Mission: The Castle of Firbol the Great [EL13] [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

08-01-07, 01:52 PM
This is a mission for Loddick Saffrion and Aerryl Nalladar of the Living Tree. If you are not Erithmu, MindWandererB or myself, please do not post here until the quest's completion. Feel free to post comments or observations or questions in an appropriate place (Tavern, Fights of the Week, etc) or send it via PM. This mission is to establish contact with the Initiates of the Nine Circles (EL13).

Questlog: The Castle of Firbol the Great (EL13) [Failure]

Week 1: A Trio of Fire Giants are the brutes abducting innocents. Loddick plays hide and seek while Aerryl beats them up.
Week 2: The brave duo succumb to the overwhelming power of a pair of Half-Celestial Behirs.

Resources Used:
Loddick
14 Arrows: 5 hits, 17 misses, 8 recovered
70pp

Aerryl
34 charges Wand of CLW
4 charges Wand of Subdual Produce Flames
3 Arrows: 1 hit, 4 misses, 2 recovered
2 Scrolls of Shillelagh (CL2)
Stoneskin from Spellstaff
Shield from Rod
Barkskin (x2), Dispel Magic (for SNAIV), Freedom of Movement, Flame Strike, Resist Energy (Electricity), Greater Magic Fang from memory
Mother died in week 2.
TelinArtho

08-01-07, 01:54 PM
http://www.wizards.com/dnd/images/ph2_gallery/97115.jpg
Loddick Saffrion
Male Elan (Medium Abberation)
Ranger 1/Egoist 6/Slayer 4 [ECL11]
Lawful Neutral
59865/66000xp
Hunter of The Living Tree, Defender of the Great Tree
Current Fight Cycle Expenditures:

Free: Craft 363gp


STR...12 [+1]...(04 pts)
DEX...18 [+4]...(10 pts) (+2 item)
CON...14 [+2]...(06 pts)
INT...24 [+7]...(16 pts) (+2 4th,8th +4 item)
WIS...12 [+1]...(00 pts) (+4 item)
CHA...06 [-2]...(00 pts -2 racial)

Hit Points: 73 [8 + 2.5*6 +4.5*4+ 22 con +10 Feat]
-- Resilance (1pp to mitigate 2 hps)
AC 20, Touch 14, Flat 16 [+6 Armor +4dex]
-- +4 Shield (Force Screen)
-- 25% chance to negate Criticals/Sneak attacks
Initiative: +4 [4dex]
BAB/Grap: +8/+9 [+8bab, +1str]
Speed 30 45 Skate

Saves:
Fort +10 [2rng +2psi +1sly +2con +3 enh]
Refl +12 [2rng +2psi +1sly +4dex +3 enh]
Will +13 [0rng +5psi +4sly +1wis +3 enh]
-- +4 racial (1pp Resistance ability)
Lucid Buffer: +4 vs Compulsion/Mind Affecting

Attacks:
+13/+8 Ranged: +1 Seeking Deep Crystal Composite Longbow (+1 str) 1d8+2 [20/x3] [110’ Range]
-- +1to hit and damage w/in 30ft // +2d6 dmg Psionic Shot // +2d6 dmg Deep Crystal
+10/+5 Melee [Ma] Deep Crystal Falchion 2d4+1 [18-20/x2]
-- +2d6 dmg Deep Crystal // Damage w/ AA(str) 1d6+4
+10/+5 Melee [Ma] Deep Crystal Scimitar 1d6+1 [18-20/x2]
-- +2d6 dmg Deep Crystal
+10/+5 Melee [Ma] Deep Crystal Dagger 1d4+1 [19-20/x2]
-- +2d6 dmg Deep Crystal

ML 9: PP 105/105pp Use: 35 (72Class +31Int +2Race)
PowerAx - The Ax is the augment cost for the power
1- [DC18] VigorA1, Skate, Precognition (offensive)A3, Force ScreenA4, Entangling Ectoplasm
2- [DC19] Animal AffinityA5, Energy Adaptaion(specified)A4,Ego WhipA4, Energy StunA1
--------- Energy MissileEK,A1, Dissolving WeaponEK,A2
3- [DC20] Dispel PsionicsA1, TouchsightA2, Hustle, Energy RetortA1, Energy BurstA1
4- [DC21] Energy AdaptationA4, Freedom of Movement, Psi D. Door A6
5- [DC22] True Seeing, Power Resistance

Feats:
Point Blank Shot - 1st
Track - Ranger 1
Psionic Body - Psion 1
Psionic Shot - 3rd
EK(Dissolving Weapon) - 6th
EK(Energy Missile) - Psion 5
Fell Shot - 9th

Elan:
-2 charisma
Aberration type: immune to spells that affect only humanoids
Naturally psionic 2 bonus PP
Resistance(SU): spend 1 pp as immediate action to gain +4 racial bonus to saves
Resilience(SU): spend 1 pp as immediate action to reduce damage by 2hp
Repletion(SU): spend 1 pp to sustain self w/out food or water for 24 hrs
Favored Class Psion

Ranger
Track
Wild Empathy d20-1
Favored Enemy (Human)

Psion
Disipline: Egoist
Bonus Feats: 1,5,10,15,20

Slayer
FE +4: Half Giants
Enemy Sense
Brain Nausea
Lucid BufferSkills (Rng 40 Psi 36, sly 36):
+16 Concentration.............. [14, +2con][4rng +6psi +3sly]
+23 Craft (Arrow Stick Figures) [14, +7int +2 MW Tool][4rng +6psi +8sly(cc)] FA: 363gp
+13 Craft (Bowyer)............. [4, +7int +2 MW Tool][4rng]
+13 Craft (Armorsmith)......... [4, +7int +2 MW Tool][4rng]
+13 Craft (Weaponsmith)........ [4, +7int +2 MW Tool][4rng]
+09 Knowledge (Arcana)......... [2, +7int][2psi]
+11 Knowledge (Dungeoneering).. [4, +7int][4rng]
+08 Knowledge (local).......... [1, +7int][1psi]
+08 Knowledge (Nature)......... [1, +7int][1psi]
+12 Knowledge (Planes)......... [5, +7int][5psi]
+11 Knowledge (Psionics)....... [4, +7int][4psi]
+09 Knowledge (Religion)....... [2, +7int][1psi]
+17 Psicraft .................. [10, +7int][10psi]
+15 Listen..................... [14, +1wis][4rng+9sly]
+15 Spot....................... [14, +1wis][4rng+9sly]
+08 Hide....................... [4, +4dex][4rng]
+10 Move Silently.............. [6, +4dex][4rng+4Sly(cc)]
+03 Balance.................... [0, +4dex -1ACP]
+00 Climb...................... [0, +1str -1ACP]
+00 Jump....................... [0, +1str -1ACP]
Speaks Common, Celestial, Elven, Infernal, Dwarven

Buffs and Prefight actions:
Psionicly focused
Invisible (Ring at will)

Equipment:
+1 Mithril Breastplate of light Fortification[15 lbs][4000+2100C gp]
+1 Seeking Deepcrystal Composite Longbow (+1str) [3 lbs][8000gp +600C gp]
[Ma] Deepcrystal Falchion[8 lbs][537.5 gp]C
[Ma] Deepcrystal Scimitar[4 lbs][507.5 gp]C
[Ma] Deepcrystal Dagger [1 lbs][501 gp]C
Head: Headband of Intellect +4 16000gp
Cloak: Cloak of Resistance +3 9000gp
Amulet: Periapt of Wisdom +4 16000gp
Gloves: Gloves of Dexterity +2 4000gp
Ring: Ring of Invisibility 20000gp
Efficent Quiver[2 lbs][1800 gp]
Arrow compartment:
20 Arrows
25 CI Arrows
10 Silvered Arrows
05 Adamantine Arrows
(All other arrows wrapped and stored in Javelin section, weight ignored due to quiver)
Total Arrows:
20 arrows [6 lbs][2 gp]
122 CI arrows [6 lbs][12 gp]C
30 Silver Arrows [6 lbs][90 gp]C
15 Adamantine Arrows [3 lbs][901 gp]C

Expendable Items (Max = 2450gp): [CL]
Stone: Sythense 25gp

Equipment at home:
Gold: 1570 gp
[Ma]Artisan’s Tools (Arrow Stick Figure kit) 55gp
[Ma]Artisan’s Tools (Bowyer) 55gp
[Ma]Artisan’s Tools (Armorsmithing) 55gp
[Ma]Artisan’s Tools (Weaponsmith) 55gp

Miscellaneous Statistics:
Encumbance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 31 lbs
Mount weight carried: N/A

Pitlords: snip here down
00600xp/00666gp 3rd ... vs Marcos, Uilo, Jecht
00900xp/00966gp Win ... vs Aragorn
00900xp/00966gp Win ... vs Wieniete
00900xp/00966gp Win ... vs Valek
01298xp/01390gp 2nd ... vs Death, Tan, Danidus
00400xp/00492gp Loss .. vs Khazzzahm
01200xp/01200gp Uncover the Smuggler (TLT Entrance)
01500xp/01725gp Win ... w/ Kitty vs Kaz & Dronnar
00500xp/00658gp Loss .. vs Sunstroke
01500xp/01725gp Win ... vs Riana
01500xp/01725gp Win ... vs War
00600xp/00822gp Loss .. vs Kimahri
01800xp/02154gp Win ... w/ Eraca vs Perius
01800xp/02156gp Win ... vs Pestilence
00600xp/00822gp Loss .. vs Eraca
02700xp/03153gp Win ... w/ Uilo vs Cyra
02100xp/02772gp Win ... w/ Daisy vs Asran
02100xp/02600gp Seeing the Future (EYE Entrance)
01400xp/01918gp 2nd ... vs Kitty vs Neidr
00700xp/01062gp Loss .. w/ Sunstroke vs Nell
01667xp/02862gp 2nd ... vs Morathor vs Little Daisy
Rejoin TLT after EYE is replaced by LOY. Character Change
00000xp/00000gp The Ruins of Cradalart
00800xp/01365gp Loss .. vs Zassl
02400xp/03632gp Win ... w/ Besthirah vs Indivara
02400xp/03632gp Win ... vs Featylec
Character Change
02700xp/04770gp Win ... vs Eraca
00900xp/01770gp Loss .. vs Denshi
02700xp/04770gp Win ... vs 4 Tiefling Wizards
08100xp/13416gp Swamp Thing

Frozen @ ECL 10
Success ... Assault the Free Thinkers [ECL 11]

Ironman Tournament
Loss ... The Wailing Fugue (Returned to Tournament after withdrawal)
Win .... Kraegin
Loss ... Raskos

09000xp/17400gp Fate of the Loyalists
Character Change
FFA - 1 Arrow
Aragon - Nothing
Wieniete - 13 Arrows
Valek - 6 Arrows(1gp)
FFA - 21 arrows (1gp)
Khazzzahm - Nothing
MQ - 3 Arrows
Team - 1 Arrow
Sunstroke - None
- Refunded - 2 Cognizance Crystals (2000gp)
Riana - None
War - None
Kimahri - 6 Arrows
- Crafted: Mithril Breastplate 4200, Deep Crystal Falchion 1075, 40 CI arrows 4gp, 20 Silver arrows 60gp. Total: 2669.5gpX
- Sold: Mithril Chain Shirt 550 gp
- Purchased: Efficient Quiver 1800gp
Perius - None
Pestilence - None
Eraca - None
Cyra - None
Asran - None
Seeing - None
- Purchased: Int headband +2 -> +4, Cloak of Resistance +2 (16000gp total)
FFA - 11 Arrows, 4 silver arrows
Neil - None
FFA - None
- Purchased: Dex Gloves +2 (4000gp)
Cradalart - 7 arrows
Indivara - None
Featylec - 1 arrow
- Purchased: +1 for M. Breastplate, Added Seeking to bow (+1 equiv) (7000gp)
Eraca - None
Denshi - None
Tieflings - 6 Arrows
- Purchased: Light Fortification (+1) to M. Breastplate (3000gp)
Swamp Thing: 25 Arrows, 18 CI Arrows, 5 Silver Arrows (17gp)
- Purchased: Ring of Invisibility (20000gp)
- CraftedX: 6 Deep Crystal Daggers, 100 Cold Iron Arrows, 19 Silver Arrows, 15 Adamantine Arrows. (3490gp)
Loyalists: 19 arrows (1gp)
- Sell: 6* DC Daggers (3005gp)
- Purchase: Periapt of Wisdom +4, Upgrade Cloak +2 -> +3(21000gp)

Ready for August 1 [Fight 1] - TLT Mission

Aerryl Nalladar
"Be glad of the bewitchery of Gladius, for soon your blood will spill upon its soil."

