Quest: The Battle of Fael Daed (EL7) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

11-16-05, 10:17 AM
This is a quest for Anixx the Warbringer (ECL7). If you are not Iced or myself, please do not post here until the quest is finished. Anixx is questing to find an ancient battlefield with some bodies that he can use to animate for an undead army.

Questlog: Anixx died in Week 1

The Battle of Fael Daed (EL7)

Week 1: Anixx gets waylaid by the Raiding Trio and perishes very quickly because of some bad rolls.
Week 2:
Week 3:

Resources Used:

Week 1:none
Week 2:
Week 3:

Since Anixx died, he loses 1888xp (to drop him to the minimum for the current level) and 666gp (the gold he has earned since attaining 6th level).

We will try this quest again next week at ECL6
TelinArtho

11-16-05, 10:19 AM
http://obala.net/ObalaKLUB/pic/38318.jpg

Anixx the Warbringer ~ East Wind of Death
Male Half-Elf Cleric 6
Patron Deity – None
Chaotic Neutral
XP: 16,888/21,000

Str 16 -- (10 pts)
Dex 12 -- (4 pts)
Con 16 -- (10 pts)
Int 10 -- (02 pts)
Wis 19 -- (10 pts) +1 @4th, +2 Enhancement
Cha 08 -- (00 pts)

Hit Points 48.5 (8+4.5+4.5+4.5+4.5+4.5+18)
AC 19, Touch 11, Flat 18
Init +1
BAB +4, Grap +7
Speed 20’ (base 30’, load: Light 73/76wt, Heavy Armor)
Fort +8, Ref +3, Will +9[+2 vs enchantment]

+9 Melee, +1 Shocking Greatsword<Famine’s Fang>, 2d6+5+1d6(Shock), 19-20/x2
+6 Ranged, Masterwork Light Crossbow, 1d8, 19-20/x2, 80'r

Medium Size, 6'3" tall, 220 wt, ?? yrs old
Silver hair, Green eyes, Dark skin

Speaks Common and Elven

Skills: 14 (2x4+2+2+2+2+2)
+11 Concentration (8 ranks, +3 Con)
+8 Spellcraft (8 ranks, +0 Int)
+6 Listen (2rankscc, +4 Wis, +1 racial)
+5 Spot (0 ranks, +4 Wis, +1 racial)
+1 Hide (0 ranks, +1 Dex)
+1 Move Silent (0 ranks, +1 Dex)

Feats:
-Weapon Proficiency [Greatsword] (War Domain)
-Weapon Focus [Greatsword] (War Domain)
-Scribe Scroll (1st)
-Craft Wondrous Item (3rd)
-Craft Magic Arms and Armor (6th)

Half-Elven Traits:
- Immunity to Sleep spells and Effects
- +2 racial saving throw vs enchantment
- Low-Light Vision
- +1 Bonus on Listen, Search, and Spot checks
- Elven Blood
- Favored Class ~ Any


Cleric Abilities:
- Rebuke Undead
- Spontaneous Casting of Inflict Spells
- Divine Spellcasting
- Domains: Travel and War
- Travel Domain - Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
`This granted power is a supernatural ability.
`Add Survival to your list of cleric class skills.
- War Domain: Granted Power: Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

Spells Prepared: 27 Spell Levels (Use 9)
0th- Cure Minor Wounds x5
1st- 2x Shield of Faith, Divine Favor, Cure Light Wounds, Magic WeaponD
2nd- Cure Moderate Wounds, Sound Burst, Hold Person, 2x Spiritual WeaponD
3rd- Summon Monster III, Blindness/Deafness, 2x FlyD

Equipment:

Total Expendatures: 16,769gp/17,679gp –910gp remaining

Worn or Carried:
~Full Plate (worn, 50wt) 1,500gp
~+1 Shocking Greatsword (Across Back, 15) 350gp<Famine’s Fang>
~Masterwork Light Crossbow (Left Belt, 6wt) 335gp
~Case containing 19 Crossbow Bolts (Right Belt, 2wt) 2gp
~Holy Symbol (Neck, -wt) 1gp
~11 fresh human corpses
~1 Fresh Half-Giant corpse
~1 Fresh halfling corpse
~Periapt of Wisdom +2

Expendables:
1x Tanglefoot Bag.………………….......50gp
1x Thunderstone…………………..........30gp
1x Potion of Invisibility..................300gp
1x Wand of CLW (47 charges)........750gp

