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| TelinArtho12-14-05, 03:22 PM | This is a quest for Zassl (ECL6). If you are not Maraxus or myself, please do not post here until the quest is finished. Zassl is questing to find a leadership cohort (EL4+) Questlog: Trials and Tribulations (EL4+) Week 1: Zassl steps accidentally into a nest of 2 shocker lizards. He kills one and scares off the other. Week 2: Zassl stands one on one against Buba - the kobold chief and defeats him. Week 3: Zassl defeats the Earsnatch - barely... Resources Used: Week 1: none (spells cast: 3x Magic Missile, Invisibility, False Life) Week 2: Scroll of Mage Armor (CL1) (spells cast: Magic Missile, Ray of Enfeeblement, Shocking Grasp, Ray of Exhaustion); Purchased Scroll of Mage Armor (CL1) Week 3: Scroll of Mage Armor (CL1) (spells cast: False Life, Invisibility, Magic Missile (x3? x4) Rewards: checking rewards now Week 1: 2*450xp = 900xp Week 2: 900xp, Mithril Chain Shirt [1100gp], 2 [Ma] Handaxes [612gp] Week 3: 1200xp, 2288gp Bonus: 1000xp, 1333gp Total: 4000xp, 5333gp value (Mithril Chain Shirt, 2 [Ma] Handaxes, 3621gp.) + Buba the cohort Buba the wild Male Kobold Neutral good Barbarien1 / Rogue3 STR...10 [+0]...(6 pts) [14, -4racial] DEX...20 [+5]...(13 pts) [17, +2racial, +1Level4] CON...12 [+1]...(6 pts) [14, -2racial] INT....08 [-1]...(0 pts) WIS...08 [-1]...(0 pts) CHA...08 [-1]...(0 pts) Hit Points: 26 [1d12 +3d6 +4] [+8 in rage] AC 22, Touch 16, Flat 17 [+5dex, +5AC, +1size, +1nat] [+5 Mithral chain shirt+1, sometimes +4 force screen] Initiative: +5 [+5dex] BAB/Grap: +3/-1 [+3bab, +0str, -4size] [+2in rage] Speed 40 [base 30 +10 barbarien] Saves: Fort +4 [+2barb, +1rogue +1con] [+2 in rage] Refl +8 [+3rogue +5dex] [Evasion] Will +0 [+1rogue -1will] [+2 rage] Attacks: Feats: Weapon Finesse, 2-weapon Fighting Racial Abilities: Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters, Darkvision out to 60 feet, +1 natural armor bonus, Light Sensitivity, +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. Class Abilities: Fast movement, rage 1/day, trapfinding, Evasion, Sneak attack +2d6, trap sense +1 Skills (12 Barbarien, 21 Rogue): Jump +5 [5 rnks, +0(str)] [5barb] Climb +5 [5 rnks, +0(str)] [5barb] Spot +6 [7 rnks, -1(wis)] [7rogue] Listen +6 [7 rnks, -1(wis)] [2barb, 5rogue] Escape Artist +12 [7 rnks, +5(dex)] [7rogue] Tumble +8 [3 rnks, +5(dex)] [3rogue] Languages: Common, Draconic |
| TelinArtho12-14-05, 04:14 PM | Zassl Kobolds are cooler! http://people.freenet.de/maraxus/KOBOLD.JPG Male Kobold Neutral good Sorcerer 6 (ECL 6) Experience: 15,761/21,000 STR...10 [+0]...(6 pts, -4racial) DEX...18 [+4]...(8 pts, +2 racial, +1 levelup) CON...12 [+1]...(6 pts, -2racial) INT....14 [+2]...(6 pts) WIS...08 [-1]...(0 pts) CHA...16 [+3]...(10 pts) Hit Points: 22 [6d4+6 HD] AC 18 [+4dex, +1size, +0armor, +1shield, +2natural], Touch 14, Flat 14 [+1 mithral buckler] Initiative: +4 [+4dex] BAB/Grap: +3/-1 [+3bab, +0str, -4size] Speed 30 Saves: Fort +3 [2sorc, +1con] Refl +6 [2sorc, +4dex] Will +4 [5sorc, -1wis] Attacks: Heavy Crossbow +9 ranged, 1d8 [19-20/x2] [120' range] (+3 BAB, +1 size +4 dex, +1 MW) Light Mace +8 melee, 1d3 [20/x2] (+3 BAB, +1 size +4 dex) Longspear +4 melee, 1d6 [20/x3] reach (+3 BAB, +1 size) Feats: Improved Natural armor [1st lvl] (+1 nat. armor) Weapon finesse [3rd lvl] (dex to attack) Leadership [6th level] (an army of kobolds) Racial and Class Abilities: Small size (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.) Darkvision out to 60 feet. Racial Skills: (A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.) +1 natural armor bonus. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. Summon familiar Skills: +10 Concentration [9 rnks, +1(con)] [8sorc] +13 Spellcraft [9 rnks, +2(int) +2synergy] [9sorc][synergy: Know Arcana] +10 Knowledge Arcana [8 rnks, +2(int)] [8sorc] +10 Hide [2.5 rnks, +4(dex), +4size] [5sorc(cc)] +5 Climb [2 rnks, +0(str), +3 familiar] [4sorc(cc)] +4 Move Silently [+4(dex)] -1/+1 Spot [-1(wis), +2Alertness] -1/+1 Listen [-1(wis), +2Alertness] [Alertness (+2 spot/listen) when familiar is within arm's reach] [Racial bonus: +2 craft(trapmaking)/profession(miner)/search] Speaks draconic, common, and undercommon Spells per Day: [6/7/6/4] [Spell levels: 31; Cast: (11 spell-levels)] Spells known: 0: [DC 13] Arcane Mark, Detect Magic, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance 1: [DC 14] Grease, Magic Missle, Ray of enfeeblement, Shocking Grasp 2: [DC 15] False Life, Invisibility 3: [DC 16] Ray of Exhaustion Buffs and Prefight actions: - ... Equipment: (Free weightless outfit (small) - with huge scoll-bags ;)) small Mithral Buckler [1.3 lbs][1015 gp] small Light Mace [2 lbs][5 gp] small MW Heavy Crossbow [4 lbs][350 gp] Quiver with 30 Crossbow Bolds [3 lbs][3 gp] small Longspear [9 lbs][5 gp] (=1378gp) [B]Expendable Items: [CL] Tanglefoot bag [4 lbs][50 gp] Scrolls [(CL)]: Mage armor [(CL1)] [25 gp] Protection from chaos [(CL1)] [25 gp] Protection from law [(CL1)] [25 gp] Protection from evil [(CL1)] [25 gp] Protection from good [(CL1)] [25 gp] Sleep [(CL1)] [25 gp] Disguise Self [(CL1)] [25 gp] Magic Weapon [(CL1)] [25 gp] Mount [(CL1)] [25 gp] Expeditious retreat [(CL1)] [25 gp] Silent Image [(CL1)] [25 gp] (=275gp) Shield [(CL2)] [50 gp] (=50gp) Alter Self [(CL3)] [150 gp] Glitterdusk [(CL3)] [150 gp] Blindness/Deafness [(CL3)] [150 gp] See invisibility [(CL3)] [150 gp] Summon Monster II [(CL3)] [150 gp] Protection from Arrows [(CL3)] [150 gp] Levitate [(CL3)] [150 gp] Mirror Image [(CL3)] [150 gp] Web [(CL3)] [150 gp] One scroll of 2x Scorching ray [(CL3)] [300 gp] One scroll of 3x Acid Arrow [(CL3)] [450 gp] (=2100gp) One scroll of 3x Magic missile [(CL5)] [375 gp] (=375gp +2100 +50 +275 +50 =2850gp) Allies and Equipment: Ally: Pocketwyrm LIZARD Tiny magical beast Hit Dice: 6d0 (11 hp) Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 18 (+2 size, +2 Dex, +3 Nat, +1armor), touch 14, flat-footed 15 Base Attack/Grapple: +3/–9 [+3BAB, -8size, -4Str] Attack: Bite +7 melee (1d4–4) (+3 BAB, +2 Dex, +2 size) Full Attack: Bite +7 melee (1d4–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +3, Ref +5, Will +6 Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +12, Listen +3, Spot +3, Move Silently +2 Feats: Stealthy, Weapon FinesseB Alertness, improved evasion, share spells, empathic link, deliver touch spells, Speak with master Tiny nonhumanoid leather armor [1.5 lbs][10 gp] Equipment at home: Tanglefoot bag [4 lbs][50 gp] 8 backs of Caldrops [16 lbs][8 gp] Gold: 6564 Miscellaneous Statistics: Encumberance: 0-25 (light), 26-50 (medium), 51-75 (heavy) Weight carried: 23.3 lbs Familiar weight carried: 1.5 lbs Character Background: Zassl is the champion of a small Kobold drop-out-community in Ckalb Sharm that want to end the vicous circle of evil-doing, their kind is in. Zassl as the speaker in draconic affairs went to gladius to grow in strength and find his draconic self (he beliefs that all kobolds have a draconic self, that wants to be revealed). He will fight for fame and power untill the day he has proven himself and can return to his kind and help, leading the race of the Kobolds into the light. For all his great goals and heroic behaviour, Zassl is still a funny little guy. Never too serious, he likes some practical jokes. So he has the necessary humor to deal with the situations his low wisdom brings him into and the charisma to have the others laugh with him. Personal Goals: o Return to my people and claim Leadership of the "Kobolds way into peace"-community. o Discover Draconic Heritage o Attract Dragon Familiar o Perfectionize Dragonic self Default Tactics Buff myself, demobilize my opponent, strike to kill. Fights results: 1: Ch'ch'ili (Begferdeth): Owed by Zassl (http://boards1.wizards.com/showpost.php?p=6956093) [+900 XP] [+900 gold] Who's the best little monster? 2: Sam (Snommelp) & Caspian (NiQil) (team with Son o.B. (Sloisel)): sad day for kobolds (http://boards1.wizards.com/showpost.php?p=7017724) [+300 XP] [+300 gold] Got hugged by dwarf - fainted - no more words necessary 3: Dameon (Huan) & Balbanes (King Uther) (team with Esmara (Iced)): sad day for kobolds (http://boards1.wizards.com/showpost.php?p=7086150) [+300 XP] [+300 gold] Zassl no good in team fight. 4: Kronos the Farslayer : sad day for kobolds (http://boards1.wizards.com/showpost.php?p=7086150) [+300 XP] [+300 gold] He ran from me, but then he shot me. 5: Gang Lion (sloisel) and Methos (NiQil) (team with Vivi (Dr. Funk)): Lost (http://boards1.wizards.com/showpost.php?p=7220395) [+300 XP] [+300 gold] ...better saying nothing... 6: Vivi (Dr. Funk): Zassled! Owed! Whee [+900 XP] [+900 gold] Depressed by evil monks and Clerics the Sorcerers decided to fight among themselves. 7: Shazzelin the Gray (Usurpator): Won [+900 XP] [+900 gold] Don't know how, but I won, won, won. *Dance the little Kobold-Dance* 8: Nexa (Usurpator): sad day for kobolds [+300 XP] [+300 gold] I was the king of the hill. Then I awakened. 9: Wolfcaller (Poe The Great): sad day for kobolds [+266 XP] [+300 gold] *snif* killed by a lower level character. 10: Maeril (Usurpator): zassled! [+1350 XP] [+1350 gold] I pumped a lot of money into him. 11: Ashhûr Demonslayer (Luni): sad day for kobolds [+400 XP] [+400 gold] I fought close-combat with a 57 hit-points dwarf. - Proved to be a bad idea. 12: Anya Starfire (Emrys Donovan): sad day for kobolds [+400 XP] [+400 gold] Close enough is even worse. 13: Casgish (Waywreth): Victory! [+1200 XP] [+1200 gold] A victory in the latest minute. 14: Killed Grik (Snommelp) but got killed by Dameon Leonne (Huan): Second place in a 3 person Hunters! [+1000 XP] [+1066 gold] I dealt damage - lots of damage - 1450gp worth of damage! 15: Died first in 4 player free 4 all with Yoriko Obato (Mind Rogue), Grik (Snommelp) and Imperi Vahalla (Luni): [+625 XP] [+666 gold] I am not as stealthy as I thought I was. 16: Zassled Lissa Longfellow (MysticMonk2005): Victory! [+1620 XP] [+1728 gold] A glorious fight. 17: Stroke down Raskos the Jade Father (SauroGrenom): Victory! [+1500 XP] [+1600 gold] Less hit points then myself, I had to finished this one quickly. Past ExpendituresPast Expenditures (tot. 4450 gp): Familiar Summoning Materials [COLOR=Silver][100 gp] Scroll of Mage armor [(CL1)] [25 gp](fight1) Scroll of Web [(CL3)] [150 gp](fight1) Scroll of Mage Armor [(CL1)] [25 gp](fight2) Scroll of Prot. from Good [(CL1)] [25 gp](fight2) Scroll of Shield. [(CL1)] [25 gp](fight2) Scroll of Mage armor [(CL1)] [25 gp](fight3) Scroll of Shield [(CL1)] [25 gp](fight3) Scroll of Sleep [(CL1)] [25 gp](fight3) Scroll of Prot. from Evil [(CL1)] [25 gp](fight4) Scroll of Shield. [(CL1)] [25 gp](fight4) Scroll of Mage armor [(CL1)] [25 gp](fight4) Scroll of Magic Missle [(CL1)] [25 gp](fight4) Scroll of Expeditious retreat [(CL1)] [25 gp](fight6) Scroll of Shield [(CL1)] [25 gp](fight6) Scroll of Magic missile [(CL3)] [75 gp](fight7) Scroll of Scorching ray [(CL3)] [150 gp](fight7) Scroll of Protection from Arrows [(CL3)] [150 gp](fight7) Scroll of Mage armor [(CL1)] [25 gp](fight7) Scroll of Shield [(CL1)] [25 gp](fight7) Scroll of Scorching ray [(CL3)] [150 gp](fight8) Scroll of Mage armor [(CL1)] [25 gp](fight8) Scroll of Shield [(CL1)] [25 gp](fight8) Scroll of Web [(CL3)] [150 gp](fight9) Scroll of Mage armor [(CL1)] [25 gp](fight9) Scroll of Shield [(CL1)] [25 gp](fight9) Scroll of Mage armor [(CL1)] [25 gp](fight10) Scroll of Shield [(CL1)] [25 gp](fight10) Scroll of Scorching ray [(CL3)] [150 gp](fight10) Scroll of Expeditious retreat [(CL1)] [25 gp](fight10) Scroll of Acid Arrow [(CL3)] [150 gp](fight10) Scroll of Protection from good [(CL1)] [25 gp](fight10) Scroll of Shocking Grasp [(CL5)] [125 gp](fight10) Scroll of Mirror Image [(CL3)] [150 gp](fight11) Scroll of Invisibility [(CL3)] [150 gp](fight11) Scroll of Mage armor [(CL1)] [25 gp](fight11) Scroll of Shield [(CL2)] [50 gp](fight11) Scroll of Expeditious retreat [(CL1)] [25 gp](fight11) Scroll of Acid Arrow [(CL3)] [150 