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| TelinArtho04-24-07, 04:31 PM | This is a quest for Leif Goldeneye. If you are not Sunwolf or myself, please do not post here until the quest is finished. Leif is undertaking a mission to befriend the people of Gawane on behalf of the Celestial Expeditionary Forces. This mission is EL10 and frozen. Questlog: Mission: The Gawane Underworld (EL10) Result: Failure Resources Used: Week 1 Time Between Fights: 5 hours Prebuffs/Ongoing Effects: Mage Armor (15 hours remaining), Dispel Magic in ring of Counterspells, Alter Self (Ice Mephit, ends 1.5 hours). Items Used: Scroll of Invisibility (CL3), 1 daily charge from Rod of Silent Spell Spells or Powerpoints Used: 6SLs (Alter Self, Black Tentacles) x/day Abilities Used: none Spells per Day [6 / 8 / 8 / 8 / 5] [Total Spell Levels/Day: 68; Cast: 23 (1/3 of levels)][0% Arcane Spell Failure] 0 [DC (17)] Read Magic, Detect Magic, Acid Splash, Resistance, Ghost Sound, Prestidigitation, Arcane Mark, Disrupt Undead 1 [DC (18)] True Strike, Ray of Enfeeblement, Magic Missle, Shocking Grasp, Protection from Evil 2 [DC (19)] Alter Self, Scorching Ray, Mirror Image, Resist Energy 3 [DC (20)] Fireball, Ray of Exhaustion, Dispel Magic 4 [DC (21)] Enervation, Black Tentacles Prebuffs: Brightwing will come with Leif. Ring of Counterspells (Dispel Magic) Spellcasting services: Extended Mage armor CL10 (200gp) - 20hrs Spelcasting services: Dispel Magic in ring CL5 (150gp) |
| TelinArtho04-25-07, 01:01 PM | Leif Goldeneye A tall blond haired man with tanned skin and golden eyes. http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg Free action: Leatherworking for 260gp (Week 1) Time Between Fight: Prebuffs/Ongoing Effects: none Items used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: NA (Frozen) (Week 2) Time Between Fight: Prebuffs/Ongoing Effects: Items Used: Scrolls: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: NA (Frozen) Gender: Male Race: Aasimar, (Native) Outsider Size: Medium, 5'11", 180lbs Alignment: Neutral Good Class(es): Sorcerer 9/Aasimar 1 (ECL 10) Experience: 46541/55000 STR 10 +0 (2 Points) DEX 16 +3 (6 Points) CON 16 +3 (6 Points) [B]INT 14 +2 (6 Points) [B]WIS 10 +0 (0 Points) [B]CHA 24 +7 (16 Points) Hit Points: 51 [4+ 2.5*8 + (9*3=27) CON (9HD)] AC: 18 [+3 Dex, +2 armor, +2 shield, +1 Deflection], Touch 14, Flat 15 [ +2 shield (+1 mithral buckler), +2 bracers of armor, +1 ring] AC Modifiers: [+1 when altered to mephit (Size) [+2 mage armor]] Initiative: +7 [+3 Dex, +4 Feat] BAB/Grap: +4/+4 [+4 BAB, +0 Str, +0 Size] [-4 to Grapple when small size] Speed: Land 30’ [Base 30, light enc] Saves Fort +6 [3 Sorc + 3 Con] Ref +6 [3 Sorc + 3 Dex] Will +6 [6 Sorc + 0 Wis] Resistance 5: acid, cold, electricity Attacks Scythe +4 melee, 2d4, Crit 20/x4 [+0 Str, +4 BAB, +0 Size] [MW] Longspear +5 melee, 1d8, Crit 20/x3 (2x on diving charge) [+0 Str, +4 BAB, +0 Size, +1 MW] Dagger +4 melee, 1d4, Crit 19-20/x2 [+0 Str, +4 BAB, +0 Size] Longbow +7 ranged, 1d8, Crit 20/x3, Range 100' [+3 Dex, +4 BAB, +0 Size] Combat Modifiers: Attack & Damage +1 (Size) 1d6 damage (bow or long spear)Altered to mephit Feats Improved Initiative (1st Level) +4 to Initiative Alertness (Familiar) when within 5' of familiar Empower Spell (3rd Level) Increase spell effect by 50% changed Energy Substitution(Sonic) (6th Level) Change energy type to sonic Enlarge Spell (9th Level) Increase spell range by 100% Base Leadership Score: 10(ECL) +7(CHA) +2(Great Renown)=19 For cohort: -2 (familiar) For Followers: +2 (member of organization CEF) [B]Class Abilities: Sorcerer Summon Familiar: Spontaneous Arcane Caster: Can cast spells without memorization. Can swap out 1 spell starting at 4th level and every even level thereafter. Race Abilities: Aasimar Darkvision: Aasimars can see in the dark up to 60 feet. Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. Special Attacks: Daylight 1/day as caster equal to class levels = CL9. Special Qualities: Resistance to acid 5, cold 5, and electricity 5. Skills (48 Sorcerer): +3 Balance [0 Sorc +3 Dex] [0 Ranks] +7 Bluff [0 Sorc +7 Cha] [0 Ranks] +15 Concentration [12 Sorc +3 Con][12 Ranks] +0 Climb [0 Sorc +0 Str] [0 Ranks] +16 Craft(Leatherworking) [12 Sorc +2 Int +2 Tools] [12 Ranks] +7 Diplomacy [0 Sorc +7 Cha] [0 Ranks] +4 Escape Artistcc [2/2 Sorc +3 Dex] [1 Ranks] +7 Gather Information [0 Sorc +7 Cha] [0 Ranks] +7 Handle Animal [0 Sorc +7 Cha] [0 Ranks] +3 Hide [0 Sorc +3 Dex -0 ACP] [0 Ranks] +7 Intimidate [0 Sorc +7 Cha] [0 Ranks] +0 Jump [0 Sorc +0 Str -0 ACP] [0 Ranks] +10 Knowledge: Arcana [8 Sorc +2 Int] [8 Ranks] +8 Knowledge: Planescc [2/2 Sorc +2 Int +5 item] [1 Ranks] +2(4) Listen [0 Sorc +0 Wis +2 Race] [+2 Alertness][0 Ranks] +3 Move Silently [0 Sorc +3 Dex -0 ACP] [0 Ranks] +3 Ride [0 Sorc +3 Dex] [0 Ranks] +2 Search [0 Sorc +2 Int] [0 Ranks] +12 Spellcraft [8 Sorc +2 Int +2 Synergy (Knowledge Arcana)][8 Ranks] +5(7) Spot [0 Sorc +0 Wis +2 race +3 familiar] [+2 Alertness][0 Ranks] +5 Tumblecc[4/2 Sorc +3 Dex -0 ACP] [2 Ranks] Languages Spoken: Common, Celestial, Draconic & Elven. Speak Language: [+2 Base, +2 Int][4 Total Languages] Spells per Day [6 / 8 / 8 / 8 / 5] [Total Spell Levels/Day: 68; Cast: 23 (1/3 of levels)][0% Arcane Spell Failure] 0 [DC (17)] Read Magic, Detect Magic, Acid Splash, Resistance, Ghost Sound, Prestidigitation, Arcane Mark, Disrupt Undead 1 [DC (18)] True Strike, Ray of Enfeeblement, Magic Missle, Shocking Grasp, Protection from Evil 2 [DC (19)] Alter Self, Scorching Ray, Mirror Image, Resist Energy 3 [DC (20)] Fireball, Ray of Exhaustion, Dispel Magic 4 [DC (21)] Enervation, Black Tentacles Used in Fight 1: Used in Fight 2: Available for Fight 3: Equipment Monk Outfit (Worn) Free 2x Spell Component Pouch [4 Lbs][10gp] Scrollcase [0.5 Lbs][1gp] +1 Mithral Buckler of Heartening and Arrow Deflection[2.5 Lbs][10735gp][0% ASF][-0 ACP] Cloak of Charisma (+2 CHR) [2 lbs][4000gp] Amulet of Health (+2 CON) [4000gp] Gloves of Dexterity (+2 DEX) [4000gp] Crystal Mask of Knowledge(Planes) [.5 lbs][2500gp] +2 Bracers of Armor [1lbs][4000gp] +1 Ring of Deflection [2000gp] Ring of Counterspells [4000gp] Efficient Quiver [2 lbs][1800gp] -- Quiver of arrows (60) [- Lbs][3gp] Wand: Magic Missles [CL 1][43 charges] (1) [750gp] Metamagic Rod, Lesser - Silent [3000gp] Weapons Longbow [3 Lbs][75gp] (stored in efficient quiver) Dagger [1 Lbs][2gp] [MW] Longspear [9 Lbs][355gp] Expendable Items (Total: 4650gp) ) (Max = ECL2x50gp=5000gp) Elixirs, Oils, Potions & Tattoos Potion of CLW [CL 1] (2) [Quest reward][0.1 lb each][37.5gp/75gp][/Color] Tattoo of Synesthete [ML 1] (2) [100gp] Scrolls[price each/price total] (alphabetical by CL) Grease [CL 1] (1) [- lbs][25gp] Mage Armor [CL 1] (3) [- lbs][25gp/75gp] Magic Weapon [CL 1] (1) [- lbs][25gp] Obscuring Mist [CL 1] (3) [- lbs][25gp/75gp] Protection from Chaos [CL 1] (1) [- lbs][25gp] Protection from Good [CL 1] (1) [- lbs][25gp] Protection from Law [CL 1] (1) [- lbs][25gp] Shield [CL 1] (3) [- lbs][25gp/75gp] True Strike [CL 1] (2) [- lbs][25gp/50gp] Ray of Enfeeblement [CL 2] (2) [- lbs][50gp/100gp] Alter Self (Ice Mephit)[CL 3] (1) [- lbs][150gp] Blur [CL 3] (1) [- lbs][150gp] False Life [CL3] (2) [- lbs][150gp/300gp] Invisibility [CL 3] (3) [- lbs][150gp/450gp] Mirror Image [CL 3] (2) [- lbs][150gp/300gp] Resist Energy [CL 3] (2) [- lbs][150gp/300gp] See Invisible [CL 3] (2) [- lbs][150gp/300gp] Spectral Hand [CL3] (2) [- lbs][150gp/300gp] Summon Swarm [CL 3] (2) [- lbs][150gp/300gp] Blacklight [CL5] (1) [- lbs][375gp] Dispel Magic [CL5] (1) [- lbs][375gp] Fly [CL5] (1) [- lbs][375gp] Magic Missle [CL 5] (2) [- lbs][125gp/250gp] Allies and Equipment Brightwing Hawk Familiar [100gp] Equipment @ Home [MW] Artisan Tools [- Lbs][50gp] Scythe [10 Lbs][18gp] Quiver of Arrows(9) Accounting Total Gold Earned: 58479gp(Arena) + 3396gp(craft) =61875gp Total Gold Spent: 59589.5gp Gold Remaining: 2285.5gp Miscellaneous Statistics Encumbrance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight Carried: 20.4 lb Mount Weight Carried: 0 lb [B]Tiny Magical Beast Hit Points: 25 [9 HD] AC: 22 [+3 Dex, +2 Size +7 