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| TelinArtho04-17-08, 07:56 AM | This is a separate fight thread for Samuel Highground and Longshot. If you are not lonewolf, templer10, myself or the monsters involved - please do not post here until the fight's completion. Better yet - post your comments in the Fights of the Week thread. This fight takes place in the temple and each side gets a monster to help their cause. While each could have gotten multiple monsters - the luck of the dice have indicated that Samuel gets a Phrenic Barbed Devil (applicable knowledge for Longshot) while Longshot gets a medium biped (applicable knowledge for Samuel). The next two posts will contain the characters. Each player has the stats of the monster in question and their equipment. I am going to keep these hidden until the fight's completion. After the two initial posts, I'll hopefully have starting location information and we can get on our way. |
| TelinArtho04-17-08, 07:57 AM | ECL 14: Ready for April 16[Fight3] - Free activity: Frighten Allies Samuel Highground Gender and Race: Male phrenic Ghost Halfling Size and Type: Small Undead(Incorporeal,Psionic) Alignment: Chaotic Neutral ECL: 14, (Wilder 7, Phrenic +2, Ghost +5) Guild: Member of the PSI Consortium Experience: 100859/105000 STR...6 [-2]...(0 pts) [-2 halfling] DEX...22 [+6]...(10 pts) [+2 halfling, +4 Item] CON...- ...(2 pts) INT....14 [+2]...(4 pts)[+2 phrenic] WIS...14 [+2]...(4 pts)[+2 phrenic] CHA...33 [+11]...(16 pts)[+4 phrenic, +4 Ghost, +6 Item, +1 level] Miscellaneous Statistics: Hit Points: 51 [7 HD] [12 (Wilder/Ghost) + 39 (6.5 * 6 Wilder/Ghost) + 0 (5 HD * Con -)] Armor Class (Normal): 32 [10 Base, +6 Dex, +1 Size(Small), +11 Deflection(Ghost/Cha), +4 Mage Armor]+1 dodge, +5 force screen, +3 defensive precognition Armor Class (Touch): 32 [10 Base, +6 Dex, +1 Size(Small), +11 Deflection(Ghost/Cha), +4 Elude Touch]+1 dodge, +5 force screen, +3 defensive precognition * due to Elude Touch, Samuel gains up to +11 to Touch AC, but his Touch AC can never exceed the Normal AC. so force screen also raise the Touch AC Armor Class (Flat-Footed): 26 [10 Base, +1 Size(Small), +11 Deflection(Ghost/Cha), +4 Mage Armor]+5 force screen Initiative: +6 [6 Dex] Base Attack Bonus: +5 Grapple: Immune to grapple. Speed (Land): 30 ft [20 Base, +10 feat] Speed (Fly): 40 ft(perfect) [30 Base, +10 feat] Power Resistance: 17Phrenic Saves: Fort +7 [2 Wilder +0Con +1racial, +4 resistance] +3 defensive precognition Refl +13 [2 Wilder +6dex +1racial, +4 resistance] +3 defensive precognition Will +12 [5 Wilder +2wis +1racial, +4 resistance] +3 defensive precognition Attacks: Draining Touch +12, 1d4 ability drain(any) [5 BAB, 6 Dex, 1 Size] Special Attacks & Abilities: Darkvision 60ftUndead type Immune to critical hits, nonlethal damage, energy drain, ability drain.Ghost Immune to mind-affecting effectsGhost Immune to poison, sleep, paralysis, stunning, disease and death effects.Ghost Immune to damage to physical ability scoresGhost Immune to fatigue, exhaustionGhost Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).Undead type Turn Resistance (+4)Ghost Draining Touch (see attacks section)Ghost Telekinesis(DC 24)(CL12)Ghost (see below) [13 Base, 11 Cha] ManifestationGhost (see below) Volatile Mind +1Wilder (+1 PP cost to manifest a telepathy power on you) Wild Surge +3Wilder (You gain up to 3 additional free PP's for augmenting a power) Psychic EnervationWilder (After a Wild Surge +x, you have a x*5 % chance to become enervated: -5 PPs, dazed until end of next turn) Surging Euphoria +1Wilder (After a successful Wild Surge +x, you gain +x morale bonus to saves, attack, damage, for x rounds) Manifestation (Su): Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane. When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets. A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes. Psi-like Abilities (ML 7): 3/day: defensive precognition (+3 AC, +3 saves for 60 rounds) 1/day: force screen (+5 shield bonus for 60 rounds) 3/day: empty mind (+5 to will saves for 1 round) 3/day: mind thrust (DC 26) (7d10 damage to 1 target, will negates, close range) 1/day: body adjustment (heal 3d12 damage to yourself) 1/day: brain lock (DC 24) (Daze 1 humanoid, animal, fey, giant, magical beast, or monstrous humanoid. It cannot take psionic actions, will negates, medium range) 1/day: Aversion (DC 26) 1/day: Psionic Blast (DC 25)(stun everyone within a 30ft cone for 2 rounds) Powers Known (ML 7): Level 1 [DC 22]: Vigor, Psionic Grease Level 2 [DC 23]: Ego Whip Level 3 [DC 24]: Dispel Psionics Wild Surge up to +3(see abilities) +1 DC for Ego Whip Powerpoints Available Per Fight: 29 [85 Total PP / 3 rounded up] Total PPs: 85 [46 Wilder, 38 Bonus, 1 phrenic] Manifester Level: 7 Feats: DodgeLvl1 Speed of ThoughtLvl3 Flyby AttackLvl6 approved changes Skills: Total Skill Points: 60 (54 Wilder) Languages: Common, Halfling, Gnome and Dwarven Armor Check Penalty: 0 Balance: 6 [6 dex] Climb: 0 [-2 Str, 2 Racial(Halfling)] Concentration: 21 [10 Ranks (7 Wilder), +11 Cha] Handle Animal: 14 [3.5 Ranks (7cc Wilder, 11 Charisma] Hide: 18 [6 Dex, 4 Size, 8 Racial(Ghost)] Intimidate: 31 [10 Ranks(10 Wilder), 11 Cha, 10 Competence(Item)] Jump: 0 [-2Str, +2 Racial(Halfling)] Knowledge(psionics): 3 [1 Rank(1 Wilder), 2 Int] Knowledge(arcana): 3 [1 Rank(2cc Wilder), 2 Int] Knowledge(nature): 3 [1 Rank(2cc Wilder), 2 Int] Knowledge(the planes): 3 [1 Rank(2cc Wilder), 2 Int] Listen: 15 [5 Ranks(5 Wilder), 2 Wis, 8 racial(Ghost)] Move Silently: Auto SuccessGhost Psicraft: 9 [7 Ranks(7 Wilder), 2 Int] Spot: 20 [10 Ranks(10 Wilder), 2 Wis, 8 Racial(Ghost)] Tumble: 10 [4 Ranks(4 Wilder), 6 Dex] Search: 10 [2 Int, 8 Racial(Ghost)] approved changes Buffs and Prefight actions: Gain Psionic Focus Bring 1 donkey packed with Collossal arrows Spellcasting service: Mage Armor[CL14] 140gp Dispel Magic into Ring of Counterspells[CL5] 150gp Equipment: Brooch of Shielding(73/101 damage) [1500gp] Reserve Brooch of Shielding(101/101 damage)[1500gp](not worn) Cloak of Charisma +6[36000gp] Gloves of Dexterity +4[16000gp] Vest of Resistance +4[16000gp] Crystal Mask of Dread[10000gp] Ring of Counterspells[4000gp] Psionatrix of telepathy[8000gp] Boots of Speed[12000gp] Psicrown of the Dominator[450pp][20250gp] On Peraxephiel: Exotic Military Saddle[40lb][60gp] 3 donkeys[24gp] 3 packsaddles[45gp] on the donkey I take into the arena: 20 collossal cold Iron heavy crossbow bolts[32lb][64gp] 20 collossal silver heavy crossbow bolts[32lb][96gp] Expendable Items: [CL] 2x Potion of Protection from Evil[CL1] [50gp each = 100gp] 1x Potion of Protection from Good[CL1] [50gp] 1x Potion of Protection from Law[CL1] [50gp] 1x Potion of Protection from Chaos[CL1] [50gp] 2x Potion of invisibility[CL3] [300gp each = 600] 1x Stone of Energy Bolt[ML5] [375gp] 2x Stone of Inertial Armor[ML1] [25 gp each = 50 gp] 2x Stone of Force Screen[ML2] [50 gp each = 100 gp] 2x Stone of Touchsight[ML5] [375 gp each = 750 gp] 2x Stone of Dispel Psionics[ML6] [450 gp each=900 gp] 1x Potion of resist energy(fire)(ranger crafted) [CL7][350 gp] 1x Potion of resist energy(electricity)(ranger crafted) [CL7][350 gp] Current Total: 3750 Max total (196 x 50): 9800 gp Equipment at home: 66697.08gp Allies: ethereal Pegasus Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 30 ft. (12 squares), fly 60 ft. (average) Armor Class: 18 (–1 size, +2 Dex, +3 natural, +4 armor), touch 11, flat-footed 16 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Alignment: chaotic good Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. 3000gp payed for adult Pegasus 1000gp payed for it to be trained for carrying a rider Fights results: Samuel vs Faelto ... lost gained 300xp/354gp Darius vs Samuel vs Instacio vs Feradeth ... 2nd loser gained 600xp/600gp Aryleia => Samuel => Gaston => Zwei und'Vierzig ... lost gained 325xp/325gp Samuel vs Sven ... won! gained 900xp/900gp Quest The Darkness of Light (http://boards1.wizards.com/showthread.php?t=571111&page=1&pp=30)... accomplished! gained 24675xp/26019gp + Stone of Energy Bolt[ML5] Miniquest: Proving Grounds (http://boards1.wizards.com/showthread.php?t=584070)... accomplished! gained 1200xp/2000gp Samuel vs Sdentch ... vanquished gained 2400xp/3400gp Samuel vs Grik ... vanquished gained 2400xp/3400gp Samuel vs Halffiend cleric 7 ... his divine power rebuked me gained 900xp/1500gp Samuel vs Balbanes ... vanquished gained 3085xp/5142.6gp Samuel & Balbanes vs Night Hag & Zelekhut ... they outmaneuvered us gained 900xp/1500gp Quest: Haunting the EYE (http://boards1.wizards.com/showthread.php?p=8912033)... accomplished! gained 10800xp/18000gp Samuel vs Ephraim vs. Eraca Moralta ... vanquished gained 5000xp/9667gp Samuel vs Gaston ... vanquished gained 3300xp/7500gp Miniquest "Friends of Old"... Accomplished gained 3300xp/7500gp Samuel vs Longshot & Lord Lorian ... got grappled gained 1276xp/2901gp Samuel vs Denthian Halffiend juveline blue dragon ... his unholy Aura rebuked me gained 1100xp/2500gp Samuel vs Werewolf Druid 9 ... vanquished gained 3300xp/7500gp Samuel vs Istima ... vanquished gained 3870xp/10535gp Samuel vs Elrick & Kervan ... vanquished gained 3555xp/9677gp Samuel vs 3 Elite Elder Arrowhawks ... vanquished gained 3330xp/9065gp Samuel vs Young Adult Silver Dragon ... vanquished gained 3634xp/12113gp Samuel vs Valen Sky & Raskos the Jade Father ... vanquished gained 4387xp/14624.85gp