Quest: Things that go Crunch in the Night (EL10) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

02-01-06, 04:47 PM
Quest has been cancelled in Week 1 because of Questlord departure

This is a quest for Sdentch, Grik Bladehammer and Morgan MacNiven. If you are not TheMagister, Snommelp, Myrridin or myself, please do not post here until the quest is finished. The trio is questing to find help in taking down a Denthian temple (EL10). Sdentch has also hired Hauber Bulwark to accompany the trio on their quest to provide support.

Quest Log for Things that go Crunch in the Night (EL10)

Week 1:
Week 2:
Week 3:

Resources Used:

Week 1:
Week 2:
Week 3:

Rewards:

Week 1:
Week 2:
Week 3:
Bonus:
TelinArtho

02-01-06, 04:48 PM
Sdentch

Proud contributing member of the Warfare Alliance: Tax 1%

Orcish Beauty Queen (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) Thanks go out to Ribking!

"Sdentch just can't focus lately. That man on road put stories in Sdentch head. Sdentch want do something big. Really big. Sdentch need help, though..."

Gender: Female
Race: Half-Orc, Humanoid(Orc)
Size: Medium, Height: 6'3", Weight: 196 lbs.
Alignment: Neutral
Class(es): Barbarian 2/Fighter 6 (ECL8)
Experience: 28,878 Next: 36,000

STR...20 [+5]...(16 pts +2 racial) [+4 raged][-2 fatigued]
DEX...17 [+3]...(10 pts + level 8 increase) [-2 fatigued]
CON...16 [+3]...(8 pts + level 4 increase) [+4 raged]
INT....6 [-2]...(0 pts-2 racial)
WIS...10 [+0]...(2 pts)
CHA....6 [-2]...(0 pts-2 racial)

Hit Points: 75 [12 (1st barbarian) + 5.5 x 6(fighter) + 6.5 (barbarian) + 24 con] [+16 hp raged]
AC: 21 [10, +3 dex, +6 armor, +2 shield], Touch 13, Flat 21 [+6 (spiked +1 breastplate), +2 (spiked +1 light steel shield of bashing)] [-2 AC rage, -1 AC fatigued (dex penalty)]
Initiative: +3 [+3 dex]
BAB/Grap: +8/+13 [+8 bab, +5 str] [+2 grapple (raged), -1 grapple (fatigued)]
Speed: 35 ft. [fatigued = can't run or charge]

Saves:
Fort +12 [+3 barbarian, +5 fighter, +3 con, +1 cloak of resistance] [+2 raged]
Ref +6 [+2 fighter, +3 dex, +1 cloak of resistance] [-1 fatigued]
Will +3 [+2 fighter, +1 cloak of resistance] [+2 morale raged]

Attacks:

Standard Attacks (Normal):
[Ma] Trident +14 melee or +12 ranged, 1d8+5 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +14 melee, 1d8+5 Crit[19-20/x2]
Large Club +11 melee or +9 ranged, 1d8+7 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)]
Spiked Armor +13 melee, 1d6+5 Crit[x2]
[Ma] Spiked +1 Light Steel Shield of Bashing +14 melee, 1d8+3 Crit[x2] [wielded in off-hand as a light weapon]
[Ma] Longspear +14 melee, 1d8+7 Crit[x3], [x2 damage when set to receive a charge]
Net +7 ranged touch, --, [10 ft. range][target entangled on hit; see PHB pg. 119]
[Ma] Mighty +4 Composite Longbow +12 ranged, 1d8+4 Crit[x3] [110' range]

Standard Attacks (While Raging):
[Ma] Trident +16 melee or +12 ranged, 1d8+7 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +16 melee, 1d8+7 Crit[19-20/x2]
Large Club +13 melee or +9 ranged, 1d8+10 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage when shillelaghed]
Spiked Armor +15 melee, 1d6+7 Crit[x2]
[Ma] Spiked +1 Light Steel Shield of Bashing +16 melee, 1d8+4 Crit[x2] [wielded in off-hand as a light weapon]
[Ma] Longspear +16 melee, 1d8+10 Crit[x3], [x2 damage when set to receive a charge]
[Ma] Mighty +4 Composite Longbow +12 ranged, 1d8+4 Crit[x3] [110' range]

Standard Attacks (When Fatigued):
[Ma] Trident +13 melee or +11 ranged, 1d8+4 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +13 melee, 1d8+4 Crit[19-20/x2]
Large Club +10 melee or +8 ranged, 1d8+6 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)]
Spiked Armor +12 melee, 1d6+4 Crit[x2]
[Ma] Spiked +1 Light Steel Shield of Bashing +13 melee, 1d8+3 Crit[x2] [wielded in off-hand as a light weapon]
[Ma] Longspear +13 melee, 1d8+6 Crit[x3], [x2 damage when set to receive a charge]
[Ma] Mighty +4 Composite Longbow +11 ranged, 1d8+4 Crit[x3] [110' range]



Full Attack:

Full Attacks (Normal):
Either:
[Ma] Trident +12/+7 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +12 melee off-hand, 1d8+3 [x2]
Or:
[Ma] Longsword +12/+7 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +12 melee off-hand, 1d8+3 [x2]
Or even:
[Ma] Mighty +4 Composite Longbow +12/+7 ranged, 1d8+4 Crit[x3] [110' range]

Full Attacks (While Raging):
Either:
[Ma] Trident +14/+9 melee primary hand, 1d8+7 [x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +14 melee off-hand, 1d8+4 [x2]
Or:
[Ma] Longsword +14/+9 melee primary hand, 1d8+7 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +14 melee off-hand, 1d8+4 [x2]
Or even:
[Ma] Mighty +4 Composite Longbow +12/+7 ranged, 1d8+4 Crit[x3] [110' range]


Full Attacks (When Fatigued):
Either:
[Ma] Trident +11/+6 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +11 melee off-hand, 1d8+3 [x2]
Or:
[Ma] Longsword +11/+6 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield of Bashing +11 melee off-hand, 1d8+3 [x2]
Or:
[Ma] Mighty +4 Composite Longbow +10/+5 ranged, 1d8+4 Crit[x3] [110' range]


Feats:
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Two-Weapon Fighting (1st Fighter)
Improved Shield Bash (2nd Fighter)
Quickdraw (3rd Level)
Power Attack (4th Fighter)
Improved Overrun (6th Level)
Combat Reflexes (6th Fighter)

Class Abilities: Barbarian
fast movement +10 ft.
illiteracy
rage [8 rounds]
Uncanny Dodge

