QUEST: Elemental War [ECL 4] [Archive] - Wizards Community

Post/Author/DateTimePost
Rauul

10-10-07, 02:03 PM
This is a quest for Ialgo and Dentik Earthmolder. If you are not TelinArtho or myself, please do not post here until the quest's completion. Feel free to post comments or observations or questions in an appropriate place (Tavern, Fights of the Week, etc) or send it via PM.


Questlog:
SUCCESSFUL!!!

Week 1: Defeats 2 half-fiend hellhounds, with Dentik coming out with his beard burnt..
Week 2: Defeats 2 Otyugh in the Sewers under the Temple
Week 3: Defeats 2 half-fiend Ogres Almost killing Dentik with 1 hit..

Dentik Awarded 3600 xp and 3600 gp 2 Small Earth Elementals
Ialgo Awarded 3600 xp and 3600 gp 1 Small Fire Elemental, 1 Small Air Elemental

Dentik Earthmolder Spells:
0: [DC 13] Detect Magic, Read Magic, Guidance, Resistance (x2)
1: [DC 14] Magic Stone (domain), Command, Doom (x2), Entropic Shield
2: [DC 15] Shatter (domain), Hold Person,Spiritual Weapon, Resist Energy

Ialgo Spells:
* Evocation Spell (+1 DC)
0: [DC 13] Detect Magic, Read Magic, Guidance, Resistance, Light
1: [DC 14] Burning Hands* (domain), Doom (x2), Cause Fear, Divine Favor
2: [DC 15] Wind Wall* (domain), Resist Energy, Spiritual Weapon*, Sound Burst*

Resources Used Week 1:
Dentik Earthmolder: 5 charges from CLW wand
Ialgo: 3 arrows


Resources Used Week 2:
Dentik Earthmolder: 2 doom spells 1 charge from CLW wand
Ialgo: 1 charge from produce Fire wand

Resources Used Week 3:
Dentik Earthmolder: Scroll of magic weapon [cl2], scroll of bless[cl2]
Ialgo:
Rauul

10-10-07, 02:06 PM
Our Heros!




Dentik Earthmolder
male Dwarf, humanoid (dwarf)
Medium size, Height 4'; Weight 140 lbs
Neutral
Cleric of Elemental Influence 4, ECL 4
XP: 8475 / XP for Next Level: 10000

STR 16 [+3] (10 pts)
DEX 12 [+1] (4 pts)
CON 16 [+3] (6 pts) [14, +2 race]
INT 12 [+1] (4 pts)
WIS 17 [+3] (10 pts) [16, +1 @4th]
CHA 8 [-1] (2 pts) [10, -2 race]

Hit Points: 33.5 [4d8+12 HD]
AC 19 [+1 dex, +8 armor], Touch 11, Flat 18
Initiative: +1
BAB/Grap: +3/+6 [+3bab, +3str]
Speed 20

Saves:
Fort +7 [+4 Cleric, +3 Con] [+2 vs Poison]
Refl +2 [+1 Cleric, +1 Dex]
Will +7 [+4 Cleric, +3 Wis]
[+2 vs Spell and Spell-like effects]

Attacks:
Adamantine Morningstar +7 melee, 1d8+3 dmg, 20/x2 crit [+3 BAB, +3 Str, +1 enh]
[Ma] Longspear +7 melee, 1d8+4 dmg, 20/x3 crit [+3 BAB, +3 Str, +1 enh] [x2 dmg when set to receive charge]
[Ma] Cold Iron Sickle +7 melee, 1d6+3, 20/x2 crit [+3 BAB, +3 Str, +1 enh]
Melee Touch +6 melee touch [+3 BAB, +3 Str]

Sling +4 ranged, 1d4+3 dmg, 20/x2 crit, 50ft range increment [+3 BAB, +1 Dex]
Javelin +4 ranged, 1d6+3 dmg, 20/x2 crit, 30ft range increment [+3 BAB, +1 Dex]
Ranged Touch +4 ranged touch [+3 BAB, +1 Dex]

Feats:
Power Attack [1st]
Improved Sunder [3rd]


[b]Racial Abilities: Dwarf
20 feet move, not reduced by load or armor
Darkvision 60ft
Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction)
Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons)
Stability (+4 on checks to avoid being tripped/bull rushed)
+2 save vs poison
+2 save vs spell and spell-like effects
+1 racial bonus to hit orcs and goblinoids
+4 Dodge AC bonus against giants
+2 on appraise, craft checks when dealing with stone, metal

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Destruction (1/day: Smite attack, +4 to hit, +4 damage for one attack)
Domain: Earth (2/day: Turn/Destroy Air Creatures, Rebuke/Command/Bolster Earth Creatures) [+2 to turning/rebuking checks, Synergy - Knowledge (Religion)]
Turn Undead (2/day) [+2 to turning/rebuking checks, Synergy - Knowledge (Religion)]
Spontaneous Casting of Cure Wounds spells


Skills (21 cleric):
-4 Balance [+1 dex, -5 ACP]
-2 Climb [+3 str, -5 ACP]
+8 Craft (Armorsmithing) [5 cleric, +1 int, +2 circumstance] [5 ranks] [+2 when working with stone and metal]
+8 Craft (Weaponsmithing) [5 cleric, +1 int, +2 circumstance] [5 ranks] [+2 when working with stone and metal]
+8 Concentration [5 cleric, +3 con] [5 ranks]
-4 Hide [+1 dex, -5 ACP]
-8 Jump [+3 str, -5 ACP, -6 speed]
+6 Knowledge - religion [5 cleric, +1 int] [5 ranks]
+3 Listen [+3 wis]
-4 Move Silently [+1 dex, -5 ACP]
+2 Spellcraft [1 cleric, +1 int] [1 rank]
+3 Spot [+3 wis]

Speaks Common, Dwarf, Terran
Speak Language [2+1 int] [3 total languages]

Spells memorized: [5/4+1/3+1] [Spell levels: 13; Cast: 5]
0: [DC 13] Detect Magic, Read Magic, Guidance, Resistance (x2)
1: [DC 14] Magic Stone (domain), Command, Doom (x2), Entropic Shield
2: [DC 15] Shatter (domain), Hold Person, Spiritual Weapon, Resist Energy

