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| Caterane04-26-04, 01:49 PM | This thread contains all official organizations in existance. Steps to create an organization: => Read me first! Prerequisites: To found an organization it must consist of at least 3 members and have a minimum powerlevel of 20. Guilds may be disbanded if they do not fulfill the requirements over an extended period (~4 weeks). Application: New organizations have to be anounced and approved here! This is to prevent a flood of unnecessary guilds. If you want to found a new organization introduce it here where we will discuss its purpose. Use the template below to post your guild. Vital statistics: An organization must have a purpose, some prerequisites to enter the guild, and some special guidelines, rules and tenets. These Guild basics must be clearly distinguishable from any other existing Guild. Guild name: When your guild is approved you may open a thread for the guild. This thread must have "Organization: >guild name<" in the name so that it is recognizable as such on the roster. If you do not fulfill this requirement your thread will be deleted! Guild Registry: You also have to set a link to the Guild Registry in the first post! To ease up my workload, please announce any changes occuring in your guild so that the Registry is always up to date. Neutral Account: The Guild Roster must be created by a neutral account, much like the Pitlord Account for the Arena Roster. This is to prevent the death of the Guild with your absence. The very first post may be created by the founder though. The signature must explain who`s the holder of the account, and this account must not be used by anyone else than the one mentioned in the signature! Note that this neutral account will be closed by the WizO's if two or more members use this account! If you definately won`t be able to continue to run the guild give the account to someone else, who makes the appropriate changes and is subject to all rules mentioned above! Required Informations: Guild Type:..........The general purpose/description of the Guild Guild Master:........The founder/administrator of the Guild (account name) Powerlevel:..........The combined ECL of all members Prerequisites:.......The qualification needed to enter the Guild Purpose:.............What does your Guild do? Keep it short please. Allies/Foes:.........Allied/opposing Guilds, organizations, or individuals Members:.............The amount of registered members in the Guild, and their names* * A gladiator may only participate in one Guild at a time! Only characters on the active and inactive list count! Guidelines to lead an organization: The Basic Setup: You have to set a link to the registry in the first post, which may be posted by the founder of the Guild. The next few posts should be created by a neutral account that may be used by other members aswell. After the basic setup is complete notify the Guild Master who sets up an Embassy in your Guild. From there on it´s up to you. The Guild Roster: The Guild Statistics (see next post) must be posted on the roster, as well as a link to all active members (include name and ECL in the link). Also add the combined win/loss ratio of all members which resembles the success rate! Finally, reserve a post for "Missions"; missions are actually challenges sanctified or encouraged by the Guild to one of its members, but it is not limited to this. Roleplay: Discussion Discussions should be held in-game, that means roleplay your character. This is more important than you might think because it makes the Guild interesting and attracts more members. Plain discussions can be held in the Tavern. Roleplay: Purpose Make a flavor text where you introduce your Guild, and explain its purpose. This should be written anywhere at the top so that new applicants find it easily. The more you write and the better you arrange it, the more interesting your Guild will be. Then add all fights involving a member of your Guild and are written as an interesting story (no need to reread a plain arena fight). Roleplay: Characters Every member should set up its own description. This is best accomplished by posting it on a seperate post (created by the neutral account) anywhere near the top. Additionally, there might be NPCs (like Harmoneous Jade, or Naeregon Vulpus) who are not gladiators but are still members of the organization. This only increases the flavor of the Guild. Roleplay: Ranks If your guild uses ranks or titles based on level you must use the division on the roster (2-6: low-level; 7-11: mid-level; 12-16: high-level; 17-20: pre-epic level) though you need not use the same designations. Important Updates: Though the Guild Master frequently visits the organizations you have to announce important updates, like new members/members gone, change in the "Required Informations", and so on. Benefits/Drawbacks: Membership in a Guild will not give you any benefits nor drawbacks directly related to a fight. However, there may be roleplaying benefits/drawbacks, like a rule that a member must challenge someone if the Guild leader wishes so. [currently working on 'Team fights' and 'Prestige fights'] |
| Guild Master04-26-04, 01:54 PM | The Celestial Forces (http://boards1.wizards.com/showthread.php?s=&threadid=227308) Description:.........Army/Strike team Guild type:..........Philosophy Guild Master:........Harmoneous Jade Powerlevel:..........73 Prerequisites:.......Alignment (any good), Race (celestial blood) or Roleplay (immortal) or Special (Invitation) Purpose:.............Oppose fiendish armies, and powerful evil individuals and organizations Allies/Foes:.........The Comittee (enemy), Zedarak (enemy), Shadowbeasts Members:.............6 [Archangel Ixidor (12), Ebelin Barnahdy (13), Dusk of Bahamut (10), Skymoon Moonbow (13), Arkin Jozil (12), Cliodna d'Elrich (13)] The Ravens (http://boards1.wizards.com/showthread.php?s=&threadid=229148) Description:.........Mercenary's Guild Guild type:..........Profession Guild Master:........MysticMonk2005 Powerlevel:..........37 Prerequisites:.......Roleplay (desire for money), Record (1 won), Statistic (bab+2) Purpose:.............Work for money Allies/Foes:.........none Members:.............6 [Johan Talyana (13), Sarah Longfellow (6), Drahk Longfellow (5), Boldrift-Mattock (4), Cante (4), Pard Longfellow (5)] The Brotherhood of the Arcane Order (http://boards1.wizards.com/showthread.php?s=&threadid=229519) Description:.........Wizard's Guild Guild type:..........Profession Guild Master:........Myrridin Powerlevel:..........39 Prerequisites:.......Spellcasting (3rd arcane), Special (able to prepare spells), Feat (any 1 metamagic) Purpose:.............To increase arcane knowledge amongst the wizards participating in the Arena Allies/Foes:.........none Members:.............4 [Zephin Telloran (11), Prof.Vandaeris Dre'Dandrahl (12), Sven Enno (9), Tair Malek (7)] The Comittee (http://boards1.wizards.com/showthread.php?s=&threadid=229966) Description:.........Terrorist's Cell Guild type:..........Philosophy Guild Master:........Naeragon Vulpus Powerlevel:..........50 Prerequisites:.......Alignment (evil), Special (otherwordly ability), Special (Invitation) Purpose:.............Conquer Gladius Allies/Foes:.........The Celestial Forces (enemy) Members:.............4 [Bilo Darkleaf (13), Bruno Wilikens (13), Aku, Shapeshifting Master (13), Toreilison Wevlun (11)] The Cirlce of Druids (http://boards1.wizards.com/showthread.php?s=&postid=3326368#post3326368) Description:.........Druid's Circle Guild type:..........Profession Guild Master:........GreatDruid Powerlevel:..........63 Prerequisites:.......Alignment (any neutral), Roleplay (preserve nature), Class (nature-related) or Race (Enviroment: forests) Purpose:.............To further Druidic ideals and the preservation of Nature Allies/Foes:.........Bilo Darkleaf (enemy), Bruno Willikens (enemy), Zedarak (enemy), Vaarkalikax (enemy) Members:.............5 [Jindl of the High Forest (13), Dra'kel Mourning (13), Corinthus Avius (13), Lillith (11), Kiri'endelas (13)] The Monk's Abbey (http://boards1.wizards.com/showthread.php?s=&postid=3326836#post3326836) Description:.........Monk's Abbey Guild type:..........Profession Guild Master:........Wise_Master Powerlevel:..........29 Prerequisites:.......Class (mnk 2), Alignment (any lawful), Ability (Wis12) Purpose:.............To teach and to learn Allies/Foes:.........The Comittee (enemy) Members:.............3 [Brackin Bonesnapper (13), The Voiceless (6), Kiowen Civasion (10)] The Nighthawks (http://boards1.wizards.com/showthread.php?s=&postid=279377#post279377) Description:.........Assassin's Guild Guild type:..........Profession Guild Master:........Nighthawk Powerlevel:..........36 Prerequisites:.......Class (assassin) or Alignment (evil), Skill (Hide/move+10), 1 win. Purpose:.............Kill for money Allies/Foes:.........The Celestial Forces (enemy) Members:.............3 [Kelek (13), Angosh (12), Aemon (11)] |
| kattattack2204-26-04, 02:35 PM | Celestial Protectors (http://boards1.wizards.com/showthread.php?s=&threadid=227254) Founder: Arkin Jozil Leader: Not decided yet. Purpose: Preservation of life and happiness Requirements to Join Alignment: Any non-evil Special: Ability to cast 1st level arcane or divine spells. Expressed interest in preserving life and happiness and stopping those who would destroy life. Membership: 4 (Arkin, Enilias, Akordia, Laucian) Foes: Evil Total ECL of Members: 21 |
| Guild Master04-26-04, 02:51 PM | - Not enough distingtiveness between the Celestial Protectors and the Celestial Forces. An organization based on celestials is already highly specialized so one is more than enough. The Celestial Forces were an integral part in the arena history for months, appearing in many stories so this organization goes first. - More details about the purpose. Declined |
| MysticMonk200504-26-04, 11:27 PM | Ravens Informations: Guild Type: Mercenary Guild Master: Sarah&Drahk Longfellow Powerlevel: 6 Prerequisites: Allies/Foes: None, will fight anyone. Members: Sarah&Drahk Longfellow {MysticMonk2005} |
| Kaigan04-26-04, 11:43 PM | Well seeing that celestial protectors will not be a guild, i will start a different one. Order of the Bow Guild Type: Archer's Guild Guild Leader: Enilias Surion (Kaigan) Power Level: 8 Purpose: Purpose: To train and guide elite archers, and to lead these archers in a fight against those who threaten life. Prerequisites: Point Black Shot, Weapon Focus (Longbow or shortbow), any good, elf, half-elf, or human (Preferably elf), and some exceptions. Special: For practice and enjoying life. Maybe training for an elite archer squad for the celestial forces. To keep it elite, no member should have more than one bump. One bump is seen as a learning experience, two or more as disgraceful. Allies/Foes: Celestial Forces/Evil, those who disturb the peace/ Friendly competition against meleers. Members: Enilias Surion (Kaigan), more to come hopefully. |
| Battousai200504-26-04, 11:47 PM | I assume Cat is the Guild master? Thought so... The Oathguard (http://boards1.wizards.com/showthread.php?s=&threadid=228262) Purpose: To uphold the Ideals of good and justice through combat Guildmaster: Kage Nightwind (Battousai2005) Powerlevel: 6(1member) Prerequisites: Alignment:Must be lawful and non-evil Class: Must have 1 or more levels in one of these classes: Fighter, Paladin, Ranger, Monk Special: For roleplay purpose, must swear an oath of loyalty. It will be posted later (note: sheer roleplay. Characters are swearing here) Special: Must have at least one win. Allies: Lone wolves Members: Kage Nightwind |
| Guild Master04-27-04, 12:20 PM | Originally posted by MysticMonk2005 Ravens Informations: Guild Type: Mercenary Guild Master: Sarah&Drahk Longfellow Powerlevel: 6 Prerequisites: Allies/Foes: None, will fight anyone. Members: Sarah&Drahk Longfellow {MysticMonk2005} A mercenary guild is a basic element of the city known as >poll going on< so the Guild is Approved |
