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| Erithmu11-28-07, 05:09 PM | This is a quest for Raskos, the Jade Father for RP purposes. If you are not Erithmu or SauroGrenom, Please do not post here Log: Week 1: A Troll Hunter alerts Yaurl by his stench, Raskos is quick to crush his will. But why is there a hunter after him. Used: Psy Crush PLA. Week 2: Raskos Digs deeper ... finding Gith at the source of the problem. Used: Invis, Stinking Cloud, Blindness, 15pp, 13 Colossal Arrows (Yaurl), 1 Tiny Arrow (Scathers) Week 3: Raskos and company defeat a Gith warrior mounted on a Nessian Warhound Rewards 9900xp/22500 *75% = 7425xp/16875gp http://www.wizards.com/dnd/images/dmg2_gallery/90086.jpg Raskos, The Jade Father Powerful weapons and armor do little to compensate for a weak mind. Male Old (276yrs) Phrenic Grey Elf Lawful Evil Medium, Humanoid (Psionic) 5’5”, 97lbs Wizard 3/ Psion(Kineticist) 3/ Cerebremancer 3, +2 LA [ECL11] Experience: 58550/66000 CoCo Ironman Tournament Champion STR 06 (-2)[3 pts][11, -2 Race, -3 Old] DEX 12 (+1)[3 pts][11, +2 Race, -3 Old, +2 Enhancement] CON 14 (+2)[8 pts][15, -2 Race, -3 Old, +4 Enhancement] INT 32 (+11)[16 pts] [18, +2 Race, +2 Phrenic, +2 Old, +1@4&8th levels, +6 Enhancement] WIS 12 (+1)[0 pts] [8, +2 Phrenic, +2 Old] CHA 24 (+7)[6 pts] [14, +4 Phrenic, +2 Old, +4 Enhancement] Miscellaneous Statistics: Hit Points: 42 [9 HD] [4 (1d4) + 20 (8d4) + 18 (9x2Con)] Armor Class (Normal): 11 [10 Base, +1 Dex] Initiative: +1 [1 Dex] Base Attack Bonus: +3 [1 Wiz, 1 Psi, 1 Cere] Grapple: +1 [3 BAB, -2 Str] Speed (Land): 30 ft [30 Base] Speed (Flight): 60 ft, good maneuverability [60 Base(Winged Boots)] Weight Carried: 9 lbs, Light Encumbrance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Damage Reduction: NA Spell/Power Resistance: 19 [10+HD Phrenic] Saves: Fort +5 [+1 Wiz, +1 Psi, +1 Cere, +2 Con] Ref +4 [+1 Wiz, +1 Psi, +1 Cere, +1 Dex] Will +10 [+3 Wiz, +3 Psi, +3 Cere, +1 Wis] [+2 vs enchantment and sleep immunity] [+3 Insight on saves when using Defensive Precognition] [+6 To Will saves when using Empty Mind] Attacks: Telekinetic Thrust Colossal Arrow + 14 Ranged Piercing, 3d6 Crit 20/x2 [+3 BAB, +11 Int][Max Range 50’] Ranged Touch Attack +54 melee, Crit 20/x2 [+3 BAB, +0 Size, +0 Enh, +1 Dex] [+1 Attacks Offensive Precognition (can be augmented +2-4pp, +3-7pp)] [Telekinetic Thrust can send up to 5 arrows in a single attack max range 50’] Arcane Spells Memorized[4/6/6/5] CL: 6 [Total Spell Levels/Day: 33; Cast: 11+6]+1 DC Evocation 0 [DC (10 + 11)] Lightx2, Detect Magic, Read Magic 1 [DC (11 + 11)] Magic Missile, Shocking Grasp, Shield, Shield, True Strike, Ray of Enfeeblement 2 [DC (12 + 11)] Blindness Deafness, Blindness Deafness, Invisibility, Invisibility, Web, Acid Arrow 3 [DC (13 + 11)] Dispel Magic, Stinking Cloud, Hold Person, Dispel Magic, Stinking Cloud Powers Known ML: 6 [Power Points/Day: 69; Manifest: 23]+1 DC Psychokinesis 1 [DC (11 + 11)] Crystal Shard, Inertial Armor, Mind Thrust, Offensive Precognition, Vigor 2 [DC (12 + 11)] Concussion Blast, Ego Whip, Energy Missile, Energy Stun 3 [DC (13 + 11)] Telekinetic Thrust, Energy Retort, Dispel Psionics, Touchsight Phrenic Powers ML 9 3/day Defensive Precognition: +3 insight to AC and Saves (9min) 1/day Force Screen: +6 Shield Bonus (9min) 3/day Empty Mind: As immediate action gain +6 bonus on will saves until next action. 3/day Mind Thrust: 55’ Range 9d10 damage DC:22 (11+7+4) 1/day Body Adjustment: Heal 4d12 hp damage. 1/day Brain Lock: 190’ Range Daze target for concentration+1 rounds DC:19 (12+7) 1/day Aversion: 50’ Range Affect 1 creature with Aversion for 10 hours DC:21 (12+7+2) 1/day Psionic Blast: 30' Cone Stuns for 3 rounds DC:20 (13+7) 1/day Psychic Crush: 55' Range DC:22 (15+7) will save @+4 or die/3d6 3/day Intellect Fortress: As immediate action 1/2 damage for allies in 20' Spread for 3 rounds. Feats: edit Improved Familiar - Level 1: Gain an Imp as a familiar. Scribe Scroll- Wizard 1 Bonus Alertness- Familiar Bonus Only receive this bonus when familiar is within 5'. Craft Wondrous Items – Level 3 Empower Power- Psion 1 Bonus: Expend psionic focus and +2 pp to increase damage on a power by 50%. Leadership- Level 6: Leadership Score 19 = ECL (11) + Cha Mod (7) + IMT Renown (+3) -2 Familiar Spell Focus (Evocation) - Level 9: Bonus of +1 to save DC on all Evocation spells and Psychokinesis powers. Skills: (54 Wiz)(27 Psi)(30 Cere): +14 Autohypnosis[9 Psi, +1 Wis +2 Synergy (Concentration) +2 Synergy (Knowlege Psionics)][9 Ranks] +01 Balance[0 Ranks, +1 Dex][0 Ranks] -02 Climb[0 Ranks, -2 Str][0 Ranks] +14 Concentration[6 Wiz, 6 Cere, +2 Con][12 Ranks] +22 Disable Device[9 Psi(Kineticist), +11 Int, +2MW Tools][9 Ranks] +12 Handle Animal[6 Wizcc, 4 Cerecc, +7 Cha][5 Ranks] +00 Hide[0 Ranks, +0 Dex][0 Ranks] -02 Jump[0 Ranks, -2 