[MQ] Rhino Rush [EL10] [Archive] - Wizards Community

Post/Author/DateTimePost
Sjiggie

07-06-07, 08:25 AM
This is a miniquest for Aerryl Nalladar to acquire an elite rhinoceros and a dire wolf. If you're not MindwandererB or myself please don't post here but leave your comment in the FoTW thread.

--Questlog--


--Result--
Succes

Aerryl defeats and elf ranger who doesn't show respect for animals.

+3,000xp +5,800gp

--Spell's Used--
none

--Item's Used--
7 arrows (6 hit 2 miss 1 recoverd)

Aerryl Nalladar
"Be glad of the bewitchery of Gladius, for soon your blood will spill upon its soil."

Gender and Race: Female Sylvan Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 4'7", 82 lbs.
Age: 120
Alignment: True Neutral
ECL: Druid 10
Experience: 48,016/55,000

Guild: Member of the Living Tree (TLT)

http://i37.photobucket.com/albums/e61/MindWandererB/Aerryl.gif

Attributes
STR...16 [+3]...(6 pts) [14, +2 racial]
DEX...22 [+6]...(10 pts)[16, +2 racial, +4 item]
CON...10 [+0]...(4 pts) [12, -2 racial]
INT...12 [+1]...(6 pts) [14, -2 racial]
WIS...22 [+6]...(10 pts)[16, +1 lvl4, +1 lvl8, +4 item]
CHA...08 [-1]...(0 pts)

Miscellaneous Statistics
Hit Points: 48 [10 HD] [8 + (4.5 x 9) + (10 HD x 0 Con)]
Armor Class: 21, Touch 16, Flat 14 [10 Base, 6 Dex, 3 Armor, 2 Shield]
Initiative: +6 [6 Dex]
Base Attack Bonus: +7; Grapple: +10 [7 Druid BAB, 3 Str]
Speed (Land): 30 ft [30 base]
Weight Carried: 54.55 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)]


Saves
Fortitude: +10 [0 Con, 7 Druid, 3 Resistance]
Reflex: +12 [6 Dex, 3 Druid, 3 Resistance]
Will: +16 [6 Wis, 7 Druid, 3 Resistance]
(immune to sleep, immune to poison, +2 racial vs. enchantment, +4 vs. spell-like abilities of fey)


Melee Attacks
Club +10/+5, 1d6+3, (20/x2), Bludgeoning
[3 Str, 7 BAB] (Shillelagh: +10/+5, 2d6+4)
Dagger +10/+5, 1d4+3, (19-20/x2), Piercing
[3 Str, 7 BAB] (Silver: 1d4+2)
Scimitar +10/+5, 1d6+3, (18-20/x2), Slashing
[3 Str, 7 BAB]


Ranged Attacks
+1 Darkwood composite longbow [+3] +14/+9, 1d8+4, (20/x3), Range 110 ft, piercing
[6 Dex, 7 BAB, 1 Enhancement] (Rapid Shot: +12/+12/+7; Silver: 1d8+3)
Composite longbow [+3] +13/+8, 1d8+3, (20/x3), Range 110 ft, Piercing
[6 Dex, 7 BAB] (Rapid Shot: +11/+11/+6; Silver: 1d8+2)
Club +13, 1d6+3, (20/x2), Range 10 ft, Bludgeoning
[6 Dex, 7 BAB] (Shillelagh: +14, 2d6+4)
Dagger +13, 1d4+3, (19-20/x2), Range 10 ft, Piercing
[6 Dex, 7 BAB] (Silver: 1d4+2)
Produce flame touch attack +13/+8, 1d6+5, (20/x2), Range 120 ft (no increment), fire
[6 Dex, 7 BAB] (Rapid Shot: +11/+11/+6)

Special Attacks & Abilities
Wild Shape 4/day (Small-Large, 10 hours, see errata or the TLT page (here) for current rules)