Race Abilities: Half-Orc
Darkvision 60 ft.
Orc Blood
Favored Class: Barbarian

Skills [[4(barbarian)-2(int)x4]=8 Points (level 1), +[2(fighter)-2(int)=0(set to 1)]x[fighter level 6] + [4(barbarian)-2(int)]= 16 total skill points (sigh)]:
+4 Handle Animal (http://boards1.wizards.com/showpost.php?p=7627571&postcount=30) [6 rnks, -2 cha] [4 barb + 2 ftr]
+0 Hide [0 rnks, +3dex, -3 ACP] [0 barb]
+6 Listen [2 rnks, +0 wis] [6barb]
+0 Move Silently [0 rnks, +3 dex, -3 ACP]
+9 Ride [4 rnks, +3 dex, +2 synergy (handle animal)] [4 ftr]
+0 Spot [0 rnks, +0 wis]

Languages Spoken: common, orc
Automatic Languages

Equipment:
Traveler's Clothes
Spiked +1 Breastplate of Quickness [+6 AC, +3 Max Dex, -3 ACP +5 ft. unnamed increase to speed][40 Lbs]
[Ma] Spiked +1 Light Steel Shield of Bashing [+2 AC][11 Lbs]
Cloak of Resistance +1 [01 Lbs]
Bag of Tricks (tan) [3 lbs]d% Animal
01–30 Brown bear
31–60 Lion
61–80 Heavy warhorse
81–90 Tiger
91–100 Rhinoceros

Total Protective Equipment Weight: 52 lbs.


Weapons
[Ma] Trident [04 Lbs]
[Ma] Longsword [04 Lbs]
[Ma] Longspear [09 Lbs]
[Ma] Mighty +4 Composite Longbow [03 Lbs]
Large Club [06 Lbs]
Spiked Gauntlet [01 Lbs]
Spiked Gauntlet [01 Lbs]
34 arrows [06 Lbs]
Net [06 Lbs]

Total Weapons Weight: 40 lbs.

Expendable Items:
Elixirs, Oils, Potions & Tattoos
Oil of Shillelagh (CL 1) [0.1 lb]
Potion of Protection from Arrows 10/magic (CL 3) [0.1 lb]
Potion of Enlarge Person (CL3) x 3 [0.3 lb]
Potion of Protection from Evil (CL1) x 1 [0.1 lb]
Potion of Protection from Good (CL1) x 1 [0.1 lb]
Potion of Resist Energy (Fire) 10 (CL3) [0.1 lb]
Potion of Resist Energy (Acid) 10 (CL3) [0.1 lb]
Potion of Fly (CL 5) [0.1 lb]
Potion of Shield of Faith +2 (CL 1) [0.1 lb]
Potion of Cure Light Wounds x 16 (CL 1) [1.6 lb]
Tattoo of Skate x 1 (ML1) [0 lbs]
Tattoo of Biofeedback (ML1) [0 lbs]
Dust of Tracelessness [0.1 lb]
Bag of Flour x 8 [1 lb ea.]

Total Expendables Weight: 10.5 lbs

Equipment at home:
Portable Ram [20 lbs]
Sledge [10 lbs]
Rope, Silk x 100 ft. [10 lbs]
Grappling Hook (attached to rope) [4 lbs]
Crowbar [5 lbs]
Flint and Steel [--]
Lantern, Hooded [2 lbs]
Flask of Oil (6 hrs ea.) x 4 [4 lbs]
10' Pole [8 lbs]
Torch x 4 [4 lbs]
Sunrod x 2 [2 lbs]
Canvas, 4 sq. yds (12 sq. ft.) [4 lbs]
Backpack [2 lbs]
Alchemist's Fire x 1 [1 lb]

Total "At Home" Equipment Weight: 76 lbs

At Home Allies:
MULE
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Environment: Warm plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Combat
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.

Equipment:
Pack Saddle [15 lbs]
Feed x 5 days [50 lbs]

Equipment Total: 65 lbs


Total Income: 28,854.5gp [3,000gp (starting cash)] + [25,102gp (awards)] + [752.5gp (sales)]
Total Gold Spent: 28,852.29gp [2,959gp (starting equipment)] + [25,893.37gp (expenditures)]
Gold Remaining: 946.13 gp


Miscellaneous Statistics:
Encumbrance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Weight Carried: 101.5lb

Character Background:
Oh, my dear Pelor...over there by the weapons shop; don't look, don't look! Is THAT the hairiest back you've ever seen? Looks like someone stuffed a wet dire bear into a barrel of lard and let it dry; it's just going everywhere... And the smell! An otyugh could fall in love...I'll bet this one has to beat the ladies off with a...OH MERCIFUL GODS, IT'S A WOMAN!!

Default Tactics
Tap tattoo of skate. Seek out, knock down. TWF and chop 'em down. Use expendables as necessary. Rage when in melee, or when in sight of spellcasters. Use Bag of Tricks liberally (KITTIES!)



Results: Fights, Quests & Campaigns

Current Record (Win/Loss): 8 / 8

1: Sdentch vs. Daeren Stronghammer (http://boards1.wizards.com/showpost.php?p=7040716&postcount=275),LOSS, +300xp/+300gp
2: Sdentch vs. Nexa (http://boards1.wizards.com/showpost.php?p=7102442&postcount=301), LOSS, +300xp/+300gp
3. Sdentch vs. Sam (http://boards1.wizards.com/showpost.php?p=7133473&postcount=315), WIN!, +900xp/+900gp
4. Sdentch vs. Shakari (http://boards1.wizards.com/showpost.php?p=7227947&postcount=370), LOSS, +375 xp/ +375 gp
5. Sdentch vs. Quentus (http://boards1.wizards.com/showpost.php?p=7277784&postcount=387), WIN!, +900 xp/+900 gp
6. Sdentch vs. Anya (http://boards1.wizards.com/showpost.php?p=7361325&postcount=432), LOSS, +300 xp/+300 gp
7. Sdentch vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7382144&postcount=442), WIN!, +1200 xp/+1200 gp

Denth's Faithful (http://boards1.wizards.com/showthread.php?t=514397), SUCCESS!!, +6400xp/+4623gp.

8. Sdentch vs. Djinni (http://boards1.wizards.com/showpost.php?p=7655835&postcount=580), WIN!, +1500xp/+1600gp
9. Sdentch vs. Aquin (Challenged) (http://boards1.wizards.com/showpost.php?p=7792025&postcount=659), WIN!, +1800xp/+2000gp
10.Sdentch vs. Azriel (http://boards1.wizards.com/showpost.php?p=7861769&postcount=708), WIN!, +1800gp/+2000gp
11.Sdentch vs. Goran the Beast (http://boards1.wizards.com/showpost.php?p=7926100&postcount=753), LOSS, +600xp/+633gp
12.Sdentch hunt Grik hunt Kraegin (http://boards1.wizards.com/showpost.php?p=7972306&postcount=781), LOSS, +1200xp/+1332gp
13.Sdentch vs. Lissa (http://boards1.wizards.com/showpost.php?p=8027425&postcount=826), LOSS, +637xp/+707gp
14.Sdentch vs. Dameon Leonne (http://boards1.wizards.com/showpost.php?p=8087491&postcount=882), WIN!, +1,800xp/+2000gp
15.Sdentch vs. Kraegin and Dameon Leonne (http://boards1.wizards.com/showpost.php?p=8144910&postcount=934), WIN!, +3,500xp/+4,332gp

