Streamlined Character Sheet Test Postings [Archive] - Wizards Community

Post/Author/DateTimePost
TheMagister

10-27-05, 06:15 PM
Thought it would be a good idea to be able to copy your character sheet from the "Characters" thread and work on it in MS Word or Notepad or whatever, and then post it here as a test.

That way you get to look at your new, sexy sheet and not worry that you forgot to transfer over those potions you bought last level, and how many were there in that batch, anyway, and what was your gold before you bought them?

Ahem. Not talking from personal experience, or anything...

(Blush)

TM
Prisonlords

10-27-05, 06:40 PM
I figured if I put this here, everyone could quote it and save some time...

LLPL


Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

STR ?? +? (? Points)[Conditional Modifier]
DEX ?? +? (? Points)[Conditional Modifier]
CON ?? +? (? Points)[Conditional Modifier]
[B]INT ?? +? (? Points)[Conditional Modifier]
[B]WIS ?? +? (? Points)[Conditional Modifier]
[B]CHA ?? +? (? Points)[Conditional Modifier]

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ?? [Conditional Modifier]
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’]

Saves
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

[B]Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [+? Conditional Bonus][? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]

+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [+? Conditional Bonus][? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name)A [ML ?] (Qty) [- lbs][??gp each]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

[B](Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
[B]Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available


Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+??,??? [B]Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

Sold Items
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]
Sindorin

10-27-05, 06:58 PM
http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg

Ceres Solus, Vagabond

Half-Bronze Dragon 3rd Level Human Fighter, 2nd Level Psychic Warrior, ECL 8
Medium Dragon
5’9’’ 147 lbs.
Lawful Good
Speaks Common, Draconic, Celestial, Al Bhed
28,615 exp points
28,000 needed to level up

Abilities:

+7 25 Strength (10 points +8 racial +1@4th)
+3 16 Dexterity (10 points)
+4 18 Constitution (6 points +2 racial +2 Enhancement)
+2 14 Intelligence (4 points +2 racial)
+2 14 Wisdom (6 points)
+0 10 Charisma (0 points +2 racial)
18 Total

Hit Points: 50 (10 +5.5*2 + 4.5*2 + 4*5 con)
AC: 24 (10 + 3 dex + 4 natural + 7 armor) [+1 dodge] [28 w/ Force Screen]
Flat-footed: 21
Touch: 13
Initiative: +3 (+3 dexterity)
Base Attack Bonus: +4, Grapple: +11 (4 bab + 7 str)
Speed: 20 ft.

Attacks:

+13 melee, +1 MW Greatsword, 2d6+11 19-20/x2
+12 melee, MW Lance, [two-handed]1d8+10 x3, 10 ft. reach
[one-handed, mounted]1d8+7 x3 10 ft. reach
+14 [one-handed, mounted, charging]3d8+21 x3 10 ft. reach
+11 melee, Claw 1d4+7 x2
+11 melee, Bite 1d6+7 x2
+8 ranged, MW Composite Longbow (+7) 1d8+7 x3, 110 ft.

Breath Weapon: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half

Saves:

+12 Fortitude (6 + 4 Constitution + 2 Resistance)
+6 Reflex (1 + 3 Dexterity + 2 Resistance)
+5 Will (1 + 2 Wisdom + 2 Resistance)

Skills:

40 points 30 points Fighter, 10 points Psychic Warrior)
Max Ranks: 8, Cross Class: 4
+13 Ride (6 Fighter + 2 Psychic Warrior + 3 Dexterity + 2 Tools)
+12 Concentration (8 Psychic Warrior + 4 Constitution)
+6 Spot (8/2 Fighter + 2 Wisdom)
+5 Listen (6/2 Fighter + 2 Wisdom)
+6 Handle Animal (6 Fighter + 0 Charisma)
+3 Spellcraft (2/2 Fighter + 2 Intelligence)
+4 Autohypnosis (2/2 Fighter + 3 Constitution)

Feats:

Human – Mounted Combat
Fighter 1 – Ride-By Attack
Level 1 – Spirited Charge
Psychic Warrior 1 - Dodge
Level 3 - Deflect Arrows
Psychic Warrior 2 - Mobility
Fighter 2 - Spring Attack


4 bonus skill points at first level
1 bonus skill point per level thereafter
Bonus feat at first level

+4 natural armor
Breath weapon
Darkvision 60 ft.
Immunity to sleep, paralysis
Low-light vision
Immunity to Electricity

Bonus feat
Powers: 1
PP: 3 (1 usable in fight) (2 bonus, 1 class)
Powers Known: Precognition (Defensive), Vigor


http://users.snowcrest.net/ctc/fantasy/Pegasus/pegasus_flying_in_sky.jpg
”Crehehk” (Means "Shining" in Al Bhed)
Pegasus
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 18 (–1 size, +2 Dex, +4 Armor, +3 natural), touch 11, flat-footed 17
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Environment: Temperate forests
Organization: Solitary, pair, or herd (6–10)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic good
Advancement: 5–8 HD (Large)
Level Adjustment: +2 (cohort)

The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed.
A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common.
COMBAT
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
TRAINING A PEGASUS
Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.



"Mekrdhehk" (means "Lightning" in Al Bhed)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
Equipment:

Ceres:
Traveller’s outfit<free> (worn)
Cloak of Resistance +2 <4,000 gp> (worn)
Amulet of Health +2 <4,000 gp> (worn)
MW Composite Longbow (mighty +7) < 1,100 gp> (slung over shoulder)
Quiver w/ 52 arrows <3 gp> (shoulder)
MW Cold Iron Lance <320 gp> (strapped to mount)
+2 MW Breastplate w/ +1 Spikes <6,400 gp> (worn)
Potion of Protection from Evil <50 gp>
~Power Stone 1:
- Skate <25 gp>
- Force Screen (ML2) <50 gp>
- Vigor (ML2) <50 gp>
~Power Stone 2:
- Levitate, psionic <150 gp>
- Vigor (ML2) <50 gp>
~Power Stone 3:
Skate (ML2) <50 gp>
Skate (ML2) <50 gp>
Synesthete (ML1) <25 gp>
Potion: Cure Light Wounds x4 <200 gp>


Light Warhorse - 150 gp
Military Saddle <20 gp>

Exotic Military Saddle <60 gp>
Horseshoes of Speed <3,000 gp>
MW Chain Shirt Barding <550 gp>
MW Bit and Bridle <52 gp>

Pegasus Egg (Crehehk) <2000 gp>
Professional Training for Pegasus (Crehehk) <1000 gp>
Tattoo of Force Screen <100 gp>
Tattoo of Force Screen <100 gp>
Potion of Protection from Evil <50 gp>
8 arrows
Potion: Protection from Chaos <50 gp>
Tatoo of Skate <50 gp>
Tatoo of Force Screen <100 gp>
Power stone of Force Screen (ML2) <50 gp>
Power stone of Vigor (ML5) <150 gp>
Power Stone of Force Screen (ML2) <50 gp>
Power Stone of Vigor (ML5) <150 gp>
Power Stone of Levitate, Psionic <150 gp>
Total Gold: 23,180 gp
Gold Remaining: 1,630.6 gp



Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190)
+900 gp +900 exp
Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014)
+1,200 gp +1,200 exp
Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378)
+1,200 gp +1,200 exp
Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199)
+1,200 gp + 1,200 exp Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417)
+533 gp +500 exp
Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429)
+1,600 gp + 1,500 exp
Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463)
+533 gp +500 exp
Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468)
+1,600 gp +1,500 exp
Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489)
+1,600 gold, +1,500 exp, Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538)
+500 gp +450 exp
Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1)
+3,675 gp (after greatsword sold) +6,265 exp Level Up!

Reward post 1 (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84)
+5,744.6 gp +6,000 exp

The son of Indifferent One comes to Gladius, banished from a tribe of dracophobic warriors whose chieftain was his grandfather.
Ceres is a kind-hearted and gentle being, he has been forced to grow up quickly and to play extra gently with other children. He doesn't know his true strength. He doesn't know that all he would have to do is squeeze gently and the children's heads would pop right off.
His mother believes that his best choice would be to journey to Gladius so he can learn well the potential of his strength.

Ceres is curious and inquisitive, his bronze dragon heritage is rather prominent in his manner.


