Quest Investigating the Church of Denth [EL11] [Archive] - Wizards Community

Post/Author/DateTimePost
Sjiggie

06-04-07, 08:14 AM
This is a quest for Auburn and Denshi if you're not Vathelokai or myself please don't post here and leave your comment in the Tavern, FotW thread or by PM.

--Questlog--[b]

Failure Auburn and Denshi easily defeat the rakshasa but don't have a way to defeat the hellwasp swarm.

[b]Auburn

--Items Used--
Scroll of Polymorph (Remorhaz)
Scroll of Invisibility
Scroll of Lightning Bolt CL5 x2
Scroll of Acid Arrow CL3 x3

--Spells Used--
Summon monster V x2


--Denshi--

--Items Used--
1 charge of Magic Missile wand

--Spells Used--
Longstrider
Haste
Sjiggie

06-04-07, 08:18 AM
]Auburn
http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/gnome-mage.jpg
Gender and Race: Female Forest Gnome
Size and Type: Small Humanoid (spellcaster)
Height and Weight: 3'0" 35 lbs.
Age: Young (no modifier)
Alignment: Neutral Good
ECL: 10 (10 Wizard)
Experience: 46,044/56,000

Guild: Founding member of The Arcane Order

Attributes
STR 08 (-1) [2 pts] [10 Base, -2 Race]
DEX 14 (+2) [6 pts] [14 Base]
CON 16 (+3) [6 pts] [14 Base, +2 Race]
INT 22 (+6) [10 pts] [16 Base, +2 Advancement, +4 Enhancement]
WIS 14 (+2) [6 pts] [14 Base]
CHA 14 (+2) [6 pts] [14 Base]

Miscellaneous Statistics
Hit Points: 56 [10 HD] [4 (Wizard) + (2.5 (Wizard) x 9) + (10 HD x 3 Con)]
Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size]
Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size]
Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +5 [+5 (Wizard)]
Grapple: +0 [+5 BAB, -1 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Weight Carried: 10.6 lbs, light encumbrance (or 34.6 {medium} while holding colossal arrow) [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)]

Saves
Fortitude: +6 +3 (wizard), +3 con
Reflex: +5 +3 (wizard),+2 dex
Will: +9 +2 vs. illusions (Racial) +7 (wizard), +2 wis

Melee Attacks
Touch +5, 0d0, (20/x2) [-1 Str, +5 BAB, +1 Size]
Club +5, 1d4-1, (20/x2), bludgeon [-1 Str, +5 BAB, -1 Size]
Fist +5, 1d2-1, (20/x2), bludgeon [Provokes AoO] [-1 Str, +5 BAB, -1 Size]

Ranged Attacks
Ranged Touch +8, 0d0, (20/x2) [+2 Dex, +5 BAB, +1 Size]
Telekenisis Colossal Arrows +11, 3d6, (20/x2) [+6 Int, +5 BAB]
[MA] Light Crossbow +9, 1d6, (19-20/x2), Range 80 ft, Piercing [+2 Dex, +5 BAB, +1 Size, +1 Enhancement]

Special Attacks & Abilities
Spell like ability: Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12]
Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other]
Spell like ability: Prestidigitation
Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track]

Arcane Spells Readied
Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance
Level 1 [DC 17] grease1, grease1, magic missile, magic missile, magic missile, shocking grasp
Level 2 [DC 18] blindness/deafness, summon swarm, mirror image, mirror image, glitterdust1, extended mage armor
Level 3 [DC 19] dispel magic, summon monster 32, summon monster 32, blacklight
Level 4 [DC 20] dimention door, black tentacles, stoneskin, greater invisibility
Level 5 [DC 21] summon monster 52, summon monster 52, Telekenisis
1 +1 to DC of conjurations and illusions
2 Augmented summoned creatures
strikethrough spells are prebuffs

Spell Levels Available Per Fight: 21 (4 Cantrips) [Total Spell Levels / 3, rounded up]
Total Spell Levels: 61 [(6 x 1), (6 x 2), (4 x 3), (4 x 4), (3 x 5)]
Arcane Spell Failure: 0% [0% Shield]
Caster Level: 10

Feats
Scribe Scroll Wizard 1 Craft scrolls for (12.5 gp x CL x SL)
Spell Focus: Conjuration Lvl 1 +1 to the save DC of conjuration/summons
Augment Summons Lvl 3 +4 to Str and Con of all summoned creatures
Craft Wonderous Item Wizard 5 Craft items from the wonderous list at 1/2 market price
Extend Spell Lvl 6 Double durration of spell, +1 to the spells level
Skill Focus: Knowledge Planes Lvl 9 +3 to this skill
Persistant Spell Wizard 10 Spell durration becomes 24 hours, +6 to level of spell

Skills
Total Skill Points: 62 [62 (Wizard)]
Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell)
[3 + animals (Racial), 3 Int]
Armor Check Penalty: 0 [0 Shield]

Spot: +2 +2 Familiar Alertness [+2 Wis]
Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race]
Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size]
Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)]

Balance: +2 [+2 Dex, 0 Ranks]
Jump: -1 [-1 Str, 0 Ranks]
Climb: -1 [-1 Str, 0 Ranks]
Swim: -1 [-1 Str, 0 Ranks]

Appraise: +9 [+6 Int, +3 Familiar]
Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc]
Concentration: +16 [+3 Con, +13 Ranks]
Craft (Alchemy): +9 [+6 Int, +1 Ranks (1 Wizard), +2 Racial]
Spellcraft: +21 [+6 Int, 13 Ranks (12 Wizard), +2 Synergy (Know: Arcana)]
Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)]
Knowledge (Arcana): +19 [+5 Int, 13 Ranks (12 Wizard)]
Knowledge (Dungeoneering): +7 [+6 Int, 1 Rank (1 Wizard)]
Knowledge (History): +10 [+6 Int, 4 Ranks (4 Wizard)]
Knowledge (Local): +7 [+6 Int, 1 Rank (1 Wizard)]
Knowledge (Nature): +7 [+6 Int, 1 Rank (1 Wizard)]
Knowledge (Psionics): +7 [+6 Int, 1 Rank (1 Wizard)]
Knowledge (Religion): +7 [+6 Int, 1 Rank (1 Wizard)]
Knowledge (The Planes): +22 [+6 Int, 13 Rank (12 Wizard), +3 Feat (Skill Focus)]

Conditional Modifiers
Alertness from Familiar when within 5 ft.
Racial hide bonus increases from +4 to +8 in any wooded area.

Prefight Actions
Familar on shoulder
Cast extended mage armor (20 hours remaining)
NPC spellcasting (already paid)
- dispel into ring of counterspells [150 gp]

Equipment Worn and Carried
Monk Outfit [0 lbs] [0 gp]
Small Mithral Buckler +1 [1.25 lbs][2015 gp]
Club [1.5 lbs][0 gp]
[MA] Small Light Crossbow [2 lbs][335 gp]
15 small Lt. Bolts [0.05 lb each = .75 lbs] [0.1 gp each = 1.5 gp]
20 small silver Bolts [0.05 lb each = 1 lbs] [2.05 gp each = 41 gp]
10 collossal arrows [24 lbs] [8 gp]
Spell Component Pouch [2 lbs][5 gp]
Spare Spell Component Pouch [2 lbs][5 gp]
Boccob's Blessed BookC [1 lbs][6250 gp]
Headband of Intellect +4C [0 lbs][8000 gp]
Ring of Counterspells [0 lbs][4000 gp]
Ring of Counterspells [0 lbs][4000 gp]
Wand of Web [50/50 charges] [0 lbs][4500 gp]
Winged Bootsc [3 uses per day] [0 lbs][8000 gp]
1 Elixer of Sneaking [CL 3] [0.1 lb each = .1 lbs][250 gp each = 250 gp]
1 Salve of Slipperinessc [CL 3] [0.1 lb each = .1 lbs][1000 gp]
1 Borgo's Ale [CL 10] [0.1 lb each = .1 lbs][0 gp each = 0 gp][present from Ashur]
Diamond Dust [1 lbs][331 gp]

Expendable Items Max total (ECL2 x 50): 3925/4050 gp
10 tindertwigs [0 lbs][1 gp each = 10 gp]
1 Potion of Hide from Undead [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp]
1 Potion of Hide from Animals [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp]

Scroll of MissilesC: Magic missile x6 x4 [CL 9] [0.0 lb each = 0 lbs][675 gp]
Scroll of MissilesC: Magic missile x6 [CL 9] [0.0 lb each = 0 lbs][675 gp]
Scroll of InvisibilityC: Invisibility x3 [CL 3], Greater Invisibility [CL 7] [0.0 lb each = 0 lbs][575 gp]
Scroll of ProtectionC: Prot. Good [CL 2], Prot. Evil [CL 2], See invis x2 [CL 3], Shield [CL 2], Resist Energy [CL 3] [0.0 lb each = 0 lbs][300 gp]
Scroll of PolymorphC: Polymorph(Remorhaz), Polymorph(Wyvern) [CL 9] [0.0 lb each = 0 lbs][900 gp]

Equipment at Home
Ivory Plaque [1 lbs][50 gp][Spell Focus]

Allies
Maximum CR per ally: CR 7 (ECL-4, min. 1)
Maximum ECL per ally: ECL 5 (ECL-2)
Maximum CA of allies per fight: CA 7 (ECL-2)

Name: Raven!
Gender and Race: Female Black Bird
Size and Type: Tiny Augmented Magical Beast (familiar)
Height and Weight: 2' 2 lbs.
Age: Young (no modifier)
Alignment: Neutral Good
ECL: None

Attributes
STR 1 (-5) [1 Base]
DEX 15 (+2) [15 Base]
CON 10 (+0) [10 Base]
INT 10 (+0) [2 Base, +8 Familiar]
WIS 14 (+2) [14 Base]
CHA 6 (-2) [6 Base]

Miscellaneous Statistics
Hit Points: 25 [9 HD] [(1/2 of masters hp)]
Armor Class (Normal): 19 [10 Base, +2 Dex, +2 Size, +5 Natural]
Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size]
Armor Class (Flat-Footed): 17 [10 Base, +2 Size, +5 Natural]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +4 [(as master)]
Grapple: -9 [+4 BAB, -5 Str, -8 Size]
Speed (Land): 10 ft [10 Base]
Speed (Flight): 40 ft, average maneuverability [40 Base]
Weight Carried: 0 lbs, light encumbrance [0-1.5 (Light), 1.6-3 (Medium), 3.1-5 (Heavy)]

Saves
Fortitude: +3 [+0 Con, +3 Wizard]
Reflex: +5 (Improved Evasion) [+2 Dex, +3 Wizard]
Will: +8 [+2 Wis, +6 Wizard]

Melee Attacks
Claws +8, 1d2-5, (20/x2), Piercing [+2 Dex, +4 BAB, +2 Size]
Touch +8, 0d0, (20/x2) [+2 Dex, +4 BAB, +2 Size]

Ranged Attacks
None

[u]Special Attacks and Abilities
Gets hp equal to 1/2 of masters.
Gets HD, saves, BAB, and skill ranks of master.
Gains intellegence, natural armor, and special abilities based on masters caster level.
Can speak common.
Gives the master a +3 bonus to appraise checks.
Transfers Alertness feat to master when within 5 ft.
Improved Evasion.
Can share the effects of spells with master.
Can be the target of personal spells cast by master.
Empathic link with master at a range of up to 1 mile.
Can hold the charge of a touch spell cast by the master. Familiar must be touching the master to recieve the charge.
Can speak with the master in a language only they can understand.
Can speak with all birds, as per the speak with animals spell.

