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| TelinArtho06-06-07, 01:04 PM | This is a quest for Ephraim to join the Celestial Expeditionary Forces. If you are not Erithmu or myself, please do not post here until the quest's completion. Questlog: A drop of beauty, a drop of blood (EL9) [Failure] Week 1: Ephraim is turned to stone versus a Half-Fiend Medusa Week 2: Week 3: Resources Used: Week 1: Ephraim used 20PPs (Force Screen (1), Expansion (3), 2x Energy Missile (6 each), 4pp Enervation)); Marcus used 18PPs (Inertial Armor (1), Force Screen (1), 2x Energy Missile (8 each)) |
| TelinArtho06-06-07, 01:35 PM | http://www.wizards.com/dnd/images/cpsi_gallery/96387.jpg Ephraim Female Human Wilder 4/PW 2/Elocator 3/Paladin of Freedom 0 Age 25 Height 5' 6" Weight 125lbs 42880xp/45000xp [ECL 9] CG STR...16 [+3]...(06 pts) +2 item DEX...16 [+3]...(06 pts) +2 item CON...14 [+2]...(06 pts) INT...10 [+0]...(02 pts) WIS...14 [+2]...(06 pts) CHA...20 [+5]...(10 pts) +2 lvl 4,8 +2 item Hit Points: 54 [6 + 6* 3.5 + 2*4.5 + 18 con] AC 19, Touch 19, Flat 16 [+5 Armor, +3dex +5 Cha(Touch) + 1 Insight] --- +4 Shield [Force Screen] --- +1 Dodge (Single Target) --- -2 Expansion (-1 size -1 dex) --- +4 Dodge: vs Charge, vs movement AoO's --- -1 If sword not wielded Initiative: +3 [3dex] BAB/Grap: +6/+9 [+6bab, +3str] Speed 50 [60 when focused] 30 base + 5 Quickness + 15 Boots Saves: Fort +7 [3 PW + 1wil +1Eloc +2con] Refl +7 [0 PW + 1wil +3Eloc +3dex] Will +9 [0 PW + 4wil +3Eloc +2wis] -- +1 Insight when Sword Wielded/Held Attacks: +10/+5: +1 Parrying Deep Crystal Greatsword 2d6+5 19-20/x2 +2d6 DC charge +10/+5 MW Comp Longbow 1d8+2 20/x3 110ft +8 Ranged Touch (Vary by Powers) Expansion Attacks: +10/+5 +1 Parrying Deep Crystal Greatsword 3d6+7 19-20/x2 +2d6 DC charge +8/+3 MW Comp Longbow 2d6+2 20/x3 110ft +6 Ranged Touch (Vary by Powers) Psionic Powers: PP: 53/53 Use: 18 (1 PW +2 Wis +35 Wil +15 Cha) Wilder Powers (ML 6) (DC 16) 1 - Vigor, Crystal Shard (DC 17) 2 - Ego Whip, Energy Missile (DC 18) 3 - Dispel Psionics PW Powers (ML 2) 1 - Force Screen, Expansion 1/1 Dimension Step (520ft) Feats: H1 - Dodge C1 - Mobility P1 - Speed of Thought C3 - Up the Walls C6 - Leadership (15 = 9HD+5Cha+1 Special Power) P2 - Spring Attack E1 - Sidestep Charge C9 - EK (Energy Missile) Skills (5*7 Wilder + 6 PW + 21 Eloc): +08 Bluff ..................... [03, +5cha][3wil] +14 Concentration.............. [11, +2con][2wil+6PW+4Eloc] +10 Perform (dance)............ [05, +5cha][5Eloc] +01 Psicraft................... [01, +0int][1wil] +13 Listen..................... [10, +2wis][8wil+2Eloc] +07 Sense Motive............... [05, +2wis][5wil] +13 Spot....................... [10, +2wis][8wil+2Eloc] +14 Tumble..................... [11, +3dex][8wil+3Eloc] +08 Move Silently.............. [5, +3dex][5Eloc] +03 Hide....................... [0, +3dex] +03 Climb...................... [0, +3str] Defer to Up the Walls +05 Balance.................... [0, +3dex +2synergy] Defer to Scorn Earth +17 Jump....................... [0, +3str +12Land speed +2synergy] Speaks Common Human +1 skill point per level Bonus Feat Wilder Powers Wild Surge +2 Psychic Enervation Elude Touch Surging Euphoria +1 PW Bonus Feats Powers Elocator (Special Power) Sidestep Charge Scorn Earth Opportunistic Strike +2 Dimension Step Buffs and Prefight actions: Ephraim Focused Powerstones Addresed Bring Marcus Bring Tok Marcus Focused Marcus Focuses psicrystal Equipment: +1 Mithril Chain shirt of Quickness and Landing (+2 equiv + Landing) 8100gp +1 Parrying Deep Crystal Greatsword (+1 equiv + Parrying) 11050gp MW Composite Longbow 600gp 40 Arrows 2gp Cloak: Cloak of Charisma +2 4000gp Gloves: Gloves of Dexterity +2 4000gp Belt: Belt of Giant Strength +2 4000gp + 5o Boots: Boots of Skate 7000gp Expendable Items: [Cap: 4050gp] Stone: Skate[1] 25gp Stone: Body Equilibrium [3]150gp Allies:Male Human Kineticist 7 CG STR...08 [-1]...