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| CrazyArtificer02-28-08, 05:01 AM | This is a separate thread fight for The Dark One and Kilor Mintolo. If you are not templer10, Salrantol or myself, please do not post here. Please provide coordinates when moving. The Dark one ready for febuary 27 (fight 3): free action 3 Scrolls of exp retreat (cl2) [150/2=75], 1 scroll of spectral hand (cl3) [150/2=75], 3Xscrolls of false life [450/2=225], 1Xscroll of bear's endurance (cl3) [150/2=75], 2 scrolls of reduce person (cl2) [100/2=50]= total [1000/2=500] (The dark one) Gender and Race: (male) (Human) Size and Type: (Medium) (Humanoid) Height and Weight: (5 feet) (60 Lb) Age: (55 (Old) Alignment: (NE) ECL: 7 (Wizard 3 (necromancer)/Human paragon 3/Red wizard 1) order is 1 paragon 2 wiz, 2 paragon, 1 wiz Experience: (23693)/(28000) AUTOMATIC SKILL PACKAGES: Hide resources: +26%, political career: +24%, Court connections: +13% ATTACK SKILL PACKAGES: Ambush Hide +10, move silently +10, bluff +7, Sense motive +8 (http://forums.gleemax.com/showpost.php?p=6466576&postcount=9) Attributes STR 08 (-1) [01 pts] [08 Base, -1 Age] DEX 14 (+2) [08 pts] [15 Base, -1 Age] CON 14 (+2) [5 pts] [13 Base, -1 Age, 2 enhancement] INT 26 (+8) [16 pts] [18 Base, +1 Age, +1 Advancment, +2 (Human paragon), +4 enchantment] WIS 10 (+0) [1 pts] [8 Base, +1 Age] CHA 14 (+2) [05 pts] [08 Base, +1 Age] Miscellaneous Statistics Hit Points: 41 [7 HD] [8 (paragon) + (2.5X4) +4.5X2 + (2 x 7 HD)] Armor Class (Normal): 12 [10 Base, 2 Dex Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 10 [/color][10 Base] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [1 wizard, 2 Paragon] Grapple: +1 [3 BAB, -2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 10 lbs, Light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +5 [2 Con, 1 (paragon), 1 (wiz), 1 resistance] [/color] Reflex: +5 [2 Dex, 1 (paragon], 1 (wiz), 1 resistance Will: +9 [+0 Wis, 3 (paragon), 3 Wizard, 2 Red wizard, 1 resistance] +1 Vs necromancy Melee Attacks (melee touch attack) +2, dmg as spell) [-1 Str, 3 BAB] Ranged Attacks (Light crossbow) +5, 1d8, (19-20/x2), Range 50 ft, (Piercing) [2 Dex, 3 BAB] (ranged touch spells) +5, dmg as spell [2 Dex, 3 BAB] Special Attacks & Abilities Arcane Readied level 0 [DC 18] Touch of fatigue, 2xlight, Mending, ray of frost Level 1 [DC 19] magic missile, magic missile, shocking grasp, chill touch , 1Xray of enfeeblement , Chill Touch POP USES 0/1 Level 2 [DC 20] Hideous laughter, Blindness,2XGhouls touch , Blindness, Hideous laughter Level 3 [DC 21] 1XRay of exhaustion, fireball, deep slumber, Stinking cloud, Slow +3 DC on Necromancy spells Spell Levels Available Per Fight: 11 (4 level 0) [33 Total Spell Levels / 3, rounded up][(7 x 1), (5 x 2), (4X3)] spell levels remaining for 3FC 24 All SL for next fight Caster Level: 6 Prohibeted Schools Illusion, Abjuration, enchantment (from this level only). Feats spell focus (Necromancy)Lvl 1 Greater spell focus (Necromancy)Human bonus Scribe scrollsWizard bonus feat Tattoe focus 3rd level feat Craft wonderous itemsparagon bonus feat Leadership 6th level feat - leadership score 7 Skills Total Skill Points: 91 [23 (wizard), 57 (paragon)] Languages: 6 [common, Fiendish, celestial, draconic] Armor Check Penalty: 0 Bluff: +8 2 char, 5 ranks (paragon), 1 (RW-cc) Balance: +2 [2 dex] Climb: -1 [-1 Str] Concentration: +12 [2 Con, 9 (wiz). 1 (RW) ] Craft (political writing): +15 8 int, 5 rank (wiz), 2 competence Diplomacy: +10 2 char, 8 paragon Forgery: +18 [color=gray]8 int, 8 (paragon), 2 (RW) Hide: +11 [2 Dex, 8 ranks (paragon), 1 (RW-cc)] Jump: -1 [-1 Str] Listen: +0 [-1 wis, ] Knowledge (arcane): +9 [8 Int, +1 rank (wiz] Knowledge (dungenoeering): +9 [8 Int, +1 rank (wiz] Knowledge Local: +9 [8 Int, +1 rank (wiz] Knowledge (Nature): +9 [8 Int, +1 rank (wiz] Knowledge (nobility): +13 [8 Int, +3 rank (wiz), 2 (paragon) Knowledge (religion): +9 [8 Int, +1 rank (wiz] Knowledge (Planes): +9 [8 Int, +1 rank (wiz] move Silently: +10 [2 Dex, 8 ranks (paragon)] Sense motive: +8 0 Wis, 8 ranks (paragon) Sleight of hand: +10 2 dex, 8 ranks (paragon) Spot: +0 [0 Wis] Survival: +0 [0 Wis] spellcraft: +10 [8 int, +2 (paragon)] Prefight Actions Bring Orb Bring Gruul recall magic missile with POP I. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Circlet of intellect +4 (crafted) [00 lbs][8000 gp][ light crossbow [4.0 lbs][35 gp] (20) Bolts [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp] 2XSpell component Pouch 4 lb, 10 gp Wand of Magic missile (cl3) 59 charges 2250 gp Wand of mage armor (cl1) - 49 charges 750 gp 5 feet of rope 1 gp, 0.5 lb 1 pearl of power I 500 gp, crafted cloak of ressistance +1 500 gp, crafted Amulet of health +2 2000 gp, crafted MW CI guisarme 12lbs, 318 gp, on gruul Longbow 75 gp, 3 lbs on gruul (60) Arrows 0.05 gp each=3 gp total, 0.15 lb each=9 lb on gruul Chain shirt 100 gp, 25 lb, on gruul] 38/100 pages 0th all But illus, abjuration 1st Magic missile, Enlarge person, ray of enfeeblement, mage armor, reduce person, Obscuring mist, True strike, Shocking grasp, Exp retreat, chill touch, 2nd Ghoul's touch, Acid arrow, Fox's cunning, bull strength, Rope trick, spectral hand, hideous laughter, bear's endurence, blindness, false life 3rd Ray of exhaustion, Fireball, deep slumber, Stinking cloud, Slow Cost of scribing spells 2100 Expendable Items 1Xscroll of transmutation (1Xreduce person (cl2), 1Xexp retreat (cl2), 1Xenlarge person (cl2) all crafted 75 gp each=75 gp 2Xscrolls of reduce person (cl2) 25 gp each=50 total, crafted 1Xscrolls of exp retreat (cl2) - crafted 25 gp each=25 gp total 1 potion of Protection from good (cl1) 50 gp - changed in training room 2 potions of protection from evil (cl1) 50 gp each=100 gp total - changed in training room 2Xscroll of Ray of enfeeblement (cl1) - crafted 12.5 GP each=25 gp 2Xscroll of rope trick (cl3) 75 gp each=150 1Xscroll of see invisibility (cl3) crafted 75 gp each=75 1Xlevitate (cl3) 150 gp each=150 2Xscrolls of bull strength crafted 75 each=150 1Xscroll of scorching ray (cl3) - crafted 75 gp each=75 total 1Xscroll of alter self (trog) 150 gp 2Xscrolls of spectral hand all crafted 75 gp each=150 2Xscrolls of false life 75 gp each=150 gp total, crafted 2Xscrolls of true strike 12.5 gp=25 gp total 1Xscroll of obscuring mist (cl2) 25 gp each=25 gp total 2Xtattoe of skate [ml1] 100 gp each=200 gp] 1XTattoo of Force screen [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] expendables on gruul 1XTattoo of Force screen [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] 2Xtattoe of skate [ml1] 100 gp each=200 gp] 1Xpotion of protection from evil (cl1) [color=gray]50 gp each=50 gp total Max total 2000/3087 2450X1.26=3087 Equipment at Home (100) bolts [color=gray][0.1 lb each = 10 lbs] [0.1 gp each = 10 gp] 100 arrows Masterwork political writing tool [0 lbs][55 gp] Results Fight 1 - Win vs valanthe [2232 XP] [2651 gp] Fight 2 - second place in FFA vs felice & Graashnak [1188 xp] [1468.18 gp] Fight 3 - Lost with gwerden Vs darian [894 xp] [1162.5 gp] Crafting - Crafting - Amulet of health +2, POP 1, cloack of resistance +1, Some scrolls. Fight 4 - Win vs young brass dragon [1800 XP] [2169.5 gp] Fight 5 - win vs felice [2079 XP] [2771.5 gp] Gruul Gender and Race: Half Red Dragon Orc Barbarian 1 Size and Type: Medium dragon Height and Weight: 6'10" and 220lbs Age: 20 Alignment: NE ECL: 4 (1 barbarian, Fighter 1 +3 LA.) Experience: Cohort Attributes STR 30 (+10) [16 pts] [18 Base, +4 Racial, +8 templete] DEX 10 (+0) [2 