A New Threat Campaign

http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg

Ceres Solus the Vagabond
Gender: Male
Race: Half-Dragon Human, (Dragon)(Augmented Humanoid)
Size: (Medium), (5’9”), (147 lbs.)
Alignment: Lawful Good
Class(es): Fighter 3, Psychic Warrior 2, (ECL 8)
Experience: (28,615)

STR 25 +7 (10 Points)[16, +8 Race, +1@4th]
DEX 16 +3 (10 Points)
CON 18 +4 (6 Points)[14, +2 Item, +2 Race]
INT 14 +2 (4 Points)[12, +2 Race]
WIS 14 +2 (6 Points)[14]
CHA 10 +0 (0 Points)[8, +2 Race]

Hit Points: 50 [5 HD: 10 + 5.5x2 + 4.5x2 + 20]]
AC: 24 [+3 Dex, +0 Size, +7 Armor, +0 Shield, +0 Feat. +4 Natural, +0 Misc], Touch 13, Flat 21 [+1 Dodge, +4 Force Screen]
Initiative: +3 [+3 Dex]
BAB/Grap: +4/+11 [+4 BAB, +7 Str, +0 Feat, +0 Size]

Speed: Land 20’

Saves
Fort +12 [3 Fighter + 3 Psychic Warrior + 4 Con + 2 Item]
Ref +6 [1 Fighter + 0 Psychic Warrior + 3 Dex + 2 Item]
Will +5 [1 Fighter + 0 Psychic Warrior + 2 Wis + 2 Item]

Attacks
+1 Masterwork Lance +13 melee, 1d8 + 11, Crit x3, 10 ft. reach
[+7 Str, +4 BAB, +0 Size, +1 Enh, +1 Masterwork]
[Double damage with mounted charge]
MW Greatsword +12 melee, 2d6 + 10, Crit 19-20/x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +1 Masterwork]
(MW Composite Longbow +7) +8 ranged, 1d8 + 7, Crit x3, Range 110’
[+3 Dex, +4 BAB, +0 Size, +0 Enh, +1 Masterwork]
Bite +11 melee, 1d6 + 7, Crit x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc]
2 Claws +11 melee, 1d4 + 7, Crit x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc]

Feats
Mounted Combat Human May use result of Ride check as mount’s AC to negate a hit to mount
Ride-By Attack 1st Fighter May continue moving after melee attack while mounted
Spirited Charge 1st Level Double damage with mounted charge
Dodge 1st Psychic Warrior +1 AC against one enemy
Deflect Arrows 3rd Level Deflect one ranged attack per round
Mobility 2nd Psychic Warrior +4 dodge bonus against attacks of opportunity
Spring Attack 2ndFighter May move before and after attacking

Class Abilities: Fighter
Martial Weapon Proficiency: Proficient with all martial weapons
Armor Proficiency: Proficient with all types of armor
Shield Proficiency: Proficient with all shields, except tower shields
Bonus Feat: Bonus Feat at 1st level from fighter list
Bonus Feat: Bonus Feat at 2nd level from fighter list

Class Abilities: Psychic Warrior
Martial Weapon Proficiency: Proficient with all martial weapons
Armor Proficiency: Proficient with all types of armor
Shield Proficiency: Proficient with all shields, except tower shields
Bonus Feat: Bonus Feat at 1st level from fighter list

Bonus Feat: Bonus Feat at 2nd level from fighter list
Power Points: 1 power point granted from 2nd level of Psychic Warrior
Powers: 2 powers from 2 levels in Psychic Warrior

Race Abilities: Human
Bonus Feat: Humans start with 1 bonus feat
Quick to Master: Intelligence Modifier is treated as +1 for purposes of skill point acquisition

Half Dragon
Dragonscales: +4 racial bonus to natural armor
Breath Weapon: 1/day: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half
Low-light vision
Darkvision 60 ft.
Immunity to sleep, paralysis
Immunity to electricity

Skills 30 Fighter, 10 Psychic Warrior
+12 Concentration [0 Fighter +8 Psychic Warrior +4 Con +0 Feat][8 Ranks]
+6 Handle Animal [6 Fighter +0 Psychic Warrior +0 Cha +0 Feat][6 Ranks]
+5 Listen [6/cc Fighter +0 Psychic Warrior +2 Wis +0 Feat] [6 Ranks]
+15 Ride [6 Fighter +2 Psychic Warrior +3 Dex +0 Feat +2 Synergy (Handle Animal) +2 Item][8 Ranks]
+6 Spot [8/cc (Fighter) +0 Psychic Warrior +2 Wis +0 Feat][/Color][8 Ranks]
+3 Spellcraft [2/cc (Fighter) +0 Psychic Warrior +2 Int +0 Feat][2 Ranks]
+5 Autohypnosis [2/cc Fighter +0 Psychic Warrior +4 Con[2 Ranks]

Languages Spoken: Common, Draconic, Elven

Powers Known [Power Points/Day: 3; Manifest: 1 (1/3 of Total Power Points)]
1 [DC (13)] Precognition, Defensive, Vigor

Equipment
Free Outfit (Worn) Free
+2 Breastplate [+7 AC, +3 Max Dex, -4 ACP][30 Lbs][4,350gp]
Cloak of Resistance +2 [1 Lbs][4,000 gp]
Amulet of Health +2 [4,000 gp]

Weapons
(+1 MW Cold Iron Lance) [10 Lbs][2,320gp]
(MW Greatsword) [8 Lbs][350gp]
(MW Composite Longbow (+7)) [3 Lbs][1,100gp]
(Quiver: 52 Arrows) [5 Lbs][3 gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]

Powerstones
Force Screen [ML 2][- lbs][??gp each]
Skate [ML 1][- lbs][25gp]
Skate [ML 2][- lbs][50gp]
Skate [ML 2][- lbs][50gp]
Vigor [ML 2][- lbs][50gp]
Vigor [ML 2][- lbs][50gp]
Synesthete [ML1][- lbs][25gp]

Allies and Equipment
Lightning Light Warhorse [150 gp] (Mount)
Shining Pegasus
Military Saddle [30 Lbs][20gp]
-Exotic Military Saddle [40 Lbs][60gp]
-Horseshoes of Speed [- Lbs][3,000gp]
-MW Chain Shirt Barding [50 Lbs][550gp]
-MW Bit and Bridle [- Lbs][52gp]

Equipment @ Home
Total Gold Earned: 25,685gp

Total Gold Spent: 22,155gp
Gold Remaining: 3,530gp

Miscellaneous Statistics
Encumbrance: 0-266 (light), 267-533 (medium), 534-800 (heavy)
Weight Carried: 57.4 lb
Mount Weight Carried: 204.4 lb

Shining
Pegasus
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Environment: Temperate forests
Organization: Solitary, pair, or herd (6–10)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic good
Advancement: 5–8 HD (Large)
Level Adjustment: +2 (cohort)
The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed.
A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common.
COMBAT
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
TRAINING A PEGASUS
Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

Lightning
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.

Buffs and Prefight Actions
-All stones addressed


Start: 5,400 gp
Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190)
+900 gp +900 exp
Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014)
+1,200 gp +1,200 exp
Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378)
+1,200 gp +1,200 exp
Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199)
+1,200 gp + 1,200 exp Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417)
+533 gp +500 exp
Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429)
+1,600 gp + 1,500 exp
Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463)
+533 gp +500 exp
Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468)
+1,600 gp +1,500 exp
Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489)
+1,600 gold, +1,500 exp, Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538)
+500 gp +450 exp
Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1)
+3,675 gp (after greatsword sold) +6,265 exp Level Up!
Campaign: A New Threat (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84)
+5,744 gp +6,000 exp

Character Change Approval (http://boards1.wizards.com/showpost.php?p=7556228&postcount=6)

+6,300 Starting Experience
+22,315 Experience Won
-0 Experience Spent
= 28,615 Total Experience

Total Gold Spent: 4,000gp

Pegasus Egg <2000 gp>
Professional Training for Pegasus <1000 gp>

Elixirs, Oils, Potions & Tattoos
Tattoo of Force Screen <100 gp>
Tattoo of Force Screen <100 gp>
Potion of Protection from Evil <50 gp>
8 arrows
Potion: Protection from Chaos <50 gp>
Tatoo of Skate <50 gp>
Tatoo of Force Screen <100 gp>

Powerstones
Power stone of Force Screen (ML2) <50 gp>
Power stone of Vigor (ML5) <150 gp>
Power Stone of Force Screen (ML2) <50 gp>
Power Stone of Vigor (ML5) <150 gp>
Power Stone of Levitate, Psionic <150 gp>
NiQil

10-27-05, 09:48 PM
Amantar
Race: Wild Elf
Gender: Male
Alignment: True Neutral
Class: Barbarian 4
Experience: 6125/10000


STR 17 [+3] (10 pts) [14 Base + 01 Level 4]+4 Str in rage, -2 Str when rage ends
DEX 16 [+3] (06 pts) [14 Base + 02 Racial] -2 Dex when rage ends
CON 14 [+2] (06 pts) +4 Con in rage
INT 14 [+2] (10 pts) [16 Base - 02 Racial]
WIS 12 [+1] (04 pts)
CHA 08 [-1] (00 pts)


Racial Abilities
Elven Weapons
Immunity to sleep spells and effects
Low-light vision


Class Abilities
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Shields
Fast Movement
Illiteracy
Rage 2/day (1/day in arena)
Uncanny Dodge
Trap Sense +1


