| Post/Author/DateTime | Post |
|---|---|
| SauroGrenom03-11-06, 12:19 PM | This is a quest for Validi Reborn to gain a Cohort. Please do not post here if you are not SauroGrenom or Iced. Quest Log: Week1: Validi gathers a silver dragon's heart. Week2: Week3: Resources Used: Week1:Rage 3x Prebuffed Dissolving Weapon on claws and bite. Week2: Week3: Rewards: |
| SauroGrenom03-11-06, 12:20 PM | The Dire Flame Reborn "I am the flame that burns with the power of hell itself!" Gender: Male Race: Demonic Avatar Treat As Wood Elf Lycanthrope , (Humanoid)(Elf)(Shapechanger) Size: Large, 8' 8", 400 wt Alignment: Neutral Evil Class(es): Barb 1/Ani 6/+2 LA (EL9) Experience: 28,2000/36,000xp STR 41 +15 (10 Points)[+4 Rage] DEX 18 +04 (06 Points) CON 22 +06 (06 Points)[+4 Rage] INT 12 +01 (06 Points) [B]WIS 16 +03 (04 Points) [B]CHA 14 +02 (04 Points) Hit Points: 81 [12+(6d8)+(42 Con)= 81; 7HD] [+14 HP rage] AC: 24 [+4 Dex, -1 Size, +4 Armor, +7 Natural], Touch 13, Flat 20 [-2 Rage] Initiative: +4 [+4 Dex] BAB/Grap: +5/+36 [+5 BAB, +15 Str, +4 Feat, +4 Size, +8 Gloves] [+2 Rage] Speed: Land 50’ [Base 40, +10' Barb] Saves Fort +13 [2 Barb + 5 Animal + 6 Con] [+2 Rage] Ref +09 [0 Barb + 5 Animal + 4 Dex] Will +07 [0 Barb + 2 Animal + 3 Wis + 2 Feat] [+2 Vs Enchantment Immune To All Sleep Spells and Effects][+2 Rage] Attacks Claw +19 melee, 1d8+15, Crit 20/x2 [+15 Str, +5 BAB, -1 Size] Bite +19 melee, 2d6+7, Crit 20/x2 [+15 Str, +5 BAB, -1 Size] [Ma] Large Glaive +20 melee, 2d8+22, Crit 20/x3 [+15 Str, +5 BAB, -1 Size, +1 Enhancement] [Ma] Large Deepcrystal Falchion +20 Melee, 2d6+22, Crit 18-20/x2 [+15 Str, +5 BAB, -1 Size, +1 Enhancement] Javelin +08 ranged, 1d8+15, Crit 20/x2, Range 30' [+4 Dex, +5 BAB, -1 Size] Feats Improved Grapple (1st Level) +4 Grapple Checks No AoO Iron Will (Lycanthrope Bonus) Endurance (Bear Bonus) Run (Bear Bonus) Track (Bear Bonus) Fleet of Foot (3rd Level) 90o direction change when running/charging Leadership (6th Level) Have Cohorts/Followers [Leadership Score = 10] [B]Class Abilities: Barbarian Weapon and Armor Proficiency: Simple and Martial Weapon Proficiency as well as Light and Medium Armor/Shields except Tower Shields. Rage: +4 Str, +4 Con, +2 Will Saves, -2 AC for 10 rounds daily Illiteracy: Can't write without spending skill points Class Abilities: Animal Ability Adjustments: In Bear Form +16 Str, +2 DEX, +8 Con Bonus Feats: Endurance, Run, and Track Low-Light Vision: See twice as far in poor illumination Race Abilities: Wood Elf Racial Ability Adjustments: +2 Str, +2 Dex, -2 Con, -2 Int Base Speed: 30' Immunities: Immune To Sleep Spells and Effects Resist: +2 on will saving throws vs Enchantment Effects Skills: +2 on listen spot and search checks, entitled to search to find hidden doors Template Abilities: Lycanthrope Ability Adjustment: +2 Wis DR: Damage Reduction 5/Silver Size: Large Size Lycanthropic Empathy: +4 Checks vs Bears Scent: Track Enemies by Smell Skills (20 Barb)(18 Ani) +10 Profession: Assassin [+4 Barb +3 Ani +3 Wis][7 Ranks] +06 Knowledge: Psionics [+4 Barbcc +6 Anicc +1 Int][5 Ranks] +03 Knowledge: History [+4 Barbcc +1 Int][2 Ranks] +11 Listen [+4 Barb +3 Ani +2 Wis +2 Racial][7 Ranks] +12 Control Shape [+4 Barb +6 Ani +2 Wis][10 Ranks] Languages Spoken: Common, Elvish, & Infernal Equipment Black Tabard (Worn) Free Large Chain Shirt [+4 AC, +4 Max Dex, -1 ACP][50 Lbs][200gp]c Belt of Giant Strength +2 [02 Lbs][4,000gp] Cloak of Chrisma +2 [02 Lbs][4,000gp] Periapt of Health and Wisdom +2 [02 Lbs][10,000gp] Gloves of Titan's Grip [-- Lbs][14,000gp] Exotic Millitary Saddle (Ride Character) [40 Lbs][60gp] Weapons 5x Large Cold Iron Javelin [20 Lbs][20gp] 5x Large Silver Javelin [20 Lbs][20gp] 10x Large Javelin [40 Lbs][20gp] [Ma] Large