Team vs. Monster Fight [Talari, Vandelar, Va'ria] Discussion/Tactics [Archive] - Wizards Community

Post/Author/DateTimePost
Sindorin

09-29-05, 11:54 AM
Hello!

We came to a consensus that we should start a thread to discuss our tactics for the fight. You can post advice, whatnot, at your leisure, but keep in mind that if it is not relevant to our discussion/preparation then you will be ignored and monkeys will be found in your bed.

So, let the battle of two wizards and a druid vs. team pikachu... wait a bit, so we decide how to do it!

~Sin
SoulLord

09-29-05, 12:09 PM
Talari Leafwhisperer
There's no greater force than Ehlonna!
Female Human
Neutral Good
Druid 6, ECL 6
EXP: 15940/21000

STR...12 [+1]...(4 pts)
DEX...16 [+3]...(10 pts)
CON...14 [+2]...(6 pts)
INT....12 [+1]...(4 pts)
WIS...17 [+3]...(10 pts)[+1 Level]
CHA...10 [+0]...(2 pts)

Hit Points: 42 (8 + 4.5*5 + 12) [6 HD]
AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1]
Initiative: +3 [3dex]
BAB/Grap: +4/+5 [+4bab, +1str]
Speed 20 [base 30, Med. Armor]

Saves:
Fort +7 [5 Druid +2con]
Refl +5 [2 Druid +3dex]
Will +8 [5 Druid +3wis]
[+4 vs Fey Spell-Like Abilities]

Attacks:
Club +5 melee, 1d6+1 [20/x2]
Club +6 melee, 2d6+2 [20/x2] [with Shillelagh]
Shortspear +5 melee, 1d6+1 [20/x2]
Shortspear +7 ranged, 1d6+1 [20/x2][20' range]
Touch +5 melee [20/x2]
Touch +7 ranged [20/x2]

Feats:
Scrible Scroll [1st lvl], Spell Focus (Conjuration) [Human], Augment Summoning [3rd], Natural Spell [6th]

Racial and Class Abilities:
Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 2/Day

Skills (56 Points):
+12 Listen [9 rnks, +3 wis]
+12 Spot [9 rnks, +3 wis]
+11 Concentration [9 rnks, +2 con]
+10 Spellcraft [9 rnks, +1 int]
+4 Move SilentlyCC [4 rnks, +3 dex -3 ACP] [9 Druid]
+11 Handle Animal [9 rnks +0 cha +2 Tool] [8 druid] [+4 for animal companion]
+0 HideCC [0 rnks, +3 dex -3 ACP]
Speaks Common, Druidic, and Terran

Spells memorized: [5/3+1b/3+1b/2+1b] [Spell levels: 21; Cast: (21/3 = 7)]
0: [DC 13] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds
1: [DC 14] Produce Flame, Faerie Fire, Faerie Fire, Produce Flame
2: [DC 15] Flaming Sphere, Gust of Wind, Summon Swarm, Warp Wood
3: [DC 16] Call Lightning, Sleet Storm, Spike Growth

Buffs and Prefight actions:
- Read Magic on all Scrolls

Equipment: Total: 4933 gp
Explorers Outfit [Free and Weightless]
+1 [Dragonhide] Breastplate [30 lbs][1700gp]
+1 Light Wooden Shield [5 lbs][1153 gp]
Ring of Protection +1 [2000 gp]
Club [3 lbs][0 gp]
Shortspears (2 bundles of 15) [30 gp][45 lb/bundle] [Tactics will state if I use the Shortspears or not.]
[Ma] Whistle [50gp] [Used in Handle Animal]
2 Holly and Mistletoe [Free and Weightless]

Expendable Items: Total: 3622.5 gp, 75 xp
2x Smokestick [40gp][1 lb]
Tattoo: Synesthete [ML 1] [100 gp]
Thunderstone [30gp][1 lb]
2x Alchemist Fire [40gp][2 lb]
Potion of Invisibility [300gp]
Potion of Prot. From Chaos[50 gp]
Potion of Prot. From Evil[50 gp]
Potion of Prot. From Good[50 gp]
Potion of Prot. From Law[50 gp]
Wand of Cure Light Wounds [44 charges][750 gp]
Wand of Entangle [50 Charges][750 gp, 5°]

Scroll Defense:[6 Spells listed below]
2*Resist Energy [CL 2][100 gp] Ranger Scribed
Bear's EnduranceC [CL 3][75 gp, 6xp]
LongstriderC [CL 1][12.5gp, 1xp]
Owl's WisdomC [CL 3][75 gp, 6xp]
Warp WoodC [CL 4][100 gp, 8xp]

Scroll Summons: [2 Spells listed below]
Summon SwarmC [CL 3][75 gp, 6xp]
Summon Nature's Ally IIIC [CL 5][187.5 gp, 15xp]

Scroll Variety 1: [6 Spells listed below]
Faerie FireC [CL 1] [12.5 gp, 1 xp]
Flame BladeC [CL 3] [75 gp, 6 xp]
Gust of WindC [CL 3][75 gp, 6 xp]
2x Obscuring MistC [CL 1][25 gp, 2 xp]
ShillelaghC [CL 3][37.5 gp, 3xp]

