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| TheMagister10-27-05, 06:15 PM | Thought it would be a good idea to be able to copy your character sheet from the "Characters" thread and work on it in MS Word or Notepad or whatever, and then post it here as a test. That way you get to look at your new, sexy sheet and not worry that you forgot to transfer over those potions you bought last level, and how many were there in that batch, anyway, and what was your gold before you bought them? Ahem. Not talking from personal experience, or anything... (Blush) TM |
| Prisonlords10-27-05, 06:40 PM | I figured if I put this here, everyone could quote it and save some time... LLPL Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) (Name of Character) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) Gender: (Gender) Race: (Race), (Type)(Subytpe) Size: (Size), (Height), (Weight) Alignment: (Alignment) Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL) Experience: (Experience) STR ?? +? (? Points)[Conditional Modifier] DEX ?? +? (? Points)[Conditional Modifier] CON ?? +? (? Points)[Conditional Modifier] [B]INT ?? +? (? Points)[Conditional Modifier] [B]WIS ?? +? (? Points)[Conditional Modifier] [B]CHA ?? +? (? Points)[Conditional Modifier] Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD] AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ?? [Conditional Modifier] [+? (Armor Type), +? (Shield Type), +? (Feat Name)] AC Modifiers: [+/-? (Spell/Power/Ability) (Type)] Initiative: +? [? Dex, ? Feat] BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier] Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’] Saves Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier] Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier] Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier] Attacks (weaponname) +?? melee, ?d? + ?, Crit ??-20/x? [+? Str, +? BAB, +? Size, +? Enh, +? Misc] (weaponname) +?? melee, ?d? + ?, Crit ??-20/x? [+? Str, +? BAB, +? Size, +? Enh, +? Misc] (weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???' [+? Dex, +? BAB, +? Size, +? Enh, +? Misc] (weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???' [+? Dex, +? BAB, +? Size, +? Enh, +? Misc] Combat Modifiers: Attack & Damage +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) Feats (featname) (1st Level) (Optional Description) (featname) (3rd Level) (Optional Description) (featname) (1st Class) (Optional Description) (featname) (2nd Class) (Optional Description) (featname) (Racial) (Optional Description) [B]Class Abilities: (Class 1 Name) (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Class Abilities: (Class 2 Name) (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Race Abilities: (Race Name) (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Template Abilities: (Template Name) (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Skills (?? Class 1)(?? Class 2): +?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks] +?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [+? Conditional Bonus][? Ranks] +?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks] +?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks] +?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks] +?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks] +?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks] +?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks] +?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [+? Conditional Bonus][? Ranks] +?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks] +?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks] +?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks] +?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks] +?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [+? Conditional Bonus][? Ranks] +?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks] +?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] +?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks] Languages Spoken: Common, (Language Name), (Language Name) & (Language Name). Speak Language: [? Total Languages] Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?] [Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure] 0 [DC (10 + Ability Modifier)] x, x, x, x, x 1 [DC (11 + Ability Modifier)] x, x, x, x, x 2 [DC (12 + Ability Modifier)] x, x, x, x, x 3 [DC (13 + Ability Modifier)] x, x, x, x, x 4 [DC (14 + Ability Modifier)] x, x, x, x, x 5 [DC (15 + Ability Modifier)] x, x, x, x, x 6 [DC (16 + Ability Modifier)] x, x, x, x, x 7 [DC (17 + Ability Modifier)] x, x, x, x, x 8 [DC (18 + Ability Modifier)] x, x, x, x, x 9 [DC (19 + Ability Modifier)] x, x, x, x, x Spellbook: Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue. 1st Level: (Spell 1), (Spell 2), (Spell 3) 2nd Level: (Spell 1), (Spell 2), (Spell 3) 3rd Level: (Spell 1), (Spell 2), (Spell 3) 4th Level: (Spell 1), (Spell 2), (Spell 3) 5th Level: (Spell 1), (Spell 2), (Spell 3) 6th Level: (Spell 1), (Spell 2), (Spell 3) 7th Level: (Spell 1), (Spell 2), (Spell 3) 8th Level: (Spell 1), (Spell 2), (Spell 3) 9th Level: (Spell 1), (Spell 2), (Spell 3) Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?] [Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure] 0 [DC (10 + Ability Modifier)] x, x, x, x, x 1 [DC (11 + Ability Modifier)] x, x, x, x, x 2 [DC (12 + Ability Modifier)] x, x, x, x, x 3 [DC (13 + Ability Modifier)] x, x, x, x, x 4 [DC (14 + Ability Modifier)] x, x, x, x, x 5 [DC (15 + Ability Modifier)] x, x, x, x, x 6 [DC (16 + Ability Modifier)] x, x, x, x, x 7 [DC (17 + Ability Modifier)] x, x, x, x, x 8 [DC (18 + Ability Modifier)] x, x, x, x, x 9 [DC (19 + Ability Modifier)] x, x, x, x, x Powers Known [Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable] 1 [DC (11 + Ability Modifier)] x, x, x, x, x 2 [DC (12 + Ability Modifier)] x, x, x, x, x 3 [DC (13 + Ability Modifier)] x, x, x, x, x 4 [DC (14 + Ability Modifier)] x, x, x, x, x 5 [DC (15 + Ability Modifier)] x, x, x, x, x 6 [DC (16 + Ability Modifier)] x, x, x, x, x 7 [DC (17 + Ability Modifier)] x, x, x, x, x 8 [DC (18 + Ability Modifier)] x, x, x, x, x 9 [DC (19 + Ability Modifier)] x, x, x, x, x Equipment (Free Outfit) (Worn) Free (Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp] (Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp] (Belt of ????) [?? Lbs][????gp] (Boots of ????) [?? Lbs][????gp] (Cloak of ????) [?? Lbs][????gp] (Hat/Helm of ???) [?? Lbs][????gp] (Periapt of ????) [?? Lbs][????gp] (Ring of ???) [?? Lbs][????gp] (Ring of ???) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] Weapons (Weapon Name) [?? Lbs][????gp] (Weapon Name) [?? Lbs][????gp] (Weapon Name) [?? Lbs][????gp] Expendable Items Elixirs, Oils, Potions & Tattoos Elixir of (Name) (Qty) [0.1 lb each][???gp each] Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Scrolls (Spell Name) [CL ?] (Qty) [- lbs][???gp each] (Spell Name) [CL ?] (Qty) [- lbs][???gp each] (Spell Name) [CL ?] (Qty) [- lbs][???gp each] Powerstones (Power Name) [ML ?] (Qty) [- lbs][??gp each] (Power Name) [ML ?] (Qty) [- lbs][??gp each] (Power Name)A [ML ?] (Qty) [- lbs][??gp each] Allies and Equipment (Name) (Race & Class) (Name) (Mount) (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] Equipment @ Home (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] (Misc. Item) [?? Lbs][????gp] Total Gold Earned: ???gp Total Gold Spent: ???gp Gold Remaining: ???gp Miscellaneous Statistics Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight Carried: ??? lb Mount Weight Carried: ?? lb [B](Size) (Type) (Subtype) Hit Points: ?? [?? HD] AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier] Initiative: +? [? Dex, ? Feat] BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier] Speed: Land ??’, Other ??’ [B]Attack: Full Attack: Space/Reach: Special Attacks & Special Qualities: Abilities: STR ?? +? [Base, +? Item, +? Race, +? Template] DEX ?? +? [Base, +? Item, +? Race, +? Template] CON ?? +? [Base, +? Item, +? Race, +? Template] INT ?? +? [Base, +? Item, +? Race, +? Template] WIS ?? +? [Base, +? Item, +? Race, +? Template] CHA ?? +? [Base, +? Item, +? Race, +? Template] Saves: Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] Character Background Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Buffs and Prefight Actions - (Power/Spell/Item) (Duration/Cost) - (Power/Spell/Item) (Duration/Cost) - (Power/Spell/Item) (Duration/Cost) - (Power/Spell/Item) (Duration/Cost) - (Power/Spell/Item) (Duration/Cost) Optional: delete if not available Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp (Quest Name) - Results - +XX Exp, +XXgp (Campaign Name) - Results - +XX Exp, +XXgp +??,??? [B]Starting Experience +??,??? Experience Won -??,??? Experience Spent +??,??? Total Experience Sold Items (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] Elixirs, Oils, Potions & Tattoos Elixir of (Name) (Qty) [???gp each] Oil of (Name) [CL ?] (Qty) [???gp each] Potion of (Name) [CL ?] (Qty) [???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Scrolls (Spell Name) [CL ?] (Qty) [???gp each] (Spell Name) [CL ?] (Qty) [???gp each] (Spell Name) [CL ?] (Qty) [???gp each] Powerstones (Power Name) [ML ?] (Qty) [???gp each] (Power Name) [ML ?] (Qty) [???gp each] (Power Name)A [ML ?] (Qty) [???gp each] |
| Sindorin10-27-05, 06:58 PM | http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg Ceres Solus, Vagabond Half-Bronze Dragon 3rd Level Human Fighter, 2nd Level Psychic Warrior, ECL 8 Medium Dragon 5’9’’ 147 lbs. Lawful Good Speaks Common, Draconic, Celestial, Al Bhed 28,615 exp points 28,000 needed to level up Abilities: +7 25 Strength (10 points +8 racial +1@4th) +3 16 Dexterity (10 points) +4 18 Constitution (6 points +2 racial +2 Enhancement) +2 14 Intelligence (4 points +2 racial) +2 14 Wisdom (6 points) +0 10 Charisma (0 points +2 racial) 18 Total Hit Points: 50 (10 +5.5*2 + 4.5*2 + 4*5 con) AC: 24 (10 + 3 dex + 4 natural + 7 armor) [+1 dodge] [28 w/ Force Screen] Flat-footed: 21 Touch: 13 Initiative: +3 (+3 dexterity) Base Attack Bonus: +4, Grapple: +11 (4 bab + 7 str) Speed: 20 ft. Attacks: +13 melee, +1 MW Greatsword, 2d6+11 19-20/x2 +12 melee, MW Lance, [two-handed]1d8+10 x3, 10 ft. reach [one-handed, mounted]1d8+7 x3 10 ft. reach +14 [one-handed, mounted, charging]3d8+21 x3 10 ft. reach +11 melee, Claw 1d4+7 x2 +11 melee, Bite 1d6+7 x2 +8 ranged, MW Composite Longbow (+7) 1d8+7 x3, 110 ft. Breath Weapon: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half Saves: +12 Fortitude (6 + 4 Constitution + 2 Resistance) +6 Reflex (1 + 3 Dexterity + 2 Resistance) +5 Will (1 + 2 Wisdom + 2 Resistance) Skills: 40 points 30 points Fighter, 10 points Psychic Warrior) Max Ranks: 8, Cross Class: 4 +13 Ride (6 Fighter + 2 Psychic Warrior + 3 Dexterity + 2 Tools) +12 Concentration (8 Psychic Warrior + 4 Constitution) +6 Spot (8/2 Fighter + 2 Wisdom) +5 Listen (6/2 Fighter + 2 Wisdom) +6 Handle Animal (6 Fighter + 0 Charisma) +3 Spellcraft (2/2 Fighter + 2 Intelligence) +4 Autohypnosis (2/2 Fighter + 3 Constitution) Feats: Human – Mounted Combat Fighter 1 – Ride-By Attack Level 1 – Spirited Charge Psychic Warrior 1 - Dodge Level 3 - Deflect Arrows Psychic Warrior 2 - Mobility Fighter 2 - Spring Attack 4 bonus skill points at first level 1 bonus skill point per level thereafter Bonus feat at first level +4 natural armor Breath weapon Darkvision 60 ft. Immunity to sleep, paralysis Low-light vision Immunity to Electricity Bonus feat Powers: 1 PP: 3 (1 usable in fight) (2 bonus, 1 class) Powers Known: Precognition (Defensive), Vigor http://users.snowcrest.net/ctc/fantasy/Pegasus/pegasus_flying_in_sky.jpg ”Crehehk” (Means "Shining" in Al Bhed) Pegasus Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 18 (–1 size, +2 Dex, +4 Armor, +3 natural), touch 11, flat-footed 17 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Environment: Temperate forests Organization: Solitary, pair, or herd (6–10) Challenge Rating: 3 Treasure: None Alignment: Usually chaotic good Advancement: 5–8 HD (Large) Level Adjustment: +2 (cohort) The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. COMBAT Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. TRAINING A PEGASUS Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life. Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. "Mekrdhehk" (means "Lightning" in Al Bhed) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. Equipment: Ceres: Traveller’s outfit<free> (worn) Cloak of Resistance +2 <4,000 gp> (worn) Amulet of Health +2 <4,000 gp> (worn) MW Composite Longbow (mighty +7) < 1,100 gp> (slung over shoulder) Quiver w/ 52 arrows <3 gp> (shoulder) MW Cold Iron Lance <320 gp> (strapped to mount) +2 MW Breastplate w/ +1 Spikes <6,400 gp> (worn) Potion of Protection from Evil <50 gp> ~Power Stone 1: - Skate <25 gp> - Force Screen (ML2) <50 gp> - Vigor (ML2) <50 gp> ~Power Stone 2: - Levitate, psionic <150 gp> - Vigor (ML2) <50 gp> ~Power Stone 3: Skate (ML2) <50 gp> Skate (ML2) <50 gp> Synesthete (ML1) <25 gp> Potion: Cure Light Wounds x4 <200 gp> Light Warhorse - 150 gp Military Saddle <20 gp> Exotic Military Saddle <60 gp> Horseshoes of Speed <3,000 gp> MW Chain Shirt Barding <550 gp> MW Bit and Bridle <52 gp> Pegasus Egg (Crehehk) <2000 gp> Professional Training for Pegasus (Crehehk) <1000 gp> Tattoo of Force Screen <100 gp> Tattoo of Force Screen <100 gp> Potion of Protection from Evil <50 gp> 8 arrows Potion: Protection from Chaos <50 gp> Tatoo of Skate <50 gp> Tatoo of Force Screen <100 gp> Power stone of Force Screen (ML2) <50 gp> Power stone of Vigor (ML5) <150 gp> Power Stone of Force Screen (ML2) <50 gp> Power Stone of Vigor (ML5) <150 gp> Power Stone of Levitate, Psionic <150 gp> Total Gold: 23,180 gp Gold Remaining: 1,630.6 gp Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190) +900 gp +900 exp Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014) +1,200 gp +1,200 exp Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378) +1,200 gp +1,200 exp Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199) +1,200 gp + 1,200 exp Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417) +533 gp +500 exp Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429) +1,600 gp + 1,500 exp Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) +533 gp +500 exp Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468) +1,600 gp +1,500 exp Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489) +1,600 gold, +1,500 exp, Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538) +500 gp +450 exp Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1) +3,675 gp (after greatsword sold) +6,265 exp Level Up! Reward post 1 (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84) +5,744.6 gp +6,000 exp The son of Indifferent One comes to Gladius, banished from a tribe of dracophobic warriors whose chieftain was his grandfather. Ceres is a kind-hearted and gentle being, he has been forced to grow up quickly and to play extra gently with other children. He doesn't know his true strength. He doesn't know that all he would have to do is squeeze gently and the children's heads would pop right off. His mother believes that his best choice would be to journey to Gladius so he can learn well the potential of his strength. Ceres is curious and inquisitive, his bronze dragon heritage is rather prominent in his manner. A New Threat Campaign http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg Ceres Solus the Vagabond Gender: Male Race: Half-Dragon Human, (Dragon)(Augmented Humanoid) Size: (Medium), (5’9”), (147 lbs.) Alignment: Lawful Good Class(es): Fighter 3, Psychic Warrior 2, (ECL 8) Experience: (28,615) STR 25 +7 (10 Points)[16, +8 Race, +1@4th] DEX 16 +3 (10 Points) CON 18 +4 (6 Points)[14, +2 Item, +2 Race] INT 14 +2 (4 Points)[12, +2 Race] WIS 14 +2 (6 Points)[14] CHA 10 +0 (0 Points)[8, +2 Race] Hit Points: 50 [5 HD: 10 + 5.5x2 + 4.5x2 + 20]] AC: 24 [+3 Dex, +0 Size, +7 Armor, +0 Shield, +0 Feat. +4 Natural, +0 Misc], Touch 13, Flat 21 [+1 Dodge, +4 Force Screen] Initiative: +3 [+3 Dex] BAB/Grap: +4/+11 [+4 BAB, +7 Str, +0 Feat, +0 Size] Speed: Land 20’ Saves Fort +12 [3 Fighter + 3 Psychic Warrior + 4 Con + 2 Item] Ref +6 [1 Fighter + 0 Psychic Warrior + 3 Dex + 2 Item] Will +5 [1 Fighter + 0 Psychic Warrior + 2 Wis + 2 Item] Attacks +1 Masterwork Lance +13 melee, 1d8 + 11, Crit x3, 10 ft. reach [+7 Str, +4 BAB, +0 Size, +1 Enh, +1 Masterwork] [Double damage with mounted charge] MW Greatsword +12 melee, 2d6 + 10, Crit 19-20/x2 [+7 Str, +4 BAB, +0 Size, +0 Enh, +1 Masterwork] (MW Composite Longbow +7) +8 ranged, 1d8 + 7, Crit x3, Range 110’ [+3 Dex, +4 BAB, +0 Size, +0 Enh, +1 Masterwork] Bite +11 melee, 1d6 + 7, Crit x2 [+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc] 2 Claws +11 melee, 1d4 + 7, Crit x2 [+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc] Feats Mounted Combat Human May use result of Ride check as mount’s AC to negate a hit to mount Ride-By Attack 1st Fighter May continue moving after melee attack while mounted Spirited Charge 1st Level Double damage with mounted charge Dodge 1st Psychic Warrior +1 AC against one enemy Deflect Arrows 3rd Level Deflect one ranged attack per round Mobility 2nd Psychic Warrior +4 dodge bonus against attacks of opportunity Spring Attack 2ndFighter May move before and after attacking Class Abilities: Fighter Martial Weapon Proficiency: Proficient with all martial weapons Armor Proficiency: Proficient with all types of armor Shield Proficiency: Proficient with all shields, except tower shields Bonus Feat: Bonus Feat at 1st level from fighter list Bonus Feat: Bonus Feat at 2nd level from fighter list Class Abilities: Psychic Warrior Martial Weapon Proficiency: Proficient with all martial weapons Armor Proficiency: Proficient with all types of armor Shield Proficiency: Proficient with all shields, except tower shields Bonus Feat: Bonus Feat at 1st level from fighter list Bonus Feat: Bonus Feat at 2nd level from fighter list Power Points: 1 power point granted from 2nd level of Psychic Warrior Powers: 2 powers from 2 levels in Psychic Warrior Race Abilities: Human Bonus Feat: Humans start with 1 bonus feat Quick to Master: Intelligence Modifier is treated as +1 for purposes of skill point acquisition Half Dragon Dragonscales: +4 racial bonus to natural armor Breath Weapon: 1/day: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half Low-light vision Darkvision 60 ft. Immunity to sleep, paralysis Immunity to electricity Skills 30 Fighter, 10 Psychic Warrior +12 Concentration [0 Fighter +8 Psychic Warrior +4 Con +0 Feat][8 Ranks] +6 Handle Animal [6 Fighter +0 Psychic Warrior +0 Cha +0 Feat][6 Ranks] +5 Listen [6/cc Fighter +0 Psychic Warrior +2 Wis +0 Feat] [6 Ranks] +15 Ride [6 Fighter +2 Psychic Warrior +3 Dex +0 Feat +2 Synergy (Handle Animal) +2 Item][8 Ranks] +6 Spot [8/cc (Fighter) +0 Psychic Warrior +2 Wis +0 Feat][/Color][8 Ranks] +3 Spellcraft [2/cc (Fighter) +0 Psychic Warrior +2 Int +0 Feat][2 Ranks] +5 Autohypnosis [2/cc Fighter +0 Psychic Warrior +4 Con[2 Ranks] Languages Spoken: Common, Draconic, Elven Powers Known [Power Points/Day: 3; Manifest: 1 (1/3 of Total Power Points)] 1 [DC (13)] Precognition, Defensive, Vigor Equipment Free Outfit (Worn) Free +2 Breastplate [+7 AC, +3 Max Dex, -4 ACP][30 Lbs][4,350gp] Cloak of Resistance +2 [1 Lbs][4,000 gp] Amulet of Health +2 [4,000 gp] Weapons (+1 MW Cold Iron Lance) [10 Lbs][2,320gp] (MW Greatsword) [8 Lbs][350gp] (MW Composite Longbow (+7)) [3 Lbs][1,100gp] (Quiver: 52 Arrows) [5 Lbs][3 gp] Expendable Items Elixirs, Oils, Potions & Tattoos Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each] Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each] Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each] Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each] Powerstones Force Screen [ML 2][- lbs][??gp each] Skate [ML 1][- lbs][25gp] Skate [ML 2][- lbs][50gp] Skate [ML 2][- lbs][50gp] Vigor [ML 2][- lbs][50gp] Vigor [ML 2][- lbs][50gp] Synesthete [ML1][- lbs][25gp] Allies and Equipment Lightning Light Warhorse [150 gp] (Mount) Shining Pegasus Military Saddle [30 Lbs][20gp] -Exotic Military Saddle [40 Lbs][60gp] -Horseshoes of Speed [- Lbs][3,000gp] -MW Chain Shirt Barding [50 Lbs][550gp] -MW Bit and Bridle [- Lbs][52gp] Equipment @ Home Total Gold Earned: 25,685gp Total Gold Spent: 22,155gp Gold Remaining: 3,530gp Miscellaneous Statistics Encumbrance: 0-266 (light), 267-533 (medium), 534-800 (heavy) Weight Carried: 57.4 lb Mount Weight Carried: 204.4 lb Shining Pegasus Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Environment: Temperate forests Organization: Solitary, pair, or herd (6–10) Challenge Rating: 3 Treasure: None Alignment: Usually chaotic good Advancement: 5–8 HD (Large) Level Adjustment: +2 (cohort) The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. COMBAT Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. TRAINING A PEGASUS Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life. Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. Lightning Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. Buffs and Prefight Actions -All stones addressed Start: 5,400 gp Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190) +900 gp +900 exp Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014) +1,200 gp +1,200 exp Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378) +1,200 gp +1,200 exp Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199) +1,200 gp + 1,200 exp Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417) +533 gp +500 exp Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429) +1,600 gp + 1,500 exp Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) +533 gp +500 exp Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468) +1,600 gp +1,500 exp Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489) +1,600 gold, +1,500 exp, Level Up! Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538) +500 gp +450 exp Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1) +3,675 gp (after greatsword sold) +6,265 exp Level Up! Campaign: A New Threat (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84) +5,744 gp +6,000 exp Character Change Approval (http://boards1.wizards.com/showpost.php?p=7556228&postcount=6) +6,300 Starting Experience +22,315 Experience Won -0 Experience Spent = 28,615 Total Experience Total Gold Spent: 4,000gp Pegasus Egg <2000 gp> Professional Training for Pegasus <1000 gp> Elixirs, Oils, Potions & Tattoos Tattoo of Force Screen <100 gp> Tattoo of Force Screen <100 gp> Potion of Protection from Evil <50 gp> 8 arrows Potion: Protection from Chaos <50 gp> Tatoo of Skate <50 gp> Tatoo of Force Screen <100 gp> Powerstones Power stone of Force Screen (ML2) <50 gp> Power stone of Vigor (ML5) <150 gp> Power Stone of Force Screen (ML2) <50 gp> Power Stone of Vigor (ML5) <150 gp> Power Stone of Levitate, Psionic <150 gp> |