Feats
Alertness Lvl 1 +2 to spot and listen
Weapon Finess Racial Uses Dex instead of Str with light weapons and natural attacks

Skills
Languages: Common, Wizard, Bird [3 familiar]

Spot: +5 [3 base, +2 Wis]
Listen: +3 [1 base, +2 Wis]
Hide: +10 [+2 Dex, +8 Size]
Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)]

Appraise: +0 [+0 Int]
Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc]
Concentration: +12 [+0 Con, +12 Ranks]
Craft (Alchemy): +1 [+0 Int, +1 Ranks (1 Wizard)]
Spellcraft: +14 [+0 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)]
Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)]
Knowledge (Arcana): +12 [+0 Int, 12 Ranks (12 Wizard)]
Knowledge (Dungeoneering): +1 [+0 Int, 1 Rank (1 Wizard)]
Knowledge (History): +2 [+0 Int, 2 Ranks (2 Wizard)]
Knowledge (Local): +1 [+0 Int, 1 Rank (1 Wizard)]
Knowledge (Nature): +1 [+0 Int, 1 Rank (1 Wizard)]
Knowledge (Psionics): +1 [+0 Int, 1 Rank (1 Wizard)]
Knowledge (Religion): +1 [+0 Int, 1 Rank (1 Wizard)]
Knowledge (The Planes): +12 [+0 Int, 12 Rank (12 Wizard)]
Equipment Worn and Carried
None


* * Pitlords may cut here * *

Miscellaneous Information

Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - (Full Activity) or
Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - Campaign: (Campaign Name) or
Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)
Tactics will be sent.
Auburn is a career wizard. She studied from a young age, and went to the Emerald Star Academy as soon as she could. After graduation, she was called to Gladius by a member of The Arcane Order. Auburn holds a reverence for Boccob, despite not being particularly religious. She has recently developed a dislike for the followers of Denth. Auburn's most powerfull skill is summoning and conjuration, but her passion lies in studying temporal effects and the Nimbus.
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Lv. 1 - magic missile, shocking grasp, shield, mage armor, summon monster 1, sleep, prot. evil, prot. good, chill touch, expid. retreat, obscuring mist, silent image, ray of enfeeblement, grease, color spray, truestrike, ventriliquism, enlarge person, reduce person
Lv. 2 - summon swarm, acid arrow, invisibility, see invisibility, scorching ray, minor image, blindness/deafness, summon monster 2, glitterdust, prot. arrows, mirror image, rope trick, ghoul touch, spectral hand, false life, blur, touch of ideocy, hideous laughter, resist energy, bull's strength, cat's grace, bear's endurance, fox's cunning, owl's wisdom, eagle's splendor
Lv. 3 - major image, summon monster 3, fly, fireball, dispel magic, blacklight, secret page, flame arrow, vampiric touch, ray of exhaustion, invisibility sphere, displacement, rage, stinking cloud, phantom steed, nondetection, deep slumber, greater magic weapon
Lv. 4 - summon monster 4, dimention door, polymorph, mnemonic enhancer, enervation, greater invisibility, hallucinatory terrain, ice storm, black tentacles, stoneskin, lesser globe of invulnerability, dimentional anchor
Lv. 5 - dismissal, lesser planar binding, summon monster 5, persistant image, telekinesis

Total Pages Available: 1000
Total Pages Used: 200
[(19 Cantrips), (19 x 1), (25 x 2), (18 x 3), (12 x 4), (2 x 5)]

Previously Owned

dispel magic (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
fly (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
fireball (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
invisibility (copied from spellbook - 100 gp) scribed (200 gp) [300gp]
see invisibility (copied from spellbook - 100 gp) scribed (200 gp) [300gp]
chill touch (25 gp) scribed (100 gp) [125gp]
protection form evil (25 gp) scribed (100 gp) [125gp]
expeditious retreat (25 gp) scribed (100 gp) [125gp]
obscuring mist (25 gp) scribed (100 gp) [125gp]
silent image (25 gp) scribed (100 gp) [125gp]
ray of enfeeblement (25 gp) scribed (100 gp) [125gp]
protection from good (25 gp) scribed (100 gp) [125gp]
truestrike (25 gp) scribed (100 gp) [125gp]
scorching ray (100 gp) scribed (200 gp) [300gp]
minor image (100 gp) scribed (200 gp) [300gp]
glitterdust (100 gp) scribed (200 gp) [300gp]
protection from arrows (100 gp) scribed (200 gp) [300gp]


Note: All spells from First Spellbook copied into the Blessed Book.

Mount (copied from scroll) [25gp]
Ventriliquism (copied from scroll) [25gp]
Enlarge Person (copied from scroll) [25gp]
Reduce Person (copied from scroll) [25gp]

Bull's Strength (copied from NPC spellbook) [100gp]
Cat's Grace (copied from NPC spellbook) [100gp]
Bear's Endurance (copied from NPC spellbook) [100gp]
Fox's Cunning (copied from NPC spellbook) [100gp]
Owl's Wisdom (copied from NPC spellbook) [100gp]
Eagle's Splendor (copied from NPC spellbook) [100gp]
Rope Trick (copied from NPC spellbook) [100gp]
Ghoul Touch (copied from NPC spellbook) [100gp]
Spectral Hand (copied from NPC spellbook) [100gp]
False Life (copied from NPC spellbook) [100gp]
Blur (copied from NPC spellbook) [100gp]
Touch of Ideocy (copied from NPC spellbook) [100gp]
Hideous Laughter (copied from NPC spellbook) [100gp]
Reisist Energy (copied from NPC spellbook) [100gp]

Flame Arrow (copied from NPC spellbook) [150gp]
Blink (copied from NPC spellbook) [150gp]
Vampiric Touch (copied from NPC spellbook) [150gp]
Ray of Exhaustion (copied from NPC spellbook) [150gp]
Invisibility Sphere (copied from NPC spellbook) [150gp]
Displacement (copied from NPC spellbook) [150gp]
Rage (copied from NPC spellbook) [150gp]
Stinking Cloud (copied from NPC spellbook) [150gp]
Phantom Steed (copied from NPC spellbook) [150gp]
Nondetection (copied from NPC spellbook) [150gp]
Deep Slumber (copied from NPC spellbook) [150gp]
Magic Weapon, Greater (copied from NPC spellbook) [150gp]

Polymorph (copied from NPC spellbook) [200gp]
Enervation (copied from NPC spellbook) [200gp]
Greater Invisibility (copied from NPC spellbook) [200gp]
Hallucinatory Terrain (copied from NPC spellbook) [200gp]
Ice Storm (copied from NPC spellbook) [200gp]
Black Tentacles (copied from NPC spellbook) [200gp]
Lesser Globe of Invulnerablity (copied from NPC spellbook) [200gp]

Summon monster 5 (copied from NPC spellbook) [250gp]


11 scrollc: mage armor (CL 1)(SL 1) [12.5gp each] [137.5 gp]
9 scrollc: invisibility (CL 3)(SL 2) [75gp each] [675gp]
1 scroll: invisibility (CL 3)(SL 2) [150gp each] [150gp]
3 scrollc: see invisibility (CL 3)(SL 2) [75gp each] [225gp]
1 scroll: see invisibility (CL 3)(SL 2) [150gp each] [150gp]
15 scrollc: magic missile (CL 1)(SL 1) [12.5gp each] [187.5gp]
10 scrollc: magic missile (CL 3)(SL 1) [25gp each] [250gp]
5 scrollc: magic missile (CL 7)(SL 1) [87.5gp each] [437.5gp]
scrollc: shield (CL 1)(SL 1) [12.5gp]
5 scrollc: shield (CL 2)(SL 1) [25gp each] [125gp]
2 scrollc: prot. from evil (CL 1)(SL 1)[12.5gp each] [25gp]
scrollc: prot. from evil (CL 2)(SL 1)[25gp each] [25gp]
scrollc: prot. from good (CL 1)(SL 1)[12.5gp each] [12.5gp]
scrollc: chill touch (CL 3)(SL 1) [37.5gp]
3 scrollc: chill touch (CL 4)(SL 1) [50 gp each] [150 gp]
9 scrollc: expidit. retreat (CL 2)(SL 1) [25gp each][225gp]
scroll: expidit. retreat (CL 3)(SL 1) [75gp each][75gp]
8 scrollc: scorching ray (CL 3)(SL 2) [75gp each][600gp]
scrollc: protection from arrows (CL 4)(SL 2) [100gp each] [100gp]
scrollc: ray of enfeeblement (CL 2)(SL 1) [25gp]
scrollc: obscuring mist (CL 2)(SL 1) [25gp]
scrollc: summon swarm (CL 3)(SL 2) [75gp]
scroll: spectral hand (CL 3)(SL 2) [150gp]
Scroll C: spectral hand (cl3) [75gp]
scroll: resist energy (CL 7)(SL 2) [350gp]
scrollc: dispel magic (CL 5)(SL 3) [187.5gp each] [187.5 gp]
3 scrollc: blacklight (CL 5)(SL 3) [187.5gp each] [562.5 gp]
Scroll C: mirror image (cl3) [75gp]
scroll: blur (CL 3)(SL 2) [150gp]
scrollc: truestrike (CL 1)(SL 1) [12.5gp]


