Operation (PSI vs EYE): Hear ye! Hear ye! [EL10] [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

09-07-06, 11:12 AM
This is a Guild Operation for Gaston Dar'ath of the Psionic Consortium against the Townhall of the Watchful Eye. If you are not Waywreth or Myself - please do not post here.

Questlog: Hear ye! Hear ye! (EL10)

Resources Used: 67/67+1 PP. This is Gaston's last fight of his cycle - so it doesn't really matter anyway.

Rewards: (Frozen - no rewards)

Results of the Operation: SUCCESS!

GM EDIT: 1209 damage to EYE Townhall (1709-500 DEF)
TelinArtho

09-07-06, 11:13 AM
Gaston Dar'ath
"Power perceived is power achieved."
Race: Gray Elf
Alignment: Neutral
Gender: Male
Psion [Kineticist] 10, ECL10
XP: 46,694/55,000



The Time Roll: 6 hrs
Ongoing Effects: ---
Items Used Up: 10 damage to brooch of shielding, 3xStone of Energy Missile [3], Potion of Fly, 4xStone of Mindthrust [1]
Spells/PP Used: 38 PP
Abilities Used: ---


The Time Roll: ? hrs
Ongoing Effects: ---
Items Used Up: Powerstone of Touchsight [1]
Spells/PP Used: 28 PP
Abilities Used: ---


STR...06 [-2]...(0 pts, -2 racial )
DEX...16 [+3]...(6 pts, +2 racial)
CON...14 [+2]...(10 pts, -2 racial)
INT...26 [+8]...(16 pts, +2 racial, +2 [Level 4,8], +4 item)
WIS...10 [--]...(2 pts)
CHA...10 [--]...(2 pts)

Hit Points: 58 [4+(2.5*9), 20 Con, 12 Feat][10HD]
AC 20 [+3 dex, +4 armor, +1 Enhancement, +2 Deflection], Touch 15, Flatfooted 15
+4 shield bonus for force screen
Initiative: +3 [+3 dex]
BAB/Grap: +5/+3 [+5 BAB, -2 Str]
Speed 30'

Saves
Fort +7 [psion +3, con +2, +2 Cloak]
Refl +8 [psion +3, dex +3, +2 Cloak]
Will +11 [psion +7, wis +0, +2 Psicrystal, +2 Cloak]

Attacks
Crossbow, Light: +8 ranged, 1d8 [19-20/x2] [80' range] [+5 BAB, +3 Dex]
Longsword: +3 melee, 1d8-2 [19-20/x2] [+5 BAB, -2 Str]

Feats
Alertness [Via Psicrystal]
Psionic Talent[Level 1]
Psicrystal Affinity[Bonus Psion 1]
Psionic Talent[Level 3]
Overchannel[Bonus Psion 5]
Psionic Body[Level 6]
Talented[Level 9]
Expanded Knowledge: Astral Construct[Bonus Psion 10]

Skills (94 Psion)
+15 (Concentration) [13 ranks psion, +2 Con]
+23 (Craft: Scribe) [13 ranks psion, +8 Int, +2 MW tools]
+12 (Autohypnosis) [10 ranks psion, +0 Wis, +2 synergy via Concentration]
+16 (Psicraft) [6 ranks psion, +8 Int, +2 synergy via Knowledge: Psionics]
+14 (Knowledge: Psionics) [6 ranks psion, +8 Int]
+10 (Knowledge: The Planes) [2 ranks psion, +8 Int]
+10 (Knowledge: Arcana) [2 rank psion, +8 Int]
+10 (Knowledge: Dungeon) [2 rank psion, +8 Int]
+10 (Knowledge: Nature) [2 rank psion, +8 Int]
+10 (Knowledge: Religion) [2 rank psion, +8 Int]
+3 (Handle Animal) [3 ranks (6cc ranks psion, +0 Cha)]
+10/12 (Spot) [6 ranks (12cc ranks psion), +2 racial, +2 alertness]
+10/12 (Listen) [6 ranks (12cc ranks psion), +2 racial, +2 alertness]
+7 (Hide) [3 ranks (6cc ranks psion), +4 Dex]
+5 (Move Silently) [1 rank (2cc ranks psion), +4 Dex]
Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin, Orcish


[b]Racial: High Elf
+2 Dexterity, -2 Constitution
Gray Elf Traits (Ex): +2 Intelligence, -2 Strength
Medium size.
An elf ’s base land speed is 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-light vision.
Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow/shortbow.
+2 racial bonus on Listen, Search, and Spot checks.
Favored Class: Wizard.
Class: Psion
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear.
Discipline: Kinetics