pts] [8 Base] CON 16 (+3) [6 pts] [14 Base, +2 templete] INT 08 (-1) [0 pts] [8 Base, -2 Racial, +2 templete] WIS 06 (-2) [0 pts] [8 Base, -2 Racial] CHA 09 (-1) [1 pts] [8 Base, -2 racial +2 templete] Hit Points: 23 [color=gray]12 + 5.5X1 + 6 (2 HD x 3 Con) Armor Class (Normal): 18 [10 Base,+0 Dex, 4 Armor, +4 Natural] +1 vs dodge target Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 18 [10 Base, 4 Armor, +4 Natural] Initiative: +0 [+0 Dex] Base Attack Bonus: +2 Grapple: +12 [+2 BAB, +10 Str] Speed (Land): 40 ft [30 Base, 10 untyped] Weight Carried: 49 lbs, light encumbrance [0-566 (Light), 567-1064 (Medium), 1065-1600 heavy)] Saves Fortitude: +7 [3 Con, 2 (barbarian), 2 (fighter)] Reflex: +0 [0 Dex, 0 (barbarian)] Will: -2 [-2 Wis, 0 (Barbarian)] Melee Attacks MW CI guisarme +13, 2d4+15 (20/3) [+10 str, 2 bab, 1 enhancment] Claw +13 ,1d6+10 (20/2) [+10 str, 2 bab, 1 focus] Claw/claw/bite +13/+13/+7 (20/2) 1d6+10, 1d6+10, 1d4+5 ranged attacks Longbow: +2 (1d8), 100 range 2 bab, 0 dex Feats Weapon Focus Claw (1st lvl) Dodge [ftr 1] Skills Total Skill Points: 13 [12 barbarian,1 fighter] Languages: Draconic, orcish Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance............+0 (0rnks, +0 ability) Climb...............+10 (0rnks, +10 ability) Jump................+18 (4rnks, +10 ability, +4 speed) Move Silent........+0 (0rnks, +0 ability) Hide..................+0 (0rnks, +0 ability) Spot..................-2 (0rnks, -2 ability) Swim .+11 (1 rnk, 10 ability) Listen.................+2 (4rnks, -2 ability) Ride +4 (4 rnks, 0 ability) Equipment Worn and Carried All costs in main sheet MW CI guisarme [12lbs] Longbow (3 lb) (60) Arrows (9 lb) Chain shirt (25 lb) Expendable Items 1XTattoo of Force screen [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] 2Xtattoe of skate [ml1] 100 gp each=200 gp] [b]special attacks/qualities Immunity to Fire (half dragon) 1/day - Breath weapon 6d8 cone of fire DC 13 half. Darkvision 60 feet. Low light vision Immunity to sleep/paralysis Rage 1/day 8 rounds Size/Type: Tiny Animal Hit Dice: 7 (20 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16 Base Attack/Grapple: +3/-7 Attack: Talons +8 melee (1d4-2) Full Attack: Talons +8 melee (1d4-2) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +8 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +4, Spot +16, concentration +6, Hide +9, Move silently +11, Listen +2 Feats: Alertness, Weapon Finesse Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Miscellaneous Information Profiencey with light armor, simple weapons and Longsword Adaptive learning Forgery. Human paragon skills forgery, diplomacy, sleight of hand, Hide, move silently, spellcraft, sense motive, Knowledge (arcane, nobility, local) Bonus feat Ability increase Int. 1 bonus feat, +1 skill/level Starting: 15500 XP Earned: 8193 XP Starting: 13500 gp Earned: 9080.28 gp Spent: 18790 gp Remaining: 5003.68 gp 2 scrolls of enlarge person (cl2) = 50 gp recieved. Items used: Tattoo of force screen, 1 charge wand of mage armor, scroll of reduce person, scroll of see invis, false life scroll, exp retreat scroll Spells used: Blindness/Deafness, Ray of Exhaustion, Ray of Enfeeblement, Chill Touch, Hideous Laughter, Magic Missile free activity: craft 169.5 gp Time Between Fights: Ally: Prebuffs/Ongoing Effects: none Items Used: Spells or Powerpoints Used: x/day Abilities Used: none Free Activity: Ready for February 27, 2008 [ECL 7] [Fight 2] Free Activity: Craft (iconcrafting) for [(10+11) x7] = 147 gp http://www.wizards.com/dnd/images/completechampion_gallery/104710.jpg Kilor Mintolo Gender and Race: Female Human Size and Type: Medium Humanoid (human, psionic) Height and Weight: 6'1", 125 lbs. Age: 27 Alignment: Lawful Good ECL: Wilder 4/Cleric 1/Paladin 2 [ECL 7] of Lis, Goddess of Beauty Wilder/Cleric/Paladin/Paladin/Wilder x3/Warmind x2/Ranger/Slayer x10 Experience: 23200/28000 Attributes STR 18 (+4) [13 pts] [17 Base, +1 Level 4] DEX 10 (+0) [02 pts] [10 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (+0) [02 pts] [10 Base] WIS 11 (+0) [03 pts] [11 Base] CHA 16 (+3) [10 pts] [16 Base] [+4 Charm domain 1/day 1 minute] Miscellaneous Statistics Hit Points: 46 [7 HD] [6 Wilder 1 + (3.5 Wilder x 3) + (4.5 Cleric x 1) + (5.5 Paladin x 2) + (7 HD x +2 Con)] Armor Class (Normal): 18 [10 Base, +0 Dex, +8 Armor] Armor Class (Touch): 13 [10 Base, +0 Dex, +3 Cha] Armor Class (Flat-Footed): 18 [10 Base, +8 Armor] Initiative: +0 [+0 Dex] Base Attack Bonus: +5 [+3 Wilder 4, +0 Cleric 1, +2 Paladin 2] Grapple: +9 [+5 BAB, +4 Str] Speed (Land): 20 ft [30 Base, 20 heavy armor, 20 medium encumbrance] Weight Carried: 121.4 lbs, medium encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Damage Reduction: 3/-- [adamantine full plate] Saves Fortitude: +11 [+2 Con, +3 Cha, +1 Wilder 4, +2 Cleric 1, +3 Paladin 2] Reflex: +4 [+0 Dex, +3 Cha, +1 Wilder 4, +0 Cleric 1, +0 Paladin 2] Will: +10 [+1 Wis, +3 Cha, +4 Wilder 4, +2 Cleric 1, +0 Paladin 2] Melee Attacks "Aesthesis" deepcrystal greatsword +10, 2d6+6, (19-20/x2), slashing [+4 Str, +5 BAB, +1 Enhancement] [+2d6 damage charged] "Turpis" adamantine greatsword +10, 2d6+6, (19-20/x2), slashing [+4 Str, +5 BAB, +1 Enhancement] "Anthropis" alchemical silver greatsword +10, 2d6+5, (19-20/x2), slashing [+4 Str, +5 BAB, +1 Enhancement] cold iron heavy flail +10, 1d10+6, (19-20/x2), bludgeoning [+4 Str, +5 BAB, +1 Enhancement] armor spikes +10, 1d6+4, (20/x2), piercing [+4 Str, +5 BAB, +1 Enhancement] touch attack +9 [+4 Str, +5 BAB] Ranged Attacks composite longbow +6, 1d8+4, (20/x3), Range 110 ft, piercing [+0 Dex, +5 BAB, +1 Enhancement] touch attack +5 [+0 Dex, +5 BAB] Special Attacks & Abilities turn undead 6/day [1 used] moderate aura of good faint aura of law detect evil at will smite evil 1/day (+3 to hit, +2 to damage) [1 used] lay on hands 6 hp/day wild surge +2 Domains: Charm and Magic Divine Spells Readied Orisons [DC 11] light x2, resistance Level 1 [DC 12] magic auraD, magic weapon Spell Levels Available Per Fight: 1 (3 Orisons) [2 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 [([1+1] x 1)] Caster Level: 1 Powers Readied Level 1 [DC 15] Vigor, Defensive Precognition, Offensive Prescience Power Points Available Per Fight: 8 [23 Total Power Points / 3, rounded up] Total Power Points: 23 [17 Wilder 3 + 6 Cha] [8 used] Manifester Level: 4 Feats Power AttackLvl 1 Improved SunderHuman Divine MightLvl 3 LeadershipLvl 6 [Leadership score 9: Cohort up to 5th level] Skills Total Skill Points: 43 [34 Wilder, 3 Cleric, 6 Paladin] Languages: Common [1 Racial, +0 Int] Armor Check Penalty: -1 [-1 Armor] Appraise: +0 [+0 Int, 0 Ranks] [+2 Synergy (Craft) for armor, icons, & weapons] Balance: -1 [+0 Dex, 0 Ranks, -1 ACP] Climb: +3 [+4 Str, 0 Ranks, -1 ACP] Concentration: +7 [+2 Con, 5 Ranks (4 Wilder, 1 Paladin)] Craft (armorsmithing): +10 [+0 Int, 8 Ranks (6 Wilder, 1 Cleric, 1 Paladin), +2 tool] Craft (iconcrafting): +11 [+0 Int, 9 Ranks (6 Wilder, 1 Cleric, 2 Paladin), +2 tool] Craft (weaponsmithing): +10 [+0 Int, 8 Ranks (5 Wilder, 1 Cleric, 2 Paladin), +2 tool] Hide: -1 [+0 Dex, 0 Ranks, -1 ACP] Jump: +3 [+4 Str, 0 Ranks, -1 ACP] Knowledge (History): +2 [+0 Int, 2 Ranks (4 WilderCC)] Knowledge (Psionics): +8 [+0 Int, 8 Ranks (8 Wilder)] Listen: +1 [+1 Wis, 0 Ranks] Move Silently: -1 [+0 Dex, 0 Ranks, -1 ACP] Psicraft: +3 [+0 Int, 1 Ranks (1 Wilder), +2 Synergy (Knowledge (psionics))] Spot: +1 [+1 Wis, 0 Ranks] Swim: +2 [+4 Str, 0 Ranks, -2 ACP] Conditional ModifiersLarge Humanoid (human, psionic) Attributes