Divine Spells Prepared
Orisons [DC 14] Detect Magic, Light, Mending, Mending, Mending, Resistance
Level 1 [DC 15] Entangle, Faerie Fire, Faerie Fire, Produce Flame, Produce Flame
Level 2 [DC 16] Barkskin, Barkskin, Resist Energy, Resist Energy, Warp Wood, Warp Wood
Level 3 [DC 17] Greater Magic Fang, Greater Magic Fang, Poison, Protection from Energy
Level 4 [DC 18] Dispel Magic, Dispel Magic, Flame Strike, Freedom of Movement
Level 5 [DC 19] Animal Growth, Stoneskin, Wall of Thorns
(Spontaneous Casting: Summon Nature's Ally)

Spell Levels Available Per Fight: 20 (6 Orisons)
[60 Total Spell Levels / 3, rounded up: (5 x 1), (6 x 2), (4 x 3), (4 x 4), (3 x 5)]
Caster Level: 10th
Spell levels available for Fight 1: 20 [N/A]
Pearls of Power available: 1 PoP1, 2 PoP2

Feats
Mounted Combat [1st lvl] once per round, substitute Ride check for mount's AC
Point-Blank Shot [3rd lvl] +1 to hit and damage within 30 feet
Rapid Shot [6th lvl] extra ranged attack if -2 penalty taken to all attacks
Craft Wondrous Item [9th lvl]


Skills
Total Skill Points: 65 [65 Druid]
Languages: Common, Elven, Druidic, and Sylvan
[2 Racial, 1 Int, 1 Druid bonus]
Armor Check Penalty: -0

Balance: +6 [6 Dex, 0 Ranks]
Climb: +3 [3 Str, 0 Ranks]
Concentration: +13 [0 Con, 13 Ranks (13 Druid)]
Handle Animal: +14 (Animal Companion: +18)
[-1 Cha, 13 Ranks (13 Druid), +2 Tool]
Hide: +6 [6 Dex, 0 Ranks]
Jump: +3 [3 Str, 0 Ranks]
Knowledge (Nature): +4 [1 Int, 1 Ranks (1 Druid), 2 Class]
Listen: +21 [6 Wis, 13 Ranks (13 Druid), 2 Racial]
Move Silently: +6 [6 Dex, 0 Ranks]
Ride: +21 [6 Dex, 13 Ranks (13 Druid), 2 Synergy (Handle Animal)] (+2 stay in saddle)
Search: +3 (Hidden doors: automatic check)
[1 Int, 0 Ranks, 2 Racial]
Spellcraft: +13 [1 Int, 12 Ranks (12 Druid)]
Spot: +8 [6 Wis, 0 Ranks, 2 Racial]
Survival: +8 [6 Wis, 0 Ranks, 2 Class]
Wild Empathy: +11 (Animal Companion: +15; Magical Beasts: +7)
[-1 Cha, 10 Levels, 2 Synergy (Handle Animal)]


Prefight Actions
- Bring allies: Predator and bat swarm


Equipment Worn and Carried
Traveller's Outfit [0 lbs][0 gp]
Holly and Mistletoe x3 [0 lbs][0 gp]
Spell component pouch [2 lbs][5 gp]
- Diamond dust component for Stoneskin [250 gp]
+1 leather armor [15 lbs][1165 gp]
+1 Arrow Deflecting darkwood buckler [2.5 lbs][9215 gp]
+1 Darkwood composite longbow [+3] [1.5 lbs][2730 gp]
Composite longbow [+3] [3 lbs][400 gp]
Scimitar [4 lbs][15 gp]
Club [3 lbs][0 gp]
Alchemical silver dagger [1 lb][22 gp]
Cold iron dagger [1 lb][4 gp]
43 arrows [0.15 lb each = 5.4 lbs] [0.05 gp each = 1.8 gp]
20 alchemical silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp]
40 cold iron arrows [0.15 lb each = 6 lbs] [0.1 gp each = 4 gp]
Alchemist's Fire x2 [2 lbs][40 gp]
Torch [1 lbs][.01 gp]
Animal signal whistle [0 lbs][50 gp]
Gloves of Dexterity +4 [0 lbs][4000+6000C gp]
Periapt of Wisdom +4 [0 lbs][4000+6000C gp]
Cloak of Resistance +3 [1 lbs][1000+4000CC gp]
Pearl of Power1 [0 lbs][1000 gp]
2x Pearl of Power2 [0 lbs][4000 gpC]
38 charges Wand of Cure Light Wounds [CL 1] [0 lbs][750 gp]
50 charges Wand of Subdual Substituted Produce Flame [CL 9] [0 lbs][6750 gp]

