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| King Uther05-27-05, 05:27 PM | This is an ECL 9 Quest for Cellardweller, Sindorin, Pittbull, and Jindl. Please do not post here unless you are them or me. Quest Log: Week 1: Defeated an Ogre Mage also hunting the Barbed Devil, which led to alarming news... Week 2: Defeated the vile Medusa Guardian Week 3: Fought the Devil, handing a blow to evil everywhere Items Found: Week 1 Scroll of Polymorph, Heward's Handy Haversack, Potion of Heroism Week 2 Greatsword +1 Items used: Luken: 1 scroll of see Invis. , Tattoo of Synesthete, CMW potionx2, Scroll of Resist Energy, Powerstone of Crystal Shard ML5, Laph: 13 arrows, Powerstone of Synesthete, Powerstone of Inertial Armor, Powerstone of Dissolving Weapon, Oil of Bless Weapon, Potion of Prot. From Evil, Ceres: Powerstone of Force Screen Jindl: Scroll of Animal Growth, Scroll of Daylight Reward: Reward(xp): Luken: 19950(CR8 and 2 CR11s)/4=4987.50+33%=6654xp Laph: 6654xp Jindl: 6654xp Ceres: 25,200/4= 6275*75%=4707+33%=6265xp Reward(gp): Treasure Total: 18400+33%=24533/27(shares)=909 Luken: 909*7=6363gp-525Scroll of Polymorph=5838gp Laph: 6363gp Jindl: 6363gp Ceres: 909*6=4545*75%=3409-1500Greatsword+1-584Potion of Heroism=1325gp Attention gladiators: A cave that has recently been discovered has allowed a Barbed Devil to escape from the netherworld. If allowed to escape the outer limits of Gladius, it could cause great harm to the region. Who here is brave enough to fight it? This is going to be a tough fight. But the storyline reason for it is important. If you think your character can handle it, sign up. This will start next pairing. The Heroes of Jindl Park: Luken's character sheet: Luken "The Renegade" Leonne This is my atonement for the past, and I will continue my quest with integrity. But for now, let me test my skill here... Gender: Male Race: Shifter (Consider Human) Medium-sized, 5'10" tall, 150 wt, ??? yrs old (looks 22) Black hair; Blue eyes; Fair skin Alignment: Neutral Good Class: Wilder 4, Sorceror 3 [ECL 7] Speaks: Common XP: 22,700 Str 10, +0 ... 2 pts Dex 18, +4 ... 10 pts +2 Gloves Con 16, +3 ... 10 pts Int 10, +0 ... 2 pts Wis 10, +0 ... 2 pts Cha 19, +4 ... 10 pts + 1 lvl + 2 Cloak Hit Points: 54 (6 Wilder[max] + 3.5 x4(Wilder) + 2.5x3(Sorceror) + 3x7 (Con) + 6 (feat)) AC: 19 (+4 Dex, +5 armor), Touch 19 [Elude Touch], Flat 15 Init: +4 (+4 Dex) BAB: +4; Grap +4(+0 Str) Speed: 30 (base: 30, light|medium|heavy load 0/33/66/100, light armor) Current Load: Light Saves: Fort +7 (1 Wilder + 1 Sorceror + 3 Con + 2 Familiar) [+ 1 Surging Euphoria] Ref +6 (1 Wilder + 1 Sorceror + 4 Dex) [+1 Surging Euphoria] Will +7 (4 Wilder + 3 Sorceror + 0 Wis) [+1 Surging Euphoria] Attacks: +8 Ranged, Ranged Touch Attack, [20/x2] [+1/+1 Surging Euphoria] +4 Melee 1d8, Quarterstaff, 20/x2 [not used for two-wpn fighting] [+1/+1 Surging Euphoria] +8 Ranged 1d6, Light Crossbow, 19-20x2 [range: 80 ft] [+1/+1 Surging Euphoria] +4 Melee 1d6, Armor Spikes, [20/x2] [1/+1 Surging Euphoria] Skills (28 pts Wilder + 6 Sorceror + 10 Human): +7 (5) Psicraft (+0 Int +2 synergy) +12 (9) Concentration (+3 Con) +6 (6) Knowledge(psionics) (+0 Int) +6 (6) Knowledge(arcana)(+0 Int) +9 (5) Tumble (+4 Dex) +5 (5) Listen (+0 Wis) +7 (1) Ride (+4 Dex + 2 equipment) +5 (5) Spot (+0 Wis) +2 (2)Spellcraft (+0 Int) Feats: - Psionic Body (human) - Power Penetration (lvl 1) - Imprint Stone (lvl 3) - Expanded Knowledge (Defensive Precognition) (lvl 6) Racial Traits: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Wilder Abilities: -Wild Surge +2 When a power is manifested, can choose to add +2 manifester lvl, and provides 2 free power points for power augmentation. -Psychic Enervation 10% chance Luken is dazed for one round and loses 4 pp after Wild Surging. -Elude Touch Adds Cha mod to Touch AC. -Surging Euphoria +1 - Whenever Luken Wild Surges, he gains a +1 morale bonus to attack/damage/saves for 1 round. Sorceror Abilities: -Summon Familiar: Rat (not used in battle) Buffs: -Enter Psionically focused. -Crossbow loaded. Power Points Per Day : 25 (17 Wilder + 8 bonus; DC 14 + power lvl) (1/3+ = 9 pp) Powers Memorized: 1: Defensive Precognition, Energy Ray, Vigor 2: Energy Push Spells Per Day: 6/6 (DC: 14 + spell lvl; 10% asf) (1/3+ = 2 spell lvls) Spells Known: 0: Resistance, Read Magic, Detect Magic, Touch of Fatigue, Flare 1: Shield, Ray of Enfeeblement, Magic Missile Equipment: (total: 10,323 gp) Free outfit (worn, 0 lb) +1 Mithral Shirt (worn, 10 lb) 2,100 gp Armor Spikes 50 gp Case of Bolts x3 (21 bolts left, back, 2.2 lb) 3 gp Spell Component Pouch x 2, (worn on belt, 6 lb) 10 gp Cloak of Charisma +2 (worn) 4,000 gp Gloves of Dexterity +2 (worn) 4,000 gp Weapons: Quarterstaff (back, 4 lb) Light Crossbow (left shoulder, 4 lb) 35 gp Belt: - 2x Potion of Cure Moderate Wounds (0.2 lb) 600 gp - Potion of Shield of Faith (+2) (0.1 lb) 50 gp - Oil of Magic Weapon (0.1 lb) 50 gp - 2x Oil of Bless Weapon (0.1) 200 gp Stone Case: (All stones are already addressed and ready to use) - Stone of Touchsight, ML 6 (0.1 lb) 450 gp (Old) - Stone of Enlarged Entangling Ectoplasm, CL 1 (0.1 lb) 25 gp - 2x Stone of 3x Enlarged Crystal Shard, ML 5 (0.1 lb) 2250 gp - Stone of Biofeedback, ML 3 (0.1 lb) 150 gp Scroll Case: (All scrolls already deciphered and ready to use) -Scroll of Protection from Arrows, CL 3 (0.1 lb) 150 gp -Scroll of 2x Invisibility, CL 3 (0.2 lb) 300 gp -Scroll of See Invisibility, CL 3 (0.1 lb) 150 gp -Scroll of Protection From Chaos CL 1 (0.1 lb) 25 gp -Scroll of Protection From Law CL 1 (0.1 lb) 25 gp -Scroll of Protection From Good CL 1 (0.1 lb) 25 gp -Scroll of Protection From Evil CL 1 (0.1 lb) 25 gp -Scroll of Displacement CL 5 (0.1 lb) 375 gp -Scroll of Fly CL 5 (0.1 lb) 375 gp -Scroll of Resist Energy CL3 (0.1 lb) 150 gp -Scroll of Mirror Image CL3 (0.1 lb) 150 gp -Scroll of 4x Shocking Grasp CL5 (0.4 lb) 500 gp -Scroll of 3x Energy Substituted (sonic) Scorching Ray CL3 (0.3 lb) 450 gp Tattoo: - Synesthete 100 gp - Skate [crawling] 50 gp - Force Screen [crawling] 50 gp Weight carried: 28.1 lb Mount:Nelku Warhorse, Heavy (400 gp) Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (1 size, +1 Dex, +4 natural +4 barding), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Tricks: Attack, Come, Defend, Down, Guard, Heel Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301600 pounds; and a heavy load, 601900 pounds. A heavy warhorse can drag 4,500 pounds. MW Brit & Bridle (1 lb) 52 gp Military Saddle (30lbs): 20gp Chain Shirt Barding (50 lbs):400gp Other Possessions: - Past Expenditures: - Refund (Never used): Stone of Offensive Precognition (25 gp), Stone of Psionic Daze (25 gp) [refunded lvl 2]; Stone of Inflict Pain 150 gp, Potion of Cure Light Wounds (50 gp) [refunded lvl 4], (trade for Crystal Shard equivalent) 3x Enlarged Energy Ray (ML 5 (0.1 lb) 1125gp) -Stone of Defensive Precognitionx 2 50 gp, Touchsight x 2 750 gp - Potion of Invisibilityx2 600 gp, Shield of Faith 50 gp -Scroll of Invisibility 150 gp, See Invisibility 150 gp, 2xProtection from [Alignment] 50 gp, -Familiar 100 gp -9 bolts -Buckler (Sold, 7 gp gained) Total Gold: 20,645 gp Total Gold Spent: 19,518 gp Total at Home: 1,127 gp Description: A mysterious wanderer and master of rhetoric best decribes Luken. Though insisting that he travels for atonement, he has never revealed what he is atoning for. His nonchalant attitude and analytical approach to life does not suggest depression, but solitude seems inherent to his nature. He fights in the arena for unknown reasons, but assures all present that it is for the better...but with this calm visage, what sort of internal fury spurs his energy so? Fights results/History: Lvl 2:WIN - Cedric Fischer (http://boards1.wizards.com/showpost.php?p=4899640), Snommelp (Piuro) ... "This man had exellent faith in his god, but I found myelf in Lady Luck's favor. We both ended up gaining in the end. A pleasant victory." (Lunkin?) Lvl 3:WIN - Tayrn Thunderstorm (http://boards1.wizards.com/showpost.php?p=4928406), Jindl (T'Var) ... "I questioned this lovely battlemaiden about the whereabouts of my quarry, and she questioned me about the whereabouts of her father. Neither of us provided useful information, unfortunately, and thus decided to test our strengths in a sparring match. Though I came out victorious, I felt her heart was not in it..." Luken then discovers his long lost foe .... his brother (http://boards1.wizards.com/showpost.php?p=4955119)... Lvl 4: LOSS - Sin (http://boards1.wizards.com/showpost.php?p=4993772), Kemal (Caterane) ... "This interesting man was a very worthy foe equal in the strength of the mind. Though I lost, he lost much of his wallet as well, heh heh. I will continue to fight using my own intrinsic powers however. I cannot rely entirely on powerful items when facing my brother." Lvl 4: LOSS - Illyx Solus (http://boards1.wizards.com/showpost.php?p=5021581), Sindorin (T'Var) ... "This lady was too bland to seem to be enjoying the finer aspects of life. A life without passion is not a life at all.. I did not perform my best, but I do not care, however, though am not indifferent ... " Lvl 4: WIN - Khalil (http://boards1.wizards.com/showpost.php?p=5079544), KerlanRayne (Pittbull)... "I admit this was an all or nothing scenario. I was sneaky in attaining my victory, despite his power in ranged combat, but power is always a relative concept." Lvl 5: WIN - Illyx Solus (http://boards1.wizards.com/showpost.php?p=5117761), Sindorin (Pittbull) ... "In this rematch, I was again outmatched by this lady's impressive arry of debilitatiing attacks. However, the speedy hare could not outlast the patient totoise's shell, as I defeated her by virtue of stamina. An upset victory, I am sure. I advie her to lighten up a little and respect Life's brevity." Lvl 6: LOSS - Ragnarr (http://boards1.wizards.com/showpost.php?p=5161367), Scaryfroman (Pittbull) ... "In this fluke of a match the unthinkable happened: Lady Luck scowled at me. It seems in a 1/100 chance incident, my mental powers had turned themselves against me twice in a row. Ragnarr's axe may have struck me down in the end, but I beleive it was myself who defeated me." Lvl 7: WIN - Zhaiyad (http://boards1.wizards.com/showpost.php?p=5206817), Beldin (Snommelp) ... "An assassin approached me in the dark challenging me to a duel. Perhaps he thought that since I was alone at the time I would be an easy target, or perhaps he simply wished to kill me. Either way, I showed him that I never walk alone as a game of cat-and-mouse was played." -LGL- Lvl 7: LOSS - Eniolissaryn the Elder (http://boards1.wizards.com/showpost.php?p=6199620), Jindl (spasheridan) ... "How unusual. My return after a long hiatus results in meeting a prominent member of soceity. Although I engaged with intentions of friendly discussion, this elf's passion for victory overrode that for the time being. I can only hope I sparked a little food for thought with my propositions." [+700xp/+866gp] Lvl 7: LOSS - Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6249495), Jindl (cellardwellar) ... "I must have accidently trespassed upon this man's sensitive territory, as I was prompted shown the way out most roughly. Though it seems to me that the last leaf the fall is not always the toughest..." Laph's character sheet: http://home.arcor.de/caterane/NPC%20Pix/jeirehneen.jpg Name: Laph Jeirehneen Gender: male Race: Pixie Sizecategory S , 2'6" tall, 30 wt, Age:28 yrs old Brown hair; Blue eyes; Alignment: NG Class: 3 PSYCHIC WARRIOR+4LA Speaks Common, Sylvan, Elven, Gnome, Halfling, Celestial Experience: 22.524 XP Next level: 28.000 XP Str 10, +0 6pts (racial-4) Dex 26, +8 10pts (racial+8, enh+2) Con 16, +3 10pts Int 18, +4 4pts (racial+6) Wis 18, +4 6pts (racial+4) Cha 14, +2 0pts (racial+6) Hit Points 28 [8+2x4,5+9con+2feat] AC 24[25](+ 6dex, 1size, 4armor, 2shield, +1 nat,[+ 1dodge]), Touch 17[18], Flat 17 Init + 8 (+8dex, +0feat) BAB +2; Grap -2 (+0str- 4size) Speed 20ft, fly 60ft (good) (base 20, light load 14,15 lbs[24,75/49,5/75], armorcategory light) Saves: Fort + 6( 3+3con) Refl + 9( 1+8dex) Will + 5( 1+4wis) Attacks:[-1 in melee when wearing the buckler], [in 30 feet range +1 due to point blank shot], [+2 attacker is invisible, defender gets no dex-mod] Small Deepcrystal Longbow+1: +12 1d6+1, 20/x3, Rapidshot +8/+8, Range 100ft MW Small Longspear: +4 1d6, 20/x3, 10 feet reach [+1 attacking from a higher level] Small Javelin +11 1d4, 20/x2,Range 30ft Skills (36 PSYCHIC WARRIOR-points) Class-skills: Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (psionics)* (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str). + 9 (3pw) Autohypnosis (+4Wis+2syn) + 9 (6pw) Concentration (+3Con) + 8 (4pw) Psi-Craft (+4Int+2syn) + 6 (pw) Listen (+4Wis+2 racial) + 6 (pw) Spot (+4Wis+2 racial) + 13 (2pw) Hide ( +8Dex+4 size) + 9 (2pw) Move silently ( +8Dex) + 9 (5pw) Knowledge (psionics) (+4Int) + 5 (2pw) Spellcraft (+4Int) + 10 (4pw) Bowmaking (+4Int+2 item) + 10 (4pw) Armorsmithing (+4Int+2 item) + 10 (4pw) Weaponsmithing (+4Int+2 item) Feats: - Dodge (racial) - Point Blank Shot (1st lvl) - Rapid Shot (PW) - Psionic Shot (PW) - Psionic Body* (3rd lvl) Racial Traits: -Pixie 4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. A pixies base land speed is 20 feet. It also has a fly speed of 60 feet (good). Low-light vision. Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. Racial Feats: A pixie receives Dodge as a bonus feat. +1 natural armor bonus. Special Attacks (see above): Spell-like abilities(casterlevel 8): 1/day - lesser confusion (DC 13), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 14), dispel magic, entangle (DC 13), permanent image (DC 18; visual and auditory elements only), polymorph (self only). Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels, now SR 18. Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. Favored Class: Sorcerer. Level adjustment +4 PSYCHIC WARRIOR Abilities: - 2 bonus feat - Power-Points: 9[3 per fight] - Powers known: Prescience, Offensive; Compression; Vigor Special: see above Buffs: - Psionically focused - All Powerstones are adressed - Permanent Image Equipment: *means crafted Free outfit with very thin lead-layer inside with a big cloak to hide the wings(worn, 0 weight) Mithril shirt (worn, 2,5 lbs) * 550gp Darkwood buckler +1 of heartening (left forearm, 1,25 lbs)* 1822,5gp Efficient Quiver (back, 2 lbs) 1800gp - 50 Small Arrows (Efficient Quiver, 4,5 lbs)* 1,5gp - Small Longspear (Efficient Quiver, 4,5 lbs)* 2,5gp - MW Small Longbow (Efficient Quiver, 1,5 lbs)* 187,5 gp - MW Small Longspear (Efficient Quiver, 4,5 lbs)* 152,5gp - MW Small Quarterstaff (Efficient Quiver, 4 lbs)* 150gp - 18 Small Javelins (Efficient Quiver, 18 lbs)* 9gp - 5 Small Elven-Bane arrows +1 835gp [1°] - 5 Small Human-Bane arrows +1 835gp [1°] Brooch of Shielding 1500gp Quiver of Small Arrows(20) (Quiver, 1,5 lbs)* 3gp Gloves of Dexterity +2 4000 gp Weapons:* means crafted Small Deepcrystal Longbow +1(Efficient Quiver, 1,5 lbs)* 2687,5gp Small Kukri (Belt, 1 lbs) * 4gp Belt: - Tanglefootbag (4 lbs) 50gp - Potion of Hide from Animals 50 gp - Potion of Protection from Good (0,1 lbs) 50gp - Potion of Protection from Evil (0,1 lbs) 50gp - Potion of Protection from Law (0,1 lbs) 50gp - Potion of Protection from Chaos (0,1 lbs) 50gp - Elixir of Hiding (0,1 lbs) 250gp - Oil of Silence (CL3) (0,1 lbs) 300gp [1°] - 3x Oil of Bless Weapon (CL1) 300gp Stone Case: [*means augmented] - Synesthete (ML1)25 gp - Force-screen (ML1) 25gp - Disolving Weapon(ML4) 200gp - Chameleon (ML1) 25gp - Vigor (ML6*) 450 gp - Inertial Armor (ML1) 25gp - Compression (ML3*) 150gp - Concealing Amorpha (ML3) 150gp Weight carried: 14,15 lbs Other Possessions: - 1614gp - Smithing tools 55gp - Bowmaking tools 55gp - 208 Arrows, crafted at home: The Jindl-Park Past Expenditures: - 40 silvered Arrows - 160 Arrows - 2x Potion of hide from Animals - 5x Powerstone of Vigor - Concealing Amorpha (ML3) - 4x Disolving Weapon(ML4) - Steadfast Perception (ML7) - 2x Compression (ML3) - Animal Affinity(Dex) (ML3) - Chameleon (ML1) - Elixir of Hiding (0,1 lbs) - Potion of shield of faith - Potion of Protection from Good - Vigor (ML6) 150 gp [Refund for full prize!] - 2x Energy Adaptation, Specified (ML3) 300gp [Refund for full prize!] - Strength of my Enemy(ML3) 150gp [Refund for full prize!] - Compression (ML3) 75gp [Refund for full prize!] - Compression (ML3) 150gp - inertial armor (ML1) - force-screen (ML1) Total Gold: 22215 Backround: Laph was sent by his tribe to solve a secret. In last ten years many members of his big family have been kidnapped and nobody came back, nor a charge of money has been sent. After a year of investigation the elders found out that there are some rumors about a wizard who fought in the arena of Gladius. Therefore Laph traveled to the big town and joined the arena as a gladiator. But at the end there is only one goal, find the man who calls himself Heinrich. Fights results: ECL-5 (http://boards1.wizards.com/showpost.php?p=5677082&postcount=1385) Wins vs. Dog-Boy, gains 1500 xp and 1600 gp. He used 16 silvered arrows. ECL-5 (http://boards1.wizards.com/showpost.php?p=5735019&postcount=1406) Lost vs. Jindl, used a potion of hide from animals, and a powerstone of vigor and 2 arrows, got 533gp +500xp ECL-5 (http://boards1.wizards.com/showpost.php?p=5778466) Lost vs. The Elder! Laph used: Elixir of Hiding, Power Stone of Concealing Amorpha, Power Stone of Chameleon, Power Stone of Compression (ML3), Power stone of Vigor (ML6), Power stone of Dissolving Weapon, Power stone of Steadfast Perception. Got 500XP/533gp. ECL-5 (http://boards1.wizards.com/showpost.php?p=5877524&postcount=1440) Won vs Legion! Used 26 arrows. Receives 1500 xp and 1600 gp ECL-5 (http://boards1.wizards.com/showpost.php?p=5924281) Won vs Ceres! Used 5x Arrows and a Power Stone Chameleon. Got 1500XP and 1600gp. ECL-6 (http://boards1.wizards.com/showpost.php?p=5981142) Won vs Jindl! He gains 2000 GP & 1800 XP and has used Potion Hide from Animals, Stone of Vigor (ml6), a potion of Shield of Faith, a stone of Dissolving Weapon(ml3) and 10 arrows. ECL-6 (http://boards1.wizards.com/showpost.php?p=6084413&postcount=1515) Won vs. Rayos! He used ML6 Vigor stone, ML3 Compression stone, ML3 Dissolving Weapon stone, CL1 Protection from Good potion and 2 Arrows. Got 2000gp and 1800XP. ECL-6 (http://boards1.wizards.com/showpost.php?p=6150548) Lost vs. The Elder! Gained 600 XP, 633 GP and used a stone of dissolving weapon (ml4), Vigor (ml6), and 5 arrows. ECL-6 (http://boards1.wizards.com/showpost.php?p=6201930&postcount=1557) Won vs. Ixenthor! Recieves 1800xp/2000gc, he used a stone of vigor(6), 50 arrows and 24 silver arrows ECL-7 (http://boards1.wizards.com/showpost.php?p=6298804&postcount=1584) Lost vs. Mer-Man! Receives 524xp/749gc. Used powerstones of inertial armour, force screen and compression and 60 arrows Ceres' character sheet: http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg Ceres Solus, Vagabond Half-Bronze Dragon 1st Level Human Fighter, 2nd Level Psychic Warrior, ECL 6 Medium Dragon 59 147 lbs. Lawful Good Speaks Common, Draconic, Celestial, Al Bhed 16,750 exp points 21,000 needed to level up Abilities: +7 24 Strength (10 points +8 racial) +3 16 Dexterity (10 points) +3 16 Constitution (6 points +2 racial) +2 14 Intelligence (4 points +2 racial) +2 14 Wisdom (6 points) +0 10 Charisma (0 points +2 racial) Hit Points: 28 (10 + 4.5*2 + 3*3 con) AC: 24 (10 + 3 dex + 4 natural + 7 armor) [28 w/ Force Screen] Flat-footed: 21 Touch: 13 Initiative: +3 (+3 dexterity) Base Attack Bonus: +2, Grapple: +9 (2 bab + 7 str) Speed: 20 ft. Attacks: +11 melee, +1 MW Greatsword, 2d6+11 19-20/x2 +10 melee, MW Lance, [two-handed]1d8+10 x3, 10 ft. reach [one-handed, mounted]1d8+7 x3 10 ft. reach +12 [one-handed, mounted, charging]3d8+21 x3 10 ft. reach +9 melee, Claw 1d4+8 x2 +9 melee, Bite 1d6+8 x2 +6 ranged, MW Composite Longbow (+7) 1d8+7 x3, 110 ft. Breath Weapon: 60 ft. line of lightning, 6d8 lightning, DC 13 Reflex for Half Saves: +8 Fortitude (5 + 3 Constitution) +3 Reflex (0 + 3 Dexterity) +2 Will (0 + 2 Wisdom) Skills: 30 points 20 points Fighter, 10 points Psychic Warrior) Max Ranks: 7, Cross Class: 3.5 +14 Ride (4 Fighter + 2 Psychic Warrior + 3 Dexterity + 2 tools +3 feat) +5 Spot (4/2 Fighter + 2/2 Psychic Warrior + 2 Wisdom) +5 Listen (4/2 Fighter + 2/2 Psychic Warrior + 2 Wisdom) +4 Handle Animal (4 Fighter + 0 Charisma) +5 Spellcraft (4/2 Fighter + 2/2 Psychic Warrior + 2 Intelligence) +5 Autohypnosis (2 Psychic Warrior + 3 Constitution) Feats: Human 1 Mounted Combat Fighter 1 Ride-By Attack 1 Skill Focus: Ride Psychic Warrior 1 - Spirited Charge 3 - Improved Unarmed Strike Psychic Warrior 2 - Deflect Arrows Human Traits: 4 bonus skill points at first level 1 bonus skill point per level thereafter Bonus feat at first level Half-Dragon Traits: +4 natural armor Breath weapon Darkvision 60 ft. Immunity to sleep, paralysis Low-light vision Immunity to Electricity Psychic Warrior Abilities: Bonus feat Powers: 1 PP: 3 (1 usable in fight) (2 bonus, 1 class) Powers Known: Precognition, Offensive, Precognition, Defensive Allies: Equipment: Ceres: Travellers Cloak <free> (worn) MW Composite Longbow (mighty +7) < 1,100 gp> (slung over shoulder) Quiver w/ 52 arrows <3 gp> (shoulder) MW Cold Iron Lance <320 gp> (strapped to mount) +1 MW Greatsword <2,350 gp> (sheathed on back) +2 MW Breastplate <4,350 gp> (worn) Potion of Protection from Evil <50 gp> ~Power Stone 1: - Skate <25 gp> - Force Screen (ML2) <50 gp> - Vigor (ML2) <50 gp> ~Power Stone 2: - Levitate, psionic <150 gp> - Vigor (ML2) <50 gp> Potion: Cure Light Wounds x4 <200 gp> Mekrdhehk: Light Warhorse - 150 gp Military Saddle <20 gp> (On Mekrdhehk) MW Bit and Bridle <52 gp> (On Mekrdhehk) Horseshoes of Speed <3,000 gp> MW Chain Shirt Barding <550 gp> Crehehk: (on standby) Exotic Military Saddle <60 gp> Past Expenditures: Pegasus Egg (Crehehk) <2000 gp> Professional Training for Pegasus (Crehehk) <1000 gp> Tattoo of Force Screen <100 gp> Tattoo of Force Screen <100 gp> Potion of Protection from Evil <50 gp> 8 arrows Potion: Protection from Chaos <50 gp> Tatoo of Skate <50 gp> Tatoo of Force Screen <100 gp> Power stone of Force Screen (ML2) <50 gp> Power stone of Vigor (ML5) <150 gp> Power Stone of Force Screen (ML2) <50 gp> Power Stone of Vigor (ML5) <150 gp> Power Stone of Levitate, Psionic <150 gp> Total Gold: 14,966 gp Gold Remaining: 36 gp Fight Record: Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190) +900 gp +900 exp Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014) +1,200 gp +1,200 exp Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378) +1,200 gp +1,200 exp Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199) +1,200 gp + 1,200 exp Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417) +533 gp +500 exp Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429) +1,600 gp + 1,500 exp Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) +533 gp +500 exp Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468) +1,600 gp +1,500 exp Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489) +1,600 gold, +1,500 exp, Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538) +500 gp +450 exp Bio: The son of Indifferent One comes to Gladius, banished from a tribe of dracophobic warriors whose chieftain was his grandfather. Ceres is a kind-hearted and gentle being, he has been forced to grow up quickly and to play extra gently with other children. He doesn't know his true strength. He doesn't know that all he would have to do is squeeze gently and the children's heads would pop right off. His mother believes that his best choice would be to journey to Gladius so he can learn well the potential of his strength. Ceres is curious and inquisitive, his bronze dragon heritage is rather prominent in his manner. Jindl's character sheet: Name: Jindl of the High Forest NG Male Human Druid 7 Medium Humanoid (Human) 5' 9" tall, 160 lbs, ?? years old, short brown hair, blue eyes Abilities: STR: 8 -1 (0 pts) DEX: 12 +1 (4 pts) CON: 15 +2 (8 pts) INT: 14 +2 (6 pts) WIS: 21 +5 (16 pts, 4th, peraipt) CHA: 10 +0 (2 pts) Hit Points: 49 (8 + 6x4.5 +14 Con) AC: 18 (+5 armor +2 shield +1 Dex), Touch 11, FF 17 Init: +1 (+1 Dex) BAB: +5; Grapple: +4 (+5 bab -1 Str) Speed: 20 (medium armor) Capacity: 26/53/80 Weight Carried: 52 lbs Saves: Fort: +7 (+5 base +2 Con) Ref: +3 (+2 base +1 Dex) Will: +10 (+5 base +5 Wis) [+4 bonus vs spells/spell-like effects from fey] Combat: Melee Touch (light): +4 melee, damage per spell, 20/x2 Club (one handed): +4 melee, 1d6-1 damage, 20/x2 [normal] +5 melee, 2d6 damage, 20/x2 [shillelagh] +6 ranged, 1d6-1 damage, 20/x2, 10 ft range [normal] +7 ranged, 2d6 damage, 20/x2, 10 ft range [shillelagh] Sling (one handed): +6 ranged, 1d4-1 damage, 20/x2, 50 ft range [normal] Skills: (70 pts Druid=A) +8 Autohypnosis (2/2 ranksA +5 Wis +2 synergy) +12 Concentration (10 ranksA +2 Con) +10 Craft: Armor (6 ranksA +2 Int +2 circumstance) +8 Handle Animal (6 ranksA +0 Cha +2 circumstance) [+2 companion] +11 Knowledge: Nature (5 ranksA +2 Int +2 nature sense +2 synergy) +15 Listen (10 ranksA +5 Wis) +14 Ride (9 ranksA +1 Dex +2 synergy +2 circumstance) +9 Spellcraft (7 ranksA +2 Int) +15 Spot (10 ranksA +5 Wis) +14 Survival (5 ranksA +5 Wis +2 nature sense +2 synergy) Speak Language: Common, Druidic, Auran, Sylvan Feats: Human - Psionic Hole Lvl 1 - Scribe Scroll Lvl 3 - Craft Wondrous Item Lvl 6 - Natural Spell Human Traits: Bonus Feats: 1st Bonus Skills: +4 pts 1st, +1 pt/level Druid Abilities: Animal Companion Nature Sense Wild Empathy: 1d20+9 Woodland Stride Trackless Step Resist Nature's Lure Wild Shape: 3/day Spells per day: 6/4+2b/3+b/2+b/1+b Prepared Spells (6/6/4/3/2): Level 0 - Detect Magic, 4x Guidance, Virtue Level 1 - 2x Cure Light Wounds, Entangle, Produce Flame, Entangle (b), Faerie Fire (b) Level 2 - Barkskin, Bear's Endurance, Resist Energy, Bulls Strength (b) Level 3 - Sleet Storm, Stone Shape, Call Lightning (b) Level 4 - Freedom of Movement, Freedom of Movement (b) (b) - bonus spell for high Wis Pre-Buffs: Read Magic on all scrolls Equipment: club <free, 3 lbs> sling <free, 0 lbs> pouch w/ 10 bullets <0.1 gp, 5 lbs> mw dragonhide breastplate* <350, 30 lbs> mw darkwood heavy wooden shield* <128.5 gp, 5 lbs> peraipt of wisdom +2* <2000 gp +160 xp, 0 lbs> explorer's outfit <free, no encumbrance> 2x spell component pouch <10 gp, 4 lbs> mw animal handling signal whistle <50.8 gp, 0 lbs> wooden holy symbol <1 gp, 0 lbs> handy haversack <2000 gp, 5 lbs> waterskin <1 gp, 4 lbs> pouch w/ 5 bullets <0.1 gp, 2.5 lbs> pearl of power: 1st* <500 gp + 40 xp, 0 lbs> sunrod <2 gp, 1 lbs> 2x dust of sneezing and choking* <2400 gp +96 xp, 0 lbs> 5x tanglefoot bag <250 gp, 20 lbs> scroll: faerie fire (CL1)* <12.5 gp +1 xp, 0 lbs> scroll: hide from animals (CL1)* <12.5 gp +1 xp, 0 lbs> scroll: magic stone (CL1)* <12.5 gp +1 xp, 0 lbs> scroll: obscurring mist (CL1)* <12.5 gp +1 xp, 0 lbs> scroll: shillelagh (CL1)* <12.5 gp +1 xp, 0 lbs> 2x scroll: produce flame (CL5)* <125 gp +10 xp, 0 lbs> scroll: delay poison (CL3)* <75 gp +6 xp, 0 lbs> scroll: summon swarm (CL3)* <75 gp +6 xp, 0 lbs> 2x scroll: resist energy (CL3)* <150 gp +12 xp, 0 lbs> 2x scroll: cure serious wounds (CL5) <750 gp, 0 lbs> scroll: daylight (CL5)* <187.5 gp +15 xp, 0 lbs> scroll: sleet storm (CL5)* <187.5 gp +15 xp, 0 lbs> scroll: wind wall (CL5)* <187.5 gp +15 xp, 0 lbs> scroll: dispel magic (CL10) <750 gp, 0 lbs, 1 credit> scroll: freedom of movement (CL7)* <350 gp + 28 xp, 0 lbs> scroll: ice storm (CL7) <700 gp, 0 lbs> scroll: ice storm (CL7)* <350 gp + 28 xp, 0 lbs> scroll: animal growth (CL9) <1125 gp, 0 lbs> potion: hide from undead <50 gp, 0 lbs> potion: mage armor <50 gp, 0 lbs> potion: protection from chaos <50 gp, 0 lbs> potion: protection from evil <50 gp, 0 lbs> potion: protection from good <50 gp, 0 lbs> potion: protection from law <50 gp, 0 lbs> potion: invisibility <300 gp, 0 lbs> potion: protection from arrows <300 gp, 0 lbs> heavy warhorse <300 gp> mw bit and bridle <52 gp, 1 lbs> military saddle <20 gp, 30 lbs> chain shirt barding* <200 gp, 50 lbs> dire bat (animal