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| Rauul03-07-07, 07:55 PM | This is a mission undertaken by Valen Sky who goes on a mission to train staff for LOY. If you are not Hirumajoe, Guildlords, or myself, please refrain from posting uninvited in this thread until the mission is complete. Comments and concerns may be sent to me via PM or IM. Mission Log: Week 1: (http://www.hwx.it/wizards.com/dice.php?sid=1193) Lokee the Drow fighter(CR 6), and a Giant Spider(advanced) (CR 4) Used:1 powerstone of Synestete, 1 anti toxin, 6 arrows, 6 pps Rewards:1,969 exp/ 2422 gp Week 2: (http://www.hwx.it/wizards.com/dice.php?sid=1266) Drider (CR 7) Used: 8pps, 8 arrows Rewards:2,100 exp/ 2,283 gp (one potion of cure moderate wounds was kept 300 gp subtracted) Week 3: (http://www.hwx.it/wizards.com/dice.php?sid=1268) Young Blue Dragon skeleton: CR 6, Chimera Skeleton CR 4 Used: 2 powerstones of Entangling Ectoplasm, 1 potion of cure moderate wounds, and 4 arrows (none recovered) Rewards:1,969 exp/ 2422 gp Total rewards for the mission = 6,038 exp,7,127 Total Power Points: 25-6= 19-8=11-11=0 |
| Rauul03-07-07, 07:57 PM | Valen Sky "I'd rather be lucky than good." Gender and Race: Male Human Size and Type: Medium Humanoid (Human, psionic) Height and Weight: 5'6' 140lbs [changed from 150 lbs] Age: 21 years old Alignment: Neutral Good ECL: Ranger 2/Psion (Egoist) 4/Slayer 1 (ECL 7) Experience: 25666/28000 Guild: LOY Skill Packages Enabled Scout (Attack) Attributes STR 14 (+2) [06 pts] [14 Base] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [06 pts] [14 Base] INT 19 (+4) [10 pts] [16 Base, 1 Level, 2 Enhancement] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 41 [7 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer) + (2.5 Psion x 4) + (7 HD x 2 Con)] Armor Class (Normal): 19 (+1 Dodge, +4 Force Screen, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 4 Armor, 1 Enhancement, 1 Deflection] Armor Class (Touch): 14 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex) [10 Base, 3 Dex, 1 Deflection] Armor Class (Flat-Footed): 16 (+4 Force Screen) [10 Base, 4 Armor,1 Enhancement, 1 Deflection] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [2 Ranger 2,2 Psion 4, 1 Slayer 1] Grapple: +7 [5 BAB, 2 Str, 0 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 32.3 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +8 (+2 Animal Affinity-Con) [2 Con, 3 Ranger, 1 Psion, 0 Slayer, 2 Enhancement] Reflex: +9 (+2 Animal Affinity-Dex) [3 Dex, 3 Ranger, 1 Psion, 0 Slayer, 2 Enhancement] Will: +9 (+2 when Psicrystal is within 1 mile, +2 Animal Affinity-Wis) [1 Wis, 0 Ranger, 4 Psion, 2 Slayer, 2 Enhancement] Melee Attacks +1 Adamantine Greatsword +8, 2d6+4, (19-20/x2), slashing (Ignores Hardness up to 20, +2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] [mwk] Armor Spikes +8, 1d6+2, (20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] Cold Iron Spear +7, 1d8+3, (20/x3), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] Quarterstaff (Two-handed) +7, 1d6+3 (20/x2), bludgeoning (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] Dagger +7, 1d4+2, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB] [mwk] Alchemical Silver Dagger +8, 1d4+1, (19-20/x2), piercing (+2 Damage vs Elves, Human (Psionic)) [2 Str, 5 BAB, 1 Enhancement] Ranged Attacks [mwk] Deepcrystal Composite Longbow (Mighty +2) +9, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic), +2d6 for 2PP) [3 Dex, 5 BAB, 1 Enhancement] Rapid Shot: [mwk] Deepcrystal Composite Longbow (Mighty +2) +7/+7, 1d8+2, (20/x3), Range 110 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic), +2d6 for 2PP) [3 Dex, 5 BAB, 1 Enhancement, -2 Rapid Fire] Cold Iron Javelin +8, 1d6+2, (20/x2), Range 30 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB] Alchemical Silver Javelin +8, 1d6+1, (20/x2), Range 30 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB] Dagger +8, 1d4+2, (19-20/x2), Range 10 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB] [mwk] Alchemical Silver Dagger +9, 1d4+1, (19-20/x2), Range 10 ft, piercing (+1 to hit/damage at 30' or less, +2 Damage vs Elves, Human (Psionic)) [3 Dex, 5 BAB, 1 Enhancement] Special Attacks & Abilities Human Traits: Bonus feat 1 extra skill point per level (4 at 1st) Ranger Abilities: Proficiency with all Simple and Martial Weapons Proficiency with Light Armor and Shields (not Tower shields) +2 Favored Enemy: Humanoid (Elves) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival) Wild Empathy Combat Style: Rapid Fire Feat while in light or no armor Psion Abilities: Access to Egoist Discipline Bonus Feat Slayer Abilities: Proficiency with all simple and martial weapons and with all types of armor Favored Enemy: Humanoid (Human, Psionic) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival) Enemy Sense Powers Readied Level 1 [DC 14] Vigor, Prescience-Offensive, Precognition-Offensive, Force Screen, Entangling Ectoplasm Level 2 [DC 15] Animal Affinity, Energy Adaption-Specified, Chameleon, Concussive Blast Power Points Available Per Fight: 9 [25 Total Power Points / 3, rounded up] Total Power Points: 25 [(+0 Ranger 2, +17 Psion 3, +8 Int] Manifester Level: 4 Feats Point Blank Shot Human Dodge Lvl 1 Track Ranger 1 Psicrystal Affinity Psion 1 Mobility Lvl 3 Rapid Fire Ranger 2 Spring Attack Lvl 6 Skills First change of skills Second change of skills Total Skill Points: 76 [50 Ranger, 24 Psion (Egoist), 8 Slayer] Languages: Common, Undercommon, Sylvan, Elven [1 Racial, 3 Int] Armor Check Penalty: -0 [0 Armor] Balance: +3 [3 Dex] Bluff: +4 (+2 vs Elves, Human (Psionic)) [-1 Cha, 5 Ranks (5 Slayer)] Climb: +2 [2 Str] Concentration: +12 [2 Con, 10 Ranks (4 Ranger,5 Psion, 1 Slayer)] Craft (Bowmaking): +11 [4 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Masterwork Tools] Handle Animal: +6 [-1 Cha, 5 Ranks (5 Ranger), 2 Masterwork Whistle] Hide: +16 (+10 Enhancement from Chameleon) [3 Dex, 8 Ranks (7 Ranger,2CC Psion), 5 Competance] Jump: +2 [2 Str] Knowledge (Dungeoneering): +8 [4 Int, 4 Ranks (4 Ranger)] Knowledge (Geography): +9 [4 Int, 5 Ranks (5 Psion)] Knowledge (Nature): +14 [4 Int, 8 Ranks (8 Psion), 2 