Scroll Variety 2: [2 Spells listed below]
Prot. From EnergyC [CL 5] [187.5gp, 15 xp]
Dispel Magic [CL 5] [375 gp] [Cleric Made]

Allies and Equipment:
Gryphos
Wolves: Irth, Timo, Faranzannan

Equipment at home:
Earned Gold: 3000 Base + 13108.88 Winnings +83.5 Sold= 16192.38
Spent: 4933 Equip + 3622.5 Expend + 3092 Used = 11647.5.
Difference: 4544.88

Miscellaneous Statistics:
Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 37 lb
Height: 157 cm (5'2"); Weight 51 kg (112 lbs)

Gryphos the Eagle
Spoiler:
Gryphos
Male Eagle
Small Animal

Hit Dice: 5d8+5 (27 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 80 ft. (16 squares, average)
Armor Class: 19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16
Base Attack/Grapple: +3/+0
Attack: Talons +7 melee (1d4+1)
Full Attack: 2 Talons +7 melee (1d4+1) and bite +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Evasion, Link, Share Spells, Devotion
Saves: Fort +4, Ref +6, Will +3
Abilities: Str 12, Dex 17, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +20
Feats: Weapon FinesseB, Alertness, Flyby Attack
Tricks: Attack, Come, Fetch, Seek, Down, Guard, Defend, Impr. Attack


Pet Wolves
Spoiler:

Ah, they are so cute...
Irth, Timo, Faranzanaan
Male Wolves
Medium Animal

Hit Dice: 2d8+4 (13 hp) [CR 1]
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, Sent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: TrackB, Weapon Focus (Bite)
Tricks: Irth: Attack, Heel
Faranzaanan: Attack, Heel

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.


Bat Swarm
Spoiler:

Not even Batman could stop these.
5000 Bats
Diminutive Animal (Swarm)

Hit Dice: 3d8 (13 hp) [CR 2]
Initiative: +2
Speed: 5 ft. (1 squares); Fly 40' [Good]
Armor Class: 16 (+4 size, +2 Dexl), touch 14, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, wounding
Special Qualities: Blindsense 20 ft., Immune to Weapon Damage, Low-light Vision, Swarm traits
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +11, Spot +11
Feats: Alertness, Lightning Reflexes
Tricks: Attack
Tricks:

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).

Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

Note: I applied the MM errata to the bat swarm.
SoulLord

09-29-05, 12:11 PM
Va'ria Theladrais
Secretary of Agriculture
Neutral Evil Female Grey Elf
5’4” tall, 111 lbs, 270 years old (Middle Age)
Diviner level 6 Illusion Prohibited
Speaks Common, Elven, Sylvan, Draconic, Celestial, Abyssal, Goblin, Giant, Dwarven
Experience Points:
15,175 of 21,000

Abilities:
-1 Strength 8 (3 points -2 race -1 age)
+4 Dexterity 18 (8 points +2 race -1 age +2 enhancement)
+0 Constitution 10 (5 points -2 race -1 age)
+7 Intelligence 24 (16 points +2 race +1 age +1 level 4 +2 enhancement)
+1 Wisdom 12 (3 points +1 age)
+0 Charisma 10 (1 point +1 age)

HP: 16 (4 + 2.5*5)
AC: 14 (10 + 4 dexterity) touch 14, flat-footed 10
Initiative: +4 (+4 Dexterity)
Speed: 30 ft.
Base Attack Bonus: +3
Grapple: +2 (+3 bab –1 str)
Carrying Capacity: 0-26 light/27-53 medium/54-80 heavy
Weight carried: (light load)


Saves:
+4 Fortitude (2 +0 Constitution +2 resistance)
+10 Reflex (2 +4 Dexterity +2 resistance +2 familiar)
+8 Will (5 +1 Wisdom +2 resistance)
+2 vs. Enchantments

Attacks:
+3 melee, Staff of ***** Slapping (MW Quarterstaff) 1d6 x2
+8 ranged, MW Longbow 1d8-1 x3; 100 ft.

Skills:
+19 Knowledge (Arcana) (9 Wizard +7 Int +3 Skill Focus)
+18 Spellcraft (9 Wizard +7 Int +2 Synergy)
+9 Concentration (9 Wizard +0 Con)
+9 Listen (9/2 Wizard +1 Wis +2 racial +2 alertness)
+9 Spot (9/2 Wizard +1 Wis +2 racial +2 alertness)
+11 Psicraft (9/2 Wizard +7 Intelligence)
+8 Hide (9/2 Wizard +4 Dexterity)
+16 Knowledge (Psionics) (9 Wizard +7 Intelligence)

Feats:
Wizard 1: Scribe Scroll
1: Extend Spell
3: Spell Focus: Enchantment
Wizard 5: Craft Wondrous Items
6: Skill Focus: Knowledge (Arcana)

Gray Elf Traits:
Immune to sleep, +2 on saves vs enchantments, Low-light vision, Martial weapon proficiency: Longsword, Rapier, Longbow, Shortbow, Sense secret doors