gp](fight12) 3x Scroll of Magic missile [(CL3)] [225 gp](fight12) Scroll of Mage armor [(CL1)] [25 gp](fight12) Scroll of Shield [(CL2)] [50 gp](fight12) Scroll of Expeditious retreat [(CL1)] [25 gp](fight12) Scroll of Acid Arrow [(CL3)] [150 gp](fight13) Scroll of Silent Image [(CL1)] [25 gp](fight13) Scroll of Mage armor [(CL1)] [25 gp](fight13) Scroll of Shield [(CL2)] [50 gp](fight13) Scroll of Scorching ray [(CL3)] [150 gp](fight13) Scroll of Burning hands [(CL5)] [125 gp](fight14) Scroll of Shocking Grasp [(CL5)] [125 gp](fight14) One scroll of 2x Acid Arrow (of3) [(CL3)] [300 gp](fight14) One scroll of 1x Acid Arrow [(CL3)] [150 gp](fight14) One scroll of 2x Scorching ray [(CL3)] [300 gp](fight14) One scroll of 3x Magic missile [(CL3)] [225 gp](fight14) Scroll of Web [(CL3)] [150 gp](fight14) Scroll of Mage armor [(CL1)] [25 gp](fight14) Scroll of Shield [(CL2)] [50 gp](fight14) Scroll of Mage armor [(CL1)] [25 gp](fight15) Scroll of Scorching ray [(CL3)] [150 gp](fight15) Scroll of Magic Missle [(CL5)] [125 gp](fight16) Scroll of Shield [(CL2)] [50 gp](fight16) Scroll of Mage armor [(CL1)] [25 gp](fight16) Back to vendor: Scoll of Flaming Sphere [(CL3)] [+75 gp] |
| TelinArtho12-14-05, 05:31 PM | [Introduction] Zassl is on his way home. After many moons of successful (and sometimes not-so-successful) trials in the gladitorial halls of Gladius, he needed to spend some time to regroup. And what better place to regroup than with his kin. The road back to Lizzar is long, winding and sometimes a bit unsavory. Along the way, Zassl meets a sole caravan driven by an orc who nearly ran him over! Zassl nearly scorched his cart for the orc's insolence, but decided his powers might be better reserved for true enemies - or anything that might get in his way. Finally - Zassl finds himself on the edge of the familiar swamp where Lizzar is housed. It is about mid-morning when he arrives, and the familiar noises of the swamp are nearby (excluding black dragons breathing acid on local kobolds...). |
| Maraxus12-14-05, 07:20 PM | The village is hard to find, moving from time to time, when found by evil orcs or thelike. But it must be somewhere here. The morning and evening hours should be the best to arrive, as long as the sun is not that high, probably some guards on the watch but still enough to see further then in the dark. I will keep on looking for the others for about an hour or two, while looking for another place to sleep at the same time. If I don't find the others, I will put myself into a little cave or a hollow tree trunk, wake up my familiar and sleep till the evening, when I get up again. |
| TelinArtho12-15-05, 02:08 PM | After about 15 minutes of dredging through the swamp - a slow process indeed - Zassl sees what he thinks to be the encampment up ahead. However, just as he does see this - he also finds that he has just stepped into the nest of a pair of lizards. They hiss at him once his foot hits the ground, and while he is bigger than them, he definitely doesn't feel too comfortable to be near them. With their strange blue skin, Zassl is able to easily (http://invisiblecastle.com/find.py?id=314179) recognize them as Shocker Lizards. Normally they wouldn't be very aggressive, but his intrusion on their nest is not something that most people would live from. He wishes that he had spotted (http://invisiblecastle.com/find.py?id=314192) them before moving into their home... [Initiative (http://invisiblecastle.com/find.py?id=314196)] Zassl 14 Lizard 1 18 Lizard 2 15 The first lizard jumps towards Zassl and sends a strong electric shock (http://invisiblecastle.com/find.py?id=314202) to his legs. While it stings slightly, Zassl isn't terribly deterred by it. [2 non-lethal damage] The second lizards moves towards Zassl, keeping itself between him and the eggs behind her and zaps him as well. This one was a lot more painful (http://invisiblecastle.com/find.py?id=314203), but Zassl takes it in stride. [6 non-lethal damage] |
| Maraxus12-15-05, 04:18 PM | Zassl supresses the panic of being caught flat-footed. He casts an invisibility and will then move 30 ft away. I feel, that I have better chances taking the AoOs. But a general question: Should I roll my rolls for myself? |
| TelinArtho12-15-05, 05:00 PM | You can make the rolls yourself if you like - but I'm perfectly able to myself if you want to keep everything in character Zassl quickly casts a spell, hoping to not be distracted by the lizards too much. Unfortunately, the 2nd one latches on to his foot (http://invisiblecastle.com/find.py?id=314278) and it starts to bleed badly (http://invisiblecastle.com/find.py?id=314279). [4 damage] Zassl is able to maintain his concentration (http://invisiblecastle.com/find.py?id=314281) and moves (http://invisiblecastle.com/find.py?id=314283) away from the deadly duo under the protection of his invisibility. The two lizards appear confused that the invader has disappeared (http://invisiblecastle.com/find.py?id=314286) and bite at the air, but gain no fruit from it. Zassl 18/22 [8 subdual] Invisibility (ends 61) Shocker Lizard 1 xx/xx Shocker Lizard 2 xx/xx You are now 30ft away from them and still in sight of them. |
| Maraxus12-15-05, 05:52 PM | Zassl is in an inner conflict. On the one hand, he respects those little animals, on the other hand, he knows, that a nest of them is quite dangerous to the less experienced kobolds. And on the third hand, how would it look to the others, if he came and said "I, Zassl have become a great sorcerer and will lead you to Gladius, where we will turn the reputation of Kobolds in the eyes of the other races and where we will win the other Kobolds over to the good side. With my leadership ... Btw, two Shocker Lizards have beaten me up over there, could I get a cleric?" Quickly, the Kobold decides, that he should deal with this thread, unless it is to dangerous. He casts a false life and 15 hit points (http://invisiblecastle.com/find.py?id=314305) are added. Then, he moves back another 15 ft. |