Glaive [20 Lbs][316gp] [Ma] Large Deepcrystal Falchion [16 Lbs][2,600gp] Equipment @ Home Total Gold Earned: 36,000gp Total Gold Spent: 35,786gp Gold Remaining: 214gp Miscellaneous Statistics Encumbrance: 0-2448 (light), 2449-4,896 (medium), 4,897-7,360 (heavy) Weight Carried: 287 lb Gender: Male Race: Human Size: Medium, 5'10", 120wt Alignment: Neutral Evil Class(es): Necromancer 7 (EL7) [B]STR 08 -1 (00 Points) [B]DEX 16 +3 (10 Points) [B]CON 14 +2 (05 Points) [B]INT 16 +3 (10 Points) [B]WIS 08 -1 (01 Points) [B]CHA 08 -1 (00 Points) Hit Points: 33 [4+2.5+2.5+2.5+2.5+2.5+2.5+14= 33; 5HD] AC: 13 [+3 Dex] [B]Touch: 13 [+3 Dex] Flat: 10 Initiative: +3 [+3 Dex] BAB/Grap: +3/+2 [+3 BAB, -1 Str] Speed: Land 30’ [Base 30'] Saves Fort +04 [+2 Class +2 Con] Ref +05 [+2 Class +3 Dex] Will +04 [+5 Class -1 Wis] Attacks Ranged Touch [Ray] +06 ranged [+3 Dex, +3 BAB] Feats Alertness Familiar Mounted Combat Human Scribe Scroll Wiz 1 Tatoo Focus: (Necromancy) 1st Extend Spell 3rd Enlarge Spell Wiz 5 Spell Focus: (Necromancy) 6th [B]Class Abilities: Wizard Weapon and Armor Proficiency: Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield Arcane Spellcasting Summon Familiar Scribe Scroll Specalized Wizard: Necromancy opposed schools enchantment and evocation Race Abilities: Human Base Land Speed: 30' Skills: 4 bonus skill points at first level and one extra per level thereafter Feat: 1 Bonus Feat at First Level Skills (60 Wizard: 6*4 +6 +6 +6 +6 +6 +6) +12 Concentration [10 Ranks Wizard +2 Con ] [10 Ranks] +13 Knowledge: Arcana [10 Ranks War Mage +3 Int] [10 Ranks] +13 Spellcraft [10 Ranks Wizard +3 Int] [10 Ranks] +06 Spot [10 Rankscc Wizard -1 Wis +2 Alertness] [5 Ranks] +09 Listen [10 Rankscc Wizard -1 Wis +3 Familiar +2 Alertness] [5 Ranks] +08 Ride [10 Rankscc Wizard +3 Dex] [5 Ranks] Languages Spoken: Common, Elvish, Draconic, Orcish Spellbook: 0th - All known 1st - Ray of Enfeeblement, Chill Touch, Enlarge Person, Obscuring Mist, Expeditious Retreat, Magic Weapon, Mage Armor, Shield 2nd - Invisibility, Resist Energy, Spectral Hand, Bear's Endurance 3rd - Dispel Magic, Fly, Ray of Exhaustion, Haste 4th - Enervation, Phantasmal Killer Spells Per Day: 5/6/5/4/2 36 spell levels use 12 0th - Detect Magic, Touch of Fatigue, 2x Acid Splash, Ghost Sound 1st - 3x Ray of Enfeeblement, Enlarge Person, Obscuring Mist, Expeditious Retreat 2nd - Invisibility, Resist Energy, Bear's Endurance, 2x Ray of Enfeeblement 3rd - Dispel Magic, Fly, Ray of Exhaustion, Haste 4th - Enervation, Phantasmal Killer Familiar: Hetza Diminutive Magical Beast (Treat as Bat) Hit Dice: 1/4 d8 (16 hp) Initiative: +2 Speed: 5 ft (1 square), fly 40 ft. (good) Armor Class: 20 (+4 size, +2 Dex, +4 Nat), touch 16, flat-footed 17 Base Attack/Grapple: +3/–14 Attack: +9 Melee Touch (+4 Size, +3 BAB, +2 Dex) Full Attack: +9 Melee Touch (+4 Size, +3 BAB, +2 Dex) Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Blindsense 20 ft., low-light vision, Alertness, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells, Speak with Master, Speak with Bats Saves: Fort +2, Ref +4, Will +7 Abilities: Str 1, Dex 15, Con 10, Int 9, Wis 14, Cha 4 Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* Feats: Alertness Environment: Temperate deserts Organization: Colony (10–40) or crowd (10–50) Challenge Rating: 1/10 Advancement: — Level Adjustment: — Hetza is a pure black bat with silver-red eyes. Combat: Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense. Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. Scrolls: See Invisibility [3]...150gp Magic Weapon [1]...25gp Invisibility Sphere [5]...375gp Gender: Male Race: Xeph Size: Medium, 5'8", 112wt Alignment: Neutral Evil Class(es): Cleric 1 (EL1) [B]STR 06 -2 (00 Points) [B]DEX 15 +2 (05 Points) [B]CON 16 +3 (10 Points) [B]INT 08 -1 (00 Points) [B]WIS 16 +3 (10 Points) [B]CHA 08 -1 (00 Points) Hit Points: 11 [8+3 Con= 11; 1HD] AC: 13 [+2 Dex] [B]Touch: 13 [+2 Dex] Flat: 10 Initiative: +2 [+2 Dex] BAB/Grap: +0/-2 [+0 BAB, -2 Str] Speed: Land 30’ Saves Fort +05 [+2 Class +3 Con] Ref +02 [+0 Class +2 Dex] Will +07 [+2 Class +3 Wis +2 Feat] [+1 vs spells/powers] Attacks Ranged Touch [Ray] +02 ranged [+2 Dex, +0 BAB] Feats Iron Will 1st [B]Class Abilities: Cleric Weapon and Armor Proficiency: Proficient with simple weapons, Armor, and Shields Divine Spellcasting Domains: Healing (+1 Caster Level on Heals) and magic (Activate Magic Device) Aura of Evil: Faint Spontaneous Casting: Cast Inflict Spells in place of prepared spells Rebuke Undead: Rebuke and Command Undead Creatures [B]Race Abilities: Xeph Base Land Speed: 30' Ability Adjustment: +2 Dex, -2 Str Darkvision: Darkvision 60' Resistance: +1 vs spells and powers PP: 1 bonus power point Burst: +10' 3/Day Skills (4 Cleric) +7 Concentration [4 Ranks Cleric +3 Con ] [4 Ranks] Languages Spoken: Common, Xeph Spells Per Day: 3/3 3 spell levels use 1 0th - 3x CMW 1st - Bless, CLW, SoF Wilder The pit fiend lunged and screamed a word of power, holding his hand up to gather energy, but Validi simply laughed. Tounges of fire lashed out at his massive winged form, magical bolts sought his life, but the creature of the Abyss flew on through the chaos of battle. Taking his great weapon in hand, he swooped down to ravage the front ranks of the advancing demons and shrieked in delight as they broke ranks to flee in fear. Exulting in his powers, he followed. Flames burned about him that did not sear, acid dripped that did not corrode, his blade hummed and flickered as the blood and souls of the dead were absorbed into its prison and so made slaves to Validi's will. The Balor lord grinned as more and more of his enemies doomed themselves in terrified haste. Suddenly, inexplicably, the tides of routed demons stopped. Baffled, Validi hovered, careful to keep his defenses at the ready. Out of thin air a man stepped, a human mortal! Validi snarled a greeting as he dived forward with weapon out. The man smiled and it was that moment that Validi knew fear. Fear that engulfed him like a cresting wave. Validi felt his joints tighten, his body being controlled by magic! Howling defiance, he plunged on. He must make it to this man , he must! Sixty feet, forty feet, twenty feet, his blade reached out hungrily, blazing with green fires and suddenly everything stopped. He was suspended, arm outstretched in mid air. The flames that surrounded him ceasing to flicker. Time stood still for this man! Validi struggled, he fought with every ounce of potent strength in his mind to be free of his magical bindings, but was met with a cold cruel will, a vast intellect, a diety stood in his mind and made him prisoner to his own body. The presence spoke and the words reverbrated in Validi's very soul. "Go demon! Go to the material plane to work my will! You are to become the dire flame of the heavens to strike at our enemies. Your task is difficult, your will sufficient, your soul non-existant. Your services are needed, to this task I bind you. In your name I bind you! Validi Dezox, you are commanded to serve!" The presence receded like a tide and left in its place a curious emptyness. The Balor lord that was Validi crumpled to the dust and fires of the ninth hell, a shimmering black sphere enveloping his body. An extreme sense of vertigo followed, Validi was falling, falling, clawing his way helplessly away from a black hole that rose to meet him... The Dire Flame awoke. Light flooded his cell in the monestary. Red light, a red sun. Death would