Equipment:
Traveler's Outfit
Adamantine Morningstar [6lbs] [1504gpC] [Metal-hafted]
[Ma] Longspear [9lbs] [152gp, 5spC
[Ma] Full Plate [50lbs] [825gpC]
2 Slings
5 Javelins [10lbs] [2gp, 5spC]
[Ma] Cold Iron Sickle [2lbs] [156gpC]
Spell Component Pouch [2lbs] [5gp]
2 Wooden Holy Symbols [2gp]

[81lbs] [2647gp, 0sp]

Expendable Items: [200gp/800gp Expendable Cap]
Wand of Divine Favor (CL1, 47 charges) [750gp]
Wand of Cure Light Wounds (CL1, 47 charges) [750gp]
50 sling bullets [25lbs] [5sp]
Scroll of Protection from Evil (CL2) [50gp]
Scroll of Protection from Good (CL2) [50gp]
Scroll of Bless (CL2) [50gp]
Scroll of Magic Weapon (CL2) [50gp]

[20lbs] [1700gp, 4sp]

Equipment at home:
43 sling bullets [25lbs] [5sp]
[Ma] Weaponsmithing tools [55gp]
[Ma] Armorsmithing tools [55gp]
3766gp, 9sp

[110gp, 5sp]

[50gp, 1sp] Past Expenditures (see below)

[4458gp, 1sp]

Miscellaneous Statistics:
Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 101 lbs


Dentik is a proud representative of his family clan. A devout follower of the elemental influences, like most dwarves of the faith, he has chosen to focus exclusively on Earth's power. That said, he is commonly covered from head to toe in dirt and grime, shunning most forms of water when possible.

An accomplished weapon and armor smith, Dentik left his homeland in search of greater valor and experience. He bears with him arms and armor of his own make and looks upon the world with respect to how it interacts with the earth below his feet.

Dentik is gentle at heart, but has a stern demeanor that has earned him the nickname of "Stoneheart" - which he does little to overthrow.

About the Followers of the Elemental Influences:
Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance.

Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs.

Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower.

Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain.

The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon)


Buffs and Prefight actions:






1: (Week 1) Kathren Durrol, Zevox [templer10]: loss [+375xp/+375gp]
2: (Week 2) Tatsuo, Adolfo_Mondschein [Korone]: loss [+375xp/+375gp]
3: (Week 3) Eunice, User_Namer [MitzaVolchenko]: win [+900xp/+900gp]
X1: Craft 5 Javelins and a [Ma] Cold Iron Sickle
4: (Week 1) Tiris Rush, NiQil [Sjiggie]: loss [+300xp/+300gp]
5: (Week 2) Yakov, Korone [stimpydoda]: loss [+300xp/+300gp]
6: (Week 3) Ralein Dreamstriker, Callix [stimpydoda]: loss [+300xp/+300gp]
7: (Week 1) Korwald Barandar, lonewolf [Malither76]: win [+1125xp/+1125gp]
8: (Week 2) Xanaver Valasser, Sjiggie [Erithmu]: win [+1200xp/+1200gp]
9: (Week 3) Wooly, whitebaron [Erithmu]: loss [+400xp/+400gp]



3200xp to start
5275xp from fights +375+375+900+300+300+300+1125+1200+400 (fights)
xp from quests (quests)



17 sling bullets [1sp]
Wand of Divine Favor (CL1, 3 charges) [0gp]
Wand of Cure Light Wounds (CL1, 3 charges) [0gp]
Scroll of Protection from Evil (CL2) [50gp]





Ialgo
male Elf, humanoid (elf)
Medium size, Height 6' 4"; Weight 220 lbs
Neutral
Cleric of Elemental Influence 4, ECL 4
XP: 8125 / XP for Next Level: 10000

STR 12 [+1] (4 pts)
DEX 18 [+4] (10 pts) [16, +2 race]
CON 12 [+1] (6 pts) [14, -2 race]
INT 12 [+1] (4 pts)
WIS 17 [+3] (10 pts) [16, +1 @4th]
CHA 10 [+0] (2 pts)

Hit Points: 25.5 [4d8+4 HD]
AC 18 [+4 dex, +4 armor], Touch 14, Flat 14
Initiative: +4
BAB/Grap: +3/+4 [+3bab, +1str]
Speed 30

Saves:
Fort +5 [+4 Cleric, +1 Con]
Refl +5 [+1 Cleric, +4 Dex]
Will +7 [+4 Cleric, +3 Wis]
[Immune to Sleep; +2 racial bonus versus Enchantment spells and effects]

Attacks:
[Ma] Rapier +5 melee, 1d6+1 dmg, 18-20/x2 crit [+3 BAB, +1 Str, +1 enh] [-1 dmg with silver rapier]
Melee Touch +4 melee touch [+3 BAB, +1 Str]

[Ma] Mighty (+1 Str) Composite Long Bow +8 ranged, 1d8+1 dmg, x3 crit, 110ft range increment [+3 BAB, +4 Dex, +1 enh]
Ranged Touch +7 ranged touch [+3 BAB, +4 Dex]

Feats:
Spell Focus (Evocation) [1st]
Empower Spell [3rd]


[b]Racial Abilities: Elf
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Fire (3/day: Turn/Destroy Water Creatures, Rebuke/Command/Bolster Fire Creatures)
Domain: Air (3/day: Turn/Destroy Earth Creatures, Rebuke/Command/Bolster Air Creatures)
Turn Undead (3/day)
Spontaneous Casting of Cure Wounds spells


Skills (21 cleric):
+2 Balance [+4 dex, -2 ACP]
-1 Climb [+1 str, -2 ACP]
+7 Craft (Armorsmithing) [4 cleric, +1 int, +2 circumstance] [4 ranks]
+10 Craft (Weaponsmithing) [7 cleric, +1 int, +2 circumstance] [7 ranks]
+2 Concentration [1 cleric, +1 con] [1 rank]
+2 Hide [+4 dex, -2 ACP]
-1 Jump [+1 str, -2 ACP]
+5 Knowledge - religion [4 cleric, +1 int] [4 ranks]
+5 Listen [+3 wis, +2 race]
+2 Move Silently [+4 dex, -2 ACP]
+3 Search [+1 int, +2 race]
+2 Spellcraft [1 cleric, +1 int] [1 rank]
+5 Spot [+3 wis, +2 race]