Gender and Race: Female Sylvan Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 4'7", 82 lbs.
Age: 120
Alignment: True Neutral
ECL: Druid 11
Experience: 55,297/66,000

Guild: Member of the Living Tree (TLT)

http://i37.photobucket.com/albums/e61/MindWandererB/Aerryl.gif

Attributes
STR...16 [+3]...(6 pts) [14, +2 racial]
DEX...22 [+6]...(10 pts)[16, +2 racial, +4 item]
CON...10 [+0]...(4 pts) [12, -2 racial]
INT...12 [+1]...(6 pts) [14, -2 racial]
WIS...22 [+6]...(10 pts)[16, +1 lvl4, +1 lvl8, +4 item]
CHA...08 [-1]...(0 pts)

Miscellaneous Statistics
Hit Points: 53 [10 HD] [8 + (4.5 x 10) + (11 HD x 0 Con)]
Armor Class: 21, Touch 16, Flat 14 [10 Base, 6 Dex, 3 Armor, 2 Shield]
Initiative: +6 [6 Dex]
Base Attack Bonus: +8; Grapple: +11 [8 Druid BAB, 3 Str]
Speed (Land): 30 ft [30 base]
Weight Carried: 58.55 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)]


Saves
Fortitude: +10 [0 Con, 7 Druid, 3 Resistance]
Reflex: +12 [6 Dex, 3 Druid, 3 Resistance]
Will: +16 [6 Wis, 7 Druid, 3 Resistance]
(immune to sleep, immune to poison, +2 racial vs. enchantment, +4 vs. spell-like abilities of fey)


Melee Attacks
Club +11/+6, 1d6+3, (20/x2), Bludgeoning
[3 Str, 8 BAB] (Shillelagh: +10/+5, 2d6+4)
Dagger +11/+6, 1d4+3, (19-20/x2), Piercing
[3 Str, 8 BAB] (Silver: 1d4+2)
Scimitar +11/+6, 1d6+3, (18-20/x2), Slashing
[3 Str, 8 BAB]


Ranged Attacks
+1 Darkwood composite longbow [+3] +15/+10, 1d8+4, (20/x3), Range 110 ft, piercing
[6 Dex, 8 BAB, 1 Enhancement] (Rapid Shot: +13/+13/+8; Silver: 1d8+3)
Composite longbow [+3] +14/+9, 1d8+3, (20/x3), Range 110 ft, Piercing
[6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7; Silver: 1d8+2)
Club +14, 1d6+3, (20/x2), Range 10 ft, Bludgeoning
[6 Dex, 8 BAB] (Shillelagh: +14, 2d6+4)
Dagger +14, 1d4+3, (19-20/x2), Range 10 ft, Piercing
[6 Dex, 8 BAB] (Silver: 1d4+2)
Produce flame touch attack +14/+9, 1d6+5, (20/x2), Range 120 ft (no increment), fire
[6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7)

Special Attacks & Abilities
Wild Shape 4/day (Tiny-Large, 11 hours, see errata or the TLT page (here) for current rules)


Divine Spells Prepared
Orisons [DC 14] Detect Magic, Light, Mending, Mending, Mending, Resistance
Level 1 [DC 15] Entangle, Faerie Fire, Faerie Fire, Jump, Produce Flame, Produce Flame
Level 2 [DC 16] Barkskin, Barkskin, Resist Energy, Resist Energy, Warp Wood, Warp Wood
Level 3 [DC 17] Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy, Protection from Energy
Level 4 [DC 18] Dispel Magic, Dispel Magic, Flame Strike, Freedom of Movement
Level 5 [DC 19] Animal Growth, Stoneskin, Wall of Thorns
Level 6 [DC 20] Antilife Shell, Wall of Stone
(Spontaneous Casting: Summon Nature's Ally)

Spell Levels Available Per Fight: 26 (6 Orisons)
[76 Total Spell Levels / 3, rounded up: (6 x 1), (6 x 2), (5 x 3), (4 x 4), (3 x 5), (2 x 6)]
Caster Level: 11th
Spell levels available for Fight 1: 26 [N/A]
Pearls of Power available: 1 PoP1, 2 PoP2

Feats
Mounted Combat [1st lvl] once per round, substitute Ride check for mount's AC
Point-Blank Shot [3rd lvl] +1 to hit and damage within 30 feet
Rapid Shot [6th lvl] extra ranged attack if -2 penalty taken to all attacks
Craft Wondrous Item [9th lvl]


Skills
Total Skill Points: 70 [70 Druid]
Languages: Common, Elven, Druidic, and Sylvan
[2 Racial, 1 Int, 1 Druid bonus]
Armor Check Penalty: -0

Balance: +6 [6 Dex, 0 Ranks]
Climb: +3 [3 Str, 0 Ranks]
Concentration: +14 [0 Con, 14 Ranks (14 Druid)]
Handle Animal: +15 (Animal Companion: +19)
[-1 Cha, 14 Ranks (13 Druid), +2 Tool]
Hide: +6 [6 Dex, 0 Ranks]
Jump: +3 [3 Str, 0 Ranks]
Knowledge (Nature): +4 [1 Int, 1 Rank (1 Druid), 2 Class]
Listen: +22 [6 Wis, 14 Ranks (14 Druid), 2 Racial]
Move Silently: +6 [6 Dex, 0 Ranks]
Ride: +22 [6 Dex, 14 Ranks (14 Druid), 2 Synergy (Handle Animal)] (+2 stay in saddle)
Search: +3 (Hidden doors: automatic check)
[1 Int, 0 Ranks, 2 Racial]
Spellcraft: +14 [1 Int, 13 Ranks (13 Druid)]
Spot: +8 [6 Wis, 0 Ranks, 2 Racial]
Survival: +8 [6 Wis, 0 Ranks, 2 Class]
Wild Empathy: +12 (Animal Companion: +16; Magical Beasts: +8)
[-1 Cha, 11 Levels, 2 Synergy (Handle Animal)]


Prefight Actions
- Bring allies: Predator and Mother


Equipment Worn and Carried
Traveller's Outfit [0 lbs][0 gp]
Holly and Mistletoe x3 [0 lbs][0 gp]
Spell component pouch [2 lbs][5 gp]
- 2x Diamond dust component for Stoneskin [500 gp]
+1 leather armor [15 lbs][1165 gp]
+1 Arrow Deflecting darkwood buckler [2.5 lbs][9215 gp]
+1 Darkwood composite longbow [+3] [1.5 lbs][2730 gp]
Composite longbow [+3] [3 lbs][400 gp]
Scimitar [4 lbs][15 gp]
Club [3 lbs][0 gp]
Alchemical silver dagger [1 lb][22 gp]
Cold iron dagger [1 lb][4 gp]
32 arrows [0.15 lb each = 4.8 lbs] [0.05 gp each = 1.6 gp]
20 alchemical silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp]
40 cold iron arrows [0.15 lb each = 6 lbs] [0.1 gp each = 4 gp]
Alchemist's Fire x2 [2 lbs][40 gp]
Torch [1 lbs][.01 gp]
Animal signal whistle [0 lbs][50 gp]
Gloves of Dexterity +4 [0 lbs][4000+6000C gp]
Periapt of Wisdom +4 [0 lbs][4000+6000C gp]
Cloak of Resistance +3 [1 lbs][1000+4000CC gp]
Pearl of Power1 [0 lbs][1000 gp]
2x Pearl of Power2 [0 lbs][4000 gpC]
Rod of Arcane Objection [0 lbs][8910 gp]
- See Invisibility and Shield, CL 3, 3/day each, on command
Spellstaff [4 lbs][0 gp]
- Stoneskin stored
38 charges Wand of Cure Light Wounds [CL 1] [0 lbs][750 gp]
50 charges Wand of Subdual Substituted Produce Flame [CL 9] [0 lbs][6750 gp]

Expendable Items
1 Scroll of Entangle [1] [0 lbs][25 gp]
1 Scroll of Hide from Animals [2] [0 lbs][50 gp]
1 Scroll of Jump [1] [0 lbs][25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
2 Scrolls of Shillelagh [2] [0 lbs][100 gp]
1 Scroll of Resist Energy [2] [0 lbs][50 gp]
1 Scroll of Barkskin [3] [0 lbs][150 gp]
1 Scroll of Bear's Endurance, Bull's Strength [3] [0 lbs][300 gp]
1 Scroll of Delay Poison, Delay Poison [3] [0 lbs][300 gp]
1 Scroll of Lesser Restoration [3] [0 lbs][150 gp]
1 Scroll of Resist Energy, Resist Energy [3] [0 lbs][300 gp]
1 Scroll of Spider Climb [3] [0 lbs][150 gp]
1 Scroll of Summon Swarm [3] [0 lbs][150 gp]
2 Scrolls of Wind Wall [3] [0 lbs][300 gp]
1 Scroll of Daylight [5] [0 lbs][375 gp]
2 Scrolls of Dispel Magic [5] [0 lbs][750 gp]
1 Oil of Magic Weapon [1] [0.1 lbs][50 gp]
1 Oil of Bless Weapon [2] [0.1 lbs][100 gp]
1 Oil of Corrupt Weapon [2] [0.1 lbs][100 gp]
4 Potions of Protection from Evil [1] [0.4 lbs][200 gp]
3 Potions of Protection from Good [1] [0.3 lbs][150 gp]
2 Potions of Invisibility [3] [0.2 lbs][600 gp]
2 Tattoos of Synesthete [1] [0 lbs][200 gp]
Max total (ECL2 x 50): 6050 gp.

Equipment at Home:
None.


Allies
Maximum CR per ally: 7
Maximum CA of allies: 9

Sex and Race: Female Dire Bat
Size and Type: Large Animal

Attributes
STR 19 (+4) [17 Default, +2 Druid]
DEX 24 (+7) [22 Default, +2 Druid]
CON 18 (+4) [17 Default, +1 8 HD]
INT 02 (-4) [02 Default]
WIS 14 (+2) [14 Default]
CHA 06 (-4) [06 Default]


Miscellaneous Statistics
Hit Points: 68 [8 HD x 4.5 + 8 HD x 4 Con)]
Armor Class: 27, Touch 16, Flat 20 [10 Base, -1 Size, 7 Dex, 2 Armor, +5 base Natural, +4 enhanced Natural]
Initiative: +7 [7 Dex]
Base Attack Bonus: +6 [6 Animal]
Grapple: +14/+9 [6 BAB, 4 Str, 4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight): 40 ft, Good maneuverability [40 Base]
Weight Carried: 60.00 lbs, light encumbrance (Mounted: 198.95 lbs, light encumbrance)
[0-232 (Light), 233-466 (Medium), 467-700 (Heavy)]
[60 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]


Saves
Fortitude: +10 [4 Con, 6 Animal]
Reflex: +13 [7 Dex, 6 Animal] (Evasion)
Will: +8 [2 Wis, 6 Animal] (+4 vs. enchantment)


Melee Attacks
Bite +9, 1d8+6, (20/x2), (Slashing, Bludgeoning, & Piercing)
[4 Str, 6 BAB, -1 Size]

Ranged Attacks
None.