Scroll of AmbushC: Invisibility [CL 3], Spectral Hand x3 [CL 3] [300 gp]
scrollc: three copies of magic missile (CL 3) [37.5gp each] [1125]
scrollc: summon monster 1 (CL 4) and grease (CL 4) [100gp]
scrollc: protection from evil (CL 2) and protection from good (CL 2) [50gp]
scrollc: protection from arrows (CL 4) and chill touch (CL 4) [150gp]
scrollc: scorching ray (CL 3) [75gp]
scrollc: four copies of truestrike (CL 1) [50gp]
3 see invis (cl3) [75gp each][225gp]
see invis (cl3) and chill touch (cl4) [125gp]
magic missle (cl1) [12.5gp]
2 Magic missle (cl1) and Magic missile (cl1) [25gp each][50gp]
invis (cl3) [75gp]
2 scorching ray (cl3) and ray of enfeeble (cl2) [175gp each][350gp]
5 ray of enfeeble (cl2) [25gp each][125gp]
summon monster 1 (CL 4) and grease (CL 1) [62.5gp]
2 shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3) [250gp each][500gp]
invisibility (CL 3) and summon swarm (CL 3) [150gp]
shield (CL 2), expid retreat (cl2), and see invisibility (CL 3) [125gp]
mage armor (CL 1), shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and expiditious retreat (CL 2) [212.5gp]
invisibility (CL 3), summon swarm (CL 3), and obscuring mist (CL 2) [175gp]
shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3) [250gp]
mage armor (CL 1), shield (CL 2), chill touch (CL 4), expiditious retreat (CL 2), and see invisibility (CL 3) [187.5gp]
invisibility (CL 3), summon swarm (CL 3), and dispel magic (CL 5) [337.5gp]
prot good (cl1) [12.5gp]
shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3) [562.5 gp]
summon swarm (CL 3) and obscuring mist (CL 2) [350gp]
prot evil (cl1) [12.5gp]
protection from arrows (CL 4), chill touch (CL 4) expid retreat (cl2), and see invisibility (CL 3) [250gp]
Magic missle (cl3) [37.5gp]
magic missiles x6 (cl1) [75gp]
mage armor (cl1) [12.5gp]
obscuring mist (cl2) [25gp]
shield (cl2) [25gp]
resist energy (cl 3) [75gp]
mage armor (cl1) [12.5gp]
shield (cl2) [25gp]
prot. good (cl2) [25gp]
spectral hand (cl 3) [75gp]
Lesser Globe of Invulnerability [CL 7] [400 gp]

1st spell book [76/100 pages filled] [3800gp]
found spellbook (from quest - "Unruly Grounds") [507.5gp]
4 potions: CLW [100gp]
2 potion: CMW [300gp]


Summon Familiar [100gp]

potion: CMW (CL3) [300gp]
elixer: sneaking [250 gp]

5 bolts [.25 gp]


Fight Cycle Information

Time Before Fights:
Prebuffs/Ongoing Effects: Mage Armor (? hours remaining, 2 SLs)
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity: Guarding


Time Between Fight:
Prebuffs/Ongoing Effects: Mage Armor (? hours remaining, 2 SLs)
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity: guard



Fight Results

Win vs. Tak the Hungry [Oldmangray] [+900 xp] [+900 gp]
Completed in "Dual Duel" MQ to join TAO [King Uther] [+300 xp] [+300 gp] [Link to full thread]
Win vs. 3 Bugbears [EL 5 Monster Fight] [+1800 xp][+1800 gp]
Audit - [Sloisel] - No Violations
Loss vs. Gang Lion [Sloisel] [+400 xp][+400 gp]
Win vs. Torgirr Hammerstriker [TheMagister] [+1200 xp] [+1200 gp]
Win vs. Devolved Sleestack [Enterik] [+1200 xp] [+1200 gp]
Win vs. The First Horseman [Nightbanegod] [+1350 xp] [+1350 gp]
Loss vs. Azriel, Angel of Death [One_Winged_Angel] [+533 xp] [+533 gp]
Win vs. Rebreg [SauroGrenom] [+1600 xp] [+1600 gp]
Loss vs. Ashur (Team challenge with Tan) [Luni] [+475 xp] [+379 gp]
Win vs. Boraxx [Pitbull] [+1625 xp] [+1625 gp]
Loss vs. Mummy [Monster Fight] [+ 500 xp] [+ 533 gp]
2nd Place vs. Barthleby [Pitbull] and Lortavos [Gonbow] [Free for All] [+1066 gp] [+ 1000 xp]
Loss vs. Shakari [Luni] [+638 xp] [+708 gp]
Completed "Unruly Grounds" [Huan] [+ 7200 xp] [+ 6985 gp] [+ 1015 gp (items)] [link to full thread]
Crafting - Boccob's Blessed Book - Week 1 & Week 2
Crafting - Headband of intelect +2 and Copying Spells - Week 1
3rd Place vs. Validi [Iced], Ashur [Luni], and Aranor [Sindorin] [Free for All] [1400xp] [1732gp]
Crafting - Scribing Scrolls and Spells - Week 1
3rd Place vs. Kraknol [SauroGrenom] and Zassle [Maraxus] [Free for All] [700xp] [833gp]
Completed "Point Offense" [Huan] [1400xp] [2000gp] [Link to full thread]
Win vs. Shaz Greatheart [Dracazar] [2231xp] [2762gp]
Loss vs. Kraknol [SauroGrenom] [933xp] [1322gp]
Win vs. Kraknol [SauroGrenom] [3000xp] [4250gp]
Completed "Killing the Shadow" [King Uther] [Frozen Quest] [no reward - Frozen] [Link to full thread]
Win vs. Anixx the Warbringer [Iced] [2400xp] [3400gp]
The 'No paying xp for creating magic items' rule came into effect here.
Completed "Taking Down the Temple" [TelinArtho] Quested with Sdentch [TheMagister] [2600xp] [3666gp] Link to full thread
Crafting - Scribing Scrolls and Spells - Week 1 and Week 2
3 Fight Cycle rules began here
Failed "Taking Down the Temple, Part 2" [TelinArtho] Quested with Sdentch [TheMagister] [0xp] [0gp] [Link to thread]
Loss vs. Perius [Ravashack] [900xp] [1500gp]
Loss vs. Half Celestial Remorhaz [TelinArtho] [900xp] [1500gp]
Win vs. Dronnar Darkjof [DSugui] [2700xp] [4482gp]
Win vs. Featylec Elendi [Zevox] [2700xp] [4500gp]
Loss vs. Zassle [Maraxus] [1125xp] [1875gp]
Win vs. Noko [Maraxus] [Frozen]
Crafting - Week 1, Week 2, and Week 3 - Winged boots and salve of slipperiness
Loss vs. Vandalar the Red [SoulLord] [Iron Man Tournament] [Frozen]
Sjiggie

06-04-07, 08:19 AM
Ready for May 30 [ecl 9] [Quest with Auburn(ecl10)] - QL=Sjiggie

Denshi

Gender and Race: Male Gray Elf
Size and Type: Medium Elf (spellcaster)
Height and Weight: 5' 5" 100 lbs.
Age: Young (no modifier)
Alignment: Neutral
ECL: 9 Paladin of Boccob [Fighter 1/Cleric 1/Wizard 5/ Eldritch Knight 2]
Experience: 40,934/46,000

Guild: The Arcane Order

Attributes
STR 12 (+1) [06 pts] [14 Base, -2 Racial]
DEX 14 (+2) [04 pts] [12 Base, +2 Racial]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 22 (+6) [16 pts] [18 Base, +2 Racial, +2 Advancement]
WIS 12 (+1) [04 pts] [12 Base]
CHA 08 (-1) [00 pts] [08 Base]

Miscellaneous Statistics
Hit Points: 42.5 [9 HD] [10 (Fighter) + (2.5 (Wizard) x 5) + (4.5 (Cleric) x 1) +(3.5 (Knight) x2) (9 HD x 1 Con)]
Armor Class (Normal): 16 [10 Base, +2 Dex, +4 Armor]
Armor Class (Touch): 12 [10 Base, +2 Dex]
Armor Class (Flat-Footed): 14 [10 Base, +4 Armor]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +5 [+1 (Fighter), +2 (Wizard), +0 (Cleric), +2 (Knight)]
Grapple: +6 [+5 BAB, +1 Str]
Speed (Land): 20 ft [30 Base -10 encumberance]
Weight Carried: 42.3 lbs, light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)]

Saves
Fortitude: +9 [+1 Con, +2 (Fighter), +1 (Wizard), +2 (Cleric), +3 (Knight)]
Reflex: +3 [+2 Dex, +1 (Wizard)]
Will: +7 [+2 vs enchantments] [+1 Wis, +4 (Wizard), +2 (Cleric)]

Melee Attacks
Touch +6, 0d0, (20/x2) [+1 Str, +5 BAB]
[MW] Glaive +7, 1d10+1, (20/x3), (slashing) [+1 Str, +5 BAB, +1 Enhancement]

Ranged Attacks
Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +5 BAB]
Composite +1 Str Longbow +8, 1d8+1, (20/x3), Range 120 ft, (piercing) [+2 Dex, +5 BAB, +1 Enhancement(ammo)]

Special Attacks & Abilities
Aura faint neutrality and magic
Spontaneous casting of heal spells
Turn undead 2 times per day
Domain - Artifice (+4 to all craft skills, cast conjuration (creation) spells at +1 CL)
Domain - Travel (free action 'freedom of movement' 1 round/day)