Speaks Common, Elf, Draconic, Ignan, Auran
Speak Language [2+1 int+4 clericCC] [5 total languages]

Spells memorized: [5/4+1/3+1] [Spell levels: 13; Cast: 5] * Evocation Spell (+1 DC)
0: [DC 13] Detect Magic, Read Magic, Guidance, Resistance, Light
1: [DC 14] Burning Hands* (domain), Doom (x2), Cause Fear, Divine Favor
2: [DC 15] Wind Wall* (domain), Resist Energy, Spiritual Weapon*, Sound Burst*

Equipment:
Traveler's Outfit
[Ma] Rapier [2lbs] [160gpC]
[Ma] Cold Iron Rapier [2lbs] [170gpC]
[Ma] Silver Rapier [2lbs] [205gpC]
Chain Shirt [25lbs] [50gpC]
[Ma] Mighty (+1 Str) Composite Long Bow [3lbs] [500gp]
Spell Component Pouch [2lbs] [5gp]
2 Wooden Holy Symbols [2gp]

[36lbs] [567gp]

Expendable Items: [0gp/450gp Expendable Cap]
Wand of Produce Flame (CL3, 43 charges) [2250gp]
34 arrows [6lbs] [2gp]

[6lbs] [2252gp]

Equipment at home:
[Ma] Weaponsmithing tools [55gp]
[Ma] Armorsmithing tools [55gp]
4470gp

[110gp]

[1gp] Past Expenditures (see below)

[2929gp]

Miscellaneous Statistics:
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 42 lbs


An elf born out of his element, Ialgo was born in the harsh realms of the Kiari Desert - just south of the wastelands in a little known nomadic community. Mostly followers of the Elemental Influences, it is of no surprise that this is the focus Ialgo took upon his own life - focusing mostly on the elements of Air and Fire.

He did not leave the Kiari Desert until an adult and then started a pilgrimage around the world - visiting reaches as far as the north pole and the Elven Realm in his travels. He is merely passing through Gladius, where he has heard of much going on and is intensely interested in how the elements balance themselves in such a bustling city.

Ialgo focuses mostly on the aspects of air in his practices and uses fire to temper the winds he summons with warmth. For this purpose, his Spiritual Weapons take the form of Rapiers over Battleaxes.

About the Followers of the Elemental Influences:
Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance.

Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs.

Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower.

Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain.

The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon)


Buffs and Prefight actions:






1: (Week 1) Vantis Dar'ath, waywreth [MacBrea]: win [+900xp/+900gp]
2: (Week 2) Psyker Elfbane, Khaim [templer10]: win [+900xp/+900gp]
3: (Week 3) Tatsuo, Adolfo_Mondschein [Khaim]: win [+1125xp/+1125gp] [Level 4]
X1: Craft a [Ma] Rapier, a [Ma] Silver Rapier and a [Ma] Cold Iron Rapier
4: (Week 1) The Shadow, Rauul and Inzin Dar'ath, waywreth and Arbin Softfoot, Yitzi (All vs All) [templer10]: 4th [+400xp/+400gp]
5: (Week 2) 4 Lemures, Unknown Monsters [hogarth]: win [+1200xp/+1200gp]
6: (Week 3) Ralein Dreamseeker, Callix and Wroth Korthek, Eluria (all vs all) [Eamane]: 3rd [+400xp/+400gp]



3200xp to start
4925xp from fights +900+900+1125+400+1200+400(fights)
xp from quests (quests)



Wand of Produce Flame (CL3, 7 charges) [0gp]
26 arrows [1gp]

Sold Rapier [10gpC] [Net 0gp]
Rauul

10-10-07, 02:28 PM
Both Dentik and Ialgo have been having troubled dreams lately.. the dreams have all shown an Ancient temple to the Elemental lord being corrupted and destroyed by the forces that have overrun the north of Gladius..

This Dream is Clear and very different....

A Fire mephit is within a fire filled cave, and is being spoken to by an Efreeti..

"So the Forces of the Denth have corrupted the Wards on the Temple that holds the power to free me from this Prison. This Must be fixed, Find me someone who can go there and Destroy the object that is corrupting the Wards!" the Efreeti saids

"Yes master, I have heard of some Elemental Clerics in Gladius that may be able to do this Master, but as you know I cannot leave this area to give them directions I am as Trapped as you are Master, but maybe the Dream ring will work this time Master"The Scared Fire mephit saids..

"Yes lets hope, they get the message, so they can cleanse the temple and I can be free, Cause if not.. we will see if the nimbus runs into the back of this cave as I kill you again and see if you come back" the Efreeti saids with a Grin

Shaking like a leaf the Fire mephit saids "It will work master, and then you will be free, and the Small Elementals in the temple will also be free and not used as Slaves, and i can return with you Master to our home"
Guildmaster (CEF)

10-11-07, 11:49 AM
Ialgo awoke with a start. The dream he had was no ordinary dream - and the message was clear. The elemental forces in his palm - he listened to the wind and stoked the fire in the fireplace of his room.

The mephit mentioned "some" elemental followers here in Gladius... there is another here?

Ialgo pondered on the thought a moment, but wasted no time to send out a calling on the wind. He whispered Find me the other to which the mephit was referring. Send him to me.

The wind left the room and was soon out among the buildings of the immense city. In the mean time - he gathered his belongings and set himself as ready as he could be.

A knock on his door interrupted a brief meditation. Opening the door, he saw a dwarf standing there - grubby with dirt and grime, full plate armor barely seen under the filth. He was about to slam the door for the interruption until he catches a glimpse of a familiar symbol about the dwarf's neck.

Would ya' mind a'calling yer hound off of me? He's been a'pesterin' me since he found me.

The dwarf batted at the whisp of wind still lingering. Ialgo dismissed it and introduced himself.