companion) <free> mithril chain shirt barding* <2200 gp, 20 lbs> mw armorsmithing tools <55 gp, left at home> - contents of the above container * - crafted Accounting: Gp earned this week: 0 Gp spent this week: 1525 Total Gp Earned: 25993 Total Gp Spent: 21746 Current Gp total: 4582 Xp earned this week: 0 Xp spent this week: 28 Total Xp Earned: 24735 Total Xp Spent: 461 Current Xp total: 24274 Ally: Animal Companion Nox the Dire Bat Large Animal Hit Dice: 6d8+18 (45 hp) Init: +6 Spd: 20, Fly 40 (good) AC: 26 (+4 armor -1 size +6 Dex +7 natural), touch 15, flat footed 20 BAB/Grapple: +4/+12 Attack: Bite +7 melee (1d8+6) Full Attack: Bite +7 melee (1d8+6) Space/Reach: 10 ft/5 ft Special Attacks: - Special Qualities: Blindsense 40 ft, Link, Share Spells, Evasion Saves: Fort +8, Ref +11, Will +7 Abilities: Str 18, Dex 23, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +14*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy Carrying Capacity: 200/400/600 Weight Carried: 20 lbs *+4 racial bonus to Listen/Spot, lost if blindsense is negated. Tricks: Combat Riding Purpose (Attack, Come, Defend, Down, Guard, Heel), Attack-Any Creature, Seek Note: Stats are as a Dire Bat (see SRD) with the following changes for animal companion status: 2 bonus trick, Link, and Share Spells. Ally: Basic Animal Dozen the Heavy Warhorse Large Animal Hit Dice: 4d8+12 (30 hp) Init: +1 or Same As Rider Spd: 50 AC: 18 (+4 armor, -1 size, +1 Dex, +4 natural), touch 10, flat footed 17 BAB/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 Hooves +6 melee (1d6+4) and Bite +1 melee (1d4+1) Space/Reach: 10 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, Scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: 300/600/900 Weight Carried: 289 lbs Note: Stats are as a Heavy Warhorse (see SRD). Equipment Sold: Profit from sales: 101 gp chain shirt barding* (Sawtooth) <100 gp> backpack <1 gp> Equipment Used: Total cost: 5812.5 gp +25 xp 5 bullets <~0 gp> 5x alchemist fire <100 gp> tanglefoot bag <50 gp> potion: protection from chaos <50 gp> potion: protection from evil <50 gp> potion: protection from law <50 gp> 2x potion: protection from arrows <600 gp> potion: invisibility <300 gp, 0 lbs> scroll: 4x cure light wounds (CL1)* <50 gp +4 xp> scroll: longstrider (CL1)* <12.5 gp +1 xp> 2x scroll: obscurring mist (CL1)* <25 gp +2 xp> 2x scroll: produce flame (CL5) <250 gp> 3x scroll: summon swarm (CL3)* <225 gp +18 xp> scroll: cure serious wounds (CL5) <375 gp> 2x scroll: dispel magic (CL7) <1050 gp> 2x scroll: ice storm (CL7) <1400 gp> scroll: animal growth (CL9) <1125 gp> tattoo: synestate (ML1) <100 gp> Arena Combats: ECL 3: Win vs Akhenabi Silberfeuer, Beldin (Snarkhunter) [+900 gp, +900 xp] ECL 3: Win vs Ex Nihilo, Ashenai (Snarkhunter) [+900 gp, +900 xp] ECL 3: Win vs Rex the Kuldjargh, stinkygoblin (Huan) [+900 gp, +900 xp] ECL 3: Lose vs Inihe Rotblume, Beldin (T'Var) [+300 gp, +300 xp] ECL 4: Win vs Sokai Calanis, Sindorin (T'Var) [+1200 gp, +1200 xp] ECL 5: Win vs Laph Jeirehneen, Pittbull (T'Var) [+1600 gp, +1500 xp] ECL 5: Win vs Ceres Solus the Vagabond, Sindorin (T'Var) [+1600 gp, +1500 xp] ECL 5: Win vs Aeluath Dryearraheal, Kaigan (spasheridan) [+1600 gp, +1500 xp] ECL 5: Win vs Zubair Suhaim, KerlanRayne (Kaigan) [+1600 gp, +1500 xp] ECL 6: Lose vs Laph Jeirehneen, Pittbull (Spasheridan) [+666 gp, +600 xp] ECL 6: Win vs Ceres Solus the Vagabond, Sindorin (Spasheridan) [+2667 gp, +2400 xp] ECL 6: Win vs <ECL7> Lancirilus Arnatuilλ, cellardweller (Huan) [+2600 gp, +2700 xp] ECL 7: Win vs Luken "The Renegade" Leonne, Huan (cellardweller) [+2860 gp, +2310 xp] Quests: EL3 (http://boards1.wizards.com/showthread.php?t=384188): Searching for an Old Friend (Kaigan) [+3600 gp, +3325 xp] Other Activities: Crafting: Peraipt of Wisdom +2, Pearl of Power: 1st, some scrolls. Crafting: Mithril Chain Shirt Barding (Nox) Background: Previous Version |
| Pittbull05-28-05, 04:24 AM | This cave is in the Jindl-Park? I know a gladiator who spends most of his spare-time there: Laph. But he's fighting this weekend against Big Fish (sorry Cat ;) ), so I'm not sure, if he's allowed to go on Mini-Quest. If your group needs support from the air, he's willing to join. |
| Huan06-01-05, 08:54 AM | How do we sign up? Here? Or do we notify you and say so on our sheet? (If so, can you keep a running list of who has joined thus far?) |
| Pittbull06-01-05, 11:31 AM | @ King U: I fixed Laph's character-sheet, buying an oil of align weapon, which can be very useful for fights against demons. Please state, if this is ok or not, I'll cancel it, if we don't he the knowledge to encounter demons. |
| Jindl06-01-05, 11:35 AM | JotHF will be ready later this afternoon. I would suggest that we come back and edit our posts here with our characters once they are set ready. -Jindl |
| King Uther06-01-05, 11:48 AM | It was a chilled evening, the moon hanging over the sky, draping it with its dim light. The city of Gladius was asleep, barring the movement of thieves, watchmen, and invariable people who enjoyed a brisk evening walk. But in the western part of Gladius, evil was stirring, and only by the aid of 4 brave heroes could it be stopped. As the night dragged on, evil grew stronger until its very presence graced the ground Gladius held its foundation upon. At the break of day, a halfling woman was seen running through the streets, covered in blood. She ran and ran and ran, until she came across Jindl, a man of good repute. "My child.....you must save my child.....it took her...." She gasped once before collapsing, her body too weak to stand anymore. A man ran behind her, until he saw the fallen body. He stared at Jindl, then when he recognized him said, "A cave! A cave has been found in Jindl park, going deep. Her child, a little girl by the name of Irila, was taken by a devil covered in spikes. All is said was that she would make a wonderful sacrifice, and killed everyone except for me so I could bear witness. Save her please, good sir! I am helpless to do anything, but you have power! I would pay you, but I have little. I....save her, please, I beg you." And with that he began to tend to her body. Character sheets will be posted tonight after the editing deadline. Also, assume all characters are within hearing distance of this. Might as well roleplay a bit if you want. Luken Laph Ceres Jindl |
| Sindorin06-01-05, 01:47 PM | Ceres had been taking Crehehk, his pegasus, for a ride that evening. As the full spread of the pegasus' wings partially eclipsed the moon, Ceres guided his mount into a dive towards the scene. A cave, eh... a devil? This warrants investigating. I only hope that considering everyone who will embark on this venture, that there will be sufficient protectors here in the city, as those Eastern Trader scum will surely be up to no good as usual. Simple assassinations such as theirs are nothing compared to an actual beast from the Nine Hells, however, and I will impale this beast. Ceres calmly waited for the group to embark. |
| Jindl06-01-05, 02:06 PM | Jindl was concerned at such news. After all, it was his duty as a druid to eliminate unnatural threats such as demons from natural areas. And while the High Forest was his true home, he did care both for the safety of Jindl Park and the nature loving townspeople that visit it. Nearby, Jindl could hear the wingbeats of Crehehk the Pegasus, carrying Ceres the Vagabond closer. The druid was familiar with the honorable half-dragon, and hoped that he would be a willing ally in destroying the spiked devil. The druid's keen senses also detected the presence of a smaller set of wings nearby. The pixie, Laph, was another resident of Jindl Park, and a friend. Jindl had little doubt that the pixie would join them, even though he was keeping his presence secret for now. "Of course." Jindl of the High Forest replied. "I will depart immediately." And with that, the druid began to make his way towards Jindl Park. |
| Huan06-01-05, 02:12 PM | Luken looked on upon the scene and saw how such a task had been thrown upon Jindl. He moves to intercept Jindl, his mellow countenance still prevailing, "If a devil, possibly the first of many, are begining to rip forth from the ground, it may prove too much for one being to handle. You will need help if you wish to undertake this, plainly said. I myself do not wish for this child to be a sacrifice when, as it is said "all hell breaks loose," so I would prefer to intervene. I know personally of your prowess from our bout earlier, but even then I insist upon lending my aid to this immediately threat. What say you?" But, before paying attention to the druid's reply, he noted Ceres' acknowledgement of the situation, "Well met, Ceres the Vagabond... it seems you too are interested in this vile turn of events. I am confident your draconic might will ensure success in the sealing of this evil." |
| Jindl06-01-05, 02:22 PM | "We are never alone in the fight against evil, though it may seem so sometimes. I would be glad to have you with me Luken Leonne." Jindl responded with the hint of a smile. And then, casting a glance towards the half-dragon and pegasus he continued, "And you both as well, if you wish it." |
| Sindorin06-01-05, 02:32 PM | "Thank you both. It seems that we certainly shall benefit from trusting each other as we have all along while fighting under the nimbus. My only worry is that now it will not protect us where we go," Ceres replied to Luken and Jindl's kindly words. |
| Sindorin06-01-05, 02:38 PM | Sniffing the air, Ceres looks around, curiously. Looking at Jindl, he says "Judging by the peculiar saffron smell I am detecting, is your pixie friend around here?" |
| Pittbull06-01-05, 02:40 PM | A sounds of rapidly moving wings fills the air and Laph, the pixie, becomes visible in front of Jindl. " Grandmaster, is it true, that demons have been spotted in the park? If yes, we need to hurry! Let's look what we can do!" He looks around and recognizes the other three compainions, saying to Ceres: " Thanks for the taining in the arena, I think we will need it now. .... Oh what a beautiful mount you have", he bows before the pegasus," my name is Laph and yours...?" OCC: Is the Jindl-Park in the Nimbus or not? |
| Sindorin06-01-05, 02:50 PM | Crehehk shakes her shining mane of white and looks at Ceres. "Her name is Shining in the Common tongue. She served my mother, Illyx Solus, in the old Gladiosian Arena. I received her when my mother retired from the arena of combat to become her tribe's wise woman. As of yet, I have only been permitted to let Shining test her abilities once, but as I was hoping, we shall soon see what she can do yet again." Crehehk, or "Shining", bows as low as she can to Laph in response to his own bowing. |
| Pittbull06-01-05, 02:56 PM | " Shining, a name that matches her beauty! Wonderful!" Turns over to Luken:" We haven't got the pleasure to meet, but I know your name, you're Luken, aren't you? Nice to have you with us! |
| King Uther06-01-05, 02:57 PM | OOC: Jindl Park is in the Nimbus, but further deep underground..... |
| Jindl06-01-05, 03:03 PM | Silently, Jindl watched as the introductions were made. He was pleased Laph had chosen to reveal himself. The pixie was often too brooding, as his hunt for Heinrich continued without success. The elven mage had not been seen in quite some time, and Jindl worried that his often light hearted friend would lose hope. It was comforting to see the pixie excited and openly embracing new friends, even in such dark times. OOC: Jindl will remain quiet as introductions are made. When the group is ready, he will lead the way into the park, and towards the cave. |
| Huan06-01-05, 03:06 PM | Luken bows his head slightly, and he found he could not help but smile in face of meeting the famous Pixie, "Well met, Laph Jeirehneen, your own reputation preceeds you. With your skills and cunning on our side, my mind can relax a little on this mission." |
| King Uther06-01-05, 03:12 PM | OOC: If you guys all agree I can go ahead and post the map and give you an intro. |
| Sindorin06-01-05, 03:14 PM | o O (Go for it!) |
| King Uther06-01-05, 03:20 PM | Character sheets will be posted tonight. The 4 heroes travel into Jindl park, arming themselves to battle such a demon(meaning you know you have the fight and can prepare accordingly). The cave entrance is an eye-sore in the park, and the opening is at least 20 feet wide, meaning any sort of creature could get through. Further down the slope of darkness in the cave they traveled, and after an hour of difficult marching, there was a dim light that curved to the left, and a dark path that curved to the right. OOC: Left is the quest, right is the campaign Before I go further, I need to know some things. 1. Marching order 2. Is Laph invisible now? 3. Is anyone going to scout? 4. Did everyone bring an extra pair of underwear? |
| King Uther06-01-05, 03:21 PM | Clearly Double posting is great fun. |
| Pittbull06-01-05, 03:32 PM | OCC: Of course, Laph is invisible; he's willing to scout, but he will wait for Jindl's advice, he flies silently near the ceiling; before they enter the park he uses his powerstone of inertial armor and takes off his chain-shirt and stores it in his equipment; if he scouts he activates detect evil of course; is ther enough light? |
| King Uther06-01-05, 03:34 PM | Consider the conditions Low-Light, but barely. Also, if you say your characters are done being edited, I can go ahead and tell you what to prepare against. |
| Sindorin06-01-05, 03:36 PM | oO(Edit: Ceres is ready to go.) |
| King Uther06-02-05, 02:28 AM | You guys are entering from the top of the map. Scouting ahead, Laph quickly flew through the tunnel to follow the lightsource, until it opened up into a room. In the distance there appeared to be a blue-skinned, armed warrior searching the area. How suspicious.... Spot Check for Laph: 20!+6=26 (http://invisiblecastle.com/find.py?id=97996) , Success) Laph studies the large humanoid, then notices something unnerving.....the creature must be undead! Initiative, even though no combat has been initiated: Luken: 22 (http://invisiblecastle.com/find.py?id=97997) Laph: 21 (http://invisiblecastle.com/find.py?id=97998) Ceres: 15 (http://invisiblecastle.com/find.py?id=97999) Jindl: 17 (http://invisiblecastle.com/find.py?id=98000) Evil Thing: 18 (http://invisiblecastle.com/find.py?id=98001) http://i6.photobucket.com/albums/y226/Arkazzan/EL11round1.jpg Laph Ceres Luken Jindl Evil Thing Luken 54/54 AC 19 Laph 28/28 AC 24(25) Ceres 28/28 AC 24 Jindl 49/49 AC 18 Evil Thing ??/?? |
