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| hogarth03-07-07, 09:22 PM | This is a (frozen) guild miniquest for Archdevil Asran to assault the Stygian Strikers. If you aren't hogarth or Zevox, please do not post in this thread. If you see a need to comment, the Tavern or Fights of the Week threads would be the best place. This is fight 3 of his cycle. Week 1: Asran fought three red dragons valiantly, but was beaten. [failed] Asran is on his 3rd fight of his cycle. Expendables used: frozen Archdevil Asran I shall find a way to purge this taint from my blood. Male Half-Fiend [Human base] Medium Outsider (Extraplanar) Lawful Evil Ranger 2/Fighter 4 (LA +4) [ECL 10] XP/TNL: 52,747/55,000 [15,500 start + 18,747 fights + 18,500 quests] Height 7’2’’, Weight 204 lbs, Age 259 (Ageless) Fiend of the EAST HABARI TRADE COMPANY Deity: None. (Formerly served Mephistopheles, Lord of Cania) Activities this week: Striking at the fools who have attacked the EHTC's caravans. Fight 1 [Frozen] Time Between Fights: 4 hrs Ongoing Effects: Extended Mage Armor (Senorda, 10 hours left) Items Used: 2 tattoos of force screen, 1 arrow, potion of invisibility, 3 flasks of alchemist's fire, 4 charges from wand of magic missiles. Spells/PP Used: Senorda (Polymorph, Extended Mage Armor) x/day Abilities Used: None. Free Activity: None. Fight 2 [Frozen] Time Between Fights: 4 hrs Ongoing Effects: Extended Mage Armor (Senorda, <4 hours left), Arynat died. Items Used: Scroll of Heroism, Scroll of Flame Arrow, 9 charges Wand of Magic Missiles [CL 9th]. Spells/PP Used: Senorda (Alter Self, Black Tentacles, Resist Energy) x/day Abilities Used: None. Free Activity: None. STR...22 [+6]...(10 pts) [16, +4 racial, +2 enhancement] DEX...18 [+4]...(4 pts) [12, +4 racial, +2 enhancement] CON...18 [+4]...(10 pts) [16, +2 racial] INT....10 [+0]...(0 pts) [8, +2 racial] WIS...14 [+2]...(6 pts) CHA...20 [+5]...(6 pts) [14, +2 racial, +1level, +3enhancement] Hit Points: 58 [6 HD] [8Rng + (5.5*4)Ftr + 4.5Rng + (4*6)con] AC 23 [+4dex, +7armor, +2natural], Touch 14, Flat 19 [+7armor Mithral Breastplate (+2), +1natural Amulet of Natural Armor +1] Initiative: +4 [4dex] BAB/Grap: +6/+12 [+6bab, +6str] Speed 30ft, Fly 30ft (Average) Damage Reduction 5/magic Spell Resistance 16 Saves: Fort +11 [3rng +4ftr +4con] Refl +8 [3rng +1ftr +4dex] Will +3 [0rng +1ftr +2wis] Attacks: Melee “Hell’s Bleeder” (+1 Battleaxe) +13/+8 melee, 1d8+7 [20/x3] [+6/+1bab, +6str, +1enh] Claw (secondary) +10 melee, 1d4+3 [20/x2] [6bab, +6str, -2secondary] Bite (secondary) +10 melee, 1d6+3 [20/x2] [6bab, +6str, -2secondary] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +13/+8 melee, 1d12+10+1d6(fire) [20/x3] [+6/+1bab, +6str, +1enh] Full Attack: Greataxe + Bite (secondary) Masterwork Cold Iron Battleaxe +13/+8 melee, 1d8+6 [20/x3] [+6/+1bab, +6str, +1MW] Masterwork Silver Battleaxe +13/+8 melee, 1d8+5 [20/x3] [+6/+1bab, +6str, +1MW] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) Claw +12 melee, 1d4+6 [20/x2] [6bab, +6str] Full Attack: Claw x2 + Bite (secondary) Bite +12, 1d6+6 [20/x2] [Generally used in grapple or for AoOs when holding bow] [6bab, +6str] Ranged “Cania’s Icicle” (+1 Composite Longbow (str+6)) +11/+6 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh] - Rapid Shot +9/+9/+4 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh, -2rapid shot] Sunder “Hell’s Bleeder” (+1 Battleaxe) +17/+12, 1d8+7. [+3 damage when held 2-handed] [+6/+1bab, +6str, +1enh, +4Improved Sunder] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +21/+16, 1d12+10+1d6(fire). [+6/+1bab, +6str, +1enh, +4Two-handed, +4Improved Sunder] Conditional Attack Modifiers: +2 damage melee and ranged vs Humans. +6 damage melee Smite Good. +2 attack and x2 damage melee Diving Charge. +1 to 6 damage (doubled with two-handed weapons) and -1 to 6 attack melee Power Attack. - 1 damage ranged w/ silver arrows. Feats: Multiattack [Human bonus] Track [Ranger bonus] Power Attack [1st level] Improved Sunder [Fighter 1] Blind-Fight [Fighter 2] Hover [3rd level] Rapid Shot [Ranger bonus] Cleave [Fighter 4] Leadership [6th level] [Score: 16 (Cohort), 18 (Followers)] Human Racial +4 Skill points 1st level Bonus Feat 1st level +1 Skill Point per level Favored Class: Any (Fighter) Half-Fiend Racial (Template) Ability score bonuses: +4str, +4dex, +2con, +2int, +2cha. Claw and Bite weapons (treated as magical for damage reduction purposes) Natural Armor +1 Fly at base land speed (average maneuverability). Outsider type Smite Good 1/day (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities: Darkness 3/day [CL 5], Desecrate 1/day [CL 5], Unholy Light 1/day [CL 5] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 10+HD Level Adjustment +4 Ranger Class Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Track (bonus feat) Wild Empathy ([i]Like diplomacy, but on Animals. Add Ranger level and charisma bonus) Combat Style (Archery) (Free Rapid Shot bonus feat, does not require prereqs, while wearing light or no armor only.) Fighter Class Proficient w/ all simple and martial weapons, all armor, all shields. Bonus Feats 1st, 2nd, & 4th level. Special Abilities: Smite Good 1/day [1/1 remaining] (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities [CL 6th]: - Darkness 3/day [3/3 remaining] - Desecrate 1/day [1/1 remaining] - Unholy Blight 1/day (DC 19) [1/1 remaining] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 16 Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Wild Empathy (Like diplomacy, but on Animals. Add Ranger level and charisma bonus.) Skills (36 Ranger, 12 Fighter): +3 Balance [0rnks, +4dex, -1armor] +5 Bluff [0rnks, +5cha] [+2 vs humans] +5 Climb [0rnks, +6str, -1armor] +16 Handle Animal [9rnks, +5cha, +2circumstance] [3Rng, 6Ftr] +8 Hide [5rnks, +4dex, -1 armor penalty] [5rng] +9 Intimidate [4rnks, +5cha] [4Ftr] +5 Jump [0rnks, +6str, -1armor] +2 Knowledge (Religion) [2rnks, +0int] [4rngcc] +8 Listen [6rnks, +2wis] [6rng] [+2 vs humans] +8 Move Silently [5rnks, +4dex, -1 armor penalty] [5rng] +10 Profession (Torturer) [6rnks, +2wis, +2circumstance (MW Torturer’s Tools)] [6rng] [Make money: (10+10)*10 = 200 gp] +2 Sense Motive [0rnks, +2wis] [+2 vs humans] +7 Spot [5rnks, +2wis] [5rng] [+2 vs humans] +2 Survival [0rnks, +2 wis] [+2 vs humans] Speaks Common, Infernal, and Abyssal. [2RngCC, 2FtrCC] Buffs and Prefight actions: Sharpen Hell’s Bleeder and Hell’s Cleaver. Bring Senorda and Arynat (ECL 8 & Class Ally, 25% rewards adjustment.) Senorda casts Extended Mage Armor on self fight 1 (4 hours remaining). Arynat turns invisible (At will spell-like ability, duration 6 minutes). Equipment: “Cania’s Chill Ward” (+2 Mithral Breastplate) [15 lbs][8,200 gp] [armor penalty -1, max dex 5, light armor] “Hell’s Bleeder” (+1 Battleaxe) [6 lbs][2,010 gp] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) [12 lbs][11,020 gp] “Cania’s Icicle" (+1 Composite Longbow (Str+6)) [3 lbs][3,000 gp] Masterwork Cold Iron Battleaxe [6 lbs][320 gp] Masterwork Silver Battleaxe [6 lbs][400 gp] Amulet of Natural Armor +1 [0 lb][2,000 gp] Belt of Giant Strength +2 [1 lb][4,000 gp][5o] Gloves of Dexterity +2 [0 lbs][4,000 gp] Cloak of Charisma +3 [1 lbs][9,000 gp][5o (http://boards1.wizards.com/showthread.php?p=9986771&postcount=279)] Quiver with 106 105 arrows [15.9 lbs][5 gp 3 sp] - 37 Cold Iron arrows [5.55 lbs][3 gp 7 sp] - 40 Silver arrows [6 lbs][82 gp] Brooch of Shielding [101/101] [0 lbs][1,500 gp] Mephistopheles’ Seal [1 lb][25 gp] [Treat as Silver Unholy Symbol] Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp] Miscellaneous Items in Belt Pouch Wand of Cure Light Wounds [20 charges] [CL 1st] [.1 lb][750 gp] Wand of Cure Light Wounds [50 charges] [CL 1st] [.1 lb][750 gp] Masterwork Whistle [1 lb][50 gp] Strange Holy Symbol [Quest Item] Ancient Tome [Quest Item] Baphomet's Notes [Quest Item] Potions in Belt Pouch 3x Potion of Shield of Faith +2 [CL 1st] [.1 lbs each][50 gp each] 2x Oil of Magic Weapon [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Good [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Evil [CL 1st] [.1 lbs each][50 gp each] 1x Potion of Invisibility [CL 3rd] [.1 lbs][300 gp] Psionic Tattoos 5x 3x Tattoo of Force Screen [ML 1st] [0 lbs][100 gp each] Expendables: 3,850/5,000 gp Allies and Equipment "Wrath", Hell's Fury [Quested][Handle animal Advanced Dire Bat ally][5o] "Malice", Hell's Fury [Quested][Handle animal Dire Bat ally] "Senorda Lilyst", Tiefling Transmuter 7 [Quested][Leadership Cohort] 2x Large Leather Barding (on Wrath and Malice) [30 lbs each][40 gp each] Equipment at Home: Gold: 46 gp Masterwork Torturer’s Tools [1 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 73.95 lbs [b]Wrath, Hell's Fury Genderless Fury [Consider