Quest: Foundations of the Order [EL 4] [Archive] - Wizards Community

Post/Author/DateTimePost
Vathelokai

10-14-05, 05:45 AM
This is a quest for
Vandalar the Red
Pirotess
and
Aranor Haerdonin
at EL 4

If you are not
Vathelokai [Questlord]
or
SoulLord, Cerebus13, and Sindorin [Players]
please do not post here.

Notice: This quest is an exception to the rule that all characters in a mulitplayer quest must be within 1 ECL of each other. This is being done with special permission from the GM. Please, do not assume this rule has been changed.


Target: To rid the campus of the infernal threat. To find answers.

QUEST COMPLETED

Pirotess [(450 x 3) + 450 = 1800 xp] [(400 x 3) + 400 = 1600 gp] [+ 72 gp craft woodcarving]
Aranor [(333 x 3) + 333 = 1333 xp] [(400 x 3) + 400 = 1600 gp]
Vandalar [(233 x 3) + 233 = 933 xp] [(400 x 3) + 400 = 1600 gp] [+ 133 craft clocks]





Quest Log

The three wizards form a party to assail the campus. They find a secret research chamber, guarded undead and fiendish creatures. COMPLETED

Gained
Vandalar the Red -
Pirotess -
Aranor Haerdonin -
Expended
Vandalar the Red -
Pirotess - scroll: scorching ray, scroll: magic missile[3]
Aranor Haerdonin -
Spells Cast
Vandalar the Red - Magic missle, light, shocking grasp[sonic]
Pirotess - detect magic
Aranor Haerdonin - scorching ray, magic missile

The trio of wizards searches the research room until they are interupted by a human child. A dragon tries to kidnap the little boy, but he escapes the creature and the wizards. Completed

Gained
Vandalar the Red -
Pirotess -
Aranor Haerdonin -
Expended
Vandalar the Red - potion: clw
Pirotess - scroll: shocking grasp {cl 3}
Aranor Haerdonin - potion: clw
Spells Cast
Vandalar the Red - detect magic, sonic empowered scorching ray, magic missile
Pirotess - shocking grasp
Aranor Haerdonin - scorching ray, magic missile

The wizards follow the child (who they know is a homunculous) into the caverns beneath the Arcane Order. There they find the forces who conspired to attack the Order, and their prisoner, Quinton. The Wizards stage a darring rescue, and cause the forces of evil to destroy each other in the process. COMPLETED
Gained
Vandalar the Red - Hazard pay from the Guild
Pirotess - Hazard pay from the Guild
Aranor Haerdonin - Hazard pay from the Guild
Expended
Vandalar the Red - tatoo chameleon
Pirotess - scroll magic missile
Aranor Haerdonin - scroll magic missile
Spells Cast
Vandalar the Red - sonic fireball, black tentacles, dispel magic
Pirotess - fox's cunning
Aranor Haerdonin - fireball
Vathelokai

10-14-05, 05:46 AM
Vandelar the red
Optional: Slender Elf
(Male+elf grey)
(Neutral)
(Wizard necromancer 7, ECL 7)
(height 5 feet, weight 100 pounds)
xp 21,966 /??,000

Member of the Arcane Order Arcane Order (http://boards1.wizards.com/showthread.php?t=500767)

STR...06 [-2]...(0 pts) [06, -2racial]
DEX...18 [+4]...(10 pts) [18, +2racial]
CON...14 [+2]...(10 pts)[16, -2racial]
INT...22 [+6]...(16 pts)[18, +2racial][+1 lvl 4][+1 headband]
WIS...08 [-1]...(0 pts)
CHA...08 [-1]...(0 pts)


Hit Points: 33 [3 HD] (4 +2.5 +2.5+2.5+2.5+2.5+2.5 +14)
AC 15 [+4dex][+1 ring], Touch 15, Flat 11
Initiative: +4 [4dex, 0feat]
BAB/Grap: +3/+1 [+3 bab, -2str]
Speed 30

Saves:
Fort +5 [2 class +2con +1 cloak]
Refl +6 [2 class +3 ref +1 cloak]
Will +5 [5 class -1 wis +1 cloak]
+2 save vs enchantment, inmune to sleep

Attacks:
MW crossbow +8 (3 base +4 ranged +1 mw) dmg 1d8 19-20 x2 range 80
Ranged Touch +7 (3 base +4 Ranged)
Touch +1 (3 base -2 Str)

Feats:
(scribe scroll) [1st wizard]
(summon Familiar) [1st wizard]
(spell focus necromancy) [1st character] [+1 dc necromancy spells]
(tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance]
(empower spell) [5th wizard]
(energy substitution)(Sonic) [6th character]

Racial and Class Abilities:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment

spells or effects.
low light vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including

composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Skills (49 Points Class Wizard, 28+7+7+7+7+7+7):
+16 Spellcraft [8 rnks, +6(int) ] [Wiz 8] +2 knowledage arcana synergy
+11 Concentration [10 rnks, +2(con)] [wiz 10]
+6 Spot [5 CCrnks, -1 (wis)]+2 race [wiz 10]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft
+6 Listen [5 CCrnks, -1 (wis)]+2 race [wiz 10]+2 when familiar is within 5 ft
+7 Move silently [3 CC rnks, +4(dex)][wiz 6]
+8 Tumble [4 CCrnks, +4(dex)][wiz 8]
+7 hide[3 CCrnks +4(dex)][wiz 6]
+11 Knowledage Arcana [5 rnks, +6(int) ] [Wiz 5]
+11 Knowledage engineering [5 rnks, +6(int) ] [Wiz 5]

Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2).

opposite schools enchantment/charm,transmutation

Memorized:
0.-ghost sound,detect magic, light,mage hand
1.-Shocking Grasp,[sonic] Shocking Grasp x2, Obscuring mist,magic missile x2, ray of enfeeblement
2.-Shatter , Blindness/Deafness x2 ,Mirror Image, Invisibility, [Sonic] Scorching ray
3.-Dispel Magic, [empowered] Shocking Grasp, [sonic] fireball x2
4.- Fear, [Empowered][Sonic] Scorching ray, evards black tentacles

Spells
(7*1+6*2+4*3+3*4) (7+12+12+12=43) (43/3 = 14.3 = 15)
wizard 4th 4,4,3,2,1 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th = 4,5,4,3,2 | 22 int +2 1st +2 2nd, +1 3rd, +1 4th = 4,7,6,4,3

0- resistance,acid splash, detect poison, detect magic, read magic, daze, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation.

1st
1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 17),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 17) 11-protection from law 12-protection from chaos 13- ray of enfeeblement

2nd
1- Ghoul touch (dc 20), 2-invisibility, 3-web (dc 18), 4-summon swarm , 5-Blindness/deafness (dc 20), 6-scorching ray, 7-shatter (dc 18), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 20) , 13-spectral hand , 14- mirror image

3rd
1.-Ray of exhaustion (dc 21) 2.-stinking cloud (dc 19) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 19)

4th
1.-Fear (dc 22) 2.-Evard's black tentacles

Evard's black tentacles
Bab +7/+2 Grapple check +15

Hawk Familiar Ganon

Hawk Familiar Ganon
hp 16 init +3 fly 60
AC 24/15 (touch)/21 (flat footed) (2 natural base,+4 natural (familiar), 3 dex , 2 size, 3 MW studded leather)
attack +8 (1d4-2) , low light vision
saves +2 Fortitude /+5 Reflex /+6 will
abilities Str 6, Dex 17, Con 10, Int 9, Wis 14, Cha 6
skills
+9 Listen [5 CCrnks, +2(wis), +2 alertness ] [Wiz 10]
+17 Spot [5 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 10]
+7 Spellcraft [8 rnks, -1(int) ] [Wiz 7]
+10 Concentration [10 rnks, +0(con)] [wiz 10]
+6 Move silently [3 CCrnks, +3(dex)][wiz 6]
+7 Tumble [4 CCrnks, +3(dex)][wiz 4]
+14 hide [3 CCrnks +3(dex)][wiz 6] +8 size modifier
+4 Knowledage Arcana [5 rnks, -1(int) ] [Wiz 5]
+4 Knowledage engineering [5 rnks, -1(int) ] [Wiz 5]

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master
speak with animals of it's kind

Equipment
MW studded leather armor 175gp 2lb

Miscellaneous Statistics:
Encumberance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Weight carried: 7 lb



Buffs and Prefight actions:
start with loaded crossbow.

Equipment:
(Free weightless outfit)
(Armor)spell component pouch x2
(Weapon)dagger [1 lbs][ 2 gp]
Pearl of power 1,000 gp (1st level)
headband of intellect +1 1,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74)
Cloack of resistance 1,000 gp
light crossbow MW 330 gp 4lb
crossbow bolts 19 2 gp 2lb
ring of protection +1 2000 gp
lesser metamagic rod of silence 3000gp

Expendable Items: [CL]
Scribed
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x1 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][125 gp]C
Scroll of Sonic Shocking Grasp x3 [(wiz 5)] [- lbs][125 gp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Mage Armor x4 [(wiz 1)] [- lbs][12.5 gp]C
Scroll of Invisibility x2 [(wiz 3)] [- lbs][75 gp]C
Scroll of Summon Swarm x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of scorching ray x0 [(wiz 3)] [- lbs][75 gp]C
Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of spectral hand x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of see Invisibility x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from arrows x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of resist energy x2 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from chaos x0 [(wiz 1)] [- lbs][25 gp]C
Scroll of protection from evil x3 [(wiz 1)] [- lbs][25 gp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225 gp]C

Other
universal solvent x1 [50gp]
Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp]
Tatto of Skate x3 [ML1] [-- lbs][100/500 gp]
potion of cure light wounds x7 [8][50/350 gp]
Tatto of Chameleon x3 [ML1] [-- lbs][100/400 gp]
tangle foot bag x1 [100gp]
potion of invisibility [300gp]
potion of pass without trace [50gp]

spell failure 0%

Equipment at home:
[Cold Iron] crossbow bolts 15 4 gp 2lb Bolts of Asmeroviel slaying
[CAlchemical Silver] crossbow bolts 20 3 gp 2lb Bolts of Devil slaying

Gold: 5840

Candy central poster of the collectors' edition
SpellBook
(Other item)

Miscellaneous Statistics:
Encumberance: 0-20 (light), 20 (medium), 60 (heavy)
Weight carried: 7 lb
Mount weight carried: 0 lb


Character Background:
The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage

Default Tactics
familiar holds charge of ghoul touch
send familiar to attack
cast scorching ray from scrolls on target


Fights results:
1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] Attack of the Rat Swarm I

2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] Burning Paladin!

3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] Attack of the Bat Swarm II

4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] The Dagger of doom!

5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Who Took My walls away!

6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle!

7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] Entangle!

8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] Inmune to Hold person .....whew....

9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] A paralizing shocking Touch part I

10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] Attack of the Bat swarm III

11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp]

12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414)
[+1200xp][+1600gp] [+147gp engineering]

13: (Talari, Va'ria and Vandelar vs 7 shocker lizards and 1 babau demon) Victory (http://boards1.wizards.com/showpost.php?p=7423556&postcount=64)[+1519 xp][+2066gp]

14: Aquin Win (http://boards1.wizards.com/showpost.php?p=7453763&postcount=479)[+1800xp][+2000gp] Repeat after me monstuous humanoids not the same as humanoids

[B]Past Expenditures.