Powers Known PP:133+1; Use: 45+1
1st: [DC 19] Vigor, Mind Thrust, Force Screen, Skate, Bolt, Astral Constructvia EK Feat
2nd: [DC 20] Energy Missle, Cloud Mind, Energy Adaption - Specified, Psionic Levitation, Swarm of Crystals
3rd: [DC 21] Dispel Psionics, Touchsight, Energy Retort
4th: [DC 22] Control Body, Freedom of Movement, Energy Adaption, Energy Ball, Inertial Barrier, Wall of Ectoplasm
5th: [DC 23] Power Resistance, Psychic Crush
+1 to Save DC (Psionatrix of psychokinesis)

Allies

Size/Type: Diminutive Construct
Hit Dice: As master’s HD (29 hp = ½ master’s)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*, flight 50' (poor)
Armor Class: 20 (+4 size, +4 Natural Armor +2 Dex*), touch 16, flatfooted 18
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness (8), improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, fly
Saves: As owner's saves (base plus attribute only)
Abilities: Str 1*, Dex 15*, Con Ø, Int 10, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
Personality: Resolved (+2 to will saves)
Speaks Gnoll

Equipment
(Free adventurers outfit)
Mithril shirt +1 [10 lbs][2100gp]
Crossbow, Light [4 lbs][35 gp]
20 Crossbow Bolts, Light [2 lbs][2 gp]
(10) Cold Iron Bolts [1.5lbs, 1gp]
(10) Silver Bolts [1.5lbs, 20.5gp]
Longsword [4 lbs][15 gp]
Cognizance Crystal 1pp [1 lb, AC7, 10hp, hardness 8, 1,000gp]
Ring of Protection +2 [8,000gp]
Headband of Intellect +4 [16,000gp]
Cloak of Resistance +2 [4,000gp]
Manacles, Masterwork [50gp]
Lock (amazing) [150gp]
Psionatrix of psychokinesis [8,000gp]
Brooch of Shielding (91/101) Not worn unless noted in tactics. [1,500gp]

Encumberance: 20/40/60
Current Weight: 25 lbs [med load]

Expendable Items [Value: 2,800][Max: 3,200]
Powerstones:
Buffing Stone: Skate [ML 1], Force Screen [ML 1][50gp total]
Tactical Stone: Psionic Grease [ML1][125gp total]
Powerstone of Cloud Mind [ML 3][150 gp]
Powerstone of Inertial Armor x2 [ML1][25gp per, 75gp original total]
Powerstone of VigorA x1 [ML4](+20hp)[200gp]
Powerstone of Touchsight x1 [ML4][375gp]
Powerstone of Synthesete [ML1][25gp]
Powerstone of Dispel Psionics [ML5][375gp]
Tattoos:
Tattoo of Chameleon [ML1][100gp]
Potions:
Potion of Hide from animals [CL1][50gp]
Potion of Protection from Evil [CL1][50gp]
Potion of Protection from Good [CL1][50gp]

Buffs and Prefight actions:
Psionically Focused
Powerstones addressed
Attuned to cognizance crystal
Crossbow Loaded
Bringing Psicrystal into arena with its flight activated

Equipment at home:
Gold: 17,106.5gp
19 Crossbow Bolts
MW Scribe toolset (artisan's tool: 55 gp)