Str][0 Ranks] +17 Knowledge: Arcana[6 Wiz, +11 Int][6 Ranks] +16 Knowledge: Architecture and Engineering[5 Wiz, +11 Int][5 Ranks] +12 Knowledge: Dungeoneering[1 Wiz, +11 Int][1 Ranks] +12 Knowledge: Geography[1 Wiz, +11 Int][1 Ranks] +16 Knowledge: Local[5 Wiz, +11 Int][5 Ranks] +13 Knowledge: Nature[2 Wiz, +11 Int][2 Ranks] +19 Knowledge: Psionics[6 Wiz, +11 Int, +2 Synergy (Autohypnosis)][6 Ranks] +12 Knowledge: Religion[1 Wiz, +11 Int][1 Ranks] +19 Knowledge: The Planes[5 Wiz, +3 Psi, +11 Int][8 Ranks] +05 Listen[+1 Wis, +2 Racial, +2 Alertness][0 Ranks] +01 Move Silently[0 Ranks, +1 Dex][0 Ranks] +23 Psicraft[6 Psi, +4 Cere, +11 Int, +2 Synergy (Knowledge Psionics)][10 Ranks] +09 Ride[12 Cere cc, +1 Dex, +2 Synergy (Handle Animal)][6 Ranks] +17 Search[4 Wiz cc, +11 Int, +2 Racial, +2 Synergy (Knowledge Architecture)][2 Ranks] +23 Spellcraft[6 Wiz, +4 Cere, +11 Int, +2 Synergy (Knowledge Arcana)][10 Ranks] +05 Spot[+1 Wis, +2 Racial, +2 Alertness][0 Ranks] Languages Spoken: Common, Elf, Draconic, Terran, Infernal, Goblin, Giant, Sylvan, Abyssal. Prefight Actions: - Become Immune to Yaurl's Bay ability (for 24 hours if you make the save) - Enter Psionically focused - Address Power Stones - Decipher Scrolls - Bring Yaurl - Bring Scathers - Cast Dispel Magic into Ring of Counterspelling Equipment: Body: Black Guildmaster’s Robes Head: Headband of Intellect(+6)c[0 Lbs][18000gp] Boots: Winged Bootsc[1 Lbs][8000gp] Cloak: Cloak of Charisma(+4)c[2 Lbs][8000gp] Amulet: Amulet of Health (+4)c[- Lbs][8000gp] Glove: Gloves of Dexterity (+2)c[2 Lbs][2000gp] Eyes: Shirt: Belt: Wrist: Ring 1: Counter Spells [- Lbs][4000gp] (Contains Dispel Magic) Ring 2: Wand of Magic Missiles[CL9][-lbs][6750gp][Charges:48] Dorje of Crystal Shard Enlarged ML2 [-lbs][1500gp][Charges:50] Blessed Bookc[1 Lbs][6250gp] 2xPearl of Power 1stc[- Lbs][1000gp] 2xPouch of Spell Components[4 Lbs][10gp] Sunrod [1 Lbs][2gp] Expendable Items: 2xScrollc of See Invisibility [CL3] [-Lbs][2x75gp each] 2xScrollc of Resist Energy [CL3] [-Lbs][2x75gp each] Scrollc of Dispel Magic [CL5] [-Lbs][187.5gp] Stone of Vigor Augmented [ML4] [-Lbs][200gp] Potion Remove Blindness Deafness [CL3] [300gp] 3xScrollc of Mirror Image [CL3] [4x75=300gp] Yaurl: 1x Potion of Mage Armor [CL1] [-Lbs][50gp] 2x Tattoo of Force Screen [ML1][-Lbs][50x2=100gp] 1x Potion of Magic Fang [CL1] [-Lbs][50gp] Max total (ECL2 x 50): 5000 gp Equipment Carried by Yaurl: Colossal Arrows (47 of them) [108lbs][36gp] Bracers of Armor (+2)c[1 Lbs][2000gp] Amulet of Con (+2)c[1 Lbs][2000gp] Equipment Carried by Scathers: +1 Tiny Longbow [.75lbs][2303gp] 20 Tiny Adamantine Arrows [.75lbs][60gp] 20 Tiny Arrows [.75lbs][3gp] 20 Tiny Silver Arrows [.75lbs][5gp] Gloves of Dexterity (+2)c[.5 Lbs][2000gp] Equipment Brought on Quests: Masterwork Thieves Tools [2 Lbs][100gp] Backpack [2 Lbs][2gp] Silk Rope [5 Lbs][10gp] Equipment @ Home: Allies: Max Allies: CA8 Questlord put in separate SblocksLow light Vision: Can see twice as far and retains color perception in low light. Weapon Proficiency: Elves are proficient with longsword, rapier, shortbow and longbow. Skills:+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.Power Resistance: Phrenic Creatures have PR equal to 10+HD. Psionic: Phrenic Creatures have 1 bonus power point. Psi-Like Abilities: Abilities are manifest at ML equal to HD and augmented to the max allowed at that ML. ----Pitlords cut here---- Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue Level 1: Mount, True Strike, Obscuring Mist, Shocking Grasp, Sleep, Ray of Enfeeblement, Expeditious Retreat, Mage Armor, Magic Missile, Reduce Person, Shield, Feather Fall. Level 2: Fox’s Cunning, Scorching Ray, See Invisibility, Invisibility, Protection from Arrows, Hideous Laughter, Mirror Image, Acid Arrow, Resist Energy, Bear’s Endurance, Knock, Eagle’s Splendor, Cat’s Grace, Rope Trick, Darkvision, Web, Blindness Deafness Level 3: Fly, Secret Page, Haste, Dispel Magic, Deep Slumber, Hold Person, Stinking Cloud, Displacement, Phantom Steed Total Pages Used: 92/1000 [(19 Cantrips), (12 x 1), (17 x 2), (9 x 3)] Total Cost:6250+2050gpStarting: 51000 gp Remaining: 508.31 Sunrod[2 gp each = 2 gp] Summon Familiar Ritual 100gp 2 Potion of Mage Armor[50 gp each = 100 gp] 2 Tattoo of Force Screen[50 gp each = 100 gp] 4 Colossal Arrows[0.8 gp each = 3.2 gp] History: (Previous Incarnation Record: 6Win/5Loss) MQ: "Hound of Darkness" [EL 10] [Frozen-Gained Ally] Q: "Initial assault" [EL 10] [Frozen-Guild Mission] M: "Assaulting the Drow" [EL 10] With CEF Hagrid [Frozen-Guild Mission] M: "Gauterix" [EL 10] With PSI Gaston [Frozen-Guild Mission] MQ: "Rescue in the Frozen Land" [EL 10] [Frozen-Gained Ally] PSI World Event [EL 10] [Failed] PSI World Event #2[Intercepted] 11th Hour Interception on World Event[Surrender] Iron Man Fight 1 vs