Arcane Spells Readied
Cantrips [DC 16] resistance, message, det. magic, touch of fatigue
Level 1 [DC 17] shield, mage armor, truestrike, shocking grasp, enlarge person
Level 2 [DC 18] web, alterself, alterself, scorching ray, scorching ray
Level 3 [DC 19] haste, dispel magic, reach chill touch

Spell Levels Available Per Fight: 7 (4 Cantrips) [19 Total Spell Levels / 3, rounded up]
Total Spell Levels: 19 [(5 x lv 1), (5 x lv 2), (3 x lv 3)]
Pearls of Power [(1 x 1), (1 x 2), (1 x 3)]
Arcane Spell Failure: 0% [0% Armor]
Caster Level: 6

Divine Spells Readied
Orisons [DC 11] light, mend, guidance
Level 1 [DC 12] longstriderD, shield of faith, deathwatch

Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up]
Total Spell Levels: 3 [(3 x 1)]
Caster Level: 1

Feats
Proficient with all armors and shieldsFighter 1
Proficient with all martial weaponsFighter 1
QuickdrawFighter 1 [Draw weapons as a free action]
Combat CastingLvl. 1 [+4 to cast on defensive]
Scribe ScrollWizard 1 [Craft scrolls for 12.5gp x CL x SL]
Reach SpellLvl. 3 [Change touch spells to rays; +2 spell level] [Changed]
Craft Wonderous ItemsWizard 5 [For 1/2 market price]
Craft Magical Arms and ArmourLvl. 6 [For 1/2 market price]
Combat Expertise Knight 1
Craft ConstructLvl. 9

Skills
Total Skill Points: 86 [28 (Fighter), 35 (Wizard), 7 (Cleric), 16 (Knight)]
Languages: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome [2 Racial, 5 Int]
Armor Check Penalty: -0 [0 Armor]

Spot: +3 [+2 Familiar Alertness] [+1 Wis, +2 Racial, 0 Ranks]
Listen: +3 [+2 Familiar Alertness] [+1 Wis, +2 Racial, 0 Ranks]
Hide: +2 [+2 Dex, 0 Ranks]
Move Silently: +5 [+2 Dex, +3 Familiar, 0 Ranks]

Climb: +1 [+1 Str, 0 Ranks]
Jump: +1 [+1 Str, 0 Ranks]
Swim: +1 [+1 Str, 0 Ranks]
Balance: +2 [+2 Dex, 0 Ranks]
Ride: +14 [+2 Dex, +12 Ranks ((4 Fighter), (8 Knight))]

Concentration: +12 [+4 Cast on Defensive] [+1 Con, 11 Ranks ((4cc Fighter), (5 Wizard), (4 Knight))]
Search: +8 (Max trap find DC 20) [+6 Int, +2 Racial, 0 Ranks]
Spellcraft: +17 [+6 Int, +2 Synergy (Know: Arcana), +9 Ranks (4cc Fighter), (5 Wizard), (1 Cleric), (1 Knight))]
Tumble: +3 [+2 Dex, +1 Ranks (2cc Wizard)]


Appraise: +6 (+2 Synergy (Crafts with 5 ranks)) [+6 Int, 0 Ranks]
Profession Sailor: +2 [+1 Wis, +1 Ranks (1 Wizard)]

Knowledge (Arcana): +15 [+6 Int, +9 Ranks ((7 Wizard), (1 Cleric), (1 Knight))]
Knowledge (Architecture & Engineering): +7 [+6 Int, +1 Ranks (1 (Wizard)]
Knowledge (Dungeoneering): +7 [+6 Int, +1 Ranks (1 Wizard)]
Knowledge (Geography): +7 [+6 Int, +1 Ranks (1 Wizard)]
Knowledge (History): +7 [+6 Int, +1 Ranks (1 Wizard)]
Knowledge (Religion): +7 [+6 Int, +1 Ranks (1 Wizard)]
Knowledge (The Planes): +10 [+6 Int, +4 Ranks (1 Wizard), (3 Cleric))]

Craft Alchemy: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Weapon: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Armor: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Bow: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)]
Craft Traps: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)]
Craft Jewelry: +11 [+2 [MW] Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)]
Craft Sculpture: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)]
Craft Blacksmithing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Leatherwork: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Shipbuilding: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Architecture: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Glassblowing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Clothing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)]
Craft Cartwright: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Knight)]
Craft {havn't picked yet}: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Knight)]



Equipment Worn and Carried
Explorer outfit with purple over-robe [0 lbs] [0 gp]
Ring of Sustenance [Fully Active][0 lbs][2500 gp]
[MW] GlaiveC [10 lbs][154 gp]
Composite +1 Str LongbowC [3 lbs][200 gp]
Spell Component Pouch [2 lbs][5 gp]
Silver Holy Symbol of Boccob [Necklace][1 lbs][25 gp]
Wooden Holy Symbol of Boccob [0 lbs][1 gp]
Wand of Cure Moderate Wounds [CL 3] [47/50 charges] [0 lbs][4500 gp]
Wand of Magic Missiles [CL 9] [46/50 charges] [0 lbs][6750 gp]
Pearl of Power Lv. 1C [0 lbs][500 gp]
Pearl of Power Lv. 2C [0 lbs][2000 gp]
Pearl of Power Lv. 3C [0 lbs][4500 gp]
Metamagic Rod, Lesser silent [5 lbs][3000 gp]
Metamagic Rod, Lesser extend [5 lbs][3000 gp] [2 uses remaining]
16 [MW] Arrows [0.15 lb each = 3 lbs] [0.35 gp each = 7.5 gp]
10 [MW] Silver Arrows [0.15 lb each = 1.5 lbs] [2.7 gp each = 27 gp]
10 [MW] Cold Iron Arrows [0.15 lb each = 1.5 lbs] [.7 gp each = 7 gp]
2 [MW] Adamantine Arrows [0.15 lb each = .3 lbs] [60.35 gp each = 120.7 gp]
9,402.07 gp in gems

Expendable Items Max total (ECL2 x 50): 762.5/2,450 gp

3 Tindertwigs [0 lbs][1 gp each = 3 gp]

Scroll of disguise self [cl1]]C [0 lbs][12.5 gp]
Scroll of lesser restoration [cl3] [0 lbs][150 gp]

2 Tattoo of Precognition [ML 1] [100 gp each = 200 gp]
Tattoo of Biofeedback [ML 2] [200 gp each = 200 gp]
Crawling Tattoo of Mindlink [ML 2] [100 gp each = 100 gp]
Tattoo of Call to Mind [ML 1] [100 gp each = 100 gp]

Equipment at Home
30 [MW] Arrows [0.15 lb each = 4.5 lbs] [0.35 gp each = 10.5 gp]
Boccob's Blessed BookC [1 lbs][6250 gp]
Backpack [2 lbs][2 gp]
2 Sunrods [1 lb each = 2 lbs][2 gp each = 4 gp]
[MW] Craft Armor Tools [5 lbs][55 gp]
[MW] Craft Weapon Tools [5 lbs][55 gp]
[MW] Craft Jewelry Tools [5 lbs][55 gp]
Alchemy Lab [40 lbs][500 gp]
Spare Spell Component Pouch [2 lbs][5 gp]
Book on Jade Sculpture [3 lbs][0 gp][Campaign Item]
Book on Githyanki [3 lbs][0 gp][Campaign Item]
Book on Grey Elves of the High Forest [3 lbs][0 gp][Campaign Item]
Vial of Chaos Beast Essence [.1 lbs][0 gp][Quest Item]

Allies
Maximum CR per ally: CR 3 (ECL - 4, min. 1)
Maximum ECL per ally: ECL 5 (ECL - 2)
Maximum CA of allies per fight: CA 5 (ECL - 2)


Taikutsu is a heavy grey cat who glints with silver stripes in the sun. He looks perpetually bored with a wry tilt to his eyes unless engaged in combat, where he screams and flails like a demon.

Gender and Race: Male Cat
Size and Type: Tiny Augmented Magical Beast (Familiar)
Height and Weight: 18" 20 lbs.
Age: Young (no modifiers)
Alignment: Neutral

Attributes
STR 3 (-4) [3 Base]
DEX 15 (+2) [15 Base]
CON 10 (+0) [10 Base]
INT 08 (-1) [2 Base, +6 familiar]
WIS 12 (+1) [12 Base]
CHA 07 (-2) [7 Base]

Miscellaneous Statistics
Hit Points: 21 [9 HD] [1/2 of masters hp]
Armor Class (Normal): 17 [10 Base, +2 Dex, +2 Size, +3 Natural]
Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size]
Armor Class (Flat-Footed): 15 [10 Base, +2 Size, +3 Natural]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +5 [Same as Master]
Grapple: -6 [+5 BAB, -4 Str, -8 Size]
Speed (Land): 30 ft [30 Base]
Weight Carried: 0 lbs, light encumbrance [0-7.5 (Light), 7.6-15 (Medium), 15.1-22.5 (Heavy)]

Saves
Fortitude: +9 [+0 Con, +9 (Familiar)]
Reflex: +4 (Improved Evasion) [+2 Dex, +2 (Animal)]
Will: +7 [+1 Wis, +6 (Familiar)]

Melee Attacks
Touch +9, 0d0, (20/x2) [+2 Dex, +5 BAB, +2 Size]
Bite +4, 1d3-4, (20/x2), (Piercing) [+2 Dex, +5 BAB, +2 Size, -5 Secondary]
Claw +9, 1d2-4, (20/x2), (Slashing) [+2 Dex, +5 BAB, +2 Size]
Full Attack: 2 Claws +9, 1d2-4 and Bite +4, 1d3-4 (20/x2), (Slashing/Piercing) [See Above]

Ranged Attacks
None [+2 Dex, +5 BAB, +2 Size]

[b]Special Attacks and Abilities
Low Light Vision
Scent 30 ft.
Share Spells from Master
Empathic link 1 mile
Deliver touch spells
Speak with Master

Feats
AlertnessFamiliar [+2 Spot and Listen]
Weapon FinesseBonus
Stealthy1st HD [+2 Hide and Move Silently]