+3,000 Starting gold
-200gp Buffing stone
-125gp Tactical stone
-450gp Destruction stone A
-450gp Destruction stone B
-100gp Tattoo of chameleon
-50gp Po of hide from animals
-50gp Po of prot from evil
-35gp Crossbow
-4gp Crossbow bolts
-15gp Longsword
-55gp Artisan tools
-1,000gp Cognizance crystal
-150gp Powerstone of Cloud Mind [ML3]
+969gp Win vs. Cyra
-50gp Powerstone of Augmented [ML2] Vigor
-25gp Powerstone of Skate [ML1]
-25gp Powerstone of Inertial armor [ML1]
-150gp Powerstone of Energy Missle [ML3]
+369gp Loss vs. Faelto
-150gp Powerstone of Energy Missle
+969gp 2nd Place in ECL3 4-Way
-25gp Powerstone of Skate [ML1]
-25gp Powerstone of Inertial armor [ML1]
+1369gp Win in ECL3 4-way
-75gp Powerstone of Inertial Armor x3 [ML1]
-150gp Powerstone of Vigor x3 A[ML2]
+492gp Loss vs. Savor
-25gp Powerstone of Synthesete [ML1]
+1,596 Win vs. Tan
-450gp Powerstone of Energy Missle [ML3]
-150gp Powerstone of Levitate, Psionic [ML3]
+1,200gp Win vs. Solomon
-4,000gp Headband of intellect +2
+900gp Successful MiniQuest
-75gp Powerstone of Inertial armor x3 [ML1]
-375gp Powerstone of Dispel Psionics [ML5]
+707gp Loss vs. Team
-200gp Powerstone of VigorA[ML4]
+1730gp Win vs. Kimarhi
-450gp Powerstone of Energy Missle x3 [ML3]
+1730gp Win vs. Cher
-200gp Powerstone of VigorA[ML4]
+1760gp Win vs. Neidr
-75gp Powerstone of Inertial Armor x3 [ML1]
+2125gp Win vs. Shaz
-200gp Powerstone of VigorA[ML4]
-4,000gp Cloak of Resistance +2
+2,162gp Win vs. Mektos
+2,162gp Win vs. Perius
-50gp Manacles, Masterwork
-150gp Lock (amazing)
-1gp (10) Cold Iron Arrows
-20.5gp (10) Silver Arrows
+2,796gp Win vs. Leif
-600gp Powerstone of VigorA[ML4] x3
-375gp Powerstone of Touchsight [ML4]
+2,796gp Win vs. Shaz
-75gp Powerstone of Inertial Armor x3 [ML1]
+2,796gp Win vs. Sola
+1,062gp Loss vs. Sliver
-200gp Powerstone of VigorA[ML4]
-50gp Po of hide from animals
-1,500gp Brooch of Shielding
-50gp Po of protection from good
-8,000 Psionatrix of psychokinesis
-750gp Po of Fly [CL5]
+1,6565gp Loss vs. Kracknol
+3,923gp Win vs. Annix
+3,640gp Win vs. Monster
+3,640gp Win vs. Perius
-2100gp Mithril chain shirt +1
+4,779gp Win vs. Cyra
+5,100gp Win vs. Aerryl
-25gp Powerstone of Synthesete [ML1]
+4,779gp Win vs. Cyra
-12,000gp to Upgrade headband to Headband of Intellect +4
-8,000gp Ring of Protection +2



Powerstone of Energy missile [ML3]
Powerstone of Skate [ML1]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML2]
Powerstone of Energy missile [ML3]
Powerstone of Energy missile [ML3]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML2]
Powerstone of Energy missile [ML3]
Powerstone of Energy missile [ML3]
Powerstone of Skate [ML1]
Powerstone of VigorA [ML2]
Powerstone of Energy missile [ML3]
Powerstone of Energy missile [ML3]
Powerstone of Inertial armor [ML1]
Powerstone of Synesthete [ML1]
Powerstone of VigorA [ML2]
Powerstone of Energy missile [ML3]
Powerstone of Psionic levitate [ML3]
Powerstone of Inertial armor [ML1]
Powerstone of Inertial armor [ML1]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML2]
Powerstone of VigorA [ML2]
Powerstone of Inertial armor [ML1]
Powerstone of Energy missile [ML3]
Powerstone of Energy missile [ML3]
Powerstone of VigorA [ML4]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML4]
Powerstone of Inertial armor [ML1]
Powerstone of Energy missile [ML3]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML4]
Powerstone of Touchsight [ML4]
(1) Crossbow Bolt
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML4]
Powerstone of Inertial armor [ML1]
Powerstone of VigorA [ML4]
Powerstone of VigorA [ML4]
Po of hide from animals
Powerstone of Synesthete [ML1]
(10) damage to brooch of shielding
(3) Powerstone of Energy Missile [ML3]
Potion of Fly (CL5)
(4) Powerstone of Mindthrust [ML1]