it a Male Advanced Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 4 Str 18 [+4], Dex 22 [+6], Con 17 [+3], Int 2 [-4], Wis 14 [+2], Cha 6 [-2] [+1 str @ 8 HD] Hit Points: 82 hp [11 HD] [(4.5*11)Animal + (3*11)con] AC 22 [–1 size, +6dex, +5natural, +2armor], Touch 15, Flat 16 [+2 Large Leather Barding] BAB/Grap: +8/+16 [8bab, +4str, +4size] Space/Reach: 10ft/5ft Speed: 20ft, Fly 40ft (good) [Base 20ft, Fly 40ft (good)] Saves: Fort +10 [7Animal, +3con] Refl +13 [7Animal, +6dex] Will +9 [7Animal, +2wis] Attacks: Bite +12 melee, 2d6+6 [20/x2] [8bab, +4str, -1size, +1focus] Feats: Alertness [1 HD] Stealthy [3 HD] Improved Natural Attack (Bite) [6 HD] Weapon Focus (Bite) [9 HD] Special Abilities: Blindsense 40ft (A Hell's Fury uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the Fury unless it can actually see them.) Tricks (Wrath): Defend, Attack, Heel, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] Skills: (14 Animal) +4 Hide [0rnks, +6dex, +2stealthy, -4size] +19 Listen* [11rnks, +2wis, +2alterness, +4racial] [11Animal] +11 Move Silently [3rnks, +6dex, +2stealthy] [3Animal] +8 Spot* [0rnks, +2wis, +2alterness, +4racial] *Racial bonus to Listen and Spot lost if blindsense is negated. Miscellaneous Statistics: Encumbance: 0-200 (light), 201-400 (medium), 401-600 (heavy) Weight carried: 30 lbs Malice, Hell's Fury Genderless Fury [Consider it a Female Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 2 Malice is standard Dire Bat with +2 armor to AC (Lage Leather Barding) the following tricks: Tricks (Malice): Attack, Heel, Defend, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] Senorda Lilyst Female Ancient Baatezu Seer [Consider Tiefling] Medium Outsider (Native) Lawful Evil Transmuter 7 (LA +1) [ECL 8] Height 5’6’’, Weight 121 lbs, Age Uknown Deity: None. STR...8 [-1]...(0 pts) DEX...16 [+3]...(6 pts) [14, +2racial] CON...12 [+1]...(4 pts) INT....22 [+6]...(13 pts) [17, +2racial, +1 4th level, +2enhancement] WIS...10 [+0]...(2 pts) CHA...6 [-2]...(0 pts) [8, -2racial] Hit Points: 26 [7 HD] [4Wiz + (2.5*6)Wiz + (1*7)con] AC 17 [+3dex, +4armor], Touch 13, Flat 14 [+4shield Shield] [Extended Mage Armor prebuffed] Initiative: +3 [3dex] BAB/Grap: +3/+2 [+3bab, -1str] Speed 30 ft Saves: Fort +3 [2Wiz, +1con] Refl +5 [2Wiz, +3dex] Will +5 [5Wiz, +0wis] Attacks: Masterwork Greatsword +3 melee, 2d6-1 [19-20/x2] [3bab, -1str, +1MW] Masterwork Longbow +7 ranged, 1d8-1 [20/x3] [100' range] [3bab, +3dex, +1MW] Feats: Alertness [Familiar] [Within arm’s reach only.] Scribe Scroll [Wizard Bonus 1st] Extend Spell [1st level] Skill Focus (Knowledge (The Planes)) [3rd level] Energy Substitution (Sonic) [Wizard Bonus 5th] Improved Familiar [6th level] [b]Tiefling Racial Ability Score Adjustment: +2 dexterity, +2 intelligence, -2 charisma. Proficient w/ all simple and martial weapons. Darkvision 60ft +2 racial bonus to Bluff and Hide Darkness (Sp) 1/day (CL = HD) Resistance 5 to Fire, Cold, and Electricity Favored Class: Rogue Level Adjustment +1 Transmuter Class Summon Familiar Scribe Scroll (Bonus Feat 1st level) Bonus Feat 5th level (Metamagic, Item Creation, or Spell Mastery) Prohibited: Necromancy and Illusion. Spellbook free spells: 1st – Shield, Shocking Grasp, Expeditious Retreat, Mage Armor, Comprehend Languages, True Strike, Grease. 2nd – Feather Fall, Comprehend Languages. 3rd – Alter Self, Resist Energy. 4th – Bear’s Endurance, Scorching Ray. 5th – Haste, Hold Person. 6th – Fly, Dispel Magic. 7th – Polymorph, Black Tentacles. Special Abilities: Darkvision 60ft Darkness (Sp) 1/day (CL 7th) Resistance 5 to Fire, Cold, and Electricity Skills (70 Wiz): +2 Balance [0rnks, +2dex] +0 Bluff [0rnks, -2cha, +2racial] -1 Climb [0rnks, -1str] +11 Concentration [10rnks, +1con] [10Wiz] +16 Decipher Script [10rnks, +6int] [10Wiz] +4 Hide [0rnks, +2dex, +2racial] -1 Jump [0rnks, -1str] +16 Knowledge (Arcana) [10rnks, +6int] [10Wiz] +16 Knowledge (History) [10rnks, +6int] [10Wiz] +16 Knowledge (Religion) [10rnks, +6int] [10Wiz] +19 Knowledge (The Planes) [10rnks, +6int, +3focus] [10Wiz] +0 Listen [0rnks, +0wis] [+2 alertness familiar] +2 Move Silently [0rnks, +2dex] +18 Spellcraft [10rnks, +6int, +2synergy] [10Wiz] +0 Spot [0rnks, +0wis] [+2 alertness familiar] Speaks Common, Infernal, Draconic, Elven, Gnome, Dwarven, and Halfling. Spells memorized: [5/7/6/4/3] [CL 7th] [Transmutation bonus] 0: [DC 16] Resistance, Detect Magic, Message, Message, Mending. 