MQ: Finding Sanctuary (ECL8) [Archive] - Wizards Community

Post/Author/DateTimePost
SauroGrenom

04-05-07, 10:47 PM
This is a MQ for PsiBeast to have some RP fun. If you are not Vathelokai or SauroGrenom, please don't post here.

For RP purposes we are going to assume that the following MQ is conducted before PsiBeast arrives at the PSI Consortium. The goal of the MQ is to find the Consortium (although the character is already a PSI member).

Goal: Defeated a gargantuan spider stalking the astral plane

Used: 14 charges Dorje crystal shard ML2, 14pp.

Rewards:2400xp,3400gp

Psibeast
Gender and Race: Female Tiefling
Size and Type: Medium Outsider [native] [psionic]
Height and Weight: 5' 6" 150 lbs.
Age: Middle Aged [500 years] (+1 mental, -1 physical)
Alignment: Neutral
ECL: 8 (1 LA, 7 Psion (Egoista))
Experience: 31,400/???

Guild: None Yet

Link to Shapeshifing Forms Page

Attributes
STR 10 (+0) [2 pts] [10 Base, -1 Age, +1 Advance]
DEX 14 (+2) [5 pts] [13 Base, +2 Racial, -1 Age]
CON 12 (+1) [3 pts] [11 Base, -1 Age, +2 enhancement]
INT 24 (+7) [13 pts] [17 Base, +2 Racial, +1 Age, +4 enhancement]
WIS 14 (+2) [5 pts] [13 Base, +1 Age]
CHA 13 (+1) [8 pts] [14 Base, -2 Racial, +1 Age]

Miscellaneous Statistics
Hit Points: 34.5 [7 HD] [4 (Psion) + (2.5 (Psion) x 7) + (1 x HD (Con)) +6 (Feat)]
Armor Class (Normal): 12 [10 Base, 2 Dex]
Armor Class (Touch): 12 [10 Base, 2 Dex]
Armor Class (Flat-Footed): 10 [10 Base]
Initiative: +2 [2 Dex]
Base Attack Bonus: +3 [3 (Psion)]
Grapple: +3 [Escape Artist +2] [+3 BAB, +0 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 10 lbs, light encumbrance
[0-30 (Light), 31-60 (Medium), 61-90 (Heavy)]

Saves
Fortitude: +3 [+1 Con, +2 (Psion)]
Reflex: +4 [+2 Dex, +2 (Psion)]
Will: +7 [+2 Wis, +5 (Psion)]

Melee Attacks
Touch +3 [+0 Str, +3 BAB]
MW flail +4 1d8 [20/x2] bludegeon {trip; disarm+2} [+0 Str, +3 BAB, +1 MW]
MW guisarme +4 2d4 [20/x3] slash {reach; trip} [+0 Str, +3 BAB, +1 MW]

Ranged Attacks
Ranged touch +5 [+2 Dex, +3 BAB]
dorje of crystal shard "Pistol" +5 ranged touch 2d6 [20/x2] pierce {ray} 60 ft [+2 Dex, +3 BAB]

Special Attacks & Abilities
Darkness 1/day (on object, 10 minutes, 20 ft radius)
Energy Resistance 5 (fire, cold, electricity)
Proficient with all martial and simple weapons
Darkvision 60 ft.

Powers Known
Level 1 [DC 18]
Vigor [Personal; 5 temp HP per PP spent; 1 min/lv.; Material and Olfactory]
Empty Mind [Personal; +2 will save; 1 round; Immediate manifest; augment +1 to will for 2 pp; Auditory]
Force Screen [Personal; +4 shield bonus; force effect; 1 min/lv.; augment +1 per 4pp; Auditory]
Inertial Armor [Personal; +4 armor bonus; force effect; 1 hour/lv.; augment +1 per 2pp; Visual]
Mind Thrust [Close range; 1d10 per pp; instant; Mind-affecting; will negates; auditory]

Level 2 [DC 19]
Ego Whip [Medium range; one creature; 1d4 Chr damage and daze 1 round; will for 1/2 and no daze; mind-affecting; augment extra 1d4 and +2 DC per 4pp; auditory display]
Energy Push [Medium range Ray; 2d6 energy damage and 2d6 impact damage; reflex half vs energy, str check vs DC negares impact; move 5 ft per 5 damage; augment extra 1d6 energy and impact and +1 DC per 2pp; Auditory and Visual]
Animal Affinity [Personal; +4 stat; 1 min/lv; augment boosts an extra stat per 5pp; Material]
Concussion Blast [Medium; one creature or object; 1d6 force or non-lethal; no save; augment 1d6 per 2pp and extra target per 2pp; Auditory]
Level 3 [DC 20]
Touchsight [Personal; 60 ft emanation; ignore concealment and autosucceed spot and listen; augment 10 larger per 2pp; Visual]
Dispel Psionics [Medium; one target or 20 ft burst; ML check vs DC 11+ML; augment +2 to ML check for 1pp, max +10; Visual]
Hustle [Personal; 1 extra move action; Instant manifest; Auditory]
Ectoplasmic Form [Personal; become shaped cloud of ectoplasm; DR 10/Psi, fly 20perfect, immune to poison and crit; some equipment dosn't work; manifest powers with concentration DC 20+PL; Olfactory]
Level 4 [DC 21]
Empathic Feedback [Personal; melee attackers take 5 damage or damage they caused (whichever is less) on successful hit; no save, no SR, no damage type, bypasses DR and resistance; mind-affecting; 10 min/lv; augment 1 more damage per 1pp; Auditory and Material]
Metamorphosis [Personal; 1 min/lv if creature or 10 min/lv if object; See link at top of sheet; Material and Olfactory]