Perius (Raveshack): Maraxus [Frozen] Iron Man Fight 2 vs Gaston (waywreth): MindWandererB [Frozen] Iron Man Fight 3 vs Loddick (Erithmu): Abyssal Stalker [Frozen] Iron Man Fight 4 vs Aerryl (MindWandererB): TelinArtho [Frozen] Iron Man Championship Battle vs Besthirah (MindWandererB): Zevox [Frozen] Fight 01 - (6 Win /6 Loss) vs Asran (Zevox): TelinArtho +1000xp +1933gp M: "Peering Through the Mists" (PSI) [EL 12] With Gareth Irontower: Erithmu +6750xp +13050gp Fight 02 - (6 Win /7 Loss) vs Lord Frost (Macbrea) vs Kervan (MindwandererB): Lonewolf +1500xp +2900gp Fight 03 With Kracknol vs 3 Titan Skeletons & Half Dragon Cleric: Vathelokai (6win/7loss) [2475xp][5625gp] Fight 04 With Valen vs Samuel: Templer10 (6win/8loss) [825xp][1874gp] Fight 01 - (1Win /0 Lose) vs Lissa Longfellow (MysticMonk2005): Snommelp - +1620 Exp, +1728gp Fight 02 - (1Win /1 Lose) vs Validi Dezox (Iced): Begferbeth - +533 Exp, +658gp Fight 03 - (1Win /2 Lose) vs Shakari (Luni): Snommelp - +540Exp, +701gp Fight 04 - (2Win /2 Lose) vs Greefe (Ribking): Maraxus - +1500Exp, +1600gp Free Action: Crafting Scrolls Fight 05 - (2Win /3 Lose) vs Zassl (Maraxus): Pittbull - +500Exp, +658gp Free Action: Using Craft Fight 06 - (2Win /4 Lose) vs BountyHunter (Nightbanegod): Macbrea - +333Exp, +525gp Free Action: Using Craft Fight 07 - (3Win /4 Lose) vs Greef (Ribking): TelinArtho - +1500Exp, +1725gp Free Action: Using Craft Fight 08 - (4Win /4 Lose) vs Aranor (Sindorin): Altaris13 - +1800Exp, +2000gp Free Action: Scribing Scrolls Fight 09 - (5Win /4 Lose) vs Sir Valkin (TelinArtho): Usurpator - +1800Exp, +2000gp Free Action: Scribing Scrolls Fight 10 - (6Win /4 Lose) vs Sam Jones (Snommelp): Vathelokai - +1800Exp, +2000gp Free Action: Craft +150gp Quest 01 - Questlord: Iced-+9775Exp, +11438gp Quest 02 - Questlord: Myrridin -+9600Exp, +14224gp Fight 11 - (6Win /5 Lose) vs (Snommelp): Mindwanderer - 900+Exp, +1500gp Free Action: Craft +279 Quest 03 - Questlord: Stormwind-+7425Exp, +12325gp Imp Familiar Tiny Lawful Evil Extraplanar Outsider HD: 9 (21HP) Initiative: +3 Speed:20', fly 50' (perfect) AC: 24 (+2 size, +4 Dex, +7 Natural, +1 Dodge), touch 17, flat-footed 19 BAB/Grapple: +3/-5 Attack: Sting +9 melee (1d4+poison), Bow +10 (1d4+1) Space/Reach: 2-1/2 ft./0 ft. Special Qualities: Improved Evasion, Deliver Touch Spells, Empathic Link, Share Spells, Poison, Spell Like abilities, Fire Resistance 5, Fast Healing 2, Immune to Poison, Darkvision 60, Alternate Form, DR 5 Silver or Good Saves: Fort +3, Reflex +6, Will +11 Abilities: Str 1(-), Dex 19(+4), Con 10, Int 10, Wis 12(+1), Cha 14(+2) Skills: Listen +7, Spot +7 (lots of others) Feats: Dodge, Weapon Finesse Scathers natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. SLA:CL6 The save DC is Charisma-based. At will - detect good, detect magic, invisibility (self only) 1/day - suggestion (DC 15) 1/week - Commune to ask six questions (otherwise works at CL12). Alternate Form (Su): Scathers can take the form of a raven or a boar as needed. Male Yeth Hound Lawful Evil Medium, Outsider (Evil, Extraplanar, Psionic) 6HD Outsider +3 LA [ECL9] STR 21 (+5)[6 pts][14, +6 Racial, +1 @4th] DEX 18 (+4)[6 pts]14, +4 Racial] CON 20 (+5)[6 pts][14, +4 Racial, +2 Enchantment] INT 4 (-3)[0 pts][8, -4 Racial] WIS 13 (+1)[1 pts][9, +4 Racial] CHA 14 (+2)[6 pts][14] Miscellaneous Statistics: Hit Points: 56 [6 HD] [27 (6d8) + 30 (6 x +5 Con)] Armor Class (Normal): 24 [+8 Natural Armor, +4 Dex, +2 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +6 [+6 Outsider] Grapple: +11 [6 BAB, +5 Str] Speed (Land): 40 ft [40 Base] Speed (Fly): 60 ft [60 Base, Good Maneuverability] Weight Carried: 108 lbs, Light Encumbrance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Damage Reduction: 10/Silver Spell/Power Resistance: NA Saves: Fort +10 [+5 Out, +5 Con] Ref +9 [+5 Out, +4 Dex] Will +6 [+5 Out, +1 Wis] Attacks: Bite +11, 2d6+7 (Piercing, Bludgeon) 20/x2 [+6 BAB, +5 Str] [+2d6 using Psionic Fist] Feats: Wild Talent - Level 1 : Gain 2 PP and the Psionic Subtype Psionic Fist - Level 3 : Expend Psionic Focus for +2d6 damage on natural attack or unarmed strike Improved Natural Attack (Bite) - Level 6 : Increase Bite Damage by one size. Skills: (40 Out): +4 [B]Balance[0 Ranks, +4 Dex][0 Ranks] +5 Climb[0 Ranks, +5 Str][0 Ranks] +9 Concentration[9 Out cc, +5 Con][4 Ranks] +4 Hide[0 Ranks, +4 Dex][0 Ranks] +5 Jump[0 Ranks, +5 Str][0 Ranks] +10 Listen[9 Out+1 Wis][9 Ranks] +4 Move Silently[0 Ranks, +4 Dex][0 Ranks] +10 Survival[9 Out, +1 Wis][9 Ranks] +10 Spot[9 Out, +1 Wis][9 Ranks] +8 Tumble[9 Out cc, +4 Dex][4 Ranks] Languages Spoken: None-Understands Infernal Prefight Actions: Gain psionic focus Equipment: Colossal Arrows (47 of them) [108lbs][36gp] Bracers of Armor (+2)c[1 Lbs][2000gp] Amulet of Con (+2)c[1 Lbs][2000gp] Class/Racial Abilities: Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound. Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 14 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound’s bay for 24 hours. The save DC is Charisma-based. Flight (Su): A yeth hound can cease or resume flight as a free action. Darkvision 60 Scent Yaurl's natural attacks count as Evil and Silver for penetrating DR. Default Tactics: Use the Bay Ability if it has 20% or better chance of success Drink a potion of Mage Armor Tap Tattoo of Force Screen Move to melee using bite and trip. |
