The Guild Hall of Gladius [Archive] - Wizards Community

Post/Author/DateTimePost
Caterane

09-11-05, 06:06 PM
The Guild Hall of Gladius

http://www.caterane.de/CoCo/Struktur/Gladius-Guildhall.jpg

Please do not post here!

Welcome! You are currently visiting the Guild Hall, an institution where all guilds in the City of Gladius are registered, supervised, and controlled. The Guildlords run the Hall and they make sure that the guild laws are obeyed. Every guild also has an ambassador from the Guild Hall who keeps an eye on the wheelings and dealings of the guilds. In addition to that, the almighty Guildlords track the secret machinations and wars between guilds, and create a hierarchical roster that lists the current attitude of the individual guild compared to other guilds.

The Guild Hall of Gladius also serves as a meeting point for the Guildmasters of the various guilds. Here, they issue challenges, declare war, make peace, or form alliances with other guilds. They haggle, argue, chat, and state whatever is important for the other guildmasters and the Guildlords to know.

Throughout this hall, you'll see many signposts which will lead you to a detailed description of the topic at hand. Signposts look like that:
|Signpost\

/Guild Hall of Gladius Navigation\
|The Guilds\ => )Player Characters( )Guild Alignment( )Guild Attitudes( )Guild Traits( )Victory Conditions(
|Districts\ => )City Map( )District Traits( )District Attitudes( )District Attitude Modifiers(
|Headquarters\ => )Structure Space( )Security/Defense( )Headquarter Ruins( )Treasury( )Headquarter Rooms( )Chapter House( )Outpost( )Walls(
|The Guildhall\ => )Special Rules( )Guildhall Rooms(
|Structures\ => )Structure Information( )District Effects( )Structure Ruins( )Standard Structures( )Special Structures(
|Guild Activities\ => )Guild Action Points( )Free Actions( )Character Action Points( => )CAP Actions( )CAP Reactions(
|Guild Points\ => )Construction( )Trade( )Research( )Production( )Recruitment( )Negotitation(
|Developments\ => )Weapons( )Armor/Shield( )Alchemicals( )Training( )Siege( )Architecture( )Organization(
|Equipment\ => )Storage( )Weapons( )Armor/Shield( )Alchemicals( )Special Training( )Siege Equipment(
|Miscellaneous\ => )Prisoners( )Bookkeeping( )Messengers( )Convoys( )Guardians( )Para-Military Groups( )Powercenters(
|Missions\ => )Rules( )Mission Goals( )Special Missions( => )World Event( )Tragedy Mission( )Sabotage Powercenter(
|Errands\ => )Rules( )Errand Goals( => )Collect Taxes( )Gather Ressources(
|Operations\ => )Matched Encounters( )Assault Operations( )Covert Operations( )Intrigue Operations( )Peaceful Operations(
|Regiments\ => )Cost to hire( )Regiments in Battle( => )Regulars( )Irregulars( )Conscripts( )Leaders( )Siege Engines(
|Warfare\ => )Guild Wars( )Officers( )Battlefields(
|Random Events\ => )List of Events( )Random Rolls( )Past Events(
Guildlords

09-11-05, 06:19 PM
The Guilds

After the Year of Hell (Part1 Part2), the destroyed City of Gladius had to be rebuilt and is still being done so in many parts. Old structures have been shattered, and new organizations vie for control over the new Gladius. After months of struggle, seven guilds remained strong - some were remnants from previous guilds, others arrived from distant lands to seize the opportunity, and others were founded anew. Only time will show which one is going to rule over the city.


The Celestial Expeditionary Forces (CEF) Guildmaster TelinArtho(Sunwolf)

East Habari Trading Company (EHTC) Guildmaster Zevox (King Uther)

The Warfare Alliance (WAR) Guildmaster TheMagister (Sjiggie)

The Psi Consortium (PSI) Guildmaster SauroGrenom (DSugui)

The Arcane Order (TAO) Guildmaster Vathelokai (SoulLord)

The Living Tree (TLT) Guildmaster MindWandererB (Erithmu)


Player Characters

Although guilds are composed of mighty strongholds filled with dozens of regiments, facilities that research, produce or earn tons of income, the heart of a guild are its members, the player characters - often referred to as Operators. It is their success or failure with which the guilds rise or fall. Not even the strongest guild can survive without the active participation of its members.
Joining a Guild: Anyone can join any guild, regardless of class, race or alignment. There is only one requirement: you have to prove your worth to the guild. This is done by a Quest or Miniquest in which you have to fulfill a task set by the guildmaster of the guild. It can be something simple like defeating a monster or as elaborate as the guildmaster sees fit. The encounter need not be determined with the Random Monster tables, but the player may request that the questlord use the appropriate table if they want. The EL of the quest must always be as high as the ECL of the character. If you complete the quest, the name of your character appears in the list below and marks him as a proud member of the guild of his choice. A character can leave a guild anytime, and join another guild if he likes. Characters inactive for more than 2 months are automatically removed from the guild roster and have to fulfill a new entry quest should they want to rejoin. Note that characters of ECL 3 and ECL 4 can join without a miniquest! However, players should not use this as an excuse to join a guild with a single post, and then disappear or leave the character inactive. If the guildmaster suspects this is what you have done, your character may be removed from the guild to make room for someone else.

Inactive Characters: If a character is inactive for more than 9 weeks, you must write a PM to Guildlords. For every week beyond 2 months that a character was on the guild roster below, a guild has to pay a cumulative fine of 100 gold. For example, after three weeks beyond the deadline, you have to pay 600 gold (100+200+300). It is in everyone's interest that you don't wait too long with that PM. Character activity includes participation in the arena, quests, miniquests, Guild operations and missions, and full activities such as crafting or training an animal.


The Celestial Expeditionary Forces [ECL 70]
[ECL10] Telveran Trueblade (Sunwolf)
[ECL10] Leif Goldeneye (Sunwolf)
[ECL10] Ignatius of Bahamut (Erithmu)
[ECL10] Sir Valkin (TelinArtho)
[ECL10] Ephraim (Erithmu)
[ECL06] Erithmu Darkmane (Erithmu)
[ECL05] Valanthe Valassar (Sjiggie)
[ECL03] Berri the Friendly (TelinArtho)
[ECL03] Korwald Barandar (lonewolf)
[ECL03] Rennae Longhollow (Callix)


The Arcane Order [ECL 66]
[ECL12] Vandalar the Red (SoulLord)
[ECL11] Owen Ir'Tolden (Erithmu)
[ECL10] Eraca Moralta (Zevox)
[ECL09] Denshi (Vathelokai)
[ECL07] Reginald Molehusband (hogarth)
[ECL06] Zodiac (Vathelokai)
[ECL04] Kathren Durrol (Zevox)
[ECL04] Arbin Softfoot (Yitzi)
[ECL03] Snaga (Dread Dormammu)



The East Habari Trading Company [ECL 101]
[ECL11] Archdevil Asran (Zevox)
[ECL11] Baelin the Shadow (Malither76)
[ECL10] Lady Indivara (MitzaVolchenko)
[ECL10] Johnathan Raven Gravebound (Abyssal Stalker)
[ECL10] The Chameleon (lonewolf)
[ECL09] Malik of Black Robe (Malither76)
[ECL08] The Corruptor (Rauul)
[ECL08] Arden Tarmik (Zevox)
[ECL07] Zwei und'Vierzig (MitzaVolchenko)
[ECL07] Mithos Durrol (Zevox)
[ECL06] Yorick (Macbrea)
[ECL04] Atemu (Korone)



The Living Tree [ECL 84]
[ECL11] Loddick Saffrion (Erithmu)
[ECL11] Aerryl Nalladar (MindWandererB)
[ECL11] Besthirah Lafali (MindWandererB)
[ECL09] Kitty (lonewolf)
[ECL09] Kervan Sheharath (MindWandererB)
[ECL09] Torel Silvanus (Erithmu)
[ECL08] Antalya (Vathelokai)
[ECL07] Treetall Oakleg (hogarth)
[ECL03] Sarai Farenze (stimpydoda)
[ECL03] Pander Skunk-Eye (hogarth)
[ECL03] Diana Valassar (Sjiggie)



The Psi Consortium [ECL 53]
[ECL10] Raskos the Jade Father (SauroGrenom)
[ECL10] Gaston Dar'ath (waywreth)
[ECL08] Istima Telarc (Zevox)
[ECL08] Psibeast (Vathelokai)
[ECL07] Kilpquabjeg (hogarth)
[ECL07] Lemminkäinen (Abyssal Stalker)
[ECL03] General Zaroff (McJarvis)


The Warfare Alliance [ECL 76]
[ECL10] Sdentch the Angelic (TheMagister)
[ECL10] Kracknol (SauroGrenom)
[ECL10] Featylec Elendi (Zevox)
[ECL09] Monsieur Hood (TheMagister)
[ECL09] Ceilia Durrol (Zevox)
[ECL06] Sybil ap Kalten (MitzaVolchenko)
[ECL05] Gakhnalak Strongjaw (MindWandererB)
[ECL04] Dunerunner (Yitzi)
[ECL03] Gradak Tumblebelly (Sjiggie)
[ECL03] Kykal Aiba (Eamane)
[ECL03] Ralein Dreamstriker (Callix)


Guild Alignment

Because of their important function, player characters have a huge impact on the face of the guild, the Guild Alignment. The Guild Alignment affects many things, like the alignment of the troops or what special items it can use. The Law/Chaos and Good/Evil axis needs to be calculated individually. You must list your Guild Alignment at a clearly visible location!
Law/Chaos: Add +4 for every Lawful character in your guild, and substract -4 for every Chaotic character. Divide this number by the total number of characters in your guild. Then check the table below for your Guild Alignment for this axis. Repeat with Good/Evil (Good is positive).

+4.0 to +1.1 : Lawful
+1.0 to -1.0 : Neutral
-1.1 to -4.0 : Chaotic
For example, you have two Lawful, a Neutral and a Chaotic character in your guild. You add +4 (L) +4 (L) +0 (N) -4 (C) = 4. Divide 4 by 4 (# of PCs) and you get 1.0 as a result. Checking the table above, your guild is Neutral. Obviously, new members, or old ones dropping out can change the alignment of your guild. The current guild alignments are...

O============O============O
| LAW/CHAOS | GOOD/EVIL |
O===O=======O====O=======O====O
|CEF|LAWFUL |+2.4| GOOD |+4.0|
O===O=======O====O=======O====O
|EHT|LAWFUL |+2.0| EVIL |-3.6|
O===O=======O====O=======O====O
|PSI|LAWFUL |+1.5|NEUTRAL|+0.0|
O===O=======O====O=======O====O
|TAO|CHAOTIC|-1.7|NEUTRAL|-0.4|
O===O=======O====O=======O====O
|TLT|NEUTRAL|+0.0|NEUTRAL|+1.0|
O===O=======O====O=======O====O
|WAR|NEUTRAL|-0.7| GOOD |+1.4|
O===O=======O====O=======O====O

Guild Attitudes

The seven guilds all have an opinion about other guilds which is reflected in the guild attitude. The actions and reactions of a guild change the attitude for the good or the worse. Certain actions are only possible if you have a certain attitude; for example, you cannot seal a non-aggression pact unless you're at least friendly to each other. The table below shows the current attitude of the guilds towards each other. In the beginning, all guilds are indifferent towards each other.

O====O====O====O====O====O====O====O
|CEF |TLT |LOY |PSI |WAR |TAO |EHT |
O=====- ====O====O====O====O====O====O====O
| CEF <| |2000|2000|2000|1210|2000|1350|
O------ ----O----O----O----O----O----O----O
| TLT <|2000| |2000|0000|2000|2960|0175|
O------ ----O----O----O----O----O----O----O
| PSI <|2000|2020|2000| |2000|2490|3730|
O------ ----O----O----O----O----O----O----O
| WAR <|0000|3000|2000|2000| |2890|3000|
O------ ----O----O----O----O----O----O----O
| TAO <|2000|3500|3000|2360|2450| |2000|
O------ ----O----O----O----O----O----O----O
| EHT <|0000|0000|2000|3150|1750|2000| |
O=====- ====O====O====O====O====O====O====O
The following table shows the threshold for the next step in attitude. The maximum points you can have towards a guild is 9999, and the minimum you can have is 0.

O===========O==========O
| ATTITUDE | THRESHOLD|
O===========O==========O
|Hostile | 0000 |
|Unfriendly | 1000 |
|Indifferent| 2000 |
|Friendly | 3000 |
|Helpful | 6000 |
|Fanatic | 9000 |
O===========O==========O

Guild Attitude Modifiers
The following list shows how the actions of a guild impact the attitude. Note that successful completion of the action is not necessary to cause the attitude to change; merely declaring it will raise or lower the other guild's opinion of yours.
Joint Mission: Two characters from different guilds on the same mission improve relationship towards each other by an amount equal to half the guilds respective potential to process Negotiation Points (max = ECL*100). The NEG-PTS must be available in the Storage and are used up. Joint Mission does not work in conjunction with "Befriend Guild".

Send Operators: A guild that sends operators to help another guild improves the relationship by an amount equal to one half the guilds potential to process Negotiation Points (max = ECL*100). The NEG-PTS must be available in the Storage and are used up.

Send Regiments: A guild that sends regiments to help another guild improves the relationship by the upkeep of all sent regiments.

Negotiate GAP: A guild can invest Negotiation Points to improve the attitude with a 1:1 ratio.


Grant Passage: A guild that allows passage to another guild that is about to attack you or any of your allies worsens your attitude towards them by an amount equal to half the combined upkeep of the marching regiments.

Warfare: Any warfare against a guild worsens the attitude by an amount equal to the combined upkeep of all involved regiments.

Operation: Any operation against a guild worsens the attitude by 5xECL² of the operator.

Violate Contract: A guild that does not send requested regiments to help its ally as written in the agreement worsens the attitude by 500 points for both sides.

Violate Contract: A guild that does not send requested operators to help its ally as written in the agreement worsens the attitude by 500 points for both sides.

Break Contract: If you break a contract, the attitude worsens by 1000 points. This is cumulative with any other negative action.

Backstab: If you engage in warfare with a guild of friendly attitude, the attitude of all guilds drop by 1000; by 2000 if attitude was helpful, and by 3000 in case of a fanatic attitude. Double that number for the attacked guild.



Guild Traits

Each of the seven guilds has one or two fields in which they excell. The Celestial Expeditionary Forces, for example, are a highly religious militaristic organization opposed to the rather dubious East Habari Trading Company or the level-headed scientists of the Arcane Order. This is reflected by the Guild Traits which are shown below. An explanation on how the traits work and affect the game will be given later in this thread; for now, it is sufficient to see where a guild has its strong points, and which kind of player characters it attracts. Traits marked with a +2 bonus are called Primary Guild Traits, those with +1 are Secondary Guild Traits.
CEF TLT EHTC
+2 Religion +2 Nature +2 Commerce
+1 Politics +1 Religion +1 Industry
+0 Education +0 Leisure +0 Religion
+0 Industry +0 Commerce +0 Leisure
+0 Nature +0 Education +0 Politics
+0 Commerce +0 Industry +0 Education
+0 Leisure +0 Politics +0 Nature

WAR TAO PSI
+2 Leisure +2 Education +2 Industry
+1 Commerce +1 Nature +1 Education
+0 Industry +0 Politics +0 Commerce
+0 Nature +0 Religion +0 Politics
+0 Politics +0 Commerce +0 Leisure
+0 Religion +0 Leisure +0 Nature
+0 Education +0 Industry +0 Religion
Unique Guild Benefits: In addition to the Guild Traits, each guild has its own special abilities as listed below.
Extra Processing : Each guild has a free base capability to process Guild Points associated with their Guild Traits. A guild adds +500 processing power to its Primary Guild Trait, and +250 processing power to its Secondary Guild Trait. This does not use up any space or upkeep, nor does it need facilities. Example: the CEF has +500 FAI-PTS and +250 NEG-PTS processing in addition to whatever facilities they might have.

Trait Specialist : Each guild has the option to process guild points associated with their Primary and Secondary Guild Trait as a Free Action, once a week and only up to their free base capability (500 and 250, respectively). This, however, comes at an increased price: the gold cost is 4 times as high as normally; for options that do not cost gold, deduct twice the amount of processed guild points in gold. Additionally, you cannot use a GAP for this point type in the same week, and you can do that for only one trait, not both. Example: as a Free Action the CEF can process 500 FAI-PTS to "Summon a Guardian" but it costs 2000 gp instead of the usual 500 gp (4 times the price). Alternatively, the CEF could have "Converted Citizen" with 500 FAI-PTS and 1000 gp (normally, converting citizen doesn't cost any gold). They could not use a Free Action to process NEG-PTS (their Secondary Guild Trait) in the same week, nor can they use a [PREACH] GAP this week.


Victory Conditions

Every game must be able to be won, and the Guild system is no different. There are three victory conditions, and only one is needed to win the game. It must be clear to all guilds that there will be only one guild in the end. Even if you made second place, maybe even as an ally, you'll be nothing but a minor player in the grand shemes of the dominant victorious guild which will now shape the face of Gladius to its liking. Again: there will be only one winner and six losers.

Military Victory: If you are the last remaining guild, you have won the game. Allied guilds (Alliance Agreement) do not count for this purpose. If you and one or more allies are the last standing guilds, the one with the most possessions (gold, buildings, rooms, equipment) wins.


Powercenter Victory: If you control three powercenters for more than four weeks, you win the game. The powercenter influence can be found below. To control a powercenter, a guild needs 10 trait points of the related trait in the city (not counting Guild Traits!) and at least 4 points more than the second ranked guild.
|Miscellaneous\ => )Powercenters( => )Powercenter Victory(


Control Victory: If you control 7 districts for more than four weeks, you win the game. The district expansion status can be found below (control column).


Diplomatic Victory: Once in a while, an election will be held. As soon as one guild wins this election, the game is over. The population of each district elects either a guild or the Council of Gladius. All the votes of the local population is then transformed into 3 District Voices.
A guild gains 1 voice from a friendly district
A guild gains 2 voices from a helpful district
A guild gains 3 voices from a fanatic district
All excessive voices go to the Council of Gladius.
If more than one guild has a positive attitude towards a district so that it would result in more voices than the district has, apply voices for the top guild first, and then down to the other guilds. If two guilds have the same attitude, the higher attitude point score decides. To win the election, a guild must have 30 voices.
|Missions\ => )Special Missions( => )Enforce Election(

O===========================O
|POWERCENTER INFLUENCE SHEET|
O===============O===O===O===O
|COM|EDU|REL|IND|LEI|NAT|POL|
O===O O===O===O===O===O===O===O===O
|CEF| | | | 3 | | | | 2 |
O===O O===O===O===O===O===O===O===O
|EHT| | 3 | | | 2 | | | |
O===O O===O===O===O===O===O===O===O
|PSI| | | 2 | | 3 | | | |
O===O O===O===O===O===O===O===O===O
|TAO| | | 3 | | | | 2 | |
O===O O===O===O===O===O===O===O===O
|TLT| | | | 2 | | | 3 | |
O===O O===O===O===O===O===O===O===O
|WAR| | 2 | | | | 3 | | |
O===O O===O===O===O===O===O===O===O


O============O O=======O
| ELECTION | |CONTROL|
O===O O============O O=======O
|CEF| |X | |X |
O===O O============O O=======O
|EHT| |X | |X |
O===O O============O O=======O
|PSI| |X | |X |
O===O O============O O=======O
|TAO| |X | |X |
O===O O============O O=======O
|TLT| |X | |X |
O===O O============O O=======O
|WAR| |X | |X |
O===O O============O O=======O
Guildlords

09-11-05, 06:20 PM
Districts

This chapter shows the City of Gladius, and the current guild-political situation in the 21 districts that belong to the city or its rural influence sphere. The Guildhalls of the guilds are marked on the map with the abrevation of the guild and an icon resembling their base (eg. a castle for the CEF or an exotic tower for TAO). Any additional building resembles a Structure that has been built in this district. A sword means that a Random Event or Para-Military Group is affecting the district, and ruin icons are inactive buildings.

A gray district means that no guild is present there. A colored district shows us which guild controls it (compare color with color of the home districts) and automatically means that there's a Headquarter present. If two or more guilds control a district, it is colored in both their colors.

http://i180.photobucket.com/albums/x45/Pitlords/Guilds-Gladius.jpg


Status of Ruins http://www.caterane.de/CoCo/Struktur/Guilds-Ruin.bmp
Ruins (buildings reduced to 25% their hitpoints) are marked on the map with a ruin icon. Since they lose 100 hitpoints per week and might change the owner, it is necessary to list their current status. Below is a list with all information on the ruins of Gladius. The number of the list appears next to the ruin icon on the map.
There are currently no ruins!


Status of Groups
Para-Military Groups are marked with a soldier icon. Since they can have different ELs, alignments and attitudes towards guilds, it is necessary to list all that here.

/The Initiates of the Nine Circles\
With the withdrawal of the Council's troops from Yurynwood, a new group has moved in. The Initiates of the Nine Circles, a true neutral druid circle, is led by archdruid Llaenoren, a stubborn and reclusive halfelf who prefers not to get involved in the affairs of the world. He has gathered an impressive force of druids, rangers, and exotic woodland creatures like satyrs and dryads around him which swore to defend the sacred forest with their lives. Since the Initiates are less of a threat than the TLT, it is unlikely that the Council of Gladius will divert any resources to their destruction.
Agents: Elf Druids.
) Yurynwood | EL 13 | TRUE NEUTRAL (

O=================================O
| INITIATES OF THE NINE CIRCLES |
O===========O======O====O====O====O====O ====O====O====O
| ATTITUDE |THRESH| CEF| TLT| LOY| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | | | | | |
|Indifferent| 2000 | |2000| | | | | |
|Friendly | 3000 | | | | | | | |
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O


/The Order of the Open Handed Way\
Monks of the Open Handed Way occasionally build followings, and the retired galdiator Rebreg Ennoss has slowly attracted monks to himself. These students he trains in the practice of the Closed Hand which is Opened to show The Way of the Focused Mind. From the district of Kelartus, rumors have spread of how his students will sometimes appear unexpectedly to "show someone The Way" when an injustice is observed. Members of the vigilanty group have reportedly clashed as often with street thugs as with "legitimate" guards and police forces.
Agents: Half-Giant Monks.
) Kelartus | EL 10| LAWFUL NEUTRAL (

O=================================O
| ORDER OF THE OPEN-HANDED WAY |
O===========O======O====O====O====O====O ====O====O====O
| ATTITUDE |THRESH| CEF| TLT| EYE| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | |1000| | | |
|Indifferent| 2000 | | | | | | | |
|Friendly | 3000 | | | | |3500| | |
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O


/The Shadow Star Assassins\
Little is widely known about this secretive group of assassins. Few have ever met with one of their members and lived to tell the tale, so even the name of the group is frequently considered a dangerous secret to divulge. Some few schooled in extraplanar politics recognize them as devotees of the ancient Shadow Dragon of Baator, Illenthranatar, who is a high-ranking lieutenant of the Archdevil Mephistopheles. Fewer still are aware that their numbers consist largely of Assassins and Shadowdancers of a variety of races, since the devotees of Illent only accept those with their affinity for the shadows. Though only a few yet know it, one sect of the group has recently set up shop in some old ruins, abandoned from the time of Angosh, in the Plains of Naestitya. This particular sect is lead by Tigla, a prideful Half-Fiend Priestess of Illent with a merciless streak who so shrouds herself in her master's shadows that none outside her immediate command has ever seen her physically. Though none yet know why they are here, the truth of the matter is that they came first on direct orders from their master to kill Mephistopheles' Half-Fiend son Asran, but have now become beholden to him since he convinced their master to see his side of current planar events. At the moment the group uses their resources primarily to track down and kill some of the many other groups, particularly corrupted celestials, that Mephistopheles has enlisted to try and kill Asran, though they also take other jobs on orders from their planar Lord or simply to keep their skills sharp. When someone intrudes on their territory they tend to kill first, ask questions (via magical means from their few Priest members) later.
Agents: Tiefling Rogues.
) Plains of Naestitya | EL 10 | Lawful Evil (

O=======================O
| SHADOW STAR ASSASSSINS|
O===========O=====- -===O====O====O====O====O====O====O
| ATTITUDE |THRESH| CEF| TLT| LOY| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | | | | | |
|Indifferent| 2000 | | | | | | | |
|Friendly | 3000 | | | | | | |3000|
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O


/The Loyalists\
Once one of the seven guilds of Gladius, the Loyalists are now but a shadow of their former self. They still hope to put a king back on the throne, but more of their efforts are spend simply trying to maintain themselves as an organization. Between the pressures of the Council of Gladius, the encroaching guilds on all sides, and the rivalry with their former members at the Coalition for a Unified Gladius, they are in sorry shape indeed.
Agents: Human Psychic Warriors.
) Merisia | EL 9 | Lawful Good (

O==================O
| THE LOYALISTS |
O===========O=====- -===O====O====O====O====O====O====O
| ATTITUDE |THRESH| CEF| TLT| LOY| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | | | | | |
|Indifferent| 2000 | |2000| | | | | |
|Friendly | 3000 | | | | | | | |
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O


/The Coalition for a Unified Gladius\
Unlike the Loyalists away from whom they broke, the Coalition wants a strong ruler, and they want one now. No waiting for the right time, no searching for or training a legitimate heir; Gladius needs a king and it doesn't much matter who. They'll take just about anyone capable of being a strong ruler in these times of difficulty.
Agents: Human Psions.
) Kailo | EL 8 | Lawful Neutral (

O======================================O
| THE COALITION FOR A UNIFIED GLADIUS |
O===========O=====- -===O====O====O====O====O====O====O
| ATTITUDE |THRESH| CEF| TLT| LOY| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | | | | | |
|Indifferent| 2000 | | | | | | | |
|Friendly | 3000 | | | | | | | |
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O


/The Knights of the Shining Blade\
A group composed mainly of Paladins and a few Clerics who have relocated from their former home in Kailo now that the Coalition rules there, and are claiming credit for driving out the Freedom Fighters. Their leader, Kareth Anor, is a Paladin and a veteran of wars from easterly nations, known for his intense piety and rough handling of the wicked as much as for his skill with his holy bastard sword.
Agents: Human Paladins.
) Upper Merx | EL 13 | Lawful Good (


O======================================O
| THE KNIGHTS OF THE SHINING BLADE |
O===========O=====- -===O====O====O====O====O====O====O
| ATTITUDE |THRESH| CEF| TLT| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | |
|Unfriendly | 1000 | | | | | | |
|Indifferent| 2000 | | | | | | |
|Friendly | 3000 | | | | | | |
|Helpful | 6000 | | | | | | |
|Fanatic | 9000 | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O

O=====================================O
|Attack by Paramilitary Group rolls | (Value indicates the high end of the range)
O===O=============================O===O
|005|Initiates of the Nine Circles|CEF|
|009|Initiates of the Nine Circles|TLT|
|012|Initiates of the Nine Circles|PSI|
|015|Initiates of the Nine Circles|WAR|
|016|Initiates of the Nine Circles|TAO|
|021|Initiates of the Nine Circles|EHT|
|024|Order of the Open Handed Way |CEF|
|029|Order of the Open Handed Way |TLT|
|030|Order of the Open Handed Way |PSI|
|---|Order of the Open Handed Way |WAR|
|031|Order of the Open Handed Way |TAO|
|034|Order of the Open Handed Way |EHT|
|039|Shadow Star Assassins |CEF|
|044|Shadow Star Assassins |TLT|
|047|Shadow Star Assassins |PSI|
|052|Shadow Star Assassins |WAR|
|057|Shadow Star Assassins |TAO|
|---|Shadow Star Assassins |EHT|
|058|The Loyalists |CEF|
|059|The Loyalists |TLT|
|062|The Loyalists |PSI|
|065|The Loyalists |WAR|
|070|The Loyalists |TAO|
|075|The Loyalists |EHT|
|078|The Coalition |CEF|
|083|The Coalition |TLT|
|084|The Coalition |PSI|
|089|The Coalition |WAR|
|092|The Coalition |TAO|
|095|The Coalition |EHT|
|096|The Knights |CEF|
|099|The Knights |TLT|
|102|The Knights |PSI|
|105|The Knights |WAR|
|110|The Knights |TAO|
|115|The Knights |EHT|
O===O=============================O===O


Status of Pirates http://www.caterane.de/CoCo/Struktur/Guilds-Pirates.bmp
Pirates are marked with a pirate flag icon on the sea. Since they can have different ELs, it is necessary to list all that here. Pirates cannot be befriended so attitudes are not necessary. Pirates raid Sea Trade Routes.

/Firfannik's Breath\
This group of pirates seems to have migrated to the Gladius sphere after their defeat by the navy of Achos. It is said they have some connection to a powerful black dragon, whose name they have taken for their own. Little else is known about them, since they are said to take no prisoners and leave no survivors.
) Sea Routes | EL 14 (


/The Sunset Avengers\
The Sunset Avengers consists of young bravos, mostly from the minor nobility of surrounding areas. Their leader is an ostentatious young man known only as "Champion," whose battle strategy is exceeded only by his arrogance. He deliberately keeps his true identity hidden to try to be mysterious, but he succeeds mostly in being obnoxious. His crew, however, is fanatically devoted to him and are willing to go to great lengths in his name.
) Sea Routes | EL 13 (


Status of Highwaymen http://www.caterane.de/CoCo/Struktur/Highwaymen.bmp
Highwaymen are marked with an archer icon on the land. Since they can have different ELs, it is necessary to list all that here. Highwaymen cannot be befriended so attitudes are not necessary. Highwaymen raid Land Trade Routes.

/The Band of the Red Hand\
This infamous band of highwaymen vanished during the Year of Hell and it was thought destroyed. Now they're back and stronger than ever. Their leader Rathtrae Harvenith is said to be one of the best archers in the region and his leadership skills are exceptional. Since the group stays in constant motion, it is hard to confront them, and those who do find a fierce opposition.
) Land Routes | EL 13 (


/The Winds of Fate\
Perhaps the most mysterious group of bandits ever to plague Gladius, this recently-formed gang makes their attacks quick and brutal. They are known for employing extraplanar creatures in their assaults, which has led many to believe they may be employed by the Church of Denth. Though only rumors, what little is said about their leader, said to be an Aasimar priest of great skill with both blade and magic named Nomec, paints a picture of mercilessness scarcely different from the reputation of the gang's attacks.
) Land Routes | EL 13 (



District Traits
Like a guild has Guild Traits, every district also has its own traits, District Traits, which affect the income of the structures in that district and defines the face of the district. A district with a high faith rating is a religous powercenter, and a district with a high leisure rating has a lot of entertaining things going on. The list below shows the districts and their base traits (ie the value without any guild prescence), including value by which it improves the district.


O================ =================O
| DISTRICT | HOME |SYNERGY |
O================ =================O
|Arcadivius | +1 EDU | +1 NAT |
|Arkhein | +1 REL | +1 POL |
|Central Gladius | +1 LEI | +1 COM |
|Chandar Forest | +1 REL | +1 NAT |
|Dragor Mounds | +1 NAT | +1 REL |
|Duken Marina | +1 POL | +1 COM |
|Gawane | +1 IND | +1 LEI |
|Gauterix | +1 COM | +1 POL |
|Gladius Park | +1 LEI | +1 NAT |
|Gorthyum | +1 POL | +1 EDU |
|High Traversam | +1 EDU | +1 IND |
|Kailo | +1 LEI | +1 IND |
|Kelartus | +1 EDU | +1 REL |
|Luna March | +1 COM | +1 REL |
|Lower Merx | +1 IND | +1 EDU |
|Merisia | +1 POL | +1 LEI |
|Plains Naesitya | +1 NAT | +1 COM |
|Upper Merx | +1 IND | +1 POL |
|Valhamya | +1 REL | +1 EDU |
|Vilis | +1 COM | +1 IND |
|Yurynwood | +1 NAT | +1 LEI |
O================ =================O


District Attitude
A district has a life on its own and can be a major player in the struggle for supremacy in Gladius. District Attitude is what the majority of a district thinks about a certain guild and more importantly, how it reacts to those who want to set a foot in their district.
|Guild Points\ => )Negotiation Points( => )District Negotiations(


O==============- -=================================O
|DISTRICT ||CEF |TLT |PSI |WAR |TAO |EHT |
O==============- -=================================O
|Arcadivius ||1000|2000|1000|1000|4698|1000|
|Arkhein ||3238|1000|1000|1000|1000|1000|
|Central Gladius||1000|1000|1000|4077|1000|2000|
|Dragor Mounds ||2000|3473|1000|1000|1000|1000|
|Duken Marina ||2000|1000|1000|1000|1000|3039|
|Gawane ||3200|1000|2000|3000|1000|1000|
|Gauterix ||1000|1000|3000|1000|1000|2000|
|Gladius Park ||1000|2000|2000|2000|1000|1000|
|Gorthyum ||3224|1000|1000|1000|2000|1000|
|Kailo ||1000|1000|2000|2000|1000|1000|
|Kelartus ||2000|1000|1000|3000|2000|1000|
|Lower Merx ||1000|1000|5773|1000|2000|1000|
|Merisia ||1000|1000|1000|2000|1000|1000|
|Plains Naesitya||1000|2000|1000|1000|1000|2750|
|Upper Merx ||1000|1000|2000|3000|1000|1000|
|Valhamya ||2000|1000|1000|1000|3139|1000|
|Vilis ||1000|1000|2000|1000|1000|3433|
|Yurynwood ||1000|2146|1000|2000|1000|1000|
O==============- -=================================O

The following table shows the threshold for the next step in attitude.

O===========O==========O
| ATTITUDE | THRESHOLD|
O===========O==========O
|Hostile | 0000 |
|Unfriendly | 1000 |
|Indifferent| 2000 |
|Friendly | 3000 |
|Helpful | 6000 |
|Fanatic | 9000 |
O===========O==========O

District Attitude Modifiers
The following list shows how the actions of a guild impact the attitude. All information about terminology listed below is explained later in that thread.
Draft Conscripts: If you draft conscripts or militia regiments, you lose an amount of attitude equal to the faith points spent to draft these regiments.

Besiege District: If you lay siege in a district, that district's attitude towards you worsens by a cumulative 100 points a week. That number resets after 4 uninterrupted weeks of non-siege.

Occupy District: If you occupy a district, that district's attitude towards you worsens by a cumulative 100 points a week. That number resets after 4 uninterrupted weeks of non-occupation.

Befriend District: A character who successfully completes a mission to befriend a district improves the attitude towards the guild as if it had processed Negotiation Points, maximum ECL*100. These points must be available in the Storage.

Negotiate GAP: A guild can invest Negotiation Points to improve the attitude with a 1:1 ratio.

Contest CAP: Participants in a Peaceful Operation [Contest] gain a bonus to the attitude of all districts they control equal to the participant's total score divided by their rank in the contest.

District Citizen
By spreading its faith, a guild can convert citizen to its cause and make them followers or believers of the guild. This earns the guild weekly income, called tithes, and allows it to draft fanatics in case of an attack. The following table shows how many believers a guild has in each district.
|Guild Points\ => )Faith Points( => )Convert Citizen(

O==============- -=================================O
|DISTRICT ||CEF |TLT |LOY |PSI |WAR |TAO |EHT |
O==============- -=================================O
|Arcadivius || 0| 0| 0| 0| 0| 0| 0|
|Arkhein ||1000| 0| 0| 0| 0| 0| 0|
|Central Gladius|| 0| 0| 0| 0| 0| 0| 0|
|Chandar Forest || 0| 0| 0| 0| 0| 0| 0|
|Dragor Mounds || 0|2500| 0| 0| 0| 0| 0|
|Duken Marina || 0| 0| 0| 0| 0| 0| 0|
|Gawane || 0| 0| 0| 0| 0| 0| 0|
|Gauterix || 0| 0| 0| 0| 0| 0| 0|
|Gladius Park || 0| 0| 0| 0| 0| 0| 0|
|Gorthyum || 0| 0| 0| 0| 0| 0| 0|
|High Traversam || 0| 0| 0| 0| 0| 0| 0|
|Kailo || 0| 0| 0| 0| 0| 0| 0|
|Kelartus || 0| 0| 0| 0| 0| 0| 0|
|Luna March || 0| 0| 0| 0| 0| 0| 0|
|Lower Merx || 0| 0| 0| 0| 0| 0| 0|
|Merisia || 0| 0| 0| 0| 0| 0| 0|
|Plains Naesitya|| 0| 0| 0| 0| 0| 0| 0|
|Upper Merx || 0| 0| 0| 0| 0| 0| 0|
|Valhamya || 0| 0| 0| 0| 0| 0| 0|
|Vilis || 0| 0| 0| 0| 0| 0| 0|
|Yurynwood || 0|2500| 0| 0| 0| 0| 0|
O==============- -=================================O
Guildlords

09-11-05, 06:20 PM
Headquarters

Headquarters are military facilities used to protect structures and assert control over the various districts. Three Headquarters are the Chapter House, the Outpost, and the Guildhall but Headquarters can be customized to fit the needs of the guild. Even the Guildhall - the home base of a guild - is actually nothing but an upgraded Headquarter with a few special rules. A guild may only have one Headquarter in a district although that does not prevent other guilds from building one. You must staff a Headquarter for it to work although the staff needs no rooms.

Structure Space
Every district can hold only so many structures which is measured in Structure Spaces (SS). By default, every district has 50 SS which can be filled by the guild as it sees fit, be it a strong economic base with many enterprises or a mighty castle that withstands long sieges. The amount of SS a building needs is given in its entry. A new headquarter is 5 SS large (which leaves 45 to the district).

Headquarters itself can be filled with Rooms and the amount depends on its SS. Every Headquarter Room uses up 1 SS (unless otherwise noted) of the Headquarter. So a Headquarter 5 SS large can be filled with 5 rooms. You can expand a Headquarter (Augmentations) to get more SS for rooms but that also uses up SS from the district which could be filled with a temple instead. It is sometimes a tough decision to decide between a good defense and a good income. Counter-Measures or Staff do not use up SS and Augmentations even increase the SS you have. Exceed Structure Space: A Headquarter has a limit on how much you can place in it. This limit however can be exceeded by building in places normally not meant to be filled. You can exceed the SS limit of a Headquarter by up to 5 SS but the price doubles. For each additional limit increment (5 SS) you exceed, the multiplier rises by another x1. For example, the first 5 rooms on a Headquarter with 5 SS cost their normal price. The next 5, however, cost double because you exceeded the 5 SS limit. If you want to build even higher, you pay the triple price for 11-15 SS, quadruple for 16-20 and so on. It is probably a good idea to expand the base before building up to Mount Celestia. Note: If you later expand the base SS, all exceeded SS are immediately included into the new free base SS and become non-exceeded rooms, and the extra money spent on them earlier is lost.

Security and Defense Points
The security in a district depends to a large extend on its headquarter. Many operations but also other intrusions or events may test the internal security of your district so it's always good to have a high value. Most of the time, your security is the DC the opponent has to pass in order to breach your defenses. Augmentations, Walls, a Moat, Guard Posts, and even your structures can all increase the security in the district. Patrol District: As a Free Action, a guild can assign one or more regiments to patrol the district they're stationed in. Each regiment on patrol increases the security in the district by +1 but it will not be available for any kind of warfare. By default, regiments stay in the barracks; patrols must be announced each week anew with a Free Action.
Guildmaster Quarter: Security+1
District Defense: Security +1% of District Defense Points
Headquarter: Security+1 per upgrade beyond Chapter House
District Patrol: Security+1 per regiment
Gatehouse: Security+1
Full Wall: Security+(hardness of wall)
Full Moat: Security+5
Structures: Class A+3, Class B+2, Class C+1
District Gate: Security+1
Street Lights: Security+1
City Watch: Security+1

Defense Points

Defense Points are different from other guild points in that they are not associated with a trait.

It is always a good thing to give rival operators and their guilds some hurdles. Defense Points, generated in Guard Posts, are the patrols, spies, and informants a guild has in their complex, in the district, and even across the city sometimes. They mainly increase security and defense but can also be used offensively, like when your spymasters find a weak spot in the rival guild. It is necessary to distinguish between District Defense and Global Defense. The latter is the sum of all defense points generated by any source you have. District defense points are only those generated in a district.

You can have only one of the following options active at one time! A guild decides which option will be active. To change to another defense mode, you have to pay a GAP; once chosen, the defense mode stays active until changed again (with another GAP). Each district can have its own mode.

District Defense: Your security in a districts increases by 1% of your District Defense Points (rounded down). If a district you control is subject to an operation, your District Defense (points generated in this district) is automatically deducted from the damage done by applying the formula (PR/(DEF+1000))*1000. If you have a negative district defense, the damage of an operator increases. This mode deactivates any other defense.

Military Defense: Defense Points reduce the options for intervention by Para-Military Groups and Resistances. Should such a group or resistance exist in a district you control, your District Defense points are deducted from any Faith Points invested to draft regiments from that group. If you have a negative district defense, the cost to draft regiments is actually reduced with this option. This mode deactivates any other defense.

Focused Defense: A guild can extend its protection on a neighbouring district. Its District Defense Points can be relocated to one neighbouring district as the guild sees fit. Should the guild be affected by an operation in this week, all defense points are deducted from the damage done. You do, however, not gain any boni to Security from Defense Points anymore. The allocation cannot be changed unless you activate this mode again with another GAP. This mode deactivates any other defense.

Operation Offense: A guild can use its defense points offensively. It uses a GAP to activate its District Defense points of one district. Should an operator succeed on an operation during this week, all defense points are added to the damage done. This mode deactivates any other defense in this district. Multiple districts set to this mode stack.

Headquarter Ruins
Any building - be it a headquarter or structure - falls inactive at 25% hitpoints and becomes a ruin. All personnel (staff, regiments, officers, etc) leave a ruin and must either be stationed in another headquarter or abandon the guild. In case of staff, it becomes unassigned staff with the associated cost.
|Structures\ => )Structure Information( => )Staff Info III(
Ruins still use up SS of the district normally. A Ruin still belongs to the guild but doesn't provide any benefits anymore until repaired with construction points normally until it becomes active again. However, in case of headquarter ruins, rival guilds can take it over with faith points. Ruins are marked with a ruin icon on the city map, and the same post lists its current status (guild, type, hitpoints). Ruins lose 100 hitpoints each week until they are destroyed at 0 hitpoints and removed from the map.
|Guild Points\ => )Faith Points( => )Convert Ruin(
|Districts\ => )Map Information( => )Status of Ruins(

Headquarter Rooms
Two headquarters can serve completely different functions, and this is determined by their rooms. Building a room costs a GAP per room and you have to pay the price in gold but asides from that there are no additional requirements (unless otherwise noted). Rooms can be damaged, ruined, and destroyed just like the headquarter itself. Unless otherwise noted, they have hitpoints equal to their marketprice, fall inactive at 25% hitpoints and are destroyed at zero hitpoints. A guild can repair rooms with Production Points. The spoilerblocks below list all available rooms. Note that upkeep (and sometimes staff) increase with new rooms.
Headquarter Rooms
Barracks: The Headquarter can hold two regiments of troops.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Stables: The Headquarter can hold 50 mounts. The riders still need their own rooms.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Officer Quarter: The Headquarter can hold two Officers, Leaders, or Unique Persons gained by Random Events.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Guildmaster Quarter: +1 GAP, +2 CAP, +1 Security, Process 500 PTS of your primary guild trait and 250 PTS of your secondary guild trait. The Headquarter becomes the Guildhall. You may only have one Guildhall in the game. The Guildmaster Quarter is immune to damage.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Prison Cell: The Headquarter can hold one single creature of any size.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Interrogation Chamber: If you have a prisoner in a prison cell with an interrogation chamber, you gain +1 bonus per Prisoner ECL or Rank on non-combat rolls against his guild for as long as he is imprisoned.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Guard Post: The District gains +250 Defense Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


War Room: Your operators gain +100 damage potential on Assault Operations.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Espionage Room: Your operators gain +100 damage potential on Covert Operations.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Propaganda Room: Your operators gain a +2 bonus to opposed rolls on all Intrigue and Peaceful Operations, including rolls to resist operations from other guilds.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Armory: The Headquarter has 1000 Armory Slots (AS) which is enough for 1000 pieces of equipment.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Storage: You can store proviant to resist sieges and famine, or you can store ressources (CON, PRO, RES, REC, FAI, NEG, TRA). A storage has 2500 Ressource Slots (RS).
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Treasury: You can store 10,000 gold pieces in one treasury. Artifacts, Gems, and other valuables do not use up space. If for any reason it becomes relevant to determine how much gold any one treasury is holding, each one is assumed to hold an equal share of the guild's finances. Artifacts, gems, and objects of art do need to be stored in a specific headquarter.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Sick Bay: The Headquarter can tend to the ill and wounded more efficiently. Stationed regiments regain one additional unit per week, if idle. In addition, stationed regiments can use the medics +7 heal skill instead of the regiment's fortitude save to resist or cure a disease. A Sick Bay can tend to 5 regiments at the same time.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Headquarter Facilities
Headquarter Facilities are responsible for processing stored Guild Points. Unless otherwise noted, it does not matter where the to-be processed Guild Points are stored. Facilities behave like rooms in all regards.
|Guild Points\ => )Ressources: Generation and Processing(

Construction Crane: The Headquarter processes +250 Construction Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Laboratory: The Headquarter processes +250 Research Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Conscription Office: The Headquarter processes +250 Recruitment Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Assembly Hall: The Headquarter processes +250 Production Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Guild Office: The Headquarter processes +250 Trade Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Conference Chamber: The Headquarter processes +250 Negotiation Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS


Chapel: The Headquarter processes +250 Faith Points.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Counter-Measures
Counter-Measures do not use up a SS. The Price of the counter-measure determines the time to complete it: you can pay an amount of gold up to your generated Guild Points (1 GAP). Once you have fully payed the listed price in the corresponding Guild Point Type, the counter-measure is operational. Counter-Measures marked with [Available for Structures] can also be built in structures.

Conscript Training: With this upgrade, you can draft 'Militia Regiment' instead of Conscripts from this headquarter.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Conscript Armament: With this upgrade, Conscripts and Militia in this headquarter can be equipped with any Simple Weapon, any Light Shield, and any Light Armor of your choice. The equipment is automatically applied and removed from any armory.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Trapped Structures: This building is equipped with traps chosen randomly from DMG p71 (the trap is rolled anew for every operation). When your guild is subject to an Operation from another guild that involves a miniquest or monster fight, an operator has to face this trap. You can buy several traps; it's effects stack.
Price: 500*Trap CR; +5*CR Upkeep; Fabricate with: Production
Special: Available for Structures


Vault: The treasury is secured in a vault. An operator has to pick the lock to gain access. This is only necessary for operations that steal gold or artefacts. There are three types of locks and existing locks can be upgraded. An operator has only one try but he can take 20. A memorized knock spell can be used to by-pass the locks but the spell is used up.
Simple (Dc20) - Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Good (Dc30) - Price: 2000 gold; +20 Upkeep; Fabricate with: Production
Exceptional (Dc40) - Price: 3000 gold; +30 Upkeep; Fabricate with: Production


Improved Security System: This counter-measure improves the Encounter Level of the building by 1. Multiple such systems stack.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Bucket Brigade: A long line of staff is formed that passes buckets from the well to the fire, increasing the efficiency in fighting arson. This counter-measure reduces the damage done by an "Arson" operation against this building by 50%.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Screen Staff: The headquarter has magical devices to detect lies. This counter-measure halves the percentage of any Corrupt Official in this building who has to be more careful.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Signal Fires: With this upgrade, own or allied troops in neighboring districts can come to aid in case of an attack on the Headquarter. It is possible to build more than one Signal Fire just in case one gets damaged but its effects do not stack.
Price: 1000 gold; +10 Upkeep; Fabricate with: Production
Special: Available for Structures


Magical Portal: The Headquarter is equipped with a portal through which regiments can be transported instantly. This upgrade works similar to Signal Fires; only that it connects every Headquarter with a Magical Portal - allowing regiments stationed in other portaled Headquarters to come to aid the attacked Headquarter. Likewise, you can use a portal to transport troops, equipment, caravans, or anything else that fits through a 10x10ft square without squeezing.
Price: 10000 gold; +100 Upkeep; Fabricate with: Production

Headquarter Augmentations
Augmentations on a headquarter expand the base to get more space for rooms and facilities but also make the headquarter more durable. It must be constructed like a building, ie with a GAP and gold. Note that some of them must be researched first!
|Developments\ => )Architectural Technology( => )Headquarter Augmentation I-V(

Chapter House: You upgrade an Outpost to a Chapter House. A Chapter House adds +3 SS, hitpoints of the Headquarter increase by +3000 hp. A Chapter House uses up 5 SS in the district.
Price: +3000 gold; +30 Upkeep; +10 Staff, Requires: Outpost


Keep: The Chapter House is expanded and reinforced with stronger materials. The Keep adds +5 SS, hitpoints of the Headquarter increase by +5000 hp and Security increases by 1. A Keep uses up 10 SS in the district.
Price: +5000 gold; +50 Upkeep; +10 Staff, Requires: Chapter House, Headquarter Augmentation I


Fortress: The Keep is expanded and reinforced with stronger materials. The Fortress adds +5 SS, hitpoints of the Headquarter increase by +5000 hp and Security increases by 1. A Fortress uses up 15 SS in the district.
Price: +5000 gold; +50 Upkeep; +10 Staff, Requires: Keep, Headquarter Augmentation II


Citadel: The Fortress is expanded and reinforced with stronger materials. The Citadel adds +5 SS, hitpoints of the Headquarter increase by +5000 hp and Security increases by 1. A Citadel uses up 15 SS in the district.
Price: +5000 gold; +50 Upkeep; +10 Staff, Requires: Fortress, Headquarter Augmentation III


Castle: The Citadel is expanded and reinforced with stronger materials. The Castle adds +5 Stronghold Spaces, hitpoints of the Headquarter increase by +5000 hp and Security increases by 1. A Castle uses up 15 SS in the district.
Price: +5000 gold; +50 Upkeep; +10 Staff, Requires: Fortress, Headquarter Augmentation IV


Palace: The Castle is expanded and reinforced with stronger materials. The Palace adds +5 SS, hitpoints of the Headquarter increase by +5000 hp and Security increases by 1. A Palace uses up 15 SS in the district.
Price: +5000 gold; +50 Upkeep; +10 Staff, Requires: Castle, Headquarter Augmentation V


Upkeep: If you do not pay the upkeep for the headquarter, it loses 100 hitpoints in every week you don't pay.

Staff: If you do not have the required amount of staff, all institutions that generate or process guild points in this district lose efficiency. Calculate "Generated Points" divided by "Staff Needed" multiplied by "Staff Assigned". Example: your two Assembly Halls process only 300 Production Points in a Chapter House with 6 Staff (500/10*6=300).
The Treasury
A treasury is a safe room where the gold of the guild is placed, but other valuable items, such as artefacts, goods, gems, magic items and such things also have a safe place here. Structures must caravan its money to the nearest treasury. If this treasury is in the same district, the caravan arrives savely. If, however, the gold caravan has to move to another district, it can be subject to a raid from another guild. Building a treasury in a new district also has the side effect that your total wealth is split up into several hoards. This might be a good or a bad thing. You can always transport gold from one treasury to another one but you will face the same danger by shipping it over the district borders.
|Operations\ => )Assault Operations( => )Raid Caravan( or )Raid Headquarter(
|Operations\ => )Covert Operations(

The Chapter House

The Chapter House is the smallest Headquarter that controls a district and is able to shield the various structures there. As soon as a guild has built a Chapter House, the district where it was built in takes on the color of that guild. Because of its importance for district control, a Chapter House is the prime target of enemy guilds that want to get a foot in that district. For that reason, the Chapter House can be upgraded with several safeguards to make sure it still stands the following week. A Chapter House can only be built if you have a headquarter in an adjactent district but once finished, it stays active even if you lose control of the adjactent district.Multiple Chapter Houses: A guild may never have more than one headquarter in a district but that doesn't prevent other guilds from building their own one. That means that all guilds with at least a Chapter House control the district equally. The only limit to the number of headquarters different guilds may have is the district's SS capacity. Chapter House Information

Requirements:.......Adjactend Headquarter
Price to build:.....5000 gold
Base Upkeep:........50 gold/week
Base Staff:.........10 Staff
Base Hitpoints:.....5000 hp
Security:...........+0
Structure Space:....5 SS

Outposts

Sometimes, you just need to station troops at important points or form a bridgehead in a district. This can be done by building an Outpost (usually a tower-like building). A new Outpost comes with two slots for Headquarter Rooms. It can be upgraded just like a Headquarter, and it can be upgraded itself to a Chapter House. An important advantage of an outpost is that you don't have to deal with the district attitude because its too small to be seen as an intrusion by the citizen. Upgrade to Chapter House: If you decide to gain control over the district, you have to upgrade the outpost to a Chapter House. You build the 'Chapter House' Augmentation; as soon as it is completed, the district reacts to the intrusion according to its attitude towards your guild.
Outpost Information

Requirements:.......Adjactend Headquarter
Price to build:.....2000 gold
Base Upkeep:........20 gold/week
Base Staff:.........none
Base Hitpoints:.....2000 hp
Security:...........+0
Structure Space:....0 SS

Walls and Fortifications

A typical Headquarter, be it a Chapter House or an Outpost, comes with basic protections, like strong durable material and compact architecture to resist attacks. However, mass assaults and sieges can overwhelm such defenses so additional layers of protections might be necessary. Walls surround a Headquarter and thus make it harder for an attacking guild to defeat all defenders within the time limit. Upgrades to walls can transform your Headquarter into an impenetrable bastion. Walls and its upgrades are built with Construction points. Note that walls must be researched first!
|Developments\ => )Architectural Technology( => )Wall Construction I-III(
Security Bonus: A headquarter surrounded by walls gains a security bonus equal to the hardness of the wall.

Wall Section: Walls come in increments of Wall Sections (WS). The amount of Wall Sections you need to surround a Headquarter depends on the size of the Headquarter: you need one Wall Section for every Structure Space (SS) of the Headquarter. Any SS not covered by walls will appear on the battle map and can be passed by enemy regiments.

Entrance: The first WS you build has an entrance through which you can enter and leave your building. Unfortunately, this is often the weak spot in your defense. By default, your entrance has one Entrance Slot with a 3 inch thick, 20ft wide wooden gate (30 hp, Hardness 5). An attacker can either target the Entrance WS or the Entrance Slot. If the WS is destroyed, then so is anything built in the Entrance Slot. If the Entrance Slot is destroyed, the WS is unharmed; you just need a new gate. The Entrance is 20ft wide. Main Gate: A Main Gate blocks LOS and LOE. It can be opened or closed as a full-round action by the Headquarter staff (ie automatically). You cannot close a gate if a regiment blocks the square.

Porticullis: A porticullis does not block LOS or LOE. You can use ranged weapons or piercing weapons but any target on the other side of the porticullis has cover. It can be opened or closed as a full-round action by the Headquarter staff (ie automatically), regardless of blocking regiments.
A guild decides how thick the wall should be up to a maximum of 5ft and calculates the price and construction time accordingly. A Headquarter must have the same type of wall. To upgrade an existing wall with a superior material, a guild has to sell the old wall at half price first.
Price for a Wall Section (1ft)
______________________________________
/ \
|Material | HP |Hard |WS-Cost| Thick |
|--------------------------------------|
|Wood | 120 | 5 | 100 | 1 ft |
|Liv.Wood | 120*| 5 | 200 | 1 ft |
|Masonary | 180 | 8 | 225 | 1 ft |
|Iron | 360 | 10 | 1200 | 1 ft |
|Mithral | 360 | 15 | 4000 | 1 ft |
|Adamantine| 480 | 20 | 6000 | 1 ft |
\______________________________________/

Price for a Main Gate
______________________________________
/ \
|Material | HP |Hard | Cost | Thick |
|--------------------------------------|
|Wood | 60 | 5 | 500 | 6 in |
|Liv.Wood | 60*| 5 | 1000 | 6 in |
|Masonary | 90 | 8 | 1125 | 6 in |
|Iron | 180 | 10 | 6000 | 6 in |
|Mithral | 180 | 15 | 20000 | 6 in |
|Adamantine| 240 | 20 | 30000 | 6 in |
\______________________________________/

Price for a Porticullis
______________________________________
/ \
|Material | HP |Hard | Cost | Thick |
|--------------------------------------|
|Wood | 30 | 5 | 250 | 3 in |
|Liv.Wood | 30*| 5 | 500 | 3 in |
|Masonary | 45 | 8 | 562 | 3 in |
|Iron | 90 | 10 | 3000 | 3 in |
|Mithral | 90 | 15 | 10000 | 3 in |
|Adamantine| 120 | 20 | 15000 | 3 in |
\______________________________________/

* Regenerates to full health after a battle
unless completely destroyed
Wall Upgrades: You can upgrade your wall to make your bastion safer and easier to defend. Every Wall Section (WS) you have can hold one Wall Upgrade, unless otherwise noted. Wall Upgrades itself can be improved further. Price and upkeep listed is always for one WS.
Gatehouse: A Gatehouse provides extra protection for your entrance. Your Entrance gains one additional Entrance Slot and Security increases by 1.
Price: +1000 gold; +10 Upkeep; Size: Entrance WS


Parapet: A parapet is a walkway constructed against the inner wall on which troops can stand. You can station one regiment on a WS with a parapet from where it can overlook the battlefield. Parapets are made of the same material as the wall. If the WS is destroyed, so is its parapet and the stationed regiment is lost.
Price: 500 gold; +5 Upkeep


Crenelations: You cover a parapet WS with crenelations. Any regiment stationed on a WS with crenelations gains cover. Crenelations are made of the same material as the wall. If the WS is destroyed, so is its crenelation.
Price: 500 gold; +5 Upkeep, Requires: Parapet


Turret: A turret is a small tower-like addition on a wall on which a turret balista is mounted. The weapon deals 3d8 damage, has an attack of +0 and can fire once a round. It is operated by the Headquarter staff (ie fires automatically) which cannot be attacked. You can assign an officer to a Turret just like with a regiment and the weapon adds the officer's rank to its attack bonus. Turrets are made of the same material as the wall. If the WS is destroyed, so is its turret.
Price: 1000 gold; +10 Upkeep


Improved Turret: The construction of the turret balista is improved with rolls and a pulley system which allows for a stronger pull. The damage of the turret balista increases by +1d8.
Price: 500 gold; +5 Upkeep, Requires: Turret

Flaming Turret: The bolts of the turret balista are coated with a special oil that ignites during the flight. The damage of the turret balista increases by +1d8 fire damage.
Price: 500 gold; +5 Upkeep, Requires: Turret


Machicolation: The wall section extends outward at the top beyond the exterior edge of the wall which allows defenders to drop kettles with unpleasantries. The machicolation is manned by Headquarter staff (ie fires automatically) which cannot be attacked. Once a round, the crew automatically hits a ground square intersection (within 20ft of the wall) and deals damage to everything in a 10ft radius spread (Reflex Dc10 halves). You can assign an officer to a Machicolation just like with a regiment which adds the officer's rank to the DC of the Reflex Save. By default, the crew throws a hail of rocks (4d6 damage). Machicolations are made of the same material as the wall. If the WS is destroyed, so is its machicolation.
Price: 1000 gold; +10 Upkeep


Boiling Water: The kettle of the Machicolation is filled with boiling water instead of rocks. The boiling water deals 6d6 damage.
Price: 500 gold; +5 Upkeep, Requires: Machicolation

Scalding-hot Oil: The kettle of the Machicolation is filled with scalding-hot oil instead of rocks. The boiling oil deals 8d6 damage.
Price: 1000 gold; +10 Upkeep, Requires: Machicolation

Molten Metal: The kettle of the Machicolation is filled with molten metal instead of rocks. The molten metal deals 10d6 damage.
Price: 1500 gold; +15 Upkeep, Requires: Machicolation


Moat: The Headquarter is surrounded by a 20ft wide moat which cannot be crossed normally. Security of the headquarter improves by 5 if completely surrounded. All WS not covered with a moat appear on the map and can be passed by regiments normally. The entrance WS, however, cannot be occupied with a moat unless you also build a bridge (see below). A moat cannot be damaged but if a WS is destroyed, so is its moat. Moats do not use up a WS slot but can be build in addition to any other upgrade on that section.
Price: 1000 gold; +10 Upkeep


Moatbridge: A moatbridge is a stone construction that arcs over a moat. The bridge is only 10ft wide (opposed to the 20ft of a normal WS) which creates a tighter bottleneck.
Price: 1000 gold; +10 Upkeep

Drawbridge: A drawbridge is 10ft wide and can be raised or lowered with a full-round action by the Headquarter staff (ie automatically). If an opponent regiment stands adjactent to the gate on the inside, it can use a full-round action (that provokes an AoO) to lower the drawbridge.
Price: 2000 gold; +20 Upkeep, Requires: Gatehouse


Tower: A Tower is the highest point of a Headquarter, overlooking the whole battlefield. It has two battle slots for regiments who can fire through arrow slits, and a third slot at the top which can either hold a regiment or a ranged siege engine. All three slots enjoy cover and always have LOS. A tower can be bombarded by siege engines. Regardless of wall materials, it has 2000 hp which are seperate from the Headquarter- or Wall hitpoints and need to be repaired seperately. For that reason, a tower must have a clear designation (eg North Tower). Outposts cannot have towers. Towers increase the amount of Wall Sections a headquarter needs, and these additional WS cannot be filled with another upgrade.
Price: 2000 gold; +20 Upkeep; Size: +2 WS, Requires: 1 Headquarter Augmentation per Tower
Guildlords

09-11-05, 06:21 PM
The Guildhall

The Guildhall is the home of a guild and the center of its activity. Here, the player characters sleep and operate from. Every guild starts the game with a Guildhall including a Treasury and the Guildmaster Room. The Guildhall is actually a regular Headquarter upgraded to a Fortress (incl 30 staff) and follows all rules for Headquarters with the following exceptions: Attack Guildhall: A Guildhall can be attacked (just like a Headquarter) although it never becomes a ruin. It is never conquered even if it has no regiments left. It can be repaired normally even if besieged. The Guildhall is destroyed at zero hitpoints and the guild is out of the game.

Construct Rooms: Unlike normal Headquarters, the Guildhall can have special rooms which are listed in the spoilerblock below.

Move Guildhall: You can move your headquarter to another district. You pick a Chapter House and build the Guildmaster Room there. As soon as it is finished, the old Guildmaster room vanishes, all special guildhall-only rooms fall inactive and the Guildhall is now in the new district. You can move one room per GAP and/or CAP from the old Guildhall to the new one. Staff can be moved with a Free Action. Guildhall Information

Base Upkeep:...........150 gold/week
Base Staff:............30 Staff
Base Effect:...........Home of a Guild
Base Hitpoints:........15000 hp
District Security:.....+3
Structure Spaces:......15 SS Here is a list of all available rooms for a Guildhall along with their function, the price and upkeep, the necessary staff to sustain the room, and any additional information that is important for that room. All rooms take one week to be finished; they take effect from next wednesday on. Note that certain rooms can be upgraded. The special Guildhall rooms listed below are immune to damage and cannot be destroyed by any means or events. Characters and Rooms: You always have to place higher-level PCs before lower ones. You can, for example, not put a Level 10 PC in a Basic Living Quarter when there is a Fancy Living Quarter available (unless it is filled with level 11+ PCs). This rule prevents the swapping around of members based on activity. If a character does not have the appropriate room (e.g. at least Fancy for mid-level PC) that PC cannot do any actions for the guild. He must still be placed in the highest quarter available. Special: You cannot recruit a new PC if you do not have the appropriate room. This rule prevents having epic level PCs available for Operations before the guild is ready for them but it doesn't expell PCs who levelled up normally during membership. Glossary
Size: this is the amount of Structure Spaces (SS) the room uses up.
Price: how much the guild has to pay to build it. The price must be payed right away.
Upkeep: how much the room costs each week. If not payed, the room falls inactive.
Requires: Lists what you need to build first in order to build the room.
Upgrade: shows if the room can be upgraded to an improved version. If the guild upgrades a room, it has to pay the full price of the new room. An exception are the Living Quarters who can be either build anew or replaced by paying the difference.
Special Guildhall Rooms
Basic Living Quarters: This room holds 5 low-level PCs (up to ECL 6)
Price: 2000 gold; Upkeep: 20 gold; Size: 1 SS
Upgrade: Fancy Living Quarter +1000 gold; Upkeep +10 gold


Fancy Living Quarters: This room holds 5 mid-level PCs (up to ECL 11)
Price: 3000 gold; Upkeep: 30 gold; Size: 1 SS


Bedroom Suite: This room holds 2 high-level PC (Up to ECL 16)
Price: 2000 gold; Upkeep: 20 gold; Size: 1 SS
Requires: Main Hall, Basic Living Quarter, Fancy Living Quarter


Grand Suite: This room holds 1 epic-level PC (Any ECL)
Price: 4000 gold; Upkeep: 40 gold; Size: 1 SS
Requires: Grand Hall, Basic Living Quarter, Fancy Living Quarter, Bedroom Suite


Main Hall: You gain +1 Guild Action Point (GAP) per week. You may only possess one Main Hall or Grand Hall.
Price: 7500 gold; Upkeep: 75 gold; Size: 3 SS
Upgrade: Grand Hall


Grand Hall: +2 Guild Action Points (GAP) per week. The Grand Hall replaces the Main Hall.
Price: 15000 gold; Upkeep: 150 gold; Size: 6 SS
Requires: Main Hall


Trophy Hall: List all PC-killed non-humanoid (in type and/or shape) monsters of CR 5 or higher (quests, campaigns, monster fights), and add the CR of all trophies together. The guild with the highest trophy rating gains +1 to its signature trait. Each trophy must be linked to the respective questlog.
Price: 2000 gold; Upkeep: 1 gold per 1 CR; Size: 1 SS


Structure Upgrade: You can build any Structure Upgrade as a room in your Guildhall.
Price: 1000 gold; Upkeep: 10 gold; Size: 1 SS
Guildlords

09-11-05, 06:22 PM
Structures

This section is about the money-earning buildings guilds can build in the various districts of Gladius which are also responsible to increasing the power of a guild with guild points. The Citizens of a district see a new structure as a boon to their economy and have no intention of opposing such a construction but the necessary ressources must be available in a district. Without a headquarter, however, structures are easy prey for rival guilds should they decide to attack.
Requirements: You can build structures in any district, adjactend or not, but the district must have at least +1 in the main trait of the structure. So in order to build an Industry structure, the district must have at least +1 IND.

Structures are divided two-fold: First of all, they're divided into seven trait categories: Industry (IND), Religion (REL), Commerce (COM), Leisure (LEI), Education (EDU), Nature (NAT), and Politics (POL). These are called Traits. Every Structure belongs to a 'Home Trait' where it is furthermore divided into four Classes (A-D).

O===O==========O==- -======O=======O=======O=======O
|--<|STRUCTURES|> |Class-A|Class-B|Class-C|Class-D|
O===O==========O==- -======O=======O=======O=======O
|Price to build | 5000 | 4000 | 3000 | 2000 |
|Base Hitpoints | 5000 | 4000 | 3000 | 2000 |
|Structure Space | 20 | 15 | 10 | 5 |
|Structure Slots | 4 | 3 | 2 | 1 |
|Class Level | 4 | 3 | 2 | 1 |
O=================- -======O=======O=======O=======O
|Efficiency | 125 | 100 | 75 | 50 |
|Upkeep | 50 | 40 | 30 | 20 |
|Number of Staff | 40 | 30 | 20 | 10 |
|Security | 3 | 2 | 1 | 0 |
|Conscripts | 3 | 2 | 1 | 0 |
O=================- -======O=======O=======O=======O

Price to build: This must be payed in gold. Basically, you deduct an amount of gold equal to the hitpoints you constructed.

Base Hitpoints: The base hitpoints of the structure can be increased if you fortify it with Construction Points.

Structure Space: This is the amount of SS a structure uses up in a district. You cannot exceed the District SS.

Structure Slots: This is the number of upgrades the structure can hold.

Class Level: This number is important for calculations that depend on the size of the structure.

Structure Upgrades: This is the amount of SS that can be build into a structure.

Efficiency: The weekly gold production per structure is Efficiency * District Traits. This is called Income. Decimals are rounded down.

Upkeep: The Upkeep is deducted from the Income. If you don't pay the upkeep, the structure loses 100 hitpoints.

Staff Info I: Staff must be hired with gold or recruited with Recruitment Points. You have to designate Staff at the time of hiring but it can be reassigned to another structure or headquarter with a Free Action. Staff needs no quarters nor do they cost any additional upkeep.

Staff Info II: If you do not have the listed amount of staff, your efficiency decreases to "(Base Efficiency) / (Staff needed) * (Staff assigned)". Example: Class A structure (needs 40 staff) has only 25 staff. Calculate 125/40*25 = 78. The Efficiency of the structure drops to 78.

Staff Info III: Staff must be assigned to a structure. Unassigned staff costs 5 gp/staff per week until it is assigned to a structure. You cannot assign staff to an incomplete structure.

Security: This value determines how well this structure can defend itself and how much it contributes to make a district safer.

Conscripts: This value shows how many Conscript regiments you can draft from this structure.

Structures and District Effects
To a large extend, structures determine the face of the district. If you build a lot of Religion structures, the district gains your religious imprint which is reflected by the structure's trait bonus and the effect it triggers in the district.

Structure Effect: Every structure has a home trait and a synergy trait which is always listed behind its name, like . The first value is the home trait, the second is the synergy trait. Home Trait: Every structure improves the district trait by 0.5 per Class level for its associated home trait. So a Windmill (Class D) increases Industry (IND) in its district by +0.5 (1*0.5) while a Foundry (Class A) increases the industry trait by +2 (4*0.5).

Synergy Trait: Every structure improves the district trait by 0.25 per Class level for its associated synergy trait. So a Windmill (Class D) increases Nature (NAT) in its district by +0.25 (1*0.25) while a Foundry (Class A) increases the Politics (POL) trait by +1 (4*0.25).
District Effect: Districts grant benefits to the resident guild depending on its traits. The list below shows which trait triggers which effect, and how strong the effect is. For example, if the district of Gawane has IND 5, then a guild who controls the district gains +250 Production Points each week which is automatically stored, provided there is a storage room in the local headquarters. If there is no storage present, the resources are lost.

O==- -======================================O
|IND|Increase Production Points by 50/IND |
O==- -======================================O
|REL|Increase Faith Points by 50/REL |
O==- -======================================O
|COM|Increase Trade Points by 50/COM |
O==- -======================================O
|LEI|Increase Recruit Points by 50/LEI |
O==- -======================================O
|EDU|Increase Research Points by 50/EDU |
O==- -======================================O
|NAT|Increase Construction Points by 50/NAT |
O==- -======================================O
|POL|Increase Negotiation Points by 50/POL |
O==- -======================================O

Structures and Upgrades
Like a headquarter, a structure has also Structure Slots (SS) on its own which can be filled with certain upgrades. These Structure Upgrades are there to improve the generation of trait points (eg Production Points) so a Workshop built in a structure generates weekly PRO-PTS. The amount of upgrades that fit into a structure depends on its class. Structure Upgrades must match the [i]Home Trait of the structure, so you can only build a Workshop in a structure with Industry as Home Trait, although certain developments allow you to build upgrades for the Synergy Trait aswell. The Home District of a guild always allows Structure Upgrades in both Home- and Synergy Trait of a structure at no penalty, and the Guildhall can also hold Structure Upgrades as rooms. Structure upgrades follow all rules for Rooms. Structure Upgrades
Excavation Pit: The Structure generates +100 Construction Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Nature


Library: The Structure generates +100 Research Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Education


Training Hall: The Structure generates +100 Recruitment Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Leisure


Workshop: The Structure generates +100 Production Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Industry


Trade Post: The Structure generates +100 Trade Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Commerce


Embassy: The Structure generates +100 Negotiation Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Politics


Relic: The Structure generates +100 Faith Points each week.
Price: 1000 gold; +10 Upkeep; Size: 1 SS
Primary Structure Trait: Faith

Structure Ruins
A Structure falls inactive at 25% hitpoints and becomes a ruin. All personnel leaves a ruin; staff becomes unassigned staff with the associated cost. Ruins still use up SS of the district normally. A Structure Ruin still belongs to the guild but doesn't provide any benefits anymore until repaired with construction points normally until it becomes active again. As long as you have control over the district, no one can take your ruin away. Without an active headquarter, however, rival guilds can take them over with faith points. Ruins are marked with a ruin icon on the city map, and the same post lists its current status (guild, type, hitpoints). Ruins lose 100 hitpoints each week until they are destroyed at 0 hitpoints and removed from the map. Structures and Counter-Measures: To make Structures safer, they can also hold Counter-Measures just like Headquarters. Not all Counter-Measures that are available for Headquarters are also available for Structures but those who are normally need to be built in each building seperately to affect it.
|Headquarters\ => )Headquarter Rooms( => )Counter-Measures(

Standard Structures

The following list shows the structures (eg. Windmill) and the home trait it belongs to (Windmill: Industry). Every structure also has a synergy trait which is listed behind the name. For example, a Windmill [IND/NAT] has Nature as synergy trait. Each structure can be only built once per district without incurring penalties due to competition. Competition: If the exact trait combination of a Standard Structure exists twice in the same district, the efficiency of both structures is reduced by an amount equal to the upkeep of the rival structure. For example, a Bazaar [COM/IND] and a Marketsquare [COM/IND] would be in competition. The Bazaar would lose 40 Efficiency, and the Marketsquare 30 Efficiency. If there are even more structures of the same trait combination, the efficiency decreases further. It doesn't matter to whom the structures belong.
COMMERCE (COM)
Traits Class C/D Class A/B
[COM/EDU] Scrivener Tower | Trading Center
[COM/IND] Bazaar | Marketsquare
[COM/LEI] Fishing Port | Casino
[COM/NAT] Caravanserai | Harbor
[COM/POL] Blackmarket | Warehouse
[COM/REL] Herbarium | Moneylender Guild EDUCATION (EDU)
Traits Class C/D Class A/B
[EDU/COM] Bookstore | Academy
[EDU/IND] School | University
[EDU/LEI] Museum | Archives
[EDU/NAT] Observatory | Explorers Guild
[EDU/POL] Brotherhood | Archmage Tower
[EDU/REL] Sage Hut | Mythal INDUSTRY (IND)
Traits Class C/D Class A/B
[IND/COM] Mint | Slaughterhouse
[IND/EDU] Witches Kitchen | Papermill
[IND/LEI] Gold Smithy | Spinningmill
[IND/NAT] Windmill | Shipyards
[IND/POL] Blacksmithy | Foundry
[IND/REL] Glassworks | Brewery LEISURE (LEI)
Traits Class C/D Class A/B
[LEI/COM] Brothel | Festhall
[LEI/EDU] Post Office | Bard College
[LEI/IND] Junkyard | Arena
[LEI/NAT] Circus | Zoo
[LEI/POL] Mercenary Guild | Theater
[LEI/REL] Bathhouse | Tournament Site NATURE (NAT)
Traits Class C/D Class A/B
[NAT/COM] Logging Camp | Farmsteads
[NAT/EDU] Animal Kennels | Druid Circle
[NAT/IND] Watermill | Lumbermill
[NAT/LEI] Gem Mine | Aqueduct
[NAT/POL] Ranger Station | Fort
[NAT/REL] Hermitage | MonasteryPOLITICS (POL)
Traits Class C/D Class A/B
[POL/COM] Toll Bridge | Labor Union
[POL/EDU] Herald Tower | Printing Press
[POL/IND] Watchtower | Garrison
[POL/LEI] Tavern | Townhall
[POL/NAT] Freemasons Guild | Prison
[POL/REL] Parish Hall | Courthouse RELIGION (REL)
Traits Class C/D Class A/B
[REL/COM] Mission | Order of Knights
[REL/EDU] Nunnery | Oracle
[REL/IND] Orphanage | Temple
[REL/LEI] Graveyard | Hospital
[REL/NAT] Shrine | Cloister
[REL/POL] Occult Sect | Inquisition
Customize Structure: To a limited extent, it is allowed to use a different structure designation than the one suggested. You could, for example, rename an oracle 'Mother Brain' if you want a psionic background. It needs approval from Guildlords, but as long as it isn't too far off or changes the traits, your chances are good.

Special Structures

Special Structures do not work like regular ones. Some of them don't earn income, others have special effects; whatever the effect is, it is listed below. In any case, they count as structures and can be targeted like one. The list below may expand over time as new special structures are added. If you have an idea for a new special structure, PM me. If the structure has an upkeep, it stops to generate its effect if the upkeep isn't payed for 2 weeks in a row (and payed retroactively for missing weeks). If it needs staff but is not fully staffed, the effect decreases by (Staff/FullStaff). Unless otherwise noted, Special Structures are constructed like regular ones.
/District Gate\
Each district is surrounded by walls but its entrances lie in ruins from the Year of Hell. By building a District Gate, a guild can assert control of who enters and leaves a district. A district gate is always built at the border to an adjactend district. Anytime another guild wants to pass through this district, it has to gain permission to do so (which the guildmaster should discuss before sending his Guild Activities because it's by default closed). If a rival guild wants to move through or into the district, it has to destroy the gate first (or make it inactive, ie a Ruin) which gives the defending guild time to mobilize its army. A new district gate has 1000 hitpoints.
Effect: +1 Security in District, Controls Entrance
Requires: Chapter House in district
) Price: 1000 | Hitpoints: 1000 | SS: 0 | Upkeep: 10 | Staff: 10 (


/City Watch\
A small building that houses your conscripts who function as guards and inspectors. You assign one conscript regiment to this structure. The district gains an increase in security with this local police station but this conscript regiment cannot be drafted anymore (unless unassigned with a Free Action). Multiple City Watches stack but the maximum amount is (obviously) equal to the conscripts available in the district.
Effect: +1 Security in District
Requires: Chapter House in district
) Price: 1000 | Hitpoints: 1000 | SS: 0 | Upkeep: 10 | Staff: Conscripts (


/Street Lights\
The district is bathed in soft magical lights that shine out of beautifully adorned iron street lanterns in frequent intervals throughout the district. It constantly improves the attitude of the guild towards district where it is built in and increases security. The improve in attitude must be listed along with the Bookkeeping Free Action for Guildlords to notice. A district can have only one Street Lights Special Structure; they are installed throughout the whole district thus their high hitpoints and the reason why they are immune to damage from siege engines.
Effect: +1 Security in District, +50 Attitude/Week; Street Lights are immune to Siege Engines
Requires: Chapter House in district
) Price: 2000 | Hitpoints: 2000 | SS: 0 | Upkeep: 20 | Staff: 0 (


/Fountain\
A fountain, often with an artistic statue or a small garden, is built on a public square where many citizen pass by. It reminds them of ancient heroes, memorable events, and of course of who built this for them. Some volunteers tend to the flowers surrounding the monument who are payed by the guild. It constantly improves the attitude of the district where it is in to the guild. The improve in attitude must be listed along with the Bookkeeping Free Action for Guildlords to notice. Multiple fountains do not stack.
Effect: +50 Attitude/Week
Requires: Chapter House in district
) Price: 1000 | Hitpoints: 1000 | SS: 0 | Upkeep: 10 | Staff: 0 (


/Monument\
A monument, often the statue of a god, is a reminder to a certain faith or cause the guild stands for. Citizen pass by daily and are reminded of this entity or cause which slowly converts the population to it. The improve in believers must be listed along with the Bookkeeping Free Action for Guildlords to notice. Multiple monuments stack.
Effect: +50 Believers/Week
Requires: Chapter House in district
) Price: 1000 | Hitpoints: 1000 | SS: 0 | Upkeep: 10 | Staff: 0 (


/Tithe Boxes\
Small boxes are installed on key points throughout the district where passerbies can throw their tithes in which encourages one or the other citizen to donate some of their wealth to a cause thus the income from tithes increases. The boxes are placed where guards or the guild has a look at them and they are emptied daily so it rarely happens that they are raided or damaged. Since they are installed throughout the district, this special structure is immune to damage from siege engines.
Effect: +5% Tithes in District
Requires: Chapter House in district
) Price: 1000 | Hitpoints: 1000 | SS: 0 | Upkeep: 10 | Staff: 0 (


/Park\
A park is a vast green center of recreation. On a sunny day, families visit the park to watch the performances of hobby wizards and layactors or just let their children and pets play. Once in a while, a special event is held in the park. A park therefore needs constant care to stay as beautiful as it is which is done by a few gardeners. The park improves the district attitude weekly for the guild that built it which must be mentioned in the Bookkeeping Free Action. Multiple parks do not stack.
Effect: +50 Attitude/Week; +1 morale for own regiments in district
Requires: Chapter House in district
) Price: 2000 | Hitpoints: 2000 | SS: 0 | Upkeep: 20 | Staff: 0 (


/Granary\
A granary is a huge silo that stores grain, rye, and wheat for times of need. During a famine, the attitude rises tremendously, and the deed done by the guild will not be forgotten lightly. If there is more than one granary in a district, the effect bonus is divided evenly among all granaries, rounded down. A Granary does not help besieged headquarters because it's located outside the stronghold.
Effect: +500 Gold & Attitude during Famine; District is immune to Famine.
Requires: Chapter House in district
) Price: 2000 | Hitpoints: 2000 | SS: 0 | Upkeep: 20 | Staff: 0 (


/Sewer System\
The old sewer system, stretching across all of Gladius, was severly damaged during the Year of Hell but it is possible to repair its sections again. Although the sewer is a huge complex, it is almost completely built under ground and doesn't use up any space in the district. Each adjactent district with a sewer system is connected which means it is possible to move messengers and convoys underground to avoid interception. Each district can have only one sewer system.
Effect: Connects Sewer Districts (see text); +250 Attitude during Plague; District is immune to Plagues.
Requires: Chapter House in district
) Price: 2000 | Hitpoints: 2000 | SS: 0 | Upkeep: 20 | Staff: 10 (
Guildlords

10-10-05, 01:16 PM
Guild Activities

The success of a guild depends to a large extend on the decisions it makes. Wether it builds a new structure, founds a chapter house or declares war on a rival guild, all that is done with Guild Actions. Guild Activities can be divided into Guild Action Points (GAP) and Character Action Points (CAP). A third category are Free Actions which can be done in addition to any GAP.

Guild Action Points (GAP)

GAPs are used for all (non-Free-) actions not involving a player character. The number of GAPs a guild has per week depends on its rooms. Every guild has always 1 GAP thanks to the Guildmaster Room. Rooms like the Main Hall or Grand Hall but also unique rewards can increase this amount. GAPs must be sent to Guildlords (by PM) and will be logged in the Guild Hall of Gladius at Wednesday 9 PM CET along with the pairings. You cannot change a logged GAP nor can you post your GAPs retroactively because you now know what the other guilds are doing. There will be no exceptions. Logged GAPs will come into effect the following wednesday.

The following list shows which GAPs a guild can use. You can process the same type of Guild Points only once a week! However, you may spend those points toward different applications of the same action. For instance, a guild with the ability to process 500 CON-PTS could use the [CONSTRUCT] => Repair GAP to repair one structure of 150 damage and a different structure of 350 damage in the same week with one GAP, but could not both Repair and Reinforce in the same week.
|Guild Points\ => )Construct( & )Trade( & )Research( & )Produce( & )Recruit( & )Negotiate( & )Preach(
|Headquarters\ => )Defense(
|Guild Warfare\ => )March( & )Station(
|Miscellaneous\ => )Commission(

[CONSTRUCT] - Process Construction Points (CON-PTS)
<|Construct Building: You build any one building that does not generate income.
<|Fortify Headquarter: You fortify existing headquarters with walls and fortifications.
<|Repair Architecture: You repair an existing building, wall, or ruin to make it operational again.
<|Demolish Architecture: You demolish an existing building, wall, or ruin in order to destroy it.
<|Reinforce Structure: You reinforce a Structure to make it more durable against bombardment.


[TRADE] - Process Trade Points (TRA-PTS)
<|Purchase Item: You buy equipment on the market.
<|Sell Goods: You sell items and goods for more than half price.
<|Form Agreement: You form a trade agreement with a region up to your total trade points.
<|Exchange Goods: You exchange guild points with another guild.
<|Hire Mercenary: You can hire mercenary regiments with gold and trade points.


[RESEARCH] - Process Research Points (RES-PTS)
<|Research Development: You invest the generated RES-PTS and Gold to research a development.


[PRODUCE] - Process Production Points (PRO-PTS)
<|Fabricate Development: You fabricate developments that need PRO-PTS.
<|Fabricate Counter-Measure: You fabricate counter-measures that need PRO-PTS.
<|Fabricate Room: You add a room to a headquarter with PRO-PTS.
<|Repair Room: You repair a room, upgrade, or counter-measure to make it operational again.


[RECRUIT] - Process Recruitment Points (REC-PTS)
<|Hire NPCs: You use REC-PTS to hire regiments, staff, officers and other units.
<|Draft NPCs: Draft conscript regiments in reaction to an attack. This cost no GAP.
<|Train NPCs: You use REC-PTS to train or improve regiments, or promote your officers.


[NEGOTIATE] - Process Negotiation Points (NEG-PTS)
<|Befriend District: You invest the NEG-PTS and Gold to improve a district's attitude towards you.
<|Ransom Prisoner: You use your NEG-PTS to reduce the ransom cost.
<|Ally with Guild: You seal agreements with another guild to strengthen the bonds between you for NEG and Gold.
<|Ally with Group: You contact, befriend, or ally with a para-military NPC group by using NEG and Gold.
<|Befriend Guild: You invest the NEG-PTS and Gold to improve a guild's attitude towards you.


[PREACH] - Process Faith Points (FAI-PTS)
<|Agitate Citizen: Worsen attitude of a district towards a local rival guild with Faith and Gold.
<|Convert Citizen: You gather believers that aid you in your cause or remove believers from other guilds.
<|Convert Regiment: You decrease upkeep and improve morale of your troops.
<|Convert Ruin: You convert a ruin to your guild with gold and faith.
<|Summon Guardian: You request protection from your deity for your property.


[DEFEND] - You change the mode for your Defense Points (DEF-PTS)
<|District Defense: You balance security and defense in your districts.
<|Military Defense: You defend against para-military groups and resistance in your districts.
<|Operation Defense: You focus on defense at the cost of security in your districts.
<|Operation Offense: You use your DEF-PTS to increase the damage done by your operators.


[MARCH!] - You mobilize your army with REC and Gold.
<|Attack Headquarter: You lead your troops against a rival headquarter.
<|Bombard Headquarter: You use your siege engines to fire at a rival headquarter.
<|Besiege Headquarter: You form a blockade around a rival headquarter.
<|Attack Structure: You occupy, bombard, or burn down a rival structure.
<|Occupy District: You block traffic to and from a whole district.
<|Attack Para-Military Group: You lead your troops against a Para-Military Group.
<|Station Troops: You station any number of regiments without barracks in one district.


- You build new headquarters and structures. You may use only one GAP per week.
<|[b]Headquarter: You add 1 hitpoint per gp (max 1000) to a headquarter.
<|[b]Structure: You add 1 hitpoint per gp (max 1000) to a structure.
<|Repair: You restore 1 hitpoint per gp (max 500) to a structure.
<|Demolish: You remove 2 hitpoints per gp (max 500 gp/1000 hp) from a structure you own.


[ADD/REMOVE] - You fill up your structures and headquarters. You can use each option only once per week.
<|Staff: You hire 1 Staff (Basic) for 50 gold (Max 10 Staff). Removing them is a Free Action.
<|Room: You add/remove one new room in any one headquarter.
<|Upgrade: You add/remove one upgrade to any one structure.


[COMMISSION] - You make deals of up to 1000 Guild-Points with NPC organizations. You can use each option only once per week.
<|Buy Guild Points: You buy any one type of Guild-PTS for a 2:1 ratio.
<|Order Processing: You order processing of stored Guild-PTS for a 3:1 ratio.
<|Commission Project: You commission a project in Guild-PTS for a 5:1 ratio.
<|Sell Guild Points: You sell any one type of stored guild points to NPCs for a 1:1 ratio.
<|Offer Processing: You process any one type of guild points for NPCs for a 0.5:1 ratio.


[SPECIAL] - Anything that does not belong to a category above. You can use each option only once per week.
<|Convert GAP: You convert this Guild Action Point (GAP) into a Character Action Point (CAP).



Free Actions

Free Actions are similar to GAPs but they do not use up any effort, ie action points. Additionally, Free Actions are always opposed by CAP Reactions, not CAP Actions although you can sometimes use CAP Actions to increase the chance of success for your Free Action. Free Actions must be announced along with GAP Actons and cannot be changed after they have been logged. Guildmasters have to clearly divide Free Actions and GAPs in their announcement! Free Actions will be resolved in the following pairings next wednesday.

The List of Free Actions:
[Confirm Bookkeeping] /INFO\ You bring your accounting to the official Guild Hall of Gladius.
[Deliver Message] /INFO\ You send a NPC to deliver a message to an allied guild or NPC allies.
[Equip Regiment] /INFO\ You change, add, or subtract equipment from your regiments or leaders.
[Move Regiment] /INFO\ You move one or more regiments to another headquarter.
[Regenerate Regiment] /INFO\ You let your regiments rest to regain soldiers.
[Assign City Watch] /INFO\ You assign/unassign a conscript as city watch.
[Patrol District] /INFO\ Your regiments patrol to increase security in a district.
[Reassign Staff] /INFO\ You move staff from one structure or headquarter to another.
[Launch Convoy] /INFO\ You transport Prisoners, Gold, Resources, Equipment, or Artifacts to another headquarter.
[Ransom Prisoner] /INFO\ You ransom imprisoned members of your guild out for 100*ECL or Rank.
[Escape Attempt!] /INFO\ Once a week, a prisoner can attempt to escape his cell.
[Execute Officer] /INFO\ You execute an imprisoned officer but beware protest marches.
[Purchase CAP] You pay 1000 gold to add one CAP to your available CAPs this week. Usable only 1/week!



Character Action Points (CAP)

CAPs are used for all (non-Free-) actions involving a player character. A guild has 2 CAPs per week from their Guildmaster Office in the Guildhall. With one CAP, you can send one player character to do something from the CAP list of possible actions. CAPs can be further divided into CAP Actions and CAP Reactions. All CAPs will be resolved the following wednesday at which time they appear in the pairings normally.

CAP Actions are what a player character does, either related to a GAP or a free-standing action like a quest to found a new chapter house. A list with CAP Actions can be found below. CAP Actions must be announced along with GAPs and will be logged by Guildlords Board Avatar. You cannot change logged CAP Actions afterwards.

CAP Reactions are counters to CAP Actions and to some Free Actions. A guild sends one or more characters to spoil the CAP/Free Action of a rival guild. A list is thus not necessary because any CAP/Free Action can be subject to a reaction. CAP Reactions can be sent to Guildlords after the CAP Actions are logged, and before the deadline of Tuesday 9 PM GMT at which time CAP Reactions will be logged by Guildlords Board Avatar. You cannot change logged CAP Rections afterwards.

The List of CAP Actions:
Assign Errand /INFO\ A character performs a task by winning a Battle of Gladius.
Escort Convoy /INFO\ You add player character protection to your convoy.
Deliver Message /INFO\ Instead of a messenger boy, you send a character.
Launch Operation /INFO\ Characters execute Assault, Covert, Intrigue, or Peaceful Ops.
Embark on Mission /INFO\ Characters go adventuring in the name of their guild. [2 CAP/mission]
Join Guild Campaign /INFO\ Characters open up a unique connection for their guild.
Sabotage Powercenter /INFO\ You weaken all structures belonging to a certain trait.
Quest for a Global Event /INFO\ Join the race for the unique reward!



The List of CAP Reactions:
Raid Convoy /INFO\ Attempt steal the transported content.
Intercept Message /INFO\ Make sure the messenger never arrives.
Counter Operation /INFO\ Send a character to intercept an operator.
Ambush Quester /INFO\ Involve a character on a mission in a fight.
Guildlords

10-10-05, 01:39 PM
Guild Points

Guild Points resemble a guild's focus in the game and how good they are in a field. There are seven types of guild points: Construction, Production, Trade, Negotiation, Faith, Research, and Recruitment. Each type is mainly generated in the corresponding facilities but other sources exist too. All guild points of one type are added, no matter in which district the facility is, and the result is the guild power in that field. All guild points are generated and stored automatically, but processed with a GAP. The type of guild point and the related room is shown in the table below.

O===============- -==================- -============O
|StructureUpgrade| HeadquarterFacility| Guild Point |
O===============- -==================- -============O===O
|Excavation Pit | Construction Crane | Construction|CON|
|Trading Post | Guild Office | Trade |TRA|
|Library | Laboratory | Research |RES|
|Workshop | Assembly Hall | Production |PRO|
|Training Hall | Conscription Office| Recruitment |REC|
|Embassy | Conference Chamber | Negotiation |NEG|
|Relic | Chapel | Faith |FAI|
O===============- -==================- -============O===O

Ressources: Generation and Processing
Each ressource (CON, TRA, RES, REC, PRO, NEG, and FAI) is generated by your Structure Upgrades (like a Library or Workshop), by District Trait Effects, or other sources (like Trade Agreements). This generation of ressources takes places automatically each week and needs no GAP (it must be listed along with the Bookkeeping Free Action though). The generated ressources are always directly stored in any one Storage of the Guild's choice and need no caravan to arrive there.

Generated ressources do nothing by itself unless they are processed. Processing takes place in Facilities which can be build in Headquarters. With a GAP, each corresponding Facility is activated and can process ressources stored in any Storage. No caravan is required to ship the ressources to the facility.
Example: PSI has two Workshops in their Gauterix Blacksmithy, and one in their Foundry in Lower Merx. Each workshop generates 100 PRO-PTS a week (automatically) and adds it to any one Storage of PSI's choice. After several weeks, PSI decides that it is time to fabricate Chainmails for their new elite regiment. Chainmails cost 1500 PRO-PTS to fabricate which PSI fortunately has in its Storages. With a GAP it activates all its Facilities, three Assembly Halls in their Guildhall, which are able to process 750 PRO-PTS; half the chainmails are finished and PSI substracts 750 PRO-PTS from their Storage. The following week, PSI uses another GAP to finish the fabrication of their chainmails and deducts another 750 PRO-PTS from their Storage.

Storing Ressources
To prevent a guild from generating hoards of ressources, it needs to store them in a Storage. This is a room available for headquarters. One Guild Point uses up one Ressource Slot (RS) in the Storage. A Storage may have different ressources stored. Stored ressources can only be processed if the associated GAP is announced. For example, if you use a 'Repair' GAP, you need enough ressources in the Storage.
|Headquarters\ => )Headquarter Rooms( => )Storage(


Construction Points

All buildings must be repaired from time to time, or fortified, which requires Construction Points, mainly generated with Construction Cranes although Trade Agreements, District Effects, Excavation Pits, or Artifacts can improve that amount. A GAP processes stored construction points and you always have to pay an equal amount of gold to construct something. There are four applications for Construction Points.Construct Architecture You can facilitate the construction of any architecture that does not generate income with CON-PTS. If you spend a second GAP (in addition to the => Structure or => Headquarters GAP), you can spend 1 CON-PT and 1 gp to add 1 hp to a structure, up to your processing limit for CON. Examples for possible architecture include Special Structures, Headquarters, Walls, etc. You cannot build money-generating Structures though with this option.

[B]Fortify Headquarter
Headquarters can be fortified with walls and other such fortifications. Once you have reached the listed maximum amount of hitpoints, you have completed the project and it becomes operational. You can interrupt the construction anytime and continue later where you stopped.

Repair Architecture
If a building has been damaged, you can use your construction points to repair it; ie restore its hitpoints. You add your processed Construction Points to the hitpoints of the building, but deduct no gold. You can interrupt or stop repairs anytime. If a ruin's hitpoints rise above 25%, it becomes operational again.

Demolish Architecture
Instead of adding hitpoints to a building, you remove them; ie you raze or demolish a building. You can demolish your own building or a ruin (from any guild) for up to twice the construction points you could normally process, and you need no Construction Site. You recoup 25% of the demolished hitpoints as gold to a local Treasury (or use a caravan to transport it).

Reinforce Structure
You can increase the hitpoints for your Structures so that they are more durable. The maximum increase depends on your research level (default is +0%). For every gold you invest, the hitpoints of the structure increase by 1. It works similar to repairing a building.
|Developments\ => )Architectural Technology( => )Structure Fortification I-V(


Trade Points
A Trading Post and similar facilities can be built in a structure and it generates Trade Points which can be used to purchase equipment, make trade agreements, or use it for anything else that requires the purchase of things. Likewise, the guildhall can hold Guild Offices that behave in all respects like Trading Posts. Trade Points are stored in a Storage normally.

Purchase Items
The easiest and quickest way to gain equipment is to buy it in the city. To purchase equipment, a guild needs Trade Poins which determine the maximum amount of equipment you can buy from the market: you can buy anything that requires PRO-PTS, RES-PTS, or REC-PTS by spending twice the amount of TRA-PTS and Gold as the item costs. For example, three Guild Offices process +750 Trade Points which means you can buy equipment for up to 375 PTS by spending 750 gold with a GAP. Regiments: Equipment for regiments must always be bought in scores of 10. For example, if you want to buy shortswords, you have to take 10 which means you have to pay 200 gold and need at least 200 Trade Points. It does not matter how much units are currently in the regiment; even a wounded regiment with one soldier left needs a full score of 10 pieces.

Sell Goods
Normally, you can sell items or art goods for half price but you can use your trade points to get a better deal. You sell the item or art for half price, and add your processed trade points to the item. The maximum gold you can make this way is its marketprice. You can sell any number of goods in a week but your trade points bonus applies to only one such good!

