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| Usurpator09-30-05, 04:01 PM | Prologue The horses strained and slowly the huge sealed metal box was pulled closer to doors leading into the arena. Ozone saturated the air around it and small discharges occasionally lept from it, striking one of the quartet of sweating warriors that accompanied it. The crowd was lined up near the entrance, stretching to see what exactly was dragged towards the arena. What fell beasts had the arena management captured? What creatures would require such an extreme security measure as a shielded lead-lined mage-cage? At another entrance a trio of experienced gladiators made their last preparations, adjusting straps and whispering soft words to their animal companions and allies. They looked eager to begin the contest, but the observant could detect a glimmer of apprehension, maybe even fear, beneath their aura's of confidence. The gong chimed and the spectators stopped chattering immediately. The battle had started! |
| Usurpator09-30-05, 04:29 PM | Team TaVaVa: Talari Leafwhisperer There's no greater force than Ehlonna! Female Human Neutral Good Druid 6, ECL 6 EXP: 15940/21000 STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts)[+1 Level] CHA...10 [+0]...(2 pts) Hit Points: 42 (8 + 4.5*5 + 12) [6 HD] AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1] Initiative: +3 [3dex] BAB/Grap: +4/+5 [+4bab, +1str] Speed 20 Saves: Fort +7 [5 Druid +2con] Refl +5 [2 Druid +3dex] Will +8 [5 Druid +3wis] [+4 vs Fey Spell-Like Abilities] Attacks: Club +5 melee, 1d6+1 [20/x2] Club +6 melee, 2d6+2 [20/x2] [with Shillelagh] Shortspear +5 melee, 1d6+1 [20/x2] Shortspear +7 ranged, 1d6+1 [20/x2][20' range] Touch +5 melee [20/x2] Touch +7 ranged [20/x2] Feats: Scrible Scroll [1st lvl], Spell Focus (Conjuration) [Human], Augment Summoning [3rd], Natural Spell [6th] Racial and Class Abilities: Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 2/Day Skills (56 Points): +12 Listen [9 rnks, +3 wis] +12 Spot [9 rnks, +3 wis] +11 Concentration [9 rnks, +2 con] +10 Spellcraft [9 rnks, +1 int] +4 Move SilentlyCC [4 rnks, +3 dex -3 ACP] [9 Druid] +11 Handle Animal [9 rnks +0 cha +2 Tool] [8 druid] [+4 for animal companion] +0 HideCC [0 rnks, +3 dex -3 ACP] Speaks Common, Druidic, and Terran Spells memorized: [5/3+1b/3+1b/2+1b] [Spell levels: 21; Cast: (21/3 = 7)] 0: [DC 13] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds 1: [DC 14] Produce Flame, Faerie Fire, Faerie Fire, Produce Flame 2: [DC 15] Flaming Sphere, Gust of Wind, Summon Swarm, Warp Wood 3: [DC 16] Call Lightning, Sleet Storm, Spike Growth Buffs and Prefight actions: - Read Magic on all Scrolls Equipment: Total: 4933 gp Explorers Outfit [Free and Weightless] +1 [Dragonhide] Breastplate [30 lbs][1700gp] +1 Light Wooden Shield [5 lbs][1153 gp] Ring of Protection +1 [2000 gp] Club [3 lbs][0 gp] Shortspears (2 bundles of 15) [30 gp][45 lb/bundle] [Tactics will state if I use the Shortspears or not.] [Ma] Whistle [50gp] [Used in Handle Animal] 2 Holly and Mistletoe [Free and Weightless] Expendable Items: Total: 3622.5 gp, 75 xp 2x Smokestick [40gp][1 lb] Tattoo: Synesthete [ML 1] [100 gp] Thunderstone [30gp][1 lb] 2x Alchemist Fire [40gp][2 lb] Potion of Invisibility [300gp] Potion of Prot. From Chaos[50 gp] Potion of Prot. From Evil[50 gp] Potion of Prot. From Good[50 gp] Potion of Prot. From Law[50 gp] Wand of Cure Light Wounds [44 charges][750 gp] Wand of Entangle [50 Charges][750 gp, 5° (http://boards.wizards.com/showpost.php?p=7054563&postcount=88)] Scroll Defense:[6 Spells listed below] 2*Resist Energy [CL 2][100 gp] Ranger Scribed Bear's EnduranceC [CL 3][75 gp, 6xp] LongstriderC [CL 1][12.5gp, 1xp] Owl's WisdomC [CL 3][75 gp, 6xp] Warp WoodC [CL 4][100 gp, 8xp] Scroll Summons: [2 Spells listed below] Summon SwarmC [CL 3][75 gp, 6xp] Summon Nature's Ally IIIC [CL 5][187.5 gp, 15xp] Scroll Variety 1: [6 Spells listed below] Faerie FireC [CL 1] [12.5 gp, 1 xp] Flame BladeC [CL 3] [75 gp, 6 xp] Gust of WindC [CL 3][75 gp, 6 xp] 2x Obscuring MistC [CL 1][25 gp, 2 xp] ShillelaghC [CL 3][37.5 gp, 3xp] Scroll Variety 2: [2 Spells listed below] Prot. From EnergyC [CL 5] [187.5gp, 15 xp] Dispel Magic [CL 5] [375 gp] [Cleric Made] Allies and Equipment: Gryphos Wolves: Irth, Timo, Faranzannan Equipment at home: Earned Gold: 3000 Base + 13108.88 Winnings +83.5 Sold= 16192.38 Spent: 4933 Equip + 3622.5 Expend + 3092 Used = 11647.5. Difference: 4544.88 Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 37 lb Height: 157 cm (5'2"); Weight 51 kg (112 lbs) Gryphos the Eagle Gryphos Male Eagle Small Animal Hit Dice: 5d8+5 (27 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (16 squares, average) Armor Class: 19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16 Base Attack/Grapple: +3/+0 Attack: Talons +7 melee (1d4+1) Full Attack: 2 Talons +7 melee (1d4+1) and bite +2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Evasion, Link, Share Spells, Devotion Saves: Fort +4, Ref +6, Will +3 Abilities: Str 12, Dex 17, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +20 Feats: Weapon FinesseB, Alertness, Flyby Attack Tricks: Attack, Come, Fetch, Seek, Down, Guard, Defend, I (http://boards.wizards.com/showpost.php?p=6454209&postcount=17)mpr. Attack Pet Wolves Ah, they are so cute... Irth, Timo, Faranzanaan Male Wolves Medium Animal Hit Dice: 2d8+4 (13 hp) [CR 1] Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, Sent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats: TrackB, Weapon Focus (Bite) Tricks: Irth: A (http://boards.wizards.com/showpost.php?p=7060182&postcount=278)ttack, H (http://boards.wizards.com/showpost.php?p=7125248&postcount=312)eel Faranzaanan: A (http://boards.wizards.com/showpost.php?p=7186387&postcount=346)ttack, H (http://boards.wizards.com/showpost.php?p=7251759&postcount=376)eel [b]Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Bat Swarm Not even Batman could stop these. 5000 Bats Diminutive Animal (Swarm) Hit Dice: 3d8 (13 hp) [CR 2] Initiative: +2 Speed: 5 ft. (1 squares); Fly 40' [Good] Armor Class: 16 (+4 size, +2 Dexl), touch 14, flat-footed 12 Base Attack/Grapple: +2/- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction, wounding Special Qualities: Blindsense 20 ft., Immune to Weapon Damage, Low-light Vision, Swarm traits Saves: Fort +3, Ref +7, Will +3 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +11, Spot +11 Feats: Alertness, Lightning Reflexes Tricks: A (http://boards.wizards.com/showpost.php?p=7314268&postcount=408)ttack Tricks: Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment). Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated. Note: I applied the MM errata to the bat swarm. Character Background: She has long black hair, and is usually frowning. She hates abberations, and doesn't think outsiders are much better. She believes that nature, and Ehlonna are the most powerful of forces. Around her neck, is a small wooden symbol of Ehlonna. Fights results: ECL 3: (http://boards1.wizards.com/showpost.php?p=6301991&postcount=1586&origin=) 1: Mugen, Meek Head: Victory! (Pittbull) [+1125 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6348165&postcount=1598&origin=) 2: Mataichi, Salzorin: Defeat! (Cerebus13) [+300 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6421349&postcount=8) 3: Xyanthraxia, Xanadu: Defeat!(Salrantol) [+300 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6471123&postcount=21) 4: Enoch the Prophet, Salrantol: Defeat!(Bgt) [+375xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6541712) 5: Team with Enoch the Prophet (Salrantol) vs Zar (Rim-Soulfang) and Heindal (SoulLord): Victory! (Jindl) [+787xp/gold] ECL 4: (http://boards1.wizards.com/showpost.php?p=6665496&postcount=98) 6: Hagrid II, Pittbull: Victory! (Xanadu) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6833816&postcount=166) 7: Free for All: Vandelar (Soullord, Killed), Xyanthaxia (Xanadu, Escaped), Inihe (Beldin, Killed By): Defeat! (Caterane) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6899859&postcount=203) 8: Vandelar, Soullord Victory! (Cerebus13) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6987827&postcount=248) 9: Team with Rakkar the Reckless (Xanadu) vs Santos (Gonbow) and Alex (Kaigan): Victory! (TelinArtho) [+1200xp/gold] MQ 1: (http://boards.wizards.com/showpost.php?p=7007475&postcount=252) 10: 3 Wolves (Irth, Timo, Faranzanaan) Victory! (King Uther) [+900xp/900gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7110321&postcount=306) 11: Inihe (Beldin): Defeat! (Michael_Noah) [+458xp/ 488.88 gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7151631&postcount=324) 12: Free for All: Aranor (Sindorin, Escaped), Grakk (Aramil Dunskar, Killed by): Defeat! (nightbanegod) [+500 XP/gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7211810&postcount=362) 13: Griff (Iced): Victory! (Mind Rogue) [+1500 XP/ +1600 gold] MQ 2: (http://boards.wizards.com/showpost.php?p=7254975&postcount=377) 14: Bat Swarm Victory! (Tellish_of_Ket) [+600xp/600gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7359562&postcount=431) 15: Va'ria (Sindorin): Victory! (Huan) [+1250 XP/ +1333 gold] Past Expenditures (tot. 3092 gp, 80 xp; Sold: 83.5 gp): MWK Heavy Wooden Shield [157 gp, Sold for 78.5 gp] Leather Armor [10 gp, Sold for 5 gp] Oil: Shillelagh [50 gp] Potion: Invisibility[300 gp] Potion: Prot. From Chaos [50 gp] Potion: 2*Prot. From Evil [100 gp] Potion: 2*Prot. from Good [100 gp] Potion: 2*Prot. From Law [100 gp] ScrollC: Barkskin [CL 3][75 gp, 6xp] ScrollC: 2*Bear's Endurance [CL 3][150 gp, 12xp] ScrollC: Faerie Fire [CL 1][12.5 gp, 1xp] ScrollC: Fog Cloud [CL 3][75 gp, 6 xp] ScrollC: 4*Longstrider [CL 1] [50 gp, 4 xp] ScrollC: 2*Produce Flame [CL 3][75 gp, 6xp] ScrollC: 5*Resist Energy [CL 3][375 gp, 30xp] Scroll: 2*Resist Energy [CL 2][100 gp] [Ranger Made] ScrollC: Shillelagh [CL 3][37.5 gp, 3xp] ScrollC: Summon Nature's Ally II [CL 3][75 gp, 6 xp] Scroll: 3*Summon