Wizard’s Spellbook
59/100 pages used (0:18+1:8+2:6+3:12)
0th: All cantrips (except illusion) (18 pages)
1: Shield, Mage Armor, True Strike, Sleep, Magic Missile, Cause Fear, Expeditious Retreat, Shocking Grasp, Ray of Enfeeblement
(9 pages)
2: Blindness/Deafness, See Invisibility, Hideous Laughter, Fox's Cunning, False Life, Cat's Grace, Scorching Ray (14 pages)
3: Dispel Magic, Arcane Sight, Fly, Hold Person, Phantom Steed, Blacklight (18 pages)

Spells per Day:
5/6/5/4 (4+1d/3+2b+1d/2+2b+2d/1+2b+2d)
Total Spell Levels: 33
Spell levels usable in fight: 11
Spells Memorized: [+1 to Save DC of all Enchantment spells]; [Divination Spell]
0: Read Magic, Mage Hand, Prestidigitation, Touch of Fatigue, Detect Magic DC 17
1: Ray of Enfeeblement, Mage Armor, Magic Missile, Shocking Grasp, True Strike, Expeditious Retreat DC 18
2: Hideous Laughter, Blindness/Deafness, See Invisibility, Scorching Ray, Scorching Ray DC 19
3: Arcane Sight, Blacklight, Fly, Hold Person, Dispel Magic DC 20

Prebuffs:
-Scrolls deciphered and ready for completion

Equipment:
Explorer's outfit <free> no encumbrance
MW Quarterstaff <300 gp> 4lb.
Wizard’s Spellbook <free> no encumbrance
Masterworked Longbow <375 gp> 3 lbs
20 Arrows <1 gp> 1 lb
Spell Component Pouch <5 gp> 2 lbs
Spell Component Pouch <5 gp> 2 lbs
Headband of Intelligence +2 (crafted) <2,000 gp, 160 exp> .1 lb
Cloak of Resistance +2 (crafted) <2,000 gp, 160 exp> 1 lb
Gloves of Dexterity +2 (crafted) <2,000 gp, 160 exp>
Potion: Invisibility <300 gp>
Wand of Magic Missile (CL1) <750 gp> [50 charges]
Scroll case:
Scroll of False Life (scribed) <75 gp 6 exp>
Scroll of Shield (scribed) <12.5 gp 1 exp>
Scroll of Protection from Law <25 gp>
Scroll of Protection from Chaos <25 gp>
Scroll of Mage Armor (scribed) <12.5 gp 1 exp>
Scroll of Grease <25 gp>
Scroll of True Strike (scribed) <12.5 gp 1 exp>
Scroll of True Strike (scribed) <12.5 gp 1 exp>
Scroll of True Strike (quested)
Scroll of Reduce Person <25 gp>
Scroll of Resist Energy <150 gp>
Scroll of See Invisibility (scribed) <75 gp 6 exp>
Scroll of Fox's Cunning (scribed) <75 gp 6 exp>
Scroll of Blacklight (scribed) <187.5 gp 11 exp>
Scroll of See Invisibility (scribed) <75 gp 6 exp>
Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp>
Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp>
Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp>
Scroll of Magic Missile (CL5) (scribed) <112.5 gp 9 exp>
Scroll of Protection from Arrows <150 gp>

Weight Carried: 10.7 lbs. (light load)
Light load: 0 - 26 lbs.
Medium load: 27 - 53 lbs.
Heavy load: 54 - 80 lbs.

Allies:
Familiar: Weasel <100 gp>

Past Expenditures:
Buying and scribing scrolls of Fox's Cunning, Scorching Ray, Hold Person, Fly, and Phantom Steed into spellbook during character creation <2,515 gp>
Potion: Invisibility <300 gp>
Potion: Hide from Animals <50 gp>
Scroll of Protection from Good <25 gp>
Scroll of Shield (scribed) <12.5 gp 1 exp>
Training from Uhmentarymster the Old (Scroll of Blacklight + Scribing into Spellbook) <675 gp>
Scroll of False Life <150 gp, 200 to copy into spellbook>
Scroll of Bear's Endurance <150 gp>
Scroll of Fox's Cunning (scribed) <75 gp 6 exp>
Scroll of False Life (scribed) <75 gp 6 exp>
Potion: Invisibility <300 gp>
Scroll of Shield (scribed) <12.5 gp 1 exp>
Scroll of Greater Invisibility (quested, refunded) <+700 gp>
Scroll of Vampiric Touch (quested, refunded) <+375 gp>
Potion of Invisibility (300 gp)
Scroll of Protection from Good <25 gp>
Scroll of Fly (scribed) <187.5 gp 11 exp>
Buying and scribing scroll of Cat's Grace into spellbook <150 gp + 200 gp>
Scroll of Resist Energy (quested, sold for 150 gp)
Scroll of Scorching Ray (scribed into spellbook) <350 gp>
Scroll of Ray of Enfeeblement (scribed into spellbook) <125 gp>
Scroll of False Life (scribed) <75 gp 6 exp>
Scroll of Fly (scribed) <187.5 gp 11 exp>
Scroll of Blacklight (scribed) <187.5 gp 11 exp>
Scroll of Protection from Good <25 gp>
Scroll of Enlarged Scorching Ray (CL7) <400 gp>
Potion: Invisibility <300 gp>