| Guild Master04-27-04, 12:25 PM | Originally posted by Kaigan Order of the Bow Guild Type: Archer's Guild Guild Leader: Enilias Surion (Kaigan) Power Level: 8 Prerequisites: Point Black Shot, Weapon Focus (Longbow), any good, elf, half-elf, or human (Preferably elf) Special: For practice and enjoying life. Maybe training for an elite archer squad for the celestial forces. To keep it elite, no member should have more than one bump. One bump is seen as a learning experience, two or more as disgraceful. Allies/Foes: Celestial Forces/Evil, those who disturb the peace/ Friendly competition against meleers. Members: Enilias Surion (Kaigan), more to come hopefully. The Order of the Bow is an integral part of the Arena history - invented by our coolest member Cat - so the Guild is of course :thumbsup: Approved Kaigan, there are several stories out there involving the Order of the Bow. Perhaps you want to reread them in order to include some thing already invented/posted at one point or another. I`ll give you the links later on. |
| Guild Master04-27-04, 12:26 PM | Originally posted by Battousai2005 I assume Cat is the Guild master? Thought so... The Oathguard (http://boards1.wizards.com/showthread.php?s=&threadid=228262) Purpose: To uphold the Ideals of good and justice through combat Guildmaster: Kage Nightwind (Battousai2005) Powerlevel: 6(1member) Prerequisites: Alignment:Must be lawful and non-evil Class: Must have 1 or more levels in one of these classes: Fighter, Paladin, Ranger, Monk Special: For roleplay purpose, must swear an oath of loyalty. It will be posted later (note: sheer roleplay. Characters are swearing here) Special: Must have at least one win. Allies: Lone wolves Members: Kage Nightwind A knightly order is a basic part of a big city. Approved |
| kedi04-28-04, 08:42 AM | Originally posted by Guild Master A mercenary guild is a basic element of the city known as >poll going on< so the Guild is approved. I do not feel so good about it. Black Knives is both a mercenary band and an assassin guild. No need for 2 guilds for the same purposes IMHO. |
| Guild Master04-28-04, 09:15 AM | Originally posted by kedi I do not feel so good about it. Black Knives is both a mercenary band and an assassin guild. No need for 2 guilds for the same purposes IMHO. Kedi of the Black Knives, you are registered as an Assassin's Guild, and not a Mercenary Guild! ...apart from the fact that a mercenary is not an assassin, these are two different things and the Guilds must be distinguishable! For that reason, please delete the LN alignment (CN should still be ok), among other things. And there won`t be any benefits for Guilds ...for now. |
| Myrridin04-28-04, 09:55 AM | Hmmmm, I guess it should be started. I would like to submit the Brother of the Arcane Order The Brotherhood of the Arcane Order (http://boards1.wizards.com/showthread.php?s=&threadid=229519) Guild Type:..........Arcane Studay Guild Master:........Myrridin Powerlevel:..........19 Prerequisites:.......Ability to cast 3rd level arcane spells, ability to prepare spells ahead of time, 1 Metamagic Feat Purpose:.............To further advance the art of arcane spell casting. A place for wizardly brothers of all persuasions to join and discuss the arcane. Allies/Foes:.........none Members:.............Zephin Telloran [6], Professor Vandaeris Dre'Dandrahl [7], Svenn Enno [6] |
| Guild Master04-28-04, 12:04 PM | Originally posted by Myrridin Hmmmm, I guess it should be started. I would like to submit the Brother of the Arcane Order The Brotherhood of the Arcane Order: Guild Type:..........Arcane Studay Guild Master:........Myrridin Powerlevel:..........6 Prerequisites:.......Ability to cast 3rd level arcane spells, ability to prepare spells ahead of time, 1 Metamagic Feat Purpose:.............To further advance the art of arcane spell casting. A place for wizardly brothers of all persuasions to join and discuss the arcane. Allies/Foes:.........none Members:.............Zephin Telloran [6] A wizard's guild is a basic element of a city. Approved |
| Black Knife04-28-04, 01:24 PM | Okay, edited the alignment |
| Black Knife04-28-04, 01:33 PM | I declare that the ravens are Black Knives’ foes. For more info, check the guild thread. |
| Black Knife04-28-04, 01:48 PM | Weekly info update: Guild Type:..........Assassin's Guild Guild Master:........Kedi Powerlevel:..........17 Prerequisites:.......Alignment (Evil) Purpose:.............Kill for money Allies/Foes:.........None / Ravens Members:.............4 [Kedi the assassin (2), Sharptooth (4), Aramil Dunskar (4), Attila the hun (5), Thargaralathran Nightbane (2)] |
| Guild Master04-28-04, 01:58 PM | Black Knives Guildmaster, four out of five of your members do not fulfill the prerequisites! |
| Black Knife04-28-04, 02:02 PM | Originally posted by Guild Master Black Knives Guildmaster, four out of five of your members do not fulfill the prerequisites! ??? Kedi: has the propirate skils and feats. Aramil: can cast 1st level divine spells. Thargy: can cast 1st level arcane spells. Sharptooth and Attila: Has more than +2 BAB |
| The Magister04-28-04, 02:10 PM | Black Knife: If you wouldn't mind choosing a different name for your arcance spell casters, that would be wonderful. It's going to lead to some confusion when people in an Assassin's guild are called that, as well as some people in an Arcane guild. Since I believe we have a better claim, please choose something else. |
| Black Knife04-28-04, 02:14 PM | :uh-huh::twitch: Name changed to magi. |
| Jindl04-28-04, 06:15 PM | see below |
| Guild Master04-28-04, 07:20 PM | Originally posted by Jindl The League of Extraordinary Gentlemen Guild Type: Society of Extraordinary Individuals Guild Master: Jindl of the High Forest Power Level: 13 Prerequisites: Alignment of NG, LN, TN, CN, NE; Extraordinary abilities; Invitation by the Guild Master Purpose: The League exists to preserve balance. Member's shall enjoy a great deal of freedom, but when the world is in jeopardy, the League shall call upon them. Allies / Foes: None Members: Jindl of the High Forest (13) This Guild is a place for very special characters, not a home for balance seekers. Another problem is that there are only so many 'freaks' out there so keeping them out because of alignment limits their appearance even further. Please remove the alignment restriction. Example: Zedarak, half-dragon minotaur (Caterane, ECL 11) - will probably join the Guild but he`s CE. Purpose: keeping the balance is a task more suited to an upcoming druidic order. The other purpose is ok though. |