1: [DC 17] Shield, Shield, Shield, Magic Missile, Shocking Grasp, Sonic Shocking Grasp, Expeditious Retreat. 2: [DC 18] Extended Mage Armor, Resist Energy, Sonic Scorching Ray, Scorching Ray, Alter Self, [s]Alter Self. 3: [DC 19] Hold Person, Dispel Magic, Haste, Haste. 4: [DC 20] Black Tentacles, Polymorph, Polymorph. Spellbook: 0: All cantrips minus Necromancy and Illusion. 1: Shield, Magic Missile, Expeditious Retreat, Shocking Grasp, Mage Armor, True Strike, Grease, Feather Fall, Comprehend Languages. 2: Alter Self, Resist Energy, Bear’s Endurance, Scorching Ray. 3: Haste, Fly, Dispel Magic, Hold Person, Arcane Sight. 4: Polymorph, Black Tentacles. Equipment: Cultist’s Robes Masterwork Greatsword [8 lbs][350 gp] Masterwork Longbow [3 lbs][375 gp] Quiver w/ 40 arrows [6 lbs][2 gp] Heaband of Intellect +2 [0 lbs][4,000 gp] Spell Component Pouch [2 lbs][5 gp] Wand of Magic Missiles (50 charges) [CL 9th] [.1 lb][6,750 gp] [46 remain this cycle (4 used Frozen)] Scrolls (Total Value 2,400 gp): Scroll of Stoneskin [CL 7th] [0 lbs][950 gp] 2x Scroll of Flame Arrow [CL 5th] [0 lbs][375 gp each] 2x Scroll of Heroism [CL 4th] [0 lbs][200 gp each] 2x Scroll of See Invisibility [CL 3rd] [0 lbs][150 gp each] Equipment at the Dark Sanctum: Senorda's Spellbook [3 lbs][15 gp] Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 23.1 lbs [b]Arynat Male Imp Tiny Outsider (Evil, Extraplanar, Lawful) Lawful Evil Height 1’ 8’’, Weight 22 lbs, Age Unknown (Ageless) “Deity”: Senorda Lilyst Str 10 [+0], Dex 17 [+3], Con 10 [+0], Int 10 [+0], Wis 12 [+1], Cha 14 [+2] Hit Points: 13 [7 HD] [HP = 1/2 master’s, HD = master’s] AC 24/25 [+3dex, +9natural, +2size, +1 dodge (vs 1 foe)], Touch 15/16, Flat 21 Initiative: +3 [3dex] BAB/Grap: +3/-5 [+3bab, +0str, -8size] Speed 20 ft, Fly 50 ft (Perfect) Saves (Uses own base or master’s, whichever is higher): Fort +3 [3Out, +0con] Refl +6 [3Out, +3dex] [Improved Evasion] Will +6 [5Wiz, +1wis] Attacks: Sting +8 melee, 1d4+Poison [20/x2] [3bab, +3dex, +2size] Melee Touch +8 melee [3bab, +3dex, +2size] Tiny Mundane Crystal Composite Longbow +9 ranged, 1d4 [20/x3] [Range 110’] [3bab, +3dex, +2size, +1MW] Alchemist's Fire +8 ranged touch, 1d6 fire, 1 splah, 1d6 fire secondary [Range 10'] [3bab, +3dex, +2size] Feats: Dodge [1 HD] Weapon Finesse [3 HD] [b]Imp Racial Outsider Traits: - No body/soul duality. - Proficient w/ all simple and martial weapons. - Does not need to eat or sleep. Tiny Size: +2 size bonus to AC and attacks, +8 size bonus to hide, -8 size to grapple, carry 1/2 medium creature. Special Abilities: Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. Spell-like abilities (CL 6th, save DC charisma-based): At will – Detect Good, Detect Magic, Invisibility (self only) 1/day – Suggestion (DC 15) 1/week – Commune (up to 6 questions, CL 12th) Alternate Form (Su): As Polymorph spell (CL 12th), at will standard action, does not regain hp, only Bat and Tiny Monstrous Spider. Damage Reduction 5/good or silver Natural weapons treated as Lawful and Evil for overcoming DR. Fast Healing 2 Immune Poison Resist Fire 5 Alertness (gives feat to master while within arm’s reach) Improved Evasion Share Spells Empathic Link Deliver Touch Spells Skills (Uses master’s ranks or own, whichever is greater.): +10 Concentration [10rnks, +0con] [10Wiz] +10 Decipher Script [10rnks, +0int] [10Wiz] +8 Diplomacy [6rnks, +2cha] [6Out] +17 Hide [6rnks, +3dex, +8size] [6Out] +10 Knowledge (Arcana) [10rnks, +0int] [10Wiz] +10 Knowledge (History) [10rnks, +0int] [10Wiz] +6 Knowledge (Local [Cania]) [6rnks, +0int] [6Out] +10 Knowledge (Religion) [10rnks, +0int] [10Wiz] +10 Knowledge (The Planes) [10rnks, +0int] [10Wiz] +7 Listen [6rnks, +1wis] [6Out] +9 Move Silently [6rnks, +3dex] [6Out] +6 Search [6rnks, +0int] [6Out] +7 Spot [6rnks, +1wis] [6Out] +12 Spellcraft [10rnks, +0int, +2synergy] [10Wiz] Speaks Infernal, Celestial, and Draconic. Equipment: Tiny Mundane Crystal Composite Longbow [.75 lbs][400 gp] Quiver w/ 100 tiny arrows [3.75 lbs][5 gp] 5x 2x Alchemist's Fire [1 lb each][20 gp each] Miscellaneous Statistics: Encumbance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight carried: 9.5 lbs Character Background Default Tactics None – Tactics sent individually |
