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| TelinArtho11-01-06, 05:24 PM | This is an operation of EHTC's Archdevil Asran against TLT's guildhall. If you are not Zevox or myself, please do not post here until the operation's completion, though conversation may be held in the FotW thread, the tavern thread or via PM. Operation Log: Nature's Wrath: FAILURE! Archdevil Asran falls to the combined might of a trio of Gold Half-Dragon Giant Constrictor Snakes Resources Used: (None - Frozen) Rewards: (None - Frozen) |
| TelinArtho11-01-06, 05:28 PM | Archdevil Asran I shall find a way to purge this taint from my blood. Male Half-Fiend [Human base] Medium Outsider (Extraplanar) Lawful Evil Ranger 2/Fighter 4 (LA +4) [ECL 10] XP/TNL: 52,747/55,000 [15,500 start + 18,747 fights + 18,500 quests] Height 7’2’’, Weight 204 lbs, Age 259 (Ageless) Fiend of the EAST HABARI TRADE COMPANY Deity: None. (Formerly served Mephistopheles, Lord of Cania) Activities this week: Striking at the fools who opposed the EHTC. Fight 1 The Time Roll: Ongoing Effects: Items Used: Spells/PP Used: Abilities Used: Free Activity: STR...22 [+6]...(10 pts) [16, +4 racial, +2 enhancement] DEX...18 [+4]...(4 pts) [12, +4 racial, +2 enhancement] CON...18 [+4]...(10 pts) [16, +2 racial] INT....10 [+0]...(0 pts) [8, +2 racial] WIS...14 [+2]...(6 pts) CHA...20 [+5]...(6 pts) [14, +2 racial, +1 4th level, +3enhancement] Hit Points: 58 [6 HD] [8Rng + (5.5*4)Ftr + 4.5Rng + (4*6)con] AC 23 [+4dex, +7armor, +2natural], Touch 14, Flat 19 [+7armor Mithral Breastplate (+2), +1natural Amulet of Natural Armor +1] Initiative: +4 [4dex] BAB/Grap: +6/+12 [+6bab, +6str] Speed 30ft, Fly 30ft (Average) Damage Reduction 5/magic Spell Resistance 16 Saves: Fort +11 [3rng +4ftr +4con] Refl +8 [3rng +1ftr +4dex] Will +3 [0rng +1ftr +2wis] Attacks: Melee “Hell’s Bleeder” (+1 Battleaxe) +13/+8 melee, 1d8+7 [20/x3] [+6/+1bab, +6str, +1enh] Claw (secondary) +10 melee, 1d4+3 [20/x2] [6bab, +6str, -2secondary] Bite (secondary) +10 melee, 1d6+3 [20/x2] [6bab, +6str, -2secondary] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +13/+8 melee, 1d12+10+1d6(fire) [20/x3] [+6/+1bab, +6str, +1enh] Full Attack: Greataxe + Bite (secondary) Masterwork Cold Iron Battleaxe +13/+8 melee, 1d8+6 [20/x3] [+6/+1bab, +6str, +1MW] Masterwork Silver Battleaxe +13/+8 melee, 1d8+5 [20/x3] [+6/+1bab, +6str, +1MW] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) Claw +12 melee, 1d4+6 [20/x2] [6bab, +6str] Full Attack: Claw x2 + Bite (secondary) Bite +12, 1d6+6 [20/x2] [Generally used in grapple or for AoOs when holding bow] [6bab, +6str] Ranged “Cania’s Icicle” (+1 Composite Longbow (str+6)) +11/+6 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh] - Rapid Shot +9/+9/+4 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh, -2rapid shot] Sunder “Hell’s Bleeder” (+1 Battleaxe) +17/+12, 1d8+7. [+3 damage when held 2-handed] [+6/+1bab, +6str, +1enh, +4Improved Sunder] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +21/+16, 1d12+10+1d6(fire). [+6/+1bab, +6str, +1enh, +4Two-handed, +4Improved Sunder] Conditional Attack Modifiers: +2 damage melee and ranged vs Humans. +6 damage melee Smite Good. +2 attack and x2 damage melee Diving Charge. +1 to 6 damage (doubled with two-handed weapons) and -1 to 6 attack melee Power Attack. - 1 damage ranged w/ silver arrows. Feats: Multiattack [Human bonus] Track [Ranger bonus] Power Attack [1st level] Improved Sunder [Fighter 1] Blind-Fight [Fighter 2] Hover [3rd level] Rapid Shot [Ranger bonus] Cleave [Fighter 4] Leadership [6th level] [Score: 16 (Cohort), 18 (Followers)] Human Racial +4 Skill points 1st level Bonus Feat 1st level +1 Skill Point per level Favored Class: Any (Fighter) Half-Fiend Racial (Template) Ability score bonuses: +4str, +4dex, +2con, +2int, +2cha. Claw and Bite weapons (treated as magical for damage reduction purposes) Natural Armor +1 Fly at base land speed (average maneuverability). Outsider type Smite Good 1/day (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities: Darkness 3/day [CL 5], Desecrate 1/day [CL 5], Unholy Light 1/day [CL 5] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 10+HD Level Adjustment +4 Ranger Class Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Track (bonus feat) Wild Empathy ([i]Like diplomacy, but on Animals. Add Ranger level and charisma bonus) Combat Style (Archery) (Free Rapid Shot bonus feat, does not require prereqs, while wearing light or no armor only.) Fighter Class Proficient w/ all simple and martial weapons, all armor, all shields. Bonus Feats 1st, 2nd, & 4th level. Special Abilities: Smite Good 1/day [1/1 remaining] (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities [CL 6th]: - Darkness 3/day [3/3 remaining] - Desecrate 1/day [1/1 remaining] - Unholy Blight 1/day (DC 19) [1/1 remaining] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 16 Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Wild Empathy (Like diplomacy, but on Animals. Add Ranger level and charisma bonus.) Skills (36 Ranger, 12 Fighter): +3 Balance [0rnks, +4dex, -1armor] +5 Bluff [0rnks, +5cha] [+2 vs humans] +5 Climb [0rnks, +6str, -1armor] +16 Handle Animal [9rnks, +5cha, +2circumstance] [3Rng, 6Ftr] +8 Hide [5rnks, +4dex, -1 armor penalty] [5rng] +9 Intimidate [4rnks, +5cha] [4Ftr] +5 Jump [0rnks, +6str, -1armor] +2 Knowledge (Religion) [2rnks, +0int] [4rngcc] +8 Listen [6rnks, +2wis] [6rng] [+2 vs humans] +8 Move Silently [5rnks, +4dex, -1 armor penalty] [5rng] +10 Profession (Torturer) [6rnks, +2wis, +2circumstance (MW Torturer’s Tools)] [6rng] [Make money: (10+10)*10 = 200 gp] +2 Sense Motive [0rnks, +2wis] [+2 vs humans] +7 Spot [5rnks, +2wis] [5rng] [+2 vs humans] +2 Survival [0rnks, +2 wis] [+2 vs humans] Speaks