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| TelinArtho12-07-05, 09:49 PM | This is a quest for Shaz (ECL3). If you are not Dracazar or myself, please do not post here until the quest's completion. Shaz is questing for membership to the Celestial Forces (EL3). Questlog: Building a Paladin's Wild Side (EL3) Week 1: Shaz is met by two priests of Thraknis - but is unable to talk them out of trying to kill him. Shaz and Essence take them down efficiently. Week 2: Thraknis's priests are guarded by 4 centipedes. Shaz and Essence fight hard but are victorious. Week 3: Shaz defeats the Thraknis priest leader and returns to Gladius a member fo the Celestial Forces. Items Used: Week 1: Potion of Mage Armor, Potion of Cure Light Wounds and 2 arrows (3 misses - 1 survives) (Also used 6/6hp from lay on hands and 1/1 smite evil) Week 2: [manifested Vigor] Week 3: [manifested Vigor twice], Powerstone of Deceleration (ML1),Powerstone of Entangling Ectoplasm (ML1),Powerstone of Precognition, Offensive (ML1),Powerstone of Force Screen (ML2) Rewards: Week 1: +900xp Week 2: +900xp Week 3: +900xp, [Ma] Full Plate (1237.5gp), Onyx ring (worth 600gp), Cloak of Resistance +1 (750gp) Bonus: +900xp, +1012gp, 5sp Power points left: [3 2] |
| TelinArtho12-07-05, 09:51 PM | http://www.hwx.it/coco/shaz.jpg Shaz Male Human [Noble] Lawful Good Paladin 2 / Wilder 1, ECL 3 Experience 3500/6000 Height: 6' ft. Weight: 160 lbs Ability Scores Strength ... (STR) 12 [+1] (04 pts) Dexterity .. (DEX) 14 [+2] (06 pts) Constitution (CON) 14 [+2] (06 pts) Intelligence (INT) 10 [+0] (02 pts) Wisdom ..... (WIS) 13 [+1] (05 pts) Charisma ... (CHA) 17 [+3] (13 pts) Combat Statistics Hit Points 25 (3HD) [10 Paladin1 + 5.5 Paladin2 + 3.5 Wilder1 + 3*2 Constitution] AC normal 16 ...... [+0 Size, +2 Dex, +4 Armor, +0 Shield, +0 Natural, +0 Deflect] AC touch 12 ....... [+0 Size, +2 Dex, No Armor, No Shield, No Natural, +0 Deflect] AC flatfooted 14 .. [+0 Size, No Dex, +4 Armor, +0 Shield, +0 Natural, +0 Deflect] Initiative +6 ..... [+2 Dex, +4 Feat(Improved Initiative)] BAB/Grapple +2/+3 . [+2 BAB, +1 Str] Speed 40 feet ..... [Human 30' + 10' Feat(Speed of Thought)] Saves Fort +8 [+3 Paladin2, +3 DivineGrace, +0 Wilder1, +2 Con] Refl +5 [+0 Paladin2, +3 DivineGrace, +0 Wilder1, +2 Dex] Will +6 [+0 Paladin2, +3 DivineGrace, +2 Wilder1, +1 Wis] Attacks Longbow Deep Crystal Composite +1 masterwork Range, Hit +5 [+2 BAB, +2 Dex, +1 MW], Damage 1d8+1 (+2d6 DeepCrystal), Crit 20 x3, Range 110' Falchion Deep Crystal masterwork Melee, Hit +4 [+2 BAB, +1 Str, +1 MW], Damage 2d4+1 (+2d6 DeepCrystal), Crit 18-20 x2 Feats [ human ] Improved Initiative: +4 bonus on initiative checks [1st lvl] Skill Focus (Diplomacy): +3 bonus on all checks involving Diplamacy [3rd lvl] Speed of Thought: Speed +10' (insight) if psionically focused and not wearing heavy armor Racial Characteristics (Human) Human base land speed is 30 feet 1 extra feat at 1st level 4 extra skill points at 1st level and 1 extra skill point at each additional level Automatic Language: Common, Bonus Languages: Any Favored Class: Any Class Characteristics (Paladin) Class skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nobility and royalty), Knowledge (religion), Profession, Ride, Sense Motive Skill Points at 1st Level: (2 + Int modifier) * 4 Skill Points at Each Additional Level: 2 + Int modifier Weapon and Armor: Proficient with all simple and martial weapons, with all types of armor (light/medium/heavy) and with shields (except tower shields) Aura of Good (Ex): The power of a paladin’s aura of good is equal to her paladin level Detect Evil (Sp): At will, a paladin can use detect evil, as the spell Smite Evil (Su): Hit +3, Damage +2 1/day add Hit +Cha/Damage +Pal Level vs evil creature Divine Grace (Su): Saves +3 Gains a bonus equal to +Cha on all saving throws Lay on Hands (Su): Heals 6 hit points Heals up to +Cha * Pal Level hit points or damage undeads Class Characteristics (Wilder) Class skills: Autohypnosis, Balance, Bluff, Climb, Concentration, Craft, Escaper Artist, Intimidate, Jump, Knowledge (psionics), Listen, Profession, Psicraft, Sense Motive, Spot, Swim, Tumble Skill Points at Each Additional Level: 4 + Int modifier Weapon and Armor: Proficient with all simple, light armor and shields Power Points/Day: 2 Wilder1 + 1 Charisma: 3 Power Points/Day Power Known: 1 Wild Surge (Su): +1 Manifester level to augment power Psychic Enervation (Ex): 5% to be dazed after Wild Surge Skills Skill points = 20 ......... [12 Paladin1 + 3 Paladin2 + 5 Wilder1 (with Human skill points)] +07 Concentration ... (Con) [5 Ranks(4 Paladin1, 1 Paladin2), +2 Con] +12 Diplomacy ....... (Cha) [6 Ranks(4 Paladin1, 1 Paladin2, 1 Wilder1CC), +3 Cha, +3 Feat(Skill Focus)] +01 Psicraft ........ (Int) [1 Ranks(1 Wilder1), +0 Int] +07 Ride ............ (Dex) [5 Ranks(4 Paladin1, 1 Paladin2), +2 Dex] +02 Listen .......... (Wis) [+2 Wis] +02 Spot ............ (Wis) [+2 Wis] +00 Move Silently(CC) (Dex) [+2 Dex -2 Armor] +00 Hide(CC) ........ (Dex) [+2 Dex -2 Armor] Languages: Common, Auran (2 skill points) Special: +2 Diplomacy vs Nobles (equipment at Home) Powers Powers Known: 1 Power Points: 3 (at Day), 1 (in Arena) 1: [DC 14] Vigor(A) Allies Essence Small Elemental (Air, Extraplanar) Neutral Ability Scores Strength ... (STR) 10 [+0] Dexterity .. (DEX) 17 [+3] Constitution (CON) 10 [+0] Intelligence (INT) 04 [-3] Wisdom ..... (WIS) 11 [+0] Charisma ... (CHA) 11 [+0] Combat Statistics Hit Points 9 (2HD) [4.5 Air1 + 4.5 Air2] AC normal 17 ..... [+1 Size, +3 Dex, +0 Armor, +0 Shield, +3 Natural, +0 Deflect] AC touch 14 ...... [+1 Size, +3 Dex, No Armor, No Shield, No Natural, +0 Deflect] AC flatfooted 14 . [+1 Size, No Dex, +0 Armor, +0 Shield, +3 Natural, +0 Deflect] Initiative +7 .... [+3 Dex, +4 Feat(Improved Initiative)] BAB/Grapple +1/-3. [+1 BAB, +0 Str, -4 Size] Speed 100' perfect [20 squares] Saves Fort +0 [+0 Air2, +0 Con] Refl +6 [+3 Air2, +3 Dex] Will +0 [+0 Air2, +0 Wis] Attacks Slam Melee, Hit +5 [+1 BAB, +3 Dex, +1 Size], Damage 1d4, Crit 20 x2 Special Attacks Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. Whirlwind (Su): http://www.systemreferencedocuments.org/35/theraven_stephenh/monsters/ELEMENTAL.html#air1 Special Qualities Darkvision 60 ft: Extraordinary ability to see with no light source at all Elemental traits: - Immunity to poison, sleep effects, paralysis, and stunning - Not subject to critical hits or flanking - Do not eat, sleep, or breathe Feats [ bonus ] Improved Initiative: +4 bonus on initiative checks [ bonus ] Weapon finesse: Use Dexterity modifier instead of Strength on attack rolls [1st lvl] Flyby Attack: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack Skills +02 Listen ........ (Wis) [2 Ranks(2 Air1), +0 Wis] +03 Spot .......... (Wis) [3 Ranks(2 Air1, 1 Air2) +0 Wis] Buffs and Prefight actions Psionic Focus (Concentration DC 20, take 20) Powerstones addressed (Psicraft DC 15 + level, take 20) Equipment (Free weightless outfit) (Armor ) Chain Shirt (+4/+4/-2/30) ........... [25 lbs , 100 gp] (Weapon) Longbow Deep Crystal Composite +1 MW. [ 3 lbs, 1275 gp] (Weapon) Falchion Deep Crystal MW ............ [ 8 lbs, 1075 gp] . . . . . . . . . . . . . . . . . . . . . . . .