| NiQil10-27-05, 09:48 PM | Amantar Race: Wild Elf Gender: Male Alignment: True Neutral Class: Barbarian 4 Experience: 6125/10000 STR 17 [+3] (10 pts) [14 Base + 01 Level 4]+4 Str in rage, -2 Str when rage ends DEX 16 [+3] (06 pts) [14 Base + 02 Racial] -2 Dex when rage ends CON 14 [+2] (06 pts) +4 Con in rage INT 14 [+2] (10 pts) [16 Base - 02 Racial] WIS 12 [+1] (04 pts) CHA 08 [-1] (00 pts) Racial Abilities Elven Weapons Immunity to sleep spells and effects Low-light vision Class Abilities Simple Weapons Martial Weapons Light Armor Medium Armor Shields Fast Movement Illiteracy Rage 2/day (1/day in arena) Uncanny Dodge Trap Sense +1 Feats Power AttackLvl 1 Improved SunderLvl 3 Miscellaneous Statistics Hit Points: 39 [12 Level 1 + (6.5 x 3 Levels) + (2 Con x 4 Levels)] +2/level in rage Armor Class (Normal): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends Armor Class (Touch): 14 [10 Base + 03 Dex] -2 in rage, -1 when rage ends Armor Class (Flat-footed): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends Armor Check Penalty: -3 [-3 Armor] Initiative: +3 [3 Dex] -1 when rage ends Base Attack Bonus: +4 [4 Brb] Grapple: +7 [4 BAB + 3 Str] Speed: 30 [30 Base + 10 Enhancement - 10 Encumbrance] Encumbrance: 0-86 (Light), 87-173 (Medium), 174-260 (Heavy) Weight Carried: 44.6450 lbs Saves Fortitude: +06 [4 Brb + 2 Con] +2 in rage Reflex: +04 [1 Brb + 3 Dex] -1 when rage ends Will: +02 [1 Brb + 1 Wis] +2 Will in rage +2 racial saving throw bonus against enchantment spells or effects Skills Total Ranks Skill +02 02 Climb [03 Str + 02 Brb - 03 ACP] +10 06 Craft (Armorsmithing) [02 Int + 06 Brb + 02 Circumstance] +11 07 Craft (Bowmaking) [02 Int + 07 Brb + 02 Circumstance] +10 06 Craft (Weaponsmithing) [02 Int + 06 Brb + 02 Circumstance] +11 07 Craft (Woodcarving) [02 Int + 07 Brb + 02 Circumstance] +00 00 Hide [03 Dex - 03 ACP] -1 when rage ends +07 07 Jump [03 Str + 07 Brb - 03 ACP] +10 07 Listen [01 Wis + 07 Brb + 02 Racial] +00 00 Move Silently [03 Dex - 03 ACP] -1 when rage ends +03 00 Spot [01 Wis + 02 Racial] Languages: Common, Draconic, Sylvan and Elven Skill Points: 42 Brb Attacks Greataxe +8 [4 BAB + 3 Str + 1 Enhancement], 1d12+4 (x3), Slashing +2 to hit & damage in rage, -1 to hit & damage when rage ends Longbow +8 [4 BAB + 3 Dex + 1 Enhancement], 1d8+3 (x3), Range 110 ft, Piercing -1 to hit when rage ends Inventory Quantity Category Type Weight 001 Armor [Ma]Breastplate 15.0000 lbs 001 Weapon Adamantine Greataxe 12.0000 lbs 001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 03.0000 lbs Quantity Category Type Weight 001 Tools [Ma]Artisan's Tools (Armorsmithing) 05.0000 lbs 001 Tools [Ma]Artisan's Tools (Bowmaking) 05.0000 lbs 001 Tools [Ma]Artisan's Tools (Weaponsmithing) 05.0000 lbs 001 Tools [Ma]Artisan's Tools (Woodworking) 05.0000 lbs Quantity Category Type Weight 097 Ammunition Arrows 14.5500 lbs 004 Potion Cure Light Wounds {CL 1} 00.2500 lbs 002 Potion Shield Of Faith +2 {CL 1} 00.1250 lbs 003 Tattoo Force Screen {ML 1} 00.0000 lbs Quantity Category Type Weight 003 Ammunition Arrows 00.4500 lbs 004 Potion Cure Light Wounds {CL 1} 00.2500 lbs 002 Potion Shield Of Faith +2 {CL 1} 00.1250 lbs 001 Tattoo Force Screen {ML 1} 00.0000 lbs Accounting Quantity Category Type Amount 100 Ammunition Arrows 0002.5.0 gpC 001 Armor [Ma]Breastplate 0175.0.0 gpC 008 Potion Cure Light Wounds {CL 1} 0400.0.0 gp 004 Potion Shield Of Faith +2 {CL 1} 0200.0.0 gp 004 Tattoo Force Screen {ML 1} 0400.0.0 gp 001 Tools [Ma]Artisan's Tools (Armorsmithing) 0055.0.0 gp 001 Tools [Ma]Artisan's Tools (Bowmaking) 0055.0.0 gp 001 Tools [Ma]Artisan's Tools (Weaponsmithing) 0055.0.0 gp 001 Tools [Ma]Artisan's Tools (Woodworking) 0055.0.0 gp 001 Weapon Adamantine Greataxe 1660.0.0 gpC 001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC 001 Weapon Darkwood Mighty (+3 Str) Composite Longbow 0365.0.0 gpC Quantity Category Type Amount 001 Weapon Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC Starting: 3000.0.0 gp Fight Purses: 2925.0.0 gp Items Sold: 0315.0.0 gp Skill Income: 0180.0.0 gp Total Earned: 6420.0.0 gp Items Bought: 3737.5.0 gp Total Left: 2682.5.0 gp Results Type Level Outcome Award Purse Income Opponent (Player) Duel ECL 03 Victory 1125.00 XP 1125.0.0 gp 0060.0.0 gp Fjord Thjunderbjurd (Begferdeth) Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Vivi (Dr. Funk) Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Tak the Hungry (Oldmangray) Type Outcome Award Purse Name Starting: 3200.00 XP Fight Awards: 2925.00 XP Total: 6125.00 XP Amantar Race: Wild Elf Gender: Male Alignment: True Neutral Class: Barbarian 4 Experience: 6125/10000 STR 17 [+3] (10 pts) [14 Base + 01 Level 4] +4 Str in rage, -2 Str when rage ends DEX 16 [+3] (06 pts) [14 Base + 02 Racial] -2 Dex when rage ends CON 14 [+2] (06 pts) +4 Con in rage INT 14 [+2] (10 pts) [16 Base - 02 Racial] WIS 12 [+1] (04 pts) CHA 08 [-1] (00 pts) Racial Abilities Elven Weapons Immunity to sleep spells and effects Low-light vision Class Abilities Simple Weapons Martial Weapons Light Armor Medium Armor Shields Fast Movement Illiteracy Rage 2/day (1/day in arena) Uncanny Dodge Trap Sense +1 Feats Power AttackLvl 1 Improved SunderLvl 3 Miscellaneous Statistics Hit Points: 39 [12 Level 1 + (6.5 x 3 Levels) + (2 Con x 4 Levels)] +2/level in rage Armor Class (Normal): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends Armor Class (Touch): 14 [10 Base + 03 Dex] -2 in rage, -1 when rage ends Armor Class (Flat-footed): 18 [10 Base + 03 Dex + 05 Armor] -2 in rage, -1 when rage ends Armor Check Penalty: -3 [-3 Armor] Initiative: +3 [3 Dex] -1 when rage ends Base Attack Bonus: +4 [4 Brb] Grapple: +7 [4 BAB + 3 Str] Speed: 30 [30 Base + 10 Enhancement - 10 Encumbrance] Encumbrance: 0-86 (Light), 87-173 (Medium), 174-260 (Heavy) Weight Carried: 45.15 lbs Saves Fortitude: +06 [4 Brb + 2 Con] +2 in rage Reflex: +04 [1 Brb + 3 Dex] -1 when rage ends Will: +02 [1 Brb + 1 Wis] +2 Will in rage +2 racial saving throw bonus against enchantment spells or effects Skills +02 [02 Ranks] Climb [03 Str + 02 Brb - 03 ACP] +10 [06 Ranks] Craft (Armorsmithing) [02 Int + 06 Brb + 02 Circumstance] +11 [07 Ranks] Craft (Bowmaking) [02 Int + 07 Brb + 02 Circumstance] +10 [06 Ranks] Craft (Weaponsmithing) [02 Int + 06 Brb + 02 Circumstance] +11 [07 Ranks] Craft (Woodcarving) [02 Int + 07 Brb + 02 Circumstance] +00 [00 Ranks] Hide [03 Dex - 03 ACP] -1 when rage ends +07 [07 Ranks] Jump [03 Str + 07 Brb - 03 ACP] +10 [07 Ranks] Listen [01 Wis + 07 Brb + 02 Racial] +00 [00 Ranks] Move Silently [03 Dex - 03 ACP] -1 when rage ends +03 [00 Ranks] Spot [01 Wis + 02 Racial] Languages: Common, Draconic, Sylvan and Elven Skill Points: 42 Brb Attacks Melee: Greataxe +8, 1d12+4 (x3), Slashing [4 BAB + 3 Str + 1 Enhancement] Ranged: Longbow +8, 1d8+3 (x3), Range 110 ft, Piercing [4 BAB + 3 Dex + 1 Enhancement] Combat Modifiers Melee: +2 to hit & damage in rage, -1 to hit & damage when rage ends Melee: +4 to sunder, no AoO Ranged: -1 to hit & damage when rage ends Ranged: -2 to hit if Str falls below +2 modifier Current Inventory 001 Adamantine GreataxeM [1660.0.0 gpC] [12.00 lbs] 001 BreastplateM [0175.0.0 gpC] [15.00 lbs] 001 Darkwood Mighty (+3 Str) Composite LongbowM [0365.0.0 gpC] [03.00 lbs] 001 Artisan's Tools (Armorsmithing)M [0055.0.0 gp] [05.00 lbs] 001 Artisan's Tools (Bowmaking)M [0055.0.0 gp] [05.00 lbs] 001 Artisan's Tools (Weaponsmithing)M [0055.0.0 gp] [05.00 lbs] 001 Artisan's Tools (Woodworking)M [0055.0.0 gp] [05.00 lbs] 004 Potion of Cure Light Wounds {CL 1} [0200.0.0 gp] [00.40 lbs] 002 Potion of Shield Of Faith +2 {CL 1} [0100.0.0 gp] [00.20 lbs] 005 Quivers (97 arrows) [0002.5.0 gpC] [14.55 lbs] 003 Tattoo of Force Screen {ML 1} [0300.0.0 gp] [00.00 lbs] Previous Inventory 001 Darkwood Mighty (+2 Str) Composite LongbowM [0315.0.0 gpC] [0315.0.0 gp] [0000.0.0 gp Net Loss] 004 Potion of Cure Light Wounds {CL 1} [0200.0.0 gp] 002 Potion of Shield Of Faith +2 {CL 1} [0100.0.0 gp] 000 Quivers (3 arrows) 001 Tattoo of Force Screen {ML 1} [0100.0.0 gp] Totals Starting: 3000.0.0 gp Fight Purses: 2925.0.0 gp Items Sold: 0315.0.0 gp Skill Income: 0180.0.0 gp Total Earned: 6420.0.0 gp Items Bought: 3737.5.0 gp Total Left: 2682.5.0 gp Starting: 3200.00 XP Fight Awards: 2925.00 XP Total: 6125.00 XP Results Type Level Outcome Award Purse Income Opponent (Player) Duel ECL 03 Victory 1125.00 XP 1125.0.0 gp 0060.0.0 gp Fjord Thjunderbjurd (Begferdeth) Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Vivi (Dr. Funk) Duel ECL 03 Victory 0900.00 XP 0900.0.0 gp 0060.0.0 gp Tak the Hungry (Oldmangray) Type Outcome Award Purse Name |