Expendable Items
1 Scroll of Entangle [1] [0 lbs][25 gp]
1 Scroll of Hide from Animals [2] [0 lbs][50 gp]
1 Scroll of Jump [1] [0 lbs][25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
2 Scrolls of Shillelagh [2] [0 lbs][100 gp]
1 Scroll of Resist Energy [2] [0 lbs][50 gp]
1 Scroll of Barkskin [3] [0 lbs][150 gp]
1 Scroll of Bear's Endurance, Bull's Strength [3] [0 lbs][300 gp]
1 Scroll of Delay Poison, Delay Poison [3] [0 lbs][300 gp]
1 Scroll of Lesser Restoration [3] [0 lbs][150 gp]
1 Scroll of Resist Energy, Resist Energy [3] [0 lbs][300 gp]
1 Scroll of Spider Climb [3] [0 lbs][150 gp]
1 Scroll of Summon Swarm [3] [0 lbs][150 gp]
2 Scrolls of Wind Wall [3] [0 lbs][300 gp]
1 Scroll of Daylight [5] [0 lbs][375 gp]
2 Scrolls of Dispel Magic [5] [0 lbs][750 gp]
1 Oil of Magic Weapon [1] [0.1 lbs][50 gp]
1 Oil of Bless Weapon [2] [0.1 lbs][100 gp]
1 Oil of Corrupt Weapon [2] [0.1 lbs][100 gp]
4 Potions of Protection from Evil [1] [0.3 lbs][200 gp]
2 Potions of Protection from Good [1] [0.1 lbs][100 gp]
1 Potion of Invisibility [3] [0.1 lbs][300 gp]
Max total (ECL2 x 50): 5000 gp.

Equipment at Home:
None.


Allies
Maximum CR per ally: 6
Maximum CA of allies: 8

Gender and Race: Female Dire Bat
Size and Type: Large Animal

Attributes
STR 19 (+4) [17 Default, +2 Druid]
DEX 24 (+7) [22 Default, +2 Druid]
CON 18 (+4) [17 Default, +1 8 HD]
INT 02 (-4) [02 Default]
WIS 14 (+2) [14 Default]
CHA 06 (-4) [06 Default]


Miscellaneous Statistics
Hit Points: 68 [8 HD x 4.5 + 8 HD x 4 Con)]
Armor Class: 27, Touch 16, Flat 20 [10 Base, -1 Size, 7 Dex, 2 Armor, +5 base Natural, +4 enhanced Natural]
Initiative: +7 [7 Dex]
Base Attack Bonus: +6 [6 Animal]
Grapple: +14/+9 [6 BAB, 4 Str, 4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight): 40 ft, Good maneuverability [40 Base]
Weight Carried: 60.00 lbs, light encumbrance (Mounted: 198.95 lbs, light encumbrance)
[0-232 (Light), 233-466 (Medium), 467-700 (Heavy)]
[60 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]


Saves
Fortitude: +10 [4 Con, 6 Animal]
Reflex: +13 [7 Dex, 6 Animal] (Evasion)
Will: +8 [2 Wis, 6 Animal] (+4 vs. enchantment)


Melee Attacks
Bite +9, 1d8+6, (20/x2), (Slashing, Bludgeoning, & Piercing)
[4 Str, 6 BAB, -1 Size]

Ranged Attacks
None.