Synergy] Listen: +5 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, Human (Psionic)) [1 Wis, 4 Ranks (4 Ranger)] Move Silently: +11 [3 Dex, 8 Ranks (7 Ranger,2CC Psion)] Psicraft: +5 [4 Int, 1 Ranks (1 Psion)] Ride: +6 [3 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal] Sense Motive: +3 (+2 vs Elves, Human (Psionic))[+1 Wis, 2 Ranks (2 Slayer)] Spot: +5 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, Human (Psionic)) [1 Wis, 4 Ranks (4 Ranger)] Survival: +6 (+2 Tracking Elves, Human (Psionic), +2 vs Getting Lost or Natural Hazards (Geography Synergy)) [1 Wis, 5 Ranks (5 Ranger)] Use Rope: +8 (+2 with Silk Rope (in Adventuring Backpack)) [3 Dex, 5 Ranks (5 Ranger)] Conditional Modifiers +1 to hit and +1 to damage with ranged attacks within 30' (Point Blank Shot) +1 Dodge modifier to AC against one target, selectd as a free action each round (Dodge) +4 to AC versus Attacks of Opportunity caused by moving out of or within a threatened area (Mobility) +2 to Spot and Listen when Psicrystal is within 5' (Alertness - Psicrystal Affinity) +2 to Will Saves when Psicrystal is within 1 mile (Resolved) +2 to Damage, Bluff, Listen, Sense Motive, Spot, Survival vs Elves, Human (Psionic) (+2 Favored Enemy) Prefight Actions Gain Psionic Focus Bring Psicrystal (Quartz) Psicrystal activates Self-propulsion Bring light warhorse (Lightning) Tie Backpacks onto both sides of Lightning's sadle with special Knot. Take 10 + 8 = 18 vs DC 15. Knots allow the release of backpacks with a move action. Equipment Worn and Carried Explorers Outfit [0 lbs] [0 gp] [mwk] Deepcrystal Composite Longbow (Mighty +2) [3 lbs][650C gp] +1 Adamantine Greatsword [8 lbs][5050 gp] +1 Shadow Mithral Chain Shirt (+5 competance to hide) /w [mwk] Armor Spikes [20.0 lbs][6200 gp] Cloak of Resistance + 2 [1 lbs][4000 gp] Ring of Protection +1 [0 lbs][2000 gp] Headband of Intellect +2 [0 lbs][4000 gp] 4 Tindertwig [0 lbs][4 gp] 3 Vials of Antitoxin [0 lbs][50 gp each = 150 gp] Effient Quiver [2.0 lbs][1800 gp] Inside Effient Quiver (40) Steel Arrows [0.15 lb each = 6.0 lbs][0.025 gp each = 1.0C gp] (20) [mwk] Mundane Crystal Arrows [0.15 lb each = 4.5 lbs][3.025 gp each = 60.5C gp] (15) Cold Iron tipped Javelins [2 lb each = 30 lbs][2 gp each = 30 gp] (3) Alchemical Silver tipped Javelins [2 lb each = 6 lbs][22 gp each = 66 gp] (2) Cold Iron Spears [2 lb each = 6 lbs][4 gp each = 8 gp] (2) Quarterstaves [4 lb each = 8 lbs][2 gp each = 4 gp] Masterwork Composite Longbow (Mighty +2) [3 lbs][300C gp] End of Inside Effient Quiver Total Weight on Valen: 34 lbs Lightning (Light Warhorse) [- lbs][150 gp] Equipment on Lightning Leather Barding [30 lbs][40 gp] Riding Saddle [25 lbs][10 gp] Backpack (Adventuring) (Tied on to saddle with a special Knot as prebuff with take 10 on Use Rope) [2 lbs][2 gp] 50' Rope, Silk (+2 to Use Rope) [5 lbs][10 gp] 6 pitons [1/2 lb each = 3 lbs][0.06 gp] Hammer [2 lbs][0.05 gp] 2 Smokestick [1.0 lbs][40 gp] 50ft Hempen Rope [10 lbs][1 gp] Flint and Steel [- lbs][1 gp] Grappling Hook [4 lbs][1 gp] Lantern, hooded [2 lbs][7 gp] 10 Oils (1 pint flasks) [1 lb each = 10 lbs][0.1 gp each = 1 gp] 2 Torches [1 lb each = 2 lbs][0.01 gp each = 0.02 gp] (40) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 6 lbs][1.025 gp each = 41C gp] (40) Cold Iron Arrows [0.15 lb each = 6 lbs][0.05 gp each = 2C gp] (40) Steel Arrows [0.15 lb each = 6 lbs][0.025 gp each = 1C gp] (10) [mwk] Adamantine Arrows [0.15 lb each = 1.5 lbs][30.025 gp each = 300.25C gp] [mwk] Cold Iron Dagger [1 lbs][304 gp] [mwk] Alchemical Silver Dagger (-1 Damage) [1 lbs][322 gp] Total Weight Inside: 59.5 lbs Backpack (Survival) (Tied on to saddle with a special Knot as prebuff with take 10 on Use Rope)[2 lbs][2 gp] 7 days Trail Rations [1 lb each = 7 lbs][0.5 gp each = 3.5 gp] Soap [1 lb][0.5 gp] Shovel [8 lb][2 gp] Tent [20 lb][10 gp] 2 Full Waterskins [4 lb each = 8lbs][1 gp each = 2 gp] Whetstone [1 lb][0.02 gp] Winter Blanket [3 lb][0.5 gp] Bedroll [5 lb][0.1 gp] Masterwork Whistle (+2 to Handle Animal) [1 lbs][50 gp] Total Weight Inside: 58 lbs Expendable Items 4 Powerstones of Skate [ML 1][0.0 lb each = 0 lbs][25 gp each = 125 gp] 3 Powerstones of Synesthete [ML 1][0.0 lb each = 0 lbs][25 gp each = 75 gp] 2 Potions of Protection from Evil[0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 2 Potions of Protection from Law[0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 2 Potions of Protection from Chaos[0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 3 Powerstones of Bolt [ML 1][0.0 lb each = 0 lbs][25 gp each = 75 gp] 2 Powerstones of Entangling Ectoplasm [ML 1][0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (ECL2 x 50): 1800 gp Current total: 600 gp Total Weight with Expendables: 34 +0.6 = 34.6 lbs Encumbrance: Light (58 lbs or less for Str 14) Equipment at Home (207) Steel Arrows [0.15 lbs each = 31.05 lbs][0.025 C gp each = 5.175 gp] Masterwork Bowmaking Tools[1 lbs][55 gp] 1' Thin Silk String (treating as Rope, Silk) (+2 to Use Rope)[0.1 lbs][0.2 gp] 1 Tanglefoot Bag[4 lbs][50 gp] 1 Thunderstone[1 lbs][30 gp] 1 Acid Flasks[1 lbs][10 gp] 1 Alchemist's Fire[1 lbs][20 gp] Bit and Bridle [1 lbs][2 gp] 4 Daggers[1 lb each = 4lbs][2 gp each = 8gp] (66) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 9.9 lbs][1.025 gp each = 67.65C gp] (169) Cold Iron Arrows [0.15 lb each = 25.35 lbs][0.05 gp each = 8.45C gp] Allies Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Gender and Race: None and Psicrystal Size and Type: Diminutive Construct Height and Weight: 5" and 1/10th lb Age: NA Alignment: Neutral Good ECL: NA Attributes STR 1 (-5) [11 Base, -10 Racial] DEX 15 (+2) [11 Base, +4 Racial] CON -- (NA) [-- Base] INT 06 (-2) [10 Base, -4 Racial] WIS 10 (+0) [10 Base] CHA 10 (+0) [10 Base] Miscellaneous Statistics Hit Points: 26.5 [7 HD] [1/2 of Master's HP + 6 Feat] Armor Class (Normal): 16 [10 Base, 2 Dex, 4 Size] Armor Class (Touch): 16 [10 Base, 2 Dex, 4 Size] Armor Class (Flat-Footed): 14 [10 Base, 4 Size] Initiative: +2 [2 Dex] Base Attack Bonus: +5 [5 Construct] Grapple: -12 [5 BAB, -5 Str, -12 Size] Speed (Land): 30 ft [30 Base] Speed (Climb): 20 ft [20 Base] Weight