[36 lbs, 2450 gp] Expendable Items Ammunition Arrows x20 [3 lbs (0.15 lbs each), 1 gp (0.033 gp each)] Powerstones Powerstone of Deceleration(A) .......... [ML1] [- lb, 25 gp] [Close, Reflex negates] Powerstone of Déjà Vu .................. [ML1] [- lb, 25 gp] [Medium, Will negates] Powerstone of Empathy(A) ............... [ML1] [- lb, 25 gp] [30' radius, 10 rounds] Powerstone of Entangling Ectoplasm ..... [ML3] [- lb, 75 gp] [Close, Ranged touch, Large size] Powerstone of Force Screen(A) .......... [ML1] [- lb, 25 gp] [Personal, 10 rounds] Powerstone of Force Screen(A) .......... [ML2] [- lb, 50 gp] [Personal, 20 rounds] Powerstone of Mind Thrust(A) ........... [ML1] [- lb, 25 gp] [Close, Will negates] Powerstone of Mind Thrust(A) ........... [ML2] [- lb, 50 gp] [Close, Will negates] Powerstone of Precognition, Defensive(A) [ML1] [- lb, 25 gp] [Personal, 10 rounds] Powerstone of Precognition, Offensive(A) [ML1] [- lb, 25 gp] [Personal, 10 rounds] Powerstone of Sense Link ............... [ML1] [- lb, 25 gp] [Medium, 10 rounds] Powerstone of Skate .................... [ML1] [- lb, 25 gp] [Personal/Touch, 10 rounds] Powerstone of Synesthete ............... [ML1] [- lb, 25 gp] [Personal, 10 minutes] . . . . . . . . . . . . . . . . . . . . . . . .[- lb,425 gp] Potions Potion of Mage Armor ................... [CL1] [0.1 lb, 50 gp] [Personal, 10 minutes] Potion of Cure Light Wounds............. [CL1] [0.1 lb, 50 gp] [Touch, Cure 1d8+1] . . . . . . . . . . . . . . . . . . . . . . . .[0.1 lb,100 gp] Wondrous items Universal Solvent ............................ [- lb, 50 gp] . . . . . . . . . . . . . . . . . . . . . . . .[- lb, 50 gp] Ammunitions ............:.. 1 gp Powerstones ............: 425 gp Potions ................: 100 gp Wondrous items .........:. 50 gp Total ..................: 576 gp Carrying Capacity Strength 12: 0-43 (light), 44-86 (medium), 87-130 (heavy) Equipment ..............: 36 lbs Expendable Items .......:. 3 lbs Weight carried..........: 39 lbs, light load Equipment at home Noble's outfit, Jewelry, Signet ring [10 lbs, 180 gp] . . . . . . . . . . . . . . . . .. . [10 lbs, 180 gp] Gold Balance Base ...................: 3000.0 gp Equipment ..............:-2450.0 gp Expendable Items .......: -576.0 gp Equipment at home ......: -180.0 gp 1: +300 gp -75 gp ......: +225.0 gp Gold Balance ...........:. +19.0 gp Default Tactics Start with bow, attack keeping distance Fights results 1: Small Air Elemental TelinArtho: Miniquest (http://boards1.wizards.com/showthread.php?t=545131) +300 XP, +300 gp 2: Quest TelinArtho: Quest (http://boards1.wizards.com/showthread.php?t=) +? XP, +? gp ?: Character (Player) Pitlord: win +? XP, +? gp Past Expenditures 1: Powerstone of Force Screen(A) .......... [ML1] [25 gp] Powerstone of Mind Thrust(A) ........... [ML2] [50 gp] . . . . . . . . . . . . . . . . . . . . . . . .[75 gp] |
| TelinArtho12-07-05, 09:52 PM | [Introduction] Shaz entered the Grand Hall of the Celestial Forces during the late afternoon of a sunny fall day. The last rays of sunshine shone through the veranda, whisps of fire from a distant star. Behind him, a floating whirlwind followed - shadowing his movements as a friend and companion. Sir Valkin sat at a table in the center of the hall, and looked up briefly at the young man standing before him. Welcome brother - what services may I give you this day? Sir Valkin stands as he introduces himself - a short man with a strong and sturdy build. His shortness apparently has not deterred him from success - even Shaz had heard of his nearly spotless record in the arena. |
| Dracazar12-08-05, 09:32 AM | This is the first time that Shaz enters in the hall of Celestial Forces, he is really very pleased. The Shining One illuminates you and all the people of this guild. Valiant Sir Valkin, let me say that it is a great honor for me to meet you. Your name is well known inside and outside Gladius, your valor in the Arena is outstanding. I come from a very very distant land, so excuse me if I don't speak your language very well. I'm here in Gladius since few weeks but I immediately felt a lure for this building and what it represents. I must admit that I come here every now and then and only today I found the courage to enter. I'll confess that I feel a force that compel me to enter, it is like an attraction. I think that my place in this city is here, I feel that I can help you to reconstruct what was destroyed. I know that you don't meet me, the only thing that I could say is my name: Shaz. Yes, only Shaz, I cannot add more until I restore honor to my lineage. Feel free to add me another name if you wish, now of after my request. Please help me to use this force inside me, let me add it to this great Forces. I'm sure I can do something useful for the reconstruction, I'm at your disposal since now. Thanks to listening all my words. Shaz finally stop talking, and wait for Sir Valkin. |
| TelinArtho12-08-05, 01:20 PM | As soon as Shaz mentions helping out, Sir Valkin stops him with a wave of his hand: Membership then? You'll need to talk to either Harmoneous Jade or Enzoul Ratrani for that. Haven't seen Jade in some time - but I'm sure Enzoul should be able to come up with something. Enzoul enters while the two paladins are talking and introduces himself. Couldn't help but overhear - a potential member in our midst. Thank you Sir Valkin - we should talk soon - I think perhaps we have found something in those texts of yours that will be of interest to you. Sir Valkin, seemingly excited about this news, heads off to another room - leaving the high priest and the newcomer alone. Enzoul watches the short man leave the room and then ushers Shaz out to a window overlooking some of Gladius's splendor. There was a time when the Celestial Forces was a name of prestige and honor. Now that we are in a rebuilding stage - we must work to set this example in all that we do - are you prepared to do this? Enzoul smiles as the young man nods eagerly. Then to become a full member here, I need you to investigate into the destruction and defilement of a small temple in the small village of Faern. Rumors have indicated a possible incursion of devils - but it may also be mere mortals who are disguising themselves. Your task is not to avenge this wrong - for the temple's land will be cleansed and the temple itself will be rebuilt. Your task is to find these wrongdoers and either bring them to justice here or bring them to justice in their afterlives. I have no doubt that you will succeed in your task - so return to me when you are finished and we shall see about finding room for you here. |
| Dracazar12-09-05, 06:55 AM | Illustrious Enzoul, I'm very pleased to do a mission for The Celestial Forces. It is an important task that you assign me, I'll do my best to accomplish it. I'll ask for informations about the village of Faern and travel there as soon as possible. Perhaps you may lend me an horse equipped for a two or three week travel. About those rumors, is there anyone that could give me some additional informations? Thanks again for your trust, it is well placed. |
