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| Stormwind03-20-08, 04:06 PM | Freedom ... at any cost This is a quest for Morro and Eland for RP purposes (to free themselves from slavery). If you're not CrazyArtificier, dulsi or myself please don't post here. All Rolls are here (http://www.hwx.it/wizards.com/dice.php?sid=2428#) Success Week 1 Eland and Morro once again face the overseer, their nemesis on their last escape attempt, this time as they attempt to escape from their cell. They are slightly better prepared and they manage to overcome the chain demon.Eland Items used: Potion of Protection from evil Allies killed: ... Morro Items used: Potion of protection from evil, 4 silver arrows (7 shot | 2 hit, 3 recovered) Week 2 Eland and Morro now have to contend with the small horde of guards that come charging in response to the alarm.Eland Items used: Potion of cure light wounds, 2 arrows (4 shot | 2 hit, 2 recovered) Allies killed: ... Morro Items used: 6 arrows (7 shot | 4 hit, 1 recovered) Orc, Fighter 2 Medium Humanoid (Orc) Hit Dice: 2d10+4 (15 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+4 studded leather armor, +1 dex), touch 11, flat-footed 14 Base Attack/Grapple: +2/+6 Attack: Greataxe +7 melee (1d12+6/x3) or javelin +3 ranged (1d6+4), 30ft Full Attack: Greataxe +7 melee (1d12+6/x3) or javelin +3 ranged (1d6+4), 30ft Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +5, Ref +1, Will +0 Abilities: Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 Skills: Intimidate +0 Listen +0, Spot +0 Feats: Point blank shot, rapid shot, Quickdraw COMBAT Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them. Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell. Equipment Masterwork Greataxe (320 gp, 12 lb.) Javelin x5 (5 gp, 2 lb.) Studded leather +1 (1175 gp, 20 lb.) Potion of CLW x3 (150gp; 1d8+1 hp) Potion of shield of faith (50gp; +2AC, 1min) Potion of Bull's str (300gp; +4str, 1min) Orc, Fighter 2 Medium Humanoid (Orc) Hit Dice: 2d10+4 (15 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+4 studded leather armor, +1 dex), touch 11, flat-footed 14 Base Attack/Grapple: +2/+6 Attack: Greataxe +8 melee (1d12+6/x3) or javelin +3 ranged (1d6+4), 30ft. Full Attack: Greataxe +8 melee (1d12+6/x3) or javelin +3 ranged (1d6+4), 30ft Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., light sensitivity Saves: Fort +5, Ref +1, Will +0 Abilities: Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 Skills: Intimidate +0 Listen +0, Spot +0 Feats: Power attack, Cleave, Weapon focus(Greataxe) COMBAT Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them. Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell. Equipment (2000gp) Masterwork Greataxe (320 gp, 12 lb.) Javelin x5 (5 gp, 2 lb.) Studded leather +1 (1175 gp, 20 lb.) Potion of CLW x3 (150gp; 1d8+1 hp) Potion of shield of faith (50gp; +2AC, 1min) Potion of Bull's str (300gp; +4str, 1min)Week 3 Eland and Morro face betrayal as they face their ex-employers bodyguards. With a bit of quick thinking and some good tactics they manage to defeat the two half-fiend ogre's.Eland Items used: Potion of cure light wounds x2, Tanglefoot bag, Allies killed: ... Morro Items used: Potion of cure light wounds x2 (used by Eland), 1 silver arrow (1 shot by Eland | 1 hit), Oil of Magic weapon, Tanglefoot bag x2Half-fiend Ogre Outsider (native) Hit Dice: 4d8+15 (33 hp) Initiative: +1 Speed: 40 ft., fly 40ft. (average) Armor Class: 19 (-1 size, +1 Dex, +6 natural, +3 armor), touch 10, flat-footed 18 Base Attack/Grapple: +3/+14 Attack: Claw +10 (1d6+7) or Bite +10 (1d8+7) or Greatclub +12 melee (2d8+10) or javelin +4 ranged (1d8+7) Full Attack: Claw +10 (1d6+7) and Claw +10 (1d6+7) and Bite +5 (1d8+3) or Greatclub +12 melee (2d8+10) and Bite +5 (1d8+3) or javelin +4 ranged (1d8+7) Space/Reach: 10 ft./10 ft. Special Attacks: Smite good (+4 damage), Spell-like abilities Special Qualities: Darkvision 60 ft., low-light vision, Immunity to poison, Resistance 10 (acid, cold, electricity, and fire), Damage reduction 5/magic, Spell resistance 14 Saves: Fort +7, Ref +3, Will +1 Abilities: Str 25, Dex 12, Con 17, Int 10, Wis 10, Cha 9 Skills: Balance +4, Climb +14, Hide +4, Jump +14, Listen +7, Move silently +4, Spot +7, Swim +14 Feats: Toughness, Weapon Focus (greatclub) Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. Ogres speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common. Special abilities Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. Spell-Like Abilities: A half-fiend with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice (Darkness 3/day, Descecrate 1/day) Combat Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals. Equipment(3300gp, 90lbs) +1 Large Greatclub (2310 gp, 16 lb.) Masterwork Large Silver Greatclub (490 gp, 16 lb.) Large Javelin x5 (10 gp, 4 lb.) Large Silver Javelin x5 (110 gp, 4 lb.) Hide (30 gp, 50 lb.) Potion of shield of faith (50gp; +2AC, 1min) Potion of Bull's str (300gp; +4str, 1min) Rewards Experience: 2700 xp each Gold: 3000 gp each Freedom from slavery |
| Stormwind03-20-08, 04:06 PM | Morro Earthshaker Gender and Race: male Deep Dwarf Size and Type: Medium Humanoid Height and Weight: 4'3", 153 lbs. Age: 76 Alignment: Lawful Good ECL: 4 (Ex-Barbarian 1 / Fighter 3) Experience: 9075/10000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [08 pts] [15 Base, +1 @4th] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 10 (+0) [02 pts] [10 Base] WIS 10 (+0) [02 pts] [10 Base] CHA 10 (+0) [04 pts] [12 Base, -2 Racial] Miscellaneous Statistics HP: 47 [3 HD] [12 (Barbarian) + (5.5 (Fighter) x 3) + (4 HD x 4 Con) + 3 Toughness] AC: 21 [10 Base, 3 Dex, 8 Armor], Touch 13, Flat 18 [+2 w/ shield][+1 w/ dodge][+4 dodge vs Giants] Initiative: +3 [3 Dex] Base Attack Bonus: +4 [1 (Barbarian), 3 (Fighter)] Grapple: +7 [4 BAB, 3 Str] Speed (Land): 30 ft [20 Base, +10 barbarian] Weight Carried: 133.2 lbs, medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 9 [4 Con, 2 (Barbarian), 3 (Fighter)] (+3 vs Poison) Reflex: 4 [3 Dex, 1 (Fighter)] Will: 1 [0 Wis, 1 (Fighter)] (+3 save spell and spell-like effects) Attacks [Ma] Dwarven Waraxe +8 melee, 1d10+3 dmg, x3 crit [+4 BAB, +3 Str, +1 enh] [Ma] Cold-iron Dwarven Waraxe +8 melee, 1d10+3 dmg, x3 crit [+4 BAB, +3 Str, +1 enh] [Ma] Silver Dwarven Waraxe +8 melee, 1d10+2 dmg, x3 crit [+4 BAB, +3 Str, +1 enh] [Ma] Flail +8 melee, 1d8+3 dmg, x2 crit [+4 BAB, +3 Str, +1 enh] Armor Spikes +7 melee, 