| Guild Master04-28-04, 07:22 PM | Originally posted by Black Knife ??? Kedi: has the propirate skils and feats. Aramil: can cast 1st level divine spells. Thargy: can cast 1st level arcane spells. Sharptooth and Attila: Has more than +2 BAB Prerequisite: any evil Aramil: CN Thargy: CN Sharp: CN Attila: CN |
| Jindl04-28-04, 07:25 PM | The League is not a circus attraction or freakshow. It is a group of extraordinary individuals who set aside their differences to save the world. In order to set aside their differences, I assume they must have some common ground, hence the Nuetral aspects of their alignments. By save the world, it is not just referring to saving it from evil madmen, but also from overzealous forces of law, or chaos, or good. Hence the balance aspect. However, if you wish me to remove the statement "To preserve the balance" so as to avoid conflict with the druidic guild, that will be fine. It is unlikely that Zedarak would want to join the league, because as a CE character it is doubtful that he would be able to find a way to get along with the other characters, or that he would care to answer the call to "save the world". (I'm basing this off of the section on the CE alignment in the PHB.) However, I do plan to make exceptions to the alignment requirements if the roleplay gives reason to. So consider the alignment pre-req to be "Suggested alignments: NG, LN, TN, CN, NE". -Jindl |
| Jindl04-28-04, 07:27 PM | drat. |
| Guild Master04-28-04, 07:32 PM | Are you sure you want to restrict your Guild to that extend? You will ban extraordinary individuals of extreme alignments that might prove a valuable addition. There will be only one such guild. |
| Guild Master04-28-04, 07:45 PM | Are you sure you want to restrict your Guild to that extend? You will ban extraordinary individuals of extreme alignments that might prove a valuable addition. There will be only one such guild. |
| Jindl04-28-04, 07:54 PM | I see the board is doing strange double post things to you also. So, after revisions, the guild looks like this: The League of Extraordinary Gentlemen Guild Type: Society of Extraordinary Individuals Guild Master: LXG Power Level: 11 Prerequisites: Suggested alignment of NG, LN, TN, CN, NE; Extraordinary abilities; Invitation by the Guild Master Purpose: The League exists to protect the world from threats. Member's shall enjoy a great deal of freedom, but when the world is in jeopardy, the League shall call upon them. Allies / Foes: None Members: Anna, Ghost of the Arena (11) |
| Guild Master04-28-04, 08:05 PM | The League of Extraordinary Gentlemen Guild Type: Society of Extraordinary Individuals Guild Master: Jindl of the High Forest Power Level: 13 Prerequisites: Suggested alignment of NG, LN, TN, CN, NE; Extraordinary abilities; Invitation by the Guild Master Purpose: The League exists to protect the world from threats. Member's shall enjoy a great deal of freedom, but when the world is in jeopardy, the League shall call upon them. Allies / Foes: None Members: Jindl of the High Forest (13) Just two minor things: the Guild Master is your account name so that people know whom to contact. You can set up an internal in-game Guildmaster within your Guild, as you wish. Alignment prerequisite could be simplified to "Alignment (any neutral)" but that`s just a suggestion. Approved Edit: Please read the introduction at the top. I updated it. Don`t forget the common account name else the Guild lives and dies with the Jindl account. It will also ease up your work by splitting the workload. |
| Order of the Bow04-28-04, 09:24 PM | @Guild Master: Put up guild's purpose. Also ha some changes: Racial prerequisite is now for elves, half-elves, humans, an special curcumstances. Also change the weapon focus longbow to weapon focus longbow or shortbow. |
| Naeregon Vulpus04-29-04, 12:43 AM | Being a private invitation to a select few of our compatriots who find themselves marginally concerned about new developments in our heretofore unfettered dealings with the arena and Co: If you find yourself perturbed that agents of the so called ‘greater good’ have arrived in our fair town with every seeming intent to impose fascist controls over individual liberty and business practices take note! You are not alone. Any interested in conferring on possible ramifications should respond in this thread and be assured that together our…reasoning…is irresistible. The Concerned Citizens Of Arena Town Committee (http://boards1.wizards.com/showthread.php?s=&threadid=229966) Guild Type:.......... Terrorist Cell. Guild Master:........Naeregon Vulpus Powerlevel:..........36 Prerequisites:.......Any Evil, Extra worldly power (spell casting or similar), a certain distinctive style. Purpose:............. A select group (some might call it a cabal) of gifted individuals who have gathered not to commit low crimes for piddling monies, but to reach for the gleaming star above all else-total control of Arena Town. Possible tactics include, but are not limited to, Manipulation, sabotage, intimidation, and Terror. Allies/Foes:.........Celestial forces (enemy), Grym Mordib (Aku only!) Members:.............3 (Bilo Darkleaf (13), Bruno Wilikens(13), Aku (10)) |
| The Ravens04-29-04, 12:50 AM | I believe I have fixed the problems. added a prereq. and a purpose. |
| Guild Master04-29-04, 06:03 AM | Originally posted by Naeregon Vulpus The Concerned Citizens Of Arena Town Committee Guild Type:.......... Puppet masters. Guild Master:........Naeregon Vulpus Powerlevel:..........26 Prerequisites:.......Any Evil, Extra worldly power (spell casting or similar), a certain distincitive style. Purpose:............. A select group (some might call it a cabal) of gifted individuals who have gathered not to commit low crimes for piddling monies, but to reach for the gleaming star above all else-total control of Arena Town. Possible tactics include, but are not limited to, Manipulation, sabotage, intimidation, and Terror. Allies/Foes:.........Celestial forces (enemy) Members:.............2 (Bilo Darkleaf (13), Bruno Wilikens(13)) Naeregon Vulpus, though I appreciate your confidence you should wait until your Guild gets approaved before opening a thread. This is the reason why the Registry exists. The Guild Type is "Terrorist's Cell" or something similar plainly. You have to set a link in your guild thread to the Registry. You have to report any changes occuring in your organization immideately. Approved! |
