The Prison of Gladius (II) [Archive] - Wizards Community

Post/Author/DateTimePost
Caterane

01-18-06, 02:00 PM
The Prison of Gladius
- Block II -

http://www.caterane.de/CoCo/Struktur/Gladius-Prison.jpg

If you find a violation on a character sheet, post it here!

Welcome back, Prisoner! What was it this time? Got caught with illegal things in your bags? Too much money or items? Forgery of your record? Or just offending against the standardization laws for Gladius citizens? Ah, I'm sure you have a good explanation for that, and you can tell me while you sit here in your cell until this violation has been corrected!

This is the Prison of Gladius. Here, all violations are being recorded in the Rap Sheet below. For severe violations, or light violations that are not corrected after the allotted time, characters will end up in prison until the violation has been corrected. If this happens, they are flagged with a [P] descriptor on the Roster in the Characters of Gladius thread and may not participate in any events. To prevent that from happening, read the Laws of Gladius as well as the Rules of Gladius.

You can earn credits by posting violations you find on character sheets. For every 3 violations you have posted, you gain one credit. For a Full Audit you gain a credit for every two full levels audited. You can check here to see how many credits you have been assigned so far for your work in the prison.

You can find the previous prison if you follow this link: Prison of Gladius (I) (http://boards1.wizards.com/showthread.php?t=474312). It's closed.
Prisonlords

01-18-06, 05:49 PM
The Rap Sheet of Gladius

LEVEL 3 CHARACTERS (LOW)
Darian Thorne (lonewolf) Violation
Verger (Ackermanus) Violation
Marcos Dal'Gorash (namfrawd) Violation (3) & Violation (3) -- Inactive


LEVEL 5 CHARACTERS (LOW)
Wisp (c00lz3) Violation
Graashnak Vruurk (Rauul) Violation


LEVEL 10 CHARACTERS (MID)
Karen Douglas (lonewolf) Violation -- Retired


LEVEL 11 CHARACTERS (MID)
Sdentch the Angelic (TheMagister) Violation


Prison Tag Descriptor Summary
Violation General violations.
Violation Unfixed general violations in danger of a prison sentence.
Violation Serious violations, or late general violations, that have resulted in a prison sentence.

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Prisonlords

01-18-06, 05:51 PM
The Rap Sheet of Gladius is similar to the Character Roster, in that both have a complete list of all the active characters. Where the Character Roster has every characters' win/loss record and information on what they are doing this week, the Rap Sheet contains information on which characters have some sort of problem with their character sheet. A typical character listing will look like this:


The Harvester (Caterane) Violation

The Harvester - Character name linked to character sheet.
(Caterane) - Player name.
Violation - The color reveals what type of violation it is (see below). This is also a link to the post that details the problem with the character.
Note: The link is an ACTIVE LINK to the Sample Violation Post; check it out!

Generally speaking, as long as your character is made using the SRD (http://www.wizards.com/default.asp?x=d20/article/srd35) and The Rules of Gladius, and all the rules are applied correctly, you will not have to worry about any violation tags. That being said, everyone makes mistakes and if you are lucky, yours will only be minor.

Classically, there have always been three different degrees of violation:

Violation: Green violations can be anything that is not going to have an impact on the outcome of a fight and/or anything that can easily be worked around. A green violation is given for less severe problems; if a green violation is not fixed within one week, the green violation becomes a yellow violation.

Violation: Yellow violations are more severe than green violations. A yellow violation means that the character has failed to fix a previously reported violation, and is now in jeopardy of being placed in prison and held out of pairings for a week.

Violation: Red violations are more severe than yellow violations. A red violation means that the character cannot do anything (fight, go on quests, craft, etc) for one week, or until the violation is fixed (whichever is greater), though he or she can usually finish whatever he/she is doing at the time.

Prison Updates

The Rap Sheet will be updated every weekend. During the week, people are encouraged to post and respond to violations that they have discovered on players' characters. If you find that a character has some problems, post a message here and notify the player. Make sure that the SUBJECT of the Post is: [Violation or Audit] + [Character Name (Player Name)], which will show as Violation: The Harvester (Caterane) or Audit: The Harvester (Caterane). (See: Sample Initial Complaint Post) Once a character has fought, the violation is expected to be resolved within 24 hours. After fixing a problem, inform the person who told you of the violation so that they can also respond accordingly. Once you have been notified that the error has been corrected, you should edit your initial post. Make sure that the SUBJECT of the Post is: [Violation Fixed or Audit Fixed] + [Character Name (Player Name)], which will show as Violation Fixed: The Harvester (Caterane) or Audit Fixed: The Harvester (Caterane). (See: Sample Edited Initial Complaint Post)

When the Rap Sheet is updated, a single post will be made at the end of the thread, notifying players of what changes have been made. Updates should typically take place on Sunday, although this is subject to change without warning.

If your character has a Green Violation, a Yellow Violation or a Red Violation next to it, you need to check the most recent posts towards the end of this thread and see what changes need to be made to your character sheet in order for the violation tag to be removed. Any character with a Violation tag (and ONLY a Violation tag) will not be paired in the following week's pairings. Violation and/or Violation tags will not prevent the character from being paired. However, depending upon the violation, they may cause feats, items, allies, etc to not be available during your fight. If this proves to be the case, it is up to the pitlord to determine what, if anything, will be allowed to be used as a substitute. The pitlord is not required to allow a substitute, but it is generally considered the right thing to do. It is then the pitlord's responsibility to inform all players so that tactical alterations can be made on all sides. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are green, yellow or red violations, need to be fixed in order to be released. Fixing a red violation, but leaving a yellow or green violation will keep you in prison until the other violations are also fixed. Players will be given a maximum of four weeks from the time they receive a red violation in which to fix this violation. If it is not fixed by the end of that 4 week period, that player will have all characters they run except the one of the lowest ECL placed in prison until the issue is fixed. The player will only be allowed to have that single character active as long as the violation remains unfixed. If there are more than one character to choose from at the lowest ECL of characters on the roster for the player, one will be chosen at random by me to leave active.
Prisonlords

01-18-06, 06:00 PM
Default Character Sheet


This is the standard character sheet. It should be used to list all of your characters information and to make sure that your character complies with all of the necessary inclusions. You may make any other changes, like adding colors, changing the font, and so on, but you must keep the requested information. You will find several quotes throughout the sheet. These work like a guideline to the proper use of the character sheet and creation process. Once you have completed making your character, don't forget to delete these quote boxes. Text enclosed in (parenthesis) must be replaced with the appropriate content [example: (gender+race) => male human]. Keep grayed text grayed as it improves the layout. Finally, please give him a first and a last name, or at least a good, distinguishing nickname.

To help you in filling out this sheet, you might find it more convenient to right-click the Quote button at the bottom of this post and select the option to open in a new window. This will allows you to switch back and forth between this sheet where you can read the guidelines and the new window with your character sheet where you will fill in all the information as you go. Delete everything that is not needed, as well as the quotes set around the whole text (because of hitting the 'quote' button).


ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
ECL ?: Ready for (Month) (Day) - (Full Activity) or
ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) or
ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)


Above are the templates to use when setting your character ready. One of the above templates will be used in your subject line. If you do not use one of the above formats, your character will not perform any actions that week. If your character will not be doing anything that week, leave your subject line blank! Remove this section from your sheet..this is here purely for informational purposes. It may be a good idea to this section saved somewhere, however.


(Name of Character)
Gender and Race: (Gender) (Race)
Size and Type: (Size category) (Type (Subtype))
Height and Weight: (Height) (Weight)
Age: (Age (Age Category if applicable or just Age if no age category))
Alignment: (Alignment)
ECL: (Racial LA)/(Template LA)/(Class 1 & Level)/(Class 2 & Level)
Experience: (Experience)/(Next Level)
Guild: (Guild name or delete this line if none)


As a general rule, in any place where a grayed out section includes slots for various bonuses, you should delete any bonus types that you do not have from those sections. As an example, under Attributes, most characters will not start with any advancement points (gained at every 4th level), so this portion of the grayed out breakdown can be deleted if not used. The lists of the types of modifiers are not meant to be all-encompassing, so add or delete bonus types based upon your individual character. This rule also applies to individual sections of the sheet. If a section does not apply to your character, and is not listed as mandatory, you may delete it.


Attributes
STR 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
DEX 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CON 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
INT 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
WIS 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CHA 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]


Your character should be built using the 36 point buy system. Any modifiers to your attributes are added after your point buy is complete.


Miscellaneous Statistics
Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] (Conditional Modifier)
Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] (Conditional Modifier)
Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] (Conditional Modifier)
Initiative: +? [? Dex, ? Feat, etc]
Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc]
Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc]
Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc]
Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)]
Damage Reduction: ?? [(Source)]
Spell/Power Resistance: ?? [(Source)]


Every line above is mandatory except for the lines for Damage Reduction, Spell/Power Resistance, Speed (Flight) and Speed (Other). If your character uses none of these lines, delete them.


Saves
Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)
Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)
Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)


Melee Attacks
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier)
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Ranged Attacks
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier)
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Every section above this line is mandatory, and must be listed on your sheet.


Special Attacks & Abilities
xxxxx


This section is for attacks and abilities granted by class features, racial features and feats. This would include things like a breath weapon, clerical undead turning, additional damage from a feat like Psionic Shot, etc. This section is as freeform as you want it. As an example, if you have an "alpha strike" attack that includes several different modifiers to your damage and you want to write them out so your pitlord doesn't make any mistakes, this would be the place to put it. If you have the racial ability to use the psionic power expansion, you would want to list it here, and maybe even list what changes when you use it.


Arcane Spells Readied
Cantrips [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc

Spell Levels Available Per Fight: ?? (?? Cantrips) [?? Total Spell Levels / 3, rounded up]
Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]
Arcane Spell Failure: ??% [?? Armor, ?? Shield]
Caster Level: ?


Delete the Arcane Spells Readied section if you are not an arcane caster. If you are a specialized arcane caster, the spells from your speciality school should be denoted with a S next to the spell. For instance, if your are a Diviner, and your first level Divination spell is True Strike, then it should be listed as True StrikeS. If any of your spells have a DC different than the normal DC for that level of spell, it should be denoted as DC ??. If you have more than one class that provides arcane spells, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your caster level is modified in some way for certain spells (such as from a feat or magic item), please enter a seperate entry next to your normal caster level that indicates this adjusted caster level and when the adjusted caster level applies. For example, if you have the feat Spell Penetration, you would get a bonus to your caster level for the purposes of bypassing spell resistance. So you would list Caster Level: x (x + 2 when checking against spell resistance) or something similar.


Divine Spells Readied
Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc

Spell Levels Available Per Fight: ?? (?? Orisons) [?? Total Spell Levels / 3, rounded up]
Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]
Caster Level: ?


Delete the Divine Spells Readied section if you are not an divine caster. For clerics, the Domain spell you select at each spell level should be denoted with a D, so that your domain spells are easy to see. If any of your spells have a DC different than the normal DC for that level of spell, it should be denoted as DC ??. If you have more than one class that provides divine spells, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your caster level is modified in some way for certain spells (such as from a feat or magic item), please enter a seperate entry next to your normal caster level that indicates this adjusted caster level and when the adjusted caster level applies. For example, if you have the feat Spell Penetration, you would get a bonus to your caster level for the purposes of bypassing spell resistance. So you would list Caster Level: x (x + 2 when checking against spell resistance) or something similar.


Powers Readied
Level 1 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 2 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 3 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 4 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 5 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 6 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 7 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 8 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 9 [DC ??] (Power 1), (Power 2), (Power 3), etc

Power Points Available Per Fight: ?? [?? Total Power Points / 3, rounded up]
Total Power Points: ?? [(? (class 1 & level), (? class 2 & level), (? ability score), (? feat), etc]
Manifester Level: ?


Delete the Powers Readied section if you are not an manifester. If any of your powers have a DC different than the normal DC for that level of power, it should be denoted as DC ??. If you have more than one class that provides psionic powers, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your manifester level is modified in some way for certain powers (such as from a feat or magic item), please enter a seperate entry next to your normal manifester level that indicates this adjusted manifester level and when the adjusted manifester level applies. For example, if you have the feat Power Penetration, you would get a bonus to your manifester level for the purposes of bypassing power resistance. So you would list Manifester Level: x (x + 4 when checking against power resistance) or something similar.


Feats
(featname)Lvl 1 (Optional Description)
(featname)Lvl 3 (Optional Description)
(featname)Class 1 (Optional Description)
(featname)Racial 1 (Optional Description)


This section is mandatory.


Skills
Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc]
Languages: ????? [?? Racial, ?? Int, ?? Speak Language]
Armor Check Penalty: -? [? Armor, ? Shield, etc]

Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] (Conditional Modifier)
Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]


This section is mandatory. All skill points spent as cross-class should be noted with a CC next to the class breakdown for your ranks. For instance, if you have Listen as a skill for one class, but not another, and you spend skill points at each level in this skill, it would be denoted as Listen: ?? [? Wis, ? Ranks (? (Class 1)CC, ? (Class 2)), ? Feat, etc]. You should NOT have all of the above skills listed on your sheet when you are finished. The skills Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot are required to be listed on your sheet, regardless of whether you have ranks in them or not. You should leave those seven skills, as well as any skill in which you have ranks in. You may also leave any skill in which you receive a bonus in from some other source (such as a skill synergy, feat or item). All other skills should be deleted.


Conditional Modifiers
xxxxx


This section can be used for any conditional modifiers you may have, such as bonuses to attack vs a certain race, bonuses to saves vs certain things, etc. Alternately, you may delete this section and list the conditional modifiers in blue next to the entry they modify. Please do not do both!


Prefight Actions
xxxxx


This section is used for anything done before a fight. This could include gaining your psionic focus, activating a magical item, etc. Any allies being brought with you to a fight must be listed here, or they will not be available.


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
(Misc. Item) [?? lbs][?? gp]
(Misc. Item) [?? lbs][?? gp]
(Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp]
(Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]


This section is mandatory. This section is for any piece of equipment you wish to have access to in a fight. If it is not listed here, then you will not have access to it during your fight. For items listed here that are charged (wands, dorjes, staffs and psicrowns) as well as any single use magical item not defined as an expendable that is listed here needs to have it's caster/manifester level listed with it. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation). Any items that were crafted at any time other than creation should include a link next to it linking the post this was listed in (which will usually be a fight or a pairings post). For items that were marked down due to haggling, they should be similarly marked with a H (discount) (date), where (discount) reflects the percentage of the discount you received. So an item obtained with an 8% discount via haggling would look like xxxxxH 8% (May 31st). These items should also include links next to them reflecting the post they were listed in. Items gained with the Gather Information skill should be denoted with GI (date) along with the link reflecting this purchase.


Expendable Items
(Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
Max total (ECL2 x 50): ?? gp


This section is mandatory. The above items are defined as expendables in this forum. Anything else does not belong in this section. You must list the caster/manifester level for each item in this section. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation}. Any items that were crafted as a part of a full activity should include a link next to it linking the post this was listed in.


Equipment at Home
(Misc. Item) [?? lbs][?? gp]
(Misc. Item) [?? lbs][?? gp]


This section is mandatory. Items listed in this section are not accessible in the arena. If you want it, you must carry it with you. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation). Any items that were crafted at any time other than creation should include a link next to it linking the post this was listed in (which will usually be a fight or a pairings post). For items that were marked down due to haggling, they should be similarly marked with a H (discount) (date), where (discount) reflects the percentage of the discount you received. So an item obtained with an 8% discount via haggling would look like xxxxxH 8% (May 31st). These items should also include links next to them reflecting the post they were listed in. Items gained with the Gather Information skill should be denoted with GI (date) along with the link reflecting this purchase.


Results
(result) vs (Character Name (Player Name)) - [??? xp] [??? gp]
(result) in (quest name) - [??? xp] [??? gp]
(result) vs (Character Name (Player Name)) - [??? xp] [??? gp]
(result) in (miniquest name) - [??? xp] [??? gp]
(result) vs (Character Name (Player Name)) - [??? xp] [??? gp]
(result) in (campaign name) - [??? xp] [??? gp]


This section is mandatory. You may either list all of your results in chronological order, or you may list fights, quests, campaigns, etc each in their own subsection.


Allies
Maximum CR per ally: CR ??
Maximum ECL per ally: ECL ??
Maximum CA of allies per fight: CA ??




Inside this box you should place the sheet for any allies you have that will be combatants. If you have more than one ally, you should create seperate spoiler blocks for each of them. Use the template below to fill in your allies. Anything not applicable to your ally may be deleted. The same rules for sections for your allies apply as they do for any section listed on your sheet (such as deleting all non-essential skills, etc). If you need to add sections to your ally sheets for your individual characters, such as a section for spells, use the ones listed for your PC. Please delete any portion of the ally sheets that does not affect your character. For instance, most animals will never have more than a few skills. With the exception of the seven required skills (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot), and any skills that have skill points, all other skills should be deleted, just like the skill section for your PC. By the same token, animals and some magical creatures will almost always know Tricks (see the Handle Animal skill), whereas other allies will not. Tricks would be something to list under the Special Attacks and Abilities section, as an example.


Gender and Race: (Gender) (Race)
Size and Type: (Size) (Type, Subtype)
Height and Weight: (Height) (Weight)
Age: (Age, Age Category)
Alignment: (Alignment)
ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA)


Attributes
STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]


Miscellaneous Statistics
Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)]
Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc]
Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Initiative: +? [? Dex, ? Feat, etc]
Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc]
Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc]
Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc]
Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)]
Damage Reduction: ?? or N/A
Spell/Power Resistance: ?? or N/A


Saves
Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]
Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]
Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]


Melee Attacks
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Ranged Attacks
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Special Attacks and Abilities
xxxxx


Feats
(featname)Lvl 1 (Optional Description)
(featname)Lvl 3 (Optional Description)
(featname)Class 1 (Optional Description)
(featname)Racial 1 (Optional Description)


Skills
Languages: ????? [?? Racial, ?? Int, ?? Speak Language]
Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc]
Armor Check Penalty: -? [? Armor, ? Shield, etc]

Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Geography): ?? [[? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]


Equipment Worn and Carried
(Misc. Item) [?? lbs][?? gp]


Miscellaneous Information


(Name) (Optional Description)
(Name) (Optional Description)


(Name) (Optional Description)
(Name) (Optional Description)

Miscellaneous Information


This section is mandatory, however you may delete any of the parts within this section that do not apply to your character.


(Name) (Optional Description)
(Name) (Optional Description)


(Name) (Optional Description)
(Name) (Optional Description)


(Name) (Optional Description)
(Name) (Optional Description)



Delete the Wizard's Spellbook section if you are not a wizard. If you are a wizard, the spellbook section is mandatory. If you are a specialist wizard, remove the cantrips from your prohibited schools, and decrease the number of used pages in your spellbook accordingly.

Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: (Spell 1), (Spell 2), (Spell 3), etc
Level 2: (Spell 1), (Spell 2), (Spell 3), etc
Level 3: (Spell 1), (Spell 2), (Spell 3), etc
Level 4: (Spell 1), (Spell 2), (Spell 3), etc
Level 5: (Spell 1), (Spell 2), (Spell 3), etc
Level 6: (Spell 1), (Spell 2), (Spell 3), etc
Level 7: (Spell 1), (Spell 2), (Spell 3), etc
Level 8: (Spell 1), (Spell 2), (Spell 3), etc
Level 9: (Spell 1), (Spell 2), (Spell 3), etc

Total Pages Available: 100
Total Pages Used: ?? [(19 Cantrips), (? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]



This section is mandatory. As an alternate accounting method, rather than list the gold value next to the individual item, you may create a seperate section here for all spending. Please place it in spoiler blocks if you do. The section on Experience is only necessary if you plan spending experience for things like crafting items and scrolls. If you have no plans on spending experience, you may delete this section.


Starting: 3200 XP
Earned: ??? XP
Spent: ??? XP
Remaining: ??? XP


Starting: 3000 gp
Earned: ??? gp
Spent: ??? gp
Remaining: ??? gp



This section is mandatory.



(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]


(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [[?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]



This section is mandatory. This will be used to record all of your summary information for each battle in which you participate in the current 3 Fight Cycle this character is involved in. Since this information should be listed in template format by your pitlord in each fight summary, you should be able to just copy and paste that information from the fight summary here. However, the template is also provided here, so that even though the pitlord may not use the template, you can still bring your character into compliance by using it. If one or more of the lines within each week is not applicable for your character (such as a barbarian not having any spells or power points to use), simply mark it N/A. If one of the lines does apply, but you do not have an entry in that section during a fight (such as in the case of not using any expendables one week), then mark that line as None.


Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

This section is optional. You are not required to provide any of this information, but many do, so space is made available for it. If you do not use this section, delete it, or delete any part you do not use. This would also be the appropriate place to add things that you would like on your sheet that is not already there, such as a purchasing wish list or a plan of progression.


xxxxx


xxxxx
Prisonlords

01-18-06, 06:02 PM
Full Character Audits

Welcome to the Full Character Audits guideline. Auditing character sheets needs to be done with order and purpose. If you choose to audit character sheets, you need to have a thorough grasp of the game mechanics and you need to look up information that you do not know quite as well. There are some basic guidelines that need to be followed when doing audits.

Character Auditing Guidelines
When starting a character audit, choose an order of approach. Cover the entire sheet, section by section, level by level, calculating all aspects of character development as though making the character from start.
Verify Attributes, Skills, Saves, Encumberance, Feats ... basically check EVERYTHING.
With any Audit, start by selecting to Quote the character sheet, and then copy and paste into a post for the Prison.
The actual Audit post should be Titled: Audit + (Character Name) + (ECL#).
Remember to add the words Audit Fixed, at the top of the post, after the player makes the necessary changes to their sheet.
All necessary aspects of the character sheet in need of correction should be colored red for clarity and ease of understanding.
DO NOT post the entire audit as a quote, but instead use Spoiler Blocks or Quotes to add the necessary commentary.


Sample Audit

Sunstroke
"You will fall. It is inevitable."
Gender and Race: Male Half-Giant
Size and Type: Medium Giant
Height and Weight: 7'7", 310 lbs.
Age: 34 years
Alignment: Lawful Neutral

ECL: 7 (LA +1/Monk 2/Psychic Warrior 3/Cleric 1)
Experience: 23,542/28,000
Guild: Member of the Watchful Eye (EYE): 11% tax


I count your total experience at 25,454. You have one fight listed as a loss when it was a win (see fight results), and it seems as you have some math errors here.



Attributes
STR...19 [+4]...(10 pts) [+2 racial, +1 lvl4]
DEX...14 [+2]...(6 pts) [-2 racial, +2 item]
CON...16 [+3]...(6 pts) [+2 racial]
INT...12 [+1]...(4 pts)
WIS...16 [+3]...(10 pts)
CHA...08 [-1]...(0 pts)


Miscellaneous Statistics
Hit Points: 48 [5 HD] [8 + (4.5 x 5) + (6 HD x 3 Con)]

You have 6 HD, not 5.

Armor Class: 15, Touch 15, Flat 13 [10 Base, 3 Wis, 2 Dex]
Initiative: +2 [2 Dex]
Base Attack Bonus: +3; Grapple: +15 [1 Monk BAB, 2 Psiwar BAB, 4 Str, 4 Build, 4 Feat]
Speed (Land): 30 ft [30 Base]
Weight Carried: 87.7 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]

I have your weight at 85.9 lbs



Saves
Fortitude: +11 [3 Con, 3 Monk, 3 PsiWar, 2 Cleric]
Reflex: +6 [2 Dex, 3 Monk, 1 PsiWar, 0 Cleric] (Evasion)
Will: +9 [3 Wis, 3 Monk, 1 PsiWar, 2 Cleric]
(+2 racial bonus to saves vs. fire)


Melee Attacks
Quarterstaff +7, 1d8+6 (20/x2), Bludgeoning
[4 Str, 3 BAB] (Shillelagh: +8, 3d6+7; Flurry: +5/+5, 1d8+4; Both: +6/+6, 3d6+5)
Unarmed Strike +7 1d6+4, (20/x2), Bludgeoning
[4 Str, 3 BAB] (Flurry: +5/+5)
Guisarme +7, 2d6+6 (20/x3), Slashing [10' reach]
[4 Str, 3 BAB] (Trip modifier: +8)
Greatsword +7, 3d6+6 (19-20/x2), Slashing
[4 Str, 3 BAB]
Longsword +7, 2d6+4 (19-20/x2), Slashing
[4 Str, 3 BAB]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d6+4 (20/x2), Bludgeoning
[4 Str, 3 BAB, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d6+3)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +6, 2d6+3 (20/x3), Range 110 ft, Piercing
[2 Dex, 3 BAB, 1 Enh] (Deepcrystal charge: +2d6; Silver: 2d6+2)
Longbow +5, 2d6 (20/x3), Range 100 ft, Piercing
[2 Dex, 3 BAB] (Silver: 2d6-1)
Cold iron javelin +5, 1d8+4 (20/x2), Range 30 ft, Piercing
[2 Dex, 3 BAB]
Cold iron shuriken +5, 1d3+4 (20/x2), Range 10 ft, Piercing
[2 Dex, 3 BAB] (Silver: 1d3+3; Flurry: +3/+3)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Special Attacks
Stomp psi-like ability [ML 3], 3d4 nonlethal + fall prone (Reflex DC 10 negates)
Turn Undead 2x/day


Divine Spells Prepared
Orisons [DC 13]: Mending, Mending, Mending
Level 1 [DC 14]: Shield of Faith, Shield of Faith, Entropic ShieldD
Spell Levels Available Per Fight: 1
[3 Total Spell Levels / 3, rounded up: (3 x 0), (3 x 1)]
Caster Level: 1st
Spell Levels Available for Fight 2: (1 + (1-0)) = 2

Powers Known
Level 1 [DC 14] Defensive Precognition, Compression, Expansion
Power Points Available Per Fight: 3
[9 Total Power Points / 3, rounded up: 3 PsiWar, 4 Wis, 2 Racial]
Manifester Level: 3rd
PP Available for Fight 2: (3 + (3-3)) = 3


Feats
Point-Blank Shot1st lvl +1 hit/damage within 30 feet
Improved Unarmed Strikemnk 1 unarmed attacks treated as armed
Improved Grapplemnk 1 +4 to grapples, does not provoke AoO
Deflect Arrowsmnk 2 if not flat-footed and opponent visible, one missile attack fails
Psionic ShotPsiWar 1 expend focus to deal +2d6 damage on ranged attacks
Psicrystal Affinity3rd lvl "Coward" psicrystal
Psionic MeditationPsiWar 2 gaining psionic focus is a move action
Psionic Weapon6th lvl expend focus to deal +2d6 damage on melee attacks


Skills
Total Skill Points: 37 [25 Monk, 9 PsiWar, 3 Cleric]
Languages: Common and Draconic [1 Racial, 1 Int]
Armor Check Penalty: -0

Concentration: +12 [3 Con, 9 Ranks (5 Monk, 3 PsiWar, 1 Cleric)] (Expend focus to "take 15")
Hide: +14 [2 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal]
Listen: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5')
Move Silently: +2 [2 Dex, 0 Ranks]
PsicraftCC: +2 [1 Int, 1 Ranks (1 MonkCC)]
Spot: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5')
Tumble: +5 [2 Dex, 3 Ranks (3 Monk)]


For your cross class skills, you need to list the skill points spent, not the ranks gained. That is why there is a seperate section showing your total ranks. The class breakdown is to show the skill points spent to achieve those ranks, not the ranks themselves. This is true both here and in the section below where you list your stats with Expansion included.




Conditional ModifiersSpace and Reach: 10 ft./10 ft.
Armor Class: 13, Touch 13, Flat 12 [10 Base, -1 Size, 3 Wis, 1 Dex]
Grapple: +20 [1 Monk BAB, 2 Psiwar BAB, 5 Str, 4 Build, 4 Size, 4 Feat]
Reflex Save: +5 [1 Dex, 3 Monk, 1 PsiWar] (Evasion)

Melee Attacks
Quarterstaff +7, 2d6+7 (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size] (Shillelagh: +8, 4d6+8; Flurry: +5/+5, 2d6+5; Both: +6/+6, 4d6+6)
Unarmed Strike +7 1d8+5, (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size] (Flurry: +5/+5)
Guisarme +7, 3d6+7 (20/x3), Slashing [10' reach]
[5 Str, 3 BAB, -1 Size] (Trip modifier: +13)
Greatsword +7, 4d6+7 (19-20/x2), Slashing
[5 Str, 3 BAB, -1 Size]
Longsword +7, 3d6+5 (19-20/x2), Slashing
[5 Str, 3 BAB, -1 Size]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d8+5 (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d8+4)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +4, 3d6+3 (20/x3), Range 110 ft, Piercing
[1 Dex, 3 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Psionic Shot: +2d6; Silver: 3d6+2)
Longbow +3, 3d6 (20/x3), Range 100 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6; Silver: 3d6-1)
Cold iron javelin +3, 1d8+5 (20/x2), Range 30 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6)
Cold iron shuriken +3, 1d3+5 (20/x2), Range 10 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6; Silver: 1d3+4; Flurry: +1/+1)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Skills
Hide: +9 [1 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal, -4 size]
Move Silently: +1 [1 Dex, 0 Ranks]
Tumble: +4 [1 Dex, 3 Ranks (3 Monk)]Armor Class: 17, Touch 17, Flat 14 [10 Base, +1 Size, 3 Wis, 3 Dex]
Grapple: +10 [1 Monk BAB, 2 Psiwar BAB, 3 Str, 4 Build, -4 Size, 4 Feat]
Reflex Save: +7 [3 Dex, 3 Monk, 1 PsiWar] (Evasion)

Melee Attacks
Quarterstaff +7, 1d6+4 (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size] (Shillelagh: +8, 2d6+5; Flurry: +5/+5, 1d6+3; Both: +6/+6, 2d6+4)
Unarmed Strike +7 1d4+3, (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size] (Flurry: +5/+5)
Guisarme +7, 2d4+4 (20/x3), Slashing [10' reach]
[3 Str, 3 BAB, 1 Size] (Trip modifier: +3)
Greatsword +7, 2d6+4 (19-20/x2), Slashing
[3 Str, 3 BAB, 1 Size]
Longsword +7, 1d8+3 (19-20/x2), Slashing
[3 Str, 3 BAB, 1 Size]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d4+3 (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d4+2)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +8, 1d8+3 (20/x3), Range 110 ft, Piercing
[3 Dex, 3 BAB, 1 Size, 1 Enh] (Deepcrystal charge: +2d6; Psionic Shot: +2d6; Silver: 1d8+2)
Longbow +7, 1d8 (20/x3), Range 100 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6; Silver: 1d8-1)
Cold iron javelin +7, 1d8+3 (20/x2), Range 30 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6)
Cold iron shuriken +7, 1d3+3 (20/x2), Range 10 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6; Silver: 1d3+2; Flurry: +5/+5)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Skills
Hide: +19 [3 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal, +4 size]
Move Silently: +3 [3 Dex, 0 Ranks]
Tumble: +6 [3 Dex, 3 Ranks (3 Monk)]

Prefight Actions
- Gain psionic focus
- Bring psicrystal
- Activate self-propulsion on psicrystal [24 hours]
- Wearing deepcrystal and silver gauntlets (cold iron gauntlet stowed)
- Address power stones using Psicraft
- Decipher scrolls using read magic


Though not a violation, there is no need to list addressing your powerstones and deciphering your scrolls under this section, as the Rules thread states these actions are assumed.



Equipment Worn and Carried
Traveler's Outfit [0 lbs][0 gp]
Large Guisarme [24 lbs][18 gp]
Large Greatsword [16 lbs][100 gp]
Large Longsword [8 lbs][30 gp]
Cold Iron GauntletMa [1 lb][304 gp] (Changed)
Silvered GauntletMa [1 lb][322 gp] (Changed)
Deepcrystal Gauntlet [1 lbs][1002 gp]
Large Efficient Quiver [4 lbs][1800 gp]
- 58 Large Arrows [18 lbs][6 gp]
- 9 Large Cold Iron Javelins [36 lbs][36 gp]
- Large Quarterstaff [8 lbs][0 gp]
- Large Longbow [6 lbs][150 gp]
- Large Deepcrystal Composite Longbow [+3] [6 lbs][2500 gp]
20 Large Silvered Shuriken [4 lbs][88 gp]
20 Large Cold Iron Shuriken [4 lbs][16 gp]
20 Large Silvered Arrows [6 lbs][82 gp]
Holy symbol, wooden [0 lbs][1 gp]
Spell component pouch [2 lbs][5 gp]
Gloves of Dexterity +2 [0 lbs][4000 gp]
Brooch of Shielding (101) [0 lbs][1500 gp]
Alchemist's Fire x3 [3 lbs][60 gp]
Acid x3 [3 lbs][30 gp]
Tanglefoot Bag x2 [8 lbs][100 gp]
3 Elixirs of Hiding [5] [0.3 lbs][750 gp]
36 charges of Dorje of VigorA [2] [0 lbs][1500 gp]
50 charges of Wand of Cure Light Wounds [1] [0 lbs][750 gp]

Expendable Items
Potion of Protection from Evil [1] [0.1 lbs][50 gp]
Potion of Protection from Good [1] [0.1 lbs][50 gp]
Potion of Protection from Chaos [1] [0.1 lbs][50 gp]
Oil of Magic Weapon [1] [0.1 lbs][50 gp]
Oil of Shillelagh [1] [0.1 lbs][50 gp]
Oil of Bless Weapon [2] [0.1 lbs][100 gp]
Power stone of Biofeedback [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Force Screen [1] [0 lbs][25 gp]
Power stone of Force Screen [2] [0 lbs][50 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Metaphysical Weapon [1] [0 lbs][25 gp]
Power stone of Skate [1] [0 lbs][25 gp]
Power stone of Synesthete [1] [0 lbs][25 gp]
Power stone of Body Equilibrium [3] [0 lbs][150 gp]
Power stone of Detect Hostile Intent [3] [0 lbs][150 gp]
Power stone of Energy Adaptation, Specified [3] [0 lbs][150 gp]
Power stone of Energy Adaptation, Specified [3] [0 lbs][150 gp]
Power stone of Levitate [4] [0 lbs][200 gp]
Power stone of Animal Affinity [3] [0 lbs][150 gp]
2 Power stones of Wall Walker [3] [0 lbs][150 gp]
Scroll of Expeditious Retreat [1] [0 lbs][25 gp]
Scroll of Shield [1] [0 lbs][25 gp]
Scroll of Shield [1] [0 lbs][25 gp]
Scroll of Invisibility [3] [0 lbs][150 gp]
Scroll of See Invisibility x2 x1 [3] [0 lbs][150 gp]
Scroll of Mirror Image [3] [0 lbs][150 gp]
Max total (ECL2 x 50): 2450 gp

Equipment at Home
None.


Low-light vision
Powerful Build: Treated as one size category larger when subject to a size modifier for an opposed check (including grapple, trip, bull rush, etc). Also considered one size category larger for determining whether monsters' special attacks can affect him. Can use weapons one size category larger than usual without penalty.
Magic Domain Granted Power: Use scrolls, wands, & staves as a level 1 wizard
Luck Domain Granted Power: Reroll any one roll once per day


Allies
Maximum CR per ally: 3
Maximum CA of allies per fight: 5

Size and Type: Diminutive Construct
Height and Weight: (Height) (Weight)
Age: About 4 months
Alignment: Lawful Neutral

Attributes
STR 01 (-5) [01 Default] (w/o self-propulsion: 0 (-5))
DEX 16 (+3) [15 Default, +1 lvl 4] (w/o self-propulsion: 0 (-5))
CON -- (+-) [N/A]
INT 07 (-2) [06 Default, +1 PsiWar 3]
WIS 10 (+0) [10 Default]
CHA 10 (+0) [10 Default]


Miscellaneous Statistics
Hit Points: 24 [6 HD] [1/2 Master's]
Armor Class: 19, Touch 17, Flat 16 [10 Base, 4 Size, 3 Dex, 1 Armor, 1 Natural] (Dodge buddy: +1; w/o self-propulsion: 11/9/11)
Initiative: +3 [3 Dex]
Base Attack Bonus: +4; Grapple: -13 [4 Construct BAB, -5 Str, -12 Size]
Speed (Land): 30 ft [30 Base] (w/o self-propulsion: 0 ft)
Speed (Climb): 20 ft [20 Base] (w/o self-propulsion: 0 ft)
Weight Carried: .15 lbs, light encumbrance [0-1.5 (Light), 2-3 (Medium), 3.5-5 (Heavy)]
Damage Reduction: Hardness 8
Spell/Power Resistance: N/A


Saves
Fortitude: +11 [0 Con, 2 Construct, but uses master's base and ability modifier]
Reflex: +7 [3 Dex, 2 construct, but uses master's base and ability modifier] Improved Evasion
Will: +9 [0 Wis, 2 construct, but uses master's base and ability modifier]


Melee Attacks
Touch +11, no damage (20/x2) [3 Dex, 4 BAB, 4 Size]

Ranged Attacks
None.

Special Attacks and Abilities
Deliver touch powers


Feats
AlertnessLvl 1
Weapon FinesseLvl 3
DodgeLvl 6


Skills
Languages: Speaks Common, understands Draconic [Special rules for psicrystals]
Total Skill Points: 16 [Special rules for Psicrystal]
Armor Check Penalty: -0

Climb: +11 [3 Dex, 0 Ranks, 8 Racial] (Can always take 10)
Concentration: +8 [0 Con, 8 Master's Ranks]
Hide: +24 [3 Dex, 9 Master's Ranks, 12 Size]
Listen: +7* [0 Wis, 4 Ranks/5 Master's Ranks, 2 Feat]
Move Silently: +7 [3 Dex, 4 Ranks]
Psicraft: -1 [-2 Int, 1 Master's Ranks]
Ride: -2 [3 Dex, 0 Ranks, -5 bareback]
Search: +2 [-2 Int, 4 Ranks]
Spot: +7* [0 Wis, 4 Ranks/5 Master's Ranks, 2 Feat]
Tumble: +6 [3 Dex, 3 Master's Ranks]
* Sighted: Can only perceive things within 40 feet, but ignores natural and magical darkness and silence.


Equipment Worn and Carried
Leather "carrying case" (armor) [1.5 lbs][10 gp]


Abilities
Alertness (Ex): Grants master the feat when within 5'
Self-Propulsion (Su): As a standard action, master can will the psicrystal to become mobile for 24 hours
Share Powers (Su): Owner can have any power he manifests on himself affect the psicrystal as well, or can manifest personal range powers on the psicrystal
Telepathic Link (Su): Can communicate as per mindlink, with a range of 1 mile


Character Information
Default tactics depend on the opponent.
· vs. melee warriors: Use stone of inertial armor and dorje of vigor and shoot at them until they start heading in my direction. Then manifest an augmented expansion and ready to grapple them when they come into range.
· vs. ranged warriors (i.e. anyone with Rapid Shot): Use stones of inertial armor and chameleon and dorje of Vigor and snipe at them, making sure to break LOS every round so they have to move in order to attack, and thus can't make a full attack to circumvent Deflect Arrows. When they get close, grapple them, using expansion if necessary to have a better grapple modifier. If they have a keep-away ability (flight, high speed, wall walking, etc)., use compression instead and alternate shooting with refocusing for Psionic Shot.
· vs. grapplers: If I can out-grapple them with augmented expansion, do so. Otherwise, use stone of wall walker, augmented compression, and Psionic Shot to shoot them from the ceiling. If they have flight or wall-walking capacity, use compression, stone of chameleon, and elixir of hiding to snipe at them with Psionic Shot.
· vs. HP-damaging spellcasters: Use stone of specified energy adaptation (if appropriate), stone of skate, and dorje of vigor. Charge and grapple.
· vs. save-or-die spellcasters, ego whip, or crazy alpha-strike snipers: Use scroll of Invisibility if available to grapple them before they can get their shot off. Otherwise, use stone of chameleon and elixir of hiding, and manifest defensive precognition. Snipe with Psionic Shot. If their save-or-die move(s) are short-range and they have no flight or wall-walking capacity, use stone of wall walker and shoot from the ceiling. In either case, if they get close enough to grapple, do so.
· vs. any of the above with Deflect Arrows: skip sniping once they get close enough to hear me shooting. Grappling is the favored tactic here.
· vs. multiple opponents: never enter a grapple when there is a competent melee character, or targeted spell-user, still alive. If tactics would ordinarily call for a grapple, use an augmented expansion and flurry with a shillelagh instead until only one foe is left.
· In all cases, "grapple" means "use flurry-grapple to pin, then deal damage once a pin is in place."
· Other typical countermeasures: scroll of see invisibility vs. invisibility, stone of energy adaptation vs. energy-based attackers, potions of prot. <alignment> vs. summons, oil of magic weapon vs. DR X/magic, scroll of magic missile against wands of magic missile of CL 3 or higher, stone of levitate or wall walker (depending on arena size) vs. anyone without ranged attacks, silver and cold iron weapons against DR of that type.

There is a look of wonder in this large half-giant's eyes. He has recently tapped into his psychic potential, and is beginning to learn what he can do with it.

Sunstroke discovered not long ago that he had a talent for wrestling, and so set off to Gladius to earn his fortune. He found himself unprepared for the challenges he found there, and grew more and more defeatist with each passing week. Then he finally tapped into his latent psionic powers, and everything changed. He joined the PSI Consortium to improve his abilities, and grew stronger with every passing month.

But with his newfound prowess came uncertainty. Uncertainty with his affiliation with a guild that had such an immoral and illegal bent, uncertainty of his own future, and of his own abilities. He left PSI and, after surviving what appeared to be an assassination attempt from that guild, was taken in by the Emissary of the Watchful EYE. With the help of Sola Nicous, he gradually came to an understanding of his place in the world, and a guiding light for his future actions. Firm in his newfound and intangible faith, Sunstroke returned to the arena confident in his abilities and his actions.


Fights results:
1: Loss [+300 XP] [+300 gp] vs. Anton Fael (TelinArtho) [Kaigan]
2: Loss [+300 XP] [+300 gp] vs. Challack (DTFarstar) [shadowmaster]

The above fight is listed as a loss here. In the fight itself, it is listed as a win. It looks like there may have been an edit done that you did not update this link with after the fact.

3: Loss [+300 XP] [+300 gp] vs. Weiniete Windershins (Skojar) [MitzaVolchenko]
4: Win [+900 XP] [+900 gp] vs. Ba'al of the Grave (Book5) [MitzaVolchenko]
5: Loss [+300 XP] [+300 gp] vs. Destra Stormwind (Zevox) [nickbeat]

The above fight lists a potion of mage armor used during the fight that is not listed in the fight summary. You may want to make note of that somewhere since the pitlord for that fight is no longer participating in these forums.

6: Win [+900 XP] [+900 gp] vs. Shashel Stasir (Papapeperoni) [Zevox]

The link for the above fight is broken. The correct link is here.

7: MQ [+600 XP] [+600 gp] "How to Silence a Spy" to join PSI [lonewolf]
8: Win [+1200 XP] [+1200 gp] vs. Eiletha Surion (Kaigan) [Gonbow]
9: Win [+1200 XP] [+1200 gp] vs. Ba'al of the Grave (Book5) [MysticMonk2005]
10: Win [+1200 XP] [+1200 gp] vs. Dr. Hexacious Pogboomer (Turin) [lonewolf]
11: Loss [+542 XP] [+578 gp] vs. Shazzelin the Gray (Usurpator) [DSugui]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here.

12: Win [+1500 XP] [+1600 gp] vs. Sappho the Barbarian (Biota) [Argaud]
13: Win [+1500 XP] [+1600 gp] vs. Loddick Saffrion (Erithmu) [MitzaVolchenko]
14: Win [+1500 XP] [+1600 gp] vs. KazzzAHM (Pittbull) [TelinArtho]

In this fight, there are 2 charges from the dorje of Vigor used not listed in the fight summary. Send a PM to the pitlord (TelinArtho) to have them adjust this.

15: Loss [+600 XP] [+666 gp] vs. Loquan Dar'ath (waywreth) [Zevox]
16: 2nd [+1312 XP] [+1456 gp] vs. Blaergh (TelinArtho) and Alagar, brother of Angosh (King Uther) [Zevox]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here

17: 1st [+3600 XP] [+4000 gp] vs. Dronnar Darkjof (DSugui), Blaergh (TelinArtho), and Manzarf the Loathsome (Abyssal Stalker) [Zevox]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here.

18: MQ [+1800 XP] [+2100 gp] "An Empty Mind" to join EYE [Erithmu]
19: Win [+2100 XP] [+2600 gp] vs. Dronnar Darkjof (DSugui) [Zevox]


Accounting
Starting: 3200 XP
Earned: 20342 XP
Spent: 0 XP
Remaining: 23542 XP


I count your experience earned at 22254, and your total experience at 25454



Starting: 3000 gp
Earned: 23400 gp
Current equipment: -15150 gp
Current equipment on psicrystal: -10 gp
Current expendables: -2075 gp
Sales: -240 gp
Past expenses: -3027 gp
Remaining: 5898 gp



Starting: 3,000 gp
Earned: 24,000 gp
Current equipment: -15149.8 gp
Current equipment on psicrystal: -10 gp
Current expendables: -2075 gp
Sales: -240 gp
Past expenses: -2877.2 gp
Remaining: 6648 gp remaining


Large Light Crossbow [sold for 35 gp]
Case with 50 Large bolts [sold for 5 gp]
Tattoo of Chameleon [0 lbs][sold for 50 gp]
Tattoo of Force Screen [0 lbs][sold for 50 gp]
Tattoo of Skate [0 lbs][sold for 50 gp]
Tattoo of Synesthete [0 lbs][sold for 50 gp]


22 arrows (4:2 6:1 9:1 10:2 11:4 12:1 16:9 17:2) [2 gp]

Cost of the used arrows is 2.2 gp, not 2.

14 charges of Dorje of Vigor [1] {8:4 9:1 11:2 12:2 14:2 15:1 16:1 17:1} [0 gp]
1 Power stone of Biofeedback [1] {19:1} [25 gp]
3 Power stones of Chameleon [1] {11:1 12:1 17:1} [75 gp]
1 Power stone of Force Screen [1] {19:1} [25 gp]
8 Power stones of Inertial Armor [1] {7:1 9:1 11:1 12:1 14:1 16:1 17:1 19:1} [200 gp]
2 Power stones of Skate [1] {13:1 15:1} [50 gp]
2 Power stones of Synesthete [1] {10:1 11:1} [50 gp]
2 Power stones of CompressionA [3] {11:1 17:1} [300 gp]

The powerstone of Compression you list here in fight 17 was manifested from memory, rather than a powerstone (or so says both the fight and fight results).

1 Power stone of ExpansionA [3] {14:1} [150 gp]
1 Power stone of Animal Affinity [3] {19:1} [150 gp]
2 Power stones of Energy Adaptation, Specified [3] {8:1 11:1} [300 gp]
1 Power stone of Levitate [3] {11:1} [150 gp]
1 Power stone of Wall Walker [3] {17:1} [150 gp]
1 Potion of Protection from Evil [1] {10:1} [50 gp]
1 Potion of Protection from Law [1] {13:1} [50 gp]
3 Elixirs of Hiding {11:1 12:1 17:1} [750 gp]
4 Potions of Mage Armor [1] {1:1 2:1 5:1 6:1} [200 gp]
1 Tattoo of Force Screen [1] {1:1} [100 gp]
1 Tattoo of Skate [1] {1:1} [100 gp]


Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of See Invisibility [CL 3rd], Powerstones of Inertial Armor [ML 1st], Animal Affinity [ML 3rd], Force Screen [ML 1st], and Biofeedback [ML 1st].
Spells or Powerpoints Used: 3 pp
x/day Abilities Used: None.
Free Activity: Guarding (*insert pitlord chuckling here*)

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


All in all a very smooth sheet. You ended up gaining a little XP and a little gp out of this, primarily due to the fight result you have recorded incorrectly and some math errors. Make sure and fix the links I mentioned. Having the other links there is not necessary, and very confusing since you have each link listed as one of the numbers in your caption line. Also, for used items during the 3FC, it is not necessary to leave them on your carried expendables list and strike them out as you have it here. You can simply delete them from that list and move them to your past expendables as normal. The only things that need to remain listed and struck out are things inherent to the character, such as spells, power points, or racial abilities.

This concludes the Sample Audit.
Prisonlords

01-18-06, 06:05 PM
Earning Credits
Violations, Audits & Maps

The Core Coliseum takes a lot of effort, on everyone's part, to keep everything running smoothly. Some of the work that needs to be done is keeping track of changes to characters and ensuring that they are accurate. To these ends, anyone who has the time and inclination to do so, will be rewarded with credits for complete audits and also for posting violations (credits earned by pitlords for presenting maps in their fights are also listed here, however these credits are no longer awarded). Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name.

Violations(1): For every 3 violations you report, you gain 1°, or 0.3° per violation.
Audits(1): Auditing Character Sheets is worth 1° for every 2 levels audited. You will not earn credit for audits on characters who have not advanced a level (they will be recorded as Violations instead).

The reporting of violations is basically looking over a character sheet and tracking the errors. DO NOT make 10 posts about 10 different violations that 1 character has - this practice is not going to be rewarded; credits will never be awarded for Violations and/or Audits posted against your own character(s). Instead, make 1 post per character and go from there. That is not to say that you are not allowed to post violations on a character multiple times during the career of the character, but just trying to keep the posts to as many as needed and make things fair and equitable for all. The list(2) of Credits Earned and Issued follows:


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 03.3° ... 00.0° ... 18.0° ... 21°
AegisShade......... 00.3° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
amalcon............ 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.6° ... 00.0° ... 08.0° ... 08°
Ariel23............ 02.3° ... 00.0° ... 02.0° ... 04°
Ayrynthyn.......... 00.3° ... 00.0° ... 01.0° ... 01°
ayyiniwindryder.... 00.0° ... 00.0° ... 05.0° ... 05°
barrel_master...... 00.3° ... 00.0° ... 00.0° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 02.0° ... 02°
bgt................ 00.0° ... 02.0° ... 01.0° ... 03°
Biota.............. 01.3° ... 00.0° ... 06.0° ... 07°
Blazinghand........ 00.3° ... 00.0° ... 00.0° ... 00°
bluemage55......... 00.0° ... 00.0° ... 02.0° ... 02°
Book5.............. 00.3° ... 00.0° ... 01.0° ... 01°
Callix............. 01.0° ... 00.0° ... 00.0° ... 01°
Caterane........... 01.0° ... 00.0° ... 12.0° ... 13°
Dracazar........... 00.0° ... 00.0° ... 06.0° ... 06°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.3° ... 00.0° ... 49.0° ... 50°
DTFarstar.......... 00.0° ... 00.0° ... 03.0° ... 03°
Eamane............. 00.6° ... 00.0° ... 00.0° ... 00°
Eluria............. 07.0° ... 11.5° ... 00.0° ... 18°
Erithmu............ 05.3° ... 00.0° ... 00.0° ... 05°
Etiquette_Gnome.... 00.3° ... 00.0° ... 00.0° ... 00°
False_Keraptis..... 00.3° ... 00.0° ... 02.0° ... 02°
funnymanmike....... 00.0° ... 00.0° ... 02.0° ... 02°
Gonbow............. 01.0° ... 00.0° ... 02.0° ... 03°
graymocker......... 00.3° ... 00.0° ... 02.0° ... 02°
Hawkeye_60......... 00.0° ... 00.0° ... 01.0° ... 01°
Highfire........... 00.3° ... 00.0° ... 02.0° ... 02°
Hirumajoe.......... 01.3° ... 00.0° ... 06.0° ... 07°
hogarth............ 11.0° ... 00.0° ... 07.0° ... 18°
Horatius........... 01.3° ... 00.0° ... 00.0° ... 01°
Iced............... 00.3° ... 00.0° ... 03.0° ... 03°
ithinkimnothere.... 00.3° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.3° ... 00.0° ... 06.0° ... 06°
Khaim.............. 00.6° ... 00.0° ... 00.0° ... 00°
King Uther......... 00.3° ... 00.0° ... 12.0° ... 12°
Krytos............. 00.3° ... 00.0° ... 05.0° ... 05°
LaundryGnome....... 00.3° ... 00.0° ... 00.0° ... 00°
LLMadCow........... 00.0° ... 10.5° ... 00.0° ... 10°
lonewolf........... 01.6° ... 18.5° ... 19.0° ... 38°
lucanthrope........ 00.6° ... 00.0° ... 00.0° ... 00°
Luni............... 02.6° ... 00.0° ... 01.0° ... 03°
Macbrea............ 01.6° ... 00.0° ... 13.0° ... 14°
Mal-2.............. 00.3° ... 00.0° ... 01.0° ... 01°
malakaiunseen...... 00.0° ... 00.0° ... 02.0° ... 02°
Maraxus............ 01.3° ... 00.0° ... 06.0° ... 07°
mattes............. 00.3° ... 00.0° ... 00.0° ... 00°
McJarvis........... 01.0° ... 00.0° ... 18.0° ... 19°
Mind Rogue......... 00.6° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 03.3° ... 00.0° ... 19.0° ... 22°
MitzaVolchenko..... 03.0° ... 00.0° ... 16.0° ... 19°
mucki.............. 01.0° ... 00.0° ... 00.0° ... 01°
Myrridin........... 00.3° ... 00.0° ... 02.0° ... 02°
MysticMonk2005..... 00.3° ... 00.0° ... 02.0° ... 02°
nickbeat........... 00.0° ... 00.0° ... 03.0° ... 03°
nightbanegod....... 00.3° ... 03.0° ... 00.0° ... 03°
NiQil.............. 20.3° ... 13.0° ... 00.0° ... 33°
Papapeperoni....... 00.0° ... 00.0° ... 02.0° ... 02°
Pittbull........... 00.0° ... 00.0° ... 14.0° ... 14°
Rauul.............. 00.3° ... 00.0° ... 01.0° ... 01°
renlim............. 00.3° ... 00.0° ... 00.0° ... 00°
Ribking............ 00.3° ... 00.0° ... 00.0° ... 00°
Salrantol.......... 00.0° ... 12.0° ... 00.0° ... 12°
SauroGrenom........ 01.0° ... 06.5° ... 15.0° ... 22°
Setzertrancer...... 00.0° ... 00.0° ... 01.0° ... 01°
shadowmaster....... 00.0° ... 00.0° ... 02.0° ... 02°
Sindorin........... 00.3° ... 00.0° ... 00.0° ... 00°
Sjiggie............ 07.3° ... 02.5° ... 01.0° ... 10°
Skojar............. 00.3° ... 00.0° ... 06.0° ... 06°
Sloisel............ 00.3° ... 01.5° ... 00.0° ... 01°
Snommelp........... 01.0° ... 01.0° ... 00.0° ... 02°
spasheridan........ 00.0° ... 00.0° ... 01.0° ... 01°
stimpydoda......... 02.3° ... 00.0° ... 00.0° ... 02°
StoneTree.......... 00.3° ... 00.0° ... 05.0° ... 05°
Stormwind.......... 00.3° ... 00.0° ... 01.0° ... 01°
Sunwolf............ 03.0° ... 01.0° ... 00.0° ... 04°
Sutro.............. 00.3° ... 00.0° ... 00.0° ... 00°
TelinArtho......... 35.6° ... 13.0° ... 06.0° ... 54°
Tellish_of_Ket..... 02.0° ... 00.0° ... 00.0° ... 02°
templer10.......... 08.6° ... 00.0° ... 00.0° ... 08°
The Dread Dormammu. 00.3° ... 00.0° ... 00.0° ... 00°
TheMagister........ 01.3° ... 00.0° ... 15.0° ... 16°
Traevanon.......... 00.0° ... 00.0° ... 05.0° ... 05°
Turin.............. 00.0° ... 00.0° ... 09.0° ... 09°
UserNamer.......... 00.0° ... 00.0° ... 02.0° ... 02°
Usurpator.......... 03.3° ... 02.0° ... 05.0° ... 10°
Vathelokai......... 00.3° ... 05.5° ... 03.0° ... 08°
Warclone........... 00.3° ... 00.0° ... 01.0° ... 01°
waywreth........... 01.3° ... 00.0° ... 01.0° ... 02°
whitebaron......... 01.3° ... 11.0° ... 00.0° ... 12°
Yitzi.............. 07.6° ... 00.0° ... 00.0° ... 07°
Zelck.............. 01.0° ... 00.0° ... 11.0° ... 12°
Zevox.............. 16.0° ... 00.0° ... 40.0° ... 56°


1 Each column reflects a total for credits earned in a seperate category. Each column is totalled seperately. The last column shows a total of all credits issued from all three preceding columns.
2 This list will be updated weekly.
Prisonlords

01-18-06, 06:13 PM
Subject / Title would read: Violation: The Harvester (Caterane)

The Harvester appears to have a whole barn yard full of Mounts/Allies and he does not have any of them in Spoiler Blocks. Is this allowed?

Comments on SampleThis is what a basic complaint post would look like. It always has the following:

Character Name - In this case The Harvester
Player Name - In this case Caterane
Link to the Character Sheet - In this case the name and the link are the same.
Statement of perceived violation - In this case the perceived violation is the lack of Spoiler Blocks.
Prisonlords

01-18-06, 06:15 PM
Subject / Title would read: Violation Fixed: The Harvester (Caterane)

PROBLEM FIXED

The Harvester appears to have a whole barn yard full of Mounts/Allies and he does not have any of them in Spoiler Blocks. Is this allowed?

Once a person has informed you that they have fixed the problem with their character sheet, please return to your initial post and edit the post; at the very top of the post add PROBLEM FIXED in bold. This lets the Prisonlords know, at a glance, what has been resolved and what hasn't. Alternately, you can put spoiler blocks around the violation, using the label of the blocks to indicate that the issue has been resolved.
Prisonlords

01-18-06, 06:16 PM
Reserved 1
Prisonlords

01-18-06, 06:18 PM
Reserved 2
Caterane

01-21-06, 03:16 PM
The new Prison is now open and ready! Please continue to post your violations here!
Dracazar

01-22-06, 05:13 AM
Drac (Dracazar)............................. NiQil.............. Guilty - CAK Check Here
Fixed

Edit: I fixed the violation on my offline sheet, I didn't edited yet the online sheet because Drac has a fight rerun, so I'll wait that the fight will be posted by the pitlord.
Prisonlords

01-22-06, 08:43 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. Also, there is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. This roll call closes the old Prison Block, so all posts should be made in the new one. However, you are still able to make corrections to outstanding violations in the old prison.


The Judged (Going to jail).................. Informant.......... Verdict
Speedy (Popcorn)............................ Usurpator.......... Guilty - CAK Check Here
Speedy (Popcorn)............................ Kaigan............. Guilty - CAK Check Here
Kailia (One_Winged_Angel)................... MitzaVolchenko..... Guilty - CAK Check Here
Nexa (Usurpator)............................ Luni............... Guilty - CAK Check Here
Ba'al of the Grave (Book5).................. Skojar............. Guilty - CAK Check Here
Savour Die (Warclone)....................... Erithmu............ Guilty - CAK Check Here
JR. Pet'te F'tal (nightbanegod)............. Maraxus............ Guilty - CAK Check Here
JR. Pet'te F'tal (nightbanegod)............. Luni............... Guilty - CAK Check Here


The Judged (New cases)...................... Informant.......... Verdict
Tan, son of Sty (Book5)..................... Ariel23............ Guilty - PBJ Check Here
Thwap McSmash (Warclone).................... TelinArtho......... Guilty - PBJ Check Here
Mektos (Macbrea)............................ Mal-2.............. Innocent
Virgo Arkazzan (King Uther)................. TelinArtho......... Innocent
Tarik Vale (Myrridin)....................... TelinArtho......... Guilty - PBJ Check Here
Tan, son of Sty (Book5)..................... MindWandererB...... Guilty - PBJ Check Here
Tarik Vale (Myrridon)....................... Caterane........... Guilty - PBJ Check Here
Ajora, Avatar of Life (King Uther).......... Caterane........... Guilty - PBJ Check Here
Aranor Haerdonin (Sindorin)................. lonewolf........... Guilty - PBJ Check Here
Ba'al of the Grave (Book5).................. MitzaVolchenko..... Guilty - PBJ Check Here
Sappho (Biota).............................. TelinArtho......... Innocent
Pirotess (Cerebus13)........................ Zevox.............. Guilty - PBJ Check Here



Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched.
Innocent: This is for violations fixed within the alloted timline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor.
GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations.
Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc.
Retraction: This is for Violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued
Abyssal Stalker.... 00.1° ............. 00.0° ............. 00/00°
AegisShade......... 00.1° ............. 00.0° ............. 00/00°
Altaris13.......... 00.3° ............. 00.0° ............. 00/00°
Ariel23............ 01.1° ............. 00.0° ............. 01/01°
Book5.............. 00.2° ............. 00.0° ............. 00/00°
Caterane........... 00.6° ............. 00.0° ............. 00/00°
Gonbow............. 00.8° ............. 00.0° ............. 00/00°
Erithmu............ 00.3° ............. 00.0° ............. 00/00°
Iced............... 00.2° ............. 00.0° ............. 00/00°
Kaigan............. 00.2° ............. 00.0° ............. 00/00°
King Uther......... 00.2° ............. 00.0° ............. 00/00°
LLMadCow........... 00.0° ............. 10.3° ............. 10/10°
lonewolf........... 00.4° ............. 00.0° ............. 00/00°
Luni............... 02.2° ............. 00.0° ............. 02/02°
Macbrea............ 00.5° ............. 00.0° ............. 00/00°
Mal-2.............. 00.2° ............. 00.0° ............. 00/00°
Maraxus............ 00.5° ............. 00.0° ............. 00/00°
Mind Rogue......... 00.5° ............. 00.0° ............. 00/00°
MindWandererB...... 00.1° ............. 00.0° ............. 00/00°
MitzaVolchenko..... 00.7° ............. 00.0° ............. 00/00°
nightbanegod....... 00.1° ............. 00.0° ............. 00/00°
NiQil.............. 08.4° ............. 10.6° ............. 18/18°
Ribking............ 00.1° ............. 00.0° ............. 00/00°
SauroGrenom........ 00.2° ............. 01.6° ............. 01/01°
Sindorin........... 00.2° ............. 00.0° ............. 00/00°
Skojar............. 00.1° ............. 00.0° ............. 00/00°
Sloisel............ 00.3° ............. 01.3° ............. 01/01°
Snommelp........... 00.6° ............. 01.0° ............. 01/01°
Sunwolf............ 01.2° ............. 01.0° ............. 02/02°
TelinArtho......... 10.9° ............. 11.0° ............. 21/21°
Tellish_of_Ket..... 00.2° ............. 00.0° ............. 00/00°
TheMagister........ 00.5° ............. 00.0° ............. 00/00°
Usurpator.......... 01.7° ............. 01.6° ............. 02/02°
Vathelokai......... 00.1° ............. 00.0° ............. 00/00°
Warclone........... 00.1° ............. 00.0° ............. 00/00°
waywreth........... 00.4° ............. 00.0° ............. 00/00°
Zevox.............. 00.2° ............. 00.0° ............. 00/00°


Conclusion of Roll Call for week ending January 21th, 2006
TelinArtho

01-22-06, 11:45 PM
Couple of minor violations, but things that need to be taken into account:

1. For the full attack with the Two-bladed sword it will either deal 1d8+3/1d8 damage (if you lead with the cold-iron blade) or 1d8+2/1d8+1 damage (if you lead with the silvered blade). This is because the off-hand attack only deals half your strength bonus in damage.

2. Your Two-bladed sword seems to be benefitting from [Ma] +1 enh to hit - and you have paid for it - so make sure you mark it as [Ma]

3. Also, and this one I'm not sure about - but since the two-bladed sword must be wielded 2-handed whether you are full attacking or not - I believe the single attacks should be 1d8+4 (Cold Iron) and 1d8+3 (Silvered).
Snommelp

01-23-06, 12:11 AM
1. For the full attack with the Two-bladed sword it will either deal 1d8+3/1d8 damage (if you lead with the cold-iron blade) or 1d8+2/1d8+1 damage (if you lead with the silvered blade). This is because the off-hand attack only deals half your strength bonus in damage.True. Fixed.

2. Your Two-bladed sword seems to be benefitting from [Ma] +1 enh to hit - and you have paid for it - so make sure you mark it as [Ma]Silvered and Cold Iron weapons are masterwork by default, but that has been added for carification.

3. Also, and this one I'm not sure about - but since the two-bladed sword must be wielded 2-handed whether you are full attacking or not - I believe the single attacks should be 1d8+4 (Cold Iron) and 1d8+3 (Silvered).I believe you are correct. Fixed.
KerlanRayne

01-23-06, 04:17 AM
Silvered and Cold Iron weapons are masterwork by default, but that has been added for carification.No they are not. You have to pay for it on top of the special material costs. These two plus Darkwood are not always masterwork.

KerlanRayne
NiQil

01-23-06, 05:00 AM
No they are not. You have to pay for it on top of the special material costs. These two plus Darkwood are not always masterwork.

KerlanRayne

Cold Iron and Alchemical Silver are not always masterwork...this is correct.
Darkwood, however, is always masterwork.

Darkwood: This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.
Darkwood has 10 hit points per inch of thickness and hardness 5.

But Cold iron and alchemical silver are not automatically masterworked.
Cerebus13

01-23-06, 08:37 AM
Theres a couple of minor typo-type violations on Pirotess. Her ranged touch attack should be at +2 (2bab, +0dex) and her longbow shots should be at +0 (2bab, +0dex, -2 str minimum). They are listed at +1 and -1, respectively - apparently not upgraded for her bab increase at 5th level.

ZevoxFixed.
Luni

01-23-06, 01:36 PM
I respectfully disagree, but I'll let Pestilence out.

Pestilence movement speed is too high.

20 (base) +10 (Barbarian) +10 (Speed of Thought) = 40.

He is wearing medium armor so that lowers it down to 30.

@Usurpator: Extra word changes the whole sentence. :)
Usurpator

01-23-06, 01:43 PM
Pestilence base movement speed is too high.

Luni, what do you mean?

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Speed of Thought: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
NiQil

01-23-06, 02:47 PM
Pestilence movement speed is too high.

20 (base) +10 (Barbarian) +10 (Speed of Thought) = 40.

He is wearing medium armor so that lowers it down to 30.

@Usurpator: Extra word changes the whole sentence. :)

Incorrect, because Dwarven speed is not penalized when wearing medium or heavy armor.

Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

SPEED OF THOUGHT [PSIONIC]
The energy of your mind energizes the alacrity of your body.
Prerequisite: Wis 13.
Benefit: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.

Here are the three relevant quotes. Medium armor encumbrance doesn't apply to dwarves, so no penalty, giving me a 20, and then wearing medium armor meets the conditions of both the Fast Movement and Speed of Thought. Since they are different bonus types, they stack, giving me a speed of 40 ft.
DSugui

01-23-06, 02:48 PM
The speed is determined by armor:

Encumbrance by Armor
A character’s armor defines his or her maximum Dexterity bonus to AC, armor check penalty, speed, and running speed.

The table with the values can be found here (http://www.d20srd.org/srd/carryingCapacity.htm#encumbrancebyArmor)
NiQil

01-23-06, 03:02 PM
The speed is determined by armor:



The table with the values can be found here (http://www.d20srd.org/srd/carryingCapacity.htm#encumbrancebyArmor)

Except, as I quoted above...dwarves do not take penalties to speed for armor or encumbrance. My speed is 40.
Usurpator

01-23-06, 03:19 PM
Completely agree with NiQil.

Isn't the fact that dwarves don't have their speed reduced by armor a well known rule? :confused:
Zevox

01-23-06, 09:50 PM
Not a violation - ignore.
MindWandererB

01-23-06, 10:01 PM
Thelgar has a few minor errors on his sheet (both of which he'll probably like having pointed out). His longbow attacks when expanded (and when both expanded and raging) should be at +4 (2bab, +1dex, +1Ma), but they're listed as +3 (evidently a copy&paste error, since they're at +3 when hes neither expanded nor raging).

Further, he overpaid for his Tatoos (or at least has thier prices listed incorrectly - its hard to tell, since he didn't list his creation expenditures under his Past Expenditures section). Each is a 1st level power at ML1, and as the formula for Tattoo prices is 50xPower LevelxML, they should cost him merely 50gp each, but he has them listed as costing 100 gp each.
Your corrections are incorrect. When not expanded, his longbow attacks should be +5 (2bab, +2dex, +1MA), and so are +3 when expanded (+2bab, +1dex, +1MA, -1size). And his tattoos are correctly priced: in the XPH under "Creating Psionic Tattoos" (p. 182) you'll find that tattoos with a range of Personal cost double.

Please edit your post above. I'll let Prisonlords decide who gets the narc credit for his incorrect unexpanded longbow attack bonus.As Zevox notes below, the character sheet is completely correct after all.
Zevox

01-23-06, 10:08 PM
Your corrections are incorrect. When not expanded, his longbow attacks should be +5 (2bab, +2dex, +1MA), and so are +3 when expanded (+2bab, +1dex, +1MA, -1size). And his tattoos are correctly priced: in the XPH under "Creating Psionic Tattoos" (p. 182) you'll find that tattoos with a range of Personal cost double.

Please edit your post above. I'll let Prisonlords decide who gets the narc credit for his incorrect unexpanded longbow attack bonus.
Ah, I see, you're correct.

However, his unexpanded longbow shots are not incorrect. His Composite Longbow is a Str+4 version, so he takes a -2 penalty for lacking the minimum strength to use it when not expanded and/or raging. Afraid neither of us get anything from this little misunderstanding :P .

Zevox
MindWandererB

01-23-06, 10:14 PM
However, his unexpanded longbow shots are not incorrect. His Composite Longbow is a Str+4 version, so he takes a -2 penalty for lacking the minimum strength to use it when not expanded and/or raging. Afraid neither of us get anything from this little misunderstanding :P .You know, technically, at least one of us could narc on him for streamlining--violations regarding the streamlining initiative are still violations. He could save a lot of confusion by putting those modifiers in there somewhere. If you're listening, Altaris13, that's a hint. A big one.
TelinArtho

01-23-06, 10:40 PM
Try to keep the conversation to a minimum...

Also since Altaris has left CoCo for an indeterminate amount of time - you can probably leave his characters alone for the time being.
DSugui

01-24-06, 07:21 AM
Rokk Ohn (http://boards1.wizards.com/showpost.php?p=8304610) has too many skills points.

He should have (2-1)*4 = 4 for Psychic Warrior and (4-1) = 3 for Monk, since his Int is 8.
Book5

01-24-06, 06:03 PM
Just noticed this during the fight:

CLW potions are listed as 250 gp, so either Tan spent too much or you meant to have 5x potions.

"Scroll of Detect what"

A Tattoo of Vigor [ML 1] should only be 100 gp.

The price for 2x Shield (CL 1) is 50 gp, not 75 gp.
Shield is not on the Bard's spell list (UMD DC: 21) and Resist Elements would likewise require a DC: 23. You should probably note that at the end in silver, as there's no reason to assume that the pitlord will realize that is a UMD check, and likewise no reason to make him look it up if you already know the DC.
Another option would be to put (Wiz CL 1) instead of (CL 1) which would make it a lot more obvious.

:shocked: :doh: That UMD thin in particular

@Prisonlords - When I mentioned "credits for violations" ....

I drop this sblock at the top of Tan and he doesnt go to jail so long as I still "have credit" ;)

Every week that goes by that the violation isnt "strealined" I loose .3 credit and I "give that to ariel.. that means she could stand to make theoretically like I dunno 2/3 credits off this.. Im a pretty good bet for having missed SOmething on my sheet almost every time, and see the title for the remainder of my explanation for "why"

spot check fail, spot check fail arg! I need some sorta periphat of wisdom

am going to fix ba'al btw.
King Uther

01-24-06, 06:14 PM
Ajora's problem was fixed.
Book5

01-24-06, 06:57 PM
Link to character in Sig, no more bad psionic weapon juju
bgt

01-25-06, 01:36 PM
Rebreg Eennoss
Do not wait for your enemy to come to you, waiting is a fools way to meet death.
Male Half Giant
Lawfull Neutral
Monk 5th Level, ECL6
19923/21000xp

STR...20 [+5]...(10 pts) [16, +2racial, +2 Enhancement]
DEX...14 [+2]...(8 pts) [15, -2racial, +1@4th level]
CON...16 [+3]...(6 pts) [14, +2racial]
INT....14 [+2]...(6 pts)
WIS...14 [+2]...(6 pts)
CHA...8 [-1]...(0 pts) Ability scores are good.

Hit Points:41 [5 HD] OK
AC 15 [+2dex, +0size, +0armor, +0shield, +2wis, +1Monk], Touch 15, Flat 13 [Mage Armor +4 Armor, Force Screen +4 Shield, SoF +2 Deflection]
Initiative: +2 [+2 dex]
BAB/Grap: +3/+16 [+3bab, +5str, +4Improved Grapple, +4Powerful Build]
Speed 40(65)

Saves:
Fort +7[Monk+4, con+3]
Refl +6 [Monk +4, dex+2] [Evasion]
Will +6 [Monk+4, wis+2] [Still Mind, +2vs enchantment]
+2racial vs. Fire

Attacks:
Unarmed Strike +8 melee, 1d8+5 [20/x2]
Magic Weapon Unarmed Strike +9 melee, 1d8+6 [20/x2]
Large Quarterstaff +8 melee, 1d8+7 [20/x2] (always wielded 2handed)
Shillelagh Quarterstaff +9 melee, 3d6+8 [20/x2]
MasterWork Large Light Crossbow +6 ranged, 2d6 [19-20/x2] [80' range]

Feats:
Speed of Thought [1st lvl] Recieve a +10 insight bonus to movement so long as psionic focus is maintained.
Improved Grapple [Monk Bonus 1st lvl] Starting a grapple does not draw an AoO, and +4 on grapple checks.
Deflect Arrows [Monk Bonus 2nd lvl] If you are aware of a ranged attack, deflect the first such attack in each round.
Psionic Fist [3rd lvl] Expend psionic focus for +2d6 damage on an unarmed strike if it hits.

Racial and Class Abilities:
Giant: (Half-giants are not subject to spells or effects that affect humanoids only)
Low-Light Vision: (double normal vision in low light and ability to discern color retained in low light.)
Powerful Build: (Stature of a half-giant allows him to be considered large size if it is advantageous. The ability functions for trip, grapple, bullrush, imporved grab and swallow whole. He may use weapons one size category larger without penalty. The benefits of this ability stack with effects that increase size.)
Naturally Psionic: (A half giant gains 2 powerpoints at 1st level)
Stomp: (Once per day a half-giant may manifest Stomp at 1/2hd manifester level (Manifester level 2 in this case) DC10)

Special Abilities:
Unarmed Strike: (1d8 damage, 2d6 if enlarged)
Flurry of Blows: (Full attack has one additional attack, but all attacks are resolved at -1 bab.)
Evasion: (If a reflex save normaly allows half damage, then the monk instead suffers no damage on a successfull save and normal damage on a failed save.)
Still Mind: +2 save vs spells and spell like effects from the school of enchantment
Ki Strike: Unarmed strikes count as magical for the purpose of bypassing damage resistance
Slow Fall: Can fall 20' and take no damage if falling within 5' of a wall.
Purity of Body: Immunity to all disease except supernatural or magical disease.

Skills:
+10 Concentration [7 rnks, +3con] [7mnk]
+2 Hide [+2(dex)]
+11 Jump [5 rnks, +4str +2 synergy)[5mnk]
+9 Listen [7 rnks, +2wis] [7mnk]
+10 Move Silently [8 rnks, +2dex] [8mnk]
+12 Profession (woodcarving) [8rnks, +2wis, +2 tool] [8mnk]
+10 Spot [8 rnks, +2wis] [8mnk]
+9 Tumble [5 rnks, +2dex, +2 synergy] [5mnk]
Speaks Common, Giant, and Gnoll [2 int bonus]
Skills check out

Pre-Buffs:
Psionic Focus

Equipment:
Free weightless outfit
Large Size Quarter Staff [8 lbs][0 gp]
MasterWorkLarge Size Crossbow [8 lbs][370 gp]
Gauntlets of Ogre Power (+2Str)[1 lbs][4000 gp]

[B]Expendable Items: [CL]
Potion of Mage Armor [(CL1)] [0.1 lbs][50 gp]
Oil of Magic Weapon [(CL1)] [0.1 lbs][50 gp]
Oil of Shillelagh [(CL1)] [0.1 lbs][50 gp]
Potion of Shield of Faith+2 [(CL1)] [0.1 lbs][50 gp]
Universal Solvent [(CL-)] [0.1 lbs][50 gp]
Potion of Protection from Evil [(CL1)] [0.1 lbs][50 gp]
Potion of Protection from Good [(CL1)] [0.1 lbs][50 gp]
Potion of Fly [(CL5)] [0.1 lbs][750 gp]
Potion of Invisibility[(CL3)] [0.1 lbs][300 gp]
Tattoo of Skate [(ML1)] [0 lbs][100 gp]
Tattoo of Force Screen [(ML1)] [0 lbs][100 gp]
2xTangle Foot Bags [8 lbs][100 gp]
Antitoxin [0 lbs][50 gp]
Feather Token (Whip) [0 lbs][500 gp]
Quiver with 50 large Bolts[10 lbs][10 gp]

Equipment at home:
Gold: 6558 I added up your all your gold, and you're 309 gold over where you should be.
Masterwork woodcarving tools[5 lbs][55 gp]

Miscellaneous Statistics:
Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 35.7lb
You need to update your encumberance for the gauntlets of ogre power. Light is up to 133, medium is 134-266, and heavy is 267-400.

Character Background:
Just over 8 feet tall, Rebreg stands taler than most. His dull grey skin and powerfull build betrays his parentage. His hair is bound into a short tight braid. He carries a large belt pouch, and wears a vest of many pockets

Born to an unknown mother in the mountainous city of Stone Hold, Rebreg was a child of mixed heritage. Unacceptable in in either community, his mother abandoned him on the steps of a local Abby of the Open Handed Way. Raised and trained by the monks, Rebreg is now facing a crisis of identity. Since he has passed the Test of Arrows, Rebreg is permitted to leave the Abby and find his own Way. He has left the Abby and come here to prove his worth -to himself.



Default Tactics
[i]
Round 1:
Rebreg Eennoss will enter the Arena in the square closest to the center of the Arena inside his permited area. He will enter the Arena holding his Quarterstaff in one hand and afree hand. On his first turn he will activate the Skate tatoo as a move action, then move 45 feet toward the center of the arena drawing an Invisibility potion on the way. Durring this move he will look to the left and right starting area's.
Round 1 Conditionals: If he spot's his adversary in either starting area to the left or right, the end of his move will curve toward toward one of his opponents and one of the rocks in the cluster of three near the center and attempt to hide or at least gain cover behind these rocks. If he does not see his opponent, he will end his turn 45 feet streight toward the center of the arena.
Fights results:
1: (Caspian the Headhunter), (NiQil): (0win/1loss) [+300 XP] [+300 gold]hear (http://boards1.wizards.com/showpost.php?p=7133477&postcount=316) Killed by inappropriat buff order.
2: (Tenhelrim), (Michael Noah) -Nightbanegod: (0win/2loss) [+375 XP] [+375 gold]hear (http://boards1.wizards.com/showpost.php?p=7196918&postcount=351) Killed by the Horse.
3: (Kronos), (NiQil) and (Rebreg) vs (Maeril),(Usurpator) and (Shakari),(Luni) -Nightbanegod: (0win/3loss) [+375 XP] [+375 gold]hear (http://boards1.wizards.com/showpost.php?p=7298558&postcount=402) Killed by the 6 member team vs 2 members.
4: (Torgirr), (The Magister) -Mind Rogue (0wins/4loss) [+300 XP] [+300 gold] here (http://boards1.wizards.com/showpost.php?p=7321124) Killed by.. well, what to say. :surrender
5: (Solon), (Usurpatorr) -Mind Rogue (0wins/5loss) [+375 XP] [+375 gold] here (http://boards1.wizards.com/showpost.php?p=7406736&postcount=455) Rebreg has made loosing a profession. None in the Arena can loose more than I! :evillaugh
6: (Shirl Ravenlock),(Niqil) - Snommelp (1win/5loss) [+900 XP] [+900gp] Victory at last. (http://boards1.wizards.com/showpost.php?p=7450576&postcount=477)
7: (Trent Lock),(SodaGuy) - SoulLord (2win/5loss) [+1200 XP] [+1200gp] A fellow monk is defeated (http://boards1.wizards.com/showpost.php?p=7535652&postcount=517).
8: (Sam),(Snommelp) - Maraxus (3win/5loss) [+1200 XP] [+1276gp] Another fellow monk is defeated (http://boards1.wizards.com/showpost.php?p=7549756&postcount=521).
9: (Gang Lion),(Sloisel) - Cerebus13 (4win/5loss) [+1200 XP] [+1276gp] This silly cleric is crushed (http://boards1.wizards.com/showpost.php?p=7629058&postcount=569).
10: (Perius),(Ravashack) - Book5(5win/5loss) [+1200 XP] [+1276gp] This wilder (http://boards1.wizards.com/showpost.php?p=7680545&postcount=596) was no match for me.
11: (Auburn),(Vathelokai) - Book5(5win/6loss) [+533 XP] [+533gp] This Mage (http://boards1.wizards.com/showpost.php?p=7796245&postcount=665) fought like a thief and struck from the shadows.
12: Griff Mythral (Iced) - Kaigan (6win/6loss) [+1500 XP] [+1600gp] This mage (http://boards1.wizards.com/showpost.php?p=7986672) was crushed.
13: Anya Starfire (Mind Rogue) - Snommelp (7win/6loss) [+1500 XP] [+1600gp] She was (http://boards1.wizards.com/showpost.php?p=8043790) much too flashy.
14: Sam Jones (Snommelp) - Warclone (8win/6loss) [+1500 XP] [+1705gp] Sam still (http://boards1.wizards.com/showpost.php?p=8092126) is crushed.
15: Grick (Snommelp) - Usurpator (9win/6loss) [+ 1800XP] [+2132gp] Now it's Grick's (http://boards1.wizards.com/showpost.php?p=8141536) turn.
16: Azriel (One_Winged_Angel) - Vathelokai (10win/6loss) [+ 1800XP] [+2132gp] Even Angels (http://boards1.wizards.com/showpost.php?p=8190887) can be wreastled.
17: Boraxx (Pittbull) - Maraxus (10win/7loss) [+ 675XP] [+881gp] Cursed dwarf (http://boards1.wizards.com/showpost.php?p=8238128) and his war pig.

Past ExpendituresPast Expenditures (tot. 8550 gp):
13xPotion Mage Armor [650 gp]
Potion of Protection from Good[50 gp]
Potion of Protection from Evil[50 gp]
3xPotion of Fly[2250 gp]
Oil of Magic Weapon[50 gp]
Oil of Shillelagh [50 gp]
3xTattoo of Skate[300 gp]
3xTattoo of Expand [600 gp]
2xTattoo of Force Screen [(ML1)] [200 gp]
9xPotion of Invisibility [2700 gp]
7xPotion of Shield of Faith (+2)[350 gp]
1xTanglefoot Bag [50 gp]
2xFeather Toaken [1000 gp]
TelinArtho

01-25-06, 03:56 PM
Not that I get credits for them, but I have performed audits on Kraegin, Daeren and Sir Valkin and their equipment.
TelinArtho

01-25-06, 04:52 PM
I realize that Tezca is going to spend the bulk of his fights in hybrid or animal form, but it should be noted what his stats are in humanoid form because it is vastly different than the hybrid form - take away all but the +2 to Wis from abilities for instance - and the DR.

If there's any question as to whether this could come up in a fight - let me just remind you of Dominate Person (Brd4, Wiz5) or even break enchantment (Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5) or remove curse (Brd 3, Clr 3, Pal 3, Sor/Wiz 4).

Violation was removed because while it would be nice to have, technically it is not required on the sheet. If it does come up in a future fight - this post will be reopened at that time.
TelinArtho

01-25-06, 05:09 PM
mithril chainshirt-barding 1100gp*

The price for this is incorrect - though I'm not sure if the * is supposed to indicate that it was crafted or not. In any case:

Market price:

100*4 (base) + (1000-150)*4 (mithril) + 150gp (MW) = 400 + 3400 + 150 = 3950gp.

Crafted is half that at 1975gp.

Also, it should probably be noted what the speed of Boraxx is when mounted on the various warpigs (in other words - add up the encumbrance and list it):

Boraxx = 170lbs
Broaxx's gear + clothing = 81 + clothes (4-5lbs)
Warpig's gear = 78lbs (1 (bit and bridle) + 40 (saddle) + 12 (horseshoes of speed) + 25 (mithril chain shirt barding))

Total = 333lbs

Which means that instead of the 80ft/90ft speeds listed for the warpigs - Boraxx would only actually be moving at 55ft/60ft.
Usurpator

01-25-06, 05:51 PM
I realize that Tezca is going to spend the bulk of his fights in hybrid or animal form, but it should be noted what his stats are in humanoid form because it is vastly different than the hybrid form - take away all but the +2 to Wis from abilities for instance - and the DR.

If there's any question as to whether this could come up in a fight - let me just remind you of Dominate Person (Brd4, Wiz5) or even break enchantment (Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5) or remove curse (Brd 3, Clr 3, Pal 3, Sor/Wiz 4).

Telin, I think this is more of a suggestion than a violation. I provide stats for Tezca as he is at the moment he steps into an arena, as any gladiator does, and the same as wizards that like to cast Polymorph or Alter Self do.

Additionally:

Retry (Voluntary Change): A character can retry voluntary changes to animal form or hybrid form as often as he likes. Each attempt is a standard action. However, on a failed check to return to humanoid form, the character must remain in animal or hybrid form until the next dawn, when he automatically returns to humanoid form.

Since Tezca changes into Hybrid form voluntarily, he cannot change back, even under duress of Dominate Person.

The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated. Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.

Since you can voluntary fail saving throws, this is also a non-issue. I suppose another character can actually cast Dominate Person, then convince Tezca to go along with the transformation, and then cast Remove Curse or Break Enchanment, and be lucky enough that the Pitlord rolls the 3/30 chance that it is full moon. But I think you'll agree with me this is solely a theoritical possibility, and one that it doesn't deserve to be catered to. In any case, no one in his currently league is able to do this, so it isn't even a theoretical possibility now.

So, can you please remove the violation?
TelinArtho

01-25-06, 08:38 PM
Ah - but you see there's a genius behind my plan! If Tezca says he will voluntarily fail a will save - since he has no knowledge of spells - he would not be able to differentiate between say hold person and remove curse...

I'm mostly preparing for his inevitable fight against a cleric of mine...

All I'm asking for is a note on what changes should be included when he is not in hybrid or animal form - because that could have a major affect on a fight if they are handled incorrectly.
Book5

01-26-06, 12:14 AM
Ba'al does not list whether he turns or rebukes undead (he is LN) and therefor should not be permitted to spontaneously cast cure or cause spells until this is corrected.

Now listed in four places.. now.

On the streamlining side of things, the sheet needs a lot of cleaning up. There are stray tags. Smilies in the character sheet count as images and should be removed as they add nothing and limit the pitlords' mapping capabilities further (takes away from 15 limit). Also, the x, x, x under powers known is aesthetically displeasing (but i am a neat freak).

This is not a violation by my book - but I have removed the xxx and the single image
also - "stray tags?" where?

I also don't see any link to indicate the Fly scroll (CL5) as being bought on the blackmarket. Additionally, that is an arcane spell and the cleric/psi might have trouble using it.

Awwww man! that is so annoying! Not listed under the clerical list is it? drat!

I am not sure what the * by the powerstone of vigor means (augmented?) but ML increases duration, not HP's so that should be clarified.

NONONONO read the power description before writing me up next time!

"for every additional power point you spend, the number of temporary hit points you gain increases by 5.

The MW deep crystal longbow is over spent by my math (75gp+300Mwrk+1000deepcrystal=1375gp).

Thanks for the TwentyG
Myrridin

01-26-06, 12:01 PM
Tarik has been corrected to include his Fights list in his character history.
TroubleWolf

01-26-06, 12:30 PM
Rokk Ohn (http://boards1.wizards.com/showpost.php?p=8304610) has too many skills points.

He should have (2-1)*4 = 4 for Psychic Warrior and (4-1) = 3 for Monk, since his Int is 8.

Sorry, I forgot to put "Under Construction" in Rokk's title. He was still being worked out when this violation was posted. If you'll look now that he's finished, he has a 10 Int, which should make the skills work out.

Any other violations, let me know (by PM preferably, I don't check this thread very often).
Pittbull

01-26-06, 12:51 PM
@TelinArtho: I fixed everthing.
MitzaVolchenko

01-26-06, 02:46 PM
Book5 has corrected all of his errors. He is correct (I think) that he shouldn't be in prison.

@Book5 If you don't send a PM to the person(s) that violated you, we don't know to go back and update our posts. Also with the opening of the new Prison, it is easy to miss things. The violation that got you prisoned this week was the older one from Skojar.

The prison really needs to update midweek, IMO. It should coincide with the pairings, not the RL week.
Myrridin

01-26-06, 02:50 PM
Well, it appears that I missed another violation on Tarik. If it's acceptable, I'd have to change his stats to the below, for him to qualify for the feats that I want him to have.

STR: 14 [+2] (6 pts)
DEX: 15 [+3] (8 pts)
CON: 14 [+2] (6 pts)
INT: 12 [+1] (4 pts)
WIS: 12 [+1] (4 pts)
CHA: 15 [+2] (8 pts)

That took two points from Strength, and 2 from Wisdom to raise his Dex to the 15 needed for TWF. If this is acceptable, then I'll keep him like that, and move on. If I have to recreate with a new character; I'll try something else.
Skojar

01-26-06, 04:00 PM
Book5 has corrected all of his errors. He is correct (I think) that he shouldn't be in prison.

@Book5 If you don't send a PM to the person(s) that violated you, we don't know to go back and update our posts. Also with the opening of the new Prison, it is easy to miss things. The violation that got you prisoned this week was the older one from Skojar.

The prison really needs to update midweek, IMO. It should coincide with the pairings, not the RL week.

If anything, I should be penalized. We did PM me, and I looked for almost an hour and couldn't find my original post to note it was fixed, then the boards went down. I've rectified that now, but I'd hate for him to suffer because of my shortcoming.
TelinArtho

01-26-06, 04:59 PM
Finrod's damage for his bow is incorrect - it needs to be 1d8-1 because of his strength:

Projectile Weapons: Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling.