Power Points Available Per Fight: 24 [70 Total Power Points / 3, rounded up]
Total Power Points: 70 [(46 (Psion), 24 (Int)]
Manifester Level: 7

Feats
Rapid Metabolism Psion 1 [Heal 2xcon modifier per day in addition to 1xHD per day]
Psionic Body Lvl. 1 [+2 max hp per psionic feat]
Craft Universal Psionic Item Lvl. 3 [Craft general use items at 1/2 market price]
Metamorphic Transfer Psion 5 [Gain 3 uses of 1 (Su) ability when shapeshifting]
Metamorphic Transfer Lvl. 6

Skills
Total Skill Points: 70 [70 (Psion)]
Languages: Common, Infernal, Goblin, Orc, Halfling, Dwarf, Draconic [2 Racial, 5 Int]
Armor Check Penalty: +0 [0 Armor]

Spot: +2 [+2 Wis, 0 Ranks (0 (Psion)]
Listen: +2 [+2 Wis, 0 Ranks (0 (Psion)]
Move Silently: +2 [+2 Dex, 0 Ranks (0 (Psion)]
Hide: +4 [+2 Dex, 0 Ranks (0 (Psion), +2 Race]

Balance: +2 [+2 Dex, 0 Ranks (0 (Psion)]
Climb: +0 [+0 Str, 0 Ranks (0 (Psion)]
Jump: +0 [+0 Str, 0 Ranks (0 (Psion)]
Swim: +0 [+0 Str, 0 Ranks (0 (Psion)]

Autohypnosis: +24 [+2 Wis , +10 Ranks (10 (Psion)) +10 (enhancement), +2 syn(concentrate)]
Bluff: +3 [+1 Cha, 0 Ranks, +2 Race]
Disguise: +11 [+1 Cha, 0 Ranks, +10 Equipment]
Concentration: +21 [+1 Con, +10 Ranks (10 (Psion)) +10 (enhancement)]
Knowledge (Arcana): +16 [+7 Int, +9 Ranks (9 (Psion))]
Knowledge (Nature): +16 [+7 Int, +9 Ranks (9 (Psion))]
Knowledge (Psionics): +19 [+7 Int, +10 Ranks (10 (Psion)), +2 syn(autohypnosis)]
Knowledge (The Planes): +17 [+7 Int, +10 Ranks (10 (Psion))]
Knowledge (Dungeoneering): +8 [+7 Int, +1 Ranks (1 (Psion))]
Psicraft: +18 [+7 Int, +9 Ranks (9 (Psion)), +2 syn(know:psionics)]
Spellcraft: +10 [+7 Int, +1 Ranks (2 (Psion)), +2 syn(know:arcana)]

Prefight Actions
Giggle.

Equipment Worn and Carried
3rd eye of concentratec {eye slot} 5,000gp
ring of self sufficiencyc {left hand} 5000gp
Headband of intc +4 {hat slot} 8,000gp [5 credits]
amulet of health +2c {neck slot} 2,000gp [5 credits]
robe of disguise {robe slot} 1800gp [5 credits]
Masterwork flail 308gp 5lbs.
Masterwork guisarme 309gp 12lbs
dorje of enlarged crystal shard ML2 [31/50 charges] 1500gp
dorje of enlarged crystal shard ML2 [50/50 charges] 1500gp
3583gp in gems and crystals

Expendable Items
Max total (ECL2 x 50): 3200 gp

potion of invis 300
powerstone of combat 1: energy adaption specified x2, offensive precience x3, synesthete x1 250gp
4 crawling tattoos of energy pushc 600
powerstone of tools 1 (DC 16): detect psionics, far hand, know direction and location, senselink, call to mind 125gp
powerstone of tools 2 (DC 17): elfsight, identify, knock, lock, tongues, sustenance 900gp

Note: see manifesting unknown powers (http://www.d20srd.org/srd/psionic/psionicPowersOverview.htm#manifestAnUnkn ownPowerFromAnothersPowersKnown) in relation to powerstones of tools

Current 3FC Information


Time Before Fight: ? hrs
Prebuffs/Ongoing Effects: none
Items Used: ?
Spells or Powerpoints Used: ?
x/day Abilities Used: ?
Free Activity: Guard


Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: none
Items Used: ?
Spells or Powerpoints Used: ?
x/day Abilities Used: ?
Free Activity: Guard


Fight Results

Completed MiniQuest (SauroGrenom) - "The Beast Within" [2400 xp] [3400 gp] [Link to full Quest]

[thread=???????] Campaign for PSI (SauroGrenom) - "Title" [???]