Feats
AlertnessLvl 1 +2 Listen and Spot checks
StealthyLvl 3 +2 Hide and Move Silently checks
Improved Unarmed StrikeLvl 6 Unarmed strikes do lethal damage and don't provoke AoOs

Skills
Balance: +7 [7 Dex, 0 Ranks]
Climb: +4 [4 Str, 0 Ranks]
Hide: +5 [7 Dex, 0 Ranks, -4 Size, +2 Feat]
Jump: -2 [4 Str, 0 Ranks, -6 Speed]
Listen: +16 (+10 if blindsense negated)
[2 Wis, 6 Ranks (4 default, 4 advancement), +4 Racial, +2 Feat]
Move Silently: +12
[7 Dex, 3 Ranks (3 default), +2 Feat]
Spot: +8 (+4 if blindsense negated)
[2 Wis, 0 Ranks, +4 Racial, +2 Feat]
Total Skill Points: 11 [11 Animal]
Armor Check Penalty: -0


Equipment Worn and Carried
+1 Barding, Large Padded [20 lbs][1170 gp]
Saddle, Exotic Military [40 lbs][60 gp]

Special Qualities: Blindsense 40 feet; link, share spells, evasion, devotion
Tricks: Combat Riding package (AttackB, Come, Defend, Down, Guard, Heel), Seek, Attack AllB, PinB
Sex and Race: Male Light Warhorse
Size and Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 17 (–1 size, +1 Dex, +4 natural, +3 armor), touch 10, flat-footed 16
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4, Balance +1, Climb +2, Hide -4, Jump +14, Move Silently +0 [ACP: -1]
Feats: Endurance, Run

Equipment Worn and Carried
Barding, Large Studded Leather [40 lbs][100 gp]
Saddle, Military [30 lbs][20 gp]
+ purchase price of light warhorse [150 gp]

Weight Carried: 70.00 lbs, light encumbrance; (Mounted: ~210 lbs, light encumbrance)
[0-230 (Light), 231-460 (Medium), 461-690 (Heavy)]
[70 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]

Tricks: Combat Riding package (Attack, Come, Defend, Down, Guard, Heel)
Sex and Race: Female Elite Brown Bear
Large Animal
Hit Dice: 6d8+36 (63 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +2 Dex, +5 natural, +4 armor), touch 11, flat-footed 18
Base Attack/Grapple: +4/+18
Attack: Claw +13 melee (1d8+10)
Full Attack: 2 claws +13 melee (1d8+10) and bite +8 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 31, Dex 15, Con 22, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +8, Swim +12, Balance +1, Climb +9, Hide -3, Jump +9, Move Silently +1
Feats: Endurance, Run, Track
Challenge Rating: 5

Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Equipment Worn and Carried
Saddle, Exotic Military [40 lbs][60 gp]
Barding, Large Chain ShirtMa [50 lbs][550 gp]

Weight Carried: 90 lbs., light encumbrance (Mounted: ~230 lbs, light encumbrance)
[90 lbs gear, 82 lb. rider, less than 58 lbs. rider's gear]
[0-1836 (Light), 1837-3672 (Medium), 3673-5520 (Heavy)]

Tricks: Combat Riding package (Attack, Heel, Come, Defend, Down, Guard) (Transferred from Spider Eater).


Character Information
Low-light vision
Proficiencies: medium armor and shields; longsword, rapier, longbow, shortbow; club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, & spear.
Automatically search for secret doors when within 5 feet.
Woodland Stride: move through nonmagical undergrowth
Trackless Step: cannot be tracked

·Begin mounted in the center of the square, carrying buckler. Bat swarm begins in the front of the square.
·Buff with Barkskin (shared) and Produce Flame.
·Use Mother as mount instead of Predator if in the sewers or cavern.
·First, attack with rapid shot produce flame. If that runs out or is ineffective, fire arrows with Rapid Shot, maintaining 105' range during my shot, maximum range when not shooting, double-moving if necessary. If opponent is a caster, stay well out of spell range if possible.
·If ranged combat fails for any reason, cast shillelagh from scroll and melee. Remember the +1 to hit from higher ground.
·If opponent is invisible, use rod of arcane objection for see invisibility. If that fails, rely on Predator's Blindsense and Mother's Scent. Ready faerie fire from scroll to use when opponent is located (e.g. if Predator attacks them).
·If opponent uses magic missile, use rod of arcane objection for shield.
·If opponent is a competent archer, use entangle. If they are caught in it but are still great at archery, use obscuring mist to shut them down, then send in Predator and shoot blindly, moving if opponent starts shooting at my square. If entangle fails, melee with shillelagh and pray.
·If opponent is an energy-based spellcaster, cast protection from energy from memory (shared). If they have two good types of energy damage, cast two spells, or if necessary, resist energy from memory or a scroll. If they have three or more (like psionics), don't bother with it unless one of their energy types is low-damage.
·If opponent is a grapple build, cast freedom of movement (shared). If grappled anyway, wild shape into a polar bear and either grapple back or attack.
·If opponent is a combat build of any type and lacks an adamantine weapon, use stoneskin.
·If bow is sundered, restore it with mending. Don't use up the last mending, though.
·Use Greater Magic Fang on allies when faced with an opponent with DR X/magic.
·Use warp wood on all wooden items if opponent has a poor Will save, especially if they have a wooden bow or crossbow and no deepcrystal one.
·Heal with wand of Cure Light Wounds if there is time to do so safely.
·In all cases, remember to use Ride to use my mount as cover (Ride DC 15 [auto-success], +4 AC), and use Mounted Combat to negate any hits on her. Also remember the arrow deflecting buckler.

"Yes, my friend, I can smell the blood, too. It stains every stone of this place, yet it never ceases to flow. Together, you and I, we will seek out the cause of this abberration, this fracture in the circle of life. Together, we will restore balance to the land of Gladius. But to do that, we must first become familiar with this magic of eternal life."

The elven woman before you seems oblivious to your presence, spending most of her attention on the giant, war-clad bat beside her. She is dirty, ill-kempt, and slightly smelly, with twigs in her hair.

Aerryl was born in the wood elf village of Nes'rad, deep in the High Forest. Although she was rarely allowed to go into the forest, she had a strong affinity for animals and respect for nature (stronger than her liking for other elves), and was eventually apprenticed to a druid circle.


Fights results:
1: Win [+900 XP] [+900 gp] vs. Krayko, the Bringer of Frozen Justice (^Rayne^) [TelinArtho]
2: Win [+900 XP] [+900 gp] vs. Torel Nicous (Erithmu) [DTFarstar]
3: 3rd [+600 XP] [+600 gp] vs. Grasshopper (Greezer), Sybil ap Kalten (MitzaVolchenko), and Amaryllis Underhill (Snommelp) [Dracazar]
4: 4th [+300 XP] [+300 gp] vs. Challack (DTFarstar), Trixie the Enchantress (Ariel23), and Mistique (Popcorn) [TelinArtho]
5: Win [+900 XP] [+900 gp] vs. Mindrel Avhost (Zevox) [lonewolf]
6: MQ [+800 XP] [+900 gp] "A Haven for Many" to join TLT [TelinArtho]
7: Win [+1350 XP] [+1350 gp] vs. Anakala (TelinArtho) [DSugui]
8: Win [+1350 XP] [+1350 gp] vs. Vivi Ornitier (Dr. Funk) [Mal-2]
9: Loss [+458 XP] [+489 gp] vs. Mektos (Macbrea) [Malither76]
10: Win [+1375 XP] [+1466 gp] vs. Neidr Bresent (bgt) [Malither76]
11: Win [+1375 XP] [+1466 gp] vs. Loquan Dar'ath (waywreth) [King Uther]
12: Win [+1500 XP] [+1600 gp] vs. Evaine Dreamseeker (Ariel23) [funnymanmike]
13: 1st [+3000 XP] [+3332 gp] vs. Archdevil Asran (Zevox) and The White Hand (TheMagister) [King Uther]
14: Win [+1800 XP] [+2000 gp] vs. Santos Fi'Corma (Gonbow) [Kaigan]
15: Win [+1800 XP] [+2000 gp] vs. Sola Nicous (Erithmu) [Argaud]
16: Win [+2100 XP] [+2600 gp] vs. Perius (Ravashack) [Erithmu]
17: MQ [+1400 XP] [+2000 gp] "Come Under my Hat" to gain Bat Swarm [MitzaVolchenko]
18: Win [+2100 XP] [+2600 gp] vs. 8-headed Hydra [Erithmu]
19: Loss [+630 XP] [+779 gp] vs. Sliver Firebug (MitzaVolchenko) [Zevox]
20: Loss [+750 XP] [+1062 gp] vs. Efreeti [Erithmu]
21: Win [+2250 XP] [+3187 gp] vs. Mind Flayer [Erithmu]
22: Win [+2400 XP] [+3400 gp] vs. Archdevil Asran (Zevox)
23: Loss [+866 XP] [+1227 gp] vs. Archdevil Asran (Zevox) [Iced]
24: Win [+2245 XP] [+3727 gp] vs. Ettin and 3 Brown Bears
25: Loss [+835 XP] [+1392 gp] vs. Gaston Dar'ath (waywreth) [TelinArtho]
26: Loss [+900 XP] [+1494 gp] vs. Va'ria Theladrais (Sindorin) [SauroGrenom]
27: Loss [+900 XP] [+1494 gp] vs. Samuel Highground (lonewolf) [DSugui]
28: Win [+2507 XP] [+4161 gp] vs. Anixx The Warbringer (Iced) [Lonewolf]
29: Loss [+750 XP] [+1245 gp] with The Chameleon (lonewolf) vs. Young Adult Black Dragon and Ogre Mage [Vathelokai]
30: Fail [+900 XP] [+1500 gp] at World Event [Erithmu]
31: MQ [Frozen] [Frozen] "The Day of the Prey" to gain Spider Eater [DSugui]
32: Mission [Frozen] [Frozen] with Vandelar the Red (SoulLord) "Friends of the Forest" to convert followers for TLT [Vathelokai]
33: Loss [+1125 XP] [+2175 gp] vs. Kracknol (SauroGrenom) [Macbrea]
34: Loss [+938 XP] [+1812 gp] vs. Gaston Dar'ath (waywreth) [Abyssal Stalker]
35: Win [+2812 XP] [+5737 gp] vs. Featylec Elendi (Zevox) [TelinArtho]
36: MQ [+3000 XP] [+5800 gp] "Rhino Rush" to gain an elite rhinoceros and a dire wolf [Sjiggie]
37: Loss [+1000 XP] [+1933 gp] vs. Leif Goldeneye (Sunwolf) [Zevox]
38: Win [+3281 XP] [+6343.75 gp] vs. Jonathon Raven Gravebound (Abyssal Stalker) [templer10]

Iron Man 1: Win vs. Jur, The Mad Magician (Tellish_of_Ket) [Abyssal Stalker]
Iron Man 2: Win vs. Eraca Moralta (Zevox) [TelinArtho]
Iron Man 3: Win vs. Vandelar the Red (SoulLord) [Erithmu]
Iron Man 4: Loss vs. Raskos, the Jade Father (SauroGrenom) [TelinArtho]
Iron Man 5: Loss vs. Silis Lueria (MindWandererB) and Owen Ir'Tolden (Erithmu) [Vathelokai]

[b]Accounting
Starting: 3200 XP
Earned: 42097 XP
Spent: 0 XP
Total: 55297 XP
Starting: 3000 gp
Earned: 75221.75 gp
Current equipment: -60102.56 gp
Current ally expenses: -2115 gp
Current expendables: -4675 gp
Past expendables: -4429.4 gp
Sales: -41.5 gp
Remaining: 6358.29 gp
Leather Armor [5 gp lost]
Shield, light wooden [1.5 gp lost]
[s]Saddle, Military [10 gp lost]
Barding, Large Studded Leather [50 gp lost]
Light Warhorse [75 gp lost] Changed
Barding, Large Leather [20 gp lost]
Saddle, Exotic Riding [15 gp lost]
Bat Swam ally dismissed (made illegal)
Spider Eater, Elite Rhinoceros, and Dire Wolf allies dismissed (requirements raised) and replaced with Elite Brown Bear
88 Arrows {1:2 3:9 4:3 5:4 6:4 7:1 8:3 9:4 11:5 14:6 15:12 29:7 30:17 36:7 38:4} [0.05 gp each = 4.4 gp]
12 charges Wand of Cure Light Wounds [1] {2:2 3:3 5:4 9:2 15:1} [0 gp]
3 Scrolls of Faerie Fire [1] {19:3} [0 lbs][75 gp]
1 Scroll of Hide from Animals [1] {6:1} [25 gp]
1 Scroll of Longstrider [1] {25:1} [25 gp]
1 Scroll of Magic Fang [1] {13:1} [25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
1 Scroll of Obscuring Mist [1] [0 lbs][25 gp]
2 Scroll of Shillelagh [1] {7:1 13:1} [50 gp]
1 Scroll of Cat's Grace [3] {25:1} [150 gp]
1 Scroll of Delay Poison [3] {10:1} [150 gp]
3 Scrolls of Resist Energy [3] {2:1 25:2} [450 gp]
1 Scroll of Summon Swarm [3] {3:1} [150 gp]
1 Scroll of Summon Nature's Ally II [3] {25:1} [150 gp]
2 Potions of Protection from Good [1] {2:1 7:1} [100 gp]
2 Potions of Protection from Evil {3:1 7:1} [1] [100 gp]
1 Potion of Protection from Law {27:1} [1] [50 gp]
1 Potion of Protection from Chaos {27:1} [1] [50 gp]
2 Oil of Magic Weapon [1] {5:1 14:1} [100 gp]
3 Potions of Invisibility [3] {16:1 25:1 28:1} [900 gp]
101 charges Brooch of Shielding {9:1} [1500 gp]
1 dose Diamond Dust for Stoneskin {29:1} [250 gp]
TelinArtho

08-01-07, 01:57 PM
Loddick and Aerryl left the great tree with the purpose of finding the Initiates of the Nine Circles and hoping they would work to help maintain balance alongside TLT in the dark times to come.

