Streamlining Initiative Discussion [Archive] - Wizards Community

Post/Author/DateTimePost
Prisonlords

10-23-05, 04:10 AM
The Streamlining Initiative Discussion

Hello Everyone! Almost everyone is aware that the Streamlining Initiative exists, and many have some idea of what it is, but it has yet to be actually enacted. This thread is for people to express their thoughts, ideas and opinions on the Streamlining Initiative. I, Prisonlords/LLMadCow, will respond to questions as they arise, and Caterane/Pitlords may very well chime in with responses as he deems necessary.

Premise for The Streamlining Initiative
A common complaint among players and pitlords is that character sheets are confusing and/or incomplete. The Streamlining Initiative is meant to address this problem; if all the character sheets adhere to a certain standard, it is easier for people to audit sheets, it is easier for pitlords to run fights properly and it is easier for pitlords to represent characters during the fights they run.

Now that we have that established, I need to know what you, the players and the active Pitlords, think of the changes. The cosmetic aspects of the character sheet are not set in stone; feel free to change the font, colors, bold, italics, underline, etc. The focus is that we all have the same information listed in the same locations and/or order. So, take some time, give it some thought and then post here to express yourself.

Remember, we are all here to have fun, and once The Streamlining Initiative has been put into place, there will be less issues with player/pitlord confusion. Less confusion equals more happiness and less headaches.
Prisonlords

10-23-05, 04:12 AM
The Streamlining Initiative

Welcome to The Streamlining Initiative. A common complaint among players and pitlords is that character sheets are confusing and/or incomplete. The Streamlining Initiative is meant to address this problem. We will be starting with a number of small changes to the character sheet and going from there. A copy of the default/sample character sheet will be posted below here, with comments and all of the necessary changes and upgrades for uniformity. The purpose behind this is that if all the character sheets adhere to a certain standard, it is easier for people to audit sheets, it is easier for pitlords to run fights properly and it is easier for pitlords to represent characters during the fights they run.

The Streamlining Initiative Rule To Live By: Every number on the sheet that is (or could be) the sum of multiple sources, should have a detailed breakdown of all the sources, in brackets and colored silver.

Character Sheet Breakdown

What follows is a breakdown of the sample character sheet. Comments will be included along the way in Quote Boxes and they will be discussing whatever has been colored red, or occassionally silver, in the following segment of the sheet. All of the changes that are to be implemented for the Streamlining Initiative will be detailed within the Quote Boxes; special attention needs to be paid to the BOLD GREEN comments.

Although this is the current layout for the sample character sheet, some additions need to be made. Experience and experience needed to level must be placed at the top of the sheet.

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
(Gender+Race)
(Alignment)
(Classes and Levels, ECL)
(Experience)

Every character sheet has the standard stat block. All characters must document how many points have been spent, and how they have arrived at their current total (Points are Silvered); include racial modifiers, item boni, and any other modifiers to their attributes.

STR...12 [+1]...(4 pts)
DEX...16 [+3]...(10 pts)
CON...10 [+0]...(2 pts)
INT....?? [+?]...(?? pts)
WIS...?? [+?]...(?? pts)
CHA...14 [+2]...(0 pts) [8, +2 Item, +2 Race]

The tracking of Hit Points, AC, BAB/Grap, Initiative and Speed must list their totals as well as a breakdown of how the total was achieved. The breakdown should be silvered.

Example:
Hit Points: 62 =[/B]Silver][(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]]
AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 =[/B]Silver][2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge]
Initiative: 6 =[/B]Silver][2 Dex, 4 Feat]
BAB/Grap: +5/+8 =[/B]Silver][+5 BAB, +3 Str, +4 Improved Grapple, -4 Size]
Speed 40 =[/B]Silver]

Looks Like:
Hit Points: 62 [(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]]
AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 [2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge]
Initiative: 6 [2 Dex, 4 Feat]
BAB/Grap: +5/+8 [+5 BAB, +3 Str, +4 Improved Grapple, -4 Size]
Speed 40

Remember to include conditional modifiers like Rage. Conditional modifiers should stand out in some manner; BOLD them, Color them or make them blink! (If you find a way to make them blink, please let me know.).

Examples:
=Blue][Rage +10] - Hit Points
=Red][Rage -2] - Armor Class
=[/B]Green][Haste +1 Dodge] - Armor Class
[Haste +30'] - Speed
[Grip of Iron +4] - Grapple
[Enlarge -2] - Armor Class
[Enlarge +5] - Grapple

Looks Like (Changes in bolded and in blue):
Hit Points: 62 [(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]][Rage +10]
AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 [2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge][Rage -2][Haste +1 Dodge][Enlarge -2]
Initiative: 6 [2 Dex, 4 Feat]
BAB/Grap: +5/+8 [+5 BAB, +3 Str, +4 Improved Grapple, -4 Size][Grip of Iron +4][Enlarge +5]
Speed 40 [Haste +30']

Hit Points: ?? [?? HD]
AC ?? [+?dex, +?size, +?armor, +?shield, +?feat...], Touch ??, Flat ?? [Conditional modifiers like rage] [+7 halfplate, +2 shield, etc...]
Initiative: +? [?dex, ?feat]
BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage]
Speed ??

Saves must list a breakdown of the modifiers and silver them out. Conditional modifiers are listed in brackets.

Example:
Fort +06 =Silver][2 Fighter + 3 Con + 1 Item] [+2 Rage]

Looks Like:
Fort +06 [2 Fighter + 3 Con + 1 Item][+2 Rage]

Saves:
Fort +?? [?class1 +?con +?enh...] [Conditional modifiers]
Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion]
Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage]
+2 racial vs. enchantment; immune to sleep; immune to disease; ...

Attacks should list a breakdown of how the total attack bonus is reached.

Example:
Longsword +14 Melee, 1d8+5, Crit 19-20/x2
=Silver][Attack: 5 BAB, +3 Str, +1 Weapon Focus, +5 Enhancement]
Mighty Composite Longbow +12 Ranged, 1d8+8, Crit 20/x3, Range 110'
=[/B]Silver][Attack: 5 BAB, +2 Dex, +5 Enhancement]

Looks Like:
Longsword +14 Melee, 1d8+5, Crit 19-20/x2
[Attack: 5 BAB, +3 Str, +1 Weapon Focus, +5 Enhancement]
Mighty Composite Longbow +12 Ranged, 1d8+8, Crit 20/x3, Range 110'
[Attack: 5 BAB, +2 Dex, +5 Enhancement]

Attacks:
(weaponname) +14 melee, 1d8+2, 19-20/x2
(weaponname) +?? melee, 1d?+?, 20/x?
(weaponname) +?? ranged, 1d??, ??/x?, Range ??'

A Combat Modifiers section covers all miscellaneous attack and damage bonuses. List the bonus and what it applies to, followed by where it comes from silvered and in brackets.

Combat Modifiers:
+1 Ranged Attack/Damage within 30' (Point Blank Shot)
+2d6 Ranged Damage, Expend Psionic Focus (Psionic Shot)
+1 Attack vs kobolds and goblinoids (Racial Bonus)

If you are going to do an LLMadCow and quote the entire SRD when listing your Feats, be sure and place your feats in Spoiler Blocks. Example:

Feats:
Combat Expertise (Human Bonus) When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class.
Improved Trip (1st Level) You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.


Spoiler Blocks also need to be placed around large portions of text such as: Racial Traits, Class Traits, etc.

Feats:
(featname) [human] (optional: brief summary)
(featname) [1st lvl]
(featname) [wiz 1]
(featname) [fgt 1]
(featname) [3rd lvl]
(featname) [fgt 2]

Racial and Class Abilities:
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Special Abilities:
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Skills must list a breakdown of the modifiers and silver them out.
Example: +08 Skillname =[/B]silver][4 Ftr + 2 Dex + 2 Item]
Looks Like: +08 Skillname [4 Ftr + 2 Dex + 2 Item]

If the skill is a Cross-Class skill, CC must be attached to each class that it is cross-class for.

Example: +04 Skillname =[/B]silver][4 FtrCC + 2 Int]
Looks Like: +04 Skillname [4 FtrCC + 2 Int]
Note: Remember ranks in cross-class skills are worth 1/2 as much.

Synergy bonus(es) must include the name of the skill they come from in parenthesis.
Example: +08 Skillname =[/B]silver][4 Ftr + 2 Dex + 2 Synergy (Tumble)]
Looks Like: +08 Skillname [4 Ftr + 2 Dex + 2 Synergy (Tumble)]

Since there are a number of instances in play that depend on knowing the total ranks, list the total ranks at the end of the skill rank formula.

Examples:
+05 Skillname [4 FtrCC + 4 Clr + 2 Int][6 Ranks]
+05 SkillnameCC [4 Ftr + 4 Clr + 2 Int][4 Ranks]

All characters MUST include: Hide, Listen, Move Silently and Spot. Languages should be included at the end of the skills section, but may be included elsewhere as per each persons personal preferences.

Skills (?? Points Class A, ?? cl B, ?? cl C):
+?? (Skillname) [?? (Class 1) +? (ability) +? Feat][? Ranks]
+?? (Skillname) [?? (Class 1) +? (Class 2)CC +? (ability)][? Ranks]
+?? (Skillname)CC [?? (Class 1) +? (Class 2) +? (ability) +? Synergy (Skillname)][? Ranks]
+?? (Skillname) [?? rnks, +?(ability) +? competence][? Ranks]
Speaks: (languagename), (languagename), and (languagename) [Speak LanguageCC [2 Ftr + 2 Clr][2 Ranks]

The list of memorized spells must include the spell level, the DC for that level, total spell levels, the 1/3 total spell level listing, and conditional modifiers.

Example:
Spells memorized: [4/6/4/4/3]
0: [DC 15] Acid Splash, Detect Magic, Read Magic, Arcane Mark
1: [DC 16] Color Spray, Cause Fear, Enlarge Person, Jump + Magic Missile, Magic Missile
2: [DC 17] Arcane Lock, False Life, Spider Climb + [S]Extended Mage Armor
3: [DC 18] Blink, Hold Person, Haste + Fly
4: [DC 19] Remove Curse, Stone Shape + Extended Magic Weapon, Greater
If you have feats or abilities that affect the DC, please note them accordingly.

Spells memorized: [4/6/4/4/3] [Spell Focus: Necromancy, DC +1]
0: [DC 15] Acid Splash, Detect Magic, Read Magic, Arcane Mark
1: [DC 16] Color Spray, Cause Fear, Enlarge Person, Jump + Magic Missile, Magic Missile
2: [DC 17] Arcane Lock, False Life, Spider Climb + [S]Extended Mage Armor
3: [DC 18] Blink, Hold Person, Haste + Fly
4: [DC 19] Remove Curse, Stone Shape + Extended Magic Weapon, Greater

Spells memorized: [4/4/3]
0: [DC ??] x, x, x, x
1: [DC ??] x, x, x, x
2: [DC ??] x, x, x

It doesn't get much easier than this. List the levels and the spells for each level.

Spellbook:
0: (All cantrips minus spells from prohibited schools in case of specialist wizard)
1: (Spell1), (Spell2), (Spell3)

Spells and powers are all similar in the way they need to be listed. The level, the DC, how many per day, how many per fight, and [S]strike through any that are used as part of buffs.

Spells per Day: [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)]
0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4)
1: [Dc ??] (Spell1), etc...
2: [Dc ??] (Spell1), etc...

Powers Known: [4/5/4] [Power Points: ??; Use: (1/3 of total PP)]
1: [Dc ??] (Power1), (Power2), (Power3)
2: [Dc ??] (Power1), etc...

Buffs need to be listed with their duration, spell level or power points used, and target (if applicable).

Buffs and Prefight Actions:
- Extended Mage Armor [lasts 24 hours]
- Poisoned Sword with ...
- Summoned Holy Horse [lasts 20 hours]
- Inertial Armor [lasts 16 hours; used 1 PP]
- .... [(duration)]

Equipment bought from the Blackmarket must include a link to the post where it was approved.

Example: Boots of +10 Move Silently + Cat's Bane =[/B]Silver][1 Lb][15,000 gp]25 Creditz
Looks Like: Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz
The link is an ACTIVE LINK to the Black Market; check it out!

Self-crafted equipment must be denoted by a C at the end of the price.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC]

Self-crafted equipment that is later enchanted also needs to be noted with: +(Amount)gp for Enchantment.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC + 1,000gp for Enchantment]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC + 1,000gp for Enchantment]

Self-crafted equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC] + [500gpE + 40xp]

Purchased equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][4,200gp] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][4,200gp] + [500gpE + 40xp]

Masterwork Items should be denoted by [Ma] at the beginning of the item name; optionally M could be tagged to the end of the item name.

Examples:
[Ma]Buckler [5 lbs][165 gp]
BucklerM [5 lbs][165 gp]

It needs to be evident, clear and concise, as to what a character has and has not crafted, what qualities an item has, how much it weighs, and that it has been properly obtained.

If you have crafted for more than 1000 gp marketprice, taught a trick to an animal, or similar things that need tracking, you must link the item/trick/etc to the Pitlords Post on the Fights thread! If you have bought something that costs credits, you must link the [U]Response from Pitlords in the Blackmarket where he quoted your purchase. Failure to do so means you do not possess this item/trick/etc for that fight until it is linked.

Equipment:
(Free weightless outfit)
+1 Mithril Breastplate +6 AC, +5 Max Dex, -1 ACP, (15 Lbs.) 2,100gpC + 1,000gp For Enchantment
[Ma]Buckler [5 lbs][165 gp]
+5 Mighty Composite Longbow of Snarkhunting [3 Lbs][64,000 gp]15 Creditz
(Weapon) [?? lbs][?? gp]
Quiver with XY arrows [?? lbs][?? gp]
Headband of... [?? lbs][?? gp]
Ring of... [?? lbs][?? gp]
Ring of Pavarotti [- Lbs][26,000 gp]20 Creditz
Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz
Other magic item [?? lbs][?? gp]

Expendable items must be listed seperately from the rest of an inventory. Manifestor Level and Caster Level must be recorded as ML and CL respectively. An Augmented Powerstone must be noted by an A.


Example: Scroll of Cure Light Wounds [(CL1)] [- lbs][50 gp]
Example: Stone of Chameleon [(ML1)] [- lbs][50 gp]
Example: Stone of ExpansionA [(ML3)][- lbs][300 gp]

As an option for expendable items, you can further divide the Expendable Items List into sub-catagories. Example:

Expendable Items:
Potions
Cure Light Wounds [(CL1)] [0.1 lbs][50 gp]
Hide from Animals [(CL1)] [0.1 lbs][50 gp]

Scrolls
Arcane Eye [(CL7)] [- lbs][700 gp]
Identify [(CL1)] [- lbs][125 gp]
Major Image [(CL5)] [- lbs][375 gp]

Powerstones
Chameleon [(ML1)][- lbs][25 gp]
ExpansionA [(ML3)][- lbs][300 gp]
Skate [(ML2)][- lbs][50 gp]

Expendable Items: [CL]
Potion of *** [(CL)] [?? lbs][?? gp]
Potion of *** [(CL)] [?? lbs][?? gp]
Scroll of *** [(CL)] [?? lbs][?? gp]
Scroll of Cure Light Wounds [(CL1)] [- lbs][50 gp]
Stone of Chameleon [(ML1)][- lbs][50 gp]
Tattoo of *** [(ML)] [?? lbs][?? gp]

Allies and Equipment:
(Name): (Race+Class)
(Name): (Mount)
Brit & Bridle [?? lbs][?? gp]
Riding Saddle [?? lbs][?? gp]

Equipment that is not used by default should be placed in an "At home" section.

Equipment at home:
Gold: ??
Smith tools [?? lbs][?? gp]
Candy central poster of the collectors' edition
(Other item)

All Characters MUST list their Encumberance Values and their Current Weight Carried. Remember, even though your outfit does not count towards your total weight carried, it does count towards your mounts total weight carried.

Miscellaneous Statistics:
Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight carried: ?? lb
Mount weight carried: ?? lb

The sample character sheet has the ally section down. You must include the stats for your allies somewhere on your sheet and put them in sblocks. There must be a header above the sblock that says which ally is in there. Example:

Puff The Ancient Prismatic Dragon
Name: Puff
Race: Prismatic Dragon
Here is where you would list all of the statistics of your ally. What is important is that you have the ally clearly labeled and that the ally is in Spoiler Blocks.

(Ally name) (Ally name)
etc... see above.

Character Background:
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Default Tactics
Optional: delete if not available

Regarding the Fight Results, the sample character sheet lists the basic needs for everyone to modify accordingly. Everyone must include: the name of their opponoment(s), result (win/lose), xp/gp gained, and of course the link to the fight!

Example: Number[/B]]Fight 01 - Win vs Herrix - +900 xp, +900gp

Number is the post number to link to the fight.
Fight 1 is the label for which fight is being recorded and linked.
[Color=Blue] is a colorful way to signify a win. Red can be used for a loss.
Win vs Herrix is defining the opponent and the result.
[Color=Green] is a colorful modifier for the XP and GP.
+900 xp, +900gp is defining how much experience and how much gold was rewarded.

All of this information cen be verified by following a properly recorded link. Similar information needs to be recorded for quests and campaigns.

Fights results:
Fight 01 - Win / Loss Information - +XX Exp, +XXgp
Fight 02 - Win / Loss Information - +XX Exp, +XXgp
Fight 03 - Win / Loss Information - +XX Exp, +XXgp

Quest/Campaign - Results - +XX Exp, +XXgp

Past expenditures must be put in sblocks at the bottom of the sheet with a header outside the sblock. The gold value of items used must be listed in Red and the gold value for items sold must be in Blue.


Past Expenditures (Total 1,025 gp):
3x Potion of Shield of Faith [150 gp]
4x Potion of CLW [200 gp]
Scibed Protect from Evil into spellbook [125 gp]
Scibed Resist Energy into spellbook [300 gp]
Dead Heavy Warhorse: "Otto von Bismarck" [400 gp]
Sold: Pearl: Brain Lock [150 gp]
Prisonlords

10-23-05, 04:26 AM
Standard Character Sheet
This is the Standard Character Sheet. A great deal of time and effort was put into designing it for clarity and ease of understanding. The goal was to create a uniform character sheet that includes all of the necessary information, in the same basic location. A number of people had input during the developement of the sheet; Caterane (Game Master), a number of Elders and a few of the more active board members took time to review the proposed character sheet and offer suggestions to further improve on the character sheet. The result is what you see below.

Streamlining Initiative
A newly formatted character sheet is a big deal. There are a lot of changes, a few additions and quite a few improvements. EVERYONE must comply with this sheet, or face audits and streamlining violations. Continued lack of compliance will result in an unplayable character, due to the fact that the Prisonlords will have placed the character in Prison!

How to use this sheet
http://boards-mi.wizards.com/images/buttons/quote.gif (http://boards1.wizards.com/newreply.php?do=newreply&p=5179898) this sheet and you can begin editing the quote for your new character! If this is your first time making a character for The Core Coliseum / Living Gladius, then it is highly recommended that when you quote this sheet that you actually Right-Click on it and choose the Open Link In New Tab/Window option. Now you can switch back and forth between this sheet and your character, referencing this page for the proper guidelines regarding what edits can and/or should be made. You will find several quotes throughout the sheet. These quotes serve as a guideline for the proper use of the character sheet and character creation process.

Subject line
The Title line is very important: it allows GMs to quickly, and properly, update the roster; be sure to fill in the Title line, or your character may be overlooked!

Ready for (Month)(Day), (Year) - If fighting, use this and set for next Wednesday.
Under Construction - If the character is being designed or worked on, use this.
Not Ready - Use this for any character who is doing nothing.
(Free Activity) - Use this for any character who is going to be doing a Free Activity.
Quest: (Quest Name) - Use this for Quests and Mini-Quests.
Campaign: (Campaign Name) - Use this for campaigns.

Character Sheet Layout
Start by removing any portion of the character sheet that is not going to be needed for your character (eg. spells for a fighter) as well as the quotes at the very beginning and end of the new post. Text enclosed in (parenthesis) must be replaced with the appropriate content. [Example: Race: (Race), (Type)(Subytpe) ==> Race: Drow, Humanoid (Elf)]. Anything listed as Optional can be removed from the character sheet if you do not want it or need it. There are going to be aspects of the character sheet that do not apply to your character - these can also be deleted. [Example 1: Fighters do not need to include the portion for spells, spellbook, powers, etc.] [Example 2: If your character is medium, there is no need to include the size modifier for everything.] [Example 3: If your character does not have multiple classes or if he does not have particular skills, they can be removed.] Anything that has been silvered, is required, unless it does not apply to your character and thus needs to be removed.

Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Quest: (Quest Name) or Campaign: (Campaign Name)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age), (Age Category)
Alignment: (Alignment)
Class(es): (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) [ECL]
Experience: (Experience)/(Next Level)
Guild: (Guild name or N/A if none)

Living Gladius uses the Point Buy system for determining starting attributes. Check out the Rules of Gladius: Starting Out for the information needed to create a character.

Ability Scores [Conditional Modifier(s)]
STR ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]
DEX ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]
CON ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]
INT ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]
WIS ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]
CHA ?? [+?] (? Points)[? Base, +? Item, +? Race, +? Template]

This section of the sheet is where you would add in Spell Resistance, Power Resistance, Damage Reduction, Fast Healing, etc.