| hogarth03-07-07, 09:34 PM | Asran and Senorda have made inquiries about the location of the Stygian Raiders and they hear from a beggar that the caravan raids have been masterminded by three nefarious champions of the group -- Algonox, Betaides and Chimichimec. The trembling mendicant tells the hellish myrmidon, "Great big beasts, they are, big as horses and a fiery red in color. They've got great bat-like wings and they breathe blasts of fire. Now please, m'lord, let me live! I never done hurt nobody!" The description seems vague to Asran, but Senorda's arcane studies allow her to easily recognize the beasts -- three specimens of Draco conflagratio horribilis, still rash with youth. Three young red dragons. Good luck! :devil: |
| Zevox03-09-07, 02:33 PM | Sorry about that. I noticed this the day it was put up, but kinda panicked at the monster and tried to wrack my brains for ways to beat that, then totally forgot about it the next day. "Mortal beasts," Asran scoffs. "Like that over-proud little blue nuisance. This I shall enjoy. Where can they be found, human?" |
| hogarth03-09-07, 04:01 PM | The poor fellow's eyes roll with terror. "I heard they have a hideout at one of the big freight yards -- either's Tarcivel's Cartage or Munoz's Freight and Hauling. Under a pile of crates, maybe. That's all I know, I swear!" The two yards are miles apart, but Tarcivel's is closer. Asran and his minion decide to investigate there first. Their presence is initially challenged by one of the braver guards, but a glare from Asran convinces him that he's not being paid well enough to bother these good folk. Stacks of crates are scattered around the yard, and Asran and Senorda investigate one. Before they get very far, they spot a flash of silver flying overhead and then hear three loud roars of challenge. "Well well, Algy! Look what the cat done dragged in," a fierce voice shouts from the left. "Yeah, these must be the $%^&s that have been sticking their bloody noses where they don't belong, right Chimmy?" another one adds from off to the right. "Betsy, why don't we give 'em a fair chance. If they can beat us, we'll leave the Trading Company's stuff alone -- not that they hardly have anything worth stealing anyway. Now...no fair running off like a lot of cowards, unnerstand? Three versus two -- those are as good odds as you're gonna get!" a third voice offers from straight ahead. Asran hears the beating of great wings. It doesn't sound like the trio are waiting for an answer. |
| Zevox03-09-07, 04:56 PM | "Wards, Senorda." Asran says simply, activating one of his infernal powers to shield himself as the ancient Devil chants off a spell that draws on the essence of Hell to protect her master. I'm assuming since no initiative has been rolled or LoS achieved that combat hasn't begun yet, so I'll take whatever time I have to buff. Heres the order I'd want it done in until things start: 1: Asran starts holding his battleaxe (Hell's Bleeder), Senorda her scroll of stoneskin. Asran taps a tattoo of force screen, Senorda casts stoneskin on him and move away (so they're not close enough to get in a breath weapon, I hope). 2: Asran draws and drinks potion of Protection from Evil, Senorda casts Polymorph on herself to turn into an Avoral (RP: Corrupted/Fallen Celestial form, stat changes below) and draws her wand of MM. 3: Asran delays to recieve Senorda's spell, she casts Haste on him, he then flies out to find foes. From there, Senorda will buff with Shield and Heroism (scroll), if by some miracle she has time. Obviously, once battle starts, I'll shift these based on the situation. The round 1 stuff and Senorda polymorphing is the really essential stuff. Senorda Avoral: Str 15, Dex 23, Con 20, mental stats same. HP: 54 AC: 28 (32 w/shield) (+6dex, +4armor, +8natural), Touch 16, Flat 22. Speed: 30', Fly 90' (Good). Attacks: MW Greatsword +6 melee, 2d6+3 [19-20/x2] MW Longbow +10 ranged, 1d8 [20/x3] Saves: Fort +7, Reflex +8, Will +5 Concentration: +15 +2 attacks and saves if she gets Heroism Dang, I wish I hadn't had Senorda cast resist energy already. What I wouldn't give to ward her with resist 20 fire... |
| hogarth03-09-07, 05:07 PM | Actually, I have rolled initiative already. Asran Senorda Dragon A Dragon B Dragon C The map is the arena map; Asran and Senorda are in starting block 3 and the dragons are in starting block 1. There's not actually a "roof", but if you go above that height it'll count as exiting the arena. Sorry for the mix-up. |