Also, Finrod should have it marked down which spells were paid for to be added to the spellbook (rather than just "600gp paid for additional spells"). Case in point, he should have 3+5 (1 of which is divination at least) + 2 (1 divination) + 2 (1 divination - can be 2nd level). Meaning he should have 12 spells (10 1st, 2 2nd). He has 11 1st and 4 2nd. A 1st level spell scroll and scribing would be 125gp. A 2nd level spell from NPC services and scribing is 300gp each - so that's 725gp total for his three additional spells.

Since Finrod doesn't have the additional funds to cover this expense - this needs to be fixed for his current fight - PM to the pitlord and opponent.
TelinArtho

01-27-06, 01:13 AM
Feradeth's AC lists an armor bonus for armor that is listed as sold. His AC should be 13, touch 11, flat 12.
Sunwolf

01-27-06, 02:54 PM
1) Griff has underspent xp for his crafted items:

The cost is 1xp per 25gp of market price not crafted price:

Ie gloves of dexterity +2 costs 2000gp to craft but 4000/25=160xp.

correct xp cost is listed in red for these items (all self crafted):
Crafted Headband of intellect +2 [2,000gp/80xp] 160xp
Crafted Gloves of Dexterity +2 2000gp/80xp160xp
Upgraded Headband to +3 4500gp/100xp +2500gp/+200xp
Crafted Amulet of Health +2 2000gp/80xp160xp
Crafted Claok of resistance +1 500gp/20xp 40xp

Saves 2000gp but needs to spend an additional 360xp

2) In addition time to craft is based on market price not craft price so to craft
to 2x +2 stat items and upgrade an item from +2 to +3 would be a total of 4+4+5 =13 days
so will need two weeks.

3) Griff can't craft these items without adding the following spells to his spell book -- fox cunning, bears endurance, cats grace. +450gp for scrolls and +600gp cost to scribe into spell book.
Prisonlords

01-27-06, 03:00 PM
Optionally he can by a bunch of 4 scrolls for each +2 item and 9 scrolls for the +3 item for a total of 1950gp if he doesn want these spells in his spell book.

This portion of the violation is incorrect. In order to craft an item, you must be able to cast the spell yourself. You cannot use expendable items or NPC services to craft, as per the CoCo house rule listed in the Court Decisions post.
Kaigan

01-27-06, 03:24 PM
Feradeth's AC lists an armor bonus for armor that is listed as sold. His AC should be 13, touch 11, flat 12.

will be fixed after his fight
the_one_true_shea

01-27-06, 03:58 PM
Book5 has corrected all of his errors. He is correct (I think) that he shouldn't be in prison.

Actually the fly scroll is not on the list. So thats still pending. Heh, overlooking things. Trust me I will PM you when I get it all cleared up. You see, your violation was on the pending, and the skojar's was on the lock status. I fixed the lock and didnt check the pendings. It looks like the new format is going to put all the violations on your name. Instead of in multiple places.

@Prisonlords - Looks like your doing some restructuring?
Prisonlords

01-30-06, 02:43 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.


The Judged (Imprisoned)..................... Informant.......... Verdict
Ajora, Avatar of Life (King Uther).......... Caterane........... Guilty - CAK Check Here
Aranor Haerdonin (Sindorin)................. lonewolf........... Guilty - CAK Check Here
Tan, son of Sty (Book5)..................... Ariel23............ Guilty - CAK Check Here
Tan, son of Sty (Book5)..................... MindWandererB...... Guilty - CAK Check Here
Tarik Vale (Myrridin)....................... Caterane........... Guilty - CAK Check Here
Tarik Vale (Myrridin)....................... TelinArtho......... Guilty - CAK Check Here
Thwap McSmash (Warclone).................... TelinArtho......... Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Boraxx (Pittbull)........................... TelinArtho......... Innocent
Finrod Felagund (lonewolf).................. TelinArtho......... Guilty - PBJ Check Here
Feradeth Dryearraheal (Kaigan).............. TelinArtho......... Guilty - PBJ Check Here
Griff Mythral (Iced)........................ Sunwolf............ Guilty - PBJ Check Here
Logan Granger (Snommelp).................... TelinArtho......... Innocent
Rokk Ohn (TroubleWolf)...................... DSugui............. Retraction


The Judged (New Audits)..................... Informant.......... Verdict
Rebreg Eennoss (SauroGrenom)................ bgt................ Guilty - PBJ Check Here



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued
Abyssal Stalker.... 00.1° ............. 00.0° ............. 00/00°
AegisShade......... 00.1° ............. 00.0° ............. 00/00°
Altaris13.......... 00.3° ............. 00.0° ............. 00/00°
Ariel23............ 01.1° ............. 00.0° ............. 01/01°
bgt................ 00.0° ............. 02.0° ............. 02/02°
Book5.............. 00.2° ............. 00.0° ............. 00/00°
Caterane........... 00.6° ............. 00.0° ............. 00/00°
DSugui............. 00.1° ............. 00.0° ............. 00/00°
Gonbow............. 00.8° ............. 00.0° ............. 00/00°
Erithmu............ 00.3° ............. 00.0° ............. 00/00°
Iced............... 00.2° ............. 00.0° ............. 00/00°
Kaigan............. 00.2° ............. 00.0° ............. 00/00°
King Uther......... 00.2° ............. 00.0° ............. 00/00°
LLMadCow........... 00.0° ............. 10.3° ............. 10/10°
lonewolf........... 00.4° ............. 00.0° ............. 00/00°
Luni............... 02.2° ............. 00.0° ............. 02/02°
Macbrea............ 00.5° ............. 00.0° ............. 00/00°
Mal-2.............. 00.2° ............. 00.0° ............. 00/00°
Maraxus............ 00.5° ............. 00.0° ............. 00/00°
Mind Rogue......... 00.5° ............. 00.0° ............. 00/00°
MindWandererB...... 00.1° ............. 00.0° ............. 00/00°
MitzaVolchenko..... 00.7° ............. 00.0° ............. 00/00°
nightbanegod....... 00.1° ............. 00.0° ............. 00/00°
NiQil.............. 08.4° ............. 10.6° ............. 18/18°
Ribking............ 00.1° ............. 00.0° ............. 00/00°
SauroGrenom........ 00.2° ............. 01.6° ............. 01/01°
Sindorin........... 00.2° ............. 00.0° ............. 00/00°
Skojar............. 00.1° ............. 00.0° ............. 00/00°
Sloisel............ 00.3° ............. 01.3° ............. 01/01°
Snommelp........... 00.6° ............. 01.0° ............. 01/01°
Sunwolf............ 01.3° ............. 01.0° ............. 02/02°
TelinArtho......... 11.3° ............. 11.0° ............. 22/22°
Tellish_of_Ket..... 00.2° ............. 00.0° ............. 00/00°
TheMagister........ 00.5° ............. 00.0° ............. 00/00°
Usurpator.......... 01.7° ............. 01.6° ............. 02/02°
Vathelokai......... 00.1° ............. 00.0° ............. 00/00°
Warclone........... 00.1° ............. 00.0° ............. 00/00°
waywreth........... 00.4° ............. 00.0° ............. 00/00°
Zevox.............. 00.2° ............. 00.0° ............. 00/00°


Conclusion of Roll Call for week ending January 28th, 2006
Prisonlords

01-30-06, 05:06 AM
Everyone,

All of the violations in this post are copies of the posts that were made in the old Prison thread. All links regarding these violations now point to this post. Any violation listed here that is fixed should now have a PM sent to Prisonlords so that the violation may be closed. This is being done so that the old Prison can be closed, since it will most likely be trimmed whenever the pruning hits our boards. If you have any questions, please don't hesitate to send a PM to Prisonlords as well.


Mistique has the Improved Feint feat taken at level 1 rogue. However, it requires two prerequisites to be fulfilled Int 13 (you have Int 8) and Combat Expertise (also with an Int 13 requirement).

As such, you will not be able to use your Improved Feint feat during this week's matchup.

Other minor things:

Evasion is not a feat - it is a class ability.
You forgot to include your +2d6



You need cannot take Psionic Feats if you are not psionic. Since speedy doesn't have a psionic class, race or the Wild Talent feat, he cannot take Speed of Thought.



Popcorn: I'll repeat this after the fight, but you have some major errors.
1) The feat speed of thought has two prerequisites that you don't have. 1) Psionic Focus, and 2) 13 Wisdom. I will treat this feat as inactive.
2) Unfortunately your Potion's of See Invisibility and Expeditious retreat don't exist. Spells with the range of personal, which Expeditious Retreat and See invisibility both have, cannot be made into potions as quoted in the srd by this quote:

Quote:
Originally Posted by SRD Brewing Potions
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

Also: Speedy has no skills listed. Even though you have a -2 to intelligence, you get at least 1 point per level for skills and the 4 in the beginning.


Damage for Quarterstaff under effect of Shillelagh is incorrectly listed as 1d10+1 when it should be 2d6+1

JR. Pet'te F'tal has a really confusing sheet, mainly bad layout except for one major error (insanity score) and minor arrows (Bonus spells, notes and one attack bonus). (However, the layout is so bad, that it took some time to see, this are the only mistakes)

(JR. Pet'te F'tal)
http://ewancient.lysator.liu.se/pic/art/s/p/spalthoff/shaman_kobold.jpg
Gender: (Male)
Race: ( Kobold ), ( Humanoid )( Reptilian )
Size: ( Small ), ( 2'6" ), ( 37lbs )
Age: (???), (Middle Aged)
Alignment: (Chaotic Evil)
Class(es): (Cleric 7th) [ECL 7]
Experience: (22000)/(28000) Should be 21000
Guild: (N/A)



Ability Scores [Conditional Modifier(s)] Biggest problem here
STR 06 [-2] (1 Points)[08 Base, +0 Item, -1 Age, -4 Race, +2 Gauntlets]09 Base, no need to mention what kind of item the bonus brings, but the type of it.
DEX 10 [+0] (1 Points)[09 Base, +0 Item, -1 Age, +2 Race, +? Template] Cut out +? Template
CON 10 [+0] (5 Points)[11 Base, +0 Item, -1 Age, -2 Race, +? Template] 13 Base
INT 14 [+2] (5 Points)[15 Base, +0 Item, +1 Age, +? Template] 13 Base
WIS 27 [+8] (16 Points)[18 Base, +0 Item, +1 Age, +1 4th HD] Base correct, but total is only 20 [+5], and then you have that insanity score of 3, you should really note here, either by [+/-3 [+1/-2] Insanity] or by writing two diffrent Wisdom scrores (like 2 diffrent attributes)
CHA 16 [+3] (8 Points)[15 Base, +0 Item, +1 Age, +? Template]



Hit Points: 35 [( 8 )+(4.5x6)+(0 Con)= 35; 7HD] [Conditional Modifier(s)]Without conditional modifiers, you can cut this out
AC (Normal): 21 [Conditional Modifier(s)]
[+0 Dex, +1 Size, +6 Armor, +3 Shield, +1 Natural, +0 Ring]
AC (Touch): 11 [Conditional Modifier(s)]
[+0 Dex, +1 Size, +0 Ring]
AC (Flat-footed): 21 [Conditional Modifier(s)]
[ +1 Size, +6 Armor, +3 Shield, +1 Natural, +0 Ring]
AC Modifiers: [+/-? (Spell/Power/Ability) (Type)]
Initiative: +0 [0 Dex, 0 Feat]
BAB/Grap: +5/+? [+5 BAB, -4 Str, -4 Size] only -2 Str, total grapple mod -1
Speed: Land 30’,

Saves
Fort +06 [5 Cleric 7th + 0 Con + 1 Cloak + ? Misc] [Conditional Modifier]
Ref +03 [2 Cleric 7th + 0 Dex + 1 Cloak + ? Misc] [Conditional Modifier]
Will +07 [5 Cleric 7th + 1 Wis + 1 Cloak + ? Misc] [Conditional Modifier]+3 Wis for total +9.

Melee Attacks
(touch attack) +4, By spell
[-2 Str, +5 BAB, +1 Size, +0 Enh, +0 Misc]
(Club) +4, 1d4 - 2, Crit 20/x2
[-2 Str, +5 BAB, +1 Size, +0 Enh, +0 Misc]

Ranged Attacks
(Ranged Touch) +5, By spell total +6
[+0 Dex, +5 BAB, +1 Size, +0 Enh, +0 Misc]
(weaponname) +??, ?d? + ?, Crit ??-20/x?, Range ???' delete if not needed
[+? Dex, +? BAB, +? Size, +? Enh, +? Misc]



Combat Modifiers: Attack & Damage
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) delete if not needed
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)



Feats
(Spell Focus: Conjuration)Lvl 1
(Extend Spell)Lvl 3
(Craft Wonderous)Lvl 6



Skills (40 Cleric): [-1 Ac Penalty]delete untrained spells except for hide/move silently and spot/listen, or put them in sblocks. It would also be better to put the ranks in the first bracked and the points spend in the second instead of vice versa, but that's optional)
+?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks]
+10 Craft:armorsmithing [6 (Cleric) +2 Int +2 ToolsMA] [6 Ranks]
+16 Craft:Trapmaking [10 (Cleric) +2 Int +2 ToolsMA +2 Racial] [10 Ranks]
+?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+12 Knowledge: Arcana [10 (Cleric) +2 Int ] [10 Ranks]
+?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks]
+06 ListenCC [10 (Cleric) +1 Wis ] [5 Ranks]dshould be: +08 ListenCC [10 (Cleric) +3 Wis] [5 RanksCC]
+?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks]
+?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks]
+?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks]
+?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]
+?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks]
+?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+08 Spellcraft [4 (cleric) +2 Int +2 Synergy (Know. Arcana)] [4 Ranks]
+?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks]
+?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks]
+?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks]
+?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks]
+?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks]
+?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks]

Languages Spoken: Draconic, Abyssal & Infernal. Yep, thats right, i dont speak common
Speak Language: [3 Total Languages]



Spells Memorized [6 / 6+1 / 5+1 / 4+1 / 3+1 / ? / ? / ? / ? / ?] again the wrong wisdom-thing. Thanks to Luni, I made another error. So there is one 3rd and 4th level spell to much.
[Total Spell Levels/Day: 50; Cast: 16 (1/3 of Total Spell Levels)][Pearls of Power 3x1st, 2x2nd, 1x3rd]+1 DC spells(conjuration)
0 [DC (10 + 8)] Guidance, Read Magic, Detect Magic, Detect Magic, Detect Poison, Purify Food and Drink
1 [DC (11 + 8)] Bless, Bane, Cause Fear, Doom, Sanctuary, Sheild of faith, Burning handsdomain
2 [DC (12 + 8)] Owls Wisdom, Hold Person, Spiritual Weapon, Shatter, Sanctuary(extended), Produce Flamedomain
3 [DC (13 + 8)] Summon Monster III, Contagion, Dispel Magic, Blindness/Deafness, Produce Flame(Extended)domain
4 [DC (14 + 8)] Spell Immunity, Summon Monster III(extended), Summon Monster IV, Wall of firedomain
5 [DC (15 + 8)] x, x, x, x, x
6 [DC (16 + 8)] x, x, x, x, x
7 [DC (17 + 8)] x, x, x, x, x
8 [DC (18 + 8)] x, x, x, x, x
9 [DC (19 + 8)] x, x, x, x, x
But the DC modifier is still only +6.



Equipment The gloves are missing
(Dark robes that match skin tones) (Worn) Free
(Mythral BreastplateC +1 Enhanced) [+6 AC, +5 Max Dex, -1 ACP][15 Lbs][3100 gp]
(Darkwood Heavy ShieldC +1 Enhanced) [+3 AC, -0 ACP][5 Lbs][1153.5 gp]
(Belt of ????) [?? Lbs][????gp] delete out what is not needed and ...
(Boots of ????) [?? Lbs][????gp]
(Cloak of Resistance +1) [-- Lbs][500gp]
(Hat/Helm of ???) [?? Lbs][????gp]
(Periapt of ????) [?? Lbs][????gp]
(Ring of ???) [?? Lbs][????gp]
(holy Symbol) [-- Lbs][1gp]
(Pearls of power) ...put in, which pearls you have.
(pouch- to hold pearls of power)[.25 Lbs][1gp][/Color]
Weapons
(Club) [1.5 Lbs][--gp]
(--) [-- Lbs][--gp]

Expendable Items
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]


Allies and Equipment
[B](Name) (Race & Class)
(Name) (Mount)
(Misc. Item) [?? Lbs][????gp]

Equipment @ Home
Equipment @ HomeCopy/Paste error?
(Artisans ToolsMA armorsmithing) [55gp]
(Artisans ToolsMA trapmaking) [50gp][/.sblock]one close-tag to much
Total Gold Earned: 20000gp <-- Will work out totals shortly
Total Gold Spent: ???gp
Gold Remaining: ???gp

Miscellaneous Statistics
Encumbrance: 0-15 (light), 16-30 (medium), 31-45 (heavy)
Weight Carried: 21.75 lb
Mount Weight Carried: -- lb



(Size) (Type) (Dragon)
Hit Points: ?? [?? HD]
AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier]
Initiative: +? [? Dex, ? Feat]
BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier]
Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’]
Attack:
Full Attack:
Space/Reach:
Special Attacks & Special Qualities:
Abilities:
STR ?? +? [Base, +? Item, +? Race, +? Template]
DEX ?? +? [Base, +? Item, +? Race, +? Template]
CON ?? +? [Base, +? Item, +? Race, +? Template]
INT ?? +? [Base, +? Item, +? Race, +? Template]
WIS ?? +? [Base, +? Item, +? Race, +? Template]
CHA ?? +? [Base, +? Item, +? Race, +? Template]
Saves:
Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc]
Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc]
Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc]



Character Background
coming soon


Race Abilities:
Kobold characters possess the following racial traits.
— –4 Strength, +2 Dexterity, –2 Constitution.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A kobold’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
—Racial Feats: A kobold character gains feats according to its character class.
— +1 natural armor bonus.
—Special Qualities: Light sensitivity.

Class Abilities: (Cleric)
No need, but one could mention rebuke undead
(Madness Domain): (Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.
For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.
Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.
)
(Fire Domain): (Turn water creatures, Rebuke Fire creatures)
(Channel Negative energy): (Spontaneous INFLICT spells, Rebuke undead)




Buffs and Prefight Actions
-send tactics

Optional:None yet, but will be



Results: Fights, Quests & Campaigns]
Fight 01 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

Experience Breakdown
+22,000 Starting Experience
+00,000 Experience Won
-01,000 Experience Spent
+21,000 Total Experience


You don't really need to list that 3 times.
Currently Owned Equipment, (Total Gold Value ???)gp
Equipment
(Free Outfit) (Worn) [Free]
(Armor) [????gp]
(Shield) [????gp]
(Belt of ????) [????gp]
(Boots of ????) [????gp]
(Cloak of ????) [????gp]
(Hat/Helm of ???) [????gp]
(Periapt of ????) [????gp]
(Ring of ???) [????gp]
(Misc. Item) [????gp]

Weapons
(Weapon Name) [????gp]
(Weapon Name) [????gp]

Expendable Items
Elixir of (Name) (Qty) [????gp]
Oil of (Name) [CL ?] (Qty) [????gp]
Potion of (Name) [CL ?] (Qty) [????gp]
Tattoo of (Name) [ML ?] (Qty) [????gp]
[.sblock=coming soon] and again a bad tag.
Allies and Equipment
(Name) (Race & Class)
(Name) (Mount) [????gp]
(Misc. Item) [????gp]
(Misc. Item) [????gp]


Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
Crafted items
2100gp spent on Mythral Breastplate - half weight
153.5gp Darkwood Heavy Wooden shield - half weight
1500gp Pearl of Power 1st x3 -120 xp
4000gp Pearl of Power 2nd x2 -320 xp
4500gp Pearl of Power 3rd x1 -360 xp
2000gp Gauntlets of Ogre Power -160 xp
500gp Cloak of resistance +1 -40 xp

items bought
1000gp spent on +1 enhancement to shield
1000gp spent on +1 enhancement to armor
Holy symbol 1 gp
artisans tools armorsmithing 55 gp
artisans tools trapmaking 50 gp

Expendables
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]



If I could make some sugestions it would look that way:
(JR. Pet'te F'tal)
http://ewancient.lysator.liu.se/pic/art/s/p/spalthoff/shaman_kobold.jpg
Gender: (Male)
Race: (Kobold), (Humanoid)(Reptilian)
Size: ( Small ), ( 2'6" ), ( 37lbs )
Age: (???), (Middle Aged)
Alignment: (Chaotic Evil)
Class(es): (Cleric 7th) [ECL 7]
Experience: (21000)/(28000)
Guild: (N/A)



Ability Scores [Conditional Modifier(s)]
STR 06 [-2] (1 Points)[09 Base, -1 Age, -4 Race, +2 Enhancement]
DEX 10 [+0] (1 Points)[09 Base, -1 Age, +2 Race]
CON 10 [+0] (5 Points)[13 Base, -1 Age, -2 Race]
INT 14 [+2] (5 Points)[13 Base, +1 Age]
WIS 23 [+6] (16 Points)[18 Base, +1 Age, +1 4th HD, +3 Insanity score][For Spellcasting only]
WIS 17 [+3] (16 Points)[18 Base, +1 Age, +1 4th HD, -3 Insanity score][For anything else]
CHA 16 [+3] (8 Points)[15 Base, +1 Age]



Hit Points: 35 [( 8 )+(4.5x6)+(0 Con)= 35; 7HD]
AC (Normal): 21
[Color=Gray][+0 Dex, +1 Size, +6 Armor, +3 Shield, +1 Natural]
AC (Touch): 11
[+0 Dex, +1 Size, +0 Ring]
AC (Flat-footed): 21
[ +1 Size, +6 Armor, +3 Shield, +1 Natural]
Initiative: +0 [0 Dex, 0 Feat]
BAB/Grap: +5/-1 [+5 BAB, -2 Str, -4 Size]
Speed: Land 30’, [Base 30]

Saves
Fort +06 [5 Cleric 7th + 0 Con + 1 Enhancement]
Ref +03 [2 Cleric 7th + 0 Dex + 1 Enhancement]
Will +09 [5 Cleric 7th + 3 Wis + 1 Enhancement]

Melee Attacks
(touch attack) +4, By spell
[-2 Str, +5 BAB, +1 Size]
(Club) +4, 1d4 - 2, Crit 20/x2
[-2 Str, +5 BAB, +1 Size]

Ranged Attacks
(Ranged Touch) +6, By spell
[+0 Dex, +5 BAB, +1 Size]



Feats
(Spell Focus: Conjuration)Lvl 1
(Extend Spell)Lvl 3
(Craft Wonderous)Lvl 6



Skills (40 Cleric): [-1 Ac Penalty]
+10 Craft:armorsmithing [6 (Cleric) +2 Int +2 ToolsMA] [6 Ranks]
+16 Craft:Trapmaking [10 (Cleric) +2 Int +2 ToolsMA +2 Racial] [10 Ranks]
+03 Hide [+0 Dex, -1 ACP, +4 Size] [untrained]
+12 Knowledge: Arcana [10 (Cleric) +2 Int] [10 Ranks]
+08 ListenCC [10 (Cleric) +3 Wis] [5 Ranks]
-01 Move Silently [+0 Dex, -1 ACP] [untrained]
+08 Spellcraft [4 (cleric) +2 Int +2 Synergy (Know. Arcana)] [4 Ranks]
+03 Spot [+3 Wis] [untrained]


+02 Appraise [Color=Gray][+2 Int] [untrained]
-01 Balance [+0 Dex, -1 ACP] [untrained]
+03 Bluff [+3 Cha] [untrained]
-03 Climb [-2 Str -1 ACP] [untrained]
+00 Concentration [+0 Con] [untrained]
+03 Diplomacy [+3 Cha] [untrained]
+03 Disguise [+3 Cha] [untrained]
-01 Escape Artist [+0 Dex, -1 ACP] [untrained]
+02 Forgery [+2 Int] [untrained]
+03 Gather Information [+3 Cha] [untrained]
+03 Heal [+3 Wis] [untrained]
+03 Intimidate [+3 Cha] [untrained]
-03 Jump [-2 Str -1 ACP] [untrained]
+03 Perform [+3 Cha] [untrained]
+00 Ride [+0 Dex] [untrained]
+04 Search [+2 Int +2 Racial] [untrained]
+03 Sense Motive [+3 Wis] [untrained]
+01 Sleight of Hand [+0 Dex, -1 ACP] [untrained]
+03 Survival [+3 Wis] [untrained]
+04 Swim [-2 Str 2*(-1) ACP] [untrained]
+00 Use Rope [+0 Dex] [untrained]


Languages Spoken: Draconic, Abyssal & Infernal. Yep, thats right, i dont speak common
Speak Language: [Base +1 (Kobold/Cleric) +2 Int][3 Total Languages]



Spells Memorized [6 / 6+1 / 5+1 / 3+1 / 2+1]
[Total Spell Levels/Day: 43; Cast: 15 (1/3 of Total Spell Levels)][Pearls of Power 3x1st, 2x2nd, 1x3rd]+1 DC spells(conjuration)
0 [DC (10 + 6)] Guidance, Read Magic, Detect Magic, Detect Magic, Detect Poison, Purify Food and Drink
1 [DC (11 + 6)] Bless, Bane, Cause Fear, Doom, Sanctuary, Sheild of faith, Burning handsdomain
2 [DC (12 + 6)] Choose one spell, Owls Wisdom, Hold Person, Spiritual Weapon, Shatter, Sanctuary(extended), Produce Flamedomain
3 [DC (13 + 6)] Summon Monster III, Contagion, Dispel Magic, Blindness/Deafness, Produce Flame(Extended)domain
4 [DC (14 + 6)] Spell Immunity, Summon Monster III(extended), Summon Monster IV, Wall of firedomain




Equipment
(Dark robes that match skin tones) (Worn) Free
(Mythral BreastplateC +1 Enhanced) [+6 AC, +5 Max Dex, -1 ACP][15 Lbs][3100 gp]
(Darkwood Heavy ShieldC +1 Enhanced) [+3 AC, -0 ACP][5 Lbs][1153.5 gp]
(Cloak of Resistance +1) [-- Lbs] [40 xp] [500gp]
(Gauntlets of Ogre Power) [-- Lbs] [160 xp] [2000gp]
(Holy Symbol) [-- Lbs][1gp]
3x (Pearl of Power 1st) [-- Lbs] [120 xp] [1500gp]
2x (Pearl of Power 2nd) [-- Lbs] [320 xp] [4000gp]
1x (Pearl of Power 3rd) [-- Lbs] [360 xp] [4500gp]
(Pouch- to hold pearls of power) [.25 Lbs][1gp]

Weapons
(Club) [1.5 Lbs][--gp]

Expendable Items
Elixir of (Name) (Qty) [0.1 lb each][???gp each]
Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]


Allies and Equipment

Equipment @ Home
(Artisans ToolsMA armorsmithing) [55gp]
(Artisans ToolsMA trapmaking) [50gp]

Total Gold Earned: 20000 gp
Total Gold Spent: 16859.5 gp
Gold Remaining: 3140.5gp

Miscellaneous Statistics
Encumbrance: 0-15 (light), 16-30 (medium), 31-45 (heavy)
Weight Carried: 21.75 lb


Character Background
coming soon


Race Abilities:
Kobold characters possess the following racial traits.
— –4 Strength, +2 Dexterity, –2 Constitution.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A kobold’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
—Racial Feats: A kobold character gains feats according to its character class.
— +1 natural armor bonus.
—Special Qualities: Light sensitivity.

Class Abilities: (Cleric)
(Rebuke Undead)
(Madness Domain): (Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.
For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.
Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.)
(Fire Domain): (Turn water creatures, Rebuke Fire creatures)
(Channel Negative energy): (Spontaneous INFLICT spells, Rebuke undead)




Buffs and Prefight Actions
-send tactics

Optional:None yet, but will be



Results: Fights, Quests & Campaigns]
Fight 01 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

Experience Breakdown
+22,000 Starting Experience
+00,000 Experience Won
-01,000 Experience Spent
+21,000 Total Experience



Sold Items
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]
(Misc. Item) [Cost ???gp][Refunded ???gp]

Crafted items
2100gp spent on Mythral Breastplate - half weight
153.5gp Darkwood Heavy Wooden shield - half weight
1500gp Pearl of Power 1st x3 -120 xp
4000gp Pearl of Power 2nd x2 -320 xp
4500gp Pearl of Power 3rd x1 -360 xp
2000gp Gauntlets of Ogre Power -160 xp
500gp Cloak of resistance +1 -40 xp

items bought
1000gp spent on +1 enhancement to shield
1000gp spent on +1 enhancement to armor
Holy symbol 1 gp
artisans tools armorsmithing 55 gp
artisans tools trapmaking 50 gp

Expendables
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of (Name) [CL ?] (Qty) [???gp each]
Tattoo of (Name) [ML ?] (Qty) [???gp each]

Edit: Thanks to Luni for that spell-thing. I made another error, probably looked at the cleric level 9 or something.

He has too many spells at each level.

With his 23 Wis (+6) he gets bonus spells of
1st: 2
2nd: 2
3rd: 1
4th: 1

For a total of:
0th: 6
1st: 6+1
2nd: 5+1
3rd: 3+1
4th: 2+1

which means he has one too many 3rd and 4th level spells. His spells/day will be less too.


Spike Mithril Full Plate [AC +8, +3 max dex, -3 ACP][25][4775]*

Krunch's mithril full plate is priced incorrectly.

1500 base + 9000 Mithral =10500.
Armor Spikes: 50gp.
Total 10550 gp.

Being crafted would cost: 5275 gp.

10 silver arrows [1.5 lbs, 2 gp] It costs +2 gp PER arrow. Therefore 10 silver arrows cost 20.5 gp

Also from expendables:

scroll of pro evil/law (CL 1) [50] It can either be one or the other, not both. Also, you should list which scrolls are divine and which are arcane, in case of Arcane Spell Failure.


Nexa has crafted items she doesn't have the prerequisites for.



Originally Posted by Nexa
Ioun Stone, +1 Insight bonus to AC* [0 lbs][2500 gp][200 xp]



Ioun Stones require



Originally Posted by SRD
Moderate varied; CL 12th; Craft Wondrous Item, creator must be 12th level.



Nexa isn't a 12 level character yet.


Ajora's Fight Result Format does not fulfill coco standards.

Aranor has crafted Gloves of Dexterity, but he doesnt have Cats Grace in his Spellbook.


Just noticed this during the fight:

CLW potions are listed as 250 gp, so either Tan spent too much or you meant to have 5x potions.

"Scroll of Detect what"

A Tattoo of Vigor [ML 1] should only be 100 gp.

The price for 2x Shield (CL 1) is 50 gp, not 75 gp.
Shield is not on the Bard's spell list (UMD DC: 21) and Resist Elements would likewise require a DC: 23. You should probably note that at the end in silver, as there's no reason to assume that the pitlord will realize that is a UMD check, and likewise no reason to make him look it up if you already know the DC.
Another option would be to put (Wiz CL 1) instead of (CL 1) which would make it a lot more obvious.



Since Book5 practically begged for someone to narc on him, I'll be happy to oblige.

·Grapple check should be -1. You forgot the -4 size penalty.

·Spiked Chain: Attack bonus is +9, not +10. Addition error.

·Dogs: There seems to be a question about whether they have the Trip ability; since they have Combat Riding, they are considered "trained for war" and thus have the ability. Also, you forgot to add their barding into their AC (in the main "Allies" section; you have it right in the "preview"). Finally, if you plan to have Tan's backpack on one of the dogs by default, it should be noted which dog.

·Skill points: Took me a while to follow this because of the level 4 bonus to Int. A note in there somewhere (such as a by-level skill point breakdown) would help in the future. The values are correct. However, cross-class skill point allocation for Use Psionic Device needs to be flaggedcc. Spot is not listed, and should be per the streamlining initiative. Your +2 synergy bonus to Spellcraft is mis-labeled as coming from UMD rather than from Knowledge (arcana). Also, I note that you have an entry whenever you have a special bonus of some sort; in keeping with this pattern, you have synergy bonuses from Bluff than you might want to list. Finally, since you are prepared to ride your dogs, it would be nice to list your Ride skill.

Equipment: "Potions/Scrolls ~1 lbs." is not a very good idea. Scrolls weigh nothing and potions weigh 0.1 lbs. Your total is 0.5 lbs of potions.

Misc: you have the illegal tactic of reloading a sling using Prestidigitation listed under default tactics.



Tarik has the Two-weapon fighting feat, but does not meet the prerequisites for the feat.



Small typos, but one is fairly important (and the others are only included because I am writing up the first):

1. Thwap's DEX bonus of +4 is limited to +3 for purposes of AC because of his Spike Breastplate +1.

2. Thwap's con bonus to hit points should read 3*5. Also, total hit points should be 49, not 50. (12 + 4*5.5 + 3*5 = 12 + 22 + 15 = 49)

3. Thwap only paid 600gp for his 10 adamantine arrows. They should be 600gp, 5sp. (yes I know this is very nitpicky...)

4. Under the spot skill, you have 3 ranks listed after spending 8 cross-class skill points. It should be 4 ranks.

5. Your attack modifiers should be broken out in silvered text:

+5 BAB, +4 dex, +1 enh, +1 feat for example

6. Tattoo of Psionic Levitate should cost 600gp, not 300gp - since it is a personal range power.
TroubleWolf

01-30-06, 11:30 AM
You have Rokk Ohn listed as Guilty. His Intelligence is a 10, not an 8, so his skill points are correct. Also, when the "violation" was posted, Rokk was not listed as being Ready for any dates. He was still under construction at that point. Surely characters who are not ready to compete can't be put in the Prison?
Usurpator

01-30-06, 01:21 PM
Drac used these scrolls in past 3 fights:

Scroll of Invisibility(C) ......... [CL3] [ 75.0 gp, 6 xp]
Scroll of Mage Armor(C) ........... [CL1] [ 12.5 gp, 1 xp]
Scroll of Shield(C) ............... [CL2] [ 25.0 gp, 2 xp]
Scroll of Protection from Good(C).. [CL2] [ 25.0 gp, 2 xp]
Scroll of Magic Missile(C) ........ [CL3] [ 37.5 gp, 3 xp]
Scroll of Shocking Grasp(C) ....... [CL3] [ 37.5 gp, 3 xp]
. . . . . . . . . . . . . . . . . . . . . [212.5 gp,17 xp]
2:
Scroll of Invisibility(C) ......... [CL3] [ 75.0 gp, 6 xp]
Scroll of Mirror Image(C) ......... [CL3] [ 75.0 gp, 6 xp]
Scroll of Mage Armor(C) ........... [CL1] [ 12.5 gp, 1 xp]
Scroll of Shield(C) ............... [CL2] [ 25.0 gp, 2 xp]
Scroll of Magic Missile(C) ........ [CL3] [ 37.5 gp, 3 xp]
Scroll of Protection from Arrows(C) [CL3] [ 75.0 gp, 6 xp]
. . . . . . . . . . . . . . . . . . . . . [300.0 gp,24 xp]
3:
Scroll of Mirror Image(C) ......... [CL3] [ 75.0 gp, 6 xp]
Scroll of Mage Armor(C) ........... [CL1] [ 12.5 gp, 1 xp]
Scroll of Shield(C) ............... [CL2] [ 25.0 gp, 2 xp]
Scroll of Protection from Law(C) .. [CL2] [ 25.0 gp, 2 xp]
Scroll of Scorching Ray(C) ........ [CL3] [ 75.0 gp, 6 xp]
Scroll of Magic Missile(C) ........ [CL3] [ 37.5 gp, 3 xp]
Scroll of True Strike(C) .......... [CL1] [ 12.5 gp, 1 xp]


He also was making money from his Craft(Jewelry) skill each week.

Both are Free Activities, but you can only do Free Activity at a time. Since he mentioned the use of the Craft(Jewelry) in his subject line each week, that means he should pay double for his scrolls, which he cannot have crafted and thus should have bought.
MindWandererB

01-30-06, 01:24 PM
There is a mistake with the prison post for Thwap, above. Psionic Levitate is a personal-range power unless manifested by a Nomad. Since items are always assumed to be created by the most beneficial creator, the tattoo should have been created by a Nomad and thus cost only 300 gp.
Usurpator

01-30-06, 01:26 PM
Uilo has scribed the following scrolls over his past three fights:


Scroll of Cat’s Grace(C) ............ [CL3] [ 75.0 gp, 6 xp]
Scroll of Barkskin(C) ............... [CL3] [ 75.0 gp, 6 xp]
Scroll of Obscuring Mist(C) ......... [CL1] [ 12.5 gp, 1 xp]
Scroll of Barkskin(C) ............... [CL3] [ 75.0 gp, 6 xp]
Scroll of Cat’s Grace(C) ............ [CL3] [ 75.0 gp, 6 xp]
Scroll of Flame Blade(C) ............ [CL3] [ 75.0 gp, 6 xp]
Scroll of Summon Swarm(C) ........... [CL3] [ 75.0 gp, 6 xp]
Scroll of Obscuring Mist(C) ......... [CL1] [ 12.5 gp, 1 xp]
Scroll of Cat’s Grace(C) ............ [CL3] [ 75.0 gp, 6 xp]
Scroll of Summon Nature’s Ally II(C). [CL3] [ 75.0 gp, 6 xp]
Scroll of Summon Swarm(C) ........... [CL3] [ 75.0 gp, 6 xp]

He also used Profession(Veterinarian) each week to gain money.

Both cannot be done simultaneously.
Usurpator

01-30-06, 01:28 PM
Well, you guessed it:

Cher scribed the following scrolls during her 7 fights:


Scroll of Sanctuary(C) x3 .......... [CL3] [112.5 gp (37.5 gp each), 9 xp (3 xp each)]
Scroll of Cure Light Wounds(C) x2 .. [CL1] [ 25.0 gp (12.5 gp each), 3 xp (1 xp each)]
Scroll of Cure Moderate Wounds(C) x2 [CL3] [150.0 gp (75.0 gp each),12 xp (6 xp each)]
Scroll of Summon Monster II(C) x1 .. [CL3] [ 75.0 gp (75.0 gp each), 6 xp (6 xp each)]
Scroll of Sanctuary(C) x2 .......... [CL3] [ 75.0 gp (37.5 gp each), 6 xp (3 xp each)]
Scroll of Summon Monster II(C) x1 .. [CL3] [ 75.0 gp (75.0 gp each), 6 xp (6 xp each)]
Scroll of Summon Monster II(C) x2 .. [CL3] [150.0 gp (75.0 gp each),12 xp (6 xp each)]
Scroll of Summon Monster II(C) x4 .. [CL3] [300.0 gp (75.0 gp each),24 xp (6 xp each)]
Scroll of Sanctuary(C) x1 .......... [CL3] [ 37.5 gp (37.5 gp each), 6 xp (3 xp each)]
Scroll of Summon Monster II(C) x3 .. [CL3] [225.0 gp (75.0 gp each),18 xp (6 xp each)]
Scroll of True Strike .............. [CL1] [ 25.0 gp]
Scroll of Bane(C) .................. [CL1] [ 12.5 gp, 1 xp]
Scroll of Bless(C) ................. [CL1] [ 12.5 gp, 1 xp]
Scroll of Cause Fear(C) ............ [CL1] [ 12.5 gp, 1 xp]
Scroll of Command(C) ............... [CL1] [ 12.5 gp, 1 xp]
Scroll of Cure Light Wounds(C) ..... [CL1] [ 12.5 gp, 1 xp]
Scroll of Cure Light Wounds(C) ..... [CL1] [ 12.5 gp, 1 xp]
Scroll of Doom(C) .................. [CL1] [ 12.5 gp, 1 xp]
Scroll of Entropic Shield(C) ....... [CL2] [ 25.0 gp, 2 xp]
Scroll of Protection from Chaos(C).. [CL1] [ 12.5 gp, 1 xp]
Scroll of Protection from Evil(C) .. [CL1] [ 12.5 gp, 1 xp]
Scroll of Protection from Good(C) .. [CL1] [ 12.5 gp, 1 xp]
Scroll of Protection from Law(C) ... [CL1] [ 12.5 gp, 1 xp]
Scroll of Sanctuary(C) ............. [CL3] [ 37.5 gp, 3 xp]
Scroll of Sanctuary(C) ............. [CL3] [ 37.5 gp, 3 xp]
Scroll of Sanctuary(C) ............. [CL3] [ 37.5 gp, 3 xp]
Scroll of Summon Monster I(C) ...... [CL3] [ 37.5 gp, 3 xp]
Scroll of Summon Monster I(C) ...... [CL3] [ 37.5 gp, 3 xp]
Scroll of Hold Person(C) ........... [CL3] [ 75.0 gp, 6 xp]
Scroll of Silence(C) ............... [CL3] [ 75.0 gp, 6 xp]
Scroll of Silence(C) ............... [CL3] [ 75.0 gp, 6 xp]
Scroll of Sound Burst(C) ........... [CL3] [ 75.0 gp, 6 xp]
Scroll of Summon Monster II(C) x6 .. [CL3] [450.0 gp (75.0 gp each),36 xp (6 xp each)]


But.... she also made use of Profession(Magic Identify) each week to gain extra money. Both cannot be done simultaneously.
Usurpator

01-30-06, 01:33 PM
Darius Farhaven scribed a number of scrolls (not exactly clear which from his sheet) in the past. He does seem to have some fights where he used only profession to gain money, and some where he used his free activity to scribe scrolls. I am not entirely sure, since I cannot backtrack the scribing of the scrolls.

In any case, he did scribe scrolls after his last fight, and it is not marked as Free Activity on the Battle report.
Usurpator

01-30-06, 01:39 PM
Eilatha crafted numerous scrolls, but it was never listed as Free Activity (neither in the subject line, nor in the Battle report). She did not have any Craft or Profession skills to make money (yet) however. So that shouldn't be a big problem to fix...
Usurpator

01-30-06, 01:43 PM
A GENERAL AMNESTY WAS OFFERED TO ALL GLADIATORS SUFFERING FROM THE PROBLEMS BELOW

Many characters have scribed scrolls as Free Activity. None however have linked each of those individual scrolls. They should according to the Rules of Gladius.

Crafting and Time: You may craft items up to 1000 gp Marketprice without having to sit out. However, if you exceed that value, it becomes a Full Activity and you cannot participate in any event. Your character is still considered active and may not do any Free Activities that week. You must link this activity.


Linking Activities: Some activities must also be recorded on your sheet which is noted in the skill descriptions below. The Pitlord of your fight will post the Free Activity you mentioned in the headline of your sheet to the Fight Summary. You must link this post to your character sheet on the spot where it belongs to. For example, if you taught the seek trick to your wolf, you would have to link the post to the "Tricks" section of your ally on your sheet, and name the link "seek". Failure to do so means the trick/item/etc is not available.

Violators
Eiletha Surion (Kaigan)
Kitaya (Usurpator)
Pirotess (Cerebus13)
Savour Die (Warclone)
Darius Farhaven (DTFarstar)
Cher (Dracazar)
Uilo (Dracazar)
Drac (Dracazar)
Haizan (King Uther)

No Violation
Faelto (TelinArtho)
Histal Da'rath (Waywreth)

Either the Rules got to change, or we will have a *major* headache in lots of Pitlords looking up and editing all the past battle sheets, and players linking all the individual scrolls to the right battle report, etc. etc.
Prisonlords

01-30-06, 01:43 PM
There is a mistake with the prison post for Thwap, above. Psionic Levitate is a personal-range power unless manifested by a Nomad. Since items are always assumed to be created by the most beneficial creator, the tattoo should have been created by a Nomad and thus cost only 300 gp.

This is incorrect. Levitate, Psionic has the same Target wording that Skate does. The Special entry in the power description does not say that it is *not a personal range power when manifested by a psion, wilder, or psychic warrior, but rather that when one of these three classes manifest the power, the power's target can only be the manifester (in effect removing the option to manifest it on someone else or an object when done from memory for those three classes). The violation is correct with regard to the tattoo.
Zevox

01-30-06, 01:55 PM
Well, after running his last fight, I decided to do a complete look-over of Tan, and found yet more violations besides those already reported:

His reflex save is listed as +5, but should in fact be +8 (3Bard + 4dex +1racial). He has the breakdown listed right, but not the total.

His Scroll of Detect (Alingment) is further illegal, since he must select a single alignment to have it detect (i.e. Detect Evil, Detect Good, etc). He has also overpaid for it - as it is a 1st level spell, at CL 3rd it should cost him only 75gp, not 150gp.

His DC for his 1st level spells should also be 13, not 14. He has a charisma bonus of +2, so the total is 10+charisma(2)+spell level (1) = 13. This also needs to changed in his listed DC for his 0-level (cantrip) spells, which should be at 10 + 2 charisma = DC 12.

Also, he has himself listed as knowing 5 languages from the start, his base common and halfling plus three more, yet he should only have two more since his starting intelligence bonus was only +2 (he now has +3 due to placing a point in int at level 4, but this does not affect his starting language allotment). If however this fifth language came from placing skill points in the speak language skill, ths must be listed.

With skills, his spellcraft needs to be updated for his additional intelligence point at level 4. It should be at +10 (5rnks +3int +2synergy), but is listed as +9 (5rnks + 2int +2synergy).

Zevox
Usurpator

01-30-06, 02:01 PM
Not really a violation

Death has self-crafted many items, but it is unclear if he crafted them (as Free or Full activity) during his time in the arena or if he crafted them before he came to Gladius.

@NiQil: no serious violation in any measure for sure, I'll remove it shortly, just to get the ball rolling a bit....
Usurpator

01-30-06, 02:36 PM
In his fight agains Brilf Uhme used a scroll of Blacklight (of which he had only one in his inventory). He also used his Free Activity to earn money with his craft skill.

When he started his quest immediately following that fight, Uhme had already crafted a new scroll of Blacklight. Could he have done so? (In general, it seems Uhme has been quite good in not mixing money earning Crafting with scribing, but you do seem to follow the 'I'll decide what scrolls to scribe after the match' principle, which is, according to our Prisonlord, not allowed.

Not noting any violations about linking obviously, since it wasn't a requirement then.

@Cat: don't know if this is really a problem, but in my experience putting Violations on Elders usually helps clear up matters more quickly. I am happy to remove this one ASAP.
NiQil

01-30-06, 02:45 PM
Death has self-crafted many items, but it is unclear if he crafted them (as Free or Full activity) during his time in the arena or if he crafted them before he came to Gladius.

@NiQil: no serious violation in any measure for sure, I'll remove it shortly, just to get the ball rolling a bit....

Not a violation at all, since crafting at character creation has never been required to be stated anywhere, though I will be more than happy to designate what I crafted at character creation.
NiQil

01-30-06, 02:50 PM
Many characters have scribed scrolls as Free Activity. None however have linked each of those individual scrolls. They should according to the Rules of Gladius.





I will post a list with all violators later.

Either the Rules got to change, or we will have a *major* headache in lots of Pitlords looking up and editing all the past battle sheets, and players linking all the individual scrolls to the right battle report, etc. etc.

Free activities, up until the rule change, were not required to be linked. So anything that anyone crafted prior to the rule change, as long as it was not more than 1000 gp market value, is not required to link it. Only full free activities are required to be linked. This included crafting more than 1000 in a week, teaching an animal 2 tricks, etc. After the rule change, however, scrolls, weapons, and other things crafted that are done as a free activity must be listed in the fight summary of the battle, or else it is performed as a full activity and is linked from the Battles post. Unfortunately, there is not really any way to police what crafting was done prior to the rules change...we just have to take people at their word.
Usurpator

01-30-06, 02:50 PM
And not to forget myself, of course:

- She as at least scribed scrolls once when she also received money from her profession.
- None of the self-crafted scrolls are linked
- Any scrolls she crafted she has apparently decided on crafting them after the battle has finished.
Usurpator

01-30-06, 03:01 PM
So anything that anyone crafted prior to the rule change, as long as it was not more than 1000 gp market value, is not required to link it. Only full free activities are required to be linked. This included crafting more than 1000 in a week, teaching an animal 2 tricks, etc.

Well, I guess I should go and post a lot of other violations as well, since I think there are only a few gladiators around who have properly linked self-crafted magic items. Uhme, for example, has several self-crafted wondrous items, none of which are linked. Actually, unless it concerns items-for-credits, I don't recall seeing any items (above 1,000 gp.) that were linked.

Did you link some of those armor's you previous quartet of gladiators crafted BTW? I cannot seem to remember if you did, and cannot find your characters....

I think posting free activities in the battles thread is an excellent idea, BTW.

From now on I will post my free activities inside my sheet in a special block, so that they will automatically show up in the battles thread as the Pitlord copies my sheet there. This will save the Pitlord some work, and make sure those free activities are recorded properly.
Usurpator

01-30-06, 05:39 PM
Savour Die has *one* scroll with 21 spells on it. I cannot see the maximum for spells on a scroll, but the PHB makes clear that such a scroll will measure 21 ft. from top to bottom, hardly a thing to hold in your hand.

Additionally, he seems to rescribe spells on the same scroll after he has cast some from the scroll.

It is not marked on the scroll which spells are scribed by himself, and which are scribed by others. No mention of gp. or xp.

Savour Die seems to have a headband of intellect in his past expenditures, but not on his equipment list.

Savour Die has used his Craft skill to earn money for all of his 7 fights as free activity, but has also been scribing scrolls during those fights as free activity. You cannot do both simultaneously. It is unclear what scrolls are scribed when.

None of his scroll scribing activity has been linked.
lucanthrope

01-31-06, 04:18 AM
The gladiator Secropiagor is not using his Profession (Grave Robbery) skill correctly. Profession is a Wisdom based skill, not Intelligence. His Wisdom score is a 10 [+0], so the skill should only have a total of +6 from ranks alone, not +12. Thus he would only earn 48 gp this week from his Free Action, not 66 gp.

I'm also not sure if this matters, but his Craft skills are all at +12 [6 Ranks, +6 Int], however he does not appear to possess any tools to help with these. I was under the impression that if no tools were purchased, the Craft skill takes a -2 penalty for using mundane tools.
lucanthrope

01-31-06, 04:45 AM
There appears to be a violation with the gladiator Kosher Mcbaggs concerning the cost of his permanent equipment:

Equipment:
(Free weightless outfit)
(Masterwork Mailshirt) [25 lbs][250 gp]
(Masterwork Buckler) [5 lbs][165 gp]
(Masterwork Bastardsword) [6 lbs][635 gp]
(Masterwork Shortsword) [2 lbs][610 gp]
The cost for masterworking a weapon is 300 gp, not 600 gp. It appears that Kosher may have:
a)Critically fumbled on his Appraise AND Diplomacy checks when purchasing, or
b)Accidentally wrote down the wrong price when recording his purchases.

Fixing this problem could add 600 gp to Kosher's drinking/gambling fund.
kedi

01-31-06, 05:06 AM
The gladiator Secropiagor is not using his Profession (Grave Robbery) skill correctly. Profession is a Wisdom based skill, not Intelligence. His Wisdom score is a 10 [+0], so the skill should only have a total of +6 from ranks alone, not +12. Thus he would only earn 48 gp this week from his Free Action, not 66 gp.

I'm also not sure if this matters, but his Craft skills are all at +12 [6 Ranks, +6 Int], however he does not appear to possess any tools to help with these. I was under the impression that if no tools were purchased, the Craft skill takes a -2 penalty for using mundane tools.Gawd. I'll post on the Changes to change it to something about craft (Intestine Decoration?).

I think I had tools, not sure though. I'll check it back after finishing the most boring duel ever. Thanks for pinpointing.
kedi

01-31-06, 07:45 AM
The gladiator Secropiagor is not using his Profession (Grave Robbery) skill correctly. Profession is a Wisdom based skill, not Intelligence. His Wisdom score is a 10 [+0], so the skill should only have a total of +6 from ranks alone, not +12. Thus he would only earn 48 gp this week from his Free Action, not 66 gp.

I'm also not sure if this matters, but his Craft skills are all at +12 [6 Ranks, +6 Int], however he does not appear to possess any tools to help with these. I was under the impression that if no tools were purchased, the Craft skill takes a -2 penalty for using mundane tools.All handled.
Dracazar

01-31-06, 11:04 AM
Many characters have scribed scrolls as Free Activity. None however have linked each of those individual scrolls. They should according to the Rules of Gladius.





Violators
Eiletha Surion (Kaigan)
Kitaya (Usurpator)
Pirotess (Cerebus13)
Savour Die (Warclone)
Darius Farhaven (DTFarstar)
Cher (Dracazar)
Uilo (Dracazar)
Drac (Dracazar)
Haizan (King Uther)

No Violation
Faelto (TelinArtho)
Histal Da'rath (Waywreth)

Either the Rules got to change, or we will have a *major* headache in lots of Pitlords looking up and editing all the past battle sheets, and players linking all the individual scrolls to the right battle report, etc. etc.

I have 3 chars with Scribe Scroll + Profession/Craft skills may I know the exact ruling for those chars?

Please tell me if I have to use Scribe Scroll OR Profession, or I could do both.

If really thought I could do both, so I'm not aware that I'm in violation.

Please tell me exactly what to do or some alternatives, thank you very much.
waywreth

01-31-06, 11:23 AM
I have 3 chars with Scribe Scroll + Profession/Craft skills may I know the exact ruling for those chars?
Please tell me if I have to use Scribe Scroll OR Profession, or I could do both.
If really thought I could do both, so I'm not aware that I'm in violation.
Please tell me exactly what to do or some alternatives, thank you very much.

Per the current ruling:
1. You can only do one free action per week. That can be profession OR scribing, NOT both.
2. If you do scribe the total market value of the scrolls must be under 1,000gp worth and you get them after the fight is posted. The scrolls must be linked to the fight in which they were scribed.
3. A suggestion - I tend to hold off and scribe as close to the 1,000gp value at once so I can use my craft/profession skills the weeks I am not scribing, instead of doing 1 or 2 scrolls a week and losing out on the crafting monies.
Dracazar

01-31-06, 11:47 AM
Per the current ruling:
1. You can only do one free action per week. That can be profession OR scribing, NOT both.
2. If you do scribe the total market value of the scrolls must be under 1,000gp worth and you get them after the fight is posted. The scrolls must be linked to the fight in which they were scribed.
3. A suggestion - I tend to hold off and scribe as close to the 1,000gp value at once so I can use my craft/profession skills the weeks I am not scribing, instead of doing 1 or 2 scrolls a week and losing out on the crafting monies.

Ok, so what I must do to fix he violation? I can't edit the fights, and perhaps sometimes I used scrolls that I could have only the next week. I really wasn't aware of this ruling and I think is is strange and bad for scribers because you have a 1 week hole between fights!

What happens if I used a scroll that (with this ruling) I could hae scribed only next week?

I'm pretty sure that I never crafted more than 1000 gp scrolls so the solution I see is to edit past fight an remove the profession/crafting income and put in the free activity for scribing scrolls. I could also craft more scroll than that I need? (so this could help for the week hole mentioned above)

Thanks for your reply, I'll try to fix violations before deadline (also what is the exact deadline?) if I know exactly what to do to fix them.
waywreth

01-31-06, 12:22 PM
bad for scribers because you have a 1 week hole between fights!
What happens if I used a scroll that (with this ruling) I could have scribed only next week? I'm pretty sure that I never crafted more than 1000 gp scrolls so the solution I see is to edit past fight an remove the profession/crafting income and put in the free activity for scribing scrolls. I could also craft more scroll than that I need? (so this could help for the week hole mentioned above)Thanks for your reply, I'll try to fix violations before deadline (also what is the exact deadline?) if I know exactly what to do to fix them.

Yes, it makes scribe scroll weaker, but with some planning it works. Just make 2 of everything you know you're going to use - for example I have Histal (my wizard) making 4 scrolls of acid arrow instead of the one or two he usually uses per fight.

First off - I would PM Prisonlords for confirmation to make sure he agrees with me or what the deal is. I would say your idea to remove crafting/profession money from any week you scribed and replace what you scribed is the best idea, but get confirmation. I would say having to PM all the pitlords to edit past fights would be rather foolish, but that's just my opinion.
Warclone

01-31-06, 01:12 PM
Originally Posted by TelinArtho - Violation on Thwap McSmash (Warclone)
Small typos, but one is fairly important (and the others are only included because I am writing up the first):

1. Thwap's DEX bonus of +4 is limited to +3 for purposes of AC because of his Spike Breastplate +1.

2. Thwap's con bonus to hit points should read 3*5. Also, total hit points should be 49, not 50. (12 + 4*5.5 + 3*5 = 12 + 22 + 15 = 49)

3. Thwap only paid 600gp for his 10 adamantine arrows. They should be 600gp, 5sp. (yes I know this is very nitpicky...)

4. Under the spot skill, you have 3 ranks listed after spending 8 cross-class skill points. It should be 4 ranks.

5. Your attack modifiers should be broken out in silvered text:

+5 BAB, +4 dex, +1 enh, +1 feat for example

6. Tattoo of Psionic Levitate should cost 600gp, not 300gp - since it is a personal range power.

All 6 counts have been fixed.


















[/QUOTE]
TelinArtho

01-31-06, 01:26 PM
All 6 counts have been fixed.


Actually, your touch AC is still listed as 14.

Also - just looking him over some more - 627 arrows for 21 pounds? 620 arrows should be 93 pounds.

Lastly, I don't see a section of your used expendables which is required.
Warclone

01-31-06, 01:44 PM
Actually, your touch AC is still listed as 14.

Also - just looking him over some more - 627 arrows for 21 pounds? 620 arrows should be 93 pounds.

Lastly, I don't see a section of your used expendables which is required.

Fixed touch ac.

Fixed arrow weight.

Regarding the used expendables section, I have read the rules and used the default character sheet provided, and nobody has ever told me I need to record used expendables.

If you quote me where it says I must do that, I will, but otherwise I expect my name to be cleared so I may participate in the fights this week.
TelinArtho

01-31-06, 01:54 PM
Well, the "Past Expenditures" section is specifically for Used Expendables and anything sold. That being said, this is the quote from the SI character sheet:

Past expenditures must be put in sblocks at the bottom of the sheet with a header outside the sblock. The gold value of items used must be listed in Red and the gold value for items sold must be in Blue.

If you want to keep a separate accounting section that's fine. But I should be able to see that although you have 5 sleep arrows, you have also used 1, etc.
lonewolf

01-31-06, 01:57 PM
Finrod's damage for his bow is incorrect - it needs to be 1d8-1 because of his strength:



Also, Finrod should have it marked down which spells were paid for to be added to the spellbook (rather than just "600gp paid for additional spells"). Case in point, he should have 3+5 (1 of which is divination at least) + 2 (1 divination) + 2 (1 divination - can be 2nd level). Meaning he should have 12 spells (10 1st, 2 2nd). He has 11 1st and 4 2nd. A 1st level spell scroll and scribing would be 125gp. A 2nd level spell from NPC services and scribing is 300gp each - so that's 725gp total for his three additional spells.

Since Finrod doesn't have the additional funds to cover this expense - this needs to be fixed for his current fight - PM to the pitlord and opponent.

Fixed
Warclone

01-31-06, 01:57 PM
Well, the "Past Expenditures" section is specifically for Used Expendables and anything sold. That being said, this is the quote from the SI character sheet:



If you want to keep a separate accounting section that's fine. But I should be able to see that although you have 5 sleep arrows, you have also used 1, etc.

Done. I have taken care of all outstanding charges on Thwap McSmash.
Prisonlords

01-31-06, 02:14 PM
You have Rokk Ohn listed as Guilty. His Intelligence is a 10, not an 8, so his skill points are correct. Also, when the "violation" was posted, Rokk was not listed as being Ready for any dates. He was still under construction at that point. Surely characters who are not ready to compete can't be put in the Prison?

After reviewing the violation, I have issued a retraction of this violation. Unfortunately, I have no way to say for sure when the violation was issued in relation to when the character was under construction...however you are correct in that characters listed as under construction or not ready should not have violations issued to them.
waywreth

01-31-06, 03:31 PM
Note - please PM in the future to let me know you fixed so you don't end up in prison!


I'm not sure if this counts as a violation, but I'm assuming Kedi was going to activate the character for tomorrow, so here's the list, which is a follow-up to an earlier PM I sent him.

Secropiagor (http://boards1.wizards.com/showpost.php?p=8337835&postcount=668)

Stats:
Point buy is incorrect. He's only spent 33 points per the totals listed. He's underspent by 3 as it's a 36 point buy.

Skills:
+3 Ride [3 rnks [6 wiz cc, +0 Dex]
Don't forget ride is dex based. Make sure you note which skills are cross class using superscript tag.

You must include your spot, listen, move silently, and hide on your list of skills so the pitlord doesn't have to compute it. Don't forget your racial bonuses.

Scrolls:
Follow this handy rule: Cost to purchase = 25gp * CL * SL
So Magic Missle or Burning hands or any other level 1 spell (CL3, SL1) is 75gp market, 37.5gp + 3xp when scribed.
Acid Arrow or any level 2 spell (CL3, SL2) is 150gp market, 75gp +6xp when scribed.

Copying to spellbook:
Costs 50gp per level to copy a spell plus 100gp per level in inks and oils.
You've WAY underspent here. Each 2nd level spell costs: 100gp + 200gp = 300gp.

Spells per day:
You must note which spells you have memorized per day, you can't change them once you know who you're fighting.
Myrridin

01-31-06, 03:35 PM
Tarik has been fully updated to confrom with being a valid character.
kedi

01-31-06, 03:40 PM
Spells per day:
You must note which spells you have memorized per day, you can't change them once you know who you're fighting.I'll handle all above but this one I'll object:

Cat does it all the time. :P
waywreth

01-31-06, 03:42 PM
With +9 Craft(Armorsmithing) [6 rnks, +1 Int, +2 MW tools] you cannot craft a Mithral Shirt (crafted)[10 lbs][550 gp].

Weapons or armors fashioned from mithral are always masterwork items as well. The DC to craft a MW item is 20.

It can be argued that the DC is 10 + AC bonus (14 in this case). I'm not sure if you need the Crafting skill of at least 10 or not, but I believe you do.
waywreth

01-31-06, 03:51 PM
I'll handle all above but this one I'll object:
Cat does it all the time. :P

His only character without spells listed is Uhmentarymster the Old and that's because he's in a frozen league and not active.
kedi

01-31-06, 05:03 PM
Scrolls:
Follow this handy rule: Cost to purchase = 25gp * CL * SL
So Magic Missle or Burning hands or any other level 1 spell (CL3, SL1) is 75gp market, 37.5gp + 3xp when scribed.
Acid Arrow or any level 2 spell (CL3, SL2) is 150gp market, 75gp +6xp when scribed.I know the rule. Burning Hands + Magic Missile are CL1, though. They're crafted at first level. Surely, a character can posses an item he or she crafted at minor levels, no?

Other then that, all done.
waywreth

01-31-06, 05:37 PM
I know the rule. Burning Hands + Magic Missile are CL1, though. They're crafted at first level. Surely, a character can posses an item he or she crafted at minor levels, no?
Other then that, all done.

Yes you can craft at higher levels, that's what I posted... and you overpaid. A CL3 Magic Missle scroll costs 37.5gp and 3xp. You paid double for that and all you other 1st level spells.

If you craft them as first level spells they're CL1 and cost 12.5gp and 1xp but most be noted they're CL1 scrolls.
lucanthrope

01-31-06, 08:09 PM
Violation Davos Antaryon (lucanthrope) ECL3

With +9 Craft(Armorsmithing) [6 rnks, +1 Int, +2 MW tools] you cannot craft a Mithral Shirt (crafted)[10 lbs][550 gp].

Weapons or armors fashioned from mithral are always masterwork items as well. The DC to craft a MW item is 20.

It can be argued that the DC is 10 + AC bonus (14 in this case). I'm not sure if you need the Crafting skill of at least 10 or not, but I believe you do.

I just realized this and adjusted accordingly. I now have a crafted Chain Shirt in my inventory instead of the Mithral Shirt. Thanks for your help.
Iced

02-01-06, 03:15 AM
All of Griff Mythal's crafting problems have been addressed and dealt with.
Kaigan

02-01-06, 04:50 AM
Feradeth's AC lists an armor bonus for armor that is listed as sold. His AC should be 13, touch 11, flat 12.

Has been fixed.
Kaigan

02-01-06, 04:51 AM
Eilatha crafted numerous scrolls, but it was never listed as Free Activity (neither in the subject line, nor in the Battle report). She did not have any Craft or Profession skills to make money (yet) however. So that shouldn't be a big problem to fix...

It has been fixed. I added a new section stating the following.

Free Activity:
Scribing new scrolls to replace those used as long as it costs under 1000.
Dracazar

02-01-06, 05:11 AM
May I have a reply from the Prisonlord on how to fix the violation on my 3 Chars about Scribe Scroll + Profession / Craft.

I would like to edit before the deadline and I don't wont my chars imprisoned because there is no official ruling on how to fix this diffuse error.

Thanks
Pittbull

02-01-06, 05:25 AM
May I have a reply from the Prisonlord on how to fix the violation on my 3 Chars about Scribe Scroll + Profession / Craft.

I would like to edit before the deadline and I don't wont my chars imprisoned because there is no official ruling on how to fix this diffuse error.

Thanks

Just look to the tavern.
lucanthrope

02-01-06, 07:20 AM
The gladiator Elzar the Amiable appears to have multiple minor violations:

1) The attack on his shortbow should only be +5 ranged.

2) Under his skills he has a modifier of a -1 for armor. The armor check penalty for a Mithral Shirt (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsAW.html) is -0.

3) Also under his skills he has a modifier of a +2 for [Ma] tools. However, the [Ma] Thieve's Tools are not located anywhere in his equipment list.

4) Along with his [Ma] Thieve's tools, a number of other items are missing from his past expenditures list. The current list of his equipment both permanent and expendable is as follows:
Equipment:
Nobles outfit and signet ring...........
[Ma] mithril chain shirt (Armor)........[10 lbs]
[Ma] cold iron rapier (Weapon)..........[2 lbs]
shortbow ...............................[2 lbs]
cold iron dagger .......................[1 lbs]
cold iron spiked gauntlet ......,,......[1 lb]


Expendable Items:
Quiver with 20 Arrows...................[3 lbs]
20 cold iron Arrows.....................[3 lbs]
20 silver Arrows........................[3 lbs]
Oil of magic weapon............[(CL 1)].[0.1 lbs]
Potion of hide from animals....[(CL 1)].[0.1 lbs]
Potion of hide from undead.....[(CL 1)].[0.1 lbs]
3 alchemist fire........................[3 lbs]
2 bags of caltrops......................[4 lbs]
Potion of invisibility.........[(CL 3)].[0.1 lbs]


While his list of initial gear, which includes the prices is as follows:
Initial Gear: total=2280 gp
[Ma] cold iron rapier............340 gp
mithril chain shirt..............1100 gp
shortbow.........................30
cold iron dagger.................2 gp
cold iron spiked gauntlet........10 gp
oil of magic weapon..............50 gp
potion of hide from undead.......50 gp
potion of hide from animals......50 gp
2x bag of caltrops...............2 gp
3x alchemist fire................60 gp
potion of invisibility...........50 gp


The items missing from the price list are:

Quiver with 20 Arrows
20 cold iron Arrows
20 silver Arrows

The item that is missing from both lists is:

[Ma]Thieve's tools

Also, the total of equipment currently listed in the price list is 1,744 gp, yet the total at the top of the list says that it is 2,280 gp. The potion of Invisibility at the bottom of the list is marked at 50 gp currently, but it should be 300 gp. The cold iron dagger is marked as 2 gp currently, but it should be 4 gp.

Changing the potion price (+250 gp), and the dagger price (+2 gp), and adding the Quiver with 20 Arrows (1 gp), the 20 cold iron Arrows (2 gp), the 20 silver Arrows (41 gp), and the [Ma] Thieve's tools (100 gp) to the price list would bring the total up from 1,744 gp to 2,140 gp. I'm not sure if I am missing other equipment to make up for the other 140 gp or if it was bought, but just never posted.

That's all that I could see at a glance. Hope that everything is clear. PM me if anyhting needs clarrification at all.
Biota

02-01-06, 12:58 PM
The gladiator Elzar the Amiable appears to have multiple minor violations:

1) The attack on his shortbow should only be +5 ranged.

2) Under his skills he has a modifier of a -1 for armor. The armor check penalty for a Mithral Shirt (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsAW.html) is -0.

3) Also under his skills he has a modifier of a +2 for [Ma] tools. However, the [Ma] Thieve's Tools are not located anywhere in his equipment list.

4) Along with his [Ma] Thieve's tools, a number of other items are missing from his past expenditures list. The current list of his equipment both permanent and expendable is as follows:

While his list of initial gear, which includes the prices is as follows:

The items missing from the price list are:

Quiver with 20 Arrows
20 cold iron Arrows
20 silver Arrows

The item that is missing from both lists is:

[Ma]Thieve's tools

Also, the total of equipment currently listed in the price list is 1,744 gp, yet the total at the top of the list says that it is 2,280 gp. The potion of Invisibility at the bottom of the list is marked at 50 gp currently, but it should be 300 gp. The cold iron dagger is marked as 2 gp currently, but it should be 4 gp.

Changing the potion price (+250 gp), and the dagger price (+2 gp), and adding the Quiver with 20 Arrows (1 gp), the 20 cold iron Arrows (2 gp), the 20 silver Arrows (41 gp), and the [Ma] Thieve's tools (100 gp) to the price list would bring the total up from 1,744 gp to 2,140 gp. I'm not sure if I am missing other equipment to make up for the other 140 gp or if it was bought, but just never posted.

That's all that I could see at a glance. Hope that everything is clear. PM me if anyhting needs clarrification at all.

All fixed.
Erithmu

02-01-06, 07:43 PM
I am going to PM you about this as it affects my fight w/ you.
fleeid
Male Half-Orc
Chaotic Evil
Barbarian 1, Ranger 2/ecl3

STR...18 [+4]...(10 pts)[16, +2racial]
DEX...14 [+2]...(6 pts)
CON...16 [+3]...(10 pts)
INT....10 [+0]...(4 pts)[12, -2racial]
WIS...14 [+2]...(6 pts)
CHA...6 [-2]...(0 pts)[8, -2racial]

Hit Points: 30 [12+(4.5x2)+9 HD]
AC 16 [+2dex, +4armor], Touch 12, Flat 14 [rage:-2] [+4 chainshirt]missed the '1'
Initiative: +2 [2dex]
BAB/Grap: +3/+7 [+3bab, +4str [rage:+2str]
Speed 40

Saves:
Fort +8 [2brb +3rng +3con] [Conditional modifiers]
Refl +5 [0brb +3rng +2dex] [Evasion]no evasion.
Will +2 [0brb +0rng +2wis] [+2 rage]

Attacks:
Orc Double Axe(one-handed)+9 melee;1d8+4[x3]
Orc Double Axe(two-handed)+9 melee;1d8+6[x3]
Orc Double Axe(two attacks)+7/+7 melee; 1d8+4/1d8+2[x3]Assuming you have Rng TWF from your attack bonuses + See below
Longbow+6 ranged; 1d8+4[range 110'][x3]
[Favored Enemy:Humanoid(Elves)+2]

Feats:
exotic weapon profeciency(orc double axe) [1st lvl]
weapon focus(orc double axe) [3rd lvl]

Racial and Class Abilities:
please list
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Special Abilities:
Need to list class abilities such as ranger TWF, track, fast movement.
Otherwise you could choose to use Rapid shot as your rng 2nd lvl feat and no one would know.
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)
(Name): (Optional: brief summary)

Skills (?? Points Class A, ?? cl B, ?? cl C):
+8 listen [6 rnks, +2wis] [4brb, 2rng]
+10 climb [6 rnks, +4str] [4brb, 2rng]- ACP
+10 jump [6 rnks, +4str] [4brb, 2rng]- ACP
+8 survival [6 rnks, +2wis] [4brb, 2rng]
+4 hide [2 rnks, +2dex] [2rng]
+4 spot [2 rnks, +2wis] [2rng]
+2 move silently [2dex]
Speaks Common and Orcish

Equipment:
(Free weightless outfit)
Please list armor type (looks like chain shirt)(Armor) [25 lbs][100 gp]
[Ma]Orc Double Axe [15 lbs][360 gp] Only one end of the axe is MW, would need extra 300gp
[Ma]Mighty4 Composite Longbow [3 lbs][800 gp]
Quiver with 40 arrows [6 lbs][2 gp]

[B]Expendable Items: [CL]
Potion of expedious retreat [1] [.1 lbs][50 gp]Illegal, personal spells can not be made into potions
Potion of shield [1] [.1 lbs][50 gp] Illegal, personal spells can not be made into potions
Potion of enlarge person [1] [.1 lbs][250 gp]
Potion of reduce person [1] [.1 lbs][250 gp]

Equipment at Home:
Gold: 1138

Miscellaneous Statistics:
Encumbance: 0-100 (light), 200-200 (medium), 200-300 (heavy)
Weight carried: 49.4 lb
DSugui

02-01-06, 10:08 PM
Kosher Mcbaggs (http://boards1.wizards.com/showpost.php?p=8335938) seems to have a few violations in his sheet:

- He has too many skill points. With Int 12, he should have 36 points for the Rogue levels and 6 points for the Fighter levels.

- The Armor Check Penalty (-1 for a MW chain shirt) is not listed in his skills.

- He has a invalid Prebuff action (not that it matters, since mage armor does not stack with armor bonus...)

- The prices for his MW Bastard sword and MW short sword are incorrectly listed as 635 gp and 610 gp, when they should be 335 gp and 310 gp.

- The weight of his equipament is incorrect. It should be half of its value, since tsey are for a small character.
Skojar

02-01-06, 10:22 PM
Sunstroke (http://boards1.wizards.com/showpost.php?p=8233659) has attack bonuses listed as if he's proficient with non-monk weapons, though he only has levels in monk. Without proficiency, the bonuses with greatsword and guisarme should be +1I'm rescinding this as I've been informed that CoCo house rulings are in conflict with RAI, so the violation is allowed. BTW, my gnome wizard will buy a tower shield and ranseur (http://boards1.wizards.com/showpost.php?p=8380489) for use next fight.
TelinArtho

02-02-06, 02:04 PM
In this miniquest (http://boards1.wizards.com/showthread.php?t=579863), the Harvester is looking to gain some air elementals as allies. However, the requirement is that they be gained via Diplomacy - in which he has a +3 modifier, and the requirement is a +11 in the skill. Unless he can give an explanation on how he is gaining these air elementals aside from diplomacy - those allies are invalid.
Caterane

02-02-06, 02:40 PM
In this miniquest (http://boards1.wizards.com/showthread.php?t=579863), the Harvester is looking to gain some air elementals as allies. However, the requirement is that they be gained via Diplomacy - in which he has a +3 modifier, and the requirement is a +11 in the skill. Unless he can give an explanation on how he is gaining these air elementals aside from diplomacy - those allies are invalid.

He cannot use them until he has sufficient diplomacy which will happen right after he leveled up (only 1 fight away) and crafted a diplomacy item. They will just be inactively sitting on his sheet.

It makes no difference wether I do the mini now or later.
TelinArtho

02-02-06, 02:47 PM
Well, according to the rules - you can't do it yet:

If you have the sufficient diplomacy bonus but are not high enough in ECL, then you can sitll quest for the ally but it may not be of any assistance until you meet all requirements.

You can't MQ for it until you reach the appropriate diplomacy bonus. Sorry.
Caterane

02-02-06, 04:21 PM
The rule you quoted above is in existance so that you can miniquest ahead of time, and this is what I am doing.

It's the same thing here just the other way around: sufficient ECL but insufficient diplomacy. I just want to quest ahead of time.
TelinArtho

02-02-06, 04:42 PM
Then do me a favor and clarify the descriptive text on it. According to the way it is currently worded - you cannot do what you are doing. I want the wording cleared up so the issue doesn't come up again - that's all.
Caterane

02-02-06, 06:02 PM
I'll do. Please note that a good part of the text in the rules comes from Day1 of Living Gladius and sometimes I couldn't foresee how it would be best worded. The intent of this particular example is clear and unless you see an abuse to allow questing for allies ahead of time, I'll proceed with my quest normally to have the allies active in 2 weeks instead of 3.
Ariel23

02-02-06, 06:34 PM
If you have the sufficient diplomacy bonus but are not high enough in ECL, then you can still quest for the ally but it may not be of any assistance until you meet all requirements.
I think this is fairly clear. It could be more clear, I have to admit, but most language could be.
Perhaps change it to "can still quest for the ally, but may not use it in a fight until he meets all requirements."


The reason I'm here is I'm wondering if we can encourage pitlords to post pre-fight info including character sheets. Then, allow people to edit their characters during the week. I would say 75% of my fights either go up to the deadline, or are still in discussion at the time of the deadline, making it difficult to fix errors.
I know I am not the only one with the problem. And what about people with fights held over...they can't change their sheets for 2 weeks, and could go to prison for that.

The rule would be, you can edit your character if a pitlord has posted your character in complete quoted form.

Thanks!


Edit:
Ah, I didn't notice the diplomacy modifier being mandatory in that sentence/rule. I was only looking at the "availability" clause. I thought you needed Diplomacy to command (use) the thing in battle. Sort of like getting a special mount without Ride and Handle Animal...you can have it, you just can't use it.
Anyway, I seem to have been wrong. It definitely says you need Diplomacy to quest for it , just not the ECL.
Luni

02-02-06, 10:15 PM
All fixed!

STR 10 [+0] (3 Points)[-2 Race, -1 Age] Should be 8
DEX 16 [+3] (8 Points)[+2 Race, -1 Age] Should be 17
CON 10 [+0] (3 Points)[-2 Race, -1 Age] Should be 8
INT 21 [+5] (10 Points)[+2 Race, +1 Age, +1 4th lv.] Should be 20
WIS 13 [+1] (4 Points)[+1 Age]
CHA 16 [+3] (8 Points)[+1 Age] Should be 17

Suffice to say the only ability score that is right is wisdom. So the errors trickle down the entire sheet.

@Prisonlords: Award the credit to TheMagister. He pointed it out to me.
Skojar

02-03-06, 02:22 AM
I'll do. Please note that a good part of the text in the rules comes from Day1 of Living Gladius and sometimes I couldn't foresee how it would be best worded. The intent of this particular example is clear and unless you see an abuse to allow questing for allies ahead of time, I'll proceed with my quest normally to have the allies active in 2 weeks instead of 3.

I'm sorry Cat but what you're proposing is the exact opposite of what that rule says. I appreciate that you do a lot of work around here, but what good are the Rules of Gladius if they can be changed whenever they're inconvenient? It clearly states that you need to have the necessary Diplomacy modifier. Everyone should have to abide by this. To say 'it's the same thing' when it's the exact opposite and having that be the end of it means that the Rules are worthless.
TroubleWolf

02-03-06, 10:24 AM
Suffice to say the only ability score that is right is wisdom. So the errors trickle down the entire sheet.

@Prisonlords: Award the credit to TheMagister. He pointed it out to me.

STR 10 [+0] (3 Points)[-2 Race, -1 Age] Should be 8 Agreed.
DEX 16 [+3] (8 Points)[+2 Race, -1 Age] Should be 17 I think he has this one right.
8 points spent=15, +2 race=17, -1 age=16.
CON 10 [+0] (3 Points)[-2 Race, -1 Age] Should be 8 Agreed.
INT 21 [+5] (10 Points)[+2 Race, +1 Age, +1 4th lv.] Should be 20 Agreed.
WIS 13 [+1] (4 Points)[+1 Age]
CHA 16 [+3] (8 Points)[+1 Age] Should be 17 Again, I think 16 is correct.
TelinArtho

02-03-06, 03:23 PM
Imperi has a 1d6 Bite listed while in Eagle form, this should be 1d4.

Her eagles have no tricks listed.
SauroGrenom

02-03-06, 04:25 PM
Kara
"Boo!"
Gender: Female
Race: Human Ghost [Augmented Humanoid, Undead, Incorporeal]
Size: Medium, 5'7", -- lbs
Age: 21
Alignment: Lawful Good
Class(es): Monk 1 [ECL 6]
Experience: 19100/21000

Ability Scores [Conditional Modifier(s)]
STR 8 [-1] (0 Points)[8 Base]
DEX 18 [+4] (10 Points)[16 Base, +2 Item]
CON -- [] (0 Points)
INT 12 [+1] (4 Points)[12 Base]
WIS 16 [+3] (6 Points)[14 Base, +2 Item]
CHA 24 [+7] (16 Points)[18 Base, +4 Template, +2 Item]

Hit Points: 12 [12] [1 HD]
AC (Normal): 24 [+4 Dex, +7 Deflection, +3 Wisdom]; AC (Touch): 24; AC (Flat-footed): 20
AC Modifiers: [+1 Dodge, +4 Dodge vs AoO [Movement]
Initiative: +4 [4 Dex]
BAB/Grap: +0/+3 [+0 BAB, -1 Str, +4 Feat]
Speed: Fly 30’ [Perfect]

Although not stricktly a violation, incorpreal creatures are totally unable to grapple or trip nor can they be grappled or tripped, so taking the grapple feat will only be usefull against ethereal opponents against whom you are not incorpreal.

Saves
Fort +2 [2 Monk]
Ref +6 [2 Monk + 4 Dex]
Will +5 [2 Monk + 3 Wis]


Melee Attacks
Incorporeal Touch Attack +4, 1d4 Ability Drain, Crit 20/x2

Ranged Attacks
Corrupting Gaze (Su) Gaze Attack, 30' Range Fortitude Save DC 18 17or take 2d10 points of damage and 1d4 points of Charisma damage.

The save DC is calculate as 10+1/2HD+Chamod= 10+1/2+7=17 All fractions are rounded down. You should also include your frightfull moan, and horiffic appearance abilities here especailly since they do not appear farther down and can easily play a role in one of your fights.

Full Attack:
Flurry of Blows: 2 Incorporeal Touch Attacks +2 melee, 1d4 Ability Drain, Crit 20/x2

The flurry of blows cannot be used with this touch attack. It can only be used with unarmed strikes and with monk weapons. This is covered in the FAQ using a vampire as an example. Natural attacks are not options for monk flurry of blows. You can use a natural attack as a secondary attack at the end of a full attack that includes a flurry of blows, but you cannot flurry with the natural weapons.

Combat Modifiers: Attack & Damage

Special Abilities:
[An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.]Incorporeal]Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them.
Incorporeal creatires can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids.
Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source—except for a force effect or damage dealt by a ghost touch weapon.
Incorporeal creatures are immune to critical hits, extra damage from being favored enemies, and from sneak attacks. They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter.
Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents (see Invisibility, below).
Incorporeal creatures are inaudible unless they decide to make noise.
The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability.
Incorporeal creatures pass through and operate in water as easily as they do in air.
Incorporeal creatures cannot fall or take falling damage.
Corporeal creatures cannot trip or grapple incorporeal creatures.
Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
Draining Touch (Su): Drains 1d4 points from ability of my choosing. Each succesful attack heals 5 hp.
Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 23 15+7=22). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
Corrupting Gaze (Su): A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s gaze must succeed on a Fortitude save or take 2d10 points of damage and 1d4 points of Charisma damage.
Turn Resistance +4
Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.

When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.

A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.

You may want to use the telekinesis power some day, and so it would be nice to include that in this section. Also the above section has another ghost power dc mistake.

Feats
DodgeLvl 1
MobilityHuman
Imp. GrappleMonk 1

As mentioned before, the improved grapple feat is a bit silly for an incorpreal creature, because you cannot grapple except with another ethereal creature.

Skills (24 Monk):
+11 Concentration [+4 ranks +7 Cha]
+11 Diplomacy [+4 ranks 7 Cha]
+16 Hide [+4 ranks +4 Dex +8 Racial]
+15 Listen [+4 ranks +3 Wis, +8 Racial][+2 listen when in Solid Objects]
+11 Peform: Acting [+4 ranks +7 Cha]
+15 Spot [+4 ranks +3 Wis, +8 Racial]

Languages Spoken: Common, Draconic

Equipment
(Free Outfit) (Worn) Free
Cloak of Charisma +2 [0 Lbs][4000 gp]
Gloves of Dexterity +2 [0 Lbs][4000 gp]
Amulet of Wisdom +2 [0 Lbs][4000 gp]
Brooch of Shielding 101 charges [0 lbs][1500 gp]

Weapons

[B]Expendable Items

Equipment @ Home
Gold Remaining: 4252 gp

Miscellaneous Statistics
Encumbrance:
Weight Carried:


Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)



Results: Fights, Quests & Campaigns]
Fight 01 - (Win) vs (Aranor, Sindorin) - +1800 Exp, +2000gp, +126 Acting
Fight 02 - (Win) vs (Greefe, Ribking) - +1800 Exp, +2000gp, +126 Acting
Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp

The fight links are broaken and go nowhere.



On the whole a very solid character without any accounting errors to speak of. There are a few errors having to do with the complicated incorpreal creature rules and the monk flurry thing as well as the save DC on the effects.

With regard to your fight links, right now you have {Post=http://boards1.wizards.com/showpost.php?p=8302443&postcount=83}Fight 01{/Post}. You can also write it as {Post=8302443}Fight 01{/Post}.

In this case the code you've used
{Post=http://boards1.wizards.com/showpost.php?p=8302443&postcount=83}Fight 01{/Post}
does not work as listed but the {Post=8302443}Fight 01{/Post} code does work.

I'm just trying to spead the word about that little detail with the post code instead of url code. In my experience it loads faster and for character's with alot of history and various links, the url's can represent a large number of characters counting toward the max for a fight post. Using the post code can help to cut down on the number of characters in some sheets, though it doen's realy apply to Kara.
Sindorin

02-03-06, 06:00 PM
Kara
"Boo!"
Gender: Female
Race: Human Ghost [Augmented Humanoid, Undead, Incorporeal]
Size: Medium, 5'7", -- lbs
Age: 21
Alignment: Lawful Good
Class(es): Monk 1 [ECL 6]
Experience: 19100/21000

Ability Scores [Conditional Modifier(s)]
STR 8 [-1] (0 Points)[8 Base]
DEX 18 [+4] (10 Points)[16 Base, +2 Item]
CON -- [] (0 Points)
INT 12 [+1] (4 Points)[12 Base]
WIS 16 [+3] (6 Points)[14 Base, +2 Item]
CHA 24 [+7] (16 Points)[18 Base, +4 Template, +2 Item]

Hit Points: 12 [12] [1 HD]
AC (Normal): 24 [+4 Dex, +7 Deflection, +3 Wisdom]; AC (Touch): 24; AC (Flat-footed): 20
AC Modifiers: [+1 Dodge, +4 Dodge vs AoO [Movement]
Initiative: +4 [4 Dex]
BAB/Grap: +0/+3 [+0 BAB, -1 Str, +4 Feat]
Speed: Fly 30’ [Perfect]

Although not stricktly a violation, incorpreal creatures are totally unable to grapple or trip nor can they be grappled or tripped, so taking the grapple feat will only be usefull against ethereal opponents against whom you are not incorpreal.

Saves
Fort +2 [2 Monk]
Ref +6 [2 Monk + 4 Dex]
Will +5 [2 Monk + 3 Wis]


Melee Attacks
Incorporeal Touch Attack +4, 1d4 Ability Drain, Crit 20/x2

Ranged Attacks
Corrupting Gaze (Su) Gaze Attack, 30' Range Fortitude Save DC 18 17or take 2d10 points of damage and 1d4 points of Charisma damage.

The save DC is calculate as 10+1/2HD+Chamod= 10+1/2+7=17 All fractions are rounded down. You should also include your frightfull moan, and horiffic appearance abilities here especailly since they do not appear farther down and can easily play a role in one of your fights.

Full Attack:
Flurry of Blows: 2 Incorporeal Touch Attacks +2 melee, 1d4 Ability Drain, Crit 20/x2

The flurry of blows cannot be used with this touch attack. It can only be used with unarmed strikes and with monk weapons. This is covered in the FAQ using a vampire as an example. Natural attacks are not options for monk flurry of blows. You can use a natural attack as a secondary attack at the end of a full attack that includes a flurry of blows, but you cannot flurry with the natural weapons.

Combat Modifiers: Attack & Damage

Special Abilities:
[An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.]Incorporeal]Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them.
Incorporeal creatires can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids.
Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source—except for a force effect or damage dealt by a ghost touch weapon.
Incorporeal creatures are immune to critical hits, extra damage from being favored enemies, and from sneak attacks. They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter.
Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents (see Invisibility, below).
Incorporeal creatures are inaudible unless they decide to make noise.
The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability.
Incorporeal creatures pass through and operate in water as easily as they do in air.
Incorporeal creatures cannot fall or take falling damage.
Corporeal creatures cannot trip or grapple incorporeal creatures.
Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
Draining Touch (Su): Drains 1d4 points from ability of my choosing. Each succesful attack heals 5 hp.
Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 23 15+7=22). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
Corrupting Gaze (Su): A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s gaze must succeed on a Fortitude save or take 2d10 points of damage and 1d4 points of Charisma damage.
Turn Resistance +4
Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.

When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.

A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.

You may want to use the telekinesis power some day, and so it would be nice to include that in this section. Also the above section has another ghost power dc mistake.

Feats
DodgeLvl 1
MobilityHuman
Imp. GrappleMonk 1

As mentioned before, the improved grapple feat is a bit silly for an incorpreal creature, because you cannot grapple except with another ethereal creature.

Skills (24 Monk):
+11 Concentration [+4 ranks +7 Cha]
+11 Diplomacy [+4 ranks 7 Cha]
+16 Hide [+4 ranks +4 Dex +8 Racial]
+15 Listen [+4 ranks +3 Wis, +8 Racial][+2 listen when in Solid Objects]
+11 Peform: Acting [+4 ranks +7 Cha]
+15 Spot [+4 ranks +3 Wis, +8 Racial]

Languages Spoken: Common, Draconic

Equipment
(Free Outfit) (Worn) Free
Cloak of Charisma +2 [0 Lbs][4000 gp]
Gloves of Dexterity +2 [0 Lbs][4000 gp]
Amulet of Wisdom +2 [0 Lbs][4000 gp]
Brooch of Shielding 101 charges [0 lbs][1500 gp]

Weapons

[B]Expendable Items

Equipment @ Home
Gold Remaining: 4252 gp

Miscellaneous Statistics
Encumbrance:
Weight Carried:


Character Background
Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background.