Feats
Power AttackLvl 1
Improved SunderLvl 3


Miscellaneous Statistics
Hit Points: 39 [12 Level 1 + (6.5 x 3 Levels) + (2 Con x 4 Levels)] +2/level in rage
Armor Class (Normal): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends
Armor Class (Touch): 14 [10 Base + 03 Dex] -2 in rage, -1 when rage ends
Armor Class (Flat-footed): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends
Armor Check Penalty: -3 [-3 Armor]
Initiative: +3 [3 Dex] -1 when rage ends
Base Attack Bonus: +4 [4 Brb]
Grapple: +7 [4 BAB + 3 Str]
Speed: 30 [30 Base + 10 Enhancement - 10 Encumbrance]
Encumbrance: 0-86 (Light), 87-173 (Medium), 174-260 (Heavy)
Weight Carried: 44.6450 lbs


Saves
Fortitude: +06 [4 Brb + 2 Con] +2 in rage
Reflex: +04 [1 Brb + 3 Dex] -1 when rage ends
Will: +02 [1 Brb + 1 Wis] +2 Will in rage
+2 racial saving throw bonus against enchantment spells or effects


Skills

Total Ranks Skill
+02 02 Climb [03 Str + 02 Brb - 03 ACP]
+10 06 Craft (Armorsmithing) [02 Int + 06 Brb + 02 Circumstance]
+11 07 Craft (Bowmaking) [02 Int + 07 Brb + 02 Circumstance]
+10 06 Craft (Weaponsmithing) [02 Int + 06 Brb + 02 Circumstance]
+11 07 Craft (Woodcarving) [02 Int + 07 Brb + 02 Circumstance]
+00 00 Hide [03 Dex - 03 ACP] -1 when rage ends
+07 07 Jump [03 Str + 07 Brb - 03 ACP]
+10 07 Listen [01 Wis + 07 Brb + 02 Racial]
+00 00 Move Silently [03 Dex - 03 ACP] -1 when rage ends
+03 00 Spot [01 Wis + 02 Racial]

Languages: Common, Draconic, Sylvan and Elven
Skill Points: 42 Brb

Attacks



Greataxe +8 [4 BAB + 3 Str + 1 Enhancement], 1d12+4 (x3), Slashing
+2 to hit & damage in rage, -1 to hit & damage when rage ends



Longbow +8 [4 BAB + 3 Dex + 1 Enhancement], 1d8+3 (x3), Range 110 ft, Piercing
-1 to hit when rage ends

Inventory



Quantity Category Type Weight
001 Armor [Ma]Breastplate 15.0000 lbs
001 Weapon Adamantine Greataxe 12.0000 lbs
001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 03.0000 lbs



Quantity Category Type Weight
001 Tools [Ma]Artisan's Tools (Armorsmithing) 05.0000 lbs
001 Tools [Ma]Artisan's Tools (Bowmaking) 05.0000 lbs
001 Tools [Ma]Artisan's Tools (Weaponsmithing) 05.0000 lbs
001 Tools [Ma]Artisan's Tools (Woodworking) 05.0000 lbs



Quantity Category Type Weight
097 Ammunition Arrows 14.5500 lbs
004 Potion Cure Light Wounds {CL 1} 00.2500 lbs
002 Potion Shield Of Faith +2 {CL 1} 00.1250 lbs
003 Tattoo Force Screen {ML 1} 00.0000 lbs



Quantity Category Type Weight
003 Ammunition Arrows 00.4500 lbs
004 Potion Cure Light Wounds {CL 1} 00.2500 lbs
002 Potion Shield Of Faith +2 {CL 1} 00.1250 lbs
001 Tattoo Force Screen {ML 1} 00.0000 lbs

Accounting



Quantity Category Type Amount
100 Ammunition Arrows 0002.5.0 gpC
001 Armor [Ma]Breastplate 0175.0.0 gpC
008 Potion Cure Light Wounds {CL 1} 0400.0.0 gp
004 Potion Shield Of Faith +2 {CL 1} 0200.0.0 gp
004 Tattoo Force Screen {ML 1} 0400.0.0 gp
001 Tools [Ma]Artisan's Tools (Armorsmithing) 0055.0.0 gp
001 Tools [Ma]Artisan's Tools (Bowmaking) 0055.0.0 gp
001 Tools [Ma]Artisan's Tools (Weaponsmithing) 0055.0.0 gp
001 Tools [Ma]Artisan's Tools (Woodworking) 0055.0.0 gp
001 Weapon Adamantine Greataxe 1660.0.0 gpC
001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC
001 Weapon Darkwood Mighty (+3 Str) Composite Longbow 0365.0.0 gpC



Quantity Category Type Amount
001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC



Starting: 3000.0.0 gp
Fight Purses: 2925.0.0 gp
Items Sold: 0315.0.0 gp
Skill Income: 0180.0.0 gp

Total Earned: 6420.0.0 gp
Items Bought: 3737.5.0 gp

Total Left: 2682.5.0 gp

Results



Type Level Outcome Award Purse Income Opponent (Player)
Duel ECL 03 Victory 1125.00 XP 1125.0.0 gp 0060.0.0 gp Fjord Thjunderbjurd (Begferdeth)
Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Vivi (Dr. Funk)
Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Tak the Hungry (Oldmangray)



Type Outcome Award Purse Name



Starting: 3200.00 XP
Fight Awards: 2925.00 XP

Total: 6125.00 XP


Amantar
Race: Wild Elf
Gender: Male
Alignment: True Neutral
Class: Barbarian 4
Experience: 6125/10000


STR 17 [+3] (10 pts) [14 Base + 01 Level 4] +4 Str in rage, -2 Str when rage ends
DEX 16 [+3] (06 pts) [14 Base + 02 Racial] -2 Dex when rage ends
CON 14 [+2] (06 pts) +4 Con in rage
INT 14 [+2] (10 pts) [16 Base - 02 Racial]
WIS 12 [+1] (04 pts)
CHA 08 [-1] (00 pts)


Racial Abilities
Elven Weapons
Immunity to sleep spells and effects
Low-light vision


Class Abilities
Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Shields
Fast Movement
Illiteracy
Rage 2/day (1/day in arena)
Uncanny Dodge
Trap Sense +1


Feats
Power AttackLvl 1
Improved SunderLvl 3


Miscellaneous Statistics
Hit Points: 39 [12 Level 1 + (6.5 x 3 Levels) + (2 Con x 4 Levels)] +2/level in rage
Armor Class (Normal): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends
Armor Class (Touch): 14 [10 Base + 03 Dex] -2 in rage, -1 when rage ends
Armor Class (Flat-footed): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends
Armor Check Penalty: -3 [-3 Armor]
Initiative: +3 [3 Dex] -1 when rage ends
Base Attack Bonus: +4 [4 Brb]
Grapple: +7 [4 BAB + 3 Str]
Speed: 30 [30 Base + 10 Enhancement - 10 Encumbrance]
Encumbrance: 0-86 (Light), 87-173 (Medium), 174-260 (Heavy)
Weight Carried: 45.15 lbs


Saves
Fortitude: +06 [4 Brb + 2 Con] +2 in rage
Reflex: +04 [1 Brb + 3 Dex] -1 when rage ends
Will: +02 [1 Brb + 1 Wis] +2 Will in rage
+2 racial saving throw bonus against enchantment spells or effects


Skills
+02 [02 Ranks] Climb [03 Str + 02 Brb - 03 ACP]
+10 [06 Ranks] Craft (Armorsmithing) [02 Int + 06 Brb + 02 Circumstance]
+11 [07 Ranks] Craft (Bowmaking) [02 Int + 07 Brb + 02 Circumstance]
+10 [06 Ranks] Craft (Weaponsmithing) [02 Int + 06 Brb + 02 Circumstance]
+11 [07 Ranks] Craft (Woodcarving) [02 Int + 07 Brb + 02 Circumstance]
+00 [00 Ranks] Hide [03 Dex - 03 ACP] -1 when rage ends
+07 [07 Ranks] Jump [03 Str + 07 Brb - 03 ACP]
+10 [07 Ranks] Listen [01 Wis + 07 Brb + 02 Racial]
+00 [00 Ranks] Move Silently [03 Dex - 03 ACP] -1 when rage ends
+03 [00 Ranks] Spot [01 Wis + 02 Racial]
Languages: Common, Draconic, Sylvan and Elven
Skill Points: 42 Brb


Attacks
Melee: Greataxe +8, 1d12+4 (x3), Slashing
[4 BAB + 3 Str + 1 Enhancement]
Ranged: Longbow +8, 1d8+3 (x3), Range 110 ft, Piercing
[4 BAB + 3 Dex + 1 Enhancement]


Combat Modifiers
Melee: +2 to hit & damage in rage, -1 to hit & damage when rage ends
Melee: +4 to sunder, no AoO
Ranged: -1 to hit & damage when rage ends
Ranged: -2 to hit if Str falls below +2 modifier