1d6+3 dmg, x2 crit [+4 BAB, +3 Str] [Ma] Mighty (+3 Str) Composite Long Bow +8 ranged, 1d8+3 dmg, x3 crit, 110ft range increment [+4 BAB, +3 Dex, +1 enh] Mighty (+3 Str) Composite Long Bow +7 ranged, 1d8+3 dmg, x3 crit, 110ft range increment [+4 BAB, +3 Dex] Composite Long Bow +7 ranged, 1d8 dmg, x3 crit, 110ft range increment [+4 BAB, +3 Dex] [+1 to hit orcs and goblinoids] [+1 hit/+1 dmg with ranged attacks w/in 30ft] Feats ToughnessLvl 1 DodgeLvl 3 Point Blank ShotFighter 1 Rapid ShotFighter 2 Racial Abilities: Deep Dwarf 20 feet move, not reduced by load or armor Darkvision 90ft Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction) Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons) Stability (+4 on checks to avoid being tripped/bull rushed) +3 save vs poison +3 save vs spell and spell-like effects +1 racial bonus to hit orcs and goblinoids +4 Dodge AC bonus against giants +2 on appraise, craft checks when dealing with stone, metal Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian Fast Movement (+10 feet w/medium armor/load or less) Illiteracy [Eliminated by Fighter levels] Rage 1/day [Eliminated by alignment change] Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) Skills Total Skill Points: 22 [16 (Barbarian), 6 (Fighter)] Languages: Dwarven and Goblin Armor Check Penalty: -3 [-2 w/shield] +0 Balance [3 Dex, -3 ACP] +6 Climb [3 Str, 6 Ranks (4 (Barbarian), 2 (Fighter)), -3 ACP] +8 +10 Craft (Armorsmithing) [0 Int, 6 Ranks (4 (Barbarian), 2 (Fighter)), 2 tools] (+2 racial (stone/metal only)) +8 +10 Craft (Weaponsmithing) [0 Int, 6 Ranks (4 (Barbarian), 2 (Fighter)), 2 tools] (+2 racial (stone/metal only)) +0 Hide [3 Dex, -3 ACP] +0 Jump [3 Str, -3 ACP] +4 Listen [0 Wis, 4 Ranks (4 (Barbarian))] +0 Move Silently [3 Dex, -3 ACP] +3 Ride [3 Dex] +0 Spot [0 Wis] +0 Survival [0 Wis] -3 Swim [3 Str, -6 ACP] Prefight Actions xxxxx Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] [Ma] Dwarven Waraxe [8lbs] [165gpC] [Ma] Cold-iron Dwarven Waraxe [8lbs] [180gpC] [Ma] Silver Dwarven Waraxe [8lbs] [210gpC] [Ma] Flail [5lbs] [154gpC] [Ma] Mighty (+3 Str) Composite Long Bow [3lbs] [700gp] Mighty (+3 Str) Composite Long Bow [3lbs] [400gp] Composite Long Bow [3lbs] [100gp] [Ma] Mithral Full Plate [25lbs] [5250gpC (xx) (xx)] --Armor Spikes [10lbs] [25gpC] Heavy Steel Shield [15lbs] [10gpC] Flint and Steel [-lbs] [1gp] Tindertwig [-lbs] [1gp] Torch [1lbs] [0.01gp] 4 Caltrop bags [8lbs] [4gp] [97lbs][7200.01gp] Expendable Items 8 Potion of Cure Light wounds [0.8lbs] [400gp] Oil of Magic Weapon [0.1lbs] [50gp] *80 arrows [12lbs] [4gp] *40 cold iron arrows [6lbs] [4gp] *38 silver arrows [6lbs] [79.9gp] *2 Tanglefoot bag [8lbs] [100gp] * Not counted towards expendable limit Max total (ECL2 x 50): 800 gp [32.9lbs][539.65gp] Equipment at Home 3 Torches [0.03gp] [Ma] Weaponsmith tools [55gp] [Ma] Armorer tools [55gp] [110.03gp] Results Win vs Korwald Barandar (lonewolf) - [1125 xp] [1125 gp] Win vs Leyladin Sephya (Kaigan) - [900 xp] [900 gp] Win vs Lelenia Rovan (whitebaron) - [900 xp] [900 gp] Win vs Korwald Barandar (lonewolf) - [1350 xp] [1350 gp] Loss vs Altair (Hirumajoe) vs. Lelenia Rovan (whitebaron) - [400 xp] [400 gp] Win vs Vivi (Dr.Funk) - [1200 xp] [1200 gp] Q1: The price of freedom [Stormwind] Failure in Week 3 Allies Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 2 Miscellaneous Information Starting: 3200 XP Earned: 5875 XP Total: 9075 XP Starting: 3000 gp Earned: 5875 gp Sales: 0 gp Spent: 8102.04 gp Remaining: 772.96 gp 40 arrows [2gp] 2 silver arrows [2.1gp] Tanglefoot bag [50gp] 2 Potion of Cure Light wounds [100gp] Caltrops [1gp] Full Plate [750gpC][Net 0gp] Time Between Fights: 4 hours Prebuffs/Ongoing Effects: none Items Used: 1 arrow (2 misses, 1 recovered) Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: Guard Time Between Fight: 2 hrs Prebuffs/Ongoing Effects: none Items Used: 3 arrows (4 shot, 3 hit, 1 recovered) Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: Guard Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: none Items Used: 18 arrows (32 fired, 5 hit, 14 recovered) Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: Guard Optional Information Find opponent. Shoot with bow until in melee range. Chop with axe. Morro was just 40 years old when his home was attacked. He wanted to join the fighting but his father asked him to look after his younger brother. The dwarven city crumbled under the attack. To ensure there safety the children and other non-combatants retreated to a surface entrance to the stronghold. Still the dwarves were unable to stop the intruders. As a final act to defend the young, a purposeful cave-in halted the enemy. Cut off from their home, the remaining cavern section provided shelter. The survivors were forced to venture to the surface world for food. During a hunt Morro and his brother were captured by slavers. They were forced to work for them and fight in the arena. His brother escaped but Morro continue to await the opportunity to breaks the bonds of his captors. Eland (Foe Slayer) Gender and Race: Male Dwarf Size and Type: Medium Humanoid Height and Weight: 130 cm, 85 kgs Age: 47 Alignment: Neutral Evil ECL: 4. Rogue 2 /Fighter 2 Experience: 6142.5/10000 http://i172.photobucket.com/albums/w20/gorion83/dwarf3.jpg Attributes STR 14 (+2) [6 pts] [14 Base] DEX 17 (+3) [10 pts] [16 Base, +1 lvl 4] CON 16 (+3) [6 pts] [14 Base, +2 Racial] INT 14 (+2) [5 pts] [14 Base] WIS 10 (0) [2 pts] [12 Base] CHA 12 (+1) [6 pts] [14 Base, -2 Racial] Miscellaneous Statistics Hit Points: 32 [3 HD] [6 Rogue 1 + 3.5 Rogue x 1 + 5.5 Fighter x 2 + (4 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, 3 Dex, 5 Armor, 1 Shield] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +3 [+3 Dex] Base Attack Bonus: +3 [2 Fighter, 1 Rogue] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 20 ft [20 Base] Weight Carried: 56 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +7 [3 Con, 3 Fighter, 0 Rogue, 1 item] +2 racial bonus on saving throws against poison.+2 racial bonus on saving throws against spells and spell-like effects. Reflex: +7 [3 Dex, 0 Fighter, 3 Rogue, 1 item] +2 racial bonus on saving throws against spells and spell-like effects. Will: +1 [0 Wis, 0 Fighter, 0 Rogue, 1 item] +2 racial bonus on saving throws against spells and spell-like effects. Melee Attacks Dwarven Waraxe +6, 1d10+2, (20/x3), Slashing [2 Str, 3 BAB, 1 MW] Spiked light shield +6, 1d4+1, (20/x2), Piercing [2 Str, 3 BAB, 1 MW] Full attack: Dwarven Waraxe +4/Spikes +4, 1d10+2/1d4+1 Sneak attack +1d6 Ranged Attacks Composite Longbow (Str 14) +7, 1d8+2, (20/x3), Range 110 ft, Piercing [3 Dex, 3 BAB, 1 MW] Special Attacks & Abilities Sneak Attack +1d6 Evasion. Darkvision. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Feats Improved Shield Bash Lvl 1 Retain AC bonus when bashing Two Weapon Fighting Fighter 1 Combat ReflexesLvl 3 DodgeFighter 2 Skills Total Skill Points: 58 [50 Rogue, 8 Fighter] Languages: Common, Dwarven, Terran, Orc [2 Racial, 2 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield] Balance: +3 [3 Dex] Bluff: +6 [1 Cha, 5 Ranks (Rogue 2)] Climb: +2 [2 Str] Craft (Weaponsmithing): +6 [2 Int, 4 Ranks (Rogue 1)]+2 racial bonus on metal weapons Craft (Armorsmithing): +6 [2 Int, 4 Ranks (Rogue 1)]+2 racial bonus on metal armors or shields Diplomacy: +3 [1 Cha, 2 Sinergy] Disguise: +3 [1 Cha, 2 Ranks (Rogue 2)] +2 when acting in character (Bluff) Escape Artist: +3 [3 Dex] Gather Information: +6 [1 Cha, 5 Ranks (5 Rogue 2)] Hide: +10 [3 Dex, 7 Ranks (5 (Rogue 2), 4 cc (Fighter 2))] Jump: +2 [2 Str] Listen: +4 [0 Wis, 4 Ranks (4 (Rogue 1))] Move Silently: +10 [3 Dex, 7 Ranks (5 (Rogue 2), 4 cc (Fighter 2))] Perform (dance): +3 [1 Cha, 2 Ranks (Rogue 2)] Ride: +3 [3 Dex] Sense Motive: +5 [0 Wis, 5 Ranks (5 (Rogue 2))] Sleight of hand: +5 [3 Dex, +2 sinergy] Spot: +4 [0 Wis, 4 Ranks (4 (Rogue 1))] Tumble: +8 [3 Dex, 5 Ranks (5 (Rogue 2))] Conditional Modifiers +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Prefight Actions Bring Bobi Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MW Metal light spiked shield (MW spikes) C, Dec 19 [11 lbs][234.5 gp] MW Dwarven Waraxe C, Dec 19[8 lbs][165 gp] 1 Silver Dwarven Waraxe. [8 lbs][120 gp] 1 Cold Iron Dwarven Waraxe [8 lbs][60 gp] MW Warhammer C, Dec 19[5 lbs][156 gp] MW Composite Longbow (Str 14) [3 lbs][600 gp] Mithral Shirt [10 lbs][1100 gp] Military Saddle [30 lbs][20 gp] Cloak of Resistance +1 [1 lbs][1000 gp] 26 Arrows [0.15 lb each = 6 lbs] [0.05 gp each = 2 gp] 20 Cold Iron arrows. [0.15 lb each = 3 lbs] [0.1 gp each = 2 gp] 1 Tanglefoot bag [4 lbs] [50 gp] 5 Tindertwigs [0 lbs] [5 gp] 5 Smokesticks [2.5 lbs] [100 gp] 5 Thunderstones [5 lbs] [150 gp] 2 Antitoxin vials [- lbs] [50 gp each = 150 gp] 2 Drow poison doses. [- lbs] [75 gp each = 225 gp] 1 Large scorpion venom dose [- lbs] [200 gp] Expendable Items 3 Potions of Cure light wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 1 Enlarge Person potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] 1 Protection from Good potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] 1 Protection from Evil potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] Max total (ECL2 x 50): 800 gp Equipment at Home MW weaponsmithing tools [55 gp] MW armorsmithing tools [55 gp] 1 Tanglefoot bag [4 lbs] [50 gp] Bobi and Fido [25 gp each = 50 gp] Furia 275 gp 251 gp Results Lost (http://forums.gleemax.com/showpost.php?p=14722576&postcount=1605) Altair vs Eland [300 xp][300 gp] Lost (http://forums.gleemax.com/showpost.php?p=14759495&postcount=1624) Eland vs Undurion [375 xp] [375 gp] blinded and killed Lost (http://forums.gleemax.com/showpost.php?p=14807538&postcount=1639) Eland vs Jog [300 xp][300 gp]Strangled to death Won (http://forums.gleemax.com/showpost.php?p=14980693&postcount=1698) Lucifer vs Eland. TWFing works[787 xp][787 gp] Won (http://forums.gleemax.com/showpost.php?p=15068544#post15068544) Eland vs Mekhoar. The sling didn't work for David this time. [787 xp][787 gp] Lost (http://forums.gleemax.com/showpost.php?p=15123718#post15123718) Soren vs Eland. Nasty druids.. Failure (http://forums.gleemax.com/showthread.php?t=993916) The Price of Freedom. Started freeing Morro, ended enslaved Allies Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Gender and Race: Male Guard Dog Size and Type: Small animal Alignment: Neutral CR: 1/2 Attributes STR 13 (+1) DEX 17 (+3) CON 15 (+2) INT 2 (-5) WIS 12 (+1) CHA 6 (-3) Miscellaneous Statistics Hit Points: 6 Armor Class (Normal): 15 [10 Base, +3 Dex, +1 Size, +1 Natural] Armor Class (Touch): 14 Armor Class (Flat-Footed): 11 Initiative: +3 [3 Dex] Base Attack Bonus: 0 Grapple: -3 Speed (Land): 40 ft Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Saves Fortitude: +4 Reflex: +5 Will: +1 Melee Attacks Bite +2, 1d4+1, (20/x2), (piercing, slashing, and bludgeoning damage) Special Attacks and Abilities Trained with Guarding package: knows the tricks attack, defend, come and guard Low-light vision Scent Feats AlertnessLvl 1 TrackRacial 1 (Optional Description) Skills Total Skill Points: 4 Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: +3 [3 Dex] Escape Artist: +3 [3 Dex] Hide: +7 [3 Dex, 4 size] Jump: +7 [+1 Str, +4 racial, +2?] Listen: +5 [+1 Wis, 2 Ranks, +2 Feat] Move Silently: +3 [3 Dex] Spot: +5 [+1 Wis, 2 Ranks, +2 Feat] Survival: +1 [+1 Wis]+4 when tracking with scent Equipment Worn and Carried Gender and Race: Male Guard Dog Size and Type: Small animal Alignment: Neutral CR: 1/2 Attributes STR 13 (+1) DEX 17 (+3) CON 15 (+2) INT 2 (-5) WIS 12 (+1) CHA 6 (-3) Miscellaneous Statistics Hit Points: 6 Armor Class (Normal): 15 [10 Base, +3 Dex, +1 Size, +1 Natural] Armor Class (Touch): 14 Armor Class (Flat-Footed): 11 Initiative: +3 [3 Dex] Base Attack Bonus: 0 Grapple: -3 Speed (Land): 40 ft Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Saves Fortitude: +4 Reflex: +5 Will: +1 Melee Attacks Bite +2, 1d4+1, (20/x2), (piercing, slashing, and bludgeoning damage) Special Attacks and Abilities Trained with Guarding package: knows the tricks attack, defend, come and guard Low-light vision Scent Feats AlertnessLvl 1 TrackRacial 1 (Optional Description) Skills Total Skill Points: 4 Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: +3 [3 Dex] Escape Artist: +3 [3 Dex] Hide: +7 [3 Dex, 4 size] Jump: +7 [+1 Str, +4 racial, +2?] Listen: +5 [+1 Wis, 2 Ranks, +2 Feat] Move Silently: +3 [3 Dex] Spot: +5 [+1 Wis, 2 Ranks, +2 Feat] Survival: +1 [+1 Wis]+4 when tracking with scent Equipment Worn and Carried Gender and Race: Male Light Horse Size and Type: Large animal Alignment: Neutral CR: 1 Attributes STR 14 (+2) DEX 13 (+1) CON 15 (+2) INT 2 (-5) WIS 12 (+1) CHA 6 (-3) Miscellaneous Statistics Hit Points: 19 Armor Class (Normal): 13 [10 Base, +1 Dex, -1 Size, +3 Natural] Armor Class (Touch): 10 Armor Class (Flat-Footed): 12 Initiative: +1 [1 Dex] Base Attack Bonus: +2 Grapple: +8 Speed (Land): 60 ft Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Saves Fortitude: +4 Reflex: +5 Will: +2 Melee Attacks Hoof +3, 1d4+2, (20/x2), (bludgeoning damage) 2 Hooves +3, 1d4+2 (20x2) (bludgeoning damage) Special Attacks and Abilities Trained with Combat Riding package: knows the tricks attack, come, defend, down, guard, and heel. Low-light vision Scent Feats EnduranceLvl 1 Run Lvl 3 Skills Total Skill Points: 6 Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: +1 [1 Dex] Jump: +2 [+2 Str] Listen: +4 [+1 Wis, 3 Ranks] Spot: +4 [+1 Wis, 3 Ranks] Survival: +1 [+1 Wis] Miscellaneous Information Starting: 3200 XP Earned: 2924.5 XP Spent: 0 XP Remaining: 6124.5 XP Starting: 3000 gp Earned: 3099.5 gp ---from sales: 175 gp. Spent: 5848.5 gp Remaining: 251 gp MW Breastplate, 175 gp received C, Dec 19[30 lbs][175 gp originally spent.] 