Buffs and Prefight Actions
- (Power/Spell/Item) (Duration/Cost)
- (Power/Spell/Item) (Duration/Cost)



Results: Fights, Quests & Campaigns]
Fight 01 - (Win) vs (Aranor, Sindorin) - +1800 Exp, +2000gp, +126 Acting
Fight 02 - (Win) vs (Greefe, Ribking) - +1800 Exp, +2000gp, +126 Acting
Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp




On the whole a very solid character without any accounting errors to speak of. There are a few errors having to do with the complicated incorpreal creature rules and the monk flurry thing as well as the save DC on the effects.

As a suggestion, but certianly not a violation in any way, I'd like to point out that you can use a shorter code to link your fights. Right now you have {Post=http://boards1.wizards.com/showpost.php?p=8302443&postcount=83}Fight 01{/Post}. You can also write it as {Post=8302443}Fight 01{/Post}. I'm just trying to spead the word about that little detail. For character's with alot of history and various links, the url's can get long. Doing this can help to cut down on the number of characters in some sheets, though it doen's realy apply to Kara.

Add to that the fact that the links to the two fights do not go anywhere...
Luni

02-03-06, 06:40 PM
About Kara: Links are bad. Works on my computer, I thought.

When you use a creatures HD, you always have a mininum of 1 HD. Take a look at Half-Giants.

Note: I can't prove this at all. :( I'll go post in the Ask An Elder thread, and see if anyone else agrees with me.

Also, ghosts don't get every ability. They only get to pick 3 from the list.

I wasn't sure about Flurry of blows and unarmed Touch attacks.

The rest I'll fix after the fight.
SauroGrenom

02-03-06, 07:51 PM
Also, ghosts don't get every ability. They only get to pick 3 from the list.
I didn't know that. Learn something new every day. Thanks!
lonewolf

02-04-06, 10:34 AM
Zassls touch AC should be 17.

Bazígs AC should be 18.
Ossfs AC modifiers need corrections. I think his AC should be 24.

You should note somewhere that your leadership score for the cohort is only 8 because of your familiar.

fixed
Zevox

02-04-06, 11:02 AM
Baelin has made an error in spending his ability points. He put 18 points into dexterity to give it a score of 18 (a racial adjustment bumping it up to 20), but only 16 points are needed for this. Adding together these with the other points he spent does indeed reach exactly 36 points. This means he has 2 ability points unecessarily listed as used for dexterity that have yet to be placed.

STR...14 [+2]...( 4 pts) [8, +2racial]
DEX...20 [+5]...(18 pts) [8, +2racial]
CON...12 [+1]...(6 pts) [8, -2racial]
INT....14 [+2]...(6 pts) [8, -2racial +2lev]
WIS... 10 [0]...(2 pts)
CHA... 8 [-1]...(0pts)
Zevox
TelinArtho

02-04-06, 02:27 PM
I tried sending a PM about this - to help get them resolved - hopefully you'll see them here.

1. Int should have a +2 modifier listed (instead of +?); Wis should be +0; Cha should be -2.

2. Hp should be 10+5.5+3.5+9 = 28. Also list your total HD (instead of ?? HD)

3. Your regular AC should be 17, with a +1 conditional dodge modifier when wielding two weapons. Also his touch AC is 13.

4. Your BAB is +2, not +5 (doesn't include your strength bonus)

5. Clear up the bonuses to your saves in the silvered text (replace classx with Fighter or Rogue as appropriate).

6. Under skills, you need to list how many skill points you get and under which class (should be 20 Fighter and 10 Rogue). Also your points spent on Ride, Spot and Tumble are not cc - so you can remove that info. For languages, you should have 4 total language (common and dwarven automatic + 2 bonus from Int). You should remove the listed skill points spent on languages (unless you want to spend 2 skill points on it - in which case you've overspent on skill points).

7. Under buffs and prefight actions, you can only prebuff items/spells/etc that have a duration of 16+ hours. You can check this out in the Rules thread under Arena Fights II I believe.

8. You've overspent on your Chain Shirt (should be 100gp + 1000gp for Mithril = 1100gp total).

9. You've underspent on your Ugrosh (and this depends on whether one or both heads are magical:

[Ma] Ugrosh is 650gp (if both heads are masterworked - 350 if only one).

+1/[Ma] Ugrosh is 2650gp
+1/+1 Ugrosh is 4650gp.

10. You can't purchase a CL1 Potion of Enlarge because of the CoCo house rule preventing purchasing any potion that is not on the list in the DMG/SRD specifically (without credits). If you want a potion of Enlarge Person, you have to spend 250gp on it for the CL5.

Sorry if this seems like a lot - but it is mostly just small errors that seem to compound. Good luck in your first week. And if you have any questions - feel free to ask me or post them to the tavern.
MindWandererB

02-04-06, 06:32 PM
10. You can't purchase a CL1 Potion of Enlarge because of the CoCo house rule preventing purchasing any potion that is not on the list in the DMG/SRD specifically (without credits). If you want a potion of Enlarge Person, you have to spend 250gp on it for the CL5.heh... you buzzed me on this one once, and it turns out you were wrong. Tattoos and Potions: These items are restricted to the minimum CL/ML. In case of potions only those listed in the DMG are available, and if a potion is specifically listed having a higher CL then it can be purchased aswell. So in the case of Enlarge Person, both CL1 and CL5 versions are available without spending credits.
SauroGrenom

02-04-06, 06:35 PM
:b: Thelgar Giantbane :b:
EHTC Collections Agent earning 10%
"Nothing personal friend, just business. And business is good." :devil:

Male Duerger
Medium Dwarf
Chaotic Evil
Rogue 1/ Egoist 1/ Barbarian 1/ Ranger 1/ Psychic Warrior 1 +1LA [ECL6]
15,317XP Next: 21,000

STR...16 [+3]...(8pts +1 @ 4th) [+4 rage, +2 expansion]
DEX...14 [+2]...(6pts) [-2 expansion]
CON...19 [+4]...(10pts +2 Racial)(+1 Level)[+4 rage]
INT...14 [+2]...(6pts)
WIS...14 [+2]...(6pts)
CHA...04 [-3]...(0pts -4 Racial)

One of these stats is wrong. Either Str or Con is one point too high. You appear to have added in the stat boost from 4th level in two places.

Hit Points: 44 [4HD, 1d6+1d4+1d12+1d8+1d8+20Con][+10hp rage, +5hp vigor]
AC 17 [+2dex, +4armor, +1shield], Touch 12, Flat 15
[Conditional: -2 rage, -1 size & -1 dex expansion, +4 dodge vs giants]
[+4 mithral chainshirt, +1 shield]
Initiative: +2 [+2dex]
BAB/Grap: +2/+5 [+2bab, +3str] [+2 rage]
Speed 40

Saves:
Fort +11 [0Class1 +0Class2 +2Class3 +2Class4 +2Class5 +4Con +1resistance][+2 rage]
Refl +07 [2Class1 +0Class2 +0Class3 +2Class4 +0Class5 +2Dex +1resistance]
Will +07 [0Class1 +2Class2 +0Class3 +0Class4 +0Class5 +2Wis +1resistance +2psicrystal][+2 rage, +2 empty mind]
+2 racial vs. spells & spell-like effects (which means works on psionics too)
immunity to paralysis, phantasms & poison

Attacks:
Ma deepcrystal glaive +6 melee 1d10+5 +4dmg, 20/x3 slashing, reach weapon 10ft (2handed)
Ma armor spikes +6 melee 1d6+3, 20/x2 piercing
Ma composite longbow +3 ranged 1d8+3, 20/x3 piercing 110ft (strength bow+4)

Since your strength mod is +3 and the galive is 2handed weapon you ad 1.5 times the strenght mod to your damage. Also you must round all fractions down. So 1.5x3=4.5 rounded down to 4.

Expansion
Ma deepcrystal glaive +6 melee 2d8+6 20/x3 slashing, reach weapon 20ft (2handed)
Ma armor spikes +6 melee 1d8+4, 20/x2 piercing
Ma composite longbow +3 ranged 2d6+4, 20/x3 piercing 110ft (strength bow+4)

Rage & Expansion
Ma deepcrystal glaive +8 melee 2d8+8 +9 20/x3 slashing, reach weapon 20ft (2handed)
Ma armor spikes +8 melee 1d8+6, 20/x2 piercing
Ma composite longbow +3 ranged 2d6+4, 20/x3 piercing 110ft (strength bow+4)

When raging and under the effect of expansion, your strength is 22(+6) and with a 2handed weapon you cause +9 strenght damage.

Feats:
Psionic Weapon [1st lvl][Psionic] expend focus for +2d6 weapon damage
Speed of Thought [3rd lvl][Psionic] +10 insight bonus to speed while psi-focused
Psicrystal Affinity [Psion 1][Psionic]b
Track [Rngr 1][General]b
Psicrystal Containment [PsyWar 1][Psionic]bPsicrystal can hold extra
Focus

You do not qualify for psycrystal containment. This feat requires ML3 as a prerequisite. You only have ML1.


Racial
Darkvision 120 feet
Base speed: 20ft, may move at this speed even when carrying medium or heavy load
Stability: +4 to resist bull rush & trip if standing on the ground
Stonecunning
Naturall Psionic: +3pp @ 1st level
Light sensitivity: dazzled in daylight spells
+4 racial bonus on Move Silent
+2 racial bonus on Craft & Appraise related to stone/metal
Psi-like abilities: Invisibility 1/d, Expansion 1/d, ML=HD
Note: Psi-like abilities are automatically considered augmented. Per the errata for the XPH, Expansion Augmented to ML3 or more has a duration of 10min/level, so Expansion has a duration of 10min/HD = 50min.

Class
Sneak Attack +1d6, Trapfinding
Fast Movement, Illiteracy, Rage 1/d
Egoist Powers, 2+1pp 3 level one powers known
Bonus feats: psionic or metapsionic feats
Favored Enemy: Giant +2 Bluff, Listen, Sense Motive, Spot & Survival and +2 bonus on weapon damage
Wild Empathy
PsyWar Powers, 0+1pp 1 level one power known
Bonus feats: psionic or fighter feats


Special Abilities: ML5 (=hd)
Expansion psi-like ability, 50min, +2 St, -2Dx, -1size to AC & Atk
Invisibility psi-like ability, 5min

Skills (40 Points Class A, 4 B, 6 C, 8 D 4 E):
+07 Appraise [5rnks +2Int] [4rogue +2brb(cc)][+2 for stone & metal]
+12 Concentration [8rnks +4Con][4rogue(cc) +2psi +1ranger +3psywar]
+10 Craft: Armor [4rnks +2Int +2tool +2racial] [4rogue]
+06 Hide [4rnks +2Dex] [4rogue]
+06 Knolwedge: Dungeoneering [4rnks +2Int][4ranger]
+10 Listen [6rnks, +2Wis +2Psicrystal] [4 rogue + 2brb]
+11 Move Silent [5rnks +2Dex +4Racial][4rogue + 1ranger]
+12 Profession (Thug) [8rnks +2Wis +2 tool][4rogue +1psi +2ranger +1psywar]
+05 Psicraft [3rnks +2In][4rogue(cc) +1psi]
+08 Spot [4rnks +2Wis +2psicrystal][4rogue]
+07 Tumble [5rnks +2Dex][4rogue +2brb(cc)]
Speaks Dwarven, Common, Undercommon, Giant, Goblin

Powers Known: [4-1st] [Power Points: 7; Use: 3]
1: [Dc 13] Empty Mind, Thicken Skin, Force Screen, Biofeedback

Buffs and Prefight actions:
Psionic Focused
Psicrystal Psionic Focused
All powerstones addressed
Drow Poison applied to Glaive
Psicrystal has propulsion activated
Cognizance Crystal Charged

Equipment:
Dressed in the hides of my fallen enemies.
Ma Deepcrystal glaive [10lbs][1008gp]
Ma Longbow, composite (strength +4) [3lbs][800gp]
Quiver of 101 arrows [15lbs][2gp each x5]
Ma armorspikes [10lbs][175gp]C
Mithral Chainshirt [10lbs][550g]C
Darkwood Buckler [2.5lbs][102.5gp]C
Cloak of Resistance +1 [10lbs][1000gp]
Cognizance Crystal [PP: 1] [CL5] [1lb][1000gp]
CSelf crafted.

Thelgar's armor spikes are weapons and are craft with weapon craft skills. Thelgar doesn't have the necessary skills to craft his own armor spikes, so you'll have to pay full price for them (350gp). Also the price on thelgar's bucker is a bit off. He needs to pay 150mw+15+50=215gp for the item in market price. Divided by two for a self crafted item you get 107.5gp and that 5gp more than you paid.

[B]Expendable Items: [CL]
Universal Solvent [CL20][0.1lbs][50gp]
Potion of Invisibility [CL3] [0.1lbs][300gp]
Potion of Mage Armor [CL1] [0.1lbs][50gp]
Potion of Cure Moderate Wounds [CL3][0.1lbs][300gp]
Potion of Cure Moderate Wounds [CL3][0.1lbs][300gp]
Potion of Fly [CL5] [0.1lbs][750gp]

Stone#1 of Dissolving Weapon [ML3] [0.1lbs][150gp]
Stone#2 of Animal Affinity [ML3] [0.1lbs][150gp]

Tattoo of Skate [ML1] [100gp]
Tattoo of Chameleon [ML1] [100gp]
Tattoo of Vigor[ML1] [100gp]
Tattoo of Vigor[ML1] [100gp]

Drow Poison Dose 75gp
Drow Poison Dose 75gp
Drow Poison Dose 75gp
Black Adder Venom Poison 120gp
Black Adder Venom Poison 120gp


Equipment at Home:
Gold: 3,730.5gp 4400.5gp
Smith tools [5lbs][55gp]
Profession tools (brass knuckles) [1lb][50gp]

I added up your gold and came up with a higher number even considering the increased costs of your armor spikes and the dissolving weapon prebuff you had missed in the expenditures section farther down.

Miscellaneous Statistics:
Encumbance: 0-76 lb. (light) 77-153 lb. (medium) 154-230 lb. (heavy)
Weight carried: 62.2 lbs


PSICRYSTAL

Diminutive Construct
Hit Dice: HD 1 (18HP, 1/2 masters)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 16 (+4 size, +2 Dex*), touch 16, flatfooted 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link)
Saves:
Fort +8 +6[+10 if master rages]
Refl +6
Will +4 +2
Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10
Skills: Climb +14*, Hide +14, Listen +8, Move Silently +6, Search +2, Spot +6, Tumble +8
Feats: Alertness

*With self-propulsion ability activated.

Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision.

Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.

Alertness
Improved Evasion
Share Powers
Sighted (40ft, not affected by darksness)
Telepathic Link (1mi)
Psicrystal Personality (Ex): Resolved +2 bonus on Will saves
Self-Propulsion (Su): As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Speak: Common, knows: all languages I know
The saves for your crystal are wrong. Your crystal has the master's base saves and is a construct. So your base will save is +2, and the crystal's wisdom is not sufficient to increase that. Also the "psycrystal" bonus on the master's will save is not enjoyed by the crystal because it's not a part of the master's base save. The base fort save should be +6, and since the crystal has no con modifier it gets a +0 on the fort save.

Character Background:
under construction

Default Tactics
under construction, tactics will be sent
Invisibile & hide, then Dissolving Weapon & hide, then Expansion & hide, then hide/MS to chareable line/distance, then charge!
Note: Always share beneficial powers with psi-crystal.
Always earning money with Profession: Thug (currently 132gp)
Currently earning 10% Tax for the EHTC Guild.

Fights results:
1: Skinned (http://boards1.wizards.com/showpost.php?p=8125783&postcount=910) Delaria, Summoner of Denth: MitzaVolchenko [+1750XP][+1867gp][Prof: +105gp][Guild +187gp]
2: Shafted (http://boards1.wizards.com/showpost.php?p=8195430) Sir Valkin, CEF: Kaigan [+542XP][+577gp][Prof: +105gp][Guild +57gp]
3: Skinned (http://boards1.wizards.com/showpost.php?p=8231439) Donak :Cerebrus13 [+1625XP][+1733gp][Prof: 105gp][Guild +173gp] LEVEL!

Quest Results:
1: Company Business (http://boards1.wizards.com/showthread.php?t=557380) [MQ EL3] [+900 XP] [+900 gold]

Past Expenditures 11,056.5 of 14,787gp
Spent 9,152.5 gp on initial gear

Purchased:
01x Potion of Fly.................................[CL5]...[750gp]
04x Quiver of 20 Arrows.................................[001gp]
01x Tattoo of Skate............................[ML1]...[100gp]

Used:
19x Arrows.................................. .................[0.05gp]
01x Power Stone of Animal Affinity.........[ML3]...[150gp]
02x Tattoo of Skate............................[ML1]...[100gp]
01x Black Adder Venom Poison.........................[120gp]
03x Sassone Leaf Residue Poison......................[300gp]
01x Drow Poison Dose...................................[075gp]
01x02x Power Stone of Dissolving Weapon...[ML3]...[300gp]
01x Potion of Fly.................................[CL5]...[750gp]



Generally the sheet is in good shape. A few minor errors here and there. The big one to worry about is the stats where you've given the +1 at level twice. I know the character hasn't been updated to include the most recent fight, but I hope you'll come back some time soon and reactivate Thelgar.
Biota

02-04-06, 08:41 PM
Hi, I found a minor violation with Squall Leonhart's sheet while looking over for the match I'm pitlording this week.

Squall has Craft Wondrous Item down as taken first level, that feat has a pre-requisite of caster level 3rd. This isn't a huge deal since he could have taken Rapid Reload at 1st instead of at 3rd.

Biota
Prisonlords

02-06-06, 05:14 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

As previously announced by Pitlords, Map Credits will now be awarded by Prisonlords along with Prison Credits. I have added the information to the credit list below (denoted as M-credits), and also to the Earned Credits post at the beginning of the Prison. These will be accumulated at a rate of 0.1 credit per map. However, more elaborate maps may earn 0.5 credits. The credit assignments below (for maps) are for the fights posted in relation to pairings on 01-25-06.

With regard to the topic of scribing scrolls and imprinting stones: As mentioned in the Tavern, there is a general amnesty being provided for all scribing and imprinting prior to February 1st. Each scroll/stone that was created prior to this date needs to have a tag like this: [ sup]Pre Feb 1[ /sup], which will look like this: Pre Feb 1. Alternately, you can make a seperate section in your expendables and past expendables entitled "Pre Feb 1" or something similar and list your amnesty items there. If one of these two options is not performed, your character is subject to violations for improper linking, should someone chose to report it. From here on out, you will not need to mark the dates you crafted items...just those that were made before Feb 1. It can be easily seen what was crafted each week by looking at your fight results. For future new characters, some way to designate what was made at creation will be required, such as a C - Creation tag or something similar. This will be true for all crafting done at creation, so that all crafting can be easily tracked. This will be needed for all equipment that is crafted, not just scrolls and stones. This includes armor, weapons, poisons, alchemical items, wondrous items, etc. This extra tag will only be required on items crafted at creation, since any other crafting that is done should either be in a fight result or linked from a Battles post. Alternately, you can also create a seperate section on your sheet entitled "Creation crafting" or something similar, and list those things there.

Also, to clarify how crafting works for all crafters, including those scribing scrolls or imprinting stones...when you set your character to ready for Wednesday pairings, you will list in your subject header any free actions you are performing. If that free action is crafting, either in the subject line (if there is room) or at the top of your character sheet, you should detail what you are crafting (scrolls, armor, powerstones, etc), including the cost and any XP spent in the crafting. This will be placed by your pitlord in the summary of your fight that week, and that/those item(s) will be available for use the following week. Any deviation from this crafting method, such as stating you will craft expendables to replace what is used in your fight that week, is not allowed. You must state what you are crafting when you set your character to ready, and that/those item(s) will then be available the following Wednesday, and not before then. If you have any question about this issue, please don't hesitate to PM Prisonlords.



The Judged (Imprisoned)..................... Informant.......... Verdict
Feradeth Dryearraheal (Kaigan).............. TelinArtho......... Guilty - CAK Check Here
Griff Mythral (Iced)........................ Sunwolf............ Guilty - CAK Check Here
Tan, Son of Sty (Book5)..................... Zevox.............. Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Baelin the Shadow (Malither76).............. Zevox.............. Guilty - PBJ Check Here
Davos Antaryon (lucanthrope)................ waywreth........... Innocent
Dordleton Grublesnout (nickbeat)............ TelinArtho......... Guilty - PBJ Check Here
Elzar the Amiable (Biota)................... lucanthrope........ Guilty - PBJ Check Here
Fleeid (shadowmaster)....................... Erithmu............ Guilty - PBJ Check Here
Hassan Sabbah (Vathelokai).................. Luni............... Guilty - PBJ Check Here
Imperi Vahalla (Luni)....................... TelinArtho......... Guilty - PBJ Check Here
Kara the Ghost (Luni)....................... SauroGrenom........ Guilty - PBJ Check Here
Kosher Mcbaggs (J3W)........................ DSugui............. Guilty - PBJ Check Here
Kosher Mcbaggs (J3W)........................ lucanthrope........ Guilty - PBJ Check Here
Secropiagor (kedi).......................... lucanthrope........ Guilty - PBJ Check Here
Secropiagor (kedi).......................... waywreth........... Guilty - PBJ Check Here
Squall Leonhart (Dr.Funk)................... Biota.............. Guilty - PBJ Check Here
The Harvester (Caterane).................... TelinArtho......... Guilty - PBJ Check Here
Zassl (Maraxus)............................. lonewolf........... Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict
Thelgar Giantbane (Altaris13)............... SauroGrenom........ Guilty - PBJ Check Here



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.1° ... 00.0° ... 00.0° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.1° ... 00.0° ... 00.0° ... 00/00°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.6° ... 00.0° ... 00.0° ... 00/00°
DSugui............. 00.2° ... 00.0° ... 00.0° ... 00/00°
DTFarstar.......... 00.0° ... 00.0° ... 02.0° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.4° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 01.3° ... 01/01°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.4° ... 00.0° ... 00.9° ... 00/00°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 00.0° ... 02/02°
Macbrea............ 00.5° ... 00.0° ... 00.5° ... 00/00°
Mal-2.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 00.0° ... 00/00°
MitzaVolchenko..... 00.7° ... 00.0° ... 02.1° ... 02/02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.4° ... 10.6° ... 00.0° ... 18/18°
Pittbull........... 00.0° ... 00.0° ... 01.7° ... 01/01°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 03.6° ... 00.0° ... 03/03°
shadowmaster....... 00.0° ... 00.0° ... 01.0° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 00.8° ... 00/00°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.6° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.3° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.6° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 00.5° ... 00/00°
Usurpator.......... 02.7° ... 01.6° ... 01.0° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 00.6° ... 00.0° ... 00.0° ... 00/00°
Zevox.............. 00.4° ... 00.0° ... 00.9° ... 00/00°


Conclusion of Roll Call for week ending February 4th, 2006
Kaigan

02-06-06, 01:18 PM
@Prisonlords: I sent you a PM.

I've already sent you and telin a PM earlier in the week, before the weekend, I believe, and I've even posted HERE that i've fixed the problem.

I posted this last week, after feradeths' miniquest was completed.

Please get him out of prison. Thanks

Kaigan
Pitlords

02-06-06, 01:32 PM
Here's a new clarification for the diplomacy skill. It was missing until now. With that change, the Harvester is not able to quest for elementals without diplomacy so he changes his quest goal to (roleplay). Please close the violation on him.

Diplomacy Allies: Similar to Handle Animal, you can use your Diplomacy skill to get an ally of an intelligence between 3 and 6 (see FAQ: Allies II for a complete list). You have to have the requisite diplomacy value and complete a quest or miniquest. Since the ally is intelligent, no additional training is necessary unless otherwise noted but they have other requirements: First, you must be able to communicate either by speaking the same language or telepathically (spells or abilities that only grant temporary linguistic skills do not count). Secondly, the alignment may never be diametrially opposed (law vs chaos, good vs evil). The DC increases by 2 if your aligment is more than one step away from that of the ally. Note that all Diplomacy allies require a share of your xp and gold if they participate in a fight (see below for details). Handled Animals always use the abilities presented in their entry.
waywreth

02-06-06, 01:33 PM
FIXED -

Neidir has listed (5) Arrows with Drow knockout poison in his inventory.

Although he is a wereviper, it does not say under lycanthrope nor viper he is immune to poison, so he cannot have these premade.

He can however have them as vials of poison and apply in the arena, risking the chance of poisoning himself.
waywreth

02-06-06, 01:52 PM
Violations - Mizay Alamak (Katana) ECL3

Skills: (Mo2 points: 40)
+10 (Spot) (+7 rnks, +3(Wisdom)
+7 Hide (+6 rnks, +1(Dex)
+8 Craft Composite Longbow DC15 (+7 rnks, +1(INT)
Speaks Common and Giant

As an ECL3 character your max ranks in anything is 6. (It's 3 plus your ECL).
Also you can't per the Gladius rules craft weapons for money. I would suggest changing craft to profession - it'd be worth more cash for you as profession is wisdom based.

Bracers of Armor +1 [100 gp][? Lb.]
These cost 1,000gp not 100gp. I believe it's just a typo on your part since you subtracted the 1,000gp.
bgt

02-06-06, 03:50 PM
Violation - Neidr Bresent (http://boards1.wizards.com/showpost.php?p=8380955&postcount=684) (bgt), ECL5

Neidir has listed (5) Arrows with Drow knockout poison in his inventory.

Although he is a wereviper, it does not say under lycanthrope nor viper he is immune to poison, so he cannot have these premade.

He can however have them as vials of poison and apply in the arena, risking the chance of poisoning himself.

Fixed.
Kaigan

02-06-06, 11:46 PM
@Prisonlords: I sent you a PM.

I've already sent you and telin a PM earlier in the week, before the weekend, I believe, and I've even posted HERE that i've fixed the problem.

I posted this last week, after feradeths' miniquest was completed.

Please get him out of prison. Thanks

Kaigan

I would really like to get this fixed please, hopefully before pairings, thanks.
NiQil

02-07-06, 12:10 AM
I would really like to get this fixed please, hopefully before pairings, thanks.

Forgot to reply to your PM, but it is taken care of. Check the Rap Sheet for confirmation.
Ariel23

02-07-06, 02:40 AM
Violations fixed!

My original narc post was in Prison I, and I can't find it, so hopefully this will do.
Sunwolf

02-07-06, 10:21 AM
Lord Frost has underpaid for his amulet of natural armor -- should cost 2000gp not 1000gp
nickbeat

02-07-06, 05:57 PM
Think I fixed it all. Please review.

Thanks,

Nick

I tried sending a PM about this - to help get them resolved - hopefully you'll see them here.

1. Int should have a +2 modifier listed (instead of +?); Wis should be +0; Cha should be -2.

2. Hp should be 10+5.5+3.5+9 = 28. Also list your total HD (instead of ?? HD)

3. Your regular AC should be 17, with a +1 conditional dodge modifier when wielding two weapons. Also his touch AC is 13.

4. Your BAB is +2, not +5 (doesn't include your strength bonus)

5. Clear up the bonuses to your saves in the silvered text (replace classx with Fighter or Rogue as appropriate).

6. Under skills, you need to list how many skill points you get and under which class (should be 20 Fighter and 10 Rogue). Also your points spent on Ride, Spot and Tumble are not cc - so you can remove that info. For languages, you should have 4 total language (common and dwarven automatic + 2 bonus from Int). You should remove the listed skill points spent on languages (unless you want to spend 2 skill points on it - in which case you've overspent on skill points).

7. Under buffs and prefight actions, you can only prebuff items/spells/etc that have a duration of 16+ hours. You can check this out in the Rules thread under Arena Fights II I believe.

8. You've overspent on your Chain Shirt (should be 100gp + 1000gp for Mithril = 1100gp total).

9. You've underspent on your Ugrosh (and this depends on whether one or both heads are magical:

[Ma] Ugrosh is 650gp (if both heads are masterworked - 350 if only one).

+1/[Ma] Ugrosh is 2650gp
+1/+1 Ugrosh is 4650gp.

10. You can't purchase a CL1 Potion of Enlarge because of the CoCo house rule preventing purchasing any potion that is not on the list in the DMG/SRD specifically (without credits). If you want a potion of Enlarge Person, you have to spend 250gp on it for the CL5.

Sorry if this seems like a lot - but it is mostly just small errors that seem to compound. Good luck in your first week. And if you have any questions - feel free to ask me or post them to the tavern.
Caterane

02-08-06, 06:00 AM
I have no idea what kind of animal companion that should be.
Caterane

02-08-06, 06:01 AM
The levels are written in a strange manner (Rog2/Pal1/Rog1)
and he cannot haggle for material components, ie get discount on things self-crafted.
TelinArtho

02-08-06, 01:49 PM
Unfortunately, unless you can apply poison without danger of poisoning yourself, you cannot prebuff poison on your weapons. Drow are not given poison use, nor do they have immunity to poison - so you cannot prebuff. Even if you could prebuff with it - due to CoCo house rules - the poison will not carry over from fight to fight - so even if you apply it during a fight, it won't be applied for a future fight (in fact - by applying it - the dose is used regardless of whether it is used on a hit or not.

Also, you have paid for 6 doses of poison - but have paid the crafting price for them. Your craft bonus is only +9, but a +13 is needed (the DC of the poison is the required minimum bonus to the skill).

The pitlord for your fight this week should treat the character as having 6 doses of poison - but they will need to be applied during the fight if you want to use them.

/d
NiQil

02-08-06, 01:54 PM
All of your fight links appear to be broken.
Myrridin

02-08-06, 02:09 PM
All of your fight links appear to be broken.

Fixed them, thanks. I thought I had the correct format...was wrong. They now go to the correct fights.
malakaiunseen

02-08-06, 11:30 PM
Unfortunately, unless you can apply poison without danger of poisoning yourself, you cannot prebuff poison on your weapons. Drow are not given poison use, nor do they have immunity to poison - so you cannot prebuff. Even if you could prebuff with it - due to CoCo house rules - the poison will not carry over from fight to fight - so even if you apply it during a fight, it won't be applied for a future fight (in fact - by applying it - the dose is used regardless of whether it is used on a hit or not.)
Thanks TelinArtho, both usefull to know. Seeing as Tai-Rath'os is inactive this week now, I've fixed it all up.
Also, you have paid for 6 doses of poison - but have paid the crafting price for them. Your craft bonus is only +9, but a +13 is needed (the DC of the poison is the required minimum bonus to the skill).
Have fixed this up too. Was a typo in the equipment section, had payed full price for the six doses(450gp) in the past expenditures section.

As an ECL3 character your max ranks in anything is 6. (It's 3 plus your ECL).

Is this correct? :eek: I always believed max ranks to be 3+character level(or total hit dice), regardless of ECL or Level Adjustments...
Gonbow

02-08-06, 11:36 PM
Is this correct? :eek: I always believed max ranks to be 3+character level(or total hit dice), regardless of ECL or Level Adjustments...

No, it's not correct.

The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).

Level: “Character level” is a character’s total number of levels. It is used to determine when feats and ability score boosts are gained.

I don't know of a situation where you get levels without HD, but if there should be one, I'm sure someone will find it. But LA is NOT such a case.
NiQil

02-10-06, 02:33 AM
Expendable Items: [CL]
ARCANE SCROLLS ON SUPERSCROLL:
enlarge person 25
expeditious retreat 25
magic missile x4 100
ray of enfeeble x2 50
shield x2 50
silent image 25
invisibility 150
see invisibility 150

DIVINE SPELLS ON SAME SUPERSCROLL:
Guideance 12.5
Resistance 12.5
Bless CL2 50
CLW x4 100
Divine Favor CL2 50[/color]
Entropic Shield CL2 50
Obscuring Mist 25
Pro Good 25
Pro Law 25
Pro Evil 25
Pro Chaod 25
Shield of Faith CL2 50
Bull's Str 150
Cat's Grace 150
Bear's Endurance 150
CMW 150
Restoration, Lesser 150


You have too many spells per scroll. The maximum number of spells per scroll is six.
Sunwolf

02-10-06, 10:15 AM
Kimahri should have more hitpoints 12 + 6.5*4 +10 =48hp not 44 as he has listed.
Biota

02-11-06, 12:50 PM
Coralias Dryearraheal (Kaigan) appears to have slightly underpaid for his self-crafted Mithril Breastplate. Mithril adds 4000 to the cost of medium armor, so the total price should be 4350 / 2 = 2175, but Coralias has listed 2100 gp as the price.

Biota

edit: this violation was in error, from the SRD, "Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below."
MitzaVolchenko

02-11-06, 04:00 PM
Hand axe is +1 melee not +2 melee.
Crit range on mind blade is 19-20.

Potion of Fly maybe illegal, but I am not going to dig through the rules to figure that out for you, please check on it.
Kaigan

02-11-06, 04:30 PM
Coralias Dryearraheal (Kaigan) appears to have slightly underpaid for his self-crafted Mithril Breastplate. Mithril adds 4000 to the cost of medium armor, so the total price should be 4350 / 2 = 2175, but Coralias has listed 2100 gp as the price.

Biota

Actually that is wrong. here is the mithral description in the SRD.


Mithral: Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).

An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)

Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.

Mithral has 30 hit points per inch of thickness and hardness 15.

What I bolded states that mithril is always masterwork.
So Breastplate is 200 gp, +4000 for medium mithril armor = 4200 /2 crafting = 2100. So I am correct.
SauroGrenom

02-12-06, 12:04 PM
Name: Lissa Longfellow
Gender:M Race:Human
Size:M, 5'7" tall, 112 lb, 21 yrs old Is Lissa male or female? The character history indicates female, but this says male.
Hair:Long, Brown, Braided; Eyes:Green; Skin:LightTan
Alignment: TrueNeutral Religion: Money
Class: Fighter lvl: 8 Exp: 28,426 28921/ 36,000
Speaks: Common
Guild: Warfare Alliance Guild Taxes: 1%

Stats
Str 16 +3 6pts [+2 Gauntlets]
Dex 20 +5 16pts[+1 lv4,+1 lv8]
Con 14 +2 6pts
Int 10 +0 2pts
Wis 12 +1 4pts
Cha 10 +0 2pts

Hit Points:64 (10+38.5+16con)
AC: 22 (+5dex, +7armor), Touch 15, Flat 17
Init: +9 (5dex, 4 II)
BAB: +8/+3; Grap +11(3str)
Speed: 30(60mounted) (34lb, 76|77–153|154–230, Light)

Saves:
Fort +8 (6 +2Con)
Refl +6 (2 +4Dex)
Will +3 (2 +1Wis)

Attacks:
Melee
+12/+7 Lance 1d8+3 x3 Attack:+8/+3bab+3str+1mw Dmg:+3str
Ranged
+16/+11 Bow 1d8+6+1d6 x3 Attack:+8/+3bab+5dex+1mw+2gwf Dmg:+3st+2ws+1magic+1d6fire
+14/+14/+9(RapidShot) Bow 1d8+6+1d6 x3 Attack:+8/+3bab+5dex+1mw+2gwf-2rs Dmg:+3str+2ws+1magic+1d6fire

Skills (14+8, Human 11):[/b]
+16 (11)Ride(+5dex)
+6 (5.5){11spent}Spot(+1wis)
+6 (5.5){11spent}Listen(+1wis)

Feats:
- FarShot(Human)
- PointBlankShot(Fighter Lvl 1)
- Weapon Focus[CompositeLongbow] (Lvl 1)
- RapidShot(Lvl 2)
- MountedCombat(Fighter Lvl 3)
- WeaponSpecialization[CompositeLongbow] (Fighter Lvl 4)
- MountedArchery(Fighter Lvl 6)
- Improved Initiative(Lvl 6)
- GreaterWeaponFocus[CompositeLongbow](Fighter Lvl 8)

Racial Traits:
+4 skills 1st lvl +1skill every level after
Bonus Feat 1st lvl

Fighter Traits:
Bonus Feats:Lvl1 & EvenLvl's

Equipment:
Travelers Clothes(Free)
+2 MithrilBreastplate(worn, 15lb)
MilitarySaddle(Mount, 30lb)
Gauntlets of Ogre Power
Hand of Glory

Weapons:
Flaming Mighty[+3]CompositeLongbow +1(LeftShoulder, 3lb)
Arrows[7](RightShoulder, 3lb)
Arrows[20](Right Hip, 3lb)
MW Lance(Mount, 10lb)
Arrows[20]x2(Mount, 6lb)

Belt:

Weight carried: 12lb 40lbs light load

Other Possessions:
200 Arrows(miniquest)

Light Warhorse
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (192lb/230|231–460|461–690)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Cash: 1595
- Total: 29,598.72 30078.72gp
- Left: 1,013.72 597.72 gp

Past Expenditures:
ChainShirt:100 gp
Mighty[+3]Composite Longbow: 700gp
MW Lance: 310 gp
Light Warhorse: 150 gp
Military Saddle: 60 gp
Arrows[220,120 spent]: 11 gp
+1 to Bow:2,000 gp
Gauntlets of Ogre Power: 4,000 gp
Flaming to bow: 6,000 gp
Hand Of Glory - 8,000 gp
+2 Mithril Breastplate - 8,200 gp


Tactics:
Run and Shoot DUH!


Lissa is the cousin of Pard and Sarah of the greatly successful mercenary Longfellow family. At Sarah's request she has come to Gladius to keep tabs on Pard while honing her skills in the arena. Like most members of the family Lissa is motivated by little more then money and has a rather laid back calm disposition. She displays great skill in the families mounted archer style of combat and plans on surpassing Pard as the best in the family.
It is currently unknown why Lissa has chosen to join the ranks of the WAR guild.



Lissa Vs Nachtvogel: Lvl 3 Win(+900 Exp/GP) - I have found a couple of problems...
Lissa Vs Alexis: Lvl 3 Win(+900 Exp/GP) - Well I wasn't expecting to win this one.
Lissa Vs Jannelle: Lvl 3 Loss(+300 Exp/GP) - Curses. Her first loss.
Lissa Vs Odin: Lvl 3 Win(+900 Exp/GP) - YAY! Her first first round win! And a lvl!
Lissa Vs Buddha: Lvl 4 Loss(+400 Exp/GP) - Snark = Lucky Pitlord, Killer Opponet...
Lissa Vs Elder: Lvl 4 Loss(+400 Exp/GP) - Feh, there will be other fights.
Lissa Vs Korn: Lvl 4 Loss(+400 Exp/GP) - Just you wait... you'll see...
Another link that goes to the wrong place.
Lissa Vs The Beagles(4x Svirfneblin Gnomes): Lvl 4 Win(+1050 Exp/GP) - Foolish Gnomes! Hmm I guess I shouldn't be afraid to get into melee if I must...
Lissa Vs Alac: Lvl 4 Win(+1050 Exp/GP) - Woot, I still got it! All shall learn to fear my mounted archers!
Lissa Vs The First Horseman: Lvl 4 Loss(+400 Exp/GP) - Blargifargle, I made tactical errors.
Lissa Vs The Wolfcaller: Lvl 4 Win(+1050 Exp/GP) - Wootness, I beat the druid!
Lissa Vs The Raskos: Lvl 5 Loss(+460XP/+491GP) - Lucky prick.
Lissa Vs Karisia: Lvl 5 Win(+1350XP/+1350GP) - A psion trying to out shoot an archer.
This link goes to the fight with Raskos again.

Lissa Vs Sam: Lvl 5 Win(+1,375 XP/+1466.72GP) - A pretty easy shoot out vs a foolish monk.
Lissa Vs Zassl: Lvl 5 Loss(+460XP/+490GP) - Ack, Ray of Enfeeblement is bad stuff...
Lissa Vs Kracknol: Lvl 5 Loss(+469XP/+500GP) - Curse you invis!!!

Lissa Vs Sdentch: Lvl 6 Win(+1800XP/+2000GP) - Mounted archery triumphs again!
Lissa Vs 5 Shocker Lizards: Lvl 6 Win(+1687XP/+1750GP) - Things didn't have a chance!
Lissa Vs Tezca Vs Noko: Lvl 6 Win[2nd place](+1125XP/+1250GP) - Never underestimate me!
Lissa Vs Grik: Lvl 6 Win(+1720XP/+1900GP) - Mounted archery triumphs again!

Lissa Vs Dr.Hobo: Lvl 7 Win[s](+2205XP/+2730GP) - Mounted archery triumphs again!
Your fight indicates (1995xp/2470gp)
Lissa Vs Noko Vs Ashhur: Lvl 7 Win(+3325XP/+4116GP) - Easier then expected thanks to luck.
Miniquest to join WAR: EL5 Complete(+1500XP/+1595GP&200arrows) - Four fools who didn't stand a chance.

All done now. Small errors here and there. The XP and Gp totals are just a bit off. Also some of your fight links are broaken. I don't think that it's my fault because of when I changed things over to post and thread code instead of url code. That's because the links go somewhere, but usually to the wrong post. As a consiquence I assumed that those two fight rewards were properly recorded. I couldn't add in any arrows you used in those fights, but since arrows are so cheap, it won't change your accounting more than 2 gp. Nice solid mounted archer build at the peak of it's power relative to others in its ECL.
Lissa is all OK now.
Snommelp

02-12-06, 01:55 PM
Psionic Expansion has a duration of 1 round per level, not 10 minutes per level.

He has +14 to concentration when trying to regain his psionic focus, not +13 as listed.

Gauntlets, and by extension his "hand-wraps," weigh one pound.

The Expanded modifiers for Strength are listed, but not Dexterity.

All violations fixed.
Gonbow

02-12-06, 02:00 PM
Hand axe is +1 melee not +2 melee.
Crit range on mind blade is 19-20.

Potion of Fly maybe illegal, but I am not going to dig through the rules to figure that out for you, please check on it.

Potions of Fly are specifically listed in the SRD as purchasable. (They are also in the DMG, if you have the book.) That said, they are #$%@()& expensive.
Prisonlords

02-13-06, 09:57 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



The Judged (Imprisoned)..................... Informant.......... Verdict
Elzar the Amiable (Biota)................... lucanthrope........ Guilty - CAK Check Here
Fleeid (shadowmaster)....................... Erithmu............ Guilty - CAK Check Here
Imperi Vahalla (Luni)....................... TelinArtho......... Guilty - CAK Check Here
Kosher Mcbaggs (J3W)........................ DSugui............. Guilty - CAK Check Here
Kosher Mcbaggs (J3W)........................ lucanthrope........ Guilty - CAK Check Here
Secropiagor (kedi).......................... lucanthrope........ Guilty - CAK Check Here
Secropiagor (kedi).......................... waywreth........... Guilty - CAK Check Here
Squall Leonhart (Dr.Funk)................... Biota.............. Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Ba'al of the Grave (Book5).................. MitzaVolchenko..... Guilty - PBJ Check Here
Coralias Dryearraheal (Kaigan).............. Biota.............. Guilty - PBJ Check Here
Faelto (TelinArtho)......................... Caterane........... Innocent
Kimahri Ronso (Dr. Funk).................... Sunwolf............ Guilty - PBJ Check Here
Lord Frost (Macbrea)........................ Sunwolf............ Innocent
Mizay Alamak (Katana)....................... waywreth........... Guilty - PBJ Check Here
Neidr Bresent (bgt)......................... waywreth........... Innocent
Pontifex Tiris (Warclone)................... NiQil.............. Guilty - PBJ Check Here
Tai-Rath'os Hunn'et (malakaiunseen)......... TelinArtho......... Guilty - PBJ Check Here
Tarik Vale (Myrridin)....................... NiQil.............. Innocent
The White Hand (TheMagister)................ Caterane........... Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.1° ... 00.0° ... 00.0° ... 01/01°
Begferdeth......... 00.0° ... 00.0° ... 00.5° ... 00/00°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.2° ... 00.0° ... 01.2° ... 01/01°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 00.0° ... 00/00°
Dr. Funk........... 00.0° ... 00.0° ... 00.5° ... 00/00°
DSugui............. 00.2° ... 00.0° ... 01.4° ... 01/01°
DTFarstar.......... 00.0° ... 00.0° ... 02.0° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.4° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 01.8° ... 01/01°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.4° ... 00.0° ... 03.3° ... 03/03°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 00.5° ... 02/02°
Macbrea............ 00.5° ... 00.0° ... 02.6° ... 02/02°
Mal-2.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 00.0° ... 00/00°
MitzaVolchenko..... 00.8° ... 00.0° ... 06.6° ... 06/06°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.6° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 04.0° ... 04/04°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 03.6° ... 00.0° ... 03/03°
shadowmaster....... 00.0° ... 00.0° ... 01.0° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 01.3° ... 01/01°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.6° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 01.4° ... 01/01°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 00.8° ... 00.0° ... 00.0° ... 00/00°
Zevox.............. 00.4° ... 00.0° ... 01.9° ... 01/01°


Conclusion of Roll Call for week ending February 11th, 2006
SauroGrenom

02-13-06, 10:38 PM
Psionic Expansion has a duration of 1 round per level, not 10 minutes per level.
This is changed in the psioics handbook errata to read 10minutes/level when augmented with 2pp. Since all psi-like abilities are considered to be augmented at the max allowed by there ML, every duergar can manifest this ability at ML3 as a minimum (racial ability). It's a 1st level power and the ML3 allows augmentation with 2pp and that's enough to get 30minutes of durration as a minimum.

The interesting question is what happens at ML7. At that level the a manifester can choose to raise 2 sizes by spending 7pp or have long durration by spending 3pp. A strict reading of the rules may require the duergar to manifest augmented to the max allowed at this ML and thus only 7 rounds but have 2 size increases (huge).

You're other points are legit.
Snommelp

02-14-06, 12:38 AM
This is changed in the psioics handbook errata to read 10minutes/level when augmented with 2pp. Since all psi-like abilities are considered to be augmented at the max allowed by there ML, every duergar can manifest this ability at ML3 as a minimum (racial ability). It's a 1st level power and the ML3 allows augmentation with 2pp and that's enough to get 30minutes of durration as a minimum.

The interesting question is what happens at ML7. At that level the a manifester can choose to raise 2 sizes by spending 7pp or have long durration by spending 3pp. A strict reading of the rules may require the duergar to manifest augmented to the max allowed at this ML and thus only 7 rounds but have 2 size increases (huge).

You're other points are legit.They should really put the errata in the SRD... I was sure that even if the power could be augmented, it would still only be one minute per level. I'll fix that part of the post.
Luni

02-14-06, 01:35 AM
Poor Imperi si going to rot forever.

Apparently I can't have animal allies who don't know tricks. :(
Biota

02-14-06, 02:56 AM
The gladiator Elzar the Amiable appears to have multiple minor violations:
...


All fixed, on 02-01-06, 05:58 PM and noted in this forum with this post. I thought I was off the jail list a while back. Do I have to PM someone to get off the guilty list?

thanks,
Biota
waywreth

02-14-06, 08:44 AM
Mizay Alamak -

1. Skill points computed incorrectly. Should be:
(4+0*4) = 16 + 4 + 4 = 24. This means he/she actually underspent by 2 ranks.

2. Don't add the mage armor bonus to your AC. It's a conditional modifier and may or may not be in effect. Often fights end the first round or combat starts before you can drink a potion.

3. While technicially not a mechanical issue noting the gender of the character is generally considered good form.
Caterane

02-14-06, 07:32 PM
None of Gundir's sblocks can be opened with Firefox. Reason is that some tags begin outside the block and end inside, or the other way around.
MitzaVolchenko

02-14-06, 10:17 PM
None of Gundir's sblocks can be opened with Firefox. Reason is that some tags begin outside the block and end inside, or the other way around.

Congrats...he is one of probably twenty characters with the same issue...don't really think that belongs in the prison though...
Biota

02-15-06, 09:37 PM
Hi, I found a couple of problems with Theoricus sheet:


1. power points are listed as 17, should be 19 I believe, here is my math:
power points 11 (3rd level) + 6 (18 int, 3rd level) + 2 (Elan, 2 bonus points)

2. Theo has a +1 short spear that he claims to have crafted, but he doens't have craft magic arms & armor (or qualify for that feat, or have craft (weaponsmith). So he may well have underpaid for it.

3. Some of Theo's fight links don't work and one is missing entirely. The link to pestilence has two http:// strings in it (which oddly redirects you to microsoft). Fight links should be links to the post, using the post tag, e.g.

[ post=8315180 ]loss to Kitaya[ /post ] (without the spaces of course)

4. In past expenditures he lists:
2xPotion of Invisibility (300 gp)

Each potion of invisibility is 300 gp however. I'm not sure if he is counting that or not.

5. Theo's Power Stone of Telekinetic Thrust[CL 5] [- lbs][375 gp] is an illegal item unless he purchased it via the black market. From the Advanced Rules: NPC Services:

Are there any restrictions?
...
Scrolls and Powerstones: The Caster level or Manifesterlevel (CL/ML) of these items are restricted to your ECL. You may buy higher CL/ML scrolls and powerstones at the Blackmarket.
...

I don't see any link to a purchase of this item in the black market, so it is illegal.

Biota
Kaigan

02-16-06, 12:40 PM
None of Gundir's sblocks can be opened with Firefox. Reason is that some tags begin outside the block and end inside, or the other way around.


You've said this about all of my character's cat. It's not my fault. I try everything and if it doesn't work then it doesn't work.

It works fine for me, and so far no one else has complained, so I really don't know what to do about it.

If you have any tips, I'll look into it.
Mal-2

02-16-06, 01:19 PM
You've said this about all of my character's cat. It's not my fault. I try everything and if it doesn't work then it doesn't work.

It works fine for me, and so far no one else has complained, so I really don't know what to do about it.

If you have any tips, I'll look into it.

Well, if you're looking for people to complain, I'll add my voice to Cat's. It's very frustrating to have to fire up a different browser just to read someone's character sheet.

The problem is that you start a [ FONT ] tag at the very beggining of your sheet and close it all the way at the end. You have to close any open tags before doing your [ SBLOCK ]. So, for example, on Gundir, you would need to do the following on your race block:

Deep Dwarf Traits:
[ /FONT ]
[ SBLOCK ]
[ FONT=Courier New ]
- +2 Constitution, –2 Charisma.
- Medium size.
etc...
[ /FONT ]
[ /SBLOCK ]
[ FONT = Courier New ]
etc..
Macbrea

02-16-06, 01:24 PM
Maybe this will help for Gundir, This works perfectly in Firefox. What happens is anytime you make a transition into an sblock with a font. Firefox refuses to open the sblock. So, by escaping the font, starting the sblock, then putting text in the escaping font and escaping sblock you get around it. Anyways. feel free to grab that if you want to fix the problem.


Gundir Malakas
True Neutral Dwarf
Medium Humanoid (Deep Dwarf)
ECL 6 (Druid 6)
Experience: 17,000 xp
Next Level: 21,000 xp

"I walk this lonely path."

Statistics:
STR 12 (+1) [04 pts]
DEX 12 (+1) [04 pts]
CON 16 (+3) [06 pts] [+2 Race]
INT 14 (+2) [06 pts]
WIS 21 (+5) [16 pts] [+1 4th Lvl, +2 Item]
CHA 06 (-2) [00 pts] [-2 Race]

Hit Points:... 48 [8 +5*4.5Drd, +18Con]
Bab/Grpple:... +4/+5 [+4Bab, +1Str]
Movement:..... 20'
Initiative:... +1 [+1Dex]
Armor Class:.. 18 (touch 11, flat 17, both 10) [+1Dex, +6Armor, +1Shield] [+4 Dodge vs. Giant Type]

Saves:
Fort: +08 [+5Drd, +3Con]
Refl: +03 [+2Drd, +1Dex]
Will: +10 [+5Drd, +5Wis]
+3 vs. Poison.
+3 vs. Spells and Spell like abilities (Also Works for Powers)
+4 vs. Spell-like Abilities of Fey.

Racial Traits:
Deep Dwarf Traits:

- +2 Constitution, –2 Charisma.
- Medium size.
- A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
- Darkvision out to to 90 feet.
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework
- Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +3 racial bonus on saving throws against poison.
- +3 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears).
- +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
- Favored Class: Fighter.
- Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell.


Class Abilities:
Druid Abilites:

- Weapon Proficiency: Druid (club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape.)
- Spells: 5/3+2/3+1/2+1
- Spontaneous Casting of Summon Nature's Ally Spells.
- Bonus Language: Druidic.
- Animal Companion: Riding Dog (+2HD, +2Natural Armor, +1Str/+1Dex, +2Tricks, Link, Share Spells, Evasion.)
- Nature Sense: +2Knowledge: Nature, +2 Survival
- Wild Empathy: 1d20-2Cha+3Drd: 1d20+1
- Woodland Stride.
- Trackless Step.
- Resist Nature's Lure.
- Wild Shape: Small or Medium: 2/day.


Feats:
- Spell Focus: Conjuration.. [Level 1]
- Augment Summoning......... [Level 3]
- Natural Spell............. [Level 6]

Druid Spells: [Total: 22 SL; Use: 8 SL +1 Pearl of Power] [CL 6]
0: DC 15: Create Water, Detect Magic, Guidance, Resistance, Resistance
1: DC 16: Entangle, Entangle, Faerie Fire, Produce Flame (b), Produce Flame (b)
2: DC 17: Flaming Sphere, Chill Metal, Heat Metal, Warp Wood (b)
3: DC 18: Call Lightning, Spike Growth, Call Lightning (b)
(b)=bonus due to High Wisdom.

Skills: 54 total (*cc) [Skill Points: 54 Drd]
Concentration:..... 12 [9 (rnk), +3 (Con)] [9Drd]
Handle Animal:..... 09 [9 (rnk), -2 (Cha), +2 (Tool)] [9Drd] [+4 w/ Owl Companion]
Hide:.............. 01 [0 (rnk), +1 (Dex)] [0Drd] [-2 ACP]
Knowledge: Nature:. 09 [5 (rnk), +2 (Int)] [5Drd] [+2 Nature Sense]
Listen:............ 14 [9 (rnk), +5 (Wis)] [9Drd]
Move Silently:..... 01 [0 (rnk), +1 (Dex)] [0Drd] [-2 ACP]
Spellcraft:........ 11 [9 (rnk), +2 (Int)] [9Drd]
Spot:.............. 14 [9 (rnk), +5 (Wis)] [9Drd]
Survival:.......... 13 [4 (rnk), +5 (Wis), +2 (Synergy)] [4Drd] [+2 Nature Sense]
Languages:......... Common, Dwarf, Druidic, Terran, and Undercommon.

Attacks: [+4Bab, +1Str/+1Dex]
Quarterstaff:................ +5 melee, 1d6+1 (20/x2)
Quarterstaff w/ Shillelagh:.. +6 melee, 2d6+2 (20/x2)
Sling:....................... +5 ranged, 1d4+1 (20/x2), 50'
Sling w/ Magic Stones:....... +6 ranged, 1d6+2 (20/x2), 50'
[+1 Racial vs. Orcs (Including Half-Orcs) and Goblinoids (Including Goblins, Hobgoblins, and Bugbears).

Equipment: (Gold)[Weight]

Armor/Magical Items: (10603 gp)[35 lbs]
Armor: +1 Dragonhide Breastplate. (700 gp +1000enchantment)[30 lbs]
Armor: [Ma]Light Wooden Shield.... (153 gp)[5 lbs]
Magic: Wand of Cure Light Wounds.. (750 gp)[- lbs] 47 Charges.
Magic: Periapt of Wisdom +2....... (4000 gp)[- lbs]
Magic: Rod of Extend, Lesser...... (3000 gp)[- lbs]
Magic: Pearl of Power I........... (1000 gp)[- lbs]

Weapons: (0 gp)[4 lbs]
Weapn: Quarterstaff............... (0 gp)[4 lbs]
Weapn: Sling...................... (0 gp)[- lbs]

Potions: (500 gp)[- lbs]
Potion: Protection from Good [1].. (50 gp)[- lbs]
Potion: Protection from Evil [1].. (50 gp)[- lbs]
Potion: Protection from Chaos [1]. (50 gp)[- lbs]
Potion: Protection from Law [1]... (50 gp)[- lbs]
Potion: Invisibility [3].......... (300 gp)[- lbs]

Scrolls: (1400 gp)[- lbs]
Scroll: Entangle x2 [1]........... (50 gp)[- lbs]
Scroll: Faerie Fire x2 [1]........ (50 gp)[- lbs]
Scroll: Hide from Animals [1]..... (25 gp)[- lbs]
Scroll: Magic Fang x2 [1]......... (50 gp)[- lbs]
Scroll: Magic Stone x2 [1]........ (50 gp)[- lbs]
Scroll: Obscuring Mist [1]........ (25 gp)[- lbs]
Scroll: Produce Flame x2 [1]...... (50 gp)[- lbs]
Scroll: Shillelagh x2 [1]......... (50 gp)[- lbs]
Scroll: Bear's Endurance [3]...... (150 gp)[- lbs]
Scroll: Owl's Wisdom [3].......... (150 gp)[- lbs]
Scroll: Heat Metal [3]............ (150 gp)[- lbs]
Scroll: Restoration, Lesser [3]... (150 gp)[- lbs]
Scroll: Resist Energy x2 [3]...... (300 gp)[- lbs]
Scroll: Barkskin [3].............. (150 gp)[- lbs]

Tattoo: (200 gp)[- lbs]
Tattoo: Skate [1]................. (100 gp)[- lbs]
Tattoo: Synesthete [1]............ (100 gp)[- lbs]

Allies/Animal Companions: (200.5 gp)[50 lbs]
Compan: Riding Dog................ (0 gp) ["Idrai"]
Armor: Chainshirt Barding (medium) (200 gp)[25 lbs]
Ammun: Bullets (44)............... (.5 gp)[25 lbs]

Tools: (55 gp)[- lbs]
Tools: [Ma] Animal Whistle........ (55 gp)[- lbs]

Equipment at Home:
Gold: 1,916.5 gp

Gold Accounting:

Armor/Magical Items:.................. 10,603 gp
Weapons:.............................. 0 gp
Potions:.............................. 500 gp
Scrolls:.............................. 1,400 gp
Tattoos:.............................. 100 gp
Allies/Familiar:...................... 200.5 gp
Tools:................................ 55 gp
Past Expenditures:.................... 2,425 gp

Total Expenses:....................... 15,283.5 gp

Starting Gold:........................ 3,000 gp
Fight Earnings:....................... 14,200 gp
Quest Earnings:....................... 0 gp
Campaign Earnings:.................... 0 gp

Total Income:......................... 17,200 gp

Remaining Gold:....................... 1,916.5 gp


Miscellaneous Statistics:
Height: 4'4"; Weight: 144 lbs
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Equipment: 39 lbs

Pre-Fight Actions:
Gundir: All scrolls deciphered

Idrai

Idrai
Riding Dog
Medium Animal
True Neutral

Statistics:
STR 17 +3 [+2 Druid Companion]
DEX 17 +3 [+2 Druid Companion]
CON 16 +3 [+1 4th HD]
INT 02 -4
WIS 12 +1
CHA 06 -2

Hit Points: 45 (6 HD; 6d8+18)
Bab/Grpple: +4/+7 [+4Bab, +3Str, +0Size]
Movement: 40'
Initiative: +3 [+3Dex][/color]
Armor Class: 25 (touch 13, flat 22, both 13) [+3Dex, +8Natural, +4Armor]

Saves:]
Fort +8 [+5Ani, +3 Con]
Refl +8 [+5Ani, +3 Dex] [Evasion]
Will +3 [+2Ani, +1 Wis]
+4 vs. Enchantment Spells and Spell Like Abilities.

Tricks: Combat Riding: (Attack, Come, Defend, Down, Guard, Heel) and Fetch, Seek, Track
Special: Low-light vision, Scent, Link, Share Spells, Evasion, Devotion

Feats:
Alertness................ [1 HD]
Track....................
Armor Proficiency (Light) [3 HD]
Weapon Focus: Bite [6 HD]

Skills: 8 Total
Hide............. 01 [0 (rnk), +3 (Dex), -2 (ACP)]
Jump............. [b]06 [1 (rnk), +3 (Str), -2 (ACP), +4 (racial)]
Listen........... 07 [4 (rnk), +1 (Wis), +2 (feat)]
Move Silently.... 01 [0 (rnk), +3 (Dex), -2 (ACP)]
Spot............. 06 [3 (rnk), +1 (Wis), +2 (feat)]
Survival......... 01* [0 (rnk), +1 (Wis)]
*+4 to Survival when tracking by scent

Attacks: [+4Bab, +3Str, +1WF]
Bite..:.....+8 melee, 1d6+4 (20x/x2)
Full Attack: 1 Bite attack.
On Successful Bite Attack, make a trip attempt.
See Trip in riding dog section of SRD.

Equipment: [clor=slategray][See Allies/Companions Section][/color]
Armor: Chainshirt Barding (medium)
Ammun: Bullets (44)

Miscellaneous Statistics:[/u]
Carry Capacity: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Idrai Equipment: 50 lbs


Background and Storyline:
Coming Soon

Fight Results:
ECL 3 vs. Cher (Drazcar): MystErikEry.................... Victory [900 xp, 900 gp]
ECL 3 vs. Cockatrice: Caterane........................... Victory [900 xp, 900 gp]
ECL 3 vs. Talik The Svelt (Aryynthyn): Altaris13......... Victory [900 xp, 900 gp]
ECL 3 vs. Zadder Davon (Nightbreeze): DTFarstar.......... Victory [900 xp, 900 gp] Level Up!
ECL 4 vs. Tan Agent of the TAO (Book5): Begferdeth....... Victory [1500 xp, 1500 gp]
ECL 4 vs. Kailia (One_Winged_Angel): MitzaVolchenko...... Victory [1200 xp, 1200 gp]
ECL 4 vs. Sola Nicous (Erithmu): TelinArtho.............. Victory [1200 xp, 1200 gp] Level Up!
ECL 5 vs. Hennan the Orphan (Snommelp): Begferdeth....... Victory [1500 xp, 1600 gp]
ECL 5 vs. Lortavos (Gonbow): lonewolf.................... Victory [1500 xp, 1600 gp]
ECL 5 vs. Shazzelin (Usurpator): Pittbull................ Victory [1500 xp, 1600 gp] Level Up!
ECL 6 vs. Griff (Iced): Warclone......................... Victory [1800 xp, 2000 gp]

Past Expenditures: (2,425 gp)

vs. Cher: 2x Scroll of Produce Flame [1] [50 gp]
vs. Cockatrice: nothing.
vs. Talik: Scroll of Owl's Wisdom, Scroll of Bear's Endurance [3] [300 gp]
vs. Zadder: Scroll of Owl's Wisdom [3], Scroll of Bear's Endurance [3], Scroll of Produce Flame [1], 3 Charges of Wand of CLW [325 gp]
vs. Tan: Scroll of Owl's Wisdom [3], Scroll of Heat Metal [3] [300 gp]
vs. Kailia: Scroll of Owl's Wisdom [3] [150 gp]
vs. Sola: Scroll of Owl's Wisdom [3], 6 sling stones [150 gp]
vs. Hennan: Scroll of Owl's Wisdom [3] [150 gp]
vs. Lortavos: Scroll of Owl's Wisdom [3] [150 gp]
vs. Shazzlin: Scroll of Bear's Endurance [3], Scroll of Owl's Wisdom [3], Scroll of Resist Energy [3], Scroll of Magic Fang [1], Scroll of Produce Flame [1] [500 gp]
vs. Griff: Scroll of Owl's Wisdom [3], Scroll of Bear's Endurance [3], Potion of Pro Law [1] [350 gp]
Kaigan

02-16-06, 01:56 PM
Maybe this will help for Gundir, This works perfectly in Firefox. What happens is anytime you make a transition into an sblock with a font. Firefox refuses to open the sblock. So, by escaping the font, starting the sblock, then putting text in the escaping font and escaping sblock you get around it. Anyways. feel free to grab that if you want to fix the problem.


Thank you so much, both you Macbrea, and Mal-2.

See, I didn't know what was going on, and it was the font... now it makes sense.

At least you told me what needed fixing, and not just say that you can't open up the sblocks.

Again, thanks, and all of my character's sblocks will be fixed after this weeks fights have been completed.

Edit: I apologize to Cat for sounding kinda harsh in my above post, my apologies.
Erithmu

02-16-06, 03:35 PM
Uhmentarymster the Old took Skill focus(Geog) with his 10th lvl wizard bonus feat. These feats can only be MM, Spell Focus, or the Spell Mastery feat.

I do not see an option to rotate an unused MM or SplFoc feat around, so Cat needs to choose a different feat.
Argaud

02-16-06, 05:01 PM
Minor stuff I found while checking my adversaries this week:

Emon Thrin (Kaigan): The spoilers for racial traits and class abilities don’t work. (I know these are probably not mandatory, but it is annoying).

Dordleton Grublesnout (nickbeat): The link to the past fight in Dordleton’s sheet is not working.
Kaigan

02-16-06, 05:18 PM
Minor stuff I found while checking my adversaries this week:

Emon Thrin (Kaigan): The spoilers for racial traits and class abilities don’t work. (I know these are probably not mandatory, but it is annoying).

Dordleton Grublesnout (nickbeat): The link to the past fight in Dordleton’s sheet is not working.

As I said above, I'll be fixing my characters after pairings this week. it has to do with me changing the font...
Argaud

02-16-06, 08:38 PM
As I said above, I'll be fixing my characters after pairings this week. it has to do with me changing the font...
Alright. Apologies about posting about something that was already known, I had no time to check recent posts this afternoon :/
Kaigan

02-16-06, 09:58 PM
Alright. Apologies about posting about something that was already known, I had no time to check recent posts this afternoon :/

It's okay. The actual post was about another one of my characters, but since I did the same coding for all my characters I have to fix them all now.

anywho, good luck this week.
Book5

02-18-06, 03:40 PM
Hand axe is +1 melee not +2 melee.
Crit range on mind blade is 19-20.

Potion of Fly maybe illegal, but I am not going to dig through the rules to figure that out for you, please check on it.

fixed, fixed, noted (linked) credit expenditure
will PM Prisonlords and Narc after a second (editing and updates for latest fight) ok?
Book5

02-18-06, 04:16 PM
Potions of Fly are specifically listed in the SRD as purchasable. (They are also in the DMG, if you have the book.) That said, they are #$%@()& expensive.

hehe, actually - Mizta must have been having a bad day - thats a scroll of fly ... divine and does cost a single credit because its ecl5 and Ba'al is ecl3.. noted as I noted.
Erithmu

02-18-06, 06:25 PM
Marcos has the feat Tattoo Focus (Illusion). The feat does not allow a specification of school selection and automatically selects the wizards specailized school as the target of the bonuses.

Additionally this feat does not meet the prerequisites of the "Wizard Bonus Feat" criteria, as the feat must be a Spell focus, Metamagic, or Spell mastery feat.
Zevox

02-18-06, 08:20 PM
Satyricon has a few minor errors that need correcting. First, he has 18 hp while raging, not 28.

Second, he needs to list his Spot, Listen, Move Silently, and Hide modifiers among his skills.

Third, his AC should be 18 (+1natural +4armor +3dex). MW Chain Shirts provide +4 armor, not +5.

Fourth, his encumbrance is off. With 28 strength he should have 0-400 (light), 401-800 (medium), and 801-1200 (heavy).

Fifth, his attacks are off. His claws should be at +5 (1bab, +9str, -5secondary) for 1d4+4 (since secondary natural attacks add only half your strength to damage), and his bite should be at +5 for 1d6+4 (all same reasons).

Last and most insignificantly, he shouldn't be able to speak Abyssal without spending skill points in Speak Language (strange as it seems, Half-Fiends gain no bonus language for thier heritage).

Zevox
Prisonlords

02-20-06, 05:37 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag (and ONLY a prison tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with prison tags (and ONLY prison tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



The Judged (Imprisoned)..................... Informant.......... Verdict
Pontifex Tiris (Warclone)................... NiQil.............. Guilty - CAK Check Here
The White Hand (TheMagister)................ Caterane........... Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Ivangar the Exile (Turin)................... Snommelp........... Guilty - PBJ Check Here
Mizay Alamak (Katana)....................... waywreth........... Guilty - PBJ Check Here
Theoricus (bgt)............................. Biota.............. Guilty - PBJ Check Here
Uhmentarymster the Old (Caterane)........... Erithmu............ Guilty - PBJ Check Here
Marcos the Black (Iced)..................... Erithmu............ Guilty - PBJ Check Here
Satyricon, Lord of Destruction (Kedi)....... Zevox.............. Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict
Lissa Longfellow (MysticMonk2005)........... SauroGrenom........ Guilty - PBJ Check Here



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.1° ... 00.0° ... 00.0° ... 01/01°
Begferdeth......... 00.0° ... 00.0° ... 01.0° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.3° ... 00.0° ... 01.2° ... 01/01°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 00.0° ... 00/00°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01/01°
DSugui............. 00.2° ... 00.0° ... 02.4° ... 02/02°
DTFarstar.......... 00.0° ... 00.0° ... 02.0° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.6° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 02.9° ... 02/02°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.4° ... 00.0° ... 03.9° ... 03/03°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 01.0° ... 03/03°
Macbrea............ 00.5° ... 00.0° ... 03.6° ... 03/03°
Mal-2.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 00.0° ... 00/00°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07/07°
nickbeat........... 00.0° ... 00.0° ... 01.2° ... 01/01°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.6° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 05.5° ... 05/05°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 06.3° ... 00.4° ... 06/06°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 02.1° ... 02/02°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 02.0° ... 02/02°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 00.9° ... 00.0° ... 00.0° ... 00/00°
Zevox.............. 00.5° ... 00.0° ... 02.9° ... 02/02°


Conclusion of Roll Call for week ending February 18th, 2006
lonewolf

02-20-06, 06:51 PM
Int 13 only costs 5 points, not 7. That leaves you 2 more points to distribute.

Climb is a strength based skill, not Dex based
lonewolf

02-20-06, 06:56 PM
a large sized spiked chain in the hands of a halfgiant still has only 10ft reach.

You should add hide/move silently/listen and spot to the list of your skills, because they are often required even if your untrained in them. And dont forget your ACP there.

Also a potion of invisibility costs 300gp a piece, not 50gp.

And finally you have to specify whatkind of craft skill you have, such as craft(leatherworking).

Fixed
Biota

02-23-06, 01:20 PM
This is actually more of a full audit but I don't want to take the time to edit his sheet and include audit comments that way so I'll just list the violations.

1. Under skills Stijlloze lists skill points as (22 Points Druid), but he is a cleric he should have 4*4+4 = 20 skill points I think, not 22.

2. Stijlloze lists knowledge skills with no ranks under skills, but knowledge can't be used untrained.
Gonbow points out: An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).

So no problem here.

3. UMD is a cross class skill for clerics (and I don't think his domains give him UMD as a class skill)

4. Spells Per day: a second level cleric can cast 2+1 spells plus one for bonus wisdom is 4 spell levels, not 8 spell levels. So he can cast 2 in the arena

5. You list
4x Scroll of Shillelagh [1] [0 lbs][50 gp, 4xp]
10x Scroll of True Strike [1] [0 lbs][125 gp, 10xp]
2x Scroll of Mage Armor [1] [0 lbs][25 gp, 2xp]
2x Scroll of Faerie Fire [1] [0 lbs][25 gp, 2xp]
2x Scroll of Shield [1] [0 lbs][25 gp, 2xp]
1x Scroll of Minor Image [1] [0 lbs][75 gp, 6xp]
2x Scroll of Invisiblity [2] [0 lbs][150 gp, 12xp]
2x Scroll of Expeditious Retreat [1] [0 lbs][25 gp, 2xp]
4x Scroll of Produce Flame [1] [0 lbs][50 gp, 4xp]
2x Scroll of Ray of Enfeeblement [1] [0 lbs][25 gp, 2xp]
1x Scroll of See Invisibility [2] [0 lbs][187.5 gp, 11xp]
1x Scroll of Chill Metal [2] [0 lbs][75 gp, 6xp]
1x Scroll of Spider Climb [2] [0 lbs][75 gp, 6xp]

These all look like things you crafted, but none of them are on your known spell list, plus invis, see invis, and minor image are 2nd level spells.

6. You list 2x Doses of Poison [4 lbs][50 gp] - what kind of poison?

7. Earn 54/week with Craft(Armorsmithing) - you can't use armorsmithing to earn money per week since it has another use, i.e. to make armor and shields. See the section of the rules on skills.

8. 2x Scroll of Fly [3] [0 lbs][375 gp, 22xp] - this is a 3rd level spell. You can't craft these and actually can't own them unless you buy them via the black market because they are an ECL 5 item. See the section of the rules 'What can I use in the arena?'

9. more on scrolls:
2x Scroll of Bull's Strength [2] [0 lbs][150 gp, 24xp]
1x Scroll of Delay Posion [2] [0 lbs][50 gp, 4xp]

you can have and cast these scrolls (they are CL3 minimum scrolls so you need a caster level check to cast them), but you can't craft them yet as you can't cast level 2 spells yet.

10. flare is listed as one of the cantrips you know, but clerics can't learn that cantrip.

Biota
NiQil

02-23-06, 02:03 PM
Mount has no tricks listed, meaning it is untrained. Tricks are required to be listed for animals, especially combatants.

There is also no weight listed, nor does he have a total weight of equipment carried. This will need to be calculated to determine possible encumbrance of both he and his mount when he is mounted.
King Uther

02-23-06, 02:47 PM
My bad. I don't know why I didn't list his tricks. Pure accident I promise. Will be fixed after the fight.
Ariel23

02-24-06, 06:19 AM
Everything seems to be fixed on Feradeth Dryearraheal (Kaigan)
Feradeth Dryearraheal (http://boards1.wizards.com/showpost.php?p=5181084)

Skill points should be 2 base +1 INT = 3.
12 at 1st lvl and 3 at 2nd = 15 Paladin SP, not 18.

Feradeth Dryearraheal has 6 ranks in Handle Animal, Profession, and Ride, but the maximum for Paladin is 5, as Paladin was his first 2 levels. Chances are he'll just drop them each to 5 due to the above, anyway.
I have no idea how this affects past Profession earnings, but it's been wrong every week (a whopping 31 gp!). I'm surprised no one noticed this before ECL 5.

He shows a -2 ACP, but a (mwk) light shield is -0.

Bael (horse) shows 18 AC with +4 from armor but it is not wearing any barding.

AFAICT weight/encumbrance should be 51 lbs for Feradeth and 211 for the horse. Neither puts them at medium, but it is close enough that 1 point of STR damage (to either) would.

A silver longsword does -1 damage, rather than -1 to hit, which is what the footnote looks like under attacks. Also it applies to both melee and ranged, so arrows are -1 damage as well. I'd just change it to "Silver weapons -1 damage"

Silver arrows cost 3 gp per arrow not 3 gp per 20.

I didn't really go over the expendables.
Kaigan

02-24-06, 11:53 AM
Feradeth Dryearraheal (http://boards1.wizards.com/showpost.php?p=5181084)

Skill points should be 2 base +1 INT = 3.
12 at 1st lvl and 3 at 2nd = 15 Paladin SP, not 18.

Feradeth Dryearraheal has 6 ranks in Handle Animal, Profession, and Ride, but the maximum for Paladin is 5, as Paladin was his first 2 levels. Chances are he'll just drop them each to 5 due to the above, anyway.
I have no idea how this affects past Profession earnings, but it's been wrong every week (a whopping 31 gp!). I'm surprised no one noticed this before ECL 5.


Wow, a mistake on my part, don't know how that happened, but it will be fixed. Anyways... I don't get 31 gp each week.
According to the rules I get: Take 10 + skill 11 * ECL 5 = which is 105 gp when I last checked. But -1 to skill since I put too many points so only 100 gp.


He shows a -2 ACP, but a (mwk) light shield is -0.

Bael (horse) shows 18 AC with +4 from armor but it is not wearing any barding.

These will be fixed besides, I won't be using my horse.

AFAICT weight/encumbrance should be 51 lbs for Feradeth and 211 for the horse. Neither puts them at medium, but it is close enough that 1 point of STR damage (to either) would.

A silver longsword does -1 damage, rather than -1 to hit, which is what the footnote looks like under attacks. Also it applies to both melee and ranged, so arrows are -1 damage as well. I'd just change it to "Silver weapons -1 damage"

Silver arrows cost 3 gp per arrow not 3 gp per 20.

I didn't really go over the expendables.

As above will be fixed after the fight.
lonewolf

02-24-06, 12:05 PM
Stones of Biofeedback[ML3] cost 150gp a piece.

I was mistaken

not a violation
Turin

02-24-06, 12:20 PM
He has +14 to concentration when trying to regain his psionic focus, not +13 as listed.

Gauntlets, and by extension his "hand-wraps," weigh one pound.

The Expanded modifiers for Strength are listed, but not Dexterity.I just noticed this... I thought folks were supposed to PM when they posted violations on a character! I'll have these corrected as soon as this week's fight is posted.
Turin

02-24-06, 12:22 PM
Alagar does not have his weight, encumbrance, or mount's encumbrance listed.
waywreth

02-24-06, 12:45 PM
Alagar does not have his weight, encumbrance, or mount's encumbrance listed.

NiQil already posted that a few posts above (http://boards1.wizards.com/showpost.php?p=8544189&postcount=178).

And to answer your question - no they don't have to PM you when a violation is posted, although personally I do since I know that many people don't check the Prison.
MindWandererB

02-24-06, 01:52 PM
Stones of Biofeedback[ML3] cost 150gp a piece.Incorrect. Only augmentation increases the price this way. They cost 75 gp. A powerstone of BiofeedbackA [4] would cost 200 gp.
Turin

02-24-06, 02:54 PM
NiQil already posted that a few posts above (http://boards1.wizards.com/showpost.php?p=8544189&postcount=178).

And to answer your question - no they don't have to PM you when a violation is posted, although personally I do since I know that many people don't check the Prison.Oops, thanks.
Zevox

02-24-06, 07:02 PM
Shashel needs to list his hide, move silently, spot, and listen modifiers in his skills section.

Also, his claw attacks need to be added to his sheet, even if they will not be frequently used.

I'd personally also ask that he give a silvered-out breakdown of his attacks modifiers, rather than just the total, but thats not a requirement as yet (just very helpful to pitlords [particularly for his natural attacks, which don't have thier secondary attack loss when used on thier own without his weapon] and those going over the sheet for prison reports :P ).

Zevox
Biota

02-24-06, 08:32 PM
ALL FIXED

Irbid Jaresh

1. the ACP for [Ma] Chainmail is -4 not -5, so you need to update your skills
-3 hide [+2dex -5 ACP]
-3 move silently [+2 des -5 ACP]

2. You overpaid for your [Ma] chainmail. [Ma] armor only costs 150 extra, not 300 extra
mwk chainmail [40 lbs][450 gp]

3. large weapons cost 2x their listed price, a spiked chain is listed at 25gp, so a [Ma] large spiked chain should cost 350gp
large mwk spiked chain [20 lbs][400 gp]

4. You overpaid for your large longbow I belive, it should be 150gp.
large longbow [9 lbs][300 gp]

Biota
Astron the Wizard

02-24-06, 09:53 PM
Richie Gatelaro's character Joseph, raised a 16 strength to an 18 without permission of a dm.

Sam Horn's character Arthos didn't pay for his equiptment.
Prisonlords

02-26-06, 06:17 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag (and ONLY a prison tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with prison tags (and ONLY prison tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



The Judged (Imprisoned)..................... Informant.......... Verdict
Ivangar the Exile (Turin)................... Snommelp........... Guilty - CAK Check Here
Lissa Longfellow (MysticMonk2005)........... SauroGrenom........ Guilty - CAK Check Here
Mizay Alamak (Katana)....................... waywreth........... Guilty - CAK Check Here
Theoricus (bgt)............................. Biota.............. Guilty - CAK Check Here
Satyricon, Lord of Destruction (Kedi)....... Zevox.............. Guilty - CAK Check Here
Uhmentarymster the Old (Caterane)........... Erithmu............ Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Alagar, brother of Angosh (King Uther)...... NiQil.............. Guilty - PBJ Check Here
Feradeth Dryearraheal (Kaigan).............. Ariel23............ Guilty - PBJ Check Here
Irbid Jaresh (ithinkimnothere).............. Biota.............. Guilty - PBJ Check Here
Irbid Jaresh (ithinkimnothere).............. lonewolf........... Guilty - PBJ Check Here
Ralik (klangley)............................ lonewolf........... Guilty - PBJ Check Here
Shashel Sasir (Papapeperoni)................ Zevox.............. Guilty - PBJ Check Here
Stijlloze Wankster (ViezeFurr).............. Biota.............. Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.2° ... 00.0° ... 00.0° ... 01/01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00/00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.5° ... 00.0° ... 01.7° ... 01/01°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 00.0° ... 00/00°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01/01°
DSugui............. 00.2° ... 00.0° ... 03.5° ... 03/03°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.6° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 03.0° ... 03/03°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.6° ... 00.0° ... 05.1° ... 05/05°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 01.0° ... 03/03°
Macbrea............ 00.5° ... 00.0° ... 04.1° ... 04/04°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00/00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01/01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 00.3° ... 00/00°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07/07°
nickbeat........... 00.0° ... 00.0° ... 02.3° ... 02/02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 05.5° ... 05/05°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 06.3° ... 01.1° ... 07/07°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 02.1° ... 02/02°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 02.7° ... 02/02°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 00.9° ... 00.0° ... 00.4° ... 00/00°
Zevox.............. 00.6° ... 00.0° ... 04.1° ... 04/04°


Conclusion of Roll Call for week ending February 25th, 2006
Ariel23

02-27-06, 09:47 PM
Wow, a mistake on my part, don't know how that happened, but it will be fixed. Anyways... I don't get 31 gp each week.
According to the rules I get: Take 10 + skill 11 * ECL 5 = which is 105 gp when I last checked. But -1 to skill since I put too many points so only 100 gp.
Actually, the "whopping" was supposed to be sarcastic, as I was referring to the 2 gp difference over the life of the character, as opposed to a 31 gp difference in a single week; that would be 15.5 ranks, which would be tough to do, both the 1/2 rank and 15 ranks at 5th level. Unless maybe you're a better munchkin than the rest of us!
:)

Edit: I'm not worried about the gold and never was, I just thought it was amusing.
Myrridin

02-28-06, 08:45 AM
The HP on Morgan's character sheet has been fixed.

However I spent the correct amount of gold/xp on the buckler, as Morgan can't craft the Light Fortification part of it. He can only craft the +1 to defense part, and the mithral.
waywreth

02-28-06, 02:28 PM
1. Forgery isn't a class skill for a bard. Max ranks at level 3 are therefore 3 (spending 6 skill points).

2. You have in your subject line "Forging papers for my ally, Earning 60/week playing Guitar". Only one free activity per week is allowed. One or the other not both.

3. I think you're confused on the rules for forgery. You need a +15 forgery skill to bring a heavy horse into the arena at level 3 (5 per level which your're short). Edit: Zevox is correct below, the +5 forgery allows you to treat the horse as CR1 and bring it into the arena at level 1.

As a note he cannot use the heavy warhorse in a fight until level 6, but he's aware of that fact.
Zevox

02-28-06, 02:55 PM
3. I think you're confused on the rules for forgery. You need a +15 forgery skill to bring a heavy horse into the arena at level 3 (5 per level which your're short).
I'm afraid that one's wrong - each +5 modifier in Forgery reduces an ally's CR or ECL by 1 when it is used, so someone with +5 Forgery could bring in a Heavy Warhorse at ECL 3 (CR would be 2-1=1, and any ECL of character can bring in CR 1 allies). Of course, he can't do this without 5 actual ranks in Forgery, so unless he takes levels in a class with Forgery as a skill he won't be able to use it until ECL 7 anyway.

Zevox
waywreth

02-28-06, 03:02 PM
I'm afraid that one's wrong - each +5 modifier in Forgery reduces an ally's CR or ECL by 1 when it is used, so someone with +5 Forgery could bring in a Heavy Warhorse at ECL 3 (CR would be 2-1=1, and any ECL of character can bring in CR 1 allies).
Zevox

The quoted section is correct.
Zevox

02-28-06, 03:18 PM
Actually you're confusing CR with ECL.
To bring in an ECL ally you can do the 2-1 = 2 with the +5.
However for creatures without an ECL you use their CR which is Gladiators ECL -4 not -2, meaning you have to be 6th level to bring in a heavy warhorse. Cat actually uses a heavy warhorse in his example under allies. I've quoted it for you below, bolding mine.

Example: (penalty applies to xp and gold)
Level 3 gladiator (max CA=1) brings in
...a light warhorse [CR1] (CA=1): (1/1*25); 25% penalty
...a trained dog [CR1/2] (CA=1/2): (0.5/1*25); 12.5% penalty
...a level 1 merc [ECL1] (CA=1): (1/1*25); 25% penalty
...a heavy warhorse [CR2] (CA=2): not permitted => maxCA=1

Level 4 gladiator (max CA=2) brings in
...a light warhorse [CR1] (CA=1): (1/2*25) = 12.5% penalty
...two trained wolves [2xCR1] (CA=2): (2/2*25) = 25% penalty
...a level 2 merc [ECL2] (CA=2): (2/2*25) = 25% penalty
...a heavy warhorse [CR2] (CA=2): not permitted => Acr>max(ECL-4,1)

Level 5 gladiator (max CA=3) brings in
...a light warhorse [CR1] (CA=1): (1/3*25) = 8.33% penalty
...three human zombies [3xCR1/2] (CA=1.5): (1.5/3*25) = 12.5% penalty
...three level 1 mercs [3xECL1] (CA=3): (3/3*25) = 25% penalty
...a heavy warhorse [CR2] (CA=2): not permitted => Acr>max(ECL-4,1)

Level 6 gladiator (max CA=4) brings in
...a light warhorse [CR1] (CA=1): (1/4*25) = 6.25% penalty
...a heavy warhorse [CR2] (CA=2): (2/4*25) = 12.5% penalty
...a direbat [CR2] (CA=2): (2/4*25) = 12.5% penalty
...a level 1 and a level 2 merc [ECL=3] (CA=3): (3/4*25) = 18.75% penalty
...an ogre zombie [CR3] (CA=3): not permitted => Acr>max(ECL-4,1)

Also note that the forgery CoCo rules do not specify you have to have ranks, just a total modifier to the skill.
Take a look at the rules for Forgery again. It says:

As a Free Activity, a character can treat one of his allies as if that ally would be lower in ECL (or CR if no ECL available). The ECL (or CR) decreases by 'Forgery value divided by 5'. Note that the ally does not really lose a level; he'll just be treated that way. The character can now either bring additional allies in, or suffer less penalties to his rewards.
Thus Forgery reduces either the ECL or the CR of an ally, and part of the rule for allies with a CR is that CR 1 allies are exempt from the ECL-4 rule (thus the reason that ECL 3 gladiators can bring in Light Warhorses). Therefore a Heavy Warhorse could be brought in by an ECL 3 character with a +5 Forgery.

As for the 5 ranks thing, that was something Niqil mentioned in the Tavern thread at one point - specifically, he said you needed 5 ranks in any skill to use it (at least for the Free Action uses and whatnot) in the CoCo. You'll have to check with him to get that confirmed or denied.

Zevox
Kaigan

02-28-06, 04:50 PM
Feradeth Dryearraheal (http://boards1.wizards.com/showpost.php?p=5181084)

Skill points should be 2 base +1 INT = 3.
12 at 1st lvl and 3 at 2nd = 15 Paladin SP, not 18.

Feradeth Dryearraheal has 6 ranks in Handle Animal, Profession, and Ride, but the maximum for Paladin is 5, as Paladin was his first 2 levels. Chances are he'll just drop them each to 5 due to the above, anyway.
I have no idea how this affects past Profession earnings, but it's been wrong every week (a whopping 31 gp!). I'm surprised no one noticed this before ECL 5.

He shows a -2 ACP, but a (mwk) light shield is -0.

Bael (horse) shows 18 AC with +4 from armor but it is not wearing any barding.

AFAICT weight/encumbrance should be 51 lbs for Feradeth and 211 for the horse. Neither puts them at medium, but it is close enough that 1 point of STR damage (to either) would.

A silver longsword does -1 damage, rather than -1 to hit, which is what the footnote looks like under attacks. Also it applies to both melee and ranged, so arrows are -1 damage as well. I'd just change it to "Silver weapons -1 damage"

Silver arrows cost 3 gp per arrow not 3 gp per 20.

I didn't really go over the expendables.

These have been fixed to the best that I can do. Please look over again.
Turin

03-01-06, 01:05 PM
Psionic Expansion has a duration of 1 round per level, not 10 minutes per level.

He has +14 to concentration when trying to regain his psionic focus, not +13 as listed.

Gauntlets, and by extension his "hand-wraps," weigh one pound.

The Expanded modifiers for Strength are listed, but not Dexterity.All violations for Ivangar are now fixed.
Biota

03-01-06, 09:11 PM
I found a few violations with Makar Sunbranch(TaggIIV) [ecl 4].

1. Grig's get Weapon Finesse as a bonus feat, I don't see it listed.

2. The Grig in the SRD entry takes a penalty to damage from its Longbow, but Makar doesn't list one although he has a negative strength modifier. The SRD says, "If you have a penalty for low Strength, apply it to damage rolls when you use a longbow." So the damage from his longbow should be 1d4-2.

Ignore these two they are wrong

3. I can't figure out how Makar is +10 using his Tiny Darkwood Longbow, he paid a lot for it, so it might be masterwork, but it isn't listed that way. I'm not sure how to calculate the cost of tiny equipment, maybe there is a high premium. I see +2 for being tiny and +7 for dex, but I can't account for the extra +1.

+10 Ranged, Tiny Darkwood Longbow, 1d4, x3, range 100’

4. Makar is listed as ECL 4, but he is really ECL 5
From the Races post in the rules.

Level Racial Starting Starting Credit
Race Adj. Hit Dice Class Lvl ECL Cost
Sprite, Pixie +4 0 1 5 8


Biota
MindWandererB

03-01-06, 09:28 PM
I found a few violations with Makar Sunbranch(TaggIIV) [ecl 4].

1. Grig's get Weapon Finesse as a bonus feat, I don't see it listed.No they don't. MM grigs have two feats: Dodge (as a bonus feat) and Weapon Finesse (from their first HD).Edit: This was corrected in the Errata (because 1-HD grigs, lacking a BAB of +1, don't qualify for Weapon Finesse). Biota is correct. Tagg, you do indeed get Weapon Finesse, but to prevent future mishaps, you'll want to cite the errata.