Getting Bugged: Miniquest (http://boards1.wizards.com/showthread.php?t=567337), SUCCESS!, Joined Warfare Alliance!, +1,500xp/+1,600gp

16.Sdentch vs. Vandelar the Red (http://boards1.wizards.com/showpost.php?p=8305539&postcount=91), LOSS, +666xp/+944gp - 400gp to pay Hauber Bulwark, mercenary


+3,200 [B]Starting Experience
+25,678Experience Won
-0 Experience Spent
+28,878 Total Experience



Spiked Breastplate [-250 gp]
Longsword [-15 gp]
Trident [-15 gp]
Spiked +1 Light Shield [-1169 gp]
Oil of Shillelagh (CL 1) [-50 gp]
Large Club [-0 gp]
Mighty (+5) Composite Shortbow [-450 gp]
Spiked Gauntlet [-5 gp]
Spiked Gauntlet [-5 gp]
+1 Cloak of Resistance [-1000 gp]
Total: -2959 gp

[Sales: 752gp, 5s], [Gold Spent:25,893.29gp]
Used oil of shillelagh (CL 1)
Used 1 arrow
BOUGHT oil of shillelagh (CL 1) [-50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [-50gp]
BOUGHT longspear [-5gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [-50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL1) [-50 gp]
BOUGHT potion of protection from arrows 10/magic (CL 3) [-300 gp]
Used 1 arrow
SOLD spiked breastplate [250 gp/2 = +125 gp]
BOUGHT Spiked +1 Breastplate [-1400 gp]
SOLD trident [15gp / 2 = +7gp, 5s]
SOLD longsword [15gp / 2 = +7gp, 5s]
BOUGHT [Ma] Trident [-315 gp]
BOUGHT [Ma] Longsword [-315 gp]
BOUGHT [Ma] Spikes for +1 Light Steel Shield [-350gp]
BOUGHT Potion of Protection from Evil (CL1) [-50gp]
BOUGHT Potion of Protection from Good (CL1) [-50gp]
BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [-300gp]
BOUGHT Potion of Fly (CL 5) [-750 gp]
BOUGHT Potion of Shield of Faith +2 (CL 1) [-50 gp]
BOUGHT Potion of Protection from Good (CL 1) [-50 gp]
BOUGHT Potion of Protection from Evil (CL 1) [-50 gp]
BOUGHT Potion of Cure Light Wounds x 5 (CL 1) [-250 gp]
USED Oil of Shillelagh
USED 1 arrow
USED Potion of Cure Light Wounds x 2
BOUGHT Oil of Shillelagh (CL 1) [-50gp]
USED Oil of Shillelagh
USED Potion of Protection from Good
USED Potion of Fly
BOUGHT Potion of Protection from Good (CL1) [-50gp]
BOUGHT Potion of Fly (CL 5) [-750 gp]
BOUGHT Oil of Shillelagh (CL 1) [-50gp]
BOUGHT Quickness special ability for +1 Breastplate [-3000gp]
BOUGHT Tattoo of Skate x 2 [-200gp]
BOUGHT Oil of Daylight [-750gp]
BOUGHT [Ma] Longspear [-305gp]
SOLD Longspear [+2gp, 5s]
SOLD Mighty (+5) Composite Shortbow [+225gp]
BOUGHT [Ma] Mighty +4 Composite Longbow [-800gp]
BOUGHT Tattoo of Biofeedback [-100gp]
USED Potion of Protection from Evil
USED Tattoo of Skate
USED Tattoo of Biofeedback
BOUGHT Tattoo of Biofeedback [-100gp]
SOLD Oil of Daylight [+375gp]
BOUGHT Bashing Enchantment for [Ma] Spiked +1 Light Steel Shield [+3000gp]
BOUGHT Net[-20gp]
USED Potion of Fly
USED Oil of Shillelagh
USED Potion of Protection from Arrows 10/magic
BOUGHT potion of protection from arrows 10/magic (CL 3) [-300 gp]
BOUGHT Potion of Fly (CL 5) [-750 gp]
BOUGHT Oil of Shillelagh (CL 1) [-50gp]
USED Tattoo of Skate
BOUGHT Tattoo of Skate [-100gp]
BOUGHT Dust of Tracelessness [-250gp]
USED Potion of Protection from Evil
USED Tattoo of Biofeedback
USED Potion of Shield of Faith +2
USED Oil of Shillelagh
BOUGHT Oil of Shillelagh (CL 1) [-50gp]
BOUGHT Tattoo of Biofeedback [-100gp]
BOUGHT Potion of Protection from Evil (CL 1) [-50 gp]
BOUGHT Potion of Shield of Faith +2 (CL 1) [-50 gp]
BOUGHT Potion of Enlarge Person (CL3) [-250 gp]
BOUGHT Potion of Resist Energy (Acid) 10 [-300 gp]
USED Potion of Enlarge Person (CL3)
USED Tattoo of Skate
BOUGHT Tattoo of Skate [-100gp]
BOUGHT Potion of Enlarge Person (CL3) [-250gp]
USED Potion of Protection from Good
USED Potion of Resist Energy (Acid) 10
BOUGHT Potion of Resist Energy (Acid) 10 [-300 gp]
USED Potion of Fly
USED Potion of Protection from Evil
BOUGHT Potion of Fly [-750gp]
BOUGHT Potion of Protection from Evil [-50gp]
BOUGHT arrows (20) [-1gp]
BOUGHT Bag of Tricks (tan) [6,300gp]
BOUGHT Potion of CLW x 12 [-600gp]
BOUGHT Portable Ram [-10gp]
BOUGHT Sledge [-1gp]
BOUGHT Rope, Silk x 100ft. [-20gp]
BOUGHT Grappling Hook [-1gp]
BOUGHT Crowbar [-2gp]
BOUGHT Flint and Steel [-1gp]
BOUGHT Lantern, Hooded [-7gp]
BOUGHT Oil x 4 pints [-.4gp]
BOUGHT 10' Pole [-.2gp]
BOUGHT Torch x 4 [-.04gp]
BOUGHT Sunrod x 2 [-4gp]
BOUGHT Canvas x 4 sq. yds [-.4gp]
BOUGHT Backpack [-2gp]
BOUGHT Alchemist's Fire x 1 [-20gp]
BOUGHT Mule [-8gp]
BOUGHT Pack Saddle [-5gp]
BOUGHT Feed x 5 days [-.25gp]
USED Oil of Shillelagh
BOUGHT Oil of Shillelagh [-50gp]
USED Potion of Fly
USED Potion of Resist Energy
BOUGHT Potion of Fly [-750gp]
BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [-300gp]
BOUGHT Potion of Enlarge Person x 2 [-500gp]
BOUGHT Bag of Flour x 8 [-.08gp]