STR 20 (+5) [13 pts] [17 Base, +1 Level 4, +2 size] DEX 08 (-1) [02 pts] [10 Base, -2 size] Miscellaneous Statistics Armor Class (Normal): 16 [10 Base, -1 Dex, +8 Armor, -1 Size] Armor Class (Touch): 11 [10 Base, -1 Dex, +3 Cha, -1 Size] Armor Class (Flat-Footed): 16 [10 Base, -1 Dex, +8 Armor, -1 Size] Initiative: -1 [-1 Dex] Grapple: +14 [+5 BAB, +5 Str, +4 Size] Saves Reflex: +3 [-1 Dex, +3 Cha, +1 Wilder 3, +0 Cleric 1, +0 Paladin 2] Melee Attacks "Aesthesis" deepcrystal greatsword +10, 3d6+7, (19-20/x2), slashing [+5 Str, +5 BAB, +1 Enhancement, -1 Size] [+2d6 damage charged] "Turpis" adamantine greatsword +10, 3d6+7, (19-20/x2), slashing [+5 Str, +5 BAB, +1 Enhancement, -1 Size] "Anthropis" alchemical silver greatsword +10, 3d6+6, (19-20/x2), slashing [+5 Str, +5 BAB, +1 Enhancement, -1 Size] cold iron heavy flail +10, 2d8+7, (19-20/x2), bludgeoning [+5 Str, +5 BAB, +1 Enhancement, -1 Size] armor spikes +10, 1d8+5, (20/x2), piercing [+5 Str, +5 BAB, +1 Enhancement, -1 Size] touch attack +9 [+5 Str, +5 BAB, -1 Size] Ranged Attacks composite longbow +4, 2d6+4, (20/x3), Range 110 ft, piercing [-1 Dex, +5 BAB, +1 Enhancement, -1 Size] touch attack +3 [-1 Dex, +5 BAB, -1 Size] Skills Balance: -2 [-1 Dex, 0 Ranks, -1 ACP] Climb: +4 [+5 Str, 0 Ranks, -1 ACP] Hide: -6 [-1 Dex, 0 Ranks, -4 Size, -1 ACP] Jump: +4 [+5 Str, 0 Ranks, -1 ACP] Move Silently: -2 [-1 Dex, 0 Ranks, -1 ACP] Swim: +3 [+5 Str, 0 Ranks, -2 ACP]Prefight Actions Bring Salrantol [(5/5) x 25% =-25%] read magic on all scrolls all powerstones addressed psionically focused Salrantol psionically focused Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] adamantine full plateC with armor spikesMC [60 lbs][8350 gp] [x] "Aesthesis", deepcrystal greatswordC [8 lbs][525 gp] "Turpis", adamantine greatswordC [8 lbs][1525 gp] "Anthropis", alchemical silver greatswordMC [215 gp] [x] cold iron heavy flailMC [10 lbs][165 gp] mighty composite longbow (+4)M [1.5 lbs][800 gp] wooden holy symbol [0 lbs][1 gp] spell component pouch [2 lbs][5 gp] 200 Arrows [0.15 lb each = 30 lbs][0.05 gp each = 10 gp] 1 Silversheen [0 lb each = 0 lbs][250 gp each = 500 gp] 1 Wand of cure light wounds [CL 1] [0.1 lb each = .1 lbs][750 gp each = 750 gp] [47 charges] 1 Wand of shieldA [CL 2] [0.1 lb each = .1 lbs][1500 gp each = 1500 gp] [46 charges] 1 Wand of expeditious retreatA [CL 2] [0.1 lb each = .1 lbs][1500 gp each = 1500 gp] [46 charges] 1 Wand of enlarge personA [CL 2] [0.1 lb each = .1 lbs][1500 gp each = 1500 gp] [46 charges] Expendable Items 31 Powerstones of Specified Energy Adaptation [ML 3] [[0.0 lb each = 0 lbs][150 gp each = 450 gp] 1 Powerstone of Synesthete [ML 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 1 Powerstone of Touchsight [ML 5] [0.0 lb each = 0 lbs][375 gp each = 375 gp] 2 Scrolls of entropic shield [CL 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 1 Scroll of protection from evil [CL 2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 1 Scroll of protection from chaos [CL 2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 Scrolls of shield of faith [CL 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] Max total (ECL2 x 50): 2450 gp Current subtotal: 1175 gp Salrantol total: 525 gp Total: 1700 gp Equipment at Home armorsmithing toolsM [5 lbs][55 gp] iconcrafting toolsM [5 lbs][55 gp] weaponsmithing toolsM [5 lbs][55 gp] Results 1: [Fight 1]Miniquest: Salrantol is recruited (win) [+1800 XP] [+2000 gp] [Vathelokai questlord] 2: [Fight 2]Razorfang, Macbrea: Griefing is denied by Kilor's big honkin' sword (win) [+1350 XP] [+1626 gp] [Yitzi pitlord] [+126 gp iconcrafting] 3: [Fight 3]Lady Liara, templer10: One sentence finds its way out of tactics and fight is lost (loss) [+500 XP] [+555 gp] [Zevox pitlord] [+126 gp iconcrafting] 4: [Fight 1]Celestial Basilisk: Power Attack goes bad, but earns its keep later (win) [+1350 XP] [+1500 gp] [Rauul pitlord] [+126 gp iconcrafting] 5: [Fight 2]Bulgar Stronghammer & Wiener Wadlbeisser, TelinArtho, lonewolf, whitebaron, & mucki: Salrantol chooses his targets poorly and wins the fight for Bulgar instead of Kilor (loss) [+450 XP] [+500 gp] [Erithmu pitlord] [+126 gp iconcrafting] 6: [Fight 3]The Eternal Dreamless Sleep, hogarth & templer10: The lack of Salrantol, the dice, and the pitlord conspire to make a fight unwinnable (loss) [+675 XP] [+750 gp] [+126 gp iconcrafting] 7: [Fight 1]Miniquest: After a month, Kilor discovers how to find a warmind mentor (win) [+1575 XP] [+1950 gp] [Rauul/Stormwind questlords] Allies Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 5 Maximum CA of allies per fight: CA 5 Gender and Race: Human Male Size and Type: Medium Humanoid (human, psionic) Height and Weight: 6'6", 160 lbs Age: 21 Alignment: Lawful Good ECL: Psion (kineticist) 5 Attributes STR 08 (-1) [00 points][08 Base] DEX 14 (+2) [06 points][14 Base] CON 14 (+2) [06 points][14 Base] INT 18 (+4) [13 points][17 Base, +1 Level 4] WIS 08 (-1) [00 points][08 Base] CHA 08 (-1) [00 points][08 Base] Miscellaneous Statistics Hit Points: 32 [5 HD] [4 Psion 1 + (2.5 Psion x 4) + (5 HD x +2 Con) + 8 Psionic Body] Armor Class (Normal): 16 [10 Base, +2 Dex, +4 Armor] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] Initiative: +2 [+2 Dex] Base Attack Bonus: +2 [+2 Kineticist 5] Grapple: +1 [+2 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 23.0 lbs, light encumbrance [0-26 (Light), 26-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +3 [+2 Con, +1 Psion 4] Reflex: +3 [+2 Dex, +1 Psion 4] Will: +3 [-1 Wis, +4 Psion 4] Melee Attacks scythe -3, 2d4-1, (20/x4), slashing or piercing [-1 Str, +2 BAB, -4 Nonproficiency] shortspear +1, 1d6-1, (20/x2), piercing [-1 Str, +2 BAB, +1 Enhancement] touch attack +1 [-1 Str, +2 BAB] Ranged Attacks shortspear +5, 1d6-1, (20/x2), Range 20 ft, piercing [+2 Dex, +2 BAB, +1 Enhancement] touch attack +4 [+2 Dex, +2 BAB] Special Attacks and Abilities Powers Readied Level 1 [DC 15] Deja Vu, Dissipating Touch, Empty Mind, Energy Ray, Psionic Grease Level 2 [DC 16] Bestow Power, Ego Whip, Energy Missile, Energy Stun Level 3 [DC 17] Dispel Psionics, Energy Wall Power Points Available Per Fight: 15 [44 Total Power Points / 3, rounded up] Total Power Points: 44 [25 Psion 5, 10 Int 18, 9 Psionic Talent] [15 used] Manifester Level: 5 Feats Psionic BodyLvl 1 Enlarge PowerHuman Psionic TalentPsion 1 Psionic TalentLvl 3 Psionic TalentPsion 5 Skills Languages: Common, Elven, Dwarven, Gnome [1 Racial, +3 Int] Total Skill Points: 42 [42 Psion] Armor Check Penalty: -0 [-0 Armor] Changes Balance: +2 [+2 Dex, 0 Ranks, -0 ACP] Climb: -1 [-1 Str, 0 Ranks, -0 ACP] Concentration: +10 [+2 Con, 8 Ranks (8 Psion)] Hide: +2 [+2 Dex, 0 Ranks, -0 ACP] Jump: -1 [-1 Str, 0 Ranks, -0 ACP] Knowledge (Arcana): +9 [+4 Int, 5 Ranks (5 Psion)] Knowledge (Dungeoneering): +5 [+4 Int, 1 Rank (1 Psion)] Knowledge (Nature): +6 [+4 Int, 2 Ranks (2 Psion)] Knowledge (Psionics): +11 [+4 Int, 5 Ranks (5 Psion)] Knowledge (Religion): +6 [+4 Int, 2 Ranks (2 Psion)] Knowledge (The Planes): +7 [+4 Int, 3 Ranks (3 Psion)] Listen: -1 [-1 Wis, 0 Ranks] Move Silently: +2 [+2 Dex, 0 Ranks, -0 ACP] Psicraft: +13 [+4 Int, 7 Ranks (7 Psion), +2 Synergy (Knowledge (psionics))] Spellcraft: +10 [+4 Int, 4 Ranks (8 PsionCC), +2 Synergy (Knowledge (arcana))] Spot: -1 [-1 Wis, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks, -0 ACP] Equipment Worn and Carried mithral shirtC [10 lbs][550 gp] shortspearMC [3 lbs][150 gp, 5 sp] scytheC [10 lbs][9 gp] Expendables 2 Powerstones of Force Screen [2] [0 lbs][50 gp each = 100 gp] 2 Powerstones of Specified Energy Adaptation [3] [color=gray][0 lbs][150 gp each = 300 gp] 2 Powerstones of Skate [2] [0 lbs][50 gp each = 100 gp] 1 Powerstone of Synesthete [1] [0 lbs][25 gp each = 25 gp] Current total: 525 gp Miscellaneous InformationMiscellaneous InformationStarting: 15500 XP Earned: 7700 XP Remaining: 23200 XPStarting: 13500 gp Earned: 9485 gp Sales: 2475 gp Spent: 22830 gp, 5 sp Remaining: 2659 gp, 5 spmithral breastplateC with armor spikesMC[2275 gp] [x] 2 Powerstones of Biofeedback [ML 4A, psychic warrior crafted] [200 gp]1 silversheen [250 gp] 1 Powerstone of Force Screen [2] [50 gp] 2 Powerstones of Skate [2] [100 gp] 1 Powerstone of Touchsight [5] [375 gp] 1 scroll of entropic shield [2] [50 gp] 1 scroll of shield of faith [2] [50 gp]Optional Information |