3 Tattoos of Chameleon [ML 1] [0.0 lb each = 0 lbs][100 gp each = 300 gp] 14 arrows 3 Tanglefoot bags [color=gray][12 lbs] [150 gp] 1 Antitoxin Vial [50 gp] 1 Drow poison dose [75 gp] Time Between Fight: 6 hrs Prebuffs/Ongoing Effects: None Items Used: antitoxin vial, drow poison Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard Eland wins and gains 900xp -12.5% = 787xp/787gp Time Between Fight: 4 hrs Prebuffs/Ongoing Effects: Bobi survived Items Used: none Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guard Eland Time Between Fight: 3 hrs Prebuffs/Ongoing Effects: none Items Used: 1 Tattoos of Chameleon [ML 1] Spells or Powerpoints Used: x/day Abilities Used: none Free Activity: Guard Optional Information Working on it |
| Stormwind03-20-08, 04:07 PM | Eland and Morro have both been kept in the same cell for some time now, fed once a day and kept under strict and constant guard. They are treated with great caution, but over the last few weeks, the guards have begun to relax once again. I thought you guys might like to start by roleplaying the acquisition of your new equipment. Feel free to roleplay it as you wish, perhaps a guard you can bribe, or a thief in the night willing to make a few extra coin ... |
| CrazyArtificer03-21-08, 07:04 AM | Eland had been silent for several days in a row. While some people reacts with physical and verbal fury to these situation, Eland spent several days grumbling over his mistakes in silence. When Morro tried to start a conversation with Eland, the younger dwarf simply turned his shoulders to the new friend. All of a sudden Eland step up and walked to the door of the cage when a guard was just passing by. Hey you. Come here, I got a deal for you |
| dulsi03-21-08, 01:44 PM | When Eland refused to talk, Morro turned to telling tales of his dwarven home. Meanwhile he watched the new guards and their routine. Surprised by Eland sunden attempt to talk to the guard, he sits quietly. He curses his inability to understand the language of this land. We should have discussed a plan for escape thinks the older dwarf. The dragon of the Greatedge stood alone while Tognir Stronghammer fought with the help of others. For that Tognir's name still lives and the dragon's is forgotten. Morro waits for Eland to play his hand prepared to jump at any openning. |
| Stormwind03-21-08, 02:16 PM | As Eland speaks, the guard turns and stepping up to the bars, he looks down and speaks, "What you want slave?" The guard seems to be in a relatively good mood, as he is not using expletives or calling them by derogatory names. |
| CrazyArtificer03-21-08, 03:18 PM | I need two things: the first is to escape this cage, the second is decent weapons. I can compensate your efforts for both things, if you want. Help me, and you've got two new friends at the price of one |
| Stormwind03-21-08, 03:43 PM | "I'll not help you escape slave. That would be more than my job's worth, maybe more than my life's worth too." "I might be able to get you some equipment ... if you've got the gold to pay me with. ... Have you got gold, slave?" |
| CrazyArtificer03-22-08, 06:03 AM | Well. I do. I have gold with my equipment. Buy me what I tell you and I can give you 5 gold coins. Do you agree? Then Eland turns to Morro and speaks in Dwarven for a moment Wanna buy something? |
| dulsi03-22-08, 07:36 AM | "What have you offered him in exchange for the purchase? Our equipment has been taken... unless you know someone on the outside that would be willing to bride the guard. The key to the lock would be my top purchase or perhaps tools to break it. I had hoped to procure some tools once they started using me to craft more weapons and armor." |
| CrazyArtificer03-22-08, 08:45 AM | A few gold coins. I wanted to buy new weapons and use those to break the locks. After all the slaver may need our services soon. To the Guard, in common My friend here would also buy something. The key of the lock where our equipment is stored. |
| Stormwind03-22-08, 01:39 PM | The guard laughs aloud, a sneer on his face, and he is about to say something, when all of a sudden a blank look crosses over his face and in a monotone voice he replies, "Give me your list of necessary acquisitions and I will acquire what you need." Both of you can tell that something strange is going on here ... you're just not sure what ... Ok, I just need a list of any equipment that you have already bought for this quest, and any additional equipment that you wish to buy ... then we'll proceed with the first combat ;) |
| CrazyArtificer03-22-08, 01:48 PM | Here's Eland list of equipment 1 Silver Dwarven Waraxe. [8 lbs][120 gp] 1 Cold Iron Dwarven Waraxe [8 lbs][60 gp] 20 Cold Iron arrows. [0.15 lb each = 3 lbs] [0.1 gp each = 2 gp] 1 Protection from Evil potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] 1 Cure light wounds potion. [CL 1] [0.1 lb each = 0.3 lbs][50 gp each] |
| dulsi03-22-08, 03:29 PM | I bought 2 cure light wounds potions, 2 tanglefoot bags and 20 arrows I think. It occured to me when I looked at Eland's sheet a protection from evil potion would be nice as well. |
| Stormwind03-22-08, 04:28 PM | You can obtain anything you can afford at the moment ... you mentioned you wanted a key to the room with you equipment as well? |
| dulsi03-22-08, 10:54 PM | You can obtain anything you can afford at the moment ... you mentioned you wanted a key to the room with you equipment as well? Actually I was asking for the key to the cell. Eland misunderstood. I kinda figure once we are out finding someway to break into the room with our equipment should be too hard. But a key would simplify that. |