Total gold: 15,092
Gold left: 716 gp

Familiar:
Spoiler:

Foamy the Squirrel (Treat as Weasel)

Tiny Animal
Hit Dice: 7 hp (Half of master's)
Initiative: +2 (goes on master’s)
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 18 (+2 size, +3 Dex +3 nat), touch 15, flat-footed 15
Base Attack/Grapple: +2/-10

Attack: Bite +5 melee (1d3-4)

Full Attack: Bite +5 melee (1d3-4)

Space/Reach: 2-1/2 ft./0 ft.

Special Attacks:
Attach

Special Qualities:
Low-light vision, scent, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master

Abilities:
-4 Strength 3
+3 Dexterity 16
+0 Constitution 10
-1 Intelligence 8
+1 Wisdom 12 (foamy is very wise... for a squirrel.)
-3 Charisma 5 (very ugly the squirrel is.)

Skills:
Balance +10
Climb +10
Hide +11 (very sneaky the squirrel is. not really.)
Move Silently +8
Spot +3

Feats:
(1st) Improved Unarmed Strike (the squirrel has studied the martial arts. He shall booyaka your waka, grandma.)
(bonus) Alertness (naturally, the squirrel is rather... paranoid.)
(3rd) Deflect Arrows (watch out, this squrrel is a bada$$.)

Environment: Temperate Hills (In Va'ria's bed. He makes her sleep on the floor.)
Organization: Solitary (he annoys people so no one wants to be around him except for Va'ria.)
Challenge Rating: ¼ (yeah, he isn't really all that tough. he just annoys people.)

These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets, which are equally as offensive and annoying.

Combat:
Attach(Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12.
An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.
Luni

09-29-05, 12:16 PM
Depending upon equipment, Talari might be able to finish off the Babau demon.

Notes: Everything is immune to electricity damage. :weep:

If I just summon Dire Wolves on the nice demon, they can get through its DR, and hopefully do a 1d8+3 dmg each. And they only need to roll a 6 to hit. I can summon 3 dire wolves total. [2 from memory, 1 from scroll]

If you two can take care of those lizards, and keep the demon from summoning reinforcements.

My thoughts.
SoulLord

09-29-05, 12:22 PM
Vandelar the red
Optional: Slender Elf
(Male+elf grey)
(Neutral)
(Wizard necromancer 6, ECL 5)
(height 5 feet, weight 100 pounds)
xp 18,686 /21,000

STR...06 [-2]...(0 pts) [06, -2racial]
DEX...18 [+4]...(10 pts) [18, +2racial]
CON...14 [+2]...(10 pts)[16, -2racial]
INT...22 [+6]...(16 pts)[18, +2racial][+1 lvl 4][+1 headband]
WIS...08 [-1]...(0 pts)
CHA...08 [-1]...(0 pts)

Hit Points: 28 [3 HD] (4 +2.5 +2.5+2.5+2.5+2.5 +12)
AC 15 [+4dex][+1 ring], Touch 15, Flat 11
Initiative: +4 [4dex, 0feat]
BAB/Grap: +3/+1 [+3 bab, -2str]
Speed 30 [base 30]

Saves:
Fort +5 [2 class +2con +1 cloak]
Refl +6 [2 class +3 ref +1 cloak]
Will +5/7 [5 class -1 wis +1 cloak]
+2 save vs enchantment, inmune to sleep

Attacks:
MW crossbow +8 (3 base +4 ranged +1 mw) dmg 1d8 19-20 x2 range 80
Ranged Touch +7 (3 base +4 Ranged)
Touch +1 (3 base -2 Str)

Feats:
(scribe scroll) [1st wizard]
(summon Familiar) [1st wizard]
(spell focus necromancy) [1st character] [+1 dc necromancy spells]
(tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance]
(empower spell) [5th wizard]
(energy substitution)(Sonic) [6th character]

Racial and Class Abilities:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment

spells or effects.
low light vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including

composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Skills (49 Points Class Wizard, 28+7+7+7+7+7):
+16 Spellcraft [8 rnks, +6(int) ] [5Wiz/8] +2 knowledage arcana synergy
+11 Concentration [9 rnks, +2(con)] [5wiz/9]
+5/7/10 Spot CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+3 bright light / +2 familiar
+5/6 Listen CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+2 familiar
+7 Move silentlyCC [3 rnks, +4(dex)][5wiz/6]
+6 TumbleCC [3 rnks, +4(dex)][5wiz/6]
+7 hideCC[3 rnks +4(dex)][5wiz/6]
+11 Knowledage Arcana [5 rnks, +6(int) ] [5Wiz/5]
+11 Knowledage engineering [5 rnks, +6(int) ] [5Wiz/5]

Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2).