Natural], Touch 15, Flat 19 Initiative: +3 [+3 Dex] BAB/Grap: +4/-6 [+4 BAB, -2 Str, -8 Size] Speed: Land 10’, Fly 60’ [Base Land 10, fly 60 Average] Attack: Talons +9 melee 1d4-2 Full Attack: Talons +9 melee 1d4-2 Space/Reach: 2.5ft/0ft Special Attacks & Special Qualities: Low Light Vision Abilities: improved evasion(Ex), share spells, empathic link(Su), Deliver touch spell(Su), Speak with Master(Ex) STR 6 -2 [Base 6] DEX 17 +3 [Base 17] CON 10 +0 [Base 10] INT 10 -1 [Base 10] WIS 14 +2 [Base 14] CHA 6 -2 [Base 6] Saves: Fort +3 [+3 Master + 0 Con] Ref +6 [+3 Master + 3 Dex] Will +8 [+6 Master + 2 Wis] Feats: Alertness, Weapon FinesseB Skills: Listen +4 (+2 alertness, +2 wis) Spot +16 (+4 animal, +2 alertness, +2 wis, +8 racial) Tumble +5 (+2 master +3dex) Buffs and Prefight Actions Brightwing will come with Leif. Ring of Counterspells (Dispel Magic) Spellcasting services: Extended Mage armor CL10 (200gp) - 20hrs Spelcasting services: Dispel Magic in ring CL5 (150gp) Alterself into ice mephit, fly to ceiling, and blast opponent with spells -----------Pitlords cut here----------------------- TBD Results: Fights, Quests & Campaigns ECL 3: 01 - (Win) with Tatyana(Gonbow) vs Fjord(Begferdeth) and Tak(Oldmangray); Pitlord: (Tellish of Ket) - +1012 Exp, +1012gp +57gp (craft) "Our opponents were overwhelmed by our magic and psionic abilities..." 02 - (Win) vs Mini(Altaris13); Pitlord: (Dr. Funk) - +900 Exp, +900gp +57gp (craft) "Slew Mini with some well placed magic missiles..." 03 - (Win) with Faelto(TelinArtho) vs Zelos(Dr.Funk) and Khoronus(Lonewolf); Pitlord: (MysticMonk2005) - +1013 Exp, +1013gp +57gp (craft) "Expensive victory..." [ECL 4] 04 - (Win) vs Caspian(NiQil); Pitlord: (Ayrynthyn) - +1200 Exp, +1200gp +80gp (craft) "Set a bat swarm on Caspian..." 05 - (Win) vs Pirotess(Cerebus13); Pitlord: (Lonewolf) - +1200 Exp, +1200gp +80gp (craft) "Slew her with arrows..." 06 - (Loss) with Trillian(Merc) vs Silas(NiQil); Pitlord: (Kaigan) - +300 Exp, +100gp +80gp (craft) "He had too much healing..." 07 - (Win) vs Maven(Tellish of Ket); Pitlord: (Pitlords) - +1500 Exp, +1500gp +80gp (craft) "She surrendered..." [ECL 5] Miniquest:Turning a new Leif - (Success); Pitlord: (TelinArtho) - +750 Exp, +825gp +2 potions CLW "Saved some priests from bugbear and two orcs..." 08 - (Win) vs Mini(Altaris13); Pitlord: (Zevox) - +1500 Exp, +1600gp +105gp (craft) "Mini has grown in power but not enough to prevail..." 09 - (Win) vs First Horseman(Nightbanegod); Pitlord: (Snommelp) - +1500 Exp, +1600gp +105gp (craft) "Finally was able to use the sleep spell in the arena..." 10 - (Loss) in FFA vs Tatayana(Gonbow) vs Chi'Chi'li(Begferdeth); Pitlord: (Lonewolf) - +500 Exp, +533gp +105gp (craft) "Blasted out of the sky..." 11 - (Win) vs Kimahri Ronso(Dr. Funk); Pitlord: (Lonewolf) - +1500 Exp, +1600gp +105gp (craft) "Set a swarm on Kimahri..." [ECL 6] 12 - (Win) vs Karen Douglas(Lonewolf); Pitlord: (Warclone) - +1800 Exp, +2000gp +132gp (craft) "She fell to magic missles..." 13 - (Win) with Shaz(Dracazar) vs Ajora(King Uther) & Gundir(Kaigan); Pitlord: (Lonewolf) - +1800 Exp, +2000gp +132gp (craft) "Shaz held their attention long enough for me to slay them with spells..." 14 - (Win) vs Donak(Mal-2); Pitlord: (Kaigan) - +1912 Exp, +2125gp +132gp (craft) "Almost felled by a lucky arrow..." [ECL 7] 15 - (Loss) in FFA vs Cyra(Gonbow) vs Gundir(Kaigan); Pitlord: (King Uther) - +700 Exp, +866gp +161gp (craft) "Last in another Free For All..." 16 - (Win) vs Donak(Mal-2); Pitlord: (Dracazar) - +2205 Exp, +2730gp +161gp (craft) "This battle went according to plan..." 17 - (Win) vs Spectre; Pitlord: (Catarane) - +2100 Exp, +2600gp +161gp (craft) "Hard fight but successful..." 18 - (Loss) vs Gaston(Waywreth); Pitlord: (Erithmu) - +700 Exp, +866gp +161gp (craft) "Kineticists are bad news..." 19 - (Win) vs Ulio(Dracazar) vs Donak(Mal-2); Pitlord: (Lonewolf) - +3587 Exp, +4440gp +161gp (craft) "Won a FFA at last..." [ECL 8] 20 - (Win) vs 2 trog clerics; Pitlord: (Huan) - +2400 Exp, +3400gp +192gp (craft) "Fed them to a bat swarm..." 