Skills
Languages: Speak w/ Master [N/A]
Total Skill Points: N/A [Use Masters Ranks]
Armor Check Penalty: +0 [0 Armor]


Spot: +3 [+1 Wis, +2 Ranks (2 animal)]
Listen: +3 [+1 Wis, +2 Ranks (2 animal)]
Hide: +16 [+4 in Undergrowth] [+2 Dex, +4 Racial, +8 Size, +2 Feat (Stealthy), 0 Ranks]
Move Silently: +8 [+2 Dex, +4 Racial, +2 Feat (Stealthy), 0 Ranks]

Climb: +6 [+2 Dex, +4 Racial, 0 Ranks]
Jump: +10 [+2 Dex, +8 Racial, 0 Ranks]
Swim: -4 [-4 Str, 0 Ranks]
Balance: +10 [+2 Dex, +8 Racial, 0 Ranks]
Ride: +14 [+2 Dex, +12 Ranks ((4 Fighter), (8 Knight))]

Concentration: +12 [+4 Cast on Defensive] [+1 Con, 11 Ranks ((4cc Fighter), (5 Wizard), (4 Knight))]
Search: -1 (Max trap find DC 20) [-1 Int, 0 Ranks]
Spellcraft: +10 [-1 Int, +2 Synergy (Know: Arcana), +9 Ranks (4cc Fighter), (5 Wizard), (1 Cleric), (1 Knight))]
Tumble: +3 [+2 Dex, +1 Ranks (2cc Wizard)]


Appraise: -1 (+2 Synergy (Crafts with 5 ranks)) [-1 Int, 0 Ranks]
Profession Sailor: +2 [+1 Wis, +1 Ranks (1 Wizard)]

Knowledge (Arcana): +87 [-1 Int, +9 Ranks ((7 Wizard), (1 Cleric), (1 Knight))]
Knowledge (Architecture & Engineering): +0 [-1 Int, +1 Ranks (1 (Wizard)]
Knowledge (Dungeoneering): +0 [-1 Int, +1 Ranks (1 Wizard)]
Knowledge (Geography): +0 [-1 Int, +1 Ranks (1 Wizard)]
Knowledge (History): +0 [-1 Int, +1 Ranks (1 Wizard)]
Knowledge (Religion): +0 [-1 Int, +1 Ranks (1 Wizard)]
Knowledge (The Planes): +3 [-1 Int, +4 Ranks (1 Wizard), (3 Cleric))]

Craft Alchemy: +5 [+2 [MW] Tools] [-1 Int, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Weapon: +2 [+2 [MW] Tools] [-1 Int, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Armor: +5 [+2 [MW] Tools] [-1 Int, +6 Ranks ((4 Fighter), (2 Wizard))]
Craft Bow: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Fighter)]
Craft Traps: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Fighter)]
Craft Jewelry: +0 [+2 [MW] Tools] [-1 Int , +1 Ranks (1 Fighter)]
Craft Sculpture: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Fighter)]
Craft Blacksmithing: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Leatherwork: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Shipbuilding: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Architecture: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Glassblowing: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Clothing: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Wizard)]
Craft Cartwright: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Knight)]
Craft {havn't picked yet}: +0 [-2 Improvised Tools] [-1 Int , +1 Ranks (1 Knight)]



Equipment Worn and Carried
None [0 lbs][0 gp]



Prefight Actions
Bring familiar with.
Casualy bring up the fact that he's better than you.
Cast mage armor (extended with metamagic rod): 12 hours.

Current 3FC Information


Time Between Fight:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity: Craft +207gp


Time Between Fight:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:



* * * Pitlords may cut here * * *
Non-Combat Abilities


Familiar (cat)
Cast arcane spells from the wizard spell list
Bonus feats


Weapon and Armor proficiencies
Bonus Feats
Aura - faint neutrality and magic
Spontaneous casting of heal spells
Turn undead 2 times per day
Domain - Artifice (+4 to all craft skills, cast conjuration (creation) spells at +1 CL)
Domain - Travel (free action freedom of movement 1 round/day - vs. magical effects only)

+2 Dexterity, –2 Constitution, +2 Intelligence, –2 Strength.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.


Miscellaneous Information


Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - (Full Activity) or
Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - Campaign: (Campaign Name) or
Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)
Tactics for what? Oh, wait.. Hey, what are you doing with that sword?



This pale elf stands five and a half feet tall. Though he looks larger, he weighs a measly 100 pounds. His hair is silver and his eyes light purple. He has the hunched stature of someone who has spent a lifetime over an anvil or tool bench. He constantly mutters to himself and his stare seems to savor everything he sees, as though all of existance was a piece of art.

Denshi was born approximately one hundred and fifty years ago to a mage-crafter and his rich heiress wife. Almost from birth, Denshi was raised by other elves; day caretakers, teachers, pixies. After half a century he became so unruly that his parents were forced to apprentice him to a family friend "to structure his time better." Denshi worked as a scribe for a few decades until he was fired for making copies of various books by hand and taking them home. Then his father decided that there was no other choice and brought him home to apprentice in the family business. Denshi excelled and after half a century attained the rank of Journeyman.

There was a scandle when Denshi was caught selling knick-knacks to humans and halflings. Trade was expressly forbidden. Annoyed at such silliness and despondant about the prospect of two centuries work to become a master craftsman, he decided to leave the homeland. He worked with human smiths for a number of years but was disgusted by their 'mass production' of low quality goods. He worked with dwarves for longer, but they never accepted him. Other clans of elves he met were nearly as bad as the humans.

Recently, Denshi has began to think of himself as a master. Unfortunatly, he is broke and unable to find a patron to sponsor his expensive projects. In his search for money he heard about Gladius. He is frightened by the idea of being killed for money, despite the Nimbus, but is willing to do it for art's sake.

After one fight in the arena, Denshi recieved a strange message. He met with the author of the note and was teleported to the far northeast of the continent Gladius rests on with a strange group of adventurers. They excaped the prison they were teleported to, and after saving many people, booked a ship to try to get home. After many sea battles, they went to port, only to find the city under siege.

More of Denshi's history in the fight results section.




Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: identify, true strike, enlarge person, magic missile, sleep, protection from evil, mage armor, magic weapon, shield, grease, obscuring mist, summon monster 1 ,comprehend languages, shocking grasp, color spray, ray of enfeeblement, expiditious retreat, reduce person, alarm, endure elements, identify, mount, useen servant, tenser’s floating disk, feather fall, hold portal, prot. good, prot law, prot chaos, det. sec. doors, det undead, charm person, hypnotism, burning hands, disguise self, magic aura, silent image, ventriloquism, cause fear, chill touch, animate rope, erase, jump
Level 2: knock, detect thoughts, locate object, obscure object, arcane lock, mirror image, alter self, gust of wind, web, invis, scorching ray, command undead, see invisibility
Level 3: dispel magic, lightning bolt, fly, gaseous form, leomunds tiny hut, vampiric touch, haste

Total Pages Available: 1000
Total Pages Used: 109
[(19 Cantrips), (43 x 1), (13 x 2), (7 x 3)]

identify, true strike, enlarge person, magic missile, sleep, protection from evil, mage armor, magic weapon,scorching ray, command undead, web, mirror image, lightning bolt, dispel magic, haste, vampiric touch

Previously Owned


scroll: hold portal (25 gp) scribed (free/blessed book) [25gp]
scroll: protection from good (25 gp) scribed (free/blessed book) [25gp]
scroll: protection from chaos (25 gp) scribed (free/blessed book) [25gp]
scroll: protection from law (25 gp) scribed (free/blessed book) [25gp]
scroll: detect secret doors (25 gp) scribed (free/blessed book) [25gp]
scroll: detect undead (25 gp) scribed (free/blessed book) [25gp]
scroll: charm person (25 gp) scribed (free/blessed book) [25gp]
scroll: hypnotism (25 gp) scribed (free/blessed book) [25gp]
scroll: burning hands (25 gp) scribed (free/blessed book) [25gp]
scroll: disguise self (25 gp) scribed (free/blessed book) [25gp]
scroll: magic aura (25 gp) scribed (free/blessed book) [25gp]
scroll: silent image (25 gp) scribed (free/blessed book) [25gp]
scroll: venrriloquism (25 gp) scribed (free/blessed book) [25gp]
scroll: cause fear (25 gp) scribed (free/blessed book) [25gp]
scroll: chill touch (25 gp) scribed (free/blessed book) [25gp]
scroll: animate rope (25 gp) scribed (free/blessed book) [25gp]
scroll: erase (25 gp) scribed (free/blessed book) [25gp]
scroll: jump (25 gp) scribed (free/blessed book) [25gp]
scroll: shield (25 gp) scribed (100 gp) [125gp]
scroll: grease (25 gp) scribed (100 gp) [125gp]
scroll: obscuring mist (25 gp) scribed (100 gp) [125gp]
scroll: summon monster 1 (25 gp) scribed (100 gp) [125gp]
scroll: comprehend languages (25 gp) scribed (100 gp) [125gp]
scroll: shocking grasp (25 gp) scribed (100 gp) [125gp]
scroll: color spray (25 gp) scribed (100 gp) [125gp]
scroll: ray of enfeeblement (25 gp) scribed (100 gp) [125gp]
scroll: expeditious retreat (25 gp) scribed (100 gp) [125gp]
scroll: reduce person (25 gp) scribed (100 gp) [125gp]
scroll: invisibility (copied spellbook - 100 gp) scribed (200 gp) [300gp]
scroll: see invisibility (copied spellbook - 100 gp) scribed (200 gp) [300gp]
scroll: alterself (found scroll - 150 gp) scribed (200 gp) [350gp]
scroll: gust of wind (found scroll - 150 gp) scribed (200 gp) [350gp]
scroll: knock (copied spellbook - 100 gp) scribed (200 gp) [300gp]
scroll: fly (copied spellbook - 150 gp) scribed (300 gp) [450gp]