| TelinArtho12-15-05, 09:20 PM | As Zassl casts his spell and retreats some more, he notices the two lizards perk up (http://invisiblecastle.com/find.py?id=314506) and head towards where he was, flanking out to 20ft from each other and still 20ft each away from him. You linked the wrong link back there - but I was able to find the roll... |
| Maraxus12-16-05, 05:23 AM | They are really agressive - but so am I. Zassl moves back another 10 ft or something and fires Magic missles at one of the lizards: 10 damage are dealt (http://invisiblecastle.com/find.py?id=314701). |
| TelinArtho12-16-05, 02:12 PM | The badly wounded lizard retreats from the creature who does it so much harm, but the other seems all the more invigorated in teaching Zassl a lesson. As such it moves a little closer to Zassl and the entire area around it sparks with electricity (http://invisiblecastle.com/find.py?id=314976). [5 damage] Zassl is feeling a little run down from all the electricity about. The retreating lizard is out of sight - presumably back in the nest. The remaining lizard is 10ft away from you. Zassl 13/22 [8 subdual] Shocker Lizard 1 xx-10/xx (out of sight) Shocker Lizard 2 xx/xx (10ft away) |
| Maraxus12-17-05, 05:44 AM | Don't forget the 15 hp from false life, I calculate: Zassl 18(28)/22 (8 subdual) So, the second Lizard get's magic-misslet, too: 9 damage are dealt this time (http://invisiblecastle.com/find.py?id=315289) |
| TelinArtho12-17-05, 04:33 PM | Yes - forgot about False Life. The shocker lizard jolts (http://invisiblecastle.com/find.py?id=315559) Zassl once more, but seeing that it is heavily wounded and that the massive opponent is not backing down - it retreats back into its nest. [4 damage] Zassl 18/22 [8 subdual] [False Life (6 temp hp) - 6 minutes] Shocker Lizard 1 xx-10/xx (out of sight) Shocker Lizard 2 xx-9/xx (50ft away) |
| Maraxus12-17-05, 06:56 PM | And now the best: False life is 1 hour per level. Through I hope, this was the last fight for the day. Zassl feels sorry for the animal, as he shoots it with his missles again: 12 damage (http://invisiblecastle.com/find.py?id=315642). But why is it more "good" to kill game you shot with the crossbow by suprise then to kill that, that wants to eat you? - Well, nothing, a Kobold should think about, Zassl postponed the philosopical questions to another time. And unless I'm mistaken: Zassl slowly approachs the dead lizard. He waits a moment, if it's friend - or whatever the other one was - shows up again. Move and ready MM. Then ready and listen 2 turns, then shoulder the going to be feast (medium encumberance) and get away. Pockedwyrm, my familiar will have to walk, he probably woke up in the fight anyway. |
| TelinArtho12-19-05, 11:49 AM | Zassl stands over the dying lizard for a moment, making sure that the other one would not return so quickly. Satisfied that he had scared it away though, he picks up the lizard and brings it forth into the kobold encampment. [You have arrived, and have as much or as little time as you like (while staying within the 16 hour time-frame anyway). If you want go ahead and introduce yourself to the tribe and seek out various people that you want. If not - I'll move the story along in a day or two.] |
| Maraxus12-20-05, 06:43 PM | After some minutes of searching, Zassl finds a beattrack. He looks down in and quickly finds a mark, that points the knowing the right way. He goes down the track (it is hard to follow, especially, since the sun allready rose about two hands over the horizon), when suddenly he is comanded in the koblonds' pidgin-draconic language: "Hold there, who are you." Zassl suppresses a wide grin ... through not very good. This moment, he imagined many times before. He put's down the shocker lizard, clears his throad and in a solemnized singsong he declares: "It is Zassl! I once represented our glorious cumunity in draconic affairs. I went out on my own, to the dangeous lands of the humans to the west. I swore not to come back, untill I'm ready to claim leadership - be the first with that title, and the day has come! I went through a dark night, fought in the dusk of the gladius arena many times. In glorious battles, I increased my power and like the dawn at this damn sunny morning, I have returned to lead the kobolds into freedom." The clapping hands don't sound very impressed. "Sorry, I can't remember you, but I'm not in this tribe very long - but you sound like you got to much sun. Wait, I'll get Zuut, he can check if you are really one of us." The kobold comes out of a bush and vanishes again behind the next tree. He comes back with Zuut, an original Kobold Paladin. The sleepy Zuut exermines Zassl's face carefully: "Yes, I remember you. It has been a while. Some did not expect to see you again. Welcome." The two guards bring Zassl to the village. It was very well hidden, even standing right in the middle, you hardly spot the entrance to the diffrent huts. Zassl is invited into the tavern. - A tavern, this is new, when he left, there was no such thing. The tavern is a rather large cave - taken into acount, that there are hardly any caves in this area. There is a bar and some tables, Zassl goes to the bar and gets a beer-water and a rat-mulligan - not that there is any choise, there is only one drink and one meal. It is quite lame, probably most of the partons are still tried. Here and there some carts are played, dice are rolled, or the Kobolds just sit around, chatting and drinking. Looking around, Zassl realizes some faces - through others are new, of cause. Nobody he was to familiar with, nobody, who could esteem the greatness, of his return. ... Untill in the last corner, Zassl spots Eric. Immedeatly, the sorcerer jumps into cover, grinning and ignoring the bemused looks of the barkeeper. Carfully, slowly, the Sorcerer sneaks up to his old friend and jumps at him, shouting: "I'm the evil beholder, feel my ray of death." Well - it was not the best joke, Zassl had no