Samuel vs Longshot ... I outsmarted myself gained 1501xp/5006gp Samuel vs Lord Lorian ... vanquished gained 3338xp/11128gp Samuel vs Besthirah ... vanquished gained 3660xp/14817.13gp Samuel vs Longshot ... vanquished gained 4623xp/18711gp FROZEN: Miniquest Test the souls (http://boards1.wizards.com/showthread.php?t=715272)... Accomplished Samuel vs Aerryl... vanquished Used Items: 4x Potion of Invisibility [300 gp each = 1200 gp] 1x Potion of Shield of Faith+2 [50 gp each = 50 gp] 1x potion of Protection from Chaos [50 gp each = 50 gp] 1x potion of protection from good [50 gp each = 50 gp] 21 charges of Dorje of Energy Ray[ML2] 1x Tanglefoot bag [50 gp each = 50 gp] 1x Stone of Energy Bolt[ML5] [375 gp each=375gp] 8x stone of inertial armor[ML1] [25 gp each = 200 gp] 4x Stone of Touchsight[ML5] [375 gp each = 1500 gp] 3x Stone of Dispel Psionics[ML5] [375 gp each = 1125 gp] 1x Stone of Dispel Psionics[ML6] [450 gp each = 450 gp] 1x Stone of specified energy adaption[ML3][150 gp each = 150 gp] 2x Potion of Resist Energy (Cold) [CL7][350 gp each = 700 gp] sold items: 4x potion of Cure light wounds 100gp MW Chain Shirt 125gp MW Light crossbow 167,5gp 20 bolts 1gp approved refunds Spellcasting Services: 1x Mage Armor [CL12] 120gp 1x Mage Armor [CL13] 130gp 1x Mage Armor [CL14] 140gp 3x Dispel Magic [CL5] 450gp Phrenic: Psi-like abilities: 3/day: defensive precognition (+3 AC, +3 saves for 60 rounds) 1/day: force screen (+5 shield bonus for 60 rounds) 3/day: empty mind (+5 to will saves for 1 round) 3/day: mind thrust (DC 26) (7d10 damage to 1 target, will negates, close range) 1/day: body adjustment (heal 3d12 damage to yourself) 1/day: brain lock (DC 24) [COLOR=Silver](Daze 1 humanoid, animal, fey, giant, magical beast, or monstrous humanoid. It cannot take psionic actions, will negates, medium range) 1/day: Aversion (DC 26) 1/day: Psionic Blast (DC 25)(stun everyone within a 30ft cone for 2 rounds) Naturally Psionic: A phrenic creature gains 1 bonus power point. Power Resistance 17 Int +2, Wis +2, Cha +4. Halfling: +2 Dexterity, –2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. A halfling’s base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. Favored Class: Rogue. Ghost: Telekinesis (Su): A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again. Manifestation (Su): See SRD. Draining Touch (Su): A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only. Turn Resistance (Ex): A ghost has +4 turn resistance. +8 racial bonus on Hide, Listen, Search, and Spot checks. Undead-Traits An undead creature possesses the following traits (unless otherwise noted in a creature’s entry). -No Constitution score. -Darkvision out to 60 feet. -Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). -Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. -Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. -Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. -Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). -Uses its Charisma modifier for Concentration checks. -Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. -Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. -Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. -Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. -Undead do not breathe, eat, or sleep. Wilder: Wild Surge+3 Psychic enervation Wilders are proficient with all simple weapons, with light armor, and with shields (except tower shields). Elude Touch Surging Euphoria +1 Volatile mind (1 power point) Time Between Fights: 3 hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: 21 pps x/day Abilities Used: 1 use of force screen PLA, 1 use of defensive precog PLA Free Activity: Frighten allies Time Between Fights: 3 hours Prebuffs/Ongoing Effects: Dispel Magic in Ring of Counterspells, Mage Armor (ends <8 hours) Items Used: none Spells or Powerpoints Used: 7 pps (Vigor (7)) x/day Abilities Used: 1 use of defensive precog PLA Free Activity: Frighten allies Phrenic BARBED DEVIL (HAMATULA) Medium Outsider (Evil, Extraplanar, Lawful, Psionic) Hit Dice: 12d8+72 (126 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 34 (+7 Dex, +13 natural, +3 armor, +1 deflection) touch 18, flat-footed 27 Base Attack/Grapple: +12/+24 Attack: Claw +21 melee (2d8+9 plus fear) Full Attack: 2 claws +21 melee (2d8+9 plus fear) Space/Reach: 5 ft./5 ft. Special Attacks: Fear, improved grab, impale 3d8+9, summon devil Special Qualities: Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft, Naturally Psionic (1pp) Saves: Fort +14, Ref +15, Will +13 Abilities: Str 27, Dex 25, Con 23, Int 14, Wis 16, Cha 24 Skills: Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks) Feats: Alertness, Cleave, Improved Grapple, Iron Will, Power Attack Environment: A lawful evil-aligned plane Organization: Solitary, pair, team (3–5), or squad (6–10) Challenge Rating: 11 Treasure: Standard Alignment: Always lawful evil Advancement: 13–24 (Medium); 25–36 HD (Large) Level Adjustment: — A barbed devil is about 7 feet tall and weighs about 300 pounds. Combat Barbed devils eagerly fight with their claws, trying to impale their opponents. They use hold person to immobilize those who avoid their hug attacks. A barbed devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Fear (Su): A creature hit by a barbed devil must succeed on a DC 23 Will save or be affected as though by fear (caster level 9th). Whether or not the save is successful, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours. The save DC is Charisma-based. Impale (Ex): A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check. Improved Grab (Ex): To use this ability, a barbed devil must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can impale the opponent on its barbed body. Summon Devil (Sp): Once per day a barbed devil can attempt to summon 1d6 bearded devils or another barbed devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell. Barbed Defense (Su): Any creature striking a barbed devil with handheld weapons or natural weapons takes 1d8+8 points of piercing and slashing damage from the devil’s barbs. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way. Spell-Like Abilities: At will-greater teleport (self plus 50 pounds of objects only), hold person (DC 19), major image (DC 20), scorching ray (2 rays only). 1/day—order’s wrath (DC 21), unholy blight (DC 21). Caster level 12th. The save DCs are Charisma-based. Psi-like Abilities: 3/day-defensive precognition (+4 insight or +2 insight manifested swiftly), empty mind (+7 Will save), mind thrust (12d10, DC23), intellect fortress (6 rounds); 1/day-force screen (+6 shield AC), body adjustment (5d12 healed), brain lock (DC19), aversion (DC23), blast (4 rounds, DC20), psychic crush (4d6 on successful save, Will DC22 (+4 for subject), psionic dominate (DC23) Equipment: Bracers of Armor +3 (9kgp) Belt of Giant Strength +4 (16kgp) Cloak of Charisma +2 (4kgp) Amulet of Mighty Fists +1 (6kgp) Gloves of Dexterity +2 (4kgp) Ring of Protection +1 (2kgp) Potion of Fly (CL5) (750gp) Potion of Displacement (CL5) (750gp) Potion of Haste (CL5) (750gp) Potion of Bear's Endurance (300gp) |
| TelinArtho04-17-08, 08:01 AM | Longshot Ready for april 16 [Fight 3] Frighten allies: intimidate +18, handle animal +11 Automatic skill packeges: political career (http://boards1.wizards.com/showpost.php?p=6466576&postcount=9) - +34% (Longshot) Gender and Race: (Male) (Human) Size and Type: (medium) (humanoid (human)) Height and Weight: (5'5) (120 Lb) Age: (37) (middle aged) Alignment: (N) ECL 14 (+0 LA)/(kineticist (psion) 14) Experience: (101,840/105,000) Attributes STR 7 -2 [00 pts] [08 Base, -1 Age] DEX 14 (+2) [8 pts] [08 Base, -1 Age] CON 16 (+3) [8 pts] [08 Base, -1 Age, +2 enchtment] INT 28 (+9) [16 pts] [08 Base, +1 age, +3 advancment, +6 enchntment] WIS 13 (+1) [04 pts] [08 Base, +1 Age] CHA 12 (+1) [00 pts] [08 Base. +1 Age, +3 enchntmnet] Miscellaneous Statistics Hit Points: 88 [14 HD] [04 (Class taken at level 1) + (13X2.5 (Psion))+42(con modifier) +10 (psionic body)] Armor Class (Normal): 20 (+4 ride for cover) [10 Base, 2 Dex, 5 mithral chain shirt +3 shield] Armor Class (Touch): 12 (+4 ride for cover) [10 Base, 2 Dex] Armor Class (Flat-Footed): 18 [10 Base, +5 armor, +3 shield] Initiative: +2 [2 Dex] Base Attack Bonus: +7 [+6 (psion)] Grapple: +5 (+6 when attempting to escape grapple – escape artist) [7 BAB, -2 STR] Speed (Land): 45 ft [30 Base, 15 enchntment] speed (Fly, overland Flight): 40 ft (good) Weight Carried: 22.1 lbs, Light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +11 [3 Con, +4 (psion), 4 resistance] Reflex: +10 [+2 Dex, +4 (psion), 4 resistance] Will: +14 [+1 Wis, +9 (psion), 4 resistance] Melee Attacks (touch attack) +5 (dmg per power) [-2 Str, +7 BAB] Ranged Attacks (light crossbow) +9 - 1d8, (19-20/x2), Range 80 ft, (piercing) [2 Dex, 8 BAB] (Ranged Touch powers) +9 (+3 on E-ray electricity against targets wearing metal armor)) [2 Dex, 7 BAB] Powers Readied Level 1 [DC 20/21] vigor, energy ray, force screen, precognition, defensive, control objectInertial armor Level 2 [DC 21/22] share pain, Control Air, Ego whip energy adaptation (specified), energy missile [DC 22/23] Level 3 [DC 22/23] dispel psionics, energy retort [DC 23/24], touchsight, solicit psicrystal level 4 [DC 23/24] control body [DC 24/25], freedom of movement (psionic), energy adaptation, Energy ball [DC 24/25], inertial Barrier Level 5 [DC 24/25] energy current [DC 