| Zevox03-09-07, 07:00 PM | Ah dang. And here I was hoping I'd have at least some chance to prepare for this... Well then, round 1, they hold what I said above. Asran delays to after Senorda, she casts Stoneskin and moves behind one of the rocks, then he drinks a Prot. Evil potion and heads the opposite direction as far as he can (cover irrelevant - just get us out of the ability to be caught in breath weapon area together). This will take a miracle I fear, but maybe my resistances and Stoneskin will let that happen. Maybe... |
| hogarth03-10-07, 10:07 AM | Senorda begins casting wards on Asran and herself. The three brash dragons must be up to something as well, since they're uncharacteristically silent. Asran moves out to confront the three fiery foes. Somewhat to his surprise, he sees three angelic-looking dragons of a silvery hue; they don't exactly match the beggar's description. Even worse, they're each surrounded by a cloud of identical-looking images, making it look like 15 dragons in total! They each appear to be wearing some sort of filigreed barding, with a jeweled necklace and a simple gold circlet adorning their heads. Around each, a small star-like jewel orbits. They all laugh loudly at the puny creature challenging them. "Ha! You think you're going to hurt us with that tiny meat cleaver? You must be barmy, mate!" Algy taunts. http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,28,2;b=N ame,M,35,2;c=Name,L,28,58;d=Name,L,31,58 ;e=Name,L,34,58 Round 1: Asran gets Stoneskin and Force Screen. They split up. Dragon buff #1. Round 2: Asran drinks Protection from Evil. Senorda casts Polymorph. Dragon buff #2. Round 3: Asran gets Haste and flies out. Dragon buff #3 and fly out (Dragon A [green] used a wingover). http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,28,2,23, 12,21,23;b=Name,M,35,2;c=Name,L,28,58,24 ,58,24,45,19,40;d=Name,L,31,58,31,47,21, 37;e=Name,L,34,58,22,46,22,40 Asran: 58/58, AC 30 -- Stoneskin (70/70, ends long), Force Screen (ends 11), Protection from Evil (ends 12), Haste (ends 10) Senorda: 54/54, AC 28 -- Polymorph (ends 72) Dragon A: X/X -- 3 images (ends 31), buff #2 (ends 12), buff #3 (ends 303) Dragon B: X/X -- 5 images (ends 31), buff #2 (ends 12), buff #3 (ends 303) Dragon C: X/X -- 4 images (ends 31), buff #2 (ends 12), buff #3 (ends 303) |
| Zevox03-10-07, 02:57 PM | Aw shoot, you gave these guys scrolls (or wands) of spells they can't cast yet? As if they weren't going to be challenge enough without buffing... *sigh* Anyway, this round's actions. Senorda flies out to LoS with the trio (Asran obviously can tell her where they are) while drawing her wand of MM, then blasts all the images in the one nearest to Asran away. Asran then charges it (dive if he has enough altitude), using the axe two-handed, so +16 for 1d8+10 damage, double if its a dive. Lets hope I can pull this off by getting them into a full attack battle while Senorda blasts away (or draws one or two off while blasting them or something maybe). Asran snarls back at the creatures. "This blade was forged in the flames of pure Hellfire by Mephistar's finest smiths. It holds the blood of each being it has slain, bleeding eternally. And soon, your blood shall join that of countless of your betters, delusional mortals!" As Senorda, in her favored combat form of a corrupted celestial, comes up behind him and blasts away the wards of the nearest beast, Asran takes a two-handed grip on his axe and rushes the beast, swinging with all the force a warrior hardened in the Blood War and accustomed to fighting off celestial assassins could. Zevox |
| hogarth03-10-07, 04:25 PM | If this were a regular miniquest, I definitely wouldn't have picked this enemy. But it's my understanding that this is supposed to be run the same as an arena monster fight. Personally, I think monster fights are overpowered in general, but rules are rules unfortunately. Senorda flies forward in the form of a corrupted celestial. She fires her wand at Betaides and four images vanish; the fifth missile bounces harmlessly off of an invisible shield. Asran notes which dragon was real and charges forward at her. He deftly dodges a bite that snakes out at his undefended flank, but his clumsy slash misses altogether. Betaides roars with battle-lust