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD] [Conditional Modifier(s)]
AC (Normal): ?? [Conditional Modifier(s)]
[+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc]
AC (Touch): ?? [Conditional Modifier(s)]
[+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc]
AC (Flat-footed): ?? [Conditional Modifier(s)]
[+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’

Saves
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier]

Melee Attacks
(weaponname) +??, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +??, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]

Ranged Attacks
(weaponname) +??, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +??, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

The Combat Modifiers: Attack & Damage section is for anything that will apply to some of your attacks, but not necessary all of them. Examples include: Favored Enemy bonuses, Spells or Powers that give bonuses and/or Feats that give bonuses some of the time.

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

If you want to, you can write the feats next to each other in one long list. This is more useful for characters that have many feats; listing the name, level and a description may otherwise become a bit cumbersome. The summary is recommended for less known and/or especially complicated feats.

Feats
(featname)Lvl 1 (Optional Description)
(featname)Lvl 3 (Optional Description)
(featname)Class 1 (Optional Description)
(featname)Racial 1 (Optional Description)

For each skill, you need to list any class that has the skill, the attribute bonus applied to the skill, and any feats or synergy bponuses that are going to be applied to the skill. The conditional bonus is for anything else that only applies some of the time that the skill is used.

All characters must include: Hide, Listen, Move Silently and Spot.

The Armor Check Penalty (ACP) counts double for Swim.

Cross-Class skills must be identified by adding CC to the name of the class that buys ranks in it.

Example: +08 Knowledge: Religion =Gray][4 FtrCC[/ Sup] + 4 Clr + 2 Int][6 Ranks]
Looks Like:+08 Knowledge: Religion [4 FtrCC + 4 Clr + 2 Int][6 Ranks]

There are a number of options within the skills section. Leave skills you have ranks in and the four required skills mentioned above. You MUST delete all other skills. Conditional Bonus .... Just copy and paste it to any skill that has one and modify accordingly.

Skills (?? Class 1)(?? Class 2): [+? Conditional Bonus]
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [/B] [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Delete this section unless your character is a Prepared Caster. Delete any spell levels you do not currently have spells in.

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Delete this section unless your character is a Prepared Caster. Delete any spell levels you do not currently have spells in.

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Delete this section unless your character is a Spontaneous Caster. Delete any spell levels you do not currently have spells in.

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Delete this section unless your character is a Manifester. Delete any power levels you do not currently have powers in.

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Equipment bought from the Blackmarket must include a link to the post where it was approved.

Example: Boots of +10 Move Silently + Cat's Bane =Gray][1 Lb][15,000 gp]25 Creditz
Looks Like: Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz
The link is an ACTIVE LINK to the Black Market; check it out!

Self-crafted equipment must be denoted by a C at the end of the price.

Example: (Mithral) Breastplate =[/B]Gray][15 Lbs][2,100gpC]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC]

Self-crafted equipment that is later enchanted also needs to be noted with: +(Amount)gp for Enchantment.

Example: (Mithral) Breastplate =[/B]Gray][15 Lbs][2,100gpC + 1,000gp for Enchantment]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC + 1,000gp for Enchantment]

Self-crafted equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Gray][15 Lbs][2,100gpC] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC] + [500gpE + 40xp]

Purchased equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Gray][15 Lbs][4,200gp] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][4,200gp] + [500gpE + 40xp]

Masterwork Items should be denoted by [Ma] at the beginning of the item name or by writing out Masterwork; optionally M could be tagged to the end of the item name.

Examples:
[Ma]Buckler [5 lbs][165 gp]
Masterwork Buckler [5 lbs][165 gp]
BucklerM [5 lbs][165 gp]

It needs to be evident, clear and concise, as to what a character has and has not crafted, what qualities an item has, how much it weighs, and that it has been properly obtained.

If you have crafted for more than 1000 gp marketprice, taught a trick to an animal, or similar things that need tracking, you must link the item/trick/etc to the Pitlords Post on the Fights thread! If you have bought something that costs credits, you must link the Response from Pitlords in the Blackmarket where he quoted your purchase. Failure to do so means you do not possess this item/trick/etc for that fight until it is linked.

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

Expendable Items
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

This Allies and Equipment section is for a quick overview about your allies and their equipment.

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

The following section is for abilities and statistics for your allies. You have to provide all of the important information for each ally. Copy this portion of the sheet for each ally; be sure to replace (Ally Name) with the name of the ally. Delete this section if your character does not have an Ally.

(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

The Character Background section can be put at any portion of the character sheet. If it happens to take up a lot of room, then you might want to put it in and just label it.

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

The Class, Race & Template Abilities do not require a summary, but if anything could be considered to be less known and/or especially complicated, it is recommended that they include the summary. If the character only has one class, you should remove the extra information.

[B]Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

You may enter the arena with certain spells or abilities already in effect as long as the effect lasts 16 hours or longer. Spells/Powers used as pre-buffs do not count against your total Spell/Power limit of (1/3), but they must be marked off in your Spell list by using the [s]Strikethrough command or by Silvering them out.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available

Use the Post tag to link to each fight individually. Change the purple to either red or green; RED for a loss, GREEN for a win. List the opponent gladiator(s) or monster(s). Finally, list Gold and Experience earned.

Results: Fights, Quests & Campaigns]
Fight 01 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

Experience Breakdown
+??,??? Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

If you self-crafted, or self-enchanted, the item, just put a C (C), or an E (E), next to the name.

Some have expressed that they prefer having the prices for all of their equipment seperately. If you are one of those who prefer listing things this way, you can remove the (???gp) from each piece of equipment and instead include the section called Currently Owned Equipment. If you are going to have the price of the equipment listed with each individual item, then delete the Currently Owned Equipment section.

[Sblock=Currently Owned Equipment, (Total Gold Value ???)gp]Equipment
(Free Outfit) (Worn) [Free]
(Armor) [????gp]
(Shield) [????gp]
(Belt of ????) [????gp]
(Boots of ????) [????gp]
(Cloak of ????) [????gp]
(Hat/Helm of ???) [????gp]
(Periapt of ????) [????gp]
(Ring of ???) [????gp]
(Misc. Item) [????gp]

Weapons
(Weapon Name) [????gp]
(Weapon Name) [????gp]

Expendable Items
Elixir of (Name) (Qty) [????gp]
Oil of (Name) [CL ?] (Qty) [????gp]
Potion of (Name) [CL ?] (Qty) [????gp]
Tattoo of (Name) [ML ?] (Qty) [????gp]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Equipment @ Home
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]

Expendables
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]
sloisel

10-23-05, 05:36 AM
Past expenditures should be listed chronologically by fights because it makes auditing much easier. I.e.:

Fight 1:
2x Potion of CLW (100gp)

Fight 2:
15 arrows
Sold girdle of chastity +2 for 15,000gp.

Having made lots of character sheet, the silvered stuff has got to go. I hate it. It hides useful information without taking up less room on the character sheet, and it's a pain in the neck to edit. I realize that some people get kicks out of tweaking and coloring their character sheets a million ways to heaven but it just annoys me. Markup like strikethrough, bold, underline, superscript, subscript and color should be used, but the majority of the character sheet should be markup-free. Particularly, lines that are often edited, like expendables, ought to have no markup by default (superscript A, C or whatever excepted.)

Sébastien Loisel
Caterane

10-23-05, 10:08 AM
The Spoilerblocks can be improved by replacing the term "Spoiler" with what is actually in the block. Example:

Brian rules
Prisonlords

10-23-05, 10:13 AM
Past expenditures should be listed chronologically by fights because it makes auditing much easier. I.e.:

Fight 1:
2x Potion of CLW (100gp)

Fight 2:
15 arrows
Sold girdle of chastity +2 for 15,000gp.

Having made lots of character sheet, the silvered stuff has got to go. I hate it. It hides useful information without taking up less room on the character sheet, and it's a pain in the neck to edit. I realize that some people get kicks out of tweaking and coloring their character sheets a million ways to heaven but it just annoys me. Markup like strikethrough, bold, underline, superscript, subscript and color should be used, but the majority of the character sheet should be markup-free. Particularly, lines that are often edited, like expendables, ought to have no markup by default (superscript A, C or whatever excepted.)

Sébastien Loisel

If you look over the sheet, the majority of the Silver is 'The Formula' for whatever number has been totaled on that line. Making it silver allows you to ignore it at a glance and focus on what matters - the end result. If there is need for an audit, it isn't that hard to work with, since a lot of the auditing is going to be done in an environment where the silver shows up as tags, not actual color.

As far as expenditures go, the format above is a more minimalist approach. When auditing, one still has to go from fight to fight, tracking all of the used resources and it is not that difficult to simply add another hash mark to the count of CLWs or add in a few more arrows. It is convienent to have it broken down when it comes time to audit it, but it gets cluttered and cumbersome. If a PC has had 20 fights and used a CLW, a Scroll of Mage Armor, a Scroll of Shield and some Arrows in every fight, this information can be summed up in 20 lines of script or it can be summed up in 4. Either way, I have to check every single fight when performing an audit, and other than performing an audit, when do we really need to know EXACTLY which fight an item was used?
TelinArtho

10-23-05, 11:34 AM
I still prefer the following for designating skills, because it clearly states the ranks and the skill points spent by each class:

+?? Skill name [?? ranks, + stat, + other mods] [??class1, ??class2, ??class3CC] [Conditional Mods]

Having the skill described with CC at the beginning with the skill name is fine - but as soon as the character becomes multiclass it likely will be going away and is no longer important (except when spending cross-class skill points on it).

Anyway - this is the way I've done it on all my sheets and I think it is clear and concise.
TelinArtho

10-23-05, 11:37 AM
Also, the weight for potions and oils is one ounce - 1/16th of a pound - not 1/10th of a pound. I'm all for ignoring this weight, or simply houseruling it to 1/10th since it is unlikely to make a huge difference in weight, and will save us from keeping track of weight to the 4th decimal place.
Ribking

10-23-05, 01:13 PM
Also, the weight for potions and oils is one ounce - 1/16th of a pound - not 1/10th of a pound. I'm all for ignoring this weight, or simply houseruling it to 1/10th since it is unlikely to make a huge difference in weight, and will save us from keeping track of weight to the 4th decimal place.I second that....I just recently had to edit my character to have .0625lb potions from my previous .1lb potions because of the Prison rules, but I don't think it needs to be that accurate. But then again, I only carry a few potions.....those with dozens of potions may chime in and disagree.

Also, Is there a current character sheet that follows these streamlined rules? If so, could someone link it so I could look over that instead of the template? Could we perhaps pick a character sheet that meets most of the requirements and use that as a starting example?
sloisel

10-23-05, 01:44 PM
If you look over the sheet, the majority of the Silver is 'The Formula' for whatever number has been totaled on that line. Making it silver allows you to ignore it at a glance and focus on what matters - the end result. If there is need for an audit, it isn't that hard to work with, since a lot of the auditing is going to be done in an environment where the silver shows up as tags, not actual color.

There's a lot of silver in the gear, and the skills are annoying as well. The silver must go! In fact, people like to color their character sheet their own way, so let them. Colors should not be mandatory.

Sébastien Loisel
Vathelokai

10-23-05, 04:36 PM
Also, Is there a current character sheet that follows these streamlined rules? If so, could someone link it so I could look over that instead of the template? Could we perhaps pick a character sheet that meets most of the requirements and use that as a starting example?
Post 3 of this post has a new template. Suggestions are being taken to tweak it before moving it to the character thead.
One_Winged_Angel

10-23-05, 06:17 PM
I would just like to say one thing:

THANK YOU FOR FINALLY GETTING THE ABILITIES RELATED TO THE SAVES!!!

It was tiresome changing everything from +?? con
Tellish_of_Ket

10-23-05, 07:22 PM
Maybe i'm the only one who likes the silver, but i've always found it easier to see where a person arrives at the number they have if there is silvered text beside it. It allows me to quickly mentally asses the totals.

Also, without it, you'd have to double check the price of everything in the phb/dmg all over again.

I'm ok with the streamline as it shows.


-ToK
Prisonlords

10-24-05, 06:53 AM
I still prefer the following for designating skills, because it clearly states the ranks and the skill points spent by each class:

+?? Skill name [?? ranks, + stat, + other mods] [??class1, ??class2, ??class3CC] [Conditional Mods]

Having the skill described with CC at the beginning with the skill name is fine - but as soon as the character becomes multiclass it likely will be going away and is no longer important (except when spending cross-class skill points on it).

Anyway - this is the way I've done it on all my sheets and I think it is clear and concise.


I do not see an issue with putting the CC next to each class, but then the skill should look like this:

+08 Disable Device [4 ClericCC +4 BarbarianCC +1 Int +3 Feat] [4 Ranks]

As opposed to currently looking like this:

+08 Disable DeviceCC [4 Cleric +4 Barbarian +1 Int +3 Feat][4 Ranks]

This will be addressed and is still currently up for discussion. There is a chance that it may become optional to do it either way, or maybe even just chage to the format listed above. I understand that it is a little different from what you recommended, but should be a fair consideration for what you desire.

There's a lot of silver in the gear, and the skills are annoying as well. The silver must go! In fact, people like to color their character sheet their own way, so let them. Colors should not be mandatory.

Sébastien Loisel


Well, some seem to be quite opposed to the Silver, but I am still waiting for quite a few to chime in. A lot of work has gone into this sheet, and I have weighed the pros and cons to many aspects of it. I have looked over a lot of the styles that people currently use and evaluated what works and what doesn't. The main focus of this character sheet is to make sure that things are clear and concise, easily located, and to eliminate any confusion.

The reality of the silver is that it is easily ignored. I had considered some other colors:

Lemon Chiffon
Wheat
Pale Green
Cyan
Pale Turquoise
White
Pink

Now, Lemon Chiffon was quite popular among those polled, but it didn't seem quite right for the character sheet. There are obvious things that should stand out on a character sheet and a lot of things that shouldn't stand out. As much as we might like to have character sheets that are not this detailed, do not include this much information, the fact of the matter is that we need to have all of the silvered information available to remove any confusion about how people have achieved their totals. Once this sheet has been implemented, for your particular character, it will actually make it easier for you to avoid being charged with *Violations* since this forces you to total and keep track of everything. If you go to total something up and it comes out wrong, you know that you will need to find the problem and correct it. In theory, no one knows your character better than you do, so corrections should be quick and simple.

LLPL
TelinArtho

10-24-05, 11:48 AM
I think my problem with putting the CC next to the skill name is because it isn't always important (and since multiclassing is so prevalent).

Disable device is a cross-class skill for both of the classes you have listed, but what if, instead of barbarian, it was rogue? I think listing whether it is cross-class with the actual class makes more sense (and is more easily readable) than putting it with the skill (where it isn't even important after it has become a class skill for one of the classes.

Instead of this:

+10 Disable DeviceCC1+2 [4 Cleric +4 Barbarian +2 Rogue +1 Int +3 Feat][6 Ranks]


I propose this:


+10 Disable Device [4 ClericCC +4 BarbarianCC +2 Rogue +1 Int +3 Feat][6 Ranks]
TelinArtho

10-24-05, 11:51 AM
As someone who does a lot of audits, I think keeping the silvered values is important. Frankly, it isn't important to me what color it is (I personally like silver), as long as it is different enough from the base black to be identified as such. Also, whatever color is chosen, a different color should be used for the contingent bonuses that might appear on a character sheet (like from rage or something similar).
NiQil

10-24-05, 12:01 PM
As someone who does a lot of audits, I think keeping the silvered values is important. Frankly, it isn't important to me what color it is (I personally like silver), as long as it is different enough from the base black to be identified as such. Also, whatever color is chosen, a different color should be used for the contingent bonuses that might appear on a character sheet (like from rage or something similar).

I have to second this. I also like the silver, as it is something that is easily looked over if you don't need to look at it. As the other person who does a lot of audits, it helps greatly in differentiating values on a sheet. I, also, don't mind what color is used, as long as the color is the same for everyone. But the silver is what is being used now, and it would be the lease amount of hassle for everyone to just keep it silver.

As an aside, I have kept my character sheets pretty much up to date with the Streamlining Initiative as it has developed. When I look at various sheets either auditing, pitlording, or just looking at my opponent, there is a very big difference in the clarity of a sheet who has also used the Initiative to update their sheet versus someone who hasn't adopted the changes yet. For me, it is a noticeable difference. Also, speaking now as someone with extremely poor eyesight (I am as close to being legally blind as you can be without actually being declared legally blind), I have to say that the sheet as it stands now has made it much harder for me to read than the Streamlined sheet is. So, from my perspective....W00t :w00t: Streamlining Initiative!
TelinArtho

10-24-05, 02:23 PM
Armor Check penalty should be listed somewhere since not everyone has skills that would use it, but does come up on occasion. I suggest it be included on the skills line:

Skills (blah blah blah) ACP -??
NiQil

10-24-05, 02:29 PM
Armor Check penalty should be listed somewhere since not everyone has skills that would use it, but does come up on occasion. I suggest it be included on the skills line:

Skills (blah blah blah) ACP -??

The same with Arcane Spell Failure. I don't think it much matters where they are listed, but I think both need to be there somewhere.
TelinArtho

10-24-05, 02:31 PM
I disagree that feats should be SBLOCKed. Frankly, they are a very important aspect of a character and there really isn't any need to include a vast description with them (a short description I'm fine with - quoting the whole SRD per feat seems a little excessive).

On the other hand, SBLOCKing Fight Results makes sense to me - and I recommend it. While for someone who only has 5 or less fights - this isn't much of an issue, for someone who has 20+ fights - it can be quite cumbersome on the sheet. Since the Fight results are only going to be looked at by auditors and (perhaps) by their opponents - I don't think it is all that important to keep in the main body of the character sheet. This is just my preference though.

Also, I've started adding an Experience Breakdown SBLOCK below the experience entry which sums up the different gains/losses for XP throughout the gladiator's career. For instance (from Delaria's sheet):

XP: 5244 / XP for Next Level: 6000

3200xp to start
-131xp from crafts -99-6-14-12 (crafts)
+1575xp from fights +675+675+225 (fights)
+600xp from miniquests +300+300 (miniquests)


This makes it very quick for me to double check my xp. I'm not convinced yet that it is important and would only be of use to an auditor (and perhaps the player for ease of use).
TelinArtho

10-24-05, 02:33 PM
The same with Arcane Spell Failure. I don't think it much matters where they are listed, but I think both need to be there somewhere.

Good point, Arcane spell failure should be on the line with Spells Memorized or Spells Known (or both if you have both I guess). Obviously would only apply to the classes that are affected by such.
Prisonlords

10-24-05, 11:32 PM
Okay, gang, let's keep the suggestions and input flowing. As it stands now, I have made some changes and improvements. Let me know what you think. My intention is to have the Streamlining Initiative take effect as soon as pairings have been announced. The reason for this is that the cut off time for one weeks Prison Roster and the next week, in regard to violations, is when the pairings have been announced. So, this allows the maximum time for people to make changes and adjustments. I recommend that people make copies of their characters, edit them accordingly, and after they are allowed to edit their sheets again, post the corrected sheet.

Summary of changes:

Skills now list the CC with each class, as needed.

I've added a section to the end called Wrap Up: Rewards and Expenditures and placed it in [Sblock]'s. This contains the three [Sblock]'s: Results: Fights, Quests & Campaigns, Experience Breakdown and Past Expenditures.

The Feats section is no longer in [Sblock]'s.

Arcane Spell Failure and Armor Class Penalty has been added.

The Silver is going to stay.

LLPL
TelinArtho

10-25-05, 09:53 AM
More Ideas:

1. Include Tactics and Background in SBLOCKs

2. Move the background section either to below the tactics or to the very bottom of the sheet.

(Just ideas - seeing if anyone else likes them).
Tellish_of_Ket

10-25-05, 09:56 AM
Actually, i hadn't thought of that, but that is a good idea. Another suggestion would be to move background to the very bottom, below expenditures.

-ToK
TelinArtho

10-25-05, 09:57 AM
Just like I said in the second part of #2?

:P
TelinArtho

10-25-05, 01:15 PM
An optional section should be to include the full attack options for the character.

For most characters under ECL6, this isn't really needed section (with some exceptions - mostly rangers or people who use TWF or people who have lots of natural attacks), but for some, it will be essential so the pitlord can see the difference in values for attacking with a standard action and attacking with a full attack.
SoulLord

10-25-05, 01:31 PM
One thing I would like is for every item that grants a dc to have it listed.

And for every item that has a duration to have it listed.

It would make running fights much faster.....
TelinArtho

10-25-05, 01:47 PM
In some cases I might agree - but I can't say that I'd want that as a blanket on every item or spell. The main reason is it takes up a LOT more characters on the character sheet.

Durations for the common things become 2nd nature to a pitlord (mage amor/inertial amor - 1 hour/level etc). Also the reference documents are there to look at.

As to the DCs, they are also a pretty quick thing to figure out 10+SL+ min ability bonus.

For people who have a lot of expendables - this would be a big adjustment to the size of their character sheet. The only reason I mention it is because with fights, it is becoming increasingly common that a fight and the character sheets needs to be included in separate posts because of a 50k character limit per post.
SoulLord

10-25-05, 02:12 PM
well I know some experienced gladiators can figure such things out quickly.

but I think a small dc ?? (D)uration ?? next to the item; Silver if you will would be such a length breaker.

and it would help run things faster.
Sindorin

10-25-05, 05:26 PM
http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg

Ceres Solus, Vagabond

Half-Bronze Dragon 3rd Level Human Fighter, 2nd Level Psychic Warrior, ECL 8
Medium Dragon
5’9’’ 147 lbs.
Lawful Good
Speaks Common, Draconic, Celestial, Al Bhed
28,615 exp points
28,000 needed to level up

Abilities:

+7 25 Strength (10 points +8 racial +1@4th)
+3 16 Dexterity (10 points)
+4 18 Constitution (6 points +2 racial +2 Enhancement)
+2 14 Intelligence (4 points +2 racial)
+2 14 Wisdom (6 points)
+0 10 Charisma (0 points +2 racial)
18 Total

Hit Points: 50 (10 +5.5*2 + 4.5*2 + 4*5 con)
AC: 24 (10 + 3 dex + 4 natural + 7 armor) [+1 dodge] [28 w/ Force Screen]
Flat-footed: 21
Touch: 13
Initiative: +3 (+3 dexterity)
Base Attack Bonus: +4, Grapple: +11 (4 bab + 7 str)
Speed: 20 ft.