| Erithmu11-28-07, 05:27 PM | The past few months at the scrying artifact had proven useful. While much new information about the Drow was not uncovered, there were many new leads that Raskos could explore. Nest had parted company and taken Gareth along for the ride. The space had given Raskos time to study the Scrying Glass. He was able to manipulate it almost without thinking. He had sent some orders to Cyra back in Gladius only to find that the Guilds had been forced underground with new Council legislation. He had also been warned that returning could have proven difficult with the Denthian attacks. At the sound that the guild might have destroyed he returned quickly to organize the defense of the Consortium. But for now, he had spent much time doing research. The Drow seemed to be elusive and their plans were muddled. It was frustrating trying to spy on a group of unorganized power grubbing Drow. He had read most of the library and set up a spare chamber to trance and a room for Yaurl as well. From time to time he still had to return to Town to get basic supplies. Yaurl used the time to stretch his legs, today was a bit different however. Yaurl seemed to be deeply interested in a smell that seemed to run back and forth along the road. At one point Yaurl steps in front of Raskos and stares some 50ft down the road on the left. The wind blows slightly into Raskos' face. |
| SauroGrenom11-29-07, 12:17 AM | Speaking in the harsh tones of Infernal, Raskos uses the familiar techniques to assay if Yaurl feels there is a hidden threat nearby. Faithfull one, do you sense a threat upwind? If Yaurl indicates possible danger, Raskos will use the PLA for defensive precognition to prepare himself. Also Scathers will become invisible and gain some altitude. |
| Erithmu11-30-07, 05:54 PM | Yaurl holds his ground as Scathers and Raskos defend themselves. Roughly 50ft ahead a troll pops up and fires off an arrows at Yaurl but it falls short. Round 1 Yaurl - Delay Scathers - Invis + 50ft up Raskos - Def. Precog (+3) Troll - Stand from kneeling (Arrow: 1!) (50ft no 'ground' charge lane) Round 2 Yaurl Scathers Raskos Troll |
| SauroGrenom12-01-07, 06:22 PM | Raskos's mind races as he tries to deduce which of his enemies is most likely to send a skilled troll hunter after him. We're being hunted! Yaurl guard me. Raskos concentrates his mind and releases a risky but powerful psychic assault tearing at the troll's will to live. Raskos manifests psychic crush. Will save DC 22. There's probably a less than 50% chance for dropping this guy, but that's not bad considering the potential benefits. After that action, Raskos moves back 30'. Yaurl moves to stand about 10' in front of Raskos, and to block any charge lanes by the troll. If we can force him to use ranged attacks, it should be a matter of time. Raskos will use Yaurl for "cover". And Yaurl can ready to 5' step and attack should the troll come into melee range. Scathers will shoot an arrow. He'll fly out of danger range, and alternate between invisibility and shooting the normal arrows. Assuming the psychic crush fails to kill the troll, Raskos will activate his boots and fly up 30'. Yaurl will continue to provide cover for Raskos. Scathers will become invisible again. Then in the following round scather's attacks again, Raskos will start blasting away with energy missiles. I think fire would be prefered, but if he has some kind of fire energy resistance, then I can adjust. Question about regeneration... If I send him to -10 or -15 due to normal damage, then hit him with a small amount of acid or fire damage as a CDG, will that slay him? The point is that TK thrust arrows is a more pp efficient way to cause damage. If I can kill with a CDG, then I'll use the TK thrust arrows to dish damage, and CDG him with the acid arrow after he's down. |
| Erithmu12-03-07, 11:14 AM | Psy Crush worked, will insert flavor later. Week 1 done ... quick ... |
| SauroGrenom12-07-07, 11:23 PM | Raskos walks over to the fallen form of the giant, and ensures the corpse won't rise again... After a few moments of examining the creature possessions, he tries to deduce where this unexpected assassin comes from. Yaurl paces around sniffing and trying to see if he can detect the presence of any further attackers. |
