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| Vathelokai03-18-08, 11:47 PM | This is a quest for Bulgar and Erithmu to hunt down a green dragon. Best of luck to them... Rolls (http://www.hwx.it/wizards.com/dice.php?sid=2431) [Link to full thread] Week 1 Bulgar and Erithmu bed down for the night. They are attacked in their sleep by a strange dwarf, who turns out to be a dragon worshiping ogre mage. Bulgar: - Items used: - Spells Cast: Erithmu - Items used: 1 arrow - Spells Cast: scorching ray Ogre Mage with equipment... Week 2 To Come... Bulgar: - Items used: - Spells Cast: Erithmu - Items used: - Spells Cast: Week 3 To Come... Bulgar: - Items used: - Spells Cast: Erithmu - Items used: - Spells Cast: Rewards [i]Bulgar: ? XP (?gp x3fights /2party) ? GP (1 : ? xp to gp ratio) Erithmu ? XP (?gp x3fights /2party) ? GP (1 : ? xp to gp ratio) |
| Vathelokai03-18-08, 11:48 PM | Ready 19 March 2008, Quest Dragon Hunt with Erithmu [QL Vathelokai] Bulgar Stronghammer male dwarf, humanoid (dwarf) Medium size, Height 4' 7"; Weight 178 lbs Neutral Good Fighter 2, Cleric of Grantis 6, ECL 8 XP: 29252 / XP for Next Level: 36000 STR 16 [+3] (6 pts) [14, +1 @4th, +1 @8th] DEX 18 [+4] (10 pts) [16, +2 enh] CON 16 [+3] (6 pts) [14, +2 racial] INT 14 [+2] (6 pts) WIS 16 [+3] (6 pts) [14, +2 enh] CHA 8 [-1] (2 pts) [10, -2 racial] Hit Points: 66.5 [2d10+6d8 HD +24 Con] AC 23 [+4 dex, +6 armor, +3 shield], Touch 14, Flat 19 [+4 dodge vs Giants] Initiative: +4 BAB/Grap: +6/+9 [+6bab, +3str] Speed 20 Saves: Fort +12 [+3 Fighter, +5 Cleric, +3 Con, +1 sacred] [+2 vs Poison] Refl +7 [+2 Cleric, +4 Dex, +1 sacred] Will +9 [+5 Cleric, +3 Wis, +1 sacred] [+2 save vs spell and spell-like effects] Attacks: [Ma] Guisarme +10/+5 melee, 2d4+4 dmg, x3 crit [reach weapon] [trip weapon (+7)] [+6 BAB, +3 Str, +1 enh] [Ma] Dwarven Waraxe +10/+5 melee, 1d10+3 dmg, x3 crit [+6 BAB, +3 Str, +1 enh] Armor Spikes +9/+4 melee, 1d6+3 dmg, x2 crit [+6 BAB, +3 Str] [Ma] Mighty (+2 Str) Composite Long Bow +11/+6 ranged, 1d8+2 dmg, x3 crit, 165ft range increment [+6 BAB, +4 Dex, +1 enh] Bola +6 ranged, 1d4+3 subdual dmg, x2 crit, 20ft range increment [trip weapon (+7)] [+6 BAB, +4 dex, -4 nonproficiency] [Ma] Guisarme +10/+5 melee, 2d6+6 dmg, x3 crit [reach weapon] [trip weapon (+12)] [+6 BAB, -1 size, +4 Str, +1 enh] [Ma] Dwarven Waraxe +10/+5 melee, 2d8+4 dmg, x3 crit [+6 BAB, -1 size, +4 Str, +1 enh] Armor Spikes +9/+4 melee, 1d8+4 dmg, x2 crit [+6 BAB, -1 size, +4 Str] [Ma] Mighty (+2 Str) Composite Long Bow +9/+4 ranged, 2d6+2 dmg, x3 crit, 165ft range increment [+6 BAB, -1 size, +3 Dex, +1 enh] Bola +4 ranged, 1d4+4 subdual dmg, x2 crit, 20ft range increment [trip weapon (+12)] [+6 BAB, -1 size, +3 dex, -4 nonproficiency] [+1 to hit orcs and goblinoids] [+1 hit/+1 dmg with ranged attacks w/in 30ft] Feats: Combat Expertise [1st] Improved Trip [Fighter 1] Point Blank Shot [3rd] Far Shot [Fighter 2] Combat Reflexes [6th] [b]Racial Abilities: Dwarf 20 feet move, not reduced by load or armor Darkvision 60ft Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction) Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons) Stability (+4 on checks to avoid being tripped/bull rushed) +2 save vs poison +2 save vs spell and spell-like effects +1 racial bonus to hit orcs and goblinoids +4 Dodge AC bonus against giants +2 on appraise, craft checks when dealing with stone, metal Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) Class Abilities: Cleric Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) Domain: Protection (1/day: Protective Ward - +6 resistance bonus to next save, duration 1 hour) Domain: Strength (1/day: Feat of Strength - +6 enhancement bonus to strength for 1 round) Turn Undead (2/day) Spontaneous Casting of Cure Wounds spells Skills (20 fighter, 24 cleric): +2 Balance [+4 dex, -2 ACP] +1 Climb [+3 str, -2 ACP] +13 Concentration [10 cleric, +3 con] [10 ranks] +8 [+10] Craft (weaponsmith) [4 fighter, +2 int, +2 tool] [4 ranks] [+2 racial (stone/metal only)] +8 [+10] Craft (armorer) [4 fighter, +2 int, +2 tool] [4 ranks] [+2 racial (stone/metal only)] +6 Handle Animal [5 fighter, -1 cha, +2 tool] [5 ranks] +2 Hide [+4 dex, -2 ACP] -5 Jump [+3 str, -2 ACP, -6 speed] +9 Knowledge - arcana [7 cleric, +2 int] [7 ranks] +6 Knowledge - religion [4 cleric, +2 int] [4 ranks] +3 Listen [+3 wis] +2 Move Silently [+4 dex, -2 ACP] +8 Ride [2 fighter, +4 dex, +2 synergy (handle animal)] [2 ranks] +7 Spellcraft [3 cleric, +2 int, +2 synergy (Knowledge-Arcana)] [3 ranks] +3 Spot [+3 wis] +3 Survival [+3 wis] +4 Swim [5 fighter, +3 str, -4 ACP] [5 ranks] Speaks Common, Dwarf, Giant, Terran Speak Language [2 +2 int] [4 total languages] Spells memorized: [5/4+1/4+1/3+1] [Spell levels: 27; Cast: 9] 0: [DC 13] Detect Magic, Read Magic, Light, Mending, Resistance 1: [DC 14] Enlarge Person (domain), Doom, Magic Weapon, Shield of Faith, Divine Favor 2: [DC 15] Bull's Strength (domain), Resist Energy, Sound Burst, Spiritual Weapon, Shatter 3: [DC 16] Protection from Energy (domain), Invisibility Purge, Blindness/Deafness, Magic Circle against Evil Equipment: Items marked with an asterisk (*) are all or partially carried by Leopold in the pack saddle Traveler's Outfit [Ma] Guisarme [12lbs] [154gp, 5spC] [Ma] Dwarven Waraxe [8lbs] [165gpC] Mithril Breastplate +1 [15lbs] [2100gpC +1000gp enchantment] approved change -- Armor Spikes [10lbs] [25gpC] Animated Heavy Steel Shield +1 [15lbs] [85gpC +9000gp enchantment] [Ma] Mighty (+2 Str) Composite Long Bow [3lbs] [600gp] 8 Bolas [16lbs] [20gpC] [Ma] Whistle [50gp] Spell Component Pouch [2lbs] [5gp] 2 Wooden Holy Symbols [2gp] Cloak of Sacred Resistance +1 [1lbs] [2000gp, 10°] Gloves of Dexterity +2 [4000gp] Periapt of Wisdom +2 [4000gp] [82lbs] [23206gp, 5sp] 57 arrows [9lbs] [3gp] *40 cold iron arrows [6lbs] [4gp] *40 silver arrows [6lbs] [84gp] 4 Tanglefoot bags [16lbs] [200gp] Wand of Cure Light Wounds (CL1, 30 charges) [0.1lbs] [750gp] [37.1lbs] [1041gp] Expendable Items: [0gp/3200gp Expendable Cap] [0lbs] [0gp] Allies and Equipment: Leopold (riding dog) [150gp] --Pack Saddle [15lbs] [5gp] ----1 quiver of each cold iron and silver arrows [155gp] Franklin (Mule) [8gp] (non-combatant - not to be brought into arena) Pack Saddle [15lbs] [5gp] Bit and Bridle [1lb] [2gp] 3 Weeks of Trail Rations [21lbs] [10gp, 5sp] 50ft Silk Rope [5lbs] [10gp] 3 Sacks [1.5lbs] [3sp] Flint and Steel [1gp] 3 weeks of feed [210lbs] [1gp, 5cp] 5 Torches [5lbs] [5cp] Tent [20lbs] [10gp] 10 Pitons [5lbs] [1gp] Grappling Hook [4lbs] [1gp] Cold weather gear for Bulgar, Leopold and Franklin [15lbs] [49gp, 9sp] Equipment at home: [Ma] Weaponsmith tools [55gp] [Ma] Armorer tools [55gp] 15 cold iron arrows [2gp] 7362gp, 1sp [112gp] [909gp, 5sp] Past Expenditures (see below) [25423gp, 9sp] Miscellaneous Statistics: Encumbrance: 0-66 (light), 67-133 (medium), 134-200 (heavy) Weight carried: 119.1 lbs (113.1lbs with Leopold's distribution) Leopold, Riding Dog - Medium Animal HD 2d8+4; hp 13; init +2; speed 40ft; AC 16 (+2 dex, +4 nat), touch 12, flat-footed 14; BAB +1 Grapple +3; Bite +3 melee (1d6+3); Saves +5/+5/+1; S 15 D 15 C 15 I 2 W 12 Ch 6; Skills: Balance +2, Climb +2, Hide +2, Jump +8, Listen +5, Move Silently +2, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB; Specials: Trip (on a successful bite, free trip attempt (+2), Low-light vision, scent Tricks: Combat Riding (attack, come, defend, down, guard, and heel) Equipment: Pack Saddle, 20 silver arrows, 15 cold iron arrows Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 21 lbs Franklin, Mule - Large Animal HD 3d8+9; hp 22; init +1; speed 20ft (30ft base); AC 13 (-1 sz, +1 dex, +3 nat), touch 10, flat-footed 12; 2 Hooves +4 melee (1d4+3 dmg, x2); Saves +6/+4/+1; S 16 D 13 C 17 I 2 W 11 Ch 6; Skills: Hide -3, Listen +6, Move Silently +1, Spot +6; Feats: Alertness, Endurance; Specials: Low-light vision, Scent; Encumbrance for Franklin: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 302.5lbs Tricks: Heavy Labor (come, work) A relative of the famous gladiator, Daeren Stronghammer, Bulgar has now come of age to prove himself. With a long family history of dragon-slayers when the time called for them, the Stronghammer clan has never stepped down from a challenge. That being said, many of the Stronghammer clan have been doomed to very short lifespans as a result of their quests. Bulgar is a devout follower of Grantis - the dwarven god of Justice and Retribution. Although just an initiate, he is a bright student of the clerical arts and is an accomplished healer. As all members of the Stronghammer clan, he's received martial training in order to prepare him for the trials ahead. Bulgar is one of 6 siblings who are making their way out of the dwarven lands of their birth - ready to prove themselves or ready to move on with their lives. Bulgar has taken it as his personal responsibility to take care of the dragon that felled his cousin Daeren and to restore Daeren's remains to their family tomb. About Grantis, Dwarven god of Justice and Retribution Grantis is a Lawful Neutral god among the dwarves for the most part, although in recent ages, some humans have come to follow his guidelines quite closely. The clerics of Grantis preside over judgements no matter how small or big within the dwarven community, including handing out decisions and executions. Followers of Grantis are allowed to express themselves in their dress, with their holy symbol emblazoned very prominently. Grantis's holy symbol is that of a hammer on both sides of a scale. Followers of Grantis are rarely seen outside of the Dwarven communities. The rare few who become travelers, mostly do so for a temporary pilgrimage or to communicate with other temples to Grantis throughout the world. The vast majority however, tend to stay in their homeland. Grantis's favored weapon is a warhammer. Clerics of Grantis may choose from the following domains: Protection, Strength, Law, Earth Buffs and Prefight actions: Bring Leopold. Activate Animated Shield Bulgar and Leopold are two bricks out of the same barrel - they pride on being able to drive someone to the ground and forcing them to submit to their punishment. As such, Bulgar usually starts battle with a bola in one hand and carrying his Guisarme. Once in range (even maximum range), Bulgar will try to throw the bolas to trip his opponent while Leopold moves up to keep the opponent on the ground. Bulgar is too slow to close to melee on his own usually - so he lets Leopold keep the opponent cornered. Against a faster opponent - particularly horsemen, Bulgar throws the bolas to trip the horse. Once he runs out of them however or if the opponent stays out of range, he will break down and use his bow instead. Bulgar carries the waraxe and shield of his own make - but rarely uses them - as he prefers the guisarme in most circumstances. Q1: Ordo Draconis: White with Jade, Gonbow [Vathelokai Questlord] new link [Success]: [+1181xp/+1181gp] -- Used 2 scrolls of Resist Energy (CL2), Tanglefoot bag; [Ma] Guisarme destroyed; 5gp spent, 4 charges of Wand of Cure Light Wounds X1: Craft a new [Ma] Guisarme and Armor Spikes for armor 1: The Red Mage, rowsdower44 [UserNamer]: win [+675xp/+675gp] -- Crafted 4 Bolas 2: Blizzard, NiQil [MitzaVolchenko]: loss [+300xp/+300gp] 3: The Red Mage, rowsdower44 [Erithmu]: win [+675xp/+675gp] -- Used 4 arrows Q2: Ordo Draconis: Green with Erithmu Darkmane, Erithmu [Vathelokai Questlord] new link [Success]: [+1575xp/+1575gp] -- Used 2 scrolls of Resist Energy (CL2), Tanglefoot bag, 14 arrows 4: Elrick Flamebrother, templer10 [Sjiggie]: loss [+350xp/+350gp] -- Used 4 arrows 5: Lord Lorian, templer10 [Maraxus]: loss [+400xp/+400gp] -- Used 7 arrows, Cast Bless and Prot. from Evil, Used Resistance ability 6: Lightwolf Phoenixstar, Yitzi [Malither76]: win [+1050xp/+1050gp] -- Used 7 arrows, 5 cold iron arrows, 9 charges from Wand of Cure Light Wounds; Cast Enlarge Person and Cure light wounds 7: Erithmu Darkmane, Erithmu and Le Petit Guepe, Horatius with Rauul Darkstar, Rauul [templer10]: loss [+350xp/+350gp] -- Used 11 arrows; Cast Bless, Resistance and Read Magic 8: Gray Ooze, Unknown Monster [templer10]: win [+1200xp/+1200gp] -- Used 6 arrows 9: Erithmu Darkmane, Erithmu, Le Petit Guepe, Horatius and Mithos Durrol, Zevox (all vs all) [templer10] 4th [+514xp/+544gp] Q3: Ordo Draconis: Red with Erithmu Darkmane, Erithmu [Vathelokai Questlord] new link [Success]: [+2063xp/+2187gp] -- Used Scroll of Resist Energy (CL2), 2 Tanglefoot Bags, 4 arrows 10: Shazzelin the Grey, Usurpator and Lightwolf Phoenixstar, Yitzi (all vs all) [Zevox] 3rd [+479xp/+510gp] 11: Elrick Flamebrother, templer10 with Yorick, Macbrea (interleague) [McJarvis] loss [+575xp/+612gp] 12: Truls Rohk, NiQil [Yitzi] win [+1375xp/+1466gp] Q4: Ordo Draconis: Blue with Erithmu Darkmane, Erithmu [Vathelokai Questlord] new link [Success]: [+2531xp/+2812gp] 13: Enoch the Prophet, Salrantol and Lady Liara, templer10 (all vs all) [Sjiggie] 2nd [+1237xp/+1375gp] 14: Erithmu Darkmane, Erithmu and Valanthe Valassar, Sjiggie (all vs all) [templer10] 3rd [+637xp/+708gp] 15: Team Wiener Wadlbeisser (whitebaron, lonewolf, mucki) and Kilor Mintolo, Salrantol (all vs all) [Erithmu] 1st [+3375xp/+4874gp] X2: Craft Mithril breastplate to replace current breastplate. Q5: Ordo Draconis: Black with Erithmu Darkmane, Erithmu [Vathelokai Questlord] new link [Success]: [+3150xp/+3900gp] 16: Felice tu'Ria, Salrantol [Sjiggie]: loss [+700xp/+866gp] 17: Flutterthought, MindWandererB [CrazyArtificer]: loss [+700xp/+866gp] 18: Thiel's Loyal Retainers, Erithmu and SauroGrenom [Hirumajoe]: loss [+960xp/+1360gp] 3200xp to start 15552xp from fights +675+300+675+350+400+1050+350+1200+514+4 79+575+1375+1237+637+3375+700+700+960 (fights) 10482xp from quests +1181+1575+2063+2513+3150 (quests) 103 Arrows [5gp] 5 Cold Iron Arrows [0gp] 7 Tanglefoot bags [350gp] 6 Scrolls of Resist Energy (CL2) [300gp] [Ranger-Scribed] Wand of Cure Light Wounds (CL1, 20 charges) [0gp] [Ma] Guisarme [154gp, 5spC] Chain Shirt Barding [100gpC] Sold 2 Large Bolas [10gpC] [Net 0gp] ... |
| Vathelokai03-18-08, 11:49 PM | Mar 19th: Ordo Draconis w/ Bulgar http://www.wizards.com/dnd/images/rod_gallery/86317.jpg Erithmu Darkmane Male High Elf Age:140 Ht: 5' 0" Wt 100lbs Cloistered Cleric 7/Thaumaturgist 1 [ECL8] 28236/36000 Neutral Good Week 1: Automatic: Political Career +24% STR...14 [+2]...(06 pts) DEX...18 [+4]...(06 pts) +2 Racial +2 item CON...14 [+2]...(10 pts) -2 Racial INT...12 [+1]...(04 pts) WIS...20 [+5]...(10 pts) +2 4th,8th +2 item CHA...08 [-1]...(00 pts) Hit Points: 45 [6 + 6*3.5 + 1*2.5+ 16 con] AC 18 [+4 Armor, +4dex], Touch 14, Flat 14 -- +3 Shield of Faith (deflection) -- +2 Magic Vestments (Armor) Initiative: +4 [4dex] BAB/Grap: +3/+5 [3bab, 2str] Speed 30 Saves: Fort +09 [5clr +0Thu +2con +2item] Refl +08 [2clr +0Thu +4dex +2item] Will +14 [5clr +2Thu +5wis +2item] Attacks: +8 Darkwood Comp Longbow (+2 str) 1d8+2 20/x3 +5 Ma Longsword 1d8+2 19-20/x2 Divine Power: +11/+6 Darkwood Comp Longbow (+2str) 1d8+2 20/x3 +13/+8 Ma Longsword 1d8+5 19-20/x2 Feats: D1 - WF (Longbow) C1 - Extend Spell C3 - Craft Wondrous Item C6 - Spell Focus (Conjuration) Spells per day: [6|6+D,4+D,4+D,3+D] (CL 8; SL: 48; 1/3: 16) Use: All Good Spells cast at +1 CL PoP|0: [DC 15] - Detect Magic, Read Magic, Guidance, Light x3 3/3|1: [DC 16] - Pro. from Evil (D), Shield of Faith, Divine Favor x2, Magic Weapon, Bless, Obscuring Mist 1/1|2: [DC 17] - Aid (D), Resist Energy x2, Silence, Bear's Endurance 1/1|3: [DC 18] - Magic Vestment (D), SM3, Dispel Magic x2, Searing Light 1/1|4: [DC 19] - Divine Power (D), SM4 x2, Spell Immunity Skills: (70 Cleric +3 Thu): +10 Lore......................... [7HD +1 Int +2 Syn (K(History))] +13 Concentration................ [11, +2con][10clr +1Thu] +13 Diplomacy.................... [11, -1cha +2syn (K(N&R))][10clr +1Thu] +13 Spellcraft................... [10, +1int +2syn (K(arc))][10clr] +11 Knowledge (Nobility/Royalty). [10, +1int][10clr] +06 Knowledge (History).......... [5, +1int][5clr] +10 Knowledge (Planes)........... [9, +1int][9clr] +12 Knowledge (Arcana)........... [10, +1int][10clr] +06 Sense Motive................. [1, +5wis][1 Thu] +07 Listen....................... [0, +5wis +2 racial] +07 Spot......................... [0, +5wis +2 racial] +04 Move Silently................ [0, +4dex] +04 Hide......................... [0, +4dex] +04 Balance...................... [0, +4dex] +04 Jump......................... [0, +2str] +02 Climb........................ [0, +2str] Speak Language (6) Speaks Common, Elven, Celestial, Auran, Terran, Infernal, Abyssal, Draconic, IgnanElf: Weapon Proficiency: Longbow, Shortbow, Longsword, Rapier +2 vs Enchantment spells +2 Spot, Listen, Search Cloistered Cleric Domains: Knowledge - All Knowledge skills are class War: WF (Longbow) Good: All Good Spells +1 CL Lore +10 Simple Weapons Light Armor Turn Undead 2/day Thaumaturgist Improved Ally Prefight Actions: Equipment: Darkwood Composite Longbow (+2str) 630 1.5lbs 50 Arrows 3gp 9lbs 20 CI Arrows 6gp 3lbs 20 Silver Arrows 60gp 3 lbs Ma Longsword 315gp 4lbs Cloak: Cloak of Resistance +2 2000gp* Neck: Periapt of Wisdom +2 2000gp* Armor: Mithril Chain Shirt 1100gp 10lbs Hands: Gloves of Dexterity +2 4000gp 3x Pearl of Power [1] 1500* Pearl of Power [2] 2000* Pearl of Power [3] 4500* Pearl of Power [4] 8000* Wand of CLW [27/50] 750gp 2x Wooden Holy Symbol 2gp 2x Spell Component Pouch 10gp 4lbs 5x Tanglefoot Bag 250gp 20lbs Expendable Items: None Equipment at home: Gold: 2835gp Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 53.5 lbs Fights results: 1800xp/1800gp Success Ordo Draconis: Green 0464xp/0464gp Loss .. Le Petit Guepe 0522xp/0522gp Loss .. W/ Matthis vs Zax & Graashnak Character Change 0540xp/0540gp Loss .. vs Mithos 1566xp/1566gp Win ... w/ Le Petit Guepe vs Rauul & Bulgar 0715xp/0758gp Loss .. vs Zax 1207xp/1287gp 3rd ... vs Le Petit Guepe, Bulgar, & Mithos 2250xp/2385gp Success Ordo Draconis: Red 2700xp/3000gp Success Ordo Draconis: Blue 0720xp/0800gp Loss .. vs 2 Denthian Clerics 2160xp/2400gp Win ... vs Adult Arrowhawk and Cockatrice 4162xp/4625gp 1st ... vs Bulgar & Valanthe 3150xp/3900gp Success Ordo Draconis: Black OD:Green - 15 Arrows, 5 charges of CLW wand LPG: ??? arrows Team: 1 arrow Mithos: 5 arrows (1gp) Purchases: 20 arrows, 2x W. Holy Symbols, 2x Component Pouch 13gp Craft x: Periapt of Wisdom +2, Cloak of Resistance +1 (2500gp) Team: 2 arrows Zax: None FFA: None OD:Red - 4 Arrows, 7 charges of CLW wand Craft 12: Pearl of Power [3] (4500gp) Purchases 20 arrows (1gp) OD: Blue - 5 charges of CLW wand, 6 Arrows Purchases: Gloves of Dexterity +2, 20 silver arrows, 20 CI Arrows (4066gp) Denth: None Monster: 8 arrows FFA: 1 arrow, Crafted Pearl of Power [1](500gp) Craft 123 Pearl of Power [4] (8000gp) OD:Black - 3 arrows, 2 TF bags, 6 charges of CLW[1] Purchases: 2 TF bags (100gp) Craft x: Cloak of Resistance +1 -> +2 ... |
