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| MitzaVolchenko03-08-07, 04:42 AM | This is a mission for Idhald Seaslash on behalf of the Warfare Alliance to make friends with the Order of the Open-handed Way. If you are not Milov or myself, please refrain from posting here without invitation until the mission is complete. You may PM and concerns or comments to me. Week 1: Idhald gets stomped by a Yound Adult Red Dragon Skeleton. Used: Kitsune Dead, one scroll Cat's Grace, 10 arrows Rewards: None |
| MitzaVolchenko03-08-07, 04:43 AM | "Lord" Ihdald Seaslash Gender and Race: Male Aquatic Elf Size and Type: Medium Humanoid Elf Aquatic Height and Weight: 5' 88 lbs Age: 133 years old. Alignment: Neutral ECL: 8: Ranger 5, Horizon Walker 3 Experience: 30359/36000 Guild: The Warfare Alliance! Attributes STR 16 (+3) [10 pts] [16 Base] DEX 20 (+5) [06 pts] [14 Base, +2 Racial, +2 level, +2 Enhancement] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 55 (55.5) [6 HD] [8 Ranger + (4.5 Ranger x 5) + (4.5 Horizon Walker x 3) + (6 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 5 Dex, 5 Armor, 2 shield] Armor Class (Touch): 15 [10 Base, 5 Dex] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +5 [5 Dex] Base Attack Bonus: +8 [5 Ranger, 3 Horizon Walker] Grapple: +11 [8 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 65.1 lbs, Light encumbrance [0-86 (Light), 87-173 (Medium), 174-260 (Heavy)] Saves Fortitude: 9 [2 Con, 4 Ranger, 3 Horizon Walker] Reflex: 10 [5 Dex, 4 Ranger, 1 Horizon Walker] Will: 4 [2 Wis, 1 Ranger, 1 Horizon Walker] Melee Attacks Masterwork Trident +13/+8, 1d8+3 (20/x2), Peircing [3 Str, 8 BAB, 1 mw, 1 focus] Masterwork Spiked Gauntlets +12/+7, 1d4+3 (20/x2) [8 bab, 3 str, 1 mw] Ranged Attacks +1 Shocking Masterwork Longbow, Composite +15/+10, 1d8+4 (+1d6 Shock) (20/x3), Range 110 ft, Peircing [5 Dex, 8 BAB, 1 Enhancement, 1 focus] Rapid Shot +13/+13/+8, 1d8+4 (+1d6 Shock per hit) (20/x3), Range 110 ft, Peircing [5 Dex, 8 BAB, 1 enhancement, 1 focus, -2 rapid shot] Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Point Blank ShotLvl 1 +1 Bonus to attack and damage rolls with ranged weapons at ranges of up to 30ft. Weapon Focus (Trident)Lvl 3 +1 to attck with trident. TrackClass 1 Combat Style (Archery)Class 2Treated as having Rapid Shot feat, even if prerequisites are not met. EnduranceClass 3 Weapon Focus (Longbow)Lvl 6+1 to attck with Longbow. Skills Total Skill Points: 66 [56 Ranger, 15 Horizon Walker] Languages: Common, Elven, Draconic. [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor Penalty] Balance: 8 [5 Dex, (3 (Horizon Walker))] Climb: 8 [3 Str, 1 Rank (1 (Ranger)), 4 (Terrain Mastery)] Handle Animal: 11 +4 bonus when using for Animal Companion. [0 Cha, 9 Ranks (7 (Ranger) 2 (Horizon Walker)), 2 (Masterwork Whistle)] Hide: 22 [5 Dex, 8 Ranks (6 (Ranger)) (2 (Horizon Walker)), 4 (Terrain Mastery), 5 Enhancement] Jump: 3 [3 Str] Knowledge (Geography): 9 [1 Int, 8 Ranks (8 (Ranger))] Listen: 13 [2 Wis, 11 Ranks (8 (Ranger) 3 (Horizon Walker)), +2 racial] Move Silently: 17 [5 Dex, 11 Ranks (8 (Ranger)) (5 (Horizon Walker))] Search: 9 [1 Int, 6 Ranks (6 (Ranger)), +2 racial] Spot: 15 [2 Wis, 6 Ranks (6 (Ranger) 1 (Horizon Walker)), +2 racial, +4 Horizon Walker] Survival: 8 [2 Wis, 6 Ranks (6 (Ranger))] Swim: 11 [3 Str, 8 Racial] Conditional Modifiers Favored Enemy 1 (Ranger 1): Humanoid Dwarf : +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +4 on weapon damage rolls. Favored Enemy 2 (Ranger 5): Humanoid (human) : +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +2 on weapon damage rolls. Terrain Mastery:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not. -Horizon Walker Level 1: Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures. -Horizon Walker Level 2: Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures. -Horizon Walker Level 3: Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures. Equipment Worn and Carried Basic Prince's Garbs [0 lbs] [0 gp] Masterwork Trident [4 lbs][315 gp] +1 Shocking Masterwork Longbow, Composite (+3) [3 lbs][8700 gp] +1 Shadow Mithril Chain Shirt [10 lbs][5850 gp] Masterwork Armor Spikes [10 lbs][200 gp] +1 Masterwork