Bolts 4
cold iron bolts 5
tatoo of skate 2
tatoo of chameleon 2
tanglefoot bag 1

Summon Familiar 100
spellbook 15

vampiric touch scribe 300 = 300
Summon Monster III copy 150 scribe 300 = 450
Dispel Magic copy 150 scribe 300 = 450
Spectral Hand copy 100 scribe 200 = 300
Mirror Image copy 100 scribe 200 = 300
summon swarm copy 100 scribe 200 = 300
Blindness/deafness copy 100 scribe 200 = 300
scorching ray copy 100 scribe 200 = 300
shatter copy 100 scribe 200 = 300
False Life copy 100 scribe 200 = 300
see invisibility copy 100 scribe 200 = 300
protection from arrows copy 100 scribe 200 = 300
resist energy copy 100 scribe 200 = 300
Protection from good scroll 25 scribe 100 = 125
Protection from good scroll 25 scribe 100 = 125
protection from Chaos scroll 25 scribe 100 = 125
ray of enfeeblement scroll 25 scribe 100 = 125


Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of sonic Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Mage Armor x6 [(wiz 1)] [- lbs][12.5/75 gp][1/6 xp]C
Scroll of Protection from evil x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C
Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C
Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C
Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C
Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of Spectral Hand x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of see Invisibility x5 [(wiz 3)] [- lbs][75/375 gp][6/24 xp]C
scroll of protection from arrows x2 [(wiz 1)] [- lbs][75/150 gp][6/18 xp]C
scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C
Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C


Hawk Familiar Ganon
hp 16 init +3 fly 60
AC 24/15 (touch)/21 (flat footed) (2 natural base,+4 natural (familiar), 3 dex , 2 size, 3 MW studded leather)
attack +8 (1d4-2) , low light vision
saves +2 Fortitude /+5 Reflex /+6 will
abilities Str 6, Dex 17, Con 10, Int 9, Wis 14, Cha 6
skills
+9 Listen [5 CCrnks, +2(wis), +2 alertness ] [Wiz 10]
+17 Spot [5 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 10]
+7 Spellcraft [8 rnks, -1(int) ] [Wiz 7]
+10 Concentration [10 rnks, +0(con)] [wiz 10]
+6 Move silently [3 CCrnks, +3(dex)][wiz 6]
+7 Tumble [4 CCrnks, +3(dex)][wiz 4]
+14 hide [3 CCrnks +3(dex)][wiz 6] +8 size modifier
+4 Knowledage Arcana [5 rnks, -1(int) ] [Wiz 5]
+4 Knowledage engineering [5 rnks, -1(int) ] [Wiz 5]

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master
speak with animals of it's kind

Equipment
MW studded leather armor 175gp 2lb

Miscellaneous Statistics:
Encumberance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Weight carried: 7 lb
Vathelokai

10-14-05, 05:47 AM
Pirotess
http://i3.photobucket.com/albums/y69/cerebus13/pirotess.jpg
Gender/Race: Female/Gray Elf
Height/Weight: 5'5"/92 lbs.
Age: 289
Alignment: Neutral
Class: Wizard (Diviner) 3
ECL: 3
XP/XPtolevel: 5302/6000

STR...06 [-2]...(03 pts) [03, -2 race, -3 age]
DEX...10 [+0]...(03 pts) [07, +2 race, -3 age]
CON...10 [+0]...(08 pts) [03, -2 race, -3 age]
INT...22 [+6]...(16 pts) [13, +2 race, +2 age]
WIS...10 [+0]...(00 pts) [10, +2 age]
CHA...16 [+3]...(06 pts) [10, +2 race, +2 age]

Hit Points: 4+(2.5*2)= 9 [3 HD]
AC:.............10 [+0 Dex, +0 Size], Touch 10, Flat 10
Initiative:.....+0 [+0 Dex]
BAB/Grap:.......+1/+1 [+1 bab]
Speed:..........30

Saves:
+2 racial bonus vs. enchantment spells or effects
Fort............+1 [+1 Wiz +0 Con]
Refl............+1 [+1 Wiz +0 Dex]
Will............+3 [+3 Wiz +0 Wis]

Attacks:
Touch Attack...............+1 ranged or -1 melee
Composite Longbow..........-1 ranged, 1d8 [20/x3] [110' range]

Feats:
Quicken Spell [1st lvl]
Scribe Scroll [Wiz 1]
Craft Wondrous Item [3rd lvl]

Racial and Class Abilities:* +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Strength.
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
* Favored Class: Wizard. A multiclass elf's wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
----
* Proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff.
* Divination Wizard specialist, prohibited school is Necromancy.Skills (48 points Wizard) (max 6 class/3 cc): [-3 medium load, -6 heavy load]
+03 Autohypnosiscc...........[2 Wiz + 2 Synergy (Concentration)]
+06 Concentration...........[6 Wiz + 0 Con]
+14 Craft (Alchemy).........[6 Wiz + 6 Int + 2 Tool]
+09 Craft (Armorsmithing)...[1 Wiz + 6 Int + 2 Tool]
+09 Craft (Bowyer)..........[1 Wiz + 6 Int + 2 Tool]
+14 Craft (Poisonmaking)....[6 Wiz + 6 Int + 2 Tool]
+09 Craft (Weaponsmithing)..[1 Wiz + 6 Int + 2 Tool]
+14 Craft (Woodcarving).....[6 Wiz + 6 Int + 2 Tool]
+05 Handle Animalcc..........[1 Wiz + 3 Cha + 2 tool]
+00 Hidecc...................[0 Dex]
+12 Knowledge (Arcana)......[6 Wiz + 6 Int]
+00 Knowledge (Psionics)....[0]
+06 Listencc.................[4 Wiz + 2 Race + 2 Familiar]
+00 Move Silentlycc..........[0 Dex]
+00 Psicraftcc...............[0]
+00 Ridecc...................[0 Dex]
+14 Spellcraft..............[6 Wiz + 6 Int + 2 Synergy (Knowledge (Arcana)) (+ 2 if Divination school, -5 if Necromancy school)]
+04 Spotcc...................[2 Race + 2 Familiar (+ 3 in shadows)]
+01 Tumblecc.................[2 Wiz + 0 Dex]
Speaks: Common, Elven, Sylvan, Draconic, Auran, Terran, Celestial, Abyssal

Spellbook:
0: (All 0th level spells except those from Necromancy school)
1: Color Spray, Expeditious Retreat, Detect Undead, Mage Armor, Magic Missile, Obscurring Mist, Shield, Shocking Grasp, Silent Image, Sleep, True Strike
2: Fox's Cunning, Hideous Laughter, Invisibility, See Invisibility

Spells memorized: [4+1/4+1/3+1] [Spell levels: 13; Cast: 5]
Divination bonus spells, Necromancy is prohibited school
0: [DC 17] Resistance, Acid Splash, Ray of Frost, Daze, Detect Magic
1: [DC 18] Silent Image, Color Spray, Shocking Grasp, Sleep, True Strike
2: [DC 19] Hideous Laughter, Fox's Cunning, Invisibility, See Invisibility

Buffs and Prefight actions: (5 SLs available)
Read Magic on all scrolls

Equipment: (c means self crafted)
Traveler's Outfit......................... ........[00 lbs][00 gp]
Backpack................................ ..........[02 lbs][02 gp]
Composite Longbow.................................[03 lbs][50 gpc]
60 Arrows.................................. .......[09 lbs][1.5 gpc]
2x Spell Component Pouch...........................[04 lbs][10 gp]
2x Drow Poison.................................. ..[00 lbs][75 gpc]
[Ma] Handle Animal Tool (Whistle)..................[00 lbs][50 gp]

Expendable Items: [CL or ML] (c means self crafted)
Tattoo, Synesthete [1].............................[00 lbs][100 gp]
____in backpack____
arcane scrollsAmt Cost Made XP CL Name
001 25 - 000.0 01 Protection from Good
001 25 - 000.0 01 Protection from Evil
002 25 Y 002.0 01 Mage Armor
004 150 Y 012.0 03 Magic Missile
001 12.5 Y 001.0 01 Obscuring Mist
005 62.5 Y 005.0 01 True Strike
001 12.5 Y 001.0 01 Silent Image
001 12.5 Y 001.0 01 Expeditious Retreat
002 25 Y 002.0 01 Shield
003 112.5 Y 009.0 03 Shocking Grasp
001 125 - 000.0 05 Shocking Grasp
001 375 - 000.0 05 Fly
001 25 - 000.0 01 Magic Weapon
001 150 - 000.0 03 Resist Energy
001 150 - 000.0 03 Protection from Arrows
001 75 Y 006.0 03 Invisibility
001 75 Y 006.0 03 See Invisibility
001 150 - 000.0 03 Scorching Ray
002 75 Y 012.0 03 Scorching RayEquipment at home: (c means self crafted)
Alchemist's Lab....................................[40 lbs][500 gp]
[Ma] Weaponsmithing Tool...........................[02 lbs][55 gp]
[Ma] Armorsmithing Tool............................[02 lbs][55 gp]
[Ma] Bowyer Tool...................................[02 lbs][55 gp]
[Ma] Woodcarving Tool..............................[02 lbs][55 gp]

Spellbook............................... ..........[03 lbs][00 gp]
38 / 100 pages used (1 page per Spell Level, min of 1)
* Name (cost of spell [50g * SL], cost of scribing [100g * SL])
Level 0 - (19 spells)
* All spells except those from Necromancy School. (1st level free)
Level 1 - (11 spells)
* Color Spray (1st level free)
* Expeditious Retreat (1st level free)
* Detect Undead (1st level free)
* Mage Armor (1st level free)
* Magic Missile (1st level free)
* Obscuring Mist (1st level free)
* Shield (1st level free)
* Shocking Grasp (1st level free)
* Silent Image (1st level free)
* Sleep (2nd level free)
* True Strike (2nd level free)
Level 2 - (4 spells)
* Fox's Cunning (100 gp, 200 gp)
* Hideous Laughter (3rd level free)
* Invisibility (100 gp, 200 gp)
* Protection from Arrows (100 gp, 200 gp)
* Scorching Ray (100 gp, 200 gp)
* See Invisibility (3rd level free)
Miscellaneous Statistics:
Gold: 380
Encumbrance: 00-20 (light), 21-40 (medium), 41-60 (heavy)
Character Weight: 92 lb
Weight carried: 18 lb

Allies:
Nycticoraxhttp://i3.photobucket.com/albums/y69/cerebus13/owl.jpg
Tiny Magical Beast (Owl)
True Neutral
Familiar

Statistics:
STR...............04 (-3)
DEX...............17 (+3)
CON...............10 (+0)
INT...............07 (-2)
WIS...............14 (+2)
CHA...............04 (-3)

Hitpoints:........4 (3 HD)
Bab/Grp:..........+1/-10
Movement:.........10', Fly 40' (average)
Initiative:.......+3
Armor Class:......19 (touch 15, flat 14, both 12) [+2size,+3dex,+4natural]

Saves:
Fort +1 [1 Wiz + 0 Con]
Refl +4 [1 Wiz + 3 Dex]
Will +5 [3 Wiz + 2 Wis]

Feats:
Alertness, Weapon Finesse (Talons)

Special abilities:
+2 Natural Armor, 7 Int,Improved evasion, Share spells, Empathic link, Low-light vision, Deliver touch spells

Skills:
+03 Autohypnosiscc...........[2 Wiz + 2 Synergy (Concentration)]
+06 Concentration...........[6 Wiz + 0 Con]
+11 Hide....................[3 Dex + 8 Size]
+05 Knowledge (Arcana)......[6 Wis - 2 Int]
+16 Listen..................[6 rnk + 2 Wis + 8 Race]
+17 Move Silently...........[3 Dex + 14 Race]
+07 Spellcraft..............[6 Wiz - 2 Int + 2 Synergy (Knowledge (Arcana))]
+08 Spot....................[6 rnk + 2 Wis (+ 8 Race in shadows)]
+04 Tumblecc.................[2 Wiz + 3 Dex]

Attacks: [+1 bab, +3 Dex, +2 size]
Talons:.....................+6 melee, 1d4-3 (20/x2)
Hrólfhttp://i3.photobucket.com/albums/y69/cerebus13/warhorse.jpg
Light Warhorse
Large Animal
True Neutral

Statistics:
STR...............16 (+3)
DEX...............13 (+1)
CON...............17 (+3)
INT...............02 (-4)
WIS...............13 (+1)
CHA...............06 (-2)

Hitpoints:........3d8+9 = 22 (3 HD)
Bab/Grp:..........+2/+13 (+2 BAB, +3 Str, +4 size, +4 Feat)
Movement:.........60' (12 squares)
Initiative:.......+1
Armor Class:......16 (touch 10, flat 15, both 9) [-1 size, +1 Dex, +4 Natural, +2 Armor]

Saves:
Fort +6 [3 HD + 3 Con]
Refl +4 [3 HD + 1 Dex]
Will +2 [1 HD + 1 Wis]

[B]Special Qualities:
Low-Light Vision, Scent

Feats:
Improved Grapple, Multiattack

Skills:
-03 Hide..................[1 Dex - 4 Size]
+04 Listen................[3 rnk + 1 Wis]
+01 Move Silently.........[1 Dex]
+04 Spot..................[3 rnk + 1 Wis]

Tricks:
Attack, Improved Attack, Seek, Perform(Tap), Grapple, Defend

Attacks:
Hoof:.....................+4 melee, 1d4+3 (20/x2)
Bite:.....................+4 melee, 1d3+3 (20/x2)
Full Attack:..............2 hooves +4 melee (1d4+3), 1 bite +2 melee (1d3+1) (20/x2)
Grapple:..................+13 1d4+3 or +13 1d4+3/+13 1d4+3/+11 1d3+1

Equipment:
Large Leather Barding w/Large Armor Spikes
..........................[50 lbs][70 gp]Character Background:

Appearance:

Fights results:
ECL Type Outcome XP Gold Income Opponent(s) <Player>
03 (http://boards1.wizards.com/showpost.php?p=7259006) Duel Success 0675.0 0675.00 0072.00 Methos <NiQil>
03 (http://boards1.wizards.com/showthread.php?t=506130) MiniQ Success 0300.0 0300.00 0072.00 -
03 (http://boards1.wizards.com/showpost.php?p=7411534) Duel Success 0900.0 0900.00 0072.00 Anya Starfire <Mind Rogue>
03 (http://boards1.wizards.com/showpost.php?p=7448859) Duel Failure 0300.0 0300.00 0072.00 Rue Meridian <NiQil>