and tries to grab Asran in her clutches. Asran lashes out with his battleaxe and wounds the drake, but her second attempt is more successful. Asran feels sharp spikes piercing through his magical protections and notes that the red dragon is wearing a magical disguise. The dragon tries to utterly immobilize him, but he manages to fight her off. Algonox flies forward and blasts the archdevil with a gout of flame. Even though he managed to avoid the worst of it, Asran still feels pain coursing through his infernal flesh. Chimichimec flies forward and breathes flame as well, but Asran is unaffected by the breath weapon. Round 4: Senorda uses wand of magic missile on Betsy. Four images are destroyed. Asran charges. Betsy's AoO misses (25). Asran avoids the remaining mirror image, but still misses (17!). Betsy tries to grapple, but suffers an AoO from Asran (29) and takes 16 damage. Betsy tries again and succeeds (21) doing 13-10=3 damage. Betsy tries to pin Asran but fails (19 vs 22). Algy flies forward and breathes flame for 36/2-10=8 damage. Chimmy flies forward and breathes fllame for 21/2-10=0 damage. Asran: 47/58, AC 30 -- Stoneskin (60/70, ends long), Force Screen (ends 11), Protection from Evil (ends 12), Haste (ends 10) Senorda: 54/54, AC 28 -- Polymorph (ends 72) Dragon A: X/X -- 3 images (ends 31), buff #2 (ends 12), buff #3 (ends 303) Dragon B: X-16/X -- 1 image (ends 31), buff #2 (ends 12), buff #3 (ends 303) Dragon C: X/X -- 4 images (ends 31), buff #2 (ends 12), buff #3 (ends 303) http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,21,23,21 ,36;b=Name,M,35,2,33,2,29,11,24,11;c=Nam e,L,19,40,19,37;d=Name,L,21,37;e=Name,L, 22,40,23,37 |
| Zevox03-10-07, 05:45 PM | Aye, the operation rules do dictate randomly rolled monsters. I noticed you rolled twice - don't suppose you could go back to whatever the 1st one was? ;) Meh, anyway. Grappling - my God, you're not giving me any quarter here, are ya? Well, there is a shred of good news about it - grapple checks do "unarmed" damage for those without specific abilities to the contrary, which for a large creature is a meager 1d4 nonlethal damage, meaning that one can't harm Asran past his stoneskin without rolling max damage (incidentally, that current damage needs to be replaced for that). Damn, but I'll need every little thing I can get here... |
| hogarth03-10-07, 07:31 PM | The second roll was for type of dragon (red). As far as the grappling goes, the dragon has Large silver armor spikes (it's unproficient) -- you just didn't notice them at first because it's using a Hat of Disguise. I screwed up the grapple check a bit in the die roller, but I've fixed them in the post. |
| Zevox03-10-07, 07:35 PM | Oooh, I see. Crap. Well, then at least shouldn't it do -1 damage for being silver? Or is it magical and cancels that? Well, anyway, when I know what the other two dragons do here, I'll post more actions and the slaughter can continue... |
| hogarth03-10-07, 07:54 PM | The spike damage is correct; they have ioun stones of Str +2. I've updated the post -- both dragons breathed on Asran. |
| Zevox03-10-07, 08:02 PM | Okay, so it'd take a miracle for Asran to escape before this thing is dead. That means its time to go offensive. Senorda lobs MMs at the one grappling (4 at one image, 1 at the other, hoping the 4 hit the real one) then flies away. Asran attacks with his bite (as a primary weapon, +9 for 1d6+6). |
| hogarth03-10-07, 08:10 PM | Senorda noted that the last magic missile volley bounced off a Shield spell. Do you still want to try it? |
| Zevox03-10-07, 08:35 PM | :uh-huh: Shield too? Jesus, what'd you do, design these things specifically to beat Asran and Senorda? Ugh... Yeah, go ahead and fire to get rid of the mirror image. Next round, Dispel Magic the grappler. Then MMs on the grappler, maneuvering to evade combat while doing so (Fly 90' Good > 150' Poor when moving correctly). All the while Asran bites. If a miracle occurs and we survive until that first Dragon falls, we'll see what we can do. Doubt that though... |