| templer1002-28-08, 04:00 PM | Initial tactics sent. |
| CrazyArtificer02-28-08, 04:05 PM | The dark one Start with Scrolls of False life and wand of mage armor in hand in (1,64) grull next to me I want Kilor to start in Area 3. Surprise round mage armor from wand. R1 put wand away, cast false life from scroll. R2- Draw scroll of alter self trog and cast it. R3- draw scroll of bull strength and cast on grull. R4- draw scroll of reduce person and cast it. R5- draw scroll of Spectral hand and cast it. R6- draw scroll of Exp retreat and cast it. Gruul taps tattoe of skate. R7- Draw potion of Protection from good and drink it. Gruul taps tattoe of force screen. R8+ - move out counter cloackwise single move and ready action to cast Blindness on the Cohort. While moving have The dark one attempt to hide at end of move he has +15 hide while reduced in size. If I spot kilor or cohort before I finish buffs stop and tell me please. First off, thanks for pitlording and being willing to run a separate thread fight. Kilor is a very situational combatand and the adaptibility of a separate thread fight is necessary if I'm not to bog the pitlord down with 4 or 5 PMs of very narrow contingencies. That said, my pre-contact tactics are pretty straightforward. Kilor will begin with her wands of shield and expeditious retreat in hand. Salrantol will begin with powerstones of Force Screen and Skate in hand. Round 1: Kilor will manifest a 2pp +2 wild surged Defensive Precognition.* Round 2: Kilor will manifest a 2pp +2 wild surged Offensive Prescience.* Round 3: Kilor will manifest a 1pp +2 wild surged Vigor.* Round 4: Kilor will cast shield on herself from wand and stow wand. Round 5: Kilor will cast expeditious retreat on herself from wand and draw wand of enlarge person. Round 6: Kilor will cast enlarge person on herself from wand. Salrantol will manifest Bestow Power on Kilor. Round 7: Kilor will stow wands. Salrantol will manifest Force Screen on himself from powerstone. Round 8: Kilor will draw scroll of protection from evil and cast it on herself. Salrantol will manifest Force Screen on himself from powerstone. *--Due to wild surge, Kilor's manifester level for these powers is 6, so they'll each last 6 minutes. From here on out, Kilor will draw her longboe and the duo will circle the map counterclockwise, following the path (generally). When they reach the stream, Kilor (being large) will wade across. Salrantol (being fast) will jump it, both at its narrowest point (the 3-square section). If Kilor's wand buffs are about to wear off, she will stow her bow and draw and cast from each wand in the same order. Of course, once we find each other--that's when the fun starts. If he interrupts my buff sequence, I'll get to wing it from there in the thread. Thanks again for pitlording and your cooperation, Salrantol |
| CrazyArtificer02-28-08, 04:43 PM | Rolls here (http://www.hwx.it/wizards.com/dice.php?sid=2363) The Dark One wins the initiative. Thanks to his Ambush package, he gets a suprise round and can choose starting boxes. Surprise Round The Dark One casts Mage Armor from his wand. The Dark One. 41/41 hp. AC 12+4. 6 squares. Mage Armor [long] Gruul. 23/23 hp. AC 18. 8 squares. Kilor Mintolo 46/46 hp. AC 18. 4 squares. Salrantol Vakt. 32/32 hp. AC 16. 6 squares. Round 1 The Dark One puts the wand away and casts False Life from his scroll. Kilor surges for Defensive Precognition The Dark One. 52/41 hp. AC 12+4. 6 squares. Mage Armor [long], False Life [long] Gruul. 23/23 hp. AC 18. 8 squares. Kilor Mintolo 46/46 hp. AC 18+2. 4 squares. 6/8 pp. Defensive Precognition [61] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. Round 2 The Dark One draws and cast Alter Self (Troglodyte) scroll. Kilor surges for Offensive prescience. The Dark One. 52/41 hp. AC 12+4+6. 6 squares. Mage Armor [long], False Life [long], Alter Self [302] Gruul. 23/23 hp. AC 18. 8 squares. Kilor Mintolo 46/46 hp. AC 18+2. 4 squares. 4/8 pp. Defensive Precognition [61], Offensive Prescience [62] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. Round 3 The Dark One draws and cast a Bull's Strenght scroll on Gruul. Kilor surges for Vigor. The Dark One. 52/41 hp. AC 12+4+6. 6 squares. Mage Armor [long], False Life [long], Alter Self [302] Gruul. 23/23 hp. AC 18. 8 squares. Bull's Strength [33] Kilor Mintolo 51/46 hp. AC 18+2. 4 squares. 3/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. Round 5 The Dark One draws and cast a Spectral hand scroll. Kilor casts Expeditious retreat and draws a Enlarge Person wand. The Dark One. 49/41 hp. AC 12+4+6+2. 6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35] Gruul. 23/23 hp. AC 18. 8 squares. Bull's Strength [33] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 3/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. Round 6 The Dark One draws and cast an Expeditious Retreat scroll. Gruul taps his skate tattoo. Kilor casts Enlarge Person from her wand. Salrantol manifests Bestow Power on her. The Dark One. 49/41 hp. AC 12+4+6+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18. 8+3 squares. Bull's Strength [33], Skate [16] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. 12/15 pp. Round 7 The Dark One draws and drinks his Protection from Good potion. Gruul taps his Force Screen tattoo. Kilor stows her wands. Salrantol manifests Force Screen from his Powerstone. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] Round 8 The Dark One moves and readies to cast blindess on the cohort. Gruul follows him. Kilor draws and casts a Protection from Evil Scroll. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,M,1,64,3,5 0,The Dark One;b=G,M,2,64,4,50,Gruul;c=K,M,61,3,Kil or Mintolo;d=S,M,62,3,Salrantol |