| TelinArtho12-09-05, 11:24 PM | The rumors are all we have up here - so for more reliable information, you'll just have to make your way to that town. It should be fairly evident when you get there - from what I've heard it was quite a grim situation. Sir Valkin emerges from the back of the room, and, taking an unspoken cue from the guildmaster, escorts Shaz outside. Heard you would need a horse bearing travelling gear. You can make use of Flagon - my mule. He's a steadfast brute - but he gets the job done without complaining. I only ask that you return him in the shape he is sent with. --------------------------- Moving on... The travel southward has not been very eventful, to Shaz's delight. Travelling along a major trade route, he has encountered a number of caravans with goods to be sold, but most are just unsavory enough that Shaz continues on without lingering too long. He did, after all, have a job to do. Faern emerges on the edge of his vision after four days of travel by horseback. Shaz is happy to see the village, but his delight is quelled quickly when he sees the extent of its destruction. Whatever came through here - it is quite apparent that more than just a church has been destroyed. It is early morning as he arrives and there's at least a two dozen adults throughout the town working on rebuilding one home or another. It doesn't appear the town has any sort of inn to house wayfarers, but the reception he is given leads him to believe a bed would be given to him if he but asked. Anything in particular in town that you would like to look at, talk to or otherwise interact with - go ahead. |
| Dracazar12-11-05, 05:28 AM | Shaz introduce himself with a group of men working on rebuilding Good men, I ask for your attention, I'm looking for your chaplain or your mayor or your judge. I come from the city of Gladius and I'm here for some matters about the temple. Good-hearth people sent me to ease your hassles. The Shining One bless your life. |
| TelinArtho12-11-05, 03:58 PM | Of the three men before him, only one even looks up from their work to acknowledge him. Tough times have befallen us here - and the destruction of the temple was only the beginning. However, if that is what you are here to investigate it is just as well - for there is little that we can do to stop you. All of the town elders were killed in the onslaught and only one priest of the faith survived - but he fled to Orinth not two nights ago. We're not sure exactly which organization is responsible for this mess, but I do know that they have set up themselves just outside of town. He points Shaz towards the southern edge of town and Shaz can see a makeshift building being erected there. As Shaz and the man talk, a pair of men in priest's vestments approach - talking between them. They are 80ft away when Shaz notices them. |
| Dracazar12-11-05, 04:35 PM | Good man, how is distant Orinth? Shaz try to recognice the vestments of the clerics to see what deity they belong. Then to the man, at low voice: Good man, do you know the priests near there? |
| TelinArtho12-11-05, 04:48 PM | Orinth is not too far away - maybe a week's journey by foot. Those are part of the group who assaulted the town. They roam freely because there is no one who has the power to stand up to them here - we are but mere farmers. |
| Dracazar12-11-05, 05:23 PM | try a Knowledge (religion) check on priests. Is there a way to evaluate the level of those priest? Shaz is shaken by the man words. Shaz move some feet away from the priests and speak with low voice. The town was assaulted? I didn't know that. There were victims? This town belongs to what city? |
| TelinArtho12-12-05, 10:01 AM | Shaz doesn't have Knowledge (religion), so even if he makes the check, it will only tell him the name of the religion (Thraknis) - but he doesn't know any of their ideals or anything like that. Also, the village is too small to really be a blip on anyone's map - so it doesn't "belong" to a city per se. However, you can consider it under the same frame of influence that Gladius is under - just with no direct governmental power. |
| Dracazar12-12-05, 11:43 AM | Those priest low voice: killed people during this assault? Shaz, if able, will try to detect if the heart of those priest is evil. Good man, you can't accept this doing nothing. I'm here to help you and your friends. Do you know if there are people inside the town ready to rebel against those wrongdoers? If so, let me speak with them. |
| TelinArtho12-12-05, 12:55 PM | Those that might have been able have all been struck down. And what is left of this place is what you see. There are only a few people still living and those that do remain are under close supervision - hence the reason why they walk so freely. Resistance from us at this point is not even possible. Once they are within the radius of your detect evil, they do in fact detect as evil - the one on the left as moderate, the one on the right as faint. At this point they are within 60ft and they have taken notice of Shaz, but haven't done anything about it yet. |
| Dracazar12-12-05, 01:24 PM | The situation is worse than what I thought. If what you said is true, and I trust you, they are monitoring me now. I need your help mate, I can't allow that those evil priests return to their base and organize to subjugate other good men like you. We will do what we must do. I'll go to speak with them, I'll give them a chance but you stay ready and advise you friends. Shaz will try a diplomacy check for the attitude of the man, perhaps he can help him (auran) Essence you stay ready to fly upon the head of the man on the left. If he attacks, you can reply. Shaz slowly move towards the priest, no weapon drawn. Good morning to you (and lets hope this is really a good morning). I would like to speak pacifically with you. I'm here because we got some rumors about a new cult here in this town. I would like to know your intents here and what happened to the people of this town. I hope you will not cause any problem to this brave people. |
| TelinArtho12-12-05, 01:45 PM | While the man is able-bodied enough for work, he has no intent on helping you stir up further trouble. While he may not stop you from trying to overthrow his oppressors - he isn't going to get up and put his life at risk again... Shaz addresses the two clerics and they respond with a snort. You should leave now before Radi gets word that you are causing trouble for us. If you don't though - we'll have to teach you a lesson or two. |
| Dracazar12-12-05, 02:01 PM | Excuse me, I'm unpardonable, I forgot good manners, my name is Shaz, and I'm not here to cause trouble. The name of your friend is Radi? and yours? To be honest I would like a lesson. Please teach me why you are here, do you plan to build a big temple? It is a great idea, what says your deity. Teach me, I could be interested. May I know how they are equipped? |
| TelinArtho12-12-05, 02:36 PM | The one on the left is in a breastplate, carries a heavy shield and has a heavy mace by his side. The one on the right wears studded leather, has a buckler strapped to his right arm and carries several weapons - including a heavy crossbow, a light mace and carries a spear in hand (and he has 2 more strapped to his back). Sorry - we can't just let you go and talk with Radi - and we're not going to tell you who we are until you are begging for mercy. With that, the man with the spear in hand throws it at Shaz. However, apparently he misjudged the distance, for it hits the ground four feet (http://invisiblecastle.com/find.py?id=311795) in front of Shaz. [Initiative (http://invisiblecastle.com/find.py?id=311799)] Shaz 21 Cleric 1 (breastplate, shield, hvy mace) 7 Cleric 2 (studded leather, weapons) 8 Your action. There is open space between you and them, about 50ft now. There is rubble and debris nearby if you want to take cover - within 15ft of moving. |
| Dracazar12-12-05, 03:06 PM | You are so dull, you know only fight and dead. I hope your deity will give you a nice place in her realm, after this life. Shaz move 40' (his base speed) back while drawing his bow and attacks the man that throwed the spear. Shaz directs Essence to attack that man too (and to withdraw if wounded). |
