| Post/Author/DateTime | Post |
|---|---|
| Megrim_Lord05-19-05, 07:15 PM | The Diabolical Death-Dealer Questlog Week 1: It is a brisk and refreshing, though a bit drizzly morning in Gladius. Indri walks about the city after a rather depressing loss in the arena. He stares intensely down at the ground, watch his feet and not where he goes as he suddenly turns down a street off his path for no apparent reason. He continues walking, still a bit down, until suddenly he is snapped out of his thoughts by a whimper. A small dog cries at his feet, it's black face flat and it's tan body wrinkled. The pug whimpers again and slowly walks away before turning back as if beckoning the elf to follow. Intrigued, Indri cannot help but follow the dog. It leads him through several obscure streets and soon the surroundings become less and less familiar until the pug leads him down an alley to a swirling portal at the end. The dog looks back at him and then jumps through. Wary of tricks, Indri's curiosity got the better of him this time, and he holds his breath as if plunging in water and leaps through, closing his eyes. His eyelids shutter open and the elf finds himself in a small urban villagelike setting. The ground is cobbled stone and there are several homes and buildings surrounding a large open area, at the center of which is a hole. Carnage is layed all about this place, judging from the small size it is some kind of pocket dimension. Charred bodies lie about the stone ground and some of the buildings are on fire. The pug has heeled by the portal whimpering. near the hole is a large canine like creature with crimson fur and eyes that blaze like hellfire. It spots Indri and growls ferociously before leaping down the hole. The entire place decimated, there doesn't seem much to do here, barring the duty of stopping the horrible creatures responsible for this from wreaking havoc in Gladius, and so Indri leaps down the hole after the creature, ready for a fight..... |w|w|w| |I|w|w|w| | | | | | | | | | | | | | | | | | | | |w|w| | |w|w| | | | |w| | |w| | | | |w|w| | |w|w| | | |w| | | | |w| | | |w|w| | |w|w| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |w| | | | |w| | | |w| | | | |w| | | |w|w|w|w|w|w| | I = Indri w = wall http://home.arcor.de/caterane/Other%20PCs/PhrenicElf.jpgIndri'ynar Per-El'ereth neutral evil phrenic humanoid (wood elf) [psionic] ECL 6 (Brb2/Cle1/Wil1) Experience: 15825 XP Next level: 21000 XP Statistics: [Cha@4th] STR....18 (+4) [16, +2race] DEX....18 (+4) [16, +2race] CON....12 (+1) [14, -2race] INT.....10 (+0) [10, -2race, +2template] WIS....12 (+1) [10, +2template] Cha.....19 (+4) [14, +4template] Hitpoints:........30.5 [12+6.5 (brb2) +4.5 (cle1) +3.5 (wil1) +4 (con)] Bab/Grp:........+2/+6 Movement:.....40' Initiative:.......+4 [+4dex] Armor Class:...19 (touch 14, flat 15, both 10) [+4dex,+5armor] Saves: For +6 [3 (brb) +2 (cle) +1 (con)] [+2 rage] Ref +4 [0 (brb) +4 (dex)] Will +5 [0 (brb) +2 (cle) +2 (wil) +1 (wis)] [+2 rage] [+3 empty mind] [+2 vs enchantments] Class/Race abilities: [Manifester level 4] Immune to sleep, +2 vs enchantments, Low-light vision, Sense secret doors, Fast movement, Naturally psionic (1 PP), Wild surge+1, Uncanny dodge, Rage (1/d), Power resistance 13, Charm domain (1/d), Luck domain (1/d), Rebuke undead (7/d), Defensive precognition+2 (3/d), Force screen+4 (1/d), Empty mind+3 (3/d), Mind thrust [4d10, Dc17] (1/d) Spells per day: 3/3 [CL 1][3 SL; Cast: 1 spell level] 0: Cure minor wounds, Guidance, Guidance 1: Entropic shield, Cure light wounds, Divine favor Powers: [ML 1][5 PP; Use: 2 PP] 1: Vigor Regular feats: Powerattack, Divine might Skills: 26 total (*cc) [Skill points: 20brb,2cle,4wil] Concentration:.........2 [1 (rnk) +1 (con)] [1wil] Handle animal:........11 [5 (rnk) +4 (cha) +2 (tool)] [5brb] Hide*:.................3 [0 (rnk) +4 (dex) -1 (acp)] Intimidate:............8 [4 (rnk) +4 (cha)] [4brb] Listen:................8 [5 (rnk) +1 (wis) +2 (race)] [5brb] Move silently*:........3 [0 (rnk) +4 (dex) -1 (acp)] Psicraft:..............1 [1 (rnk) +0 (int)] [1wil] Ride:.................13 [5 (rnk) +4 (dex) +2 (syn) +2 (tool)] [5brb] [+2 stay in saddle] Search*:...............2 [0 (rnk) +0 (int) +2 (race)] Spellcraft:............2 [2 (rnk) +0 (int)] [2cle] Spot*:.................4 [1 (rnk) +1 (wis) +2 (race)] [2brb(cc)] Tumble:................5 [2 (rnk) +4 (dex) -1 (acp)] [2wil] Languages: Elven, Common, Infernal Attacks: [+2 bab, +4 ability, +1enhancement] [Ma]Greatsword:.........+7 melee, 2d6+6 (19-20/x2) [+Divine might] [Ma]Glaive:................+7 melee, 1d10+6 (20/x3) [+Divine might] [Ma]Longbow:............+7 ranged, 1d8+4 (20/x3) Equipment: (*self-made) (Gold) [weight] General equipment: Weapon: [Ma]Greatsword (350) [8 lb] Weapon: Longsword (15) [4 lb] Weapon: [Ma] (cold iron) Glaive (312) [10 lb] Weapon: [Ma]Composite (mighty+4) Longbow (800) [3 lb] Weapon: Quiver with 62 arrows (6) [6 lb] Weapon: Spiked gauntlet (5) [1 lb] Armor: (mithral) Breastplate (4200) [15 lb] Armor: Heavy steel shield (20) [15 lb] Misc: Backpack (2) Misc: Unholy Symbol (1) Misc: Brooch of shielding (1500) [101 pts] Misc: Ranger outfit (0) Misc: Animal handler tools (55) Expendable Items: [CL] (Gold) Subst: Vial of Antitoxin (50) Potion: (2x)Cure light wounds [1] (100) Potion: Hide from animals [1] (50) Potion: Protection from chaos [1] (50) Potion: Protection from law [1] (50) Potion: (2x)Oil of magic weapon [1] (100) Potion: Elixir of hiding [5] (300) Scroll: Shield of faith [2] (50) Scroll: Protection from evil [2] (50) Scroll: Protection from good [2] (50) Scroll: Protection from chaos [2] (50) Scroll: Protection from law [2] (50) Scroll: (2x)Obscurring mist [1] (50) Scroll: (2x)Magic weapon [2] (100) Scroll: Bless [2] (50) Scroll: Silence [2] (150) Scroll: Invisibility purge [5] (375) Stone: (2x)Entangling ectoplasm [1] (50) Stone: Energy adaption, specified [3] (150) Stone: Touchsight [5] (375) Tatoo: Chameleon [1] (100) Tatoo: Synesthete [1] (100) Tatoo: Vigor (crawl) [1] (50) Tatoo: Skate [1] (50) Tatoo: Force screen (crawl) [1] (50) Tatoo: Biofeedback (crawl) [1] (50) Companions and Equipment: Mount: Heavy warhorse (400) ["Stormrage"] Armor: Chainshirt barding [large] (400) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment at home: Wealth: 722 gold Armor: Locked gauntlet (8) [5 lb] Armor: Towershield (30) [45 lb] Miscellaneous statistics: Height: 1,75m, Weight: 140 lb Encumberance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Equipment: 54 lb Pre-fight Actions: Psionically focused Stormrage http://home.arcor.de/caterane/Other%20PCs/Indri+Stormrage.jpg Stormrage heavy warhorse large animal true neutral [U]Statistics: STR....18 (+4) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......30 (4 HD) Bab/Grp:.......+3/+11 Movement:.....80' Initiative:.......+1 (irrelevant) Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor] Saves: For +7 [4 (animal) +3 (con)] Ref +5 [4 (animal) +1 (dex)] Will +2 [1 (animal) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Come, Seek, Down Special: Endurance, Run, Low-light vision, Scent Skills: Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)] Listen:..............5 [4 (rnk) +1 (wis)] Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)] Spot:................4 [3 (rnk) +1 (wis)] Attacks: [+3bab,+4str,-1size] Hoof:.................