Scrollc: Prot. Evil (CL 1) [12.5gp]
Scrollc: Sleep (CL 1) [12.5gp]
Scrollc: Expid. retreat (CL 1) [12.5gp]
Scrollc: Magic weapon (CL 1) [12.5gp]
Scrollc: Magic weapon (CL 2) [25gp]
Scrollc: Magic missile (CL 1) [12.5gp]
Scrollc: Magic missile (CL 1) [12.5gp]
5 Scrollc: Magic missile (CL 5) [312.5gp]
Scrollc: Shocking grasp (CL 1) [12.5gp]
Scrollc: Truestrike (CL 1) [12.5gp]
Scroll: Truestrike (CL 1) [25gp]
Scrollc: Shield (CL 1) [12.5gp]
2 Scrollc: Shield (CL 2) [25gp each] [50gp]
Scrollc: Obscuring mist (CL 1) [12.5gp]
Scroll: hold monster[quest item][heightened 9, CL 17][0gp]
scroll:magic missile (CL 3) [75gp]
Scrollc:Mage armor (CL 1) [12.5gp]
Scroll: det magic (CL 1)[12.5gp]
Scroll: readmagic (CL 1)[12.5gp]
Scroll: readmagic (CL 1)[12.5gp]
Scroll: ray of enfeeble (CL 1)[found] [25gp]
scroll: blur [found](CL 3)[75gp]
scroll c: comp lang. (cl 1) [12.5gp]
scrollc: shield (cl 2) [25gp]


1 vial of Antitoxin [50 gp each] [50 gp]
3 alchemist firec [10 gp each][30gp]
5 days trail rations [found][2.5gp]
7 days rations [.5gp x2(inflation) each][7gp]
Pearl [found][100gp]
Pearl [found][identify spell][100gp]
2 broken [Ma]boltsc [.1 lb each] [1.4gp]
1 broken [Ma]silver boltc [.1 lb each] [2.7gp]
5 broken [Ma]adamantine boltsc [.1 lb each] [151.75gp]
3 broken arrows [.3gp]
10 broken [Ma] arrows [3.5gp]

Tatoo: Precognition ML 1 [100gp]

Familiar Summon [100gp]
NPC services-spellcasting CMW(CL 7) 75gp
Bribe - githyanki 180gp


2 pearls 200gp
1 black pearl 500gp
Scrollc: Color spray (CL 1) [12.5gp]
Scroll: burning hands (CL 1)[12.5gp]
Scroll: animate rope (CL 1)[12.5gp]
Scroll: summon monster 1 (CL 1)[12.5gp]
scroll 19: featherfall (cl1) [1 round, 1 creature or obj.] [25gp]
Scroll 1c: Protection from evil (CL 1) [1 min. +2 deflection, +2 resistance][12.5gp]
Scroll 3: grease (CL 1) [1 rnd., 10 ft. square, +10 escape artist, reflex DC 11 or fall, balance DC 10 to move through][25gp]
scroll 6: expeditious retreat (CL 1) [1 min., speed +30 ft. enhancement bonus][25gp]
scroll 17: floating disk (cl1) [1 hour, carries 100 lbs.] [25gp]
scroll 16: unseen servant (cl1) [1 hour, str 2, spd 15, invisible, max skill DC 10] [25gp]
scroll 4: tenser's floating disk (CL 2) [2 hours, carries 200 lbs.][50gp]
Light crossbowc[4 lbs] [17.5gp]
5 adamantine boltsc [+1 enhancement, ignore obj. hardness of less than 20][1 lb][3.05gp each] [151.75gp]
9 [Ma] silver boltsc [lycanthrope bane, +1 enhancement][-1 dmg, min. 1][1 lb][2.7gp each] [4.5gp]
10 [Ma] cold iron boltsc [fey bane, +1 enhancement][1 lb][.8gp each] [8gp]
28 [Ma] boltsc [+1 enhancement][.1 lb each][.7gp each] [19.6gp]
Denshi's spellbook [2400gp]
Danna's spellbook [2800gp]
[Ma] morningstarc [154gp]
+1 Mithral Chain ShirtC [1050 gp]
[MW] Armor SpikesC [350 gp]


[b][u]Danna’s Spellbook (http://www.systemreferencedocuments.org/35/sovelior_sage/wizardSpells.html): (56 of 100 pgs. filled){3 lbs.}{found/spells added - sale price 2800gp}
0: all
1: alarm, endure elements, identify, mount, useen servant, tenser’s floating disk, feather fall
2: detect thoughts, locate object, obscure object, arcane lock, mirror image, alter self, gust of wind, web, invis, scorching ray, command undead, see invisibility,
3: gaseous form, leomunds tiny hut

Denshi's Spellbook (http://www.systemreferencedocuments.org/35/sovelior_sage/wizardSpells.html) : (48 of 100 pgs. filled){3 lbs.}{free/spells addded - sale price 2400gp}
0: All 19 [i][Free]
1: identify, true strike, enlarge person, magic missile, sleep, protection from evil, mage armor, magic weapon, shield, grease, obscuring mist, summon monster 1 ,comprehend languages, shocking grasp, color spray, ray of enfeeblement, expiditious retreat, reduce person
2: knock
3: dispel magic, lightning bolt, fly

Total = 946.25

2 Vials of Alchemist FireC [1 lb each = 2 lbs][10 gp each = 20 gp]
2 Vials of AcidC [1 lb each = 2 lbs][5 gp each = 10 gp]

Scroll of Spiderclimb [CL 3] [150 gp]
Scroll of Bears Endurance [CL 3] [150 gp]
Scroll of Resist Energy [CL 3], Blur [CL3], Darkvision [CL 3] [450 gp]
Scroll of Detect Magic x2 [CL 1] [50 gp]
Scroll of Knock [CL 3], Locate Object [CL 3] [150 gp]
Scroll of Alarm [CL 1] [25 gp]
Scroll of Endure Elements [CL 1] [25 gp]
Scroll of Mount x4 [CL 1] [100 gp]

Scroll of Truestrikes x5 [CL 1]C [62.5 gp]
Scroll of Obscuring Mist [CL 1], [s]Enlarge Person [CL 2], Reduce Person [CL 2], Expiditious Retreat [CL 2]C [87.5 gp]
Scroll of Magic Weapon [CL 2], Shocking Grasp [CL 5], Ray of Enfeeblement [CL 1], Ray of Enfeeblement [CL 1]C [112.5 gp]
Scroll of See Invisibility [CL 3]C [75 gp]
Scroll of Endure Elements x4C [CL 1], Comprehend Languages [CL 1]C [62.5 gp]

Bulls-eye Lantern [3 lbs][12 gp]
5 Pints Lamp Oil [1 lb each = 5 lbs][.1 gp each = .5 gp]

Scroll of fly [cl5], mirror image [cl3], invis [cl3], see invis [cl3], shield [cl2], enlarge person [cl2]C [0 lbs][187.5 + (75 x 3) + (25 x 2) = 462.5 gp ] [25 gp]
Scroll of fly [cl5], mirror image [cl3], invis [cl3], see invis [cl3], shield [cl2], magic weapon [cl2]]C [0 lbs][187.5 + (75 x 3) + (25 x 2) = 462.5 gp ] [100 gp]
Scroll of fly [cl5], mirror image [cl3], invis [cl3], see invis [cl3], shield [cl2], obscuring mist [cl1]]C [0 lbs][187.5 + (75 x 3) + 25 + 12.5 = 450 gp ] [100 gp]



Fight Results

Loss vs Ormos (Deadly Assassin) - [300 xp] [300 gp]

Canceled Campaign: A History Lesson (Tellish_of_Ket) - [15508 xp] [10403.13 gp] [3606.82 items]
XP/GP wrapup here

Skills, stats, and feat changes

Loss vs Donak (Mal-2) - [637 xp] [707 gp]

Loss vs Kara the Ghost (Luni) - [600 xp] [666 gp]

Completed Miniquest: Sword and Pen (King Uther) - [1500 xp] [1600 gp] Link to full thread

Crafting Week 1 and Week 2 - Boccob's Blessed Book

Canceled Campaign: Winds of Change - [3150 xp] [3062.3 gp]

Completed MiniQuest : Obscure Arcanum (Iced) - [2100 xp] [2600 gp] [Joined TAO] Link to full thread

Lost vs. Harvester the 3rd (Caterane) - [840 xp] [1039 gp] [Craft 154 gp]

Lost vs. Sunstroke (MindWandererB) - [800 xp] [1133 gp] [Craft 154 gp]

Crafting Week 1 and Week 2 - Pearl of Power 1, 2 and 3

Week 1 - Scrolls

Completed Quest: Say hello to my little friend (SauroGrenom) - with Kitty of TLT [7,200 xp] [10,200 gp] [improve relations between TAO and TLT] Link to full quest

Failed Quest: Ruins of Craladart (DSugui) - with Loddick of TLT [0 xp] [0 gp] [improve relations between TAO and TLT] Link to full quest

Win vs. Loddick Saffrion (Erithmu) - [2700 xp] [4500 gp] [Craft 207 gp]

Loss vs. Besthira Lafali (MindWandererB) - [900 xp] [1500 gp] [Craft 207 gp]

Loss vs. 3 Ettins (MindWandererB) - [900 xp] [1500 gp] [Craft 207 gp]
Sjiggie

06-04-07, 08:21 AM
Sorry that it took so long but I've limited acces to the internet at the moment so it might take a little longer to finish it I hope this is not a problem for you. You can start the quest yourself with a little RP if you want and I'll pick it up from their
Vathelokai

06-07-07, 01:18 AM
Auburn was packed and leaving at the crack of dawn. It had been almost six months since Sdentch's funeral. Durring that time she had felt defeated. The Church of Denth had killed her 'Sis', the only person that would fight by her side against impossible odds to attack the Church on it's home turf. She had considered continuing the assault, but it would be suicidal. The gnome was depressed, but not to the point of insanity.

She had finished teaching her classes, finished the exams, and now she had no more distractions. Then the news came, while she was brooding, that the Denthians had swept through and conquered all the northern villages. It was an excuse to step back in, though she would have gone sooner or later.

She left the campus quietly. A note was left in her room for the Magister of the Campus, if things were to go badly. She had a heavy bag, packed with scrolls and components. A sheath full of spears hung on the side. A cup of steaming coffee floated in the air, following her. She was out of town and down the road before anyone noticed.