Nature's Ally III [CL 5][1125 gp] ScrollC: Warp Wood[CL 3][75 gp, 6 xp] Wand: Cure Light Wounds [9 charges] Va'ria Theladrais http://i3.photobucket.com/albums/y67/Sindorin/VariaDruids.jpg Secretary of Agriculture Neutral Evil Female Grey Elf 5’4” tall, 111 lbs, 270 years old (Middle Age) Diviner level 6 Illusion Prohibited Speaks Common, Elven, Sylvan, Draconic, Celestial, Abyssal, Goblin, Giant, Dwarven Experience Points: 15,175 of 21,000 Abilities: -1 Strength 8 (3 points -2 race -1 age) +4 Dexterity 18 (8 points +2 race -1 age +2 enhancement) +0 Constitution 10 (5 points -2 race -1 age) +7 Intelligence 24 (16 points +2 race +1 age +1 level 4 +2 enhancement) +1 Wisdom 12 (3 points +1 age) +0 Charisma 10 (1 point +1 age) HP: 16 (4 + 2.5*5) AC: 14 (10 + 4 dexterity) touch 14, flat-footed 10 Initiative: +4 (+4 Dexterity) Speed: 30 ft. Base Attack Bonus: +3 Grapple: +2 (+3 bab –1 str) Carrying Capacity: 0-26 light/27-53 medium/54-80 heavy Weight carried: (light load) Saves: +4 Fortitude (2 +0 Constitution +2 resistance) +10 Reflex (2 +4 Dexterity +2 resistance +2 familiar) +8 Will (5 +1 Wisdom +2 resistance) +2 vs. Enchantments Attacks: +3 melee, Staff of ***** Slapping (MW Quarterstaff) 1d6 x2 +8 ranged, MW Longbow 1d8-1 x3; 100 ft. Skills: +19 Knowledge (Arcana) (9 Wizard +7 Int +3 Skill Focus) +18 Spellcraft (9 Wizard +7 Int +2 Synergy) +9 Concentration (9 Wizard +0 Con) +9 Listen (9/2 Wizard +1 Wis +2 racial +2 alertness) +9 Spot (9/2 Wizard +1 Wis +2 racial +2 alertness) +11 Psicraft (9/2 Wizard +7 Intelligence) +8 Hide (9/2 Wizard +4 Dexterity) +16 Knowledge (Psionics) (9 Wizard +7 Intelligence) Feats: Wizard 1: Scribe Scroll 1: Extend Spell 3: Spell Focus: Enchantment Wizard 5: Craft Wondrous Items 6: Skill Focus: Knowledge (Arcana) Gray Elf Traits: Immune to sleep, +2 on saves vs enchantments, Low-light vision, Martial weapon proficiency: Longsword, Rapier, Longbow, Shortbow, Sense secret doors Wizard’s Spellbook 59/100 pages used (0:18+1:8+2:6+3:12) 0th: All cantrips (except illusion) (18 pages) 1: Shield, Mage Armor, True Strike, Sleep, Magic Missile, Cause Fear, Expeditious Retreat, Shocking Grasp, Ray of Enfeeblement (9 pages) 2: Blindness/Deafness, See Invisibility, Hideous Laughter, Fox's Cunning, False Life, Cat's Grace, Scorching Ray (14 pages) 3: Dispel Magic, Arcane Sight, Fly, Hold Person, Phantom Steed, Blacklight (18 pages) Spells per Day: 5/6/5/4 (4+1d/3+2b+1d/2+2b+2d/1+2b+2d) Total Spell Levels: 33 Spell levels usable in fight: 11 Spells Memorized: [+1 to Save DC of all Enchantment spells]; [Divination Spell] 0: Read Magic, Mage Hand, Prestidigitation, Touch of Fatigue, Detect Magic DC 17 1: Ray of Enfeeblement, Mage Armor, Magic Missile, Shocking Grasp, True Strike, Expeditious Retreat DC 18 2: Hideous Laughter, Blindness/Deafness, See Invisibility, Scorching Ray, Scorching Ray DC 19 3: Arcane Sight, Blacklight, Fly, Hold Person, Dispel Magic DC 20 Prebuffs: -Scrolls deciphered and ready for completion Equipment: Explorer's outfit <free> no encumbrance MW Quarterstaff <300 gp> 4lb. Wizard’s Spellbook <free> no encumbrance Masterworked Longbow <375 gp> 3 lbs 20 Arrows <1 gp> 1 lb Spell Component Pouch <5 gp> 2 lbs Spell Component Pouch <5 gp> 2 lbs Headband of Intelligence +2 (crafted) <2,000 gp, 160 exp> .1 lb Cloak of Resistance +2 (crafted) <2,000 gp, 160 exp> 1 lb Gloves of Dexterity +2 (crafted) <2,000 gp, 160 exp> Potion: Invisibility <300 gp> Wand of Magic Missile (CL1) <750 gp> [50 charges] Scroll case: Scroll of False Life (scribed) <75 gp 6 exp> Scroll of Shield (scribed) <12.5 gp 1 exp> Scroll of Protection from Law <25 gp> Scroll of Protection from Chaos <25 gp> Scroll of Mage Armor (scribed) <12.5 gp 1 exp> Scroll of Grease <25 gp> Scroll of True Strike (scribed) <12.5 gp 1 exp> Scroll of True Strike (scribed) <12.5 gp 1 exp> Scroll of True Strike (quested) Scroll of Reduce Person <25 gp> Scroll of Resist Energy <150 gp> Scroll of See Invisibility (scribed) <75 gp 6 exp> Scroll of Fox's Cunning (scribed) <75 gp 6 exp> Scroll of Blacklight (scribed) <187.5 gp 11 exp> Scroll of See Invisibility (scribed) <75 gp 6 exp> Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp> Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp> Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp> Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp> Scroll of Protection from Arrows <150 gp> Weight Carried: 10.7 lbs. (light load) Light load: 0 - 26 lbs. Medium load: 27 - 53 lbs. Heavy load: 54 - 80 lbs. Allies: Familiar: Weasel <100 gp> Past Expenditures: Buying and scribing scrolls of Fox's Cunning, Scorching Ray, Hold Person, Fly, and Phantom Steed into spellbook during character creation <2,515 gp> Potion: Invisibility <300 gp> Potion: Hide from Animals <50 gp> Scroll of Protection from Good <25 gp> Scroll of Shield (scribed) <12.5 gp 1 exp> Training from Uhmentarymster the Old (Scroll of Blacklight + Scribing into Spellbook) <675 gp> Scroll of False Life <150 gp, 200 to copy into spellbook> Scroll of Bear's Endurance <150 gp> Scroll of Fox's Cunning (scribed) <75 gp 6 exp> Scroll of False Life (scribed) <75 gp 6 exp> Potion: Invisibility <300 gp> Scroll of Shield (scribed) <12.5 gp 1 exp> Scroll of Greater Invisibility (quested, refunded) <+700 gp> Scroll of Vampiric Touch (quested, refunded) <+375 gp> Potion of Invisibility (300 gp) Scroll of Protection from Good <25 gp> Scroll of Fly (scribed) <187.5 gp 11 exp> Buying and scribing scroll of Cat's Grace into spellbook <150 gp + 200 gp> Scroll of Resist Energy (quested, sold for 150 gp) Scroll of Scorching Ray (scribed into spellbook) <350 gp> Scroll of Ray of Enfeeblement (scribed into spellbook) <125 gp> Scroll of False Life (scribed) <75 gp 6 exp> Scroll of Fly (scribed) <187.5 gp 11 exp> Scroll of Blacklight (scribed) <187.5 gp 11 exp> Scroll of Protection from Good <25 gp> Scroll of Enlarged Scorching Ray (CL7) <400 gp> Potion: Invisibility <300 gp> Total gold: 15,092 Gold left: 716 gp Familiar:http://i3.photobucket.com/albums/y67/Sindorin/Foamy.bmp Foamy the Squirrel (Treat as Weasel) Tiny Animal Hit Dice: 7 hp (Half of master's) Initiative: +2 (goes on master’s) Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 18 (+2 size, +3 Dex +3 nat), touch 15, flat-footed 15 Base Attack/Grapple: +2/-10 Attack: Bite +5 melee (1d3-4) Full Attack: Bite +5 melee (1d3-4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Attach Special Qualities: Low-light vision, scent, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master Abilities: -4 Strength 3 +3 Dexterity 16 +0 Constitution 10 -1 Intelligence 8 +1 Wisdom 12 (foamy is very wise... for a squirrel.) -3 Charisma 5 (very ugly the squirrel is.) Skills: Balance +10 Climb +10 Hide +11 (very sneaky the squirrel is. not really.) Move Silently +8 Spot +3 Feats: (1st) Improved Unarmed Strike (the squirrel has studied the martial arts. He shall booyaka your waka, grandma.) (bonus) Alertness (naturally, the squirrel is rather... paranoid.) (3rd) Deflect Arrows (watch out, this squrrel is a bada$$.) Environment: Temperate Hills (In Va'ria's bed. He makes her sleep on the floor.) Organization: Solitary (he annoys people so no one wants to be around him except for Va'ria.) Challenge Rating: ¼ (yeah, he isn't really all that tough. he just annoys people.) These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets, which are equally as offensive and annoying. Combat: Attach(Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened. Go watch Foamy. (http://www.illwillpress.com) Fight Results: Loss vs. Uhmentarymster the Old (http://boards1.wizards.com/showpost.php?p=6135598) +500 exp +533 gp Loss vs. Jannelle Werabrook (http://boards1.wizards.com/showpost.php?p=6199252&postcount=1554) +625 exp +666 gp MiniQuest: Casting Suspicion On Thine Enemy (http://boards1.wizards.com/showthread.php?t=432676) (King Uther) +1,500 exp +1,063 gp Win vs. The Ripper (http://boards1.wizards.com/showpost.php?p=6318143&postcount=1592) +2,025 exp +2,250 gp Loss vs. Virgo Arkazzan (http://boards1.wizards.com/showpost.php?p=6542333&postcount=55) +533 gp +500 exp Loss vs. Talari Leafwhisperer (http://boards1.wizards.com/showpost.php?p=7359562&postcount=431) +618.28 gp +580 exp Bio: Her elven features are beautiful to a point, eyes dark and mischievous as her deeds themselves be... Varie has been around for a while. She has gotten by through treachery and seduction, survived using her cunning and malevolence. Varie and her family have always had disagreements... They never really have gotten along because the rest of the family frowns upon her and her ways... Her nature tends to be rather happy. She is a very friendly person, adept at working to please everyone, but sometimes, she can seem a bit disinterested. She sees things as they are, sometimes through her profession, sometimes not. She disapproves of the disillusioned, those who waste their lives serving their 'deities', and would like nothing more to have worshippers herself. She hates gnomes, for this reason, their love of illusions. She had been living in Talltrees, observing the Elders and their professions. She aspires to become an Elder in the future, though this seems to be a futile effort because of her age and her being a woman. She is close to Indri'ynar, leader of the contingent sent to Gladius. After being in Gladius for some time, Va'ria fell in with a group known as the East Habari Trading Company. She quickly fell for Virgo, their leader. One day she was out with him and he told her that he wanted to teach her something, and that she was to attack him. Confessing her love for him, he grabbed her, hugged her, giving her a kiss... of death it seemed, for Va'ria had been impaled upon Virgo's armor spikes. She has returned from the nether via the Nimbus... her plans as of yet are unknown. The abscence of the Elders Eniolissaryn and Uhmentarymster leave her without much guidance... Her agenda is a mystery. Vandelar the red Optional: Slender Elf (Male+elf grey) (Neutral) (Wizard necromancer 6, ECL 5) (height 5 feet, weight 100 pounds) xp 18,686 /21,000 STR...06 [-2]...