+6 melee, 1d6+4 (20/x2) Bite:..................+1 melee, 1d4+2 (20/x2) Full attack: Hoof, Hoof, Bite Equipment: (see "Companions and Equipment") Chainshirt barding [large] (400) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Miscellaneous statistics: Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Equipment: 89 lb Indri'ynar: 140 lb plus Equipment Background and Storyline Indri'ynar is the leader of Talltree's small contingent of elven warriors that accompanied Eniolissaryn the Elder and Uhmentarymster the Old to the city of Gladius. His strictly militaristic behaviour would be more suited to a human than an elf were it not for his charming personality, friendly demeanour, and quick-witted mind. Still, there is a subtle tone in Indri'ynar's behaviour, perhaps his voice, or his gaze, that makes those with perceptive skills feel uneasy. Probably just a misunderstanding... After 6 fights: Captain Indri, loved and respected by the people of Talltrees, was assigned a mission to meet with Captain Brandt Cadman from Gladius. A simple assignment where it not for the orcs who chased them into a Mysterious Temple (http://boards1.wizards.com/showpost.php?p=5567314). Although they were trapped by host of orcs, they definately weren't the main threat. Fight Results: 01: Tara Brightblade (Snommelp).........Disposed (Pittbull) [+900 XP][+900 Gold] 02: Rook Devange (Huan).................Disposed (Cellardweller) [+900 XP][+900 Gold] 03: Klaxon (T'Var)........................Failed (Cellardweller) [+300 XP][+300 Gold] 04: Aeluath Dryerraheal (Kaigan)........Disposed (Pittbull) [+900 XP][+900 Gold] 05: Brandt Cadman (MadCowTemplate)......Disposed (Huan) [+1200 XP][+1200 Gold] 06: Hakatri Abendstern (Beldin)...........Failed (Naerdaloth) [+400 XP][+400 Gold] 07: The Ripper (Xanadu).................Disposed (Kaigan) [+1200 XP][+1200 Gold] 08: Suggang Krum'shul (Khaz_Gu).........Disposed (Huan) [+1200 XP][+1200 Gold] 09: Ceres the Vagabond (Sindorin).........Failed (Spasheridan) [+500 XP][+533 Gold] 10: Boriux Lamech (Snommelp)............Disposed (Huan) [+1125 XP][+1200 Gold] 11: Boraxx (Pittbull)...................Disposed (OneWingedAngel) [+1875 XP][+2000 Gold] 12: Necavi Omnes (Xanadu).................Failed (Spasheridan) [+500 XP][+533 Gold] 13: Janelle Werabrook (Cellardweller)...Disposed (Huan) [+1125 XP][+1200 Gold] 14: Rayos Athess (Kaigan).................Failed (Cellardweller) [+600 XP][+666 Gold] Past expenditures: Weapon: 78 arrows (3) Armor: [Ma]Chainshirt (250) [25 lb] [sold for 125 gp] Potion: Cure light wounds [1] (50) Potion: Elixir of hiding [5] (300) Potion: (2x)Protection from good [1] (100) Potion: Protection from evil [1] (50) Scroll: Bless [2] (50) Scroll: Invisibility purge [5] (375) Scroll: Protection from chaos [2] (50) Scroll: Protection from good [2] (50) Tatoo: (2x)Biofeedback (crawl) [1] (100) Tatoo: (2x)Chameleon [1] (200) Tatoo: Vigor [1] (100) Subst: Vial of Antitoxin (50) |
| Caterane05-19-05, 08:33 PM | Is there no time to prepare for the fight before jumping into the hole? |
| Megrim_Lord05-19-05, 09:23 PM | if he would have then yes, up to a max of 4 rounds prep time |