| TheMagister10-28-05, 07:08 AM | Torgirr of clan Hammerstriker Male Dwarf Height: 4' 5" Weight: 187 lbs. Chaotic Good Ranger - 4 Exp: 8,150 Next: 10,000 Vital Stats: STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts + level 4 increase) CON...16 [+3]...(6 pts + 2 racial) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA.....8 [-1]...(2 pts - 2 racial) Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 con) AC 18 [+3 dex, +5 armor], Touch 13, Flat 15 (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 dex] BAB/Grap: +4/+7 [+4 bab, +3 str] Speed: 20 ft. Saves: Fort +6 [+3 ranger +3 con] Refl +6 [+3ranger +3 dex] Will +2 [+1 ranger +1 wis] +2 racial saving throw bonus vs. poison AND all spells Attacks: Standard Attacks: [Ma]Waraxe +8 melee, 1d10+3 [x3] Throwing Axe +7 ranged, 1d6+3 [x3] [10' range increment] Light Hammer +7 ranged, 1d4+3 [x3] [20' range increment] [Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 [x3] [110 ft. ranged increment] Full Round Attacks with Two Weapon Fighting: Melee: [Ma]Waraxe +6 primary, 1d10+3 [x3] and [Ma] Throwing Axe +6 off-hand, 1d6+1 [x3] Ranged: Throwing Axe +5 ranged, 1d6+3 [x3] and Throwing Axe +5 ranged, 1d6+1 [x3] Light Hammer +5 ranged, 1d4+3 [x3] and Light Hammer +5 ranged, 1d4+1 [x3] [+1 racial bonus to attack rolls vs. orcs and goblinoids] [+2 favored enemy bonus to weapon damage rolls vs. giants] Feats: point blank shot [1st level] +1 to ranged attack and damage rolls vs. targets w/in 30 ft. track [ranger 1] two-weapon fighting [ranger 1] endurance [ranger 3] quickdraw [3rd lvl] draw sheathed weapon as a free action Racial and Class Abilities: Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. 1st Favored enemy - Giant Wild empathy: change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF (ranger level 1) Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28+21 (3 lvls ranger) =49 total points]): +6 Climb [+3 rnks, +3 str] [3 rngr] +6 Craft (Ironmongery (http://boards1.wizards.com/showpost.php?p=7462401&postcount=3870)) [+1 rnks, +1 int, +2 tools, +2 racial][1 rngr] +3 Heal [+2 rnks, +1 wis] [2 rngr] +10 Hide [+7 rnks, +3 dex] [7 rngr] +4 Jump [+1 rnks, +3 str] [1 rngr] +4 Knowledge (dungeoneering) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (geography) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (nature) [+3 rnks, +1 int] [3 rngr] +6 Listen [+5 rnks, +1 wis] [5 rngr] +10 Move Silently [+7 rnks, +3 dex] [7 rngr] +4 Search [+3 rnks, +1 int] [1 rngr] +7 Spot [+6 rnks, +1 wis] [6 rngr] +7 Survival [+6 rnks, +1 wis] [4 rngr] +4 Use Rope [+1 rnks, +3 dex] [1 rngr] Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework. Speaks: common, dwarven, and goblin Spells memorized: Spells known: 1 (1/3=.333 rounded up = 1) Level 1: Entangle (CL 2) (Reflex DC 12) Animal Companion:Wally Snake (Medium Viper) Medium Animal R.I.P. Died on quest. Torgirr torn by grief. Equipment Weight: Dusty grey ranger clothing. +1 Mithral Shirt [10 lbs.] [Ma] Dwarven Waraxe [8 lbs.] [Ma] Throwing Axe [2 lbs.] Throwing Axe x 4 [2 lbs. ea. = 8 lbs.] Light Hammer x 4 [2 lbs. ea. = 8 lbs.] [Ma]Mighty (+3) Composite Longbow [3 lbs.] arrows x 16 [3 lbs.] Carried Equipment: Backpack [2 lbs.] contains: Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.] Beltpouch [.5 lbs.] contains: Potions of: Shield of Faith +2 [0 lbs.] Cat's Grace [0 lbs.] Cure Light Wounds x 7 [0 lbs.] Protection from Good [0 lbs.] Protection from Chaos [0 lbs.] Protection from Law [0 lbs.] Protection from Evil [0 lbs.] Oil of Magic Weapon (lasts 1 min.) [0 lbs.] Flint and Steel [0 lbs.] Signal Whistle [0 lbs.] Small Steel Mirror [.5 lbs.] Antitoxin x 2 [0 lbs.] Flask of Alchemist's Fire x 8 [1 lb. ea. = 8 lbs] Flask of Acid x 4 [4 lbs.] Equipment at Home: Wealth: 1752 gp, 7s Silversheen x 2 [0 lbs.] Trail Rations (4 days) [4 lbs.] Silk Rope (50 ft.) [5 lbs.] Grappling Hook (attached to rope) [4 lbs.] Waterskin [4 lbs.] Masterwork Artisan's Tools [+2 to craft: (ironmongery)] Miscellaneous Statistics: Encumbance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight carried: 62 lbs. Character Background: Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name. Default Tactics Will always be sent. Totals: XP:4950/GP:5514 1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262), LOSS..., +300 xp/+300 gp 2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286), WIN! +900 xp/+900 gp 3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317), LOSS..., +300 xp/+300 gp 4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394), WIN! A surprising upset victory!, +900 xp/+900 gp 5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410), WIN! LVL UP!, +900 xp/+900 gp 6.Quest: Climbing an Elf's Back (http://boards1.wizards.com/showthread.php?t=510098), FAILED!, -500 xp/ -0 gp (gained no GP since 4th level) 7.Torgirr vs. Grik's Luk Bo (http://boards1.wizards.com/showpost.php?p=7447599&postcount=472), LOST to arrow crit, +400xp/+400gp 8.Torgirr vs. Auburn (http://boards1.wizards.com/showpost.php?p=7510300&postcount=500), LOSTZZzzzz..., +400xp/+400gp 9.Torgirr vs. Casgish (http://boards1.wizards.com/showpost.php?p=7563402&postcount=529), The only way Torgirr could WIN!!, +1350xp/+1414gp Mithral Shirt [1100 gp] Masterwork Dwarven Waraxe [330 gp] Throwing Axe x 4 [8 gp ea. = 32 gp] Light Hammer x 4 [1 gp ea. = 4 gp] Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp] Backpack [2 gp] Beltpouch [1 gp] Cure Light Wounds x 8 [50 gp ea. = 400 gp] Protection from Evil [50 gp] Oil of Magic Weapon (lasts 1 min.) [50 gp] Flint and Steel [1 gp] Signal Whistle [.8 gp] Small Steel Mirror [10 gp] Antitoxin x 2 [50 gp ea. = 100 gp] Trail Rations (4 days) [2 gp] Silk Rope (50 ft.) [10 gp] Grappling Hook (attached to rope) [1 gp] Waterskin [1 gp] Tanglefoot Bag x 2 [50 gp ea. = 100 gp] Total: 2959.8 Total Spent: 3801.5gp Used tanglefoot bag BOUGHT Flask of Alchemist's Fire x 8 [-160gp] BOUGHT Potion of Prot. from Good [-50gp] Used Potion of Prot. from Good Used Flask of Alchemist's Fire x 6 Used Tanglefoot Bag x 2 BOUGHT Flask of Acid x 4 [-40 gp] BOUGHT Flask of Alchemist's Fire x 6 [-120 gp] BOUGHT Silversheen x 2 [-500 gp] Sell Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = +382gp, 5s] Bought +1 Enchantment for Mithril Shirt [-1000gp] BOUGHT [Ma]Mighty (+3) Composite Longbow [-700gp] BOUGHT arrows x 20 [-1 gp] Used Oil of Magic Weapon BOUGHT Potion of Shield of Faith +2 (CL1) x 2 [-100 gp] BOUGHT Masterwork Artisan's Tools [-55 gp] BOUGHT Potion of Protection from Good -50 gp] BOUGHT Potion of Protection from Law [-50 gp] BOUGHT Potion of Protection from Chaos [-50 gp] BOUGHT Potion of Cat's Grace [-300 gp] BOUGHT Masterwork Throwing Axe [-308 gp] USED Potion of Cat's Grace USED Arrows x 4 BOUGHT Potion of Cat's Grace [-300 gp] USED Potion of Protection from Good USED Potion of Shield of Faith BOUGHT Potion of Protection from Good [-50 gp] BOUGHT Potion of Shield of Faith +2 (CL1) [-50 gp] USED Potion of Cat's Grace USED Potion of Cure Light Wounds USED Tanglefoot Bag BOUGHT Potion of Cat's Grace [-300 gp] Torgirr of clan Hammerstriker Gender: Male Race: Dwarf Size: Medium, Height: 4' 5", Weight: 187 lbs. Alignment: Chaotic Good Class(es): Ranger - 4 Experience: 8,550 Next: 10,000 STR 16 +3 [10 pts] DEX 17 +3 [10 pts + level 4 increase] CON 16 +3 [6 pts + 2 racial] INT 12 +1 [4 pts] WIS 12 +1 [4 pts] CHA 8 -1 [2 pts - 2 racial] Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 (con)] AC: 18 [+3 Dex, +5 Armor], Touch 13, Flat 15, [+5 (+1 chain shirt)] (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 Dex] BAB/Grap: +4/+7 [+4 BAB, +3 Str] Speed: 20 ft. Saves: Fort +6 [+3 Ranger, +3 Con][+2 racial bonus vs. poisons] Ref +6 [+3 Ranger, +3 Dex] Will +2 [+1 Ranger, +1 Wis] +2 racial saving throw bonus vs. spells and spell-like effects Attacks: Standard Attacks: [Ma]Waraxe +8 melee, 1d10+3 Crit [x3] [+3 Str, +4 BAB, +1 Enh] Throwing Axe +7 melee or +7 ranged, 1d6+3 Crit [x3] [Range 10'] [+3 Str/Dex, +4 BAB] Light Hammer +7 melee or +7 ranged, 1d4+3 Crit [x3] [Range 20'] [+3 Str/Dex, +4 BAB] [Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 Crit [x3] [Range 110'] [+3 Dex, +4 