Carried: 00.00 lbs, Light encumbrance [0-1.5 (Light), 1.5-3 (Medium), 3-4.5 (Heavy)] Saves Fortitude: 6 [6 Master Save] Reflex: 7 (Improved Evasion) [7 Master Save] Will: 5 [4 Master Save] Special Attacks and Abilities Personality (Resolved) Self-Propulsion (Stats assume Self-Propulsion Active) Share Powers Sighted: Can see/hear out to 40ft, ignores normal and magical darkness Telepathic Link: Telepathically communicates with master Alertness: Provides Alertness feat to master when within arms reach (5') Improved Evasion Deliver Touch Powers +8 racial Climb bonus: Use Dex instead of Str, can always take 10 Feats AlertnessLvl 1 ToughnessLvl 3 ToughnessLvl 6 Skills Languages: Common [1 Racial] Total Skill Points: Same as Master plus minimum 4 in Spot, Listen, Move Silently, Search [Same as Master] Armor Check Penalty: -0 [0 Armor] Bluff: +5[0 Cha, 5 Slayer] Climb: +10[2 Dex, 8 Racial] Concentration: +10[NA Con, 10 Ranks (4 Ranger,5 Psion, 1 Slayer)] Craft (Bowmaking): +3 [-2 Int, 5 Ranks (4 Ranger, 1 Psion)] Handle Animal: +5[0 Cha, 5 Ranks (5 Ranger)] Hide: +22[2 Dex, 8 Ranks (7 Ranger,2CC Psion), 12 Size] Knowledge (Dungeoneering): 2 [-2 Int, 4 Ranks (4 Ranger)] Knowledge (Geography): +3[-2 Int, 5 Ranks (5 Psion)] Knowledge (Nature): +8[-2 Int, 8 Ranks (8 Psion), 2 Synergy Sense Motive: +2[0 Wis, 2 Ranks (2 Slayer)] Survival] Listen: +6[0 Wis, 4 Ranks (4 Ranger), 2 Feat] Move Silently: +10[2 Dex, 8 Ranks (7 Ranger,2CC Psion)] Psicraft: -1[-2 Int, 1 Ranks (1 Psion)] Ride: +5[2 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal] Search: +2 [-2 Int, 4 Psicrystal] Spot: +6[0 Wis, 4 Ranks (4 Ranger), 2 Feat] Survival: +5 (+2 vs Getting Lost or Natural Hazards (Geography Synergy))[0 Wis, 5 Ranks (4 Ranger)] Use Rope: +7[2 Dex, 5 Ranks (5 Ranger) Equipment Worn and Carried None Gender and Race: Male Light Warhorse Size and Type: Large Animal Alignment: Neutral ECL: 3 HD CR: 1 Tricks: Attack, Come, Defend, Down, Guard, Heel Attributes STR 16 (+3) DEX 13 (+1) CON 17 (+3) INT 02 (-4) WIS 13 (+1) CHA 06 (-2) Miscellaneous Statistics Hit Points: 22 [3 HD] [(4.5 (Animal) x 3) + (3 HD x 3 Con)] Armor Class (Normal): 16 [10 Base, 1 Dex, 4 Natural, 2 Armor, -1 Size] Armor Class (Touch): 10 [10 Base, 1 Dex, -1 Size] Armor Class (Flat-Footed): 15 [10 Base, 4 Natural, 2 Armor, -1 Size] Initiative: +1 Base Attack Bonus: +2 Grapple: +9 (1d4+3 nonlethal damage) Speed (Land): 60 ft [60 Base] Weight Carried: 56 lbs or 229.7 lbs (with Valen and Quartz and no bags) (Light) or 347.2 lbs (with Valen, Quartz,bags) (Medium), light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +6 Reflex: +4 Will: +2 Melee Attacks 2 Hooves +4, 1d4+3, (20/x2), bludg./pierc./slash. [+2 BAB, +3 Str, -1 Size] Bite -1, 1d3+1, (20/x2), bludg./pierc./slash. [+2 BAB, +3 Str, -1 Size, -5 secondary] Special Attacks and Abilities Low-light vision Scent Feats Endurance (Lvl 1) Run (Lvl 3) Skills Total Skill Points: 6 Armor Check Penalty: -0 Balance: +1 [0 Ranks, 1 Dex] Hide: -3 [1 Dex, -4 Size] Jump: +15 [0 Ranks, 3 Str, 12 Speed] Listen: +4 [1 Wis, 3 Ranks] Move Silently: +1 [1 Dex] Spot: +4 [1 Wis, 3 Ranks] Equipment Worn and Carried Leather Barding (40gp, 30lbs) Saddle (10gp , 25 lbs) Total: 55 lbs (Light) Total plus Bags: 172.5 (Light) Total plus Valen, Quartz, and Bags: 347.2 (Medium) Total plus Valen, Quartz: 229.6 lbs (Light) Always try to Dispense with Displays (I.e. hide manefestation) (DC 15 + level of the power Concentration check) Always hold breath when within an area of effect containing smoke. Always stow equipment. Share all buffs with Quartz when in range. Roll a 1d4 die. This determines which of the following tactics to use. Roll a 1d6+4 die. This is the number of rounds to use this tactic for. After that duration, roll the 1d4 die and repeat. Buffs: In general, try buffing Animal Affinity-Dex (3pp), Force Screen (1 pp), Offensive Precognition (1 pp), and Offensive Prescience (1pp). Use any remaining pp for entangling ectoplasms as needed. If stealth comes up under the random tactics first, don't buff Prescience, instead do Chameleon (3pp). More Specific Tactics: 1: Ranged: Valen mounts on Lightning. Quartz drives Lightning. Stay at range and shoot, using Rapid Shot when possible. 2: Stealth: Break LOS, hide. Attempt to snipe with bow, or hide, fire, and move to total cover. 3: Melee: Mount up on Lightning, charge opponent with Greatsword. Dismount, and flank. Quartz has Lightning full attack. Valen attacks with Greatsword. 4: Skirmish: Utilize Spring attack to move in and out of melee range. Use Entangling Ectoplasm to slow the opponent down. Sunder any ranged weapons. Modifications: If it helps, use the delay action: I.e. if Valen is shooting into melee, delay until after Lightning has made a standard attack and move, or after Lightning has used the Withdraw manuever so as to avoid the -4 penalty. Time Between Fight: XXXX Prebuffs/Ongoing Effects: XXXX Items Used: XXXX Spells or Powerpoints Used: XXXX x/day Abilities Used: XXXX Free Activity: XXXX Time Between Fight: XXXX Prebuffs/Ongoing Effects: XXXX Items Used: XXXX Spells or Powerpoints Used: XXXX x/day Abilities Used: XXXX Free Activity: XXXX Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx ---- Pitlords Cut Here ---- Work in Progess: Short Version: Valen Sky is a human in training to fight the enemies of the underdark, currently focusing on Drow and working his way up to things like Illithids and Beholders. Having studied the Elves and, Drow in particular, his fighting style has taken on elements from these groups. Results Win vs Saunginel (DocNessumo) - [900 xp] [900 gp] Win vs both Ash (NiQil) and Fnorri (False_Keraptis) - [1500 xp] [1500 gp] Win vs Khabil Baruhk (Traevanon) - [900 xp] [900 gp] Leveled to 4! Lost vs Indrithia Celeth (Zevox) - [350 xp] [350 gp] Lost vs Osiris (Iced) - [400 xp] [400 gp]Surrendered to avoid going into Week 3/3 Win vs Khabil Baruhk (Traevanon) - [1050 xp] [1050 gp] Win vs Torel Silvanus (Erithmu) - [1050 xp] [1050 gp] Lost vs Ventr the Dreamer (Milov) - [350 xp] [350 gp]Surrendered to avoid going into Week 2/2 Win vs El'enees'ka Hunn'et (malakaiunseen) - [1050 xp] [1050 gp] Leveled