| Caterane05-20-05, 06:53 AM | http://home.arcor.de/caterane/Other%20PCs/Indri'ynar1.jpg "What do the Dark Powers want this time. Perhaps it is just a test but it could also be something very important to them. To us. I cannot risk to lose what I have gained!" Indri closes his eyes and focuses inward. He could see the Mysterious Temple before his mental eye, the temple that granted him so much power that he could single-handly defeat the orc horde that had destroyed the elven outpost. They were trapped in an unknown temple with a hundred orcs waiting outside. He, his men, the human knights from Gladius. And Brandt, the human paladin. With their options to escape the orcs running out, Indri had heard a voice inside his head, a tempting voice, speaking about incredible power. And power is what he needed to help his fellow elves in Talltrees in a way, the senile geesers of the council who are completely incompetent could not even hope to achieve. Indri gave in to the voice but he had to get rid of the paladin first. It was a honorable fight and Indri won't forget Brandt but he was one sacrifice that had to be made when hundreds and thousands could be saved. The Mysterious Temple - or the Dark Powers that inhabited it - granted Indri incredible power but that was just to show him the final rewards. They took most of these powers away after the orc horde had been killed. Indri had to prove himself first through deeds and actions, and this is why he was here. When Indri finally opened his eyes again, he could feel the tiny fraction of power the Powers had left in him. He quickly adressed it and no second later, a shimmering blue screen appeared around him, then vanished again; the low humming indicating that it was still there. He called forth two other powers, but then it occured to him that he might be wasting valuable time. Just to make sure was well protected, he drew a scroll of elven make and invoked the clerical runes, Corellon Larethian's symbols dotting the papyrus. "Let's see what we have here" Indri sighs, gave Stormrage the spurs, and dived into the hole... [Indri manifests defensive precognition+2, force screen+4, wild surged vigor [10 hp], and casts from a scroll of protection from evil, CL 2. In this order. Glaive in hand and mounted on Stormrage.] |
| Megrim_Lord05-20-05, 01:47 PM | stormrage is too big to fit through the hole |
| Caterane05-20-05, 03:15 PM | stormrage is too big to fit through the hole Normally, I can bring in any ally up to my limit. It's also a EL 6 quest, not 5, and since there is no Nimbus, Indri can really die here. If you insist on me not bringing my horse along, I'll try it without Stormrage but reluctantly so. I trust you that I won't need him. PS: Jindl just pointed out that I cannot cast protection from evil. Can I change the scroll to a potion instead? Price is the same. |
| Megrim_Lord05-20-05, 03:30 PM | no problem with me. I don't insist on you not using Stormrage, in fact I feel rather foolish. for some reason I thought it was a 5ft hole, it's 10, just as wide as the passage you are in. I think I'm getting mixed up because I originally had a similar situation in a RL campaign and the player couldn't bring the horse down, you on the other hand are fine. |w|w|w|I|I|w|w|w| | | | |I|I| | | | | | | | | | | | | | |w|w| | |w|w| | | | |w| | |w| | | | |w|w| | |w|w| | | |w| | | | |w| | | |w|w| | |w|w| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |w| | | | |w| | | |w| | | | |w| | | |w|w|w|w|w|w| | I = Indri (on stormrage) w = wall |
| Caterane05-20-05, 03:35 PM | Ok thanks (although a horse can squeeze through a 5ft hole). What about the scroll of protection from evil being a potion instead? I cannot use the scroll because Indri is evil. PS: Indri and Stormrage occupy 2x2 squares. Indri tries to calm himself although the excitement of an upcoming battle was hard to suppress. Indri tightens the grip on his glaive, and readies to attack anyone who might be a threat, while guiding Stormrage forward. Can you describe the surroundings a bit please? I have no idea where I am and what I am seeing, hearing, smelling, sensing... apropos: Stormrage has scent. Let's use it. |