Feats
AlertnessLvl 1 +2 Listen and Spot checks
StealthyLvl 3 +2 Hide and Move Silently checks
Improved Unarmed StrikeLvl 6 Unarmed strikes do lethal damage and don't provoke AoOs

Skills
Balance: +7 [7 Dex, 0 Ranks]
Climb: +4 [4 Str, 0 Ranks]
Hide: +5 [7 Dex, 0 Ranks, -4 Size, +2 Feat]
Jump: -2 [4 Str, 0 Ranks, -6 Speed]
Listen: +16 (+10 if blindsense negated)
[2 Wis, 6 Ranks (4 default, 4 advancement), +4 Racial, +2 Feat]
Move Silently: +12
[7 Dex, 3 Ranks (3 default), +2 Feat]
Spot: +8 (+4 if blindsense negated)
[2 Wis, 0 Ranks, +4 Racial, +2 Feat]
Total Skill Points: 11 [11 Animal]
Armor Check Penalty: -0


Equipment Worn and Carried
+1 Barding, Large Padded [20 lbs][1170 gp]
Saddle, Exotic Military [40 lbs][60 gp]

Special Qualities: Blindsense 40 feet; link, share spells, evasion, devotion
Tricks: Combat Riding package (AttackB, Come, Defend, Down, Guard, Heel), Seek, Attack AllB, PinB
Gender and Race: Male Light Warhorse
Size and Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 17 (–1 size, +1 Dex, +4 natural, +3 armor), touch 10, flat-footed 16
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4, Balance +1, Climb +2, Hide -4, Jump +14, Move Silently +0 [ACP: -1]
Feats: Endurance, Run

Equipment Worn and Carried
Barding, Large Studded Leather [40 lbs][100 gp]
Saddle, Military [30 lbs][20 gp]
+ purchase price of light warhorse [150 gp]

Weight Carried: 70.00 lbs, light encumbrance; (Mounted: 208.95 lbs, light encumbrance)
[0-230 (Light), 231-460 (Medium), 461-690 (Heavy)]
[70 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]

Tricks: Combat Riding package (Attack, Come, Defend, Down, Guard, Heel)
Female Spider Eater
Size and Type: Large Magical Beast
Hit Dice: 4d10+20 (42 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 18 (–1 size, +1 Dex, +4 natural, +4 armor), touch 10, flatfooted 17 [+1 Dodge]
Base Attack/Grapple: +4/+13
Attack: Sting +8 melee (1d8+5 plus poison)
Full Attack: Sting +8 melee (1d8+5 plus poison) and bite +3 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Implant, poison
Special Qualities: Darkvision 60 ft., freedom of movement, lowlight vision, scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +10, Spot +11, Balance +1, Climb +5, Hide -3, Jump +5, Move Silently +1 [ACP: -0]
Feats: Alertness, Dodge

Poison (Ex): Injury, Fortitude DC 17, initial damage none, secondary damage paralysis for 1d8+5 weeks. The save DC is Constitution-based.
Freedom of Movement (Su): Spider eaters have a continuous freedom of movement ability as the spell (caster level 12th). When the spider eater serves as a mount, this effect does not extend to its rider.

Equipment Worn and Carried
Saddle, Exotic Military [40 lbs][60 gp]
Barding, Large Chain ShirtMa [50 lbs][550 gp]

Weight Carried: 90 lbs., light encumbrance (Mounted: 228.95 lbs, light encumbrance)
[90 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]
[0-306 (Light), 307-612 (Medium), 613-920 (Heavy)]

Tricks: Combat Riding package (Attack, Heel, Come, Defend, Down, Guard).