Buckler [5 lbs][1165 gp] Masterwork Spiked Gauntlet [1 lbs][305 gp] Gloves of Dexterity +2 [4000 gp] (64) Arrows [0.15 lb each = 15.6 lbs] [0.05 gp each = 5.8 gp] (10) Cold Iron Arrows [0.15 lb each = 1.5 lbs] [0.1 gp each = 1 gp] (16) Alchemical Silver Arrows [0.15 lb each = 2.4 lbs] [2.05 gp each = 32.8 gp] Wand of Cure Light Wounds [CL 1] (Charges: 23) [750 gp] Wand of Cure Light Wounds [CL 1] (Charges: 50) [750 gp] Masterwork Whistle [50 gp] (3) Tanglefoot Bag [150 gp][4 lbs per= 12 lbs] (3) Alchemist's Fire [30 gp][1 lbs per= 3 lbs] Expendable Items Potion of Shield of Faith (3) [150 gp] Oil of Magic Weapon (2) [100 gp] Tattoo of Chameleon (2) [ML: 1] <10 minute per> [200 gp] Scroll of Spike Growth (3) [450 gp] Scroll of Cat's Grace (1) [150 gp] Scroll of Longstrider (3) [300 gp] ---------------------------------------- Max total (ECL: 82 x 50): 3200 gp Equipment at Home ----- STATUS: ALIVE Gender and Race: Male Snake (Medium Viper) Size and Type: Medium Animal Age: Adult Alignment: Neutral Attributes STR 8 (-1) [8 Base] DEX 17 (+3) [17 Base] CON 11 (+0) [11 Base] INT 1 (-4) [1 Base] WIS 12 (+1) [12 Base] CHA 2 (-4) [2 Base] Miscellaneous Statistics Hit Points: 18 [2 HD] [4.5 (Animal) x 4) + (2 HD x 0 Con)] Armor Class (Normal): 16 [10 Base, 3 Dex, 3 Natural] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 13 [10 Base, 3 Natural] Initiative: +7 [3 Dex, 4 Feat] Base Attack Bonus: +1 [1 (Viper)] Grapple: +0 [1 BAB, -1 Str] Speed (Land): 20 ft [20 Base] Speed (Swim): 20 ft [20 Base] Speed (Climb): 20 ft [20 Base] Saves Fortitude: 3 [0 Con, 3 (Viper)] Reflex: 6 [3 Dex, 3 (Viper)] Will: 1 [1 Wis] Melee Attacks Bite +4, 1d4-1 + Poison, (20/x2), (Peircing) [3 Dex, 1 BAB] Feats Improved Initiative Weapon FinesseB Skills Languages: Snake [1 Racial] Total Skill Points: 5 [5 (Viper)] Balance: 11 [3 Dex, 8 Racial] Climb: 11 [-1 Str, 12 Racial] Hide: 12 [3 Dex, 5 Ranks (5 (Viper)), 4 Racial] Listen: 5 [1 Wis, 4 Racial] Spot: 5 [1 Wis, 4 Racial] Swim: 7 [-1 Str, 8 Racial] Non-Combat Abilities Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DCs are Constitution-based. [DC: 11] Special Quality: Scent Bonus Tricks: 1: Heel 2: --- Normal Tricks: 1: Attack 2: Guard 3: Seek 4: Defend Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). STATUS: ALIVE Gender and Race: Male Dire Ape Size and Type: Large Animal Age: Adult Alignment: Neutral CR: 3 Attributes STR 22 (+6) [22 Base] DEX 15 (+2) [15 Base] CON 14 (+2) [14 Base] INT 2 (-4) [2 Base] WIS 12 (+1) [12 Base] CHA 7 (-2) [7 Base] Miscellaneous Statistics Hit Points: 35 Armor Class (Normal): 15 [10 Base, 2 Dex, 4 Natural, -1 size] Armor Class (Touch): 11 [10 Base, 2 Dex, -1 size] Armor Class (Flat-Footed): 13 [10 Base, 4 Natural, -1 size] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [1 (Dire Ape)] Grapple: +13 [3 BAB, 6 Str] Speed (Land): 30 ft [30 Base] Speed (Climb): 15 ft [15 Base] Space/Reach: 10 ft/10 ft [Natural] Saves Fortitude: 6 [2 Con, 4 (Dire Ape)] Reflex: 6 [2 Dex, 4 (Dire Ape)] Will: 5 [1 Wis, 4 (Dire Ape)] Melee Attacks Claw +8, 1d6+6, (20/x2), (Blunt) [6 Str, 3 BAB] Full Attack Two Claws +8, 1d6+6, (20/x2), (Blunt) [+Chance for Rend] AND Bite +3, 1d8+3 (20/x2), (Peircing) Special Attacks Rend: A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage. Feats Alertness Toughness Skills Languages: Dire Ape [1 Racial] Total Skill Points: 6 [6 (Dire Ape)] Balance: 2 [2 Dex] Climb: 14 [6 Str, 8 Racial] Hide: 2 [2 Dex] Listen: 5 [1 Wis, 2 Feat, 2 (2 (Dire Ape))] Move Silently: [2 Dex, 2 (2 (Dire Ape))] Spot: 6 [1 Wis, 2 Feat, 3 (3 (Dire Ape))] Swim: 6 [6 Str] Non-Combat Abilities Low-Light Vision Scent Normal Tricks: 1: Attack 2: Heel 3: Defend 4: Grapple Results Drowned by (Ook the Fighter (NiQil)) - [300 xp] [300 gp] Drowned by (Treetall Oakleg the Lesser (Hogarth)) - [300 xp][300 gp] Proved Himself against (Farig of Denth (TelinArtho)) and (Emorick Brightstar (Iced)) with ALOT of aide from (Andurwin (Zelck)) - [1,125 xp] [1,125 gp] Proved Himself against (Darrgon the Summoner (TelinArtho)) [900 xp][900 gp] Drowned by (Andurwin (Zelck)) - [300 xp][300 gp] Took second against (Sali Kan (Ayyiniwindryder)) and (Khabil (Traevanon)) - [600 xp] [600 gp] Drowned with (Indrithia (Zevox)) by (Pestilence(NiQil)) - [400 xp] [400 gp] Drowned against (Geoffrey (Dr. Funk)) - [450 gp] [450 xp] Proved Himself against (Luxt'l the Lucky (bgt)) - [1200 xp] [1200 gp] Proved Himself against (Vivi Ornitier (Dr.Funk)) - [1350 xp] [1350 gp] Proved Himself against (Pestilence (NiQil)) with the help of (Ventr the Dreamer (Milov)) - [1200 xp] [1200 gp] Drowned by (Izumi (Macbrea)) - [500 xp] [533 gp] Drowned by (Kilpquabjeg (hogarth)) - [542 xp] [578 gp] Took Second against (Monsieur Hood (TheMagister)) and (The Undertaker [MIA] (AbyssalStalker)) - [1000 xp] [1066 gp] Drowned by (Istima (Zevox)) - [541 xp] [650 gp] He got her, and her little... er... big horse too against (Kilpquabjeg (hogarth)) - [1625 xp] [1733 gp] Somehow pulled a win outa it against (Andurwin (Zelck)) - [1800 xp] [2000 gp] Proved Himself teamed with (Andurwin (Zelck)) against (Zassl (Maraxus)) - [1800 xp] [2000 gp] Had his face rended open in "Down by the Dockside (EL: 6)"[MiniQuestlord: TelinArtho] Succeeded in "Tooth and Nail (EL: 6)"[MiniQuestlord: TheMagister] - [1800 xp][2000 gp] Proved Himself against (Balrog (Maraxus)) - [2025 xp] [2247.75 gp] Was defeated with (Relanex (MacBrea)) against (Istima (Zevox)) and (Jar-red (TelinArtho)) - [752 xp] [930 gp] Proved Himself against (Valen Sky (Hirumajoe)) - [2237 xp] [2751 gp] Learned about nature in "Heart of Darkness (EL: 7)"[MiniQuestlord: MitzaVolchenko] - [2100 xp] [2600 gp] Proved himself against (Relanex (MacBrea)) - [1785 xp] [2210 gp] Was Harvested by (The Harvester (Caterane)) - [794 xp] [1124 gp] Between/Before Fight Action Head to the ocean, since Gladius is a port town, take a dive into the ocean to rejuvenate his gills effect. Bring Confuzzled (0% penalty) and Kitsune (CR: 3, 3/6=0.5*0.25=12.5% penalty). Speak the words of activation for the Shocking bow and the animated shield. Go shake hands with opponent, to show respect. After Fight Turn. Off. The. Bow. Shocking bow + Swimming in Water = Ouch. Ouch. Searing Pain. Ouch. Allies Maximum CR per ally: CR 4 Maximum ECL per ally: ECL 6 Maximum CA of allies per fight: CA 6 Miscellaneous Information Ihdald is an Aquatic Elf who wants to prove to himself that he is a great fighter in any arena, be it plain, sea, mountain, forest, or any other. Fight Cycle 1: -After his first fight, and loss, he became even more determined to grow stronger. -Continuing his losses during his cycle of three fights, he begins to grow discouraged, but refuses to give up. -Finally winning with the aide of a fellow elf, Andurwin, and gaining a respect for the strength of land elves. Fight Cycle 2: -Darrgon fought against him valiantly, but Ihdald remained diligent and took down his summons and even the wizard himself, but admires him for a grand fight. -Was forced to fight Andurwin, who proved to be to much, and lost. -Enjoyed a senic view from a roof while shooting at Sali Kan and Khabil, and taking second. -Growing stronger from his final fight, Ihdald learned a ritual to gain an ally. Preforming it, he received a crocodile to aid him in battle, bought a whistle, and trained himself in how to handle and train it. Fight Cycle 3: -Teamed with Indrithia against Pestilence, he knew he had little chance, but fought on anyway, to little success. Followed up by a session with Cuddles to teach her to attack. -Pitted against a mounted knight, Geoffrey, he knew he had little chance of winning, but tried anyway, to little prevail. -Fought "Lucky", and won due to his opponents ignorance of elven powers. Fight Cycle 4: -Fought Vivi, and defeated him and his elemental Aero, with the aid of Cuddles. -With a brand new animal, and teamed with a fellow elf by the name of Ventr, thier combined efforts took down a Dwarven Horseman, Pestilence. -Facing a half giant, and trying his hardest, Ihdald is disarmed completely and surrenders. Fight Cycle 5: - Against Kilpquabjeg, along with her many allies, he tried as best he could, but collapsed due to her psionics. - Against Mssr. Hood, and The Undertaker, who was M.I.A., was taken down fairly quickly by the psionic archer. - Obliterated by a goblin psion, but at least he got his bow enchanted afterwards. Fight Cycle 6: - His freshly enchanted bow came in great handy while defeating Kilpquabjeg, which puts the record between himself and her, at 1:1. A spectacular fight! - After his first fight, Ihdald dawned on a mistake he had been making all this time. He decided he would never make it again, and grew stronger due to the new knowledge! In addition, he began an new practice that he had read about in this Surface World. A Horizon Walker, they called it. Through extensive study of the "Forest", he became better at hiding. He also learned how to fight the "Forest"'s beasts more effectivly.