What they did not expect was to find Archdruid Llaenoren standing before them after barely setting foot into the forests of Yurynwood. Often described as reclusive, the druid stood before them as if he expected their coming. When he spoke, his voice was soft, not unlike that of a rabbit jumping into a thicket...

It is due time that the Living Tree has sought to bring about cohesion between our groups. Long have we waited for you to come to us, but in that waiting, we wonder - what has made you tarry?

Perhaps it is finding the source of neutrality that has given you pause, for your agreements with the Celestial Forces begets a certain amount of disposition for the good; perhaps for the presence in your own ranks - for the evil presence there begets a betrayal to the forces of evil.

In short - we the Initiates of the Nine Circles are not a trusting sort. For you to have waited all this time to contact us, it gives us even more pause.

So before we help - perhaps it would be a good measure - to show us your worth.
Erithmu

08-01-07, 04:29 PM
Loddick spoke without thinking. "Testing is an appropriate means of beginning. Our delay has been in respect and a lack of gathered resources to make the journey an appropriate one. It has long been in our minds to reach you.
MindWandererB

08-02-07, 01:45 AM
"We were always hesitant, however, because we knew you valued your privacy and did not wish to disturb our neighbors unnecessarily. With the coming of Denth, we decided we could wait no longer.

"If we have abandoned neutrality towards goodness, it is only out of reaction to the environment. Evil is at large, within the city as well as without. An anchor in the center does no good if the weight is already thrown to one side.

"We will meet your challenge, as we do in all things, with equal strength. Thus is balance maintained."
TelinArtho

08-02-07, 10:09 AM
Well then - let's get down to details.

The challenge accepted, the Archdruid summons forth a unicorn who produces a sheet of parchment. Upon this parchment is a map, with several known landmarks, and others that are, well, less-well-known.

The notable landmarks include the borders to the kingdoms of Promethia and of Achos. In addition, the nearby mountainrange which is known to be the homes of many tribes - including orcs, stone giants and other powerful races.

The unknown is what appears to be a flying castle. And despite the map is on seemingly normal parchment, the castle seems to move while on the page...

Pointing at the flying castle, the archdruid says This is the castle of Firbol the Great, a stone giant of some power and influence. Although many of his race are druids and followers of the Balance, he is a rare specimen among his people. A conquerer really.

He employs many ill-fated individuals and practices slavery - slavery helps keep his personal castle afloat year round - working to renew the magic that keeps the clouds solid enough to hold up the castle itself.

Firbol however is an imbalance to things around him - and that imbalance has proven itself to be deadly.

So your task is this - go to him and convince him to end his harmful ways and take up the reigns of Balance for the sake of the future.
Erithmu

08-02-07, 10:42 AM
"Sounds interesting. Aerryl I suspect I may need a ride to get 'up' there. Can I barrow any of the bats?
TelinArtho

08-02-07, 12:07 PM
Oh don't worry about getting up there... Firbol does allow visitors to come see him...

Of course, most of them end up as slaves - but that is another matter entirely.

Although set on a cloud, I have no problem with the bear and Loddick getting up there on their own power (rather than forcing you two to split up while the bat carries you each up one at a time and forcing you to leave the bat behind).
Erithmu

08-02-07, 12:16 PM
"Really ... What do you know of the slaves? would it be difficult to organize them into a revolt?"
TelinArtho

08-02-07, 12:21 PM
The slaves are comprised of an amalgamation of all of the known races that have come into Firbol's grasp. Many are humans, dwarves, elves and the lesser demihumans. Others - are not so common - other giants, a few dragons and possibly a devil or two. Organizing them into a revolt would be a very difficult task without a linguist or at least some magical intervention. That said - anything is possible, though the result may not be predictable.

Do not underestimate Firbol's power. If you do - you will wind up a slave like the rest.

By the way - it appears I've already given away too much information on Firbol... you should only know that he's the giant type... oh well.
MindWandererB

08-02-07, 02:17 PM
Groan... you're right, I don't think we're going to like this final encounter at all. Stone giants, especially ones with class levels, are among the toughest monsters out there....

"I am no diplomat, nor do I think you are much of one, Loddick. Do you know what the procedure is for getting and following an invitation? It would make a big difference whether we're escorted into Firbol's presence or straight into a dungeon."
TelinArtho

08-02-07, 02:39 PM
Of that - I cannot help you. There is always a route to get to the castle - but to get admission for an audience - frankly - you have to either fight or talk your way through his guards.

Anyway - the castle will be just over Promethia by the time you reach that area. I have other matters to attend to - but return if you are successful and we will consider the lines of communicaiton open.

Hmm - everyone has an opinion about creatures being powerful for their CR, but I've never heard that of giants... I'm fairly certain the two of you will be able to do just fine with Aerryl's nasty selection of spells and Loddicks wonderful ring of invisibility... but I have been proven wrong before...
Erithmu

08-02-07, 03:14 PM
Loddick nodded and then turned to Aerryl. "I am a very skilled diplomat when things turn hostile. I think you just have a limited view of diplomacy. It is the assassin's diplomacy, although I prefer to have more of an honorable approach."
TelinArtho

08-02-07, 04:07 PM
Moving along

With dedicated hours of walking, Aerryl and Loddick engaged in idle conversation about the cosmos as they headed south. After a few days of travel however, the castle they were looking for was easy to pick out of the sky. It is a wonder to itself, and they begin to wonder why no one had mentioned it before...

Near dusk, they settled into the city for one last rest-filled night before the trek to the castle above.

The route to gain entrance to the castle was an odd one. While still a few hundred feet away, Loddick witnessed as one individual was brought from the surface up through the air - as if through levitation. The people around the individual on the street scatter at the intrusion, causing a minor panic in the near area.

From the manerisms of the individual, Loddick and Aerryl both gathered that his levitation wasn't exactly wanted...

Picture alien abduction style...
MindWandererB

08-02-07, 06:13 PM
"That answers the question of how they do it. So, how do we get them to do it to us?"
Erithmu

08-02-07, 06:21 PM
"Be diplomatic?" Loddick realized he had made a very bad joke, but didn't look at her. He regrouped and then tried to judge where the castle was.

"Either way we need to get closer." Loddick took off at a jog towards where the screams were coming from.
TelinArtho

08-03-07, 11:47 AM
Loddick did not make it far - and soon he found his muscles were not functioning. Only his mind - panic setting in - could react to the situation as his body was lifted into the air.

Soon Aerryl and her bat and bear were similarly abducted into the air. During the vertical ascension, they all heard a somewhat soothing voice penetrating their minds. Do not struggle - Firbol the Great has accepted your presence on his cloud and in his castle.

Although time had little meaning during the travel upwards, it seemed dreadfully slow, the city below becoming nondescript and the clouds above becoming more and more solid. Soon - lifted through the cloud surface, the muscles returned to their senses and Loddick struggled to hold onto the cloud - and is amazed when he feels it is as solid as stone - despite having just passed through it as no more than fog.

The castle before them was majestic in its own right - sized for a giant for sure. Nearby, a trio of giants were tending to the other new "arrivals" - picking them up forcibly and bringing them back towards the castle. Although they knew Loddick and Aerryl were there as well - their hands were full of other city-folk. Loddick and Aerryl were sure they would be back for them soon enough.

You are essentially on a wide open plain with a perpetual fog about your feet. The plain extends out more than 400ft in each direction and the castle entrance itself is 300ft from you (and is the direction towards which the giants are headed). The giants themselves are 180ft from you (and therefore 120ft from the castle.

There is a trio of what appears to be guard stations before the entrance to the castle. Although the contents are hidden from view because the tops of them are 8ft high, there is a visible wavering of the air immediately above them betraying an intense heat within. Each of the stations are positioned 20ft apart and stand probably 10ft before the wall of the castle.

The giants themselves are well armored and each has a greatsword at his side.

If you want a more specific map - let me know.
Erithmu

08-03-07, 05:01 PM
Loddick considers their options as his eyes wander towards the castle and the giants. "I'm beginning to think that this might not be the best place to start a fight, but rather we might get inside first. Somehow I don't think that we are going to be able to siege the castle with just the two of us."

I think we get taken inside and go from there.
MindWandererB

08-03-07, 05:11 PM
"You may be able to get things done with only your mental prowess, but I need my gear to do anything, and I doubt they'll let us keep it. And there's no guarantee they won't separate us, either. We could wait until we can determine if they intend to do such things and then fight, but I have no desire to be caught in between three giants at the start of a fight."
Erithmu

08-03-07, 05:42 PM
"We could start a fight now ..."
TelinArtho

08-03-07, 05:44 PM
Well - if you want to start a fight - I'll give you a surprise round. That said - do you want to start it now, or when the giants are closer to the castle or what.

Also - bear in mind that the giants are carrying people (so be careful with your shots...).
MindWandererB

08-03-07, 06:55 PM
Good point--I suppose they're technically grappling ATM, and we're both archers. We should probably get ready to attack when they come back for us after putting the prisoners away.
Erithmu

08-03-07, 06:57 PM
Ohhhh ... new idea ... gimme your gear, and I'll flip invisible and follow you. But I like your idea better ...

We could also see if they will just let us follow them in.
MindWandererB

08-03-07, 07:06 PM
It would take a while to re-equip me. Divine focus, component pouch, bow... and I'm not sure how well Invis would fool them. Also, in a sheer metagaming sense, we're not getting out of our three fights. Might be best to buff up while their attention is turned, then blast them when it's safe.
TelinArtho

08-06-07, 10:17 AM
Alright guys - lets get this moving. How do you want to approach it? You can get a surprise round now while they are moving away or try to buff quietly while they take care of them or something else.
Erithmu

08-06-07, 01:43 PM
Quick buff and go ... Talked w/ MWB over chat.

Aerryl mulls over the options and then mounts up on Predator casting a defensive spell while taking to the air. Loddick takes that as an aggressive option a few steps out of the crowd of people gathered. "HEY UGLY"

As the giants turn around globes of electricity collide with each of them.

We will take the 'surprise round'
Aerryl casts barkskin
Loddick 9pp EM(Elec) DC 27
TelinArtho

08-06-07, 02:48 PM
The roller indicates 3 saves rolled, but only 2 of the giants are hit because I forgot about them needing to be within 15ft for all targets. A and B are injured (if you'd rather A and C injured - that is fine as well).

Loddick and Aerryl take the opportunity to get the giants' attentions. Aerryl is fast upon Predator before the first balls of electricity are in the air - but soon even those strike two of the giants with immense force - forcing them to drop their captives in the surprise (who scatter out of the way).

Okay - Loddick wins initiative, then the giants then Aerryl.

@MWB - where do you want your bear?

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Aer,L,18,67,Ae rryl on Pred;b=Lod,M,19,65,Loddick;c=bear,L,16,6 7,bear;d=giaA,L,55,65,A;e=giaB,L,55,62,B ;f=giaC,L,55,68,C

Castle is 120ft away from the giants, with the guard stations before that.
Erithmu

08-06-07, 02:58 PM
Loddick places an arrow on the string and lets fly an arrow, with a little extra on the arrow it flies

Psi Shot vs C
MindWandererB

08-06-07, 03:05 PM
Mother moves in fast while Aerryl takes to the air and barrages a giants with arrows.

If Loddick is attacking C, then probably best for A and C to be the injured ones, and Aerryl will also go after C. I'm assuming this is okay--I can't think of any reason why Rith chose to hurt the uninjured one.
TelinArtho

08-06-07, 03:08 PM
That is odd. Also - is Loddick doing a full attack or a single arrow (in which case, does he want to move at all or stay put?)?
Erithmu

08-06-07, 03:09 PM
Good grief ... Yes A and C are hit. I forgot that I have a 2nd attack when I have tanks, so first shot Psi shot, and then 2nd attack as well ...

I have food now so my brain should start to wake up.
TelinArtho

08-06-07, 03:32 PM
Loddick lets loose a pair of arrows at one of the injured giants, but the arrows bounce harmlessly off of the giant's armor.

The middle giant points to the castle and barks an order in a language neither hero understands. He then turns towards Loddick and Aerryl, drawing his sword and closing some of the distance. The other two giants herd the captured towards the castle at a full run.

As Aerryl takes to the air on Predator, she releases arrow after arrow at the giant that isn't running towards the castle, lodging one just under his chin.


Round 1
Loddick's arrows miss.
Giant B runs towards the castle (moves 90ft - 30ft from the castle, 20ft from the guard stations).
Giant A (pink) moves and draws his sword and moves closer (60ft)
Giant C runs towards the castle (moves 90ft - 30ft from the castle, 20ft from the guard stations).
Aerryl shoots arrows while Predator takes to the air (rises 20ft and advances 15ft). One arrow hits Giant A. (I assume you'd rather fire on the injured one that is closer - but if you'd rather take range penalties - that's fine too - you'll just miss completely)
Mother advances.