3. I can't figure out how Makar is +10 using his Tiny Darkwood Longbow, he paid a lot for it, so it might be masterwork, but it isn't listed that way. I'm not sure how to calculate the cost of tiny equipment, maybe there is a high premium. I see +2 for being tiny and +7 for dex, but I can't account for the extra +1.Darkwood is always masterwork, so no designation is needed. I also can't find the price for Tiny weapons, but the weight is wrong; it should be .375 pounds (1/2(darkwood) of 1/4(tiny) of 3(longbow)). That means that the cost is equal to whatever a Masterwork Tiny longbow would be, plus 3 gp, 7 sp, and 5 cp (because darkwood is 10 gp per pound), which is clearly not added in. I suspect the price of the bow is wrong otherwise, because that's a whole lot of money he spent--Tiny weapons can't possibly be more than double the base price, which would make it 453.75 gp.

4. Makar is listed as ECL 4, but he is really ECL 5
From the Races post in the rules.

Level Racial Starting Starting Credit
Race Adj. Hit Dice Class Lvl ECL Cost
Sprite, Pixie +4 0 1 5 8
Um, that's a Pixie. He's a Grig. LA+3, so he really is ECL 4.
Biota

03-01-06, 10:04 PM
No they don't. MM grigs have two feats: Dodge (as a bonus feat) and Weapon Finesse (from their first HD).

It looks like they get two bonus feats and take Stealthy as their 1st level feat.

Feats: DodgeB, Stealthy, Weapon FinesseB
DSugui

03-02-06, 06:36 PM
There are several errors in Dordleton sheet:

- 14 pts gives him Wis 12, not 10;
- the damage for off hand weapons only gets 1/2 str bonus, so his spiked shield should do 1d4+1 damage, not 1d4+3;
- The attack bonus for the spiked shield seems to add a mw bonus, but only the shield was paid to be mw, not the spikes (the cost for mw spikes must be added separately);
- his skill points and ranks doesn't match (in fact, the whole skill section is a mess...)
- He crafted weapons at 1/3 market cost, when the correct would be 1/2 market cost
- He has a potion of Enlarge CL 5, but, as an ECL 3 character, is allowed to have items up to CL 3;
- He has a tatto of Force Screen ML 3 for 100 gp. Either the ML is 2 or the cost is 150 gp.
- His allies has no statistics in his sheet;
- He has no weigh noted (this seems nit-pick, but impacts on the mounts encumbrance).

I think that's all. :)
Zevox

03-02-06, 07:27 PM
- He has a tatto of Force Screen ML 3 for 100 gp. Either the ML is 2 or the cost is 150 gp.
Actually, since Tattoos have to be at minimum ML (without spending credits anyway), this should be at ML 1. It still costs 100 gp however, since personal range powers in tattoos cost double.

Zevox
Zevox

03-06-06, 09:14 AM
Loquan Dar'ath (http://boards1.wizards.com/showpost.php?p=8581507) has taken the Inquisitor feat but does not meet its prerequisites (specifically, it requires a wisdom score of 13, and he has only a 10).

Zevox
Caterane

03-06-06, 09:14 AM
Uhmentarymster the Old took Skill focus(Geog) with his 10th lvl wizard bonus feat. These feats can only be MM, Spell Focus, or the Spell Mastery feat.

I do not see an option to rotate an unused MM or SplFoc feat around, so Cat needs to choose a different feat.

Changed the feat to Empower Spell. Please remove the violation.
Zevox

03-06-06, 08:32 PM
I know she hasn't been in any matches yet, but because of the violation's severity and since it seems she got past Pitlords and into the roster and is set to ready I thought it best to nip this one in the bud before pairings came around.

Heresh aka Heroset (http://boards1.wizards.com/showpost.php?p=8631480) is a character who uses a race (Water Halfling), class (Sleeping Tiger Monk), and two feats (Fovred Enemy and Sneak Attack) that are not permitted in the CoCo. Although they were added to the SRD, there is a note in that section (here (http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedArcana.html)) which reads (emphasis mine):

Important: The rules in this section are not part of the System Reference Document. These are variant rules from Unearthed Arcana by WotC and do not present a coherent whole.
...and so they are not legal here. I noticed the SRD linked on her sheet lacks this note, but as the SRD linked above is the one linked in the Rules of Gladius thread it would override the other in this regard.

Zevox
Biota

03-06-06, 09:01 PM
One minor violation on Dr. Hexacious Pogboomer.

The ability modifier for INT is listed incorrectly as +3, it should be +4

How it is currently listed:

INT....18 [+3]...(16 pts)

edit: Hexacious looks like he has been all fixed up.

Biota
Prisonlords

03-07-06, 02:38 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a [P] tag (and ONLY a [P] tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with [P] tags (and ONLY [P] tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a [P] tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



The Judged (Imprisoned)..................... Informant.......... Verdict
Irbid Jaresh (ithinkimnothere).............. Biota.............. Guilty - CAK Check Here
Irbid Jaresh (ithinkimnothere).............. lonewolf........... Guilty - CAK Check Here
Ralik (klangley)............................ lonewolf........... Guilty - CAK Check Here
Shashel Sasir (Papapeperoni)................ Zevox.............. Guilty - CAK Check Here
Stijlloze Wankster (ViezeFurr).............. Biota.............. Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Public Enemy (ViezeFurr).................... waywreth........... Innocent
Makar Sunbranch (TaggIIV)................... Biota.............. Guilty - PBJ Check Here
Dordleton Grublesnout (nickbeat)............ DSugui............. Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.2° ... 00.0° ... 00.0° ... 01/01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00/00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.6° ... 00.0° ... 02.0° ... 02/02°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 01.1° ... 01/01°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01/01°
DSugui............. 00.3° ... 00.0° ... 05.5° ... 05/05°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.6° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 03.5° ... 03/03°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.6° ... 00.0° ... 05.1° ... 05/05°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 01.0° ... 03/03°
Macbrea............ 00.5° ... 00.0° ... 04.6° ... 04/04°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00/00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01/01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 00.6° ... 00/00°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07/07°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02/02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 06.5° ... 06/06°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 06.3° ... 02.0° ... 08/08°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 04.1° ... 04/04°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 03.0° ... 03/03°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01/01°
Zevox.............. 00.6° ... 00.0° ... 05.7° ... 05/05°


Conclusion of Roll Call for week ending March 4th, 2006
waywreth

03-07-06, 08:33 AM
Loquan Dar'ath (http://boards1.wizards.com/showpost.php?p=8581507) has taken the Inquisitor feat but does not meet its prerequisites (specifically, it requires a wisdom score of 13, and he has only a 10).

Zevox


Fixed! (http://boards1.wizards.com/showpost.php?p=8634865&postcount=198)

Cha 16 ==> Cha 15
Int 23 ==> Int 22
Wis 10 ==> Wis 13
TheMagister

03-07-06, 04:20 PM
The levels are written in a strange manner (Rog2/Pal1/Rog1)
and he cannot haggle for material components, ie get discount on things self-crafted.

As for the levels, I had a pitlord question me about how I specifically levelled up (referring to questioning the order in which I leveled the character, and the paladin's multiclass restriction). Writing the character levels in that split fashion was the only way I could distinguish what he wanted to know. Is it really that hard to read?

Rog 1/Pal 2/Rog 3 vs. Ex-paladin 2/Rog 4

The question generated by the second annotation is: "What were your starting skill points? Paladins only get 2+int! How come you got 8+int?"

Tell me how you want it denoted, and I'll change it poste-haste.

I went ahead and denoted it in this wise: Ex-Paladin 2/Rogue 4 (ECL 6) Taken in this order: Rog 1/Pal 2/Rog 3

As for the haggle thing:

I had TWH craft the mithril heavy shield at full price (well, 1/2 price, but you know what I mean) and then haggle the enchantment cost (+1 enhancement + 1 blinding). I guess I can make that a little clearer on the sheet.

I notated the haggle as this: [Haggled 7% cost of enchantment during creation]

Is this sufficient?

TM
Turin

03-08-06, 08:53 AM
One minor violation on Dr. Hexacious Pogboomer.

The ability modifier for INT is listed incorrectly as +3, it should be +4

How it is currently listed:

INT....18 [+3]...(16 pts)

BiotaDr. Hexacious Pogboomer has been fixed.
Biota

03-09-06, 01:48 AM
Usurpator fixed these violations

There are a few violations on Aramur, the Aurora Prince (Usurpator) [ECL 4]


1. The knockdown feat isn't in the SRD (I think it was from Sword and Fist a 3rd ed. source) (or maybe I am just missing it?)
Knockdown [Ftr 1] Free immediate trip attack when hitting someone for 10 or more damage

edit: ignore this one, I was wrong. The feat is called Knock-down and it is in the divine rules section of the SRD: http://d20srd.org/indexes/divineAbilitiesFeats.htm

2. The equipment list makes it look like he overpaid for some of his self-crafted MW weapons
Mw. Guisarme* [12 lbs][550 gp]
Mw. Greatsword* [8 lbs][550 gp]
Mw. Heavy Flail* [10 lbs][550 gp]
Mw. Lance* [10 lbs][550 gp] - lance is 10 gp normally, MW adds 300 gp, so the cost should be 310/2 = 155gp

Actually this looks like a cut n paste error in his accounting section it looks like he paid the right amount.

3. Gauntlets of Ogre Power weigh 4 lb. not 0 lb.
edit: Usurpator rases a good point that these probably should be part of the weight of a set of full plate, nevertheless the SRD lists them at 4 lbs. I don't care one way or another.

4. It seems like he mispaid for one of his custom light warhorses. One has two custom feats, the other has one custom feat. Seems like they should cost 275 and 175.
Custom Light Warhorse __________ -275 gp.
Custom Light Warhorse __________ -250 gp.

5. craft (siege engines) should be +08, you list 5 ranks but that you spent 6 skill points from barbarian. +07 Craft(siege engines) .... [5 rnks, +2 Int][6 bbn] - or maybe you didnt' spend 6 ranks? I didnt' count up all the skill points though.

very minor - under feats
Combat Expertise [human] shift BAB from attack rolls to AC when using attack action, max +5
actually the max for this character is +4 as the combat expertise number may not exceed your base attack bonus.

Biota
Usurpator

03-09-06, 07:09 AM
There are a few violations on Aramur, the Aurora Prince (Usurpator) [ECL 4]

1. The knockdown feat isn't in the SRD (I think it was from Sword and Fist a 3rd ed. source) (or maybe I am just missing it?)

Yep, you've missed it: look here (http://www.d20srd.org/indexes/divineAbilitiesFeats.htm).


2. The equipment list makes it look like he overpaid for some of his self-crafted MW weapons
Mw. Guisarme* [12 lbs][550 gp]
Mw. Greatsword* [8 lbs][550 gp]
Mw. Heavy Flail* [10 lbs][550 gp]
Mw. Lance* [10 lbs][550 gp] - lance is 10 gp normally, MW adds 300 gp, so the cost should be 310/2 = 155gp

I'll look at it, preferably I remove the prices there altogether. Noting prices in two sections (accounting *and* equipment) is bound to cause variations when I update in one section and forget to do so with the other. I think most of my characters suffer from this problem. I am busy porting most of my accounting sections to Excel, and edit from there, so that I can easily check totals. The accounting section is my primary source for equipment price info.

3. Gauntlets of Ogre Power weigh 4 lb. not 0 lb.

I always assumed gauntlets were part of armor/clothing, and thus add nothing to general weight, because armor is included in armor, and clothing does not add to encumbrance. At least, I cannot imagine that a full plate does not include gauntlets, or that a full plate with gauntlets of ogre power is 4 lbs. heavier that a full plate with regular gauntlets.

4. It seems like he mispaid for one of his custom light warhorses. One has two custom feats, the other has one custom feat. Seems like they should cost 275 and 175.
Custom Light Warhorse __________ -275 gp.
Custom Light Warhorse __________ -250 gp.

I think I made a typo or something, I'll check it.

5. craft (siege engines) should be +08, you list 5 ranks but that you spent 6 skill points from barbarian. +07 Craft(siege engines) .... [5 rnks, +2 Int][6 bbn] - or maybe you didnt' spend 6 ranks? I didnt' count up all the skill points though.

I'll look into it, its possible that I didn't change the 6 bbn into 5 bbn during character creation when I shifted skills around.

very minor - under feats
Combat Expertise [human] shift BAB from attack rolls to AC when using attack action, max +5
actually the max for this character is +4 as the combat expertise number may not exceed your base attack bonus.

Actually, I think the other errors are minor, and this isn't an error at all. It clearly says that Aramur can shift BAB. And since his BAB is +4 now, that is what he can shift: +4. It is just a clever condensation of the feat text.
Zevox

03-09-06, 09:16 AM
Marvell Imago (http://boards1.wizards.com/showpost.php?p=8549369) has not linked his fights.

Zevox
Ariel23

03-09-06, 01:58 PM
RAW's prison violations have all been FIXED!
Argaud

03-10-06, 08:35 PM
Abyssal Stalker's character Manzarf the Loathsome has among his equipment:

Tattoo of Force Screen [ML1] [- lbs][50 gp]

That tattoo is worth 100 gp, not 50 gp, since the range of Force Screen is 'personal'.
Argaud

03-10-06, 08:46 PM
bgt's character Neidr Bresent has among his equipment:

Tattoo of Force Screen[ML1] 50gp
Tattoo of Inertial Armor[ML1] 50gp
2xTattoo of Precognition[ML1] 50gp

Each of those tattoos is worth 100 gp, not 50 gp, since the range of the powers is personal.
Zevox

03-10-06, 11:08 PM
According to the house rules of CoCo each of those tattoos is worth 100 gp, not 50 gp.
Actually, thats not a house rule. Look in the in the Psionic items (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicItems.html) section of the SRD, under the heading "Creating Psionic Tattoos" and you'll find this line:

Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.
Zevox
Argaud

03-10-06, 11:22 PM
Actually, thats not a house rule.

Good to know! I will edit the posts.
Argaud

03-11-06, 09:48 AM
Emrys Donovan's character, Kristina Blacke, has among her equipment:

(Mithril Chain Shirt) [12.5 lbs][125 gp]

A mithril chainshirt is worth 1100 gp.
Argaud

03-11-06, 09:50 AM
Erithmu's character, Selene Devonshire, has among her expendable items:

Potion: Cat’s Grace[3] 150gp

A potion of Cat's Grace is worth 300 gp, since it is a second level spell.
Zevox

03-11-06, 10:17 AM
Danidus (http://boards1.wizards.com/showpost.php?p=8478088) has listed his two scrolls of Bull's Strength as caster level 2nd, but the minimum CL for such a scroll is 3rd. He has paid the correct cost though, this simply affects his CL check to activate them (since he is only a 1st level sorcerer) and thier duration.

Zevox
Zevox

03-11-06, 10:38 AM
Ignatius (http://boards1.wizards.com/showpost.php?p=8568045) has not listed the manifester level of his powerstone of specified energy adaptation. He also underpaid for it - the minimum ML for that power is 3, which would cost him 150 gp per use of it, and it is listed as costing only 150 gp total when it has two uses on the stone.

Zevox
Erithmu

03-11-06, 10:56 AM
Ignatius (http://boards1.wizards.com/showpost.php?p=8568045) has not listed the manifester level of his powerstone of specified energy adaptation. He also underpaid for it - the minimum ML for that power is 3, which would cost him 150 gp per use of it, and it is listed as costing only 150 gp total when it has two uses on the stone.

Zevox
Erithmu's character, Selene Devonshire, has among her expendable items:

Potion: Cat’s Grace[3] 150gp

A potion of Cat's Grace is worth 300 gp, since it is a second level spell.

Both violations are fixed. Please remove
Argaud

03-11-06, 06:07 PM
Lonewolf's character Khoronus Evenwood has among his equipment:

1x crawling Tatoo of Skate [50gp]

I don't know much about psionic tattoos, but from the SRD:

Crawling Tattoos: Crawling tattoos resemble standard psionic tattoos, but their effects are often harmful rather than beneficial. Like a psionic tattoo, a crawling tattoo can be scribed only with a power of no higher than 3rd level that targets one or more creatures. Exceptions are the body adjustment power, which can be scribed even though it affects only the manifester, and telepathy (compulsion) powers, which cannot be scribed at all. Powers that normally have an area affect only one target if scribed in a crawling tattoo. Powers with an experience point requirement cannot be scribed into a crawling tattoo. Otherwise, crawling tattoos are treated as psionic tattoos until they are activated by the wearer.

Skate is not a targeting power, since range is personal, so I don't believe this tattoo is possible. If it is possible, it would be a rules hole in what regards to personal power tattoos costing more, since one can command a crawling tattoo to attack oneself, thus gaining the power.
lonewolf

03-11-06, 06:15 PM
Lonewolf's character Khoronus Evenwood has among his equipment:

1x crawling Tatoo of Skate [50gp]

I don't know much about psionic tattoos, but from the SRD:



Skate is not a targeting power, since range is personal, so I don't believe this tattoo is possible. If it is possible, it would be a rules hole in what regards to personal power tattoos costing more, since one can command a crawling tattoo to attack oneself, thus gaining the power.

I havent used Khoronus for months now. I will simply PM cat that I retire him.
Prisonlords

03-12-06, 11:26 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a [P] tag (and ONLY a [P] tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with [P] tags (and ONLY [P] tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a [P] tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



The Judged (Imprisoned)..................... Informant.......... Verdict
Dordleton Grublesnout (nickbeat)............ DSugui............. Guilty - CAK Check Here
Heresh aka Heroset (tunagolem).............. Zevox.............. Guilty - CAK Check Here
Makar Sunbranch (TaggIIV)................... Biota.............. Guilty - CAK Check Here


The Judged (New Violations)................. Informant.......... Verdict
Aramur, the Aurora Prince (Usurpator)....... Biota.............. Guilty - PBJ Check Here
Danidus (Vecnoran).......................... Zevox.............. Guilty - PBJ Check Here
Hexacious Pogboomer (Turin)................. Biota.............. Guilty - PBJ Check Here
Ignatius, Vicar of Bahamut (Erithmu)........ Zevox.............. Innocent
Khoronus Evenwood (lonewolf)................ Argaud............. Guilty - PBJ Check Here
Kristina Blacke (Emrys Donovan)............. Argaud............. Guilty - PBJ Check Here
Loquan Dar'ath (waywreth)................... Zevox.............. Innocent
Manzarf the Loathsome (Abyssal Stalker)..... Argaud............. Guilty - PBJ Check Here
Marvell Imago (Azarias)..................... Zevox.............. Guilty - PBJ Check Here
Neidr Bresent (bgt)......................... Argaud............. Guilty - PBJ Check Here
Raw (Anaconda).............................. Ariel23............ Guilty - PBJ Check Here
Selene Devonshire (Erithmu)................. Argaud............. Guilty - PBJ Check Here


The Judged (New Audits)..................... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
GUILTY - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
GUILTY - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Argaud............. 00.5° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.3° ... 00.0° ... 00.0° ... 01/01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00/00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 00.8° ... 00.0° ... 03.6° ... 03/03°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 02.5° ... 02/02°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01/01°
DSugui............. 00.3° ... 00.0° ... 08.7° ... 08/08°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.6° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 04.2° ... 04/04°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.6° ... 00.0° ... 06.1° ... 06/06°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.3° ... 00.0° ... 01.0° ... 03/03°
Macbrea............ 00.5° ... 00.0° ... 04.6° ... 04/04°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00/00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01/01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.1° ... 00.0° ... 01.4° ... 01/01°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07/07°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02/02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 07.7° ... 07/07°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 06.3° ... 03.2° ... 09/09°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 04.4° ... 04/04°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01/01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.5° ... 00.0° ... 00.0° ... 00/00°
Turin.............. 00.0° ... 00.0° ... 03.0° ... 03/03°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01/01°
Zevox.............. 01.1° ... 00.0° ... 07.4° ... 08/08°


Conclusion of Roll Call for week ending March 11th, 2006
DSugui

03-13-06, 01:32 AM
Seyan'du has incorrect HP: he used d10, while Psychic Warriors use d8. His correct HP should be 18.

Also, he has not listed the required skills Listen, Spot, Move Silently and Hide.
MindWandererB

03-13-06, 03:16 AM
The new Validi has a few mistakes:

He's an afflicted lycanthrope, but this is stated nowhere on the sheet; it has to be inferred.

His Strength doesn't add up. 16+2+2+16+1 is 37, not 41. This of course has ripple effects throughout the sheet. In any event, there should be separate entries all over the place for when he's raging.

His speed is different depending on form. It's base 40' only in bear form, 30' in elf or hybrid form. Since he has weapons, he's obviously going to be in hybrid form sometimes (even if he's never in elf form). This also affects his AC (since his armor only fits one form).

His base grapple is not that high. The Gloves of Titan's Grip have limited use per day, and thus shouldn't be added in to the total.

He does not get Endurance or Run as bonus feats. Lycanthrope feats are kind of funny (you get them as bonus feats only if you can't buy them all with your hit dice), and I don't really know how to explain them, but the sample werebear in the MM has the correct feats denoted as bonus feats (alternatively, you could get either Endurance or Run, but not both or all three).Luni does a much better job with this issue, below.

There should also be a separate entry for the bite when used as a secondary attack.

When in bear form, he gets Improved Grab, which is not listed.

Infernal is not a valid bonus language for elves. That one costs skill points.

His cannot have a level 7 cohort. He is level 7 and thus the maximum level for a cohort is 5.

Followers always have NPC levels only. They cannot be clerics or wilders.

He wants to start fights in bear form but wearing humanoid-shaped armor. That doesn't work for obvious reasons. In fact, he apparently wants to wear his humanoid-shaped armor and his saddle at the same time.

The Deepcrystal Falchion is priced incorrectly. It costs (75+(1000-300))*2+300=1850 gp.

A Periapt of Health and Wisdom +2 costs credits, if I'm not mistaken.

Dissolving Touch cannot be prebuffed onto your claws and bite by someone else. The manifester can only put it on themselves ("target: creature or object touched" means that whatever you touch gets dissolved; Dissolving Touch is a touch power, like Shocking Grasp).

·Edit: Some more found:

Werebears are unfortunately in the MM already, and are not "build-your-own" lycanthropes. As such, they have an alignment entry of "always lawful good." Being NE would cost credits, and would need to be linked.

He does not get the +1 to a stat at 4th level. This is already counted in the bear's HD--monster HD up to the minumum listed in the MM never get these increases.

See Luni's post below for more.
Erithmu

03-13-06, 09:28 AM
Shaz began his carrer as a paladin2/wilder1, he then advanced to Wilder 3, There he took another level of paladin.

However due to the paladin code, if a paladin takes a level in another class they cannot take another level of paladin ever. Drac needs to rework his character to account for this. I saw no houserule that would allow free multiclassing with paladin.
waywreth

03-13-06, 10:37 AM
Followers always have NPC levels only. They cannot be clerics or wilders.

Could you point me to where it says this? I wanted to do the same thing with followers so I need to know. All I could find was this:

Number of Followers by Level
The character can lead up to the indicated number of characters of each level. Followers are similar to cohorts, except they’re generally low-level NPCs. Because they’re generally five or more levels behind the character they follow, they’re rarely effective in combat.

Followers don’t earn experience and thus don’t gain levels. However, when a character with Leadership attains a new level, the player consults the table above to determine if she has acquired more followers, some of which may be higher level than the existing followers. (You don’t consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.)
Luni

03-13-06, 01:51 PM
The new Validi has a few mistakes:


More Errors:

HP's are wrong. His Barbarian level gives him 12 + 2 (Con). Then his 6 Bear levels gives him 6*4.5 +6*6 Con. For a grand total of 77 hp.

Hit Dice and Hit Points

Same as the base creature plus those of the base animal. To calculate total hit points, apply Constitution modifiers according to the score the lycanthrope has in each form.

Feats:
Wood Elves Barbarians don't have a natural attack and therefore don't qualify for Improved Grapple at level 1.

Feats

Add the base animal’s feats to the base creature’s. If this results in a lycanthrope having the same feat twice, the lycanthrope gains no additional benefit unless the feat normally can be taken more once, in which case the duplicated feat works as noted in the feat description. This process may give the lycanthrope more feats than a character of its total Hit Dice would normally be entitled to; if this occurs, any "extra" feats are denoted as bonus feats.

It’s possible that a lycanthrope cannot meet the prerequisites for all its feats when in humanoid form. If this occurs, the lycanthrope still has the feats, but cannot use them when in humanoid form. A lycanthrope receives Iron Will as a bonus feat.

Therfore his level 3 and level 6 feats must be two from the Bears feat list (Endurance, Run and Track)
bgt

03-13-06, 03:13 PM
Hi, I found a couple of problems with Theoricus sheet:


1. power points are listed as 17, should be 19 I believe, here is my math:
power points 11 (3rd level) + 6 (18 int, 3rd level) + 2 (Elan, 2 bonus points)
Done.
2. Theo has a +1 short spear that he claims to have crafted, but he doens't have craft magic arms & armor (or qualify for that feat, or have craft (weaponsmith). So he may well have underpaid for it.
You're misunderstanding my notation. Theo paid to have his spear enchanted. He didn't do it himself. I paid the 1000 gp for this to occur.

3. Some of Theo's fight links don't work and one is missing entirely. The link to pestilence has two http:// strings in it (which oddly redirects you to microsoft). Fight links should be links to the post, using the post tag, e.g.

[ post=8315180 ]loss to Kitaya[ /post ] (without the spaces of course)
In the process of fixing this, should be done by tommorow.
4. In past expenditures he lists:
2xPotion of Invisibility (300 gp)

Each potion of invisibility is 300 gp however. I'm not sure if he is counting that or not.
Yes, I took that into account. If you look at the total past expendetures, you would see it's 1600 gp: 1000 for the spear, 600 for the two potions

5. Theo's Power Stone of Telekinetic Thrust[CL 5] [- lbs][375 gp] is an illegal item unless he purchased it via the black market. From the Advanced Rules: NPC Services:

Are there any restrictions?
...
Scrolls and Powerstones: The Caster level or Manifesterlevel (CL/ML) of these items are restricted to your ECL. You may buy higher CL/ML scrolls and powerstones at the Blackmarket.
...

I don't see any link to a purchase of this item in the black market, so it is illegal.
Thanks for pointing that out.

Thank you again for your help in fixing my charachter. In the future, though, please pay more attention to the charachter you're checking. Had you looked at the total expenditures, you wouldn't have needed to cite the potions; and had Theo crafted the shortspear, the past expenditures section would have noted 500 gp and 40 xp, not 1000 gp. I don't mean to insult you, just to tell you to keep an eye out for stuff like this.
Mal-2

03-13-06, 03:50 PM
You're misunderstanding my notation. Theo paid to have his spear enchanted. He didn't do it himself. I paid the 1000 gp for this to occur.

The shortspear is still wrong. You have it listed on your sheet as:
+1 Shortspear (1gp)

and under past expenditures:
Made Shortspear+1 (tot. 1000 gp)

First, to enchant an item, it must start as a Masterwork weapon. A Masterwork shortspear costs 301 gp. Second, to enchant a Masterwork weapon to +1 costs 2000 gp, not 1000.

Your total cost for the +1 spear should have been 2,301gp.
MysticMonk2005

03-13-06, 07:01 PM
Name: Lissa Longfellow
Gender:M Race:Human
Size:M, 5'7" tall, 112 lb, 21 yrs old Is Lissa male or female? The character history indicates female, but this says male.
Hair:Long, Brown, Braided; Eyes:Green; Skin:LightTan
Alignment: TrueNeutral Religion: Money
Class: Fighter lvl: 8 Exp: 28,426 28921/ 36,000
Speaks: Common
Guild: Warfare Alliance Guild Taxes: 1%

Stats
Str 16 +3 6pts [+2 Gauntlets]
Dex 20 +5 16pts[+1 lv4,+1 lv8]
Con 14 +2 6pts
Int 10 +0 2pts
Wis 12 +1 4pts
Cha 10 +0 2pts

Hit Points:64 (10+38.5+16con)
AC: 22 (+5dex, +7armor), Touch 15, Flat 17
Init: +9 (5dex, 4 II)
BAB: +8/+3; Grap +11(3str)
Speed: 30(60mounted) (34lb, 76|77–153|154–230, Light)

Saves:
Fort +8 (6 +2Con)
Refl +6 (2 +4Dex)
Will +3 (2 +1Wis)

Attacks:
Melee
+12/+7 Lance 1d8+3 x3 Attack:+8/+3bab+3str+1mw Dmg:+3str
Ranged
+16/+11 Bow 1d8+6+1d6 x3 Attack:+8/+3bab+5dex+1mw+2gwf Dmg:+3st+2ws+1magic+1d6fire
+14/+14/+9(RapidShot) Bow 1d8+6+1d6 x3 Attack:+8/+3bab+5dex+1mw+2gwf-2rs Dmg:+3str+2ws+1magic+1d6fire

Skills (14+8, Human 11):[/b]
+16 (11)Ride(+5dex)
+6 (5.5){11spent}Spot(+1wis)
+6 (5.5){11spent}Listen(+1wis)

Feats:
- FarShot(Human)
- PointBlankShot(Fighter Lvl 1)
- Weapon Focus[CompositeLongbow] (Lvl 1)
- RapidShot(Lvl 2)
- MountedCombat(Fighter Lvl 3)
- WeaponSpecialization[CompositeLongbow] (Fighter Lvl 4)
- MountedArchery(Fighter Lvl 6)
- Improved Initiative(Lvl 6)
- GreaterWeaponFocus[CompositeLongbow](Fighter Lvl 8)

Racial Traits:
+4 skills 1st lvl +1skill every level after
Bonus Feat 1st lvl

Fighter Traits:
Bonus Feats:Lvl1 & EvenLvl's

Equipment:
Travelers Clothes(Free)
+2 MithrilBreastplate(worn, 15lb)
MilitarySaddle(Mount, 30lb)
Gauntlets of Ogre Power
Hand of Glory

Weapons:
Flaming Mighty[+3]CompositeLongbow +1(LeftShoulder, 3lb)
Arrows[7](RightShoulder, 3lb)
Arrows[20](Right Hip, 3lb)
MW Lance(Mount, 10lb)
Arrows[20]x2(Mount, 6lb)

Belt:

Weight carried: 12lb 40lbs light load

Other Possessions:
200 Arrows(miniquest)

Light Warhorse
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (192lb/230|231–460|461–690)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Cash: 1595
- Total: 29,598.72 30078.72gp
- Left: 1,013.72 597.72 gp

Past Expenditures:
ChainShirt:100 gp
Mighty[+3]Composite Longbow: 700gp
MW Lance: 310 gp
Light Warhorse: 150 gp
Military Saddle: 60 gp
Arrows[220,120 spent]: 11 gp
+1 to Bow:2,000 gp
Gauntlets of Ogre Power: 4,000 gp
Flaming to bow: 6,000 gp
Hand Of Glory - 8,000 gp
+2 Mithril Breastplate - 8,200 gp


Tactics:
Run and Shoot DUH!


Lissa is the cousin of Pard and Sarah of the greatly successful mercenary Longfellow family. At Sarah's request she has come to Gladius to keep tabs on Pard while honing her skills in the arena. Like most members of the family Lissa is motivated by little more then money and has a rather laid back calm disposition. She displays great skill in the families mounted archer style of combat and plans on surpassing Pard as the best in the family.
It is currently unknown why Lissa has chosen to join the ranks of the WAR guild.



Lissa Vs Nachtvogel: Lvl 3 Win(+900 Exp/GP) - I have found a couple of problems...
Lissa Vs Alexis: Lvl 3 Win(+900 Exp/GP) - Well I wasn't expecting to win this one.
Lissa Vs Jannelle: Lvl 3 Loss(+300 Exp/GP) - Curses. Her first loss.
Lissa Vs Odin: Lvl 3 Win(+900 Exp/GP) - YAY! Her first first round win! And a lvl!
Lissa Vs Buddha: Lvl 4 Loss(+400 Exp/GP) - Snark = Lucky Pitlord, Killer Opponet...
Lissa Vs Elder: Lvl 4 Loss(+400 Exp/GP) - Feh, there will be other fights.
Lissa Vs Korn: Lvl 4 Loss(+400 Exp/GP) - Just you wait... you'll see...
Another link that goes to the wrong place.
Lissa Vs The Beagles(4x Svirfneblin Gnomes): Lvl 4 Win(+1050 Exp/GP) - Foolish Gnomes! Hmm I guess I shouldn't be afraid to get into melee if I must...
Lissa Vs Alac: Lvl 4 Win(+1050 Exp/GP) - Woot, I still got it! All shall learn to fear my mounted archers!
Lissa Vs The First Horseman: Lvl 4 Loss(+400 Exp/GP) - Blargifargle, I made tactical errors.
Lissa Vs The Wolfcaller: Lvl 4 Win(+1050 Exp/GP) - Wootness, I beat the druid!
Lissa Vs The Raskos: Lvl 5 Loss(+460XP/+491GP) - Lucky prick.
Lissa Vs Karisia: Lvl 5 Win(+1350XP/+1350GP) - A psion trying to out shoot an archer.
This link goes to the fight with Raskos again.

Lissa Vs Sam: Lvl 5 Win(+1,375 XP/+1466.72GP) - A pretty easy shoot out vs a foolish monk.
Lissa Vs Zassl: Lvl 5 Loss(+460XP/+490GP) - Ack, Ray of Enfeeblement is bad stuff...
Lissa Vs Kracknol: Lvl 5 Loss(+469XP/+500GP) - Curse you invis!!!

Lissa Vs Sdentch: Lvl 6 Win(+1800XP/+2000GP) - Mounted archery triumphs again!
Lissa Vs 5 Shocker Lizards: Lvl 6 Win(+1687XP/+1750GP) - Things didn't have a chance!
Lissa Vs Tezca Vs Noko: Lvl 6 Win[2nd place](+1125XP/+1250GP) - Never underestimate me!
Lissa Vs Grik: Lvl 6 Win(+1720XP/+1900GP) - Mounted archery triumphs again!

Lissa Vs Dr.Hobo: Lvl 7 Win[s](+2205XP/+2730GP) - Mounted archery triumphs again!
Your fight indicates (1995xp/2470gp)
Lissa Vs Noko Vs Ashhur: Lvl 7 Win(+3325XP/+4116GP) - Easier then expected thanks to luck.
Miniquest to join WAR: EL5 Complete(+1500XP/+1595GP&200arrows) - Four fools who didn't stand a chance.

All done now. Small errors here and there. The XP and Gp totals are just a bit off. Also some of your fight links are broaken. I don't think that it's my fault because of when I changed things over to post and thread code instead of url code. That's because the links go somewhere, but usually to the wrong post. As a consiquence I assumed that those two fight rewards were properly recorded. I couldn't add in any arrows you used in those fights, but since arrows are so cheap, it won't change your accounting more than 2 gp. Nice solid mounted archer build at the peak of it's power relative to others in its ECL.

All violations listed have been fixed.
DSugui

03-13-06, 11:10 PM
Jimmy the Chain have some violations in his sheet:

- + 1 Leather armor gives +3 AC, not +4, and costs 1160 gp.
- Dex 19 gives Init +4, not +3
- The saves section contain a [+2 rage] note, but Jimmy does not have rage
- there are no breakdowns for HP and Attacks
- MW chain has +8 attack bonus [+2BAB, +4 dex, +1 size, +1MW]
- He has not includes Listen, Spot, Hide and Move Silently in the Skills section
- Potion of Cat's Grace is CL 3, but has no CL noted.

These violations seem to be fixed.
funnymanmike

03-14-06, 12:37 AM
Jimmy the Chain have some violations in his sheet:

- + 1 Leather armor gives +3 AC, not +4, and costs 1160 gp.
- Dex 19 gives Init +4, not +3
- The saves section contain a [+2 rage] note, but Jimmy does not have rage
- there are no breakdowns for HP and Attacks
- MW chain has +8 attack bonus [+2BAB, +4 dex, +1 size, +1MW]
- He has not includes Listen, Spot, Hide and Move Silently in the Skills section
- Potion of Cat's Grace is CL 3, but has no CL noted.

Changes made. tyvm.
Zevox

03-15-06, 02:42 PM
Jonathan the Raven (http://boards1.wizards.com/showpost.php?p=8088925) has listed his Military Saddle as giving him a +2 bonus to his ride checks, but it only gives such a bonus to checks made to stay on his horse.

Zevox
StoneTree

03-15-06, 10:02 PM
I have found multiple violations on this character's page.

Soveliss Sinnodel (http://boards1.wizards.com/showpost.php?p=8475757)



1) The AC bonus for his Buckler +1 should not stack with the AC bonus for his Buckler+1... they are both shield bonuses. His AC should be 21.

2) His grapple does not take into account the -4 to grapple for small size. His grapple should be +0.

3) He fails to take into account the -1 penalty for attacking with an arm that has a buckler. His thrown Mindblade should be +9.

4) He fails to take into account the buckler penalty for attacking with his melee Mindblade as well. His bonus here should be +5.

5) He claims to have a +2 to all attacks while under the influence of Cat's Grace. However, his listed melee attack is based off of strength, and as such is not influenced by his potion.

6) He claims to have obtained the feat Psionic Shot at 1st level, and Point Blank Shot at 3rd. Point Blank Shot is a prerequisite to Psionic Shot, and should have been obtained first.

7) In the buffs and prefight actions, he claims twice to be able to have two mindblades materialized at once. He does not get this ability until Mindblade 5, when he gains the ability Shape Mind Blade(Su).

8) Buckers cost 15 gp. Masterwork Buckers cost 165 gp. +1 buckers cost 1165 gp, not 1180 as listed.

9) There is no such thing as a Potion of Shield. No link has been placed to the Black Market, and regardless, Shield is a personal spell.

10) As stated in Creating Psionic Items in the SRD, placing a power with range of Personal in a Tattoo costs double. So the Tattoo of Inertial Armor should cost 200, not 100.

11) Should you correct the cost of the items, his items add up to a total cost of 3030 gp, not 2860 gp as he has listed. However, given that Potions of Shield don't actually exist, removing them drops his total cost to 2930 (also doesn't match).

12) His HP is listed as 24 [3d10 +3]. Due to his constitution, this should probably be 27 [3d10 +6]
TheMagister

03-16-06, 12:13 AM
Violations: Jonathon Raven (Abyssal Stalker) - FIXED!

Don’t think there is such a thing as a masterwork tool to improve your Ride skill.

ACP applies to Hide.

Add Move Silently to your skill list.

Include Move Silently and Hide to Misery’s skill list.

TM
TheMagister

03-16-06, 12:14 AM
Violations: FIXED!!

Good problems.

You haven't included your +1 enhancement bonus in either your to-hit or your damage with your +1 spiked chain.

That's it!

TM
TheMagister

03-16-06, 12:21 AM
Violation: FIXED!

Good problems!

Your unarmed damage is incorrect under your flurry entry.

Change it to 1d8.

Also, your expansion psi-like ability is augmented to 3rd level automatically, it is true. But its duration is not 10 min/ML, it's 1min/ML, so it lasts for 3 min.

Stop trying to mislead pitlords! (joking!!)

My mistake!

Last, and this is kind've nit-picky: I have a personal problem with "hand-wraps of ogre power". Now, this is PURELY a personal problem, as it clearly states that monks can use their unarmed damage and make attacks with their hands full, but were *I DMing, and a situation arose that FORCED you to use your hands to deal damage, I'd make you deal 1d3+str like everyone else...it's part and parcel with wearing gauntlets.

That's just me. It doesn't necessarily even need to be changed, but I thought this was the place to bring it up.

TM
Biota

03-16-06, 02:26 AM
I found a few violations on LL Cool J.

Nice clean simple sheet, but I found one thing that is a problem and a couple of minor detail things.

1. It looks like you underpaid for your +1 great axe. A +1 enchantment on a weapon costs 2000gp.

+1 Greataxe [12 lbs][1320 gp]

2. You are nowhere near encumbrance, but potions weigh 1/16 of a lb. though most people just write them down as weighing 0.1 lbs. to keep the math simple. You should also check your total weight, I think you are counting the weight of your equipment at home.

1x Potion of Bull's Strength [3] [0 lbs][300 gp]
1x Potion of Invisibility [3] [0 lbs][300 gp]

3. 100 Bullet Slings [5 lbs][1 gp] - as odd as it seems to me, it looks like 10 sling bullets weigh 5 lbs, so 100 would weigh a wopping 50 lbs. Fortunately you can carry quite a bit more than that should you decide to take these bullets with you into the arena.

Biota
Biota

03-16-06, 02:59 AM
Argaud says he has fixed these violations.

I found a few minor violations on Korinel

1. Shortsword +7 melee (+4 bab, +3 str) 1d6+3, slashing [19-20/x2] (Raging +9 melee, 1d6+5)

Shortswords are piercing.

2. +1 Mithril Chain Shirt, with masterwork cold iron spikes [22.5 lb.][2500 gp] [+5 AC, +6 Max Dex, No ACP]
I think you overpaid for your armor. A mithril chain shirt retails for 1100 gp, because it is mithril it is automatically considered masterwork. Add 1000 for a +1 enchantment. Now add armor spikes +50, but they are cold iron so double that, and finally those are masterwork cold iron armor spikes so add 150.
.....1100 mithril chain shirt
.....1000 +1 enhancement
......100 cold iron armor spikes
......150 make armor spikes masterwork
---------
.....2350 gp
Ignore this one, The Magister correctly points out that armor spikes are weapons so making them masterwork costs 300 gp.

3. 3 x Potion of Hide from Animals [CL1] [50 gp]
2 x Tanglefoot Bag [8 lb.][100 gp]

I'm not sure if you underpaid for the potions or if this is a typo, but a potion of Hide from Animals costs 50 gp, maybe just add 'ea.' or 'each' to the cost at the end? In any case it is inconsistent with the tanglefoot bags where you quote the right price 100gp for two of them. You should also list weights for potions, it is pretty minor but sometimes every lb counts.

4. Summing up all of your equipment using the prices you indicate it looks like you should have a lot more than 808 gp left.
I got 7500 total income and 5271 in expenses which leaves 2229 gp left over. Did you have past expenditures that aren't tracked perhaps?

Biota
TheMagister

03-16-06, 03:03 AM
2. +1 Mithril Chain Shirt, with masterwork cold iron spikes [22.5 lb.][2500 gp] [+5 AC, +6 Max Dex, No ACP]
I think you overpaid for your armor. A mithril chain shirt retails for 1100 gp, because it is mithril it is automatically considered masterwork. Add 1000 for a +1 enchantment. Now add armor spikes +50, but they are cold iron so double that, and finally those are masterwork cold iron armor spikes so add 150.
.....1100 mithril chain shirt
.....1000 +1 enhancement
......100 cold iron armor spikes
......150 make armor spikes masterwork
---------
.....2350 gp


Biota

Armor spikes are weapons. Buying masterwork versions of them costs 300gp.

TM
MindWandererB

03-16-06, 03:52 AM
Also, your expansion psi-like ability is augmented to 3rd level automatically, it is true. But its duration is not 10 min/ML, it's 1min/ML, so it lasts for 3 min.
Incorrect. Check the Errata. Although I personally think every Duergar should include a reference to the errata and the relevant rules here because fully half of pitlords get it wrong (used to be 95% before Ivangar and Bolrak showed up). I think I could probably find six or seven more times in the Prison (both this one and the Prison I) where people have made this claim and been corrected.

Last, and this is kind've nit-picky: I have a personal problem with "hand-wraps of ogre power". Now, this is PURELY a personal problem, as it clearly states that monks can use their unarmed damage and make attacks with their hands full, but were *I DMing, and a situation arose that FORCED you to use your hands to deal damage, I'd make you deal 1d3+str like everyone else...it's part and parcel with wearing gauntlets.I cannot even imagine such a situation. They can use their feet, knees, elbows, headbutt, whatever. While I technically agree with you, it's so improbable it's not worth mentioning.
TheMagister

03-16-06, 04:11 AM
Incorrect. Check the Errata. Although I personally think every Duergar should include a reference to the errata and the relevant rules here because fully half of pitlords get it wrong (used to be 95% before Ivangar and Bolrak showed up). I think I could probably find six or seven more times in the Prison (both this one and the Prison I) where people have made this claim and been corrected.

Blast. Thanks for keeping me up to date! (no sarcasm)

I'll take it off.

I cannot even imagine such a situation. They can use their feet, knees, elbows, headbutt, whatever. While I technically agree with you, it's so improbable it's not worth mentioning.

Yeah. We're on the same page, then, because that's how I feel. I guess its a conceptual problem that I have with it. The "light and unarmored" monk wearing steel-backed heavy gauntlets. {shrug}

TM
MindWandererB

03-16-06, 04:15 AM
Errors on Clavis

The hit points should be broken down in silver, like this:
[ color=silver](4 + 2.5*2 + 2*3 + 2*4 (Psionic Body))[ /color]
This allows people to check your math--which in this case is incorrect. I come up with 23 HP. Craft Cognizance Crystal is not a Psionic feat, so no bonus HP here. His HP are correct.

(The above error is the only one that wasn't fixed, and it's pretty minor. Live and let live.)
By a strict reading of the rules, you don't suffer a penalty to grapple checks for armor nonproficiency. You suffer penalties to attack rolls, Str and Dex-based ability checks, and Str and Dex-based skill checks, none of which describe grapple rolls. It probably should apply, but technically it doesn't.

Skills section needs to list your total number of skill points at the top (40 Psion).

You get four bonus languages from your +4 Int modifier.

You cannot prebuff abilites that have a duration of less than 16 hours.

Your cognizance crystals are self-crafted, and need to be denoted as such with a superscript C and the XP cost.

Your default tactics involve using 1 PP cognizance crystals to manifest 3 PP powers. This doesn't work; all PP have to come from the same source, you can't pay 1 from the crystal and 2 from your own pool.
Turin

03-16-06, 09:07 AM
Good problems!

Your unarmed damage is incorrect under your flurry entry.

Change it to 1d8.
Corrected. Must've had to fix that portion of the entry a million times now.
Last, and this is kind've nit-picky: I have a personal problem with "hand-wraps of ogre power". Now, this is PURELY a personal problem, as it clearly states that monks can use their unarmed damage and make attacks with their hands full, but were *I DMing, and a situation arose that FORCED you to use your hands to deal damage, I'd make you deal 1d3+str like everyone else...it's part and parcel with wearing gauntlets.Well, as we agree, it's fine by RAW. Doesn't mean you have to like it. ;)
lonewolf

03-16-06, 10:49 AM
Good problems.

You haven't included your +1 enhancement bonus in either your to-hit or your damage with your +1 spiked chain.

That's it!

TM

The mistake was not the enhancement bonus, but I had the BAB too low.

Anyway it is fixed.
Biota

03-16-06, 01:03 PM
Armor spikes are weapons. Buying masterwork versions of them costs 300gp.

TM
Ah, you are probably right. It is wierd that the SRD lists their price on the armor page and not the weapon page though I have to say.

Biota
Ariel23

03-17-06, 09:41 PM
The horse needs a trick for "pin" rather than "grapple."
(The "pin" trick is listed in the CoCo main rules, I assume because "grapple" is too vague.)

Alagar still isn't using a saddle, which lowers his Ride to +3.
If a saddle is worn, the mount's load (currently) would go to Medium.
Gonbow

03-18-06, 12:55 AM
Some things that came up before our fight last week, and may or may not even be violations:

I completely disagree that a horse can get Improved Grapple any more than it gets +5 to Climb checks with a rope simply because a mechanic is provided for it in the rules for characters.
But assuming that it can and far stranger things have happened in CoCo--how does it get Improved Grapple without Improved Unarmed Strike?

Also, wouldn't it need tricks for "pin" or "crush" depending on what Alagar wants out of the horse? Likely "pin" would be best rather than "grapple" or "squeeze", I doubt it's there as a method of dealing damage.
(I've seen the "pin" trick somewhere before, but can't recall where.)

I don't mind him going on a (realistic) diet to lighten encumbrance, but he still isn't using a saddle, which lowers his Ride to +3.
If a saddle is worn, the mount's load (currently) would go to Medium.

Any creature/character/npc/et al with a natural weapon is considered to have Improved Unarmed Strike for the purposes of feats, prestige classes, et-al. See Court Decisions. You may disagree with it, but it is legitimate.

Yes, a desire to grapple other than to deal damage would need a seperate trick. I'll let others answer/correct the other issues you raise.
Ariel23

03-18-06, 12:50 PM
Any creature/character/npc/et al with a natural weapon is considered to have Improved Unarmed Strike for the purposes of feats, prestige classes, et-al. See Court Decisions. You may disagree with it, but it is legitimate.
I don't complain about the Natural Weapon thing. I disagree that a horse can get Improved Grapple (with or without prereqs) simply because it is a feat in the PHB.
A horse has no arms or hands...isn't that what Improved Grab is for?

An elephant has 30 STR and a base +10 Climb check. An elephant can therefore Climb a tree at a speed of 20' (40'/6 seconds) by Taking 10; much faster and more sure-footed than a Cat.
Likewise, the cat is much better at Open Locks, if you could advance it HD to get it the CC skill rank.
A bat has a 14 WIS and would make an excellent candidate for (Profession) Mathematics Professor. At a comparable CR it would make more money than most of my characters.
An illiterate Barbarian with no ranks in Spellcraft or Knowledge (Arcane) may freely select all of the following feats:
Spell Focus, Greater Spell Focus, Augment Summoning, Combat Casting, Spell Penetration, Greater Spell Penetration, Improved Counterspell and all 9 metamagic feats from the PHB!
[This is not the best example because we'd all love to face that Barbarian in the arena. But the point is these feats are not sub-optimal, they are nonsensical.]

Just because a rule exists does not mean that rule is to be applied blindly in all contexts. Common sense is really Rule 0.

This is nothing against King Uther--he's only doing what everyone in CoCo does and the whole reason we're all here. AFAIK that horse has never even Grappled anyone.
DSugui

03-19-06, 06:16 PM
Mizay Alamak has a few violations in his sheet:

- his Charisma should be 8 (2 pts, -2 racial);
- his unnarmed attack bonus is +7 (+5 str, +2 bab);
- his skill points read 46 points, but the correct is 24 (which is the total of spent points)
- he has not listed Listen skill (required even if untrained);
- he has not listed the weight for his Bracers of Armor (1 lb).

All violations are fixed.
DSugui

03-19-06, 06:23 PM
Th'Kali the Planestrider has a few violations in his sheet:

- His speed reads 40ft, but has no breakdown. It should be like "30ft [+10 Speed of Thought]" since you lose the bonus when you spend the focus;
- He has not listed his attacks;
- He has not listed his encumbrance and weight carried.
Prisonlords

03-20-06, 11:13 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a [P] tag (and ONLY a [P] tag) will not be paired this week. A [V] or a [V] tag will not prevent the character from being paired. For those with characters with [P] tags (and ONLY [P] tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a [P] tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



Violations.............................. .... Informant.......... Verdict
Aramur, the Aurora Prince (Usurpator)....... Biota.............. Guilty - CAK Check Here
Danidus (Vecnoran).......................... Zevox.............. Guilty - CAK Check Here
Kristina Blacke (Emrys Donovan)............. Argaud............. Guilty - CAK Check Here
Manzarf the Loathsome (Abyssal Stalker)..... Argaud............. Guilty - CAK Check Here
Marvell Imago (Azarias)..................... Zevox.............. Guilty - CAK Check Here
Neidr Bresent (bgt)......................... Argaud............. Guilty - CAK Check Here
Raw (Anaconda).............................. Ariel23............ Guilty - CAK Check Here
Selene Devonshire (Erithmu)................. Argaud............. Guilty - CAK Check Here
Shaz Greatheart (Dracazar).................. Erithmu............ Guilty - CAK Check Here

Clavis "Bohemian Dragon" Farrier (StoneTree) MindWandererB...... Guilty - PBJ Check Here
Jimmy the Chain (funnymanmike).............. DSugui............. Guilty - PBJ Check Here
Jonathon Raven (Abyssal Stalker)............ TheMagister........ Guilty - PBJ Check Here
Jonathon Raven (Abyssal Stalker)............ Zevox.............. Guilty - PBJ Check Here
Korinel (Argaud)............................ Biota.............. Guilty - PBJ Check Here
LL Cool J (LJLJLJ).......................... Biota.............. Guilty - PBJ Check Here
Seyan'du (TaggIIV).......................... DSugui............. Guilty - PBJ Check Here
Soveliss Siannodel (HuBBaBuBBa)............. StoneTree.......... Guilty - PBJ Check Here
Validi Reborn (Iced)........................ Luni............... Guilty - PBJ Check Here
Validi Reborn (Iced)........................ MindWandererB...... Guilty - PBJ Check Here

Ivangar the Exile (Turin)................... TheMagister........ Innocent
Karen Douglas (lonewolf).................... TheMagister........ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Guilty - POC: This is for violations related to the Streamlining Initiative.
Guilty - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor and/or for POC violations that remain unresolved.
Guilty - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Retraction: This is for violations issued that turned out not to be a violation at all.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


The NARC........... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00/00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00/00°
Argaud............. 00.5° ... 00.0° ... 00.0° ... 00/00°
Ariel23............ 01.3° ... 00.0° ... 00.0° ... 01/01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00/00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01/01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02/02°
Biota.............. 01.0° ... 00.0° ... 04.2° ... 05/05°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00/00°
Caterane........... 00.8° ... 00.0° ... 02.8° ... 02/02°
Dracazar........... 00.0° ... 00.0° ... 00.9° ... 00/00°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01/01°
DSugui............. 00.5° ... 00.0° ... 11.4° ... 11/11°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02/02°
Gonbow............. 00.8° ... 00.0° ... 00.0° ... 00/00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00/00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00/00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04/04°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00/00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10/10°
lonewolf........... 00.6° ... 00.0° ... 06.7° ... 06/06°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00/00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03/03°
Macbrea............ 00.5° ... 00.0° ... 05.3° ... 05/05°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00/00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01/01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00/00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00/00°
MindWandererB...... 00.3° ... 00.0° ... 02.9° ... 02/02°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07/07°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02/02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00/00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18/18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00/00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08/08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00/00°
SauroGrenom........ 00.3° ... 06.3° ... 04.2° ... 10/10°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01/01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00/00°
Skojar............. 00.1° ... 00.0° ... 04.5° ... 04/04°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01/01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01/01°
StoneTree.......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02/02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22/22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00/00°
TheMagister........ 00.8° ... 00.0° ... 02.0° ... 02/02°
Turin.............. 00.0° ... 00.0° ... 03.6° ... 03/03°
Usurpator.......... 02.7° ... 01.6° ... 01.5° ... 04/04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00/00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00/00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01/01°
Zevox.............. 01.2° ... 00.0° ... 08.6° ... 09/09°


Conclusion of Roll Call for week ending March 18th, 2006
Abyssal Stalker

03-21-06, 09:52 AM
Violations: Jonathon Raven (Abyssal Stalker)

Don’t think there is such a thing as a masterwork tool to improve your Ride skill.

ACP applies to Hide.

Add Move Silently to your skill list.

Include Move Silently and Hide to Misery’s skill list.

TM
I'll correct the three last things ASAP, but I'd like to have a clarification to the saddle thing. Why would anyone buy a masterwork military saddle to get the same thing that a normal military saddle gives? Military saddle gives a +2 circumstance bonus to stay in saddle. What's the point in a MW saddle, or do the bonuses stack in this case giving a +4 bonus?
Mal-2

03-21-06, 09:55 AM
I'll correct the three last things ASAP, but I'd like to have a clarification to the saddle thing. Why would anyone buy a masterwork military saddle to get the same thing that a normal military saddle gives? Military saddle gives a +2 circumstance bonus to stay in saddle. What's the point in a MW saddle, or do the bonuses stack in this case giving a +4 bonus?

Well, where are you seeing that there's any such thing as a masterwork saddle, military or otherwise? I don't see any such item in the SRD.
Zevox

03-21-06, 09:57 AM
I'll correct the three last things ASAP, but I'd like to have a clarification to the saddle thing. Why would anyone buy a masterwork military saddle to get the same thing that a normal military saddle gives? Military saddle gives a +2 circumstance bonus to stay in saddle. What's the point in a MW saddle, or do the bonuses stack in this case giving a +4 bonus?
Um, Masterwork Military Saddles don't exist. Look in the SRD's equipment list - just Military Saddles. There is no item that gives a straight +2 to the ride skill unless you make a custom one with credits.

Edit: And speaking of which, it looks like you overpayed for the saddle. Military Saddles are 60 gp, not 70.

Zevox
Abyssal Stalker

03-21-06, 10:10 AM
Um, Masterwork Military Saddles don't exist. Look in the SRD's equipment list - just Military Saddles. There is no item that gives a straight +2 to the ride skill unless you make a custom one with credits.

Edit: And speaking of which, it looks like you overpayed for the saddle. Military Saddles are 60 gp, not 70.

Zevox
OK, then what does this mean?


You can buy a set of masterwork tools for certain skills which give you a +2 circumstance bonus for the skills. These masterwork tools are only available for
Appraise by weight (merchant's scale: 2 gp) [non-magic value only]
Appraise by detail (magnifying glass: 100 gp) [non-magic value only]
Climb (climber's kit: 80 gp)
Craft Alchemy/Poisonmaking (alchemy lab: 500 gp)
Craft skills, all others (artisan's tool: 55 gp)
Disable device (masterwork thieves tools: 100 gp)
Disguise (disguise kit: 50 gp/10charges)
Handle Animal (whistle: 50 gp)
Heal (healer's kit: 50 gp/10charges)
Open lock (masterwork thieves tools: 100 gp)
Perform skills (masterwork musical instrument: 100 gp)
Professions (various tools: 50 gp)
Ride to stay in the saddle (military saddle: price varies).
lonewolf

03-21-06, 10:16 AM
OK, then what does this mean?
it means that a military saddle is already a "masterwork" version of a saddle, but its bonus only applies to checks to stay in the saddle.
TheMagister

03-21-06, 10:20 AM
it means that a military saddle is already a "masterwork" version of a saddle, but its bonus only applies to checks to stay in the saddle.

Right. A military saddle gives a +2 bonus to ride checks for the purpose of staying in the saddle (see the Ride skill) when you're made helpless, the saddle is greased (good idea, that), or you're knocked unconscious.

That's it.

TM
Abyssal Stalker

03-21-06, 10:28 AM
Right. A military saddle gives a +2 bonus to ride checks for the purpose of staying in the saddle (see the Ride skill) when you're made helpless, the saddle is greased (good idea, that), or you're knocked unconscious.

That's it.

TM
OK, I'll buy this. Pitlords just hasn't been quite clear writing that part of the text. I'll fix the violation. Please, both of you TheMagister and Zevox, remove the violation!
Gonbow

03-22-06, 02:05 PM
Violations.

Skills: Many cross-class skills taken at full ranks (Spot, Listen, Gather Information, Open Locks, Search)

Languages: Dwarven, Halfling, Celestial and Infernal are not available bonus languages for Elves (or wizards)

Expendables: Possession of multiple CL 5 scrolls, whereas he is limited to CL 3 without paying credits (Fly, Hold Person)
DSugui

03-23-06, 09:11 AM
Orlen the Wanderer has some violations:

- The main violation is his Periapt of Wisdom: self crafted it costs 2000 gp and 160 xp. This have a big impact in the whole finances of the character.

Other minor violations:

- His BAB should be +2 for Cleric 3, not +1;
- His Morningstar being MW, the attack bonus should be +5 [+2 bab, +2 str, +1 mw];
- The attack bonus for the crossbow should be +4 [+2 bab, +2 dex];
- He lists Turn Undead 3x/day, but with Cha 8 he has only 2x/day;
- His skills list +1 int, but his int is 10
- He lists +2 synergy bonus on Knowledge (Arcana), but that skill doesn't receive any synergy bonus from any other skill.
Greezer

03-23-06, 11:29 AM
Airwhale's Far'gon Treestrider (http://boards1.wizards.com/showpost.php?p=8742449) has got some mistakes:

1. A Wood Elf gets +2 on Str and Dex, and a -2 on Int and Con, you probably have thought that the wood elf replaces the elf traits, but it doenst, so...
2. Becouse of the -2 penalty on Con, your hp shoudl be 20.
3. You have added 2 points to Con, ginving you a 14, but 2 points give u a 10, i think thats just a typo, couse you all the others are correct, and you got 4 points left.
4. Becouse of the raise in Dex, it should be 16(+3), this has effect on the following things:
- You get +1 AC, and +1 Touch AC
- You get +1 Reflex, and Hide and Move Silently will go up by 1.
- Your ranged to hit is raised with +1(Sling and Longbow)

5. Becouse of the penalty on Con, the following thing(s) will change:
- Fortitude goes down by 1.

6. I think the DC for your Stunning Fist is 14, not 15, becousei thing it goes down (14,5 goes to 14).

7. Past Expeditures is for Item you used, like potions and scrolls, not for what you've bought(i think).

8. under Equipment is listed that you have 2 bags of tanglefoot, while under Expendable Items is listed that you have 3, first, you dont have to list them on both Sections, second, do you have 2 of them or 3?

9. under Racial and Class Abilities is listed that you get the Run feat, but you dont get it, i think this is also a typo, couse under the Section "Feats" you have lsited Run as your 3rd level, so i think that's oke.

10. One potion weights 0.2 i think.


That's it, good luck with the fight vs. my Druid.

And ow yea, i saw that you are new(so am i) so let me tell you that you cant edit you character, till the fight is pitlorded, so you'll have to wait. Maybe you already know this, but to be sure im telling anyway.
Biota

03-23-06, 12:16 PM
Airwhale's Far'gon Treestrider (http://boards1.wizards.com/showpost.php?p=8742449) has got some mistakes:

10. One potion weights 0.2 i think.


Potions weigh 1 oz. which is 1/16 of a lb. most people seem to account for them as .1 lbs because the math is a lot easier.

Biota
Airwhale

03-23-06, 01:00 PM
Hi Greezer, here are some corrections for you. (I pmed you also)

First, you are only allowed to gain benifit from one shield bonus, and if you are wielding a weapon and a shield in the same hand, you get a minus to hit.


2nd, there is something seriously wrong with the druids animal companion. I thought the way you figured out the stats for an animal companion is to take the normal stats of the critter, add +2 to it’s HD(and BAB) +2 to it’s natural armor, +1 to it’s str and dex, 2 bonus tricks, and the animal gets evasion. Doing that, I get this:

Horse, Heavy, 3rd level druid companion

Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+11
Attack: Hoof +1 melee (1d6+1*)
Full Attack: 2 hooves +1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, evasion, share spells, link with druid
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Biota

03-23-06, 03:47 PM
Violations on Bob the Fighter [ECL 3]

Since you asked here are a few violations from a really quick look at the character.


1. AC 20, Touch 16, Flat 17 [3 dex, 3 wis, 4 mage armor]

Be careful when listing conditional modifers like mage armor as part of your armor class. You can't pre-buff this yet (you can't even cast it), so this shouldn't be listed as part of the AC value but rather as a conditional modifier in another color like blue afterwards

Also you don't get your dex when you are flat footed, recheck the monk wis bonus to AC, I don't think you get that when you are flat either.

2. Refl +7 [2 rog, 2 monk, 3 dex] [Evasion]

you don't get evasion until 2nd level monk or 2nd level rogue, or some high level of ranger.

3. Will +5 [2 monk, 3 wis] [+2 Against enchantments]

Why +2 vs. enchantments? this isn't an elf, and I dont' think any of those classes give you this benefit at 1st level.

4. +1 Greatsword: +6 melee, 2d6+3 [19-20/x2]
...

under attacks please list the break down of modifers in silver or lemonchiffon or some other color, e.g.

+1 Greatsword: +6 melee, 2d6+3 [19-20/x2] [+1 bab, +3 str, +1 enh, +1 weapon focus]

Also, you get 1.5x your str modifier to your damage when using a 2h sword, so you should do 2d6+4, not 2d6+3 damage.

5. Skills, for each skill please list the breakdown of what class's skill points you used to buy a skill, some of the skills you have listed are cross class for some of the classes you have. It makes it impossible to audit your character if you don't break these things down. Yeah its a pain.

Biota
Book5

03-23-06, 04:34 PM
Hi Greezer, here are some corrections for you. (I pmed you also)

First, you are only allowed to gain benifit from one shield bonus, and if you are wielding a weapon and a shield in the same hand, you get a minus to hit.


2nd, there is something seriously wrong with the druids animal companion. I thought the way you figured out the stats for an animal companion is to take the normal stats of the critter, add +2 to it’s HD(and BAB) +2 to it’s natural armor, +1 to it’s str and dex, 2 bonus tricks, and the animal gets evasion. Doing that, I get this:

Horse, Heavy, 3rd level druid companion

Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+11
Attack: Hoof +1 melee (1d6+1*)
Full Attack: 2 hooves +1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, evasion, share spells, link with druid
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —

hi newbie :mage:

I'll blockquote for easy refrence.


Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes.
Class Level: The character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.

and 8+4.5+4.5+4.5+4.5+(5x+2(10))= 36 btw



The Animal companion gains all normal and relavant abilities as per the normal HD gain. In 3.5 all HD gain is identical in effect gaining HP/Save/BAB/Skills etc. Those may "overwritten" like the familiar and PsyCrystal Saves, but not in the case of animal companions or paladin mounts.

:teach:

Allies One mentions companions as not penalizing you in the arena, but little else that relates to HD.

Allies Two Says nothing in their regard whatsoever.


Captin Sissay
Class Level Bonus HD Natural Armor Adj. Str/Dex Adj. Bonus Tricks Special
1st–2nd............. +0................... +0...... +0............. 1............. Link, share spells
3rd–5th............. +2................... +2...... +1............. 2............. Evasion

9th–11th............. +6................... +6...... +3............. 4............. Multiattack

that is wrong however Geezer. There is a few more.

so is the +5bab = Druid of Equal Level => +3
so is the grapple for lack of the feat

+2 Skill points is correct. for +5/+5 due to the HD increase.

The focus bonus on the hoofs does seem to come out of nowhere though...


Hey Airwhale
:tiphat: (I like your name btw):tiphat:

if you audit me, I would prefer it to look thusly.

Also, with that kind of error on the companion.. have you looked closer at the math on the character? I'm not here to audit, Im making sure I havent been written up! :rimshot:
ithinkimnothere

03-24-06, 05:56 AM
violations on Zeff (http://boards1.wizards.com/showpost.php?p=8706505&postcount=740) [ECL3]

1. MWK Bastard Sword[Tetsuya] +5 melee, 1d10+4 [19-20/x2]

You aren't pofficient with the basterd sword so would would get a -4 penalty

2. Feats: Weapon Focuse (Bastard Sword) [fgt 1] +1 to hit & dmg with Bastard Sword

first: you cant take this feat because you aren't pofficient with the basterd sword
second: it only gives 1 on attacks and not also 1 on damage

3. MWK Buckler[Xenger] +4 melee, 1d3+2 [20/x2]

you cant attack with a bucler

4. Buffs and Prefight actions:
- Drink potion of invisibility. [lasts 2 min]

you cant drink potion of invisibility as a prebuf bacause it lasts 2 min insteat of 16 hours
Usurpator

03-24-06, 03:40 PM
Thane as several mistakes:

- His bracers of armor+1 don’t stack with his mithril shirt: AC should be 19. I would suggest asking to trade the bracers of armor+1 for an upgrade of your mithril shirt to +1 in character changes.

- His bow only does 1d8 damage, not 1d8+4 since he didn’t pay for a Mighty Bow

- His attack bonus with his bastard sword should be +9 instead of +8 (+3 bab, +1 focus, +4 Str, +1 masterwork)

- His damage with his bastard sword should be 1d10+4 (he mistakenly adds +1 damage from weapon focus)
bgt

03-25-06, 09:11 AM
Both Theoricus and Neidr are compleatly fixed up, and I eagerly await pairings next week. :)
Anaconda

03-26-06, 11:03 AM
FIXED


Jam Master Jay has only 8str so his encumbance is wrong.
it should be: 26 lb. or less 27–53 lb. 54–80 lb.
and so his speed should be 20ft and not 30ft.

Jam Master Jay
http://www.atlas-games.com/images/beastmaster.gif


Speed 30ft [base 30ft]


Miscellaneous Statistics:
Encumbance: 0-33 (light), 34-66 (medium), 67-100 (heavy)
Weight carried: 32 lb
Prisonlords

03-26-06, 11:46 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a [Violation] tag (and ONLY a [Violation] tag) will not be paired this week. A [Violation] tag will not prevent the character from being paired. For those with characters with [Violation] tags (and ONLY [Violation] tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a [Violation] tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

Also please be aware that I am doing some tinkering with the formating of this thread, so don't be surprised if things change from how they are set up now. If you are looking for something and can't find it because it has moved, drop me a line and I will point you in the right direction. As you might notice in the Rap Sheet, for instance, I have dropped the little trackers for how many times someone has had violations or prison stays.



Violations.............................. .... Informant.......... Verdict
Clavis "Bohemian Dragon" Farrier (StoneTree) MindWandererB...... Guilty - CAK Check Here
Korinel (Argaud)............................ Biota.............. Guilty - CAK Check Here
LL Cool J (LJLJLJ).......................... Biota.............. Guilty - CAK Check Here
Seyan'du (TaggIIV).......................... DSugui............. Guilty - CAK Check Here
Soveliss Siannodel (HuBBaBuBBa)............. StoneTree.......... Guilty - CAK Check Here
Validi Reborn (Iced)........................ Luni............... Guilty - CAK Check Here
Validi Reborn (Iced)........................ MindWandererB...... Guilty - CAK Check Here

Bob the Fighter (Papapepperoni)............. Biota.............. Guilty - PBJ Check Here
Mizay Alamak (Katana)....................... DSugui............. Guilty - PBJ Check Here
Nehro Blud (ViezeFurr)...................... Gonbow............. Guilty - PBJ Check Here
Orlen the Wanderer (Bardic Cheese).......... DSugui............. Guilty - PBJ Check Here
Th'Kali the Planestrider (Captain Strong)... DSugui............. Guilty - PBJ Check Here
Thane of the High Forest (loxodon_punisher). Usurpator.......... Guilty - PBJ Check Here
Zeff (loxodon_punisher)..................... ithinkimnothere.... Guilty - PBJ Check Here


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Guilty - PBJ: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Guilty - CAK: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 00.0° ... 00°
Ariel23............ 01.3° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 04.3° ... 04°
Dracazar........... 00.0° ... 00.0° ... 01.9° ... 01°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.8° ... 00.0° ... 11.4° ... 11°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 00.5° ... 00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 00.0° ... 00°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 08.5° ... 08°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 03.0° ... 03°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 04.2° ... 10°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.1° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 00.0° ... 00°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.8° ... 00.0° ... 02.7° ... 02°
Turin.............. 00.0° ... 00.0° ... 04.9° ... 04°
Usurpator.......... 02.8° ... 01.6° ... 01.5° ... 04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 01.2° ... 00.0° ... 09.5° ... 10°


Conclusion of Roll Call for week ending March 25th, 2006
Argaud

03-27-06, 07:02 AM
I found a few minor violations on Korinel

1. Shortsword +7 melee (+4 bab, +3 str) 1d6+3, slashing [19-20/x2] (Raging +9 melee, 1d6+5)

Shortswords are piercing.
Fixed!

3. 3 x Potion of Hide from Animals [CL1] [50 gp]
2 x Tanglefoot Bag [8 lb.][100 gp]

I'm not sure if you underpaid for the potions or if this is a typo, but a potion of Hide from Animals costs 50 gp, maybe just add 'ea.' or 'each' to the cost at the end? In any case it is inconsistent with the tanglefoot bags where you quote the right price 100gp for two of them. You should also list weights for potions, it is pretty minor but sometimes every lb counts.
Fixed!

4. Summing up all of your equipment using the prices you indicate it looks like you should have a lot more than 808 gp left.
I got 7500 total income and 5271 in expenses which leaves 2229 gp left over. Did you have past expenditures that aren't tracked perhaps?

Biota
I wish this were true, I sure could use 1400 gp more! :-)

Unfortunately I have no idea of what you are talking about. Reviewing the money I see I had about 100 gp more than I calculated, probably due to early mistakes with the CL and costs of potions and tattoos. By no means 1400 gp!

I have recalculated the gold and now it is correct.
Ariel23

03-27-06, 02:12 PM
http://boards1.wizards.com/showpost.php?p=8641358

Th'Kali should have 3 psionic powers, not 2. If it weren't for this, I probably wouldn't have even posted here.

Skills needs some accounting for total skill points such as (12base +3/lv = 18 total) or whatever looks good to the Captain.
The only reason I consider this a violation is because as a PL it requires me to go look stuff up, and I'm lazy.

Recommendation:
List "Gain Psionic Focus" in Pre-fight Actions unless CoCo has changed it's stance on these types of "automatic" actions.
Ariel23

03-27-06, 02:15 PM
FIXED!

http://boards1.wizards.com/showpost.php?p=8378730

Mizay is missing a 3rd level feat!

Profession is only +8 but she has been earning 60 gp/week at ECL 3.
It is not up to me, but I recommend buying mwk tools (50 gp = +2) and posting in the Character Changes thread; I doubt you keeping the extra few gp will be an issue. After a few fights the tools will pay for themselves, regardless.

Racial Traits must list the following:
Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

Touch AC is 14 (No bracers)
Flat-Footed AC is 13 (No DEX)
Mage Armor will only be +3, not +4 or else put [AC 18 w/Mage Armor]. You also certainly have the option of not listing Mage Armor at all, since it is not an ability of your character, per se.

Your first fight needs a link. If the fight was never posted, then link to the post in the FotW thread from your pitlord declaring your default victory.
DSugui

03-27-06, 09:34 PM
Alathar Vierce has a few errors:

- Psionic Meditation has Concentration 7 ranks as prerequisite, so he cannot take that feat at 3rd level; Fixed
- He has not listed Hide and Move Silently skills; Fixed
- He has a power listed as "Internal Armor", but i think he meant "Inertial Armor"... Fixed
- A composite +2 longbow costs 300 gp, not 270 gp; Fixed
- He has not listed his encumbrance (I know in his case it doesn't make any difference, but...). Fixed
DSugui

03-27-06, 09:42 PM
Clavis Farrier has a few errors in his sheet:

- He has not included a breakdown for HP;
- damage for the scythe is 2d4+3 (two handed weapons get +50% str mod. in the damage)
- He has not listed Hide, Move Silently, Listen and Spot skills;
- He has invalid Prefight actions listed.
Dracazar

03-28-06, 01:28 PM
Violations.............................. .... Informant.......... Verdict
Shaz Greatheart (Dracazar).................. Erithmu............ Guilty - CAK Check Here

Shaz began his carrer as a paladin2/wilder1, he then advanced to Wilder 3, There he took another level of paladin.
However due to the paladin code, if a paladin takes a level in another class they cannot take another level of paladin ever. Drac needs to rework his character to account for this. I saw no houserule that would allow free multiclassing with paladin.

Shaz should be fixed with a character level change
Zevox

03-29-06, 03:03 PM
Alathar Vierce (http://boards1.wizards.com/showpost.php?p=8693762) does not list his carry capacity. He also has not listed his opponents or thier players in his fight results.

Zevox
Zevox

03-29-06, 03:06 PM
Alana Chu (http://boards1.wizards.com/showpost.php?p=8693773) does not list her carry capacity. In her case she should also be at a medium load due to the weight of her equipment, meaning her speed should be 20', not 30'.

She also does not include Hide or Move Silently among her skills.

Last, she has not listed the names of her opponents or thier players in her fight results.

Zevox
funnymanmike

03-29-06, 09:54 PM
Eito (http://boards1.wizards.com/showpost.php?p=8754725&postcount=749)


i currently have the feat PSIONIC FIST, however i do not have the 13str
i will not use this feat at all in my March 29th fight, and will change it when i am allowed to edit my character (WILD TALENT [GENERAL])
i have posted here, and in the process of informing Dsugi (pitlording my next fight)


has anyone ever reported themselves before in the prison??
MysticMonk2005

03-29-06, 10:47 PM
--VIOLATION FIXED--

Ba'al has Cha listed as the ability for hide. His Hide should be at +9 from dex.
Zevox

03-30-06, 07:13 PM
Shiffon Hanegev (http://boards1.wizards.com/showpost.php?p=8683590) has a number of significant errors and violations.

First, she is a Lycanthrope that does not incorporate the racial HD the template is supposed to give her. This obviously has ripple effects throughout the sheet (such as with hp and skills), and also has one huge affect: she should be ECL 4. This means she would cost 5 credits to activate - credits tunagolem does not have. Thus the character herself is illegal.

She is also in possession of two illegal items: a bracer of con +1 and a headband of intellect +1. These would require credits to purchase (especially the bracers, since the default con item is an amulet of health), and again tunagolem does not have the credits to purchase them.


Her saves are also totally off. She mistakenly adds the total saves listed in her animal's entry when she should add the animal's base saves. Her saves (corrected also for the illegal amulet's abscence) should look like this: Halfling form Fort +5 (0Rog, 2con, 1racial, 2animal), Refl +9 (2Rog, 4dex, 1racial, 2animal), Will +6 (0Rog, 3wis, 1racial, 0animal, +2feat); Hybrid/Viper form Fort +4 (see above), Refl +12 (2Rog, 7dex, 1racial, 2animal), Will +6 (see above).

She also mistakenly lists herself as having a bonus to saves vs enchantments when she is not an Elf, evasion when she does not have it (needs 2nd level of Rogue), and a bonus for raging when she is not a Barbarian.

She forgot to add the Improved Initiative feat from her animal.

I won't go into detail on her skills, but suffice to say that the illegal headband plus the racial HD problem mean that these are in need of an overhaul as well (plus theres the fact that she can't take ranks in Control Form with her 1st level, since she is an afflicted Lycanthrope).

She also has not calculated her gold expenses at all. All but a couple of her items list ?? as the cost, and her gold section has the same.

She has not calculated her carry capacity or current weight either, nor incorporated how this shifts with her transformations.

She also forgets the scent, low-light vision, and Lycanthropic Empathy special abilities she should gain from being a Lycanthrope.

I think that may be all, but by all means anyone else who cares look over her for more problems - I wouldn't be surprised if I missed some.

Zevox
Prisonlords

04-02-06, 07:47 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



Violations.............................. .... Informant.......... Verdict
Bob the Fighter (Papapepperoni)............. Biota.............. Violation
Nehro Blud (ViezeFurr)...................... Gonbow............. Violation
Orlen the Wanderer (Bardic Cheese).......... DSugui............. Violation
Shfifon Hanegev (tunagolem)................. Zevox.............. Violation
Th'Kali the Planestrider (Captain Strong)... DSugui............. Violation
Thane of the High Forest (loxodon_punisher). Usurpator.......... Violation
Zeff (loxodon_punisher)..................... ithinkimnothere.... Violation

Alana Chu (barrel_master)................... Zevox.............. Violation
Alathar Vierce (barrel_master).............. DSugui............. Violation
Alathar Vierce (barrel_master).............. Zevox.............. Violation
Ba'al of the Grave (Book5).................. MysticMonk2005..... Violation
Clavis "Bohemian Dragon" Farrier (StoneTree) DSugui............. Violation
Th'Kali the Planestrider (Captain Strong)... Ariel23............ Violation

Mizay Alamak (Katana)....................... Ariel23............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially PBJ violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.0° ... 00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 00.0° ... 00°
Ariel23............ 01.5° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 04.6° ... 04°
Dracazar........... 00.0° ... 00.0° ... 03.4° ... 03°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 14.4° ... 15°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 00.5° ... 00°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 01.3° ... 01°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 09.6° ... 09°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 03.1° ... 03°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
MysticMonk2005..... 00.1° ... 00.0° ... 00.0° ... 00°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 05.4° ... 11°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.2° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 00.0° ... 00°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.8° ... 00.0° ... 03.9° ... 03°
Turin.............. 00.0° ... 00.0° ... 05.2° ... 05°
Usurpator.......... 02.8° ... 01.6° ... 01.5° ... 04°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 01.5° ... 00.0° ... 10.3° ... 11°


Conclusion of Roll Call for week ending April 1st, 2006
Book5

04-05-06, 05:06 PM
Ba'al has Cha listed as the ability for hide. His Hide should be at +9 from dex.

FIXED!
Zevox

04-08-06, 12:52 AM
Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666) has an error in calculating his spell levels. He lists himself as having 10 spell levels with 5 castable in the arena (which is itself a logic hole, since 10/3 round up is 4, not 5), but should have 11 spell levels (5 1st level + 3 2nd level) with 4 castable (11/3 = 3.666 round up = 4).

Zevox
Argaud

04-08-06, 12:56 PM
Among his expendables Dronnar has:

2x Powerstone of Precognition, Defensive [ML 2] [- lbs][100 gp]
1x Powerstone of Precognition, Offensive [ML 2] [- lbs][50 gp]
2x Powerstone of Skate [ML 2] [- lbs][100 gp]
2x Powerstone of VigorA [ML 2] [- lbs][100 gp]
1x Powerstone of Animal Affinity [ML 4] [- lbs][200 gp]

All those powerstones aren't minimum level for the manifested powers and have not been crafted by Dronnar. Unless he has expended credits to purchase them (which should probably be marked as part of the costs) they aren't allowed in the CoCo.
Zevox

04-08-06, 01:03 PM
Among his expendables Dronnar has:

2x Powerstone of Precognition, Defensive [ML 2] [- lbs][100 gp]
1x Powerstone of Precognition, Offensive [ML 2] [- lbs][50 gp]
2x Powerstone of Skate [ML 2] [- lbs][100 gp]
2x Powerstone of VigorA [ML 2] [- lbs][100 gp]
1x Powerstone of Animal Affinity [ML 4] [- lbs][200 gp]

All those powerstones aren't minimum level for the manifested powers and have not been crafted by Dronnar. Unless he has expended credits to purchase them (which should probably be marked as part of the costs) they aren't allowed in the CoCo.
Actually, yes they are. Only potions and tattoos are required to minimum CL/ML by CoCo house rules, scrolls and powerstones are still completely open in that regard.

Zevox
Argaud

04-08-06, 01:08 PM
Actually, yes they are. Only potions and tattoos are required to minimum CL/ML by CoCo house rules, scrolls and powerstones are still completely open in that regard.

Zevox
Really, really broken rule.

May I ask why is this due? If a NPC will supply a scroll or a powerstone of the CL/ML a character wants, why not a potion or a tattoo. This rule seems designed to benefit the casters and clearly hurts non-casters.
graymocker

04-09-06, 04:15 PM
Leets Mezeb (http://boards1.wizards.com/showpost.php?p=8852555&postcount=761)

Is using lance w/o penalty, but not have proficiency for it. (War domain has already given him martial proficiency with longsword).

Also, the spell list seems wrong. The number of spells seems to be correct, but one of the level 1 and lvl 2 spells needs to be a domain spell. He has taken non-domain spells in what should be domain slots.

Edit: And on further inspection, it seems the cleric's domains have changed since his previous fight. Previously (http://boards1.wizards.com/showpost.php?p=8884568) his domains were protection and destruction, now they're magic and war.

Edit 2: Spell list has been fixed, as well as issue with weapon proficiency. HOWEVER, the character still has domains that mysteriously changed between his first and second fight. I could find no record of this change in the character changes thread.
Prisonlords

04-09-06, 09:03 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



Violations.............................. .... Informant.......... Verdict
Alana Chu (barrel_master)................... Zevox.............. Violation
Alathar Vierce (barrel_master).............. DSugui............. Violation
Alathar Vierce (barrel_master).............. Zevox.............. Violation
Clavis "Bohemian Dragon" Farrier (StoneTree) DSugui............. Violation
Th'Kali the Planestrider (Captain Strong)... Ariel23............ Violation

Hexacious Pogboomer (Turin)................. Zevox.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.2° ... 00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 02.2° ... 02°
Ariel23............ 01.5° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 05.2° ... 05°
Dracazar........... 00.0° ... 00.0° ... 05.2° ... 05°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 19.1° ... 20°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 01.2° ... 01°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 01.3° ... 01°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 10.8° ... 10°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 03.8° ... 03°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
MysticMonk2005..... 00.1° ... 00.0° ... 00.0° ... 00°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 05.4° ... 11°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.6° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 01.9° ... 01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.8° ... 00.0° ... 03.9° ... 03°
Turin.............. 00.0° ... 00.0° ... 07.3° ... 07°
Usurpator.......... 02.8° ... 01.6° ... 03.0° ... 06°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 01.6° ... 00.0° ... 11.6° ... 12°


Conclusion of Roll Call for week ending April 8th, 2006
barrel_master

04-09-06, 09:36 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.



Violations.............................. .... Informant.......... Verdict
Alana Chu (barrel_master)................... Zevox.............. Violation
Alathar Vierce (barrel_master).............. DSugui............. Violation
Alathar Vierce (barrel_master).............. Zevox.............. Violation
Clavis "Bohemian Dragon" Farrier (StoneTree) DSugui............. Violation
Th'Kali the Planestrider (Captain Strong)... Ariel23............ Violation

Hexacious Pogboomer (Turin)................. Zevox.............. Violation


Audits.................................. .... Informant.......... Verdict





Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.2° ... 00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 02.2° ... 02°
Ariel23............ 01.5° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 05.2° ... 05°
Dracazar........... 00.0° ... 00.0° ... 05.2° ... 05°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 19.1° ... 20°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 01.2° ... 01°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 01.3° ... 01°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 10.8° ... 10°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 03.8° ... 03°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
MysticMonk2005..... 00.1° ... 00.0° ... 00.0° ... 00°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 05.4° ... 11°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.6° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 01.9° ... 01°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.8° ... 00.0° ... 03.9° ... 03°
Turin.............. 00.0° ... 00.0° ... 07.3° ... 07°
Usurpator.......... 02.8° ... 01.6° ... 03.0° ... 06°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 01.6° ... 00.0° ... 11.6° ... 12°


Conclusion of Roll Call for week ending April 8th, 2006

I don't get it... I fixed the the major stuff Dsugi mentioned but I'm still on this list. Do I need to PM some dude?
Mal-2

04-09-06, 10:04 PM
I don't get it... I fixed the the major stuff Dsugi mentioned but I'm still on this list. Do I need to PM some dude?
Yes, it's in the section that you quoted. When you fix the violations, you're supposed to PM the person who reported you. They are then supposed to edit thier posts to indicate that you've fixed the problem.

In this case, since your characters are in prison in red ink, you'll also need to PM Prisonlords to make sure he knows to let you out.
barrel_master

04-11-06, 11:08 AM
Yes, it's in the section that you quoted. When you fix the violations, you're supposed to PM the person who reported you. They are then supposed to edit thier posts to indicate that you've fixed the problem.

In this case, since your characters are in prison in red ink, you'll also need to PM Prisonlords to make sure he knows to let you out.

I forgot to thank you... thank you very much Mal-2.
Turin

04-11-06, 11:37 AM
Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666) has an error in calculating his spell levels. He lists himself as having 10 spell levels with 5 castable in the arena (which is itself a logic hole, since 10/3 round up is 4, not 5), but should have 11 spell levels (5 1st level + 3 2nd level) with 4 castable (11/3 = 3.666 round up = 4).

ZevoxDr. Hexacious Pogboomer has been corrected. Now all I need is to actually win some fights in the arena! :)
Zevox

04-12-06, 11:58 PM
Kramer (http://boards1.wizards.com/showpost.php?p=8781042) has underpaid for her potions of Spider Climb and invisibility. They should cost 300 gp each, not 150 gp.

Her skills are also erroneous. Hide and Move Silently are not Wilder class skills, so with the skill points she currently has in them she should have a hide of +6 [3ranks + 3dex] and a move silently of +3 [.5ranks + 3dex]. She also should have a spot of +6 [6ranks + 0wis], but she has it at +9 - for some reason she thought she got a wisdom modifier of +3 with a score of 10.

She also has not linked her fights.

Zevox
Zevox

04-13-06, 12:07 AM
Micah Ashald (http://boards1.wizards.com/showpost.php?p=8663087) has a few minor violations. First, his military saddle only gives a +2 bonus to ride checks to stay in the saddle, so his ride skill should be at +8, not +10.

Second, his potion of bull's strength should be CL 3, not CL 2, since that is the minimum CL for it.

Last, he has either spent too many skill points or mistaken Listen and Spot for Fighter class skills, which they're not. As is he should have a total of 24 skill points to spend (2+1int+1human=4 per level, x4 at 1st), but he has used 30 (6 for each of his 3 6-rank skills, 6 for the two cross-class 3-rank skills). He'll need to rearrange those so he has spent only 24.

Zevox
MindWandererB

04-14-06, 03:15 PM
Link to old version (ViezeFurr).
Link to new version (Greezer).

Remaining issues:

Hit points should show the actual breakdown, exactly like this: [8 + 4.5*2 + 1*3]. I can figure out what the numbers are supposed to mean, but don't do it the way you have it. As this is the only remaining issue, I am willing to call this post FIXED, but apparently Prisonlords is not, since Leets is still in prison.

Grapple section shows "+5 str," although the correct values (+3) is added in to the total.

The War domain grants Martial Weapon proficiency and Weapon Focus with only one martial weapon, whichever is the Favored Weapon of the deity. He seems to have applied the bonus MWP feat to the lance, and the Weapon Focus feat to the longsword.

His ACP for his buckler is not applied to MS and Hide. Total ACP should be -3.

He has only 10 spell levels. Same number of spell levels per fight, though.

More importantly, none of his prepared spells are domain spells. One of the 1st level spells should be either Magic Aura or Magic Weapon, and one of the 2nd should be either Identify or Spiritual Weapon. I suggest the War domain ones. ;) Note that your choice of Favored Weapon, above, dictates what the Spiritual Weapon is, so it's important whether that's the longsword or the lance.

20 arrows weigh 3 pounds and cost 1 gp, not 2 and 2.

Cloaks weigh 1 pound.

He is carrying 52 pounds, not 37.

Animals are always Neutral in alignment, and can never be Lawful Neutral as Dice the Mule is.

Animals don't get max HP at first level. Dice has 22 HP, not 26.

This character was involved in the multi-account cheating issue, and needs to be transferred to Greezer.
MindWandererB

04-14-06, 03:26 PM
Link to old version (Genodax)
Link to new version (Greezer), which at this time is not corrected at all.

Hit points should show the actual breakdown [10 + 5.5*2 + 2*3], not just the dice.

His Ride check should not include +2 from the Military saddle. That +2 applies only to checks to remain in the saddle, not to, say, Mounted Combat checks.

His ACP for his buckler is not applied to MS and Hide. Total ACP should be -3.

His Comp. Longbow has a +4 Str bonus in the Equipment section, but a +2 Str bonus in the Attacks section. Presumably the Equipment one is correct, meaning he gets 200 gp back.

Light Warhorses cost 150 gp + 100/custom feat. That's 350, not 800.

Tattoos with a range of Personal cost double, so Synesthete [1] costs 100 gp.