| Vathelokai03-18-08, 11:50 PM | Short on time; will get intro up Wednesday evening. Would like to know specifics of how you spend the evening before heading out in the morning. |
| TelinArtho03-19-08, 01:06 AM | The night before is just like we always do (I think we've covered it a few times in the previous quests) - meet up at the tavern, discuss what the current trouble is over a single drink or four and then early to bed for an early setting out. I believe 'Rith will be absent until after the weekend - so we can take it easy for the first few days. |
| Erithmu03-19-08, 08:57 AM | I'm lurking, but don't expect anything amazing to come out of my keyboard, I need to make it to Sat afternoon to have some of my sanity come back. |
| Vathelokai03-20-08, 10:26 PM | Rough week for me too, but my vacation starts now! Should post the intro friday. (I should really learn better. Whenever I say I'll do it on a certain day, I jinx myself :eek: ) |
| Vathelokai03-21-08, 11:47 AM | Bulgar and Erithmu sit in the tavern finalizing their plan. "Everything is packed on the cart and the teamsters are leaving at dawn. It will only take 3 days to get to the green that was spotted." Unlike their previous hunts, this green had not claimed a domain. It seemed to be traveling around, searching for something, and terrorizing the area east of Gladius. "Sounds good. I needs to rest." Erithmu gets up to leave. "Bulgar, you sleep well." The dwarf hadn't been sleeping well for weeks, since the last hunt; the black that escaped. Bulgar watched the elf go up the stairs to his room. Erithmu was right. He had been brooding, and there was no reason to waste time fantasizing about revenge. He would see the black again, one of these years. He drank the last of his ale and headed up to his own room, next to Erithmu's. Bulgar did his evening prayers and went to bed. He fell asleep quickly. He dreamed of a dwarven homeland that was not is own. In the dream he had grown up there. He was alone in a massive council chamber. Somewhere out of sigh there was a dragon. He could barely make out the far walls between the pillars. Against one wall was an altar to Grantils. He heard footsteps. Something heavy and invisible slammed into his chest and knocked him to the floor. The floor was a soft bed. Before he is even aware, Bulgar bellows, "Rith!" Looking up he sees a dwarf with an enormous sword. He looked vaguely familiar. He had been in the tavern earlier getting dinner. Now, the dwarf is floating 5 ft above the ground. It's eyes are an unnatural glowing green. Bulgar's chest feels bruised, but not cut. He feels the straps of his shield in his hand. This armor was too heavy to sleep in, but he'd be damned if he didn't sleep near something. It had saved his life. * * * Erithmu is sitting comfortably in reverie. On the bed in front of him, books are laying open. In his mind he is inside the drawings; an inert panorama of a dragon lair. Arcane glyphs float nearby, searching for proper places to integrate into the scene. One glyph spins, forming a door and a bison appears from within. It speaks. "You have done well by us. We are proud of the work. But the Order of Dragons is coming for you. Rith! Awake." Erithmu startles and runs for the door, grabbing his bow from the bed. In the hall he sees the nigh watch, asleep in the hall, propped against the wall in full armor, weapons sheathed. Rith runs to Bulgar's door. It is locked. Awful listen rolls all around, but also awful attack rolls. Rolls (http://www.hwx.it/wizards.com/dice.php?sid=2431) |
| TelinArtho03-21-08, 11:57 AM | Okay - so I'm prone on the bed being threatened by a dwarf-like creature that is floating (directly above me or just 5ft off of the ground and adjacent to me?). I have my shield equipped but not my armor - do I have any weapons nearby? How big is the room? (Can I target a sound burst to affect my opponent and not me at the same time?) What kind of dishonorable person are you intruder? Sneaking in on someone who slumbers? You would have done better to strike at me last night in the open - for the magistrate might have been able to save you. For now - let us hope that the guards sleep lightly - because if they do not - I fear they will not be here in time to save you. May Grantis find you swift judgement in the other world. My exact actions will depend greatly on the answers to the above questions. |
| Erithmu03-21-08, 12:12 PM | "BULGAR!" Hearing the dwarf utter a curse and complain about an intruder. He tried the door quick but found it locked. "The door is locked, I can't get in." Figures ... your the one w/ the shatter spell, aim for the door knob. |
| TelinArtho03-21-08, 12:15 PM | Missed that the door was locked. Okay - go for the shatter spell on the door (cast defensively). If I am prone - stand. If I am not prone - draw my waraxe. |
| Vathelokai03-21-08, 12:56 PM | Dwarfie is adjacent and floating. Bulgar is prone. Weapons are within reach (consider them on your person). Room is 20ft square (you're a regular; you deserve the nice room). Map in progress. Door can be unlocked from inside. |
| TelinArtho03-21-08, 01:01 PM | Unlocked? Bah! - Go for the shatter. Cast defensively, and then stand (suffer the AoO). |
| Erithmu03-21-08, 01:10 PM | Rith will kick in the door (move or free?) and then see what knowledge he gains from seeing the creature. |
| Vathelokai03-21-08, 01:38 PM | Bulgar puts up his blanket covered shield and points at the door. The knob and the section around it explode. Everyone hears yelling in response from down the hall. Bulgar climbs to his feet but looses balance on the bed. The floating dwarf brings it's greatsword around and cuts deep into Bulgar's arm (12 dmg). The door flies open in front of Erithmu. Inside he sees the scene. He quickly discerns that the dwarf is in some kind of altered form, maybe polymorph or natural but not illusion. No action to open the door; Erithmu has full round to use. |