Much better - thanks. The name's Dentik - Dentik Earthmolder. And it seems we have a common bond. I take it - you were the victim of a dream last night as well.

Stunned for a moment, Ialgo nodded thoughtfully.

Well - we best be wastin' a'no more time. Fire is not my disposition - but I cannot bear to know that somethin' is blocking the elements unnaturally.

Indeed. Let's be off then.

The two unlikely pair - a clean cut, slender elf and the grimy, dirty plump dwarf - set out immediately. The elemental temple was not far - but there was no telling what might lay ahead.

I was hoping to resolve my account issues - but for now this will be fine I guess.
Rauul

10-11-07, 06:25 PM
As the Clerics come to the woods, they get an feeling they are being watched, the woods are extremely quiet, not even a insect is buzzing..

As they look around they notice smoke coming from a cave to the north of the river..

As they decide what to do a Fire mephit flys out to them "Yes, yes, you must be the ones the master contacted, yes yes you will do nicely" he saids very rapidly

"Master said to expect you, and to warn you that to go in the front way would be dangerous, but if you would like some infomation just ask.. I cannot enter the temple, but i have scouted it a little.. was chased run off by mutts that fly!" he saids with a scared voice

You do notice he acts quite scared, always watching over his shoulder, and is twitchy to the extreme..
TelinArtho

10-12-07, 05:34 PM
If you are trapped - what are you doing out here? Seems to me that you are free as a bird at the moment...

Ialgo ponders over the situation for a bit and then turns to the words of the slightly scared mephit.

Flying mutts? Never heard of such a thing but it certainly seems out of place. Are they what have you all in a tussle? Why do you keep looking over your shoulder like that?

Bah - probably just worried about his master gettin' all kinds of uppity. Dogs never been no problem for me though - flying or not. Let's get on with this.
Rauul

10-12-07, 07:00 PM
"Well my master is bound to the cave and he is very unhappy.. I am not bound but I have to stay close to him, he sends me on to collect things for him to escape his punishment" The mephit saids as he looks around scared

he continues "Well the Mutts are from my home plane of Fire, but they have been corrupted or breed with something else, they roam around the outside of the temple, they weren't there before the Summoning Cleric's came through the area, As for the Ward around the Temple.. I cannot enter it because I am bound to my master, but you will have no problem"

"As for what they left inside to Corrupt the power of the temple, i don't know, but they have destroyed the woods around the Temple, and the Earth and water sector's has been totally torn down, I have no idea what they did with the relics of those 2 areas." he finishes

"I have to get back to my master, he is calling me, Can i tell him you will free the temple so i can enter to get the Fire gem to free us?" he asks politely as he starts flying back to the cave
Rauul

10-14-07, 05:49 PM
because i suck at making Anci maps...

here is the basic map of the area.. the Woods start at the edges of the plains map..

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,M,8,1,Whe re u are;b=Name,M,46,56,Enterance;c=Name,M,27 ,44,mutt;d=Name,M,67,33,mutt2;f=Name,C,4 3,64,Temple;style=s
TelinArtho

10-17-07, 01:43 PM
What manner of beast are these my friend? Dogs? Flying ones? Bah - just let me at 'em!

Careful my dirty friend. You don't know what tricks these two might be hiding beneath their inconspicuous hides. Best to try to see them down at a distance and see what they reveal about themselves...

Ialgo draws a wand from his belt and whispers the command word. His palm ignites immediately, which brings a slight smile to his face.

Dentik shrugs and pulls out a handful of stone sheets hanging off his own belt. Sifting through them he pulls it out and reads from it.

Ialgo draws his wand of Produce Flame (CL3) and uses it - if a 5ft step is possible to be next to a tree - that would be nice.

Dentik draws a scroll of Bless (CL2) and reads from it.

This should be interesting with no silver weapons to speak of... looking forward to it.
Rauul

10-18-07, 10:59 AM
As the pair reach the edge of the wood they see 2 med size hounds (stands 4½ feet high at the shoulder and weighs 120 pounds) with bat like wings, they seem to be slobbering "fire" as they Patrol the field around the temple entrance

They seem to be making no noise as they move around, but they are not hiding. their wings are spread, as if ready to take flight at a seconds notice...

You have 1 round to react to what you see before they Scent you... Hope the description helps you..
TelinArtho

10-18-07, 11:22 AM
Would've been helpful to know about the slobbering fire part before using the wand but meh...

If they are now within range of Spiritual Weapon, Dentik and Ialgo both cast it and target the same hound. Dentik will draw his longspear and 5ft step forward; Ialgo will stow his wand while moving beyond Dentik.

If they are not in range, instead of casting, Dentik will draw and use his wand of Divine Favor; Ialgo will stow his wand and draw his bow while moving beyond Dentik (so Dentik is the first point of contact).
Rauul

10-18-07, 12:16 PM
I noticed you missed the whole "from the plane of fire" refrense when i saw the produce flame (is why i gave you a better desc now that you can see them)

Will run a few rounds when i get back from the Doctors (if they dun give me more drugs)
TelinArtho

10-18-07, 12:31 PM
Ah now I see it... my own fault then.

Anyway - tactic is generally to fight in melee for Dentik (with Longspear/Morningstar) and bowfire from Ialgo for as long as he can without taking firing into melee penalties. Denitk will take 5ft steps away each round so that Ialgo gets a clear shot.

Dentik's spiritual weapon is a warhammer (+6 melee, 1d8+1 dmg, x3 crit); Ialgo's spiritual weapon is a rapier (+6 melee, 1d8+1 dmg, 18-20/x2 crit).
Rauul

10-23-07, 11:11 AM
Sorry for taking so long.. will do the encounter tonight, so we can continue.. silly doctors and weather..
TelinArtho

10-23-07, 11:32 AM
It happens - I've already posted elsewhere that my schedule is screwed up anyway...
Rauul

10-24-07, 12:32 PM
Dentik spots the first Hell hound flying towards them and casts Spiritual Weapon forming a Battle axe, the Axe hits the Hound Hard 1d20+6=26(crit check 1d20+6=19) bypassing the SR(1d20+4=18) and does 1d8+1=7 dmg.

