Separate Thread Fight: Kracknol vs. Unknown Monster [ECL 13] [Cavern] [Archive] - Wizards Community

Post/Author/DateTimePost
Salrantol

01-30-08, 06:19 PM
This is a separate thread fight for Kracknol and a random monster. If you are not SauroGrenom or myself, please do not post here. If you are SauroGrenom, please post a map when moving.http://www.wizards.com/dnd/images/cpsi_gallery/96398.jpg
Time Between Fights: 1
Prebuffs/Ongoing Effects: none
Items Used: None
Spells or Powerpoints Used: 10 pp
x/day Abilities Used: 1 use of flight, 2 uses of Haste
Free Activity: None

Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 pearl of power
Spells or Powerpoints Used: 16 pps
x/day Abilities Used: 1 round of hate
Free Activity: none

Kracknol
The deeps are populated with creatures’ best left to their own devices.
Lawful Neutral, Male Dwarf
(Ranger1, Psychic Warrior8, Slayer 4, ECL 13)
82532/91000XP
Founding Member of the Warfare Alliance

STR...22 [+6]...(10 pts)[+1@4th&8th][+4 Enhancement]
DEX...14 [+2]...(6 pts)
CON...16 [+3]...(6 pts) [14, +2racial]
INT....14 [+2]...(6 pts)
WIS...15 [+2]...(6 pts)[+1@12th]
CHA...8 [-1]...(2 pts) [10, -2racial]

Hit Points:117[13hd][8 (1d8) + 54 (12d8) + 39 (13x3Con) +16hp Feat]
AC 25 [+2 Dex, +9 Armor, +3 Shield, +1 Deflection][+4 Dodge vs Giants, +1 Dodge (Plate of Speed)]
Initiative: +2 [+2dex]
BAB/Grap: +11/+17 [+10bab, +6str] [+1 Racial Bonus vs Orcs and Goblinoids.]
Speed 30(40,70)
Fly (Good) 60 (70,100)

Saves:
Fort +16 [+2 Ranger, +6 PsyWarrior, +1 Slayer, +4 Resistance, +3 Con]
Refl +11 [+2 Ranger, +2 PsyWarrior, +1 Slayer, +4 Resistance, +2 Dex]
Will +14 [+2 PsyWarrior, +4 Slayer, +4 Resistance, +2 PsiCrystal, +2 Wis]
+2 Racial bonus on saves against spells, spell-like effects and Poison
+1 Dodge bonus to reflex saves when using Haste
+2 Intuition bonus on Will saves using Empty Mind
+4 Competence bonus vs compulsions and mind effecting effects.

Attacks:[Large 10’ Reach][Huge 15' Reach]
+1 Deep Crystal GreatAxe of Suppression +18/+13 melee, 1d12+10 [20/x3] Slashing [3d6+11][4d6+13]
[+10BAB, +6 STR, +1 Enhancement]
MW Silver Armor Spikes +18/+13 1d6+5 [20/x2] Piercing [1d8+6][2d6+7]
[+10BAB, +6 STR, +1 Enhancement]
[+1 attack Racial Bonus vs Orcs and Goblinoids.]
[+2 Damage Favored Enemy Bonus vs Elves & Half Giants.]
[+2d6 Damage when using greater psionic strike.]
[When using Plate of Speed, +1 to attack rolls and +1 attack roll at full attack bonus in full attack action.]

Powers Known:ML11 [Power Points: 46; Use:20 ]
1: [DC 13] Grip of Iron
1: [DC 13] Expansion
1: [DC 13] Empty Mind
1: [DC 13] Vigor (+5hp/pp)
2: [DC 14] Dissolving Weapon
2: [DC 14] Psionic Lion’s Charge
2: [DC 14] Hustle
3: [DC 15] Hostile Empathic Transfer
3: [DC 15] Greater Concealing Amorpha
3: [DC 15] Touchsight
4: [DC 15] Energy Adaptation
4: [DC 15] Dimension Door