Divine Scrolls:
1x Scroll of Cure Moderate Wounds[3](x1)/Dispel Magic[5](x1)/(1x) each protection from chaos, evil, good, and law[1]...........................625gp
1x Scroll of Spiritual Weapon[3](x2)/Silence[3](x1)/Aid[3](x1)/Cure Moderate Wounds[3](x2)................150gp/12xp
1x Scroll of Fly[5](x1), Shield of Faith[1](x1), Summon Monster II[3](x2), Desecrate[3](x1), Animate Dead[5](x1).....1012.5gp/19xp (material components included in cost)
1x Scroll of Animate Dead[6], Desecrate[3], Locate Object[5], Speak With Dead[6], Summon Monster III[6], Spiritual Weapon[6]... 1747.5gp/87xp (material components included in cost)


Expended Items:
3x Tanglefoot bag (100gp)
1x Scroll of Pro Chaos (25gp)
2x Scribed scroll of spiritual weapon (150gp/12xp)
1x Scribed scroll of Silence (75gp/6xp)
1x Scribed scroll of Aid (75gp/6xp)
2x Scribed scroll of Cure Moderate Wounds (150gp/12xp)
Added +1 Enhancement to masterwork greatsword (2,000gp)
1x scroll of shield
2x scroll of expeditious retreat
1x X-Bow Bolt
1x Ray of Enfeeblement[1](x2)/Shield[1](x1)/Mage Armor[1](x1)/Expeditious Retreat[1](x1)..............100gp Refunded
1x Fly[5](x1)/Invisibility[3](x1)/See Invisibility[3](x1)/Locate Object[3](x1)....1125gp Refunded
1x Scribed Scroll of Shield of Faith (12.5gp/1xp)
2x Scribed Scroll of Summon Monster II (150gp/12xp)
1x Scribed Scroll of Desecrate (75gp/6xp)
Added Shock Quality to +1 GreatswordC(4,000gp/160xp)
Crafted Periapt of Wisdom +2C(2,000gp/80xp)
1x Scroll of Pro GoodC (12.5gp/1xp)
1x Scroll of Pro EvilC (12.5gp/1xp)
3x charges of wand of clw


Undead Allies:
4x Skeleton
Size/Type: Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +0/+0
Attack: Claw +0 Melee (1d4)
Full Attack: 2 Claws +0 Melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 10, Dex 12, Con —, Int -, Wis 10, Cha 11
Skills: -
Feats: Improved Initiative

Background/Personality:
http://www.wizards.com/dnd/images/fp_gallery/fp1/Kelemvor_p34.jpg

Anixx was born into this world a being of mixed heritage. His mother was an Elven noble in the city of Cormathyr, and his father an archmage from Amn. Growing up in the Elven court, Anixx remembers the love and laughter that permeated the very soil about him. The great magical Mythal, the shield and protection of Cormanthyr, kept hostile and evil forces at bay.

When Anixx was about ten years of age, something terrible happened. A portal was opened to the lower planes and demons invaded Cormathyr. His father, upon hearing the news, rushed to join the other mages and warriors in defense of the city. His mother took Anixx with her as she ran to find safety in the great hall of Cormanthyr. Upon reaching what was once the great hallway and meeting place of the Elven court, both Anixx and his mother made an unpleasant discovery. A rift had been opened directly in front of the ancient hall, a rift inside the protective wards of the Mythal. From the hole in space and time an evil being of the lower hells, attempted to push through the fabric of the planes. With a terrific effort the demon managed to break into the material plane, and with dire consequences. The failing magics of the Mythal could not survive the extra strain. The weave of the Goddess Mystra was stretched too thin over the Elven court. It snapped, splintered into fragmented shards of stray power and force. The rift was sealed, but the terrible outburst of magic left its own marks. The most powerful of the wizards suddenly found that their spells did not function. The fiends that had managed to cross the barrier between the planes prior to the breaking of the weave murdered them one by one with brutal efficiency. The war wizards of Cormanthyr fell, and with them the heritage that was the spirit of unity between the races of Faerun. The last thing that Anixx remembed was a picture of his father falling from the skies as his spell of flight was cut short, a demon diving after him.

Anixx was consumed in the blast, but the wild magics of the Mythal left him changed. In place of the young boy there stood a raw representation of the magics of the weave and the chaos of war. Taking up a fallen warrior’s longsword, Anixx went in search of his father. Finding him amongst several splintered trees, Anixx went to him only to be set upon by his father’s attacker. With deadly precision, Anixx stabbed at the flying demon and with a cry unleashed some of the magic that was pent up inside of him. When the sword connected with the leathery hide of the demon, white flames raced along its length and consumed the fiend. The demon was no more, but his father also lay beside a shattered tree, limp in death.

When the magics within Anixx had faded and night fell, he stayed at his father’s side. He was without feeling, without compassion, without hope. Taking his father's body, he moved back into the blasted and ravaged city of Cormathyr in search of his mother. After searching for a time he found her body amongst the ruins of what was once a soaring tower. Letting the limp body of his father rest on the blasted rubble of what had once been a center of learning and beauty, a single tear dropped from eyes, eyes that were forever changed, for in those young orbs burned the flames of rage and vengeance. Taking his father’s sword from the ground Anixx made a vow, that when he had gained enough power, he would confront the demons, and rid Cormanthyr of their evil presence.