Ialgo follows Dentik and casts Spiritual weapon forming a rapier, the rapier misses the Hound (1d20+6=15) but Passes the SR (1d20+4=16)

The First hound flys at Dentik and breathes a Cone of Fire(Reflex save 1d20+2=15) burning Dentik's beard for 2d6=5/2=2 dmg

The second Hound flys towards the Clerics but won't arrive for a round

Round 2

Dentik 31/33
Ialgo 25/25

Hound 1 7/xx
Hound 2 xx/xx

Dentik pulls his Morningstar and smashes it on top of the Hounds head (1d20+7=19) damage =1d8+3=10-5=5, his Spiritual battleaxe hits 1d20+6=19 and does 1d8+1=4 dmg (total dmg for the round=9)

Ialgo pulls his bow and lets fire at the incoming hound! (1d20+8=25) (Dmg=1d8+1=5-5=0 dmg) as the Arrow bounces off the hide!, his Spiritual Rapier attacks the Hound on Dentik, hits! (1d20+6=19 1d8+1=6 dmg.)

hound 1 bites at Dentik (1d20+7=18) Misses him barely!
Hound 2 breathes a Cone of Fire(Reflex save 1d20+2=16) burning Dentik's beard for 2d6=8/2=4 dmg

Dentik 27/33
Ialgo 25/25

Hound 1 -23/xx
Hound 2 xx/xx

Round 3
Dentik smashes his morningstar on top of the Hounds head (1d20+7=21) damage =1d8+3=8-5=3 (hellhound drops)
his Spiritual battleaxe moves to the other hellhound hits 1d20+6=19, Passes the SR(1d20+4=16) and does 1d8+1=2 dmg

Ialgo fires at the hound hound! (1d20+8=23) (Dmg=1d8+1=3-5=0 dmg) as the Arrow bounces off the hide!, his Spiritual Rapier attacks the Hound, Misses! (1d20+6=18)

hound 1 bites at Dentik (1d20+7=19) hits him! for 1d8+4=6 +1d6=4=10

Dentik 17/33
Ialgo 25/25

Hound 1 --/xx
Hound 2 2/xx

(will let you adjust your tactics if you want)
TelinArtho

10-24-07, 12:44 PM
Nope - this is fine so far. One minor error - when rounding - you drop the leftover rather than round up - so the 2.5 damage should really be 2.

Also - the 18 on the rapier attack was a miss?

Infernal creatures these be my friend. I thought fire was one of your friendly elements...

Unfortunately, these beasts seem to have been corrupted, evil, and ill-informed as to our purpose here. Sending them back to the flames seems like the only way to teach them that lesson...
Rauul

10-24-07, 01:05 PM
Round 4
Dentik smashes his morningstar on top of the Hounds head with a Critical hit (1d20+7=27 1d20+7=27) damage =2d8+3=17-5=12
his Spiritual battleaxe Misses to the hellhound

Ialgo fires at the hound hound! (1d20+8=20) (Dmg=1d8+1=5-5=0 dmg) as the Arrow bounces off the hide!, his Spiritual Rapier attacks the Hound, hits! (1d20+6=19) Dmg 1d8+1=6

hound 1 bites at Dentik (1d20+7=20) hits him! for 1d8+4=8+1d6=4(12 dmg)

Dentik 5/33
Ialgo 25/25

Hound 2 --/xx
Hound 2 20/xx

Round 5
Dentik Feeling the Pain of the bite misses the hound (1d20+8=10)
his Spiritual battleaxe Misses to the hellhound (1d20+6=12)

Ialgo fires at the hound hound! (1d20+8=25) (Dmg=1d8+1=7-5=2 dmg) As the Arrow finallt sticks!, his Spiritual Rapier attacks the Hound, hits! (1d20+6=22) Dmg 1d8+1=4

hound 2 goes to bite Dentik (1d20+4=16) misses and drops

Dentik 5/33
Ialgo 25/25

Hound 1 --/xx
Hound 2 --/xx



Medium Outsider (Evil,Fire,Lawful,Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
AC: +19 (+3 Dex, +6 Natural), touch 13, flatfooted 16
Base Attack/Grapple: +4/+7
Attack: Bite +7 melee (1d8+4)
Full Attack: Bite +7 melee
Space/Reach: 5ft. / 5ft.
Special Attacks: Breath Weapon (Su), Breath Weapon Type: 10 ft. Cone of Fire, Breath Weapon DC: 13, Fiery Bite (Su), Spell-like Abilities, Spell-like Abilities, Smite Good (Su)
Special Qualities: Scent (Ex), Subtype: Fire, Darkvision (Ex): 60 ft., Immunity: Fire (Ex), Vulnerability: Cold (Ex), Subtype: Evil, Subtype: Lawful, Subtype: Extraplanar, No Dual Nature (Ex), Spell Resistance (Ex): 4 + 10, Damage Reduction (Su): 5/Magic
Saves: Fort +6, Ref +7, Will +4
Abilities: Str 17, Dex 17, Con 15, Int 10, Wis 10, Cha 8
Skills: Hide +15, Jump +14, Listen +7, Move Silently +15, Spot +7, Survival +7
Feats: Improved Initiative, Run, Simple Weapon Proficiency, Track
Languages: Infernal

Breath Weapon (Su) 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Constitution-based.

Fiery Bite (Su)A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Rauul

10-24-07, 01:21 PM
Let me know if you need the heals rolled for your CLW wand.. before you head into the temple.. and any roleplay you wanna do between the burnt dwarf and the Elf (who is proably laffin at the almost beardless dwarf)
TelinArtho

10-24-07, 02:20 PM
Don't fret my friend - I'm sure it'll grow back fuller than ever. Ialgo stiffles a chuckle and turns away from giving it away too much.

There's no shame in losing one's beard in the face of battle. None at all.

Go ahead and heal up to full with Dentik's wand. I don't have much time to roleplay today unfortunately, so might as well just keep going.
Rauul

10-24-07, 03:30 PM
Dentik pulls out his healing wand and heals up

1d8+1=6
1d8+1=3
1d8+1=9
1d8+1=5
1d8+1=6

So 5 charges from CLW wand..