| Megrim_Lord05-20-05, 03:52 PM | like I said, potion = no problem. sorry about everything, I am clearly not thinking right now Indri finds himself in a dank sewerlike chamber, light sources flicker and create confusing shadows, but whatever it is giving off light, it isn't readily visible from Indri's position. He hears water dripping about the chamber but little else. Straight ahead is a ten foot wide passage between two snaking walls, at the end of which is another wall, resting against which is a fine looking mahogany chair and a large pile of gold beside that. whatever lives down here must have been filching off of the people above for a good deal of money. |
| Caterane05-20-05, 03:56 PM | Ok. Find the enemy. :fight!: "Let's don't waste time, Stormrage. Fly like the wind." |
| Megrim_Lord05-20-05, 04:01 PM | this isn't a fight, and I'm not your mommy :D you are in control, you have to tell me what you are going to do, I'm not going to do it for you |
| Caterane05-20-05, 04:05 PM | Indri tries to calm himself although the excitement of an upcoming battle was hard to suppress. Indri tightens the grip on his glaive, and readies to attack anyone who might be a threat, while guiding Stormrage forward. I am going to do this until I find or hear something. |
| Megrim_Lord05-20-05, 04:09 PM | --- |
| Megrim_Lord05-20-05, 04:12 PM | Stormrage saunters forth down the passage, and much to Indri's dismay he finds noone readily visible to attack. |w|w|w| | |w|w|w| | | | | | | | | | | | | | | | | | | | |w|w| | |w|w| | | | |w| | |w| | | | |w|w| | |w|w| | | |w| | | | |w| | | |w|w| | |w|w| | | | | | | | | | | | | | |I|I| | | | | | | |I|I| | | | | |w| | | | |w| | | |w| | | | |w| | | |w|w|w|w|w|w| | I = Indri (on stormrage) w = wall |
| Caterane05-20-05, 05:04 PM | @Megrim Lord: I am really at a loss. I want(ed) to move on until I find something. I have now moved 50ft of 160ft that I can move a round. Make spot/listen checks if necessary (you have to roll them). Please tell me what you expect me to do? |
| Megrim_Lord05-20-05, 05:31 PM | Originally Posted by Caterane Indri tries to calm himself although the excitement of an upcoming battle was hard to suppress. Indri tightens the grip on his glaive, and readies to attack anyone who might be a threat, while guiding Stormrage forward. I'm rather flustered too... you said forward, so I move you forward as far as is reasonable, and I don't understand why you want me to do everything for you. My understanding is that a quest's purpose is to provide the feel of D&D to the Core Coliseum while giving you control over your character. I'm trying to give you control here. I would much rather you directed yourself and rolled your own rolls and I spit out the results, just as is with DM & Player, and I don't see how the integrity of the coliseum rules would be compromised by doing this. Also, descriptiveness is good, but it doesn't help if I don't know what you're trying to do in mechanical terms. |
| Caterane05-20-05, 05:42 PM | Ok. I want to ride 3 squares to the west. |