Grik Bladehammer
"Orcs just wanna have fun..."
http://i26.photobucket.com/albums/c134/Snommelp/2Grik.jpg
Male Orc
Chaotic Good
Barbarian 7, ECL 7
XP 26,725/28,000
Member of the Warfare Alliance (WAR) [1%]

STR...18 {22} [+4 {+6}]...(6 pts) [14 +4 racial]
DEX...18 [+4]...(13 pts) [17 +1 lvl 4]
CON...18 {22} [+4 {+6}]...(16 pts)
INT... 6 [-2]...(0 pts) [8 -2 racial]
WIS...7 [-2]...(1 pts) [9 -2 racial]
CHA...6 [-2]...(0 pts) [8 -2 racial]

Hit Points: 79 [7d12+28] {93 [7d12+42]}
AC 23 [+4 dex +7 armor +1 natural +1 deflection], Touch 15, Flat 23
DR 1/-
Rage AC 21, Touch 13, Flat 21
Initiative: +4 [4 dex]
BAB; Grap: +7/+2; +11 {+13} [+7 bab +4{6} str]
Speed 40 [base 30 + 10 barbarian]

Saves:
Fort +10 {+12}[5 Bbn +4 {6} con +1 item]
Refl +7 [2 Bbn +4 dex +1 item]
Will +1 {+3} [2 Bbn -2 wis {+2 rage} +1 item]

Attacks:
+13/+8 {15/10} Greataxe OvrKil 1d12+8 {11}, x3
+12/+7 Composite Longbow Luk Bo 1d8+5, x3, 110 ft range
+12/+7 {14/9} MW Halberd 1d10+6 {9}, x3
+12/+7 {14/9} MW Longspear 1d8+6 {9}, x3
+12/+7 {14/9} Silver Dagger 1d4+3 {5}, 19-20/x2

Feats:
Quick Draw (Bbn 1)
Dodge (Bbn 3)
Endurance (Bbn 6)

[u]Racial and Class Abilities:
Rage 2/day
Improved Uncanny Dodge
Trap Sense +2
Light Sensitivity
Darkvision 60
Damage Reduction 1/-

Skills (20 points Bbn):
+3 Hide (0 ranks +4 dex -1 armor)
+13 {+15} Jump (10 ranks + 4 {6} str –1 armor)
+8 Listen (10 ranks -2 wis)
+3 Move Silently (0 ranks +4 dex -1 armor)
-2 Spot (0 ranks -2 wis)
Speaks Orc, Common

Buffs and Prefight actions:

Equipment:
Commoner's Outfit free (weightless)
Masterwork Spiked +3 Chain Shirt 9600 gp (35 lbs)
+2 Greataxe OvrKil 8,320 gp (12 lbs)
+1 Composite Longbow +4 Luk Bo 2,800 gp (3 lbs)
Masterwork Halberd 320 gp (12 lbs)
Masterwork Longspear 305 gp (9 lbs)
Silver Dagger Quest Reward (1 lb)
Cloak of Resistance +1 1000 gp
Ring of Protection +1 2000 gp
Amulet of Natural Armor +1 2000 gp

Expendable Items: [CL]
Arrows x76 4 gp (12 lbs)

Allies and Equipment:

Equipment at home:
Gold: 1,441

Miscellaneous Statistics:
Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 84 lbs
Illiterate

Default Tactics
Force melee. If that’s impossible, shoot and keep shooting. Rage when it’s needed or seems like a fun idea.
Never surrender. Never.

Fights results:
Beat Methos(NiQil) "I messy now" Won 900 XP, 900 GP [Fight run by nightbanegod]
Penalized for killing the wrong opponent Je ne comprends pas... Won 300 XP, 300 GP [Fight run by Luni]
Challenged and Beat Tatyana Malvont(Gonbow) "Elf talk funny, squish fast..." Won 900 XP, 900 GP [Fight run by michael_noah]
Beat Devolved Sleestak(Enterik) "Heeeeere, Leezird Leezird Leezird..." Won 900 XP, 900 GP Level Up! [Fight run by NiQil]
Beaten by Lothan Laurel(Faroth) "ZZzzz...." Won 400 XP, 400 GP [Fight run by Kaigan]
Beat Alac Rensellaer(Pauper) "Magic not so scary now!" Won 1200 XP, 1200 GP [Fight run by TelinArtho]
Beat Torgirr Hammerstriker(TheMagister) "Grabby plants bad..." Won 1200 XP, 1200 GP [Fight run by NiQil]
Beat Greefe(Ribking) "Manling fight gud, but no gud enuff!" Won 1200 XP, 1200 GP Level Up! [Fight run by Cerebus13]
Beaten by Balbanes, Avatar of Life(King Uther) "Come fight on ground, scaredy man!" Won 500 XP, 533 GP [Fight run by Usurpator]
Challenged and Beat Aquin(TelinArtho) "Fishy man hit fast!" Won 2250 XP, 2000 GP [Fight run by Tellish_of_Ket]
Lost three way Hunter match with Zassl and Dameon "I confused..." Won 500 XP, 533 GP [Fight run by Caterane]
Second place in FFA with Zassl, Yoriko, and Imperi "Too many birds!" Won 1875 XP, 2000 GP Level Up! [Fight run by TelinArtho]
Mini-Quest to join WAR successful (http://boards1.wizards.com/showthread.php?t=545851) +900 XP, 1598 GP, Silver Dagger [Questlord King Uther]
Lost Hunter match with Sdentch(TheMagister) and Kraegin(TelinArtho) Won 600 XP, 666 GP [Fight run by Book5]
Beat Validi Dezox(Iced) "Well fought, big man!" Won 1800 XP, 2000 GP [Fight run by SauroGrenom]
Beaten by Azriel(One Winged Angel) "Flying bad..." Won 600 XP, 666 GP [Fight run by Huan]
Beaten by Rebreg Eennos(SauroGrenom) "Close fight... giant good." Won 600 XP, 666 GP [Fight run by Usurpator]
Beaten by Lissa Longfellow(MysticMonk2005) "...save... the hobbits..." Won 630 XP, 699 GP [Fight run by Usurpator]
Beaten by Kracknol(SauroGrenom) "Hu hit me?" Won 600 XP, 666 GP Level Up! [Fight run by Kaigan]
Beat Dameon Leonne(Huan) "Me luv my Luk Bo!" Won 3150 XP, 3400 GP [Fight run by Pittbull]
Beat Zassl(Maraxus) "Kobolds go splat." Won 2520 XP, 3120 GP [Fight run by TelinArtho]

Past ExpendituresPast Expenditures (tot. 577 gp):
Bought Spiked Chain Shirt (-150 gp), sold (+75 gp)
Bought Heavy Steel Shield (-20 gp), sold (+10 gp)
Bought Masterwork Heavy Steel Shield (-170 gp), sold (+85 gp)
Bought Masterwork Warhammer (-312 gp), sold (+156 gp)
Bought Potion of Invisibility (-300 gp), sold (+150 gp)
Bought Potions, Protection from Law (-100 gp), sold (+50 gp)
Bought Potions, Protection from Evil (-100 gp), sold (+50 gp)
24 arrows (-1 gp)