BAB, +1 Enh] Full Round Attacks with Two Weapon Fighting: [Ma]Waraxe +6 melee primary, 1d10+3 Crit [x3] and [Ma] Throwing Axe +6 melee off-hand, 1d6+1 Crit [x3] [+3 Str, +4 BAB, +1 Enh, -2 TWF] Throwing Axe +5 ranged, 1d6+3 Crit [x3] and Throwing Axe +5 ranged, 1d6+1 Crit [x3] [+3 Dex, +4 BAB, -2 TWF] Light Hammer +5 ranged, 1d4+3 Crit [x3] and Light Hammer +5 ranged, 1d4+1 Crit[x3] [+3 Dex, +4 BAB, -2 TWF] Combat Modifiers +1 to Attacks vs. orcs and goblinoids. [Racial] +1 to Ranged Attack/Damage rolls at targets within 30'. [Point Blank Shot] +2 to Damage rolls vs. monsters of the Giant type. Ranger Favored Enemy bonus [Ranger Ability] Feats: point blank shot (1st Level) (+1 to ranged attack and damage rolls vs. targets w/in 30 ft.) track (1st Ranger) two-weapon fighting (2nd Ranger) (gain extra attack at highest base attack bonus with your off-hand; all attacks gain -2 penalty till end of round) endurance (3rd Ranger) quickdraw (3rd Level) (draw sheathed weapon as a free action) Class Abilities: Ranger 1st Favored enemy - Giant +2 bonus on bluff, listen, sense motive, spot, and survival checks. +2 bonus on damage rolls. Wild empathy change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF as the feat Race Abilities: Dwarf Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28 + 21 (3 lvls ranger) =49 total points]): +6 Climb [+3 (rngr), +3 str] +6 Craft (Ironmongery (http://boards1.wizards.com/showpost.php?p=7462401&postcount=3870)) [+1 (rngr), +1 int, +2 tools, +2 racial] +3 Heal [+2 (rngr), +1 wis] +10 Hide [+7 (rngr), +3 dex] +4 Jump [+1 (rngr), +3 str] +4 Knowledge (dungeoneering) [+3 (rngr), +1 int] +4 Knowledge (geography) [+3 (rngr), +1 int] +4 Knowledge (nature) [+3 (rngr), +1 int] +6 Listen [+5 (rngr), +1 wis][+2 vs. Giants] +10 Move Silently [+7 (rngr), +3 dex] +4 Search [+3 (rngr), +1 int][+2 Racial Bonus when searching involves stone or stone-like structures/substances] +7 Spot [+6 (rngr), +1 wis][+2 vs. Giants] +7 Survival [+6 (rngr), +1 wis][+2 vs. Giants] +4 Use Rope [+1 (rngr), +3 dex] Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework. Languages Spoken: common, dwarven, and goblin [3 Total Languages] Spells memorized: [Spells known: 1 (1/3=.333 rounded up = 1)] 1 [DC (11 + 1 Int)] Entangle Equipment: Dusty grey ranger clothing.Free +1 Mithral Shirt [+5 AC, +6 Max Dex, 0 ACP][10 lbs.] Backpack [2 lbs.] contains: Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.] Beltpouch [.5 lbs.] contains: Potions of: Shield of Faith +2 x 2[.125 lbs.] Cat's Grace [.625 lbs.] Cure Light Wounds x 7 [.4375 lbs.] Protection from Good [.625 lbs.] Protection from Chaos [.625 lbs.] Protection from Law [.625 lbs.] Protection from Evil [.625 lbs.] Oil of Magic Weapon (lasts 1 min.) [.625 lbs.] Flint and Steel [0 lbs.] Signal Whistle [0 lbs.] Small Steel Mirror [.5 lbs.] Antitoxin x 2 [.2 lbs.] Flask of Alchemist's Fire x 8 [1 lb. ea. = 8 lbs] Flask of Acid x 4 [4 lbs.] Weapons [Ma] Dwarven Waraxe [8 lbs.] [Ma] Throwing Axe [2 lbs.] Throwing Axe x 4 [2 lbs. ea. = 8 lbs.] Light Hammer x 4 [2 lbs. ea. = 8 lbs.] [Ma]Mighty (+3) Composite Longbow [3 lbs.] arrows x 16 [3 lbs.] Animal Companion:Wally Snake (Medium Viper) Medium Animal R.I.P. Died on quest. Torgirr torn by grief. Equipment @ Home Silversheen x 2 [.1 ea. = .2 lbs.] Trail Rations x 4 [1 lb. ea. = 4 lbs.] Silk Rope (50 ft.) [5 lbs.] Grappling Hook (attached to rope) [4 lbs.] Waterskin [4 lbs.] Masterwork Artisan's Tools [5 lbs.] Total Gold Earned: 9296gp, 5s [3000gp (starting cash)] + [5914gp (awards)] + [382gp, 5s (sales)] Total Gold Spent: 7393.8gp [2959gp, 8s (starting equipment)] + [4434 (expenditures)] Gold Remaining: 1902gp, 7s Miscellaneous Statistics: Encumbrance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight Carried: 73.5125 lbs. Character Background: Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name. Default Tactics Will always be sent. 1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262) - LOSS... - +300 xp/+300 gp 2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286) - WIN! - +900 xp/+900 gp 3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317) - LOSS... - +300 xp/+300 gp 4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394) - WIN! A surprising upset victory! - +900 xp/+900 gp 5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410) - WIN! LVL UP! - +900 xp/+900 gp 6.Torgirr vs. Grik's Luk Bo (http://boards1.wizards.com/showpost.php?p=7447599&postcount=472) - LOST to arrow crit - +400xp/+400gp 7.Torgirr vs. Auburn (http://boards1.wizards.com/showpost.php?p=7510300&postcount=500) - LOSTZZzzzz... - +400xp/+400gp 8.Torgirr vs. Casgish (http://boards1.wizards.com/showpost.php?p=7563402&postcount=529) - The only way Torgirr could WIN!! - +1350xp/+1414gp Climbing an Elf's Back (http://boards1.wizards.com/showthread.php?t=510098) - FAILED! - -500 xp/ -0 gp (gained no GP since 4th level) 9.Torgirr vs. Sam (http://boards1.wizards.com/showpost.php?p=7626205&postcount=564) - LOSS - +400xp/+400gp +3,200 [B]Starting Experience +5,850 Experience Won -500 Experience Spent +5,350 Total Experience [B] Mithral Shirt [1100 gp] Masterwork Dwarven Waraxe [330 gp] Throwing Axe x 4 [8 gp ea. = 32 gp] Light Hammer x 4 [1 gp ea. = 4 gp] Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp] Backpack [2 gp] Beltpouch [1 gp] Cure Light Wounds x 8 [50 gp ea. = 400 gp] Protection from Evil [50 gp] Oil of Magic Weapon (lasts 1 min.) [50 gp] Flint and Steel [1 gp] Signal Whistle [.8 gp] Small Steel Mirror [10 gp] Antitoxin x 2 [50 gp ea. = 100 gp] Trail Rations (4 days) [2 gp] Silk Rope (50 ft.) [10 gp] Grappling Hook (attached to rope) [1 gp] Waterskin [1 gp] Tanglefoot Bag x 2 [50 gp ea. = 100 gp] Total: -2959.8 [Equipment Sales: 382gp, 5s], [Gold Spent: 4434gp] USED tanglefoot bag BOUGHT Flask of Alchemist's Fire x 8 [20 gp ea. = -160 gp] BOUGHT Potion of Protection from Good [-50 gp] USED Potion of Prot. from Good USED Flask of Alchemist's Fire x 6 BOUGHT Flask of Acid x 4 [-40 gp] BOUGHT Flask of Alchemist's Fire x 6 [20 gp ea. = -120 gp] BOUGHT Silversheen x 2 [-500 gp] SOLD Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = +382gp, 5s] Bought +1 Enchantment for Mithril Shirt [-1000gp] BOUGHT [Ma]Mighty (+3) Composite Longbow [-700gp] BOUGHT arrows x 20 [-1 gp] USED Oil of Magic Weapon BOUGHT Oil of Magic Weapon [-50 gp] BOUGHT Potion of Shield of Faith +2 (CL1) x 2 [-100 gp] BOUGHT Masterwork Artisan's Tools [-55 gp] BOUGHT Potion of Protection from Good [-50 gp] BOUGHT Potion of Protection from Law [-50 gp] BOUGHT Potion of Protection from Chaos [-50 gp] BOUGHT Potion of Cat's Grace [-300 gp] BOUGHT Masterwork Throwing Axe [-308 gp] USED Potion of Cat's Grace USED Arrows x 4 BOUGHT Potion of Cat's Grace [-300 gp] USED Potion of Protection from Good USED Potion of Shield of Faith BOUGHT Potion of Protection from Good [-50 gp] BOUGHT Potion of Shield of Faith +2 (CL1) [-50 gp] USED Potion of Cat's Grace USED Potion of Cure Light Wounds USED Tanglefoot Bag BOUGHT Tanglefoot Bag x 3 [50 gp ea. = -150 gp] BOUGHT Potion of Cat's Grace [-300 gp] BOUGHT Potion of Shield of Faith +2 [-50 gp] |