After healing up the Pair head towards the Temple..

At the door they notice that the door has been Locked tight from inside.. there is damage in the walls of the Temple

Let me know how you wanna Proceed into the temple..

Dentik thinks he can widen a hole to get through at the north wall (opposite of the door) but through the little hole he notices movement.. it is the Earth side (that was looted and alter destroyed)...
TelinArtho

10-24-07, 05:15 PM
What kind of doors are we looking at here? Can I see the locking mechanism in any way (whether it is an actual lock or a bar across the doors)?

For the hole - how much effort would it be to widen it out?

In both of these places, I am considering using Shatter to get through - but if that obviously won't work - let me know and I'll go forward with something else...

Oh - are there any other methods of entry?
Rauul

10-24-07, 09:17 PM
doors look to be 2-3 inchs of solid oak, and they don't move so you figure there is a solid bar locking them..

the hole in the wall is only maybe 6 inch, the stone looks to be 10 inchs thick.. you don't think shatter would help but Dentik with his morning star and knowing stonework could break it in so you can enter... and alerting everything in the temple..

Ialgo does notice a sewer grate off to the side.. 1d20+5=24 to spot it (dc 20)
TelinArtho

10-25-07, 10:23 AM
Dentik investigates the oaken door while Ialgo takes a look down the sewer grate. Dentik presses his hand against the door and tries to look between the seams.

How big are the doors? Man-sized? Large-sized?

Is there any ability to look through a seam in the doors to gain view of the bar or whatever is blocking it?

Shatter for Dentik can affect one object up to 40lbs... probably not enough for a 2-3 inch-thick door, but might be enough to get the bar if I can get a view of it.

Meanwhile Ialgo is going to look down the grate and see if it is easy to move.
Rauul

10-25-07, 03:37 PM
Doors are Huge in size, (big enough that a stone giant could use them without bumping his head) Approximately 20 ft tall, by 15 ft wide.. They are Solid oak, banded with iron, with a script of some sort on the exterior hinges (doors normally open inward, the 5ft of iron on the hinges is on the outside..)

Peaking through the crack he sees 2 iron bars one at 2ft, the other at 6ft (maybe a dwarven locking mechanism) he also sees 2 "large" size Ogres with bat type wings (like the hell hounds had) moving things around, and bullying what looks to be Dwarven and deep gnome slaves..

Dentik thinks he can shatter 1 of the bars, or maybe one side of the massive hinges so the door would fall.. he knows the doors weight close to 1000 lbs each.. so would be a 50/50 chance he could get a door to fall..

Ialgo investigates the sewer grate and finds that it is rusty, and he thinks he can easily break it or move it, as he investigates it closer, it seems that the sewer runs under the door, but he has no clue as to how far it goes without going into the depths..
TelinArtho

10-25-07, 04:11 PM
Contemplating the routes before them, the two are trying thier best to stay quiet.

This seems like a safer and quieter route - would be nice to keep surprise on these things on the other side.

But we don't know where it leads or if it leads anywhere. At least by going through the wall - we know what is in store for us...

Even Dentik seems to question himself. He shakes his head and spits on the ground.

Bah - fine let's go your way. Would be a shame to ruin my mace on that wall anyway.

The two work together to lift up the grate and move within. They do not replace the grate in case they need to escape through it later though.
Rauul

10-25-07, 04:57 PM
Dropping into the hole as quietly as possable they find themselves in a sludge filled sewer that smells umm well like a sewer..

Working their way slowly in the gloom, they travel to under the door to a large square room, where a ladder goes up to the "chutes", they hear noises from above them, of the slave drivers ogres, but they also hear a Scurrying noise down there with them.. As they Look for the noise, they see


http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG204.jpg



http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,S,13,17,La dder;b=Name,M,13,18,Dentik;c=Name,M,13,1 6,Ialgo;d=Name,L,20,20,Otyughone;e=Name, L,20,14,Otyughtwo;style=s"]
TelinArtho

10-25-07, 05:14 PM
Should I treat the terrain just like the sewer map? IE - is everyone moving through "hampered" terrain right now?

Assuming that we are - Dentik will move to 12,21, drawing his longspear along the way and cast doom on the pink one. Ialgo will double move to 12,22, drawing his wand of Produce Flame along the way.

Friends of yours Dentik? They seem to be dirtier than you!

Bah - keep yer comments to yerself. Get behind me.

The two retreat into the nearest side tunnel, drawing weapons as they go. Dentik curses at one of them as well - hoping it will help keep them alive.
Rauul

10-31-07, 02:37 AM
sorry Telin... this week kicked my butt... will be running this tomorrow.. hope you will be around will run 1-3 rds at a time
TelinArtho

10-31-07, 09:47 AM
I should be around - no worries.
Rauul

11-03-07, 06:41 PM
Dentik and Ialgo move to get the Otyugh to be able to come to them one at a time

Dentik casts Doom on the closest one (1d20+6=9) it fails the save but continues towards the pair.

Ialgo casts produce flame from his wand and readys to throw it when it comes into view..

Next Round

Dentik pulls his Longspear and readys to stick it when it comes around the corner, (1d20+7=27, crit check 1d20+7=19 hit) Dmg = 1d8+3=11,1d8+3=7, 1d8+3=10) total damage =28

Ialgo throws a Fire at it (1d20+7=26) Damage = 1d6+3=6

The first one drops...

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,M,12,22,Ia lgo;b=Name,M,12,21,Dentik;c=Name,L,15,14 ,TwoOtyugh;d=Name,L,13,20,DeadOtyugh;sty le=s

Lucky crit there Mr Dentik...
TelinArtho

11-03-07, 07:23 PM
Timely even...

Okay - repeat procedure and take the other one down. Refresh Produce flame if needed.
Rauul

11-05-07, 04:18 PM
Dentik using the dead critter for cover watchs the otherone come Casts Doom at it (1d20+6=17 Will save) around the sludge reading to stick the Spear in him when he gets close

Ialgo behind Dentik throws his mini fireballs at the Approching critter (1d20+7=18 Damage 1d6+3=7)

the Critter with his 15ft reach goes to slap Dentik (1d20+4=17) and misses!