Trade Agreement
Guilds who emphasize on trade often have a surplus on ressources or gold. To save the headache of a full-blown trade system with a market and demands, trade points resemble the trade power of a guild. Trade can be done with with regions farther away from Gladius, provided they are not already in agreement with another guild. Trade Ressources: Trade Agreements can be made for all Guild Points, and Gold (GLD). You can have one Trade Agreement per Guild Office you own.

Trade Regions: Regions available for trade agreements are listed below. Next to the name is the ressource listed that this region can provide along with the amount you gain for 100 TRA-PTS. You cannot trade for a ressource that is already shipped to another guild.

O=====================- -==================O
|TRADE REGION | PRICE per 100 TRA |
O=====================- -========o=========O====O
|Fort Tipesa | TRA 150 | REC 75 |LAND|
|Egyn Keep | REC 125 | PRO 75 |SHIP|
|Dentinia Library | FAI 125 | RES 75 |SHIP|
|Tegzett Wizard Enclave| RES 125 | NEG 75 |LAND|
|Isle of Hevata | NEG 125 | FAI 75 |SHIP|
|East Dragor Mounds | CON 125 | GLD 75 |LAND|
|City of Letzdorff | PRO 125 | CON 75 |SHIP|
|City of Semberia | GLD 125 | TRA 125 |LAND|
O=====================- -========o=========O====O


Form Agreement: To form a trade agreement, a guild picks a trade region with a free ressource (ie. the desired ressource is not already shipped to another guild) and sends a messenger (a delegation from your guild) with a Free Action. If the messenger arrives, he and the region initiate negotiations with a GAP ("Form Agreement"). The guild sets the ressources it wants to trade with and determines the amount of one available ressource it wants to have delivered each week, then decides on a maximum amount (up to the guild's processed trade points). The trade agreement is automatically successful and the region delivers the agreed amount of material in the listed increments of points per week. The processed TRA-PTS, however, are immideately removed from the Storage! Example: the EHTC has 1000 stored TRA-PTS and two Guild Offices. It needs Construction Points so it looks for a region that delivers that. East Dragor Mounds looks suited for construction points so the EHTC seals an agreement to get 125 construction points per week delivered and sets a the maximum amount to 500 (the amount EHTC has processed) which means after 5 weeks of delivery, the agreement is fulfilled and dies. The TRA-PTS are to be payed immideately to the Dragor Mounds.

Trade Route: The region delivers the ressource to any one Storage. However, until it arrives at your gates, it is vulnerable to piracy (ship only), highwaymen (land only), and rival guilds. Your trade partner protects the shipment depending on the contract: the EL of the transport is "Ressource Amount divided by 30" (rounded down). For example, the EHTC agreement mentioned above would be shipped with an EL 4 escort. In any case, the EL miniquest is always at least as high as the ECL of the character!

Store Ressources: You need to store the shipped ressources in a Storage. The storage is a headquarter room.

Unique Trade Route: A guild can trade with a region not listed above as a result of a successful campaign one of the guild's member characters participated in.
|Miscellaneous\ => )Guild Campaigns( => )Unique Trade Route(

Exchange Goods
Two guilds can engage in trade by exchanging goods in a Storage. To do that, a guild must use a GAP to process its TRA-PTS. A guild can now ship an amount of ressources equal to its processed TRA-PTS. It is possible to only send or only receive goods if both guilds agree upon. Example: The EHTC (1000 TRA-PTS stored, 1000 CON-PTS stored; Processing 500 TRA-PTS) wants to send CON-PTS to PSI in exchange for PRO-PTS. EHTC uses a GAP to process 500 TRA-PTS (their maximum) and ships 500 CON-PTS to PSI. EHTC also removes 500 TRA-PTS from their Storage which are lost. Psi does the same and ships 500 PRO-PTS to EHTC (provided they have enough Trade power to do so). Received goods must be caravaned to the guild with a Free Action, and stored in a Storage.

Hire Mercenaries
Instead of recruiting regiments itself, a guild can hire troops from one of the many mercenary guilds in the city. This costs gold, naturally, and your capacity to hire mercenaries is limited by your trade points. The table below shows how much stored TRA-PTS a regiment at a certain level costs. You have the listed value in both gold and trade points. Note that Mercenary regiments are 50% more expensive to hire than Regiments hired with Recruitment Points and they never gain Experience Points.
O======================= ======================O
| GOLD AND TRADE POINTS | REGIMENT/NPC LEVEL |
| NPC Type Formula /|\ I II III IV |
O>=====================( )====================<O
|Regular | ECL² x300 | 300 1200 2700 4800|
|Irregular | ECL² x600 | 600 2400 5400 9600|
|Officer | ECL² x300 | 300 1200 2700 4800|
O======================= ======================O

Faith Points

Faith Points reflect the religious power of a guild. It can be used to influence the attitude of citizen. Most faith comes from Sanctuaries and Chapels of a guild.

Agitate Citizen
You use your religious power to influence the attitude of a district towards a rival guild. You pick a district and a guild in this district. You process your stored Faith Points (and an equal amount of Gold) which are then deducted from the attitude of the district towards the target guild. The amount of attitude lost is reduced by the sum of the target guilds ability to process NEG-PTS, plus DEF-PTS in the target district.


Convert Citizen
Each district is filled with citizen, people who do their daily routines and try to stay out of the power struggle currently going on in Gladius. But it is possible to convince them that your guild is what Gladius needs and what they want. By processing Faith Points, you turn citizen into firm believers of your cause which allows you to gather tithes. Anytime you process Faith Points into converting citizen, this amount is added to the population chart. Alternatively, you can remove believers from other guilds.

Tithes: You gain 10% tithes (in gold) from your believers per week. This income must be included in the bookkeeping section.

Multiple Guilds: The maximum amount of believers a guild can have in a district is 9,999 (the number of adult citizen per district). Unassigned citizen are always converted first. Should there be another guild and there are no unassigned believers left, you have to remove believers from the other guild first (see below).

Conscripts: A guild with believers has an easy time finding volunteers who take up arms in defense of their cause. A guild can draft one conscript regiment per 1000 believers in a district, and these conscripts are drafted with Faith Points rather than Recruitment Points. Such a draft, however, reduces the number of believers by an amount equal to the Faith Points spend in the draft afterwards.

Remove Believers: Instead of adding believers to your cause, you can use your FAI-PTS to remove believers from other guilds. You process FAI-PTS normally, select a target guild and a target district, and reduce the amount of believers for that guild by 1 per FAI-PT spent. These believers become regular citizen (ie they are not added to your cause unless you convert them normally).


Convert Regiments
Regiments are professional soldiers who fight for gold rather than convictions. It is, however, possible to convince regiments that the cause of the guild is the only truth and that their lives mean nothing in comparison to that. Such zealots have several advantages to normal regiments, namely that they fight for free and are more efficient in battle thanks to their firm belief. You have to process Faith Points into a regiment (you can split it up among several ones). Upkeep of a regiment decreases by "Invested FAI divided by REC Cost multiplied by 100" in percent (rounded down), with a maximum of 100%. Furthermore, everytime the REC-PTS cost is reached with Faith, the regiment gains a +1 morale bonus per increment. If the regiment levels up, this has to be recalculated. Example: A Level II Irregulars regiment (1600 REC-PTS) gains 500 FAI-PTS processed into it so the upkeep decreases by 31%, in effect from 200 gp to 138 gp a week. Our Irregulars would also gain +1 morale at 1600 FAI-PTS, and another +1 morale at 3200, and at 4800 again, etc. This regiment now level up to Level III (3200 REC-PTS) so we have to recalculate everything. Upkeep decreases by 15% only (not 31%) which means from 450 gp to 382 gp. A morale bonus only applies at 3200, 6400, etc.


Convert Ruin
Abandoned buildings from rival guilds can be made operational again but they need a major refit to adapt it to your needs. First of all, the building must be a Ruin (less than 25% HP), or it must be occupied by your troops. If that's the case, the guild can begin to take it over by processing its faith points to convert the building. You have to invest an amount of faith points equal to half the building's (undamaged) base marketprice (ie not including fortifications and upgrades). For every faith point you also have to pay one gold coin. Once your faith point processing has reached the marketprice, the building is yours. If it was damaged, you can repair it now with construction points.

You can either convert an inactive Structure or an inactive Headquarter in that way. If you convert a headquarter, you must control the adjactend district.


Summon Guardian
Regiment and Characters are not always available to protect the property of a guild therefore it is possible to request divine aid. By processing faith points, a guardian can be requested that protects one pre-determined piece of property of the guild (structure, headquarter, convoy, messenger). If that assigned property is attacked, the deity sends a Guardian to defend it just as if the Guild had used it to intercept the operator; no matter how many operations are launched against that structure, there will always be a guardian. The type of guardian is based on the threat and the availability of guardians. Technically, this is a random monster fight at a matched EL and the Guardian always has the alignment of the guild (no matter what the Monster Manual says). Guildmasters may write tactics for guardians. Request Guardian: First of all, the guild must request divine protection by processing faith points into the guardian and pay an equal amount of gold for the material components. Once this ritual is complete, the guild has to pay a weekly upkeep in gold from now on (renewed material components). Now, the guardian needs to be assigned to a piece of property that it is supposed to defend.

Release Guardian: As long as the upkeep is payed, the protection is intact. If a guild wishes to cancel the protection, it just has to stop paying the upkeep for the guardian. Voluntarily or not, the divine aid is dead if the upkeep is not payed for even one week.

Reassign Guardian: Guardians can be used for the Headquarter, Structures, Convoys, or Messengers, but once you have the guardian assigned, you cannot change the property just like that because it was sealed with the ritual. To re-assign it to a new subject, a guild has to process another 500 FAI-PTS and gold.

Upgrade Guardian: Guardians are by default send as Random Monsters with an alignment that matches that of the guild. It is, however, possible to upgrade this guardian to make it more powerful. It is possible to assign one or more of the following abilities to a guardian but you have to process additional Faith Points and Gold to do that. It is possible to upgrade an existing guardian afterwards. Should the rolled monster already have this or a similar ability, it stacks if possible, otherwise use the better of the two. Reward Adjustments: For a player character, it is more difficult to defeat an improved guardian than a standard monster. For that reason, a character gains +5% to its rewards per ability from Menu A, +10% per Menu B ability, and +15% per Menu C ability. Each guardian can have one ability of each Menu. It is possible to add two abilities of a lower menu instead of a higher one.
O===============o=======o======O
| GUARDIAN |FAI/GLD| UPKP |
O===============o=======o======O
|Guardian Basic | 1000 | 10 |
|Menu A Ability | + 500 | + 5 |
|Menu B Ability | +1000 | +10 |
|Menu C Ability | +1500 | +15 |
O===============o=======o======O
Each of the following abilities costs +500 FAI-PTS and +500 Gold, and Upkeep increases by +5 gold per week.
Buff (Ex): The Guardian gains an extra 5 hit points.
Celerity (Ex): The Guardian's land speed is increased by 10 feet.
Cleave (Ex): The Guardian gains the Cleave feat.
Deflection (Ex): The Guardian gains a +1 deflection bonus to Armor Class.
Fly (Ex): The Guardian has physical wings and a fly speed of 20 feet (average).
Improved Bull Rush (Ex): The Guardian gains the Improved Bull Rush feat.
Improved Slam Attack (Ex): The Guardian gains the Improved Natural Attack feat.
Mobility (Ex): The Guardian gains the Mobility feat.
Power Attack (Ex): The Guardian gains the Power Attack feat.
Resistance (Ex): The Guardian gains resistance 5 against one energy type.
Swim (Ex): The Guardian gains a swim speed of 30 feet.
Trip (Ex): If the Guardian hits with a melee attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the Guardian.
Each of the following abilities costs +1000 FAI-PTS and +1000 Gold, and Upkeep increases by +10 gold per week.
Energy Touch (Ex): The Guardian deals an extra 1d6 points of damage of an energy type you choose (fire, cold, acid, or electricity).
Extra Attack: The Guardian gains one (extra) natural attack (default: Slam) when it makes a full attack. Its bonus on damage rolls for this is equal to its Strength modifier, not its Strength modifier × 1½.
Fast Healing (Ex): The Guardian heals 2 hit points each round.
Heavy Deflection (Ex): The Guardian gains a +4 deflection bonus to Armor Class.
Improved Buff (Ex): The Guardian gains an extra 15 hit points.
Improved Critical (Ex): The Guardian gains the Improved Critical feat with its natural attacks.
Improved Damage Reduction (Ex): The Guardian gains an additional 3 points of damage reduction (or DR 3/magic if it does not already have DR).
Improved Fly (Ex): The Guardian has physical wings and a fly speed of 40 feet (average).
Improved Grab (Ex): To use this ability, the Guardian must hit with its natural attack. A Guardian can use this ability only on a target that is at least one size smaller than itself.
Improved Swim: The Guardian gains a swim speed of 60 feet.
Muscle (Ex): The Guardian gains a +4 bonus to its Strength score.
Poison Touch (Ex): If the Guardian hits with a natural attack, the target must make an initial Fortitude save (DC 10 + ½ Guardian’s HD + Cha modifier) or take 1 point of Constitution damage. One minute later, the target must save again or take 1d2 points of Constitution damage.
Pounce (Ex): If the Guardian charges a foe, it can make a full attack.
Smite (Su): Once per day the Guardian can make one attack that deals extra damage equal to its Hit Dice.
Trample (Ex): As a standard action during its turn each round, a Large or larger Guardian can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its Str modifier. The target can attempt a Reflex save (DC 10 + ½ Guardian’s Hit Dice + Str modifier) to negate the damage, or it can instead choose to make an attack of opportunity at a -4 penalty.
Each of the following abilities costs +1500 FAI-PTS and +1500 Gold, and Upkeep increases by +15 gold per week.
Blindsight (Ex): The Guardian has blindsight out to 60 feet.
Concussion (Ps): The Guardian can manifest concussion blast (ML 7) as a free action once per round.
Constrict (Ex): The Guardian has the improved grab ability with its slam attack. In addition, on a successful grapple check, the Guardian deals damage equal to its natural attack damage.
Dimension Slide (Ps): The Guardian can manifest dimension slide (ML equal to Hit Dice) as a move action once per round.
Energy Bolt (Ps): The Guardian can manifest energy bolt (ML 8) as a standard action once per round. The guild sets the energy type that the Guardian can manifest when it creates it.
Extra Buff (Ex): The Guardian gains an extra 30 hit points.
Extreme Damage Reduction (Ex): The Guardiangains an additional 6 points of damage reduction (or DR 6/magic if it does not already have DR).
Extreme Deflection (Ex): The Guardian gains a +8 deflection bonus to Armor Class.
Natural Invisibility (Su): The Guardian is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell.
Power Resistance (Ex): The Guardian gains power resistance equal to 10 + its Hit Dice.
Rend (Ex): The Guardian makes claw attacks instead of its natural attacks (it deals the same amount of damage as it would with its natural attack damage, but does slashing damage instead of any other damage type). A Guardian that hits the same opponent with two claw attacks in the same round rends its foe, which deals extra damage equal to 2d6 + 1½ times its Str modifier.
Spring Attack (Ex): The Guardian gains the Spring Attack feat.
Whirlwind Attack (Ex): The Guardian gains the Whirlwind Attack feat.


Research Points

Before a guild can produce developments, it needs to research it first. All research is done in Laboratories or Research Facilities of a guild and requires an equal amount of gold than spent RES-PTS.

Laboratory Research
Science is a powerful tool to gain the upper hand. Your research comes from Libraries and Laboratories. Research Progress: Science cannot clearly estimate when you get a breakthrough. Every development listed has a "Research" entry with a value which is the threshold you need to pass with your processed Research Points. Once you pass a threshold, Guildlords rolls a d% to see if you scored a breakthrough. The % chance for a breakthrough is "Total Research Points Spent on this Development divided by Research Threshold" times 25. If Guildlords rolls your % chance or lower, you scored a breakthrough and can freely produce this development from now on in the appropriate room. If the %-roll is higher, you have to research on; you get a new (better) roll everytime you use a GAP to research on on this development. Researched developments must be linked!

Research Objective: Processed Research Points must always be allocated to one development which has to be announced along with the GAP. You can decide to interrupt and research a new development (needless to say that you cannot use any previously processed Research Points on the new development). Research points spent on a development are not lost if you interrupt the research.

Production Points

Fabricate Development
Instead of purchasing equipment at the market, a guild can produce it on its own which doesn't cost any gold. We assume that a guild with a production capacity sells enough products which evens the normally associated material cost of 1/3 marketprice out. You can, however, only produce what you have researched, and you need a workshop to produce the desired items. With a GAP, you can process stored production points. Production Points: Developments that have (Production) listed in its Fabrication entry need Production Points to be produced. The number shows how many Production Points you need to spend on this development to complete it. If you process enough Production Points to reach the threshold, the development is complete and you can use it as you wish. You cannot, however, use production points to produce an item with a different guild point type listed (recruit, for example).

Fabrication Amount: Regiment developments always apply to all units of the regiment, independently on how many units are in the regiment.

Production Objective: Processed Production Points must always be allocated to one development which has to be announced along with the GAP. You can decide to interrupt and produce a new development but you cannot use any previously generated Production Points on the new development. Production points spent on a development are not lost if you interrupt the production. Some developments have requirements - other developments that need to be reseached first. Sometimes the production points value has a + infront of the value. This means you need a base item for this upgrade.

Fabricate Countermeasure
Much the same as fabricating developments, you can spend PRO-PTS to create countermeasures without spending gold.

Fabricate Room
You can add a room to any headquarters using PRO instead of gold. Each PRO-PT is the equivalent of 1 GP. You can spread out the construction of a room over multiple weeks using this option.

Repair Room
If something in a building (a room, upgrade, or counter-measure) has been damaged, you can use your production points to repair it; ie restore its hitpoints. You add your processed Production Points to the hitpoints of the room and deduct an equal amount of gold. You can interrupt or stop repairs anytime. If a room's hitpoints rise above 25%, it becomes operational again. Rooms and other interiors have hitpoints equal to their marketprice, unless otherwise mentioned.

Recruitment Points

No guild can exist without staff or regiments, the NPC assistents of a guild. In a city that has so much to rebuild, capable and trustworthy workers or soldiers are not sitting on the streets but must be found and trained. The pace with which a guild can ready such NPCs depends on its Recruitment Points, generated mainly in the Traininghall but other sources are possible. A GAP processes stored Recruitment Points of a guild. There are two major applications for Recruitment Points: Hire and Train.

Hire NPCs
Recruiting NPCs is easy. A guild processes its stored Recruitment Points and lists which kind of NPCs it wants to hire. If the processed Recruitment Points equal the mentioned cost in the table below, you have successfully hired the NPCs at the requested level. It is possible that you do not have enough points to recruit a certain unit. In this case, you can accumulate Recruitment Points over several weeks and can interrupt it to continue later. If you have enough Recruitment Points, you can hire more than one regiment or NPC in a week. The following table shows the recruitment cost for each NPC Type.
o======================= ======================o
| RECRUITMENT POINTS | REGIMENT/NPC LEVEL |
| NPC Type Formula | I II III IV |
o======================= ======================o
|Staff | N/A | 250 --- --- ---|
|Experts | N/A | 500 1000 1500 2000|
o======================= ======================o
|Regular | ECL² x200 | 200 800 1800 3200|
|Irregular | ECL² x400 | 400 1600 3600 6400|
|Officer | Rnk² x200 | 200 800 1800 3200|
|Leader | ECL² x300 | 300 1200 2700 4800|
o======================= ======================o
|Conscript | ECL² x100 | 100 --- --- ---|
|Militia | ECL² x200 | 200 --- --- ---|
o======================= ======================o
Leaders enter with the minimum experience points at their level.

Expert Staff: Every structure and headquarter needs staff to operate. There are, however, differences in quality and better staff performs better work. Expert Staff can be recruited in place of basic staff (or you can upgrade existing staff to experts; see Train NPC below).


Draft NPCs
Conscripts and Militia regiments can be drafted, that is, instantly recruited as a reaction to an attack by another guild, and it does not require a Guild Action. You just need to process the required amount of stored Recruitment Points and the regiment fights on your side. There is a limit on how many regiments you can draft which depends on what you built in the district. Structures, Headquarters, Districts, and other things provide a guild with conscripts that can be drafted while Militia regiments need an upgrade on the headquarter first.

Train NPCs
Training NPCs has several applications, related to regiments, staff, and officers. One thing they have in common is that they need processed REC-PTS to be trained. Train Regiment: You can improve the efficiency of your regiments by adding special units, mounts and such things but you need the appropriate development first (research). Once you have them researched, you can train your NPCs with this development. Developments that have (Recruitment) listed in its Fabrication entry need Recruitment Points to be applied. The number shows how many Recruitment Points you need to spend on this development to produce it. If you process enough Recruitment Points to reach the threshold, the development is complete and you can use it as you wish. You cannot, however, use Recruitment Points to produce an item with a different guild point type listed (production, for example) nor can you use these Recruitment Points to hire NPCs.

Train Staff: You can train your staff to make it more efficient in performing its work. You process recruitment points normally and add that value to the staff. Once it has reached a new threshold (see table above) it improves to the next level. Basic Staff can be upgraded to Experts in that way. Expert Staff can be hired in two versions: Experts hired for a headquarter increase Defense Points in the district by +10/LVL per Staff. Experts hired for a structure improve the generation of guild points from Structure Upgrades by +1/LVL per Staff.

Train Officer: Officers level by Prestige although that's just another expression for Recruitment Points. You can always try to improve the abilities of your officers. To do that, you announce that you want to train an officer along with your recruitment points GAP, and assign the processed recruitment points to the officer. If the officer reaches a new threshold, he gains a rank. Officers in training cannot be used for any warfare during this week. The following table shows the ranks and the necessary recruitment points to gain a rank. If an officer falls below 200 Prestige, he becomes an Officer Cadet and cannot command any regiments until he got promoted again.

_____________________
/ Officer Ranks /|
O--------------------O |
| Rank Prestige|/|
O--------------------O |
|1 Corporal 200 | |
|2 Sergeant 800 | |
|3 Lieutenant 1800 | |
|4 Captain 3200 | |
|5 Major 5000 | |
|6 Colonal 7200 | |
|7 General 9800 |/
O--------------------O

Negotiation Points

Diplomacy can often get you where the best regiments fail. One such place is another district. If you want to expand your sphere of influence to include a neighbouring district, you have to convince the citizen there that your presence is what they want and their reaction ranges from active resistance to fanatical devotion. Another application of diplomacy is to gain other guilds as allies or find armed NPC groups who help you in your cause. This is done by negotiation points, generated in your Embassies and Conference Chambers.

District Negotiations
Every district has, by default, an initial attitude of Unfriendly towards your guild. If, however, one or both of your guild traits match with the district traits, this initial attitude improves by one step per matching guild trait. For example, if the CEF (REL/POL) wants to move into Valhamya (REL/EDU), it is confronted with an initial attitude of Indifferent because Religion is matching; means: 1 step. Politics and Eduction doesn't match so it doesn't improve the attitude further. Negotiate: A guild can process stored Negotiation Points (and an equal amount of Gold) with a GAP and use them to improve the attitude of a district. All processed Negotiation Points are added to the district as a Negotiation Value and this is only related to the guild that spent the points. If this value reaches a certain threshold, the attitude of the district improves. The various attitudes of the districts towards the individual guilds can be found in the District section. The table below shows the attitude and the necessary negotiation points to improve it, and how the citizen react with each attitude should a guild build a Chapter House there.
O===========O==========O
| ATTITUDE | THRESHOLD|
O===========O==========O
|Hostile | 0000 |
|Unfriendly | 1000 |
|Indifferent| 2000 |
|Friendly | 3000 |
|Helpful | 6000 |
|Fanatic | 9000 |
O===========O==========O
District Attitude Effects
Hostile: The citizen see the guild as a threat that must be eliminated in their district. An underground resistance forms which has a strength of (100 minus Units Stationed). Note that a regiment might be wounded and not have its full number of units. The Resistance Strength is abrevated with [RES-STR]. The following effects happen each week and will be resolved by Guildlords when he logs the GAPs.
[RES-STR] % Chance per week for Act of Terrorism against Headquarter: Damage = [RES-STR]
[RES-STR] % Chance per week for Act of Terrorism against one Regiment: Damage = [RES-STR]
Defense Points are reduced by -500. This can result in negative defense points.
District Traits are not applied to the guild.
If you are attacked, attacking guild can draft Militia regiments: Available are [RES-STR] /10, rounded up.

Unfriendly: Defense Points are reduced by -250 (replaces Hostile). This can result in negative defense points.

Indifferent: There are no positive or negative effects.

Friendly: Defense Points for this district rise by +250.

Helpful: If the guild is attacked by a rival, the guild can draft Conscript regiments equal to its highest trait in that district but each such draft drains the attitude equal to the Faith Points spent. Defense Points for this district rise by +500 (replaces Friendly).

Fanatic: If the guild is attacked by a rival, the guild can draft Conscript regiments equal to all traits combined in that district. Additionally, the guild can draft an equal amount of Conscript regiments for offensive warfare but each such draft drains the attitude equal to the Faith Points spent. Defense Points for this district rise by +750 (replaces Helpful).

Ransom Negotiations
It might happen that one of your characters or NPCs ends up as a prisoner of a rival. By default, any prisoner can be ransomed for 100*ECL (or 200*Rank for Officers) as a Free Action and the guild with the prisoner cannot decline with offer. Negotiation Points help to reduce this cost. A guild can process its Negotiation Points with a GAP to lower the ransom cost by its processed Negotiation Points minus the Negotiation Points Processing Potential of the rival guild. Example: The Warfare Alliance has lost Freddy, one of their ECL 9 characters, in an operation who is now imprissoned in an EHTC cell. The normal ransom cost would be 900 gold. WAR decides to use its 750 Negotiation Points to lower their cost and processes them. The EHTC has only one Conference Chamber; that is a Negotiation potential of +250 which we deduct from the WAR's 750. The result is 500 by which the ransom cost is lowered. WAR pays 400 gold, deducts 750 NEG-PTS, and welcomes Freddy back in their halls.

Ransom and NPC Groups: It is possible that a character ends up in the clutches of a para-military group. The negotiation potential of a NPC group is always 10*EL². A EL 7 street gang, for example, would have a potential of 490 by which a guild's negotiation points are reduced.

Political Negotiations
Instead of fighting each other, it is possible for two guilds to form a bond of friendship. Since the seven guilds of Gladius have often greatly diverging opinions and values, it is not done by shaking some hands. Negotiation Points (and an equal amount of Gold) are necessary for the following types of pacts.
Non-Aggression Pact: Two guilds form a non-aggression pact to decrease the chance of a surprise attack. As long as this pact is intact, both guilds may not use any GAPs or CAPs against each other. To break the treaty, a guild has to announce it with a Free Action and cannot attack in the same turn. It is possible that the guilds decide on a duration on when the pact dissolves. Requires "Friendly" attitude for both guilds. If this attitude is not reached anymore, the pact dies.


Defense Agreement: A mutual defense agreement automatically adds all troops of the other guild to the defense if one of the two guilds is under attack. The same rules that apply to the defense with your own troops apply to the allied troops as well, so if a signal fire has been built, troops from adjectent districts can come to aid too. A guild can deny regiments but that might lower the attitude and jeopardize the treaty. In addition to that, a guild may once a week request one operator from the allied guild for one CAP Reaction. If denied, the attitude is lowered. This request requires a message delivery. All effects of the Non-Aggression Pact apply to the Defense Agreement. Requires "Helpful" attitude for both guilds. If this attitude is not reached anymore, the pact dies.


Alliance: With this pact, two guilds form an alliance which allows them to combine their troops in offensive warfare and fight on one side. Likewise, the allied guilds may request one character per week from the allied guild to help in a CAP Action or Reaction. Requests for offensive warfare or allied operator assistance requires a message delivery. All effects of the Defense Agreement apply to the Alliance. Requires "Fanatic" attitude for both guilds. If this attitude is not reached anymore, the pact dies.


Military Negotiations
The various NPC organizatons throughout the region can be a valuable ally but also a deadly enemy. You can use Negotiation Points to befriend a Para-Military Group. Befriend Group: A guild can process stored Negotiation Points (and an equal amount of Gold) to improve the attitude of a group it has contact with. All processed Negotiation Points are added to the attitude as a Negotiation Value and this is only related to the guild that spent the points. If this value reaches a certain threshold, the attitude of the group improves. The various attitudes of the groups towards the individual guilds can be found in the District section. The table below will be added to every group; it shows the attitude and the necessary negotiation points to improve it, and how the group reacts with each attitude.
|Miscellaneous\ => )Para-Military Groups( => )Contact a Group(

O==================O
| GROUP NAME |
O===========O=====- -===O====O====O====O====O====O====O
| ATTITUDE |THRESH| CEF| TLT| EYE| PSI| WAR| TAO| EHT|
O===========O=====- -===O====O====O====O====O====O====O
|Hostile | 0000 | | | | | | | |
|Unfriendly | 1000 | | | | | | | |
|Indifferent| 2000 | | | | | | | |
|Friendly | 3000 | | | | | | | |
|Helpful | 6000 | | | | | | | |
|Fanatic | 9000 | | | | | | | |
O===========O=====- -===O====O====O====O====O====O====O
[B]Group Attitude Effects
Hostile: The group attacks any hostile guild that moves into or passes through its district. Defense points in this district are reduced by -500.

Unfriendly: The group reduces defense points for the guild in their district by -250. If an unfriendly guild controlling the group's district is attacked by a guild with an attitude of indifferent or better towards the group, the group adds one militia regiment per EL (rounded down) to the attack.

Indifferent: The group ignores the guild.

Friendly: If you are attacked by a guild with a hostile attitude towards the group, you can draft group EL (rounded down) militia regiments from the group. The groups attitude towards you drops by an amount equal to the Faith points spent.

Helpful: If you are attacked by a guild with an unfriendly attitude towards the group, you can draft group EL (rounded down) militia regiments from the group. You can draft the same amount of regiments for offensive warfare against guilds hostile and in an adjactent district to the group. The groups attitude towards you drops by an amount equal to the Faith points spent.

Fanatic: If you are attacked by a guild with an indifferent attitude towards the group, you can draft group EL (rounded down) militia regiments from the group. You can draft the same amount of regiments for offensive warfare against guilds unfriendly attitude and in an adjactent district to the group. You can draft the same amount of regiments for offensive warfare against guilds hostile to the group in any district. The groups attitude towards you drops by an amount equal to the Faith points spent.

Guild Negotiations
Befriend Guild: A guild can also spend NEG-PTS at a 1:1 ratio to improve relations with another guild.
Guildlords

10-10-05, 02:39 PM
Developments

Purchasing equipment at the market can become expensive over time; especially when it comes to strong armor and powerful weapons. Developments are scientific breakthroughs a guild can research in order to be able to produce it afterwards.
|Guild Points\ => )Research Points( => )Laboratory Research(
Melee Weapon Technology
Martial Light Melee Weapons: You can produce Martial Light Melee Weapons of your choice.
Research: 500


Martial One-Handed Melee Weapons: You can produce Martial One-Handed Melee Weapons of your choice.
Research: 750


Martial Two-Handed Melee Weapons: You can produce Martial Two-Handed Melee Weapons of your choice.
Research: 1000


Exotic Light Melee Weapons: You can produce Exotic Light Melee Weapons of your choice.
Research: 200
Requires: Martial Light Melee Weapons


Exotic One-Handed Melee Weapons: You can produce Exotic One-Handed Melee Weapons of your choice.
Research: 500
Requires: Martial One-Handed Melee Weapon


Exotic Two-Handed Melee Weapons: You can produce Exotic Two-Handed Melee Weapons of your choice.
Research: 1000
Requires: Martial Two-Handed Melee Weapons


Ranged Weapon Technology
Shortbow Technology: You can produce shortbows (incl. composite w/any bonus) of your choice.
Research: 750


Longbow Technology: You can produce longbows (incl. composite w/any bonus) of your choice.
Research: 1000
Requires: Shortbow Technology


Advanced Crossbow Technology: You can produce exotic crossbows of your choice.
Research: 1000


Advanced Weapons Technology
Masterwork Weapons: You know how to produce weapons of masterwork quality.
Research: 300


Basic Weapon Enchantment: You know how to produce +1 magic weapons.
Research: 1000
Requires: Masterwork Weapons


Advanced Weapon Enchantment: You know how to produce +2 magic weapons (incl any +1 enchantment).
Research: 4000
Requires: Basic Weapon Enchantment


Adamantine Weapons: You know how to produce weapons made of adamantine.
Research: 3000
Requires: Masterwork Weapons
Armor Technology
Light Armor Crafting: You can produce light armor of your choice.
Research: 500


Medium Armor Crafting: You can to produce medium armor of your choice.
Research: 750
Requires: Light Armor Crafting


Heavy Armor Crafting: You can produce heavy armor of your choice.
Research: 1000
Requires: Medium Armor Crafting


Shield Technology
Light Shield Crafting: You can produce light shields
Research: 250


Heavy Shield Crafting: You can produce heavy shields and towershields
Research: 750
Requires: Light Shields


Advanced Armament Technology
Spike Technology: You can add spikes to your armor and shields.
Research: 250
Requires: Light Shield Cratfting; Light Armor Crafting


Masterwork Reinforcement: You can produce armor and shields of masterwork quality.
Research: 750
Requires: Light Armor Crafting; Light Shield Crafting


Basic Armor/Shield Enchantment: You know how to produce +1 magic armor and shields.
Research: 1000
Requires: Masterwork Reinforcement


Advanced Armor/Shield Enchantment: You know how to produce +2 magic armor and shields (incl any +1 enchantment).
Research: 4000
Requires: Basic Armor/Shield Enchantment


Light Mithral Reinforcement: You know how to produce light armor made of mithral.
Research: 1000
Requires: Masterwork Reinforcement


Medium Mithral Reinforcement: You know how to produce medium armor made of mithral.
Research: 4000
Requires: Light Mithral Reinforcement


Light Adamantine Reinforcement: You know how to produce light armor made of adamantine.
Research: 5000
Requires: Masterwork Reinforcement

Alchemical Technology
Unlike most other developments, expendable developments are gone after being used. You can produce multiple expendables.
Acid Flasks: You know how to produce Acid Flasks.
Research: 100


Thunderstones: You know how to produce Thunderstones.
Research: 300


Alchemist Fires: You know how to produce Alchemist Fire Flasks.
Research: 200


Tanglefoot Bags: You know how to produce Tanglefoot Bags.
Research: 500


Antitoxin: You know how to produce Antitoxin.
Research: 500


Universal Solvent: You know how to produce Universal Solvent.
Research: 500


Poison: You know how to produce <name> poison. The research threshold is equal to the market price of the poison. Each poison must be researched individually!
Research: marketprice


Potion I: You know how to produce Potions of up to CL 1.
Research: 500


Potion II: You know how to produce Potions of up to CL 3.
Research: 3000
Requires: Potion I


Potion III: You know how to produce Potions of up to CL 5.
Research: 7500
Requires: Potion II

Unlike other regiment upgrades, special training is not accomplished with production points but with recruitment points from a Training Hall (not the conscription office!). A guild with a researched training development can use its recruit points to 'produce' the listed upgrade on a regiment.

Mount Training
Basic Mount Training: You can train all types of horses for your regiments or leaders. If applied to regiments, the mounts cannot attack or be attacked. The land speed of the regiment increases to 50, and it gains +1 to attack non-mounted regiments. The regiment can use the ride skill for cover each round (Dc15). For simplicities sake, encumbrance does not play a role. Regiment must have Ride+5 to employ warhorses in battle. Warhorses for leaders work like in a Battle of Gladius. Warhorses must be placed in stables.
Research: 400


Advanced Mount Training: You can train hippogriffs and pegasi for your leaders. Mounts must be placed in stables.
Research: 1000
Requires: Basic Mount Training


Mastery Mount Training: You can train giant eagles and giant owls for your leaders. Mounts must be placed in stables.
Research: 1250
Requires: Advanced Mount Training


Griffon Training: You can train griffons for your leaders. Griffons must be placed in stables.
Research: 1750
Requires: Mastery Mount Training



Battle Support Training
War Musician: You know how to train musicians who inspire your regiments. Each regiment can be equipped with a War Musician that inspires the regiment which gains a +1 bonus on morale checks. If the regiment takes damage, roll 1dX+1 (X = remaining soldiers in regiment); if the roll is a 1, the war musician is hit and dies.
Research: 500


Field Healer: You know how to train field healers and employ them in battle. Each regiment can be equipped with a field healer that tends the wounds of the soldiers. All regiments are automatically healed 10 hitpoints per round if they are not moving. If the regiment takes damage, roll 1dX+1 (X = remaining soldiers in regiment); if the roll is a 1, the healer is hit and dies.
Research: 500


Mage Support: Each regiment can be supported by a mage. The regiment gains a +2 resistance bonus on its saving throws. If the regiment takes damage, roll 1dX+1 (X = remaining soldiers in regiment); if the roll is a 1, the mage is hit and dies.
Research: 500


Mage Offense: The support mage may negate one special ability of an opponent regiment per battle but doesn't grant the +2 save bonus then. You need a support mage to use this ability.
Research: 750
Requires: Mage Support


Siege Engineer: The Siege Engine can be directed by a Siege Engineer. Its attack value increases by +2. If the siege engine takes damage, roll 1dX+1 (X = remaining soldiers in regiment); if the roll is a 1, the Siege Engineer is hit and dies.
Research: 500


Flying Scout: The Siege Engine or Regiment can be accompanied by a flying scout - normally an inconspicuous creature - that reports per sign language where ranged shots from siege engines or ranged weapons have to land. The penalty to fire out of LOS is lessened by 2. The Flying Scout cannot be attacked.
Research: 500


Ballistics Expert: The Siege Engine can be accompanied by a ballistics expert who calculates where ranged shots from siege engines have to land. The penalties for range increments are reduced by 2. The Ballistic Expert cannot be attacked.
Research: 500


Officer Training I-VII: You can train an officer cadet in your Training Hall and make him an officer. You have to research each rank individually, and you must have researched all lower ranks before you can research a rank (eg to research the lieutenant rank training, you must have researched corporal and sergeant training first).
Research: 250*Rank
Requires: All Lesser Ranks
Siege Engines are produced in Workshops. They come with their basic type of ammunition which is automatically refilled after each battle. Special ammunition, however, is used up after being fired and needs to be produced anew. If a siege engine has special ammunition, its amount must be listed.
|Regiments\ => )Siege Engines(

Siege Engines
Battering Ram: The Battering Ram is a mobile siege weapon that is effective against adjactent objects. With this development, you can construct it at the mentioned cost.
Research: 1000

Improved Ram: The Hand- or Battering Ram construction can be improved (better grips, better scaffold, lighter materials) which allows the crew to swing it with greater force. The strength damage of a Hand- or Battering Ram is doubled.
Research: 500
Requires: Hand- or Battering Ram


Adamantine Ram: The head of the hand- or battering ram can be reinforced with an adamantine goat head. The variable base damage of the battering ram is doubled and it ignores hardness.
Research: 750
Requires: Hand- or Battering Ram


War Balista: The War Balista is a mobile siege weapon that is most effective against regiments. The War Balista comes with 20 bolts.
Research: 1000


Light Catapult: Catapults are mobile siege weapons effective against structures. By default, it is equipped with 20 heavy rocks but can also fire special ammunition (eg Greek Fire).
Research: 1000


Heavy Catapult: Catapults are mobile siege weapons effective against structures. By default, it is equipped with 20 heavy rocks but can also fire special ammunition (eg Greek Fire).
Research: 1500
Requires: Light Catapult


Trebuchet: You can build Trebuchets, the mightiest siege engines available. The Trebuchet comes with 20 heavy rocks and cannot fire special ammunition.
Research: 2000
Requires: Heavy Catapult


Mobile Cover: With this development, you can construct Mobile Cover at the mentioned cost.
Research: 500


Siege Tower: You can build the mighty Siege Towers.
Research: 1000


Siege Ammunition
Grapeshot Ammunition: The Siege Engine can be equipped with 5 kettles filled with gravel and small rocks. If the kettle hits a regiment, it deals 5 damage per unit to this regiment.
Research: 250


Black Death Ammunition: The Siege Engine can be equipped with 5 kettles filled with plague-infested offal. If the kettle hits a regiment with a touch attack it must succeed at a fortitude save or is affected by a random plague after the battle.
Research: 250


Greek Fire Ammunition: The Siege Engine can be equipped with 5 kettles filled with Greek Fire. If the Greek Fire hits a regiment with a touch attack it deals 4d6 fire damage per round (Full-Round Action: Reflex Dc = Damage dealt to extinguish fire).
Research: 500


Adamantine Ammunition: The Siege Engine can be equipped with 5 adamantine siegeballs. The base damage of siege engines increases by +2d6 and ignores hardness; the bombard damage increases by 100. Special: this ammo can also be used with the Trebuchet.
Research: 750


Siege Equipment
Siege Ladders: You can equip your regiments with Siege Ladders.
Research: 250


Grappling Hooks: Every regiment can be equipped with Grappling Hooks on ropes which have hardness 1 and 1 hitpoint. This development needs not be research but is available to anyone.
Research: N/A

Leather Ropes: You use tough leather for your Grappling Hooks instead of ropes which has Hardness 2 and 5 hitpoints. This upgrade is added to the Grappling Hook upkeep.
Research: 200
Requires: Grappling Hooks


Metal Ropes: You use tough leather reinforced with metal strings for your Grappling Hooks instead of ropes which has Hardness 5 and 10 hitpoints. This upgrade is added to the Grappling Hook with Leather Ropes upkeep.
Research: 500
Requires: Grappling Hooks, Leather Ropes

Miscellaneous Sciences
Technology Focus I-III: Pick one category of developments (eg Weapons). The multiplier to score a breakthrough is increased by 5 per technology level for this one category (i.e. I=30%, II=35%, III=40%). Each category must be researched individually.
Research: 1000*Level
Requires: All lower technology levels


Improved Security I-III: The ECL multiplier to break out of your prisons decreases by 1 per level (ie I-2*ECL, II-1*ECL, III-0*ECL).
Research: 500*Level
Requires: All lower technology levels


Improved Escape I-III: The ECL multiplier to break out of rival prisons increases by 1 per level (ie I-4*ECL, II-5*ECL, III-6*ECL).
Research: 500*Level
Requires: All lower technology levels


Chemistry I-V: Improve the strength of certain developments.
Research: 250*level
Requires: All lower tech levels


Oil-soaked Arrows: You can create Oil-soaked Arrows. If such an arrow hits a Siege Engine or Wooden Wall, it automatically deals maximum damage (fire damage) each following round, for one round per tech level in Chemistry.
Research: 250
Requires: Chemistry


Blackpowder Arrows: You can create Blackpowder Arrows. A regiment equipped with such arrows gains a 'Bombard' value and deals 10 points of damage per technology level in Chemistry.
Research: 1000
Requires: Chemistry

Architectural/Engineering Technology
The following developments have various 'levels' which is expressed in the numbers behind the name. You must research each level individually, and you must know all lower levels before being able to research a new one.
Structure Reinforcement I-V: You can reinforce your structures. You can exceed the maximum hitpoints by +20% per technology level.
Research: 250*Level
Requires: All lower technology levels


Headquarter Augmentation I-V: You can expand your headquarter. The levels are I-Keep, II-Fortress, III-Citadel, IV-Castle, V-Palace.
Research: 250*Level
Requires: All lower technology levels


Wall Construction I-V: You can construct walls. The levels are I-Wooden, II-Stone, III-Iron, IV-Mithral, V-Adamantine.
Research: 250*Level
Requires: All lower technology levels


Advanced City Planning I-V: You can exceed the district space by 5 SS per level but any structure built beyond the base SS costs double its price in gold and construction points (hitpoints and all stays unchanged). If the building only partially exceeds the SS, calculate the fraction accordingly. Example: A 20 SS structure that exceeds the district by 10 SS costs +50%.
Research: 250*Level
Requires: All lower technology levels


Advanced Storage I-III: Your Storages can hold an additional 500 RS per level.
Research: 500*Level
Requires: All lower technology levels


Advanced <Guild Point> Facilities I-III: Pick one type of Guild Points, eg. Production. All facilities processing this type of Guild Points process an additional +25 PTS per technology level. Each type must be researched individually (so if you have Advanced Production Facilities III, you're still at level 0 for the other six types).
Research: 500*Level
Requires: All lower technology levels


Advanced <Guild Point> Upgrades I-III: Pick one type of Guild Points, eg. Production. All Structure Upgrades using this type of Guild Points generate an additional +25 PTS per technology level. Each type must be researched individually (so if you have Advanced Production Upgrades III, you're still at level 0 for the other six types).
Research: 500*Level
Requires: All lower technology levels

Organizational Technology
The following developments have various 'levels' which is expressed in the numbers behind the name. You must research each level individually, and you must know all lower levels before being able to research a new one.
<Trait> Organization I-III: Pick one trait, eg Industry. All structures belonging to that home trait gain +(5*Class Level) to efficiency per technology level. Each trait organization must be researched individually (so if you have Industrial Organization III, you're still at level 0 for the other six traits).
Research: 500*Level
Requires: All lower technology levels
Requires: At least +3 total <trait> per technology level in all districts combined.


<Trait> Cooperation I-III: Pick one trait, eg Industry. All structures belonging to this Home Trait are able to hold Structure Upgrades of their Synergy Trait aswell but the Upgrades' marketprice and upkeep are increased depending on the level of this development. The levels are I-100%, II-50%, III-0%. Each trait must be researched individually (so if you have Industrial Cooperation III, you're still at level 0 for the other six traits).
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in <Trait> Organization of the corresponding trait


<Guild Point> Coordination I-III: Pick one guild point type, eg Industry. Whenever you process guild points, you may also process guild points of this type with the same GAP up to the amount of processed guild points, albeit at reduced efficiency which depends on the technology level. The levels are I-25%, II-50%, III-75% Efficiency. Example: CEF has Faith Coordination II. Anytime CEF processes guild points, eg CON, it may also process an equal amount of Faith Points at 50% efficiency. Let's say CEF processes 500 CON-PTS, then its Chapels may also process (up to) 500 FAI-PTS with the same GAP but gains the effect of only 250 FAI-PTS (50%). You need these ressources in your storage and you must be able to process both types! Each Guild Point type must be researched individually.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in <Trait> Organization of the corresponding trait


Research Specialist I-III: The cost to research developments is reduced by 10% per technology level.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Education Organization.


Trade Specialist I-III: The amount of ressources you can receive from Trade Agreements is increased by 50 per technology level.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Commercial Organization.


Construction Specialist I-III: Whenever you use Construction Points, you pay 25% per level less in gold. Example: with level II tech and 1000 CON, you process 1000 hitpoints but pay only 500 gold (instead of 1000).
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Nature Organization.


Training Specialist I-III: All Regiments of your guild earn +25% Experience Points per technology level.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Leisure Organization.


Production Specialist I-III: You can fabricate Equipment at a lower Production cost. Reduce the amount of PRO-PTS needed for equipment by 10% per technology level. The Gold cost is reduced equally.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Industrial Organization.


Faith Specialist I-III: The threshold to Convert Regiments is reduced by 25% per technology level.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Religious Organization.


Negotiation Specialist I-III: The threshold to reach a new attitude is decreased by 100/attitude level per technology level. The sblock below lists the new thresholds.
Research: 500*Level
Requires: All lower technology levels
Requires: Same technology level in Political Organization.

O===========O==========O======O======O== ====O
| ATTITUDE | THRESHOLD|Tech 1|Tech 2|Tech 3|
O===========O==========O======O======O== ====O
|Hostile | 0 | 0 | 0 | 0 |
|Unfriendly | 1000 | 900 | 800 | 700 |
|Indifferent| 2000 | 1800 | 1600 | 1400 |
|Friendly | 3000 | 2700 | 2400 | 2100 |
|Helpful | 6000 | 5600 | 5200 | 4800 |
|Fanatic | 9000 | 8500 | 8000 | 7500 |
O===========O==========O======O======O== ====O





Equipment

No guild can be successful without equipment. The question is rather which equipment a guild uses. Almost all items from the allowed sources are available at the markets of Gladius for good gold. Alternatively, a guild can produce equipment on its own at no cost. However the equipment is obtained, it must come in scores of 10 if applied to a regiment which means that any listed price is multiplied by 10. Leaders are equipped with single items only. Here are again the options on how to get equipment. Purchase: A guild uses trade points and gold to buy equipment at its marketprice. Trade points determine the maximum amount you can buy a week. Don't forget to multiply that by 10 if you want to equip a regiment

Fabricate: A guild uses either production-, recruitment-, or research points to produce the item. Which type of points an item needs is listed in its fabrication entry. The amount of points is always its marketprice. Don't forget to multiply that by 10 if you want to equip a regiment! And don't forget to research it first! Simple Weapons, Padded Armor, Bucklers, Grappling Hooks, and Handrams need not be researched.
|Guild Points\ => )Trade Points( => )Purchase Items(
|Guild Points\ => )Research( or )Production( or )Recruitment( => )Fabricate Items(

Storing Equipment
To prevent a guild from using excessive GAPs to produce hoards of equipment, it needs to store it in an Armory. This is a room available for headquarters. Each quantity (QTY) of items listed below uses up one Armory Slot (AS) in the armory of a headquarter. Siege Engines use up 100 Slots each, and mounts need stables. You can only assign new developments to your regiments if you have stored them in the armory. If the Armory is in another district, you have to caravan the production there.
|Headquarters\ => )Headquarter Rooms( => )Armory(
Glossary
It is important that you understand the terminology of the code blocks below.

COST: This is what you have to pay in Guild Points.

PTS: The PTS (Points) entry shows which type of Guild Points you need: PRO=Production; RES=Research; REC=Recruit. You can always buy it at the COST in gold up to your generated trade points this week.

QTY: How much you get for the listed cost. If it's a 10, you can apply it to a regiment. A Quantity of 1 can only be applied to Leaders. You can multiply or divide the cost by 10, respectively, to assign it to regiments or leaders.

Weapons

This is a list of all available weapons in the guild system. Weapons not listed in here are not available.

Melee Weapons

O======================O====O===O===O
|Simple Light Melee |COST|PTS|QTY|
O======================O====O===O===O
| Dagger | 20|PRO| 10|
| Dagger, punching | 20|PRO| 10|
| Gauntlet, spiked | 50|PRO| 10|
| Mace, light | 50|PRO| 10|
| Sickle | 60|PRO| 10|
O======================O====O===O===O
|Simple 1-handed Melee |COST|PTS|QTY|
O======================O====O===O===O
| Club | 0|PRO| 10|
| Shortspear | 10|PRO| 10|
| Morningstar | 80|PRO| 10|
| Mace, heavy | 120|PRO| 10|
O======================O====O===O===O
|Simple 2-handed Melee |COST|PTS|QTY|
O======================O====O===O===O
| Quarterstaff | 0|PRO| 10|
| Spear | 20|PRO| 10|
| Longspear | 50|PRO| 10|
O======================O====O===O===O
|Martial Light Melee |COST|PTS|QTY|
O======================O====O===O===O
| Hammer, light | 10|PRO| 10|
| Pick, light | 40|PRO| 10|
| Handaxe | 60|PRO| 10|
| Kukri | 80|PRO| 10|
| Axe, throwing | 80|PRO| 10|
| Shortsword | 100|PRO| 10|
O======================O====O===O===O
|Martial 1-handed Melee|COST|PTS|QTY|
O======================O====O===O===O
| Flail | 80|PRO| 10|
| Pick, heavy | 80|PRO| 10|
| Battleaxe | 100|PRO| 10|
| Warhammer | 120|PRO| 10|
| Longsword | 150|PRO| 10|
| Scimitar | 150|PRO| 10|
| Trident | 150|PRO| 10|
| Rapier | 200|PRO| 10|
O======================O====O===O===O
|Martial 2-handed Melee|COST|PTS|QTY|
O======================O====O===O===O
| Glaive | 80|PRO| 10|
| Guisarme | 90|PRO| 10|
| Halberd | 100|PRO| 10|
| Lance | 100|PRO| 10|
| Ranseur | 100|PRO| 10|
| Flail, heavy | 150|PRO| 10|
| Scythe | 180|PRO| 10|
| Greataxe | 200|PRO| 10|
| Greatsword | 500|PRO| 10|
| Falchion | 750|PRO| 10|
O======================O====O===O===O
|Exotic Light Melee |COST|PTS|QTY|
O======================O====O===O===O
| Sai | 10|PRO| 10|
| Kama | 20|PRO| 10|
| Nunchaku | 20|PRO| 10|
| Siangham | 30|PRO| 10|
O======================O====O===O===O
|Exotic 1-handed Melee |COST|PTS|QTY|
O======================O====O===O===O
| Waraxe | 300|PRO| 10|
| Bastardsword | 350|PRO| 10|
O======================O====O===O===O
|Exotic 1-handed Melee |COST|PTS|QTY|
O======================O====O===O===O
| Hooked Hammer | 200|PRO| 10|
| Spiked chain | 250|PRO| 10|
| Urgosh | 500|PRO| 10|
| Doubleaxe | 600|PRO| 10|
| Direflail | 900|PRO| 10|
| Twobladed sword |1000|PRO| 10|
O======================O====O===O===O

Ranged Weapons

O======================O====O===O===O
|Basic Crossbow Tech |COST|PTS|QTY|
O======================O====O===O===O
| Slings w/bullets | 0|PRO| 10|
| Crossbow, light | 350|PRO| 10|
| Crossbow, heavy | 500|PRO| 10|
O======================O====O===O===O
|Advanced Crossbow Tech|COST|PTS|QTY|
O======================O====O===O===O
| Crossbow, hand |1000|PRO| 10|
| Repeat.X-bow, light |2500|PRO| 10|
| Repeat.X-bow, heavy |4000|PRO| 10|
O======================O====O===O===O
|Shortbow Technology |COST|PTS|QTY|
O======================O====O===O===O
| Shortbow | 300|PRO| 10|
| Shortbow, comp.+0 | 750|PRO| 10|
| Shortbow, comp.+1 |1750|PRO| 10|
| Shortbow, comp.+2 |2750|PRO| 10|
O======================O====O===O===O
|Longbow Technology |COST|PTS|QTY|
O======================O====O===O===O
| Longbow | 750|PRO| 10|
| Longbow, comp.+0 |1000|PRO| 10|
| Longbow, comp.+1 |2000|PRO| 10|
| Longbow, comp.+2 |3000|PRO| 10|
O======================O====O===O===O
|Special Ammunition |COST|PTS|QTY|
O======================O====O===O===O
| Oil-Soaked Arrow | 100|RES| 10|
| Blackpowder Arrow | 250|RES| 10|
O======================O====O===O===O

Weapon Upgrades
The following list of upgrades is for leaders. The mentioned COST is therefore a single item only. If you want to apply it to a regiment, multiply the cost by 10. Note that each upgrade must be researched individually.

O======================O====O===O===O
|Advanced Weapons Tech |COST|PTS|QTY|
O======================O====O===O===O
| Masterwork Weapon | 300|PRO| 1 |
| Basic Weapon Enchant.|2000|RES| 1 |
| Adv. Weapon Enchant.|8000|RES| 1 |
| Adamantine Weapon |3000|PRO| 1 |
O======================O====O===O===O

Armor and Shields

This is a list of all available armor and shields in the guild system. Items not listed in here are not available.

Armor and Shield Craft

O======================O====O===O===O
|Light Armor Crafting |COST|PTS|QTY|
O======================O====O===O===O
| Padded Armor | 50|PRO| 10|
| Leather Armor | 100|PRO| 10|
| Studded Leather | 250|PRO| 10|
| Chainshirt |1000|PRO| 10|
O======================O====O===O===O
|Medium Armor Crafting |COST|PTS|QTY|
O======================O====O===O===O
| Hide | 150|PRO| 10|
| Scalemail | 500|PRO| 10|
| Chainmail |1500|PRO| 10|
| Breastplate |2000|PRO| 10|
O======================O====O===O===O
|Heavy Armor Crafting |COST|PTS|QTY|
O======================O====O===O===O
| Splintmail |2000|PRO| 10|
| Bandedmail |2500|PRO| 10|
| Halfplate |6000|PRO| 10|
| Fullplate | 15k|PRO| 10|
O======================O====O===O===O
|Light Shield Crafting |COST|PTS|QTY|
O======================O====O===O===O
| Buckler | 150|PRO| 10|
| Shield, light | 90|PRO| 10|
O======================O====O===O===O
|Heavy Shield Crafting |COST|PTS|QTY|
O======================O====O===O===O
| Shield, heavy | 200|PRO| 10|
| Shield, tower | 300|PRO| 10|
O======================O====O===O===O
|Spike Technology |COST|PTS|QTY|
O======================O====O===O===O
| Armor Spikes | 500|PRO| 10|
| Shield Spikes | 100|PRO| 10|
O======================O====O===O===O
|Masterwork Reinforcem.|COST|PTS|QTY|
O======================O====O===O===O
| Masterwork Armor |1500|PRO| 10|
| Masterwork Shield |1500|PRO| 10|
O======================O====O===O===O

Armor and Shield Upgrades
The following list of upgrades is for leaders. The mentioned COST is therefore a single item only. If you want to apply it to a regiment, multiply the cost by 10. Note that each upgrade must be researched individually.

O======================O====O===O===O
|Advanced Armament Tech|COST|PTS|QTY|
O======================O====O===O===O
| Basic Enchantment |1000|RES| 1 |
| Advanced Enchantment |8000|RES| 1 |
| Light Mithral Reinf. |1000|PRO| 1 |
| Medium Mithral Reinf.|4000|PRO| 1 |
| Light Adamantine Re. |5000|PRO| 1 |
O======================O====O===O===O

Alchemical Equipment

This is a list of all available alchemical expendables in the guild system. Items not listed in here are not available. Expendables are used up after application. Each entry cost is for one application for a regiment and comes in flasks . All entries below must be researched individually.

Alchemical Distillation

O======================O====O===O===O
|Alchemical Distillate |COST|PTS|QTY|
O======================O====O===O===O
| Acid Flask | 100|PRO| 10|
| Alchemist Fire | 200|PRO| 10|
| Thunderstone | 300|PRO| 10|
| Antitoxin | 500|PRO| 10|
| Tanglefoot Bag | 500|PRO| 10|
| Universal Solvent | 500|PRO| 10|
O======================O====O===O===O
|Magic Potions |COST|PTS|QTY|
O======================O====O===O===O
| Potion I | 500|PRO| 10|
| Potion II |3000|PRO| 10|
| Potion III |7500|PRO| 10|
O======================O====O===O===O

Toxin Distillation
The following list shows all available poisons. There are three types which work differently in combat.
Injury: A weapon must be coated with this poison (with the 5% risk to poison one's self). The poison is delivered with the damage done. It remains on the weapon until the first hit is scored or the battle is over. Poisoned ammunition is obviously lost after the first shot.
Contact: This poison can either be applied to a weapon or thrown; both is resolved as a melee or ranged touch attack, respectively.
Inhaled: This poison must be thrown with a ranged touch attack and it can be aimed at a square (AC 5). Upon contact, it fills a 10-ft cube with its poison. Inhaled poison prices are listed as single doses; not 10.

O======================O====O===O===O
|Injury Poisons |COST|PTS|QTY|
O======================O====O===O===O
| Drow Poison | 750|PRO| 10|
| Small Centipede Pois.| 900|PRO| 10|
| Bloodroot |1000|PRO| 10|
| Greenblood Oil |1000|PRO| 10|
| Blue Whinnis |1200|PRO| 10|
| Black Adder Venom |1200|PRO| 10|
| Medium Spider Venom |1500|PRO| 10|
| Large Scorpion Venom |2000|PRO| 10|
| Giant Wasp Poison |2100|PRO| 10|
| Shadow Essence |2500|PRO| 10|
| Purple Worm Poison |7000|PRO| 10|
| Deathblade | 18k|PRO| 10|
| Wyvern Poison | 30k|PRO| 10|
O======================O====O===O===O
|Contact Poisons |COST|PTS|QTY|
O======================O====O===O===O
| Carrion Crawler Brain|2000|PRO| 10|
| Sassone Leaf Residue |3000|PRO| 10|
| Malyss Root Paste |5000|PRO| 10|
| Nitharit |6500|PRO| 10|
| Terinav Root |7500|PRO| 10|
| Dragon Bile | 15k|PRO| 10|
| Black Lotus Extract | 45k|PRO| 10|
O======================O====O===O===O
|Inhaled Poisons |COST|PTS|QTY|
O======================O====O===O===O
| Ungol Dust |1000|PRO| 1 |
| Insanity Mist |1500|PRO| 1 |
| Burnt Othur Fumes |2100|PRO| 1 |
O======================O====O===O===O

Special Training

This is a list of all available training in the guild system. Training not listed in here are not available. It's not that you 'construct' these support units. Your recruitment points reflect a constant breeding and training of mounts and NPCs. For simplicities sake we assume that there is a mount or NPC ready when you recruit it. Although the QTY of Battle Support Units are listed as 1, it is applied to one regiment (because a regiment needs only one). This is an exception to the rule that a regiment needs 10 QTY to use an item. Mounts can come as QTY for leaders or QTY 10 for regiments (just multiply the cost by 10 if you want to apply it to a regiment).

Officers higher than Captain cannot be bought with gold and trade points!

O======================O====O===O===O
|Mount Training |COST|PTS|QTY|
O======================O====O===O===O
| Warpony | 100|REC| 1 |
| Riding Dog | 150|REC| 1 |
| Warhorse, light | 150|REC| 1 |
| Warhorse, heavy | 400|REC| 1 |
| Hippogriff |3000|REC| 1 |
| Pegasus |3000|REC| 1 |
| Giant Eagle |4000|REC| 1 |
| Giant Owl |4000|REC| 1 |
| Griffon |7000|REC| 1 |
O======================O====O===O===O
|Battle Support Units |COST|PTS|QTY|
O======================O====O===O===O
| War Musicians | 500|REC| 1 |
| Field Healers | 500|REC| 1 |
| Mage Support | 500|REC| 1 |
| Mage Offence | 750|REC| 1 |
| Siege Engineer | 500|REC| 1 |
| Flying Scout | 500|REC| 1 |
| Ballistics Expert | 500|REC| 1 |
O======================O====O===O===O
|Officer Training |COST|PTS|QTY|
O======================O====O===O===O
| Corporal | 200|REC| 1 |
| Sergeant | 800|REC| 1 |
| Lieutenant |1800|REC| 1 |
| Captain |3200|REC| 1 |
| Major |5000|REC| 1 |
| Colonel |7200|REC| 1 |
| General |9800|REC| 1 |
O======================O====O===O===O

Siege Equipment

Siege Engines are an invention for the guild system and cannot be found in our allowed sources, at least not in that way. They always come as single units and must be stored in the armory. Basic ammunition is refilled after each battle but special ammo must be bought or produced seperately, and is used up after being fired.

O======================O====O===O===O
|Siege Engines |COST|PTS|QTY|
O======================O====O===O===O
| Hand Ram | 250|PRO| 1 |
| Mobile Cover | 500|PRO| 1 |
| Battering Ram |1000|PRO| 1 |
| War Balista |1000|PRO| 1 |
| Light Catapult |1000|PRO| 1 |
| Heavy Catapult |1500|PRO| 1 |
| Trebuchet |2000|PRO| 1 |
| Siege Tower |2000|PRO| 1 |
O======================O====O===O===O
|Siege Ammunition |COST|PTS|QTY|
O======================O====O===O===O
| Grapeshot Ammo | 250|PRO| 5 |
| Black Death Ammo | 250|PRO| 5 |
| Greek Fire Ammo | 500|PRO| 5 |
| Adamantine Ammo | 750|PRO| 5 |
O======================O====O===O===O
|Siege Upgrades |COST|PTS|QTY|
O======================O====O===O===O
| Leather Ropes | 200|PRO| - |
| Metal Ropes | 500|PRO| - |
| Improved Ram | 500|PRO| - |
| Adamantine Ram | 750|PRO| - |
O======================O====O===O===O
|Siege Equipment |COST|PTS|QTY|
O======================O====O===O===O
| Grappling Hooks | 100|PRO| 10|
| Siege Ladders | 250|PRO| 10|
O======================O====O===O===O
So far, only Proviant (Food and Drink) has made it into this section. It can be used to resist sieges and famine if stored in a Storage. One QTY uses up one Ressource Slot (RS) in the Storage although you need QTY 10 for one regiment, no matter how wounded it is. Proviant is used up normally and must be refilled if used.
|Headquarters\ => )Headquarter Rooms II( => )Storage(

O======================O====O===O===O
|Special Equipment |COST|PTS|QTY|
O======================O====O===O===O
| Proviant (1 week) | 50|TRA| 10|
O======================O====O===O===O
Guildlords

10-10-05, 02:43 PM
Miscellaneous

This chapter contains all information that doesn't go elsewhere. Mostly this is because the topic is not long enough to justify a seperate post. It also contains links to topics that are explained elsewhere so this section is often a good place to start if you are looking for something and don't know where it is.

Commission

By using the [COMMISSION] GAP option, you can circumvent the requirement of having stored points or facilities to process them: you commission NPC organizations in Gladius to do the work for you. This, however, comes at a much higher price than doing it yourself. To prevent confusion, we've clarified each option below with examples.
Buy Guild Points: You use one GAP to buy 1 Guild Points for 2 gp. The maximum amount you can buy is 1000 PTS a week and all must be of the same type. The points are delivered at the end of the week, added to your storage, and are available for next week's Guild actions just as if you had generated them this week.


Order Processing: You commission an organization to process your stored guild points (max 1000). You must have these points stored in any storage and these points are then deducted from your storage. You pay 3 gold per point as commission fee. For example, to fabricate Signal Fires (1000 PRO) you have to pay 3000 gold plus deduct 1000 PRO-PTS from your storage. The price for the project itself is already included in the fee.


Commision Project: You commission an organization to fabricate a project for you. You do NOT have to have guild points stored nor do you need any facilities; the NPC organization provides all that for you. The maximum amount you can commission is 1000 PTS and you have to pay the 5:1 fee. For example, to fabricate Signal Fires, you have to pay 5000 gold fee. The price for the project itself is already included in the fee.


Sell Guild Points: You can use a GAP to sell stored Guild Points. You must have them stored in your storage, and you can sell only points of one type. For every point sold you gain one gold. The maximum amount you can sell a week is 1000 PTS.


Offer Processing: You use your facilities to fabricate a project for an organization (max 1000). For example, you process 1000 PRO-PTS with your Assembly Halls to earn 500 gp. You do NOT use up any guild points as they are provided by the NPC organization. Important Note: Since your facilities are busy on commission, you cannot use these facilities for anything else!

Prisoners

It can often happen that a character ends up in the hands of a rival guild or a group. This is almost always the result of a failed endeavour or a lost battle. For simplicities sake, we have no rules for retreats during battles. You're either imprissoned or you ain't. Prisoners still belong to their guild, of course, but they cannot be used for any CAP Actions or Reactions during their time in prison. Such a character can still participate in anything not related to the guild system; for instance, he could fight in the arena or go on a quest but all that happens outside the guild game. A prisoner can still make roleplay posts in the guilds; he sends letters or talks through the bars or is mentally contacted by the guildmaster, whatever you like.
Prison Cell: A guild can build a prison cell to hold a character or officer hostage.
|Headquarters\ => )Headquarter Rooms( => )Prison Cell(

Ransom Prisoner: It is always possible to ransom a prisoner out for 100*ECL (or rank, for officers) in gold. The guild who has imprissoned the character cannot deny this offer and must release him although it can wait with that till the end of the week (until the CAPs have passed). The gold wanders into the treasury of the guild and the prisoner back to living quarters in his guildhall. It is possible that two guilds agree on a different payment, perhaps equipment, an artefact, or even an exchange in prisoners (and use the ECL margin as ransom cost). A guild can release a prisoner for less money.

Ransom Negotiation: It is possible to lower the ransom cost by using Negotiation Points.
|Guild Points\ => )Negotiation Points( => )Ransom Negotiations(

Escape Attempt: Once a week, a prisoner can make an escape attempt. The chance to break out is 3*ECL in %. If the prisoner has the Open Lock skill, it can add this value to his escape attempt. Escape Attempts must be announced as a Free Action and Guildlords makes the roll. If the value roll is equal or lower than the chance, the prisoner has successfully escaped. If a guild has no free prison cell to hold the prisoner, the escape attempt automatically succeeds.

Rescue Prisoner: A guild can free one of its imprissoned members by launching an operation against the headquarter where he is taken hostage.
|Operations\ => )Assault Operations( => )Raid Headquarter(
|Operations\ => )Covert Operations( => )Rescue Prisoner(
|Operations\ => )Peaceful Operations( => )Organize Protest March(

Execute Officer: As a Free Action, a guild can execute an imprissoned officer without any drawbacks. A Protest March, however, can cause the districts to become dissatisfied if you follow through with the action. For that reason, it is possible to cancel an announced execution with the follow-up CAP Reaction.
|Operations\ => )Peaceful Operations( => )Organize Protest March(
Bookkeeping

It is necessary that the economy of a guild is constantly checked to prevent mistakes who help or hinder a guild. It is also easier for Guildlords and guildmasters to audit a guild on a weekly basis than once in a blue moon. That's why guilds have to bring their accounting to the Guild Hall of Gladius as a Free Action.

Guildmasters must list all income, upkeep, and expenditures as a Free Action. You also post your old and new treasury count. Please try to post it as clearly as possible! If a guildmaster forgets to post his bookkeeping, Guildlords calculates the Upkeep and Expenditures for this week. The workload this guild caused results in the confiscation of the income this week! A guild has until the following Tuesday (the CAP Reaction deadline) to rectify this, but a guild that does not send GAP Actions by the Wednesday 9 PM CET deadline will have all GAPs converted to CAPs, and left unused except for reactions.

It is important to note that if you spend any money or PTS in the week (other than upkeep), you must have that resource available at the end of the previous week! For instance, if you wish to spend 1000 gp repairing a structure, your "Old Balance" must be at least 1000 gp and 1000 CON-PTS.

One additional note about bookkeeping: the second post of each guild thread is the Guild Hall Embassy. Any errors in the thread will be reported here by Guildlords, and the date of the violation will be noted. After the violation has been in place for two weeks, and has not been corrected, the guild will suffer a cumulative 100 gp per week fine. That means 100 gp in the second week, 200 in the third (total of 300 so far), 300 in the fourth (total of 600), and so on.

Below is a template that you ought to use for your weekly bookkeeping. Copy it into a .txt file and move the letters into rows and columns so that Guildlords can just copy/paste it.

O=======================O=====O
|> Old Balance | 0|
O=======================O=====O
|Income Structure 1 |+ xxx|
|Income Structure 2 |+xxxx|
|Income Mission |+xxxx|
|Income Operation |+xxxx|
|Upkeep Headquarter |- xxx|
|Upkeep Structure 1 |- xx|
|Upkeep Structure 2 |- xx|
|Expenditure Type |- xxx|
O=======================O=====O
|> New Balance | 0|
O=======================O=====O

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MON DAY| 0| 0| 0| 0| 0| 0| 0|>| 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MON DAY| 0| 0| 0| 0| 0| 0| 0|>| 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
In addition to that, Guildlords needs a breakdown for the structures, like that:
Structure 1: Order of Knights (+4FAI/+2POL) *125 = +750 Income

Guildlords will check your bookkeeping and confirm your economy (or correct it if there is a mistake). You must link this confirmation post to gain your income; else it doesn't count.

/Streamlined Information\
Again, to ease up the workload of Guildlords, use the following form, or a similar one. Try to stick to the terminology as it appears in the Guild Activities post. Here's an example for a GAP/CAP post:

Title line: GAP Actions <GUILD> (Month.Day)

<[2 GAP available]>
<[2 CAP available]>

1 GAP: [CONSTRUCT] => Build
|=> Generate 500 CON-PTS
|=> Repair: Hospital in Kailo
|=> Hitpoints: 1500/3000 hp

1 GAP: [RESEARCH] => Research Development
|=> Generate 250 RES-PTS
|=> Research: Simple Weapon Crafting
|=> Progress: 750/250 (75%)

1 CAP: Escort Prisoner Caravan
|=> Frank the Tank (Minimi) [ECL 7]

1 CAP: Assault Operation => Raid Structure
|=> Raid PSI Shipyards
|=> Abracadabrax (Tommy) [ECL 9]
|=> Start February 30

2 CAP: Embark on Mission
|=> Ali Baba (Jack Daniels) [ECL7]
|=> Goal: Go Adventuring
|=> Start February 30

1 CAP: Unused

Free: Launch Prisoner Convoy
|=> Ship prisoner 'Ötzi' from Merisia to Kailo
|=> Start February 30
Messengers

Sometimes it is necessary to quickly deliver an important message that is too valuable or would take too long to send with the regular post. For that purpose, a guild has messengers. Each guild has always enough messenger boys to send as many messages as it wants although only one message can be sent to one subject. The guildmaster announces the message and its content as a Free Action. The following messages can be sent.
Message to Guild: You send a message to an allied guild and request assistance within the limits of a political agreement.
Message to Group: You send a message to a group with a helpful or fanatic attitude and request assistance within the limits of the agreement.
Message to District: You send a message to a district with a fanatic attitude and request assistance within the limits of the agreement.
Message to Region: You send a message to a region to initiate trade relations. The region then sends a delegation to your Guildhall.


Delivery: By default, you send a messenger boy but you can hire an available mercenary from the Mercenary Roster (and pay the price, naturally), you can assign a guardian to your messenger boy, or you can use a CAP to send one of your characters. If nothing happens, the message arrives within the week and goes into effect from next wednesday on. If you deliver more than one message, you must clearly tell how each one is protected.

Intercept: As a CAP Reaction, rival guilds can send a character to intercept the message. If the message is delivered by a messenger boy (or any EL lower than 3), the interception automatically succeeds and the Free Action is dissolved. If the messenger is a mercenary or character, it will become a Battle of Gladius at a matched EL. Mercenaries always count as one EL lower than their CR actually is because they have less equipment and use only 25 pt-buy for their abilities. If the messenger wins, the message is successfully delivered; if the interceptor wins, the message is lost.
Convoys

Sometimes, a guild needs to transport valuable artefacts, prisoners, equipment, or gold to another district which is done via convoys - a trek of one or more wagons pulled by animals. Convoys are often the target of raids because of their content. For that reason, Convoys can be escorted by player characters or guardians. Convoys are always available in any quantity. They are only necessary if you want to transport something to another district. For example, you need no Convoy to transport income from structures to a treasury in the same district. Transport: The guildmaster announces his Convoy including content as a Free Action. If no rival guild reacts to the transport, the Convoy reaches its destination savely and may station its content in the headquarter. This comes into effect from next wednesday on.

Content: You can transport prisoners, gold, equipment, artefacts, or ressources. You must use one Convoy for one type of transport (eg prisoner convoy, gold convoy, etc), and you cannot split the same type of content among different Convoys (eg no 1000 Convoys with 1 gold piece each).

Raids: As a CAP Reaction, a guild can attack a Convoy with operators. A Convoy has no EL and raids against such an unprotected Convoy automatically succeed.
|Operations\ => )Assault Operations( => )Raid Convoy(

Guardian: It is possible to add a Guardian to the Convoy to make it more defendable. A guardian always results in a Monster Fight. If you launch more than one Convoy in a week, you decide which is the one with the guardian (unless you have enough guardians for all Convoys).
|Guild Points\ => )Faith Points( => )Summon Guardian(

Escorts: To make a Convoy safer, a guild can use CAP Actions to send characters to escort a Convoy. Should the Convoy be attacked, the escort defends it which results in a Battle of Gladius. You may have never more than three escorts on a Convoy.

Guardian+Escort: It is also possible to combine both protections. The escorting players are informed by the Pitlord about their monster ally; operators must identify it normally. You may never have more than three defenders on your side.
Para-Military Groups

The city of Gladius and its vincinity has many powerful groups, guilds, organizations, and companies with their own interests. The guilds of Gladius have long found out about their potential as an ally, or an enemy. With negotiations, a guild can turn the latter into the former. All those NPC formations are called Para-Military Groups. These groups will appear on the district map and gain an entry in the World of Gladius.

Inventing a Group
In the beginning of the game, there are no groups on the map as they all went into hiding after the Year of Hell to rebuild and lick their wounds. Guilds are encouraged to invent a group of their liking which will be added to the map and enrichen the world. The guild must find a name for the group and determine its alignment and EL. It is also necessary to decide from which district this group will be from. It is possible to place the group into a district controlled by another guild but in this case it may not have an alignment diametrially opposed to the controlling guild. It is not possible to add a group into a district you control!

Inventing a group is always combined with contacting it; that's to prevent someone inventing EL 20 groups just to annoy other guilds. The group is not considered "invented" unless the mission to contact it succeeds. The guildmaster adds all this information (name, district, EL) to the CAP Action with which a character attempts to contact this group. A guild may not invent a group if there already is an active one on the map that was invented by the guild.

Strength of a Group
The EL of a Para-Military Group determines its strength. It has one leader of an ECL equal to the EL of the group. Additionally, the group itself has a number of regiments equal to its EL. Group regiments use Military stats, equipped with any light armor and any simple weapon that suits the group.

Contact a Group
Para-Military groups are dangerous organizations who are protected by many safeguards and suspicious of other powerful organizations, such as guilds. A simple messenger wouldn't even survive the trip to the group so this is where you need characters. The guildmaster sends a character on a Mission to contact the group. If this mission succeeds, the character has contacted the group leaders and established diplomatic relations which enables a guild to befriend a group.

It is entirely possible to use already existing groups instead of inventing a new one! Infact, you cannot invent a new one if there is already an active group in a district (active is defined as having an EL). If a guild wants its own group in a district with an active group, it must either defeat the active group first or invent a stronger one. You can invent a considerably stronger group (with EL+5) which causes the old group to become inactive and lose its EL if the Mission of the character succeeds.

It is now up to the guild diplomats to make something out of this contact. If the alignment of guild and group match, the initial attitude of a group is indifferent. For every step the guild alignment is away from the group alignment, the attitude starts one step worse. The initial attitude always starts at minimum points. The group's initial attitude is determined based on the alignment of the guild when they first come into contact (through an operation, a mission, warfare, or by building in their district).

Befriend Group: You can either invest Negotiation Points or go on a Mission to improve the attitude towards a Para-Military Group.
|Missions\ => )Mission Goals( => )Befriend Group(
|Guild Points\ => )Negotiation Points( => )Military Negotiations(

Fight against Groups
It can very well happen that you must battle or chase off an aggressive or hostile group. You have two options to combat them. You can kill the leader of a group with an operation which will reduce its EL by 2, or you launch an offensive with regiments.
|Operations\ => )Assault Operations( => )Weaken Para-Military Group(
|Warfare\ => )Attack Para-Military Group(

Attacks by Groups
Each week, there is a flat 25% chance that one of the paramilitary groups will attack a guild. The weights are determined as follows: 1 point for an Indifferent attitude, 3 points for an Unfriendly attitude, and 5 points for a Hostile attitude, doubled if the district contains a structure of that guild, and tripled if it contains a headquarters (not an outpost). These points are ranked for all the groups toward all the guilds to construct a table, and the aggressor and defender are determined by a roll on that table. The defending guild can send any character(s) to intercept (up to 3, within 2 ECLs of each other). Each PMG has a race and class associated with it, and the attacking agent will be an NPC of that race and class, of an ECL matched to the interceptors. It will use 36 point buy and have PC wealth, but like a PC will be limited by the 1/3 rule, and the intercepting player will have the chance to look over its' sheet before writing tactics. If successful or not intercepted, a random structure of the defending guild as by an Assault (Raid Headquarters: Arson) operation performed by a character with a powerrating of 1000.
|Districts\ => )Map Information( => )Status of Groups(
Powercenters

The city of Gladius is a huge metropolis that thousands upon thousands of people of all races call their home. While there are many businesses, groups, institutions and organizations, there are seven whose power and influence affects the whole sector, far extending beyond the city wall. Each of these seven so-called powercenters is associated with a trait, and with the powercenter rise and fall all branches.

All powercenters have one thing in common: their leaders are part of the government and partially have their own interests. They are all new in their position after the old leaders were killed during the Year of Hell and seek to gain power and influence. The growing guilds are not a welcomed sight.

Powercenter Influence: The powercenter influence works both ways. The more trait points a guild controls, the higher is its influence over the associated powercenter. Even the powerful Council of Gladius can do little if most of its political institutions are under the influence of a guild. If a guild controls 10 or more trait points and at least 4 more than any other guild, it gains control over the associated powercenter for as long as it has enough trait points. Note that trait points from guilds (eg CEF: +2 REL, +1 POL) do not count for powercenter influence!

Powercenter Victory: One way to win the game is the Powercenter Victory.
|Guilds\ => )Victory Conditions( => )Powercenter Victory(

Sabotage Powercenter: A guild can sabotage a powercenter to stop all associated traits for some time.
|Missions\ => )Special Missions( => )Sabotage Powercenter(

These are the seven powercenters of Gladius and their domain.
The Waterwork of Gladius -<[IND]>- This huge complex is situated in Upper Merx where the Phaenin River has to pass through a mighty dam. Countless engines, some larger than a tower, regulate the speed of the stream and guide it into the canals that route the Phaenin into every district of the city. The power generated here is enough to support all of the city's industry, shut down individual branches, or bring any production to a complete stop. The waterworks is heavily guarded and the dam itself is strengthened with many powerful magic dweomers that only the mightiest archmages could hope to dispel.
Effect: The guild is able to process Production Points twice a week.


The Cathedral of Gladius -<[REL]>- The spires of this magnificent old dome in Valhamya rise over every other building in the city. This is the center of worship; the place where all religious activity is regulated by the High Radiance of the cathedral. A new doctrine released by the cathedral is quickly adopted in most temples and shrines in the region. In the old days, the cathedral was even possible to foretell the future in form of prophesies but that hasn't been done in a long time. One thing is clear though: the eyes of the gods are focused on this building!
Effect: The guild is able to process Faith Points twice a week.


The Stockmarket of Gladius -<[COM]>- The beautiful district of Kailo is surely not the economic center of the city but it nethertheless harbors the biggest stockmarket in western Talas. Companies from all over the continent are daily crowding together in a battle over the best prices. It is said that this is the most powerful tool Gladius has for a slight shift in its stockmarket, so the gossips tell, can bring down distant trade empires. Wether this is true or not, the Stockmarket is surely the economic powercenter of Gladius.
Effect: The guild is able to process Trade Points twice a week.


The Core Coliseum -<[LEI]>- Known all over the continent is the signature building of Gladius, its huge arena in Central Gladius. Thanks to the mystical Nimbus that helps in the ressurection of deceased gladiators, the Core Coliseum has attracted warriors from all over the world. Even a cowardly tavern bigmouth can apply for a match without having to worry that he ends up at the graveyard. Battles between mighty spellcasters and veteran fighters is what dominates all tavern talk even days after it has been fought, and there is surely no resident who hasn't visited the arena at least once in his life.
Effect: The guild is able to process Recruitment Points twice a week.


The Nimbus of Gladius -<[EDU]>- Perhaps the most prominent feature on Othala is the Gladiosian Nimbus, a mysterious invisible field of energy that makes healing so much easier and dying so much harder: If a person is slewn in combat, there's a good chance that the deceased one rises again the next morning as if nothing had happened. Some say the Nimbus is a connection to the Plane of Ysgard, others say the field consists of positive energy. Whatever it is, there's surely much left to be researched as the Nimbus often affects known spells and abilities in a special way. Controlling the Nimbus is not possible but a guild can try to control as many areas of Gladius where the Nimbus is still intact after the Harvester had destroyed large parts of this field in the aftermath of the Year of Hell.
Effect: The guild is able to process Research Points twice a week.


The Tree of Life -<[NAT]>- After the turmoils of the past ended with the Year of Hell, the Tree of Life has lost much of the spotlight that shone on it. The sentinent tree in the center of the Yurynwoods is still the ecological powercenter of the region and can influence every crop in a radius of a hundred miles. Powerful Great Druids from all over the world have formed a circle to protect this embodiment of nature but the tree should be more than capable to defend itself just as well.
Effect: The guild is able to process Construction Points twice a week.


The Forces of Gladius -<[POL]>- Behind two rows of walls, a garrison, and several watchtowers stands the old Palace of Gladius, where the old kings and queens ruled the city in the distant past. Here resides the army of Gladius which still belongs to one of the most powerful troop formations on Talas. The Forces of Gladius are led by excellent generals and make sure no foreign nation even considers attacking the city.
Effect: The guild is able to process Negotiation Points twice a week.


Guild Campaigns

Guild Campaigns are essentially nothing but normal campaigns with at least one character being member in a guild. The campaign is resolved normally outside the guild system. If successful, however, the guild that has one or more characters on such a campaign gains a unique diplomatic connection to the region the campaign played in. If there is more than one region, the Campaignlord determines the most appropriate one. The guild can chose from among several benefits.
Unique Trade Route: A guild can establish a trade relation with the region. This works similar to a trade agreement with one of the standard regions around Gladius but no other guild can use that route and no messenger needs to be sent.

The guild picks any one ressource (CON, RES, PRO, GLD) with which it wants to trade, and determines the amount it wants to have shipped. The maximum amount is Guild ECLs on campaign * 10. The duration of the contract is the duration of the campaign in weeks (if a character entered later in the campaign, deduct this missing weeks from the contract). The shipping method is determined by Guildlords and subject to pirates and highwaymen normally. Example: The WAR has two members, ECL 7 and 9 on a campaign that played in the Kingdom of Achos. After 15 weeks, the campaign was successfully completed. The WAR can now open a trade route to Achos. It decides to trade with CON and gains 160 CON points in ressources shipped (Guildlords decided that this is a sea route) each week, for 15 weeks. |Guild Points\ => )Trade Points( => )Trade Agreements(


Unique Alliance: A guild can form a military alliance with the region around which the campaign ressolved. The alliance lasts as long as the campaign lasted in weeks. During this time, the region sends one regiment of militia per Guild ECL on the campaign to assist the guild in warfare. These can be used offensively, or defensively but they must be drafted for any action. Destroyed regiments are not replaced. Example: TAO has had one of its wizards (ECL 7) on a campaign (10 weeks) to extermine a werewolf plague in Simanor. Grateful as the kingdom is about that, it lends TAO seven militia regiments which can be freely used (if drafted) in their battles, offensively or defensively. After ten weeks, Simanor calls its troops back.
Guildlords

11-04-05, 06:44 AM
Missions

Missions are Fullquests (3-week quests) with special rules. Unlike Operations, they are not aimed to damage another guild but are always neutral or friendly in nature. Therefore, they never worsen the attitude to another guild or group; infact, some missions can even improve it. Each mission costs 2 CAP, and up to three characters can participate.

Embark on Mission: As a CAP Action, a guild can send up to three member characters (all within 1 ECL) on a mission. It must have a clear goal, chosen from a list of mission goals. It is also necessary to find a Questlord and send all that to the Pitlords Board Avatar. On next wednesday's pairings, the mission is added as a quest to the roster and is run normally. The name of the thread is always: Mission: [TAO/EYE] "Name of Quest" [EL ?]

Special Rules: There are some differences to a regular quest. A mission does not count against the 1 [Q] per level limit (it's marked as [G] on the roster), it does not cost credits to the questers, and it can be interrupted! It also must fit into the 3-Fight Cycle because unlike a regular quest, a mission can be done anytime during the 3FC of a character. Finally, you cannot be imprissoned for anything related to a mission.

Missions and 3-Fight Cycle: Missions are part of the 3FC which means we have to impose some restrictions. The EL of a quest is always adapted to the ECL of the characters. If one character is on a mission, the EL is equal to his ECL. If two or three characters are on a mission, the EL applied to each one individually! Example: two ECL 5 characters are missioning. The EL is 5 for both which means the Questlord picks one EL 5 encounter for each character, and sends all that against the PCs in one battle. Or let's say, ECL 8, 8, and 9 are on a mission. The Questlord picks one EL 8, one EL 8, and one EL 9, and sends all these against the group. Alternatively, you can use the rules for matched encounters (inter-league rules) to send multiple characters on a higher EL. In this case, send make only one encounter roll for the party. Example: The two ECL 5 characters from above could go on a EL 7 mission because that's what the table allows. The ECL 8+8+9 party could go on a EL 10 mission, and the lower PCs would gain one free surprise round. A positive side effect is that all mission can be started anytime, no matter in which Fight Week the character currently is. The Questlord just takes over any previous Battlelog with the 3FC Info and continues to use it during the mission. Should the character complete his cycle during the quest, he rests, rememorizes, and revitalizes normally. Unlike with a normal quest, a character is completely healed after each battle (just like in a Battle of Gladius); Questlords should come up with a plausible in-game reason.
|Operations\ => )Matched Encounters(

Mission Ambush: Once per mission, questers can be ambushed by (EL matched) characters from rival guilds to spoil their mission. If the rival guild uses such a CAP Reaction, the mission is interrupted for a week and a Battle of Gladius between the characters takes place. If the questers win, they may continue the quest normally; if they lose, they have to abort the mission and return home. At least, they cannot be imprissoned on a mission. There may never be more than four characters participating in a battle so if there are three questers, the rival guild can send only one ambusher (and he must have a matched EL).

Cooperative Mission: It is possible that two or three guilds combine their efforts and send characters on a cooperative mission. The maximum of characters is still 3, and all rules for more than one character on a mission applies normally. The mission goal will either be split (if inter-league rules were used) or applied to each character seperately if there is one seperate EL for each character. TAO and PSI send a ECL 8 character each on a mission to explore ruins. The EL of the mission can now either be EL 8 for each one (ie. the Questlord rolls one EL 8 monster for each and sends them both against the group) or it can be an EL 10 mission: according to the Matched Encounters table, two ECL 8 are equal to one ECL 10. In the former case, each character gains one EL 8 treasure roll seperately. In the latter case, the Questlord rolls one EL 10 treasure and the PCs agree on how they divide it. The guilds may choose different mission goals if desired; however, no more than one district other than the guilds' home districts may be involved (For instance, you could not have one guild contact a PMG in Kelartus while another converted citizens in High Traversam). A cooperative mission costs only 1 CAP per paticipating guild. |Operations\ => )Matched Encounters(

Mission Goals

Each mission must have a goal, and it must be one from the list below.

Go Adventuring: This mission goal has only one thing in mind: to find gold or gold-equivalent materials that the guild can use to fill its treasury. A found treasure chest, a reward for a deed done, something stolen from a third person; the 'how' is completely up to the Questlord/Player (who can discuss the general direction of the quest beforehand). In any case, if the mission is successful, the Questlord rolls for "Coins" on table 3-5 on DMG, p52/53 to see what coins the character found (roll at the character's ECL). The coins are put into the Guildhall Treasury. This is independent of the rewards the character gains for completing a quest.


Recover Goods: This is similar to adventuring but instead of coins, the character is looking for valuable gems and famous art. If the mission is successful, the Questlord rolls for "Goods" on table 3-5 on DMG, p52/53 to see what goods the character found (roll at the character's ECL). The goods are put into the Guildhall Treasury. Gems can be sold for their amount in gold while Art treasure can be sold for half price. In case of art, however, a guild can alternatively use its trade points to sell it at a higher price.
|Guild Points\ => )Trade Points( => )Sell Goods(


Explore Ruins: Characters can go adventuring in old dungeons and ruins that dot the landscape. They might find powerful magic items, lost secrets, treasure, or nothing. At the end of a mission, the Questlord rolls for "Items" on table 3-5 on DMG, p52/53 to see what items the character found (roll at the character's ECL). For Mundane Items, roll table 3-8 on DMG,p56; Magic Items (all categories) are rolled on table 7-1 on DMG,p216. Items can be sold for half price or given to leaders, or if you have 10 of one item you can assign it to a regiment even.
|Regiments\ => )Leaders(


Contact Group: This dangerous mission aims to establish contact with a para-military group in order to open diplomatic channels. The Mission is always held at the group's EL. If this mission succeeds, the character has contacted the group leaders and established diplomatic relations which enables a guild to befriend a group.
|Guild Points\ => )Negotiations( => )Military Negotiations(


Process Guild Points: This mission actually encompasses many sub-mission types: you can do any Guild Point-processing GAP by completing a Mission instead. Should the mission be successful, the guild automatically processes stored guild points for the type of action the character quested for. The maximum amount of processed points is (1) the guilds maximum ability to process this type of points (2) the amount of stored points (3) the characters ECL*100, whichever is lower! A character (ECL 5) could for example go on a mission to Agitate Citizen (FAI) for his guild; the guild has 3 Chapels and 450 stored Faith Points. Should he succeed, the guild processes 450 FAI-PTS because that's what the guild has stored. Here are three examples for Negotiation Missions:



Befriend Group: Para-military groups can be befriended if contact is established. Questlord, Guildmaster and Player can discuss the story outline beforehand. A successful mission improves the attitude towards this group as if the guild had processed Negotiation Points this week (maximum: ECL*100).
|Guild Points\ => )Negotiations( => )Military Negotiations(


Befriend District: This mission is all about improving the relation to one district. Questlord, Guildmaster and Player can discuss the story outline beforehand. If the mission is a success, the attitude of that district towards the guild improves as if the guild had processed Negotiation Points this week (maximum: ECL*100).
|Districts\ => )District Attitudes(
|Guild Points\ => )Negotiations( => )District Negotiations(


Befriend Guild: Other guilds can be befriended. Questlord, Guildmaster and Player can discuss the story outline beforehand. A successful mission ressolving around the target guild improves the attitude towards this guild as if the guild had processed Negotiation Points this week (maximum: ECL*100).
|The Guilds\ => )Guild Attitudes(


Special Missions

Special missions follow the rules for missions with two exceptions First, they can be interrupted every week; ie three times. Second, the questlord must always use the Random Monster tables to generate the encounters involved. Obviously, these factors make Special Missions more difficult to complete so these missions are reserved for special goals. Special Missions may have additional limitations.

World Event Mission
Once in a while, a World Event (EL varies) happens which is always accompanied by a unique reward. From all over the continent, adventurers begin to quest for this event in hope to be the first to reach its treasure. So do the guilds. Each guild can send its characters on a World Event Mission with a CAP Action. It can send as many characters is it wants as long as they match the EL of the World Event, and it can send them individually or in teams of up to three characters (ECLs within one step of each PC). The guild whose character completes the mission first, gains the reward. If no guild completes the mission by week 6, the reward goes to an unknown adventuring group. Ambush Quester: Guilds can help their own characters be ambushing questers from rival guilds. If the ambush is successful, the rival quester has to abort the mission but even if the ambush fails, the quester has lost a week due to the Battle of Gladius that took place. Since characters can be ambushed three times, the maximum duration of a world event mission is six weeks. If two rival guilds intercept the same questing guild at the same time, one of the two interceptions occurs in 1 week, and the other occurs the following week (determined by an initiative check). If this would result in more than three interceptions for the questing guild, then the "slower" guild simply loses its CAP to no effect.

Multiple Completions: The first characters to complete their mission, gain the reward. It might happen, though, that more than one quester completes the mission in the same week. In this case, the winner is determined in a Battle of Gladius between all who succeeded in this week. All other questers abort their mission because there's nothing to gain anymore.

Delayed Quests: Not all quests are completed on time as we've seen in the past, and the longest 3-week quests made it into week 6 because of Questlord or Player inactivity. World Event missions, however, MUST be on time! because there are multiple other quests going on parallel. They cannot continue until all quests are on par. Should a quest be late, all world event quests will pause until the late quest catches up. Questlords and Players, please be aware of that when you embark on a World Event! If a quest is late for the second week, the Game Master will investigate.

Battle Rules: Because the various missions must be made as equitably difficult as possible, the monsters must be determined using the appropriate table for the World Event's EL. If that EL does not match the party's EL preciselt, surprise rounds and/or handicaps should be used, the same as if the opponent was a PC of that ECL. The pitlord must use one of the standard battle maps, and should pick one at their discretion that gives as little advantage to either side as possible (e.g no Huge creatures in the sewers and no grimlocks on the plains, but also no NPC druids in the forest).

Rewards: Because of the mixed monster/PC nature of the World Event missions, XP/GP rewards are granted for even a failed quest. At the conclusion of the quest, however it ends, the PCs are awarded XP and GP appropriate for all the fights they successfully won (both against monsters and intercepting PCs), and even a loser's reward if the quest resulted in failure. In the case of interceptions, the pitlord notes the amount of reward, and the questlord notes that amount in the quest log, again to be awarded at the conclusion of the mission.

Second Chances: If your team fails its mission, and there are still at least three weeks remaining before the end of the time frame, you may send a second team (or send the first one again). You may not have more than one team in the field at a time, however.


Steal Artifact
As a Special Mission, a guild can steal an artifact from another guild. This mission is more like an operation in that it is offensive in nature but it's valuable goal requires a much higher effort and planning. Technically, an artifact is way too valuable to be gained with a simple operation. The EL is always the same as the World Event. Should the operator succeed, the artifact now belongs to the operating guild. Should the mission fail, the operator goes to the guild's jail.


Tragedy Missions
These Special Missions are the response to the Random Event: Tragedy. If a tragedy happens, characters from all guilds can quest to prevent the catastrophy that will be triggered after a tragedy lasts for a specified amount of time.
|Random Events\ => )Tragedy( Difficulty: The EL of a Tragedy Mission is always half of all traits in the city associated with the tragedy combined. For example, if Gladius has 10 IND from all its districts, the EL is 5. The EL must always be matched with the ECL!

Ambushs: Ambushs are possible during each week but since this is directly against averting a threat to the city and its population, a guild loses attitude points in all districts equal to 100*District Trait (only the relevant one). Calculate each district individually.

Success: The guild that successfully averts a catastrophy by ending the tragedy on time, gains attitude points in all district equal to 100*District Trait (relevant one only). Calculate each district individually.