training, but obviously, Eric was in not prepared, too. He spits his beer-water over the table. Then suddenly, both begin to laugh, and start to welcome and hail another, loud enough, so that the whole tavern notices. "Let me get the others." Eric sais and runs out. - The others are Bazig and Ossf. They were the gang years ago, before Zassl left. He uses the time to get the shocker lizard in and passes it to the publican who begins to prepare it to be the next few dozent meals.. With that to eat, (it really tastes great) and his old gang, the tavern becomes more and more awaik. Others join the improvised welcome and Zassl has enough time to and ordiance to chronicle his trip and all the fights, he did in the arena - and his victories twice. About two hours later, Zassl bows to the others. The elders waited for him and he wants to know, what was expected from him, before he can call himself leader. But first he heads to the cleric, this bite-wound is still distracting. I sleep a night (or better: a day) and then I'm ready to go before the council of elders (Well, it's not really elders, the council consist of the strongest, wisesed or in some other way exeptional Kobolds. The titels are random, anybody there can choose his title freely). PS: I don't know, how much control I should take over NPCs. Is this okay, like I did it here? |
| TelinArtho12-21-05, 11:30 AM | The NPCs are fine - nicely done. As to the resting you have two choices: you can continue on after say an hour - so that False Life is still up; or rest a day and have it be gone, but regain 6hp. I can't allow you to regain your spells cast - per the quest rules (because all 3 encounters are supposed to take place in one day). Bear in mind though, you can pay for services while you are here (such as healing) - so it may be best to just have the bar encounter be an interlude during the day (since I set up the quest in the morning anyway) - so you can keep your false life (minus 1 hour or 2). Up to you though. |
| Maraxus12-21-05, 12:32 PM | No spell regeneration? Hm, okay... that's only fair. One regeneration plus waiting till the sun goes down, or directly going on ... I think, it would be best to not wait that the false life ends in that case, but I would like to visit the cleric for a 1st level cure light wounds. PS: Bham! Take that, you activity cycles, we are not 2nd edition anymore. ;) |
| TelinArtho12-22-05, 02:08 PM | After spending some time with his old friends, Zassl remembers he had purpose in returning home. Seeking out a healer before continuing on [10gp for 1d8+1=4], he finds the next piece of his goal: Buba the Wild. Sitting atop the makeshift throne in the center of the kobold encampment, Buba oversees all of the activities as a king. He has several attendants around him who do his bidding, but at the same time - he pays them little attention. |
| Maraxus12-22-05, 03:32 PM | "Hello, Buba. It's Zassl. So, you are "King". - Isn't that a bit imprecise ... and ... short? What about "Prime berserker with executive rights." or something. Anyway, I wanted to speak before the council, because I feel ready to become leader of us Kobolds. Zassl looked at the thrown and grinned - slightly. Buba had always been quite klutzy when confronted with jung, impressionable Kobolds that admired his combat-power. Obviously, he had solved this problem, while Zassl was away. |
| TelinArtho12-22-05, 03:58 PM | Zassul? Is that you? What you doin' here? Buba gets up from his perch and vaults himself down to Zassl. King much easier to say -between you and me... He grasps Zassl about the shoulders, So you want to be king eh? Well, there be challenge ritual - you must beat me you know. You still scrawny eh? Even you beat me - there be 'nother test now. Just in case you uuuse too much magika on me... but first - you must beat me... Dat sound good to ya? |
| Maraxus12-22-05, 04:37 PM | "Well, I guess, when I'm great leader, this will somehow include "king", so - yes, I challenge you. Say when and where! Zassl steps back, carefully, ready for the answer "here and now". |
| TelinArtho12-23-05, 09:42 AM | So challenge eh? 'kay - let's go set er up. He grabs Zassl by the shoulder in a familial kind of way and leads him off to one of the healer tents. Inside is a makeshift ring about 25ft across, with ropes delineating the edges. Outside the ring is a set of stands where individuals would sit. Although, the duo mentioned nothing further about the challenge along the way, it isn't long before the tent is filled to the brim... apparently word travels very quickly... We start soon - so be ready. I hold nothin' back Buba's eyes are a little glazed from anticipation. Clearly his position as king hasn't let him have as much "fun" as he liked... There will be healers around the arena to cover healing - though if an "accidental" death occurs - they won't be able to revive you from death - so bear that in mind. I'll give you 1 minute to prepare with actions (be sure to let me know the order of those actions as well...). |
| Maraxus12-23-05, 10:56 AM | Zassl straps on his buckler again. He thinks about mage armor for a moment - and decides, that it could be necessary, so he casts the spell from the scroll on himself, before taking out the mace and stepping into the ring. |
| TelinArtho12-23-05, 01:15 PM | Buba and Zassl prepare as they do before the match, Buba only partaking in a single tattoo before entering the ring - hefting his handaxes in his hands. Ready? Let them ring the gong! A Gong resonates deafeningly throughout the area to signal the match to begin. [Initiative (http://invisiblecastle.com/find.py?id=319496)] Buba is a little quicker on the draw and moves in swiftly, swinging his axes at Zassl, and connects (http://invisiblecastle.com/find.py?id=319498) against Zassl's side. Luckily, the brunt of the hurt is adsorbed by Zassl's False Life spell still active. Zassl 22/22 [False Life (3 temp hp) - beyond end of match], [Mage Armor (1 hour)] Buba xx/xx [xx ends ??] |