| CrazyArtificer02-29-08, 11:26 AM | Round 9 The Dark One moves and readies to cast blindess on the cohort. Gruul follows him. Kilor draws her longbow and begins moving with Sal. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,M,3,50,3,4 0,The Dark One;b=G,M,4,50,4,40,Gruul;c=K,M,61,3,61, 15,Kilor Mintolo;d=S,M,62,3,61,14,Salrantol;los=3 ,40,61,15,1 Round 10 The Dark One moves and readies to cast blindess on the cohort. Gruul follows him but fails to balance on the fallen log. Kilor and Sal move along The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,M,3,40,3,3 3,The Dark One;b=G,M,4,40,2,36,Gruul;c=K,M,61,15,59 ,23,Kilor Mintolo;d=S,M,61,14,60,23,Salrantol;los= 2,36,59,23,1 Round 11 The Dark One waits Gruul. Gruul fails to balance on the fallen log again.. Kilor moves, staying close to Salrantol. Salrantol gets ready to jump across the stream. I know you probably wanted to manifest Skate from Powerstone in Round 8, according also to the sentence you wrote about Sal jumping because he's fast. However, it's not in tactics, so he'll jump without skate. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,3,33,The Dark One;b=G,M,2,36,Gruul;c=K,L,59,23,52,25,K ilor Mintolo;d=S,M,60,23,53,23,Salrantol;los= 53,23,2,36,1 Round 12 The Dark One waits Gruul (delay). Gruul manages to move and The Dark one moves as well, readying to cast Blindness as soon as he sposts Salrantol, hidden (Hide Check 35) Kilor wades across the stream, failing to spot Salrantol runs and jumps across the stream.. However, while he jumps he comes in The Dark One sighting range. The readied action triggers and he casts blindness on Salrantol. The idea of a jumping guy slowing down in mid-air to be a target of a spell is quite scenographic... Maybe being Blind distracts him and his jump is too short. but Salrantol is out of range for Blindness. He falls prone in the middle of the stream, holding his breath. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,3,33,11, 27,The Dark One;b=G,M,2,36,9,30,Gruul;c=K,L,52,25,52 ,34,Kilor Mintolo;d=S,M,53,23,53,29,Salrantol Vakt;los=11,27,53,29,1 |
| CrazyArtificer03-01-08, 08:19 AM | There's contact now. Post your actions :) |
| templer1003-01-08, 08:38 AM | Is the map accurate? since if yes he's 2 far to blind - it has range of 160, if not (and i think not from your description) - could you post new map please |
| CrazyArtificer03-01-08, 09:28 AM | Is the map accurate? since if yes he's 2 far to blind - it has range of 160, if not (and i think not from your description) - could you post new map please D'oh! For some reason I didn't check range, and I didn't post the accurate map. Fixing it. There is contact anyway, so please post your actions. |
| templer1003-01-08, 09:58 AM | do I have a whole round or just standards action? And is the cohort already in the water and prone or not? If i have the whole round and the cohort is still in sight - move towards by moving west -jump over the undergrowth so i dont have to waste speed on it (10 feet - automake it with exp retreat) finish 160 away and cast blidness on him. If i have full round and he is still in the water and prone single move towards him as above and ready action cast blindness on sight - note - hide at end of move - there is still some cover between me and kilor so i can hide from him. if i only have standart action move to 18,27. grull - if the dark one could do the Blindness or moved and did ready - just head strait towards kilor through the swamp, If dark one only had standrat action - double move towards kilor as before but drop prone at end of double move and in swamp for total cover. |
| CrazyArtificer03-01-08, 11:46 AM | Round 13 Gruul move towards Kilor, the direction said by The Dark One. The Dark One gets closer and readies to cast Blindness on Salrantol as soon as he can see him once more. He hides with 32. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 12/15 pp. Force Screen. [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,11,27,22 ,28,The Dark One;b=G,M,9,30,21,32,Gruul;c=K,L,52,34,K ilor Mintolo;d=S,M,53,29,Salrantol Vakt;los=22,28,53,29,1 Waiting for Kilor and Sal actions. |
| Salrantol03-01-08, 02:53 PM | Looking at the map, it does not appear that Gruul has cover from Kilor's southwest square, so she should autospot him. If so, she'll shoot at him. Also, from the southwest corner of Salrantol's square, he can see all of The Dark One's square, so he should autospot him (once he stands, which is what he's going to do). If he makes the save on blindness, he'll manifest Deja Vu on The Dark One. If not, he'll manifest Dispel Psionics targetting the blindness spell. |
| CrazyArtificer03-01-08, 03:06 PM | Round 13 Gruul move towards Kilor, the direction said by The Dark One. The Dark One gets closer and readies to cast Blindness on Salrantol as soon as he can see him once more. He hides with 32. Kilor Mintolo, spotting Gruul, shoots at him but misses. Salrantol stands up, and The Dark One readied action triggers. Salrantol fails the save against Blindness, and manifests Dispel Psionics on himself. He successfully dispel Blindness, but he dispels Force Screen as well. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16. 6 squares. 7/15 pp. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,11,27,22 ,28,The Dark One;b=G,M,9,30,21,32,Gruul;c=K,L,52,34,K ilor Mintolo;d=S,M,53,29,Salrantol Vakt;los=22,28,53,29,1 |
| CrazyArtificer03-01-08, 03:25 PM | Ahead with round 14 actions |
| templer1003-01-08, 04:10 PM | Grull double moves towards kilor Dropping prone at end of move into the swamp (total cover/concealment) The dark one cast ghouls Touch and attempt to touch Salnatoral through it (+5 on the check) - Then Single moves east and drops prone in the water for total cover concealmnt. |
| CrazyArtificer03-01-08, 04:16 PM | Reminder: The Swamp: The swamp (light green squares in the center) is 4 feet deep and counts as Deep Bog (medium and larger PCs need 4 squares of movement per square; small PCs must swim (DC 10); Move silently DC+2; provides cover; see DMG p88; huge and larger creatures treat it as difficult terrain only). TDO, reduced, should swim to do that. But Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. You wouldn't reach the water. May you clarify your actions? |
| templer1003-01-08, 04:22 PM | oh - forgot about that - then just do ghouls Touch from where i iam - i AM in range after all. Grull should be still double moving towards kilor - have him draw his Bow as part of move and drop prone in the water at end of double move for total cover/concealment - his speed is 25 and change for a the double move in the Swamp. |
| CrazyArtificer03-01-08, 04:27 PM | Round 14 Gruul double move towards Kilor. He draws the Bow and drops prone at the end of his movement. Kilor readies to shoot Gruul when he stands up. The Dark One casts Ghoul Touch on Salrantol through Spectral Hand, but misses. Salrantol stands up out of the stream and moves behind cover. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 51/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,22,28,Th e Dark One;b=G,M,21,32,26,32,Gruul;c=K,L,52,34, Kilor Mintolo;d=S,M,53,29,52,27,Salrantol Vakt;los=52,27,22,28,4 |
| Salrantol03-01-08, 05:57 PM | Kilor will ready to shoot Gruul when he stands up. If Salrantol succeeds on his Spellcraft check to either identify the casting or to identify the effect, he will manifest Dispel Psionics again on the ghoul touch. If Kilor makes the save, Salrantol will move to cover (but where he can still see The Dark One.If you read my earlier tactics for Salrantol, I requested to target the Dispel Psionics on the blindness spell. Targeted Dispel: One object, creature, or power is the target of the dispel psionics power. You make a dispel check (1d20 + your manifester level, maximum +10) against the power or against each ongoing power currently in effect on the object or creature. The DC for this dispel check is 11 + the power’s manifester level. If you succeed on a particular check, that power is dispelled; if you fail, that power remains in effect.So the Force Screen would remain in effect. Since the target of the spell he's trying to dispel is himself, he has as much line of sight to it as he would to himself, so it is a valid target. |
| CrazyArtificer03-01-08, 06:29 PM | Sorry, a bit too much mistakes. Please provides coordinates when moving. I moved Salrantol in that place because I think he needs a move action to climb up and I don't see how he could get cover and still see The Dark one with such little movement. |
