Quest: Igor and Eye-Gore (EL5) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

05-23-07, 01:35 PM
This is a full quest for Valanthe Vallassar. If you are not Sjiggie or myself please do not post here until the quest's completion. Valanthe is questing to gain access to the Warmind prestige class.

Questlog: Igor and Eye-Gore (EL5) - Failure

Week 1: Valanthe falls to the might of a pair of young Frost Giants (Ogres)

Resources Used: Powerstone of Vigor (ML3, Aug), Powerstone of Offensive Prescience (ML1), 1pp (Vigor), 6/6 HP of Lay on Hands
TelinArtho

05-23-07, 01:42 PM
http://www.wizards.com/dnd/images/5n_gallery/89996.jpg
Valanthe Valassar
Male Human Wilder 3/Paladin 2/
Age 25 Height 5' 6" Weight 125lbs
12000xp/15000xp [ECL 5]
Lawful Good









STR...14 [+2]...(06 pts)
DEX...12 [+1]...(04 pts)
CON...14 [+2]...(06 pts)
INT...10 [+0]...(02 pts)
WIS...16 [+3]...(10 pts)
CHA...16 [+3]...(08 pts) + 1(level 4)

Hit Points: 40 [6 + 3.5*2 + 5.5 *2 + 10 con +6 Feat]
AC 16 Touch 14, Flat 15 [+5 Armor, +1 Dex, +3 Cha (Touch)]
--- +4 Shield [Force Screen]
--- +1 Insight [Defensive Precognition]
---
Initiative: +1 [1dex]
BAB/Grap: +4/+6 [+4bab, +2str]
Speed 35ft 45ft while focussed 30 Base 5 Armor
Weight Carried: 39.1lb
Carrying Capacity: Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.

Saves:
Fort +9 [1 Wilder + 3 Paladin + 2 Con + 3 Divine Grace]
Refl +5 [1 Wilder + 0 Paladin + 1 Dex + 3 Divine Grace]
Will +9 [3 Wilder + 0 Paladin + 3 Wis + 3 Divine Grace]


Attacks:
+1 Greatsword +7 2d6+3 19-20/x2 Slashing
[Mw] Composite Longbow +5 1d8+2 20/x3 Piercing 110’r

Special Abilities
Lay on Hands 6hp/day
Wild Surge +2


Psionic Powers
PP: 15 11 Wilder 4 Cha
PP per fight 5 15/3
Wilder Powers [ML 3]:
[DC14] 1 - Chrystal Shard, Force Screen

Feats:
H: Psionic Body
C1: Psionic Weapon
C3: Speed of Thought


Skills:
Wilder: 30 Paladin: 6
ACP 0 0 Armor

+10 Knowledge Psionics............8 (8 Wilder 0 Int 2 Synergy)
+02 Knowledge History.............4 (4 Paladin 0 Int)
+01 Psicraft......................1 (1 Wilder 0 Int)
+10 Concentration.................8 (6 Wilder 2 Paladin 2 Con)
+09 Autohypnosis..................5 (5 Wilder 2 Con 2 Synergy)
+08 Spot..........................5 (5 Wilder 3 Wis)
+08 Listen........................5 (5 Wilder 3 Wis)
+01 Hide..........................0 (1 Dex)
+01 Move Silently.................0 (1 Dex)
+01 Balance.......................0 (1 Dex)
+02 Jump..........................0 (2 Str)
+02 Climb.........................0 (2 Str)



Human
Bonus Feat
1 extra skill point per level (4 at 1st level)


Wilder:
Wild Surge +2
Psychic Enervation
Elude Touch

Paladin:
Smite Evil 1/day
Aura of Good
Detect Evil
Divine Grace
Lay on Hands


Buffs and Prefight actions:
Adress Powerstones
Gain Psionic Focus

Equipment:
Traveller’s Outfit 0gp
+1 Mithrill Chain Shirt of Quickness 5100gp 10lb
+1 Greatsword 2350gp 8lb
[Mw]Composite Longbow [+2Str] 600gp 3lb
--87 Arrows 5gp 15lb
--20 Silver Arrows 3gp 3lb
Wand of Cure Light Wounds [CL1] [50 charges] 0.1lb 750gp

Expendable Items:
3 Powerstones of Skate [ML1] 75gp
2 Powerstones of Enlarged Entangling Ectoplasm [ML1]50gp
1 Powerstone of Offensive Precognition 3x, Defensive Precognition 3x [ML1]150gp
3 Powerstones of Offensive Prescience [ML1]75gp
3 Powerstones of VigorA [ML3] 450gp
3 Powerstones of Energy Adaption Specified[ML3] 450gp
Total 1250gp [Cap: 1250gp]

Pitlords Snip here and below

Equipment at home:
700gp

Results:
Failure (http://boards1.wizards.com/showpost.php?p=12199943&postcount=429) in A Pair of Doves (TelinArtho)
Succes (http://boards1.wizards.com/showpost.php?p=12266594&postcount=432) in A Pair of Doves Take Two (TelinArtho) +1500xp +1600gp


Fights:

Quest:
13 arrows
3 stone skate ML1
1 stone of entangling ectoplasm ML1
1 stone of Vigor ML3
1 stone of Offensive Prescience ML1

Total: 300,65gp
TelinArtho

05-23-07, 02:04 PM
Valanthe left Gladius early the next day after discussing plans with Rhengarvin. The Frozen Paradise was a long way away from Gladius and were all but cut off because of the Thundercliff mountains.