| TelinArtho12-12-05, 10:59 PM | Shaz backs away some while drawing his bow. Then he draws back the bow string and fires (http://invisiblecastle.com/find.py?id=312156) - but his arrow flies errantly. Essence moves in and attacks (http://invisiblecastle.com/find.py?id=312157) the same cleric from the air, but his buffets do not hurt the cleric. The spear-thrower draws a spear and stabs (http://invisiblecastle.com/find.py?id=312158) at Essence. The wind around Essence howls slightly more than usual and Shaz knows that Essence is hurt. [3 damage] The other man advances beyond, and casts a spell at Shaz. Shaz is overcome with dread (http://invisiblecastle.com/find.py?id=312159) and doubt. [Shaken (-2 to attack rolls, saves and ability checks)] [Your action] |
| Dracazar12-13-05, 04:26 AM | when Shaz speaks to Essence he always speaks in auran Essence, do you last attack and come near me Shaz move 5' back, fires another arrow to the same target, then hold the bow with 1 hand and draw a potion of mage armor. He give the potion to Essence (free action?) and tell her to drink. |
| TelinArtho12-13-05, 12:32 PM | Shaz fires carefully into the melee, but in worrying about hitting Essence, his shot misses (http://invisiblecastle.com/find.py?id=312555). Essence takes a swing at the man before moving away, and connects against the man's shoulder. [4 damage] He holds out a potion for her to take when she gets back to him. As Essence moves away, she leaves herself open to an attack from the spear-wielder, but the attempt is easily deflected (http://invisiblecastle.com/find.py?id=312561) Move action for Essence to take the potion from you - so next round. The spear thrower, seeing the elemental move away, moves forward and hurls the spear at Shaz, but it comes up short (http://invisiblecastle.com/find.py?id=312566) again. The other cleric, closes a little more and casts another spell - although this one doesn't have any obvious effects that Shaz can see. Next round Shaz delays until Essence gets the potion. Essence takes the potion from Shaz and drinks it. [mage armor] Your move Cleric 1 is 50ft away Cleric 2 is 60ft away |
| Dracazar12-13-05, 12:51 PM | Perhaps there is an error. May you post the initiative count for all four? I give a mage armor potion to essence no healing potion If able I wish to give the potion (free), Essence take potion + drink (move+standard), I lay on hand on her (stan) to heal 3 damages (she go to full) Why Essence got an AoO? She did 4 damages to the priest? |
| TelinArtho12-13-05, 01:11 PM | Oops on the potion - fixed it above. The order of actions was: Essence attacks and moves away - draws an AoO for leaving a threatened area. Essence ends the move at Shaz. Then the enemy goes Then Shaz would go, but delays until Essence can take and drink the potion (not even delaying a initiative count) Then it is your turn to go. |
| Dracazar12-13-05, 01:31 PM | The Cleric1 got 4 damage from Essence then? He is alive or down (you said he is down in the previous post but not so 2 post ago)? Cleric1 is wounded and Cleric2 is the one that is casting, yes? If Essence is wounded for 3 hp I lay hands on her (for 3 hp) and move 40' back as my move action Essence next round will attack Cleric1 if he is still alive or Cleric2 if Cleric1 is dead |
| TelinArtho12-13-05, 01:48 PM | You both have been attacking the cleric with the spears (Cleric 2). You have dealt a total of 4 damage to him (from Essence). I'm not sure where you think I wrote that one of the clerics is down - but that is not the case yet. Other than that - Cleric 1 has been casting some spells while advancing. Shaz touches Essence and heals her with his faith. He then moves away from the advancing clerics. The spear-thrower draws another spear while closing towards Essence. The other cleric moves up as well, brandishing his heavy mace. Essence's turn, then Shaz. Cleric 1 (breastplate, heavy shield) is 10ft from Essence with his heavy mace in hand. Cleric 2 (studded leather, spears and other weapons) is also 10ft from Essence with his spear in hand. Shaz is 50ft away from both opponents. |
| Dracazar12-13-05, 02:15 PM | Essence move upon the head of the wounded cleric (Cleric2) and attacks him. Shaz fires an arrow to the other cleric (Cleric1) and move 40' back. |
| TelinArtho12-13-05, 02:24 PM | As Essence moves in closer to the wounded cleric, the cleric's spear suddenly springs to attack (http://invisiblecastle.com/find.py?id=312695), however the stab is too early and obvious, so Essence dodges around it. Essence slams (http://invisiblecastle.com/find.py?id=312699) winds that are hard as rocks into the cleric, and when she relents, the cleric falls to the ground limply. Shaz fires at the remaining cleric before moving away some more, but the shot bounces off of the cleric's shield. The other cleric steps up to Essence and swings (http://invisiblecastle.com/find.py?id=312701) the mace at her (should've been another +1 to hit on that roll, but it was a hit anyway) and knocks some air away from her. [3 damage] Shaz (full hp) 3/6 lay on hands used Essence 6/9hp, Mage Armor (lasts 1 hour) Cleric 1 (full hp) Cleric 2 (-7hp), dying |
| Dracazar12-13-05, 02:53 PM | Shaz moves in melee and draw falchion Essence attacks the clerics If able (in this round) Shaz heals again Essence. |
| TelinArtho12-13-05, 03:27 PM | Essence slams wintry blasts of wind (http://invisiblecastle.com/find.py?id=312724) at the other cleric - but the cleric merely laughs at the pitiful attacks. [1 damage] Shaz draws his sword while closing and finishes moving up to the cleric. The cleric, seeing a more potent foe before him, swings his mace (http://invisiblecastle.com/find.py?id=312724) at Shaz. The powerful head of the mace cracks one of Shaz's ribs slightly, shooting pains wracking his body. [9 damage] Shaz 16/25 (shaken) Essence 6/9 (mage armor) Cleric1 xx-1/xx, (unknown spell) Cleric2 xx-8/xx (dying) |
| Dracazar12-13-05, 03:48 PM | Essence move 5' and attacks the cleric from the opposide side of Shaz (flank). Shaz is angry for the hit received. He concentrate his faith on this hit and grant the falchion the power to smite evil. |
| TelinArtho12-13-05, 04:04 PM | Shaz and Essence concentrate their attacks (http://invisiblecastle.com/find.py?id=312747) and do masterfully well - both striking effectively against the priest. [11 damage total] The priest attempts one last swing in the name of his god, but in his weakened (http://invisiblecastle.com/find.py?id=312751) state collapses - dying from the effort. |
| Dracazar12-13-05, 04:14 PM | I don't know how it works in fullquest for the wounds. May I have the time to naturally heal them? If no I heal Essence with LoH and me with a potion. Shaz pats Essence and looks if there are other clerics around. He is thinking to stabilize the cleric and interrogate him, but is unsure. to the man: do you know how many clerics there are now in town and in theri building? As you saw those wrongdoers got what they deserved. Is there some law-man still alive? |
| TelinArtho12-13-05, 04:19 PM | Essentially, in a quest, all 3 encounters are said to happen in one day, so you don't get to recover abilities that are used or heal beyond your means to do so during the quest (which is up to the pacing of the questlord). I'll use the roll for the CLW potion I rolled by mistake earlier for 8hp healed, leaving the current status of the two of you at: Shaz 24/25 Essence 9/9 (Mage Armor - lasts 1 hour) There are quite a few of those men in the building over there, but they are led by something that does not belong here. Truly scary things they are... No there are no law-men around - as I've said before - anyone with any sort of ability to put these miscreants down has been summarily killed - not that there were many in town to begin with. |
