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| SnarkHunter01-05-05, 11:52 PM | Hello, I don't know how much longer this computer I'm using shall be functional so I'm posting characters here that I've reverted/created for Living Gladius. That way they should be hard to misplace. But I have a talent for that type of thing so I'll find out eventually. Also it can be handy having one reference place for things I imagine. So Kudos to me. Look below for what shall slay you in a matter of moments! |
| SnarkHunter01-06-05, 12:54 AM | The Buddha The 4 Noble Truths: 1. Life is suffering. 2. The cause of suffering is ignorant craving, thirst, or desire. 3. There is a cessation of suffering 4. Suffering can be terminated by following the eightfold path. http://www.yunkai.de/stories/northkorea/page3/monk.jpg Gender: Male Race: Human Medium, 6’1’’ tall, 129lbs, 54 yrs old No hair; deep brown eyes; earth-toned skin Alignment: Neutral Good Class: 3rd lvl Wilder Speaks Common, celestial Xp: 3,000, 3000xp to the next level Str 5 [-3], 0pts (-3 age) Dex 12 [+1], 8 points (-3 age) Con 12 [+1], 8 pts (-3 age) Int 10, 0 pts (+2age) Wis 14, 4pts (+2 age) Cha 20, [+6], 16pts (+age) Hit Points: 16 (6+(3.5x2)+3 con) AC: 16 (1dex, 4armor, 1shield), Touch 16(+5 cha), Flat 15 Init +3 (1dex+2 crystal) BAB +2; Grap -1(-3str) Speed 20 (base 30, light|medium|heavy load 0/16/33/50, light armor, medium load) Saves: Fort +2 (1 +1con) Refl +2 (1 +1dex) Will +5 (3 +2wis) Attacks: +3 Ranged touch (+3 if its an electrical ray, and target wears metal armor) Skills (28 Points Wilder): +7 (6 Wilder) Concentration (+1con) +6 (6 Wilder) Psicraft +6 (6/2 Wilder cc) Ride (+1dex+2tool) +10 (6 Wilder) Listen (2Wis+2alertness*) +10 (6 Wilder) Spot (2Wis+2alertness*) *when Psicrystal is within 5 ft Feats: - Psicrystal Affinity (1st lvl): This feat allows you to gain a psicrystal. - Empower Power (1st level): Must expend focus to use this feat, powers manifested with this power have their variable numeric effects multiplied by 1.5, augmented powers can be empowered (1.5*dmg of augmented power.) This feat increases PP cost by 2. -Psicrystal containment (3rd level):You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself - only the owner can spend the time to focus the crystal. Human Traits: -bonus 1st level feat -1 Extra skill point Wilder Abilities: -PP’s: 18 11lev+7bonus -Wild Surge +2 (Su): Increase Manifester Level of power and augment that power to 4th or 5th ML when manifested with Wild Surge. No increase in PP expenditure. 5% *Surge (Wildsurge+1=5%, +2=10% etc.) chance of becoming Enervated-dazed until end of next turn lose 3 PP. -Elude Touch: Add Charisma score to touch armor class so long as it does not exceed ones normal armor class. Powers known (1st lev: 2) 1 DC 17: Energy Ray, Vigor Buffs Start Psionicly Focused. Psicrystal is focused. Power Stones addressed. Equipment: Courtesans Outfit (worn, 0lb weight) Chain Shirt (worn, 25lbs) 100gp Buckler (worn, 5lbs) 15gp Weapons: Throbbing brain. Belt: Potion of SoF: 50gp Potion of CLW: 50gp Stone pouch: Power Stone of Enlarged Energy Ray (4ML)x3: 300gp Power Stone of Force screen (5ML):125gp Power Stone of Offensive Precognition (4ML):100gp Power Stone of Defensive Precognition (4ML):100gp Power Stone of Detect Hostile Intent (3ML): 150gp Weight carried: 30 lb Diminutive Construct Dogen(nimble +2 init) Hit Dice: 3 (hp 8) Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 17 (+4 size, +2 Dex*+1nat armor), touch 16, flatfooted 15 Base Attack/Grapple: +2/-15 Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: fort+1, Reflex+3, Will+3 Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 Skills: Climb +14*, Listen +8, Move Silently +6, Search +2, Spot +8, Feats: Alertness Alignment: Neutral good *With self-propulsion ability activated. The psicrystal described here is that of a 3rd-level manifester. Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision. Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, Deliver touch powers, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner Mount: The Diamond Sutra Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Doesn't exist yet but don't want to retypeMount: The Dharma Pegasus Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 18 (–1 size, +2 Dex, +3 natural+4barding), touch 11, flat-footed 16 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. Mst wrk Brit & Bridle (1 lb) 52 gp Military Saddle (30lbs): 20gp Chain Shirt Barding (50 lbs):400gp Mount weight carried: 240 lbs Other Possessions: 1138- gold remaining Past Expenditures (tot. gp): none Total Gold:2,700 gp --Fight masters end the copy & paste here-- Default tactics: Murder with surged Fire Rays. Optional: A perfected being come to the arena. He’s in good company to be sure. Fights results:No fights, not one. |
| SnarkHunter01-06-05, 01:31 AM | Evram the soulless Skin is haggard, and yellowish-fading too a dark hue. What remains of his hair are a few pale white whisps. Clothes are torn and dirty. But the eyes are what catch you. They are red from tears and look ready to burst again at any moment. And within you see…nothing at all...save a terrible dark. http://img78.photobucket.com/albums/v283/SquishyOssifrage/Evram2.jpg Gender: Male Race: Elf, Grey Medium, 5'2" tall, 107lbs, 96 yrs old Black hair; dead eyes; light yellow skin Alignment: TN Class: 3rd lvl Psion, Telepath Speaks common, elven, and infernal, abyssal, celestial Str 6, -2. 0pts (-2racial) Dex 14, +2. 4 pts (+2 racial ) Con 14, +2. 10 pts (-2 racial) Int 20, +5. 16pts (+2 racial) Wis 14, +2. 6pts Cha 8, -1. 0pts HP: 15. (4+(2.5x2)+6 con) AC 12 (2dex), Touch 12, Flat 10 Init +2 (2dex) BAB +1; Grap -1(-2str) Speed 30 (base 30, light|medium|heavy load 0/20/40/60, no load) Saves: Fort +3 (1+2con) Refl +3 (1+2dex) Will +5 (3 +2wis) +2 racial vs. enchantment; immune to sleep; Attacks : +3 Ranged touch 20/x2 -1 Melee Dagger, 1d4-2 19-20/x2 Skills (102 Points Telepath): +7 (6/2) Autohypnosis (+2wis +2syn) +7 (6/2) Ride (+2Dex+2tool) +13 (6) Knowledge (Psionics) (+5int) +8 (6) Concentration (+2Con) +14 (5) Craft (armor) (+5Int) +6 (1) Craft (weapons) (+5int) +6 (1) Craft (sculpting) (+5int) +5 (6/2) Move Silently (+2dex) +11 (6) PsiCraft (+5Int+2syn) +7 (6/2) Listen (+2Wis+2racial) +7 (6/2) Spot (+2Wis+2racial) Feats: -1st Overchannel: Channel powers at +1 level for 1d8 dmg.(1st lvl), or channel powers at +2level for 3d8 dmg -Psion I Talented: When using an overchanneled power of up to 3rd level you may expend your psionic focus to prevent damage. -3rd: Expanded Knowledge (Astral Construct) Grey Elf Traits: -immune to sleep -+2 saves vs. enchantment -+2 listen, spot, search Psion Abilities: -Total PP: 18 (11 psion +7int). -Telepath Powers known (1st: 6, 2nd:2) 1 DC: 16 (1PP): Astral Construct, Defensive Precognition, Energy Ray, Force Screen, Inertial Armor, Vigor 2 DC: 17 (3PP): Energy Stun, Ego Whip Special none Buffs: -Start Psionicly focused. -Power Stones Addressed Equipment:: peasent outfit (worn, 0lbs) Dagger*(1gp, 1lb) Belt Potion of SoF: 50gp Potion of CLW: 50 gp Potion of Invisibility: 300gp Stone Pouch Power Stone of Enlarged Energy Ray (4ML)x2: 200gp Power Stone of Detect Hostile Intent (3ML): 150gp POwer Stone of Enlarged Astral Construct (7ML)x2: 350gp Power Stone of Enlarged Astral Construct (9ML): 225gp Weight