End of Round 1 Status
Loddick 73/73, 9pp used
Aerryl 53/53, Barkskin (ends 110 minutes)
-- Predator 68/68, Barkskin (shared)
-- Mother 63/63

Giant A xx-47/xx
Giant B xx/xx
Giant C xx-37/xx


http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Aer,L,18,67,21 ,67,Aerryl;b=Lod,M,19,65,Loddick;c=bear, L,16,67,32,67,bear;d=giaA,L,55,65,43,65, A;e=giaB,L,55,62,73,62,B;f=giaC,L,55,68, 73,68,C;n=guard,77,63,1;o=guard,77,69,1
Erithmu

08-06-07, 03:38 PM
I don't like the look of this ... but ... what we gonna do ...

Loddick muttered and taking a step forward he fired off another barrage of arrows.
TelinArtho

08-06-07, 04:00 PM
Loddick curses as another pair of arrows miss the towering giant completely. The giant taunts him in the giant language (something about the broadside of a titan's castle...) and answers by charging at Mother. Amazingly, despite the impressive strength of the blow, the giant's sword is deflected off of mother nearly harmlessly. The giant curses under his own breath...

The other two giants reach the guard posts and pick up a rock from within - flaming and covered with lava.


(Wow did mother get lucky here...)

Round 2
Loddick fires two more arrows and misses.
Giant B moves behind his guard post and draws a flaming rock from the lava within.
Giant A charges Mother (power attacking for 5) and misses (by 1...).
Giant C moves behind his guard post and draws a flaming rock from the lava within.

Aerryl is up (and Mother)

The guard posts provide cover to them as long as it is interposed between the giant and the opponent (so no cover versus Aerryl - but yes against Loddick).

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Aer,L,18,67,21 ,67,Aerryl;b=Lod,M,19,65,Loddick;c=bear, L,16,67,32,67,bear;d=giaA,L,55,65,43,65, 35,66,A;e=giaB,L,55,62,73,62,78,63,B;f=g iaC,L,55,68,73,68,78,69,C;n=guard,77,63, 1;o=guard,77,69,1
MindWandererB

08-06-07, 04:48 PM
Have I mentioned I hate giants? Dump Dispel Magic for SNAIV, give the nearby giant a giant crocodile to keep Mother company. Mother attacks, of course.
TelinArtho

08-06-07, 05:14 PM
While Aerryl begins to summon some help, Mother stands on her hind legs and swipes her immense paws at the giant. One of the paws manages a gash across the giant's leg, but the overpowering strength of the giant is able to throw her back before she is able to pull the giant into a bear hug.

Did Aerryl want to move further? - 20ft up from the ground currently, but she could move closer in order to summon the croc behind the giant (for flanking). Up to you.

Loddick's action.
Erithmu

08-06-07, 05:43 PM
Refocus
MindWandererB

08-06-07, 05:57 PM
Closer and higher (out of melee reach), thanks.
TelinArtho

08-07-07, 11:20 AM
Loddick takes perhaps his last opportunity to focus and feels more centered. Meanwhile, the giants at their stations lob immense boulders at Predator - but they are not even close to hitting the elusive dire bat nor its rider.

The other giant however, shows no quarter and, with the benefit of its sword, puts Mother to the ground, bleeding profusely. Aerryl let's out an angered cry just as an immense crocodile appears over the body to prevent the giant from moving on to attack Loddick. The crocodile tries to bite the giant, but only tastes the giant's heavy sulfur-ridden armor.


Round 2
Loddick fires two more arrows and misses.
Giant B moves behind his guard post and draws a flaming rock from the lava within.
Giant A charges Mother (power attacking for 5) and misses (by 1...).
Giant C moves behind his guard post and draws a flaming rock from the lava within.
Aerryl starts to summon a giant crocodile with SNAIV. She also moves up and towards the nearest giant.
Mother five foot steps and full attacks. She connects with one paw.

Round 3
Loddick refocuses successfully.
Giant B throws a rock at Predator, but it doesn't even come close. Giant B draws another flaming rock from the fire pit.
Giant A full attacks Mother (PA -5/+10), hitting twice for 71 damage.
Giant C throws a rock at Predator, but misses completely. Giant C draws another rock.
Aerryl finishes her summons and places the giant crocodile in between Loddick and the giant. The crocodile attacks but misses.

Aerryl's action.
Erithmu

08-07-07, 11:26 AM
Why do we get the high hp knuckle heads first ...

Loddick surveys his situation and pulls an arrow covering it in acid while moving around to the north.

DW on an arrow, and move 'north, northeast'
MindWandererB

08-07-07, 01:16 PM
Aerryl swoops in behind the crocodile while drawing her CLW wand, and taps it to the dying bear.

Next round, withdraw if I have to; if not, drop CLW wand and Rapid Shot while flying back up and out.
TelinArtho

08-07-07, 01:33 PM
Aerryl swoops down to heal Mother and on her way back up, drops the wand in favor of pelting the giant with arrows. Only one seems to scratch the giant slightly.

Meanwhile, Loddick prepares an arrow with acid, but his distraction in doing so leaves him open to an incoming boulder that hits him full force, sending ash and burning rock all around him as it bursts on him.

The giant in melee with the crocodile shows it no mercy and cuts it until it disappears once again. The giant laughs triumphantly and declares to the duo in victory - though in giant so it makes no sense to them.

Round 3
Loddick refocuses successfully.
Giant B throws a rock at Predator, but it doesn't even come close. Giant B draws another flaming rock from the fire pit.
Giant A full attacks Mother (PA -5/+10), hitting twice for 71 damage.
Giant C throws a rock at Predator, but misses completely. Giant C draws another rock.
Aerryl finishes her summons and places the giant crocodile in between Loddick and the giant. The crocodile attacks but misses.
Aerryl swoops down on Predator - and uses a wand of CLW on the bear. It stops bleeding.

Round 4
Loddick moves and uses dissolving weapon on an arrow.
Giant B lobs a rock at Loddick (soft cover from crocodile), but it falls far short of him.
Giant A full attacks the crocodile, killing it and takes a 5ft step closer to Aerryl.
Giant C lobs a rock at Loddick (no soft cover), and it hits him.
Aerryl flies away from the giant, rapid shooting arrows while moving out of reach, hitting once.

Status End of Round 4
Loddick 47/73, Dissolving Weapon on arrow, focused, 12pp used
Aerryl 53/53, Barkskin (ends 110 minutes)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable
-- Giant Crocodile -49/59 - dead

Giant A xx-73/xx
Giant B xx/xx
Giant C xx-37/xx


http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,21,67,2 8,70,30,67,24,62;b=Name,M,19,65,22,70;c= Name,H,32,67;d=Name,L,35,66,34,66;e=Name ,L,78,63;f=Name,L,78,69;n=Effect,77,63,1 ;o=Effect,77,69,1

The huge green is shared by the now-dead crocodile and the stable bear.

Aerryl is 25ft up right now.
Erithmu

08-07-07, 01:50 PM
Loddick takes careful aim and channels psionic energy into his bow and releases a shot and then moves further away.

Fell shot + DC + DW then move 30 ft 'west'
TelinArtho

08-07-07, 02:01 PM
Loddick lets loose the arrow dripping with acid with the power of his bow. It charges into the giant and deals him a blow that would kill most tigers. To even the giant it clearly hurt him plenty, but not enough to make him back off.

On the contrary, the giant burst into a run towards Loddick, and as he did so, another boulder comes crashing down on Loddick, hurting him greatly and burning him even more. He knew he could not take much more of this punishment.


Round 5
Loddick fires a fell shot with deep crystal and dissolving weapon and confirms a critical for 41 damage (nice shot!)
Giant B lobs a fiery boulder at Loddick and hits for 27. He picks up another.
Giant A runs to base Loddick.
Giant C lobs a boulder at Loddick, but misses completely. He picks up another.

Aerryl is up.


http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,21,67,2 8,70,30,67,24,62;b=Name,M,19,65,22,70,16 ,70;c=Name,H,32,67;d=Name,L,35,66,34,66, 17,69;e=Name,L,78,63;f=Name,L,78,69;n=Ef fect,77,63,1;o=Effect,77,69,1
Erithmu

08-07-07, 02:14 PM
Loddick smiles at the very angry giant as he fades from view. He has his next targets as he makes his way towards the guard posts.

Activate Ring, and move towards the posts. Next round run towards them.
MindWandererB

08-07-07, 02:15 PM
Aerryl decides she needs to step things up a notch: she draws a wand and brandishes it, creating a glob of nonlethal energy in her hand. Subdual Substituted Produce Flame, CL 9.
TelinArtho

08-07-07, 02:22 PM
Aerryl invokes the power of the wand and prepares for the next phase of combat - to defeat the giants.

Loddick dissapears from view and moves away, the giant is furious and looks up at the flying bat and the elf atop it and shakes his sword at her. He starts to run towards his own guard post, while the other two giants toss boulders at the bat - hoping to knock it from the sky - but ultimately not able to do so.

Okay - Aerryl activates the wand, Loddick moves away safely and unheard, Giant B tosses a rock and misses, Giant A runs towards the castle, Giant C tosses a rock and misses. I assume Aerryl starts throwing flames?
MindWandererB

08-07-07, 02:32 PM
Yep, pretty much. Wish I could do more to boost Predator's AC, but there isn't really. Might do something else if the situation changes.
TelinArtho

08-07-07, 02:37 PM
Two attacks per round or 3 (rapid shot)?
MindWandererB

08-07-07, 04:03 PM
Three. That's why the CL9 on the wand (3 rounds of attacking, then re-cast).
TelinArtho

08-07-07, 04:14 PM
Round 5
Loddick fires a fell shot with deep crystal and dissolving weapon and confirms a critical for 41 damage (nice shot!)
Giant B lobs a fiery boulder at Loddick and hits for 27. He picks up another.
Giant A runs to base Loddick.
Giant C lobs a boulder at Loddick, but misses completely. He picks up another.
Aerryl draws and activates Wand of Subdual Produce Flame (CL9).

Round 6
Loddick disappears and moves towards the castle unheard.
Giant B lobs a boulder at Predator and misses. He draws another from the pit.
Giant A runs towards the castle.
Giant C lobs a boulder at Predator and misses. He draws another from the pit.
Aerryl rapid throws subdual flames at the heavily injured giant and hits three times. It is not enough to drag him down though.

Status End of Round 6
Loddick 20/73, Invisible, 12pp used
Aerryl 53/53, Barkskin (ends 110 minutes), Subdual Produce Flames (6 minutes left)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable
-- Giant Crocodile -49/59 - dead

Giant A xx-114/xx [25 subdual]
Giant B xx/xx
Giant C xx-37/xx



http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,24,62,3 0,61;b=Name,M,19,65,22,70,16,70,22,71;c= Name,H,32,67;d=Name,L,35,66,34,66,17,69, 35,69;e=Name,L,78,63;f=Name,L,78,69;n=Ef fect,77,63,1;o=Effect,77,69,1
MindWandererB

08-07-07, 04:18 PM
Keep it coming, for my part.
Erithmu

08-07-07, 04:41 PM
Full sprint towards the pillars ... then we will have some fun.
TelinArtho

08-08-07, 12:15 PM
Unseen by all, Loddick tries to outrun the giant back to the guard posts, but it speeds past him without too much effort. The other giants continue to throw rocks, but Predator is just too fast for them. Aerryl throws one last flame at the giant's back and he falls to the ground in a jumbled mess that is barely heard on the texture of the cloud.


Round 7
Loddick runs towards the guard posts.
Giant B lobs a rock and misses Predator. He draws another.
Giant A full out runs towards his guard post.
Giant C lobs a rock and misses Predator. He draws another.
Aerryl single moves on Predator, and throws her first flame on a full attack - critting on the first one and downing the giant. (Can't throw at the others because they are 200+ft away).
Erithmu

08-08-07, 12:20 PM
Seeing the Giant Fall Loddick yells in elven "Try to get them to move closer together."

Maybe fly low in the middle so that they have to throw from the middle of the guard posts rather than the outside edges.

IE: get them so I can hit em both w/ EM, If they don't coopporate I'm going w/ the EBurst
MindWandererB

08-08-07, 02:00 PM
I think moving directly opposite the south tower from the giant behind it might work. Try that, double-moving. I don't think I can take a shot as well, though.
TelinArtho

08-08-07, 05:41 PM
Is Torel still running closer? What specifically is Aerryl doing?

I don't want to infer since this battle is far from complete for you guys...
Erithmu

08-08-07, 05:47 PM
I'm running, or double moving when I get closer, but I'll fire off the 9pp EM(elec) if they get w/in 15ft of each other.