Attacks:

+13 melee, +1 MW Greatsword, 2d6+11 19-20/x2
+12 melee, MW Lance, [two-handed]1d8+10 x3, 10 ft. reach
[one-handed, mounted]1d8+7 x3 10 ft. reach
+14 [one-handed, mounted, charging]3d8+21 x3 10 ft. reach
+11 melee, Claw 1d4+7 x2
+11 melee, Bite 1d6+7 x2
+8 ranged, MW Composite Longbow (+7) 1d8+7 x3, 110 ft.

Breath Weapon: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half

Saves:

+12 Fortitude (6 + 4 Constitution + 2 Resistance)
+6 Reflex (1 + 3 Dexterity + 2 Resistance)
+5 Will (1 + 2 Wisdom + 2 Resistance)

Skills:

40 points 30 points Fighter, 10 points Psychic Warrior)
Max Ranks: 8, Cross Class: 4
+13 Ride (6 Fighter + 2 Psychic Warrior + 3 Dexterity + 2 Tools)
+12 Concentration (8 Psychic Warrior + 4 Constitution)
+6 Spot (8/2 Fighter + 2 Wisdom)
+5 Listen (6/2 Fighter + 2 Wisdom)
+6 Handle Animal (6 Fighter + 0 Charisma)
+3 Spellcraft (2/2 Fighter + 2 Intelligence)
+4 Autohypnosis (2/2 Fighter + 3 Constitution)

Feats:

Human – Mounted Combat
Fighter 1 – Ride-By Attack
Level 1 – Spirited Charge
Psychic Warrior 1 - Dodge
Level 3 - Deflect Arrows
Psychic Warrior 2 - Mobility
Fighter 2 - Spring Attack


4 bonus skill points at first level
1 bonus skill point per level thereafter
Bonus feat at first level

+4 natural armor
Breath weapon
Darkvision 60 ft.
Immunity to sleep, paralysis
Low-light vision
Immunity to Electricity

Bonus feat
Powers: 1
PP: 3 (1 usable in fight) (2 bonus, 1 class)
Powers Known: Precognition (Defensive), Vigor


http://users.snowcrest.net/ctc/fantasy/Pegasus/pegasus_flying_in_sky.jpg
”Crehehk” (Means "Shining" in Al Bhed)
Pegasus
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 18 (–1 size, +2 Dex, +4 Armor, +3 natural), touch 11, flat-footed 17
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Environment: Temperate forests
Organization: Solitary, pair, or herd (6–10)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic good
Advancement: 5–8 HD (Large)
Level Adjustment: +2 (cohort)

The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed.
A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common.
COMBAT
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
TRAINING A PEGASUS
Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.



"Mekrdhehk" (means "Lightning" in Al Bhed)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
Equipment:

Ceres:
Traveller’s outfit<free> (worn)
Cloak of Resistance +2 <4,000 gp> (worn)
Amulet of Health +2 <4,000 gp> (worn)
MW Composite Longbow (mighty +7) < 1,100 gp> (slung over shoulder)
Quiver w/ 52 arrows <3 gp> (shoulder)
MW Cold Iron Lance <320 gp> (strapped to mount)
+2 MW Breastplate w/ +1 Spikes <6,400 gp> (worn)
Potion of Protection from Evil <50 gp>
~Power Stone 1:
- Skate <25 gp>
- Force Screen (ML2) <50 gp>
- Vigor (ML2) <50 gp>
~Power Stone 2:
- Levitate, psionic <150 gp>
- Vigor (ML2) <50 gp>
~Power Stone 3:
Skate (ML2) <50 gp>
Skate (ML2) <50 gp>
Synesthete (ML1) <25 gp>
Potion: Cure Light Wounds x4 <200 gp>


Light Warhorse - 150 gp
Military Saddle <20 gp>

Exotic Military Saddle <60 gp>
Horseshoes of Speed <3,000 gp>
MW Chain Shirt Barding <550 gp>
MW Bit and Bridle <52 gp>

Pegasus Egg (Crehehk) <2000 gp>
Professional Training for Pegasus (Crehehk) <1000 gp>
Tattoo of Force Screen <100 gp>
Tattoo of Force Screen <100 gp>
Potion of Protection from Evil <50 gp>
8 arrows
Potion: Protection from Chaos <50 gp>
Tatoo of Skate <50 gp>
Tatoo of Force Screen <100 gp>
Power stone of Force Screen (ML2) <50 gp>
Power stone of Vigor (ML5) <150 gp>
Power Stone of Force Screen (ML2) <50 gp>
Power Stone of Vigor (ML5) <150 gp>
Power Stone of Levitate, Psionic <150 gp>
Total Gold: 23,180 gp
Gold Remaining: 1,630.6 gp



Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190)
+900 gp +900 exp
Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014)
+1,200 gp +1,200 exp
Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378)
+1,200 gp +1,200 exp
Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199)
+1,200 gp + 1,200 exp Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417)
+533 gp +500 exp
Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429)
+1,600 gp + 1,500 exp
Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463)
+533 gp +500 exp
Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468)
+1,600 gp +1,500 exp
Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489)
+1,600 gold, +1,500 exp, Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538)
+500 gp +450 exp
Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1)
+3,675 gp (after greatsword sold) +6,265 exp Level Up!

Reward post 1 (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84)
+5,744.6 gp +6,000 exp

The son of Indifferent One comes to Gladius, banished from a tribe of dracophobic warriors whose chieftain was his grandfather.
Ceres is a kind-hearted and gentle being, he has been forced to grow up quickly and to play extra gently with other children. He doesn't know his true strength. He doesn't know that all he would have to do is squeeze gently and the children's heads would pop right off.
His mother believes that his best choice would be to journey to Gladius so he can learn well the potential of his strength.

Ceres is curious and inquisitive, his bronze dragon heritage is rather prominent in his manner.


A New Threat Campaign

http://www.spilzonen.dk/images/dynamic/communityportraits/2797.jpg

Ceres Solus the Vagabond
Gender: Male
Race: Half-Dragon Human, (Dragon)(Augmented Humanoid)
Size: (Medium), (5’9”), (147 lbs.)
Alignment: Lawful Good
Class(es): Fighter 3, Psychic Warrior 2, (ECL 8)
Experience: (28,615)

STR 25 +7 (10 Points)[16, +8 Race, +1@4th]
DEX 16 +3 (10 Points)
CON 18 +4 (6 Points)[14, +2 Item, +2 Race]
INT 14 +2 (4 Points)[12, +2 Race]
WIS 14 +2 (6 Points)[14]
CHA 10 +0 (0 Points)[8, +2 Race]

Hit Points: 50 [5 HD: 10 + 5.5x2 + 4.5x2 + 20]]
AC: 24 [+3 Dex, +0 Size, +7 Armor, +0 Shield, +0 Feat. +4 Natural, +0 Misc], Touch 13, Flat 21 [+1 Dodge, +4 Force Screen]
Initiative: +3 [+3 Dex]
BAB/Grap: +4/+11 [+4 BAB, +7 Str, +0 Feat, +0 Size]

Speed: Land 20’

Saves
Fort +12 [3 Fighter + 3 Psychic Warrior + 4 Con + 2 Item]
Ref +6 [1 Fighter + 0 Psychic Warrior + 3 Dex + 2 Item]
Will +5 [1 Fighter + 0 Psychic Warrior + 2 Wis + 2 Item]

Attacks
+1 Masterwork Lance +13 melee, 1d8 + 11, Crit x3, 10 ft. reach
[+7 Str, +4 BAB, +0 Size, +1 Enh, +1 Masterwork]
[Double damage with mounted charge]
MW Greatsword +12 melee, 2d6 + 10, Crit 19-20/x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +1 Masterwork]
(MW Composite Longbow +7) +8 ranged, 1d8 + 7, Crit x3, Range 110’
[+3 Dex, +4 BAB, +0 Size, +0 Enh, +1 Masterwork]
Bite +11 melee, 1d6 + 7, Crit x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc]
2 Claws +11 melee, 1d4 + 7, Crit x2
[+7 Str, +4 BAB, +0 Size, +0 Enh, +0 Misc]

Feats
Mounted Combat Human May use result of Ride check as mount’s AC to negate a hit to mount
Ride-By Attack 1st Fighter May continue moving after melee attack while mounted
Spirited Charge 1st Level Double damage with mounted charge
Dodge 1st Psychic Warrior +1 AC against one enemy
Deflect Arrows 3rd Level Deflect one ranged attack per round
Mobility 2nd Psychic Warrior +4 dodge bonus against attacks of opportunity
Spring Attack 2ndFighter May move before and after attacking

Class Abilities: Fighter
Martial Weapon Proficiency: Proficient with all martial weapons
Armor Proficiency: Proficient with all types of armor
Shield Proficiency: Proficient with all shields, except tower shields
Bonus Feat: Bonus Feat at 1st level from fighter list
Bonus Feat: Bonus Feat at 2nd level from fighter list

Class Abilities: Psychic Warrior
Martial Weapon Proficiency: Proficient with all martial weapons
Armor Proficiency: Proficient with all types of armor
Shield Proficiency: Proficient with all shields, except tower shields
Bonus Feat: Bonus Feat at 1st level from fighter list

Bonus Feat: Bonus Feat at 2nd level from fighter list
Power Points: 1 power point granted from 2nd level of Psychic Warrior
Powers: 2 powers from 2 levels in Psychic Warrior

Race Abilities: Human
Bonus Feat: Humans start with 1 bonus feat
Quick to Master: Intelligence Modifier is treated as +1 for purposes of skill point acquisition

Half Dragon
Dragonscales: +4 racial bonus to natural armor
Breath Weapon: 1/day: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half
Low-light vision
Darkvision 60 ft.
Immunity to sleep, paralysis
Immunity to electricity

Skills 30 Fighter, 10 Psychic Warrior
+12 Concentration [0 Fighter +8 Psychic Warrior +4 Con +0 Feat][8 Ranks]
+6 Handle Animal [6 Fighter +0 Psychic Warrior +0 Cha +0 Feat][6 Ranks]
+5 Listen [6/cc Fighter +0 Psychic Warrior +2 Wis +0 Feat] [6 Ranks]
+15 Ride [6 Fighter +2 Psychic Warrior +3 Dex +0 Feat +2 Synergy (Handle Animal) +2 Item][8 Ranks]
+6 Spot [8/cc (Fighter) +0 Psychic Warrior +2 Wis +0 Feat][/Color][8 Ranks]
+3 Spellcraft [2/cc (Fighter) +0 Psychic Warrior +2 Int +0 Feat][2 Ranks]
+5 Autohypnosis [2/cc Fighter +0 Psychic Warrior +4 Con[2 Ranks]

Languages Spoken: Common, Draconic, Elven

Powers Known [Power Points/Day: 3; Manifest: 1 (1/3 of Total Power Points)]
1 [DC (13)] Precognition, Defensive, Vigor

Equipment
Free Outfit (Worn) Free
+2 Breastplate [+7 AC, +3 Max Dex, -4 ACP][30 Lbs][4,350gp]
Cloak of Resistance +2 [1 Lbs][4,000 gp]
Amulet of Health +2 [4,000 gp]

Weapons
(+1 MW Cold Iron Lance) [10 Lbs][2,320gp]
(MW Greatsword) [8 Lbs][350gp]
(MW Composite Longbow (+7)) [3 Lbs][1,100gp]
(Quiver: 52 Arrows) [5 Lbs][3 gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]
Potion of Cure Light Wounds [CL 1][0.1 lb each][50gp each]

Powerstones
Force Screen [ML 2][- lbs][??gp each]
Skate [ML 1][- lbs][25gp]
Skate [ML 2][- lbs][50gp]
Skate [ML 2][- lbs][50gp]
Vigor [ML 2][- lbs][50gp]
Vigor [ML 2][- lbs][50gp]
Synesthete [ML1][- lbs][25gp]

Allies and Equipment
Lightning Light Warhorse [150 gp] (Mount)
Shining Pegasus
Military Saddle [30 Lbs][20gp]
-Exotic Military Saddle [40 Lbs][60gp]
-Horseshoes of Speed [- Lbs][3,000gp]
-MW Chain Shirt Barding [50 Lbs][550gp]
-MW Bit and Bridle [- Lbs][52gp]

Equipment @ Home
Total Gold Earned: 25,685gp

Total Gold Spent: 22,155gp
Gold Remaining: 3,530gp

Miscellaneous Statistics
Encumbrance: 0-266 (light), 267-533 (medium), 534-800 (heavy)
Weight Carried: 57.4 lb
Mount Weight Carried: 204.4 lb

Shining
Pegasus
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Environment: Temperate forests
Organization: Solitary, pair, or herd (6–10)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic good
Advancement: 5–8 HD (Large)
Level Adjustment: +2 (cohort)
The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed.
A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common.
COMBAT
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
TRAINING A PEGASUS
Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

Lightning
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 18
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.

Buffs and Prefight Actions
-All stones addressed


Start: 5,400 gp
Win vs. Evram the Soulless (http://boards1.wizards.com/showpost.php?p=5516190)
+900 gp +900 exp
Win vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=5609014)
+1,200 gp +1,200 exp
Win vs. Snomm Elp "The Waist-High Fist" (http://boards1.wizards.com/showpost.php?p=5670288&postcount=1378)
+1,200 gp +1,200 exp
Win vs. Hakatri Abendstern (http://boards1.wizards.com/showpost.php?p=5725199)
+1,200 gp + 1,200 exp Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=5786975&postcount=1417)
+533 gp +500 exp
Win vs. Indri'ynar Per'Elereth (http://boards1.wizards.com/showpost.php?p=5846635&postcount=1429)
+1,600 gp + 1,500 exp
Loss vs. Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463)
+533 gp +500 exp
Win vs. Zubair (http://boards1.wizards.com/showpost.php?p=5957664&postcount=1468)
+1,600 gp +1,500 exp
Win vs. Aeluath Dryearraheal (http://boards1.wizards.com/showpost.php?p=6004148&postcount=1489)
+1,600 gold, +1,500 exp, Level Up!
Loss vs. Jindl of the High Forest (http://boards1.wizards.com/showpost.php?p=6141255&postcount=1538)
+500 gp +450 exp
Quest: "The Heroes of Jindl Park" (http://boards1.wizards.com/showthread.php?t=437094&page=1)
+3,675 gp (after greatsword sold) +6,265 exp Level Up!
Campaign: A New Threat (http://boards1.wizards.com/showpost.php?p=6754083&postcount=84)
+5,744 gp +6,000 exp

Character Change Approval (http://boards1.wizards.com/showpost.php?p=7556228&postcount=6)

+6,300 Starting Experience
+22,315 Experience Won
-0 Experience Spent
= 28,615 Total Experience

Total Gold Spent: 4,000gp

Pegasus Egg <2000 gp>
Professional Training for Pegasus <1000 gp>

Elixirs, Oils, Potions & Tattoos
Tattoo of Force Screen <100 gp>
Tattoo of Force Screen <100 gp>
Potion of Protection from Evil <50 gp>
8 arrows
Potion: Protection from Chaos <50 gp>
Tatoo of Skate <50 gp>
Tatoo of Force Screen <100 gp>

Powerstones
Power stone of Force Screen (ML2) <50 gp>
Power stone of Vigor (ML5) <150 gp>
Power Stone of Force Screen (ML2) <50 gp>
Power Stone of Vigor (ML5) <150 gp>
Power Stone of Levitate, Psionic <150 gp>
Book5

10-25-05, 05:40 PM
I dont care if people use colors or not so long as the list of modifiers is there.
- In the php skills that are effected by Armor check have a footnote on them - easy as adding a * to the from of the skill (see Tan's skill list).

I think that Allies should have their modifiers listed as well.

How about - in addition to the streamlined character sheet ... a "fight template?"

My fights are taking me along time - and I know that it has allot to do with my formatting.
SauroGrenom

10-25-05, 06:03 PM
In the discussion of streamlining things and building formatting standards, it may be worthwhile to put together a template fight for new pitlords to get up to speed quickly. This would be an entirely different effort than what is now being discussed.

Also, it may be worthwhile to setup some kind of way to decrease the character footprint placed by the character sheets. Any post is limited to some number of characters, so it may be a nice thing to establish a convention that allows the majority of characters for pitlords use in a fight. Instead of eating up half of the limit with the extensive new character sheets, I'm sure that many would prefer to have a bit more space for their own comments.
Gonbow

10-25-05, 07:02 PM
Okay, maybe I'm missing something. Why exactly is the header for past expenditues INSIDE the sblock, when every other time you use an sblock the header is OUTSIDE the sblock?

That just doesn't make much sense to me, as you'll have an unlabaled sblock at the end of everyones sheet. Putting the header, then the sblock looks much nicer imho; but if there is a logistical reason for doing it this way, I'd love to hear it.

Compare:


Past Expenditures (tot. 400 gp):
Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]


vrs

Past Expenditures (tot. 400 gp):

Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]
Book5

10-25-05, 07:07 PM
Also, it may be worthwhile to setup some kind of way to decrease the character footprint placed by the character sheets. Any post is limited to some number of characters, so it may be a nice thing to establish a convention that allows the majority of characters for pitlords use in a fight. Instead of eating up half of the limit with the extensive new character sheets, I'm sure that many would prefer to have a bit more space for their own comments.

If the paired fighters sheets that were slated for the arena were sblocked into a post ..
Then quoted - per "pitlords" aka hyperlink=showthread=444344 (postcount=?????) without actually taking up any space in the character sheet.
- :smirk: I think this is diverging from the serious issue. Though pertinant as a suggested solution to the "this is tooo much to write down in one post"

Besides I have already seen Luni do just that.

In regards to allies and stat blocks - maybe not in their personal sblock - but in character attacks if you plan on using the charge bite or the talon, and deffinatly in their AC.

@Sindorin - the allies section in you before and after are signifigantly different. I like the after stat display but the I feel that some character value was lost - no picture, no little training thing at the bottom. Thats probably too much info for your active sheet - that remindes me.

We can drop the background and default tactics and past accounting stuff off of the character sheet you include in the fight post right?


a word of NOTE: sblocks QUOTE and dont
or at least I think they dont, im gonna try and edit this
Book5

10-25-05, 07:10 PM
Past Expenditures (tot. 400 gp):

Past Expenditures (tot. 400 gp):
Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]
TelinArtho

10-25-05, 08:42 PM
Everyone - you should be looking at post #3 of this thread for opinions and observations - as that is the one being maintained and updated during these changes.

For instance, the item that Gonbow brings up has been rectified already.
Sindorin

10-25-05, 09:54 PM
That's exactly what I did in applying the new streamlined sheet to Ceres. I think it looks pretty good! It may be a bit over-coded, but I didn't really alter much except take away things that I thought were extraneous and unnecessary - namely the blue conditional modifier thing by everything.

I did forget to put the pictures of Shining and Lightning on the After version - good catch.
Luni

10-26-05, 01:26 AM
About the 50k character limit.

I find I can usually free up a pile of characters, if I delete the past fights, background, and spend expenditures when I post the character sheets. They aren't needed to run a fight anyways.

As for the character Template sheet: I like everything, but the thing listing out how you got every individual to hit mod. I don't really think that bit is needed.
Tellish_of_Ket

10-26-05, 09:41 AM
It would seem the combat modifers section is extremely redundant with the weapons attack table. Maybe just wipe out that section totally.

I also agree, having the cost of expenditures and the header listed outside the sblock would be a good thing as well...it's how i've been doing it all along anyways. :)


-ToK
Sindorin

10-26-05, 09:47 AM
I did drop the combat modifiers in my AFTER sheet in my example anyway... I had no idea what I was supposed to put there. Charge stats maybe? :D
NiQil

10-26-05, 10:06 AM
It would seem the combat modifers section is extremely redundant with the weapons attack table. Maybe just wipe out that section totally.

I also agree, having the cost of expenditures and the header listed outside the sblock would be a good thing as well...it's how i've been doing it all along anyways. :)


-ToK

The Combat Modifier section is where things are intended to go that may not affect every attack you make, but will affect some of them. Things like Rangers' Favored Enemy bonuses, PBS bonuses, dwarves bonuses vs orcs...things like that. You could also put attacks there that don't get used a lot...like trip attack bonuses. I would say that the Combat Modifier section should probably be optional, since most of us already add things like that in in some way to our attack tables. A good example of this is Ribking's Greefe with regard to TWF and Rapid Shot. He has a very nice table set up to show what his attack bonus would be for any scenerio where one or both of those combat modifiers would come into play. But for some, having a section on the sheet to just list the modifier itself and not having to make out a table like that might be easier...especially for new players.
Prisonlords

10-26-05, 12:15 PM
My biggest reason for including a Combat Modifiers section is for characters that have a bunch of weapons that they use and a bunch of different modifiers that may affect more than one of their weapons from time to time.

Examples:
Point Blank Shot
Racial Bonus vs X
Psionically Charged Crystal
Psionic Shot
Fell Shot
Psionic Weapon
Deep Impact
Psionic Fist
Unavoidable Strike
Rapid Shot
Many Shot
Shot on the Run
Expansion/Enlarge
Compression/Reduce
Precognition Defense/Offense
Prescience Offensive
Dissolving Weapon

I hope this makes things clearer.