21 - (Win) vs Archdevil Asran(Zevox); Pitlord: (TelinArtho) - +2800 Exp, +3966gp +192gp (craft) "Sonicballs spelt his doom..." [ECL 9] 22 - (Win) with Bartelby(Pittbull) vs Nighthag and 3 wraiths; Pitlord: (Caterane) - +2362 Exp, +3921gp +225gp (craft) "Cleared out the wraiths and distracted the nighthag so Bartelby could slay her..." 23 - (Win) vs DronnarECL7 (DSugui) & ManzarfECL7 (Abyssal Stalker); Pitlord: (Caterane) - +2700 Exp, +4482gp +225gp (craft) "The battle went more or less according to plan..." 24 - (Win) vs DronnarECL7 (DSugui) & ZeroECL7 (MindwandereB); Pitlord: (Huan) - +2700 Exp, +4500gp +225gp (craft) "Just squeaked by for the win..." 25 - (Win) vs Cyra Val(Stormwind); Pitlord: (Erithmu) - +2700 Exp, +4500gp +225gp (craft) "Exhaustion plus a spider swarm was too much for her..." [ECL 10] Frozen - Intercepted(Loss) by Varia(Sindorin); Pitlord: (Telin Artho) - Frozen - (F3) "Feebleminded..." Frozen - Raided EHT(Success) vs 4 Salamaders; Pitlord: (Erithmu) - Frozen - (F1) "They tasted sonic fury..." Frozen - [ELC12]Assault operation on Gawane Freedom Fighters w/ Archangel Ixenthor(Success) vs 1 half-dragon ogre, 1 tiefling MT, and 1 blackguard; Pitlord: (Erithmu) - Frozen - (F2) "The Archangel did most of the work..." Frozen - [ELC10]Intercepted by WAR operatives while on Assault operation on Gawane Freedom Fighters(Loss) vs Valek Usher, Monsieur Hood, Ceilia Durrol and 2 Giant eagles; Pitlord: (TelinArtho) - Frozen - (F3) "Disabled before having a chance to act..." Frozen - [ELC10]Intercepted by WAR operative while on Assault operation on WAR festhall(Success) vs Sdentch (TheMagister); Pitlord: (Erithmu) - Frozen - (F1) "She was faster than expected, but luck favored the right..." Frozen - [ELC12]Assault WAR Festhall w/ Archangel Ixenthor(Success) vs 1 psi elephant, 3 half-celestial plants; Pitlord: (Erithmu) - Frozen - (F2) "The Archangel did most of the work, again..." Frozen - [ELC10]Assault Gladius Resistance(Success) vs 3 werebears, 3 brown bears; Pitlord: (MindwandererB) - Frozen - (F3) "Won, but a the cost of 3 brave CEF agents..." Frozen - [ELC11]Assault Rioters /w Archangel Ixenthor(Success) vs Rakshasa Wilder; Pitlord: (Tellish of Ket) - Frozen - (off cycle) "Won, but Rakshasa are tough..." IMT,Rnd1 - (Loss) vs Lady Indivara; Pitlord: (Vathelokai) - Frozen - (IMT,Round1) "Buried under ground..." +3200 [B]Starting Experience +43341 Experience Won -0 Experience Spent +46541 Total Experience Sold Items Scroll Sleep [CL 1](1) 12.5gp[Net Loss 12.5gp] Scroll Ray of Enfeeblement [CL1] (2) 25gp[Net Loss 25gp] Refunded:(4290gp) Potion of CLW [CL 1] (2) [0.1 lb each][50gp/100gp] Alchemists Fire (2) [1lb/2lb][20gp/40gp] Color spray [CL 1] (2) [- lbs][25gp/50gp] Protection from Evil [CL 1] (4) [- lbs][25gp/100gp] Acid Arrow [CL 3] (2) [- lbs][150gp/300gp] Bear's Endurance [CL3] (1) [- lbs][150gp] Eagle's Splendor [CL3] (1) [- lbs][150gp] Glitterdust [CL3] (1) [- lbs][150gp] Levitate [CL 3] (1) [- lbs][150gp] Magic Missle [CL 3] (4) [- lbs][75gp/300gp] Protection from Arrows [CL 3] (1) [- lbs][150gp] [Sonic] Scorching Ray [CL 3] (1) [- lbs][150gp] Scorching Ray [CL 3] (2) [- lbs][150gp/300gp] Shatter [CL3] (1) [- lbs][150gp] Web [CL 3] (1) [- lbs][150gp] Fly [CL5] (1) [- lbs][375gp] Ray of Exhaustion [CL5] (1) [- lbs][375gp] Shocking Grasp [CL 5] (2) [- lbs][125gp/250gp] [Cold] Shocking Grasp [CL 5] (2) [- lbs][125gp/250gp] Black Tentacles [CL7] (1) [- lbs][700gp] Elixirs, Oils, Potions & Tattoos Subtotal: 400gp Elixir of (Name) (Qty) [Color=Red][???gp each] Oil of (Name) [CL ?] (Qty) [Color=Red][???gp each] Potion of CLW [CL 1] (4) [50gp each] Tattoo of Vigor [ML 1] (2) [100gp each] Scrolls Subtotal: 12650gp Mage Armor [CL 1] (15) [25gp each] Magic Missle [CL 1] (5) [25gp each] Shield [CL 1] (8) [25gp each] Color Spray [CL 1] (2) [25gp each] Prot from Chaos [CL 1] (1) [25gp each] Prot from Law [CL 1] (1) [25gp each] Prot from Good [CL 1] (1) [25gp each] Prot from Evil [CL 1] (2) [25gp each] Obscuring Mist [CL 1] (2) [25gp each] Magic Missle [CL 3] (6) [75gp each] Acid Arrow [CL 