| Dracazar12-13-05, 04:37 PM | Those two souls will find the peace in the after life. Shaz says a small pray upon they bodies. Shaz searchs their equip, looking for something about the building/cult and some expendable items. Good man, tell me more about this scary things. May you describe them? |
| TelinArtho12-14-05, 12:21 PM | Well, there are giant centipedes as big as a man and some even bigger. Also, their leader - a small creature - but it posseses powers that affect the mind. I'm not sure what he looks like - but I felt his effects The man looks warily towards the makeshift building in the distance. |
| Dracazar12-14-05, 01:20 PM | Hmm, thank you for your informations. What are the effects that you speak about? May I ask you the courtesy to burn those corpse? This will give them eternal peace. I'll go towards the building to investigate. Shaz looks inside the clerics equipment... |
| TelinArtho12-14-05, 01:30 PM | [You can feel free to take any of the equipment I already mentioned - it is all non-magical and of regular quality. The cleric with the crossbow had 20 bolts as well. In general, I'll make it a point to indicate "treasure" of the quest - though you can take any of the non-special stuff if you choose as you go.] Fear - doubt - remorse - sadness - bad things - that's all I can say really The man looks over the bodies about Shaz's request to have the bodies burned. Sure, when I get to it. The man goes back to working on the building... |
| Dracazar12-14-05, 02:08 PM | Ok, I thougth they had some cure potions, eheh Thank you good man, remember to burn the corpse of those clerics, gods bless you. Shaz goes towards the building... |
| TelinArtho12-15-05, 02:19 PM | Shaz makes his way through the destroyed buildings and shallow graves of the recently deceased and towards the building in the distance. As he gets closer, it is evident to him that the man was not lying. Up ahead he could see 2 centipedes the size of a wolf and another 2 that were the size of a horse. They are patrolling in front of the doorway to the building and have already taken notice of Shaz - however they have not started approaching him. Distance right now is 100ft |
| Dracazar12-18-05, 09:12 AM | Shaz attacks (behind cover if able) with bow to the bigger centipede Essence attacks the medium centipede |
| TelinArtho12-18-05, 09:36 AM | [Surprise Round] Shaz fires (http://invisiblecastle.com/find.py?id=315932) at the largest centipede, and is pleased when the arrow strikes true. [3 damage] Since the "surprise round" is only a single action, I decided to not have Essence move in (because he wouldn't have been able to attack at the same time). I'll use the attack roll for him on his next attack. [Initiative (http://invisiblecastle.com/find.py?id=315935)] The four centipedes start to close the distance, making it most of the way to Shaz and Essence. 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 20. . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . C C . . . . . . . . . . . 18. . . . . . . . C C . . . . . . . . . . . 17. . . . . . . . . . . . . . . . . . . . . 16. . . . . s . . c . . . . . . . . . . . . 15. . . . . e . . . . . . . . . . . . . . . 14. . . . . . . . c . . . . . . . . . . . . 13. . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . . . . . . . . . . 11. . . . . . . C C . . . . . . . . . . . . 10. . . . . . . C C . . . . . . . . . . . . 9. . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . . . . . . . . . . (the red colored centipede is the injured one) |
| Dracazar12-18-05, 11:53 AM | Shaz holds the bow with one hand, draws a stone of Force Screen ML1 and use it Essence fly over the north medium centipede and attack him. She has still her magic armor. |
| TelinArtho12-19-05, 11:41 AM | Essence flies forward to strike the centipede in front of Shaz - dealing a nice blow - but the creature still stands [3 damage] [This was the attack roll/damage from the previous roll that I mentioned] The centipede lashes (http://invisiblecastle.com/find.py?id=316534) out at Essence, but the attack is deflected by the magical field of protection surrounding her. Shaz takes out a stone and uses it - feeling more protected as psionic field sets up before him. However, his confidence is tested as the wolf-sized centipede charges (http://invisiblecastle.com/find.py?id=316533) in, followed quickly by both of the larger centipedes. The trio attack - the two larger centipedes flanking (http://invisiblecastle.com/find.py?id=316535) Shaz. The first one fails to hurt Shaz, but leaves him distracted enough for the 2nd one to draw a nasty wound on his side. [8 damage] Shaz feels the poison drift into his blood (http://invisiblecastle.com/find.py?id=316539), but for his faith - it is resisted. 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 20. . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . . . . . . . . . . 18. . . . . . C C . . . . . . . . . . . . . 17. . . . . . C C . . . . . . . . . . . . . 16. . . . . s . e c . . . . . . . . . . . . 15. . . . C C c . . . . . . . . . . . . . . 14. . . . C C . . . . . . . . . . . . . . . 13. . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . . . . . . . . . . 11. . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . . . . . . . . . . Shaz 16/25, Force Screen (ends 11) Essence 9/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-3/xx Lg Centipede 2 xx/xx Med Centipede 1 xx-3/xx Med Centipede 2 xx/xx |
| Dracazar12-19-05, 01:16 PM | Shaz attacks the wounded large centipede with falchion Essence attacks the wounded medium centipede |
| TelinArtho12-19-05, 01:32 PM | Undeterred by the vermin swarming around him, Shaz drops his bow, draws his falchion and cuts (http://invisiblecastle.com/find.py?id=316619) into the centipede he has already wounded. However, the tough chitin of the overgrown insect protects it from harm. Essence is similarly ineffective on her attacks. The centipede facing Essence, lashes (http://invisiblecastle.com/find.py?id=316624) out once more and catches some of the wind of Essence's form - hurting her slighlty. [2 damage] The other centipedes try to hurt (http://invisiblecastle.com/find.py?id=316624) Shaz, but cannot get around (http://invisiblecastle.com/find.py?id=316629) his protections. Shaz 16/25, Force Screen (ends 11) Essence 7/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-3/xx Lg Centipede 2 xx/xx Med Centipede 1 xx-3/xx Med Centipede 2 xx/xx |
| Dracazar12-19-05, 05:23 PM | Damn those centipedes are hard to hit, go Essence we can do it Shaz attacks again with his crystal falchion the wounded large centipede Essence attacks the medium centipede |
| TelinArtho12-19-05, 05:33 PM | Shaz continues to try to hack (http://invisiblecastle.com/find.py?id=316849) his way through the vile creatures, but the chitin of the vermin is simply too strong for him to cut through. Essence appears to have caught a weak spot however and suddenly the centipede she was facing starts to twitch in death throes. [4 damage] The rest of the centipedes continue to thrash (http://invisiblecastle.com/find.py?id=316855) against Shaz's defenses, but earn little reward for their efforts (http://invisiblecastle.com/find.py?id=316856). [5 damage] Shaz again feels his muscles tighten (http://invisiblecastle.com/find.py?id=316860) as poison makes its way into his blood - but he resists it once more. Shaz 11/25, Force Screen (ends 11) Essence 7/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-3/xx Lg Centipede 2 xx/xx Med Centipede 1 xx-7/xx (dying) Med Centipede 2 xx/xx |