LLPL
TheMagister

10-26-05, 12:31 PM
I don't want to be redundant, so I'm seeking clarification.

Combat Modifiers
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

The ranger (Torgirr) gets favored enemy bonuses to damage (obviously combat-related), and skills (some combat related, some not). I *know I should include the damage mod here, but what about, for example, the bluff mod? It could conceivably be used in combat. Spot and Listen, too.

This seems like a gimme question, but, I've been wrong on what I thought was easy before.

Seems to me that it'd go in the skills section like normal, as a footnote at the bottom of the skills list, i.e.:

[+2 favored enemy bonus vs. monsters of the giant type on bluff, sense motive, listen, spot, etc...]

It seems cumbersome to add it in after each affected skill. Then again, it might be missed at the bottom of a long list.

What do you think?

TM
Prisonlords

10-27-05, 12:39 AM
I don't want to be redundant, so I'm seeking clarification.



The ranger (Torgirr) gets favored enemy bonuses to damage (obviously combat-related), and skills (some combat related, some not). I *know I should include the damage mod here, but what about, for example, the bluff mod? It could conceivably be used in combat. Spot and Listen, too.

This seems like a gimme question, but, I've been wrong on what I thought was easy before.

Seems to me that it'd go in the skills section like normal, as a footnote at the bottom of the skills list, i.e.:

[+2 favored enemy bonus vs. monsters of the giant type on bluff, sense motive, listen, spot, etc...]

It seems cumbersome to add it in after each affected skill. Then again, it might be missed at the bottom of a long list.

What do you think?

TM


Check this out.....

Attacks
Longsword, +07 melee, 1d8 + 5, Crit 19-20/x2
[+3 Str, +2 BAB, 2 Enh]
Composite Longbow, +08 ranged, 1d8 + 2, Crit 20/x3, Range 110'
[+4 Dex, +2 BAB, +2 Enh]

Combat Modifiers
+02 Damage, Ranged & Melee, vs. MadCows, Ranger Favored Enemy

+04 Bluff [4 RangerCC +2 Cha][+2 vs MadCows][2 Ranks]
+08 Listen [4 Ranger +4 Wis][+2 vs MadCows][4 Ranks]

Just an example, and I hope it makes sense....

LLPL
Prisonlords

10-27-05, 03:25 PM
Standard Character Sheet
This is the Standard Character Sheet. A great deal of time and effort was put into designing it for clarity and ease of understanding. The goal was to create a uniform character sheet that includes all of the necessary information, in the same basic location. A number of people had input during the developement of the sheet; Caterane (Game Master), a number of Elders and a few of the more active board members took time to review the proposed character sheet and offer suggestions to further improve on the character sheet. The result is what you see below.

Streamlining Initiative
A newly formatted character sheet is a big deal. There are a lot of changes, a few additions and quite a few improvements. EVERYONE must comply with this sheet, or face audits and streamlining violations. Continued lack of compliance will result in an unplayable character, due to the fact that the Prisonlords will have placed the character in Prison!

How to use this sheet
http://boards-mi.wizards.com/images/buttons/quote.gif (http://boards1.wizards.com/newreply.php?do=newreply&p=5179898) this sheet and you can begin editing the quote for your new character! If this is your first time making a character for The Core Coliseum / Living Gladius, then it is highly recommended that when you quote this sheet that you actually Right-Click on it and choose the Open Link In New Tab/Window option. Now you can switch back and forth between this sheet and your character, referencing this page for the proper guidelines regarding what edits can and/or should be made. You will find several quotes throughout the sheet. These quotes serve as a guideline for the proper use of the character sheet and character creation process.

Subject line
The Title line is very important: it allows GMs to quickly, and properly, update the roster; be sure to fill in the Title line, or your character may be overlooked!

Ready for (Month)(Day), (Year) - If fighting, use this and set for next Wednesday.
Under Construction - If the character is being designed or worked on, use this.
Not Ready - Use this for any character who is doing nothing.
(Free Activity) - Use this for any character who is going to be doing a Free Activity.
Quest: (Quest Name) - Use this for Quests and Mini-Quests.
Campaign: (Campaign Name) - Use this for campaigns.

Character Sheet Layout
Start by removing any portion of the character sheet that is not going to be needed for your character (eg. spells for a fighter) as well as the quotes at the very beginning and end of the new post. Text enclosed in (parenthesis) must be replaced with the appropriate content. [Example: Race: (Race), (Type)(Subytpe) ==> Race: Drow, Humanoid (Elf)]. Anything listed as Optional can be removed from the character sheet if you do not want it or need it. There are going to be aspects of the character sheet that do not apply to your character - these can also be deleted. [Example 1: Fighters do not need to include the portion for spells, spellbook, powers, etc.] [Example 2: If your character is medium, there is no need to include the size modifier for everything.] [Example 3: If your character does not have multiple classes or if he does not have particular skills, they can be removed.] Anything that has been silvered, is required, unless it does not apply to your character and thus needs to be removed.

Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Quest: (Quest Name) or Campaign: (Campaign Name)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age), (Age Category)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

Living Gladius uses the Point Buy system for determining starting attributes. Check out the Rules of Gladius: Starting Out for the information needed to create a character.

Ability Scores [Conditional Modifier(s)]
STR ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]
DEX ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]
CON ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]
INT ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]
WIS ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]
CHA ?? +? (? Points)[? Base, +? Item, +? Race, +? Template]

This section of the sheet is where you would add in Spell Resistance, Power Resistance, Damage Reduction, Fast Healing, etc.

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ?? [Conditional Modifier]
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: (DR?/??)
Spell Resistance: (SR?/??)
Fast Healing: ??
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’

Saves
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

The Combat Modifiers: Attack & Damage section is for anything that will apply to some of your attacks, but not necessary all of them. Examples include: Favored Enemy bonuses, Spells or Powers that give bonuses and/or Feats that give bonuses some of the time.

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

If you want to, you can write the feats next to each other in one long list. This is more useful for characters that have many feats; listing the name, level and a description may otherwise become a bit cumbersome. The summary is recommended for less known and/or especially complicated feats.

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

The Class, Race & Template Abilities do not require a summary, but if anything could be considered to be less known and/or especially complicated, it is recommended that they include the summary. If the character only has one class, you should remove the extra information.

Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

For each skill, you need to list any class that has the skill, the attribute bonus applied to the skill, and any feats or synergy bponuses that are going to be applied to the skill. The conditional bonus is for anything else that only applies some of the time that the skill is used.


All characters must include: Hide, Listen, Move Silently and Spot.

The Armor Check Penalty (ACP) counts double for Swim.

Cross-Class skills must be identified by adding CC to the name of the class that buys ranks in it.

Example: +08 Knowledge: Religion =Silver][4 FtrCC + 4 Clr + 2 Int][6 Ranks]
Looks Like:+08 Knowledge: Religion [4 FtrCC + 4 Clr + 2 Int][6 Ranks]

There are a number of options within the skills section. Aside from the required skills, you can remove all the rest of the skills. Leave skills you have, perhaps leave skills you plan to have later; I took any of the skills that I plan on using later and I made the entire line silvered. Conditional Bonus .... Just copy and paste it to any skill that has one and modify accordingly.

Skills (?? Class 1)(?? Class 2): [+? Conditional Bonus]
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [/B] [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Delete this section unless your character is a Prepared Caster.

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Delete this section unless your character is a Prepared Caster.

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Delete this section unless your character is a Spontaneous Caster.

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Delete this section unless your character is a Manifester.

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Equipment bought from the Blackmarket must include a link to the post where it was approved.

Example: Boots of +10 Move Silently + Cat's Bane =Silver][1 Lb][15,000 gp]25 Creditz
Looks Like: Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz
The link is an ACTIVE LINK to the Black Market; check it out!

Self-crafted equipment must be denoted by a C at the end of the price.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC]

Self-crafted equipment that is later enchanted also needs to be noted with: +(Amount)gp for Enchantment.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC + 1,000gp for Enchantment]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC + 1,000gp for Enchantment]

Self-crafted equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC] + [500gpE + 40xp]

Purchased equipment that is later self-enchanted also needs to be noted with an E.

Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][4,200gp] + [500gpE + 40xp]
Looks Like: (Mithral) Breastplate [15 Lbs][4,200gp] + [500gpE + 40xp]

Masterwork Items should be denoted by [Ma] at the beginning of the item name; optionally M could be tagged to the end of the item name.

Examples:
[Ma]Buckler [5 lbs][165 gp]
BucklerM [5 lbs][165 gp]

It needs to be evident, clear and concise, as to what a character has and has not crafted, what qualities an item has, how much it weighs, and that it has been properly obtained.

If you have crafted for more than 1000 gp marketprice, taught a trick to an animal, or similar things that need tracking, you must link the item/trick/etc to the Pitlords Post on the Fights thread! If you have bought something that costs credits, you must link the Response from Pitlords in the Blackmarket where he quoted your purchase. Failure to do so means you do not possess this item/trick/etc for that fight until it is linked.

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

This Expendable Items section is broken down into three categories: Elixirs, Oils, Potions & Tattoos, Scrolls & Powerstones. If you have a lot of any one category, feel free to put it into . It might look something like this:

Example: =[/B]Scrollcase](Spell Name) [CL ?] (Qty) =[/B]Silver][- lbs][???gp each]
(Spell Name) [CL ?] (Qty) =[/B]Silver][- lbs][???gp each]
(Spell Name) [CL ?] (Qty) =[/B]Silver][- lbs][???gp each]

Looks Like: (Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

Thematically, you might want to call them: Bandolier, Scrollcase, Stonecase or Powerstone/Stone Pouch; I have one character who has a scrollbook - in regard to game mechanics, it works just like scrolls, but it fits well with her flavor and style.

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name)A [ML ?] (Qty) [- lbs][??gp each]

This Allies and Equipment section is for a quick overview about your allies and their equipment.

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

The following section is for abilities and statistics for your allies. You have to provide all of the important information for each ally. Copy this portion of the sheet for each ally; be sure to replace (Ally Name) with the name of the ally. Delete this section if your character does not have an Ally.

(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +?
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

The Character Background section can be put at any portion of the character sheet. If it happens to take up a lot of room, then you might want to put it in and just label it.

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

You may enter the arena with certain spells or abilities already in effect as long as the effect lasts 16 hours or longer. Spells/Powers used as pre-buffs do not count against your total Spell/Power limit of (1/3), but they must be marked off in your Spell list by using the Strikethrough command or by Silvering them out.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available



Use the Post tag to link to each fight individually. Change the purple to either red or blue; [B]RED for a loss, [B]BLUE for a win. List the opponent gladiator(s) or monster(s). List the name of the Pitlord who ran the fight. Finally, list Gold and Experience earned.

[Sblock=Results: Fights, Quests & Campaigns]Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+??,??? Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

If you self-crafted, or self-enchanted, the item, just put a C (C), or an E (E), next to the name.

Some have expressed that they prefer having the prices for all of their equipment seperately. If you are one of those who prefer listing things this way, you can remove the (???gp) from each piece of equipment and instead include the section called Currently Owned Equipment. If you are going to have the price of the equipment listed with each individual item, then delete the Currently Owned Equipment section.

[Sblock=Currently Owned Equipment, (Total Gold Value ???)gp]Equipment
(Free Outfit) (Worn) [Free]
(Armor) [????gp]
(Shield) [????gp]
(Belt of ????) [????gp]
(Boots of ????) [????gp]
(Cloak of ????) [????gp]
(Hat/Helm of ???) [????gp]
(Periapt of ????) [????gp]
(Ring of ???) [????gp]
(Misc. Item) [????gp]

Weapons
(Weapon Name) [????gp]
(Weapon Name) [????gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [????gp]
Oil of (Name) [CL ?] (Qty) [????gp]
Potion of (Name) [CL ?] (Qty) [????gp]
Tattoo of (Name) [ML ?] (Qty) [????gp]

Scrolls
(Spell Name) [CL ?] (Qty) [????gp]
(Spell Name) [CL ?] (Qty) [????gp]

Powerstones
(Power Name) [ML ?] (Qty) [????gp]
(Power Name)A [ML ?] (Qty) [????gp]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Equipment @ Home
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]
Prisonlords

10-27-05, 03:42 PM
Okay, maybe I'm missing something. Why exactly is the header for past expenditues INSIDE the sblock, when every other time you use an sblock the header is OUTSIDE the sblock?

That just doesn't make much sense to me, as you'll have an unlabaled sblock at the end of everyones sheet. Putting the header, then the sblock looks much nicer imho; but if there is a logistical reason for doing it this way, I'd love to hear it.

Compare:


Past Expenditures (tot. 400 gp):
Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]


vrs

Past Expenditures (tot. 400 gp):

Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]


Better yet, why not compare:



Past Expenditures (tot. 400 gp):
Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]


vs.

Past Expenditures (tot. 400 gp):

Tattoo of Chameleon (2) [200 gp]
Tattoo of Skate (2) [200 gp]


vs.

Elixirs, Oils, Potions & Tattoos
Tattoo of Chameleon [ML1] x2 [100gp each]
Tattoo of Skate [ML1] x2 [100gp each]

I hope you like the direction I took with everything.

LLPL
TheMagister

10-27-05, 04:27 PM
How would I denote the purchase of a +1 enchancement bonus added to a masterwork item?

For example:

Mithral Shirt upgraded to +1 Mithral Shirt

TM
TelinArtho

10-27-05, 04:41 PM
This works:

Mithril Chain Shirt +1 [10 lbs] [550gpC + 1000gp for enchantment]
TheMagister

10-27-05, 04:48 PM
So, just seperate the expenditures in the cost line? I can dig that.

Now, under the "Sold Items" info block, what's with the (Net Loss) section?

When you sell an item, sure you take a loss (if you bought it, that is) of 50% of the retail price, but its really a gain to your total cash on hand. That comes across as confusing, IMO.

TM
TelinArtho

10-27-05, 04:54 PM
Net loss is really for the auditor.

If you bought a suit of armor at 50gp and then crafted your next suit at 750gp and then sold them both - how should they be listed in your equipment?

Well if you put the purchase price in the past expenditures - it would be 50gp and 750gp respectively. Unfortunately, it is tough to tell from here whether you netted a loss from this. However, if, instead you keep a "Net loss" amount - it will clearly say you had a net loss of 25gp on the first suit of armor and 0gp on the 2nd suit.

/d
NiQil

10-27-05, 04:56 PM
So, just seperate the expenditures in the cost line? I can dig that.

Now, under the "Sold Items" info block, what's with the (Net Loss) section?

When you sell an item, sure you take a loss (if you bought it, that is) of 50% of the retail price, but its really a gain to your total cash on hand. That comes across as confusing, IMO.

TM

I still list mine the old way before it got changed....which is to keep the item that was purchased (or crafted) in my total purchases, and then list the item seperately for when it is sold, with the total coming back to me. This way, you see the record of the purchase, and the record of the sale. I would have to agree that the net loss thing is a bit confusing, and maybe should revert back to purchased and sold items.
TheMagister

10-27-05, 05:04 PM
Net loss is really for the auditor.

If you bought a suit of armor at 50gp and then crafted your next suit at 750gp and then sold them both - how should they be listed in your equipment?

Well if you put the purchase price in the past expenditures - it would be 50gp and 750gp respectively. Unfortunately, it is tough to tell from here whether you netted a loss from this. However, if, instead you keep a "Net loss" amount - it will clearly say you had a net loss of 25gp on the first suit of armor and 0gp on the 2nd suit.

/d

Yeah, and then while you're auditing, you're scrolling BACK up to the equipment info block to check the price on the crafted armor (how much *was that crafted suit of glamered +3 adamantine full plate worth?).

It's needlessly complicated. A simple gp in/gp out is much easier to keep track of, both for net wealth and to track if an item is in a character's possession or not.

IMO.

TM
TelinArtho

10-27-05, 05:08 PM
The problem with that is then you either a) need to keep a separate list of purchased/sold/expended items and a list of your current items or b) keep checking between the two to find out what the player has.

I personally prefer only having one list of current items and then the past expenditures: saves space and is easier to read - leads to less confusion.


Item A [50gp]
Item B [50gp]
Item C [50gp]
Item D [50gp]
Item E [50gp]


Item A (x2) [100gp]
Item B (x2) [100gp] Net Loss [50gp]
Item C (x2) [100gp] Net Loss [50gp]
Item D (x2) [100gp] Net Loss [50gp]
Item E (x2) [100gp] Net Loss [50gp]



To this:


Item A (x3) [150gp]
Item B (x3) [150gp]
Item C (x3) [150gp]
Item D (x3) [150gp]
Item E (x3) [150gp]


Item A (x2) [100gp]
Item B (x2) [50gp]
Item C (x2) [50gp]
Item D (x2) [50gp]
Item E (x2) [50gp]



In NiQil's way - it looks like I've got 3 each of these items. Granted there would be a third list above this presumably with the "current" list of items - but then you are maintaining two separate areas - which can lead to confusion and double counting.

I realize that neither way is wrong - it is just a matter of how you think. However, I think the way it is currently listed is the easiest and most concise (biased mind you).
TheMagister

10-27-05, 05:14 PM
HA! There's the problem.

On the character sheet, there's only a [bracketed] entry for the "Net Loss" value.

If it were worded like you have it:

Item B (x2) Purchased: [100gp]Sold for Net Loss [50gp]

Or something like that, it would make sense to me.

I'm all for having all the info in one place.

TM
NiQil

10-27-05, 05:19 PM
I agree that it all just comes down to how you think.

However, one thing I noticed in your example that could improve this over how it is listed now, is to, instead of just listing the net loss for things sold, there should be three prices...maybe color coated or marked in some way.....the original purchase price...the price you got when you sold it, and then the net loss. If all three of those were there together, that would be a good compromise between the two ways, I think.

Edit: TheMagister and I have the same idea.

List it like this:

Item X [100 gpP][50 gpS][Net loss 50 gp]

or something close to this. I think that would be least confusing for everyone.
TelinArtho

10-27-05, 05:34 PM
Well, I don't think its needed - but it certainly doesn't take anything away. See what LLMadCow thinks about it (I'd ask him - but he seems to be away from IM right now).
Luni

10-27-05, 08:50 PM
Question:

What do we do on the character sheets, if the gladiator has an inate shapechanging ability. Check out Imperi (http://boards1.wizards.com/showpost.php?p=7307744).

Should I just write out the normal stats, and just put a conditional tag of [+4 dex,+2 Con if in Hybrid and Eagle Form.]

Should I list under conditional modifiers: [Gains 2 Claws and 1 bite attack in Hybrid Form.][Gains 2 Talons and bite in Eagle Form. Loses all Weaponry in eagle form]

Or is my system better?
TheMagister

10-28-05, 09:59 AM
Check out Torgirr's "Before" sheet in the Character Test thread. I'm pointing out the equipment sections, mostly.

In the Equipment section, I have only the weights of the items listed, b/c that's all that's important to a pitlord.

In the past expenditures area, I have listed Torgirr's starting equipment seperately, and have only listed the GP values of the equipment, as weight isn't an issue here.

Basically, what I've done is put the important stuff where it needs to go. An auditor could add up Torgirr's current weight by looking at the equipment section, and could balance Torgirr's checkbook by looking at the Fights and Quests and the Past Expenditures sblocks.

Listing that items were used helps keep track of how much of an item a character should have; for instance, while auditing Torgirr's sheet, I discovered that according to past fights and purchases, I was shorting myself 2 alky fires and overcharging myself 160gp.

Its like finding $10 in the back pocket of an old set of jeans you haven't worn in a while. (grin)

What do you think of that setup, Telin (or anybody, especially LLMC!)?

Edit: I'm also having trouble balancing the "After:" Torgirr's sheet. It's hard to know what to add and what to ignore in the Equipment, Weapons, and Equipment @ Home info blocks. You can't just ignore some of that stuff, b/c it's starting equipment and is not listed in the "Wrap up: Awards and Expenditures" info block. Maybe I just don't have a good method for balancing that sheet, or something. Maybe I'm not recording the information right.

TM
NiQil

10-28-05, 10:22 AM
Check out Torgirr's "Before" sheet in the Character Test thread. I'm pointing out the equipment sections, mostly.

In the Equipment section, I have only the weights of the items listed, b/c that's all that's important to a pitlord.

In the past expenditures area, I have listed Torgirr's starting equipment seperately, and have only listed the GP values of the equipment, as weight isn't an issue here.

Basically, what I've done is put the important stuff where it needs to go. An auditor could add up Torgirr's current weight by looking at the equipment section, and could balance Torgirr's checkbook by looking at the Fights and Quests and the Past Expenditures sblocks.

Listing that items were used helps keep track of how much of an item a character should have; for instance, while auditing Torgirr's sheet, I discovered that according to past fights and purchases, I was shorting myself 2 alky fires and overcharging myself 160gp.

Its like finding $10 in the back pocket of an old set of jeans you haven't worn in a while. (grin)

What do you think of that setup, Telin (or anybody, especially LLMC!)?

Edit: I'm also having trouble balancing the "After:" Torgirr's sheet. It's hard to know what to add and what to ignore in the Equipment, Weapons, and Equipment @ Home info blocks. You can't just ignore some of that stuff, b/c it's starting equipment and is not listed in the "Wrap up: Awards and Expenditures" info block. Maybe I just don't have a good method for balancing that sheet, or something. Maybe I'm not recording the information right.

TM

With regard to your After sheet issue....take a look at what I did with Amantar. I have all of my money color coated. All I have to do is look at my total's section to see what color is for what, and then add each appropriate color together. I did the same with experience, though that is not as big an issue.
TheMagister

10-28-05, 10:40 AM
Hey, that's neat.