| Sindorin06-02-05, 02:40 AM | Ceres will squeeze his mount through the entrance to the room and move to the side for a move action, then ready to move if he is attacked. |
| Pittbull06-02-05, 03:02 AM | OOC: Is near the ceiling, hiding there. I'll wait until Huan posts his action. Shall I entangle him, hmmm, let's see..... |
| Huan06-02-05, 08:22 AM | Being low-light, Luken cannot see the creature anyway, unfortunately. "What's up ahead?" he whispered to Ceres, whose draconic vision, he knew, could cut through through the dim lighting. As much as he wanted to raise a light up, he knew it would benefit his enemies more than himself. Taking the brief time to step up his defenses, his linked to his own trace draconic roots through his sorcerous powers and erected a reliable shield. Luken casts Shield. |
| Sindorin06-02-05, 10:23 AM | Ceres replies to Luken "I am not quite sure as of yet, though the pixie probably can see better than I as he is actually in the room." (Ceres' Darkvision reaches the square right in front of the enemy's supposed location :( ) |
| Pittbull06-02-05, 10:57 AM | " There he is! About 40 -50ft in front of us" Laph rapid -shoots the undead creature, expending the focus for psionic-weapon on the second shot. After that he moves five feet and hides again. |
| Jindl06-02-05, 10:59 AM | With sounds of an encounter ahead, Jindl turns to his dire bat companion and tells him to heel. Nox was most at home in the cave, and Jindl felt little concern that the bat would be able to handle himself well. "Let's shed some light in this darkness.", the druid said, moving forward past his allies, and summoning a ball of flame to his hand. Tell Nox (who should be right behind Jindl) to heel, then move forward 20 ft and cast produce flame. Nox will follow, moving slightly past Jindl to end up in the room beyond him and to the right. |
| King Uther06-02-05, 11:19 AM | Luken summons up a shield of force, protecting himself from future blows. Laph, glares at the creature, then fire upon him. (Attacks: 10+12=22, 6+12=18 (http://invisiblecastle.com/find.py?id=98111) , Success, Success) The arrows hit the creature dead in the chest. (Damage: 7, 6 (http://invisiblecastle.com/find.py?id=98472) +7 (http://invisiblecastle.com/find.py?id=98474) =20 The Evil thing looks up, notices the open area with a couple of humanoids at the entrance, and confidently addresses them, "Where is Cryatha. If he sent you to kill me, he is a fool. You will make wonderful pets." He then, with some words and the flick of his wrist, turns invisible. Jindl motions his friend Nox to follow behind him, then casts produce flame, making a flaming ball appear in his right hand. Ceres squeezes through the opening with his pegasus, then readies his action to attack whatever creature this thing might be. http://i6.photobucket.com/albums/y226/Arkazzan/EL11round2.jpg Laph Ceres Luken Jindl Nox Luken 54/54 AC 19 Laph 28/28 AC 24(25) Ceres 28/28 AC 24 Shining 34/34 AC 14 Jindl 49/49 AC 18 Nox 45/45 AC 26 Evil Thing ??-20/?? Lots of things to keep track of. |
| Sindorin06-02-05, 11:46 AM | (OOC: One thing that I neglected to notice was that I have my barding on my light warhorse... could I perhaps have it on my pegasus instead? |
| Pittbull06-02-05, 12:15 PM | Laph listens and spots...... |
| Jindl06-02-05, 12:32 PM | Jindl's many sparring matches with his friend Laph had prepared him well for dealing with invisible foes. Straining his ears to listen, the druid readies a spell to illuminate the creature in ghostly flame, if he can just figure out where to aim... Meanwhile, Nox, whose sonar could easily locate the creature, flew on the offensive. Listen/Spot and ready an action to target a faerie fire burst upon him when he is located. Faerie fire is a 5 ft radius burst, so I don't have to pinpoint his location with listen, just pass the listen check by 10. Give Nox the seek and attack commands. The bat will fly forward using his blindsense to locate the creature and attack. If Jindl see's Nox take a bite at something, then target the faerie fire at the square Nox attacked. |
| Pittbull06-02-05, 12:58 PM | Tactic for next round: Delay to Jindl's initiative, if he manages it to outline the enemy, go on rapid-shooting. If he isn't found, start to regain focus. Always stay hidden... |
| Sindorin06-02-05, 12:59 PM | Ceres, seeing that the enemy simply had to snap his finger to disappear, figures that the enemy won't be coming in close to him, so he puts away his lance and draws his bow... |
| Huan06-02-05, 09:54 PM | Luken did not like what their foe said, right off the bat. Furthermore, he did not like what he did not see. He saw Jindl's move and decided to follow up on that by providing a location. He dug into his scroll case, pulled out the appropriate parchment and enhanced his eyes to see past the visible spectrum. Luken 5ft-adjusts up, draws a Scroll of See Invisibility (can I move and draw a Scroll in the same move like with a weapon/shield? If so, then move up 10 ft instead of 5), and casts from it. After which he will spot around and announce the location of the monster. Keep up the Spot/Listen for Luken too. Does the light from Jindl's flame cast any shadows for the foe? |
| King Uther06-03-05, 01:48 AM | Luken walks slowly forward, drawing his scroll that he might see his invislbe scroll. He does, and up ahead he can see him readying to act, but instead of standing it is flying! Laph delays until he can gain further insight into the situation. (I'll keep this, even though given the change he would be infinitely less likely to do so) The creature lines itself up with the half-dragon, feeling like the strong warrior poses the most threat. He charges, flying with his large greatsword waiting to strike. (Attack: 17 (http://invisiblecastle.com/find.py?id=98454) , Miss) The attack barely misses Ceres, and he is glad for it. The creature becomes visible. Jindl sends Nox to the fray, and while doing so lights the creature up, preventing any other invisibility options. Laph fires when he does this. (Attacks: 21+1Faerie fire, 19+1 FF (http://invisiblecastle.com/find.py?id=98464) , Success, Miss) The arrow pierces its flesh. (Damage: 3, 4 (http://invisiblecastle.com/find.py?id=98465) ) Nox moves forward, trying to bite his nemesis. (AoO: 17 (http://invisiblecastle.com/find.py?id=98460) , Miss)(Attack: 9+7+1=17 (http://invisiblecastle.com/find.py?id=98456) , Miss) The creature's hide is just too tough to pierce without great strength. (I'm editing Ceres' tactics for melee since the creature is in range, and your readied action could not technically be done since you didn't know you were being attacked.) Ceres, being able to see his opponent finally, tries to smite his foe with his lance. (Attack: 14+10=24 (http://invisiblecastle.com/find.py?id=98461) , Success) The blade pierces his foe, but it's evil essence deflects some of the damage. (Damage: 11 (http://invisiblecastle.com/find.py?id=98462)) Then Ceres rides his pegasus out of range slightly, hoping to gain advantage. http://i6.photobucket.com/albums/y226/Arkazzan/El11round3.jpg Laph Ceres Luken Jindl Nox Evil Thing Luken 54/54 AC 19(24) Shield, See Invisibility Laph 28/28 AC 24(25) Ceres 28/28 AC 24 Shining 34/34 AC 14 Jindl 49/49 AC 18 Nox 45/45 AC 26 Evil Thing ??-38/?? |
| Jindl06-03-05, 02:02 AM | Sensing that this beast may be beyond Nox's ability to injure, Jindl calls the bat to back down and return to his side. Then, once Nox moves out of the way, Jindl takes aim and throws a ball of flame at the illuminated undead creature. Tell Nox down and heel. When the creature no longer has cover from Nox, then throw a flame at him. |
| Sindorin06-03-05, 02:22 AM | Ceres will remain silent, having just been attacked. He will ready an action to move again if the creature moves, but first he will drop his sword and draw his lance. (I'm hoping to maybe set up a charge here.) |
| King Uther06-03-05, 02:26 AM | Already had your lance out. |
| Sindorin06-03-05, 02:28 AM | Heh, oops (I guess I had thought I was using the greatsword... fair enough). |
| Pittbull06-03-05, 09:17 AM | Laph was able to injure him? Go on rapid-shooting, making 5 foot steps to hide. |
| Huan06-03-05, 09:40 AM | What is this thing?, Luken said, compressing the air around him and launching a small volley of twin missiles towards the aerial foe. We need to lower its defenses somehow... Does Knowledge Arcana/Psionics help me ID this creature and attributes of it? From the cover of the doorway, Luken will provide cover fire with a casting of Magic Missile. |
| King Uther06-03-05, 11:45 AM | The round went slightly different than first written...and second written... When I dropped its ECL by 3, Laph was able to hit it, and Ceres was able to damage it as well. Luken blasts the creature with two bolts of force, which immediately impacted. (SR check: 11+3=14 (http://invisiblecastle.com/find.py?id=98667) , Fail) Laph, not wanting to believe it's dead, fires twice more. (Attack roll: 2+12=14, 6+12=18 (http://invisiblecastle.com/find.py?id=98650) vs prone target, Miss, Success) (Damage: 6 (http://invisiblecastle.com/find.py?id=98668)) The evil thing opens its eyes, and flies backwards into the air, trying desperately to cover a retreat by shooting out a cone of pure frost. (Nox AoO for movement: 12+7=19 (http://invisiblecastle.com/find.py?id=98656) Success) The bat bites the creature, preventing an untimely death. (Damage: 7+6=13 (http://invisiblecastle.com/find.py?id=98657) ) If not for the AoO, it would have cast Cone of Cold, and Laph rolled a 1 on his reflex and would have been knocked out, not to mention Jindl's low reflex and Nox's low hp as well. Luken made his save. Good job. Ceres walks over to the body, aims his lance, and pierces the skull of the creature, preventing another rise. (CDG: 45 (http://invisiblecastle.com/find.py?id=98662) , Fort Save: 8+... (http://invisiblecastle.com/find.py?id=98663) , Fail) The creature lets out a gasp before dying. Just to be sure, Jindl Produces some Flame on him a couple of times. Just for note, it was an Ogre Mage. Before the ECL reduction, it was an Ogre Mage Vampire Fighter1. |
| Pittbull06-03-05, 11:50 AM | OMG, that was close, but don't forget Laph's SR, it aplies against the spell-like-abillity cone of cold. Still flushed by ardenalin, Laph sharpens his senses to secure the area!Listens and spots! |
| King Uther06-03-05, 12:01 PM | Upon searching the body, there was a note, detailing some evil business: Ralfusint, Cryatha has abandoned our pact, to destroy the living city of Gladius. He has found some sort of faith, and wishes no more than to sacrifice for this dark god. You must kill him, for if he alerts those above, we might be found out. And we are so near to completion of our army. The drow priestess has assembled a large force, to be led by the beholder Miagos. We shall be victorious! But for now you are now on an important mission. Cryatha must not live. -Bal' fasiy' lasdirgonil Pyreofin "The Dracolich Aerm Among its notable treasure was: Scroll of Polymorph (700gp) Heward's Handy Haversack (2000gp) Potion of Heroism (750gp) Among its non-notable treasure: Greatsword Chain Shirt |
| Jindl06-03-05, 12:05 PM | As Nox flies back to his master's side, Jindl pats the dire bat on the head. "Well done, old friend. Well done." he says, then looks to his other companions. "Shall we proceed further? I suggest that I scout a few feet ahead with Laph, using animal form. Nox, guard Ceres." Uninterested in any of the treasure items, the druid began a transformation, shifting into the form of a velociraptor with flaming talons, a peraipt around its neck, and his own haversack across his shoulders. Tell Nox to Guard Ceres. Wildshape into deinonychus form (see MM Errata, and I'll PM you my stats in that form). Note that produce flame keeps running for about 7 more minutes and JotHF keeps his peraipt and his haversack while in wildshape. When everyone is ready, scout ahead with Laph and JotHF about 15 ft ahead of the rest of the party, hiding/sneaking. |
| Pittbull06-03-05, 12:18 PM | " OK, one is dead, some more to go..., yes let's hurry,... whow, sneaking side by side with Jindl of the High Forrest, that's exciting! Oh, but now,...silently!" He follows Jindl..... |
| Huan06-03-05, 12:23 PM | Luken read over the note out loud. "Bal's name looks like the result of someone throwing up the alphabet ... either way this does not bode well," he noted dryly, "I'll hold onto this as evidence for this evil plot. Maybe topside these names can be investigated later. It certain gets more interesting by the minute.... Oh ho, what's this?" He knelt down to pick up the scroll of Polymorph. "I think I can use this... " he said as he rolled up both parchments. Luken tucks away the note and scroll. He's ready to go. |
| Sindorin06-03-05, 12:39 PM | "You are correct... is his name possibly demonic in origin?" Ceres replies to Luken's comment about the name in the letter. Looking to Nox, he seems to chuckle a bit, in a creepy draconic nature. "Heh, I remember you, furry one," he says, referring to his battle with Jindl in which he friend Nox just before Jindl finished him off... |
| Huan06-03-05, 12:48 PM | "Hmm... not too familiar with the Abyssal or Infernal languages, I'm afraid... but dark god, dracolich, beholder, drow priestess, hidden army? ... yep, perfect ingredients for a big batch of trouble for Gladius...." |