25/26], power ressistence, psychic crush Level 6 [Dc 25/26] Overland Flight, dispelling Buffer, Fuse flesh, Distinigrate Level 7 [DC 26/27] Reddopsi, Mind blank (personal). decerebrate +1 DC when expanding focus, +1 DC on psychokinesis powers, Changed powers approval (http://forums.gleemax.com/showpost.php?p=15425307&postcount=692) Power Points Available Per Fight: 78 [233 Total Power Points / 3, rounded up] Total Power Points: 149 left for cycle 149-37 for next battle [(170 (psion 14), (63 int)] Manifester Level: 14 Feats Psionic bodyLvl 1 psicrystal affinityLvl 1 bonus psion feat single minded personality Enlarge powerbonus human feat psicrystal containmentlvl 3 feat craft dorjalvl 5 bonus psion feat psionic mediationlvl 6 feat Leadership lvl 9 feat Score=15 Psionic endowment lvl 10 bonus psion feat Quicken power Skills Total Skill Points: 131 Languages: 05 – common, elven, draconic, fiendish, celestial [1 Racial, 04 Int] Armor Check Penalty: 0 Autohypnosis: +4 [1 wis, 1 rank, 2 synergy] Balance: +2 [2 Dex] Climb: -2 [-2 Str] Concentration: +21 [2 Con, 16 Ranks, 3 psi-crystal] Craft (armorsmithing): +12 [8 Int, 2 Ranks, +2 masterwork tool] Diplomacy: + 9 [+0 char, 7 ranks(CC), +2 synergy] Escape artist: +9 [+2 dex, 7 ranks(CC)] handle animal: +11 [+1 char, 7 ranks(CC), +2 tool] Intimidate: +18 [+1 char, 17 ranks] Hide: +2 [2 Dex] Jump: -2 [-2 Str] Knowledge (Arcane): +14 [9 Int, 5 Ranks (psion)] Knowledge (dungeoneering): +10 [9 Int, 1 Ranks (psion)] Knowledge (Local): +10 [9 Int, 1 Ranks (psion)] Knowledge (nature): +10 [9 Int, 1 Ranks (psion)] Knowledge (Nobility & Royalty): +25 [9 Int, 16 Ranks (psion)] Knowledge (religion): +10 [9 Int, 1 Ranks (psion)] Knowledge (planes): +10 [9 Int, 1 Ranks (psion)] Knowledge (psionics): +16 [9 Int, 5 Ranks (psion), +2 synergy] Listen: +1 (+2 near bullet) [+1 Wis)] Move Silently: +2 [2 Dex)] Ride + 11 (+2 to Ride for Stay in Saddle (Military Saddle))] [2 Dex), 7 ranks (CC), 2 synergy] psicraft +16 (9 int, 5 rank (psion), 2 synergy) Search: +9 [9 Int)] spellcraft: +12 [9 Int), 1 rank (cc), 2 Synergy] Spot: +1 (+2 near bullet) [1 Wis] Prefight Actions Share Pain (Longshot's psicrystal, ends <14 hours), Share Pain (Metamorph's psicrystal, ends <3 hours) Activate animation of shield Activate self propulsion + Flight of Bullet Gain psionic Focus Gain psionic focus of Bullet Gain psionic focus of Metamorph address powerstones Bring Metamorph (cohort) activate self propulsion + flight of Light (cohort psicrystal) Bring light (cohort class ally) bring Bullet (class ally) Bring arrow Bring lopal CR 1. Metamorph manifest 9 pps inertial armor (+8 armor) Longshot manifest 13 pps inertial armor (+10 armor), mind blank (personal) and dispelling buffer = 37 pps. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Animated mithral heavy shield +1 10020 gp, 7 lb Psionatrix of psychokinesis [1 lbs] [8000 gp] cloak of charisma +3 approved [1 lbs] [9000 gp] Pink ioun stone 8000 gp Brooch of shielding 101/101 HP left, not worn [1 lbs] [1500 gp] Light crossbow [3 lbs] [35 gp] (20) bolts [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp] 1 dorja of enlraged crystal shard [ml2-aug] 50 charges [0 lbs] [1500 gp, 0.25 lb] Dorja of force screen [ml2] 41 charges [0 lbs] [1500 gp, 0.25 lb] Dorja of force screen [ml2] 50 charges (on metamorph) [0 lbs] [1500 gp, 0.25 lb] Dorja of Vigor [Aug-ML4] - crafted - 34 charges. [0 lbs] [3000 gp, 0.25 lb] Dorja of enlarged entangling ectoplasem [ML1] 50 charges [0 lbs] [750 gp, 0.25 lb] Dorja of defensive precognition [ml4-aug] 47 charges [0 lbs] [6000 gp, 0.25 lb] Vest of ressistence +4 (not yet approved) [1 lbs][16000 gp] headband of Intellect +6 [0 lbs] [36000 gp] Mithral chain shirt +1 (crafted) [10 lbs] [1550 gp] Dorja of enlarged energy missile (Aug- ML6) 25 charges (crafted)320 range, DC 16 – 6d6 damage [00 lbs][6750 gp, 0.25 lb] Military saddle (on wing) [00 lbs][20 gp] 2 Light warhorses(Lopal and lopal2) [00 lbs][300 gp] 1 Elite hipograph (arrow) - Trained with combat riding package. [00 lbs][6000 gp] Large chain barding +1 (on arrow) [80 lbs][1400 gp] Cloak of ressistence +1 (on metamorph) [01 lbs][1000 gp] Headband of intellect +2 (on Metamorph) [1 lbs] [4000 gp] Dorja of expansion [ml3-aug] (on metamorph) 46 charges [1 lbs] [4500 gp, 0.25 lb] deep crystal Longsword +1 (on metamorph) [4 lbs] [3015 gp] MW CI longsword (on metamorph) [4 lbs] [330 gp] Mithral chain shirt +1 (on metamorph) [10 lbs] [6100 gp] Boots of skating [7000 gp] Amulet of health +2 (on metamorph) [4000 gp] Winged boots (on metamorph) [16,000 GP] Dorje of Empatic transfer (ml4) 6000 gp Expendable Items (1)powerstone of concealing amorphea 150 gp (1) powerstone of share pain (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1)powerstone of solicit psicrystal (ml5) 375 gp (1) powerstone of enlarged psionic grease (aug-ml2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1)powerstone of touchsight (ml5) 375 gp (1) powerstones of enlarged entagling ectoplasem [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of enlarged entangling ectoplasem [ml3-aug] [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1) powerstone of Bolt [0.0 lb each = 0 lbs][25 gp each = 25 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) powerstone of offensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] (2) powersone of prescience, offensive (ML2) [0.0 lb each = 0 lbs][50 gp each = 100 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=200GP] 2 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 2 potions of lesser restoration (CL2 - paladin crafted) [0.0 lb each=0.1 lbs]100 gp each=200 GP] 1 potion of protection from good (cl2) [0.0 lb each=0.1 lbs]100 gp each=100 GP] (1) powerstone of psionic levitate [ml3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 potions of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=600 GP] 1 powerstone of Dimension door (psionic) [0.0 lb each=0.1 lbs]700 gp each=700 GP] 1 potion of barkskin 300 gp each=300 gp Expendbles on metamorph (1) powerstone of defensive precognition [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] (3) powerstone of defensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 600 gp] (2) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (3) powerstone of offensive precognition [ML4-aug] [0.0 lb each = 0 lbs][200 gp each = 600 gp] (1) powerstone of energy adaptation, specified (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] (1) powerstone of Force screen (ML2) [0.0 lb each = 0 lbs][50 gp each = 50 gp] (1) powerstone of share pain (ML3) [0.0 lb each = 0 lbs][150 gp each = 150 gp] 3 potions of shield of faith (cl2) [0.0 lb each=0.1 lbs]100 gp each=300 GP] 3 potion of protection from evil (cl2) [0.0 lb each=0.1 lbs]100 gp each=300 GP] 1 potion of protection from good (cl1) [0.0 lb each=0.1 lbs]100 gp each=100 GP] (2) powerstone of thicken skin (cl1) [0.0 lb each=0.1 lbs]25 gp each=50 GP] (2) oils of magic weapon (cl2) [100 GP each=200 2 potion of invisibility (cl3) [0.0 lb each=0.1 lbs]300 gp each=600 GP] 2 powerstones of thicken skin [ml4] 200 gp each=400 1 powerstone of animal affinity [ml3] 150 gp each=150 1 powerstone of restoration (psionic) 1650 gp Max total (ecl 32 x 50): 9750/9800 gp Equipment at Home (Masterwork armorsmith tool) [00 lbs][55 gp] Large chain shirt [00 lbs][400 gp] (25) bolts [0.1 lb each = 3 lbs] [0.1 gp each = 3 gp] Results Fight 1 - WIN vs Farig (TelinArtho) [1800 XP] [2000 GP] Fight 2 - Win vs the undertaker [1687 XP] [1874 GP] Fight 3 - Win Vs manticore and howler [1688 XP] [1875 GP] Crafting week - Full activity - Crafting Dorja of vigor [ml4] - 3000 GP. Fight 4 - Win vs Enoch and his undead horde - [2156 XP] [2395 GP] Fight 5 - Win with sybil Vs Relanx [1995 xp] [2470 Gp] Fight 6 - Win in FFA vs sybil, her gryphon and tezca [4200 XP, 5200 GP] Fight 7 - Win vs corruptor [2604 XP] [3689 GP] Fight 8 - Win vs Zodiac & enoch [2679 XP] [3795 GP] Fight 9 - Win vs 3 fiendish hydra's [2604 XP] [3689 GP] Miniquest - gain cohort - WIN [3348 XP] [5580 GP] Fight 10 - Win vs kervan [2,757 XP] [4596.4 GP] Fight 11 - Win (2x Potion of Protection from Evil [CL 1], 2x Potion of Lesser Restoration [CL 2], Potion of Invisibility [CL 3], 1 charge Dorje of Force Screen [ML 2].) with Lord lorian vs samuel [2,769 XP] [4,615 GP] Fight 12 - Win vs kraegin [3,405 XP] [6,583 GP] Fight 13 - Win vs Half celestial Wild elf sorcerer 8 [3,123 XP] [6039 GP] Fight 14 - Win vs 11th level Lich adept [3060 XP] [5916 GP] Fight 15- Win vs half blue dragon triceratops [3490 XP][7933 GP] Fight 16 Win With hezrou in challenage match vs psibeast [3490 XP] [7933 GP] Fight 17 Win (http://forums.gleemax.com/showpost.php?p=13858300&postcount=1334) vs Krackol [3490 XP] [7933 GP] Fight 18 Win vs baelin [3490 XP] [7933 GP] Fight 19 Loss vs 3 vampire fiendish Annis hags [1494 GP] [4067 GP] Fight 20 - Win vs baelin [4464 GP] [12152 GP] Fight 21 - Win vs valen [3942 XP] [10731 GP] Fight 22 - Win vs 3 fire giants [4261 xp] [14205 GP] Fight 23 - Win vs 4 advanced (12 hd) eladrin [4261 XP] [14205 GP] Fight 24 - win[/URL] vs samuel [4581 xp] [15271 gp] Fight 25 - [post=15293463]Loss to rule lawyering [1555 xp] [6294 gp] Fight 26 - loss vs samuel [1735 xp] [7021 gp] fight 27 - Loss vs bestirah [1541 xp] [6237 gp] Fight 28 - Win vs bestirah [4665 XP] [18,884 gp] +1 skill/level 1 extra feat at level 1 Allies: True Neutral Large Magical Beast (hippogriff) CR3 (elite array hippogrif) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....24 [+7] DEX....17 [+3] CON....20 [+5] INT.....02 [-4] WIS....13 [+1] CHA....08 [-2] Hit Points:............ 