| Megrim_Lord05-20-05, 06:09 PM | Indri spurs Stormrage around and heads west, and as he nears the wall to look down the smaller passageways, Stormrage lets out a long and screeching whinny of pain as he/she/it is impaled with a glaive not unlike Indri's. On the pole end of the weapon is a crimson skinned, gorilla like humanoid with a long flowing beard that seems to be as sharp as razors. end surprise round, roll initiative and any rolls for any subsequent actions you plan to take and feel free to use my roller heading, combat has officially begun Atk = 22 Dmg = 13 Init = 14 (http://invisiblecastle.com/find.py?u=Triple%20D%20Miniquest) |w|w|w| | |w|w|w| | | | | | | | | | | | | | | | | | | | |w|w| | |w|w| | | | |w| | |w| | | | |w|w| | |w|w| | | |w| | | | |w| | |B|w|w| | |w|w| | | | | | | | | | | |I|I| | | | | | | |I|I| | | | | | | | |w| | | | |w| | | |w| | | | |w| | | |w|w|w|w|w|w| | I = Indri (on stormrage) w = wall B = Devil |
| Caterane05-20-05, 06:39 PM | Initiative for Indri/Stormrage: 15+4 = 19 (http://invisiblecastle.com/find.py?id=92155) Indri guides his steed on but just as he has covered a few feet, a silver flicker appeared before his mental eye, quickly descending. A glaivehead. Indri opened his eyes and no second later the insight - one of the benefits of the Dark Powers - payed off and due to his uncanny reflexes - another gift - he was able to avoid the otherwise lethal blow. Unfortunately, Stormrage hasn't been that lucky and got fully hit in the flank. But his short vision into the future wasn't for naugh! It not only helped Indri to avoid the glaivehead but also helped him to pinpoint the exact position of his attacker! With the same motion that he avoided the blow, he spun his glaive around and against his unknown foe. His aim was perfect! With one single swipe, he cleaved the head off of what seemed to be a devil or demon. Indri activates his charm domain and divine might, rages, and attacks with his glaive. Indri attack: 20! (http://invisiblecastle.com/find.py?id=92156) Confirm: Ac23 [13 (http://invisiblecastle.com/find.py?id=92157)+2 (bab) +4 (str) +1 (mounted) +2 (rage)] Damage: 1d10+9 (str)+6 (div.might) *3 => 3d10+45 => 66 (http://invisiblecastle.com/find.py?id=92158) :bounce: |
| Megrim_Lord05-20-05, 07:49 PM | The devil crumples to the ground in a heap of flesh and then disintegrates, an act that is followed by an earsplitting howl, and Indri turns Stormrage just in time to see a large fireeyed mutt rush towards him from the other side of the chamber and a wave of fire rushing towards him from the mouth of the crimson furred hound, the very same he had seen earlier. ref save please, you need to roll for Stormrage as well, and he/she/it takes another 2 damage this round putting her at 15 hp Breath Wpn Damage = 6 (DC 13 Ref for Half) (http://invisiblecastle.com/find.py?u=Triple%20D%20Miniquest&limit=on) |w|w|w| | |w|w|w| | | | | | | | | | | | | | | | | | | | |w|w| | |w|w| | | | |w| | |w| | | | |w|w| | |w|w| | | |w| | | | |w| | |B|w|w| | |w|w| | | | | | | | | | | |I|I|H| | | | | | |I|I| | | | | | | | |w| | | | |w| | | |w| | | | |w| | | |w|w|w|w|w|w| | I = Indri (on stormrage) w = wall B = Dead Devil H = Hellhound |
| Caterane05-20-05, 08:04 PM | I get an AoO because he moved through my reach. Reflex Indri: 3 (http://invisiblecastle.com/find.py?id=92173)+4+2(PfE)+2(Def.Prec.) = 11 Reflex Stormrage: 20! (http://invisiblecastle.com/find.py?id=92174), auto-success |
| Megrim_Lord05-20-05, 08:08 PM | you can't act during a surprise round, AoOs included |
| Megrim_Lord05-20-05, 08:09 PM | Indri dives to protect his already injured steed, protecting him/her/it but taking the full brunt of the blast in the process. Storm 12/30 hp, Indri 24/30 hp, I need a new init and actions. Hound Init = 19 (http://invisiblecastle.com/find.py?u=Triple%20D%20Miniquest&limit=on) |