Past Expenditures (used: 300gp, bought: 4936gp, total earned: 5463gp, XP spent: 73):StartingBought
Amt Cost Made XP CL Name
001 50 Y 000.0 -- Composite Longbow
020 .5 Y 000.0 -- Arrows
002 10 - 000.0 -- Spell Component Pouch
002 75 Y 000.0 -- Drow Poison
001 100 - 000.0 -- Tattoo of Synesthete
001 25 - 000.0 01 Scroll of Protection from Evil
001 25 - 000.0 01 Scroll of Protection from Good
001 12.5 Y 001.0 01 Scroll of Mage Armor
001 75 Y 006.0 03 Scroll of Invisibility
001 12.5 Y 001.0 01 Scroll of Obscuring Mist
001 75 - 006.0 03 Scroll of See Invisibility
002 75 Y 006.0 03 Scroll of Magic Missile
001 12.5 Y 001.0 01 Scroll of Expeditious Retreat
001 150 - 000.0 03 Scroll of Protection from Arrows
001 12.5 Y 001.0 01 Scroll of Shield
001 12.5 Y 001.0 01 Scroll of True Strike
001 12.5 Y 001.0 01 Scroll of Silent Image
002 200 - 000.0 01 Basic Animal feat change
006 300 - 000.0 01 Basic Animal trick teaching
001 70 - 000.0 01 Large Leather Barding w/Armor Spikes
001 150 - 000.0 -- Light Warhorse
002 600 - 000.0 -- 2nd Level spell scribing
002 100 - 000.0 -- Familiar
001 500 - 000.0 -- Alchemist's Lab
001 55 - 000.0 -- [Ma] Weaponsmithing Tool
001 55 - 000.0 -- [Ma] Armorsmithing Tool
001 55 - 000.0 -- [Ma] Bowyer Tool
001 2 - 000.0 -- Backpack
tot: 2822.5 tot: 024.0
vs. MethosUsed
Amt Cost Made XP CL Name
001 25 - 000.0 01 Scroll of Protection from Evil
001 12.5 Y 001.0 01 Scroll of Mage Armor
001 12.5 Y 001.0 01 Scroll of Shield
tot: 50
Bought
Amt Cost Made XP CL Name
001 25 - 000.0 01 Scroll of Protection from Evil
002 25 Y 002.0 01 Scroll of Mage Armor
002 25 Y 002.0 01 Scroll of Shield
003 112.5 Y 009.0 03 Scroll of Shocking Grasp
001 125 - 000.0 05 Scroll of Shocking Grasp
001 375 - 000.0 05 Scroll of Fly
001 25 - 000.0 01 Scroll of Magic Weapon
001 150 - 000.0 03 Scroll of Resist Energy
040 1 Y 000.0 -- Arrows
001 50 - 000.0 -- [Ma] Handle Animal tool (Whistle)
tot: 913.5 tot: 13
after Mini-Quest: Arcane ApplicationBought
Amt Cost Made XP CL Name
002 75 Y 006.0 03 Scroll of Magic Missile
001 150 - 000.0 05 Scroll of Scorching Ray
004 50 Y 004.0 01 Scroll of True Strike
tot: 275 tot: 10vs. Anya StarfireUsed
Amt Cost Made XP CL Name
001 75 Y 006.0 03 Scroll of Invisibility
tot: 75
Bought
Amt Cost Made XP CL Name
001 75 Y 006.0 03 Scroll of Invisibility
001 300 - 000.0 -- Scribing of Scorching Ray
001 300 - 000.0 -- Scribing of Protection from Arrows
002 150 Y 012.0 03 Scroll of Scorching Ray
tot: 825 tot: 18vs. Rue MeridianUsed
Amt Cost Made XP CL Name
001 12.5 Y 001.0 01 Scroll of Shield
001 12.5 Y 001.0 01 Scroll of Mage Armor
001 150 - 000.0 01 Scroll of Scorching Ray
tot: 175
Bought
Amt Cost Made XP CL Name
001 75 Y 006.0 03 Scroll of Scorching Ray
001 12.5 Y 001.0 01 Scroll of Shield
001 12.5 Y 001.0 01 Scroll of Mage Armor
tot: 100 tot: 8
Animal Training
Hrólf:
Feat change of Endurance -> Improved Grapple [100 gp]
Feat change of Run -> Multiattack [100 gp]
Teach tricks: Attack, Improved Attack, Seek, Defend, Grapple, Perform(Tap) [300 gp]
Notes for the current week:
http://i3.photobucket.com/albums/y69/cerebus13/owl.jpg
Tiny Magical Beast (Owl)
True Neutral
Familiar

Statistics:
STR...............04 (-3)
DEX...............17 (+3)
CON...............10 (+0)
INT...............07 (-2)
WIS...............14 (+2)
CHA...............04 (-3)

Hitpoints:........4 (3 HD)
Bab/Grp:..........+1/-10
Movement:.........10', Fly 40' (average)
Initiative:.......+3
Armor Class:......19 (touch 15, flat 14, both 12) [+2size,+3dex,+4natural]

Saves:
Fort +1 [1 Wiz + 0 Con]
Refl +4 [1 Wiz + 3 Dex]
Will +5 [3 Wiz + 2 Wis]

Feats:
Alertness, Weapon Finesse (Talons)

Special abilities:
+2 Natural Armor, 7 Int,Improved evasion, Share spells, Empathic link, Low-light vision, Deliver touch spells

Skills:
+03 Autohypnosiscc...........[2 Wiz + 2 Synergy (Concentration)]
+06 Concentration...........[6 Wiz + 0 Con]
+11 Hide....................[3 Dex + 8 Size]
+05 Knowledge (Arcana)......[6 Wis - 2 Int]
+16 Listen..................[6 rnk + 2 Wis + 8 Race]
+17 Move Silently...........[3 Dex + 14 Race]
+07 Spellcraft..............[6 Wiz - 2 Int + 2 Synergy (Knowledge (Arcana))]
+08 Spot....................[6 rnk + 2 Wis (+ 8 Race in shadows)]
+04 Tumblecc.................[2 Wiz + 3 Dex]

Attacks: [+1 bab, +3 Dex, +2 size]
Talons:.....................+6 melee, 1d4-3 (20/x2)
Vathelokai

10-14-05, 05:48 AM
http://i3.photobucket.com/albums/y67/Sindorin/AranorGW.jpg

Aranor Haerdonin
Lawful Neutral Middle Aged Male Dunedain (Treat as human)
Wizard (Transmuter) Level 5 (Prohibited: Necromancy, Conjuration)

Eyes: Sometimes green, sometimes blue
Hair: Dark brown with a hint of gray
Height: 5’11
Weight: 160 lbs.
Age: Unknown, at least ninety…
EXP: 11,872

Abilities:
-1 Strength 8 (1 point –1 age)
+2 Dexterity 14 (8 points –1age)
+3 Constitution 16 (8 points –1age +2 Enhancement)
+6 Intelligence 22 (16 points +1@4th +1age +2 Enhancement)
+1 Wisdom 12 (3 points +1age)
-1 Charisma 9 (0 points +1age)

Hit Points: 29 (4+2.5*4+15)
Armor Class: 12 (10+2 Dexterity)
Initiative: +2 (2 Dexterity)
Speed: 30 ft./move action
Carrying Capacity: Light Load: 0-26 lb., Medium Load: 27-53 lb., Heavy Load 54-80 lb.

Base Attack Bonus: +2
Grapple Modifier: +1 (+2 BAB –1 Strength)

Attacks:
+5 MW Light Crossbow, 1d8 19-20/x2, 80 ft.
+1 Quarterstaff (one end) 1d6-1 x2

Saves:
+4 Fortitude +1 Wizard +3 Constitution
+3 Reflex +1 Wizard +2 Dexterity
+5 Will +4 Wizard +1 Wisdom

Skills
(1:28+2:7+3:7+4:8+5:8= 58 Skill Points)
+16 Spellcraft 8 Wizard + 6 Intelligence + 2 Synergy
+13 Knowledge (Arcana) 8 Wizard + 6 Intelligence
+7 Knowledge (Geography) 1 Wizard + 6 Intelligence
+7 Knowledge (Local) 1 Wizard + 6 Intelligence
+7 Knowledge (Nobility & Royalty) 1 Wizard + 6 Intelligence
+7 Knowledge (The Planes) 1 Wizard + 6 Intelligence
+7 Knowledge (Nature) 1 Wizard + 6 Intelligence
+7 Knowledge (Religion) 1 Wizard + 6 Intelligence
+7 Knowledge (Dungeoneering) 1 Wizard + 6 Intelligence
+7 Knowledge (Architecture & Engineering) 1 Wizard + 6 Intelligence
+7 Knowledge (Psionics) 1 Wizard + 6 Intelligence
+7 Knowledge (History) 1 Wizard + 6 Intelligence
+11 Concentration 8 Wizard + 3 Constitution
+10 Spot 8/2 Wizard + 1 Wisdom + 3 Familiar + 2 Alertness
+7 Listen 8/2 Wizard + 1 Wisdom + 2 Alertness
+4 Hide 4/2 Wizard + 2 Dexterity
+4 Move Silently 2/2 Wizard + 2 Dexterity
+3 Tumble 2/2 Wizard +2 Dexterity

Feats:
Human: Tattoo Focus (Adds +1 to DC of spells of specialized school: Transmutation)
Wizard 1: Scribe Scroll
Level 1: Spell Focus (Enchantment)
Level 3: Craft Wondrous Items
Wizard 5: Extend Spell

Familiar:
Invictus
http://i3.photobucket.com/albums/y67/Sindorin/barn_owl.jpg
Size/Type: Tiny Animal
Hit Points: Half of Master's (14 hp)
Initiative: Same as Master's
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Low-light vision, Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4
Skills: Listen +16, Move Silently +17, Spot +8*
Feats: Alertness, Weapon Finesse
Alignment: Always neutral

Class Features:
Spells known:
Wizard’s Spellbook:
0th: All cantrips except Necromancy & Conjuration
1st: Shield, Sleep, Expeditious Retreat, Magic Missile, Shocking Grasp, True Strike, Disguise Self, Charm Person
2nd: Bear’s Endurance, Fox’s Cunning, Protection from Arrows, Scorching Ray, Invisibility, See Invisibility, Hideous Laughter
3rd: Fly, Fireball, Dispel Magic

Spells Memorized:
(5/6/5/3), Total Spell Levels: 25 (9 spell levels available in arena fights)
0th: Light, Ghost Sound, Prestidigitation, Mage Hand, Light
1st: Shocking Grasp, Magic Missile, Shield, Expeditious Retreat, Magic Missile, Shocking Grasp
2nd: Scorching Ray, Hideous Laughter (DC 19), Scorching Ray, Invisibility, Fox's Cunning
3rd: Fly, Fireball, Dispel Magic (DC 19)

Equipment:
Wizard’s Robes (Free outfit w/ two spell component pouches, 10 gp, 4 lbs)
Spellbook (at home)
Headband of Intellect +2 (crafted, 2000 gp, 160 exp)
Amulet of Health +2 (crafted, 2000 gp 160 exp)
Masterwork Light Crossbow (335 gp, 4 lb.)
Case w/ 17 Crossbow bolts (3 gp, 2 lb.)
Potion: Protection from Evil (50 gp)
Potion: Protection from Chaos (50 gp)
Potion: Protection from Good (50 gp)
Potion: Protection from Law (50 gp)
Potion of Mage Armor (50 gp)
2x Potion: Cure Light Wounds (100 gp)
Potion: Cure Moderate Wounds (300 gp)

Scroll Case:
Scroll of Fly (scribed) (187.5 gp 15 exp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Fireball (scribed) (187.5 gp 15 exp)
CL4 Scroll of Shield (scribed) (50 gp 4 exp)
Scroll of Expeditious Retreat (25 gp)
Scroll of Shield (25 gp)
2x CL 7 Magic Missile Scrolls (350 gp)
Scroll of Fireball (375 gp)
Scroll of Lightning Bolt (375 gp)
2xScroll of Resist Energy (300 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Detect Secret Doors (25 gp)
Scroll of True Strike (25 gp)
Scroll of Floating Disk (25 gp)
Scroll of Disguise Self (25 gp)
Scroll of Silent Image (25 gp)
Scroll of Animate Rope (25 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Protection from Arrows (150 gp)
Scroll of Locate Object (150 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Continual Flame (150 gp)
Scroll of Darkness (150 gp)
3x Scrolls of Touch of Idiocy (150 gp)
Scroll of Blur (150 gp)
2x Scroll of Invisibility (150 gp)

Tattoos:
Tattoo of Synesthete (100 gp)
Tattoo of My Light (100 gp)

Scribing Costs/Past Expenditures:
NPC Fox’s Cunning + Scribing into book: 100+200 gp
NPC Protection from Arrows + Scribing into book: 100+200 gp
NPC Scorching Ray + Scribing into book: 100+200 gp
NPC Dispel Magic + Scribing into book: 150+300 gp
Ritual to Summon Familiar: 100 gp
Scroll of Expeditious Retreat (25 gp)
Potion of Mage Armor (50 gp)
Scroll of Shield (25 gp)
Scroll of Invisibility (scribed) (75 gp 6 exp)
Scroll of Scorching Ray (scribed) (75 gp 6 exp)
13 crossbow bolts

GP Remaining: 252 GP
Total GP: 10,500

Fight/Event Record:

Loss vs. Grakk, Talari (http://boards1.wizards.com/showpost.php?p=7151631)
+500 gp +500 exp
Loss vs. Draconis Regina (http://boards1.wizards.com/showpost.php?p=7192231&postcount=349)
+500 gp +500 exp
Miniquest: The Magister's Crypt (http://boards1.wizards.com/showpost.php?p=7256434&postcount=1) (Vathelokai)
+750 exp, Hand of the Mage (900 gp)

Coming to Gladius following a vision, Aranor is apprehensive since the events unfolded leading to the departure of the Youngest Elder… perhaps his further apprehensions of returning here once again will be dissuaded by the prevail of hope for peace and justice…

Aranor comes from the north. His people are looked down upon... the reason for this Aranor is unsure of. He does not let this bother him, however. The mission at hand is far more important...