Coming in sight of the swamps, she knew she was in Denth territory. She moved off the road and began heading northeast through the woods for the town of Sothlarch. After an uneventful day in the woods, she saw a horseman. It was an elf in a purple robe, armed with a spear and a spell pouch. Auburn noted that the horse was a summoned mount. Seeing the symbol of Boccob around the man's neck, Auburn became curious. With a whipser she convinced a squirrel to chatter a bit, getting the elf's attention. The elf dismounted and walked into the brush.

Auburn waited for a moment, for the elf to walk into an open area. Then, from hiding, she spoke softly. "A bit far from home, now aren't you?"

The elf took it in stride, not even looking around for the source of the voice. "I'm searching for someone."

"Tell me who you are and I might be able to help you." Auburn was ready to attack at an instant, though her curiousity was carrying her along.

"I'm looking for Auburn, a ... wizard from Gladius. I'm Denshi, a craftsman."

The name was familiar to Auburn. It took her a moment to remember. "Denshi... I thought you were a druid." The Magister had mentioned Denshi before, saying that he was a strange elf that claimed to be a member of the Order. The elf had been hanging around the Living Tree, east of Gladius. Vandalar had said they were friends, but hadn't talked in years.

"Ah, no. I'm friends with many though. We have respect for each other. I was sent by Boccob to help bond the relations between the wizards and the druids."

Denshi was acting entirely too comfortable. Auburn, making a choice between paranoia and foolishness, steped out into the open. "Here I am. Why are you looking for me."

"I have a new mission, from Boccob. I am to help you reach Sothlarch."

Auburn hadn't mentioned her plan to anyone. She hadn't even really settled on a destination before leaving. She had visited the temples in Valhamya in the last week; the temple of Boccob, the shrine of Farlanghan. Maybe...maybe.

"We should probably get going. We can talk later."

They both nodded at each other, having nothing precise to say. Denshi snapped and his horse disappeared into vapor. They walked deeper into the woods, a cat and raven following close behind.
Sjiggie

06-07-07, 07:54 PM
Auburn and Denshi continued on their way to Sothlarch discussing all kind of matters. In a moment they are distracted when suddenly a large swarm of wasps flies directly towards them. The instantly know that this is not a normal swarm but an evil swarm that is known to inhabit is slain victims or even inhabit them while they are still alive and killing them slowly...

At the moment you see one swarm coming straight at you you don´t know if their are more of them coming.
Vathelokai

06-09-07, 12:33 AM
Auburn clicks her heels and takes to the sky; squinting at the swarm to make sure it is not some kind of illusion.

Denshi, helpless against such a force, retreats to the woods, keeping an eye out for allies.

Auburn uses winged boots and moves away, then attempts to disbelieve at it.

Denshi will cast longstrider on himself and move away from the swarm.

Both familiars will also move away and make active spot and listen for other enemies.

Also note; posted some questions in the tavern. This may be a very short quest.
Vathelokai

06-11-07, 01:27 AM
Rough week. Sorry I'm so late.

Auburn will cast both of her summon monster 5 spells to get 2d3 air mephits. The mephits will use their wind gusts and breathweapons as much as possible. If the swarm isn't severly weakened, then Auburn and Denshi will have to retreat.

EDIT: change that to dust mephits. Keep the things walled off. Air mephits are just oo much of a long shot.
Sjiggie

06-13-07, 04:12 PM
Auburn sees the Swarm coming from the trees but it finds out that it is real he begins to cast Summon monster V for air mephits and at the beginning of the following round 3 memphits appear flying to intercept the swarm. Behind some other trees comes a man with tigerface dresses in expensive robes. Auburn and Denshi immediately recognize it as a Rakshasa.

Initiative:
Swarm 30
Denshi 22
Auburn 19
Rakshasa 19


http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,37,26 ,28,32,Swarm;d=Name,M,18,25,17,29,17,33, Rakshasa;e=Name,S,12,40,22,36,22,35,22,3 4,Mephits
What are your actions now that you see all your opponents?
Vathelokai

06-13-07, 11:40 PM
Denshi draws a wand and takes a defensive stance, guarding Auburn. Auburn begins to summon...


I'll pull out the big guns to see if the Rakshasa has some equipment I can kill the swarm with.

Denshi draws wand of MM [cl9 vs SR 27... ick], and readies to fire on the Rakshasa upon casting.
Auburn will summon a fiendish giant croc with her last summon monster 5.

Next round, Denshi delays.
Croc arrives next to Auburn and delays.
Auburn draws and casts scroll of polymorph Remorhaz on the croc.
Denshi casts haste on the party from memory.
Remorhaz does everything it can to eat Rakshasa.

Hopefully the mephits keep the swarm busy.

If the Rakshasa moves somewhere appropriate, Denshi will cast web to trap it.

If the Remor-croc is having trouble, Auburn can buff it with invis.
Sjiggie

06-14-07, 12:46 PM
Round 2
The swarm moves past the mephits heading for Auburn and Denshi.
Denshi draws his mm wand and readies an action to blast the rakshasa.
Auburn begins summoning for a fiendish giant croc.
The first memphit moves after the swarm and breathes upon it the swarm evades most of the particles and only takes 1 damage. The second mephit moves after it and cast a windwall encircling to swarm and the last mephit moves and readies to cast windwall when the swarm gets out of the first.
The rakshasa attempts to cast a defensive spell and Denshi Activates his wand his wand beats the SR and deals 15 damage and the rakshasa loses the concentration on the spell and failes to cast it.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,28,32 ,15,39,Swarm;d=Name,M,17,33,Rakshasa;e=N ame,M,22,36,18,38,17,37,16,36,Mephits

Round 3
The swarm tries to move further but bumps into the windwall then it tries to go around it but it can’t and desides to flie upwards but can’t rise above the effect of the wall.
Denshi delays
Auburn finishes his casting and a fiendish crocodile appears next to him. The croc waits for order and auburn draws his scroll of polymorph and turns it into a remorhaz.
The mephits fly to the otherside of the windwall and 2 ready to breath upon it when it comes in range and the third readies to incase it with a windwall when the others have breathed.
Denshi cast haste on the party.
The remor-croc moves out and crosses the stream at it smallest point and ends it move so that it threatens the rakshasa.
The rakshasa 5ft steps and cast shield.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,15,39 ,13,40,14,42,14,40,Swarm;d=Name,M,17,33, 18,33,Rakshasa;e=Name,M,9,41,Mephits;f=N ame,H,3,41,5,33,13,34,Remor-croc

Round 4
The swarm moves above the wind wall and descent again heading for Aurbun and Denshi as soon as it leaves the windwall and becomes in range of the memphit 2 of them breath again together they deal 2 damage to the swarm and the third encase it in a windwall again. The swarm bumps into an invisble wall again and moves to go around it but finds itself completly encased again and moves up again.
Auburn ???
The remor-croc sees that its opponent is beyond his reach and burrows to a better location to strike from. It appears above the ground behind the rakshasa and bites at it but it misses.
Denshi ???
Rakshasa ???
Vathelokai

06-15-07, 09:35 AM
Auburn will tell the remor-croc to just grab it (touch attacks instead of bites to get into grapple; fiendish croc has an int of 3, so it should work).

Auburn (last round) will pull out her scroll of invisibilities and give it to Denshi.

Densh will cast invis on self.

Then Auburn and Denshi will split up and focus on keeping range from the swarm. If Auburn is feeling unthreatened, ready to magic missile the rakshasa on casting.

That's the whole plan until the croc disappears.
Sjiggie

06-19-07, 06:12 PM
Round 2
The swarm moves past the mephits heading for Auburn and Denshi.
Denshi draws his mm wand and readies an action to blast the rakshasa.
Auburn begins summoning for a fiendish giant croc.
The first memphit moves after the swarm and breathes upon it the swarm evades most of the particles and only takes 1 damage. The second mephit moves after it and cast a windwall encircling to swarm and the last mephit moves and readies to cast windwall when the swarm gets out of the first.
The rakshasa attempts to cast a defensive spell and Denshi Activates his wand his wand beats the SR and deals 15 damage and the rakshasa loses the concentration on the spell and fails to cast it.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,28,32 ,15,39,Swarm;d=Name,M,17,33,Rakshasa;e=N ame,M,22,36,18,38,17,37,16,36,Mephits

Round 3
The swarm tries to move further but bumps into the windwall then it tries to go around it but it can’t and decides to fly upwards but can’t rise above the effect of the wall.
Denshi delays
Auburn finishes his casting and a fiendish crocodile appears next to him. The croc waits for order and auburn draws his scroll of polymorph and turns it into a remorhaz.
The mephits fly to the other side of the windwall and 2 ready to breath upon it when it comes in range and the third readies to encase it with a windwall when the others have breathed.
Denshi cast haste on the party.
The remor-croc moves out and crosses the stream at it smallest point and ends it move so that it threatens the rakshasa.
The rakshasa 5ft steps and cast shield.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,15,39 ,13,40,14,42,14,40,Swarm;d=Name,M,17,33, 18,33,Rakshasa;e=Name,M,9,41,Mephits;f=N ame,H,3,41,5,33,13,34,Remor-croc

Round 4
The swarm moves above the wind wall and descent again heading for Aurbun and Denshi as soon as it leaves the windwall and becomes in range of the memphit 2 of them breath again together they deal 2 damage to the swarm and the third encase it in a windwall again. The swarm bumps into an invisible wall again and moves to go around it but finds itself completely encased again and moves up again.
Auburn pulls out her scroll of invisibilities and gives it to Denshi he then moves to the fallen log that crosses the stream.
The remor-croc sees that its opponent is beyond his reach and burrows to a better location to strike from. It appears above the ground behind the rakshasa and tries to grab the rakshasa it succeeds on the touch attack and grabs hold of the rakshasa and deals 14 damage.
Denshi cast invisibility from the scroll and vanishes from sight.
Rakshasa attempts to escape the grapple but fails to do so.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,2, 37,Auburn;b=Name,M,4,42,Denshi;c=Name,L, 15,39,11,40,12,41,11,41,Swarm;d=Name,M,1 8,33,Rakshasa;e=Name,M,9,41,10,42,8,40,M ephits;f=Name,H,13,34,17,31,Remor-croc

Round 5
The swarm escapes the windwall again by flying out of it on the top side and find only auburn and the memphits within sight. Now that the swarm has enough of the memphits it flies directly at them. It swarms one of the mephits and nearly kills it.
Mephit 1 uses his breath weapon again dealing 2 damage and the second flies behind the swarm. The third is nauseated and moves to the side.
Auburn crosses the stream over the fallen tree and moves so that the swarm can’t see him anymore and he comes a bit closer to the rakshasa.
The remor-croc tries to swallow the rakshasa it succeeds and moments later a heavily burned Rakshasa is spitted out of the mouth of the remor-croc.
Denshi ???