Character Information
Low-light vision
Proficiencies: medium armor and shields; longsword, rapier, longbow, shortbow; club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, & spear.
Automatically search for secret doors when within 5 feet.
Woodland Stride: move through nonmagical undergrowth
Trackless Step: cannot be tracked

·Begin mounted in the center of the square, carrying buckler. Bat swarm begins in the front of the square.
·Buff with Barkskin (shared) and Produce Flame. Direct bat swarm to heel as I search out opponents, then attack. Preference is to casters and opponents with speed less than 40.
·First, attack with rapid shot produce flame. If that runs out or is ineffective, fire arrows with Rapid Shot, maintaining 105' range during my shot, maximum range when not shooting, double-moving if necessary. If opponent is a caster, stay well out of spell range if possible.
·If ranged combat fails for any reason, cast shillelagh from scroll and melee. Remember the +1 to hit from higher ground.
·If opponent is invisible, rely on Predator's Blindsense. Ready faerie fire from scroll to use when opponent is located (e.g. if Predator attacks them).
·If opponent is a competent archer, use entangle. If they are caught in it but are still great at archery, use obscuring mist to shut them down, then send in Predator and shoot blindly, moving if opponent starts shooting at my square. If entangle fails, melee with shillelagh and pray.
·If opponent is an energy-based spellcaster, cast protection from energy from memory (shared). If they have two good types of energy damage, cast two spells, or if necessary, resist energy from a scroll. If they have three or more (like psionics), don't bother with it unless one of their energy types is low-damage.
·If opponent is a grapple build, cast freedom of movement (shared). If grappled anyway, either grapple back or attack with a dagger, whichever has better chances of success.
·If bow is sundered, restore it with mending. Don't use up the last mending, though.
·Use warp wood on all wooden items if opponent has a poor Will save, especially if they have a wooden bow or crossbow and no deepcrystal one.
·Heal with wand of Cure Light Wounds if there is time to do so safely.
·In all cases, remember to use Ride to use my mount as cover (Ride DC 15 [auto-success], +4 AC), and use Mounted Combat to negate any hits on her. Also remember the arrow deflecting buckler (Reflex DC 20).

"Yes, my friend, I can smell the blood, too. It stains every stone of this place, yet it never ceases to flow. Together, you and I, we will seek out the cause of this abberration, this fracture in the circle of life. Together, we will restore balance to the land of Gladius. But to do that, we must first become familiar with this magic of eternal life."

The elven woman before you seems oblivious to your presence, spending most of her attention on the giant, war-clad bat beside her. She is dirty, ill-kempt, and slightly smelly, with twigs in her hair.

Aerryl was born in the wood elf village of Nes'rad, deep in the High Forest. Although she was rarely allowed to go into the forest, she had a strong affinity for animals and respect for nature (stronger than her liking for other elves), and was eventually apprenticed to a druid circle.