(Yesh, that means he leveled up...) - After a -never ending- fight with Andurwin, using up both every arrow he had, AND a significant amount of charges from his wand of Cure Light Wounds, he finally came out on top due to getting his opponent into melee. Although poor Confuzzled was burnt to a crisp in the lava very early on. Poor little guy... Andurwin! We salute you! - Teamed with Andurwin (Good ol' Irony), they took down two Lizard people (Kobolds). Dealing with a mace to the groin in the fight, Ihdald has decided to stop his arena career for a bit, and head back home. Temporarily, meerly to tell his family and friends of his fights! The Trip Home: -As it turned out, when Ihdald got to his home, a Stronghold deep below the water's surface, a tribe of Sahuagin were assaulting it. He, of course, joined in and helped defeat them. During the fight, however, one of the few resident Lords that lived in the Stronghold was mortally wounded, and was barely saved from death to the Sahuagin Chief by Ihdald. The Lord died soon afterwards, but made Ihdald his hier to thank him. Normally, Ihdald would not have accepted such a title, but for respect of his superior, he did. He aided in the clean up as much as he could, told the Stronghold's citizens of his matches and experiences in Gladius, and began his return trip. He got back soon afterwards, with a newfound fire for combat. Down by the Dockside - To join WAR, Ihdald was instructed to head to the Duken Marina District of Gladius and look about for Celestial Forces, to stop them from expanding into there. He didn't find anything of the sort. During his search, he found a woman in distress, being attacked by three large beasts. He -tried- to help, but was slaughtered by two of the three skeletal beasts. Tooth and Nail - Following the lead from his previous run about the Marina, Ihdald followed what he believed was the same Shadowy person from before into the sewer, and was confronted by two Gigantic Crocodiles! One of them fell to his arrows, but the other got in close enough to get Ihdald in his teeth. Although it did get wounded on the way. Ihdald fought for his life and defeated the beast, only to have the stalker he had chased disappear at the end. Although a cloak was discovered where they hid, a drow cloak... Fight Cycle 7 -Facing against Balrog the Centaur and a mercenary he hired, Ihdald and Confuzzled braced themselves and attacked as hard as they could. Balrog put up a great fight, but was taken down quickly, mostly due to Ihdald's quick shooting and knowledge of the Woodland Creatures such as the Centaur. -Feeling stronger than ever, Ihdald spent some time studying the Mountainous Creatures, and found he understood them, strengths, weaknesses, and everything, a bit better from it. He considers himself ready to keep fighting and getting stronger by the day! (LEVELED UP!!!) -In a team fight allied with Relanex against Jar-red and Istima, Ihdald and Relanex proved to be outmatched and was defeated rather swiftly, although Jar-red came close to falling. -Faced against the strong Valen Sky in a dank cavern, Ihdald faced his opponent in a very determined manner. Lightning, Valen's horse, fell swiftly, but gave Valen the time to get close enough to attack Ihdald! He almost cleaved his bow in two even! But Ihdald made it away quick enough to finish him off with some well aimed arrows. Heart of Darkness - Taking a trip into a forest to continue his study and write the now published book, The Forest's Hidden Truths, Ihdald found himself inside an Outpost inside the forest. It had a rather spacious market, elven houses, cafes, and