3] (3) [150gp each] Alter Self [CL 3] (11) [150gp each] Blur [CL 3] (1) [150gp each] Prot from Arrows [CL 3] (3) [150gp each] Invisibility [CL 3] (13) [150gp each] Summon Swarm [CL 3] (5) [150gp each] Mirror Image [CL 3] (12) [150gp each] See Invisible [CL 3] (3) [150gp each] False Life [CL 3] (3) [150gp each] Bears Endurance [CL 3] (2) [150gp each] Spectral Hand [CL 3] (1) [150gp each] Resist Energy [CL 3] (3) [150gp each] Magic Missle [CL 5] (7) [125gp each] Shocking Grasp [CL 5] (1) [125gp each] Black Light [CL 5] (1) [375gp each] Black Tentacles [CL 7] (1) [700gp each] Wands: Subtotal: 750gp Magic Missle [CL 1] (1) [750gp each] Arrows: 31 Expendable Use History: Battle 1: scroll alterself [3], scroll of mage armour [1], scroll of pro chaos[1], 2x scroll of MM [3] Battle 2: scroll of invisiblity [3], scroll of alter self [3], scroll of magic missile [5] Battle 3: scroll of MM [5], 4x scroll of MM [3], 2x scroll of AcidArrow [3], scroll of AlterSelf [3], scroll of Prot from Arrows [3], scroll of MageArmor [1], scroll of Shield [1] Battle 4: Scroll of Invisibility[3], scroll of Alterself [3], scroll of Summon Swarm [3] Battle 5: scroll of Alter Self [3], scroll of mirror image [3], scroll of Shield [1], scroll of Acid arrow [3], scroll of see invisibility [3], scroll of magic missile[1], 2 potions of CLW and 8 arrows (1 recoverable = net 7 used). Battle 6: 50 charges of MM wand, 3 scrolls of MM [1], scroll of alter self [3], scroll of mage armor [1], scroll of protection from arrows [3], 2 potions of clw, 2 scrolls of color spray [1], 1 scroll of mirror image [3], tattoo of vigor, scroll of false life [3], and 46 arrows (22 recoverable = net 24 used) Battle 7: Nothing MiniQuest-Turning a new Leif: 1 scroll mage armor, 4 charges of MM wand Battle 8: scroll of False Life [3], scroll of Mage Armor[1], and scroll of Protection from Arrows[3], 2 charges of MM wand Battle 9: Scrolls of Invisibility [3], scroll of Alter Self [3], and scroll of Shocking Grasp [5]. Battle 10: Scroll of invisibility [3], scroll of mage armor [1], scroll of Bears endurance [3], scroll of see invisible [3], scroll of Protection from Law [1] Battle 11: Scroll of Invisibility [3], scroll of Protection vs good [1], scroll of Summon swarm [3] Battle 12: Scroll of alter self[3], scroll mirror image[3], scroll of mage armor[1], scroll of shield[1], and scroll of MM[5] Battle 13: Scroll of invisibility[3], scroll of Alter Self [3], scroll of protection vs evil [1], scroll of Mirror Image [3], scroll of Spectral Hand [3], scroll of resist energy [3], scroll of MM [5], and 1 charge of Wand of MM[CL1] Battle 14: Scroll of obscuring mist [1], scroll of mirror image[3], scroll of mage armor[1], scroll of shield[1] Battle 15: Scroll of Black Tentacles [7], scroll of invisibility[3], scroll of see invisible[3], scroll mirror image [3] Battle 16: Scroll of Obscuring Mist [CL1], Scroll of Mirror Images [CL3], Scroll of Mage Armor [CL1], Scroll of Bear's Endurance [CL3], Scroll of False Life [CL3], Scroll of Resist Energy [CL3], Scroll of Shield [CL1], Scroll of Magic Missile [CL5] Battle 17: Scroll of alter self [3], 2x scroll mirror image [3], 2x scroll shield [1], scroll mage armor [1], 2x scroll magic missile [5] Battle 18: Scroll of invisibility [3] Battle 19: Scroll of Invisibility [3], 2x scroll of Mirror Image [3], Scroll of Blacklight [5], Scroll of Mage Armor [1], Scroll of Shield [1], Scroll of Resist Energy(electricity) [3] Battle 20: Scroll of invisibility [3], scroll of prot from evil, scroll summon swarm [3] Battle 21(Fight1): Scroll of alter self [3], Scroll mirror image [3] Battle 22(Fight2): Scroll of invisibilty [3], Scroll mage armor [1] Battle 23(Fight3): Scroll of invisibilty [3], Scroll mage armor [1], scroll summon swarm[3] Battle 24(Fight1): Scroll of alter self [3], Scroll blur [3], scroll mage armor [1] Battle 25(Fight2): Scroll of invisbility [3], Scroll summon swarm [3], scroll mage armor [1] Frozen(Fight3): nothing. Frozen(Fight1): Scroll Invisiblity, Scroll Mage Armor Frozen(Fight2): Scroll See Invisiblity Frozen(Fight3): nothing. Frozen(Fight1): Scrolls Blacklight [5], Invis [3], MA[1] Frozen(Fight2): Scroll Invis [3], False Life [3], Fly [5] Frozen(Fight3): Scroll Mirror Image [3] Frozen(off cycle): nothing Frozen(IMT, RND1): nothing |