be dealt this day. Standing up, the demon lord felt his new body, and suddenly was lashed with mental fires. Roaring he found its source. There was a mind here! A mind that was even now attempting to drive its possesser out of its body. The Dire flame struggled with the man and found his will proved the more strong. The man's thoughts lay open to him, his experiences... Validi drew on them and found that this man had knowledge of combat, an interesting past... But this form was weak! He flexed unfamiliar muscles and found that they moved differently. He had no wings! Validi growled in anger as he stalked out into the hallway. The corridor was deserted. He searched the other's mind and found that he was in a monestary in the mountains east of a city. Gladius... the other whispered, Gladius... Validi followed the voice, followed the other and so came to reside in the city of Gladius amongst the mortals. He chafted under the control of his God. Every day he threw his will against his bindings in attempt to strike them down. Every day he struggled, and with each struggle he reached closer, with each striving step he learned the devices of his enemy. Gladius was a test, this he knew. A test of his physical and mental strength in preparation for a time to come. Validi was commanded to battle and so he fought and fought well. He emerged time and again from the arena unscathed and victorious, the blood of his mortal opponents coating his body. It was in these exhilerating moments that the demon within the mortal knew release from torment. He delighted in the killings, the screams, the roar and cheers of the crowd. Something inside of Validi's soul wished to stay amongst the blood and battle, but it was not to be. Soon Validi would be willed away from Gladius for a time. The voices called him north with increasing force and frequency. Something awaited him there, but the final destination and challenge remained a mystery. more to come... Buffs and Prefight Actions - Manifester Service: Dissolving Touch on Claw (60gp) - Manifester Service: Dissolving Touch on Claw (60gp) - Manifester Service: Dissolving Touch on Bite (60gp) - Bear Form Default Tactics: Speed Grapple have Cohort cast support. First Incarnation Fights: 1. (http://boards1.wizards.com/showpost.php?p=7108428&postcount=304) The Dire Flame VS Vivi (Dr.Funk) Victory! +900gp/+900xp His frail body could not withstand the might of the dire flame! 2. (http://boards1.wizards.com/showpost.php?p=7441279&postcount=470) The Dire Flame VS Wlandra (Delusional Illusion) Victory! +900gp/+900xp You can shoot arrows through the thunderclouds, yet they advance regardless... 3. (http://boards1.wizards.com/showpost.php?p=7515248&postcount=505) The Dire Flame VS Cashgish Darath (Waywreth) Victory! +900gp/+900xp He spared his mount and so condemned himself. MQ1. (http://boards1.wizards.com/showthread.php?t=522635) "Change of Heart" Complete! +300gp/+300xp [Level Up!] Validi unlocks the power of his rage. 5o 4. (http://boards1.wizards.com/showpost.php?p=7626545&postcount=566) The Dire Flame vs Lortavos (Gonbow) Victory! +1,200gp/+1,200xp The hunter and the hunted stalk in turn, but the hunter proves the stronger. 5. (http://boards1.wizards.com/showpost.php?p=7680475&postcount=595) The Dire Flame vs Greefe (Ribking) Victory! +1,200gp/+1,200xp The jaws of the wolf and the cold sand of the arena floor are cause for grief... 6. (http://boards1.wizards.com/showpost.php?p=7721498&postcount=618) The Dire Flame vs Anya Starfire (Mind Rogue) vs Methos (NiQil) [All vs All] Total Victory! +2,000gp/+2,000xp [Level Up!] The Dire Flame burns through both truth and disguise! Surrender and so be redeemed in the afterlife! 