an even more diverse crowd than Gladius! He found himself attracted to an Exotic Animal Stand, due to his odd fascination with Surface World animals, and overheard a dwarf who planned on mistreating a recently purchased Ape (Which was unnaturally large) and having it murder an Elf! He, of course, disliked this plan and followed the dwarf down an ally, where he killed it quickly and saved the Ape. This trip gained him a new knowledge of the Forests and a new friend. Fight Cycle 8 - With his new friend, Kitsune, to help him, he took down one of his previous allies, Relanex, due to space confinements limiting his spellcasting. - Ihdald's studies took him even farther after defeating Relanex, learning much about his body and how it works. He learned, through careful study of the hunting creatures of the plains, how to notice intricate details and improve his sight in combat situations. Also, through this study, he learned how to properly fight creatures from the Plains as well. -Faced against the Infamous Harvester for the first time, Ihdald tried his best, but was utterly anihillated. The Harvester caused an unnatural darkness to form around himself which prevented Ihdald's archery, and Kitsune and Confuzzled were helpless against it as well. Sorcerous missiles were launched from the darkness and ripped through both Ihdald and Kitsune, but Kitsune stabilized just before death. The Harvester is indeed a fearsome foe. When in social situations, which is most everything except the arena, Ihdald tends to speak in Elven, unless he is fully aware someone is around who can't. He is usually respectful of people, including those obviously weaker than him, although he can get cocky occasionally. There are a few types of people he can't stand at all though; mainly Dwarves, Sahuagin, and to a lesser extent, Tritons. Sahuagin are his natural enemies, Dwarves, what with living underground and all, always struck the water-loving elf as far too odd to have any good intentions, and Tritons, well, no one really knows why he doesn't like Tritons. When dealing with superiors, those he considers equals, or pretty much anyone else, he is quite respectful, and pays rather close attention, in the hopes of learning something from them. He also tends to offer his services in any way he can, if one needs it. As many have found out though, he knows when he is being used, and thus can't be taken advantage of easily. Ihdald stands at Five feet tall, and beaing rather thin at a mere 88 pounds. He has fairly long raven black hair, usually pulled back to prevent it from getting in his sight. His skin is a pale blue above water, but when seen underwater, it seems to glow an almost sapphire hue. His eyes are a scarlet color, which is rather odd for his people. His hands and feet are both webbed, due to his Aquatic heretige, and he sports a pair of gills, on either side of his neck. His armor is custom made to leave the gills exposed, to prevent his suffocation. While he may seem scrawny due to his light weight, most of his body is muscled. Accounting Starting: 3200 XP Earned: 27459 XP Spent: 0 XP Remaining (To Next Level): 5641 XP Starting: 3000 gp Earned: 28318 gp Spent: 25387.25 gp Remaining: 8258 gp Previously Owned Masterwork Shield, light steel, 79.5 gp recieved. [6 lbs][159 gp] (127) Arrows [0.05 gp each = 3.95 gp] (10) Cold Iron Arrows [0.15 gp each = 1.5 gp] (9) Alchemical Silver Arrows [0.15 lb each = 1.35 lbs] [2.05 gp each = 18.45 gp] (15) Potion of Shield of Faith [CL 1] [50 gp each = 750 gp] (13) Oil of Magic Weapon [CL 1] [50 gp each = 650 gp] Tattoo of Chameleon (1) [ML: 1] <10 minute per> [100 gp] (5) Scroll of Cat's Grace [750 gp] Week 1: [Time Roll: 5 hours] Items: - 1 Scroll of Cat's Grace - 2 Arrows Spells and Abilities: - Resist Energy Prebuffs/Ongoing Effects: - Gills (14/14 Hours until suffocation) Week 2: [Time Roll: 6 hours] Items: - 1 Scroll of Cat's Grace - 9 normal arrows Spells and Abilities: - None Prebuffs/Ongoing Effects: - Gills (14/14 Hours until suffocation) |