Animals are always Neutral in alignment, and can never be Chaotic Good as Greekfire the Light Warhorse is.

Animals don't get max HP at first level. Greekfire has 22 HP, not 26.
MindWandererB

04-14-06, 03:36 PM
Link to old version (Neolith).
Link to new version (Greezer).

Remaining issues:

Hit points should show the breakdown exactly like this: [8 + 4.5*2 + 1*3]. The way you have it written, you got a d7 for hit points at 2nd and 3rd level. Yes, a d7. Fortunately, Prisonlords seems to have forgiven you.

His alignment is "Lawfull Chaotic." That's not a real alignment.

Tattoos with a range of Personal cost double, so each of his ML1 ones cost 100 gp.

Animals are always Neutral in alignment, and can never be Lawful Neutral as Serenity the Mule is.

Animals don't get max HP at first level. Serenity has 22 HP, not 26.

This character was involved in the multi-account cheating issue, and thus needs to be transferred to the Greezer account.
MindWandererB

04-14-06, 03:52 PM
Link

Remaining issues:

Hit points should show the actual breakdown [6 + 3.5*2 + 1*3], not just the dice.

Skill points have changed but are still wrong. First, the number of ranks does not always match the number of allocated points (e.g. +04 Hide [3 rnks, +3dex, -2acp] [6rogue]). Second, I get a total of 59 ranks that have been assigned, regardless of whether you look at the ranks or the points. Still not 66.

The howler has the wrong hit points (should be 39). (And might I add, that's a darn good use of the Diplomacy/Forgery combo. Scary.)


(BTW, Prisonlords, your link to this character in the Rap Sheet is broken.)

His speed for carrying a medium load should be 20, not 25. On the other hand, his Light carrying capacity should be 33, not 26, so he's not at a medium load anyway.

Skill points: it says 72, he's allocated 65, and he should have (8+3)*4 + (8+3)*2 = 66 skill points.

His ACP for a non-MW chain shirt is -2, not -1.

Tattoos with a range of Personal cost double, so each of his ML1 ones cost 100 gp.

Animals are always Neutral in alignment, and can never be Lawful Evil as World Ravener the Heavy Warhorse and Hopewarder the Light Warhorse are.

Animals don't get max HP at first level. Hopewarder has 22 HP, not 26, and World Ravener has 30, not 33.

It should become clear at this point, from the consistent pattern of mistakes, that Greezer, ViezeFurr, Genodax, and Neolith are, in fact, the same person. And I have suspicions about certain other accounts, but the evidence is much less clear. NiQil, I'm sure your sense of righteousness will not let this go unrectified.
MindWandererB

04-14-06, 04:03 PM
Link

Remaining issue:

Hit points should show the breakdown, exactly like this: [8 + 4.5*2 + 1*3]. The way you have it written, you got a d7 for hit points at 2nd and 3rd level (the average of 1d8 is 4.5, not 4). Oddly, Prisonlords has not let this slide, even though he did so for Seraphim.


She has two bucklers equipped to gain two shield bonuses. They don't stack.

She has an ACP of -4 listed on MS and Hide, but she has no armor or shield that has an ACP.

57 arrows weigh 8.55 pounds and are worth 2.85 gp. Of course, you can't buy them individually, so this is misleading.

Tattoos with a range of Personal cost double, so each of her ML1 ones cost 100 gp.

The Feather Token (whip) has too high a caster level to buy without credits at this level.

He almost got the animal HP right this time--but Nightwolf's add up to 30, not 29.

The 3 skill points on the wolf that went into Spot aren't listed as purchased ranks, but he added the bonus anyway.
MindWandererB

04-14-06, 04:15 PM
Link to old version (Neolith).
Link to new version (Greezer).

Remaining issues:

Hit points should show the actual breakdown [4 + 2.5*2 + 1*3]. I can figure out, sthin difficulty, what the numbers you used are supposed to mean, but don't do it the way you have it.

The bat's flat-footed AC is 16 (+4 size, +2 natural)

That bat's skills Move Silently is wrong: familiars get the ranks of their master or their own, whichever is higher. You don't add them. The bat in the MM spent all 4 of its ranks in Move Silently, so it uses its own ranks, for a total of +6. If and when Moloch has 5 or more ranks in MS, the bat will use his ranks instead.

Hit points are wrong (12, not 15).

He has only spent 30 of his 42 skill points.

He's missing the +3 bonus to Listen checks from having a Bat familiar.

He has 12 1st-level spells, but only got 10 for free, and didn't pay for more.

He has scribed scrolls of spells he doesn't know.

Familiars have half the HP of their master. That's 6 in this case, not 1.

The bat gets a +2 natural armor bonus for having a level 3 master.

The bat has Alertness twice. It gets it once for itself, and gives it once to its owner.

The bat gets its owner's ranks in all skills. Hasn't been done here.

This character was involved in the multi-account cheating issue, and needs to be transferred to Greezer's ownership.
MindWandererB

04-14-06, 09:07 PM
Link

Not much on this one... but then, it's a commoner.

Hit points should show the actual breakdown [4 + 2.5*2 + 2*3], not just the dice.

Animals are always Neutral in alignment, and can never be Lawful Good as the mule is.

Animals don't get max HP at first level. The mule has 22 HP, not 26.
Prisonlords

04-16-06, 06:07 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

Also, effective with next week's Roll Call, I am instituting a limit on the number of maps you can gain credits for from a single arena match. I am running into more and more fights that are using more than one page to post the fight just to be able to include maps with every round. This is great for those involved, but it greatly increases the amount of credits to a point where it is unfair. I just awarded 3 credits to two different fights for this reason...that is excessive. So, starting with the next Roll Call, the maximum amount of credits that can be earned from a single arena fight is 1.5, which is the equivalent to 15 maps (which is exactly what will fit into one post in the Battles thread). You are still free to use more maps than that, but the maximum that you can earn from them is 1.5 credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kramer (HuBBaBuBBa)......................... Zevox.............. Violation
Leets Mezeb (ViezeFurr)..................... graymocker......... Violation

Captain Sissay (Greezer).................... MindWandererB...... Violation
Commoner (ViezeFurr)........................ MindWandererB...... Violation
Delerium (Genodax).......................... MindWandererB...... Violation
Jam Master Jay (Greezer).................... MindWandererB...... Violation
Leets Mezeb (ViezeFurr)..................... MindWandererB...... Violation
Micah Ashald (DarthVegan)................... Zevox.............. Violation
Moloch (Neolith)............................ MindWandererB...... Violation
Seraphim (Neolith).......................... MindWandererB...... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.8° ... 00°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 06.5° ... 05°
Ariel23............ 01.5° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 05.7° ... 05°
Dracazar........... 00.0° ... 00.0° ... 05.7° ... 05°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 23.6° ... 24°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
graymocker......... 00.1° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 01.2° ... 01°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 01.3° ... 01°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 11.5° ... 11°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 01.0° ... 00.0° ... 03.8° ... 04°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
MysticMonk2005..... 00.1° ... 00.0° ... 00.0° ... 00°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 05.8° ... 11°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.6° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 03.0° ... 03°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.8° ... 00.0° ... 03.9° ... 03°
Turin.............. 00.0° ... 00.0° ... 07.6° ... 07°
Usurpator.......... 02.8° ... 01.6° ... 03.0° ... 06°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 01.8° ... 00.0° ... 12.0° ... 13°


Conclusion of Roll Call for week ending April 15th, 2006
TheMagister

04-17-06, 03:34 PM
Archie seems to have scribed two scrolls of fireball (CL5) without actually knowing the spell.

So, he should have a little more xp and a little less gold. =)

TM
LongArcher

04-18-06, 09:07 AM
Archie seems to have scribed two scrolls of fireball (CL5) without actually knowing the spell.

So, he should have a little more xp and a little less gold. =)

TM
A simple oversight. The gold is all accounted for in it's scribing into spellbook, and the further cost of exp and gold in the creation of the scrolls. So, I do not have a little more xp or gold, and will make the adjustments after the fight.

Amz
Ariel23

04-20-06, 01:39 AM
FIXED!

You definitely don't want to make a habit of editing after pairings. However, since I'm your opponent and obviously looked at your sheet before and after, it should be fine (it is with me).
Also I didn't send tactics yet, anyway. Because you know my tactics were keyed to your Profession ranks. :)
AFAICT Seændithas (http://boards1.wizards.com/showpost.php?p=8905526) has counted +1 and MWK as a +2 attack bonus.
If it is a +1 weapon don't list MWK.

His HP should be 14.

You can't use Profession without 5 ranks. (Monks have it as a class skill, so that will be easy to fix.)

As a courtesy to the PL, I would probably put the Stunning Fist uses per day (1 of course) and save DC either under the feat or class ability section.
Sindorin

04-20-06, 03:20 AM
Fixed!
Zevox

04-20-06, 07:27 PM
Uilo (http://boards1.wizards.com/showpost.php?p=8057185) has made a mistake calculating her attack bonus with her crossbow. She is not proficient with it, so she takes a -4 penalty to the attack, putting her at +3, not +7, when using it.

Zevox
Zevox

04-20-06, 07:30 PM
Zwei (http://boards1.wizards.com/showpost.php?p=8106928) has underspent her ability score points. Of the 36 she should have, she has used only 34 (16+4+4+4+6), so she has two more she can allocate to any ability score but dexterity.

See, not all violations are bad things :P .

Zevox
MitzaVolchenko

04-21-06, 07:23 AM
Zwei (http://boards1.wizards.com/showpost.php?p=8106928) has underspent her ability score points. Of the 36 she should have, she has used only 34 (16+4+4+4+6), so she has two more she can allocate to any ability score but dexterity.

See, not all violations are bad things :P .

Zevox

Hmmm...I'll check up on that after this week's pairing...think my bonus to INT as a tiefling threw off my numbers, but it has been so long that I really couldn't say...pretty funny that it is only just now being noticed considering the number of veteran PL's that have reviewed that sheet. Shame it wasn't caught before I levelled her...woulda gone with WIS for the extra AC point and improved will save. Oh well. Thanks for pointing it out, though a PM next time would be nice. I only randomly happened into this thread today.
Sindorin

04-21-06, 11:27 AM
FIXED!

You definitely don't want to make a habit of editing after pairings. However, since I'm your opponent and obviously looked at your sheet before and after, it should be fine (it is with me).
Also I didn't send tactics yet, anyway. Because you know my tactics were keyed to your Profession ranks. :)
AFAICT Seændithas (http://boards1.wizards.com/showpost.php?p=8905526) has counted +1 and MWK as a +2 attack bonus.
If it is a +1 weapon don't list MWK.

His HP should be 14.

You can't use Profession without 5 ranks. (Monks have it as a class skill, so that will be easy to fix.)

As a courtesy to the PL, I would probably put the Stunning Fist uses per day (1 of course) and save DC either under the feat or class ability section.

I figured it was okay since our fight doesn't have a pitlord. There are times that the rule is meant to govern, and those when it is not, such as my new character's slight errors.
Ariel23

04-21-06, 03:05 PM
I figured it was okay since our fight doesn't have a pitlord. There are times that the rule is meant to govern, and those when it is not, such as my new character's slight errors.
The problem is, nobody knows what you edited to judge whether there were slight changes made or not. There also might have been multiple edits.
The only information given is the time/date of the most recent edit.

That's why they made the rule "automatic" loss--because there's no way for anyone to know exactly what was changed; I assume forcing a PL/elder to make judgment calls might lead to hard feelings or resentment.
To me, it seems like whether or not it is a loss would be up to the opponent.
Myself, I would tend to assume that you only changed the violations. Also, regardless of what you change, I still have to fight you to test my character, so what's the difference? Of course that assumes my opponent is not outright cheating (add in a scroll of Prot from Good or something tailored to defeat my character) but that will be true of most people here.

What I try to do, if the deadline is creeping up, is edit after the pre-fight character sheet is posted and the PL has received tactics. That way they have a record of my "old" character and the tactics won't need to be altered...the other part of this rule being that you must live with any errors on your sheet at time of battle.

Again, as your opponent, I'm not concerned, and this affects no one but me. I'm just a rules lawyer. :shifty:
Sindorin

04-21-06, 03:14 PM
OH, believe me, I know what the rule is for. I have been here in this forum since the rule was made, though I was not the reason. You could have me forfeit if you want. With mistakes like that I deserve it so that's why I fixed them.
MitzaVolchenko

04-21-06, 03:17 PM
The problem is, nobody knows what you edited to judge whether there were slight changes made or not. There also might have been multiple edits.
The only information given is the time/date of the most recent edit.

That's why they made the rule "automatic" loss--because there's no way for anyone to know exactly what was changed; I assume forcing a PL/elder to make judgment calls might lead to hard feelings or resentment.
To me, it seems like whether or not it is a loss would be up to the opponent.
Myself, I would tend to assume that you only changed the violations. Also, regardless of what you change, I still have to fight you to test my character, so what's the difference? Of course that assumes my opponent is not outright cheating (add in a scroll of Prot from Good or something tailored to defeat my character) but that will be true of most people here.

What I try to do, if the deadline is creeping up, is edit after the pre-fight character sheet is posted and the PL has received tactics. That way they have a record of my "old" character and the tactics won't need to be altered...the other part of this rule being that you must live with any errors on your sheet at time of battle.

Again, as your opponent, I'm not concerned, and this affects no one but me. I'm just a rules lawyer. :shifty:

I am your PL, and I noticed it and came here looking for answers. No worries, since there is no opposition from either side. Next time (if there is one), just PM the PL to let them know that there are errors and what the corrections *will be* when the fight is complete. I'll have this fight knocked out before I leave for the evening if all goes according to plan.
Ariel23

04-21-06, 04:33 PM
These are fixed.

Finishing up my audit of Undertaker (http://boards1.wizards.com/showpost.php?p=8955577) at home, I immediately (even before Abyssal's response) noticed my earlier mistake and felt pretty stupid. Apologies.
Here is all I found after a (more) careful check:

Darkwood costs the same as regular MWK plus 10 gp/lb of the original/listed weight of the item. In one case, 150 gp [MWK Armor] was obviously used as the MWK cost for weapons, but in others I'm not sure.
Darkwood quarterstaff = 320 gp [190 listed]
Masterwork Dagger = 302 [152 listed]
Darwkood Light Crossbow = 355 [225 listed]
Net = 410 gp

[As an aside, if you're spending 302 for a mwk dagger, consider paying the extra +20 gp for silver or +2 gp for cold iron. I think it's +2 for cold iron, not +302. Silver, of course, has the drawback of doing -1 damage.]

Skill points should be 42, not 48. [Correct for 22 INT Human].
I usually list [28base +7/lvl] or something to that effect, but that's not a violation.

Up to prisonlords but worth noting:
Elves are immune to magical sleep, not sleep. This has come up multiple times due to poison effects, although I haven't seen it for awhile.

Casters only get alertness if the familiar is within 5'. I really don't feel it is accurate to list +2 Spot/Listen as a permanent bonus for anyone who plans on using their familiar in combat. For now, you have a Fiendish Bat familiar, but I presume at higher level you will have an Imp or something, and I doubt it will spend each fight adjacent to Undertaker.
This would be akin to listing Point Blank Shot as a permanent +1 to hit/damage.

Edited out something about familiars.

Also not a violation, but you might want to list your spell DCs for all your spells, not just your necromancy.
The easiest method (and I think the default) is to put
0th lvl [DC 15]: X, Y, Z
1st lvl [DC 16]: A, B, C, Cause Fear [DC 17]
or something like that.


Just so Abyssal Stalker knows I'm not picking on him, my philosophy is that as a PL, it's good to audit sheets, but I feel it is my duty to do so for new characters, because there are almost always some mistakes, and if you miss them now, people may not check them at all later. Also, in case there are major mistakes, getting character changes approved is automatic for new characters. So even though it might be annoying for the player, it is really best for both player and character (and future PL's and opponents) to carefully check new characters. [This goes double for new players.]

I was auditing Undertaker at work and I think I must have looked at Spell Focus (Necromancy) and applied that to School Specialization Necromancy, when it was Divination. At any rate, this is not a violation and therefore does not need to be fixed.
-----------------------------------------------------------------------------------
Undertaker needs to pick another prohibited school.
(I'm guessing Abjuration or Transmutation.)

Unfortunately, this also has the effect of changing Undertaker's expendables as Expeditious Retreat is transmutation and Protection from X are all abjuration.

I've posted (http://boards1.wizards.com/showpost.php?p=8996317&postcount=556) Undertaker's sheet in the battles thread, and have already received his opponent's tactics.
As far as I'm concerned, you can begin editing if you would like, although this may involve posting in the character changes thread.

I will post more here if I find anything.
Abyssal Stalker

04-22-06, 10:23 AM
Undertaker (http://boards1.wizards.com/showpost.php?p=8955577) needs to pick another prohibited school.
(I'm guessing Abjuration or Transmutation.)

Unfortunately, this also has the effect of changing Undertaker's expendables as Expeditious Retreat is transmutation and Protection from X are all abjuration.

I've posted (http://boards1.wizards.com/showpost.php?p=8996317&postcount=556) Undertaker's sheet in the battles thread, and have already received his opponent's tactics.
As far as I'm concerned, you can begin editing if you would like, although this may involve posting in the character changes thread.

I will post more here if I find anything.
Nope, no violation on this one! If you check the sheet more carefully, you'll notice that he is actually a diviner. I just didn't want to give up two schools, so he's a necromancer only flavor-wise! It's right there, on the top of the sheet. It's silvered, that's probably the reason you didn't notice it! I'll have to use another color.

Necromancer3, ECL3 (Treat as a Diviner)
Traevanon

04-22-06, 10:43 PM
I dont know how I missed it, but I took Far Shot without taking the prerequisite of Point Blank Shot for Khabil.

Can I just edit it to Point Blank Shot instead?

Edit: Okay, having been posted for a while and hearing no objections I'm going to edit to Point Blank Shot. I'm sure someone will let me know if I should be asking of PMing someone before I make this change.
Ariel23

04-23-06, 12:12 PM
Armor should read:
AC 12 [+2 armor], Touch 10, Flat 12

I was going to post anyway, because I I'm not sure why you would rather have an AC of 12/10/12 than 13/13/13 unless you plan on being stunned a lot. It is true (?) that you get the armor spikes for 1d8, but you already get 1d6 from Improved Unarmed for the exact same effect. That's -1 AC for +1 damage, which is a terrible trade-off IMO.

Armor spikes :confused:
This is a mess I will leave for elders and prisonlords, but I'm not sure that
A) You can put spikes on leather armor [As a DM I'd never allow it]
B) A half-giant is wielding spikes designed for a large character. You don't wield armor, and, to me, the armor is sized to the spikes and vice versa.

Since spiked armor is considered a light weapon, this would mean that a medium sized character could buy Huge (2h) spikes that do 2d6 and a Half-Giant could buy Gargantuan (2h) spikes that do 3d6. AFAICT the only thing you would lose is the ability to use Weapon Finesse with the spikes and they would be poor choices for 2WF. Obviously, you'd have to pay more and the weight would increase drastically, but for anyone with an 18/20 STR, that penalty is nominal.
If this is the case, we should have more Half-Giant grapplers with enchanted keen spikes doing 3d6+6 (19-20/x2). Maybe Half-Giant Psychic Warriors with Deep Crystal spikes, Expansion and Dissolving Weapon doing 4d6+7 +4d6 (Acid) + 2d6 (crystal) at a Grapple of +18? :shocked:



I'm not sure you can have 6 ranks in a skill at 2nd level
+8 Spot [5 rnks, +3 wis] [4 monk, 2 barb cc]
It's probably addressed in a FAQ or Rules of the Game, but it doesn't say if the maximum is equal to ranks gained (5) or ranks purchased (6).
Again, I'll leave that to people more knowledgeable than me. It may also have an example in the PHB, but the SRD doesn't.


MWK Composite Mighty (+2) Long Bow, I believe, should cost 700 gp, not 900.
Generally when something multiplies the cost of an item, it multiplies only the base cost, not additional costs.
If a mighty bow for a human costs 100base +200str, then for a giant it should be 200base +200str. Otherwise, a +1 bow would cost 4400 gp for a medium but 8800 for a large creature.

As an aside, you can wield a Gargantuan monk weapon (Sai, Nunchaku, Kama, Siangham) for 3d6 damage. It would be 2H, the same as your quarterstaff. The nunchaku could use Shilelagh.
Abyssal Stalker

04-23-06, 12:41 PM
First of all, thanks for seeing the patience of going through my sheet, as we all can see it really pays off! I posted it in the Tavern before signing up, but some mistakes seem to have been sneaking in the corners.

Darkwood costs the same as regular MWK plus 10 gp/lb of the original/listed weight of the item. In one case, 150 gp [MWK Armor] was obviously used as the MWK cost for weapons, but in others I'm not sure.
Darkwood quarterstaff = 320 gp [190 listed]
Masterwork Dagger = 302 [152 listed]
Darwkood Light Crossbow = 355 [225 listed]
Net = 410 gp

[As an aside, if you're spending 302 for a mwk dagger, consider paying the extra +20 gp for silver or +2 gp for cold iron. I think it's +2 for cold iron, not +302. Silver, of course, has the drawback of doing -1 damage.]

This is me being stupid. I'll fix this ASAP after the fight. Luckily I have enough cash to do it.

Skill points should be 42, not 48. [Correct for 22 INT Human].
Again.

Up to prisonlords but worth noting:
Elves are immune to magical sleep, not sleep. This has come up multiple times due to poison effects, although I haven't seen it for awhile.OK. Good to know.

Casters only get alertness if the familiar is within 5'. I really don't feel it is accurate to list +2 Spot/Listen as a permanent bonus for anyone who plans on using their familiar in combat. For now, you have a Fiendish Bat familiar, but I presume at higher level you will have an Imp or something, and I doubt it will spend each fight adjacent to Undertaker.
This would be akin to listing Point Blank Shot as a permanent +1 to hit/damage.
I have to list this more carefully, but it is there that it won't be forgotten! I'm such a lazy pitlord myself that I'd definitely forget this kind of bonus if not listed right there after the skill. But the +3 is correct, since bats give the master a bonus in listen (and it is a BAT, allthough a fiendish one)

Btw, I have absolutely every confidence that a Fiendish Bat is allowable, and it makes perfect sense to me, but how does one decide what is available that is not on the table/listing?
If I cared more, I would post in the Tavern, but I don't. If I have to fight someone with a Celestial Elephant, then you can bet I will be more interested.They are allowed as per the SRD. It's right there, in Table: Improved Familiar by Master's Type/Subtype
2. Or other fiendish animal from the standard familiar list.


Also not a violation, but you might want to list your spell DCs for all your spells, not just your necromancy.
The easiest method (and I think the default) is to put
0th lvl [DC 15]: X, Y, Z
1st lvl [DC 16]: A, B, C, Cause Fear [DC 17]
or something like that.I have listed only those that allow a saving throw.
Macbrea

04-23-06, 03:02 PM
Nope, no violation on this one! If you check the sheet more carefully, you'll notice that he is actually a diviner. I just didn't want to give up two schools, so he's a necromancer only flavor-wise! It's right there, on the top of the sheet. It's silvered, that's probably the reason you didn't notice it! I'll have to use another color.

This isn't a flavor error, this is a real error. You are unable to call your self one class and treated as another class. Here is a direct quote from the SRD


Divination

Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.

Necromancy

Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.


The bolding is mine. But a character isn't allowed to write their class like the following anywhere else:

Fighter 3 (Treat as a wizard)
Abyssal Stalker

04-23-06, 03:41 PM
This isn't a flavor error, this is a real error. You are unable to call your self one class and treated as another class. Here is a direct quote from the SRD



The bolding is mine. But a character isn't allowed to write their class like the following anywhere else:

Fighter 3 (Treat as a wizard)
OK, this starts to feel picking... Could you please stay in real violations and leave things like this out of it. It's not like I would be calling him another class. I don't see any violation posts concerning sheets that read Wizard instead of Diviner or Evoker. There's a big difference calling a Wizard a Fighter or a Diviner a Necromancer when it's clearly stated in the sheet that it's only really flavor-wise. The reason Ariel23 confused my school specialization was that I have Spell Focus (necromancy) and that made her thought that my character was a Necromancer. According to my understanding the upper section of my sheet had nothing to do with the confusion. In addition to this, there's a number of characters whose sheets are quite messy and include this kind of violations, if it's a violation at all. If flavor text is allowed to others, why is it forbidden from me?

If you didn't already notice, I have had a bad day. I apologize if I seem objective. :censored: :tantrum:
Ariel23

04-23-06, 04:25 PM
Jay's Howler was obtained from an invalid quest. (Simply follow the Howler link to find this.)

Further, it is wearing a Chain Shirt. I'm not sure how you decide if an intelligent creature is proficient in armor. I presume that it is not. This only has the effect of -1 to attacks and skill checks, but still should be applied.

See also this post (http://boards1.wizards.com/showpost.php?p=9011363&postcount=162) in the Apr 19 FotW
Macbrea

04-23-06, 04:28 PM
My complaint is your claiming one specialized wizard when your another one. That will confuse any pitlord that is trying to run your sheet. You may understand your not one specialty but they will not. They will treat you as a necromancer (specialist wizard necromancy) instead of your specialty wizard (abjuration). Flavor text I always object to people stating they character is something else beside classes allowed within the CORE rules. They are making life more difficult on those that are trying ot run their fights correctly and for those that are trying to audit the sheets.
Prisonlords

04-23-06, 07:07 PM
OK, this starts to feel picking... Could you please stay in real violations and leave things like this out of it. It's not like I would be calling him another class. I don't see any violation posts concerning sheets that read Wizard instead of Diviner or Evoker. There's a big difference calling a Wizard a Fighter or a Diviner a Necromancer when it's clearly stated in the sheet that it's only really flavor-wise. The reason Ariel23 confused my school specialization was that I have Spell Focus (necromancy) and that made her thought that my character was a Necromancer. According to my understanding the upper section of my sheet had nothing to do with the confusion. In addition to this, there's a number of characters whose sheets are quite messy and include this kind of violations, if it's a violation at all. If flavor text is allowed to others, why is it forbidden from me?

If you didn't already notice, I have had a bad day. I apologize if I seem objective. :censored: :tantrum:

I am afraid I am going to have to agree with Ariel and Macbrea on this one. Flavor text is most definitely allowed (and encouraged), but flavor text cannot use something that already exists within the core rules. Calling a diviner a necromancer is very confusing if someone just glances at that portion of your sheet. Flavor text should be something that is not currently part of the material we allow here. To borrow from The Chronicles of Riddick as an example...if you had called yourself a necromonger instead of a necromancer, that would have been perfectly acceptable, because a necromonger does not already exist within the core rules. Or, as another example, if you had called yourself a resurrectionist, this would also work, because no such class exists within the core rules. Feel free to steal either of those if you like, btw.

As to your topic of non-violations for wizards who are not called by their specialist-school names....those are not violations. Wizard is the name of the base class, and is perfectly acceptable to use. If someone wants to call themselves Gandalf the Wizard, even though they specialize in conjuration spells and are called a Conjurer, this is not a violation because both wizard and conjurer are correct...either can be used.

In short, am going to have to rule that this is, indeed a violation. You are more than welcome to have flavor text, but it should not use things (in this case, classes) that already exist within the core rules.
Prisonlords

04-23-06, 08:54 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

For those that might wonder...the Rap Sheet reflects the correct info, but for my own sanity I have removed all of the violations from this roll call as it pertains to Greezer's characters, since that created quite a mess for me, tracking-wise. But the Rap Sheet does reflect the correct status of each character.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archie Longbow (LongArcher)................. TheMagister........ Violation
The Undertaker (Abyssal Stalker)............ Ariel23............ Violation
Uilo (Dracazar)............................. Zevox.............. Violation
Zwei und'Vierzig (MitzaVolchenko)........... Zevox.............. Violation

Seændithas (Sindorin)....................... Ariel23............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 01.7° ... 01°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 06.5° ... 05°
Ariel23............ 01.7° ... 00.0° ... 00.0° ... 01°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 05.7° ... 05°
Dracazar........... 00.0° ... 00.0° ... 05.7° ... 05°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 26.6° ... 27°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
graymocker......... 00.1° ... 00.0° ... 00.0° ... 00°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 01.2° ... 01°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 01.3° ... 01°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 12.5° ... 12°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.2° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 01.0° ... 00.0° ... 04.5° ... 05°
MitzaVolchenko..... 00.8° ... 00.0° ... 07.2° ... 07°
MysticMonk2005..... 00.1° ... 00.0° ... 01.5° ... 01°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.7° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 08.3° ... 08°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 05.8° ... 11°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.6° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 04.2° ... 04°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.9° ... 00.0° ... 03.9° ... 03°
Turin.............. 00.0° ... 00.0° ... 07.6° ... 07°
Usurpator.......... 02.8° ... 01.6° ... 03.0° ... 06°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 02.0° ... 00.0° ... 12.0° ... 14°


Conclusion of Roll Call for week ending April 22nd, 2006
MitzaVolchenko

04-29-06, 12:53 PM
Zwei (http://boards1.wizards.com/showpost.php?p=8106928) has underspent her ability score points. Of the 36 she should have, she has used only 34 (16+4+4+4+6), so she has two more she can allocate to any ability score but dexterity.

See, not all violations are bad things :P .

Zevox

Fixed...and NiQil violating someone that is stuck in freeze awaiting fight completion and finalization is a bit wrong ;)
NiQil

04-29-06, 01:01 PM
Fixed...and NiQil violating someone that is stuck in freeze awaiting fight completion and finalization is a bit wrong ;)

But I never touched her, I swear! And if I did then she's old enough to make her own decisions! LOL j/k :P
Salrantol

05-03-06, 01:39 PM
I'm not sure you can have 6 ranks in a skill at 2nd level
+8 Spot [5 rnks, +3 wis] [4 monk, 2 barb cc]
It's probably addressed in a FAQ or Rules of the Game, but it doesn't say if the maximum is equal to ranks gained (5) or ranks purchased (6).
Again, I'll leave that to people more knowledgeable than me. It may also have an example in the PHB, but the SRD doesn't.

You seem to be confusing skill ranks and skill points.
If you buy other classes’ skills (cross-class skills), you get 1/2 rank per skill point.Skill Points at Each Additional Level: 4 + Int modifier.You spend skill points to get skill ranks.If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)
Iced

05-14-06, 03:01 PM
The new Validi has a few mistakes:

He's an afflicted lycanthrope, but this is stated nowhere on the sheet; it has to be inferred.

His Strength doesn't add up. 16+2+2+16+1 is 37, not 41. This of course has ripple effects throughout the sheet. In any event, there should be separate entries all over the place for when he's raging.

His speed is different depending on form. It's base 40' only in bear form, 30' in elf or hybrid form. Since he has weapons, he's obviously going to be in hybrid form sometimes (even if he's never in elf form). This also affects his AC (since his armor only fits one form).

His base grapple is not that high. The Gloves of Titan's Grip have limited use per day, and thus shouldn't be added in to the total.

He does not get Endurance or Run as bonus feats. Lycanthrope feats are kind of funny (you get them as bonus feats only if you can't buy them all with your hit dice), and I don't really know how to explain them, but the sample werebear in the MM has the correct feats denoted as bonus feats (alternatively, you could get either Endurance or Run, but not both or all three).Luni does a much better job with this issue, below.

There should also be a separate entry for the bite when used as a secondary attack.

When in bear form, he gets Improved Grab, which is not listed.

Infernal is not a valid bonus language for elves. That one costs skill points.

His cannot have a level 7 cohort. He is level 7 and thus the maximum level for a cohort is 5.

Followers always have NPC levels only. They cannot be clerics or wilders.

He wants to start fights in bear form but wearing humanoid-shaped armor. That doesn't work for obvious reasons. In fact, he apparently wants to wear his humanoid-shaped armor and his saddle at the same time.

The Deepcrystal Falchion is priced incorrectly. It costs (75+(1000-300))*2+300=1850 gp.

A Periapt of Health and Wisdom +2 costs credits, if I'm not mistaken.

Dissolving Touch cannot be prebuffed onto your claws and bite by someone else. The manifester can only put it on themselves ("target: creature or object touched" means that whatever you touch gets dissolved; Dissolving Touch is a touch power, like Shocking Grasp).

·Edit: Some more found:

Werebears are unfortunately in the MM already, and are not "build-your-own" lycanthropes. As such, they have an alignment entry of "always lawful good." Being NE would cost credits, and would need to be linked.

He does not get the +1 to a stat at 4th level. This is already counted in the bear's HD--monster HD up to the minumum listed in the MM never get these increases.

See Luni's post below for more.


The new Validi has a few mistakes:


More Errors:

HP's are wrong. His Barbarian level gives him 12 + 2 (Con). Then his 6 Bear levels gives him 6*4.5 +6*6 Con. For a grand total of 77 hp.



Feats:
Wood Elves Barbarians don't have a natural attack and therefore don't qualify for Improved Grapple at level 1.



Therfore his level 3 and level 6 feats must be two from the Bears feat list (Endurance, Run and Track)

Errors Corrected Here (http://boards1.wizards.com/showpost.php?p=7782917&postcount=538).
Prisonlords

05-14-06, 03:14 PM
Reposted from the Council thread, for those that may have missed it...

I am going to temporarily place the prison on hold until after the boards have been upgraded. Violations may still be posted as normal (until the boards go down again at the end of the month), but no prison updates will be performed. When the boards come back up after the upgrade, I will do a massive update at that time. All credit awards for maps and violations will be awarded at that time. Basically I am going to give everyone a fresh start with regard to violations. For those that are currently in prison, and those with existing violations, you have until the end of the month when the boards go back down to get them cleared. Same goes for any new violations that are posted. You may PM Prisonlords to review any violations that have been fixed only if you cannot get the original poster to alter their original post. Since the boards thing is such a mess, I have a feeling that we will be missing people that will normally be here otherwise, so I will review violations as needed.
Prisonlords

05-14-06, 03:43 PM
Errors Corrected Here (http://boards1.wizards.com/showpost.php?p=7782917&postcount=538).


Since Luni is not with us, I have reviewed this character for all of the violations from both posts. Unfortunately, there are still several errors that are not corrected. I have listed them below.



His speed is different depending on form. It's base 40' only in bear form, 30' in elf or hybrid form. Since he has weapons, he's obviously going to be in hybrid form sometimes (even if he's never in elf form). This also affects his AC (since his armor only fits one form). Though you may plan to spend the majority of your time fighting in bear form, your sheet needs to have separate entries for bear and non-bear forms. This is true in many places, not just speed.

There should also be a separate entry for the bite when used as a secondary attack.

A Periapt of Health and Wisdom +2 costs credits, if I'm not mistaken.

Werebears are unfortunately in the MM already, and are not "build-your-own" lycanthropes. As such, they have an alignment entry of "always lawful good." Being NE would cost credits, and would need to be linked.

He does not get the +1 to a stat at 4th level. This is already counted in the bear's HD--monster HD up to the minumum listed in the MM never get these increases. This would make the total Str 36, rather than 37.

Also, I noticed that you have ranks in profession (assassin). This may only be for flavor purposes, but you should not use something for a profession that is already it's own separate class. Please adjust this to avoid confusion (I might recommend something like bounty hunter or thief-taker in place of assassin).
Iced

05-14-06, 04:19 PM
A Periapt of Health and Wisdom +2 costs credits, if I'm not mistaken.

Werebears are unfortunately in the MM already, and are not "build-your-own" lycanthropes. As such, they have an alignment entry of "always lawful good." Being NE would cost credits, and would need to be linked.

All others have been fixed save these. *sigh* I guess I may have to wait a while longer to put this character in action for credit reasons.
barrel_master

05-18-06, 12:56 PM
http://boards1.wizards.com/showpost.php?p=8781867

I belive he has a light crossbow, unfortunately I think the range on that bow is 80 not 100.
Ariel23

05-19-06, 06:35 PM
Allies do not get max HD at first level. Loquan Darath (http://boards1.wizards.com/showpost.php?p=8581507) has a Thrall and a Believer with HP a little bit too high.

Not a violation:
I would consider maybe tracking equipment separately even if it's in one big list, perhaps sectioning it off like:
-------------
Loquan's stuff
-------------
1
2
3
-----------
Allies' stuff
----------
1
2
3

There's a lot of possibilities. Fortunately, your drones have a cheap master, so their equipment seems like it was correctly totaled. :D
waywreth

05-22-06, 09:31 AM
Allies do not get max HD at first level. Loquan Darath (http://boards1.wizards.com/showpost.php?p=8581507) has a Thrall and a Believer with HP a little bit too high.

There's a lot of possibilities. Fortunately, your drones have a cheap really poor master, so their equipment seems like it was correctly totaled. :D

Fixed! And thanks for PMing me.
Ariel23

05-24-06, 03:21 PM
"Wolf" needs a full compliment of tricks. This was mentioned in the fight (http://boards1.wizards.com/showpost.php?p=8996317) I ran on Apr 21, but I didn't post in the prison.

Alana needs to link to that fight, as well. Not urgent, but she will level soon.
Zevox

05-25-06, 02:28 AM
Uhinoskeli has an ally (a light warhorse) with custom feats, but did not pay credits for them.

Also, he for some reason has his type listed as "Humainoid (Horse)", which does not exist (should be listed as a Large Animal).

Zevox
Zevox

05-25-06, 02:32 AM
Rinzwind miscalculated his heavy Warhorse's hp: allies do not gain max HP at 1st level, so it should be 30, not 33.

Zevox
MindWandererB

05-25-06, 02:59 AM
In addition, its AC is wrong: it should be 10 base, -1 size, +1 Dex, +4 natural, +4 armor, for a total of 18, flat 17, touch 10. It also doesn't have Evasion. Its bite attack should be at +1, not +4, because it doesn't have Multiattack.

Not to be snarky, but I have to wonder, how can you screw up a purchased warhorse? It's copying right out of the book.
Ariel23

05-25-06, 05:45 PM
These are pretty flimsy violations, but they should be corrected at some point.
Recording errors and recommendations on Alathar Vierce 8693762 (http://boards1.wizards.com/showpost.php?p=8693762) (Barrel_master)

HP need to be delineated as (8 +3*4.5class +3*2con) or something to that effect.

Attacks need to be delineated, as well [+3 BAB, +2str, +1mwk]

This is marginal, but it is not a +2 bow, it is a Composite Mighty (+2) Bow, or something like that. One costs 300 gp, the other costs 8000. :)

It may be a diversion, but your default tactics say to use your non-mwk chain, but it is not listed under attacks. I guess you use it when you expect your opponent to sunder/disarm...

Delete all the empty equipment slots.

I would highly recommend listing AC buffs next to AC.

Also, most pitlords would appreciate showing Expanded statistics and/or Animal Affinity STR (I'm assuming) statistics. I doubt that's required, however. Just figure without it, there are more likely to be mistakes. If you can live with that, it's not a big deal.
TheMagister

05-28-06, 07:26 AM
FIXED

Maybe you just ran out of time, but I'm gonna capitalize anyways. =)

Zwei seems like she wasn't fully "leveled up" when she hit Monk 4, and many of her statistics reflect this:

1) Unarmed Strike +5 melee, 1d6+1, 20/x2

should be:

Unarmed Strike +5 melee, 1d8+1, 20/x2.

2) Stunning Fist [Monk 1](DC 13)

should be:

Stunning Fist [Monk 1] (DC 14, 4/day) [10+2(1/2 HD) + 2(wis)]

The 4/day is important, since you can now stun 2x per arena battle. (4/2=1.333 rounded up is 2)

I won't do an accounting of your equipment. =)

Good problems!

TM
MitzaVolchenko

05-29-06, 08:09 PM
I am not going to bother trying to list everything that is off about this character. The most glaring error is that it is chatic and claims to have been a barbarian at first level then monk at second. That is a hefty credit expenditure and needless to say, there is no such expenditure for that character. The character needs to be broken down and completely re-done.

If you need help building or re-building, Biko, feel free to catch me on IM.
NiQil

05-29-06, 10:15 PM
Maybe you just ran out of time, but I'm gonna capitalize anyways. =)

Zwei seems like she wasn't fully "leveled up" when she hit Monk 4, and many of her statistics reflect this:

1) Unarmed Strike +5 melee, 1d6+1, 20/x2

should be:

Unarmed Strike +5 melee, 1d8+1, 20/x2.

2) Stunning Fist [Monk 1](DC 13)

should be:

Stunning Fist [Monk 1] (DC 14, 4/day) [10+2(1/2 HD) + 2(wis)]

The 4/day is important, since you can now stun 2x per arena battle. (4/2=1.333 rounded up is 2)

I won't do an accounting of your equipment. =)

Good problems!

TM

Just to clarify, the error in the Stunning Fist does *not mean that you can now stun 2x per battle. With the introduction of the 3FC, what this means is that now the character may use the Stunning Fist attack once per fight in a 3FC cycle, and then one of those fights will have a second attempt that may be made. If they go unused in the first and second fights of the cycle, the unused attempts may be carried over in to later fights in the cycle, just like spell levels and power points.
NiQil

05-29-06, 10:21 PM
I am not going to bother trying to list everything that is off about this character. The most glaring error is that it is chatic and claims to have been a barbarian at first level then monk at second. That is a hefty credit expenditure and needless to say, there is no such expenditure for that character. The character needs to be broken down and completely re-done.

If you need help building or re-building, Biko, feel free to catch me on IM.

The error you are mentioning here is not a violation. If a character has changed alignments prior to the character arriving in Gladius (i.e. at creation) so that it meets the qualifications for one class but does not meet it for a previous class, this is not a violation as long as the appropriate losses to the characters class features are noted. An example of this are my Four Horsemen, which are all Ex-Barbarians since they are all of Lawful Evil alignment. This alignment has been theirs since inception (levels one and two were barbarian levels, at which point their alignments were changed and they then leveled as rangers starting at level three), but due to barbarians not being allowed to be lawful, their sheets are noted with the things they lost, such as being able to rage. As long as this is done at creation, and is noted appropriately to reflect the loss of whatever class abilities are affected by a restricted alignment, this does not require credits to be spent.

That being said...if their are other errors with the character in question, please edit your post to reflect them.
MitzaVolchenko

05-29-06, 10:46 PM
The error you are mentioning here is not a violation. If a character has changed alignments prior to the character arriving in Gladius (i.e. at creation) so that it meets the qualifications for one class but does not meet it for a previous class, this is not a violation as long as the appropriate losses to the characters class features are noted. An example of this are my Four Horsemen, which are all Ex-Barbarians since they are all of Lawful Evil alignment. This alignment has been theirs since inception (levels one and two were barbarian levels, at which point their alignments were changed and they then leveled as rangers starting at level three), but due to barbarians not being allowed to be lawful, their sheets are noted with the things they lost, such as being able to rage. As long as this is done at creation, and is noted appropriately to reflect the loss of whatever class abilities are affected by a restricted alignment, this does not require credits to be spent.

That being said...if their are other errors with the character in question, please edit your post to reflect them.

Very well.
Cannot have all benefits of monk and barbarian on a character whose first alignment had to be non-lawful and whose second had to be lawful but whose current alignment is chaotic.

NiQil, I am not posting it here because I care about the credits for being a narc. I am posting it here, because I frankly think this is another of our multi-headed friend's accounts, and that character is flat out illegal. You characters are clearly noted as ex's and what they lost when their alignment shifted.

Profo (http://boards1.wizards.com/showpost.php?p=9224541 )

Have a look for yourself.
MindWandererB

05-30-06, 12:56 AM
Very well.
Cannot have all benefits of monk and barbarian on a character whose first alignment had to be non-lawful and whose second had to be lawful but whose current alignment is chaotic.Again, this is not impossile. The character was non-lawful at level 1, became lawful subsequently, and then became chaotic before starting play. That makes them currently an ex-monk, but ex-monks can use all their abilities (but can not gain another level of monk until becoming lawful again, and can never gain another level of monk if they take anything else.) Properly, it should say "ex-monk," but it is not technically wrong to omit the "ex."
NiQil, I am not posting it here because I care about the credits for being a narc. I am posting it here, because I frankly think this is another of our multi-headed friend's accounts, and that character is flat out illegal.There are mistakes on the sheet, but they're pretty minor. If you suspect multi-account cheating, PM Cat about it and he'll have the IP address checked. Cheating on that level is not what the Prison is intended for, nor is it capable of dealing with that kind of problem.

In addition, Mitza--the Prison is intended to deal with character violations. There is a system for it--you report the character, they have time to fix it. If there are huge problems, you discuss it with the player and with other folks to resolve the issue. In this case, simply declaring the match a forfeit is out of line, especially since what you thought was illegal actually is not.
TelinArtho

06-02-06, 03:00 PM
Since Jihad has been identified as one of the "multi-account" users - I'm closing the violations on those characters.
Been a while since I've posted violations - but here's some coming:

Gravegov's Domains are War and Magic. War gives Martial WP and Weapon Focus for the religion's favored weapon. However, Qrrea's favored weapon is an exotic weapon for humans - and so Gravegov doesn't get proficiency for it. If it was for a Dwarven War Axe and Gravegov was a Dwarf - this would be acceptable. As is though - sorry - no dice.

Also, Ride is not a class skill for Clerics - so while he has spent 6 skill points, he only gets 3 ranks from it. However, it seems that he is missing the 6 points he gains for being human - so he has 6 more skill points to allocate.

For spells per day, it is helpful to list them with the domain spells separated like this: [4/3+1/2+1] rather than [4/4/3]. Also, denote which spells memorized are your domain spells (in this case Magic Weapon and Spiritual Weapon I would guess).

For items that you crafted - make sure you denote that it was crafted with a C or something similar.

For your scrolls, indicate which ones are Arcane scrolls (since they would require CL checks in some cases). Also, your Magic Missile scrolls are illegal without credits.

Also, I believe the crossbow left at home will not be usable - so you might as well leave the bolts at home too. Mark you craft tools as [Ma] Armorer tools.

A small point - but 40 crossbow bolts costs 4gp, not 2gp and weight 4lbs not 2lbs.

Due to house rules about polymorph spells - you may want to pick up some knowledge (local) ranks - otherwise your Scroll of Alter Self will be pretty useless. Also - the CL on Alter Self, Darkness should be 3, not 1.

Hope this helps.
TelinArtho

06-02-06, 03:51 PM
Since Jihad has been identified as one of the "multi-account" users - I have closed the violations.
First of all, you must specify what type of elf - because that is not a high elf (which is the "standard" elf).

Under HP, you have the correct amount, but in the breakdown - it lists the con bonus as +2, it should be +1.

Under saves - include that you are immune to magical sleep effects.

Your magic domain is pretty much useless with an Int of 10, unless you also picked up some ranks in UMD. However, as is, you can't use scrolls with a SL of 1 or higher.

For your weapons - you +6 Comp Longbow would have +4 ranged (+2 bab, +4 dex, -2 str) and 1d8+4 with your current strength. I don't see anything on your character that would boost your strength bonus by 2 - but if that was your purposes - you should note it separately.

Again in the spells per day - separate out your domain from your regular and denote which spells are your domain spells.

As a chaotic good priest - you cannot cast spells that are Lawful or Evil - so the scrolls of Protection from Chaos and Protection from Good are not castable for you.

Although you can't use your arcane scrolls at all at the moment, I should also point out that without knowledge (local) you likely won't be able to use Alter Self at all with this character.

Lastly, your buckler hinders your movement and attacks with the greatsword and bow - so you should note a -1 to hit for them when you have the buckler equipped.

I think that's everything - let me know if you have questions.
TelinArtho

06-02-06, 04:12 PM
Since Biko111 has been identified as one of the "multi-account" users - I am closing the violations.
Some minor things that should probably be fixed up:

1. First - break out the bonuses that make your attacks so that they are clear and not in question. Your crossbow (+2 bab, +5 dex, +1 sz) is right, as is the sling and ranged touch, but the regular touch (+2 bab, -2 str, +1 sz) should be a net +1.

2. I think you are shorting yourself some skill points. Druids get 4/level, and you have +1 from Int = 20 @1st, 5 @ 2nd, 5 @3rd = 30 skill points.

3. You can't cast Prot. from Alignment spells - so the scrolls are useless to you. Your tattoos also should cost 100gp instead of 50gp because the powers are personal range. Also, I believe your expendables are capped at you ECL squared *50 (which is 450gp) - since you have 875gp - you are a bit over that.

4. Your studded leather armor will make it so that you cannot cast spells - due to Druid class restrictions for armor - so I'd suggest getting different armor. In the same vein - a buckler is not a good choice unless you get a darkwood one.

5. If you intend on riding the wolf during a battle - you should include the total weight of your character as well as his equipment and the wolf's equipment - so that it can be determined whether the wolf is encumbered.

If there's any questions - just let me know.
MindWandererB

06-05-06, 03:34 AM
He apparently put 4 attribute points into Dex, but marked the stat as base 13. 4 points only gets you a 12.

A Large scythe does 2d6 damage, not 2d8.

He gas Greater Psionic Fist, but his conditional modifiers mark the bonus damage as +2d6, not +4d6.

You cannot attack with a flurry of blows while wearing armor. Since Virgo is always wearing his armor, the Flurry sections aren't helpful, and are in fact misleading.

On the other hand, a full attack grapple with his BAB does get him a second grapple attempt at -5.

Grip of Iron gives a +4 bonus to grapple checks, not +3. However, it is augmentable, so the bonus might be higher.

Grapple damage is marked as "d6+6+1d6." I fail to see where the second d6 comes from.

Skills don't show which class points were spent where.

He has taken Expanded Knowledge (Energy Missile) but not written it under his powers known.

I get 15450 as the price for his armor: 1500 (base) + 150 (Mwk) + 4000 (+2 equivalent) + 100 (large spikes) + 1700 (large Deepcrystal) + 8000 (+2 equivalent weapon).
TelinArtho

06-07-06, 11:43 AM
Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels.

Validi has spent Barbarian and Animal skill points into Profession. Unfortunately, profession is not on either's skill list - so they are cross class points. Validi also doesn't list all of the required skills (Hide, MS, Spot are all missing).

Also, as noted in the fight-that-does-not-count, Validi cannot rage since his alignment is LG.

A Belt of Giant Strength +2 is not in the SRD - though a +4 and a +6 one is. I believe this should cost 5 credits for a magic item with a different bonus. If Validi wants to avoid the credit cost, he could get gloves of Ogre Power - but then would have issues with his Gloves of Titan's Grip.

A minor point - but improved grad is not a feat, but rather a special ability. Since it is an obscure rule - it might well be noted that it only can be used against creatures 1 or more size categories smaller than Validi.

Also, under Class, Race and Template Abilities - it is incorrectly noted that Validi has a 10ft reach in Bear form - he only gets that reach while in Hybrid form.
TelinArtho

06-07-06, 11:58 AM
It appears that Solan hasn't taken the benefit of his racial +1 skill point/level +4 skill points at 1st from human. He should have 25 skill points from fighter and 5 from paladin. He also needs his impressive -5 MS check noted in his skills.

The "Mount Weight Carried" is misleading - as it only adds the weight of Solon's equipment and his horse's equipment - but not Solon's weight. It also should account for Solon's clothes - which are weightless to him, but not his horse.

Solon's Initiative bonus reflects a +2 dex, however, his dex only has a +1 bonus.

Solon's bow is listed as crafted, however he doesn't have the necessary skill for it (Craft - Bowyer).

Solon's [Ma] Buckler should have a 0 ACP and his [Ma] Tower Shield should have a -9 ACP.
Ariel23

06-08-06, 09:49 AM
Solan (http://boards1.wizards.com/showpost.php?p=7782920) and Galagith (http://boards1.wizards.com/showpost.php?p=7323463) both have font/bracket issues and their sblocks are not able to be opened (in Mozilla).

For Solan, this is just his horse, which unless he spent credits, is not a big deal.
But for Galagith this includes a lot of information including his current equipment and allies. I've never seen equipment in an Sblock before...and I can't now, either.
:(


It's not the end of the world right now, since my fights against them this week are just for fun.
TelinArtho

06-08-06, 12:10 PM
Skills: you have listed 1 rank under spellcraft, even though you seem to have spent 5 points in it. Same would go for cross-class ranks in move silently (4 points spent, but 1 rank listed). Your knowledge (religion) lists 2 ranks with 4 points spent, but since it is a class skill - 4 points = 4 ranks. Adjust your modifier here as well.

Also, you seem to be shorting yourself on the profession income: (10+7)*3 = 51gp not 48gp.

For your attacks, you should break out where the bonuses come from in grayed/silvered text, so the pitlord and auditors can see where the bonuses come from.

For clarity, I would also suggest marking which spell memorized is your bonus spell from being a specialist (read magic, true strike, and see invisibility).

For your spell saves - I would list the DC for each level and then specify that all necromancy spells have +1 DC. This way a pitlord doesn't need to look up the DC for your non-necromancy spells (like burning hands). If you intend on listing your DC with each spell that needs a save - then that would be fine as well - but you would still need to list it for Burning hands in this case.

You also have some problems with your spellbook. At 1st level you'd get (3+Int (5)) spells. At 2nd you'd get another 2 for a total of 10 1st level spells. At 3rd level, you'd get 2 2nd level spells (or 1sts if you like). Beyond those, you need to spend money on other spells. As a specialist, one of the spells from each level must be a divination as well. As such - the Undertaker should have 10 1st and 2 2nd and a total of 3 of them must be divination.

The Undertaker has 12 1st level spells and 6 2nd level spells. Of these, 2 spells are divination.

In addition, the cost of the spells you have added is slightly incorrect. First you either need to purchase a scroll (@25gp*CL*SL) or use NPC services (@50gp*SL) to gain access to the spell, and then spend 100gp/page to scribe it into your spellbook.

The sum total of this is that you have 3 extra 1st levels that you would have to pay for (and 1 missing divination spell) for a total of 375gp and 4 extra 2nd level spells of which you need to pay an additional 200gp/spell, for a total of 800gp. The grand total here is 1175gp.

For your crafted scrolls, list the amount of exp it cost you to scribe them as it makes it easier on the auditor to verify that way.

The total listed with your past expendables should only be 401.9gp, unless you forgot to mark something down.

The accounting on your total money is off as well. Just with the stuff you have listed, your total gold should be 2643gp, 5sp. If you take into account the accounting problems with your spellbook, that drops you down to 1468gp, 5sp.
TelinArtho

06-08-06, 04:05 PM
You have paid too little for your kusari-gama. A medium-sized one would be 10gp, and you double it for each size increase --> 20gp for large --> 40gp for huge --> 80gp for gargantuan. Add masterwork onto that and you get 380gp.

In addition, it is too light 3lbs for medium --> 6lbs for large --> 12lbs for huge --> 24lbs for gargantuan.

You also should have a section for your expendables listed out and the prices for those items. The way you have them listed after each fight without prices makes it difficult to audit.

Also, your price for the "Multiple Powerstone" entry is a little misleading. Can you either put an "each" at the end or list the total price of the powerstone? (right now it looks like the 2 together are 200gp, but in reality they are 200gp per powerstone).

Your finances for the prices you have listed are correct - but do subtract the amount difference you owe for the kusari-gama and adjust the weight of your equipment as well (which should be 25+24=49lbs).
TelinArtho

06-09-06, 12:19 PM
Under powers, you have 2 pp/fight listed - but 7pp is actually 3pp/fight.

Under clerical spells, you have "Protection" listed. Please specify an alignment with it. At the header you also have a silvered-out [4/5/4] - I assume this is left over from a previous character sheet and should be removed. EDIT - would it kill you to write out Chaos instead of leaving an ambiguous (C) after protection?

Under your items, your augmented ML3 Vigor powerstone should have only cost 150gp, not 375gp; your ML3 powerstone of Inertial Armor should have only cost 75gp, not 100gp (however, looking over things - it appears your intent was 4 powerstones of Inertial Armor (ML1) - if that is the case, they are 25gp each, but fix ASAP); your tattoo of Inertial Armor should have cost 100gp, not 25gp.

Since Deep Crystal is Masterworked by definition, your longbow should have only cost 1100gp. You still have it listed as 1400 on your main section.

You do not have a price or "type" (silver or wooden) for your holy symbol(s). I'm going to assume wooden for now - so 1gp each. I still do not see the price spent on these at all.

Your fights and used expendables and exp and gp totals are all over the place... I have gone through all of your past fights and here's the results:


EXP GP
3200 3000 (Start)
300 300 Used nothing
300 300 11 arrows, tattoo of inertial armor (100gp)
338 338 Used nothing
300 300 tattoo of inertial armor (100gp)
900 900 4 arrows, powerstone of inertial armor, potion of prot. From arrows
900 900 Used nothing
400 400 Powerstone of Inertial Armor
400 400 7 arrows, powerstone of inertial armor
400 400 Used nothing
400 400 1 arrow
450 450 17 arrows, powerstone of inertial armor
8288 8088 (Current)


In total, you have used 40 arrows (so you should have 60 left - not 53 as listed), 2 ML1 Tattoos of Inertial Armor (100gp each), a potion of protection from arrows (300gp), and 4 powerstones of Inertial Armor with either ML1 or ML3 - I believe ML1 (100gp or 300gp).

This does show that your total xp should be 8288, not 8150 as listed. Here's the "current" list of equipment on your sheet:


Equipment
A loose robe similar to the garments worn by a prisoner (Worn) Free

Heavy Wooden Shield [+2 AC, -- Max Dex, -2 ACP][10 Lbs][7gp]

Weapons
8 Axe, throwing [8x2= 16 Lbs][64gp]
MW Deepcrystal Longbow [2 Lbs][1400gp] Should be 1100gp

Holy Symbols
A Gladosian Credit ("a coin" - a symbol of his rebirth)
An undying leaf from the living tree (in memory of his time there)
A bird - "a bird in hand" representing the shadow's message (RP only)

Expendable Items

Mundane
53/100 Arrows [8 Lbs][5gp] should be 60 arrows

Powerstones
(P) Vigor [ML 3] (A)-(15hp) (1) [- lbs][375gp] Should be 150gp, not 375gp
(P) Inertial Armor [ML 3] (1) [- lbs][100gp] Looks like it has been used and should have been ML1

Scrolls
(D) Sanctuary [CL 1] (2) [- lbs][50gp]
(D) Fly [CL 5] (1) [- lbs][375gp]

Potions
Protection from Arrows [CL 3](1) [- lbs][300gp] Looks like it has been used

Dorjes
Inertial Armor [ML 1] (50/50) [- lbs][750gp]
Biofeedback [ML 1] (50/50) [- lbs][750gp]

Tattoo's
(P) Inertial Armor [ML 1] (1) [- lbs][25gp] Looks like it has been used, but also should have been 100gp, not 25gp.


In total, your past expended items add up to 2gp (arrows) + 200gp (2 tattoos) + 300gp (potion of prot. from arrows) + 100gp (4 Inertial Armor on Powerstone, ML1) = 602gp.

From what I can tell, your current items should be:


Hvy Wooden Shield 7gp
8 Throwing Axes 8gp each = 64gp
Deepcrystal Longbow 1100gp
2 Wooden holy symbols 2gp
60 Arrows 3gp
Vigor Powerstone [ML3a] 150gp
2 Sanctuary scrolls (CL1) 25gp each = 50gp
Fly Scroll (CL5) 375gp
Dorje of Inertial Armor 750gp
Dorje of Biofeedback 750gp


Which adds up to 3251gp. Add in the 602gp from spent expendables and gets you up to 3853gp.

According to the total from your fights, your total earned is 8088gp - so subtracting what you've spent puts you at 4235gp.

I for one would like to see you incorporate a more standard character sheet because information on your sheet is all over the place. If it was more organized and correctly noted (like for your fights and expended items), you might have noticed the hole that your money was falling out of (since you only listed yourself as having 1578gp...).

If there's any questions - let me know.
Abyssal Stalker

06-09-06, 03:25 PM
You also have some problems with your spellbook. At 1st level you'd get (3+Int (5)) spells. At 2nd you'd get another 2 for a total of 10 1st level spells. At 3rd level, you'd get 2 2nd level spells (or 1sts if you like). Beyond those, you need to spend money on other spells. As a specialist, one of the spells from each level must be a divination as well. As such - the Undertaker should have 10 1st and 2 2nd and a total of 3 of them must be divination.

The Undertaker has 12 1st level spells and 6 2nd level spells. Of these, 2 spells are divination.I think that I need only to have 2 divinations in the spellbook. At first level I don't need to choose a divination spell, only when a new level is attained.

Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school.

---

A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.This might seem minor, but there is no reference to chosen school in the part that describes a newly created wizard. If this is cleared somewhere, please point me the text.

I'll have to dig in to the other violations, they are true and must be fixed.
TelinArtho

06-09-06, 05:37 PM
Didn't do a complete audit or anything, but I did notice a few things right off the bat:

1. [Ma] Ride tool for both Ixenthor and Enzoul are invalid. A military saddle gives a +2 bonus to stay in the saddle - but that's it.

2. Enzoul does not qualify for the mounted combat feat (requires 1 rank in Ride).

3. Enzoul's hit points are incorrect - most likely from forgetting to add the 2.5 hp from level 1 thaumaturgist.

4. Very minor - but the pen of Forgery is not linked to the post in the blackmarket.
TelinArtho

06-13-06, 12:01 PM
Sunstroke underpaid for his deepcrystal bow: (100 (Base) + 300 (+3 str) + 700 (non-MA deepcrystal cost))*2 (large size) + 300gp (MA component) = 2500gp.

He also underpaid for his silver shuriken: (4gp (4 groups of 5, base) + 20*2 (silver modifier))*2 (large size) = 88gp

And for his silver javelins: 9*[(1gp (base) +90 (silver modifier))*2 (large size)] = 9*182gp = 1638gp

And for his silver spiked gauntlet: (5gp (base) + 20gp (silver modifier))*2 (large size) + 300gp (Ma) = 350gp.

Sunstroke doesn't have enough money currently to cover these extra expenses.
TelinArtho

06-13-06, 12:02 PM
Kazzzahm lists a -2 penalty to attacks when wielding his tower shield. However, since he is not proficient with tower shields, this modifier is actually -11 (-2 for the shield, and -9 ACP because of non-proficiency).
(Lizardfolk are proficient with shields - so the above is incorrect. The rest still stands):

The ACP should be noted under skills as well for Hide and MS when the shield is wielded.

Kazzzahm also underpaid for his [Ma] Mighty (+4) Composite Long Bow - it should cost: 100gp (base) + 400gp (str) + 300gp ([Ma]) = 800gp.

Same goes for his tower shield made of Darkwood: 30gp (base) + 150gp ([Ma]) + 10gp*45 (Darkwood cost) = 630gp.

He also needs to have the number of charges on his wand listed.
TelinArtho

06-14-06, 01:27 PM
First of all, it appears that you used a 30 point buy, instead of the 36-point buy allowed by the CoCo. Now he is a 34 point-buy. Since it only hurts you by not spending those points, I'd suggest adding them in.

You don't have any ranks in the ride skill, so you do not qualify for Mounted Combat or its subsequent feats in the feat tree. Now that the points have been moved, you need to adjust the listed totals for Ride and Handle Animal.

For your mount's encumbrance, you need to include the weight of your character in the calculation as well - which puts you into the medium encumbrance range.

Since your mount is a light warhorse, you do not need an exotic military saddle (a regular military saddle will do). Exotic saddles are for things a little more tricky - like hippogriffs, griffons and elephants...

Your mount needs to have its tricks listed (probably the combat riding package of 6 tricks). Without the "grapple" trick - you would need to push the horse to grapple an opponent.

For skills, you need to list these 4 skills: Hide, Move Silently, Spot and Listen with their appropriate modifiers. Also, Ride doesn't take the ACP, except for fast mount/dismount. For the skills that do take the ACP, you should include those modifiers in the totals (balance, hide and move silently).
TelinArtho

06-14-06, 03:42 PM
Welcome to the CoCo. Although "violation" may seem like a harsh term - just get used to checking the prison for any character errors on your sheet. It is a good habit to get into. If there's ever a question, feel free to ask in the tavern and my PM box is mostly always open (though sometimes full...).

Anyway - let's get to it:

1. Your attack bonus seems to take into account Weapon Finesse (applying your dex modifier to your to-hit instead of str). However, you don't have that feat.
2. Read up on the section for prefight actions. You'll see there is a 1d6 hour time-roll previous to each fight. As such - the things you have listed would have already expired. If you wish to use those items in a fight - you'll have to take actions to do so.
3. Your mithril breastplate is not priced correctly. It should be: 200gp (base) + 4000gp (mithril - medium armor) = 4200gp. You can confirm this by checking the entry in the Magic Items: Armor - SRD section.
4. You have a potion of Shield listed. First of all - if a potion is not on the list in the Magic Items: Potions section of the SRD - it is only available with credits. However, Personal range spells (like Shield) can never be made into potions per the rules on crafting potions. So this item is very illegal and can't be used. Lucky for you - you get a full refund for it.
5. You have too much spent on expendables. A recent rule that has been put in place (and becomes effective this week) is an expendables cap. You can only have your ECL squared times 50gp worth of expendables on your character sheet. In your case, ECL3 squared times 50gp is 450gp.
6. Under skills, you must list your values for Hide, Move Silently, Spot and Listen.

I don't understand your purchase of the fan feather token - but to each his own I guess.

Let me know when you have addressed these errors and I'll update this post to reflect it.

All previous issues have been addressed. Now he has a +1 ring of protection incorrectly priced. Once that is resolved - he is cleared.
Prisonlords

06-15-06, 12:51 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation, but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

As I stated before the board upgrades, I would be doing an all-encompassing update for the prison from before the original almost flush until after the actual flush (which has turned into another almost flush LOL). That being said....this was just over a month of time to fix violations. Therefore, any violations that were not fixed prior to this update are being placed in prison. Some may view this as unfair, however I feel completely justified in this, since there was a post made regarding this issue when I decided to place everything on hold due to the board upgrades. If anyone has issues with this, then can contact me directly, as Pitlords was not a part of this decision, and already has enough to do.

Also, since it has been awhile, every PC that is in prison is listed below, including those that have been there for some time. Normally, the update will only reflect new violations or new prisoners, but I felt that everyone could use a reminder of where their characters stand. :) The violations below are also seperated between violations already recorded before my last update, and new violations...only the new violations are receiving credits, as the old ones already have.

Lastly, after conferring with Cat, we have determined that map credits are still being given out to freely. Therefore, starting with the next pairings, the maximum amount of credits that can be earned from maps in any one fight is being lowered from 1.5 to 0.5. If you have any questions about this, let me know.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archie Longbow (LongArcher)................. TheMagister........ Violation
Clavis "Bohemian Dragon" Farrier (StoneTree) MindWandererB...... Violation
Clavis "Bohemian Dragon" Farrier (StoneTree) DSugui............. Violation
Marvell Imago (Azarias)..................... Zevox.............. Violation
Uilo (Dracazar)............................. Zevox.............. Violation

Alana Chu (barrel_master)................... Ariel23............ Violation
Alathar Vierce II (barrel_master)........... Ariel23............ Violation
Huginn Muninn (Azarias)..................... Ariel23............ Violation
Jam Master Jay (Greezer).................... Ariel23............ Violation
Rinzwind the Ex-Royal Assassin (Anaconda)... barrel_master...... Violation
Rinzwind the Ex-Royal Assassin (Anaconda)... MindWandererB...... Violation
Rinzwind the Ex-Royal Assassin (Anaconda)... Zevox.............. Violation
Uhinoskeli (Creole)......................... Zevox.............. Violation
Validi Reborn (Iced)........................ NiQil.............. Violation
Zwei und'Vierzig (MitzaVolchenko)........... TheMagister........ Violation

Loquan Darath (waywreth).................... Ariel23............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handeled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 04.0° ... 04°
AegisShade......... 00.1° ... 00.0° ... 00.0° ... 00°
Altaris13.......... 00.3° ... 00.0° ... 00.0° ... 00°
Argaud............. 00.5° ... 00.0° ... 07.6° ... 07°
Ariel23............ 02.1° ... 00.0° ... 01.2° ... 03°
Ayrynthyn.......... 00.1° ... 00.0° ... 00.1° ... 00°
barrel_master...... 00.1° ... 00.0° ... 00.0° ... 00°
Begferdeth......... 00.0° ... 00.0° ... 01.5° ... 01°
bgt................ 00.0° ... 02.0° ... 00.0° ... 02°
Biota.............. 01.1° ... 00.0° ... 05.1° ... 06°
Book5.............. 00.2° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.8° ... 00.0° ... 06.3° ... 06°
Dracazar........... 00.0° ... 00.0° ... 05.7° ... 05°
Dr. Funk........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 01.0° ... 00.0° ... 29.7° ... 30°
DTFarstar.......... 00.0° ... 00.0° ... 02.5° ... 02°
Gonbow............. 00.9° ... 00.0° ... 00.0° ... 00°
graymocker......... 00.1° ... 00.0° ... 01.1° ... 01°
Erithmu............ 00.7° ... 00.0° ... 00.0° ... 00°
funnymanmike....... 00.0° ... 00.0° ... 01.2° ... 01°
Iced............... 00.2° ... 00.0° ... 00.0° ... 00°
ithinkimnothere.... 00.1° ... 00.0° ... 00.0° ... 00°
Kaigan............. 00.2° ... 00.0° ... 04.7° ... 04°
King Uther......... 00.2° ... 00.0° ... 05.1° ... 05°
LLMadCow........... 00.0° ... 10.3° ... 00.0° ... 10°
lonewolf........... 00.6° ... 00.0° ... 15.0° ... 15°
lucanthrope........ 00.4° ... 00.0° ... 00.0° ... 00°
Luni............... 02.4° ... 00.0° ... 01.0° ... 03°
Macbrea............ 00.5° ... 00.0° ... 06.4° ... 06°
Mal-2.............. 00.2° ... 00.0° ... 00.9° ... 00°
malakaiunseen...... 00.0° ... 00.0° ... 01.5° ... 01°
Maraxus............ 00.5° ... 00.0° ... 00.0° ... 00°
Mind Rogue......... 00.5° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 01.1° ... 00.0° ... 12.4° ... 13°
MitzaVolchenko..... 00.8° ... 00.0° ... 11.9° ... 11°
MysticMonk2005..... 00.1° ... 00.0° ... 01.5° ... 01°
nickbeat........... 00.0° ... 00.0° ... 02.5° ... 02°
nightbanegod....... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 08.8° ... 10.6° ... 00.0° ... 18°
Papapeperoni....... 00.0° ... 00.0° ... 00.2° ... 00°
Pittbull........... 00.0° ... 00.0° ... 09.7° ... 09°
Ribking............ 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.3° ... 06.3° ... 06.9° ... 12°
shadowmaster....... 00.0° ... 00.0° ... 01.4° ... 01°
Sindorin........... 00.2° ... 00.0° ... 00.0° ... 00°
Skojar............. 00.1° ... 00.0° ... 05.6° ... 05°
Sloisel............ 00.3° ... 01.3° ... 00.0° ... 01°
Snommelp........... 00.7° ... 01.0° ... 00.0° ... 01°
StoneTree.......... 00.1° ... 00.0° ... 04.2° ... 04°
Sunwolf............ 01.5° ... 01.0° ... 00.0° ... 02°
TelinArtho......... 11.7° ... 11.0° ... 00.0° ... 22°
Tellish_of_Ket..... 00.2° ... 00.0° ... 00.0° ... 00°
TheMagister........ 01.0° ... 00.0° ... 04.9° ... 05°
Traevanon.......... 00.0° ... 00.0° ... 02.0° ... 02°
Turin.............. 00.0° ... 00.0° ... 08.4° ... 08°
Usurpator.......... 02.8° ... 01.6° ... 04.5° ... 07°
Vathelokai......... 00.1° ... 00.0° ... 00.0° ... 00°
Warclone........... 00.1° ... 00.0° ... 00.7° ... 00°
waywreth........... 01.0° ... 00.0° ... 00.4° ... 01°
Zevox.............. 02.2° ... 00.0° ... 17.9° ... 19°


Conclusion of Roll Call for week ending June 3rd, 2006
TelinArtho

06-15-06, 11:35 AM
Your ability "Base" scores don't match up with the points you gave them. Str should be 9, not 8; Con should be 13 not 11; Int should be 13 not 15.

For Wisdom - I would suggest listing your score without your madness modifier associated. Alternatively, you could list both scores.

Your ranged touch should be +6, not +5 (+5 BAB, +1 Size).

For skills - only list the skills that you have ranks in, plus the four skills that are required to be listed (hide, MS, listen and spot).

In your equipment - remove lines where you don't have equipment. Also - list out specifically what pearls you have in your equipment.

I would suggest listing your maximum cap on your expendables and your current value. The max value for an ECL 7 character is 7^2*50 = 2450gp. You currently have 3025gp worth - so you need to drop 575gp worth to meet the cap.

Your money is a little off - even if I didn't include the money from your miniquest. However, including it means you should have 2009gp, 5sp.

Lastly - as I'm sure you know - you need to include the stats of your ogre skeletons before you can use them in the arena.

Hope that helps. PM me when you have resolved these.
Zevox

06-15-06, 08:33 PM
Micah's mount's hoof attacks should only be at +4. It suffers a -1 to its attacks for being large size (strangely, you have the bite right - +2base +3str -1size -5secondary = -1).

Also, since thunderstones don't count towards the expendable cap (only potions, tattoos, scrolls, and powerstones do), its misleading to place them in the expendable section. I'd suggest listing them with your regular equipment.

For skills, you should specify which classes each rank comes from. As it is it looks like you have only spent 3 of the 4 Cleric ranks you should have, and thats just because of the "Clr" next to your concentration skill making me think those are cleric ranks. I may be wrong.

Also, its not a major issue with this particular character, but those potions should weigh 1/10 lbs each for the vial's weight (see the goods & services section of the PHB/SRD for "Vial, ink or potion").

Zevox
Zevox

06-15-06, 08:57 PM
Ten has listed among his UMD skill modifiers a "cloak of UMD", yet this appears nowhere else on his sheet, so his UMD should be at only +6.

Also, your hp should 25, not 22. I think you forgot to give yourself max hp for your first level: 6 (Rogue 1) + 13 (6.5*2 Barbarian 2) + 6 (2con*3levels) = 25.

You should also list the price paid for your mount next to it in your "Allies and Equipment" section, so others know you paid for it without needing to total up your accounting.

I also get an anomaly with your equipment expenses. I come up with a total of 2,519 gp spent, not counting whatever you used in your 3rd fight (see below for why). Unless the items you used there amount to exactly 139 gp you're off somewhere.

Further, poison and arrows do not count towards the expendable cap. Only potions, tattoos, scrolls, and powerstones do. So you actually have 350 gp of expendables. I'd recommend moving those to your regular equipment section or the section you set aside for those wands to avoid confusion.

Lastly, the link to your 3rd fight is broken. It instead leads to the Enoch/Dameon/Destra/Valek hunter fight from last pairings.

Zevox
Zevox

06-16-06, 10:41 AM
Violations elsewhere, move along.
TelinArtho

06-16-06, 10:46 AM
@Zevox - I already posted violations on Tivik (http://boards.wizards.com/showpost.php?p=9388104) and have covered all of those issues and more.

However, his mount is not illegal. Since he purchased the mount, he can pay for the exchanged feats without credit cost.
Zevox

06-16-06, 11:13 AM
@Zevox - I already posted violations on Tivik (http://boards.wizards.com/showpost.php?p=9388104) and have covered all of those issues and more.

However, his mount is not illegal. Since he purchased the mount, he can pay for the exchanged feats without credit cost.
Ah, missed that, sorry. However, I cannot seem to locate a rule that indicates that purchased allies are not subject to the rule that any customization to allies requires credits. Care to point that out to me? Strike that, just found it.

Zevox
Prisonlords

06-18-06, 03:13 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a Violation tag (and ONLY a Violation tag) will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Violation tags (and ONLY Violation tags), if you fix your error before pairings, and wish to still have your character eligible for pairings, please send Prisonlords a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a Violation tag removed is always 12 hrs before pairings, which will normally be 9 am GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are orange or red violations, need to be fixed in order to be released. Fixing a red violation, but leaving an orange violation will keep you in prison until the orange violation is also fixed.

For those that might be wondering, all map credits have been issued up to this point, so no map credits are included below. Map credits for June 14th pairings will show up on next week's Roll Call.

Also, you may notice a change in the credit reporting below. From now on, the Roll Call will only show the portion of credits that were actually earned from the previous week. This will not necessarily be what you are awarded, as the totals below are added to your existing total before determining how many you have earned each week. This is reflected in the Issued column, which may show that you were issued more than you earned in any given week due to the running total kept (TelinArtho is an example of that this week, as he was awarded 1.4° for violations, but had 2° issued due to previously earned credits. If you would like to see the credit reports as it used to be, visit the Earning Credits post at the beginning of the Prison. A complete breakdown of all credits ever awarded by the Prison is listed there.

Lastly, I have made some changes to the beginning of the Prison. The Streamlining Initiative has gone away, and has been replaced by our new Default Character Sheet (listed as under construction for the moment). I have also broken up the Court Decisions into two posts, RAW rulings and Houserule rulings, for ease of reading.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... TelinArtho......... Violation
Ba'al of the Grave (Book5).................. TelinArtho......... Violation
Geoff Thornsbury (baalzamon999)............. TelinArtho......... Violation
JR. Pet'te F'tal (nightbanegod)............. TelinArtho......... Violation
KazzzAHM (Pittbull)......................... TelinArtho......... Violation
Solan the Righteous (Iced).................. TelinArtho......... Violation
Ten Vermond (SoulLord)...................... Zevox.............. Violation
Tivik Valcs (mattes)........................ TelinArtho......... Violation
Validi Reborn (Iced)........................ TelinArtho......... Violation
Virgo Arkazzan (King Uther)................. MindWandererB...... Violation

Benoit (Biko111)............................ TelinArtho......... Violation
Gravegov (Jihad)............................ TelinArtho......... Violation
Llaey (Jihad)............................... TelinArtho......... Violation

Izumi (MacBrea)............................. TelinArtho......... Innocent
Micah Ashald (DarthVegan)................... Zevox.............. Innocent
Sunstroke (MindWandererB)................... TelinArtho......... Innocent
The Undertaker (Abyssal Stalker)............ TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
MindWandererB...... 00.1° ... 00.0° ... 00.0° ... 00°
TelinArtho......... 01.4° ... 00.0° ... 00.0° ... 02°
Zevox.............. 00.2° ... 00.0° ... 00.0° ... 00°


Conclusion of Roll Call for week ending June 17th, 2006
Iced

06-18-06, 04:08 AM
It appears that Solan hasn't taken the benefit of his racial +1 skill point/level +4 skill points at 1st from human. He should have 25 skill points from fighter and 5 from paladin. He also needs his impressive -5 MS check noted in his skills.

The "Mount Weight Carried" is misleading - as it only adds the weight of Solon's equipment and his horse's equipment - but not Solon's weight. It also should account for Solon's clothes - which are weightless to him, but not his horse.

Solon's Initiative bonus reflects a +2 dex, however, his dex only has a +1 bonus.

Solon's bow is listed as crafted, however he doesn't have the necessary skill for it (Craft - Bowyer).

problems fixed here (http://boards1.wizards.com/showthread.php?p=7782920#post7782920).
TelinArtho

06-18-06, 11:21 AM
Solan is still missing his MS skill in the skills section.

Also - just noticed this but your [Ma] Buckler should have a 0 ACP and your [Ma] Tower Shield should have a -9 ACP.
Myrridin

06-19-06, 09:22 AM
Hawkeye (http://boards1.wizards.com/showpost.php?p=9423716&postcount=836) has a few violations that I noticed right off the bat. Noteably not qualifying for feats when the were taken.

Hawkeye has Weapon Finesses listed as the level 1 feat, except that it requires BAB +1, and as a Psion, you don't have that at level 1. Also, Point Blank Shot is taken with the Psion bonus feat, except that it doesn't fit the requirements of psionic, metapsionic, or psionic item creation feat.

He also shatters the upper limit of acceptable amount of expendables he can have. By my calculations he can have 3*3*50 = 450gp in expendables. He currently has: 1,350gp in expendables.

Lastly, you can't Weapon Finesse a longsword, as it's not a light weapon.

These have been fixed to my satisfaction.
Ariel23

06-19-06, 10:14 AM
I will post here as I notice things while running my fight.

Currently Anixx's Hydra has an Initiative of +4 but it should be +6, according to what is listed on the sheet.

According to TelinArtho's post about the hydra here this hydra isn't valid.
Pittbull

06-19-06, 11:26 AM
Kazzzahm lists a -2 penalty to attacks when wielding his tower shield. However, since he is not proficient with tower shields, this modifier is actually -11 (-2 for the shield, and -9 ACP because of non-proficiency).
(Lizardfolk are proficient with shields - so the above is incorrect. The rest still stands):

The ACP should be noted under skills as well for Hide and MS when the shield is wielded.

Kazzzahm also underpaid for his [Ma] Mighty (+4) Composite Long Bow - it should cost: 100gp (base) + 400gp (str) + 300gp ([Ma]) = 800gp.

Same goes for his tower shield made of Darkwood: 30gp (base) + 150gp ([Ma]) + 10gp*45 (Darkwood cost) = 630gp.

He also needs to have the number of charges on his wand listed.

Will be fixed, but also retired!

There will be no reason to keep him in prison.
mattes

06-21-06, 02:10 PM
First of all, it appears that you used a 30 point buy, instead of the 36-point buy allowed by the CoCo. Now he is a 34 point-buy. Since it only hurts you by not spending those points, I'd suggest adding them in.

You don't have any ranks in the ride skill, so you do not qualify for Mounted Combat or its subsequent feats in the feat tree. Now that the points have been moved, you need to adjust the listed totals for Ride and Handle Animal.

For your mount's encumbrance, you need to include the weight of your character in the calculation as well - which puts you into the medium encumbrance range.

Since your mount is a light warhorse, you do not need an exotic military saddle (a regular military saddle will do). Exotic saddles are for things a little more tricky - like hippogriffs, griffons and elephants...

Your mount needs to have its tricks listed (probably the combat riding package of 6 tricks). Without the "grapple" trick - you would need to push the horse to grapple an opponent.

For skills, you need to list these 4 skills: Hide, Move Silently, Spot and Listen with their appropriate modifiers. Also, Ride doesn't take the ACP, except for fast mount/dismount. For the skills that do take the ACP, you should include those modifiers in the totals (balance, hide and move silently).


Hi,

I've corrected all mistakes described in your Violation (except for one)

- My Dex was 16 but I included only 8 pts, instead of 10 (total is 36 now)
- Totals of Ride and Handle Animal are adjusted
- I allready included my own weight with my Mount's total weight carried(!!)
- I included my ACP to Balace, Hide and Move silently

The only thing left is the Tricks of my Mount, I don't know how to do it...
Can you send it to me or a URl where I can find it, plz??

(Stupid question)
Do the prisonlords update this case by themselves, or do I have to PM them/him??


Thanks, greetz
mattes
TelinArtho

06-21-06, 02:14 PM
You can find a general list of tricks in the Handle Animal skill - where it also provides a few packages - like the Combat Riding package.

I would also look up in the house rules section (I believe) of the Rules of Gladius for more about other tricks. If it is not in there - check in the Skills and Feats section. (I'll look it up when I get a chance - but it won't be right away).
SoulLord

06-21-06, 03:19 PM
Ten has listed among his UMD skill modifiers a "cloak of UMD", yet this appears nowhere else on his sheet, so his UMD should be at only +6.

Also, your hp should 25, not 22. I think you forgot to give yourself max hp for your first level: 6 (Rogue 1) + 13 (6.5*2 Barbarian 2) + 6 (2con*3levels) = 25.

You should also list the price paid for your mount next to it in your "Allies and Equipment" section, so others know you paid for it without needing to total up your accounting.

I also get an anomaly with your equipment expenses. I come up with a total of 2,519 gp spent, not counting whatever you used in your 3rd fight (see below for why). Unless the items you used there amount to exactly 139 gp you're off somewhere.

Further, poison and arrows do not count towards the expendable cap. Only potions, tattoos, scrolls, and powerstones do. So you actually have 350 gp of expendables. I'd recommend moving those to your regular equipment section or the section you set aside for those wands to avoid confusion.

Lastly, the link to your 3rd fight is broken. It instead leads to the Enoch/Dameon/Destra/Valek hunter fight from last pairings.

Zevox

Violations fixed please release Ten from prision
Myrridin

06-21-06, 03:34 PM
Hawkeye (http://boards1.wizards.com/showpost.php?p=9423716&postcount=836) has a few violations that I noticed right off the bat. Noteably not qualifying for feats when the were taken.

Hawkeye has Weapon Finesses listed as the level 1 feat, except that it requires BAB +1, and as a Psion, you don't have that at level 1. Also, Point Blank Shot is taken with the Psion bonus feat, except that it doesn't fit the requirements of psionic, metapsionic, or psionic item creation feat.

He also shatters the upper limit of acceptable amount of expendables he can have. By my calculations he can have 3*3*50 = 450gp in expendables. He currently has: 1,350gp in expendables.

Lastly, you can't Weapon Finesse a longsword, as it's not a light weapon.

Hawkeye has fixed these violations, please go ahead and remove the prison tag. Thanks.
mattes

06-22-06, 01:45 AM
As a wizard you can summon a familiar. Therefor you however, have to pay a 100gp for the tools to actually summon the familiar.
Also your total expendable items value is nog 600gp. But the maximum you are allowed to have is: ECL*ECL*50 = 3*3*50 = 450gp. So it's 150 to much.
You didn't fill in your skill points.
Ypur buff says you cast Mage Armor. Buffs means the buff has to last for 16 hours or longer, Mage Armor nly lasts 3 hours (recording your sheet).
You also idn't fill in your weight carried.
And last, you spells per day is unknown. I suggest to fill it in as it should.
Prisonlords

06-25-06, 05:52 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... TelinArtho......... Violation
Ba'al of the Grave (Book5).................. TelinArtho......... Violation
Solan the Righteous (Iced).................. TelinArtho......... Violation
Validi Reborn (Iced)........................ TelinArtho......... Violation
Virgo Arkazzan (King Uther)................. MindWandererB...... Violation

Anixx the Warbringer (Iced)................. Ariel23............ Violation
Hawkeye (Hawkeye_60)........................ Myrridin........... Violation
Illior (Setzertrancer)...................... mattes............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Ariel23............ 00.1° ... 00.0° ... 00.0° ... 00°
Caterane........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
King Uther......... 00.0° ... 00.0° ... 01.0° ... 01°
mattes............. 00.1° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 00°
Myrridin........... 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°


Conclusion of Roll Call for week ending June 24th, 2006
Caterane

06-25-06, 07:05 PM
Didn't do a complete audit or anything, but I did notice a few things right off the bat:

1. [Ma] Ride tool for both Ixenthor and Enzoul are invalid. A military saddle gives a +2 bonus to stay in the saddle - but that's it.

2. Enzoul does not qualify for the mounted combat feat (requires 1 rank in Ride).

3. Enzoul's hit points are incorrect - most likely from forgetting to add the 2.5 hp from level 1 thaumaturgist.

4. Very minor - but the pen of Forgery is not linked to the post in the blackmarket.

All fixed. Please close the violation.

Sidenote: I haven't found the time to convert my characters yet because of all the board work so please don't give them violations for having too many expendables or no 3FC info. It will all be done before I reactivate them in a few weeks.
TelinArtho

06-27-06, 11:02 AM
Half Orcs get a racial +2 bonus to strength, but also a -2 to Int and Cha. If you were to leave your point allocation alone, Bruce's Int and Cha should both be 6 (-2). You will also need to adjust your skill points for this.

While monks are allowed to get the Improved Natural Attack feat, it carries with it a prerequisite of +4 BAB - which you didn't have at level 1, nor will you have by level 3. This feat is invalid for you.

You might not be aware of the expendables cap that is present - which says that you can only have in your possession your ECL squared*50gp worth of expendables at a given time. Your ECL is 3, so your maximum value of all expendables is 450gp. You are currently 300gp over this limit.

PM me when these are fixed.
NiQil

06-29-06, 12:23 AM
Dameon has in his possession a Feather Whip Token, which is a CL 12 item. He is only ECL 5. The cap for single use items is your ECL, which puts this item out of reach for Dameon for quite some time.
Dracazar

06-30-06, 05:27 AM
Uilo (http://boards1.wizards.com/showpost.php?p=8057185) has made a mistake calculating her attack bonus with her crossbow. She is not proficient with it, so she takes a -4 penalty to the attack, putting her at +3, not +7, when using it.

Zevox

It should be fixed now
TelinArtho

06-30-06, 11:36 AM
This is in addition to the violation posted by Ariel here (http://boards1.wizards.com/showpost.php?p=9426541) - which essentially brings up the point that Anixx doesn't have the hydra listed on his sheet.

Okay - for spells prepared - I would recommend listing the spells per level breakdown. This would have shown that you are slightly off on your total spell levels: 6/6+1/4+1/4+1/3+1 = 48 spell levels, not 46. It is still 16 spells per fight, but catching it now saves you a headache later if you update it incorrectly.

For spiritual weapon, do mark one as a domain spell and the other not - because the one that isn't a domain spell can be used for spontaneous casting of an inflict spell - so it is more versatile.

EDIT - I know you have said that you are keeping your invalid allies so that you don't have to retype or redo them - but they all have something wrong with them. All zombies have double the HD of the base creature. Your ogre skeleton's slam attack should be a claw and does less damage. Your hydra's space is too small and saves are wrong. What's the harm in removing them from your sheet for now and saving them locally - that way there's no confusion?

Again - the allies are an issue. As mentioned, you do not have the Hydra skeleton because you didn't quest for it.

Furthermore, I do not see a quest for your ogre skeleton and zombie. Furthermore, the stats for the ogre zombie are a little off (by 4 HD...).

His first MQ deals with membership to a guild, his second one deals with getting 2 ghouls - which were replaced with skeletons. At the time he was 4th level - so the maximum HD of these skeletons were 2HD a piece.

His third MQ deals with gathering corpses - all of which are human commoners as near as I can tell.

In his first quest - it seems it was an entirely RP-based quest - so no undead allies there.

Then the failed quest and the follow up success - which netted you Gith skeletons and Half-giant zombies

The last quest deals with another RP-based goal - so I don't see any undead allies there either.

So - in total - your Dire Bat Zombies are in question as well. And of course - their HD are wrong too - they should have 8HD like the ogres.

I think you need to address all of these before doing anything further with the character.

I have not yet balanced Anixx's finances.
TelinArtho

06-30-06, 11:56 AM
Wasn't sure if this should be placed here or not - but figured it would be the logical place for it.