| Maraxus12-23-05, 06:56 PM | Still subdual damage left? As I read this, one regenerates subdual damage at a rate of one point per level and hour, whatever one does. (This plus the cure-spell should have cleared my head). How many 5-ft steps do I have, untill I'm back-against-the-wall? I hope I can do this: Zassl steps 5ft back and shoots a ray of exhaution at Buba. Pockedwyrm jumps out of Zassl's bag and possitions himself between his master and the Wannabe-King, taking a full defence action I had shared the false life with him in the last fight, okay? :) |
| TelinArtho12-23-05, 10:17 PM | Zassl whips out a ray at Buba - but even though it hits, it doesn't seem to affect him much (http://invisiblecastle.com/find.py?id=319850). Buba steps forward, but around Pocketwurm and swings his axes at him, connecting (http://invisiblecastle.com/find.py?id=319852) with him once for a glancing wound. Forgot to include the -2 to Str/Dex in the roll [1 damage] Zassl 22/22 [False Life (2 temp hp) - beyond end of match] Buba xx/xx [xx ends ??], Fatigued (6 minutes) |
| Maraxus12-25-05, 04:14 PM | Pockedwyrm stays in full defence mode and hisses at Buba. Zassl makes a 5ft-step to the side of Pockedwyrm, that oposes the one Buba is on and fires a ray of enfeeblement but misses (http://invisiblecastle.com/find.py?id=320949). |
| TelinArtho12-26-05, 03:21 PM | Buba steps forward again and strikes at Zassl twice more, but only connects once (http://invisiblecastle.com/find.py?id=321353) for another glancing blow. [1 damage] Zassl 22/22 [False Life (1 temp hp) - beyond end of match] Buba xx/xx [xx ends ??], Fatigued (6 minutes) |
| Maraxus12-26-05, 03:53 PM | Pockedwyrm jumps at Buba (provoking an AoO for entering the square) and aids Zassl by trying to increase his AC against Buba. After this, Zassl will cast shocking grasp (provoking an AoO, too. But I think I remember Buba was not the reflex-rich) and try to deliver it. If I miss go on, tring to deliver it, untill I hit. |
| TelinArtho12-27-05, 02:09 PM | Pockedwurm leaps at Buba to distract (http://invisiblecastle.com/find.py?id=321656) him, but in so doing, leaves himself open for a reflexive swing from Buba's ax - which strikes the brave lizard, but deals little harm. Zassl then casts a spell and tries to touch (http://invisiblecastle.com/find.py?id=321661) Buba, but can't seem to get past the whirling axes. Buba then flurries forth a few more cuts (http://invisiblecastle.com/find.py?id=322191), and manages to inflict another slight wound. Zassl 21/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 11/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx/xx [xx ends ??], Fatigued (6 minutes) Pockedwurm continues to try to distact (http://invisiblecastle.com/find.py?id=322194) Buba and it seems to be working. Zassl tries to touch (http://invisiblecastle.com/find.py?id=322196) Buba again, but the wily would-be ruler dodges away. Buba flurries some more axe cuts (http://invisiblecastle.com/find.py?id=322199) and lands a solid blow against him - the other would have hit were it not for Pockedwurm's help! Zassl 20/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 11/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx/xx [xx ends ??], Fatigued (6 minutes) The scenario continues to play (http://invisiblecastle.com/find.py?id=322206) out, but all that seems to be happening is Zassl getting cut (http://invisiblecastle.com/find.py?id=322212) Zassl 17/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 11/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx/xx [xx ends ??], Fatigued (6 minutes) Pausing in case you want to change tactics - man that was a brutal series of rolls for you (and great for Buba...) |
| TelinArtho12-27-05, 05:22 PM | Pockedwurm's attempts to help seem to be lessened, but at the same time, Zassl finds an edge to get his hand in and touches Buba - sending intense jolts (http://invisiblecastle.com/find.py?id=322410) through his body. Wide-eyed, Buba shakes his head to clear it before continuing his assault (http://invisiblecastle.com/find.py?id=322412), striking Zassl again. Zassl 16/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 11/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx-16/xx [xx ends ??], Fatigued (6 minutes) |
| Maraxus12-28-05, 08:52 AM | Whow, that took long. - Does if change anything, when I say, that I have weapon finesse (and a +1 size bonus to attack), so my touch attack bonus would be +8 and not +3. :) After the shock-attack, Zassl whissles and Pockedwyrm leaves Buba's square again (into Zassl's), provoking an AoO again. If he takes it, Zassl will cast Magic missles at the oponent and Pockedwyrm will enter the square again and continue Aiding the defence. If Buba does not take it, Zassl will step 5 ft back and cast the missles, while Pockedwrym takes full defence. After that, just hit him with the mace, till he is down. (I sound like writing tactics, but it's almost week 3 :)) |
| TelinArtho12-28-05, 10:00 AM | Shoot... I won't go back and edit the previous stuff yet - but you would've hit on your first touch... man I wasn't paying attention... I'll post the new situation below this post when I'm ready and then I'll follow with the tactics you've presented. |