| The Magister04-29-04, 08:24 AM | So we can't convince Bruno or Bilo to join the wizard's guild....I see... |
| Jindl04-29-04, 10:34 AM | Anna will be the first member and founder of the League (with her race/abilities, she is far more appropriate than Jindl). Jindl of the High Forest is now working on preparing a guild for Druids and their allies. -Jindl |
| Jindl04-29-04, 10:39 AM | drat. |
| Caterane04-29-04, 10:39 AM | Wise choice Jindl. You are something like the hero of all druids here - especially your little brother Druid_Roxor seems a big fan - so the Jindl dude should be better of in his own guild. Might I suggest a few names, like The Treehuggers, or the Dirtdiggers, or the Spellbeggars :D Anna fits perfectly in the guild |
| LXG04-29-04, 10:41 AM | The League is now up and running. The alignment restriction has been removed. An unusual race provision has been added to the prereqs (please see the League thread). -LXG |
| kedi04-29-04, 11:16 AM | check the guild thread plz |
| The Ravens04-29-04, 12:14 PM | Fixed the Prereq. |
| ^Rayne^04-29-04, 02:33 PM | This is only a suggestion from an observer but one other article that might be fun to add to the Guild postings is the Overall Win/Loss record in arena battles. It would add a certain amount of prestige to the ones that are winning more frequently but it also might show other players which subtypes (guild styles) is proving more successful in Duals. This in only a thought but since Guild Power is being shown (Powerlevel), why not show the guild's success rate? |
| Caterane04-29-04, 02:35 PM | @Rayne: :love: |
| Arstimis04-29-04, 04:55 PM | Originally posted by ^Rayne^ This is only a suggestion from an observer but one other article that might be fun to add to the Guild postings is the Overall Win/Loss record in arena battles. It would add a certain amount of prestige to the ones that are winning more frequently but it also might show other players which subtypes (guild styles) is proving more successful in Duals. This in only a thought but since Guild Power is being shown (Powerlevel), why not show the guild's success rate? ya....I like this idea, that's why I made it a few days ago in the debate: organizations thread, hah. Its ok, I guess Cat just likes to listen to you more :P |
| ^Rayne^04-29-04, 06:19 PM | Sorry Arstimis I didn't mean to steal your idea. ;) Still I think it is a good one. |
| The Ravens04-30-04, 06:18 PM | Added a link. Fixed Powerlevel. Waiting for more memebers to join. |
| MotherBast05-02-04, 11:35 AM | Proposed Guild: Monk's Abby Guild Type: Philosophy Guild Master: Brackin Powerlevel: 13 (so far) Prereques: At least 1 monk level, Lawful/(any), WIS of at least 12. Purpose: To teach and to learn Allies/foes: Brackin conciders Ebelin to be an allie, as he does Dra'kel, but is not yet alligned with either of those guilds. Foes with the Commity of Concerned Citizens. Members: Brackin (13th). Any more monks who want to join? This guild is only for Monks, obviously. It is a place where monks can join together to train, and to study with one another. It encourages not only the betterment of ones physical body, but of the spirit as well. Ideas such as good and evil must be left at the door, though the abby does oppose those who seek to control others, as Brackin belives each man should be free to live his own life as he sees fit. Anyone who has any training as a monk, and the wisdom to put it to use, is welcome in the abby. So, now I just wait for people to join and to see if I'm approved right? |
| Naeregon Vulpus05-02-04, 11:55 AM | Good evening sir, and good luck in your continual duties as Guild registrar extrordinare. Oh don't worry, this social call is only to inform you that to my understanding all appropriate modifications have been made to the upkeep of my little committee. |
| GreatDruid05-02-04, 12:08 PM | Proposed guid: The Circle of Druids Description:.........Druid's Guild Guild type:..........Profession Guild Master:........GreatDruid (Jindl) Powerlevel:..........33 Prerequisites:.......Class (at least 3 levels of Druid), Alignment (NG, LN, TN, CN, NE) Purpose:.............To further Druidic ideals and the preservation of Nature Allies/Foes:.........Bilo Darkleaf (foe) Members:.............4 [Jindl of the High Forest (13), Dra'kel Mourning (9), Corinthus (7), Lillith (4)] The Circle of Druid's has existed longer than civilization, back to the time when the world was young, before the Race of Men learned to harness fire and steel. The Circle meets only rarely during times of plenty, and members can expect a great deal of freedom as long as the follow the tenets of druidic life. However, the recent destruction of the Tree of Life has resulted in a fury of activity by the Circle, both in efforts to restore the Tree and to bring Nature's justice to those who would defile our world. |
| Guild Master05-02-04, 06:50 PM | Originally posted by MotherBast Proposed Guild: Monk's Abby Guild Type: Philosophy Guild Master: Brackin Powerlevel: 13 (so far) Prereques: At least 1 monk level, Lawful/(any), WIS of at least 12. Purpose: To teach and to learn Allies/foes: Brackin conciders Ebelin to be an allie, as he does Dra'kel, but is not yet alligned with either of those guilds. Foes with the Commity of Concerned Citizens. Members: Brackin (13th). Any more monks who want to join? This guild is only for Monks, obviously. It is a place where monks can join together to train, and to study with one another. It encourages not only the betterment of ones physical body, but of the spirit as well. Ideas such as good and evil must be left at the door, though the abby does oppose those who seek to control others, as Brackin belives each man should be free to live his own life as he sees fit. Anyone who has any training as a monk, and the wisdom to put it to use, is welcome in the abby. So, now I just wait for people to join and to see if I'm approved right? Your guild does not fulfill the requirements. However, a monk's guild is an important part of a city so it is Approved!. You have 3 weeks to get into compliance (members, powerlevel). And it is written "Monk's Abbey" This was the last exception! From now on only guilds which fulfill the prerequisites are going to be approved! |