(0 pts) [06, -2racial] DEX...18 [+4]...(10 pts) [18, +2racial] CON...14 [+2]...(10 pts)[16, -2racial] INT...22 [+6]...(16 pts)[18, +2racial][+1 lvl 4][+1 headband] WIS...08 [-1]...(0 pts) CHA...08 [-1]...(0 pts) Hit Points: 28 [3 HD] (4 +2.5 +2.5+2.5+2.5+2.5 +12) AC 15 [+4dex][+1 ring], Touch 15, Flat 11 Initiative: +4 [4dex, 0feat] BAB/Grap: +3/+1 [+3 bab, -2str] Speed 30 Saves: Fort +5 [2 class +2con +1 cloak] Refl +6 [2 class +3 ref +1 cloak] Will +5/7 [5 class -1 wis +1 cloak] +2 save vs enchantment, inmune to sleep Attacks: MW crossbow +8 (3 base +4 ranged +1 mw) dmg 1d8 19-20 x2 range 80 Ranged Touch +7 (3 base +4 Ranged) Touch +1 (3 base -2 Str) Feats: (scribe scroll) [1st wizard] (summon Familiar) [1st wizard] (spell focus necromancy) [1st character] [+1 dc necromancy spells] (tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance] (empower spell) [5th wizard] (energy substitution)(Sonic) [6th character] Racial and Class Abilities: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. low light vision Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Skills (49 Points Class Wizard, 28+7+7+7+7+7): +16 Spellcraft [8 rnks, +6(int) ] [5Wiz/8] +2 knowledage arcana synergy +11 Concentration [9 rnks, +2(con)] [5wiz/9] +5/7/10 Spot CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+3 bright light / +2 familiar +5/6 Listen CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+2 familiar +7 Move silentlyCC [3 rnks, +4(dex)][5wiz/6] +6 TumbleCC [3 rnks, +4(dex)][5wiz/6] +7 hideCC[3 rnks +4(dex)][5wiz/6] +11 Knowledage Arcana [5 rnks, +6(int) ] [5Wiz/5] +11 Knowledage engineering [5 rnks, +6(int) ] [5Wiz/5] Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2). opposite schools enchantment/charm,transmutation Memorized: 0.-ghost sound,detect magic, light,mage hand 1.-Shocking Grasp,[sonic] Shocking Grasp, protection from evil,Obscuring mist,magic missile, ray of enfeeblement, mage armor 2.-Ghoul touch x2 , Blindness/Deafness x2 ,summon swarm, Spectral Hand 3.-Vampiric Touch, [empowered] Shocking Grasp, fireball, [sonic] fireball Spells (7*1+6*2+4*3) (7+12+12=31) (31/3 = 10.3 = 11) wizard 4th 4,4,3,2 | specialist +1 1st , +1 2nd, +1 3rd = 4,5,4,3 | 22 int +2 1st +2 2nd, +1 3rd = 4,7,6,4 0- resistance,acid splash, detect poison, detect magic, read magic, daze, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation. 1st 1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 17),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 17) 11-protection from law 12-protection from chaos 13- ray of enfeeblement 2nd 1- Ghoul touch (dc 20), 2-invisibility, 3-web (dc 18), 4-summon swarm , 5-Blindness/deafness (dc 20), 6-scorching ray, 7-shatter (dc 18), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 20) , 13-spectral hand 3rd 1.-Ray of exhaustion (dc 21) 2.-stinking cloud (dc 19) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 19) Hawk Familiar Ganon Hawk Familiar Ganon hp 14 init +3 fly 60 ac 18/16/15 attack +8 (1d4-2) , low light vision saves +2/+5/+6 abilities Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6 skills Listen +4, racial Spot +16 racial +7 Spellcraft [8 rnks, -1(int) ] [5Wiz/7] +9 Concentration [9 rnks, +0(con)] [5wiz/7] +6 Move silentlyCC [3 rnks, +3(dex)][5wiz/6] +6 TumbleCC [3 rnks, +3(dex)][5wiz/4] +14 hideCC[3 rnks +3(dex)][5wiz/6] +8 size modifier +4 Knowledage Arcana [5 rnks, -1(int) ] [5Wiz/5] +4 Knowledage engineering [5 rnks, -1(int) ] [5Wiz/5] feats Alertness, Weapon Finesse Alertness, improved evasion, share spells, empathic link Deliver touch spells speak with master Buffs and Prefight actions: start with loaded crossbow. Equipment: (Free weightless outfit) (Armor)spell component pouch x2 (Weapon)dagger [1 lbs][ 2 gp] Pearl of power 1,000 gp (1st level) headband of intellect +1 1,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74) Cloack of resistance 1,000 gp light crossbow MW 330 gp 4lb crossbow bolts 19 2 gp 2lb ring of protection +1 2000 gp lesser metamagic rod of silence 3000gp Expendable Items: [CL] Scribed Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][25 gp]C Scroll of Shocking Grasp x1 [(wiz 1)] [- lbs][25 gp]C Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][125 gp]C Scroll of True Strike x2 [(wiz 1)] [- lbs][25 gp]C Scroll of Mage Armor x1 [(wiz 1)] [- lbs][12.5 gp]C Scroll of Invisibility x2 [(wiz 3)] [- lbs][75 gp]C Scroll of Summon Swarm x1 [(wiz 3)] [- lbs][75 gp]C Scroll of scorching ray x2 [(wiz 3)] [- lbs][75 gp]C Scroll of see Invisibility x1 [(wiz 3)] [- lbs][75 gp]C Scroll of protection from arrows x1 [(wiz 3)] [- lbs][75 gp]C Scroll of resist energy x2 [(wiz 3)] [- lbs][75 gp]C Scroll of protection from chaos x0 [(wiz 1)] [- lbs][25 gp]C Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225 gp]C Other universal solvent x1 [50gp] Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp] Tatto of Skate x2 [ML1] [-- lbs][100/300 gp] potion of cure light wounds x7 [8][50/350 gp] Tatto of Chameleon x2 [ML1] [-- lbs][100/200 gp] tangle foot bag x2 [100gp] potion of invisibility [300gp] potion of pass without trace [50gp] spell failure 0% Equipment at home: [Cold Iron] crossbow bolts 20 4 gp 2lb Bolts of Asmeroviel slaying Gold: 2993.5 Candy central poster of the collectors' edition SpellBook (Other item) Miscellaneous Statistics: Encumberance: 0-20 (light), 20 (medium), 60 (heavy) Weight carried: 7 lb Mount weight carried: 0 lb Character Background: The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage Default Tactics familiar holds charge of ghoul touch send familiar to attack cast scorching ray from scrolls on target Fights results: 1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] 2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] 3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] 4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] LOS? 5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Fly! 6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle! 7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] 8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] 9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] 10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] 11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp] 12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414) [+1200xp][+1600gp] [+147gp engineering] [B]Past Expenditures. Summon Familiar 100 spellbook 15 vampiric touch scribe 300 = 300 Summon Monster III copy 150 scribe 300 = 450 Dispel Magic copy 150 scribe 300 = 450 Spectral Hand copy 100 scribe 200 = 300 summon swarm copy 100 scribe 200 = 300 Blindness/deafness copy 100 scribe 200 = 300 scorching ray copy 100 scribe 200 = 300 shatter copy 100 scribe 200 = 300 False Life copy 100 scribe 200 = 300 see invisibility copy 100 scribe 200 = 300 protection from arrows copy 100 scribe 200 = 300 resist energy copy 100 scribe 200 = 300 Protection from good scroll 25 scribe 100 = 125 Protection from good scroll 25 scribe 100 = 125 protection from Chaos scroll 25 scribe 100 = 125 ray of enfeeblement scroll 25 scribe 100 = 125 Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Mage Armor x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C Scroll of see Invisibility x4 [(wiz 3)] [- lbs][75/300 gp][6/18 xp]C scroll of protection from arrows x2 [(wiz 1)] [- lbs][75/150 gp][6/18 xp]C scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C Team Pikachu Raichu the Babau Medium Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 7d8+35 (66 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 Base Attack/Grapple: +7/+12 Attack: Claw +12 melee (1d6+5) Full Attack: 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +2d6, spell-like abilities, summon demon Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft. Saves: Fort +10, Ref +6, Will +6 Abilities: Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16 Skills: Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings) Feats: Cleave, Multiattack, Power Attack Environment: A chaotic evil-aligned plane Organization: Solitary or gang (3–6) Challenge Rating: 6 Treasure: Standard Alignment: Always chaotic evil Advancement: 8–14 HD (Large); 15–21 HD (Huge) Level Adjustment: — A babau is about 6 feet tall and weighs about 140 pounds. Combat Babaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks. A babau’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking. Spell-Like Abilities: At will—darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th. Protective Slime (Su): A slimy red jelly coats the babau’s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Constitution-based. Summon Demon (Sp):Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell. Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. Equipment: Potion of Cure Serious Wounds, Potion of Protection from Good, Potion of Invisibility, Potion of Blur, +1 Deep Crystal Scythe, Tattoo of Force Screen, Potion of Mage Armor, Tattoo of Chameleon, Tattoo of Concealing Amorpha, Pearl of Breath Crisis Pika, Pikah, Pika-pika, Pi-kah?, Pika-chu!, Pyka and Pykachu the Shocker Lizards Small Magical Beast Hit Dice: 2d10+2 (13 hp) Initiative: +6 Speed: 40 ft. (8 squares), climb 20 ft., swim 20 ft. Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 Base Attack/Grapple: +2/–2 Attack: Bite +3 melee (1d4) Full Attack: Bite +3 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Stunning shock, lethal shock Special Qualities: Darkvision 60 ft., electricity sense, immunity to electricity, low-light vision Saves: Fort +4, Ref +5, Will +1 Abilities: Str 10, Dex 15, Con 13, Int 2, Wis 12, Cha 6 Skills: Climb +11, Hide +11, Jump +7, Listen +4, Spot +4, Swim +10 Feats: Improved Initiative Environment: Warm marshes Organization: Solitary, pair, clutch (3–5), or colony (6–11) Challenge Rating: 2 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Always neutral Advancement: 3–4 HD (Small); 5–6 HD (Medium) Level Adjustment: — A shocker lizard has a pale gray or blue underside, shading to a darker hue on its back. It has blue-black markings along its back and tail. A shocker lizard is about 1 foot tall at the shoulder and weighs about 25 pounds. COMBAT A shocker lizard relies on its electricity abilities in combat. A lizard tends to bite only after its shock has rendered an opponent unconscious or when the shock seems to have no effect at all. A solitary lizard flees once it delivers its shocks, but if other shocker lizards are nearby, they all home in on their comrade’s discharges and attempt to administer their shocks to the foe. Stunning Shock (Su): Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack deals 2d8 points of nonlethal damage to living opponents (Reflex DC 12 half ). The save DC is Constitution-based. Lethal Shock (Su): Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 points of electricity damage for each lizard contributing to it, to a maximum of 12d8. A Reflex save (DC 10 + number of lizards contributing) reduces the damage by half. Electricity Sense (Ex): Shocker lizards automatically detect any electrical discharges within 100 feet. Skills: Shocker lizards have a +4 racial bonus on Hide checks due to their coloration. Shocker lizards have a +2 racial bonus on Listen and Spot checks. Shocker lizards use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A shocker lizard has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A shocker lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. |
| Usurpator09-30-05, 05:11 PM | Round 1 Vandelar (22,0): 28/28 hp., 11/11 spells, light crossbow in right hand, bolts in left hand, Ganon on shoulder. Ganon (22,0): 14/14 hp., riding Vandelar Va’ria (30,2): 14/14 hp., 11/11 spells, scroll of blacklight in right hand, left hand free, Foamy on shoulder. Foamy (30,2): 14/14 hp., riding Vandelar Talari (30,0): 42/42 hp., 7/7 spells, right hand free, scroll of resist energy and shield in left hand, Gryphos on shoulder. Gryphos (30,0): 27/27 hp., on Talari’s shoulder Far (30,-1): 13/13 hp., heeling Talari Irth (30,1): 13/13 hp., heeling Talari Raichu the Babau (?,?): 13/13 hp.; 1. Pika (?,?): 13/13 hp.; 2. Pikah (?,?): 13/13 hp.; 3. Pika-pika (?,?): 13/13 hp.; 4. Pi-kah? (-3,23): 13/13 hp.; 5. Pika-chu! (-2,26): 13/13 hp.; 6. Pyka (?,?): 13/13 hp.; 7. Pykachu (?,?): 13/13 hp.; Initiative Vandelar: [17]+4 = 21 Va’ria: [7]+4 = 11 Talari: [2]+3 = 5 Vandelar autospots Pi-kah? and Pika-chu! He hears or sees nothing else... yet. It’s Vandelar’s turn. http://www.greyhawk.nl/images/coc/pikachu/round1a.jpg |
| SoulLord09-30-05, 05:22 PM | Assuming vandelar sees nothing on the other starting location Vandelar drops the crossbow and the bolts as he moves forward 30 feet spotting the little critters and launches a fireball [DC 19] into the default starting square of the oposing shocker lizard team. Hoping that all of them are there. I think the demon might be on our left If there is no LOs to that square center is as close as possible to that square. |
| Sindorin09-30-05, 05:41 PM | Va'ria nearly shrieks with stifled laughter as she witness Vandelar launch a fireball to a location she can't see yet. "Gotta catch em all, Vandelar!" Va'ria then moves away from Talari and her wolves and casts Blacklight from the scroll. I have her moving away so Talari and the wolves can still see. |
| Usurpator09-30-05, 05:45 PM | http://www.greyhawk.nl/images/coc/pikachu/round1b.jpg Vandelar moves forward an launches a fireball into the northern starting box [22 damage]. An enormous explosion follows and he sees Pi-kah? and Pika-chu! being burned to a crisp.... Unfortunately, he does not yet spot any of the other lizards or the Babau.... Vandelar (15,0): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), Ganon on shoulder. Ganon (15,0): 14/14 hp., riding Vandelar 4. Pi-kah? (-3,23): -9/13 hp.; 5. Pika-chu! (-2,26): -9/13 hp.; It's Va'ria's turn |
| Usurpator09-30-05, 05:56 PM | http://www.greyhawk.nl/images/coc/pikachu/round1c.jpg Va'ria moves forward an casts Blacklight from her scroll, a globe of impenetrable darkness surrounds her, just beyond Talari's position. Vandelar (15,0): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), Ganon on shoulder. Ganon (15,0): 14/14 hp., riding Vandelar Va’ria (26,1): 14/14 hp., 11/11 spells, hands free, Foamy on shoulder. Foamy (26,1): 14/14 hp., riding Vandelar 4. Pi-kah? (-3,23): -9/13 hp.; 5. Pika-chu! (-2,26): -9/13 hp.; |
| Usurpator09-30-05, 06:04 PM | http://www.greyhawk.nl/images/coc/pikachu/round1d.jpg Vandelar sees an enraged, hungry and unhurt Shocker Lizard move towards him. Pyka lives! The heroes also hear more scuffling sounds coming somewhere from the northern starting box. Vandelar (15,0): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), Ganon on shoulder. Ganon (15,0): 14/14 hp., riding Vandelar Va’ria (26,1): 14/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 7). Foamy (26,1): 14/14 hp., riding Vandelar 4. Pi-kah? (-3,23): -9/13 hp.; 5. Pika-chu! (-2,26): -9/13 hp.; 6. Pyka (11,11): 13/13 hp.; It's Talari's turn. |
| Luni09-30-05, 06:05 PM | Talari will move to the NW, drawing wand and cast Entangle near that shocking lizard to slow t down. Moving of course, to the edge of the field of balckness, but not inside. |
| Usurpator09-30-05, 06:27 PM | http://www.greyhawk.nl/images/coc/pikachu/round1e.jpg Talari moves cautiously forward while drawing her wand, avoiding the wavering darkness. Far and Irth sniff at the darkness, but follow her. Talari calls upon the power of nature from her wand, and vines appear from the ground, trying to graps the lone lizard. The creature nimbly avoids the grasping weeds, however. Reflex [14]+5 = 19, success. Then Vandalar sees the outer edge of another swirling globe of darkness appear in the south box. No-one of the heroes hears or see the Babau, though.... Vandelar (15,0): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), Ganon on shoulder. Ganon (15,0): 14/14 hp., riding Vandelar Va’ria (26,1): 14/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 6). Foamy (26,1): 14/14 hp., riding Va'ria Talari (27,5): 42/42 hp., 7/7 spells, right hand wand of entangle, scroll of resist energy and shield in left hand, Gryphos on shoulder, entangle at 12,12 (ends 60). Gryphos (27,5): 27/27 hp., on Talari’s shoulder Far (27,4): 13/13 hp., heeling Talari Irth (27,6): 13/13 hp., heeling Talari 1. Pika (?,?): 13/13 hp.; 2. Pikah (?,?): 13/13 hp.; 3. Pika-pika (?,?): 13/13 hp.; 4. Pi-kah? (-3,23): -9/13 hp.; 5. Pika-chu! (-2,26): -9/13 hp.; 6. Pyka (11,11): 13/13 hp.; 7. Pykachu (?,?): 13/13 hp.; It's Vandelar's turn. |
| SoulLord09-30-05, 06:44 PM | Ganon Go! Vandelar commanded ganon to fly high and towards the box where he had launched the fireball [-1,26] as he hoped to find proof of the demise of more shocker lizards The demon seems to have casted darkness at the south! the critters were as fast as he had heard them to be and so Vandelar tapped his tatoo of skate [+15 move] and moved closer to the entangling field [21,6] Even if the little critter managed to get out in time Vandelar would still have time to act before it was too late. Talari can you deal with the lone lizard? ganon should be flying at least 30 feet high as to be out of shocker lizard range |
| Luni09-30-05, 07:00 PM | Entanlge should be from wand, not spells memorized. It isn't on Talari's memorized spells anyways. Send Gryphos after the lone shocker lizard, cast entangle if I see a group of lizards, and cast entangle at the inky ball of blackness. Send Irth and Far at any more lizards. Assuming nothing pressing, Talari will cast Resist Energy: Electricity on herself. [Use move action to stow wand. Don't drop it] That should be it. As I have to work and go to my bowling league tonight, I won't eb able to check in for about 8 hours. If Sindorin and Soullord have any reasonable idea feel free to use them. |
| Usurpator09-30-05, 07:01 PM | At Vandelar's command Ganon rises into the sky and speeds off to the north while Vandelar concentrates. A tattoo melts away from Vandelar's body and the wizard suddenly seems more nimble. Then Vandelar suddenly feels happy and content, Ganon screeches, it seems that the Hawk has spotted several more charred lizard bodies! Satisfied by the effectiveness of his fireball Vandelar moves around the Entangle. Vandelar (21,6): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), skate(ends 12). Ganon (4,12, 30 ft.): 14/14 hp., flying Va’ria (26,1): 14/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 6). Foamy (26,1): 14/14 hp., riding Va'ria Talari (27,5): 42/42 hp., 6/7 spells, right hand free, scroll of resist energy and shield in left hand, Gryphos on shoulder, entangle at 12,12 (ends 60). Gryphos (27,5): 27/27 hp., on Talari’s shoulder Far (27,4): 13/13 hp., heeling Talari Irth (27,6): 13/13 hp., heeling Talari 1. Pika (?,?): ?/13 hp.; 2. Pikah (0,28): -9/13 hp.; 3. Pika-pika (3,26): -9/13 hp.; 4. Pi-kah? (-3,23): -9/13 hp.; 5. Pika-chu! (-2,26): -9/13 hp.; 6. Pyka (11,11): ?/13 hp.; 7. Pykachu (2,25): -9/13 hp.; It's Va'ria's turn. P.S. I am calling it quits for tonight, will continue tomorrow. @Luni, wand change accounted for, sorry for the mistake, but I got confused because you edited your post after posting it, so I had to rewrite from resist energy to entangle.... http://www.greyhawk.nl/images/coc/pikachu/round2a.jpg |
| Luni09-30-05, 07:09 PM | @Luni, wand change accounted for, sorry for the mistake, but I got confused because you edited your post after posting it, so I had to rewrite from resist energy to entangle.... It's ok. Yeah, after I saw the creatures turn, I thought that entangle might be better idea. |
| Sindorin09-30-05, 07:20 PM | Va'ria draws her scroll of False Life and casts from it. |