But, what you've done is change the Standard Character Sheet LLMC has posted until it's totally different!

What they're trying to do here is create a standardized, easy-to-read, easy-to-audit character sheet that doesn't *need improvisation to work well.

While nice (and full of good ideas), Amantar's record sheet is totally not standardized to the streamlined character sheet initiative.

TM
NiQil

10-28-05, 10:54 AM
Hey, that's neat.

But, what you've done is change the Standard Character Sheet LLMC has posted until it's totally different!

What they're trying to do here is create a standardized, easy-to-read, easy-to-audit character sheet that doesn't *need improvisation to work well.

While nice (and full of good ideas), Amantar's record sheet is totally not standardized to the streamlined character sheet initiative.

TM

Actually, I haven't. Other than adding a couple of extra spoiler blocks to make things look neater, I haven't really changed anything. All I did was add colors and information (such as my totals section), that make it easier for ME to work with. If I can't operate my own sheet, then that would make the changes pointless to me. I have included all necessary information required by the new sheet.

But quite frankly, if we are not allowed to customize the sheets even a little, so that we can taylor them to our individual needs and tastes, then there is no point in me even continuing to reformat my characters. I have no desire to participate in something that would require that type of blandness and monotony. Formalization and standardization is all well and good, but if we start taking away the ability to individualize things, that sorta defeats the purpose of having unique characters. At least it does to me. <shrug>
TheMagister

10-28-05, 11:14 AM
But quite frankly, if we are not allowed to customize the sheets even a little, so that we can taylor them to our individual needs and tastes, then there is no point in me even continuing to reformat my characters. I have no desire to participate in something that would require that type of blandness and monotony. Formalization and standardization is all well and good, but if we start taking away the ability to individualize things, that sorta defeats the purpose of having unique characters. At least it does to me. <shrug>

Now, I don't know about THAT...what you're saying is a pretty extreme representation of what they're trying to do.

All they want is for information from character to character to be found in the same place, that's all. Not everyone is going to be cookie-cutter characters, there'll be just as much individualization as before.

The standardization will help eliminate mistakes, and promote ease of processing information.

MY gripe with the current evolution of the character sheet is that its too hard to balance the character's checkbook with the GP values scattered all over the place.

Put 'em all in one location so you know what to add and what to subtract.

Starting gold - starting equipment = X

Awards (+/-) - purchases = Y

X + Y = cash on hand.

You'll have weapons and armor and supplies listed once in the equipment section with weight references, and listed once again in the Past Expenditures section with GP references.

Go to one place for weight balancing, and one place for GP balancing.

To ME, that's simpler than the current incarnation.

TM
NiQil

10-28-05, 11:22 AM
Now, I don't know about THAT...what you're saying is a pretty extreme representation of what they're trying to do.

All they want is for information from character to character to be found in the same place, that's all. Not everyone is going to be cookie-cutter characters, there'll be just as much individualization as before.

The standardization will help eliminate mistakes, and promote ease of processing information.

MY gripe with the current evolution of the character sheet is that its too hard to balance the character's checkbook with the GP values scattered all over the place.

Put 'em all in one location so you know what to add and what to subtract.

Starting gold - starting equipment = X

Awards (+/-) - purchases = Y

X + Y = cash on hand.

You'll have weapons and armor and supplies listed once in the equipment section with weight references, and listed once again in the Past Expenditures section with GP references.

Go to one place for weight balancing, and one place for GP balancing.

To ME, that's simpler than the current incarnation.

TM

I agree....if you look at my old sheets, that is how they were set up. That is why I color coated things on the new one...so that it falls into the standarized requirements, but still gives me the ability to easily look over the sheet and tell what is what.
Sindorin

10-28-05, 12:01 PM
So far the characters posted on the test thread look very pretty and organized, if a bit too detailed :).
SauroGrenom

10-28-05, 02:25 PM
What is the protocol for putting changes into the new streamlined character sheets. The character changes are posted and approved over in that thread, but how should I link it on the character sheet?
TelinArtho

10-28-05, 02:29 PM
For instance, if you had Mounted Combat, but switched it out for Skill Focus (Craft-Broommaking), you would have Skill Focus (Craft-Broommaking) [switched with Mounted Combat (blahblahblah)]

That's not an active link - so don't click on it. I warned you...
Usurpator

10-28-05, 03:44 PM
I am for less comprehensiveness and more readability of the sheet. I usually need access to relevant information quickly when I use the sheet as a Pitlord. Listing every conditional modifier will become very bad very quickly. They only relevant in places where it matters, is applied frequently, but the Pitlord might forget them.

Next thing you now there will be lines like:

AC 18: -2 rage, +2 combat expertise, -2 enlarge, -2 on charge, +4 cover when riding horse, +2 shield of faith, +4 force screen tattoo, +6 when using total defense, etc. etc.

That wouldn't help me as a Pitlord.

I've experimented with making attack lines more readable, like:



Mw. Guisarme ............................ +7 melee ......... 2d4+4 [20/x3]
Mw. Guisarme with Trip .................. +7 touch ......... +7 Str check
[+3 BAB, +3 Str, +1 masterwork][Reach, Trip]
Mw. Greatsword .......................... +7 melee ......... 2d6+4 [20/x3]
[+3 BAB, +3 Str, +1 masterwork]
Mw. Lance ............................... +7 melee ......... 1d8+3 [20/x3]
[+3 BAB, +3 Str, +1 masterwork][Reach, Charge 2xDam]
Mw. Heavy Flail ......................... +7 melee ......... 1d10+4 [19-20/x2]
Mw. Heavy Flail with Trip ............... +7 melee touch.... +9 Str check
Mw. Heavy Flail with Disarm ............. +9 opposed attack roll
[+3 BAB, +3 Str, +1 masterwork][Disarm +2, Trip]
Mw. Flail ............................... +7 melee ......... 1d8+3 [20/x2]
[+3 BAB, +3 Str, +1 masterwork][Disarm +2, Trip]
Mw. Sling ............................... +7 ranged ........ 1d6+3 [20/x2]
[+3 BAB, +3 Dex, +1 masterwork][range 50 ft.]


Making thing easier to reference for the Pitlord (and myself) is my priority.
Book5

10-28-05, 08:55 PM
I am for less comprehensiveness and more readability of the sheet. I usually need access to relevant information quickly when I use the sheet as a Pitlord. Listing every conditional modifier will become very bad very quickly. They only relevant in places where it matters, is applied frequently, but the Pitlord might forget them.

Next thing you now there will be lines like:

AC 18: -2 rage, +2 combat expertise, -2 enlarge, -2 on charge, +4 cover when riding horse, +2 shield of faith, +4 force screen tattoo, +6 when using total defense, etc. etc.

what is it about you quote that makes it standard weight and mine always come out in italics?



Do like this,
Standing: AC 18 (+4 dex, +2 Armor, +2 SoF)
Full Guard: AC 25 (+4 dex, +2 Armor, +2 Sof, +3 combat ref, +4 shield)
Flat Footed: AC 14 (+2 Armor, +2 SoF)
Touch/Grab: AC 19 (+4 dex, +2SoF, +3 combat ref)

Instead of,
AC: 18 (+4 dex, +2 Armor, +2 SoF) Flat Footed: 14 Touch: 19
LLMadCow

10-29-05, 03:15 PM
Hey gang. I am going to go through the sheet and make some basic comments along the way. The purpose of this is to address what should and should not be removed from the sheets. I will also discuss color and format as well. If you have questions, please ask.

Every character sheet MUST have a simple heading that establishes what the character is doing for the week. This sheet is going to be labeled: Sample.

Sample

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Alignment: (Alignment)

If your character does not have a race with a Level Adjust, or if you do not have a Template, then remove these. If you have more than two classes, then be sure to include the additional classes.

Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

As far as the Attributes go, feel free to omit the portions that do not apply to you; Item, Race and Template may all be innappropriate for some characters. After 4 Hit Dice, you will need to include the @ Level bonuses.

STR ?? +? (? Points)[Conditional Modifier]
DEX ?? +? (? Points)[Conditional Modifier]
CON ?? +? (? Points)[Conditional Modifier]
[B]INT ?? +? (? Points)[Conditional Modifier]
[B]WIS ?? +? (? Points)[Conditional Modifier]
[B]CHA ?? +? (? Points)[Conditional Modifier]

[B]I prefer to have the AC Modifier section as opposed to the Conditional Modifier. In regard to the AC Modifier section, it was intended to include every single bonus to your armor class. There is no need to denote your cover bonus from dropping beside the horse while mounted. There is no need to denote Total Defense or Charging. It is expected that you will denote things such as: Inertial Armor, Force Screen, Shield of Faith, Shield, Mage Armor, Precognition Defensive and the like. The important part is that you list what TYPE of armor class bonus it is; deflection, shield, armor, dodge, insight, etc. This makes it easy for any Pitlord to calculate the stackability of the bonuses.

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ?? [Conditional Modifier]
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: 5/Magic
Spell Resistance: 15
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’

[B]Above: If you Walk, Swim, Burrow and Fly, then by all means include all 4 modes of movement.

[B]Below: Extra classes? Be sure to include them!

Saves
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers will need to be edited accordingly to your need. I am using this area to list Sneak Attack. This is where I list Point Blank Shot. There are plenty of things that can go here. This is just to be nice to the Pitlord running the fight.

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

Please, for all that is good and pure, leave this section in blocks. Even if you are only playing a Human Fighter, leave this the way it is. Fill it in. When you see Caterane playing a: Sahuagin Half-Dragon, Wizard 1 / Rogue 1 / Ranger 2 / Fighter 2 / Cleric 1 / Barbarian 2 / Wilder 2 / Asylum Inmate 1, you will be glad that you have the boxes to keep track of everything. I’ll not bother building this monstrosity, but you can imagine what it would look like.

Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

There are a number of options within the skills section. Aside from the required skills, you can remove all the rest of the skills. Leave skills you have, perhaps leave skills you plan to have later; I took any of the skills that I plan on using later and I made the entire line silvered. Conditional Bonus .... get rid of it if you don’t need it. If someone felt like giving me a nice list of what skills EVER have conditional modifiers, I’d be thrilled.

Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [+? Conditional Bonus][? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [+? Conditional Bonus][? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Spells, Powers, Etc – remove them if you do not need them.

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

This is the basic format for all equipment. Again, if you do not need it, just drop the line. Do not forget the basics – Self Crafted, Masterwork and Self Enchanted. Okay, we only have to have the weight here. If you want to have a duplicate listing of everything, the gold issue can be resolved elsewhere. I may yet go through and make another version of this sheet for convenience!

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

When I did my scrolls, I used a Spoiler Block and called it Scroll Case and then I went to town. It worked for me.

Scrolls
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name)A [ML ?] (Qty) [- lbs][??gp each]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
[B]Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available


Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+??,??? [B]Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

Notice that within the past expenditures that we do not mention weight?

Sold Items
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]

Here is the general guidelines that I am hoping people stick to:

If you want to change the Silver to something else, stick to:
Pink
Wheat
Pale Green
Pale Turquoise
Light Blue
Plum

If you want to change the Red or Blue to something else, stick to:
Dark Red
Green
Purple
Dark Green
Navy
Deep Sky Blue
Dark Orange
Dark Orchid
Sienna

If you follow these basic rules, all is good.

Do’s:
Do add Font tags anywhere they aren’t currently located.
Do change the colors as long as they do not go from light to dark and visa versa.
Do add pictures and anything extra that I neglected to mention.

Do Not’s:
Do NOT remove the Font tags that are already there.
Do NOT remove spoiler blocks unless you are not using anything within that section.
TheMagister

10-29-05, 03:37 PM
Thanks, LLMC, for devoting as much time as you do to this.

Now if I can just talk you guys out of that whole "Net Loss" thing. Confuses the heck out of me...

I reformatted both of my characters, and they look really nice in the new format.

Thanks to all you guys who spent (and continue to spend) so much time on this!

TM
NiQil

10-29-05, 05:20 PM
Post deleted due to its flammable nature...that's what I get for posting with a headache.
LLMadCow

10-29-05, 08:17 PM
Okay, the Streamlining Initiative has always had some pretty basic goals and desires. Yes, people are up in arms about aspects of it, so I am moving more and more to a module-based character sheet. It would work like this:

Welcome to the Gladius Character Sheet

In an effort to make character sheets uniform and easily understandable, but also allow for flexibility and adaptability, we have gone to a module-based character sheet. It is easy to use and modify, just follow the steps...

Step 1: Click the quote button at the bottom of the post.
Step 2: Now, go in and edit the quoted page, selecting one of the choices from each module that is labeled Required and selecting one of the choices from the other modules labeled Optional if it applies to your character concept.

These modules offer some simple choices for each for each section. Some sections are required, depending on what type of character you are playing, while others can be ignored. If you are not playing a Psionic character, you are not required to have a section of your sheet set up for Powers. Likewise a non-spellcaster does not have to have a Spells Memorized, Spells per day, or anything similar.

Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah
Blah, blah, blahBlah, blah, blahBlah, blah, blah

Does all of this make sense? I hope so. For now, I leave you with these two things to contemplate and comment on.....

Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

STR ?? +? (? Points)
DEX ?? +? (? Points)
CON ?? +? (? Points)
INT ?? +? (? Points)
WIS ?? +? (? Points)
CHA ?? +? (? Points)

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ??
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: ?? / (Type)
Spell Resistance: ??
Fast Healing: ??
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’]

Saves [+? Conditional Modifier(s)]
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

[B]Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scroll Case
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

In regard to Elixirs, Oils, Potions & Tattoos, Scrolls and Powerstones, either remove the or remove the [B]Bolds. If you have a WHOLE BUNCH of any one category, you may want to consider keeping the . Feel free to change the names of the catagories, as long as people can understand what they represent.

[B]Powerstone Case
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name)A [ML ?] (Qty) [- lbs][??gp each]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
[B]Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available


[Sblock=Results: Fights, Quests & Campaigns]Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+??,??? [B]Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]

And....

Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

STR ?? +? (? Points)
DEX ?? +? (? Points)
CON ?? +? (? Points)
[B]INT ?? +? (? Points)
[B]WIS ?? +? (? Points)
[B]CHA ?? +? (? Points)

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ??
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: ?? / (Type)
Spell Resistance: ??
Fast Healing: ??
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’]

Saves [+? Conditional Modifier(s)]
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

[Sblock=Class, Race & Template Abilities][B]Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]

Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs]
(Belt of ????) [?? Lbs]
(Boots of ????) [?? Lbs]
(Cloak of ????) [?? Lbs]
(Hat/Helm of ???) [?? Lbs]
(Periapt of ????) [?? Lbs]
(Ring of ???) [- Lbs]
(Ring of ???) [- Lbs]
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]

Weapons
(Weapon Name) [?? Lbs]
(Weapon Name) [?? Lbs]
(Weapon Name) [?? Lbs]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each]
Tattoo of (Name) [ML ?] (Qty)

Scroll Case
(Spell Name) [CL ?] (Qty)
(Spell Name) [CL ?] (Qty)
(Spell Name) [CL ?] (Qty)

In regard to Elixirs, Oils, Potions & Tattoos, Scrolls and Powerstones, either remove the or remove the [B]Bolds. If you have a WHOLE BUNCH of any one category, you may want to consider keeping the [Sblocks]. Feel free to change the names of the catagories, as long as people can understand what they represent.

[B]Powerstone Case
(Power Name) [ML ?] (Qty)
(Power Name) [ML ?] (Qty)
(Power Name)A [ML ?] (Qty)

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]

Equipment @ Home
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]
(Misc. Item) [?? Lbs]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Optional: delete if not available

[Sblock=Results: Fights, Quests & Campaigns]Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+??,??? [B]Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

[B]There is quite a bit of Blue within this section regarding the value of Currently Owned Equipment. If you do not want the blue, or if you prefer some other color, go for it!Equipment
(Free Outfit) (Worn) [Free]
(Armor) [????gp]
(Shield) [????gp]
(Belt of ????) [????gp]
(Boots of ????) [????gp]
(Cloak of ????) [????gp]
(Hat/Helm of ???) [????gp]
(Periapt of ????) [????gp]
(Ring of ???) [????gp]
(Ring of ???) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Weapons
(Weapon Name) [????gp]
(Weapon Name) [????gp]
(Weapon Name) [????gp]

[B]Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [????gp]
Oil of (Name) [CL ?] (Qty) [????gp]
Potion of (Name) [CL ?] (Qty) [????gp]
Tattoo of (Name) [ML ?] (Qty) [????gp]

Scrolls
(Spell Name) [CL ?] (Qty) [????gp]
(Spell Name) [CL ?] (Qty) [????gp]
(Spell Name) [CL ?] (Qty) [????gp]

Powerstones
(Power Name) [ML ?] (Qty) [????gp]
(Power Name) [ML ?] (Qty) [????gp]
(Power Name)A [ML ?] (Qty) [????gp]

Allies and Equipment
(Name) (Race & Class)
(Name) (Mount) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Equipment @ Home
(Misc. Item) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]

Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]

So ... what do you think? Be honest and know that I am going to continue working on this. It is something that I believe in and I really feel that character sheets need to have some organization and format that ensures that we can understand what is going on.
LLMadCow

10-29-05, 08:31 PM
Post deleted due to its flammable nature...that's what I get for posting with a headache.

Well, deleted or not, I read the whole thing. Do not feel bad about it, we all have to vent from time to time. It really isn't as bad as you might think.

In the future, you might be better served and better received if you offer up suggestions and ideas as opposed to complaints. Last I checked, this character sheet had not been put forth as LAW, but was still in the process of being reviewed and tested.

I'm not offended so much as I am frustrated. You have to understand just how much time I have spent trying to make this just perfect. I want as many people to be happy as possible. Too many people have gotten burned by the way fights have unfolded and such.

LLMC - Working hard towards a better Core Coliseum.
NiQil

10-29-05, 08:54 PM
Well, deleted or not, I read the whole thing. Do not feel bad about it, we all have to vent from time to time. It really isn't as bad as you might think.

In the future, you might be better served and better received if you offer up suggestions and ideas as opposed to complaints. Last I checked, this character sheet had not been put forth as LAW, but was still in the process of being reviewed and tested.

I'm not offended so much as I am frustrated. You have to understand just how much time I have spent trying to make this just perfect. I want as many people to be happy as possible. Too many people have gotten burned by the way fights have unfolded and such.

LLMC - Working hard towards a better Core Coliseum.

Believe me...I do know how much time and effort has gone into it. It is noted and appreciated.

But the thing you have to keep in mind is that not everyone will like the same thing. Not everyone thinks the same way. You are *never going to please everyone. That's part of the reason I suggest going with required info and required formatting for certain things and leaving the overall layout of the sheet to each person. For instance...the coding with regard to masterwork, crafting, enchanting, augmentation...that works great. Everyone should use that. But now, take the Attacks section, for example. Some are very opposed to keeping the silvered-out information. Others like it very much. I think we all agree that the information needs to be there in some form so errors can be found. My solution?

For those that like the silver setup...great...keep it. For those that don't, maybe then can include a line that gives their baseline calculations. Something like:

Attacks
Melee Attack Modifier: 4 BAB + 3 Str = 7
Melee: Adamantine Greataxe +7 + 1 Ma, 1d12+4 (x3), Slashing
Melee: Greatsword +7, 2d6+4 (19-20/x2), Slashing
Ranged Attack Modifier: 4 BAB + 3 Dex = 7
Ranged: Longbow +7 + 1 Ma, 1d8+3 (x3), Range 110 ft, Piercing

Now is the above perfect? No....but it gives you an idea of how the information could be listed in another way.

Point being that, if the character sheet you are creating gives a preferred way to display the information, but also indicates the information that is required if you choose to display it in another fashion, this will give people flexibility while still having the formatting you are looking for. I may not have illustrated this point all that great...but I hope it at least conveys the idea I am trying to get across.
TheMagister

10-30-05, 09:13 AM
Niqil is saying:"Who cares HOW it's there, as long as it's *there (and easily readable)."

That's not so hard to say, now, is it, Ni? =)

I didn't think your post was inflammatory, you concisely and passionately conveyed your feelings (I read it, too). You didn't cuss, didn't accuse, and didn't call anyone any bad names. I would've left it.

It's good that you keep a watch on yourself, though! :)

I think that the modular sheet is a great idea, LLMC, and just what Niqil is looking for: the flexibility within the structure (Niqil is C.G.!).

TM
LLMadCow

10-30-05, 03:16 PM
Well, here is what I have so far. Let me know what you think.....

Yes, I know there are a handful of formatting errors. Those would be resolved in due time. I mainly want to know how people feel about this style of presentation.

Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Questing: (Name of Quest) or Campaign: (Name of Campaign) or Mini-Quest: (Name of Mini-Quest)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)

Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Questing: (Name of Quest) or Campaign: (Name of Campaign) or Mini-Quest: (Name of Mini-Quest)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)

Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Questing: (Name of Quest) or Campaign: (Name of Campaign) or Mini-Quest: (Name of Mini-Quest)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)

Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)Ready for (Month)(Day), (Year) or Under Construction or Not Ready or (Free Activity) or Questing: (Name of Quest) or Campaign: (Name of Campaign) or Mini-Quest: (Name of Mini-Quest)

(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)

Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Age: (Age)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

STR ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
DEX ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
CON ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
INT ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
WIS ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
CHA ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ??
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: ?? / (Type)
Spell Resistance: ??
Fast Healing: ??
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’

+?? STR ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? DEX ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? CON ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? INT ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? WIS ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? CHA ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]

?? Hit Points [(?d?)+(?d?)+(? Con)= ??; ??HD]
?? AC [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc]
?? Touch [+? Dex, +? Size, +? Feat +? Misc]
?? Flat [+? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc] [+? (Armor Type), +? (Shield Type), +? (Feat Name)]
+/-? AC Modifiers: [(Spell/Power/Ability) (Type of AC Bonus)]
+/-? AC Modifiers: [(Spell/Power/Ability) (Type of AC Bonus)]
?? / Type Damage Reduction
?? Spell Resistance
?? Fast Healing:
+? Initiative [? Dex, ? Feat]
+?/+? BAB/Grap [+? BAB, +? Str, +? Feat, +? Size]
??’/??’ Speed: [Land Base ??’ / Other ??’, Class +??’, Feat +??’, Item +??’]