| TelinArtho03-21-08, 01:48 PM | Keeping a steely face even in the pain of the wound, Bulgar grabs the waraxe in reach and grins widely at the sight of Erithmu in the doorway. You'll be paying for that ten fold. 'Rith - if you could teach this thing some manners... Bulgar swings the axe, but clearly his focus is on defense at the moment - for he doesn't seem to put much into it. Draw waraxe and attack with full combat expertise (-5 to hit, +5 to AC). Would love to have something to draw his attention away for a round - but I can manage on the defense for now. |
| Erithmu03-21-08, 02:01 PM | Good News: Vath: Bulgar takes 3 less damage ... Bad News: I know what this is (Rith doesn't), but only cause Vath screwed up on the damage. (sword changes size) Erithmu sized up the situation and reacted with some spellcasting. The darkened room exploded with light as a beam rushed towards the floating dwarf. Searing light ... SR don't fail me now |
| TelinArtho03-21-08, 02:15 PM | Heh - I was figuring it was an elocater or something like that. Ogre mage certainly is a little different - but if it is using polymorph - then not only does the sword change to medium size - but he also gains the str/dex/con of a dwarf - ie - 10 str not 21... |
| Erithmu03-21-08, 02:26 PM | Change shape not polymorph anymore .. he keeps his str/dex/con ... |
| Vathelokai03-21-08, 02:29 PM | Yeah, noticed the dmg problem about 15 minutes ago and was going to fix it, but you beat me there. Distracted with kid right now; will be back in a couple hours. |
| Vathelokai03-21-08, 04:26 PM | http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/inn-top-3jpg.jpg When the light fades from the room, the dwarf is thrashing, charred head to foot (31 F'n dmg!). Moving for swift retaliation, the dwarf floats away from Bulgar and brings it's own palm to bear. An ice storm explodes in the room. Bulgar brings up his shield (16 dmg), but Erithmu is defenseless against it (32 dmg). Bulgar makes save vs cone of cold, Erithmu doesn't. Bulgar's up, then Rith. Still want the combat expertise? Let me know if I'm doing the alternate form right; if it cannot do it's supernatural or spell-likes or something like that. |
| Erithmu03-21-08, 04:45 PM | There goes all my luck for the quest ... Erithmu shook off the cold and proceeded to launch arrows at the floating dwarf. He then ducked behind the wall in hopes that Bulgar had enough time to finish the dwarf off. |
| Vathelokai03-21-08, 05:07 PM | Rith fires an arrow, but it is deflected by the chain armor on the dwarf. Skipping forward in time a bit; this happens after Bulgar's move. |
| TelinArtho03-21-08, 08:11 PM | Given our positions, I'm not sure how he hits us both with Cone of Cold - but its fine I think. Anyway - yes - the round I draw my axe (so I'm only getting one attack anyway) - go for the full expertise. On the following round, I will full attack as normal though. |
| Vathelokai03-22-08, 09:05 AM | Will supply map in a bit with cone of cold. Bulgar leaps from the bed and swings at the dwarf. The axe misses, but Bulgar keeps a perfect defense against the greatsword. Erithmu's arrow bounces off the creatures chainmail. Then the dwarf makes a movement so quick that Bulgar cannot hit him. The dwarf vanishes from sight. Cast on defensive invisibility. Bulgar than Erithmu. |
| Vathelokai03-22-08, 10:06 AM | http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/inn-cold.jpg Sloppy quality, but gets the point across. A cone is a quarter-circle that can start from any corner of your square. Dwarfie took a 5 ft step to above the dresser and then fired like so. Bulgar and Erithmu hear the dwarf move through the air. Erithmu points, "Right there; between us!" Bulgar swings his axe through the space repeatedly. The axe hits something, but only makes a metal ringing sound. The second swing hits nothing. Erithmu made the listen check by more than 20; Rith's move. Rolls (http://www.hwx.it/wizards.com/dice.php?sid=2431) While looking at scorching ray, I notice that it is not the fire subtype, despite the description. Seems that the bad guy is currently regenerating. |
| Vathelokai03-22-08, 10:16 AM | Lots of edits to the previous post; please double check. |
| Erithmu03-22-08, 10:21 AM | I wouldn't assume that Bulgar will swing, And I was aware that searing light wasn't a fire spell, but I wanted to stack some damage on quick ... we just haven't been able to KO the guy |
| Vathelokai03-22-08, 10:54 AM | Was following Telin's previous post; instructions to full attack next round. As always, I'm willing to change the last action if the character would have done something different. |
| TelinArtho03-22-08, 08:10 PM | Yeah - with invisibility - I wouldn't bother with the attacking. Cast divine favor defensively and take a 5ft step towards the known location. |
| Vathelokai03-23-08, 10:34 AM | Divine favor for +2 luck it is. You are currently adjacent to it; it is 1 south and 1 up from you. Would you like to move still? Roller is down, so I'll roll the defensive casting later. Erithmu's move. If Rith is still in the doorway next round the Ogre will attempt an over-run. Would you resist or let it pass? |
| Erithmu03-23-08, 11:07 AM | Hurm ... I have a 50/50 on that ... try to stop him |
| Vathelokai03-23-08, 01:19 PM | Errrmmm... Round 3 Ogremage becomes invisible and moves. Bulgar casts divine favor on the defensive. Erithmu ??? Round 4 Ogremage over-runs Erithmu. Bulgar... Erithmu... |
| Erithmu03-23-08, 07:39 PM | Well I'll make an attack vs invisible. I'm hoping you used my dex and didn't give him a size bonus. Then I'll try to hear where he is. |
| Vathelokai03-24-08, 08:37 PM | Erithmu fires an arrow directly at Bulgar. The arrow stops halfway, dripping slightly with green ichor. The arrow and it's creature fly toward Erithmu's head. The sudden impact knocks Erithmu to the ground. The dwarf becomes visible as it flies straight south 25 ft. The sound of angry and scared people waking can be heard in the hall. Arrow hit for 7 dmg. No AoO due to invis. Did not give it a size bonus. Bad rolls; Erithmu is prone. Ogre mage is back up to 11hp. |
| TelinArtho03-24-08, 09:48 PM | You aren't any respectable dwarf - that's for sure. Come back here so I can show you a proper way to fight. if I drop my waraxe, can I move/draw my bow and fire? Can I later use my guisarme - or should I consider that at the bedside? If I can do all of that - drop the waraxe, draw my bow while moving to get LOS and fire. If I can't - move and ready to attack when he's in range. |