| Erithmu12-09-07, 03:14 PM | Raskos looks over the body, Scathers floats overhead watching for other attackers. Yaurl sniffs around. Digging through the stench and the clothing Raskos finds some paper work. With a quick scan of the notes it appears to be written in Giant. Scanning through the notes, it appears that Yaurl was the target as opposed to Raskos. Looking over at his friend who seems to have found the trolls trail wonders what is so important. The note doesn't give a name as to who put the bounty out, but it appears to be a well taught individual based upon the nature of the handwriting. |
| SauroGrenom12-11-07, 09:56 PM | Today I finished the second of the exams. I have some easier exams for the next two days, and another for friday. All I can say about that one on friday is... she's a pistol. Speaking in Yaurl's tongue, Raskos tells the fiendish hound to track the scent. Thinking to himself, Raskos wonders if Yaurl will have the mental capacity to appreciate what Raskos is now doing for his ally... |
| Erithmu12-13-07, 05:25 PM | Raskos moves after his faithful friend and the road turns very nature oriented and eventually into a forest. Scathers scouts ahead somewhat under the guise of invisibility. After about an hour Yaurl stops suddenly as Scathers becomes visible on his back. The mental link between the two mentions that there are two Githyanki ahead who seem to be waiting for something. |
| SauroGrenom12-13-07, 09:08 PM | Knowing that Gith are rarely on this plain, Raskos is immediately alarmed by there presence. An entire race of militaristic warriors and mages is nothing to be trifled with. If a few gith are here now, then most likely more gith are interested in Yaurl as well... I must find out how deep the rabbit hole goes... Silently, Raskos activates his defensive precognition. A moment later he mutters the word of command to activate his flying boots and hover near the canopy of the forest. Finally protecting himself with invisibility, he asks his friends to continue scouting ahead. Scathers and Raskos are to fly while Yaurl walks and follows the trail. Sensing danger, Yaurl prepares himself by quaffing the mage armor potion and steeling himself for an attack. |
| Erithmu12-14-07, 12:57 AM | As Raskos finishes his buffs, Yaurl moves around the clearning but finds that it seems the troll spent much time in the area. There is a sudden popping sound as a third gith appears in the clearing and begins arguing with the other two. Raskos from above sees that Yaurl is hidden for the time being, but will not be able to move away from his spot without being seen. The three gith begin arguing very adamantly about something but Raskos cannot make out the language. |
| SauroGrenom12-14-07, 06:46 PM | Raskos considers the situation for a moment... clearly the new Gith is a wizard of some power. Striking now will allow him to surprise on all of the Gith whom he knows are involved, but tackling the wizard and his two allies at once... a much tougher battle. But Raskos was never one to delay a battle unless delaying was clearly to his advantage. Raskos pulls forth the components and casts the Stinking Cloud spell to surprise the Gith. If I get initiative, then I'd like to also cast Web on the group before they move. Yaurl will engage anyone who walks out of the cloud, and Scathers will move to sling anyone who walks out of the cloud. |
| SauroGrenom01-10-08, 06:06 PM | The wind blows gently in the forest, producing a soft rustling in the leaves... |
| Erithmu01-19-08, 07:50 PM | The sound of spellcasting causes two of the party members to looking in the direction of Raskos, but it makes no difference as his magic hides him. Within moments they are covered in cloud and quickly scatter out of the cloud into the surrounding area. Yaurl spots his first catch of the day and rushes the Gith by him and latches his teeth into the Gith's mid section. Surprise round: Stinking cloud: all fail saves Round 1 #1 - moves out of the cloud #3 (28 dmg) - moves out of the cloud #2 - moves out of the cloud Yaurl - charges #3 Psi Fist (Atk: 26 dmg: 28) Raskos - Scathers - Raskos (invis) + 40 ft Scathers (invis +30 ft |xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R| S|T|U|V|W|X|Y|Z|a|b|c|d| | 0| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1| | |*|*| | |*|*| | |*| | |*| | | |*|*| | | | |*|*| | | | | | | 2| | |*|*| | |*|*| | | | | | | | | |*|*| |*|*| |*|*| | | | | | | 3| | | | | | | | | | | | | | |*| | | | | |*|*| | | | | |*|*| | | 4|*|*| | | | | | | | | | | | | | |2| | | | | | | | | | |*|*| | | 5|*|*| | | | |*|*|*|*| |*| | |*|*| | |*|*|*| | | | | | | | | | | 6| | | | | | |*|*|*|*| | | |1|*|*| | |*|*|*| | |*|*| | | | | | | 7| | | | | | |*|*|*|*| | | | | | | | |*|*|*| | |*|*| | |*|*| | | 8| | |*| | | |*|*|*|*| | | | | | | | | | | | | | | | | |*|*| | | 