| TelinArtho12-28-05, 10:09 AM | Pockedwurm leaps at Buba to distract him, but in so doing, leaves himself open for a reflexive swing from Buba's ax - which strikes (http://invisiblecastle.com/find.py?id=321656) the brave lizard, but deals little harm. Zassl then casts a spell and tries to touch Buba, and watches with amusement as his fellow kobold shakes with the shock (http://invisiblecastle.com/find.py?id=321661). Buba then flurries forth a few more cuts, and manages to inflict (http://invisiblecastle.com/find.py?id=322191) another slight wound. Zassl 21/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 11/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx-17/xx [xx ends ??], Fatigued (6 minutes) Zassl whistles for pockedwurm to move away from Buba - but this again provokes an attack from Buba - which cuts (http://invisiblecastle.com/find.py?id=322927) the familiar again. Zassl turns on the opportunity and casts another spell and 3 golden bolts spring (http://invisiblecastle.com/find.py?id=322928) into Buba. Buba, barely standing, kneels before Zassl - and calls over the healers. Looks like you be stronger than last time we said hi. Next time - perhaps we should be better friends Buba can barely stand, but he wrestles with himself to shake Zassl's hand. Now on to part two... he says with a wry smile. I'll be back to add in the stuff for this upcoming week. Nicely done... Zassl 21/22 [False Life (0 temp hp) - beyond end of match], [Mage Armor (1 hour)] Pockedwurm 10/11 [False Life (shared)], [Mage Armor (1 hour)] Buba xx-17/xx [xx ends ??], Fatigued (6 minutes) |
| TelinArtho12-28-05, 04:47 PM | Updated the rewards post - make sure I didn't forget anything. Also - you get to keep some of Buba's equipment from the fight - but since it was handpicked by you its going to be priced at full market value Standing with the help of some of the other kobolds, Buba grasps Zassl around the shoulder. Now the fun begins. As dictated in our most sacred documents, you must now retrieve the Totem of Snakes from the legendary Earsnatch! No kobold who has ever gone to retrieve it has ever returned... and now that is your task. Go and retrieve it and my loyalty is yours. Go and fail - well - I guess that means I stay king. Which is still good for me... In case you are curious the "sacred" documents to which he is referring is a text he had drafted after he came into power in order to prevent from being overthrown even if he did get beaten as you have... The text is non-specific about what the Earsnatch is other than that it is a "horrible beastie who loves to eat, torture, maim and eat kobolds." It does reference some ability to fly and that it resides within the swamp - but beyond that - you are out of luck... Before you go, if you wish, you can purchase any expendable up to 50gp or have any services performed on you for up to 150gp (3rd level spell cast by 5th level caster) - within reason - though you still have to pay for them. |
| Maraxus12-28-05, 06:07 PM | Ah, very good. I'd like to buy another scroll of mage armor. Then I go ask around a bit, where to find that Earsnatch. |
| TelinArtho12-29-05, 11:11 AM | The lair of the Earsnatch is over there - 5 hours walk by my feet - not that I've ever gone near the thing. It loves to torture kobolds you know... Zassl talks to several of the people who might appear knowledgeable on the subject, but is vastly disappointed. He gets the feeling that only a scarce few have lived after seeing this Earsnatch - and even fewer want to admit to surviving... none of them describe it any better than the "sacred text" that Buba pointed him to. As he's about to leave, Buba joins up with him, followed by a youngling. Dis here is Zassl - you watch him and stay out of sight. You report back to me when job is done - 'ear me? The youngling nods slightly and nuzzles up closely to Zassl to keep a better sight on him. Non-combatant to keep tabs on you. You may leave whenever you are ready - it is 5 hours ahead of you (or in that vicinity anyway). You must defeat the Earsnatch and retrieve the Totem of Snakes. Any questions? |
| Maraxus12-29-05, 02:05 PM | "Then, I'll guess, I'll recognize the Earsnach once I find it. - I'll probably recognize the totem, too - there are probably not to many in his lair. One last question: The main point is getting the totem, killing the monster is optional, right?" After this point is cleared, Zassl heads into the direction that was ponted to him. |
| TelinArtho12-29-05, 02:44 PM | Buba seems to be hiding some greater knowledge about the beast, but refuses to give it up. Sure - if you can get away with the totem and not have it follow you here - then yes - that would be acceptable... |
| Maraxus12-29-05, 08:08 PM | Well then, Zassl moves out. About an hour before I arrive, I cast another false life. And then... I guess, I'll have to seach for a cave or something. |
| TelinArtho01-02-06, 12:17 PM | Zassl approaches the lair of the beast known to him as the Earsnatch and is a little apprehensive as the cave he finds is immense in size - perhaps big enough for some great wyrm. Within, he can see something moving about - but what it is is still unknown to him - as it is hidden in shadow. Sorry - been off and on again and last night I spent a good many hours at the ER... everything's fine now though. |
| Maraxus01-02-06, 12:57 PM | I asume, that I'm only a few 100 ft away... Zassl takes cover behing the next best tree and takes out the scroll of mage armor and casts it. He then turns invisible and quickly moves towards the entrance of the cave. About 100 ft away, he starts to slow down, sneaking the rest of the way. Another 40 ft closer, his darkvision beginns to reveal, what's insight of the cave... ...unless I'm sensed before that, of cause. :-) By the way, the false life an hour earlier brought up 12 temporary hit points (http://invisiblecastle.com/find.py?id=325958). |
| TelinArtho01-02-06, 07:29 PM | No problem As Zassl closes the last 100ft or so invisible, and closer - he eventually sees what is moving about inside - and it still seems to not have taken notice of him. It is a strange-looking creature - with the head and mane of a lion and the body of a large bee - stinger included. Strange as it is, Zassl can't seem to figure (http://invisiblecastle.com/find.py?id=326162) out what it is. The description of the creature may or may not be true to a description of another creature in the monster manual - proceed with no knowledge of the creature :) Zassl finds himself invisible and about 60ft away from it - it is hovering in the air of the cave where it lives. There is no sign yet of the totem. |
| Maraxus01-02-06, 08:50 PM | How big (broad, high and deep as far as I can see) is the cave exactly? |