31 [16.5 (hippogriff) +15 (con)] [3HD] Armor Class:......... 21 (Touch 12, Flat 19) [+2 (dex) +4 (natural) -1 (size), 5 armor] +1 Dodge designated as free action Initiative:............. +3 [+1 (dex)] BAB/Grap:...........+3/+14 [+3 (bab) +7 (str) +4 (size)] TripL:…………... +15 [+7 (str) +4 (size) +4 (4 legs)] Land Speed:................. 50ft [60ft base] Fly Speed:................. 100ft [60ft base, Average manuverability] Saves: Fort +9 [+3 (magical beast) +5 (con), 1 ressistence] Refl +7 [+3 (magical beast) +3 (dex), 1 ressistence ] Will +3 [+1 (magical beast) +1 (wis), 1 ressistence] Attacks: 2 Claws.............. +10 melee, 1d4+7 [20/x2] Bite................ +5 melee, 1d8+3 [20/x2] Regular Feats: Dodge, wingover Tricks[ Combat riding package. Racial feats: Low-light vision, scent, darkvision 60 feet Skills 6 total [skill points: 6horse]: +07 Climb......................... [0 (rnks) +7 (str)] +15 Jump.......................... [0 (rnks) +7 (str) +8 (speed)] +03 Balance....................... [0 (rnks) +3 (dex)] -01 Hide.......................... [0 (rnks) +3 (dex) -4 (size)] +03 Move Silently................. [0 (rnks) +3 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +08 Spot.......................... [3 (rnks) +1 (wis), 4 racial] Miscellaneous Statistics: Encumbance: 0-699 (light), 700-1398 (medium), 1399-2100 (heavy) Weight carried: 140 lbs (+130 lbs with Longshot) Gear: Large chain shirt Barding +1 quiver with 20 bolts (Metamorph) Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'2) (100 Lb) Age: (100) Alignment: (N) ECL 10 (+0 LA)/(egoist (psion) 8/slayer 2) Attributes STR 11 [05 pts] [13 Base, -2 race] DEX 10 (+0) [0 pts] [8 Base, +2 race] CON 12 (+1) [4 pts] [12 Base, -2 race, +2 enchntment] INT 24 (+7) [16 pts] [08 Base, +2 advancment, +2 race, +2 enchntment] WIS 8 (-1) [00 pts] [08 Base] CHA 8 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 48 [10 HD] [04 (Class taken at level 1) + (7X2.5 (Psion) + (2X4.5) + 8 (feat) +1X10 (con)] Armor Class (Normal): 15 (+4 force screen [10 Base, 5 mithral chain shirt +1] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 15 [10 Base, +5 armor] Initiative: +0 [0 Dex] Base Attack Bonus: +6 [+4 (psion), 2 Slayer] Grapple: +6 [6 BAB] Speed (Land): 45 ft [30 Base, 10 insight, 5 Quickness] Speed (flight - winged boots): 75 (good) [60 Base, 10 insight, 5 Quickness] Weight Carried: 22 lbs, Light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)] Saves Fortitude: +4 [1 Con, +2 (psion), 1 ressistence] Reflex: +3 [+0 Dex, +2 (psion), 1 ressistence] Will: +11 [-1 Wis, +6 (psion), +2 psicrystal, 1 ressistence, 3 slayer] Melee Attacks (DC Longsword +1) +8/+3 - 1d8+1 (19-20/2), (Slashing) 2d6 when large, +2d6 for 2 pps [+0 Str, +6 BAB, 1 enchntment 1 focus] Ranged Attacks (light crossbow) +6 - 1d8, (19-20/x2), Range 80 ft, (piercing) [0 Dex, 6 BAB] (Ranged Touch powers) +6 [0 Dex,6 BAB] Powers Readied level 1 [DC 18] Vigor, inertial armor, precognition (offensive), precognition (defensive), crystal shard, Expansion EK level 2 [DC 19] Ego whip, share pain, Animal affinity, Inflict pain level 3 [DC 20] Hustle, dispel psionics, Touchsight, energy Bolt level 4 [DC 21] metamorphosis, Freedom of movement (psionic), Energy adaptation, mindwipe, dimension door (psionic) Level 5 [DC 22] psychofeedback Power Points Available Per Fight: 35 [103 Total Power Points / 3, rounded up] Total Power Points: 83 left for cycle 83-9 for next battle [(72 (psion 8, slayer 2), (31 int)] Manifester Level: 9 Feats psicrystal affinity – Light - Resolved personality 1st level feat Speed of thought 1st level psion bonus feat Track 3rd level feat ]/sup] EK-Expansion[sup][5th level psion bonus feat Weapon focus longsword6th level feat Psionic Body9th level feat Skills Total Skill Points: 102 Languages: 05 – common, elven, draconic, fiendish, celestial [1 Racial, 05 Int] Armor Check Penalty: 0 Balance: +0 [0 Dex] Climb: +0 [+0 Str] Concentration: +12 [0 Con, 12 Ranks] Hide: +0 [0 Dex] Jump: +0 [+0 Str] Knowledge (Arcane): +18 [7 Int, 11 Ranks (psion)] Knowledge (dungeoneering): +19 [7 Int, 12 Ranks (psion)] Knowledge (Local): +17 [7 Int, 10 Ranks (psion)] Knowledge (nature): +19 [7 Int, 12 Ranks (psion)] Knowledge (religion): +18 [7 Int, 11 Ranks (psion)] Knowledge (planes): +18 [7 Int, 11 Ranks (psion)] Knowledge (psionics): +16 [7 Int, 9 Ranks (psion), +2 synergy] Listen: +1 (+2 near bullet) [-1 Wis, +2 race] Move Silently: +2 [2 Dex)] psicraft +19 (7 int, 10 rank (psion), 2 synergy) Search: +9 [7 Int, 2 Race] spellcraft: +11 [7 Int), 2 rank (cc), 2 synergy] Spot: +1 (+2 near bullet) [-1 Wis, +2 race] Equipment Worn and Carried – costs all calculated in main sheet Basic Outfit [0 lbs] [0 gp] Headband of intellect +2 [1 lbs] Amulet of health +2 [1 lbs] Dorja of expansion [ml3-aug] 47 charges [1 lbs] Dorja of force screen [ml2] 50 charges [1 lbs] deep crystal Longsword +1 [4 lbs] MW CI longsword (on metamorph) [4 lbs] mithral chain shirt +1 of quickness [10 lbs] Winged boots [1 lbs] dorje of empatic transfer (ml4) 50 charges [/color=gray]cost in main sheet, 1 lb [/color] Expendable Items see in main sheet +2 Dex/Int -2 Con/Str Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks Favored enemy (elf) - +2 bluff/listen/sense motive/spot/survival/dmg vs elves. Enemy sense (su) brain nausea (su) - DC 17 [SIZE="5"][FONT="Palatino Linotype"]Light Experience: 0,000 Next Level: 0,000 Basic Stats STR....01 [-5] DEX....15 [+2] CON....-- [+0] INT.....10 [+0] [+3 adjustment] WIS....10 [+0] CHA....10 [+0] Hit Points:............ 24 [1/2 master's] [10HD] Armor Class:......... 20 (Touch 16, Flat 18) [+2 (dex) +4 (natural) +4 (size)] Initiative:............. +2 [+2 (dex)] BAB/Grap/Trip:.... +4/-13 [+4 (bab) -5 (str) -12 (size)] Speed:................. 30ft [30ft base] Speed(climb):...... 20ft [20ft base] speed (fly): 50 ft (poor) Saves: Fort +4 [+2 (psn) +2 (con)] Refl +4 [+2 (psn) +2 (dex)] [Improved Evasion] Will +9 [+8 (psn) +1 (wis)] [Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and Fortitude save required effect] Attacks: Melee Touch.............. +3 melee [20/x2] Ranged Touch............ +11 ranged [20/x2] Regular Feats: Alertness Racial feats: Low-light vision, darkvision 60ft, construct traits, hardness 8, improved evasion, personality(single minded), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, Flight Skills +10 Climb......................... [0 (rnks) +2 (dex) +8 (race)] -05 Jump.......................... [0 (rnks) -5 (str)] +02 Balance....................... [0 (rnks) +2 (dex)] +14 Hide.......................... [0 (rnks) +2 (dex) +12 (size)] +06 Move Silently................. [4 (rnks) +2 (dex)] [4crystal] +11 Concentration................. [11 (rnks) +0 (con)] +06 Listen........................ [4 (rnks) +0 (wis) +2 (feat)] [4crystal] +06 Spot.......................... [4 (rnks) +0 (wis) +2 (feat)] [4crystal] Miscellaneous Statistics: Encumbance: 0-1,5 (light), 1,6-3 (medium), 3,1-4,5 (heavy) Weight carried: 0 lbs [SIZE="5"][FONT="Palatino Linotype"]Ace http://www.csie.nctu.edu.tw/~movies/index/2001/PlanetOfTheApes/media/W3_Thade_Gal_Con_Warhorse_h.jpg True Neutral Large Animal (horse) CR1 (Horse3) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....16 [+3] DEX....13 [+1] CON....17 [+3] INT.....02 [-4] WIS....13 [+1] CHA....06 [-2] Hit Points:............ 22 [13 (horse) +9 (con)] [3HD] Armor Class:......... 14 (Touch 10, Flat 14) [+1 (dex) +4 (natural) -1 (size)] Initiative:............. +1 [+1 (dex)] BAB/Grap:...........+2/+9 [+2 (bab) +3 (str) +4 (size)] TripL:…………... +10 [+3 (str) +4 (size) +4 (4 legs)] Speed:................. 60ft [60ft base] Saves: Fort +6 [+3 (horse) +3 (con)] Refl +4 [+3 (horse) +1 (dex)] Will +2 [+1 (horse) +1 (wis)] Attacks: Hoof.............. +4 melee, 1d4+3 [20/x2] Bite................ -1 melee, 1d3+1 [20/x2] Regular Feats: Endurance, Run Racial feats: Low-light vision, scent Skills 6 total [skill points: 6horse]:[FONT=Courier New] +03 Climb......................... [0 (rnks) +3 (str)] +12 Jump.......................... [0 (rnks) +3 (str) +12 (speed)][+18 with skate, only +6 if leaping] +01 Balance....................... [0 (rnks) +1 (dex)] -03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)] +01 Move Silently................. [0 (rnks) +1 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +04 Spot.......................... [3 (rnks) +1 (wis)] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 60 lbs (+130 lbs with Longshot) [SIZE="5"][FONT="Palatino Linotype"]Bullet http://www.wizards.com/dnd/images/roe_gallery/88243.jpg Experience: 0,000 Next Level: 0,000 Basic Stats STR....01 [-5] DEX....15 [+2] CON....-- [+0] INT.....12 [+1] [+4 adjustment] WIS....10 [+0] CHA....10 [+0] Hit Points:............ 44 [1/2 master's] [14HD] Armor Class:......... 22 (Touch 16, Flat 19) [+2 (dex) +5 (natural) +4 (size)] Initiative:............. +2 [+2 (dex)] BAB/Grap/Trip:.... +5/-12 [+5 (bab) -5 (str) -12 (size)] Speed:................. 30ft [30ft base] Speed(climb):...... 20ft [20ft base] Speed(Fly):...... 50ft - poor [50ft base] Power ressistence: 17 Saves: Fort +7 [+4 (psn) +3 (con)] Refl +6 [+4 (psn) +2 (dex)] [Improved Evasion] Will +9 [+8 (psn) +1 (wis)] [Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and Fortitude save required effect] Attacks: Melee Touch.............. +3 melee [20/x2] Ranged Touch............ +11 ranged [20/x2] Regular Feats: Alertness Racial feats: Low-light vision, darkvision 60ft, construct traits, hardness 8, improved evasion, personality(single minded), self-propulsion, share powers, sighted, telepathic link, deliver touch powers. Flight, power ressistence 18, sight link Skills 82 total [skill points: 66psn, 16crystal]:[FONT=Courier New] +10 Climb......................... [0 (rnks) +2 (dex) +8 (race)] -05 Jump.......................... [0 (rnks) -5 (str)] +02 Balance....................... [0 (rnks) +2 (dex)] +14 Hide.......................... [0 (rnks) +2 (dex) +12 (size)] +06 Move Silently................. [4 (rnks) +2 (dex)] [4crystal] +15 Concentration................. [15 (rnks) +0 (con)] +05 Knowledge(nobility/royalty)... [6 (rnks) -1 (int)] [6psn] +03 Search........................ [4 (rnks) -1 (int)] [4crystal] +06 Listen........................ [4 (rnks) +0 (wis) +2 (feat)] [4crystal] +06 Spot.......................... [4 (rnks) +0 (wis) +2 (feat)] [4crystal] +05 Bluff......................... [5 (rnks) +0 (cha)] [5psn] +4 Diplomacy..................... [4 (rnks) +0 (cha) [6psn] Miscellaneous Statistics: Encumbance: 0-1,5 (light), 1,6-3 (medium), 3,1-4,5 (heavy) Weight carried: 0 lbs never surrender use all necesery expendaples to win to best of ability shoot dorja (e-missile electricity) xxxxx Starting: 15500 XP Earned: 86280 XP Starting: 13500 gp Earned: 200906.85 GP Spent: 180127 GP sold items: 450 GP Remaining: 26738.15 gp. Previously Owned 2 powerstones of enlarge entanglic ectoplasem - 12.5 gp each 3 stones of force screen ML2 - 75 recieved 1 powerstone of dispel psionics (ml6-aug) 450 bought- 225 sold 3 powerstone of skate (ml2) 2 stones of defensive precog (ml2) 2 Stone of Skate[ML2] 50gp 8 Stone of Force screen[ML2] 200gp 21 charge of dorje of enlarged energy missile 1 powerstone of psionic levitate[ML3] 150gp 1 potion of shield of faith[CL1] 50gp 4 potion of shield of faith (cl2) 100 gp 6 charge of Djore of vigor[ML4] 3 Powerstones of Specified Energy Adaption[ML3] 150gp 5 Powerstone of Defensive Precognition[ML2] 50gp 2 powerstone of defensive precog [ml4-aug] 200 GP 1 Powerstone of Synesthete[ML1] 25gp 4 potion of protection from evil[CL1] 50gp 2 potion of lesser restoration (paladin crafted-cl2) tattoe of force screen [ml2] 2 stone of share pain 6 potion of invisibility 1 powerstone of touchsight 2 potions of PFG 1 stone of thicken skin (ml1) 1 tatteo of thicken skin (ml1) 1 powerstone of levitate Time Before Fight: 5 Hours Prebuffs/Ongoing Effects:Share Pain on both psicrystals 9 hours Items Used: none Spells Cast: used 73pp on Longshot and 12pp on Metamorph x/day Abilities: none Free Activity: Intimidate time before fight: 6 Hours Prebuffs/Ongoing Effects: Share Pain (Longshot's psicrystal, ends <14 hours), Share Pain (Metamorph's psicrystal, ends <3 hours) Items Used: none Spells Cast: used 11pp on Longshot and 7pp on Metamorph x/day Abilities: none Free Activity: Intimidate 13th level Drow Cleric - Luck and Air domains S 10 D 18 (14 +2 race, +2 enh) C 10 (12 -2 race) I 10 (8 +2 race) W 22 (15 +1 @4th, +1 @8th, +1 @12th, +4 enh) Ch 15 (13 +2 race) Chaotic Evil Skills: Concentration (16 ranks), Knowledge (religion) (8 ranks), Spellcraft (8 ranks) Feats: Rapid Reload (1st), Point Blank Shot (3rd), Spell Penetration (6th), Rapid Shot (9th), Improved Critical (Hand Crossbow) (12th) HP 58 (4.5 * 13) AC 24 (+4 dex, +8 armor, +2 shield) Init +4 Speed 30ft BAB +9 / Grapple +9 Saves: +10 / +10 / +16 +1 Hand Crossbow +16/+11 (+14/+14/+9) ranged, 1d4+3+1d6 elec dmg, 17-20/x2 crit, Spells prepared: 1st (DC17) Entropic Shield (domain), Doom, Shield of Faith (x2), Bless, Sanctuary, Divine Favor, Protection from Law 2nd (DC18) Aid (domain), Spiritual Weapon, Silence, Sound Burst, Hold Person (x2), Shatter, Shield Other 3rd (DC19) Protection from Energy (domain), Magic Vestment, Blindness/Deafness, Dispel Magic, Invisibility Purge, Searing Light 4th (DC20) Freedom of Movement (domain), Death Ward, Greater Magic Weapon (x2), Dimensional Anchor, Imbue with Spell Ability 5th (DC21) Break Enchantment (domain), Spell Resistance, Flame Strike, Dispel Law, Insect Plague 6th (DC22) Chain Lightning (domain), Antilife Shell, Blade Barrier, Heal 7th (DC23) Spell Turning (domain), Word of Chaos Equipment: Periapt of Wisdom +4 (16kgp) Gloves of Dexterity +2 (4kgp) Cloak of Resistance +2 (4kgp) [Ma] Hand Crossbow 400gp +1 on Crossbow 2000gp Shocking on Crossbow 6000gp (+3 GMW prebuff) Mithril Breastplate 5200gp (+3 MV prebuff) [Ma] Buckler 165gp +1 on Buckler 1000gp Heartening on Buckler 720gp 40 crossbow bolts (4gp) 40 silver bolts (164gp) 40 cold iron bolts (8gp) 3x Unholy Silver Symbol (75gp) Screaming Bolt (267gp) 3 doses of Drow Poison (225gp) Wand of Cure Light Wounds (750gp) Potion of Invisibility (CL3) (300gp) Potion of Displacement (CL5) (750gp) Prebuffs: Magic Vestment on Armor, Greater Magic Weapon on crossbow |
| TelinArtho04-17-08, 08:16 AM | And in this corner weighing 120 pounds - we have Longshot the terrible. He is accompanied by Metamorph - a long time friend and ally. In addition, Management has given him another "friend" to work with. Just who that friend is though - will only be revealed in time. For now - you may call him "Andrew" (not his real name - we don't want to reveal ANYTHING just yet). The strange cackling voice sounded vaguely similar but neither opponent could place it exactly. In this corner! the voice paused for dramatic effect, Weighing... well nothing is Samuel the scary. He is accompanied by a donkey. A donkey? Yes - A DONKEY! Management has seen fit to also supply Samuel with a "friend" - a fiend really - but that will be seen precisely later... And you may call him "Barbie." Anyway - on to the fight. Competitors - choose your marks. just waiting on t10 to give me starting location and holding information. once I have that - starting locations and initiative will be rolled. Until you have LOS - you will have your own spoiler blocks dictating maps and actions. It is up to you to conceal your own information as well. |
| TelinArtho04-17-08, 02:51 PM | [Prefight Locations and Initiative] Rolls for this fight can be found here (http://www.hwx.it/wizards.com/dice.php?sid=2496) Samuel starts at (26,27) with a potion of invisibility. Initiative 13 (+) Barbie starts at (27,27) with a potion of fly and a potion of haste. Initiative 19 Donkey starts at (27,26) with nothing in hand. Initiative 13 (-) Longshot starts at (2,29) holding dorje of force screen. Initiative 18 Metamorph starts at (4,25) holding potion of protection from evil and dorje of force screen. Initiative 5 Drow starts at (6,28) or equivelent Holding potion of displacment. Initiative 8 Metamorph sees Samuel's donkey at (27,26) but does not see anyone else. Initiative Order Barbie (19) Longshot (18) Samuel (13+) Donkey (13-) Andrew (8) Metamorph (5) Barbie starts things off. |
| lonewolf04-17-08, 03:28 PM | Barbie uses defensive precognition PLA as swift action(+2 bonus) and moves to 23/23(jumping down). If he sees no enemies from there, he will drink potion of fly. If he does see someone, it depends on what he sees, but most likely it will be some kind of multitarget Dominate. If he sees all three of them(Metamorph, Longshot & Andrew) go ahead with dominate PLA on all of them with increased duration. 7pp base +4 pp 2 additional targets +1 pp 1 hour duration DC 23 scrap that. I missed that Longshot is immune due to mind blank. If Barbie sees enemies report back to me and I decide what to do. |
| TelinArtho04-17-08, 07:30 PM | Once Barbie moves to (25,25) he has sight of Metamorph. If you want him to move fully to (23,23), let me know |
| lonewolf04-17-08, 07:37 PM | yes continue moving. hopefully he sees someone else. |
| TelinArtho04-17-08, 07:51 PM | Okay - at 23,23 - he is still only able to see Metamorph (4,25). Metamorph is holding a potion and a dorje. |
| lonewolf04-17-08, 08:05 PM | I gotta go with the dominate here, even if its a waste only targeting one enemy. But with the potion already in the hand, this is probably the only chance I get to hit him with it. Psionic Domintate Augmented for 1day/level duration DC23 |
| TelinArtho04-17-08, 11:48 PM | Metamorph makes the save. Metamorph successfully resists and identifies Psionic Dominate. He also sees the Barbed devil jump down to (23,23) Longshot is up. |
| templer1004-18-08, 07:01 AM | longshot moves to 6,25 and manifests endowed enlarged decerabrate on barbie - DC 27 - 120 range blowing both focuses. |
| TelinArtho04-18-08, 09:37 AM | You fail to pass spell resistance. Longshot moves into Barbie's LOS and manifests something. Barbie's spell resistance blocks it. Longshot is at 6,25 Samuel and donkey are up. |
| lonewolf04-18-08, 11:14 AM | Samuel activates his boots of haste(free), uses defensive precognition SLA as swift action(+1 bonus) and does a flyby attack using Telekinesis to throw Longshot into the Lava 13/18. He ends his move at 19,19 underground. THe donkey stays put.(I doubt Samuel will use those arrows this fight, but I brought him anyway) |