Current Inventory


001 Adamantine GreataxeM [1660.0.0 gpC] [12.00 lbs]
001 BreastplateM [0175.0.0 gpC] [15.00 lbs]
001 Darkwood Mighty (+3 Str) Composite LongbowM [0365.0.0 gpC] [03.00 lbs]


001 Artisan's Tools (Armorsmithing)M [0055.0.0 gp] [05.00 lbs]
001 Artisan's Tools (Bowmaking)M [0055.0.0 gp] [05.00 lbs]
001 Artisan's Tools (Weaponsmithing)M [0055.0.0 gp] [05.00 lbs]
001 Artisan's Tools (Woodworking)M [0055.0.0 gp] [05.00 lbs]


004 Potion of Cure Light Wounds {CL 1} [0200.0.0 gp] [00.40 lbs]
002 Potion of Shield Of Faith +2 {CL 1} [0100.0.0 gp] [00.20 lbs]
005 Quivers (97 arrows) [0002.5.0 gpC] [14.55 lbs]
003 Tattoo of Force Screen {ML 1} [0300.0.0 gp] [00.00 lbs]

Previous Inventory


001 Darkwood Mighty (+2 Str) Composite LongbowM [0315.0.0 gpC] [0315.0.0 gp] [0000.0.0 gp Net Loss]


004 Potion of Cure Light Wounds {CL 1} [0200.0.0 gp]
002 Potion of Shield Of Faith +2 {CL 1} [0100.0.0 gp]
000 Quivers (3 arrows)
001 Tattoo of Force Screen {ML 1} [0100.0.0 gp]

Totals



Starting: 3000.0.0 gp
Fight Purses: 2925.0.0 gp
Items Sold: 0315.0.0 gp
Skill Income: 0180.0.0 gp

Total Earned: 6420.0.0 gp
Items Bought: 3737.5.0 gp

Total Left: 2682.5.0 gp



Starting: 3200.00 XP
Fight Awards: 2925.00 XP

Total: 6125.00 XP

Results



Type Level Outcome Award Purse Income Opponent (Player)
Duel ECL 03 Victory 1125.00 XP 1125.0.0 gp 0060.0.0 gp Fjord Thjunderbjurd (Begferdeth)
Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Vivi (Dr. Funk)
Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Tak the Hungry (Oldmangray)



Type Outcome Award Purse Name
TheMagister

10-28-05, 07:08 AM
Torgirr of clan Hammerstriker
Male Dwarf
Height: 4' 5" Weight: 187 lbs.
Chaotic Good
Ranger - 4
Exp: 8,150 Next: 10,000


Vital Stats:
STR...16 [+3]...(10 pts)
DEX...17 [+3]...(10 pts + level 4 increase)
CON...16 [+3]...(6 pts + 2 racial)
INT....12 [+1]...(4 pts)
WIS...12 [+1]...(4 pts)
CHA.....8 [-1]...(2 pts - 2 racial)

Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 con)
AC 18 [+3 dex, +5 armor], Touch 13, Flat 15 (+4 dodge bonus vs. monsters of the giant type)
Initiative: +3 [+3 dex]
BAB/Grap: +4/+7 [+4 bab, +3 str]
Speed: 20 ft.

Saves:
Fort +6 [+3 ranger +3 con]
Refl +6 [+3ranger +3 dex]
Will +2 [+1 ranger +1 wis]
+2 racial saving throw bonus vs. poison AND all spells

Attacks:
Standard Attacks:
[Ma]Waraxe +8 melee, 1d10+3 [x3]
Throwing Axe +7 ranged, 1d6+3 [x3] [10' range increment]
Light Hammer +7 ranged, 1d4+3 [x3] [20' range increment]
[Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 [x3] [110 ft. ranged increment]

Full Round Attacks with Two Weapon Fighting:
Melee:
[Ma]Waraxe +6 primary, 1d10+3 [x3] and [Ma] Throwing Axe +6 off-hand, 1d6+1 [x3]
Ranged:
Throwing Axe +5 ranged, 1d6+3 [x3] and Throwing Axe +5 ranged, 1d6+1 [x3]
Light Hammer +5 ranged, 1d4+3 [x3] and Light Hammer +5 ranged, 1d4+1 [x3]

[+1 racial bonus to attack rolls vs. orcs and goblinoids]
[+2 favored enemy bonus to weapon damage rolls vs. giants]



Feats:
point blank shot [1st level] +1 to ranged attack and damage rolls vs. targets w/in 30 ft.
track [ranger 1]
two-weapon fighting [ranger 1]
endurance [ranger 3]
quickdraw [3rd lvl] draw sheathed weapon as a free action

Racial and Class Abilities:
Darkvision 60 ft.
Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground.
Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh)
Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground
+1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins).
+2 racial bonus on saving throws vs. poison.
+2 racial bonus on saving throws vs. spells and spell-like effects.
+4 dodge bonus to AC vs. monsters of the giant type
+2 racial bonus on appraise checks related to metal or stone.
+2 racial bonus on craft checks related to metal or stone.
1st Favored enemy - Giant
Wild empathy: change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt.
Combat Style - TWF (ranger level 1)


Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28+21 (3 lvls ranger) =49 total points]):

+6 Climb [+3 rnks, +3 str] [3 rngr]
+6 Craft (Ironmongery (http://boards1.wizards.com/showpost.php?p=7462401&postcount=3870)) [+1 rnks, +1 int, +2 tools, +2 racial][1 rngr]
+3 Heal [+2 rnks, +1 wis] [2 rngr]
+10 Hide [+7 rnks, +3 dex] [7 rngr]
+4 Jump [+1 rnks, +3 str] [1 rngr]
+4 Knowledge (dungeoneering) [+3 rnks, +1 int] [3 rngr]
+4 Knowledge (geography) [+3 rnks, +1 int] [3 rngr]
+4 Knowledge (nature) [+3 rnks, +1 int] [3 rngr]
+6 Listen [+5 rnks, +1 wis] [5 rngr]
+10 Move Silently [+7 rnks, +3 dex] [7 rngr]
+4 Search [+3 rnks, +1 int] [1 rngr]
+7 Spot [+6 rnks, +1 wis] [6 rngr]
+7 Survival [+6 rnks, +1 wis] [4 rngr]
+4 Use Rope [+1 rnks, +3 dex] [1 rngr]

Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework.
Speaks: common, dwarven, and goblin



Spells memorized: Spells known: 1 (1/3=.333 rounded up = 1)
Level 1: Entangle (CL 2) (Reflex DC 12)



Animal Companion:Wally
Snake (Medium Viper)
Medium Animal
R.I.P. Died on quest. Torgirr torn by grief.

Equipment Weight:

Dusty grey ranger clothing.
+1 Mithral Shirt [10 lbs.]
[Ma] Dwarven Waraxe [8 lbs.]
[Ma] Throwing Axe [2 lbs.]
Throwing Axe x 4 [2 lbs. ea. = 8 lbs.]
Light Hammer x 4 [2 lbs. ea. = 8 lbs.]
[Ma]Mighty (+3) Composite Longbow [3 lbs.]
arrows x 16 [3 lbs.]

Carried Equipment:
Backpack [2 lbs.]
contains:
Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.]

Beltpouch [.5 lbs.]
contains:
Potions of:
Shield of Faith +2 [0 lbs.]
Cat's Grace [0 lbs.]
Cure Light Wounds x 7 [0 lbs.]
Protection from Good [0 lbs.]
Protection from Chaos [0 lbs.]
Protection from Law [0 lbs.]
Protection from Evil [0 lbs.]
Oil of Magic Weapon (lasts 1 min.) [0 lbs.]
Flint and Steel [0 lbs.]
Signal Whistle [0 lbs.]
Small Steel Mirror [.5 lbs.]
Antitoxin x 2 [0 lbs.]
Flask of Alchemist's Fire x 8 [1 lb. ea. = 8 lbs]
Flask of Acid x 4 [4 lbs.]


Equipment at Home:
Wealth: 1752 gp, 7s
Silversheen x 2 [0 lbs.]
Trail Rations (4 days) [4 lbs.]
Silk Rope (50 ft.) [5 lbs.]
Grappling Hook (attached to rope) [4 lbs.]
Waterskin [4 lbs.]
Masterwork Artisan's Tools [+2 to craft: (ironmongery)]

Miscellaneous Statistics:
Encumbance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy)
Weight carried: 62 lbs.

Character Background:
Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name.

Default Tactics
Will always be sent.