| SoulLord10-01-05, 10:14 AM | Ok i have to leave for some hours now. so here's what vandelar will do. if the remaining lizards have been taken care off. call ganon back to be on shoulder, cast see invisibility from scroll (share), tap tatoo of chameleon. Move to cove and hide and then cast spectral hand on ganon. we should look for the demon and attempt to cast the sonic shocking grasp on him(ganon using spectral hand) as well as the sonic fireball. recall sonic shocking grasp with pearl. if lizards still around use scrolls of scorching ray to deal with them. |
| Usurpator10-01-05, 11:52 AM | Va'ria decides it's still to soon to engage and she draws a scroll and recites it, drawing upon dark necromantic forces to bestow her with artificial life. [4]+3 = 7 hp. The lone electric reptile struggles hard to escape from Talari's grapsing vines but manages to escape without being caught. Now that Vandelar can see the creature up close he discovers that it was not hurt by his fireball. Talari points at the shocker and Gryphos immediately leaves her shoulder, claws extended. The lizard sees the eagle coming and nimbly dodges it. [6]+7 = 13 vs. AC 16. Talari has heard Vandelar call out that there is a globe of blackness somewhere in the south and she wants to entangle that area as well, but all she can see is the Blacklight from Va'ria's spell. Vandelar, the darkness, where exactly?! Back of south starting box! Talari estimates the distance and discharges her wand in that general direction. Vandelar sees that her aim is slightly off, but still partially effective. He doesn't notice a reaction from within the darkness, however. Since Talari can see almost nothing to the south, and she has to calculate the exact distance and the angle from memory, and also avoid the pillars while aiming the entangle, I letting her make a DC 15 Int check. For each point below 15 the entangle will be 5 ft. away from the optimal position in a random direction. Int check [10]+1 = 11 vs. DC 15, 20 feet off target. Direction [7], 20 ft. to Talari's right. Vandelar (21,6): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), skate(ends 12). Ganon (4,12, 30 ft.): 14/14 hp., flying Va’ria (26,1): 21/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 6), false life +7(long). Foamy (26,1): 14/14 hp., riding Va'ria Talari (27,5): 42/42 hp., 6/7 spells, wand of entangle in right hand, scroll of resist energy and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11). Gryphos (18,6): 27/27 hp., attacking Pyka Far (27,4): 13/13 hp., heeling Talari Irth (27,6): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): 13/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round2c.jpg |
| SoulLord10-01-05, 01:29 PM | Vandelar saw the furious lizard evade the attack and so he drawed one of his scrolls of scorching ray as he aimed for the lizard. Ganon come back! Vandelar tooka 5 foot step back and unleashed the power of his scroll on the lizard. There is still a lizard somewhere. if Recall correctly the demon had a potion of invisibility so keep your ears open. He could be closing down on us as we speak. Talari Have your Wolves sniff down the area so we won't be surprised by it. also your entangle is off mark a bit; if you can throw another a few yards to the west. move down 5 feet to hide after casting scorching ray from scroll have an hour left before I have to leave again. |
| Usurpator10-01-05, 01:54 PM | Vandelar calls for Ganon to return and the hawk swerves around and lands skillfully upon his master's shoulder. Vandelar himself concentrates on his opponent, drawing a scroll and quickly reading the arcane phrases out loud. A stream of fire lances from Vandelar's hands passing below the flying Gryphos and ([13]+7 = 20 vs. AC 13, [14] damage) incinerates the poor Pyka. Vandelar has already killed 6 of the 7 lizards! Vandelar (21,5): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), skate(ends 12). Ganon (21,5, 30 ft.): 14/14 hp., on Vandelar's shoulder Va’ria (26,1): 21/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 6), false life +7(long). Foamy (26,1): 14/14 hp., riding Va'ria Talari (27,5): 42/42 hp., 6/7 spells, wand of entangle in right hand, scroll of resist energy and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11). Gryphos (18,6): 27/27 hp., attacking Pyka Far (27,4): 13/13 hp., heeling Talari Irth (27,6): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round2d.jpg Oh, its Va'ria's turn now.... |
| Sindorin10-01-05, 02:33 PM | Va'ria, quite pleased with herself that she is providing cover for the other two from the demon, prepares herself further by drawing her scroll of See Invisibility and casting from it. "Come out, come out, wherever you are!!!" |
| SoulLord10-01-05, 02:59 PM | well of of I go again I hope to be back in a couple of hours tactics for vandelar in the Meantime. 1 cast see invisibility from scroll(share) 2 tap tatoo of chameleon and hide (ganon should also hide on his own somewhere else) when demon spotted cast sonic fireball on him (only if it wouldnt affect allies) then or otherwise cast spectral hand on ganon and have him deliver sonic shocking grasps on demon |
| Usurpator10-01-05, 03:41 PM | Va'ria continues her preparation by casting invisibility from a scroll and then challenges the demon. Gryphos circles around, looking for the demon while Talari stows her wand and reads the scroll of resist energy she was holding in her shield hand. An omnious silence pervades the arena when Gryphos flies back to Talari. Where is that Babau? Vandelar decides to add his detection skills to Va'ria and also draws a scroll of invisibility and casts it on himself, sharing with Ganon. Still the silence remains.... Vandelar (21,5): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), skate(ends 12), see invisibility(long). Ganon (21,5, 30 ft.): 14/14 hp., on Vandelar's shoulder, sharing see invisibility Va’ria (26,1): 21/14 hp., 11/11 spells, hands free, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long). Foamy (26,1): 21/14 hp., riding Va'ria, sharing her spells Talari (27,5): 42/42 hp., 6/7 spells, wand of entangle in right hand, scroll of resist energy and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long). Gryphos (28,5): 27/27 hp. Far (27,4): 13/13 hp., heeling Talari Irth (27,6): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round2e.jpg Its Va'ria's turn again.... |
| Luni10-01-05, 03:42 PM | Talari will order Gryphos to Search and Destrow on a counterclockwise pattern. Move around the Blacklight, and look to the south. If the ball of darkness moves, entangle it. Otherwise sheathe wand and cast Bear's Endurance from my scroll. If something ends up in melee, I'll change the action. |
| Sindorin10-01-05, 04:27 PM | Va'ria will cast Fly from memory, and then she will pick up the crossbow and bolts that Vandelar left for her. If she sees anything she will alert the others to its location. |
| SoulLord10-01-05, 05:07 PM | Vandelar Looks around and orders Ganon to take to the skies again as he draws a scroll of scorching ray and readies an action to cast it upon seeing a foe in range. Search my friend! Talari ask your wolves to start looking for the demon using their noses. there is one lizard left so be careful. ganon should search in a clockwise pattern |
| Usurpator10-01-05, 05:20 PM | Va'ria chants one of her most powerful incantations and feels herself getting lighter and floating into the air. She soars over to where Vandelar dropped his crossbow and bolts and lands there. Talari gives her eagle Gryphos a search and destroy command and also moves of herself, following the eagle around the globe of blackness that is Va'ria. She draws her wand again as she moves south, but the globe and the pillars continue to obstruct her view of the southern starting box and the globe of darkness that Vandelar told her is there, but she still has to see for herself. Tension continues to rise as the heroes still see or hear no sign of their demonic foe. Vandelar (21,5): 28/28 hp., 8/11 spells, nothing in hands (bolts and light crossbow at 22,0), skate(ends 12), see invisibility(long). Ganon (21,5): 14/14 hp., on Vandelar's shoulder, sharing see invisibility Va’ria (22,0): 21/14 hp., 8/11 spells, hands free, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long), fly(ends 63). Foamy (22,0): 21/14 hp., riding Va'ria, sharing her spells Talari (23,-6): 42/42 hp., 6/7 spells, wand of entangle in right hand, scroll of resist energy and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long). Gryphos (8,-10, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round3a.jpg This ends round 3, its Vandelar's turn again.... |
| Usurpator10-01-05, 05:34 PM | Vandelar's hawk leaves his shoulder, soaring upwards looking for the demon while Vandelar pulls out a scroll, ready for a demon to appear. His familiar sends him the all clear signal, although it is a bit sad that it already lost its see invisibility power. EDIT: made Ganon go counterclockwise by mistake... corrected it. (I am having Ganon take a single move and use his other move action as an active Spot...) Vandelar (21,5): 28/28 hp., 8/11 spells, scroll of scorching ray in hand, readying to cast upon LOS (bolts and light crossbow at 22,0), skate(ends 12), see invisibility(long). Ganon (12,10, 15 ft.): 14/14 hp., on Vandelar's shoulder Va’ria (22,0): 21/14 hp., 8/11 spells, hands free, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long), fly(ends 63). Foamy (22,0): 21/14 hp., riding Va'ria, sharing her spells Talari (23,-6): 42/42 hp., 6/7 spells, wand of entangle in right hand, scroll of resist energy and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long). Gryphos (8,-10, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round4a_cor.jpg Its Va'ria turn again (she still has to pick up the crossbow and bolts, since she didn't have time to do it last turn). |
| Sindorin10-01-05, 06:47 PM | Va'ria will do just that, picking it up and loading it. |