Common, Infernal, and Abyssal. [2RngCC, 2FtrCC] Buffs and Prefight actions: Sharpen Hell’s Bleeder and Hell’s Cleaver. Bring Senorda and Arynat (ECL 8 & Class Ally, 25% rewards adjustment.) Senorda casts Extended Mage Armor on self (Duration 14 hours, 2 SL). Arynat turns invisible (At will spell-like ability, duration 6 minutes). Equipment: “Cania’s Chill Ward” (+2 Mithral Breastplate) [15 lbs][8,200 gp] [armor penalty -1, max dex 5, light armor] “Hell’s Bleeder” (+1 Battleaxe) [6 lbs][2,010 gp] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) [12 lbs][11,020 gp] “Cania’s Icicle" (+1 Composite Longbow (Str+6)) [3 lbs][3,000 gp] Masterwork Cold Iron Battleaxe [6 lbs][320 gp] Masterwork Silver Battleaxe [6 lbs][400 gp] Amulet of Natural Armor +1 [0 lb][2,000 gp] Belt of Giant Strength +2 [1 lb][4,000 gp][5o] Gloves of Dexterity +2 [0 lbs][4,000 gp] Cloak of Charisma +3 [1 lbs][9,000 gp][5o (http://boards1.wizards.com/showthread.php?p=9986771&postcount=279)] Quiver with 106 arrows [15.9 lbs][5 gp 3 sp] - 37 Cold Iron arrows [5.55 lbs][3 gp 7 sp] - 40 Silver arrows [6 lbs][82 gp] Brooch of Shielding [101/101] [0 lbs][1,500 gp] Mephistopheles’ Seal [1 lb][25 gp] [Treat as Silver Unholy Symbol] Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp] Miscellaneous Items in Belt Pouch Wand of Cure Light Wounds [20 charges] [CL 1st] [.1 lb][750 gp] Wand of Cure Light Wounds [50 charges] [CL 1st] [.1 lb][750 gp] Masterwork Whistle [1 lb][50 gp] Strange Holy Symbol [Quest Item] Ancient Tome [Quest Item] Baphomet's Notes [Quest Item] Potions in Belt Pouch 3x Potion of Shield of Faith +2 [CL 1st] [.1 lbs each][50 gp each] 2x Oil of Magic Weapon [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Good [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Evil [CL 1st] [.1 lbs each][50 gp each] 1x Potion of Invisibility [CL 3rd] [.1 lbs][300 gp] Psionic Tattoos 5x Tattoo of Force Screen [ML 1st] [0 lbs][100 gp each] Expendables: 3,850/5,000 gp Allies and Equipment "Wrath", Hell's Fury [Quested][Handle animal Advanced Dire Bat ally][5o] "Malice", Hell's Fury [Quested][Handle animal Dire Bat ally] "Senorda Lilyst", Tiefling Transmuter 7 [Quested][Leadership Cohort] 2x Large Leather Barding (on Wrath and Malice) [30 lbs each][40 gp each] Equipment at Home: Gold: 46 gp Masterwork Torturer’s Tools [1 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 73.95 lbs [b]Wrath, Hell's Fury Genderless Fury [Consider it a Male Advanced Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 4 Str 18 [+4], Dex 22 [+6], Con 17 [+3], Int 2 [-4], Wis 14 [+2], Cha 6 [-2] [+1 str @ 8 HD] Hit Points: 82 hp [11 HD] [(4.5*11)Animal + (3*11)con] AC 22 [–1 size, +6dex, +5natural, +2armor], Touch 15, Flat 16 [+2 Large Leather Barding] BAB/Grap: +8/+16 [8bab, +4str, +4size] Space/Reach: 10ft/5ft Speed: 20ft, Fly 40ft (good) [Base 20ft, Fly 40ft (good)] Saves: Fort +10 [7Animal, +3con] Refl +13 [7Animal, +6dex] Will +9 [7Animal, +2wis] Attacks: Bite +12 melee, 2d6+6 [20/x2] [8bab, +4str, -1size, +1focus] Feats: Alertness [1 HD] Stealthy [3 HD] Improved Natural Attack (Bite) [6 HD] Weapon Focus (Bite) [9 HD] Special Abilities: Blindsense 40ft (A Hell's Fury uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the Fury unless it can actually see them.) Tricks (Wrath): Defend, Attack, Heel, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] Skills: (14 Animal) +4 Hide [0rnks, +6dex, +2stealthy, -4size] +19 Listen* [11rnks, +2wis, +2alterness, +4racial] [11Animal] +11 Move Silently [3rnks, +6dex, +2stealthy] [3Animal] +8 Spot* [0rnks, +2wis, +2alterness, +4racial] *Racial bonus to Listen and Spot lost if blindsense is negated. Miscellaneous Statistics: Encumbance: 0-200 (light), 201-400 (medium), 401-600 (heavy) Weight carried: 30 lbs Malice, Hell's Fury Genderless Fury [Consider it a Female Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 2 Malice is standard Dire Bat with +2 armor to AC (Lage Leather Barding) the following tricks: Tricks (Malice): Attack, Heel, Defend, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] Senorda Lilyst Female Ancient Baatezu Seer [Consider Tiefling] Medium Outsider (Native) Lawful Evil Transmuter 7 (LA +1) [ECL 8] Height 5’6’’, Weight 121 lbs, Age Uknown Deity: None. STR...8 [-1]...(0 pts) DEX...16 [+3]...(6 pts) [14, +2racial] CON...12 [+1]...(4 pts) INT....22 [+6]...(13 pts) [17, +2racial, +1 4th level, +2enhancement] WIS...10 [+0]...(2 pts) CHA...6 [-2]...(0 pts) [8, -2racial] Hit Points: 26 [7 HD] [4Wiz + (2.5*6)Wiz + (1*7)con] AC 17 [+3dex, +4armor], Touch 13, Flat 14 [+4shield Shield] [Extended Mage Armor prebuffed] Initiative: +3 [3dex] BAB/Grap: +3/+2 [+3bab, -1str] Speed 30 ft Saves: Fort +3 [2Wiz, +1con] Refl +5 [2Wiz, +3dex] Will +5 [5Wiz, +0wis] Attacks: Masterwork Greatsword +3 melee, 2d6-1 [19-20/x2] [3bab, -1str, +1MW] Masterwork Longbow +7 ranged, 1d8-1 [20/x3] [100' range] [3bab, +3dex, +1MW] Feats: Alertness [Familiar] [Within arm’s reach only.] Scribe Scroll [Wizard Bonus 1st] Extend Spell [1st level] Skill Focus (Knowledge (The Planes)) [3rd level] Energy Substitution (Sonic) [Wizard Bonus 5th] Improved Familiar [6th level] [b]Tiefling Racial Ability Score Adjustment: +2 dexterity, +2 intelligence, -2 charisma. Proficient w/ all simple and martial weapons. Darkvision 60ft +2 racial bonus to Bluff and Hide Darkness (Sp) 1/day (CL = HD) Resistance 5 to Fire, Cold, and Electricity Favored Class: Rogue Level Adjustment +1 Transmuter Class Summon Familiar Scribe Scroll (Bonus Feat 1st level) Bonus Feat 5th level (Metamagic, Item Creation, or Spell Mastery) Prohibited: Necromancy and Illusion. Spellbook free spells: 1st – Shield, Shocking Grasp, Expeditious Retreat, Mage Armor, Comprehend Languages, True Strike, Grease. 