Feats:
Psionic Weapon [1st lvl] Expend your psionic focus to cause an extra 2d6 damage upon a hit.
Track [Ranger Bonus] Gain access to the track ability.
Psicrystal Affinity [Psy Warrior Bonus 1st] Gain a Psicrystal. Personality “Resolved” grants +2 bonus on will saves.
Alertness [Psicrystal] If the psicrystal is within 5 feet of Kracknol, then Kracknol gains +2 on spot and listen checks
Speed of Thought [3rd level] When psionicaly focused gain a +10 insight bonus to speed.
Psionic Body [Psy Warrior Bonus 2nd] Bonus +2 HP for all Psionic Feats.
Power Attack [6th level]
Psi Crystal Containment [Psy Warrior Bonus 5th] PsiCrystal can hold a psionic focus
Psionic Meditation [9th Level] Move action psionic focus
Deep Impact [Psy Warrior Bonus 8th] Expend Psionic Focus to resolve an attack as touch attack
Expanded Knowledge (Touchsight) [12th Level]

[b]Racial Abilities:
Darkvision: out to 60 feet
Stability: Dwarves are exceptionally stable on their feet. A dwarf receives a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework.
A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Giant Combat Training: +4 dodge bonus to Armor Class against creatures of the giant type.
Racial Combat Training: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
Racial Skills: Dwarves have a +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
Ranger Class Abilities:
Favored Enemy (Elf): The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Elves. Likewise, he gets a +2 bonus on weapon damage rolls against Elves.
Track: A ranger gains Track as a bonus feat.
UA Content Request: Swap Ranger Combat Feats for Druid shape change and Barbarian Fast Movement
Slayer Class Abilities:
Favored Enemy (Half Giant): The Slayer gains a +4 bonus on damage rolls and Bluff, Listen, Sense Motive, Spot, and Survival checks against half giants.
Enemy Sense: A slayer can sense the favored enemy within 60’.
Lucid Buffer: Gain a +4 bonus vs compulsions and mind effecting affects.

Skills: (36 Points Ranger, 36 PsiWar, 24 Slayer):
+03 Climb [0 rnks, +6 str, -3ACP]
+19 Concentration [16 rnks, +3con] [12psw,4sly]
+10 Craft (Weaponsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+10 Craft (Armorsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+03 Handle Animal [5 rnks, -2cha] [4rgr,2psw]
-01 Hide [0 rnks, +2 Dex, -3ACP]
+03 Jump [0 rnks, +6 str, -3ACP]
+06 Knowlege Dungeonering [4 rnks, +2int] [4rgr]
+14 Knowlege Psionics [12 rnks, +2int] [12psw]
+22 Listen [16 rnks, +2wis +2 Alertness][4rgr,14slr]{+2vs Elves & Half Giants}
+03 Move Silently [4rnks, +2dex -3ACP] [4rgr]
+10 PsiCraft [6 rnks, +2Int, +2 Synergy (Knowledge Psionics)] [6sly]
+16 Ride [12 rnks, +2dex +2synergy(Handle Animal)] [4rgr,8psw]
+04 Search [2 rnks, +2int][2psw]{+2vs Elves & Half Giants}
+08 Spot [4 rnks, +2wis, +2 Alertness][4rgr]{+2vs Elves & Half Giants}
+03 Swim [0 rnks, +6 str, -3ACP]
-01 Tumble [0 rnks +2 dex, -3ACP ]
Speaks Common, Dwarven, Orc, Giant [2Bonus]

Buffs and Prefight actions:
Gain Psionic Focus, and charge Padparadscha with focus
Padparadscha has self-propulsion/flight active in Kracknol's pocket
Address Powerstones
Activate the Animated Shield

Equipment:
+1 Deep Crystal GreatAxe of Suppressionc [12 lbs][510 gp][+18000gp (+1 Enhancement, +2 Suppression)]

+1 Mithril Full Plate of Speedc [25 lbs][5250 gp][+15000gp (Speed), +1000gp (+1 Enhancement)][ACP-3]
with MW Silvered Spikes [+10lbs][+185gp]
with Locked Gauntlet [- lbs][+8gp]

+1 Mithril Large Animated Shieldc [7.5 lbs][585 gp][+9000gp (+1 Enhancement, +2 Animated)]

Winged Boots [1 lbs][16000 gp]
Belt of Giant Strength +4 [- lbs][16000 gp]
Cloak of Resistance +4 [1 lbs][16000 gp]
Ring of Protection +1 [- lbs][2000 gp]
3xPearl of Power 1st level[- lbs][3000 gp]

Expendable Items: (2775gp/6050)
Wand of Delay Poison [- lbs][750gp]
2xStone of Body Purification [ML4][- lbs][400gp]
2xStone of Specified Energy Adaptation [- lbs][300gp]
3xPotion of Invisibility [- lbs][900gp]
Stone of Synesthete [- lbs][25gp]
Oil of Bless Weapon [- lbs][100gp]
Silver Sheen [- lbs][300gp]
2x Potion of Protection from Evil [- lbs][100gp]
Potion of Fly [- lbs][700gp]