Morgan macNiven
Gender: Male
Race: Elf
Alignment: Neutral Good
Class: Fighter 1/Transmuter 5/Eldritch Knight 2 (Enchantment/Conjuration Prohibited)
Exp: 28000/28000


STR: 14 [+2] (6 pts)
DEX: 21 [+5] (10 pts, +2 racial, +1 @8th, +2 item)
CON: 14 [+2] (10 pts, -2 racial)
INT: 16 [+3] (8 pts, +1 @4th)
WIS: 10 [--] (2 pts)
CHA: 8 [-1] (0 pts)


Hit Points: 52 (10+5x2.5+2x3.5+8x2)
AC: 23 (+5 Dex, +2 shield, +5 armor, +1 Deflection) Flat Footed: 18 Touch: 16
Initiative: +5
BAB/Grap: +5/+7 (+5 BAB, +2 Str)
Speed: 30 (base: 30)


Saves:
Fort: +11 (+2 fighter, +3 EK, +1 wizard +3 Con, +2 cloak)
Ref: +7 (+5 Dex, +1 wizard, +2 cloak)
Will: +6 (+4 wizard, +2 cloak)

Immune to Sleep spells and effects, +2 racial bonus versus enchantment spells and effects


Attacks:
+12 Ranged, +1 Flaming Composite Longbow (Str+2), 1d8+3+1d6 fire, 110' 20/x3
+10/+10 Ranged, +1 Flaming Composite Longbow (Str+2), 1d8+3+1d6 fire, 110' 20/x3
+8 Melee, MW Longsword, 1d8+2, 19-20/x2
+8 Melee, MW Silver Greatsword 2d6+2, 19-20/x2


Feats:
Weapon Focus (Composite Longbow) [Fighter 1st]
Point Blank Shot (1st level)
Scribe Scroll (Wizard bonus)
Rapid Shot (3rd level)
Craft Magical Arms and Armor (Wizard 5th)
Combat Expertise (Ek bonus feat)
Craft Wonderous Item (6th level)


Racial Abilities:
+2 Dex, -2 Con
Immune to Sleep spells and effects, +2 racial bonus versus enchantment spells and effects
Low-Light Vision
Weapon Proficiency: An elf is automatically proficient in longsword, rapier, longbow, composite longbow, shortbow, composite shortbow
+2 racial bonus to Listen, Spot, Search
Favored Class: Wizard


Fighter Abilities:
Bonus Feat

Wizard Abilities:
Spellcasting
Bonus Feats

Eldritch Knight Abilities:
Bonus Feat
Spellcasting progression, levels 2-10


Skills: (16 fighter, 24 wizard, 10 eldritch knight)
+10 (5 fighter, +3 Int, +2 tools) Craft(bowmaking)
+10 (5 fighter, +3 Int, +2 tools) Craft(armormaking)
+14 (4 fighter, 6 EK, +4 Dex) Ride
+4 (1 fighter, 1 Ek cc +2 racial) Spot
+4 (1 fighter, 1 EK cc +2 racial) Listen
+11 (9 wizard, +2 Con) Concentration
+12 (9 wizard, +3 Int) Spellcraft
+9 (6 wizard, +3 Int) Knowledge: arcana
+2 (+2 racial) Search

Speaks: Common, Elven, Dwarven, Draconic, Celestial


Spells Known:
0th - All (Except Enchantment/Conjuration)
1st - Shield, Magic Missile, Ray of Enfeeblement, Expeditious Retreat*, Shocking Grasp, Enlarge Person*, Identify, Endure Elements
2nd - Cat's Grace*, Alter Self*, Blur, Resist Energy, Mirror Image, Scorching Ray, See Invisibility
3rd - Fly*, Haste*, Fireball, Dispel Magic, Ray of Exhaustion


Spells Memorized (4/4+1/4+1/3+1): (27 spell levels - can cast 9 spell levels per fight)
0th - Ray of Frost, Detect Magic, Acid Splash x2
1st - Enlarge Person*, Ray of Enfeeblement x2, Shield, Endure Elements
2nd - Alter Self*, Scorching Ray, Blur, Mirror Image, See Invisibility
3rd - Haste*, Dispel Magic, Fly, Ray of Exhaustion

Italics indicates that it is a pre-buff.

(3.4gp left to spend) [962 starting crafting XP spent]
Equipment: (238gp)
Masterwork weapon-making tools 55gp
Masterwork armor-making tools 55gp
+1 Mithril Buckler of Light Fortification (4007.5gp, 40xp, self-crafted) [2.5lb]
+1 Flaming Composite Longbow (Str+2) (4,300gp, 320xp, self-crafted) [3lb]
Gloves of Dexterity +2 (2000gp, 160xp, self-crafted)
Cloak of Resistance +2 (2000gp, 160xp, self-crafted) [1lb]
Ring of Protection +1 (2000gp)
+1 Mithral Chain Shirt (1050gp, 40xp, self-crafted) [10% ASF] [12.5lb]
MW Longsword (315gp) [4lb]
Efficient Quiver (1800gp) [2lb]
MW Silver Greatsword (530gp)
Pearl of Power (2nd) (2000gp, 160xp, self-crafted)
Pearl of Power (1st) (500gp, 40xp, self-crafted)



Expendable Items:

Potion: Cure Light Wounds (400gp) [.8lb]
Potion: Cure Moderate Wounds (600gp) [.2lb]
Potion: Cure Serious Wounds x2 (1500gp) [.1lb]
Potion: Remove Blindness/Deafness (750gp) [.1lb]
Potion: Protection from Evil (50gp) [.1lb]
Potion: Protection from Chaos (50gp) [.1lb]
Potion: Protection from Law (50gp) [.1lb]
10 Adamantine Arrows* (601gp) [Stored in Quiver]
20 Cold Iron Arrows* (2gp) [Stored in Quiver]
20 Silver Arrows* (41gp) [Stored in Quiver]
100 regular arrows (5gp) [10 are in the Efficient Quiver] [4.5lb]
Scroll: Resist Energy x2 (CL3) [150gp, 12 crafting xp, self-crafted]
Trail Rations (10 days) (5gp) [10lb]
Waterskin x3 (3gp) [12lb]
Bedroll (1sp) [5lb]
Backpack (2gp) [2lb]


Camel (200gp - same cost as Heavy Horse)
HP: 19
AC: 13
Initiative: +3
Speed: 50'



Equipment Used:
Scroll: Mirror Image (150gp)
Scribed: Mirror Image (200gp)
Scroll: Endure Elements (25gp)
Scribed: Endure Elements (100gp)
Scroll: Ray of Exhaustion (375go)
Scribed: Ray of Exhaustion (300gp)
Scroll: Scorching Ray (150gp)
Scribed: Scorching Ray (200gp)
Potion: Cure Light Wounds x7
Potion: Cure Moderate Wounds
Regular Arrows used: 10
Scroll: Ray of Exhaustion x2
Scroll: Resist Energy (CL7)
Potion: Remove Fear
Scroll: See Invisibility (150gp)
Scribed: See Invisibility (200gp)
Items Sold
MW Cold-iron Greatsword (700gp)


Miscellaneous:
Height:5'8"
Weight: 1778
Encumbrance: Light (0-58) Medium (59-116) Heavy (117-175)
Equipment: 33.8
Cash: 538gp

Fight Results:

Quest Results
Grounding the Dragon (http://boards1.wizards.com/showthread.php?t=567038&page=1) - Failed as we fell to the vile wyrm.
TelinArtho

02-01-06, 04:49 PM
So what is it that you are looking for then? The man sitting across from Sdentch in the tavern was doing his best to keep a business-like face - but the sight of the orcess was difficult to control. Still, he did well, considering.