Fights results: 20 Wins, 7 Losses
ECL3: Win vs. Cyra +900XP, +969gp
ECL3: Loss vs. Faelto +300XP, +369gp
ECL3: Loss - 2nd Place in ECL3 4-way +900XP, +969gp
ECL3: Win - 1st Place in ECL3 4-way +1,300XP, +1,369gp
ECL4: Loss vs. Savor +400XP, +496gp
ECL4: Win vs. Tan +1,500XP, +1,596gp
ECL4: Win vs. Solomon +1,200XP, +1,296gp
ECL3: Successful MiniQuest: Bets are Off! +800XP, +900gp
ECL5: Loss vs. Thwap/Harvester +541XP, +707gp
ECL5: Win vs. Kimarhi +1500XP, +1730gp
ECL5: Win vs. Cher +1500XP, +1730gp
ECL5: Win vs. Neidr +1500XP, +1730gp
ECL6: Win vs. Shaz +1912XP, +2125gp, +162gp
ECL6: Win vs. Mektos +1800XP, +2000gp, +162gp
ECL6: Win vs. Perius +1800XP, +2000gp, +162gp
ECL7: Win vs. Leif +2100XP, +2600gp, +196gp
ECL7: Win vs. Shaz +2100XP, +2600gp, +196gp
ECL7: Win vs. Sola +2100XP, +2600gp, +196gp
ECL7: Loss vs. Sliver +700XP, +866gp, +196gp
ECL8: Loss vs. Kraknol +1000XP, +1416gp, +240gp
ECL8: Win vs. Annix +2600XP, +3683gp, +240gp
ECL8: Win vs. Monster +2400XP, +3400gp, +240gp
ECL8: Win vs. Perius +2400XP, +3400gp, +240gp
ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp
ECL9: Win vs. Aerryl +2892XP, +4821gp, +279gp
ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp
ECL9: Loss - 2nd Place in ECL9 FFA +1949XP, +3235gp, +288gp
TelinArtho

09-07-06, 11:21 AM
The night was eerily quiet in this section of the city. Gaston had rarely been to these parts - as it is not in his nature to seek out those who are members of the Watchful Eye. For that matter - his only business here was to do them harm.

Up ahead - he could see the entrance to the EYE's townhall - an impressive structure in its own right. He was almost certain that the way to his goal would be opposed by the EYE, but the manner of its protection was unknown to him.

The entrance to the building is 40ft ahead of you and is a set of double doors. The street is dimly lit - mostly from street lanterns spaced at 20ft intervals. You have observed for a minute from your hiding spot (in an alley way not under any source of light) for about a minute and have not seen any activity around or inside the building from your perspective.

Leading up to the doors is a half-dozen steps. The doors are made of wood from what you can tell while the building itself is stone.

The streetway comes to a T-intersection at the building. You do not have a vantage point to see down those side ways from here - but you could maneuver to do so if you desire.

If there's anything else you have a question about - just let me know.
waywreth

09-07-06, 02:07 PM
Gaston figuring there will soon be trouble, begins to manifest some defensive capabilities on himself. Starting with the an intertial barrier, Gaston manifests it silently using his concentration to stop all displays. Immediately following is a powerful application of vigor to further protect him from harm.

With a bemused smile, he concentrates on his now power, summoning an astral construct (1pp, fly abilitity) to hover over to the door and open it, if it makes it that far.


Gaston 108/58hp, 54/138pp, Vigor 10 minutes, Inertial Barrier, 100 minutes
TelinArtho

09-07-06, 03:52 PM
The construct flies to the door swiftly and opens it. Inside, the room appears dimly lit, though the source of light is unknown to Gaston from this distance.

1st round - Construct moves to the door. 2nd round - Construct opens door. It can move in if you like or do something else. You have 8 rounds left.
waywreth

09-07-06, 04:05 PM
Gaston will move towards the door as the construct flutters around the room, hoping to attract the attention of whatever nefarious guardian EYE has in place.

Meanwhile, his trusty and underused psycrystal will fly ahead of him into the room and communicate its findings via telepathy.
TelinArtho

09-08-06, 12:19 PM
Note the EL of the miniquest changed to EL10. Different encounter now... still won't be easy though...

The small construct flitters about the room while Gaston's psicrystal approaches the doorway. Since it is faster, I assume the psicrystal will fly in and perhaps land while inside. If you want him to move along the ground - let me know.

Chrys reaches the doorway and moves on inside. Relaying the description of the room telepathically, Gaston learns that it is basically a large receiving room - probably held for local district meetings and such. The ground is worked stone, but it has some signs of wear and tear from being a relatively old building.

There are two tables at the far end of the room, behind which there are two doors leading out of the room. The tables are simple and spartan, having three chairs behind each one.

On the walls are a few faded tapestries, mostly of past elected officials in the council and some other notables in Gladius' history.

The room is lit by a pair of sconces in each corner. Inspection of these sconces reveals a magical light source.

Chrys alights upon the left hand table while he relays the information. The construct flitters about - and eventually disappears.