2nd – Feather Fall, Comprehend Languages. 3rd – Alter Self, Resist Energy. 4th – Bear’s Endurance, Scorching Ray. 5th – Haste, Hold Person. 6th – Fly, Dispel Magic. 7th – Polymorph, Black Tentacles. Special Abilities: Darkvision 60ft Darkness (Sp) 1/day (CL 7th) Resistance 5 to Fire, Cold, and Electricity Skills (70 Wiz): +2 Balance [0rnks, +2dex] +0 Bluff [0rnks, -2cha, +2racial] -1 Climb [0rnks, -1str] +11 Concentration [10rnks, +1con] [10Wiz] +16 Decipher Script [10rnks, +6int] [10Wiz] +4 Hide [0rnks, +2dex, +2racial] -1 Jump [0rnks, -1str] +16 Knowledge (Arcana) [10rnks, +6int] [10Wiz] +16 Knowledge (History) [10rnks, +6int] [10Wiz] +16 Knowledge (Religion) [10rnks, +6int] [10Wiz] +19 Knowledge (The Planes) [10rnks, +6int, +3focus] [10Wiz] +0 Listen [0rnks, +0wis] [+2 alertness familiar] +2 Move Silently [0rnks, +2dex] +18 Spellcraft [10rnks, +6int, +2synergy] [10Wiz] +0 Spot [0rnks, +0wis] [+2 alertness familiar] Speaks Common, Infernal, Draconic, Elven, Gnome, Dwarven, and Halfling. Spells memorized: [5/7/6/4/3] [CL 7th] [Transmutation bonus] 0: [DC 16] Resistance, Detect Magic, Message, Message, Mending. 1: [DC 17] Shield, Shield, Shield, Magic Missile, Shocking Grasp, Sonic Shocking Grasp, Expeditious Retreat. 2: [DC 18] [s]Extended Mage Armor, Resist Energy, Sonic Scorching Ray, Scorching Ray, Alter Self, Alter Self. 3: [DC 19] Hold Person, Dispel Magic, Haste, Haste. 4: [DC 20] Black Tentacles, Polymorph, Polymorph. Spellbook: 0: All cantrips minus Necromancy and Illusion. 1: Shield, Magic Missile, Expeditious Retreat, Shocking Grasp, Mage Armor, True Strike, Grease, Feather Fall, Comprehend Languages. 2: Alter Self, Resist Energy, Bear’s Endurance, Scorching Ray. 3: Haste, Fly, Dispel Magic, Hold Person, Arcane Sight. 4: Polymorph, Black Tentacles. Equipment: Cultist’s Robes Masterwork Greatsword [8 lbs][350 gp] Masterwork Longbow [3 lbs][375 gp] Quiver w/ 40 arrows [6 lbs][2 gp] Heaband of Intellect +2 [0 lbs][4,000 gp] Spell Component Pouch [2 lbs][5 gp] Wand of Magic Missiles (50 charges) [CL 9th] [.1 lb][6,750 gp] Scrolls (Total Value 2,400 gp): Scroll of Stoneskin [CL 7th] [0 lbs][950 gp] 2x Scroll of Flame Arrow [CL 5th] [0 lbs][375 gp each] 2x Scroll of Heroism [CL 4th] [0 lbs][200 gp each] 2x Scroll of See Invisibility [CL 3rd] [0 lbs][150 gp each] Equipment at the Dark Sanctum: Senorda's Spellbook [3 lbs][15 gp] Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 23.1 lbs [b]Arynat Male Imp Tiny Outsider (Evil, Extraplanar, Lawful) Lawful Evil Height 1’ 8’’, Weight 22 lbs, Age Unknown (Ageless) “Deity”: Senorda Lilyst Str 10 [+0], Dex 17 [+3], Con 10 [+0], Int 10 [+0], Wis 12 [+1], Cha 14 [+2] Hit Points: 13 [7 HD] [HP = 1/2 master’s, HD = master’s] AC 24/25 [+3dex, +9natural, +2size, +1 dodge (vs 1 foe)], Touch 15/16, Flat 21 Initiative: +3 [3dex] BAB/Grap: +3/-5 [+3bab, +0str, -8size] Speed 20 ft, Fly 50 ft (Perfect) Saves (Uses own base or master’s, whichever is higher): Fort +3 [3Out, +0con] Refl +6 [3Out, +3dex] [Improved Evasion] Will +6 [5Wiz, +1wis] Attacks: Sting +8 melee, 1d4+Poison [20/x2] [3bab, +3dex, +2size] Melee Touch +8 melee [3bab, +3dex, +2size] Tiny Mundane Crystal Composite Longbow +9 ranged, 1d4 [20/x3] [Range 110’] [3bab, +3dex, +2size, +1MW] Alchemist's Fire +8 ranged touch, 1d6 fire, 1 splah, 1d6 fire secondary [Range 10'] [3bab, +3dex, +2size] Feats: Dodge [1 HD] Weapon Finesse [3 HD] [b]Imp Racial Outsider Traits: - No body/soul duality. - Proficient w/ all simple and martial weapons. - Does not need to eat or sleep. Tiny Size: +2 size bonus to AC and attacks, +8 size bonus to hide, -8 size to grapple, carry 1/2 medium creature. Special Abilities: Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. Spell-like abilities (CL 6th, save DC charisma-based): At will – Detect Good, Detect Magic, Invisibility (self only) 1/day – Suggestion (DC 15) 1/week – Commune (up to 6 questions, CL 12th) Alternate Form (Su): As Polymorph spell (CL 12th), at will standard action, does not regain hp, only Bat and Tiny Monstrous Spider. Damage Reduction 5/good or silver Natural weapons treated as Lawful and Evil for overcoming DR. Fast Healing 2 Immune Poison Resist Fire 5 Alertness (gives feat to master while within arm’s reach) Improved Evasion Share Spells Empathic Link Deliver Touch Spells Skills (Uses master’s ranks or own, whichever is greater.): +10 Concentration [10rnks, +0con] [10Wiz] +10 Decipher Script [10rnks, +0int] [10Wiz] +8 Diplomacy [6rnks, +2cha] [6Out] +17 Hide [6rnks, +3dex, +8size] [6Out] +10 Knowledge (Arcana) [10rnks, +0int] [10Wiz] +10 Knowledge (History) [10rnks, +0int] [10Wiz] +6 Knowledge (Local [Cania]) [6rnks, +0int] [6Out] +10 Knowledge (Religion) [10rnks, +0int] [10Wiz] +10 Knowledge (The Planes) [10rnks, +0int] [10Wiz] +7 Listen [6rnks, +1wis] [6Out] +9 Move Silently [6rnks, +3dex] [6Out] +6 Search [6rnks, +0int] [6Out] +7 Spot [6rnks, +1wis] [6Out] +12 Spellcraft [10rnks, +0int, +2synergy] [10Wiz] Speaks Infernal, Celestial, and Draconic. Equipment: Tiny Mundane Crystal Composite Longbow [.75 lbs][400 gp] Quiver w/ 100 tiny arrows [3.75 lbs][5 gp] 5x Alchemist's Fire [1 lb each][20 gp each] Miscellaneous Statistics: Encumbance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight carried: 9.5 lbs Character Background Default Tactics None – Tactics sent individually. Fights Results: (tot. 18,747 xp) 1: Vs Aeryll Nalladar vs The White Hand; MindWandererB, TheMagister: Loss [3rd place] [+600 xp] [+666 gold] 2: The Harvester, Caterane: Loss [+600 xp] [+667 gp] 3: Marcus Tallfellow, Macbrea: Win [+1,575 xp] [+1,750 gp] 4: Sola Nicous, Erithmu: Win [+1,350 xp] [+1,500 gp] 5: Uilo, Dracazar: Win [+1,680 xp] [+2,080 gp] 6: Sola Nicous, Erithmu: Win [+1,680 xp] [+2,206 gp] 7: The