Something to help you take down a temple of Denthian priests? That is going to be tough indeed. I think I might have heard of something that would do quite well... Mind you - it may be more dangerous than the temple itself - if it in fact exists. Give me a minute to go get you the research I have.

He leaves Sdentch alone and leaves the tavern.

Enter companions and let's get going - he'll be back in 10 minutes.
Myrridin

02-01-06, 07:48 PM
Morgan walks in and brushes some sand off of his clothing. His face bears the scars of recent battles across it, and a longbow glimmers across his back. "Ale, if you please." he picks it up and slides some silver across the bar.

Morgan heads over to Sdentch's table, and pulls up a chair, "Rumor has it you're looking for someone to accompany you on a small quest. I'm interested in anything that might give me the resources to go after the wyrm I just faced. I'm handy in a fight, an come with some arcane power as well."
Snommelp

02-01-06, 08:03 PM
Grik walks over to the table with two huge tankards. He slides one over to Sdentch. "Hello, new person. You here help Sdentch too? Me not know what we doing, but it sound fun!" Grik takes a deep swig of his ale and almost gags.
TheMagister

02-01-06, 10:51 PM
Myrridin especially, check the quest and miniquest links on Sdentch's character sheet to get up to date on the story so far.

"Hey, Morgan! Pleeztameecha! You say Morgan come with 'harkain power', huh? That mean you a magics-man? With a bow? That good. Luk Bo can use help, and Sdentch can keep bad guys 'way from Morgan."

Sdentch's face clouds at a memory.

"Yeah, Sdentch protect magics-mans very good. That why Sdentch gots to help stop magics-man afore Sdentch protect the world to death. That Densth, he not really mean...he not really anything but hungry. Hungry, hungry and never get full. Gots to stop Densth afore he eats world. Old man say Sdentch right on the money; that Sdentch should help. He gave Sdentch picture-money, see?"

Sdentch holds up a platinum piece strung on a fine chain around her neck. The coin is stamped with a fine representation of the holy symbol of Farlanghan, and its age is as apparant as its worth.

"That old man, he a good walker. Walked Sdentch seven-days of walk in just a few hours, talking 'bout Densth with Sdentch. Made Sdentch really wanna help. Sdentch strong (Grik strong too), but Sdentch not dumb. Sdentch know Sdentch need magics-type help to kill magics-type bad guys. That why it good for Morgan be here. Pretty Morgan help with magics against magics. Sdentch glad you here, Morgan!"

Sdentch knocks back the dregs in her flagon on Borgo's (shuddering a little as it goes down) and slams the empty mug back on the table as she shoots to her feet.

"Where that other oldy-man? He need be here for to give Sdentch inf...uh...ifnur...uh...for tell Sdentch where to go and what to get!"

It's good to be started! I'm excited!
TelinArtho

02-01-06, 11:57 PM
Irony of ironies - all 3 of you chose green for speaking text? Oh well - it shouldn't be too much of an issue - just make sure you only speak in your own character's voice.

Anyway - I've got a few other things to do before we get going (like making sure the rewards will fit once they are split up) - so go ahead and talk a little more if you want.
TelinArtho

02-02-06, 02:16 PM
Returning to the inn, the archivist is surprised to see Sdentch with a couple of newcomers. He gets Sdentch's attention before coming to the table - which he does once she beckons him over.

Hello everyone... well Sdentch - here's the information I promised you. I have heard rumors leading to an ancient burial site - located on the Daanarth Peninsula. There is rumored to be treasures uncounted - and among them the Summoner's Bane - which is the legendary sword of one Tali Faersome - who, rumor has it, personally overthrew Denth's armies in the ages before record.

As I have said, it is mostly rumor that I have found this - but I believe its existence is assured. Go there and you should be able to find further clues.

He seems to hesitate slightly before continuing on.

The last documents I have tell of Tali being put to stone. I'm not sure how much you should take this into account - for the records are many hundreds of years old and were recorded from oral stories... but for what good it will do you - that's all I know.

Be careful.

@TheMagister - Pitlords has clarified that mercs can't be used for quests in the Ask an Elder thread (I believe). Unless you can get me a ruling that changes this - you all won't have the benefit of Hauber for the quest. Sorry.
Myrridin

02-02-06, 04:42 PM
I'm switching my color for talking, so as to cause less confusion.

"Thank you for the warning, we will take it to heart, certainly. Do you know what kind of beings infest these ruins?" Morgan will ask, while he scribbles some notes down on a piece of paper.


"Well companions, shall we get moving?"
TheMagister

02-02-06, 05:09 PM
"Dayarnash? Sdentch never been there."

She picks up the map that the keeper of knowledge has laid on the table and looks at it intently...upside down.

"Sdentch can't see Dayarnash on here. Which way north?"

The archivist grins and marks a small arrow on the map with an "n" at its head.

"Oh. That better. Now, where Dayarnash?"

Again, the archivist takes the map and places it flat on the table. With a steady hand, he traces out a path on the parchment, complete with little arrows that denote the direction the party will be travelling. It's now sufficiently marked so that a six year old could follow it from one place to the other.

Looking at Sdentch's face speculatively, he also makes a few notations beside the line, detailing easy-to-recognize landmarks and villages. Nodding his head in satisfaction, he hands the map back to Sdentch after dusting it with sand from a beltpouch to dry up the wet ink.

"Yeah! Now THAT a good map. Thanks oldybook-guy! Sdentch come back with Densth-killin' sword! You wait and see! You guys ready?"

@Telin - Aw, man! That sucks. I don't see why Hauber would be averse to making 1200gp for 3 weeks guaranteed work (if we don't die, that is). But, I'll take your word on it. You'd know. Well, our chances just went down quite a bit. Hopefully we can work together and succeed!
TelinArtho

02-02-06, 05:18 PM
Given the lack of the healer, I figured I'd take a look at your healing resources:

Morgan: CLW (x8), CMW (x2), CSW (x2) - decent
Sdentch: CLW (x16) - maybe a little light - depends on if you need to heal during a fight
Grik: none...