Two years later, Anixx finds himself in the city of Gladius…

Anixx fought in the arena and was extremely succesful. The crowd loved the mysterious half-elf in the full plate that could stop a charging orc in its tracks and duel hand to hand with the best of them. Anixx's bloody sword soon gave him renown and it was whispered that it was enchanted. Anixx's relic of his past, the greatsword known as Famine's Fang bore no enchantment when he entered the city of Gladius, but as time went by and battle after battle covered the old sword in blood, as the great magics of the city flowed through it, the sword became more than merely a piece of well-wrought metal. It glowed with a soft inner light and seemed sharp enough to penetrate metal and stone. Anixx's blows seemed to pass right through armor and raised steel as if they wern't there at all. Though he was fast becoming famous throughout the city, he was only seen in the arena, and even then he only stayed long enough after every victorious battle to wipe his sword clean with a silken cloth, cloths that soon became treasured collector's items. Anixx didn't speak, didn't acknowledge the presence of a single other being when he exited the arena, and whenever he made it through the gates he simply vanished...

"Where does he vanish too?" The people would ask, "Why does he not stay and bask in his glory" Anixx would not talk, not interact, when he left the arena he came into contact with a member of the enlightened ones and was silently conveyed to his dwelling beneath the grounds owned by the E.H.T.C. Though he did not completely agree with their petty ideals about good and evil, Anixx found alliance with the enlightened ones had benefits that outweighed the drawbacks and soon became a full and respected member of the community. He was appointed his own quarters and assigned a servant to look after his few needs; a bath, a towel, a candle, and a small plate of food each night. The servant was dismissed and Anixx prayed to the heavens for the strength to avenge his family and rid himself of the oceans of turmoil that pervaded his soul.

The time came. Anixx rose from his solitude to face his dark past at last. What greeted him was the shadows of what had been and the spectres of what could be. Anixx roamed the haunted ruins of his old home, saw the toppled towers and found that his destiny had indeed been set before him by the Gods. For in the monument of his shattered childhood, Anixx fought off the very man who had been instrumental in the fall of the city; his uncle. Anixx cleaved his way through his own hate and fear to find that in the end, death would come to all. He found that he, the Warbringer, rode the East wind of death, and that he embraced his doom and salvation equally as its Avatar.

Fights:
1. (http://boards1.wizards.com/showpost.php?p=6671903&postcount=105) Anixx+Astrid(Astrid) vs Goran(Kerlan Rayne)+Loddick(Erithmu) +263xp/263gp
2. (http://boards1.wizards.com/showpost.php?p=6709681&postcount=112) Anixx vs Goran the Beast(Kerlan Rayne) +900xp/900gp
3. (http://boards1.wizards.com/showpost.php?p=6778284&postcount=138) Anixx vs Ierok the Fighter(Guardian Angel) +900xp/+900gp
4. (http://boards1.wizards.com/showpost.php?p=6856103&postcount=175) Anixx vs Boris the Bloody(NightBaneGod) +900xp/+900gp
MQ1. (http://boards1.wizards.com/showthread.php?t=477354) "Bring Your Own War" +300xp/+300gp
5. (http://boards1.wizards.com/showpost.php?p=6968535&postcount=233) Anixx vs Heindal the Big(SoulLord) +1200xp/+1200gp
6. (http://boards1.wizards.com/showpost.php?p=7038310&postcount=274) Anixx vs Alex the Hunter(Kaigan) +400xp/+400gp
MQ2. (http://boards1.wizards.com/showpost.php?p=7170169&postcount=338) Anixx commands Skeletons +600xp/+600gp
MQ3. (http://boards1.wizards.com/showpost.php?p=7261732&postcount=381) Anixx gathers corpses +600xp/+600gp
Quest 1. (http://boards1.wizards.com/showthread.php?t=506751&page=1&pp=30) Anixx puts his past behind and accepts his true destiny +7467xp/+6934gp
Craft 1. (http://boards1.wizards.com/showpost.php?p=7543295&postcount=519) Anixx Casts Lightning into his Sword
Craft 2. (http://boards1.wizards.com/showpost.php?p=5179877) Anixx Seeks Greater Wisdom
7. (http://boards1.wizards.com/showpost.php?p=7735444&postcount=627) Anixx vs Kaergin (TelinArtho) +600xp/+666gp
TelinArtho

11-16-05, 02:54 PM
[Introduction]

Legends tell of a great war that happened many years ago, in a land that was once pristine with fruitful trees and plants and fauna. That great war was between the people of that land against an invading force of gith. While the men and women of the countryside survived - the land was cursed with disease from the many dead and soon - many more were lost. Eventually, the land was deserted - labelled as cursed - and left alone.