| TelinArtho04-25-07, 02:41 PM | [Introduction] As I'm sure you have heard and seen, the situation in Gawane is on the edge of a precarious chasm. It is of the utmost importance that we garner support in the district if the Celestial Expeditionary Forces are going to be able to protect them properly. That said - it seems we have strong opposition that is working against us in, possibly within the underpinnings of the district - perhaps utilizing force, torture and blackmail to keep the people distrustful of us. Captain Mellios and I need to learn more about this force that is opposing us, and hopefully route it out of Gawane or even better out of Gladius. First though, we must know how what they are and what their greater purpose is. What little information I can give you is that there seems to be an Outsider at work, perhaps at the heart of this opposing organization. No one that we have talked to has been able to provide much more knowledge than that - but fear is certainly a common thread. Rhengarvin shakes Leif's hand for good luck. Good luck and godspeed. May you and Sir Valkin prevail in this our time of hope. Okay - there's your knowledge for the three fights. You know one of the fights is going to be an outsider and he is likely the instigator behind this opposing threat. ----------------------- The streets of Gawane are uncharacteristically empty for the time of day. Although it is mid-afternoon on a relatively bright Spring day, few are out and about in the streets - though the reason is not apparent. Just up ahead - Leif watches a man come into view from around the corner of a building. Just as he is about to hail him for information about the oddness of the vacant streets however, the man utters the incantation of a spell and suddenly Leif's vision leaves him. A mere moment later - he is aware again, his senses back to normal. He finds himself in a cavern - likely still in the city - but underneath it. He hears the sounds of people - crying for mercy, pleading for help - and the sounds of their captors issuing them away from Leif. The cavern seems to be a relic from a day long past, perhaps the stripped out remnants of a temple's main chamber. Statues to a god long forgotten line the hall and up ahead a small pool of water glistens. The smell is unlike anything he ever wants to smell again. Death. Dust. Death. Preoccupied with his surroundings - his concern grows as he hears movement nearby. [Initiative] Leif then Monsters Good luck - tough fight ahead. This fight will use the cavern map. Leif starts at (2,29). He is aware of presence elsewhere in the map - but not sure where yet. |
| Sunwolf04-25-07, 02:58 PM | "Keep a sharp look out, Brightwing, we will likely have trouble soon." Leif whispers to Brightwing in thier shared language as he steps behind a nearby rock and hides them both from sight. 5' step behind one of the statues and draw and cast invisibilty from scroll. Share all applicable spells with Brightwing. If we don't notice anything coming for us, cast alterself (ice mephit) from spell slots -- rp form is minor archon, and draw silence rod. So this is a full blown 3fight quest and not a single fight mission? I was under the impression that a single fight sufficient for most missions... |
| TelinArtho04-25-07, 03:17 PM | [You can't take a 5ft step to any statue, but you can start with the scroll in hand - so you'll read the scroll then move to a statue at (2,23)] Leif fades from mortal vision and moves behind a nearby statue. Once there he sees a humanoid form emerge from behind a statue about 120ft away - its body immersed in the wrappings of cloth and mesh. About its neck is a cloak from an ancient time and he can see it bears several javelins strapped to its back. http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Name,M,2,29,2, 23;d=Name,M,29,23,26,21 On sight of the creature - Leif's body stiffens and he feels himself unable to move. [End of round 1] Status: Leif 51/51 (2,23); Invisibility (ends 31), paralyzed (ends 3) Monster 1 (location unknown): xx/xx, buff1 (ends??) Monster 2 (location unknown): xx/xx, buff1 (ends??) Monster 3 (26,21): xx/xx, buff1 (ends??) Rough luck on the save - but at least you are invisible... I'll post their actions while you are paralyzed shortly. |