Sabotage Powercenter
It is possible, although very difficult, to sabotage a powercenter. You send up to three characters on a special mission which can be intercepted three times. The EL is equal to all district traits in the city associated with the powercenter.

Success: If the characters succeed, the powercenter falls inactive and along with it all associated structures (those that have the powercenter trait as home trait) for three weeks. Upkeep must be payed on. The disruption has no effect on the control over a powercenter; the traits are effectively still there - they just don't work.
|Miscellaneous\ => )Powercenters(


Enforce Election Missions
A guild can attempt to enforce new elections in the city to change the current political situation.

...under construction...


Errands

Characters can contribute to a certain extend to the guild's success without a long quest or a dangerous operation. By doing a Battle of Gladius, a guild gains benefits depending on the character's success on the various battlefields.

Assign Errand: As a CAP Action, the guild sends one character on an errand, and chooses an errand goal. The player does not need to indicate this on the character's title line or character sheet. On the same wednesday that the CAP Action is posted in the Guildhall by Guildlords, the errand takes place as a Battle of Gladius. The character must be set active for a Battle of Gladius or the CAP Action is wasted! For that reason, guildmasters should make sure that the player of the character is informed.

Complete Errand: Whatever the goal of the errand is, the character must win his Battle of Gladius for the errand to succeed. In case of a multiplayer fight, he must be the last one standing. Should that be the case, the pitlord adds the goal of the errand to the Battlelog and the guildmaster links this post to his guild thread to the section where he also lists the guild's missions and operations. A description of errand goals can be found in the list below. Errands cannot be intercepted.
Errand Goals

Each errand must have a goal, and it must be one from the list below.

Collect Taxes: A character moves out to collect gold from the local population (or donations, or steals the money; whatever fits best to the guild). Should he overcome his adversary by winning his assigned Battle of Gladius, the guild gains a percentage of his rewards in Gold. This gold, however, is not lost to the character! The list below shows how many percent the guild gains from the final rewards. ECL TAX
----------- LOW
3 (15%)
4 (14%)
5 (13%)
6 (12%)
----------- MID
7 (11%)
8 (10%)
9 (9%)
10 (8%)
11 (7%)
----------- HIGH
12 (6%)
13 (5%)
14 (4%)
15 (3%)
16 (2%)
----------- EPIC
17 (1%)
18 (0%)
19 (0%)
20 (0%)
-----------

Gather Ressources: The Player Character is sent out to look for an opportunity to seize ressources for his guild, and this is always a flat +100 PTS. As opportunities go, however, it is impossible to plan which ressource that could be; it depends on the map the Battle of Gladius takes place. The list below shows which map provides which ressource.
Arena: Recruitment Points (REC)! The character looks for new recruits in the various arenas, training centers, and tournament sites in Gladius and vicininty. Oftentimes it happens that he has to prove his worth first.
Forest: Construction Points (CON)! The woods around Gladius have natural ressources in abundance but also fierce natural predators or those who don't want to see their beloved homes disturbed and lumbered.
Temple: Faith Points (FAI)! Many temples, sacred groves, and other sites of veneration offer new insights, guidance, or just plainly house valuable artefacts. Overcoming an assigned challenge or just killing those who live in the temple is a way to improve the guild's religious power.
City: Negotiation Points (NEG)! The character is on a diplomatic mission in the city to sign new contracts, make contacts with powerful individuals, or just try to find a way to increase political pressure. In politics, there's always an opposition, naturally.
Plains: Trade Points! The character travels overland to nearby villages or places, to secure trade rights in that region or just ambush a passing caravan. In any case, a successful character brings home valuable trade goods.
Cavern: Research Points! Old dungeons and natural caverns can be found anywhere in a world like Othala. A character who ventures into their depths often finds new magical or psionic secrets, valuable tomes, and of course, dangerous wandering monsters.
Sewer: Production Points! Under the City of Gladius lies an old sewer system and catacombs from before the Year of Hell. Down there is still the equipment of resistance cells, underground organizations, and monster bands that used to live there ...or still do.
Guildlords

12-01-05, 03:08 PM
Operations

Operations are actions undertaken by a guild with the goal to damage and weaken a rival guild. They are divided into four categories: Assault, Covert, Intrigue, and Peaceful. Every Operation uses up one Character Action Point (CAP) per character and is announced as a CAP Action (unless otherwise noted). A guildmaster sends one or more player characters of his guild on a specified operation. Player Characters executing Operations that involve a Battle of Gladius or a miniquest are considered active, and no character may be simultaneously involved in two CAP actions of any kind (whether they involve a battle or not). Obviously, it must be written in the title line of that character for the Game Master to notice. A complete description on how the individual operations are executed can be found below. An operator will always face an unknown monster from the CoCo Encounter Tables on his miniquest.

Operations threads must be called: Operation: [TAO/EYE->PSI] "Name of Miniquest" [EL ?]

Intercept Operator: Unless otherwise noted, all Operations can be intercepted by other guilds with CAP Reactions. The guildmaster sends one to three characters of his guild (at a cost of only one CAP total) to intercept operators on an Operation. This operation is then interrupted and paused, and in its stead a challenge fight between operator and interceptor takes place. If the interceptor wins, the operation is aborted and considered a failure; the operator is imprisoned. If the operator wins, he may continue to execute the planned operation the following week (he has basically been delayed by the interceptor) but may not imprison the interceptor (he has an operation to do). Alternatively, he may abort the operation and imprison the interceptor. Both challenge and operation are part of the 3-Fight Cycle so they must use matching EL (see below).

Operations and 3-Fight Cycle: Most operations (those that involve a Battle of Gladius, and some miniquests) are a natural part of the 3FC, which means the ELs of all participants must be matched. Miniquests are always held at the EL of the operator, or any combination that matches; sometimes a minimum EL is mentioned (eg Raid Structure or Headquarter). Battles between player characters use the rules for inter-league fights to broaden the scope of possible combinations. The following table lists which ECLs are considered matching. Combinations not in that list must be requested and need permission from Guildlords. No fight may have more than four participants!

O==================================O
| Matched Encounters Note|
O----------------------------------O
|1xECL+0 vs. 1xECL+0 A |
|1xECL+0 vs. 2xECL-2 A |
|1xECL+0 vs. 3xECL-3 A |
|1xECL+0 vs. 1xECL-1 & 1xECL-3 A |
|2xECL+0 vs. 2xECL+0 A |
|2xECL+0 vs. 1xECL+1 & 1xECL-1 A |
|+both sides same ECL A |
O==================================O
| Team A Team B Note|
O----------------------------------O
|1xECL+0 vs. 1xECL+1 B |
|1xECL+0 vs. 1xECL-1 C |
|1xECL+0 vs. 1xECL-2 F |
|1xECL+0 vs. 1xECL-2 & 1xECL-3 D |
|1xECL+0 vs. 2xECL-3 C |
|1xECL+0 vs. 1xECL-3 & 1xECL-4 H |
|1xECL+0 vs. 2xECL-4 F |
|1xECL+0 vs. 1xECL-2 & 1xECL-4 G |
|1xECL+0 vs. 2xECL-3 & 1xECL-4 D |
|1xECL+0 vs. 1xECL-3 & 2xECL-4 D |
|1xECL+0 vs. 3xECL-4 C |
| |
|2xECL+0 vs. 2xECL+1 B |
|2xECL+0 vs. 2xECL-1 C |
|2xECL+0 vs. 1xECL+0 & 1xECL+1 E |
|2xECL+0 vs. 1xECL+0 & 1xECL-1 D |
O==================================O
A: Matched EL! No surprise round
B: Team A gains surprise round
C: Team B gains surprise round
D: Lowest-level PC(s) gain surprise round
E: 1 Team A PC gains surprise round
F: Team B is aided by a Random Monster
G: Lowest-level PC is aided by a Random Monster
H: Lowest-level PC is aided by a Random Monster, and other Team B PC gains surprise round

Basically, anytime a PC is one level below the matched encounter, he gains a surprise round. In case of two ECLs, he's handicapped (see below). This only applies to the non-matching PCs in a Team. The Matched Encounter table is thus not showing all possible combinations. The general rule is, a PC is considered to be 1 ECL higher than normal if granted a surprise round, and 2 ECLs higher than normal if granted a Random Monster as a handicap. If the attacking team does not have enough ECLs to qualify for one of the above combinations, but wishes to make the attempt anyway, they may do so, but they are not further compensated for their disadvantage. If the combination of characters falls between two different entries on the table (e.g. 2xECL+0 vs. 1xECL-2 & 1xECL-1, which falls between 2xECL+0 vs. 2xECL-2 and 2xECL+0 vs. 2xECL-1), then the handicap is rounded in favor against the team which initiated the battle (typically the intercepting team).
Handicapped Characters: Sometimes, a guild has no character available to intercept an opponent of a certain ECL. Or it might happen that a character levels up after the CAPs have been logged which results in a greater difference than the Matched Encounter table normally allows. For a difference of 1 ECL, there's always the surprise round. If the difference in ECL is 2, then the handicapped character gains a Random Monster as ally just as if it would be an inter-league fight. The pitlord rolls the monster (EL table = handicapped character's ECL, or team's EL) and sends all information to the team player; his opponent however only gains as much information as his knowledge value permits. The monster ally is under control of the (human) team player who writes tactics for the monster; it's only limited by its intelligence. It is possible that a guild sends handicapped characters on purpose to gain this advantage or to send higher characters so that the rival character becomes handicapped. One Random Monster roll is considered the same as one PC for the purposes of determining fight rewards (even if the one roll results in multiple monsters).

Inactive Characters: Guildmasters need a player's permission to use their character in a CAP. Sometimes, however, it might happen that a character is involuntarily involved in an action (eg target of a Kidnap Character operation) but his player has no time to fight a Battle of Gladius. In this case, the guildmaster or (with the guildmaster's permission) another member of that guild may write tactics for this encounter. The guild system just cannot take such things into consideration; if allowed, it might even become a popular tactic to make your PC immune to operations. Default tactics are a way to make sure your character is always in your hands.

Overlapping Operations: It is possible that a character is involved in more than one action a week. For example, he might be starting a quest for the guild but is targeted by a kidnap operation. In this case, the character and the operator roll initiative. The winner's action is resolved; the loser's operation aborted or postponed. If there are more characters involved on one side, use the lower initiative modifier and roll for the team.

Imprisoned Characters: Failures on operations often result in the loser being imprissoned.
|Miscellaneous\ => )Prisoners(

Base Powerrating: Sometimes, on a successful operation, damage or effectiveness is based on the powerrating of an operator. In case of more than one operator, average the powerratings to determine the damage. Operations use the base powerrating (the lower of the two); never the absolute powerrating! Defense Points can reduce the damage done.

Operation Limitations: A guild cannot send a character on the same type of Operation twice in a row within the same four-week time frame. Example: Character A and B are sent on a Covert Operation. These two characters may not go on another Covert Operation before a new Covert Operation has been executed by the guild, or four weeks have passed. However, during that time, they may go on a different type of operation, an Assault or Intrigue for example. This is to prevent guilds from using only one specialized master for a certain type of Operation all the time. Should such a violation be detected later, the effects of the operation are retroactively negated.


Assault Operations

Assault Operations are a direct attack and always involve a battle (unless otherwise noted). Rewards for Player Characters are assigned normally according to the EL. Note that the EL must match (see table above) or the operation cannot be executed! The following Assault Operations are available.
Kidnap Character: This is an assault of up to three operators against any one player character of another guild. The guildmaster announces the operation and the operators as a CAP Action, and chooses one target character of another guild. It is resolved as a Battle of Gladius next wednesday. If the operators win, the target character is kidnapped and can be imprisoned. If the target character wins, the operators can be imprisoned if there is a free prison cell.


Kidnap Officer: This operation targets an officer stationed in the headquarter of another guild. Up to three operators go on a Miniquest with an EL equal to "Officer Rank + District Security" (min EL 3) of the district in which the officer is stationed. If the operation is successful, the target officer can be imprisoned. If the operation fails, the operators are taken captive and can be imprisoned. Officers can be executed as a Free Action although that carries a loss of prestige to the executioner's guild.


Raid Structure: This is a raid against a structure under control of another guild. Up to three operators go on a Miniquest with an EL equal to "3x Security" of the structure. Normally, this means Class A (EL 9), Class B (EL 6), Class C (EL 3), and Class D (EL 0) but certain events can modify security points (EL 1 or 2 are rounded down to 0). Raids against structures with an EL lower than 3 automatically succeed and need no miniquest. If the Miniquest is successful, the following options are open (pick any one). If the Miniquest fails, the operators may be imprisoned.
Disrupt Structure: Income is reduced by ((PR/(DEF+1000))*1000) in gold, minimum zero.
Sabotage Upgrade: Deal ((PR/(DEF+1000))*1000) damage to one Structure Upgrade
Assassinate Staff: Kill Staff worth ((PR/(DEF+1000))*100) in REC-PTS.
Arson: The structure loses hitpoints ((PR/(DEF+1000))*1000=damage)


Raid Headquarter: This is a raid against a headquarter of another guild. Up to three operators go on a Miniquest with an EL equal to the District Security. If the Miniquest is successful the headquarter is raided. If the EL is lower than 3, the Miniquest automatically succeeds. If the Miniquest fails, the operators are imprisoned. The following options are open against a raided headquarter (pick any one). (PR-DEF) means you use the Base Powerrating of the operators and deduct the Defense Points generated in this district to get the damage you may deal.
Remove Gold: You steal gold from the treasury worth ((PR/(DEF+1000))*1000) in gold
Remove Equipment: You steal equipment from the storage worth ((PR/(DEF+1000))*1000=production cost)
Sabotage Upgrade: Deal ((PR/(DEF+1000))*1000) damage to one Structure Upgrade in that headquarter (guildhall)
Sabotage Facility: Deal ((PR/(DEF+1000))*1000) damage to one Processing Facility in that headquarter
Rescue Prisoner: Any one prisoner, no matter which guild he belongs to, is freed.
Arson: The headquarter loses hitpoints ((PR/(DEF+1000))*1000=damage)


Raid Trade Route: This is a raid against the trade route a rival guild has with a region. The guild sends up to two operators on a Miniquest with an EL equal to that of the Trade Route EL. If the Miniquest is successful, your guild gains the shipped ressources for this week. If the raid fails, your operators are captured and delivered to the rival guild along with the shipment.
|Guild Points\ => )Trade Points( => )Trade Agreement( => )Trade Routes(


Raid Convoy: As a CAP Reaction that cannot be intercepted, a guild can send up to three operators to raid a Convoy (minus one operator per Escort PC). The operators must match the EL of the Convoy (including escorts) and succeed in a Battle of Gladius: Monster Fight. If the Convoy is escorted, the escorting PCs are added to the side of the monster. The Pitlord rolls the monster randomly and informs the Escort by PM which monster it is; the operators need to identify the monster normally. If the raid is successful, the Convoy content is raided and belongs to the operating guild. If the operation fails, the operators are imprisoned.
|Miscellaneous\ => )Convoys(


Intercept Message: As a CAP Reaction that cannot be intercepted, a guild can send up to X operators to intercept a message (X = Four minus messengers). If the messenger EL is lower than 3, the operation automatically succeeds and the message is intercepted. If the messenger's EL is 3 or higher, the operators must match the EL of the messengers and succeed in a Battle of Gladius against all messengers. If the raid is successful, the message falls into the hands of the operating guild. If the operation fails, the operators are imprisoned.
|Miscellaneous\ => )Messengers(


Ambush Quester: As a CAP Reaction that cannot be intercepted, a guild can send up to X operators to intercept a characters on a mission (X = Four minus questers). Operators must match the EL of the questers, and succeed in a Battle of Gladius against all questers. If the ambush is successful, the questers must abort the mission and return home. If the ambush fails, they can continue normally. There are no prisoners on missions.


Weaken Para-Military Group: This is an assault to weaken a para-military group by killing their leader(s). A guild sends up to three operators on a Miniquest with an EL equal to that of the group. If the Miniquest succeeds, the EL of the group is decreased by 2. If the group's EL is less than 3, the Miniquest automatically succeeds and the whole group disbands. If the miniquest fails, the operators are imprisoned and can be ransomed normally (the negotiation potential of a NPC group is always 10*EL²). Regardless of the miniquest's success or failure, the group's attitude toward your guild drops by 5xECL² of the operator.
|Miscellaneous\ => )Para-Military Groups(


Strengthen Para-Military Group: This is an assault to strengthen a para-military group by killing their enemies. A guild sends up to three operators on a Miniquest. If the Miniquest succeeds, the EL of the group is increased by up to 2, up to a maximum of the EL of the Miniquest (so to raise an EL 12 group to EL 14 would require an EL 14 miniquest). If the miniquest fails, the operators are imprisoned and can be ransomed normally (the negotiation potential of a NPC group is always 10*EL²).
|Miscellaneous\ => )Para-Military Groups(

Covert Operations

Covert Operations involve one or more operators but unlike assaults, they need not necessarily involve a fight. Infact, avoiding detection is the goal thus a high hide and move silently skill is mandatory for success. It targets either a Structure or Headquarter but any defensive upgrade at the Headquarter applies to the whole district. You can send up to three operators on a covert ops but all have to pass the tests individually. Unless specifically noted, you cannot make use of any ability (cast spells, manifest, use expendables) of the operators. A Covert Operation involves several steps:
Guards: The first objective is to get into the building unseen. The Operator has to pass both a Hide and Move Silently check vs "Dc10 +Security" of the district. If one check fails, the operator is detected and has to abort the operation. If both checks succeed, the operator can now enter the building. The rolls are made by Guildlords when he logs the CAP Reaction.
|Headquarters\ => )Security(


Traps: A guild might have constructed a trap. The operator rolls a search check to find the trap, and if found, a disable device check. If he succeeds in both, the trap can be passed and the operator gains rewards for the trap's EL as if it would be a fight. If he fails on one of these checks, the trap goes off and the operator has to survive the effect. If he dies or becomes otherwise helpless, he is imprisoned. If he survives, he may decide if he wants to move on (he may not heal yet) or abort the operation without any additional consequences. A trap is always rolled randomly by Guildlords (DMG p71) when he logs the CAP Reactions.
|Headquarters\ => )Counter-Measures( => )Traps(


Guardian: The last step is the guardian who must be defeated in combat. This is a Battle of Gladius: Monster Fight at a matching EL. Rewards are assigned normally. If you have triggered a trap earlier, it is considered an 'ally' of the monster which increases your rewards. If the operator loses this fight, he is imprisoned. If he wins, he has completed the operation successfully.
|Miscellaneous\ => )Guardians(


SUCCESS: If the Operator has passed all obstacles, the operation is a success, and the Operator can now pick any of the options listed below. (PR-DEF) means he gains/deals a value equal to his base powerrating minus the defense points of the district. If you have more than one operator succeeding, their powerratings stack.
Arson: The operator lays fire in a Structure or Headquarter ((PR/(DEF+1000))*1000=damage). A Bucket Brigade (Counter-Measure) halves the damage.

Burglary: The operator steals gold from the treasury ((PR/(DEF+1000))*1000=gold). If the guild has built a Vault, the operator has to pass an Open Lock check with a Take 20 to get in. A memorized knock spell can be used to by-pass the locks but the spell is used up.

Rescue: The operator frees one imprisoned character or officer held in this Headquarter.

Sabotage: The operator sabotages one counter-measure upgrade of a Headquarter ((PR/(DEF+1000))*1000=damage). If the damage exceeds the cost of the upgrade, it is destroyed. It falls inactive at 25% hitpoints (=marketprice).

Steal Development: The operator steals a Development from a headquarter ((PR/(DEF+1000))*1000=Research Points). If successful, the Operator's guild gains the plans for that development. His guild may produce it from now on, provided it fulfills all requirements associated with that development. The development is not lost to the target guild. In case the damage done is not sufficient, the operating guild still gains as many research points as damage was done which is applied to this one development only.

Remove Corrupt Official: The operator looks for secret documents which reveal a corrupt official. The operator's guild can remove any one corrupt official with its next Free Action.

Remove Spy: The operator looks for secret documents which reveal an enemy spy. The operator's guild can remove any one spy with its next Free Action.


Intrigue Operations

Intrigue Operations need neither involve a battle nor an active participation from a character. Instead, the skills of operating characters are required to perform the action, and a DC determines the success of the operation. Intrigue Operations do not grant rewards although the miniquest rewards a PC normally. Here are the steps to execute an Intrigue Operation.
Announce Operation: As a CAP Action, the type of Intrigue Operation is announced. The operator also has to choose wether he wants to go on a Miniquest or not.

Intercept Operation: Intrigue Operations can be intercepted as a CAP Reaction normally. If no CAP Reaction intercepts the operation, skip this point. Else resolve the interception normally before proceeding.

Miniquest Option: If the operator decided to go on a Miniquest, he does so now during the next pairings (and after an interception week). The EL is always matched (see table above). If the Miniquest succeeds, the operator gains a bonus to his Intrigue Roll equal to the EL of the Miniquest. If he fails the Miniquest, he suffers a penalty equal to the EL of the Miniquest to his Intrigue Roll. He cannot skip the Intrigue Roll at this point. If no miniquest was chosen, skip this point.

Intrigue Roll: The Intrigue Rolls are the core of an Intrigue Operation. The types of rolls depend on the type of Intrigue Operation and is always rolled by Guildlords. Most Intrigue Rolls involve two skill checks, the results of which are added together. Effects for success and failure are mentioned in the Intrigue Operation entries below. Opposed Rolls: If the Intrigue Roll is an opposed check, the target guild must announce which character of the guild opposes the operator along with the CAP Reactions; although it costs no CAP for the target guild, the character must be available just as if it would have been a regular interception (and not be on another guild action, or in the middle of a quest or campaign).


The different types of Intrigue Operations are listed below.

Plant Corrupt Official: By using the Forgery and Appraise skill of an operator, a guild can plant a corrupt official in any one structure of a target guild. The operator must succeed at a (Forgery+Appraise) check against an assigned member from the target guild who makes a (Forgery+Appraise) check who also gains a bonus equal to the District Security. If the check succeeds, the corrupt official is planted in the target structure and siphons away <margin of check> in % of the income of that structure which flows directly into your guild. Each structure may have only one Corrupt Official. To remove a corrupt official, a guild can either fire all staff (and hire new ones), or use a covert operation, or interrogate its staff with a peaceful operation.


Plant Spy: By using the Disguise and Search skill of an operator, a guild can plant a spy in any one headquarter of a target guild. The operator must succeed at a (Disguise+Search) check against an assigned member from the target guild who makes a (Spot+Sense) check who also gains a bonus equal to the District Security. If the check succeeds, the corrupt official is planted in the target headquarter. The operating guild can from now on post their CAPs related to the target guild one day after the deadline.


Encite Mutiny: By using Diplomacy and Intimidate, a guild can incite a riot within a district that will cause one or more regiments to leave the target guild. The operator must succeed at an opposed (Diplomacy+Intimidate) check against an assigned member from the target guild who makes a (Diplomacy+Intimidate) check who also gains a bonus equal to the District Security. If the check is successful, the target guild loses one unit (soldier) for every point the check exceeds the result of the target guild. The units are evenly removed from all regiments stationed in that district. These units defect to the attacking Guild and refill its wounded regiments accordingly but do not form new regiments.


Headhunt Staff: You can poach staff from other guilds and add them to your guild. Pick an operator who makes a (Diplomacy+Knowledge) check against an assigned member from the target guild who makes a (Diplomacy+Knowledge) check who also gains a bonus equal to the District Security. Multiply the margin of the result by 25 to get the Headhunt-Power. If the check succeeds, the Headhunt-Power is the amount of staff in REC-PTS costs that leaves the guild and joins your guild (you can reject them but every rejected staff returns to the target guild). The operating guild decides which staff leaves. The kind of knowledge skill depends on the target guild (see "Guild-related Knowledge Skills" below).


Jail Character: An operator can use his Sleight of Hand and a guild-related Knowledge skill to make a member of an enemy guild look guilty. The Operator makes a (Sleight+Knowledge) check opposed by the target character's (Spot+Knowledge) check who also gains a bonus equal to the District Security in the Guildhall district. If the check is successful, that character will go to the official jail for one week and will not be available for any CAPs. For every 5 points by which the operator's check exceeds the target's check, the effect lasts for another week. If the check fails, the operator goes to jail for one week, plus an additional one per 5 points by which he failed the check. Characters can be ransomed normally (Negotiation Potential of the jail is <Margin*ECL²> where margin is the difference of the check and ECL is that of the jailed character). The kind of knowledge skill depends on the target guild (see "Guild-related Knowledge Skills" below).


Accuse Guild: An operator can use his Bluff and Gather Information skill to make false accusations against a guild which makes it more difficult to process guild points of a certain type. Pick a guild and a guild point type (eg REC). The operator must succeed at an opposed (Bluff+Gather) check against an assigned member from the target guild who makes a (Sense+Gather) check. If the check succeeds, the margin is the amount of time in days (round down to next full week) the target guild has to spend twice as many points when processing this type of points. If the check fails, the margin is the amount of time in days (round down to next full week) the operating guild has to suffer these effects.


Intimidate Citizen: A guild can inspire fear in the citizen of a district so that they resist drafts. The operator must succeed at an opposed (Bluff+Intimidate) check against an assigned member from the target guild who makes a (Sense+Intimidate) check. If the operator succeeds, the margin of the result is the time in days the fear lasts (round down to the next full week; eg a result of 25 becomes 3 weeks). During this time, the cost to draft conscripts from districts is doubled in this district. Multiple intimidations do not stack but overlap.


Create Diversion: By using Bluff and a guild-related Knowledge skill, an operator can spread false rumors that a target guild picks up. He must succeed at an opposed (Bluff+Knowledge) check against an assigned member from the target guild who makes a (Sense+Knowledge) check. If the check is successful, there is % chance equal to the operator's check result that any CAP (Action & Reaction) the target guild uses automatically fails as the character is on the wrong track. Check for each CAP individually. The effect lasts for one week, plus another week for every 10 points of margin between both opposed checks. If the check fails, the Release Rumors effect is applied to the operating guild instead. The kind of knowledge skill depends on the target guild (see "Guild-related Knowledge Skills" below).

CEF - Religion
EHT - Local
LOY - Nobility
PSI - Psionics
TAO - Arcana
TLT - Nature
WAR - Dungeons

Peaceful Operations

Unlike other operations, Peaceful Operations are not agressive; rather the opposite. They are still based on competition, be it in a friendly way of sportmanship or to demonstrate against something. Peaceful Operation cannot be intercepted nor do they involve a battle or miniquest (thus earn you no rewards). They must be announced as a CAP Action and all rolls are done by Guildlords. Opposed Rolls: If the Peaceful Operation rolls are an opposed check, the target guild must announce which character of the guild opposes the operator along with the CAP Reactions; although it costs no CAP for the target guild, the character must be available just as if it would have been a regular interception (and must not be performing another guild action, or in the middle of a quest or campaign). Here are all available peaceful operations:

Host a Contest: A guild can host a contest in one of its districts, and invites all guilds. Every guild that accepts the challenge participates in the contest with as many characters the guild has sent (one per CAP Reaction; the hosting guild may include one participant as part of the CAP cost of announcing the contest). The contest is a series of sports which is picked by the hosting guild from the following list (minimum 5). There can be only one contest every 4 weeks!
Equestrian Sports [Ride]
Performances [Perform]
Acrobatics [Tumble]
Long Jumping [Jump]
Free Climbing [Climb]
Animal Training [Handle Animal]
Balance Beam [Balance]
Quiz Contest [Knowledge (random)]
Weight Lifting [Strength]
Guildlords rolls all skills for each character and adds the results together to get the Contest Score. The character with the highest score becomes the Champion. The Champion must always participate in Contests, needs no CAP Reaction to join, and gains a +5 bonus to all non-combat rolls (except for a new Contest) for as long as he holds that title. The attitude of all district belonging to a guild improves by <Contest Score divided by the rank> the character made. For example, Cyra Val of the PSI made third place with a score of 150 which means that the attitude of all PSI-controlled districts improves by 50 towards PSI.


Interrogate Staff: The guild can interrogate all staff in one of its buildings in order to remove a corrupt official or spy. The guild chooses one operator who rolls a (Sense Motive) check vs DC = (Staff minus District Security). It is possible for an operator to use the Miniquest Option (see Intrigue Operations) to gain a bonus to his roll (equal to EL). If the check succeeds, the corrupt official or spy is revealed and can be removed with the next Free Action.


Host a Festival: A guild can host a festival or street fair in a district to improve its attitude temporarily by the amount of gold invested into the festival. The guild decides how much gold it wants to invest into the festival, picks a district and an operator. The Operator makes a (Perform) check which is the time in days the festival effect lasts (round down to next full week; eg a result of 25 becomes 3 weeks) in this district. The money is lost to the guild and the attitude improvement is lost after the rolled amount of time.


Organize Protest March: Either as a CAP Action or a Reaction, a guild can rouse the population to oppose an action done by a rival guild. The guild picks one of the actions from the list below and chooses an operator. The operator makes a diplomacy check and multiplies the value by 10 to get the Protest Result. If the rival guild now follows through with the action, it loses points in attitude equal to the Protest Result in the district where the action takes place. If it isn't clear, take the home district. The loss of attitude continues for as long as the action is done; if interrupted for even one week, the protest march ends. You can protest against...
...the occupation of district.
...the execution of an officer.
...a prisoner taken captive.
...a caravan moving through a district.
...demolishing of a building.


CEF - Religion
EHT - Local
LOY - Nobility
PSI - Psionics
TAO - Arcana
TLT - Nature
WAR - Dungeons
Guildlords

12-01-05, 03:09 PM
Regiments

Regiments are the NPC Forces of a guild which are needed to defend a district, and sometimes attack one. Regiments can be units of 10 or individuals. Regiments can be broken down into five categories: Regulars, Irregulars, Conscripts, Leaders, and Siege Engines. A typical regiment consists of 10 soldiers of the described type but they can be modified by the guild with developments, upgrades, and by leveling them up. Leaders and Siege Engines are individual units.

Recruitment: Regiments must be recruited with Recruitment Points, drafted as conscripts with Recruitment Points, or hired as mercenaries with Trade Points & Gold. Here are the tables for the recruitment and trade cost for your convenience:
o======================= ======================o
| RECRUITMENT POINTS | REGIMENT/NPC LEVEL |
| NPC Type Formula | I II III IV |
o===========O=========== ======================o
|Regular | ECL² x200 | 200 800 1800 3200|
|Irregular | ECL² x400 | 400 1600 3600 6400|
|Officer | Rnk² x200 | 200 800 1800 3200|
|Leader | ECL² x300 | 300 1200 2700 4800|
o======================= ======================o
|Conscript | ECL² x100 | 100 --- --- ---|
|Militia | ECL² x200 | 200 --- --- ---|
o===========O=========== ======================o
| GOLD AND TRADE POINTS | REGIMENT/NPC LEVEL |
| NPC Type Formula | I II III IV |
o======================= ======================o
|Regular | ECL² x300 | 300 1200 2700 4800|
|Irregular | ECL² x600 | 600 2400 5400 9600|
|Officer | Rnk² x300 | 300 1200 2700 4800|
o===========O=========== ======================o

|Guild Points\ => )Trade Points( => )Hire Mercenaries(
|Guild Points\ => )Recruitment Points( => )Hire NPCs(
|Guild Points\ => )Faith Points( => )Convert Regiment(


Designation: Troops must be designated individually (like 4th Brigade), and that designation must not change nor reappear on another regiment, even if the original one had been destroyed. That is to distinguish them, and see which regiment or individual fought when where in your battles section in the guild thread. Likewise, troops must be listed individually in your guild, including stats. Even two regulars can be different, for example, one can use another weapon or a different potion, and of course, both have different XP.

Experience: Regulars, Irregulars, and Leaders gain Experience Points from their battles normally according to DMG,p38. When a regiment levels up, the guild can decide how with a few restrictions: you must level it in the class it began, and you can only take class skills. Asides from that, a guild can form their regiments or units as they wish.

Upkeep: The formula for the upkeep of a regiment is 50 x ECL² which must be payed in gold. The upkeep stays the same even if the regiment is wounded. See it as the cost to train and equip new soldiers. You have to pay the upkeep every week; it's possible to sit out a week but you have to pay the missing wages retroactively. If you don't pay the upkeep for two weeks in a row the regiment leaves your guild.

Stationing: Regiments must be stationed in barracks in a Headquarter. Each mounted regiment also needs stables. If there are insufficient barracks available in that district, you can use a GAP to station them anyway for one week in this district. This might be necessary when a guild is just building a new headquarter that has no Barracks so far or is still a construction site or you lost a headquarter and want to keep the homeless regiments until you build new barracks. This GAP can station any number of regiments but it is limited to one district.

Equipment: You can assign any equipment stored in a local armory to your regiments individually, or caravan it to the barracks where the target regiment is stationed. Assigning a development is a Free Action and must be mentioned in the Guild Hall of Gladius. All units in a regiment have the same equipment. If you lose a battle (all your units destroyed) or retreat you also lose all assigned equipment for any fully destroyed regiment of yours. If you win the battle or the opponent retreats, you may keep any equipment assigned to destroyed opponent regiments. By default, a regiment comes equipped with clubs and slings with stones.
|Developments\ => )Equipment( Body Slots: There is a limit on how much you can equip a regiment with. You can give a regiment (all units)...
1 Armor
1 Shield
2 Weapons
5 Flasks
1 Mount or...
2 Support Units
Morale: Each regiment has a morale value equal to its ECL. Every time a regiment loses soldiers, it has to pass a morale check Dc10+ 1 per lost soldier or become shaken. A shaken regiment suffers -2 on morale checks on top of the normal penalties for being shaken. If a shaken regiment fails another morale check (by losing soldiers), it becomes frightened and flees (but still belongs to the guild). If a frightened regiment fails another check, it becomes panicked, drops everything it holds and disbands completely (the regiment is essentially lost to the guild). Officers and certain upgrades can greatly improve morale.
|Warfare\ => )Officers( => )Morale Bonus(


Regiments in Battle

Since it's impossible to roll for each soldier individually, they are combined into regiments which basically act as one creature. Here are all special rules on how battle with regiments works.

Formations: Regiments have a formation which is the way it appears on the battle field. By default this is a square formation but certain orders allow for different formations. Most regiments occupy the same squares as a large creature would. No matter how a formation is shaped, as long as two opposing regiments have at least one point of contact, all units in that regiment can attack.

Attacks: A regiment works similar to a hydra. It moves as if it would be a single creature but attacks once with each unit seperately (online rollers can handle mutliple attacks with one roll). The number of hits determines the damage multiplier.

Hitpoints: A regiment has as many hitpoints as all its units combined. These regiment hitpoints are divided into 10 segments (one for each unit). As soon as a regiment takes damage, it loses one unit for every full segment of damage it has taken. For example, a 150 hp regiment has 10 segments of 15 hp each. If it takes 35 damage, it loses 2 units and has 115 hp left.

Commands: A regiments basically works like a single monster. Therefore, the regiment always acts as a whole. So, if the order to sunder has been given, the whole regiment executes that order. Note that almost all slightly more complex commands need an officer.
|Warfare\ => )Officers( => )Command Abilities(

Regeneration: Each regiment regains one unit per week (for free) provided it is stationed somewhere and not involved in any action. This is a Free Action and must be announced in the Guild Hall of Gladius. Regenerating regiments are inactive and do not count for all purposes requiring anything other than laying in bed to rest. Individual units, like leaders, are fully healed after a battle. Siege Engines must be repaired with production points.

Regulars

Regular Regiments are simple warriors that are always available, and be it by picking a few street fighters up from the slums. They need to be stationed in a district with Barracks (and Stables if mounted). Regulars gain XP from their battles and thus can level up. They come with the equipment listed in their entry but can be equipped by the guild with better items.

Infantry [10x Human Warrior 1]
Hitpoints:..... 120 [12 per unit]
Armor:......... 10 (Touch 10) [No Armor]
Attack:........ Melee+3 [Club]
Damage:........ 1d6+1 per unit [Club]
Speed:......... 30 ft
Abilities:..... Str13, Dex11, Con12, Int9, Wis10, Cha8
Saves:......... For+3, Ref+0, Will+0
Feats:......... Toughness, Weapon focus (primary melee weapon)
Skills:........ Spot+1
Morale:........ +1
Upkeep:........ 50 gold
Equipment: Club


Marksmen [10x Human Warrior 1]
Hitpoints:..... 80 [8 per unit]
Armor:......... 11 (Touch 11) [No Armor]
Attack:........ Ranged+3 (50ft) [Sling]
Damage:........ 1d3 per unit [Sling]
Special:....... +1 attack/damage at 30ft range
Speed:......... 30 ft
Abilities:..... Str12, Dex13, Con11, Int9, Wis10, Cha8
Saves:......... For+2, Ref+0, Will+0
Feats:......... Weapon focus (primary ranged weapon), Pointblank shot
Skills:........ Spot+1
Morale:........ +1
Upkeep:........ 50 gold
Equipment: Sling, 20 stones


Cavalry [10x Human Warrior 1]
Hitpoints:..... 90 [9 per unit]
Armor:......... 12 (Touch 10) [No Armor]
Attack:........ Melee+2 [Club]
Damage:........ 1d6+1 per unit [Club]
Special:....... +1 attack vs non-mounted, +4 Ride cover (Dc15)
Speed:......... 60 ft
Abilities:..... Str13, Dex11, Con12, Int9, Wis10, Cha8
Saves:......... For+3, Ref+0, Will+0
Feats:......... Mounted Combat, Ride-by attack
Skills:........ Ride+5
Morale:........ +1
Upkeep:........ 50 gold
Equipment: Club
Irregulars

Irregular Regiments are spcialized troops that are only available if you control a district. Every district of Gladius has its own Irregulars. Like Regulars, Irregulars need to be stationed in barracks. A new regiment of Irregulars can be customized by the guild within the limits. They use the non-elite array for abilities (13,12,11,10,9,8). Irregulars gain XP normally thus they can level up. Note that there are some restrictions on how you can level them (see above). Irregulars always come without equipment but can be equipped normally.


Arkhein: Knight Nobles [Human Paladins]
Arcadivius: Mage Regiment [Human Wizards]
Central Gladius: Amateur Gladiators [Human Fighters]
Duken Marina: Virtuosos [Half-Elf Bards]
Gauterix: Assassins [Halfling Rogues]
Gawane: Mercenaries [Human Psychic Warriors]
Gladius Park: Elven Archers [Woodelf Rangers]
Gorthyum: Aristocrats [Human Aristocrats]
Kailo: Psiblades [Human Soulknives]
Kelartus: Residents [Human Commoners]
Lower Merx: Psi Corp [Human Psions]
Merisia: Investigators [Human Wilders]
Naestitya: Orc Berserkers [Orc Barbarians]
Traversam: Enlightened Hermits [Human Monks]
Upper Merx: Witches [Human Sorcerers]
Valhamya: War Priests [Human Clerics]
Vilis: Dark Cultists [Tiefling Adepts]
Yurynwoods: Druid Preservers [Human Druids]
Dragor Mounds: Dwarven Battlesmiths [Dwarf Fighters]
Chanadar Forest: Human Hunters [Human Rangers]
Luna March: Bandits [Hobgoblin Warriors]


Notes: Regiments with NPC Classes have special advantages:
- Dark Cultists: are considered ECL 1 (Tiefling and Adept evens out).
- Residents: cost half upkeep and half recruit points.
- Aristocrats: You can assign two developments you have researched for free, chosen at the time of hiring.
- Bandits: are considered ECL 1 (Hobgoblin and Warrior evens out).
Conscripts

Conscripts are the staff that works in your structures. They take up arms when their district is under attack and the cause seems worthy. Like regulars, they come in scores of 10 but they need no Barracks and are not even listed in the guild. Conscripts use the Standard Ability Array (11,11,11,10,10,10).

Draft Conscript: When a guild is under attack, it can activate Conscripts to aid in the defense. This can be done instantly as a reaction to an attack and doesn't use up an action. The Guild can activate as many Conscript regiments as its structures has conscripts listed, maximum a structures current amount of staff; there are other sources for conscripts though. You pay the mentioned Recruitment points and the regiment fights on your side.

Regeneration: Conscripts do not regenerate. Every lost conscript unit is one staff less in your structure after the fight. Conscripts are basically rehired as Staff for the structure.

Upgrades: You can improve the conscript efficiency in combat with certain Headquarter upgrades. In any district that has the "Conscript Training" upgrade in the headquarter, you can draft Militia Regiments instead of Conscripts. There is also an upgrade to equip these troops with better arms and armor, provided you have the appropriate equipment in your armory.
|Headquarters\ => )Counter-Measures( => )Conscript Training( or )Conscript Armament(

Conscript Regiment [10x Human Expert 1]
Hitpoints:..... 60 [6 per unit]
Armor:......... 10 (Touch 10) [No Armor]
Attack:........ Melee+0 [Clubs]
Damage:........ 1d6 per unit [Clubs]
Speed:......... 30 ft
Abilities:..... Str11, Dex11, Con11, Int10, Wis10, Cha10
Saves:......... For+0, Ref+0, Will+2
Feats:......... Skill focus (any two)
Skills:........ Spot+1
Morale:........ +0
Equipment: Club


Militia Regiment [10x Human Expert 1]
Hitpoints:..... 90 [9 per unit]
Armor:......... 13 (Touch 11) [No Armor]
Attack:........ Melee+1 [Clubs]
Damage:........ 1d6+1 per unit [Clubs]
Speed:......... 30 ft
Abilities:..... Str13, Dex12, Con11, Int9, Wis10, Cha8
Saves:......... For+0, Ref+1, Will+2
Feats:......... Skill focus (any one), Toughness
Skills:........ Spot+1
Morale:........ +0
Equipment: Club

Leaders

Leaders are hired single individuals that are the heroes of the guilds, and every guild has its own leaders although it is possible to train leader types of other guilds at a higher cost. You may only have one leader of each class; for example, a guild could have no two wizards. Unlike regiments, leaders behave similarily to player characters on the battle field which grants them considerable advantages and flexibility. Leaders need to be stationed in an Officer Quarter in a headquarter. Leaders gain Experience Points normally and can gain levels (in their class only).

Customizing: A Leader belongs to a certain class depending on the guild. The race can be picked by the guild (up to LA+3). Use Elite Array for ability scores (15,14,13,12,10,8). Give the Leader a cool designation, like Weaponmaster for a Human Fighter, or Artifical Mind for an Elan Psion, and of course a distinguishable name. Once you have finished this customization and payed the recruitment cost, the Leader is ready. However, once you set him ready, you cannot later invest recruitment points to level him further (since he levels with XP from now on). A new leader always enter with minimum XP at his ECL.

Equipment: A new Leader comes without any equipment. He can be equipped with everything a player character can be equipped with, provided it does not cost any credits to do so! So you cannot equip your level 3 wizard with a scroll of fireball! A leader can lose equipment in a battle just like regiments. A good way to equip a leader with powerful equipment is to send characters on missions to explore ruins.
|Missions\ => )Mission Goals( => )Explore Ruins(

Leader Type: Each guild has access to two leader types associated with its flair. Type A is a class that casts or manifests, while Class B is more combat oriented, melee or ranged. It is possible to hire leaders from other types, ie not associated with the guild but you must have researched how to train such a leader (a development) and the cost to recruit them is doubled.
O~~~~~O~~~~~~~~~~~O~~~~~~~~~~~O
|GUILD| TYPE A | TYPE B |
O~~~~~O~~~~~~~~~~~O~~~~~~~~~~~O
| CEF | CLERIC | PALADIN |
| EHT | SORCERER | ROGUE |
| LOY | BARD | FIGHTER |
| PSI | PSION | PSIWARRIOR|
| TAO | WIZARD | MONK |
| TLT | DRUID | RANGER |
| WAR | WILDER | BARBARIAN |
O~~~~~O~~~~~~~~~~~O~~~~~~~~~~~O
Siege Engines

Siege Engines are constructions that are effective in assaults against buildings. A guild must research these engines individually in order to build them. From then on, that guild can construct or buy the siege engine for the mentioned price. Some siege engines have additional developments that can further improve their efficiency.
|Developments\ => )Equipment( => )Siege Engines(
Crew and Rate of Fire: Siege Engines require a crew to operate which is always a regiment assigned to the Siege Engine. The player decides which regiment he assigns to which Siege Engine before the battle begins. The 'Crew' entry shows three categories, divided by arrows, on which the Rate of Fire depends. For example, a War Balista that has 10 crewmen can fire once a round. If four of them die, the rate of fire increases to 2 rounds. There is also the minimum amount of crew listed, eg (min 4) means you need at least 4 crewmen to operate the engine. It is possible to assign a new regiment to a siege engine if it bases it but this costs a full-round action for both the old and the new regiment as the men store their weapons, discuss their jobs and take up positions.

Attack: Siege Engines always target squares, never creatures. A target square has an AC of 15. A Siege Engine has an attack value of the assigned regiment's BAB+INT. If an officer is assigned to the regiment, it gains the officer's rank as a bonus to its attack. Range penalties apply normally. If the target square is out of LOS, the siege engine suffers an additional -6 penalty on its attacks. If the attack misses, roll 1d8 (1=back towards siege engine, 2-8 clockwise) to see where it lands (3 squares per range increment).

Ammunition: Unless otherwise noted, a ranged siege engine comes with an ammo of 10 of whatever the engine fires by default which is automatically refilled after each battle. Special ammunition needs to be researched and assigned, and is used up normally.

Bombard: This option is only available to some Siege Engines and can be used in conjunction with certain attack options.
|Warfare\ => )Guild Wars( => )Bombard Headquarter(

War Balista: A War Balista is a large mobile crossbow-like construction that is most effective against regiments but can - to a lesser effect - also be used against structures. A shot from a War Balista deals damage (as listed) to every creature in its 5ft wide path (similarily to a lightning bolt). An attack roll must be made against each affected target individually. Failure or success, the bolt flies on up to the maximum range or until stopped by an object (against which it deals the indicated damage).
Hardness:......5
Hitpoints:.....50 hp
Armor Class:...4
Space:.........10x10
Speed:.........20ft -> 15ft -> 10ft
Turn:..........45°/-10ft
Crew:..........10 -> 6 -> 4 (min 2)
Rate of Fire:..1 -> 2 -> 3
Range Incr.:...120ft
Damage:........3d8 (5ft line)
Price:.........500 gp


Hand Ram: This is a long wodden ram carried and swung by a regiment. The regiment equipped with a Hand Ram cannot attack or use anything in their hands other than the ram. It can drop the ram as a move action (and pick it up later with another move action). For every crew member the Hand Ram loses, its damage decreases by 2. It is possible to move units from other regiments to re-man a Hand Ram but they're then lost to the regiment.
Speed:.........as regiment
Attack:........as regiment
Crew:..........10 -> 6 -> 4 (min 4)
Damage:........2d6+STR -> 1d6+STR -> 0d6+STR (immobile objects only)
Price:.........200 gp


Battering Ram: This mobile siege engine has a heavy pole suspended by a scaffold that allows the crew to swing it back and forth against objects. In order to damage an object, the ram must be adjactent to it. To reach its destination, it comes equipped reinforced, with wheels, and a roof against arrow barrages. It must be manned with a regiment and the strength boni of each member applies (eg a regiment with 9 units Str12 deals +9 damage). Regiments inside a Battering Ram have improved cover against ranged attacks and cover against melee attacks.
Hardness:......5
Hitpoints:.....100 hp
Armor Class:...3
Space:.........15x15
Speed:.........20ft -> 15ft -> 10ft
Turn:..........45°/-10ft
Crew:..........10 -> 6 -> 4 (min 2)
Damage:........3d6+STR -> 2d6+STR -> 1d6+STR (immobile objects only)
Price:.........1000 gp


Light Catapult: The light catapult is mobile siege engine that can throw rocks at great distances and is effective against objects. By default, the light catapult throws rocks but other developments can be researched. It must be manned by a regiment.
Hardness:......5
Hitpoints:.....50 hp
Armor Class:...4
Space:.........10x10
Speed:.........20ft -> 15ft -> 10ft
Turn:..........45°/-10ft
Crew:..........10 -> 6 -> 4 (min 2)
Rate of Fire:..1 -> 2 -> 3
Range Incr.:...150 (minimum 100)
Damage:........4d6
Bombard:.......150
Price:.........550 gp


Heavy Catapult: The heavy catapult is mobile siege engine that can throw rocks at great distances and is effective against objects. By default, the heavy catapult throws rocks but other developments can be researched.
Hardness:......5
Hitpoints:.....50 hp
Space:.........15x15
Armor Class:...3
Speed:.........15ft -> 10ft -> 5ft
Turn:..........45°/-10ft
Crew:..........10 -> 6 -> 4 (min 3)
Rate of Fire:..1 -> 2 -> 3
Range Incr.:...200 (minimum 100)
Damage:........6d6
Bombard:.......200
Price:.........800 gp


Trebuchet: The Trebuchet is a huge immobile siege engine that must be first assembled at the site of action which takes 10 minutes (only possible if you bombard a Chapter House). Like with a seesaw, a heavy stoneblock on one side of the arm is unlocked to fall downward to propel the other side with the ammunition upward with great speed. The Trebuchet comes equipped with a crane that heaves the stoneblock up again.
Hardness:......5
Hitpoints:.....50 hp
Space:.........20x20
Armor Class:...0
Speed:.........immobile
Turn:..........immobile
Crew:..........10 -> 6 -> 4 (min 4)
Rate of Fire:..1 -> 2 -> 3
Range Incr.:...250 (minimum 100)
Damage:........10d6
Bombard:.......350
Price:.........2000 gp


Siege Tower: This device is a massive wodden tower on wheels that can be rolled up against a wall to allow attackers to scale the tower and thus get to the top of the wall. The crew cannot be attacked. Once a siege tower is within 20ft of a wall, it can form a 10ft bridge to the wall, negating moats and walls. It takes a regiment a full-round action to scale the tower and reach the bridge. While inside the Siege Tower, all inside have total cover. Should the tower ever be destroyed, all those inside take 5d6 damage. The Tower needs two full regiments to be pushed.
Hardness:......5
Hitpoints:.....100 hp
Space:.........20x20
Armor Class:...0
Crew:..........20 -> 15 -> 10 (min 10)
Speed:.........20ft -> 15ft -> 10ft
Turn:..........45°/-20ft
Price:.........2000 gp


Siege Ladders: This is actually a regiment equipped with long reinforced ladders that can be hooked into the crenelations of a wall so that attackers can overcome the obstacle. The siege ladder regiment functions in all ways normally but it cannot attack unless it drops the siege ladders as a move action (and pick it up with another move action) nor can they carry anything in their hands other than the ladders. Once it has reached a wall, it can deploy its ladders as a full-round action. Once deployed, adjactend defenders on the crenelations can attack the ladder only (ladder hardness). Scaling the ladder requires no check but is made at half movement. Only one regiment can climb a ladder at a time. It is possible to move units from other regiments to re-man Siege Ladders but they're then lost to the regiment.
Hardness:......5 (ladder)
Hitpoints:.....25 hp (ladder)
Armor Class:...5 (ladder)
Speed:.........as regiment
Crew:..........as regiment (min 2)
Price:.........100 gp


Grappling Hooks: The regiment can be equipped with Grappling Hooks. This allows a regiment to climb the walls on ropes. It must succeed at a ranged touch attack against Ac10 to fasten the hooks on the crenelations, then make climb checks vs Dc5 to scale the walls (Armor Check Penalty applies). A regiment can climb 10ft with a move action and a successful check. A wall is 20ft high. Defenders on the wall can attack the ropes (Ac5, Hardness 0, Hitpoints 2). A sundered rope or a climb check failed by 5 or more results in falling damage depending on the altitude of the regiment or unit. You always roll ranged touch attacks and climb checks for the whole regiment; sundered ropes apply to single units. A regiment can even cross a moat with Grappling Hooks but it suffers a -2 penalty on attack and the first climb check.
Hardness:......0 (rope)
Hitpoints:.....2 hp (rope)
Armor Class:...5 (rope)
Speed:.........as regiment
Crew:..........as regiment
Price:.........20 gp


Mobile Cover: This is not a regiment but a mobile fortification that can be manned by a regiment with a full-round action (a regiment can start a battle manned on Mobile Cover). This regiment has cover against ranged attacks and can use ranged weapons normally. If the regiment has its hands free, the mobile cover can be moved by the regiment at the mentioned speed. The regiment cannot make melee attacks unless it un-mans the Mobile Cover with a full-round action that provokes an AoO.
Hardness:......5
Hitpoints:.....50 hp
Armor Class:...5
Crew:..........10 -> 6 -> 4 (min 0)
Speed:.........20ft -> 15ft -> 10ft
Price:.........250 gp
Guildlords

12-01-05, 03:12 PM
Warfare

Peaceful expansion is not always the solution or even possible so every guild has to face combat once in a while, be it as an aggressor or the valiant defender of a helpless allied guild. All battles fought with regiments are known as Guild Warfare, and never involve participation of a player character. Every Guild War costs one GAP to the attacking guild. The March: If you have to pass through a district that is controlled by a third guild in order to reach a destination, that guild may deny passage. If you still decide to march on, you have to defeat all stationed troops there first before you can proceed and any round you used in a previous fight this week is deducted from the combat time of following fights in the same week. If free passage was granted, you may proceed normally.

Guild Wars

Guild Wars are the actual military operations of the guilds. Guild Wars begin as soon as one guild moves its troops into a district that belongs to another guild. A guild has the following options in Guild Wars, each costing one GAP.
Attack Headquarter: This is a regiment attack against a Headquarter. A battle lasts 1 combat round per regiment involved (minimum 10 rounds), at which time the attacking guild has to retreat (sun sets, city guard intervention, etc). Once in the target district, you attack with your regiments and are opposed by stationed regiments of the defending guild. You can use your siege engines but they cannot use their Bombard damage. If you defeat all defending regiments on time you have captured the Headquarter and all stationed enemy officers (which you imprison or execute). Else, your army has to retreat to its barracks.


Bombard Headquarter: In this scenario, your regiments stay at a safe distance while the siege engines fire from afar. The attacker decides at which range he wants to deploy his siege engines. The defending guild can now opt to move out of the Headquarter and attack the besieging army out in the open. In this case, the battle becomes an "Attack Headquarter" fight but without the benefits of the Headquarter. If the defending guild stays inside, the bombard phase begins. Every siege engine in range (from both guilds) fires (at its rate of fire) for 10 rounds. Attackers can aim at three target types: Base, Units, and Wall; Defenders can only aim at Units, obviously. Base: The siege engine aims at the vital points of a Headquarter (Ac15) in order to destroy it. If the Headquarter is hit, the siege engine deals its bombard damage which is deducted from the hitpoints. Damage reduction does not apply. Alternatively, a Siege Engine can fire at Towers (Ac15) who have their own hitpoints, seperate from the Headquarter.

Units: The siege engine aims at regiments, enemy siege engines, or just throws its special ammo over the wall into the courtyard. This attack either uses the square's AC 15 or that of the unit, whichever is higher. If hit, the unit takes the regular damage of the siege engine. DR applies normally. The Siege Engine can use special ammunition against units, or against a square.

Walls: The Siege Engine aims at a Wall Section (WS) in order to breach it (Ac15). Hardness and Hitpoints of a wall section depends on the material used. If its hitpoints are reduced to zero, it collapses along with any WS Upgrade on this section. Alternatively, you can aim at the Entrance (Ac15) and attempt to destroy whatever the guild has build in its Entrance Slots. Note that you can also just attack the WS with the Entrance should the gate be stronger than the surrounding wall.

Besiege Headquarter: This is a blockade against a Headquarter of a district. When a siege is declared, the defender may opt to ride out of the Headquarter and attack the besieging guild (in which case it becomes an 'Attack Headquarter' option without the benefits of the Headquarter defenses). If it stays inside, the siege begins: The attacking guild forms a ring of besieging forces around the Headquarter and thereby blocks all traffic from and to the building. The attacking guild may pay 1 GAP per week to maintain the siege. If the guild has additional GAPs it can combine the siege with any of the other attack options (eg it could use 1 GAP to maintain the siege and another GAP to bombard the Headquarter with the same force).Effects: The district loses its defense points from the Headquarter and stationed regiments lose one cumulative unit per week because of starvation and thirst. Non-Guildhall headquarters also face the following restrictions: the guild cannot station new regiments in that district, nor can it repair damage or use anything else that requires traffic. Because gold caravans have to move the structure incomes to another Headquarter, caravans can be subject to raids.

Attack Enemy Structure: This is a regiment assault against an enemy structure or construction site. Before the attack on the structure begins, the defending guild can opt to move out of the Headquarter and attack the enemy army out in the open. In this case, the battle becomes an "Attack Headquarter" fight without the benefits of the Headquarter. If the attacked Structure has conscripts, they always aid the defenders for free. If the defending guild stays inside the Headquarter, the attacking guild has two options: Bombard Structure: Every siege engine in the army fires (at its rate of fire) for 10 rounds on the structure. The AC of a structure is 15. If the structure is hit, the siege engine deals its bombard damage which is deducted from the hitpoints of the structure. Damage reduction does not apply.

Set fire to Structure: Regiments move into the structure and try to destroy it from the inside. Every regiment in the army deals it maximum damage once which is deducted from the structure's hitpoints. Damage reduction does not apply. Siege engines must not shoot with this option because their own troops are in the structure.

Occupy Structure: Your regiments occupy the structure which stops income and upkeep for as long as the occupation lasts but also makes these regiments unavailable for other operations. To occupy a structure, you must have at least twice as many regiments as the structure has conscripts. The occupation continues for as long as you pay 1 GAP a week and have enough regiments occupying the structure. Occupied structures cannot be repaired and lose hitpoints for not paying upkeep. Worse, the occupied structure is considered a Ruin which makes it possible for the occupying guild to convert it.
|Guild Points\ => )Faith Points( => )Convert Ruin(

Occupy District: You can move your troops into a district and occupy it. As long as you occupy a district, other guilds cannot use construction points, or march through without your permission or defeating your troops. If a rival guild has a headquarter in that district, you must use the 'Besiege Headquarter' option instead. You can occupy your own districts to prevent intrusion. The attitude of the occupied district worsens towards your guild by a cumulative 100 points per week (which resets only after 4 weeks of non-occupation). The occupation continues for as long as you use the GAP each week.


Attack Para-Military Group: This is a regiment attack against a Para-Military Group. A battle lasts 1 combat round per participating regiment (mimimum 10 rounds) at which time the attacking guild has to retreat. Once in the target district, you attack with your regiments and are opposed by all regiments of the group. You can use your siege engines but they cannot use their Bombard damage. If you defeat all regiments on time you have disbanded the group. Else, your army has to retreat to its barracks. Any fully destroyed regiment reduces the EL of the group by 1. Regiments not fully destroyed are fully regenerated at the end of the week. Regardless of the outcome of the battle, the target group's attitude toward your guild drops by an amount equal to the combined upkeep of all involved regiments.

Officers

Regiments are composed of soldiers who follow commands so there needs to be someone who gives those out. The chain of command always reaches from the simple soldier up to the guildmaster. The efficiency of an army depends on how much is in between. There are seven officer ranks: Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, and General. The higher the rank of an officer, the better the benefits he bestows upon the army.

A guild can train officers with recruitment points. An officer is a unique person and must have a clearly distinguishable name listed, his rank as well as the Prestige he has, and which Command Abilities has knows. As soon as a guild hires, trains or promotes a new officer it must announce that in the Guildhall of Gladius and link it to the officer in question. Train Officer: To train an officer, a guild must have researched the appropriate officer development (eg the Corporal Training Development if you want to train a Corporal). Training an officer you have to invest a certain amount of recruitment points (these are converted into prestige) which must just be enough so that he reaches the threshhold to the next rank. You can interrupt the training anytime, and you can continue to train an officer later; the invested prestige is not lost.

Promote Officer: Officers don't level by XP but by Prestige which is just another terminology for Recruitment Points. After every battle the officer participated in, he gains or loses an amount of Prestige depending on the outcome of the battle. Every single soldier is worth an amount of prestige equal to his gold price (eg a regular soldier is worth 5 PP, a cavalarist 20 PP). Here are the steps to calculate the prestige: Count the losses on the enemy side and convert them into prestige points. If you won the battle (all enemy units destroyed), double that amount, and halve it if you lost the battle (all your units destroyed). This is the Gross Battle Prestige for each guild.

For each side, substract the Gross Battle Prestige of the enemy guild from your own one to get the Net Battle Prestige.

Now divide the Net Battle Prestige points equally among all your regiments with an officer to get the Battle Prestige Shares.

Assign one Battle Prestige Share to an Officer for each regiment he commanded in the battle. If the officer reaches a threshhold, he gets promoted (or demoted if he falls below a threshhold).
Every officer has a rank which is shown in the table below (the list number infront of the name). The rank is an important value because it is applied as a modifier to certain officer abilities. Officers need to be assigned to regiments and the number of regiments they can control depends on their rank. Officers cannot be attacked nor can they be reassigned should their regiment fall. The formula for the threshhold to be promoted is 200 x Rank² Prestige Points.

_____________________
/ Officer Ranks /|
O--------------------O |
| Rank Prestige|/|
O--------------------O |
|1 Corporal 200 | |
|2 Sergeant 800 | |
|3 Lieutenant 1800 | |
|4 Captain 3200 | |
|5 Major 5000 | |
|6 Colonal 7200 | |
|7 General 9800 |/
O--------------------O Officers fulfill important functions in a battle, and in most wars victory is a question of leadership. All officers possess the following Officer Benefits (which do not stack). Leadership: An officer can command one regiment per rank. The assigned regiments must be chosen before the battle begins and cannot be changed afterwards even if a commanded regiment falls. The officer's prestige depends on his assigned regiments.

Initiative Bonus: The army (all regiments and units) gains a bonus to initiative equal to the rank of the highest-ranking officer in the army. By default, an army's initiative is always +0.

Morale Bonus: All regiments with an officer assigned gain a bonus on their morale checks equal to the rank of their officer.

Command Abilities: In addition to the Officer Benefits, officers have special Command Abilities as shown below. An officer has one command ability per rank which are chosen when he is trained, hired, or promoted. They must be mentioned in the Guild Hall and linked to the officer. Some Command Abilities have prerequisites which must be fulfilled. An officer can use one of his Command Abilities per round in battle on some or all of his assigned regiments.
Commands I: Normally, regiments can just move and attack as it doesn't receive orders. With this ability, a commanded regiment can also execute any of the following actions: Change weapon, Charge, Drop prone, Fight Defensively, Kneel, Ready Action, Run, Set for charge, Total Defense, Take cover, Withdraw.


Commands II: A regiment led by an officer with this ability can execute any of the following actions: Aid another, Bull Rush, Disarm, Feint, Grapple, Overrun, Sunder, Throw Splash Weapon, Trip, and Use Special Ability (including spells). Requires Commands I.


Commands III: Normally, all units in a regiment execute the same attack. With this ability you can have individual units execute different actions although regiments must stay in formation and all actions must be announced in advance. Requires Commands II.


Rally: With this command, a shaken regiment can use a full-round action to roll a new morale check. If successful, the shaken condition ends.


Regroup: With this command, a frightened regiment can make a new morale check if it is still on the battlefield. If successful, its condition changes back to shaken but the regiment cannot act this round. Requires Rally.


Inflame: With this command, a regiment can be made immune to morale checks for 1 round per rank of the officer. This only works on regiments without any penalty due to a failed morale check. Requires Regroup.


Demoralize: With this command, an enemy regiment in contact with a regiment commanded by the officer must repeat a successful morale check. Requires Inflame.


Phalanx: With this command, a regiment raises its shields to form a protective wall and takes total defense (standard action). The AC of the regiment increases by 8 against ranged attacks (+4 cover, +4 total defense) but it has only a move action left. The regiment loses its shield bonus vs melee attacks and does not benefit from total defense. The regiment must be equipped with either heavy shields or towershields to form a phalanx.


Shield Wall: With this command, a regiment locks its shields to form a shield wall. The regiment gains +2 to its shield bonus against melee attacks but can only attack with light weapons. The regiment loses its shield bonus against Arrow Volleys and similar attacks from above (eg from flying archers). You cannot form a shield wall with bucklers.


Disperse: With this command, a regiment disperses if an area spell affects its position. For simplicities sake, the spell is automatically identified and the regiment has improved evasion against the next area spell, and gains a bonus to its reflex saves equal to the officers rank. It returns to its formation automatically so the disperse effect does not result in a broken formation.


Siege Officer: An officer can use his command action to directly supervise a siege engine. In addition to the regiment's attack value (Bab+Int), a siege engine can use the rank of the officer as a bonus.


Arrow Volley: With this command, a regiment fires as a full-round action in a high arc at a square instead of doing a direct shot. It must make a ranged attack (with the officer's rank as a bonus) vs AC 15 or the target regiment's flatfooted AC, whichever is higher. It is possible to fire out of LOS in this way (eg over a wall) but then the regiment suffers a -6 penalty to its attack. Because of the high arc, range increments are halved. Arrow Volleys ignore concealment and any cover that does not specifically protect against attacks from above.


Cover Fire: With this command, a regiment fires as a full-round a barrage of arrows at an enemy regiment with the aim of preventing its advance rather than hitting it. It makes a ranged attack with a -5 penalty against the target regiment. The enemy regiment must then make a morale check with a DC equal to the attack roll. If it fails the check, it goes prone and to total defense with its next action. If the attack hits the AC, it deals damage in addition to the morale check but a hit is not required to force a morale check.


Unhorse: With this command, a mounted regiment charges an enemy mounted regiment with the aim to unhorse the riders with a bullrush (incurring an AoO unless it doesn't have the Improved Bullrush feat or a weapon with a greater reach). Make a single charge attack roll. If the charge attack hits and deals damage, the regiment makes a single free bullrush attempt to push the riders from the mount. If successful, the riders end up prone and lose their mounts (which leaves the battlefield). Effectively, the mounted regiment becomes an unmounted one. Provided the regiment survives the battle, its horses are returned automatically afterwards.


Fell Overrun: With this command, a mounted regiment charges an enemy regiment of up to medium size (incurring an AoO). Make a single charge attack roll. If the charge deals damage, you make a single free overrun attempt. If successful, the defending regiment ends up prone. If you have the trample feat, every horse in your regiment makes one free hoof attack (this is an exception to the rule that mounts do not attack). If you fail by 5 or more, you end up prone yourself.


Change Formation: With this command, a regiment changes its formation to a 1x4 or 4x1 row with a move-equivalent action. It can change back to the standard 2x2 anytime with another command and move-equivalent action.

Battlefield Maps

The Guild Wars will be fought on maps, similar to Battles of Gladius. For now, there are only two suitable maps; mainly the Plains map, but in some cases, the city map can be used instead. During the game, more and better battlefields might be added.

Operation Maps: Operations against headquarters use the temple map or any other suitable map provided by the Questlord. The Guildhalls have their own individual maps which must be kept up to date by the guildmasters. Below is a list of all Guildhall Maps. Guildhalls must be operational so a maze, for example, is not acceptable.
CEF: The Marble Castle
TLT: The Mountain Refuge
EYE: The Old Armory
TAO: The TAO Campus
EHT: The Dark Sanctum
PSI: Lyceum Guild Hall
WAR: The Stronghold
Regiment Maps: Regiments need special maps because our regular Gladius battlefields are too complex for an army. Below are all maps available for Warfare. By default, the battle takes place on the open field map (which can be a field, a public square, or something else). The ground composition never plays a role. Regiments must be placed behind the line. In case of maps with defensive structures, the defender can man the regiment slots on the map. http://www.caterane.de/CoCo/Karten/Map-Regiments-Field.jpg http://www.caterane.de/CoCo/Karten/Map-Regiments-Chapter.jpg http://www.caterane.de/CoCo/Karten/Map-Regiments-Keep.jpg http://www.caterane.de/CoCo/Karten/Map-Regiments-Fortress.jpg
Guildlords

12-17-05, 01:21 PM
Random Events

Every week, a Random Event happens that affect the city and its surroundings, the guilds, and even characters. On wednesday, the Game Master rolls once on the table below to see which Random Event takes place in this week. Some Events are beneficial, others are not, and some might persist for more than a week. Some Events might occur in a <random> District, or to a <random> Guild. In that case, another roll is necessary to determine what is affected (see blocks below). If you have an idea for a new Random Event, PM me.
|Past Events\
New Election: An election is held in Gladius which renders any previous election null and void.


Quiet Week: No Random Event happens for this roll.


Normal Week: No Random Events happen this week, and all currently running Random Events stop for this one week.


Hectic Week: More Random Events happen this week. Roll again twice.


Trait Bonus: All districts gain a +3 bonus to <random> trait for one week. The events are:
Market Day (Industry)
Itinerant Preacher (Religion)
Trade Boom (Commerce)
City Festival (Leisure)
Visiting Scholar (Education)
Perfect Weather (Nature)
Foreign Delegation (Politics).


Trait Penalty: All districts gain a -3 penalty to <random> trait for one week. The events are:
Series of Holidays (Industry)
Alien Missionars (Religion)
Crime Wave (Commerce)
Depression (Leisure)
Book Burning (Education)
Horrible Weather (Nature)
Scandal (Politics).


Inheritance: A <random> guild gains <random> Class C Structure of in <random> district. The structure is always of the district's home trait. Reroll District if no SS left or if an impossible combination comes up. The structure comes complete with staff. This event must be directly linked to the inherited Structure.


Subsidiation: Weakest guild gains a free Class C Structure (or 2xClass D). This applies to the guild with the least wealth (gold+possessions). The structure comes complete with staff. This event must be directly linked to the affected structure. Requirements must still be met.


Benefactor: A <random> guild gains money: 100*Voices in last election. Default: 1000 gold.


Breakthrough: A <random> guild gains any one free Development. Requirements must still be met. This event must be directly linked to the gained development.


Financial Wizard: A <random> guild can permanently half the upkeep of any one district. The Financial Wizard must be placed in an officer quarter in the headquarter of the assigned district, and can be targeted just like an officer (Rank 0). He can be reassigned to another district with a Free Action.


Siege Master: A <random> guild gains a Siege Master. In any battle the Siege Master participates, all Siege Engines gain +4 attack. The Siege Master must be placed in an officer quarter in the headquarter, and can be targeted just like an officer (Rank 0). He can be reassigned to another district with a Free Action.


Miracle Doctor: A <random> guild gains a Miracle Doctor. All regiments stationed in the same headquarter as the doctor, regain 2 additional soldiers per week, if idle. The Miracle Doctor must be placed in an officer quarter in the headquarter of the assigned district, and can be targeted just like an officer (Rank 0). He can be reassigned to another district with a Free Action.


Genius Scientist: A <random> guild gains a Genius Scientist. The chance to score a breakthrough is increased by +10%. The scientist must be placed in an officer quarter in the headquarter of the assigned district, and can be targeted just like an officer (Rank 0). He can be reassigned to another district with a Free Action.


Folk Hero: A <random> guild gains a Folk Hero. Anytime the attitude towards the assigned district worsens, the amount is halved. The hero must be placed in an officer quarter in the headquarter of the assigned district, and can be targeted just like an officer (Rank 0). He can be reassigned to another district with a Free Action.


New Officer: A <random> guild gains an officer. Roll 1d5000 to determine his prestige. If, after 2 weeks, the guild has no room to house the new officer, he leaves.


New Leader: A <random> guild gains a <random> leader. Roll 1d3000 to determine his experience. If, after 2 weeks, the guild has no room to house the new leader, he leaves.


Defectors: A <random> guild gains one <random> regiment of a <random> guild. Reroll if the target guild has no regiments. If, after 2 weeks, the guild has no room to house the new regiment, it leaves.


Undying Loyality: Ten staff members of a <random> guild become immune to corruption. Reduce damage done by a corrupt official by <(loyal staff/full staff)*100> in %. Ignore loyal staff for interrogations. This event must be directly linked to the chosen staff members.


Elite Troops: A <random> Guild can permanently change the ability scores for one of its Regiments to Elite Array (15,14,13,12,10,8). If it already had the Elite Array, it gains the Player Character Array (36 pt.buy). The new abilities may not be lower than the old ones. This event must be directly linked to the chosen Regiment.


Extra Training: A <random> Guild can permanently level one of its Regiments to the next level. The regiment gains just enough XP to level up. This event must be directly linked to the chosen Regiment.


Good Workers: A <random> guild generates twice as many guild points this week.


Outstanding Favor: A <random> mercenary can be hired by <random> guild for free. This works only once but the guild can wait to use the favor as long as it wants.


Stealthy Messenger: The next message a <random> guild sends cannot be interrupted. This only works once.


Lucky Operator: A <random> guild may reroll any one non-combat roll on an Operation. This only works once.


Perfect Deal: The next trade agreement <random> guild seals costs only half TRA-PTS than normally.


Security Gap: The next imprissoned member of <random> guild automatically escapes.


New Room: A <random> Guild gains any one room (1 SS rooms only) in a Headquarter for free. Requirements must still be met. This event must be directly linked to the chosen room.


Discovered Ressources: A <random> guild gains 1000 ressources of <random> trait. The guild must have enough Storage space; anything else is lost.


Streak of Luck: All player characters of a <random> Guild gain a +5 luck bonus on all rolls whenever they are involved in a non-combat situation; including treasure rolls for missions. During the Streak of Luck, that Guild is immune to any negative effects of Random Events. Each week, there is a cumulative 10% chance that the Streak of Luck ends.


Enhanced Capacity: A <random> district gains +5 Structure Spaces. This increase is permanent and will be marked in the districts post.


Famous Sponsoring: A famous person sponsors <random> guild publicly. Attitude of all controlled districts improves by 500 for this guild.


Preferment of Charges: A <random> guild is accused by a famous person or organization. The guild loses 500 attitude in all controlled districts.


Staff Accident: A <random> guild loses 10 Staff in <random> structure.


Burning Structure: A <random> structure of <random> guild suffers 1500 damage.


Destroyed Room: A <random> guild loses one <random> headquarter room (1 SS rooms only). Special Guildhall rooms are not affected.


Laziness: A <random> guild generates only half as many guild points this week.


Insufficient Staff: A <random> structure of <random> guild needs an additional 10 Staff. The increase is permanent. Efficiency decreases accordingly until the structure is fully staffed.


Robbery: A <random> guild loses money: 50% of fullest treasury.


Strike: 10 Staff of all structures of <random> trait stop working unless the guild permanently doubles the upkeep for each affected structure (announce as Free Action). After three weeks of a strike, these 10 staff leave the guild and the strike ends. Note that inactive staff reduces the efficiency of a structure!


Para-Military Group: A new Para-Military Group appears in <random> district. The EL of the group is 5d4, and its alignment is determined randomly. Reroll district if there already is a group. The group persists until disbanded by a guild, or driven out by a stronger group.


Highwaymen: Highwaymen (EL 5d4) appear in the region and raid all land-based trade routes. Roll each week (1=Tipesa, 2=Tegzett, 3=Dragor, 4=Semberia; plus any additional land-based route) to see which route is raided. Raided routes lose all ressources for this week but they still count as being shipped. Highwaymen ignore routes with an EL higher than theirs. Highwaymen count as hostile Para-Military Groups that cannot be befriended. Special: Highwaymen do not use any armor but may use warhorses instead.


Pirates: Pirates (EL 5d4) appear in the region and raid all ship-based trade routes. Roll each week (1=Egyn, 2=Dentinia, 3=Hevata, 4=Letzdorff; plus any additional sea-based route) to see which route is raided. Raided routes lose all ressources for this week but they still count as being shipped. Pirates ignore routes with an EL higher than theirs. Pirates count as hostile Para-Military Groups that cannot be befriended. Special: Pirates do not carry armor but may use one-handed martial weapons instead.


Street Gang: A street gang (EL 5d4) appears in <random> district and requests protection money. The income of all structures in this district is halved for as long as the gang persists. If there are more stationed regiments than the gang's EL, it moves to a new district (roll again). Street Gangs count as hostile Para-Military Groups that cannot be befriended. Special: Street Gangs do not carry ranged weapons but may use any martial weapon instead.


Rioters: Rioters (EL 5d4) appear in <random> district. All structures are damaged for (10*EL) hitpoints a week for as long as the Rioters persist. Rioters count as hostile Para-Military Group that cannot be befriended. Reroll if there already is a group.


Famine: Each regiment loses one cumulative unit per week for as long as the Famine persists. A storage protects against famine as long as it has enough proviant but it does not refill during the famine. There is a cumulative 10% chance each week that a famine ends.


Disease: All Districts are hit by a <random> disease. Make a fortitude save for every regiment to see if it is affected. If the save succeeds, the regiment is not affected by the disease. If it fails, the regiment takes the mentioned ability damage. Affected regiments make another save at the beginning of each week for repeated damage. Affected regiments can end a disease with two successful saving throws in a row and all ability damage is healed at the beginning of the next week. Regiments immune to disease are not affected. Influenza [Dc11] 1d3 CON
Mindfire [Dc12] 1d4 INT
Filth Fever [Dc12] 1d3 DEX & CON
Shakes [Dc13] 1d8 DEX
Red Aches [Dc15] 1d6 STR
Cackle Fever [Dc16] 1d6 WIS


Plague: All Districts are hit by a <random> Plague. Make a fortitude save for every regiment to see if it is affected. If the save succeeds, the regiment is not affected by the plague. If it fails, the regiment is infected and suffers the consequences until it passes a save. Infected regiments do not regenerate. Units immune to disease are not affected by a plague. The random plagues are:
Mild: All Regiments are fatigued and lose 1 unit per week. [Dc10]
Severe: All Regiments are exhausted and lose 2 units per week. [Dc12]
Lethal: All Regiments are exhausted and sickened and lose 3 units per week. [Dc14]


Powercenter Malfunction: Processed Guild Points of <random> trait are halved for this week.


Tragedy: A tragedy related to <random> trait occurs and prevents the generation of Guild Points related to that trait from all sources but trade, and makes processing for this trait impossible. If the Tragedy persists for six week it becomes a Random Event: Catastrophy. Alternatively, to end a tragedy, a Global Mission (EL = related trait points in city) must be successfully completed (inter-guild cooperation is possible). Some suggestions for random tragedies:
Malfunction (Industry)
Desecration (Religion)
Stock Market Collapse (Commerce)
Threat of War (Leisure)
Bookworm Infestion (Education)
Blight Spread (Nature)
Coup Attempt (Politics).

Catatrophy: All effects of the Tragedy persist during the Catastrophy. Additionally, all structures of the affected trait suffer 3000 damage, lose half the Staff (round up to next 10), and do not produce income for as long as the Catastrophy lasts. All structures with the affected trait as synergy trait suffer 1500 damage, lose 10 Staff, and do produce only half income for as long as the Catastropy lasts. A Catastrophy has a cumulative 10% chance each week to end. This event can only be triggered by a tragedy and is not included in the Random Event roll.


O=======================O
|RANDOM ROLLS FOR EVENTS|
O=O=====O=O=====O=O=====O
|#|GUILD|#|TRAIT|#|ALIGN|
O=O=====O=O=====O=O=====O
|1| CEF |1| COM |1| L/G |
|2| EHT |2| EDU |2| N/G |
|3| PSI |3| REL |3| C/G |
|4| TAO |4| IND |4| L/N |
|5| TLT |5| LEI |5| N/N |
|6| WAR |6| NAT |6| C/N |
|-| |7| POL |7| L/E |
O=O=====O=O=====O8| N/E |
|RANDOM DISTRICT|9| C/E |
O==O============O=O=====O
|01|Arcadivius |
|02|Arkhein |
|03|Central Gladius |
|04|Dragor Mounds |
|05|Duken Marina |
|06|Gawane |
|07|Gauterix |
|08|Gladius Park |
|09|Gorthyum |
|10|Kailo |
|11|Kelartus |
|12|Lower Merx |
|13|Merisia |
|14|Plains Naesitya |
|15|Upper Merx |
|16|Valhamya |
|17|Vilis |
|18|Yurynwood |
O==O====================O
|RANDOM TRADE ROUTE(L/S)|
O==O====================O
|01|Fort Tipesa |
|02|Tegzett Wizard Enc. |
|03|East Dragor Mounds |
|04|City of Semberia |
O==O====================O
|01|Egyn Keep |
|02|Dentinia Library |
|03|Isle of Hevata |
|04|City of Letzdorff |
O==O====================O
Guildlords

12-17-05, 01:28 PM
This is a list with all Random Events that happened in the previous weeks. Rolls http://www.caterane.de/CoCo/Struktur/Pfeil1.gif http://www.caterane.de/CoCo/Struktur/Wuerfel.gif (http://www.hwx.it/wizards.com/dice.php?sid=400#)


Feb 22: Subsidiation for TLT [Reserve in Yurynwood]
MAR 01: Para-Military Group "Freedom Fighters" in Gawane [EL 7]
MAR 08: Excessive Ressources for EYE [Fancy Living Quarter]
MAR 15: Quiet Week
MAR 22: Elite Regiment for EYE [No Regiment available]
MAR 29: Normal Week
APR 05: Hectic Week: (1) Elite Regiment for TAO [No Regiment available]; (2) Normal Week
APR 12: Subsidiation for EHTC [Bankhouse in Vilis]
APR 19: Breakthrough for CEF [Requirements not met]
MAY 17: Streak of Luck for CEF [Time: 4 Weeks]
MAY 24: Famine in Gladius [Time: 3 Weeks]
JUNE 14: Normal Week
JUNE 21: Visiting Scholar (+3 EDU in all districts)
JUNE 28: Excessive Ressources for TLT [Forge]
JUL 05: Para-Military Group "Church of Denth" in Chanadar Forest [EL 16]
AUG 09: Highwaymen "Band of the Red Hand" raid land-based Trade Routes [EL 13]. Raids Semberia.
AUG 16: Burning Order of Knights of the CEF. Highwaymen raid route to Tegzett Wizard Enclave.
AUG 30: Stealthy Messenger of TAO. Highwaymen raid route to East Dragor Mounds.
SEP 06: Miracle Doctor of EYE. Highwaymen raid route to Tegzett Wizard Enclave.
SEP 13: Elite Troops (no effect). Highwaymen raid route to Tegzett Wizard Enclave.
SEP 20: Elite Troops (no effect). Highwaymen raid route to Semberia.
SEP 27: Rioters "The Gladius Resistance" in Gorthyum [EL 12]. Highwaymen raid route to Fort Tipesa.
OCT 04: Para-Military Group "Initiates of the Nine Circles" in Yurynwood [EL 13]. Highwaymen raid route to Semberia.
OCT 11: Miracle Doctor of EYE. Highwaymen raid route to Tegzett Wizard Enclave.
OCT 18: Perfect Deal of CEF. Highwaymen raid route to Tegzett Wizard Enclave.
OCT 25: Perfect Deal of CEF. Highwaymen raid route to Fort Tipesa.
NOV 01: Strike for POL structures. Highwaymen raid route to Semberia.
NOV 08: Genius Scientist of LOY. Highwaymen raid route to Semberia.
NOV 15: Rioters "The Swampers" in Luna March [EL 13]. Highwaymen raid route to Semberia.
NOV 22: Perfect Deal of EHTC. Highwaymen raid route to East Dragor Mounds.
NOV 29: Enhanced Capacity in Dragor Mounds. Highwaymen raid route to East Dragor Mounds.
DEC 06: Streak of Luck for TAO. Highwaymen raid route to Tegzett Wizard Enclave.
DEC 13: Miracle Doctor for WAR. Highwaymen raid route to Fort Tipesa.
DEC 20: Powercenter malfunction for CON. Highwaymen raid route to Fort Tipesa.
DEC 27: Inheritance for CEF (Herald Tower in Duken Marina). Highwaymen raid route to Fort Tipesa. Streak of Luck ends.
JAN 03: Quiet week. Highwaymen raid route to Semberia.
JAN 17: Famine. Highwaymen raid route to Semberia.
JAN 24: Enhanced Capacity in Luna March. Highwaymen raid route to Semberia.
JAN 31: Highwaymen "Stygian Strikers" raid land-based Trade Routes [EL 12], and raid Fort Tipesa. Former highwaymen raid route to Semberia.
FEB 07: Pirates "Firfannik's Breath" raid sea-based Trade Routes [EL 14], and start with the route to Dentinia Library. Highwaymen raid routes to Tegzett Wizard Enclave and Semberia.
FEB 14: Enhanced Capacity in Lower Merx. Both highwaymen raid the route to Fort Tipesa. Pirates raid the route to the Isle of Hevata.
FEB 21: Subsidization for WAR. Highwaymen raid routes to Fort Tipesa and Semberia, and Pirates raid the route to Dentinia Library. The Famine ends.
FEB 28: Pirates "The Sunset Avengers" raid sea-based Trade Routes [EL 13], and start with the route to Letzdorff. The old pirates raid the route to Egyn Keep, and the highwaymen raid the routes to East Dragor Mounds and Fort Tipesa.
MAR 07: Normal week.
MAR 14: Rioters "The Free Thinkers" in Valhamya [EL 11]. Highwaymen raid Semberia and East Dragor Mounds; Pirates raid Dentinia Library and Egyn Keep.
MAR 21: Quiet week. Highwaymen raid Fort Tipesa and Semberia; Pirates raid Isle of Hevata and Dentinia Library.
MAR 28: Defection from LOY to CEF. Highwaymen raid East Dragor Mounds and Fort Tipesa; Pirates both raid Dentinia Library.
APR 04: Breakthrough for EHTC (Advanced Research Upgrades I). Highwaymen both raid Semberia; Pirates raid Letzdorff and Dentinia Library.
APR 11: Street Gang "The Freedom Fighters" in Upper Merx [EL 9]. Highwaymen raid Semberia and Tegzett; Pirates raid Egyn Keep and Hevata.
APR 18: Siege Master for LOY. Highwaymen raid Tipesa and Semberia; Pirates raid Dentinia and Letzdorff.
APR 25: Siege Master for WAR. Highwaymen raid Semberia; Pirates raid Hevata and Egyn Keep.
MAY 2: Laziness at WAR. Highwaymen raid Semberia; Pirates raid Dentinia and Letzdorff.
MAY 9: Leisure Strike. Higwaymen raid Semberia; Pirates raid Isle of Hevata and Letzdorff.
MAY 16: Laziness at TLT. Highwaymen raid Tegzett Wizard Enclave; Pirates both raid Dentinia Library.
MAY 23: Famous Sponsoring of TAO (+500 attitude in Arcadivius and Valhamya.
MAY 30: Tragedy - Commerce.
JUN 6: Laziness at EHTC. Tragedy continues.
JUN 13: Highwaymen - The Winds of Fate (EL 13). Tragedy ends.
JUN 20: Siege Master for TLT.
JUN 27: Para-Military Group - The Knights of the Shining Blade in Upper Merx (EL 13).
JUL 4: Officer (Prestige 1986) for EHTC.
JUL 11: Highwaymen - The Forest Shadows (EL 16).
JUL 18: Robbery at EHTC.
JUL 25: Enhanced Capacity (+5 SS) in Central Gladius.
Guildlords

12-17-05, 01:29 PM
Reserved3
Guildlords

12-17-05, 01:31 PM
Reserved4
Guildlords

12-17-05, 01:33 PM
Reserved5
Guildlords

12-18-05, 02:46 PM
reserved
Guildlords

12-18-05, 02:50 PM
Reserved7
Guildlords

12-18-05, 02:52 PM
Reserved8
Guildlords

12-18-05, 02:53 PM
reserved x
Guildlords

12-18-05, 03:14 PM
reserved 10
Guildlords

12-19-05, 04:25 AM
Reserved 11
Guildlords

12-19-05, 04:25 AM
Reserved 12
Guildlords

12-19-05, 04:30 AM
Reserved 13
Guildlords

12-19-05, 04:31 AM
Reserved 14
Guildlords

12-19-05, 04:31 AM
Reserved 15
Guildlords

12-19-05, 04:32 AM
reserved
Guildlords

12-19-05, 04:33 AM
The Guild Hall is now open for Guildmasters to post their actions and requests! Only Guildmasters may post here!
Guildmaster (PSI)

12-21-05, 12:15 PM
PSI Consortium uses One GAP to performe no action for December 21st.

We are also booting Alyana from a slot in the Basic Living Quarters and giving the slot to Karen Douglas.
Guildmaster (EYE)

12-21-05, 05:15 PM
The Eye fills their last remaining free Member Slot with

Methos (NiQil) - Color Red....................... [Tax: 10%][ECL 5][Earned: 0][EFFECTIVE: 12/21]

... i presume that we are not required to post "GAP:No Action" every week. right? No action is... no action.
Guildlords

12-22-05, 05:31 AM
The Eye fills their last remaining free Member Slot with

Methos (NiQil) - Color Red....................... [Tax: 10%][ECL 5][Earned: 0][EFFECTIVE: 12/21]

... i presume that we are not required to post "GAP:No Action" every week. right? No action is... no action.

Filling the empty slots doesn't require a GAP but it's still good that you told us. No need to link it though. And yes, there's also no need to post "No Action".

Please keep in mind that you must set your GAP before the deadline is up.
Guildlords

12-22-05, 05:48 AM
21.Dec'05 Guild Ranking: Gold

I'll post a Ranking once in a while. For now, there's not much I could base the ranking on other than wealth. Here we go (gold in parenthesis)


CEF (1945)
WAR (1705)
TAO (1509)
PSI (1167)
EHTC (614)
TLT (521)
EYE (263)
Guildmaster (EYE)

12-22-05, 05:58 PM
Guild Ranking: Wealth

I'll post a Ranking once in a while. For now, there's not much I could base the ranking on other than wealth. Here we go (gold in parenthesis)


CEF (1803)


Before you get too cozy up top, you may want to review CEF's accounting... ;)

Barthleby, Valkin, and Maeril have allies that aren't being deducted for... (i.e. you credited the full 10%... Valkin should be 8% in the worst case with the 2 allies (if you wanted to stickle), but at best 9% for the Ally he actually uses. The other guys should be in the same 9% boat). I only reviewed the Fights on 11/16, but it looks like it trickles all the way through last week as well...
Guildmaster (CEF)

12-22-05, 06:46 PM
@EYE: Yes, you're right. I've corrected the taxes. While doing so I realized that I forgot to add one of the incomes so the new CEF Treasury is at 1945! :D :D :D

Thanks a lot!

Uhm, this is a significant change for the CEF since we're short before 2000 now and will breach that amount even if all lose. For that reason, the CEF wants to use a Guild Action to hire 10 Staff for a Structure. I know it's past the deadline but no CEF fights have been done yet and it was due to a calculation mistake.
Guildlords

12-22-05, 06:56 PM
@EYE: Yes, you're right. I've corrected the taxes. While doing so I realized that I forgot to add one of the incomes so the new CEF Treasury is at 1945! :D :D :D

Thanks a lot!

Uhm, this is a significant change for the CEF since we're short before 2000 now and will breach that amount even if all lose. For that reason, the CEF wants to use a Guild Action to hire 10 Staff for a Structure. I know it's past the deadline but no CEF fights have been done yet and it was due to a calculation mistake.

Okay. 10 Nuns are available for the CEF from Dec28 on.
Guildmaster (EHTC)

12-22-05, 07:13 PM
EHTC treasury has been updated. It is 614gp. Unfortunately, that is only from 3 characters, 2 of which are now only earning 1%, and the other will be too once this 3 week quest is done. I am demoting Maximus for now, as he has not been active 1 time since this has started, and slotting in THelgar and Kronos when they finish their MQs. If I don't, then inevitably the EHTC will lose money when everyone in it is too high of a level.
Guildlords

12-22-05, 07:26 PM
EHTC treasury has been updated. It is 614gp. Unfortunately, that is only from 3 characters, 2 of which are now only earning 1%, and the other will be too once this 3 week quest is done. I am demoting Maximus for now, as he has not been active 1 time since this has started, and slotting in THelgar and Kronos when they finish their MQs. If I don't, then inevitably the EHTC will lose money when everyone in it is too high of a level.

Okay, you can throw Maximus out. Create a section called "Retired Members" or something like that in the same post where you list your active members. Put Maximus there. He's now no member anymore. Link this post please (behind his name).
Guildmaster (EYE)

12-23-05, 07:47 AM
@EYE: Yes, you're right. I've corrected the taxes. While doing so I realized that I forgot to add one of the incomes so the new CEF Treasury is at 1945! :D :D :D

Thanks a lot!

Uhm, this is a significant change for the CEF since we're short before 2000 now and will breach that amount even if all lose. For that reason, the CEF wants to use a Guild Action to hire 10 Staff for a Structure. I know it's past the deadline but no CEF fights have been done yet and it was due to a calculation mistake.

It's what i live for :D

...on a side note. I notice you're rounding off gp to the nearest GP and not including the remainder. I cant seem to find anything that expresses this other than your example... Is that what we should be doing?
Caterane

12-23-05, 08:50 AM
Taxes: This is the basic income of a guild. Everytime a player character that belongs to that guild earns money in the various arena fights and on quests (i.e. not on Campaigns), the guild treasury gains 10% of his earnings. However, this money is not really lost to the PC! Obviously, the higher in level a member, the better the Tax income for a guild. The tax decreases by 1% per ally the PC owns, so a PC with a cohort and a warhorse only earns the guild 8%. Ignore tiny and smaller allies as well as non-combatants (like mules). Decimals are always rounded down.

It's all there.
Guildmaster (WAR)

12-23-05, 04:21 PM
The rules are not specific, though, about when we should round. Is it at every step, or just for the final result? Because any mathematician will tell you that the difference in when you round can drastically alter the numbers, especially later on when there are (potentially) a large quantity of numbers to be rounded.
Guildlords

12-26-05, 05:58 PM
The rules are not specific, though, about when we should round. Is it at every step, or just for the final result? Because any mathematician will tell you that the difference in when you round can drastically alter the numbers, especially later on when there are (potentially) a large quantity of numbers to be rounded.
Snommelp, decimals don't exist. If your gladiator earns 633 in the arena, you write down 63 gold. Not 63.3
Guildmaster (WAR)

12-26-05, 10:12 PM
Snommelp, decimals don't exist. If your gladiator earns 633 in the arena, you write down 63 gold. Not 63.3
Exactly what I wanted to know. Thanks. Consider the WAR Accounting fixed, then.

EDIT: The Warfare Alliance's treasury now contains 1705 gp. We are still second in the guild rankings for wealth.
Guildmaster (TAO)

12-28-05, 04:26 AM
TAO has been fully audited, linked, accounted, preened, and posted.

TAO will spend it's GAP for the week of Dec. 28 hiring 1 maid (and possibly 1 other hireling; if the guild wants it).
Guildlords

12-28-05, 08:43 AM
TAO has been fully audited, linked, accounted, preened, and posted.

TAO will spend it's GAP for the week of Dec. 28 hiring 1 maid (and possibly 1 other hireling; if the guild wants it).

Confirmed.

GAP 28.Dec: The TAO hires one maid which will be available from Wednesday, January 3rd on.

Give her a name and assign rooms. This action must be linked to the GAP section.
Guildmaster (CEF)

12-29-05, 06:13 PM
The Celestial Forces begin construction of a Nunnery in the district of Arkhein. Price: 2000 gold.
Guildlords

12-29-05, 06:18 PM
The Celestial Forces begin construction of a Nunnery in the district of Arkhein. Price: 2000 gold.
Confirmed. The CEF will have access to the Nunnery from 4.Jan 2006 on.
Guildmaster (WAR)

12-30-05, 05:06 PM
With the extra income from Ashhûr's late quest, the Warfare Alliance has enough money to build the bed chamber we have been working towards. Since no fights have been posted yet, and since the quest ended late, we would like permission to start construction on Basic Living Quarters this week. Cost: 2000 gp.
Guildmaster (WAR)

01-04-06, 01:01 AM
Since Cat and therefore Guildlords seemed to disappear last week...

The Warfare Alliance will be spending 2000 gp and our GAP for the week of 4 January to build an additional Basic Living Quarters.
Guildmaster (PSI)

01-04-06, 01:03 AM
The PSI Consortium will hire a maid this week. January 4th 2006.
Guildlords

01-04-06, 12:09 PM
With the extra income from Ashhûr's late quest, the Warfare Alliance has enough money to build the bed chamber we have been working towards. Since no fights have been posted yet, and since the quest ended late, we would like permission to start construction on Basic Living Quarters this week. Cost: 2000 gp.
Confirmed. The WAR begins to build a Basic Living Quarter which will be available from January 4 on. Note that you still need a maid to make it operational. Else it's useless and costs upkeep on top of that.

The PSI Consortium will hire a maid this week. January 4th 2006. Okay. She will ship on January 11.
Guildmaster (EYE)

01-04-06, 02:30 PM
I'm retireing my Talik chatacter this week, that opens a slot for one of our Quested memebers,

Add Ba'al of the Grave [EFFECTIVE 01/04] to the EYE Membership
Guildlords

01-06-06, 05:53 PM
I'm retireing my Talik chatacter this week, that opens a slot for one of our Quested memebers,

Add Ba'al of the Grave [EFFECTIVE 01/04] to the EYE Membership

Confirmed. Please link this to Talik when you move him to the "Past Members" section or however it is called in the EYE.
Guildlords

01-06-06, 05:59 PM
Since Cat and therefore Guildlords seemed to disappear last week...

The Warfare Alliance will be spending 2000 gp and our GAP for the week of 4 January to build an additional Basic Living Quarters.

As per PM discussion, the WAR hires a maid instead. She will be available from Jan 11 on.
Guildmaster (TLT)

01-08-06, 04:45 AM
The TLT would like to welcome our new recruits!

Firstly, Kronos MacLeod (NiQil) joins as our 5th member (finally!) :)

Dr. Hobo (Cerebus13) is MQ to join and hopefully have a room for him one day. Miniquest is in progress.

and

Ulfgar Ungart (shadowmaster) will hopefully join next week. Miniquest through TelinArtho.

We also expect our new quarters to be purchased sometime in 2006.
Guildlords

01-08-06, 05:47 AM
The TLT would like to welcome our new recruits!