7. (http://boards1.wizards.com/showpost.php?p=7795261&postcount=663) The Dire Flame vs Raskos (SauroGrenom) Victory! +1,600gp/+1,500xp The mind vs the might of the demons was indeed a contest, but demons posess potent secrets of their own. 8. (http://boards1.wizards.com/showpost.php?p=7850160&postcount=699) The Dire Flame + Noko (Maraxus) vs Greefe (Ribking) + Aranor (Sindorin) [Team] Victory! +1,600gp/+1,600xp The flame and the fae unite to blast the infidels to the farthest reaches of the fugue plane! 9. (http://boards1.wizards.com/showpost.php?p=7907324&postcount=739) The Dire Flame vs Shakari (Luni) Victory! +1733gp/+1625xp The flames of Validi conquer nature! The march of the fiends moves closer! 10. (http://boards1.wizards.com/showpost.php?p=7998914&postcount=805) The Dire Flame + Delaria (TelinArtho) vs Imperi (Luni) + Santos (Gonbow) [Team] Victory! +1,375gp/+1375xp [Level!] They fought bravely, but were consumed... 11. (http://boards1.wizards.com/showpost.php?p=8045265&postcount=856) The Dire Flame vs Grick (Snommelp) Defeat. +666gp/600xp I underestimated the power of an opponent. It will not happen again. Quest 1. (http://boards1.wizards.com/showthread.php?t=561499&page=1&pp=30) "Defining the Enemy"(King Uther) Complete! +7,200xp/5,400gp The Enemy has been discovered, the way to the flame opened. They will not survive. 12. (http://boards1.wizards.com/showpost.php?p=8386543) The Dire Flame vs Aranor Haerdonin (Sindorin) Victory! +2600gp/+2100xp The Wizard Proved A Worthy Opponent, But Was Consumed Second Incarnation Fights: none yet... +28,200 Starting Experience +00,000 Experience Won -00,000 Experience Spent +28,200 Total Experience Sold Items (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] Elixirs, Oils, Potions & Tattoos Elixir of (Name) (Qty) [???gp each] Oil of (Name) [CL ?] (Qty) [???gp each] Potion of (Name) [CL ?] (Qty) [???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Scrolls (Spell Name) [CL ?] (Qty) [???gp each] (Spell Name) [CL ?] (Qty) [???gp each] (Spell Name) [CL ?] (Qty) [???gp each] Powerstones (Power Name) [ML ?] (Qty) [???gp each] (Power Name) [ML ?] (Qty) [???gp each] (Power Name)A [ML ?] (Qty) [???gp each] |
| SauroGrenom03-11-06, 01:00 PM | In the darkest bowels of the PSI Consortium Validi stands staring into the smoke curling from the fresh eyes of elf children newly placed in his great bronze brazer of coals and brimstone. His voice rings out with gutteral demonic growels and screaches. This dark ritual is older than Galdius, older than this plane of existance... The first Demon's perfected it to bind the will of others and craft servants from enemies. There are three unique components for each casting. Your concentration is unwavering as you immagine the ally you need. You're mental picture is perfect as you detail your allies power, and the smoke curls and cohalesses into the form of your first component. A dragon! Of course no creature is more powerfull and loyal than the silver dragon. Next, Yes! Assimar hero, none are more couragous and fearless. Finally a Teifling! Ha, the cunning is perfect! This will be a most potent ally indeed. Gathering your equipment you treck now to the high white mountains of Traversham... to gather the heart of a young silver dragon. The tribal peoples there are so trusting and easily fooled. They tell you the location of a young dragon's lair and you easily find it. The creature hunts by night, and waiting three hours after it's return to the lair you approach the mouth of the cave hoping that it sleeps. |