Fights results:
1: Win [+900 XP] [+900 gp] vs. Krayko, the Bringer of Frozen Justice (^Rayne^) [TelinArtho]
2: Win [+900 XP] [+900 gp] vs. Torel Nicous (Erithmu) [DTFarstar]
3: 3rd [+600 XP] [+600 gp] vs. Grasshopper (Greezer), Sybil ap Kalten (MitzaVolchenko), and Amaryllis Underhill (Snommelp) [Dracazar]
4: 4th [+300 XP] [+300 gp] vs. Challack (DTFarstar), Trixie the Enchantress (Ariel23), and Mistique (Popcorn) [TelinArtho]
5: Win [+900 XP] [+900 gp] vs. Mindrel Avhost (Zevox) [lonewolf]
6: MQ [+800 XP] [+900 gp] "A Haven for Many" to join TLT [TelinArtho]
7: Win [+1350 XP] [+1350 gp] vs. Anakala (TelinArtho) [DSugui]
8: Win [+1350 XP] [+1350 gp] vs. Vivi Ornitier (Dr. Funk) [Mal-2]
9: Loss [+458 XP] [+489 gp] vs. Mektos (Macbrea) [Malither76]
10: Win [+1375 XP] [+1466 gp] vs. Neidr Bresent (bgt) [Malither76]
11: Win [+1375 XP] [+1466 gp] vs. Loquan Dar'ath (waywreth) [King Uther]
12: Win [+1500 XP] [+1600 gp] vs. Evaine Dreamseeker (Ariel23) [funnymanmike]
13: 1st [+3000 XP] [+3332 gp] vs. Archdevil Asran (Zevox) and The White Hand (TheMagister) [King Uther]
14: Win [+1800 XP] [+2000 gp] vs. Santos Fi'Corma (Gonbow) [Kaigan]
15: Win [+1800 XP] [+2000 gp] vs. Sola Nicous (Erithmu) [Argaud]
16: Win [+2100 XP] [+2600 gp] vs. Perius (Ravashack) [Erithmu]
17: MQ [+1400 XP] [+2000 gp] "Come Under my Hat" to gain Bat Swarm [MitzaVolchenko]
18: Win [+2100 XP] [+2600 gp] vs. 8-headed Hydra [Erithmu]
19: Loss [+630 XP] [+779 gp] vs. Sliver Firebug (MitzaVolchenko) [Zevox]
20: Loss [+750 XP] [+1062 gp] vs. Efreeti [Erithmu]
21: Win [+2250 XP] [+3187 gp] vs. Mind Flayer [Erithmu]
22: Win [+2400 XP] [+3400 gp] vs. Archdevil Asran (Zevox)
23: Loss [+866 XP] [+1227 gp] vs. Archdevil Asran (Zevox) [Iced]
24: Win [+2245 XP] [+3727 gp] vs. Ettin and 3 Brown Bears
25: Loss [+835 XP] [+1392 gp] vs. Gaston Dar'ath (waywreth) [TelinArtho]
26: Loss [+900 XP] [+1494 gp] vs. Va'ria Theladrais (Sindorin) [SauroGrenom]
27: Loss [+900 XP] [+1494 gp] vs. Samuel Highground (lonewolf) [DSugui]
28: Win [+2507 XP] [+4161 gp] vs. Anixx The Warbringer (Iced) [Lonewolf]
29: Loss [+750 XP] [+1245 gp] with The Chameleon (lonewolf) vs. Young Adult Black Dragon and Ogre Mage [Vathelokai]
30: Fail [+900 XP] [+1500 gp] at World Event [Erithmu]
31: MQ [Frozen] [Frozen] "The Day of the Prey" to gain Spider Eater [DSugui]
32: Mission [Frozen] [Frozen] with Vandelar the Red (SoulLord) "Friends of the Forest" to convert followers for TLT [Vathelokai]
33: Loss [+1125 XP] [+2175 gp] vs. Kracknol (SauroGrenom) [Macbrea]
34: Loss [+938 XP] [+1812 gp] vs. Gaston Dar'ath (waywreth) [Abyssal Stalker]
35: Win [+2812 XP] [+5737 gp] vs. Featylec Elendi (Zevox) [TelinArtho]

Iron Man 1: Win vs. Jur, The Mad Magician (Tellish_of_Ket) [Abyssal Stalker]
Iron Man 2: Win vs. Eraca Moralta (Zevox) [TelinArtho]
Iron Man 3: Win vs. Vandelar the Red (SoulLord) [Erithmu]
Iron Man 4: Loss vs. Raskos, the Jade Father (SauroGrenom) [TelinArtho]
Iron Man 5: Loss vs. Silis Lueria (MindWandererB) and Owen Ir'Tolden (Erithmu) [Vathelokai]

[b]Accounting
Starting: 3200 XP
Earned: 44816 XP
Spent: 0 XP
Total: 48016 XP
Starting: 3000 gp
Earned: 61145 gp
Current equipment: -51442.83 gp
Current ally expenses: -2115 gp
Current expendables: -4125 gp
Past expendables: -4428.85 gp
Sales: -41.5 gp
Remaining: 1991.82 gp
Leather Armor [5 gp lost]
Shield, light wooden [1.5 gp lost]
[s]Saddle, Military [10 gp lost]
Barding, Large Studded Leather [50 gp lost]
Light Warhorse [75 gp lost] Changed
Barding, Large Leather [20 gp lost]
Saddle, Exotic Riding [15 gp lost]
Bat Swam ally dismissed (made illegal)