Firstly, Kronos MacLeod (NiQil) joins as our 5th member (finally!) :)
Acknowledged. Please link this post.
Guildmaster (CEF)

01-11-06, 10:56 AM
The CEF hires a new maid for the week of Jan 11.
Guildlords

01-11-06, 10:58 AM
The CEF hires a new maid for the week of Jan 11. Acknowledged. The maid will be available from wed Jan 18 on.
Guildmaster (PSI)

01-11-06, 12:27 PM
PSI Consortium will use on GAP to build a Basic Living Quarters this week starting on January 11th and having available on January 18th.
Guildlords

01-11-06, 12:50 PM
PSI Consortium will use on GAP to build a Basic Living Quarters this week starting on January 11th and having available on January 18th. You said it exactly right. Construction Confirmed.
Guildmaster (WAR)

01-11-06, 01:17 PM
The Warfare Alliance would like to welcome two new members, Grik Bladehammer and Galagith the Gatekeeper, who will move in today when the new maid arrives.
Guildlords

01-11-06, 02:10 PM
The Warfare Alliance would like to welcome two new members, Grik Bladehammer and Galagith the Gatekeeper, who will move in today when the new maid arrives.
Okay. Please link this post to the gap section.
Guildmaster (EYE)

01-15-06, 01:13 AM
Question regarding Taxes and Long Quests since it is not stated on the first page for information. How do taxes work in conjunction with the PC taking items for part of his treasure that were not "quest goal" items. Do I take the gp value and tax the total, or do I need to subtract it from the gold value? Also do we tax the Quest bonus +33% reward?
Guildlords

01-15-06, 03:19 PM
Question regarding Taxes and Long Quests since it is not stated on the first page for information. How do taxes work in conjunction with the PC taking items for part of his treasure that were not "quest goal" items. Do I take the gp value and tax the total, or do I need to subtract it from the gold value? Also do we tax the Quest bonus +33% reward?

Good question that you brought up. Take the gp value of the items and tax it. I'll add it to the rules.
Guildmaster (TLT)

01-17-06, 01:33 PM
The TLT would like to build a Hermitage.

This means we need to higher 2 builders for 1 week, that spend a GAP the next week for the building?

The TLT has changed its mind.
Guildmaster (PSI)

01-17-06, 02:00 PM
The PSI Consortium will have three new fullmembers moving into the new Basic Living Quarters this week. Hassan Sabban, Mini Mindbreaker and Ivangar the Exile are all now full members with rooms in the guild and we will begin to earn taxes on there activities this week.
Guildlords

01-17-06, 02:08 PM
deleted
Guildlords

01-17-06, 02:09 PM
The PSI Consortium will have three new fullmembers moving into the new Basic Living Quarters this week. Hassan Sabban, Mini Mindbreaker and Ivangar the Exile are all now full members with rooms in the guild and we will begin to earn taxes on there activities this week.

Okay. Link this post to the GAP section (although it costs no GAP).
Guildmaster (WAR)

01-17-06, 11:02 PM
Sdentch has finished her quest to join and will be taking her place in the WAR guild living quarters this coming week of 18 January.
Guildmaster (EHTC)

01-18-06, 04:36 AM
The East Habari Trading Company welcomes our newest member, Zwei und'Vierzig. She has finished her entry quest and will reside within our halls.
Guildmaster (EHTC)

01-18-06, 04:38 AM
The East Habari Trading Company will utilize its GAP for the week of January 18th to hire a maid in preparation for adding on to our headquarters. We look forward to its arrival on January 25th.
Guildmaster (CEF)

01-18-06, 01:03 PM
The Celestial Forces builds a new Basic Living Quarter! Begin Jan 18, available from Jan 25 on.
Guildlords

01-18-06, 01:29 PM
Sdentch has finished her quest to join and will be taking her place in the WAR guild living quarters this coming week of 18 January.

The East Habari Trading Company welcomes our newest member, Zwei und'Vierzig. She has finished her entry quest and will reside within our halls.

Okay, they are available from 18.Jan 2006 on.
Guildlords

01-18-06, 01:30 PM
The East Habari Trading Company will utilize its GAP for the week of January 18th to hire a maid in preparation for adding on to our headquarters. We look forward to its arrival on January 25th.

The Celestial Forces builds a new Basic Living Quarter! Begin Jan 18, available from Jan 25 on.

Acknowledged and Confirmed.
Guildmaster (WAR)

01-19-06, 12:36 AM
The Warfare Alliance has removed Caspian MacLeod from it's roster due to character retirement.
Guildmaster (EYE)

01-19-06, 02:12 AM
Methos Macleod has retired. The EYE will be moving Rayos Atess into a room for the time being.

There is another issue I need to discuss but I do not belive this is the place to do it so I will look for a more appropriate thread.
Guildmaster (TLT)

01-19-06, 12:51 PM
Kronos MacLeod (NiQil) was eaten alive by an otyugh and the nimbus wasn't around to save him. His bunk will be taken by Ulfgar Ungart (shadowmaster).

I also ask that this be made retroactive to Wednesday.
Guildmaster (TAO)

01-20-06, 04:20 AM
And the 4th McLeod has retired from TAO. But he didn't have a room anyway, so no biggie.

And in other news, TAO will be building new Basic Living Quarterstm with the guild action of Jan 18, which will be available for use after Jan 25.
Guildlords

01-21-06, 03:41 PM
The Warfare Alliance has removed Caspian MacLeod from it's roster due to character retirement.
Methos Macleod has retired. The EYE will be moving Rayos Atess into a room for the time being.
Kronos MacLeod (NiQil) was eaten alive by an otyugh and the nimbus wasn't around to save him. His bunk will be taken by Ulfgar Ungart (shadowmaster).
And the 4th McLeod has retired from TAO. But he didn't have a room anyway, so no biggie. And in other news, TAO will be building new Basic Living Quarterstm with the guild action of Jan 18, which will be available for use after Jan 25.

All Confirmed.

Look what chaos NiQil causes again :P
Guildmaster (WAR)

01-24-06, 06:56 PM
Effective 1-25-06, The Warfare Alliance will wish Sam Jones godspeed as he leaves the guild (character retirement). We will also welcome Featylec Elendi into the fold, having proven his loyalty to the guild (miniquest completed).
Guildmaster (CEF)

01-24-06, 07:31 PM
The Celestial Forces welcomes its new members: Sir Alboreth, Countess Ural of Promethia, Leif Goldeneye, and Shaz Greatheart.
Guildlords

01-31-06, 07:34 PM
Effective 1-25-06, The Warfare Alliance will wish Sam Jones godspeed as he leaves the guild (character retirement). We will also welcome Featylec Elendi into the fold, having proven his loyalty to the guild (miniquest completed). The Celestial Forces welcomes its new members: Sir Alboreth, Countess Ural of Promethia, Leif Goldeneye, and Shaz Greatheart. Confirmed.
Guildmaster (WAR)

01-31-06, 07:56 PM
Effective 2-1-06, The Warfare Alliance will welcome Thwap McSmash, Logan Granger and Lissa Longfellow into the guild as full members.
Guildlords

02-01-06, 01:24 PM
@all Guildmasters: There have been some changes in the guild rules. Please read this!
The Fancy Living Quarter costs now only 3000 gold, or 1000 if you upgrade a Basic Living Quarter. The reason is that many guilds cannot afford to pay 4000 while their characters fall to 1%. This will be effective from next wednesday on.

The Bathroom price has also been decreased to 1500 gold due to the lower capacity we recently ruled.

The Covert Operation overhaul will be completed. These new rules will be in effect from next wednesday on. Please make yourself familiar with the new rules as soon as I post them.

We will also change the procedure on how to add or substract members. I will set up a post (#2 or 3 probably) where I will list all members of the guilds. Instead of posting changes here in this thread, you have to send me a PM if you want to change something.

Please do me a favor and send me a PM with a (LIST) (/LIST) of all current members of your guild. I only need Character Name and Player Name; nothing else.

This means this thread will be only used for Guild Actions from now on. Don't want it to grow too fast.

And finally, we'll probably begin with the Random Events in 2 weeks (Feb 15) so you might want to prepare for it.

Thanks a lot!
Cat
Guildmaster (PSI)

02-01-06, 05:17 PM
We will be using our GAP this week to upgrade a basic living quarters to a fancy living quarters. The upgrade will be in effect for parrings on Febuary 8th.
Guildlords

02-07-06, 04:50 PM
@all Guildmasters: The recent changes were not enough. Almost everything has been too expensive. Especially the room prices cause a downward spiral of the guilds as they try to build rooms for members who level out of tax range. The following changes have been made:

1. Almost all rooms have been made cheaper. Additionally, the Fancy Living Quarter is now an upgrade of the Basic one and allows to accomodate 5 PCs of levels MID and LOW.
2. Developments have an upkeep now.
3. The new Chapter House upgrades are up.

The changes are effective from Feb 8 on.
Guildlords

02-07-06, 04:52 PM
We will be using our GAP this week to upgrade a basic living quarters to a fancy living quarters. The upgrade will be in effect for parrings on Febuary 8th.
Confirmed.

EDIT: I misread the date. You cannot use GAPs after the deadline. This GAP will be effective from February 15 on.
Guildmaster (CEF)

02-07-06, 07:20 PM
The CEF upgrades one of its Basic Quarters to Fancy. Effective from 15.Feb 2006 on. Cost 1000 gold.
Guildmaster (WAR)

02-07-06, 07:23 PM
The Warfare Alliance will spend 1 GAP and 1000 gp to upgrade a basic living quarters to a fancy living quarters. This will be available for use effective 2-15-06
Guildlords

02-07-06, 07:33 PM
The CEF upgrades one of its Basic Quarters to Fancy. Effective from 15.Feb 2006 on. Cost 1000 gold.
Confirmed.
Guildmaster (EHTC)

02-07-06, 08:01 PM
The East Habari Trading Company will also upgrade our Basic Living Quarter to a Fancy Living Quarter for 1,000 gp effective February 15th using our GAP for the week of February 8th.
Guildmaster (EYE)

02-08-06, 10:04 AM
The EYE will use 1000gp and it's FEB 8th GAP to upgrade it's basic quarters to a fancy quarters effective Feb 15.

Edit: Am I correct in assuming that the existing maid will just continue to do her duties or will an additional maid be required to have the quarters opperate a full functionality?
Guildmaster (PSI)

02-08-06, 11:38 AM
The PSI Consortium will use its GAP this week to hire a maid who will be available on Febuary 15th.
Guildlords

02-08-06, 02:24 PM
The EYE will use 1000gp and it's FEB 8th GAP to upgrade it's basic quarters to a fancy quarters effective Feb 15.

Edit: Am I correct in assuming that the existing maid will just continue to do her duties or will an additional maid be required to have the quarters opperate a full functionality? One maid is enough. It's an upgrade. Confirmed. The East Habari Trading Company will also upgrade our Basic Living Quarter to a Fancy Living Quarter for 1,000 gp effective February 15th using our GAP for the week of February 8th. Confirmed

The PSI Consortium will use its GAP this week to hire a maid who will be available on Febuary 15th. You already spent your GAP to upgrade the Basic to Fancy this week. Denied.
Guildmaster (WAR)

02-14-06, 04:16 AM
This post, originally posted on 2-7-06, was not confirmed, and needs confirmation:

The Warfare Alliance will spend 1 GAP and 1000 gp to upgrade a basic living quarters to a fancy living quarters. This will be available for use effective 2-15-06



The Warfare Alliance will spend 1 GAP and 1000 gp to build a new bathroom. This will be available for use effective 2-22-06.
Guildmaster (PSI)

02-14-06, 12:00 PM
PSI Consortium will spend 1 GAP to buy a bathroom effective feb 22nd
Guildmaster (TLT)

02-14-06, 01:52 PM
The TLT will spend theri 1 GAP and 1000 gp to upgrade the living quarters to fancy living quarters.
Guildmaster (CEF)

02-15-06, 11:18 AM
The CEF hires a groom.
Guildlords

02-18-06, 12:48 PM
This post, originally posted on 2-7-06, was not confirmed, and needs confirmation:
The Warfare Alliance will spend 1 GAP and 1000 gp to build a new bathroom. This will be available for use effective 2-22-06. PSI Consortium will spend 1 GAP to buy a bathroom effective feb 22nd The TLT will spend theri 1 GAP and 1000 gp to upgrade the living quarters to fancy living quarters. The CEF hires a groom.

All Confirmed.
Guildmaster (PSI)

02-19-06, 10:52 AM
Due to some confusion the PSI Consortium will be using it's febuary 1st GAP to hire a maid.
Guildmaster (TLT)

02-20-06, 05:23 AM
I've been going through the guild posts, and Ilve noticed a few errors:

First, TAO has forgotten to pay its rent for the second living quarters. :) I sent a PM off.


Secondly, a few guilds don't have up to date maps. Minor now, but if we start doing guild raids, we might need those maps.

Thirdly, the money listed by the characters name in the roster, doesn't add up to the financial sheet for most guilds.


Guild Income by Roster Income by Finance Sheet Structure Income
TAO * 4524 0
TLT 2369 2368 0
EHTC 1911 2817 0
PSI 7282 7282 0
EYE 3368 3337 0
WAR 5331 5330 0
CEF 6301 6312 2800

*The TAO seems to have removed the income earned on retired members.

So, the ranking by income earned is

CEF
PSI
WAR
TAO
EYE
EHTC
TLT

Just some notes
Guildlords

02-20-06, 05:51 PM
Due to some confusion the PSI Consortium will be using it's febuary 1st GAP to hire a maid. Confirmed.
Guildmaster (EHTC)

02-20-06, 06:49 PM
I will take the blame for TLT's post about EHTC accounting not matching the roster. I took over the account when the guild was a complete mess and completely forgot to update our roster earnings - i have considered wiping them altogether, though now that i think about it I shouldn't have too much of a problem compiling an updated total earning list for our roster. Thanks for pointing that one out.

~Sin
Guildlords

02-20-06, 07:12 PM
@Luni: The CEF Roster is correct. You just forgot to include the earnings of our retired members. Open the sblock called "Membership Notes" and you'll find the missing 2211 gold pieces.

@Steve: Try to correct it when you find some time. No need to hurry but it should be done within the next weeks.

@Vath: Same for you.
Guildmaster (PSI)

02-20-06, 11:35 PM
The PSI Consortium will use its GAP for Febuary 22nd to build a Fancy Living Quarters that will be completed for parrings on March 1st.
Guildmaster (TLT)

02-23-06, 12:24 PM
Subsidiation: Weakest Guild gains any one free Level 1 Structure, or may upgrade an existing one by one level. This applies to the Guild with the least wealth (gold+possessions). This event must be directly linked to the affected Structure. Requirements must still be met.

Hmm. If I understand this right, we'll take the grainfield. :)

That means the income is (150*5 (Nature) + 150 (Faith)) gp with an upkeep of 200 gp?

Also, does it come with staff, or does the staff still need tobe purchased?
Guildlords

02-24-06, 11:29 AM
After some months, it is clear that there are huge differences between the guilds. While every other character on the roster can join PSI or WAR, the TLT, EYE, and even the CEF doesn't find many applicants on the roster. This must be corrected. The TAO has the monopole on arcane so no change necessary here.

These are the new entry requirements for the Guilds (changes in red):

The Celestial Forces
Any Non-Evil Alignment
One of the following
Alignment: Lawful Good
Domain: Any two
Type: Outsider, Dragon
The Living Tree
Any Neutral Alignment
One of the following
Class: Wild Empathy or Speed bonus
Domain: Air, Earth, Fire, Water, Animal, Plant, Sun, Weather
Type: Animal, Plant, Fey, Elemental, Magical Beast
East Habari Trading Company
Any Non-Good Alignment
One of the following
Alignment: Lawful Evil
Skill: Appraise, Bluff, or Sense 5 ranks
Type: Outsider, Undead
The Warfare Alliance Base Attack Bonus +2
One of the following
Class: All Martial Weapons
Class: All Monk Weapons
Domain: War
The Arcane Order 1st level arcane spells
Skill: Any knowledge skill 5 ranks
The Psi Consortium Any Non-Good Alignment
Type: Psionic Subtype
The Watchful Eye Any Non-Evil Alignment
One of the following
Class: Bardic knowledge or Lore
Skill: Hide, Move silently, or Gather information 5 ranks


Explanation: The CEF and EHTC's celestial/fiendish heritage has just been concretized to outsider. The primary requirements prevents devils and demons from joining the CEF and vice versa with the EHTC. Aura of Good/Evil was just another way to say Paladins/Blackguards. The new requirement of LG/LE is more appropriate (if you don't fulfil the other requirements, you have to be really steadfast to your ideals to join). Dragons and Undead widen the otherwise very restricted requirements a bit. The TLT and EYE have only 5 members and we have to assume that this is due to their requirements. Survival is still useless in the coco so we dropped it out. Handle Animal is too broad and doesn't necessarily reflect dedication to nature, like Rage. Speed bonus however doesn't come from sitting on your couch and it let's all barbs and monk3+ in. EYE gained Bardic knowledge and Lore. The fixes should be sufficient.

Please make the appropriate changes in your guild!
Guildlords

02-24-06, 11:35 AM
The PSI Consortium will use its GAP for Febuary 22nd to build a Fancy Living Quarters that will be completed for parrings on March 1st. The CEF builds a Stable. Confirmed.
Guildlords

02-24-06, 11:40 AM
Hmm. If I understand this right, we'll take the grainfield. :)

That means the income is (150*5 (Nature) + 150 (Faith)) gp with an upkeep of 200 gp?

Also, does it come with staff, or does the staff still need tobe purchased?

Confirmed. The TLT gains a Grainfield from this week's Subsidiation Random Event. Please link this post to the gained Structure.

@Luni: Your income calculation is wrong. The Grainfield does only lift secondary Nature traits, not Faith so it's (150*5-200) = 550 gp a week. The structure comes complete with staff.
SoulLord

02-24-06, 01:52 PM
..
Guildmaster (CEF)

02-24-06, 04:52 PM
@Soullord: Please refrain from posting here. This is for Guildmasters only and not used for rules discussions. We have a council for that. Thanks. To answer your question, check the Rules of Gladius: Miscellaneous.

What are Frozen Leagues?

Frozen Leagues and all characters in there are currently inactive. The main reason for freezing leagues is to give lower level characters time to catch up (else the higher leagues would only be composed of rematches). Another reason to freeze a league is when the board cannot sustain all leagues because the ranks would spread too thin.

Characters belonging to frozen leagues may not participate in any arena battle or earn money or XP in any way. Likewise, characters may not level past a frozen league but must stop 1 XP before they would level out of the frozen league.

There are however, some things a player character in a frozen league can do. First of all, while he cannot earn money or xp, he can spend it by crafting items. He may also go on Quests or Miniquests. If the questgoal is roleplay only, he neither earns nor loses any items, money, or xp on this quest. It is basically just for fun. If the questgoal, however, is anything other than 'roleplay' (eg. gain allies) he does lose spent items normally although he still earns neither money nor xp. A frozen character may also participate in campaigns and they behave exactly like roleplaying quests.

If the character is a member in a guild, he earns the guild income normally. The tax is calculated from his virtual rewards for a quest/campaign of that EL. This is to prevent frozen characters from becoming burdens for their guilds when they should be the shining leaders.
Guildmaster (TAO)

02-25-06, 07:31 AM
TAO shall be upgrading one of their basic living quarters to a Fancy Living Quarters durring the week of Feb 22 for 1000 gp.
Guildlords

02-25-06, 07:26 PM
TAO shall be upgrading one of their basic living quarters to a Fancy Living Quarters durring the week of Feb 22 for 1000 gp.
Late but okay.
Guildlords

02-25-06, 07:30 PM
After a great chat with SauroGrenom, we have made a lot of changes to the whole guild system. Most don't affect the guilds because they have been done to things no guild has so far. The most important change is that we changed the whole structure system.

Instead of trait requirements and secondary caps (both have been removed) we have now slots and structure limits. You should take a look at it.

@Luni: Your Grainfield produces 600 gp/week [(Nature5+Faith3)*100 -200 Upkeep]
Guildmaster (WAR)

02-28-06, 06:07 PM
The Warfare Alliance will spend 1 GAP on 3-1-06 to hire a maid. She will arrive for work on 3-8-06
Guildmaster (CEF)

03-01-06, 02:18 PM
The CEF hires 10 Staff on March 1. They will be available from March 8 on.
Guildlords

03-01-06, 03:32 PM
The Warfare Alliance will spend 1 GAP on 3-1-06 to hire a maid. She will arrive for work on 3-8-06 The CEF hires 10 Staff on March 1. They will be available from March 8 on. If it's not too late, The PSI Consortium would also like to hire 10 staff this week. They will be available starting March 8th. Confirmed!
Guildmaster (PSI)

03-01-06, 03:53 PM
If it's not too late, The PSI Consortium would also like to hire 10 staff this week. They will be available starting March 8th.
Guildlords

03-03-06, 07:49 AM
I've edited our city map a bit (minor things only). From now on it will display every structure that has been built. Also, Random Events that are in effect are marked with a sword.

Guild Rankings by Wealth (gold, rooms, structures):
CEF (17,591)
PSI (13,283)
WAR (11,729)
TLT (11,566)
TAO (9,656)
EYE (8,556)
EHTC (8,249)
Note that all guilds started with a Wealth (Base of Operation) of 6,000 on 16.November, 16 weeks ago.
Guildmaster (CEF)

03-06-06, 08:42 PM
The CEF hires 10 Staff for the week of 8.march. They arrive on wednesday, march 15.
Guildmaster (WAR)

03-07-06, 09:43 PM
WAR will spend 1 gap and 2000 gp on 3-8-06 to build a Basic Living Quarters, which will be fully functional and ready to use on 3-15-06.
Guildmaster (EHTC)

03-07-06, 11:25 PM
The East Habari Trading Company will use our GAP for the week of March 8th to hire 10 staff.
Guildmaster (PSI)

03-08-06, 11:07 AM
PSI Consortium will be hiring another 10 staff with March 8th's GAP. These will be available on March 15th.
Guildmaster (TLT)

03-08-06, 12:41 PM
The TLT will use its GAP to hire one maid for March 8.
Guildmaster (EYE)

03-08-06, 07:00 PM
The EYE would like to use its 'Excessive Resources' to build a fancy quarters. With this new found space they would like to spend that time and their GAP to train a servant to man the new quarters.

Excessive Resources: Fancy Quarters

GAP for Mar 8: Hire a Servant/Maid

I do not know If I can do the hire but if not please do the hire for Mar 15th then.

Quarters will be ready starting Mar 8th. (And Saffron will be setting up her room/horde)

-Rith
Guildlords

03-09-06, 10:30 AM
The CEF hires 10 Staff for the week of 8.march. They arrive on wednesday, march 15.
WAR will spend 1 gap and 2000 gp on 3-8-06 to build a Basic Living Quarters, which will be fully functional and ready to use on 3-15-06.
The East Habari Trading Company will use our GAP for the week of March 8th to hire 10 staff.
PSI Consortium will be hiring another 10 staff with March 8th's GAP. These will be available on March 15th.
The TLT will use its GAP to hire one maid for March 8.
The EYE would like to use its 'Excessive Resources' to build a fancy quarters. With this new found space they would like to spend that time and their GAP to train a servant [a Maid] to man the new quarters. [Operational on March 15]

Confirmed.
Guildmaster (PSI)

03-15-06, 03:31 PM
The PSI Consortium will use it's March 15th GAP to hire an additional 10 staff for a total of 30 staff available beginning on March 22nd.
Guildlords

03-16-06, 05:05 PM
The PSI Consortium will use it's March 15th GAP to hire an additional 10 staff for a total of 30 staff available beginning on March 22nd. March 15 GAP: The CEF begins construction of a Temple in Arkhein and pays 2000 of the 5000 gold required.
Special: The CEF pays 2000 gold for the increased price of the new Nunnery due to the new structure prices. Confirmed.
Guildlords

03-18-06, 04:55 AM
The Servant's Quarter now holds 10 Staff instead of 5, and it does not need a maid anymore. It's price went up by 1000. Guilds do not have to pay retroactively for Servant Quarters built prior to March 15. Link this post if that's the case.
Guildmaster (EHTC)

03-18-06, 05:29 PM
The East Habari Trading Company will use our GAP for the week of March 15th to construct a new basic living quarter.
Guildmaster (WAR)

03-21-06, 10:31 PM
As per the discussion in the Council of Gladius, The Warfare Alliance would like to convert our now extraneous maid into a cook.
Guildmaster (PSI)

03-22-06, 09:17 AM
First the finaciers of the PSI Consortium have allocated the necessary funds to begin construction of a BankHouse this week. We hope to complete construction in 4 weeks.

Also we take this opportunity to retrain our maid Tito as a cook's assistant. He has lost far too many socks in the laundry.
Guildmaster (CEF)

03-22-06, 11:48 AM
The CEF uses the March 22 GAP to continue the construction of a temple in Arkhein. Week 2/4.
Guildmaster (TLT)

03-22-06, 12:14 PM
The TLT will turn our Grainyard into a Reserve.

We'll also use our GAP on March 22 to build a second living quarters.
Guildlords

03-22-06, 03:54 PM
The East Habari Trading Company will use our GAP for the week of March 15th to construct a new basic living quarter. Due to a late quest completion, if possible The Warfare Alliance would like to spend their March 22nd GAP to construct a kitchen that will be completed on March 29th. As per the discussion in the Council of Gladius, The Warfare Alliance would like to convert our now extraneous maid into a cook. First the finaciers of the PSI Consortium have allocated the necessary funds to begin construction of a BankHouse this week. We hope to complete construction in 4 weeks. Also we take this opportunity to retrain our maid Tito as a cook's assistant. He has lost far too many socks in the laundry. The CEF uses the March 22 GAP to continue the construction of a temple in Arkhein. Week 2/4. The Nunnery produces 50 FAI-PP and 20 EDU-PP in Arkhein. The TLT will turn our Grainyard into a Reserve. We'll also use our GAP on March 22 to build a second living quarters. Confirmed.
Guildmaster (WAR)

03-23-06, 10:21 PM
Due to a late quest completion, if possible The Warfare Alliance would like to spend their March 22nd GAP to construct a kitchen that will be completed on March 29th.
Guildlords

03-25-06, 09:19 AM
@Guildmasters: After a lot of work, the Prestige system is ready to go into effect immideately. I want to express my utmost gratitude to SauroGrenom who has once again provided invaluable assistance in creating this system, and much more. Sauro, the community ows you one.

The new system introduces a second variable asides from gold: Prestige. Please familiarize yourself with this system. Guilds have to record Prestige Points in their thread from now on. A good example on how to list it can be found here. Also note how it is listed in the Accounting section (from March 15 on).

Since the Districts are now affected by the prestige generated by structures, guildmasters have to post the weekly prestige generated by structures along with their GAP post. I can then update the city map accordingly.

I have also altered the map a bit. The EHTC has now access to three districts and the EYE has access to Kailo. Duken Marina has now +3 Leisure and only +1 Economy. The Map and the traits may undergo some additional changes in the coming days but nothing that affects a home district, and all will be done on wednesday.

The Guild System is now almost perfect. We have to change some of the district traits but none of the home districts will be affected so no changes for any guild.

PS: Please also note the new Tax Rates for members! Guildmasters are advised to make an information post in their threads, and make sure that every member has the correct tax written on his or her sheet before the next pairings are up! Write PMs if necessary.
Guildmaster (WAR)

03-28-06, 10:01 PM
With our GAP on March 29th, The Warfare Alliance would like to hire 1 groom, who will be available for work on April 5th.
Guildmaster (PSI)

03-29-06, 12:30 AM
PSI will use this week's GAP to continue construction of the BankHouse Week 2/4
Caterane

03-29-06, 03:09 AM
Please make a last check for the correct Tax rates on your members. Write PMs if it isn't changed already!

The CEF uses its March 29 GAP to continue construction on the temple (3/4). The district of Arkhein gains 50 FAI-PP and 20 EDU-PP from the Nunnery.
Guildlords

03-29-06, 03:11 PM
With our GAP on March 29th, The Warfare Alliance would like to hire 1 groom, who will be available for work on April 5th. PSI will use this week's GAP to continue construction of the BankHouse Week 2/4 The CEF uses its March 29 GAP to continue construction on the temple (3/4). The district of Arkhein gains 50 FAI-PP and 20 EDU-PP from the Nunnery. The EHTC wishes to use our GAP for March 29th to hire 10 structure staff, who will arrive April 5th. Confirmed.
Guildmaster (TLT)

03-30-06, 01:46 AM
Luni is MIA, so I'm trying to get a handle on the guild system. I wasn't all that familiar with it before, and there have been a lot of changes, so I'm feeling quite overwhelmed at the moment. Bear with me during this transition, and we'll all hope Luni makes a reappearance.

I have tried to conduct an analysis on what the TLT should be doing with its money here. I am not at all sure that what I said made any sense, so I invite any and all to take a look at it and check it over for sanity. There are really only two active members in TLT at the moment--fortunately, one is an Elder!--so any outside assistance would be greatly appreciated. If I made the analysis correctly, we will be making a large purchase this week, so please take a look before I blow the whole guild's treasury on a colossal mistake.

Feel free to post any comments to the TLT guild page, or PM them to either this account or my personal one. Thanks!

Edit: I just noticed that Luni made a purchase before taking off. Not the choice I would have made, but what's done is done. That wipes out much of our treasury, so less urgency is called for.
Guildmaster (EHTC)

03-30-06, 11:35 PM
The EHTC wishes to use our GAP for March 29th to hire 10 structure staff, who will arrive April 5th.
Guildlords

04-02-06, 05:10 AM
Members and Rooms: You always have to house higher-level PCs before lower ones. You can, for example, not put a Level 10 PC in a Basic Living Quarter when there is a Fancy Living Quarter available (unless it is completely filled with level 11+ PCs).

This is to prevent dropping the frozen or less active characters into the lumber room. You can now also not change the members around based on their activity.

This line has been deleted from the Rules:

You can put PCs in a Quarter one tier lower than they normally need (Example: mid-level PC in a Basic Living Quarter) but in that case this PC always produces only 1% Tax.

and replaced by:

If a Member does not have the appropriate room (eg Fancy for mid-level PC) that Member produces no taxes. He must still be placed in the highest quarter available and may participate in offensive and defensive Guild Operations normally. Exception: You cannot recruit a new PC if you do not have the appropriate room. This rule prevents having epic level PCs available for Guild Operations before the guild is ready for them but it doesn't expell PCs who levelled up normally during membership or got their room burned down.

These rules can be found in the Rooms Section of the Guild Hall.
Pitlords

04-03-06, 03:30 PM
I've noticed some members use ELs way below their ECL on their miniquest to join a guild. However, the miniquest to join is not just a formality to annoy you. It is there so that the character proves his worth! (and of course to prevent character-swapping). Here's a little addition to the entry requirements (written in red).

I want to join a Guild! What do I have to do? Everyone is most welcomed in a Guild; infact, Guilds are trying to get as many members as possible to increase their versatility, and of course the amount of roleplaying in their guild. There are, however, some requirements that must be met first. One of these requirements that every Guild has in common is going at least on a MiniQuest (EL at least equal to your ECL), although some Guilds might even require full Quests to join.
Guildmaster (EYE)

04-03-06, 05:05 PM
The EYE hires 5 structure staff with their Apr. 5th GAP.
Guildmaster (TLT)

04-04-06, 02:26 AM
The TLT hires a maid with its April 5 GAP, available for use on April 12. Yurynwood increases by 90 NAT and 45 FAI.

I also note that Luni hasn't posted several of the last guild roster changes. Please confirm these so that I can link them.

Feb 1: Daeren Stronghammer [TelinArtho] retires.
Feb 8: Faelto [TelinArtho] takes a leave of absence.
Feb 22: Ulfgar Retires; Little Daisy Miniquests to join.
March 8: Shakari Retires; Dr. Hobo Retires
March 15: KazzzAHM [Pittbull] miniquests to join

Finally, as it turns out, Nac'ti Tel'ia [Luni] never passed her membership quest, so she has been dropped from the roster.
Guildmaster (CEF)

04-04-06, 08:35 AM
The CEF hires another 10 Staff (Acolytes) for the temple on April 5. Arkhein improves by 50 FAI-PP and 20 EDU-PP.
Guildmaster (PSI)

04-04-06, 09:19 AM
PSI continues construction of the the Bank House in Lower Merx we are now on Week 3 of 4.
Guildmaster (EHTC)

04-04-06, 06:43 PM
The EHTC will use its GAP for April 5th to hire 10 structure staff (Bankers). They will arrive on April 12th.
Guildlords

04-05-06, 08:13 PM
The EYE hires 5 structure staff with their Apr. 5th GAP. The CEF hires another 10 Staff (Acolytes) for the temple on April 5. Arkhein improves by 50 FAI-PP and 20 EDU-PP. PSI continues construction of the the Bank House in Lower Merx we are now on Week 3 of 4. The EHTC will use its GAP for April 5th to hire 10 structure staff (Bankers). They will arrive on April 12th. The TLT hires a maid with its April 5 GAP, available for use on April 12. Yurynwood increases by 90 NAT and 45 FAI.

I also note that Luni hasn't posted several of the last guild roster changes. Please confirm these so that I can link them.

Feb 1: Daeren Stronghammer [TelinArtho] retires.
Feb 8: Faelto [TelinArtho] takes a leave of absence.
Feb 22: Ulfgar Retires; Little Daisy Miniquests to join.
March 8: Shakari Retires; Dr. Hobo Retires
March 15: KazzzAHM [Pittbull] miniquests to join

Finally, as it turns out, Nac'ti Tel'ia [Luni] never passed her membership quest, so she has been dropped from the roster. Confirmed.
Guildmaster (TLT)

04-06-06, 03:09 PM
Due to an error on both my and Luni's parts (we thought the Bathroom and Servants' Quarters needed maids), we would like to cancel our request for a maid this week. In fact, we already had too many maids, so we'd like to fire one instead. If denied, we'll just fire both maids next week.
Guildmaster (EYE)

04-09-06, 10:47 AM
The EYE begins and finishes construction of a Speaker's corner with its GAP for Apr12 in an effort to rebuild the noble community of Merisa.

We would also like to fire one maid in retrospect of missing out on the opportunity earlier on with the structure rewrite and room rewrite and unsure of what our next step was going to be.
Guildmaster (TLT)

04-10-06, 03:39 PM
Since the post above was not confirmed, the TLT will use its April 12 GAP to fire both the new maid and one of the old ones, bringing us down to 2. We also welcome Uilo as a new member. The Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (PSI)

04-11-06, 08:20 AM
April 12th, the PSI Consortium will spend its GAP to complete the Construction of a Bank House in Lower Merx (week of construction is 4/4). This structure will be fully paid for and staffed and begin to earn income and prestige starting on April 19th.
Guildmaster (CEF)

04-11-06, 01:56 PM
The CEF completes its Temple in Arkhein this week and it becomes operational on APR 19.
Arkhein develops by 50 FAI-PP and 20 EDU-PP.
Guildlords

04-12-06, 06:59 PM
The EYE begins and finishes construction of a Speaker's corner with its GAP for Apr12 in an effort to rebuild the noble community of Merisa.

We would also like to fire one maid in retrospect of missing out on the opportunity earlier on with the structure rewrite and room rewrite and unsure of what our next step was going to be. Since the post above was not confirmed, the TLT will use its April 12 GAP to fire both the new maid and one of the old ones, bringing us down to 2. We also welcome Uilo as a new member. The Yurynwood increases by 90 NAT-PP and 45 FAI-PP. April 12th, the PSI Consortium will spend its GAP to complete the Construction of a Bank House in Lower Merx (week of construction is 4/4). This structure will be fully paid for and staffed and begin to earn income and prestige starting on April 19th. The CEF completes its Temple in Arkhein this week and it becomes operational on APR 19.
Arkhein develops by 50 FAI-PP and 20 EDU-PP. The EHTC does nothing with our GAP this week, but we will of course claim our subsidation prize. I'm a bit confused since it says it must be a level 1 structure, and level 1-3 no longer exists with structures, however. [My bad. Take any one structure. Cat]

Presuming anything is fair game, we'll take a Bankhouse. If something changes, let me know and we'll pick something else.

Confirmed!
Guildmaster (EHTC)

04-12-06, 07:01 PM
The EHTC does nothing with our GAP this week, but we will of course claim our subsidation prize. I'm a bit confused since it says it must be a level 1 structure, and level 1-3 no longer exists with structures, however.

Presuming anything is fair game, we'll take a Bankhouse. If something changes, let me know and we'll pick something else.
Guildlords

04-12-06, 07:17 PM
A new thesis is published, analyzing the strength of the seven major guilds in Gladius. The important part is posted here. Missing in the calculation is the Chapter House everyone has in the home district. It is worth 2500.

Rank GUILD WEALTH BASE GOLD STRUCT
(1) CEF:.....32,560 (11500) (10560) (8000)
(2) TLT:.....24,469 (12000) (4969) (5000)
(3) PSI:.....23,773 (13000) (2273) (5000)
(4) WAR:.....18,958 (15000) (1458) (----)
(5) EYE:.....15,999 (11000) (2499) (----)
(6) TAO:.....15,584 (10000) (3084) (----)
(7) EHTC:....14,474 (10000) (1974) (----)


The CEF clearly leads the race. Only in terms of best developed Base of Operations, the WAR ranks on 1 followed by PSI and TLT. The TLT was able to climb from the last place to the second best guild, mostly because of its subsidiation some months ago. Time will show if the EHTC is able to make a similar jump with its this weeks subsidiation.
Guildlords

04-13-06, 03:27 AM
@Guildmasters: I've updated the city map and added the new structures. For clarities sake, I will use only one structure icon for each guild so that it is clear to which a structure belongs. Since my mapper has a limited choice of icons, you might want to send me your guild-specific structure icon by mail or PM. It must have a transparent background.
Guildmaster (EYE)

04-17-06, 11:23 AM
Apr 19th: The EYE is disappointed to remove one of it's members, Kendal Aphos, from its ranks.

Mersia advances 25 Pol and 15 Lea.
Guildlords

04-17-06, 11:44 AM
@EYE: Please send a PM to me in case of member changes.

Your district traits are wrong. The EYE has:

+2 Politics
+1 Leisure
+1 Nature
+0 Education
-1 Economy
-1 Faith
-2 Crime

and Merisia has:

+3 POL
+2 LEI
+1 ECO
+1 NAT

This affects income and prestige of the Speakers corner.
Guildmaster (TLT)

04-17-06, 01:52 PM
The TLT uses its April 19th GAP to hire 5 clerks. Yurynwood increases by 90 NAT-PP and 45 FAI-PP. We welcome Loddick Saffrion (Erithmu) to the guild.
Guildmaster (EYE)

04-17-06, 05:21 PM
@EYE: Please send a PM to me in case of member changes.

Your district traits are wrong. The EYE has:

+2 Politics
+1 Leisure
+1 Nature
+0 Education
-1 Economy
-1 Faith
-2 Crime

and Merisia has:

+3 POL
+2 LEI
+1 ECO
+1 NAT

This affects income and prestige of the Speakers corner.

Hun ... missed the district changes post above edited
Guildmaster (PSI)

04-18-06, 04:15 PM
PSI Consortium will use 1 GAP to build a Espianoge Headquarters that will be available for covert actions beginning April 26th.

Due to the uncertian changes in the rules that govern covert acitons, PSI will not be building a Covert Opperations room this week.

PSI Consortium will use 1 GAP to build a Kitchen in the GuildHall of Lower Merx. The room should be opperational April 26th.

Also the Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime.

We would also like to advertise to the other guildmaster's that we are willing and able to loan upto 1000gp to any of you. 10% interest/week is charged on any such loan.
Guildmaster (EHTC)

04-18-06, 08:36 PM
The EHTC uses its GAP for April 19th to construct an Espionage Headquarter, which will be available from April 26th on. Also since the Bankhouse we obtained in subsidation last week comes fully staffed we will fire the extraneous 30 Bankers we had hired previously in anticipation of building the Bankhouse ourselves. The Bankhouse begins producing Prestige this week as well - 75 Crime and 45 Econ.

The same offer given by PSI also goes out from the EHTC - loans of up to 1,000 gp are available at a 10% interest rate for those guilds in need of quick cash.
Guildmaster (WAR)

04-18-06, 10:33 PM
WAR will use it's April 19th GAP and 1500 gp to construct a stable. It will be ready for operation beginning April 26th.
Guildlords

04-19-06, 06:20 PM
Mersia advances 25 Pol and 15 Lea. The TLT uses its April 19th GAP to hire 5 clerks. Yurynwood increases by 90 NAT-PP and 45 FAI-PP. We welcome Loddick Saffrion (Erithmu) to the guild. PSI Consortium will use 1 GAP to build a Kitchen in the GuildHall of Lower Merx. The room should be opperational April 26th. Also the Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime.The EHTC uses its GAP for April 19th to construct an Espionage Headquarter, which will be available from April 26th on. Also since the Bankhouse we obtained in subsidation last week comes fully staffed we will fire the extraneous 30 Bankers we had hired previously in anticipation of building the Bankhouse ourselves. The Bankhouse begins producing Prestige this week as well - 75 Crime and 45 Econ. WAR will use it's April 19th GAP and 1500 gp to construct a stable. It will be ready for operation beginning April 26th. The CEF builds a mainhall. Arkhein improves by 150 FAI-PP, 45 POL-PP, and 20 EDU-PP. Confirmed.
Guildmaster (TLT)

04-25-06, 02:30 AM
The TLT uses its April 26 GAP and 7500 gp to build a Main Hall, giving us two GAPs from May 3 on. Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (EYE)

04-25-06, 09:41 AM
Apr 26: Mersia advances 25 Pol and 15 Lea.
Guildmaster (PSI)

04-25-06, 10:17 AM
The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime.

PSI uses its March 26th GAP to hire 5 clerks and 5 morticians (morgue).
Guildmaster (EHTC)

04-25-06, 09:24 PM
The EHTC uses its GAP for April 26th to construct new Bathrooms for our home base. They will up and running as of May 3rd. Also the Bankhouse in Villis advances us 75 Crime & 45 Econ Prestige.
Guildmaster (CEF)

04-26-06, 06:58 AM
The CEF uses its GAP to hire 5 clerks and one cook. Arkhein improves by 150 FAI-PP, 45 POL-PP, and 20 EDU-PP.
Guildlords

04-26-06, 06:19 PM
The TLT uses its April 26 GAP and 7500 gp to build a Main Hall, giving us two GAPs from May 3 on. Yurynwood increases by 90 NAT-PP and 45 FAI-PP. Apr 26: Mersia advances 25 Pol and 15 Lea. The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI uses its March 26th GAP to hire 5 clerks and 5 morticians (morgue). The EHTC uses its GAP for April 26th to construct new Bathrooms for our home base. They will up and running as of May 3rd. Also the Bankhouse in Villis advances us 75 Crime & 45 Econ Prestige. The CEF uses its GAP to hire 5 clerks and one cook. Arkhein improves by 150 FAI-PP, 45 POL-PP, and 20 EDU-PP. Confirmed.

Note: Due to the board upgrade, the weeks from Apr 26 to May 12 are missing. This post can either be linked as Apr 26 or May 17 (but not both).
Guildmaster (PSI)

05-16-06, 11:48 PM
The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI uses its May 17th GAP to build a Main Hall. The construction of the main hall will cost 7500gp and it will be complete this week and begin to generate 2 GAP/week starting May 24th.
Guildmaster (TLT)

05-17-06, 01:33 AM
Since April 26 never happened, I am assuming that all the actions that were planned for that week will instead take place on May 17.
Guildlords

05-17-06, 04:45 AM
Correct. Just link the last summary.
Guildmaster (TLT)

05-23-06, 04:30 PM
The TLT uses one of its two GAPs for May 24 to begin construction of a Zoo. Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (EYE)

05-23-06, 04:49 PM
Mersia advances 25POL and 15 LEA
Guildmaster (CEF)

05-23-06, 05:56 PM
May 24: The CEF uses its two GAPs to build a Bathroom and a Servant's Quarter. Arkhein improves by 150 FAI-PP, 45 POL-PP, and 20 EDU-PP.
Guildmaster (EHTC)

05-23-06, 08:21 PM
The EHTC uses its GAP for May 24th to construct a brand new set of Fancy Living Quarters in our HQ at the cost of 3,000 gp, which (as we have an extraneous maid we never fired from when the Servant's Quarters required one) will be fully operational as of June 14th. Vilis' Bankhouse also advances us 75 crime and 45 econ prestige.
Guildlords

05-24-06, 01:37 PM
The TLT uses one of its two GAPs for May 24 to begin construction of a Zoo [Week 1/3]. Yurynwood increases by 90 NAT-PP and 45 FAI-PP. Mersia advances 25POL and 15 LEA [May 24] May 24: The CEF uses its two GAPs to build a Bathroom and a Servant's Quarter. Arkhein improves by 150 FAI-PP, 45 POL-PP, and 20 EDU-PP. The EHTC uses its GAP for May 24th to construct a brand new set of Fancy Living Quarters in our HQ at the cost of 3,000 gp, which (as we have an extraneous maid we never fired from when the Servant's Quarters required one) will be fully operational as of June 14th. Vilis' Bankhouse also advances us 75 crime and 45 econ prestige. The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI uses its May 24th GAP to build a Main Hall. The construction of the main hall will cost 7500gp and it will be complete this week and begin to generate 2 GAP/week starting May 24th June 14.

Confirmed!

@EYE: Please add a date next time.
@TLT: Please add the construction week next time.
Guildmaster (PSI)

05-24-06, 01:48 PM
The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI uses its May 17th GAP to build a Main Hall. The construction of the main hall will cost 7500gp and it will be complete this week and begin to generate 2 GAP/week starting May 24th.
Please consider the above post to be this week's GAP. So the Main Hall will be constructed this week instead of last. And it will begin to generate 2GAP/week starting May31st.
Guildmaster (CEF)

05-26-06, 09:10 AM
Jun 14: The CEF uses its 2 GAPs to build a kitchen and a fancy quarter. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP
Guildmaster (TLT)

05-26-06, 01:46 PM
TLT uses its two GAPs for June 14 to continue construction on the Zoo (Week 2/4) and to hire 10 structure Staff (Zookeepers). Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (PSI)

05-26-06, 01:54 PM
The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI will use 1GAP on June 14 to build a Morgue, and a second GAP to begin construction of a Factory [Week1/4].
Guildmaster (EHTC)

06-15-06, 01:20 AM
The EHTC uses its GAP for June 14th to hire a new cook, who will arrive to serve us on the 21st. The Bankhouse in Vilis further advances us 75 crime and 45 econ prestige.
Guildlords

06-15-06, 06:23 PM
Jun 14: The CEF uses its 2 GAPs to build a kitchen and a fancy quarter. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP TLT uses its two GAPs for June 14 to continue construction on the Zoo (Week 2/4) and to hire 10 structure Staff (Zookeepers). Yurynwood increases by 90 NAT-PP and 45 FAI-PP. The Bankhouse in Lower Merx increases the district prestige by 75 econ and 45 crime. PSI will use 1GAP on June 14 to build a Morgue, and a second GAP to begin construction of a Factory [Week1/4]. The EHTC uses its GAP for June 14th to hire a new cook, who will arrive to serve us on the 21st. The Bankhouse in Vilis further advances us 75 crime and 45 econ prestige. June 14: Mersia advances 25POL and 15 LEA Confirmed.
Guildmaster (TAO)

06-16-06, 07:01 AM
TAO will begin construction of a university in Arcadivius on June 21. Construction will take 4 weeks and cost 5000gp.
Guildmaster (CEF)

06-19-06, 04:27 PM
21.June: The CEF constructs an Academy in Arkhein [Week 1/2] and hires 10 Scholars for the Academy. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP.
Guildmaster (TLT)

06-19-06, 04:54 PM
TLT uses its two GAPs for June 21 to continue construction on the Zoo (Week 3/4) and to hire 10 more structure Staff (Zookeepers). Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (EHTC)

06-19-06, 06:32 PM
The EHTC uses its June 21st GAP to construct a new Kitchen, which will be operational on June 28th. Vilis' Bankhouse generates another 75 Crime and 45 Econ prestige.
Guildmaster (PSI)

06-19-06, 06:53 PM
The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on June 21 to continue construction of a Factory [Week2/4] and a second GAP to hire 10 Staff for that factory.
Guildmaster (EYE)

06-21-06, 03:29 PM
June 14: Mersia advances 25POL and 15 LEA
June 21: Mersia advances 25POL and 15 LEA

I appologize for missing June 14, I was on vacation at the time, I am working on getting my accounting back up and running, in the middle of intensive summer school. Please be patient as I get back into the swing of things from all the down time.
Guildlords

06-21-06, 06:08 PM
TAO will begin construction of a university in Arcadivius on June 21. Construction will take 4 weeks and cost 5000gp. 21.June: The CEF constructs an Academy in Arkhein [Week 1/2] and hires 10 Instructors for the Academy. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP. TLT uses its two GAPs for June 21 to continue construction on the Zoo (Week 3/4) and to hire 10 more structure Staff (Zookeepers). Yurynwood increases by 90 NAT-PP and 45 FAI-PP. The EHTC uses its June 21st GAP to construct a new Kitchen, which will be operational on June 28th. Vilis' Bankhouse generates another 75 Crime and 45 Econ prestige. The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on June 21 to continue construction of a Factory [Week2/4] and a second GAP to hire 10 Staff for that factory. June 21: Mersia advances 25POL and 15 LEA. Confirmed.

@EYE: Jun14 Prestige added to last summary.
Guildmaster (CEF)

06-21-06, 06:56 PM
28.June: The CEF finishes the Academy in Arkhein (Week 2/2) for 1000 gold and constructs a Chapter House in Gorthyum for 2500 gold (Week 1/1). Gorthyum's Prestige Cost will be payed with 225 POL-PP and 550 FAI-PP. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP.
Guildmaster (PSI)

06-22-06, 12:00 PM
The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on June 28 to continue construction of a Factory [Week3/4] and a second GAP to hire 10 Staff for that factory.
Guildmaster (TLT)

06-22-06, 03:01 PM
TLT uses its two GAPs for June 28 to finish construction on the Zoo (Week 4/4) and to hire the final 10 Zookeepers, enabling the Zoo to become active the following week (July 5). Yurynwood increases by 90 NAT-PP and 45 FAI-PP.
Guildmaster (EHTC)

06-27-06, 04:53 PM
The EHTC uses its June 28th GAP to hire 5 structure staff (Administrators) (for an Orphanage, if thats not concrete enough - I'm having trouble with ideas for what to call the staff of such a building), who will arrive July 5th. Vilis' Bankhouse continues generating 75 crime and 45 econ prestige.
Guildmaster (EYE)

06-27-06, 08:20 PM
June 28: Mersia advances 25POL and 15 LEA
Guildmaster (WAR)

06-27-06, 11:36 PM
June 28th: The Warfare Alliance will spend 1 GAP and 2000 gp to begin construction of a FestHall in Central Gladius
Guildlords

06-28-06, 05:36 PM
28.June: The CEF finishes the Academy in Arkhein (Week 2/2) for 1000 gold and constructs a Chapter House in Gorthyum for 2500 gold (Week 1/1). Gorthyum's Prestige Cost will be payed with 225 POL-PP and 550 FAI-PP. Arkhein improves by 150 FAI-PP, 45 POL-PP, 20 EDU-PP. The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on June 28 to continue construction of a Factory [Week3/4] and a second GAP to hire 10 Staff for that factory. TLT uses its two GAPs for June 28 to finish construction on the Zoo (Week 4/4) and to hire the final 10 Zookeepers, enabling the Zoo to become active the following week (July 5). Yurynwood increases by 90 NAT-PP and 45 FAI-PP. The EHTC uses its June 28th GAP to hire 5 structure staff (Administrators Welfare Workers) (for an Orphanage, if thats not concrete enough - I'm having trouble with ideas for what to call the staff of such a building), who will arrive July 5th. Vilis' Bankhouse continues generating 75 crime and 45 econ prestige. June 28: Mersia advances 25POL and 15 LEA June 28th: The Warfare Alliance will spend 1 GAP and 2000 gp to begin construction of a FestHall in Central Gladius TAO will use its June 28 GAP to build on the university. [Week 2/4] Confirmed!

@EHTC: Administrators can be anything. Rename it to Welfare Workers. Or since it is an evil orphanage, how did they call the patrons in Oliver Twist who send the orphans out stealing?
Guildmaster (TLT)

06-29-06, 04:04 PM
TLT uses the Excessive Resources random event on June 28 to construct a Forge. (I guess those lumberjacks turned out to be quarry workers in disguise).
Guildlords

06-29-06, 06:00 PM
TLT uses the Excessive Resources random event on June 28 to construct a Forge. (I guess those lumberjacks turned out to be quarry workers in disguise).
Confirmed.
Guildmaster (EHTC)

06-29-06, 11:23 PM
@EHTC: Administrators can be anything. Rename it to Welfare Workers. Or since it is an evil orphanage, how did they call the patrons in Oliver Twist who send the orphans out stealing?
Now now, who said it was an evil orphanage ;) ? We're just sponsoring it and getting a little of its income in return. Welfare Workers sounds good though, thanks for the suggestion.
Guildmaster (TLT)

07-03-06, 04:17 AM
TLT uses its two GAPs for July 5 to add a second bathroom onto the Forest Haven and to add a guard post onto the Wardens' Bastion. Yurynwood improves by 180 NAT-PP, 45 FAI-PP, and 30 LEI-PP.
Guildmaster (CEF)

07-04-06, 01:26 PM
July 05: The CEF hires 10 Justicars and 5 Judges with 1 GAP, and constructs a Courtyard in Gorthyum (1/3) with the second GAP. Arkhein improves by 150 FAI-PP, 69 POL-PP, 36 EDU-PP.
Guildmaster (PSI)

07-04-06, 01:53 PM
The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on July 05 to continue construction of a Factory [Week4/4] and a second GAP to hire 10 Staff for that factory. The new Factory will begin to generate income on July 12th.

BTW: When are we going to start doing operations?
Guildmaster (WAR)

07-04-06, 10:51 PM
July 5th: The Warfare Alliance will spend 1 GAP and 1000 gp to continue the construction of a Festhall in Central Gladius
Guildmaster (EHTC)

07-05-06, 02:52 AM
The EHTC uses its July 5th GAP to sponsor the construction of an Orphanage in Vilis [Week 1/1] at the cost of 2,000 gp. It will be operational as of July 12th. Vilis' Bankhouse also advances us 75 crime and 45 econ prestige.
Guildlords

07-05-06, 02:51 PM
The EHTC uses its July 5th GAP to sponsor the construction of an Orphanage in Vilis [Week 1/1] at the cost of 2,000 gp. It will be operational as of July 12th. Vilis' Bankhouse also advances us 75 crime and 45 econ prestige. July 5th: The Warfare Alliance will spend 1 GAP and 1000 gp to continue the construction of a Festhall in Central Gladius [Week 2/4] The Bankhouse and Morgue in Lower Merx increases the district prestige by 75 econ and 60 crime and 10 education. PSI will use 1GAP on July 05 to continue construction of a Factory [Week4/4] and a second GAP to hire 10 Staff for that factory. The new Factory will begin to generate income on July 12th. July 05: The CEF hires 10 Justicars and 5 Judges with 1 GAP, and constructs a Courtyard in Gorthyum (1/3) with the second GAP. Arkhein improves by 150 FAI-PP, 69 POL-PP, 36 EDU-PP. TLT uses its two GAPs for July 5 to add a second bathroom onto the Forest Haven and to add a guard post onto the Wardens' Bastion. Yurynwood improves by 180 NAT-PP, 45 FAI-PP, and 30 LEI-PP. July 5: Mersia advances 25 pol and 15 Lea. TAO will use its July 5 GAP to build on the university. [Week 3/4]

Confirmed!
Guildmaster (CEF)

07-07-06, 03:49 PM
July 12 GAPs: Construct Courtyard in Gorthyum (2/3), Construct University in Gorthyum (1/4). Arkhein improves by 150 FAI-PP, 69 POL-PP, 36 EDU-PP.
Guildmaster (EYE)

07-08-06, 10:26 PM
July 5: Mersia advances 25 pol and 15 Lea.
July 12: Mersia advances 25 pol and 15 Lea.

Summer intensives are killing my free time.
Guildmaster (TLT)

07-08-06, 11:09 PM
TLT uses its two GAPs for July 12 to add a second guard post and a Prison Cell to the Warden's Bastion (Yurynwood chapterhouse). Yurynwood improves by 180 NAT-PP, 45 FAI-PP, and 30 LEI-PP.

Edit: At Cat's request, since the Prison Cell is one of the items undergoing a rules overhaul, this GAP will be used to hire 10 guards instead.
Guildmaster (WAR)

07-09-06, 03:20 AM
July 12th: The Warfare Alliance will spend 1 GAP and 1000 gp to continue construction of a festhall in Central Gladius (Week 3/4).
Guildmaster (EHTC)

07-09-06, 06:54 AM
The EHTC uses its July 12th GAP to hire a maid, who will arrive on the 19th. Villis advances us 75 Crime, 45 Econ, and 30 Faith prestige.
Guildmaster (PSI)

07-10-06, 02:38 PM
PSI Consortium's influince on Lower Merx increases the district prestige by 150 econ and 60 crime and 40 education. PSI will use 1GAP on July 12 to begin construction of a Secret Society [Week1/3] (Factory decreases construction time) and a second GAP to hire 10 Staff for the Secret Society.
Guildmaster (WAR)

07-19-06, 08:07 AM
07-19-06: Construction on a Festhall in Central Gladius continues with 1 GAP and 1000 gp. [Week 3/4]


If the guild actions for the week of July 12th that were confirmed on the new boards are kept, this will make the above action week 4/4. If, as I suspect, the guild actions from July 12th are void, then the above action is accurate.
Guildmaster (TAO)

07-19-06, 01:18 PM
TAO will use its July 19 GAP to build on the university.
Guildlords

07-19-06, 05:51 PM
July 12 GAPs: Construct Courtyard in Gorthyum (2/3), Construct University in Gorthyum (1/4). Arkhein improves by 150 FAI-PP, 69 POL-PP, 36 EDU-PP. July 12: Mersia advances 25 pol and 15 Lea. TLT uses its two GAPs for July 12 to add a second guard post and a Prison Cell to the Warden's Bastion (Yurynwood chapterhouse). Yurynwood improves by 180 NAT-PP, 45 FAI-PP, and 30 LEI-PP. Edit: At Cat's request, since the Prison Cell is one of the items undergoing a rules overhaul, this GAP will be used to hire 10 guards instead. July 12th: The Warfare Alliance will spend 1 GAP and 1000 gp to continue construction of a festhall in Central Gladius (Week 3/4). The EHTC uses its July 12th GAP to hire a maid, who will arrive on the 19th. Villis advances us 75 Crime, 45 Econ, and 30 Faith prestige. PSI Consortium's influince on Lower Merx increases the district prestige by 150 econ and 60 crime and 40 education. PSI will use 1GAP on July 12 to begin construction of a Secret Society [Week1/3] (Factory decreases construction time) and a second GAP to hire 10 Staff for the Secret Society. TAO will use its July 19 GAP to build on the university. [Week 4/4]

Confirmed! This post should be linked as July 19, 2006 although if you have it linked as 12th it works too.

@ALL: Can you please not use colors for your GAP posts? When I quote your posts I always have to delete it out else my red ink might get lost. Thanks.
@EYE: Added your missing prestige to the last post.
@TAO: Added your university to the last two posts. It's completed after this week but you need staff to have it earn money.
Guildmaster (PSI)

07-20-06, 02:44 PM
PSI Consortium's influince on Lower Merx increases the district prestige by 150 econ and 60 crime and 40 education. PSI will use 1GAP on July 26 to continue construction of a Secret Society [Week2/3] (Factory decreases construction time) and a second GAP to hire 10 Staff for the Secret Society.
Guildmaster (TAO)

07-24-06, 04:54 AM
TAO will use its GAP to Hire University staff [week 1/3].
Guildmaster (EYE)

07-24-06, 09:29 AM
July 26: Mersia advances 25 Pol and 15 Lea
Guildmaster (TLT)

07-24-06, 01:40 PM
TLT, July 26: Although I'm not sure there's any point with the guild changes pending, TLT uses its two GAPs to hire 10 more guards, and to begin construction on a Bath House (week 1/3). Yurynwood increases by 180 NAT-PP, 90 FAI-PP, and 30 LEI-PP.
Guildlords

07-24-06, 06:45 PM
The new system is posted in the Guildhall on page 1. Asides from a few typos and perhaps the occosional broken link, it is finished. I'll announce it in full tomorow. Please read over it and don't take any familiar terminology for granted because almost everything changed.

Input in the Council please.

This means the old system is over so no need to post GAPs. Don't delete anything in your guild because you won't lose any wealth. More tomorow.
Guildlords

07-26-06, 09:32 AM
- Guildmasters

The time has come that you have to adept your guild thread to the new system. The start date is Wednesday, August 2. The RP reason is that the Council of Gladius, backed up by all powercenters, has confiscated all guild property. The guilds were seen as a threat to the Council's rule for some time but two events triggered the swoop: the CEF moved into Gorthyum (where the Council is) to gain control over the corrupt political institutions, and the death of CEF's guildmaster Enzoul Ratrani including the absence of all mid-level CEF Warriors of Light which has left the guild weakened. The Council took the chance to move its troops against the CEF, and since it was already marching against a guild, it decided to occupy the others aswell. A more detailed description will be available in my tonight's miniquest for Morathor.

All guild property will be liquified, ie made into money. Here's the breakdown for all guilds and how much money it has.

Celestial Expeditionary Forces

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Servant Quarter | 2000 |
|Servant Quarter | 2000 |
|Kitchen | 2000 |
|Kitchen | 2000 |
|Bathroom | 1000 |
|Bathroom | 1000 |
|Stables | 1500 |
|Main Hall | 7500 |
O=====================( )======O
|Value of Guildhall | 27000 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House Arkhein | 2500 |
|Chapter House Gorthy. | 2500 |
|Temple | 5000 |
|Nunnery | 4000 |
|Academy | 3000 |
|Courthouse (2 weeks) | 3000 |
|University (1 week) | 2000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 4384 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 53384 |
O=====================( )======O
East Habari Trading Company

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Kitchen | 2000 |
|Kitchen | 2000 |
|Bathroom | 1000 |
|Bathroom | 1000 |
|Servant Quarter | 2000 |
|Espionage Quarter | 2500 |
O=====================( )======O
|Value of Guildhall | 18500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|Bankhouse | 5000 |
|Orphanage | 2000 |
O=====================( )======O
|Value of Property | 9500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 2666 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 30666 |
O=====================( )======O
The Watchful Eye

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Kitchen | 2000 |
|Bathroom | 1000 |
|Servant Quarter | 2000 |
O=====================( )======O
|Value of Guildhall | 11000 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|Speakers Corner | 2000
O=====================( )======O
|Value of Property | 4500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 2749 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 18249 |
O=====================( )======O
The Psi Consortium

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Kitchen | 2000 |
|Kitchen | 2000 |
|Bathroom | 1000 |
|Bathroom | 1000 |
|Servant Quarter | 2000 |
|Main Hall | 7500 |
O=====================( )======O
|Value of Guildhall | 23500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|Bankhouse | 5000 |
|Factory | 5000 |
|Morgue | 2000 |
O=====================( )======O
|Value of Property | 14500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 4498 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 42498 |
O=====================( )======O
The Arcane Order

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Kitchen | 2000 |
|Bathroom | 1000 |
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Servant Quarter | 2000 |
O=====================( )======O
|Value of Guildhall | 10000 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|University | 5000 |
O=====================( )======O
|Value of Property | 7500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 592 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 18092 |
O=====================( )======O
The Living Tree

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Kitchen | 2000 |
|Bathroom | 1000 |
|Bathroom | 1000 |
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Servant Quarter | 2000 |
|Main Hall | 7500 |
|Forge | 2500 |
O=====================( )======O
|Value of Guildhall | 21000 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|Reserve | 5000 |
|Zoo | 5000 |
O=====================( )======O
|Value of Property | 12500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 2540 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 36040 |
O=====================( )======O
The Warfare Alliance

O====================- -=====O
|Guildhall Rooms \ / PRICE|
O=====================( )======O
|Basic Living Quarter | 2000 |
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Kitchen | 2000 |
|Kitchen | 2000 |
|Bathroom | 1000 |
|Bathroom | 1000 |
|Servant Quarter | 2000 |
|Stables | 1500 |
O=====================( )======O
|Value of Guildhall | 16500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Property | PRICE |
O=====================( )======O
|Chapter House | 2500 |
|Festhall (3 weeks) | 4000 |
O=====================( )======O
|Value of Property | 6500 |
O=====================( )======O
\ | /
/ | \
O=====================( )======O
|Treasury | 2397 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Total Value | 25397 |
O=====================( )======O


As you can see, there is a difference of more than 35,000 gold between the richest guild (CEF) and the poorest one (TAO). The intention was to let the guilds buy a new base with that money (so that the work of the guilds is not lost) but with such a huge gap the game would be over for the lower-ranking guilds before it begins.

For that reason, we use a different approach. All property will be summed up, then divided evenly among all guilds so that everyone has the same start money. We still want to preserve at least a minimum of what the guilds did so far which is expressed in a bonus depending on the rank of the guild. The following chart shows the breakdown and new division of wealth.


O=====( )=====( )===O
|Guild | Wealth|RANK|
O=====( )=====( )===O
| CEF | 53384 | 1 |\
| PSI | 42498 | 2 | \
| TLT | 36040 | 3 | \
| EHT | 30666 | 4 | )224326(
| WAR | 25397 | 5 | /
| EYE | 18249 | 6 | /
| TAO | 18092 | 7 |/
O=====( )=====( )===O
\ | | \
/ | | \
O=====( )=====( )======O=======O
|TOTAL WEALTH <|224,326|> 32000|
O=====( )=====( )======O=======O
\ | | | /
/ | | | \
O=====( )=====( )=====( )======O=====O=====O
|Guild | AVRGE | Bonus | WEALTH|-BASE|=GOLD|
O=====( )=====( )=====( )======O=====O=====O
| CEF | 32000 | +4000 | 36000 |22000|14000|
| PSI | 32000 | +3000 | 35000 |22000|13000|
| TLT | 32000 | +2000 | 34000 |22000|12000|
| EHT | 32000 | +1000 | 33000 |22000|11000|
| WAR | 32000 | +0000 | 32000 |22000|10000|
| EYE | 32000 | -1000 | 31000 |22000| 9000|
| TAO | 32000 | -2000 | 30000 |22000| 8000|
O=====( )=====( )=====( )======O=====O=====O

WEALTH: The new amount of property a guild gains.
BASE: This is the minimum gold you must spend on the new guildhall (see below)
GOLD: That's the excess money you can spend to upgrade the guildhall. When the system starts, no guild may have more than 2000 gold in its treasury. Anything not spend on upgrades will be lost. You may not spend this money on anything other than headquarter or guildhall upgrades (rooms, countermeasures, fortifications, walls).

We must make sure that all guilds have the same chances in the beginning. I don't expect guildmasters to fully understand the system and what's best for their guild so I make the following property mandatory for guildmasters to buy. This is the BASE entry listed above and already deducted from your wealth.


O=====================( )======O
|New Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury | 1000 |
|Class A Structure | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O

The Class A structure must come from your signature trait (your +2 guild trait). We do not allow to buy smaller structures instead as start structure, again for your own safety. A Class A structure is considerably more difficult to bring down than three Class D although they earn more money.

Characters: On August 16, I will make an audit of your members and check for inactive characters. You have time to encourage the players to activate them at least once every 2 months. There is no credit cost involved for guild operations or missions or anything related to the guild system. Such things, on the other hand, cannot be used to fulfill character goals, like becoming a blackguard or warmind.

Please make sure that you buy enough Living Quarters for your members with your start gold!!

Guildhall Maps: Since we allow operations from the beginning on, Guildhall maps must be ready. They must have a grid for pitlords to use. Please make sure the map is operational and functional. Use common sense when you create it and keep in mind some poor fellow has to run a battle on it if you have intentions of making it a labyrinth. Complex or non-sense maps will not be accepted.

Violation Penalty: From now on, there will be a fine of a cumulative 100 gold for every week a violation is up in the Embassy. Please keep that in mind and also that it's not your guild but that of the board so if you fall behind, you hurt not only yourself. Repeated violations result in the demotion of the guildmaster. You gain a credit after all; the same amount I get for updating the whole roster in the characters thread or someone running a 100 rounds battle. Correct work will be honorated from time to time with special rewards for the guildmaster player.

Restructure Guild: Obviously the old thread doesn't work anymore as it is now so you have to update it. It's up to you how you do that but emphasize on functionality. TLT, for example, could sblock their long picture post, or place it at the bottom. Write a PM to Guildlords once you're done so that I can check it.

Questions, Comments and Concerns in the Council please. We don't want to crowd this thread.

Thanks for your understanding. I know it's a lot to read but keep in mind that I had to write it.

Final Note: Now that the new system is incorporated into the 3FC I want to ask you to encourage all players to roleplay more. It's not a random pairings anymore but you choose where you send your PCs.
Guildlords

08-09-06, 05:15 AM
This is the new starting property of all guilds. Guildmasters must link this to their Past Activity section. Here's again the calculation for the starting gold:

O=====( )=====( )=====( )======O=====O=====O
|Guild | AVRGE | Bonus | WEALTH|-BASE|=GOLD|
O=====( )=====( )=====( )======O=====O=====O
| CEF | 32000 | +4000 | 36000 |22000|14000|
| PSI | 32000 | +3000 | 35000 |22000|13000|
| TLT | 32000 | +2000 | 34000 |22000|12000|
| EHT | 32000 | +1000 | 33000 |22000|11000|
| WAR | 32000 | +0000 | 32000 |22000|10000|
| EYE | 32000 | -1000 | 31000 |22000| 9000|
| TAO | 32000 | -2000 | 30000 |22000| 8000|
O=====( )=====( )=====( )======O=====O=====O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Monastry | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Training Hall | 1000 |
|Trading Post | 1000 |
|Trading Post | 1000 |
|Remaining Gold | 1000 |
O=====================( )======O
|Value of Property | 12000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Harbor | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Trading Post | 1000 |
|Trading Post | 1000 |
|Trading Post | 1000 |
|Storage | 1000 |
|Construction Crane | 1000 |
|Remaining Gold | 0 |
O=====================( )======O
|Value of Property | 11000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Festhall | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Storage | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Laboratory | 1000 |
|Laboratory | 1000 |
|Remaining Gold | 0 |
O=====================( )======O
|Value of Property | 10000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Shipyards | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Main Hall | 7500 |
|Remaining Gold | 500 |
O=====================( )======O
|Value of Property | 13000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Townhall | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Fancy Living Quarter | 3000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Training Hall | 1000 |
|Storage | 1000 |
|Remaining Gold | 0 |
O=====================( )======O
|Value of Property | 9000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: University | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Training Hall | 1000 |
|Remaining Gold | 0 |
O=====================( )======O
|Value of Property | 8000 |
O=====================( )======O


O=====================( )======O
|Basic Guild Property | PRICE |
O=====================( )======O
|Fortress (+30 Staff) | 15000 |
|Guildmaster Quarter | 1000 |
|Treasury Room | 1000 |
|Class A: Knight Order | 5000 |
O=====================( )======O
|Value of Property | 22000 |
O=====================( )======O
\ /
/ \
O=====================( )======O
|Extra Guild Property | PRICE |
O=====================( )======O
|Basic Living Quarter | 2000 |
|Fancy Living Quarter | 3000 |
|Fancy Living Quarter | 3000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Construction Crane | 1000 |
|Training Hall | 1000 |
|Remaining Gold | 1000 |
O=====================( )======O
|Value of Property | 14000 |
O=====================( )======O


Please remember that the deadline to send CAPs and GAPs is wednesday 9 PM CET!
Guildlords

08-09-06, 07:07 PM
1 GAP: Research - Advanced Architecture I: 250/250 (25%)
|=> Breakthrough 4% -> Success!

2 CAP: Vandelar (SoulLord) Mission "Adventuring" [EL 10]
|=> Start 16.August 2006

O====================( )====O
|Old Balance | 0|
O====================( )====O
|Income University |+1000|
|Upkeep Headquarter |- 250|
|Upkeep University |- 50|
O====================( )====O
|New Balance |+ 700|
O====================( )====O


1 GAP: convert to 1 CAP

2 CAP: Nell Leonne (Huan) Mission "Adventuring" [EL10]
|=> Start 16.August 2006
|=> Joint Mission with Samuel Highground (lonewolf) [PSI]

1 CAP: Unused

3 Free: Deliver Message
|=> Letzdorff
|=> Egyn Keep,
|=> East Dragor Mounds

O====================( )====O
|Old Balance | 0 |
O====================( )====O
|Income Harbor |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Harbor |- 50|
O====================( )====O
|New Balance |+ 670|
O====================( )====O
No Bookkeeping Information sent!

2 GAP: Convert to 2 CAP

2 CAP: Samuel Highground (lonewolf) Mission "Adventuring" [EL10]
|=> Start 16.August 2006
|=> Joint Mission with Nell Leonne (Huan) [EHT]

1 CAP: Launch Operation (Covert: Burglary)
|=> Cyra Val [ECL 9] against TLT Fortress in Dragor Mounds
|=> Start 16.August 2006

2 CAP: unused

O====================( )====O
|Old Balance | 500|
O====================( )====O
|Income Shipyards |+1000|
|Upkeep Headquarter |- 295|
|Upkeep Shipyards |- 50|
O====================( )====O
|New Balance | 1155|
O====================( )====O


1 GAP: Fabricate Counter-Measure: Conscript Training 250/1000 REC

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Sdentch (TheMagister) against EHTC Harbor in Vilis
|=> Start 16.August 2006

0 CAP unused

O====================( )====O
|Old Balance | 0|
O====================( )====O
|Income Festhall |+1000|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O====================( )====O
|New Balance |+ 680|
O====================( )====O

@WAR: You cannot store construction or research points in your storage since you didn't generate them with a GAP.

1 GAP: Generate 1000 Construction Points

1 Free: Store 1000 CON-PTS in Storage

O====================( )====O
|Old Balance | 0|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 250|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+ 700|
O====================( )====O


1 GAP: Generate 1000 CON-PTS for Fort in Dragor Mounds [1000/4000].

1 Free: Deliver Message to Egyn Keep

1 CAP: Escort Messenger
|=> Little Daisy (DSugui)

O====================( )====O
|Old Balance | 1000|
O====================( )====O
|Income Monastry |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Monastry |- 50|
|Construct Fort |-1000|
O====================( )====O
|New Balance |+ 670|
O====================( )====O

@TLT: You must establish contact with the trade region first before you can use a GAP to trade.

1 GAP: Generate 1000 CON-PTS for Ranger Station in Arkhein [1000/2000]

5 CAP: Send Barthleby, Luken, Telveran, Morgan and Solan on a Campaign.

O====================( )====O
|Old Balance | 1000|
O====================( )====O
|Income Knight Order |+1000|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Construct Rangerstat.|-1000|
O====================( )====O
|New Balance |+ 650|
O====================( )====O



@ALL: Please try to use the template for the bookkeeping I used. Copy it into a txt file and alter the table. Please include unused CAPs next time.
Guildmaster (WAR)

08-10-06, 03:12 AM
@Guildlords: You seem to have omitted WAR's bookkeeping from the last post. It was included in my PM. Could you please edit it in so that WAR can link it's income.
Guildlords

08-10-06, 12:32 PM
@ALL: Two things.

I have added a streamlined info section in the Confirm Bookkeeping post. Please stick to that.

Secondly, I'll now log GAPs on wednesday, and CAPs on thursday. The deadline stays the same for you.
Guildlords

08-15-06, 12:56 PM
[2/5 CAP available for Reactions]

[1 CAP]: Intercept Message
|=> Karen (lonewolf) [ECL8] vs Little Daisy (DSugui) [ECL7] (Little Daisy gains surprise round)
|=> Start 16.Aug 2006

[1 CAP]: Unused

[1/? CAP available for Reactions]

1 CAP: Launch Counter Operation with Va'ria Theladrais (Sindorin)
|=> Target: Sdentch (Assault: Raid Structure against EHTC Harbor in Vilis)
|=> Start 16.Aug 2006

[1/? CAP available for Reactions]

1 CAP: Intercept Operation (Covert: Burglary)
|=> Uilo [ECL 7] and Loddick [ECL 6] intercepting Cyra Val [ECL 9] at TLT Fortress in Dragor Mounds (1xECL+0 vs. 1xECL-2 & 1xECL-3)
|=> Fight 16.August 2006
The format is very good. That saves a lot of time. Thanks a lot!
Guildlords

08-16-06, 03:52 PM
<[1 GAP available]>
<[5 CAP available]>

1 GAP: [RECRUIT] - Hire NPC
|=> Generate 250 REC-PTS
|=> 10 Staff (Ranger Station)

2 CAP: Embark on Mission
|=> Morathor (Pittbull) [ECL7] "Go Adventuring"
|=> Start August 23

1 CAP: Assault Operation (Raid Structure)
|=> Raid EHTC harbor
|=> Leif Goldeneye (Sunwolf) [ECL10]
|=> Start August 23

2 CAP: Unused

Free Action: Confirm Bookkeeping

O======================( )====O
|> Old Balance | 650|
O======================( )====O
|Income Knight Order |+1000|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
O======================( )====O
|> New Balance | 1300|
O======================( )====O

<[1 GAP available]>
<[1 CAP available]>

1 GAP: Convert to CAP

2 CAP: Unused

Free Action: Confirm Bookkeeping

O====================( )====O
|Old Balance | 700|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 250|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+1400|
O====================( )====O

<[1 GAP available]>
<[2 CAP available]>

1 GAP: Generate 250 REC-PTS to hire 10 Staff (Guardians for Fort).

3 Free: Deliver Message
|=> Fort Tipesa
|=> Egyn Keep
|=> Dentinia Library

2 CAP: Unused


O====================( )====O
|Old Balance | 670|
O====================( )====O
|Income Monastery |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
O====================( )====O
|New Balance |+1340|
O====================( )====O

<[2 GAP available]>
<[3 CAP available]>

[1 GAP]: [NEW ROOM] => Laboratory (Lower Merx)
|=> Cost 1000 gold

[1 GAP]: [PRODUCTION] => Fabricate counter-measure
|=> Generate 250 PRO-PTS
|=> Fabricate: Vault (Simple lock)
|=> Progress: 250/1000

[1 CAP]: Assault operation => Raid structure
|=> Raid EYE's Townhall
|=> Gaston Dar'ath (waywreth) [ECL9] vs Miniquest [EL9]
|=> Start August 23

[1 CAP]: Assault operation => Raid headquarters
|=> Raid EYE's Headquarter (Remove gold)
|=> Dronnar Darkjof (DSugui) [ECL6] vs Miniquest [EL8]
|=> Start August 23

[1 CAP]: Unused


O======================( )====O
|> Old Balance | 1155|
O======================( )====O
|Income Shipyards |+1000|
|Upkeep Headquarter |- 295|
|Upkeep Shipyards |- 50|
|Expenditure - Room |-1000|
O======================( )====O
|> New Balance | 810|
O======================( )====O

Shipyards (+5IND/+2EDU/+1NAT) *125 = +1000 Income


[1 GAP available]
[2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization I
|=> Progress: 500/500 (25%)
|=> Breakthrough 34% => Failure

[1 CAP]: Join guild campaign (Liberation of Achos)
|=> Featylec Elendi (Zevox) [ECL5]

[1 CAP]: Unused


O======================( )====O
|> Old Balance | 680|
O======================( )====O
|Income Festhall |+1000|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 1360|
O======================( )====O

Festhall: (+5LEI/+3COM) *125 = +1000 Income


[1 GAP available]
[2 CAP available]

1 GAP: Form Trade Agreement (1000 Trade Points available).
|=> Partner: Egyn Keep.
|=> Resource: 150 gold per week for 7 weeks, final shipment will be 100 gold so the total is 1,000 gold.*

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Archdevil Asran (Zevox) against TLT Monastery in Dragor Mounds
|=> Start 23.Aug 2006

1 CAP: Unused.

1 Free Action:
|=> Confirm Bookkeeping


O====================( )======O
|Old Balance | 670 |
O====================( )======O
|Income Harbor |+ 1000|
|Upkeep Headquarter |- 280|
|Upkeep Harbor |- 50|
O====================( )======O
|New Balance |+ 1,340|
O====================( )======O

[1 GAP available]
[2 CAP available]

1 GAP: Research - Education Organization I
|=> Generate 250 RES-PTS
|=> Progress: 250/500 (0%)

2 CAP: Eraca (Zevox) Mission "Befriend District (Arcadivius)" [EL 6]
|=> Start 23.August 2006


O====================( )=====O
|Old Balance | 700|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 250|
|Upkeep University |- 50|
O====================( )=====O
|New Balance |+ 1400|
O====================( )=====O
Guildlords

08-30-06, 06:03 AM
[2/2 CAP available for Reactions]

[1 CAP]: Intercept Operation
|=> Saffron (Vatheloki)[ECL 9] Intercepts Gaston (Waywreth)[ECL 10] on Raid Structure (Saffron gains surprize round)
|=> Start 30.Aug 2006

[1 CAP]: Intercept Operation
|=> Sunstroke (MWB) [ECL 7] Intercepts Dronnar (Dsugui) [ECL 7] on Raid Headquarters
|=> Start 30.Aug 2006
[2/2 CAP available for Reactions]

1 CAP: Intercept Operation (Assault: Raid Structure)
|=> Little Daisy [ECL 7] and Loddick [ECL 6] intercepting Archdevil Asran [ECL 9] (1xECL+0 vs. 1xECL-2 & 1xECL-3)
|=> Fight 30.August 2006

1 CAP: Unused.

[1 CAP Available]

1 CAP: Intercept with Va'ria Theladrais (Sindorin)
|=> Target: Leif Goldeneye (Assault: Raid Structure against EHTC Harbor in Vilis)
|=> Start 30.Aug 2006
@WAR: No need to send Reactions if you don't do any.
Guildlords

08-30-06, 06:16 PM
<[1 GAP available]>
<[5 CAP available]>

1 GAP: [CONSTRUCT] - Build
|=> Generate 1000 CON-PTS
|=> Ranger Station in Arkhein (2000/2000)

5 CAP: unused

O======================( )====O
|> Old Balance | 1300|
O======================( )====O
|Income Knight Order |+1000|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Construct Rangerstation|-1000|
O======================( )====O
|> New Balance | 950|
O======================( )====O
Knight Order: FAI5/POL3 *125 = 1000


<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ACTION] => Purchase Construction Crane (Guildhall)
|=> Cost 1000 gold

[1 CAP]: [OPERATION] - Peaceful Operation (Host Contest)
|=> Long Jumping [Jump]
|=> Performances [Perform]
|=> Acrobatics [Tumble]
|=> Balance Beam [Balance]
|=> Quiz Contest [Knowledge (random)]

[1 CAP]: Unused

O====================( )=====O
|Old Balance | 1400|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 250|
|Upkeep University |- 50|
|Expenditures |- 1000|
O====================( )=====O
|New Balance |+ 1100|
O====================( )=====O


[2/2 GAP available]
[3/3 CAP available]

[1 GAP]: [Research Development] => Industrial Organization 1
|=> Generate: 350 RES-PTS
|=> Develop: Industrial Organization 1
|=> Progress: 350/500

[1 GAP]: [PRODUCTION] => Fabricate counter-measure
|=> Generate: 250 PRO-PTS
|=> Fabricate: Vault (Simple lock)
|=> Progress: 500/1000

2 CAP: Embark on Mission
|=> Raskos (SauroGrenom) [ECL10] "Go Adventuring"
|=> Start September 06

1 CAP: Unused

O======================( )====O
|> Old Balance | 810|
O======================( )====O
|Income Shipyards |+1000|
|Upkeep Headquarter |- 295|
|Upkeep Shipyards |- 50|
O======================( )====O
|> New Balance | 1465|
O======================( )====O
Shipyards (+5IND/+2EDU/+1NAT) *125 = +1000 Income

[1 GAP available]
[3 CAP available]

1 GAP: Form Trade Agreement (1000 Trade Points available)
|=> Partner: Letzdorff
|=> Resource: 100 Construction points for 10 weeks.

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Anixx the Warbringer (Iced) against EYE Townhall in Merisia.
|=> Start 6.Sept 2006

1 CAP: Launch Operation (Covert: Arson)
|=> The Chameleon (lonewolf) against CEF Order of Knights in Arkhein.
|=> Start 6.Sept 2006

1 CAP: Unused.

1 Free Action: Confirm Bookkeeping
O====================( )======O
|Old Balance | 1,340|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Upkeep Headquarter |- 280|
|Upkeep Harbor |- 50|
O====================( )======O
|New Balance |+ 2,160|
O====================( )======O


[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization I
|=> Progress: 1000/500 (50%)
|=> Breakthrough! 30%

[1 CAP]: Join guild campaign (Warriors of Light)
|=> Kracknol (SauroGrenom) [ECL10]

[1 CAP]: Unused (Save for CAP Reaction)

[Free action]: Sdentch tries to escape from the city prison (30% chance)
|=> Escape Attempt 88%

O======================( )====O
|> Old Balance | 1360|
O======================( )====O
|Income Festhall |+1000|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 2040|
O======================( )====O
Festhall: (+5LEI/+3COM) *125 = +1000 Income

<[1 GAP available]>
<[2 CAP available]>

1 GAP: Form Trade Agreement (500 Trade Points available).
|=> Partner: Dentinia Library
|=> Resource: 100 gold per week for 5 weeks.

1 CAP: Launch Operation (Covert: Burglary)
|=> Ilendil Oratith [ECL 4] against PSI Fortress in Lower Merx
|=> Start 6.September 2006

1 CAP: Unused.

O====================( )====O
|Old Balance | 1340|
O====================( )====O
|Income Monastery |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Staff |- 50|
O====================( )====O
|New Balance |+1960|
O====================( )====O


GAP: 1 // CAP: 1

GAP: Convert to CAP

CAP 2: Unused

O====================( )====O
|Old Balance | 1400|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 250|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+2100|
O====================( )====O


@all: Please do NOT send information not related to GAP or CAP in the Guild Action posts. Thanks.
Guildlords

09-06-06, 04:36 AM
[1/2 CAP available for Reactions]

1 CAP: Send Treetall Oakleg to participate in TAO's Contest


[1/3 CAP available for Reactions]

[1 CAP]: Intercept Opperation
|=> Andurwin Calathos [ECL4] vs Ilendil Oratith [ECL 4] intercept raid on PSI Stronghold.

[5/5 CAP Available]

[1 CAP] - Intercept Operation
|=> Archangel Ixenthor Ignatius intercepts Chameleon
|=> Start SEP 06

[4 CAP] - Join TAO Contest
|=> Leif Goldeneye
|=> Ignatius of Bahamut
|=> Dameon Leonne
|=> Shaz Greatheart

Edit: Due to an illegal combination of ELs, Ixenthor cannot intercept Chameleon. Ignatius will take his place.

[1 CAP Available]

1: Join Contest Hosted by TAO
|=> Participant: Annalina Vale (Zevox)
|=> Occurs 6 Sept.2006

1/1 CAP Available

1 CAP: Saffron Intercepts Anixx [PSI] on EYE Townhall
|=> Start Sept 06

[1/2 CAP available for Reactions]

[1 CAP]: Participate in TAO contest
|=> Monsieur Hood (TheMagister) [ECL5]

[1 CAP]: [Enter Character in TAO Homecomming Contest] => (peacefull operation)
|=> Tan, Son of Sty [ecl 5]


Here are the results for the TAO Contest!

Treetall Oakleg [TLT]
|=> Long Jumping [Jump] - 3
|=> Performances [Perform] - 11
|=> Acrobatics [Tumble] - 20
|=> Balance Beam - 10
|=> Quiz Contest [Knowledge (Planes)] - 10 (capped)

[B]Leif Goldeneye [CEF]
|=> Long Jumping [Jump] - 10
|=> Performances [Perform] - 27
|=> Acrobatics [Tumble] - 16
|=> Balance Beam - 6
|=> Quiz Contest [Knowledge (arcana)] - 30

[B]Ignatius of Bahamut [CEF]
|=> Long Jumping [Jump] - 24
|=> Performances [Perform] - 1
|=> Acrobatics [Tumble] - 23
|=> Balance Beam - 11
|=> Quiz Contest [Knowledge (arcana)] - 5

[B]Dameon Leonne [CEF]
|=> Long Jumping [Jump] - 24
|=> Performances [Perform] - 21
|=> Acrobatics [Tumble] - 10 (capped)
|=> Balance Beam - 9
|=> Quiz Contest [Knowledge (planes)] - 4

[B]Shaz Greatheart [CEF]
|=> Long Jumping [Jump] - 15
|=> Performances [Perform] - 8
|=> Acrobatics [Tumble] - 12
|=> Balance Beam - 11
|=> Quiz Contest [Knowledge (nature)] - 6

[B]Monsieur Hood [WAR]
|=> Long Jumping [Jump] - 24
|=> Performances [Perform] - 8
|=> Acrobatics [Tumble] - 26
|=> Balance Beam - 17
|=> Quiz Contest [Knowledge (religion)] - 10 (capped)

[B]Analina Vale [EHT]
|=> Long Jumping [Jump] - 7
|=> Performances [Perform] - 12
|=> Acrobatics [Tumble] - 15
|=> Balance Beam - 12
|=> Quiz Contest [Knowledge (psionics)] - 9

[B]Tan, Son of Sty [TAO]
|=> Long Jumping [Jump] - 7
|=> Performances [Perform] - 24
|=> Acrobatics [Tumble] - 30
|=> Balance Beam [Balance] - 8
|=> Quiz Contest [Knowledge (psionics)] - 18

And the Winner is...
Leif Goldeneye [CEF] - 89 points => CEF +89 attitude in all districts; [CHAMPION]
Tan, Son of Sty [TAO] - 87 points => TAO +43 attitude in all districts
Monsieur Hood [WAR] - 85 points => WAR +28 attitude in all districts
Dameon Leonne [CEF] - 68 points
Ignatius of Bahamut [CEF] - 64 points
Shaz Greatheart [CEF] - 56 points
Analina Vale [EHT] - 55 points
Treetall Oakleg [TLT] - 54 points
hogarth

09-06-06, 08:38 AM
<deleted>+
Caterane

09-06-06, 08:42 AM
You're not supposed to post here! This is for Guildmasters only! (Fixed)
Guildlords

09-06-06, 03:59 PM
[1 GAP Available]
[3 CAP Available]

1 GAP: Construct Training Hall
|=> Cost 1,000 gold

1 CAP: Launch Operation (Covert: Arson)
|=> Indrithia Celeth (Zevox) against CEF Order of Knights in Arkhein.
|=> Start 13.Setpember 2006

2 CAPs: Unused

1 Free Action: Confirm Bookkeeping:
O====================( )======O
|Old Balance | 2,160|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Upkeep Headquarter |- 280|
|Upkeep Harbor |- 50|
|Expenditures |- 1,000|
O====================( )======O
|New Balance |+ 1,980|
O====================( )======O


<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ACTION] => Buy Crane (Arcadivius)
|=> Cost 1000 gold

[2 CAP]: [Mission] => (Befriend Guild (WAR))
|=> Auburn [ecl 9]
|=> With Sdentch of WAR
|=> Start date Sept 13

O====================( )=====O
|Old Balance | 1100|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 250|
|Upkeep University |- 50|
|Expenditures |- 1000|
O====================( )=====O
|New Balance |+ 800|
O====================( )=====O


<[1 GAP available]>
<[5 CAP available]>

1 GAP: [RECRUIT] => Hire
|=> Generate 250 REC-PTS
|=> Hire 10 Administrators

1 CAP: Launch Operation - Assault
|=> Leif Goldeneye (Sunwolf)
|=> Raid EHT Headquarter
|=> Start Sep 13

1 CAP: Launch Operation - Assault
|=> Hagrid (Pittbull)
|=> Raid EHT Headquarter
|=> Start Sep 13

1 CAP: Launch Operation - Assault
|=> Archangel Ixenthor (Caterane)
|=> Raid EHT Headquarter
|=> Start Sep 13

1 CAP: Launch Operation - Assault
|=> Sir Valkin (TelinArtho)
|=> Raid EHT Headquarter
|=> Start Sep 13

1 CAP: Unused


O======================( )====O
|> Old Balance | 950|
O======================( )====O
|Income Knight Order |+1093|
|Income Ranger Station |+ 437|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
O======================( )====O
|> New Balance | 2110|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1093
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 437


[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [CONVERT] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 500/1000 (0%)

[2 CAP]: Embark on Mission
|=> Sdentch (TheMagister) [ECL10] "Go Adventuring"
|=> Joint Mission with Auburn (Vathelokai) [TAO] [Attitude: +500[Sdentch] +405[Auburn]]
|=> Start September 13

[Free action]: Confirm bookkeeping


O======================( )====O
|> Old Balance | 2040|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 2880|
O======================( )====O

Festhall: (+5LEI/+3COM) *(125[Class A]+20[Leisure organisation I]) = +1160 Income


GAP: 1 // CAP: 1

GAP: Construct Room: Basic living quarters

CAP: None
O====================( )====O
|Old Balance | 2100|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 250|
|Upkeep Townhall |- 50|
|Build Basic quarters |-2000|
O====================( )====O
|New Balance |+ 800|
O====================( )====O

<[1 GAP available]>
<[2 CAP available]>

1 GAP: [CONSTRUCT] - Build
|=> Generate 1000 CON-PTS
|=> Fort in Dragor Mounds (2000/4000)

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Aerryl Nalladar [ECL 9] against EHT Harbor in Villis.
|=> Start 13.Sept 2006

1 CAP: Unused.

O====================( )====O
|Old Balance | 1960|
O====================( )====O
|Income Monastery |+1000|
|Income Trade |+ 100|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Staff |- 50|
|Construct Fort |-1000|
O====================( )====O
|New Balance |+1680|
O====================( )====O


[2/2 GAP available]
[3/3 CAP available]

[1 GAP]: [Research Development] => Industrial Organization 1
|=> Generate: 350 RES-PTS
|=> Develop: Industrial Organization 1
|=> Progress: 700/500 (35% chance)
|=> Breakthrough Roll: 7% -> Success!

[1 GAP]: [PRODUCTION] => Fabricate counter-measure
|=> Generate: 250 PRO-PTS
|=> Fabricate: Vault (Simple lock)
|=> Progress: 750/1000

[1 CAP]: [OPERATION] - Peaceful Operation (Host Contest)
|=> Balance Beam
|=> Free Climbing [Climb]
|=> Long Jumping [Jump]
|=> Equestrian Sports [Ride]
|=> Acrobatics [Tumble]

[2 CAP]: Unused (save for CAP Reactions)


O======================( )====O
|> Old Balance | 1465|
O======================( )====O
|Income Shipyards |+1000|
|Upkeep Headquarter |- 295|
|Upkeep Shipyards |- 50|
O======================( )====O
|> New Balance | 2120|
O======================( )====O

[B]Shipyards (+5IND/+2EDU/+1NAT) *125 = +1000 Income
Guildlords

09-12-06, 02:00 PM
[2 CAPs Available]

1: Intercept with Va'ria Theladrais (Sindorin)
|=> Target: Aerryl Naladar (Assault: Raid Structure against EHTC Harbor in Vilis)
|=> Start 13 Septmber.2006

1: Join Contest Hosted by PSI
|=> Participant: Annalina Vale (Zevox)
[1/2 CAP available for Reactions]

1 CAP: Send Little Daisy to participate in PSI's Contest
1 CAP:

|=> Enter Sunstroke into PSI contest
[2 CAPs Available]

1: Join Contest Hosted by PSI
|=> Participant: Cyra Val (Stormwind)

1: Join Contest Hosted by PSI
|=> Participant: Istima (Zevox)
1 CAP: Intercept Istima with Dameon
|=> Start 13. September



Analina Vale
|=> Balance Beam - 13
|=> Free Climbing [Climb] - 19
|=> Long Jumping [Jump] - 18
|=> Equestrian Sports [Ride] - 16
|=> Acrobatics [Tumble] - 25

[B]Sunstroke
|=> Balance Beam - 5
|=> Free Climbing [Climb] - 9
|=> Long Jumping [Jump] - 5
|=> Equestrian Sports [Ride] - 21
|=> Acrobatics [Tumble] - 9

[B]Little Daisy
|=> Balance Beam - 23
|=> Free Climbing [Climb] - 5
|=> Long Jumping [Jump] - 4
|=> Equestrian Sports [Ride] - 33
|=> Acrobatics [Tumble] - 10 (capped)

[B]Leif Goldeneye [CHAMPION]
|=> Balance Beam - 5
|=> Free Climbing [Climb] - 10
|=> Long Jumping [Jump] - 5
|=> Equestrian Sports [Ride] - 23
|=> Acrobatics [Tumble] - 23

[B]Cyra Val
|=> Balance Beam - 12
|=> Free Climbing [Climb] - 9
|=> Long Jumping [Jump] - 4
|=> Equestrian Sports [Ride] - 20
|=> Acrobatics [Tumble] - 13

[B]Istima
|=> Balance Beam [Balance] - 16
|=> Free Climbing [Climb] - 4
|=> Long Jumping [Jump] - 10
|=> Equestrian Sports [Ride] - 18
|=> Acrobatics [Tumble] - 8

And the winner is...
Analina Vale [EHT] - 91 points => +91 attitude
Little Daisy [TLT] - 75 points => +37 attitude
Leif Goldeneye [CEF] - 66 points => +22 attitude
Cyra Val [PSI] - 58 points
Istima [PSI] - 56 points
Sunstroke [EYE] - 49 points


@ALL: The contest can now only be held once every 4 weeks.
Guildlords

09-13-06, 03:28 PM
[2/2 GAP available]
[3/3 CAP available]

[1 GAP]: => Trophy Room (-2000gp)

[1 GAP]: [PRODUCTION] => Fabricate counter-measure
|=> Generate: 250 PRO-PTS
|=> Fabricate: Vault (Simple lock)
|=> Progress: 1000/1000

[1 CAP]: [OPERATION] - Assault Opperation
|=> Samuel (lonewolf)
|=> Raid TLT Monestary
|=> Start Sep 20

[2 CAP]: Unused (save for CAP Reactions)


O======================( )====O
|> Old Balance | 2120|
O======================( )====O
|Income Shipyards |+1120|
|Upkeep Headquarter |- 295|
|Upkeep Shipyards |- 50|
|Build Trophy Room |-2000|
|Operation: Raid vs EYE |+1000|
O======================( )====O
|> New Balance | 1895|
O======================( )====O

[B]Shipyards (+5IND/+2EDU/+1NAT) *140 = +1120 Income

[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 1000/1000 (25%)
|=> Breakthrough: 98% -> Failure!