(00 pts) DEX...12 [+1]...(04 pts) CON...14 [+2]...(06 pts) INT...20 [+5]...(13 pts) (+1 lvl 4 +2 Item) WIS...10 [+0]...(02 pts) CHA...08 [-1]...(00 pts) HP 41 (7*2.5+14con +10 feat) AC 11 Touch 11 FF 10 -- +X IA -- +4 Force Screen Init +1 Bab/Grap +3/+2 Speed 30 (45 Skate) Saves: Fort +6 2psi+2con+2Crystal Rflx +3 2psi+1dex Will +5 5psi+0wis Feats: H Psi Crystal Affinity (Hero) 1 Psionic Body 3 Psi Crystal Containment 5 Overchannel 6 Talented Powers: (ML 7) pp 63/63 use: 21 (46 class 17 int) 1 [DC16] - Vigor, Skate, Precog Def., Inertial Armor, Force screen 2 [DC17] - Energy Missle, Ego Whip, Concussion Blast, Concealing Amorphia 3 [DC18] - Telekinetic Thrust, Touchsight, Dispel Psionics, Energy Wall 4 [DC19] - Energy Adaptation, Energy Ball Skills: 6*6 + 7*4 +11 Autohypnosis.......... [9, +0wis +2 Synergy] +12 Concentration......... [10, +2con] +10 Disable Device........ [9, +1dex] +11 Knowledge (Arcana).... [6, +5int] +14 Knowledge (Planes).... [9, +5int] +14 Knowledge (Religion).. [9, +5int] +09 Knowledge (Dungeon)... [4, +5int] +12 Psicraft ............. [9, +5int] +00 Listen................ [0, +0wis] +00 Spot.................. [0, +0wis] +01 Hide.................. [0, +1dex] +01 Move Silently......... [0, +1dex] +01 Balance............... [0, +1dex] -01 Climb................. [0, -1str] -01 Jump.................. [0, -1str] Speaks: Common, Abyssal, Infernal, Celestial Gear: Headband of Intellect +2 4000gp Tok - Hero Psi Crystal Size and Type: Diminutive Construct Attributes STR 01 (-5) [01 Default] (w/o self-propulsion: 0 (-5)) DEX 16 (+3) [15 Default, +1 lvl 4] (w/o self-propulsion: 0 (-5)) CON -- (+-) [N/A] INT 09 (-1) [06 Default, +3 Psi 7] WIS 10 (+0) [10 Default] CHA 10 (+0) [10 Default] Miscellaneous Statistics Hit Points: 21 [7 HD] [1/2 Master's] Armor Class: 20, Touch 17, Flat 17 [10 Base, 4 Size, 3 Dex, 3 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +4; Grapple: -13 [4 Construct BAB, -5 Str, -12 Size] Speed (Land): 30 ft [30 Base] (w/o self-propulsion: 0 ft) Speed (Climb): 20 ft [20 Base] (w/o self-propulsion: 0 ft) Weight Carried: .15 lbs, light encumbrance [0-1.5 (Light), 2-3 (Medium), 3.5-5 (Heavy)] Damage Reduction: Hardness 8 Saves (As Marcus) Fortitude: +04 Reflex: +03 Improved Evasion Will: +05 Feats Alertness Skills Total Skill Points: 16 [Special rules for Psicrystal] Armor Check Penalty: -0 Climb: +11 [3 Dex, 0 Ranks, 8 Racial] (Can always take 10) Concentration: +09 [0 Con, 9 Master's Ranks] Hide: +17 [3 Dex, 12 Size] Listen: +06* [0 Wis, 4 Ranks, 2 Feat] Move Silently: +7 [3 Dex, 4 Ranks] Psicraft: +9 [-1 Int, 10 Master's Ranks] Search: +3 [-1 Int, 4 Ranks] Spot: +06* [0 Wis, 4 Ranks, 2 Feat] * Sighted: Can only perceive things within 40 feet, but ignores natural and magical darkness and silence. Abilities Alertness (Ex): Grants master the feat when within 5' Self-Propulsion (Su): As a standard action, master can will the psicrystal to become mobile for 24 hours Share Powers (Su): Owner can have any power he manifests on himself affect the psicrystal as well, or can manifest personal range powers on the psicrystal Telepathic Link (Su): Can communicate as per mindlink, with a range of 1 mile Telepathic Speech (Su):Can communicate with any creature within 30 feet that has a languagePitlords Snip here and below Equipment at home: Gold: 300gp Adventuring gear Backpack 2gp - Necklace w/ Continual light cast upon it 110gp - 100 ft of Rope 2gp - G hook 1gp Stationed in Promethia the Demon Hunters are more as a distraction and as a training tool within the walls of Promethia. With the recent troubles in Achos there was a need to prepare the paladins for the possible assault. Ephraim hopes that she and Marcus will be able to have the paladins ready to defend Promethia or other local towns from invasions as well as informing them what to look for. Results: 25280xp/21065gp - The Liberation of Achos (ECL 3 -> ECL 8) 00000xp/00000gp - Free Mind, Free Soul 07200xp/10200gp - Free Mind, Free Soul: Act 2 - Cohort 07200xp/10200gp - Believe in Me - Followers Character Change Liberation: Used: Stone: Skate [1], Potion: 3*CLW (175gp) Purchased: +1 For Greatsword, Boots of Skate, Cloak of charisma +2, +1 Mithril Chain Shirt (15100gp) Sold: Chain Shirt (50gp) Free Mind: None Purchased: Headband of Int +2, Gloves of Dex +2, Quickness for armor (11000gp) Believe in Me: None Purchased: Add Landing to Armor, Add Parrying to Greatsword (12000gp) |