to 5! Lost vs Annalina Vale (Zevox) - [500 xp] [533 gp] Lost vs Kilpquabjeg (hogarth) and => Ventr the Dreamer (Milov) - [479 xp] [510 gp] Win vs 3 Centaurs (Monster Fight) - [1375 xp] [1467 gp] Win vs Ventr (Milov), Reginald Molehusband (Hogarth) - [2500 xp] [2666 gp]Leveled to 6! Success in Miniquest to join LOY - [1687 xp] [1875 gp] Win vs Relanex Thines (Macbrea) - [1687 xp] [1875 gp]Crafted arrows Lost with Poe (McJarvis) vs Dudael Angelus (DSugui) - [600 xp] [666 gp] Win vs Izumi (Macbrea) - [1687 xp][1875 gp]Leveled to 7! Lost vs Ihdald Seaslash (Milov) - [665 xp][805 gp] Win vs Istima (Zevox) - [2310 xp][2860 gp]Istima surrendered in order to avoid going into week 4 Lost vs Istima (Zevox) - [770 xp][956 gp] Lost vs Jar-red (TelinArtho) - [665 xp][822 gp] Starting: 3200 XP Earned: 22466 XP Spent: 0 XP Remaining: 25666 XP Starting: 3000 gp Earned: 24456 gp Spent: 26765.65 gp Remaining: 690.35 gp Greatsword (Bought for 50 gp, sold for 25 gp) Total: 25 gp 87 Arrows (2.175C gp) 3 Alchemical Silver Arrows (3.075C gp) 6 Powerstone of Skate (150 gp) 1 Powerstone of Entangling Ectoplasm (25gp) 3 Bags of Caltrops (6 gp) 1 Tindertwig (1 gp) 1 Smokestick (20 gp) 1 Vial of Antitoxin (50 gp) Total: 257.25 gp |
| Guildmaster_LOY03-07-07, 08:21 PM | Rauul has requested that Valen be sent on the quest...and thus I appear in this thread at least once :) The morning after the banquet that Valen and Journey first met, Valen is summoned into Lia Mortiniellia's chambers. "This won't take long, good Sir Valen. I have noticed that the staff have been feeling...ignored in the last few weeks. I think a few of them are even feeling un-challenged in their work. There is definitely room for improvement on their part...but they don't understand how. I require your services to help guide our staff and inspire them to work harder. Why don't you take a group of them hunting in the local countryside? I hear there are more than a few that hold themselves to be amateur sportsmen...I'm sure if you take down something good, they'll start working extra hard to earn your attention and respect." With that, Lia smiled and awaited Valen's thoughts on this idea. I'm not going to post again for a while. I'll leave it to Rauul to RP Lia's saying goodbye & the rest of the quest. Good luck Valen! |
| Rauul03-08-07, 04:25 AM | Lia smiled and pointed to the chair, "Sir Valen, the small farms around the area, have been Plagued with some serious problems, and i am thinking that you may be able to use these problems to train our Agents" Lia Continues After taking another drink of fine wine "Some of the Woodsman and hunters have been found wandering around aimlessly Blind as a Bat, all say they saw a goddess come out of the woods, and just the other day a Farmer was found dead in the field where he was cutting down some trees with a smile on his face no less. Would this be something you can deal with. I fear the Elves or the Wood folk may not like the woodsman clearing the trees for fire wood for the upcoming cold winter" |
| Hirumajoe03-08-07, 08:08 AM | I'm thinking maybe I should chance Valen's color to something other than blue. Sometimes switching between Lia and him gets confusing when reading posts. Actually, didn't Lia start out green or something... Valen considers his response for a moment. "While I admit I might not be the best to take the staff out on a company retreat, tending to do my best work alone, I am probably one of your best qualified to deal with your problems at the same time. I have trained a fair bit with the fair folk and am knowledgable in their skills and tactics. A few of which I've borrowed for my own." He again pauses letting his mind wander through potential opponents, situations, and tactics. "A smile on their face while cutting down trees in a field? Thats certainly not a standard elven calling card. But definitely a fey one. Assuming I can engage them outside of their natural habitat, I should have the upper hand. Otherwise... things may get ugly. I'll see what I can do." |
| Rauul03-08-07, 04:19 PM | Lia Smiles "Good Good you can leave as soon as your ready, this will be a good training exercise, I have faith in you, and i know you will do well to train the Staff" Lia gets up and pats Valen on the shoulder "Your will do well" Since i had to roll the encounters.. i rolled and with your nature lore, with the desc Lia told you, you know this is a Nymph, away from it's homeland you know and proably trying to set up a new home... |
| Hirumajoe03-08-07, 08:45 PM | Two questions: First: How do you want to handle this? Normal monster fight where I send you a complete set of tactics and you just run it from there? Second: Which map is this going to be on? Thanks. |
| Rauul03-09-07, 12:44 AM | As Lia is leaving a messenger arrives and they talk in hushed tones off to the side, you can hear things like Nymph Captured, and Drow Spotted, not that your trying to listen in mind you... Lia Comes back and sits down. Looking slightly pale "Well it seems the Nymph was captured in the woods.. But now we have a New problem, It seems as though a party of Drow were spotted in the City, and as these are best handled by you. maybe you can train the staff by showing them how to best destroy the foul drow!" Ok seems as though i can arrange the Missions to acually be non random.. so here is the change.. All thats known is that there is a large Web over the entrance of the Abandoned temple.. you can make your own judges from there.. Map will be the temple Map, with one change.. the Center isn't lava and a statue.. it's a HOLE unknown depth (till you can check it) |
| Rauul03-11-07, 12:47 AM | Lia gets up and pats Valen on the shoulder "You will do well My Friend.." |