Full Thread
SauroGrenom

04-05-07, 11:05 PM
After leading the others into the Astral, time becomes strange... The others leave or are lost and now you are alone again. You've never been totally alone... Always there was another in a nearby cage, but now loneliness.

The mists hide the world from you... The fogs shift and belch forth strange things that fade away. Time holds still, but things move and the world changes.

There must be a place. A sanctuary that is firm, but no restricting. A Place a Time best for you... In the Astral you drift...looking for your place...

But you are not the only thing that drifts in the mists... Suddenly in moment like all the others, but also unlike them, from the fogs materialize a huge form with many eyes and many legs that bears down upon you... 20' tall and harry, an unnaturally large spider races out of the fog toward you.

The roller is down. Otherwise I'd roll initiative. I'm content to wait another day and see if it comes up. If not, then I'll go back to using Invisible Castle.
Vathelokai

04-05-07, 11:24 PM
Delay is fine with me. Any appropriate knowledges for this spider?

Off to bed for me...:zzz:
SauroGrenom

04-06-07, 10:09 AM
Gargantuan vermin. Hunter spider. Standard from the SRD.
Vathelokai

04-06-07, 10:55 AM
Well... when the roller gets back up, manifest ectoplasmic form (immune to poison and crits and DR 10/psionics), then ego whip it twice. Should handle it. If I take more than 2/3 damage to HP, then manifest metamorph into avoral and heal up.

Busy day for me, but I should be on tonight.
SauroGrenom

04-06-07, 11:13 AM
Ego whip is Mind Effecting.... Vermin are immune.
Vathelokai

04-07-07, 12:04 PM
Well, that's bad. Lets see....
ectoplasmic form and keep moving away from it. Then manifest force screen and inertial armor for 1 pp each. Manifesting 1st lv powers is automatic from my concentration check. Metamorphosis into an avoral (but don't dismiss ecto-form) and get SU lay on hands. Should be a DC 24 concentration. That will heal me 16 hp (from the metamorphing). Then manifest offensive precience from stone and blast away with the dorje of shards; I should have +9 to hit vs touch ac 9 for 2d6+2 damage. When below half hp use lay on hands to refil hp.

I hate blowing through my dorje like that, but vermin are not the most psion friendly opponents. Should be quick to run anyway.
SauroGrenom

04-07-07, 03:38 PM
(1)The spider moves before you can react, and it bears down on you racing toward you. Reacting on defensive instinct, you focus your mind and shift into a form of mindstuff.

(1) The spider lunges at you with its tremendous jaws and bites with incredible force (5hp after DR). You manifest a screen of force that protects you.

(2) The spider continues to bite and manages to penetrate your force shield (12hp). You protect yourself with another force effect.

(3) The spider bites again and it's jaws are deflected by your protections. You shift forms and become an Avoral (Heal 16hp now -1hp).

(4) The spider bites at your again but your new form is more dexterous and you avoid the bite. (You cannot activate magic items while in this form, so no powerstone). You draw your dorje and strike the creature a glancing blow (3hp).

(5) The dance begins in earnest and the gigantic creature continues to bite at you, and you blast away with your dorje. (you hit 11hp)

(6) You adroitly flit away from the snapping jaws and blast the creature (3hp).

(7) The spider nips a wing tip and your shot goes wide (3hp damage to you).

(8) You trade grievous blows (13hp to you 7hp to spider).

(9) You trade grievous blows (9hp to you 10hp to spider).

(10) You trade grievous blows (7hp to you 7hp to spider).

(11) You trade grievous blows (9hp to you 17hp to spider).

(12) The spider is distracted by the last blow, and misses. However you land a solid blow (9hp to spider).

(13) The lands a solid blow (12hp) and you heal yourself (restore 54hp).

(14) The spider hits again (11hp) and you reply with another blast form the dorje(9hp)

(15) You trade grievous blows (11hp to you 7hp to spider).

(16) You trade grievous blows (2hp to you 6hp to spider).

(17) You hit the spider but it misses you (8hp to spider)

(18) You trade grievous blows (8hp to you 5hp to spider). The last blast catches the spider in the eye, and it shudders for a moment then falls to the ground unconscious.
SauroGrenom

04-07-07, 03:57 PM
You heal yourself as best you can, and relax to your normal form.

The unconscious form of the hulking spider lies beside you... it twitches slightly and slowly oozes ichore.

Leaving the creature, you walk onward through the mists. They swirl in a gentle breeze as you move forward. The breeze increases as you continue, and moving against it you suddenly break out into a place where a tremendous fount of light rises and pierces the mists. An open place surrounds the fount, and you feel safe here. You can see this place is coterminous with another place. Another world, where grand building and small forms live and bask in the light of the other side of the fount.

You shift forms, and feel the thin membrane of existence that separates the two places... Push... Yield... Push harder... Suddenly, with a sound you cannot hear, but washes over you mind, the membrane passes over you and you are on the inside, or the outside... There are smells, and the mists are gone. It looks like an attic.