| TheMagister10-28-05, 10:33 AM | Sdentch Orcish Beauty Queen (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) Thanks go out to Ribking! Sdentch's magic man is maybe bad man. Sdentch like him though. He follow Sdentch's orders good in fight. Sdentch help him out anytime. 'Sides. He's cute. Female Half-Orc Height: 6' 3" Weight: 196 lbs. Neutral Barbarian 1/Fighter 4 Exp: 13,875 Next: 15,000 STR...20 [+5]...(16 pts +2 racial) DEX...16 [+3]...(10 pts) CON...16 [+3]...(8 pts + level 4 increase) INT....6 [-2]...(0 pts-2 racial) WIS...10 [+0]...(2 pts) CHA...6 [-2]...(0 pts-2 racial) Hit Points: 49 [12 (1st barbarian) + 5.5 x 4(fighter) +15 con] [+10 HP while raging, total: 59] AC 21 [10, +3 dex, +6 armor, +2 shield], Touch 13, Flat 18 [AC 19 while raging, AC 20 when fatigued [-2 dex penalty] [+6 spiked +1 breastplate, +2 spiked +1 light steel shield] Initiative: +3 [+3 dex] BAB/Grap: +5/+10 [+5 bab, +5 str] [+5/+12 while raging, +5/+9 while fatigued] Speed 30 ft. [when fatigued, can't run or charge] Saves: Fort +10 [+2 barbarian, +4 fighter, +3 con, +1 cloak of resistance] [changes to +12 while raging] Refl +5 [+3 when fatigued][+3 dex, +1 fighter, +1 cloak of resistance] Will +2 [+1 fighter, +1 cloak of resistance] [changes to +3 while raging] Attacks: Standard Attacks (Normal): [Ma] Trident +11 melee or +9 ranged, 1d8+5 [x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +11 melee, 1d8+5 [19-20/x2] Large Club +8 melee or +6 ranged, 1d8+7 [x2] [10' range] [changes to +8 melee or +5 ranged, 3d6+8 [x2] when enchanted with oil of shillelagh] Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 [x3] [70' range] [18 arrows] Spiked Gauntlets +10 melee, 1d4+5 [x2] Longspear +10 melee, 1d8+7 [x3], [x2 damage when set to receive a charge] Standard Attacks (While Raging): [Ma] Trident +13 melee or +9 ranged, 1d8+7 [x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +13 melee, 1d8+7 [19-20/x2] Large Club +10 melee or +6 ranged, 1d8+10 [x2] [10' range] [changes to +11 melee or +7 ranged, 3d6+11 [x2] when enchanted with oil of shillelagh] [Ma] Spiked +1 Light Steel Shield +13 melee, 1d4+3 [x2] [wielded in off-hand as a light weapon] Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 [x3] [70' range] [18 arrows] Spiked Gauntlets +12 melee, 1d4+7 [x2] Longspear +12 melee, 1d8+10 [x3], [x2 damage when set to receive a charge] Standard Attacks (When Fatigued): [Ma] Trident +10 melee or +8 ranged, 1d8+4 [x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +10 melee, 1d8+4 [19-20/x2] Large Club +7 melee or +5 ranged, 1d8+6 [x2] [10' range] [changes to +7 melee or +5 ranged, 3d6+7 [x2] when enchanted with oil of shillelagh] Composite Shortbow (Mighty +5) +5 ranged [extra -2 penalty for only having strength bonus of +4 when using a mighty (+5) composite bow], 1d6+4 [x3] [70' range] [18 arrows] Spiked Gauntlets +9 melee, 1d4+4 [x2] [used only while grappling or disarmed or armed with a ranged weapon] Longspear +9 melee, 1d8+6 [x3], [x2 damage when set to receive a charge] [u]Full Attack: Full Attacks (Normal): Either: [Ma] Trident +9 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2] Or: [Ma] Longsword +9 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2] Full Attacks (While Raging): Either: [Ma] Trident +11 melee primary hand, 1d8+7 [x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2] Or: [Ma] Longsword +11 melee primary hand, 1d8+7 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2] Full Attacks (When Fatigued): CAN'T TWO WEAPON FIGHT WHEN FATIGUED!! Dex drops to 14. Use any melee weapon two-handed (preferably the large club, if it's shillelaghed). [u]Feats: Blindfight [level 1] Two-Weapon Fighting [level 1 fighter] Improved Shield Bash [level 2 fighter] Quickdraw [level 3] Power Attack [level 4 fighter] Racial and Class Abilities: fast movement +10 ft. illiteracy rage [8 rounds] Darkvision 60 ft. Orc Blood Favored Class: Barbarian Skills [4 (barbarian)-2(int)x4=8 Points (level 1), +2(fighter)-2(int)=0(set to 1)xfighter level 4 = 12 total skill points (sigh)]: +0 (Hide) [0 rnks, +3dex, -3 ACP] [0 barb] +4 (Intimidate) [6 rnks, -2 cha] [4 barb + 2 ftr] +4 (Listen) [4 rnks, +0 wis] [4barb] +0 (Move Silently) [0 rnks, +3 dex, -3 ACP] +5 (Ride) [2 rnks, +3 dex] [2 ftr] +0 (Spot) [0 rnks, +0 wis] Speaks common, orc Equipment: Traveler's Clothes Expendable Items: Oil of Shillelagh (CL 1) Potion of Protection from Arrows 10/magic (CL 3) Potion of Protection from Evil (CL1) x 2 Potion of Protection from Good (CL1) x 2 Potion of Resist Energy (Fire) 10 (CL3) Potion of Fly (CL 5) Potion of Shield of Faith +2 (CL 1) Potion of Cure Light Wounds x 4 (CL 1) Equipment at home: Wealth: 4594gp Miscellaneous Statistics: Encumbance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Weight carried: 81 lb Character Background: Oh, my dear Pelor...over there by the weapons shop; don't look, don't look! Is THAT the hairiest back you've ever seen? Looks like someone stuffed a wet dire bear into a barrel of lard and let it dry; it's just going everywhere... And the smell! An otyugh could fall in love...I'll bet this one has to beat the ladies off with a...OH MERCIFUL GODS, IT'S A WOMAN!! Default Tactics So far, only tactic is to anoint the greatclub with the oil of shillelagh first thing. Then she'll stow it and equip herself with the trident and light shield. After THAT, it varies by opponent. Fights results: 1: Sdentch vs. Daeren Stronghammer (lost to the dice) (http://boards1.wizards.com/showpost.php?p=7040716&postcount=275),LOSS..., +300xp/+300gp 2: Nexa vs. Sdentch (lost to the dice AGAIN) (http://boards1.wizards.com/showpost.php?p=7102442&postcount=301), LOSS..., +300xp/+300gp 3. Sdentch vs. Sam (SEE! HA! Dice HELP! I WIN!) (http://boards1.wizards.com/showpost.php?p=7133473&postcount=315),WIN!, +900xp/+900gp 4. Sdentch vs. Shakari (Lost to the dice...this is getting disgusting) (http://boards1.wizards.com/showpost.php?p=7227947&postcount=370), LOSS..., +375 xp/ +375 gp 5. Sdentch vs. Quentus (All down to one good save.) (http://boards1.wizards.com/showpost.php?p=7277784&postcount=387), WIN!, +900 xp/+900 gp 6. Sdentch vs. Anya - that's one dangerous glass cannon! (http://boards1.wizards.com/showpost.php?p=7361325&postcount=432), LOSS...LVL UP!, +300 xp/+300 gp 7. Sdentch vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7382144&postcount=442), WIN!, +1200 xp/+1200 gp. Denth's Faithful (http://boards1.wizards.com/showthread.php?t=514397), SUCCESS!! LEVEL UP!, +6400xp/+4623gp. Spiked Breastplate [250 gp] Longsword [15 gp] Trident [15 gp] Spiked +1 Light Shield [1169 gp] Oil of Shillelagh (CL 1) [50 gp] Large Club [0 gp] Mighty (+5) Composite Shortbow [450 gp] Spiked Gauntlet [5 gp] Spiked Gauntlet [5 gp] +1 Cloak of Resistance [1000 gp] Total: 2959 gp Used oil of shillelagh (CL 1) Used 1 arrow BOUGHT oil of shillelagh (CL 1) [50gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL 1) [50gp] BOUGHT longspear [5gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL 1) [50gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL1) [50 gp] BOUGHT potion of protection from arrows 10/magic (CL 3) [300 gp] Used 1 arrow SOLD spiked breastplate [250 gp/2 = 125 gp] BOUGHT Spiked +1 Breastplate [1400 gp] SOLD trident [15gp / 2 = 7gp, 5s] SOLD longsword [15gp / 2 = 7gp, 5s] BOUGHT [Ma] Trident [315 gp] BOUGHT [Ma] Longsword [315 gp] BOUGHT [Ma] Spikes for +1 Light Steel Shield [350gp] BOUGHT Potion of Protection from Evil (CL1) [50gp] BOUGHT Potion of Protection from Good (CL1) [50gp] BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [300gp] BOUGHT Potion of Fly (CL 5) [750 gp] BOUGHT Potion of Shield of Faith +2 (CL 1) [50 gp] BOUGHT Potion of Protection from Good (CL 1) [50 gp] BOUGHT Potion of Protection from Evil (CL 1) [50 gp] BOUGHT Potion of Cure Light Wounds x 5 (CL 1) [250 gp] USED Oil of Shillelagh USED 1 arrow USED Potion of Cure Light Wounds x 2 BOUGHT Oil of Shillelagh (CL 1) [50gp] Sdentch Orcish Beauty Queen (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) Thanks go out to Ribking! Sdentch's magic man is maybe bad man. Sdentch like him though. He follow Sdentch's orders good in fight. Sdentch help him out anytime. 'Sides. He's cute. Gender: Female Race: Half-Orc, Humanoid(Orc) Size: Medium, Height: 6'3", Weight: 196 lbs. Alignment: Neutral Class(es): Barbarian 1/Fighter 4 (ECL5) Experience: 13,875 Next: 15,000 STR...20 [+5]...(16 pts +2 racial) [+4 raged][-2 fatigued] DEX...16 [+3]...(10 pts) [-2 fatigued] CON...16 [+3]...(8 pts + level 4 increase) [+4 raged] INT....6 [-2]...(0 pts-2 racial) WIS...10 [+0]...(2 pts) CHA....6 [-2]...