| Guild Master05-02-04, 06:53 PM | Originally posted by GreatDruid Proposed guid: The Circle of Druids Description:.........Druid's Guild Guild type:..........Profession Guild Master:........GreatDruid (Jindl) Powerlevel:..........33 Prerequisites:.......Class (at least 3 levels of Druid), Alignment (NG, LN, TN, CN, NE) Purpose:.............To further Druidic ideals and the preservation of Nature Allies/Foes:.........Bilo Darkleaf (foe) Members:.............4 [Jindl of the High Forest (13), Dra'kel Mourning (9), Corinthus (7), Lillith (4)] The Circle of Druid's has existed longer than civilization, back to the time when the world was young, before the Race of Men learned to harness fire and steel. The Circle meets only rarely during times of plenty, and members can expect a great deal of freedom as long as the follow the tenets of druidic life. However, the recent destruction of the Tree of Life has resulted in a fury of activity by the Circle, both in efforts to restore the Tree and to bring Nature's justice to those who would defile our world. Your guild fulfills all requirements, and a Druid's Circle is an important part of the Coco world with all these druids so it is Approved! |
| MotherBast05-04-04, 11:29 PM | The Voiceless has joined the Monk's Abby, as has Kiowen. We now have 3 members and a power level of 27. I belive we are no longer in violation. |
| The Magister05-10-04, 08:59 AM | The Brotherhood of the Arcane Order is no longer in violation after Svenn Enno won his latest fight. |
| Caterane05-10-04, 11:40 AM | @Magister: The Guild Master was quicker than you :) |
| Kazzaroth Pan'theon05-12-04, 06:36 AM | Black Crown Black Crown guild is highly diciplined sinister guild wich is arriving into Gladius, arena town. It's founder is one the few drows who had comed into the arena. The drow had witnessed hwo many evil guilds were started, but all of them falled because they did not fill preguisites. Drow noticed the dominant present of the Celestial forces and he felt unsafe that he could be targeted becuase he is drow. He needed find a way secure his hide. He thinked that the evil organizations were too scatered when they started, if there was guild wich would serve single goal and use all resources and kinds a ways to make it, then the guild grow strong and influentical. In that way the drow would find security from the guild and guildmates. So, whit some inspiration the drow signed the requisition and license to make a guild into Gladius. He haves great plans for the guild, wich probaly shall be ambitious like his nature and nonexpectfull to the other guilds. Description:.........Evil organization Guild type:..........Army/Small nation/Supporter (support the town Gladius by military support and support some other like minded guilds in their missions if their succes is helping Black Crown own goals) Guild Master:........Kazzaroth Pan'Theon [Kazeira Daek'Haert] Powerlevel:..........5 Prerequisites:.......Any evil alinged, had won one match and loss ration must be lower than gladiators league lvl during joining. Purpose:.............Visible reason is by keeping watch of other evil guilds and prevent them not getting too much power. Work as police force in the Gladius wich interfere onto figths outside of the arena, may it be started by evil or good person, they interfere it and stop it if they can and bring order to the chaos. Allies; Strongly independad, but can work temporalily any guild if it serves it's purpose. Enemies; All good guilds and guilds wich directly oppose Black Crown goals (what may they be). Members:.............Kazeira Daek'Haert |
| Guild Master05-12-04, 08:13 AM | Originally posted by Kazzaroth Pan'theon Black Crown Description:.........Evil organization Guild type:..........Army/Small nation/Supporter (support the town Gladius by military support and support some other like minded guilds in their missions if their succes is helping Black Crown own goals) Guild Master:........Kazzaroth Pan'Theon [Kazeira Daek'Haert] Powerlevel:..........5 Prerequisites:.......Any evil alinged, had won one match and loss ration must be lower than gladiators league lvl during joining. Purpose:.............Visible reason is by keeping watch of other evil guilds and prevent them not getting too much power. Work as police force in the Gladius wich interfere onto figths outside of the arena, may it be started by evil or good person, they interfere it and stop it if they can and bring order to the chaos. Allies; Strongly independad, but can work temporalily any guild if it serves it's purpose. Enemies; All good guilds and guilds wich directly oppose Black Crown goals (what may they be). Members:.............Kazeira Daek'Haert Your Guild does not meet the prerequisites, far from it. Declined! |
| Kazzaroth Pan'theon05-12-04, 02:43 PM | Yes, I knowed that my guild does not fill the prequisite for the three mebers and 20+ power lvl (if it does not fill other prequisites, I am not aware what they are). But can I try establish the guild if I find enough members? |
| Naeregon Vulpus05-14-04, 12:26 AM | Ho ho! It seems the Committee's ranks swell again. Why...by my calculations, this makes our Power level equal to that of the Celestial forces. Isn't that intresting? |
| Myrridin05-17-04, 08:16 AM | Ok, so in the sig line for The Magister, I put that it's the account that I use for running the Brotherhood of the Arcane Order. But it's not showing up when I post with that ID. |