| CrazyArtificer03-23-08, 04:44 AM | Actually I was asking for the key to the cell. Eland misunderstood. I kinda figure once we are out finding someway to break into the room with our equipment should be too hard. But a key would simplify that. I thought about asking both, but then I thought the guard already somewhat answered by telling us he won't help us escaping |
| Stormwind03-23-08, 11:56 AM | I thought about asking both, but then I thought the guard already somewhat answered by telling us he won't help us escaping He wouldn't have gotten the keys for you before ... but something has changed ... you could say that he's a changed man. |
| CrazyArtificer03-23-08, 12:06 PM | OK, then consider it asked :) |
| Stormwind03-25-08, 02:09 PM | After discussing what addional equipment they would like Eland and Morro give the guard the list, which includes the key to their cell and to the storage room containing their equipment, and then send the guard shopping. The guard returns sometime later overladen with not only the items on their shopping list, but also all of their equipment and a couple of keys. After giving them all of the gear, the guard turns and walks out ... completely oblivious to them ... or anything else. As the guard leaves, a flash of light can be seen over Morro's bed and a scroll appears and drops onto the bedcovers. When Eland opens the scroll, it reads as follows:I am somewhat disappointed by the lack of results on the last task I set you. I have gone to some trouble and no little expense to ensure that you will have an additional opportunity to resolve this situation for me. If you succeed in killing the overseer then, perhaps, we can once again discuss business and rennumeration. Slaver As Eland finishes reading the parchment, in flares into flame and the ashes drift to the floor. No more than a few seconds after this, the two dwarves hear footsteps further down the corridor and after taking a quick look, Morro manages to ascertain that the overseer is approaching. http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,1,8,Kyton;b=E,M,17,4,Eland;c= M,M,18,4,Morro Note: the cell door is unlocked and slightly ajar (you can push it open as part of a move) Initiative Morro Eland Overseer |
| dulsi03-25-08, 09:08 PM | So CA what do we want to do? Drink Protection for Evil potions? Morro starts shooting. Eland hits him with tanglefoot when close. Surround and attack in melee. I not sold on the tanglefoot bag idea. It decreases it's ability to to hit but is that better than hitting for one round? Any other ideas? I knew putting that prison map on my enhanced mapper could be problematic. Don't like the confined location but what can you do. |
| CrazyArtificer03-26-08, 06:49 AM | Well, this time we got proper weapons to use.. let's use them :) I wouldn't use the tanglefoot bag, as the chains would be unaffected. It's better to melee him and attack with our 2 axes, I think. Protection from Evil potion surely helps, and we could drink that to gain a +2 which hopefully will prevent us from being critted to death. |
| dulsi03-26-08, 11:11 AM | I wouldn't use the tanglefoot bag, as the chains would be unaffected. True but he would still be entagled (-2 to hit and -4 to dex). But if you want to go without it I'm fine with that. |
| CrazyArtificer03-27-08, 04:39 AM | True but he would still be entagled (-2 to hit and -4 to dex). But if you want to go without it I'm fine with that. Yes, I'd keep it as one more option for future encounters. |
| dulsi03-27-08, 10:04 AM | Give Eland 5 silver arrows just incase. Drink Protection for Evil potions. Morro starts shooting. Surround and attack in melee. @CA: I'll leave it up to you if you want Eland to use the arrows or just get your shield and axe ready. |
| CrazyArtificer03-29-08, 06:10 AM | Eland takes the arrows and stows them. Then drink his potion of Protection from Evil, readies shield and axe and attacks the Devil. Sorry for the delay guys |
| Stormwind03-29-08, 01:56 PM | Prebuff Rounds Morro gives Eland 5 silver arrows Eland takes the arrows and stows them Morro drinks Potion of Protection from evil Eland drinks Potion of Protection from evil Surprise Round Morro steps out from the cell and shoots at the figure down the corridor. [attack: 28!(confirm: 18(hit)); damage: 22] using a silver arrow. Eland moves out, drawing his axe as he goes. Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 10 rounds), Dodge (+1 vs Kyton) Eland: 32/32 HP, AC 22 Protection from evil (+2AC, +2 saves; 10 rounds), Dodge (+1 vs Kyton) Kyton: ??-22 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,1,8,Kyton;b=E,M,18,5,15,8,Ela nd;c=M,M,17,5,17,6,Morro Round 1 Morro rapid shoots at the figure down the corridor. [attack: 7(miss), 16(miss)] but this time he can't seem to hit. Eland waits for the overseer to approach. The overseer, moves forward towards the two escaped slaves. Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 9 rounds), Dodge (+1 vs Kyton) Eland: 32/32 HP, AC 22 Protection from evil (+2AC, +2 saves; 9 rounds), Dodge (+1 vs Kyton) Kyton: ??-22 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,1,8,11,8,Kyton;b=E,M,15,8,Ela nd;c=M,M,17,6,Morro Round 2 Morro rapid shoots at the figure down the corridor. [attack: 13(miss), 11(miss)] but he still can't seem to hit. Eland moves forward and attacks [attack: 13(miss)] and his silver axe slices through the air before overseer. The overseer, hurt and really annoyed, drops four chains from his shoulders and before they even hit the floor, they snake out towards Eland.[attack: 20(miss), 21(miss), 19(miss), 20(miss)], but somehow they all miss their target. Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 8 rounds), Dodge (+1 vs Kyton) Eland: 32/32 HP, AC 22 Protection from evil (+2AC, +2 saves; 8 rounds), Dodge (+1 vs Kyton) Kyton: ??-22 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,11,8,Kyton;b=E,M,15,8,12,9,El and;c=M,M,17,6,Morro Round 3 Morro steps towards the combat and rapid shoots at the figure down the corridor. [attack: 24(hit), 11(miss); damage: 7]. Eland steps forward and attacks [attack: 7(miss)] but again his silver axe slices through the air before overseer. The overseer, steps towards the annoying archer and two of the chains focus on the archer, whilst the other two focus on the opponent behind him.[attack(vs Eland): 24(hit), 12(miss); damage(Eland): 10; attack(vs Morro): 14(miss), 16(miss)], and one chain clips Morro behind the head. Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 7 rounds), Dodge (+1 vs Kyton) Eland: 22/32 HP, AC 22 Protection from evil (+2AC, +2 saves; 7 rounds), Dodge (+1 vs Kyton) Kyton: ??-29 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,11,8,12,8,Kyton;b=E,M,12,9,11 ,9,Eland;c=M,M,17,6,16,7,Morro Round 4 Morro drops his bow and moves in with the axe [attack: 28(hit); damage: 11]. Eland attacks [attack: 25(hit); damage: 16] and this time his silver axe slices through the overseer, and the overseer drops to the floor. Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 6 rounds), Dodge (+1 vs Kyton) Eland: 22/32 HP, AC 22 Protection from evil (+2AC, +2 saves; 6 rounds), Dodge (+1 vs Kyton) Kyton: ??-56 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M,12,8,Kyton;b=E,M,11,9,Eland;c =M,M,16,7,13,7,Morro |