| MitzaVolchenko03-08-07, 04:51 AM | Idhald sat in the dingy pub just inside the district of Kelartus and wondered where is supposed contact was. He'd been waiting three hours, and he was starting to think this was a wild goose chase. Still, Gwar's information was usually good... Just as he is about to give up and head back to the guildhouse, a broad shouldered woman enters the pub. Her strong build marks her as part giant, and she looks around with a somewhat wild expression. She is wearing a peasant's dress and her apron is spattered with blood. |
| Milov03-08-07, 10:52 AM | Believing that his contact has arrived, Ihdald stands up, bows to the oddly-dressed woman, and offers her a chair. Gwar has some very strange informants, to have such a contact. Eyeing the blood on her apron, he says, "Is there something wrong, M'Lady? And would you care for a drink?" |
| MitzaVolchenko03-08-07, 05:33 PM | The woman slumps into a chair and is hastily ignored by the other patrons. She babbles for a moment in an unknown language before taking a deep breath and reaching out to grab Idhald's arm in a powerful grip, "It went bad. You go to Bjorn's gate now and help." Her common is poorly pronounced and thickly accented. Without another word, she faints. A not very clean barmaid walks over and after considering for a moment motions to a barroom enforcer who drags the unconscious woman into a corner and settles her on a bench. |
| Milov03-08-07, 07:33 PM | Rather unnerved by her fainting and swift speech, Ihdald stands up, looks to where the bouncer had laid her, and turns to the nearest employee to ask, "Where is Bjorn's Gate?" He has a very determined look on his face. "And don't let anything happen to her. I will return to make sure she is ok. Now tell me, where is the gate?" |
| MitzaVolchenko03-08-07, 09:28 PM | "Four blocks north and a block east, intersection of Temple and Mountain," the barmaid gestures in the general direction as she dodges a swat from a drunken dwarf. |
| Milov03-08-07, 09:47 PM | "Thank you. I will be back to check on her." Ihdald says, leaving quickly, and bowing quickly as he makes it to the door. Once outside, he motions for his animals to follow him and heads to the Gate. |
| MitzaVolchenko03-08-07, 09:56 PM | When Idhald gets within a block of the gate, he can hear the sounds of battle. Something rather large is smashing things and people judging by the screams. I will give you one buff round before it moves your way. Note that I am not yet indicating the size of the monster, its location is an approximation to give you an idea of your options. http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,M,31,31;c=I dha,M,10,22 |
| Milov03-08-07, 10:49 PM | Grabbing his last scroll of Cat's Grace, Ihdald reads it and feels his movement getting quicker and more accurate. He quickly orders Kitsune and Confuzzled to heel, in case he has to move on a moment's notice. He draws his bow and prepares himself mentally... That is a fairly large area... Could be quite a few things. We'll see how this goes, I suppose. If drawing his bow is to many thing to do in one action, which I think it might be, ignore that then. |
| MitzaVolchenko03-08-07, 11:00 PM | I am fine with the weapon draw. Idhald hears a sickening crunch and the sound of a scream cut off followed by the sound of a hedge being reduced to splinters. Approximation of size and likely location: http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,22,36;b=I dha,M,10,22;c=Conf,M,10,21;d=Kits,L,8,22 ;style=s |
| Milov03-09-07, 10:53 AM | Dashing north another block, Ihdald tries to get sight of the creature, or thing, terrorizing the town. Big bugger it is, if the likely size is accurate.... |
| MitzaVolchenko03-09-07, 02:11 PM | Congratulations, you have successfully sighted a Young Adult Red Dragon skeleton. I'll give you a free peek at the monster as it is busy rending the nearest building when you peek around the corner. |
| Milov03-09-07, 02:24 PM | That doesn't look fun... Well, I've got some ideas on how to work this, so we'll see I suppose. I think, think mind you, from where I believe Ihdald moved to, that he has LoS to do this action, but if not, just say so and I'll edit this. Oh, and I don't know if the skeletal template affects this, but normal red dragons are mountainous, which gives Ihdald his Horizon Walker bonus. Surprised somewhat at the sheer size of the beast, and cursing quietly at how often he seems to find skeletons in this town, Ihdald decides to fire all the arrows he can manage right away into the beast, while it's busy tearing into the building. Slightly scared for his allies, he doesn't tell them to do anything just yet. |