Since you haven't left Gladius yet - you can purchase more if you like. Otherwise - I'll be continuing on when I get the chance - probably some time tonight...

Good luck to all three of you.
TheMagister

02-02-06, 05:30 PM
Sdentch will purchase 2 potions of CMW (600 gp) and 6 more Potions of CLW.

This brings her to 22 CLW and 2 CMW. And pretty much wipes out her cash reserves.

I kind've count on my good HPs to see me through to the end of a fight. If I'm dying faster than the bad guy, chances are there's magic involved and there's nothing Sdentch can do about it anyways.
Myrridin

02-02-06, 06:22 PM
I actually only have 1 potion of CLW, and 1 potion of CMW left after the Grounding the Dragon quest. I have 538gp left for my character, so I'll buy 8 potions of CLW (400gp), bringing me to 9 potions of CLW, 1 CMW, and 2 CSW...and with 138gp left to my name.

As a side note, we need to succeed on this quest, or I'll have to actually fight in the arena to make some money, so I can go back to questing with Morgan.
Snommelp

02-03-06, 03:56 AM
Grik will get three CMW potions (900 gp) and six CLW potions (300 gp). My hope is that his high HP and AC along with DR will lessen his need, but it's good to be prepared, I suppose.
Myrridin

02-03-06, 10:04 AM
Now that we're all ready to be beat on, let's get this show on the road! :)
TheMagister

02-03-06, 10:36 AM
I think I remember Telin saying something about RL busy-ness. I'm excited, too!
TelinArtho

02-03-06, 11:19 AM
The journey to the Daanarth Peninsula is long and arduous. For the first few days, the trio are able to keep to the road leading to the Province of Promethia - but on the fourth day of travel it becomes clear that their path is off of the main road. Although the forest is light for the most part - the going is slow - and all three are suddenly aware of the wilderness around them.

After about an hour off of the road, a band of four cutthroats come to ambush them - but a menacing look from Grik... and Sdentch's wonderful body oder... teaches them the error of their ways and they run off - using the forest to cover their escape. Morgan can't help but laugh.

Some time later, the forest breaks and the trio find themselves at the edge of a cliff - some 15ft above the land continuing below. The openness of the cliff allows an easy view of the land ahead - including the peninsula well in sight now.

Sdentch and Grik suddenly perk (http://invisiblecastle.com/find.py?id=354565) up - there's movement behind you!

Two distinct movements, something relatively large and about 100ft behind. No LOS yet. Sdentch and Grik get surprise actions, Morgan - oblivious...
TheMagister

02-03-06, 11:33 AM
"HEY! Something big and crashy behind us over there! Sdentch protect you, magic-arrows-man!"

Sdentch will take a free action to quickdraw her longspear and a standard action to ready it to receive a charge.

Morgan should position himself behind the reach of Sdentch's longspear (behind Sdentch is better if it can be managed with a 5' step).

TM
Snommelp

02-03-06, 12:31 PM
"You stay back if you know what good for you, hidey thingy!" Grik mirrors Sdentch, quickdrawing his own longspear and setting it to take a charge (5-foot stepping if he can put himself between Morgan and the monster, again like Sdentch).
TelinArtho

02-05-06, 09:47 PM
Sdentch and Grik set up defensively in front of the magic user archer with them and watch as two huge lizards come out into their line of sight. The scales are all the shades of blue and they sport a dozen legs to move them along. They move in to about 50ft from the front duo and 60ft from Morgan. The trees seem to be slowing them a little, but their huge bodies have a greater goal... food.

Initiative (http://invisiblecastle.com/find.py?id=356503): Morgan, Grik, Sdentch, Behirs

Sorry guys - busy weekend for me. Good luck again.
TheMagister

02-05-06, 11:46 PM
Sdentch looks at the muscled mass of the serpents before her and at the heavy spear made toy-like in comparison.

"Nuh-uh-no-way. Sdentch not stupid-head to stay and be snakey-bites for blue-lizard. Sdentch smart-fighter."

Raising her voice, she shouts battle commands at the party in her custody:

"Grik, climb a tree!" as she takes a hand off of her longspear {free} and reaches into her beltpouch and pulls out a Potion of Fly {move} and drinks it down {stan}. She then places her hand back on her longspear {free}, ready once more.

Ok, guys. Melee is a no-no with these guys, because (vs. our ACs) a grapple is pretty much a sure thing, and since our archer doesn't have improved precise shot, the guy who gets grappled is pretty much on his own Vs. a +25 grapple check. So, our best chance for survival is to suck up the lightning breath (that only happens every 10 rounds) and deal damage from range. Sdentch will fly, and I recommend Morgan does, too. Grik has no way to make himself unhittable without using the terrain, so if I were him I'd just run away and draw Luk Bo when it's safe and deal damage from FAR away. NO-ONE short of a giant can outgrapple these things. Our best damage dealing will come from Morgan with his rapid shot capability, AND he has a 50/50 shot of hitting every round (a little better with PBS, actually). We can take this one easy if we do it right.

TM

Editted for roleplaying goodness.
Snommelp

02-05-06, 11:58 PM
Two?! Aw, jeeze...

"Tree?" Grik doesn't understand why, but he obeys, dropping his spear and running to the nearest tree (away from the monsters). He then jumps up into its branches and begins to climb.
Assuming he can accomplish the run and jump with enough movement left to climb fairly high, Grik will also draw Luk Bo.
TheMagister

02-06-06, 01:10 AM
Two?! Aw, jeeze...

That's what I said. This should be easy if we can kill 'em before they climb the tree after you (they climb @ 15'). If they do, jump down. The falling damage is less than the grapple damage.
Myrridin

02-06-06, 10:35 AM
Morgan sees the worms, and hears Sdentch yell to fly, so he casts a spell, overcoming (http://invisiblecastle.com/find.py?id=357134) the resistance of his armor. He flies upwards and back 50 feet while drawing his bow.

"Get out of the way, if you can."

Precise Shot will be my level 9 feat. I know that doesn't help us now, and I should've taken it as my EK feat, I just wasn't thinking clearly.
Myrridin

02-07-06, 02:41 PM
Just checking to make sure this is still a go.
TelinArtho

02-07-06, 03:03 PM
Morgan casts his spell and starts to fly (out of reach of any attack from the behirs).

Grik moves to a tree (back 5ft), drops his spear and starts to climb. Climbing is at 1/4 speed (10ft) on a successful check (DC15 with 1d20+4-1). You can accelerate the speed to 1/2 speed (20ft), but then the roll is 1d20+4-1-5.

Sdentch drinks down a potion.

Need clarification on the climb before I proceed.
TheMagister

02-07-06, 04:58 PM
They move in to about 50ft from the front duo and 60ft from Morgan. The trees seem to be slowing them a little, but their huge bodies have a greater goal... food.

Initiative (http://invisiblecastle.com/find.py?id=356503): Morgan, Grik, Sdentch, Behirs


This means they're hampered by the undergrowth, right? I was kinda banking on that. Hampered means no charges and 1/2 speed for them.