This gnome is a crafty fellow (Illusionist) with spells from his prohibited school of Abjuration: Shield and Protection from Arrows - both in his spellbook and as scrolls that he can't use.
TelinArtho

06-30-06, 01:51 PM
First of all, you need to include your race in the top block. I managed to figure it out as kobold - but it is still a requirement to be there.

Ability scores: Your charisma lists a +2 racial bonus. However, kobolds do not get a +2 Cha. It also lists an enhancement bonus - but you have no such item. Regardless - it looks like it should be unmodified after your points are applied - so it is supposed to be 16 as far as I can tell. Just remove the modifying tags at the end.

HP - this could be right - but according to the way you have listed your classes (Ranger 1/Paladin 2) it should be 19 (8 + 5.5*2 = 19). If you took your ranger level after your paladin levels, then you would have 20 hp (10 + 5.5 + 4.5=20).

For saving throws - make sure you list the actual class that gives the bonus, rather than "class1" or "class2" - also the class2 bonus under reflex should not be there.

Feats - Alertness is not a bonus feat for kobolds, so unless you want to take it at 1st or 3rd level - you'll have to drop it. Also, you picked up mounted combat at 3rd level, not 2nd.

Skills - you need to be more specific about what "class1" and "class2" are here. If you took ranger as your first level, you would have 16 skill points for ranger and 4 skill points from paladin. If you took paladin first, you would have 10 paladin skill points and 4 ranger. Since not all of the skills you have chosen are class skills for paladin - you need to be specific about where these points are allocated. Also - it appears you have too many skill points.

Equipment - due to your low strength, your bow does less damage than you have indicated. It should be 1d6+1-3 = 1d6-2.

A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.

You should also note where your bonuses to hit are coming from: [+3 BAB, +5 dex, +1 size, +1 enh]

For encumbrance, you need to list the light/moderate/heavy encumbrance values. With a 4 str and a small size, these would be 0-9.25 (light), 9.26-19.5 (medium), 19.6-30 (heavy). You have your equipment listed as 19 lbs, but your bow and arrows should be half the weight listed (1.5lbs and 4.5lbs respectively) - so that'll keep you squarely in the range of medium encumbrance. Your speed at the top of your sheet should be adjusted to note that 30ft is your base speed and 20ft is your current speed.
TelinArtho

06-30-06, 02:48 PM
Somehow, Monsieur Hood's charisma managed to get to 10 without any point expenditure... it should be 8.

Iron will is not an option for a fighter's bonus feat. Not a big deal - since you can switch around your 1st level feat and 1st level warrior feat to correct it - but it is something that should be corrected.

One small bit of a question is on the bows he carries. First, he has a 14Str and under attacks he has a +2 Str Mighty bow listed. However, under equipment, he has 2 [Ma] Mighty (+3 Str) Composite Bows listed for the price of 700gp a piece. So either - he needs to correct the listing in his equipment and save 100gp per bow (or at least for one of them, if the second one is there for another purpose) or he needs to mark the correct modifiers in his attack line - which would reflect a -2 to hit because he isn't strong enough for the bow.
Prisonlords

07-02-06, 06:03 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

Also, an announcement. The new default character sheet is now available for use, effective immediately. It can be found here. Though not required, please try and convert your characters over to it ASAP. The sooner we have everyone using a uniform sheet, the easier it will be on our pitlords. The

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Anixx the Warbringer (Iced)................. Ariel23............ Violation
Illior (Setzertrancer)...................... mattes............. Violation

Anixx the Warbringer (Iced)................. TelinArtho......... Violation
Dameon Leonne (Huan)........................ NiQil.............. Violation
Kultak the Nemesis (Setzertrancer).......... TelinArtho......... Violation
Monsieur Hood (TheMagister)................. TelinArtho......... Violation

Bruce Stonefist (JohnSteel)................. TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 00°
Caterane........... 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Hawkeye_60......... 00.0° ... 00.0° ... 00.5° ... 00°
King Uther......... 00.0° ... 00.0° ... 00.3° ... 00°
NiQil.............. 00.1° ... 00.0° ... 00.0° ... 00°
Pittbull........... 00.0° ... 00.0° ... 00.4° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 00°
Setzertrancer...... 00.0° ... 00.0° ... 00.5° ... 00°
Stormwind.......... 00.0° ... 00.0° ... 00.5° ... 00°
TelinArtho......... 00.5° ... 00.0° ... 00.5° ... 00°
Traevanon.......... 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.3° ... 02°



Conclusion of Roll Call for week ending July 1st, 2006
TelinArtho

07-04-06, 10:45 PM
Couple of minor errors, but important ones:

1. Your dodge bonus from your dodge feat is listed in your AC as an always active AC. However, you need to specify the dodge target each round and it only applies to that target after you have specified it and for one round. It should be listed as a conditional AC and you should definitely mention who it should be used against in your tactics.

2. Kendal has underpaid for his tattoos. They should cost 100gp each instead of 50gp each - which is detrimental in a couple of ways. First of all, it means he needs to spend an additional 300gp on his existing tattoos. Also, he has paid the incorrect price for 8 other tattoos - amounting to another 400gp to spend.

Kendal doesn't have his expendable cap value listed, but it is 1250gp. With the adjusted tattoos, that means his total expendables are worth 1350gp.

3. Kendal lists the weight of his 97 crossbow bolts at 0.97 lbs - but it really should be 9.7 lbs. He also lists his encumbrance total as "negligible" - which is not only misleading but also incorrect. If he was subject to a ray of enfeeblement - this would certainly come into play and would cease to be negligible. Adjusting the weight for the bolts, it means he is at 21.2lbs.
Huan

07-05-06, 02:29 PM
Dameon has in his possession a Feather Whip Token, which is a CL 12 item. He is only ECL 5. The cap for single use items is your ECL, which puts this item out of reach for Dameon for quite some time.
My mistake, the item has been refunded, and this violation fixed.
TelinArtho

07-05-06, 02:52 PM
A small typo - but an important one. Ook's touch AC lists a +3 bonus from dex. However, due to his armor, he only gets +1 out of the +3 bonus to apply.
TelinArtho

07-05-06, 05:36 PM
You need to show the -2 to attacks while using a tower shield in combat:

Shield, Tower: This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.
When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.


Also - you should include a grayed/silvered listing of how you derived your attack boni.
Iced

07-05-06, 05:58 PM
It appears that Solan hasn't taken the benefit of his racial +1 skill point/level +4 skill points at 1st from human. He should have 25 skill points from fighter and 5 from paladin. He also needs his impressive -5 MS check noted in his skills.

The "Mount Weight Carried" is misleading - as it only adds the weight of Solon's equipment and his horse's equipment - but not Solon's weight. It also should account for Solon's clothes - which are weightless to him, but not his horse.

Solon's Initiative bonus reflects a +2 dex, however, his dex only has a +1 bonus.

Solon's bow is listed as crafted, however he doesn't have the necessary skill for it (Craft - Bowyer).

Solon's [Ma] Buckler should have a 0 ACP and his [Ma] Tower Shield should have a -9 ACP.

All issues have been adressed and corrected on Solan the Righteous (http://boards1.wizards.com/showpost.php?p=7782920&postcount=539) EL3. Please remove his prison tag.
TelinArtho

07-06-06, 03:46 PM
Lantash didn't pay enough for his 3 tattoos of vigor - they should have cost him 100gp each instead of 50gp each. As such, he goes over the expendable cap limit.

Lantash also lists skill points in spot and listen as class skills - however, since he is a cleric, they are cross class. As such, his 7 points in each is actually 3.5 ranks, with a net total of +8 to each, instead of +12.

His HP should be 6 (8-4 = 4 + 1 +1= 6) - since you cannot earn less than 1 hp per level up.

Since Wands weigh 1/10th of a pound each - he actually is into medium encumbrance (though since he's usually mounted I realize it rarely comes into play).
TelinArtho

07-06-06, 03:48 PM
A minor violation, but your equipment weight doesn't take into account the weight of your clothes. As such, you need to add 2+ pounds (Cleric's vestments are listed at 6lbs) to your equipment - which puts you over the light encumbrance barrier when mounted.
Zevox

07-06-06, 03:53 PM
A minor violation, but your equipment weight doesn't take into account the weight of your clothes. As such, you need to add 2+ pounds (Cleric's vestments are listed at 6lbs) to your equipment - which puts you over the light encumbrance barrier when mounted.
Last I checked, clothing wasn't considered to weigh anything here. At the very least the old standard character sheet listed that as a "free weightless outfit" (don't know if the new one does). So this isn't really a violation at all, unless that has changed (in which case someone should have said as much somewhere).

Edit: Nope, the new sheet still lists outfits as weighing nothing and costing nothing. So no violation there, no medium encumbrance for the horse.

Zevox
TelinArtho

07-06-06, 04:01 PM
Clothes are weightless for you - but not for your mount. Check the TLT's section on basics for animal allies - and you'll find a specific question regarding this.
Traevanon

07-06-06, 08:36 PM
I missed that (-2 to attacks) when I crafted the tower shield, its not worth it, I'll just stow it at home and sell it at my first opportunity.

Makes me even more curious / jealous as to why the designers thought a Shield Spell should provide +4 AC at first level, no off hand needed, no proficiency needed, no armor penalties, no encumberance etc...

As to the rest I'll add that when I get my next chance to edit.
Zevox

07-06-06, 08:37 PM
Clothes are weightless for you - but not for your mount. Check the TLT's section on basics for animal allies - and you'll find a specific question regarding this.
Just checked, there doesn't seem to be anything there. And frankly, if that is true, its got to be the stupidest ruling I've ever heard. Why on earth would something weigh nothing for you but have weight when it is loaded onto something else? That would be some strange magic it'd need to have on it.

Anyway, if you can show me where this rule exists, very well, but in that case I'd have to ask that Ceilia be allowed to leave the robes behind for her fight (she'd wind up doing so in every other fight anyway). I rather carefully measured the weight of what she was carrying to make sure Foresight wouldn't be encumbered, I'd rather not have that go to waste due to an obscure ruling like this.

Zevox
TelinArtho

07-06-06, 08:49 PM
From this (http://boards.wizards.com/showpost.php?p=7534002) post:

Don't forget to buy gear for your companion! You'll want a saddle if you plan to ride it, and you'll want barding if it has the Combat Riding trick package. If you ride it, don't forget to calculate its weight carried--you have to include the weight of its gear, of you, and of your gear, and even of your clothes (your clothes are weightless to you, but not to it). Flying mounts can't fly when carrying a medium load--keep that in mind when fighting someone with ray of enfeeblement.


As to it being a "stupid" rule - essentially it means that normal clothing for you doesn't factor into the equation for encumbrance because it is relatively light and spread out over your entire body. The same would apply to clothing for animals - horseshoes for instance.

However, the clothes that are on your body certainly do weigh something to an animal who carries you.

Also - as to it being stupid - I agree. The clothes SHOULD weigh something to you, but I know there is something either in the SRD or in the books that exempts it. I can't find that reference right now - but meh.
Setzertrancer

07-06-06, 10:41 PM
Okay, I've fixed the problems on my character sheet for Kultak I think. I've changed my ability scores slightly (brought strength upto 10, and Dex down to 18) because I didn't realise this affected bow dmg, hope that's okay also the reason I gave Kultak Awareness was because it said in the kobolds as characters that he gets a racial feat and I assumed this meant the feat the kobold monster had. Any idea what it really means by this?
MindWandererB

07-06-06, 11:01 PM
....also the reason I gave Kultak Awareness was because it said in the kobolds as characters that he gets a racial feat and I assumed this meant the feat the kobold monster had. Any idea what it really means by this?What it says is: "Racial Feats: A kobold character gains feats according to its character class." That means that kobolds get feats just like anything else, with no bonuses.
TelinArtho

07-07-06, 10:27 AM
Ico lists a +120gp from crafting activity. However, as an ECL3, this would require a skill with a +30 in it. Since his skill is only +12, he would earn: (10+12)*3 = 66gp.

This should be corrected for his first fight and all future fights.
bgt

07-07-06, 10:40 AM
:doh:
I think I was multiplying my modifier by 10, rather than adding ten then multiplying by my ECL. I'll fix this soon as Ico's fight is run, and I'll PM Huan to tell him to only award Ico 66 gp for crafting. Thanks Telin.
Zelck

07-08-06, 02:05 AM
Dracazar (http://boards1.wizards.com/showpost.php?p=8917256) has a self-crafted Headband of Intellect +2 (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#headbandofIntellect), but doesn't have Fox's Cunning which is required to craft it.
Prisonlords

07-09-06, 03:57 AM
From this (http://boards.wizards.com/showpost.php?p=7534002) post:


As to it being a "stupid" rule - essentially it means that normal clothing for you doesn't factor into the equation for encumbrance because it is relatively light and spread out over your entire body. The same would apply to clothing for animals - horseshoes for instance.

However, the clothes that are on your body certainly do weigh something to an animal who carries you.

Also - as to it being stupid - I agree. The clothes SHOULD weigh something to you, but I know there is something either in the SRD or in the books that exempts it. I can't find that reference right now - but meh.

I am going to step in here and make a change to this rule for the sake of consistency. Since all gladiators are provided with a free and weightless outfit, I am going to rule that this outfit is weightless for *all purposes, including encumbrance of a mount. Normally, characters would need to provide their own clothing in a TT game, and this rule would be correct. However, in the interest of consistency, I am going to introduce this houserule that will make this free outfit way nothing, regardless of circumstance. The house rule Court Decisions will be updated momentarily with this addition.
Prisonlords

07-09-06, 04:45 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Anixx the Warbringer (Iced)................. TelinArtho......... Violation
Monsieur Hood (TheMagister)................. TelinArtho......... Violation

Dracazar (Dracazar)......................... Zelck.............. Violation
Ico Everber (bgt)........................... TelinArtho......... Violation
Kendal Aphos (Papapeperoni)................. TelinArtho......... Violation
Khabil Barukh (Traevanon)................... TelinArtho......... Violation
Lantash the Ancient (bluemage55)............ TelinArtho......... Violation

Ook (NiQil)................................. TelinArtho......... Innocent

Ceilia Durrol (Zevox)....................... TelinArtho......... Addressed


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the week following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
bluemage55......... 00.0° ... 00.0° ... 00.5° ... 00°
Caterane........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.5° ... 02°
King Uther......... 00.0° ... 00.0° ... 00.5° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 01°
Pittbull........... 00.0° ... 00.0° ... 00.5° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 02.0° ... 03°
Zelck.............. 00.1° ... 00.0° ... 00.0° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending July 8th, 2006
TheMagister

07-09-06, 06:53 AM
1. Corrected the Charisma Score to 08 (-1)
2. Moved Iron Will to 1HD feat slot
3. Changed bows to 600 gp instead of 700 gp

TM
Erithmu

07-09-06, 10:33 AM
Darrgon has listed 2 MM scrolls [CL 3] but has only paid for one. (which would put him over his expendable limit)
has not paid the modified GP cost for any of his crafted items.
He owes 160xp (pearl) + 18xp (scrolls not counting the over listed MM scroll) *5gp = 890gp

He is short about the full amount.
TelinArtho

07-09-06, 10:47 AM
@Erithmu - either you or I are misunderstanding the new rules regarding crafting. Since I just recently clarified this, I'll post the link to that discussion shortly.

In any case, it definitely does not cost 5gp per xp - for that would make crafting pretty much useless.

From this (http://boards1.wizards.com/showpost.php?p=9553720) post - I asked my question:

It seems I may have misunderstood the new rules on XP loss from crafting. If I craft a 1st level PoP (500gp and 40xp) as a 3rd level character what is the correct way to adjust my sheet:

A: [subtract 500gp and 0xp]
B: [subtract 500gp and 40xp]
C: [subtract 540gp and 40xp]

I thought it was selection C, but after rereading the additions to the rules - I noticed that it might be A. A quick clarification would be great - since Kraegin happens to be crafting for the next two weeks...


Here (http://boards1.wizards.com/showpost.php?p=9554154) you'll find SauroGrenom's response:

The correct one is A for crafting an item.

If you are casting a spell with an xp cost then the xp cost remains and is in addition to a new gp cost.

Pitlords made a post about it here (http://boards1.wizards.com/showpost.php?p=9445099) but apparently has not included it in the rules thread yet. Looking in the rules thread I found a few references that indicate crafting items still costs xp.

And he links to this (http://boards1.wizards.com/showpost.php?p=9445099) post from pitlords in the council thread:

I tend to agree. With the balanced XP/GP ration, all you lose is a little bit of time, if at all. It therefore increases bookkeeping and creates an extra house rule factor. I think we're just going to forget about crafting xp and involuntary xp loss from next week on. Spell XP costs need to be payed though (and with it, the appropriate gold cost). That solves another issue.


Regarding your response below - you need to read that post more carefully:

If a player character crafts a magic item or buries his familiar, he loses Experience Points. In the Core Coliseum, we have mostly removed voluntary and involuntary XP losses for simplicities sake. If your character crafts a magic item, pay the price in gold and forget about the XP. If your familiar dies, forget about the XP loss.

Lastly - as to the point about MM - I think you need to check again. A single CL3 scroll of MM would have a market price of 75gp. Darrgon crafted the two scrolls he has - so that means each one is at half price - meaning the resultant price is 75gp.
Erithmu

07-09-06, 10:51 AM
@Erithmu - either you or I are misunderstanding the new rules regarding crafting. Since I just recently clarified this, I'll post the link to that discussion shortly.

In any case, it definitely does not cost 5gp per xp - for that would make crafting pretty much useless.

Your right ... its a 1gp for 1 xp at your ECL

Here
Zevox

07-09-06, 11:01 AM
To break this up before confusion gets sown any further, take a look at Pitlords' news from last week's FotW thread (reposted in the first post of this week's as well):

Pitlords have to use Usurpator's XP:GP table to determine gold rewards. All references to the old table have been deleted from the rules. (Rules: Pitlords)
This also affects losing XP. Involuntary XP loss (eg familiar death) and XP loss through crafting disappears from the CoCo. The alternative is the Virtual XP idea and we agreed that this is too much of a hassle. Characters who crafted or lost XP until Jun 28 do not have to re-add them retroactively. XP loss by casting spells with an XP Cost also cost an equal amount of gold which is directly taken from Usurpator's XP:GP table.
So there is no cost in xp for crafting anything anymore. The xp:gp ratio cost applies only casting spells with xp costs.

Zevox
Erithmu

07-09-06, 11:12 AM
Lastly - as to the point about MM - I think you need to check again. A single CL3 scroll of MM would have a market price of 75gp. Darrgon crafted the two scrolls he has - so that means each one is at half price - meaning the resultant price is 75gp.

I think your forgetting the CoCo house rule that if you increase the CL by 3 you increase the effective spell level portion. so a CL 3 scroll costs 150 market and 75 gp to craft. You have the right price for one of them, just not for 2 of them

I will remove all the other stuff from the violation, that one still needs to stay.
Zevox

07-09-06, 11:15 AM
I think your forgetting the CoCo house rule that if you increase the CL by 3 you increase the effective spell level portion. so a CL 3 scroll costs 150 market and 75 gp to craft. You have the right price for one of them, just not for 2 of them
Er, thats only for augmented powerstones Erithmu. Unaugmented powerstones and all scrolls do not effectively go up in CL/ML that way.

Zevox
TelinArtho

07-10-06, 05:40 PM
Violation: Tan, Son of Sty (ECL5, Book5)

HP - should be 29 (6+5.5*2+3.5*3+5)

Don't put your important battle stats in an SBLOCK - those should be readily available. Also remove lines that are not "filled" in yet - mostly in your expenditures and places like that.

Shortspears are not light weapons, and therefore do not allow you to use Weapon Finesse with them.

Since Popper/Mario/Bradley are all allies with the same stats (pretty much) - I would suggest combining their entries in your attacks section to save space and your pitlord's sanity. This would go doubly for their listing in your ally sections - moreso for Mario and Bradley than for Popper though.

EDIT - Also - for the dogs' combat stats - trip should only be +3 - the +4 bonus for 4 legs is only when resisting trips.

Since the feats you have chosen are pretty standard - I wouldn't include the full descriptions of them as they take up a lot of space. Also, add in the level when you received them in the main list rather than in the description.

EDIT: Your link to the Haizan fight in your history goes to a different fight. You have a second set of links - and that one works. I would suggest keeping just one set of links though.

Several of your fights have money making skills that don't agree with what is listed in your character sheet. That being said - it is usually in your favor to use the one in the fight...

Your win versus Perius is also not linked correctly - and this time it is in error in both spots. To check this fight - you'll need to get me that link.

Perius vs Tan - found it from Perius's sheet. You gained 1200xp/1200gp + 84gp

Your fights against Pestilence and then Death, Danidus and Loddick are both incorrectly linked as well. Again - I'll need these fights to get in a full experience and gold check.

Pestilence vs Tan

Death, Danidus and Loddick vs Tan

In fight #10 vs Gaston, you had 2 hits and 6 misses with your sling. I'm listing this as 5 used bullets in your sheet.

Balance sheet:

According to the results of your fights, you should have gained a total of 9608 xp, 9568gp + 1377gp (free activities) during your fights.


Start 3200 3000
Fight 1 675 675 51
MQ 1 300 300 51
Fight 2 225 225 51
Fight 3 225 225 51
Fight 4 600 600 51
Fight 5 300 300 63
Fight 6 475 379 63
Fight 7 1050 1050 84
Fight 8 375 375 84
Fight 9 300 300 84
Fight 10 300 300 84
Fight 11 1200 1200 84
Fight 12 300 300 84
Fight 13 350 350 84
Fight 14 300 300 84
Fight 15 1800 1800 84
Fight 16 416 444 120
Fight 17 417 445 120
Sub-Ttl 9608 9568 1377
Grand 12808 13945


Going through all of your fights, you have used up the following:

54 Sling Bullets
11 Potions of Shield of Faith (550gp)
9 Potions of Cure Light Wounds (450gp)
5 Scrolls of Shield (CL1, 125gp)
1 Tattoo of Vigor (ML1, 100gp)
Various RP purchases (159gp)
Total of used expendables (1384gp)

For your regular equipment, you have the following listed in your equipment:

Spell Component Pouch (5gp)
+1 Chain Shirt (1250gp)
[Ma] Spiked Chain (325gp)
3 Daggers (6gp)
Sling (no cost)

Backpack (2gp)
[Ma] Short Sword (310gp)
9 Daggers (18gp)
Sling (no cost)
46 bullets (1gp) you have it listed as 84 - but you only list in your purchases of buying 100 total
2 Shortspears (2gp)
5 bags of Caltrops (5gp) these should be 2lbs each - not 1lbs each

Popper (150gp)
Mario (250gp)
Bradley (250gp)

3 Chain Shirt Barding (600gp)
3 Bit and Bridles (6gp)
3 Riding Saddles (30gp)
3 Saddle Bags (12gp)

Total of Regular Equipment (2572gp)

Lastly there's your current expendables list:

Potion of Prot. from Arrows (300gp)
Tattoo of Vigor (100gp)
Potion of Cure Light Wounds (50gp)
2 Potions of Shield of Faith (100gp)
2 Scrolls of Resist Energy (CL3, 300gp)
Scroll of Detect Good (CL3, 75gp)
Scroll of Detect Evil (CL3, 75gp)

Total of your current expendables (1000gp) You are level 5, so your expendable cap is 1250gp - so you are good here

If all of this is correct - you should have 13945gp (total earned) - 5606gp = 8339gp

I also note in your list of purchases that after Live at the Boltzman, you purchase a Potion of Bull's Strength, but I don't see it used anywhere, nor is it in your current equipment. It wouldn't fit under the cap anyway, but it was noticed.

EDIT - I noticed on your sheet on the old boards - you have made some adjustments, including adding Shock and Frost to your Chain. Before you can do that - you need to make it +1 first - so that's going to be beyond your bankroll.

Edit - for your current expendables - you list 1 cure light wound potion as 150gp and 4 scrolls of Shield (CL1) at 50gp - these should be 50gp and 100gp respectively.
bluemage55

07-11-06, 01:31 AM
Lantash didn't pay enough for his 3 tattoos of vigor - they should have cost him 100gp each instead of 50gp each. As such, he goes over the expendable cap limit.

Thank you for pointing that out. Lantash's expendables have been fixed, and 150 gp deducted from his stash.
Book5

07-11-06, 02:32 PM
:blink: Ba'als Fixed! Yay!


Under powers, you have 2 pp/fight listed - but 7pp is actually 3pp/fight.

Under clerical spells, you have "Protection" listed. Please specify an alignment with it. At the header you also have a silvered-out [4/5/4] - I assume this is left over from a previous character sheet and should be removed.

Under your items, your augmented ML3 Vigor powerstone should have only cost 150gp, not 375gp; your ML3 powerstone of Inertial Armor should have only cost 75gp, not 100gp (however, looking over things - it appears your intent was 4 powerstones of Inertial Armor (ML1) - if that is the case, they are 25gp each, but fix ASAP); your tattoo of Inertial Armor should have cost 100gp, not 25gp.

Since Deep Crystal is Masterworked by definition, your longbow should have only cost 1100gp.

You do not have a price or "type" (silver or wooden) for your holy symbol(s). I'm going to assume wooden for now - so 1gp each.

Your fights and used expendables and exp and gp totals are all over the place... I have gone through all of your past fights and here's the results:


EXP GP
3200 3000 (Start)
300 300 Used nothing
300 300 11 arrows, tattoo of inertial armor (100gp)
338 338 Used nothing
300 300 tattoo of inertial armor (100gp)
900 900 4 arrows, powerstone of inertial armor, potion of prot. From arrows
900 900 Used nothing
400 400 Powerstone of Inertial Armor
400 400 7 arrows, powerstone of inertial armor
400 400 Used nothing
400 400 1 arrow
450 450 17 arrows, powerstone of inertial armor
8288 8088 (Current)


In total, you have used 40 arrows (so you should have 60 left - not 53 as listed), 2 ML1 Tattoos of Inertial Armor (100gp each), a potion of protection from arrows (300gp), and 4 powerstones of Inertial Armor with either ML1 or ML3 - I believe ML1 (100gp or 300gp).

This does show that your total xp should be 8288, not 8150 as listed. Here's the "current" list of equipment on your sheet:


Equipment
A loose robe similar to the garments worn by a prisoner (Worn) Free

Heavy Wooden Shield [+2 AC, -- Max Dex, -2 ACP][10 Lbs][7gp]

Weapons
8 Axe, throwing [8x2= 16 Lbs][64gp]
MW Deepcrystal Longbow [2 Lbs][1400gp] Should be 1100gp

Holy Symbols
A Gladosian Credit ("a coin" - a symbol of his rebirth)
An undying leaf from the living tree (in memory of his time there)
A bird - "a bird in hand" representing the shadow's message (RP only)

Expendable Items

Mundane
53/100 Arrows [8 Lbs][5gp] should be 60 arrows

Powerstones
(P) Vigor [ML 3] (A)-(15hp) (1) [- lbs][375gp] Should be 150gp, not 375gp
(P) Inertial Armor [ML 3] (1) [- lbs][100gp] Looks like it has been used and should have been ML1

Scrolls
(D) Sanctuary [CL 1] (2) [- lbs][50gp]
(D) Fly [CL 5] (1) [- lbs][375gp]

Potions
Protection from Arrows [CL 3](1) [- lbs][300gp] Looks like it has been used

Dorjes
Inertial Armor [ML 1] (50/50) [- lbs][750gp]
Biofeedback [ML 1] (50/50) [- lbs][750gp]

Tattoo's
(P) Inertial Armor [ML 1] (1) [- lbs][25gp] Looks like it has been used, but also should have been 100gp, not 25gp.


In total, your past expended items add up to 2gp (arrows) + 200gp (2 tattoos) + 300gp (potion of prot. from arrows) + 100gp (4 Inertial Armor on Powerstone, ML1) = 602gp.

From what I can tell, your current items should be:


Hvy Wooden Shield 7gp
8 Throwing Axes 8gp each = 64gp
Deepcrystal Longbow 1100gp
2 Wooden holy symbols 2gp
60 Arrows 3gp
Vigor Powerstone [ML3a] 150gp
2 Sanctuary scrolls (CL1) 25gp each = 50gp
Fly Scroll (CL5) 375gp
Dorje of Inertial Armor 750gp
Dorje of Biofeedback 750gp


Which adds up to 3251gp. Add in the 602gp from spent expendables and gets you up to 3853gp.

According to the total from your fights, your total earned is 8088gp - so subtracting what you've spent puts you at 4235gp.

I for one would like to see you incorporate a more standard character sheet because information on your sheet is all over the place. If it was more organized and correctly noted (like for your fights and expended items), you might have noticed the hole that your money was falling out of (since you only listed yourself as having 1578gp...).

If there's any questions - let me know.
Iced

07-14-06, 11:23 PM
Anixx (http://boards1.wizards.com/showpost.php?p=6355653&postcount=291) is fixed and good to go. Allies are noted as unavailable for combat, though i don't want to delete them from his sheet and have to re-do all their stats. Spells are fixed to Telin's specifications.
Prisonlords

07-16-06, 10:39 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

Be aware that this update does not include any map credits from fights for July 5th pairings, due to the boards issue causing the old boards to not be completely updated. These credits will be issued nest week.

Also, please remember to update your characters on these boards, as any changes you made to your characters on the new boards were lost.

Starting this week, I am making a change to the way the Prison is run. Since it seems to be a hassle for players and board administrators alike, the violations timeline will be altered slightly. There will now be green, yellow, and red violations (similar to a traffic light). The green violations will be posted in the first update done after the violation has been posted. If that week goes by with no fix to the problem, it will then progress to a yellow violation. If, after the 2nd week, the violation has still not been fixed, a red violation will be issued. Red violations will be the only violations that hold you out of pairings. The reason for this, however, is that once a red violation has been issued, the character in question will be required to sit out of pairings the following week (or until fixed, whichever is longer), NO EXCEPTIONS. I am abolishing the rules governing the ability to fix a red violation prior to pairings, as this is creating more work than it needs to for everyone involved. So in exchange, I am adding an extra week in which to fix violations. This will mean that if the original violation post has not been updated to reflect that your violation has been fixed by the time roll call is done, your status will progress forward. The only exception to this will be if the violation has been issued by someone who is no longer participating in this forum, in which case a PM should be sent to Prisonlords so that I am aware of the issue and can check the violation myself. Characters placed in prison with this update will be the last ones that have the ability to get their characters out of prison before pairings. Starting next week, if your character is in prison after the roll call, even if you fix your violation prior to pairings, the character will still be listed in prison for at least 1 week.

Lastly, I am looking for someone who has updated their sheet to the new default character sheet to volunteer their character for an audit that I can use to replace the current audit example that still uses the old character sheet. If you wish to volunteer, please PM Prisonlords.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Dracazar (Dracazar)......................... Zelck.............. Violation
Ico Everber (bgt)........................... TelinArtho......... Violation
Kendal Aphos (Papapeperoni)................. TelinArtho......... Violation
Khabil Barukh (Traevanon)................... TelinArtho......... Violation

Darrgon the Summoner (TelinArtho)........... Erithmu............ Violation
Tan, Son of Sty (Book5)..................... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially orange violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Erithmu............ 00.1° ... 00.0° ... 00.0° ... 00°
TelinArtho......... 00.1° ... 00.0° ... 00.0° ... 00°



Conclusion of Roll Call for week ending July 15th, 2006
Erithmu

07-16-06, 11:33 PM
Darrgon's violation is not one at all. It was a miss-reading on my part.
Book5

07-18-06, 10:04 AM
Violation: Tan, Son of Sty (ECL5, Book5)

HP - should be 29 (6+5.5*2+3.5*3+5)

Don't put your important battle stats in an SBLOCK - those should be readily available. Also remove lines that are not "filled" in yet - mostly in your expenditures and places like that.

Shortspears are not light weapons, and therefore do not allow you to use Weapon Finesse with them.

Since Popper/Mario/Bradley are all allies with the same stats (pretty much) - I would suggest combining their entries in your attacks section to save space and your pitlord's sanity. This would go doubly for their listing in your ally sections - moreso for Mario and Bradley than for Popper though.

Since the feats you have chosen are pretty standard - I wouldn't include the full descriptions of them as they take up a lot of space. Also, add in the level when you received them in the main list rather than in the description.

I haven't had a chance to review your equipment and experience yet - so I'll edit that in when it is done.


EDIT: Your link to the Haizan fight in your history goes to a different fight. You have a second set of links - and that one works. I would suggest keeping just one set of links though.

Several of your fights have money making skills that don't agree with what is listed in your character sheet. That being said - it is usually in your favor to use the one in the fight...

Your win versus Perius is also not linked correctly - and this time it is in error in both spots. To check this fight - you'll need to get me that link.

Perius vs Tan - found it from Perius's sheet. You gained 1200xp/1200gp + 84gp

Your fights against Pestilence and then Death, Danidus and Loddick are both incorrectly linked as well. Again - I'll need these fights to get in a full experience and gold check.

Pestilence vs Tan

Death, Danidus and Loddick vs Tan

In fight #10 vs Gaston, you had 2 hits and 6 misses with your sling. I'm listing this as 5 used bullets in your sheet.

Balance sheet:

According to the results of your fights, you should have gained a total of 9608 xp, 9568gp + 1377gp (free activities) during your fights.


Start 3200 3000
Fight 1 675 675 51
MQ 1 300 300 51
Fight 2 225 225 51
Fight 3 225 225 51
Fight 4 600 600 51
Fight 5 300 300 63
Fight 6 475 379 63
Fight 7 1050 1050 84
Fight 8 375 375 84
Fight 9 300 300 84
Fight 10 300 300 84
Fight 11 1200 1200 84
Fight 12 300 300 84
Fight 13 350 350 84
Fight 14 300 300 84
Fight 15 1800 1800 84
Fight 16 416 444 120
Fight 17 417 445 120
Sub-Ttl 9608 9568 1377
Grand 12808 13945


Going through all of your fights, you have used up the following:

54 Sling Bullets
11 Potions of Shield of Faith (550gp)
9 Potions of Cure Light Wounds (450gp)
5 Scrolls of Shield (CL1, 125gp)
1 Tattoo of Vigor (ML1, 100gp)
Various RP purchases (159gp)
Total of used expendables (1384gp)

For your regular equipment, you have the following listed in your equipment:

Spell Component Pouch (5gp)
+1 Chain Shirt (1250gp)
[Ma] Spiked Chain (325gp)
3 Daggers (6gp)
Sling (no cost)

Backpack (2gp)
[Ma] Short Sword (310gp)
9 Daggers (18gp)
Sling (no cost)
46 bullets (1gp) you have it listed as 84 - but you only list in your purchases of buying 100 total
2 Shortspears (2gp)
5 bags of Caltrops (5gp) these should be 2lbs each - not 1lbs each

Popper (150gp)
Mario (250gp)
Bradley (250gp)

3 Chain Shirt Barding (600gp)
3 Bit and Bridles (6gp)
3 Riding Saddles (30gp)
3 Saddle Bags (12gp)

Total of Regular Equipment (2572gp)

Lastly there's your current expendables list:

Potion of Prot. from Arrows (300gp)
Tattoo of Vigor (100gp)
Potion of Cure Light Wounds (50gp)
2 Potions of Shield of Faith (100gp)
2 Scrolls of Resist Energy (CL3, 300gp)
Scroll of Detect Good (CL3, 75gp)
Scroll of Detect Evil (CL3, 75gp)

Total of your current expendables (1000gp) You are level 5, so your expendable cap is 1250gp - so you are good here

If all of this is correct - you should have 13945gp (total earned) - 5606gp = 8339gp

I also note in your list of purchases that after Live at the Boltzman, you purchase a Potion of Bull's Strength, but I don't see it used anywhere, nor is it in your current equipment. It wouldn't fit under the cap anyway, but it was noticed.

EDIT - I noticed on your sheet on the old boards - you have made some adjustments, including adding Shock and Frost to your Chain. Before you can do that - you need to make it +1 first - so that's going to be beyond your bankroll.

!TELIN ROCKS!
but... (I hate when this happens) I actually (finally) scoured my character sheet - found all the fights, checked all the purchases.. and put all that into a spreadsheet thing. Now I have this sinking feeling I can't even do that right - not only are my totals different - I have 20 fights and telin has listed a fight (#11) that I don't have in my spreadsheet! wth is goinon hea' !? Well at least, I think! I got Ba'al perfect... Tan pending.. thanks again Telin!!!
Dracazar

07-18-06, 11:19 AM
Dracazar (http://boards1.wizards.com/showpost.php?p=8917256) has a self-crafted Headband of Intellect +2 (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#headbandofIntellect), but doesn't have Fox's Cunning which is required to craft it.

Fixed.

Prisonlord please may you remove the red violation before pairings?

I just saw the red violation now, and never saw the green and yellow one even if I check prison daily (I had some problem to check the prison with board problems)
TelinArtho

07-18-06, 04:56 PM
This is just to remind Huan about the expendables issue with Dameon before pairings.
Traevanon

07-18-06, 10:27 PM
I posted this previously but it got lost in the shuffle. His Tower Shield is not on his person any longer and the constituent items for his attack bonuses are listed in gray.
TelinArtho

07-19-06, 11:51 AM
Strider needs his attack bonuses listed for his attacks. The listed value is also incorrect for his Greataxe. It should be +3 BAB, +4 Str, +1 enh, -1 Buckler for a total of +7.

His skills should take into account his ACP of -1 for hide and move silently.

The total gold spent doesn't reflect the 4gp spent on arrows. Also the weight of 80 arrows is 12lbs, not 4lbs.

Miscellaneous stats and prebuffs should be corrected (they reflect another character's stats).
Book5

07-19-06, 12:42 PM
Tan is perfect (I think) now!

No really - I think its at the very least technically accurate at this time. (there may be some typos still).
TelinArtho

07-19-06, 03:29 PM
Pealos is listed as crafting a Cloak of Charisma this week, however he does not have Eagle's Splendor on his list of spells known.

Also, there's a typo on his exp - it should be 6200, not 5200.

There's a typo on his str penalty - it should be -2, not -3.
Zevox

07-19-06, 07:08 PM
Kultak has not linked his fight.

Zevox
Traevanon

07-19-06, 09:07 PM
I'm a bit confused on how this prison works. On July 5th (on the day of pairings) my character was listed with a minor violation. My first chance to edit was July 11th, which I did. I posted the change.

On the 9th (before I could fix him because he was paired and waiting for the match to be run) he was listed with a yellow violation tag.

On the 16th, before there have even been another set of pairings, he is Red and left out in the cold.

So the question is this:
How can I have gone from having a violation reported to not being able to be paired before I've even had my next match?

Secondarily:
With all the problems the board has had, was it wise to process everyone twice between only one set of pairings?

And lastly:
At what point does a violation clear? When its fixed by the player or when it clears the prison list?

All this resulted from failing to catch the -2 attack penalty when I changed from a heavy shield to a tower shield...

Im a little confused.
MindWandererB

07-19-06, 11:40 PM
A violation is taken care of when you 1) fix the mistake, 2) PM the person who reported it, and 3) that person checks your sheet to make sure and edits their post to note that the problem has been addressed. The violation exists for as long as the post says it does. The only exception is if the poster is MIA, in which case PM Prisonlords and he'll take care of it.

As to your other questions: the prison roll call takes place one a week, regardless of what's going on in the arena. Prisonlords might skip a week, but that's not the norm.

The first tag (by the old system, orange; by the new one, green) appears if there is a violation at the time of roll call. Doesn't matter if it's been there for five minutes. Then it gets upgraded if not dealt with by the next roll call.
Iced

07-20-06, 02:42 AM
Anixx the Warbringer (http://boards1.wizards.com/showpost.php?p=6355653) (EL8) has been fixed and cleared of all violations. Please remove his [P] prison tag.
Traevanon

07-20-06, 04:35 AM
A violation is taken care of when you 1) fix the mistake, 2) PM the person who reported it, and 3) that person checks your sheet to make sure and edits their post to note that the problem has been addressed. The violation exists for as long as the post says it does. The only exception is if the poster is MIA, in which case PM Prisonlords and he'll take care of it.

As to your other questions: the prison roll call takes place one a week, regardless of what's going on in the arena. Prisonlords might skip a week, but that's not the norm.

The first tag (by the old system, orange; by the new one, green) appears if there is a violation at the time of roll call. Doesn't matter if it's been there for five minutes. Then it gets upgraded if not dealt with by the next roll call.

Thank you for your response.

The fix to the violation was taken care of exactly when I said it would be back on July 6th. For the exact same reason our pairings got lost last week my post saying that it was fixed got lost as well. The originator of the violation knew about it, but didnt update until the 17th (at least that's the post's last edit time). I assume this is also because of the board problems, but if it were a less diligent person than Telin it could just as easily be laziness or malice.

I'm wondering why would Prisonlords double-updated with all this mess going on. The idea with the prison (I thought) is that you have through the next pairing to get your sheet fixed before you are actually held out.

Secondarily, while there is an incentive (credits) to find fault with other people's sheets, there seems to be no incentive to respond in a timely manner and mark them fixed.

I only have one character, unlike many others, so I understand that I feel this more acutely than many. Having four or eight characters, getting one held out wouldnt matter so much. Ideally I get my character's fight ran each week in exchange for Pitlording one fight for others. As long as this continues I'm happy.

So I'm unhappy for a week. No major deal. I'm at least going to let someone know about it though. I understand that this is just a hobby and we are busy people. If Prisonlords would have been a little less Barney Fife and a little more Andy Griffith during this breakdown we would have all be fine.

Maybe that was a little harsh. Sorry Prisonlords. I didnt mean to darken your day. Its not a personal attack. Its a suggestion for improvement. From the perspective of the person with the violation, it would seem fair that the updates (and advancement of violation tags) be tied to the pairings. Please consider this change.
MindWandererB

07-20-06, 04:58 AM
Secondarily, while there is an incentive (credits) to find fault with other people's sheets, there seems to be no incentive to respond in a timely manner and mark them fixed.This in particular is a good point. There should probably be a penalty (at least the loss of the original .1 credit) for a narc who fails to update the violation in time for roll call, given adequate notice. I leave it to Prisonlords to determine the details--after all, NiQil takes himself so seriously, I hate to deprive him of such a task. :D
TelinArtho

07-20-06, 01:27 PM
I have received a response from Cat on this. Any fractional CRs when improved, are rounded up first. So at the moment - the eagle should be CR2.

Also - we are in discussion whether any advancement should increase the CR as well (which would make the eagle CR3).

[This might be a matter of confusion on my part. Posting here in case no documentation can be provided]

I'm confused about a few things.

First off - is there an approval for the eagle on your sheet. Since you didn't complete the quest - I don't think you can gain the ally. If this was discussed outside of the quest, can you please point me to the discussion.

Secondly - the eagle should be CR2. +2 HD is a +1 CR and then the Elite array is another +1 CR.

I'll post this into the prison for the time being - but if you can produce a satisfying answer - I'll let it be.
DSugui

07-20-06, 09:51 PM
Secondly - the eagle should be CR2. +2 HD is a +1 CR and then the Elite array is another +1 CR.

I'll post this into the prison for the time being - but if you can produce a satisfying answer - I'll let it be.

As far as I know, CR of animals only increases for every 3HD added. I asked in the Ask an Elder thread before acquiring the eagle, here is the answer.
hogarth

07-21-06, 02:50 PM
Skills
Skill points = 43 ............. [+28 Wizard1, +7 Wizard2, +8 Wizard3]


I believe Dracazar should have 7 level 3 wizard skill points, not 8. A Headband of Intellect does not increase the number of skill points you receive when going up a level.

Headband of Intellect
This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer’s Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.

EDIT: Violation fixed.
hogarth

07-21-06, 10:31 PM
This is probably not a big deal, but King Uther's character Strider is still in a rather incomplete state. It looks like there's still a lot of cut 'n' pasted stuff from some other character sheet.
Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 12lbs
He has well over 12 lbs. of goods (greataxe, chain shirt, etc.) and his carrying capacity is well over 26 lbs. (18 Strength).

Buffs and Prefight actions:
Bring Mindsteed and Psicrystal
Mindsteed and the psicrystal belong to a different character.

Racial Abilities: Human
+4STR, -2INT/WIS/CHA
Dazzled in bright sunlight(-1 attack rolls, search and spot checks)
Darkvision 60ft
I'm not sure how the word "Human" got in there...
Prisonlords

07-23-06, 03:01 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Lantash the Ancient (bluemage55)............ TelinArtho......... Violation
Tan, Son of Sty (Book5)..................... TelinArtho......... Violation

Dameon Leonne (Huan)........................ TelinArtho......... Violation
Dracazar (Dracazar)......................... hogarth............ Violation
Kultak the Nemesis (Setzertrancer).......... Zevox.............. Violation
Little Daisy (DSugui)....................... TelinArtho......... Violation
Pealos Masus (mattes)....................... TelinArtho......... Violation
Strider the Assassin (King Uther)........... hogarth............ Violation
Strider the Assassin (King Uther)........... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
bluemage55......... 00.0° ... 00.0° ... 00.5° ... 01°
Caterane........... 00.0° ... 00.0° ... 00.7° ... 01°
hogarth............ 00.2° ... 00.0° ... 00.0° ... 00°
King Uther......... 00.0° ... 00.0° ... 01.0° ... 01°
Papapeperoni....... 00.0° ... 00.0° ... 00.5° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
TelinArtho......... 00.4° ... 00.0° ... 02.0° ... 02°
Traevanon.......... 00.0° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.1° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending July 22nd, 2006
Prisonlords

07-23-06, 05:09 AM
MWB was kind enough to volunteer his characters to be used for the renovation of the sample audit with our new character sheet. Below are the results.


Sunstroke
"You will fall. It is inevitable."
Gender and Race: Male Half-Giant
Size and Type: Medium Giant
Height and Weight: 7'7", 310 lbs.
Age: 34 years
Alignment: Lawful Neutral

ECL: 7 (LA +1/Monk 2/Psychic Warrior 3/Cleric 1)
Experience: 23,542/28,000
Guild: Member of the Watchful Eye (EYE): 11% tax


I count your total experience at 25,454. You have one fight listed as a loss when it was a win (see fight results), and it seems as you have some math errors here.



Attributes
STR...19 [+4]...(10 pts) [+2 racial, +1 lvl4]
DEX...14 [+2]...(6 pts) [-2 racial, +2 item]
CON...16 [+3]...(6 pts) [+2 racial]
INT...12 [+1]...(4 pts)
WIS...16 [+3]...(10 pts)
CHA...08 [-1]...(0 pts)


Miscellaneous Statistics
Hit Points: 48 [5 HD] [8 + (4.5 x 5) + (6 HD x 3 Con)]

You have 6 HD, not 5.

Armor Class: 15, Touch 15, Flat 13 [10 Base, 3 Wis, 2 Dex]
Initiative: +2 [2 Dex]
Base Attack Bonus: +3; Grapple: +15 [1 Monk BAB, 2 Psiwar BAB, 4 Str, 4 Build, 4 Feat]
Speed (Land): 30 ft [30 Base]
Weight Carried: 87.7 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]

I have your weight at 85.9 lbs



Saves
Fortitude: +11 [3 Con, 3 Monk, 3 PsiWar, 2 Cleric]
Reflex: +6 [2 Dex, 3 Monk, 1 PsiWar, 0 Cleric] (Evasion)
Will: +9 [3 Wis, 3 Monk, 1 PsiWar, 2 Cleric]
(+2 racial bonus to saves vs. fire)


Melee Attacks
Quarterstaff +7, 1d8+6 (20/x2), Bludgeoning
[4 Str, 3 BAB] (Shillelagh: +8, 3d6+7; Flurry: +5/+5, 1d8+4; Both: +6/+6, 3d6+5)
Unarmed Strike +7 1d6+4, (20/x2), Bludgeoning
[4 Str, 3 BAB] (Flurry: +5/+5)
Guisarme +7, 2d6+6 (20/x3), Slashing [10' reach]
[4 Str, 3 BAB] (Trip modifier: +8)
Greatsword +7, 3d6+6 (19-20/x2), Slashing
[4 Str, 3 BAB]
Longsword +7, 2d6+4 (19-20/x2), Slashing
[4 Str, 3 BAB]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d6+4 (20/x2), Bludgeoning
[4 Str, 3 BAB, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d6+3)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +6, 2d6+3 (20/x3), Range 110 ft, Piercing
[2 Dex, 3 BAB, 1 Enh] (Deepcrystal charge: +2d6; Silver: 2d6+2)
Longbow +5, 2d6 (20/x3), Range 100 ft, Piercing
[2 Dex, 3 BAB] (Silver: 2d6-1)
Cold iron javelin +5, 1d8+4 (20/x2), Range 30 ft, Piercing
[2 Dex, 3 BAB]
Cold iron shuriken +5, 1d3+4 (20/x2), Range 10 ft, Piercing
[2 Dex, 3 BAB] (Silver: 1d3+3; Flurry: +3/+3)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Special Attacks
Stomp psi-like ability [ML 3], 3d4 nonlethal + fall prone (Reflex DC 10 negates)
Turn Undead 2x/day


Divine Spells Prepared
Orisons [DC 13]: Mending, Mending, Mending
Level 1 [DC 14]: Shield of Faith, Shield of Faith, Entropic ShieldD
Spell Levels Available Per Fight: 1
[3 Total Spell Levels / 3, rounded up: (3 x 0), (3 x 1)]
Caster Level: 1st
Spell Levels Available for Fight 2: (1 + (1-0)) = 2

Powers Known
Level 1 [DC 14] Defensive Precognition, Compression, Expansion
Power Points Available Per Fight: 3
[9 Total Power Points / 3, rounded up: 3 PsiWar, 4 Wis, 2 Racial]
Manifester Level: 3rd
PP Available for Fight 2: (3 + (3-3)) = 3


Feats
Point-Blank Shot1st lvl +1 hit/damage within 30 feet
Improved Unarmed Strikemnk 1 unarmed attacks treated as armed
Improved Grapplemnk 1 +4 to grapples, does not provoke AoO
Deflect Arrowsmnk 2 if not flat-footed and opponent visible, one missile attack fails
Psionic ShotPsiWar 1 expend focus to deal +2d6 damage on ranged attacks
Psicrystal Affinity3rd lvl "Coward" psicrystal
Psionic MeditationPsiWar 2 gaining psionic focus is a move action
Psionic Weapon6th lvl expend focus to deal +2d6 damage on melee attacks


Skills
Total Skill Points: 37 [25 Monk, 9 PsiWar, 3 Cleric]
Languages: Common and Draconic [1 Racial, 1 Int]
Armor Check Penalty: -0

Concentration: +12 [3 Con, 9 Ranks (5 Monk, 3 PsiWar, 1 Cleric)] (Expend focus to "take 15")
Hide: +14 [2 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal]
Listen: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5')
Move Silently: +2 [2 Dex, 0 Ranks]
PsicraftCC: +2 [1 Int, 1 Ranks (1 MonkCC)]
Spot: +8 [3 Wis, 5 Ranks (5 Monk)] (+2 when psicrystal within 5')
Tumble: +5 [2 Dex, 3 Ranks (3 Monk)]


For your cross class skills, you need to list the skill points spent, not the ranks gained. That is why there is a seperate section showing your total ranks. The class breakdown is to show the skill points spent to achieve those ranks, not the ranks themselves. This is true both here and in the section below where you list your stats with Expansion included.




Conditional ModifiersSpace and Reach: 10 ft./10 ft.
Armor Class: 13, Touch 13, Flat 12 [10 Base, -1 Size, 3 Wis, 1 Dex]
Grapple: +20 [1 Monk BAB, 2 Psiwar BAB, 5 Str, 4 Build, 4 Size, 4 Feat]
Reflex Save: +5 [1 Dex, 3 Monk, 1 PsiWar] (Evasion)

Melee Attacks
Quarterstaff +7, 2d6+7 (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size] (Shillelagh: +8, 4d6+8; Flurry: +5/+5, 2d6+5; Both: +6/+6, 4d6+6)
Unarmed Strike +7 1d8+5, (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size] (Flurry: +5/+5)
Guisarme +7, 3d6+7 (20/x3), Slashing [10' reach]
[5 Str, 3 BAB, -1 Size] (Trip modifier: +13)
Greatsword +7, 4d6+7 (19-20/x2), Slashing
[5 Str, 3 BAB, -1 Size]
Longsword +7, 3d6+5 (19-20/x2), Slashing
[5 Str, 3 BAB, -1 Size]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d8+5 (20/x2), Bludgeoning
[5 Str, 3 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d8+4)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +4, 3d6+3 (20/x3), Range 110 ft, Piercing
[1 Dex, 3 BAB, -1 Size, 1 Enh] (Deepcrystal charge: +2d6; Psionic Shot: +2d6; Silver: 3d6+2)
Longbow +3, 3d6 (20/x3), Range 100 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6; Silver: 3d6-1)
Cold iron javelin +3, 1d8+5 (20/x2), Range 30 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6)
Cold iron shuriken +3, 1d3+5 (20/x2), Range 10 ft, Piercing
[1 Dex, 3 BAB, -1 Size] (Psionic Shot: +2d6; Silver: 1d3+4; Flurry: +1/+1)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Skills
Hide: +9 [1 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal, -4 size]
Move Silently: +1 [1 Dex, 0 Ranks]
Tumble: +4 [1 Dex, 3 Ranks (3 Monk)]Armor Class: 17, Touch 17, Flat 14 [10 Base, +1 Size, 3 Wis, 3 Dex]
Grapple: +10 [1 Monk BAB, 2 Psiwar BAB, 3 Str, 4 Build, -4 Size, 4 Feat]
Reflex Save: +7 [3 Dex, 3 Monk, 1 PsiWar] (Evasion)

Melee Attacks
Quarterstaff +7, 1d6+4 (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size] (Shillelagh: +8, 2d6+5; Flurry: +5/+5, 1d6+3; Both: +6/+6, 2d6+4)
Unarmed Strike +7 1d4+3, (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size] (Flurry: +5/+5)
Guisarme +7, 2d4+4 (20/x3), Slashing [10' reach]
[3 Str, 3 BAB, 1 Size] (Trip modifier: +3)
Greatsword +7, 2d6+4 (19-20/x2), Slashing
[3 Str, 3 BAB, 1 Size]
Longsword +7, 1d8+3 (19-20/x2), Slashing
[3 Str, 3 BAB, 1 Size]
Gauntlet (Deepcrystal, Cold Iron, Silver) +8, 1d4+3 (20/x2), Bludgeoning
[3 Str, 3 BAB, 1 Size, 1 Enh] (Deepcrystal charge: +2d6; Flurry: +6/+6; Silver: 1d4+2)
(Expend focus for +2d6 damage)

Ranged Attacks
Deepcrystal composite longbow [+3] +8, 1d8+3 (20/x3), Range 110 ft, Piercing
[3 Dex, 3 BAB, 1 Size, 1 Enh] (Deepcrystal charge: +2d6; Psionic Shot: +2d6; Silver: 1d8+2)
Longbow +7, 1d8 (20/x3), Range 100 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6; Silver: 1d8-1)
Cold iron javelin +7, 1d8+3 (20/x2), Range 30 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6)
Cold iron shuriken +7, 1d3+3 (20/x2), Range 10 ft, Piercing
[3 Dex, 3 BAB, 1 Size] (Psionic Shot: +2d6; Silver: 1d3+2; Flurry: +5/+5)
(+1 to hit, +1 to damage within 30 feet; Expend focus for +2d6 damage)

Skills
Hide: +19 [3 Dex, 9 Ranks (5 Monk, 3 PsiWarCC, 1 ClericCC), +3 Psicrystal, +4 size]
Move Silently: +3 [3 Dex, 0 Ranks]
Tumble: +6 [3 Dex, 3 Ranks (3 Monk)]

Prefight Actions
- Gain psionic focus
- Bring psicrystal
- Activate self-propulsion on psicrystal [24 hours]
- Wearing deepcrystal and silver gauntlets (cold iron gauntlet stowed)
- Address power stones using Psicraft
- Decipher scrolls using read magic


Though not a violation, there is no need to list addressing your powerstones and deciphering your scrolls under this section, as the Rules thread states these actions are assumed.



Equipment Worn and Carried
Traveler's Outfit [0 lbs][0 gp]
Large Guisarme [24 lbs][18 gp]
Large Greatsword [16 lbs][100 gp]
Large Longsword [8 lbs][30 gp]
Cold Iron GauntletMa [1 lb][304 gp] (Changed)
Silvered GauntletMa [1 lb][322 gp] (Changed)
Deepcrystal Gauntlet [1 lbs][1002 gp]
Large Efficient Quiver [4 lbs][1800 gp]
- 58 Large Arrows [18 lbs][6 gp]
- 9 Large Cold Iron Javelins [36 lbs][36 gp]
- Large Quarterstaff [8 lbs][0 gp]
- Large Longbow [6 lbs][150 gp]
- Large Deepcrystal Composite Longbow [+3] [6 lbs][2500 gp]
20 Large Silvered Shuriken [4 lbs][88 gp]
20 Large Cold Iron Shuriken [4 lbs][16 gp]
20 Large Silvered Arrows [6 lbs][82 gp]
Holy symbol, wooden [0 lbs][1 gp]
Spell component pouch [2 lbs][5 gp]
Gloves of Dexterity +2 [0 lbs][4000 gp]
Brooch of Shielding (101) [0 lbs][1500 gp]
Alchemist's Fire x3 [3 lbs][60 gp]
Acid x3 [3 lbs][30 gp]
Tanglefoot Bag x2 [8 lbs][100 gp]
3 Elixirs of Hiding [5] [0.3 lbs][750 gp]
36 charges of Dorje of VigorA [2] [0 lbs][1500 gp]
50 charges of Wand of Cure Light Wounds [1] [0 lbs][750 gp]

Expendable Items
Potion of Protection from Evil [1] [0.1 lbs][50 gp]
Potion of Protection from Good [1] [0.1 lbs][50 gp]
Potion of Protection from Chaos [1] [0.1 lbs][50 gp]
Oil of Magic Weapon [1] [0.1 lbs][50 gp]
Oil of Shillelagh [1] [0.1 lbs][50 gp]
Oil of Bless Weapon [2] [0.1 lbs][100 gp]
Power stone of Biofeedback [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Chameleon [1] [0 lbs][25 gp]
Power stone of Force Screen [1] [0 lbs][25 gp]
Power stone of Force Screen [2] [0 lbs][50 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Inertial Armor [1] [0 lbs][25 gp]
Power stone of Metaphysical Weapon [1] [0 lbs][25 gp]
Power stone of Skate [1] [0 lbs][25 gp]
Power stone of Synesthete [1] [0 lbs][25 gp]
Power stone of Body Equilibrium [3] [0 lbs][150 gp]
Power stone of Detect Hostile Intent [3] [0 lbs][150 gp]
Power stone of Energy Adaptation, Specified [3] [0 lbs][150 gp]
Power stone of Energy Adaptation, Specified [3] [0 lbs][150 gp]
Power stone of Levitate [4] [0 lbs][200 gp]
Power stone of Animal Affinity [3] [0 lbs][150 gp]
2 Power stones of Wall Walker [3] [0 lbs][150 gp]
Scroll of Expeditious Retreat [1] [0 lbs][25 gp]
Scroll of Shield [1] [0 lbs][25 gp]
Scroll of Shield [1] [0 lbs][25 gp]
Scroll of Invisibility [3] [0 lbs][150 gp]
Scroll of See Invisibility x2 x1 [3] [0 lbs][150 gp]
Scroll of Mirror Image [3] [0 lbs][150 gp]
Max total (ECL2 x 50): 2450 gp

Equipment at Home
None.


Low-light vision
Powerful Build: Treated as one size category larger when subject to a size modifier for an opposed check (including grapple, trip, bull rush, etc). Also considered one size category larger for determining whether monsters' special attacks can affect him. Can use weapons one size category larger than usual without penalty.
Magic Domain Granted Power: Use scrolls, wands, & staves as a level 1 wizard
Luck Domain Granted Power: Reroll any one roll once per day


Allies
Maximum CR per ally: 3
Maximum CA of allies per fight: 5

Size and Type: Diminutive Construct
Height and Weight: (Height) (Weight)
Age: About 4 months
Alignment: Lawful Neutral

Attributes
STR 01 (-5) [01 Default] (w/o self-propulsion: 0 (-5))
DEX 16 (+3) [15 Default, +1 lvl 4] (w/o self-propulsion: 0 (-5))
CON -- (+-) [N/A]
INT 07 (-2) [06 Default, +1 PsiWar 3]
WIS 10 (+0) [10 Default]
CHA 10 (+0) [10 Default]


Miscellaneous Statistics
Hit Points: 24 [6 HD] [1/2 Master's]
Armor Class: 19, Touch 17, Flat 16 [10 Base, 4 Size, 3 Dex, 1 Armor, 1 Natural] (Dodge buddy: +1; w/o self-propulsion: 11/9/11)
Initiative: +3 [3 Dex]
Base Attack Bonus: +4; Grapple: -13 [4 Construct BAB, -5 Str, -12 Size]
Speed (Land): 30 ft [30 Base] (w/o self-propulsion: 0 ft)
Speed (Climb): 20 ft [20 Base] (w/o self-propulsion: 0 ft)
Weight Carried: .15 lbs, light encumbrance [0-1.5 (Light), 2-3 (Medium), 3.5-5 (Heavy)]
Damage Reduction: Hardness 8
Spell/Power Resistance: N/A


Saves
Fortitude: +11 [0 Con, 2 Construct, but uses master's base and ability modifier]
Reflex: +7 [3 Dex, 2 construct, but uses master's base and ability modifier] Improved Evasion
Will: +9 [0 Wis, 2 construct, but uses master's base and ability modifier]


Melee Attacks
Touch +11, no damage (20/x2) [3 Dex, 4 BAB, 4 Size]

Ranged Attacks
None.

Special Attacks and Abilities
Deliver touch powers


Feats
AlertnessLvl 1
Weapon FinesseLvl 3
DodgeLvl 6


Skills
Languages: Speaks Common, understands Draconic [Special rules for psicrystals]
Total Skill Points: 16 [Special rules for Psicrystal]
Armor Check Penalty: -0

Climb: +11 [3 Dex, 0 Ranks, 8 Racial] (Can always take 10)
Concentration: +8 [0 Con, 8 Master's Ranks]
Hide: +24 [3 Dex, 9 Master's Ranks, 12 Size]
Listen: +7* [0 Wis, 4 Ranks/5 Master's Ranks, 2 Feat]
Move Silently: +7 [3 Dex, 4 Ranks]
Psicraft: -1 [-2 Int, 1 Master's Ranks]
Ride: -2 [3 Dex, 0 Ranks, -5 bareback]
Search: +2 [-2 Int, 4 Ranks]
Spot: +7* [0 Wis, 4 Ranks/5 Master's Ranks, 2 Feat]
Tumble: +6 [3 Dex, 3 Master's Ranks]
* Sighted: Can only perceive things within 40 feet, but ignores natural and magical darkness and silence.


Equipment Worn and Carried
Leather "carrying case" (armor) [1.5 lbs][10 gp]


Abilities
Alertness (Ex): Grants master the feat when within 5'
Self-Propulsion (Su): As a standard action, master can will the psicrystal to become mobile for 24 hours
Share Powers (Su): Owner can have any power he manifests on himself affect the psicrystal as well, or can manifest personal range powers on the psicrystal
Telepathic Link (Su): Can communicate as per mindlink, with a range of 1 mile


Character Information
Default tactics depend on the opponent.
· vs. melee warriors: Use stone of inertial armor and dorje of vigor and shoot at them until they start heading in my direction. Then manifest an augmented expansion and ready to grapple them when they come into range.
· vs. ranged warriors (i.e. anyone with Rapid Shot): Use stones of inertial armor and chameleon and dorje of Vigor and snipe at them, making sure to break LOS every round so they have to move in order to attack, and thus can't make a full attack to circumvent Deflect Arrows. When they get close, grapple them, using expansion if necessary to have a better grapple modifier. If they have a keep-away ability (flight, high speed, wall walking, etc)., use compression instead and alternate shooting with refocusing for Psionic Shot.
· vs. grapplers: If I can out-grapple them with augmented expansion, do so. Otherwise, use stone of wall walker, augmented compression, and Psionic Shot to shoot them from the ceiling. If they have flight or wall-walking capacity, use compression, stone of chameleon, and elixir of hiding to snipe at them with Psionic Shot.
· vs. HP-damaging spellcasters: Use stone of specified energy adaptation (if appropriate), stone of skate, and dorje of vigor. Charge and grapple.
· vs. save-or-die spellcasters, ego whip, or crazy alpha-strike snipers: Use scroll of Invisibility if available to grapple them before they can get their shot off. Otherwise, use stone of chameleon and elixir of hiding, and manifest defensive precognition. Snipe with Psionic Shot. If their save-or-die move(s) are short-range and they have no flight or wall-walking capacity, use stone of wall walker and shoot from the ceiling. In either case, if they get close enough to grapple, do so.
· vs. any of the above with Deflect Arrows: skip sniping once they get close enough to hear me shooting. Grappling is the favored tactic here.
· vs. multiple opponents: never enter a grapple when there is a competent melee character, or targeted spell-user, still alive. If tactics would ordinarily call for a grapple, use an augmented expansion and flurry with a shillelagh instead until only one foe is left.
· In all cases, "grapple" means "use flurry-grapple to pin, then deal damage once a pin is in place."
· Other typical countermeasures: scroll of see invisibility vs. invisibility, stone of energy adaptation vs. energy-based attackers, potions of prot. <alignment> vs. summons, oil of magic weapon vs. DR X/magic, scroll of magic missile against wands of magic missile of CL 3 or higher, stone of levitate or wall walker (depending on arena size) vs. anyone without ranged attacks, silver and cold iron weapons against DR of that type.

There is a look of wonder in this large half-giant's eyes. He has recently tapped into his psychic potential, and is beginning to learn what he can do with it.

Sunstroke discovered not long ago that he had a talent for wrestling, and so set off to Gladius to earn his fortune. He found himself unprepared for the challenges he found there, and grew more and more defeatist with each passing week. Then he finally tapped into his latent psionic powers, and everything changed. He joined the PSI Consortium to improve his abilities, and grew stronger with every passing month.

But with his newfound prowess came uncertainty. Uncertainty with his affiliation with a guild that had such an immoral and illegal bent, uncertainty of his own future, and of his own abilities. He left PSI and, after surviving what appeared to be an assassination attempt from that guild, was taken in by the Emissary of the Watchful EYE. With the help of Sola Nicous, he gradually came to an understanding of his place in the world, and a guiding light for his future actions. Firm in his newfound and intangible faith, Sunstroke returned to the arena confident in his abilities and his actions.


Fights results:
1: Loss [+300 XP] [+300 gp] vs. Anton Fael (TelinArtho) [Kaigan]
2: Loss [+300 XP] [+300 gp] vs. Challack (DTFarstar) [shadowmaster]

The above fight is listed as a loss here. In the fight itself, it is listed as a win. It looks like there may have been an edit done that you did not update this link with after the fact.

3: Loss [+300 XP] [+300 gp] vs. Weiniete Windershins (Skojar) [MitzaVolchenko]
4: Win [+900 XP] [+900 gp] vs. Ba'al of the Grave (Book5) [MitzaVolchenko]
5: Loss [+300 XP] [+300 gp] vs. Destra Stormwind (Zevox) [nickbeat]

The above fight lists a potion of mage armor used during the fight that is not listed in the fight summary. You may want to make note of that somewhere since the pitlord for that fight is no longer participating in these forums.

6: Win [+900 XP] [+900 gp] vs. Shashel Stasir (Papapeperoni) [Zevox]

The link for the above fight is broken. The correct link is here.

7: MQ [+600 XP] [+600 gp] "How to Silence a Spy" to join PSI [lonewolf]
8: Win [+1200 XP] [+1200 gp] vs. Eiletha Surion (Kaigan) [Gonbow]
9: Win [+1200 XP] [+1200 gp] vs. Ba'al of the Grave (Book5) [MysticMonk2005]
10: Win [+1200 XP] [+1200 gp] vs. Dr. Hexacious Pogboomer (Turin) [lonewolf]
11: Loss [+542 XP] [+578 gp] vs. Shazzelin the Gray (Usurpator) [DSugui]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here.

12: Win [+1500 XP] [+1600 gp] vs. Sappho the Barbarian (Biota) [Argaud]
13: Win [+1500 XP] [+1600 gp] vs. Loddick Saffrion (Erithmu) [MitzaVolchenko]
14: Win [+1500 XP] [+1600 gp] vs. KazzzAHM (Pittbull) [TelinArtho]

In this fight, there are 2 charges from the dorje of Vigor used not listed in the fight summary. Send a PM to the pitlord (TelinArtho) to have them adjust this.

15: Loss [+600 XP] [+666 gp] vs. Loquan Dar'ath (waywreth) [Zevox]
16: 2nd [+1312 XP] [+1456 gp] vs. Blaergh (TelinArtho) and Alagar, brother of Angosh (King Uther) [Zevox]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here

17: 1st [+3600 XP] [+4000 gp] vs. Dronnar Darkjof (DSugui), Blaergh (TelinArtho), and Manzarf the Loathsome (Abyssal Stalker) [Zevox]

You should only link the fight post that includes the fight summary, as that is what is important. The correct link is here.

18: MQ [+1800 XP] [+2100 gp] "An Empty Mind" to join EYE [Erithmu]
19: Win [+2100 XP] [+2600 gp] vs. Dronnar Darkjof (DSugui) [Zevox]


Accounting
Starting: 3200 XP
Earned: 20342 XP
Spent: 0 XP
Remaining: 23542 XP


I count your experience earned at 22254, and your total experience at 25454



Starting: 3000 gp
Earned: 23400 gp
Current equipment: -15150 gp
Current equipment on psicrystal: -10 gp
Current expendables: -2075 gp
Sales: -240 gp
Past expenses: -3027 gp
Remaining: 5898 gp



Starting: 3,000 gp
Earned: 24,000 gp
Current equipment: -15149.8 gp
Current equipment on psicrystal: -10 gp
Current expendables: -2075 gp
Sales: -240 gp
Past expenses: -2877.2 gp
Remaining: 6648 gp remaining


Large Light Crossbow [sold for 35 gp]
Case with 50 Large bolts [sold for 5 gp]
Tattoo of Chameleon [0 lbs][sold for 50 gp]
Tattoo of Force Screen [0 lbs][sold for 50 gp]
Tattoo of Skate [0 lbs][sold for 50 gp]
Tattoo of Synesthete [0 lbs][sold for 50 gp]


22 arrows (4:2 6:1 9:1 10:2 11:4 12:1 16:9 17:2) [2 gp]

Cost of the used arrows is 2.2 gp, not 2.

14 charges of Dorje of Vigor [1] {8:4 9:1 11:2 12:2 14:2 15:1 16:1 17:1} [0 gp]
1 Power stone of Biofeedback [1] {19:1} [25 gp]
3 Power stones of Chameleon [1] {11:1 12:1 17:1} [75 gp]
1 Power stone of Force Screen [1] {19:1} [25 gp]
8 Power stones of Inertial Armor [1] {7:1 9:1 11:1 12:1 14:1 16:1 17:1 19:1} [200 gp]
2 Power stones of Skate [1] {13:1 15:1} [50 gp]
2 Power stones of Synesthete [1] {10:1 11:1} [50 gp]
2 Power stones of CompressionA [3] {11:1 17:1} [300 gp]

The powerstone of Compression you list here in fight 17 was manifested from memory, rather than a powerstone (or so says both the fight and fight results).

1 Power stone of ExpansionA [3] {14:1} [150 gp]
1 Power stone of Animal Affinity [3] {19:1} [150 gp]
2 Power stones of Energy Adaptation, Specified [3] {8:1 11:1} [300 gp]
1 Power stone of Levitate [3] {11:1} [150 gp]
1 Power stone of Wall Walker [3] {17:1} [150 gp]
1 Potion of Protection from Evil [1] {10:1} [50 gp]
1 Potion of Protection from Law [1] {13:1} [50 gp]
3 Elixirs of Hiding {11:1 12:1 17:1} [750 gp]
4 Potions of Mage Armor [1] {1:1 2:1 5:1 6:1} [200 gp]
1 Tattoo of Force Screen [1] {1:1} [100 gp]
1 Tattoo of Skate [1] {1:1} [100 gp]


Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of See Invisibility [CL 3rd], Powerstones of Inertial Armor [ML 1st], Animal Affinity [ML 3rd], Force Screen [ML 1st], and Biofeedback [ML 1st].
Spells or Powerpoints Used: 3 pp
x/day Abilities Used: None.
Free Activity: Guarding (*insert pitlord chuckling here*)

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


All in all a very smooth sheet. You ended up gaining a little XP and a little gp out of this, primarily due to the fight result you have recorded incorrectly and some math errors. Make sure and fix the links I mentioned. Having the other links there is not necessary, and very confusing since you have each link listed as one of the numbers in your caption line. Also, for used items during the 3FC, it is not necessary to leave them on your carried expendables list and strike them out as you have it here. You can simply delete them from that list and move them to your past expendables as normal. The only things that need to remain listed and struck out are things inherent to the character, such as spells, power points, or racial abilities.
TelinArtho

07-24-06, 11:43 AM
Welcome to the CoCo. Don't feel intimidated by the term "violation" - it is just our method of checking character sheets for accuracy.

I have noticed a few minor errors that should be addressed:

1. Unless you have poison use, are immune to poison or some other ability that allows you to apply poison safely, you cannot prebuff it.
2. Also under prebuffs you list to bring your familiar. Your character has no familiar listed.
3. All tattoos that have a range of "personal" are double the base cost. This is an often missed rule that is in the SRD under Crafting tattoos near the end of the Psionic Items SRD. As such, your tattoo of Vigor should be 100gp and puts you over your expendables cap.
4. In your attacks section you list several weapons. However, none of these appear in your equipment section. They should be there if you have in fact purchased them.
TelinArtho

07-25-06, 02:32 PM
Nothing major and it is in your benefit:

Your BAB is +6 now that you are ECL8. This means your gapple bonus needs to be updated, as well as your mace. For some reason you've already modified it for your crossbow though.

Your touch AC should be 18 now that your Cha bonus is +4 (for elude touch).

In your current equipment, you have your crossbow listed as costing 1000gp to enchant - it should be 2000gp. Your gloves of dexterity are listed as 2000gp - they should be 4000gp. Of course - they seem to be right in your accounting - just mismarked.

The mithril heavy shield, like the mithril chain shirt - benefits from a descriptive paragraph in the Magic Items section - meaning that it should weigh 5lbs as listed in that section (as opposed to the 7.5lbs it would correctly be if you followed the directions from using a mithril special material...).

PM me when these are fixed.
hogarth

07-26-06, 10:50 AM
Just a very minor omission with Emorick's guard dogs. They don't appear to be using the elite array, so they should cost 25 gp each, not 50 gp. Also, I couldn't find a list of which tricks they know.
TelinArtho

07-26-06, 11:35 AM
Couple of things that I've noticed.

Move Silently is not a "class skill" for a pseudo dragon - so the skill points placed in that skill are cross-class ranks. Also hide and MS both list a +6 bonus from dex, however kitty's dex score only provides a +5.

Tiny armor gets half the armor bonus (check the armor for unusual creatures table in the Equipment SRD) - so Mithril Chain +1 would be +3 AC. Touch AC should be 17 (+2 sz, +5 dex) and Flat-footed AC should be 19 (+2 sz, +4 nat, +3 armor). Total AC should be 24 (+2 sz, +5 dex, +4 nat, +3 armor).
Iced

07-26-06, 12:09 PM
Just a very minor omission with Emorick's guard dogs. They don't appear to be using the elite array, so they should cost 25 gp each, not 50 gp. Also, I couldn't find a list of which tricks they know.

I can pay 25gp for elite array? If I can then i'll happily upgrade them all to elite.

List of tricks is Attack, Heel, Guard, Down, Defend, Seek
TelinArtho

07-26-06, 12:14 PM
I can pay 25gp for elite array? If I can then i'll happily upgrade them all to elite.

List of tricks is Attack, Heel, Guard, Down, Defend, Seek

On clarification from Cat (which hasn't been posted as far as I know yet), applying the elite array or additional HD that would result in a CR change on a creature that has a fractional CR - round up the CR to 1 first, then add the changes.

CR1/3 guard dog would become a CR2 guard dog with the elite array.

This was a ruling with regard to my questioning the CR1 Eagle that Little Daisy has (which probably will end up being a CR3 eagle).
hogarth

07-26-06, 12:15 PM
I can pay 25gp for elite array? If I can then i'll happily upgrade them all to elite.
You could, but using the elite array raises the CR of an ally by +1 (so it's not worth it for a CR 1/3 ally).

edit: Oops...someone beat me to the punch.
DSugui

07-26-06, 12:33 PM
I have received a response from Cat on this. Any fractional CRs when improved, are rounded up first. So at the moment - the eagle should be CR2.

Also - we are in discussion whether any advancement should increase the CR as well (which would make the eagle CR3).

It's fixed, but I have to say that I disagree on that. By that same argument, an orc (CR 1/2) with one Fighter level (+1 CR) would be CR 2, and that's not the case.

However, if this is the ruling that is adopted, it should be clarified somewhere - Court Decisions or Rules of Gladius.
lonewolf

07-26-06, 12:35 PM
Couple of things that I've noticed.

Move Silently is not a "class skill" for a pseudo dragon - so the skill points placed in that skill are cross-class ranks. Also hide and MS both list a +6 bonus from dex, however kitty's dex score only provides a +5.

Tiny armor gets half the armor bonus (check the armor for unusual creatures table in the Equipment SRD) - so Mithril Chain +1 would be +3 AC. Touch AC should be 17 (+2 sz, +5 dex) and Flat-footed AC should be 19 (+2 sz, +4 nat, +3 armor). Total AC should be 24 (+2 sz, +5 dex, +4 nat, +3 armor).

all fixed
TelinArtho

07-26-06, 12:45 PM
It's fixed, but I have to say that I disagree on that. By that same argument, an orc (CR 1/2) with one Fighter level (+1 CR) would be CR 2, and that's not the case.

However, if this is the ruling that is adopted, it should be clarified somewhere - Court Decisions or Rules of Gladius.

I've already asked cat to clarify this in the rules and for prisonlords to update the clarifications post in the prison accordingly.
MindWandererB

07-26-06, 02:02 PM
It's fixed, but I have to say that I disagree on that. By that same argument, an orc (CR 1/2) with one Fighter level (+1 CR) would be CR 2, and that's not the case.Not quite the same here, since a CR 1/2 orc is actually a Warrior 1. Changing it to a fighter causes it to lose its warrior HD, BAB, etc., so the CR doesn't stack. However, if you added a Fighter 1 on top of it, making it a multiclass character (War1/Ftr1), I believe it would indeed be CR 2.
TelinArtho

07-26-06, 04:01 PM
Karen doesn't have a height or weight and doesn't have her equipment weight calculated.

Total equipment weight (including barding and saddle) is 204.5lbs.
The minimum weight of a female human (with the shortest height) is 89lbs.

Total of all that is 293.5lbs. If she exceeds a total of 300lbs - then her pegasus has trouble flying - so that's why this is especially important.

Also, it should probably be noted that even without her armor equipped, she would be at medium encumbrance.
TelinArtho

07-26-06, 04:11 PM
Enoch doesn't list the domains of faith (which appears to be Magic and Fire after some investigation). Assuming magic is one of them - he should have listed his effective arcane caster level.
Iced

07-26-06, 05:14 PM
On clarification from Cat (which hasn't been posted as far as I know yet), applying the elite array or additional HD that would result in a CR change on a creature that has a fractional CR - round up the CR to 1 first, then add the changes.

CR1/3 guard dog would become a CR2 guard dog with the elite array.

This was a ruling with regard to my questioning the CR1 Eagle that Little Daisy has (which probably will end up being a CR3 eagle).

OK I'll give myself the additional 75gp after my first fight is posted.

~Iced
TelinArtho

07-26-06, 05:39 PM
Osiris has a scroll of Alter Self that doesn't specify what the new form will be - according to CoCo house rules - she has to specify it ahead of time.

Also - she doesn't have knowledge-local listed - but it probably should be if she intends on using Alter self with any regularity. It is high enough for most forms though.

Also - Osiris is in heavy violation of the expendables cap: maximum is 450gp - she has around 1300gp worth.
Dracazar

07-28-06, 07:17 PM
I believe Dracazar should have 7 level 3 wizard skill points, not 8. A Headband of Intellect does not increase the number of skill points you receive when going up a level.

Thank you, fixed.
Prisonlords

07-30-06, 09:33 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Lantash the Ancient (bluemage55)............ TelinArtho......... Violation
Tan, Son of Sty (Book5)..................... TelinArtho......... Violation

Kultak the Nemesis (Setzertrancer).......... Zevox.............. Violation
Pealos Masus (mattes)....................... TelinArtho......... Violation
Strider the Assassin (King Uther)........... hogarth............ Violation
Strider the Assassin (King Uther)........... TelinArtho......... Violation

Emorick Brightstar (Iced)................... hogarth............ Violation
Karen Douglas (lonewolf).................... TelinArtho......... Violation
Osiris (Iced)............................... TelinArtho......... Violation
Perius (Ravashack).......................... TelinArtho......... Violation

Kitty (lonewolf)............................ TelinArtho......... Innocent
Nathas Barrirret (Blazinghand).............. TelinArtho......... Innocent



Audits.................................. .... Informant.......... Verdict
Sunstroke (MindWandererB)................... NiQil.............. Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.3° ... 00°
bluemage55......... 00.0° ... 00.0° ... 00.5° ... 00°
Book5.............. 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 01.5° ... 01°
hogarth............ 00.1° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 00°
NiQil.............. 00.0° ... 02.3° ... 00.0° ... 03°
Pittbull........... 00.0° ... 00.0° ... 00.5° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 00°
TelinArtho......... 00.5° ... 00.0° ... 00.0° ... 01°
Traevanon.......... 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending July 29th, 2006
Traevanon

07-30-06, 10:00 PM
I'm currently running Tan's fight, but since the die roller's been down its slow going.

The plan is to run the fight and let him edit it after it finishes up. I assume that's how it works.
hogarth

08-02-06, 10:05 AM
Shadowsong has a Dex of 14, but her AC shows:
AC 18 [+5 Armor +3dex], Touch 13, Flat 15
hogarth

08-02-06, 10:38 AM
Wilhelm is over the expendables limit of 450 gp:
(x1) Potion of Cat's Grace [CL 3]
[0.1 lb][300 gp]
(x2) Potion of Cure Moderate Wounds [CL 3]
[0.1 lb each = 0.2 lb][300 gp each = 600 gp]
(x2) Potion of Shield of Faith [CL 1]
[0.1 lb each = 0.2 lb][50 gp each = 100 gp]
hogarth

08-02-06, 10:48 AM
A clerical scroll of Silence should have CL3 and cost 75 gp (if crafted at creation):
(x01) Scroll of Silence [CL 1]C(Creation) [0.0 lbs each = 0.0 lbs][12.5 gp each = 12.5 gp]

A clerical scroll of Bull's Strength should have a CL of 3, not 1:
(x02) Scroll of Bull's Strength [CL 1]C(Creation) [0.0 lbs each = 0.0 lbs][75 gp each = 150 gp]
ayyiniwindryder

08-03-06, 01:18 AM
hogarth pointed out the error on Sali Kan. the CL was a typo...but the cost miscalc causes me to go over my expendables limit (by 62.5gp). i'm still new at this, and i'm not sure what i need to do to rectify the situation.

...do i just fix it and let you know?
King Uther

08-03-06, 01:22 AM
Violation on Strider Fixed!!!
hogarth

08-03-06, 09:19 AM
hogarth pointed out the error on Sali Kan. the CL was a typo...but the cost miscalc causes me to go over my expendables limit (by 62.5gp). i'm still new at this, and i'm not sure what i need to do to rectify the situation.

...do i just fix it and let you know?
Actually I think the cost only puts you over by 12.5 gp since you were 50 gp under the limit before. I think it should be O.K. if you just inform the Pitlord before your battle that you're over the limit, tell him the change you intend to make to fix it, and then make the fix as soon as the fight is over. At least that's fine with me, and I'm the one you're going to face in the arena. :)
Erithmu

08-06-06, 03:07 PM
Shadowsong has a Dex of 14, but her AC shows:

Fixed
Prisonlords

08-07-06, 10:27 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kultak the Nemesis (Setzertrancer).......... Zevox.............. Violation
Pealos Masus (mattes)....................... TelinArtho......... Violation
Strider the Assassin (King Uther)........... TelinArtho......... Violation

Emorick Brightstar (Iced)................... hogarth............ Violation
Karen Douglas (lonewolf).................... TelinArtho......... Violation
Osiris (Iced)............................... TelinArtho......... Violation
Perius (Ravashack).......................... TelinArtho......... Violation

Sali Kan (ayyiniwindryder).................. hogarth............ Violation
Wilhelm Warsti (Rake)....................... hogarth............ Violation

Shadowsong (Erithmu)........................ hogarth............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 00.7° ... 01°
hogarth............ 00.3° ... 00.0° ... 00.0° ... 00°
King Uther......... 00.0° ... 00.0° ... 00.9° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 01°
Myrridin........... 00.0° ... 00.0° ... 00.5° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
Traevanon.......... 00.0° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending August 5th, 2006
Zelck

08-08-06, 10:45 PM
Istima (http://boards1.wizards.com/showpost.php?p=8699865) has some problems with his pets' skills. His psicrystal should have 4 ranks in Listen, bringing the total up to +6, and it should also have a +12 size modifier to Hide (total +14). Ingole and Rinar should also both get a -4 size penalty to Hide.
Zelck

08-08-06, 10:52 PM
Anakala (http://boards1.wizards.com/showpost.php?p=7761000) forgot to list the Hide and Move Silently modifiers for her air elementals. Hide should be +7 (+3 dex, +4 size), MS should be +3.
hogarth

08-09-06, 05:46 AM
Ilendil has Auran and Dwarf listed as bonus starting languages, but neither of these are possible bonus languages for an elf.
hogarth

08-09-06, 12:47 PM
The Chameleon has Abyssal, Infernal and Draconic as bonus languages; none of these are possible bonus languages for a halfling rogue.
TelinArtho

08-09-06, 01:47 PM
Hassan's attacks don't seem to be taking into account his -1 str modifier for damage:

deep crystal long bow +7 ranged, 1d8, Crit 20/x3, Range 100' [+3 Dex, +3 BAB, +0 Size, +1 Enh]
short bow +6 ranged, 1d6, Crit 20/x3, Range 60' [+3 Dex, +3 BAB, +0 Size]
masterwork rapier +3 melee, 1d6, Crit 18-20/x2 [-1 Str, +3 BAB, +0 Size, +1 Enh]
punching dagger +2 melee, 1d4, Crit 20/x3 [-1 Str, +3 BAB, +0 Size]

All of the above should have a -1 to damage from strength.
Erithmu

08-09-06, 06:42 PM
There is no possibly combination of class formations to allow the Chameleon to have +4 BAB at level 6 to take the spring attack feat. She would have 3BAB at lvl 6 (rog3/pw2/Asn1). She is unable to switch feats as there is no way to reorder the class levels to take the feat. (She has to take the first 5 levels to make the Asn PrC and doesn't get the 4th BAB till 7th)
Setzertrancer

08-09-06, 08:55 PM
I have fixed Kultak's Violation of not having links on his fights
hogarth

08-10-06, 09:15 AM
Ghashara's quarterstaff should do 1d6 base damage, not 1d8; the Shillelagh damage is correct, though.
TelinArtho

08-10-06, 02:14 PM
Zodiac's bat seems to be benefitting from a Weapon Finesse feat that it does not have. As such, the listed bonus for the melee touch attack should be +0, not +7 (-5 str, +1 bab, +4 size)

Zodiac's Flat-footed AC should be 8 - when flat-footed, you lose any Dex bonus to AC, but you keep a Dex penalty.
Zevox

08-10-06, 02:35 PM
@ Telin - Thats not a violation I'm afraid. Under the "Familiar Basics" in the Wizard class description:

Attacks: Use the master’s base attack bonus, as calculated from all his classes. Use the familiar’s Dexterity or Strength modifier, whichever is greater, to get the familiar’s melee attack bonus with natural weapons. Damage equals that of a normal creature of the familiar’s kind.
Zevox
TelinArtho

08-10-06, 02:57 PM
Couple of minor things:

On your initiative line, it correctly says +3, but the silvered out section says (+4 dex) - it should be +3.
On your BAB line it should read +2/+4 - your BAB is +2 not +4.
On your speed line, it should read 30ft, not 40ft.

In your skills - you should probably list Herbalist as Profession (Herbalist) to avoid confusion.

Studded Leather is a prohibited armor for druids because of the studs. As such - you can't cast spells in the armor.

Your sling bullets should weigh 10lbs, not 5, because it is 5lbs per 10 bullets.

You should mark your Pearl of Power (1st) as crafted (marked with a C).

Also, not that anything can be done about it now, but in your first fight, you used too many spell levels. You are restricted to using 3 per fight, but you used 4 in that fight.
Zevox

08-11-06, 01:56 AM
Flamehair has a horse with two custom feats. These however are psionic feats (Wild Talent and Speed of Thought to be exact), and the rules for customizing allies (here) quite expressly forbid using psionic feats for customizing allies. Relevant quote:

Customizing creatures: How can I do that?
The creature versions from the Monster Manual are the standard versions but surely not the only ones. You can customize these creatures by changing their printed feats and skills. For feats, you just exchange one or more existing ones with new ones. Skills need more attention because you have to recalculate a creatures skill points and then assign them anew, taking into consideration class/cross-class skills, and common sense (no spellcraft animals, for example). You may only customize a creature when you acquire it; once you've made your decision, there will be no further customization! Bonus feats may never be customized, and Psionic Feats are forbidden for customization!
Zevox
Usurpator

08-11-06, 05:13 AM
Flamehair has a horse with two custom feats. These however are psionic feats (Wild Talent and Speed of Thought to be exact), and the rules for customizing allies (here) quite expressly forbid using psionic feats for customizing allies. Relevant quote:


Zevox

Well, apparently that has been snuck into the rules at some point without it being pointed out to me. I know that Cat had a problem with the feats of Flamehair's horse in particular in the past, but to me it was really the consequence of him letting everybody freely choose custom feats (which I originally was opposed to). I haven't checked recently, but I saw a lot of weird feats with animals in the past. Croc's using deflect arrows and such.

Personally I still don't know why it is disallowed and I'd like to hear it.