[2 CAP]: Unused

[Free action]: Confirm bookkeeping


O======================( )====O
|> Old Balance | 2880|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 3720|
O======================( )====O

Festhall: (+5LEI/+3COM) *(125[Class A]+20[Leisure organisation I]) = +1160 Income

<[1 GAP available]>
<[5 CAP available]>

1 GAP - [CONSTRUCT]
|=> Generate 1000 CON-PTS
|=> Mayor House in Arkhein (1000/2000)

5 CAP - Unused


O======================( )====O
|> Old Balance | 2110|
O======================( )====O
|Income Knight Order |+1093|
|Income Ranger Station |+ 437|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Unassigned Staff|- 50|
|Construct Mayor House |-1000|
O======================( )====O
|> New Balance | 2220|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1093
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 437

<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ACTION] => Activate Construction Points (Arcadivius)
|=> Begin construction of Archmage Tower
|=> 1100 CON-PTS
|=> Cost 1045 gold (reduced 5% from developments)
|=> Progress: 1100/5000

[2 CAP]: [RESERVED]

[Mission]: [adventure completed] => Vandalar
|=> Returns 800 gp to TAO
|=> [Link - see round 100] (http://www.hwx.it/wizards.com/dice.php?sid=443)



O====================( )=====O
|Old Balance | 800|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Expenses |- 1045|
|Mission Income |+ 800|
|Retroactive Upkeep |- 10|
O====================( )=====O
|New Balance |+ 1225|
O====================( )=====O

Retroactive Upkeep: forgot upkeep on
the new crane last month


<[1 GAP available]>
<[1 CAP available]>

1 GAP: Convert to CAP

2 CAP: Mission
|=> Saffron (Vathelokai) [ECL9] "Go Adventuring"
|=> Start September 20

O====================( )====O
|Old Balance | 800|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 270|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+ 480|
O====================( )====O

<[1 GAP available]>
<[2 CAP available]>

1 GAP: [CONSTRUCT] - Build
|=> Generate 1000 CON-PTS
|=> Fort in Dragor Mounds (3000/4000)

1 CAP: Launch Operation (Assault: Raid Headquarter)
|=> Little Daisy [ECL 8] against EHT Fortress in Villis.
|=> Start 20.Sept 2006

1 CAP: Unused.

O====================( )====O
|Old Balance | 1680|
O====================( )====O
|Income Monastery |+1000|
|Income Trade |+ 100|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Staff |- 50|
|Construct Fort |-1000|
O====================( )====O
|New Balance |+1400|
O====================( )====O

[1 GAP Available]
[3 CAPs Available]

1 GAP: Construct Fancy Living Quarters
|=> Cost 3,000 gp

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Bilk Spikestone (King Uther) against CEF Ranger Station in Arkhein.
|=> Start 20.Sept 2006

1 CAP: Launch Operation (Covert: Burglary)
|=> Annalina Vale (Zevox) against CEF Headquarters in Arkhein.
|=> Start 20.Sept 2006

1 CAP: Unused.

1 Free Action: Confirm Bookkeeping:

O====================( )======O
|Old Balance | 1,980|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Income Mission |+ 600|
|Upkeep Headquarter |- 290|
|Upkeep Harbor |- 50|
|Expenditures |- 3,000|
O====================( )======O
|New Balance |+ 390|
O====================( )======O



1 CAP: Launch Operation (Covert: Arson)
|=> The Chameleon (lonewolf) against CEF Order of Knights in Arkhein.
|=> Start 6.Sept 2006
|=> Hide 37, Move 26 vs Dc18 => Success
|=> 726 damage to Order of Knights
Guildlords

09-19-06, 05:21 PM
[1 CAP Available]

1: Intercept with Anixx the Warbringer (Iced)
|=> Target: Little Daisy (Assault: Raid Headquarters against EHTC Guildhall in Vilis)
|=> Start 20 September.2006

[1/2 CAP available for Reactions]

1 CAP: Intercept Operation (Assault: Raid Headquarters)
|=> Aerryl Nalladar [ECL 9] intercepting Samuel [ECL 10] at TLT Fortress in Dragor Mounds
|=> Fight 20.September 2006
5 CAP available

[1 CAP] - INTERCEPT Annalina
|=> Yilmaz & Lantash
|=> Start 20.September 2006

[1 CAP] - INTERCEPT Bilk
|=> Dameon Leonne
|=> Start 20.September 2006



Ixenthor deals 1251 damage to EHT Guildhall!
Leif deals 1563 damage to EHT Guildhall!
Hagrid deals 1262 damage to EHT Guildhall!
Valkin deals 860 damage to EHT Guildhall!
-----------
Total Damage: 4936 hp damage
Guildlords

09-20-06, 03:24 PM
[1 GAP]: [ACTION TYPE] - Build Room
|=> Upgrade Basic Living Quarter to Fancy Living Quarter

[1 GAP]: [ACTION TYPE] - Build Room
|=> Build Laboratory

[2 CAP]: Mission
|=> Raskos Embarks on a Mission for PSI with CEF ECL10
|=> Joint Mission with Hagrid
|=> Start 27.September


O======================( )====O
|> Old Balance | 1895|
O======================( )====O
|Income Shipyards |+1160|
|Income Mission |+1700|
|Upkeep Headquarter |- 305|
|Upkeep Structure 1 |- 50|
|Expenditure Type |-2000|
O======================( )====O
|> New Balance | 2400|
O======================( )====O

Shipyards(+5IND/+2EDU/+1NAT)*(125+20)= +1160 Income

GAP: Build Room: Labratory

2 CAP: None


O====================( )====O
|Old Balance | 480|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 270|
|Upkeep Townhall |- 50|
|Build Labratory |-1000|
O====================( )====O
|New Balance |+ 160|
O====================( )====O

[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 1500/1000 (37.5%)
|=> Breakthrough: 44% -> FAILS

[1 CAP]: [OPERATION] - Covert Operation (Arson)
|=> Varjo (Stormwind)
|=> Burn CEF Ranger station
|=> Start Sep 27

[1 CAP]: Unused

[Free action]: Confirm bookkeeping


O======================( )====O
|> Old Balance | 3720|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 4560|
O======================( )====O
Festhall: (+5LEI/+3COM) *(125[Class A]+20[Leisure organisation I]) = +1160 Income


<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP - [CONSTRUCT]
|=> Generate 1000 CON-PTS
|=> Mayor House in Arkhein (2000/2000)

2 CAP - Mission
|=> Hagrid goes adventuring
|=> Joint Mission w/ Raskos of PSI
|=> Start 27.September


O======================( )====O
|> Old Balance | 2220|
O======================( )====O
|Income Knight Order |+1093|
|Income Ranger Station |+ 437|
|Mission Morathor |+ 400|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Unassigned Staff|- 50|
|Construct Mayor House |-1000|
O======================( )====O
|> New Balance | 2730|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1093
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 437


[1 GAP Available]
[2 CAP Available]

1 GAP: Form Trade Agreement (1,000 Trade Points Available)
|=> Partner: East Dragor Mounds.
|=> Resource: 150 Construction points per week for 7 weeks (final shipment is 100 CON points to meet an even 1,000).

1 CAP: Launch Operation (Assault: Raid Structure)
|=> Nell Leonne (Huan) against EYE Townhall in Merisia
|=> Start 27 Sept.2006

1 CAP: Unused

2 Free Actions: Deliver Message
|=> Fort Tipesa
|=> Isle of Hevata

1 Free Action: Confirm Bookkeeping

O====================( )======O
|Old Balance | 390|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Upkeep Headquarter |- 320|
|Upkeep Harbor |- 50|
O====================( )======O
|New Balance |+ 1,170|
O====================( )======O

<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ACTION] => Activate Construction Points (Arcadivius)
|=> Continue construction of Archmage Tower
|=> 1100 CON-PTS
|=> Cost 1045 gold (reduced 5% from developments)
|=> Progress: 2200/5000

[2 CAP]: [RESERVED]

[Mission]: [befriend Arcadivius district completed] => Eraca
|=> Attitude district increases by 360 pts.


O====================( )=====O
|Old Balance | 1225|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Expenses |- 1045|
O====================( )=====O
|New Balance |+ 860|
O====================( )=====O


<[1 GAP available]>
<[2 CAP available]>

1 GAP: [CONSTRUCT] - Build
|=> Generate 1000 CON-PTS
|=> Fort in Dragor Mounds (4000/4000)

1 CAP: Launch Operation (Assault: Raid Headquarter)
|=> Uilo [ECL 8] against EHT Fortress in Villis.
|=> Start 27.Sept 2006

1 CAP: Unused.

O====================( )====O
|Old Balance | 1400|
O====================( )====O
|Income Monastery |+1000|
|Income Trade |+ 100|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Staff |- 50|
|Construct Fort |-1000|
O====================( )====O
|New Balance |+1120|
O====================( )====O



1 CAP: Launch Operation (Covert: Arson)
|=> Indrithia (Zevox) against CEF Order of Knights in Arkhein.
|=> Start 20.Sept 2006
|=> Hide 22, Move 35 vs Dc20 => Success
|=> 604 damage to Order of Knights
MindWandererB

09-26-06, 05:27 PM
Error, please ignore.
Guildlords

09-26-06, 05:29 PM
[2 CAP Available]

1: Intercept with Loddick Saffron [Erithmu, ECL 7] and Sunstroke [MindWandererB, ECL 8]
|=> Target: Nell Leonne [Huan, ECL 10] against EYE Townhall in Merisia
|=> Battle 27 September.2006

2: Unused.
[1/2 CAP available for Reactions]

1 CAP: Assault: Intercept Message (EHTC, Isle of Hevata)
|=> Kitty [ECL 7] vs. messenger [ECL 0]
|=> Auto-success; message is intercepted, no battle [1 CAP Available]

1: Intercept with The Chameleon [lonewolf, ECL 9]
|=> Target: Uilo [Dracazar, ECL 8] against EHTC Guildhall in Vilis
|=> Battle 27 September.2006
@All: I have a request of all guildmasters. The inter-guild attitudes are in disarray; no two guilds seem to agree about them. I would like everyone to annotate your Operations section of your page to indicate changes in attitude: what they were before and after the operation, and the amount of change. You can format it however you like as long as it can be used to track the process.
Guildlords

09-27-06, 03:37 PM
<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: [CONSTRUCT] => Build
|=> Generate 1000 CON-PTS
|=> Build: Blacksmithy in Arkhein
|=> Hitpoints: 1000/2000 hp

2 CAP: Unused
O======================( )====O
|> Old Balance | 2730|
O======================( )====O
|Income Knight Order |+1187|
|Income Ranger Station |+ 0|
|Income Mayor House |+ 475|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Construct Blacksmithy |-1000|
O======================( )====O
|> New Balance | 3002|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1187
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475 =>Stolen by EHT
Mayor House [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475<[1 GAP available]>
<[2 CAP available]>

1 GAP: [TRADE] - Hire Mercenaries
|=> Generate 500 TRA-PTS
|=> 20 Guardians for Fort for 500 gp

2 CAPs: Unused.
O====================( )====O
|Old Balance | 1120|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+ 341|
|Income Trade |+ 100|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
|Expenses |- 500|
O====================( )====O
|New Balance |+1973|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025 *(10/30) = 341[2 GAP Available]
[2 CAP Available]

[1 GAP]: [NEW ROOM] - Build Room
|=> Build Crane

[1 GAP]: [NEW ROOM] - Build Room
|=> Build Crane

[1 CAP]: Covert Action: Arson vs TLT Fort
|=> Samuel ECL10
|=> Start October 4th

[1 CAP]: Assault Action: Raid Structure vs TLT Fort
|=> Istima
|=> Start October 4th

O======================( )====O
|> Old Balance | 2400|
O======================( )====O
|Income Shipyards |+1160|
|Income Mission |+1300|
|Upkeep Headquarter |- 305|
|Upkeep Structure 1 |- 50|
|Expenditure Type |-2000|
O======================( )====O
|> New Balance | 2505|
O======================( )====O
Shipyards(+5IND/+2EDU/+1NAT)*(125+20)= +1160 Income[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 2000/1000 (50%)
|=> Breakthrough: 82% -> FAILS

[2 CAP]: Unused

O======================( )====O
|> Old Balance | 4560|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 5400|
O======================( )====O
Festhall: (+5LEI/+3COM) *(125[Class A]+20[Leisure organisation I]) = +1160 Income<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [CONSTRUCT] => Build
|=> Continue construction of Wizard Tower
|=> 1100 CON-PTS
|=> Cost 1045 gold (reduced 5% from developments)
|=> Progress: 3300/5000

[2 CAP]: [Mission] => Adventure (for Gold)
|=> Vandalar the Red [ecl 10]
|=> Start date Oct. 4

O====================( )=====O
|Old Balance | 860|
O====================( )=====O
|Income University |+1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Expenses |-1045|
O====================( )=====O
|New Balance |+ 495|
O====================( )=====O[1 GAP Available]
[2 CAP Available]

1 GAP: [NEW ROOM] - Build Room
|=> Build Prison Cell
|=> Cost 1,000 gold.

1 CAP: Launch Operation (Covert: Arson)
|=> Annalina Vale (Zevox) against TLT Fort in Dragor Mounds.
|=> Start 4 Oct.2006

1 CAP: Unused

O====================( )======O
|Old Balance | 1,170|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Income Operation |+ 475|
|Upkeep Headquarter |- 320|
|Upkeep Harbor |- 50|
|Expenditures |- 1000|
O====================( )======O
|New Balance |+ 1,425|
O====================( )======O1 GAP: Convert to CAP

3 CAP: None
O====================( )====O
|Old Balance | 160|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+ 830|
O====================( )====O
1 CAP: Launch Operation (Assault: Raid Structure)
|=> Bilk Spikestone (King Uther) against CEF Ranger Station in Arkhein.
|=> Start 27.Sept 2006 (Delayed by interception)
|=> Miniquest EL 0 Auto-succeeds
|=> +475 gold income EHTC, -475 gold income CEF.

1 CAP: Launch Operation (Covert: Burglary)
|=> Annalina Vale (Zevox) against CEF Headquarters in Arkhein.
|=> Start 27.Sept 2006 (Delayed by interception)
|=> Hide +17 and Move Silently +17 vs DC 20 Security.
|=> Hide 35, Move Silently 18 -> FAILS

[1 CAP]: [OPERATION] - Covert Operation (Arson)
|=> Varjo (Stormwind) against CEF Ranger station in Arkhein.
|=> Start Sep 27
|=> Hide +13 and Move Silently [Autosucceed] vs DC 20 Security.
|=> Hide 14 -> FAILSEdit: WAR operation added. Please resolve via PM next time (to myself or to Guildlords). Thanks.
Guildmaster (WAR)

09-28-06, 05:15 AM
@Guildlords: You missed WAR's operation against the CEF ranger station for resolved operations on the 27th. The CAP was used in the Sept 20th guild actions. Details as follows:

[1 CAP]: [OPERATION] - Covert Operation (Arson)
|=> Varjo (Stormwind) against CEF Ranger station in Arkhein.
|=> Start Sep 27
|=> Hide +13 and Move Silently [Autosucceed] vs DC 20 Security.
Guildmaster (CEF)

09-28-06, 03:56 PM
:heehee :heehee :heehee

:invasion: :invasion: :invasion: :invasion:
Guildlords

10-03-06, 05:31 PM
[2/2 CAP available for Reactions]

1 CAP: Intercept Operation (Covert: Arson)
|=> Kervan Sheharath [ECL 4] intercepting Annalina Vale [ECL 5] at TLT Fort in Dragor Mounds
|=> Fight 4.October 2006

1 CAP: Intercept Operation (Assault: Raid Structure)
|=> Faelto [ECL 6] intercepting Istima Telarc [ECL 5] at TLT Fort in Dragor Mounds
|=> Fight 4.October 2006@All: Please include your operators' ECLs in the CAP request! The player name is less important than the league and the handicap.

Thanks to Zevox for doing the attitude tracking for EHTC!
Guildlords

10-04-06, 03:46 PM
<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: [CONSTRUCT] => Build
|=> Generate 1000 CON-PTS
|=> Build: Blacksmithy in Arkhein
|=> Hitpoints: 2000/2000 hp

2 CAP: Unused
O======================( )====O
|> Old Balance | 3002|
O======================( )====O
|Income Knight Order |+1187|
|Income Ranger Station |+ 475|
|Income Mayor House |+ 475|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Construct Blacksmithy |-1000|
O======================( )====O
|> New Balance | 3749|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1187
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475
Mayor House [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475<[1/1 GAP available]>
<[2/2 CAP available]>

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 250 RES-PTS
|=> Research: Advanced Architecture I
|=> Progress: 250/250 (25%)
|=> Breakthrough: 85% -> FAILS

2 CAP: Unused
O====================( )====O
|Old Balance | 840|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+1510|
O====================( )====O[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 2500/1000 (62.5%)
|=> Breakthrough: 76% -> FAILS

[2 CAP]: Unused
O======================( )====O
|> Old Balance | 5400|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 6240|
O======================( )====O
Festhall: (+5LEI/+3COM) *(125[Class A]+20[Leisure organisation I]) = +1160 Income[1 GAP Available]
[2 CAP Available]

1 GAP: [RECRUIT] Hire.
|=> Generate 250 Recuitment points.
|=> Hire 10 Lumberjacks (Logging Camp staff)

2 CAP: Unused.
O====================( )======O
|Old Balance | 1,425|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 150|
|Upkeep Headquarter |- 320|
|Upkeep Harbor |- 50|
O====================( )======O
|New Balance |+ 2,255|
O====================( )======O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [CONSTRUCT] => Build in Arcadivius
|=> Continue construction of Wizard Tower
|=> 1100 CON-PTS
|=> Cost 1045 gold (reduced 5% from developments)
|=> Progress: 4400/5000

[2 CAP]: [MISSION] => Befriend Guild
|=> Befriend TLT
|=> Denshi [ecl 8]
|=> Joint mission with Kitty [ecl 8] of TLT
|=> Start date Oct 11
O====================( )=====O
|Old Balance | 495|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Expenses |- 1045|
O====================( )=====O
|New Balance |+ 130|
O====================( )=====O[1 GAP]: [ACTION TYPE] - Build Room
|=> Build Crane

[1 GAP]: [ACTION TYPE] - Build Room
|=> Build Crane

[1 CAP]: Peaceful Operation: Host Contest
|=> Weight Lifting [Strength]
|=> Equestrian Sports [Ride]
|=> Long Jumping [Jump]
|=> Balance Beam [Balance]
|=> Free Climbing [Climb]

[1 CAP]:Reserved
O======================( )====O
|> Old Balance | 2505|
O======================( )====O
|Income Shipyards |+1305|
|Upkeep Headquarter |- 355|
|Upkeep Structure 1 |- 50|
|Expenditure Type |-2000|
O======================( )====O
|> New Balance | 1405|
O======================( )====O
Shipyards(+6IND/+2EDU/+1NAT)*(125+20)= +1305 Income<[1 GAP available]>
<[2 CAP available]>

1 GAP: Convert to CAP

2 CAP: [MISSION] => Befriend Guild
|=> Befriend TAO
|=> Kitty [ecl 8]
|=> Joint mission with Denshi [ecl 8] of TAO
|=> Start date Oct 11

1 CAP: Unused.

1 Free Action: Deliver Message
|=> Dentinia Library
O====================( )====O
|Old Balance | 1973|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+1025|
|Income Trade |+ 100|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
O====================( )====O
|New Balance |+4009|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025
[OPERATION] - Covert Operation (Arson)
|=> Samuel Highground (lonewolf) against TLT Fort in Dragor Mounds.
|=> Start Oct. 4
|=> Hide +18 and Move Silently [Autosucceed] vs DC 20 Security.
|=> Hide 38 -> SUCCESS
|=> 766 damage to Fort
Guildlords

10-10-06, 05:06 PM
[1/3 CAP available for Reactions]

1 CAP: Join Contest Hosted by PSI
|=> Participant: Aerryl Nalladar [ECL 9]<2 CAP>

2 CAP: PSI Peaceful Operation: Host Contest
|=> Enter Sunstroke in Contest
|=> Enter Ba'al in Contest[2 CAPs Available]

1: Launch Operation (Assault: Intercept Message)
|=> Indrithia Celeth (ECL 4) intercepts message from TLT to Dentinia Library.
|=> Messanger EL 0, auto-success with no battle.

1: Join Contest Hosted by PSI
|=> Participant: Archdevil Asran (Zevox)

0: Join Contest Hosted by PSI
|=> Participant: Annalina Vale (Zevox)
|=> Current contest Champion, no CAP cost.1 CAP: Compete in Contest
=>Karen Douglas (ECL10)[2/2 CAP available for Reactions]

[2 CAP] [Reaction] Participate in PSI contest
|=> Valek Usher (DSugui) [ECL5]
|=> Monsieur Hood (TheMagister) [ECL5]
Annalina Vale [CHAMPION]
|=> Weight Lifting [Strength] - 20
|=> Equestrian Sports [Ride] - 19
|=> Long Jumping [Jump] - 13
|=> Balance Beam - 17
|=> Free Climbing [Climb] - 3

[b]Archdevil Asran
|=> Weight Lifting [Strength] - 18
|=> Equestrian Sports [Ride] - 10
|=> Long Jumping [Jump] - 7
|=> Balance Beam - 5
|=> Free Climbing [Climb] - 13

[b]Karen Douglas
|=> Weight Lifting [Strength] - 5
|=> Equestrian Sports [Ride] - 26
|=> Long Jumping [Jump] - 14
|=> Balance Beam - 21
|=> Free Climbing [Climb] - 5

[b]Sunstroke
|=> Weight Lifting [Strength] - 9
|=> Equestrian Sports [Ride] - 4
|=> Long Jumping [Jump] - 20
|=> Balance Beam - 3
|=> Free Climbing [Climb] - 9

[b]Ba'al
|=> Weight Lifting [Strength] - 14
|=> Equestrian Sports [Ride] - 14
|=> Long Jumping [Jump] - 14
|=> Balance Beam - 13
|=> Free Climbing [Climb] - 14

[b]Valek Usher
|=> Weight Lifting [Strength] - 8
|=> Equestrian Sports [Ride] - 20
|=> Long Jumping [Jump] - 4
|=> Balance Beam - 18
|=> Free Climbing [Climb] - 10

[b]Monsieur Hood
|=> Weight Lifting [Strength] - 19
|=> Equestrian Sports [Ride] - 24
|=> Long Jumping [Jump] - 18
|=> Balance Beam - 7
|=> Free Climbing [Climb] - 3

[b]Aerryl Nalladar
|=> Weight Lifting [Strength] - 23
|=> Equestrian Sports [Ride] - 33
|=> Long Jumping [Jump] - 5
|=> Balance Beam [Balance] - 15
|=> Free Climbing [Climb] - 6
1) Aerryl Nalladar [TLT] - 82 points => +82 attitude
2) Annalina Vale [EHT] - 72 points => +36 attitude
3) Karen Douglas [PSI] - 71 points => +23 attitude
3) Monsieur Hood [WAR] - 71 points => +23 attitude
5) Ba'al [EYE] - 69 points => +13 attitude
6) Valek Usher [WAR] - 60 points => +10 attitude
7) Archdevil Asran [EHT] - 53 points => +7 attitude
8) Sunstroke [EYE] - 45 points => +5 attitudeThe next contest can be held no earlier than November 1.
Guildlords

10-11-06, 04:08 PM
<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: [RECRUIT] => Hire
|=> Generate 250 REC-PTS
|=> Hire: 10 Blacksmiths

2 CAP: Unused


O======================( )====O
|> Old Balance | 3749|
O======================( )====O
|Income Knight Order |+1187|
|Income Ranger Station |+ 475|
|Income Mayor House |+ 475|
|Income Blacksmithy |+ 0|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Upkeep Blacksmithy |- 20|
O======================( )====O
|> New Balance | 5476|
O======================( )====O

Order of Knights [FAI+5.00|POL+3.25|NAT+0.50] *125 = 1187
Ranger Station [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475
Mayor House [FAI+5.00|POL+3.25|NAT+0.50] * 50 = 475 <[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: Research Advanced Architecture I
|=> 500/250 (50% chance of success)
|=> Breakthrough: 9% -> SUCCESS

2 CAP: [Mission] => Befriend Guild
|=> Befriend TLT
|=> Loddick Saffron [ECL 8]
|=> Joint mission with Little Daisy [ECL 8] of TLT
|=> Start Oct 18
O====================( )====O
|Old Balance | 1510|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
O====================( )====O
|New Balance |+2190|
O====================( )====O<[1 GAP available]>
<[2 CAP available]>

1 GAP: Convert to CAP

2 CAP: [MISSION] => Befriend Guild
|=> Befriend EYE
|=> Little Daisy [ECL 8]
|=> Joint mission with Loddick Saffrion [ECL 8] of EYE
|=> Start date Oct 18

1 Free Action: Deliver Message
|=> Dentinia Library
O====================( )====O
|Old Balance | 4009|
O====================( )====O
|Income Monastery |+ 0|
|Income Fort |+1025|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
O====================( )====O
|New Balance |+4664|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281 => Stolen by PSI
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025[1 GAP Available]
[2 CAP Available]

1 GAP: [CONSTRUCT] Build.
|=> 1,100 CON points (300 generated, 800 stored)
|=> Build: Logging Camp in Vilis
|=> Hit Points: 1,100/2,000 hp

1 CAP: Deliver Message
|=> The Undertaker (ECL 5) delivers message to Egyn Keep.

1 CAP: Unused.

2 Free: Deliver Message
|=> Isle of Hevata
|=> Dentenia Library
O====================( )======O
|Old Balance | 2,245|
O====================( )======O
|Income Harbor |+ 1000|
|Income Trade |+ 100|
|Upkeep Headquarter |- 330|
|Upkeep Harbor |- 50|
|Upkeep Staff |- 50|
|Expenditures |- 1100|
O====================( )======O
|New Balance |+ 1,815|
O====================( )======O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [RESEARCH] => Research Development
|=> Architectural Tech: Advanced City Planning 1
|=> 250 RES-PTS
|=> Progress: 250/250 (25%)
|=> Breakthrough: 97% -> FAILS

[2 CAP]: Reserved
O====================( )=====O
|Old Balance | 130|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
O====================( )=====O
|New Balance |+ 810|
O====================( )=====O [1 GAP]: [CONSTRUCT] - Build Structure
|=> Build Witches' Kitchen (1000/3000)

[1 GAP]: [NEW ROOM] - Build Room
|=> Training Hall

[1 CAP]: Intrigue Operation: Plant Corrupt Official
|=> Karen Douglas [ECL10]
|=> Target TLT Monestary
|=> Minquest option: ECL10 MQ begins October 18

[1 CAP]:Reserved
O======================( )====O
|> Old Balance | 1405|
O======================( )====O
|Income Shipyards |+1305|
|Raid TLT's Monestary |+1281|
|Upkeep Headquarter |- 375|
|Upkeep Structure 1 |- 50|
|Expenditure |-2000|
O======================( )====O
|> New Balance | 1566|
O======================( )====O
Shipyards(+6IND/+2EDU/+1NAT)*(125+20)= +1305 Income[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 500 RES-PTS
|=> Research: Leisure Organization II
|=> Progress: 3000/1000 (75%)
|=> Breakthrough: 45% -> SUCCESS

[2 CAP]: Unused
O======================( )====O
|> Old Balance | 6240|
O======================( )====O
|Income Festhall |+1160|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 7080|
O======================( )====O
[OPERATION] - Covert Operation (Arson)
|=> Annalina Vale (ECL 5) against TLT Fort in Dragor Mounds.
|=> Start Oct. 11
|=> Hide +12 and Move Silently +12 vs DC 20 Security.
|=> Hide 32, Move Silently 16 -> FAILUREThere are a couple of changes to the rules that will be taking effect as of next Wednesday (Oct. 18). You must list the specific source of all income and upkeep. So no more "Structure 1" and no more "Trade." State the name of the structure, trade route, whatever. This is in case the operation of that source changes as a result of an operation or random event that happens that week.
If I do not receive GAP information by the deadline, I will allow the offending guild to send me the correct financial information for the week, rather than confiscating all their income. All GAPs will be converted into CAPs, which may be used for reactions. If I do not hear from the guild by the CAP Reaction deadline, the income will be confiscated after all. This policy will be firm beginning next week--no more late GAPs of any kind.
After discussing it with Cat, we've decided that the "Raid Structure" option is too lucrative compared to other operations. The result: The guilds have decided to take the financial side of their structures into their own hands. Raiding a structure from now on will prevent the structure from making money for the week (by harassing or blockading them), but the raiding guild does not receive that money themselves. This change goes into effect for operations declared next week or thereafter (so the pending raid by EHTC will use the old rules).
Finally, there has been some inconsistency in the past about when you can build. The rule, which hasn't been enforced, is that you must have enough money to spend on your expenditures at the end of the previous week. So if you want to spend 1000 gp on a new room, you have to have at least 1000 gp in your "old balance." This will be enforced beginning next week.
Guildlords

10-17-06, 05:03 PM
[1/3 CAP available for Reactions]

1 CAP: Launch Operation (Assault: Intercept Message)
|=> Kervan Sheharath (ECL 5) intercepts The Undertaker (ECL 5), delivering message from EHTC to Egyn Keep
|=> Battle 18.Oct 2006[1 CAP Available]

1: Launch Operation (Assault: Intercept Message)
|=> Alexander von Wright (ECL 3) intercepts message from TLT to Dentinia Library.
|=> Messanger EL 0, auto-success with no battle.
Guildlords

10-18-06, 03:34 PM
<[1 GAP available]>
<[2 CAP available]>

1 GAP: [NEGOTIATE] => Befriend District
|=> Generate 250 NEG-PTS
|=> Gorthyum
|=> Attitude 1000 => 1250

2 CAP: Unused
O======================( )====O
|> Old Balance | 5476|
O======================( )====O
|Income Knight Order |+1281|
|Income Ranger Station |+ 512|
|Income Mayor House |+ 512|
|Income Blacksmithy |+ 512|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Upkeep Blacksmithy |- 20|
O======================( )====O
|> New Balance | 7883|
O======================( )====O

Order of Knights [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] *125 = 1281
Ranger Station [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Mayor House [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Blacksmithy [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [RECRUIT] - Fabricate Counter-Measure
|=> Generate 250 REC-PTS
|=> Fabricate Counter-Measure: Conscript training
|=> Progress: 500/1000

[2 CAP]: Unused
O======================( )====O
|> Old Balance | 7080|
O======================( )====O
|Income Festhall |+1320|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
O======================( )====O
|> New Balance | 8080|
O======================( )====O
The Dancing Blade (Festhall): (+5LEI/+3COM) *(125[Class A]+40[Leisure org. II]) = +1320<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [RESEARCH] => Research Development
|=> Architectural Tech: Advanced City Planning 1
|=> 250 RES-PTS
|=> Progress: 500/250 (50%)
|=> Breakthrough: 32% -> SUCCESS

[2 CAP]: Reserved
O====================( )=====O
|Old Balance | 810|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
O====================( )=====O
|New Balance |+ 1490|
O====================( )=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP: Form Trade Agreement (500 Trade Points available).
|=> Partner: Egyn Keep
|=> Resource: 150 gold per week for 3 weeks, and 50 gold for 1 week.

1 CAP: Launch Operation (Covert: Burglary)
|=> Besthirah Lafali (ECL 8) against EHTC Fortress in Vilis.
|=> Start 25.October 2006

1 CAP: Unused.

1 Free Action: Deliver Message
|=> Dentinia Library
O====================( )====O
|Old Balance | 4664|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+1025|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
O====================( )====O
|New Balance |+6600|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025[1 GAP Available]
[2 CAP Available]

1 GAP: [TRADE] Form trade agreement.
|=> 1,000 Trade Points available.
|=> Partner: Dentinia Library
|=> Resource: Gold (100 gold per week for 10 weeks).

2 CAP: Unused
O====================( )======O
|Old Balance | 1,815|
O====================( )======O
|Income Harbor |+ 1000|
|Income EYE Townhall |+ 1000|
|Upkeep Headquarter |- 330|
|Upkeep Harbor |- 50|
|Upkeep Staff |- 50|
O====================( )======O
|New Balance |+ 3,385|
O====================( )======O[1 GAP Available]
[2 CAP Available]

1 GAP: Start construction on a printing Press (1000 con from storage, 1000 con from activation) 2000/4000 Paying 1900gp (Advanced Architecture I).

2 CAP: N/A
O====================( )====O
|Old Balance | 2190|
O====================( )====O
|Income Townhall |+ 0| (Stolen)
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
|Build Printing Press |-1900|
|Saffron Mission |+1400|
O====================( )====O
|New Balance |+1360|
O====================( )====O[1 GAP Available]
[2 CAP Available]

[1 GAP]: [CONSTRUCT] - Build Structure
|=> Generate 1000 CON-PTS (you have 1050, BTW)
|=> Build Witches' Kitchen (2000/3000)

[1 GAP]: [RECRUIT] - Hire Staff
|=> Generate 250 REC-PTS
|=> Hire: 10 Witches (for Witches' Kitchen)

[2 CAP]: Mission: Befriend District (Gauterix)
|=> Raskos [ECL10]
|=> ECL10 Mission Begins October 25
O======================( )====O
|> Old Balance | 1566|
O======================( )====O
|Income Shipyards |+1305|
|Upkeep Headquarter |- 448|
|Upkeep Shipyards |- 50|
|Expenditure |-1000|
O======================( )====O
|> New Balance | 1373|
O======================( )====O
Shipyards(+6IND/+2EDU/+1NAT)*(125+20)= +1305 Income
Guildlords

10-24-06, 02:56 PM
[2 CAPs Available]

1: Intercept with Anixx the Warbringer (ECL 9)
|=> Target: Besthira (ECL 8), Covert: Burglary against EHTC Guildhall in Vilis.
|=> Fight 25 Oct.2006

1: Launch Operation (Assault: Intecept Message)
|=> Ikhain al-Habari (ECL 3) intercepts message from TLT to Dentinia Library.
|=> EL 0 messanger, auto-succeeds with no fight.
Guildlords

10-25-06, 03:40 PM
<[1 GAP available]>
<[2 CAP available]>

1 GAP: [BUILD ROOM]
|=> Mainhall in Arkhein

2 CAP: Launch Operation (Assault: Weaken Para-Military Group)
|=> Attack Rioters "The Gladius Resistance" in Gorthyum [EL 12]
|=> Ixenthor (Caterane) and Leif (Sunwolf) [QL: Erithmu]
|=> Start November 1
O======================( )====O
|> Old Balance | 7883|
O======================( )====O
|Income Knight Order |+1281|
|Income Ranger Station |+ 512|
|Income Mayor House |+ 512|
|Income Blacksmithy |+ 512|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Upkeep Blacksmithy |- 20|
|Build Room: Mainhall |-7500|
O======================( )====O
|> New Balance | 2790|
O======================( )====O
Order of Knights [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] *125 = 1281
Ranger Station [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Mayor House [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Blacksmithy [FAI+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512<[1 GAP available]>
<[2 CAP available]>

1 GAP: [TRADE] => Form Trade Agreement (500 Trade Points available).
|=> Partner: Fort Tipesa
|=> Resource: 100 gold per week for 5 weeks.

1 CAP: Launch Operation (Covert: Burglary)
|=> Ilendil Oratith (ECL 4) against EHTC Fortress in Vilis.
|=> Start 1.November 2006

1 CAP: Unused.

1 Free Action: Deliver Message
|=> Dentinia Library

1 Free Action: Escape Attempt
|=> Kervan Sheharath, 5*3=15% chance -> 71% FAIL
O====================( )====O
|Old Balance | 6600|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+1025|
|Income Trade (Egyn) |+ 150|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
O====================( )====O
|New Balance |+8686|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [RECRUIT] => Hire NPCs
|=> Hire 10 staff for wizard tower
|=> 250 REC-PTS

[2 CAP]: [MISSION] => Adventure
|=> Eraca Moralta [ECL 8] Adventure to gain Gold for TAO
|=> Start Nov. 1

O====================( )=====O
|Old Balance | 1490|
O====================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Mission |+ 1500|
O====================( )=====O
|New Balance |+ 3670|
O====================( )=====O[1/1 GAP available]
[2/2 CAP available]

[1 GAP]: [NEW ROOM] - Main hall
|=> Add a Main hall to the Stronghold (Central Gladius)

[2 CAP]: Unused
O======================( )====O
|> Old Balance | 8080|
O======================( )====O
|Income Festhall |+1320|
|Upkeep Headquarter |- 270|
|Upkeep Festhall |- 50|
|Expenditure Main hall |-7500|
O======================( )====O
|> New Balance | 1580|
O======================( )====O
The Dancing Blade (Festhall): (+5LEI/+3COM) *(125[Class A]+40[Leisure org. II]) = +1320[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [CONSTRUCT] - Build Structure
|=> Generate 1000 CON-PTS
|=> Build Witches' Kitchen (3000/3000)

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 600 RES-PTS
|=> Industrial Organization II (600/1000)

[2 CAP]: Mission: Befriend District (Gauterix)
|=> Gaston [ECL10]
|=> EL10 Mission Begins November 1
O======================( )====O
|> Old Balance | 1429|
O======================( )====O
|Income Shipyards |+1305|
|Upkeep Headquarter |- 448|
|Upkeep Shipyards |- 50|
|Expenditure |-1000|
O======================( )====O
|> New Balance | 1236|
O======================( )====O
Shipyards(+6IND/+2EDU/+1NAT)*(125+20)= +1305 Income[1 GAP Available]
[2 CAPs Available]

1 GAP: Convert to 1 CAP.

1 CAP: Launch Operation (Assault: Raid Headquarter)
|=> Archdevil Asran (ECL 10) against TLT Guildhall in Dragor Mounds.
|=> Start 1 Nov.2006

1 CAP: Launch Operation (Covert: Burglary)
|=> Indrithia Celeth (ECL 5) against TLT Guildhall in Dragor Mounds.
|=> Start 1 Nov.2006

1 CAP: Unused

2 Free: Deliver Messages
|=> The City of Letzdorff
|=> East Dragor Mounds
O=========================( )======O
|Old Balance | 3,385|
O=========================( )======O
|Income Harbor |+ 1000|
|Trade w/ Dentinia Library |+ 100|
|Upkeep Headquarter |- 330|
|Upkeep Harbor |- 50|
|Upkeep Staff |- 50|
O=========================( )======O
|New Balance |+ 4,055|
O=========================( )======O[1 GAP Available]
[2 CAPs Available]

1 GAP: Continue construction on a printing Press (Activate CON points)
- Progress: 3000/4000 Paying 950gp. (Adv. Arch. I)

2 CAP: N/A
O====================( )====O
|Old Balance | 1360|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
|Build Printing Press |- 950|
O====================( )====O
|New Balance |+1080|
O====================( )====O
[PSI] Intrigue Operation: Plant Corrupt Official
|=> Karen Douglas [ECL10]
|=> Target TLT Monestary
|=> Miniquest option: EL 10 Failed.
|=> Forgery + Appraise = -3 vs. 37 -> FAILEDThe rule about sending the same character on the same type of operation twice in a row is being relaxed. From now on, you can do so as long as the character hasn't been on that type of operation in the last four weeks.

Also... what's with all the corrections and changes this week? I got no less than six changes to the GAP activities! There's nothing wrong with this, but please label the PM clearly (so that I don't accidentally read it before the deadline). It's also helpful if you re-send the entire GAP post rather than just the changes, so that I don't have to refer to two PMs. Thanks.

Finally, I haven't been getting PMs from most guilds about roster changes. Please don't forget to notify me about any characters that join, leave, or increase in level. Check the guild roster on post 2 of this thread to make sure I have the correct information.
Guildlords

10-30-06, 01:56 PM
This post will serve to document all the changes to the guilds resulting from the recent rules change. Any guild that requires such changes, PM them to me and I will approve them here for you to link. You can use the already-approved changes as guidelines for requesting your own. Also, all guilds are getting a Storage for free; be sure to mention that in your request, and link this post.

Structures
Order of Knights (unchanged)
Mayor House => Watchtower*
RangerStation => Graveyard
Blacksmithy => Tavern

* This structure is affected by the recent POL- Strike event. The Tavern (POL) was a Blacksmithy before so shouldn't be affected retroactively.

Headquarter Rooms
Crane => Storage
Crane => Conscription Office
Crane => Conscription Office
Crane => Conscription Office
Traininghall => Traininghall (Structure: Graveyard)
Conference => Traininghall (Structure: Tavern)
Barracks => Workshop (Structure: Watchtower)
Also, a Storage is added to the guild hall for free.

Other Changes
Outpost Traversam => GawaneStructures: Monastery [A-NAT/FAI] to Inquisition [A-REL/POL]; Fort [B-NAT/POL] to Druid Circle [B-NAT/EDU].

Rooms: 3 Construction Cranes, 2 Trading Posts, and 1 Training Hall become 2 Libraries (in Druid Circle), 2 Chapels, and 2 Laboratories. Also, a Relic (in Inquisition) is accepted in lieu of a free Storage.Structures:
1 Townhall(POL/LEI) -> 1 Printing Press(Grade A, POL/EDU)
1 Printing Press(POL/EDU) -> 1 Bard College(Grade B, LEI/EDU)

Rooms:
1 Research Facility -> 1 Laboratory(Fortress)
1 Construction Crane -> Embassy in Printing Press
1 Training Hall -> 1 Training Hall in Bard College
1 Construction Crane -> Conference Chamber(Fortress)
1 Construction Crane -> Conscription Office(Fortress)
1 Construction Crane -> Library in Printing Press
A Storage is added for free.

Advanced Architecture I is converted to Headquarter Augmentation I.

A starting-up subsidy of 2200 gp is granted, bringing LOY to a starting reserve of 3000 gp effective Nov. 8.

The Bard College is staffed automatically.Change Harbor (class A) to Warehouse (class A) [COM/POL]. Change Logging Camp (class D) to Tavern (class D) [POL/LEI].

Convert one Fancy Living Quarters to Basic Living Quarters, spend excess gold from that on Embassy in Warehouse. Convert Construction Crane and Prison in Guildhall to two Guild Offices in Guildhall. Accept free storage (in addition to our current one).Festhall [A-LEI/COM] becomes Theatre [A-LEI/POL].

2 Construction Cranes, 2 Laboratories, and 1 Conscription Office (upgrade) become 2 Conscription Offices (room), 1 Conference Chamber, and 2 Embassies (1 in guildhall, 1 in Theatre).Trade 4 cranes for 3 libraries (in the Paper Mill) and a treasury. Convert the training hall into a laboratory.

Switch the Shipyards to a Papermill, and switch the Witches Kitchen to a partially-completed Goldsmith.Crane => Library: education generation (University)
Crane => Excavation Pit (HQ)
Crane => Laboratory
Traininghall => Conference Chamber
Empty Space => Storage

Advanced Architecture I is combined with previous progress on Education Organization I, which is completed.
Guildlords

10-31-06, 05:09 PM
<[1/2 CAP available]>

1 CAP: Intercept with Faelto [ECL 6]
|=> Target: Indrithia Celeth (ECL 5) against TLT Guildhall in Dragor Mounds.
|=> Fight 1 Nov.2006[1 CAP Available]

1: Intercept with The Undertaker (ECL 5)
|=> Target: Ilendil Oratith (ECL 4), Covert: Burglary against EHTC Guildhall in Vilis.
|=> Fight 1 Nov.2006Everyone should be aware of the plethora of rules changes that went into effect this week. I will begin putting up violations on guilds that are not properly updated by next Wednesday (Nov. 8). That is also the deadline to request any rules-related changes to structures or rooms. The GAPs for Nov. 8 should reflect all the new rules, and don't forget to pay upkeep on your new Storage, even if you change nothing else! Look in the Bookkeeping section to see the new template for stored resources.

One additional rule change that hasn't been publicized: when a guild hosts a contest, they may enter one character in the contest for "free" (actually, as part of the CAP of announcing the contest).
Guildlords

11-01-06, 03:41 PM
<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: [NEW ROOM] => Main Hall
|=> 7500 gp for Main Hall in Dragor Mounds Fortress

2 CAP: Unused.

1 Free Action: Escape Attempt
|=> Kervan Sheharath, 5*3=15% chance -> 47% FAIL

3 Free Actions: Deliver Message
|=> Dentinia Library
|=> Tegzett Wizard Enclave
|=> Isle of Hevata

Free: Confirm Bookkeeping
O====================( )====O
|Old Balance | 8686|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+1025|
|Income Trade (Egyn) |+ 150|
|Income Trade (F.T.) |+ 100|
|Income Burglary |+ 904|
|Upkeep Headquarter |- 280|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
|Expenses |-7500|
O====================( )====O
|New Balance |+4276|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025<[2 GAP available]>
<[2 CAP available]>

1 GAP: [NEW ROOM]
|=> Build Conference Chamber in Arkhein

1 GAP: [CONSTRUCT] - Build
|=> Generate 1000 CON-PTS in Arkhein
|=> Outpost in High Traversam (1000/2000)

Free: Launch Caravan
|=> Content: 1000 CON-PTS
|=> Destination: High Traversam

1 CAP: Escort Caravan
|=> Morathor (Pittbull) [ECL8]

1 CAP: Launch Operation
|=> Weaken Para-Military Group
|=> Attack Freedom Fighters in Gawane
|=> Sir Valkin (TelinArtho)
|=> Start: 08.November

Free: Confirm Bookkeeping
O======================( )====O
|> Old Balance | 2790|
O======================( )====O
|Income Knight Order |+1281|
|Income Ranger Station |+ 512|
|Income Mayor House |+ 512|
|Income Blacksmithy |+ 512|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 20|
|Upkeep Blacksmithy |- 20|
|Build Room: Conference |-1000|
|Construct Outpost |-1000|
O======================( )====O
|> New Balance | 3197|
O======================( )====O
Order of Knights [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] *125 = 1281
Ranger Station [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Mayor House [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Blacksmithy [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [NEW ROOM] - Conscription Office (Festhall)
|=> Add a Conscription Office to the Festhall (Central Gladius)

[1 GAP] [RECRUIT] - Fabricate Counter-Measure
|=> Generate 500 REC-PTS
|=> Fabricate Counter-Measure: Conscript training
|=> Progress: 1000/1000

[2 CAP]: Unused
O======================( )====O
|> Old Balance | 1580|
O======================( )====O
|Income Festhall |+1320|
|Upkeep Headquarter |- 345|
|Upkeep Festhall |- 50|
|Build Room: Conscript. |-1000| -> (Festhall structure upgrade: Conscription office)
O======================( )====O
|> New Balance | 1505|
O======================( )====O
The Dancing Blade (Festhall): (+5LEI/+3COM) *(125[Class A]+40[Leisure org. II]) = +1320[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [Recruit] - Hire Staff
|=> Generate 250 REC-PTS
|=> Hire 10 Staff for Witches' Kitchen

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 600 RES-PTS
|=> Industrial Organization II (1200/1000) (30%)
|=> Breakthrough: 39% -> FAIL

[2 CAP]: [MISSION] - Contact Para-Military Group
|=> Istima ECL6
|=> The Order of the Open Handed Way (Psionic Monastic Group)
|=> Loacated in Kelartus, LN Alignment, EL 6 (I assume)
O======================( )====O
|> Old Balance | 1236|
O======================( )====O
|Income Shipyards |+1522|
|Income Kitchen |+446|
|Upkeep Headquarter |- 448|
|Upkeep Shipyards |- 50|
|Upkeep Kitchen |- 30|
|Expenditure | |
O======================( )====O
|> New Balance | 2676|
O======================( )====O
Shipyards(+7IND/+2.5EDU/+1NAT)*(125+20)= +1522.5 Income
Witches Kitchen(+7IND/+2.5EDU/+1NAT)*(75+10)/2= +446.5 Income<1 GAP>
<2 GAP>

1 GAP: Complete construction on a printing Press (Activate CON points)
- Progress: 4000/4000 Paying 950gp. (Adv. Arch. I)

2 CAP: N/A
O====================( )====O
|Old Balance | 1080|
O====================( )====O
|Income Townhall |+1000|
|Upkeep Headquarter |- 280|
|Upkeep Townhall |- 50|
|Build Printing Press |- 950|
O====================( )====O
|New Balance |+ 800|
O====================( )====O1 GAP Available]
[2 CAP Available]

1 GAP: [CONSTRUCT] Build.
|=> 900 CON Points used out of 1,100 available (150/350 generated, 750 stored)
|=> Build: Logging Camp in Vilis.
|=> 2,000/2,000 hp

1 CAP: Peaceful Operation: Host Contest
|=> Performances [Perform]
|=> Acrobatics [Tumble]
|=> Balance Beam [Balance]
|=> Long Jumping [Jump]
|=> Quiz Contest [Knolwedge (random)]
|=> Enter: Annalina Vale (ECL 5)

1 CAP: Unused.
O=========================( )======O
|Old Balance | 4,055|
O=========================( )======O
|Income Harbor |+ 1000|
|Trade w/ Dentinia Library |+ 100|
|Construct Logging Camp |- 900|
|Upkeep Headquarter |- 330|
|Upkeep Harbor |- 50|
|Upkeep Staff |- 50|
|TLT Burglary |- 904|
O=========================( )======O
|New Balance |+ 2,921|
O=========================( )======O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [CONSTRUCT] => Build in Arcadivius
|=> Continue construction of Wizard Tower
|=> 1100 CON-PTS
|=> Cost 1045 gold (reduced 5% from developments)
|=> Progress: 5400/6250

[2 CAP]: <Reserved>
O=======================( )=====O
|Old Balance | 3670|
O=======================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Upkeep Unassigned Staff |- 50|
|Construction |- 1045|
O=======================( )=====O
|New Balance |+ 3255|
O=======================( )=====O
[OPERATION] - Covert: Burglary
|=> Besthirah Lafali (ECL 8) against EHTC Fortress in Vilis.
|=> Hide +16 and Move Silently +20 vs DC 18 Security.
|=> Hide 27, Move Silently 25 -> SUCCESS
|=> Theft: (1130/(250+1000))*1000 = 904 gp
Guildlords

11-07-06, 04:24 PM
<[2/2 CAP available]>

2 CAP: Participate in EHTC's Contest
|=> Aerryl Nalladar [Champion]
|=> Besthirah Lafali
|=> Nexa2 CAP: Peaceful Operation: Enter EHTC Contest
|=> Tan, son of Sty
|=> Auburn[1 CAP Available]

1: Join Contest hosted by EHTC.
|=> Participant: Maglu "Schadowking" Hrugg (ECL 3)
|=> Participant: Annalina Vale (ECL 5) [Host]
Aerryl Nalladar [CHAMPION]
|=> Performances [Perform] - 2
|=> Acrobatics [Tumble] - 24 (capped at 10)
|=> Balance Beam - 20
|=> Long Jumping [Jump] - 20
|=> Quiz Contest [Knowledge (Nature)] - 17 (capped at 10)

[b]Besthirah Lafali
|=> Performances [Perform] - 9
|=> Acrobatics [Tumble] - 25
|=> Balance Beam - 16
|=> Long Jumping [Jump] - 8
|=> Quiz Contest [Knowledge (The Planes)] - 4

[b]Nexa
|=> Performances [Perform] - 16
|=> Acrobatics [Tumble] - 13
|=> Balance Beam - 12
|=> Long Jumping [Jump] - 8
|=> Quiz Contest [Knowledge (Local)] - 3

[b]Tan, son of Sty
|=> Performances [Perform] - 19
|=> Acrobatics [Tumble] - 11
|=> Balance Beam - 18
|=> Long Jumping [Jump] - 17
|=> Quiz Contest [Knowledge (Local)] - 12

[b]Auburn
|=> Performances [Perform] - 6
|=> Acrobatics [Tumble] - 14
|=> Balance Beam - 9
|=> Long Jumping [Jump] - 15
|=> Quiz Contest [Knowledge (Architecture & Engineering)] - 23 (capped at 10)

[b]Maglu "Schadowking" Hrugg
|=> Performances [Perform] - 9
|=> Acrobatics [Tumble] - 11
|=> Balance Beam - 18
|=> Long Jumping [Jump] - 13
|=> Quiz Contest [Knowledge (Geography)] - 3

[b]Annalina Vale
|=> Performances [Perform] - 26
|=> Acrobatics [Tumble] - 30
|=> Balance Beam [Balance] - 17
|=> Long Jumping [Jump] - 6
|=> Quiz Contest [Knowledge (Religion)] - 3

1) Annalina Vale [EHTC] - 82 points => +82 attitude
2) Tan, son of Sty [TAO] - 77 points => +38 attitude
3) Aerryl Nalladar [TLT] - 62 points => +20 attitude
3) Besthirah Lafali [TLT] - 62 points => +20 attitude
5) Auburn [TAO] - 54 points => +10 attitude
5) Maglu "Schadowking" Hrugg [EHTC] = 54 points => +10 attitude
7) Nexa [TLT] - 52 points => +7 attitudeThe next contest can be held no earlier than November 29.

Remember, all GAPs for this week use the old rules. All guilds are expected to update their threads to the new rules by Nov. 15, and use those rules starting then. Violations will start going up at that time.
Guildlords

11-08-06, 03:10 PM
<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP]: [CONSTRUCT] - Build Structure
|=> Generate 1000 CON-PTS
|=> Build Class A Gold Smith in Lower Merx (4000/6250)

1 GAP: [NEW ROOM]
|=> Build Storage in Dragor Mounds

1 CAP: Escort Caravan
|=> Besthirah Lafali (MindWandererB) [ECL 8]

1 CAP: Unused

1 Free: Launch Caravan
|=> Ship 1000 CON-PTS from Dragor Mounds to Yurynwood
|=> Start Nov. 15

1 Free: Escape Attempt
|=> Kervan Sheharath, 5*3=15% chance -> 13% SUCCESS

1 Free: Bookkeeping
O====================( )====O
|Old Balance | 4276|
O====================( )====O
|Income Monastery |+1281|
|Income Fort |+1025|
|Income Trade (Egyn) |+ 150|
|Income Trade (F.T.) |+ 100|
|Upkeep Headquarter |- 355|
|Upkeep Monastery |- 50|
|Upkeep Fort |- 40|
|Expenses |-2000|
|Burglary |- 772|
O====================( )====O
|New Balance |+3615|
O====================( )====O
Monastery [NAT+6.50|FAI+3.00|POL+0.75] *125 = 1281
Fort [NAT+6.50|FAI+3.00|POL+0.75] *100 = 1025[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: - Chapterhouse
|=> Generate 1000 CON-PTS
|=> Build Outpost in Gauterix

[1 GAP]: [RESEARCH] - Research Development
|=> Generate 600 RES-PTS
|=> Industrial Organization II (1800/1000) (45%)
|=> Breakthrough: 68% -> FAIL

[1 Free Action]:Caravan
|=> Transport CON-PTS to Gauterix

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 2676|
O======================( )====O
|Income Shipyards |+1522|
|Income Kitchen |+ 893|
|Upkeep Headquarter |- 448|
|Upkeep Shipyards |- 50|
|Upkeep Kitchen |- 30|
|Expenditure |-1000|
O======================( )====O
|> New Balance | 3563|
O======================( )====O[b]Shipyards(+7IND/+2.5EDU/+1NAT)*(125+20)= +1522.5 Income
Witches Kitchen(+7IND/+2.5EDU/+1NAT)*(75+10)= +893 IncomePlease use the formatting template in the Guild Hall (under Bookkeeping) next time.

<[1/1 GAP available]>
<[2/2 CAP available]>

1 GAP: [CONSTRUCT] => Build
|=> Generate 1000 CON-PTS
|=> Build: Outpost in Kailo
|=> Hit Points: 1000/2000

1 Free: Launch Caravan
|=> Ship 1000 CON-PTS from Merisia to Kailo
|=> Start Nov. 15

1 Free: Pay off strikers
|=> Double upkeep on Printing Press (becomes 100 gp permanently)

2 CAPs: Unused
O=====================( )=====O
|> Old Balance | 3,000|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 280|
|Upkeep Printing Press |- 100|
|Upkeep Bard College |- 40|
|Expenses |-1,000|
O=====================( )=====O
|> New Balance | 3,886|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025<[2 GAP available]>
<[2 CAP available]>

1 GAP: [CONSTRUCT] => Repair
|=> Generate 1000 CON-PTS
|=> Repair: Order of Knights, Arkhein
|=> Hitpoints: 3170/5000 hp

1 GAP: [NEW ROOM]
|=> Barracks in Arkhein

1 CAP: Assault Operation
|=> Weaken Para-Military Group
|=> Freedom Fighters, Gawane
|=> Leif Goldeneye [EL 10]
|=> Start: Nov 15

1 CAP: Not used
O======================( )====O
|> Old Balance | 3197|
O======================( )====O
|Income Knight Order |+1281|
|Income Ranger Station |+ 512|
|Income Mayor House |+ 512|
|Income Blacksmithy |+ 512|
|Upkeep Headquarter |- 300|
|Upkeep Knight Order |- 50|
|Upkeep Ranger Station |- 20|
|Upkeep Mayor House |- 40|
|Upkeep Blacksmithy |- 20|
|Build Room: Barracks |-1000|
|Repair Order of Knights|-1000|
O======================( )====O
|> New Balance | 3584|
O======================( )====O
Order of Knights [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] *125 = 1281
Ranger Station [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Mayor House [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512
Blacksmithy [REL+5.25|POL+4.00|NAT+0.50|IND+0.50] * 50 = 512[1 GAP Available]
[2 CAPs Available]

1 GAP: [EXPAND] Add Upgrade.
|=> Training Hall in Tavern.
|=> Cost: 1,000 gp

2 CAP: Unused.
O=========================( )======O
|Old Balance | 2,921|
O=========================( )======O
|Income Harbor |+ 1093|
|Income Logging Camp |+ 437|
|Trade w/ Dentinia Library |+ 100|
|Burglary |+ 772|
|Build Training Hall |- 1,000|
|Upkeep Headquarter |- 310|
|Upkeep Harbor |- 80|
|Upkeep Logging Camp |- 20|
O=========================( )======O
|New Balance |+ 3,913|
O=========================( )======O
Harbor [COM+5.00|IND+2.00|POL+1.50|LEI+0.25] *125 = 1093
Logging Camp [COM+5.00|IND+2.00|POL+1.50|LEI+0.25] * 50 = 437<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: - Class "B" Festhall
|=> Process +500 CON-PTS (two Construction Cranes)
|=> Current Status: 500/4000 hp
|=> Cost: 500 gp

[1 GAP]: [RESEARCH] - Research Development
|=> Process +500 RES-PTS (Research Facilities/Laboratories)
|=> Light Armor Crafting (500/500 = 25%)
|=> Breakthrough: 75% -> FAIL

[2 CAP]: Unused
O========================( )=======O
|> Old Balance | 1505gp|
O========================( )=======O
|Income Festhall | +1320gp|
|Upkeep Headquarter | - 365gp|
|Upkeep Festhall | - 60gp|
|Build Class "B" Structure| - 500gp|
O========================( )=======O
|> New Balance | 1900gp|
O========================( )=======O[b]Festhall: Class "A" [+5 LEI/+3 COM] *165 = +1320 Income[1 GAP]: [CONSTRUCT] => Build in Arcadivius
|=> Continue construction of Wizard Tower
|=> 850/1100 CON-PTS
|=> Cost 808 gold (reduced 5% from developments)
|=> Progress: 6250/6250

2 CAPs: Not used.
O=======================( )=====O
|Old Balance | 3255|
O=======================( )=====O
|Income University |+ 1000|
|Upkeep Headquarter |- 270|
|Upkeep University |- 50|
|Upkeep Unassigned Staff |- 50|
|Construction |- 808|
O=======================( )=====O
|New Balance |+ 3077|
O=======================( )=====O
EHTC: Launch Operation (Covert: Burglary)
|=> Indrithia Celeth (ECL 5) against TLT Guildhall in Dragor Mounds.
|=> Hide +18 and Move Silently +18 vs Security DC 20.
|=> Hide 22, Move Silently 29 -> SUCCESS
|=> Theft: (965/(250+1000))*1000 = 772 gp
And that's it for the old rules! (Well, after this week's reactions, anyway.) I highly recommend that all guildmasters get their updates done as soon as possible, and give me a chance to look over the thread to make sure its okay before you send me your GAPs. In fact, if anyone (Cat especially) wants to audit the TLT page, please do so.

Because of the change, I'll be changing my own policy for this one week: after I get TLT's GAPs done and submitted, I will read any GAP actions that are submitted to make sure everything is correct (rather than waiting until the deadline before opening the PMs, like I usually do). There is a significant chance that I will ask you to correct something that you did, so make sure to check your guildmaster account's PMs regularly.

Also, please use the sample bookeeping format in the guild hall! With the new system, it's more important than ever. Note that there's a new template there for resources, which all guilds must use.

And as always, if I can be of any help, feel free to shoot me a message. I'm available on AIM and Yahoo! Chat as well.
Guildlords

11-15-06, 07:56 PM
<[2/2 CAP available]>

1 CAP: Intercept with Monsieur Hood (ECL 6), Valek Usher (ECL 6), & Celia Durrol (ECL 5)
|=> Target: Leif Goldeneye (ECL 10) against Freedom Fighters
|=> Fight 8 Nov.2006

Please use this format!
Guildlords

11-15-06, 09:29 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Build]
|=> Outpost in Gawane
|=> 2000/2000 hp

1 GAP: [Expand]
|=> New Room
|=> Conscription Office, Arkhein

1 CAP: Assault Operation
|=> Weaken Para-Military Group
|=> Freedom Fighters, Gawane
|=> Danidus (Vecnoran) [ECL 4]

1 CAP: Assault Operation
|=> Weaken Para-Military Group
|=> Freedom Fighters, Gawane
|=> Corbin (renlim) [ECL 3]
O======================( )====O
|> Old Balance | 3584|
O======================( )====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Upkeep Headquarter |- 375|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Build Room: Conscript. |-1000|
|Build Outpost Gawane |-1000|
|Income Mission Hagrid |+1800|
O======================( )====O
|> New Balance | 5666|
O======================( )====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 08 | 0| 100| 550| 0| 275| 550| 300|>| 1775|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 275|+ 0|+ 12|+ 25|+ 150|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|+ 225|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 15 | 0| 150| 825| 0| 387| 775| 450|>| 2587|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: [BUILD] => Headquarter
|=> Outpost in Yurynwood
|=> Hit Points: 2000/2000

1 GAP: [RESEARCH] => Research Development
|=> 500/500 RES-PTS toward Religion Organization I (25%)
|=> Breakthrough: 8% -> SUCCESS

2 CAP: Embark on Mission
|=> Loddick Saffrion (Erithmu) [ECL8]
|=> With Denshi [ECL8] of TAO
|=> Goal: Go Adventuring
|=> Start November 22
O=====================( )====O
|Old Balance | 3615|
O=====================( )====O
|Income Inquisition |+1281|
|Income Weather Station|+1025|
|Income Trade (Egyn) |+ 50|
|Income Trade (Tipesa) |+ 100|
|Upkeep Headquarter |- 345|
|Upkeep Monastery |- 60|
|Upkeep Fort |- 60|
|Expenses |-1000|
O=====================( )====O
|New Balance | 4606|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *125 = 1281
Weather Control [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 08 | 450| 0| 650| 575| 0| 0| 100|>| 1775|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 225|+ 0|+ 200|+ 37|+ 0|+ 0|+ 50|
|> Expenditure (RES) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Nov 15 | 675| 0| 950| 312| 0| 0| 150|>| 2087|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[1 GAP Available]
[2 CAPs Available]

1 GAP: [TRADE] Form Trade Agreement.
|=> Process 1,000 Trade Points.
|=> Partner: Egyn Keep
|=> Resource: Recruitment Points (125 delivered for 10 weeks = 1,250 total).
|=> Start 22 Nov.2006

1 CAP: Assign Errand.
|=> Annalina Vale (ECL 5) for taxes.
|=> Occurs 15 Nov.2006

1 CAP: Unused

1 Free: Deliver Message
|=> City of Semberia

1 Free: Confirm Bookkeeping
O=========================( )======O
|Old Balance | 3,913|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Upkeep Headquarter |- 310|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
O=========================( )======O
|New Balance |+ 5,093|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 8| 450| 1000| 0| 0| 200| 275| 400|>|2,375|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|-1000|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 15| 450| 450| 0| 0| 300| 387| 575|>|2,162|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Staff (Arcadivius)
|=> Hire 10 apprentices for Wizard Tower
|=> Cost 500 gold

[2 CAP]: [MISSION] => Adventuring
|=> Denshi sent [ecl 8]
|=> With Loddick Saffrion of TLT [ecl 8]
|=> Start date Nov. 22
O====================( )=====O
|Old Balance | 3077|
O====================( )=====O
|Income University |+ 1375|
|Income Wizard Tower |+ 341|
|Upkeep Headquarter |- 260|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Expenditure (Staff) |- 500|
O====================( )=====O
|New Balance |+ 3923|
O====================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 125 = +1375 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 125 x (10/40) = +341 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 8| 450| 0| 0| 950| 100| 0| 100|>| 1600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 15| 650| 0| 0| 1400| 150| 0| 150|>| 2350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] - Class "B" Festhall
|=> +1000 HP to Class "B" Festhall in Central Gladius
|=> 1500/4000 HP

[1GAP]: [NEGOTIATE]
|=> Process 250 NEG-PTS
|=> Improve Gawane District Attitude to 2250 (Unfriendly)

[2 CAP]: Unused
O=======================( )=======O
|> Old Balance |1900gp|
O=======================( )=======O
|Income Theatre +1320gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theater - 60gp|
|Build Class "B" Festhall -1000gp|
O=======================( )=======O
|> New Balance 1795gp|
O=======================( )=======O

Theatre: Class "A" (5+2+1)*165 = +1320 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 8| 0| 200| 0| 0| 0| 500| 600|>| 1300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Expenditure (NEG) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 15| 0| 300| 0| 0| 0| 750| 600|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP: [Build]
|=> Outpost in Kailo
|=> 2000/2000 hp

1 CAP: [Errand]
|=> Vladimir (ECL 3) for taxes.
|=> Occurs 15 Nov.2006
O=====================( )=====O
|> Old Balance | 3,886|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Expenses |-1,000|
O=====================( )=====O
|> New Balance | 4,752|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 08 | 0| 0| 0| 425| 0| 600| 750|>|1,775|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 15| 0| 0| 0| 612| 0| 875|1,100|>|2,587|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OPlease use the standard format! I have to fix it when you don't.[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [Build] - Goldsmith
|=> Generate 1000 CON-PTS
|=> Build Class A Gold Smith in Lower Merx (5000/6250)

[1 GAP]: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> Industrial Organization II (2550/1000; 63%)
|=> Breakthrough: 55% -> SUCCESS

[1 CAP]: Errand
|=> Dronnar ECL9
|=> Taxes

[1 CAP]: Reserved
O======================( )====O
|> Old Balance | 3563|
O======================( )====O
|Income Papermill |+1305|
|Mission |+1200|
|Upkeep Headquarter |- 418|
|Upkeep Papermill |- 80|
|Expenditure |-1000|
O======================( )====O
|> New Balance | 4570|
O======================( )====O

Papermill(+6IND/+3EDU)*(125+20)= +1305 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 08| 0| 0| 0| 1050| 600| 0| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 0|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 15| 0| 0| 0| 750| 900| 0| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OThere were a lot of mistakes this week, as one might expect. I'm exhausted. Make sure all your numbers are correct--I didn't always highlight them.

Ask me questions if where you have them.

I also have several announcements:

Rules changes: You all know that ECL 3 and 4 characters no longer need miniquests to join guilds. Guildmasters may need to give characters the boot a little bit more often, if someone joins and then never shows up again. In addition, the rules on whem to use the Random Encounter tables have been formalized: they must be used on all Operations and on Special Missions. They do not have to be used for regular Missions. For guild entry miniquests, they are not mandatory but the player may request one if desired.

And speaking of Special Missions... rumors float on the horizon. The first World Event will take place beginning December 20. The details will be announced no later than December 6. Participants in the World Event must be announced using the CAPs of December 13, so guildmasters, make sure to clear your calendars.
Guildlords

11-21-06, 04:59 PM
[2/2 CAP available for Reactions]

[1 CAP]: Intercept CEF Operators Corbin (renlim) [ECL3] and Danidus (Vecnoran) [ECL4]
|=> Monsieur Hood (TheMagister) [ECL6]

[1 CAP]: Unused
Guildlords

11-22-06, 03:14 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: - Structure
|=> Tournament Site, Class B
|=> Gawane
|=> 1000/4000 hitpoints

1 GAP: [ADD] - Room
|=> Chapel
|=> Arkhein, Guildhall

1 CAP: [OPERATION] - Assault
|=> Freedom Fighters, Gawane
|=> Uhmentarymster [ECL 10]
|=> Start November 29

1 CAP: [OPERATION] - Peaceful
|=> Headhunt Staff
|=> Ixenthor [ECL 10]
|=> WAR Theater in Central Gladius
|=> Start November 29

Note: Rioters deal 50 damage to Gawane Outpost


O=======================O=====O
|> Old Balance | 5666|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Upkeep Fortress |- 385|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Outpost |- 20|
|Build Room: Chapel |-1000|
|Build Tournament Site |-1000|
O=======================O=====O
|> New Balance | 5918|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL| [b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 15 | 0| 150| 825| 0| 387| 775| 450|>| 2587|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|+ 225|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 22 | 0| 200| 1100| 0| 499| 1000| 600|>| 3399|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Outpost -> Headquarters in Yurynwood
|=> Hit Points: 3000/5000

1 GAP: [PREACH] => Convert Citizen
|=> 750 FAI-PTS for 750 Believers in Dragor Mounds

1 CAP: Errand
|=> Kervan Sheharath (MindWandererB) [ECL 5]
|=> Goal: Collect Taxes
|=> For November 22 battle

1 CAP: Errand
|=> Torel Silvanus (Erithmu) [ECL 5]
|=> Goal: Collect Taxes
|=> For November 22 battle

1 Free: Confirm Bookkeeping
O=====================( )====O
|Old Balance | 4606|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Trade (Tipesa) |+ 100|
|Upkeep Headquarter |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Outpost |- 20|
|Expenses |-1000|
O=====================( )====O
|New Balance | 5732|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 15 | 675| 0| 950| 312| 0| 0| 150|>| 2087|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 225|+ 0|+ 200|+ 37|+ 0|+ 0|+ 50|
|> Expenditure (FAI) |- 0|- 0|- 750|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Nov 22 | 900| 0| 500| 549| 0| 0| 200|>| 2149|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Staff (Arcadivius)
|=> Hire 10 apprentices for Wizard Tower
|=> Cost 500 gold

[2 CAP]: [MISSION] => Adventuring
|=> Osiris sent [ecl 5]
|=> Start date Nov. 29
O====================( )=====O
|Old Balance | 3923|
O====================( )=====O
|Income University |+ 1375|
|Income Wizard Tower |+ 682|
|Upkeep Headquarter |- 260|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Expenditure (Staff) |- 500|
|Mission (Eraca) |+ 800|
O====================( )=====O
|New Balance |+ 5910|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 125 = +1375 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 125 x (20/40) = +682 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 15| 650| 0| 0| 1400| 150| 0| 150|>| 2350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 22| 850| 0| 0| 850| 200| 0| 200|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[1 GAP Available]
[2 CAPs Available]

1 GAP: [Negotiate] Befriend District.
|=> Process 250 Negotiation Points.
|=> Befriend Duken Marina (attitude 2,000 => 2,250).

1 CAP: Assign Errand
|=> Indrithia Celeth (ECL 5) for Taxes.
|=> Occurs 22 Nov.2006

1 CAP: Assign Errand
|=> Ikhain al-Habari (ECL 3) for Taxes.
|=> Occurs 22 Nov.2006

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 5,093|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Taxes (Annalina) |+ 208|
|Upkeep Headquarter |- 310|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
O=========================( )======O
|New Balance |+ 6,511|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 15| 450| 450| 0| 0| 300| 387| 575|>|2,162|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 22| 450| 900| 0| 0| 400| 624| 500|>|2,874|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP: [Build]
|=> Start Upgrading Outpost to Chapterhouse in Kailo
|=> 3000/5000 hp

1 CAP: [Errand]
|=> Mithos Durrol (ECL 3) for taxes.
|=> Occurs 22 Nov.2006

1 CAP: [Errand]
|=> Tatyana Malvont (ECL 7) for taxes.
|=> Occurs 22 Nov.2006

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 4,752|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Kailo Const. Proj. |-1,000|
O=====================( )=====O
|> New Balance | 5,618|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 15 | 0| 0| 0| 612| 0| 875|1,100|>|2,587|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 22| 0| 0| 0| 799| 0|1,150|1,450|>|3,399|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [Build] - Goldsmith
|=> Spend 1000gp on a structure
|=> Build Class A Gold Smith in Lower Merx (6000/6250)

[1 GAP]: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> Advanced City Planning I (750/250; 75%)
|=> Breakthrough: 82% -> FAIL

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 4570|
O======================( )====O
|Income Papermill |+1305|
|Upkeep Headquarter |- 418|
|Upkeep Papermill |- 80|
|Expenditure |-1000|
O======================( )====O
|> New Balance | 4377|
O======================( )====O
Papermill(+6IND/+3EDU)*(125+20)= +1305 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 15| 0| 0| 0| 750| 900| 0| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 0|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 22| 0| 0| 0| 450| 1200| 0| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] - Class "B" Festhall
|=> +1000 HP to Class "B" Festhall in Central Gladius
|=> 2500/4000 HP

[1GAP]: [NEGOTIATE]
|=> Process 250 NEG-PTS
|=> Improve Gawane District Attitude to 2500 (Indifferent)

Free Action: Specific action
|=> Confirm Bookkeeping

[2 CAP]: Unused


O=======================( )=======O
|> Old Balance |1795gp|
O=======================( )=======O
|Income Theater +1320gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theater - 60gp|
|Build Class "B" Festhall -1000gp|
O=======================( )=======O
|> New Balance 1690gp|
O=======================( )=======O


[B]Theatre: Class "A" (8)*165 = +1320 Income

Resource Management:

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 15| 0| 300| 0| 0| 0| 750| 600|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 15| 0| 400| 0| 0| 0| 1000| 600|>| 2000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

11-29-06, 03:39 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Class "B" Festhall
|=> +1000 HP to Class "B" Festhall in Central Gladius
|=> 3500/4000 HP

[1 GAP]: [RECRUIT]
|=> Process 500 REC-PTS
|=> Hire 20 Replacement Staff for Theatre in Central Gladius

Free Action:
|=> Confirm Bookkeeping

[1 CAP]: [OPERATION] - Assault
|=> CEF Outpost in Gawane
|=> Ceilia Durrol [ECL 5]: (Zevox)
|=> Arson (Roleplay: Incite District Citizen to expel CEF intrusion; outraged Citizen tear down building)
|=> Start December 6.


[1 CAP]:

O=======================( )=======O
|> Old Balance [Nov 22] |1690gp|
O=======================( )=======O
|Income Theater +1320gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theater - 60gp|
|Build Class "B" Festhall -1000gp|
O=======================( )=======O
|> New Balance [Nov 29] 1585gp|
O=======================( )=======O


[B]Theatre: Class "A" (8)*165 = +1320 Income

[u]Resource Management:

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 22| 0| 400| 0| 0| 0| 1000| 600|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 29| 0| 500| 0| 0| 0| 750| 850|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Outpost -> Headquarters in Yurynwood
|=> Hit Points: 4000/5000

1 GAP: [RESEARCH] => Research Development
|=> 500/250 RES-PTS toward Headquarter Augmentation I (50%)
|=> Breakthrough: 44% -> SUCCESS

1 CAP: Peaceful Operation: Host Contest
|=> Animal Training [Handle Animal]
|=> Equestrian Sports [Ride]
|=> Balance Beam
|=> Weight Lifting [Strength]
|=> Free Climbing [Climb]
|=> Enter: Aerryl Nalladar

1 CAP: Not used.

1 Free: Confirm Bookkeeping
O=====================( )====O
|Old Balance | 5732|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Trade (Tipesa) |+ 100|
|Income Tithes |+ 75|
|Income Taxes |+ 416|
|Upkeep Headquarter |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Outpost |- 20|
|Expenses |-1000|
O=====================( )====O
|New Balance | 7349|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 22 | 900| 0| 500| 549| 0| 0| 200|>| 2149|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 225|+ 0|+ 200|+ 37|+ 0|+ 0|+ 50|
|> Expenditure (RES) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Nov 29 | 1125| 0| 800| 286| 0| 0| 250|>| 2461|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Staff (Arcadivius)
|=> Hire 10 apprentices for Wizard Tower
|=> Cost 500 gold

[1 CAP]: [ERRAND] => Collect Taxes
|=> Zodiac (Vathelokai) [ECL 4]
|=> November 29 Battle

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 5910|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1196|
|Upkeep Headquarter |- 260|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Expenditure (Staff) |- 500|
O====================( )=====O
|New Balance |+ 7831|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 x (30/40) = +1196 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 22| 850| 0| 0| 850| 200| 0| 200|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 250|- 0|- 0|-1000|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 29| 800| 0| 0| 300| 250| 0| 250|>| 1600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: [Build] - Goldsmith
|=> Spend 250gp on a structure
|=> Build Class A Gold Smith in Lower Merx (6250/6250)

[1 GAP]: [RESEARCH] - Research Development
|=> Process 250 RES-PTS
|=> Advanced City Planning I (1000/250) 100%

[2 CAP]: Reserved


O======================( )====O
|> Old Balance | 4570|
O======================( )====O
|Income Papermill |+1305|
|Upkeep Headquarter |- 418|
|Upkeep Papermill |- 80|
|Expenditure |- 250|
O======================( )====O
|> New Balance | 5127|
O======================( )====O

[B]Papermill(+6IND/+3EDU)*(125+20)= +1305 Income


O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 21| 0| 0| 0| 450| 1200| 0| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 0|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 28| 0| 0| 0| 650| 1500| 0| 0|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[1 CAP Available]
[2 GAPs Available]

1 GAP: [Negotiate] Befriend District.
|=> Process 250 Negotiation Points.
|=> Befriend Duken Marina (attitude 2,250 => 2,500).

1 CAP: Assign Errand
|=> Annalina Vale (ECL 6) for Taxes.
|=> Occurs 22 Nov.2006

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 6,511|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Taxes (Ikhain) |+ 135|
|Upkeep Headquarter |- 310|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
O=========================( )======O
|New Balance |+ 7,856|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 15| 450| 900| 0| 0| 400| 624| 500|>|2,874|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 22| 450|1,350| 0| 0| 500| 861| 425|>|3,586|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP:
|=> Continue Upgrading Outpost to Chapterhouse in Kailo
|=> 4000/5000 hp

1 CAP: [Errand]
|=> Tatyana Malvont (ECL 7) for taxes.
|=> Occurs 29 Nov.2006

1 CAP: [Errand]
|=> Maya Redwine (ECL 3) for taxes.
|=> Occurs 29 Nov.2006

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 5,618|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Tax Collection |+ 326|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Kailo Const. Proj. |-1,000|
O=====================( )=====O
|> New Balance | 6,810|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 22 | 0| 0| 0| 799| 0|1,150|1,450|>|3,399|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 29| 0| 0| 0| 986| 0|1,425|1,800|>|4,211|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [BUILD] - Structure
|=> Tournament Site, Class B
|=> Gawane
|=> 2000/4000 hitpoints

1 GAP: [ADD] - Room
|=> Barracks [exceeded]
|=> Arkhein, Guildhall

1 CAP: Unused

1 CAP: Unused

Note: Rioters deal 50 damage to Gawane Outpost

[b]
O=======================O=====O
|> Old Balance | 5918|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
O-----------------------O-----O
|Total Income |+2817|
O-----------------------O-----O
|Upkeep Fortress |- 395|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Outpost |- 20|
O-----------------------O-----O
|Total Upkeep |- 575|
O-----------------------O-----O
|Build Room: Barracks |-2000|
|Build Tournament Site |-1000|
O-----------------------O-----O
|Total Expenditures |-3000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |- 758|
O=======================O=====O
|> New Balance | 5160|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL| [b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 22 | 0| 200| 1100| 0| 499| 1000| 600|>| 3399|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|+ 225|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |NOV 29 | 0| 250| 1375| 0| 611| 1225| 750|>| 4211|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
CEF: [OPERATION] - Peaceful
|=> Headhunt Staff
|=> Ixenthor [ECL 10]
|=> WAR Theater in Central Gladius
|=> Diplomacy (+19) = 28; Knowledge (Dungeoneering) (+5) = 10; Total 38
|=> Opposed by Celia: Diplomacy (-1) = 19; Knowledge (Dungeoneering) (+2) = 6; Security+8; Total 33
|=> CEF gains 125 REC-PTS' worth of staff: 5 basic staff[/color]
Minor rules change: Errands no longer have to be listed in the characters' title line.

And thanks to everyone for getting a handle on the rules! I didn't have to try to get anything changed or corrected at all this week, and found only one arithmetic mistake. Good job, and thanks for your diligence!
Guildlords

12-05-06, 04:07 PM
<[1/2 CAP available]>

1 CAP: Participate in TLT's Contest
|=> Aerryl Nalladar (Host)
|=> Little Daisy[1 CAP available]

[1 CAP]: Enter TLT Contest
|=> Tan, Son of Sty [ECL6][1/2 CAP available for Reactions]

[1 CAP]: Participate in TLT Contest
|=> Featylec Elendi (Zevox) [ECL8]2/2 CAP

1 CAP: [COUNTER OPERATION]
|=> Danidus of the Sands [ECL 5]
|=> intercepts Ceila Durol [ECL 5]
|=> Start: DEC 06

1 CAP: [JOIN CONTEST]
|=> Sir Valkin
|=> Start: DEC 05[1 CAP Available]

1: Enter Contest hosted by TLT.
|=> Participant: Archdevil Asran (ECL 10)
|=> Participant: Annalina Vale (ECL 6, Champion)
Aerryl Nalladar [HOST]
|=> Animal Training [Handle Animal] - 31
|=> Equestrian Sports [Ride] - 38
|=> Balance Beam - 12
|=> Weight Lifting [Strength] - 22
|=> Free Climbing [Climb] - 12

[B]Little Daisy
|=> Animal Training [Handle Animal] - 33
|=> Equestrian Sports [Ride] - 38
|=> Balance Beam - 15
|=> Weight Lifting [Strength] - 3
|=> Free Climbing [Climb] - 3

[B]Tan, Son of Sty
|=> Animal Training [Handle Animal] - 22
|=> Equestrian Sports [Ride] - 16
|=> Balance Beam - 14
|=> Weight Lifting [Strength] - 2
|=> Free Climbing [Climb] - 8

[B]Featylec Elendi
|=> Animal Training [Handle Animal] - 5
|=> Equestrian Sports [Ride] - 11
|=> Balance Beam - 30
|=> Weight Lifting [Strength] - 16
|=> Free Climbing [Climb] - 18

[B]Sir Valkin
|=> Animal Training [Handle Animal] - 19
|=> Equestrian Sports [Ride] - 35
|=> Balance Beam - 3
|=> Weight Lifting [Strength] - 15
|=> Free Climbing [Climb] - 11

[B]Archdevil Asran
|=> Animal Training [Handle Animal] - 25
|=> Equestrian Sports [Ride] - 11
|=> Balance Beam - 10
|=> Weight Lifting [Strength] - 10
|=> Free Climbing [Climb] - 26

[B]Annalina Vale [CHAMPION]
|=> Animal Training [Handle Animal] - 23
|=> Equestrian Sports [Ride] - 6
|=> Balance Beam [Balance] - 9
|=> Weight Lifting [Strength] - 14
|=> Free Climbing [Climb] - 15
1) Aerryl Nalladar [TLT] - 115 points => +115 attitude
2) Little Daisy [TLT] - 92 points => +46 attitude
3) Sir Valkin [CEF] - 83 points => +27 attitude
4) Archdevil Asran [EHTC] - 82 points => +20 attitude
5) Featylec Elendi [WAR] - 80 points => +16 attitude
6) Annalina Vale [EHTC] - 67 points => +11 attitude
7) Tan, Son of Sty [TAO] - 62 points => +8 attitudeThe next contest can be held no earlier than Dec. 27.

I will be announcing the details on the World Event along with the GAPs for tomorrow. A warning: since I'm doing pairings this week, and it's my first time doing so, the guild info may be up late. And if I can't get it done tomorrow, it will have to be after the boards downtime on Thursday. Please be patient.
Guildlords

12-06-06, 07:49 PM
[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: - Chapterhouse
|=> Spend 1000gp on a structure
|=> Build Outpost Gauterix (1000/2000)

[1 GAP]: [Hire Staff] - Goldsmith
|=> Spend 500gp hire 10 staff
|=> Goldsmith (30/40)

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 5127|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+ 990|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Expenditure |-1500|
O======================( )====O
|> New Balance | 6039|
O======================( )====OPapermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)*(20/40)=990]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 28| 0| 0| 0| 650| 1500| 0| 0|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|-1000|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 06| 0| 0| 0| 1100| 800| 50| 0|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[2 CAP available]>

1 GAP: - Structure
|=> Tournament Site, Class B
|=> Gawane
|=> 3000/4000 hitpoints

1 GAP: [RECRUIT] - Hire
|=> Hire 24 Staff for Tournament Site (600 REC)
|=> Hire Irregular Regiment: Paladins (400 REC)

1 CAP: [OPERATION] - Assault
|=> Raid Structure: Arson
|=> WAR Festhall, Central Gladius
|=> Leif Goldeneye [ECL 10]
|=> Start: DEC 13

1 CAP: [OPERATION] - Peaceful
|=> Headhunt Staff
|=> WAR Guildhall, Central Gladius
|=> Ixenthor [ECL 10]
|=> Start: DEC 13

Note: Rioters deal 30 damage to Gawane Outpost (1870/2000)

[b]
O=======================O=====O
|> Old Balance | 5160|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
O-----------------------O-----O
|Total Income |+2817|
O-----------------------O-----O
|Upkeep Fortress |- 405|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Outpost |- 20|
O-----------------------O-----O
|Total Upkeep |- 585|
O-----------------------O-----O
|Build Room: ----- |- --|
|Build Tournament Site |-1000|
O-----------------------O-----O
|Total Expenditures |-1000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1232|
O=======================O=====O
|> New Balance | 6392|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL| [b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 29 | 0| 250| 1375| 0| 611| 1225| 750|>| 4211|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|- 775|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 06 | 0| 300| 1650| 0| 723| 450| 900|>| 4023|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[1 CAP Available]
[2 GAPs Available]

1 GAP: [ADD] Build Main Hall in Vilis Headquarters.
|=> Cost 7,500 gold

2 CAP: Embark on Mission
|=> Character: Archdevil Asran (ECL 10)
|=> Goal: Contact Para-Military Group (New Group)
|=> Group: The Shadow Star Assassins (LE Assassin group in The Plains of Naestitya, EL 10)
|=> Start: 13 Dec.2006
|=> ML: Abyssal Stalker

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 7,856|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Taxes (Annalina) |+ 241|
|Upkeep Headquarter |- 310|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Construct Main Hall |- 7500|
O=========================( )======O
|New Balance |+ 1,807|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 29| 450| 1350| 0| 0| 500| 861| 425|>|3,586|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 100|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 6| 450| 1800| 0| 0| 500| 1098| 600|>|4,448|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Outpost -> Headquarters in Yurynwood
|=> Hit Points: 5000/5000

1 GAP: [ADD/REMOVE] => Staff
|=> 10 Staff for Yurynwood HQ

1 CAP: Errand
|=> Kervan Sheharath (MindWandererB) [ECL 6]
|=> Goal: Collect Taxes
|=> For December 6 battle

1 CAP: Errand
|=> Torel Silvanus (Erithmu) [ECL 5]
|=> Goal: Collect Taxes
|=> For December 6 battle
O=====================( )====O
|Old Balance | 7349|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Tithes |+ 75|
|Upkeep Headquarter |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Outpost |- 20|
|Expenses |-1500|
O=====================( )====O
|New Balance | 7950|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 29 | 1125| 0| 800| 286| 0| 0| 250|>| 2461|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 225|+ 0|+ 200|+ 37|+ 0|+ 0|+ 50|
|> Discarded |- 773|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Dec 06 | 577| 0| 1100| 523| 0| 0| 300|>| 2500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [BUILD] - Class "B" Festhall
|=> +500 HP to Class "B" Festhall in Central Gladius
|=> 4000/4000 HP

[1 GAP]: [RECRUIT]
|=> Process 750 REC-PTS
|=> Hire 30 Staff for Festhall in Central Gladius

Free Action:
|=> Confirm Bookkeeping
|=> Send Messenger to City of Sembria (Trade Agreement)

[1 CAP]: [OPERATION] - Covert
|=> Raid Tournament Site in Gawane
|=> Featylec Elendi [ECL 8]: (Zevox)
|=> Arson (roleplay: uncover evidence of internal corruption [false allegations that the cleric killed in the "Tying up Loose Ends" miniquest was involved with Denth...cleric was actually of Farlanghn] that causes construction workers on the Tournament Site in Gawane to riot)

[1 CAP]: Unused.
O=======================( )=======O
|> Old Balance [Nov 29] |1585gp|
O=======================( )=======O
|Income Theater +1320gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theater - 60gp|
|Build Class "B" Festhall -500gp|
O=======================( )=======O
|> New Balance [Dec 06] 1980gp|
O=======================( )=======O[B]Theatre: Class "A" (8)*165 = +1320 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 29| 0| 500| 0| 0| 0| 750| 850|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 750|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 06| 0| 600| 0| 0| 0| 250| 1100|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP:
|=> Finish Upgrading Outpost to Chapterhouse in Kailo
|=> 5000/5000 hp

1 CAP: [Errand]
|=> Tatyana Malvont (ECL 7) for taxes.
|=> Occurs 6 Dec.2006

1 CAP: [Errand]
|=> Roy Kadeer (ECL 4) for taxes.
|=> Occurs 6 Dec.2006

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,810|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Tax Collection |+ 421|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Kailo Const. Proj. |-1,000|
O=====================( )=====O
|> New Balance | 8,097|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Nov 22 | 0| 0| 0| 986| 0|1,425|1,800|>|4,211|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Discarded traits |- 0|- 0|- 0|- 23|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Nov 29| 0| 0| 0|1,150| 0|1,700|2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Room (Guildhall)
|=> Add Main Hall
|=> Cost 7500 gold

[1 CAP]: [ERRAND] => Collect Taxes
|=> Auburn (Vathelokai) [ECL 9]
|=> December 6 Battle

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 7831|
O====================( )=====O
|Purchase Main Hall | -7500|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 335|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 3076|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 29| 800| 0| 0| 300| 250| 0| 250|>| 1600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 6| 1000| 0| 0| 750| 300| 0| 300|>| 2350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OWorld Event!

The rumors have finally taken form. Somewhere in the greater Gladius sphere is a rare artifact originating somewhere on another plane. Is it a holy relic from the upper planes? A diabolical tool of devils? A psionic focus of the githyanki? Or something else entirely? No one is quite sure, but all can agree on one thing: it's well worth the effort of finding it.

In game terms, the artifact adds +1 EDU to the district it is placed in. More info on artifacts can be found in the Guildhall.