opposite schools enchantment/charm,transmutation

Memorized:
0.-ghost sound,detect magic, light,mage hand
1.-Shocking Grasp,[sonic] Shocking Grasp, protection from evil,Obscuring mist,magic missile, ray of enfeeblement, mage armor
2.-Ghoul touch x2 , Blindness/Deafness x2 ,summon swarm, Spectral Hand
3.-Vampiric Touch, [empowered] Shocking Grasp, fireball, [sonic] fireball

Spells
(7*1+6*2+4*3) (7+12+12=31) (31/3 = 10.3 = 11)
wizard 4th 4,4,3,2 | specialist +1 1st , +1 2nd, +1 3rd = 4,5,4,3 | 22 int +2 1st +2 2nd, +1 3rd = 4,7,6,4

0- resistance,acid splash, detect poison, detect magic, read magic, daze, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation.

1st
1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 17),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 17) 11-protection from law 12-protection from chaos 13- ray of enfeeblement

2nd
1- Ghoul touch (dc 20), 2-invisibility, 3-web (dc 18), 4-summon swarm , 5-Blindness/deafness (dc 20), 6-scorching ray, 7-shatter (dc 18), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 20) , 13-spectral hand

3rd
1.-Ray of exhaustion (dc 21) 2.-stinking cloud (dc 19) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 19)

Hawk Familiar Ganon
Spoiler:

Hawk Familiar Ganon
hp 14 init +3 fly 60 ac 18/16/15
attack +8 (1d4-2) , low light vision
saves +2/+5/+6
abilities Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
skills
Listen +4, racial
Spot +16 racial
+7 Spellcraft [8 rnks, -1(int) ] [5Wiz/7]
+9 Concentration [9 rnks, +0(con)] [5wiz/7]
+6 Move silentlyCC [3 rnks, +3(dex)][5wiz/6]
+6 TumbleCC [3 rnks, +3(dex)][5wiz/4]
+14 hideCC[3 rnks +3(dex)][5wiz/6] +8 size modifier
+4 Knowledage Arcana [5 rnks, -1(int) ] [5Wiz/5]
+4 Knowledage engineering [5 rnks, -1(int) ] [5Wiz/5]

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master


Buffs and Prefight actions:
start with loaded crossbow.

Equipment:
(Free weightless outfit)
(Armor)spell component pouch x2
(Weapon)dagger [1 lbs][ 2 gp]
Pearl of power 1,000 gp (1st level)
headband of intellect +1 1,000 gp Blackmarket
Cloack of resistance 1,000 gp
light crossbow MW 330 gp 4lb
crossbow bolts 19 2 gp 2lb
ring of protection +1 2000 gp
lesser metamagic rod of silence 3000gp

Expendable Items: [CL]
Scribed
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x1 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][125 gp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Mage Armor x1 [(wiz 1)] [- lbs][12.5 gp]C
Scroll of Invisibility x2 [(wiz 3)] [- lbs][75 gp]C
Scroll of Summon Swarm x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of scorching ray x2 [(wiz 3)] [- lbs][75 gp]C
Scroll of see Invisibility x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from arrows x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of resist energy x2 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from chaos x0 [(wiz 1)] [- lbs][25 gp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225 gp]C

Other
universal solvent x1 [50gp]
Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp]
Tatto of Skate x2 [ML1] [-- lbs][100/300 gp]
potion of cure light wounds x7 [8][50/350 gp]
Tatto of Chameleon x2 [ML1] [-- lbs][100/200 gp]
tangle foot bag x2 [100gp]
potion of invisibility [300gp]
potion of pass without trace [50gp]
Sindorin

09-29-05, 12:22 PM
Interesting.

Va'ria, once she is buffed, could ready Dispel against the Babau Summoning. Her spellcraft is insane enough to the point where she would know that the Demon is summoning. Vandelar seems to have a bit more in the department of mass destruction, so we should all keep our eyes peeled on both the demon and the group of electric lizards... If anyone has any other suggestions as to what I can have Va'ria do to them besides prevent more demons from coming in...

I am rather glad that the nimbus is present.
Sindorin

09-29-05, 12:25 PM
One thing that I left off of Va'ria's sheet: Foamy now has Weapon Finesse as his 6th level feat, as I realized he was in violation until he got that feat back. He also has like 1 more hit point too... and his bab should go up. It is easy to forget updating yoru familiar...
SoulLord

09-29-05, 12:33 PM
Useful stuff

vs demon
Talari (luni) Dire wolves
Vandelar (soullord) Sonic Shocking Grasp, blindness, vampiric touch
Va'ria (sindorin) Dispel Magic, scorching ray

vs lizards
Talari Entangle
Vandelar Fireball, Sonic Fireball
Va'ria

Tactics

Vandelar tries to kill the lizards while the dire wolves chase after the demon
vandelar could loan his crossbow with cold iron bolts to Va'ria as she has true strike

the wolves should be used to sniff out the demon in case he hides
Sindorin

09-29-05, 12:40 PM
Talari's Entangle would bypass SR and has a good chance of working. The only thing is that the darn demon can teleport...