Allies:
[b]Padparadscha (Psicrystal)
Diminutive Construct (Resolved)
Hit Dice: 12hd (58 hp)
Initiative: +2
Speed: 30 ft. (6 squares), Fly 50’ (poor), climb 20 ft.*
Armor Class: 21 (+4 size, +2 Dex*, +5Natural), touch 16, flatfooted 19
Base Attack/Grapple: +10/–6
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, Power Resistance 16, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link,deliver touch powers, telepathic speech, flight)
Saves: Fort +9, Ref +7, Will +8
Abilities: Str 1*, Dex 15*, Con —, Int 11, Wis 10, Cha 10
Skills: Climb +10*, Handle Animal +5, Listen +15, Move Silently +6, Ride +16, Search +2, Spot +6
Feats: Alertness
*abilities if self-propulsion is active.
Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, deliver touch powers, telepathic speech and flight and personality and Spell resistance. (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.)
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.

Equipment at home:
Gold: 15105+10,535gp+4333gp
MW Armor Smith tools [5 lbs][55 gp]
MW Weapon Smith tools [5 lbs][55 gp]

Miscellaneous Statistics:
Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy)
Weight carried: 55.5 lb
Weight of Kracknol: 140 lbs

Fights results:
1: Aramur, (Usurpator): Book5 (0win/1loss) [+328XP] [+328gp]
2: Solon, (Usurpator): Book5 (1win/1loss) [+675XP] [+675gp]
3: 2 Duergar:Tellish_of_Ket (2win/1loss) [+675XP] [+675gp]
4: Jessie (Oldmangray): Nightbanegod (3win/1loss) [+900XP] [+900gp]
5: Vivi Ornitor Sr (Dr.Funk): Dracazar (4win/1loss) [+900XP] [+900gp]
6: Anya(MindRogue) vs. Kronos(NiQil) vs. Kracknol: Usurpator(4win/2loss) [+400XP] [+484gp]
7: Methos (NiQil) => Kracknol (SauroGrenom) => Maven (Tellish of Ket): Luni (5win/2loss) [+2250 XP] [+2334gp]
8: Donak (Mal-2): Waywreth (6win/2loss) [+1350XP] [+1434gp]
9: Lissa Longfellow (MysticMonk2005): Huan (7win/2loss) [+1593XP] [+1805 gp]
10: Delaria (TelinArtho): DTFarstar (8win/2loss) [+1775XP] [+1998gp]
11: Giant Ant Worker: Caterane (9win/2loss) [+ 300XP] [+405gp]
12: 4 Vargouilles: Vathelokai (10win/2loss) [+ 1500XP] [+1705gp]
13: The First Horseman (nightbanegod): (10win/3loss) [+433XP] [+721gp]
14: Grick (Snommelp): Kaigan (11win/3loss) [+1800XP] [+2144gp]
15: Thelgar (Altaris13): Usurpator (12win/3loss) [+1687XP] [+2091gp]
16: Tezca (Usurpator): Lonewolf (12win/4loss) [+600XP] [+810gp]
17: Kara (Luni): Usurpator (13win/4loss) [+1800XP] [+2144gp]
18: Shakari (Luni): Sindorin (14win/4loss) [+2100XP] [+2775gp]
19: Auburn and Zassl: Gonbow (14win/5loss) [+1400XP] [+1908gp]
20: Barthleby(Pittbull): Caterane (14win/6loss) [+672XP] [+1006gp]
21: Anixx(Iced): Vathelokai (15win/6loss) [+2400XP] [+3600gp]
22: Barthleby(Pittbull): Dracazar (15win/7loss) [+667XP] [+1144gp]
23: Lissa(MysticMonk2005): Zevox (16win/7loss) [+1950XP] [+2762gp]
24: Auburn(Vathelokai): Turin (17win/7loss) [+2000XP] [+2983gp]
25: Auburn(Vathelokai): TheMagister (17win/8loss) [+600XP] [+1049gp]
26: Cyra(Stormwind): Erithmu (17win/9loss) [+600XP] [+1050gp]
27: Gaston(waywreth): Vathelokai (18win/9loss) [+1800XP] [+2750gp]
28: Barthleby(Pittbull): MindwandererB (19win/9loss) [+2314 XP] [+4100gp]
29: Cyra(Stormwind): Erithmu (20win/9loss) [+2314 XP] [+4100 gp]
30: With Cyra(Stormwind) vs Many Giants: Caterane (20win/10loss) [+822 XP] [+1609 gp]
Campaign: With Caterane [+4995 XP] [+8291 gp]
31: Gaston (waywreth): Vathelokai [Frozen IMT Battle]
32: Aerryl (Mindwanderer): Macbrea (21win/10loss) [+2250xp][4593gp]
33: With Besthirah (MindWandererB) vs Jonothan (Abyssal Stalker) and Valen Sky (Hirumajoe) : Zevox (21win/11loss) [+1000xp][2176gp]
34: Besthirah (MindWandererB) vs Kraegin (TelinArtho): Zevox (21win/12loss) [+1046xp][2266gp]
Mission: Inquisition (EL12) With Ignatius (Erithmu): Telin (21win/12loss) [Guild Mission Failure]
35: Eraca (Zevox) vs Valen (Hirumajoe): Telin (21win/13loss) [2000xp][4136gp]
Mission: Inquisition - Act II (EL12) with Ignatius (Erithmu): Telin (Guild Mission) [9000xp][17400gp]
36: Longshot (Templer10): Telin (21win/14loss) [1124xp][2554gp]
37: Lord Lorian (Templer10): Telin (21win/15loss) [1002xp][2277gp]
38: Baelin (Malither79): Macbrea (21win/16loss) [880xp][2000gp]
39: With Raskos vs 3 Titan Skeletons & Half Dragon Cleric: Vathelokai (22win/16loss) [2640xp][6000gp]
40: Malik with 3 Celestial Cloakers (22win/17loss) [1350xp][3674gp]
41: Baelin (Malither76) : Macbrea (23win/17loss) [2880xp][7840gp]
42: Baelin (Malither76) : Macbrea (24win/17loss) [2880xp][7840gp]
43: Valen Sky (Hirumajoe) : lonewolf (24win/18loss) [1200xp][3266gp]
44: Valen Sky (Hirumajoe) & Owen (Erithmu) : templer10 (24win/19loss) [1350xp][3675gp]
45: Istima Telarc (Zevox) : Hirumajoe (25win/19loss) [3,870xp][10,535gp]
46: 3 9th level Sorcerer Green Hags : Templer10 (25win/20loss) [1300xp][4333gp]