I am not going to reread the rules each week to see if any details have changed, let alone read things like Rules of the Game articles. That's partially why I keep advocating to go easy on introducing new rules.

I'll edit it after the current fight.
Iced

08-11-06, 11:03 AM
Just a very minor omission with Emorick's guard dogs. They don't appear to be using the elite array, so they should cost 25 gp each, not 50 gp. Also, I couldn't find a list of which tricks they know.

Problems have been adressed and fixed on Emorick (http://boards1.wizards.com/showpost.php?p=9641547&postcount=879) (EL3)
Iced

08-11-06, 11:26 AM
I will post here as I notice things while running my fight.

Currently Anixx's Hydra has an Initiative of +4 but it should be +6, according to what is listed on the sheet.

According to TelinArtho's post about the hydra here this hydra isn't valid.

This is in addition to the violation posted by Ariel here (http://boards1.wizards.com/showpost.php?p=9426541) - which essentially brings up the point that Anixx doesn't have the hydra listed on his sheet.

Okay - for spells prepared - I would recommend listing the spells per level breakdown. This would have shown that you are slightly off on your total spell levels: 6/6+1/4+1/4+1/3+1 = 48 spell levels, not 46. It is still 16 spells per fight, but catching it now saves you a headache later if you update it incorrectly.

For spiritual weapon, do mark one as a domain spell and the other not - because the one that isn't a domain spell can be used for spontaneous casting of an inflict spell - so it is more versatile.

EDIT - I know you have said that you are keeping your invalid allies so that you don't have to retype or redo them - but they all have something wrong with them. All zombies have double the HD of the base creature. Your ogre skeleton's slam attack should be a claw and does less damage. Your hydra's space is too small and saves are wrong. What's the harm in removing them from your sheet for now and saving them locally - that way there's no confusion?

Again - the allies are an issue. As mentioned, you do not have the Hydra skeleton because you didn't quest for it.

Furthermore, I do not see a quest for your ogre skeleton and zombie. Furthermore, the stats for the ogre zombie are a little off (by 4 HD...).

His first MQ deals with membership to a guild, his second one deals with getting 2 ghouls - which were replaced with skeletons. At the time he was 4th level - so the maximum HD of these skeletons were 2HD a piece.

His third MQ deals with gathering corpses - all of which are human commoners as near as I can tell.

In his first quest - it seems it was an entirely RP-based quest - so no undead allies there.

Then the failed quest and the follow up success - which netted you Gith skeletons and Half-giant zombies

The last quest deals with another RP-based goal - so I don't see any undead allies there either.

So - in total - your Dire Bat Zombies are in question as well. And of course - their HD are wrong too - they should have 8HD like the ogres.

I think you need to address all of these before doing anything further with the character.

I have not yet balanced Anixx's finances.

Anixx (http://boards1.wizards.com/showpost.php?p=6355653) is fixed.
TelinArtho

08-11-06, 05:29 PM
Tezca's jump skill includes a +12 speed modifier, however, this speed modifier would only apply in leopard form and even when in that form, would only be a +8.

So in elf/hybrid, speed modifier is +4 (because speed is 40ft)
In Leopard form, speed modifier is +8 (because speed is 50ft).

Finally with skate, the modifier is boosted to +12 (because speed is 65ft).
Book5

08-11-06, 11:10 PM
I think this is all taken care of - and I am considering a minor restructure and pruning after the last of the three fights. Probably drop the redundant fight list.

Violation: Tan, Son of Sty (ECL5, Book5)

HP - should be 29 (6+5.5*2+3.5*3+5)

Don't put your important battle stats in an SBLOCK - those should be readily available. Also remove lines that are not "filled" in yet - mostly in your expenditures and places like that.

Shortspears are not light weapons, and therefore do not allow you to use Weapon Finesse with them.

Since Popper/Mario/Bradley are all allies with the same stats (pretty much) - I would suggest combining their entries in your attacks section to save space and your pitlord's sanity. This would go doubly for their listing in your ally sections - moreso for Mario and Bradley than for Popper though.

EDIT - Also - for the dogs' combat stats - trip should only be +3 - the +4 bonus for 4 legs is only when resisting trips.

Since the feats you have chosen are pretty standard - I wouldn't include the full descriptions of them as they take up a lot of space. Also, add in the level when you received them in the main list rather than in the description.

EDIT: Your link to the Haizan fight in your history goes to a different fight. You have a second set of links - and that one works. I would suggest keeping just one set of links though.

Several of your fights have money making skills that don't agree with what is listed in your character sheet. That being said - it is usually in your favor to use the one in the fight...

Your win versus Perius is also not linked correctly - and this time it is in error in both spots. To check this fight - you'll need to get me that link.

Perius vs Tan - found it from Perius's sheet. You gained 1200xp/1200gp + 84gp

Your fights against Pestilence and then Death, Danidus and Loddick are both incorrectly linked as well. Again - I'll need these fights to get in a full experience and gold check.

Pestilence vs Tan

Death, Danidus and Loddick vs Tan

In fight #10 vs Gaston, you had 2 hits and 6 misses with your sling. I'm listing this as 5 used bullets in your sheet.

Balance sheet:

According to the results of your fights, you should have gained a total of 9608 xp, 9568gp + 1377gp (free activities) during your fights.


Start 3200 3000
Fight 1 675 675 51
MQ 1 300 300 51
Fight 2 225 225 51
Fight 3 225 225 51
Fight 4 600 600 51
Fight 5 300 300 63
Fight 6 475 379 63
Fight 7 1050 1050 84
Fight 8 375 375 84
Fight 9 300 300 84
Fight 10 300 300 84
Fight 11 1200 1200 84
Fight 12 300 300 84
Fight 13 350 350 84
Fight 14 300 300 84
Fight 15 1800 1800 84
Fight 16 416 444 120
Fight 17 417 445 120
Sub-Ttl 9608 9568 1377
Grand 12808 13945


Going through all of your fights, you have used up the following:

54 Sling Bullets
11 Potions of Shield of Faith (550gp)
9 Potions of Cure Light Wounds (450gp)
5 Scrolls of Shield (CL1, 125gp)
1 Tattoo of Vigor (ML1, 100gp)
Various RP purchases (159gp)
Total of used expendables (1384gp)

For your regular equipment, you have the following listed in your equipment:

Spell Component Pouch (5gp)
+1 Chain Shirt (1250gp)
[Ma] Spiked Chain (325gp)
3 Daggers (6gp)
Sling (no cost)

Backpack (2gp)
[Ma] Short Sword (310gp)
9 Daggers (18gp)
Sling (no cost)
46 bullets (1gp) you have it listed as 84 - but you only list in your purchases of buying 100 total
2 Shortspears (2gp)
5 bags of Caltrops (5gp) these should be 2lbs each - not 1lbs each

Popper (150gp)
Mario (250gp)
Bradley (250gp)

3 Chain Shirt Barding (600gp)
3 Bit and Bridles (6gp)
3 Riding Saddles (30gp)
3 Saddle Bags (12gp)

Total of Regular Equipment (2572gp)

Lastly there's your current expendables list:

Potion of Prot. from Arrows (300gp)
Tattoo of Vigor (100gp)
Potion of Cure Light Wounds (50gp)
2 Potions of Shield of Faith (100gp)
2 Scrolls of Resist Energy (CL3, 300gp)
Scroll of Detect Good (CL3, 75gp)
Scroll of Detect Evil (CL3, 75gp)

Total of your current expendables (1000gp) You are level 5, so your expendable cap is 1250gp - so you are good here

If all of this is correct - you should have 13945gp (total earned) - 5606gp = 8339gp

I also note in your list of purchases that after Live at the Boltzman, you purchase a Potion of Bull's Strength, but I don't see it used anywhere, nor is it in your current equipment. It wouldn't fit under the cap anyway, but it was noticed.

EDIT - I noticed on your sheet on the old boards - you have made some adjustments, including adding Shock and Frost to your Chain. Before you can do that - you need to make it +1 first - so that's going to be beyond your bankroll.

Edit - for your current expendables - you list 1 cure light wound potion as 150gp and 4 scrolls of Shield (CL1) at 50gp - these should be 50gp and 100gp respectively.[/QUOTE]
DSugui

08-13-06, 01:18 AM
It seems that The Harvester has underpaid his Staff of the Night.

The cost listed in the sheet is the cost to create the staff, which would require the Craft Staff feat, 285 XP and three weeks of Full Activity.

The correct (market) price for that staff would be [(CL 8 x 4th SL x 750)+(CL 8 x 1st SL x 562.5)]/2 = 14250gp.

The violation has been fixed.
Caterane

08-13-06, 04:08 AM
It seems that The Harvester has underpaid his Staff of the Night.

The cost listed in the sheet is the cost to create the staff, which would require the Craft Staff feat, 285 XP and three weeks of Full Activity.

The correct (market) price for that staff would be [(CL 8 x 4th SL x 750)+(CL 8 x 1st SL x 562.5)]/2 = 14250gp.

...divided by two because the activation costs 2 charges. See DMG, p287.

The price is correct. This is no violation.
lonewolf

08-13-06, 07:30 AM
Karen doesn't have a height or weight and doesn't have her equipment weight calculated.

Total equipment weight (including barding and saddle) is 204.5lbs.
The minimum weight of a female human (with the shortest height) is 89lbs.

Total of all that is 293.5lbs. If she exceeds a total of 300lbs - then her pegasus has trouble flying - so that's why this is especially important.

Also, it should probably be noted that even without her armor equipped, she would be at medium encumbrance.

All fixed or no longer applicable.
Prisonlords

08-13-06, 05:02 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Perius (Ravashack).......................... TelinArtho......... Violation

Sali Kan (ayyiniwindryder).................. hogarth............ Violation
Wilhelm Warsti (Rake)....................... hogarth............ Violation

Flamehair (Usurpator)....................... Zevox.............. Violation
Ghashara (orsono)........................... hogarth............ Violation
Ghashara (orsono)........................... TelinArtho......... Violation
Hassan Sabbah (Vathelokai).................. TelinArtho......... Violation
Tezca (Usurpator)........................... TelinArtho......... Violation
The Chameleon (lonewolf).................... Erithmu............ Violation
The Chameleon (lonewolf).................... hogarth............ Violation
The Harvester (Caterane).................... DSugui............. Violation
Zodiac (Vathelokai)......................... TelinArtho......... Violation

Anakala (TelinArtho)........................ Zelck.............. Innocent
Ilendil Oratith (TelinArtho)................ hogarth............ Innocent
Istima Telarc (Zevox)....................... Zelck.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Caterane........... 00.0° ... 00.0° ... 00.2° ... 00°
DSugui............. 00.1° ... 00.0° ... 01.0° ... 01°
Erithmu............ 00.1° ... 00.0° ... 00.0° ... 00°
hogarth............ 00.3° ... 00.0° ... 00.0° ... 00°
King Uther......... 00.0° ... 00.0° ... 00.6° ... 00°
lonewolf........... 00.0° ... 00.0° ... 00.5° ... 00°
Myrridin........... 00.0° ... 00.0° ... 00.5° ... 01°
TelinArtho......... 00.4° ... 00.0° ... 00.5° ... 00°
Traevanon.......... 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.2° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.1° ... 00.0° ... 01.5° ... 01°



Conclusion of Roll Call for week ending August 12th, 2006
DSugui

08-13-06, 06:47 PM
...divided by two because the activation costs 2 charges. See DMG, p287.

The price is correct. This is no violation.

The price I mentioned is already divided by 2 for 2 charges. check it again.

[(CL 8 x 4th SL x 750)+(CL 8 x 1st SL x 562.5)]/2 = 14250gp.
Zelck

08-15-06, 01:40 AM
Bilk (http://boards1.wizards.com/showpost.php?p=8682337) has a listed speed of 30, which is 20 (base) + 10 Speed of Thought. However, Speed of Thought's speed bonus is not affected by the Dwarven armor ability, so it should be reduced down to 5 thanks to his Full Plate.

EDIT: Actually, it should be 20 because SoT doesn't apply while in heavy armor. I don't know if you want to give credit to me or McJarvis; if not me, consider this violation closed.
McJarvis

08-15-06, 02:04 AM
Bilk (http://boards1.wizards.com/showpost.php?p=8682337) has a listed speed of 30, which is 20 (base) + 10 Speed of Thought. However, Speed of Thought's speed bonus is not affected by the Dwarven armor ability, so it should be reduced down to 5 thanks to his Full Plate.

As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet

Speed of thought doesn't work with heavy armor either.
Traevanon

08-15-06, 08:48 AM
Should Bilk decide to use Medium Armor (or some other movement enhancement) instead, his movement rate would not be reduced because he is a Dwarf.
TelinArtho

08-15-06, 01:21 PM
Dracazar's hawk seems to be employing the use of tiny studded leather armor. However, tiny armor provides half the armor bonus - which for studded leather becomes a +1 AC (since fractions are dropped). I also don't see the 25gp cost of the armor reflected in his balance sheet (although I didn't total his money to make sure his finances are correct).
Zevox

08-16-06, 01:32 AM
Mattes Gearos has self-crafted a headband of intellect, yet does not have the spell required to do so, Fox's Cunning, in his spellbook.

Further, his hp is wrong. He has it calculated as though all levels use max hp, but only the first does. The correct hp should be 19 (4 + (3*2.5=7.5) + (2*4=8)).

This means his familiar's hp also needs to be lowered from 12 to 9 since it must be half of his.

He also appears to have illegally self-crafted a Pearl of Power II after his second fight in his cycle (illegal since its too expensive to craft as a free action and he didn't spend a full activity crafting it).

He also needs to note his familiar's manueverability (Average) next to its fly speed.

Zevox
Dracazar

08-16-06, 04:59 AM
Dracazar's hawk seems to be employing the use of tiny studded leather armor. However, tiny armor provides half the armor bonus - which for studded leather becomes a +1 AC (since fractions are dropped). I also don't see the 25gp cost of the armor reflected in his balance sheet (although I didn't total his money to make sure his finances are correct).

Fixed, thanks
lonewolf

08-16-06, 10:21 AM
All violations on The Chameleon have been fixed.
hogarth

08-16-06, 10:47 AM
The Harvester needs to pay 2 skill points in order to learn Auran (his automatic language is Common and his bonus languages are Giant and Celestial, so Auran must be learned by the Speak Language skill).

edit: Also, according to his character sheet, The Harvester paid 15 credits for his custom staff. He needs to pay 5 more credits for it (since it has CL 8 and he is only ECL 7).
hogarth

08-16-06, 03:40 PM
A regular psionic tattoo of Mindlink is illegal. Under "Creating Psionic Tattoos", it states:
The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form.
It would probably be O.K. as a crawling tattoo, though.
NiQil

08-16-06, 06:28 PM
ignore
Blazinghand

08-16-06, 07:06 PM
Monch (http://boards1.wizards.com/showpost.php?p=9580415) has a few errors on his character sheet.

First, the attack bonus with his greatsword and longsword should be +1, not +5, as clerics are not profecient with swords. He has the feat Divine Might, which I cannot find in my sourcebooks. He has a racial bonus to search, spot and listen (as an elf) listed, although he is human. He has 12 skill points listed when he should have 18. He has two skill points invested in ride without listing them as cross-class. He has listed his number of turn attempts per day as 7, but I only count 6 (3 base + 3 charisma)

His Heavy Warhorse has a CR of 2, and I believe this violates Ally rules, though I am not to sure on this, as I don't understand Ally rules. At all.

I'm not exactly sure on how to report errors like this, so I'm following the template set out. I have also PMed Usernamer about his character.
Zevox

08-16-06, 11:45 PM
Luxt'l has a few errors on his sheet.

First, his attacks. His attack bonus with rays should be +6, not +7 (2bab +3dex +1focus). His crit multiplier on his shortspear should be only x2, not x3.

Second, he has mispriced his tattoos. As Chameleon is a personal range power each costs 100 gp, not 50 gp. This also means he is well over his expendable limit as a result (150 gp over to be precise).

His skills also seem to be very off. He has 7 ranks in Knowledge (Arcana), yet this is not a class skill for Rogues, and he only has 2 skill points from his Sorcerer level. His total ranks spent only total 49, while he should have 50 between his two classes. He has not marked which ranks came from which class. He hasn't listed Move Silenlty, even though that is a required skill. And his hide should be +14, not +9 (he has the correct breakdown but the incorrect total for some reason).

He also forgot to list the DCs of his spells. These should be 13 for his cantrips and 14 for his 1st level spells.

He has also miscalculated his hp - he should have 19 (6+(3.5*2)+2.5+(1*4)).

Zevox
hogarth

08-17-06, 06:51 AM
Ba'al has 1000 gp in expendables, 200 gp over the cap for an ECL 4 character. Also, it appears that he has a CL 5 scroll of Fly without paying the necessary 5 credits. (missed it in the sheet)

Also, his attack modifier for a thrown axe should be +5, not +4 (+1 BAB, +4 Dex).
bgt

08-17-06, 11:33 AM
Luxt'l has a few errors on his sheet.

First, his attacks. His attack bonus with rays should be +6, not +7 (2bab +3dex +1focus). His crit multiplier on his shortspear should be only x2, not x3.
Oops. I took the attack bonus for the shortspear and added 1 to it, forgetting that the spear already had +1 from masterwork. The x3 critical is from a normal spear, which Luxt'l was originally going to have, until I realized that would weigh too much.

Second, he has mispriced his tattoos. As Chameleon is a personal range power each costs 100 gp, not 50 gp. This also means he is well over his expendable limit as a result (150 gp over to be precise).
These tattoos always seem to get me. I can't find anywhere in the SRD that says tattoos of personal range powers cost more. Is this a house rule?

His skills also seem to be very off. He has 7 ranks in Knowledge (Arcana), yet this is not a class skill for Rogues, and he only has 2 skill points from his Sorcerer level. His total ranks spent only total 49, while he should have 50 between his two classes. He has not marked which ranks came from which class. He hasn't listed Move Silenlty, even though that is a required skill. And his hide should be +14, not +9 (he has the correct breakdown but the incorrect total for some reason).
This is what I get for building a charachter while answering my player's questions about the charachters they were building for an upcoming campaign. My skills should look like this:
+7 Craft(Trapmaking) [3 ranks, +0(Int), +2 Racial, +2 circumstance](3 rogue)
+14 Hide [7 ranks, +3(Dex), +4 size](7 rogue)
+7 Knowledge(Arcana) [7 ranks, +0(Int)](10 rogue, 2 sorc)
+9 Listen [7 ranks, +2(Wis)](7 rogue)
+3 Move Silently [+3 Dex]
+13 Proffession(Miner) [7 ranks, +2(Wis), +2 Racial, +2 circumstance](7 rogue)
+9 Spot [7 ranks, +2(Wis)](7 rogue)
+10 Use Magic Device [7 ranks, +3(Cha)](7 rogue)
Speaks Draconic

I'll make the fixes soon as I can.
TelinArtho

08-17-06, 11:38 AM
Just figured I'd point this out to you. In the psionic items SRD, near the end of the file you'll find the various creations:

Creating Psionic Tattoos
The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo— 25 gp x the level of the power x the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)
The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.
The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.
Scribing a psionic tattoo requires one day.
Item Creation Feat Required: Scribe Tattoo.
Zevox

08-17-06, 11:49 AM
Nevermind, not a problem after all.
hogarth

08-17-06, 11:54 AM
The bolded part is a problem. You cannot place more cross-class ranks in a skill than half what you could for a class skill.
You can, as long as one of your classes has it for a class skill. This changed between 3.0 and 3.5.
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.
MindWandererB

08-17-06, 01:32 PM
You can, as long as one of your classes has it for a class skill. This changed between 3.0 and 3.5.For the record, that was the 3.0 rule, as well. It was never any different.
hogarth

08-18-06, 11:37 AM
Nail, the Undertaker's familiar, should have a BAB of +2, not +1.
Prisonlords

08-20-06, 05:56 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Wilhelm Warsti (Rake)....................... hogarth............ Violation

Flamehair (Usurpator)....................... Zevox.............. Violation
Ghashara (orsono)........................... hogarth............ Violation
Ghashara (orsono)........................... TelinArtho......... Violation
Hassan Sabbah (Vathelokai).................. TelinArtho......... Violation
The Chameleon (lonewolf).................... hogarth............ Violation

Ba'al of the Grave (Book5).................. hogarth............ Violation
Bilk Stonespike (King Uther)................ Zelck.............. Violation
Luxt'l the Lucky (bgt)...................... Zevox.............. Violation
Mattes Gearos (mattes)...................... Zevox.............. Violation
Monch (UserName)............................ Blazinghand........ Violation
Saffron Brass (Vathelokai).................. hogarth............ Violation
The Harvester (Caterane).................... hogarth............ Violation
The Undertaker (Abyssal Stalker)............ hogarth............ Violation

Dracazar (Dracazar)......................... TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
ayyiniwindryder.... 00.0° ... 00.0° ... 01.0° ... 01°
Blazinghand........ 00.1° ... 00.0° ... 00.0° ... 00°
bgt................ 00.0° ... 00.0° ... 01.0° ... 01°
Caterane........... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.5° ... 01°
hogarth............ 00.4° ... 00.0° ... 00.0° ... 01°
King Uther......... 00.0° ... 00.0° ... 00.8° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 00°
Myrridin........... 00.0° ... 00.0° ... 00.3° ... 00°
Pittbull........... 00.0° ... 00.0° ... 00.7° ... 00°
TelinArtho......... 00.1° ... 00.0° ... 00.0° ... 00°
Zelck.............. 00.1° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.2° ... 00.0° ... 01.5° ... 02°



Conclusion of Roll Call for week ending August 19th, 2006
orsono

08-20-06, 09:57 PM
Couple of minor things:

On your initiative line, it correctly says +3, but the silvered out section says (+4 dex) - it should be +3.
On your BAB line it should read +2/+4 - your BAB is +2 not +4.
On your speed line, it should read 30ft, not 40ft.

In your skills - you should probably list Herbalist as Profession (Herbalist) to avoid confusion.

Studded Leather is a prohibited armor for druids because of the studs. As such - you can't cast spells in the armor.

Your sling bullets should weigh 10lbs, not 5, because it is 5lbs per 10 bullets.

You should mark your Pearl of Power (1st) as crafted (marked with a C).

Also, not that anything can be done about it now, but in your first fight, you used too many spell levels. You are restricted to using 3 per fight, but you used 4 in that fight.


all items fixed - http://boards1.wizards.com/showpost.php?p=9331791&postcount=829

I sold my armor and bought a dragonhide one. and edit the rest to be correct. I also update the weight on my horse.
orsono

08-20-06, 09:59 PM
double post
orsono

08-20-06, 10:00 PM
Ghashara's quarterstaff should do 1d6 base damage, not 1d8; the Shillelagh damage is correct, though.

I edited to be correct.
http://boards1.wizards.com/showpost.php?p=9331791&postcount=829

thanks
hogarth

08-24-06, 03:12 PM
http://boards1.wizards.com/showpost.php?p=7941089

The mercenary Barak Wolfskinner has 8 Cha, but he is incorrectly listed as having a -2 modifier; his Handle Animal modifier should be +5, not +4.
Caterane

08-25-06, 09:30 AM
The Harvester needs to pay 2 skill points in order to learn Auran (his automatic language is Common and his bonus languages are Giant and Celestial, so Auran must be learned by the Speak Language skill).

edit: Also, according to his character sheet, The Harvester paid 15 credits for his custom staff. He needs to pay 5 more credits for it (since it has CL 8 and he is only ECL 7). Fixed. I put the Handle Animal points into Auran, and payed additional 5° for the staff. Infernal goes into the now unused bonus language slot (previously Auran). Drop Giant which I thought is an automatic language.
Caterane

08-25-06, 09:31 AM
http://boards1.wizards.com/showpost.php?p=7941089

The mercenary Barak Wolfskinner has 8 Cha, but he is incorrectly listed as having a -2 modifier; his Handle Animal modifier should be +5, not +4. Fixed
hogarth

08-25-06, 09:37 AM
Fixed. I dropped Giant as a language (thought it's an automatic language) and payed additional 5° for the staff.
You can't select Auran as a starting bonus language; you need to pay the skill points for it.

Your possible starting bonus languages as a half-giant cleric are:
-Abyssal, Celestial, Infernal (cleric bonus languages)
-Draconic, Giant, Gnoll, Ignan (half-giant bonus languages)
Caterane

08-25-06, 09:39 AM
Alright, Infernal then, and I payed Auran with Handle Animal skill points. Drop Giant anyway because I thought it's a free language due to my race.
hogarth

08-25-06, 09:51 AM
Alright, Infernal then, and I payed Auran with Handle Animal skill points. Drop Giant anyway because I thought it's a free language due to my race.
Marked as fixed. I noticed one more problem though. As far as I know, the Harvester can't get a skill bonus from a magic item worn by another creature; an item of Ride +5 should only benefit the wearer.
Caterane

08-25-06, 09:59 AM
Marked as fixed. I noticed one more problem though. As far as I know, the Harvester can't get a skill bonus from a magic item worn by another creature; an item of Ride +5 should only benefit the wearer. Fixed. Changed it to Spurs of Riding and made the original bit and bridle a regular one.
hogarth

08-25-06, 10:03 AM
The Harvester doesn't qualify for the Improved Grapple feat (it requires Dex 13).
hogarth

08-27-06, 08:08 PM
Mattes Gearos needs to specify which creature he's going to change into with his Alter Self scroll. However, he should probably just get rid of it anyway since Transmutation is a prohibited school for him (so he can't cast Alter Self, even from a scroll).

Also, Giant is not a valid 1st level bonus language for an elven wizard.

In addition, it is my understanding that a gladiator can't keep a bunch of expendables "at home" in order to avoid the expendables cap. That means that, including his scrolls "at home", Mattes is over the cap.

Furthermore, Mattes should have 49 skill points, but I get a total of 58 skill ranks spent. Also, Escape Artist and Hide should be designated as cross-class skills.
Prisonlords

08-27-06, 08:47 PM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

Also, be aware that no map credits are included in credits this week due to the extra week allotted to get fights in due to the boards upgrade. Map credits that would normally be included this week will be issued next week so as to be able to include all fights, as some have not yet been posted due to the extra time available.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Flamehair (Usurpator)....................... Zevox.............. Violation
Ghashara (orsono)........................... TelinArtho......... Violation
The Chameleon (lonewolf).................... hogarth............ Violation

Ba'al of the Grave (Book5).................. hogarth............ Violation
Bilk Stonespike (King Uther)................ Zelck.............. Violation
Mattes Gearos (mattes)...................... Zevox.............. Violation
Monch (UserName)............................ Blazinghand........ Violation

Mattes Gearos (mattes)...................... hogarth............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
hogarth............ 00.1° ... 00.0° ... 00.0° ... 00°



Conclusion of Roll Call for week ending August 26th, 2006
lonewolf

08-28-06, 12:43 AM
The Violation on The Chameleon has been fixed more than a week now...
TelinArtho

08-29-06, 02:25 PM
Tweak's attack bonus listed for the small and large club are inaccurate. If you wield a weapon that is not of your size, you suffer a -2 to hit for each size category difference. Also, for off-hand attacks (for your untrained 2WF), you use half the character's strength bonus.

EDIT: Also, Tweak cannot "Inspire Competence" - but it should be "Inspire Courage."

Tweak cannot use Perform to make money as she only has 4 ranks - not the required 5.
TelinArtho

08-29-06, 02:56 PM
Couple of minor things missed:

When in rage- you get +14 hp, not +12.

Your flat-footed AC is 18 not 16 (uncanny dodge let's you keep your dex bonus when flat-footed).

Under skills, your jump skill gets a +4 bonus from speed (+4 for each 10ft above 30ft)
TheMagister

08-29-06, 03:41 PM
FIXED!

Quesis needs to include her -1 Armor Check penalty to the relevant skills.

TM
TelinArtho

08-30-06, 05:30 PM
- You need to show the HP breakdown by HD. See the sample character sheet.
- You need to show the attack modifier breakdowns. Ditto.
- You need 5 ranks in Profession to use it for money-making. You have only 2.
- Death Knell is an Evil spell. You're good. That's a no-no.


-You can't craft an amulet of Natural Armor without access to the spell "Barkskin"

You have a few violations here - so I expect these items will not be available for the upcoming fight this week.

In addition:

Your crossbow attack values should only be +5 (+2 BAB, +2 dex, +1 enh).
hogarth

08-30-06, 09:40 PM
Philo overpaid for his powerstones of Synesthete, Entangling Ectoplasm, Chameleon and Synesthete (should be 25 gp each, not 50).

Also, he can't use the powerstone of Chameleon he purchased (since he's not a psychic warrior nor an egoist).

Also he should have 24 skill points, not 12.
Zevox

08-31-06, 12:39 AM
Just some minor violations on Tan this time, but at least one that will probably be relevant soon.

His Jump modifier should only be +3 normally - he takes a -4 penalty for his base speed being 20' instead of 30'.

Also, you should probably factor your armor penalty directly into its related skills so as not confuse pitlords, unless you expect to be going into battle without your chain shirt often.

Lastly, the save DC for your spells is off (the one noted by those spells anyway). Your 1st level spells should be DC 13.

Zevox
Caterane

09-01-06, 07:25 AM
Links to past fights are not working.
lonewolf

09-01-06, 08:31 AM
Links to past fights are not working.
fixed
McJarvis

09-03-06, 02:09 AM
Errors on Seaendithas(Sindorin)'s character sheet.

1. Dex bonus to armor class is listed as +7, but he only has a +6 dex bonus.

2. AC should be 25 instead of 26.

3. Touch AC should be 21 instead of 22.

4. Breakdown of Attacks for Longbow states he has a +1 BAB- he has a +2 BAB.

5. Breakdown of attacks for unarmed strike states he has a +1 BAB- he has a +2 BAB.

6. Breakdown of attacks for flurry of blows states he has a -1 BAB- he has a +2 BAB with a -2 penalty for flurrying. Reduced flurry BAB is a 3.0 mechanic.

7. He has listed that he can use stunning fist 1/day. He can actually use it 3/day due to having three levels in monk.

8. His ride skill has his dex bonus listed at +7, it should be +6.

9. His ride skill's total bonus should be +10, not +11.

10. His hide skill has his dex bonus listed at +7, it should be at +6

11. His hide skill's total bonus should be +11, not +12

12. His Move silently skill has his dex bonus listed at +7, it should be +6

13. His move silently skill's total bonus should be +8, not +9.

14. His tumble skill has his dex bonus listed at +7, it should be +6.

15. His tumble skill's total bonus should be +7, not +8.

16. The breakdown of his Dex score only adds up to 22.(16+6=22). He needs to indicate that he got +1 to dex as a result of his 4th level ability up.
McJarvis

09-03-06, 02:17 AM
1. Grapple is listed as +12, but should be +13.(7+6=13)

2. Does not have his Move Silently skill listed.(required)

3. Does not have his spot skill listed.(required)

4. Does not have his hide skill listed.(required)

FIXED
Prisonlords

09-03-06, 02:34 AM
Roll Call

Everyone,

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts, and audits must be posted in the proper format in order to be acknowledged as audits (if they are not, they will be tracked as violations). Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Ba'al of the Grave (Book5).................. hogarth............ Violation
Bilk Stonespike (King Uther)................ Zelck.............. Violation
Mattes Gearos (mattes)...................... Zevox.............. Violation
Monch (UserNamer)........................... Blazinghand........ Violation

Mattes Gearos (mattes)...................... hogarth............ Violation

Joanni (Anaconda)........................... TelinArtho......... Violation
Kimahri Ronso (Dr. Funk).................... McJarvis........... Violation
Phiro (UserNamer)........................... hogarth............ Violation
Quesis II (Dracazar)........................ TheMagister........ Violation
Seændithas (Sindorin)....................... McJarvis........... Violation
Tan, Son of Sty (Book5)..................... Zevox.............. Violation
The Chameleon (lonewolf).................... Caterane........... Violation

Kimahri Ronso (Dr. Funk).................... TelinArtho......... Innocent
Tweak (Vathelokai).......................... TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
ayyiniwindryder.... 00.0° ... 00.0° ... 01.0° ... 01°
Caterane........... 00.1° ... 00.0° ... 00.5° ... 01°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 01°
hogarth............ 00.1° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.2° ... 00.0° ... 00.0° ... 00°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 01°
TelinArtho......... 00.3° ... 00.0° ... 00.0° ... 01°
TheMagister........ 00.1° ... 00.0° ... 00.0° ... 00°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.1° ... 00.0° ... 02.0° ... 02°



Conclusion of Roll Call for week ending September 2nd, 2006
Dracazar

09-04-06, 05:44 AM
Quesis II (Dracazar)........................ TheMagister........ Violation


I'm innocent, the violation was fixed even before the roll call
UserNamer

09-04-06, 10:42 AM
Monch (UserNamer)........................... Blazinghand........ Violation

All corrected, psoted to Prisonlords > no reply
I cant post to Blazinghand, becouse he blocked the option to send him posts

Please get me out, I wanna fiiiiight!!!! :p

thanks
NiQil

09-04-06, 11:16 AM
I'm innocent, the violation was fixed even before the roll call
Though your character may have been, the violation post was not, which is what I go by. I would recommend sending another PM to your narc if the post hasn't already been adjusted.

Edit: As of this post, the Violation is still not showing as fixed. So if you have addressed the issue, then a PM to the narc is needed.
NiQil

09-04-06, 11:17 AM
Monch (UserNamer)........................... Blazinghand........ Violation

All corrected, psoted to Prisonlords > no reply
I cant post to Blazinghand, becouse he blocked the option to send him posts

Please get me out, I wanna fiiiiight!!!! :p

thanks
Send a PM to Prisonlords with this same information. If your Narc is not accepting PM's, then I will review it myself.
McJarvis

09-04-06, 12:32 PM
The violations I pointed out on Seaendithas(Sindorin) were not flagged as violations even though they were posted before the ones on Dr. Funk...?
NiQil

09-04-06, 01:10 PM
The violations I pointed out on Seaendithas(Sindorin) were not flagged as violations even though they were posted before the ones on Dr. Funk...?
Hmmm...yer right..appears that I missed a post. I'll rectify that momentarily.
McJarvis

09-04-06, 01:29 PM
Hmmm...yer right..appears that I missed a post. I'll rectify that momentarily.

No worries. There were a couple other issues regarding credits that I pm'd prisonlords about.
hogarth

09-05-06, 09:45 PM
Ventr should have 19 hp, not 21 (he has two sorceror levels' worth of hit points instead of 1).

It looks like Ventr is missing some purchases, too. I think his purchases are:
700 gp (bow)
15 gp (various arrows)
450 gp (scrolls)
100 gp (cost to acquire familiar)
= 1,265 gp, not 1,015 as said in his accounting section.

You might also want to mention that he gets the benefit of Alertness when Chippy is within 5'.
hogarth

09-05-06, 09:57 PM
Zax is entitled to two additional starting bonus languages because of his intelligence.
Dracazar

09-06-06, 07:15 AM
Though your character may have been, the violation post was not, which is what I go by. I would recommend sending another PM to your narc if the post hasn't already been adjusted.

Edit: As of this post, the Violation is still not showing as fixed. So if you have addressed the issue, then a PM to the narc is needed.

Sent PM to TheMagister
Traevanon

09-06-06, 07:28 AM
Hogarth: Not taking all the languages you are entitled to isnt a violation.
hogarth

09-06-06, 08:23 AM
EDIT: The violation has been fixed now.

Hogarth: Not taking all the languages you are entitled to isnt a violation.
Are you sure? Here's what it says in the rules:
Race And Languages

All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character.

It doesn't sound particularly voluntary. At any rate, if Zax really doesn't want to speak two other languages it should state so on his character sheet so that he can't conveniently learn a free language later when it might come in handy.

(I readily admit it's a pretty small violation, though.)
TheMagister

09-06-06, 12:52 PM
My abject apologies to Dracazar! I was not aware that this could be resolved by PMs between the narc'er and the narc'ee.

Quesis II is free to go!

TM
TelinArtho

09-06-06, 01:42 PM
You cannot have Potions of Enlarge Person (CL1) without spending credits. You can have Potions of Enlarge Person (CL5) because they are listed in the SRD - just not the CL1 version.

You list a [Ma] Rapier in your attacks section, but I do not see the rapier in your equipment. From what I can tell the cost of the rapier is not removed from your total funds. Also only potions/scrolls/tattoos/powerstones count towards the expendables cap - so while the tanglefoot bag and smokesticks are "expendable" - they do not count towards the maximum.

For skills, it seems you have spent 83 skill points out of your available 77.
DSugui

09-06-06, 04:19 PM
You cannot have Potions of Enlarge Person (CL1) without spending credits. You can have Potions of Enlarge Person (CL5) because they are listed in the SRD - just not the CL1 version.At ECL 3 you still would have to spend credits to have a CL 5 potion.
TelinArtho

09-06-06, 04:28 PM
At ECL 3 you still would have to spend credits to have a CL 5 potion.

Potions don't have that restriction:

The maximum value of all your Expendables combined may be no more than your ECL² times 50 (or just 50xECL²). For example, a level 4 character may have a maximum of expendables worth 800 gold (4*4*50). For this purpose, expendables use their effective price, not the market price. For example, a self-crafted Scroll of Invisibility [CL 3] is treated as a 75 gp expendable, not 150 gp.
There is an overall cap on Expendables and Charged Items (Wands, Staffs, etc) in that they can only have a CL or ML of up to your ECL. The Blackmarket of Gladius offers a backdoor, though.
Scrolls and Powerstones are furthermore capped to your CL+2. Potions and Tattoos use the normal D&D rules (Potions only those on list and Tattoos min ML; Blackmarket circumvents that). In case of different CLs (for example, +1 CL for Good spells due to the Good Domain) you can buy expendables according to your higher CL for the affected spells. Only permanent increases count (so you don't benefit from a bead of karma for expendable purposes). In case of Use Magic Device, you use your total skill value-10 to determine the CL (eg UMD+13 = CL 3).
MindWandererB

09-06-06, 04:44 PM
Yes, they do. Let me re-highlight that passage:
There is an overall cap on Expendables and Charged Items (Wands, Staffs, etc) in that they can only have a CL or ML of up to your ECL. The Blackmarket of Gladius offers a backdoor, though.

Scrolls and Powerstones are furthermore capped to your CL+2. Potions and Tattoos use the normal D&D rules (Potions only those on list and Tattoos min ML; Blackmarket circumvents that). In case of different CLs (for example, +1 CL for Good spells due to the Good Domain) you can buy expendables according to your higher CL for the affected spells. Only permanent increases count (so you don't benefit from a bead of karma for expendable purposes). In case of Use Magic Device, you use your total skill value-10 to determine the CL (eg UMD+13 = CL 3).
TelinArtho

09-06-06, 04:48 PM
Hmmm. Okay - then let me throw myself in prison:

Farig has a potion of Enlarge Person (CL5) and did not pay credits for it.
Vathelokai

09-06-06, 04:54 PM
Nevermind...
TelinArtho

09-06-06, 06:14 PM
Little Daisy is using Studded Leather which is a prohibited armor of druids. An oversight most likely - but since it makes it so she can't cast spells - I presume she'll want that fixed.
McJarvis

09-06-06, 08:26 PM
FIXED


Some minor stuff along with a big one regarding saves:

Racial save bonus info for spells, spell like, power, and power like abilities is not listed for Fort and Reflex saves, but is for Will saves. (It's a bonus to all saves, not just will)

Craft(Blacksmithing) should be +14, +16 if metal. Not 16, 12 if metal.

(Is this a violation?)Has way more skills listed than he needs- Could remove Appraise, Balance, Climb, diplomacy, escape artist, heal, jump, all the knowledges, spellcraft, survival, and swim.

Your expendable items are priced wrong(probably because of the 3FC?). A scroll of Minor Enhancement should look as follows:

Scroll of Minor Enhancement (with the following spells):

* Longstrider [CL 1] [0 lbs][12.5 gp]c
* Shield of Faith [CL 1] [0 lbs][12.5 gp]c
* Divine Favor[CL 1] [0 lbs][12.5 gp each]c
* Entropic Shield[CL 1] [0 lbs][12.5 gp each]c

It looks like you initially had 3 scrolls listed in the same entry, and then added up gp for three of each spell. Just delete the stuff about 37.5 gp totals.
McJarvis

09-06-06, 08:41 PM
More minor stuff:

Carrying 32 lbs and are listed as carrying 29 lbs(I'm guessing you added 20 more arrows at the end)

Composite Longbow under ranged attacks is not labeled as a (+2str) Comp. Longbow.

The tools listed as "At home" are not labelled. I'm guessing they are for bowmaking- label them as such.(and masterwork to boot)
McJarvis

09-06-06, 09:03 PM
FIXED

This one might lead to problems with his tactics...

Base Attack Bonus breakdown is wrong- should read
[1 (Ranger 1), 1 (Psion 2)]

You should have 4 power Points available per fight(10/3=3.33333, rounded up is 4.)--Hirumajoe has pointed out to me that the error is in the number of power points he has total- it should be 9 instead of 10. (6 for psion 2 and 3 extra pp for int)

Don't bother listing skills you don't have ranks in. Exceptions are skills you believe you will use often in the arena, and Hide/Spot/Move Silently/Listen.

You can include your tools in the add-up for craft: bowmaking. ((ie- it isn't a special circumstance))

Your psi-crystals bonus to your will saves isn't conditional of it being within 1 mile.(at least, I can't find that line in the srd) -- He also enlightened me to where this passage is. I was mistaken.

You must spend credits to get the spell Deeper Darkness cast on that piece of string because you are not character level 5 yet. It costs 1 credit per caster level above your ECL for NPC spellcasting services.

edit- So the only serious error is the deeper darkness pre-buff and extra power point.
McJarvis

09-06-06, 09:16 PM
You don't have feats listed for char level 1 and 3 under feats.

With 2 levels of Wizard and an 18 int you should only have 4 readied level 1 wizard spells. You currently have five.
Sindorin

09-06-06, 09:53 PM
Errors on Seaendithas(Sindorin)'s character sheet.

1. Dex bonus to armor class is listed as +7, but he only has a +6 dex bonus.

2. AC should be 25 instead of 26.

3. Touch AC should be 21 instead of 22.

4. Breakdown of Attacks for Longbow states he has a +1 BAB- he has a +2 BAB.

5. Breakdown of attacks for unarmed strike states he has a +1 BAB- he has a +2 BAB.

6. Breakdown of attacks for flurry of blows states he has a -1 BAB- he has a +2 BAB with a -2 penalty for flurrying. Reduced flurry BAB is a 3.0 mechanic.

7. He has listed that he can use stunning fist 1/day. He can actually use it 3/day due to having three levels in monk.

8. His ride skill has his dex bonus listed at +7, it should be +6.

9. His ride skill's total bonus should be +10, not +11.

10. His hide skill has his dex bonus listed at +7, it should be at +6

11. His hide skill's total bonus should be +11, not +12

12. His Move silently skill has his dex bonus listed at +7, it should be +6

13. His move silently skill's total bonus should be +8, not +9.

14. His tumble skill has his dex bonus listed at +7, it should be +6.

15. His tumble skill's total bonus should be +7, not +8.

16. The breakdown of his Dex score only adds up to 22.(16+6=22). He needs to indicate that he got +1 to dex as a result of his 4th level ability up.

FIXED!
TelinArtho

09-07-06, 04:55 PM
Violation: Maglu "Schadowking" Hrugg (ECL3, Sjiggie)

Maglu has spent 35 points on his abilities. He is allowed 36. While technically not a violation - you are only hurting yourself...

In general, if you don't get a bonus from a source (ie Luck bonus to AC) - you don't need to list it on your sheet. Feel free to remove them at your convenience.

BAB should be +2, not +1 - this appears to be because you used to have a level in sorcerer which you don't have in this sheet.

Grapple should likewise be +3.

It looks like you've noted your Bluff skill incorrectly: Bluff: +5 [1 Cha, 4 Ranks (6 (Rogue)] - A quick count of your skill points seems to indicate you should have spent 4 Rogue here for 4 ranks.

Your intelligence bonus is incorrectly marked on your craft skills - they should be +2 not +1.

You should mark your Mithril Chain Shirt as crafted. Also, since the Mithril Chain Shirt is listed specifically in the Magic Items II of the SRD as weighing 10lbs - you can adjust it (even though the description of Special Materials does list it at half weight...)

Your 2 tattoos should cost 100gp each since the powers they use are personal range (this is often missed - but you can find it at the end of the Psionic Items SRD under "Creating Psionic Tattoos." Your doses of poison, while expendable, are not counted under the expendables cap (in case you weren't sure).
King Uther

09-08-06, 02:47 AM
Just wanted to mention it.
UserNamer

09-09-06, 04:50 PM
Carandol (http://boards1.wizards.com/showpost.php?p=10002881) has taken the Open Minded feat, that's a psionic feat witch he can't take becouse he doesn't has no psionic class levels and his race isn't psionic.

He also used 12 points for a ablity score of 16, he shoudl be using 2 less.

He can't use his longbow while using a heavy shield.

He listed +5 on his dagger attack bonus, but it should be +2 for melee.

He listed +7 at his Reflex, this is correct, but it should be +4dex, +3rog.
UserNamer

09-09-06, 04:56 PM
Valen Sky (http://boards1.wizards.com/showpost.php?p=9998566) listed his grapple +3, it shoudl be +4 [+2bab, +2str]

Fixed! (http://boards1.wizards.com/showpost.php?p=9998566)
hogarth

09-09-06, 04:56 PM
Carandol (http://boards1.wizards.com/showpost.php?p=10002881) has taken the Open Minded feat, that's a psionic feat witch he can't take becouse he doesn't has no psionic class levels and his race isn't psionic.
Open Minded is a general feat, not a psionic feat. It's just in the psionic part of the SRD.
Erithmu

09-09-06, 10:24 PM
Indri's Blightlord does not meet the requirements of 15 con in order to take the Psionic Hole feat.
Erithmu

09-09-06, 10:58 PM
Eresh:

It appears that he is a generalist wizard but has bonus spells memorized as a diviner. This leads to a few problems:

Non specalist:
Has an extra spell memorized for each level which would reduce his SL to 17 and only allowing for 6 SL per fight.

Diviner:
- Would need to state which school is prohibited (currently the only schools he could choose would be Ench or Transmu)
- Would need to exchange one of his 2nd level spells for a Divination spell as he must pick on for each level up.
- Would need to list spellcraft adjustments.
- Need to remove some of his 0th level spells from his spellbook
NiQil

09-10-06, 05:07 AM
This character is listed at ECL 3, but does not add in it's racial hit dice to it's ECL.
Prisonlords

09-10-06, 06:24 AM
Roll Call

Everyone,

I have two announcements to make:

1. In an effort to start seeing red prison violations fixed in a more timely fashion, effective with the roll call for the week ending September 16th (next week), a new policy will go into effect. Players will now be given a maximum of four weeks from the time they receive a red violation in which to fix this violation. If it is not fixed by the end of that 4 week period, that player will have all characters they run except the one of the lowest ECL placed in prison until the issue is fixed. The player will only be allowed to have that single character active as long as the violation remains unfixed. If there are more than one character to choose from at the lowest ECL of characters on the roster for the player, one will be chosen at random by me to leave active. Characters that are currently in prison as of this roll call will be given two weeks beyond today (i.e. roll call for week ending Sept 23rd) in which to fix their errors, or all of their characters except one will be subject to inprisonment.

2. As I discussed in the Tavern, I am adding some more mandatory skills to the default character sheet. There are now three additional mandatory skills: Balance, Climb and Jump. All players will have until pairings on September 20th (approx 10 days from today) in which to update their character sheets with these new mandatory skills. As of September 20th, any character sheet not reflecting these skills is subject to violation reporting for this reason.

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Mattes Gearos (mattes)...................... hogarth............ Violation
Shfifon Harary (tunagolem).................. NiQil.............. Violation

Joanni (Anaconda)........................... TelinArtho......... Violation
Kimahri Ronso (Dr. Funk).................... McJarvis........... Violation
Phiro (UserNamer)........................... hogarth............ Violation

Alagar, Brother of Angosh (King Uther)...... Erithmu............ Violation
Elegost (Dr. Funk).......................... McJarvis........... Violation
Indri'ynar Per-El'ereth (Caterane).......... Erithmu............ Violation
Khabil Barukh (Traevanon)................... McJarvis........... Violation
Little Daisy (DSugui)....................... TelinArtho......... Violation
Saunginel (DocNessumo)...................... McJarvis........... Violation
Valen Sky (Hirumajoe)....................... McJarvis........... Violation
Ventr the Dreamer (Milov)................... hogarth............ Violation

Carandol Mornenion (Etiquette_Gnome)........ TelinArtho......... Innocent
Maglu "Schadowking" Hrugg (Sjiggie)......... TelinArtho......... Innocent
Zax Kar Nissex (TelinArtho)................. hogarth............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.4° ... 00°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 00°
Erithmu............ 00.2° ... 00.0° ... 00.0° ... 01°
hogarth............ 00.2° ... 00.0° ... 00.5° ... 01°
Iced............... 00.0° ... 00.0° ... 00.5° ... 00°
King Uther......... 00.0° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.4° ... 00.0° ... 00.5° ... 00°
NiQil.............. 00.1° ... 00.0° ... 00.0° ... 01°
Pittbull........... 00.0° ... 00.0° ... 00.5° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.3° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.0° ... 00.0° ... 01.4° ... 01°
Zevox.............. 00.0° ... 00.0° ... 02.0° ... 02°



Conclusion of Roll Call for week ending September 9th, 2006
hogarth

09-10-06, 07:55 AM
Valen Sky has a CL1 wand of Entangle. It is not on the list of available wands found in the SRD, and so it should cost 5 credits.
Traevanon

09-10-06, 09:27 AM
@McJarvis

Just some information to help you get the right information for the fight, since I cant edit yet:

#1 (save bonus) Will be moved to its own line as soon as you complete my fight, keep an eye out please.

#2 (Blacksmithing) Typo, should be as you noted, +16 / +18

#3 (Skills listed) Includes all class skills, physical skills (now required), plus anything I have a racial bonus for, for later in his career. No violation.

#4 (Scroll prices) Artifact of copy/paste, as noted. All my scroll spells are links, which clutters things up a bit for editing, so I missed it. It will be fixed as soon as editing is available.

Thanks for checking it over. Note that all the errors you mentioned are to the low, which could be handled with a note at the end of the fight rather than here, since it is to my benefit to fix them.

Now that you have claimed credits for finding errors, it is your responsibility to set the violation as fixed before the next pairings, if they are indeed fixed.

Please check your PM box after the fight.
McJarvis

09-10-06, 10:41 AM
@McJarvis

Just some information to help you get the right information for the fight, since I cant edit yet:

#3 (Skills listed) Includes all class skills, physical skills (now required), plus anything I have a racial bonus for, for later in his career. No violation.


It's still frustrating for a Pitlord to have to look through a massive set of skills, especially if you're not going to even be using most of them.


Now that you have claimed credits for finding errors, it is your responsibility to set the violation as fixed before the next pairings, if they are indeed fixed.

Please check your PM box after the fight.

Yup! I know indeed...I have done this before.


I should probably note that I don't do this for the credits(as I obviously am not spending the large number of them that I already have), but rather so that all gladiators in my fights know exactly what they themselves & their opponents have wrong on their sheets.
UserNamer

09-10-06, 12:40 PM
Tessero Val (http://boards1.wizards.com/showpost.php?p=10039328&postcount=922) listed +10 as his grapple check, but it should be +9, he only has a base of 2, not 3, he made this mistake at all his attack rolls as well, and at his trip check.

Edit: also his Combat Expertise is listed wrong, he can only get +2 dodge, becouse his base is +2.

Edit 2: All mistakes corected!
I didn't see that in Tavern, i wouldn't post if i did see it
TheMagister

09-10-06, 03:28 PM
FIXED! here.

Please, your honor! I didn't see the speed limit sign!

TM

Tessero Val (http://boards1.wizards.com/showpost.php?p=10039328&postcount=922) listed +10 as his grapple check, but it should be +9, he only has a base of 2, not 3, he made this mistake at all his attack rolls as well, and at his trip check.

Edit: also his Combat Expertise is listed wrong, he can only get +2 dodge, becouse his base is +2.

He's not even active yet and already he's been brought before the magistrate!

Still, this is a good catch (how did I miss something so critical!?), even if I did ask for this reply in the Tavern first...

TM
hogarth

09-10-06, 05:47 PM
The descriptions of Neidr's hybrid and animal forms have incorrect hit points listed (18, should be 26) and have incorrect feats listed (Ability Focus(Curse of Lycanthropy) should be replaced by Skill Focus(Craft[Poison]), Weapon Focus (Longbow) and Rapid Shot).
hogarth

09-11-06, 03:52 PM
Tivik has a vial of Universal Solvent. However, this is a single-use wondrous item with a caster level of 20. Thus it should require credits to buy. ("All single use expendable items, including (but not limited to) scrolls, potions, powerstones, tattoos and wondrous items, are limited to a caster/power level equal to your ECL." See http://community.wizards.com/showpost.php?p=8264312&postcount=10 for the ruling.)
McJarvis

09-12-06, 12:33 PM
Valen Sky (Hirumajoe) & Khabil Barukh (Traevanon) are fixed.
tunagolem

09-12-06, 04:17 PM
This character is listed at ECL 3, but does not add in it's racial hit dice to it's ECL.
If a PC has less than 1 racial HD, it is swiched by the class HD.
Shfifon has no writen benefit from the 1/4 HD, no hp, skill points, BAB, BSV or feats, and therefore has done no violation of this type (it is posible that a 35,000 char doc, without a normal program to process it, will have lots of mistakes).
ECL=1 [rogue] +2 LA +0 halfling HD +0 viper HD =3!
MindWandererB

09-12-06, 04:59 PM
If a PC has less than 1 racial HD, it is swiched by the class HD.Unfortunately, that's not the way it works for lycanthropes. See the wererat in the SRD/MM for an example.Shfifon has no writen benefit from the 1/4 HD, no hp, skill points, BAB, BSV or feats, and therefore has done no violation of this type (it is posible that a 35,000 char doc, without a normal program to process it, will have lots of mistakes).
ECL=1 [rogue] +2 LA +0 halfling HD +0 viper HD =3!Benefit or not, you can't have a fractional ECL, so you round up. Fair? Maybe, maybe not. But that's the rule.
hogarth

09-12-06, 05:09 PM
Shfifon has no writen benefit from the 1/4 HD, no hp, skill points, BAB, BSV or feats, and therefore has done no violation of this type
You should, in fact, get 1+(con mod) hp, some base saves (+2 Fort/Ref), +0 BAB, and some (crummy) skill points from your viper hit die.
Erithmu

09-12-06, 05:37 PM
Karen has her powers pooled into a single power list.

she needs to indicate which powers are Psi War and which are War Mind for the sake of augmentation and duration

(I believe the War Mind powers must be GoI and Empty Mind)
Stormwind

09-13-06, 04:08 PM
• The horse is illegal (It is listed as a heavy warhorse on your sheet yet it has a speed of 60ft, two custom feats which should mean it costs 600gp not 450gp, it's HD is incorrect, it's CR is incorrect, etc.)

• The spells listed as domain spells (entropic shield, aid) do not belong to the charm or war domains and are invalid.

• Monch's AC is 15, not 19 as listed. (+4 chain shirt, +1 dex)

• Monch cannot spontaneously convert spells to cure spells because he is evil.

• Monch does not have any 3-Fight-Cycle information on his sheet
Zelck

09-14-06, 10:20 AM
Torel (http://community.wizards.com/showpost.php?p=10038179) doesn't have listed which scrolls were scribed and when (they're all scribed at creation right now, but it could get messy later).

Removed Dire Bat saves violation. Thanks hogarth ;).
hogarth

09-14-06, 10:30 AM
Torel's (http://community.wizards.com/showpost.php?p=10038179) Dire Bat companion has a reflex save of +6 [+2wis, +4 animal]. It should be +3, since will is a bad save for animals.
Although not explicitly stated in the SRD, dire animals have all good saves; you can see this from their stat blocks. If you check the description of the animal type, it says most animals have a poor will save (not all).
hogarth

09-14-06, 10:56 AM
A potion of Reduce Person costs 50 gp, not 25 gp.

An Elixir of Hiding is a single-use wondrous item with a caster level of 5; it should not be available to an ECL4 character without spending credits.
hogarth

09-14-06, 02:02 PM
A ML9 stone of Specified Energy Adaptation costs 9 x 5 x 25 = 1125 gp, not 9 x 2 x 25 = 450 gp.

A ML9 stone of Energy Adaptation costs 1125 gp, not 900 gp.

Also note that power stones are limited to (Manifester Level +2). Samuel would need to spend credits to exceed that level.

The phrase "Potion of Shield of Protection from X" should be replaced by "Potion of Protection from X".

There is no such item as a Vest of Resistance +2 in the SRD. Therefore, Samuel must pay credits for it (and possibly pay the 1.5x cost for an inappropriate slot).

If he did pay credits for his power stones and his vest, he needs to link the page(s) where he did so.
lonewolf

09-14-06, 03:15 PM
A ML9 stone of Specified Energy Adaptation costs 9 x 5 x 25 = 1125 gp, not 9 x 2 x 25 = 450 gp.

A ML9 stone of Energy Adaptation costs 1125 gp, not 900 gp.

I somehow missed that while buying.

Also note that power stones are limited to (Manifester Level +2). Samuel would need to spend credits to exceed that level.

I bought them back in the time where no credits were needed. I refunded them.

The phrase "Potion of Shield of Protection from X" should be replaced by "Potion of Protection from X".

Fixed

There is no such item as a Vest of Resistance +2 in the SRD. Therefore, Samuel must pay credits for it (and possibly pay the 1.5x cost for an inappropriate slot).

I am so used to the Vest of resistance, that I was really sure that it is a core Item, but it is actually from Complete Arcane. I will pay the credits to fix this, although since there exists such an item I dont think that the body slot is inappropriate.
hogarth

09-14-06, 03:17 PM
I am so used to the Vest of resistance, that I was really sure that it is a core Item, but it is actually from Complete Arcane. I will pay the credits to fix this, although since there exists such an item I dont think that the body slot is inappropriate.
As long as you can get Cat or another Elder to agree with that assessment, it's fine by me.
Hirumajoe

09-14-06, 06:48 PM
This violation has been fixed.

Ash has 2 power points listed, but this incorrect.

In his power point breakdown, he correctly lists 0 from his classes and 0 from his Wisdom, however includes 2 power points from feats. His feats do not include any which provide power points.

He should have 0 total power points and 0 available per fight.
MindWandererB

09-14-06, 07:09 PM
Looks true to me. This is especially relevant because without a single power point, he is not technically a psionic character, cannot be psionically focused, and cannot take psionic feats. That makes his Speed of Thought feat illegal.
hogarth

09-15-06, 01:41 PM
Neither Lasher nor Ash can craft a masterwork sling. Their modifier to craft a non-metal, non-stone weapon is only +8, not enough to craft the DC 20 masterwork component of the sling.

Also, as pointed out above for Ash, Lasher also has 0 pp and thus can't benefit from Speed of Thought.
Prisonlords

09-17-06, 06:01 AM
Roll Call

Everyone,

I have two announcements to make:

1. In an effort to start seeing red prison violations fixed in a more timely fashion, effective with the roll call for the week ending September 16th (this one), a new policy will go into effect. Players will now be given a maximum of four weeks from the time they receive a red violation in which to fix this violation. If it is not fixed by the end of that 4 week period, that player will have all characters they run except the one of the lowest ECL placed in prison until the issue is fixed. The player will only be allowed to have that single character active as long as the violation remains unfixed. If there are more than one character to choose from at the lowest ECL of characters on the roster for the player, one will be chosen at random by me to leave active. Characters that are currently in prison as of this roll call will be given one week beyond today (i.e. roll call for week ending Sept 23rd) in which to fix their errors, or all of their characters except one will be subject to inprisonment.

2. As I discussed in the Tavern, I am adding some more mandatory skills to the default character sheet. There are now three additional mandatory skills: Balance, Climb and Jump. All players will have until pairings on September 20th (approx 3 days from today) in which to update their character sheets with these new mandatory skills. As of September 20th, any character sheet not reflecting these skills is subject to violation reporting for this reason.

Also, I have updated the Court Decisions posts in an attempt to make things a little more organized. I have tried to put related issues together. Feedback on this can be sent via PM to Prisonlords.

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Joanni (Anaconda)........................... TelinArtho......... Violation
Kimahri Ronso (Dr. Funk).................... McJarvis........... Violation
Phiro (UserNamer)........................... hogarth............ Violation

Alagar, Brother of Angosh (King Uther)...... Erithmu............ Violation
Elegost (Dr. Funk).......................... McJarvis........... Violation
Saunginel (DocNessumo)...................... McJarvis........... Violation

Ash (NiQil)................................. Hirumajoe.......... Violation
Karen Douglas (lonewolf).................... Erithmu............ Violation
Lasher (NiQil).............................. hogarth............ Violation
Luxt'l the Lucky (bgt)...................... hogarth............ Violation
Monch (UserNamer)........................... Stormwind.......... Violation
Neidr Bresent (bgt)......................... hogarth............ Violation
Samuel Highground (lonewolf)................ hogarth............ Violation
The Harvester (Caterane).................... hogarth............ Violation
Tivik Valcs (mattes)........................ hogarth............ Violation
Torel Silvanus (Erithmu).................... Zelck.............. Violation

Valen Sky (Hirumajoe)....................... hogarth............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
ayyiniwindryder.... 00.0° ... 00.0° ... 01.0° ... 01°
Caterane........... 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 01.3° ... 02°
Erithmu............ 00.1° ... 00.0° ... 00.0° ... 00°
Hirumajoe.......... 00.1° ... 00.0° ... 00.0° ... 00°
hogarth............ 00.7° ... 00.0° ... 00.4° ... 01°
King Uther......... 00.0° ... 00.0° ... 01.0° ... 01°
lonewolf........... 00.0° ... 00.0° ... 01.0° ... 01°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
Stormwind.......... 00.1° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.1° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 00.3° ... 00°



Conclusion of Roll Call for week ending September 16th, 2006
hogarth

09-17-06, 11:02 AM
Rubicanti cannot take Weapon Focus at level 1 since he does not have the requisite +1 BAB at that point. This is a bit of a problem; he can't switch it with Weapon Finesse, since that requires +1 BAB as well.
hogarth

09-17-06, 11:25 AM
A masterwork crafting tool costs 55 gp, not 50 gp.

Anixx's scrolls should have an annotation indicating that they are self-crafted. Also, his scroll of Fly (etc.) should cost (375x2 + 1125x2 + 150x2)/2 = 1650, not 1670.

The price listed for Famine's Fang is incorrect. Anixx is a cleric who doesn't have access to the spells Call Lightning or Lightning Bolt, so he can't craft a Shock weapon himself. Therefore the price should be 8308, not 4308.
TheMagister

09-17-06, 11:32 AM
Violation: FIXED

Crap.

Weapon Focus (unarmed) changed to Ability Focus (stunning fist).

Edit: changed my mind. Improved Natural Attack seems to be the way to go, instead.

Good catch.

Damn.

TM

Rubicanti cannot take Weapon Focus at level 1 since he does not have the requisite +1 BAB at that point. This is a bit of a problem; he can't switch it with Weapon Finesse, since that requires +1 BAB as well.
Abyssal Stalker

09-18-06, 12:46 PM
FIXED
-Kimahri Ronso hasn't put the 3FC info on his sheet.
-He should also list the bonuses for Balance, Hide, Listen, Move Silently and Spot (allthough the rule is yet to come in effect)
Macbrea

09-19-06, 12:00 AM
Violation: FIXED

Crap.

Weapon Focus (unarmed) changed to Ability Focus (stunning fist).

Edit: changed my mind. Improved Natural Attack seems to be the way to go, instead.

Good catch.

Damn.

TM

Improved Natural attack requies BAB +4
McJarvis

09-19-06, 01:01 AM
-He should also list the bonuses for Balance, Hide, Listen, Move Silently and Spot (allthough the rule is yet to come in effect)

This one was already reported & currently in it's third-week of not being tended to...
TheMagister

09-19-06, 01:34 PM
Improved Natural attack requies BAB +4

DRAT.

Back to ability focus.

TM
Erithmu

09-19-06, 06:09 PM
Torel (http://community.wizards.com/showpost.php?p=10038179) doesn't have listed which scrolls were scribed and when (they're all scribed at creation right now, but it could get messy later).

Removed Dire Bat saves violation. Thanks hogarth ;).

Fixed
Zelck

09-20-06, 02:17 PM
Mort Noir (http://boards1.wizards.com/showthread.php?p=9808983#post9808983) has some errors in how his attributes are calculated. His strength is listed as [12base -2race], but should be [10base -2 race]. His charisma should be [14base].

Powerstones weigh nothing. They're listed on his sheet as being 1 lb each.
McJarvis

09-21-06, 11:23 PM
Mort Noir (http://boards1.wizards.com/showthread.php?p=9808983#post9808983) has some errors in how his attributes are calculated. His strength is listed as [12base -2race], but should be [10base -2 race]. His charisma should be [14base].

Powerstones weigh nothing. They're listed on his sheet as being 1 lb each.

Mort Noir is retired & not active.
c00lz3

09-22-06, 02:42 AM
The following need to add the new mandatory skills
(Balance, Climb and Jump)

This info was posted on the fights of the week this week.

UserNamer (Heregifu the Bronze Enchantress) & (Montana)

Dracazar (Yilmaz)

Milov (Ventr the Dreamer)

lonewolf (The Chameleon)

ayyiniwindryder (Sali Kan)

bgt (Luxt'l (or "Lucky"))

TelinArtho (Zax Kar Nissex)

Iced (Anixx The Warbringer)

UserNamer (Alexander) : balance & climb

Etiquette_Gnome (Carandol Mornenion) : climb & jump

McJarvis (Ned: the Rouge Saint) : balance & jump

Sjiggie (Maglu "Schadowking" Hrugg) : jump


I only checked the last two pages!

Its a madhouse!

No one hurt me now I'm way to shiney!
err... at least I will be!


This is very new so this is really just a heads up.;)
Prisonlords

09-24-06, 05:52 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alagar, Brother of Angosh (King Uther)...... Erithmu............ Violation
Elegost (Dr. Funk).......................... McJarvis........... Violation
Saunginel (DocNessumo)...................... McJarvis........... Violation

Karen Douglas (lonewolf).................... Erithmu............ Violation
Luxt'l the Lucky (bgt)...................... hogarth............ Violation
Neidr Bresent (bgt)......................... hogarth............ Violation
Samuel Highground (lonewolf)................ hogarth............ Violation
The Harvester (Caterane).................... hogarth............ Violation
Tivik Valcs (mattes)........................ hogarth............ Violation

Kimahri Ronso (Dr. Funk).................... Abyssal Stalker.... Violation
Anixx the Warbringer (Iced)................. hogarth............ Violation

Rubicanti (TheMagister)..................... hogarth............ Innocent
Mort Noir (McJarvis)........................ Zelck.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 00.5° ... 00°
ayyiniwindryder.... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
hogarth............ 00.2° ... 00.0° ... 00.0° ... 00°
King Uther......... 00.0° ... 00.0° ... 00.4° ... 00°
lonewolf........... 00.0° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.1° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.0° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending September 23rd, 2006
NiQil

09-24-06, 06:06 AM
Gaston does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:03 PM
Brilf does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:06 PM
Vandelar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:08 PM
Leif does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:10 PM
Va'ria does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:11 PM
Ceres does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:16 PM
Raskos does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:19 PM
Laph does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:23 PM
Samuel does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:24 PM
Virgo does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:26 PM
Nell does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:27 PM
Mer-Man does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:29 PM
Indri'ynar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:30 PM
Uhmentarymster does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:32 PM
Ixenthor does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 05:59 PM
Asran does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:00 PM
Auburn does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:01 PM
Saffron does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:03 PM
Morgan does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:04 PM
The Chameleon does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:05 PM
Karen does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:06 PM
Balbanes does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 06:08 PM
Anixx does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:49 PM
Denshi does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:50 PM
Sir Valkin does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:51 PM
Kraegin does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:53 PM
Aranor does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:54 PM
Perius does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:55 PM
Alagar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:57 PM
Rook does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 07:58 PM
Little Daisy does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:04 PM
Uilo does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:08 PM
The Harvester does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:17 PM
Nexa does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:18 PM
Boraxx does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:19 PM
Kitty does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:33 PM
Kimahri does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:34 PM
Shaz does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:36 PM
Neidr does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:40 PM
Loquan does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:41 PM
Hassan does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:42 PM
Faelto does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:43 PM
Seaendithas does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:45 PM
Aramur does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:46 PM
Kitaya does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:47 PM
Flamehair does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:48 PM
Anakala does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:50 PM
Bilk does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:51 PM
Cyalin does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:52 PM
Dameon does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:53 PM
Shadowsong does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:55 PM
Quesis II does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:57 PM
Indrithia does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 08:59 PM
Andurwin does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:00 PM
Zodiac does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:01 PM
Ilendil does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:02 PM
Farig does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:04 PM
Ten does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:05 PM
Bolrak does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:06 PM
Ihdald does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:07 PM
Pealos does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:09 PM
Tivik does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:10 PM
Mattes does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:11 PM
Osiris does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:12 PM
Kilpquabjeg does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:14 PM
Vivi does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:15 PM
Geoffrey does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:15 PM
Dracazar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:17 PM
Ba'al does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:18 PM
Luxt'l does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:19 PM
Sali does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:20 PM
Ivan does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:23 PM
Blue Valkeryie does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:24 PM
Tweak does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:25 PM
Alexander does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:26 PM
Guillaume does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:27 PM
Heregifu does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:28 PM
Montana does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:30 PM
Shfifon does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:32 PM
Darrgon does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:34 PM
Zax does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:35 PM
Maglu does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:37 PM
Ventr does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:39 PM
Ned does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:40 PM
Alexander does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:42 PM
Dessius does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:44 PM
Carandol does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:46 PM
Elegost does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:47 PM
Yilmaz does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:48 PM
Saunginel does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:49 PM
Azhran does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:51 PM
Lantash does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
NiQil

09-24-06, 09:52 PM
Joanni does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
Zevox

09-24-06, 10:06 PM
Looking for some easy credits, eh NiQil? ;)

Re: Violations on Indrithia & Asran

Asran is questing at the moment, so he can't have those skills added to his sheet until that is finished. Indrithia has had the one skill she was missing (climb) added to her sheet.

Zevox
NiQil

09-24-06, 10:07 PM
Looking for some easy credits, eh NiQil? ;)

Re: Violations on Indrithia & Asran

Asran is questing at the moment, so he can't have those skills added to his sheet until that is finished. Indrithia has had the one skill she was missing (climb) added to her sheet.

Zevox
Not really...just trying to drive home the fact that this needs to be done...the credits are just a bonus.

This is also a test to see who follows prison policy and sends me a PM to fix their violations. So make sure you fire off a PM when you have the issue resolved.
Erithmu

09-24-06, 10:09 PM
Somewhere in that pile of violations is Shadowsongs, could you fish it out, it has been fixed.
McJarvis

09-24-06, 11:13 PM
Ned does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

fixed
Vathelokai

09-25-06, 01:35 AM
Somewhere in that pile of violations is Shadowsongs, could you fish it out, it has been fixed.

It's right here. Remember to send the PM.
Pittbull

09-25-06, 05:51 AM
Boraxx does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed, but this is a not active character and only balance, climb and jump, have missed. ;)

EDIT: Laph has been fixed too, only blance, climb have missed. His sheet is far away for being ready.
tunagolem

09-25-06, 08:35 AM
Originally Posted by NiQil
This character is listed at ECL 3, but does not add in it's racial hit dice to it's ECL.

If a PC has less than 1 racial HD, it is swiched by the class HD.
Shfifon has no writen benefit from the 1/4 HD, no hp, skill points, BAB, BSV or feats, and therefore has done no violation of this type (it is posible that a 35,000 char doc, without a normal program to process it, will have lots of mistakes).
ECL=1 [rogue] +2 LA +0 halfling HD +0 viper HD =3!
Unfortunately, that's not the way it works for lycanthropes. See the wererat in the SRD/MM for an example.Benefit or not, you can't have a fractional ECL, so you round up. Fair? Maybe, maybe not. But that's the rule.The dire rat has 1 HD, and it doesn't say anywhere that you round up half HD. They should be replaced by class HD. Any way who makes the decisions if the SRD isn't clear?
Vathelokai

09-25-06, 02:31 PM
The dire rat has 1 HD, and it doesn't say anywhere that you round up half HD. They should be replaced by class HD. Any way who makes the decisions if the SRD isn't clear?
If a rule isn't clear, post it in the 'ask an elder' thread, where it will be debated and ruled on.
waywreth

09-25-06, 04:18 PM
Loquan does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Gaston does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)


Gaston fixed, Loquan retired.
As a note did you really need to do all of these in seperate posts?
MindWandererB

09-26-06, 06:51 PM
Link

Charisma is too high: 0 points is 8, -2 Racial is 6.

Too many hit points: You seem to have counted level 1 twice. Total should be 88.

I'm not sure about "psionic elves" as a valid type of foe for the Slayer, but it's debatable.

His ML is 8 for PsiWar, not 7. He's thus short 5 PP (4 class, 1 bonus) and a power.

His greatsword is Power Storing, not Spell Storing, plus Lightning Bolt is not a targeted spell. Both of these things make this prebuff illegal.

Dissolving Weapon is no longer legal on bows, making that prebuff illegal as well.
hogarth

09-26-06, 09:43 PM
Kilpquabjeg now has Balance, Climb and Jump added (although I personally think Climb is pretty useless to list for non-climbers).
Zevox

09-27-06, 04:32 PM
Kimhari's attack with his "spirit lance" is too high. It should be +14/+9 (or +16/+11 in rage). He has the enhancement bonus for it being magical counted twice accidentally (probably didn't realize the old masterwork bonus doesn't stack with the new magical one, but is replaced by it). He should also do 2d4+10+1d6 (2d4+13+1d6 in rage) damage with it (forgot the damage boost from it being magical).

He also has the weight on his masterwork whistle wrong - it should only be 1 lb, not 5. It also can't give him its +2 to handle animal checks in fights if he leaves it at home, so he needs to either bring it with him or reduce his handle animal modifier to +6.

Also, his jump, climb, hide, move silently, and once he adds it balance skills should include a -1 armor check penalty due to his +1 chain shirt.

He also does not include a 3 fight cycle section in his sheet.

Zevox
Erithmu

09-29-06, 10:03 AM
Luxt'l switched a sorcerer spell without Pitlords approval, and not through means that are allowed by the sorcerer class

Last fight: Shows that he had sleep as a selected spell. Note that a 2nd lvl sorcerer does not gain additional 1st level spells. So this was a switch.
Etiquette_Gnome

09-30-06, 08:18 PM
Carandol does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed
NiQil

09-30-06, 11:59 PM
Most of Tan's fight links are broken, apparantly due to incorrect formatting.
Prisonlords

10-01-06, 02:23 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Luxt'l the Lucky (bgt)...................... hogarth............ Violation
Neidr Bresent (bgt)......................... hogarth............ Violation

Kimahri Ronso (Dr. Funk).................... Abyssal Stalker.... Violation
Anixx the Warbringer (Iced)................. hogarth............ Violation

Alagar, brother of Angosh (King Uther)...... NiQil.............. Violation
Alexander (UserNamer)....................... NiQil.............. Violation
Anixx The Warbringer (Iced)................. NiQil.............. Violation
Aramur, the Aurora Prince (Usurpator)....... NiQil.............. Violation
Aranor Haerdonin (Sindorin)................. NiQil.............. Violation
Archangel Ixenthor (Caterane)............... NiQil.............. Violation
Azhran Deathstakler (DocNessuno)............ NiQil.............. Violation
Ba'al of the Grave (Book5).................. NiQil.............. Violation
Balbanes Ascended (King Uther).............. NiQil.............. Violation
Bilk Stonespike (King Uther)................ NiQil.............. Violation
Blue Valkeryie (Zarndelius)................. NiQil.............. Violation
Brilf Zephyr (Sunwolf)...................... NiQil.............. Violation
Ceres Solus (Sindorin)...................... NiQil.............. Violation
Cyalin the "Dark Raven" (King Uther)........ NiQil.............. Violation
Dameon Leonne (Huan)........................ NiQil.............. Violation
Dracazar (Dracazar)......................... NiQil.............. Violation
Elegost (Dr. Funk).......................... NiQil.............. Violation
Flamehair (Usurpator)....................... NiQil.............. Violation
Geoffrey (Dr. Funk)......................... NiQil.............. Violation
Guillaume, the Gauntlet (UserNamer)......... NiQil.............. Violation
Heregifu the Bronze Enchantress (UserNamer). NiQil.............. Violation
Ihdald Seaslash (Milov)..................... NiQil.............. Violation
Indri'ynar Per'Elereth (Caterane)........... NiQil.............. Violation
Joanni (Anaconda)........................... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... Zevox.............. Violation
Kitaya (Usurpator).......................... NiQil.............. Violation
Kitty (lonewolf)............................ NiQil.............. Violation
Lantash The Ancient (bluemage55)............ NiQil.............. Violation
Leif Goldeneye (Sunwolf).................... NiQil.............. Violation
Luxt'l the Lucky (bgt)...................... Erithmu............ Violation
Luxt'l the Lucky (bgt)...................... NiQil.............. Violation
Mattes Gearos (mattes)...................... NiQil.............. Violation
Mer-Man (Caterane).......................... NiQil.............. Violation
Morgan MacNiven (Myrridin).................. NiQil.............. Violation
Neidr Bresent (bgt)......................... NiQil.............. Violation
Nell Leonne (Huan).......................... MindWandererB...... Violation
Nell Leonne (Huan).......................... NiQil.............. Violation
Nexa (Usurpator)............................ NiQil.............. Violation
Osiris (Iced)............................... NiQil.............. Violation
Pealos Masus (mattes)....................... NiQil.............. Violation
Perius (Ravashack).......................... NiQil.............. Violation
Quesis II (Dracazar)........................ NiQil.............. Violation
Raskos, The Jade Father (SauroGrenom)....... NiQil.............. Violation
Rook “Chaotic Phoenix” Devange (Huan)....... NiQil.............. Violation
Saunginel (DocNessuno)...................... NiQil.............. Violation
Seaendithas (Sindorin)...................... NiQil.............. Violation
Shaz Greatheart (Dracazar).................. NiQil.............. Violation
Shfifon Harary (tunagolem).................. NiQil.............. Violation
Tan, Son of Sty (Book5)..................... NiQil.............. Violation
Ten Vermond (SoulLord)...................... NiQil.............. Violation
Tivik Valcs (mattes)........................ NiQil.............. Violation
Uhmentarymster the Old (Caterane)........... NiQil.............. Violation
Uilo (Dracazar)............................. NiQil.............. Violation
Va'ria Theladrais (Sindorin)................ NiQil.............. Violation
Vandelar the Red (SoulLord)................. NiQil.............. Violation
Ventr the Dreamer (Milov)................... NiQil.............. Violation
Virgo Arkazzan (King Uther)................. NiQil.............. Violation
Vivi Ornitier (Dr. Funk).................... NiQil.............. Violation
Yilmaz (Dracazar)........................... NiQil.............. Violation

Alexander von Wright (Jerrick_QueKiri)...... NiQil.............. Innocent
Anakala (TelinArtho)........................ NiQil.............. Innocent
Andurwin Calathos (Zelck)................... NiQil.............. Innocent
Archdevil Asran (Zevox)..................... NiQil.............. Innocent
Auburn (Vathelokai)......................... NiQil.............. Innocent
Boraxx (Pittbull)........................... NiQil.............. Innocent
Carandol Mornenion (Etiquette_Gnome)........ NiQil.............. Innocent
Darrgon the Summoner (TelinArtho)........... NiQil.............. Innocent
Denshi (Vathelokai)......................... NiQil.............. Innocent
Dessius Warmsher (Jerrick_QueKiri).......... NiQil.............. Innocent
Farig of Denth (TelinArtho)................. NiQil.............. Innocent
Faelto (TelinArtho)......................... NiQil.............. Innocent
Gaston Dar'ath (waywreth)................... NiQil.............. Innocent
Hassan Sabbah (Vathelokai).................. NiQil.............. Innocent
Ilendil Oratith (TelinArtho)................ NiQil.............. Innocent
Indrithia Celeth (Zevox).................... NiQil.............. Innocent
Ivan Banai (ayyiniwindryder)................ NiQil.............. Innocent
Karen Douglas (lonewolf).................... NiQil.............. Innocent
Kilpquabjeg (hogarth)....................... NiQil.............. Innocent
Kraegin (TelinArtho)........................ NiQil.............. Innocent
Laph Jeirehneen (Pittbull).................. NiQil.............. Innocent
Little Daisy (DSugui)....................... NiQil.............. Innocent
Maglu "Schadowking" Hrugg (Sjiggie)......... NiQil.............. Innocent
Montana (UserNamer)......................... NiQil.............. Innocent
Ned the Rouge Saint (McJarvis).............. NiQil.............. Innocent
Saffron Brass (Vathelokai).................. NiQil.............. Innocent
Sali Kan (ayyiniwindryder).................. NiQil.............. Innocent
Samuel Highground (lonewolf)................ NiQil.............. Innocent
Shadowsong (Erithmu)........................ NiQil.............. Innocent
Sir Valkin (TelinArtho)..................... NiQil.............. Innocent
The Chameleon (lonewolf).................... NiQil.............. Innocent
The Harvester (Caterane).................... NiQil.............. Innocent
Tweak (Vathelokai).......................... NiQil.............. Innocent
Zax Kar Nissex (TelinArtho)................. NiQil.............. Innocent
Zodiac (Vathelokai)......................... NiQil.............. Innocent

Bolrak Soulbare (MindWandererB)............. NiQil.............. Addressed
Loquan Dar'ath (waywreth)................... NiQil.............. Addressed


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
ayyiniwindryder.... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Erithmu............ 00.1° ... 00.0° ... 00.0° ... 00°
lonewolf........... 00.0° ... 00.0° ... 00.8° ... 00°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
MindWandererB...... 00.1° ... 00.0° ... 00.0° ... 00°
NiQil.............. 09.2° ... 00.0° ... 00.0° ... 09°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.1° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending September 30th, 2006
Abyssal Stalker

10-01-06, 06:57 AM
Nevermind
Abyssal Stalker

10-01-06, 06:57 AM
Nevermind
Abyssal Stalker

10-01-06, 06:58 AM
Nevermind
Abyssal Stalker

10-01-06, 06:59 AM
Nevermind
lonewolf

10-01-06, 07:26 AM
@Abyssal Stalker: The horsemen all have the Wild talent feat which gives them 2pp.
Zevox

10-01-06, 06:45 PM
Never mind.
Zevox

10-01-06, 06:47 PM
Never mind.
Dracazar

10-02-06, 03:08 PM
Dracazar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.

Link to Dracazar, this was the violation
Dracazar

10-02-06, 04:22 PM
Quesis II does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.

Link to Quesis, this was the violation
Dracazar

10-02-06, 04:38 PM
Shaz does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.

Link to Shaz Greatheart, this was the violation
Dracazar

10-02-06, 05:05 PM
Uilo does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.

Link to Uilo, this was the violation
Dracazar

10-02-06, 05:40 PM
Yilmaz does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.

Link to Yilmaz, this was the violation
Book5

10-04-06, 06:28 PM
Ba'al does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Does now!
hogarth

10-04-06, 07:26 PM
Gundmir has a wand of Expeditious Retreat which requires 5 credits (it's not listed in the DMG). If he did pay the credits, he needs to link it.
Maraxus

10-04-06, 07:45 PM
[sblock=fixed]The character does not list, which fight of the cycle it is (or the 3FC sblock).
Also past fights are hard to find.

...But that's not, why I'm posting.


He changed his first level feat into Improved feint. This may have gotten aproval, but it's illegal, because this feat requires Combat Expertise, what Carandol does not have.[/fixed]
hogarth

10-04-06, 08:17 PM
Alexander has an Elixir of Hiding. According to the SRD, this has a caster level of 5 so it would require credits for a 4th level character to own.
Zelck

10-05-06, 01:58 AM
Tan's riding dogs have Chain Shirt barding, but they are improperly priced at 25 gp (should be 200 gp each: 100 gp for the chain shirt and doubled as barding).

EDIT: In addition, his dogs don't have the required skills listed in their stat block.

EDIT2: Also, his HP is incorrect. He double-counted his first level HP.
bgt

10-06-06, 09:37 AM
A potion of Reduce Person costs 50 gp, not 25 gp.
Should have been a scroll, not a potion. Has been fixed.

An Elixir of Hiding is a single-use wondrous item with a caster level of 5; it should not be available to an ECL4 character without spending credits.

Luxt'l is now ECL 5, not really sure how this could possibly be fixed.

Luxt'l switched a sorcerer spell without Pitlords approval, and not through means that are allowed by the sorcerer class

Last fight: Shows that he had sleep as a selected spell. Note that a 2nd lvl sorcerer does not gain additional 1st level spells. So this was a switch.

This has been fixed. I blame too much Neverwinter Nights (Sorcs in Neverwinter nights can change spells at any level. Although, your idea of spell switching isn't quite right either; sorcs can change spells at any even numbered level, whether or not the gaind new spells of that level.).

Also, Neidr's hp and feats have been corrected.
Erithmu

10-06-06, 09:44 AM
This has been fixed. I blame too much Neverwinter Nights (Sorcs in Neverwinter nights can change spells at any level. Although, your idea of spell switching isn't quite right either; sorcs can change spells at any even numbered level, whether or not the gaind new spells of that level.).

Starting at 4th level ....

Edit: you also missed Niqil's violations that were posted.
hogarth

10-06-06, 09:56 AM
Should have been a scroll, not a potion. Has been fixed.

Luxt'l is now ECL 5, not really sure how this could possibly be fixed.

Also, Neidr's hp and feats have been corrected.
The violations I reported for Luxt'l and Neidr have been marked as fixed.
hogarth

10-07-06, 03:13 PM
Ihdald's listed modifiers for Survival, Spot, Search, Move Silently, Listen, Know: Geography and Hide are one too high.

Also, the skills for his animal companion are listed oddly. The viper doesn't have 45 skill points; it actually has 5 skill points and various racial bonuses.
Zevox

10-08-06, 12:43 PM
Andurwin has too much hp. He accidentally counted his first level twice - once at full hp, once at average. He should have 19 hp (4+(2.5*4=10)+(1*5=5 con)).

Zevox
Prisonlords

10-08-06, 11:36 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kimahri Ronso (Dr. Funk).................... Abyssal Stalker.... Violation
Anixx the Warbringer (Iced)................. hogarth............ Violation

Alagar, brother of Angosh (King Uther)...... NiQil.............. Violation
Alexander (UserNamer)....................... NiQil.............. Violation
Anixx The Warbringer (Iced)................. NiQil.............. Violation
Aramur, the Aurora Prince (Usurpator)....... NiQil.............. Violation
Aranor Haerdonin (Sindorin)................. NiQil.............. Violation
Archangel Ixenthor (Caterane)............... NiQil.............. Violation
Balbanes Ascended (King Uther).............. NiQil.............. Violation
Bilk Stonespike (King Uther)................ NiQil.............. Violation
Brilf Zephyr (Sunwolf)...................... NiQil.............. Violation
Ceres Solus (Sindorin)...................... NiQil.............. Violation
Dameon Leonne (Huan)........................ NiQil.............. Violation
Elegost (Dr. Funk).......................... NiQil.............. Violation
Flamehair (Usurpator)....................... NiQil.............. Violation
Geoffrey (Dr. Funk)......................... NiQil.............. Violation
Guillaume, the Gauntlet (UserNamer)......... NiQil.............. Violation
Heregifu the Bronze Enchantress (UserNamer). NiQil.............. Violation
Indri'ynar Per'Elereth (Caterane)........... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... Zevox.............. Violation
Kitaya (Usurpator).......................... NiQil.............. Violation
Kitty (lonewolf)............................ NiQil.............. Violation
Leif Goldeneye (Sunwolf).................... NiQil.............. Violation
Luxt'l the Lucky (bgt)...................... NiQil.............. Violation
Mer-Man (Caterane).......................... NiQil.............. Violation
Morgan MacNiven (Myrridin).................. NiQil.............. Violation
Neidr Bresent (bgt)......................... NiQil.............. Violation
Nell Leonne (Huan).......................... MindWandererB...... Violation
Nell Leonne (Huan).......................... NiQil.............. Violation
Nexa (Usurpator)............................ NiQil.............. Violation
Osiris (Iced)............................... NiQil.............. Violation
Perius (Ravashack).......................... NiQil.............. Violation
Raskos, The Jade Father (SauroGrenom)....... NiQil.............. Violation
Rook “Chaotic Phoenix” Devange (Huan)....... NiQil.............. Violation
Seaendithas (Sindorin)...................... NiQil.............. Violation
Tan, Son of Sty (Book5)..................... NiQil.............. Violation
Ten Vermond (SoulLord)...................... NiQil.............. Violation
Uhmentarymster the Old (Caterane)........... NiQil.............. Violation
Va'ria Theladrais (Sindorin)................ NiQil.............. Violation
Vandelar the Red (SoulLord)................. NiQil.............. Violation
Virgo Arkazzan (King Uther)................. NiQil.............. Violation
Vivi Ornitier (Dr. Funk).................... NiQil.............. Violation

Alexander (UserNamer)....................... hogarth............ Violation
Andurwin Calathos (Zelck)................... Zevox.............. Violation
Carandol Mornenion (Etiquette_Gnome)........ Maraxus............ Violation
Gundmir Guldesdep (False_Keraptis).......... hogarth............ Violation
Ihdald Seaslash (Milov)..................... hogarth............ Violation
Tan, Son of Sty (Book5)..................... Zelck.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.4° ... 00°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 00°
hogarth............ 00.3° ... 00.0° ... 00.5° ... 00°
lonewolf........... 00.0° ... 00.0° ... 00.2° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
Maraxus............ 00.1° ... 00.0° ... 00.0° ... 00°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
Papapeperoni....... 00.0° ... 00.0° ... 00.5° ... 01°
Pittbull........... 00.0° ... 00.0° ... 00.3° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.1° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.1° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending October 7th, 2006
SauroGrenom

10-09-06, 05:36 PM
-deleted due to my error-
Ravashack

10-09-06, 06:02 PM
-Incorrect error corrected-
Erithmu

10-09-06, 06:10 PM
Tessero does not have the 13 dex required for Improved Grapple or Deflect Arrows.
TheMagister

10-09-06, 08:48 PM
Tessero does not have the 13 dex required for Improved Grapple or Deflect Arrows.