White Hand, TheMagister: Win [+1,680 xp] [+2,206 gp] 8: Leif Goldeneye, Sunwolf: Loss [+666 xp] [+1,104 gp] 9: Aerryl Naldar, MindWandererB: Surrendered [+800 xp] [+1,293 gp] 10: Aerryl Naladar, MindWandererB: Win [+2,200 xp] [+3,278 gp] 11: Saffron Brass, Vathelokai: Loss [+771 xp] [+1,465 gp] 12: Vs Gaston Dar'ath vs Sunstroke & Dronnar Darkjof; Waywreth, MindWandererB, DSugui: Win [+4,245 xp] [+7,226 gp] 13: Intercepted by Little Daisy and Loddick Saffrion; DSugui, Erithmy: Loss [+900 xp] [+1,674 gp] Quest Results: (tot. 18,500 xp) 1: Miniquest: A Preying Faith (EL 5), King Uther: Success [+1,200 xp] [+1,708 gp] 2: Miniquest: Evil Spreads it's Wings (EL 5), King Uther: Success [+1,500 xp] [+1,708 gp] X: Frozen Quest: To Prevent Destruction (EL 6), King Uther: Success 3: Miniquest: Gathering Darkness (EL 6), Iced: Success [+1,400 xp] [+2,000 gp] 4: Quest: A Meeting with the Devil (EL 8), King Uther: Success [+6,300 xp] [+8,925 gp] 5: Quest: Breaking the Seal (EL 9), King Uther: Success [+8,100 xp] [+13,500 gp] Past Expenditures (tot. 70,570 gp): 13,500 gp Start + 1,708 gp Miniquest: A Preying Faith (EL 5) + 1,708 gp Miniquest: Evil Spreads it's Wings (EL 5) + 666 gp Fight 1 + 160 gp Masterwork Greataxe + 667 gp Fight 2 + 1,750 gp Fight 3 + 1,500 gp Fight 4 + 2,080 gp Fight 5 + 2,206 gp Fight 6 + 2,206 gp Fight 7 + 2,000 gp Miniquest: Gathering Darkness + 1,104 gp Fight 8 + 1,293 gp Fight 9 + 3,278 gp Fight 10 + 2,000 gp Gauntlets of Ogre Power +2 (sold 7/15/2006) + 8,925 gp Quest: A Meeting with the Devil + 1,465 gp Fight 11 + 7,226 gp Fight 12 + 1,674 gp Fight 13 + 13,500 gp Quest: Breaking the Seal 70,616 gp total Expenses on 2/12/2006 (Creation) - 5,200 gp +1 Mithral Breastplate - 4,000 gp Gauntlets of Ogre Power +2 - 2,010 gp +1 Battleaxe - 1,000 gp Masterwork Composite Longbow (str+6) - 750 gp Wand of Cure Light Wounds - 320 gp Masterwork Greataxe - 2 gp Quiver w/ 40 arrows - 25 gp Silver Unholy Symbol - 1 gp Belt Pouch - 100 gp Tatoo of Force Screen - 50 gp Masterwork Torturer’s Tools 3/8/2006 - 200 gp 2x Tattoo of Force Screen - 200 gp 4x Potion of Shield of Faith +2 - 100 gp 2x Oil of Magic Weapon - 50 gp Masterwork Whistle 3/21/2006 - 100 gp Tattoo of Force Screen 3/22/2006 -50 gp Teach Malice "Defend" 3/38/2006 - 3,020 gp Adamantine Greataxe - 100 gp Tattoo of Force Screen 3/29/2006 - 50 gp Potion of Protection from Good - 50 gp Potion of Protection from Evil - 50 gp Teach Wrath "heel" 4/5/2006 - 50 gp Teach Malice "heel" 4/11/2006 - 50 gp Potion of Protection from Evil - 100 gp Tattoo of Force Screen - 2,000 gp Enchant Adamantine Greataxe (+1) 4/12/2006 - 50 gp Teach Wrath "seek" 4/17/2006 - 100 gp 2x Potion of Protection from Good - 50 gp Potion of Protection from Evil - 100 gp Tattoo of Force Screen - 3 gp 60 arrows - 4 gp 40 Cold Iron arrows - 82 gp 40 Silver arrows - 320 gp Masterwork Cold Iron Battleaxe - 400 gp Masterwork Silver Battleaxe 4/192006 - 50 gp Teach Malice "guard" 5/15/2006 - 50 gp Potion of Protection from Good - 80 gp 2x Large Leather Barding 5/20/2006 - 1,500 Brooch of Shielding - 3,000 Enchant +1 Mithral Breastplate (+2) - 50 gp Potion of Protection from Good - 100 gp Tattoo of Force Screen 5/28/2006 - 300 gp 3x Tattoo of Force Screen - 100 gp 2x Potion of Protection from Good - 100 gp 2x Potion of Protection from Good - 100 gp 2x Potion of Shield of Faith +2 6/21/2006 - 2,000 gp Enchant Masterwork Composite Longbow (str+6) (+1) 7/15/2006 - 1 gp 20 Arrows - 4,000 gp Belt of Giant Strength +2 - 4,000 gp Gloves of Dexterity +2 - 200 gp 2x Tattoo of Force Screen - 100 gp 2x Potion of Shield of Faith - 50 gp Potion of Protection from Evil - 50 gp Potion of Protection from Good - 750 gp Wand of Cure Light Wounds 8/8/2006 - 300 gp 3x Tattoo of Force Screen - 4,000 gp Cloak of Charisma +2 - 2,000 gp Amulet of Natural Armor +1 9/4/2006 - 5,000 gp Upgrade Cloak of Charisma +2 to +3 - 100 gp 2x Potion of Shield of Faith +2 - 50 gp Potion of Protection from Good - 50 gp Potion of Protection from Evil - 200 gp 2x Tattoo of Force Screen - 300 gp Potion of Invisibility 9/29/2006 - 6,000 gp Enchant +1 Adamantine Greataxe (Flaming) - 6,750 gp Wand of Magic Missile (50 charges) [CL 7th] - 4,000 gp Headband of Intellect +2 - 350 gp Masterwork Greatsword - 375 gp Masterwork Longbow - 2 gp 40 Arrows - 5 gp Spell Component Pouch - 15 gp Senorda's Spellbook - 100 gp Summon Familiar - 400 gp Tiny Mundane Crystal Composite Longbow - 100 gp 5x Alchemist's Fire - 5 gp 100 Tiny Arrows - 750 gp 2x Scroll of Flame Arrow [CL 5th] - 400 gp 2x Scroll of Heroism [CL 4th] (Bard scribed.) - 300 gp 2x Scroll of See Invisibility [CL 3rd] - 950 gp Scroll of Stoneskin [CL 7th] - 300 gp 3x Tatoo of Force Screen - 450 gp Scribe Arcane Sight into Senorda's Spellbook (150 service, 300 materials) Total Difference: 46 gp Miniquest: A Preying Faith: Tattoo of Force Screen, 1 charge from Wand of Cure Light Wounds. Miniquest: Evil Spreads it's Wings: Tattoo of Force Screen, Potion of Shield of Faith +2. Fight 1: Tatto of Force Screen, Potion of Shield of Faith +2. Fight 3: Tatto of Force Screen, Potion of Protection from Evil, 8 charges from Wand of Cure Light Wounds. Fight 4: 2 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen. Fight 5: Potion of Protection from Good, 11 Arrows. Fight 6: 5 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen. Fight 8: Potion of Protection from Good, 2 Arrows, 6 charges from Wand of Cure Light Wounds. Fight 10: Potion of Shield of Faith, Potion of Protection from Evil, Tattoo of Force Screen. Quest: A Meeting with the Devil: 3 Tattoos of Force Screen, Potion of Shield of Faith, 1 arrow, 3 Cold Iron arrows, 2 charges Wand of CLW. Fight 11: Potion of Protection from Good. Fight 12: Potion of Shield of Faith, Tattoo of Force Screen. Fight 13: Potion of Shield of Faith, Tattoo of Force Screen, Potion of Protection from Evil. Quest: Breaking the Seal: 3x Tattoo of Force Screen, Potion of Shield of Faith, 6 charges Wand of CLW. |