(0 pts-2 racial) Hit Points: 49 [12 (1st barbarian) + 5.5 x 4(fighter) +15 con] [+10hp raged] AC: 21 [10, +3 dex, +6 armor, +2 shield], Touch 13, Flat 18 [+6 spiked +1 breastplate, +2 spiked +1 light steel shield] [-2 AC rage, -1 AC fatigued (dex penalty)] Initiative: +3 [+3 dex] BAB/Grap: +5/+10 [+5 bab, +5 str] [+2 grapple (raged), -1 grapple (fatigued)] Speed 30 ft. [fatigued = can't run or charge] Saves: Fort +10 [+2 barbarian, +4 fighter, +3 con, +1 cloak of resistance] [+2 raged] Ref +5 [+1 fighter, +3 dex, +1 cloak of resistance] [-1 fatigued] Will +2 [+1 fighter, +1 cloak of resistance] [+2 morale raged] Attacks: Standard Attacks (Normal): [Ma] Trident +11 melee or +9 ranged, 1d8+5 Crit[x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +11 melee, 1d8+5 Crit[19-20/x2] Large Club +8 melee or +6 ranged, 1d8+7 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)] Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 Crit[x3] [70' range] Spiked Armor +10 melee, 1d6+5 Crit[x2] Longspear +10 melee, 1d8+7 Crit[x3], [x2 damage when set to receive a charge] Standard Attacks (While Raging): [Ma] Trident +13 melee or +9 ranged, 1d8+7 Crit[x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +13 melee, 1d8+7 Crit[19-20/x2] Large Club +10 melee or +6 ranged, 1d8+10 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)] [Ma] Spiked +1 Light Steel Shield +13 melee, 1d4+3 Crit[x2] [wielded in off-hand as a light weapon] Composite Shortbow (Mighty +5) +8 ranged, 1d6+5 Crit[x3] [70' range] Spiked Armor +12 melee, 1d6+7 Crit[x2] Longspear +12 melee, 1d8+10 Crit[x3], [x2 damage when set to receive a charge] Standard Attacks (When Fatigued): [Ma] Trident +10 melee or +8 ranged, 1d8+4 Crit[x2], [10' range] [x2 damage when set to receive a charge] [Ma] Longsword +10 melee, 1d8+4 Crit[19-20/x2] Large Club +7 melee or +5 ranged, 1d8+6 Crit[x2] [10' range] [+1 to hit/damage and 3d6 weapon damage (shillelagh)] Composite Shortbow (Mighty +5) +5 ranged, 1d6+4 Crit[x3] [70' range] [extra -2 penalty for only having strength bonus of +4 when using a mighty (+5) composite bow] Spiked Armor +9 melee, 1d6+4 Crit[x2] Longspear +9 melee, 1d8+6 Crit[x3], [x2 damage when set to receive a charge] Full Attack: Full Attacks (Normal): Either: [Ma] Trident +9 melee primary hand, 1d8+5 [x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2] Or: [Ma] Longsword +9 melee primary hand, 1d8+5 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +9 melee off-hand, 1d4+2 [x2] Full Attacks (While Raging): Either: [Ma] Trident +11 melee primary hand, 1d8+7 [x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2] Or: [Ma] Longsword +11 melee primary hand, 1d8+7 [19-20/x2] and [Ma] Spiked +1 Light Steel Shield +11 melee off-hand, 1d4+3 [x2] Full Attacks (When Fatigued): CAN'T TWO WEAPON FIGHT WHEN FATIGUED!! Dex drops to 14. Use any melee weapon two-handed (preferably the large club, if it's shillelaghed). Feats: Blindfight (1st Level)In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. Two-Weapon Fighting (1st Fighter) Improved Shield Bash (2nd Fighter)[/Size] Quickdraw (3rd Level) Power Attack (4th Fighter)[/Size] Class Abilities: Barbarian fast movement +10 ft. illiteracy rage [8 rounds] Race Abilities: Half-Orc Darkvision 60 ft. Orc Blood Favored Class: Barbarian Skills [4 (barbarian)-2(int)x4=8 Points (level 1), +2(fighter)-2(int)=0(set to 1)xfighter level 4 = 12 total skill points (sigh)]: +0 Hide [0 rnks, +3dex, -3 ACP] [0 barb] +4 Intimidate [6 rnks, -2 cha] [4 barb + 2 ftr] +4 Listen [4 rnks, +0 wis] [4barb] +0 Move Silently [0 rnks, +3 dex, -3 ACP] +5 Ride [2 rnks, +3 dex] [2 ftr] +0 Spot [0 rnks, +0 wis] Languages Spoken: common, orc Automatic Languages Equipment: Traveler's Clothes Spiked +1 Breastplate [+6 AC, +3 Max Dex, -3 ACP][40 Lbs] [Ma] Spiked +1 Light Steel Shield [+2 AC][11 Lbs] Cloak of Resistance +1 [01 Lbs] Weapons [Ma] Trident [04 Lbs] [Ma] Longsword [04 Lbs] longspear [09 Lbs] Mighty (+5) Composite Shortbow [02 Lbs] Large Club [06 Lbs] Spiked Gauntlet [01 Lbs] Spiked Gauntlet [01 Lbs] 18 arrows [03 Lbs] Expendable Items: Elixirs, Oils, Potions & Tattoos Oil of Shillelagh (CL 1) [0.1 lb] Potion of Protection from Arrows 10/magic (CL 3) [0.1 lb] Potion of Protection from Evil (CL1) x 2 [0.2 lb] Potion of Protection from Good (CL1) x 2 [0.2 lb] Potion of Resist Energy (Fire) 10 (CL3) [0.1 lb] Potion of Fly (CL 5) [0.1 lb] Potion of Shield of Faith +2 (CL 1) [0.1 lb] Potion of Cure Light Wounds x 4 (CL 1) [0.4 lb] Equipment at home: Total Gold Earned: 12048gp [3000gp (starting cash)] + [8898gp (awards)] + [150gp (sales)] Total Gold Spent: 7444gp [2959gp (starting equipment)] + [4485gp (expenditures)] Gold Remaining: 4604gp Miscellaneous Statistics: Encumbrance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Weight Carried: 83.3 lb Oh, my dear Pelor...over there by the weapons shop; don't look, don't look! Is THAT the hairiest back you've ever seen? Looks like someone stuffed a wet dire bear into a barrel of lard and let it dry; it's just going everywhere... And the smell! An otyugh could fall in love...I'll bet this one has to beat the ladies off with a...OH MERCIFUL GODS, IT'S A WOMAN!! So far, only tactic is to anoint the greatclub with the oil of shillelagh first thing. Then she'll stow it and equip herself with the trident and light shield. After THAT, it varies by opponent. 1: Sdentch vs. Daeren Stronghammer (lost to the dice) (http://boards1.wizards.com/showpost.php?p=7040716&postcount=275),LOSS, +300xp/+300gp 2: Nexa vs. Sdentch (lost to the dice AGAIN) (http://boards1.wizards.com/showpost.php?p=7102442&postcount=301), LOSS, +300xp/+300gp 3. Sdentch vs. Sam (SEE! HA! Dice HELP! I WIN!) (http://boards1.wizards.com/showpost.php?p=7133473&postcount=315), WIN!, +900xp/+900gp 4. Sdentch vs. Shakari (Lost to the dice...this is getting disgusting) (http://boards1.wizards.com/showpost.php?p=7227947&postcount=370), LOSS, +375 xp/ +375 gp 5. Sdentch vs. Quentus (All down to one good save.) (http://boards1.wizards.com/showpost.php?p=7277784&postcount=387), WIN!, +900 xp/+900 gp 6. Sdentch vs. Anya - that's one dangerous glass cannon! (http://boards1.wizards.com/showpost.php?p=7361325&postcount=432), LOSS LVL UP!, +300 xp/+300 gp 7. Sdentch vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7382144&postcount=442), WIN!, +1200 xp/+1200 gp. Denth's Faithful (http://boards1.wizards.com/showthread.php?t=514397), SUCCESS!! LEVEL UP!, +6400xp/+4623gp. +3,200 [B]Starting Experience +10,675 Experience Won -0 Experience Spent +13,875 Total Experience Spiked Breastplate [-250 gp] Longsword [-15 gp] Trident [-15 gp] Spiked +1 Light Shield [-1169 gp] Oil of Shillelagh (CL 1) [-50 gp] Large Club [-0 gp] Mighty (+5) Composite Shortbow [-450 gp] Spiked Gauntlet [-5 gp] Spiked Gauntlet [-5 gp] +1 Cloak of Resistance [-1000 gp] [b]Total: -2959 gp [Sales: 150gp], [Gold Spent:4485gp] Used oil of shillelagh (CL 1) Used 1 arrow BOUGHT oil of shillelagh (CL 1) [-50gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL 1) [-50gp] BOUGHT longspear [5gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL 1) [-50gp] Used oil of shillelagh (CL 1) BOUGHT oil of shillelagh (CL1) [-50 gp] BOUGHT potion of protection from arrows 10/magic (CL 3) [-300 gp] Used 1 arrow SOLD spiked breastplate [250 gp/2 = +125 gp] BOUGHT Spiked +1 Breastplate [-1400 gp] SOLD trident [15gp / 2 = +7gp, 5s] SOLD longsword [15gp / 2 = +7gp, 5s] BOUGHT [Ma] Trident [-315 gp] BOUGHT [Ma] Longsword [-315 gp] BOUGHT [Ma] Spikes for +1 Light Steel Shield [-350gp] BOUGHT Potion of Protection from Evil (CL1) [-50gp] BOUGHT Potion of Protection from Good (CL1) [-50gp] BOUGHT Potion of Resist Energy (Fire) 10 (CL3) [-300gp] BOUGHT Potion of Fly (CL 5) [-750 gp] BOUGHT Potion of Shield of Faith +2 (CL 1) [-50 gp] BOUGHT Potion of Protection from Good (CL 1) [-50 gp] BOUGHT Potion of Protection from Evil (CL 1) [-50 gp] BOUGHT Potion of Cure Light Wounds x 5 (CL 1) [-250 gp] USED Oil of Shillelagh USED 1 arrow USED Potion of Cure Light Wounds x 2 BOUGHT Oil of Shillelagh (CL 1) [-50gp] |