| TelinArtho04-18-08, 11:44 AM | Does Longshot have anything that would prevent telekinesis from working on him? I didn't see an empty mind or similar power. Assuming he doesn't - he is hurled into the lava and takes 70 fire damage. He does make his save versus massive damage. Since he has share pain up - that reduces his portion to 35. Unfortunately, since the psicrystal is on his person - it also takes 70 damage and is destroyed. Before that happens he and Metamorph witness Samuel flying through to 19,19 and into the ground there. Longshot is currently at (13,18) - he will take 10d6 fire damage if he is able to move out of the effect or 20d6 if he is unable to move out. Nice shot - he fails the will save and is hurled. Before you entered the ground - you did not witness the ally. Longshot is not dead from the fire. Andrew is up and ready to go. |
| lonewolf04-18-08, 12:14 PM | Note that the psicrystal should also get the damage himself, so with half the damage from longshot(Share Pain) and his own damage he should be destroyed |
| TelinArtho04-18-08, 12:19 PM | Good point Lonewolf. The psicrystal also takes the damage- but this means that Longshot only took half of the damage listed. |
| templer1004-18-08, 03:06 PM | just before hitting the lava - longshot manifests spesified energy adaptation (fire) for 7 pps - shared, it reduce the fire damage he takes to 70-30=40/2=20, bullet takes 70-40-8(hardness)=32+20=52 and is destroyed. andrew drinks potion of displacment and moves to 9,24 - jumping down. Metamorph drinks potion of protection from evil and moves to (10,24) - jumping down |
| TelinArtho04-18-08, 03:40 PM | As Longshot flies towards the lava, Samuel identifies a manifestation of Specified Energy Adapatation. When Andrew moves - he moves into sight of Barbie - but he is imperceptable despite being in sight (blurry beyond belief). Andrew jumps down to (9,24). Metamorph drinks one of the potions in hand, and jumps down to (10,24) - stumbling a little from the jump. Samuel (19,19,-1) 51/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 2) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2) Andrew jumps down successfully. Metamorph fails on the jump check and takes 4 falling damage (2 to him, 2 to his psicrystal). [Status at end of round 1] Longshot (13,18) 68/88, 92/149pps, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes) [-3 on concentration] [s]-- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (10,24) 42/48, 74/83, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21) -- Light (10,24) 22/24, Share Pain (target) Andrew (9,24) 58/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) Barbie is up again. Looks to me that everyone pretty much knows where the others are: http://www.identicalsoftware.com/coco/coco.php;v=1;map=Temple;a=sam,M,19,19,sa muel;b=donk,M,27,26,donkey;c=barb,M,23,2 3,barbie;d=long,M,13,18,longshot;e=meta, M,10,24,metamorph;f=andy,M,9,24,andrew Note that Samuel is below ground. |
| lonewolf04-18-08, 03:59 PM | I think the "Lonewolf" sblock up there should be "Longshot" instead. ;) Barbie drops both potions, charges Longshot and goes for Improved grab => grapple in the Lava. |
| TelinArtho04-18-08, 04:02 PM | Note that improved grab actually brings the creature into your square - so Barbie would need to move into the lava to manage that maneuver (which he can't do on a charge due to the charge rules. |
| templer1004-18-08, 04:05 PM | telin - i PMed you - about longshot's pps. there is a similar issue with metamorph's pps - he should have 74. |
| lonewolf04-18-08, 04:05 PM | In that case, do a charge => touch attack => normal grapple instead. |
| TelinArtho04-18-08, 04:27 PM | Barbie charges Longshot and grapples with him. Barbie jumps into the lava bath with him and squeezes tight. Awww - how cute. If it weren't for the smoldering elf that is... Okay - Longshot is up - he's in a grapple. I fixed the error on the PPs t10 |
| lonewolf04-18-08, 04:32 PM | shouldnt Barbie do the Impale damage instead of the 1d4+7? |
| templer1004-18-08, 04:41 PM | longshot delays until after metamorph - do i get teh fire damage now or later? |
| TelinArtho04-18-08, 05:35 PM | Barbie only does impale damage on the improved grab - not on a regular grapple. That said - Longshot does take the barbed defense damage Longshot will take damage again on the renewal of when he was put in - ie - just before Samuel's action. Longshot delays - Samuel is up. |
| templer1004-18-08, 05:46 PM | Barbie only does impale damage on the improved grab - not on a regular grapple. That said - Longshot does take the barbed defense damage Longshot will take damage again on the renewal of when he was put in - ie - just before Samuel's action. Longshot delays - Samuel is up. that means - if he survive the next damage and he wants to amnifests he doesnt count as damaged during the action correct? |
| TelinArtho04-18-08, 05:53 PM | This counts as ongoing damage. DC10 + half of continuous + PL/SL |
| lonewolf04-18-08, 06:38 PM | Samuel uses another round of the boots of speed and does a flyby Psionic Blast on Metamorph & Andrew. He ends his turn at 12/25 underground. Psionic Blast: 30ft cone stunned for 2 rounds Will DC 25 negates Also please roll the 1d4 to see when Samuel can use his telekinesis again. |
| TelinArtho04-20-08, 08:48 AM | Samuel flies out of the ground and manifests a psionic blast at Metamorph and Andrew. He then disappears underground at (12,25). Neither one dropped anything in hand. I did make the roll for the refresh - it is available. Both Meta and Andy made their saves. Longshot took 34 damage this round from fire - so any power he manifests must make a DC27+PL check. Okay Andrew, Metamorph, Longshot (assuming he's going to stop his delay) |
| templer1004-20-08, 12:07 PM | longshot regain both focuses with move and standart. Metamorph moves to longshot (he should have just enough if i counted right) and D.door both of them to 7,2. Andrew moves south as much as possible but still whitin 40 feet of barbie And not 40 of longshot/smeta new position (not sure where peeps are now) and uses Word of chaos - +15 vs SR 23, if works DC 27 will or banished, if makes it deafended and 1 round stun |
| TelinArtho04-22-08, 10:11 PM | Nice choice - didn't know word of chaos was so nasty towards the barbed devil. Anyhow - Andrew beat SR and banished the devil. Metamorph successfully dimension doors (Metamorph to 6,2; Longshot to 7,2). Longshot successfully recovers both focuses. In round 3, he takes 0 damage from 10d6 fire damage. Real unlucky here - Barbie is banished and Longshot/Metamorph are gone. Barbie is able to use telepathy to tell you they have gone, but not their current location. After they moved away, Andrew moved to 9,18 and cast a spell that resulted in Barbie's banishment. Okay - Barbie is banished, now it is Samuel's turn. |
| lonewolf04-22-08, 10:34 PM | Could you please have Barbie use Empty Mind on that Will save? At his Manifesterlevel thats a +7 bonus, which gives him a total save result of 24, which I guess should be sufficient. HeŽs still stunned though. Samuel continues to use his boots for speed, moves out of the ground and south until he is at 12/13 or sees Longshot. He uses Flyby attack Telekinesis on Longshot again throwing him into the Lava again. If he is at 12/13 and still doesnt see him he uses the Telekinesis on Andrew instead, throwing him right next to Barbie. In both cases he ends his turn underground again. Also note that as per map description the 10d6 lava damage lasts for 1d3 rounds after leaving the Lava. Also due to increased Strength and Amulet of mighty fist, Longshot should have taken 2 extra damage on both the grapple as well as the barbed defense. |
| TelinArtho04-22-08, 11:23 PM | Shoot - I forgot about that lonewolf. Yes - Barbie does get to use Empty mind there (and certainly would have if I wasn't distracted). @Lonewolf - banishment is removed; Barbie is stunned. Will be back to update soon |
| TelinArtho04-23-08, 01:51 AM | Actually - you cannot target Andrew at this time - he has total concealment (though you do know precisely his location). Samuel moves to (12,13) but gains no sight of his opponents other than Andrew as he moves. With regard to the damage you mentioned - you are correct. I made a small mistake on damage dealt to Longshot - he suffered an addition 2 damage from the grapple and another 2 damage from the barbed defense. Still Samuel's turn - just need a quick correction on his actions. |
| lonewolf04-23-08, 07:52 AM | Displacement Illusion (Glamer) Level: Brd 3, Sor/Wiz 3 Components: V, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 round/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location. Material Component: A small strip of leather twisted into a loop. Displacement is much worse than Greater Concealing Amorpha. |
| TelinArtho04-28-08, 10:28 AM | Sorry about the delay guys - bear with me. Okay - since it does seem to work - Samuel tosses Andrew into the lava and he is consumed by it. Dead. Telekinesis refreshes in 3 rounds. Samuel throws Andrew into the lava where Andrew dies instantly. Neither Longshot nor Metamorph have a position on where Samuel is. Longshot is still burning but is likely protected for the most part with his Energy Adaptation. Metamorph and Longshot are up. |
| templer1004-28-08, 12:31 PM | displacment doesnt prevent samuel from targeting andrew but he still only has 50% chance to hit due to displacment so need to roll miss chance. |
| lonewolf04-28-08, 02:03 PM | Miss chances only apply to spells that require an attack roll to hit. Telekinetic thrust doesnt. |