| Iced03-11-06, 10:05 PM | http://www.ericlofgren.net/prints/DemonWarrior.jpg As Quickly as he can Validi changes his form. His bones seem to flow and shift, his jaws elongating and widening. Rows of razor sharp teeth spring from his mouth as slabs of muscle coat his body. Thick fur sprouts covering his frame in a rough armor. Grinning savagely he flexes new muscles for a second before digging huge paws into the ground and charging through the entrance after his prey. [Charge forward and if silver dragon's spotted move to hit him using fleet of foot. Full attack grappling with the bite. Remember I have dissolving weapon on claws and bite as prebuffs] |
| SauroGrenom03-13-06, 06:07 PM | After chatting about his strategy, what I'll do is give you a supprise round that will be used to charge into the cave and rage. Then roll initiative. So if you win initiative you may be able to deliver your full attack. Validi charges into the cave with a roar. The dim light from the cave mouth reveals a shimmering silver dragon of medium size in the left chamber as your enter it is standing. With a swift kick to the wall on the right, you propell yourself directly at the dragon as it stands from its resting place on a small mound of coins. Validi acts first (http://invisiblecastle.com/find.py?id=386759) and full attacks the creature. His attacks hit (http://invisiblecastle.com/find.py?id=386762) with two claws and bite causing a massive 64 (http://invisiblecastle.com/find.py?id=386766) hp damage and an additional 46hp (http://invisiblecastle.com/find.py?id=386772) damage. Causing the creature to fall perched on the brink of going unconcious. I forgot to add in the rage effect on attack roll and damage. The second damage roll reflects the extra damage from the claw that hit but wasn't included in the first damage roll and a few extra HP from strength on the first claw and bite. Not knowing what else to do, the creature breathes cold on you causing 22hp (http://invisiblecastle.com/find.py?id=386768) damage. The exertion causes the dragon to fall unconcious and bleeding at your feet. With a roar Validi tears into the helpess creature feasting on it's blood. As his rage subsides, he pulls the dragon's still beating heart from its chest and prepaires the organ for his dark ritual. I'll post some of the dragon's treature horde in a little while. |
| SauroGrenom03-17-06, 11:59 AM | Witha greedy demonic glint in his eye, Vlaidi plunder's the hoard of the dragon. The piles of copper and silver coans are to bulky and worthless for your time now, but among the items Validi uncovers 4 steel stoppered vials. Each marked with the elven symbol of healing. A quick shake reveals that they are all full of the flesh mending tonic that the elves prepare from unicorn hair and Treant leaves. A fist full of gems and old heavy coins minted by a long lost kingdom are stashed in his tunic. Validi is ready now to complete the preparations on his newest treature. The eery still beating powerfull heart of the dragon in his palm. Validi prepares himself for his next battle... With a gutteral screach he encants the next part of his 3 fold ritual, and he feels the world swirl and lurch. Vision blurrs and then becomes clear again with a feeling of a sudden drop. Validi's eyes focus on the world and he is now in the street of some small rural village. The commoners scream and yell as they spot the hulking form of the demonic creature in the road. It is at this moment that Validi spots the next component for his dark ritual. An Assimar rides down the road, garbed in gleaming full plate and riding a great white horse his gold tinted skin and lofty manner is unmistakable. Your eyes lock with that of your enemy... and he pauses (http://invisiblecastle.com/find.py?id=389515) for a critical moment. The battle is yours to bring. You can use the potions if you like before the battle begins. They are moderate healing potions and part of your treature for the quest. |