| Dracazar12-19-05, 07:09 PM | Pelor give us the light! Shaz move 5' back and cast Vigor from memory with wild surge for 10hp Essence attacks the wounded large centipede from the opposite position of Shaz to help his attack in next round |
| TelinArtho12-20-05, 09:57 AM | Essence moves in to help Shaz and attacks (http://invisiblecastle.com/find.py?id=317602) the horse-sized centipede that Shaz had already wounded. The small elemental's slams gain purchase on the chitin and crack it slightly. [2 damage] Shaz praises her valiant work. Meanwhile, Shaz takes a step back and feels a little better as he manifests health (http://invisiblecastle.com/find.py?id=317610) into his body. The wolf-sized centipede (http://invisiblecastle.com/find.py?id=317612) and the unwounded horse-sized one take steps forward to attack (http://invisiblecastle.com/find.py?id=317614) Shaz, while the one hurt by Essence rears back and strikes at her. All of their attacks are ineffective however, and Shaz is starting to feel confident about the situation. Shaz 11+10/25, Force Screen (ends 11), Vigor (ends 24) Essence 7/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-5/xx Lg Centipede 2 xx/xx Med Centipede 1 xx-7/xx (dying) Med Centipede 2 xx/xx If you want to keep with this for a few rounds, just let me know. I can continue, if you like until an opponent goes down or if an opponent hurts either you or Essence. |
| Dracazar12-20-05, 12:34 PM | Nicely done Essence, the light of Pelor is with us! Shaz with his new vigor attacks the wounded large centipede (helped by the flanking attack of Essence). Essence do the same (helped by Shaz from the opposite side) Ok, continue until an opponent goes down or if an opponent hurts either Shaz or Essence |
| TelinArtho12-20-05, 01:02 PM | Shaz and Essence start to attack the large centipede in unison (http://invisiblecastle.com/find.py?id=317747) and immediately see the rewards for their efforts as they both hurt the beast before them. [5 damage from Shaz, 1 damage from Essence] Unfortunately, it is not enough to take the creature down. Shaz 11+10/25, Force Screen (ends 11), Vigor (ends 24) Essence 7/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-11/xx Lg Centipede 2 xx/xx Med Centipede 1 xx-7/xx (dying) Med Centipede 2 xx/xx (Round 6) The centipedes continue (http://invisiblecastle.com/find.py?id=317750) to attack (http://invisiblecastle.com/find.py?id=317752) the heroic duo - but their attacks are feeble and unable to hurt them. Shaz attacks (http://invisiblecastle.com/find.py?id=317758) the heavily wounded centipede and cleaves (http://invisiblecastle.com/find.py?id=317761) its head off, leaving it to twitch just like its smaller cousin. [8 damage] [Essence's action - Medium centipede or large centipede?] |
| Dracazar12-21-05, 05:23 AM | Essence attacks the large centipede, moving in a position that will help Shaz for the next attack |
| TelinArtho12-21-05, 10:41 AM | Essence moves around and slams (http://invisiblecastle.com/find.py?id=318167) wind into the larger centipede still standing. It recoils from the hit, but otherwise seems to continue trying to feast on Shaz. [3 damage] (Round 7) The two centipedes continue to try to make Shaz their lunch (http://invisiblecastle.com/find.py?id=318169) but as before - their attacks are thwarted by their own ineptitude. Shaz and Essence combine their timng again and yet again, Essence gains the upper hand, slamming (http://invisiblecastle.com/find.py?id=318171) the centipede once more. [4 damage] (Round 8) The wolf-sized centipede continues its focus on Shaz, but the horse-sized one switches around to attack Essence, clamping its mandibles hard (http://invisiblecastle.com/find.py?id=318173) on Essence's essence. [5 damage] Shaz 11+10/25, Force Screen (ends 11), Vigor (ends 24) Essence 2/9 (Mage Armor - lasts 1 hour) Lg Centipede 1 xx-19/xx (dying) Lg Centipede 2 xx-7/xx Med Centipede 1 xx-7/xx (dying) Med Centipede 2 xx/xx Shaz and Essence's action |
| Dracazar12-21-05, 01:18 PM | Oh my Pelor! Essence fly away! Essence fly away Shaz continue attacking the large centipede |
| TelinArtho12-21-05, 01:34 PM | Seeing the larger centipede clamp down on Essence, Shaz swings around his falchion and slices another large chunk (http://invisiblecastle.com/find.py?id=318331) out of the centipede. [6 damage] The blow distracts the centipede long enough to let Essence escape without further harm, and the centipede looks as if it would topple over from the attacks it has withstood. (Round 9) Both centipedes return their attention to Shaz - but they cannot (http://invisiblecastle.com/find.py?id=318334) find a way to hurt him further. The larger centipede collapses after the last attack - bleeding out. Shaz attacks (http://invisiblecastle.com/find.py?id=318335) the remaining (http://invisiblecastle.com/find.py?id=318336) centipede (http://invisiblecastle.com/find.py?id=318337) until (http://invisiblecastle.com/find.py?id=318339) it perishes (http://invisiblecastle.com/find.py?id=318340), and is eventually victorious. Essence returns to his side, heavily wounded. Shaz 11+10/25, Vigor (ends 24) Essence 2/9 (Mage Armor - lasts 50 more minutes) Vigor will expire before your next encounter as it has less than a minute left. |
| Dracazar12-21-05, 02:58 PM | Yes I know that Vigor will end. I'll use the other stone if needed. The main problem is that Essence is wounded and I can't heal her anymore. I thought that even if the full quest is a 1/day ingame over 3 weeks I could have the opportunity to replenish my potions as for 1/week arena fight (with vendor/treasure). But no problem Shaz and Essence will go ahead. Eheh. Shaz pats Essence and congratulate with her for the good job. They look around for more foes and give a better look to the exterior of the building. |
| TelinArtho12-21-05, 03:22 PM | Access to buying other items and treasure is purely up to the questlord's discretion. In this case, you are in bad shape - not only in finding nothing reasonable in the first two encounters but also being in an area that essentially has no resources because of the destruction. If you want to - you can have your ally "sit out" of the last encounter so there's no chance for her to perish - or you can just continue on and hope for the best. Essence's movement is great enough that she can get out of most sticky situations pretty quickly (400ft per round in ANY direction...) |
| Dracazar12-21-05, 04:08 PM | Shaz and Essence come here together and will end this together :D |
| TelinArtho12-22-05, 03:09 PM | As Shaz and Essence move closer to the building, they become aware of a person standing before it - almost defiant in his stance - his arms crossed over his chest. How dare you take out Thraknis's pets like that! They were some of my best. Come now and let me show you the true meaning of pain! Your opponent appears to be 50ft away, 10ft away from the entrance to the building - which is open |