carried: 1 lb, light load Mount: Dawn of Madness Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Speed: 60 ft. (12 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 17 Base Attack/Grapple: +2/+11 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a Lightwarhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690pounds. A heavy warhorse can drag 3,450 pounds. Mount: Light Warhorse Brit & Bridle (1lb) 2 gp Military Saddle (30lb):20gp Chain Shirt Barding (50lb):400gp Mount weight carried: 189 lbs. Other Possessions: 1053gp -Spurs of riding: 50gp Default tactics: Start mounted. Manifest Overchanneled Vigor with talented to prevent damage. Keep distance on sun seeker, move in, blast with 2xOverchanneld Electrical Stun's (Reflex and Will DC: 29 for 9d6 electrical and stun.) move out. Repeat until dead. Use Talented to negate damage and use Meditation to regain focus. Past Expenditures Total Gold: 3,000 gp Terror and darkness are Evran’s only memories. He comes to the arena to discover who it is that stole what was most precious to him. Fights results:none |
| SnarkHunter01-06-05, 01:32 AM | Skymoon Moonbow (Moon-Moon) …And to those who say that Evil is a part of life, that the fiend who walks besides them is another man’s concern, and that things will be fine in the end, I say this; All that is required for evil to prosper is for good men to do nothing. Gender: Male, Race: Human Medium, 5'10" tall, 140lb wt, 27 yrs old Blond hair; Grey eyes; Fair skin Alignment: Lawful Good Class: Paladin 3rd lvl Speaks Common, Elven Str 16 ..+3 pts 10 Dex 12 ..+1 pts 4 Con 14 ..+2 pts 6 Int 10 ..+ 0pts 2 Wis 12 ..+1 pts 4 Cha 16 ..+4 pts 10 Hit Points 27(10+5.5*2+6) AC 21 (+1dex +8armor +2shield, ), Touch 11, Flat 20 [+4 cover with Horse] Init +1 BAB +3; Grap +6(+3str) Speed 20 (base 30, light/medium/heavy load 0/76/153/230, Heavy Armor) Fort +8 (3base +2con+3cha) Refl +5 (1base+1dex+3cha) Will +5 (1base+1wis+3cha) Attacks +6 Melee, Lance, 1d8+4, 20/x2, 10ft reach, 2 handed [+1 mounted, +2charge , 3d8+12 damage on a charge] +5 Melee, Longsword, 1d8+3 (19-20/x2), 1 handed +4 ranged, Composite Longbow[+3], 1d8+3 x110'r Skills Paladin 18 ACP: -6 +8 (6Pal) Concentration (+2Con) +11 (6 Pal) Ride (+1 dex, +2syn+2tools) -6 on Fast Mount only +8 (5Pal) Handle Animal (+3Cha) +1 (0) Listen (+1wis) +1 (1pal/2)Spot (+1wis) Feats I - Mounted Combat (negate 1 hit to mount per round with Ride check>attack) I Human: Spirited Charge (triple damage on charge w/ lance, or double with other weapons. III- Power attack (exchange BAB for damage on 1for1, or 1for2 with a two handed weapon, basis) Racial Traits Extra Feat at 1st level 1 Extra Skill point at all levels Class Abilities: -th level caster -Detect evil at will -Smite evil 3/day (+3 attack, +3 damage) -Divine Grace (Cha bonus to all saves) -Lay on Hands (9 points, divided as necessary) -Aura of courage (immune to fear effects, +4 morale bonus to allies within 10feet) -Divine Health (immune to diseases) Don't exist yet Special Mount Pegasus “Monk-Bane”. Large animal; HD4d10+4d8+24 hp: 64; Init +2 speed 70ft, fly130ft (average), AC: 23(+6armor +2dex +6natural-1size), touch 11, FF:21 Base Atk: +8, grapple +17 Atk: +12 melee (1d6+5, hoof), Full Atk +12/+12 (1d6+5 2 hooves) and +7 melee (1d4+2, bite) space/reach 10ft/5ft; Special qualities: Darkvision, Low light vision, scent, emphatic link, improved evasion, Share spells, Share Saving Throws, [i]detect good and detect evil at will 5th level caster, improved speed. Saves: fort:+12, Ref: +9, Will +7; Abilities Str: 21, Dex 15, Con 16, Int 10, Wis 15, Cha 13. Skills: Diplomacy+3, Listen+16, Sense motive: +9, Spot:+10; Feats: Flyby attack, Iron