| SoulLord10-02-05, 12:49 AM | Not seeing his foe and waiting on Ganon's report vandelar casted Mage armor to protect himself and then started to move towards the rock to the east to hide behind it in case the demon appeared. |
| Usurpator10-02-05, 06:49 AM | With a graceful movement Va'ria picks up Vandelar crossbow and bolts and loads it. Gryphos wheels across the Arena, searching for their adversary but notices nothing out of the ordinary. Seeing the ball of blackness to the south not moving Talari stows her wand again and draws a scroll of Bear's Endurance, preparing to cast it soon. Far and Irth remain faithfully at her side. Still not seeing th Babau, Vandelar moves east and protects himself with a translucent magic armor of force while his familiar continues spying. He keeps getting a mixed feeling of apprehension and safety from his empathic link with Ganon: it has not sighted their target yet. Vandelar (27,4): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long). Ganon (10,-11, 15 ft.): 14/14 hp., Va’ria (22,0): 21/14 hp., 8/11 spells, loaded light crossbow in right hand, bolts in left hand, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long), fly(ends 63). Foamy (22,0): 21/14 hp., riding Va'ria, sharing her spells Talari (23,-6): 42/42 hp., 6/7 spells, right hand free, scroll of bear's endurance and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long). Gryphos (-16,-4, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round4b.jpg I guess its Va'ria turn again (we're in round 5). |
| Sindorin10-02-05, 11:29 AM | Va'ria will fly up and then forward, looking for the babau and/or the remaining lizard. |
| Usurpator10-02-05, 03:57 PM | Varia uses the magic of her spell to carry her up into the air, gaining height quickly. Then she adjusts and flies forward looking for the demon. Her companions see nothing more than a globe of darkness wafting upward. Gryphos continues his search while Talari uses her scroll and feels her strength grow tremendously. She is unsure what to do next, since Gryphos still hasn't spotted anything. She draws her wand again. But then the eagle lets out a piercing cry. He has seen something, but what or where? He's looking to the west! Yells Va'ria to Talari, who can see the eagle. I think there's something there! Confirms Vandelar, who can see the eagle too. Neither of them can see what the eagle is crying about, however. Is it something invisible, or simple beyond their line of sight? Vandelar (27,4): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long). Ganon (10,-11, 15 ft.): 14/14 hp., Va’ria (14,0,40 ft.): 21/14 hp., 8/11 spells, loaded light crossbow in right hand, bolts in left hand, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long), fly(ends 63). Foamy (14,0,40 ft.): 14/7 hp., riding Va'ria, sharing her spells Talari (23,-6): 42/42 hp., 6/7 spells, right hand free, scroll of bear's endurance and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-2,-15, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round5a.jpg Vandelar, you're up! (we're going into round 6). |
| Usurpator10-02-05, 04:55 PM | Vandelar muses briefly on the best tactic. Without seeing exactly what is happening, they can do little. He decides to resume his original plan and concentrates. A elaborate tattoo on his forearm flows and the fades and Vandelar's skin-color now matches that of his surroundings. He inches forward and peeks around one of the pillars and can just see the edge of another field of darkness to the far west of the arena. That is what Gryphos saw! - Danger -, - fear -, - anxiety -, Ganon sends him these feeling as well, his hawk his seen the darkness too. Soullord, I adapted you last known tactics as best as possible, since we have to keep going if we are to finish this by next pairings.... "Va'ria, Talari, darkness to the west! Just beyond the northwestern pillars." Vandelar informs his comrades. Vandelar (23,5): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-3,-9, 15 ft.): 14/14 hp., Va’ria (14,0,40 ft.): 21/14 hp., 8/11 spells, loaded light crossbow in right hand, bolts in left hand, Foamy on shoulder, blacklight(ends 6), false life +7(long), see invisibility(long), fly(ends 63). Foamy (14,0,40 ft.): 14/7 hp., riding Va'ria, sharing her spells Talari (23,-6): 42/42 hp., 6/7 spells, right hand free, scroll of bear's endurance and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-2,-15, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round6a.jpg Va'ria, you're up! |
| Sindorin10-02-05, 08:01 PM | Va'ria will fly 6 squares to the north and survey the field. If she sees demon, hit it with Dispel. If she sees lizard, shoot it. |
| SoulLord10-02-05, 11:19 PM | Vandelar feared the worst. the demon was surely trying to get them one by one. vandelar moved silently next to the wolves as he took advantage of the pillars to hide 23,-6 the wolves had the best chance to locate the demon thanks to their scent ability and sticking close to them gave him a chance to eventually find the demon. what he would do once he found it remained to be seen. |
| Luni10-02-05, 11:30 PM | "I think the demon is playing Mind Games with us. Lets just stay together and wait for him." Draw scroll of SNA III, store in shield hand, draw want Entangle in main hand. Make listen checks to try to listen for the demon. |
| Usurpator10-03-05, 11:34 AM | Round 6 Va'ria's protective darkness winks out, but she still flies forward bravely, loaded crossbow in her hands. She doesn't see or hear anything moving within the darkness, yet. She trains her crossbow on the area, watching out for the one remaining shocking lizard out of the corner of her eye. "Not seeing him or the Shocker." Va'ria tells the others. Sindorin, were you aware that your Darklight was about to end? Not seeing any apparent enemies, Gryphos continues his scouting, flying near Talari. His mistress draws another scroll and grabs her wand of entangle tightly. Suddenly Ganon cries in alarm, and Vandelar feels his distress. Va'ria can barely see it, but a blurred shape moves inside the darkness. She fires Vandelar's crossbow: [3]+6-2 = 7, and the bolt flies harmlessly wide. The air aroud her begins to shimmer slightly and she feels a minute as some of her magic begins to fade. Target Dispel Magic, dispel checks [20]+7 = 27 vs. DC 14 (false life), success, [9]+7 = 16 vs DC 14(see invisibility), success, [1]+7 = 8 vs DC 16(Fly), failed. Fortunately for Va'ria she manages to stay in the air. She sees the Babau retreating into the shadow and out of her line of sight. Vandelar (23,5): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-3,-9, 15 ft.): 14/14 hp., Va’ria (14,6,40 ft.): 14/14 hp., 8/11 spells, loaded light crossbow in right hand, readied to fire crossbow upon spotting enemy, Foamy on shoulder, blacklight(ended), false life +7(dispelled), see invisibility(dispelled), fly(ends 63). Foamy (14,6,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (23,-6): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-2,-15, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round6b.jpg Finally, the boards are up again! I think we must try to move a little bit faster, since I will be away most of this evening and tommorrow evening. Could you try to post more than one round of actions/contingencies? Then whenever I get online maybe I can get more than one round done. |
| SoulLord10-03-05, 12:18 PM | Vandelar heard the dismay of his comrade as most of his defenses were brought down. Trying to seize the moment Vandelar Moved as fast as he could forward to where gannon had reported distress trying to use the central obstacles as cover. vandelar will try to get into position until he can see the globe of darkness from hiding and then if no allies are close by he will cast a sonic fireball as to encompass the whole of the globe. unless the demon is visible elsewhere in which case he will be the target of the sonic fireball. On a side note blacklight prevents even darkvision so i'm not sure Va'ria could be the target of a targeted dispel magic as oposed to an area dispel magic. |
| Luni10-03-05, 12:22 PM | Move near the middle around the entangle field, and try to establish LoS to the demon. When I get LoS cast entangle on it. |
| Usurpator10-03-05, 01:01 PM | Round 7 Propelled by his Skate power Vandelar's rushes forward. He feels Ganon's distress replaced by wonderment. The hawk soars forward, but even its sensitive sights cannot discern the demon hidden in the darkness. Or is there nothing there? Vandelar (7,-5): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-13,-2, 15 ft.): 14/14 hp., Va’ria (14,6,40 ft.): 14/14 hp., 8/11 spells, loaded light crossbow in right hand, readied to fire crossbow upon spotting enemy, Foamy on shoulder, blacklight(ended), false life +7(dispelled), see invisibility(dispelled), fly(ends 63). Foamy (14,6,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (23,-6): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-2,-15, 10 ft.): 27/27 hp. Far (23,-5): 13/13 hp., heeling Talari Irth (23,-7): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round7a.jpg Soullord, Va'ria blacklight expired before the Babau targeted her with Dispel Magic, that's why. Its Va'ria's turn now. |
| Usurpator10-03-05, 01:27 PM | Round 7 Relieved that the Dispel Magic didn't take away her Fly spell, but knowing the demon could very well try again, and not having a target, Va'ria opts to break LOS and regroup with her companions while she reloads her crossbow. Talari moves forward to aid her companions, gripping her Wand of Entangle tightly, while Gryphos continues his search and destroy mission. Vandelar (7,-5): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-13,-2, 15 ft.): 14/14 hp., Va’ria (14,6,40 ft.): 14/14 hp., 8/11 spells, loaded light crossbow in right hand, readied to fire crossbow upon spotting enemy, Foamy on shoulder, blacklight(ended), false life +7(dispelled), see invisibility(dispelled), fly(ends 63). Foamy (14,6,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (12,0): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-8,-14, 10 ft.): 27/27 hp. Far (12,1): 13/13 hp., heeling Talari Irth (12,-1): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round7b.jpg Sindorin, made the decision for Va'ria to break LOS, since it seemed the logical thing to do, and we have to speed the battle up a bit. We are going into round 8, its Vanderlar's turn, and all of you can give me tactics for this round. |