| Dracazar12-22-05, 06:54 PM | I'm here to stop evil acts. You have no rights on this building or on this land. Surrender now, you will be judged by the mortal laws or decides to die and you will be judged by divine fate. Essence fly up 50' and delay for orders from Shaz Shaz moves 40' back and manifests Vigor from memory and lets his passion and emotion rise to the surface in a wild surge when he manifests the power. |
| TelinArtho12-23-05, 10:03 AM | [Initiative (http://invisiblecastle.com/find.py?id=319346)] Shaz and Essence 7 Cleric of Thraknis 2 (Wow - two 1s...) Shaz tells Essence to fly out of reach while he retreats some and manifests Vigor quickly and let's the power surge (http://invisiblecastle.com/find.py?id=319347) within him - safely. The cleric draws a mace while moving closer and then incants a spell and points at Shaz. While the feeling of dread washes over him again, Shaz shrugs (http://invisiblecastle.com/find.py?id=319349) it off - knowing full well that he need not fear this evil cleric. Shaz 11+10/25, Vigor (ends 21) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx/xx |
| Dracazar12-23-05, 12:53 PM | The distance was 50'+40' but the cleric moved closer, what is the actual distance? 70'? If so: Shaz draws a powerstone of precognition offensive and uses it. |
| TelinArtho12-23-05, 01:04 PM | Yes - sorry about that - 70ft Shaz continues to work towards making his abilities better. The cleric continues striding forward and casts another spell, touching his side at the same time. |
| Dracazar12-23-05, 02:03 PM | now the distance should be 50' Shaz draws a powerstone of Entangling Ectoplasm and ready to manifest it when the cleric come in range and it should be at cleric's move action in this round Essence tries to enter the building and look what there is inside |
| TelinArtho12-23-05, 02:15 PM | The cleric casts a spell before closing some more and a battleaxe of spiritual energy materializes above Shaz, pausing only a moment before it swings at him. However, for some reason, it just misses (http://invisiblecastle.com/find.py?id=319515). The cleric then closes some more, just close enough for Shaz's power to get triggered and an ectoplasmic goo shoots out to entangle the cleric. Unfortunately, Shaz's aim is a little off (http://invisiblecastle.com/find.py?id=319518) and the goo hits the ground and dissolves away. Essence disappears into the building. |
| Dracazar12-23-05, 03:47 PM | Shaz runs away from the spiritual weapon if able, move 40'*4=160' away, or max distance possible In the meantime Essence looks inside the building, she notice something interesting? Pelor I'm sure you grant me the wisdom. Better to stay distant and reorganize. |
| TelinArtho12-23-05, 04:11 PM | Shaz runs away from the cleric and his spiritual weapon and is surprised when he turns around - he sees the cleric retreating back to the building. You don't know what Essence sees or what is happening - but the cleric took a move action back towards the building. |
| Dracazar12-23-05, 04:50 PM | Shaz draws powerstone of Force Screen [ML2] and powerstone of Deceleration and move towards the building. I wish to activate the force screen when on 120' distance, move at 40' towards the cleric and ready to manifest deceleration upon him when in range (in auran and yelling) Essence attention! Show me what can do a cleric of Thraknis! |
| TelinArtho12-23-05, 09:42 PM | Shaz looks on as he approaches - hoping that Essence is able to escape the evil cleric's grasp. The cleric moves closer to the entrance of the building and holds his mace at the ready - and suddenly swings (http://invisiblecastle.com/find.py?id=319839) it as Essence comes into view. Shaz breathes out as he sees the cleric miss. Essence retreats from the building without further harm. |
| Dracazar12-24-05, 04:05 AM | Shaz thanks the Shining One and continue as anticipated |
| TelinArtho12-25-05, 02:06 AM | Shaz closes some more with the cleric, but the cleric moves within the building and out of sight. He activates his force screen and closes some more. Now, standing 80ft from the entrance, he sees the cleric close the door. You are 80ft from the entrance of the building. Essence can be anywhere outside that you choose - as she had plenty of time to escape. You have 19 rounds left on your force screen. |
| Dracazar12-25-05, 04:40 AM | This force screen is ML2 so it should be 19 rounds Shaz calls Essence to ask her what she saw inside the building, then goes near the entrance and try to open the door. |
| TelinArtho12-26-05, 03:15 PM | Essence describes the inside of the building as a rough husk of a building - as it is still incomplete. There appears to be a single main room on the bottom floor - though she did not have enough time to investigate the upper floor. The inside of the building however is pretty open - and the building is 25ft square or so. Shaz closes the distance to the door and prepares to open it. 2 rounds have passed. |
| Dracazar12-26-05, 06:00 PM | Essence, did you notice more priests inside? Shaz prepares to enter inside the building holding his bow Shaz buff: Vigor(16?), Precognition Offensive(8?), Force Screen(18?) Essence buff: Mage Armor(30 mins) |
| TelinArtho12-27-05, 03:48 PM | Essence indicates that he did not see any more priests within - but that he did not have a lot of time to look around. |
| Dracazar12-27-05, 04:37 PM | Ok Essence, lets fight with this cleric, don't go in melee unless I ask you, stay 40' from the cleric. Shaz opens the door... |
| TelinArtho12-27-05, 04:49 PM | As Shaz opens the door, he is met with the mace of the cleric coming down on him. However, Shaz sees the attack coming and steps (http://invisiblecastle.com/find.py?id=322373) to the side. You were interrupted by the cleric's ready action - you still have your standard action to go. |
| Dracazar12-27-05, 04:59 PM | Shaz still have his bow in one hand and a powerstone of deceleration in the other hand, so he move a step back 5' to avoid AoO and use the stone to slow down the cleric movements. Shaz plans to use the bow on next rounds total modifier should be +6 (+1 for the precognition) |
| TelinArtho12-27-05, 05:18 PM | The cleric watches in amazement as his legs (http://invisiblecastle.com/find.py?id=322403) seem to become thicker and heavier - making him move more slowly. Urgently, he steps forward and tries to knock Shaz's bow from his hands, and succeeds (http://invisiblecastle.com/find.py?id=322406), knocking the bow to the ground. The cleric laughs triumphantly. |
| Dracazar12-27-05, 05:22 PM | Shaz pick up the bow perhaps giving him an AoO and move 40' from the cleric Continue rounds using bow and keeping distance, my speed is 40', cleric speed should be 10' |
| TelinArtho12-27-05, 05:32 PM | Shaz picks up his bow, but in so doing, gives the cleric an extra shot at him - and Shaz winces as the mace connects (http://invisiblecastle.com/find.py?id=322415) against his back. Shaz backs away as quickly as he can to avoid further harm. Shaz 11+5/25, Vigor (ends 21), Offensive Precognition (ends 12), Force Screen (ends 26) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx/xx, Spell x (ends xx), ??, deceleration (ends 16) Just ending round 7 Seeing the opponent move away, the cleric moves back into the building and closes the door... Seems like we've been here before :) |
| Dracazar12-28-05, 04:30 AM | I wish to move 40' inside the building not outside! Shaz opens the door again and grant the cleric a new ready attack... |