Past Expenditures
8xStone of Dissolving Weapon ML3 [1200gp]
15xStone of Vigor (Augmented) ML4 [3000gp]
3xStone of Dissipating Touch ML4 [600gp]
9xStone of Force Screen ML2 [450gp]
1x Stone of Skate ML1 [25gp]
1xCrawling Tattoo of Force Screen[50gp]
2xCrawling Tattoo of Vigor [100gp]
2xCrawling Tattoo of Mind Thrust [100gp]
15xStone of Animal Affinity ML3 [2150gp]
1xSpell Casting Services for Cone of Energy [150gp]
2xPotion of Shield of Faith [100gp]
3xPotion of Protection from Good [150gp]
3xPotion of Protection from Law [150gp]
1xPotion of Protection from Evil [50gp]
2xPotion of Fly[1500gp]
8xSpell Casting Services for Dissipating Touch [ML5] [400gp]
1xSpell Casting Services for Dissolving Weapon[ML3] [60gp]
1xStone of Synesthete [25gp]
3xPotion of Invisibility [900gp]


Torgir the Riding Dog -175
Riding Saddle -12.5
Elixer of Sneaking -150gp
Stone of Metaphysical Weapon -12.5
Stone of Prescience, Offensive -12.5
Stone of Skate -12.5
Stone of Energy Adaptation Specified -75
Crawling Tattoo of Dissolving Touch -150
2xCrawling Tattoo of Mind Thrust -50
MW Longbow -187.5
58Arrows -1.51 Large quadruped = CELESTIAL CHARGER!Kracknol wins and earns 3900 XP - 20% = 3120 XP & 13000 gp - 20% = 10400.

Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: Potion of invisibility
Spells or Powerpoints Used: 20 pp
x/day Abilities Used: 1 use of flight, 3 uses of Haste
Free Activity: None
SauroGrenom

01-30-08, 11:51 PM
OK... Not sure what I'm up against. Please check one more time to make sure that Kracknol's +14 Knowledge Psionics skill doesn't apply at all. With that and his knowledge dungeonering skills he knows a more detailed description about aberrations and any psionic creatures. If the creature is phrenic, then it counts as psionic.