| Hirumajoe03-11-07, 02:13 PM | Valen answered with a simple "Thank you M'lady." and proceeded out the door. ------ With his recruits in tow, Valen made his way to the designated training area. An old religious center outside the walls of Gladius. Abandoned for who knows how many years. And now reporting evidence of Drow in residence. Looking back at the staff he sighed. In a mental conversation with Quartz, he continued to complain. "These aren't soldiers. Look at 'em. They're paper pushers and blue color workers. They couldn't hit the broad side of a barn. "Oh? And you started out born knowing how to hold a bow? I think not." "At least I know how to fight now. If we run into a Drow patrol unprepared out here, they're not going to last a minute. "Then you perhaps should, you know, do your job and keep them safe instead of being a bitter old grump and complaining to a piece of rock..." After that, the conversation fell off to silence as Valen focused on the task at hand. Soon after, while approaching the temple, he spotted tracks. Fresh ones. : I don't suppose I could like make a take 10 track check to figure out how many Drow I'm up against? Or maybe just be told outright? :) |
| Rauul03-12-07, 05:46 PM | Looking at the tracks Valen notes that there seems to be 1 set of Female drow prints, and what looks to be 1 set of prints from LARGE spider, along the lines of 500-700 lbs spider, The entrance's to the temple is Completely covered with webs, Windows and doors.. the webbing is still fresh and very sticky! Oh i gave you a take 20 on tracking, just cause you will notice you can't get into the temple without alerting the inhabitance to your arrival (it's acually a CR 5 encounter, so i have to give them a fighting chance) |
| Hirumajoe03-13-07, 04:15 AM | While I appreciate the sentiment for a lower EL encounter, I believe the encounter has to be ECL 7 (to match Valen) for all three fights. Its buried in the Guild Hall thread unfortunately. Missions and 3-Fight Cycle: Missions are part of the 3FC which means we have to impose some restrictions. The EL of a quest is always adapted to the ECL of the characters. If one character is on a mission, the EL is equal to his ECL. If two or three characters are on a mission, the EL applied to each one individually! Example: two ECL 5 characters are missioning. The EL is 5 for both which means the Questlord picks one EL 5 encounter for each character, and sends all that against the PCs in one battle. Or let's say, ECL 8, 8, and 9 are on a mission. The Questlord picks one EL 8, one EL 8, and one EL 9, and sends all these against the group. Sorry to be adding more work for you. |
| Rauul03-13-07, 11:31 AM | While I appreciate the sentiment for a lower EL encounter, I believe the encounter has to be ECL 7 (to match Valen) for all three fights. Its buried in the Guild Hall thread unfortunately. Sorry to be adding more work for you. not a problem...I advance the Huge Spider 1 hd and it's an ECL 7 encounter.. With your Lore and Slayer.. 1 male Drow Warrior, presents of a Female and a Drider 1 Monstrous Spider, Large (advanced) Have fun! Tactics recieved will be running all 3 encounters |
| Rauul03-27-07, 12:31 AM | Inisitive Valen Sky 1d20+3=5 Giant Spider 1d20+3=19 Lokee 1d20+6=20 Valen Sky 41/41 hps 25 ac Spider 33/33 hps 14 ac Lokee 43/43 hps 21 ac prefight buffs While the webs on the doorway are burning Manifest Animal Affinity - Dex (3pp) Manifest Force Screen (1pp) Drink Anti-toxin Notch arrow and spur Lightning to enter the temple round 1 Lokee Moves closer to the door Spider prepares to repair it's web round 2-4 Lokee readies hand crossbow at who enters the door Spider waits for the fire to end Round 5 Lokee readies hand crossbow at who enters the door Fires crossbow at Valen Misses! Spider waits for the fire to end Valen rides into the temple, the Spider is spotted and he shoots Hits! Dmg=11 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) Spider 22/33 hps 14 ac Lokee 43/43 hps 21 ac Round 6 Lokee reloads hand crossbow Fires crossbow at Valen Misses! Spider moves closer to his prey Valen Edges Lightning closer to the drow and rapid shoots the spider!hits, crits! Dmg=15, hits! dmg 3 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) Spider 04/33 hps 14 ac Lokee 43/43 hps 21 ac Round 7 Lokee reloads hand crossbow Fires crossbow at Valen Misses! Spider attacks with his bite Misses! Valen Edges Lightning around the edge and rapid shoots the spider!hits! Dmg=5, hits! dmg 3 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) Spider -4/33 hps 14 ac Lokee 43/43 hps 21 ac Round 8 Lokee Casts darkness on himself concealing himself Valen Sees the darkness and knows this trick, pulls out a powerstones of Synesthete [ML 1], and manifests it Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins) Spider -4/33 hps 14 ac Lokee 43/43 hps 21 ac Round 9 Lokee reloads hand crossbow Fires crossbow at Valen Misses! Valen Sees drow and smiles, charges the crystal as he rapid shots him! Miss! hit! dmg=12 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee 31/43 hps 21 ac Round 10 Lokee See's this battle isn't going good and pulls a potion and drinks it! (invisibility) Valen Sees the drow disappear, and rapid shots to where he was Miss!,Miss! Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee 31/43 hps 21(31) ac Round 11 Lokee pulls his longsword and moves closer to Valen, hoping to get a sneak in Quartz spots the Drow (blindsense), and tells Valen, who rapid shots him! Miss! Miss! Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee 31/43 hps 21(26) ac Round 12 Lokee Attempts to kill Valen Misses! Valen drops the bow and draws his greatsword and swings!hits, crits! dmg=23 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee 8/43 hps 21(26) ac Round 13 Lokee Steps back and pulls a potion and drinks it! heals 15 Valen Moves forward and swings his great sword hits!dmg=11 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee 2/43 hps 21(26) ac Round 14 Lokee Steps back and pulls a potion and drinks it! heals 8 Valen Moves forward and swings his great sword hits!dmg=15 Valen Sky 41/41 hps 25 ac (Animal Affinity 33) ( Force screen 34) (Antitoxin 1 hr) (Synesthete 10mins See via sound) (crystal charge 1) Spider -4/33 hps 14 ac Lokee -5/43 hps 21(26) ac (used, 1 powerstone of Synestete, 1 anti toxin, 6 arrows) Lokee, Male Elf, Drow - Male Fighter 6: CR 6; Medium Humanoid (Elf); Face 5ft. by 5ft.; Reach 5ft.; HD 6d10+5(Fighter) ; hp 43; Init +6; Spd 20; AC 21(Flatfooted:20, Touch:11); Atk +9 base melee, +8 base ranged; SA: Poison (Ex) , Spell-like Abilities Dancing Lights 1 1 Darkness 1 1 Faerie Fire 1 1 ; SQ: Immunity: Sleep Effects (Ex), +2 Saves vs. Enchantment Spells and Effects, +2 Will Saves vs. Spells and Spell-like Effects, Light Blindness (Ex), Spell Resistance (Ex): 11 + Class Level, Darkvision (Ex): 120 ft.; AL NE; SV Fort +5, Ref +3, Will +2; STR 16, DEX 15, CON 12, INT 12, WIS 12, CHA 10. Skills: Climb -1, Handle Animal +4, Intimidate +4, Jump -7, Listen +3, Ride +6, Search +3, Spot +3, Swim -9. Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Great Cleave, Improved Initiative, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Sword, longsword. Possessions: Weapons: Crossbow, hand (100 gp),Longsword, Masterwork (335 gp). Armor: Full plate (1,500 gp). Shields: Shield, heavy steel (20 gp). Magic: Potion: Cure Moderate Wounds (4) (400 gp) x2, Potion: Invisibility (4) (400 gp). Monstrous Spider, Large, Hunter: CR 4 Large Vermin HD 6d8+6 (Vermin) hp 33 Init +3 Spd Climb 20, 40; AC:14 (Flatfooted:11 Touch:12) Atk +5 base melee, +6 base ranged; +5 (1d8+3, Bite); SA: Poison (Ex) , Web (Ex) SQ: Racial Traits: Vermin, Darkvision (Ex): 60 ft., Tremorsense (Ex): 60 ft., Mindless (Ex), Immunity: Mind-Affecting Attacks (Ex) AL N SV Fort +6, Ref +5, Will +2 STR 15, DEX 17, CON 12, INT --, WIS 10, CHA 2. Skills: Climb +20, Hide +3, Jump +25, Spot +8. Combat: Monstrous spiders use their poisonous bite to subdue or kill prey. Special Attacks: Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinning spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size smaller that the spider (see page 102 in the Player's Handbook for details on net attacks). The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are listed in the following table: Spider sizeEscape DC Break DC Hit Points Large 26 32 12 Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on the table, and sheet webs have damage reduction 5/fire. A monstrous spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Poison (Ex): Bite, Fortitude save (DC 16), initial and secondary damage 1d6 Strength. |
| Rauul03-27-07, 12:48 AM | Valen Sky, looked around the desecrated temple and smiles.. 1 dead drow and a giant spider, not bad, as the workers come in and clean out the temple of bodys and starts cleaning, as Valen starts inventory, he hears one of the crew yell that there is something moving down in the hole, as a bolt flys out of the hole and hits the worker, and he crumbles to the ground.. Valen Sky moves towards the fallen guy, and peers down the hole and sees darkness and hears the clicking of legs.. Valen Sky groans as he realizes whats down in the hole.. a Drider, a creation of Lolth, an Abomination of nature it's self.. This thing couldn't be allowed to exist.. Valen orders his people to secure the building as he prepairs to lower himself down into the darkness of the cavern below.. |
| Rauul03-27-07, 01:34 AM | Inisitive Valen Sky 1d20+3=23 Drider 1d20+2=11 Valen Sky 41/41 hps 25 ac Drider 45/45 hps 20 ac prefight buffs before entering the cavern Valen Sky Focus psionicly Manifest Animal Affinity - Dex (3pp) Manifest Force Screen (1pp) Drider Shield of Faith (7 mins) +2ac Entropic Shield (7 mins) 20% miss chance on ranged attacks round 1 Valen Sky Drops into the Cavern Drider, hears the noise of someone moving, and moves to kill, knowing that she can't fail Lolth again! Round 2 Valen pulls his bow and listens for the abomination Drider has prepares to cast a spell on seeing the intruder! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) Drider 45/45 hps 20 ac (Shield of faith) (Entropy shield) Round 3 Valen Slowly moves out going from cover to cover and spots the Drider in the shadows casting a Spell at him!Will save 11, Fails! feels shaken! Drider Spots the intruder and casts Doom! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Shaken 7 mins) Drider 45/45 hps 20 ac (Shield of faith) (Entropy shield) Round 4 Valen rapid shoots the drider hits! dmg=14 Miss! makes his save as he feels a hold person washes over him! Drider grins and casts hold person at valen! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Shaken 7 mins) Drider 31/45 hps 20 ac (Shield of faith) (Entropy shield) Round 5 Valen charges his crystal rapid shoots the drider miss! hits!Dmg=16 Drider grins and casts hold person at valen! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Shaken 7 mins)(crystal charge 1) Drider 15/45 hps 20 ac (Shield of faith) (Entropy shield) Round 6 Valen charges his crystal rapid shoots the drider hit! dmg=13 hits!Dmg=9 Drider starts to cast a cure and falls with 2 arrows in her Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Shaken 7 mins)(crystal charge 2) Drider -7/45 hps 20 ac (Shield of faith) (Entropy shield) Drider, Cleric: CR 7 Large Aberration HD 6d8+18 (Aberration) hp 45 Init +2 Spd 30, Climb 15 AC:18 (Flatfooted:16 Touch:11) Atk +5 base melee, +5 base ranged; +6 (1d4+3, Bite) +5 (1d6+2, Dagger) Full attack +3/+3/+1 (1d6+2, Dagger; 1d6+1, Dagger; 1d4+1, Bite); +5 (1d8+2, Shortbow) SA: Spell-like Abilities Dancing Lights 6 1 Darkness 6 1 Detect Good 6 1 Detect Magic 6 1 Detect Law 6 1 Faerie Fire 6 1 Levitate 6 1 Clairaudience/Clairvoyance 6 1 Dispel Magic 6 1 Suggestion 6 1 , Poison (Ex) , Spells Cleric 6 SQ: Darkvision (Ex): 60 ft., Spell Resistance (Ex): 17; AL CE Saves: Fort +5, Ref +4, Will +8 STR 15, DEX 15, CON 16, INT 15, WIS 16, CHA 16. Skills: Climb +14, Concentration +9, Hide +10, Listen +9, Move Silently +12, Spot +9. Feats: Combat Casting, Two-Weapon Fighting, Weapon Focus: Bite. Spells Prepared (SA Spells: Clr 5/4/4/3): 0 - Guidance x4, Resistance; 1st (dc 14)- Doom, Entropic Shield, Obscuring Mist, Shield of Faith 2nd (dc 15) - Bull`s Strength, Cure Moderate Wounds, Silence, Spiritual Weapon; 3rd (dc 16)- Bestow Curse, Blindness/Deafness, Inflict Serious Wounds. Possessions: Weapons: Dagger (4 gp); Dagger (4 gp), Composite Shortbow (+2). Magic: Ring: Protection +1 (2,000 gp), Potion: Cure Moderate Wounds (4) (400 gp), Potion: Invisibility (4) (400 gp), Wondrous: Pearl of Power, 2nd-Level Spell (4,000 gp). Combat: Driders seldom pass up an opportunity to attack other creatures, especially from ambush. They usually begin with a spell assault and often levitate out of the enemy's reach. Special Attacks: Spells: Driders may be 6th-level clerics, wizards, or sorcerers. Drider clerics can choose from the following domains: Chaos, Destruction, Evil, and Trickery. Spell-Like Abilities: 1/day-dancing lights, darkness, detect chaos, detect evil, detect good, detect law, detect magic, faerie fire, and levitate. These abilities are as the spells cast by a 6th-level sorcerer (save DC 13 + spell level). Once per day a drider cleric can additionally use clairaudience/clairvoyance, discern lies, dispel magic, and suggestion as a 6th-level caster. Poison (Ex): Bite, Fortitude save (DC 16), initial and secondary damage 1d6 temporary Strength. |