| Stormwind03-29-08, 02:01 PM | As the overseer drops to the floor, an alarm sounds and both Eland and Morro hear the sound of running footsteps from the corridor coming towards them. You guys have two rounds to heal up and prepare before the guards arrive. Let me know what you want to do ... |
| CrazyArtificer03-30-08, 08:59 AM | Eland drinks a CLW potion and moves behind one of the two T-shaped pillars closer to the door, hiding there. Actions. Round 1) Stow Axe, Draw Potion. Round 2) Drink Potion, Move drawing bow. Round 3) Stow Shield, shoot. Ah, this time we made it. Let's kill these damned guards and escape from this place Morro! |
| dulsi03-31-08, 02:08 PM | 1) Move and pickup bow. 2) Stow axe. Rapid fire when they come in. Must resist urge to have Morro use Star Wars quote "Great, kid. Don't get cocky. " |
| Stormwind04-01-08, 06:14 AM | @dulsi: heh ... next thing you know we'll have to get Morro a ship - he can call it the millenium falcon ;) Intermediate Rounds Footsteps get closer ... Eland stows his axe and draws a potion of CLW Footsteps get closer ... Morro moves and stows his axe Footsteps get closer ... Eland drinks Potion of CLW [Potion: 8hp] and moves towards the doorway drawing his bow Footsteps get closer ... Morro picks up his bow and readies an action to shoot. Footsteps get closer ... http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M;b=E,M,11,9,7,8,Eland;c=M,M,13 ,7,16,7,Morro Round 1 Footsteps can be heard just beyond the doorway ... Eland stows his shield and readies an action to shoot Footsteps can be heard just beyond the doorway ... Morro continues to ready an action to shoot A guard appears in the doorway and both Morro's and Eland's readied actions trigger as they fire at the hapless guard [attack(Eland vs Guard IV): 11(miss); attack(Morro vs Guard IV): 28!(confirm 22 vs AC??: hit), damage: 21] Eland's shot goes wild from the excitement, but Morro's nail's the guard through the chest and he drops like a stone. Another guard appears in the doorway and throws a javelin directly at the closest target, which happens to be Eland. [attack: 12(miss)] Guard I: ?? HP, AC ?? Guard II: ?? HP, AC ?? Eland: 30/32 HP, AC 20 Protection from evil (+2AC, +2 saves; 3 rounds) Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 3 rounds) Guard IV: ??-21 HP, AC ?? Guard III: ?? HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M;b=E,M,7,8,Eland;c=M,M,16,7,Mo rro;d=G,M;e=G,M;f=G,M,1,7,Guard III;g=G,M,1,8,Guard IV Round 2 A Guard steps out from around the doorway and throws two javelins at Eland [attack: 8(miss), 14(miss)] Another Guard steps out from around the doorway and moves up to Eland and attacks [attack: 15(miss)] Eland realizes that he is too close to the action so he moves back, provoking an attack from the guard [AoO: 28(hit), damage: 9] and then he shoots back [attack: 26(hit), damage: 5] Morro rapid fires at the closest Guard, but both his shots miss [attack: 12(miss), 16(miss)] The remaining Guard in the doorway moves toward Eland and throws another javelin [attack: 17(miss)] Guard I: ?? HP, AC ?? Guard II: ??-5 HP, AC ?? Eland: 21/32 HP, AC 20 Protection from evil (+2AC, +2 saves; 2 rounds) Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 2 rounds) Guard IV: ??-21 HP, AC ?? Guard III: ?? HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M;b=E,M,7,8,11,9,Eland;c=M,M,16 ,7,Morro;d=G,M,1,8,Guard I;e=G,M,2,8,6,8,Guard II;f=G,M,1,7,7,7,Guard III;g=G,M,Guard IV Round 3 The Guard in the doorway steps forward and throws two javelins at Eland [attack: 19(miss), 7(miss)] The Guard between Eland and the doorway charges [attack: 14(miss)] Eland doesn't want to back away much further so he takes a single step back and then he shoots back, dropping the guard [attack: 20(hit), damage: 11] Morro rapid fires at the closest Guard, and although his first shot misses, his second is right on target [attack: 14(miss), 19(hit); damage: 11] The Guard closest to the action charges Eland and almost cleaves him with a powerful blow [attack: 25(hit); damage: 16] Guard I: ?? HP, AC ?? Guard II: ??-16 HP, AC ?? Eland: 5/32 HP, AC 20 Protection from evil (+2AC, +2 saves; 1 rounds) Morro: 47/47 HP, AC 24 Protection from evil (+2AC, +2 saves; 1 rounds) Guard IV: ??-21 HP, AC ?? Guard III: ??-11 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M;b=E,M,11,9,12,9,Eland;c=M,M,1 6,7,Morro;d=G,M,1,8,2,8,Guard I;e=G,M,6,8,10,9,Guard II;f=G,M,7,7,11,8,Guard III;g=G,M,Guard IV Round 4 The Guard in the doorway moves forward and throws his remaining javelin at Eland [attack: 13(miss)] Eland shoots at the closest target [attack: 1!(miss)] and almost hits Morro as the arrow shoots backwards over his shoulder. Morro rapid fires at the closest remaining Guard [attack: 21(hit), 29(hit); damage: 21], and the guard drops to the floor ... stone dead. Guard I: ?? HP, AC ?? Guard II: ??-16 HP, AC ?? Eland: 5/32 HP, AC 18 Morro: 47/47 HP, AC 22 Guard IV: ??-21 HP, AC ?? Guard III: ??-32 HP, AC ?? http://www.identicalsoftware.com/coco/coco.php;v=1;map=Prison ward;a=K,M;b=E,M,12,9,Eland;c=M,M,16,7,M orro;d=G,M,2,8,8,8,Guard I;e=G,M,Guard II;f=G,M,Guard III;g=G,M,Guard IV Round 5 The last remaining Guard, seeing the carnage in the room, and not wanting to become another dead body, leaves the room with alacrity. Eland and Morro are unable to catch up or even just get a clear shot at the escaping guard. |