| templer1004-28-08, 02:17 PM | Miss chances only apply to spells that require an attack roll to hit. Telekinetic thrust doesnt. where are you getting this? the line on total concealment say that A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance - it doesnt say that the attack has to include an attack roll. as i see it- Telekenises isn't an area of effect spell - it's a targeted spell - so it constitues an attack. |
| lonewolf04-28-08, 02:26 PM | Miss Chance: The possibility that a successful attack roll misses anyway because of the uncertainty of the targets location. Without an attack roll, miss chance is irrelevant. |
| TelinArtho04-28-08, 02:40 PM | I agree with lonewolf on this matter templer10 - without an attack roll, there is no need for a miss chance. With regard to your other concern - I have added the roll for it in the roller - and Samuel succeeds. In the future - please include that information here rather than in a PM. |
| templer1004-29-08, 01:49 AM | telin - do you have a map - or coordinates at least? iam really not certein where everyone are? |
| TelinArtho04-29-08, 09:40 AM | At the moment, you only know your own location and Barbie's location (though only because he was stunned). Barbie is at (13,18), Longshot is at (7,2) and Metamorph is at (6,2) http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,M,13,18;b =Name,M,7,2;c=Name,M,6,2 |
| templer1004-29-08, 10:18 AM | longshot manifests freedom of movement and quickened 8 pps vigor, regain focus as move. metamorph - as a swift action manifest 9 pps expansion (augmanted for time and to make it swift) and standart manifest metamorphosis to a Phthisic (psionc monster), move draw now large longsword |
| TelinArtho04-29-08, 11:18 AM | Okay - all success there. Metamorph can now see over the statues enough to see the barbazu - though the barbazu sees him as well. Status for the end of round 3: Longshot (7,2) 32/88, 71/149pps, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes), Vigor (+40, ends 143), Freedom of Movement (ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (5,2) 42/48, 51/83, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21), Expansion (ends 120 minutes), Metamorphosis (phthisic, ends 123) -- Light (5,2) 22/24, Share Pain (target) Andrew (9,18) -11/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) Barbie sees a new figure at (5,2) - a seemingly enlarged (large size), disfigured man. No other sign of Longshot or Metamorph. Status for the end of round 3: Samuel (12,13,-1) 51/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 6) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2), Empty Mind (ended) Okay - Barbie's up, then Samuel. |
| templer1004-29-08, 11:23 AM | isn't barbie stunned? |
| TelinArtho04-29-08, 12:28 PM | Stunned lasts for 1 round; Deafened for 1d4 rounds. Andrew cast his spell at the end of round 2 - so the stunned effect ends at the end of round 3. |
| lonewolf04-29-08, 01:23 PM | I am assuming that spell-like abilities are not affected by the spell failure from beein deafened. If that is wrong this actions may change. Barbie uses Greater Teleport to 9/1 and moves to base Longshot who must be somewhere around there. He also sends Longshots location to Samuel via telepathy. Samuel does a flyby attack on Longshot(use haste & flanking if possible) with draining touch on Constitution. He will end his turn underground again. If Longshot is not found, Barbie will base Metamorph instead(accepting the AoO if necessary). Samuel moves closer underground(without haste) and manifest an fully wildsurged & augmented Vigor. |
| TelinArtho04-29-08, 04:42 PM | Barbie is no longer deafened (rolled 1 on the 1d4 rounds) - but no - it wouldn't have affected it. Barbie teleports to (9,1) and sees Longshot at (7,2) and the large creature at (5,2). Barbie bases Longshot (8,2) with a 5ft step and sends Longshot's location to Samuel via telepathy. Samuel activates his haste and moves and attacks Longshot before disappearing underground. He hits Longshot for 4 con drain, but when moving into the ground, provokes an AoO from the large creature (will resolve that in a minute). Barbie teleports to (9,1) and then moves to (8,2) to base Longshot. Samuel appears next to Longshot from underground. He touches Longshot and drains him of 4 con and then moves back into the ground - this provokes an AoO from Metamorph - can you give the adjusted stats for him attacking with the longsword? Once the AoO is resolved, Metamorph and Longshot are up for actions. |
| templer1004-29-08, 05:02 PM | charge the sword with 2 pps for extra 2d6 - he attacks with +14 (6 bab, 6 str, 1 enchantment, 1 focus) on the unlikely event he hits he does 2d6+10+2d6. |
| TelinArtho04-29-08, 05:12 PM | okay - still need actions for Metamorph and Longshot. AoO hits with a natural 20 (and making the concealment check) AoO hits for 28 damage (natural 20 on the attack). |
| lonewolf04-29-08, 05:50 PM | I know this comes a bit late, but could you have Samuel use tumble to avoid that AoO? He has ranks in tumble for a reason and there is no reason not to try. |
| templer1004-29-08, 05:58 PM | when tumbling you can only move at half speed so i think it's something that needs to be said in advance. telin - could you post an updated status please? with the Vigor from last round - that 32 HP doesnt make sense - even with losing 4 Con. in any case - have metamorph do an 8 pps animal affinity (str, Dex) - defensivly nif needed - note that he has +5 or 6 didnt check from new Con. longshot ready action to do a 14 pps (cold) e-missile on samuel on sight (defensivly if needed) (if he can attack me he has to have at max cover and not full cover so i can manifest against him) and against Barbie 2 if possible. |
| TelinArtho04-30-08, 09:50 AM | The bigger issue is that it took Samuel 65ft of movement to get to Longshot (so unless he tumbled at full speed - he wouldn't have been able to still move into the ground. I will be willing to use tumble in the future - but please do specify it. End of round update: Samuel (12,13,-1) 31/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 6) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2) Due to an error pointed out to me - you took 8 damage less on the hit because Metamorph could not charge the DC sword. Okay - Metamorph can manifest safely - so +4 Str and Dex. Longshot readies. With regard to the status - the Vigor hp is listed with the vigor power (I tend to list temp hps with their source and con-adjusted hp with the total. I did forget to adjust Metamorph's hp on the metamorphosis though. Regardless, its the end of the round, so here's the update: Longshot (7,2) 32-28/88-28, 71/149pps, -4 con, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes), Vigor (+40, ends 143), Freedom of Movement (ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (5,2) 42+40+20/48+40+20, 43/83pps, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21), Expansion (ends 100 minutes), Metamorphosis (phthisic, ends 103), Animal Affinity (Str, Con, ends 104) -- Light (5,2) 22/24, Share Pain (target) Andrew (9,18) -11/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) Metamorph did not use 2pp to charge his sword as he would not be able to do that on an AoO. Round 5 starting - Barbie then Samuel |
| lonewolf04-30-08, 10:37 AM | You could have Samuel do a fullspeed tumble then. Chances of success are small, but there is no reason not to. Barbie Full Attacks Longshot. Use improved grab on hits. With no obvious offensive actions against Barbie, I have to assume that both of them ready on Samuel to appear. Since he cant really survive that damaged as he is, its finally time for him to buff a little. He does a fully wildsurged & augmented Vigor. Edit: Scratch that. He stays on the offensive and does another flyby attack draining touch(Con) on Longshot. If they did ready and shoot an energy power, Barbie will use Intellect Fortress to halve the damage. |
| TelinArtho04-30-08, 10:56 AM | Well - we'll plan on tumbles for the future - let's keep this moving. Barbie hits Longshot twice. I will resolve Samuel's action after I get confirmation from t10 Barbie hits Longshot twice and deals 44 total damage. This burns through all of his vigor and his remaining 4hp - leaving him disabled at 0hp. Now - Samuel appears - which triggers his ready action to manifest Energy Missile. Does he wish to take it? (it will leave him at -1 hp) |
| templer1004-30-08, 11:09 AM | didnt realize his HP is so bad - yes - continue on - stopping won't get me anywhere and if i make the 50-50 roll i might drop samuel (it's a Cold missile after all)- i dont think he had a round when he stopped to buff and he did take that 20 dmg hit. Note - that dropping to -1 doesnt end the fight since metamorph has powerstone of restoration - so if somehow longshot doesnt get con drained to death - scrach metamorph action and d-door them both (defensivly if needed) to the otehr side of the temple - out of line of sight - there he;ll be able to revive longshot with the restoration |