After I drop it either fire it off again next round or go invis again.
MindWandererB

08-08-07, 05:54 PM
Double-move east by northeast or so. Goal is to place myself in a spot where one of the giants lacks LOS to me, which I think I can do in 2 rounds. Make a single attack with flame in either of those two rounds, if I can.
TelinArtho

08-09-07, 10:21 AM
Up in the air, there's not much option for them not having LOS to you - how exactly do you plan on blocking it?

Also - I mentioned there were three guard posts - I'm using the green blob (the bear) as the other guard post now - so you can see where it is.

Aerryl and Loddick continue to close, Predator doing his best to avoid the flaming rocks as they rain down. Aerryl throws another flame and it strikes the giant in the head.


Round 8
Loddick full runs closer.
Giant B and C still can't hit (what a nice string of rolls for you guys...).
Aerryl throws a flame and critically hits for 16.

End of Round 8 Status
Loddick 20/73, Invisible, 12pp used
Aerryl 53/53, Barkskin (ends 110 minutes), Subdual Produce Flames (4 minutes left)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable

Giant A xx-114/xx [46 subdual] - unconscious
Giant B xx/xx
Giant C xx-37/xx [16 subdual]


http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,30,61,3 8,62,53,65;b=Name,M,22,71,46,71,70,71;c= Name,L,76,67;d=Name,L,35,69,53,69;e=Name ,L,78,63;f=Name,L,78,69;n=Effect,77,69,1 ;o=Effect,77,63,1
MindWandererB

08-09-07, 04:41 PM
Then go just low enough to break LOS, and position myself so that the center tower is between me and the North giant.
TelinArtho

08-09-07, 04:48 PM
Perhaps that's the disconnect - the "towers" are not towers. They are guard posts - or more specifically vats with lava in them that are short enough for the giants to reach in and pull out flaming rocks. In the opening post of the encounter I believe I stated they were 8ft high.

In other words, they are short enough for the giants to see over without problem.
MindWandererB

08-09-07, 05:35 PM
In that case, never mind. 'Rith, you're on your own.

Stay flying just out of their reach, and keep the flames coming.
Erithmu

08-09-07, 05:47 PM
NP I think I got this ...

Loddick moves up with another very loud comment in Elven Clear out!

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,M,37,61;b =Name,M,52,62;c=Name,L,53,66,53,63,53,60 ;d=Name,M,60,62;e=Name,L,55,65;f=Name,L, 55,59;n=Effect,53,61,8
move there and then I'm pretty sure I'm going to run a 9pp Energy Burst for Electric. Pink is a spacer, D.green are the 'firepits'

I'm 99% sure they can't get to me (unless they squeeze)
TelinArtho

08-09-07, 05:57 PM
They will have cover from you though for the saving throw. Will do in the morning (or later tonight if I have time).
Erithmu

08-09-07, 05:59 PM
It is a two round cycle, 1 to double move, then the next to manifest. So there is some other stuff in between there.
TelinArtho

08-10-07, 12:20 PM
if it means getting to you - I don't know why you would think they wouldn't squeeze...

[Round 9]
Loddick double moves into position.
Giant B and C throw rocks and miss and draw another.
Aerryl rapid fires three flames at Giant C and hits 3 times for 26.

[Round 10]
Loddick manifests 9pp Energy Burst. Both giants fail their saves and take 31 each.
Giant B squeezes, dropping the rock in hand and drawing his greatword. He attacks Loddick and hits for 26. Loddick goes down and is bleeding.
Giant C draws and drinks a potion (CSW) and looks like he is feeling a little better.
Aerryl is up.

Status up to this point
Loddick 2/73, Invisible (ended), 25pp used
Aerryl 53/53, Barkskin (ends 110 minutes), Subdual Produce Flames (1 minutes left)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable

Giant A xx-114/xx [46 subdual] - unconscious
Giant B xx-31/xx, squeezing
Giant C xx-55/xx [29 subdual]
Erithmu

08-10-07, 12:40 PM
Spend 4 pp to soak damage (racial) activate ring and move south around the pillars.
MindWandererB

08-10-07, 02:48 PM
Re-apply the Flames and keep it going. Try to stay close to the maximum range of the spell.
TelinArtho

08-10-07, 04:56 PM
Aerryl refreshes her produce flames and Loddick disappears from sight, moving away from the giant following him.

The giant that attacked Loddick moved out from between the two guard posts and stood on the opposite side. The other giant throws the rock in hand and draws his sword. The rock strikes Predator, but is only a glancing blow, harming him too little to notice.


[Round 10]
Loddick manifests 9pp Energy Burst. Both giants fail their saves and take 31 each.
Giant B squeezes, dropping the rock in hand and drawing his greatword. He attacks Loddick and hits for 26. Loddick stays awake through his race's natural perseverence.
Giant C draws and drinks a potion (CSW) and looks like he is feeling a little better.
Aerryl refreshes Subdual Produce Flames.

[Round 11]
Loddick activates his ring and becomes invisible and moves around the guard station.
Giant B moves out from squeezing to the corner of the guard posts.
Giant C throws the rock in hand and misses. He draws his greatsword.
Aerryl rapid shoots some flames at Giant C and hits 3 times.

Status
Loddick 2/73, Invisible, 25pp used
Aerryl 53/53, Barkskin (ends 110 minutes), Subdual Produce Flames (6 minutes left)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable

Giant A xx-114/xx [46 subdual] - unconscious
Giant B xx-31/xx
Giant C xx-55/xx [57 subdual]

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,53,65;b =Name,M,70,71,75,66,77,62;c=Name,L,76,67 ;d=Name,L,53,69;e=Name,L,78,63,76,65,74, 62;f=Name,L,78,69;n=Effect,77,63,1;o=Eff ect,77,69,1
Erithmu

08-10-07, 05:22 PM
Ok ...

@MWB: I need to play it a little safe here or your going to have to run ECL 11 vs CR 13

@Telin: Can I use pink giant's body for cover?
TelinArtho

08-10-07, 05:39 PM
Yes you could use him for cover if you crouch or go prone. You could use the guard posts as total cover too if you like (say between two of them) as long as they aren't looking between them.
MindWandererB

08-10-07, 08:28 PM
I'm an idiot... I'll drop my CLW wand for Loddick to use to refresh himself while invisible. Then hopefully he'll be healthy enough to bail me out if I start having trouble. Sorry, I should have thought of that earlier. Try to put it near his last known position.
TelinArtho

08-13-07, 10:07 AM
After Aerryl drops her wand down to Loddick, she knocks the 2nd giant out cold and starts working on the third.


[Round 12]
Loddick moves away from the giants, towards Aerryl.
Giant B and C lob boulders at Predator. Giant C is the closest of the two, but still misses.
Aerryl draws and drops her wand of CLW for Loddick.

[Round 13]
Loddick double moves to the wand.
Giant B and C lob boulders but both miss.
Aerryl rapid shoots flames at Giant C and hits 3 more times.

[Round 14]
Loddick picks up the wand and uses it.
Giant B and C see the wand get picked up and lob boulders at the floating stick. They both miss Loddick however.
Aerryl rapid shoots flames at Giant C and then B. Produce flames ends.

Status
Loddick 4/73, Invisible, 25pp used
Aerryl 53/53, Barkskin (ends 110 minutes), Subdual Produce Flames (ended)
-- Predator 68/68, Barkskin (shared)
-- Mother -6/63, stable

Giant A xx-114/xx [46 subdual] - unconscious
Giant B xx-31/xx [15 subdual]
Giant C xx-55/xx [92 subdual] - unconscious

I'll proceed in a moment to finish this up. The Giant B will continue to target Loddick while he is "in sight" - the wand being the determining factor. Next round he can move behind the body of giant A and go prone for total cover and then it is back to Predator - which it only hits on a 20. Aerryl will refresh subdual produce flames and continue from there.

If there's a problem with this, let me know - I just want to get this moving on since we are a week behind already.
TelinArtho

08-13-07, 04:15 PM
[Round 15]
Loddick uses the wand and moves behind the body of Giant A, dropping prone.
Giant B lobs a rock at Predator, but misses.
Aerryl reactivates the wand of Produce Flames.

[Round 16]
Loddick uses the wand.
Giant B lobs a rock at Predator
Aerryl rapid shoots flames and hits twice for 17.

[Round 17]
Loddick uses the wand.
Giant B lobs a rock at Predator
Aerryl rapid shoots flames and hits 3 times for 30.

[Round 18]
Loddick uses the wand.
Giant B lobs a rock at Predator.
Aerryl rapid shoots flames and hits 3 times for 29.

At this point, Aerryl uses one more charge on the wand to finish off the giant.

Aerryl's concentrated numbing flames take many hits to take down the last giant, eventually knocking him unconscious and allowing Aerryl to tend to her allies.

Loddick thanks her profusely for the timely wand and returns it so that she can tend to Mother, who amazingly seems to have recovered, despite the gash in her side.

Moving onward, the abducted individuals seem to have gathered on one side of the cloud, unsure of how to return to the surface many hundreds of feet below.

The gate of the castle lies open to all - but Aerryl and Loddick can tell that it is not an invitation - but rather a prison.

Ready to move when you guys are.
Erithmu

08-13-07, 04:20 PM
Loddick returns himself to his visible form an regains his mental composure and then looks toward Aerryl seeing that she and her pets are taken care of he walks ahead of her using his ring at the last moment before crossing the threshold.

Loddick will run invis and try to keep about 30 ft ahead of Aerryl and will poke his head around corners to prevent ambushes.
TelinArtho

08-13-07, 04:55 PM
As the duo approaches the castle, they notice that while the walls only extend up about 80ft, there seems to be a glimmer of something above it - almost like a field of electricity of some sort. A passing bird confirms the inkling to Aerryl's horror as it collides the semi-invisible wall and falls dead instantly.

Understand that - above the real wall is an invisible one. Treat it as instant death...

The "dome" here is 80ft plus up - so plenty of room to work with.

Passing through the main gate, Loddick is not pleased with the sight beyond. Slaves toil endlessly at wheels and pulleys, maneuvering them in ways that apparently keep the castle afloat. Strange magic that requires so much physical work. All manner of beast and creature - from humans to dragons, from herd animals to things that are best left undescribed.

The gate opens into an immense courtyard, and aside from the toiling creatures that border it - it is very beautiful and tastefully arranged. A pair of draconic-style statues form a fountain in the center, producing what appears at first to be... blood. As Loddick approaches however, he detects the whiff of grapes in the air and decides it is more likely red wine.

Just as Aerryl passes through the gates, a figure from the top tower bellows down.

Belgor! Felmir! Thinka! Wut ur these 'ere? Intrudurs?

A moment of confusion as he waits for a response from his less-than-awake guards.

Well - ye'd best b'gone.

The figure disappears from the window and soon a grating can be heard as in immense portcullis starts to open up. Suddenly a creature burst through the grate as if it were kindling and strides towards the invisible Loddick on hundreds of legs - aided slightly by feathery wings as rocks get in the way.

No attacking Maid Marion in the tower yet guys - sorry.

I'm going to use the half of the arena map here but the ceiling is 80ft near the edges and up to 200ft near the center. Treat the central pillars as the location of the portcullis, with the castle beyond and currently inaccessible.

Initiative: 1 opponent, Aerryl (and Mother), Loddick, other opponent.


http://www.hwx.it/coco/coco.php;v=1;map=arena;a=aerr,L,1,32,rid ing predator;b=lodd,M,8,32,invis;c=moth,L,1, 30;d=Name,H,27,33,19,33;e=Name,H,30,33
Erithmu

08-13-07, 05:05 PM
Knowledge skills: Loddick has quite a few of them.
TelinArtho

08-13-07, 05:14 PM
Don't bother me with these trifles...

Half-Celestial Behir.

Happy? Good! Now go away :)
Erithmu

08-13-07, 05:21 PM
EM(fire) it is ... Readied action for the second one to move w/in 15ft of the other 9pp DC 25
MindWandererB

08-13-07, 05:59 PM
Shared Freedom of Movement, first.

I'm unclear--is it two behirs or a behir and a giant of some sort? Or something else?
TelinArtho

08-13-07, 09:08 PM
Sorry - 2 Half-Celestial Behirs.

Leave the technicality up to me (I guarantee this is EL13...)
MindWandererB

08-13-07, 11:06 PM
I figured. Probably elite.