| TelinArtho06-06-07, 01:42 PM | Well the forest is rumored to be haunted even in Promethia - so that doesn't help much. However, if your research indicates to start there - it is as good a place as any. Once you have more information about this sinister force - if any of it involves Promethia - let me know and I will get my father to help get things moving. The countess stands as if to leave and waits for Sir Valkin to follow her. Sir Valkin wishes the duo good luck on their journey and then leaves the room as well. The forest indeed seems as good a place to start as any. According to this document here, there is a ruined keep on the southern edge that might prove useful to others as a hideout or temporary residence. Just getting things started. Feel free to embellish on the above or the stuff started in the CEF thread. Oh - and good luck. |
| Erithmu06-06-07, 01:56 PM | "Good as any, Shall we take a walk?" Marcus smiles and stands walking toward her, he offers an arm and she takes it. Leaving the library they take a walk through Gladius to the south gate. The walk is filled with conversation but nearing the south gate the more immediate concerns come forward. Crossing into the plains of Naestitya, they began to move with more awareness internally and were well aware of any threats that could rise from the surrounding areas. "Marcus, what will we do when Yzma is gone for good?" "Another will take her place, and we may have a place with the celestials, or what is left of them. The forces may take on a different form with no physical celestial presence. The two servants of Bahamut are probably the most devout in their faith as Valkin is conflicted between Deity and Duty. The closest thing to an immortal is the Aasimar Leif, but he is a master of the arcane arts not divine. Still demons and devils will always toy with the mortals of the world, perhaps our services are of more use in a very practical means." He looked sideways at her and kissed her forehead. "But for now we hunt, and enjoy the freedom we have." Ephraim smiled and they continued on through the plains. |
| TelinArtho06-08-07, 02:30 PM | As the duo continue through the plains and slowly approach the forest to the south east, a wailing becomes present on the wind. Closer and closer they approach and the wailing becomes more distinct - a cry for help! The edge of the forest is only a few hundred feet away, but the duo cannot see the source of the distressed individual. The upcoming fight is in the forest map. You don't really get any prebuff rounds, but given the forest map - that's pretty much a guarantee anyway. Start in area A and your opponent is somewhere near the center of the map. |
| Erithmu06-08-07, 03:10 PM | Ephraim and Marcus heard the cry and proceeded cautiously. Both manifested small buffs and moved closer to try to get a visual on the cry. Move closer Ephraim getting about 30ft on Marcus, but not too much further than that. Tok will get up in the canopy and move way out ahead and communicate back. Buffing: 1: E: Force Screen (1pp), M: Inertial Armor (1pp) 2: E: Nothing, M: Force Screen (1pp) 3: try to get visual |