9| | | | | | | | | | | | | |C|C| | | | | | |*| | | | | | | | | |10|*| | | | | | | | | | | |C|C|C|C| | | | | | | | | | | | | | | |11| | | | | | | | | | | |C|C|C|C|C|C| | | | | | |*| | | | | | | |12| | | |*|*| | | | | |C|C|C|C|C|C|C|C| | | | | | | |*|*| |*| | |13| | | |*|*| | |*| | |C|C|C|C|R|C|C|C| | | | | | | |*|*| | | | |14|*| | | | | | | |3| | |C|C|C|C|C|C| | | | |*|*| | | | | | | | |15| | | |*| | |*| |Y| | | |C|C|C|C|s| | | | |*|*| | | | | | | | |16| | | | | | | | | | | | | |C|C| | | | | | | | | | | |*|*| | | |17| | | | | | |*| | | | | | | | | | | | | | | | | | | |*|*| | | |18| | | | | | | | |*| | | | | | | | | | | | | | |*| | | | | | | |19|*|*| |*| | | | | | | | |*|*|*|*| | |*|*| | | | | | | | | | | |20|*|*| | | |*| | | | | | |*|*|*|*| | |*|*| |*| | | |*|*| | | | |21| | | | | | | | |*|*| | |*|*|*|*| | | | | | | | | |*|*| | | | |22| | | | | | | | |*|*| | |*|*|*|*| | | | | | | | | | | | | | | |23| | | |*| | | | | | | | | | | | | | | | |*|*| | | |*| | | | | |24|*|*| | | | |*| | | | |*| | | | | | | | |*|*| | | | | | | | | |25|*|*| | | | | | | | | | | | | | | | | | | | | | | | | |*|*| | |26| | | |*| |*| | | | | | | | | | |*|*| | | | | | | | | |*|*| | |27| | | | | | | | | | |*|*| | | | |*|*| | | | | |*|*| | | | | | |28|*|*| | | | |*|*| | |*|*| | | | | | | | |*| | |*|*| | | | | | |29|*|*| | | | |*|*| | | | | | | | | | | | | | | | | | | | | | | |
| SauroGrenom01-20-08, 04:09 PM | Yaurl tears at his foe with his teeth, while he drops 6 arrows from the quiver that he carries. Scathers invisibily moves to attack the gith who has dodged behind the trees. Raskos manifests a power, and 6 tremendous arrows fly forward lodging in the two gith closest to Yaurl. Details are that Yaurl full attacks, and drops 6 colossal arrows from the quiver he carries. Raskos manifests 5pp TK thrust, and he gets to toss 6 objects a maximum of 60'. So he distributes them among Gith #3 and #1. Hit #3 till he goes down, then all remaining arrows go at #1. Gith #1 is only 55' from Yaurl, so it should be fair to target him with arrows. Scathers has a clear line to dive attack #2 with his tail... assuming it's allowed for you to use a tail stinger in a dive attack. A dive doesn't matter so much, but if not allowed then use a charge so that Scathers can attack invisible and charging. He's got a good chance to cause some Dex damage. His attack will be +14 sting 1d4+1d4(Dex DC 13) vs the foes flatfooted AC. |
| Erithmu01-22-08, 04:36 PM | Raskos flings the arrows that appear on the ground with three hitting the Gith present, two going wide, and a final one hitting one of the retreating Gith. Raskos' invisibility fails as Scathers dives in to connect with his stinger on the other retreating Gith. Round 1 #1 (12 dmg) - moves out of the cloud #3 (49 dmg) - moves out of the cloud #2 (2 dmg, -1dex)- moves out of the cloud Yaurl - charges #3 Psi Fist (Atk: 26 dmg: 28) Raskos - TK Thrust (27,1!,33,29,31,16: 4 hits dmg: 4,7,10 to #3 -> drops, 12 to #1) Scathers - dives at #2 (atk: 19 dmg: 2 Fort: 11 Dex dmg: 1) Round 2 #1 (12 dmg) - coughs #3 (49 dmg) - bleeding #2 (2 dmg, -1dex)- coughs Yaurl - Raskos - Scathers - |
| SauroGrenom01-22-08, 06:53 PM | Yaurl charges forward and clamps his jaws down on the next Gith. Raskos maneuvers to the side and casts a spell targeting the last Gith. An inky black beam streaks forward, and converges on the Gith's eyes. Scathers Flies out of reach and uses his innate ability to fade from view. Yaurl Charges #1 with a bite attack. Raskos moves to P13 (5' step) and casts Blindness on #2. Scathers uses SLA for Invisibility and flies up ab out 40' or so. I assume Raskos looses invisibility for manifesting TK thrust, but the way you worded it makes it sound like he looses invisibility due to a shared effect on him and Scathers. Since Scathers can cast Invis as a SLA at will, he doesn't share that with Raskos. Doesn't really matter, but it went through my head. |
| Erithmu01-22-08, 08:44 PM | Yaurl charges the closest Gith but the nimble warrior seems to dodge away at the last moment. Raskos feels his spell go through the natural resistance of the Gith, but the warrior fights off the effect and glares back. The two remaining Gith recover and draw silver swords, converging on Yaurl. I see what you mean, but it was separate invis spells. Yaurl is based by #1, and #2 is moving towards a flank position, but not in contact. They have both recovered from the cloud's effect. Round 2 #1 (12 dmg) - coughs #3 (49 dmg) - bleeding #2 (2 dmg, -1dex)- coughs Yaurl - Charge (Atk 17 miss) Raskos - Blindness (SR: 23 Fort:20!) Scathers - Invis and climb Round 3 #1 (12 dmg) - Draws Silvered Longsword #2 (2 dmg, -1dex)- Draws silvered Longsword on the move Yaurl - Raskos - Scathers - |