| TelinArtho11-01-06, 05:52 PM | Just outside of Dragor Mounds, with the Mountain Refuge in sight, Archdevil Asran gathered his crew, preparing to teach the tree huggers a valuable lesson - in blood. Although near dusk, the entire area was abuzz with activity. Between them and the mountain refuge was mostly wooded area, and although Asran had no love for trees, they were a necessary screen in order to set up his plan of attack. Okay who is coming along for this? Go ahead and set yourself up out here, let me know when you are ready to go. |
| Zevox11-01-06, 09:30 PM | Hovering just over the trees, Asran gazed at the refuge of the contemptable fools he had come to strike at, hatred smoldering in his unsleeping eyes. Ever since he had first run into thier leader they had been nothing but a nuisance to both him and the EHTC. Still Virgo had insisted on trying for some measure of peace with them, to the Half-Fiend's frustration, but he had been assured that the banished Archfiend knew what he was doing. At least he was permitted to make this reprisal stroke for the most recent attack - he intended to make them pay dearly. Beside him, the ancient seeress Senorda Lilyst hovered, saying little as usual. Her rather hyperactive Imp familiar, Arynat, was invisible, and for once fairly quiet. Apparantly even he understood what the need for stealth meant. Wrath in his eyes, Asran returned to the treetops, his bound servants following. He was mildly surprised an dissapointed that none of the fools had come to stop him yet, but that didn't deter him - it only drove him on. It was time to deal a stroke to these nuisances they would not soon forget, and make them realize just what it meant to anger the son of an Archdevil. The ones coming are the ones I have prebuffed - Senorda (leadership cohort) and Arynat (her familiar). Prebuffs are also as listed - Senorda has mage armor, Arynat is invisible. In addition, on the way to the target (say about 30 minutes' travel time out from the building), Senorda will use her scroll of stoneskin on Asran, the flame arrow scrolls on 50 of Asran's arrows (make it 25 each cold iron and silver) and 50 of Arynat's, and the Heroism scrolls on Asran and herself. Shorter buffs will depend on how we find this situation. Out of cycle frozen MQs are so abusable with expendables... BTW, Senorda's flight there is totally RP. Without polymorph/alter self, she can't fly - it just makes RP sense that an ancient Baatorian could do so without such spells. And as for setups, kinda hard to make one based on that description. Even so, I imagine there can't be too much subtelty I can pull here. Maybe sneaking in through a window, but this is an assault, not a burglary, so a more frontal approach is more in-theme. Give me a better idea of whats where here and I can give you some more. |
| TelinArtho11-01-06, 09:56 PM | Well I pictured you as merely minutes away - so we can go ahead and assume those are up then. Coming closer to the building proper, Asran's rage flaring, he stops at the last tree before the boundaries of the compound proper - about 100 feet away. In the courtyard, he sees several humanoids - mostly human, though some faerie folk, tending to the gardens outside. Just beyond the stone wall, there is a small pond, from which a few birds drink - apparently undisturbed by his approach. Just as Asran turns to give his servents their orders, Arynyat sqwaks an alarm to them. Asran turns just in time to see a snake's head emerge from the water of the lake, followed by a second and a third. Asran looks at the creatures unimpressed - but Senorda hisses Dragon-snakes. Careful milord. Three large snake heads have emerged from the water. No surprise round because of your somewhat annoying imp who saw it coming... Senorda 22 Snake 2 17 Asran 9 Snake 1 6 Arynyat 5 Snake 3 5 Okay - the three snakes are about 30ft apart from each other, and about 40ft from the group of you. They are mostly submerged in the water at the moment, though from the size of their heads, you'd guess they are immense. Senorda has succesfully identified that they are some form of dragon/snake hybrid, though in the darkness it is difficult to make out their coloration. |
| Zevox11-02-06, 12:58 PM | Thank you, Arynat :D ! Reacting quickly, Senorda realizes that these are deadly foes not to be trifled with. She utters ancient words of power, and her form shifts, taking on the features of a fallen celestial - a fallen celestial that was swift as the winds of Avernus. She rose into the air, drawing forth a wand from her belt. Asran, judging mostly from the size of the creatures but also from Senorda's warning, decides that meeting with these beasts on thier terms is not wise. He quickly drinks his potion of invisibility, vanishing from sight as he begins to follow the seeress into the sky. Arynat, at a word from Senorda, keeps his desire to open fire in check and starts scanning the beasts, checking to see if they are of goodly persuasion as she suspects. Okay, Senorda polymorphs into an Avoral Guardianal and rises 45' into the air while drawing her MM wand. Asran, presuming hes not already in deep **** by that point (somehow, with that distance, I think he will be...), drinks his potion of invis and follows her as best he can with his manueverability. Arynat stays invisible and uses his at-will detect good on the beasts, trying to stay at max range to do so. Some important stats for Senorda in Avoral form: HP: 54 AC: 28 (+6dex, +8natural, +4armor) Grap: +5 Speed: 40 ft, Fly 90 ft (Good) Saves: Fort +9, Refl +10, Will +7 Str 15, Dex 23, Con 20, mental stats same. |