| TelinArtho04-25-07, 03:33 PM | Leif watches helplessly as the creature approaches his location. Although it clearly cannot see him, it doesn't leave him with any amount of self-assurance that he will make it out of here alive if he doesn't regain control soon. Just as he is about to give up hope though, he feels his limbs move once more. Breathing a quiet sigh of relief, he assesses his situation and knows it is indeed grim... http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Name,M,2,29,2, 23;b=Name,M,5,7,8,9,10,12,13,19;c=Name,M ,30,10,26,10,22,10,15,12;d=Name,M,29,23, 26,21,22,21,14,21 Status, end of round 3: Leif 51/51 (2,23); Invisibility (ends 31), paralyzed (ended) Monster 1 (13,19): xx/xx, buff1 (ends??), buff2 (ends??) Monster 2 (15,12): xx/xx, buff1 (ends??), buff2 (ends??) Monster 3 (14,21): xx/xx, buff1 (ends??), buff2 (ends??) Here's your free information so far. You haven't seen #2 or #1 yet (#1 is blocked by the statue). |
| Sunwolf04-25-07, 04:53 PM | *What was that!!!* Leif feels and echos Brightwing's fear. He silently assumes the shape of a minor archon. If Leif could start with a scroll in hand in round 1, can he also advance the drawing of the rod of silence to round 1 also? If so, use rod and cast silent alter self (ice mephit) from spell slots and rise to ceiling. If not, draw rod and cast silent alter self (ice mephit) from spell slots. With plan to get off ground next round. |
| TelinArtho04-25-07, 05:03 PM | Yes, you can have the Rod - no problem there. Missions are full quests; Operations are single fights. This is a mission. |
| TelinArtho04-26-07, 01:24 PM | Leif transforms himself into a lesser archon and slowly levitates to the ceiling. His movement is clearly heard as the creatures stride closer to him - looking about fervently. As a second creature enters his line of sight - Leif is once again paralyzed with fear. His mind races with the horror of facing these creatures - but his limbs refuse to move. [Okay - you failed the save again. Luckily - since you are invisible - they have little method to detect you unless you are moving around. So while you are paralyzed, the third one enters your starting area - and you fail that save as well... nice job. Luckily it didn't hurt you except run you a few rounds. The three creatures move about the chamber in search of you for a total of 5 more rounds before you are able to move again. Starting round 8 - your action http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Leif,M,2,23;b= Name,M,13,19,7,21,5,27;c=Name,M,15,12,10 ,17,10,25;d=Name,M,14,21,8,25,2,25 |
| Sunwolf04-26-07, 01:59 PM | Leif breathes a sigh of relief, again, and moves out of the cave. Double move E out of the cave (1 hex se and rest east to put some distance between us). Stay up in the air near ceiling. Lief's move is 50' (perfect) while in this form. If they hear him perhaps they will bunch a little closer so Leif can get them all in an AOE. |
| TelinArtho04-26-07, 02:17 PM | They all take a single move, drawing a javelin each. They also draw a potion each. http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Name,M,2,23,22 ,22;b=Name,M,13,19,7,21,5,27,8,24;c=Name ,M,15,12,10,17,10,25,11,22;d=Name,M,14,2 1,8,25,2,25,3,22 |
| Sunwolf04-26-07, 02:39 PM | Leif calls a squad of celestials into being to attack the creatures. Leif will cast black tentacles centered on the lower left vertex of square 1 hex W of the green one. Should catch both green and blue in the AOE. Move 2 hexes south and 1 W to get cover from statue (and down 1 if statue does not go to ceiling). |