| MitzaVolchenko03-09-07, 03:32 PM | Yes, horizon walker applies. I'll get to running rounds tonight or tomorrow morning. |
| Milov03-09-07, 03:39 PM | Alright. I'm curious, would it be easier if I just wrote tactics for this, as opposed to doing round by round? Either way works for me, so it's really your choice. |
| MitzaVolchenko03-09-07, 05:32 PM | If you want to provide me with a starting framework with tactics and degree to which I am permitted to deviate/exercise judgement, that is fine. Otherwise I will start a few rounds with the fire arrows strategy and pause when/if it becomes clear that either melee is inevitable or that the arrows just aren't going to cut that thing down. |
| Milov03-09-07, 06:12 PM | Well, at the moment my strategy involves rapid shot until it tries to come down the street that it can't quite fit into easily, at which point Kistune is told to attack, continuing Rapid shot. If Kitsune goes down, as he is likely to do, Confuzzled is the next to head to attack, still rapid shooting. If it's still not dead by then, and it's cleaved Confuzzled down in the one attack it'll probably take, running down the street to the left of Ihdald's position and continuing the rapid shooting, with a basic flee-down-the-small-streets-and-rapid-shoot strategy. Tis' rather blunt and taking advantage of the dragon's size, and more importantly, limited movement (it'll take three normal movements to get down one street), but still. |
| MitzaVolchenko03-13-07, 08:21 AM | http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,22,36;b=I dha,M,10,22,10,30;c=Conf,M,10,21,10,29;d =Kits,L,8,22,8,29;style=s Idhald and his companions get the beast in sight. Initiative Skelly=16 Idhald=9 Set Up Starting positions determined by RP, see first map of post. Skelly (22,36) 123/123HP AC 12 Idhald (10,30) 55/55HP AC 24 Cat's Grace (10)[color=blue] Kitsune (8,29) 35/35HP AC 15 Confuzzled (10.29) 18/18HP AC 16 Round 01 Skelly moves toward buidling 3 (numbered clockwise from closest when rounds started) Idhald fires off two quick arrows at the beast to get its attention (hits with all three, for damage total 37-15DR=22). Skelly does not see where the attacks come from, but it is ****** off. Skelly (29,39) 101/123HP AC 12 Idhald (10,30) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 61/64 arrows Kitsune (8,29) 35/35HP AC 15 Confuzzled (10,29) 18/18HP AC 16 Round 02 Having no idea where the attacks came from, Skelly stomps over some hedges and lays into the building. Idhald and company move to regain LOS. Skelly (31,44) 101/123HP AC 12 Idhald (19,33) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 61/64 arrows Kitsune (17,33) 35/35HP AC 15 Confuzzled (15,33) 18/18HP AC 16 http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,29,39,31, 44;b=Idha,M,10,30,19,33;c=Conf,M,10,29,1 5,33;d=Kits,L,8,29,17,33;style=s Round 03 Still clueless as to what damaged it, Skelly heads north on his rampage. Idhald and company pursue. Kitsune is autospotted at the end of the move as is Confuzzled. Skelly (31,48) 101/123HP AC 12 Idhald (27,40) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 61/64 arrows Kitsune (29,39) 35/35HP AC 15 Confuzzled (23,34) 18/18HP AC 16 http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,31,44,31, 48;b=Idha,M,19,33,27,40;c=Conf,M,15,33,2 3,34;d=Kits,L,17,33,26,39;style=s Round 04 Skelly double moves to base. Idhald tries to withdraw provoking an AoO and getting one as the dragon attempts to graple (Idhald hits with his attackand confirms critical dealing 5pts of damage and preventing the dragon from getting ahold of him). Kitsune attacks but misses, hits for 12, misses with bite. Skelly (28,41) 84/123HP AC 12 Idhald (15,40) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 61/64 arrows Kitsune (29,39) 35/35HP AC 15 Confuzzled (19,39) 18/18HP AC 16 http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,31,48,30, 