| Caterane05-20-05, 08:12 PM | It's one and the same fight. You roll ini for all combatants. If the hell hound succeeded on a move silently and hide check vs me and Stormrage, and was farther away than 30ft scent range of Stormrage, then he can sneak up on me and attack, although I am never flatfooted due to uncanny dodge. But the ini is the same, and we're in round 1 still. Spot Indri 19+8 (http://invisiblecastle.com/find.py?id=92180) = 27 Listen Indri 5+4 (http://invisiblecastle.com/find.py?id=92181) = 9 Spot Storm 19+5 (http://invisiblecastle.com/find.py?id=92182) = 24 Listen Storm 14+4 (http://invisiblecastle.com/find.py?id=92183) = 18 PS: I have 40 hp due to my vigor, not 30. |
| Megrim_Lord05-20-05, 08:14 PM | Doh!, you're absolutely right, AoO away then |
| Caterane05-20-05, 08:24 PM | Again, an image forms before his mental eye, one of a charging hell hound that breathes fire on him and Stormrage, and just a second later this scene actually occurs in reality with the difference that Indri was prepared! He lowers his glaive and the hell hound almost impales itself on the sharp head which nethertheless ran across his spine. The fiend dog was a tough one though and managed to breath his hellfire but Indri could evade most of it. He spun his glaive around and brought it down on the hell hound... and this was the last thing that beast saw. Indri AoO: 7 (http://invisiblecastle.com/find.py?id=92184)+10 = 17 Damage: 3 (http://invisiblecastle.com/find.py?id=92185)+15 = 18 (1d10+9+6; divine might lasts 1 full round). Indri 2nd rnd attack: 13 (http://invisiblecastle.com/find.py?id=92186)+10 = 23 Damage: 7 (http://invisiblecastle.com/find.py?id=92187)+15 = 22 After the fight, Indri prayed to the elven gods to cure his noble steed (casts cure light wounds on Stormrage) |
| Megrim_Lord05-21-05, 10:07 AM | The hellhound lets out a death cry and bursts into flame before dying, and no other enemies can be found in this place, so Indri takes his time to gloat over his newfound spoils in the form of the large pile of gold next to the chair Indri acquires 2000 gp and 1800 xp |
| Megrim_Lord05-21-05, 10:12 AM | Indri takes a moment to heal his steed, however the damage he heals is soon thwarted by the continued bleeding of the wound. Cured = 2, CL Check for wound = 13 vs. DC 16 |
| Caterane05-21-05, 10:22 AM | Indri realizes the difficulty his healing magic has with the wound so he tries to remember what he saw in the Corellon Temple of Talltrees... Heal checks 15 (http://invisiblecastle.com/find.py?id=92326), 5 (http://invisiblecastle.com/find.py?id=92328), 11 (http://invisiblecastle.com/find.py?id=92329), 15 (http://invisiblecastle.com/find.py?id=92330), 16 (http://invisiblecastle.com/find.py?id=92331) I guess thats another 10 hp Stormrage lost but not enough to kill him. Thanks a lot Megrim Lord. I had some understanding problems first because you ran the quest a bit differently but I got the knack of it quickly. PS: I get 12.5% penalty because of my ally. That's 1575 XP and 1750 gp. |
| Megrim_Lord05-21-05, 12:07 PM | didn't realize the penalty applied to quests, but you are correct |
| Megrim_Lord05-21-05, 12:11 PM | After gathering up the gold, Indri takes some time to try and stop Storm's bleeding, and eventually does so. He notices a curious lever on the side of the chair. he presses it and the chair is replaced by a portal, he is promptly sucked in and reappears in the familiar home of Gladius he knows. THE END slightly confusing, but ten times more appealing than pitlording, I'm definitely sticking with this, and you can remove the miniquests only thing from my QL listing, I think I'm comfortable enough now to handle long ones, although you might want to replace it with 'forces quester to think and act for themselves' :D |