Dentik pokes at the Critter with his longspear (1d20+7=18 Damage=1d8+4=6)

Ialgo behind Dentik throws his mini fireballs at the Approching critter (1d20+7=10 Damage 1d6+3=5)

Otyugh -18/xx Ac =17

Round 3

the Critter with his 15ft reach goes to slap Dentik (1d20+4=24 damage 1d6=2) and hits , Attempts to start the grapple! (dentik 1d20+3=15 vs Otyugh 1d20+4=17) Sussessful, Dentik is being Constricted!


Ialgo behind Dentik throws his Last mini fireballs at the Approching critter (1d20+7=15 Damage 1d6+3=8)

Otyugh -26/xx Ac =17

let me know what Dentik wants to do since he is being constricted and the long spear isn't good weapon upclose
TelinArtho

11-05-07, 04:31 PM
Dentik will drop the longspear, draw his sickle and attack in the grapple. Ialgo will draw his rapier and attack the otyugh.

Get this blasted thing off of me! It smells worse than an orc after a day's festivities out in the sun!

Stop squirming so I don't risk hitting you!
Rauul

11-05-07, 04:41 PM
(thank you for the laff)

Dentik drops his longspear and draws his sickle taking 1d6=2 damage from the constriction)

Ialgo draws his rapier and pokes at it (1d20+5=23, crit check 1d20+5=21 damage=1d6+1+1d6+1=12)

the otyugh drops dead after Ialgo pokes it in the eye with his rapier!

Ok thats about enough critical hits for you buster!!! my dice like you.. time for me to get new Dice!!
TelinArtho

11-05-07, 04:48 PM
You really should be more careful about things like that. No telling what kind of diseases they might be carrying about...

Now that's enough out of you. Why don't you take the lead and see how well those little fire-puffs do without me in the way... Hrumph.

Dentik feels his shoulder carefully at the point of constriction.

Did I only take the 4 damage in this fight? Use one charge from the wand to heal and continue on.
Rauul

11-05-07, 05:14 PM
Denik pulls out his wand and activates it 1d8+1=5 healing his shoulder up to full..

they move to the ladder by the chutes, keeping an eye out for more critters..

they hear someone yelling above in the temple..

Climbing the ladder to the bathroom (yuk) they get out in an Alcove and this is what they see...

http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,28,29,D entik;b=Name,M,29,29,Ialgo;c=Name,L,10,1 7,Ogreone;d=Name,L,20,12,Ogretwo

the Ogres have black leather like wings.. there are Slaves here that seem to be dropping something into the Lava of the Fire temple, causing fumes to fill the temple,

The Ogre's seem to be inhaling the Fumes as if getting stoned off it..

you can see they are wearing well crafted Hide Armor, and have very well crafted great clubs, and also have large size longbows...
TelinArtho

11-05-07, 05:27 PM
With barely a word to each other, the two setup at the nearby statues and prepare.

Dentik and Ialgo will move to the statues to the south of them (Dentik will still be in front of Ialgo). Dentik casts from a scroll of Magic Weapon (targetting his morningstar); Ialgo will cast Doom on the (pink) ogre.

If I am still not in melee, Ialgo will cast doom on the other ogre (or the pink one if it didn't work the first time); Dentik will draw and cast Bless from a scroll. If I am in melee - well - that will depend on ranges...
Rauul

11-05-07, 05:52 PM
Moving to the statues they are unnoticed..

Dentik casts from a scroll of Magic Weapon (targetting his morningstar)
Ialgo casts Doom on the (pink) ogre. (1d20+4=15 Passes SR) Ogre Will save 1d20+1=13 (failed) is shaken..

the Ogre bellows and Double moves towards the statues! (whole 40 movement)
http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,28,29,2 7,24,Dentik;b=Name,M,29,29,28,24,Ialgo;c =Name,L,10,17,12,21,15,23,Ogreone;d=Name ,L,20,12,21,16,22,20,Ogretwo
Dentik draws and casts Bless from a scroll
Ialgo Casts Doom at the other Ogre (1d20+4=16 Passes SR) Ogre Will save 1d20+1=10 (failed) is shaken..

Clearing the 10ft with a simple flap of his wings the ogre moves to melee with his large great club

the Other Ogre draws his GreatClub and moves towards the heros

the Slaves Run for Cover (they aren't very heroic)
Dentik (magic weapon, Bless)
Ialgo (doom x2)
Ogre1(pink) xx/xx Ac 19 (shaken 41)
Ogre2(green) xx/xx Ac 19 (shaken 42)
http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,27,24,D entik;b=Name,M,28,24,Ialgo;c=Name,L,15,2 3,19,24,22,25,Ogreone;d=Name,L,22,20,23, 23,25,24,Ogretwo

Denik Swings his morning star Smiting with all his power with a power attack (1d20+8+5-4=21 Damage =1d8+4=7+8=15)
Ialgo Casts Sound burst hitting both Ogre's.. 1d20+4=16 Passes pink Ogre's SR, 1d20+4=17 Passes green Ogre's SR

Pink Orge (1d20+7=17-2=15) is stunned for 1 round takes 1d8=6 damage
Green ogre (1d20+7=16-2=14) is Stunned for 1 round and takes 1d8=3

Dentik (magic weapon, Bless)(Smite1/day)
Ialgo (doom x2)(sound burst)
Ogre1(pink) -21/xx Ac 19 (shaken 41)
Ogre2(green) -3/xx Ac 19 (shaken 42)
TelinArtho

11-05-07, 06:03 PM
If you'll permit, I was planning on Dentik using his smite on that first attack with a full power attack (and wielded two handed). If not - I guess he'll do it on the next round. Attack bonus should be +8 (and another +4 for the smite whenever it happens) due to the bless.