| TelinArtho04-26-07, 03:14 PM | Leif casts a spell and help bursts through the floor in the form of stark black tentacles from the higher realms. They immediately grasp the two creatures within their reach and squeeze them soundly. One of the creatures struggles with the tentacles but is unable to break free. The other however, pulls out of its grasp. It is unable to get completely out of the reach of the tentacles, however, and the tentacles soon have it caught up again. The unrestricted creature moves to the edge of the mass of writhing tentacles and stops. Leif feels a pressure in his mind as the creature enters within. Unable to resist the powerful mind on the other end, Leif's brain ceases to act and he slowly descends to the floor. At this point, Leif failed his saving throw versus Brain Lock. The creature outside of the reach of the black tentacles can keep up concentration until either one of the two others escapes and comes up to assault Leif or even just wait until the tentacles disappear, since they can't do enough damage on their own to take down the creatures caught within. Sorry to say - but Leif has no chance of escape that I see. |
| Sunwolf04-26-07, 03:27 PM | Is the brainlock augmented high enough to work on outsiders (like Leif is)? Yep -- should have put up mirror images first -- sigh. phrenic mummies in a cavern is just rough. |
| TelinArtho04-26-07, 04:00 PM | Phrenic Mummy Medium Undead (Psionic) Hit Dice: 8d12+3 (55 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 20 (+10 natural), touch 10, flat-footed 20 Base Attack/Grapple: +4/+11 Attack: Slam +11 melee (1d6+10 plus mummy rot) Full Attack: Slam +11 melee (1d6+10 plus mummy rot) Space/Reach: 5 ft./5 ft. Special Attacks: Despair, mummy rot Special Qualities: Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire Saves: Fort +4, Ref +2, Will +9 Abilities: Str 24, Dex 10, Con —, Int 8, Wis 16, Cha 19 Skills: Hide +7, Listen +8, Move Silently +7, Spot +8, Concentration +9 Feats: Alertness, Great Fortitude, Toughness Environment: Any Organization: Solitary, warden squad (2–4), or guardian detail (6–10) Challenge Rating: 5 Treasure: Standard Alignment: Usually lawful evil Advancement: 9–16 HD (Medium); 17–24 HD (Large) Level Adjustment: — Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 18 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based. Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 18, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease. An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind. Psi-like abilities (Cha-based, ML8): 1–2 3/day—defensive precognition (+3 insight bonus to AC and saves); 1/day—force screen (+5 shield AC) 3–4 3/day—empty mind (+5 will save for 1 round, immediate), mind thrust (8d10, DC18) 5–6 1/day—body adjustment (4d12hp healed)?, brain lock (affects any creature, DC16) 7–8 1/day—aversion (DC18, 10 hours), psionic blast (DC17, 2 round duration) Naturally Psionic +1 PP PR 18 Equipment: Cloak of Charisma +2 (4000gp), 10 Javelins (10gp), Potion of Resist Fire 10 (300gp) #1 - 1 dose of Insanity Mist (Inhaled DC15, 1d4 Wis, 2d6 Wis; 1500gp), 1 dose of Terinav Root (Contact DC16, 1d6 dex, 2d6 dex; 750gp) #2 - 2 doses of Ungol Dust (Inhaled DC15, 1 Cha, 1d6 Cha +1 Cha (Permanent); 2000gp) #3 - 1 dose of Dragon Bile (Contact DC26, 3d6 Str, 0; 1500gp), 5 doses of Large Scorpion Venom (Injury DC18, 1d6 Str, 1d6 Str; 1000gp) Injury and Contact poison prebuffed in order of listing. yeah - the brain lock was augmented enough. I think one would've been just fine - but having the ability to keep you held with concentration is just downright nasty. One thing I'll mention though - your character's saving throws are downright poor. If there is a weakness to him - it is that feature right there. Sorry it didn't turn out better though. Oh - your remaining fights weren't cakewalks either - a guardian naga in the Temple and a Noble Salamander in the City... |
| Sunwolf04-26-07, 04:13 PM | Yuck -- all nasty draws for Leif. Yes, his saves are poor but probably no worse than other straight wizards at this level. |