Having investigated the disappearance of the Magister of the Arcane Order during the Year of Hell, Aranor went to his crypt to look... he found a black dragon there, apparently 'invited' by someone...

Invictus
http://i3.photobucket.com/albums/y67/Sindorin/barn_owl.jpg
Size/Type: Tiny Animal
Hit Points: Half of Master's (14 hp)
Initiative: Same as Master's
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Low-light vision, Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4
Skills: Listen +16, Move Silently +17, Spot +8*
Feats: Alertness, Weapon Finesse
Alignment: Always neutral
Vathelokai

10-14-05, 08:50 AM
Continued from the thread 'Organization: Brotherhood of the Arcane Order' pages 4 (http://boards1.wizards.com/showthread.php?t=229519&page=4) and 5 (http://boards1.wizards.com/showthread.php?t=229519&page=5). See also quests of TAO (http://boards1.wizards.com/showpost.php?p=7225605&postcount=5).

After a evening in confrence, those who remain in The Arcane Order agree to an ambitious new project to revitalize the Order. All set out on their respective missions; Cali begins looking for a new public relations figure, Ruster sets off to the city council to argue TAO's role in the new guild laws, Auburn to find her contact at the Arena Weekly. Left in the room are Pirotess, Aranor, and Vandalar who discuss the final arangements before invading their own santuary. All being gladiators, they finalize their plans quickly and agree to meet on the steps to the great hall the next morning.

Pirotess finds herself alone in the streets of Gladius. The last few days have been a whirlwind. Needing time to sort things out, she finds a late night tavern and has a seat. She watches figures come and go. The night crowd always more heavily cloaked against the chill ocean air, lends an feeling of anonymity to the nameless bar. Struck with insomnia at the prospect of fighting beside more powerfull wizards against unknown foes, she falls into a routine of asking herself questions, then watching the trafic to avoid the fact that she has no answers. Are the students really safe? Why was I accepted so quickly into their ranks?

The elven diviner shifts back to looking at her surroundings and finds someone sitting beside her at the bar. Somehow he, or is it she, sliped in unnoticed and sits statuesquely, face covered by a hood. "Rumor has it that the school is closed for good." The deep voice emmanates from the motionless hood. Just then the bartender walks by without stopping, depositing a glass in front of the stranger. He moves only far enough to drink.

"I've heard quite the opposite from the newspaper."

"That gladiator has no clue how to run a school. And what's he doing about those shadows creeping around at night. I say it's only a matter of time before the shadows roam further."

Pirotess reflects silently. That had crossed her mind. It must have crossed the mind of many residents of Gladius. "Have you seen the shadows yourself?" Pirotess says, hoping to make the conversation more productive.

"Indeed I have. I live in these parts." He turns his head slightly. Pirotess can see his well trimmed beard and purple eyes, just barely below his cowl. "Strangest one so far was a child. I saw it moving around from one building to the next. I moved closer trying to get a look. It could have been an orphan, but there was the chance that he just may have been lost. I figured it better to err on the side of caution. It was definitely a small human boy. He ran from me, and I don't blame him. All so strange."

Pirotess, not sure what to make of his strange ramble, sits quietly.

You know, if you happen to see him, there is a center for wayward children you could take him to. Perhaps, he would be more kindly toward your elven beauty." The stranger finishes the statement without emphasis, in an almost formal way.

Having been the victim of many drunken and lecherous bar flies in the past, she is immediately aware that something is wrong. "Thank you for the advice. I most surely will." Pirotess gathers her things and leaves the bar, but does not go far. She finds a spot to hide and sends her owl to watch the bar from the rooftop. She sits in wait for nearly an hour before startled to awareness by Nycticorax's feeling of alarm and confusion. Pirotess moves to get an eye on the bar and sees no one come or go. Still sensing confusion from her owl, she covers herself in a cloak and walks by the door to the place casualy. Inside there is no trace of the stranger. A further, cautious investigation proves that he has vanished. Fully confused, but finally finding something to distract her attention, Pirotess returns to the Red Lion Tavern, the temporary abode of The Arcane Order. She finds an unoccupied room and meditates until dawn.

As the sun rises through the fall colors of Gladius, three wizards arrive on the steps of the great hall of the Arcane Order. The three story stone building is more sad then imposing. The walls and gargoyles are pitted and cracked from numerous battles that have happened on its steps. The sun rises somewhere out of sight, leaving the trio in shadow and the stained glass windows dull and lifeless. The trees and the grass seem to be turning brown earlier this year on the campus then they are in the rest of the City.

I'll wait for everyone to post before moving things to the cellar. I'm headed to bed now. I should be back on tonight.
SoulLord

10-14-05, 09:02 AM
Vandelar arrived and gave a quick look around.
he had his usual red robe with him and gannon on his Shoulder

He could almost see in his mind the battles on the old school ground.

Devils erupting from some dark hellhole while the wizards used their might to try and contain them.

Many questions resonated inside Vandelars mind but one kept persistengly coming up.... what was the motive of this? If as Aranor said it was the Magisters doing then why would his allies attack the campus he cared so much about..... no this had to be something else.

Who was powerful enough to consort with demons that would benefit from seeing the order destroyed and the Magister dissapear.

Are we all ready to start?

as a note I brought my silver and cold iron bolts

Cerebus a quick question.... why the quicken spell feat?
Cerebus13

10-14-05, 09:53 AM
Pirotess' thoughts are still troubled by the previous evening's events. The stranger's words echo in her mind as she arrives at the now derelict hall of the Arcane Order.

Prepared for any surprises ahead Pirotess is cloaked in a sturdy travelling outfit, her bow slung over her shoulder. A small backpack contains most of her repetoire of magical equipment except for her component pouches, which can be seen partially underneath her cloak. Her owl familiar blinks in the brightness of the rising sun.

Ready to go.
Sindorin

10-14-05, 05:43 PM
Aranor nods to Vandelar, indicating his readiness.
SoulLord

10-14-05, 05:59 PM
Vandelar looks around the path of destruction left by the outsiders.

Well it looks like tracking wont be much of an issue.

At this he starts to venture deeper inside trying to follow the path of destruction back to it's source while trying to keep aware of his surroundings as to not be surprised by unexpected visitors.
Vathelokai

10-15-05, 06:56 AM
The trio steps throught the double doors at the top of the steps. Inside, the great hall remains as it was when the building was abandoned days earlier. The tapestries are still in place, the fires still magicly burn, and the desk of the magister looks undisturbed. The wizards walk through the room with echoing footsteps to the door behind the desk. Aranor stops to glance at the paper work that the Magister left behind, and finds that it is the same work that he saw before entering the subteranean tomb; ledgers, copies of drafts of the guild laws and numerous letters written in illlusory script. Thinking it better to decipher them when there is more time, he leaves them be and catches up with Vandalar and Pirotess.

They enter the door on the west wall and follow the hall past the study rooms and storage rooms to the stairway that leads to the underhalls. Everyone readjusts themselves for battle. Invictus and Nycticorax swoop down the stairs and quickly give the all clear. They descend silently.

The stairs lead to a large room which is undecorated. There are four doors, two on opposite walls, and a large open passage that becomes a ramp leading down. The wizards procede down the ramp slowly into the first level of the underhalls. The corridor had not been well maintaned. Many of the torches had not been replaced, cracks in the morter had let in a slow leak of mold. The first level of the underhalls was at the same depth as the sewer tunnels of Gladius.

Two hundred feet along and perhaps thirty feet lower, the ramp levels out and enters another large round room. Upon entering the three avians in the party are suddenly alert, as though they smell a predator. With caution they search the room, but find nothing. The room is actualy like a T intersection. There is the open hall of the ramp and then three other open halls. One of them looks more damaged then the others. Aranor moves over to that hall and takes a few steps down for a closer look before returning to his comrades. "This is the room where I met the dragon. It would seem its foul stench lingers here. That hall is the tomb of wizards who died defending the Order. The previous magister's tomb is at the end. From the looks of things someone has made some repairs. When I was last here, many of the crypts had been broken and desicrated, but if my eyes do not decieve me, they are whole now."

Pirotess and Vandalar join him at the opening of the hall and peer down with their elven eyes. They both see that the hall is undamaged, at least for the first hundred feet where there is light. Maybe 250 feet down they can barely make out a light at the end of the tunnel. Aranor explains, "The tunnel comes to an end. There are no exits but this one. There are sun rods built into the chamber that houses the magister's crypt. That is why it looks so inviting. I think we should proceed through one of these two corridors."

Vandalar had never spent much time in the underhalls, but had been down once or twice on errands. "That way leads to rooms which have been converted for storage. The other leads into the catacombs. I know that the Magister had a personal office in the catacombs, so I suggest that direction. He was secretive about his sanctuary, so I do not know the way."

The lighting is shadowy. Depending on the torches in any given hallway Aranor can see 20-40 ft., double that for you elves. There are portions of the halls that are covered in moss and slime. These count as difficult terrain (1/2 movement without a balance check). The walls are all hewn stone (8 hardness), but there are cracks that can be seen every now and then. The halls are all 20 ft. wide and 15 ft tall, reinforced every 50 feet with an archway. The arches are 1 ft. protrusions, and do not effect movement or spacing in any way.

Some notes: Invictus and Nycticorax get +8 to spot checks from the shadowy illumination.
Sonic attacks bypass hardness, so they may damage the walls and ceiling.
Based on their knowledges, Vandalar and Aranor agree that putting stress on the walls would be dangerous.

If anyone has any buffs or other stuff (like a better light source), let it be known. I could also use a marching order. The hall is wide enough that you could all be side-by-side or in a row or spread out.

Back to the RP.
Cerebus13

10-15-05, 10:46 AM
Pirotess rummages in her backpack for a moment and pulls out a scroll. Squinting in the darkness she reads from the scroll, moving her hands along with the incantation. Upon finishing the air seems to ripple briefly around her...and then all is still.

Glancing around the darkened area again she says, "It would be best if Aranor or myself were in the back and front of the party. Our owls can see especially well in this darkness and we will need their help spotting anything...unusual here."

Pull out and use Mage Armor[1] scroll, sharing it with my familiar.
SoulLord

10-15-05, 01:58 PM
Vandelar followed suit and drawed a scroll from his posesions before intoning the incantation contained within it.


Let us go to the catacombs I think we can find some answers there the Magister used to have an office there.

Pirotess your elven sight is better suited to this dark place ganon is more used to the light so I Think you should go first me second and Master Aranor last.

If you happen to see any danger I want you to move back Between Master Aranor and myself

Cast Mage armor from scroll (share with ganon) and load Light crossbow with silver bolt, ganon (on shoulder) will use both of his move actions for spot/listen checks while I use a move action for a spot/listen check and another to follow pirotess
Sindorin

10-15-05, 04:06 PM
"Agreed, lead the way, Master Vandelar and myself will both be close behind," Aranor says as he follows suit, drawing and casting from a scroll of Mage Armor.
Cerebus13

10-15-05, 09:51 PM
Pirotess nods grimly and steels herself for any surprises found within the halls. She pulls out another scroll from her assorted arsenal and begins walking forward, with her familiar on her shoulder and quite alert of the surroundings.

Pull out a scroll of Scorching Ray[3], just in case.
SoulLord

10-15-05, 11:33 PM
Vandelar notes the added precautions and follows suit, he puts the lock on the loaded crossbow and gently hangs it upon his belt before drawing a scroll of his own.