| TelinArtho11-02-06, 01:25 PM | Senorda's new form rises quickly into the air - giving her a great viewpoint on the battle about to unfold. The first snake rises out of the water complete - and extends its wings out to take flight! Closing towards Asran - it unleashes a gout of flame that covers him and (incidentally) Arynyat - burning them both severely. [15 damage to Asran, 7 damage to Arynyat] It has closed most of the distance towards Asran, but he is still outside of its reach. Asran draws and drinks a potion of Invisibility and adjusts his location slightly to avoid further breath attacks. The next snake flies directly towards Senorda and also unleashes a gout of flame, though she is able to dodge the worst of it. [8 damage] Arynyat - seeing flame from both of the snakes, decides to relocate away from both Asran and Senorda and activates detect good. He confirms quickly that these are goodly creatures and telepathically informs both Senorda and Asran of this fact. The last snake rises after Senorda and also releases a gout of flame at her, and it burns her severely. [15 damage] Okay - the one closest to Asran is 15 ft away and 5ft above the ground. The two closest to Senorda are adjacent to each other and are 20ft below Senorda. All three snakes are Huge in size. In addition to their wings, they have a pair of clawed arms that seem a little out of place on their forms. Arynyat is safely away from the other two... NOTE - forgot to include the +2 to saving throws from Heroism - but they didn't affect anything. Asran 43/58, Stoneskin (70/70, ends 650), Flame Arrow (25 CI, 25 Silver, ends 451), Heroism (ends 353), Invisibility (ends 31) Senorda 31/54, Ext. Mage Armor (well long enough), Heroism (ends 354), Polymorph (Avoral, ends 71) Arynyat 8/13, Invisibility (at will), Flame Arrow (50, ends 452), Detect Good (concentration) Snake 1 xx/xx Snake 2 xx/xx (nearest Asran) Snake 3 xx/xx The people in the courtyard have begun to scream in terror at the fight unfolding - scattering about - some heading into the safety of the guildhall to warn everyone inside. |
| Zevox11-02-06, 02:04 PM | Sorry, at least in Senorda's case the heroism to saves is my fault too - missed it when writing that up. Note that Arynat has fast healing 2, so he actually has 8 hp right now. Senorda utters more words of power, this time forming bolts of energy and launching them from her fingertips into the nearest of the beasts, the sonic power visibly shaking the creature's very bones, then flies off to keep the foes at a distance. Asran flies after her, drawing a potion as he does. Arynat ceases focusing on his spell and simply watches the battle, aware from Senorda's mental prodding that trying anything himself would only get him killed. Senorda casts her memorized sonic scorching ray at the nearest snake-dragon. Should be two rays on the same target, +9 ranged touch for 4d6 each. Then fly away 75' horizontally, 10' vertically. Asran flies up and away in the same general direction while drawing a potion of SoF. Basic thought is that Senorda harasses them with her wand's MMs after this while circling the area, Asran buffs w/ SoF and Force Screen, then gets out of double-move ranged of any of them and uses Unholy Blight on as many as possible, then dives one with his greataxe using smite good and PA -3 (that'll hurt - +14 for 2d12+38 damage, presuming its not a crit). Arynat is basically out of the fight - knowing they breath fire means they're also immune to it makes his arrows more or less worthless, and hes too easy a target if he breaks his invisibility. For the hell of it though, if it ever matters, he'll dodge whoever the closest foe is. |
| TelinArtho11-02-06, 02:15 PM | Senorda's sonic bolts tear through one of the flying serpents, but she doesn't stay long enough for it to do much more. [Both hit, one crits, 33 damage total] The snake nearest Asran approaches and lands directly next to him. It bites at him, but he is able to dodge the attack nimbly. Asran doesn't stick around however, moving away from it and draws a potion from his belt. The wounded snake flies rapidly at Senorda - imposing its impressive form directly above her. Arynyat tries to stay quiet so as to not become snake-food... The last snake, having heard Asran, flies down and tries to box him in with the other snake. From what he can tell, Asran thinks they both can smell him. What's worse... it seems that they are talking to each other in some tongue he doesn't understand. [Round 2 Ended] Asran 43/58, Stoneskin (70/70, ends 650), Flame Arrow (25 CI, 25 Silver, ends 451), Heroism (ends 353), Invisibility (ends 31) Senorda 31/54, Ext. Mage Armor (well long enough), Heroism (ends 354), Polymorph (Avoral, ends 71) Arynyat 10/13, Invisibility (at will), Flame Arrow (50, ends 452), Detect Good (concentration) Snake 1 xx-33/xx (basing Senorda) Snake 2 xx/xx (20ft from Asran) Snake 3 xx/xx (15ft from Asran - on the other side) |
| Zevox11-02-06, 02:27 PM | Um... huh? How are they flying fast enough to base Senorda?? I thought they flew at 40' with average manueverability... |
| TelinArtho11-02-06, 02:55 PM | The one that based her ran the distance... |