To claim this artifact, your guild has to reach it first. Here's how that works.
Next week, use one CAP action to send up to 3 members on this mission. The mission is [b]EL 10, so your team has to match that per the rules on encounter matching. It is highly recommended that you find a questlord on your own.
On the 20th, these missions begin. They will be listed in the pairings like this: Groucho (Manny), Harpo (Moe), and Zeppo (Jack) quest for World Event: Pitlord [Plains][Guild][Week 1]The questlord runs this quest in a seperate thread, like all quests, but the fight otherwise follows all the rules for a monster fight: the map is predetermined, the monster must be randomly rolled, and automatic activities count. It can still be run in a play-by-post manner, but all the typical arena rules must be followed. This includes surprise rounds and handicaps as normal for slightly mismatched ECLs.
The missions can be intercepted each week. Again, all rules for an interception must be followed. A different pitlord will run the interception; the questlord should point out where during the quest the interception took place (optionally, by quoting the entire battle), and continuing with the plot appropriately considering the interruption.
If two guilds intercept the same team at once, then the two interceptors make an initiative check against each other; the winner intercepts this week and the loser intercepts the following week. Since this results in two interceptions in a row, the intercepted guild then gets two monster fights in a row with no further possibility of interception.
If two teams complete the 3rd fight at the same time, the teams fight each other for possession of the artifact. This fight may have a large number of participants, unlike the usual cap of 4 PCs per fight.
Rewards will also be done as if they were Monster fights; in other words, even losses will be rewarded (although that ends the mission). All rewards will be granted at the end of the mission, whether it succeeds or fails (or is terminated because someone else reached the goal first). Characters can rest and shop between cycles as normal, but may not level up.
You may only have one team in the field at a time, but you may send another if the first fails. However, the mission must still be completed within 6 weeks from the beginning, or else an NPC group gets the artifact. If you are eliminated with less that 3 weeks remaining, winning is not an option.If questions come up (and I'm sure they will), I'll address them in this post. PM me or raise it in the Tavern.
Guildlords

12-12-06, 04:40 PM
[1/2 CAP available for Reactions]

[1 CAP]: Intercept Operation
|=> Sdentch (TheMagister) [ECL10]
|=> Intercepts Leif Goldeneye [ECL10]
|=> Dec. 13th
Guildlords

12-13-06, 05:27 PM
<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD/REMOVE] => Room
|=> Build Storage in Yurynwood Chapterhouse

1 GAP: [PREACH] => Convert Citizen
|=> 750 FAI-PTS for 750 Believers in Dragor Mounds

1 CAP: Quest for a Global Event
|=> Aerryl Nalladar [ECL9] (MindWandererB)

1 CAP: Unused.
O=====================( )====O
|Old Balance | 7950|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Tithes |+ 75|
|Income Taxes |+ 237|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Headquarter |- 50|
|Expenses |-1000|
O=====================( )====O
|New Balance | 9258|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 06 | 577| 0| 1100| 523| 0| 0| 300|>| 2500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 37|+ 0|+ 50|+ 50|
|> Expenditures |- 0|- 0|- 750|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Dec 13 | 952| 0| 700| 760| 0| 50| 350|>| 2812|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2/2 GAP available]
[2/2 CAP available]

[1 GAP]: - Chapterhouse
|=> Spend 1000gp on a structure
|=> Build Outpost Gauterix (2000/2000)

[1 GAP]: [Hire Staff] - Goldsmith
|=> Spend 500gp hire 10 staff
|=> Goldsmith (40/40)

[1 CAP]: World Event
|=> Mission (Starts December 20th)
|=> Raskos ECL10 (Sauro Grenom)

[1 CAP]: Reserved
O======================( )====O
|> Old Balance | 6039|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+1485|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Expenditure |-1500|
O======================( )====O
|> New Balance | 7446|
O======================( )====OPapermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)*(30/40)=1485]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 06| 0| 0| 0| 1100| 800| 50| 0|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|-1100|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 13| 0| 0| 0| 1550| 0| 100| 0|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [Upgrade] - Add Training Hall
|=> Class "B" Festhall in Central Gladius
|=> 1000/1000 HP

[1 GAP]: [RECRUIT]
|=> Process 250 REC-PTS
|=> Hire 10 Staff for Guildhall in Central Gladius

Free Action:
|=> Confirm Bookkeeping
|=> Send messenger to East Dragor Mounds (trade agreement)

[2 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Dec 06] |1980gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1435gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
|Upgrade Training Hall -1000gp|
O=======================( )=======O
|> New Balance [Dec 13] 3641gp|
O=======================( )=======OTheatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*140 = +1435 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 06| 0| 600| 0| 0| 0| 250| 1100|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 13| 0| 737| 0| 0| 0| 325| 1350|>| 2412|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Room/Facility (Arcadivius)
|=> Construction Crane in Headquarters
|=> 1000 gold

[1 GAP]: [ADD/REMOVE] => Room/Facility (Arcadivius)
|=> Assembly Hall in Headquarters
|=> 1000 gold

[1 CAP]: [MISSION] => World Event
|=> Eraca [ecl 9]
|=> Starts Dec. 20

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 3076|
O====================( )=====O
|Add Assembly Hall | -1000|
|Add Const. Crane | -1000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 335|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 3821|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 6| 1000| 0| 0| 750| 300| 0| 300|>| 2350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O
|> Process |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 13| 1200| 0| 0| 200| 350| 0| 350|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: - Structure
|=> Tournament Site, Class B
|=> Gawane
|=> 4000/4000 hitpoints

1 GAP: [ADD] - Room
|=> Chapel [exceeded]
|=> Arkhein, Guildhall

1 CAP: [OPERATION] - Assault
|=> Raid Structure: Arson
|=> WAR Festhall, Central Gladius
|=> Uhmentarymster [ECL 10]
|=> Start: DEC 20

1 CAP: [OPERATION] - Assault
|=> Raid Structure: Arson
|=> WAR Festhall, Central Gladius
|=> Ixenthor [ECL 10]
|=> Start: DEC 20

[b]
O=======================O=====O
|> Old Balance | 6392|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
O-----------------------O-----O
|Total Income |+2817|
O-----------------------O-----O
|Upkeep Fortress |- 405|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Outpost |- 20|
|Upkeep Regiments |- 50|
|Upkeep 29 Staff |- 145|
O-----------------------O-----O
|Total Upkeep |- 780|
O-----------------------O-----O
|Build Room: Chapel |-2000|
|Build Tournament Site |-1000|
O-----------------------O-----O
|Total Expenditures |-3000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |- 963|
O=======================O=====O
|> New Balance | 5429|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL| [b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 06 | 0| 300| 1650| 0| 723| 450| 900|>| 4023|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|+ 225|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 13 | 0| 350| 1925| 0| 835| 675| 1050|>| 4835|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 CAPs Available]
[2 GAPs Available]

1 GAP: [Build] Outpost in Duken Marina
|=> Cost 1,000 gp [1,000/2,000]

1 GAP: [NEGOTIATE] Befriend Duken Marina
|=> Process 250 NEG-Points (Attitude 2500 => 2750).

1 CAP: Embark on Mission
|=> Character: Lady Indivara (ECL 10)
|=> Goal: World Event
|=> Start: 20 Dec.2006
|=> ML: Iced

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,807|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Construct Main Hall |- 1000|
O=========================( )======O
|New Balance |+ 1,912|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 6| 450| 1800| 0| 0| 500| 1098| 600|>|4,448|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
|> Discarded |- 0|- 250|- 0|- 0|- 100|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 13| 450| 2000| 0| 0| 500| 1335| 525|>|4,810|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[1 GAP available]>
<[2 CAP available]>

1 GAP: [Build]
|=> Build Main Hall

1 CAP: [Errand]
|=> Maya Redwine (ECL 3) for taxes. (Rate: 15%)
|=> Occurs 13 Dec.2006

1 CAP: [Errand]
|=> Roy Kadeer (ECL 4) for taxes. (Rate: 14%)
|=> Occurs 13 Dec.2006

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 8,097|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Tax Collection |+ 408|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep Chapter House |- 50|
|Guild Hall Const. Proj|-7,500|
O=====================( )=====O
|> New Balance | 2,821|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 06 | 0| 0| 0|1,150| 0|1,700|2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Discarded traits |- 0|- 0|- 0|- 187|- 0|- 275|- 350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 13| 0| 0| 0|1,150| 0|1,700|2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
CEF: [OPERATION] - Peaceful
|=> Headhunt Staff
|=> WAR Guildhall, Central Gladius
|=> Ixenthor [ECL 10]
|=> Diplomacy [10] + 19, Knowledge (Dungeoneering) [8] + 5 = 42
|=> Opposed by The Illustrated Man: Dip [2] + 2, Know [8] + 1, Security 10 = 23
|=> Headhunt power: 475 = 19 regular staff stolen

WAR: [OPERATION] - Covert
|=> Raid Tournament Site in Gawane
|=> Featylec Elendi [ECL 8]: (Zevox)
|=> Arson
|=> Hide +22, Move Silently +17 vs. DC 10 = Automatic success
|=> 1061 damage dealt
Some changes/clarifications to the rules, mostly based on the imminent warfare:

Regiment battles last 1 round per participating regiment, minimum 10 rounds. (Previously 10 rounds, period.)
Conscripts are no longer healed automatically. They must recover just like normal regiments. Conscripts that are killed must be re-hired or are lost forever.
Starting next week, you may buy a CAP with 1000 GP. Limit 1/week. Only during the GAP portion of the week (even if you want to reserve it for a CAP Reaction).
Guildlords

12-19-06, 04:10 PM
<[1/2 CAP available]>

1 CAP: Ambush Lady Indivara [ECL10] on World Event
|=> Loddick Saffrion (Erithmu, ECL8) and Besthirah Lafali (MindWandererB, ECL8)
|=> Begin Dec. 20[2/2 CAP available for Reactions]

[1 CAP]: Intercept Uhmentarymster [ECL10]
|=> Featylec Elendi (Zevox) [ECL8] and Mssr. Hood (TheMagister) [ECL7]
|=> December 20th

[1 CAP]: Not used.Just a reminder, guild progress will continue as normal for the duration. There may be some large changes to satisfy more players, but for now, keep playing as you were.
Guildlords

12-20-06, 03:28 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Add Basic Living Quarters
|=> To Guildhall in Central Gladius

[1 GAP]: [RECRUIT]
|=> Process 325 REC-PTS
|=> Hire 13 Staff for Guildhall in Central Gladius

Free Action:
|=> Confirm Bookkeeping

[2 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Dec 13] |3641gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1435gp|
|Upkeep Headquarter - 365gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
|Add Basic Living Quart. -2000gp|
O=======================( )=======O
|> New Balance [Dec 20] 4302gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*140 = +1435 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 13| 0| 737| 0| 0| 0| 325| 1350|>| 2412|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 52|+ 105|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 325|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 20| 0| 874| 0| 0| 0| 377| 1505|>| 2756|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP available]
[2 CAP available]

[1 GAP]: - Chapterhouse
|=> Spend 1000gp on a structure
|=> Upgrade Outpost to Chapterhouse Gauterix (3000/5000)

[1 GAP]: [Hire Staff] - Chapterhouse
|=> Spend 500gp hire 10 staff
|=> Chapterhouse (10/10)

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 7446|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+1980|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Outpost |- 20|
|Expenditure |-1500|
O======================( )====O
|> New Balance | 9328|
O======================( )====OPapermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 13| 0| 0| 0| 1550| 0| 100| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 20| 0| 0| 0| 2000| 0| 150| 0|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD/REMOVE] => Room
|=> Build Treasury in Yurynwood Chapterhouse

1 GAP: [RESEARCH] => Research Development
|=> 500/500 RES-PTS toward Headquarter Augmentation II (25%)
|=> Breakthrough: 76% -> FAIL

1 CAP: Escort Gold Caravan
|=> Treetall Oakleg (hogarth, ECL 5)

1 CAP: Unused

1 Free: Launch Gold Caravan
|=> Transport 1287 gp from Dragor Mounds to Yurynwood

1 Free: Confirm Bookkeeping
O=====================( )====O
|Old Balance | 9021|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Tithes |+ 150|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Headquarter |- 60|
|Expenses |-1000|
O=====================( )====O
|New Balance |10394|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 13 | 952| 0| 700| 760| 0| 50| 350|>| 2812|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 37|+ 0|+ 50|+ 50|
|> Expenditures |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Dec 20 | 1327| 0| 1050| 497| 0| 100| 400|>| 3374|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Fancy Living Quarters (Arcadivius)
|=> Fancy Living Quarters in Headquarters
|=> 3000 gold

[1 GAP]: [PRODUCE] => Fabricate Countermeasure (Arcadivius)
|=> Fabricate Vault
|=> 250/1000 PRO

[1 CAP]: [MISSION] => Intrigue Operation
|=> Jail Character: Ixenthor of CEF (RP: Violating Union Labor Laws of Gladius)
|=> Tan [ecl 6]
|=> No Miniquest
|=> Dec. 27

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 3821|
O====================( )=====O
|Add Fancy Living Qu. | -3000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 335|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 3942|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |NOV 13| 1200| 0| 0| 200| 350| 0| 350|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|- 650|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O
|> Process |- 0|- 0|- 0|- 0|- 250|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 20| 1400| 0| 0| 0| 150| 0| 400|>| 2050|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[3 CAP available]>

1 GAP: [ADD] - Room
|=> Guard Post [exceeded]
|=> Guildhall, Arkhein

1 GAP: [PREACH] - Summon Guardian
|=> Process 1000 FAI-PTS
|=> Order of Knights, Arkhein

1 CAP: [OPERATION] - Assault
|=> Freedom Fighters, Gawane
|=> Kai Engel (Hirumajoe)
|=> Start: 27.DEC

1 CAP: Unused
1 CAP: Unused

[b]
O=======================O=====O
|> Old Balance | 5429|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tounrament Site |+ 425|
O-----------------------O-----O
|Total Income |+3242|
O-----------------------O-----O
|Upkeep Fortress |- 415|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Tournament Site |- 40|
|Upkeep Outpost |- 20|
|Upkeep Regiments |- 50|
|Upkeep 18 Staff |- 90|
O-----------------------O-----O
|Total Upkeep |- 725|
O-----------------------O-----O
|Buy Extra CAP |-1000|
|Build Room (exceeded) |-2000|
|Summon Guardian |-1000|
O-----------------------O-----O
|Total Expenditures |-4000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |-1483|
O=======================O=====O
|> New Balance | 3946|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+0.75] *100 = 425

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 13 | 0| 350| 1925| 0| 835| 675| 1050|>| 4835|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 112|+ 225|+ 150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 20 | 0| 400| 1200| 0| 947| 900| 1200|>| 4647|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 CAPs Available]
[2 GAPs Available]

1 GAP: [Build] Outpost in Duken Marina
|=> Cost 1,000 gp [2,000/2,000]

1 GAP: [NEGOTIATE] Befriend Duken Marina
|=> Process 250 NEG-Points (Attitude 2750 => 3000).

1 CAP: Errand (Taxes)
|=> Anixx the Warbringer (ECL 9)
|=> Occurs 20 December.2006

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,912|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Construct Outpost |- 1000|
O=========================( )======O
|New Balance |+ 2,047|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 13| 450| 2000| 0| 0| 500| 1335| 525|>|4,810|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
|> Discarded |- 0|- 450|- 0|- 0|- 100|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 20| 450| 2000| 0| 0| 500| 1572| 450|>|4,972|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Recruit]
|=> Staff for Chapterhouse in Kailo

1 GAP: [Build]
|=> Conference Chamber in Kailo

1 CAP: [Mission]
|=> Valen Sky(ECL6) and Poe(ECL7) on World Event(EL10)
|=> Occurs 27 Dec.2006

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 2,821|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Tax Collection |+ 290|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep Chapter House |- 50|
|Construction Project |-1,000|
O=====================( )=====O
|> New Balance | 3,927|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 06 | 0| 0| 0|1,150| 0|1,700|2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 250|- 350||
|> Discarded traits |- 0|- 0|- 0|- 187|- 0|- 25|- 350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 13| 0| 0| 0|1,150| 0|1,700|2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OMinor rules change: the Defense Points section was out of date following the removal of DEF-PTS as POL's resource. That has been corrected. Security, and indeed defense of all types, is district-specific rather than global. Each district can have a different defense mode.
Guildlords

12-26-06, 04:06 PM
[1/2 CAP available for Reactions]

[1 CAP]: [INTERCEPT] - Weaken Paramilitary Group (Freedom Fighters)
|=> Gakhnalak Strongjaw (MindWandererB) [ECL3] intercepts Kai Engel (Hirumajoe) [ECL3]
|=> Starts December 27th2/3 CAP available

1 CAP: [INTERCEPT]
|=> Tan (Book5), ECL 6 (TAO)
|=> Solan (Iced), ECL 8 (CEF)
|=> Start: 27.DEC

1 CAP: Unused1 CAP: [Reaction: Assault]
|=> Dudael Angelus (ecl8)
|=> Intercept Valen Sky(ECL6) and Poe(ECL7) on World Event(EL10)
|=> Occurs 27 Dec.2006
|=> Nonstandard matching: Dudael and one of LOY's members (their choice) get a surprise round
Guildlords

12-27-06, 05:13 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [FORM AGREEMENT] - East Dragor Mounds
|=> Process 193 TRA-PTS
|=> Receive 241 CON-PTS
|=> Begin January 3rd

[1 GAP]: [RECRUIT]
|=> Process 350 REC-PTS
|=> Hire 7 Expert Staff for Guildhall in Central Gladius
|=> Arrive January 3rd

Free Action:
|=> Confirm Bookkeeping

[1 CAP]: [OPERATION] - Assault
|=> Raid Structure - Arson
|=> CEF Tavern - Arkhein
|=> The Illustrated Man [ECL 3] (McJarvis)
|=> Start December 27th

[1 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Dec 20] |4302gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1435gp|
|Upkeep Headquarter - 385gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
O=======================( )=======O
|> New Balance [Dec 27] 6943gp|
O=======================( )=======OTheatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*140 = +1435 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 20| 0| 874| 0| 0| 0| 377| 1505|>| 2756|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 77|+ 155|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 193|- 0|- 0|- 0|- 350|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 27| 0| 818| 0| 0| 0| 429| 1710|>| 2957|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class-D Herald Tower in Dragor Mounds (1000/2000)

1 GAP: [PREACH] => Convert Citizens
|=> 750 FAI-PTS for 750 Believers in Yurynwood

1 CAP: Escort Gold Caravan
|=> Treetall Oakleg (hogarth, ECL 5)

1 CAP: Quest for a Global Event
|=> Little Daisy [ECL9] (DSugui)

1 Free: Launch Gold Caravan
|=> Transport 1287 gp from Dragor Mounds to Yurynwood

1 Free: Confirm BookkeepingO=====================( )====O
|Old Balance |10394|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Tithes |+ 150|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Headquarter |- 70|
|Expenses |-1000|
O=====================( )====O
|New Balance |11520|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 20 | 1327| 0| 1050| 497| 0| 100| 400|>| 3374|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 37|+ 0|+ 50|+ 50|
|> Expenditures |- 0|- 0|- 750|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Dec 27 | 1702| 0| 650| 734| 0| 150| 450|>| 3686|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Construction Crane (Arcadivius)
|=> Construction Crane in HQ
|=> Exceeds SS: Double Price
|=> 2000 gold

[1 GAP]: => Outpost (Valhamya)
|=> Begin construction of Outpost
|=> 1000/2000 CON

[1 CAP]: [MISSION] => World Event
|=> Vandalar the Red [ECL 10]
|=> Starts Jan. 3

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 3942|
O====================( )=====O
|Construction |- 1000|
|Add Crane |- 2000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Mission: Osiris |+ 100|
|Upkeep Headquarter |- 335|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Inactivity Fine* |- 600|
O====================( )=====O
|New Balance |+ 3187|
O====================( )=====O
*: Vandalar the Red: Inactive 2 months + 2 weeks (100 + 200 gp)
Tan: Inactive 2 months + 2 weeks (100 + 200 gp)

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 20| 1400| 0| 0| 0| 150| 0| 400|>| 1950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 250|- 0|- 0|- 450|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 27| 1350| 0| 0| 0| 200| 0| 450|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Chapterhouse
|=> Spend 1000gp on a structure
|=> Upgrade Outpost to Chapterhouse Gauterix (4000/5000)

[1 GAP]: [Research Development] - Industrial Organization III
|=> Process 750 RES Points
|=> 750/1500

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 9328|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+1980|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Outpost |- 20|
|Expenditure |-1000|
O======================( )====O
|> New Balance |11710|
O======================( )====O[B]Papermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 20| 0| 0| 0| 2000| 0| 150| 0|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 750|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 27| 0| 0| 0| 1700| 0| 200| 0|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[2 CAP available]>

1 GAP: - Headquarter
|=> Upgrade Outpost, Gawane
|=> Chapter House (3000/5000)
|=> Current hitpoints (1172/3172)

1 GAP: [PREACH] - Summon Guardian
|=> Process 1000 FAI-PTS
|=> Guildhall, Arkhein

1 CAP: Unused

1 CAP: [ESCORT] - Convoy
|=> Leif Goldeneye, ECL 10

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 425 gold pieces

[b]
O=======================O=====O
|> Old Balance | 3946|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tounrament Site |+ 425|
O-----------------------O-----O
|Total Income |+3242|
O-----------------------O-----O
|Upkeep Fortress |- 425|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Tournament Site |- 40|
|Upkeep Outpost |- 20|
|Upkeep Personnel |- 150|
O-----------------------O-----O
|Total Upkeep |- 745|
O-----------------------O-----O
|Build Headquarter |-1000|
|Summon Guardian |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 497|
O=======================O=====O
|> New Balance | 4443|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+0.75] *100 = 425

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 20 | 0| 400| 1200| 0| 947| 900| 1200|>| 4647|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 59|- 0|- 150|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|- 725|+ 0|+ 53|+ 225|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |DEC 27 | 0| 450| 475| 0| 1000| 1125| 1200|>| 4250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Build]
|=> Barracks in Kailo.

1 GAP: [Negotiate]
|=> Spend 1,000 NEG PTS on increasing Kailo's attitude towards LOY.

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 3,927|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep Chapter House |- 50|
|Construction Project |-1,000|
O=====================( )=====O
|> New Balance | 4,743|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Dec 20 | 0| 0| 0|1,150| 0|1,700| 2,150|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|-1,000|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Dec 27| 0| 0| 0|1,337| 0|1,975| 1,500|>|4,812|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Blacksmithy (Class C) in Vilis
|=> Cost 1,000 gp [1,000/3,000]

1 GAP: [Add] Add Storage to Outpost in Duken Marina
|=> Cost 1,000 gp

1 CAP: Errand (Taxes)
|=> Annalina Vale (ECL 6)
|=> Occurs 27 December.2006

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 2,047|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Trade (Old route) |+ 100|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Outpost |- 20|
|Construct Blacksmithy |- 1000|
|Add Storage |- 1000|
O=========================( )======O
|New Balance |+ 1,162|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 20| 450| 2000| 0| 0| 500| 1572| 450|>|4,972|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 450|- 0|- 0|- 100|- 209|- 175|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Dec 27| 450| 2000| 0| 0| 500| 1600| 450|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OAs discussed, normal Missions now cost 2 CAPs for up to three characters, or 1 CAP/guild for a multi-guild mission.
Guildlords

01-02-07, 04:03 PM
[1 CAP Available]

1: Intercept with Archdevil Asran (ECL 10)
|=> Little Daisy (ECL 9) of TLT on World Event.
|=> Fight 3 Jan.2007<1/2 CAP available>

Unclear at this time. Need to work out some problems. Edit: WAR has withdrawn their operation, so no interception is needed.
Guildlords

01-03-07, 05:26 PM
<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class-D Herald Tower in Dragor Mounds (2000/2000)

1 GAP: [ADD/REMOVE] => Staff
|=> 10 Staff for Dragor Mounds Herald Tower

1 CAP: Escort Gold Caravan
|=> Treetall Oakleg (hogarth, ECL 5)

1 CAP: Not used.

1 Free: Launch Gold Caravan
|=> Transport 1287 gp from Dragor Mounds to Yurynwood

1 Free: Confirm Bookkeeping
O=====================( )====O
|Old Balance |11520|
O=====================( )====O
|Income Inquisition |+1486|
|Income Druid Circle |+1025|
|Income Tithes |+ 225|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Headquarter |- 70|
|Expenses |-1500|
O=====================( )====O
|New Balance |12221|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *145 = 1486
Druid Circle [NAT+4.50|REL+4.00|POL+1.00|EDU+0.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 27 | 1702| 0| 650| 734| 0| 150| 450|>| 3686|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 37|+ 0|+ 50|+ 50|
|> Expenditures |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jan 03 | 2077| 0| 1000| 971| 0| 200| 500|>| 4748|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "C" Festhall
|=> Central Gladius District
|=> 1000/4000

[1 GAP]: [RECRUIT]
|=> Process 400 REC-PTS
|=> Hire 8 Expert Staff for Guildhall in Central Gladius
|=> Arrive January 17th (due to suspension of the game)

Free Action:
|=> Confirm Bookkeeping
|=> Receive 125/241 CON-PTS (East Dragor Mounds)

[2 CAP]: [MISSION] - Befriend District
|=> Gawane District
|=> Monsieur Hood [ECL7] (TheMagister)
|=> Questlord: SauroGrenom
|=> Start January 17th (due to suspension of the game)
O=======================( )=======O
|> Old Balance [Dec 27] |6943gp|
O=======================( )=======O
|Income Theatre +1320gp|
|Upkeep Headquarter - 385gp|
|Upkeep Theatre - 60gp|
|Expenditure(festhall) -1000gp|
O=======================( )=======O
|> New Balance [Jan 03] 6818gp|
O=======================( )=======O[b]Theatre: Class "A" (8)*165 = +1320 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Dec 27| 0| 818| 0| 0| 0| 429| 1710|>| 2957|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 125|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 400|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 03| 125| 918| 0| 0| 0| 404| 1835|>| 3282|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Construction Crane (Arcadivius)
|=> Construction Crane in HQ
|=> Exceeds SS: Double Price
|=> 2000 Gold

[1 GAP]: => Outpost (Valhamya)
|=> Finish construction of Outpost
|=> 2000/2000 Gold

[1 CAP]: [ERRAND] => Rescources
|=> Zodiac [ECL 4]
|=> Jan. 3

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 3187|
O====================( )=====O
|Construction |- 1000|
|Add Crane |- 2000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 335|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Inactivity Fine* |- 300|
O====================( )=====O
|New Balance |+ 2632|
O====================( )=====O
*: Vandalar the Red: Inactive 2 months + 3 weeks (300 gp)
[Vandalar starts a quest this pairings: I'm not sure if he needs to pay this week or not]
Yes, you do. Last time, though.

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 27| 1350| 0| 0| 0| 200| 0| 450|>| 2000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|- 450|- 0|- 0|- 50|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 3| 1550| 0| 0| 0| 250| 0| 500|>| 2300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[3 CAP available]>

1 GAP: [BUILD] - Headquarter
|=> Upgrade Outpost, Gawane
|=> Chapter House (4000/5000)
|=> Current hitpoints (2172/3172)

1 GAP: [MARCH] - Attack
|=> Freedom Fighters, Gawane
|=> 1st Register
|=> 3 Achos Regiments (600 REC)

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 425 gold pieces

Free: [LAUNCH CONVOY] - Gold
|=> Duken Marina to Arkhein
|=> 262 gold pieces

2 CAP: [MISSION] - Contact Group
|=> Contact Freedom Fighters
|=> C/N, EL 10, Upper Merx
|=> Valkin (TelinArtho) & Solan (Iced)
|=> Start: 17.JAN

1 CAP: Unused

Note: Roleplay is that CEFs army takes all Freedom Fighters of Gawane captive but instead of imprissoning them, they are relocated to Upper Merx. To compensate for the attacks on the Freedom Fighters and to show WAR goodwill, CEF strengthens them to their original strength and beyond. Sir Valkin is supervising all that.
[b]
O=======================O=====O
|> Old Balance | 4443|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 425|
|Income Herald Tower |+ 262|
O-----------------------O-----O
|Total Income |+3504|
O-----------------------O-----O
|Upkeep Fortress |- 425|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Tournament Site |- 40|
|Upkeep Herald Tower |- 30|
|Upkeep Outpost |- 20|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |- 835|
O-----------------------O-----O
|Buy CAP |-1000|
|Build Headquarter |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 669|
O=======================O=====O
|> New Balance | 5112|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+0.75] *100 = 425
Herald Tower [POL+1.00|EDU+0.50] * 75 = 112

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 27 | 0| 450| 475| 0| 1000| 1125| 1200|>| 4250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 600|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 112|- 0|- 150|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 0|- 375|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 02 | 0| 500| 750| 0| 1000| 750| 1200|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP available]
[2 CAP available]

[1 GAP]: - Chapterhouse
|=> Spend 1000gp on a structure
|=> Upgrade Outpost to Chapterhouse Gauterix (5000/5000)

[1 GAP]: [Research Development] - Industrial Organization III
|=> Process 750 RES Points
|=> Success 1500/1500 =>25%
|=> Breakthrough: 28% -> FAIL

[1 CAP]: World Event
|=> Mission (Starts Jan 17th) (due to suspension of game)
|=> Raskos ECL10 (Sauro Grenom)

[1 CAP]: Reserved
O======================( )====O
|> Old Balance |11710|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+1980|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Outpost |- 20|
|Expenditure |-1000|
O======================( )====O
|> New Balance |14092|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 27| 0| 0| 0| 1700| 0| 200| 0|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 750|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 03| 0| 0| 0| 1400| 0| 250| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Add]
|=> Conscription Office in Kailo.

1 GAP: [Negotiate]
|=> Spend 1,000 NEG PTS on increasing Kailo's attitude towards LOY.

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 4,743|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep Chapter House |- 50|
|Construction Project |-1,000|
O=====================( )=====O
|> New Balance | 5,559|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Dec 27 | 0| 0| 0|1,337| 0|1,975| 1,500|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|-1,000|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Jan 3| 0| 0| 0|1,524| 0|2,250| 850|>|4,624|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Blacksmithy (Class C) in Vilis
|=> Cost 1,000 gp [2,000/3,000]

1 GAP: [TRADE] Form Trade agreement.
|=> Process 1,000 Trade Points
|=> Partner: City of Semberia
|=> Resource: Gold (Ship 125 gp per week for 20 weeks = 2,500 gp)
|=> Duration doubled due to Perfect Deal random event.
|=> Start 17 Jan.2007, end 30 May.2007.

1 CAP: Embark on Mission
|=> Character: Lady Indivara (ECL 10)
|=> Goal: World Event (EL 10)
|=> ML: Iced
|=> Start 17 Jan.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,162|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Income Taxes (Annalina) |+ 224|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Outpost |- 20|
|Construct Blacksmithy |- 1000|
O=========================( )======O
|New Balance |+ 1,401|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |DEC 27| 450| 2000| 0| 0| 500| 1600| 450|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|-1000|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 100|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 3| 450| 1450| 0| 0| 500| 1837| 625|>|4,862|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

01-17-07, 03:24 PM
<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: [PREACH] => Convert Citizens
|=> 750 FAI-PTS for 750 Believers in Yurynwood

1 GAP: [RESEARCH] => Research Development
|=> 1000/500 RES-PTS toward Headquarter Augmentation II (50%)
|=> Breakthrough: 8% -> SUCCESS

1 CAP: Escort Gold Caravan
|=> Treetall Oakleg (hogarth, ECL 5)

1 CAP: Unused

1 Free: Launch Gold Caravan
|=> Transport 1275 gp from Dragor Mounds to Yurynwood

1 Free: Confirm Bookkeeping
O=====================( )====O
|Old Balance |12221|
O=====================( )====O
|Income Inquisition |+1595|
|Income Druid Circle |+1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 225|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Headquarter |- 70|
O=====================( )====O
|New Balance |15136|
O=====================( )====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 03 | 2077| 0| 1000| 971| 0| 200| 500|>| 4748|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 750|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jan 17 | 2452| 0| 600| 721| 0| 250| 575|>| 4598|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Facility
|=> Conference Chamber
|=> Central Gladius Headquarters/Guildhall
|=> 1000/1000

[1 GAP]: - Structure
|=> Class "C" Festhall
|=> Central Gladius District
|=> 2000/4000

Free Action:
|=> Confirm Bookkeeping
|=> Receive remaining 116/241 CON-PTS (East Dragor Mounds)

|=> Contract Fulfulled

|=> Deliver Message: East Dragor Mounds - Trade Agreement


[1 CAP]: [ERRAND] - Collect Taxes (RP: Recovers from CEF Caravan)
|=> Featylec Elendi [ECL7] (Zevox)

[1 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Jan 03] |6818gp|
O=======================( )=======O
|Income Theatre +1320gp|
|Upkeep Headquarter - 385gp|
|Upkeep Theatre - 60gp|
|Expenditure(festhall) -1000gp|
|Expenditure(facility) -1000gp|
O=======================( )=======O
|> New Balance [Jan 17] 5693gp|
O=======================( )=======OTheatre: Class "A" (8)*165 = +1320 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 03| 125| 918| 0| 0| 0| 279| 1960|>| 3282|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 116|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 17| 241| 1018| 0| 0| 0| 529| 2210|>| 3998|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Blacksmithy (Class C) in Vilis.
|=> Cost 1,000 gp [3,000/3,000]

1 GAP: [RECRUIT] Hire 10 Staff for Blacksmithy.
|=> Process 250 REC Points.

1 CAP: Errand (Taxes).
|=> The Undertaker (ECL 6).
|=> Occurs 17 Jan.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,401|
O=========================( )======O
|Income Warehouse |+ 1093|
|Income Tavern |+ 437|
|Income Trade (Semberia) |+ 0| (raided)
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Outpost |- 30|
|Construct Blacksmithy |- 1000|
O=========================( )======O
|New Balance |+ 1,406|
O=========================( )======O

Warehouse: (+5COM/+2IND/+1.5POL/+0.25LEI)*125 = 1,093 Income
Tavern: (+5COM/+2IND/+1.5POL/+0.25LEI)*50 = 437 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 3| 450| 1450| 0| 0| 500| 1837| 625|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 100|+ 12|+ 75|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 17| 450| 1900| 0| 0| 600| 1824| 800|>|5,574|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Fountain
|=> Spend 1000gp on a structure
|=> Fountain in Lower Merx (1000/1000)

[1 GAP]: [Research Development] - Industrial Organization III
|=> Process 750 RES Points
|=> Success 2250/1500 =>37%
|=> Breakthrough: 22% -> SUCCESS

[2 CAP]: Reserved
O======================( )====O
|> Old Balance |14092|
O======================( )====O
|Income Papermill |+1980|
|Income Goldsmith |+1980|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 50|
|Expenditure |-1000|
O======================( )====O
|> New Balance |16444|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+40)=1980]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 03| 0| 0| 0| 1400| 0| 250| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 750|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 17| 0| 0| 0| 1100| 0| 300| 0|>| 1400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Add]
|=> Barracks in Kailo.

1 GAP: [Recruit]
|=> Spend 600 REC PTS on recruiting regiments
1 Irregular Psiblades in Kailo(400 REC PTS)
1 group of Regulars in Kailo(200 REC PTS)

Station both in Barracks that will be built upon completion of this week.

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 5,559|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 70|
|Construction Project |-1,000|
O=====================( )=====O
|> New Balance | 6,355|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Jan 03 | 0| 0| 0|1,524| 0|2,250| 850|>|4,624|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 600| 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Jan 17| 0| 0| 0|1,711| 0|1,925| 1,200|>|4,836|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD/REMOVE] => Excavation Pit (Arcadivius)
|=> Excavation Pit in HQ
|=> Exceeds SS: Double Price
|=> 2000 Gold

[1 GAP]: => Structure (Valhamya)
|=> Class A [REL/POL] - Inquisition (will be called 'Class A Occult Sect') Sorry--as with our normal rules, you can use flavor all you want as long as you're not using a term reserved for something else. Please come up with a different name.
|=> 1000/5000 Gold

[1 CAP]: [ERRAND] => Taxes
|=> Erraca Moralta [ECL 9]
|=> Jan. 17

[1 CAP]: [RESERVED]
O====================( )=====O
|Old Balance | 2632|
O====================( )=====O
|Construction |- 1000|
|Add Excavation Pit |- 2000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 355|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Backpay-Crane Upkeep |- 10|
O====================( )=====O
|New Balance |+ 2347|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 3| 1550| 0| 0| 0| 250| 0| 500|>| 2300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Errand (Zodiac) |- 0|- 0|- 0|- 0|- 0|- 0|+ 100|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |-1000|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 17| 750| 0| 0| 450| 300| 0| 650|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [BUILD] - Headquarter
|=> Upgrade Outpost, Gawane
|=> Chapter House (5000/5000)
|=> Current hitpoints (3172/3172)

1 GAP: [ADD] - Room
|=> Storage
|=> Chapter House, Gawane

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 425 gold pieces

Free: [LAUNCH CONVOY] - Gold
|=> Duken Marina to Arkhein
|=> 262 gold pieces

1 CAP: Unused
1 CAP: Unused

[b]
O=======================O=====O
|> Old Balance | 5112|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 425|
|Income Herald Tower |+ 262|
O-----------------------O-----O
|Total Income |+3504|
O-----------------------O-----O
|Upkeep Fortress |- 425|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Tournament Site |- 40|
|Upkeep Herald Tower |- 30|
|Upkeep Outpost |- 20|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |- 835|
O-----------------------O-----O
|Add Storage |-1000|
|Build Headquarter |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 669|
O=======================O=====O
|> New Balance | 5781|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+0.75] *100 = 425
Herald Tower [POL+2.00|EDU+0.50|COM+1.00] * 75 = 262

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 03 | 0| 500| 750| 0| 1000| 750| 1200|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 50|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 0|+ 275|+ 0|+ 12|+ 25|+ 150|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 112|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 275|+ 0|+ 0|+ 225|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 17 | 0| 550| 1025| 0| 1000| 975| 1350|>| 4900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O


We've had a new minor rule changes this week. Here are the highlights: You can now supplement structure-building with CON-PTS. As a second GAP (in addition to the BUILD GAP), you can spend 1 CON and 2 GP to get 1 more HP on the structure, up to your processing limit.
You can now repair and demolish structures without CON. For a BUILD GAP and 500 gp, you can repair 500 HP or demolish 1000 HP.
PRO is now used to fabricate all countermeasures, as well as alchemical items. That means that RES is now used only for researching developments.There is some concern that you can now repair too quickly for any attacker to overcome; this will have to be tested to see how it bears out.
Guildlords

01-24-07, 06:26 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [PREACH] - Summon Guardian
|=> Process 1000 FAI-PTS
|=> Chapter House, Gawane

1 GAP: - Structure
|=> Inquisition, Gawane
|=> Class B (1000/4000)

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 725 gold pieces

Free: [LAUNCH CONVOY] - Gold
|=> Duken Marina to Arkhein
|=> 262 gold pieces

1 CAP: [Operation] - Assault
|=> Rioters, Gorthyum
|=> Uhmentarymster, EL10
|=> Start: JAN 31

1 CAP: [Operation] - Assault
|=> Rioters, Gorthyum
|=> Leif, EL10
|=> Start: JAN 31

[b]
O=======================O=====O
|> Old Balance | 5781|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 725|
|Income Herald Tower |+ 262|
O-----------------------O-----O
|Total Income |+3804|
O-----------------------O-----O
|Upkeep Fortress |- 425|
|Upkeep Order of Knights|- 50|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 60|
|Upkeep Tournament Site |- 40|
|Upkeep Herald Tower |- 30|
|Upkeep Personnel |- 110|
O-----------------------O-----O
|Total Upkeep |- 825|
O-----------------------O-----O
|Build Inquisition |-1000|
|Summon Guardian |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 979|
O=======================O=====O
|> New Balance | 6760|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+2.75|POL+1.00] *100 = 725
Herald Tower [POL+2.00|EDU+0.50|COM+1.00] * 75 = 262

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 17 | 0| 550| 1025| 0| 1000| 975| 1350|>| 4900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 412|+ 0|+ 62|+ 125|+ 200|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 162|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 412|+ 0|+ 0|+ 350|+ 200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 24 | 0| 600| 437| 0| 1000| 1325| 1550|>| 4912|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 500 NEG-PTS
|=> Central Gladius District
|=> 3077 => 3577 - Friendly

[1 GAP]: - Structure
|=> Class "C" Festhall
|=> Central Gladius District
|=> 3000/4000

Free Action:
|=> Confirm Bookkeeping

[1 CAP]: [ERRAND] - Gather Resources
|=> Gakhnalak Strongjaw [ECL3] (MindwandererB)

[1 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Jan 17] |5693gp|
O=======================( )=======O
|Income Theatre +1320gp|
|Upkeep Headquarter - 395gp|
|Upkeep Theatre - 60gp|
|Expenditure(festhall) -1000gp|
O=======================( )=======O
|> New Balance [Jan 17] 5558gp|
O=======================( )=======O[b]Theatre: Class "A" (8)*165 = +1320 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 17| 241| 1018| 0| 0| 0| 529| 2210|>| 3282|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 500|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 17| 241| 1118| 0| 0| 0| 779| 1960|>| 4098|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2/2 GAP available]>
<[2/2 CAP available]>

1 GAP: [RESEARCH] => Research Development
|=> 500/750 RES-PTS toward Headquarter Augmentation III (0%)

1 GAP: [ADD/REMOVE] => Room
|=> Upgrade Main Hall in Dragor Mounds to Grand Hall

2 CAP: Unused

1 Free: Confirm Bookeeping
O=====================( )=====O
|Old Balance | 15136|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 345|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Headquarter |- 70|
|Expenses |-15000|
O=====================( )=====O
|New Balance | 3126|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 17 | 2452| 0| 600| 721| 0| 250| 575|>| 4598|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 177|- 0|- 0|- 21|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jan 24 | 2650| 0| 950| 450| 0| 300| 650|>| 5000|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Add]
|=> Officer Quarters in Kailo.

1 GAP:
|=> Papermill in Kailo(Class A Structure) 1,000/5,000


1 CAP: [None]

1 CAP: [None]

Free: Send messengers to CEF and TAO.

Free: Assign miracle doctor to Kailo.

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,355|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 80|
|Upkeep Regiments |- 100|
|Construction Projects |-2,000|
O=====================( )=====O
|> New Balance | 6,041|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Jan 17 | 0| 0| 0|1,711| 0|1,925| 1,200|>|4,836|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0| 0|
|> Discarded traits |- 0|- 0|- 0|- 148|- 0|- 250|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Jan 24| 0| 0| 0|1,750| 0|1,950| 1,300|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Blacksmithy (Class C) in Gawane.
|=> Cost 1,000 gp [1,000/3,000]

1 GAP: [RECRUIT] Hire 10 Staff for Blacksmithy in Vilis.
|=> Process 250 REC Points.

1 CAP: Errand (Taxes).
|=> Ikhain al-Habari (ECL 4).
|=> Occurs 24 Jan.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,406|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 356|
|Income Trade (Semberia) |+ 0| (raided)
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 30|
|Construct Blacksmithy |- 1000|
O=========================( )======O
|New Balance |+ 1,869|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*37.5 = 356 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 17| 450| 1900| 0| 0| 600| 1824| 800|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 125|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 24| 450| 2350| 0| 0| 725| 1811| 987|>|6,323|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP available]
[2 CAP available]

[1 GAP]: [ADD/REMOVE] - [Room]
|=> Spend 15000gp on a Grand Hall in the Fortress of Lower Merx

[1 GAP]: [ADD/REMOVE] - [Room]
|=> Remove Treasury from Fortress in Lower Merx.
This is normally not permitted--you can't use two of the same [ADD/REMOVE] GAPs in the same week. However, since this was a rule change as of last week, and doing this was PSI's plan for a long time, it is being allowed this once.

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved
O======================( )====O
|> Old Balance |16444|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 428|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 50|
|Expenditure |-15000|
O======================( )====O
|> New Balance |5276|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 17| 0| 0| 0| 1100| 0| 300| 0|>| 1400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 24| 0| 0| 0| 1550| 0| 350| 0|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [NEGOTIATE] - Befriend Guild
|=> 250 points to improve relationship with LOY
For some reason, the "Befriend Guild" option isn't listed. I am assuming this is an oversight, but I have to check with Cat.

[1 GAP]: [PRODUCE] => Fabricate Countermeasure (Arcadivius)
|=> Fabricate Vault
|=> 500/1000 PRO

[2 CAP]: Reserved.
O====================( )=====O
|Old Balance | 2347|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 365|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 5162|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 17| 750| 0| 0| 450| 300| 0| 650|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 200|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |-1000|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 0|- 250|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 24| 50| 0| 0| 900| 150| 0| 450|>| 1550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

01-30-07, 04:14 PM
<2/2 CAP available>

1 CAP: Ambush Lady Indivara [ECL10] on World Event
|=> Besthirah Lafali (MindWandererB, ECL9)
|=> Fight Jan. 31

1 CAP: Ambush Raskos [ECL10] on World Event
|=> Kervan Sheharath (MindWandererB, ECL6) and Faelto (TelinArtho, ECL6)
|=> Fight Jan. 31This effectively puts an end to the World Event, since the last week to successfully complete the mission is Jan. 31. I'll post a blow-by-blow when these last ambushes are resolved, on Feb. 7.

It's probably plain to everyone that the world event is too difficult as it stands, at least for EL 10. Maybe we'll try it at a lower EL later.
Guildlords

01-31-07, 03:22 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Room
|=> Conference Chamber
|=> Chapter House, Gawane

1 GAP: - Structure
|=> Inquisition, Gawane
|=> Class B (2000/4000)

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 725 gold pieces

Free: [LAUNCH CONVOY] - Gold
|=> Duken Marina to Arkhein
|=> 262 gold pieces

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Corbin Nightwalker, EL3
|=> Start: FEB 07


[b]
O=======================O=====O
|> Old Balance | 6760|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 725|
|Income Herald Tower |+ 262|
O-----------------------O-----O
|Total Income |+3804|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 70|
|Upkeep Tournament Site |- 40|
|Upkeep Herald Tower |- 30|
|Upkeep Personnel |- 90|
O-----------------------O-----O
|Total Upkeep |- 835|
O-----------------------O-----O
|Build Inquisition |-1000|
|Add Conference chmbr |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 969|
O=======================O=====O
|> New Balance | 7729|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+2.75|POL+1.00] *100 = 725
Herald Tower [POL+2.00|EDU+0.50|COM+1.00] * 75 = 262

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 24 | 0| 600| 437| 0| 1000| 1325| 1550|>| 4912|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 412|+ 0|+ 62|+ 150|+ 200|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 162|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 412|+ 0|+ 0|+ 350|+ 200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 31 | 0| 650| 849| 0| 1000| 1675| 1750|>| 5924|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [PREACH] => Summon Guardian
|=> Process 750 FAI-PTS
|=> Chapter House, Yurynwood

1 GAP: [ADD] => Room
|=> Storage to Yurynwood Chapterhouse

1 GAP: => Headquarter
|=> Yurynwood Chapter House => Keep
|=> Hit points 6000/10000

2 CAP: Unused.

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 3126|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Headquarter |- 70|
|Expense: [PREACH] |- 750|
|Expense: [ADD] |- 1000|
|Expense: [BUILD] |- 1000|
O=====================( )=====O
|New Balance | 3291|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 24 | 2650| 0| 950| 450| 0| 300| 650|>| 5000|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 750|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jan 31 | 3025| 0| 550| 700| 0| 350| 725|>| 5350|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 750 REC-PTS
|=> Central Gladius District
|=> Hire 13 Regular Staff [(13*25)=325]
|=> Train 17 Regular Staff to Expert Staff (Guildhall) [(17*25)=425]
|=> Arrive Feb. 7th

[1 GAP]: [BUILD] - Structure
|=> Class "C" Festhall
|=> Central Gladius District
|=> 4000/4000
|=> First Income Generated Applies Feb. 7th
|=> District Effects Apply Effective Jan. 31

Free Action:
|=> Confirm Bookkeeping
|=> Pay Owed Wages
|=> -140 gp to unassigned staff for time period 1/04/07 - 1/24/07
|=> -85 gp to unassigned staff for time period 1/25/07 => 1/31/07
|=> Assign 17 staff to Festhall in Central Gladius

[2 CAP]: [Reserved]
O=======================( )=======O
|> Old Balance [Jan 24] |5558gp|
O=======================( )=======O
|Income Theatre +1320gp|
|Upkeep Headquarter - 395gp|
|Upkeep Theatre - 60gp|
|Expenditure(festhall) -1000gp|
O=======================( )=======O
|> New Balance [Jan 31] 5423gp|
O=======================( )=======O[b]Theatre: Class "A" (8)*165 = +1320 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 24| 241| 1118| 0| 0| 0| 779| 1960|>| 4098|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 100|+ 0|+ 0|+ 0|+ 250|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |- 0|- 0|- 0|- 0|- 0|+ 100|- 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 750|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 31| 241| 1218| 0| 0| 0| 379| 2210|>| 4048|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Blacksmithy (Class C) in Gawane.
|=> Cost 1,000 gp [2,000/3,000]

1 GAP: [RECRUIT] Hire 10 Staff for Blacksmithy in Gawane.
|=> Process 250 REC Points.

1 CAP: Errand (Taxes).
|=> Ikhain al-Habari (ECL 4).
|=> Occurs 31 Jan.2007

1 CAP: Errand (Taxes).
|=> Indrithia Celeth (ECL 6).
|=> Occurs 31 Jan.2007

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 1,879|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Trade (Semberia) |+ 0| (raided)
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 30|
|Construct Blacksmithy |- 1000|
O=========================( )======O
|New Balance |+ 2,688|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 24| 450| 2350| 0| 0| 725| 1811| 987|>|6,323|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jan 31| 450| 2800| 0| 0| 850| 1673| 1174|>|6,947|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [NEG PTS]
|=> Incrase Attitude of TAO to LOY by 1,000.

1 GAP: [Build]
|=> Papermill in Kailo(Class A Structure) 2,000/5,000

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,041|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 90|
|Upkeep Regiments |- 100|
|Construction Projects |-1,000|
O=====================( )=====O
|> New Balance | 6,717|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Jan 24 | 0| 0| 0|1,750| 0|1,950| 1,300|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|-1,000|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Jan 31| 0| 0| 0|1,937| 0|2,225| 650|>|4,812|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] => Structure (Valhamya)
|=> Class A [REL/POL] - "Inquisition"
|=> 2000/5000 Gold

[1 GAP]: [ADD/REMOVE] => Excavation Pit (Arcadivius)
|=> Excavation Pit in HQ
|=> Exceeds SS: Double Price
|=> 2000 Gold

[2 CAP]: Reserved.
O====================( )=====O
|Old Balance | 5162|
O====================( )=====O
|Construction | -1000|
|Excavation pit | -2000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 365|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 4877|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 24| 50| 900| 0| 0| 150| 0| 450|>| 1550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 200|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|- 350|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 31| 350| 0| 0| 1000| 200| 0| 500|>| 2050|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Structure
|=> Spend 1000gp on Class A IND/POL Foundry in Gauterix
|=> 1000/5000

[1 GAP]: [Upgrade] - Library
|=> Spend 1000gp add Library to Papermill in Lower Merx

[1 GAP]: [Research] - Industry Cooperation I
|=> Process 750/500 [37% Success]
|=> Breakthrough: 47% -> FAIL

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved
O======================( )====O
|> Old Balance | 5276|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 50|
|Expenditure |-2000|
O======================( )====O
|> New Balance |7243|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 24| 0| 0| 0| 1550| 0| 350| 0|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 750|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JAN 31| 0| 0| 0| 1250| 0| 400| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

02-07-07, 03:00 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Room
|=> Treasury
|=> Chapter House, Gawane

1 GAP: - Structure
|=> Inquisition, Gawane
|=> Class B (3000/4000)

Free: [LAUNCH CONVOY] - Gold
|=> Gawane to Arkhein
|=> 725 gold pieces

Free: [LAUNCH CONVOY] - Gold
|=> Duken Marina to Arkhein
|=> 262 gold pieces

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Sir Valkin, EL10
|=> Start: FEB 14


[b]
O=======================O=====O
|> Old Balance | 7729|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 725|
|Income Herald Tower |+ 262|
O-----------------------O-----O
|Total Income |+3804|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 80|
|Upkeep Tournament Site |- 40|
|Upkeep Herald Tower |- 30|
|Upkeep Personnel |- 90|
O-----------------------O-----O
|Total Upkeep |- 845|
O-----------------------O-----O
|Build Inquisition |-1000|
|Add Treasury |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 959|
O=======================O=====O
|> New Balance | 8688|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+1.00|REL+2.75|POL+1.00] *100 = 725
Herald Tower [POL+2.00|EDU+0.50|COM+1.00] * 75 = 262

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 31 | 0| 650| 849| 0| 1000| 1675| 1750|>| 5924|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 412|+ 0|+ 62|+ 150|+ 200|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 162|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 412|+ 0|+ 0|+ 350|+ 200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 07 | 0| 700| 1261| 0| 1000| 2025| 1950|>| 6936|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [RESEARCH] => Research Development
|=> 1000/750 RES-PTS toward Headquarter Augmentation III (33%)
|=> Breakthrough: 19% -> SUCCESS

1 GAP: [ADD] => Room
|=> Construction Crane to Yurynwood Chapterhouse

1 GAP: => Headquarter
|=> Yurynwood Chapter House => Keep
|=> Hit points 7000/10000

2 CAP: Unused.

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 3291|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Chapter House |- 80|
|Expense: [ADD] |- 1000|
|Expense: [BUILD] |- 1000|
O=====================( )=====O
|New Balance | 4206|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 31 | 3025| 0| 550| 700| 0| 350| 725|>| 5350|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Feb 07 | 3400| 0| 900| 450| 0| 400| 800|>| 5950|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Blacksmithy (Class C) in Gawane.
|=> Cost 1,000 gp [3,000/3,000]

1 GAP: [RECRUIT] Hire 10 Staff for Blacksmithy in Gawane.
|=> Process 250 REC Points.

1 CAP: Launch Operation: Assault (Weaken Highwaymen)
|=> Target: The Stygian Strikers (EL 12)
|=> Operators: Archdevil Asran (ECL 10) and Lady Indivara (ECL 10)
|=> Occurs 14 Feb.2007

1 CAP: Unused.

1 Free: Exchange Blacksmithy in Gawane with CEF's Herald Tower in Duken Marina. (Cat confirmed that yes, this is what you do.)

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 2,688|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Trade (Semberia) |+ 125|
|Income Taxes |+ 168|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 30|
|Construct Blacksmithy |- 1000|
O=========================( )======O
|New Balance |+ 3,800|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 31| 450| 2800| 0| 0| 850| 1673| 1174|>|6,947|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 450|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 7| 450| 2800| 0| 0| 975| 1545| 1361|>|7,131|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Structure
|=> Spend 1000gp on Class A IND/POL Foundry in Gauterix
|=> 2000/5000

[1 GAP]: [Add/Remove] - Staff
|=> Spend 500gp hire 10 Staff for Foundry
|=> 10/40

[1 GAP]: [Research] - Industry Cooperation I
|=> Process 750 [1500/500] [75% Success]
|=> Breakthrough: 31% -> SUCCESS

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved
O======================( )====O
|> Old Balance |7243|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 50|
|Expenditure |-1500|
O======================( )====O
|> New Balance |9510|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 31| 0| 0| 0| 1250| 0| 400| 0|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 750|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 07| 0| 0| 0| 1050| 0| 450| 0|>| 1500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Structure (Valhamya)
|=> Class A [REL/POL] - "Inquisition"
|=> 1000 Gold
|=> 3000/5000 HP

[1 GAP]: [NEGOTIATE] => Befriend Guild (LOY)
|=> 250 NEG PTS

[2 CAP]: Reserved.
O====================( )=====O
|Old Balance | 4877|
O====================( )=====O
|Construction |- 1000|
O====================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Upkeep Headquarter |- 375|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
O====================( )=====O
|New Balance |+ 6582|
O====================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JAN 31| 350| 0| 0| 1000| 200| 0| 500|>| 2050|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 0|- 0|- 0|- 450|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 0|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 7| 750| 0| 0| 1000| 250| 0| 300|>| 2300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 500 NEG-PTS
|=> Central Gladius District
|=> 3577 => 4077 (Friendly)
|=> Effective Feb. 14th

[1 GAP]: [ADD] - Facility
|=> Guildhall/Headquarters
|=> Central Gladius District
|=> Conference Chamber
|=> 2000/2000 (Overbuild)
|=> Effective Feb. 14th

Free Action:
|=> Confirm Bookkeeping
|=> [MISSION] Mssr. Hood +500 Attitude in Gawane => WAR

[2 CAP]: [MISSION]
|=> Sybil ap Kalten [ECL4] (MitzaVolchenko)
|=> Befriend District
|=> Kelartus
|=> Starts Feb. 14.
O=======================( )=======O
|> Old Balance [Jan 31] |5423gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +981gp|
|Upkeep Headquarter - 395gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
|Staff Back Pay - 225gp|
|Facility (Guildhall) - 2000gp|
O=======================( )=======O
|> New Balance [Feb 07] 5375gp|
O=======================( )=======O[b]Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" [(10.25)*130]*[140/30*17]= +981 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jan 31| 241| 1218| 0| 0| 0| 379| 2210|>| 4048|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|-1000|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Feb 07| 241| 1355| 0| 0| 0| 704| 1460|>| 3760|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [Add]
|=> Treasury in Kailo

1 GAP: [Build]
|=> Papermill in Kailo(Class A Structure) 3,000/5,000

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,717|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 90|
|Upkeep Regiments |- 100|
|Construction Projects |-2,000|
O=====================( )=====O
|> New Balance | 6,393|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Jan 31 | 0| 0| 0|1,937| 0|2,225| 650|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 187|- 0|- 275|- 162|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Feb 7| 0| 0| 0|1,937| 0|2,225| 838|>|4,812|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
New rules, again. These'll hurt a bit. They come into effect next week.
The following GAP actions now cost gold equal to the number of points spent:
[RESEARCH] => Research Development
[NEGOTIATE] => Befriend District
[NEGOTIATE] => Befriend Guild
[PREACH] => Agitate Citizen
[MARCH!] also costs gold, equal to the REC value of the troops involved. Hmm... that might be a bit steep, now that I think about it, but we'll see.
Paramilitary Groups can now be strengthened as well as weakened. The mechanic is pretty much the same: an operation with an EL equal to that of the group will raise their EL by 2.
Paramilitary groups will now occasionally attack the guilds, based on their attitude and with whom they share a district. 25% chance each week of an attack. They will send an NPC of fixed class and race but varying ECL; the targeted guild can intercept with anyone they like. If the agent gets through, they perform arson on a random structure.More changes are being considered. Alternatives to and fixes for the World Event are the most exciting; watch this thread for more info as it becomes finalized.
Guildlords

02-14-07, 03:43 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [RECRUIT] - Hire NPCs
|=> Process 1000 REC-PTS
|=> 20 Normal Staff (500)
|=> 2 Expert Staff (100)
|=> 1 Paladin Regiment (400)

1 GAP: - Structure
|=> Inquisition, Gawane
|=> Class B (4000/4000)

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Solan, ECL 9
|=> Start: FEB 21


[b]
O=======================O=====O
|> Old Balance | 8688|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+ 875|
|Income Blacksmithy |+ 656|
O-----------------------O-----O
|Total Income |+4348|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 80|
|Upkeep Tournament Site |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 90|
O-----------------------O-----O
|Total Upkeep |- 855|
O-----------------------O-----O
|Build Inquisition |-1000|
O-----------------------O-----O
|Total Expenditures |-1000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2493|
O=======================O=====O
|> New Balance |11181|
O=======================O=====O
Order of Knights [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] *125 = 1281
Graveyard [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Watchtower [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tavern [REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25] * 50 = 512
Tournament Site [LEI+2.50|IND+2.00|REL+2.75|POL+1.50] *100 = 875
Blacksmithy [LEI+2.50|IND+2.00|REL+2.75|POL+1.50] * 75 = 656

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 07 | 0| 700| 1261| 0| 1000| 2025| 1950|>| 6936|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 412|+ 0|+ 112|+ 150|+ 225|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 212|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 412|+ 0|+ 0|- 650|+ 225|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 14 | 0| 750| 1673| 0| 1000| 1375| 2175|>| 6973|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[3 GAP available]
[2 CAP available]

[1 GAP]: - Structure
|=> Spend 1000gp on Class A IND/POL Foundry in Gauterix
|=> 3000/5000

[1 GAP]: [Add/Remove] - Staff
|=> Spend 500gp hire 10 Staff for Foundry
|=> 20/40

[1 GAP]: [Add/Remove] - Room
|=> Treasury located in Gauterix Chapterhouse (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |9510|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 80|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 50|
|Expenditure |-2500|
O======================( )====O
|> New Balance |10777|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]


O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 07| 0| 0| 0| 1050| 0| 450| 0|>| 1500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 14| 0| 0| 0| 1600| 0| 500| 0|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 750 NEG-PTS
|=> Kelartus District
|=> 1000 => 1750 (Unfriendly)
|=> Effective Feb. 21st

[1 GAP]: [UPGRADE] - Embassy
|=> Theatre
|=> Central Gladius District
|=> 1000/1000
|=> Effective Feb. 14th

[2 CAP]: [MISSION]
|=> Featylec Elendi [ECL9] (Zevox)
|=> Contact PMG
|=> Kelartus District
|=> Order of the Open Handed Way

Free Action:
|=> Confirm Bookkeeping

O=======================( )=======O
|> Old Balance [Feb 07] |5375gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Upkeep Headquarter - 405gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
|Process (NEG-PTS) - 750gp|
|Upgrage (Theatre) - 1000gp|
O=======================( )=======O
|> New Balance [Feb 14] 6143gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 07| 241| 1355| 0| 0| 0| 604| 1460|>| 3660|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Feb 14| 241| 1492| 0| 0| 0| 929| 960|>| 3622|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Upgrade Outpost in Duken Marina to Chapter House.
|=> Cost 1,000 gp [3,000/5,000]

1 GAP: [Add] Room.
|=> Laboratory to Outpost in Duken Marina.
|=> Cost 1,000 gp.

2 CAPs: Launch Mission: Befriend Group.
|=> Para-military Group: The Shadow Star Assassins.
|=> Operators: Jonathan Raven (ECL 9) and Anixx the Warbringer (ECL 9)
|=> EL 10.
|=> Starts 21 Feb.2007

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 3,675|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 262|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 30|
|Upkeep Outpost |- 30|
|Upgrade Outpost |- 1000|
|Construct Laboratory |- 1000|
O=========================( )======O
|New Balance |+ 3,854|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+2POL/+1COM/+.5EDU)*75= 262 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 7| 450| 2800| 0| 0| 975| 1545| 1361|>|7,131|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|-1750|- 0|- 0|- 0|- 112|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 14| 450| 1500| 0| 0| 1100| 1545| 1548|>|6,143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [PRODUCE] => Fabricate Countermeasure (Arcadivius)
|=> Fabricate Vault
|=> 750/1000 PRO

[1 GAP]: [NEGOTIATE] => Befriend District
|=> Valhamya +250
|=> 250 NEG PTS and 250 Gold

[1 CAP]: [MISSION] => Adventure
|=> Vandalar [ecl 10]
|=> with Aerryl of TLT
|=> Begins FEB 21

[1 CAP]: [CAMPAIGN] => Unique Alliance
|=> Eraca Moralta [ecl 9]
|=> Joining Mid-Campaign
|=> "Warriors of Light"
|=> Begins FEB 14
O========================( )=====O
|Old Balance | 6582|
O========================( )=====O
|Negotiations |- 250|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Valhamya Outpost |- 20|
|Unpaid Upkeep |- 360|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
O========================( )=====O
|New Balance |+ 8597|
O========================( )=====O

Unpaid Upkeep
-The newer fancy living quarter's upkeep was not paid durring the
weeks Dec27, Jan3, and Jan17.
-the crane and assemly hall purchased on Dec20 have never had upkeep paid.
-the newest crane purchased on Jan3 has never had upkeep paid.
On Jan17 10gp was 'backpaid' for it, but it was not added to the
weekly accounting.
-the outpost in Valhamya has not paid upkeep since it started operation in
Jan 17.
This comes to a total of 360 gold.

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 7| 750| 0| 0| 1000| 250| 0| 300|>| 2300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 400|- 0|- 0|- 450|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 0|- 250|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 14| 750| 0| 0| 1000| 50| 0| 100|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [PREACH] => Summon Guardian
|=> 250 PTS -> Chapter House, Yurynwood
|=> 500 PTS -> Herald Tower, Dragor Mounds

1 GAP: [ADD] => Room
|=> Construction Crane to Yurynwood Chapterhouse

1 GAP: [BUILD] => Headquarter
|=> Yurynwood Chapter House => Keep
|=> Hit points 8000/10000

1 CAP: Embark on Cooperative Mission => Process FAI-PTS
|=> Convert Citizens in Yurynwood
|=> Aerryl Nalladar (MindWandererB, ECL 10) with Vandelar of TAO
|=> Start date: Feb. 21

1 CAP: Errand => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 9)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4206|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Chapter House |- 90|
|Expense: [PREACH] |- 750|
|Expense: [ADD] |- 1000|
|Expense: [BUILD] |- 1000|
O=====================( )=====O
|New Balance | 4351|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 07 | 3400| 0| 900| 450| 0| 400| 800|>| 5950|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 750|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Feb 14 | 3775| 0| 500| 700| 0| 450| 875|>| 6300|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [COMMISSION] => Sell guild points
|=> 1,000 RES PTS for 1,000 GP

1 GAP: [Build]
|=> Papermill in Kailo(Class A Structure) 4,000/5,000

1 CAP: [None]

1 CAP: [None]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,393|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 270|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 90|
|Upkeep Regiments |- 100|
|Construction Projects |-1,000|
|Selling PTS |+1,000|
O=====================( )=====O
|> New Balance | 8,069|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Feb 7 | 0| 0| 0|1,937| 0|2,225| 838|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Feb 14 | 0| 0| 0|1,124| 0|2,500| 1,188|>|4,812|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====OTwo new rules have been added:
The [COMMISSION] GAP, which allows a guild to spend money to buy PTS or processing from NPCs, or to sell them.
The "Trait Specialist" property, whereby a guild can process guild points associated with their guild traits as a free action, but only up to 500 or 250 points (for primary/secondary traits), and the gp cost is multiplied by 4 (or, for free uses of PTS, a cost in gp equal to 2x the number of points is incurred).
I'd also like to remind all guilds about the change to the Mission rule, whereby you can process any type of guild points with a successful mission.

For the details of all three rules, check the guild hall. Commission is under "Miscellaneous," the Trait Specialist is under "Guild Traits," and the new mission objective is under "Missions."
Guildlords

02-21-07, 04:23 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Yurynwood Chapter House => Keep
|=> Hit points 9000/10000

1 GAP: [CONSTRUCT] => Build
|=> Facilitate Keep construction with 1000 CON
|=> Hit points 10000/10000

1 GAP: [ADD] => Staff
|=> 10 Staff for Keep

1 CAP: Embark on Cooperative Mission => Process FAI-PTS
|=> Convert Citizens in Yurynwood
|=> Kervan Sheharath (MindWandererB, ECL 6) with Zodiac of TAO
|=> Start date: Feb. 28

1 CAP: Embark on Cooperative Mission => Process FAI-PTS
|=> Convert Citizens in Yurynwood
|=> Antalya (Vathelokai, ECL 7) with Silis of TAO
|=> Start date: Feb. 28

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4351|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Chapter House |- 110|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [ADD] |- 500|
O=====================( )=====O
|New Balance | 4726|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 14 | 3775| 0| 500| 700| 0| 450| 875|>| 6300|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |-1000|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Feb 21 | 3150| 0| 850| 950| 0| 500| 950|>| 6400|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Structure
|=> Spend 1000gp on Class A IND/POL Foundry in Gauterix
|=> 4000/5000

[1 GAP]: [Add/Remove] - Staff
|=> Spend 500gp hire 10 Staff for Foundry
|=> 30/40

[1 GAP]: [Add/Remove] - Room
|=> Storage located in Gauterix Chapterhouse (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved

O======================( )====O
|> Old Balance |10777|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 60|
|Expenditure |-2500|
O======================( )====O
|> New Balance |12024|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]


O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 14| 0| 0| 0| 1600| 0| 500| 0|>| 2100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 150|+ 300|+ 50|+ 0|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 300|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 21| 0| 0| 0| 2150| 0| 550| 0|>| 2650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Room
|=> Conference Chamber
|=> Chapter House, Gawane

1 GAP: - Structure
|=> Explorers Guild, Gorthyum
|=> Class A (1000/5000)

2 CAP: [MISSION] - Contact
|=> Contact PMG, Gorthyum
|=> "Knights Templar", EL 11
|=> Ixenthor & Leif
|=> Start: FEB 28
(This is technically not allowed--a guild cannot invent a new PMG if there is already a PMG they invented on the map. However, the one that CEF already "invented" was the relocated Freedom Fighters, and I don't feel like fighting with Cat about whether that counts.) End resolution: the Freedom Fighters disband, and the Knights Templar are created.

1 CAP: [OPERATION] - Assault
|=> Weaken Paramilitary Group, The Gladius Resistance [EL 6]
|=> Ixenthor
|=> Start: FEB 28

1 CAP: [OPERATION] - Assault
|=> Weaken Paramilitary Group, The Gladius Resistance [EL 6]
|=> Leif
|=> Start: FEB 28

[b]
O=======================O=====O
|> Old Balance |11181|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
O-----------------------O-----O
|Total Income |+5842|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 80|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 50|
O-----------------------O-----O
|Total Upkeep |- 855|
O-----------------------O-----O
|Add Conference Chamber |-1000|
|Build Explorer Guild |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2987|
O=======================O=====O
|> New Balance |14168|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 14 | 0| 750| 1673| 0| 1000| 1375| 2175|>| 6973|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 160|- 0|- 212|- 225|- 237|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 50|+ 327|+ 0|+ 0|+ 125|+ 25|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 21 | 0| 800| 2000| 0| 1000| 1500| 2200|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[2 GAPs Available]
[2 CAPs Available]

1 GAP: Upgrade Outpost in Duken Marina to Chapter House.
|=> Cost 1,000 gp [4,000/5,000]

1 GAP: [Comission] Buy Guild Points
|=> Buy 500 Research Points.
|=> Cost 1,000 gp.

1 CAP: Peaceful Operation (Host Contest)
|=> Performances [Perform]
|=> Balance Beam [Balance]
|=> Acrobatics [Tumble]
|=> Long Jumping [Jump]
|=> Quiz Contest [Knowledge (random)]
|=> Enter: Annalina Vale (ECL 6)

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 3,854|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 262|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 30|
|Upkeep Outpost |- 40|
|Upgrade Outpost |- 1000|
|Buy RES Points |- 1000|
O=========================( )======O
|New Balance |+ 4,020|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+2POL/+1COM/+.5EDU)*75= 262 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 14| 450| 1500| 0| 0| 1100| 1545| 1548|>|6,143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 500|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 450|- 0|- 0|- 125|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 21| 450| 1500| 0| 500| 1100| 1657| 1735|>|6,942|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 750 NEG-PTS
|=> Kelartus District
|=> 1750 => 2500 (Unfriendly)
|=> Effective Feb. 28th

[1 GAP]: [BUILD] -
|=> Outpost
|=> Kelartus District
|=> 1000/2000
|=> Effective Feb. 28th

Free Action:
|=> Confirm Bookkeeping

[2 CAP]: [MISSION]
|=> The Illustrated Man
|=> Befriend District
|=> Kelartus District
|=> Mission start Feb 28th

O=======================( )=======O
|> Old Balance [Feb 14] |6143gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Upkeep Headquarter - 405gp|
|Upkeep Theatre - 60gp|
|Upkeep Festhall - 40gp|
|Process (NEG-PTS) - 750gp|
|Outpost (Kelartus) - 1000gp|
O=======================( )=======O
|> New Balance [Feb 14] 6911gp|
O=======================( )=======O
[b]Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 14| 241| 1492| 0| 0| 0| 929| 960|>| 3622|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 200|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Feb 21| 241| 1629| 0| 0| 0| 1254| 460|>| 3622|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1/2 GAP: [HIRE STAFF] => REC PTS
|=> 750 REC PTS for 30 STAFF IN KAILO PAPERMILL

2/2 GAP: [Build]
|=> Papermill in Kailo(Class A Structure) 5,000/5,000

1/2 CAP: [Errand: collect Taxes]
|=> The Artificer of Gladius(TAG)[ECL4] will collect taxes
2/2 CAP: [Errand: collect Taxes]
|=> Valen Sky[ECL7] will collect taxes

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 8,069|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Upkeep Headquarter |- 345|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Regiments |- 100|
|Construction Projects |-1,000|
|GP Correction |+ 370|
O=====================( )=====O
|> New Balance | 9,030|
O=====================( )=====O
Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025

GP Correction: 8 weeks of not paying 75gp upkeep for main hall, 10 gp for 1 week of not paying upkeep for treasury, , 10 gp upkeep 2 weeks on original barracks, then gaining 1,000 gp for a barracks built on Jan17 that had already been built on Dec27(wasted GAP-> Obviously don't need two barracks). 1,000gp - 75*8-10-10*2=+370

O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Feb 7 | 0| 0| 0|1,124| 0|2,500| 1,188|>|4,812|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 750|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Feb 14 | 0| 0| 0|1,311| 0|2,025| 1,538|>|4,874|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] => Structure (Valhamya)
|=> Class A [REL/POL] - "Inquisition"
|=> 1000 Gold
|=> 4000/5000 HP

[1 GAP]: [HIRE] => Staff
|=> 10 Staff for Valhamya "Inquisition"
|=> 500 gp

[1 CAP]: Embark on Cooperative Mission => Explore Ruins
|=> Zodiac (Vathelokai, ECL 5) with Kervan of TLT
|=> Start date: Feb. 28

[1 CAP]: Embark on Cooperative Mission => Explore Ruins
|=> Silis Lueria (MindWandererB, ECL 8) with Antalya of TLT
|=> Start date: Feb. 28

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 2000 GP
|=> Research Specialist I
|=> 500/500 -> 25%
|=> Breakthrough: 68% -> FAIL
O========================( )=====O
|Old Balance | 8597|
O========================( )=====O
|Hiring |- 500|
|Construction |- 1000|
|Research |- 2000|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Valhamya Outpost |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
O========================( )=====O
|New Balance |+ 7722|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 14| 750| 0| 0| 1000| 50| 0| 100|>| 1900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 450|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 21| 750| 0| 0| 1000| 100| 0| 150|>| 2000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

To determine this week's random event beneficiary, the wealth of each guild needed to be determined. Here are the results:
o-----o-----o----------o--------------o-----o
|Guild|Cash |Structures|Rooms&Upgrades|TOTAL|
o-----+-----+----------+--------------+-----o
|CEF |11181| 39000 | 33500 |83681|
|PSI |10777| 33000 | 34000 |77777|
|TLT | 4351| 34000 | 36000 |74351|
|LOY | 8069| 33000 | 27500 |68569|
|TAO | 8597| 30000 | 29500 |68097|
|EHTC | 3854| 31000 | 27500 |62354|
|WAR | 6143| 24000 | 25500 |55643|
o-----o-----o----------o--------------o-----oPerhaps this will be PSI's lucky week....
Guildlords

02-27-07, 05:29 PM
0 CAP: Participate in EHTC's Contest
|=> Aerryl Nalladar (Champion)[1 CAP Available]

1: Join Contest Hosted by EHTC
|=> Participant: Zwei und'Vierzig (ECL 6)
|=> Participant: Annalina Vale (ECL 6) [Host]

Aerryl Nalladar [CHAMPION]
|=> Performances [Perform] - 19
|=> Balance Beam - 18
|=> Acrobatics [Tumble] - 10 (24, capped)
|=> Long Jumping [Jump] - 17
|=> Quiz Contest [Knowledge (local)] - 9

[B]Zwei und'Vierzig
|=> Performances [Perform] - 10
|=> Balance Beam - 20
|=> Acrobatics [Tumble] - 26
|=> Long Jumping [Jump] - 21
|=> Quiz Contest [Knowledge (local)] - 10 (14 capped)

[B]Annalina Vale [HOST]
|=> Performances [Perform] - 10
|=> Balance Beam [Balance] - 24
|=> Acrobatics [Tumble] - 32
|=> Long Jumping [Jump] - 23
|=> Quiz Contest [Knowledge (local)] - 5
1) Annalina Vale [EHTC] - 94 points => +94 attitude
2) Zwei und'Vierzig [EHTC] - 87 points => +43 attitude
3) Aerryl Nalladar [TLT] - 73 points => +24 attitudeThe next contest can be held no earlier than March 21.
Guildlords

02-28-07, 03:15 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Dragor Mounds Fortress => Citadel
|=> Hit points 16000/20000

1 GAP: [CONSTRUCT] => Build
|=> Facilitate Citadel construction with 1000 CON
|=> Hit points 17000/20000

1 GAP: [ADD] => Room
|=> Conference Chamber in Yurynwood

1 CAP: Errand => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 9)

1 CAP: Errand => Gather Resources
|=> Hajj (sonofzeal, ECL 3)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4726|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 160|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [ADD] |- 1000|
O=====================( )=====O
|New Balance | 4551|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 21 | 3150| 0| 850| 950| 0| 500| 950|>| 6400|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |-1000|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Feb 28 | 2525| 0| 1200| 1200| 0| 550| 1025|>| 6500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Room
|=> Treasury
|=> Chapter House, Gawane

1 GAP: - Structure
|=> Explorers Guild, Gorthyum
|=> Class A (2000/5000)

2 CAP: unused


[b]
O=======================O=====O
|> Old Balance |14168|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
O-----------------------O-----O
|Total Income |+5842|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 100|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 50|
O-----------------------O-----O
|Total Upkeep |- 865|
O-----------------------O-----O
|Add Conference Chamber |-1000|
|Build Explorer Guild |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2977|
O=======================O=====O
|> New Balance |17145|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 21 | 0| 800| 2000| 0| 1000| 1500| 2200|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 350|- 487|- 0|- 212|- 50|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|- 300|+ 0|+ 0|+ 0|+ 300|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 28 | 0| 500| 2000| 0| 1000| 1800| 2200|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS]
|=> 1000 REC-PTS
|=> Central Gladius District
|=> Upgrade 40 Regular Staff to Expert Staff
|=> 8 Regular Guildhall Staff
|=> 32 Regular Theatre Staff
|=> Effective Mar. 7th

[1 GAP]:
|=> Outpost
|=> Kelartus District
|=> 2000/2000
|=> Completed Mar. 7th

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius

[1 CAP]: [OPERATION]
|=> Ihdald Seaslash [ECL8] (Milov)
|=> Strengthen Paramilitary Group
|=> The Order of the Open Handed Way [EL 6]

[1 CAP]: [Reserved]O=======================( )=======O
|> Old Balance [Feb 21] |6911gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Upkeep Headquarter -405gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -20gp|
|Outpost (Kelartus) - 1000gp|
O=======================( )=======O
|> New Balance [Feb 28] 8399gp|
O=======================( )=======O[b]Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 21| 241| 1629| 0| 0| 0| 1254| 460|>| 3584|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 300|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Feb 28| 241| 1766| 0| 0| 0| 579| 810|>| 3396|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Structure
|=> Spend 1000gp on Class A IND/POL Foundry in Gauterix
|=> 5000/5000

[1 GAP]: [Add/Remove] - Staff
|=> Spend 500gp hire 10 Staff for Foundry
|=> 40/40

[1 GAP]: [Add/Remove] - Upgrade
|=> Training Hall Located at Goldsmith (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |12024|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 50|
|Upkeep Chapterhouse |- 70|
|Expenditure |-2500|
O======================( )====O
|> New Balance |13221|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]


O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 21| 0| 0| 0| 2150| 0| 550| 0|>| 2650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 0|+ 200|+ 550|+ 100|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 28| 0| 0| 0| 2750| 0| 650| 50|>| 3450|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1/2 GAP: [HIRE STAFF] => REC PTS
|=> 500 REC PTS for 10 expert staff in kailo papermill
|=> 250 REC PTS for hiring 10 staff for no reason in particular(upkeep of 50 gp per week will be assigned to these)


2/2 GAP: [Build]
|=> Upgrade Chapter House in Kailo to a Keep (1,000/5,000)

2 CAPs:
|=>Mission: Train the staff
Send Valen Sky on a mission to train staff (Starts March 7)

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance | 9,030|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Income Paper Mill |+ 750|
|Upkeep Headquarter |- 345|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Construction Projects |-1,000|
O=====================( )=====O
|> New Kailo Balance | 750|
|> New Merisia Balance | 9,571|
o=====================( )=====|
|> New Total Balance |10,321|
O=====================( )=====O

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *93.75= 750


O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Feb 21 | 0| 0| 0|1,311| 0|2,025| 1,538|>|4,874|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 87|+ 0|+ 175|+ 250|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 750|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Feb 28 | 0| 0| 0|1,498| 0|1,550| 1,888|>|4,936|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] => Structure (Valhamya)
|=> Class A [REL/POL] - "Inquisition"
|=> 1000 Gold
|=> 5000/5000 HP

[1 GAP]: [ADD] => Room
|=> Add Armory to HQ
|=> 2000 gp
|=> Exceeds Structure Space: double cost

[2 CAP]: Reserved

[1 FREE]: [ASSIGN STAFF] => Valhamya
|=> 10 Staff assigned to Inquisition

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 2000 GP
|=> Research Specialist I
|=> 1000/500 -> 50%
|=> Breakthrough: 59% -> FAIL
O========================( )=====O
|Old Balance | 7722|
O========================( )=====O
|Construction |- 1000|
|Research |- 2000|
|Armory |- 2000|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Valhamya Outpost |- 20|
|Unassigned Staff |- 50|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
O========================( )=====O
|New Balance |+ 5297|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: [(3REL/2POL) x 125] x 25% staff = +156 Income [starts next week]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 21| 750| 0| 0| 500| 100| 0| 150|>| 1500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 21| 750| 0| 0| 450| 100| 0| 150|>| 1450|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Upgrade Outpost in Duken Marina to Chapter House.
|=> Cost 1,000 gp [5,000/5,000]

1 GAP: [Research] Headquarter Augmentation I
|=> Process 250 [250/250] [25% Success]
|=> Breakthrough: 12% -> SUCCESS

1 CAP: Launch Operation: Assault (Weaken Bandits)
|=> Target: The Stygian Strikers (EL 10)
|=> Operator: Archdevil Asran (ECL 10)
|=> Start 7 Mar.2007

1 CAP: Unused

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 3,895|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 262|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 30|
|Upkeep Outpost |- 40|
|Upgrade Outpost |- 1000|
O=========================( )======O
|New Balance |+ 5,061|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+2POL/+1COM/+.5EDU)*75= 262 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 21| 450| 1500| 0| 500| 1100| 1657| 1735|>|6,143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 250|+ 0|+ 0|+ 125|+ 12|+ 87|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 450|- 0|- 0|- 125|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |FEB 28| 450| 1500| 0| 250| 1100| 1769| 1922|>|6,991|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====OWe will be having our first attack by a paramilitary group this week... but since pairings are delayed, I guess I'll have to leave you all in suspense for a day as to who the attacker and the target are. It's quite ironic, actually....

To the as-yet unidentified defender: remember, you can use a reserved CAP to intercept with any one, two, or three characters you like (as long as they're a legal combo ECL-wise). The opponent's CR will be matched to the intercepting party's EL.
Guildlords

03-06-07, 04:48 PM
[1/2 CAP available for Reactions]

[1 CAP]: Intercept Order of the Open Handed Way operative
|=> Monsieur Hood (TheMagister) [ECL8]Rules change this week regarding the Strengthen PMG operation; it's a bit harder from now on. The operation EL now has to be their new EL, not their old one.
Guildlords

03-07-07, 03:21 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [RECRUIT] - Hire NPCs
|=> Process 1000 REC-PTS
|=> 12 Expert Staff I (600)
|=> 1 Psiwarrior Irregular (400)

1 GAP: - Structure
|=> Explorers Guild, Gorthyum
|=> Class A (3000/5000)

2 CAP: unused


[b]
O=======================O=====O
|> Old Balance |17145|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
O-----------------------O-----O
|Total Income |+5842|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 50|
O-----------------------O-----O
|Total Upkeep |- 875|
O-----------------------O-----O
|Build Explorer Guild |-1000|
O-----------------------O-----O
|Total Expenditures |-1000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3967|
O=======================O=====O
|> New Balance |21112|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 28 | 0| 500| 2000| 0| 1000| 1800| 2200|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 487|- 0|- 212|- 50|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 0|+ 0|+ 0|- 650|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 07 | 0| 500| 2000| 0| 1000| 1150| 2200|>| 6850|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[3 GAP available]
[2 CAP available]

[1 GAP]: - Street Lights (Lower Merx)
|=> Spend 1000gp
|=> 1000/2000

[1 GAP]: [Research] - Headquarter Augmentation 1
|=> Process 1000 RES points
|=> 1000/250 => 100% Success

[1 GAP]: [Commission] - Commission Project
|=> Build Street Lights (Lower Merx)
|=> Spend 5000gp to gain the benifits of 1000 CON point Processing with Construct Building type of CAP.
|=> 2000/2000

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude

[2 CAP]: Reserved
O======================( )====O
|> Old Balance |13221|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 60|
|Upkeep Chapterhouse |- 70|
|Upkeep Foundry |- 50|
|Expenditure |-7000|
O======================( )====O
|> New Balance |11623|
O======================( )====O[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +1 POL)*(125+60)=1665]O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 28 0| 0| 0| 2750| 0| 650| 50|>| 3450|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 100|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 07| 0| 50| 0| 2150| 0| 650| 150|>| 3450|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Headquarter Facility - Overbuild
|=> Guild Office
|=> Central Gladius District
|=> 2000/2000 gp
|=> Completed Mar. 14th

[1 GAP]: [ADD] - Upgrade
|=> Library
|=> School, Kelartus District
|=> 1000/1000
|=> Completed Mar. 14th

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius

[1 CAP]: [ERRAND]
|=> Collect Resources
|=> Gakhnalak Strongjaw [ECL4] (MindwandererB)

[1 CAP]: Reserved
O=======================( )=======O
|> Old Balance [Feb 28] |8399gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -405gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -20gp|
|Guild Office (C.Gladius) - 2000gp|
|Library (Kelartus) - 1000gp|
O=======================( )=======O
|> New Balance [Mar 07] 8149gp|
O=======================( )=======OTheatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 28| 241| 1766| 0| 0| 0| 579| 810|>| 3396|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 300|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Mar 07| 241| 1903| 0| 0| 0| 904| 1160|>| 4208|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Add] Negotiation Chamber to Duken Marina Chapter House.
|=> Cost 1,000 gp.

1 GAP: [Recruit] Hire NPCs.
|=> 10 Staff for Duken Marina Chapter House.
|=> Process 250 REC-Points.

1 CAP: Launch Operation: Assault (Weaken Bandits)
|=> Target: The Stygian Strikers
|=> Operator: Jonathan Raven (ECL 9)
|=> Start 14 Mar.2007

1 CAP: Errand (Gather Resources)
|=> Arden Tarmik (ECL 5)
|=> Occurs 7 Mar.2007

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 5,061|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 30|
|Upkeep Chapter House DM |- 70|
|Add Conference Chamber |- 1000|
O=========================( )======O
|New Balance |+ 6,422|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 28| 450| 1500| 0| 250| 1100| 1769| 1922|>|6,991|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 7| 450| 1500| 0| 275| 1100| 1631| 2209|>|7,165|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [BUILD] => Headquarter
|=> Dragor Mounds Fortress => Citadel
|=> Hit points 18000/20000

1 GAP: [CONSTRUCT] => Build
|=> Facilitate Citadel construction with 1000 CON
|=> Hit points 19000/20000

1 GAP: [ADD] => Room
|=> Conference Chamber in Yurynwood

1 CAP: Errand => Collect Taxes
|=> Torel Silvanus (Erithmu, ECL 7)

1 CAP: Errand => Gather Resources
|=> Hajj (sonofzeal, ECL 3)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4551|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Income Taxes |+ 446|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 170|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [ADD] |- 1000|
O=====================( )=====O
|New Balance | 4812|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Feb 28 | 2525| 0| 1200| 1200| 0| 550| 1025|>| 6500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Gather Resources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 100|+ 0|
|> Expenditures |-1000|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Mar 07 | 1900| 0| 1550| 1450| 0| 700| 1100|>| 6700|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => Hire Staff (Valhamya)
|=> Hire 10 staff for "Inquisition"
|=> 500 Gold

[1 GAP]: [BUILD] => Special Structure (Arcadivius)
|=> Build Street Lights in Arcadivius
|=> 1000/2000 gp

[1 CAP]: [ERRAND] => Gather Rescources
|=> Fnorri the Miser (False Keraptis) [ECL 4]
|=> March 7

[1 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 450 EDU; 1800 GP
|=> Research Specialist I
|=> 1450/500 -> 72.5%
|=> Breakthrough: 72.6% -> FAIL (Dude... I'm so sorry.)
O========================( )=====O
|Old Balance | 5297|
O========================( )=====O
|Construction |- 1000|
|Research |- 1800|
|Hire Staff |- 500|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 156|
O========================( )=====O
|New Balance |+ 4728|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: [(3REL/2POL) x 125] x 25% staff = +156 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |FEB 28| 750| 0| 0| 450| 150| 0| 200|>| 1550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 450|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 6| 750| 0| 0| 450| 200| 0| 250|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1/2 GAP: [COMMISION] => Sell guild points
|=> 1,000 NEG PTS for 1,000 gp

2/2 GAP: [Build]
|=> Upgrade Chapter House in Kailo to a Keep (2,000/5,000)

1/2 CAP:
|=>Errand: Collect Taxes
Send Maya Redwine on an errand to collect taxes

2/2 CAP: Reserved

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance |10,321|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Income Paper Mill |+1,080|
|Upkeep Headquarter |- 345|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Upkeep 10 Staff |- 50|
|Construction Projects |-1,000|
|Selling PTS |+1,000|
O=====================( )=====O
|> New Kailo Balance | 4,330|
|> New Merisia Balance | 8,562|
o=====================( )=====|
|> New Total Balance |12,892|
O=====================( )=====O

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *135 = 1080


O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Old Balance |Feb 28 | 0| 0| 0|1,498| 0|1,550| 1,888|>|4,936|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|-1,000|
|> Discarded traits |- 0|- 0|- 0|- 0|- 148|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
|> New Balance |Mar 7 | 0| 0| 0|1,735| 2|1,925| 1,338|>|5,000|
O==============O======( )====O=====O=====O=====O=====O=====O==== ==O O=====O
Guildlords

03-14-07, 03:37 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [RECRUIT] - Hire NPCs
|=> Process 1000 REC-PTS
|=> 40 Basic Staff (1000)

1 GAP: - Structure
|=> Explorers Guild, Gorthyum
|=> Class A (4000/5000)

2 CAP: unused


[b]
O=======================O=====O
|> Old Balance |21112|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
O-----------------------O-----O
|Total Income |+5842|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |- 985|
O-----------------------O-----O
|Build Explorer Guild |-1000|
O-----------------------O-----O
|Total Expenditures |-1000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3857|
O=======================O=====O
|> New Balance |24969|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 07 | 0| 500| 2000| 0| 1000| 1150| 2200|>| 6850|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 487|- 0|- 212|- 0|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 0|+ 0|+ 0|- 650|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 14 | 0| 500| 2000| 0| 1000| 500| 2200|>| 6200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[3 GAP available]
[2 CAP available]

[1 GAP]: - Upgrade Chapterhouse to Keep
|=> Spend 1000gp
|=> 1000/5000

[1 GAP]: [Research] - Headquarter Augmentation 2
|=> Process 1000 RES points
|=> 1000/500 => 50% Success
|=> 38% -> SUCCESS

[1 GAP]: [Commission] - Commission Project
|=> Upgrade Chapterhouse to Keep
|=> Spend 5000gp to gain the benifits of 1000 CON point Processing with Construct Building type of CAP.
|=> 2000/5000

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |12623|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 60|
|Upkeep Chapterhouse |- 70|
|Upkeep Foundry |- 50|
|Upkeep Gauterix |- 30|
|Expenditure |-7000|
O======================( )====O
|> New Balance |10935|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +1 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 07| 0| 50| 0| 2150| 0| 650| 150|>| 3000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 100|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 14| 0| 100| 0| 1750| 0| 800| 250|>|2900 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Dragor Mounds Fortress => Citadel
|=> Hit points 20000/20000

1 GAP: [ADD] => Staff
|=> 10 Staff for Citadel

1 GAP: [ADD] => Room
|=> Chapel in Yurynwood

1 CAP: Errand => Collect Taxes
|=> Hajj (sonofzeal, ECL 3)

1 CAP: Errand => Collect Taxes
|=> Loddick Saffrion (Erithmu, ECL 10)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4812|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Income Taxes |+ 286|
|Upkeep Fortress |- 420|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 180|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] - Room |- 1000|
|Expense: [ADD] - Staff|- 500|
O=====================( )=====O
|New Balance | 5403|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 07 | 1900| 0| 1550| 1450| 0| 700| 1100|>| 6700|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Gather Resources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 100|+ 0|
|> Expenditures |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 400|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Mar 14 | 2275| 0| 1500| 1700| 0| 850| 1175|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Headquarter Facility - Overbuild
|=> Laboratory
|=> Central Gladius District
|=> 2000/2000 gp
|=> Completed Mar. 21st

[1 GAP]: [ADD] - Upgrade
|=> Library
|=> School, Kelartus District
|=> 1000/1000
|=> Completed Mar. 21st

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Send Messenger to Tezgett Wizard Enclave [Establish Trade Agreement]
|=> Send Messenger to Dentinia Library [Establish Trade Agreement]

[2 CAP]: [Reserved]
O=======================( )=======O
|> Old Balance [Mar 07] |8149gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -405gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -20gp|
|Upkeep Outpost -20gp|
|Laboratory (C. Gladius) -2000gp|
|Library (Kelartus) -1000gp|
O=======================( )=======O
|> New Balance [Mar 14] 7879gp|
O=======================( )=======O[b]Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 IncomeO==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 07| 241| 1903| 0| 0| 0| 904| 1160|>| 4208|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- |- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 84|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Mar 14| 241| 1956| 0| 0| 0| 1229| 1574|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Upgrade] Add Library to Duken Marina Herald Tower.
|=> Cost 1,000 gp.

1 GAP: [Negotiate] Ally with Group.
|=> Group: The Shadow Star Assassins
|=> Process 500 NEG-Points.
|=> Attitude: 2,000 => 2,500.

1 CAP: Errand (Gather Resources)
|=> Arden Tarmik (ECL 5)
|=> Occurs 14 Mar.2007

1 CAP: Errand (Gather Resources)
|=> Rauul Darkstar (ECL 4)
|=> Occurs 14 Mar.2007

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 6,422|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 30|
|Upkeep Chapter House DM |- 80|
|Add Library |- 1000|
O=========================( )======O
|New Balance |+ 7,773|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 7| 450| 1500| 0| 275| 1100| 1631| 2209|>|7,165|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 0|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 500|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 0|- 46|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 14| 450| 1500| 100| 300| 1100| 1743| 1950|>|7,143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1/2 GAP: [COMMISION] => Sell guild points
|=> 1,000 RES PTS for 1,000 gp

2/2 GAP: [Build]
|=> Upgrade Chapter House in Kailo to a Keep (3,000/5,000)

1/2 CAP: Reserved

2/2 CAP: Reserved

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance |12,892|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Income Paper Mill |+1,080|
|Income tax collection |+ 168|
|Upkeep Headquarter |- 345|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Upkeep 10 Staff |- 50|
|Construction Projects |-1,000|
|Selling PTS |+1,000|
O=====================( )=====O
|> New Kailo Balance | 6,578|
|> New Merisia Balance | 9,053|
o=====================( )=====|
|> New Total Balance |15,631|
O=====================( )=====O

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *135 = 1080


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Mar 7 | 0| 0| 0| 1,735| 2|1,925| 1,338|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|-1,000|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 152|- 60|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Mar 14 | 0| 0| 0| 972| 0|2,240| 1,788|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => Hire Staff (Valhamya)
|=> Hire 10 staff for "Inquisition"
|=> 500 Gold

[1 GAP]: [BUILD] => Special Structure (Arcadivius)
|=> Finish Street Lights in Arcadivius
|=> 2000/2000 gp

[1 CAP]: [ERRAND] => Gather Rescources
|=> Fnorri the Miser (False Keraptis) [ECL 4]
|=> March 14

[1 CAP]: [ERRAND] => Gather Taxes
|=> Eraca Moralta (Zevox) [ECL 10]
|=> March 14 (Iron Man Tournament) (I'm going to have to cancel this CAP, because it was declared and sent to me after the pairings went up. You can't have that kind of foreknowledge.)

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 50 EDU; 200 GP
|=> Research Specialist I
|=> 1500/500 -> 75%
|=> Breakthrough: 42% -> SUCCESS

O========================( )=====O
|Old Balance | 4728|
O========================( )=====O
|Construction |- 1000|
|Research |- 200|
|Hire Staff |- 500|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 312|
O========================( )=====O
|New Balance |+ 5915|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: [(3REL/2POL) x 125] x 50% staff = +312 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 7| 750| 0| 0| 450| 200| 0| 250|>| 1650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 50|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 14| 750| 0| 0| 850| 250| 0| 300|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

03-21-07, 04:09 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Structure Upgrade
|=> Add Library to Exporer Guild

1 GAP: - Structure
|=> Explorers Guild, Gorthyum
|=> Class A (5000/5000)

2 CAP: Not used.

[b]
O=======================O=====O
|> Old Balance |24969|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
O-----------------------O-----O
|Total Income |+5842|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Personnel |- 360|
O-----------------------O-----O
|Total Upkeep |-1185|
O-----------------------O-----O
|Build Library |-1000|
|Build Explorer Guild |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2657|
O=======================O=====O
|> New Balance |27626|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 14 | 0| 500| 2000| 0| 1000| 500| 2200|>| 6200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 487|- 0|- 212|- 0|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 0|+ 0|+ 0|+ 350|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 21 | 0| 500| 2000| 0| 1000| 850| 2200|>| 6550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS] - 500 TRA-PTS
|=> Trade Agreement
|=> Tezgett Wizard Enclave
|=> 500 TRA-PTS for 625 RES-PTS (125/wk for 5 wks)
|=> Begin Arriving Mar. 28th

[1 GAP]: [PROCESS] - 750 NEG-PTS
|=> Order of the Open Handed Way
|=> 1000 => 1750 (Unfriendly)
|=> Effective Mar. 21st

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 500 REC-PTS Train 20 Reg Staff => 20 Expert Staff 20 Staff to School (Kelartus)Training completed Mar. 28th
|=> Mission Success: Process +500 NEG-PTS Kelartus District Sybil ap Kalten Kelartus 2500 (Indifferent) => 3000 (Friendly) Effective Immediately
|=> Mission Success: Featylec Elendi contacts the Order of the Open Handed Way - Effective Immediately
|=> Mission Failure: Ihdald fails to Strengthen the Order of the Open Handed Way

[2 CAP]: [Reserved]

O=======================( )=======O
|> Old Balance [Mar 14] |7879gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -415gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -20gp|
|Process (NEG-PTS) -750gp|
|Process (NEG-PTS) -500gp|
|Process (REC-PTS) -1000gp|
O=======================( )=======O
|> New Balance [Mar 21] 8369gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 14| 241| 1956| 0| 0| 0| 1229| 1574|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 500|- 0|- 0|- 0|- 500|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Mar 21| 241| 1593| 0| 0| 0| 1054| 738|>| 3626|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Upgrade Chapterhouse to Keep
|=> Spend 1000gp
|=> 3000/5000

[1 GAP]: [Research] - Headquarter Augmentation 3
|=> Process 1000 RES points
|=> 1000/750 =>33% Success
|=> Breakthrough: 34% -> FAIL

[1 GAP]: [Commission] - Commission Project
|=> Upgrade Chapterhouse in Gauterix to Keep
|=> Spend 5000gp to gain the benifits of 1000 CON point Processing with Construct Building type of CAP.
|=> 4000/5000

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |10935|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 60|
|Upkeep Chapterhouse |- 70|
|Upkeep Foundry |- 50|
|Upkeep Gauterix |- 30|
|Expenditure |-7000|
O======================( )====O
|> New Balance |9247|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 14| 0| 100| 0| 1750| 0| 800| 250|>| 2900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 100|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 21| 0| 150| 0| 1350| 0| 950| 350|>|2800 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [BUILD] => Structure
|=> Class A Arena (Flavor: Fey Village) in Yurynwood
|=> Hit points 1000/5000

1 GAP: [ADD] => Room
|=> Bedroom Suite in Dragor Mounds

1 GAP: [RESEARCH] => Research Development
|=> 500/250 RES-PTS toward Advanced City Planning I (50%)
|=> Breakthrough: 69% -> FAIL

1 CAP: [OPERATION] => Assault
|=> Weaken Paramilitary Group
|=> Loddick Saffrion (Erithmu, ECL 10) assaults the Free Thinkers (EL 11)
|=> Begins March 28

1 CAP: [ERRAND] => Collect Taxes
|=> Torel Silvanus (Erithmu, ECL 7)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 5403|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Upkeep Citadel |- 470|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 190|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 2000|
|Expense: [RESEARCH] |- 500|
O=====================( )=====O
|New Balance | 4648|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 14 | 2275| 0| 1500| 1700| 0| 850| 1175|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 600|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Mar 21 | 2650| 0| 1250| 1450| 0| 900| 1250|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => Hire Staff (Valhamya)
|=> Hire 10 staff for "Inquisition" (finish)
|=> 500 Gold

[1 GAP]: [PRODUCE] => Fabricate Countermeasure (Arcadivius)
|=> Fabricate Vault (finish)
|=> 1000/1000 PRO

[1 CAP]: [ERRAND] => Gather Rescources
|=> Fnorri the Miser (False Keraptis) [ECL 4]
|=> March 14

[1 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 850 EDU; 3060 GP (cost -10% from developments)
|=> Technology Focus I: Architectural/Engineering Technology
|=> 850/1000 -> 0%
O========================( )=====O
|Old Balance | 5915|
O========================( )=====O
|Research |- 3060|
|Hire Staff |- 500|
O========================( )=====O
|Upkeep Headquarter |- 435|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 468|
O========================( )=====O
|New Balance |+ 5378|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: [(3REL/2POL) x 125] x 75% staff = +468 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 14| 750| 0| 0| 850| 250| 0| 300|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 100|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 850|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 21| 750| 100| 0| 450| 50| 0| 350|>| 1700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====ORioters deal 110 damage to all structures in Valhamya
Outpost HP: 1890/2000
Inquisition HP: 4890/5000[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Upgrade] Add Library to Duken Marina Herald Tower.
|=> Cost 1,000 gp.