Totals: XP:4950/GP:5514
1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262), LOSS..., +300 xp/+300 gp
2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286), WIN! +900 xp/+900 gp
3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317), LOSS..., +300 xp/+300 gp
4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394), WIN! A surprising upset victory!, +900 xp/+900 gp
5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410), WIN! LVL UP!, +900 xp/+900 gp
6.Quest: Climbing an Elf's Back (http://boards1.wizards.com/showthread.php?t=510098), FAILED!, -500 xp/ -0 gp (gained no GP since 4th level)
7.Torgirr vs. Grik's Luk Bo (http://boards1.wizards.com/showpost.php?p=7447599&postcount=472), LOST to arrow crit, +400xp/+400gp
8.Torgirr vs. Auburn (http://boards1.wizards.com/showpost.php?p=7510300&postcount=500), LOSTZZzzzz..., +400xp/+400gp
9.Torgirr vs. Casgish (http://boards1.wizards.com/showpost.php?p=7563402&postcount=529), The only way Torgirr could WIN!!, +1350xp/+1414gp



Mithral Shirt [1100 gp]
Masterwork Dwarven Waraxe [330 gp]
Throwing Axe x 4 [8 gp ea. = 32 gp]
Light Hammer x 4 [1 gp ea. = 4 gp]
Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp]
Backpack [2 gp]
Beltpouch [1 gp]
Cure Light Wounds x 8 [50 gp ea. = 400 gp]
Protection from Evil [50 gp]
Oil of Magic Weapon (lasts 1 min.) [50 gp]
Flint and Steel [1 gp]
Signal Whistle [.8 gp]
Small Steel Mirror [10 gp]
Antitoxin x 2 [50 gp ea. = 100 gp]
Trail Rations (4 days) [2 gp]
Silk Rope (50 ft.) [10 gp]
Grappling Hook (attached to rope) [1 gp]
Waterskin [1 gp]
Tanglefoot Bag x 2 [50 gp ea. = 100 gp]
Total: 2959.8


Total Spent: 3801.5gp

Used tanglefoot bag
BOUGHT Flask of Alchemist's Fire x 8 [-160gp]
BOUGHT Potion of Prot. from Good [-50gp]
Used Potion of Prot. from Good
Used Flask of Alchemist's Fire x 6
Used Tanglefoot Bag x 2
BOUGHT Flask of Acid x 4 [-40 gp]
BOUGHT Flask of Alchemist's Fire x 6 [-120 gp]
BOUGHT Silversheen x 2 [-500 gp]
Sell Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = +382gp, 5s]
Bought +1 Enchantment for Mithril Shirt [-1000gp]
BOUGHT [Ma]Mighty (+3) Composite Longbow [-700gp]
BOUGHT arrows x 20 [-1 gp]
Used Oil of Magic Weapon
BOUGHT Potion of Shield of Faith +2 (CL1) x 2 [-100 gp]
BOUGHT Masterwork Artisan's Tools [-55 gp]
BOUGHT Potion of Protection from Good -50 gp]
BOUGHT Potion of Protection from Law [-50 gp]
BOUGHT Potion of Protection from Chaos [-50 gp]
BOUGHT Potion of Cat's Grace [-300 gp]
BOUGHT Masterwork Throwing Axe [-308 gp]
USED Potion of Cat's Grace
USED Arrows x 4
BOUGHT Potion of Cat's Grace [-300 gp]
USED Potion of Protection from Good
USED Potion of Shield of Faith
BOUGHT Potion of Protection from Good [-50 gp]
BOUGHT Potion of Shield of Faith +2 (CL1) [-50 gp]
USED Potion of Cat's Grace
USED Potion of Cure Light Wounds
USED Tanglefoot Bag
BOUGHT Potion of Cat's Grace [-300 gp]



Torgirr of clan Hammerstriker
Gender: Male
Race: Dwarf
Size: Medium, Height: 4' 5", Weight: 187 lbs.
Alignment: Chaotic Good
Class(es): Ranger - 4
Experience: 8,550 Next: 10,000


STR 16 +3 [10 pts]
DEX 17 +3 [10 pts + level 4 increase]
CON 16 +3 [6 pts + 2 racial]
INT 12 +1 [4 pts]
WIS 12 +1 [4 pts]
CHA 8 -1 [2 pts - 2 racial]

Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 (con)]
AC: 18 [+3 Dex, +5 Armor], Touch 13, Flat 15, [+5 (+1 chain shirt)] (+4 dodge bonus vs. monsters of the giant type)
Initiative: +3 [+3 Dex]
BAB/Grap: +4/+7 [+4 BAB, +3 Str]
Speed: 20 ft.

Saves:
Fort +6 [+3 Ranger, +3 Con][+2 racial bonus vs. poisons]
Ref +6 [+3 Ranger, +3 Dex]
Will +2 [+1 Ranger, +1 Wis]
+2 racial saving throw bonus vs. spells and spell-like effects

Attacks:
Standard Attacks:
[Ma]Waraxe +8 melee, 1d10+3 Crit [x3]
[+3 Str, +4 BAB, +1 Enh]
Throwing Axe +7 melee or +7 ranged, 1d6+3 Crit [x3] [Range 10']
[+3 Str/Dex, +4 BAB]
Light Hammer +7 melee or +7 ranged, 1d4+3 Crit [x3] [Range 20']
[+3 Str/Dex, +4 BAB]
[Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 Crit [x3] [Range 110']
[+3 Dex, +4 BAB, +1 Enh]

Full Round Attacks with Two Weapon Fighting:
[Ma]Waraxe +6 melee primary, 1d10+3 Crit [x3] and [Ma] Throwing Axe +6 melee off-hand, 1d6+1 Crit [x3]
[+3 Str, +4 BAB, +1 Enh, -2 TWF]
Throwing Axe +5 ranged, 1d6+3 Crit [x3] and Throwing Axe +5 ranged, 1d6+1 Crit [x3]
[+3 Dex, +4 BAB, -2 TWF]
Light Hammer +5 ranged, 1d4+3 Crit [x3] and Light Hammer +5 ranged, 1d4+1 Crit[x3]
[+3 Dex, +4 BAB, -2 TWF]

Combat Modifiers
+1 to Attacks vs. orcs and goblinoids. [Racial]
+1 to Ranged Attack/Damage rolls at targets within 30'. [Point Blank Shot]
+2 to Damage rolls vs. monsters of the Giant type. Ranger Favored Enemy bonus [Ranger Ability]

Feats:
point blank shot (1st Level) (+1 to ranged attack and damage rolls vs. targets w/in 30 ft.)
track (1st Ranger)
two-weapon fighting (2nd Ranger) (gain extra attack at highest base attack bonus with your off-hand; all attacks gain -2 penalty till end of round)
endurance (3rd Ranger)
quickdraw (3rd Level) (draw sheathed weapon as a free action)

Class Abilities: Ranger
1st Favored enemy - Giant +2 bonus on bluff, listen, sense motive, spot, and survival checks. +2 bonus on damage rolls.
Wild empathy change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt.
Combat Style - TWF as the feat

Race Abilities: Dwarf
Darkvision 60 ft.
Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground.
Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh)
Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground
+1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins).
+2 racial bonus on saving throws vs. poison.
+2 racial bonus on saving throws vs. spells and spell-like effects.
+4 dodge bonus to AC vs. monsters of the giant type
+2 racial bonus on appraise checks related to metal or stone.
+2 racial bonus on craft checks related to metal or stone.


Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28 + 21 (3 lvls ranger) =49 total points]):

+6 Climb [+3 (rngr), +3 str]
+6 Craft (Ironmongery (http://boards1.wizards.com/showpost.php?p=7462401&postcount=3870)) [+1 (rngr), +1 int, +2 tools, +2 racial]
+3 Heal [+2 (rngr), +1 wis]
+10 Hide [+7 (rngr), +3 dex]
+4 Jump [+1 (rngr), +3 str]
+4 Knowledge (dungeoneering) [+3 (rngr), +1 int]
+4 Knowledge (geography) [+3 (rngr), +1 int]
+4 Knowledge (nature) [+3 (rngr), +1 int]
+6 Listen [+5 (rngr), +1 wis][+2 vs. Giants]
+10 Move Silently [+7 (rngr), +3 dex]
+4 Search [+3 (rngr), +1 int][+2 Racial Bonus when searching involves stone or stone-like structures/substances]
+7 Spot [+6 (rngr), +1 wis][+2 vs. Giants]
+7 Survival [+6 (rngr), +1 wis][+2 vs. Giants]
+4 Use Rope [+1 (rngr), +3 dex]

Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework.

Languages Spoken: common, dwarven, and goblin
[3 Total Languages]



Spells memorized: [Spells known: 1 (1/3=.333 rounded up = 1)]
1 [DC (11 + 1 Int)] Entangle

Equipment:
Dusty grey ranger clothing.Free
+1 Mithral Shirt [+5 AC, +6 Max Dex, 0 ACP][10 lbs.]
Backpack [2 lbs.]
contains:
Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.]
Beltpouch [.5 lbs.]
contains:
Potions of:
Shield of Faith +2 x 2[.125 lbs.]
Cat's Grace [.625 lbs.]
Cure Light Wounds x 7 [.4375 lbs.]
Protection from Good [.625 lbs.]
Protection from Chaos [.625 lbs.]
Protection from Law [.625 lbs.]
Protection from Evil [.625 lbs.]
Oil of Magic Weapon (lasts 1 min.) [.625 lbs.]
Flint and Steel [0 lbs.]
Signal Whistle [0 lbs.]
Small Steel Mirror [.5 lbs.]
Antitoxin x 2 [.2 lbs.]
Flask of Alchemist's Fire x 8 [1 lb. ea. = 8 lbs]
Flask of Acid x 4 [4 lbs.]