| hogarth03-10-07, 09:26 PM | I guess I could've picked Comprehend Languages and Hold Portal as their 1st level spells, but I think they could use the +4 AC more. Senorda fires some more missiles at Betaides, destroying the last illusionary image. Asran attempts a vicious bite at the grappling dragon, but his teeth cannot penetrate the creature's thick hide. Betaides crushes Asran and holds him immobile, raking her armor spikes fruitlessly against his stone-hard skin. Algonox and Chimichimec have more luck, buffeting the motionaless Asran with teeth, claws, wings and tails. Round 5: Senorda fires magic missiles, destroying Betsy's last image and three of Chimmy's. Asran bites and misses (13), then bites and misses again (18). Betsy tries to pin Asran and succeeds (39 vs 13). Then she tries to damage him (21 vs 14; dmg 9-10=0; 14 vs 21). Algy full attacks (22!;26;24;21;35;20! vs AC 21+4; dmg 13-10, 8-10) for 3 damage total. Chimmy full attacks (27;24;39![confirm];23;26;36 vs AC 21+4; dmg 11-10, 23-10, 10-10, 15-3) for 26 damage total. Asran: 18/58, AC 21 (pinned) -- Force Screen (ends 11), Protection from Evil (ends 12), Haste (ends 10) Senorda: 54/54, AC 28 -- Polymorph (ends 72) Dragon A: X/X -- 3 images (ends 31), shield (ends 12), buff #3 (ends 303) Dragon B: X-16/X -- shield (ends 12), buff #3 (ends 303) Dragon C: X/X -- 1 image (ends 31), shield (ends 12), buff #3 (ends 303) http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,21,36;b= Name,M,24,11;c=Name,L,19,37;d=Name,L,21, 37;e=Name,L,23,37 |
| hogarth03-10-07, 11:06 PM | Senorda dispels Betaides' protections. Asran hopes that the pin gets broken so he gets the opportunity to bite. Unfortunately, that doesn't occur and Algonox destroys the archdevil immediately afterwards. Round 6: Senorda casts Dispel Magic on Betaides; it dispels Shield and Resist Energy. Asran tries to break the pin and fails (19 vs 40). Hasted, he tries again to no avail (29 vs 41). Betaides tries to pin (35 vs 19) and does so. She grapples for damage (succeeds once, 8-5=3 damage). Algy attacks (38;29;37;32;28;23 vs AC 17+4, damage 20;8;6;6;7;14) and kills Asran. Note: I forgot the additional -4 to AC for being pinned in the last full attacks, but it probably doesn't matter. Sorry for the lousy match; I think it's just ridiculous to have multiple dragons as an option in the monster table. |
| Zevox03-11-07, 12:00 PM | Yeah. Sorry about that with the Shield, but its simply that this was a nigh-impossible match to begin with. Giving them protections that stripped my best attacks from me (shield vs MM, mirror image vs physical attacks and sonic scorching rays), not to mention grappling Asran (perhaps the only tactic he has no defense against), just sealed the whole thing as flat-out impossible, so its frustrating. Oh well. I can always try again after Asran loses in the Iron Man, however long that takes. I just regret that this means Jonathan is now an ECL 9 stuck with an EL 10 MQ assaulting these guys next week. Damn... Zevox |
| hogarth03-11-07, 05:37 PM | I have to fix a few things (I forgot about Asran's extra attacks from Haste), but I don't expect any miracles. If there's a 10th level gladiator here who can beat three fully equipped red dragons without divine intervention, I haven't see him yet. |
| hogarth03-11-07, 07:05 PM | Rolls were here: http://www.hwx.it/wizards.com/dice.php?sid=1190 3 Young Red Dragons Equipment: 21,600 each 2 potions of resist cold (600) Hat of disguise (1800) Pale blue rhomboid ioun stone (8000) Large mwk studded leather (250) Large silver armor spikes (280) Wand of mirror image (4500) Amulet of mighty fists +1 (6000) 3 tanglefoot bags (150) Size/Type: Large Dragon (Fire) Hit Dice: 13d12+39 (123 hp) Initiative: +0 Speed: 40 ft. (8 squares), fly 150 ft. (30 squares) Armor Class: 24 (-1 size, +12 natural, +3 armor), touch 9, flat-footed 24 [28 with Shield] Base Attack/Grapple: +13/+25 (+21 with armor spikes) Attack: Bite +21 melee (2d6+9) Full Attack: Bite +21 melee (2d6+9) and 2 claws +19 melee (1d8+5) and 2 wings +19 melee (1d6+5) and tail slap +19 melee (1d8+13) or armor spikes +17/+12/+7 (1d8+7) Space/Reach: 10 ft./5 ft. (10 ft. w/ bite) Special Attacks: Breath weapon (6d10 damage, DC 19), spells (shield, protection from evil) Special Qualities: Darkvision 120 ft., immunity to fire, sleep, and paralysis, low-light vision, scent, blindsense 60 ft., cold vulnerability Saves: Fort +11, Ref +8, Will +9 Abilities: Str 27, Dex 10, Con 17, Int 12, Wis 13, Cha 12 Skills: Concentration +19, Escape Artist +16, Intimidate +17, Listen +17, Search +16, Sense Motive +16, Spot +17 Feats: Blind-Fight, Flyby Attack, Multiattack, Wingover, Hover |