Anixx has felt a calling to this land - though for reasons unknown to him - perhaps because of a past life or a calling into a memory of an ancestor. Regardless, the land calls to him and he seeks it out. Utilizing some contacts in the ways of divining (http://boards1.wizards.com/showpost.php?p=7718661&postcount=33), he was able to learn enough to know that he needed to go there. Knowing now the general location of the battle-site, he sets out - on uncertain ground - heading towards an army he wishes to command.

The road to the battlefield is little used and passes through a small forest before hitting a small town. Beyond the town however, is the desolation - and that's where he heads.

You are at the brink of the forest on a rarely-used and never-repaired cart path that leads to the small town of Okham. Okham is the last point of most people travel to because it stands on the edge of the "cursed" lands. Inside these lands is the battlefield that Anixx is looking for.
Iced

11-17-05, 12:16 AM
Anixx feels the call of this land, the spirits are here, his destiny awaits. Famine's fang glows fitfully in his hands as it lights his way in the morning dawn. The sword responds to the magical energies that exist throughout every inch of this "cursed land". Dust shifts from beneath his bones. A crack heralds his forceful entry through the skull of some dead forest rodent. It is an omen of things to come. Anixx continues his journey along the plant-choked path. The ancient battlefield lies ahead and it is there that the call originates.
TelinArtho

11-17-05, 12:15 PM
At the heart of the forest, about an hour later, Anixx stops suddenly as he hears a crack (http://invisiblecastle.com/find.py?id=189838) of a branch on the side of the road.

Suddenly, on his other side, two large javelins come barelling (http://invisiblecastle.com/find.py?id=189840) towards him. However, they bounce harmlessly off of his armor.

Initiative (http://invisiblecastle.com/find.py?id=189841)

Hungter 18
Ghorit and Blee 13
Anixx 2

From the direction of the sound, Anixx sees an immense green-skinned giant charging towards him. It is somewhat slowed by the underbrush though, so the charge isn't as effective as it wanted. Com' 'ere meat. The giant spits at Anixx, swinging a clawed hand hard against Anixx, but it cannot pierce (http://invisiblecastle.com/find.py?id=189843) his armor.

From the direction of the javelins, two more giants spring forward, brandishing clubs with spikes and nails. They surround Anixx and swing (http://invisiblecastle.com/find.py?id=189845) at him. The first giant, stumbles at the last second; the second however, lands a crushing blow, forcing Anixx to stumble a bit. [18 damage]

Didn't hear the giants coming (1 on your listen...) so you were surprised and then you rolled horribly for initiative. Good luck.

.................
..tt.........t...
..tt.............
.u........t......
....HH.......t...
.u.uHHu..........
.................
.....A...........
.................
..uGGuBBu........
.u.GG.BB.........
.............t...
.t.....t.........

brown is the road.
u is underbrush significant enough to hamper movement
t is a tree large enough to block movement through that square.

They are all actually standing on at least one square of underbrush (which is why they weren't able to charge).

You can make your own rolls, but they all must be marked under "Anixx-Quest"
Iced

11-17-05, 04:46 PM
Anixx tries to cast an incatation of flight, but his wound distracts him.

concentration = 14 (http://invisiblecastle.com/find.py?id=190010) :(

wow a 3...
TelinArtho

11-17-05, 06:25 PM
Ouch...

The trio set to work at tearing apart their next meal:

The big ugly giant bellows Com' 'ere meat! and tears (http://invisiblecastle.com/find.py?id=190103) into Anixx with his claws and bites at him. The attacks manage to tear a significant portion of his side away - but Anixx stands tall despite it [15 (http://invisiblecastle.com/find.py?id=190104) damage total]

The other two swing (http://invisiblecastle.com/find.py?id=190105) their great clubs at Anixx. Again, the first one's attack is ineffective, but the other is able to take advantage of Anixx's divided attention and deals a crippling blow. [21 damage]

Annixx cannot survive the onslaught and falters to the ground.

Anixx 48-54=-6/48
Iced

11-17-05, 10:53 PM
*Sigh* OK lets retry this next week at an ECL 1 lower. If I hadn't rolled a 3 on my concentration I would be flying and tthey would have been easily dealt with.
TelinArtho

11-18-05, 08:24 AM
Yeah - this didn't go too well for you. Some food for thought:

1. You are level 6 - so this is one ECL above you - I think dropping it down a little next week is a good idea.
2. Your AC without any buffing is borderline. While obviously 2 ogres and troll have a higher chance to hit you than something less melee-based - getting out of a full attack scenario would've been ideal.

I'll have it set up for next week.