| TelinArtho06-08-07, 04:39 PM | As Marcus and Ephraim move closer, they see a bat-winged creature standing over a prone woman, in obvious victory. The woman - strewn on the ground, holds her hands before her face and screams in terror. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,61,13 ,56,15,52;b=Name,M,2,60,8,60,14,61;c=Nam e,M,18,42;d=Name,M,17,43 Ephraim catches sight of the situation after moving 25ft of her 60ft of a move action in round 2. Neither figure seems to have taken notice of Ephraim or Marcus yet. The standing figure blocks most of the view of the woman with his bat wings. Marcus makes his knowledge check and determines the man to be a half-fiend humanoid. |
| Erithmu06-08-07, 04:49 PM | Ephraim moved up a little more so that if the creature turned it would see her. She manifested her emotions and grew in size. Marcus moved up to follow her. Move up maybe another ... 5-10 feet, offer a charge basically. manifest 1pp +2 surge Expansion. If no enervation proceed with the following. Marcus moves up. I think you need some lessons. |
| TelinArtho06-08-07, 04:58 PM | [Note my edit above.] Ephraim moves up a little farther and suddenly grew in size. As soon as she does so, the figure before the woman spins about and Ephraim can see clearly that this is no mere half-devil. With writhing snakes for hair, the man slithers something unintelligible. Marcus gasps at the sound of the voice and calls out - That's a Medusa - get back! However, the man steps forward and challenges Ephraim to come closer. The woman, temporarily relieved from the distraction of the newcomers, stands up and picks up a short bow from the ground. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,3,61,13 ,56,15,52,16,50;b=Name,M,2,60,8,60,14,61 ;c=Name,M,18,42;d=Name,M,17,43,16,44 Hmm - well - Ephraim is large - but only at the last step of her journey... |
| Erithmu06-08-07, 05:34 PM | I figured half fiend ... just a question, is the woman on the ground technically a threat? or is it just the half fiend here? Basically can get get a Sense Motive vs Bluff. (if appropriate) Actions kinda depend on that. |
| TelinArtho06-08-07, 05:43 PM | As far as Ephraim can tell - she is genuine. |
| Erithmu06-08-07, 05:50 PM | Ephraim closed her eyes and backed up a few paces, opening her eyes she could feel Marcus gathering energy. Two invisible missiles of sound screamed towards the creature. Ok then ... Going w/ the double Energy Missile. Ephraim will close her eyes and back up about 20 ft, then open them to have a target. Ephraim 6pp + 2 surge EM(sonic) ML = 8 Marcus 8pp Overchannel/Talented EM(sonic) ML = 8 |
| TelinArtho06-08-07, 06:15 PM | Ephraim backs up with her eyes closed and opens them once again. She focuses on the target and blasts it with sonic energy. To her amazement - the man turns out to be an illusion - dissipates as soon as the energy missile hits. Marcus is similarly amazed and doesn't waste his mental energy on it. Then the woman bolts into the air on her own wings. She shoots an arrow at Ephraim. The arrow hits in a burst of cold. Woman delays until Ephraim attacks. Ephraim attacks and dissipates the illusion (a card remains on the ground). Woman flies towards Ephraim to a range of 25ft and fires an arrow. Hits AC26 (still need to check if that is a hit) and deals 6 damage + 2 cold damage. Marcus's action. (initiative order is now Ephraim, woman, Marcus) http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,16,49,1 6,53;b=Name,M,2,60,8,60,14,61;c=Name,M,1 8,42,17,48;d=Name,M,17,43,16,44 |
| Erithmu06-08-07, 06:28 PM | Cute ... Marcus quickly re-aims and fires at the woman in the air. Ephraim repeats her retreat and fires again. Repeat Ephraim's actions to deny the gaze attack, and retarget. And that is a hit |
| TelinArtho06-12-07, 12:32 PM | Marcus focuses his energy intensely and sends off a sonic bolt at the medusa. It strikes her full force and when it is done ravaging the body - the medusa falls from the air - dead. Heh - SR16 - ML check 28! Save DC18+5 - Reflex save 21, failed. Damage 8d8-8=40. 39 total HP... Nice rolls. |