| SoulLord10-03-05, 01:39 PM | Vandelar continued ahead but this time more cautiously as he continued to approach the location where the darkness had been spotted moving from cover to cover as to not be spotted by the demon. He hoped Talari would dispel the entangle around Va’ria Once in sight of the darkness vandelar will try to listen/spot for the demon once found sonic fireball if it doesn't affect his allies otherwise wait until demon is visible to cast spectral hand on ganon and sonic shocking grasp on ganon as for him to deliver it by the spectral hand |
| Sindorin10-03-05, 01:43 PM | Move action to put the crossbow away, then Va'ria will recast Blacklight from memory. I was aware it was about to end... but I'm really not sure what to do against this guy. After she hits him with her dispel, redraw the crossbow and start shooting. |
| Usurpator10-03-05, 02:09 PM | Round 8 Vandelar moves forward more cautiously, darting from cover to cover and making use of his chameleon skin. He comes in sight of the darkness as he peeks around the corner, stretching to hear any sign of the demon. Ganon approaches the darkness as well, his keen eyesight piercing the shadows. Unfortunately, neither master nor familiar see their opponent. Va'ria puts away her crossbow and concentrates to recreate the impenetrable blackness that protected her earlier and succeeds. Talari moves safely beneath the darkness and intro the central stack, hunting for the demon with her wand of entangle while Gryphos continues circling. "Whoa! South-west, south-west!" Vandelar yells out as he sees another globe of darkness appear near the southwestern set of pillars. "You will die human, slowly...." a venomous voice resonates inside his mind. "Maybe I should save you for last....." Vandelar (2,-5): 28/28 hp., 7/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-21,9, 15 ft.): 14/14 hp., Va’ria (14,6,40 ft.): 14/14 hp., 5/11 spells, hands empty, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (14,6,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (1,6): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-10,11, 10 ft.): 27/27 hp. Far (1,7): 13/13 hp., heeling Talari Irth (1,5): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round8a.jpg It's up to you three again: round 9 |
| SoulLord10-03-05, 02:20 PM | Vandelar moved [3,-13] to take cover behind the rock as he launched his sonic fireball [15,-21] not wanting to waste the opportunity to hurt the demon. Now that he had wasted his area spells vandelar had to target his foe. he hoped the wolves would draw him out long enough for him to target him. As the voice of the demon echoed on his head vandelar replied. You understimate my companions In case you have not noticed you are the last one standing. it will only be a matter of time before you are sent back to your hell hole covered in shame for not being able to touch even one of us. Hide little demon Hide! as it seems to be the only thing you are capable of doing. |
| Usurpator10-03-05, 02:40 PM | Round 9 Challenged by the demon's taunt, Vandelar moves forward decisively and launches an launches a small ball at the darkness which burst in an ear-shattering sonic explosion, causing the massive pillars to crack. [22] damage. "Muhahaha! You have to do better than that, puny elf!" The voice in his head taunts. Ganon comes flying back to aid his master. Vandelar (2,13): 28/28 hp., 4/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-4,-8, 15 ft.): 14/14 hp., Va’ria (14,6,40 ft.): 14/14 hp., 5/11 spells, hands empty, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (14,6,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (1,6): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65). Gryphos (-10,11, 10 ft.): 27/27 hp. Far (1,7): 13/13 hp., heeling Talari Irth (1,5): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round9a.jpg It's up to you Va'ria again |
| SoulLord10-03-05, 02:51 PM | The possibilities...... The demon could be bluffing. or perhaps he had been unaffected at all by his fireball thanks to his spell resistance. Still he had to try to lure him outside. As vandelar remained hidden next to the rock he considered casting Ghost sound to simulate a wolf sniffing near the darkness perhaps that would motivate him to get out. Congratulations little demon for having survived this long. know this though Talari can summon wolves who will likely tear you to shreds. Save some dignity and show yourself before you end up as buried bones in the arena. Vandelar considered the demon being invisible and creating zones of darkness but he dismissed the tough after all the demon had targeted Va’ria with his dispel which would break his invisibility. Vandelar casts detect magic and focus on mantaining it as he scans the area looking for magic auras. |
| Luni10-03-05, 02:54 PM | Make listen checks to hear the demon. Where is the lughter coming from? Move in that direction. Ready an Entangle upon LoS. Don't entangle allies. Here demon, demon, demon. |
| Usurpator10-03-05, 02:56 PM | Make listen checks to hear the demon. Where is the lughter coming from? Move in that direction. Ready an Entangle upon LoS. Don't entangle allies. Here demon, demon, demon. Luni, the laughter is telepathic.... only Vandelar can hear it. Obviously the demon had LOS on Vandelar, but probably not on the rest of you..... |
| Usurpator10-03-05, 03:09 PM | Round 9 Va'ria moves south, crossbow in one hand, other hand free to launch a Dispel Magic as soon as she can target the demon. Talari follows Va'ria in, holding her wand of entangle ready to react when she sees it. Gryphos continues his wheeling. No-one sees the elusive demon. Vandelar (2,13): 28/28 hp., 4/11 spells, scroll of scorching ray in hand, skate(ends 12), see invisibility(long), mage armor(long), chameleon(long). Ganon (-4,-8, 15 ft.): 14/14 hp., Va’ria (3,-3,40 ft.): 14/14 hp., 5/11 spells, loaded crossbow in right hand, left hand empty, reading Dispel Magic on LOS, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (3,-3,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (6,3): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at 12,12 (ends 10), entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65), ready entangle from wand upon LOS. Gryphos (13,6, 10 ft.): 27/27 hp. Far (6,4): 13/13 hp., heeling Talari Irth (6,3): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round9b.jpg Vandelar, you're up, I am continuing with the tactics you specified in last post unless you post something new soon. |
| Usurpator10-03-05, 03:44 PM | Round 10 Vandelar concentrates and casts detect magic in an attempt to locate the elusive fiend. His cone only just reaches the edge of the south-eastern blackness, and unsurprisingly, it detects as magic. Ganon moves in closer, carefully looking for the demon, but sees nothing. Va'ria keeps closing in, keeping her Dispel Magic ready, Talari does the same with her wand. Gryphos continues to wheel as he has done many times before. Behind them, the northeastern entangle dissipates. Ganon is absorbed within in Va'ria's Blacklight. Gryphos continues wheeling. Then, everyone suddenly sees something blurry in the far south. Va'ria casts Dispel Magic at the blurry thing while Talari fires her wand only a fraction later. Va'ria feels certain that her dispel stripped away some of the demon's magical protections. Talari notices however, that the shadowy form is not affected by the mass of growth suddenly surrounding him. Then Vandelar is assaulted by powerful anti-magic. He sees that his mage armor remains, but his other spells fade and dissipate. For the first time the demon remains visible, and he does not seem blurred anymore as well! Vandelar (2,13): 28/28 hp., 4/11 spells, scroll of scorching ray in hand, mage armor(long) Ganon (6,-18, 15 ft.): 14/14 hp., Va’ria (7,-16,40 ft.): 14/14 hp., 2/11 spells, loaded crossbow in right hand, left hand empty, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (7,-16,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (8,-3): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65) Gryphos (5,-11, 10 ft.): 27/27 hp. Far (8,-4): 13/13 hp., heeling Talari Irth (8,-1): 13/13 hp., heeling Talari Raichu the Babau (?,?): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round10a.jpg Ok, Vandelar, you're up. Go guys, this is your chance! Going into round 11 |
| SoulLord10-03-05, 03:50 PM | At last he was visible Vandelar moved to the edge of the entangle field as he drew a tanglefoot bag and threw it at the demon hoping to catch it. as he would have a hard time to cast while entangled by it |
| Usurpator10-03-05, 04:10 PM | Round 11 Vandelar moves forward while drawing his 'sticky bag', it feels heavy to his frail arms, but he still he heaves it at the demon from a considerable distance. The tanglefoot bags drops harmlessly into the vines a mere armlength from the demon. Ganon flies out of the darkness and wait for instruction from his master. The demon is at 55 ft., the range increment for a tanglefoot bag is 10 ft., non-projectile weapons can be thrown up to a maximum of 5 range increments. There is no way for Vandelar to come closer this turn. His skate is gone.... Vandelar (3,21): 28/28 hp., 4/11 spells, scroll of scorching ray in hand, mage armor(long) Ganon (0,-16, 30 ft.): 14/14 hp., Va’ria (7,-16,40 ft.): 14/14 hp., 2/11 spells, loaded crossbow in right hand, left hand empty, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (7,-16,40 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (8,-3): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65) Gryphos (5,-11, 10 ft.): 27/27 hp. Far (8,-4): 13/13 hp., heeling Talari Irth (8,-1): 13/13 hp., heeling Talari Raichu the Babau (2,-30): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round11a.jpg Va'ria's turn to do something surprising.... |