There were many things he wanted to discuss with his allies but right now silence was a better strategy, he indicated by hand signs to Pirotess to carry on and then he followed.

scroll of protection from evil
Vathelokai

10-16-05, 08:40 AM
The wizards proceed down the hall. Every now and then one of the familiars jerks it's head to a sound, but nothing approaches. The hall goes 100 ft before branching off like a Y. The wizards arbitrarily decide to go left. Once again, 100 ft to a Y. It seems that's the pattern of this floor. They go continue left, and find another intersection. Looking down the left hall they find a dead end. A brief whispered conversation, and they come to the conclusion that hallways make a perfect hex map, six turns/halls before returning to the starting place.
http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Hex.jpg
They walk back to the first intersection they came to and test the theory, and find it correct. Since the possibility that the six sided spaces between the halls are rooms occurs to everyone, the don't discuss it; they proceed to look for doors. After searching (http://invisiblecastle.com/find.py?id=168246) all the way around three 'rooms' they find three doors built into the walls so that they are nearly impossible to spot.

The first two are on the first 'room' on opposite ends. The work up a plan quickly and enter the room. Tables and shelves line the room. On most of the spaces there is some kind of creature. Instead of jumping the gun, they slowly move in and look around. All of the creatures are unmoving and non-responsive. Further investigation (http://invisiblecastle.com/find.py?id=168247) reveals that all of the bodies, (animal, humanoid, and a couple otherwise) are under the effect of a spell that keeps them from decomposing. It seems the effect fills the entire room. Finding no-one they recognize, and nothing more interesting they proceed.

At the third secret door, they stop to listen. Invictus, from his spot on Aranor's shoulder, whispers, "I hear something moving in there." Aranor relay's this to the party. They all nod. Pirotess, still concentrating on her detection of magic since the last room, whispers that the door has a spell on it; an abjuration, most likely a lock.
SoulLord

10-16-05, 11:26 AM
Whispering softly

See if you can identify it.

Vandelar tried to examine the vestiges of the magic lingering on the door he had some knowledage of spell crafting and was able from time to time to discern spells already in place.

I could try to break open the door but that would alert whatever is on the other side.

Abjuration spells warding a door could mean many things from a fire trap, to an arcane lock so caution was neeed.

take 10 to identify a spell already in place and in effect dc 20+ spell level vandelar spellcraft 16+take 10 =26
Vathelokai

10-16-05, 11:31 AM
It's defintely arcane lock.
Cerebus13

10-16-05, 11:43 AM
Pirotess grits her teeth at the discovery of an Arcane Lock spell.

"I do not have knowledge of a spell to bypass this magic, and I am not strong enough to simply dispel it. If either of you could get rid of this enchantment through magic that would be best...I'm not sure we're strong enough to force it open through physical means."
SoulLord

10-16-05, 07:19 PM
I don't have anything prepared to break the lock.... I Could try to destroy the door, that is unless you have something that could help us.

Vandelar examined the hinges of the door perhaps they could be slid out.
Vathelokai

10-16-05, 07:36 PM
The hinges are built into the wall where you can't get to them. The door is flush with the wall around it; it's difficult enough to see the seams, and you doubt you could wedge anything between the door and the jam.

Aranor speaks up, "I can dispel the enchantment, but if that dosn't work we would have to look for another door, or wait for whatever is inside to come out. What do you two think?
Cerebus13

10-17-05, 08:23 AM
"I suggest we get through this door first, through whatever magical means necessary. If that doesn't work...we can start looking for other ways into this room."

I don't want to control Sindorin's character's actions, so waiting a day or so for his response would be good.
SoulLord

10-17-05, 09:25 AM
Dispeling the enchantment would work no doubt about it but I fear we might need such powerful magick later on.....

Stand back and get ready In case whatever is on the other side is not friendly I'll try to dispose of the door.

Vandelar stood ready and unleashed a sonic shocking grasp on the door.
the simple wooden door cracked under the pressure of the spell as the damage was taken fully by it.
Vathelokai

10-17-05, 05:07 PM
The door puts up a much bigger fight then Vandalar expects, but it still comes tumbling down.

The interior of the room is very cluttered. There are tables and crates and boxes lying around the room in no discernable order. Whatever was making noise inside, has stopped. Once again, Invictus has the best eyes. (http://invisiblecastle.com/find.py?id=168955) "Over to the left, behind the wardrobe." Everyone squints, and indeed there is a wardrobe, standing in the middle of nowhere, on the left side of the room.
SoulLord

10-17-05, 05:26 PM
Vandelar as well as the rest could hardly see in this conditions which would not be good
if whatever was in there turned out unfriendly.

Common Sense would ask for him to step back before casting but that would expose pirotess or Aranor to danger.

So taking a step forward Vandelar casted a light spell as to reveal the contents of the room.
Cerebus13

10-17-05, 07:02 PM
Pirotess quickly kneels to make herself a smaller target as Vandalar begins to cast his spell. She readies herself to read from her scroll should the need arise.

Free Action drop prone
Ready a Standard Action to cast Scorching Ray[3] from scroll if anything attacks them
Sindorin

10-17-05, 11:10 PM
Sorry I have been A.W.O.L. for the past three days... I'll try to pick up some of the slack here. RL has been rather tedious.

Note that since we are not in initiative yet we cannot ready actions. With that in mind, once we are in Initiative, Aranor will cast Scorching Ray at the nearest target.
SoulLord

10-18-05, 09:34 AM
I think it's fine to post several future actions in advance to speed things up.
Our questlord can figure out the proper order once he gets to it.
Vathelokai

10-18-05, 05:13 PM
Sorry for the delay's, and here's why - In the tavern (http://boards1.wizards.com/showpost.php?p=7532454&postcount=4241)

Vandalar strides in to the room and light begins glowing from the doorjam that he touched on the way in. Pirotess and Aranor both ready to cast rays from the doorway.

Whatever creature was hiding, it springs out from behind the wardrobe and runs across the room, perpendicular to the wizards, heading for an opposite wall. Pirotess misses (http://invisiblecastle.com/find.py?id=169606) firing over its head. Aranor hits (http://invisiblecastle.com/find.py?id=169607) and knocks the creature to the floor. (http://invisiblecastle.com/find.py?id=169610)

Vandalar and Ganon scan the room. Ganon notices (http://invisiblecastle.com/find.py?id=169625) something (http://invisiblecastle.com/find.py?id=169627) and Vandalar feels it through empathy. A shadow reaches out from the wall, becoming visible against Vandalar's light, and swings at the elf (http://invisiblecastle.com/find.py?id=169630). Vandalar is sure he was hit, but his magical forcefield glitters and pushes back the shadow.

On the far side of the room, the humanoid shape seems to still be moving, but only at a crawl.

http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/TAO-1.jpg
SoulLord

10-18-05, 05:49 PM
Vandelar has a bad gut feeling when the running character is felled by aranor and is surprised by the shadow emerging from the wall!

A shadow be careful!, I guess you don't like Bright light Infernal spawn, Off with you and all your kind!

It was a moot point to try to keep in check an incorporeal creature so vandelar took a step forward right. as to be able to cast safely.

Arcanum Missile

Vandelar let loose a Magic Missile spell aimed at the shadow.

Ganon keep an eye out for more creatures.!


Next Round Vandelar will again step back and unleash magic misile at the shadow if it's still alive
just a note
Vandelar spot in bright light with ganon at his side is +11
Cerebus13

10-18-05, 10:06 PM
Pirotess ducks away from the shadow to get to a better vantage point. Reaching into her bag again she reads a short incantation from a scroll and two glowing projectiles shoot from her hand at the shadow.

5' step to the northeast.
Move action, pull out scroll of Magic Missile[3].
Standard action, cast spell at Shadow to the west of Vandalar
Vathelokai

10-19-05, 04:48 PM
just a note
Vandelar spot in bright light with ganon at his side is +11
[/COLOR]For some reason I was thinking that light always counted as shadowy illumination. Forgot it was 'bright' for 20 ft.

Pirotess and Vandalar move away from the shadow and barage it with magic missiles (http://invisiblecastle.com/find.py?id=170263). The shadow reels and spins to the floor. Aranor moves to where he can see the shadow and obliterates it (http://invisiblecastle.com/find.py?id=170266) with another blast of missiles.

The trio moves into the room. No one can move more then 15 feet without bumping into a crate or random piece of furniture. It seems that the entire room is filled. Near the walls there is slightly more space and what looks like work benches. Against another wall are glass cases that look like aquariums filled with an amber, honey colored opaque fluid.

The creature that was first hit crawls behind a box, trying to hide from the wizards. They get close enough to look, and it looks like some kind of small, hairy humanoid with claws, red glowing eyes and horns growing above it's eyes. It looks demonic, but no one knows (http://invisiblecastle.com/find.py?id=170267) what it is.

Throw out the search descriptions. I'll get the next scene up tomorrow.
SoulLord

10-19-05, 05:18 PM
Good Shot Master Aranor that took care of the shadow!

Vandelar was impressed by the damage aranor's missiles inflicted upon the shadow even tough he had fired one less the damage was noticeable higher.

Vandelar started to seach the place for clues, useful stuff or information; placing the crates he could move as defensive obstacles in case something decide to join them.
the books were of particular interest and that's where Vandelar searched first.

Then he noticed the little creature
It seemed to have survived Aranors fiery blast.. and perhaps it could provide them with information.

Vandelar tried to comunicate with it using several languages common, elven Gnoll, Gnome, Goblin, Orc, Sylvan & celestial.

Who are you and what are you doing here!

Vandelar tried to look as Imposing as he could as some of this creatures respected only strenght and power.

vandelar search (can be used untrained) 0 ranks+2 elf +5 int =+7
Cerebus13

10-19-05, 06:10 PM
Pirotess kneels down and gets a closer look at the small demon. Her knowledge of outworldly creatures is a little shaky however, and she isn't sure if she can quite remember the name of it.

After a bit of time examining it she stands up and joins Vandalar in searching the rest of the room. She takes her time and looks over everything carefully...paying special attention for any more hidden doors.

Make an untrained Knowledge: The Planes check to attempt to identify the creature. The modifier is +6 for my Int, however I can only answer basic questions that are of a DC 10 modifier.

Next take 20 on a search check which gives me a total of: 20 + 2 (elf) + 6 (int) or 28 for search.
Cerebus13

10-19-05, 06:11 PM
...double post
Sindorin

10-19-05, 06:23 PM
Aranor kept a wary eye on the demon, but did not expect it to be much harm, so he told Invictus to watch the way they came while he looked for any other possible points an enemy could approach from. Once the walls of the room had been searched, he would then search the contents of the room itself - the crates, chests, etc.
SoulLord

10-21-05, 05:18 PM
Just in case i'm needed in a fight and I'm away form the computer here are some tactics for vandelar.
Tough Foe
Empowered sonic scorching ray
Evard's black tentacles
if summoned demon try to dispel the summoning with dispel magic.
blindness
ganon delives empowered shocking grasp

weak foe
Magic missile
scorching ray
shocking grasp (delivered by ganon)
pearl of power recall either magic missile or shocking grasp as situation warrants
Vathelokai

10-21-05, 05:43 PM
The creature is a fiendish baboon. Only Aranor has know:planes and he failed his check. It has no language, but a wood gnome or druid might be able to talk to it.

The three try to get answers from the creature, but it responds with nothing more then squeeling. Seeing that it has no other motivation then to hide, they let it go and it crawls to a corner of a room and lays there.

The room is strangely constructed; the ceiling is only 10 ft. high and there are no support pillars to hold it up. Aranor surmises that only magic holds the place together. The three walk the walls and find another door, oposite the one that they entered. It seems to lead out into the hallway, and is also wizard locked. After moving crates into a defensive line against the door, the three wizards spread out to search the room.

Vandalar searches the tables lined up against a wall. There is alchemy equipment filling one table that seems recently used, at least it is not covered in dust like the construct making equipment on the next table. Next to the alembic is a pile of books about potions and Vandalar searches through them for where the binding has broken from being left open on a table for too long. There are many dog-eared pages, but the pages that flip open most easily are to introductions and summaries instead of recipies. The one thing the passages have in common is talk of the perfect exlier - the potion of the timeless body and the perfect self; two seperate potions with very different effects, though both are legends.

Aranor searches throught the already opened crates. Inside are items of all types; clothes, straps of wood, refined metals, jewlels. Piled up against one wall are metal and wood limbs, formed into the shape of a ten foot tall human; the parts are all disconected and lay in a heap. Aranor comes to the conclusion that this is some sort of workshop for magical items.

Pirotess investigates the tanks of amber fluid against the opposite wall from the alchemy equipment. The tanks are 7 foot long and three foot on the other two sides with open tops. They smell remarkably like blood. Curious but carefully, Pirotess finds a broken board from a crate and pokes around inside the tank. She finds something large and tries to fish it to the top. When she gets a good look, she is suddenly alarmed "Quick, over here!"

Aranor and Vandalar rush over. Proped up by the board, still covered in the amber blood is a body. It looks like a half orc and Vandalar recognizes the face. "That looks exactly like Joad, the half-orc from the necromancy department. By the gods of magic, somebody cloned him." (http://invisiblecastle.com/find.py?id=171575) Pirotess prods around in the other 3 tanks. Two of them are empty and the third holds the body of a human that none of them recognize.