| Stormwind04-04-08, 08:05 AM | Eland and Morro quickly gather their gear as they prepare to head outside for a taste of freedom, but ... just then ... they hear the sound of someone clearing their throat ... behind them. They turn around and standing there, with a smile on his face is the Slaver with his everpresent bodyguards. "Well done on finally completing the task I set you", he looks down upon the body of the Kyton and his smile becomes even broader, as he digs into his pockets and pulls out two small but heavy looking pouches, "Here is the money that I promised you, ... but you did cause me additional expense and bother due to your initial failure, so I'm afraid, this is the closet you'll get to it." The smile on his face is still there, but it's a twisted parody of a smile and for the first time, and only for a moment, you both see something dark and twisted in his eyes ... a mixture of anguish and hate, but then it's gone. The Slaver tosses the two bags of gold to his bodyguards and says, "Take care of them for me.", before he silently disappears. Gone without a trace. As Eland and Morro look at the two large bodyguards, they notice batlike wings unfurling from behind the two creatures. Neither of you have the appropriate knowledge skills to know what these creatures are ... You guys have several rounds while you are gathering up your arrows and stuff in which you can drink a few potions to get back to full health - I assume that Eland will drink enough to be at full health? |
| CrazyArtificer04-04-08, 10:16 AM | Yes, heal back up please. I actually wanted to shoot staying hidden, but didn't realize it wasn't possible to stick with the T-shaped wall. Not a big deal. I'm not posting much, I'm sorry, but I'm having a couple of tremendously busy weeks |
| Stormwind04-07-08, 04:08 AM | @CA, dulsi: Waiting for you guys to post your initial tactics vs the two bodyguards ... No surprise round here ... @CA: Eland takes 4 potions (2 of his own + 2 of Morro's) to get to 31/32hp - Did you want to drink 1 more to get to 32/32hp? |
| CrazyArtificer04-07-08, 10:40 AM | No thanks. 31/32 is enough :) Eland will throw a tanglefoot bag to one creature, then if the guy gets stuck to the floor he'll focus on the other one with Morro. If that doesn't work Eland will melee with Axe and Shield, TWF and trying to flank them. Should the Axe fail to damage them change it to another material. In that case skip TWF, as shield spikes would have no effect. |
| dulsi04-07-08, 11:25 AM | So about not responding earlier. I was hoping to post sometime the weekend but never got a chance. Morro going to go with regular axe and shield. If they withdraw and use some ranged weapons switch to bow. Switch to silver axe if regular doesn't seem work. Try to flank with Eland. |
| Stormwind04-08-08, 08:06 AM | Round 1 Eland pulls out a tanglefoot bag and throws it at one of the bodyguards. It hits and glues the bodyguard to the floor. [attack: 16(hit); reflex save 13 vs DC15 (fail)] Morro charges the other Bodyguard but his axe misses it's target. [attack: 18(miss)] Bodyguard I tries to break free but is unable to. [Strength check: 15 vs DC17 (fail)] Bodyguard II draws a potion and drinks it, providing Morro with an opportunity [AoO: 27(hit); damage: 5 before DR] which he takes advantage of, but the axe only glances off the creatures hide. Eland: 31/32 HP, AC 19 Morro: 47/47 HP, AC 22 Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity, stuck; 4 rounds) Bodyguard II: ?? HP, AC ?? ??? (10 rounds) Round 2 Eland nocks his bow with one of the silver arrows that Morro gave him and shoots [attack: 26(hit); damage: 9 before DR] and the arrow penetrates the creatures skin. He then drops his bow and takes a step closer. Morro drops his axe, draws his cold iron one and steps around the other Bodyguard and attacks again but again his axe misses it's target. [attack: 10(miss)] Bodyguard I tries to break free but is unable to. [Strength check: 13 vs DC17 (fail)] Bodyguard II draws another potion and drinks it, providing Morro with an opportunity [AoO: 24(hit); damage: 7 before DR] and this time he manages to break the creatures thick skin. Eland: 31/32 HP, AC 19 Morro: 47/47 HP, AC 22 Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity, stuck; 3 rounds) Bodyguard II: ?? HP-6, AC ?? ??? (9 rounds), ??? (10 rounds) Round 3 Eland draws his axe, steps forward and attacks [attack: 19(miss)] Morro realizes that none of their weapons are bypassing the creatures thick skin so he draws a vial of oil from his belt and applies it to his weapon before he steps around the other Bodyguard (flanking position) Bodyguard I tries to break free and finally does so, but is still hampered by the tanglefoot goo. [Strength check: 21vs DC17 (succeeds)] Bodyguard II draws a large greatclub and attacks Morro [Attack: 30(hit); damage: 16] and both Eland and Morro are shocked by the sheer force of the blow Eland: 31/32 HP, AC 19 Morro: 31/47 HP, AC 22 Oil of Magic weapon (10 rounds) Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity; 2 rounds) Bodyguard II: ?? HP-6, AC ?? ??? (8 rounds), ??? (9 rounds) ... |
| Stormwind04-08-08, 08:35 AM | ... the fight is still in progress, just wondering if you guys want to do anything at this stage? (more tanglefoot bags come to mind ...) @dulsi: I hope the improvisation with the oil of magic weapon is okay ... it seemed to fit the theme of your tactics thus far. Either way, I'll finish this tonight or tomorrow, depending on when I hear from you guys. |
| CrazyArtificer04-08-08, 08:43 AM | Not a good situation, as always :) Enlarge and then try to flank to gain sneak attacks. Keep the shield but avoid TWF. |
| dulsi04-08-08, 10:17 AM | Improv of oil is fine. |