Assuming there is no mistake, and kracknol knows nothing of his foe, i'm looking at either a celestial charger, dragon, androsphinx or lammasu. If phrenic creatures are added in, then it could be a phrenic tiger (legendary or half-celestial dire). I'm thinking that a winged quadruped would be described differently than a normal quadruped, so I'm thinking the celestial charger right now. I hope it's not a phrenic legendary tiger. That would be just evil.

Kracknol starts in the back corner of his starting area with a potion of invisibility and his axe in hand. Quaff the potion as his first action.
Salrantol

01-31-08, 07:16 AM
Your opponent is neither psionic nor an aberration. And yes, if it had wings, I would have mentioned them.
Initiative order
Foe
Kracknol

Round 1
The celestial charger casts shield of faith and moves out.
Kracknol quaffs a potion of invisibility.

Foe [155/155] [shield of faith [71]]
Kracknol [117/117] 20/20pp [invisibility [31]]
SauroGrenom

01-31-08, 09:49 AM
Activate Boots of Flying and move near the top of the cavern while flying forward.

http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Name,M,29,29,2 3,23
Salrantol

01-31-08, 05:38 PM
On command, the boots sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell.The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed.You can't reach 10' height (as implied by your post) and move as far as you wanted forward, since it's 20' of movement just to get to 10' height.Round 2
Kracknol sees his foe come around the corner and sniff around where he is, looking right through him.
I should have posted up through here before looking for your action, sorry. You can change your action if you'd like.http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Name,M,29,29,K racknol;b=Name,L,14,20,16,22,21,22,25,25 ,Foe
SauroGrenom

01-31-08, 08:15 PM
Seeing his foe foolishly wandering so close, Kracknol seizes the opportunity and musters all his power charging forward with unbelievable speed to slash repeatedly at his foe. The gleaming blade burns with an inner light as it comes down for four penetrating attacks.

There is an error on my sheet. Since his BAB is +11, Kracknol has 3 attacks. The following is correct.

+1 Deep Crystal GreatAxe of Suppression +18/+13/+8 melee, 1d12+10 [20/x3] Slashing [+11BAB, +6 STR, +1 Enhancement]

Free action: activate boots of speed
Free action: use 2pp to charge up the deep crystal axe
Swift Action: 11pp Psionic Charge (+8 to damage)
Charge directly at the foe and use Power Attack and Deep Impact as follows:

+18=+18 +1 Haste + 2 Charge +2 Invisible -5 Power Attack vs flatfooted AC
1d12+10+2d6 (Deepcrystal)+8 (lion's charge) +10 (Power Attack)

+16=+18 +1 Haste + 2 Charge -5 Power Attack vs flatfooted AC
1d12+10+2d6 (Deepcrystal)+8 (lion's charge) +10 (Power Attack)

+11=+13 +1 Haste + 2 Charge -5 Power Attack vs flatfooted touch AC (Using deep impact)
1d12+10+2d6 (Deepcrystal)+8 (lion's charge) +10 (Power Attack)

+6=+8 +1 Haste + 2 Charge -5 Power Attack vs flatfooted touch AC (Using deep impact)
1d12+10+2d6 (Deepcrystal)+8 (lion's charge) +10 (Power Attack)

Refill the deep crystal as a free action after each hit. If all blows hit, Kracknol has enough pp to refill the axe 4 times and have 1pp left over.

Man, I really hope one of those is a 20. That would be nice.
Salrantol

01-31-08, 09:13 PM
pwned by the natural 1 on the first swing.

Round 2, cont.
Kracknol bursts forward in a blaze of attacks, his axe sweeping powerfully--too powerfully, as he leans into the first attack too much and the blade digs into the floor. He yanks it out and swings again, but he feels a magical aura pushing the blade away, as he leaves a trail of trimmed hairs in his axe's wake. Annoyed at this, he lights a fire in his mind and pushes the fire into his arms, powering his blade through his foe's toughened skin as though it were paper. Seeing blood, he uses his mental energy to repeat the horrific attack.