Weapons
[Ma] Dwarven Waraxe [8 lbs.]
[Ma] Throwing Axe [2 lbs.]
Throwing Axe x 4 [2 lbs. ea. = 8 lbs.]
Light Hammer x 4 [2 lbs. ea. = 8 lbs.]
[Ma]Mighty (+3) Composite Longbow [3 lbs.]
arrows x 16 [3 lbs.]

Animal Companion:Wally
Snake (Medium Viper)
Medium Animal
R.I.P. Died on quest. Torgirr torn by grief.


Equipment @ Home
Silversheen x 2 [.1 ea. = .2 lbs.]
Trail Rations x 4 [1 lb. ea. = 4 lbs.]
Silk Rope (50 ft.) [5 lbs.]
Grappling Hook (attached to rope) [4 lbs.]
Waterskin [4 lbs.]
Masterwork Artisan's Tools [5 lbs.]
Total Gold Earned: 9296gp, 5s [3000gp (starting cash)] + [5914gp (awards)] + [382gp, 5s (sales)]
Total Gold Spent: 7393.8gp [2959gp, 8s (starting equipment)] + [4434 (expenditures)]
Gold Remaining: 1902gp, 7s

Miscellaneous Statistics:
Encumbrance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy)
Weight Carried: 73.5125 lbs.

Character Background:
Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name.

Default Tactics
Will always be sent.



1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262) - LOSS... - +300 xp/+300 gp
2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286) - WIN! - +900 xp/+900 gp
3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317) - LOSS... - +300 xp/+300 gp
4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394) - WIN! A surprising upset victory! - +900 xp/+900 gp
5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410) - WIN! LVL UP! - +900 xp/+900 gp
6.Torgirr vs. Grik's Luk Bo (http://boards1.wizards.com/showpost.php?p=7447599&postcount=472) - LOST to arrow crit - +400xp/+400gp
7.Torgirr vs. Auburn (http://boards1.wizards.com/showpost.php?p=7510300&postcount=500) - LOSTZZzzzz... - +400xp/+400gp
8.Torgirr vs. Casgish (http://boards1.wizards.com/showpost.php?p=7563402&postcount=529) - The only way Torgirr could WIN!! - +1350xp/+1414gp

Climbing an Elf's Back (http://boards1.wizards.com/showthread.php?t=510098) - FAILED! - -500 xp/ -0 gp (gained no GP since 4th level)

9.Torgirr vs. Sam (http://boards1.wizards.com/showpost.php?p=7626205&postcount=564) - LOSS - +400xp/+400gp

+3,200 [B]Starting Experience
+5,850 Experience Won
-500 Experience Spent
+5,350 Total Experience


[B]

Mithral Shirt [1100 gp]
Masterwork Dwarven Waraxe [330 gp]
Throwing Axe x 4 [8 gp ea. = 32 gp]
Light Hammer x 4 [1 gp ea. = 4 gp]
Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp]
Backpack [2 gp]
Beltpouch [1 gp]
Cure Light Wounds x 8 [50 gp ea. = 400 gp]
Protection from Evil [50 gp]
Oil of Magic Weapon (lasts 1 min.) [50 gp]
Flint and Steel [1 gp]
Signal Whistle [.8 gp]
Small Steel Mirror [10 gp]
Antitoxin x 2 [50 gp ea. = 100 gp]
Trail Rations (4 days) [2 gp]
Silk Rope (50 ft.) [10 gp]
Grappling Hook (attached to rope) [1 gp]
Waterskin [1 gp]
Tanglefoot Bag x 2 [50 gp ea. = 100 gp]
Total: -2959.8

[Equipment Sales: 382gp, 5s], [Gold Spent: 4434gp]
USED tanglefoot bag
BOUGHT Flask of Alchemist's Fire x 8 [20 gp ea. = -160 gp]
BOUGHT Potion of Protection from Good [-50 gp]
USED Potion of Prot. from Good
USED Flask of Alchemist's Fire x 6
BOUGHT Flask of Acid x 4 [-40 gp]
BOUGHT Flask of Alchemist's Fire x 6 [20 gp ea. = -120 gp]
BOUGHT Silversheen x 2 [-500 gp]
SOLD Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = +382gp, 5s]
Bought +1 Enchantment for Mithril Shirt [-1000gp]
BOUGHT [Ma]Mighty (+3) Composite Longbow [-700gp]
BOUGHT arrows x 20 [-1 gp]
USED Oil of Magic Weapon
BOUGHT Oil of Magic Weapon [-50 gp]
BOUGHT Potion of Shield of Faith +2 (CL1) x 2 [-100 gp]
BOUGHT Masterwork Artisan's Tools [-55 gp]
BOUGHT Potion of Protection from Good [-50 gp]
BOUGHT Potion of Protection from Law [-50 gp]
BOUGHT Potion of Protection from Chaos [-50 gp]
BOUGHT Potion of Cat's Grace [-300 gp]
BOUGHT Masterwork Throwing Axe [-308 gp]
USED Potion of Cat's Grace
USED Arrows x 4
BOUGHT Potion of Cat's Grace [-300 gp]
USED Potion of Protection from Good
USED Potion of Shield of Faith
BOUGHT Potion of Protection from Good [-50 gp]
BOUGHT Potion of Shield of Faith +2 (CL1) [-50 gp]
USED Potion of Cat's Grace
USED Potion of Cure Light Wounds
USED Tanglefoot Bag
BOUGHT Tanglefoot Bag x 3 [50 gp ea. = -150 gp]
BOUGHT Potion of Cat's Grace [-300 gp]
BOUGHT Potion of Shield of Faith +2 [-50 gp]
TheMagister

10-28-05, 10:33 AM
Sdentch

Orcish Beauty Queen (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) Thanks go out to Ribking!

Sdentch's magic man is maybe bad man. Sdentch like him though. He follow Sdentch's orders good in fight. Sdentch help him out anytime. 'Sides. He's cute.

Female Half-Orc
Height: 6' 3" Weight: 196 lbs.
Neutral
Barbarian 1/Fighter 4
Exp: 13,875 Next: 15,000

STR...20 [+5]...(16 pts +2 racial)
DEX...16 [+3]...(10 pts)
CON...16 [+3]...(8 pts + level 4 increase)
INT....6 [-2]...(0 pts-2 racial)
WIS...10 [+0]...(2 pts)
CHA...6 [-2]...(0 pts-2 racial)

Hit Points: 49 [12 (1st barbarian) + 5.5 x 4(fighter) +15 con] [+10 HP while raging, total: 59]
AC 21 [10, +3 dex, +6 armor, +2 shield], Touch 13, Flat 18 [AC 19 while raging, AC 20 when fatigued [-2 dex penalty] [+6 spiked +1 breastplate, +2 spiked +1 light steel shield]
Initiative: +3 [+3 dex]
BAB/Grap: +5/+10 [+5 bab, +5 str] [+5/+12 while raging, +5/+9 while fatigued]
Speed 30 ft. [when fatigued, can't run or charge]

Saves:
Fort +10 [+2 barbarian, +4 fighter, +3 con, +1 cloak of resistance] [changes to +12 while raging]
Refl +5 [+3 when fatigued][+3 dex, +1 fighter, +1 cloak of resistance]
Will +2 [+1 fighter, +1 cloak of resistance] [changes to +3 while raging]

Attacks:

Standard Attacks (Normal):
[Ma] Trident +11 melee or +9 ranged, 1d8+5 [x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +11 melee, 1d8+5 [19-20/x2]
Large Club +8 melee or +6 ranged, 1d8+7 [x2] [10' range] [changes to +8 melee or +5 ranged, 3d6+8 [x2] when enchanted with oil of shillelagh]
Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 [x3] [70' range] [18 arrows]
Spiked Gauntlets +10 melee, 1d4+5 [x2]
Longspear +10 melee, 1d8+7 [x3], [x2 damage when set to receive a charge]

Standard Attacks (While Raging):
[Ma] Trident +13 melee or +9 ranged, 1d8+7 [x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +13 melee, 1d8+7 [19-20/x2]
Large Club +10 melee or +6 ranged, 1d8+10 [x2] [10' range] [changes to +11 melee or +7 ranged, 3d6+11 [x2] when enchanted with oil of shillelagh]
[Ma] Spiked +1 Light Steel Shield +13 melee, 1d4+3 [x2] [wielded in off-hand as a light weapon]
Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 [x3] [70' range] [18 arrows]
Spiked Gauntlets +12 melee, 1d4+7 [x2]
Longspear +12 melee, 1d8+10 [x3], [x2 damage when set to receive a charge]

Standard Attacks (When Fatigued):
[Ma] Trident +10 melee or +8 ranged, 1d8+4 [x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +10 melee, 1d8+4 [19-20/x2]
Large Club +7 melee or +5 ranged, 1d8+6 [x2] [10' range] [changes to +7 melee or +5 ranged, 3d6+7 [x2] when enchanted with oil of shillelagh]
Composite Shortbow (Mighty +5) +5 ranged [extra -2 penalty for only having strength bonus of +4 when using a mighty (+5) composite bow], 1d6+4 [x3] [70' range] [18 arrows]
Spiked Gauntlets +9 melee, 1d4+4 [x2] [used only while grappling or disarmed or armed with a ranged weapon]
Longspear +9 melee, 1d8+6 [x3], [x2 damage when set to receive a charge]


[u]Full Attack:
Full Attacks (Normal):
Either:
[Ma] Trident +9 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2]
Or:
[Ma] Longsword +9 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2]

Full Attacks (While Raging):
Either:
[Ma] Trident +11 melee primary hand, 1d8+7 [x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2]
Or:
[Ma] Longsword +11 melee primary hand, 1d8+7 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2]

Full Attacks (When Fatigued):
CAN'T TWO WEAPON FIGHT WHEN FATIGUED!! Dex drops to 14.
Use any melee weapon two-handed (preferably the large club, if it's shillelaghed).