| Erithmu06-12-07, 12:34 PM | Marcus focuses his energy intensely and sends off a sonic bolt at the medusa. It strikes her full force and when it is done ravaging the body - the medusa falls from the air - dead. Heh - SR16 - ML check 28! Save DC18+5 - Reflex save 21, failed. Damage 8d8-8=40. 39 total HP... Nice rolls. Thought that damage was really really good ... 8d6-8 not 8d8 ... Finish up the Izumi/Torel fight, this is almost over ... |
| TelinArtho06-12-07, 12:45 PM | Ah - oops. 15 damage instead. According to the SRD, closing your eyes for part of your action is only a 50% chance of negating the gaze attack. Ephraim resists the gaze effects of the medusa and moves away again. She refocuses her energy and forms an energy missile for the medusa. The surge overcomes her and she lets it loose. At the last second, it backlashes on her, draining her severely and in a dazed state she watches as the missile seems completely ineffective on the medusa. The medusa moves closer to Ephraim again and fires another arrow. It slams into Ephraim with immense force and the cold freezes over the wound. Failed ML check vs SR, Failed Enervation check (4PP lost). Arrow hits Ephraim for 10 damage + 4 cold damage |
| Erithmu06-12-07, 12:49 PM | Here I am being the good guy, and I get shafted for it ... Marcus fires off another 8pp Talented/Overchanel |
| TelinArtho06-12-07, 06:16 PM | Marcus fires off another sonic missile but it is absorbed without effect. The medusa laughs at Marcus's feeble powers. Ephraim sits, dazed. The medusa's gaze overcomes her. Marcus watches in horror as Ephraim slips from human into granite. Rough luck on the saving through there... Actually - rough luck all over this fight. Sorry man. |
| Erithmu06-12-07, 06:22 PM | It is almost comical ... I get a wrong roll of way above average damage, point it out, and then botch literally everything else except one fort save... |
| TelinArtho06-12-07, 06:24 PM | Yeah - it is pretty bad... Anyway - I have 2 more encounters written up - so if you want to start again next week - let me know. Half-Fiend MEDUSA Medium Outsider Hit Dice: 6d8+12 (39 hp) Initiative: +5 Speed: 30 ft. (6 squares), fly 30ft (average) Armor Class: 24 (+5 Dex, +4 natural, +5 armor), touch 14, flat-footed 14 Base Attack/Grapple: +6/+8 Attack: Shortbow +11 ranged (1d6+3+1d6/x3) or dagger +11 melee (1d4+2/19–20) or snakes +11 melee (1d4+2 plus poison) or Bite +11 melee (1d6+2) Full Attack: Shortbow +11/+6 ranged (1d6+3+1d6/x3); or dagger +11/+6 melee (1d4+2/19–20) and snakes +6 melee (1d4+1 plus poison) or Bite and 2 claws and Snakes Space/Reach: 5 ft./5 ft. Special Attacks: Petrifying gaze, poison, Smite Good, Spell-like abilities Special Qualities: Darkvision 60 ft., Immunity to poison, Resistance to Acid, Cold, Electricity, Fire 10, DR 5/magic, SR16 Saves: Fort +3, Ref +8, Will +6 Abilities: Str 14, Dex 21, Con 14, Int 16, Wis 13, Cha 17 Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8 Feats: Point Blank Shot, Precise Shot, Weapon Finesse Environment: Temperate marshes Organization: Solitary or covey (2–4) Challenge Rating: 7 Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment: — A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil. A typical medusa is 5 to 6 feet tall and about the same weight as a human. Medusas speak Common. COMBAT A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 15, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. Spell-like Abilities: Darkness (3/day), Desecrate (1/day), Unholy Blight (1/day); Save DC is Charisma-based. 24k gp upgrade Short Bow to [Ma] Mighty +2 str Shortbow - 450gp upgrade Short Bow to +1, Freezing - 8000gp upgrade Dagger to [Ma] Dagger -300gp Glamered Mithril Chain Shirt +1 - 2050+1000+2700=5750gp Gloves of Dexterity +2 - 4000gp Deck of Illusions - 8100gp |
| Erithmu06-12-07, 06:26 PM | Yea ... gimme MQ format ... I'll set as ready, and if you want Send Iggy on a one week thing to break his cycle if you want for CEF. |