Foe [72/155] [shield of faith [71]]
Kracknol [117/117] 5/20pp

Round 3
The dice gods strike back--TWO natural 1s.
The foe unleashes three attacks, but can't come close to hitting Kracknol.
Kracknol ?
SauroGrenom

01-31-08, 09:36 PM
Frustrated by his own excitement, Kracknol steels his mind to focus and attack more carefully. He brings the blade around for another 4 powerful swings.

OK, so this guy has a flatfooted touch AC of at least 17 (else the 16 would have hit). Dang! He's large as well... So a large guy's flatfooted touch ac is 9+ deflection, sacred, profane bonus. For a flatfooted touch AC, shield, armor, natural armor, dex and dodge bonuses don't count. There must be some kind of bonuses on him that total at least +8... I suppose there could be divine or sacred or profane bonuses, but all that would be custom stuff, and monsters don't get custom stuff. I'm waiting to see this monster's stats at the end of this.

Edit: Now that I look at it, I think the 1st and 2nd swings are the ones that missed... so that's a bit different. This guy's flatfooted AC is >26, and that's easier to see than a FFTouch AC of >16. Regardless the FF AC of at least 27 with the time involved in the battle is an interesting feat as well.

OK, so that's 11pp, and two hits for 2pp each and one "charge" left in the blade. So that's 3pp remaining and a blade charged with an extra 2d6 damage. Let's try this again.

Kracknol manifests Hustle for an extra move action. This he uses to recover psionic focus. Now repeat the haste, full attack power attack as before, only this time use the one psionic focus to deep impact the 1st attack. Only the first hit gets the bonus 2d6 damage, then Kracknol's out of pp.

Bonuses on that attack sequence will be 14/14/9/4 with the 1st attack vs the touch AC.
Salrantol

01-31-08, 11:25 PM
Frustrated by his own excitement, Kracknol steels his mind to focus and attack more carefully. He brings the blade around for another 4 powerful swings.

OK, so this guy has a flatfooted touch AC of at least 17 (else the 16 would have hit). Dang! He's large as well... So a large guy's flatfooted touch ac is 9+ deflection, sacred, profane bonus. For a flatfooted touch AC, shield, armor, natural armor, dex and dodge bonuses don't count. There must be some kind of bonuses on him that total at least +8... I suppose there could be divine or sacred or profane bonuses, but all that would be custom stuff, and monsters don't get custom stuff. I'm waiting to see this monster's stats at the end of this.

Edit: Now that I look at it, I think the 1st and 2nd swings are the ones that missed... so that's a bit different. This guy's flatfooted AC is >26, and that's easier to see than a FFTouch AC of >16. Regardless the FF AC of at least 27 with the time involved in the battle is an interesting feat as well.

OK, so that's 11pp, and two hits for 2pp each and one "charge" left in the blade. So that's 3pp remaining and a blade charged with an extra 2d6 damage. Let's try this again.

Kracknol manifests Hustle for an extra move action. This he uses to recover psionic focus. Now repeat the haste, full attack power attack as before, only this time use the one psionic focus to deep impact the 1st attack. Only the first hit gets the bonus 2d6 damage, then Kracknol's out of pp.

Bonuses on that attack sequence will be 14/14/9/4 with the 1st attack vs the touch AC. Just so you know, the foe isn't flat-footed against the second attack, because Kracknol is visible, having already attacked. So it's just a normal AC above 26. I'll run the next round in the morning.
Salrantol

02-01-08, 07:18 AM
Round 3, cont.
Kracknol unleashes another flurry of attacks, exhausting his reserves of mental fortitude, but only manages to connect once.

Foe [34/155] [shield of faith [71]]
Kracknol [117/117] 0/20pp

Round 4
The foe strikes a piercing blow through Kracknol's shoulder, but her other attacks miss easily.
Kracknol?

Foe [34/155] [shield of faith [71]]
Kracknol [99/117] 0/20pp
SauroGrenom

02-01-08, 12:50 PM
Recover Psionic focus as a move action, and then power attack using deep impact and haste.

+9=+18 +1 Haste -10 Power Attack vs flatfooted AC
1d12+10+20 (Power Attack)

Full attack with haste.
Salrantol

02-01-08, 05:42 PM
Round 4, cont.
Kracknol seems to be hitting his rhythm as he swings four times more with his axe and connects with three of them, bringing down the foe.

Foe [-17/155] [shield of faith [71]]
Kracknol [99/117] 0/20pp

Alpha strike ftw.
SauroGrenom

02-03-08, 09:00 PM
Rewards are off by 20% since Kracknol has a multiclass penalty.