| The Ravens05-27-04, 11:11 PM | Cante has been added as an honorary member to The Ravens (it is hoped that he shall attain the necesary prerequisites soon. Sarah has taken a liking to him.)>.< and if Drahk can lvl up The Ravens shall finaly be out of violation! YAY! |
| The Ravens05-29-04, 09:30 PM | Boldrift-Mattock has joined The Ravens. The Ravens should now be out of violation!! YAY!! |
| Battousai200506-14-04, 10:53 PM | Originally posted by Guild Master, found under the Ravens' thread Important Notes and News: Who is Cante? Please remove him from the list of active PCs. Create a new list that holds all NPCs. Hey, Cante is my psionic character. If you want to delete him, go right ahead, but he has won 1 fight, and he has the worst luck so far of any of my characters:D |
| Guild Master07-02-04, 10:34 AM | Cante added. Some of the Guilds seem dead. What's up with the Monks Guild and the Arcane Brotherhood? |
| Myrridin07-02-04, 10:38 AM | Grad school for the Brotherhood. I just don't have the time between 40+ hours of work, and a summer class. I'm willing to turn running it over to someone though. |
| MotherBast07-02-04, 03:19 PM | None of the monks in the Monks Abbey are currently active. |
| GreatDruid07-04-04, 05:45 PM | The Druid's guild has added some new foes. Our power level has also increased, due to the success of Dra'kel, Corinthius, and Lillith. -Jindl |
| Jindl07-04-04, 05:52 PM | After discussing this with the only two members, we have decided to disband the League. Main reasons: lack of RP, lack of members. Kiri and Donkey are available if any other guilds wish to recruit them. -Jindl |
| Guild Master07-09-04, 11:31 AM | - The League of Extraordinary Gentlemen has been disbanded. - Kiri'endelas has joined the Druid's Circle which has new prerequisites. The current power ranking is:[list=1] The Celestial Forces: 72 The Druid's Circle: 61 The Comittee: 49 The Ravens: 32 The Arcane Brotherhood: 29 The Monk's Abbey: 29 [/list=1] @all: If your character fits into any of the Guilds above you might considering entering a Guild. This is a good opportunity to increase the roleplaying potential of your character (e.g. pitlords may refer to your Guild membership when writing a story for a fight) and to bring your character closer to the other members. However, I want to advise the Guilds that you must not accept any application as you wish but have to consider wether the applicant fits into the Guild. Adding members for the sake of power alone will not be accepted. Example: The Celestial Forces has rejected some applications from non-celestials. The Guild Master |
| The Nighthawk07-20-04, 02:53 PM | Guild Type:..........Assassin's Guild Guild Master:........Shinigami (does not count as member due to prereques)/Battousai2005 Powerlevel:..........13 Prerequisites:.......Must Either a) Have levels in the assassin Prestige class -OR- b) Have an Evil alignment, +10 bonus to Hide and Move silently, one victory Purpose:.............Gathering of assassins and devotees of death gods and to recieve jobs for assassinations. Allies/Foes:.........Allies: None Foes: Celestial Forces and all others Members:.............Kelek/TOK (Waiting. Aemon gave word for joining. Angosh is on wait list) |
| Caterane07-20-04, 03:27 PM | Powerlevel 0? Do you really want me to get the Guild Master? :) Prerequisites. "Assassin or nongood alignment" makes no sense. As an assassin you are non-good anyway. On top of that, assassins are evil, and those participating in a Guild to kill for money are even more so. I suggest deleting Assassin as a prerequisite because in this case lowlevel members cannot join. Think about which characters you want to attract. What abilities must an upcoming assassin offer? And keep in mind that it shouldn't be bared for lowlevel characters! Purpose: Gathering, and then what? Gathering is no purpose. Foes: Celestial Protectors don't exist. But I suggest to get some members first. Oh, and Battousai... next time FIRST announce it here, THEN open a thread (Guild Rules, page 1, post 1) ;) |
| The Nighthawk07-20-04, 06:42 PM | Originally posted by Caterane Powerlevel 0? Do you really want me to get the Guild Master? :) Prerequisites. "Assassin or nongood alignment" makes no sense. As an assassin you are non-good anyway. On top of that, assassins are evil, and those participating in a Guild to kill for money are even more so. I suggest deleting Assassin as a prerequisite because in this case lowlevel members cannot join. Think about which characters you want to attract. What abilities must an upcoming assassin offer? And keep in mind that it shouldn't be bared for lowlevel characters! Purpose: Gathering, and then what? Gathering is no purpose. Foes: Celestial Protectors don't exist. But I suggest to get some members first. Oh, and Battousai... next time FIRST announce it here, THEN open a thread (Guild Rules, page 1, post 1) ;) Prereques: Assassin is one of the ways they can join. Its either A or B. You don't have to have both(although, for the most part, you end up with both). Doesn't matter much, but I don't want the whole guild as assassins. Shadowdancers are good killers, as are pure rouges. The alignment does make sense now hopefully (not all assassins). Again, I want to open up the requirements so its not all evil. Evil people tend not to work together for extensive periods. Powerlevel: One question: How do we prove we have members without a guild thread? I actually have two that are definate, both of whom allow me to meet the powerlevel. Foes: Sorry, meant Celestial forces. Purpose: changing... |
| Caterane07-20-04, 07:21 PM | So, you mean it's more like a thief's guild? Some evil assassins are members, of course, but there are also those who just want to steal some purses. What about a Thiefs Guild then? This would address a broader range of people: there might be only one to three assassins out there but there'll be a lot of rogues. And are you sure you want to oppose the Celestial Forces? :D |