| Erithmu03-24-08, 10:40 PM | Stand and shoot |
| Vathelokai03-25-08, 12:30 AM | Bulgar grabs his bow, dropping the axe at his feet. He takes a step to see the dwarf and fires, but the arrow deflects off the shattered frame of the door (1!). Erithmu hops up and fires, nailing the dwarf square in the back. The dwarf turns invisible again. Erithmu hears it in the hall, but is unsure where. Bulgar hears nothing but the shouts of other patrons. Erithmu spots three men come around the corner from the very center of the building. They seem like confused humans, bearing daggers and clubs. |
| Vathelokai03-25-08, 12:34 AM | Gave Erithmu a lore check; DC is 15, and he rolled exactly a 15. Can't remember how much info that gives you. |
| TelinArtho03-25-08, 10:44 AM | Well I was hoping to save the Invisibility purge until later - but I suppose I could go for it now with this cowardly giant... Ideas 'Rith? |
| Vathelokai03-26-08, 05:21 PM | Anything else before I move this ahead? Go with invis purge? |
| TelinArtho03-27-08, 10:19 AM | Yeah - proceed with Inv. Purge. I don't know what we want to do about the charmed patrons... I don't particularly want to fight them - maybe just knock them out and move on - or even just ignore them completely? |
| Erithmu03-27-08, 01:29 PM | Where is Magic Circle when you need one ... I think we try to out maneuver them, I think the Ogremage is going to get away, we can't keep up w/ him. I could try a Diplomacy check. |
| TelinArtho03-27-08, 01:36 PM | I do have magic circle memorized - but that is certainly more useful versus the dragon... if you would prefer I use it here though, I suppose I could. I think we're better off just avoiding them though. |
| Erithmu03-27-08, 01:38 PM | Rushed Diplo check to see if it can give a 2nd save? |
| TelinArtho03-27-08, 01:41 PM | Couldn't hurt - I say go with it. Otherwise - we'll just out-run them (or - let them smack me as I am as slow as a sloth...) |
| Vathelokai03-29-08, 11:56 AM | Bulgar prays and emanates an aura of visibility. He steps out into the hall and the the dwarf fades into view like running paint. Erithmu turns to the three men in the hall, yelling them the danger of the strange shapeshifting monster. Two of them immediately ask how to help, offering to block the hall. The third looks dully at Erithmu. The dwarf pulls his bow from his back as he moves away from Bulgar. He is still visible. He fires an arrow that Erithmu easily dodges. |
| TelinArtho03-29-08, 02:26 PM | How far away? Should be close enough to drop my bow, draw my guisarme while closing and trip with strength domain power. If not, 5ft step closer and fire 2 arrows. Just get yourselves to safety - this one doesn't care who is in the way - he just wants me and my friend here. |
| Erithmu03-29-08, 08:51 PM | I'm assuming my action was the diplo check, who is up? |
| Vathelokai03-30-08, 01:23 AM | Round 6 Ogre invis and move Bulgar invis purge and move Erithmu diplo Round 7 Ogre move, draw bow, fire Bulgar... Erithmu... Citizens... EDIT: Ogre is 30 ft from Bulgar (meaning that if bulgar moves 25 ft, he will be toe to toe with the floating dwarf) |
| TelinArtho03-30-08, 09:18 AM | Delay for Rith, drop bow, draw guisarme while moving 20ft and attack to trip. If the trip succeeds, follow up for damage. |
| Erithmu03-30-08, 09:57 AM | Fire arrows |
| Vathelokai03-31-08, 10:20 PM | The floating dwarf dodges Erithmu's arrows. Bulgar steps around his friend and charges forward with his polearm, but the creature sees it coming and dodges exquisitely (another 1!). The floating dwarf cackles with glee. It expands, popping buttons on it's shirt. It's skin turns blue and it's face swells and twists with fangs. Erithmu immediately recognizes it as an Ogre Mage. I drops it's bow and draws it's enlarged greatsword in one motion, chopping the stunned Bulgar deeply. Bulgar rolls with the blade, barely retaining his head. Erithmu misses. Bulgar rolls a 1 on the touch to trip. Ogre drops change self and returns to large form. Drops bow, draws greatsword, rolls 20! Does not confirm (+4 dwarf dodge). Rules question: ending change self... I looked all over the place and couldn't figure what kind of action it was to end it. I'm assuming free action, but I'd love to hear of a definite rule. I have the sense that I'm messing something up this round; please check. Bulgar has 20 hp remaining. Erithmu has 13. Ogre has 10 hp. Init: Erithmu, then Bulgar. |
| Erithmu04-01-08, 01:07 AM | Using change shape is a Std action unless noted (Su ability description) |
| TelinArtho04-01-08, 01:23 AM | What Rith said - Std action. Regardless of his action - Bulgar will full attack. |
| Erithmu04-01-08, 09:39 AM | Divine Favor, then start arrow plucking. |
| Vathelokai04-02-08, 08:09 AM | Recieved a rules snip from whitebaron... (D) Dismissible: If the Duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a modified form of the spell’s verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity. this is from srd, magic overview. also you can look it up in the combat actions table. SU and SLA are handled in all topics that matter like Spells. -wb But that gives me another rules question: While the ogre is in dwarf from, does Bulgar keep his +4 dodge vs giants. Rules wise, with change shape it keeps the type of it's origional form, so should Bulgar have been getting a dodge bonus this whole time? If he doesn't keep the dodge bonus, then the crit this round confrims (doing more dmg that it did in large ogre form... >.< ) |
| TelinArtho04-02-08, 10:33 AM | This is addressed in the FAQ I believe - the dodge bonus doesn't care if the dwarf in question knows the opponent is a giant or not - just that the giant has the giant type. So - as long as the ogre mage retains the giant type - Bulgar gets his dodge bonus. |
| Vathelokai04-02-08, 11:15 PM | Sorry for the lack of narrative; in a hurry. Ogre does 15 dmg instead of 21. Erithmu casts divine favor. Bulgar full attacks, misses first, 20! on second. Doesn't confirm: 10 dmg, reducing it to 0. Ogre mage returns to 5 hp, attacks, misses horribly. Erithmu fires arrow, crits for 27 dmg. Ogre mage falls to the ground unconscious. Stays unconcious for 4 rounds. Meanwhile, the two loyal citizens pounce on the third when he tries to run in and help the floating dwarf. |