| Sindorin10-03-05, 04:11 PM | Va'ria flys down to 5 ft. above the ground and then gets ready to cast Hideous Laughter at the Babau if she sees it. I figure if he dispels my fly i am done for. to the ground it is. Also, Hideous Laughter is a DC 20 Will Save, so I figure he has a 50/50 chance of failing it. It is worth a try considering I don't have much else to hit him with considering his resistances. |
| Usurpator10-03-05, 04:15 PM | Va'ria flys down to 5 ft. above the ground and then gets ready to cast Hideous Laughter at the Babau if she sees it. I figure if he dispels my fly i am done for. to the ground it is. Also, Hideous Laughter is a DC 20 Will Save, so I figure he has a 50/50 chance of failing it. It is worth a try considering I don't have much else to hit him with considering his resistances. Sindorin, everyone can see the Babau. Tasha's has a max range of 35 ft., the entangle field is 40 ft. radius, Va'ria has to hover over then entangle field if she wants to cast Tasha's. Is this what you desire? |
| SoulLord10-03-05, 04:17 PM | Seeing that the demon is unaffected by the entangle Vandelar calls for Ganon as he casts his sonic shocking grasp for ganon to deliver. Ganon Get the demon! Vandelar will command ganon to attack using the sonic shocking grasp.. |
| Usurpator10-03-05, 04:37 PM | Round 11 Feeling that she has little choice left, Va'ria descends and hover just over the entangle field as she casts Tasha's Hideous Laugther, throwing tiny darts at the Babau. Caster level check [10]+6=16 vs. SR 14, success. Raichu Will Save [5]+6+4 = 15 vs. DC 20, success. "Muhahaha!" Raichu falls prone in a fit of maniacal laughter. Who laughs last.... Vandelar (3,21): 28/28 hp., 4/11 spells, scroll of scorching ray in hand, mage armor(long) Ganon (0,-16, 30 ft.): 14/14 hp., Va’ria (6,-24,5 ft.): 14/14 hp., 0/11 spells, loaded crossbow in right hand, left hand empty, Foamy on shoulder, blacklight(ends 14), fly(ends 63). Foamy (6,-24,5 ft.): 14/7 hp., riding Va'ria, sharing false life +7(long), see invisibility(long), fly(ends 63) Talari (8,-3): 42/42 hp., 6/7 spells, right hand wand of entangle, scroll of SNA III and shield in left hand, entangle at -5,-24 (ends 11), resist electricity(long), bull's strength(ends 65) Gryphos (5,-11, 10 ft.): 27/27 hp. Far (8,-4): 13/13 hp., heeling Talari Irth (8,-1): 13/13 hp., heeling Talari Raichu the Babau (2,-30): ?/? hp. 1. Pika (?,?): ?/13 hp. 2. Pikah (0,28): -9/13 hp. 3. Pika-pika (3,26): -9/13 hp. 4. Pi-kah? (-3,23): -9/13 hp. 5. Pika-chu! (-2,26): -9/13 hp. 6. Pyka (17,6): -1/13 hp. 7. Pykachu (2,25): -9/13 hp. http://www.greyhawk.nl/images/coc/pikachu/round11b.jpg Talari's turn.... |
| Sindorin10-03-05, 05:36 PM | Va'ria glares grimly as the black demon covered in filth becomes even more grotestque as it twists horribly upon the ground in its fit of laughter wrought by herself. "Talari, I believe that it is time for your animals to unleash upon this pansy." Va'ria would normally begin celebrating the only way she knows how and dancing around, but there is still a shocker lizard still lurking about. |
| Usurpator10-03-05, 07:29 PM | Since the demon can do nothing for the following 6 rounds, can you all tell me what you will do in those 6 rounds to defeat him, so I can play out the rounds? |
| SoulLord10-03-05, 07:30 PM | a few rounds worth of tactics. while demon is laughing. 1.-have ganon deliver sonic shocking grasp 2.-recall sonic shocking grasp with pearl of power 3.- deliver sonic shocking grasp with ganon 4.- If demon still alive cast magic missile at him after demon is vanquished draw scroll of scorching ray and look for lizard when found blast him |
| Luni10-03-05, 07:54 PM | Run to the area. Move as close to demon as possible without getting entangled and having LoS. Use spellcraft to see if it has PfG up. If it doesn't cast Cast SNA III from memory. Dire Wolf. Cast SNA III from memory. Dire Wolf. Cast SNA III from scroll. Dire Wolf. Dismiss Entangle. Drop wand. Wildshape into Deino. Move to melee. Just single attack with Talons. Demon has to make reflex saves against entangle. Wolves when flanking, should hit on a 2+. Augmented Dire Wolf Size/Type: Large Animal Hit Dice: 6d8+30 (57 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +4/+15 Attack: Bite +13 melee (1d8+13) Full Attack: Bite +13 melee (1d8+13) Space/Reach: 10 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +10, Ref +7, Will +6 Abilities: Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10 Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* Feats: Alertness, Run, TrackB, Weapon Focus (bite) Wildshape Dinosaur, Deinonychus Monster Manual, page 60 Medium Animal Hit Dice: (54 hp) Speed: 60 ft. (12 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +4/+8 Attack: Talons +8 melee (1d8+4) Full Attack: Talons +8 melee (1d8+4) and 2 foreclaws +3 melee (1d3+2) and bite +3 melee (2d4+2) Space/Reach: 5 ft./5 ft. Special Attacks: Pounce Saves: Fort +9, Ref +4, Will +8 Abilities: Str 19, Dex 15, Con 19, Int 12, Wis 17, Cha 10 |
| Sindorin10-03-05, 08:14 PM | Va'ria will fly to directly above the demon and shoot it repeatedly with the CI bolts. |
| Usurpator10-04-05, 07:12 PM | Round 11 The heroes rejoice, the Babau is temporarily disabled. They still have to try and kill it though.... Talari immediately runs forward, stopping just beyond the entangle range. Raichu spents his first round laughing. Raichu is entangled. Round 12 Ganon returns to Vandelar, Vandelar casts sonic shocking grasp, designating Ganon as the toucher. Va'ria moves over the Babau and unleashes a crossbow bolt. [2]+8 = 10 vs. AC 21 (19 normal, +4 prone, -2 entangled, yeah....) and misses. Talari begin to summons the first Dire Wolf. Riachu spends his second round laughing Round 13 Ganon flies into Riachu's square, triggering the entangle [5]+5 = 10 vs DC 11, Ganon is entangled. Ganon attacks Raichu [2]+8-4 = 6 vs. AC 9, misses. Vandelar recalls sonic shocking grasp. Va'ria shoots crossbow bolt. [6]+8 = 14 vs. AC 21 (19 normal, +4 prone, yeah....) and misses. The first Dire Wolf appears, save vs Entangle [10]+7 = 17 vs DC 11, succes, and attacks [14]+13 = 27 vs. AC 15, hit (20% darkness miss chance: no), for [3]+13 - 10 = 6. Talari begin to summons the second Dire Wolf. Riachu spends his third round laughing, is at 60/66 hp. Round 14 Ganon tries to attack Riachu's square. Ganon attacks Raichu [9]+8-4 = 13 vs. AC 9, hits. Darkness 20% miss chance: no. SR check [6]+6 = 12 vs SR 14, no.... Vandelar casts magic missile, SR check [9]+6 = 15, success [12] damage Va'ria shoots crossbow bolt. [7]+8 = 15 vs. AC 21 (19 normal, +4 prone, yeah....) and misses. The first Dire Wolf save vs Entangle [4]+7 = 17 vs DC 11, succes, and attacks [13]+13 = 26 vs. AC 15, no darkness miss, hit for [3]+13 - 10 = 6. The second Dire Wolf save vs Entangle [18]+7 = 25 vs DC 11, succes, and attacks [15]+13 = 28 vs. AC 15, no darkness miss, hit for [7]+13 - 10 = 10. Talari begin to summons a third Dire Wolf. Riachu spends his fourth round laughing, is at 32/66 hp. Round 15 Ganon tries to escape, Escape Artist [5]+2 = 7, fail. Vandelar stands around, looking hopeless Va'ria shoots crossbow bolt. [13]+8 = 21 vs. AC 21 (19 normal, +4 prone, yeah....) and hits through the darkness! for [2] points! The first Dire Wolf save vs Entangle [4]+7 = 11 vs DC 11, succes, and attacks [20!]+15 = 35 vs. AC 15, [3]+15 = 18, crit, confirm no darkness miss, hit for [4]+[6]+26 - 10 = 26. The second Dire Wolf save vs Entangle [16]+7 = 23 vs DC 11, succes, and attacks [19]+15 = 34 vs. AC 15, no darkness miss, hit for [4]+13 - 10 = 7. The third Dire Wolf save vs Entangle [2]+7 = 9 vs DC 11, fail, and attacks [10]+11 = 21 vs. AC 15, no darkness miss, hit for [2]+3 - 10 = 5. Talari dismisses entangle Raichu only spews forth ichor and bile, he's not laughing anymore, is at -8/66 hp. Whew! You guys made it, but only just. :cheer: And not a single miss due to the darkness! The heroes win. I am going to sleep now, will tally expenses, XP and gold later (or one of you could do it for me in the meantime) By the way, you can find most rolls up at invisible castle (http://invisiblecastle.com/find.py?u=tavava_vs_pikachu). Its the first time I used it, and found out it didn't save a number of rolls I expected it too save. But since it includes the failure of the 40% roll to summon another Babau, I think you will probably believe me. Also I didn't include a lot of the Hide vs. Spot rolls, there were just too many almost impossible rolls there.... EDIT: I am giving you the last (wounded) Shocking Lizard, hiding pressed against the pillars in the northern starting box for +21 on Hide, who was silently hoping that Raichu would be able to do something against it brethren's killers. |
| Usurpator10-05-05, 03:43 AM | Rewards: 1x Babau @ 1800 XP 7x Shocker Lizard @ 394 each = 2758 XP Grand Total: 4558 XP 1x Babau @ 2000 gp. 7x Shocker Lizard @ 600 gp. each = 4200 gp. Grand Total: 6200 gp. Talari and Va'ria each get: 1519 XP and 2066 gp. Vandelar get: 1519 XP and 2213 gp. (+147 gp. due to Engineering) Talari used: 3 charges from wand of entangle, scroll of resist energy, scroll of Bear's Endurance, scroll of Summon Nature's Ally III Va'ria used: scroll of blacklight, scroll of false life, scroll of see invisibility Vandelar used: tattoo of skate, scroll of scorching ray, scroll of see invisibility, tattoo of chameleon, 5 cold iron bolta, 1 tanglefoot bag |
| SoulLord10-05-05, 10:55 AM | Thanks for running the fight just a small note Vandelar engineering +147gp also any pearls of wisdom you wish to drop on us for the future? |