| The Nighthawk07-20-04, 08:13 PM | Originally posted by Caterane So, you mean it's more like a thief's guild? Some evil assassins are members, of course, but there are also those who just want to steal some purses. What about a Thiefs Guild then? This would address a broader range of people: there might be only one to three assassins out there but there'll be a lot of rogues. And are you sure you want to oppose the Celestial Forces? :D Not exactly and yah. The Thieves Guild would not require someone to be assassinated. This will be more clear when I start with the background. The thing is that it was designed, I wanted to include classes that could viably be 'assassins.' Shadowdancers with poisens for example. The alignment was a bad call. I'll just go and change that now... Evil only!!! Oppose the celestial forces? Well, you are going to oppose me, I gurentee it. |
| Caterane07-20-04, 09:07 PM | Alright, get the members and you're ready to go! :thumbsup: |
| Guild Master07-21-04, 12:00 PM | Originally posted by The Nighthawk Guild Type:..........Assassin's Guild Guild Master:........Shinigami (does not count as member due to prereques)/Battousai2005 Powerlevel:..........13 [36] Prerequisites:.......Must Either a) Have levels in the assassin Prestige class -OR- b) Have an Evil alignment, +10 bonus to Hide and Move silently, one victory Purpose:.............Gathering of assassins and devotees of death gods and to recieve jobs for assassinations. Allies/Foes:.........Allies: None Foes: Celestial Forces and all others Members:.............Kelek/TOK (Waiting. Aemon gave word for joining. Angosh is on wait list) [Kelek, Aemon, Angosh] [APPROVED!] |
| Sindorin07-21-04, 05:39 PM | Hi, I am willing to get the Brotherhood of the Arcane Order back up and running, but I ran into a few problems. The magister's account has apparently been disabled... or... something. Oddly enough, I was able to log in as The Magister, but when I tried to edit information the profile I was not able to. Any ideas on what I should do? |
| Caterane07-21-04, 06:00 PM | Originally posted by Sindorin Hi, I am willing to get the Brotherhood of the Arcane Order back up and running, but I ran into a few problems. The magister's account has apparently been disabled... or... something. Oddly enough, I was able to log in as The Magister, but when I tried to edit information the profile I was not able to. Any ideas on what I should do? Sometimes such a thing happens when you are logged in with 2 accounts. That's possible when you have say 3 windows open, 2 of which are still opened with the old account, and the 3rd one with the new one. In this case, both your names appear on the top of the board, like "Caterane" and "Pitlords". I suggest you close all windows except one, log of, log on with the new account, and go from there. If still not possible, write a PM to a WizO. |
| Sindorin07-21-04, 10:23 PM | that makes sense. I'll work on it tomorrow as i can only be on very briefly for the moment. Thanks! |
| The Magister07-23-04, 09:59 AM | i hate dialup |
| The Magister07-23-04, 10:00 AM | The Brotherhood has been brought back to life. Sindorin has assumed the position of Guild Master. Tair Malek has joined our chapter. Our power level should be 39. Thanks! |
| Snommelp12-27-04, 04:40 PM | It seems the Nighthawks are dead. Either that or the link to their page is wrong. |
| OdinTheReaper01-14-05, 08:18 PM | I think that someone should start a fighters guild. I have yet to see one. Just think it would be fun and interesting. |
| Kaigan01-14-05, 09:21 PM | I would like to start a guild... The Elven Syndicate. |
| Snommelp01-14-05, 09:28 PM | If you want to start a guild then, under the current rules, you'll have to find six other gladiators to participate (minimum combined level is 20; 7*3=21). It might be possible, considering the large amount of gladiators, to do something general like a fighter's guild. More general things will have to wait a bit (unless inactive gladiators get in on the action). |
| OdinTheReaper01-14-05, 10:34 PM | Yeah i understand. I dont think i would want to start one just because i know that i am new to the coliseum and especially gladius. I would also like for my character to be a little more leveled up before i would join, well at least one more level. I'm sure that some sort of fighters guild will show up in the near future and i will be looking forward to it. **wink..wink** |
| One_Winged_Angel01-18-05, 06:38 PM | I'm going to start a guild as well. It will be dedicated to Non-evil Melee combatants. Please, PM me if you have any requests. Note also that Blademaster is somewhat misleading. Any melee combatant can join. Mostly, prereques will be that you must defeat an opponent with a melee weapon (Reach weapons count, but anything with range does not). Also, you have to be considered a 'melee based' character. This is where you need to seek approval from me. Likely, if you chanced a victory with a sword because you couldn't use a bow, I don't think accepting you would be justified. Please PM me if you have interest. |
| Naerdaloth02-05-05, 07:53 PM | Hm sometime in the near-to-far future I want to start a guild like the following, given some support. So I'm putting this idea out there ahead of time for ponderation. Please post any comments :) Viz-Jaq'taar (Order of the Mage Slayers) Guild Type: Profession Guild Master: [vacant] Powerlevel: 0 Prequisites: *Alignment: Any nonlawful *Skills: Spellcraft 5 ranks *Special: defeated at least 4 arcane casters of ECL 6 or higher (defined as character with access to 3rd level or higher arcane spells) *Special: may not have wizard or sorcerer as her only class (ie Wiz5/Rog1 allowable, Wiz5 not) Purpose: To hunt mages and keep the influx of magic in Gladius in check Allies/Foes: Members: 0 |
| Guild Master02-10-05, 11:44 AM | The Guild Registry is currently closed due to severe damage to our building. We cannot accept new guilds at the moment but all existing guilds may continue to exist though without any beneficial support from the Registry. Once the destruction the reign of Angosh caused has been repaired and the normal flow of life has returned to Gladius, we will reopen and discuss what use the various guilds can be for its members, and the city itself. |