STR ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
DEX ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
CON ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
INT ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
WIS ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]
CHA ?? +? (? Points)[?? Base, +? Item, +? Race, +? Template]

Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ??
[+ ? (Armor Type), +? (Shield Type), +? (Feat Name)][/Color]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: ?? / (Type)
Spell Resistance: ??
Fast Healing: ??
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other??’ [Base ??, Class +??’, Feat +??’, Item +??’]

+?? STR ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? DEX ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? CON ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? INT ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? WIS ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]
+?? CHA ?? (?? Points)[?? Base, +? Item, +? Race, +? Template]

?? Hit Points [(?d?)+(?d?)+(? Con)= ??; ??HD]
?? AC [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc]
?? Touch [+? Dex, +? Size, +? Feat +? Misc]
?? Flat [+? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc] [+? (Armor Type), +? (Shield Type), +? (Feat Name)]
+/-? AC Modifiers: [(Spell/Power/Ability) (Type of AC Bonus)]
+/-? AC Modifiers: [(Spell/Power/Ability) (Type of AC Bonus)]
?? / Type Damage Reduction
?? Spell Resistance
?? Fast Healing:
+? Initiative [? Dex, ? Feat]
+?/+? BAB/Grap [+? BAB, +? Str, +? Feat, +? Size]
??’/??’ Speed: [Land Base ??’ / Other ??’, Class +??’, Feat +??’, Item +??’]

Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[Melee Base: +? Str, +? BAB, +? Size, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[Ranged Base: +? Dex, +? BAB, +? Size, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)Attacks
+?? (weaponname) ?d? + ? Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
+?? (weaponname) ?d? + ? Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
+?? (weaponname) ?d? + ? Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
+?? (weaponname) ?d? + ? Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)Attacks: Melee
+?? (weaponname)?d? + ?, Crit ??-20/x?
+?? (weaponname)?d? + ?, Crit ??-20/x?
[Melee Base: +? Str, +? BAB, +? Size, +? Misc]
Attacks: Ranged
+?? (weaponname) ?d? + ?, Crit ??-20/x?, Range ???'
+?? (weaponname) ?d? + ?, Crit ??-20/x?, Range ???'
[Ranged Base: +? Dex, +? BAB, +? Size, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)
+?? (Condition) (Ranged/Melee) (Attack/Damage)(Feat, Ability, Racial, etc)Attacks
Melee +?? (incredibly long weaponname) ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
Melee +?? (incredibly long weaponname) ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
Ranged +?? (incredibly long weaponname) ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
Ranged +?? (incredibly long weaponname) ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)Attacks [+? Str, +? Dex, +? BAB, +? Size]
(weaponname + enhancement) +?? melee, ?d? + ?, Crit ??-20/x?
(weaponname + enhancement) +?? melee, ?d? + ?, Crit ??-20/x?
(weaponname + enhancement) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
(weaponname + enhancement) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 1 Name)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)

Race Abilities: (Race Name)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)

Template Abilities: (Template Name)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)
(Benefit) (Name) (Optional: brief summary)

Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

(Benefit) Class Abilities: (Class 1 Name)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)
(Benefit) (Name): (Optional: brief summary)

Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]Skills (?? Class 1)(?? Class 2):
+?? Appraise [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Autohypnosis [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)]
+?? Balance [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Bluff [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Climb [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP]
+?? Concentration [? Ranks][? (Class 1) +? (Class 2) +? Con +? Feat]
+?? Craft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Decipher Script [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Diplomacy [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Disable Device [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Disguise [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Escape Artist [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Forgery [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Gather Information [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Handle Animal [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Heal [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Hide [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP]
+?? Intimidate [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Jump [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP]
+?? Knowledge: Arcana [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Architecture & Engineering [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Dungeoneering [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Geography [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: History [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Local [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Nature [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Knowledge: Nobility [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Psionics [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Knowledge: Religion [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: The Planes [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Listen [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Move Silently [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP]
+?? Open Lock [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat]
+?? Perform [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Profession [? Ranks] [? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Psicraft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Ride [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)]
+?? Search [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Sense Motive [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Sleight of Hand [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Spellcraft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Spot [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Survival [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)]
+?? Swim [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat -? ACP]
+?? Tumble [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Use Magic Device [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Use Psionic Device [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Use Rope [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [Base +? (Class 1) +? (Class 2) +? Int][? Total Languages]Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [? Total Languages]Skills (?? Class 1)(?? Class 2):
+?? Appraise [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Autohypnosis [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)]
+?? Balance [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Bluff [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Climb [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP]
+?? Concentration [? Ranks][? (Class 1) +? (Class 2) +? Con +? Feat]
+?? Craft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Decipher Script [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Diplomacy [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Disable Device [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Disguise [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Escape Artist [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Forgery [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Gather Information [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Handle Animal [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Heal [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Hide [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP]
+?? Intimidate [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Jump [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP]
+?? Knowledge: Arcana [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Architecture & Engineering [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Dungeoneering [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Geography [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: History [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Local [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Nature [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: Psionics [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Knowledge: Religion [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Knowledge: The Planes [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat]
+?? Listen [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Move Silently [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP]
+?? Open Lock [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat]
+?? Perform [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat]
+?? Profession [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Psicraft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Ride [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)]
+?? Search [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Sense Motive [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Sleight of Hand [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Spellcraft [? Ranks][? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)]
+?? Spot [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat]
+?? Survival [? Ranks][? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)]
+?? Swim [? Ranks][? (Class 1) +? (Class 2) +? Str +? Feat -? ACP]
+?? Tumble [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP]
+?? Use Magic Device [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Use Psionic Device [? Ranks][? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)]
+?? Use Rope [? Ranks][? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [Base +? (Class 1) +? (Class 2) +? Int][? Total Languages]
TheMagister

10-30-05, 03:25 PM
Dang, dude...

It seems like we're really gravitating toward a "we don't care how it looks, as long as it's all there" attitude. That's totally cool with me.

I can't really say that I'm partial to one variant over the other because there are just too many options (so many I'm thinking that you're putting simple changes in font in there just to be sarcastic...).

Consider how such a sheet would look to a newcomer.

...

I'd be overwhelmed, personally.

Perhaps making three/four different character sheets that are all-of-a-piece for people to choose from, in different posts so that a prospective constructor could just look at a sample sheet and click on the QUOTE link to get started with the one that he likes the most.

Include a post above them that says "pick one of the character sheets below. It doesn't matter which one, as long as you fill in all of the required information."

Man, you are putting a LOT of work into this...

TM
LLMadCow

10-30-05, 03:48 PM
It seems like we're really gravitating toward a "we don't care how it looks, as long as it's all there" attitude. That's totally cool with me.

There is a distinct between the streamlining initiative and the new character, despite the two being related. The initiative was to bring things into an order and a structure. There are still many, many sheets out there that are ... chaotic. We need to have some degree of structure. There also needs to be some degree of clarity and understanding. I could write pages worth of detail about what should be edited. I could go through every active character and make a variety of changes, from the simple to the complex.

(so many I'm thinking that you're putting simple changes in font in there just to be sarcastic...).

You think...?

Perhaps making three/four different character sheets that are all-of-a-piece for people to choose from, in different posts so that a prospective constructor could just look at a sample sheet and click on the QUOTE link to get started with the one that he likes the most.

TM

I'd be in favor of this, but I wish people would relax some. Every character has some basic needs and requirements, and to those ends, we need to be able to make changes. Yes, color matters some, as does format Where does it all end?

I could go and make one crazy post that details the ins and outs of what should be bolded and what shouldn't. What should or should not be colored. What colors are good and what are bad.

A large part of this is location of everything. Why do some PCs have their spells at the top and others at the bottom? What determines where Attacks go? It's all crazy!

LLMC
TheMagister

10-30-05, 04:10 PM
I'd be in favor of this, but I wish people would relax some. Every character has some basic needs and requirements, and to those ends, we need to be able to make changes. Yes, color matters some, as does format Where does it all end?

It ends where you SAY it ends. Anyone who's uptight enough to leave the boards because of a simple formatting change is better off gone, I say. We don't want them having an aneurism or a coronary because of 'lil 'ol US. Make a rational, informed decision. That decision could be as simple as "Make sure this-and-such information is on your sheet in this-and-such order, and make sure it's readable." It could be as complex as "follow this format exactly or be thrown into prison!"

The important thing is that you remember what is the important thing. =) Don't get all bent out of shape trying to please everyone all of the time. Do the best you can for what everyone needs. *Some people will be prickly about it right off the bat, but they'll come around. Just do your best and it'll all be okay. (pat, pat)

I could go and make one crazy post that details the ins and outs of what should be bolded and what shouldn't. What should or should not be colored. What colors are good and what are bad.

A large part of this is location of everything. Why do some PCs have their spells at the top and others at the bottom? What determines where Attacks go? It's all crazy!

LLMC

YOU'RE crazy, or getting there. Go take a nap. =)

TM
Sunwolf

10-31-05, 11:02 AM
One comment

I am finding the gray is more legible than silver
with the new board setup. It also looks very close to silver but I can see it with out
having to highlight the values.
LLMadCow

11-04-05, 10:47 AM
Okay, I want to get some more input. Part of the Streamlining was to put aspects of the character sheet into the same fixed locations, so here is what I am looking at.....

This would ALWAYS go here...


(Name of Character)
Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size)
Gender: (Gender)
Race: (Race), (Type)(Subytpe)
Size: (Size), (Height), (Weight)
Alignment: (Alignment)
Class(es): (Class 1 & Level) / (Class 2 & Level) / (Race & LA) / (Template & LA) / (ECL)
Experience: (Experience)

Next, this would ALWAYS go here...


STR ?? +? (? Points)[Conditional Modifier]
DEX ?? +? (? Points)[Conditional Modifier]
[B]CON ?? +? (? Points)[Conditional Modifier]
[B]INT ?? +? (? Points)[Conditional Modifier]
[B]WIS ?? +? (? Points)[Conditional Modifier]
[B]CHA ?? +? (? Points)[Base, +? Item, +? Race, +? Template][Conditional Modifier]

Next, this would ALWAYS go here...


Hit Points: ?? [(?d?)+(?d?)+(? Con)= ??; ??HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat +? Natural, +? Misc], Touch ??, Flat ?? [Conditional Modifier]
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Damage Reduction: 5/Magic
Spell Resistance: 15
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’]

Next, this would ALWAYS go here...


Saves
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] [Conditional Modifier]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] [Conditional Modifier]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] [Conditional Modifier]

Next, this would ALWAYS go here...


Attacks
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? melee, ?d? + ?, Crit ??-20/x?
[+? Str, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]
(weaponname) +?? ranged, ?d? + ?, Crit ??-20/x?, Range ???'
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]

Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)

Next, this would ALWAYS go here...


Feats
(featname) (1st Level) (Optional Description)
(featname) (3rd Level) (Optional Description)
(featname) (1st Class) (Optional Description)
(featname) (2nd Class) (Optional Description)
(featname) (Racial) (Optional Description)

Next, this would ALWAYS go here...


Class Abilities: (Class 1 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Class Abilities: (Class 2 Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Race Abilities: (Race Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Template Abilities: (Template Name)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Next, this would ALWAYS go here...


Skills (?? Class 1)(?? Class 2):
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [+? Conditional Bonus][? Ranks]
+?? Craft [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Arcana [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [+? Conditional Bonus][? Ranks]
+?? Listen [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [+? Conditional Bonus][? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [+? Conditional Bonus][? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Spellcraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [+? Conditional Bonus][? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [+? Conditional Bonus][? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [+? Conditional Bonus][? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [+? Conditional Bonus][? Ranks]

Languages Spoken: Common, (Language Name), (Language Name) & (Language Name).
Speak Language: [Base +? (Class 1) +? (Class 2) +? Int][? Total Languages]

Next, this would ALWAYS go here...


Spells Memorized [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Spellbook:
Cantrips: (All cantrips minus spells from prohibited schools in case of specialist wizard) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance & Touch of Fatigue.
1st Level: (Spell 1), (Spell 2), (Spell 3)
2nd Level: (Spell 1), (Spell 2), (Spell 3)
3rd Level: (Spell 1), (Spell 2), (Spell 3)
4th Level: (Spell 1), (Spell 2), (Spell 3)
5th Level: (Spell 1), (Spell 2), (Spell 3)
6th Level: (Spell 1), (Spell 2), (Spell 3)
7th Level: (Spell 1), (Spell 2), (Spell 3)
8th Level: (Spell 1), (Spell 2), (Spell 3)
9th Level: (Spell 1), (Spell 2), (Spell 3)

Spells per Day [? / ? / ? / ? / ? / ? / ? / ? / ? / ?]
[Total Spell Levels/Day: ??; Cast: (1/3 of Total Spell Levels)][Misc. Modifier][??% Arcane Spell Failure]
0 [DC (10 + Ability Modifier)] x, x, x, x, x
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Powers Known
[Power Points/Day: ??; Manifest: (1/3 of Total Power Points)] [Misc. Modifier][Augmentable]
1 [DC (11 + Ability Modifier)] x, x, x, x, x
2 [DC (12 + Ability Modifier)] x, x, x, x, x
3 [DC (13 + Ability Modifier)] x, x, x, x, x
4 [DC (14 + Ability Modifier)] x, x, x, x, x
5 [DC (15 + Ability Modifier)] x, x, x, x, x
6 [DC (16 + Ability Modifier)] x, x, x, x, x
7 [DC (17 + Ability Modifier)] x, x, x, x, x
8 [DC (18 + Ability Modifier)] x, x, x, x, x
9 [DC (19 + Ability Modifier)] x, x, x, x, x

Next, this would ALWAYS go here...


Equipment
(Free Outfit) (Worn) Free
(Armor) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Shield) [+? AC, +? Max Dex, -? ACP][?? Lbs][????gp]
(Belt of ????) [?? Lbs][????gp]
(Boots of ????) [?? Lbs][????gp]
(Cloak of ????) [?? Lbs][????gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Weapons
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]
(Weapon Name) [?? Lbs][????gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]
(Spell Name) [CL ?] (Qty) [- lbs][???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name) [ML ?] (Qty) [- lbs][??gp each]
(Power Name)A [ML ?] (Qty) [- lbs][??gp each]

Next, this would ALWAYS go here...


Allies and Equipment
(Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]

Next, this would ALWAYS go here...


Equipment @ Home
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
(Misc. Item) [?? Lbs][????gp]
Total Gold Earned: ???gp
Total Gold Spent: ???gp
Gold Remaining: ???gp

Next, this would ALWAYS go here...


Miscellaneous Statistics
Encumbrance: 0-??? (light), ???-??? (medium), ???-??? (heavy)
Weight Carried: ??? lb
Mount Weight Carried: ?? lb

Next, this would ALWAYS go here...


(Size) (Type) (Subtype)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’
[B]Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]

Next, this would ALWAYS go here...


Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Next, this would ALWAYS go here...


Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)

Next, this would ALWAYS go here...


Optional: delete if not available

Next, this would ALWAYS go here...




Next, this would ALWAYS go here...


Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

Next, this would ALWAYS go here...


+??,??? Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

Finally, this would ALWAYS go here...


Sold Items
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]
(Misc. Item) [Net Loss ???gp]

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Scrolls
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]

So, this is a really good order. If every character sheet followed this order, whenever a fight was to be run, the PitLord would know exactly WHERE to look for any aspect of the character and there would be no excuse of not finding a listed aspect of the character, as long as the character was correctly formatted.....

Name Block
Ability Block
Basic Combat Block
Combat: Attack (+ Optional Combat Modifiers) Block
Feat Block
Race/Class/Template Block
Skill + Language Block
Spells/Spellbook/Powers Block
Basic Equipment Block
Allies Equipment Block
Equipment @ Home Block
Miscellaneous Statistics Block
Ally Block
Background Block
Pre-Buff Block
Default Tactics Block
Fight List Block
Experience Breakdown Block
Expenditures Block

What do you think?????
NiQil

11-04-05, 11:05 AM
First....let me preface this by saying that I understand where you are coming from with this type of idea...

That said...I am personally against that type of setup. I've expressed already that I like to be flexible with how sheets are set up. As an example....all of my sheets currently include all of the information that the new Streamlined Sheet requires. But it is formatted in a slightly different fashion. I am a very order-based person, so I like things neat and tidy. My character sheets have lots of spoiler blocks to break the information up into related categories. For instance, my used expendable list is listed with my current equipment (in the same set of spoilers), just so I can keep all equipment based lists together. A larger example of this is that, because I do use so many spoiler blocks, in order to make my sheets neater, anything that is in a spoiler block gets put at the bottom of the page. I personally think that having spoiler blocks or code blocks inserted in the middle of open text look very tacky, and is not something I would ever endorse. I still have all of the information that the current Sline sheet has....I just have it in a slightly different order to satisfy my need for order. Setting the sheet up as you have, while a good idea in theory, is still going to take away people's flexibility in making their sheets their own, so that they work best for the individual making the sheet. I have to say that I would probably be opposed to any idea that does that.
LLMadCow

11-04-05, 11:16 AM
Well, people put things in all sorts of places, and there have been a number of instances where people did not see something because they were looking in the wrong spot. Then the player gets mad that it was ignored and the list goes on and on. If everyone had things in the same locations then it would be FAR easier to ensure everything is done properly and accounted for. It may come down to a vote or some such, but we shall see. I am still heading in a direction towards a few variants, but the same basic structure.

More to follow.
NiQil

11-04-05, 11:20 AM
Well, people put things in all sorts of places, and there have been a number of instances where people did not see something because they were looking in the wrong spot. Then the player gets mad that it was ignored and the list goes on and on. If everyone had things in the same locations then it would be FAR easier to ensure everything is done properly and accounted for. It may come down to a vote or some such, but we shall see. I am still heading in a direction towards a few variants, but the same basic structure.

More to follow.


Like I said....I understand the reasoning behind it....it's just not something I would ever endorse. Heck, if it were up to me, *my character sheet would be the template....because the order and the structure make sense to me, while most other sheets do not. But at the same time, I am sure there are other people out there that feel the same way (about their sheets) for other reasons. I'm sure there are people who hate my sheets because they are *too structured. That's why I have been advocating the whole "as long as the info is there, who cares how it is listed," idea....because everyone has different views on everything.
Tellish_of_Ket

11-04-05, 03:30 PM
Just a little something i noticed while trying to convert my characters to the streamlining is that for quests/campagins, it's listed as {post} {/post} and it should be {url} {/url}.


-ToK
KerlanRayne

11-04-05, 05:51 PM
Just a little something i noticed while trying to convert my characters to the streamlining is that for quests/campagins, it's listed as {post} {/post} and it should be {url} {/url}.Better would be {Thread}{/Thread}
LLMadCow

11-05-05, 10:20 AM
Like I said....I understand the reasoning behind it....it's just not something I would ever endorse. Heck, if it were up to me, *my character sheet would be the template....because the order and the structure make sense to me, while most other sheets do not. But at the same time, I am sure there are other people out there that feel the same way (about their sheets) for other reasons. I'm sure there are people who hate my sheets because they are *too structured. That's why I have been advocating the whole "as long as the info is there, who cares how it is listed," idea....because everyone has different views on everything.

I assure you that this isn't an issue of "my sheet is the best and I want everyone to conform to my standards cause it makes sense to me" kind of issue. The reality is that EVERY character I have has had to go through a variety of changes and will still have to be resolved. Some changes I was more in favor of than others. I have spent a GREAT deal of time comparing ALL of the character sheets out there and structured everything accordingly. There are some pretty commong variants and formats. Some changes apply to a TON of PCs, other changes apply to almost none.

The thread issue will be addressed.

LLMC/LLPL
Book5

11-05-05, 10:38 PM
Soooo, about the {sblocks}

Should we use em? is it like a color thing? Use it if you feel like it?

As far as the order - Im in the "as long as its all there" camp - but obviously the basic type and scores go first... combat (HP/AC/Saves ) info next, and well uh equipment and bookeeping last, but eh!

I like that lego block deal with all the optional sblocks! Is that still in the running for the format.. :shifty: I like sblocks... so?
Book5

11-05-05, 10:40 PM
just a thought - as far as the ally block.

Why dont we just say "allies are characters - please include a complete character sheet for all allies" - sans expenditures and xp (well wait, we do have to have balance npcs right? ) Instead of having a "mini-sheet"
Book5

11-05-05, 10:46 PM
another thought

In table top games I have always been a fan of having all your character's info on you folio (note "folio" not "sheet" ) and my mage characters end up with a literal book of spells written down in a shorthand --> all so that the players handbook doesnt need to get passed around as much.

I am pro-all-info as far as encouraging adding that info for feats, spells, and special items. By "encouraging" I just mean to keep that line thats in there now that says "you can include copies of feat/spell/item descriptions if you feel they might need to be refrenced often. and include the SRD Link (www.wizards.com/d20)

Maybe a feat block that looks like this (seeing as how you dont get that many of them)


lalaLAlala - you know what goes here.
TelinArtho

11-05-05, 11:01 PM
just a thought - as far as the ally block.