| Rauul03-27-07, 02:39 AM | Valen Sky searchs through the corpse as the clean up crew arrives, and secures the are, he finds a note. Written in Undercommon, the note reads "Lucinda, Secure the temple with lokee, and use Lolths servants, Mother will be arriving into Gladus soon to arrange to have 3 patrols to kills any elves in the city!, Long live Lolth!" One of the workers come over and tells Lord Valen "Sir there is a City entrance over in the corner, this is a newly made tunnel and the men are frightened to go near, as this used to be a lair to a dragon..." Lord Valen eyes the tunnel, and spots it going out into the LOY controled sector, hearing the crys and screams of people dieing, he runs to lightning and goes to protect the city! |
| Rauul03-27-07, 02:42 AM | Valen Sky Arrives to the area and spots whats killing and destroying buildings.. 2 undead, one Blue dragon skeleton and one Chimera Skeleton.. Almost as if controlled the monsters seem to be killing the elves in the district! Valen Sky groans as he realizes these were controlled by the drider, and with her death by his hands they now ran rampent through the city! Young Blue Dragon: CR 6 Medium Undead (Earth) HD 12d12 (78 hp) Init +5 Spd 60 ft. (12 squares), burrow 20 ft. (4 squares), AC 13, touch 11, flatfooted 12 Base Atk +12 Grp +15 Atk +15 melee (1d8+3, Bite) Full Atk +15 melee (1d8+3, bite) ,+10 melee (1d6+1, 2 claw) ,+10 melee (1d4+1, 2 wing) ,+15 melee Space/Reach 5ft./5ft. SQ immunity to paralysis and sleep effects and electricity and stun and cold and ability damage and poison and fortitude save-based attacks and critical hits and ability drain and death effects and nonlethal damage and raise dead and energy drain and mind-affecting attacks and death from massive damage and disease and reincarnate , keen senses, blindsense 60 ft., darkvision 120 ft., low-light vision, damage reduction 5/bludgeoning, no natural healing AL NE; Fort +8, Ref +9, Will +9 Str 17, Dex 12, Con --, Int --, Wis 13, Cha 1. Skills and Feats: Improved Initiative. Chimera Skeleton (http://www.d20srd.org/srd/monsters/skeleton.htm) CA 4 http://www.hwx.it/coco/coco.php;v=1;map=city;a=sky,L,4,61,mount ed;b=drag,M,27,57;c=chim,L,22,51;style=s |
| Rauul03-27-07, 10:07 AM | Inisitive Valen 1d20+2=18 Skel dragon 1d20+5=12 Skel Chimer 1d20+6=19 Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) Skel chimera 58/58 hps 13 ac (Damage reduction 5/bludgeoning) Valen Sees that engaging one may engage both so he moves towards the city square, to draw them away from the civilians and allow him mobility..(and time to buff) Round 4 Chimera Skeleton, spot the rider and moves closer Valen Sees that he has been spotted by the large bonesack, and sees that it will be on him soon, spurs Lightning into a gallop and rapid shoots the large Skeleton!releases his focus and hits! dmg=12-5=7 Blue dragon Skeleton spots Valen, and moves towards him! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) Skel chimera 51/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 5 Chimera Charges Valen attempting to Gore him!Misses Valen drops his bow and draws the Quarterstaff, and attempts to club the bag of bones!Misses! Blue dragon Charges towards Valen but is to far away! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) Skel chimera 51/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 6 Chimera unleases it's full attack on Valen!both bites miss, both clows miss, the gore misses!! Valen realizing he needs to slow these things down, or be torn to shreads, manifests Entangling Ectoplasm on the Dragon skeleton, entangling it to the road!as lightning attempts to double move away from the Chimera.. Blue dragon Struggles to get free of the Entangling Ectoplasm.. Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled) Skel chimera 51/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 7 Chimera charges Valen attempting to gore him!!Misses! Valen mainfests Prescience, Offensive (+2 damage), as Lightning move away once again!Chimera is his dodge buddy! Blue dragon slugs along trying to catch valen! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled (20 movement)) Skel chimera 51/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 8 Chimera charges Valen attempting to gore him!!Misses! Valen Clubs the Chimera, and spurs Lightning to move away so as to not let the chimera get full attacks next round!hits! Dmg=10 Blue dragon slugs along trying to catch valen! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled (20 movement)) Skel chimera 41/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 9 Chimera charges Valen attempting to gore him!!Misses! Valen Clubs the Chimera, and spurs Lightning to move away so as to not let the chimera get full attacks next round!hits! Dmg=10 Blue dragon slugs along trying to catch valen! Valen Sky 41/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled (20 movement)) Skel chimera 31/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 10 Chimera charges Valen attempting to gore him!!hits! dmg=12 Valen Clubs the Chimera, and spurs Lightning to move away so as to not let the chimera get full attacks next round!hits! Dmg=10 Blue dragon slugs along trying to catch valen! Valen Sky 29/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled (20 movement)) Skel chimera 21/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 11 Chimera charges Valen attempting to gore him!!hits! dmg=12 Valen Clubs the Chimera, and spurs Lightning to move away so as to not let the chimera get full attacks next round!hits! Dmg=10 Blue dragon Finally free but has no LOS to Valen, starts to destroy a building!! Valen Sky 29/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) Skel chimera 11/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 12 Chimera charges Valen attempting to gore him!!hits! dmg=22 Valen spurs Lightning to move away As he manifests Vigor (4pps!) Blue dragon Finally free but has no LOS to Valen, starts to destroy a building!! Valen Sky 27/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) Skel chimera 11/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 13 Chimera charges Valen attempting to gore him!!Misses! Valen Clubs the Chimera hits! dmg=11 Chimera crumbles into a bone pile Blue dragon Finally free but has no LOS to Valen, starts to destroy a building!! Valen Sky 27/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 14 Valen Drinks a potion of cure moderate wounds he got from the driders corpse! heals 12hps pulls a powerstone of Entangling Ectoplasm Blue dragon skeleton spots valen from across the square and charges towards him! Valen Sky 39/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 15 Valen uses a powerstone of Entangling Ectoplasm at the dragon.. tired of these charges!Hits! Blue dragon Slows to a crawl as it is entangled in Ectoplasm again!claws at valen hits! dmg=8 Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 78/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 16 Valen realizes he is in trouble when this thing breaks free, clubs and orders Lightning to move away!hits!dmg=8 Blue dragon moves towards Valen but isn't able to reach him! Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 70/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled 20) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 17 Valen realizes he is in trouble when this thing breaks free, clubs and orders Lightning to move away!hits!dmg=8 Blue dragon moves towards Valen but isn't able to reach him! Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 62/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled 20) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 18 Valen realizes he is in trouble when this thing breaks free, clubs and orders Lightning to move away!hits!dmg=7 Blue dragon moves towards Valen but isn't able to reach him! Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 55/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled 20) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 19 Valen realizes he is in trouble when this thing breaks free, clubs and orders Lightning to move away!hits!dmg=8 Blue dragon moves towards Valen and attempts to bite him!Misses! Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 47/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled 20) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 20 Valen realizes he is in trouble pulls a powerstone of Entangling Ectoplasm and orders Lightning to move away! Blue dragon moves towards Valen! Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 47/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired)(entangled 25) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 21 Valen realizes he is in trouble when this thing breaks free, clubs and orders Lightning to move away!hits!dmg=7 (dragon is now his dodge buddy) Blue dragon moves towards Valen Valen Sky 31/41 hps 25 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 40/78 hps 10 ac (Damage reduction 5/bludgeoning) (entangled expired) (Entangled expired) (entangled 25) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 22 Valen, clubs and orders Lightning to move away!hits!dmg=9 (dragon is now his dodge buddy) Blue dragon moves towards Valen and bits him! hits! dmg=4 Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 31/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired) (entangled 25) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 23 Valen, clubs and orders Lightning to move away!hits!dmg=9 (dragon is now his dodge buddy) Blue dragon moves towards Valen! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 22/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired) (entangled 25) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 24 Valen, clubs and orders Lightning to move away!hits!dmg=6 (dragon is now his dodge buddy) Blue dragon moves towards Valen and bits him! misses! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 16/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired) (entangled 25) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 25 Valen, clubs and orders Lightning to move away!hits!dmg=8 (dragon is now his dodge buddy) Blue dragon now free moves towards Valen and bits him! misses! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 08/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired)(entangled expired) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 26 Valen orders lightning to double move away from this thing.. Blue dragon Chases after Valen and lightning! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) Skel Dragon 08/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired)(entangled expired) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 27 Valen unwilling to take a charge he manifests Entangling Ectoplasm again! Blue dragon Chases after Valen and lightning!and gets entangled again! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) (pps used... 11) Skel Dragon 08/78 hps 13 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired) (entangled expired) (entangled 32) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) Round 27 Valen Clubs the dragon hits!dmg=11 Blue dragon crumbles into a pile of bones! Valen Sky 27/41 hps 26 ac (Animal Affinity) (force screen) (Prescience, Offensive 4 mins) (pps used... 11) Skel Dragon -3/78 hps 10 ac (Damage reduction 5/bludgeoning) (Entangled expired) (entangled expired) (entangled expired) (entangled 32) Skel chimera 0/58 hps 13 ac (Damage reduction 5/bludgeoning) |