| SauroGrenom01-22-08, 09:35 PM | Yaurl continues to bite at his foe. Since the two Gith have converged, Raskos focuses his mental power to create two balls of cracking electricity that flies to strike the two. Scathers fires his tiny bow at an unsuspecting Gith warrior. Yaurl will attack the same target, #1. Then drop 6 arrows for Raskos to use on TK thrust. Raskos uses TK thrust, and targets #1 with the arrows. Scathers uses his invisibility for a bonus on attacks, and shoots an arrow at #1 |
| Erithmu01-22-08, 10:44 PM | Yaurl continues to try to bite these warriors, but fails to find a connection with his teeth. With a quick flip 6 more bolts fly out finishing off the leader of the pack. The last warrior moves up and strikes solidly leaving a gash in Yaurl's side, but not before Scathers puts a tiny arrow in the shoulder. Almost there. Round 3 #1 (44 dmg) - Draws Silvered Longsword #2 (5 dmg, -1dex)- Draws silvered Long Bastard Sword on the move Yaurl - Bite (14 miss) Raskos - TK Thrust (Atks: 1!,20!,27,16,23,17 confirm: 20 (no) 3 hits dmg: 14,11,7 -> drops #1) Scathers - bow vs #2 (atk 15 vs FF (hit) dmg: 3) Round 4 #2 (5 dmg, -1dex) - (Atk: Full PA + DI: 17 dmg: 24) Yaurl (24 dmg) - Bite (1!) Raskos - ?? Scathers - ?? |
| SauroGrenom01-23-08, 01:20 PM | Yaurl recovers from his off blance strike, and lunges again with jaws snapping. Raskos sees how his arrows are working well, and decides to use another volley to slay this foe. Yaurl bites, Raskos uses the arrows again. Scathers becomes invisible and moves into range for another dive attack next round. This guy hurts, that silver blade is tearing up Yaurl badly. |
| Erithmu01-23-08, 02:21 PM | Another volley of arrows smash into the Gith leaving him faltering as his weight shifts backwards and finally prone on the ground. What ya wanna do? Round 4 #2 (44 dmg, -1dex) - (Atk: Full PA + DI: 17 dmg: 24) Yaurl (24 dmg) - Bite (1!) Raskos - TK Thrust (5 hits 49 dmg (down)) Scathers - 5/6 arrows recovered |
| SauroGrenom01-23-08, 03:50 PM | Raskos flies down to examine the bleeding foes...Why should the Gith be interested in Yaurl? Raskos looks at the wounded Gith and tries to discern if any of them still cling to life and may be interrogated. The first thought is to see if any dying words can be drawn out of the Gith. If not, then a heal check may stabilize one of them enough that I can get them back to conscious for interrogations. If none of that works, just search the pockets for clues. Lastly Scathers can use Commune 1/week and that could help with understanding why the Gith are after Yaurl and how to deal with these new enemies. |
| Erithmu01-23-08, 05:27 PM | Raskos sorts through the corpses with the help of Scathers. While most of the information seems to be in the Gith language there seems to be a copy of the orders that Raskos found on the giant. Stablizing the fighter and the ranger they both seem to remain unconscious but stable enough for later questioning, but no immediate answers. Raskos ponders the information, or lack there of, and turns to Scathers. Scathers lands and begins setting up the spell. What do you want to ask? |
| SauroGrenom01-23-08, 06:42 PM | Being limited to Yes or No questions puts Raskos in a difficult position. He takes a few moments to prepare some questions, knowing that answers to the earlier questions will determine future questions, and time will not be available to consider them as the spell is cast... As Scathers makes contact with a powerful watcher of the lower planes, Raskos waits for the proper moment... WHen the little imp's eyes flash with inner light, Raskos begins. Does the mastermind of these attacks targeting Yaurl now lie before us? Assuming the answer is no... Among the possessions of these fallen foes, will we find the clues to find the leader of these Gith in this matter? Is the mastermind of this threat against Yaurl another Gith? Will this mastermind continue to target Yaurl? Will we be able to strike against this foe who sends minions after Yaurl? |
| Erithmu01-23-08, 09:01 PM | Being limited to Yes or No questions puts Raskos in a difficult position. He takes a few moments to prepare some questions, knowing that answers to the earlier questions will determine future questions, and time will not be available to consider them as the spell is cast... As Scathers makes contact with a powerful watcher of the lower planes, Raskos waits for the proper moment... WHen the little imp's eyes flash with inner light, Raskos begins. Does the mastermind of these attacks targeting Yaurl now lie before us? No. Among the possessions of these fallen foes, will we find the clues to find the leader of these Gith in this matter? No. Is the mastermind of this threat against Yaurl another Gith? Yes. Will this mastermind continue to target Yaurl? Yes. Will we be able to strike against this foe who sends minions after Yaurl? Yes. 5 down 7 to go. |