| TelinArtho04-02-08, 11:50 PM | Bulgar kicks at the body and watches in disappointment when the wounds start to close up. He sticks his glaive into the body once more and steps away to yell down to the innkeeper. Get the guards! This one is likely to be a cause of more trouble than you want in your inn... Then, more quietly to Erithmu. Nice shot there my friend - was a little worried he might have my head if it weren't for that arrow. Ever seen anything like this before? Bulgar stabs the body again while he waits for the guard. Unless the innkeeper wants to donate his fireplace to burn this guy to death - I'm fine with sending him to the prison. Once he's taken care of - use wand of CLW to heal myself to full. |
| Erithmu04-03-08, 12:26 AM | Yea ... healing self over here as well, also in the used: Searing Light, not Scorching Ray "Only rumors. Distant cousins of ogres, but much smarter, and more annoying. Either way he didn't like you." Erithmu looks back to the guard slumped by Bulgar's door, and goes to check on him. |
| Erithmu04-03-08, 06:31 PM | @Telin: I'm out of town this weekend, you can run Rith as you need. I know your normally gone on the weekend anyways so it might not matter. |
| TelinArtho04-04-08, 10:43 AM | Actually, I've been getting better about posting on the weekends - but sure I can wait/run for you as needed. |
| TelinArtho04-08-08, 11:20 AM | Bump. Oh and Vath - Bulgar used Invisibility Purge, Divine Favor and Shatter. He also used his strength domain power and missed with 1 arrow. |
| Vathelokai04-10-08, 02:38 AM | Sorry for the delays; Rough time keeping up with everything. Erithmu finds that the guard wakes up easily, most likely the victim of a sleep spell. Once the guard is awake, he runs to get the constable. Bulgar looks over the body for anything of interest. He immediately notes that it is wearing a headband. A marble is set in the center; it has a shifting oily color, and a black dragon print in the center. After a few minutes, the guard and constable show up looking tired and confused. There is a brief discussion while Bulgar explains what happened. |
| TelinArtho04-10-08, 08:25 AM | No don't worry about it - I really don't mind kicking this one every couple of seconds to make sure he doesn't cause further trouble. Its no trouble at all - its not like I need sleep or anything... Bulgar shows a bit of a smile to show that he is joking and then relays the story of the would-be assassin as the guard locks manacles around the intruder's arms. Might be good to blindfold him - he seems able to charm those around him and it would be difficult to do that without being able to see. Might as well gag him too - because I have no want to hear what he has to say - this here headband says plenty... Bulgar turns it over in his hand. Yes, this is probably a good sign that he is not the real problem here - a dragon is certainly behind his actions. Send me a messenger when this one is dealt with - I'll sleep better. In the mean time though, I think 'Rith and I should be getting going. Its almost dawn anyways - so its not like we'd be getting much more sleep. Are you all set here or do you want a babysitter to carry him over to the prison? Bulgar smiles again, inwardly worried about leaving such a powerful foe with such just a guard and a constable. But his real worry was the attempt on his life - none of the dragons in his family's past had ever sent assassins - this was most troubling to him. He was beginning to wonder if this purported "Ordo Draconis" was more organized and interconnected than he had initially thought. |
| Vathelokai04-13-08, 02:18 PM | The constable shrugs. "I've got a better idea than a blindfold." He walks over, draws his saber and cleaves the ogre's head loose. "We can have the Nimbus Priests put him back together in the jail. If it has half the magic you say, I won't regret a bit of it. "You, go get a cart, and a few more men." The younger guard immediately runs off. The bulk of the patrons, feeling ready for dawn, mill around talking. Some head down the stairs to the tavern and privies. Erithmu and Bulgar return to their rooms and pack. First light is coming by the time they finish. They grab some light breakfast and carry it out to the stables where their wagon awaits. The first thing they see inside is a horse, one among 10. It has fine gear, and the buckles on have an oily multi-hued polish. They are finely worked to look like dragon claws. The teamsters look up and wave quietly before finishing tying down the last of the goods on the wagon. |
| TelinArtho04-14-08, 12:43 PM | What's this that we have here? You there - who's horse is this? I'm assuming the horse with the fine gear is not ours - but if it is - let me know and I'll reconsider my questions. |
| Vathelokai04-14-08, 06:50 PM | The groom steps over to the log-book and skims the names. "It belongs to a dwarf by the name of Rankle. Checked in evening last, Mr. Stronghammer." The cart that the teamsters is loading is yours. Sorry if unclear. |
| TelinArtho04-15-08, 01:32 AM | Was this "Rankle" the dwarf that was carted off in the wee-hours? Have you seen him today? When you saw him yesterday - did he have this? Bulgar produced the headband and showed it to the teamster. Bulgar kept a healthy distance from the horse - if it was the steed of this dwarf - it may be just as violent - and Bulgar was not overly fond of horses anyway... |
| Vathelokai04-15-08, 09:02 AM | The groom squints. "Yeah, he was wearing that. Don't know of him getting carted off though. Was that the bustle going on in the inn?" |
| Erithmu04-15-08, 07:57 PM | Erithmu considered the horse and situation. "I wonder if the horse would know its way back to where it had been. Either way we should take that awful attire off of it. Maybe when we get back. Some of the trouble in the inn had involvement with Rankle. The short answer is that he won't be coming back." Erithmu drew a couple of coins out of his pouch and tossed them at the stableboy. "To take care of the horse till you can sell it." |