| Zevox11-02-06, 03:46 PM | Ah right, running. I seem to forget about that a lot when it comes to flying. Well, presuming the trees here act like in our forest map, do this then: Senorda smiled and spoke a single word, drawing up a new protective ward about her, then dove down away from the serpentine drake, entering the treetops once more to give it manueverability issues. Asran flew away from the snakes, likewise trying to keep to the trees, hoping to get further than they could smell. Senorda: Defensively cast shield (+15 [for boosted con] vs DC 16 auto-succeeds), fly down to the treetops and as far from the snake as she can (AoO on the way, but theres no avoiding that - heres hoping the shield helps, 'cause shes screwed if she gets grabbed). If the trees work like in our forest map, the slowing it'll take from that should prevent running or charging when it tries to chase her there. Asran: Full move away from snakes (btw, he should be in the air by now, if hes not - the "landed near him" thing is making me wonder). |
| TelinArtho11-02-06, 04:57 PM | Yes - he's in the air now - he wasn't when the snake landed next to him however. He's about 10ft up right now. Senorda casts a spell and invokes a shield between herself and the snake chasing her. Trying to escape it's deadly reach, she moves away - dodging its deadly bite with ease. She ducks below the tree tops to hopefully get some distance on it. The snake launches up into the air, dangerously close to Asran - its forked tongue tasting his scent as it looms closer. Asran will have none of it however and jets away while invisible. His movement is not silent however, and it is apparent they have a good idea of his location. The snake chasing after Senorda veers off and joins the hunt for Asran. Okay - Snake 2 is 60ft away from Asran (it essentially based him, he then double moved away from it and the other snake). Snake 3 is within scent range - 15ft away - of Asran and seems to have heard him (as did Snake 2 for that matter). Snake 1 runs to close the distance and to cut off escape - ending its movement 10ft above and 20ft to the side of Asran. Senorda would be ~150+ ft away from this snake and 20ft below it in the trees. Here's a rough representation of the situation: . . . . . . . S S S . . . . . . . S S1S . . . . . . . S S S . . . a . . . . . . . . . . . . . . . . . . . . . . . . . . . S S S . . . . . .--> s . S S3S . . . . . . . S S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S S S . . . . . . . S S2S . . . . . . . S S S . . . . . . . |
| Zevox11-02-06, 05:32 PM | Yeesh, just what I need. Guess a dive isn't going to happen after all, if they can keep following so well. Well, lets see what we can do. Senorda flies back towards the fight, still staying far enough to keep herself from being a tempting target for the snake above the trees, and looses a number of magical bolts at that one from her wand. Asran drinks the potion he is carrying and ducks behind a tree, hoping to evade the following beast a while longer yet. Senorda approaches 45' closer and fires her wand at the wounded one - 5d4+5 damage. Asran drinks the potion and moves 30' NW, preferably behind a tree, if theres one about, for cover should something strike at him. |
| TelinArtho11-03-06, 11:23 AM | Senorda points her wand at the wounded snake, and singes it severely. [20 damage] Asran watches the snake furthest from him fly low to the ground and encircle him. . S S S . . . . . . . . . S S2S . . . . . S S S . S S S . . . . . S S1S . . . . . . . . . S S S . . . . . a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S S S . . . . . .--> s . . . S S3S . . . . . . . . . S S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Okay - which direction would you like to head? Snake 2 is lower to the ground than the rest, Snake 1 is higher up - while Snake 3 is relatively close to your level. |
| Zevox11-03-06, 02:42 PM | Hoh boy, this is not good... well, so long as they don't get more than one attack per round until I'm ready, I should be good (I hope...). Go north. Edit: Now that I think of it, during the movement, draw my battleaxe (Hell's Bleeder). Maybe Senorda can bring one of them down before I start attacking... *fingers crossed* |
| TelinArtho11-06-06, 01:51 PM | Asran carefully heads past one of the snakes and drinks down a potion. The remaining two snakes fly, following the direction of the sound and smell. The wounded one flies directly at Asran and bumps into him, reflexively biting at him. You do get an AoO if you so desire versus the wounded one. If you do the remaining one will be able to move and attack you (and the wounded one will attack as well, assuming it survives the AoO). If you don't take the AoO, it will bite at you and the other will move up and attack as well, but both would be against your concealment. Up to you. Sorry for being away - weekends can get hectic for me and this one was particularly bad... |
| Zevox11-06-06, 10:32 PM | No, no AoO. I don't want to be visible just yet. Dodging the attacks of the brutes deftly, Asran flies further north while activating an innate power of his, conjuring a floating, invisible shield to protect himself. Meanwhile, Senorda continues to cautiously approach, blasting at the wounded beast with her wand yet again. Asran taps a tattoo of force screen, then flies 30' north. Senorda approaches another 45' and looses another wand shot at the wounded one. For next round, Senorda will repeated her pattern (with any luck that'll be the end of the wounded one), and Asran will fly back (try to get behind a tree or something to prevent charges) and use his Unholy Blight SLA on as many foes as he can. From there we'll see where I stand. |