will, Wingover Equipment Peasents Outfit Full plate, Mstwrk (worn, 50lbs): 1,650 Heavy Steal shield, Mstwrk (worn, 15lbs): 170gp x2 Torch (2lbs):2cp Weapons Lance, Mstwrk (10lbs): 310gp Light Pick (3lbs): 4gp Longsword (4lbs): 15gp Mstwrk Composite Longbow[+3] (3lb): 400gp Arrows (60) (3lbs): 3gp Belt: Potion of shield of faith +2: 50gp Potion of CLW: 50gp Mount Military saddle (30lbs): 20gp Masterwork Brit and Bridle (2lb): 51gp Weight carried: 83 lbs Mount total weight: 345 lbs Other Possessions: -277gp Used nothing Fight results None Default tactics: Move forward, smash face with spirited charge Named by elf loving parents after the great gladiator of yesteryear Skymoon Moonbow enters Gladius to live up to his namesake. |
| SnarkHunter01-19-05, 09:22 AM | Skymoon Moonbow (Moon-Moon) …And to those who say that Evil is a part of life, that the fiend who walks besides them is another man’s concern, and that things will be fine in the end, I say this; All that is required for evil to prosper is for good men to do nothing. http://home.arcor.de/caterane/NPC%20Pix/Moon1.jpg http://home.arcor.de/caterane/NPC%20Pix/Moon2.jpg Gender: Male, Race: Human Medium, 5'10" tall, 120lb wt, 27 yrs old Blond hair; Grey eyes; Fair skin Alignment: Lawful Good Class: Paladin 3rd lvl Xp:4100, Xp to next level: 1900 Speaks Common, Elven Str 16 ..+3 pts 10 Dex 12 ..+1 pts 4 Con 14 ..+2 pts 6 Int 10 ..+ 0pts 2 Wis 12 ..+1 pts 4 Cha 16 ..+4 pts 10 Hit Points 27(10+5.5*2+6) AC 21 (+1dex +8armor +2shield, ), Touch 11, Flat 20 [+4 cover with Horse] Init +1 BAB +3; Grap +6(+3str) Speed 20 (base 30, light/medium/heavy load 0/76/153/230, Heavy Armor) Fort +8 (3base +2con+3cha) Refl +5 (1base+1dex+3cha) Will +5 (1base+1wis+3cha) Attacks +6 Melee, Lance, 1d8+4, 20/x2, 10ft reach, 2 handed [+1 mounted, +2charge , 3d8+12 damage on a charge] +5 Melee, Longsword, 1d8+3 (19-20/x2), 1 handed +4 ranged, Composite Longbow[+3], 1d8+3 x110'r Skills Paladin 18 ACP: -6 +8 (6Pal) Concentration (+2Con) +11 (6 Pal) Ride (+1 dex, +2syn+2tools) -6 on Fast Mount only +8 (5Pal) Handle Animal (+3Cha) +1 (0) Listen (+1wis) +1 (1pal/2)Spot (+1wis) Feats I - Mounted Combat (negate 1 hit to mount per round with Ride check>attack) I Human: Spirited Charge (triple damage on charge w/ lance, or double with other weapons. III- Power attack (exchange BAB for damage on 1for1, or 1for2 with a two handed weapon, basis) Racial Traits Extra Feat at 1st level 1 Extra Skill point at all levels Class Abilities: -th level caster -Detect evil at will -Smite evil 3/day (+3 attack, +3 damage) -Divine Grace (Cha bonus to all saves) -Lay on Hands (9 points, divided as necessary) -Aura of courage (immune to fear effects, +4 morale bonus to allies within 10feet) -Divine Health (immune to diseases) Mount Mount: Monk-bane Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Equipment Peasents Outfit Full plate, Mstwrk (worn, 50lbs): 1,650 Heavy Steal shield, Mstwrk (worn, 15lbs): 170gp Weapons Lance, Mstwrk (10lbs): 310gp Longsword (4lbs): 15gp Mstwrk Composite Longbow[+3] (3lb): 400gp Arrows (60) (3lbs): 3gp Armor spikes (+10lbs): +50gp Belt: Potion of shield of faith +2: 50gp Potion of CLW: 50gp Mount Chainmail barding (50lbs):400gp Military saddle (30lbs): 20gp Masterwork Brit and Bridle (2lb): 51gp Weight carried: 82 lbs Mount total weight: 287 lbs Other Possessions: -281gp Past Expenditures: 1 Potion of SoF Total Gold:3,900 Fight results 01: Victory vs. Klaxon...Moony is not a woman I swear :() Default tactics: Move forward, smash face with spirited charge Named by elf loving parents after the great gladiator of yesteryear Skymoon Moonbow enters Gladius to live up to his namesake. |