Why dont we just say "allies are characters - please include a complete character sheet for all allies" - sans expenditures and xp (well wait, we do have to have balance npcs right? ) Instead of having a "mini-sheet"

Allies have nothing to "balance" - as they do not get their own money nor do they gain XP in a normal manner (if at all). In this sense, for most allies - you won't need a very long block for each one at all. The exception, for the most part, is from the leadership feat - but even then, a pared down character sheet will work fairly well.

On the other matter of the "copies of the entire feat entry" - I'm really not fond of it - but I suppose to each his own.

On SBLOCKs - I think a good deal of them should be required - first and foremost is the Allies block - because that can get quite extensive for some people. Then the wrap-up section (including the fight record, the past expenditures and the XP breakdown) - just because it isn't frequently looked at except during audits.
Book5

11-05-05, 11:38 PM
On the other matter of the "copies of the entire feat entry" - I'm really not fond of it - but I suppose to each his own.



yeah, I like the info there - but agree its not "needed"

As far as the allies - Im just sayin we dont need a "mini-sheet" just a list of sections that are needed. You can then direct the player to use the same template provided for the primary character to format ally info.

i.r. SBLOCKs - I just want to know if we can include additional sblocks or are there going to be designated "not-sblockable" information. The Name/XP/Race block at the top is obviously that type of info.... but what about the HP/AC/Saves area?

On a further (tangentely related ) note; "extensive attack blocking" such as having every primary form of attack your character uses listed with modifiers. Grapple, full attack grapple, standard, charge, two weapon, trip, ray, split ray, etc. This is obviously allowed. I was thinking about it in relation to the lego style "option block" method. In that you could ease the effort in doing that by having a "streamlined" format for doing so. Again - not required, but encouraged/facilitated.

The idea of having round/action templates, while interesting, is not part of the "character sheet." Probably good idea to bring it up again before people start hitting epic.

Is every pitlord evenly available for every fight? I've had all 3/4 ecl fights.. now thats a question for the tavern! :P
Luni

11-09-05, 11:58 AM
We need to add underneath experience.

Guild: Guild name

If they aren't in a guild, they can just delete it. If they are in a guild, they should have it listed near the top so everyone can see.
Mal-2

11-23-05, 07:53 PM
From this week's Fight thread:


I've noticed that more and more characters hide their fight results within two spoilerblocks. When I do pairings, I have to quickly check those to prevent rematches and opening two sblocks takes much more time per character. Please don't put them in sblocks!


The model revised character sheet has the past fights in a sblock within an sblock format. Sounds like we need to change that to make pairings easier.
Book5

11-23-05, 08:13 PM
The model revised character sheet has the past fights in a sblock within an sblock format. Sounds like we need to change that to make pairings easier.

Yeah.. I noticed that too.
Macbrea

12-29-05, 03:44 AM
Any chance we can change out the basic character sheet for the streamlined one?
Assuming of course we move the past fight block outside of the sblocks.
Prisonlords

12-29-05, 12:17 PM
Everyone,

In this post, I have updated the proposed sample character sheet with many of the suggestion that have been made since this discussion started. This is getting very close to being finalized, so I would like to hear feedback on the sheet as it stands now.
SauroGrenom

12-29-05, 01:06 PM
I've used an older version of the streamlining sheet for a while now on Raskos. It find it anoying that to update after every fight I need to edit the sheet in at least 12 places. It is kind of redundant to put the total EXP in two different places, and have exp spent listed in several places. The same goes for gold expenditures. They must be listed after each fight in a half dozen places and totaled up again. Kind of a pain. I've got to go and do some work right now, but I'll give this some more thought and perhaps I can come up with a simpler way of tracking all that needs to be tracked.
MitzaVolchenko

12-29-05, 01:09 PM
The sheet is getting better. I like the changes from the first draft, but I think we will run into an issue not sblocking the past fight results...it may be a pain when doing pairings, but in the long run, that is going to save a lot of space.

On that note, it wouldn't be that hard to simply make a fight spread sheet that shows all fighters in a league's past match ups. Rematching in the next league level is no biggie so you can just look at each level's sheet independently when doing pairings.

*realizes she may have just volunteered and hides under the covers*

You can also Sblock equipment as the effects should already be listed in its attack/defense areas. Wondrous items that the character intends to use should be listed in their tactics, and it is not terribly difficult to click it open to see if they have it and then move on with the fight if needed.

Buffs and prefight actions can be eliminated altogether as they also fall into the tactics section. If they aren't in the default or presented tactics then they just don't happen.
Ayrynthyn

12-29-05, 01:24 PM
i know a few weeks back there were some questions about what ECL got paired in what league, etc... might it be a good idea to include the League your fighting in in the title as well


Ready for Dec 28 [ECL 3], profession: Dance 63 gold


i'd also reccomend a minor adjustment that (if order of stuff is important that all the important stuff required by Pitlords, Guildlords, et al finds its way to the top of the character sheet... perhaps something more like

Talik The Svelt
'some whitty comment here...'

Ready for Dec 28 [ECL 3], profession: Dance 63 gold
Guild - The Watchful Eye [Tax Rate: 10%]

Human Male
Lawful Good
Monk 3 [ECL 3]
Experience: 5900/6000


You got your name right up top, Your ready tag in the the Character sheet as well (for copy and paste purposes in the fights) complete with League to fight in, and your Guild with Tax Tag... all right at the top. Anyway, my 2 cents pre-finilization.


edit... as far as the allies go, copying the entry right out of the SRD with some formatting tweaks may be a good basis


Wolf

Size/Type:............ Medium Animal
Hit Dice:............. 2d8+4 (13 hp)
Initiative:........... +2
Speed:................ 50 ft. (10 squares)
Armor Class:.......... 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:.. +1/+2
Attack:............... Bite +3 melee (1d6+1)
Full Attack:.......... Bite +3 melee (1d6+1)
Space/Reach:.......... 5 ft./5 ft.
Special Attacks:...... Trip
Special Qualities:.... Low-light vision, scent
Saves:................ Fort +5, Ref +5, Will +1
Abilities:............ Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills:............... Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats:................ TrackB, Weapon Focus (bite)

Wolves are pack hunters known for their persistence and cunning.

Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Book5

12-29-05, 08:47 PM
I think its purdy. I like the usage of the fonts and colors.. oops! all Tan's fights are in purple!

... cant seem to find anything to complain about.. on first glance..

What about adding nifty
Section Headers

Obviously not important.

another question.. when this is enacted? There will be noncompliance violations.
Maybe there should be a "gallery" of sheets?

ooooh how about spiffy guild banners? (more than text actual - image) .. im rambling.

Looks good. I like the ally block! an idea.

When describing the use (and possible violations) of the sheet. The two primary factors are:
"The order is important"
"Additional info and fluff is ok - less is not."

and RE:personalization.
"You can change the colors and the fonts of x, y, and z sections, but not a, b, and c sections."

after editing my characters into compliance with the changes from the last major revision I will probably be able to muster at least a few more comments.
Skojar

02-16-06, 02:04 AM
I was just playing around with basing a sheet on the new statblock format. This is just a quickie write-up of my character Tsiuzues Pettles (http://boards1.wizards.com/showpost.php?p=8076204). I'll work on it some more when it's not 1am.

The following is to be posted in each fight:
From out of the wilds comes this creepy little killing machine. The character concept is simple: he is hateful and dirty and loves to kill those who are not part of his goblin-centric view of how the world should operate. The ladies, of course, swear that he's really a nice guy underneath that hostile exterior.
Tsiuzues Pettles ECL 4
Male Goblin Adept 2/Barbarian/Druid 1
NE Small Humanoid
Init +3; Senses darkvision 60ft; Listen +9, Sense Motive +2, Spot +4
Languages Common, Druidic, Goblin, Gnoll
AC 18, touch 14, flat-footed 15; FD 20, TD 22;
While raging: 16, touch 12, falt-footed 13; FD 18, TD 20
[+3 Dex, +1 size, +4 armor]
hp 35 (3HD); 43 while raging
Fort +7 (+4), Ref +5 (+0), Will +7 (+5)
While raging: Fort +9, Ref +5, Will +9
Speed 30ft; Hide +1, Move Silently +5
Melee mwk greatclub +6 melee (1d8+2)
While raging: mwk greatclub +8 melee (1d8+6) or
club +5 melee (1d4+2) or
While raging: club +7 melee (1d4+4) or
shillelagh +6 melee (1d8+3)
While raging: shillelagh +8 melee (1d8+5)
Ranged sling w/mwk bullets +7 ranged (1d3+2) [RI 50ft]
While raging: sling w/mwk bullets +7 ranged (1d3+4) or
mwk bolas +7 ranged (1d3 NL or trip attack) [RI 10ft]
mwk net +2 ranged touch (entangle) [Range 10ft]
Base Atk +2; Grp +0
[+2 BAB, +3 Str, -4 size]
Special Actions Rage 1/day, Wild Empathy +2
Combat Gear weand of cure light wounds (CL 1st, 46)
Adept Spells Prepared (CL 2nd) [Spell levels=2, Cast 1]
0th (DC 12) cure minor wounds, ghost sound, touch of fatigue
1st (DC 13) bless, sleep
Druid Spells Prepared (CL 1st) [Spell levels=2, Cast 1]
0th (DC 12) detect magic, flare, guidance
1st (DC 13) hide from animals, shillelagh
Abilities Str 14, Dex 16, Con 16, Int 12, Wis 14, Cha 12
While Raging: Str 18, Dex 16, Con 20, Int 12, Wis 14, Cha 12
SQ Animal Companion, Familiar, Fast Movement, Nature Sense[/b]
Feats Alertness (with familiar close), Exotic Weapon Proficiency (bolas), Mounted Combat
Skills Concentration +7, Handle Animal +10 (+14 w/ Lotek) , Intimidate +5, Ride +14, Survival +9; Armor Check -3
Equipment Combat Gear plus amulet of health +2, club (x2), cold weather outfit, +1 hide armor, mwk bolas (x2), mwk greatclub, mwk whistle, sack of mwk sling bullets (5), sling; Weight 35lbs (light)N Medium Magical Beast
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
AC 18, touch 12, flat-footed 16 [+2 Dex, +2 natural, +4 armor]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 35ft [base 50ft - medium encumbrance/medium armor]
Melee bite +3 (1d6+1 plus trip)
Base Atk +1; Grp +2
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats TrackB, Weapon Focus (bite)
Skills Hide -1, Listen +3, Move Silently +0, Spot +3, Survival +1 (+5 to track); Armor Check -2
Equipment bit and bridle, +1 hide barding, riding saddle; weight=127lbs [51lbs w/o rider] (medium load)
Tricks Combat Riding (attack, come, defend, down, guard, heel) + bonus trick (seek)
Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.NE Tiny Magical Beast
Init +2; Senses low-light vision, scent; Listen +6, Spot +3
AC 15, touch 14, flat-footed 13 [+2 size, +2 Dex, +1 natural]
hp 17 (4 HD)
Resist improved evasion
Fort +4, Ref +4, Will +6
Speed 20ft, climb 20ft
Melee bite +4 (1d3-4 plus attach)
Space 2½ft; Reach 0ft
Base Atk +2; Grp -10
Abilities Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
SQ empathic link, share spells
Feats Agile, Weapon Finesse
Skills Balance +12, Climb +10, Escape Artist +4, Hide +11, Listen +6, Move Silently +8, Spot +3
Attach (Ex) If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)+ seek (http://boards1.wizards.com/showpost.php?p=8416606&postcount=190)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard) + seek (URL=http://boards1.wizards.com/showthread.php?p=8451005)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)

RECORDS
The following is to be retained for book-keeping/audit purposes.
Background Tziuzues was a champion of his goblin tribe, using physical might and the power of the shaman to defend them from meddling elf-friend adventurers. A wicked curse flung him from his cheiftan's side, just in his tribe's hour of need, and so he takes advantage of silly extravagance of Gladius's population to equip and empower himself so that his tribe can be founded anew, and vengance wreaked upon those who would oppress it.
Possessions 72g, 9 silver
Character Creation
Racial Features -2 Str, +2 Dex, -2 Cha Small size speed 30ft Darkvision 60ft +4 racial bonus on Move Silently and Ride checks Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. Favored Class: Rogue
Abilities Str (8pts)=15-2 racial=13 Dex (6 pts)=14+2 racial=16 Con (6 pts)=14 Int (4 pts)=12 Wis (6 pts)=14 Cha (6 pts)=14-2 racial=12
Languages +1 Int (Gnoll)
First Level Barbarian 1
Hit Die Gained (d12) +12 hp +3Con = 15
Class Features Gained Fast Movement (speed +10ft) Illiteracy rage 1/day
BAB Increased +1
Saves Increased Fort +2
Feat Gained Mounted Combat [1st level]
Skill Points Acquired (4+1Int)x4=20 Handle Animal +4 Intimidate +4 Listen +4 Ride +4 Survival +4
Level 2 Adept 1
Hit Die Gained (d6) 15+3.5hp +3 Con= 21.5
Class Features Gained Adept Spells per Day 3/1 +0/1 Wis
Saves Increased Will +2
Skill Points Acquired (2+1Int)=3 Concentration +1 Handle Animal 4+1 Survival 4+1
Level 3 Druid 1
Hit Die Gained (d8) 21.5+4.5hp+3Con=29
Feat Gained Exotic Weapon Proficiency (bolas) [3rd level]
Class Features gained Animal Companion (wolf) Nature Sense Wild Empathy
Druid Spells per Day 3/1 +0/1 Wis Languages +Druidic
Saves Increased Fort +2, Will +2
Initial Expenditures 3000g-1310g1s=1689g9s cold weather outfit (weightless, free) hide armor (12½lbs, 15gp) club (1½lbs, free) club (1½lbs, free) mwk greatclub (4lbs, 305g) sling (-, free) sack of mwk bullets (2½lbs, 60g1s) mwk bolas (1lb, 305g) mwk bolas (1lb, 305g) mwk net (3lbs, 320g)
Initial Activities Trained Lotek Combat Riding package plus the 'seek' trick
Fight 3rd/4 in All vs All (Bolrak vs Evaine vs Tsuizues vs Aragorn ); PitLord=TelinArtho 3200xp+600xp=3800xp 1689g9s+600g=2289g9s -2 mwk bullets
Expenditure wand of cure light wounds 2289g9s-750g=1539g9s
Fight 1st/4 in All vs All (Lunoria vs Tsiuzues vs Rethun vs Solomon); PitLord=Telinartho 3800xp+1800xp=5600xp 1539g9s+1800g=3339g9s -1 mwk bullet -3 charges, wand of cure light wounds
Expenditure enchanted hide armor to +1 hide armor 3339g9s-1150g=2189g9s
Fight Win vs Ba'al of the Grave; PitLord=Warclone 5600xp+900xp=6500xp 2189g9s+900g=3089g9s -1 mwk bullet{*] -1 charge, wand of cure light wounds
Level 4 Adept 2
Hit Die Gained (d6) 29 +3.5 hp +3Con = 35.5
Class Feature Gained Summon Familiar
BAB Increased 1+1=+2
Saves Increased Will +1
Skill Points Acquired (2+1Int)=3 Concentration 1+2 Handle Animal 5+1
Expenditure Summon Familiar (weasel) 3089g9s-100g=2989g9s
Fight Win vs Rethun Woshad; PitLord=Begferdeth 6500xp+1200xp=7700xp 2989g9s+1200g=4189g9s
Expenditures 4189g9s-4075g=114g9s amulet of health +2 (4000g) guard dogs x3 (75g)
Fight 4th/4 in All vs All (Zwei vs. Maeril vs. Manzarf vs. Tsiuzues); PitLord=Warclone 7700xp+417xp=8117xp 114g9s+417g=531g9s Free Activity: Trained Sehk the 'seek' trick
MiniQuest Successful (barely) miniquest for hyena allies; QuestLord=Snommelp 8117xp+600xp=8717xp 531g9s+600g=1131g9s +2 hyena allies Free Activity: Trained Keef the 'seek' trick
Expenditure enchanted Lotek's hide barding to +1 hide barding 1131g9s-1150g=-18.1g


NOTE: Just going through this process I discovered two errors in my sheet that I never would have found otherwise.
Macbrea

02-16-06, 08:48 AM
Ok, I have to admit that format is almost unreadable to me. I guess I cannot really tell what is what on it without searching.

Let me try something to see if it is more readable.
Macbrea

02-16-06, 08:52 AM
From out of the wilds comes this creepy little killing machine. The character concept is simple: he is hateful and dirty and loves to kill those who are not part of his goblin-centric view of how the world should operate. The ladies, of course, swear that he's really a nice guy underneath that hostile exterior.
Tsiuzues Pettles ECL 4
Male Goblin Adept 2/Barbarian/Druid 1
NE Small Humanoid
Init +3; Senses darkvision 60ft; Listen +9, Sense Motive +2, Spot +4
Languages Common, Druidic, Goblin, Gnoll
AC 18, touch 14, flat-footed 15; FD 20, TD 22;
While raging: 16, touch 12, falt-footed 13; FD 18, TD 20
[+3 Dex, +1 size, +4 armor]
hp 35 (3HD); 43 while raging
Fort +7 (+4), Ref +5 (+0), Will +7 (+5)
While raging: Fort +9, Ref +5, Will +9
Speed 30ft; Hide +1, Move Silently +5
Melee mwk greatclub +6 melee (1d8+2)
While raging: mwk greatclub +8 melee (1d8+6) or
club +5 melee (1d4+2) or
While raging: club +7 melee (1d4+4) or
shillelagh +6 melee (1d8+3)
While raging: shillelagh +8 melee (1d8+5)
Ranged sling w/mwk bullets +7 ranged (1d3+2) [RI 50ft]
While raging: sling w/mwk bullets +7 ranged (1d3+4) or
mwk bolas +7 ranged (1d3 NL or trip attack) [RI 10ft]
mwk net +2 ranged touch (entangle) [Range 10ft]
Base Atk +2; Grp +0
[+2 BAB, +3 Str, -4 size]
Special Actions Rage 1/day, Wild Empathy +2
Combat Gear weand of cure light wounds (CL 1st, 46)
Adept Spells Prepared (CL 2nd) [Spell levels=2, Cast 1]
0th (DC 12) cure minor wounds, ghost sound, touch of fatigue
1st (DC 13) bless, sleep
Druid Spells Prepared (CL 1st) [Spell levels=2, Cast 1]
0th (DC 12) detect magic, flare, guidance
1st (DC 13) hide from animals, shillelagh
Abilities Str 14, Dex 16, Con 16, Int 12, Wis 14, Cha 12
While Raging: Str 18, Dex 16, Con 20, Int 12, Wis 14, Cha 12
SQ Animal Companion, Familiar, Fast Movement, Nature Sense[/b]
Feats Alertness (with familiar close), Exotic Weapon Proficiency (bolas), Mounted Combat
Skills Concentration +7, Handle Animal +10 (+14 w/ Lotek) , Intimidate +5, Ride +14, Survival +9; Armor Check -3
Equipment Combat Gear plus amulet of health +2, club (x2), cold weather outfit, +1 hide armor, mwk bolas (x2), mwk greatclub, mwk whistle, sack of mwk sling bullets (5), sling; Weight 35lbs (light)N Medium Magical Beast
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
AC 18, touch 12, flat-footed 16 [+2 Dex, +2 natural, +4 armor]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 35ft [base 50ft - medium encumbrance/medium armor]
Melee bite +3 (1d6+1 plus trip)
Base Atk +1; Grp +2
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats TrackB, Weapon Focus (bite)
Skills Hide -1, Listen +3, Move Silently +0, Spot +3, Survival +1 (+5 to track); Armor Check -2
Equipment bit and bridle, +1 hide barding, riding saddle; weight=127lbs [51lbs w/o rider] (medium load)
Tricks Combat Riding (attack, come, defend, down, guard, heel) + bonus trick (seek)
Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.NE Tiny Magical Beast
Init +2; Senses low-light vision, scent; Listen +6, Spot +3
AC 15, touch 14, flat-footed 13 [+2 size, +2 Dex, +1 natural]
hp 17 (4 HD)
Resist improved evasion
Fort +4, Ref +4, Will +6
Speed 20ft, climb 20ft
Melee bite +4 (1d3-4 plus attach)
Space 2½ft; Reach 0ft
Base Atk +2; Grp -10
Abilities Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
SQ empathic link, share spells
Feats Agile, Weapon Finesse
Skills Balance +12, Climb +10, Escape Artist +4, Hide +11, Listen +6, Move Silently +8, Spot +3
Attach (Ex) If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)+ seek (http://boards1.wizards.com/showpost.php?p=8416606&postcount=190)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard) + seek (URL=http://boards1.wizards.com/showthread.php?p=8451005)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)

RECORDS
The following is to be retained for book-keeping/audit purposes.
Background Tziuzues was a champion of his goblin tribe, using physical might and the power of the shaman to defend them from meddling elf-friend adventurers. A wicked curse flung him from his cheiftan's side, just in his tribe's hour of need, and so he takes advantage of silly extravagance of Gladius's population to equip and empower himself so that his tribe can be founded anew, and vengance wreaked upon those who would oppress it.
Possessions 72g, 9 silver