| Dracazar12-28-05, 09:16 AM | If I'm not online when you could go on with quest please run it without me so I could be ready for next pairings (even if perhaps I would quest also next week). If so, those are some guidelines: Take advantage of different speeds, my is 40', cleric is 10'. Bow would be nice. Use any expendable if needed When this Vigor ends use the last Vigor, surging it for 10hp If even the last vigor ends tell Essence to attack in melee |
| TelinArtho12-28-05, 09:49 AM | Shaz opens the door, somewhat prepared for another swing of the mace; however when it comes, he is not fast enough to dodge (http://invisiblecastle.com/find.py?id=322923) and winces again as it tests the strength of his bones. Shaz steps back and pulls back the bow string and lets an arrow (http://invisiblecastle.com/find.py?id=322924) fly from 5 ft away, but it just deflects off of the cleric's armor. The cleric steps up and swings his mace once again - though this time he is aiming for the bow - and this time it doesn't appear he is trying to take it out of Shaz's hands - he aims to destroy (http://invisiblecastle.com/find.py?id=322925) it! However, Shaz's better training wins through and the mace barely touches the bow. Shaz 11+1/25, Vigor (ends 21), Offensive Precognition (ends 12), Force Screen (ends 26) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx/xx, Spell x (ends xx), ??, deceleration (ends 16) |
| TelinArtho12-28-05, 10:56 AM | [Round 9] Shaz takes another 5ft step away from the cleric and fires his bow (http://invisiblecastle.com/find.py?id=322951) at him, but cannot penetrate the cleric's armor. The cleric steps forward and tries to sunder the bow again, but simply cannot get a good strike (http://invisiblecastle.com/find.py?id=322952) in. [Round 10] Shaz takes another 5ft step away and fires his bow, but he misses (http://invisiblecastle.com/find.py?id=322953). The cleric steps forward and tries to sunder the bow. This time, he succeeds in connecting (http://invisiblecastle.com/find.py?id=322955) with the bow, but the mace appears to do little against the wood of the bow. [Round 11] Seeing his opportunity to get into the building and once again get the upper hand, Shaz steps around the cleric, dodging (http://invisiblecastle.com/find.py?id=322959) another attempt to sunder his bow, into the building. Once inside, Shaz turns about and fires another arrow and finally manages to draw a decent hit (http://invisiblecastle.com/find.py?id=322961). The cleric charges at Shaz, and swings his mace down against him, stumbles (http://invisiblecastle.com/find.py?id=322962) on the swing and crashes the mace against the floor of the building. Shaz 11+1/25, Vigor (ends 21), Offensive Precognition (ends 12), Force Screen (ends 26) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx-8/xx, Spell x (ends xx), ??, deceleration (ends 16) You are now just inside the building and the cleric just outside. As I said, the building is only 25ft square and pretty open - so making better use of your speed in here is going to be tough to say the least - though you could move to the back of the building (drawing an AoO) and fire and he wouldn't be able to charge. I'll continue with this line of method in a moment. |
| TelinArtho12-28-05, 11:15 AM | Here's a makeshift map to work with. No matter what, as long as you stay inside the building - you can only get a single round where he won't be able to attack - and that when you move to a back corner. After that, he'll be able to base you from anywhere in the building and draw an AoO on you when you move away. x x x x x x x x . . . . . x x . . x . . x x . . . . . x x . . . . . x x . . . . . x x x x s1x x x c1 |
| Dracazar12-28-05, 11:20 AM | Ok while in this position Shaz is fed up with this cleric so he throw the bow in his face and draws his crystal clear falchion and order essence to flank the cleric. Shaz combat in melee, don't allowing the cleric to enter the building again and Essence flank from outside the building not entering the builiding If wounded Shaz step 5' back and use his last vigor for 10 hp. |
| TelinArtho12-28-05, 12:08 PM | [Round 12] [Offensive Precognition ends] Shaz whips out his falchion and swings (http://invisiblecastle.com/find.py?id=323001) it at the cleric - but the cleric deflects the blow with his shield. Essence swoops in an flanks the cleric, but is unable to harm the foul cleric. The cleric swings his mace again at Shaz, delighted that Shaz is no longer moving away, but fails to even connect against Shaz's armor (http://invisiblecastle.com/find.py?id=323002). [Round 13] Shaz and Essence coordinate their attacks (http://invisiblecastle.com/find.py?id=323004) and Essence manages to slam the cleric in the back. The cleric, starting to get worried about all of this opposition, swings again at Shaz, but again, he misses (http://invisiblecastle.com/find.py?id=323006) [Round 14] Again, the valiant duo level attacks against the evil priest and are rewarded (http://invisiblecastle.com/find.py?id=323007) again as Essence manages to slam the cleric again. The cleric decides to take a chance and casts a spell, but in so doing, leaves himself open for attacks. Unfortunately, neither of the duo are able to hit (http://invisiblecastle.com/find.py?id=323009) him. The cleric then tries to touch Shaz and succeeds (http://invisiblecastle.com/find.py?id=323012) - draining some of Shaz's life force - but Shaz's soul resists the bulk of it. Shaz 9/25, Vigor (ends 21), Force Screen (ends 26) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx-12/xx, Spell x (ends xx), ??, deceleration (ends 16) [Round 15] Shaz steps back and manifests a wild surged vigor again and feels a little better and avoids (http://invisiblecastle.com/find.py?id=323014) any complications. Essence continues (http://invisiblecastle.com/find.py?id=323015) the assault, but is unable to do the cleric further harm. The cleric steps forward and tries to capitalize on his previous success and calls upon Thraknis to deal death to his foe before attempting to touch him again. His hand rests on Shaz's shoulder and Shaz feels (http://invisiblecastle.com/find.py?id=323016) his life force further drained - but just as he felt almost dead - he threw the priest back defiantly. Shaz 9+10/25, Vigor (ends 35), Force Screen (ends 26) Essence 2/9 (Mage Armor - lasts 45 more minutes) Cleric xx-12/xx, Spell x (ends xx), ??, deceleration (ends 16) [Round 16] [Deceleration ends] Shaz and Essence resume the attack, flanking the cleric once more and Essence's final attack forces (http://invisiblecastle.com/find.py?id=323020) the cleric to his knees before he eventually falls forward - dying. |
| TelinArtho12-28-05, 12:17 PM | Updated rewards to reflect the completion and also noted the rewards that you can claim from this guy. One thing I noticed just now is your powerstone of Entangling Ectoplasm. If it is Augmented to ML3 (for a large creature), then it should have cost 150gp, not 75gp. I marked it as ML1 in the rewards - so let me know which it should have been. |
| Dracazar12-28-05, 12:35 PM | It is for Large size, so ML3, but why 150 gp? It should be ML x PL x 25 => 3 x 1 x 25 = 75 Also may you write about the return of Shaz and eventually about reactions inside the CEF guild? Thanks |
| TelinArtho12-28-05, 12:54 PM | Augmenting Powerstones/Tattoos also increases PL according to CoCo houserules by 1 PL per 2 ML augmented: ML1 PL1 = 25gp ML3 PL1 (but augmented, makes it PL2) = 150gp Check the houserules section of the rules. |
| Dracazar12-28-05, 01:47 PM | Ok, thank you, I didn't noticed this rule Shaz and Essence return Gladius victorious... |