Ialgo will step away and cast Sound Burst (1d8 sonic Fort DC16 to resist stunning) between the two ogres. If they fail their saves - they drop their greatclubs and are stunned for one round.
Rauul

11-05-07, 06:23 PM
ok i corrected it.. sorry about that... as of this moment both are stunned for 1 rd (you each have 1 action before they unstun)
TelinArtho

11-05-07, 08:45 PM
Ialgo will draw his rapier while closing with the first one and aid another for Dentik to hit. Dentik will power attack for -2/+4 with his morningstar. If the ogre picks up his greatclub, take the AoO for each of them.
Rauul

11-06-07, 03:20 AM
Ialgo will draw his rapier and moves around so he is flanking the Pink Orge and attacks! (1d20+7=18 Hits! Dmg=1d6+1=4) Poking the Orge but the Rapier bounces off the orges thick hide!

Dentik power attacks the Pink orge with his morningstar (1d20+10-2=17 Hits! Damage=1d8+5=12)

Pink Orge goes to pick up his Club and falls over ..
green Ogre Goes to pick up his club, Drawing an Aoo from Ialgo (1d20+7=19 Hits! Dmg=1d6+1=6-5=1) Barely pricking the Ogre!


Dentik (magic weapon, Bless)(Smite1/day)
Ialgo (doom x2)(sound burst)
Ogre1(pink) -33/xx Ac 19 (shaken 41)
Ogre2(green) -4/xx Ac 19 (shaken 42)

Ok Stun is over! One is Down!.. i think you have the map in your head.. but if you need one let me know...
TelinArtho

11-06-07, 09:51 AM
The intent was to have Ialgo use the Aid Another action before hand - but since the ogre is down - no harm - no foul.

Let's continue with attacking - Ialgo will fight defensively and use the aid another (-4 to hit, +2 to AC; Aid another net of +2 vs DC10 to give Dentik a +2 to attack on his following attack). Use 5ft steps to set up flanking if possible.

Dentik will power attack for -2/+4 any time that flanking or aid another is working; if both are working - then -3/+6.

Continue until one of the priests is down to half-hit points or so or until the ogre is dead obviously.

Your friend there is lying in his own pool of blood. Leave this holy ground or share his fate.
Rauul

11-06-07, 02:16 PM
double post
Rauul

11-06-07, 02:16 PM
Dentik and Ialgo move around the Ogre

Dentik smashes at it's knee with his morning star (1d20+9-3=19 dmg=1d8+6+4=17)
Ialgo is flanking and poking on pure defensive, aiding Dentik (1d20+1=15 Hits!) Sussessful!

Ogre bellows and smashes at Dentik (1d20+7=25 Dmg=1d8+1d8+10=20)

*as they change from giant to outsider as a Half-feind.. Dentik looses the +4 ac vs giant against them*

Dentik 13/33 (magic weapon, Bless)(Smite1/day)
Ialgo 25/25 (doom x2)(sound burst)
Ogre1(pink) -33/xx Ac 19 (shaken 41)
Ogre2(green) -23/xx Ac 19 (shaken 42)
TelinArtho

11-06-07, 02:41 PM
Bit of confusion here. Ialgo needs to hit AC10 for the Aid Another action - so the 15 should be a success.

For Dentik, if he has a -3 from Power attack, then the damage should be 1d8+4+6 (wielding his morningstar two-handed).

Ialgo will try casting Cause Fear defensively (Concentration 1d20+2 vs DC16; DC15 Will save to resist). If it works, Dentik and Ialgo will get an AoO on the ogre as he runs away. Regardless of whether it works, Dentik will cast Cure Moderate Wounds (2d8+4), defensively if needed (if Cause fear works, the giant is panicked - so he will not be able to take an AoO), dropping hold person.
Rauul

11-06-07, 03:02 PM
Dentik Spontaiously casts on the defensive (1d20+8=17) Cure Moderate wounds healing 2d8+4=14 damage

Ialgo Casts Cause fear on the defensive (1d20+2=16)

Ogre (will save 1d20+1=13) Looks frightened and attempts to run away, drawing Aoo's

Dentik's Aoo (1d20+9-3=20 dmg=1d8+6+4=17)
Ialgo's Aoo (unneeded)

Dentik 27/33 (magic weapon, Bless)(Smite1/day) (Hold person=cure moderate)
Ialgo 25/25 (doom x2)(sound burst) (Cause fear)
Ogre1(pink) -33/xx Ac 19 (shaken 41)
Ogre2(green) -36/xx Ac 19 (shaken 42)

Well done Telin.. will do a RP ending in a few..
TelinArtho

11-06-07, 03:07 PM
You alright there Dentik? That club hit looked like it would've knocked me clean out.

Nothing that a dwarven body can't take and still walk afterwards. I won't lie though - that hit had me worried.

Turning their attention back to the temple proper, the duo work for the rest of the night just cleaning the mess that has been left behind.

Thanks for the run. I'm actually quite happy with the abilities of my pair here.
Rauul

11-06-07, 03:15 PM
As a team they compliment each other.. extremely well.. can you check the swards section of the first posty make sure i didn't forget anything?
TelinArtho

11-06-07, 03:20 PM
Dentik used a Scroll of Magic Weapon (CL2) - not an Oil; the scroll of Bless is also CL2.

Other than that - please specify the actual elementals gained:

Dentik: 2 Small Earth Elementals
Ialgo: 1 Small Fire Elemental, 1 Small Air Elemental
Rauul

11-06-07, 03:25 PM
As the last Half-fiend falls, the Fire mephit appears and grabs a gem off the top of the statue, tossing it into the lava it Erupts and an huge Efreeti appears.

"You gave your word, and I will keep mine, for helping free me so I May return home to seek my revenge, I have released the Elementals that the Denth priests had bound in the temple to aid you.. Someday i may have need of your services Again!" the Efreeti bellows loud enough to rattle the walls

"Come Firebug we have revenge to seek for 50 years of entrapment" he Bellows as he and the mephit dissapear in a burst of fire from the laval pool
TelinArtho

11-06-07, 03:31 PM
As the fire duo disappear, Ialgo breathes a little easier. The presence of such a strong fire-aligned being is not something he was used to - though he hoped one day to have complete mastery over all of the elements. Whistful thoughts though - and soon the task at hand was upon them.

Time for restoring the elemental temple.