As they are about to finish their investigation, all three wizards are jerked to attention by their familiars (http://invisiblecastle.com/find.py?id=171583). Looking back at the doorway, everyone sees the shadowy form of a tiny humanoid. Pirotess and Vandalar with their elven sight, see that it looks like a human child, a very young one. The two elves are already moving, but Aranor stands still in thought over the clone tanks. (http://invisiblecastle.com/find.py?id=171586)
SoulLord

10-21-05, 06:11 PM
It makes sense; Some of the wizards are very powerful perhaps some of them had clones foreseeeing their eventual demise. Perhaps even the Magister

Vandelar noticed the child and not wanting any surprises tries to discern any spells affecting it.
as he motioned for their partners to hold their fire as he did.

spellcraft detect a spell already in place & working
If vandelar fails he will cast detect magic focusing on the kid.
Vathelokai

10-21-05, 06:42 PM
Vanalar cannot see the kid well (http://invisiblecastle.com/find.py?id=171597) so casts detect magic. There is definite magic eminating from the child, but it will take a moment to discern it.

Cerebus's initiative, then the childs, then Aranor.
SoulLord

10-21-05, 07:28 PM
There is Magic present be careful

Vandelar made the statement loud enough for his companions to hear as he mantained concentration on his detect magic spell.
Cerebus13

10-22-05, 11:25 AM
Pirotess holds her hands up slowly, palms up, towards the child to signify that she isn't a threat. Speaking softly she says, "What is your name?" Pirotess squints her eyes while looking at the child, trying to figure out what magic may be affecting it. Her body tenses as she waits for a response from it.

Speak to the child using a free action
Use spellcraft to attempt to detect any magic that is present
Ready a standard action to cast shocking grasp on her familiar, declaring it the toucher...and then use a free action to yell at the owl to go zap it. Have the action trigger if the child attacks any of them.
Vathelokai

10-22-05, 05:49 PM
The kid slowly walks around the barricade set up and the wizards inch closer to him. Pirotess looks closely (http://invisiblecastle.com/find.py?id=171971). The child does not breathe, nor do his muscles move when he walks. He dosn't blink when he looks into the wizards light. "That's not a child, it's a construct. I think it's a homunculous. Don't let it bite you or you will fall asleep. It can fly too. It's probably looking for it's owner, unless the owner is nearby. And I think it drank some protective potions, mage armor and prot. evil, maybe more."

The homunculous listens as it continues walking. Keeping it's eyes on the mages it walks over to the wardrobe that the fiendish baboon was clawing at, then the construct opens it. He dosn't take his eyes of the mages, but he begins fishing around inside. Then he steps up inside the large piece of furniture.

Lucky rolls, there.
Everyones move.
Cerebus13

10-22-05, 06:31 PM
Pirotess hastily speaks the words to an arcane spell, and her owl familiar crackles with electricity. "Destroy it before it finds something dangerous to use on us!" She raises her arm and commands her owl to fly forward and shock the little construct.

Cast Shocking Grasp from memory, declare familiar as toucher.
Order familiar to fly forward and zap the little bugger.
Vathelokai

10-22-05, 07:11 PM
I'll take that as your readied action.

Nycticorax crackles with energy and flies at the childlike construct. The owl flies into the cabinet, but cannot grab the construct. and grabs (http://invisiblecastle.com/find.py?id=172009) the construct for 15 (http://invisiblecastle.com/find.py?id=172574) points of damage.

Invictus and Ganon perk their heads up, hearing something out in the hallway. (http://invisiblecastle.com/find.py?id=172010) Vandalar hears it (http://invisiblecastle.com/find.py?id=172011) as well. He guesses that it is very large, and comming from deeper in the catacombs. Pirotess, caught up in the fight, hears nothing.

Everyone gets a move before the homunculous
SoulLord

10-23-05, 12:39 PM
Theres something coming!

Vandelar assesed the situation even though the homculu could be a threat he wa smore concerned about what was closing in on them.

Not having much time to react Vandelar Moved away from the entrance and used some of the crates as cover.

he continued to concentrate on his detect magic but this time it aimed at the entrance from where the menacing steps came from.
Cerebus13

10-23-05, 04:31 PM
"Just try to touch him!" Pirotess yells at her owl. She takes cover behind any nearby obstacles and pulls out her bow to defend herself. She doesn't want to cast anymore magic until her familiar expends the Shocking Grasp magic.

Communicate to my familiar that he should be simply using touch attacks, don't try to claw and expend the charge that way...too hard to hit em.
I'll spend a move action getting some cover and pulling out my bow.
Vathelokai

10-23-05, 05:37 PM
Aranor moves up and takes cover by the rest of the mages.

Vandalar focuses his detect magic on the door, but notices nothing that was not already in the room.

The sound outside turns into a loud thump, then scratching and grating like claws on stone. As it comes through the door way Pirotess is unsure, but the other two know (http://invisiblecastle.com/find.py?id=172333) a dragon when they see one. Aranor whispers, "This ones younger...it cannot project fear. And don't waste any acid on it." The wizards duck further behind the crates. (http://invisiblecastle.com/find.py?id=172340) Vandalar focuses on the dragon, but detects no magic on it.

The dragon scans the room while yelling, "Get back here you little whelp! I'm tired of chasing you!" It makes eye contact with Pirotess and Aranor, but not Vandalar. (http://invisiblecastle.com/find.py?id=172341) Then it lunges at the wardrobe, gliding part of the way and slaming into it. Surprisingly the furniture does not even budge, and the dragon bounces off of it.

Inside the wardrobe, the construct manipulates some out of sight object (http://invisiblecastle.com/find.py?id=172343) and a dim light begins to glow from inside the piece of furniture. While the homunculous is doing that, Nycticorax takes a swing at it (http://invisiblecastle.com/find.py?id=172345), but still cannot connect.

Initiative Order
Vandalar 21
Dragon 19
Pirotess 18
Homunculous 10
Aranor 1

Admitedly, I've been fudging the initative a bit. It is currently Pirotess's turn, and Aranor has been delaying.

Nycti is using touch attacks, but the kid has AC 18=10 +2size +2dex +4mage armor.

To speed things up, could I get multiple rounds of tactics. To facilitate this, here is the dragon's tactics; 1: grab the homunculous 2: take a couple shots at its 'allies' 3: run away while holding the little bugger.
Cerebus13

10-23-05, 06:11 PM
Nyc would have hit the homunculous the previous round then if his AC was 18. Also, Mage Armor does not apply to touch attacks...so his touch AC should only be 14 anyways.
Vathelokai

10-24-05, 04:18 AM
Nyc would have hit the homunculous the previous round then if his AC was 18. Also, Mage Armor does not apply to touch attacks...so his touch AC should only be 14 anyways.Now I just feel silly. Post 45 changed to reflect a successfull attack.
Pirotess thinks about it...the damage done to the construct should have put it down. It must be well built.
Cerebus13

10-24-05, 08:04 AM
The next couple of rounds Pirotess will simply do the following:
Call familiar back to herself
Pull out scrolls of Shocking Grasp[3]
Order familiar to first shock the homunculous, and then the dragon if the construct dies
SoulLord

10-24-05, 09:55 AM
Is the dragon black or copper?... just to make sure.

tactics.
round 1
Since it seems the dragon didn't see me cast the sonic,empowered scorching ray
2 ranged touch attacks at +3 [+4d6] *1.5 + [+4d6] *1.5
round 2
sonic scorching ray 2 ranged touch attacks at +3 [+4d6] + [+4d6]
Round 3
have ganon deliver empowered shocking grasp.
Sindorin

10-24-05, 12:00 PM
Sorry I have been gone over the weekend. I will try to get back on track.

Tactics:

Aranor will take cover if he is attacked, Invictus will stay away from harm, and Aranor will use his second Scorching Ray should the situation get out of hand. Otherwise, he will focus on disrupting the dragon's actions by interposing himself between the dragon and the homunculus if possible (without provoking, hopefully). Cast Expeditious Retreat if necessary to accomplish this.
Vathelokai

10-25-05, 06:32 AM
Nycticorax tries to tumble (http://invisiblecastle.com/find.py?id=172575) away from the black dragon and homunculous, but dosn't do so well. The dragon lets the owl pass. Pirotess draws a scroll of shocking grasp.

The homunculous does something else inside the wardrobe, and the dragon bites at the construct (http://invisiblecastle.com/find.py?id=173171), but misses. A light flashes inside the box. "You dirty little walking statue!" Pirotess whispers, "Teleporter...the gates still open."

Aranor, thinking the situation might be getting a bit out of hand, fires (http://invisiblecastle.com/find.py?id=173175) a scorching ray, torching the skeletal dragon for 20 damage (http://invisiblecastle.com/find.py?id=173176). Invictus flies to the far end of the room, to avoid combat.

Vandalar pops up from behind cover and fires (http://invisiblecastle.com/find.py?id=173177) two rays at the black dragon. The sonic blasts nearly destroy the young dragon with 44 damage. (http://invisiblecastle.com/find.py?id=173178)

"Momma was right." Growls the dragon. It seems to consider crawling into the wardrobe, then turns to face the mages and spits a stream of acid. Vandalar and Pirotess entirely avoid the goo, but Aranor gets hit (http://invisiblecastle.com/find.py?id=173182) for 10 damage. (http://invisiblecastle.com/find.py?id=173183) The dragon then runs for the door, "Shin'mor and his dirty mages should never have been trusted! I must tell her that he has betrayed..." It's voice fades as it gets closer to the door.

Pirotess, angry that the construct escaped, vents her frustration on the young black dragon. She casts shocking grasp from a scroll into Nycticorax. The owl flies and tumbles (http://invisiblecastle.com/find.py?id=173184) at the dragon. The dragon is not disarmed by the fancy moves and bites the owl (http://invisiblecastle.com/find.py?id=173185), then spits the unconcious bird on to the ground (http://invisiblecastle.com/find.py?id=173186).

Aranor fires a barage of magic missiles at the beast for 14 (http://invisiblecastle.com/find.py?id=173187)

Vandalar follows up with more missiles for 11 (http://invisiblecastle.com/find.py?id=173188), which downs the creature.

Pirotess grabs a potion from one of her fellows and rushes over to Nycticorax. The owl stabalizes (http://invisiblecastle.com/find.py?id=173189) but does not wake up.

The baricade sizzles and pops as the crates begin to disolve and burst open. The light in the wardrobe still glows. The dragon is in the doorway, breathing shallowly and smoking from numerous wounds.

I didn't see any CLW potions on Piro.'s sheet; would anyone like to volunteer one?
SoulLord

10-25-05, 09:13 AM
Vandelar lets pirotess take one of his potions the nimbus was warded in this place and the death of her familiar would be regretable.

Ganon finish the dragon!

Aranor are you allright?


Vandelar saw as ganon flew toward the unconcious dragon and proceeded to dispatch him.
then he turned to examine the wardrobe.


I think if we hurry we can still use the portal and catch the little thing.
Pirotes take this. If it's not used I expect you to return it.


Vandelar handed pirotess a scroll of sonic scorching ray so she would be ready for danger then he waited for Ganon to finish dispatching the dragon as he waited for their companions.

The use of so much evocation magic was unusual in him. the fact that he was begining to enjoy it filled him with doubt. he had chosen the path of necromancy; was his school not powerful enough that he had to depend so much on other schools?

vandelar will go through the portal if the rest agrees.
Sindorin

10-25-05, 09:38 AM
"Yes, I'll be fine," Aranor says as he pulls out a potion for himself. "We're lucky her familiar is still alive, dragons are not to be trifled with. Fortunately we had our numbers and its youth was too great for it to overcome. Good work. When you both are ready, we shall enter the portal together." Deep down, Aranor wondered if killing this young one would provoke the wrath of the dragon who had waylaid him, since apparently she was easily able to find him, with their former magister tipping her off to their whereabouts...

Aranor will drink a potion of Cure Light Wounds, then another if he doesn't get much out of the first one.
Cerebus13

10-25-05, 09:38 AM
Pirotess hisses through her teeth softly as she wraps Nycticorax securely in some cloth. She gently tucks him into a pocket in her cloak and stands up to survey the scene.

"If the dragon is indeed defeated I think we can chance going through the portal. We need to decide quickly however, there is no telling how long it will remain open."
SoulLord

10-25-05, 09:41 AM
It is agreed then. I'll cross first master Aranor you follow me next.

Vandelar crossed the portal after making sure the dragon was dead.

he prepared to unleash a spell if attacked once crossing the other side.
Vathelokai

10-25-05, 11:24 PM
Aranor feels very good (http://invisiblecastle.com/find.py?id=173940) after drinking the potion. Ganon claws at the dragon until it is dead.

The mages gather around the strange magicl cabinet. Looking inside they see that the glow is comming from the other side of the portal. Through the portal there is a rougher looking cavern. Vandalar takes a deep breath and squeezes into the wardrobe. He steps through into the chamber and sees nothing but walls and the light that seems to eminante from nowhere in perticular. He waves the other two into the room.