| Salrantol03-02-08, 12:17 AM | Right, forgot he was in the stream. That'll do for now. I must have really been in a hurry when I wrote that last bit, because it only vaguely resembled what I wanted to do....If Gruul doesn't trigger Kilor's ready action, she'll move south to the edge of the stream and ready again. Salrantol will (assuming he's not paralyzed) move to cover after manifesting Deja Vu on The Dark One. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,52,27,4 9,25,Salrantol |
| templer1003-02-08, 01:02 AM | Drak one Goes east 5 feet and takes a knee (+2 ranged AC) - Ready action to touch salnatoral if comes into Range - Note - the attack is touch attack, force screen doesnt works on touch attacks, Grull gets up and move 2 squears north east (should be out of line of sight for kilor) and rest of movement east |
| CrazyArtificer03-02-08, 04:49 AM | Round 15 Gruul stands up (move action), triggering Kilor's readied action, and then moves north-east (11/4 squares=3 squares, diagonal movement eats 2 in the second) (hides with 6) Kilor shoots Gruul, missing. The Dark One steps east and knees, readying to "touch" Salrantol on sight (hides with 18). Salrantol moves to cover. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,22,28,23 ,28,The Dark One;b=G,M,26,32,28,34,Gruul;c=K,L,52,34, Kilor Mintolo;d=S,M,52,27,49,25,Salrantol Vakt;los=52,27,23,28,1 As you can see in the map, all 4 LoS lines are blocked by the tree, so Salrantol cannot cast before moving to cover. Force Screen vs Spectral Hand issue. Force Screen You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). Since it hovers in front of you, the effect has no armor check penalty associated with it. Spectral Hand A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers. The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it. I believe that as the hand is incorporeal, Force Screen should apply on touch attacks made through it. |
| Salrantol03-02-08, 09:02 AM | "Incorporeal touch attack" is a specific game term. Unless something specifically states that it is an incorporeal touch attack, it is not. Spectral hand is an incorporeal entity that makes "touch attacks" for the caster. Force Screen does not apply. Also, you appear to have Kilor's HP wrong. A 1pp +2 wild surged Vigor gives 15 HP.Kilor will move south to the edge of the stream and ready to shoot either enemy on sight. Salrantol will delay. |
| CrazyArtificer03-02-08, 09:14 AM | Still, I'm not sold on that :) Will search a bit the forum to gather further opinions. I considered it correctly, I just did the sum wrong. That happens when you update things at 2 AM :D |
| CrazyArtificer03-02-08, 02:31 PM | Round 16 Kilor moves south, spotting Gruul and shooting him. She misses again. The Dark One attacks Kilor with the Spectral Hand. He hits, but Kilor resists his spell. Then he stands up and move behind a tree. Gruul delays, then double move close to The Dark One tree. Salrantol delays. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,23,28,22 ,29,The Dark One;b=G,M,28,34,24,32,Gruul;c=K,L,52,34, 52,32,Kilor Mintolo;d=S,M,49,25,Salrantol |
| templer1003-02-08, 02:35 PM | Gruul delays. DArk one attempts to touch kilor. Ill decide on grulls actions depends on result of touch/save. |
| CrazyArtificer03-02-08, 02:51 PM | Going out, post your actions and I'll update the fight tomorrow. EDIT: Which tree? The one with TDO? |
| templer1003-02-08, 02:53 PM | with his remianing move action dark one stand up and 5 foot diagnoly north west behind the tree. Grull double moves behind the tree or close to it. |
| Salrantol03-02-08, 03:13 PM | Kilor will double move as shown below. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,52,32,5 2,28,50,26,Kilor Unless she should see an opponent, she will then single move to her second pin on the map below and ready to fire on sight of an enemy while Salrantol double moves to his second pin. Kilor will then double move to her third pin (4 squares/bog square included in that move) while Salrantol delays, then single move to her fourth pin and ready to fire on sight of an enemy while Salrantol double moves to his third pin. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,50,26,4 9,18,42,18,34,18,Kilor;b=Name,M,49,26,46 ,19,40,18,Salrantol If either opponent acts in a way that might prompt anything other than moving or shooting arrows, I reserve the right to change these actions in response. |
| CrazyArtificer03-03-08, 06:57 AM | Round 17 Salrantol delays. Kilor double moves. The Dark One double moves to the chasm. Need to check how you risk falling inside. Ok, checked SRD, you won't risk falling inside unless bull rushed there. Gruul double moves following his master. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Protection From good [17] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [16], Force Screen [17] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,22,29,13 ,19,The Dark One;b=G,M,24,32,13,21,Gruul;c=K,L,52,32, 50,26,Kilor Mintolo;d=S,M,49,25,Salrantol;los=50,26, 13,21,1 |
| templer1003-03-08, 07:36 AM | yes crazy gruul towards TDO. afterwards (may take more then a round- didnt check) - dark one move to 13, 19, gruul moves to 13,20 |
| CrazyArtificer03-03-08, 07:58 AM | Done. Please post more than 1 round action or this fight will end in 3 months :) EDIT: I guess a good way could be to post your actions and criterias which would interrupt that course of action, requiring a re-posting. |
| templer1003-03-08, 08:09 AM | i think the forest is just a bad place for a seperate thread - 2 much movement and obstacles. i assume i can just go ove rthe chasem if no one is there. Anyway - move dark one to 19,12 gruul to 18,8 - have dark one hide there, If i still have a standart after moving ready action Slow on kilor/salnatoral in range, while moving have dark one move firsy at more then 15 away the gruul. p.s - things will pick up when we get closer to each other If i spot them on the way whitin 100 feet - stop and i might change stuff |
| CrazyArtificer03-03-08, 08:18 AM | Round 18 Salrantol double moves. Kilor single moves and readies to shoot on sight either opponent. The Dark One moves, triggering Kilor's readied action. Kilor shoots immediately, but misses. The Dark One ends his movement, readying to cast on sight. (Hide 33) Gruul double moves following his master. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,13,19,17 ,15,19,12,The Dark One;b=G,M,13,21,18,8,Gruul;c=K,L,50,26,4 9,18,Kilor Mintolo;d=S,M,49,25,46,19,Salrantol;los= 49,18,17,15,4 Round 19 Salrantol delays Kilor double moves The Dark One moves and readies. Gruul taps his skate tattoo and moves. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26], Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,19,12,26 ,11,The Dark One;b=G,M,18,8,23,9,Gruul;c=K,L,49,18,42 ,18,Kilor Mintolo;d=S,M,46,19,Salrantol;los=42,18, 26,11,4 |
| templer1003-03-08, 08:53 AM | Gruul taps another tattoe of skate and moves to 23,9. Dark one moves to 26,11 and ready as before |
| CrazyArtificer03-03-08, 09:04 AM | Round 20 Salrantol double moves. Kilor moves and readies to shoot on sight. (can't spot The Dark One, hidden with 30) The Dark One readied action would trigger but he's out of range with slow. He casts a Ghoul Touch on Kilor, but misses. (roll 12, miss. AC 13-2 enlarged+2 Protection from Evil) Then he moves away Gruul moves in front of The Dark One. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27] http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,26,11,26 ,8,The Dark One;b=G,M,23,9,26,9,Gruul;c=K,L,42,18,34 ,18,Kilor Mintolo;d=S,M,46,19,40,18,Salrantol;los= 26,11,34,18,4 |