| King Uther06-03-05, 01:07 PM | The heroes boldly go further, traveling down the dark stairs at the end of the hall. Did anyone want any of the other treasure? The stairs, built exceptionally well, clearly came from dwarves as dwarven runes scaled down the walls. It looked ancient and awe-inspiring. The room opened up some downstairs, leading to 3 doors: one to the north, west, and east. As they step forward, a shadowy entity approaches. "Halt your attacks, noble warriors. I am here to guide you." Confused and bewildered, this entity was real and not, almost a figment of the imagination. Floating 1 foot above the ground, the humanoid shape was evershifting. One could only interpret that it was a woman, perhaps of extraordinary power. "My name is Lymra. I am a prophet and a scholar. With the steps you take now you embark on a quest that may end not only your lives, but all life you know. The darkness is growing, both below the ground and above, and if it is not stopped, blood will flow like rivers. You four are destined to be major players in this fight for good. And so I am here to guide you." She floats silently, and as Jindl asks a question she answers, "I am not from this realm, I am from the future. Evil has already won. I am the last of my kind, able to transport my psyche into the past. Please! You must succeed! Your families, friends, everything....will perish underneath the foot of the Endless One. The door you want is to the East. Ahhhhh!!!" She begins to blink out and scream in pain, almost as if her mind is being ripped away from the moment. As she begins to fade out, she quickly yells, "I will be back to tell you more. But for now you must grow stronger, in mind, body, and faith. Do not let the darkness take you..." She is gone. The silence is deafening. The air almost chokes them, as they have been given a window into a world that must not happen. Tears are in each of their eyes. Jindl is so overcome by emotion he drops to his knees. |
| Sindorin06-03-05, 02:11 PM | If no one else needs it, Ceres can use the potion: Heroism |
| Huan06-03-05, 02:50 PM | Luken, who basis of power was his emotions, was particularly swept up by the wave of grief. "Lymra..." was all he could choke out to say, " ... we won't fail... we can't fail ... not after learning that..." In the back of his mind, we wondered what his best friend Rook would say now. He was always talking about Fate and the future, after all. Wiping his eyes and struggling to calm his raging emotions, the psymage turned to the others and stated simply, but firmly, "We will succeed." What are the doors made of? Rather than risk trapped doors, perhaps I can simply crumble the door apart with a sonic ray and we can surprise anything inside? |
| Pittbull06-03-05, 03:34 PM | Since Ceres is the strongest of us, he should carry the haversack too, if nobody wants it, we can sell it afterwards. Before we go futher,do we have enough healing support? Or, shall put money together and buy a wand of CLW (Jindl produce fire would run out)? " Strong powers are here in the place, we need to be very clever to survive this! But there is no other way, our fate is to solve this for our families and beloved ones. Shall we go on,.... which door is first?" Laph is a little shaken by the things, he heard about the future. Looking in the eyes of others his confidence comes back. |
| Huan06-03-05, 03:41 PM | "That Lymra seemed powerful enough as is.... maybe we should try to listen through each door and see if there are any noises beyond? Otherwise, if its all the same, the East one seems to be a pivotal point." Pooling gp to buy a CLW Wand is sounding like a good idea, right now.... but will we have the opportunity to buy it now/soon? |
| Pittbull06-03-05, 03:46 PM | If we want to buy a wand, Laph could fly like to the blackmarket and be back very soon. |
| Sindorin06-03-05, 04:05 PM | Send the halfdragon and the pegasus, it is twice as fast as the pixie :). |
| King Uther06-03-05, 04:38 PM | In theory, you could go back for a wand. You are about an hour's travel from the surface though, and would lose your buffs. And the chance to save the little halfling girl goes down with each passing moment. So....look into your character's heart, and if a wand of CLW is the proper course of action, then go do it. |
| Sindorin06-03-05, 05:18 PM | I didn't expect us to do so well against that encounter, seeing how it was one enemy at el 9. Unless all of the rest of the encounters are against 1 enemy, I think we will be okay for now. That's just my opinion, though, and I'm only one of four (and i've got the least versatile build in the group :cool: ). |
| Huan06-03-05, 05:47 PM | Luken will stay in place for a while and concentrate, thinking of a way to perhaps give them a guiding push as to which of the three doors to go through. "Let me see there there is anything magical or psionic beyond any of these doors... of even if the doors themselves are supernaturally trapped." Luken casts Detect Magic, and will concentrate on and through each of the three doors.... RP-Wise, I think Luken would stay .... so I am inclined to tough it out for now. I will feed/give someone else my CMW potions if need be. I will simply have to take precautionary Vigors before each encounter. |
| Jindl06-03-05, 10:15 PM | JotHF has 2 cure lights mem'd (including the pearl of power) and has a couple of cure serious scrolls. We should be fine. While the druid was unable to add his own voice to the conversation, he was able to nod his head towards the east door. Patiently the druid waited while Luken looked for magical or psionic auras, and when the psymage was finished, he prepared to open the east door. Open the door if Luken decalres it safe. If it is trapped, locked, etc, then Jindl can cast stone shape to open a passable hole through the wall (or simply stone shape around the hinges of the door so that it falls out of place). |
| Pittbull06-04-05, 03:00 AM | OK, then the eastern door. Laph hovers near the ceiling , behind Jindl and readies to shoot, if there is an enemy in his sight. " My friend I'm behind you, ready to strike a charging foe! Do you you hear something?" |
| King Uther06-06-05, 09:14 AM | As Luken searches beyond the door, seeking magical intrusions, the door is pulled in almost like a vaccuum, flying into the darkness until it hits the wall with the sound of stone breaking out of sight.... The unnatural presence of intense evil surrounds the air.... |
| King Uther06-07-05, 01:11 PM | I thought we might get a head start since making it more difficult will produce better results in xp, gp, and in encounter fun. Luken looked forward, and he could see that devil walking down a set of stairs, holding that child. He begins to yell out, but in the corner of his eye he notices a figure. Tall, lean, and scaly, this woman walks confidently towards the group. Her greatsword is lifted up in the air, ponting right at Luken. He might wonder what she was if not for the wavy, snake-like hair that flowed long from her head. As everyone else peered in they wondered what it was he could see that they could not... Initiative: Luken: 18+4=22 (http://invisiblecastle.com/find.py?id=100801) Laph: 6+8=14 (http://invisiblecastle.com/find.py?id=100802) Ceres: 11+3=14 (http://invisiblecastle.com/find.py?id=100803) Jindl: 17+2=19 (http://invisiblecastle.com/find.py?id=100804) Medusa: 20+6=26 (http://invisiblecastle.com/find.py?id=100805) http://i6.photobucket.com/albums/y226/Arkazzan/Medusaround1.jpg Laph Ceres Luken Jindl Nox Medusa Luken 54/54 AC 19 See Invisibility 50/300 Laph 28/28 AC 24(25) Ceres 28/28 AC 24 Shining 34/34 AC 14 Jindl 63/63 AC 17 Produce Flame 1/20 Deinonychus form Nox 45/45 AC 26 Medusa ??/?? Invisible Listen and Spot checks: DC spot: 20 DC listen: 24 (http://invisiblecastle.com/find.py?id=100827) Spot: Luken: 15 (http://invisiblecastle.com/find.py?id=100829) Laph: 14 (http://invisiblecastle.com/find.py?id=100831) Ceres: 19 (http://invisiblecastle.com/find.py?id=100832) Jindl: 33 (http://invisiblecastle.com/find.py?id=100836) Nox: 13 (http://invisiblecastle.com/find.py?id=100833) Shining: 16 (http://invisiblecastle.com/find.py?id=100879) Due to distance, only Jindl Spots. Luken sees due to See Invis. Listen: Luken: 13 (http://invisiblecastle.com/find.py?id=100830) Laph: 24 (http://invisiblecastle.com/find.py?id=100831) Ceres: 10 (http://invisiblecastle.com/find.py?id=100832) Jindl: 29 (http://invisiblecastle.com/find.py?id=100825) Nox: 20 (http://invisiblecastle.com/find.py?id=100834) Shining: 27 (http://invisiblecastle.com/find.py?id=100881) Due to distance, only Jindl Listens. |
| Jindl06-07-05, 02:50 PM | Jindl growls menacingly at the invisible presence that he senses, then he casts bears endurance upon himself. |
| Sindorin06-07-05, 02:56 PM | "What is it? Is something out there?" Ceres asks, not hearing or seeing anything. Seeing the dinosaur form of Jindl cast a spell, Ceres prepares for the worst, readying a move to put himself in position to charge with his lance at anything he sees... If the ceiling of the room is high enough, Ceres will get to the air and ready a move. Also, does Shining spot/listen? |
| King Uther06-07-05, 04:37 PM | I put Shining's rolls up there. She rolled a decent listen, but due to distance still unable to do much. |
| Sindorin06-07-05, 05:02 PM | Must've been pretty close then. |
| Huan06-07-05, 10:21 PM | Luken's Knowledge Arcana likely kicks in. Luken immediately shields his eyes,"Careful where you look, friends, for a bit into the room {Luken does his best to give a precise location} there waits a Medusa, with a sword at the ready no less! She is invisible now, but be careful when she reappears... " Luken then focuses inward, determined to end this threat as quickly as possible before on is his friends gets petrified permanently, and remembers a simple trick his friend Rook taught him. Something about "opening the third eye". Luken did not know much about that, but he did psioncally adjust the cells on his skin to feel the very essence of light in the room. Through it, he 'felt' the world around him as easily as though his eyes were open. He then moved forward toward the Medusa, not afraid of the snake-headed woman or her sword. He felt if he could divert it attention towards him, then that would make it better for the rest of the group. As he approached he spoke, "Eyes are irrelevent towards seeing what a being truly is. They only see the surface, after all, and truth is never so shallow... What truth do you hide? Tell us. What is the truth behind the devils here, or this place, this plot, or even yourself?" Luken closes his eyes, taps his tattoo of Synesthete, sets it to Feeling Light, and advances towards the medusa. |
| Pittbull06-08-05, 02:54 AM | Seeing what Luken does, Laph flies to the ceiling to left corner of this room, closing his eyes. Next he wants to draw a powerstone of synesthete and activate it. How high is this room, did Laph get back his psi-focus after the last encounter?Oh yes, he sneaks and hides of course. |
| King Uther06-08-05, 09:06 AM | Luken sees the Medusa tap a tattoo, her sword appearing to be surrounded in acidic energy. Then she creeps forward. (Move Silently: 27 (http://invisiblecastle.com/find.py?id=101542) ) Luken, knowing her gaze can destroy the hardiest warrior, taps his tattoo, using light to see. Since there wasn't a lot of light in the room, he couldn't see too far, but he was able to make her out simply because she was close to the middle light source invisibly emanating from the center stone structure. Jindl, now an ancient reptilian beast, decides to cast a spell, increasing his inner strength. He growls at the medusa, (Spot: Automatic if she moves, Listen: 4+23=27 (http://invisiblecastle.com/find.py?id=101543) Fail due to distance) Laph, watching Luken, flies(30 ft ceiling, the structure suggests it was part of a dwarven training ground) up and back, tapping the same tattoo Luken did. He can feel the light in the room, however little, but still cannot make out the medusa Luken spoke of. (Spot: 11+6=17 (http://invisiblecastle.com/find.py?id=101544) , Listen: 9+6=15 (http://invisiblecastle.com/find.py?id=101544) ) Ceres, being strong of fortitude, guides Shining to the air, readying his lance to destroy anything that moves. (Spot: 4+5=9 (http://invisiblecastle.com/find.py?id=101545) , Listen: 10+5=15 (http://invisiblecastle.com/find.py?id=101545) http://i6.photobucket.com/albums/y226/Arkazzan/Medusaround2.jpg Luken 54/54 AC 19 See Invisibility 51/300 Synesthete Laph 28/28 AC 24(25) Synesthete Ceres 28/28 AC 24 Shining 34/34 AC 14 Jindl 78/78 AC 17 Produce Flame 2/20 Deinonychus form, Bear's Endurance 1/70 Nox 57/57 AC 26 Bear's Endurance 1/70(Assumed you shared spell) Medusa ??/?? Invisible |
| Pittbull06-08-05, 09:15 AM | Laph didn't use a tatoo, but a powerstone. Is he focused? |
| Huan06-08-05, 09:23 AM | Can a Psicraft tell me precisely what power was tapped? (I'm pretty sure I know, but I won't metagame for Luken.) Luken strained to see past the reaches of dim light. He considered conjuring up his own, but he noted that the Medusa was not answering his question, powering up her weapon, and drawing closer. He considered blasting her right there, but should he have missed, he would not like to have been on the receiving end of that blade. Thus, he chose to act defensively this time and endure the blow. Whether she stayed invisible after the blow was the immediate question in his mind. Although her gaze would not work under such conditions, she would still be a hassle in combat... Luken will use a 4 pp Wild Surged Vigor and gain 30 Temp HP. If I sidestep back and to the left, clinging to the pillar next to me, will that give me cover? If so, then do that. If not, then step forward. |
| King Uther06-08-05, 09:37 AM | My bad, Laph. Powerstone was used. And you are focused. There was plenty of time for it. Knowledge for Luken: 1!+6=7 (http://invisiblecastle.com/find.py?id=101548) Clearly it's a tattoo of Otto's Irresistable Line Dance. You can only gain cover if you drop to a knee or are small. It is about 4-1/2 to 5 feet tall. |
| Huan06-08-05, 09:46 AM | Ok then... nix the cover, step back 10 ft, and hope not be sent square-dancing. ;) |