The cavern is approx. 150 x 50 feet and is rough and unsymetrical. The soft glow of the teleport gate is nestled into a depression in the wall. There are dozens of similar depressions, and if the gate was not open, finding this specific one would be nearly impossible. The wizards search around and find no signs that any of the other depressions are magical. If they are, then their magic has been disguised in some way.

There are two halls leading out of the room. The enterences are opposite each other, at the middle of the room. Everyone searches the floor (http://invisiblecastle.com/find.py?id=173942), and Pirotess finds footprints leading down the left path. Looking back, they see that the gate is still open, though they cannot be sure for how long.
Sindorin

10-25-05, 11:46 PM
Aranor felt his face heal significantly, but not completely. Casting a simple Prestidigitation spell on his sleeve, his sleeve became a reflective fabric similar to a mirror. Looking at himself, he seemed a bit aghast... his face was now horribly scarred from the dragon's angry assault. It would be a gruesome reminder of his devotion to his guild in the days to come.

Saying nothing, Aranor let the silence of the cavern drown out his confusion, breathing in the pungent air. Invictus' feathered wings helped contribute to this silence, his feathers designed for the very absorption of sound.
But why such a grotesque scarring? He had never understood the workings of divine magic. To the uneducated eye, his scars might make him seem more intelligent, the way they crossed his face at such an angle that they gave him years of age in addition to the many in which he had already walked this plane.
"I suppose every wound leaves some kind of scar," he said to himself as he pulled his hood over his head to hide his face. "Everyone, be cautious... I suggest we follow these tracks..."

I changed Aranor's picture because I don't really like the guild wars picture.
Cerebus13

10-26-05, 08:12 AM
Pirotess glances at all of the depressions in the nearby walls. Not wanting to trust the portal to be easily seen when they come back she gathers some dust and rocks to place in front of it so it is easily distinguishable from everything else.

Dusting herself off she steps over towards the path with the footprints.

"If there are no objections I can take the lead again. Sadly my familiar is indisposed however, so I won't have any additional help spotting danger."
SoulLord

10-26-05, 09:24 AM
Then I think It would be best If I take the lead my elven sight is well suited to this dark places.

What should we do once we find this construct?

I'm curious about as to where it could lead us.

Vandelar tried to follow the tracks left by the construct, damaged as it was it should be easier to find it.
Sindorin

10-26-05, 09:45 AM
It may lead us to the one who is behind all of this... and yet it may not. It has been difficult to gauge how to approach this ridiculous predicament, but we must press on...

Aranor remained silent, deep in his thoughts, but nodded in agreement with Vandelar, that they should follow the tracks.
SoulLord

10-27-05, 10:25 AM
Since we have a moment of peace perhaps we should recap on what we have found so far.

A shadow, some kind of animal perhaps an outsider, a young black dragon, a homonculus and evidence of cloning.

There was also the name the young dragon mentioned Shin'mor for what I can Infer your dragon was allied to wizards meddling in the affairs of the guild. the fact that he was chasing a homonculus leads me to believe that we are going after the homonculi of this person.

And that the alliance they had has been fractured.

what are your thoughts. Pirotess? Aranor?.

realizing they were probably going to face a wizard Vandelar drawed a scroll of dispel Magic this things were expensive but they could save their lives.
Sindorin

10-27-05, 12:04 PM
Aranor came out from his inner thoughts to respond.

http://i3.photobucket.com/albums/y67/Sindorin/aranorscarred.jpg

"I suspect that Shin'mor is the servant, paid, blackmailed, what have you - of the person behind all of this. I knew him a long, long time ago... but his affairs since last I saw him remain a mystery to me as I have not been able to contact him. I do not believe that he would stoop so low as this, but I am prepared to do what I must to preserve our Order. When I went to what I thought was the previous magister before the currently deceased one's tomb, the dragon that waylaid me there and trapped me told me that, to find the answers to all of this, Shin'mor would be the one to talk to... Sadly, though, Shin'mor's records of registry and accomplishments were all evidently lost during the year of hell, or simply removed to cover tracks..."

Aranor's hooded figure now appeared completely different from the proud stature and appearance he had previously taken. He was now cautious and contemplative, obviously awakening to many facts relating to the threat that had been growing in his mind since returning to Gladius.
Cerebus13

10-27-05, 12:27 PM
Pirotess shrugs indifferently.

"I am not looking forward to facing one who allies so easily with a dragon, even a young one. I fear they may already be aware of our presence with the escape of the homunculous."

"If the wizard is indeed this Shin'mor and they are behind some of the recent troubles the Order has been facing...we will have to make them answer for it."
SoulLord

10-27-05, 12:30 PM
It seems It would be desirable to capture this person but I don't know of his magical prowess Do you think it would be possible?

Also what do you know of his spell repertoire?

Vandelar knew that crafting constructs was not easy nor cheap having it seen survive the earlier assault, he figured that it must have costed between 3kgp and 5kgp
and that his creator had at least mastered the second circle of spells.

The group continued to track the prints hurriedly trying to catch up with the construct.

Pirotess take this scroll it has a dispel magic spell; I have one memorized already so I figure that it's more useful in your hands. Just don't use it lightly.
Sindorin

10-27-05, 12:35 PM
http://i3.photobucket.com/albums/y67/Sindorin/aranorscarred.jpg

"From what I recall, I am pretty sure that Shin'mor was a student of Necromancy, the same school you are of. We still do not know if it is he whom we will find down here. We must be cautious nonetheless... I have a Dispel memorized, so you may not need that scroll here..."
SoulLord

10-27-05, 12:39 PM
Indeed this person could even be an ally but best to take precautions.

Aranor the other blak Dragon how Big was it?

The order may have to deal with it later...

One had to be very prepared when hunting dragons but perhaps this one was out of their league so it would have to be left alone......for now.
Sindorin

10-27-05, 12:42 PM
http://i3.photobucket.com/albums/y67/Sindorin/aranorscarred.jpg
"There was no telling the age or size of her... but she was rather teasing about things, which led me to believe that she was no brash youngling dragon... at least adult. For all I know, she was the Queen Mother of all of them...
SoulLord

10-27-05, 01:06 PM
Something tells me we better stock on greater Arrows of Dragon Slaying.
Sindorin

10-27-05, 03:06 PM
http://i3.photobucket.com/albums/y67/Sindorin/aranorscarred.jpg

"The way I see it, if the dragon had wanted to cause harm, it could easily have killed me, and in the current state of the order, it could kill every one of us. It wanted instead to battle by wits, which, however frustrating, was more preferable in my exhausted state to mortal combat in that dungeon. It is my belief that if we can possibly find a way to neutralize whoever was the dragon's ally, the one who sent her to waylay me even as I was fast on the path to discovering the inner workings of the grand scheme and plot, then, and only then could we possibly have the dragon as our ally."
SoulLord

10-27-05, 03:17 PM
I am not sure I would like to have close by as an ally an adult black dragon, they have their own agendas and would easily discard or destroy us for some gain if given the chance.

As you have pointed out the Order is not as strong as it once was, if we had the old masters they could deal with the dragon but now the task lies upon us to rebuild the Order.

And to deal with the dangers it might face; if this Dragon is a Danger to the order then it must too be dealt with when the time comes.

but let us make haste I sense our little friend is not to far away.

well it comes that time again where I'm away from the computer if we do find the wizard with hostile intentions here's what vandelar will do.
1.- evards black tentacles warning the rest to stay out of the range
2.- blindness
3.- Ready action Sonic scorching ray upon him casting
4.- Ready action to dispel magic any dangerous spell [spellcraft] he's casting
Vathelokai

10-28-05, 08:23 PM
Sorry to be away for a couple days...medical emergency. Everythings fine now though.

The wizards walk through a long winding corridor. This hall is smaller then the earlier ones, ten foot high and wide, and the walls are made of a sturdier, rough rock. The corridor never goes more then 50 feet without changing direction. The wizards suspect that it changes in elevation slightly so that the halls appear to overlap, since there is no evidence that the halls are enchanted.

The mages take care to memorize their path as they travel underground for nearly an hour. At every intersection they stop to search and find tracks. Pirotess points out that it is odd that the homunculous does not fly, and leaves tracks. It puts the wizards more on their guard.

As they are starting to get frustrated at encountering nothing, they find a spot of wall with signs of a fight. Another of the baboon creatures is laying in the hall, unconcious but breathing. Searching (http://invisiblecastle.com/find.py?id=175712) the area, Vandalar finds a loose rock; he pulls on it and a tiny doorway opens in the wall.

After quickly beheading the demonic creature, the wizards crawl through the crack into a smaller 5 x 5 corridor. The hall is long and straight. At the end there is a light, and in front of that, the silouette of the homunculous. The wizards can hear the sound of loud voices arguing, but the echo makes the sound indecipherable.
Cerebus13

10-29-05, 11:04 AM
Pirotess quickly whispers to her companions.

"Should we approach them invisibily? I can back out into the hallway and mask myself from sight with a spell quickly before we go ahead."
SoulLord

10-29-05, 11:20 AM
It's an excelent idea but we need to act now before we lose important pieces of the conversation I'll use my rod of silence to cast the invisibility spell which I'll lend to you after you use it hand it to master aranor so he can also become invisible silently. after that lets walk as silently as we can near them so we can hear better.

Vandelar will use his rod to cast invisibility silently(share with Ganon) and then he will put the rod in pirotess hands after this he will begin to walk slowly and silently towards the noise until he can hear the conversation.

If it seems like we are heard vandelar will cast ghost sound to make it sound like a couple of rats are pasing by.

Glad to hear everything is ok now; nothing wrong with your lady or the boy I hope
Sindorin

10-29-05, 12:45 PM
Aranor seems to nod in agreement and waits for his turn to use the rod.
Cerebus13

10-29-05, 01:55 PM
Pirotess nods at Vandalar and readies herself to cast invisibility quickly when it is her turn.
Vathelokai

10-29-05, 06:56 PM
The three wizards pass around the rod and all cast invisibility silently. Then they sneak (http://invisiblecastle.com/find.py?id=176210) slowly down the hall. The childlike homunculous hears (http://invisiblecastle.com/find.py?id=176209) nothing because of range. It sits hunched over a rock, transfixed by the conversation. When the wizards get to about 20 feet away from the construct they can make out more of the conversation.

...have failed in your assigned task.
That is entirely untrue. I killed him in this very room.
Then you did not kill him well enough.
How can you even say something so preposterous. He is dead. The spirit left the body, the body crumbled as it does when such spirits feed off of it, and we harried the spirit until it was destroyed.
That is what you saw, the the body did not die.
I made sure the remains were disposed of so that he could never be resurected.

Vandalar, the quietest of the bunch, begins edging his way to the homunculous. The hole opens up into a room, about 30 feet above the ground. There is no ledge, only a 1 ft. ridge that the homunculous is hiding behind. The room is round, over a hundred feet across, and the ceiling reaches into the darkness. There is a series of pillars that are all set a foot away from the wall and run in a circle all the way around the room. The pillars are 20 feet tall. Between each of the pillars on the wall is a large iron double door. The floor is covered in a tile mosaic of magical symbols that the necromancer does not understand. (http://invisiblecastle.com/find.py?id=176211)

There appears to be some sort of conference going on in the center of the room. On one side there are 3 black dragons; two are small, like the one upstairs, and the other is much larger. Vandalar is unsure (http://invisiblecastle.com/find.py?id=176212) of their ages On the other side there are many humanoids; One is dressed royaly and looks older, one is yellow skinned and is wearing robes; the third is a stark naked woman with batwings. Behind the three humanoids is another human that Vandalar recognizes. The necromancer Quinton is laying on the floor. He seems unable to move and is surrounded by three of the strange demon-monkey creatures that the three wizards have seen in the catacombs. There are more of the demon-monkeys, maybe a dozen, carrying boxes across the room to somewhere out of sight of Vandalar.

The allies of the magister still work to find him, and what is more, his familiar still lives.
Only this one we captured was trying to find him. We have read his mind, and he told no one. And what proof do you have that his familiar lives?
I have seen him, and my son is tracking him.

At this the homunculous hunches lower, but the dragon gives no indication that he sees anyone.

That is impossible; when the master dies, so does the familiar.
What is impossible is your inability to concieve of your own failure.
SoulLord

10-30-05, 10:52 AM
The Magister was still alive as relieved as Vandelar was of the news he addressed the situation "curse you Master Quinton why did you have to do this alone now besides rescuing the Magister we also have to rescue you"

There were too numerous foes to fight. still if the homonculus was the magisters familiar perhaps the magister could use his senses.

He tried to memorize as much as he could as he would need this information in the future.

Now there was the matter of getting the familiar to go with them not easy considering they had almost destroyed him.

they couldn't use force since that would attract atention to themselves.

Vandelar paid attention to what was transcurring ahead as he made signs to the rest to be quiet then he dropped to the ground an slowly started to make his way to the homunculus hoping that the magister was indeed looking through the creature somehow.

very softly he whispered to the creature while putting his hands down to the earth a sign that no magic would be cast at the moment.

Magister it's me Vandelar, Have your familiar come with us we'll get him away safely.