77 Arrows {1:2 3:9 4:3 5:4 6:4 7:1 8:3 9:4 11:5 14:6 15:12 29:7 30:17} [0.05 gp each = 3.85 gp]
12 charges Wand of Cure Light Wounds [1] {2:2 3:3 5:4 9:2 15:1} [0 gp]
3 Scrolls of Faerie Fire [1] {19:3} [0 lbs][75 gp]
1 Scroll of Hide from Animals [1] {6:1} [25 gp]
1 Scroll of Longstrider [1] {25:1} [25 gp]
1 Scroll of Magic Fang [1] {13:1} [25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
1 Scroll of Obscuring Mist [1] [0 lbs][25 gp]
2 Scroll of Shillelagh [1] {7:1 13:1} [50 gp]
1 Scroll of Cat's Grace [3] {25:1} [150 gp]
1 Scroll of Delay Poison [3] {10:1} [150 gp]
3 Scrolls of Resist Energy [3] {2:1 25:2} [450 gp]
1 Scroll of Summon Swarm [3] {3:1} [150 gp]
1 Scroll of Summon Nature's Ally II [3] {25:1} [150 gp]
2 Potions of Protection from Good [1] {2:1 7:1} [100 gp]
2 Potions of Protection from Evil {3:1 7:1} [1] [100 gp]
1 Potion of Protection from Law {27:1} [1] [50 gp]
1 Potion of Protection from Chaos {27:1} [1] [50 gp]
2 Oil of Magic Weapon [1] {5:1 14:1} [100 gp]
3 Potions of Invisibility [3] {16:1 25:1 28:1} [900 gp]
101 charges Brooch of Shielding {9:1} [1500 gp]
1 dose Diamond Dust for Stoneskin {29:1} [250 gp]
MindWandererB

07-06-07, 12:51 PM
Aerryl has come to the realization that she had been complacent for far too long. The time when she could defeat almost any challenge in the arena had long gone, and she now worried greatly about her ability to protect her charges. The uprising of the Church of Denth didn't help matters. Even her trained bat swarm had evidently felt something in the air, as the whole lot of them picked up and left one night. The druid decided not to chase after them; they were probably safer somewhere else.

Now, Aerryl soared high on Predator as she usually did when she needed to think. She flew wherever the wind carried her, only half paying attention to what was going on beneath her. But then something caught her eye....
Sjiggie

07-08-07, 10:36 AM
Flying high above Gladius Aerryl forgot about the city limits and found herself flying over some forest around Gladius. Trying to find a landmark that could help her finding the way to Gladius she saw a flash of metal in the moonlight on the ground in a clearing of the forest. Swooping down on predator to examine it a bit closer she saw that a humanoid figure was beating down upon a rather larged size wolf.
MindWandererB

07-08-07, 06:06 PM
The druid couldn't let that stand, of course. She casts barkskin, sharing it with Predator, draws her bow, and heads in closer.

Race? Weapon/armor? Any other info?
Sjiggie

07-08-07, 07:25 PM
As predator closes the distance on the humanoid Aerryl sees that it is an elf wearing a chain shirt and wielding a longbow.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,25,25,A erryl+Predator;b=Name,M,17,16,Elf
Assume that it is all forest so no marsh/water
MindWandererB

07-08-07, 07:46 PM
I'm also assuming that the forest's canopy doesn't apply, so Predator can fly over the trees.

"Halt, you! Explain yourself!" the druid shouts out, hoping to avoid a fight.
Sjiggie

07-09-07, 07:44 AM
The elf hits the wolf once more before he turns around and faces Aerryl Mind your own business this wolf doesn't want to listen to me so I'm teaching it the hard way. Now you better leave again before I might hurt you.