| Vathelokai04-17-08, 12:46 AM | The groom is confused, but goes along with it. "Well, normally... I guess, we'll see when you get back." The teamsters finish tying down the wagon and wave Bulgar and Erithmu over. Crap... I get two sentences and have to run again... :p |
| Vathelokai04-19-08, 12:25 PM | Bulgar and Erithmu climb on the cart and rolls out into the dawn street. Bulgar keeps his eye on the ogre mage's horse. He has the strange feeling that it is watching him. The cart rolls on for a full day eastward. along the river that was not too long ago the border to the Denth Lands. There is little in the way of excitement and they spend the whole day with eyes fixed on the sky. At evening they find a small village of a dozen houses. They camp near the travelers stables. Next day they are off again in the same fashion. At noon the y find another berg. The teamsters know this path well. They eat a small lunch while the horses drink up. That's when they see the green speck up in the clouds. The elf and dwarf p[lace their meals on the ground and pick up their arms. the teamsters look back and forth, confused. Bulgar explains simply, "Dragon," and they nearly choke before running to the shelter of the stable. Erithmu squints. "It's diving for us. Only a quarter minute, I'd guess." If it keeps at full speed it will be in melee at the end of round 3. |
| Erithmu04-19-08, 02:56 PM | Erithmu takes his time to stand up casting a quick spell boosting the morale of the group, at least long enough for them to get to running. Pulling his bow and a small bag at his hip he watches the dragon. "I think your name is starting to draw more attention than you want my friend." Rnd 1: Bless on Rith and Bulgar, draw bow Rnd 2: Draw T.Foot bag, ready to throw in range. |
| TelinArtho04-19-08, 05:00 PM | Are you kidding me? What easier way to deal with dragons if I don't have to wear myself ragged trying to find them! Enlarge Person from memory, Protection from Energy from memory - draw guisarme. Magic Circle Against Evil if I have another round - otherwise, ready to attack on reach - trip. |
| Vathelokai04-20-08, 04:09 PM | The dragon dives at speeds only possible by magic. With quick prayers, the dragon hunters aim their weapons at the dragon above them, dropping like a star in absolute silence. Erithmu throws the bag of glue upward into the path of the dragon. The dragon crashes through it, and it explodes in white all around him. Milliseconds later Bulgar puts his guisarme in it's path, spinning the dragon off it's path. The air force of the dragon hits the ground at the same time as the beast, and there is an explosion of sound and wind. Bulgar swings on the downed dragon, but is deflected by it's hide. It swivels it's neck from it's prone position and aims an exhalation of green gas at the dragon hunters. The acidic spray washes over Bulgar, deflected by his faith, but singes Erithmu slightly. Round 1 Erithmu casts bless. Bulgar casts enlarge. Dragon full run/dives, creating a sonic boom effect. Round 2 Erithmu draws and readies tanglebag Bulgar casts resist acid and draws guisarme Dragon continues to dive. Round 3 Erithmu readies Bulgar readies Dragon moves. Sonic boom hits ground. Erithmu throws bag. 20! Dragon makes save vs entangle; doesn't fall. Moves into Bulgar's large reach. Bulgar trips. Dragon resists 20!, but Bulgar is insurmountable 20!. Dragon falls. Casts featherfall as a swift action. Bulgar followup attack; misses. Dragon uses breathweapon on both. Bulgar takes no dmg, Erithmu takes 10 dmg. Round 4 Erithmu... Bulgar... Dragon... Initiative Order Bulgar [hp 66/66] [bless, enlarged, resist acid 20] Erithmu [hp 35/45] [bless] Dragon [hp 133/133] [buffs...?] [breath-weapon recharging] Note: forgot bless in the round 1 rolls (outcomes are the same) |
| TelinArtho04-20-08, 04:20 PM | That should be Protection from Energy - not resist energy. Glad to see I took no damage regardless though. Use strength domain and full attack. If it stands, attack for damage; if it moves towards me, use the AoO to trip it again (otherwise known as Keep 'im down on the ground all night long...) |
| Erithmu04-20-08, 04:36 PM | 5ft step to the 'side' begin casting SM4 for my good friend 1d3 C. Bison. |
| Pitlords04-23-08, 04:09 PM | Please remember that 6 weeks is the maximum time alotted to a quest. You're on week 6 now, so wrap it up. |
| Vathelokai04-26-08, 02:18 AM | Alrighty... I have a new computer now, so I should have this moving in the morning. |
| Vathelokai04-28-08, 12:13 AM | Round 4 Erithmu steps and begins summoning. Bulgar full attacks. Hits once for 22 dmg. Dragon gets up. Bulgar takes AoO, but misses. Dragon steps back and takes total defense. http://www.hwx.it/coco/coco.php;v=1;map=city;a=D,L,36,35,Dragon ;b=B,L,36,40,Bulgar;c=E,M,32,40,Erithmu Bulgar [hp 66/66] Erithmu [hp 35/45] [bless] [summoning] Dragon [hp 111/133] [buffs...?] [breath-weapon recharging] [total defense] [b]Round 5 1 Bison appears. Charges Dragon. Misses Erithmu sees how the weapons are deflecting and identifies mage armor and shield on the Dragon. He casts dispel magic, and both spells are dispeled. Bulgar steps forward to trip, knocks the dragon down, but does not hurt it with a follow up attack. The Dragon gets up. Bison does AoO for 13 dmg. Bulgar crits with AoO for 25 dmg. Dragon steps back from Bison and Bulgar and casts mage armor. http://www.hwx.it/coco/coco.php;v=1;map=city;a=D,L,36,35,37,34, 38,33,Dragon;b=B,L,36,40,36,39,Bulgar;c= E,M,32,40,Erithmu;d=C,L,35,34,C.Bison Bulgar [hp 66/66] [bless, enlarged, protection from acid 72-10] Erithmu [hp 35/45] [bless] [summoning] Dragon [hp 73/133] [buffs...?] [breath-weapon recharging] Any suggestions before I finish this fight up? |
| TelinArtho04-28-08, 12:31 AM | Well - the important thing here is that the dragon cannot take 5ft steps while entangled. I don't see the duration of the t-bag here though (and don't have time to check it in the roller at this second). That might change a few things so far. Other than that - looks like things are going well - keep attacking as before. |
| Vathelokai04-29-08, 12:10 AM | Grrr...rmmmrmmrmr... More frigging computer problems... I'll make this thing work tomorrow, if I have to go borrow a computer. |