| templer1003-03-08, 09:25 AM | Dark one casts ghouls touch and attempt to touch Kilor (via spectral hand obviosly)- it's DC 23 since it's necromancy. If it works stay put and hide again (from salnatoral since i still have cover), If it works Grull will double move and jump the water - he autosucseed with the speed boost i think (on the 15 area - DC 15). If it fails Dark one will move 3 squers south breaking los and rehiding and Gruul will to be directly in front of dark one towards the north |
| CrazyArtificer03-03-08, 09:45 AM | Ahead with round 21 actions rolled hide check as well, I tend to wait for it to be needed |
| templer1003-03-08, 09:49 AM | salnatoral now - what ill do sort of depend on him. Btw - dark one should have hidden - i mentioned it |
| Salrantol03-03-08, 03:04 PM | Kilor will move to her second pin below and ready (again) to shoot on sight. Meanwhile, Salrantol will move to his second pin and manifest Skate from stone. :rolleyes: Then he will double move through his third pin to his fourth pin while Kilor double moves to her third pin, and, if she doesn't see anyone, continue to the northwest towards where she'd last seen someone. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,34,18,3 1,13,25,13,Kilor;b=Name,M,40,18,34,17,35 ,12,27,12,SalrantolIf anything would meaningfully inhibit Kilor (i.e. ghoul touch, hideous laughter; NOT slow), Salrantol will manifest Dispel Psionics on it. If Kilor gets deep slumber cast on her, Salrantol will move to her as quickly as possible and jostle her awake.After that, keep pursuing the enemies--if they stay at range, shoot each round; if they allow or attempt to close to melee, stow bow and draw Aesthesis, spend 2pp to charge Aesthesis before first attack, spend a turn use to use Divine Might before first attack also. |
| templer1003-04-08, 06:41 AM | gruul delays - dark one attempt to touch kilor with the spectral hand/ghouls touch (DC 23), if it works moves backward 20 feet. gruul - if in reach or 5 foot range, 5 foot and CDG otherwise advance and attack with claw. If it miss/fail, Dark one move 55 south, gruul move 55 south to be in front of dark one and takes total defense. |
| CrazyArtificer03-04-08, 03:23 PM | Round 21 Salrantol delays Kilor moves and readies to shoot on sight. Salrantol manifests skate from the powerstone and moves. The Dark One moves, triggering Kilor's readied action. Kilor shoots the dark one, missing. He tries to hit Salrantol with the Ghoul Touch, hitting. Gruul moves to base Sal. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 7/15 pp. Force Screen [27], skate[41], paralyzed. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,26,8,26, 15,The Dark One;b=G,M,26,9,33,17,Gruul;c=K,L,31,13,K ilor Mintolo;d=S,M,34,17,Salrantol |
| CrazyArtificer03-04-08, 03:24 PM | Templer, both are out of your LoS. Posts some more contingencies/actions. I will be online only 30 minutes more |
| templer1003-04-08, 03:32 PM | dark one moves to 26,15 - attempt to touch salnatoral, if it works gruul circle around so he can do running jump over the 15 part of the water near dark one and base salnatoral, if it fails/miss move gruul to 27,15 and take total defense. if ghouls touch failed reattempt to touch, if hit - slow on salnatoral and kilor if can only do 1 target do kilor and draw scroll of ROE, Gruul CDG salnatoral if he's paralized if not cross over to the other side and start meleeing kilor. after the ghouls touch and Slow, do ray of enfeeblemt on kilor if in range (scroll) (move if needed) Afterward blast with fireball on kilor (salnatoral if around also - note grull is immune to fire), then shocking grasp through spectral hand on kilor, scorching ray from scroll. if gruul dies - stop i might need to change stuff |
| CrazyArtificer03-04-08, 03:58 PM | Round 22 Kilor Mintolo moves closer to The Dark One (dropping the bow) and tries to grab him. She succeeds and grapple The Dark One damaging him for 12 hp. She misses. Salrantol prays and manifests deja vu on Gruul, who fails the save. TDO withdraws. Gruul repeat the same movement as before. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [24], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 32/32 hp. AC 16+4. 6 squares. 6/15 pp. Force Screen [27], skate[41], paralyzed [ends 26]. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,26,15,14 ,16,2,18,The Dark One;b=G,M,33,17,30,20,30,23,32,23,Gruul; c=K,L,31,13,28,15,Kilor Mintolo;d=S,M,34,17,Salrantol Vakt;los=14,16,28,15,1 |
| templer1003-04-08, 04:01 PM | Crazy - note the ghouls touch was on salnatoral so it hits, so gruuls hit is actually a CDG on salnatoral and in round 22 it should be Ray of enfeeblment on kilor. |
| CrazyArtificer03-04-08, 04:08 PM | Crazy - note the ghouls touch was on salnatoral so it hits, so gruuls hit is actually a CDG on salnatoral and in round 22 it should be Ray of enfeeblment on kilor. See edit :) |
| templer1003-04-08, 04:11 PM | See edit :) you should probably mention that he is paralized and that gruul has guirsame drawn for AoA's. |
| CrazyArtificer03-04-08, 04:14 PM | you should probably mention that he is paralized and that gruul has guirsame drawn for AoA's. Look Salrantol summary line. |
| Salrantol03-04-08, 05:04 PM | Kilor will move as shown below (40 ft. worth of movement with 15 ft. per square for diagonal through rough terrain and 10 ft. per square for rough terrain; 10 ft. reach from enlarge person) and grapple The Dark One. (+9 touch vs. TAC 14; +14 grapple vs. -3 grapple). Should she hit, she will continue to grapple him until dead or Gruul tries to interfere, at which point I will adjust tactics. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,31,13,2 9,15,28,15,Kilor;b=Name,S,26,15,TDK Salrantol will pray vigorously and manifest Deja Vu on Gruul, which would cause him to repeat the same movement. From then on out, he will ready to Ego Whip Gruul as soon as he comes within 50 ft., and once he's landed an Ego Whip, use Deja Vu to make him act stunned. |
| Salrantol03-04-08, 05:11 PM | Also note, Gruul needs to make a DC 20 Fortitude save or be sickened, and, on the off chance Salrantol survives more than a round, ghoul touch only lasts 1d6+2 rounds. |
| CrazyArtificer03-10-08, 06:24 AM | Round 22 (http://forums.gleemax.com/showpost.php?p=15256208&postcount=45) updated. Waiting TDO actions. |
| templer1003-10-08, 07:09 AM | Crazy - Shouldnt You be using the Roll already in the Roller for Kilor's next action (in which he roller a nat 1) - the fact he changed actions after it was posted shouldn't change matters. If you think he Is allowed to roll a new roll - dark one can't Do Much in grapple But if i remmber correctly he has Wand of MM in hand so have him ready it on salnatorla on manifesting - and then Have gruul whenever he can Do something CDG salnatoral The go on Kilor -on approach with guisarme then full attack with claw/claw/bite - If kilor leaves the grappel (or it never happend) ill want to do something |
| CrazyArtificer03-10-08, 07:46 AM | You are right, I simply forgot of those deleted rolls, Sorry. Please post your actions without being grappled. |
| Salrantol03-10-08, 08:05 AM | It looks like Salrantol can still see Gruul. If so, ignore the complicated readying above and just hit him with another Deja Vu. Once he's out of sight, ready an Ego Whip upon seeing him again. |