Character Creation
Racial Features -2 Str, +2 Dex, -2 Cha Small size speed 30ft Darkvision 60ft +4 racial bonus on Move Silently and Ride checks Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. Favored Class: Rogue
Abilities Str (8pts)=15-2 racial=13 Dex (6 pts)=14+2 racial=16 Con (6 pts)=14 Int (4 pts)=12 Wis (6 pts)=14 Cha (6 pts)=14-2 racial=12
Languages +1 Int (Gnoll)
First Level Barbarian 1
Hit Die Gained (d12) +12 hp +3Con = 15
Class Features Gained Fast Movement (speed +10ft) Illiteracy rage 1/day
BAB Increased +1
Saves Increased Fort +2
Feat Gained Mounted Combat [1st level]
Skill Points Acquired (4+1Int)x4=20 Handle Animal +4 Intimidate +4 Listen +4 Ride +4 Survival +4
Level 2 Adept 1
Hit Die Gained (d6) 15+3.5hp +3 Con= 21.5
Class Features Gained Adept Spells per Day 3/1 +0/1 Wis
Saves Increased Will +2
Skill Points Acquired (2+1Int)=3 Concentration +1 Handle Animal 4+1 Survival 4+1
Level 3 Druid 1
Hit Die Gained (d8) 21.5+4.5hp+3Con=29
Feat Gained Exotic Weapon Proficiency (bolas) [3rd level]
Class Features gained Animal Companion (wolf) Nature Sense Wild Empathy
Druid Spells per Day 3/1 +0/1 Wis Languages +Druidic
Saves Increased Fort +2, Will +2
Initial Expenditures 3000g-1310g1s=1689g9s cold weather outfit (weightless, free) hide armor (12½lbs, 15gp) club (1½lbs, free) club (1½lbs, free) mwk greatclub (4lbs, 305g) sling (-, free) sack of mwk bullets (2½lbs, 60g1s) mwk bolas (1lb, 305g) mwk bolas (1lb, 305g) mwk net (3lbs, 320g)
Initial Activities Trained Lotek Combat Riding package plus the 'seek' trick
Fight 3rd/4 in All vs All (Bolrak vs Evaine vs Tsuizues vs Aragorn ); PitLord=TelinArtho 3200xp+600xp=3800xp 1689g9s+600g=2289g9s -2 mwk bullets
Expenditure wand of cure light wounds 2289g9s-750g=1539g9s
Fight 1st/4 in All vs All (Lunoria vs Tsiuzues vs Rethun vs Solomon); PitLord=Telinartho 3800xp+1800xp=5600xp 1539g9s+1800g=3339g9s -1 mwk bullet -3 charges, wand of cure light wounds
Expenditure enchanted hide armor to +1 hide armor 3339g9s-1150g=2189g9s
Fight Win vs Ba'al of the Grave; PitLord=Warclone 5600xp+900xp=6500xp 2189g9s+900g=3089g9s -1 mwk bullet{*] -1 charge, wand of cure light wounds
Level 4 Adept 2
Hit Die Gained (d6) 29 +3.5 hp +3Con = 35.5
Class Feature Gained Summon Familiar
BAB Increased 1+1=+2
Saves Increased Will +1
Skill Points Acquired (2+1Int)=3 Concentration 1+2 Handle Animal 5+1
Expenditure Summon Familiar (weasel) 3089g9s-100g=2989g9s
Fight Win vs Rethun Woshad; PitLord=Begferdeth 6500xp+1200xp=7700xp 2989g9s+1200g=4189g9s
Expenditures 4189g9s-4075g=114g9s amulet of health +2 (4000g) guard dogs x3 (75g)
Fight 4th/4 in All vs All (Zwei vs. Maeril vs. Manzarf vs. Tsiuzues); PitLord=Warclone 7700xp+417xp=8117xp 114g9s+417g=531g9s Free Activity: Trained Sehk the 'seek' trick
MiniQuest Successful (barely) miniquest for hyena allies; QuestLord=Snommelp 8117xp+600xp=8717xp 531g9s+600g=1131g9s +2 hyena allies Free Activity: Trained Keef the 'seek' trick
Expenditure enchanted Lotek's hide barding to +1 hide barding 1131g9s-1150g=-18.1g
Macbrea

02-16-06, 08:56 AM
Well, except for the fact I could never actually audit that sheet to tell wether things are correct or not. It isn't nearly as bad once you hide all the creation block. I personally, don't like the format.

As a character like Mektos would end up being something like 20k to 30k characters long.
Sunwolf

02-16-06, 01:36 PM
Everyone,

In this post, I have updated the proposed sample character sheet with many of the suggestion that have been made since this discussion started. This is getting very close to being finalized, so I would like to hear feedback on the sheet as it stands now.


I don't like that equipment is listed twice for the character -- once in the middle and once at the end. Seems unnecessary to me.

What about having a line or marker showing where the pitlord can cut the character sheet for the fights to save characters in the fight post? Ie somewhere after the allies section. Background, history and expenditures do not need to be copied into each fight. As the characters get higher in levels the fight history will get pretty long.
Ayrynthyn

02-16-06, 05:08 PM
I like the fact that everything i'd need to see durring a fight is right there, and there would not need to be scrolling all over the place. It is a pretty significant change though. Getting everyone to swap over seems really unlikely. When you had mentioned this in the other post, i was imagining somthing added right to the top of the sheet as in "addition to". Something a a bit more like



Renesus "Ren" BibbleVop - Gnomish Teller of Tales
Holy Crap...A <insert nasty critter here>

Ren Male Gnome; Lawful Good; Small Humanoid; HP 27/33; Init +1; Spd 20; AC 20/11/19; BAB +5; Rune Encrusted Long Sword (Long Sword), +5 Melee, (1d6-1/19-20x2)[MAGIC]; Mervin's Cudgle (Club) +5 Melee (1d4-1/20x2); Skinnin Knife (Dagger) +5 Melee (1d3-1/19-20x2); Dragon Slayer (Sling) +7 Ranged 50' (1d3-1/20x2); TBN (Light Crossbow) +7 Ranged 80' (1d6/19-20x2); Grapple: +5; Space/Reach: 5 ft./5 ft; Saves: Fort +6, Ref +7, Will +6; Abilities: Str 8, Dex 12, Con 11, Int 16, Wis 11, Cha 14; Skills: +4 Appraise, +1 Balance, +8 Bluff, -1 Climb, +0 Concentrate, +14 Craft:Armorsmith, +10 Craft:Leather Craft, +5 Decipher Script, +15 Diplomacy, +2 Disguise, +1 Escape Artist, +3 Forgery, +5 Gather Information, +4 Handle Animal, +0 Heal, +5 Hide, +4 Intimidate, -1 Jump, +5 Knowledge: Arcana, +5 Knowledge: Dungeoneering, +8 Knowledge: History, +8 Knowledge: Local, +6 Knowledge: Religion, +2 Listen, +1 Move Silently, +8 Perform: Orator, +1 Ride, +3 Search, +8 Sense Motive, +6 Spellcraft, +0 Spot, +0 Survival, -1 Swim, +4 Tumble, +3 Use Magic Device, +1 Use Rope Feats:Combat Expertise, Point Blank Shot, Divine Performer;

Goodog Male Dog, Riding; Neutral; Medium Animal; HP 13/13; Init +2; Spd 40; AC 16/12/14; Melee Atk Bite +3 melee (1d6+3); Full Attack: Bite +3 melee (1d6+3); Space/Reach 5 ft./5 ft.; Saves: Fort +5, Ref +5, Will +1; Abilities Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills Jump +8, Listen +5, Spot +5, Swim +3, Survival +1; Feats Alertness, TrackB, War Trained (Trip as Wolf)

Jumbo Male Donkey; Neutral; Medium Animal;hp 11/11; Init +1; Spd 30 ft.; AC 13/11/12; BAB +1; Attack: Bite +1 melee (1d2); Full Attack: Bite +1 melee (1d2); Space/Reach: 5 ft./5 ft.; Special Qualities: Low-light vision, scent; Saves: Fort +4, Ref +4, Will +0; Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Skills: Balance +3, Listen +3, Spot +2; Feats: Endurance;

Dumbo Male Donkey; Neutral; Medium Animal;hp 11/11; Init +1; Spd 30 ft.; AC 13/11/12; BAB +1; Attack: Bite +1 melee (1d2); Full Attack: Bite +1 melee (1d2); Space/Reach: 5 ft./5 ft.; Special Qualities: Low-light vision, scent; Saves: Fort +4, Ref +4, Will +0; Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Skills: Balance +3, Listen +3, Spot +2; Feats: Endurance; [/font][/color]
(Male Gnome)
(Lawful Good)
(Bard 4 / Paladin 2 [ECL 6])

STR....8 [-1]...(2 pts) [10, -2 Racial]
DEX...12 [+1]...(4 pts)
CON...11 [+0]...(1 pts) [9, +2 Race]

...
Skojar

02-16-06, 05:11 PM
Giving this another go, to increase readability. Here's the current sheet: Tsiuzues Pettles (http://boards1.wizards.com/showpost.php?p=8076204). I don't have much time, so I'll come back and edit this post rather than making a new one when I get some more.

From out of the wilds comes this creepy little killing machine. The character concept is simple: he is hateful and dirty and loves to kill those who are not part of his goblin-centric view of how the world should operate. The ladies, of course, swear that he's really a nice guy underneath that hostile exterior.
Tsiuzues Pettles ECL 4
Male Goblin Adept 2/Barbarian/Druid 1
NE Small Humanoid
Init +3; Senses darkvision 60ft; Listen +9, Sense Motive +2, Spot +4
Languages Common, Druidic, Goblin, Gnoll
__________DEFENSIVE INFORMATION__________AC 18, touch 14, flat-footed 15; FD 20, TD 22; [-2 to all while raging][+3 Dex, +1 size, +4 armor]
hp 35 (3HD) [43 while raging]
Fort +7 (+4), Ref +5 (+0), Will +7 (+5) [Fort +9, Will +9 while raging]
__________OFFENSIVE INFORMATION__________Speed 30ft; Hide +1, Move Silently +5
Melee
mwk greatclub +6 melee (1d8+2) [+8 (1d8+6) while raging]
club +5 melee (1d4+2) [+7 (1d4+4) while raging]
shillelagh +6 melee (1d8+3) [+8 (1d8+5) while raging]
Ranged
sling w/mwk bullets +7 ranged (1d3+2) [RI 50ft] [+7 (1d3+4) while raging]
mwk bolas +7 ranged (1d3 NL or trip attack) [RI 10ft]
mwk net +2 ranged touch (entangle) [Range 10ft]
Base Atk +2; Grp +0 [+2 while raging][+2 BAB, +3 Str, -4 size]
Special Actions Mounted Combat, Rage 1/day, Wild Empathy +2
Combat Gear wand of cure light wounds (CL 1st, 46)
Adept Spells Prepared (CL 2nd) [Spell levels=2, Cast 1]
0th (DC 12) cure minor wounds, ghost sound, touch of fatigue
1st (DC 13) bless, sleep
Druid Spells Prepared (CL 1st) [Spell levels=2, Cast 1]
0th (DC 12) detect magic, flare, guidance
1st (DC 13) hide from animals, shillelagh
__________REFERENCE__________Abilities Str 14, Dex 16, Con 16, Int 12, Wis 14, Cha 12; [Str 18, Con 20 while raging]
SQ Animal Companion, Familiar, Fast Movement, Nature Sense
Feats Alertness (with familiar close only), Exotic Weapon Proficiency (bolas), Mounted Combat
Skills Concentration +7, Handle Animal +10 (+14 w/ Lotek) , Intimidate +5, Ride +14, Survival +9; Armor Check -3
Equipment Combat Gear plus amulet of health +2, club (x2), cold weather outfit, +1 hide armor, mwk bolas (x2), mwk greatclub, mwk whistle, sack of mwk sling bullets (5), sling; Weight 35lbs (light)__________ALLIES__________N Medium Magical Beast
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
AC 18, touch 12, flat-footed 16 [+2 Dex, +2 natural, +4 armor]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 35ft [base 50ft - medium encumbrance/medium armor]
Melee bite +3 (1d6+1 plus trip)
Base Atk +1; Grp +2
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats TrackB, Weapon Focus (bite)
Skills Hide -1, Listen +3, Move Silently +0, Spot +3, Survival +1 (+5 to track); Armor Check -2
Equipment bit and bridle, +1 hide barding, riding saddle; weight=127lbs [51lbs w/o rider] (medium load)
Tricks Combat Riding (attack, come, defend, down, guard, heel) + bonus trick (seek)
Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.NE Tiny Magical Beast
Init +2; Senses low-light vision, scent; Listen +6, Spot +3
AC 15, touch 14, flat-footed 13 [+2 size, +2 Dex, +1 natural]
hp 17 (4 HD)
Resist improved evasion
Fort +4, Ref +4, Will +6
Speed 20ft, climb 20ft
Melee bite +4 (1d3-4 plus attach)
Space 2½ft; Reach 0ft
Base Atk +2; Grp -10
Abilities Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
SQ empathic link, share spells
Feats Agile, Weapon Finesse
Skills Balance +12, Climb +10, Escape Artist +4, Hide +11, Listen +6, Move Silently +8, Spot +3
Attach (Ex) If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Medium Animal
Init +2; Senses low-light vision, scent; Listen +6, Spot +4
AC 14, touch 12, flat-footed 12 [+2 Dex, +2 natural]
hp 13 (2 HD)
Fort +5, Ref +5, Will +1
Speed 50ft
Melee bite +3 (1d6+3 plus trip)
Base Atk +1; Grp +3
Abilities Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Feats Alertness
Skills Hide +3 (+7 in tall grass or heavy undergrowth), Listen +6, Move Silently +2, Spot +4
Tricks None
Trip (Ex) A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)+ seek (http://boards1.wizards.com/showpost.php?p=8416606&postcount=190)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard) + seek (URL=http://boards1.wizards.com/showthread.php?p=8451005)N Small Animal
Init +3; Senses low-light vision, scent; Listen +5, Spot +5
AC 15, touch 14, flat-footed 12 [+3 Dex, +1 size, +1 natural]
hp 6 (1 HD)
Fort +4, Ref +5, Will +1
Speed 40ft
Melee bite +2 (1d4+1)
Base Atk +0; Grp -3
Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, TrackB
Skills Hide +3, Jump +4, Listen +5, Move Silently +3, Spot +5, Survival +1 (+5 to track)
Tricks Guarding (http://boards1.wizards.com/showpost.php?p=8376672) (attack, defend, down, guard)

RECORDS
Background Tziuzues was a champion of his goblin tribe, using physical might and the power of the shaman to defend them from meddling elf-friend adventurers. A wicked curse flung him from his cheiftan's side, just in his tribe's hour of need, and so he takes advantage of silly extravagance of Gladius's population to equip and empower himself so that his tribe can be founded anew, and vengance wreaked upon those who would oppress it.
Possessions 72g, 9 silver
Character Creation
Racial Features -2 Str, +2 Dex, -2 Cha Small size speed 30ft Darkvision 60ft +4 racial bonus on Move Silently and Ride checks Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. Favored Class: Rogue
Abilities Str (8pts)=15-2 racial=13 Dex (6 pts)=14+2 racial=16 Con (6 pts)=14 Int (4 pts)=12 Wis (6 pts)=14 Cha (6 pts)=14-2 racial=12
Languages +1 Int (Gnoll)
First Level Barbarian 1
Hit Die Gained (d12) +12 hp +3Con = 15
Class Features Gained Fast Movement (speed +10ft) Illiteracy rage 1/day
BAB Increased +1
Saves Increased Fort +2
Feat Gained Mounted Combat [1st level]
Skill Points Acquired (4+1Int)x4=20 Handle Animal +4 Intimidate +4 Listen +4 Ride +4 Survival +4
Level 2 Adept 1
Hit Die Gained (d6) 15+3.5hp +3 Con= 21.5
Class Features Gained Adept Spells per Day 3/1 +0/1 Wis
Saves Increased Will +2
Skill Points Acquired (2+1Int)=3 Concentration +1 Handle Animal 4+1 Survival 4+1
Level 3 Druid 1
Hit Die Gained (d8) 21.5+4.5hp+3Con=29
Feat Gained Exotic Weapon Proficiency (bolas) [3rd level]
Class Features gained Animal Companion (wolf) Nature Sense Wild Empathy
Druid Spells per Day 3/1 +0/1 Wis Languages +Druidic
Saves Increased Fort +2, Will +2
Initial Expenditures 3000g-1310g1s=1689g9s cold weather outfit (weightless, free) hide armor (12½lbs, 15gp) club (1½lbs, free) club (1½lbs, free) mwk greatclub (4lbs, 305g) sling (-, free) sack of mwk bullets (2½lbs, 60g1s) mwk bolas (1lb, 305g) mwk bolas (1lb, 305g) mwk net (3lbs, 320g)
Initial Activities Trained Lotek Combat Riding package plus the 'seek' trick
Fight 3rd/4 in All vs All (Bolrak vs Evaine vs Tsuizues vs Aragorn ); PitLord=TelinArtho 3200xp+600xp=3800xp 1689g9s+600g=2289g9s -2 mwk bullets
Expenditure wand of cure light wounds 2289g9s-750g=1539g9s
Fight 1st/4 in All vs All (Lunoria vs Tsiuzues vs Rethun vs Solomon); PitLord=Telinartho 3800xp+1800xp=5600xp 1539g9s+1800g=3339g9s -1 mwk bullet -3 charges, wand of cure light wounds
Expenditure enchanted hide armor to +1 hide armor 3339g9s-1150g=2189g9s
Fight Win vs Ba'al of the Grave; PitLord=Warclone 5600xp+900xp=6500xp 2189g9s+900g=3089g9s -1 mwk bullet{*] -1 charge, wand of cure light wounds
Level 4 Adept 2
Hit Die Gained (d6) 29 +3.5 hp +3Con = 35.5
Class Feature Gained Summon Familiar
BAB Increased 1+1=+2
Saves Increased Will +1
Skill Points Acquired (2+1Int)=3 Concentration 1+2 Handle Animal 5+1
Expenditure Summon Familiar (weasel) 3089g9s-100g=2989g9s
Fight Win vs Rethun Woshad; PitLord=Begferdeth 6500xp+1200xp=7700xp 2989g9s+1200g=4189g9s
Expenditures 4189g9s-4075g=114g9s amulet of health +2 (4000g) guard dogs x3 (75g)
Fight 4th/4 in All vs All (Zwei vs. Maeril vs. Manzarf vs. Tsiuzues); PitLord=Warclone 7700xp+417xp=8117xp 114g9s+417g=531g9s Free Activity: Trained Sehk the 'seek' trick
MiniQuest Successful (barely) miniquest for hyena allies; QuestLord=Snommelp 8117xp+600xp=8717xp 531g9s+600g=1131g9s +2 hyena allies Free Activity: Trained Keef the 'seek' trick
Expenditure enchanted Lotek's hide barding to +1 hide barding 1131g9s-1150g=-18.1g
MitzaVolchenko

02-16-06, 11:41 PM
I try to be constructive most of the time, but I really have to start with YUCK!

That stat block thingy means three times the work as a PL has to go find the attributes that things are based on and check all the math anyway. Maybe I have just spent 20 years too long with my attribute scores at the top of my character sheets to like them not being there...

I could get used to working from that format, but I would never trust it and I'd hate to have to update or audit a character with that. There is nothing intuitive about it. I wish all characters were on the same sheet, but at least the myriad of sheets we have in use right now more or less follow a traditonal character sheet logic that all of us geezer gamers can navigate with a minimum amount of pain.

It is a nice notion, but I just don't think it is practical or useful in our circumstance.
MindWandererB

02-16-06, 11:53 PM
I have to agree with Mitza. While cutting character count down is all very well and good, we're so used to character sheets that look more or less that way they do now that it's very hard to find what we want otherwise. Not to mention, you never know what you're going to need; that's why it's all in there.

However, there is one big fat section at the end of every character sheet that doesn't need to be there: everything from "Character Description" on (default tactics, fight history, and past accounting). Cutting that out would help with the character count without a cost in clarity.
Skojar

02-17-06, 04:48 PM
I try to be constructive most of the time, but I really have to start with YUCK!

That stat block thingy means three times the work as a PL has to go find the attributes that things are based on and check all the math anyway. Maybe I have just spent 20 years too long with my attribute scores at the top of my character sheets to like them not being there...

I could get used to working from that format, but I would never trust it and I'd hate to have to update or audit a character with that. There is nothing intuitive about it. I wish all characters were on the same sheet, but at least the myriad of sheets we have in use right now more or less follow a traditonal character sheet logic that all of us geezer gamers can navigate with a minimum amount of pain.

It is a nice notion, but I just don't think it is practical or useful in our circumstance.

I'm coming from the other end...I've never used the character sheet for any of my PCs. Because I started out working from books, I was always more used to the stat blocks, and the new one is so much easier for me to read that I just keep all characters in that format. Ability scores at the top of the sheet is one of my pet peeves. They are one of the least used pieces of information, yet I have to scroll by them every time I want to look something up.

I'll keep working on it, it's just a little project and not a proposal or anything.
Book5

02-18-06, 08:38 PM
I'll keep working on it, it's just a little project and not a proposal or anything.

I like it - the accounting section is unnecessary I think - but a template for the "action block" seems nice. I use something similar with my characters (all required info plus a "convenience" section). Thats what the stat block is all about after all. "Quick access" the "streamlined" character sheet is more about audit and veracity than ease of reading. More accuratly veracity AND ease of reading is the point of streamlining.

Note: its easy to read mostly because all the sheets follow the same format. A template for a standardized stat block would probably get some use. Now about that accounting deal, um? what is gained here? Serious question. The only thing that I see is that its one linear list of all expenditures while the current format is three linear lists of three differnt types of expenditures (money, xp, fight results).

hmmm, just want to point out - If we all start using seperat threads for battles - then it doesnt matter how big the character sheets get (within 50c).
SoulLord

04-17-06, 02:29 PM
Could we add this to one of the sticky threads or at least the post with the current proposed sheet?