40,28,41;b=Idha,M,27,40,15,40;c=Conf,M,2 3,34,19,39;d=Kits,L,26,39;style=s Round 05 Skelly full attacks Kitsune. Bite hits for 19; Claws hit for 19, Wings hit for 38 total including one crit, and a tail slap for 20 turning Kitsune into a fne red pulp. Confuzzled slithers like a serpent on a mission (sorry pun had to made) and takes an AoO (hits, doing 18, dmg). His poor fangs fail to pierce the skeleton's marrow and he crumples into a bleeding coil on the ground (attack hit but dmg is reduced to 0). Idhald fires two arrows at the monster (both hit for 16 total after DR). Idhald sinks behind a hedge and out of the monster's sight. Skelly (13,41) 68/123HP AC 12 Idhald (28,41) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 59/64 arrows Kitsune (29,39) -10/35HP AC 15 Confuzzled (19,39) -1/18HP AC 16 Round 06 Skelly goes where it saw Idhald go leaping the hedge to land in a heap 10' from Idhald. Idhald flees around a building. Skelly (15,41) 68/123HP AC 12 Idhald (5,46) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 59/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,28,41,21, 40,15,41;b=Idha,M,13,41,5,46;c=Conf,M,27 ,39;d=Kits,L,26,39;style=s Round 07 Skelly gets up and moves after Idhald. Idhald moves to the corner, spots the beast and lets fly with two arrows (hitting for a total of 10dmg) and tries to hide by the building corner. Skelly is not fooled this time. Skelly (12,43) 58/123HP AC 12 Idhald (11,46) 55/55HP AC [color=blue]24 Cat's Grace (10)[color=blue] 57/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,15,41,12, 43;b=Idha,M,5,46,11,46;c=Conf,M,27,39;d= Kits,L,26,39;style=s Round 08 Skelly lumbers up to Idhald and bites him (24dmg). Idhald withdraws taking an AoO (Skelly snaps and misses). Skelly (12,46) 49/123HP AC 12 [color=red]9 additional damge is from HW bonus Idhald (4,52) 31/55HP AC 24 Cat's Grace (10)[color=blue] 57/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,12,43,12, 46;b=Idha,M,11,46,4,52;c=Conf,M,27,39;d= Kits,L,26,39;style=s Round 09 Skelly double moves to pursue. Idhald double moves away. Skelly (4,47) 49/123HP AC 12 [color=red]9 additional damge is from HW bonus Idhald (7,59) 31/55HP AC 24 Cat's Grace (10)[color=blue] 57/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,12,46,8,4 7,4,47;b=Idha,M,4,52,7,59;c=Conf,M,27,39 ;d=Kits,L,26,39;style=s Round 10 Skelly double moves to base. Idhald withdraws and hides successfully (16spot vs. 14+cover+distance) Skelly (4,58) 53/123HP AC 12 [color=red]9 additional damge is from HW bonus, 4 re-add is from incorrect dmg in round 4 Idhald (12,54) 31/55HP AC 22 57/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,4,47,2,53 ,4,58;b=Idha,M,7,59,9,61,9,58,12,54;c=Co nf,M,27,39;d=Kits,L,26,39;style=s Round 11 Skelly wanders on down the road looking for what hurt it and finds Idhald gasping for breath behind the hedge. Idhald swears and withdraws again hoping to lose the beast drawing an AoO (hits for 17dmg). Skelly (13,57) 53/123HP AC 12 9 additional damge is from HW bonus, 4 re-add is from incorrect dmg in round 4 Idhald (7,49) 14/55HP AC 22 57/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,4,58,9,61 ,13,57;b=Idha,M,12,54,12,48,7,49;c=Conf, M,27,39;d=Kits,L,26,39;style=s Round 12 Skelly pursues but doesn't spot Idhald. Idhald shoot srapidly at the beast hitting 3 ties (28 total after DR with HW bonus). Skelly (12,49) 25/123HP AC 12 9 additional damge is from HW bonus, 4 re-add is from incorrect dmg in round 4 Idhald (7,49) 14/55HP AC 22 54/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,13,57,12, 53,12,49;b=Idha,M,7,49;c=Conf,M,27,39;d= Kits,L,26,39;style=s Round 13 Skelly proceeds to pursue its hidden attacker and comes upon Idhald attacking and biting his head off (21 dmg). Skelly (8,48) 25/123HP AC 12 9 additional damge is from HW bonus, 4 re-add is from incorrect dmg in round 4 Idhald (7,49) -7/55HP AC 22 54/64 arrows http://www.hwx.it/coco/coco.php;v=1;map=city;a=Mnst,H,12,49,8,4 8;b=Idha,M,7,49;c=Conf,M,27,39;d=Kits,L, 26,39;style=s |
| MitzaVolchenko03-13-07, 11:56 PM | Skelly rampages through the area until dawn, and the half-giants are no friendlier to WAR than they were before. |