| Jindl06-08-05, 10:30 AM | Jindl's enhanced senses in the velociraptor form could see the tell tale traces of the enemy closing in. Small swishes of dust on the floor, a disturbance in the thin particle motes in the air. The druid's growl changed, into a deeper, throatier pitch, and his scales began to thicken into plate armor. JotHF will cast barkskin (+3 natural armor). |
| Pittbull06-08-05, 11:15 AM | Hiding in the left corner of the room, Laph concentrates to use his incredible fairy powers and four orbs of light apear above the centre stone structure. We need some light in this room to make the synesthete more effective? Laph stays hidden and activates his spell-like-abillity dancing light. He places the four light orbs in the middle of the room, near the ceiling. Do we know anything about a medusa, Luken told us to mind her gaze. Laph's has only knowledge(psionics). |
| King Uther06-09-05, 11:41 AM | The Medusa moves up swiftly, almost as if she mentally moved more than she could, trying to crush her opponent with her greatsword. (Full Attack: 20, 19 (http://invisiblecastle.com/find.py?id=102145) , Success, Success) The first blade slice hits hard, the burning acid covering his wound. (Damage: 25 (http://invisiblecastle.com/find.py?id=102147) ) The second attack wasn't as deadly. (Damage: 9 (http://invisiblecastle.com/find.py?id=102148) ) The Medusa is now visible, but only Jindl has LoS to her face. (Fort Save: 7+13=20 (http://invisiblecastle.com/find.py?id=102150) , Success) Luken steps back(I choose 5 ft for no AoO), and manifests a power giving him a healthy, invigorated feeling. (Psychic Enervation check: 33 (http://invisiblecastle.com/find.py?id=102149) , Success) Jindl casts another spell, his naturally armored scales groing harder and more tightly packed. Laph(I Pmed him about this), now able to see his foe, fires a volley of shots at the Medusa, using his keen, psionically focused mind to deal more damage. (Attacks: 6+12=18; 3+12=15 (http://invisiblecastle.com/find.py?id=102152) , Success, Miss) (Damage: 14 (http://invisiblecastle.com/find.py?id=102154) ) She reels in pain, not knowing wheer the arrow came from. Ceres, now able to see his opponent, but her not looking at him, charges forth to destroy her, knowing the risk of being petrified. (Attack: 17+12=29 (http://invisiblecastle.com/find.py?id=102156) , Success) The lance pierces her rough skin, dealing a massive blow to her. (Damage: 38 (http://invisiblecastle.com/find.py?id=102157) After he does so, he meets her gaze. (Fort Save: 18+8=26 (http://invisiblecastle.com/find.py?id=102158) , Success) (Shining's Fort Save: 18+7=25 (http://invisiblecastle.com/find.py?id=102165)) http://i6.photobucket.com/albums/y226/Arkazzan/EvilComesTogetherround3.jpg Laph Ceres Luken Jindl Nox Medusa Luken 50/54 AC 19 See Invisibility 52/300 Synesthete Vigor 1/60 Laph 28/28 AC 24(25) Synesthete Ceres 28/28 AC 24 Shining 34/34 AC 14 Jindl 78/78 AC 20 Produce Flame 3/20 Deinonychus form Bear's Endurance 2/70, Barkskin 1/70 Nox 57/57 AC 29 Bear's Endurance 2/70, Barkskin 1/70 Medusa ??-52/?? |
| Pittbull06-09-05, 12:07 PM | Stunned by this heroic charge (:clap: ) , Laph doesn't want to stand behind, he fires his arrows with lightning-speed. |
| Jindl06-09-05, 12:31 PM | http://www.goodman-games.com/images/RaptorWarrior.jpg As the black wings of Nox beat silently overhead, the velociraptor gave a low, throaty growl. This enemy had dealt a severe wound to his friend, and Jindl of the High Forest was angry. Crouching, Jindl poured energy into his powerful legs, his claws flashing in anticipation of the attack. Hissing at the medusa, he let his animal instincts take over, until his form rocketed forward, pouncing with a mighty leap to strike with his deadly flaming talons, claws, and teeth! JotHF will charge + pounce, jumping if necessary. Note the produce flame damage is delivered on any successful natural weapon attack. Nox will hopefully remain away from the medusa, since JotHF hasn't told him to attack and the medusa has yet to attack JotHF or Ceres. Note: Barkskin has a duration of 70 minutes, not 7 minutes. |
| Huan06-09-05, 12:36 PM | Luken grimaces but stays firm. He steps back a charges up a powerful blow... concentrating on his internal pain from the acidic weapon, He let loose a whoop , stepped back and fired a freezing ray at the medusa. Luken will step back 5 ft, and fire a 3 pp wild surged Cold Energy Ray. |
| Sindorin06-09-05, 02:20 PM | "That had to hurt..." Ceres mutters to himself after dealing an attack which dealt upon himself could easily have killed himself. "Give up, ugly snake." Ceres will ready action to move if she attacks him or even looks at him, and then set up a charge. |
| King Uther06-09-05, 05:48 PM | Seeing the amount of damage being done to her, she feels bitter and vengeful, knowing her master will not let her escape, she must deal with these warriors. Knowing defense is her only possibility, she quickly changes weapons to the halberd on her back and taps a tattoo, making it harder to pinpoint her location, then she moves backwards some. Psicraft checks: Luken: 5+7=12 (http://invisiblecastle.com/find.py?id=102277) Laph: 9+8=17 (http://invisiblecastle.com/find.py?id=102278) Laph knows the power as Concealing Amorpha. Luken aims his power carefully, firing a cold ray from his fingers. (Miss chance 1-20=bad: 75 (http://invisiblecastle.com/find.py?id=102280) ) (Ranged Attack: 5+8=13 (http://invisiblecastle.com/find.py?id=102279) , Success) The cold ray flows forth, blasting the medusa. (Damage: 5d6+5=26 (http://invisiblecastle.com/find.py?id=102281) ) The medusa screams as the cold air fills her lungs, and she dies a horrid death. Despite her being dead, Jindl said his instincts are on the rise and he charges her corpse. (Attacks: Talons: 23 (http://invisiblecastle.com/find.py?id=102284) , 2 foreclaws and 1 bite: 16, 24, 13 (http://invisiblecastle.com/find.py?id=102285) ) Miss chance: 29,9,8,47 (http://invisiblecastle.com/find.py?id=102286) The talons strike burning her corpse. (Damage: 13 (http://invisiblecastle.com/find.py?id=102287) ) All that lay before them now was the demon's quarters. The screams of the girl could be heard in the distance. An eerie omen crept into the air. Just for note, you guys killed an EL 11 creature. A Medusa Psychic Warrior 4 to be exact. Good job. |
| King Uther06-09-05, 07:02 PM | Do you guys want to try and finish this quest by next pairing? I'm up for it if you are. |
| Huan06-09-05, 11:24 PM | "The devil with the little girl past by just now down a set of ominous stairs... If we hurry we can catch up ... but which of the two remaining doors it left through I saw not..." Btw, DID my Detect Magic sense anything earlier? And, yes, I am fine with finishing this before next pairings. I have faith it can be done. But, no rush. |
| Sindorin06-10-05, 02:01 AM | Since the quest is supposed to take up three weeks' time, wouldn't we have to wait two weeks before our characters were allowed to do anything? Ceres brings his mount over the corpse of the medusa. He leans down and snatches up her greatsword and scabbard. He sheaths the greatsword and ties it to the saddle of his mount. "This may be enchanted, or something." |
| Huan06-10-05, 08:54 AM | Luken looks at the greatsword and nods, "It hurt like it was magical, but I'm not sure... Time is short, so hold onto it then. We'll look at it later after we rescue the girl and destroy the fiend." I'm neutral on the matter... if you wish to finish this one week early, I don't mind so long as the quality of the quest is not sacrificed. If you want to stick to the 3-wekk schedule and pass the time with some RP or pseudo-dungeoneering, I am fine with that as well. |
| Jindl06-10-05, 01:13 PM | Shifting back into human form, Jindl added his own input. "Time is of the essence, but we must travel prepared. We cannot fail in our efforts to stop this devil. I shall have Nox remain behind to guard this room, so that noone can easily slip past us. Now let us see to our preparations quickly, and proceed down the stairs." Then, approaching Luken, the druid cast a few curative spells to restore some of the damage from the medusa's greatsword. He then completed his preparations by casting a few additonal spells upon himself, before telling Nox to guard the room and shifting back to raptor form. JotHF will cast 2x cure light wounds on Luken (which raises his total hp total, since vigor just stacks on top of his current hps). Activate the pearl of power to replace 1 of the cure lights, just in case we need it later. Then cast resist fire, freedom of movement, and bulls strength on myself. Tell Nox to guard the room, draw my scroll: animal growth, and shift into raptor form. I'll send you a PM with updated raptor stats (for these new buffs and the potential animal growth buff - not cast yet). |
| Huan06-10-05, 01:54 PM | "Indeed... and thank you for the balm." Luken said to Jindl as he took out a potion and added to his physcial medication. He then took out then took out a scroll of his own and cast from it, hopefully reducing the effects of lethal levels of heat, and stood in place while pouring forth internal energy towards erecting a strong defensive barrier. Luken takes out a CMW potion and drinks it. He then will cast Resist Energy (Fire) from a scoll, followed up by a 2 pp Wild Surged Defensive Precognition (+2 AC/Saves for 6 minutes), and then a Shield spell once they leave the room. He will then draw and hold onto a potion of Protection from Evil. |
| Pittbull06-10-05, 02:45 PM | " Yes, Jindl is right! I don't want to wait a minute, if this demon has still the girl in his fangs. Let's prepare for the fight and then slay this demon. " Laph gets his focus back, takes off his chainshirt and uses a powerstone of inertial armor. After that he draws a the powerstone of dissolving weapon and charges his bow. Before the next encounter he wants to manifests compression(from stone augmented for duration) and vigor for 15hps. Last but not least he manifests offensive presience, aplies an oil of bless weapon on his quiver and downs a potion of protection from evil. Now he's ready for the fight. |
| Sindorin06-10-05, 03:12 PM | Ceres silently waited as the others prepared for the encounter. He reflected upon his short life thus far in this material world. To descend into such depths as these, in the company of friends... I have no regrets. At the outset of the encounter Ceres will manifest Force Screen from the power stone. For now, he manifests Offensive Precognition and Defensive Precognition, and then Vigor from the power stone. He will have his lance in the other hand, mounted on Shining. |
| King Uther06-10-05, 05:22 PM | As you descend the stairs, the air is so thick with evil it chokes you. You almost can't see, it is so dark. (Those with Synethete set to see by light, you are blind) All you can hear is the scream of a little girl, followed by the deep bellow of a powerful devil.... (If you want a map I suggest you find some light, for even those with darkvision canot see) Init: Luken: 3+4=7 (http://invisiblecastle.com/find.py?id=102737) Laph: 2+8=10 (http://invisiblecastle.com/find.py?id=102738) Ceres: 13+3=16 (http://invisiblecastle.com/find.py?id=102739) Jindl: 5+2=7 (http://invisiblecastle.com/find.py?id=102740) Devil: 21 (http://invisiblecastle.com/find.py?id=102741) |
| Jindl06-10-05, 05:49 PM | JotHF would have cast daylight (from the scroll in his haversack) upon Ceres as soon as they entered a darkened area. Would this occur before initiative? As the group approached the darkened area, the raptor reached one scaly claw into the magical sack slung across its shoulders. Carefully withdrawing a small piece of tanned hide, which was covered in symbols that appeared to be drawn with a finger tipped in some crude paint. The raptor looked at the hide, growling in an unusual manner, and then suddenly the hide burst into flame, quickly changing to embers and ash. At the same time, a natural radiance began to envelop Ceres, growing in brightness until it matched full daylight, and illuminating the way for them all. |
| King Uther06-10-05, 11:33 PM | It is perfectly fair to say you could use the scroll of daylight before initiative. Assume everyone can see. Have a blast. |
| Sindorin06-11-05, 01:38 AM | heh, what do we see??? Or should I say, what happens to us? |
| Jindl06-11-05, 09:47 AM | It appears JotHF is last in initiative order. I'll be afk until tomorrow night. Hopefully I won't miss anything. |
| King Uther06-11-05, 10:21 AM | (Prior to entrance) The party is stunned as Laph spends an eternity buffing himself. The darkness is pierced by Jindl's magic, and on the edge of the light is the barbed devil. His skin is covered in spikes, and his devilish nature is obvious. The girl is tied up in the back of the room on an altar. "I've felt your presence for some time. Why did you come to die? No matter......you will make a great sacrifice!" http://i6.photobucket.com/albums/y226/Arkazzan/Chaosroomround1.jpg Laph Ceres Luken Jindl Cure Spells combined Healing: 25 (http://invisiblecastle.com/find.py?id=102935) Luken 75/54 AC 21 See Invisibility 63/300 Synesthete Vigor 13/60, Resist Energy(Fire), Defensive Precognition Laph 43/28 AC 26(27) Synesthete, Inertial Armor, Dissolving Weapon, Vigor, Compression, Oil of Magic Weapon, Offensive Prescience Ceres 28/28 AC 28 Force Screen, Offensive Precognition, Defensive Precognition Shining 34/34 AC 14 Jindl 77/77 AC 20 Produce Flame 13/20 Deinonychus form Bear's Endurance 12/700, Barkskin 11/70, Resist energy(Fire), Freedom of Movement, Bull's Strength |
| King Uther06-11-05, 10:22 AM | If we need to in a bit, I have a second half of the map, in case this gets to be a movement battle. |