| TelinArtho01-02-06, 11:00 PM | You are hiding just outside the entrance - 5ft from it. The cave is deeper than you can see though you doubt it goes much further. The cave itself is roughly 20ft in diameter at the entrance and widens little more inside. |
| Maraxus01-02-06, 11:41 PM | 20 ft plus a little more is okay for me - I stay covered and take out the web scroll and then cast it at him. :) |
| TelinArtho01-03-06, 11:24 AM | Zassl closes (http://invisiblecastle.com/find.py?id=326609) a little more with the Earsnatch before drawing a scroll and casting from it. Immediately upon starting the casting of the spell, the creature whirls (http://invisiblecastle.com/find.py?id=326610) around to face Zassl, but is unable to dodge the sticky webs (http://invisiblecastle.com/find.py?id=326611). [Initiative (http://invisiblecastle.com/find.py?id=326612)] Zassl 16 Earsnatch 6 Round 1 Zassl 21/22, False Life (12 hp), Mage Armor (1 hour), Invisibility (ended) Earsnatch xx/xx, Entangled You are 40ft from it. |
| Maraxus01-03-06, 02:08 PM | Time to make sure, he never gets out of this web. Last 1st level slot for a ray of enfeeblement: Ranged touch attack hits with 25 vs touch+flat-footed AC ?? for a strength penalty of 9. (http://invisiblecastle.com/find.py?id=326753) ...Hm, on the one hand, the first plan was to exhaust him first. On the other hand, with allready -9Str/-4Dex, I don't think, he will get out there. Well, let's see, what he trys. |
| TelinArtho01-03-06, 02:25 PM | Just let me know when I'm evil... The Earsnatch takes the ray and seems weakened by it. However, to Zassl's surprise, it leaps out of the web as if it impeded it not at all and charges Zassl (http://invisiblecastle.com/find.py?id=326800)! The creature's vicious stinger penetrates into Zassl, pushing in venom that his body tries desperately (http://invisiblecastle.com/find.py?id=326804) to resist. Zassl is surprised that he has taken no initial effect of the poison - but can feel it coursing through his body. Zassl 21/22, False Life (7 hp), Mage Armor (1 hour) Earsnatch xx/xx, Enfeebled (-9 Str, ends 6 minutes) |
| Maraxus01-03-06, 03:20 PM | Sure you are evil ;-) Mind if I take a look at the MM? - Ah this one, I'm fighting. looks like I have 10 rounds to turn this loose into a tie. I step back 5ft and shoot him with magic missles from my 2nd level slot for 9 damage (http://invisiblecastle.com/find.py?id=326850). I will do that again next round, unless something unexpected happens (I expect him to attack me again). |
| TelinArtho01-03-06, 03:36 PM | The Earsnatch takes the golden arrows into its hide and screeches in pain. It moves towards Zassl again and thursts its stinger at him again, following it up with a bite - but the attacks (http://invisiblecastle.com/find.py?id=326859) are deflected by Zassl's mystical armor. Zassl 21/22, False Life (7 hp), Mage Armor (1 hour), Poison ??? (2nd save in 9 rounds) Earsnatch xx-9/xx, Enfeebled (-9 Str, ends 6 minutes) [Round 3] Zassl steps back some more to try to take this vile beast down, and throws three more golden arrows (http://invisiblecastle.com/find.py?id=326862) at it. It again attacks him with its stinger and bite but the attacks fail (http://invisiblecastle.com/find.py?id=326866) to do him any harm. Zassl 21/22, False Life (7 hp), Mage Armor (1 hour), Poison ??? (2nd save in 8 rounds) Earsnatch xx-22/xx, Enfeebled (-9 Str, ends 6 minutes) |
| Maraxus01-03-06, 06:59 PM | Zassl starts to burn the last bits of power in a very inefficieant way - oh how could he need a fireball. The penultimate 3rd level spell becomes a magic missle, too, striking for real nice 13 damage. (http://invisiblecastle.com/find.py?id=327022) |
| TelinArtho01-03-06, 08:32 PM | The creature continues its assault on Zassl - trying to take down this hearty and wholesome prey, but its attacks seem futile (http://invisiblecastle.com/find.py?id=327066). Zassl 21/22, False Life (7 hp), Mage Armor (1 hour), Poison ??? (2nd save in 7 rounds) Earsnatch xx-35/xx, Enfeebled (-9 Str, ends 6 minutes) |
| Maraxus01-03-06, 09:04 PM | Another step backwards and the final spell - at least with a level 1 or higher - is a last magic missle, that strikes for 9 damage again (http://invisiblecastle.com/find.py?id=327087). And unless something ugly happened that creature dies and... Pockedwyrm looks out of Zassl's bag and the Kobold asks his little advisor: "Hey, do you know, what the poison of this monster is supposed to do, when it works? Hey, my familiar has my ranks, too. That is +7 know(arana), too. :-) |
| TelinArtho01-03-06, 09:21 PM | Nope... (http://invisiblecastle.com/find.py?id=327100) After a few moments, Zassl is able to recover the totem as planned. However, moments later, his consciousness fades, just as the little kobold with him comes up - brandishing a small vial from his pockets. ... Zassl isn't quite sure how long it was before he regained his senses - but it certainly took longer than he would've liked - waking up hungry and disoriented. As his senses sharpened - he became aware of Buba's presence nearby. Earsnatch was nasty -wasn't he...? Nicely done. I'll get rewards up when I get the chance tonight. |
| Maraxus01-03-06, 10:06 PM | Ah - you took the fortitude save from the first roll? Okay, I thought, I'll get another one (that would have been the chance to use a cantrip, too. :)) If necessary, Pockedwrym had also been able to carry me - okay, if he was willing to move at "overburdened speed" (he is brave but no working-mule) "I did it the least ritzy way. Isn't that koboldish?" Zassl answers with a smile. |
| TelinArtho01-04-06, 10:19 AM | Yeah - got to create some suspense right? Anyway - sorry for the lateness - but rewards have been posted. Let me know if there are any questions: Week 1: 2*450xp = 900xp Week 2: 900xp, Mithril Chain Shirt [1100gp], 2 [Ma] Handaxes [612gp] Week 3: 1200xp, 2288gp Bonus: 1000xp, 1333gp Total: 4000xp, 5333gp value (Mithril Chain Shirt, 2 [Ma] Handaxes, 3621gp.) |