| Stormwind04-09-08, 06:42 AM | ... Round 4 Eland draws a potion and drinks it provoking an attack from the second bodyguard [AoO: 18(miss)] Morro takes a chance and throws a tanglefoot bag at their opponent and the creature is struck and stuck to the floor [Attack: 14(hit); reflex save 7 vs DC15 (fail)] Bodyguard I seems indifferent to his companion and shows no sign of coming to his aid as he pulls out a potion and drinks it. Bodyguard II struggles against the tanglefoot goo and barely manages to break free Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 10 rounds) Morro: 31/47 HP, AC 22 Oil of Magic weapon (9 rounds) Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity; 1 rounds), ??? (10 rounds) Bodyguard II: ?? HP-6, AC ?? ??? (7 rounds), ??? (8 rounds), Entangled (-2 attack; -4 dexterity; 6 rounds) Round 5 Eland attacks [Attack: 21(hit); damage: 16 before DR] Morro keeps an eye on the other bodyguard whilst he attacks and this time his axe strikes true, bypassing the creatures thick skin as if it weren't even there [Attack: 24(hit); damage: 9] Bodyguard I continues his seeming indifference to his companions plight and pulls out another potion and drinks it. Bodyguard II attacks Morro, but is still hampered by the tanglefoot goo [Attack: 1!(miss)] Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 9 rounds) Morro: 31/47 HP, AC 22 Oil of Magic weapon (8 rounds) Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity; 0 rounds), ??? (9 rounds), ??? (10 rounds) Bodyguard II: ?? HP-26, AC ?? ??? (6 rounds), ??? (7 rounds), Entangled (-2 attack; -4 dexterity; 5 rounds) Round 6 Eland attacks [Attack: 26(hit); damage: 10 before DR] Morro draws another tanglefoot bag, provoking an attack from his opponent [AoO: 19(miss)], and redies to throw it at the other bodyguard as he approaches, but the other bodyguard manages to avoid getting stuck to the floor [Attack: 17(hit); reflex save 18 vs DC15 (succeed)] Bodyguard I charges forward, but due to the goo that covers him and inhibits his movement, he isn't able to finish his attack. Bodyguard II attacks Morro, but is still hampered by the tanglefoot goo and Morro manages to dodge the blow [Attack: 24(miss due to dodge bonus)] Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 8 rounds) Morro: 31/47 HP, AC 22 Oil of Magic weapon (7 rounds) Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity; 6 rounds), ??? (8 rounds), ??? (9 rounds) Bodyguard II: ?? HP-31, AC ?? ??? (5 rounds), ??? (6 rounds), Entangled (-2 attack; -4 dexterity; 4 rounds) Round 7 Eland attacks [Attack: 21(hit); damage 10 before DR] and the creature drops unconcious and bleeding to the floor. Morro steps up and attacks the remaining opponent [Attack: 1!(miss)], but he can't even seem to hit the floor. Bodyguard attacks Eland, but fortunately for Eland, the powerful blow missed [Attack: 16(miss)] Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 7 rounds) Morro: 31/47 HP, AC 22 Oil of Magic weapon (6 rounds) Bodyguard I: ?? HP, AC ?? Entangled (-2 attack; -4 dexterity; 5 rounds), ??? (7 rounds), ??? (8 rounds) Bodyguard II: ?? HP-36, AC ?? ??? (4 rounds), ??? (5 rounds), Entangled (-2 attack; -4 dexterity; 3 rounds), Bleeding, Unconcious Round 8 Eland steps into a flanking position and attacks [Attack: 14(miss)], but he misses. Morro attacks the remaining opponent [Attack: 21(hit); damage: 14], and this time his axe blade bites deep Bodyguard snarls and turns on Morro, his greatclub smahing down on the smaller dwarf [Attack: 31(hit); damage: 28] Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 6 rounds) Morro: 3/47 HP, AC 22 Oil of Magic weapon (5 rounds) Bodyguard I: ??-14 HP, AC ?? Entangled (-2 attack; -4 dexterity; 4 rounds), ??? (6 rounds), ??? (7 rounds) Bodyguard II: ?? HP-36, AC ?? ??? (3 rounds), ??? (4 rounds), Entangled (-2 attack; -4 dexterity; 2 rounds), Bleeding, Unconcious Round 9 Eland attacks [Attack: 11(miss)] Morro attacks [Attack: 23(hit); damage: 11], and again his axe blade bites deep Bodyguard snarls again and attacks Morro once again but this time he misses [Attack: 17(miss)] Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 5 rounds) Morro: 3/47 HP, AC 22 Oil of Magic weapon (4 rounds) Bodyguard I: ??-25 HP, AC ?? Entangled (-2 attack; -4 dexterity; 3 rounds), ??? (5 rounds), ??? (6 rounds) Bodyguard II: ?? HP-36, AC ?? ??? (2 rounds), ??? (3 rounds), Entangled (-2 attack; -4 dexterity; 1 rounds), Bleeding, Unconcious Round 10 Eland attacks [Attack: 19(hit); damage: 13 before DR] Morro attacks [Attack: 25(hit); damage: 7], and again his axe blade bites deep Bodyguard drops to the floor, bleeding and unconcious Eland: 31/32 HP, AC 17 Enlarge (Large, +2 Str, -2 Dex, -1 attack, -1AC; 4 rounds) Morro: 3/47 HP, AC 22 Oil of Magic weapon (3 rounds) [s]Bodyguard I: ??-40 HP, AC ?? Entangled (-2 attack; -4 dexterity; 2 rounds), ??? (4 rounds), ??? (5 rounds), Bleeding, Unconcious Bodyguard II: ?? HP-36, AC ?? ??? (1 rounds), ??? (2 rounds), Entangled (-2 attack; -4 dexterity; 0 rounds), Bleeding, Unconcious ... whew you guys were soooooo lucky there. The bodyguards next hit would have been a crit on Morro - nasty ;) Well ... congrats to you both on surviving :D |
| Stormwind04-09-08, 07:09 AM | With the bodyguards downed, the two dwarves retrieve the money from the corpses and leave the cellblock. On the way out Morro indicates the Overseers office, and the two wander in and begin a careful search for any documents that provide any record of themselves as slaves. Luckily, they manage to locate the relevant documents, which they take with them in order to destroy at a later date, and without further ado, they are off. A little skulking and hiding and they manage to make their way out of the arena area without being seen. Breathing a little easier once they make it into the city proper, the two dwarves head for a discreet inn where they finally can relax and count their hard earned coins. ---------------------- Meanwhile a certain entity known as the Slaver is just discovering that his trusted bodyguards are both lying dead in the cells beneath the arena ... |
| CrazyArtificer04-09-08, 07:48 AM | We can finally relax Morro.. Nothing tasty like freedom, isn't it? While Eland speaks he calls a waitress and order 2 dwarven beers. I fear that The Slaver may not be happy in regard to our escape. We surely risk to have further confrontation with him, don't you think? Finally, we made it :) Thanks to Stormwind for questlording and rolling good dice in the final encounter :P Thanks to dulsi for questing along with Eland, and I hope we will quest together again as soon as I'm a bit less busy. |
| dulsi04-09-08, 09:57 AM | "The Slaver seems to have sufficient power that he wouldn't need us. I fear there may be a larger design that we have not seen." Morro pauses to take a swig of his drink. "According to the papers we found my brother managed to escape. I doubt he would return home without me. If I'm to stay in the city looking for him I will need to learn the tongue of this land." |
| CrazyArtificer04-10-08, 04:34 AM | Well, if you need help both learning the language and finding your brother you know where to find me. I fear The Slaver. I see him as a vindicative person who could just send someone after us for the sake of it. |