| TelinArtho11-07-06, 12:03 AM | The first snake flies up to Asran and smells him as it gets too close. Instinctively it lashes out its vicious jaws, but they do not catch on him. Its side, heavily burned and bleeding from Senorda's magic - lingers close to Asran. The other snake flies closer - taking on the cues of the previous one - and lashes out with its dreadful bite as well, and this time catches Asran in the side. Its powerful jaws latch hold of him and he can feel a rib break in his chest. [Bite deals 2 damage, Improved Grab is 42 vs Asran's +12 and Constriction damage is 10 - 12 damage total] Senorda's action. The one grappling with Asran is not the wounded one. EDIT - forgot about stoneskin - 20 damage absorbed. [Round 4 Ended] Asran 31/58, GRAPPLED, Stoneskin (50/70, ends 650), Flame Arrow (25 CI, 25 Silver, ends 451), Heroism (ends 353), Invisibility (ends 31), Shield of Faith (ends 14) Senorda 31/54, Ext. Mage Armor (well long enough), Heroism (ends 354), Polymorph (Avoral, ends 71), Shield (ends 84) Arynyat 10/13, Invisibility (at will), Flame Arrow (50, ends 452), Detect Good (concentration) Snake 1 xx-53/xx (next to Asran) Snake 2 xx/xx Snake 3 xx/xx (Grappling) |
| Zevox11-07-06, 12:45 PM | Damn it, there goes all my chances of winning. This is one reason why I hate randomly rolled monsters - way to easy to get something that you can do very little against (Asran vs grappling = not good for him at all). Senorda pounds the wounded snake with her wand while flying much closer to the fight. Meanwhile, Asran bared his teeth at the beast grappling him, channeling fiendish power to harm the goodly beast - and, to his annoyance, losing his invisibility in the process. Time to go all out. Senorda launches a volley at the wounded one and prays for a killing blow. Asran uses his bite as a primary weapon and smite good on the grappling one - +12+2(invis)+2(heroism)-4(grapple)=+12 vs flat footed AC, damage 1d6+6+6(smite). You know, I'm looking at my options, and realizing I really have nothing I can do. Polymorph on Asran to a more grapple-suited form is my best bet, but the one form that might help (Howler) reduces my con, and therefor hp, big time. It'll be nothing short of a miracle if I survive now. *sigh* And I thought this would be an easy operation, too... |
| TelinArtho11-07-06, 01:21 PM | Senorda's magical arrows are not sufficient to take down the massive snake. One approaches and attacks Asran, before alighting upon the ground - ready to receive him. One claw tears at him, but he shrugs it off with determination. I rolled a full attack, but I forgot that it needed to close first - so only the first claw is used. It hits dealing 6 damage after DR. Asran attacks the snake holding him captive, and deals it a nasty blow - but it is not enough to release its grip on him. [16 damage] The wounded snake claws at him once before moving to the ground as well [9 damage] The grappling snake moves the devil to the ground and squeezes him tightly. [8 damage] [Round 5 Ended] Asran 8/58, GRAPPLED, Stoneskin (20/70, ends 650), Flame Arrow (25 CI, 25 Silver, ends 451), Heroism (ends 353), Invisibility (ended), Shield of Faith (ends 14) Senorda 31/54, Ext. Mage Armor (well long enough), Heroism (ends 354), Polymorph (Avoral, ends 71), Shield (ends 84) Arynyat 10/13, Invisibility (at will), Flame Arrow (50, ends 452), Detect Good (concentration) Snake 1 xx-72/xx Snake 2 xx/xx Snake 3 xx-16/xx (Grappling) |
| Zevox11-07-06, 09:40 PM | Well, this is all but over. No way to get my wand out in time, no way it could heal enough if I could. Barring divine intervention, I'm toast. So, Senorda lobs another MM, but splits this one - one missile at the wounded one, four at the grappler. Asran bites with full power attack and prays for a crit (+12+2(heroism)-4(grapple)-6(PA)=+4 for 1d6+6+6(PA)). |
| TelinArtho11-08-06, 10:37 AM | Senorda launches some more magic missiles - this time splitting the arrows between the wounded snake and the one crushing the life out of Asran. Despite her attempts to maximize her efforts however, the heavily wounded one doesn't expire from the hit - though it is clearly weakening. [4 damage to one, 13 to the other] Asran fights as best he can against the three snakes, but just as he expires - he lets out a dying crying to avenge them all! His final bite is powerful, but not enough to save him. [Well, apparently you didn't plan the HP of the snakes too well - whether from the increase in hp from Con or from the increased HD size from the half-dragon template. Rough luck here, for sure, but there's certainly things that could have worked to your advantage. I would've suggested using unholy blight before going invisible myself - since you could have moved away from them to save yourself a little on that point. If you happened to get lucky and they got sickened - all the better for you. Grappling is of course deadly with huge creatures - especially ones that would normally have no flight capability and would normally only have animal intelligence. Given the possibility of communication, scent and flight that was slightly better than your own - invisibility could only help you for so long.] |
| Zevox11-08-06, 03:03 PM | 'Twas the increased HD that threw me - totally forgot about it. But this was basically decided as soon as it was rolled - very few of my characters can do anything about grappling (I generally try to stay away from that mechanic, since I just plain don't like it), and Asran is no exception. The fact that they were huge and had astronomical strength scores and hp just made it that much more one sided. I doubt Unholy Blight early would've helped - if anything it'd just give them another free shot at me with those damn bites before I went invisible. Besides, I didn't have confirmation that they were good until after I was invisible. And of course, this would've been over pretty much immediately if Arynat hadn't made his spot check :rolleyes: . Well, at least Senorda and Arynat both lived, so I don't lose them. So yeah, prime example of why I hate random monsters (and our clause about players not getting auto-wins, but with no equivalent for monsters, but thats another story). |