Chartering passage on a merchant caravelle heading around the Northern corners of the continent to Kalaran - he arranged to be dropped off at the edge of the Thundercliff mountains and the frozen lands.
Sjiggie

05-23-07, 06:25 PM
Valanthe thanks the merchant for bringing him to Kalaran. He then goes to the harbor and looks for a ship that might bring him to The Frozen Paradise.
TelinArtho

05-24-07, 10:31 AM
Reread what I posted - they were headed to Kalaran - but you arranged to be dropped off near the Thundercliff mountains - on the side of the frozen lands beyond.
TelinArtho

05-24-07, 11:33 AM
The travel by boat is swift on such a fast craft and soon the Thundercliff mountains and the icy lands are all that Valanthe can see on the horizon. The captain dispatches a boat to bring Valanthe to shore with all haste while the rest of the crew stay aboard.

These men will bring you to the safety of land. Once there you are on your own. You'll probably need to walk back home to Gladius if that is your intent. Good luck and may Megaptalot (http://www.identicalsoftware.com/rpg/dnd/megaptalot.html) watch you safely to shore.

------------------

Within minutes Valanthe is well on his way to shore. The lands before him are frozen tundra and ice, a desolate world for the cold and unfeeling.

The sailors leave him to his thoughts on the shoreline - a beach of frozen sand and snow. Soon - even the boat he came from is a distant thought away.

Turning to his task, he trudges along - hoping he will soon find the entrance to the dwarven realm he has read about.
Sjiggie

05-24-07, 05:54 PM
Whoops misread that part

I thank you greatly it would have taken me alot of time to do this by foot. May Megaptalot be with you also. says Valanthe before leaving the ship and he shakes the hand of the captain before he is dropped off.

When he stands on the frozen beach he pulls his cloak tight around his body to conserve the most of his body warmth and sets out to the thundercliff hoping he can find the cave that leads him to the dwarven realm. He walks as fast as he can on the frozen ground hoping to find some shelter against the cold when he is close to the rocks surrounding his path into the mountains. In the text the spoke about a cave set high in the mountain wall let's find a path that leads me up there he thinks when he continues walking...
TelinArtho

05-25-07, 09:55 AM
Trudging through the icy tundra, Valanthe catches sight of a pair of men off in the distance, sitting about a fire.

The terrain between you and the two men is wide open. Distance is 400ft. The two men are seated and one is facing you but hasn't taken any action that you would notice as seeing you.
Sjiggie

05-25-07, 05:09 PM
Valanthe is surprised to see the two men sitting about a fire. He aproaches them carfully and looks for signs about unfriendly actions against him. He will keep his weapons sheated but he draws a powerstone of vigor along the way and tries to keep it hidden within his fist.


1st round draw powerstone of vigor and move towards them keep moving towards them till they show offensive actions like drawing a weapon or something. It will depends on their actions what Valanthe will do but he tries to closes to the two men on a normal rate (no running). If I know what they will do I try to come up with some tactics for Valanthe.
TelinArtho

05-25-07, 05:12 PM
Soon the duo spot Valanthe's approach and yell something at him. Not understanding the words - Valanthe infers that they are not saying hello when they pick up spears from the ground. Standing up - he sees that these two are much larger than regular humans...
Sjiggie

05-25-07, 05:36 PM
Stow the vigor stone and move back while drawing longbow. Draw stone of offensive prescience and manifest from it. Wait till one of them comes within 110ft and start firing at it keep moving away from them and continue the ranged shots to be taken within 110ft. If they somehow have a higher speed than I draw stone of skate and manifest it to improve my speed to 60ft. If something goes wrong I'll come up with something else.
TelinArtho

05-29-07, 01:31 PM
Valanthe prepares himself for the battle ahead. While he does so, the giants charge forward, moving towards him at a decent speed.


[Round 1]
Ogre 1 and 2 run closer (160ft - 240ft away)
Valanthe manifests Vigor from the powerstone and moves away, drawing longbow (240+45ft=285ft)

[Round 2]
Ogre 1 and 2 run closer (160ft - 125ft away)
Valanthe draws and manifests from a powerstone of Offensive Prescience.