If the babau uses summon tanar'ri, would the summoned demon remain in play permanently, or for a duration equivalent to a 3rd level spell?
SoulLord

09-29-05, 12:47 PM
Talari's Entangle would bypass SR and has a good chance of working. The only thing is that the darn demon can teleport...

If the babau uses summon tanar'ri, would the summoned demon remain in play permanently, or for a duration equivalent to a 3rd level spell?

fortunately the babau acan only summon another babau

but

Summoned creatures automatically return whence they came after 1 hour.
A creature that has just been summoned cannot use its own summon ability for 1 hour
Purkake

09-29-05, 01:47 PM
From when can familiars pick their own feats? They should get to use their masters. And can you counterspell a SLA?
Usurpator

09-29-05, 02:03 PM
My brave heroes!

We can also play this out post-by-post as well if you would like. It would require regular attendance to finish in a week, but if everybody's up for it....

It would cut down on discussion time for the tactics, since we can begin almost immediately (after I check your sheets for errors and give you the Babau's equipment list).
SoulLord

09-29-05, 02:10 PM
Vandelars Tactics

Start with crossbow on one hand and bolts on the other and ganon on shoulder.

Buffing sequence until oponent is spotted then move to hidding place
(all movement should be done slinetly & hiding)

1.-tatoo of chameleon, free drop crossbow and bolts
2.-scroll resist energy (electricity)
3.-scroll mage armor
4.-protection from evil
5.-spectral hand(on ganon)
6.-tatoo of skate

when oponent is spotted (if both oponents sighted priority is lizards)

if Lizards

Try to get as many as possible and (normal)fireball them then move away as to not be in their range if that finished them all focus on demon otherwise (sonic) fireball the remaining lizards

if there are still lizards left. use scrolls of scorching ray to finish them
if there are still lizards left use whatever is appropiate from arsenal to finish them before
engaging the demon

if Demon

1.-Blindness
2.-sonic shocking grasp,(if possible gannon should cast it using spectral hand)
3.-recall sonic shocking grasp
4.-Sonic shocking grasp
5.-if sonic fireball was not used try to use it on demon without affecting the others


contingencies.

when below 12 hp use vampiric touch on closest foe.
Huan

09-29-05, 02:33 PM
@Sindorin
About Foamy: His bite should be +7, not +5 (+2 BAB + 3 Dex + 2 Size). Hope that helps the little guy.

Good luck, all.
SoulLord

09-29-05, 04:07 PM
I'm all for a separate thread

Guys post your tactics so far; so we can comment and suggest on them.
Sindorin

09-29-05, 04:37 PM
My brave heroes!

We can also play this out post-by-post as well if you would like. It would require regular attendance to finish in a week, but if everybody's up for it....

It would cut down on discussion time for the tactics, since we can begin almost immediately (after I check your sheets for errors and give you the Babau's equipment list).

I would be cool with doing that. It would probably get you an extra credit as well.
Sindorin

09-29-05, 04:37 PM
@Sindorin
About Foamy: His bite should be +7, not +5 (+2 BAB + 3 Dex + 2 Size). Hope that helps the little guy.

Good luck, all.

Heh, Foamy is a pretty effective mo-I mean, squirrel... if only he had flurry of blows...
Usurpator

09-29-05, 04:45 PM
I would be cool with doing that. It would probably get you an extra credit as well.

Ok, if you and Soullord are for it battling it out in a separate thread, the decision lies with Huan now.

@Huan:

What do you prefer, and do you have the time to do the battle in a separate thread?
Sindorin

09-29-05, 04:50 PM
Talari is Luni's character... not Huan's...
Usurpator

09-29-05, 04:54 PM
Talari is Luni's character... not Huan's...

Oops, sorry, I should have remembered, Shakari, Talari, druids....

Then its up to Luni!
Sindorin

09-29-05, 04:58 PM
Enter with potion: Invisibility and scroll of Fly. Use both asap. Locate Mr. Babau and try to counter any summons he does with Dispel Magic (if i try to counter his spell this should hopefully not subject to his SR, but his spell instead). Get in the air behind some pillar or something that gives Va'ria a clear view of the area... Use Scorching Ray Scrolls/memorized Scorching Rays to try to damage the damn demon...

Other tactics subject to suggestion...
SoulLord

09-29-05, 05:26 PM
Enter with potion: Invisibility and scroll of Fly. Use both asap. Locate Mr. Babau and try to counter any summons he does with Dispel Magic (if i try to counter his spell this should hopefully not subject to his SR, but his spell instead). Get in the air behind some pillar or something that gives Va'ria a clear view of the area... Use Scorching Ray Scrolls/memorized Scorching Rays to try to damage the damn demon...

Other tactics subject to suggestion...

How about picking up the light crossbow and cold iron bolts that vandelar drops in the first round
Sindorin

09-29-05, 05:38 PM
How about picking up the light crossbow and cold iron bolts that vandelar drops in the first round

That would help, i didn't know that was happening lol
SoulLord

09-29-05, 05:47 PM
I'm also thinking that some help to fight the little critters is going to be needed

If we are using the dungeon map and we start on the same area
I would suggest both an entangle and a spike growth to cover the entrance.
Usurpator

09-29-05, 06:19 PM
I'm also thinking that some help to fight the little critters is going to be needed

If we are using the dungeon map and we start on the same area
I would suggest both an entangle and a spike growth to cover the entrance.