[u]Feats:
Blindfight [level 1]
Two-Weapon Fighting [level 1 fighter]
Improved Shield Bash [level 2 fighter]
Quickdraw [level 3]
Power Attack [level 4 fighter]

Racial and Class Abilities:
fast movement +10 ft.
illiteracy
rage [8 rounds]
Darkvision 60 ft.
Orc Blood
Favored Class: Barbarian

Skills [4 (barbarian)-2(int)x4=8 Points (level 1), +2(fighter)-2(int)=0(set to 1)xfighter level 4 = 12 total skill points (sigh)]:
+0 (Hide) [0 rnks, +3dex, -3 ACP] [0 barb]
+4 (Intimidate) [6 rnks, -2 cha] [4 barb + 2 ftr]
+4 (Listen) [4 rnks, +0 wis] [4barb]
+0 (Move Silently) [0 rnks, +3 dex, -3 ACP]
+5 (Ride) [2 rnks, +3 dex] [2 ftr]
+0 (Spot) [0 rnks, +0 wis]

Speaks common, orc

Equipment:
Traveler's Clothes

Expendable Items:
Oil of Shillelagh (CL 1)
Potion of Protection from Arrows 10/magic (CL 3)
Potion of Protection from Evil (CL1) x 2
Potion of Protection from Good (CL1) x 2
Potion of Resist Energy (Fire) 10 (CL3)
Potion of Fly (CL 5)
Potion of Shield of Faith +2 (CL 1)
Potion of Cure Light Wounds x 4 (CL 1)

Equipment at home:
Wealth: 4594gp

Miscellaneous Statistics:
Encumbance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Weight carried: 81 lb

Character Background:
Oh, my dear Pelor...over there by the weapons shop; don't look, don't look! Is THAT the hairiest back you've ever seen? Looks like someone stuffed a wet dire bear into a barrel of lard and let it dry; it's just going everywhere... And the smell! An otyugh could fall in love...I'll bet this one has to beat the ladies off with a...OH MERCIFUL GODS, IT'S A WOMAN!!

Default Tactics
So far, only tactic is to anoint the greatclub with the oil of shillelagh first thing. Then she'll stow it and equip herself with the trident and light shield. After THAT, it varies by opponent.


Fights results:
1: Sdentch vs. Daeren Stronghammer (lost to the dice) (http://boards1.wizards.com/showpost.php?p=7040716&postcount=275),LOSS..., +300xp/+300gp
2: Nexa vs. Sdentch (lost to the dice AGAIN) (http://boards1.wizards.com/showpost.php?p=7102442&postcount=301), LOSS..., +300xp/+300gp
3. Sdentch vs. Sam (SEE! HA! Dice HELP! I WIN!) (http://boards1.wizards.com/showpost.php?p=7133473&postcount=315),WIN!, +900xp/+900gp
4. Sdentch vs. Shakari (Lost to the dice...this is getting disgusting) (http://boards1.wizards.com/showpost.php?p=7227947&postcount=370), LOSS..., +375 xp/ +375 gp
5. Sdentch vs. Quentus (All down to one good save.) (http://boards1.wizards.com/showpost.php?p=7277784&postcount=387), WIN!, +900 xp/+900 gp
6. Sdentch vs. Anya - that's one dangerous glass cannon! (http://boards1.wizards.com/showpost.php?p=7361325&postcount=432), LOSS...LVL UP!, +300 xp/+300 gp
7. Sdentch vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7382144&postcount=442), WIN!, +1200 xp/+1200 gp.

Denth's Faithful (http://boards1.wizards.com/showthread.php?t=514397), SUCCESS!! LEVEL UP!, +6400xp/+4623gp.



Spiked Breastplate [250 gp]
Longsword [15 gp]
Trident [15 gp]
Spiked +1 Light Shield [1169 gp]
Oil of Shillelagh (CL 1) [50 gp]
Large Club [0 gp]
Mighty (+5) Composite Shortbow [450 gp]
Spiked Gauntlet [5 gp]
Spiked Gauntlet [5 gp]
+1 Cloak of Resistance [1000 gp]
Total: 2959 gp
Used oil of shillelagh (CL 1)
Used 1 arrow
BOUGHT oil of shillelagh (CL 1) [50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [50gp]
BOUGHT longspear [5gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL1) [50 gp]
BOUGHT potion of protection from arrows 10/magic (CL 3) [300 gp]
Used 1 arrow
SOLD spiked breastplate [250 gp/2 = 125 gp]
BOUGHT Spiked +1 Breastplate [1400 gp]
SOLD trident [15gp / 2 = 7gp, 5s]
SOLD longsword [15gp / 2 = 7gp, 5s]
BOUGHT [Ma] Trident [315 gp]
BOUGHT [Ma] Longsword [315 gp]
BOUGHT [Ma] Spikes for +1 Light Steel Shield [350gp]
BOUGHT Potion of Protection from Evil (CL1) [50gp]
BOUGHT Potion of Protection from Good (CL1) [50gp]
BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [300gp]
BOUGHT Potion of Fly (CL 5) [750 gp]
BOUGHT Potion of Shield of Faith +2 (CL 1) [50 gp]
BOUGHT Potion of Protection from Good (CL 1) [50 gp]
BOUGHT Potion of Protection from Evil (CL 1) [50 gp]
BOUGHT Potion of Cure Light Wounds x 5 (CL 1) [250 gp]
USED Oil of Shillelagh
USED 1 arrow
USED Potion of Cure Light Wounds x 2
BOUGHT Oil of Shillelagh (CL 1) [50gp]

Sdentch

Orcish Beauty Queen (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) Thanks go out to Ribking!

Sdentch's magic man is maybe bad man. Sdentch like him though. He follow Sdentch's orders good in fight. Sdentch help him out anytime. 'Sides. He's cute.

Gender: Female
Race: Half-Orc, Humanoid(Orc)
Size: Medium, Height: 6'3", Weight: 196 lbs.
Alignment: Neutral
Class(es): Barbarian 1/Fighter 4 (ECL5)
Experience: 13,875 Next: 15,000

STR...20 [+5]...(16 pts +2 racial) [+4 raged][-2 fatigued]
DEX...16 [+3]...(10 pts) [-2 fatigued]
CON...16 [+3]...(8 pts + level 4 increase) [+4 raged]
INT....6 [-2]...(0 pts-2 racial)
WIS...10 [+0]...(2 pts)
CHA....6 [-2]...(0 pts-2 racial)

Hit Points: 49 [12 (1st barbarian) + 5.5 x 4(fighter) +15 con] [+10hp raged]
AC: 21 [10, +3 dex, +6 armor, +2 shield], Touch 13, Flat 18 [+6 spiked +1 breastplate, +2 spiked +1 light steel shield] [-2 AC rage, -1 AC fatigued (dex penalty)]
Initiative: +3 [+3 dex]
BAB/Grap: +5/+10 [+5 bab, +5 str] [+2 grapple (raged), -1 grapple (fatigued)]
Speed 30 ft. [fatigued = can't run or charge]

Saves:
Fort +10 [+2 barbarian, +4 fighter, +3 con, +1 cloak of resistance] [+2 raged]
Ref +5 [+1 fighter, +3 dex, +1 cloak of resistance] [-1 fatigued]
Will +2 [+1 fighter, +1 cloak of resistance] [+2 morale raged]

Attacks:

Standard Attacks (Normal):
[Ma] Trident +11 melee or +9 ranged, 1d8+5 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +11 melee, 1d8+5 Crit[19-20/x2]
Large Club +8 melee or +6 ranged, 1d8+7 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)]
Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 Crit[x3] [70' range]
Spiked Armor +10 melee, 1d6+5 Crit[x2]
Longspear +10 melee, 1d8+7 Crit[x3], [x2 damage when set to receive a charge]