[Round 3]
Ogre 1 advances 40ft, drawing a javelin and throws it [85ft (-4), miss]
Ogre 2 runs to reach of long spear (15ft from Valanthe)
Valanthe ?
Sjiggie

05-29-07, 05:39 PM
Valanthe 5ft steps back to be out of reach drops his longbow, manifest a 1pp Force Screen from memory and draws his greatsword. Next round he charges in on the Ogre (taking the AoO and expend focus on psychic strike. Try to kill it off in melee asap and go the next one afterwards when needed Valanthe will heel first with his LoH ability before turning to the wand.
TelinArtho

05-29-07, 05:40 PM
Note - you are 15ft away. Taking a 5ft step away is still a threatened area. You could move to 10ft if you like (he doesn't have armor spikes nor natural weapons that you see).
Sjiggie

05-29-07, 05:42 PM
Move to 10ft from him then and take the last step the round thereafter but stow the bow now and draw my sword next round before I attack
TelinArtho

05-29-07, 05:50 PM
Valanthe ducks under the spear tip and manifests a protective field of force. Stowing his bow, he pulls out his greatsword in preparation for combat.

The first ogre levels his spear at Valanthe and charges in. The spear tip however is merely deflected away by Valanthe's protections. The second ogre finds similar futility in his own attack.

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,M,38,57;b =Name,L,38,61;c=Name,L,36,62
Sjiggie

05-29-07, 05:54 PM
Valanthe dodges the spears with ease but finds it much harder to get the Ogre's in his own reach. He once more tries to duck under the spears from the Ogre and moves to the right side of the right ogre and attacks it with all his might.

Basicly the same plan as described above but try to avoid flanking position as much as possible. Try this round to move to base the blue Ogre at the opposite side than the green one is standing and attack it
TelinArtho

05-29-07, 06:07 PM
Valanthe moves in, dodging one spear, but taking the other in the side. His swing of his greatsword - charged with his focus for extra potency - misses.

The ogres reposition and attack some more, but not before Valanthe's sword finds purchase in a sizable leg.

You take 10 from an AoO on moving in and miss with the psionic weapon attack. The ogres reposition and you hit on an AoO, dealing 10. The wounded ogre hits you for 14.

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,M,41,58,4 3,60;b=Name,L,41,62,43,64;c=Name,L,39,63 ,39,60
Sjiggie

05-29-07, 06:20 PM
Valathe know that he is outnumberd 1 on 1 he could have defeated them with ease but this makes it different he decides to gain some distance from them and engage them in a ranged battle.

Use the withdraw action to gain as much distance as I can get and sheet greatsword draw bow. When they catch up fast use a powerstone of skate and try to get further away. Use LoH to heal when I can and don't get in melee with them when I use it. Afterwards draw bow and start shooting the wounded till he gets down and then move on to the next. Try to not let them base me
TelinArtho

05-30-07, 01:53 PM
Withdrawing will still provoke AoOs from both opponents. Given that you don't have your focus - you won't be able to get out of charge range with a withdraw - so you might want to rethink this course of action.
Sjiggie

05-31-07, 07:10 AM
Move so that Valanthe is on the opposite site of the blue ogre so that the green one can't flank me with a single move action and attack the blue one. This would be a good time to roll a crit on the blue one ;)
TelinArtho

05-31-07, 10:33 AM
Valanthe runs around to the other side of the wounded ogre, dodging the crude spear tips of his attackers and swipes his greatsword at the wounded giant. It cuts deeply, but is not enough to bring him down.

As the ogre backs up to get a better shot on him, Valanthe misses a return swing. He dodges the first ogre's spear, but can't evade the second. It strikes him hard in the chest and it just narrowly misses a critical artery. He is in bad shape though - and he's not sure how much more of this he can take...

[You hit for 15, they miss on the AoOs for movement. You miss on your AoO for movement of the ogre, and get hit for 19. I'll add a summary and a map in a minute. (And yes - you just missed getting critted for 45 damage...).

Valanthe 12/40, Vigor (ended), Offensive Prescience (ends 12), Force Screen (ends 33),

Ogre 1 (green) xx/xx
Ogre 2 (blue) xx-25/xx

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,M,12,75,1 4,80;b=Name,L,12,79,10,80;c=Name,L,8,75, 13,77
Sjiggie

06-02-07, 11:51 AM
Use lay on hands to heal a bit and move around the blue ogre again. Hoping to kill it on the AoO he will provoke for getting me into reach again.
TelinArtho

06-04-07, 12:01 PM
Valanthe touches his hand to his shoulder and feels a little better. Dodging as best he can, he still gets pierced by the ogre's spear as he moves closer again. As the ogre moves away, he slices his sword across the ogre's chest and he falls to the ground.

The remaining ogre steps around the body of his former friend and stabs at Valanthe once more, piercing him once more and impaling him on the end of the spear.

Lay on Hands for 6, AoO for movement deals 14. Valanthe AoO on Ogre 2 hits for 15 and knocks him down. Ogre 1 moves and attacks, hits for 18.

Rough luck in this encounter - your opponents got the rolls and you simply didn't.