| TelinArtho04-30-08, 11:46 AM | Longshot manifests successfully, beats Samuel's and Barbie's spell resistance, but fails to beat the incorporeality miss chance. Barbie is affected. I forgot to note the +14 on the 14d6 in the roller - but I have noted it for myself on the status. Longshot collapses and is bleeding at -1 Longshot manifests Energy missile and hits Samuel and Barbie with it. He makes the SR checks and Barbie fails the save. Samuel would have failed the save - but a lucky incorporeality check means the power fails to affect him (lucky lucky...). I forgot to include the +14 damage on the cold portion and forgot about Intellect fortress (despite you mentioning it above...) with Barbie's cold resistance, he takes 20 damage total. Now the interesting thing is that Longshot collapses from the effort - but the fight does not end right away (because Longshot is not dead and because Metamorph has a method to revive him). Since you only moved 5ft out of the ground - you can do a full attack or continue with a fly by or something else. |
| lonewolf04-30-08, 11:50 AM | Go ahead with the draining touch on Constitution. this should be a autohit and kill him. If he does survive, Samuel goes back underground again. EDIT: and while it doesnt look like its going to matter, Barbie has +2 to the Fort save because of defensive precognition and thus makes the save. |
| TelinArtho04-30-08, 11:59 AM | Not an autohit - unless you wanted to do a CDG and suffer the AoO from Metamorph. Anyway - the touch hits and drains 2 more Con points - killing Longshot. Samuel touches the bleeding Longshot and drains 2 more Con - killing him. This ends the fight. Confirm and then I'll post the whole fight and rewards. |
| templer1004-30-08, 12:04 PM | telin - yea looks okay - i hate your dice... should have gone with rebuke undead in that round with andrew and not word of chaos - totally missed that empty mind... my fault lol. Lonewolf - lets do this again... NOT in the temple (Stupid lava blah blah blah). |
| lonewolf04-30-08, 12:10 PM | Lonewolf - lets do this again... NOT in the temple (Stupid lava blah blah blah). I agree that the Temple was the best possible map for Samuel. HeŽll be waiting at ECL 15 for Longshot :cool: |
| TelinArtho04-30-08, 12:11 PM | [Prefight Locations and Initiative] Rolls for this fight can be found here (http://www.hwx.it/wizards.com/dice.php?sid=2496) Samuel starts at (26,27) with a potion of invisibility. Initiative 13 (+) Barbie starts at (27,27) with a potion of fly and a potion of haste. Initiative 19 Donkey starts at (27,26) with nothing in hand. Initiative 13 (-) Longshot starts at (2,29) holding dorje of force screen. Initiative 18 Metamorph starts at (4,25) holding potion of protection from evil and dorje of force screen. Initiative 5 Andrew starts at (6,28) or equivelent Holding potion of displacment. Initiative 8 Metamorph sees Samuel's donkey at (27,26) but does not see anyone else. Initiative Order Barbie (19) Longshot (18) Samuel (13+) Donkey (13-) Andrew (8) Metamorph (5) Barbie starts things off. [Round 1] Barbie manifests Defensive Precognition SLA swiftly (+2) and moves to (23,23) (jumping down to the ground floor) and begins manifesting Psionic Dominate. [Jump 22 vs DC15, success] Longshot moves to (6,25) and manifests Decerebate on Barbie [21 vs SR23, fail] Samuel activates his boots of haste and manifests Defensive Precognition SLA swiftly (+1) before doing a fly-by to manifest Telekinesis on Longshot [Will 22 vs DC24, fail] Longshot is hurled into the lava. Just before he hits, he manifests specified energy adaptation (fire) and shares it with his psicrystal and they take 20d6=70-30=40 damage. Half of the damage dealt to Longshot is given to the psicrystal - meaning Longshot takes 20 damage. His psicrystal is destroyed. Donkey sits and looks for some grass. Andrew drinks the potion of displacement and moves to (9,24) [Jump 16 vs DC15, success] Metamorph drinks the potion of protection from evil and moves to (10,24) [Jump 14 vs DC15, fail; Dmg 1d6=4 (2 to each)] Samuel (19,19,-1) 51/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 2) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2) Longshot (13,18) 68/88, 92/149pps, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (10,24) 42/48, 74/83, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21) -- Light (10,24) 22/24, Share Pain (target) Andrew (9,24) 58/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) [Round 2] Barbie charges Longshot and touches him to grapple [36 vs AC12+4, hit; Opposed roll (autosuccess), Dmg 1d4+7=10 nonlethal; Barbed defense 1d8+7=8] Longshot delays. [Longshot burns profusely 20d6 = 64-30=34] Samuel does a fly-by and manifests Psionic Blast at Metamorph and Andrew before disappearing underground at (12,25) [Will 26 (Metamorph), 30 (Andrew) vs DC26, both succeed] Andrew delays for Metamorph. Metamorph moves to (12,19) and manifests dimension door while he grabs Longshot. They reappear at (7,2) and (6,2) Longshot tries to regain his focuses [27,26 vs DC20, success] Andrew moves to (9,18) and casts Word of Chaos; Barbie resists the effect with Empty Mind [29 vs SR23, success; Will 17+2+7 vs DC23, success] and Barbie is stunned and deafened for 1 round Samuel (19,19,-1) 51/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 2) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2), Empty Mind (ends 3), stunned, deafened Longshot (7,2) 32/88, 92/149pps, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (6,2) 42/48, 67/83, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21) -- Light (6,2) 22/24, Share Pain (target) Andrew (9,18) 58/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) [Round 3] Barbie is stunned and deafened [Longshot burns profusely 10d6=26-30=0] Samuel flies out of the ground to (12,13) but does not see Longshot or Metamorph along the way. He uses telekinesis on Andrew and throws him into the lava, ending his life as swiftly as a phoenix - just without the possibility of rebirth. [Barbie is no longer stunned or deafened] Metamorph manifests Expansion as a swift action (and augments it for duration) and then manifests metamorphosis and transforms into a phthisic. He draws his longsword. Longshot manifests Freedom of Movement and a quickened vigor (8pps) and then regains his focus [Concentration 29 vs DC20, success] [Empty Mind ends] Andrew is dead. Samuel (12,13,-1) 51/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 6) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2), Empty Mind (ended) Longshot (7,2) 32/88, 71/149pps, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes), Vigor (+40, ends 143), Freedom of Movement (ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (5,2) 42/48, 51/83, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21), Expansion (ends 120 minutes), Metamorphosis (phthisic, ends 123) -- Light (5,2) 22/24, Share Pain (target) Andrew (9,18) -11/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) [Round 4] Barbie teleports to (9,1) and then moves to (8,2) next to Longshot. He tells Samuel Longshot's location via telepathy. [Longshot burns profusely 10d6=23-30=0 and the burning stops] Samuel activates his speed and does a fly-by attack on Longshot to drain his constitution [26 vs AC12+10, hit; Con drain 1d4=4]. Samuel moves into the ground beneath the barbed devil (8,2,1). Before moving into the ground again, Samuel provokes an AoO from the large creature. [5ft from the floor of the main room] Metamorph takes an AoO against Samuel and slices his sword through the ghost with might and determination. [58% vs 51%, success; 34! (autohit); Dmg 2d6+10+2d6=28-8] Metamorph manifests an 8pp animal affinity and boosts his strength and constitution. Longshot readies to manifest Energy missile on sight of Samuel. Samuel (12,13,-1) 31/51, 57/57pps, Mage Armor (ends 13 hours), Dispel Magic in ring of counterspells, Defensive Precognition (ends 71, +1), Telekinesis (ready on 6) -- Donkey (27,26) 11/11 Barbie (23,23) 126/126, Defensive Precognition (ends 121, +2) Longshot (7,2) 32-28/88-28, 71/149pps, -4 con, Share Pain (ended), Inertial Armor (ends 13 hours, +10), Personal Mind Blank (ends 23 hours), Dispelling Buffer (ends 13 hours), Specified Energy Adaptation (Fire 30, ends 140 minutes), Vigor (+40, ends 143), Freedom of Movement (ends 140 minutes) [-3 on concentration] -- Bullet (13,18) 0/44, Share Pain (ended) -- Metamorph (5,2) 42+40+20/48+40+20, 43/83pps, Inertial Armor (ends 8 hours, +8), Share Pain (psicrystal, ends <2 hours), Protection from Evil (ends 21), Expansion (ends 100 minutes), Metamorphosis (phthisic, ends 103), Animal Affinity (Str, Con, ends 104) -- Light (5,2) 22/24, Share Pain (target) Andrew (9,18) -11/58, Magic Vestment (armor, ends 12 hours), Greater Magic Weapon (Crossbow, ends 12 hours), Displacement (ends 6) [Round 5] Barbie full attacks Longshot [38,28 vs AC20+5, 2 hits; Dmg 2d8+9=25,19] and Lonshot is staggered. Samuel moves out of the ground, triggering Longshot's ready. Longshot manifests Energy Missile defensively [Concentration 35 vs DC15+2, success; 21 vs SR17, success; 30 vs SR23, success; Fort 10 (Samuel), 25 (Barbie) vs DC22+5, fail; Dmg 14d6+14=60/2=30-10 (for Barbie)] [Incorporeality check 13% vs 51%, fail - does not affect Samuel] [Forgot about intellect fortress] Longshot collapses. Samuel touches Longshot once more [32! (14-not confirmed) vs AC5+10, hit; Con drain 1d4=2] and Longshot dies. |
| TelinArtho04-30-08, 12:25 PM | Fight Result and Summary Samuel wins and gains 4200xp + 10.0694% (-0.3472% (donkey) + 10.4167% (Metamorph)) = 4622xp / 18711gp Time Between Fights: 6 hrs Items Used: none Longshot loses and gains 1400xp + 13.3403% (+34% (politics) + 0.1736% (donkey) - 20.8333% (Metamorph)) = 1586xp / 6422gp Time Between Fights: 6 hrs Items Used: none |