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,2,37,7, 27,Auburn;b=Name,M,4,42,Denshi;c=Name,L, 11,41,9,42,Swarm;d=Name,M,18,33,Rakshasa ;e=Name,M,7,40,7,44,11,42,Mephits;f=Name ,H,17,31,Remor-croc

Rakshasa is dead now. Items of note it dropped:
Scrolls: (1650gp)
Cat’s Grace CL3 x3 450gp
Scroll of Lightning Bolt CL5 x2 750 gp
Scroll of Acid Arrow CL3 x3 450gp

Potions:
CLW CL1 *3 150gp


What do you want to do with the swarm now?
Vathelokai

06-20-07, 01:30 AM
Auburn commands the transmuted crocodile to engage the swarm, knowing it won't do anything but delay the hellwasps. She rushes to the corpse of the rakshasa and grabs his scrolls. Denshi moves slowly for cover.
Denshi moves at half speed, northwest and tries to stay out of the fight.
Crocodile will 'distract' the swarm.
Auburn will gather up the scrolls, read them, and use them all on the swarm.

spellcraft DC20+ spell level to understand each scroll.

Rules question: Not sure if acid arrow can hit a swarm. Swarms are immune to spells that target one creature; acid arrow is vaguely worded on what it targets exactly, so I guess it's your call.

So, hit the swarm with 2 lightnign bolts, 3 acid arrows, and 2 summon monster threes from memory (small air elementals).

If that doesn't take them down, then surrender.
Sjiggie

06-21-07, 09:30 AM
Round 2
The swarm moves past the mephits heading for Auburn and Denshi.
Denshi draws his mm wand and readies an action to blast the rakshasa.
Auburn begins summoning for a fiendish giant croc.
The first memphit moves after the swarm and breathes upon it the swarm evades most of the particles and only takes 1 damage. The second mephit moves after it and cast a windwall encircling to swarm and the last mephit moves and readies to cast windwall when the swarm gets out of the first.
The rakshasa attempts to cast a defensive spell and Denshi Activates his wand his wand beats the SR and deals 15 damage and the rakshasa loses the concentration on the spell and fails to cast it.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,28,32 ,15,39,Swarm;d=Name,M,17,33,Rakshasa;e=N ame,M,22,36,18,38,17,37,16,36,Mephits

Round 3
The swarm tries to move further but bumps into the windwall then it tries to go around it but it can’t and decides to fly upwards but can’t rise above the effect of the wall.
Denshi delays
Auburn finishes his casting and a fiendish crocodile appears next to him. The croc waits for order and auburn draws his scroll of polymorph and turns it into a remorhaz.
The mephits fly to the other side of the windwall and 2 ready to breath upon it when it comes in range and the third readies to encase it with a windwall when the others have breathed.
Denshi cast haste on the party.
The remor-croc moves out and crosses the stream at it smallest point and ends it move so that it threatens the rakshasa.
The rakshasa 5ft steps and cast shield.

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,Au burn;b=Name,M,4,42,Denshi;c=Name,L,15,39 ,13,40,14,42,14,40,Swarm;d=Name,M,17,33, 18,33,Rakshasa;e=Name,M,9,41,Mephits;f=N ame,H,3,41,5,33,13,34,Remor-croc

Round 4
The swarm moves above the wind wall and descent again heading for Aurbun and Denshi as soon as it leaves the windwall and becomes in range of the memphit 2 of them breath again together they deal 2 damage to the swarm and the third encase it in a windwall again. The swarm bumps into an invisible wall again and moves to go around it but finds itself completely encased again and moves up again.
Auburn pulls out her scroll of invisibilities and gives it to Denshi he then moves to the fallen log that crosses the stream.
The remor-croc sees that its opponent is beyond his reach and burrows to a better location to strike from. It appears above the ground behind the rakshasa and tries to grab the rakshasa it succeeds on the touch attack and grabs hold of the rakshasa and deals 14 damage.
Denshi cast invisibility from the scroll and vanishes from sight.
Rakshasa attempts to escape the grapple but fails to do so.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,43,2, 37,Auburn;b=Name,M,4,42,Denshi;c=Name,L, 15,39,11,40,12,41,11,41,Swarm;d=Name,M,1 8,33,Rakshasa;e=Name,M,9,41,10,42,8,40,M ephits;f=Name,H,13,34,17,31,Remor-croc

Round 5
The swarm escapes the windwall again by flying out of it on the top side and find only auburn and the memphits within sight. Now that the swarm has enough of the memphits it flies directly at them. It swarms one of the mephits and nearly kills it.
Mephit 1 uses his breath weapon again dealing 2 damage and the second flies behind the swarm. The third is nauseated and moves to the side.
Auburn crosses the stream over the fallen tree and moves so that the swarm can’t see him anymore and he comes a bit closer to the rakshasa.
The remor-croc tries to swallow the rakshasa it succeeds and moments later a heavily burned Rakshasa is spitted out of the mouth of the remor-croc.
Denshi ???

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,2,37,7, 27,Auburn;b=Name,M,4,42,Denshi;c=Name,L, 11,41,9,42,Swarm;d=Name,M,18,33,Rakshasa ;e=Name,M,7,40,7,44,11,42,Mephits;f=Name ,H,17,31,Remor-croc

Round 6
The swarm moves after the injured memphit and swarms it again killing it. (minimal damage kills) The 2 other mephits attempt to damage the creature once more memphit 2 deals 2 damage and mephit one uses a windwall to fully circle the swarm.
Auburn rushes over to the fallen body of the rakshasa and ends next to it.
The remor-croc burrows beneath the stream towards the swarm.
Denshi quietly moves away from the swarm. The swarm hear it move but doesn’t know the exact location of Denshi.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,7,27,17 ,32,Auburn;b=Name,M,4,42,5,47,Denshi;c=N ame,L,9,42,7,45,Swarm;d=Name,M,18,33,Rak shasa;e=Name,M,11,42,7,44,7,40,Mephits;f =Name,H,17,31,Remor-croc

Round 7
The swarm flies straight up hoping to get out of the windwall.
The mephits wait for the swarm to show up again.
Auburn finds some scrolls on the rakshasa and attempts to decipher them. He learns that he got 2 scrolls of lightning bolt and 3 scrolls of acid arrow. He cast one lightning bolt at the swarm from his newly found scroll. Auburn deals 15 damage to the swarm (21+50%/2=15)
The remor-croc burrows the last feet below the stream towards the swarm and emerges above ground again and finish it moves threatening the swarm.
Denshi moves further away from the battle.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,17,32,A uburn;b=Name,M,5,47,6,53,Denshi;c=Name,L ,7,45,Swarm;d=Name,M,18,33,Rakshasa;e=Na me,M,10,42,Mephits;f=Name,H,15,38,12,40, 7,43,Remor-croc

Round 8
The swarm feels threatened by the giant remorhaz and swarms it. The croc isn’t poisend by the wasps all over his body.
The mephits hover near the swarm hoping to get another breath on it.
Auburn get the second scroll of lightning bolt out and fires it at the swarm. It deals 7 damage to the swarm. (11+50%/2=7) and 11 to the croc.
The croc tries to bite at the swarm but it is ineffective.
Denshi keeps moving away.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,17,32,A uburn;b=Name,M,6,53,11,57,Denshi;c=Name, L,7,45,8,43,Swarm;d=Name,M,18,33,Rakshas a;e=Name,M,6,43,10,42,Mephits;f=Name,H,7 ,43,Remor-croc

Round 9
The swarm keeps damaging the croc.
The mephits deal together 2 damage to the swarm.
Auburn draws a scroll of Acid Arrow and shoots it at the swarm but misses the swarm.
The croc tries to bite one more time but it is ineffective.
Denshi believes he is far away enough from the battle and keeps put.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,17,32,A uburn;b=Name,M,11,57,Denshi;c=Name,L,8,4 3,Swarm;d=Name,M,18,33,Rakshasa;e=Name,M ,6,43,10,42,Mephits;f=Name,H,7,43,Remor-croc

Round 10
The swarm keeps damaging the croc the croc is nauseated.
The mephits wait.
Auburn tries his second scroll of acid arrow but misses with it also.
The croc waits till the sickening feeling gets over and decides to go back to his home plane again.
Denshi stays put.

Round 11
The swarm heads towards mephit 2 and swarms it and kills it.
Mephit 1 breathes once more dealing 1 damage.
Auburn draws his last scroll of acid arrow and fires it and misses for the third time.

Swarm 61/93

http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,17,32,A uburn;b=Name,M,11,57,Denshi;c=Name,L,8,4 3,9,42,Swarm;d=Name,M,18,33,Rakshasa;e=N ame,M,6,43,10,42,Mephits

Bad luck on the ranged touch want to continue?
Vathelokai

06-21-07, 09:51 AM
Go ahead and call it a surrender. Nothing I can do to cause enough damage. I'll have to grab a wand of fireball or something in the future.

Thanks for the run. Bad month for it, obviously. I'll probably try a quest with the same goal in the future, if you want to save your ideas. But I think I'll be rebuilding Auburn before that.
Sjiggie

06-21-07, 10:01 AM
It really had a stroke of bad luck the past couple of weeks that is why it took longer to run the fight and you had some bad luck with the rolls of auburn. If you want I can run the next quest again. I still have some ideas for the Church of Denth.