| Sindorin06-11-05, 12:25 PM | Ceres stays silent, reflecting on something possibly deeper than they are at the moment, deeper than the evil that is the devil before them... I am only fourteen. Why does my soul feel so old? Turning his torso as he sits upon his mount, he speaks after a long silence. "It is a good day to die, friends." Ceres will move Shining in an attempt to rescue the girl by the altar. The pegasus' double move is rather, erm, insane, and he may have a chance to fly above the altar, avoiding AoO's from the devil, and perhaps grab her up, and then get out of the devil's range. |
| Pittbull06-12-05, 05:21 AM | Sorry, it's been an oil of bless weapon and the potion of protection is missing. Laph will shoot only one arrow this round, but buffed with psionic shot, dissolving weapon and 2 PPs for damage. Of course he gains altitude, brings distance between him and his friends and hides. |
| Huan06-12-05, 10:08 AM | "A good day to die? ... hm, maybe... it is not often we mortals enjoy the luxury of choosing our own manner of demise ... but, remember the lady from before. We CANNOT fall here. If not for that reason then for your own... I for one will not allow myself to die here... " Luken will cast Resistance and draw a powerstone of Crystal Shard. |
| Jindl06-12-05, 10:59 PM | With the devil in his sights, the raptor took on a menacing stance, claws stretched outwards and legs curled and ready to pounce. As his tail swished quietly back and forth, a low rumble began deep within his chest, as if a thunderstorm were approaching. Within the room, the group began to sniff the smell of rain. JotHF will 5 ft step west then cast call lightning. |
| King Uther06-13-05, 02:05 AM | This fight is going to be a complicated, fun, and difficult challenge. The first round will be posted in about 7-9 hours. I know you guys want to get started, but I need to take into account Ceres' actions and how the devil would react. Plus I'm sleepy and want to do the devil justice. |
| Sindorin06-13-05, 02:54 AM | Heh, sorry about Ceres' action. I figured we'd best get her out of danger and then deal with the foe. |
| King Uther06-13-05, 09:35 AM | The devil grins and moves northwards, changed due to error on my part, and he unleashes a dark spell on his enemies. A dark cloud envelopes them. Saves: Luken: 2+7=9 (http://invisiblecastle.com/find.py?id=103488) Damage: 30 plus sickened (http://invisiblecastle.com/find.py?id=103493) Laph: 10+5=15 (http://invisiblecastle.com/find.py?id=103489) Damage: 24 plus sickened (http://invisiblecastle.com/find.py?id=103493) SR check: 26 (http://invisiblecastle.com/find.py?id=103577) Ceres: 8+2=10 (http://invisiblecastle.com/find.py?id=103490) Damage: 31 plus sickened (http://invisiblecastle.com/find.py?id=103493) Shining: 14+4=18 (http://invisiblecastle.com/find.py?id=103496) , Success Damage: 8 (http://invisiblecastle.com/find.py?id=103497) Jindl: 17+10=27 (http://invisiblecastle.com/find.py?id=103491) Damage: 14 (http://invisiblecastle.com/find.py?id=103493) Ceres fall unconscious under the blast, but tries to stabilize. (Stabilize check: 93 (http://invisiblecastle.com/find.py?id=103495) , Fail) Shining guards him. Laph flies north, gaining distance from his allies. He knocks hs bow, aims carefully, and hopes his arrow will connect, dealing massive damage. (Attack: 3+17=20 (http://invisiblecastle.com/find.py?id=103477) , Miss) The arrow flies right, missing the devil barely. Laph curses his luck. Luken tries to boost his defensive powers enough to outlast the devil's tricks. He then readies his heavenly assault. Jindl's jurassic jaw begins crackling, and the barometric pressure in the room rises as storm clouds begin to appear above. http://i6.photobucket.com/albums/y226/Arkazzan/Chaosroomround2.jpg Laph Ceres, not featured this moment Luken Jindl Barbed Devil Luken 45/54 AC 21 See Invisibility 63/300 Synesthete Vigor 13/60, Resist Energy(Fire), Defensive Precognition , Resistance Laph 19/28 AC 26(27) Synesthete, Inertial Armor, Dissolving Weapon, Vigor, Compression, Oil of Magic Weapon, Offensive Prescience, Bless weapon Ceres -3/28 AC 28 Force Screen, Offensive Precognition, Defensive Precognition Shining 26/34 AC 14 Jindl 63/77 AC 20 Produce Flame 13/20 Deinonychus form Bear's Endurance 12/700, Barkskin 11/70, Resist energy(Fire), Freedom of Movement, Bull's Strength Lightning Storm Devil ??/?? |
| Jindl06-13-05, 10:40 AM | FYI: Call Lightning has a 1 round casting time, which means it isn't complete until just before JotHF's next turn (so if JotHF is injured before his next initiative, he'll have to make concentration checks to keep the spell.) Call lightning also allows SR and is a Reflex DC18 for half, which I presume you check on each bolt. http://www.goodman-games.com/images/RaptorWarrior.jpg Ceres's injury worried the druid. But something had to be done to occupy the devil's attention first. He had to hope that Luken could tend to the dragon's wound for now. Concentrating, the raptor changed his vocalization to sound like a wolf's howl... 5 ft step west and scratch freedom of movement to cast SNA4, to summon 1d3 dire wolves. Try to position the wolves so that they can flank, bite + trip. |
| King Uther06-13-05, 10:43 AM | I meant to edit that. Oh well.... |
| Huan06-13-05, 12:52 PM | Luken braced himself, and felt his psionic revitalization getting stripped away, leaving only a highly nauseating sensation. The dark energy was horrible, but he knew that was not its worst trick. He was relieved, either way, than he had withstood it plainly enough, but that relief turned to alarm as he saw Ceres collapse before him and did not stir. He quickly looked over to Jindl and hoped his druidic healing could save the half-dragon, but saw he was alreayd engaged in the developments on a taxing spell. WIth no time to spare the psymage pulled out one of his own potions, and forced it down the throat of his ally. "Stay with us Ceres... don't die on us... not here, not now" Drop the potion of Protection from Evil in my square. Take out a potion of CMW and feed it to Ceres. |
| Pittbull06-13-05, 02:13 PM | For the savingthrow you missed the +2 of protection from evil, but the result is still the same. Dodge works against the devil. Laph stays hidden readying to shoot in next turn of the devil (might interrupt his spell-like abillity). He'll uses 2PPs for damage and dissolving weapon is still on since it's wasn't a successful attack. Seeing Ceres lying there unconciously, strengthens Laph plan to interruped the devils castings. He's hidden and aims the evil outsider. He concentrates and won't miss again..... |
| King Uther06-13-05, 03:47 PM | The devil knew he damaged the group terribly, now it was time to wreck havoc on their morale. He moved forward to melee, then shot two fiery rays. (Attack: 1!+..., 32 (http://invisiblecastle.com/find.py?id=103579) ) One of the bolts crashes into Luken, (Damage: 17 (http://invisiblecastle.com/find.py?id=103580) ) , but over half of the damage is guarded against magically. Ceres stabilize: 69 (http://invisiblecastle.com/find.py?id=103583) , Fail) Laph, seeing the enemy begin to approach the fallen Ceres and Luken, decides not to wait and fires to destroy this enemy. (Attack: 8+17=25 (http://invisiblecastle.com/find.py?id=103584) , Success) With his opponent not being able to anticipate where the arrow is coming from, the barbed devil takes it hard to the side. (Damage: 20 (http://invisiblecastle.com/find.py?id=103587) +Dissolving weapon: 13-10=3 (http://invisiblecastle.com/find.py?id=103585) =23) Luken drops his potion and picks another one up, forcing it down Ceres throat. (CMW: 11 (http://invisiblecastle.com/find.py?id=103588) ) The lightning storm is complete, and it strikes the devil. (SR check: 15 (http://invisiblecastle.com/find.py?id=103578) , Fail) Then Jindl |
| King Uther06-13-05, 04:19 PM | The boards were running so slow I had to stop for a second. Jindl begins his summoning, hoping this will keep the devil occupied whilst they prepare. http://i6.photobucket.com/albums/y226/Arkazzan/Chaosroomround3.jpg Laph Ceres Luken Jindl Barbed Devil Luken 38/54 AC 21 See Invisibility 63/300 Synesthete Vigor 13/60, Resist Energy(Fire), Defensive Precognition , Resistance Laph 19/28 AC 26(27) Synesthete, Inertial Armor, Dissolving Weapon, Vigor, Compression, Oil of Magic Weapon, Offensive Prescience, Bless weapon Ceres 7/28 AC 28 Force Screen, Offensive Precognition, Defensive Precognition Shining 26/34 AC 14 Jindl 77/77 AC 20 Produce Flame 15/20 Deinonychus form Bear's Endurance 14/700, Barkskin 13/70, Resist energy(Fire), Freedom of Movement, Bull's Strength Lightning Storm Devil ??-23/?? |
| Jindl06-13-05, 04:31 PM | FYI: Laph is small, so his arrow should be 1d6+2 +2d6 deep crystal +4d6 acid. I think you used a 1d8 base for the arrow instead of 1d6. Jindl was glad to see his friend Ceres stabilized by Luken's potion, even as a fiery ray hit and burned into the psymage. I hope the wolves arrive so that I may animal growth us all to attack together, the druid thought, as he neared the completion of his summons. If the wolves fail to arrive, then I may need to use more drastic measures... Have the dire wolves appear 10-20 ft from the devil, so that they can move around him to flank (and maybe charge). If possible, put them on the other side, so that JotHF can charge also. If JotHF successfully summons 2 or more dire wolves, then cast scroll: animal growth to target all of the dire wolves and himself. I'll PM you the stats for the animal growthed dire wolves. If concentration is broken or only 1 dire wolf appears, I may want to adjust JotHF's action. |
| Pittbull06-13-05, 05:38 PM | Yes, Jindl's right, but his damage is 1d6+3! Laph goes on rapid-shooting on the devil making 5 footsteps to conceal his position. |
| Huan06-13-05, 05:55 PM | Before I make my move, can the room layout be made clear? Is the room flat with only a strange floor, or are there elevations and walls...? |
| Sindorin06-13-05, 07:11 PM | Ceres gets up, having been brought back by the potion from Luken. "I thank you, Luken Leonne, for bringing me back. I hope I will be able to repay you somehow." He then will attempt to fast-mount onto Shining, and if successful, he will unleash the fury of his draconic heritage at the devil. If the Ride check fails, well, spend the second move action getting mounted again. |
| King Uther06-14-05, 12:25 AM | The room is curved, as if the earth on the western side had caved in some, meaning you lean slightly towards the devil's direction. The room is relatively flat. |
| Huan06-14-05, 08:59 AM | Luken nodded to Ceres, as he moved to pick up his other potion. "Anytime; just be careful, ok?" and he then clutched onto the powerstone in his hand. Feeling out the minral content in the immediate area, Luken found a slab of stone of decent size buried a little below thier feet. Psychically forcing it out of the ground, a small eruption point opened up as the slab was ripped from the ground and its pointed end aim for the devil. Taking aim, Luken then launched the heavy, sharply-edged projectile, hoping it struck true. Luken will manifest an ML5 Crystal Shard at the Hamatula.(5d6 ranged touch attack, ignores SR/PR). If I am within its reach, then do not pick up the potion and tumble away instead before firing. If I am not in its reach, then pick up the potion before firing. |
| King Uther06-14-05, 12:07 PM | Round 3: The barbed Devil charges forward, trying to destroy the healer. (Ceres AoO: 18+11-4prone=25 (http://invisiblecastle.com/find.py?id=104365) , Miss) (Attack: 27 (http://invisiblecastle.com/find.py?id=103930) , Success) The claw tears Luken's flesh, (Damage: 11 (http://invisiblecastle.com/find.py?id=103931) ), and he finds the infernal wound to be great pain. (Will save vs fear: 13+7=20 vs 20 (http://invisiblecastle.com/find.py?id=103932) , Success) Upon clawing Luken, the devil tries to impale him on his spikes, (Grapple: 26 (http://invisiblecastle.com/find.py?id=103933) vs Luken's Grapple: 19+....can't make it without a 20 (http://invisiblecastle.com/find.py?id=104004) ) The spikes glide through Luken's skin easily. (Damage: 17 (http://invisiblecastle.com/find.py?id=103934) ) Ceres, now up, fast mounts Shining. (Ride check: 9+14=23 (http://invisiblecastle.com/find.py?id=103935) , Success) He then moves to set up a charge(Didn't have a standard action to attack because then you couldn't fat mount since you already used a move action to stand from prone) Laph fires two arrows, trying to free Luken from his grasp. (1d100 51+ targets the devil: 71 (http://invisiblecastle.com/find.py?id=104007) , 4 (http://invisiblecastle.com/find.py?id=104008) (Rapid Shot: 18+15=33, 9+15=24 (http://invisiblecastle.com/find.py?id=103938) , Success, Success) (Damage: 6, 4 to Luken (http://invisiblecastle.com/find.py?id=103939) ) Laph hasn't used his focus yet. Luken tries to manifest crystal shard, even though he is impaled. (Concentration: 6+12=18 (http://invisiblecastle.com/find.py?id=103940) , Success) The crystal shard shoots forth at the beast. (Attack: 9+8=17 (http://invisiblecastle.com/find.py?id=103941) , Fail) The shard spell is wasted as the pain was too much for Luken to concentrate. Jindl finishes his summons, and 2 (http://invisiblecastle.com/find.py?id=103943) dire wolves appear behind the demon biting at him. (Attacks: 1!+..., 12+11=23 (http://invisiblecastle.com/find.py?id=103944) Miss, SUccess) One of the wolves bites hard. (Damage: 13-10DR=3 (http://invisiblecastle.com/find.py?id=103946) ) It then tries to trip the devil. (Opposed trip: 28 vs devil: impossible (http://invisiblecastle.com/find.py?id=103947) ) The Devil is prone, with Luken still attached. The wolf takes spike damage: 12 (http://invisiblecastle.com/find.py?id=103952) Jindl then doubles the size of him and his two wolves. Their muscles grow and skin adjust as the Animal Growth spell takes effect. The dire wolves become more feral, and with that they happily take the blood of the devil. http://i6.photobucket.com/albums/y226/Arkazzan/Chaosroomround4.jpg Laph Ceres Luken Jindl Barbed Devil Dire Wolf 1 Dire Wolf 2 Luken 13/54 AC 21 See Invisibility 63/300 Synesthete Vigor 13/60, Resist Energy(Fire), Defensive Precognition , Resistance Laph 19/28 AC 26(27) Synesthete, Inertial Armor, Vigor, Compression, Oil of Magic Weapon, Offensive Prescience, Bless weapon Ceres 7/28 AC 28 Force Screen, Offensive Precognition, Defensive Precognition Shining 26/34 AC 14 Jindl 64/91 AC 20 Produce Flame 16/20 Deinonychus form Bear's Endurance 15/700, Barkskin 14/70, Resist energy(Fire), Freedom of Movement, Bull's Strength Lightning Storm Dire Wolf 1 57/57 AC 14 Animal Growth Dire Wolf 2 45/57 AC 14 Animal Growth Devil ??-32/?? |