Yes canopy is also gone
MindWandererB

07-09-07, 12:21 PM
"This is my business. I am Aerryl Nalladar, head druid of The Living Tree, and all of nature's creatures in this area are under my protection. Leave now: this is your last warning."
Sjiggie

07-09-07, 04:24 PM
Even if you we're the god of the wolves you should leave now before you might get hurt. I'm not known to be gentle and friendly to people who interfere with my business To further show his intensions the man drops his sword and draws a longbow nocking an arrow onto it and points it towards Aerryl.
MindWandererB

07-09-07, 05:28 PM
Aerryl, her bow already out, is quick to respond, pelting the elf with arrows.

Rapid Shot the sucker. When he retaliates, remember my Arrow Deflecting buckler, and ride for cover/Mounted Combat.
Sjiggie

07-09-07, 08:20 PM
Aerryl unleashes a hail of arrows onto the elf who gets hit twice.
The elf grabs a scroll and cast from it. Its skin toughens it calls out to something Wings come here
From the west a large bat appears and flies towards the elf

Aerryl 48/48hp
Elf -17/xx buff 1

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,25,25,A erryl+Predator;b=Name,M,17,16,Elf;c=Name ,L,1,17,9,16,Wings
Can you give me some tactics to work with your opponent is an elf ranger
MindWandererB

07-09-07, 10:10 PM
Aerryl does have Spellcraft, so bear that in mind when it comes to scrolls. I'm assuming that one was something minor and benign, like Barkskin.

I can't say this worries me overmuch. The bat is pathetic, but Predator can attack it if it closes to melee. (Use sequence: Predator attack, 5' step away, Aerryl's turn.) Unless the ranger becomes airborne somehow, I should win an archery duel in a matter of rounds. Keep it going, and let me re-assess only if it doesn't seem to be working (if I'm getting my butt kicked) or if the ranger does something very creative.
Sjiggie

07-10-07, 04:38 AM
Aerryl shoots the elf for another round and 3 arrows hit him. The elf shoots back at Aerryl but the arrows miss because Aerryl dodges beside the flank of Predator. The bat flies alongside the elf and he fast mounts it. Aerryl unleashes 3 more arrows but this time one of them misses but the other 2 still hit the ranger and drop it.

Aerryl 48/48hp
Elf -59/58 (unconsiousness) (barkskin)
MindWandererB

07-10-07, 12:40 PM
Aerryl's first priority is to dash down to the injured wolf, using her wild empathy to get close enough to it to examine its wounds. Only after making sure it is safe does she examine the ranger to make sure he doesn't die.
Sjiggie

07-10-07, 03:25 PM
Aerryl lets predator land nearby the wolf but far away enough to don't scare the animal. As she approaches the wolf it runs away into the bushes. You will never catch him again... the ranger says with his last breath before he fades into unconsiousness again. Aerryl quickly checked that the man doesn't die from his wounds and heads after the wolf. She soon finds the tracks left by the wolf and follows them. As he reaches an open spot in the forest she sees the wolf standing by an even more wounded Rhinoceros. The wolf growls angry at Aerryl.
MindWandererB

07-10-07, 06:19 PM
The druid takes out some of the meat that she usually carries for Predator. The bat squeaks, but does not interfere. Cautiously, she approaches the wolf with the meat in hand, using her wild empathy ability to seem nonthreatening.
Sjiggie

07-10-07, 06:56 PM
The wolf finally lets Aerryl come near him and Aerryl has the time to examine its wounds. After treating the wolf he turns his attention to the Rhino. The wolf growls again but a soothing word from Aerryl stops it for becoming hostile and Aerryl can treat the wounds of the Rhino without hinder from the wolf. After a short time both of the animals are out of a life threatening condition and slowly regain their strenght. Aerryl knows that he has to return to Gladius but somehow he can't leave the animals here in their condition...
MindWandererB

07-10-07, 07:04 PM
Aerryl returns to where she left the unconscious ranger. She binds him using his own clothing and ties him to Predator's back. With a quick but light slap, she sends the dire bat winging back to TLT's headquarters, where her guildmates should figure out what to do.

After that is taken care of, she returns once again to the injured animals and slowly coaxes them to follow her on the long walk back to her home, where she could treat them enough to survive on their own again.

I think that about covers it. Thanks for the run!