| SauroGrenom01-23-08, 11:05 PM | Hmm... Well I only get one more question, although I could use the extras. When the Imp does this SLA, he only gets to ask 6 questions. Raskos searches his memory of his planar studies for the name of a Gith leader who may be behind these attacks...if he finds such a name, he will ask, "If the name of this Gith leader ___?" Otherwise he asks, "Will the Gith strike at us again within the next 5 hours?" After this, Raskos will carefully search the bodies of the fallen. Hopefully some clues may be hidden among the possessions of the fallen. A symbol on their weapons may reveal the fighting unit they belong to, or which fortress they are members of. |
| Erithmu01-24-08, 12:34 AM | Missed that. He asks, "Will the Gith strike at us again within the next 5 hours?" Presently. Raskos doesn't have a moment to spare as the now fog cleared clearing pops with the sound of teleportation. In the midst is a Gith mounted on a Nessian War Hound; Silvered longsword drawn, other hand on the reigns with a large shield strapped to it and adorn in Silver traced Full plate. The dimensional Travel seemed to have left him a little lethargic, but aware of his surroundings. Surprise: Gith D.Door's in Round 1 Scathers - Yaurl - Raskos - Gith - -- NWH - Your group is at full health, but fly has worn off. (CoCo rules and such), I'm assuming your at the edge of the clearing, so you can go into the woods or stay in the clearing. Your call. Nessian War Hound is under the Hellhound entry. |
| SauroGrenom01-24-08, 04:09 PM | Raskos backs up as he draws forth reagents and utters arcane commands... Scathers, Yaurl Fly! Raskos casts Stinking Cloud on the unexpected attackers, and retreats into the forest. Make sure to move behind a tree so they cannot charge. Yaurl and Scathers take to the air and avoid these attackers for now. |
| Erithmu01-24-08, 04:38 PM | Scathers and Yaurl scattered upwards, Scathers moving quicker and making himself invisible. The Gith looks up just in time to see a cloud cast by Raskos come upon him. Raskos moves around a tree just in time for hound and Rider to come out of the cloud, both looking annoyed and unaffected by the effects. Round 1 Scathers - Single move up + Invis (+50 ft) Yaurl - Double move up (+60ft) Raskos - Stinking cloud (both pass) and move Gith - Navigates out of the cloud, but doesn't spot Raskos, looks upward at Yaurl, stows Longsword. -- NWH - Smells Raskos Round 2 Team Raskos - ??? |
| SauroGrenom01-24-08, 06:13 PM | Yaurl flies over the stinking cloud, and places this obstacle between himself and the Gith leader. Raskos activates his boots of flying and climbs to an altitude out of reach of the warrior and his hound. The invisible Scathers flies over to be adjacent to Raskos. Man I wish Yaurl had one more HD. After he becomes large size, his melee presence becomes much greater. Oh well... In any case it will be a long time before he reaches a point where he's ready to deal with a Nessian Hell Hound on his own. |
| Erithmu01-25-08, 08:29 PM | Right ... my turn ... Raskos joins the rest of his party in the air as the Gith puts away his shield for a bow and beings to watch the skies. |
| SauroGrenom01-25-08, 10:14 PM | Raskos casts Invisibility as soon as Scather's lands on his shoulder, and Yaurl stays out of sight by using a readied action to move behind the stinking cloud if the Gith moves into LOS. The plan for Yaurl is to keep the stinking cloud between himself and the Gith. While Raskos will use the time to put up a few buffs that will help him deal with an archer's arrows. |
| Erithmu01-26-08, 10:41 AM | Ok ... gimme 4 rounds of stuff |
| SauroGrenom01-26-08, 12:14 PM | 1)Cast invisibility then move behind a tree. 2)Use Scroll of Mirror Image 3)Psi-Like Ability Force Screen (+6AC) 4)Psi-Like Ability Defensive Precognition (+3 AC) If time allows... 5)Manifest Inertial Armor 5pp (+6AC) 6)Manifest Vigor 6pp |
| Erithmu01-26-08, 04:20 PM | Raskos enhances his abilities while Yaurl plays with the mounted Gith. After a few moments the Gith seems to displace himself slightly (blur). As Raskos finishes some manifesting he realizes that his cloud will only last one more round for Yaurl to use for cover. Done buffing up to Force Screen. The buffing was not so much for you, but checking the cloud duration. |
| SauroGrenom01-26-08, 05:05 PM | Raskos steps out from behind his hiding place, and casts Hold Person on the Gith warrior. Move Yaurl and Scathers behind Raskos in the initiative. If the spell works, Yaurl will dive bite. Then next round CDG with psionic fist. |
| Erithmu01-26-08, 05:45 PM | After a fierce-some battle of tactics. Raskos is able to disable the Gith and then send the War hound to a cold death. It is not long before the aerial fliers are able to win the battle. |