| Jindl06-14-05, 04:06 PM | As his wolves worked to keep the devil prone and injured, Jindl of the High Forest prepared to launch his assault. Focusing his will towards the devil, the druid concentrated on sending a mental message to his opponent, "You waste your time with those others, ignoring the real threat in this room. Turn and face me, before all of the Nine Hells learn that you are a fool as well as a coward." Maybe he heard me with his telepathy, and maybe I taunted him well enough to get his attention off of Luken. I'd like this to occur at the end of my turn last round, just as the animal growth is completed. I'd like to pounce on the devil after the wolves bite + trip him, if possible this round, but I'll hold on deciding that action until after I see what the devil does. |
| Sindorin06-14-05, 07:42 PM | The charge is fine... the breath weapon might hit others than the devil anyway. |
| Pittbull06-15-05, 03:16 AM | Seeing Jindl , showing his true power, enlightens Laph's mood a little bit. But he is still cautious about Luken. Shooting into this grapple, means Luken can be hit too, so he decides not to shoot. Draws a his powerstone of vigor (ML6) and looks what Luken does. If he is save able to manifest vigor himself (I think he has enough PPs left), Laph manifests the power himself, if Luken has not enough PPs, Laph supresses his invisibility and tosses the stone over Luken. After that he becomes invisible again and does a five foot step to conceal his position. |
| King Uther06-15-05, 09:16 AM | So since a grapple is considered an attack in the CoCo, would being knocked prone make you take a -4? |
| Pittbull06-15-05, 09:31 AM | As far as I know, yes, -4 aplies! |
| King Uther06-15-05, 12:12 PM | The devil, realizing he is in danger, tries to cast a spell defensively and within a grapple. (Concentration checks: 26, 38 (http://invisiblecastle.com/find.py?id=104373) , Success, Success) The devil teleports back, trying to take Luken with him. (Luken Will: 20!+7=27 (http://invisiblecastle.com/find.py?id=104374) , Success) Luken feels his body shifting, and with sheer will he prevents the shift. The Devil teleported to the Notheast, near the top-right of the map. |
| Huan06-15-05, 12:16 PM | His sides aching and bleeding, Luken thanked any watching gods for his stubborn mental will. He heaved as he stood up to his feet and then cried out in his pain to actually artificially make it back up. Luken will put away the potion of Protection from Evil and wild surge a 4pp Vigor for +30 HP. |
| Jindl06-15-05, 12:18 PM | I assume the devil is still prone, since teleport doesn't say it can change you to a standing position. The dire wolves growl as their prey vanishes. But spotting him to the north, they both charge in for the kill. The druid raptor does the same, charging and pouncing over the wolves! The wolves will charge, and JotHF will charge + pounce. |
| King Uther06-15-05, 12:25 PM | But he could stand up as a move action. I'm waiting for a PM or post from Sindorin before continuing, mostly about using his breath weapon, which he outlined earlier. I think he'll say yes, and if I don't get word soon I'll go ahead and do it. |
| Pittbull06-15-05, 12:33 PM | I'll change my announced action, because the scene has changed completely. After Ceres used his breathweapon, Laph shoots 1 arrow enhanced with psionic shot and moves afterwards 60 ft away, towards the girl and hides there. |
| King Uther06-15-05, 09:27 PM | Ceres, seeing the devil teleport, realizes this is his chance to strike at the heart of evil. His jaw unlocks itself somewhat and a stream of lightning flies directly towards the devil. (Reflex: 31 (http://invisiblecastle.com/find.py?id=104573) , Success) The devil quickly alters directionand only gets hit partially by the blast. (Damage: 23/2=11 (http://invisiblecastle.com/find.py?id=104575) ) Laph watches Ceres fry the vile creature, and tries to follow up with an expertly aimed arrow. (Attack: 19+18=37 (http://invisiblecastle.com/find.py?id=104576) , Success) The arrow, infused with psionic energy, flies directly into the devil's skin, (Damage: 10 (http://invisiblecastle.com/find.py?id=104577) ) Luken focuses his mind and begins to feel his body make adjustments for the damage done, almost as if his wounds were temporarily healed. The pain went away. (Psychic enervation: 41 (http://invisiblecastle.com/find.py?id=104578) , Success) Jindl and his wolves charge the devil, hoping to destroy its existence. Wolf 1 Attack: 31 (http://invisiblecastle.com/find.py?id=104579), Success (Damage: 26-10=16 (http://invisiblecastle.com/find.py?id=104580) ) Trip: 33 (http://invisiblecastle.com/find.py?id=104581) vs Devil: Impossible Wolf 2 Attack: 18 (http://invisiblecastle.com/find.py?id=104579) , miss Jindl's Attacks: 30(the roll used +14 instead of 16) (http://invisiblecastle.com/find.py?id=104583) 26. 18, 21 (http://invisiblecastle.com/find.py?id=104585) , Miss(depends on when you consider him prone), Miss, Miss (Damage: 16-10=6 (http://invisiblecastle.com/find.py?id=104586) ) Spike Damage, both negated by DR: Wolf 1:9 (http://invisiblecastle.com/find.py?id=104587) Jindl: 9 (http://invisiblecastle.com/find.py?id=104587) Jindl and his entourage overwhelm the devil, and afterwards he is left with bits marks, all the while unable to stand. The ferocity of these heroes was unexpected. http://i6.photobucket.com/albums/y226/Arkazzan/Chaosroomround5.jpg Laph Ceres Luken Jindl Barbed Devil Dire Wolf 1 Dire Wolf 2 Luken 43/54 AC 21 See Invisibility 63/300 Synesthete Vigor 13/60, Resist Energy(Fire), Defensive Precognition , Resistance Laph 19/28 AC 26(27) Synesthete, Inertial Armor, Vigor, Compression, Oil of Magic Weapon, Offensive Prescience, Bless weapon Ceres 7/28 AC 28 Force Screen, Offensive Precognition, Defensive Precognition Shining 26/34 AC 14 Jindl 77/91 AC 20 Produce Flame 16/20 Deinonychus form Bear's Endurance 15/700, Barkskin 14/70, Resist energy(Fire), Freedom of Movement, Bull's Strength Lightning Storm Dire Wolf 1 57/57 AC 14 Animal Growth Dire Wolf 2 45/57 AC 14 Animal Growth Devil ??-75/?? |
| Pittbull06-16-05, 03:57 AM | We have a saying in Germany: "Mόhsam ernδhrt sich das Eichhφrnchen!"( Try to translate this! :D , I'll give you can the real one later) Laph rapid-shoots again and makes a five-foot-step back to have more distance to the devil, of course he hides. Since there's no grappling in the melee, Laph decides to keep his steady fire on, praying silently to Mother Nature: " Please give us the power to smite this evil!" |
| Huan06-16-05, 08:28 AM | It's got to be a figure of speech, four translators said "Laboriously the squirrel nourishes itself"... another said "With difficulty the squirrel lives" ... I think the latter is closer. Luken see he cannot get to the vile creature from any angle from where he was,and he did not wish to try and shoot through Jindl or his wolves, so he decided to join Laph in the air. Taking a risk and putting away his powerstone, Luken took out a scroll and prepared to read it. Put away powerstone and take out Scroll of Fly. |
| Pittbull06-16-05, 08:53 AM | The latter one it is! :thumbsup: |
| Jindl06-16-05, 01:02 PM | JotHF and the wolves will continue to melee. If the devil teleports away, then we'll all charge + pounce again. |
| King Uther06-17-05, 10:23 PM | I never got Ceres' action for the next round. |
| Sindorin06-17-05, 11:16 PM | Heh, sorry about that! Ceres will set up a charge, or if it is already possible, he will charge (get in the air if necessary and flank where possible). Shining won't attack. |
| King Uther06-18-05, 12:12 AM | The devil, prone and unable to stand without fear of being re-tripped, decides to let his fury go and destroy these enlarged beasts. (Full Attack on Dire Wolf 2: 32, 16 (http://invisiblecastle.com/find.py?id=105307) , Success, Success) His claws grasp firmly into the wolf, (Damage: 16-10=6, 14-10=4 (http://invisiblecastle.com/find.py?id=105308) ), but the wounds heal quickly and the devil feels fooled, but decides that grasping to it is his only escape. (Grapple: 41 (http://invisiblecastle.com/find.py?id=105309) vs WOlf: 3+23=26 (http://invisiblecastle.com/find.py?id=105310) , Success) the Wolf gets impaled by the devil. (Impale: 15-10=5 (http://invisiblecastle.com/find.py?id=105311) ) Ceres, seeing the devil grab onto the wolf, sees his opportunity and aerial charges his foe. (Attack: 13+12=25 (http://invisiblecastle.com/find.py?id=105312) , Success because Devil loses Dex) (Damage: 32-10=22 (http://invisiblecastle.com/find.py?id=105313) ) The lance pierces deep as Ceres rides past. Laph tries to aim carefully, as to not hit his friend's wolf. 66+(if my percentage for trageting in grapple with one huge and one medium is incorrect, please correct me) Attacks Devil: 65, 81 (http://invisiblecastle.com/find.py?id=105317) Wolf, then Devil. (Rapid Shot: 15+16=31, and 20!+... confirm: 12+16=28 (http://invisiblecastle.com/find.py?id=105319) Crit) (Damage: 5, 32! (http://invisiblecastle.com/find.py?id=105320) ) Laph smites the devil, his good energy flowing through his fingers as the arrow flew into the devil's tough hide. The devil cried out in pain as life left it. Jindl's assault was relentless, never giving a second thought to biting and tearing. (Attacks: 2+14=16 (http://invisiblecastle.com/find.py?id=105325) , 20!+..., 4+9=13, 20!+... (http://invisiblecastle.com/find.py?id=105326) , Confirms: 24, 17 (http://invisiblecastle.com/find.py?id=105327) Crit, No Crit. Jindl's bite and claws sink in, tearing at the skin of the devil. (Damage: 15-10=5 (http://invisiblecastle.com/find.py?id=105328) , 9-10=0 (http://invisiblecastle.com/find.py?id=105329) ) The Dire Wolf 1 bites as well. (Attack: 15+14=29 (http://invisiblecastle.com/find.py?id=105330) , Success) The bite hurts deeply, and the devil finally shows it feels pain as it yells in a deep voice. (Damage: 22-10=12 (http://invisiblecastle.com/find.py?id=105331) ) Laph, with his love and passion for others, destroyed the evil creature with a pure heart. Battered and injured, the party... |
| Huan06-18-05, 12:38 AM | Luken whoops for joy, and despite the chest injuries from being impaled earlier, punches a fist into the air and exclaims, "We did it! Yeah! How was that, Lymra? " He then immediately recoils as a few of his wounds reopened from the outburst. Despite that, still snickering, he looked at the other's and grinned. "Excellent work, everyone..." |
| Sindorin06-18-05, 03:47 AM | Ceres dismounts from Shining, and begins tending to her wounds."That was a close one... but we managed..." Wincing, he realizes the extent of the injuries that had him down at one point. Strapping his lance to Shining in it's place, he draws the gleaming greatsword that is strapped to his back. "I imagine that this will not be the last of their sort..." he says as he puts the tip of the greatsword into the devil's mouth and through the back of it. "However, it is definitely not the last that they will see of us." |
| Pittbull06-18-05, 05:43 AM | Laph sinks to ground, takes a knee, deeply breathing, alls he says is:" Thanks, Mother!". After that he's becomes visible again, flying to Jindl giving him a big hug, shooting: " Hey, we made it! Unbelievable! Mother Nature was truly with us! Everybody's OK? Let's free the little girl." |
| The Magister06-18-05, 10:38 PM | Wow, I'm on a roll tonight. No more switching accounts for me... |
| Sindorin06-18-05, 10:41 PM | Once the girl is okay, Ceres will let Shining bear her out of the cave. |
| Huan06-18-05, 10:57 PM | Luken begins to wonder about the cave they were in ... was this all to the cave? How many rooms were there really? Was this the remaining evil here? He recalled the third room they did not enter earlier, as well as the news that additional fiends were spawning from this cave. He wondered... what other secrets did this cave hold? He got the feeling this was only the end of one chapter of a rather large story. ..But, first things first, finsihing what they came to do and return this girl back to safety. To confirm/end his suspicions, Luken will cast and maintain a Detect Magic while the party moves out. |
| Pittbull06-19-05, 08:36 AM | " Let's see, if there is any evil aura!" Laph activates his spell-like abillity detect evil and keeps up the concentration. Laph turns around scannning the room. " Perhaps we should burn the corpse of this evil fiend, he might be gone, but I'm sure that there is still a danger of the dead body. In the wrong hands,....". He looks to the girl, using his new sense. Is there any mark of evil? |
| King Uther06-20-05, 10:01 AM | Bruised and scared, the little girl sees her saviors. All she can do is cry. Ceres scoops her up and carries her out on Shining. Both Luken and Laph Detect unnatural presences coming from the other path of the cavern, but saving the girl is now of precedence. Upon exiting, the four are greeted by a crowd of happy people. The little girl's mother grabs her and hugs her, and thanks "The Heroes of Jindl Park," a name that would follow them for the rest of their lives... "You are the bravest men I have ever heard of. I will be forever grateful." Reward(xp): Luken: 19950(CR8 and 2 CR11s)/4=4987.50+33%=6654xp Laph: 6654xp Jindl: 787*90%=709 2100*90%=1890 709+1890+2100(no ally in battle)=4699+33%=6255xp Ceres: 25,200/4= 6275*75%=4707+33%=6265xp Reward(gp): Treasure Total: 18400+33%=24533/27(shares)=909 Luken: 909*7=6363gp-525Scroll of Polymorph=5838gp Laph: 6363gp Jindl: 881*90%=793 1944*90%=1750 793+1750+1944=4487gp*33%= 5967gp Ceres: 909*6=4545*75%=3409-1500Greatsword+1-584Potion of Heroism=1325gp |