If you want to move in before the construct disappears - that's fine - just let me know.
waywreth

09-08-06, 12:37 PM
Gaston worried about opponents he cannot detect, will manifest touchsight, then move in towards the buliding, looking for the guardian, he knows all to well to be present.
TelinArtho

09-08-06, 12:41 PM
Gaston reaches the doorway, seeing his psicrystal on the table at the far end of the room.

By the way, I meant to include - the ceiling is high - about 20ft or so and the room itself is easily 50ft deep and probably 30 feet wide. With the exception of the two tables at the far end (about 10ft from the wall and 10ft long each) - its an open room.
waywreth

09-08-06, 12:49 PM
The psicrystal floats up on Gaston's orders... <We must finish this now Master, before they come back to thwart us> Chrys telepathically emotes.

Wandering in, Gaston will test the walls and slowly get closer to the tables, using his field of touchsight to find if they are what they seem. If so, he'll begin to use it to check the room for illusionary presences.
TelinArtho

09-08-06, 01:05 PM
As Gaston enters the room, staying close to the edge, he emits a gasp - as his view of Chrys diminishes. A stone-like maw - leaving no trace in the ground - emerges from the floor. Its mouth seems to be moving, but Gaston cannot understand the movements as either an attempt to speak or at chewing on the bits of rock in its mouth.

Fully emerged, it bellows in a rock-like rendition of the common tongue.

Intruders are not welcome here. Leave now or your fate lies with the dust of the ground.

Gaston does not recognize (http://www.hwx.it/wizards.com/dice.php?sid=498#19326) the creature at all. It is large and appears quite powerful.

Good luck.

Initiative:

Opponent 8
Gaston 6

The rock creature seems to be waiting for Gaston to leave the premises.
waywreth

09-08-06, 01:29 PM
Gaston nods politely to the elemental like creature, and smiles politely, while attempting to crush it's mind with his own.

Manifest psychic crush, DC19 (which includeds the +4 bonus it recieves from the power).

Gaston 108/58hp, 49/138pp, Vigor 10 minutes, Inertial Barrier, 100 minutes
TelinArtho

09-08-06, 01:51 PM
The large creature stands resolute versus the power for a moment, then it goes still - balanced precariously on its three legs.

Satisfied, Gaston smiles at his accomplishment. That is, until another creature of the same type emerges from the ground directly next to his and attacks. It bites and claws at Gaston fiercely, catching him in its great maw and clawing his side. [28-5=23 damage from the bite, 9-5=4 damage from the claw, 1 and 3 damage from the remaining two claws that hit = 31 damage total (ok - maybe not "worse")]

Wow - Psychic crush is a nasty power... nice that it failed the save for you.
waywreth

09-08-06, 01:58 PM
I believe you didn't notice that Gaston has Inertial Barrier active -
You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/-. Inertial barrier also absorbs half the damage you take from any fall. meaning he should take 5 less from that nasty bite, and 5 less from the claw.

With a snarl at the new arrival, Gaston will back up and lash out once again with psionic fury, attempting to once again crush the mind of those that opposed him.

If Gaston can take a 5' step back and be out of the reach of the creature, do so an manifest Psionic crush again (and yes it is nasty, there's a reason Gaston has two 'save or die' powers. If he cannot move out of the range and manifest, provoke an AoO to move outside and manifest Psionic Levitation.

Gaston 81/58hp, 44/138pp, Vigor 10 minutes, Inertial Barrier 100 minutes
TelinArtho

09-08-06, 02:03 PM
Ooh - that's actually worse for you... I thought it was Inertial Armor - meaning you had a 24 AC instead of 20... which means you get two more hits against you.

Give me a moment to edit accordingly.

Gaston concentrates on the creature with the ferocity of a professional staring champion and tries to crush the stone with his mind. It repels his attemps however.

I'll just ignore the AoO for now (and reserve it for a future one if needed). It still does the awesome blow (24)- and you fly prone at 10ft (3). Now it does its 3 claw attacks. All 3 hit (1st confirms) - but the net damage of the claws is 4.

It full attacks - dealing 24+4 with the bite, 12 damage from the 1st claw, 4 damage from the 2nd and 3 from the 3rd.