After FoM, try tossing the remainder of my flames. If one proves ineffective (SR), try for the other. If it fails on both, I'll try bow-work for a bit.
TelinArtho

08-14-07, 10:17 AM
Time roll still comes into play MWB - so the barkskin and produce flames are gone.
MindWandererB

08-14-07, 03:59 PM
Then just archery after FoM. Trying to beat that SR isn't worth it.
TelinArtho

08-15-07, 11:11 AM
The CoCo roller and mapper seem to be offline for me (but inconsistently so - because the linked map on the last page seems to be working...), so I've used invisible castle for now. Will switch back when I can.

[Round 1]
Monster 1 moves.
Aerryl casts Freedom of Movement and shares the effect with Predator.
Mother waits.
Loddick readies to manifest Energy Missile when the two are close enough together.
Monster 2 moves out, triggering Loddick's ready (http://invisiblecastle.com/find.py?id=1209743). Monster 1 makes the save, Monster 2 fails.

[Round 2]
Monster 1 moves to base Loddick and breathes Lightning (http://invisiblecastle.com/find.py?id=1209747) on him. Loddick fails his save and takes 25 damage.
Aerryl rapid shoots (http://invisiblecastle.com/find.py?id=1209748) at the 2nd one but misses completely. (Do you want to stay put or move up into the air?)
Mother waits.
Loddick is up.
MindWandererB

08-15-07, 03:36 PM
The CoCo roller and mapper seem to be offline for me (but inconsistently so - because the linked map on the last page seems to be working...), so I've used invisible castle for now. Will switch back when I can.

[Round 1]
Monster 1 moves.
Aerryl casts Freedom of Movement and shares the effect with Predator.
Mother waits.
Loddick readies to manifest Energy Missile when the two are close enough together.
Monster 2 moves out, triggering Loddick's ready (http://invisiblecastle.com/find.py?id=1209743). Monster 1 makes the save, Monster 2 fails.

[Round 2]
Monster 1 moves to base Loddick and breathes Lightning (http://invisiblecastle.com/find.py?id=1209747) on him. Loddick fails his save and takes 25 damage.
Aerryl rapid shoots (http://invisiblecastle.com/find.py?id=1209748) at the 2nd one but misses completely. (Do you want to stay put or move up into the air?)
Mother waits.
Loddick is up.

Doesn't really matter, with Good maneuverability. Just go up high/far enough that the same one can't melee both Aerryl, Loddick, and/or Mother at once.
TelinArtho

08-17-07, 10:11 AM
Bump - 'Rith - what do you want to do?
Erithmu

08-17-07, 10:40 AM
Sorry got lost in starting campaign.

Manifest FoM roll conc check.

What is Aerryl's elevation?
TelinArtho

08-17-07, 11:03 AM
At the moment - just 20ft (anything more would've been a double move and would've caused penalties on her attacks).


[Round 2]
Monster 1 moves to base Loddick and breathes Lightning on him. Loddick fails his save and takes 25 damage.
Aerryl rapid shoots at the 2nd one but misses completely. (Do you want to stay put or move up into the air?)
Mother waits.
Loddick manifests Freedom of Movement defensively.
Monster 2 flies and and breathes on Loddick (catching the other Behir in the blast, but it doesn't care) - 10ft elevation from the bottom of the creature. Loddick barely makes his save and takes 15 damage.

[Round 3]
Monster 1 full attacks Loddick and hits with a bite, and 2 claws for a total of 41 damage. Loddick falls. And then it remembers it has no claw attacks unless it is grappling, so it really only deals 16 damage
Aerryl is up.

[Status]
Loddick 17/73, Freedom of Movement (ends 90 minutes), 25+16pp used
Aerryl 53/53, Freedom of Movement
-- Predator 68/68, 20ft altitude
-- Mother 63/63

Monster 1 xx- 1/2 EM damage/xx
Monster 2 xx- EM damage/xx

I need to find the damage on the energy missile Loddick did - but IC seems to be down. If I can't get it later, I'll just reroll it.



http://www.hwx.it/coco/coco.php;v=1;map=arena;a=aerr,L,1,32,fly ing;b=lodd,M,8,32;c=moth,L,1,30;d=behi,H ,19,33,9,34;e=behi,H,30,33,24,31,9,31,fl ying
Erithmu

08-17-07, 11:09 AM
Half celestials don't get claw attacks ...
TelinArtho

08-17-07, 11:12 AM
Excellent point. I copied some of the stats from the half-fiend Sdentch/Auburn faced.

Well - in that case you are still up - still Aerryl's action. I will edit the above post.
Erithmu

08-17-07, 11:20 AM
EM(Fire) 9pp .. DC 25

No point in going defensive from this point. I'll be fine w/ whatever the reroll is on the first EM.

(Asks for Aerryl's flamestrike) and Mother getting in the action.
MindWandererB

08-17-07, 03:57 PM
Sure, I'll try for the flame strike. No time like the present.
TelinArtho

08-17-07, 04:28 PM
Aerryl and Loddick combine massive fire attacks, but are dissapointed to see both foes still standing. The two creatures move apart, one focusing on Predator and the other continuing to bite at Loddick.


[Round 3]
Monster 1 bites Loddick for 16 damage
Aerryl casts Flame strike on both, gets through SR, but both make their saves and take only 21 damage each.
Loddick manifests EM (Fire), but fails to get through SR for both (ouch)
Monster 2 moves to base Predator/Aerryl and bites at Predator, and misses.

[Round 4]
Monster 1 bites Loddick for another 16 damage.
Aerryl is up again.

[Status]
Loddick 1/73, Freedom of Movement (ends 90 minutes), 25+25pp used
Aerryl 53/53, Freedom of Movement
-- Predator 68/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-39/xx, breath recharge (round 12)
Monster 2 xx-57/xx, breath recharge (round 12)
MindWandererB

08-17-07, 04:39 PM
5' step up and back, draw and cast from scroll of Shillelagh, defensively.

Edit: Mother has seen me attacked, now (well, Predator, but she can't really tell the difference), so she should be attacking as well.
Erithmu

08-17-07, 05:11 PM
Thats just wrong ... EM(fire) again
TelinArtho

08-17-07, 05:26 PM
Aerryl backs away and casts from a scroll, but suffers a bite from the creature before her. She shakes it off and touches the quarterstaff by her side. Loddick blasts the creature before him with more flames and is satisfied when some of the creature's scales blacken and it screams in pain. It retaliates and strikes him down. The other bites again at Predator but can't effectively connect with the bat.


[Round 4]
Monster 1 bites Loddick for another 16 damage.
Aerryl steps away with Predator and draws a scroll of Shillelagh, drawing an AoO from the behir that hits for 16. Aerryl casts from the scroll successfully.
Loddick manifests another energy missile, this time passing the SR and the behir does not save successfully. It takes 38 damage.
Monster 2 bites at Predator, but misses.

[Round 5]
Monster 1 bites at Loddick and kills him (19 damage) - I assume you want to use Resilience...
Erithmu

08-17-07, 05:32 PM
yea ... how many pp do I have left for this encounter? ... Also how do I not get to hit both of them? I count w/in range of each other.
TelinArtho

08-17-07, 05:34 PM
Both targets have to be within 15ft of each other don't they? Well - the second one moved away from you to be able to attack Aerryl - and in so doing is now more than 15ft away from the other one.

I've noted your current total used in the summary - 25pp in the first encounter, 34 so far in this one.

I could be wrong - but I don't think you are restricted to 1/3 in missions - but you might want to double-check that one...

Be back in a while.
MindWandererB

08-17-07, 05:43 PM
I'm going to have to take a chance: fall back to Loddick's location, then cast Wall of Stone around us. Get Mother in it if possible, but it may not be. Time for some healing action.
Erithmu

08-17-07, 05:44 PM
Missions are 1/3 ruled as they are linked to a 3FC.

So ... I need to spend 10 pp to live, then probably go invis and move. Northward. With your permission I would like to hit the weakened on with the EM then so that we are closer to killing that one (or I kill it)

Edit: ninja'd ... does wall of stone have a roof?
MindWandererB

08-17-07, 05:55 PM
Actually, I just checked the spell AoE, and it's miniscule. I can squeeze out 22 wall segments if I halve the thickness, including horizontal ones over our heads. If I land Predator, it'll take 20 segments just to surround us horizontally, leaving nothing to cover our heads. I'll have to save this one for if Predator goes down. Meanwhile, Wall of Thorns will do the job nearly as well, and we won't take damage because we all have FoM running.
TelinArtho

08-18-07, 09:35 PM
So what are you doing? Wall of Thorns? - What about mother?
MindWandererB

08-18-07, 10:44 PM
Yeah, I'll do Wall of Thorns. Mother will just have to make a valiant sacrifice, but I'd rather keep Loddick alive than her.
TelinArtho

08-20-07, 11:16 AM
[Round 5]
Monster 1 bites at Loddick and kills him (19 damage) - Loddick protects himself through force of will and stands, barely.
Aerryl moves to help her friend, but doing so draws a bite from the immense creature before her. It bites through the torso of Predator and the bat screeches in pain. (38 damage to Predator...)
Now next to Loddick, Aerryl surrounds herself, Predator and Loddick with a protective wall of thorns.

[Round 6-25]
Aerryl heals Loddick, herself and Predator.
Mother is killed unceremoniously. (deals 11 damage to Monster 2 before dying)

Aerryl uses 12 charges of a wand of CLW on Loddick to heal him 72 (73 total)
Aerryl uses 2 charges of a wand of CLW on herself to heal 14 (51 total)
Aerryl uses 5 charges of a wand of CLW on Predator to heal 33 (63 total)

Loddick 73/73, Freedom of Movement, 25+44pp used
Aerryl 51/53, Freedom of Movement, Shillelagh, Wall of Thorns
-- Predator 63/68, 20ft altitude
-- Mother -10/63, dead

Monster 1 xx-51/xx, Aid (+13hp)
Monster 2 xx-51/xx, Aid (+15hp)

Okay guys - now what...
Erithmu

08-20-07, 11:44 AM
Activate Invis ring, 1 pp skate, and double move for a bit drawing them away from Aerryl so she can get out w/out drawing both of them. If they stay guarding her, move somewhere 90ish ft away and then shoot+psi shot/invis and relocate/refocus. Keep fire focused on one of the creatures.
MindWandererB

08-20-07, 03:59 PM
The shillelagh will, unfortunately, have run out by this point. I want a few more buffs before I leave the Wall: Barkskin (shared), Resist Energy (electric, shared), Greater Magic Fang on Predator, Stoneskin (from Spellstaff, shared), Shield (from rod, shared), and finally a fresh Shillelagh. Then I'll fly up to the top of the wall (just barely not sticking out) with bow in hand, and begin the assault by 5' stepping up (with just the top half of my space sticking out) and launching a Rapid Shot.
TelinArtho

08-20-07, 04:06 PM
Who would like to move out first?
MindWandererB

08-20-07, 04:39 PM
I think Loddick, being invisible, should get into position first, and then either ready to shoot when Aerryl does or wait until after her attack.
Erithmu

08-20-07, 05:36 PM
Loddick first. I'm suspecting that they will follow me due to scent. So basically I'm going to probably run around while Aerryl buffs.
TelinArtho

08-21-07, 10:30 AM
Aerryl: Barkskin, Resist Energy (Elec), Greater Magic Fang, Stoneskin, Shield, Shillelagh
Loddick: Invisibility, Skate (1pp)

[Round 26]
Loddick moves out of the wall of thorns and sees both behirs hovering over the wall of thorns, looking for something to eat.
He moves undetected 60ft away.

[Round 27]
Loddick moves another 30ft away.

[Round 28]
Aerryl takes a 5ft step out of the wall, suffering the readied actions of both behirs. Her protections block the bulk of it for both herself and Predator, but it stings a little (5+3 for Aerryl, 6 for Predator).
Aerryl sees that she is in the threatened area of both behirs before she fires any arrows.
Erithmu

08-21-07, 11:18 AM
I'll go w/ a Psi shot arrow from 110 ft. (move+fire)
MindWandererB

08-21-07, 03:23 PM
Aerryl, seeing that using her bow right now would probably not be a great idea, grimaces and drops it in favor of her shillelagh. She attacks with it and directs Predator to join her.
TelinArtho

08-21-07, 04:02 PM
Aerryl swings while Predator bites at the behir before her, but they both prove ineffective. Loddick does his best, but misses as well.

Aerryl dodges out of the way of the bite of one, only to be in the way of the bite of the other - tearing away skin forcefully and leaving her badly injured.


Aerryl misses, Predator misses.
Loddick misses.