1 GAP: [Negotiate] Ally with Group.
|=> Group: The Shadow Star Assassins
|=> Process 500 NEG-Points.
|=> Attitude: 2,500 => 3,000.

1 CAP: Launch Operation (Assault: Weaken Bandits)
|=> Target: The Stygian Strikers (EL 8)
|=> Operator: Jonathan Raven Gravebound (ECL 10)
|=> Occurs 28 Mar.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 7,648|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 40|
|Upkeep Chapter House DM |- 80|
|Add Library |- 1000|
O=========================( )======O
|New Balance |+ 8,989|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 14| 450| 1500| 100| 300| 1100| 1743| 1950|>|7,143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 500|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 21| 450| 1500| 100| 425| 1100| 1855| 1737|>|7,167|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

1/2 GAP: [Add] => Room
|=> 15,000 gp to build Grand Hall in Merisia's HQ

2/2 GAP: [Train]
|=> Train 30 staff in existing building(Printing Press) to experts level 1.

1/2 CAP: Send Maya Redwine to collect taxes[ECL5]

2/2 CAP: Send Mithos to collect taxes[ECL4]

Free: Bookkeeping:
O=====================( )=====O
|> Old Balance |15,631|
O=====================( )=====O
|Income Printing Press |+1,281|
|Income Bard College |+1,025|
|Income Paper Mill |+1,080|
|Income tax collection |+ 168|
|Upkeep Headquarter |- 345|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Upkeep 10 Staff |- 50|
|Construction Projects |- 15K|
O=====================( )=====O
|> New Total Balance | 3,370|
O=====================( )=====O

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *125 = 1281
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *135 = 1080


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Mar 14 | 0| 0| 0| 972| 0|2,240| 1,788|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 750|- 0|
|> Discarded traits |- 0|- 0|- 0|- 209|- 150|- 15|- 88|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Mar 21 | 0| 0| 0| 1,000| 0|1,850| 2,150|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
Guildlords

03-27-07, 05:01 PM
[1 CAP Available]

1: Intercept assault by Order of the Open Handed Way
|=> Operator: Annalina Vale (ECL 6)
|=> Occurs 28 Mar.2007
Guildlords

03-28-07, 03:49 PM
<[2 GAP available]>
<[2 CAP available]>

1 GAP: [REMOVE] - Room
|=> Remove Guardpost in Arkhein

1 GAP: - Headquarter
|=> Outpost, Gorthyum
|=> Hitpoints 1000/2000

2 CAP: Unused


[b]
O=======================O=====O
|> Old Balance |27626|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+ 625|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 435|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Explorer Guild |- 60|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1045|
O-----------------------O-----O
|Build Outpost |-1000|
O-----------------------O-----O
|Total Expenditures |-1000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+4422|
O=======================O=====O
|> New Balance |32048|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+0.00|POL+1.00|EDU+3.00|NAT+1.00| | *125 = 625|
o---------------- --------- -------- -------- -------- -------- ------------o

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 21 | 0| 500| 2000| 0| 1000| 850| 2200|>| 6550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 487|- 0|- 212|- 200|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 0|+ 0|+ 0|+ 150|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 28 | 0| 500| 2000| 0| 1000| 1000| 2200|>| 6700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[3 GAP available]
[2 CAP available]

[1 GAP]: - Upgrade Chapterhouse to Keep
|=> Spend 1000gp
|=> 5000/5000

[1 GAP]: [Research] - Headquarter Augmentation 3
|=> Process 1000 RES points
|=> 2000/750 =>67% Success
|=> Breakthrough: 27% -> SUCCESS

[1 GAP]: [Recruite] - Hire Staff
|=> Spend 500gp hire 10 staff for Keep in Gauterix
|=> 10/10

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |9247|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 60|
|Upkeep Chapterhouse |- 70|
|Upkeep Foundry |- 50|
|Upkeep Gauterix |- 30|
|Expenditure |-2500|
O======================( )====O
|> New Balance |12059|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 21| 0| 150| 0| 1350| 0| 950| 350|>| 2800|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 100|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 28| 0| 200| 0| 950| 0| 1100| 450|>|2700 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [PROCESS] - 500 TRA-PTS
|=> Trade Agreement
|=> Dentenia Library
|=> 500 TRA-PTS for 375 RES-PTS (75/wk for 5 wks)
|=> Begin Arriving Apr. 4th

[1 GAP]: [PROCESS] - 500 NEG-PTS
|=> Order of the Open Handed Way
|=> 1750 => 2250 (Indifferent)
|=> Effective Apr. 4th

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 500 REC-PTS Train 10 Expert Staff => 10 Expert II Staff School (Kelartus)Training completed Apr. 4th

[1 CAP]: [ERRAND]
|=> Tralamin Loyalar [ECL3] (Sjiggie) [Collect Taxes]

[1 CAP]: [Reserved]

O=======================( )=======O
|> Old Balance [Mar 21] |8369gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -425gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Outpost -20gp|
|Outpost Arrears -40gp|
|Process (NEG-PTS) -500gp|
|Process (REC-PTS) -1000gp|
O=======================( )=======O
|> New Balance [Mar 28] 9519gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 21| 241| 1593| 0| 0| 0| 1054| 738|>| 3626|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Tezgett) |+ 0|+ 0|+ 0|+ 125|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 500|- 0|- 0|- 0|- 500|- 500|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Mar 28| 241| 1230| 0| 225| 0| 879| 652|>| 3227|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [UPGRADE] => Outpost in Valhamya
|=> Upgrade outpost to chapter house
|=> 1000/3000 Gold

[1 GAP]: [ADD] => Structure Upgrade
|=> Add Library to University in Arcadivius
|=> 1000 Gold

[1 CAP]: [OPERATION] => Assault
|=> Weaken Paramilitary Group
|=> Jur the Mad (Tellish_of_Ket, ECL 10) assaults the Free Thinkers (EL 11)
|=> Begins April 4

[1 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 450 EDU; 1620 GP (cost -10% from developments)
|=> Architectural/Engineering Focus I: 1300/1000 -> 32.5%
|=> Breakthrough: 73% -> FAIL
O========================( )=====O
|Old Balance | 5378|
O========================( )=====O
|Research |- 1620|
|Add Library |- 1000|
|Upgrade Outpost |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 625|
|Income Mission |+ 1500|
O========================( )=====O
|New Balance |+ 6428|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL) x 125 = +625 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 21| 750| 100| 0| 450| 50| 0| 350|>| 1700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 100|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 450|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 28| 750| 100| 0| 450| 100| 0| 400|>| 1800|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [BUILD] => Structure
|=> Class A Arena (Flavor: Fey Village) in Yurynwood
|=> Hit points 2000/5000

1 GAP: [ADD] => Room
|=> Conscription Office in Yurynwood

1 GAP: [RESEARCH] => Research Development
|=> 1000/250 RES-PTS toward Advanced City Planning I (100%)

1 CAP: [ERRAND] => Collect Taxes
|=> Torel Silvanus (Erithmu, ECL 7)

1 CAP: [ERRAND] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 7)

1 Free: Trait Specialist
|=> [PREACH] -> Summon Guardian
|=> 250 PTS -> Herald Tower, Dragor Mounds

1 Free: Confirm CAP success
|=> Convert Citizens in Yurynwood
|=> Aerryl Nalladar (MindWandererB, ECL 10) with Vandelar of TAO
|=> 1000 FAI-PTS and 250 NEG-PTS spent

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4648|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 300|
|Income Taxes |+ 284|
|Upkeep Citadel |- 490|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 190|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [RESEARCH] |- 500|
|Expense: Trait Spec. |- 1000|
O=====================( )=====O
|New Balance | 4157|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 21 | 2650| 0| 1250| 1450| 0| 900| 1250|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|-1250|- 500|- 0|- 0|- 250|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Mar 28 | 3025| 0| 350| 1200| 0| 950| 1075|>| 6600|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Build] => Fortress
|=> Upgrade Chapter House in Kailo to a Keep (4,000/5,000)

2/3 GAP: [Train]
|=> Train 30 staff in existing building(Bard College) to experts level 1.

3/3 GAP: [Add] => Room
|=> 2,000 gp to add Laboratory to HQ in Merisia(1 SS beyond capacity=x2 multiplier)


1/2 CAP: Send Maya Redwine to collect taxes[ECL5]

2/2 CAP: Send Valen Sky to collect taxes[ECL8]

Free:
Collect Taxes from Maya for Last week:
1,400gp fight income * .13 tax rate(ECL5)= 182 gp

Process REC from Valen Sky's Mission:
Valen Sky[ECL7]=700 REC PTS
450 REC PTS: Train 10 staff in Merisia Printing Press to Expert level 1 (+200
xp hanging) If there is a problem with this arrangement, let me know. I think it should be Kosher, though. (It isn't. Here's what you want, which actually works out better for you:)

250 REC PTS: Train 10 staff in Merisia Printing Press to Expert level 1
200 REC PTS: Train 4 Expert 1 staff in Merisia Printing Press to Expert level 2
250 REC PTS: Train 10 staff in Kailo Paper Mill to Expert level 1

Bookkeeping:
O=====================( )=====O
|> Old Balance | 3,370|
O=====================( )=====O
|Income Printing Press |+1,588|
|Income Bard College |+1,025|
|Income Paper Mill |+1,080|
|Income tax collection |+ 182|
|Upkeep Headquarter |- 420|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Upkeep 10 Staff |- 50|
|Construction Projects |-3,000|
O=====================( )=====O
|> New Total Balance | 3,355|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *155 = 1588.75
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *100 = 1025
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *135 = 1080


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Mar 21 | 0| 0| 0| 1,000| 0|1,850| 2,150|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|-1450|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Mar 28 | 0| 0| 0| 1,237| 150| 775| 2,600|>|4,762|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Add] Treasurey to Duken Marina Chapter House.
|=> Cost 1,000 gp.

1 GAP: [Research] Advanced Storage I
|=> Process 250 RES-Points.
|=> 250/500

1 CAP: Assign Errand (Resources)
|=> Annalina Vale (ECL 6)
|=> Occurs 28 Mar.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 8,864|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 80|
|Add Treasurey |- 1000|
|Research |- 250|
O=========================( )======O
|New Balance |+ 9,945|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 21| 450| 1500| 100| 425| 1100| 1855| 1737|>|7,167|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 200|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 112|- 224|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAR 28| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,205|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

04-03-07, 06:54 PM
[2 CAP Available]

1 CAP: Intercept assault by Church of Denth
|=> Operator: General Zaroff (ECL 3)
|=> Occurs April 4
Guildlords

04-04-07, 04:53 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Chapter House
|=> Kelartus
|=> 3000/5000
|=> Effective Apr. 11th

[1 GAP]: [PROCESS] - 500 NEG-PTS
|=> Befriend PMG
|=> The Order of the Open Handed Way
|=> 2250 => 2750 (Indifferent)
|=> Effective Apr. 11th

Free Action:
|=> Confirm Bookkeeping
|=> +135 gp (Tralamin Errand)
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 500 REC-PTS Train 10 Expert Staff => 10 Expert II Staff School (Kelartus)Training completed Apr. 11th

[1 CAP]: [ERRAND]
|=> Anastria Korric [ECL3] (Sjiggie) [Collect Taxes]

[1 CAP]: [Reserved]

O=======================( )=======O
|> Old Balance [Mar 28] |9519gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Income Errand (Tralamin) +135gp|
|Upkeep Headquarter -425gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Outpost -20gp|
|BUILD (Chapter House) -1000gp|
|PROCESS NEG-PTS -500gp|
|PROCESS REC-PTS -1000gp|
O=======================( )=======O
|> New Balance [Apr 04] 9844gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 28| 241| 1230| 0| 225| 0| 879| 652|>| 3227|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 200|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Tezgett)(2) |+ 0|+ 0|+ 0|+ 125|+ 0|+ 0|+ 0|
|> Trade (Dentinia)(1) |+ 0|+ 0|+ 0| raid|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 500|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Apr 04| 241| 1367| 0| 550| 0| 704| 566|>| 3428|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Mint Class A Ind/Com in Gauterix
|=> Spend 1000gp
|=> 1000/5000

[1 GAP]: [Add/Remove] - Upgrade
|=> 1000gp Training Hall to GoldSmith in Lower Merx

[1 GAP]: [Add/Remove] - Room
|=> 1000gp Conscription Office to Gauterix Keep

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |12059|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 60|
|Upkeep Chapterhouse |- 120|
|Upkeep Foundry |- 50|
|Upkeep Gauterix |- 30|
|Expenditure |-3000|
O======================( )====O
|> New Balance |14321|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 28| 0| 200| 0| 950| 0| 1100| 450|>| 2700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 100|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 04| 0| 250| 0|1550| 0| 1250| 550|> |3600 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [UPGRADE] => Outpost in Valhamya
|=> Upgrade outpost to chapter house
|=> 2000/3000 Gold

[1 GAP]: [ADD] => HQ Facility
|=> Add Laboratory to Arcadivius HQ
|=> 3000 Gold (exceeds SS twice!)

[1 CAP]: [OPERATION] => Assault
|=> Weaken Paramilitary Group The Free Thinkers
|=> Zodiac [ecl 5] (with NPC monster as backup)
|=> Begins April 11
(Note that if Jur fails his operation, they'll still be ECL 9, and this op will be illegal.)

[1 CAP]: [ERRAND] => Collect Resources
|=> Denshi [ecl 9]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 200 EDU; 720 GP (cost -10% from developments)
|=> Architectural/Engineering Focus I: 1500/1000 -> 37.5%
|=> Breakthrough: 19% -> SUCCESS
O========================( )=====O
|Old Balance | 6428|
O========================( )=====O
|Research |- 720|
|Add Laboratory |- 3000|
|Upgrade Outpost |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 625|
O========================( )=====O
|New Balance |+ 4878|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL) x 125 = +625 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 11| 750| 100| 0| 450| 100| 0| 400|>| 1800|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 200|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 4| 750| 100| 0| 800| 150| 0| 450|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====ORioters deal 110 damage to all structures in Valhamya
Outpost HP: 1670/2000
Inquisition HP: 4670/5000

Streetlights in Arcadivius improve district attitude by 50.

Previously:
On March 21 and 28 the streetlights improved
the district attitude of Arcadivius by 50 each week.<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Arena (Flavor: Fey Village) in Yurynwood
|=> Hit points 3000/5000

1 GAP: [ADD] => Room
|=> Conscription Office in Yurynwood

1 GAP: [RESEARCH] => Research Development
|=> 500/1000 RES-PTS toward Organizational Focus I

1 CAP: [OPERATION] => Assault
|=> Weaken Paramilitary Group
|=> Antalya (Vathelokai, ECL 7) assaults the Free Thinkers (EL 9)
|=> Begins April 11

1 CAP: [ERRAND] => Collect Taxes
|=> Torel Silvanus (Erithmu, ECL 7)

1 Free: Trait Specialist
|=> [PREACH] -> Summon Guardian
|=> 250 PTS -> Herald Tower, Dragor Mounds

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4157|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 400|
|Upkeep Citadel |- 490|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 20|
|Upkeep Keep |- 200|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [RESEARCH] |- 500|
|Expense: Trait Spec. |- 1000|
O=====================( )=====O
|New Balance | 3472|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Mar 28 | 3025| 0| 350| 1200| 0| 950| 1075|>| 6600|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 0|- 0|- 250|- 500|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Apr 04 | 3400| 0| 450| 950| 0| 1000| 1150|>| 6950|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Add] Laboratory to Duken Marina Chapter House.
|=> Cost 1,000 gp.

1 GAP: [Research] Advanced Storage I
|=> Process 250 RES-Points.
|=> 500/500 [25% Success]
|=> Breakthrough: 60% -> FAIL

1 CAP: Launch Operation (Assault: Weaken Bandits)
|=> Target: The Stygian Strikers
|=> Operator: Archdevil Asran (ECL 10)
|=> Start 11 Apr.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 9,945|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 90|
|Add Laboratory |- 1000|
|Research |- 250|
O=========================( )======O
|New Balance |+10,891|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 28| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,167|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 200|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 100|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 112|- 387|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 4| 450| 1500| 100| 375| 1100| 1855| 1800|>|7,180|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Build] => Fortress
|=> Upgrade Chapter House in Kailo to a Keep (5,000/5,000)

2/3 GAP: [Train]
|=> Train 5 staff in existing building(Printing Press) to experts level 2. (250 REC points)
|=> Train 20 staff in existing building(Kailo Paper Mill) to experts level 1. (500 REC points)

3/3 GAP: [Add] => Room
|=> 2,000 gp to add Laboratory to HQ in Merisia(2 SS beyond capacity=x2 multiplier)


1/2 CAP: [Errand] Collect taxes
Send Valen Sky for taxes

2/2 CAP: reserved

Free:

Bookkeeping:
O=====================( )=====O
|> Old Balance | 3,430|
O=====================( )=====O
|Income Printing Press |+1,732|
|Income Bard College |+1,332|
|Income Paper Mill |+1,160|
|Income Taxes | 194|
|Upkeep Headquarter |- 355|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Upkeep 10 Staff |- 50|
|Construction Projects |-3,000|
O=====================( )=====O
|> New Total Balance | 4,023|
O=====================( )=====O

Taxes-> Maya Redwine wins, (+1493gp of ECL 5)

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *169 = 1732.25
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *145 = 1160


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Mar 28 | 0| 0| 0| 1,237| 150| 775| 2,600|>|4,762|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 750|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 226|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Apr 4 | 0| 0| 0| 1,474| 300| 400| 2,824|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O<[2 GAP available]>
<[2 CAP available]>

1 GAP: [ADD] - Room
|=> Grandhall in Arkhein

1 GAP: [BUILD] - Headquarter
|=> Outpost, Gorthyum
|=> Hitpoints 2000/2000

2 CAP: Unused

[b]O=======================O=====O
|> Old Balance |32048|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+ 625|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 425|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Explorer Guild |- 60|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1035|
O-----------------------O-----O
|Build Outpost |-1000|
|Add Grandhall |- 30k|
O-----------------------O-----O
|Total Expenditures |32035|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |24578|
O=======================O=====O
|> New Balance | 7470|
O=======================O=====O
o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+0.00|POL+1.00|EDU+3.00|NAT+1.00| | *125 = 625|
o---------------- --------- -------- -------- -------- -------- ------------o
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAR 28 | 0| 500| 2000| 0| 1000| 850| 2200|>| 6700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 487|- 0|- 212|- 350|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 04 | 0| 500| 2000| 0| 1000| 1000| 2200|>| 6700|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

04-11-07, 05:22 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Chapter House
|=> Kelartus
|=> 4000/5000
|=> Effective Apr. 18th

[1 GAP]: [ADD] - Facility
|=> Laboratory
|=> Central Gladius Guildhall
|=> 2000/2000
|=> Effective Apr. 18th

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 450 REC-PTS (200 REC-PTS) Train 08 Regular Staff => Expert I Staff (Battle Theatre - Central Gladius) (250/500 REC-PTS) Train 10 Expert I Staff (Chapter House - Kelartus) Training completed Apr. 25th

[1 CAP]: [OPERATION]
|=> Ihdald Seaslash [ECL 8] (Milov)
|=> Order of the Open Handed Way [EL6 => EL8]

[1 CAP]: [Reserved]

O=======================( )=======O
|> Old Balance [Apr 04] |9844gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -425gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Outpost -20gp|
|BUILD HQ (Chapter House) -1000gp|
|ADD FACILITY (Laboratory) -2000gp|
|PROCESS REC-PTS -900gp|
O=======================( )=======O
|> New Balance [Apr 11] 8634gp|
O=======================( )=======O
[b]Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 04| 241| 1367| 0| 550| 0| 704| 566|>| 3428|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Tezgett)(3) |+ 0|+ 0|+ 0|+ 125|+ 0|+ 0|+ 0|
|> Trade (Dentinia)(2) |+ 0|+ 0|+ 0| raid|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 450|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Apr 11| 241| 1504| 0| 935| 0| 579| 980|>| 4239|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Mint Class A Ind/Com in Gauterix
|=> Spend 1000gp
|=> 2000/5000

[1 GAP]: [Add/Remove] - Upgrade
|=> 1000gp Training Hall to GoldSmith in Lower Merx

[1 GAP]: [Add/Remove] - Room
|=> 1000gp Conscription Office to Gauterix Keep

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |14321|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 70|
|Upkeep Keep |- 130|
|Upkeep Foundry |- 50|
|Upkeep Gauterix |- 30|
|Expenditure |-3000|
O======================( )====O
|> New Balance |16563|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 04| 0| 250| 0| 1550| 0| 1250| 550|>| 3600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 200|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 11| 0| 300| 0|2150| 0| 1500| 650|>|3600 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Improve Duken Marina Chapter House to Keep
|=> Cost 1,000 gp [6,000/10,000].

1 GAP: [Research] Advanced Storage I
|=> Process 250 RES-Points.
|=> 750/500 [37% Success]
|=> Breakthrough: 89% -> FAIL

1 CAP: Launch Operation (Assault: Weaken Bandits)
|=> Target: The Stygian Strikers
|=> Operator: Arden Tarmik (ECL 6)
|=> Start 18 Apr.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 10,891|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
[s]|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 100|
|Upgrade DK Ch House |- 1000|
|Research |- 250|
O=========================( )======O
|New Balance |+11,962|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 4| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,180|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 250|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 112|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 11| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,205|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Arena (Flavor: Fey Village) in Yurynwood
|=> Hit points 4000/5000

1 GAP: [ADD] => Room
|=> Laboratory in Dragor Mounds

1 GAP: [RECRUIT] => Hire NPCs
|=> 20 Basic Staff for Fey Village

1 CAP: [ERRAND] => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 10)

1 CAP: [OPERATION] => Assault
|=> Weaken Paramilitary Group
|=> Torel Silvanus (Erithmu, ECL 7) assaults the Free Thinkers (EL 9)
|=> Begins April 11

1 Free: Trait Specialist
|=> [CONSTRUCT] => Repair
|=> Dragor Mounds Druid Circle 3234->3734

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 3472|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 400|
|Upkeep Citadel |- 490|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 30|
|Upkeep Keep |- 210|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: Trait Spec. |- 1000|
O=====================( )=====O
|New Balance | 3267|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 04 | 3400| 0| 450| 950| 0| 1000| 1150|>| 6950|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 500|- 0|- 0|- 0|- 0|- 500|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Apr 11 | 3275| 0| 800| 1200| 0| 550| 1225|>| 7050|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [UPGRADE] => Outpost in Valhamya
|=> Upgrade outpost to chapter house
|=> 3000/3000 Gold
|=> Finish!

[1 GAP]: [ADD] => Universtiy
|=> Add Library to University in Arcadivius
|=> 1000 Gold

=> 1 CAP [OPERATION]: Peaceful
=> Psychosis [ECL 3] hosts contest
=> Balance Beam [Balance]
=> Long Jumping [Jump]
=> Free Climbing [Climb]
=> Acrobatics [Tumble]
=> Quiz Contest [Knowledge (random)]
=> Occurs Apr 11

[1 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> Technology Focus I: Organizational Tech 500/1000 -> 0%
O========================( )=====O
|Old Balance | 4878|
O========================( )=====O
|Research |- 1800|
|Add Library |- 1000|
|Upgrade Outpost |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Outpost |- 20|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 625|
O========================( )=====O
|New Balance |+ 4248|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL) x 125 = +625 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 4| 750| 100| 0| 800| 150| 0| 450|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 11| 750| 100| 0| 850| 200| 0| 500|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [PREACH] - Summon Guardian
|=> Process 1000 FAI-PTS
|=> Outpost, Gorthyum

1 GAP: [BUILD] - Headquarter
|=> Chapter House, Gorthyum
|=> Hitpoints 3000/5000

1 GAP: [RECRUIT] - Train NPCs
|=> Process 1000 REC-PTS (I assume you're upgrading 10 staff in each facility to Expert 1? Please specify in the future.)
|=> Tavern, Arkhein
|=> Watchtower, Arkhein
|=> Graveyard, Arkhein
|=> Explorer Guild, Gorthyum

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Sir Valkin, EL10
|=> Start: APR 18


[b]O=======================O=====O
|> Old Balance | 7470|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+ 625|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 20|
|Upkeep Explorer Guild |- 60|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1130|
O-----------------------O-----O
|Chapter House: Gorthyum|-1000|
|Guardian, Gorthyum |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3337|
O=======================O=====O
|> New Balance |10807|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+0.00|POL+1.00|EDU+3.00|NAT+1.00| | *125 = 625|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 04 | 0| 500| 2000| 200| 1000| 1000| 2200|>| 6900|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 100|+ 200|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 212|- 0|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|- 513|+ 100|+ 0|- 650|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 11 | 0| 500| 1487| 300| 1000| 350| 2200|>| 5837|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Add] => Room
|=> Add Storage Facility

2/3 GAP: [Build]
|=> Build Outpost in Gladius Park[1,000/2,000]

3/3 GAP: [Process PTS] => Research
|=> 750 PTS to research Headquarters Augmentation II (37.5%)
|=> Breakthrough: 72% -> FAIL

CAPs: Reserved

Free:

Assign Genius Scientist to Kailo officer's quarters.


Bookkeeping:
O=====================( )=====O
|> Old Balance | 4,023|
O=====================( )=====O
|Income Printing Press |+1,783|
|Income Bard College |+1,332|
|Income Paper Mill |+1,320|
|Income Taxes | 372|
|Upkeep Headquarter |- 355|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 100|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Construction Projects |-2,750|
O=====================( )=====O
|> New Total Balance | 5,305|
O=====================( )=====O

Taxes-> Valen Sky won his fight last week

Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *174 = 1783.25
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Apr 4 | 0| 0| 0| 1,474| 0| 400| 2,824|>|4,762|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 0|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 10|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Apr 11 | 0| 0| 0| 961| 0| 775| 3,264|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====OApparently there has been an issue with structure upgrades producing resources without a local storage. Since several guilds had interpreted this the same way, I'm going to let it slide up until this point, so no need to retcon the resources. However, it stops now until each guild can build a storage in the district.

Once again... does anyone have Fractal Mapper? Without it, updating the district map is going to be pretty difficult.
Yitzi

04-13-07, 05:38 PM
The rules discussion of Eventlords has a link to fractal mapper.
MindWandererB

04-13-07, 05:43 PM
Yes, but it is not free. Please do not post in this thread, thanks.
Guildlords

04-17-07, 05:13 PM
What if there was a war contest, and nobody showed...?Annalina Vale [CHAMPION]
|=> Balance Beam - 18
|=> Long Jumping [Jump] - 14
|=> Free Climbing [Climb] - 16
|=> Acrobatics [Tumble] - 21
|=> Quiz Contest [Knowledge (Nobility & Royalty)] - 10 (20, capped)

[B]Psychosis [HOST]
|=> Balance Beam [Balance] - 24
|=> Long Jumping [Jump] - 11
|=> Free Climbing [Climb] - 30
|=> Acrobatics [Tumble] - 16
|=> Quiz Contest [Knowledge (Nobility & Royalty)] - 81) Psychosis [TAO] - 89 points => +89 attitude
2) Annalina Vale [EHTC] - 79 points => +39 attitudeThe next contest can be held no earlier than May 9.

In other news... I just happened to notice that a lot of the guilds have been failing to give me roster updates. As a reminder: you're supposed to send me notice whenever anyone leaves or joins your guild, changes alignment, or goes up a level! And don't forget to update your alignment score with me when it changes (in any of the first three cases). Please check the official guild roster in the 2nd post of this thread to make sure it's correct. Thanks.
Guildlords

04-18-07, 04:42 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Chapter House
|=> Kelartus
|=> 5000/5000
|=> Effective Apr. 25th

[1 GAP]: [PROCESS] - 750 NEG-PTS
|=> PMG
|=> The Order of the Open Handed Way
|=> 2250 (Indifferent) => 3000 (Friendly)
|=> Effective Apr. 25th

Free Action:
|=> Confirm Bookkeeping
|=> Convoy: 262 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 500 REC-PTS (250 REC [500/500]) Train 10 Expert I Staff (Chapter House in Kelartus) (250 REC) Train 5 Expert I Staff to Expert II Staff (Central Gladius Guildhall)

[2 CAP]: [MISSION] - Befriend District
|=> Graashnak Vruuuk [ECL 4] (Rauul)
|=> Tralamin Loyalar [ECL 4] (Sjiggie)
|=> Upper Merx (1000 - Unfriendly)
|=> (CL*100) = 800 NEG-PTS (Capped at 750)
|=> Begins Apr. 25th

O=======================( )=======O
|> Old Balance [Apr 11] |8634gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +262gp|
|Upkeep Headquarter -425gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Outpost -20gp|
|PROCESS NEG-PTS -750gp|
|BUILD HQ (CH. HOUSE) -1000gp|
|PROCESS REC-PTS -1000gp|
O=======================( )=======O
|> New Balance [Apr 18] |8574gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (3.5)*75 = +262 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 11| 241| 1504| 0| 935| 0| 579| 980|>| 4239|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 364|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Tezgett)(4) |+ 0|+ 0|+ 0|+raid|+ 0|+ 0|+ 0|
|> Trade (Dentinia)(3) |+ 0|+ 0|+ 0|+ 75|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Apr 18| 241| 1641| 0| 1010| 0| 404| 644|>| 3940|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Arena (Flavor: Fey Village) in Yurynwood
|=> Hit points 5000/5000

1 GAP: [ADD] => Room
|=> Laboratory in Dragor Mounds

1 GAP: [RECRUIT] => Hire NPCs
|=> 20 Basic Staff for Fey Village

2 CAP: [MISSION] => Process Guild Points
|=> Treetall Oakleg (hogarth, ECL 6)
|=> [PREACH] -> Summon Guardian -> Dragor Mounds Druid Circle

1 Free: Trait Specialist
|=> [CONSTRUCT] => Repair
|=> Dragor Mounds Druid Circle 3734->4000

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 3267|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Tithes |+ 400|
|Income Taxes |+ 240|
|Upkeep Citadel |- 500|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 30|
|Upkeep Keep |- 210|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: Trait Spec. |- 532|
O=====================( )=====O
|New Balance | 3760|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 11 | 3275| 0| 800| 1200| 0| 550| 1225|>| 7050|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 0|+ 50|+ 75|
|> Expenditures |- 266|- 0|- 0|- 0|- 0|- 500|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Apr 18 | 3384| 0| 1150| 1450| 0| 100| 1300|>| 7384|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Mint Class A Ind/Com in Gauterix
|=> Spend 1000gp
|=> 3000/5000

[1 GAP]: [Add/Remove] - Upgrade
|=> 1000gp Training Hall to GoldSmith in Lower Merx

[1 GAP]: [Add/Remove] - Room
|=> 1000gp Conscription Office to Gauterix Keep

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |16563|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 80|
|Upkeep Keep |- 140|
|Upkeep Foundry |- 50|
|Upkeep Lower Merx |- 30|
|Expenditure |-3000|
O======================( )====O
|> New Balance |18785|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 11| 0| 300| 0| 2150| 0| 1500| 650|>| 4600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 300|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 350|- 0|- 350|- 550|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 18| 0| 0| 0| 2400| 0| 1850| 750|>|5000 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Improve Duken Marina Chapter House to Keep
|=> Cost 1,000 gp [7,000/10,000].

1 GAP: [Research] Advanced Storage I
|=> Process 250 RES-Points.
|=> 1000/500 [50% Success]
|=> Breakthrough: 82% -> FAIL

1 CAP: Assign Errand (Resources)
|=> Rauul Darkstar (ECL 4)
|=> Occurs 18 Apr.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 11,962|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 100|
|Upgrade DK Ch House |- 1000|
|Research |- 250|
O=========================( )======O
|New Balance |+13,033|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 4| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,180|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 250|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 112|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 11| 450| 1500| 100| 425| 1100| 1855| 1800|>|7,230|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [HIRE] => Hire staff
|=> 10 for Chapter House in Valhamya
|=> 1000 Gold

[1 GAP]: [PROCESS] => Negotiation
|=> Improve District Attitude in Valhamya by 250
|=> 250 NEG and 250 Gold

[1 CAP] => Join Campaign
=> Owen Ir'Tolden [ecl8]
=> Join PSI campaign (SauroGrenom)
=> Starts Apr 18

[1 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> Technology Focus I: Organizational Tech 1000/1000 -> 25%
|=> Breakthrough 73% -> FAIL
O========================( )=====O
|Old Balance | 4248|
O========================( )=====O
|Research |- 1800|
|Hire Staff |- 1000|
|District Negotiation |- 250|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1000|
O========================( )=====O
|New Balance |+ 4713|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 125 = +1000 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 11| 750| 100| 0| 850| 200| 0| 500|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 18| 750| 100| 0| 1000| 250| 0| 300|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Add] => Room
|=> Add Conscription Office to Kailo for 1,000 gp

2/3 GAP: [Build]
|=> Build Outpost in Gladius Park[2,000/2,000]

3/3 GAP: [Process PTS] => Research
|=> 750 PTS to research Headquarters Augmentation II (+750 previous = 1500 total) (note Genius Scientist in Kailo assigned last week)
|=> 1500/500 (75+10%=85%)
|=> Breakthrough: 24% -> SUCCESS

CAPs: Reserved

Bookkeeping:
O=====================( )=====O
|> Old Balance | 5,305|
O=====================( )=====O
|Income Printing Press |+1,783|
|Income Bard College |+1,332|
|Income Paper Mill |+1,320|
|Upkeep Headquarter |- 440|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 160|
|Upkeep Paper Mill |- 50|
|Upkeep Regiments |- 100|
|Research |- 750|
|Construction Projects |-2,000|
O=====================( )=====O
|> New Total Balance | 6,070|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *174 = 1783.25
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Apr 11 | 0| 0| 0| 961| 0| 775| 3,264|>|5,000|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Apr 18 | 0| 0| 0| 448| 150|1,150| 3,714|>|5,462|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [PREACH] - Summon Guardian
|=> Process 1000 FAI-PTS
|=> Explorer Guild, Gorthyum

1 GAP: [BUILD] - Headquarter
|=> Chapter House, Gorthyum
|=> Hitpoints 4000/5000

1 GAP: [ADD] - Structure Upgrade
|=> Add Library to Explorer Guild

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Leif Goldeneye, EL10
|=> Start: APR 25


[b]O=======================O=====O
|> Old Balance |10807|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+ 625|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 30|
|Upkeep Explorer Guild |- 60|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1140|
O-----------------------O-----O
|Chapter House: Gorthyum|-1000|
|Build Library |-1000|
|Guardian, Gorthyum |-1000|
O-----------------------O-----O
|Total Expenditures |-3000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2327|
O=======================O=====O
|> New Balance |13134|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+0.00|POL+1.00|EDU+3.00|NAT+1.00| | *125 = 625|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 11 | 0| 500| 1487| 300| 1000| 350| 2200|>| 5837|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 110|+ 220|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|- 513|+ 0|+ 0|+ 350|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 18 | 0| 500| 974| 300| 1000| 700| 2200|>| 5674|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

04-25-07, 04:31 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Upgrade Yurynwood Keep to Fortress (11000/15000)

1 GAP: [CONSTRUCT] => Building
|=> Facilitate Fortress construction with 1000 CON (12000/15000)

1 GAP: [RESEARCH] => Research Development
|=> 1500/1000 RES-PTS toward Organizational Focus I (37.5%)
|=> Breakthrough: 55% -> FAIL

2 CAP: [MISSION] => Process Guild Points
|=> Lightwolf Phoenixstar (Yitzi, ECL 4)
|=> [PREACH] -> Summon Guardian -> Dragor Mounds Druid Circle
|=> Begins May 2

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 3760|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 400|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 30|
|Upkeep Keep |- 210|
|Upkeep Fey Village |- 50|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [RESEARCH] |- 1000|
O=====================( )=====O
|New Balance | 4485|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 18 | 3384| 0| 1150| 1450| 0| 100| 1300|>| 7384|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |-1000|- 0|- 0|-1000|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Apr 25 | 2759| 0| 1500| 700| 50| 250| 1375|>| 6634|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Mint Class A Ind/Com in Gauterix
|=> Spend 1000gp
|=> 4000/5000

[1 GAP]: [Commission Project] - Process Build Points
|=> 5000gp Process Build Points for an Outpost in Gladius Park
|=> 1000/2000

[1 GAP]: [Add/Remove] - Room
|=> 1000gp Conscription Office to Gauterix Keep

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 PRO points for Excellent Vault in Lower Merx 1500/3000 2000gp (not sure, could be 1000gp) It is.

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |18785|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Keep |- 150|
|Upkeep Foundry |- 50|
|Upkeep Lower Merx |- 30|
|Expenditure |-8000|
O======================( )====O
|> New Balance |15987|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 18| 0| 0| 0| 2400| 0| 1850| 750|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 300|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 500|- 0|- 0|
|> Discarded |- 0|- 50|- 0|-1050|- 50|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 25| 0| 0| 0| 1950| 0| 2200| 850|>|5000 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Room
|=> Kelartus Chapter House
|=> Storage
|=> 1000/1000 gold
|=> Effective May 2nd

[1 GAP]: [PROCESS] - 500 RES-PTS
|=> Wall Construction I
|=> (500/250)*25 = 50% or less
|=> 500 gold
|=> Breakthrough: 100% -> FAIL

Free Actions:
|=> Confirm Bookkeeping
|=> Send Messenger (Tezgett Wizard Enclave): Trade Agreement - RES-PTS
|=> Convoy: 487 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 400 REC-PTS Train 8 Expert I Staff to Expert II Staff (Central Gladius Guildhall)

[1 CAP]: [ESCORT] - Convoy
|=> Anastria Korrik [ECL 3] (Sjiggie)

[1 CAP]: [Reserved]

O=======================( )=======O
|> Old Balance [Apr 18] |8574gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Headquarter -435gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Chapter House -50gp|
|PROCESS RES-PTS -500gp|
|ADD STORAGE (Kelartus) -1000gp|
|PROCESS REC-PTS -800gp|
O=======================( )=======O
|> New Balance [Apr 25] |9149gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 18| 241| 1641| 0| 1010| 0| 404| 644|>| 3940|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Tezgett)(5) |+ 0|+ 0|+ 0|+ 125|+ 0|+ 0|+ 0|
|> Trade (Dentinia)(4) |+ 0|+ 0|+ 0|+raid|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 400|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Apr 25| 241| 1778| 0| 635| 0| 329| 1074|>| 4057|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O2 GAPs Available]
[2 CAPs Available]

1 GAP: Improve Duken Marina Chapter House to Keep
|=> Cost 1,000 gp [8,000/10,000].

1 GAP: [Research] Advanced Storage I
|=> Process 400 RES-Points.
|=> 1400/500 [70% Success]
|=> Breakthrough: 43% -> SUCCESS

2 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 13,033|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 100|
|Upgrade DK Ch House |- 1000|
|Research |- 400|
O=========================( )======O
|New Balance |+13,819|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 18| 450| 1500| 100| 400| 1100| 1855| 1800|>|7,230|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 250|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 400|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 175|- 112|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 25| 450| 1500| 100| 300| 1100| 1855| 1800|>|7,105|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [PROCESS] => Production
|=> Improve Vault
|=> 250 PRO and 250 Gold
|=> 250/1000 PRO

[1 GAP]: [PROCESS] => Negotiation
|=> Improve District Attitude in Valhamya by 250
|=> 250 NEG and 250 Gold

[1 CAP]: [OPERATION] => Assault
|=> Zodiac [ECL 5]
|=> Assault Rioters in the Valhamya District [current CR 5]

[1 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> Technology Focus I: Organizational Tech 1000/1000 -> 37.5%
|=> Breakthrough 37.5% - > SUCCESS

O========================( )=====O
|Old Balance | 4713|
O========================( )=====O
|Research |- 1800|
|Production |- 250|
|District Negotiation |- 250|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1000|
O========================( )=====O
|New Balance |+ 6178|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 125 = +1000 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 18| 750| 100| 0| 1000| 250| 0| 300|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 250|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 25| 750| 100| 0| 1150| 50| 0| 100|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====ORioters deal 50 damage to all structures in Valhamya
Chapterhouse HP: 4440/5000
Inquisition HP: 4440/5000

Streetlights in Arcadivius improve district attitude by 50.<[3 GAP available]>
<[2 CAP available]>

1 GAP: [Recruit] - Train NPCs
|=> Process 500 REC-PTS
|=> Explorer Guild, Gorthyum
|=> Convert 20 Base staff to Expert 1

1 GAP: [BUILD] - Headquarter
|=> Chapter House, Gorthyum
|=> Hitpoints 5000/5000

1 GAP: [ADD] - Add room
|=> Add Storage to Chapter House, Gorthyum

1: Free: [REASSIGN STAFF]
|=> Reassign Unassigned 10 Basic Staff, Arkhein
|=> Chapter House, Gorthyum

2 CAP: Reserved


[b]O=======================O=====O
|> Old Balance |13134|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+ 625|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Outpost |- 30|
|Upkeep Explorer Guild |- 80|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1160|
O-----------------------O-----O
|Chapter House: Gorthyum|-1000|
|Storage |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3307|
O=======================O=====O
|> New Balance |16441|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+0.00|POL+1.00|EDU+3.00|NAT+1.00| | *125 = 625|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 18 | 0| 500| 974| 300| 1000| 700| 2200|>| 5837|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 110|+ 220|+ 0|
|> District Traits |+ 0|+ 50|+ 487|+ 0|+ 112|+ 150|+ 262|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 0|- 0|- 0|- 500|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 262|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 0|+ 0|+ 487|+ 0|+ 0|- 130|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |APR 25 | 0| 500| 1461| 300| 1000| 570| 2200|>| 6031|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Upgrade] => Structure Upgrade
|=> Add Library to Merisia Printing Press for 1,000 gp

2/3 GAP: [Build]
|=> Upgrade Outpost in Gladius Park to Chapter House[1,000/3,000]

3/3 GAP: [Train]
|=> Train 20 staff in existing building(Printing Press) to experts level 2. (1000 REC points)


CAPs: Reserved

Free:

Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,070|
O=====================( )=====O
|Income Printing Press |+1,783|
|Income Bard College |+1,332|
|Income Paper Mill |+1,320|
|Upkeep Headquarter |- 440|
|Upkeep Printing Press |- 120|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 170|
|Upkeep Paper Mill |- 50|
|Upkeep G.P. Outpost |- 20|
|Upkeep Regiments |- 100|
|Research |- 750|
|Construction Projects |-2,000|
O=====================( )=====O
|> New Total Balance | 7,555|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *174 = 1783.25
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Apr 18 | 0| 0| 0| 448| 150|1,150| 3,714|>|5,462|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 100|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|-1000|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |Apr 25 | 0| 0| 0| 685| 300| 525| 4,164|>|5,674|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
Guildlords

05-02-07, 04:34 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Room
|=> Kelartus Chapter House
|=> Treasury
|=> 1000/1000 gold
|=> Effective May 9th

[1 GAP]: [PROCESS] - 500 RES-PTS
|=> Wall Construction I
|=> (1000/250)*25 = 100% or less
|=> 500 gold
|=> Breakthrough -> Auto-Success

Free Actions:
|=> Confirm Bookkeeping
|=> Send Messenger (Dentinia Library): Trade Agreement - RES-PTS
|=> Convoy: 487 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: Process 300 REC-PTS Train 6 Expert I Staff to Expert II Staff (Central Gladius Guildhall)

[1 CAP]: [OPERATION] - Assault PMG
|=> Ceilia Durrol [ECL 8] (Zevox)
|=> The Freedom Fighters [EL 9] (Street Gang)
|=> Upper Merx
|=> Begin May 9th

[1 CAP]: Reserved.

O=======================( )=======O
|> Old Balance [Apr 25] |9149gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Headquarter -435gp|
|Upkeep Theatre -70gp|
|Upkeep Festhall -40gp|
|Upkeep School -40gp|
|Upkeep Chapter House -50gp|
|PROCESS RES-PTS -500gp|
|ADD STORAGE (Kelartus) -1000gp|
|PROCESS REC-PTS -600gp|
O=======================( )=======O
|> New Balance [May 02] |9924gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 25| 241| 1778| 0| 635| 0| 329| 1074|>| 4057|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 190|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Trade (Dentinia)(5) |+ 0|+ 0|+ 0|+ 75|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 400|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 02| 241| 1915| 0| 135| 0| 354| 1314|>| 3059|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Upgrade Yurynwood Keep to Fortress (13000/15000)

1 GAP: [PREACH] => Convert Citizen
|=> 1000 FAI-PTS for 1000 Believers in Dragor Mounds

1 GAP: [ADD] => Upgrade
|=> Library to Dragor Mounds Druid Circle

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 8)

1 CAP: Unused.

1 Free: Trait Specialist
|=> [CONSTRUCT] => Building
|=> Facilitate Fortress construction with 500 CON (13500/15000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4485|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 400|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 60|
|Upkeep Herald Tower |- 30|
|Upkeep Keep |- 210|
|Upkeep Fey Village |- 50|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 4210|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Apr 25 | 2759| 0| 1500| 700| 50| 250| 1375|>| 6634|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 500|- 0|-1000|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |May 02 | 2634| 0| 850| 950| 100| 400| 1450|>| 6384|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Improve Duken Marina Chapter House to Keep
|=> Cost 1,000 gp [9,000/10,000].

1 GAP: [Add] Library to Vilis Guildhall.
|=> Cost 1,000 gp.

2 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 13,819|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 110|
|Upgrade DK Ch House |- 1000|
|Add Library |- 1000|
O=========================( )======O
|New Balance |+13,995|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 25| 450| 1500| 100| 300| 1100| 1855| 1800|>|7,105|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 250|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 400|- 0|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 112|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 2| 450| 1500| 100| 575| 1100| 1855| 1800|>|7,380|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [PREACH] - Convert Citizens
|=> Process 1000 FAI-PTS
|=> Arkhein
|=> Convert 1000 population into Believers

1 GAP: [BUILD] - Fountain
|=> Gorthyum
|=> Hitpoints 1000/1000

1 GAP: [ADD] - Add room
|=> Add Laboratory
|=> Chapter House, Gorthyum

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Ignatius of Bahamut, EL10
|=> Start: MAY 9


[b]O=======================O=====O
|> Old Balance |16441|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6467|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Chapter House |- 70|
|Upkeep Explorer Guild |- 80|
|Upkeep Personnel |- 110|
O-----------------------O-----O
|Total Upkeep |-1140|
O-----------------------O-----O
|Fountain: Gorthyum |-1000|
|Laboratory |-1000|
O-----------------------O-----O
|Total Expenditures |-2000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3327|
O=======================O=====O
|> New Balance |19768|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 25 | 0| 500| 1461| 300| 1000| 570| 2200|>| 6031|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|-1000|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 362|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 50|+ 0|- 413|+ 410|+ 0|+ 370|+ 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 02 | 50| 500| 1048| 710| 1000| 940| 2200|>| 6448|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[3 GAP available]
[2 CAP available]

[1 GAP]: - Mint Class A Ind/Com in Gauterix
|=> Spend 1000gp
|=> 5000/5000

[1 GAP]: [Commission Project] - Process Build Points
|=> 5000gp Process Build Points for an Outpost in Gladius Park
|=> 2000/2000

[1 GAP]: [Recruit] - Hire Staff
|=> Process 1000 REC points Hire 40 staff for Mint in Gauterx
|=> 40/40 (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 PRO points for Excellent Vault in Lower Merx 2000/3000 (1000gp)

[2 CAP]: Reserved


O======================( )====O
|> Old Balance |15987|
O======================( )====O
|Income Papermill |+2220|
|Income Goldsmith |+2220|
|Income Foundry |+1665|
|Upkeep Headquarter |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Keep |- 170|
|Upkeep Foundry |- 50|
|Upkeep Lower Merx |- 30|
|Expenditure |-8000|
O======================( )====O
|> New Balance |13169|
O======================( )====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+5 IND +1 EDU +1 COM, +2 POL)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 25| 0| 0| 0| 1950| 0| 2200| 850|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 50|+ 0|+ 200|+ 550|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 500|-1000|- 0|
|> Discarded |- 0|- 50|- 0|- 250|- 50|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 02| 0| 0| 0| 2400| 0| 1650| 950|>|5000 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => Treasury
|=> Add Treasury to Chapterhouse in Valhamya
|=> 1000 Gold

[1 GAP]: [BUILD] => Temple
|=> Build Class A [REL/EDU] structure in Valhamya "Temple of Boccob"
|=> 1000 Gold
|=> 1000/5000 completed

[2 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> Religion Organization I: 500/500 -> 25%
|=> Breakthrough 93% - > Failure


Rioters deal 50 damage to all structures in Valhamya
Chapterhouse HP: 4390/5000
Inquisition HP: 4390/5000

Streetlights in Arcadivius improve district attitude by 50.



O========================( )=====O
|Old Balance | 6178|
O========================( )=====O
|Add Treasury |- 1000|
|Build Structure |- 1000|
|Research |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 2509|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1000|
O========================( )=====O
|New Balance |+ 6699|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 125 = +1000 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |APR 25| 750| 100| 0| 1150| 50| 0| 100|>| 2150|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 2| 750| 100| 0| 1300| 100| 0| 150|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Actions lost due to being late.

Bookkeeping:
O=====================( )=====O
|> Old Balance | 6,070|
O=====================( )=====O
|Income Printing Press |+1,988|
|Income Bard College |+1,332|
|Income Paper Mill |+1,320|
|Upkeep Headquarter |- 440|
|Upkeep Printing Press |- 130|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 170|
|Upkeep Paper Mill |- 50|
|Upkeep G.P. Outpost |- 20|
|Upkeep Regiments |- 50|
O=====================( )=====O
|> New Total Balance | 9,800|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *194 = 1988.5
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |Apr 25 | 0| 0| 0| 685| 300| 525| 4,164|>|5,674|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 200|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |May 2 | 0| 0| 0| 1,022| 450| 900| 4,614|>|6,986|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
As I'm sure many of you have noted already, theres been a change of Guildlords - specifically, I (Zevox) am going to be acting as Guildlords from now on to lighten MWB's load. The other day I went over the Guilds quickly for violations - LOY and TAO should make sure to note the ones I posted on them and correct them ASAP. I'll probably go over the Guilds in a little more detail over the weekend. Otherwise, nothing else to be aware of at this point - MWB informed me of his general policies, and I'll be continuing them.
Guildlords

05-08-07, 03:29 PM
[2 CAPs Available]

1: Intercept Assault (Arson) from Order of the Open Handed Way
|=> Operator: Standard Guardian at Gawane's Chapter House (EL 6)
|=> 9 May 2007
A quick reminder to the Guildmasters, make sure to get me your CAPs on time! We don't want a repeat of last week's incident with LOY. Also, both LOY and TAO still have violations to take care of - remember that failing to fix those does incur fines just like keeping members over their 2-month inactivity limit. I don't want to have to enforce those, so please take care of those!

As an aside, I think I may be a bit early with the reactions here. I don't think anyone else has any, but if you do, you can still get them in, and I won't consider them late.
Guildlords

05-09-07, 10:55 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Headquarter
|=> Central Gladius Guildhall
|=> Liv. Wood Wall (15 WS)*(2 ft. thick)*(200 gold)
|=> 6000 gold
|=> Construction complete May 16th

[1 GAP]: [NEGOTIATE] - Befriend District
|=> Upper Merx
|=> 750 NEG-PTS
|=> 1000 (Unfriendly) => 1750 (Unfriendly)
|=> 750 gold
|=> Effective May 16th

Free Actions:
|=> Confirm Bookkeeping
|=> Convoy: 210 RES-PTS from Central Gladius to Kelartus
|=> Convoy: 487 gold from School in Kelartus to Central Gladius
|=> Trait Specialist: [TRADE] - Form Agreement |=> Tezgett Wizard Enclave
|=> 200 TRA-PTS for 250 RES-PTS for 2 weeks
|=> First Shipment Arrives May 16th

[1 CAP]: [OPERATION] - Assault PMG
|=> Monsieur Hood [ECL 9] (TheMagister)
|=> The Freedom Fighters [EL 9] (Street Gang)
|=> Upper Merx
|=> Begin May 16th

[b]Central Gladius Treasury as of May 9th
O=======================( )=======O
|> Old Balance [May 02] |9924gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Headquarter -435gp|
|Upkeep Central Gladius -110gp|
|Upkeep Kelartus -100gp|
|Trait Specialist (TRA) -400gp|
|BUILD Walls -6000gp|
|PROCESS NEG-PTS -750gp|
O=======================( )=======O
|> New Balance [May 09] |5639gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 02| 241| 1915| 0| 135| 0| 354| 1314|>| 3059|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 200|- 0|- 0|- 0|- 0|- 750|
|> Trade Agrmt. Error |- 0|- 0|- 0|+ 75|- 0|- 0|- 0|
|> Convoy |- 0|- 0|- 0|- 210|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 09| 241| 1852| 0| 0| 0| 679| 994|>| 3766|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 02| 0| 0| 0| 0| 0| 0| 0|>| 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Convoy |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 09| 0| 50| 50| 380| 25| 100| 0|>| 605|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Improve Duken Marina Chapter House to Keep
|=> Cost 1,000 gp [10,000/10,000].

1 GAP: [Recruit] Hire NPCs.
|=> 10 Staff for Duken Marina Keep.
|=> Process 250 REC-Points.

2 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 13,995|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DM |- 110|
|Upgrade DK Ch House |- 1000|
O=========================( )======O
|New Balance |+15,171|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 2| 450| 1500| 100| 575| 1100| 1855| 1800|>|7,380|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 0|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 9| 450| 1500| 100| 975| 1100| 1717| 1800|>|7,642|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: - Upgrade
|=> Outpost to ChapterHouse in Gladius Park
|=> 3000/5000 (1000gp)

[1 GAP]: [Commission] - Project
|=> Process Build Points for a Chapterhouse in Gladius Park
|=> 4000/5000 (5000gp)

[1 GAP]: [Commission] - Order Processing
|=> Improve District Attitude Gladius Park (1000 NEG Points)
|=> 1000 => 2000 Attitude (3000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 PRO points for Excellent Vault in Lower Merx 2500/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 13169|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 160|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 10|
|Expenditure |-10000|
O======================( )=====O
|> New Balance | 11076|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 02| 0| 0| 0| 2400| 0| 1650| 950|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 150|- 250|- 0|-1000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 09| 0| 0| 0| 2850| 0| 2100| 50|>|5000 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Headquarter
|=> Upgrade Yurynwood Keep to Fortress (14500/15000)

1 GAP: [Recruit] => Hire NPCs
|=> 300 REC-PTS for 6 Expert Staff for Dragor Mounds Druid Circle
|=> 100 REC-PTS for 4 basic staff for Yurynwood Fortress

1 GAP: [ADD] => Upgrade
|=> Training Hall to Yurynwood Fey Village

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 8)

1 CAP: Unused.

1 Free: Reassign Staff
|=> 6 basic staff from Dragor Mounds Druid Circle to Yurynwood Fortress

1 Free: Trait Specialist
|=> [CONSTRUCT] => Building
|=> Facilitate Fortress construction with 500 CON (15000/15000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4210|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 500|
|Income Taxes |+ 340|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 70|
|Upkeep Herald Tower |- 30|
|Upkeep Keep |- 210|
|Upkeep Fey Village |- 50|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 4365|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 02 | 2634| 0| 850| 950| 100| 400| 1450|>| 6384|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 500|- 0|- 0|- 0|- 0|- 400|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |May 09 | 2509| 0| 1200| 1300| 150| 150| 1525|>| 6834|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 250 RES-PTS
|=> Headquarter Augmentation I
|=> 250gp
|=> Breakthrough 33% - > Failure

1 GAP: [BUILD] - Fountain
|=> Gawane
|=> Hitpoints 1000/1000
|=> 1000gp

1 GAP: [ADD] - Add room
|=> Add Laboratory
|=> Chapter House, Gorthyum
|=> 1000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS/1000
|=> Gawane, Tournament Site
|=> 2000gp

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gawane
|=> Telveren Trueblade, EL10
|=> Start: MAY 16

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude

[Free Action:]
|=> Reassign 10 Base Staff
|=> From The Holy Inquisition, Gawane
|=> Leave unassigned (this is just because I noticed there were 40 out of 30 possible staff at that location)

[Free Action:] Confirm CAP success
|=> Befriend District: Gawane
|=> Sir Valkin (TelinArtho, ECL 10)
|=> 1000 NEG-PTS spent & cost 1000 gold.


[b]O=======================O=====O
|> Old Balance |19768|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6942|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 30|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 30|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 40|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Chapter House |- 80|
|Upkeep Explorer Guild |- 80|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 110|
O-----------------------O-----O
|Total Upkeep |-1170|
O-----------------------O-----O
|Research |- 250|
|Fountain: Gawane |-1000|
|Laboratory |-1000|
|Summon Guardian |-2000|
|Befriend Gawane |-1000|
O-----------------------O-----O
|Total Expenditures |-5250|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+ 522|
O=======================O=====O
|> New Balance |20290|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 02 | 50| 500| 1048| 710| 1000| 940| 2200|>| 6448|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 250|- 0|- 0|-1000|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 50|+ 0|+ 87|+ 160|+ 0|+ 370|- 638|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 09 | 100| 500| 1135| 870| 1000| 1310| 1562|>| 6477|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Process PTS] => REC Points
|=> Hire 2 Expert level 1 staff and 8 Expert level 2 staff for Chapter House in Gladius Park [900 REC]

2/3 GAP: [Build]
|=> Upgrade Outpost in Gladius Park to Chapter House[2,000/3,000]

3/3 GAP: [Commission Project] => Process Build Points
|=> 5000gp Process Build Points for an Outpost in Gladius Park [3,000/3,000]

CAPs: Reserved

Free:

Bookkeeping:
O=====================( )=====O
|> Old Balance | 9,800|
O=====================( )=====O
|Income Printing Press |+1,988|
|Income Bard College |+1,332|
|Income Paper Mill |+1,320|
|Upkeep Headquarter |- 440|
|Upkeep Printing Press |- 130|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter House|- 170|
|Upkeep Paper Mill |- 50|
|Upkeep G.P. Outpost |- 20|
|Upkeep Regiments |- 50|
|Construction |-1,000|
|Commission |-5,000|
O=====================( )=====O
|> New Total Balance | 7,530|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *194 = 1988.5
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *130 = 1332.5
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |May 2 | 0| 0| 0| 1,022| 450| 900| 4,614|>|6,986|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 200|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 900|- 0|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |May 9 | 0| 0| 0| 1,359| 600| 375| 5,064|>|7,398|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => Storage
|=> Add Storage to Chapterhouse in Valhamya
|=> 1000 Gold

[1 GAP]: [BUILD] => Temple
|=> Build Class A [REL/EDU] structure in Valhamya "Temple of Boccob"
|=> 1000 Gold
|=> 2000/5000 completed

[1 CAP]: [MISSION] => Assault Rioters
|=> Zodiac ECL 5
|=> Reduce str of Free Thinkers in Valhamya EL 3
|=> Roiters recieve an EL 3 backup monster
|=> Starts May 16

[1 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> Religion Organization I: 1000/500 -> 50%
|=> Breakthrough 10% - > Success

Rioters deal 50 damage to all structures in Valhamya
Chapterhouse HP: 4340/5000
Inquisition HP: 4340/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 6699|
O========================( )=====O
|Add Storage |- 1000|
|Build Structure |- 1000|
|Research |- 1800|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Back pay for Research |- 800|
|Fines for inactive Char. |- 300|
|Fines for Violations |- 100|
O========================( )=====O
|Subtotal | 1024|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1000|
O========================( )=====O
|New Balance |+ 5214|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 125 = +1000 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 2| 750| 100| 0| 1300| 100| 0| 150|>| 2400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 150|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 9| 750| 100| 0| 1300| 150| 0| 200|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

05-16-07, 04:19 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "A" Archives [LEI/EDU]
|=> Kelartus
|=> 1000/5000 gold

[1 GAP]: [NEGOTIATE] - Befriend District
|=> Upper Merx
|=> 750 NEG-PTS
|=> 1750 (Unfriendly) => 2500 (Indifferent)
|=> 750 gold
|=> Effective May 23rd

Free Actions:
|=> Confirm Bookkeeping
|=> Permanently double upkeep for Festhall and Theatre in Central Gladius
|=> Convoy Arrives in Kelartus: 210 RES-PTS from Central Gladius to Kelartus
|=> Send Messenger (Tezgett Wizard Enclave): Trade Agreement - RES-PTS
|=> Trait Specialist: [TRADE] - Form Agreement |=> Dentinia Library
|=> 200 TRA-PTS for 150 RES-PTS for 2 weeks
|=> First Shipment Arrives May 23rd

[1 CAP]: [OPERATION] - Strengthen PMG
|=> Featylec Elendi [ECL 10] (Zevox)
|=> The Order of the Open Handed Way [EL 8]
|=> Kelartus
|=> Begin May 23rd

[1 CAP]: Reserved

[b]Central Gladius Treasury as of May 16th
O=======================( )=======O
|> Old Balance [May 09] |5639gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Trait Specialist (TRA) -400gp|
|BUILD Structure -1000gp|
|PROCESS NEG-PTS -750gp|
O=======================( )=======O
|> New Balance [May 16] |6254gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 09| 241| 1852| 0| 0| 0| 679| 994|>| 3766|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 200|- 0|- 0|- 0|- 0|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 09| 241| 1789| 0| 0| 0| 1004| 674|>| 3708|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 09| 0| 50| 50| 380| 25| 100| 0|>| 605|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Trade (Tezgett)(1) |- 0|- 0|- 0|+ 125|- 0|- 0|- 0|
|> Convoy |- 0|- 0|- 0|+ 210|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 16| 0| 100| 100| 970| 50| 200| 0|>| 1420|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 1000/6250

1 GAP: [ADD] => Room
|=> Conference Chamber in Yurynwood

1 GAP: [RESEARCH] => Research Development
|=> Organizational Focus I: 2500/1000 (62.5%)
|=> Breakthrough: 77% - > Failure

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 8)

1 CAP: Reserved

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 4365|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 750|
|Income Tithes |+ 500|
|Income Taxes |+ 340|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 70|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 260|
|Upkeep Fey Village |- 60|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [RESEARCH] |- 1000|
O=====================( )=====O
|New Balance | 5210|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 *30/40 (Strike) = 750

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 09 | 2509| 0| 1200| 1300| 150| 150| 1525|>| 6834|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 50|+ 159|+ 0|+ 50|+ 0|
|> District traits |+ 187|+ 0|+ 125|+ 25|+ 25|+ 75|+ 37|
|> Expenditures |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |May 16 | 2696| 0| 1375| 484| 175| 275| 1562|>| 6567|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Structure
|=> District Gate in Duken Marina.
|=> Cost 1,000 gp.

1 GAP: [Recruit] Hire NPCs.
|=> 10 Staff for Duken Marina Gate.
|=> Process 250 REC-Points.

2 CAP: Unused.

1 Free: Permanently Double Tavern Upkeep.

1 Free: Trait Specialist [Production]
|=> Fabricate Simple Vault on Duken Marina Treasurey.
|=> Process 250 PRO-Points [250/1,000] and cost 1,000 gp.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 15,171|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 50|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DK |- 110|
|Build DK Gate |- 1000|
|Fabricate Vault |- 1000|
O=========================( )======O
|New Balance |+15,452|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 9| 450| 1500| 100| 975| 1100| 1717| 1800|>|7,642|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 250|- 250|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 0|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 16| 450| 1500| 100| 1375| 1025| 1579| 1800|>|7,829|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] - Upgrade
|=> Outpost to ChapterHouse in Gladius Park
|=> 5000/5000 (1000gp)

[1 GAP]: [Add/Remove] - Staff
|=> For Chapterhouse in Gladius Park
|=> 10/10 (500gp)

[1 GAP]: [Research] - Research Development
|=> Industrial Cooperation II
|=> 1000/1000 (2000gp) 25%
|=> Breakthrough: 21% - > Success

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 PRO points for Excellent Vault in Lower Merx 3000/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 11076|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 1845|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 160|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 10|
|Expenditure |- 4500|
O======================( )=====O
|> New Balance | 14108|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
[b]Goldsmith [(+8 IND +3 EDU +1 LEI)*(93.75+60)=1845]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 09| 0| 0| 0| 2850| 0| 2100| 950|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 150|- 250|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 16| 0| 0| 0| 2300| 0| 2550| 150|>|5000 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 500 RES-PTS
|=> Headquarter Augmentation I
|=> 500gp
|=> Breakthrough: 87% - > Failure

1 GAP: - Lumbermill
|=> Gorthyum
|=> Hitpoints 1000/4000
|=> 1000gp

1 GAP: [ADD] - Add room
|=> Laboratory
|=> Chapter House, Gorthyum
|=> 1000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS +500 already processed/1000
|=> Gawane, Tournament Site
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> Double upkeep on Leisure structures


[b][color=red]O=======================O=====O
|> Old Balance |20290|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6942|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 80|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 90|
|Upkeep Explorer Guild |- 80|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1320|
O-----------------------O-----O
|Research |- 500|
|Lumbermill |-1000|
|Laboratory |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-4500|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1122|
O=======================O=====O
|> New Balance |21412|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 09 | 100| 500| 1135| 870| 1000| 1310| 1562|>| 6477|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 50|+ 0|+ 87|- 90|+ 0|+ 370|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 16 | 150| 500| 1222| 780| 1000| 1680| 1924|>| 7256|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3 GAP available]>
<[2 CAP available]>

1/3 GAP: [Add] => Room
|=> Add Storage Room in Gladius Park Chapter House [1,000/1,000]

2/3 GAP: [Build]
|=> Construct a Class A Bard College in Gladius Park [1,000/5,000]

3/3 GAP: [Negotiate] => Befriend District (Gladius Park)
|=> Process NEG points to improve attitude in Gladius Park [1,000 NEG]

CAPs: Reserved

Free:

Bookkeeping:
O=====================( )=====O
|> Old Balance | 7,530|
O=====================( )=====O
|Income Printing Press |+1,988|
|Income Bard College |+ 881|
|Income Paper Mill |+1,320|
|Upkeep Headquarter |- 440|
|Upkeep Printing Press |- 130|
|Upkeep Bard College |- 50|
|Upkeep K.Chapter Keep |- 170|
|Upkeep Paper Mill |- 50|
|Upkeep G.P. C.H. |- 50|
|Upkeep Regiments |- 50|
|Construction |-2,000|
|Negotiation |-1,000|
O=====================( )=====O
|> New Total Balance | 7,779|
O=====================( )=====O


Printing Press [POL+5.00|LEI+3.50|EDU+1.75] *194 = 1988.5
Bard College [POL+5.00|LEI+3.50|EDU+1.75] *86 = 881.5 (10 Strikers - normally 130 eff)
Paper Mill [POL+2.00|Ind+3.00|LEI+2.00|EDU+1.00] *165 = 1320


O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Old Balance |May 9 | 0| 0| 0| 1,359| 600| 375| 5,064|>|7,398|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 200|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 0|+ 0|+ 137|+ 150|+ 275|+ 350|
|> Used traits |- 0|- 0|- 0|- 0|- 0|- 0|- 1000|
|> Discarded traits |- 0|- 0|- 0|- 0|- 0|- 0|- 210|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O
|> New Balance |May 16 | 0| 0| 0| 1,696| 750| 750| 4,304|>|7,500|
O==============O======( )====O=====O=====O======O=====O=====O=== ===O O=====O<[2 GAP available]>
<[2 CAP available]>

[2 GAP]: [CANCELED] => Late Post

[2 CAP]: [CANCELED] => Late Post

Rioters deal 30 damage to all structures in Valhamya
Chapterhouse HP: 4310/5000
Inquisition HP: 4310/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 5214|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Fines for Violations |- 300|
O========================( )=====O
|Subtotal | 4239|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1000|
O========================( )=====O
|New Balance |+ 8429|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 125 = +1000 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 9| 750| 100| 0| 1300| 150| 0| 200|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 750|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 16| 750| 100| 0| 1200| 200| 0| 250|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

05-22-07, 04:44 PM
[2 CAPs Available]

1 CAP: Intercept
|=> General Zeroff (ECL 3) intercepts Swamper attack.
|=> Occurs 23.May 2007
Guildlords

05-23-07, 01:54 PM
[3 GAP available]
[2 CAP available]

[1 GAP]: [Add] - Treasurey
|=> In Gladius Park Chapter House
|=> Cost 1000 gp

[1 GAP]: [Recruite] - Hire NPC's
|=> Hire Irregular Human Psions 4th level Regiment
|=> 1000/6400 REC points (1000gp)

[1 GAP]: [Commission] - Project
|=> Hire Irregular Human Psions 4th level Regiment
|=> Buy 1000 REC points Processsing 2000/6400 (5000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Field Healer Battle Support
250/500 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 14108|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 1845|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 160|
|Upkeep Park Lodge |- 50|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 13570|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(93.75+60)=1845](Strike Week 2)
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 16| 0| 0| 0| 2350| 0| 2550| 150|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 250|-1000|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 23| 0| 0| 0| 2700| 0| 2000| 250|>|4950 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [ADD] => HQ Facility
|=> Chapel for Valhamya Chapter House
|=> Processes 250 Faith
|=> 1000 Gold

[1 GAP]: => Temple
|=> Build Class A [REL/EDU] structure in Valhamya "Temple of Boccob"
|=> 1000 Gold
|=> 3000/5000 completed

[1 CAP]: Reserved

[1 CAP]: [OPERATION]: Assault
|=> Zodiac (ECL 3) assaults Free thinkers
|=> Free thinkers (EL 3) gain el3 bonus ally
|=> Starts May 30

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation I (Keep): 750/250 -> 75%
|=> Breakthrough 75% -> 18% - > Success!

Rioters deal 30 damage to all structures in Valhamya
Chapterhouse HP: 4280/5000
Inquisition HP: 4280/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 8429|
O========================( )=====O
|Add Facility | 1000|
|Construction | 1000|
|Research | 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 3054|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1160|
O========================( )=====O
|New Balance |+ 7404|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 145 = +1160 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 16| 750| 100| 0| 1200| 200| 0| 250|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 23| 750| 100| 0| 1100| 250| 0| 300|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Comission] Project - Summon Guardian for Vilis Guildhall.
|=> Buy 1,000 FAI-Points and Processing
|=> Cost 5,000 gold.

1 GAP: [Produce] Fabricate Counter-Measure.
|=> Fabricate Simple Vault on Duken Marina Treasurey.
|=> Process 250 PRO-Points [500/1,000].

1 CAP: Assign Errand (Taxes)
|=> Arden Tarmik (ECL 7)
|=> Occurs 23 May.2007

1 CAP: Unused.

1 Free: Trait Specialist [Production]
|=> Fabricate Simple Vault on Duken Marina Treasurey.
|=> Process 250 PRO-Points [750/1,000] and cost 1,000 gp.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 15,472|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Upkeep Headquarter |- 385|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DK |- 110|
|Upkeep DK/Gawane Gate |- 10|
|Comission Project |- 5000|
|Fabricate Vault |- 1000|
O=========================( )======O
|New Balance |+11,763|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 16| 450| 1500| 100| 1375| 1025| 1579| 1800|>|7,829|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 500|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 0|- 87|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 23| 450| 1500| 100| 1775| 700| 1691| 2000|>|8,216|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "A" Archives [LEI/EDU]
|=> Kelartus
|=> 2000/5000 gold

[1 GAP]: [RESEARCH] - Headquarter Augmentation I
|=> 500 RES-PTS
|=> (500/250)*25 = 50% or less
|=> 500 gold
|=> Breakthrough 62% - > Failure

Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist: [RECRUIT] - 500 REC-PTS |=> Train 10 Expert I Staff => 10 Expert II Staff Central Gladius Guildhall Training Complete May 30th 1000gp

[2 CAP]: Reserved

[b]Central Gladius Treasury as of May 16th
O=======================( )=======O
|> Old Balance [May 16] |6254gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Trait Specialist (REC) -1000gp|
|Process RES-PTS -500gp|
|BUILD Structure -1000gp|
O=======================( )=======O
|> New Balance [May 23] |6519gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

[b]Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 16| 241| 1789| 0| 0| 0| 1004| 674|>| 3706|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 16| 241| 1926| 0| 0| 0| 829| 1104|>| 4100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 16| 0| 100| 100| 970| 50| 200| 0|>| 1420|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Trade (Tezgett)(2) |- 0|- 0|- 0|+ 125|- 0|- 0|- 0|
|> Trade (Dentinia)(1) |- 0|- 0|- 0|+ 75|- 0|- 0|- 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 23| 0| 150| 150| 1050| 75| 300| 0|>| 1725|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 2000/6250

1 GAP: [ADD] => Room
|=> Conference Chamber in Yurynwood

1 GAP: [NEGOTIATE] => Befriend Guild
|=> Improve relations with PSI by 460
|=> Improve relations with TAO by 290

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 8)

1 CAP: Peaceful Operation: Host Contest
|=> Animal Training [Handle Animal]
|=> Equestrian Sports [Ride]
|=> Balance Beam
|=> Weight Lifting [Strength]
|=> Free Climbing [Climb]
|=> Host participant: Aerryl Nalladar

Announcement: Mission complete!
|=> [PREACH] => Summon Guardian -> Dragor Mounds Druid Circle
|=> Lightwolf Phoenixstar (Yitzi, ECL 4) -> 400 FAI-PTS

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 5210|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 750|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 70|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 270|
|Upkeep Fey Village |- 60|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [NEGOTIATE] |- 750|
|Expense: [PREACH] |- 400|
O=====================( )=====O
|New Balance | 5555|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 *30/40 (Strike) = 750

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 16 | 2696| 0| 1375| 484| 175| 275| 1562|>| 6567|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 318|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 0|- 0|- 400|- 0|- 0|- 0|- 750|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |May 23 | 3071| 0| 1325| 852| 225| 525| 887|>| 6885|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 500 RES-PTS
|=> Headquarter Augmentation I
|=> 500gp
|=> Breakthrough 100% - > Auto-Success
[In the future, please note how many points total have been spent on developments like this. Had I not recalled your failed attempt last week I might have rolled this rather than giving you the auto-success you were supposed to get.]

1 GAP: [BUILD] - Lumbermill
|=> Gorthyum
|=> Hitpoints 2000/4000
|=> 1000gp

1 GAP: [ADD] - Add room
|=> Construction Crane
|=> Chapter House, Gorthyum
|=> 1000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [500/1000]
|=> Gawane, Inquisition
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude

[Free Action:]
|=> Form Campaign Trade Agreement
|=> Land Route to Talltrees
|=> Use Perfect Deal to double duration of Trade Agreement
|=> Starts 30 May
|=> 390 RES-PTS for 12 weeks (ends 22 Aug)
|=> 300 RES-PTS for 20 weeks (starts 29 Aug and ends 9 Jan 2008)
|=> 100 RES-PTS for 4 weeks (starts 16 Jan 2008 and ends 6 Feb 2008).



[b]O=======================O=====O
|> Old Balance |21412|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6942|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 90|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 100|
|Upkeep Explorer Guild |- 80|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1340|
O-----------------------O-----O
|Research |- 500|
|Lumbermill |-1000|
|Construction Crane |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-4500|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1102|
O=======================O=====O
|> New Balance |22514|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 16 | 150| 500| 1222| 780| 1000| 1680| 1924|>| 7256|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 50|+ 0|+ 87|- 90|+ 0|+ 370|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 23 | 200| 500| 1309| 690| 1000| 2050| 2286|>| 8035|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

05-23-07, 02:27 PM
A very few citizens of Gladius have noticed a lack of travelers coming from the North as of late. The reason for this has suddenly become clear: the Church of Denth is on the march. Having already conquered the town of Briggehossler through assimilation, they have turned to bigger targets. The recent attacks by the Swampers were intended as a distraction; the Swampers have in fact joined the Church, and have crushed the town of Sothlarch in a pincer attack with the Denthians. All citizens of Gladius have been warned to stay out of High Traversam, Chanadar Forest, and the Luna Marsh at risk of their lives.

This event was a turning point for the members of the Loyalists. Already, many of their members had grown discontent with their slow, cautious approach to putting royalty back in charge of the city-state, and the crisis has finally caused those tensions to explode. Taking over the Kailo chapterhouse as their base of operations, a splinter group calling itself the Coalition for a Unified Gladius (CUG) has declared its independence from its parent guild. The original Loyalists, severely weakened by this betrayal, have withdrawn from their chapterhouse and construction site in Gladius Park (rather than risk further conflict with the PSI Consortium).
Guildlords

05-29-07, 07:28 PM
[2/2 CAP available for Reactions]

[1 CAP]: Intercept Swampers operative
|=> Ceilia Durrol (Zevox) [ECL9]
1 Free: Enter Aerryl Nalladar into Contest (as Host)1: Participate in Tournament
|=> Operator: Sir Valkin (ECL10)[1 CAP Available]

1: Join TLT Contest.
|=> Participant: Archdevil Asran (ECL 10)Aerryl Naladar [HOST]
|=> Animal Training [Handle Animal] - 33
|=> Equestrian Sports [Ride] - 30
|=> Balance Beam - 26
|=> Weight Lifting [Strength] - 16
|=> Free Climbing [Climb] - 17

[b]Sir Valkin
|=> Animal Training [Handle Animal] - 17
|=> Equestrian Sports [Ride] - 30
|=> Balance Beam - 12
|=> Weight Lifting [Strength] - 13
|=> Free Climbing [Climb] - 14

[b]Archdevil Asran
|=> Animal Training [Handle Animal] - 30
|=> Equestrian Sports [Ride] - 18
|=> Balance Beam [Balance] - 13
|=> Weight Lifting [Strength] - 15
|=> Free Climbing [Climb] - 8

1) Aerryl Naladar - 122 points => +122 attitude
2) Sir Valkin - 86 points => +43 attitude
3) Archdevil Asran - 84 points => +28 attitude
Wow, talk about one-sided rolls. The next Contest can be held no sooner than June 27th.
Guildlords

05-30-07, 04:55 PM
[3 GAP available]
[2 CAP available]

[1 GAP]: [Add/Remove] - Room
|=> Add Barracks to Gauterix Headquarters (1000gp)

[1 GAP]: [Recruite] - Hire NPC's
|=> Hire Irregular Human Psions 4th level Regiment
|=> Process 1000 Rec Points
|=> 3000/6400 REC points (1000gp)

[1 GAP]: [Commission] - Project
|=> Hire Irregular Human Psions 4th level Regiment
|=> Buy 1000 REC Points Processed 4000/6400 (5000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Field Healer Battle Support
500/500 (1000gp) 25%
|=> Breakthrough 82% - > Failure

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 14070|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 1845|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 160|
|Upkeep Park Lodge |- 60|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 13522|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(93.75+60)=1845](Strike Week 3)
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 23| 0| 0| 0| 2700| 0| 2000| 250|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 750|-1000|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 30| 0| 0| 0| 3050| 0| 1450| 350|>|4850 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [PROCESS] => Negoitiation
|=> Improve attitude in Valhamya
|=> Process 250 NEG and 250 Gold
|=> Increases attitude to Friendly

[1 GAP]: => Temple
|=> Build Class A [REL/EDU] structure in Valhamya "Temple of Boccob"
|=> 1000 Gold
|=> 4000/5000 completed

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation II (Fortress): 750/500 -> 37.5+5=42.5% (+5% from developments)
|=> Breakthrough 100% -> Failure

Rioters deal 30 damage to all structures in Valhamya
Chapterhouse HP: 4250/5000
Inquisition HP: 4250/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 7404|
O========================( )=====O
|Negotiations |- 250|
|Construction |- 1000|
|Research |- 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 60|
|Upkeep Valhamya Ch.House |- 70|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 2749|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1160|
O========================( )=====O
|New Balance |+ 7099|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 145 = +1160 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 23| 750| 100| 0| 1100| 250| 0| 300|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 400|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 30| 750| 100| 0| 1000| 300| 0| 100|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "A" Archives [LEI/EDU]
|=> Kelartus
|=> 3000/5000 gold

[1 GAP]:
[RESEARCH] - Headquarter Augmentation I
|=> 100 RES-PTS
|=> (600/250)*25 = 60% or less
|=> 100 gold
|=> Breakthrough 52% - > Success!
[RESEARCH] - Basic Mount Training
|=> 400 RES-PTS
|=> (400/400)*25 = 25% or less
|=> 400 gold
|=> Breakthrough 14% - > Success!

Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist: [TRADE] - 250 TRA-PTS |=> Tezgett Wizard Enclave 250 TRA-PTS |=> 375 RES-PTS 500 gold Begin arriving June 6th

[2 CAP]: Reserved

[b]Central Gladius Treasury as of May 30th
O=======================( )=======O
|> Old Balance [May 23] |6519gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Trait Specialist (TRA) -500gp|
|Process RES-PTS -500gp|
|BUILD Structure -1000gp|
O=======================( )=======O
|> New Balance [May 30] |7284gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

[b]Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 23| 241| 1926| 0| 0| 0| 829| 1104|>| 4100|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 250|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 30| 241| 1813| 0| 0| 0| 1154| 1534|>| 4742|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 23| 0| 150| 150| 1050| 75| 300| 0|>| 1725|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Trade (Tezgett)(2) |- 0|- 0|- 0|+ 125|- 0|- 0|- 0|
|> Trade (Dentinia)(1) |- 0|- 0|- 0|+ 75|- 0|- 0|- 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |May 30| 0| 200| 200| 1130| 100| 400| 0|>| 2030|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 3000/6250

1 GAP: [RECRUIT] => Hire NPCs
|=> 10 Expert I staff for Dragor Mounds Druid Circle

1 GAP: [ADD] => Room
|=> Conscription Office to Yurynwood Fortress

2 CAP: [MISSION] => Contact Group
|=> Loddick Saffrion (Erithmu, ECL 10) contacts The Loyalists
|=> EL 9, ML MindWandererB
|=> Begins May 6

Announcement: Mission complete!
|=> [PREACH] => Summon Guardian -> Dragor Mounds Druid Circle
|=> Treetall Oakleg (hogarth, CL 6) -> 600 FAI-PTS

1 Free: Reassign Staff
|=> 10 basic staff from Dragor Mounds Druid Circle to Yurynwood Fey Village

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 5555|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 750|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 70|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 280|
|Upkeep Fey Village |- 60|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [PREACH] |- 600|
O=====================( )=====O
|New Balance | 6440|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 *30/40 (Strike) = 750

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 23 | 3071| 0| 1325| 852| 225| 525| 887|>| 6885|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 318|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 0|- 0|- 600|- 0|- 0|- 500|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |May 30 | 3446| 0| 1075| 1220| 275| 275| 962|>| 7253|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 690 RES-PTS (690/250)
|=> Advanced City Planning I
|=> 690gp
|=> Breakthrough 4% - > Success!

1 GAP: - Lumbermill
|=> Gorthyum
|=> Hitpoints 3000/4000
|=> 1000gp

1 GAP: [ADD] - Add room
|=> Excavation Pit
|=> Explorer's Guild, Gorthyum
|=> 1000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Gawane, Inquisition
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement



[b]O=======================O=====O
|> Old Balance |22514|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6942|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 90|
|Upkeep Inquisition |- 40|
|Upkeep Blacksmithy |- 30|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 80|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1350|
O-----------------------O-----O
|Research |- 690|
|Lumbermill |-1000|
|Excavation Pit |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-4690|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1102|
O=======================O=====O
|> New Balance |22514|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 23 | 200| 500| 1309| 690| 1000| 2050| 2286|>| 8035|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 690|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 50|+ 0|+ 87|+ 110|+ 0|+ 370|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 23 | 250| 500| 1396| 800| 1000| 2420| 2648|>| 9014|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Structure.
|=> Class C Scrivener Tower in Duken Marina.
|=> Cost 1,000 gold [1,000/3,000].

1 GAP: [Research] Wall Construction I.
|=> Process 500 RES-Points [500/250].
|=> Breakthrough 50%.
|=> Breakthrough 100% - > Failure

1 CAP: Assign Errand (Taxes)
|=> Malik of Black Robe (ECL 8)
|=> Occurs 30 May.2007

1 CAP: Unused.

1 Free: Deliver Message to City of Semberia.

1 Free: Trait Specialist [Production]
|=> Fabricate Simple Vault on Duken Marina Treasurey.
|=> Process 250 PRO-Points [1,000/1,000] and cost 1,000 gp.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 11,763|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Trade (Semberia) |+ 125|
|Income Taxes (Arden) |+ 286|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DK |- 110|
|Upkeep DK/Gawane Gate |- 10|
|Build Scrivener Tower |- 1000|
|Research |- 500|
|Fabricate Vault |- 1000|
O=========================( )======O
|New Balance |+11,555|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 23| 450| 1500| 100| 1775| 700| 1691| 1800|>|7,829|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 250|- 0|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 0|- 87|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |MAY 30| 450| 1500| 100| 1675| 625| 1803| 2000|>|8,153|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

06-06-07, 03:54 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 4000/6250

1 GAP: [PREACH] => Summon Guardian
|=> Yurynwood Fey Village

1 GAP: [RESEARCH] => Research Development
|=> Organizational Focus I: 3500/1000 (87.5%)
|=> Breakthrough: 9% - > Success!

2 CAP: Reserved.

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 6440|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 290|
|Upkeep Fey Village |- 60|
|Expense: [BUILD] |- 1000|
|Expense: [PREACH] |- 1000|
|Expense: [RESEARCH] |- 1000|
O=====================( )=====O
|New Balance | 7155|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 30 | 3446| 0| 1075| 1220| 275| 275| 962|>| 7253|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 0|- 0|-1000|-1000|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jun 06 | 3821| 0| 425| 618| 325| 525| 1037|>| 6741|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: -Structure
|=> Build Class A Grain Mill (Ind/Nat) 1000/5000 (1000gp)

[1 GAP]: [Recruite] - Hire NPC's
|=> Hire Irregular Human Psions 4th level Regiment
|=> Process 1000 Rec Points
|=> 5000/6400 REC points (1000gp)

[1 GAP]: [Commission] - Project
|=> Hire Irregular Human Psions 4th level Regiment
|=> Buy 1000 REC Points Processed 6000/6400 (5000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Field Healer Battle Support
750/500 (1000gp) 37.5%
|=> Breakthrough 68% - > Failure

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 13522|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 170|
|Upkeep Park Lodge |- 60|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 13339|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 30| 0| 0| 0| 3050| 0| 1450| 350|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 750|-1000|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 06| 0| 0| 0| 3400| 0| 900| 450|>|4750 |
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "A" Archives [LEI/EDU]
|=> Kelartus
|=> 4000/5000 gold

[1 GAP]:
- [RESEARCH] - Headquarter Augmentation II
|=> 250 RES-PTS
|=> (250/500)*25 = 12.5% or less
|=> 250 gold
- [RESEARCH] - RECRUIT Coordination I
|=> 250 RES-PTS
|=> (250/500)*25 = 12.5% or less
|=> 250 gold
[You do not have any chance of success on research until you reach the minimum threshold - in both of these cases, you need to spend 500 points.]

Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist: [RECRUIT] - 500 REC-PTS Hire 20 Regular Staff Class "A" Archives Kelartus 1000 gold Begin costing upkeep on June 13th

[1 CAP]: [OPERATION] - Assault
|=> Weaken PMG (Freedom Fighters)
|=> Monsieur Hood (ECL9): TheMagister
|=> EL 9 miniquest

[1 CAP]: Reserved

[b]Central Gladius Treasury as of Jun 06th
O=======================( )=======O
|> Old Balance [May 30] |7284gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Trait Specialist (REC) -1000gp|
|Process RES-PTS -500gp|
|BUILD Structure -1000gp|
O=======================( )=======O
|> New Balance [Jun 06] |7549gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

[b]Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 30| 241| 1813| 0| 0| 0| 1154| 1534|>| 4742|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|event|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 06| 241| 1813| 0| 0| 0| 979| 1964|>| 4997|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |May 30| 0| 200| 200| 1130| 100| 400| 0|>| 2030|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|event|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Trade (Dentinia)(2) |- 0|- 0|- 0|+ 75|- 0|- 0|- 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 06| 0| 200| 250| 1085| 125| 500| 0|>| 2160|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Structure.
|=> Class C Scrivener Tower in Duken Marina.
|=> Cost 1,000 gold [2,000/3,000].

1 GAP: [Research] Wall Construction I.
|=> Process 500 RES-Points [1,000/250].
|=> Breakthrough 100%.
|=> Auto-Success.

1 CAP: Launch Operation (Assault: Weaken Para-Military Group)
|=> Agent: Arden Tarmik (ECL 7)
|=> Target: The Freedom Fighters
|=> Occurs 13 June.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 11,155|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Income Taxes (Malik) |+ 374|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DK |- 120|
|Upkeep DK/Gawane Gate |- 10|
|Build Scrivener Tower |- 1000|
|Research |- 500|
O=========================( )======O
|New Balance |+12,175|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 30| 450| 1500| 100| 1675| 625| 1803| 2000|>|8,153|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 100|+ 0|+ 187|+ 0|+ 50|+ 50|
|> District traits |+ 0|+ 200|+ 0|+ 13|+ 87|+ 6|+ 93|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
|> Discarded |- 0|- 300|- 0|- 0|- 0|- 0|- 143|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 06| 450| 1500| 100| 1375| 712| 1859| 2000|>|7,996|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [HIRE] => Staff
|=> 10 for Temple of Boccob
|=> 1000 gold

[1 GAP]: => Temple
|=> Build Class A [REL/EDU] structure in Valhamya "Temple of Boccob"
|=> 1000 Gold
|=> 5000/5000 FINISHED

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation II (Fortress): 1500/500 -> 75+5=80% (+5% from developments)
|=> Breakthrough 87% - > Failure

Rioters deal ?? damage to all structures in Valhamya
(waiting on quest "attacking the fortress" to finish)
Chapterhouse HP: 4250/5000
Inquisition HP: 4250/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 7099|
O========================( )=====O
|Hire |- 1000|
|Construction |- 1000|
|Research |- 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 60|
|Upkeep Valhamya Ch.House |- 70|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 1694|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1160|
O========================( )=====O
|New Balance |+ 6044|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (3REL/2POL/2EDU/1NAT) x 145 = +1160 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 30| 750| 100| 0| 1000| 300| 0| 100|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 100|+ 0|+ 0|+ 350|+ 50|+ 0|+ 50|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 6| 1150| 100| 0| 900| 350| 0| 150|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS (750/500)
|=> Headquarter Augmentation II
|=> 750gp
|=> Breakthrough 9% - > Success!

1 GAP: [BUILD] - Lumbermill
|=> Gorthyum
|=> Hitpoints 4000/4000
|=> 1000gp

1 GAP: [RECRUIT] - Hire Staff
|=> 18 Regular Staff
|=> Lumbermill, Gorthyum
|=> 450 REC-PTS

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Gawane, Blacksmithy
|=> 2000gp

Free Action: [REASSIGN STAFF]
|=> 12 Unassigned Staff
|=> to Lumbermill, Gorthyum

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O=======================O=====O
|> Old Balance |23616|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1000|
O-----------------------O-----O
|Total Income |+6942|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 90|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 30|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 90|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 160|
O-----------------------O-----O
|Total Upkeep |-1380|
O-----------------------O-----O
|Research |- 750|
|Lumbermill |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-3750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1812|
O=======================O=====O
|> New Balance |25428|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+1.00| | *125 = 1000|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 30 | 250| 500| 1396| 800| 1000| 2420| 2648|>| 9014|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 130|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 50|+ 50|+ 587|+ 150|+ 112|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 450|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 222|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 180|+ 0|+ 87|+ 50|+ 0|- 80|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 06 | 430| 500| 1483| 850| 1000| 2340| 2648|>| 9251|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

06-12-07, 01:10 PM
[2 CAPs Available]

[1 CAP]: [INTERCEPT] => Paramilitary Attack
|=> Kathren Durrol intercepts Free thinkers
|=> EL 3
|=> June 13 Pairings
I am somewhat alarmed by the fact that at present I have only two Guild's actions for tomorrow - the EHTC and TLT's. Normally by now I'm only missing a couple of Guilds. Make sure you guys get those actions in on time!
Guildlords

06-13-07, 04:12 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 5000/6250

1 GAP: [NEGOTIATE] => Befriend Guild
|=> Improve attitude of WAR from 2000 (indifferent) to 3000 (friendly)

1 GAP: [ADD/REMOVE] => Upgrade
|=> Add Embassy to Dragor Mounds Inquisition

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 8)

1 CAP: [Errand] => Collect Taxes
|=> Aerryl Nalladar (MindWandererB, ECL 10)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 7155|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 60|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 290|
|Upkeep Fey Village |- 70|
|Expense: [BUILD] |- 1000|
|Expense: [NEGOTIATE] |- 1000|
|Expense: [ADD] |- 1000|
O=====================( )=====O
|New Balance | 7860|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 06 | 3821| 0| 425| 618| 325| 525| 1037|>| 6741|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 0|- 0|- 0|- 0|- 0|- 0|-1000|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jun 13 | 4196| 0| 775| 1016| 375| 775| 112|>| 7249|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: Structure.
|=> Class C Scrivener Tower in Duken Marina.
|=> Cost 1,000 gold [3,000/3,000].

1 GAP: [Recruit] Hire NPCs.
|=> 10 Staff for Scrivener Tower.
|=> Process 250 REC-Points.

1 CAP: Assign Errand (Taxes)
|=> Archdevil Asran (ECL 10).
|=> Occurs 13 June.2007

1 CAP: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 12,535|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 487|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Chapter House DK |- 120|
|Upkeep DK/Gawane Gate |- 10|
|Build Scrivener Tower |- 1000|
O=========================( )======O
|New Balance |+13,681|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+3COM/+2POL/+1IND/+.5EDU)*75= 487 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |MAY 30| 450| 1500| 100| 1375| 712| 1859| 2000|>|7,996|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 400|+ 0|+ 25|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 0|
|> Discarded |- 0|- 600|- 0|- 0|- 0|- 0|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 06| 450| 1500| 100| 1775| 887| 1721| 2000|>|8,489|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] -Structure
|=> Build Class A Grain Mill (Ind/Nat) 2000/5000 (1000gp)

[1 GAP]: [Recruite] - Hire NPC's
|=> Hire Irregular Human Psions 4th level Regiment
|=> Process 400 Rec Points
|=> 6400/6400 REC points (400gp) (Stationed in Gauterix)

[1 GAP]: [Commission Project] - Process Construction Points
|=> Upgrade Lyceum Guildhall in Lower Merx to Citadel
|=> 1000/5000 CON Points (5000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Field Healer Battle Support
1000/500 (1000gp) 50%
|=> Breakthrough 51% - > Failure

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 13339|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 170|
|Upkeep Park Lodge |- 60|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Expenditure |- 7400|
O======================( )=====O
|> New Balance | 13756|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 06| 0| 0| 0| 3400| 0| 900| 450|>| 4750|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 250|- 750|- 400|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 13| 0| 0| 0| 3500| 0| 950| 550|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS (750/750)
|=> Martial One-Handed Melee Weapons
|=> 750gp
|=> 25% chance Breakthrough.
|=> Breakthrough 3% -> Success!

1 GAP: - Keep
|=> Upgrade Gawane Chapter House to Keep
|=> 1000/5000; 1000hp added
|=> 1000gp

1 GAP: [CONSTRUCT] - Repair Architecture
|=> Repair Chapter House, Gawane
|=> 250 CON-PTS, 250gp
|=> 3172/5000hp -> 3422/5000hp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Gawane, Blacksmithy
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement

[Free Action:] Confirm CAP success
|=> Befriend District: Gawane
|=> Telveran Trueblade (Sunwolf, ECL 10)
|=> 750 NEG-PTS spent & cost 750 gold.
|=> +750 attitude


[b]O=======================O=====O
|> Old Balance |25428|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1281|
|Income Lumbermill |+1025|
O-----------------------O-----O
|Total Income |+8248|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 30|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 90|
|Upkeep Lumbermill |- 40|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 100|
O-----------------------O-----O
|Total Upkeep |-1360|
O-----------------------O-----O
|Research |- 750|
|Negotiation (Gawane) |- 750|
|Repair Chapter House |- 250|
|Improve CH to Keep |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-4750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+2138|
O=======================O=====O
|> New Balance |27566|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 06 | 430| 500| 1483| 850| 1000| 2340| 2648|>| 9251|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 130|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 250|- 0|- 500|- 750|- 0|- 0|- 750|
|> Discarded |- 0|- 50|- 0|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 5|+ 0|+ 87|+ 50|+ 0|+ 370|- 388|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 13 | 435| 500| 1570| 900| 1000| 2710| 2260|>| 9375|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [HIRE] => Staff
|=> 10 for Oracle of Boccob
|=> 1000 gold

[1 GAP]: [REPAIR] => Inquisition
|=> Repair damage to Inquisition in Valhamya
|=> 750 CON
|=> Repaired to full hp

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 300 EDU; 1080 GP (cost -10% from developments)
|=> HQ Augmentation II (Fortress): 1800/500 -> 95+5=100% (+5% from developments)
|=> Breakthrough Automatic Success - > Confirmed

[Damaged Buildings]:
Chapterhouse HP: 4250/5000
Inquisition HP: 4250/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 6044|
O========================( )=====O
|Hire |- 1000|
|Research |- 1080|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 80|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 3259|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1375|
|Income Oracle |+ 343|
O========================( )=====O
|New Balance |+ 8167|
O========================( )=====O
University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1375 Income
Temple: [(5REL/2POL/3EDU/1NAT) x 145]/4 = +343 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 6| 1150| 100| 0| 1000| 350| 0| 150|>| 2250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 750|- 0|- 0|- 300|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 13| 850| 100| 250| 1500| 400| 0| 300|>| 3400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Actions lost due to being late.