This leaves you at:

Gaston 34/58hp, 35/138pp, Vigor ended, Inertial Barrier 100 minutes - prone
As Gaston moves out of the reach of the massive creature, it takes a good chunk out of his side as the maw crushes bones and flesh. [28-5=23 damage]

The creature then charges at Gaston as he manifests a power to float. It catches him in the side and sends him flying against the wall [Awesome blow 24 damage from the bite; 6/2 = 3 damage from the wall - Gaston is prone and within the threatened area of the Xorn]
waywreth

09-08-06, 02:04 PM
Oops forgot the manifest that buff didn't I... ah well.
waywreth

09-08-06, 02:18 PM
Didn't Gaston get outside and manifest Levitation after taking the first AoO and thusly negating the charge? That was the whole idea, not to levitate indoors. At the least if it was indoors, he would've levitated up...Also how many HP is he at please?
TelinArtho

09-08-06, 02:25 PM
Missed that you wanted to move outside. Unfortunately it is standing between you and the door:


. . . | G1. . . .
. . . | X X . . .
. . s d X X . . .
G2. s d . g . . .
. . . | . . . . .

d is the doorway
s are the stairs (double movement cost)
| are the walls

G1 to G2 is a double move (60ft) since you have to move around it. If you want to move and manifest - you would be at "g"

What would you like to do?

Current status is 77/58 minus the AoO (23) and the awesome blow (27) - which would leave you at 27/58.
waywreth

09-08-06, 02:29 PM
Ah thanks then. I didn't realize it was between me and the door. Defensive manifesting psychic crush seems like the best option at this point. And a small prayer to the dice gawds is made...

Supremely confident in his given abilities, Gaston stands in the face of danger starting down at the powerful creature guarding the doorway. With a dark smile, he manifests a powerful wave of psychic energy, attempting to crush the mind of the behemoth before him.
TelinArtho

09-08-06, 02:39 PM
Edited previous round info - go ahead
waywreth

09-08-06, 02:45 PM
Once again, defensively manifest psychic crush from prone. Too many damn energy resistances...

Wracked with pain, Gaston tries to focus him mind on the beast in from of him, hoping beyond hope that its will can be contained, and destroyed.
TelinArtho

09-08-06, 03:01 PM
Hmm - hit a bit of a snag so I need to rewrite part of its actions. Instead of Awesome blow, the Xorn will power attack for 4. This is because it has been pointed out to me that Awesome Blow is a standard action, not something that can be done as part of a full attack. As such, you take a total of 4 more from the bite, 8 more from the critting claw, 3 more from one of the claws and 4 more from the last claw - a total of 19.

You are not prone - and you do not take the 3 damage from the wall.

The massive creature once again repels Gaston's mental assualt. In fury, it unleashes pure power into Gaston.
[Power attack for 5 this time; Bite and Claw hit for a total of 29 damage]

You have 5hp left... It has taken 16 damage
waywreth

09-08-06, 03:20 PM
In pain, Gaston attempts to stave off the assault of the creature, 5' step if it doesn't provoke, defensively (if needed) manifest vigor for 12pp, using overchannel/talented so Gaston doesn't take damage.

If Gaston lives through this round, attempt to crush it again next round.
TelinArtho

09-08-06, 03:29 PM
Assuming there's no CoCo house rule on manifesting an augmented power increases its PL with respect to concentration - you auto succeed. That being said - if it does - you fail because I rolled a 1...

Gaston manifests a powerful essence to protect himself before the creature is able to continue its onslaught. Within seconds, the mouth comes down to bite him again.
Power attack for 5 again: Bite and 2 claws hit for a total of 33 damage. You have 5+27 left

Gaston, in a last ditch effort, tries once again to crush the creature's will. For a moment, he thinks it is about to throw him back, but instead - the massive creature collapses right next to him.

Chrys sends some signals of worry that people are coming.

[Lucky end there... it rolled a natural 1 on the saving throw.

Go ahead and close up the miniquest with your own flavor.]
waywreth

09-08-06, 03:39 PM
With a quick and dramatic flourish, Gaston finishes both of the beasts off with a sonic missle, that envelops both of them, and finishes them both off.

With a dark and knowing smile, he exits from the front, moving away from the voices, while leaving a few reminders of his visit, and sonic missles smash into the building causing untold damage.


Wow that was close!
TelinArtho

09-08-06, 03:47 PM
Ack! Just did a quick add up of the PP and you are over:

133+1 total:
38+28 used in previous fights leaving you with 67+1

Inertial Barrier 7
Vigor 10
Astral Construct 1
Touchsight 5
Psychic Crush 9
Psychic Crush 9
Psychic Crush 9
Vigor 12
Psychic Crush 9

For 71 total. So you need to replace the last psychic crush with something that is 5pp or less.

Actually - I'll replace the fully overchanneled vigor with one that will enable one last psychic crush. That's 20hp less - leaving you with 5+7 and it is still down.