Next round:
Behir 1 attacks and misses (due to ride for cover)
Behir 2 attacks and hits for 17-10=7 damage.
Erithmu

08-21-07, 04:15 PM
Keep shooting ... Full attack

I think 21 hits 10 base + 11 natural +1 nat (HC) -2 size
No dex due to invis.
TelinArtho

08-21-07, 04:29 PM
10base +12 nat + x armor + x deflection - 2 size
TelinArtho

08-21-07, 04:48 PM
Loddick fires more arrows and connects once, while Aerryl beats the shillelagh against the same foe - to no avail. Predator's bite is similarly ineffective.

They respond and again the 2nd behir connects with a nasty bite.

10 damage dealt by Loddick, Aerryl suffers 19-10=9

Current status:
Aerryl 35/53
Predator 63/68
Loddick 73/73
MindWandererB

08-21-07, 05:41 PM
Keep it up, at least for now. If things get too hairy, we can withdraw back into the thorns.
TelinArtho

08-22-07, 11:42 AM
[Round 30]
Aerryl attacks twice and hits once (fails to confirm) for 12.
Loddick fires twice and misses.
Predator bites and misses.
Monster 1 attacks and misses.
Monster 2 attacks and hits for 18-10=8

[Round 31]
Aerryl attacks twice and hits once for 11
Loddick fires twice and misses.
Predator bites and hits for 9
Monster 1 attacks and hits (fails to confirm) for 19-10=9.
Monster 2 attacks and misses.

Loddick 73/73
Aerryl 18/53 (Stoneskin has absorbed 50)
-- Predator 63/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-80/xx, Aid
Monster 2 xx-51/xx, Aid (+15hp)

Loddick and Aerryl do their best to focus on a single opponent, but it seems they are making little headway.
MindWandererB

08-22-07, 03:52 PM
Geez, what the hey? Withdraw back into the thorns and pull out the cure wand again... I do have some of it left, right?
TelinArtho

08-22-07, 03:59 PM
19 charges used in this encounter, 7 in the first.

I'll continue in a bit.
TelinArtho

08-23-07, 10:22 AM
Rith - do you want to stay out while Aerryl goes back to hiding or do you want to go in as well?
Erithmu

08-23-07, 10:33 AM
Stay out, and keep shooting at the hurt one, but leave me a run lane to get back into the wall if I go below about half. Use run and Gun (ie go invis if both are surrounding me, and then take a run action to get out of scent.

Actually: if the NW/SW structures of the arena exist, go invis and set up a sniping spot from there.
TelinArtho

08-23-07, 11:20 AM
Aerryl dips back into the wall of thorns while Loddick turns invisible and heads to a sniping spot. Once there - he snipes once, but is easily spotted by the behirs. One of them charges at him at full speed and bites him hard.

[Round 32]
Aerryl steps back into the wall and draws her wand of Cure Light wounds and uses it. (heals 7)
Loddick uses his ring to turn invisible and moves to the structures.
Monster 1 and Monster 2 wait.

[Round 33]
Aerryl uses the wand again (heals 4)
Loddick snipes at Monster 1 but misses. He fails to rehide.
Monster 1 charges Loddick and hits for 17.
Monster 2 stays over the wall of thorns.

[Round 34]
Aerryl uses the wand again (heals 3)

Loddick 57/73
Aerryl 32/53
-- Predator 63/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-80/xx, Aid, charged
Monster 2 xx-51/xx, Aid (+15hp)
Erithmu

08-23-07, 11:41 AM
Step back, full attack at PBS range.
TelinArtho

08-23-07, 03:38 PM
Loddick fires off two more arrows that just bounce away. It responds by moving next to him and biting him severely. (16 damage and it has based you)
Erithmu

08-23-07, 05:06 PM
Invis ring, move 45ft, try to navigate up to the other snipe spot.
TelinArtho

08-24-07, 10:16 AM
Loddick evades the behir and it loses track of him. Within the wall of thorns, Aerryl continues to use her wand to heal.

[Round 34]
Aerryl uses the wand again (heals 3)
Loddick full attacks but misses.
Monster 1 moves and bases and attacks for 16.
Monster 2 waits.

[Round 35]
Aerryl uses the wand again (heals 2)
Loddick uses his ring and moves away from the behir [MS 30 vs Listen 27]
Monster 1 loses track of Loddick and returns to the wall of Thorns.
Monster 2 waits.

[Round 36]
Aerryl uses the wand again (heals 3)
Loddick double moves to his new sniping spot.
Monster 1 and 2 wait.

Loddick 40/73
Aerryl 37/53
-- Predator 63/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-80/xx, Aid
Monster 2 xx-51/xx, Aid (+15hp)

@MWB - how much do you want to heal to? Your up to 31 charges used, so that leaves you with 7
MindWandererB

08-24-07, 02:25 PM
Gonna need a new wand after this.... let's go with two more charges, then come up and resume the attack--should be able to go with archery again. In fact, I think we could get a pretty good gig going if Aerryl pops out and shoots, drawing the Behirs back to her while Loddick stays invisible, then Loddick starts attacking from a significant distance while she falls back into the thorns. Get a good yo-yo going.

Oh, remember that according to Skip's most recent coin-toss on the subject, the cures from the wand can be shared without taking away from Aerryl's healing. So Predator should be fully healed by now, too.
TelinArtho

08-27-07, 10:15 AM
[Round 37]
Aerryl uses the wand again (heals 3)
Loddick snipes at Monster 1 and hits for 10. [Hide -7 - spotted]
Monster 1 charges Loddick and hits for 15.

[Round 38]
Aerryl uses the wand again (heals 2)
Loddick steps away and full attacks and hits again for 6.
Monster 1 moves and attacks Loddick and hits for 16.

Loddick 9/73
Aerryl 42/53
-- Predator 68/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-96/xx, Aid
Monster 2 xx-51/xx, Aid (+15hp)

Not sure what else you want to do here - Loddick can again turn invisible and head back to the wall if you like - but unless you guys start doing some serious damage here - its not going to make much difference.

Sorry this is taking so long though.
Erithmu

08-27-07, 10:54 AM
Ok new strat ...

Go invis, then do a shoot and move to prevent charging ... If the Belker follows me then go invis again ...

It isn't your fault, I have a mobility sniper, and MWB has a druid. We are very patient and calculating creatures.
TelinArtho

08-27-07, 02:24 PM
[Round 39]
Aerryl takes a 5ft step out of the wall, suffering the ready action of the behir outside, hitting for 15-10=5.
Aerryl full attacks with her shillelagh and misses twice.
Predator attacks and misses.
Loddick activates the ring of Invisibility and moves away. [MS 24 vs Listen 32]
Monster 1 moves closer to Loddick, catches him in scent and bases him.

[Round 40]
Monster 2 attacks Aerryl and hits for 17-10=7
Aerryl full attacks with the shillelagh and misses twice more.
Predator attacks and misses.
Loddick double moves away to a sniping spot.
Monster 1 sees that Aerryl is back out of the wall and moves to base.

[Round 41]
Monster 2 attacks Aerryl and misses.
Aerryl ??
Predator ??
Loddick attacks Monster 1 and moves out of sight. His shot misses.
Monster 1 ??

Loddick 9/73
Aerryl 30/53
-- Predator 68/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-96/xx, Aid
Monster 2 xx-51/xx, Aid (+15hp)

Aerryl has taken 4 hits on her stoneskin so far - but now she's based by both opponents - wanted to pause before proceeding.
MindWandererB

08-27-07, 05:04 PM
So let me get this straight: one of the behirs is always staying near the thorns, and the other is chasing Loddick down whenever he's visible and Aerryl isn't? If this is the case, I'd like for Aerryl to dip back down into the thorns while Loddick leads the second Behir away--he can turn invisible before it reaches him--and Aerryl will pop up when she'll be able to face only one at a time. And in the future, Aerryl will pop out of the thorns with her bow and in a random direction--if the behir is hovering above, she may be able to get cover, and thus avoid AoOs, if she emerges on one side. If we can take down just one of these guys, we should have it made--the remaining one will be forced to choose between staying near the thorns and getting pelted by Loddick, or chasing him and being attacked by Aerryl.

I just need a bit more luck with the attacks--these guys must have murderous ACs.
TelinArtho

08-27-07, 05:20 PM
Well - I'm trying to keep the mapping simple. First off - Loddick and Aerryl have no way of communicating with each other while one is in the wall - and Aerryl has no LOS out of the wall to know where the behir is. With a huge creature directly overhead - it has reach to the ground in pretty much every direction - so I wasn't too concerned about the actual positioning.

Can you figure out the exact area covered by the wall of thorns for me so I can figure out the chance of Aerryl coming out in a threatened area?
MindWandererB

08-27-07, 05:36 PM
I gather Aerryl was up against the wall when she cast the Wall (heh)? I get 11 10' cubes, so it would look like this:
http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Aerr,L,1,32,Aer ryl;b=WalA,L,1,30,3,30,3,32,3,34,1,34,1, 32,Wall seg. on ground;c=WalB,L,1,30,3,31,3,33,1,34,1,32 ,Wall seg. at 10';style=s;opacity=50
TelinArtho

08-28-07, 10:40 AM
Well - you weren't against the wall - but still - that's a much bigger area than I thought it would be. Okay - let me spend some time with it and see what I can do.
TelinArtho

08-29-07, 12:16 PM
[Round 41]
Monster 2 attacks Aerryl and misses.
Aerryl full attacks with the shillelagh and misses twice.
Predator attacks and misses. Predator and Aerryl 5ft step back into the wall.
Loddick attacks Monster 1 and moves out of sight. His shot misses.
Monster 1 chases after Loddick and double moves to base.

[Round 42]
Monster 2 readies.
Aerryl recovers her bow and sets up to move out on a side.
Loddick turns invisible and moves away.
Monster 1 hears him, barely, but not enough to pinpoint and returns to the wall of thorns.

[Round 43]
Monster 2 readies.
Aerryl takes a 5ft step out and rapid shoots at Monster 1 and hits twice (not confirmed) for 5 and 12 damage.
Loddick takes a shot at Monster 1 and moves to break LOS and barely misses on the attack.
Monster 1 moves and attacks Aerryl and confirms a critical for 44-10=34 - knocking Aerryl out.

Loddick 9/73
Aerryl -4/53
-- Predator 68/68, 20ft altitude
-- Mother 63/63

Monster 1 xx-113/xx, Aid
Monster 2 xx-51/xx, Aid (+15hp)

Rough luck there on the confirmed critical... Continue?
TelinArtho

08-31-07, 10:27 AM
Bump - do you guys still want to continue?
Erithmu

08-31-07, 10:33 AM
Gotta try ... Predator will pull Aerryl back into the wall of thorns. Loddick will a) shoot from cover b) turn invis and move back to the wall of thorns.

If I hit #1 (and hopefully kill it) then heal Aerryl with her wand. Then turn back invis, regain focus, and get back to work.
TelinArtho

08-31-07, 10:40 AM
You miss on the attack.

How much do you want to heal Aerryl? Number of charges is pretty limited at this point...
Erithmu

08-31-07, 10:42 AM
Deal with what is infront of us. Wake Aerryl up and then let MWB use what he wants.
Erithmu

09-02-07, 09:47 PM
Tactics going forward:

Arrow pinch: Once Aerryl is up, Loddick will move back out to a sniping point. Basically Loddick and Aerryl will move such that Loddick will fire and then move to cover. Aerryl will then move to a point where she can shoot at the Creature and then move back into the Wall.

Basically have Aerryl try to stay in the wall while Loddick runs around invisible drawing it's attention. If the Belker goes back towards Aerryl, Loddick will get to a spot, shoot from invisible and we start back over.
TelinArtho

09-04-07, 04:01 PM
Loddick retreats to the wall, revives Aerryl with her wand and returns to the outside, hoping to set up another spot to hide in.

Safely hidden again, Loddick sends off another arrow - striking the behir again. Jumping behind the wall to safety, he soon finds both behirs flying over him.

Quickly, he activates his ring of invisibility and fades from sight once more and moves away quietly.

Unfortunately - with both opponents overhead, he is unable to move out of the range of scent. The two behirs chitter loudly as they seek him out (one spends a move action to determine direction and then moves over Loddick's head - pinpointed). His location revealed, the other moves closer and let's loose a bolt of lightning.

Loddick tries to dodge, but finds himself neatly cooked by the blast. He falls over, dead.

26 damage on a failed reflex save, reduced to -17. Aerryl is back up but in bad shape. Continue?
MindWandererB

09-04-07, 05:25 PM
I'm willing to call it at this point. It's been an uphill battle for a while now, and it's unlikely that we'll finish it in the time remaining even if things go our way.
TelinArtho

09-04-07, 05:42 PM
Yeah - you guys had a rough time here and for a number of reasons (not the least of which are my rolls...).

Anyway - I've updated the first post. If you see something missing, let me know and I'll add it.

Sorry once again that this took so long.