After this he pointed to his companions so the construct would get back.

he intended to learn as much as he could about these individuals before they left.
Vathelokai

10-30-05, 05:22 PM
The familiar looks at where the invisible elf must be. It's eyes bug out and it puts it's hand over its mouth, then points at into the room; a sign to be quiet. It pulls out a piece of chalk, and writes on the stones 'master missing, must find, listening for clues'.

*EDIT* Since we are running behind I thought I would ask; Shall we continue this for another week, or have a tactics submission so that I can wrap everything up in one or two posts? It's up to you guys.
Cerebus13

10-31-05, 08:10 AM
Pirotess waits silently to see what the familiar will do.

Sadly there is a new rule in effect that will penalize ALL of us if the quest runs late. So that means an overall loss of 4 credits just for being a few days late.

I don't mind losing 1 credit myself (drop in the bucket), but I wouldn't want everyone else to lose credits as well.
Sindorin

10-31-05, 09:14 AM
Yes, for some reason it does seem apparent that Cat is trying to dissuade people from going on quests through a variety of unvoted whimsical rules. It is so hard to keep up with these things, especially when the questlord can sit with their post waiting over a day for each reply...

Aranor's tactics are as follows:

Hit whatever enemy is attacking with a fireball, positioned so that it does not hit his friends or their familiars.
From there, he will use any Magic Missiles or other attack scrolls to blow the crap out of whatever other enemies remain. Rather simple. Let's just get that Questlog updated so we can roleplay the rest out.
SoulLord

10-31-05, 09:24 AM
Vandelar was dissapointed the creature did not know where his master was all he could do was listen for clues as well as to what was happening here so he tapped his tatoo of chameleon and hid behind one of the ledges just in case the invisibility spell ran out.

I agree let's get this finished so we can continue to Role play the consecuences.

tactics

1.- Evards black tentacles.
2.- [Sonic]fireball
3.-[Sonic] fireball
if they get close Fear
from there blindness and whatever is in the arsenal to be victorious.
Cerebus13

10-31-05, 09:59 AM
Yes it seems that quests are getting the nerf stick...which I just don't understand considering that it costs credits to go on the quests which have any sort of decent rewards.

Anyways...tactics:
Cast Fox's Cunning
Use Hideous Laughter/Sleep/Color Spray on any spellcasting threats...or anything these spells would apply best to
Use Silent Image if there is anything that we would like to distract to be killed until the end
Use Magic Missile/Scorching Ray/Shocking Grasp scrolls for damage in that order
Use True Strike/Bow until out of TS, and then simply use bow for damage if I run out of scrolls
Vathelokai

10-31-05, 04:19 PM
The argueing between the two groups continues and the voices keep getting meaner and louder. It is pretty obvious that the two groups may begin fighting any second.

So, shall you rescue Quinton? Do you just hide until the forces are severly weakened then kill the straglers? Do you hop out of the hole in the wall, or find another way around; since the hole is only large enough for one character to stand in?

I'm also very annoyed with the new quest rules. Cat's rulings don't seem to have a rational justification. After this is wraped up, I'll go make a big deal out of it in the council.
SoulLord

10-31-05, 04:27 PM
Vandelar wants to rescue Quinton but The forces amassed are to big for them to take on so he wait's for the fireworks to start as he looks for other ways to get down. perhaps in the confusion he can rescue master quinton.

a map would be very nice
Sindorin

10-31-05, 04:44 PM
I am all for standing and letting ourselves be counted for the big battle (heh, more exp). We need to rescue Quinton, so perhaps when the battle begins one of us (or two of us) can go in Invisible and retrieve Quinton... but we don't know if they will fight or not.
Cerebus13

10-31-05, 04:55 PM
A map would definitely be helpful in deciding how we want to play this out. Due to Pirotess being lower level she has little in the way of Area Effect spells to handle a lot of opponents, so I need a good idea of what we're up against so I can choose actions carefully.
Vathelokai

10-31-05, 05:10 PM
http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Found.jpg
I have to go to work now. I'll run everything in the morning. Remember that the EL is still 4, so the big dragon won't be messing with you. Since you have picked rescue as your objective, that is all you have to do to 'pass the encounter.'
SoulLord

10-31-05, 05:16 PM
Vandelar whispers to his invisible friends as the arguments begin to flare.

The dragons seem to mistrust the wizards if we can sincronize we can make hell break loose down, any magical attack will make the dragons believe that they have been betrayed by the wizards and they will retaliate.

We could try to throw fireballs at the same time. I know you carry some scrolls Master aranor perhaps you can give one to pirotess; after we strike we must try to rescue master quinton.
I have a scroll of invisibility that can help but unfortunately I have no way of reaching him.

what say you?

Vandelar wished for retaliation against those who conspired against the order
Ideally their foes would kill each other with them finishing off any remaining opposition.

Since fate didn't work that way most of the time they could be facing several dragons and wizards at the same time, even if they surprised them their magical might would probably not be enough to fell the large dragon

The task at hand was different Master Quinton had to be rescued first other things were secondary.

Vandelar ran a quick inventory of his posesions trying to figure out how to rescue him.
Cerebus13

11-01-05, 08:16 AM
Pirotess stretches in preperation for the coming battle. She hopes that the two parties down below come to fighting...it will make the mage's job a lot easier.

Pirotess is relatively weak compared to the other two so her best bet if combat starts is to get close to Quinton and cast Invisibility on him from her scroll. She can then hold his hand and lead him out of the area while Vandalar/Aranor lay down some area of effect spells to hinder and kill whatever comes after us.

Can Pirotess use Knowledge: Arcana to identify the small creatures scattered in the room? It could help to know their strengths/weaknesses.
SoulLord

11-02-05, 12:35 AM
If a fight erupts Vandelar wil wait for them to kill each other and then if it looks like the rest are badly wounded will attcak with his spells.

If it looks like a fight won't happen he will follow pirotess as she tries to rescue quinton and will cover her (evards black tentacles) as they try to escape the place.
Vathelokai

11-02-05, 06:52 AM
Here we go...Aranor's tactics are as follows:

Hit whatever enemy is attacking with a fireball, positioned so that it does not hit his friends or their familiars.
From there, he will use any Magic Missiles or other attack scrolls to blow the crap out of whatever other enemies remain. Rather simple. Let's just get that Questlog updated so we can roleplay the rest out.

perhaps when the battle begins one of us (or two of us) can go in Invisible and retrieve Quinton

tactics

1.- Evards black tentacles.
2.- [Sonic]fireball
3.-[Sonic] fireball
if they get close Fear
from there blindness and whatever is in the arsenal to be victorious.

If a fight erupts Vandelar wil wait for them to kill each other and then if it looks like the rest are badly wounded will attcak with his spells.

If it looks like a fight won't happen he will follow pirotess as she tries to rescue quinton and will cover her (evards black tentacles) as they try to escape the place.

Anyways...tactics:
Cast Fox's Cunning
Use Hideous Laughter/Sleep/Color Spray on any spellcasting threats...or anything these spells would apply best to
Use Silent Image if there is anything that we would like to distract to be killed until the end
Use Magic Missile/Scorching Ray/Shocking Grasp scrolls for damage in that order
Use True Strike/Bow until out of TS, and then simply use bow for damage if I run out of scrolls


Pirotess is relatively weak compared to the other two so her best bet if combat starts is to get close to Quinton and cast Invisibility on him from her scroll. She can then hold his hand and lead him out of the area while Vandalar/Aranor lay down some area of effect spells to hinder and kill whatever comes after us.

All rolls at Invisible Castle; name - Foundation. I ran part of this yesterday, and had to change some things because of the last minute tactics adjustments. Some of the rolls at invis castle are out of order, or not used at all (lucky for Vandalar).

Init
Devils 16 (Erinyes, Githyanki, Tiefling, then baboons)
Dragons 13 (All Simultaneous)
Wizards 5 (Vandalar, Aranor, Quinton, Homunculous, then Pirotess)

Round 1
"I should never have agreed to enter into a compact with an incompetent outsider such as yourself."
"You are being entirely irrational. So what if the magister lives? He was only a host. The possessing spirit has been defeated."
All of the humanoids take a defensive stance.
"You know exactly what this means! You let him live, so that you could turn against us. Have you not already allied with the mages above us? You loot the arcane order's halls, then intend to blame us!"
The mother dragon stands up and fans out her wings. The tiefling negotiator in front takes a step back, obviously shaken by the impressive creature. The crowd of fiendish monkeys drop the boxes they are carrying and begin to run for cover. Vandalar, standing where he can see the dragon, is also shaken by the immensity of the creature. Pirotess and Vandalar are fine. The two younger dragons fly up into the air.
Vandalar lowers himself out of the secret passage and drops the 20+ feet to the ground. He lands a little funny, but nothing is broken. Then he starts moving to gather Quinton. Aranor steps up to where Vandalar was standing and throws a fireball at the crowd to that Quinton is just outside the blast. The mother dragon and the tiefling take it hard. The naked woman with bat wings seems entirely uneffected. No one is killed outright from the blast. Pirotess casts fox's cunning and moves up to where she can see the fight. She looks at the drop and gets a premonition that jumping down to help Quinton would possibly kill her, so she stays in the tunnel. The homunculous backs up into Pirotess's space.

Round 2
The devil woman looks over at Vandalar, seeing him even though he is invisible. She tries to summon more devils but none arrive. Then she flies up into the air. The Gith wizard casts hold monster on the largest dragon, but the dragon is unaffected. The tiefling casts haste then the entire crew of devils spread out.
One younger dragon charges at the gith and pins him to the ground. The other breathes acid at the opening where the fireball came from. Aranor gets hit by the blast, and blocks the stream from hitting Pirotess. The mother dragon roars. 3 shadows fly out of the pillars near the secret door and charge at the flying she devil. Two of the shadows grab her and she is visibly weakened.
Vandalar runs closer to Quinton and sees that he is bound with a glowing magical rope. Not wanting to waste time he hits the rope with dispel magic, and Quinton immediately rolls over as the rope goes limp. Aranor pulls out a scroll of magic missles and sends four of them at the offensive dragon then Aranor takes a step out of the way for Pirotess. Pirotess steps up to the opening and hits the it with some more magic missiles. Quinton gets to his feet and casts enervation at the mother dragon. The black beam hits and sucks her life force. The homunculous, entirely freaked out, moves back further behind Pirotess.

Round 3
The devil woman disappears due to teleportation. The githyanki also disapprears out of the dragons grasp, then reapears across the room puting Vandalar and Quinton between them. Quinton dosn't see the tiefling who has run to hide behind a pillar. The tifeling shoots him with his xbow, and Quinton gets hit in the leg. One of the shadows, no longer under control because of the enervation spell, flies at the closest target. It charges a younger dragon but cannot connect with it. The two other shadows fly at Quinton to get retribution for the enervation, but Quinton dodges both of them. One smaller dragon evades the shadow and charges back at the githyanki, and pins him again. The other small dragon, unable to use his breath weapon again, tries to overrun Pirotess and Aranor and crawl into the tunnel. Pirotess kicks the dragon in the face, and it slams into the wall and falls to the floor.
Quinton yells at Vandalar that he knows another way out. Thinking quick, Vandalar yells to Pirotess and Aranor to retreat. Reluctantly the two wizards make their way back into the tunnel. Then Vandalar casts a sonic fireball at the opening. The wall and two of the pillars shatter, closing the tunnel. The dragon below is not hit badly, and one of the shadows is vaporized. Quinton turns to the annoying tiefling and fires of a ray of exhaustion, which flattens the rogue/wizard. The homunculous flies at full speed and reopens the secret door.

Round 4
The githyanki struggles but cannot escape the dragon again. The tiefling, sensing defeat, limps away behind some pillars.
One younger dragon mauls the gith wizard. The other one charges at Vandalar and takes a bite out of the necromancer. The rogue shadow follows the dragon but cannot hit the creature. The mother dragon unleashes a blast of acid at the pillar the tiefling is hiding behind. The acid washes over the tieflings protective spells harmlessly. The pillar cracks, but dosn't topple.
Pirotess, Aranor, and the homunculous escape into the hallway. Vandalar and Quinton run like hell for the door. Not wanting to get hit by the dragon again, Vandalar stops and summons black tentacles around the creature. The tentacles wrestle the dragon to the ground. Quinton stands in the doorway.

Round 5
The githyanki continues to be mauled. The tiefling makes a run for one of the doors.
The dragon chasing Vandalar wrestles away from the tentacles and crawls out of their space. Behind the tentacles, Vandalar thinks he sees the mother dragon give him a wink and a nod.
Vandalar turns and runs out of the room. Quinton slams the door behind him and arcane locks it.

End Combat
30 second rescue...not bad
Vandalar and Quinton run like mad down the hall and around the corner, dodging around some of the fiendish baboons who fled into the hallway. All four wizards regroup and get back to the room with the teleporter as fast as possible. When they get to the room, they find the light has gone out on the gate. Pirotess points out the marked crack in the wall, and the homunculous opens the gate. Everyone flees through it and into the laboratory.