Central Gladius Treasury as of Jun 13th
O=======================( )=======O
|> Old Balance [Jun 06] |7549gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Upkeep Staff -100gp|
|Penalty (Ihdald) -300gp|
O=======================( )=======O
|> New Balance [Jun 13] |9914gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 06| 241| 1813| 0| 0| 0| 979| 1964|>| 4997|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|event|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 500|- 0|- 0|- 0|- 0|- 252|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 13| 241| 1313| 0| 0| 0| 1304| 2142|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 06| 0| 200| 250| 1085| 125| 500| 0|>| 2160|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|event|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 215|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 13| 0| 200| 85| 1465| 150| 600| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
An important note: I've been building a Temple of Boccob for a while now. Now that it's finished, I looked at the chart and realized that I was actually building an Oracle. Looking at the CAPS for May 2nd, I marked that I was building an [fai/edu] structure, but I put the wrong name. Can this be fixed, either by altering the previous posts or by making a blanket statment in this weeks post?
Consider it done - if MWB wants, I'll alter the name in the previous posts, but if not then this will suffice as clarification of the error.
Guildlords

06-20-07, 06:35 PM
[3 GAP available]
[2 CAP available]

[1 GAP]: -Structure
|=> Build Class A Grain Mill (Ind/Nat) 3000/5000 (1000gp)

[1 GAP]: [Commission Project] - Process Construction Points
|=> Upgrade Lyceum Guildhall in Lower Merx to Citadel
|=> 2000/5000 CON Points (5000gp)

[1 GAP]: [Add/Remove] Room
|=> Build Storage in Gladius Park ChapterHouse (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Field Healer Battle Support
|=> 1250/500 (1000gp) 62.5%
|=> Breakthrough 12% - > Success!

[2 CAP]: [Mission]
|=> Send Raskos & Gareth on ECL 10 Mission
|=> Mission Goal: Process 1000 RES Points (Industrial Cooperation III 1000/1500)


O======================( )=====O
|> Old Balance | 13756|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 170|
|Upkeep Park Lodge |- 60|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 12772|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 13| 0| 0| 0| 3500| 0| 950| 550|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 0|+ 100|+ 0|+ 200|+ 750|+ 50|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 900|- 750|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 20| 0| 0| 0| 2950| 0| 1400| 650|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: - Structure
|=> Class "A" Archives [LEI/EDU]
|=> Kelartus
|=> 5000/5000 gold
|=> Affect Kelartus District Traits starting Jun 27th
|=> Generates first income July 4th

[1 GAP]: [RECRUIT] - NPC Staff
|=> 1000 REC-PTS (600 from Kelartus, 400 from Central Gladius)
|=> 500 to hire 20 regular staff for Class "A" Archives in Kelartus
|=> 500 to upgrade 10 Expert I staff in Kelartus Chapter House to 10 Expert II Staff
|=> Training and Hiring complete Jun 27th

Free Actions:
|=> Confirm Bookkeeping
|=> Pay 100 gold for 20 regular staff upkeep
|=> Assign 20 regular staff to Class "A" Archives in Kelartus (effective Jun 27th)

[1 CAP]: [OPERATION] - Assault
|=> Weaken PMG (Freedom Fighters)
|=> Gradak Tumblebelly [ECL 3] (Sjiggie)
|=> EL 3 miniquest
|=> Begins Jun 27th

[1 CAP]: Reserved

[b]Central Gladius Treasury as of Jun 20th
O=======================( )=======O
|> Old Balance [Jun 13] |9914gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|Upkeep Staff -100gp|
|BUILD Structure -1000gp|
O=======================( )=======O
|> New Balance [Jun 20] |11579gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

[b]Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 13| 241| 1313| 0| 0| 0| 1304| 2142|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 0|+ 137|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 400|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 492|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 20| 241| 1450| 0| 0| 0| 1229| 2080|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 13| 0| 200| 85| 1465| 150| 600| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 0|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 600|- 0|
|> Discarded |- 0|- 0|- 75|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 20| 0| 250| 110| 1865| 175| 100| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS (750/250)
|=> Light Armor Crafting
|=> 750gp
|=> Breakthrough 76% - > Failure

1 GAP: - Keep
|=> Upgrade Gawane Chapter House to Keep
|=> 2000/5000; 1000hp added
|=> 1000gp

1 GAP: [NEGOTIATE] - District Negotiations
|=> Gorthyum
|=> 750 NEG-PTS, 750gp
|=> 1400 attitude -> 2150 attitude (before Free action below)

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [500/1000]
|=> Lumbermill, Gorthyum
|=> 2000gp

1 Free Action: [Purchase CAP]
|=> 1000gp

2 CAP: [MISSION] - Process NEG-PTS
|=> Befriend Gorthyum
|=> Sir Valkin, EL10
|=> Start: June 27

1 CAP: [CAMPAIGN]
|=> Send Valanthe Valassar, ECL5
|=> Campaign: <Unknown name> (Campaignlord MitzaVolchenko)
|=> Start: June 20

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O=======================O=====O
|> Old Balance |27566|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1281|
|Income Lumbermill |+1025|
O-----------------------O-----O
|Total Income |+8248|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 40|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 90|
|Upkeep Lumbermill |- 40|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 100|
O-----------------------O-----O
|Total Upkeep |-1370|
O-----------------------O-----O
|Research |- 750|
|Negotiate w/Gorthyum |- 750|
|Improve CH to Keep |-1000|
|Summon Guardian |-2000|
|Purchase CAP |-1000|
O-----------------------O-----O
|Total Expenditures |-5500|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+1378|
O=======================O=====O
|> New Balance |28944|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 13 | 435| 500| 1570| 900| 1000| 2710| 2260|>| 9375|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 130|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 750|
|> Discarded |- 0|- 50|- 0|- 0|- 259|- 370|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 255|+ 0|+ 87|+ 50|+ 0|+ 0|- 388|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 20 | 690| 500| 1657| 950| 1000| 2710| 1872|>| 9379|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [BUILD] => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 6000/6250

1 GAP: [ADD/REMOVE] => Room
|=> Add Conscription Office to Yurynwood Fortress

1 GAP: [RESEARCH] => Research Development
|=> Organizational Focus II 1000/2000 (0%)

1 Free: Trait Specialist
|=> [CONSTRUCT] => Building
|=> Upgrade Yurynwood Fortress to Citadel with 500 CON (15500/15000)

1 CAP: [Errand] => Collect Taxes
|=> Torel Silvanus (Erithmu, ECL 8)

1 CAP: [Errand] => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 10)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 7860|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 70|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 290|
|Upkeep Fey Village |- 70|
|Expense: [BUILD] |- 1000|
|Expense: [ADD] |- 1000|
|Expense: [RESEARCH] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 6555|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 13 | 4196| 0| 775| 1016| 375| 775| 112|>| 7249|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 500|- 0|- 0|-1000|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jun 20 | 4071| 0| 1125| 414| 425| 1025| 187|>| 7247|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [HIRE] => Staff
|=> 10 for Oracle of Boccob
|=> 1000 gold

[1 GAP]: [REPAIR] => Chapterhouse
|=> Repair damage to Chapterhouse in Valhamya
|=> 750 CON
|=> Repaired to full hp

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation III (Citadel): 750/750 -> 30% (+5% from developments)
|=> Breakthrough 30% - > 70% - > Failure

[Damaged Buildings]:
Chapterhouse HP: 5000/5000 (Erroneously marked as not repaired when recieved.)
Inquisition HP: 4200/5000 (800 damage from successful PMG attack.)

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 8167|
O========================( )=====O
|Hire |- 1000|
|Research |- 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 80|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 3762|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1375|
|Income Oracle |+ 686|
O========================( )=====O
|New Balance |+ 9013|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1375 Income
Temple: [(5REL/2POL/3EDU/1NAT) x 145]/2 = +686 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 13| 850| 100| 250| 1500| 400| 0| 300|>| 3400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 750|- 0|- 0|- 750|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 20| 550| 100| 500| 1550| 450| 0| 450|>| 3600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Recruit] Hire NPCs.
|=> 10 Staff for Scrivener Tower.
|=> Process 250 REC-Points.

1 GAP: [Negotiate] Befriend Guild.
|=> The Warfare Alliance.
|=> Process 500 NEG-Points & cost 500 gold.

2 CAPs: Unused.

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 13,681|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 300|
|Income Taxes (Asran) |+ 464|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DK |- 120|
|Upkeep DK/Gawane Gate |- 10|
|Negotiate w/ WAR |- 500|
O=========================( )======O
|New Balance |+16,174|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*37.5= 300 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 13| 450| 1500| 100| 1775| 887| 1721| 2000|>|8,489|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 250|- 500|
|> Discarded |- 0|- 650|- 0|- 425|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 20| 450| 1500| 100| 1775| 1062| 1583| 1787|>|8,257|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
I have two announcements this week. The first is a change that went into effect a couple weeks ago, but which I've forgotten to announce - as discussed briefly in the Council, crafting and other full activities now count towards activity for Guild purposes.

The second is a change to paramilitary group attack rules that MWB and I discussed after the one last week. From now on, PMG operatives will have their sheets shown to their foes before the PC writes tactics, just like in a normal fight, and they must follow the 1/3 rule. However, they will use 36 point buy and PC wealth. Effectively, they are now more like a PC vs PC fight, rather than a monster fight.
Guildlords

06-27-07, 04:18 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [REMOVE] - Upgrade
|=> Embassy
|=> Central Gladius Guildhall
|=> Generates NEG until July 4th

[1 GAP]: [NEGOTIATE] - Befriend District/Befriend Guild
|=> 750 NEG-PTS (750 from Central Gladius)
|=> 250 to EHTC (EHTC Attitude to WAR increases 1500 => 1750)
|=> 500 to Upper Merx (2500 => 3000)

Free Actions:
|=> Confirm Bookkeeping
|=> Send Messenger to East Dragor Mounds (CON-PTS)
|=> Send Messenger to City of Letzdorff (CON-PTS)
|=> TRAIT SPECIALIST [RECRUIT] 500 REC-PTS Train 10 Expert I Staff => Expert II Staff Central Gladius Guildhall

[2 CAP]: Reserved

Central Gladius Treasury as of Jun 27th
O=======================( )=======O
|> Old Balance [Jun 20] |11579gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +487gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -110gp|
|PROCESS NEG-PTS -750gp|
|PROCESS REC-PTS -1000gp|
O=======================( )=======O
|> New Balance [Jun 27] |12594gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (6.5)*75 = +487 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 20| 241| 1450| 0| 0| 0| 1229| 2080|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 750|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 20| 241| 1587| 0| 0| 0| 1054| 1760|>| 4642|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 20| 0| 250| 110| 1865| 175| 100| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 100|+ 25|+ 100|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 300|- 160|- 0|- 0|- 45|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 27| 0| 0| 0| 2245| 200| 55| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Research] Headquarter Augmentation II.
|=> Process 500 RES-Points & cost 500 gp [500/500].
|=> 25% Breakthrough chance.
|=> Breakthrough 52% - > Failure

1 GAP: [Negotiate] Befriend Guild.
|=> The Warfare Alliance.
|=> Process 500 NEG-Points & cost 500 gold.

1 CAP: Assign Errand (Resources)
|=> Lady Indivara (ECL 10)
|=> Occurs 27 June.2007

1 CAP: Unused.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [250/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 16,174|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DK |- 120|
|Upkeep DK/Gawane Gate |- 10|
|Reasearch |- 500|
|Negotiate w/ WAR |- 500|
|Fabricate Barracks |- 500|
O=========================( )======O
|New Balance |+17,503|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 20| 450| 1500| 100| 1775| 1062| 1583| 1787|>|8,257|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 250|- 0|- 500|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 27| 450| 1500| 100| 1700| 987| 1695| 1574|>|8,006|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Light Armor Crafting (1000/250)
|=> Breakthrough Auto-Success
|=> 500 RES-PTS - Advanced Storage (500/500)
|=> Breakthrough 100% - > Failure
|=> 750gp

1 GAP: - Keep
|=> Upgrade Gawane Chapter House to Keep
|=> 3000/5000; 1000hp added
|=> 1000gp

1 GAP: [COMMISSION] - Commission project - Build Structure
|=> Gawane, Chapter House to Keep
|=> 4000/5000; 1000hp added
|=> 5000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Lumbermill, Gorthyum
|=> 2000gp

1 Free Action: [Purchase CAP]
|=> 1000gp

2 CAP: [MISSION] - Process CON-PTS
|=> Repair Structure
|=> Gawane, Chapter House
|=> Berri the Friendly, EL3
|=> Start: July 4th

1 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O=======================O=====O
|> Old Balance |28944|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1281|
|Income Lumbermill |+1025|
O-----------------------O-----O
|Total Income |+8248|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 40|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 90|
|Upkeep Lumbermill |- 40|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 100|
O-----------------------O-----O
|Total Upkeep |-1370|
O-----------------------O-----O
|Research |- 750|
|Commission CH to Keep |-5000|
|Improve CH to Keep |-1000|
|Purchase CAP |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-9750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |-2872|
O=======================O=====O
|> New Balance |26072|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 20 | 690| 500| 1657| 950| 1000| 2710| 1872|>| 9379|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 130|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 259|- 370|- 234|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 255|+ 0|+ 87|+ 50|+ 0|+ 0|+ 128|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 27 | 945| 500| 1744| 1000| 1000| 2710| 2000|>| 9899|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: => Structure
|=> Class A Foundry (Flavor: Ironwood Grove) in Yurynwood
|=> Progress 6250/6250

1 GAP: [RECRUIT] => Hire NPCs
|=> 40 basic staff for Ironwood Grove

1 GAP: [PREACH] => Summon Guardian
|=> Yurynwood Ironwood Grove

1 Free: Trait Specialist
|=> [CONSTRUCT] => Building
|=> Upgrade Yurynwood Fortress to Citadel with 500 CON (16000/20000)

1 CAP: [Errand] => Collect Taxes
|=> Aerryl Nalladar (MindWandererB, ECL 10)

1 CAP: [Errand] => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 10)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 6555|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1000|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 70|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 300|
|Upkeep Fey Village |- 70|
|Expense: [BUILD] |- 250|
|Expense: [PREACH] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 6990|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550
Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+1.00] *125 = 1000

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 20 | 4071| 0| 1125| 414| 425| 1025| 187|>| 7247|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 50|+ 150|+ 75|
|> Expenditures |- 500|- 0|-1000|- 0|- 0|-1000|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jun 27 | 3946| 0| 475| 812| 475| 275| 262|>| 6245|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [HIRE] => Staff
|=> 10 for Oracle of Boccob
|=> 1000 gold

[1 GAP]: [PROCESS] => Negotiation
|=> Improve attitude of WAR
|=> 250 NEG

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation III (Citadel): 1500/750 -> 55% (+5% from developments)
|=> Breakthrough 55%
|=> Breakthrough 64% - > Failure

[Damaged Buildings]:
Inquisition HP: 4200/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 9013|
O========================( )=====O
|Hire |- 1000|
|Research |- 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 80|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 4608|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1196|
O========================( )=====O
|New Balance |+10589|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: [(5REL/2POL/3EDU/1NAT) x 145] x .75 = +1196 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 20| 550| 100| 500| 1550| 450| 0| 450|>| 3400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 27| 1000| 100| 750| 1600| 500| 0| 350|>| 4300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[3 GAP available]
[2 CAP available]

[1 GAP]: [Build] -Structure
|=> Build Class A Grain Mill (Ind/Nat) 4000/5000 (1000gp)

[1 GAP]: [Commission Project] - Process Construction Points
|=> Upgrade Lyceum Guildhall in Lower Merx to Citadel
|=> 3000/5000 CON Points (5000gp)

[1 GAP]: [Add/Remove] Room
|=> Build Officer Quarters in Gauterix Hall (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Officer Training I
250/250 (1000gp) 25%
|=> Breakthrough 20% - > Success!

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 12772|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 170|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 11779|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 75000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 20| 0| 0| 0| 2950| 0| 1400| 650|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 50|+ 100|+ 0|+ 250|+ 900|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 27| 50| 0| 0| 3350| 900| 1900| 750|>| 6950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

07-04-07, 07:03 PM
[2 CAPs Available]

1: [INTERCEPT] => Paramilitary Attack
|=> Gaston Dar'ath [ECL 10] intercepts Freedom Fighters
|=> Occurs 4 July.2007
Guildlords

07-05-07, 03:53 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [REMOVE] - Facility
|=> Conference Chamber
|=> Headquarters in Central Gladius
|=> Removed effective July 11th

[1 GAP]: [ADD] - Facility
|=> Laboratory
|=> Chapter House in Kelartus
|=> Available July 11th.

Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist: [TRADE] - Form Agreement East Dragor Mounds 250 TRA-PTS Receive 325 CON-PTS to Central Gladius Storage

[2 CAP]: [MISSION] - Process Guild Points
|=> Dunerunner [ECL4] (Yitzi)
|=> 100 RES-PTS * ECL
|=> Begins July 11th

Central Gladius Treasury as of Jul 04th
O=======================( )=======O
|> Old Balance [Jun 27] |12594gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +712.5gp|
|Income Archives +1187.5gp|
|Upkeep Guildhall -435gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -160gp|
|PROCESS TRA-PTS -500gp|
|ADD Facility -1000gp|
O=======================( )=======O
|> New Balance [Jul 04] |15222gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 27| 241| 1587| 0| 0| 0| 1054| 1760|>| 4642|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 380|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 250|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 284|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jun 20| 241| 1190| 0| 0| 0| 1379| 2190|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 27| 0| 0| 0| 2245| 200| 55| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 225|- 225|- 205|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 04| 0| 0| 0| 2500| 0| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Upgrade
|=> Embassy to Dragor Mounds Inquisition

1 GAP: => Headquarter
|=> Upgrade Yurynwood Fortress to Citadel (17000/20000)

1 GAP: [CONSTRUCT] => Building
|=> Upgrade Yurynwood Fortress to Citadel (18000/20000)

1 Free: Trait Specialist
|=> [PREACH] => Summon Guardian
|=> Dragor Mounds Inquisition (250/1000)

1 CAP: [Errand] => Collect Taxes
|=> Kervan Sheharath (MindWandererB, ECL 9)

1 CAP: [Errand] => Collect Taxes
|=> Lightwolf Phoenixstar (Yitzi, ECL 6)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 6990|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Income Taxes |+ 224|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 70|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 300|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Expense: [UPGRADE] |- 1000|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [PREACH] |- 1000|
O=====================( )=====O
|New Balance | 8589|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jun 27 | 3946| 0| 475| 812| 475| 275| 262|>| 6245|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 0|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |-1000|- 0|- 250|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jul 04 | 3321| 0| 575| 1210| 625| 525| 387|>| 6643|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Research] Headquarter Augmentation II.
|=> Process 500 RES-Points & cost 500 gp [1,000/500].
|=> 50% Breakthrough chance.
|=> Breakthrough 84% - > Failure

1 GAP: [Add] Conference Chamber to Duken Marina Keep.
|=> Cost 1,000 gold.

2 CAP: Unused.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [500/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 17,503|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DK |- 120|
|Upkeep DK/Gawane Gate |- 10|
|Reasearch |- 500|
|Add Conference Chamber |- 1000|
|Fabricate Barracks |- 500|
O=========================( )======O
|New Balance |+18,332|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 27| 450| 1500| 100| 1700| 987| 1695| 1574|>|8,006|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 107|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 4| 450| 1500| 100| 1625| 912| 1700| 1861|>|8,148|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 50 RES-PTS - Advanced Storage I (550/500)
|=> Breakthrough 9% - > Success!
|=> 700 RES-PTS - Political Negotiation I (700/500)
|=> Breakthrough 33% - > Success!
|=> 750gp

1 GAP: - Keep
|=> Upgrade Gawane Chapter House to Keep
|=> 5000/5000; 1000hp added
|=> 1000gp

1 GAP: [RECRUIT] - Hire Staff
|=> Gawane, Keep
|=> 1000 REC-PTS
|=> 10 Expert II staff

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [500/1000]
|=> Watchtower, Arkhein
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Pay to keep Leif Goldeneye on Roster (100gp, week 10)
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O=======================O=====O
|> Old Balance |26072|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 512|
|Income Tavern |+ 512|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1281|
|Income Lumbermill |+1025|
O-----------------------O-----O
|Total Income |+8248|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 110|
|Upkeep Tournament Site |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 40|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 90|
|Upkeep Lumbermill |- 50|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 100|
O-----------------------O-----O
|Total Upkeep |-1380|
O-----------------------O-----O
|Leif - roster fee |- 100|
|Research |- 750|
|Improve CH to Keep |-1000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-3850|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3018|
O=======================O=====O
|> New Balance |29090|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>10000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 27 | 945| 500| 1744| 1000| 1000| 2710| 2000|>| 9899|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 130|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 255|+ 0|+ 87|+ 50|+ 0|- 630|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 04 | 945| 500| 1831| 1050| 1000| 2080| 2362|>| 9768|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [PROCESS] => Construction
|=> Repair Inquisition in Valhamya
|=> 800 CON

[1 GAP]: [PROCESS] => Negotiation
|=> Improve attitude of Kailo district
|=> 250 NEG

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation III (Citadel): 2250/750 -> 80% (+5% from developments)
|=> Breakthrough 44% - > Success!

[Damaged Buildings]:
Inquisition HP: 5000/5000

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 10589|
O========================( )=====O
|Research |- 2700|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 80|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 7184|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
|New Balance |+13564|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 20| 1000| 100| 750| 1600| 500| 0| 350|>| 4300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Process |- 800|- 0|- 0|- 750|- 0|- 0|- 250|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUN 27| 650| 100| 1000| 1650| 550| 0| 250|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[3 GAP available]
[2 CAP available]

[1 GAP]: -Structure
|=> Build Class A Grain Mill (Ind/Nat) 5000/5000 (1000gp)

[1 GAP]: [Commission Project] - Process Construction Points
|=> Upgrade Lyceum Guildhall in Lower Merx to Citadel
|=> 4000/5000 CON Points (5000gp)

[1 GAP]: [Recruite] - Staff
|=> Hire Staff for Grain Mill (40/40)
|=> Process 1000 REC Points (1000gp)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Officer Training II 250/500 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 11779|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 11269|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 75000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUN 27| 50| 0| 0| 3350| 900| 1900| 750|>| 6950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 50|+ 100|+ 0|+ 250|+ 900|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|-1000|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 04| 100| 0| 0| 3750| 900| 1400| 850|>| 6950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

07-10-07, 02:16 PM
PMG attack not intercepted, Kelartus Archives take 689 damage.
Guildlords

07-11-07, 07:50 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Room
|=> Grand Hall
|=> Headquarters in Central Gladius
|=> 7500 gold x 2 (overbuilding) = 15000 gold
|=> Finished effective July 18th

[1 GAP]: [RESEARCH] - 750 RES-PTS
- [RESEARCH] - Headquarter Augmentation II
|=> 250 RES-PTS
|=> (500/500)*25 = 25% or less
|=> 250 gold
|=> Breakthrough 98% - > Failure
- [RESEARCH] - RECRUIT Coordination I
|=> 250 RES-PTS
|=> (500/500)*25 = 25% or less
|=> 250 gold
|=> Breakthrough 56% - > Failure
- [RESEARCH] - Advanced City Planning I
|=> 250 RES-PTS
|=> (250/250)*25 = 25% or less
|=> 250 gold
|=> Breakthrough 100% - > Failure

Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist: [TRADE] - Form Agreement City of Letzdorff 200 TRA-PTS Receive 150 CON-PTS to Central Gladius Storage 400 gold

[2 CAP]: [MISSION] - Process Guild Points
|=> Monsieur Hood [ECL9] (TheMagister)
|=> 100 RES-PTS * ECL
|=> Begins July 18th

Central Gladius Treasury as of Jul 11th
O=======================( )=======O
|> Old Balance [Jul 04] |15222gp|
O=======================( )=======O
|Income Theatre +1691gp|
|Income Festhall +1332gp|
|Income School +712.5gp|
|Income Archives +1187.5gp|
|Upkeep Guildhall -425gp|
|Upkeep Central Gladius -200gp|
|Upkeep Kelartus -160gp|
|PROCESS RES-PTS -750gp|
|PROCESS TRA-PTS -400gp|
|ADD Room -15000gp|
O=======================( )=======O
|> New Balance [Jul 11] | 3210gp|
O=======================( )=======O
Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 04| 241| 1190| 0| 0| 0| 1379| 2190|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 200|- 0|- 0|- 0|- 0|- 0|
|> Trade (E.Drag.Mnds) |+ 100|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 692|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 11| 341| 435| 0| 0| 0| 1704| 2520|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 04| 0| 0| 0| 2500| 0| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 50|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 04| 0| 50| 0| 2230| 25| 150| 0|>| 2455|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 750 RES-PTS - Negotiation Specialist I (750/500)
|=> 750gp
|=> Breakthrough 52% - > Failure

1 GAP: - Keep
|=> Upgrade Gorthyum Chapter House to Keep
|=> 1000/5000; 1000hp added
|=> 1000gp

1 GAP: [COMMISSION] - Commission project
|=> Upgrade Gorthyum Chapter House to Keep
|=> 2000/5000; 1000hp added
|=> 5000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Watchtower, Arkhein
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O=======================O=====O
|> Old Balance |29090|
O=======================O=====O
|Income Order of Knights|+1281|
|Income Graveyard |+ 512|
|Income Watchtower |+ 563|
|Income Tavern |+ 563|
|Income Believers |+ 100|
|Income Tournament Site |+1100|
|Income Inquisition |+1100|
|Income Blacksmithy |+ 825|
|Income Explorer Guild |+1281|
|Income Lumbermill |+1025|
O-----------------------O-----O
|Total Income |+8350|
O-----------------------O-----O
|Upkeep Fortress |- 500|
|Upkeep Order of Knights|- 60|
|Upkeep Tavern |- 50|
|Upkeep Watchtower |- 50|
|Upkeep Graveyard |- 50|
|Upkeep Chapter House |- 160|
|Upkeep Tournament Site |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Blacksmithy |- 40|
|Upkeep Fountain |- 10|
|Upkeep Chapter House |- 110|
|Upkeep Explorer Guild |- 80|
|Upkeep Lumbermill |- 60|
|Upkeep Fountain |- 10|
|Upkeep Personnel |- 100|
O-----------------------O-----O
|Total Upkeep |-1430|
O-----------------------O-----O
|Research |- 750|
|Improve CH to Keep |-1000|
|Commission build |-5000|
|Summon Guardian |-2000|
O-----------------------O-----O
|Total Expenditures |-8750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |-1830|
O=======================O=====O
|> New Balance |27260|
O=======================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 563|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 04 | 945| 500| 1831| 1050| 1000| 2080| 2362|>| 9768|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 0|- 0|- 259|- 370|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 87|+ 50|+ 0|- 0|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 11 | 1170| 500| 1918| 1100| 1000| 2080| 2724|>|10492|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Staff
|=> 10 Staff for Yurynwood Citadel

1 GAP: => Headquarter
|=> Upgrade Yurynwood Fortress to Citadel (19000/20000)

1 GAP: [CONSTRUCT] => Building
|=> Upgrade Yurynwood Fortress to Citadel (20000/20000)

2 CAP: [Mission] => Process Guild Points
|=> Sarai Farenze (stimpydoda, ECL 3), ML TBA
|=> Research Development => 250 Wall Construction I, 50 Organizational Focus
|=> Begins July 18

1 Free: Trait Specialist
|=> [PREACH] => Summon Guardian
|=> Dragor Mounds Inquisition (500/1000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 8589|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 80|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Fortress |- 300|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Expense: [ADD] |- 500|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 1000|
|Expense: [PREACH] |- 1000|
O=====================( )=====O
|New Balance | 10454|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 04 | 3321| 0| 575| 1210| 625| 525| 387|>| 6643|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |-1000|- 0|- 250|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jul 04 | 2696| 0| 675| 1608| 775| 775| 612|>| 7141|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] => Keep
|=> Improve chapter house of Valhamya to Keep
|=> 1000 gold
|=> 1000/5000 hp

[1 GAP]: [ADD] => Chapel
|=> Add chapel to chapter house of Valhamya
|=> 1000 gold

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation IV (Citadel): 750/1000 -> 0% (+5% from developments)


Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 13564|
O========================( )=====O
|Research |- 2700|
|Build |- 1000|
|Add |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 80|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 8159|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
|New Balance |+14539|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 5| 650| 100| 1000| 1650| 550| 0| 250|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 0|- 0|- 250|- 700|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 11| 1100| 100| 1000| 1000| 600| 0| 400|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Research] Headquarter Augmentation II.
|=> Process 500 RES-Points & cost 500 gp [1,500/500].
|=> 75% Breakthrough chance.
|=> Breakthrough 14% - > Success!

1 GAP: [Add] Officer Quarter to Duken Marina Keep.
|=> Cost 1,000 gold.

2 CAP: Unused.

1 Free: Accept Lieutenant Marcus Storm (random event Officer) into new Officer's Quarters.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [750/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 18,332|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DK |- 170|
|Upkeep DK/Gawane Gate |- 10|
|Reasearch |- 500|
|Add Officer's Quarters |- 1000|
|Fabricate Barracks |- 500|
O=========================( )======O
|New Balance |+19,111|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JULY 4| 450| 1500| 100| 1675| 912| 1700| 1861|>|8,148|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 112|- 48|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JULY 11| 450| 1500| 100| 1550| 837| 1700| 2000|>|8,137|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Recruite] - Special Training
|=> Process 500 REC Points (500gp)
|=> Add Field Healers to Guarded Mind Regiment

[1 GAP]: [Commission Project] - Process Construction Points
|=> Upgrade Lyceum Guildhall in Lower Merx to Citadel
|=> 5000/5000 CON Points (5000gp)

[1 GAP]: [Add/Remove] - Staff
|=> Hire Staff for Lyceum Guildhall (10/10) (500gp)


[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Research]
|=> Process 250 RES points for Officer Training II 500/500 (25%) (1000gp)
|=> Breakthrough 4% - > Success!

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 11269
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 493|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 7000|
O======================( )=====O
|> New Balance | 13681|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 75000| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 04| 50| 0| 0| 3750| 900| 1400| 850|>| 6950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 250|- 0|- 500|- 0|
|> Discarded |- 50|- 100|- 0|-1050|- 900|- 0|- 50|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 11| 100| 0| 0| 3100| 1000| 1400| 900|>| 6500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

07-18-07, 11:44 AM
[2 CAPs Available]

1: Intercept Assault (Arson) from Shadow Star Assassins
|=> Operator: Telveran Trueblade (Sunwolf) at Arkhein's Marble Castle (EL 10)
|=> 18 July 2007
Guildlords

07-18-07, 09:20 PM
[2 GAP Available]
[2 CAP Available]

[1 GAP]: Unused

[1 GAP]: [RESEARCH] - 300 RES-PTS
- [RESEARCH] - Headquarter Augmentation II
|=> 100 RES-PTS
|=> (600/500)*25 = 30% or less
|=> 100 gold
|=> Breakthrough 84% - > Failure
- [RESEARCH] - RECRUIT Coordination I
|=> 100 RES-PTS
|=> (600/500)*25 = 30% or less
|=> 100 gold
|=> Breakthrough 77% - > Failure
- [RESEARCH] - Advanced City Planning I
|=> 100 RES-PTS
|=> (350/250)*25 = 35% or less
|=> 100 gold
|=> Breakthrough 43% - > Failure

Free Actions:
|=> Confirm Bookkeeping

[1 CAP]: [MISSION] - Cooperative
|=> Kracknol (SauroGrenom) [ECL 10] and Ignatius (Erithmu) [ECL10]
|=> Missionlord -- TelinArtho
|=> Begins July 25th

[1 CAP]: Reserved

Central Gladius Treasury as of Jul 18th

O=======================O=====O
|> Old Balance | 3210|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O[/b]
|Upkeep Guildhall |- 415|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 785|
O-----------------------O-----O
|Research |- 300|
O-----------------------O-----O
|Total Expenditures |- 300|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3838|
O=======================O=====O
|> New Balance | 7048|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 11| 341| 435| 0| 0| 0| 1704| 2520|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Trade (E.Drag.Mnds) | raid|- 0|- 0|- 0|- 0|- 0|- 0|
|> Trade (City of Let) | raid|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 435|- 0|- 0|- 0|- 0|- 220|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 18| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 11| 0| 50| 0| 2230| 25| 150| 0|>| 2455|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 300|- 0|- 0|- 0|
|> Discarded |- 50|- 100|- 0|- 0|- 0|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 18| 0| 0| 0| 2410| 50| 0| 0|>| 2460|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Officer Training III 1000/750 (33%)
|=> Breakthrough 59% - > Failure

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 1000/5000 (2000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Add/Remove] - Room
|=> Build Construction Crane in Lower Merx (1000gp)


[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 500/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 13681|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 543|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 5000|
O======================( )=====O
|> New Balance | 17243|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 11| 100| 0| 0| 3750| 1000| 1400| 900|>| 6950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 18| 200| 0| 0| 2750| 1000| 1900| 1000|>| 6850|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Room
|=> Barracks to Yurynwood Citadel

1 GAP: [COMMISSION] => Commission Project
|=> Production => Fabricate Room
|=> Officers' Quarters to Yurynwood Citadel

1 GAP: [RESEARCH] => Research Development
|=> Officer Training I (1000/250, 100%)
|=> Auto-success

1 CAP: [Errand] => Collect Taxes
|=> Aerryl Nalladar (MindWandererB, ECL 10)

1 CAP: [Errand] => Collect Taxes
|=> Besthirah Lafali (MindWandererB, ECL 10)

1 Free: Trait Specialist
|=> [PREACH] => Summon Guardian
|=> Dragor Mounds Inquisition (750/1000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 10454|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 80|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 350|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Expense: [ADD] |- 1000|
|Expense: [COMMISSION] |- 5000|
|Expense: [RESEARCH] |- 1000|
|Expense: [PREACH] |- 1000|
O=====================( )=====O
|New Balance | 7769|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 11 | 2696| 0| 675| 1608| 775| 775| 612|>| 7141|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 0|- 0|- 250|-1000|- 0|- 0|- 0|
|> Discarded |- 139|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jul 18 | 2932| 0| 775| 1006| 925| 1025| 837|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Keep
|=> Improve chapter house of Valhamya to Keep
|=> 1000 gold
|=> 2000/5000 hp

[1 GAP]: [ADD] => Room
|=> Add Bedroom Suite to Guildhall
|=> 6000 gold (exceeds SS twice)

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 750 EDU; 2700 GP (cost -10% from developments)
|=> HQ Augmentation IV (Citadel): 1500/1000 -> 42.5% (+5% from developments)
|=> Breakthrough 79% - > Failure

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 14539|
O========================( )=====O
|Research |- 2700|
|Build |- 1000|
|Add |- 6000|
O========================( )=====O
|Upkeep Headquarter |- 445|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 90|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 4124|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
|New Balance |+10504|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 11| 1100| 100| 1000| 1000| 600| 0| 400|>| 4200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 300|- 0|- 250|- 50|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 18| 1250| 100| 1000| 1000| 650| 0| 550|>| 4550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Negotiation Specialist I (1000/500)
|=> Breakthrough 18% - > Success!
|=> 500 RES-PTS - Negotiation Coordination I (500/500)
|=> Breakthrough 61% - > Failure
|=> 750gp

1 GAP: [BUILD] - Keep
|=> Upgrade Gorthyum Chapter House to Keep
|=> 3000/5000; 1000hp added
|=> 1000gp

1 GAP: [COMMISSION] - Order Processing
|=> Upgrade Gorthyum Chapter House to Keep
|=> Process 1000 CON-PTS
|=> 4000/5000; 1000hp added
|=> 3000gp

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [500/1000]
|=> Graveyard, Arkhein
|=> 2000gp

[Free Action:] Purchase CAP
|=> 1000gp

2 CAP: [MISSION] - Contact Paramilitary Group
|=> The Knights of the Shining Blade (EL13)
|=> Operators: Sir Valkin (ECL10, TelinArtho), Ephraim (ECL10, Erithmu), Leif Goldeneye (ECL10, Sunwolf)
|=> Missionlord: Lonewolf
|=> Start: 25 July, 2007

1 CAP: [Cooperative Mission] - Process NEG-PTS
|=> Befriend WAR (Process 1000 NEG-PTS to improve relations)
|=> Operator: Ignatius, Vicar of Bahamut (ECL10, Erithmu) with Kracknol of WAR
|=> Missionlord: TelinArtho
|=> Start: 25 July, 2007

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |27260|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 563|
|Tavern |+ 563|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8350|
O----------------O-----O
|Fortress |- 500|
|Order of Knights|- 60|
|Tavern |- 50|
|Watchtower |- 60|
|Graveyard |- 50|
|Chapter House |- 160|
|Tournament Site |- 100|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Chapter House |- 110|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1440|
O----------------O-----O
|Research |- 750|
|Improve Keep |-1000|
|Purchase CAP |-1000|
|Order Processing|-3000|
|Summon Guardian |-2000|
O----------------O-----O
|Total Expenses |-7750|
O================O=====O
O================O=====O
|Balance Change |- 840|
O================O=====O
|> New Balance |26420|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 11 | 1170| 500| 1918| 1100| 1000| 2080| 2724|>|10492|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |-1000|- 0|- 500|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 5|- 0|- 259|- 370|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |- 775|+ 0|+ 82|+ 50|+ 0|- 0|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 18 | 395| 500| 2000| 1150| 1000| 2080| 2724|>| 9849|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Research] Headquarter Augmentation III.
|=> Process 500 RES-Points & cost 500 gp [500/750].
|=> 0% Breakthrough chance.

1 GAP: [Add] Laboratory to Duken Marina Keep.
|=> Cost 1,000 gold.

2 CAP: [Mission] Recover Goods.
|=> Zwei und'Veirzig (ECL 7) and Yorick (ECL 6).
|=> ML: Erithmu
|=> EL 9
|=> Start 25 July.2007

1 CAP: Unused.

1 Free: Buy CAP (cost 1,000 gp).

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [1,000/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 19,111|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 180|
|Upkeep DM/Gawane Gate |- 10|
|Reasearch |- 500|
|Add Laboratory |- 1000|
|Fabricate Barracks |- 500|
|Purchase CAP |- 1000|
|Robbery |- 5000|
O=========================( )======O
|New Balance |+13,880|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JULY 11| 450| 1500| 100| 1550| 837| 1700| 2000|>|8,137|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 500|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 112|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JULY 18| 450| 1500| 100| 1475| 762| 1700| 2000|>|7,987|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

07-25-07, 11:07 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Room
|=> Assembly Hall to Yurynwood Citadel

1 GAP: [RECRUIT] => Hire NPCs
|=> Officer I: Corporal Tydra Arsay
|=> Irregulars I: Yurynwood Druid Preservers
|=> Irregulars I: Dragor Mounds Dwarf Battlesmiths
|=|=> All stationed in Yurynwood

1 GAP: [RESEARCH] => Research Development
|=> Organizational Focus II (2000/2000, 25%)
|=> Breakthrough 63% - > Failure

2 CAP: [Mission] => Contact Group
|=> Loddick Saffrion (Erithmu, ECL 11) and Aerryl Nalladar (MindWandererB, ECL 11)
|=> Contact the Initiates of the Nine Circles [EL 13]

1 Free: Trait Specialist
|=> [PREACH] => Summon Guardian
|=> Dragor Mounds Inquisition (1000/1000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 7769|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Income Taxes |+ 1316|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 80|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 370|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Expense: [ADD] |- 1000|
|Expense: [RESEARCH] |- 1000|
|Expense: [PREACH] |- 1000|
O=====================( )=====O
|New Balance | 11380|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 18 | 2932| 0| 775| 1006| 925| 1025| 837|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 0|- 0|- 250|-1000|- 0|-1000|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Jul 25 | 3307| 0| 875| 404| 1075| 275| 1062|>| 6998|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAP Available]
[2 CAP Available]

[1 GAP]: Unused

[1 GAP]: [RESEARCH] - 300 RES-PTS
- [RESEARCH] - Headquarter Augmentation II
|=> 50 RES-PTS
|=> (650/500)*25 = 32% or less
|=> 50 gold
|=> Breakthrough 7% - > Success!
- [RESEARCH] - RECRUIT Coordination I
|=> 50 RES-PTS
|=> (650/500)*25 = 32% or less
|=> 50 gold
|=> Breakthrough 42% - > Failure
- [RESEARCH] - Advanced City Planning I
|=> 50 RES-PTS
|=> (400/250)*25 = 40% or less
|=> 50 gold
|=> Breakthrough 14% - > Success!

Free Actions:
|=> Confirm Bookkeeping

[2 CAP]: Reserved

Central Gladius Treasury as of Jul 25th

O=======================O=====O
|> Old Balance | 7048|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 415|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 785|
O-----------------------O-----O
|Research |- 150|
O-----------------------O-----O
|Total Expenditures |- 150|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3988|
O=======================O=====O
|> New Balance |11036|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 18| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Trade (E.Drag.Mnds) | raid|- 0|- 0|- 0|- 0|- 0|- 0|
|> Trade (City of Let) | raid|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 137|- 0|- 0|- 0|- 325|- 330|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 25| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 11| 0| 50| 0| 2230| 25| 150| 0|>| 2455|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 150|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 290|- 25|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Jul 18| 0| 0| 0| 2450| 50| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Officer Training III 2000/750 (67%)
|=> Breakthrough 99% - > Failure

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 1000/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Add/Remove] - Room
|=> Build Construction Crane in Lower Merx (1000gp)


[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 1000/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 18243|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 553|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 4000|
O======================( )=====O
|> New Balance | 22795|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 18| 200| 0| 0| 2750| 1000| 1900| 1000|>| 6850|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 25| 300| 0| 0| 2400| 1000| 2500| 1100|>| 7300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Keep
|=> Improve chapter house of Valhamya to Keep
|=> 1000 gold
|=> 3000/5000 hp

[1 GAP]: [ADD] => Chapel
|=> Add chapel to chapter house of Valhamya
|=> 1000 gold

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation IV (Citadel): 1500/1000 -> 42.5% (+5% from developments)
|=> Breakthrough 18% - > Success!

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
|Old Balance | 10504|
O========================( )=====O
|Research |- 1800|
|Build |- 1000|
|Add |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 465|
|Upkeep University |- 60|
|Upkeep Wizard Tower |- 50|
|Upkeep Inquisition |- 50|
|Upkeep Valhamya Ch.House |- 90|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Subtotal | 5969|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
|New Balance |+12349|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 18| 1250| 100| 1000| 1000| 650| 0| 550|>| 4550|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 250|- 300|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 25| 1250| 100| 1000| 1000| 700| 0| 700|>| 4750|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Negotiation Coordination I (750/500)
|=> Breakthrough 84% - > Failure
|=> 500 RES-PTS - Political Organization II (500/1000)
|=> 750gp

1 GAP: [BUILD] - Keep
|=> Upgrade Gorthyum Chapter House to Keep
|=> 5000/5000; 1000hp added
|=> 1000gp

1 GAP: [RECRUIT] - Hire Staff
|=> Gorthyum, Keep
|=> 1000 REC-PTS
|=> 10 Expert II staff

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Graveyard, Arkhein
|=> 2000gp

[Free Action:] Purchase CAP
|=> 1000gp

2 CAP: [MISSION] - Process CON-pts
|=> Repair Gawane Keep
|=> Operator: Berri the Friendly (ECL3, TelinArtho)
|=> Missionlord: Malither76
|=> Start: 1 August, 2007

1 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |26420|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 563|
|Tavern |+ 563|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8350|
O----------------O-----O
|Fortress |- 500|
|Order of Knights|- 60|
|Tavern |- 50|
|Watchtower |- 60|
|Graveyard |- 50|
|Chapter House |- 160|
|Tournament Site |- 100|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Chapter House |- 110|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1440|
O----------------O-----O
|Research |- 750|
|Improve Keep |-1000|
|Purchase CAP |-1000|
|Summon Guardian |-2000|
O----------------O-----O
|Total Expenses |-4750|
O================O=====O
O================O=====O
|Balance Change |+2160|
O================O=====O
|> New Balance |28580|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 18 | 395| 500| 2000| 1150| 1000| 2080| 2724|>| 9849|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 0|+ 50|+ 0|- 630|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JUL 25 | 620| 500| 2000| 1200| 1000| 1450| 3086|>| 9856|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Research] Headquarter Augmentation III.
|=> Process 750 RES-Points & cost 750 gp [1,250/750].
|=> 41.6% Breakthrough chance.
|=> Breakthrough 30% - > Success!

1 GAP: [Negotiation] District Negotiation.
|=> Process 750 NEG-Points & cost 750 gp.
|=> District: Plains of Naestitya.
|=> Attitude 2,000 => 2,750.

1 CAP: Assign Errand (Taxes)
|=> Mithos Durrol (ECL 7)
|=> Occurs 25 July.2007

1 CAP: Assign Errand (Taxes)
|=> Malik of Black Robe (ECL 9)
|=> Occurs 25 July.2007

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [250/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 13,880|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Reasearch |- 750|
|Fabricate Barracks |- 500|
|Negotiate |- 750|
O=========================( )======O
|New Balance |+14,629|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JULY 18| 450| 1500| 100| 1475| 762| 1700| 2000|>|7,987|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 250|- 0|- 750|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 112|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |JULY 25| 450| 1500| 100| 1150| 687| 1700| 1537|>|7,124|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

08-01-07, 11:55 AM
1 Free: Intercept Coalition for a Unified Gladius agent with Guardian.
Guildlords

08-01-07, 11:39 PM
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Room
|=> Assembly Hall to Yurynwood Citadel

1 GAP: [NEGOTIATE] => Befriend Group
|=> 1000 NEG-PTS to The Loyalists

1 GAP: => Headquarter
|=> Outpost in Merisia (1000/2000)

2 CAP: Reserved.

1 Free: Trait Specialist
|=> [CONSTRUCT] => Construct Building
|=> Outpost in Merisia (1500/2000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 11380|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 80|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 380|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Upkeep Regiments |- 100|
|Expense: [ADD] |- 1000|
|Expense: [NEGOTIATE] |- 1000|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 11565|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 25 | 3307| 0| 875| 404| 1075| 275| 1062|>| 6998|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 500|- 0|- 0|- 0|- 0|- 0|-1000|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Aug 01 | 3182| 0| 1225| 802| 1225| 525| 287|>| 7246|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Negotiation Coordination I (1000/500)
|=> Breakthrough 60% - > Failure
|=> 500 RES-PTS - Political Organization II (1000/1000)
|=> Breakthrough 6% - > Success!
|=> 750gp

1 GAP: - Structure
|=> Park, Arkhein
|=> 1000/2000; 1000hp added
|=> 1000gp

1 GAP: [ADD/REMOVE] - Add Room
|=> Arkhein, Marble Castle
|=> Bedroom Suite
|=> 6000gp [2000gp x 3 (exceed slots by 6)]

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [500/1000]
|=> Tavern, Arkhein
|=> 2000gp

1 Free: Purchase CAP
|=> 1000gp

1 CAP: [Cooperative Mission] - Process NEG-PTS
|=> Befriend WAR (Process 1000 NEG-PTS to improve relations)
|=> Operator: Ignatius, Vicar of Bahamut (ECL10, Erithmu) with Kracknol of WAR
|=> Missionlord: TelinArtho
|=> Start: 8 Aug, 2007

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |28580|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 563|
|Tavern |+ 563|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8350|
O----------------O-----O
|Fortress |- 500|
|Order of Knights|- 60|
|Tavern |- 50|
|Watchtower |- 60|
|Graveyard |- 60|
|Keep |- 160|
|Tournament Site |- 100|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Keep |- 160|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1500|
O----------------O-----O
|Research |- 750|
|Bedroom Suite |-6000|
|Park |-1000|
|CAP purchase |-1000|
|Summon Guardian |-2000|
O----------------O-----O
|Total Expenses |-10750|
O================O=====O
O================O=====O
|Balance Change |-3900|
O================O=====O
|> New Balance |24680|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 55 = 563|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 25 | 620| 500| 2000| 1200| 1000| 1450| 3086|>| 9856|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 0|+ 50|+ 0|+ 370|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 01 | 845| 500| 2000| 1250| 1000| 1820| 3448|>|10863|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

[2 GAP Available]
[2 CAP Available]

[1 GAP]: Unused

[1 GAP]: [RESEARCH] - 150 RES-PTS
- [RESEARCH] - RECRUIT Coordination I
|=> 50 RES-PTS
|=> (800/500)*25 = 40% or less
|=> Breakthrough 87% - > Failure
|=> 150 gold


Free Actions:
|=> Confirm Bookkeeping

[1 CAP]: [MISSION] - Cooperative
|=> Kracknol (SauroGrenom) [ECL 10] and Ignatius (Erithmu) [ECL10]
|=> Missionlord -- TelinArtho
|=> Begins Aug 8th

[1 CAP]: Reserved

Central Gladius Treasury as of Jul 25th

O=======================O=====O
|> Old Balance |11036|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 415|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 785|
O-----------------------O-----O
|Research |- 150|
O-----------------------O-----O
|Total Expenditures |- 150|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+3988|
O=======================O=====O
|> New Balance |15024|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 25| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 137|- 0|- 0|- 0|- 325|- 330|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 01| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Jul 25| 0| 50| 0| 2230| 25| 150| 0|>| 2455|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 150|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 290|- 25|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 01| 0| 0| 0| 2450| 50| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Officer Training III 3000/750 (100%)

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 1500/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Add/Remove] - Room
|=> Build Construction Crane in Lower Merx (1000gp)


[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 1500/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 22795|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 563|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 4000|
O======================( )=====O
|> New Balance | 27337|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 25| 300| 0| 0| 2400| 1000| 2500| 1100|>| 7300|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 01| 400| 0| 0| 2050| 1000| 3000| 1200|>| 6650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Improve Vilis Fortress to Citadel.
|=> Cost 1,000 gp. [16,000/20,000]

1 GAP: [Research] Field Healer.
|=> Process 750 RES-Points & cost 750 gp [750/500].
|=> 37.5% Breakthrough chance.
|=> Breakthrough 56% - > Failure

2 CAPs: Unused.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [500/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 14,629|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Improve Vilis Fort to Cit |- 1000|
|Reasearch |- 750|
|Fabricate Barracks |- 500|
O=========================( )======O
|New Balance |+15,128|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JULY 25| 450| 1500| 100| 1150| 687| 1700| 1537|>|7,124|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 112|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 1| 450| 1500| 100| 825| 612| 1700| 1824|>|7,011|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [BUILD] => Keep
|=> Improve chapter house of Valhamya to Keep
|=> 1000 gold
|=> 4000/5000 hp

[1 GAP]: [ADD] => Chapel
|=> Add chapel to chapter house of Valhamya
|=> 2000 gold

[2 CAP]: Reserved

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation V (Palace): 500/1250 -> 0%

Streetlights in Arcadivius improve district attitude by 50.

[BACKPAY]
|=> 1 previous chapel in Valhamya exceeded SS. 1000gp
|=> Upkeep on bedroom suite not paid last week. 10gp
|=> Upkeep on our most recent library not paid for 17 weeks. 170gp


O========================( )=====O
| Old Balance | 10504|
O========================( )=====O
|Research |- 1800|
|Build |- 1000|
|Add |- 2000|
|Backpay |- 1180|
O========================( )=====O
|Upkeep Headquarter |- 475|
|Upkeep University |- 70|
|Upkeep Wizard Tower |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Upkeep Valhamya Ch.House |- 100|
|Upkeep Inquisition |- 50|
|Upkeep Oracle |- 50|
O========================( )=====O
| Subtotal | 3709|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
| New Balance |+10089|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |JUL 25| 1250| 100| 1000| 1000| 700| 0| 700|>| 4750|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 250|- 200|- 0|- 0|- 0|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 1| 1250| 100| 1000| 1000| 750| 0| 850|>| 4950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Alrighty, as most of you are surely wondering just what the Denth attacks means for the Guilds, I'll explain them here plainly and without the RP that will permeate it elsewhere. Simply put, during this event (which you could think of as an alternate version of the World Event), every week, there will be attacks on the Guilds by Denthians in much the way a para-military group would attack. Target Guilds and structures will be rolled randomly weekly, and the number of attacks will vary weekly (this first week has only three, but the number will increase). You can intercept them normally, and there is no preset EL you need to meet to intercept them - Telin has created lists of potential foes for any EL from 3 to 11 (and I'm sure if Vandelar is sent he or I can whip up one for EL 12 with little trouble), so send whoever you like. The fights will be a bit more like a random monster than a PMG attack, though, in that what the intercepting character knows about them will be knowledge-dependant (I will forewarn you, though, that they are all thematic based on the Denthian religion). In addition, the list of monsters Telin gave me has maps attached to each monster, so expect the map to be in some way beneficial to (or at least netural to) the attacker.

If theres any details about the attacks I've forgotten to mention in this, feel free to ask, and I'll explain them.

Edit: Note from Telin - if these attacks are intercepted by a Guardian, the match will be EL 10.
Guildlords

08-08-07, 11:50 AM
[2/2 CAP available]

1 CAP: Intercept Denthian agent at Yurynwood Citadel
|=> Torel Silvanus (Erithmu, ECL 9)

1 CAP: Intercept Denthian agent at Dragor Mounds Inquisition
|=> Treetall Oakleg (hogarth, ECL 7)[2/2 CAP available]

1 CAP: Intercept Denthian agent at Gladius Park Grain Mill
|=> Karen Douglas (lonewolf, ECL 10)
Guildlords

08-08-07, 09:46 PM
<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Keep
|=> Improve chapter house of Valhamya to Keep
|=> 1000 gold
|=> 5000/5000 hp
|=> Finished!

[1 GAP]: [SPECIAL] => Convert
|=> Create 1 CAP


[1 CAP]: => Join Campaign
|=> Vandalar the Red (SoulLord) [EL12]
|=> Church of Denth - group 2
|=> Start Aug 14

[2 CAP]: [MISSION] => Explore Ruins
|=> Snaga (The Dread Dormamu) [EL3]
|=> Start Aug 14

[1 CAP]: => Reserved


[1 FREE]: => Purchase CAP
|=> 1000 gold

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation V (Palace): 1000/1250 -> 0%

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
| Old Balance | 10089|
O========================( )=====O
|Research |- 1800|
|Build |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 475|
|Upkeep University |- 70|
|Upkeep Wizard Tower |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Upkeep Valhamya Ch.House |- 110|
|Upkeep Inquisition |- 50|
|Upkeep Oracle |- 50|
O========================( )=====O
| Subtotal | 6464|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
| New Balance |+12844|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 1| 1250| 100| 1000| 1000| 750| 0| 850|>| 4950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 250|- 200|- 300|- 0|- 500|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 8| 1250| 100| 1000| 1000| 500| 0| 500|>| 4350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAP Available]
[2 CAP Available]

[1 GAP]: [ADD] - Grand Hall
|=> 30,000/30,000 hp/gp
|=> Construction completed Aug 15th
|=> and TM says "Hallelujah"

[1 GAP]: Converted to CAP

Free Actions:
|=> Confirm Bookkeeping
|=> Convert GAP to CAP

[2 CAP]: Reserved

[b]Central Gladius Treasury as of Aug 8th

O=======================O=====O
|> Old Balance |15024|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 415|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 785|
O-----------------------O-----O
|Add - Grand Hall |-15000|
O-----------------------O-----O
|Total Expenditures |-15000|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |-10862|
O=======================O=====O
|> New Balance |4162|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 01| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 137|- 0|- 0|- 0|- 325|- 330|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 08| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 01| 0| 0| 0| 2450| 50| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 480|- 25|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 08| 0| 0| 0| 2450| 50| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 Free: Trait Specialist
|=> [CONSTRUCT] => Construct Building
|=> Outpost in Merisia (2000/2000)

1 GAP: [PREACH] => Summon Guardian
|=> To Merisia Outpost (1000/1000)

1 GAP: [ADD] => Room
|=> Assembly Hall to Yurynwood Citadel

1 GAP: => Headquarter
|=> Headquarter in Merisia (3000/5000)

1 CAP: Join Guild Campaign
|=> Besthirah Lafali (MindWandererB, ECL 11)
|=> "The Church of Denth - Group 2"

1 CAP: Reserved.

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 11555|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 90|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 390|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Upkeep Regiments |- 100|
|Expense: [ADD] |- 1000|
|Expense: [PREACH] |- 1000|
|Expense: [BUILD] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 11720|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 01 | 3182| 0| 1225| 802| 1225| 525| 287|>| 7246|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 500|- 0|-1000|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Aug 08 | 3057| 0| 575| 1206| 1375| 775| 512|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Negotiation Coordination I (1250/500)
|=> Breakthrough 93% - > Failure
|=> 500 RES-PTS - Negotiation Specialist II (500/1000)
|=> 750gp

1 GAP: - Structure
|=> Park, Arkhein
|=> 2000/2000; 1000hp added
|=> 1000gp

1 GAP: [ADD/REMOVE] - Add Room
|=> Arkhein, Marble Castle
|=> Basic Living Quarters
|=> 6000gp [2000gp x 3 (exceed slots by 7)]

1 Trait Specialist: [PREACH] - Summon Guardian
|=> Process 500 FAI-PTS [1000/1000]
|=> Tavern, Arkhein
|=> 2000gp

1 Free: Purchase CAP
|=> 1000gp

1 CAP: [Join Campaign]
|=> Campaign: The Church of Denth: Group I
|=> Operator: Lady Ephraim (ECL10)
|=> Campaignlord: TelinArtho
|=> Start: 15 Aug, 2007

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |24680|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 615|
|Tavern |+ 615|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8454|
O----------------O-----O
|Fortress |- 520|
|Order of Knights|- 60|
|Tavern |- 50|
|Watchtower |- 60|
|Graveyard |- 60|
|Keep |- 160|
|Tournament Site |- 100|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Keep |- 160|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1520|
O----------------O-----O
|Research |- 750|
|Bedroom Suite |-6000|
|Park |-1000|
|CAP purchase |-1000|
|Summon Guardian |-2000|
O----------------O-----O
|Total Expenses |-10750|
O================O=====O
O================O=====O
|Balance Change |-3816|
O================O=====O
|> New Balance |20864|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 01 | 845| 500| 2000| 1250| 1000| 1820| 3448|>|10863|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 0|+ 50|+ 0|+ 370|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 08 | 1070| 500| 2000| 1300| 1000| 2190| 3810|>|11870|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Industrial Cooperation III 1000/1500

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 2000/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Add/Remove] - Room
|=> Build Construction Crane in Lower Merx (1000gp)


[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 2000/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 27337|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 573|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 4000|
O======================( )=====O
|> New Balance | 30000|
O======================( )=====O

[b]Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 01| 400| 0| 0| 2050| 1000| 3000| 1200|>| 6650|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 08| 500| 0| 0| 1700| 1000| 3500| 1300|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Improve Vilis Fortress to Citadel.
|=> Cost 1,000 gp. [17,000/20,000]

1 GAP: [Research] Field Healer.
|=> Process 750 RES-Points & cost 750 gp [1,500/500].
|=> 75% Breakthrough chance.
|=> Breakthrough 65% - > Success!

1 CAP: Join Campaign
|=> Campaign: The Church of Denth (Group 2)
|=> Character: Jonathan Raven Gravebound (ECL 10, Abyssal Stalker)
|=> Start 15 Aug.2007

2 CAPs: Unused.

1 Free: Purchase CAP.
|=> Cost 1,000 gp.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [750/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 15,128|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Improve Vilis Fort to Cit |- 1000|
|Reasearch |- 750|
|Fabricate Barracks |- 500|
|Buy CAP |- 1000|
O=========================( )======O
|New Balance |+14,627|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 1| 450| 1500| 100| 825| 612| 1700| 1824|>|7,011|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 112|- 111|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 8| 450| 1500| 100| 550| 537| 1700| 2000|>|6,837|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

08-15-07, 01:44 PM
[2/3 CAPs Available]

1: Intercept Assault (Arson) from Denth
|=> Operator: Valanthe Valassar (Sjiggie) at Arkhein's Heaven's Gate Necropolis (EL6)
|=> 15 August 2007[2/2 CAPs Available]

1: Intercept Assault (Arson) from Denth
|=> Operator: Sammuel Highground (lonewolf) at Lower Merx Goldssmith (EL11)
|=> 15 August 2007

Denthian Assault on Gladius Park Grain Mill goes through: 1,200 damage.[2/3 CAPs Available]

1: Intercept Denthian attack on Vilis Guildhall.
|=> Operator: The Chameleon (lonewolf), ECL 10.
|=> Occurs 15 Aug.2007

1: Intercept Denthian attack on Duken Marina Gate.
|=> Operator: The Corruptor (Rauul), ECL 7.
|=> Occurs 15 Aug.2007
Guildlords

08-17-07, 02:27 PM
[3 GAP Available]
[2 CAP Available]

[1 GAP]: [REMOVE] - Room
|=> Basic Living Quarter
|=> Central Gladius Guildhall

[1 GAP]: [ADD] - Room
|=> Bedroom Suite
|=> Central Gladius Guildhall
|=> 2000 gp

[1 GAP]: [PROCESS] - 750 RES-PTS
|=> 100
|==> Recruit Coordination (900/500)*25 = 45%
|=> Breakthrough 82% - > Failure
|=> 650
|==> Wall Construction II (650/500)*25 = 32%
|=> Breakthrough 49% - > Failure
|=> 750 gp


Free Actions:
|=> Confirm Bookkeeping

[2 CAP]: Reserved

Central Gladius Treasury as of Aug 15th

O=======================O=====O
|> Old Balance | 4162|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 490|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 860|
O-----------------------O-----O
|ADD - Room |-2000|
|RESEARCH - Stuff |-750|
O-----------------------O-----O
|Total Expenditures |-2750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+02173|
O=======================O=====O
|> New Balance | 6335|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 08| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Discarded |- 0|- 137|- 0|- 0|- 0|- 325|- 330|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 15| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 08| 0| 0| 0| 2450| 50| 0| 0|>| 2500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 0|- 0|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 15| 0| 0| 0| 2180| 75| 0| 0|>| 2255|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Room
|=> Assembly Hall to Merisia Outpost

1 GAP: [ADD] => Upgrade
|=> Workshop to Yurynwood Ironwood Grove

1 GAP: [RESEARCH] => Research Development
|=> 250 RES-PTS Organizational Focus II (2250/2000=28.125%)
Breakthrough 2% - > Success!
|=> 250 RES-PTS Wall Construction I (250/250=25%)
Breakthrough 10% - > Success!
|=> 500 RES-PTS Advanced City Planning II (500/500=25%)
Breakthrough 50% - > Failure.

2 CAP: Reserved.

1 Free: Trait Specialist
|=> [CONSTRUCT] => Construct Building
|=> Chapterhouse in Merisia (3500/5000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 11720|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1375|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 90|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 400|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 60|
|Upkeep Outpost |- 30|
|Upkeep Regiments |- 100|
|Expense: [ADD]-Room |- 1000|
|Expense: [ADD]-Upgrade|- 1000|
|Expense: [RESEARCH] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 11845|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 08 | 3057| 0| 575| 1206| 1375| 775| 512|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 0|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 500|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 248|- 0|- 0|- 0|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Aug 15 | 2684| 0| 925| 604| 1525| 1025| 737|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Industrial Cooperation III 2000/1500 (33%)
|=> Breakthrough 27% - > Success!

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 2500/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Commission Project] – Construct Architecture
|=> Process 10000 Con Points(5000gp)
|=> Upgrade Gauterix Hall to Fortress
|=> 3000/5000 (Double cost due to overbuild with City Planning)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 2500/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 30000|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1665|
|Upkeep Lyceum |- 583|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 4000|
O======================( )=====O
|> New Balance | 30000|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 08| 500| 0| 0| 1550| 1000| 3500| 1300|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|-1000|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 15| 600| 0| 0| 1200| 1000| 3000| 1400|>| 7200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: [Process] => Faith
|=> Summon Guardian
|=> 1000 gold
|=> 1000 FAI
|=> Valhamya Keep

[1 GAP]: [ADD] => Structure Upgrade
|=> Add Relic to Oracle in Valhamya
|=> 1000 gold

[1 CAP]: [MISSION] => Join Campaign
|=> Auburn in Twilight [ECL10]
|=> Start Aug 14
|=> Note: if auburn fails MQ, she will not be in the guild, and the cap will be moot

[2 CAP]: => Reserved

[1 FREE]: => Purchase CAP
|=> 1000 gold

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation V (Palace): 1500/1250 -> 35% (+5% from developments)
|=> Breakthrough 81% - > Failure.

[1 FREE]: => Convert CAP
|=> forgot to pay for that extra cap last week...
|=> 1000 gold

Streetlights in Arcadivius improve district attitude by 50.



O========================( )=====O
| Old Balance | 12844|
O========================( )=====O
|Research |- 1800|
|Add upgrade |- 1000|
|Backpay |- 1000|
|Convert CAP |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 475|
|Upkeep University |- 70|
|Upkeep Wizard Tower |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Upkeep Valhamya Ch.House |- 120|
|Upkeep Inquisition |- 50|
|Upkeep Oracle |- 50|
O========================( )=====O
| Subtotal | 7209|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
| New Balance |+13589|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 8| 1250| 100| 1000| 1000| 500| 0| 500|>| 4350|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 250|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 0|- 200|- 50|- 0|- 150|
|> Process |- 0|- 0|-1000|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 15| 1250| 100| 250| 1000| 500| 0| 500|>| 3600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 250 RES-PTS - Negotiation Coordination I (1500/500)
|=> Breakthrough 19% - > Success!
|=> 500 RES-PTS - Negotiation Specialist II (1000/1000)
|=> Breakthrough 65% - > Failure.
|=> 750gp

1 GAP: [RECRUIT] - Train Staff
|=> Marble Castle, Arkhein
|=> Process 1000 REC-PTS
|=> 26 Regular Staff -> 26 Expert I Staff (650 REC-PTS)
|=> 7 Expert I Staff -> 7 Expert II Staff (350 REC-PTS)

1 GAP: [ADD/REMOVE] - Add Room
|=> Gorthyum, Keep
|=> Conference Chamber
|=> 1000gp

1 Trait Specialist: [PREACH] - Upgrade Guardian
|=> Process 500 FAI-PTS [500/1500]
|=> Menu C Ability
|=> Guardian at Marble Castle, Arkhein
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> Park in Arkhein +50 Attitude
|=> 390 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |20864|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 615|
|Tavern |+ 615|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8454|
O----------------O-----O
|Fortress |- 540|
|Order of Knights|- 60|
|Tavern |- 60|
|Watchtower |- 60|
|Graveyard |- 60|
|Park |- 20|
|Keep |- 160|
|Tournament Site |- 100|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Keep |- 160|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1570|
O----------------O-----O
|Research |- 750|
|Conf Chamber |-1000|
|Upgrade Guardian|-2000|
O----------------O-----O
|Total Expenses |-3750|
O================O=====O
O================O=====O
|Balance Change |+3134|
O================O=====O
|> New Balance |23998|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|[b]
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 08 | 1070| 500| 2000| 1300| 1000| 2190| 3810|>|11870|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|-1000|- 0|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 0|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 0|+ 50|+ 0|- 630|+ 362|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 15 | 1195| 500| 2000| 1350| 1000| 1560| 4172|>|11777|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Improve Vilis Fortress to Citadel.
|=> Cost 1,000 gp. [18,000/20,000]

1 GAP: [Trade] Hire Mercenaries.
|=> Hire 1 Regiment of 2nd-level Infantry Regulars
|=> Process 1,000 TRA-Points [1,000/1,200].
|=> Cost 1,000 gp.

2 CAPs: Unused.

1 Free: Trait Specialist (Production)
|=> Fabricate Room (Barracks in Duken Marina Keep)
|=> Process 250 PRO-points & cost 500 gp [1,000/1,000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 14,627|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Improve Vilis Fort to Cit |- 1000|
|Hire Mercenaries |- 1000|
|Fabricate Barracks |- 500|
O=========================( )======O
|New Balance |+14,876|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 8| 450| 1500| 100| 550| 537| 1700| 1824|>|6,837|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|-1000|- 0|- 0|- 250|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 15| 450| 1150| 100| 975| 462| 1812| 2000|>|6,949|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

08-22-07, 02:19 PM
[2/2 CAPs Available]

1: Intercept Denth attack on Vilis Guildhall.
|=> Operator: Archdevil Asran (ECL 11)
|=> Occurs 22 August.2007

1: Intercept Initiates of the Nine Circles attack on Vilis Tavern.
|=> Operator: Arden Tarmik (ECL 8)
|=> Occurs 22 August.2007

Denth attack on Duken Marina-Gawane Gate succeeds, does 960 damage.[2/2 CAP available]

1 CAP: Intercept Denthian agent at Dragor Mounds Fortress
|=> Pander Skunk-eye (hogarth, ECL 3)

1 CAP: Intercept Denthian agent at Yurynwood Fey Village
|=> Diana Valassar (Sjiggie, ECL 3)Denthian attack on Lower Merx Goldsmith succeeds, does 960 damage.
[Reactions]
Intercept Assault (Arson) from Denth
|=> Operator: Rennae Longhollow (Sjiggie) at Gawane's Fountain (EL3)
|=> 22 August 2007[2/3 CAPs Available]

1: Intercept Denthian attack on Valhamya Oracle
|=> Operator: Brother Ryu (EL3)
|=> Occurs 22 Aug. 2007
Guildlords

08-24-07, 04:32 PM
[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Officer Training III 1000/750 (33%)
|=> Breakthrough 34% - > Failure

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 3500/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Commission Project] – Construct Architecture
|=> Process 10000 Con Points(5000gp)
|=> Upgrade Gauterix Hall to Fortress
|=> 4000/5000 (Double cost due to overbuild with City Planning)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Exceptional Vault in Gauterix 3000/3000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 30000|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 2220|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1265|
|Upkeep Lyceum |- 583|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 30000|
O======================( )=====O

Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]*3800/5000=1265

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 15| 600| 0| 0| 1200| 1000| 3000| 1400|>| 7200|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 22| 700| 0| 0| 850| 1000| 3500| 1500|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Streetlights
|=> in Valhamya
|=> 1000 gold

[1 GAP]: [ADD] => Structure Upgrade
|=> Add Relic to Oracle in Valhamya
|=> 1000 gold

[2 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation V (Palace): 2000/1250 -> 45% (+5% developments)
|=> Breakthrough 71% - > Failure

Streetlights in Arcadivius improve district attitude by 50.


O========================( )=====O
| Old Balance | 13589|
O========================( )=====O
|Research |- 1800|
|Add upgrade |- 1000|
|Build |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 475|
|Upkeep University |- 70|
|Upkeep Wizard Tower |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Upkeep Valhamya Ch.House |- 120|
|Upkeep Inquisition |- 50|
|Upkeep Oracle |- 60|
|Guardian (Ch.House) |- 10|
O========================( )=====O
| Subtotal | 8934|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
| New Balance |+15314|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 15| 1250| 100| 250| 1000| 500| 0| 500|>| 3600|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 0|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 350|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 0|- 200|- 50|- 0|- 150|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 22| 1250| 100| 600| 1000| 500| 0| 500|>| 3950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[3 GAP Available]
[2 CAP Available]

[1 GAP]: [BUILD] - Headquarter
|=> Kelartus
|=> Chapter House -> Keep
|=> 1000 GP -> 1000 HP

[1 GAP]: [ADD] - Facility
}=> Laboratory
|=> Kelartus Chapter House
|=> 1000 gp

[1 GAP]: [PROCESS] - 750 RES-PTS
|=> 100 gp
|==> Recruit Coordination (1000/500)*25 = 50%
|=> Breakthrough 18% - > Success!
|=> 50 gp
|==> Wall Construction II (700/500)*25 = 35
|=> Breakthrough 50% - > Failure
|=> 600 gp
|==> Leisure Organization III (600/1500)*25 = 0%


Free Actions:
|=> Confirm Bookkeeping
|=> Trait Specialist - [RECRUIT]
|==> 500/1000 for Expert II Staff for Kelarus Keep
|==> 1000 gp

[2 CAP]: Reserved

[b]Central Gladius Treasury as of Aug 22nd

[b]O=======================O=====O
|> Old Balance | 6335|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 490|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 80|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 860|
O-----------------------O-----O
|BUILD - Headquarter |-1000|
|ADD - Facility |-1000|
|RESEARCH - Stuff |-750|
|RECRUIT - Staff |-1000|
O-----------------------O-----O
|Total Expenditures |-3750|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+01173|
O=======================O=====O
|> New Balance | 7508|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 15| 341| 0| 0| 0| 0| 2029| 2630|>| 5000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 500|- 0|
|> Discarded |- 0|- 137|- 0|- 0|- 0|- 0|- 330|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 22| 341| 0| 0| 0| 0| 1854| 2630|>| 4825|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 15| 0| 0| 0| 2180| 75| 0| 0|>| 2255|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 50|- 50|- 0|- 0|- 150|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 22| 0| 0| 0| 1910| 100| 0| 0|>| 2010|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 50 RES-PTS - Negotiation Specialist II (1050/1000)
|=> Breakthrough 43% -> Failure
|=> 700 RES-PTS - Negotiation Coordination II (700/1000)
|=> 750gp
|=> Process 750 NEG-PTS (Negotiation Coordination I)
|=> 25% efficiency = 187 NEG-PTS result
|=> Improve Attitude in Gorthyum
|=> 2700 -> 2887 (+50 below) = 2937
|=> 187gp

1 GAP: - Improve Headquarter
|=> Keep, Gawane into Fortress
|=> 1000/5000hp
|=> 1000gp

1 GAP: [ADD/REMOVE] - Add Room
|=> Gorthyum, Keep
|=> Construction Crane
|=> 1000gp

1 Trait Specialist: [PREACH] - Upgrade Guardian
|=> Process 500 FAI-PTS [1000/1500]
|=> Menu C Ability
|=> Guardian at Marble Castle, Arkhein
|=> 2000gp

2 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude
|=> Park in Arkhein +50 Attitude
|=> 390 RES-PTS received from Trade agreement (last week of this amount. Drops to 300 on Aug 29)
|=> Double upkeep on Leisure structures


[b]O================O=====O
|> Old Balance |23998|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 615|
|Tavern |+ 615|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8454|
O----------------O-----O
|Fortress |- 540|
|Order of Knights|- 60|
|Tavern |- 100|
|Watchtower |- 60|
|Graveyard |- 100|
|Park |- 20|
|Keep |- 160|
|Tournament Site |- 170|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Keep |- 170|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1730|
O----------------O-----O
|Research |- 750|
|Negotiation |- 187|
|Const Crane |-1000|
|Gawane: Fortress|-1000|
|Upgrade Guardian|-2000|
O----------------O-----O
|Total Expenses |-4937|
O================O=====O
O================O=====O
|Balance Change |+1787|
O================O=====O
|> New Balance |25785|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 15 | 1195| 500| 2000| 1350| 1000| 1560| 4172|>|11777|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 390|+ 0|+ 0|+ 0|
|> Expenditure |- 0|- 0|- 500|- 750|- 0|- 0|- 750|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 34|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |+ 225|+ 0|+ 0|+ 50|+ 0|+ 336|- 388|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 22 | 1420| 500| 2000| 1400| 1000| 1896| 3784|>|12000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Room
|=> Bedroom Suite in Guildhall

1 GAP: [RECRUIT] => Train NPCs
|=> 1st Leafwardens +1000 REC-PTS (1400/1600)

1 GAP: [PRODUCE] => Fabricate Countermeasure
|=> Signal Fires in Merisia Outpost

2 CAP: Reserved.

1 Free: Trait Specialist
|=> [CONSTRUCT] => Construct Building
|=> Chapterhouse in Merisia (4000/5000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 11845|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1031|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 510|
|Upkeep Inquisition |- 90|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 400|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 70|
|Upkeep Outpost |- 40|
|Upkeep Regiments |- 100|
|Expense: [ADD] |- 2000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 12606|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 * 30/40 (Strike) = 1031
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 15 | 2684| 0| 925| 604| 1525| 1025| 737|>| 7500|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 100|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 500|- 0|- 0|- 0|-1000|-1000|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Aug 22 | 2559| 0| 1275| 1002| 775| 275| 962|>| 6848|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Improve Vilis Fortress to Citadel.
|=> Cost 1,000 gp. [19,000/20,000]

1 GAP: [Research] Basic Mount Training.
|=> Process 750 RES-Points [750/400].
|=> Cost 750 gp.
|=> 46% breakthrough chance.
|=> Breakthrough 83% - > Failure

2 CAPs: Unused.

1 Free: Trait Specialist (Trade)
|=> Hire Mercenaries (1 Regiment of 2nd-level Infantry Regulars)
|=> Process 200 TRA-points & cost 400 gp [1,200/1,200].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 14,876|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Improve Vilis Fort to Cit |- 1000|
|Research Mount Training |- 750|
|Hire Mercs (Trait Spec) |- 400|
O=========================( )======O
|New Balance |+15,475|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 15| 450| 1150| 100| 975| 462| 1812| 2000|>|6,949|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 200|- 0|- 750|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 22| 450| 1600| 100| 650| 637| 1924| 2000|>|7,361|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
Guildlords

08-29-07, 12:37 PM
[2/2 CAPs Available]

1: Intercept Denthian attack on Valhamya Oracle
|=> Operator: Brother Ryu (EL3) {he's so cool}
|=> Occurs 29 Aug. 2007[1 CAP]: [REACTION]
|=> Graashnak Vruuuk (Rauul) [ECL5]
|=> Intercept Denthian Operative
|=> Defending Kelartus Museum[Reactions]
Intercept Assault (Arson) from Denth
|=> Operator: Erithmu Darkmane (Erithmu) at Gawane's Training Grounds (EL6)
|=> 29 August 2007

Intercept Assault (Arson) from Denth
|=> Operator: Valanthe Valassar (Sjiggie) at Gorthyum's Keep (EL6)
|=> 29 August 2007

Denth attack on Gawane Fountain succeeds, does 774 damage.Denth attack on Vilis Guildhall succeeds, does 960 damage.

Initiates attack on Vilis Tavern succeeds, does 800 damage.Denth attack on Dragor Mounds Guild Hall succeeds, does 960 damage.
Denth attack on Yurynwood Fey Village succeeds, does 1200 damage.
Guildlords

09-02-07, 02:21 AM
[3 GAP available]
[2 CAP available]

[1 GAP]: [Research] - Research Development
|=> Process 1000 RES Points (1000gp)
|=> Officer Training III 2000/750 (67%)
|=> Breakthrough 4% - > Success!

[1 GAP]: - Structure
|=> Upgrade Gauterix Hall to Fortress
|=> 4500/5000 (1000gp) (Double cost due to overbuild with City Planning)

[1 GAP]: [Commission Project] – Construct Architecture
|=> Process 10000 Con Points(5000gp)
|=> Upgrade Gauterix Hall to Fortress
|=> 5000/5000 (Double cost due to overbuild with City Planning)

[Free Actions:]
|=> Fountain in Lower Merx +50 Attitude
|=> Street Lights in Lower Merx +50 Attitude

|=> Trait Specialist [Production]
|=> Process 500 RES points for Bucket Brigade in Lower Merx Gold Smith 500/1000 (1000gp)

[2 CAP]: Reserved


O======================( )=====O
|> Old Balance | 30000|
O======================( )=====O
|Income Papermill |+ 2220|
|Income Goldsmith |+ 1794|
|Income Foundry |+ 2220|
|Income Mint |+ 2220|
|Income Grain Mill |+ 1265|
|Upkeep Lyceum |- 583|
|Upkeep Papermill |- 90|
|Upkeep Goldsmith |- 90|
|Upkeep Gauterix Hall |- 180|
|Upkeep Park Lodge |- 70|
|Upkeep Foundry |- 50|
|Upkeep Mint |- 50|
|Upkeep Grain Mill |- 50|
|Upkeep Lower Merx |- 30|
|Upkeep Counter Measures|- 30|
|Upkeep Cerebral Guard |- 800|
|Expenditure |- 8000|
O======================( )=====O
|> New Balance | 29695|
O======================( )=====O
Papermill [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]
Goldsmith [(+8 IND +3 EDU +1 LEI)*(125+60)=2220]*4040/5000=1794
Foundry [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Mint [(+7 IND +1 EDU +2 COM, +2 POL)*(125+60)=2220]
Grain Mill [(+5 IND +1 EDU +2 NAT, +1 LEI)*(125+60)=1665]*3800/5000=1265

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500| CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 22| 700| 0| 0| 850| 1000| 3500| 1500|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 400|+ 0|+ 400|+ 0|
|> District traits |+ 100|+ 100|+ 0|+ 250|+1000|+ 100|+ 100|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 500|- 0|- 0|
|> Discarded |- 0|- 100|- 0|- 0|- 500|- 0|- 400|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 29| 800| 0| 0| 500| 1000| 4000| 1200|>| 7500|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[2 GAP available]>
<[2 CAP available]>

[1 GAP]: => Arcadivius Fortress (Guildhall)
|=> Upgrade Fortress to Citadel
|=> 1000/5000 gold

[1 GAP]: [REMOVE] => Arcadivius Guildhall
|=> Remove Excavation pit from fortress

[2 CAP]: [RESERVED]

[1 FREE]: [TRAIT SPECIALIST] => Education
|=> Process 500 EDU; 1800 GP (cost -10% from developments)
|=> HQ Augmentation V (Palace): 2100/1250 -> 47% (+5% developments)
|=> Breakthrough 51% - > Failure
|=> Faith Coordination I: 400/500 -> 0%
|=> Breakthrough 0%

[1 FREE]: [SPECIAL] => Purchase CAP

Streetlights in Arcadivius improve district attitude by 50.
Streetlights in Valhamya improve district attitude by 50.


O========================( )=====O
| Old Balance | 15314|
O========================( )=====O
|Research |- 1800|
|Build |- 1000|
|Purchase Cap |- 1000|
O========================( )=====O
|Upkeep Headquarter |- 475|
|Upkeep University |- 70|
|Upkeep Wizard Tower |- 50|
|Upkeep Arc. Streetlights |- 20|
O========================( )=====O
|Upkeep Valhamya Ch.House |- 120|
|Upkeep Inquisition |- 50|
|Upkeep Oracle |- 70|
|Guardian (Ch.House) |- 10|
|Upkeep Val. Streetlights |- 20|
O========================( )=====O
| Subtotal | 10629|
O========================( )=====O
|Income University |+ 1595|
|Income Wizard Tower |+ 1595|
|Income Inquisition |+ 1595|
|Income Oracle |+ 1595|
O========================( )=====O
| New Balance |+17009|
O========================( )=====O

University: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Wizard Tower: (7EDU/2NAT/1PRO/1POL) x 145 = +1595 Income
Inquisiton: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income
Temple: (5REL/2POL/3EDU/1NAT) x 145 = +1595 Income

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 22| 1250| 100| 600| 1000| 500| 0| 500|>| 3950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 300|+ 0|+ 100|+ 200|+ 0|+ 0|+ 0|
|> District traits |+ 150|+ 0|+ 350|+ 500|+ 50|+ 0|+ 150|
|> Gathered Rescources |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Remove |- 450|- 0|- 0|- 200|- 50|- 0|- 150|
|> Process |- 0|- 0|- 0|- 500|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 29| 1250| 100| 1050| 1000| 500| 0| 500|>| 3950|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
<[3/3 GAP available]>
<[2/2 CAP available]>

1 GAP: [ADD] => Upgrade
|=> Training Hall to Yurynwood Fey Village

1 GAP: [PREACH] => Summon Guardian
|=> Dragor Mounds guildhall

1 GAP: [RESEARCH] => Research Development
|=> 100 RES-PTS Advanced City Planning II (600/500=30%)
|=> Breakthrough 50% - > Failure
|=> 500 RES-PTS Officer Training II (500/500=25%)
|=> Breakthrough 23% - > Success!
|=> 400 RES-PTS Basic Mount Training (400/400=25%)
|=> Breakthrough 100% - > Failure

1 CAP: Join Guild Campaign
|=> Kitty (lonewolf, ECL 9)
|=> "The Church of Denth - Group 1"

1 CAP: Reserved.

1 Free: Trait Specialist
|=> [CONSTRUCT] => Construct Building
|=> Chapterhouse in Merisia (4500/5000)

1 Free: Confirm Bookkeeping.
O=====================( )=====O
|Old Balance | 12606|
O=====================( )=====O
|Income Inquisition |+ 1595|
|Income Druid Circle |+ 1100|
|Income Herald Tower |+ 550|
|Income Fey Village |+ 1031|
|Income Ironwood Grove |+ 1375|
|Income Tithes |+ 500|
|Upkeep Citadel |- 530|
|Upkeep Inquisition |- 90|
|Upkeep Druid Circle |- 80|
|Upkeep Herald Tower |- 30|
|Upkeep Citadel |- 400|
|Upkeep Fey Village |- 70|
|Upkeep Ironwood Grove |- 70|
|Upkeep Outpost |- 50|
|Upkeep Regiments |- 100|
|Expense: [ADD] |- 1000|
|Expense: [PREACH] |- 1000|
|Expense: [RESEARCH] |- 1000|
|Expense: [CONSTRUCT] |- 2000|
O=====================( )=====O
|New Balance | 12337|
O=====================( )=====O

Inquisition [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *145 = 1595
Druid Circle [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] *100 = 1100
Herald Tower [NAT+4.50|REL+4.00|POL+1.50|EDU+1.00] * 50 = 550

Fey Village [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 * 30/40 (Strike) = 1031
Ironwood Grove [NAT+3.00|REL+1.00|LEI+3.00|IND+3.00|POL+ 1.00] *125 = 1375

O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 7500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 22 | 2559| 0| 1275| 1002| 775| 275| 962|>| 6848|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> Structure upgrades |+ 0|+ 0|+ 100|+ 348|+ 100|+ 100|+ 100|
|> District traits |+ 375|+ 0|+ 250|+ 50|+ 150|+ 150|+ 125|
|> Expenditures |- 500|- 0|-1000|-1000|- 0|- 0|- 0|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O
|> New Balance |Aug 29 | 2434| 0| 625| 400| 1025| 525| 1187|>| 6196|
O=====================( )===( )===( )===( )===( )===( )===( )====O O=====O[3 GAP Available]
[2 CAP Available]

[1 GAP]: [BUILD] - Headquarter
|=> Kelartus
|=> Chapter House -> Keep
|=> 1000 GP -> 1000 HP
|=> 7000/10000 HP

[1 GAP]: [REMOVE] - Facility
|=> Laboratory
|=> Central Gladius Guildhall

[1 GAP]: [PROCESS] - 1000 RES-PTS
|=> 50 gp
|==> Wall Construction II (750/500)*25 = 37%
|=> 950 gp
|=> Breakthrough 1% - > Success!
|==> Leisure Organization III (1550/1500)*25 = 0%

[RECRUIT COORDINATION]: [PROCESS] - 400 REC-PTS
|=> 25% Efficiency
|=> 100 REC-PTS
|==> 600/1000 for Expert II Staff for Kelatrus Keep
|==> 400 gp

Free Actions:
|=> Confirm Bookkeeping
|=> Send Messenger to East Dragor Mounds

[2 CAP]: Reserved

[b]Central Gladius Treasury as of Aug 29th

[b]O=======================O=====O
|> Old Balance | 7508|
O=======================O=====O
|Income Theatre |+1691|
|Income Festhall |+1332|
|Income School |+712.5|
|Income Archives |+1187.5|
O-----------------------O-----O
|Total Income |+4923|
O-----------------------O-----O
|Upkeep Guildhall |- 480|
|Upkeep Theatre |- 120|
|Upkeep Festhall |- 80|
|Upkeep Chapter House |- 90|
|Upkeep School |- 40|
|Upkeep Archives |- 50|
O-----------------------O-----O
|Total Upkeep |- 860|
O-----------------------O-----O
|BUILD - Headquarter |-1000|
|RESEARCH - Stuff |-1000|
|RECRUIT - Staff |-400|
O-----------------------O-----O
|Total Expenditures |-2400|
O=======================O=====O
| |
O=======================O=====O
|Balance Change |+01663|
O=======================O=====O
|> New Balance | 9171|
O=======================O=====O

Theatre: Class "A" (10.25)*165 = +1691 Income
Festhall: Class "B" (10.25)*130 = +1332 Income
School: Class "C" (9.5)*75 = +712.5 Income
Archives: Class "A" (9.5)*125 = 1187.5 Income

Central Gladius:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 5000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 22| 341| 0| 0| 0| 0| 1854| 2630|>| 4825|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 280|
|> District traits |+ 0|+ 137|+ 0|+ 0|+ 0|+ 325|+ 50|
|> Expenditure (type) |- 0|- 0|- 0|- 0|- 0|- 400|- 0|
|> Discarded |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 29| 137| 0| 0| 0| 0| 1779| 2960|>| 4876|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O

Kelartus:
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 2500 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |Aug 22| 0| 0| 0| 1910| 100| 0| 0|>| 2010|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 0|+ 0|+ 280|+ 0|+ 0|+ 0|
|> District traits |+ 0|+ 50|+ 50|+ 200|+ 25|+ 150|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|-1000|- 0|- 0|- 0|
|> Discarded |- 0|- 0|- 50|- 0|- 0|- 0|- 0|
|> Mission |- 0|- 0|- 0|- 0|- 0|- 0|- 0|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |Aug 29| 0| 50| 0| 1390| 125| 150| 0|>| 1750|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O<[3 GAP available]>
<[2 CAP available]>

1 GAP: [RESEARCH] - Research Development
|=> Process 750 RES-PTS
|=> 50 RES-PTS - Negotiation Specialist II (1100/1000)
|=> Breakthrough 61% - > Failure
|=> 700 RES-PTS - Negotiation Coordination II (1400/1000)
|=> Breakthrough 92% - > Failure
|=> 750gp
|=> Process 750 NEG-PTS (Negotiation Coordination I)
|=> 25% efficiency = 187 NEG-PTS result
|=> Improve Attitude in Gorthyum
|=> 2937 -> 3124 (+50 below) = 3174
|=> 187gp

1 GAP: - Improve Headquarter
|=> Keep, Gawane into Fortress
|=> 2000/5000hp
|=> 1000gp

1 GAP: [CONSTRUCT] - Repair Structure
|=> Gawane, Fountain
|=> 500 CON-PTS, 500gp
|=> 226/1000 => 726/10000

1 Trait Specialist: [PREACH] - Upgrade Guardian
|=> Process 500 FAI-PTS [1500/1500]
|=> Menu C Ability - Blindsight
|=> Guardian at Marble Castle, Arkhein
|=> 2000gp

1 Free:
|=> Purchase CAP
|=> 1000gp

2 CAP: [MISSION] - Process CON-pts
|=> Repair Gawane Keep/Gawane Fountain
|=> Operator: Berri the Friendly (ECL3, TelinArtho)
|=> Missionlord: Erithmu
|=> Start: 5 September, 2007

1 CAP: Reserved

[Free Action:]
|=> Fountain in Gorthyum +50 Attitude
|=> Fountain in Gawane +50 Attitude (Ruins currently)
|=> Park in Arkhein +50 Attitude
|=> 300 RES-PTS received from Trade agreement


[b]O================O=====O
|> Old Balance |25785|
O================O=====O
|Order of Knights|+1281|
|Graveyard |+ 512|
|Watchtower |+ 615|
|Tavern |+ 615|
|Believers |+ 100|
|Tournament Site |+1100|
|Inquisition |+1100|
|Blacksmithy |+ 825|
|Explorer Guild |+1281|
|Lumbermill |+1025|
O----------------O-----O
|Total Income |+8454|
O----------------O-----O
|Fortress |- 540|
|Order of Knights|- 60|
|Tavern |- 100|
|Watchtower |- 60|
|Graveyard |- 100|
|Park |- 20|
|Keep |- 160|
|Tournament Site |- 170|
|Inquisition |- 50|
|Blacksmithy |- 40|
|Fountain |- 10|
|Keep |- 170|
|Explorer Guild |- 80|
|Lumbermill |- 60|
|Fountain |- 10|
|Personnel |- 100|
O----------------O-----O
|Total Upkeep |-1730|
O----------------O-----O
|Research |- 750|
|Negotiation |- 187|
|Repair Fountain |- 500|
|CAP |-1000|
|Gawane: Fortress|-1000|
|Upgrade Guardian|-2000|
O----------------O-----O
|Total Expenses |-5437|
O================O=====O
O================O=====O
|Balance Change |+1287|
O================O=====O
|> New Balance |27072|
O================O=====O


o----ARKHEIN----- --------- -------- -------- -------- -------- ------------o
|Order of Knights| REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| *125 = 1281|
|Graveyard | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 50 = 512|
|Watchtower | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
|Tavern | REL+5.50|POL+3.00|COM+1.00|LEI+0.50|IND+ 0.25| * 60 = 615|
o----GAWANE------ --------- -------- -------- -------- -------- ------------o
|Tournament Site | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Inquisition | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | *100 = 1100|
|Blacksmithy | REL+4.25|POL+2.25|LEI+2.50|IND+2.00| | * 75 = 825|
o----GORTHYUM---- --------- -------- -------- -------- -------- ------------o
|Explorer Guild | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *125 = 1281|
|Lumbermill | REL+2.00|POL+2.00|EDU+3.00|NAT+2.50|IND+ 0.75| *100 = 1025|
o---------------- --------- -------- -------- -------- -------- ------------o



O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|>12000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 22 | 1420| 500| 2000| 1400| 1000| 1896| 3784|>|12000|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 100|+ 0|+ 0|+ 260|+ 110|+ 220|+ 0|
|> District Traits |+ 125|+ 50|+ 587|+ 150|+ 149|+ 150|+ 362|
|> Trade Income |+ 0|+ 0|+ 0|+ 300|+ 0|+ 0|+ 0|
|> Expenditure |- 500|- 0|- 500|- 750|- 0|- 0|- 750|
|> Discarded |- 0|- 50|- 87|- 0|- 259|- 266|- 0|
O---------------------( )----O-----O-----O-----O-----O-----O-----O
|> Balance Change |- 275|+ 0|+ 0|- 40|+ 0|+ 104|- 388|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 29 | 1145| 500| 2000| 1360| 1000| 2000| 3396|>|11401|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
[2 GAPs Available]
[2 CAPs Available]

1 GAP: [Build] Improve Vilis Fortress to Citadel.
|=> Cost 1,000 gp. [20,000/20,000]

1 GAP: [Research] Basic Mount Training.
|=> Process 150 RES-Points & cost 150 gp [900/400].
|=> 56% breakthrough chance.
|=> Breakthrough 19% - > Success
|=> [Research] Officer Training I.
|=> Process 500 RES-Points & cost 500 gp [500/250]
|=> 50% breakthrough chance.
|=> Breakthrough 66% - > Failure

2 CAPs: Unused.

1 Free: Trait Specialist (Production)
|=> Fabricate Conscription Office in Vilis Guildhall.
|=> Process 250 PRO-Points & cost 500 gp [250/1000].

1 Free: Confirm Bookkeeping:
O=========================( )======O
|Old Balance | 15,475|
O=========================( )======O
|Income Warehouse |+ 1187|
|Income Tavern |+ 475|
|Income Blacksmithy |+ 712|
|Income Herald Tower |+ 600|
|Income Scrivener Tower |+ 600|
|Upkeep Headquarter |- 395|
|Upkeep Warehouse |- 80|
|Upkeep Tavern |- 30|
|Upkeep Blacksmithy |- 30|
|Upkeep Herald Tower |- 50|
|Upkeep Scrivener Tower |- 30|
|Upkeep Chapter House DM |- 200|
|Upkeep DM/Gawane Gate |- 10|
|Upkeep Army |- 200|
|Improve Vilis Fort to Cit |- 1000|
|Research |- 650|
|Fabricate Room |- 500|
O=========================( )======O
|New Balance |+15,874|
O=========================( )======O

Warehouse: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*125 = 1,187 Income
Tavern: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*50 = 475 Income
Blacksmithy: (+5COM/+2.5IND/+1.75POL/+0.25LEI)*75 = 712 Income
Herald Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
Scrivener Tower: (+4COM/+2POL/+1IND/+1EDU)*75= 600 Income
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|Resource Slots|> 9000 | CON | TRA | FAI | RES | PRO | REC | NEG |>|TOTAL|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Old Balance |AUG 22| 450| 1600| 100| 650| 637| 1924| 2000|>|7,361|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> Structure Upgrades |+ 0|+ 200|+ 0|+ 375|+ 0|+ 100|+ 100|
|> District traits |+ 0|+ 450|+ 0|+ 50|+ 175|+ 12|+ 187|
|> Trade (route/guild) |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Errand |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Bought/Sold |+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|+ 0|
|> Expenditure (type) |- 0|- 0|- 0|- 650|- 250|- 0|- 0|
|> Discarded |- 0|- 650|- 0|- 0|- 0|- 36|- 287|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
|> New Balance |AUG 29| 450| 1600| 100| 425| 562| 2000| 2000|>|7,137|
O==============O======( )====O=====O=====O=====O=====O=====O==== =O O=====O
My apologies on the late post. Note I also edited the previous one with damages from last week's attacks, for those that didn't track that themselves.
Guildlords

09-05-07, 06:43 PM
[2/2 CAP available]

1 CAP: Intercept Denthian agent at Lower Merx Goldsmith
|=> Eámanë (Eamane , ECL 4)
[1 CAP]: [Reactive]
=> Kykal Aiba (ECL 3) (Eamane) and Gradak Tumblebelly (ECL 3)(Sjiggie)
==> Intercept [ECL 5] Denthian Operative
==> Central Gladius Festhall[Reactions]
Intercept Assault (Arson) from Denth
|=> Operator: Guardian (run by Erithmu) at Gawane's Explorer's Guild (ECL 10)
|=> 5 September 2007

Intercept Assault (Arson) from Denth
|=> Operator: Valanthe Valassar (Sjiggie) at Gorthyum's Fountain (ECL 6)
|=> 5 September 2007