I will be using the regular arena map. The dungeon map is a bit too small and crowded for a fight with 11 gladiators + allies + familiars + summoned creatures. Besides its really more a team-fight than a monster-fight.

I am also not rolling starting boxes individually, since there aren't enough boxes to go around for everyone. Your team starts in the same box.
Luni

09-29-05, 06:20 PM
I'm up for a round by round battle.

@Usurpator: I would like to see the babau's equipment list.

AS for casting entangle/Spike Growth. I think I'll just use entangle and save the Spike Growth as a SNA spell for the demon. Spike Growth allows SR, and you guys won't be able to see it either.
Usurpator

09-29-05, 06:25 PM
I'm up for a round by round battle.

@Usurpator: I would like to see the babau's equipment list.

AS for casting entangle/Spike Growth. I think I'll just use entangle and save the Spike Growth as a SNA spell for the demon. Spike Growth allows SR, and you guys won't be able to see it either.

Great!

I am going to create the equipment list now then I'm off to bed. I'll start the thread tomorrow.

About equipment: with all that acid covering his body, what would a typical Babau carry with him without it being instantly destroyed? It should be less than 50 pounds as well, or no teleport....
Luni

09-29-05, 06:38 PM
Great!

I am going to create the equipment list now then I'm off to bed. I'll start the thread tomorrow.

About equipment: with all that acid covering his body, what would a typical Babau carry with him without it being instantly destroyed? It should be less than 50 pounds as well, or no teleport....

Very little I guess. Probably just items with resistance to acid, as he can't get rid of his jelly.
Usurpator

09-29-05, 06:44 PM
Very little I guess. Probably just items with resistance to acid, as he can't get rid of his jelly.

I'll put in ceramic and crystalline and possible stone items, assuming some of them would be able to resist it its acid....
nightbanegod

09-29-05, 06:49 PM
Great!

I am going to create the equipment list now then I'm off to bed. I'll start the thread tomorrow.

About equipment: with all that acid covering his body, what would a typical Babau carry with him without it being instantly destroyed? It should be less than 50 pounds as well, or no teleport....
im not sure if i can post here but i had an opinion on the BauBaus equipment list. perhaps NON items. for example a permenancy spell cast on himself with perhaps a true seeing or invisibility. or psionic tattoos, i dont think those are affected by his poison (i could be wrong) but since he could in theory get ECL 9 equipment whats wrong with a double augmented tattoo of expansion? huge size category for 90 rounds, coupled with teleport to instantly be right next to the unsuspecting PC.... muhahaha
Usurpator

09-29-05, 07:00 PM
Your opponents:

Raichu the Babau

Equipment: Potion of Cure Serious Wounds, Potion of Protection from Good, Potion of Invisibility, Potion of Blur, +1 Deep Crystal Scythe, Tattoo of Force Screen, Potion of Mage Armor, Tattoo of Chameleon, Tattoo of Concealing Amorpha, Pearl of Breath Crisis

Pika
Pikah
Pika-pika
Pi-kah?
Pika-chu!
Pyka
and
Pykachu the Shocker Lizards

Equipment: the Shocker lizards don't have any equipment....
Usurpator

09-29-05, 07:02 PM
im not sure if i can post here but i had an opinion on the BauBaus equipment list. perhaps NON items. for example a permenancy spell cast on himself with perhaps a true seeing or invisibility. or psionic tattoos, i dont think those are affected by his poison (i could be wrong) but since he could in theory get ECL 9 equipment whats wrong with a double augmented tattoo of expansion? huge size category for 90 rounds, coupled with teleport to instantly be right next to the unsuspecting PC.... muhahaha

Certainly effective, but I am trying to tie into its personality as well, they are listed as sneaky and sly, and should have items too match. Did take some tattoo's though...
NiQil

09-29-05, 07:03 PM
Your opponents:

Raichu the Babau

Equipment: Potion of Cure Serious Wounds, Potion of Protection from Good, Potion of Invisibility, Potion of Blur, +1 Deep Crystal Scythe, Tattoo of Force Screen, Potion of Mage Armor, Tattoo of Chameleon, Tattoo of Concealing Amorpha, Pearl of Breath Crisis

Pika
Pikah
Pika-pika
Pi-kah?
Pika-chu!
Pyka
and
Pykachu the Shocker Lizards

Equipment: the Shocker lizards don't have any equipment....