| templer1003-10-08, 08:55 AM | Withdraw (avoiding AOAs this way) 120 away towardsa direction it DOESNT cost me double move to move in, Round after that if i have LOS Cast slow on Kilor if not in range Fireball Move away after each. Grull do as i mentioned previosly (CDG then go after kilor) |
| CrazyArtificer03-10-08, 09:24 AM | Round 22 (http://forums.gleemax.com/leaving.php?destination=http://forums.gleemax.com/showpost.php%3Fp%3D15256208%26postcount% 3D45) edited and completed. Please post Kilor actions for round 23 (and on, hopefully) |
| templer1003-10-08, 10:22 AM | crazy - TDO has 60 move and a full round action - a withdraw should put me 120 away. |
| CrazyArtificer03-10-08, 11:22 AM | fixed. Sorry, but I'm used to meters. |
| Salrantol03-10-08, 02:37 PM | She'll draw her wand of shield and use it, followed by her wand of expeditious retreat and her wand of enlarge person. After that, it'll depend on whom she can see. |
| CrazyArtificer03-10-08, 03:01 PM | Round 23 Kilor Mintolo draws her wand of Shield and use it. Salrantol manifests deja vu on Gruul, who makes the save this time (20!) The Dark One delays. Gruul moves closer to Salrantol and attacks him with his Guisarme, wounding Salrantol for 22 hp. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 61/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [43], Expeditious Retreat [25], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. 12/32 hp. AC 16+4. 6 squares. 5/15 pp. Force Screen [27], skate[41], paralyzed [ends 26]. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,2,18,The Dark One;b=G,M,32,23,35,19,Gruul;c=K,L,28,15, Kilor Mintolo;d=S,M,34,17,Salrantol Vakt |
| CrazyArtificer03-10-08, 03:02 PM | Kilor wants to buff or tries to save Salrantol? |
| templer1003-10-08, 03:18 PM | It's TDO actions first i believe (since you had him selay)- Move to 8,16 - Cast fireball centered on 31,17 - 20 foot radius catch both kilor and salnatoral (who has dex 0) http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,2,18,8, 16,dark one;b=Name,L,28,15,kilor;c=Name,M,34,17, sal;n=Effect,31,17,4;los=8,16,34,17,2 |
| CrazyArtificer03-10-08, 03:19 PM | @templer you still cannot spot Kilor, as LoS is blocked. So you cannot cast Slow or Fireball, I had you just delay. |
| templer1003-10-08, 03:23 PM | @templer you still cannot spot Kilor, as LoS is blocked. So you cannot cast Slow or Fireball, I had you just delay. Note my current actions - and gruul can spot them he can shout Stuff - and i can stop delaying any time i want. |
| CrazyArtificer03-10-08, 03:30 PM | Note my current actions - and gruul can spot them he can shout Stuff - and i can stop delaying any time i want. Sneaky edits :) Caught your mistake :P |
| CrazyArtificer03-10-08, 03:46 PM | Round 24 The Dark One moves and casts his fireball, killing Salrantol (26 hp) while Kilor, who makes the save, gets only 13 hp damage. Kilor Mintolo draws her wand of Expeditious retreat and use it. Gruul moves near Kilor and attacks her. He opens a large wound on her arm (25 hp) (22 hp) The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 26/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [43], Expeditious Retreat [44], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. -14/32 hp. AC 16+4. 6 squares. 5/15 pp. Force Screen [27], skate[41], paralyzed [ends 26]. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,2,18,8,1 6,The Dark One;b=G,M,35,19,31,15,Gruul;c=K,L,28,15, Kilor Mintolo,34,17,Salrantol |
| CrazyArtificer03-10-08, 04:02 PM | Just in case it's not clear, I'm waiting for Kilor actions, as I don't think dropping two wands and casting Enlarge person is very smart now. |
| Salrantol03-10-08, 05:17 PM | I was at work, thus the not posting.Kilor will 5' step away and stow wands. Note that she is still enlarged, so her armor spikes still have 10' reach to take any AoOs provoked before she can draw Aesthesis. Which is what she'll do in the next round, and then charge her sword and use Divine Might to attack Gruul. Also note that while Salrantol has 0 Dexterity, and thus a -5 instead of his normal Dex modifier, he DOES still get a Reflex save against fireball, as odd as that may seem. |
| templer1003-10-08, 05:24 PM | Dark one casts shocking grasp and attempt to touch with Spectral hand. if grull can advance without Provoking AOA's To base Kilor do so and attack with a Claw (so he can full attack next round) if he can't just attack with guisarme from reach, note that Kilor (and gruul) cant 5 step in the water do to double movement cost |
| Salrantol03-10-08, 05:29 PM | note that Kilor (and gruul) cant 5 step in the water do to double movement costOK, so she'll just stow the wands right where she is. |
| CrazyArtificer03-11-08, 09:07 AM | Round 25 The Dark One casts Shocking Grasp on Kilor, delivering it through spectral hand.. The attack is close, but miss. Kilor Mintolo stows the 2 wands, provoking an AoO from Gruul. Gruul tries to hit with his guisarme, but misses. Then he attacks the nice looking Paladin with his guisarme. Marked in the roller as 1d20+5, it's 1d20+15 and hits. He wounds her for 21 18 hp. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo 8/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [43], Expeditious Retreat [44], Enlarge Person [26], Protection From Evil. [28] Salrantol Vakt. -14/32 hp. AC 16+4. 6 squares. 5/15 pp. Force Screen [27], skate[41], paralyzed [ends 26]. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=TDO,S,2,18,8,1 6,The Dark One;b=G,M,35,19,31,15,Gruul;c=K,L,28,15, Kilor Mintolo,34,17,Salrantol Round 26 The Dark One tries to touch Kilor once more.. With enlarge person went off, it's a bit harder to grab Kilor, but he hits anyway. No need to roll damage, as minimum damage is enough to drop her. He shocks for 23 hp, killing Kilor. The Dark One. 49/41 hp. AC 12+4+6+2+2. 6+6 squares. Mage Armor [long], False Life [long], Alter Self [302], Reduce Person [24], Spectral hand [35], Expeditious Retreat [26] Gruul. 23/23 hp. AC 18+4. 8+3 squares. Bull's Strength [33], Skate [29] Kilor Mintolo -15/46 hp. AC 18+2+4. 4+6 squares. 5/8 pp. Defensive Precognition [61], Offensive Prescience [62], Vigor [63], Shield [43], Expeditious Retreat [44], Protection From Evil. [28] Salrantol Vakt. -14/32 hp. AC 16+4. 6 squares. 5/15 pp. Force Screen [27], skate[41], paralyzed [ends 26]. |
| CrazyArtificer03-11-08, 09:07 AM | Let me know if you got complains, otherwise I'll write rewards and close this fight :) |
| Salrantol03-11-08, 02:21 PM | Nope, when I missed the grapple and The Dark One could get away, it was basically over. Thanks for the run.Edit:It appears you didn't consider Kilor's DR when dealing with Gruul's attacks. Not sure if it'll matter after the shocking grasp, but it might buy a couple rounds. |
| CrazyArtificer03-11-08, 02:54 PM | fixed :) No luck there. |
| Salrantol03-11-08, 04:41 PM | Then it all checks out. Go ahead and post a summary in the Battles thread. |
| CrazyArtificer03-11-08, 05:44 PM | Set up (http://forums.gleemax.com/showpost.php?p=15316210&postcount=1819) Let me know if you have any issues with rewards |
| Salrantol03-11-08, 05:54 PM | Kilor used 5pp (2 Defensive Precognition, 2 Offensive Prescience, 1 Vigor). |
| CrazyArtificer03-11-08, 05:59 PM | Kilor used 5pp (2 Defensive Precognition, 2 Offensive Prescience, 1 Vigor). Yep, but got Bestow Power on her. As the power duration is istantaneous, those 2 powerpoints lasts indefinitely. That's why I cut it to 3 pp. |