Standard Attacks (While Raging):
[Ma] Trident +13 melee or +9 ranged, 1d8+7 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +13 melee, 1d8+7 Crit[19-20/x2]
Large Club +10 melee or +6 ranged, 1d8+10 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)]
[Ma] Spiked +1 Light Steel Shield +13 melee, 1d4+3 Crit[x2] [wielded in off-hand as a light weapon]
Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 Crit[x3] [70' range]
Spiked Armor +12 melee, 1d6+7 Crit[x2]
Longspear +12 melee, 1d8+10 Crit[x3], [x2 damage when set to receive a charge]

Standard Attacks (When Fatigued):
[Ma] Trident +10 melee or +8 ranged, 1d8+4 Crit[x2], [10' range] [x2 damage when set to receive a charge]
[Ma] Longsword +10 melee, 1d8+4 Crit[19-20/x2]
Large Club +7 melee or +5 ranged, 1d8+6 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)]
Composite Shortbow (Mighty +5) +5 ranged, 1d6+4 Crit[x3] [70' range] [extra -2 penalty for only having strength bonus of +4 when using a mighty (+5) composite bow]
Spiked Armor +9 melee, 1d6+4 Crit[x2]
Longspear +9 melee, 1d8+6 Crit[x3], [x2 damage when set to receive a charge]


Full Attack:

Full Attacks (Normal):
Either:
[Ma] Trident +9 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2]
Or:
[Ma] Longsword +9 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2]

Full Attacks (While Raging):
Either:
[Ma] Trident +11 melee primary hand, 1d8+7 [x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2]
Or:
[Ma] Longsword +11 melee primary hand, 1d8+7 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2]

Full Attacks (When Fatigued):
CAN'T TWO WEAPON FIGHT WHEN FATIGUED!! Dex drops to 14.
Use any melee weapon two-handed (preferably the large club, if it's shillelaghed).

Feats:
Blindfight (1st Level)In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Two-Weapon Fighting (1st Fighter)
Improved Shield Bash (2nd Fighter)[/Size]
Quickdraw (3rd Level)
Power Attack (4th Fighter)[/Size]

Class Abilities: Barbarian
fast movement +10 ft.
illiteracy
rage [8 rounds]

Race Abilities: Half-Orc
Darkvision 60 ft.
Orc Blood
Favored Class: Barbarian

Skills [4 (barbarian)-2(int)x4=8 Points (level 1), +2(fighter)-2(int)=0(set to 1)xfighter level 4 = 12 total skill points (sigh)]:
+0 Hide [0 rnks, +3dex, -3 ACP] [0 barb]
+4 Intimidate [6 rnks, -2 cha] [4 barb + 2 ftr]
+4 Listen [4 rnks, +0 wis] [4barb]
+0 Move Silently [0 rnks, +3 dex, -3 ACP]
+5 Ride [2 rnks, +3 dex] [2 ftr]
+0 Spot [0 rnks, +0 wis]

Languages Spoken: common, orc
Automatic Languages

Equipment:
Traveler's Clothes
Spiked +1 Breastplate [+6 AC, +3 Max Dex, -3 ACP][40 Lbs]
[Ma] Spiked +1 Light Steel Shield [+2 AC][11 Lbs]
Cloak of Resistance +1 [01 Lbs]

Weapons
[Ma] Trident [04 Lbs]
[Ma] Longsword [04 Lbs]
longspear [09 Lbs]
Mighty (+5) Composite Shortbow [02 Lbs]
Large Club [06 Lbs]
Spiked Gauntlet [01 Lbs]
Spiked Gauntlet [01 Lbs]
18 arrows [03 Lbs]

Expendable Items:
Elixirs, Oils, Potions & Tattoos
Oil of Shillelagh (CL 1) [0.1 lb]
Potion of Protection from Arrows 10/magic (CL 3) [0.1 lb]
Potion of Protection from Evil (CL1) x 2 [0.2 lb]
Potion of Protection from Good (CL1) x 2 [0.2 lb]
Potion of Resist Energy (Fire) 10 (CL3) [0.1 lb]
Potion of Fly (CL 5) [0.1 lb]
Potion of Shield of Faith +2 (CL 1) [0.1 lb]
Potion of Cure Light Wounds x 4 (CL 1) [0.4 lb]

Equipment at home:
Total Gold Earned: 12048gp [3000gp (starting cash)] + [8898gp (awards)] + [150gp (sales)]
Total Gold Spent: 7444gp [2959gp (starting equipment)] + [4485gp (expenditures)]
Gold Remaining: 4604gp


Miscellaneous Statistics:
Encumbrance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Weight Carried: 83.3 lb

Oh, my dear Pelor...over there by the weapons shop; don't look, don't look! Is THAT the hairiest back you've ever seen? Looks like someone stuffed a wet dire bear into a barrel of lard and let it dry; it's just going everywhere... And the smell! An otyugh could fall in love...I'll bet this one has to beat the ladies off with a...OH MERCIFUL GODS, IT'S A WOMAN!!

So far, only tactic is to anoint the greatclub with the oil of shillelagh first thing. Then she'll stow it and equip herself with the trident and light shield. After THAT, it varies by opponent.




1: Sdentch vs. Daeren Stronghammer (lost to the dice) (http://boards1.wizards.com/showpost.php?p=7040716&postcount=275),LOSS, +300xp/+300gp
2: Nexa vs. Sdentch (lost to the dice AGAIN) (http://boards1.wizards.com/showpost.php?p=7102442&postcount=301), LOSS, +300xp/+300gp
3. Sdentch vs. Sam (SEE! HA! Dice HELP! I WIN!) (http://boards1.wizards.com/showpost.php?p=7133473&postcount=315), WIN!, +900xp/+900gp
4. Sdentch vs. Shakari (Lost to the dice...this is getting disgusting) (http://boards1.wizards.com/showpost.php?p=7227947&postcount=370), LOSS, +375 xp/ +375 gp
5. Sdentch vs. Quentus (All down to one good save.) (http://boards1.wizards.com/showpost.php?p=7277784&postcount=387), WIN!, +900 xp/+900 gp
6. Sdentch vs. Anya - that's one dangerous glass cannon! (http://boards1.wizards.com/showpost.php?p=7361325&postcount=432), LOSS LVL UP!, +300 xp/+300 gp
7. Sdentch vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7382144&postcount=442), WIN!, +1200 xp/+1200 gp.

Denth's Faithful (http://boards1.wizards.com/showthread.php?t=514397), SUCCESS!! LEVEL UP!, +6400xp/+4623gp.

+3,200 [B]Starting Experience
+10,675 Experience Won
-0 Experience Spent
+13,875 Total Experience



Spiked Breastplate [-250 gp]
Longsword [-15 gp]
Trident [-15 gp]
Spiked +1 Light Shield [-1169 gp]
Oil of Shillelagh (CL 1) [-50 gp]
Large Club [-0 gp]
Mighty (+5) Composite Shortbow [-450 gp]
Spiked Gauntlet [-5 gp]
Spiked Gauntlet [-5 gp]
+1 Cloak of Resistance [-1000 gp]
[b]Total: -2959 gp

[Sales: 150gp], [Gold Spent:4485gp]
Used oil of shillelagh (CL 1)
Used 1 arrow
BOUGHT oil of shillelagh (CL 1) [-50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [-50gp]
BOUGHT longspear [5gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL 1) [-50gp]
Used oil of shillelagh (CL 1)
BOUGHT oil of shillelagh (CL1) [-50 gp]
BOUGHT potion of protection from arrows 10/magic (CL 3) [-300 gp]
Used 1 arrow
SOLD spiked breastplate [250 gp/2 = +125 gp]
BOUGHT Spiked +1 Breastplate [-1400 gp]
SOLD trident [15gp / 2 = +7gp, 5s]
SOLD longsword [15gp / 2 = +7gp, 5s]
BOUGHT [Ma] Trident [-315 gp]
BOUGHT [Ma] Longsword [-315 gp]
BOUGHT [Ma] Spikes for +1 Light Steel Shield [-350gp]
BOUGHT Potion of Protection from Evil (CL1) [-50gp]
BOUGHT Potion of Protection from Good (CL1) [-50gp]
BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [-300gp]
BOUGHT Potion of Fly (CL 5) [-750 gp]
BOUGHT Potion of Shield of Faith +2 (CL 1) [-50 gp]
BOUGHT Potion of Protection from Good (CL 1) [-50 gp]
BOUGHT Potion of Protection from Evil (CL 1) [-50 gp]
BOUGHT Potion of Cure Light Wounds x 5 (CL 1) [-250 gp]
USED Oil of Shillelagh
USED 1 arrow
USED Potion of Cure Light Wounds x 2
BOUGHT Oil of Shillelagh (CL 1) [-50gp]