Yanno....just for using those names...you should be forced to give up D&D for a week and play Pokeman. :P
SoulLord

09-29-05, 07:49 PM
Well this thread was started for suggestions to the gladiators facing the devil.....

but if our fellow gladiators decide instead to suggest to the devil ..... well that shows where their loyalties stand......*updates a to do list*

he he he Just kidding.
Luni

09-29-05, 08:10 PM
im not sure if i can post here but i had an opinion on the BauBaus equipment list. perhaps NON items. for example a permenancy spell cast on himself with perhaps a true seeing or invisibility. or psionic tattoos, i dont think those are affected by his poison (i could be wrong) but since he could in theory get ECL 9 equipment whats wrong with a double augmented tattoo of expansion? huge size category for 90 rounds, coupled with teleport to instantly be right next to the unsuspecting PC.... muhahaha

Wouldn't work. With the ceiling 15' from the ground, he would be too big.

And of course the Babau takes Prot: from good, leaving mostly Talari useless the enitre fight. :weep:
SoulLord

09-29-05, 08:21 PM
Wouldn't work. With the ceiling 15' from the ground, he would be too big.

And of course the Babau takes Prot: from good, leaving mostly Talari useless the enitre fight. :weep:

That's where our dispel magic specialist comes in and saves the day :)

also we are using the standard arena map.
Luni

09-29-05, 08:30 PM
Thats what I'm hoping.

Babau would have a hard time Teleporting out of Entangle. Its concentration skill is horrible.
Luni

09-30-05, 01:57 AM
Hmm. Do you wizards want me to bring in my pet wolves or a bat swarm. Admitedly, they can't touch the babau, but they may help with the shocking lizards.
Usurpator

09-30-05, 02:06 AM
Wouldn't work. With the ceiling 15' from the ground, he would be too big.

And of course the Babau takes Prot: from good, leaving mostly Talari useless the enitre fight. :weep:

Ai, didn't know (yet) that Talari was good, just took the most natural potion for the guy.... Tried to pick equipment without going over your sheets first.
Luni

09-30-05, 02:10 AM
Ai, didn't know (yet) that Talari was good, just took the most natural potion for the guy.... Tried to pick equipment without going over your sheets first.

I'm just happy he didn't bring along a backpack for all those potions. Not like he could wear one anyways.

The only problem with Prot. Potions is they hedge out summons. :( And with Imm. Lightning, and Fire Resist 10, the only option left is melee!
SoulLord

09-30-05, 09:14 AM
Hmm. Do you wizards want me to bring in my pet wolves or a bat swarm. Admitedly, they can't touch the babau, but they may help with the shocking lizards.

I would say wolves as I see them more capable of stopping the lizards
Usurpator

09-30-05, 02:05 PM
Could I get a definitive statement from each of you what you are bringing along, where you want to start in your shared starting box and what you are holding in your hands etc.

I am now going over your sheets to check for obvious errors/violations.

If I have your starting information I will begin the match....
SoulLord

09-30-05, 02:58 PM
Start at (0,22) or equivalent.

Bring bolts of Asmeroviel slaying (cold iron bolts)
and ganon (familiar)

Start with light crossbow in one hand and bolts in the other.
Luni

09-30-05, 03:08 PM
Start in the back. Have my scroll or Resist Energy in my shield hand with my shield. Have Irth and Far beside me, already ordered to heel. Have Gryphos on my shoulder.
Sindorin

09-30-05, 03:14 PM
Va'ria begins holding a scroll of Blacklight in the back of our square.
Usurpator

09-30-05, 05:12 PM
Okay, you can start to post. The only violation I have detected until now is Foamy, who has all kinds of illegal stuff....
Usurpator

09-30-05, 05:18 PM
Va'ria begins holding a scroll of Blacklight in the back of our square.

Where can I find the Blacklight spell?
SoulLord

09-30-05, 05:28 PM
Where can I find the Blacklight spell?


here its is

link (http://www.d20srd.org/srd/divine/spells/blacklight.htm)
Vathelokai

09-30-05, 07:34 PM
I notice that Raichu the Babau's hp is wrong...it says 13/13 in post 3.
Sindorin

09-30-05, 07:37 PM
Since the Babau has Darkness up, what would be the most effective way to dispel everything he has? His darkness almost forces me to give up my dispel just for it...
Luni

09-30-05, 08:00 PM
Since the Babau has Darkness up, what would be the most effective way to dispel everything he has? His darkness almost forces me to give up my dispel just for it...

You can still see him. He can use it to hide with a hide check. Darkness doesn't prevent sight, it just makes things darker. Blacklight prevents sight.
SoulLord

09-30-05, 09:58 PM
dont bother to dispel his darkness he can just create it back at will

besides the wolves can use scent to locate him.
SoulLord

09-30-05, 09:58 PM
I notice that Raichu the Babau's hp is wrong...it says 13/13 in post 3.

maybe it didn't feed right when it was a little demon :)
Sindorin

10-01-05, 02:38 PM
Holy crap I just realized I don't have Fly... I had planned on having Fly to evade mr demon. Uh oh. How the heck did I overlook that?!


I'll have to just find some other way of avoiding his wrath.

EDIT: oh wait, I do have it memorized. I don't think I need it quite yet though. I thought I had a scroll of it.
SoulLord

10-01-05, 02:55 PM
also remember to pick up the crossbow and the cold iron bolts that vandelar dropped for you.
Sindorin

10-01-05, 04:25 PM
Okay, I didn't see where they were put...