TM
Snommelp

02-07-06, 10:41 PM
Quarter Speed. The total -2 modifier for half speed does not appeal to me. Let's just hope they don't get too close...
TelinArtho

02-08-06, 11:08 AM
Morgan casts his spell and starts to fly (out of reach of any attack from the behirs).

Grik moves to a tree (back 5ft), drops his spear and starts to climb (http://invisiblecastle.com/find.py?id=359176). He successfully makes it up about 20ft to a branch.

Sdentch drinks down a potion.

The two huge lizards move slowly throw the thick underbrush, reaching the edge of Sdentch's spear-head. Double moved to be 10ft from Sdentch. Grik is 5ft beyond that and 20ft up. Morgan is out of reach of their attacks
Myrridin

02-08-06, 11:14 AM
"Away from him, you multi-legged freaks!" Morgan shouts as he lets loose with two arrows from his bow at the behir nearest to Grik.

Attacks: 11+10=21; 13+10=23 (http://invisiblecastle.com/find.py?id=359179)
Damage: 7+3+6(fire)=16; 6+3+3(fire)=12 (http://invisiblecastle.com/find.py?id=359180)

If they're already in combat, then reduce each of those shots by 4, and I guess I'll miss the behir both times.

If Morgan misses twice, then next round I'll be moving so that I'm 30' away from them, for the PBS bonus.
TheMagister

02-08-06, 03:04 PM
They're 10 ft away from a medium-sized Sdentch, so they don't count as "in melee". You hit 'em.

Sdentch waves jauntily at the great serpents and then withdraws {full round action} off the edge of the cliff and into the open air, ending at least 40 ft. away from the edge of the cliff. She will gain altitude with whatever movement she has left after completing her lateral move.

"Bye leezards! Sdentch be back soon, with ARROWS! (Hehe...Sdentch so clever...)", she chuckles as she goes.

TM
TelinArtho

02-08-06, 04:10 PM
Well, the only thing left I need to know is whether Grik will continue climbing or if he's happy at a height of 20ft... (bearing in mind these are huge creatures with a 10ft reach...)

"Poor Grik - we knew him well..."
TheMagister

02-08-06, 04:31 PM
I believe it's "Alas, poor Grik, I knew him well, Horatio..." =)

Grik needs to get as high as he can in the tree for two reasons. One, orcs never do anything only half-way (always the biggest axe, sharpest sword, dirtiest armpits, etc.) and two, he needs to be somewhere Sdentch can swoop in and pick him up.

"Hey Grik! See Sdentch flyin'! Climb up-up high and Sdentch come and pick you up, you handsome boy!"

TM
TelinArtho

02-08-06, 04:45 PM
A fine plan... just make sure you calculate that weight down to the tenth of a pound...
TheMagister

02-08-06, 05:03 PM
A fine plan... just make sure you calculate that weight down to the tenth of a pound...

Sdentch calculate?! Puhleeeze. Strategize, yes. Calculate, no. =)

They're in good hands as far as Sdentch's hands can go.
Snommelp

02-08-06, 05:08 PM
Grik will keep climbing. And if you'll let him do it with no penalty to Climb, he'll also be drawing Luk Bo.
TelinArtho

02-08-06, 05:21 PM
Well, since you need both hands to climb - drawing your bow is a big no-no (unless of course - you want to fall... - which might happen anyway...)

Morgan nocks an arrow, fires, nocks another and fires - each arrow igniting as it leaves his bow. The arrows fly true - stiking one of the lizards and forcing it to screech in pain.

Grik tries to climb some more, but his grip is not good enough on one of the branches and he falls, hurting (http://invisiblecastle.com/find.py?id=359360) his shoulder some. I will add a jump/tumble check to lessen this once I check his skills He doesn't get a jump check since he didn't intentionally jump - sorry Grik...

Sdentch withdraws from the hungry lizards - leaving Grik alone to face the two alone...

The immense creatures move closer to Grik and they lash out with bolts of electricity (http://invisiblecastle.com/find.py?id=359363). Grik seems to dodge the worst of it - but the real danger is still clear and present - 5ft from him.

Current Status:

Sdentch 75/75, Fly (ends 51)
Morgan 52/52, Fly (ends 61)
Grik 51/79

Behir 1 xxx-28/xxx
Behir 2 xxx/xxx
TheMagister

02-08-06, 07:06 PM
Well, I didn’t want to do this, but since Grik is in trouble…

Sdentch will reach into her beltpouch again and draw out a Potion of Enlarge Person {move} which she will then consume {stan}, growing to large size.


Her new statistics are:

Str 22 (+6) or 26 (+8) raged
Dex 15 (+2)

AC: 17 (+2 Dex, +6 armor, -1 size), touch 11
BAB/Grapple: +8/+18 (+8 bab, +6 str, +4 size) or +8/+20 raged

Saves:
Fort: +12
Ref: +5
Will: +3 (+5 raged)

[Ma] Longspear +14/+9 melee (reach 20’), 2d6+9 damage
[+8 bab, +6 str, +1 [Ma], -1 size]
Modifiers:
Rage +2 to hit, +3 damage, +1 to hit higher ground (when applicable)

[b]Carrying Capacity:
0-346 (light), 347-692 (medium), 693-1040 (heavy)
Snommelp

02-08-06, 07:19 PM
Before you commit to an action, you should see what Morgan and Grik will be doing. However, since I fully expect Morgan to keep shooting... Grik realizes the situation he's in and decides that he may as well work it to his advantage, acting as a decoy. "Hey, snakey thingies! Lookie at me!" And with that, Grik retreats as best he can, dodging through the trees (and ending with at least one tree between him and the creatures.
Withdraw action to avoid AoOs in case they happen to be in range; with equal speed, I can hopefully outrun them for a decent amount of time.
TheMagister

02-08-06, 07:30 PM
You're right. However, Sdentch isn't gonna fight, and you're doing just what I thought you were gonna do. Since you're medium and they're HUGE, you'll have a much easier time running away from them than they will have catching you.

"Grik! When Sdentch come closer, grab Sdentch's spear! You goin' for ride, big boy!"

TM
Myrridin

02-09-06, 09:21 AM
"Keep him safe, I'll see what I can do to discourage the beasts." Morgan yells as he sees Grik take off running.

He aims at the monster he previously injured, and fires twice more at it.

Attacks: 9+10=19, 2+10=12 (http://invisiblecastle.com/find.py?id=359699)

Morgan hisses in disappointment as his arrows fly wide of the mark, scoring the earth next to the injured one. "Damn! My apologies Grik, I'll aim better next time!"
TheMagister

02-11-06, 11:30 AM
Telin, I'm just checking in. How's your wife's leg? Sorry to hear about that, BTW. Have fun doing dishes, vacuuming, taking care of midnight kiddo problems, etc. =)

Wives are amazing, and it's amazing how much they do, even if it's not immediately apparent until they suddenly CAN'T!

TM