Fixed. Moved 2 pts from Con and put it into Dex.

TM
Etiquette_Gnome

10-10-06, 10:49 PM
The character does not list, which fight of the cycle it is (or the 3FC sblock).
Also past fights are hard to find.

...But that's not, why I'm posting.


He changed his first level feat into Improved feint. This may have gotten aproval, but it's illegal, because this feat requires Combat Expertise, what Carandol does not have.

Fixed (http://boards1.wizards.com/showpost.php?p=10002881)
* Weapon Finesse dropped for Combat Expertise in order to meet prerequisite for Improved Feint.

Though I believe you're also supposed to notify the player that he's got a violation, since it was only sheer chance that I checked out the Prison earlier today long enough to notice my name on it.
Iced

10-10-06, 11:30 PM
Anixx does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Anixx (http://boards1.wizards.com/showpost.php?p=9858879) is fixed.
Iced

10-11-06, 12:06 AM
Osiris does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Osiris (http://boards1.wizards.com/showpost.php?p=9169867) is fixed.
lonewolf

10-11-06, 04:18 AM
Kitty does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Fixed.
But I will use every opportunity to say how silly those skills are on a flying character.
hogarth

10-11-06, 07:01 AM
Anixx (http://boards1.wizards.com/showpost.php?p=9858879) is fixed.
Not completely. (http://boards1.wizards.com/showpost.php?p=10103882) There's still the more important problem of incorrect pricing for Famine's Fang.
Zelck

10-11-06, 10:59 AM
Andurwin has too much hp. He accidentally counted his first level twice - once at full hp, once at average. He should have 19 hp (4+(2.5*4=10)+(1*5=5 con)).

Zevox
Fixed.
TheMagister

10-13-06, 01:07 PM
FIXED

Matthis has not picked his 1st or 3rd HD feats.

While this makes him illegal, it doesn't make him unplayable; I'll run him this week anyways.

TM
waywreth

10-13-06, 01:16 PM
Matthis has not picked his 1st or 3rd HD feats.
While this makes him illegal, it doesn't make him unplayable; I'll run him this week anyways.
TM

EDIT: Officially fixed now.

Whoops - forgot to copy/paste over the placeholders.
1st - Spell Focus: Enchantment
3rd - Extend Spell
Highfire

10-14-06, 12:01 PM
Rolf (http://boards1.wizards.com/showpost.php?p=10322703) (Dr. Funk): Two glaringmistakes.

Edit: It turns out I was reading things all wrong, there is no violation here.

~Justin
Highfire

10-14-06, 12:04 PM
Fixed


Kagun Flinthand (http://boards1.wizards.com/showpost.php?p=10259267) (cgriffis)

Nothing dirty about this. He forgot to drop +1 Enhancement from underneath the Large Longspear, he didn't calculate it into the attack so he must have just forgot to drop it off.

~Justin
Iced

10-15-06, 05:51 AM
A masterwork crafting tool costs 55 gp, not 50 gp.

Anixx's scrolls should have an annotation indicating that they are self-crafted. Also, his scroll of Fly (etc.) should cost (375x2 + 1125x2 + 150x2)/2 = 1650, not 1670.

The price listed for Famine's Fang is incorrect. Anixx is a cleric who doesn't have access to the spells Call Lightning or Lightning Bolt, so he can't craft a Shock weapon himself. Therefore the price should be 8308, not 4308.

The problems with pricing of scrolls and tool have been adressed, my self-crafted scrolls now say that they're crafted, and Famine's Fang is now a flaming glaive rather than a shocking glaive.

~Iced
cgriffis

10-15-06, 12:49 PM
I will drop it as soon as the fight is posted. Don't want to get a violation for changing it!

Craig
Prisonlords

10-15-06, 07:40 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alagar, brother of Angosh (King Uther)...... NiQil.............. Violation
Alexander (UserNamer)....................... NiQil.............. Violation
Aramur, the Aurora Prince (Usurpator)....... NiQil.............. Violation
Aranor Haerdonin (Sindorin)................. NiQil.............. Violation
Archangel Ixenthor (Caterane)............... NiQil.............. Violation
Balbanes Ascended (King Uther).............. NiQil.............. Violation
Bilk Stonespike (King Uther)................ NiQil.............. Violation
Brilf Zephyr (Sunwolf)...................... NiQil.............. Violation
Ceres Solus (Sindorin)...................... NiQil.............. Violation
Dameon Leonne (Huan)........................ NiQil.............. Violation
Flamehair (Usurpator)....................... NiQil.............. Violation
Geoffrey (Dr. Funk)......................... NiQil.............. Violation
Guillaume, the Gauntlet (UserNamer)......... NiQil.............. Violation
Heregifu the Bronze Enchantress (UserNamer). NiQil.............. Violation
Indri'ynar Per'Elereth (Caterane)........... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... NiQil.............. Violation
Kimahri Ronso (Dr. Funk).................... Zevox.............. Violation
Kitaya (Usurpator).......................... NiQil.............. Violation
Leif Goldeneye (Sunwolf).................... NiQil.............. Violation
Luxt'l the Lucky (bgt)...................... NiQil.............. Violation
Mer-Man (Caterane).......................... NiQil.............. Violation
Morgan MacNiven (Myrridin).................. NiQil.............. Violation
Neidr Bresent (bgt)......................... NiQil.............. Violation
Nell Leonne (Huan).......................... MindWandererB...... Violation
Nell Leonne (Huan).......................... NiQil.............. Violation
Nexa (Usurpator)............................ NiQil.............. Violation
Osiris (Iced)............................... NiQil.............. Violation
Perius (Ravashack).......................... NiQil.............. Violation
Raskos, The Jade Father (SauroGrenom)....... NiQil.............. Violation
Rook “Chaotic Phoenix” Devange (Huan)....... NiQil.............. Violation
Seaendithas (Sindorin)...................... NiQil.............. Violation
Tan, Son of Sty (Book5)..................... NiQil.............. Violation
Ten Vermond (SoulLord)...................... NiQil.............. Violation
Uhmentarymster the Old (Caterane)........... NiQil.............. Violation
Va'ria Theladrais (Sindorin)................ NiQil.............. Violation
Vandelar the Red (SoulLord)................. NiQil.............. Violation
Virgo Arkazzan (King Uther)................. NiQil.............. Violation
Vivi Ornitier (Dr. Funk).................... NiQil.............. Violation

Alexander (UserNamer)....................... hogarth............ Violation
Carandol Mornenion (Etiquette_Gnome)........ Maraxus............ Violation
Tan, Son of Sty (Book5)..................... Zelck.............. Violation

Kagun Flinthand (cgriffis).................. Highfire........... Violation
Matthis Dar'ath (waywreth).................. TheMagister........ Violation

Tessero Valis (TheMagister)................. Erithmu............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
Erithmu............ 00.1° ... 00.0° ... 00.0° ... 00°
False_Keraptis..... 00.0° ... 00.0° ... 00.5° ... 00°
Highfire........... 00.1° ... 00.0° ... 00.0° ... 00°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 01°
hogarth............ 00.0° ... 00.0° ... 01.0° ... 01°
lonewolf........... 00.0° ... 00.0° ... 00.5° ... 00°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
Papapeperoni....... 00.0° ... 00.0° ... 00.5° ... 00°
Pittbull........... 00.0° ... 00.0° ... 00.5° ... 01°
SauroGrenom........ 00.0° ... 00.0° ... 00.4° ... 01°
TheMagister........ 00.1° ... 00.0° ... 00.0° ... 00°
Vathelokai......... 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 00.5° ... 00°



Conclusion of Roll Call for week ending October 14th, 2006
Etiquette_Gnome

10-16-06, 08:45 PM
I was under the impression that I fixed my violation, and posted a reply about here already (HERE (http://boards1.wizards.com/showpost.php?p=10324246&postcount=747)
NiQil

10-16-06, 09:00 PM
I was under the impression that I fixed my violation, and posted a reply about here already (HERE (http://boards1.wizards.com/showpost.php?p=10324246&postcount=747)
Did you send a PM to the person who reported the violation to let them know so they could edit their original post? That may be why it is still listed as a violation...the original post has to be edited in order for the violation to be removed, unless the original poster is no longer participating in these forums, in which case a PM to Prisonlords is required. AFAIK Maraxus is still around, so that would be the best place to start.
hogarth

10-17-06, 05:20 PM
Hauber Bulwark (http://boards1.wizards.com/showpost.php?p=8244883)'s attack modifiers (warhammer +5, touch attack +4) don't include the -2 penatly for employing a tower shield.
hogarth

10-18-06, 06:40 PM
Varjo has 9 ranks in Listen; as a 4 hit dice character, her maximum is 7 ranks. (ECL doesn't count.)
Book5

10-18-06, 07:43 PM
Tan's riding dogs have Chain Shirt barding, but they are improperly priced at 25 gp (should be 200 gp each: 100 gp for the chain shirt and doubled as barding).

EDIT: In addition, his dogs don't have the required skills listed in their stat block.

EDIT2: Also, his HP is incorrect. He double-counted his first level HP.

Heh, I counted the cost of the barding as 300 in my spreadsheet... (I hate thee numbers!! )

Dogs stats too? yeesh (actually I like it)

Double.. Counted.. HP? ... lemme.. see.. umm..

6 +
5.5 +
3.5 +
5.5 +
3.5 +
5 (5*con) = 29
Excel says so. I think your wrong.

Otherwise... FIXED!
and ready for another day!
Zelck

10-18-06, 07:46 PM
Heh, I counted the cost of the barding as 300 in my spreadsheet... (I hate thee numbers!! )

Dogs stats too? yeesh (actually I like it)

Double.. Counted.. HP? ... lemme.. see.. umm..

6 +
5.5 +
3.5 +
5.5 +
3.5 +
5 (5*con) = 29
Excel says so. I think your wrong.

Otherwise... FIXED!
and ready for another day!
You leveled, so your HP is fine now :P. Fix your HD (you forgot to update it to 6), and you're good to go.

You should probably also shoot NiQil a PM and tell him you've fixed his violation too.
MindWandererB

10-18-06, 09:27 PM
You leveled, so your HP is fine now :P. Fix your HD (you forgot to update it to 6), and you're good to go.Actually, it's still wrong. (This is your HP, not your dog's.) 6 + 3.5*2 + 5.5*3 + 6*1 = 35, off by 1. (And if I followed the math in your breakdown, I'd get 38.)

One hint is that if you have an even number of HD, you should end up with a .5 in your HP. Simple way to spot an error.
Zelck

10-19-06, 12:25 AM
The Chosen One's (http://boards1.wizards.com/showpost.php?p=10211898) discipline isn't listed. It's clear from his power list that it's Kineticist, but it would be good to have that listed somewhere.
McJarvis

10-19-06, 12:26 AM
The Chosen One's (http://boards1.wizards.com/showpost.php?p=10211898) discipline isn't listed. It's clear from his power list that it's Kineticist, but it would be good to have that listed somewhere.

I was trying to be sly & make it less-than-obvious, but if it's required I'll gladly post it after the fight is up.
Highfire

10-19-06, 12:18 PM
Carandol Mornenion (http://boards1.wizards.com/showpost.php?p=10002881):

Violation fixed

~Justin
Zevox

10-19-06, 09:50 PM
Mer-Man has a Belt of Giant Strength +2, but this item is normally only available in +4 or +6. He needs to either change this to Gauntlet of Ogre Power (which then makes it questionable whether he can use his talons through the gauntlets) or pay the 5o for the belt (or if he already did that, then link the payment).

Zevox
Stormwind

10-20-06, 04:19 AM
Varjo has 9 ranks in Listen; as a 4 hit dice character, her maximum is 7 ranks. (ECL doesn't count.)

This is incorrect by my understanding. Here's why:The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.

Although this doesn't specifically mention ECL, I contend that ECL=Total character levels bacause if you take a look at the skills of all monsters with an LA, then you find that ECL is used.

For example take the first creature in the SRD with a LA:ANGEL, ASTRAL DEVA
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice: 12d8+48 (102 hp)
...<snip> ...
Abilities: Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20
Skills: Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings)
Feats: Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack
...<snip> ...
Level Adjustment: +8

With only the 12HD (not ECL), the max ranks for the Deva would be 15. Then consider Spot and Listen, both at +23. Assuming max ranks for each of them 15+4wis+2alertness = 21. Furthermore the Deva has no racial bonus to skills. Thus both the skills are 2pts higher than possible unless you use ECL for max ranks. This is also not just an isolated example. Most of the monsters with an LA have skills that are higher than would be possible unless you count max ranks = Total character level +3 = ECL+3

Storm
hogarth

10-20-06, 07:03 AM
The maximum rank in a class skill is the character’s level + 3.
"Character's level" != "character's ECL". I agree that there are monsters that violate the skill maximum, but I think it has nothing to do with ECL and everything to do with typographical errors. I disagree with your comment "most of the monsters with an LA" violate this; I've personally gone through most of the monsters in the SRD, and very few violate the maximum (yeth hound and gynosphinx are two others). I said the same thing in another thread, but maybe it bears repeating: Using multiple errors in the core rules to imply a general rule is a poor idea.

If you can get the Elders to rule otherwise in the the "Ask an Elder" thread, I'll remove the violation, of course.
hogarth

10-21-06, 11:44 AM
HP: 26 [3HD] [4ego, +(2.5*4)ego, +(2*4)con, +(2*3)psionic body]

This line should read:
HP: 25 [4HD] [4ego, +(2.5*3)ego, +(2*4)con, +(2*3)psionic body]

Psi's hit points should be 12, not 13, accordingly.
Prisonlords

10-22-06, 07:35 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alexander (UserNamer)....................... hogarth............ Violation

Carandol Mornenion (Etiquette_Gnome)........ Highfire........... Violation
Mer-Man (Caterane).......................... Zevox.............. Violation
The Chosen One of Gladius (McJarvis)........ Zelck.............. Violation
Varjo (Stormwind)........................... hogarth............ Violation
Wisp (c00lz3)............................... hogarth............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
False_Keraptis..... 00.0° ... 00.0° ... 00.5° ... 01°
Highfire........... 00.1° ... 00.0° ... 01.4° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 00°
hogarth............ 00.2° ... 00.0° ... 00.5° ... 01°
lonewolf........... 00.0° ... 00.0° ... 00.5° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.3° ... 01°
McJarvis........... 00.0° ... 00.0° ... 00.5° ... 01°
TheMagister........ 00.0° ... 00.0° ... 01.5° ... 02°
Zelck.............. 00.1° ... 00.0° ... 01.0° ... 01°
Zevox.............. 00.1° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending October 21st, 2006
McJarvis

10-22-06, 10:55 PM
Kilpquabjeg (http://boards1.wizards.com/showpost.php?p=9659920) has the wrong modifiers listed for his stats. Strength should be +0, Dex +1, Con +2, Int +4, Wis +2.

FIXED
Book5

10-23-06, 03:12 PM
Most of Tan's fight links are broken, apparantly due to incorrect formatting.

Sorry, Forgot to mention - I fixed those as of the last time I was here.

Tan should be ok for next fotw right?
McJarvis

10-23-06, 06:01 PM
Fnorri (http://boards1.wizards.com/showpost.php?p=9965348) has his jump check listed as -1 (0 ranks, -1 str) and it should be -7 (0 ranks, -1str, -6 speed)

FIXED
McJarvis

10-23-06, 06:26 PM
Barak (http://boards1.wizards.com/showpost.php?p=7941089) does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)
McJarvis

10-23-06, 06:27 PM
Jazer (http://boards1.wizards.com/showpost.php?p=9286796) does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

edit- actually, I'm not going to commit this level of ridiculousness. All 8 mercenaries do not have all 7 required skills in the skill section. (Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot)

Pitlords is the offending member of the forum for all of these. Now where are my .8o? ;)
c00lz3

10-23-06, 11:53 PM
This line should read:
HP: 25 [4HD] [4ego, +(2.5*3)ego, +(2*4)con, +(2*3)psionic body]

Psi's hit points should be 12, not 13, accordingly.

Fixed (http://boards1.wizards.com/showpost.php?p=10133750&postcount=926)
Etiquette_Gnome

10-24-06, 03:56 AM
Carandol Mornenion (http://boards1.wizards.com/showpost.php?p=10002881):

Attributes
STR 10 (+0) [4 pts] [12 Base, -2 Racial]
DEX 16 (+3) [6 pts] [14 Base, +2 Racial]
CON 12 (+1) [6 pts] [14 Base, -2 Racial]
INT 18 (+4) [12 pts] [16 Base, +2 Racial]
WIS 10 (+0) [2 pts] [10 Base]
CHA 14 (+2) [6 pts] [14 Base]

--Should be 10 points under Int for a 16. You have two more points to spend!

(Dagger) +2, 1d4, (19-20/x2), (piercing or slashing) [+3 Dex, +2 BAB]

--I didn't see Weapon Finesse listed and the dagger is under Melee attacks. You applied Dex.

Masterwork Rapier [2 lb][321 gp]

--Off by one gold, rapiers cost 20 gp

(Longbow) +6, 1d8 (1d8-1 vs. lycanthropes), (20/x3), Range 100 ft, (piercing)

--The -1 is on all attacks with Alchemical silver items. In this case your arrows if you use the silver ones all take -1. This makes it seem that only Lycans take the -1.


That's all I could find

~Justin

Violations fixed, and alchemical silver gives a penalty to damage, not attack
Krytos

10-26-06, 01:23 PM
Flaeli Stormbringer
Several of your skills have the wrong ability modifier applied. All of your listed Str based skills are saying you have a -1Str when it should be 0Str. And your Balance check claims a +3Dex mod when you only have a 14 Dexterity.

I'm also curious where the conditional modifier of +2 Acting comes from.

I'm not sure on this one since, but isn't a listing for the psycrystal needed as well? I'm unsure since he is leaving it at home.

Also, under results you have listed a reward of 351gp for the fight versus Ynotar Mihm Eer (Etiquette_Gnome) when the fight results that are linked only award 300gp
Edit: Sorry, I forgot to check your free action

EDIT: Fixed
Etiquette_Gnome

10-26-06, 02:53 PM
Dragonlily's (http://boards1.wizards.com/showpost.php?p=10252514) expendables exceed her maximum limit. I can see why this is thought to be so, as their effective value is halved, though I don't see how that can be when the character doesn't seem to have anything reducing their effective value. I don't know if 'at home' expendables count towards the limit or not, but if it does, that needs to be looked at as well.
MindWandererB

10-26-06, 03:11 PM
Dragonlily's (http://boards1.wizards.com/showpost.php?p=10252514) expendables exceed her maximum limit. I can see why this is thought to be so, as their effective value is halved, though I don't see how that can be when the character doesn't seem to have anything reducing their effective value. I don't know if 'at home' expendables count towards the limit or not, but if it does, that needs to be looked at as well.
Correct. Her "at home" expendable exceed her maximum, and witout the relevant item creation feats, she's packing double her allotment overall.
hogarth

10-26-06, 03:16 PM
Monsieur Hood (http://boards1.wizards.com/showpost.php?p=8785897) needs to choose a feat for his 3 HD psicrystal.
Zevox

10-26-06, 04:08 PM
Also on Dragonlily, she has too many ranks in concentration and profession (barmaid). At level 3 you can have a maximum of 6 ranks in any skill, yet both of those have 7 on her sheet.

The profession error also means she makes 3 less gp from each fight she used that as free activity thus far.

Zevox
Prisonlords

10-29-06, 10:01 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Carandol Mornenion (Etiquette_Gnome)........ Highfire........... Violation
The Chosen One of Gladius (McJarvis)........ Zelck.............. Violation
Varjo (Stormwind)........................... hogarth............ Violation
Wisp (c00lz3)............................... hogarth............ Violation

Dragonlily (Selena Ombrenoire).............. Etiquette_Gnome.... Violation
Dragonlily (Selena Ombrenoire).............. Zevox.............. Violation
Flaeli Stormbringer (TARDIS)................ Krytos............. Violation
Monsieur Hood (TheMagister)................. hogarth............ Violation

Fnorri the Miser (False_Keraptis)........... McJarvis........... Innocent
Kilpquabjeg (hogarth)....................... McJarvis........... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 00°
Etiquette_Gnome.... 00.1° ... 00.0° ... 00.0° ... 00°
False_Keraptis..... 00.0° ... 00.0° ... 00.5° ... 00°
hogarth............ 00.1° ... 00.0° ... 01.0° ... 01°
Krytos............. 00.1° ... 00.0° ... 00.0° ... 00°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.2° ... 00.0° ... 01.0° ... 01°
Papapeperoni....... 00.0° ... 00.0° ... 00.3° ... 01°
TheMagister........ 00.0° ... 00.0° ... 01.0° ... 01°
Vathelokai......... 00.0° ... 00.0° ... 00.9° ... 01°
Zelck.............. 00.0° ... 00.0° ... 01.5° ... 02°
Zevox.............. 00.1° ... 00.0° ... 00.3° ... 00°



Conclusion of Roll Call for week ending October 28th, 2006
bgt

10-30-06, 10:35 AM
The violations reported on Luxt'l and Neidr have been fixed. Both now have all required skills listed.
McJarvis

10-30-06, 05:11 PM
The Chosen One's (http://boards1.wizards.com/showpost.php?p=10211898) discipline isn't listed. It's clear from his power list that it's Kineticist, but it would be good to have that listed somewhere.

Fixed.
TheMagister

10-30-06, 10:07 PM
Monsieur Hood (http://boards1.wizards.com/showpost.php?p=8785897) needs to choose a feat for his 3 HD psicrystal.

FIXED

I chose Weapon Finesse. Wild Talent made me feel dirty inside.

TM
Iced

10-30-06, 11:14 PM
Osiris does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Violations Fixed on Osiris (http://boards1.wizards.com/showpost.php?p=9169867&postcount=813).
waywreth

11-01-06, 07:53 PM
Before anyone else notices, I screwed up a few things on Matthis Dar'ath.

Ghoul Touch was supposed to be Mirror Image (I was going to take Ghoul Touch next level) and since I have crafted scrolls of Mirror Image, this is obvious.

His BAB is +1 not +2, and his Dex is +3 not +2. Also, his damage is -2 on melee not -1, and Touch of Fatigue is DC17. All will be fixed after this week's fight.

And no, I don't expect credits, just to stay out of prison.
renlim

11-02-06, 02:32 PM
I was looking over my Sheet and some really bad errors in the skills section showed up’ these are those corrections. (I have just sent these correctios to the pittlord as well.)

Lisiten 6
[4 wis, 0 Ranks, 2 racial]
Search 2
[0 int, 0 ranks, 2 racial]
Spot 6
[4 wis, o ranks, 2 racial]

And BAB is +2 not +?

Fixed
Selena Ombrenoire

11-03-06, 08:50 PM
Corrected the violations on Dragonlily's character sheet

Fixed the violation reported by Zevox about the skill points. Removed 15 gp (because profession was 1 point higher, so +3gp x 5 fights) Please note that Dragonlily is level 4, so her max rank is now 7

For the violation on expandables reported by Etiquette_Gnome, all my excess stuff is at home and I'm using expandables within my limit without restocking. Since I cannot sell my excess stuff until my cycle is over, I tagged a red note at the beginning of my character sheet.
Prisonlords

11-05-06, 10:03 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Carandol Mornenion (Etiquette_Gnome)........ Highfire........... Violation
Wisp (c00lz3)............................... hogarth............ Violation

Dragonlily (Selena Ombrenoire).............. Zevox.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 01.0° ... 01°
False_Keraptis..... 00.0° ... 00.0° ... 00.5° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 01°
hogarth............ 00.0° ... 00.0° ... 00.5° ... 00°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.0° ... 00.0° ... 01.4° ... 01°
TheMagister........ 00.0° ... 00.0° ... 00.5° ... 00°
Vathelokai......... 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 00.5° ... 00°



Conclusion of Roll Call for week ending November 4th, 2006
Etiquette_Gnome

11-05-06, 11:52 PM
Carandol's violation was fixed a week and a half ago by this point, but Highfire hasn't updated his post...
NiQil

11-05-06, 11:57 PM
Carandol's violation was fixed a week and a half ago by this point, but Highfire hasn't updated his post...
Send a PM to Prisonlords, and I will review the violation myself, since it appears that Highfire has left us.
malakaiunseen

11-06-06, 05:57 AM
Um, I see my character(El'enees'ka)'s name on the list on the front page of this thread, but havent been mentioned in recent roll calls. She has too may expendables, but is currently waiting for a refund from teh character changes thread. IS there anything else I need to do?
Zelck

11-07-06, 11:33 AM
Nothing to see here.
hogarth

11-07-06, 11:34 AM
Noko (http://boards1.wizards.com/showpost.php?p=7743863) forgot to include her strength penalty into her bow damage.
No -- it's a +1 bow.
Highfire

11-08-06, 07:40 PM
Carandol's violation was fixed a week and a half ago by this point, but Highfire hasn't updated his post...

My apologies, I change my past post to it being fixed.

~Justin
hogarth

11-08-06, 11:00 PM
Axhind has 10 Str, but all of his damage rolls (rapier, handaxe, mace, bow) incorrectly indicate he has a +1 damage bonus.
NiQil

11-08-06, 11:06 PM
Axhind has 10 Str, but all of his damage rolls (rapier, handaxe, mace, bow) incorrectly indicate he has a +1 damage bonus.
Heh...look at that. I must have forgotten to take that out after I applied the racial mod. I'll fix it after the fight posts.
Abyssal Stalker

11-09-06, 01:56 AM
Durin (http://boards1.wizards.com/showpost.php?p=10231168) has been created using 40pt buy instead of 36pt buy. He has to change some of his ability scores accordingly.
Zevox

11-09-06, 01:57 PM
Zerth has a number of self-crafted powerstones he could not have made himself. He lacks the powers Skate, Offensive Precognition, Defensive Precognition, Prevenom Weapon, and Biofeedback, so he cannot self-craft items containing those powers. Thus he needs to pay the extra for those stones, and he is over his expendable cap.

He also has not marked off the stones used in his first fight of the cycle.

Zevox
TheMagister

11-09-06, 02:55 PM
Kagun's listed unarmed damage is incorrect for a half-giant monk 2.

He lists it (common mistake) as 1d8+4 instead of 1d6+4, which is standard for a medium creature.

(Half-giants can't "wield" large-sized unarmed strikes).

"I tear the arm off of the level 20 ogre monk! I now beat on the dragon with my 4d8-damage improvised club that's treated as magical, adamantine, and lawful!"
{looks around} :shifty:
"What? That's how much it says a large monk's unarmed strike deals! Look! It's all right there!"

TM
cgriffis

11-09-06, 03:32 PM
Cute, but insulting. Yet another reason to quit.
TheMagister

11-09-06, 03:56 PM
Aw, man, that wasn't supposed to be insulting!

It's been a running joke around my TT DnD table for ages, and I've heard it around the boards before (I think it had its own thread in one of the other DnD message boards).

I was only trying to be funny...not mean. I'm never mean.

You have my abject apologies for offending you. Don't leave!

TM
Prisonlords

11-12-06, 06:28 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Axhind (NiQil).............................. hogarth............ Violation
Durin (Maraxus)............................. Abyssal Stalker.... Violation
Kagun Flinthand (cgriffis).................. TheMagister........ Violation
Zerth Cenobite (Sjiggie).................... Zevox.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.1° ... 00.0° ... 01.0° ... 01°
Gonbow............. 00.0° ... 00.0° ... 00.3° ... 00°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 00°
hogarth............ 00.1° ... 00.0° ... 00.4° ... 01°
Kaigan............. 00.0° ... 00.0° ... 00.5° ... 00°
Krytos............. 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.0° ... 00.0° ... 00.5° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 00°
TheMagister........ 00.1° ... 00.0° ... 01.3° ... 02°
Vathelokai......... 00.0° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 01°
Zevox.............. 00.1° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending November 11th, 2006
renlim

11-15-06, 11:44 PM
(Shreckentaum deJack)'s violations are:

Used one cantrip or 1/day “Ghost Sound” in first battle, not noted. (Which one it was or that it was used.)

Wins and Loses not recounted or linked to fights.
Prisonlords

11-19-06, 04:12 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Axhind (NiQil).............................. hogarth............ Violation
Zerth Cenobite (Sjiggie).................... Zevox.............. Violation

Shreckentaum deJack (Etiquette_Gnome)....... renlim............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 00°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 01°
Krytos............. 00.0° ... 00.0° ... 01.0° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
renlim............. 00.1° ... 00.0° ... 00.0° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 00.5° ... 01°
TheMagister........ 00.0° ... 00.0° ... 00.5° ... 00°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 00.5° ... 00°



Conclusion of Roll Call for week ending November 18th, 2006
Etiquette_Gnome

11-21-06, 06:29 PM
Shreckentaum's violation fixed
Etiquette_Gnome

11-22-06, 08:09 PM
Daniel Ocean (http://boards1.wizards.com/showpost.php?p=10630456#post10630456)'s violations are as follows...

Expendables Limit Exceeded by 900gp: There seems to be a misunderstanding here, as the wand, smokesticks, alchemist's fire, and thunderstones all count under the expendable cap.

Masterwork fullplate: Value should be 825gp for being crafted, not 800gp.

Purchased Animal: Not quite sure as to whether this is a violation or not, so I'll just place it here for posterity. The warhorse has Improved Grapple and Deflect Arrows purchased as replacement feats, which I'm not sure is allowed or not.

*Editorial notes: Didn't realize that consumables were only potions/scrolls (and the like).
NiQil

11-22-06, 08:33 PM
Daniel Ocean (http://boards1.wizards.com/showpost.php?p=10630456#post10630456)'s violations are as follows...

Expendables Limit Exceeded by 900gp: There seems to be a misunderstanding here, as the wand, smokesticks, alchemist's fire, and thunderstones all count under the expendable cap.

Masterwork fullplate: Value should be 825gp for being crafted, not 800gp.

Purchased Animal: Not quite sure as to whether this is a violation or not, so I'll just place it here for posterity. The warhorse has Improved Grapple and Deflect Arrows purchased as replacement feats, which I'm not sure is allowed or not.
A portion of this is incorrect. Only oils/potions, scrolls, tattoos and powerstones count towards the expendables cap, as per this ruling:

Q: Are there limits on what expendable items can be purchased?
A: Yes. You may only own an amount of expendables (which are defined as oils/potions, tattoos, scrolls and powerstones) up to your ECL 2 x 50 gp. All single use expendable items, including (but not limited to) scrolls, potions, powerstones, tattoos and wondrous items, are limited to a caster/power level equal to your ECL. Scrolls and powerstones are further limited to your CL/ML + 2. Charged items, including (but not limited to) wands, dorjes, staffs, psicrowns and wondrous items are also limited to being purchased up to your ECL in caster/power level. Items with both charges or limited uses as well as a function that is continuous or does not elapse after a certain number of uses may still be purchased at any ECL (an example of this would be a Gem of Brightness, which has both effects that are charge-dependant, and effects that are not).
Sutro

11-23-06, 02:32 AM
I feel incredibly dirty for doing this since it's my upcoming opponent, in fact, I originally sent a PM to McJarvis along with my tactics once I only saw one thing; when I found a couple of others I figured I'd just go ahead and report them all. Really has nothing to do with him being my opponent, just that I happened to notice them on him while I was making tactics and afterward.

Anselm Falstred (http://boards1.wizards.com/showpost.php?p=10656972&postcount=992)

He's two points over his ability score limit; the error is in intelligence (13 costs 5 pts, he has it listed as 3.) This impacts his total number of skill points allowed (should be 20), his languages (should only be common) and one point off all his int-based skills.

He lists his dex bonus as being two despite having 13 dex, but it's not a big deal considering it's not reflected elsewhere in the character sheet.

BAB listed as +3, when in actuality cleric progression gives him +2. This impacts his numbers for grapple check and bonuses for his MW heavy mace.

His fort save should be +5 (he lists his con as providing +3, it only provides +2.)

Not technically a violation, but he doesn't have a holy symbol listed in his equipment, which means he can't cast any of his spells except for guidance, but he could spontaneous them out for cures.

Two-handed, his heavy mace only does 1d8+3 since you get 1.5x str bonus (his is +2) when using a one-handed weapon in two hands, not 2x (reserved for an actual 2-handed weapon.)

His alchy fire is listed under his expendables; it's simply equipment.

He is 750 over on his expendables (450 cap, uses 1200.)

-Sutro
rowsdower44

11-24-06, 11:34 AM
Anselm Falstred (http://boards1.wizards.com/showpost.php?p=10656972&postcount=992)

He's two points over his ability score limit; the error is in intelligence (13 costs 5 pts, he has it listed as 3.) This impacts his total number of skill points allowed (should be 20), his languages (should only be common) and one point off all his int-based skills.

He lists his dex bonus as being two despite having 13 dex, but it's not a big deal considering it's not reflected elsewhere in the character sheet.

BAB listed as +3, when in actuality cleric progression gives him +2. This impacts his numbers for grapple check and bonuses for his MW heavy mace.

His fort save should be +5 (he lists his con as providing +3, it only provides +2.)

Not technically a violation, but he doesn't have a holy symbol listed in his equipment, which means he can't cast any of his spells except for guidance, but he could spontaneous them out for cures.

Two-handed, his heavy mace only does 1d8+3 since you get 1.5x str bonus (his is +2) when using a one-handed weapon in two hands, not 2x (reserved for an actual 2-handed weapon.)

His alchy fire is listed under his expendables; it's simply equipment.

He is 750 over on his expendables (450 cap, uses 1200.)

-Sutro

Mistakes fixed hopefully
Prisonlords

11-26-06, 06:38 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Zerth Cenobite (Sjiggie).................... Zevox.............. Violation

Shreckentaum deJack (Etiquette_Gnome)....... renlim............. Violation

Daniel Ocean (UserNamer).................... Etiquette_Gnome.... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 01°
Etiquette_Gnome.... 00.1° ... 00.0° ... 00.0° ... 00°
Krytos............. 00.0° ... 00.0° ... 00.5° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 01°
Maraxus............ 00.0° ... 00.0° ... 00.4° ... 00°
McJarvis........... 00.0° ... 00.0° ... 01.0° ... 01°
TelinArtho......... 00.0° ... 00.0° ... 00.2° ... 00°
Vathelokai......... 00.0° ... 00.0° ... 00.5° ... 01°
Zelck.............. 00.0° ... 00.0° ... 00.5° ... 01°



Conclusion of Roll Call for week ending November 25th, 2006
Abyssal Stalker

11-29-06, 04:58 AM
Jade of Krios (http://boards1.wizards.com/showpost.php?p=10321199#post10321199) has the following violations:

HD listed as 2 -> should be 3 (2HD from rogue, 1HD from fighter)

The origins of the skill ranks aren't listed -> should be listed like: 5 ranks (rogue)

Balance modifier listed as +7 -> should be +8 (+3 dex< +5 ranks)

Tumble shouldn't probably be listed, because she can't use it due to having zero ranks on it. Tumble is trained only and this might be confusing.

Accounting -> earned money should be 1680gp and remaining gold should be 579.92gp
Abyssal Stalker

11-29-06, 05:32 AM
Rusty Ryan (http://boards1.wizards.com/showpost.php?p=10478778#post10478778) has the following violations:

He has used 38-pt buy instead of 36 -> one of the abilities needs to be lowered by 2pts and it's effects fixed, depending on the ability that is changed

He won't get his buckler AC bonus when attacking with the greatsword -> this should be listed as a conditional modifier

Longbow's crit modifiers listed as 20/x2 -> should be 20/x3

Balance isn't a class skill for rangers -> should be 3.5 ranks, modifier +6

Masterwork greatsword costs 350gp, not 335gp.

Oil of magic weapon costs 50gp each -> should be listed as a total of 100gp

Potion of shield of faith costs 50gp each -> should be listed as a total of 150gp

Scrolls of delay poison cost 150gp each -> should be listed as a total of 300gp (Can we buy ranger-crafted scrolls? Then this is OK)

Scrolls of resist energy cost 150gp each -> should be listed as a total of 300gp (Can we buy ranger-crafted scrolls? Then this is OK) (Yes we can, thanks Telin for clearing that up)
McJarvis

11-29-06, 05:36 PM
Anselm Falstred (http://boards1.wizards.com/showpost.php?p=10656972#post10656972) has too many expendibles. On his person is 1 Cure Moderate Wounds potion, and at home he has 900 gp worth of more expendibles. Altogether this is 1,200gp, much more than allowable. FIXED
Macbrea

11-29-06, 08:05 PM
Nm. I see how it is suppose to be.
hogarth

11-30-06, 04:38 PM
Archangel Ixenthor (http://boards1.wizards.com/showpost.php?p=5179942#post5179942)'s cohort Enzoul has the feat Energy Substitution (Sonic) without the prerequisite 5 ranks in Know: Arcana.

Also, Enzoul doesn't have all of the necessary skills listed (Balance, Jump, Swim, Move Silently, Hide, etc.).

Also, Enzoul can turn undead 3/day, not 2/day.
Abyssal Stalker

12-01-06, 02:22 AM
Alexander (http://boards1.wizards.com/showpost.php?p=9944052#post9944052) has the following violation:

Price of his MW greatsword should be 350gp, not 335gp.
Abyssal Stalker

12-01-06, 02:33 AM
Grakkar Stonefist (http://boards1.wizards.com/showpost.php?p=9529592#post9529592) has the following violations:

His ECL is listed as 3 -> should be 4

His base Charisma is listed as 10 -> should be 8 (0 pts), allthough calculated correctly

He should list the enhancement bonus under his MW greataxe in the melee attacks section

The price of his MW greataxe is listed as 20gp -> should be 320gp

Nothing big, probably typos.
Abyssal Stalker

12-01-06, 02:58 AM
Ynotar Mihm Eer (http://boards1.wizards.com/showpost.php?p=10370706#post10370706) has the following violations:

His stomp is listed as DC10 -> should be DC11 (10+PL1+CHA0)

His skill point total is listed as 29 -> should be 28 (5x4 monk + 1x2 psywar + 6x1 int), allthough his ranks are correct

His tattoos of vigor are listed as 50gp each -> should be 100gp each (tattoos with a range of personal cost double)

His tattoos of inertial armor are listed as 50gp each -> should be 100gp each (tattoos with a range of personal cost double)
Sutro

12-01-06, 03:46 AM
What's the rules cite for personal range tattoos costing double? I couldn't find it in the SRD or house rules here.

Not disputing you, just don't know. :)
Abyssal Stalker

12-01-06, 04:28 AM
It's the legendary small print hidden somewhere.

It's not easy to find:
Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.
Prisonlords

12-03-06, 05:46 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alexander (UserNamer)....................... Abyssal Stalker.... Violation
Anselm Falstred (rowsdower44)............... McJarvis........... Violation
Archangel Ixenthor (Caterane)............... hogarth............ Violation
Grakkar Stonefist (Papapeperoni)............ Abyssal Stalker.... Violation
Jade of Krios (Gonbow)...................... Abyssal Stalker.... Violation
Rusty Ryan (UserNamer)...................... Abyssal Stalker.... Violation
Ynotar Mihm Eer (Etiquette_Gnome)........... Abyssal Stalker.... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.5° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Gonbow............. 00.0° ... 00.0° ... 00.4° ... 00°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 00°
hogarth............ 00.1° ... 00.0° ... 00.5° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.2° ... 00°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.1° ... 00.0° ... 01.5° ... 02°



Conclusion of Roll Call for week ending December 2nd, 2006
McJarvis

12-04-06, 02:21 PM
Anselm Falstred (rowsdower44) fixed & my original post edited.
TelinArtho

12-06-06, 04:45 PM
Ynotar lists his unarmed strike at 1d8, but being a half-giant and having powerful build does not qualify him for "large" size monk damage - as such his unarmed strike should be 1d6.
hogarth

12-09-06, 07:44 PM
Daniel Ocean (http://boards1.wizards.com/showpost.php?p=10630456#post10630456) should have 16 Psychic Warrior skill ranks and 4 Cleric skill ranks, not 24 and 2 respectively.

Also, his unarmed strike should do 1d3+3, not 1d6+3.
Prisonlords

12-10-06, 06:21 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alexander (UserNamer)....................... Abyssal Stalker.... Violation
Grakkar Stonefist (Papapeperoni)............ Abyssal Stalker.... Violation
Rusty Ryan (UserNamer)...................... Abyssal Stalker.... Violation
Ynotar Mihm Eer (Etiquette_Gnome)........... Abyssal Stalker.... Violation

Ynotar Mihm Eer (Etiquette_Gnome)........... TelinArtho......... Violation
Daniel Ocean (UserNamer).................... hogarth............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 01.0° ... 01°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 00°
Gonbow............. 00.0° ... 00.0° ... 00.5° ... 01°
hogarth............ 00.1° ... 00.0° ... 00.0° ... 00°
Iced............... 00.0° ... 00.0° ... 00.5° ... 00°
Krytos............. 00.0° ... 00.0° ... 01.0° ... 01°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.0° ... 00.0° ... 02.3° ... 02°
TelinArtho......... 00.1° ... 00.0° ... 00.0° ... 00°



Conclusion of Roll Call for week ending December 9th, 2006
Etiquette_Gnome

12-10-06, 10:33 PM
@ TelinArtho, Abyssal Stalker: Respective violations repaired
hogarth

12-11-06, 10:29 AM
I found a few issues with Archangel Ixenthor (http://boards1.wizards.com/showpost.php?p=5179942#post5179942)'s expendables.

He needs to pay credits for his power stones of Touchsight (ML 5) since he only has a manifester level of 2.

Also, he can't use his power stones of Animal Affinity or Chameleon since those powers are not on the wilder list. Purchasing the power stone of Chameleon is not a violation, but it doesn't seem like a great idea.
Zevox

12-11-06, 11:55 AM
Zassl has a scroll of alter self, but it does not specify what form it can be used to change into per CoCo house rules.

He also seems to have counted his tanglefoot bag among his expendables that are capped, when the cap applies only to potions, tattoos, scrolls, and powerstones. No major effect, but worth noting while I'm at this.

He also has his leadership scores (as noted by the feat) reversed: it is 9 for his cohort, 11 for followers. No effect to what he can have (it seems to be a typo, since if he thought it were correct he couldn't have the followers he does), but worth changing to ensure no future confusion over it.

Zevox
Zevox

12-11-06, 12:14 PM
My mistake.
hogarth

12-11-06, 12:28 PM
The Masked Man has an error with his speed. It should be 25' (base of 20', reduced to 15' by medium armor, +10' fast movement).

Zevox

That's not my understanding of how it works -- I thought it goes (20' base + 10' bonus to base) * 2/3 due to armor = 20'.
Zevox

12-11-06, 11:49 PM
Daniel Ocean has a customized light warhorse, but at level 3 characters are not allowed to purchase customized allies.

He also listed the spell "random action" as prepared, but this spell does not exist. I recall that someone (Vath?) identified it as the 3.0 name for Lesser Confusion, but I may be wrong, so its best to check with someone else about this.

He seems to have applied his armor penalty to his ride check, but it does not, so that should be +6.

His touch AC is also wrong - his armor gives him a max dexterity bonus of +1, which means it is only 11, not 12.

Zevox
Zevox

12-11-06, 11:54 PM
Malloy incorrectly lists his unarmed damage as 1d6. Without a level of Monk, it should only be 1d3.

He has also erroneously applied his armor penalty to his ride skill - it should be +9, not +8.

He has prepared Enlarge Person twice, but can only have this as a domain spell since it is not a typical Cleric spell. Thus he can prepare only one casting of it.

Zevox
TelinArtho

12-13-06, 05:49 PM
It looks to me that this is an older character who needs to be completely updated to the new rules in place. The link to Fyhir's quest is invalid.

1. Heavy warhorse is not available at ECL5. The earliest you could use a heavy warhorse would be ECL6. For the current fight, I will be fine with treating it as a light warhorse.

2. MW Bit and Bridle is fine, but it does not provide a +2 to Ride checks anymore. Additionally, a military saddle only provides a +2 to checks to stay in the saddle (not to all checks).

3. The tattoo on your horse is only activatable by your horse or by the rider IF the horse is unconscious. Since the horse doesn't have the Perform (Tap) trick - handling the horse is a push to tap the tattoo.

4. It appears you have chosen a reasonable height for the dwarf and a below minimum weight for the dwarf. Especially since the horse will be a light warhorse, the weight should be adjusted to the minimum weight for his current height (4' 3", 130lbs + 6*2 = 142lbs)
4a. The weight of Fyhir's equipment sums to 80 lbs
4b. The weight of Horse's equipment sums to 81 lbs
4c. The total weight of Fyhir mounted on the horse is 303lbs - pushing the horse into medium encumbrance (40ft move).

5. The price of silver arrows is +2gp per arrow - so the correct price is 42gp, not 3gp.

EDIT: Also - the tattoo on the horse actually drives you above the expendables cap by 50gp.

Also, not necessarily a violation, but the stones of metaphysical weapon are not augmented. If they are meant to be augmented, they would cost 375gp each. Similarly the ML4 stone of vigor is not augmented and would cost 200gp if it was supposed to be. Both of these would increase the amount Fyhir is over the expendables limit.
MitzaVolchenko

12-13-06, 10:19 PM
Maybe you just ran out of time, but I'm gonna capitalize anyways. =)

Zwei seems like she wasn't fully "leveled up" when she hit Monk 4, and many of her statistics reflect this:

1) Unarmed Strike +5 melee, 1d6+1, 20/x2

should be:

Unarmed Strike +5 melee, 1d8+1, 20/x2.

2) Stunning Fist [Monk 1](DC 13)

should be:

Stunning Fist [Monk 1] (DC 14, 4/day) [10+2(1/2 HD) + 2(wis)]

The 4/day is important, since you can now stun 2x per arena battle. (4/2=1.333 rounded up is 2)

I won't do an accounting of your equipment. =)

Good problems!

TM

Fixed...next time send me a PM...when she was retired by my absence, I scanned for violations and found exactly nothing. Macbrea did the page by page, he found this for me.
TheMagister

12-14-06, 12:27 AM
Post so noted (follow the link in the Quote block).

Strange...seems like I always send PMs to the people I NARC on. Odd. Sorry about that.
Maraxus

12-16-06, 11:57 AM
here

...Well, it's not really a violation, but it leads to wrong fights:

To use a scroll, you must not only have Wizard levels (which are graded by the magic domain), but also the required ability score of intelligence 10+spell-level. Malloy has intelligence 10 but nevertheless wants to use scrolls of level 1 and higher.
hogarth

12-16-06, 06:27 PM
Rubicanti (http://boards1.wizards.com/showthread.php?p=9831103#post9831103) is below the minimum adult age for an elan (unimportant, I suppose) and is below the minimum height and weight for an elan (slightly more important); he should be at least 5', 124 lbs.

The bigger error is that the rewards for his fight against Montana (http://boards1.wizards.com/showpost.php?p=10822329#post10822329) are incorrect; the rewards don't include the -20% penalty he should receive for having two unfavored classes more than one level apart.

Additionally, his jump check should have a +4 bonus for his 40' speed.
MitzaVolchenko

12-16-06, 09:57 PM
1) 3: win[+900gp/+900xp]...........................vs. Wisp [fight (http://boards1.wizards.com/showpost.php?p=)]

Link to fight is broken.

2) Lists as 3HD, should be 4HD

3) BAB is listed as +2 should be +3
Grapples is listed as +4 should be +5

4) Too many allies pre-buffed (I know you already know to fix this).

5) Fernando (dire bat animal companion) is listed as a humanoid. It is an animal.

6) Under racial/class abilities lists companion as wolf. In his first recorded character sheet he had a wof companion that seems to have magically become the bat of the same name. Not sure, but don't you have to quest when changing allies like that?
Unless otherwise noted the character must go on a Quest to acquire a class ally.
There don't seem to be any otherwise noted allies.

7) Tricks must be taught. There should be links to each trick's week of free activity to be trained. The first companion could have its tricks free as having been taught prior to character activation. New companions must be taught. It gets one free trick at this point.

8) Bat also appears to wear chainshirt barding. This needs to be listed with its weight/encumberance. If it goes over 86lbs it becomes unable to fly.

9)Ride penalty for having no saddles should be noted as well.

10) Minimum size for human male is 5' tall 124lbs. This comes into play with encumberance particularly if he tries to ride the bat.

11) Mwrk Comp Longbow (+2) needs to benoted as +2 STR not just +2 to avoid blonde pitlord syndrome (I have that, personally...love me anyway).

12) Spells used in 3 fight cycle should be struck through or greyed out. Produce flame is not useable.

13) +1 Dragonhide Buckler-Crafted costs (165gp mwrk buckler)*2=330/2(crafting for self)=165+720 Heartening+1000 (+1 armor)=1885

@UserName If you want help bringing him up to date, just toss me or Macbrea an IM. We'd be happy to help you out. It looks like most of the mistakes are just that, mistakes. Many of them are small, but icky for PL's to have to look up what is correct.
Zevox

12-16-06, 10:32 PM
Walden the Unseen has a rather fundamental error on him. His bow is Ghost Touch, but this enhancement is not available to ranged weapons, only melee weapons. At best, this will cost credits to obtain. More likely (as there is precedent with the option to put melee weapon only enhancements on ranged weapons for credits being turned down), this is outright illegal and will have to be removed.

Zevox
Prisonlords

12-17-06, 08:44 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Alexander (UserNamer)....................... Abyssal Stalker.... Violation
Rusty Ryan (UserNamer)...................... Abyssal Stalker.... Violation

Archangel Ixenthor (Caterane)............... hogarth............ Violation
Daniel Ocean (UserNamer).................... Zevox.............. Violation
Fyhir (spasheridan)......................... TelinArtho......... Violation
Malloy (UserNamer).......................... Maraxus............ Violation
Malloy (UserNamer).......................... Zevox.............. Violation
Montana (UserNamer)......................... MitzaVolchenko..... Violation
Rubicanti (TheMagister)..................... hogarth............ Violation
Walden the Unseen (Zelck)................... Zevox.............. Violation
Zassl (Maraxus)............................. Zevox.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 01°
hogarth............ 00.2° ... 00.0° ... 00.5° ... 01°
Iced............... 00.0° ... 00.0° ... 00.5° ... 00°
Krytos............. 00.0° ... 00.0° ... 01.0° ... 01°
Maraxus............ 00.1° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.0° ... 00.0° ... 01.5° ... 02°
MitzaVolchenko..... 00.1° ... 00.0° ... 00.0° ... 00°
TelinArtho......... 00.1° ... 00.0° ... 00.0° ... 00°
TheMagister........ 00.0° ... 00.0° ... 01.5° ... 02°
Zevox.............. 00.4° ... 00.0° ... 00.0° ... 00°



Conclusion of Roll Call for week ending December 16th, 2006
TheMagister

12-18-06, 02:25 PM
Rubicanti (http://boards1.wizards.com/showthread.php?p=9831103#post9831103) is below the minimum adult age for an elan (unimportant, I suppose) and is below the minimum height and weight for an elan (slightly more important); he should be at least 5', 124 lbs.

I would really like to keep these statistics; they're important only because of the visual and background concept that I have for the character. Rubicanti will never have a horse or ally that he rides, and it really should never matter.

If one inch and 40 lbs. makes that much of a difference, I'll add the basic statistics in in silver.

The bigger error is that the rewards for his fight against Montana (http://boards1.wizards.com/showpost.php?p=10822329#post10822329) are incorrect; the rewards don't include the -20% penalty he should receive for having two unfavored classes more than one level apart.

Additionally, his jump check should have a +4 bonus for his 40' speed.

Holy crap! I actually didn't realize this (I'm a human race aficionado). Now I actually have a reason to change Rubi in the character change thread to Monk2/Psywar2. I've though several times to myself that Monk3 was a waste.

Edit: Nevermind. I LIKE that extra 10' of movement.

And thanks for the check on the Jump/Speed thing. I'll get right on that.

@Niqil - I'll edit this post to reflect when the changes go into effect, so there'll be no wasted space.

Edit: All Done

TM
c00lz3

12-18-06, 02:58 PM
1)
Originally Posted by Montana
3: win[+900gp/+900xp]...........................vs. Wisp [fight]

Link to fight is broken.


Link (http://boards1.wizards.com/showpost.php?p=10291958)
nightbanegod

12-18-06, 08:24 PM
Ready for Dec ? [ECL9] [Fight 1] - Free: ?

Auburn
http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/gnome-mage.jpg
Gender and Race: Female Forest Gnome
Size and Type: Small Humanoid (spellcaster)
Height and Weight: 3'0" 35 lbs.
Age: Young (no modifier)
Alignment: Neutral Good
ECL: 9 (9 Wizard)
Experience: 42,219/45,000

Guild: Founding member of The Arcane Order

Attributes
STR 08 (-1) [2 pts] [8 Base, -2 Race]
DEX 14 (+2) [6 pts] [8 Base]
CON 16 (+3) [6 pts] [8 Base, +2 Race]
INT 22 (+6) [10 pts] [8 Base, +2 Advancement, +4 Enhancement]
WIS 14 (+2) [ 6pts] [8 Base]
CHA 14 (+2) [6 pts] [8 Base]
for starters i would adjust the base ability scores to reflect the points spent on them.. we all know you start with base 8 pre-point spending

Miscellaneous Statistics
Hit Points: 51 [9 HD] [4 (Wizard) + (2.5 (Wizard) x 8) + (9 HD x 3 Con)]
Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Armor, +2 Shield, +1 Size]
Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size]
Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, +2 Shield, +1 Size]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +4 [+4 (Wizard)]
Grapple: -1 [+4 BAB, -2 Str, -4 Size]
strength bonus on grapple needs to be changed to -1 and is for some reason already reflected in the total score
Speed (Land): 20 ft [20 Base]
Weight Carried: ~15 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)]

Saves
Fortitude: +6 +3 (wizard), +3 con
Reflex: +5 +3 (wizard),+2 dex
Will: +8 +2 vs. illusions (Racial) +6 (wizard), +2 wis

Melee Attacks
Touch +4, 0d0, (20/x2) [-1 Str, +4 BAB, +1 Size]
Club +4, 1d4-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size]
Fist +0, 1d2-1, (20/x2), bludgeon [-1 Str, +4 BAB, -1 Size, -4 nonproficient]
i have yet to find anything that says you are automatically nonproficient with your fists. it is simply an unarmed strike that you provoke an AoO off of, so no -4 to attack.
Ranged Attacks
Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +4 BAB, +1 Size]
[MA] Light Crossbow +8, 1d6, (19-20/x?), Range 80 ft, Piercing [+2 Dex, +4 BAB, +1 Size, +1 Enhancement]
mind putting in the multiplier for your light crossbow?
Special Attacks & Abilities
Spell like ability: Ghost Sound
Spell like ability: Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other]
Spell like ability: Prestidigitation
Spell like ability: Pass without Trace [Transmutation, 1 hour/HD, Self Only, impossible to track]

Arcane Spells Readied
Cantrip [DC 16] ghost sound1, detect magic, resistance, resistance
Level 1 [DC 17] grease1, chill touch, magic missile, magic missile, shocking grasp, shocking grasp
Level 2 [DC 18] blindness/deafness, ghoul touch, ghoul touch, mirror image, glitterdust1, extended mage armor
Level 3 [DC 19] dispel magic, summon monster 32, summon monster 32, blacklight
Level 4 [DC 20] black tentacles, black tentacles, summon monster 42
Level 5 [DC 21] summon monster 52, summon monster 52
1 +1 to DC of conjurations and illusions
2 Augmented summoned creatures
strikethrough spells are prebuffs

Spell Levels Available Per Fight: 18 (4 Cantrips) [ Total Spell Levels / 3, rounded up]
Total Spell Levels: 52 [(6 x 1), (6 x 2), (4 x 3), (3 x 4), (2 x 5)]
Arcane Spell Failure: 0% [0% Shield]
Caster Level: 9

Feats
Scribe Scroll Wizard 1 Craft scrolls for (12.5 gp x CL x SL)
Spell Focus: Conjuration Lvl 1 +1 to the save DC of conjuration/summons
Augment Summons Lvl 3 +4 to Str and Con of all summoned creatures
Craft Wonderous Item Wizard 5 Craft items from the wonderous list at 1/2 market price
Extend Spell Lvl 6 Double durration of spell, +1 to the spells level
Skill Focus: Knowledge Planes Lvl 9 +3 to this skill

Skills
Total Skill Points: 56 [56 (Wizard)]
Languages: Common, Gnome, Sylvan, Draconic, Giant, Elf, and Forest Animal (as speak w/ animals spell)
[3 + animals (Racial), 3 Int]
Armor Check Penalty: 0 [0 Shield]
this is where it starts getting bad
Spot: +2 +2 Familiar Alertness [+2 Wis]
Listen: +4 +2 Familiar Alertness [+2 Wis, +2 Race]
Hide: +10 +4 in Forests [+2 Dex, +4 Racial, +4 Size]
Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)]

Balance: +2 [+2 Dex, 0 Ranks]
Jump: -1 [-1 Str, 0 Ranks]
Climb: -1 [-1 Str, 0 Ranks]
Swim: -1 [-1 Str, 0 Ranks]

Appraise: +8 [+5 Int, +3 Familiar]
Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc]
Concentration: +15 [+3 Con, +12 Ranks]
Craft (Alchemy): +8 [+5 Int, +1 Ranks (1 Wizard), +2 Racial]
Spellcraft: +19 [+5 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)]
Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)]
Knowledge (Arcana): +17 [+5 Int, 12 Ranks (12 Wizard)]
Knowledge (Dungeoneering): +6 [+5 Int, 1 Rank (1 Wizard)]
Knowledge (History): +7 [+5 Int, 2 Ranks (2 Wizard)]
Knowledge (Local): +6 [+5 Int, 1 Rank (1 Wizard)]
Knowledge (Nature): +6 [+5 Int, 1 Rank (1 Wizard)]
Knowledge (Psionics): +6 [+5 Int, 1 Rank (1 Wizard)]
Knowledge (Religion): +6 [+5 Int, 1 Rank (1 Wizard)]
Knowledge (The Planes): +20 [+5 Int, 12 Rank (12 Wizard), +3 Feat (Skill Focus)]
all of your skills need to be updated with the appropriate ability modifier. specifically everything that is INT based has not been updated
[u]Conditional Modifiers
Alertness from Familiar when within 5 ft.
Racial hide bonus increases from +4 to +8 in any wooded area.
Monk Outfit can be used to give a +2 to Use Rope.
nothing says a monks outfit gives a +2 to use rope and i see no custom item purchase link for this. its only description is that the sash can be used as a short length of rope.
Prefight Actions
Cast extended mage armor (18 hours)

Equipment Worn and Carried
Monk Outfit [0 lbs] [0 gp]
Small Mithral Buckler +1 [1.25 lbs][2015 gp]
Club [1.5 lbs][0 gp]
[MA] Small Light Crossbow [2 lbs][335 gp]
15 small Lt. Bolts [0.05 lb each = .75 lbs] [0.1 gp each = 1.5 gp]
20 small silver Bolts [0.05 lb each = 1 lbs] [2.05 gp each = 41 gp]
Spell Component Pouch [2 lbs][5 gp]
Spare Spell Component Pouch [2 lbs][5 gp]
Boccob's Blessed BookC [1 lbs][6250 gp]
Headband of Intellect +4C [0 lbs][8000 gp]
Ring of Counterspells [0 lbs][4000 gp]
Ring of Counterspells [0 lbs][4000 gp]
1 Elixer of Sneaking [CL 3] [0.1 lb each = .1 lbs][250 gp each = 250 gp]
1 Borgo's Ale [CL 10] [0.1 lb each = .1 lbs][0 gp each = 0 gp][present from Ashur]
Diamond Dust [1 lbs][6632 gp]

Expendable Items Max total (ECL2 x 50): 3975/4050 gp
1 Potion of Cure Moderate Wounds [CL 3] [0.1 lb each = .1 lbs][300 gp each = 300 gp]
1 Potion of Hide from Undead [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp]
1 Potion of Hide from Animals [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp]

Scroll of Spell ImmunityC: Lesser Globe of Invulnerability [CL 7] [0.0 lb each = 0 lbs][400 gp]
Scroll of MissilesC: Magic missile x6 [CL 9] [0.0 lb each = 0 lbs][675 gp]
Scroll of MissilesC: Magic missile x6 [CL 9] [0.0 lb each = 0 lbs][675 gp]
Scroll of InvisibilityC: Invisibility x3 [CL 3], Greater Invisibility [CL 7] [0.0 lb each = 0 lbs][575 gp]
Scroll of ProtectionC: Prot. Good [CL 2], Prot. Evil [CL 2], See invis x2 [CL 3], Shield [CL 2], Resist Energy [CL 3] [0.0 lb each = 0 lbs][300 gp]
Scroll of PolymorphC: Polymorph x 2 [CL 9] [0.0 lb each = 0 lbs][900 gp]

Equipment at Home
Ivory Plaque [1 lbs][50 gp][Spell Focus]

Allies
Maximum CR per ally: CR 7 (ECL-4, min. 1)
Maximum ECL per ally: ECL 5 (ECL-2)
Maximum CA of allies per fight: CA 7 (ECL-2)
[I] you need to update your familiar's skills to reflect the appropriate INT score for your caster level. it should have an INT of 10 so no penalties anymore
Name: Raven!
Gender and Race: Female Black Bird
Size and Type: Tiny Augmented Magical Beast (familiar)
Height and Weight: 2' 2 lbs.
Age: Young (no modifier)
Alignment: Neutral Good
ECL: None

Attributes
STR 1 (-5) [1 Base]
DEX 15 (+2) [15 Base]
CON 10 (+0) [10 Base]
INT 9 (-1) [2 Base, +7 Familiar]
WIS 14 (+2) [14 Base]
CHA 6 (-2) [6 Base]

Miscellaneous Statistics
Hit Points: 25 [9 HD] [(1/2 of masters hp)]
Armor Class (Normal): 19 [10 Base, +2 Dex, +2 Size, +5 Natural]
Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size]
Armor Class (Flat-Footed): 17 [10 Base, +2 Size, +5 Natural]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +4 [(as master)]
Grapple: -9 [+4 BAB, -5 Str, -8 Size]
Speed (Land): 10 ft [10 Base]
Speed (Flight): 40 ft, average maneuverability [40 Base]
Weight Carried: 0 lbs, light encumbrance [0-1.5 (Light), 1.6-3 (Medium), 3.1-5 (Heavy)]

Saves
Fortitude: +3 [+0 Con, +3 Wizard]
Reflex: +5 (Improved Evasion) [+2 Dex, +3 Wizard]
Will: +8 [+2 Wis, +6 Wizard]

Melee Attacks
Claws +8, 1d2-5, (20/x2), Piercing [+2 Dex, +4 BAB, +2 Size]
Touch +8, 0d0, (20/x2) [+2 Dex, +4 BAB, +2 Size]

Ranged Attacks
None

Special Attacks and Abilities
Gets hp equal to 1/2 of masters.
Gets HD, saves, BAB, and skill ranks of master.
Gains intellegence, natural armor, and special abilities based on masters caster level.
Can speak common.
Gives the master a +3 bonus to appraise checks.
Transfers Alertness feat to master when within 5 ft.
Improved Evasion.
Can share the effects of spells with master.
Can be the target of personal spells cast by master.
Empathic link with master at a range of up to 1 mile.
Can hold the charge of a touch spell cast by the master. Familiar must be touching the master to recieve the charge.
Can speak with the master in a language only they can understand.
Can speak with all birds, as per the speak with animals spell.

Feats
Alertness Lvl 1 +2 to spot and listen
Weapon Finess Racial Uses Dex instead of Str with light weapons and natural attacks

Skills
Languages: Common, Wizard, Bird [3 familiar]

Spot: +5 [3 base, +2 Wis]
Listen: +3 [1 base, +2 Wis]
Hide: +10 [+2 Dex, +8 Size]
Move Silently: +3 [+2 Dex, 1cc Ranks (2 Wizard)]

Appraise: -1 [-1 Int]
Autohypnosis: +5 [+2 Wis, 1cc Ranks (2 Wizard), +2 Synergy (Concentration), etc]
Concentration: +12 [+0 Con, +12 Ranks]
Craft (Alchemy): +0 [-1 Int, +1 Ranks (1 Wizard)]
Spellcraft: +13 [-1 Int, 12 Ranks (12 Wizard), +2 Synergy (Know: Arcana)]
Tumble: +3 [+2 Dex, 1cc Ranks (2 Wizard)]
Knowledge (Arcana): +11 [-1 Int, 12 Ranks (12 Wizard)]
Knowledge (Dungeoneering): +0 [-1 Int, 1 Rank (1 Wizard)]
Knowledge (History): +1 [-1 Int, 2 Ranks (2 Wizard)]
Knowledge (Local): +0 [-1 Int, 1 Rank (1 Wizard)]
Knowledge (Nature): +0 [-1 Int, 1 Rank (1 Wizard)]
Knowledge (Psionics): +0 [-1 Int, 1 Rank (1 Wizard)]
Knowledge (Religion): +0 [-1 Int, 1 Rank (1 Wizard)]
Knowledge (The Planes): +11 [-1 Int, 12 Rank (12 Wizard)]
Equipment Worn and Carried
None


Miscellaneous Information

Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - (Full Activity) or
Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - Campaign: (Campaign Name) or
Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)
Tactics will be sent.
Auburn is a career wizard. She studied from a young age, and went to the Emerald Star Academy as soon as she could. After graduation, she was called to Gladius by a member of The Arcane Order. Auburn holds a reverence for Boccob, despite not being particularly religious. She has recently developed a dislike for the followers of Denth. Auburn's most powerfull skill is summoning and conjuration, but her passion lies in studying temporal effects and the Nimbus.
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Lv. 1 - magic missile, shocking grasp, shield, mage armor, summon monster 1, sleep, prot. evil, prot. good, chill touch, expid. retreat, obscuring mist, silent image, ray of enfeeblement, grease, color spray, truestrike, ventriliquism, enlarge person, reduce person
Lv. 2 - summon swarm, acid arrow, invisibility, see invisibility, scorching ray, minor image, blindness/deafness, summon monster 2, glitterdust, prot. arrows, mirror image, rope trick, ghoul touch, spectral hand, false life, blur, touch of ideocy, hideous laughter, resist energy, bull's strength, cat's grace, bear's endurance, fox's cunning, owl's wisdom, eagle's splendor
Lv. 3 - major image, summon monster 3, fly, fireball, dispel magic, blacklight, secret page, flame arrow, vampiric touch, ray of exhaustion, invisibility sphere, displacement, rage, stinking cloud, phantom steed, nondetection, deep slumber, greater magic weapon
Lv. 4 - summon monster 4, dimention door, polymorph, mnemonic enhancer, enervation, greater invisibility, hallucinatory terrain, ice storm, black tentacles, stoneskin, lesser globe of invulnerability, dimentional anchor
Lv. 5 - Dismissal, lesser planar binding, Summon monster 5

Total Pages Available: 1000
Total Pages Used: 200
[(19 Cantrips), (19 x 1), (25 x 2), (18 x 3), (12 x 4), (2 x 5)]

Previously Owned

dispel magic (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
fly (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
fireball (copied from spellbook - 150 gp) scribed (300 gp) [450gp]
invisibility (copied from spellbook - 100 gp) scribed (200 gp) [300gp]
see invisibility (copied from spellbook - 100 gp) scribed (200 gp) [300gp]
chill touch (25 gp) scribed (100 gp) [125gp]
protection form evil (25 gp) scribed (100 gp) [125gp]
expeditious retreat (25 gp) scribed (100 gp) [125gp]
obscuring mist (25 gp) scribed (100 gp) [125gp]
silent image (25 gp) scribed (100 gp) [125gp]
ray of enfeeblement (25 gp) scribed (100 gp) [125gp]
protection from good (25 gp) scribed (100 gp) [125gp]
truestrike (25 gp) scribed (100 gp) [125gp]
scorching ray (100 gp) scribed (200 gp) [300gp]
minor image (100 gp) scribed (200 gp) [300gp]
glitterdust (100 gp) scribed (200 gp) [300gp]
protection from arrows (100 gp) scribed (200 gp) [300gp]


Note: All spells from First Spellbook copied into the Blessed Book.

Mount (copied from scroll) [25gp]
Ventriliquism (copied from scroll) [25gp]
Enlarge Person (copied from scroll) [25gp]
Reduce Person (copied from scroll) [25gp]

Bull's Strength (copied from NPC spellbook) [100gp]
Cat's Grace (copied from NPC spellbook) [100gp]
Bear's Endurance (copied from NPC spellbook) [100gp]
Fox's Cunning (copied from NPC spellbook) [100gp]
Owl's Wisdom (copied from NPC spellbook) [100gp]
Eagle's Splendor (copied from NPC spellbook) [100gp]
Rope Trick (copied from NPC spellbook) [100gp]
Ghoul Touch (copied from NPC spellbook) [100gp]
Spectral Hand (copied from NPC spellbook) [100gp]
False Life (copied from NPC spellbook) [100gp]
Blur (copied from NPC spellbook) [100gp]
Touch of Ideocy (copied from NPC spellbook) [100gp]
Hideous Laughter (copied from NPC spellbook) [100gp]
Reisist Energy (copied from NPC spellbook) [100gp]

Flame Arrow (copied from NPC spellbook) [150gp]
Blink (copied from NPC spellbook) [150gp]
Vampiric Touch (copied from NPC spellbook) [150gp]
Ray of Exhaustion (copied from NPC spellbook) [150gp]
Invisibility Sphere (copied from NPC spellbook) [150gp]
Displacement (copied from NPC spellbook) [150gp]
Rage (copied from NPC spellbook) [150gp]
Stinking Cloud (copied from NPC spellbook) [150gp]
Phantom Steed (copied from NPC spellbook) [150gp]
Nondetection (copied from NPC spellbook) [150gp]
Deep Slumber (copied from NPC spellbook) [150gp]
Magic Weapon, Greater (copied from NPC spellbook) [150gp]

Polymorph (copied from NPC spellbook) [200gp]
Enervation (copied from NPC spellbook) [200gp]
Greater Invisibility (copied from NPC spellbook) [200gp]
Hallucinatory Terrain (copied from NPC spellbook) [200gp]
Ice Storm (copied from NPC spellbook) [200gp]
Black Tentacles (copied from NPC spellbook) [200gp]
Lesser Globe of Invulnerablity (copied from NPC spellbook) [200gp]

Summon monster 5 (copied from NPC spellbook) [250gp]


11 scrollc: mage armor (CL 1)(SL 1) [12.5gp each] [137.5 gp]
9 scrollc: invisibility (CL 3)(SL 2) [75gp each] [675gp]
1 scroll: invisibility (CL 3)(SL 2) [150gp each] [150gp]
3 scrollc: see invisibility (CL 3)(SL 2) [75gp each] [225gp]
1 scroll: see invisibility (CL 3)(SL 2) [150gp each] [150gp]
15 scrollc: magic missile (CL 1)(SL 1) [12.5gp each] [187.5gp]
10 scrollc: magic missile (CL 3)(SL 1) [25gp each] [250gp]
5 scrollc: magic missile (CL 7)(SL 1) [87.5gp each] [437.5gp]
scrollc: shield (CL 1)(SL 1) [12.5gp]
5 scrollc: shield (CL 2)(SL 1) [25gp each] [125gp]
2 scrollc: prot. from evil (CL 1)(SL 1)[12.5gp each] [25gp]
scrollc: prot. from evil (CL 2)(SL 1)[25gp each] [25gp]
scrollc: prot. from good (CL 1)(SL 1)[12.5gp each] [12.5gp]
scrollc: chill touch (CL 3)(SL 1) [37.5gp]
3 scrollc: chill touch (CL 4)(SL 1) [50 gp each] [150 gp]
9 scrollc: expidit. retreat (CL 2)(SL 1) [25gp each][225gp]
scroll: expidit. retreat (CL 3)(SL 1) [75gp each][75gp]
8 scrollc: scorching ray (CL 3)(SL 2) [75gp each][600gp]
scrollc: protection from arrows (CL 4)(SL 2) [100gp each] [100gp]
scrollc: ray of enfeeblement (CL 2)(SL 1) [25gp]
scrollc: obscuring mist (CL 2)(SL 1) [25gp]
scrollc: summon swarm (CL 3)(SL 2) [75gp]
scroll: spectral hand (CL 3)(SL 2) [150gp]
Scroll C: spectral hand (cl3) [75gp]
scroll: resist energy (CL 7)(SL 2) [350gp]
scrollc: dispel magic (CL 5)(SL 3) [187.5gp each] [187.5 gp]
3 scrollc: blacklight (CL 5)(SL 3) [187.5gp each] [562.5 gp]
Scroll C: mirror image (cl3) [75gp]
scroll: blur (CL 3)(SL 2) [150gp]
scrollc: truestrike (CL 1)(SL 1) [12.5gp]


Scroll of AmbushC: Invisibility [CL 3], Spectral Hand x3 [CL 3] [300 gp]
scrollc: three copies of magic missile (CL 3) [37.5gp each] [1125]
scrollc: summon monster 1 (CL 4) and grease (CL 4) [100gp]
scrollc: protection from evil (CL 2) and protection from good (CL 2) [50gp]
scrollc: protection from arrows (CL 4) and chill touch (CL 4) [150gp]
scrollc: scorching ray (CL 3) [75gp]
scrollc: four copies of truestrike (CL 1) [50gp]
3 see invis (cl3) [75gp each][225gp]
see invis (cl3) and chill touch (cl4) [125gp]
magic missle (cl1) [12.5gp]
2 Magic missle (cl1) and Magic missile (cl1) [25gp each][50gp]
invis (cl3) [75gp]
2 scorching ray (cl3) and ray of enfeeble (cl2) [175gp each][350gp]
5 ray of enfeeble (cl2) [25gp each][125gp]
summon monster 1 (CL 4) and grease (CL 1) [62.5gp]
2 shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3) [250gp each][500gp]
invisibility (CL 3) and summon swarm (CL 3) [150gp]
shield (CL 2), expid retreat (cl2), and see invisibility (CL 3) [125gp]
mage armor (CL 1), shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and expiditious retreat (CL 2) [212.5gp]
invisibility (CL 3), summon swarm (CL 3), and obscuring mist (CL 2) [175gp]
shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3) [250gp]
mage armor (CL 1), shield (CL 2), chill touch (CL 4), expiditious retreat (CL 2), and see invisibility (CL 3) [187.5gp]
invisibility (CL 3), summon swarm (CL 3), and dispel magic (CL 5) [337.5gp]
prot good (cl1) [12.5gp]
shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3)
summon swarm (CL 3) and obscuring mist (CL 2) [350gp]
prot evil (cl1) [12.5gp]
protection from arrows (CL 4), chill touch (CL 4) expid retreat (cl2), and see invisibility (CL 3) [250gp]
Magic missle (cl3) [37.5gp][/color]
magic missiles x6 (cl1) [75gp]
mage armor (cl1) [12.5gp]
obscuring mist (cl2) [25gp]
shield (cl2) [25gp]
resist energy (cl 3) [75gp][/color]
mage armor (cl1) [12.5gp]
shield (cl2) [25gp]
prot. good (cl2) [25gp]
spectral hand (cl 3) [75gp]

1st spell book [76/100 pages filled] [3800gp]
found spellbook (from quest - "Unruly Grounds") [507.5gp]
4 potions: CLW [100gp]
1 potion: CMW [150gp]


Summon Familiar [100gp]

potion: CMW (CL3) [300gp]
elixer: sneaking [250 gp]

5 bolts [.25 gp]

you need to add a GP value to your sold scrolls for the "shield (CL 2), protection from arrows (CL 4), chill touch (CL 4), and see invisibility (CL 3)" scroll

also you have a bunch of hanging {color} tags in your sold scrolls chart.
Fight Cycle Information

Time Before Fights: 5 hrs
Prebuffs/Ongoing Effects: extended mage armor (13 hours left), pass without trace (4 hours left), xbow loaded, counterspell ring charged with black tentacles
Items Used: None
Spells or Powerpoints Used: 5 spell levels
x/day Abilities Used: pass without trace
Free Activity: Guard


Time Before Fights: 5 hrs
Prebuffs/Ongoing Effects: extended mage armor (8 hours left), xbow loaded, counterspell ring charged with black tentacles
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used:
Free Activity: Craft Scroll of Magic Missile (6 castings, CL9)



Fight Results

Win vs. Tak the Hungry [Oldmangray] [+900 xp] [+900 gp]
Completed in "Dual Duel" MQ to join TAO [King Uther] [+300 xp] [+300 gp] [Link to full thread]
Win vs. 3 Bugbears [EL 5 Monster Fight] [+1800 xp][+1800 gp]
Audit - [Sloisel] - No Violations
Loss vs. Gang Lion [Sloisel] [+400 xp][+400 gp]
Win vs. Torgirr Hammerstriker [TheMagister] [+1200 xp] [+1200 gp]
Win vs. Devolved Sleestack [Enterik] [+1200 xp] [+1200 gp]
Win vs. The First Horseman [Nightbanegod] [+1350 xp] [+1350 gp]
Loss vs. Azriel, Angel of Death [One_Winged_Angel] [+533 xp] [+533 gp]
Win vs. Rebreg [SauroGrenom] [+1600 xp] [+1600 gp]
Loss vs. Ashur (Team challenge with Tan) [Luni] [+475 xp] [+379 gp]
Win vs. Boraxx [Pitbull] [+1625 xp] [+1625 gp]
Loss vs. Mummy [Monster Fight] [+ 500 xp] [+ 533 gp]
2nd Place vs. Barthleby [Pitbull] and Lortavos [Gonbow] [Free for All] [+1066 gp] [+ 1000 xp]
Loss vs. Shakari [Luni] [+638 xp] [+708 gp]
Completed "Unruly Grounds" [Huan] [+ 7200 xp] [+ 6985 gp] [+ 1015 gp (items)] [link to full thread]
Crafting - Boccob's Blessed Book - Week 1 & Week 2
Crafting - Headband of intelect +2 and Copying Spells - Week 1
3rd Place vs. Validi [Iced], Ashur [Luni], and Aranor [Sindorin] [Free for All] [1400xp] [1732gp]
Crafting - Scribing Scrolls and Spells - Week 1
3rd Place vs. Kraknol [SauroGrenom] and Zassle [Maraxus] [Free for All] [700xp] [833gp]
Completed "Point Offense" [Huan] [1400xp] [2000gp] [Link to full thread]
Win vs. Shaz Greatheart [Dracazar] [2231xp] [2762gp]
Loss vs. Kraknol [SauroGrenom] [933xp] [1322gp]
Win vs. Kraknol [SauroGrenom] [3000xp] [4250gp]
Completed "Killing the Shadow" [King Uther] [Frozen Quest] [no reward - Frozen] [Link to full thread]
Win vs. Anixx the Warbringer [Iced] [2400xp] [3400gp]
The 'No paying xp for creating magic items' rule came into effect here.
Completed "Taking Down the Temple" [TelinArtho] Quested with Sdentch [TheMagister] [2600xp] [3666gp] Link to full thread
Crafting - Scribing Scrolls and Spells - Week 1 and Week 2
3 Fight Cycle rules began here
Failed "Taking Down the Temple, Part 2" [TelinArtho] Quested with Sdentch [TheMagister] [0xp] [0gp] [Link to thread]
Loss vs. Perius [Ravashack] [900xp] [1500gp]
Loss vs. Half Celestial Remorhaz [TelinArtho] [900xp] [1500gp]
Win vs. Dronnar Darkjof [DSugui] [2700xp] [4482gp]


http://boards1.wizards.com/showpost.php?p=&postcount=373
spasheridan

12-19-06, 03:25 AM
Fyhir is fixed. I see the silver arrows costing 41 GP, 1 GP for 20 arrows and +40 gp for the silverness of them. I also sold some things that have to be marked in the training hall I think - I'll post that now.
TelinArtho

12-19-06, 11:31 AM
Just a placeholder until I figure out where the points are...

Kraegin's skill points seem to be misplaced or misnoted. 3 skill points of Thaumaturgist are missing while 3 extra skill points of Cleric are placed...

Apparently - they were hiding in Knowledge: The Planes...
UserNamer

12-20-06, 10:33 AM
Could the "violations" tag behind Daniel Ocean's name be removed, couse he has none.
TelinArtho

12-20-06, 06:26 PM
Nothing major that I saw, but a Ring of Protection +1 is 2000gp, not 1000gp. You have enough money to cover it - so just fix the accounting of it.

[EDIT - also, since Fineal lists his buckler in his AC total, he should also include the modifier to attacks made while wearing the buckler (-1 to all attacks)

Fineal's bonus hp during raging is actually 43, not 38.

Also, Rex doesn't gain the trip special attack until he gets all of the tricks for Combat Riding.]
TelinArtho

12-21-06, 10:36 AM
Jar-red does not have his balance skill listed.

It should be:

+3/+5 Balance [+3/+5 dex]
UserNamer

12-21-06, 12:23 PM
10 people in prison, 5 of them are mine :D I should ceck the prison more often
UserNamer

12-21-06, 12:28 PM
Malloy, Rusty and Alexander are not active and they will never become active again, so they could be removed from prison.
Prisonlords

12-24-06, 07:22 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... hogarth............ Violation
Walden the Unseen (Zelck)................... Zevox.............. Violation

Finael Owlguide (spasheridan)............... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict
ECL 09 Auburn (Vathelokai).................. nightbanegod....... Violation



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
DSugui............. 00.0° ... 00.0° ... 00.5° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.9° ... 00°
hogarth............ 00.0° ... 00.0° ... 00.5° ... 00°
Iced............... 00.0° ... 00.0° ... 00.5° ... 01°
Krytos............. 00.0° ... 00.0° ... 01.0° ... 01°
Macbrea............ 00.0° ... 00.0° ... 00.5° ... 00°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 00°
McJarvis........... 00.0° ... 00.0° ... 01.5° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 00°
nightbanegod....... 00.0° ... 03.0° ... 00.0° ... 03°
spasheridan........ 00.0° ... 00.0° ... 00.1° ... 00°
TelinArtho......... 00.1° ... 00.0° ... 00.0° ... 00°



Conclusion of Roll Call for week ending December 23rd, 2006
TelinArtho

12-26-06, 03:13 PM
I need approval for the following ally. This will be for Raskos and I think he is going to be questing for the ally this week.
Neutral Evil Large Outsider (Extraplanar, Evil)
HD: 8d8+40 (79HP)
Initiative: +6
Speed:40’, Fly 60’ (Good)
AC: 21 (+2 Dex +10 Natural, -1 Size), Touch 11, Flat-Footed 19
BAB/Grapple: +8/25
Attack: +17 Bite (3d6+15)
Space/Reach: 10’/5’
Special Attacks: Bay, Trip
Special Qualities: DR10/Silver, Darkvision 60’, Flight, Scent.
Saves: Fort +11, Reflex +8, Will +7
Abilities: Str:28(+9),Dex:14(+2),Con:20 (+5),Int:4(-3),Wis:13(+1),Cha:10
Skills: Listen +15, Move Silently +7, Spot +15, Search +7, Survival +15;
Feats: Improved Initiative, Improved Natural Attack (Bite), Improved Grapple

All weapons used by a Yeth Hound count as evil.
Bay (Su): 300’ spread will save DC 14 or become panicked for 2d4 rounds. Sonic Mind affecting effect.
Flight (Su): Yeth hounds can stop and resume flight at will as a free action.
Trip (Ex): A yeth hound that hits on a bite can attempt a trip as a free action. The hound cannot be tripped as a reaction on a failed attempt.
Skills: Yeth Hounds receive +4 bonus on survival checks when tracking by scent.
Diplomacy Cost: 5 Base +8HD+6CR + 2 Alignment 1 place shift –2 Speak Infernal –2 Knowledge planes at least 11 = 17
Total cost is 10 credits, I think. Non-Elite ability array, customized with extra HD.

This advanced ally is incorrect. The following modifications should be made:

Abilities: Base Yeth Hound: Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
Add +8 str, -2 dex, +4 con for increasing in size and 2 more bonus points for 4th and 8th HD. Skill points and saves will likely need to be modified as well.

HP: 8d8+40 = 4.5*8 + 40 = 76 not 79. If the Con bonus decreases per the above change, then this would also need to be changed.

BaseCD of it should be (5+8HD+6CR) = 19.
Diplomacy for Raskos should be (19 +2 (alignment) -2 (speak infernal) +2 (customized feats) +2 (higher wisdom than Raskos)) = 23. Raskos does not have the +19 modifier needed for the knowledge check to reduce the diplomacy down to 21. Since Raskos only has a +19 diplomacy value, this ally is illegal for him to have.
TelinArtho

12-26-06, 04:10 PM
Saffron's wyvern is illegal in either one of two ways:

1. His Wyvern is NG - he did not pay credits (that I can see linked in the blackmarket...) for the alignment change. Since an alignment change is not one of the listed changes for an ally - I'm not sure that this can be done in the first place.

2. His Wyvern should be Neutral, in which case the wyvern is 2 steps off of the alignment and therefore needs a +20 diplomacy to have on her sheet.'

This could be overturned if the explanation for alignments used for the planar ally spells is applied here as well and I will start that discussion in the council thread.
MitzaVolchenko

12-26-06, 11:37 PM
Saffron's wyvern is illegal in either one of two ways:

1. His Wyvern is NG - he did not pay credits (that I can see linked in the blackmarket...) for the alignment change. Since an alignment change is not one of the listed changes for an ally - I'm not sure that this can be done in the first place.

2. His Wyvern should be Neutral, in which case the wyvern is 2 steps off of the alignment and therefore needs a +20 diplomacy to have on her sheet.'

This could be overturned if the explanation for alignments used for the planar ally spells is applied here as well and I will start that discussion in the council thread.

Alignment: Usually neutral

Alignment shifts for characters are only credit cost when it says always. Usually lets ya do whatever you like,a s far as I know.
TelinArtho

12-27-06, 09:48 AM
The damage listed for the enlarged Bola is incorrect. Since when thrown weapons are used while enlarged, they deal the damage of the unenlarged weapon:

Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them.
spasheridan

12-27-06, 05:14 PM
Finael is fixed.

Link
TelinArtho

12-28-06, 11:32 AM
Rauul doesn't have his domains listed nor does he have his domain spells identified on his sheet. As near as I can tell, due to his 2nd level spell Detect Thoughts - he at least has the knowledge domain. The only 1st level spell that he has that fits into a domain is Cure Light Wounds - which would be the healing domain. If he wants to gain the benefits of these domains for the fight, he better PM both myself and NiQil (his opponent) with the domains ASAP.

Rauul does have an illegal item - a Periapt of Wisdom +1 without paying credits for it. This item is not available for the fight.

In addition, the sheet needs to have the unnecessary sections removed and the player needs to add the 3FC information to his sheet in future updates.

EDIT - via PM, Rauul has clarified that the character is supposed to have the Magic and Knowledge domains.
SauroGrenom

12-28-06, 01:22 PM
Raskos's ally uses the non elite ability array. I payed extra credits to use this. The abilities break down as follows:

Str:28(+9) [13base +6 racial +8 Size +1 @4HD]
Dex:14(+2) [12base +4 racial -2 Size]
Con:20 (+5) [11 base +4 racial +4 Size +1 @8HD]
Int:4(-3) [8 Base-4 racial]
Wis:13(+1) [9 Base +4 racial]
Cha:10 [10 base]

I see that I miss read the knowledge modifier, and I missed the Wis thing. We can easily adjust things and rectify this problem. Reformat the stats as follows:

Str:28(+9) [13base +6 racial +8 Size +1 @4HD]
Dex:14(+2) [12base +4 racial -2 Size]
Con:20 (+5) [11 base +4 racial +4 Size +1 @8HD]
Int:5(-3) [9 Base-4 racial]
Wis:12(+1) [8 Base +4 racial]
Cha:10 [10 base]

For Raskos shift a few skill points as follows to get the needed knowledge:
+14 Autohypnosis[9 Psi, +1 Wis +2 Synergy (Concentration) +2 Synergy (Knowlege Psionics)][9 Ranks]
+0 Balance[0 Ranks, +0 Dex][0 Ranks]
-2 Climb[0 Ranks, -2 Str][0 Ranks]
+11 Concentration[6 Wiz, 5 Cere][11 Ranks]
+23 Craft (Sculpture)[6 Wiz, 4 Cere, +11 Int, +2MW Tools][10 Ranks] [330gp]
+19 Diplomacy[10 Cere cc, +7 Cha, +2 Synergy (Knowledge Nobility), +5 Competence (Bracelet)][5 Ranks]
+22 Disable Device[9 Psi(Kineticist), +11 Int, +2MW Tools][9 Ranks]
+0 Hide[0 Ranks, +0 Dex][0 Ranks]
-2 Jump[0 Ranks, -2 Str][0 Ranks]
+17 Knowledge: Arcana[6 Wizard, +11 Int][6 Ranks]
+16 Knowledge: Architecture and Engineering [2 Wiz, 3 Psi, +11 Int][5 Ranks]
+12 Knowledge: Dungeoneering[1 Wiz, +11 Int][1 Ranks]
+12 Knowledge: Local [1 Wiz, +11 Int][1 Ranks]
+16 Knowledge: Nobility and Royalty[5 Wiz, +11 Int][5 Ranks]
+12 Knowledge: Nature[1 Wiz, +11 Int][1 Ranks]
+19 Knowledge: Psionics[6 Wiz, +11 Int, +2 Synergy (Autohypnosis)][6 Ranks]
+12 Knowledge: Religion[1 Wiz, +11 Int][1 Ranks]
+12 Knowledge: The Planes[1 Wiz, +11 Int][1 Ranks]
+03 Listen[+1 Wis, +2 Racial][0 Ranks]
+0 Move Silently[0 Ranks, +0 Dex][0 Ranks]
+19 Psicraft[6 Psi +11 Int, +2 Synergy (Knowledge Psionics)][6 Ranks]
+15 Search[+11 Int, +2 Racial, +2 Synergy (Knowledge Architecture)][0 Ranks]
+19 Spellcraft[6 Wiz, +11 Int, +2 Synergy (Knowledge Arcana)][6 Ranks]
+03 Spot[+1 Wis, +2 Racial]+14 Autohypnosis[9 Psi, +1 Wis +2 Synergy (Concentration) +2 Synergy (Knowlege Psionics)][9 Ranks]
+0 Balance[0 Ranks, +0 Dex][0 Ranks]
-2 Climb[0 Ranks, -2 Str][0 Ranks]
+11 Concentration[2 Wiz, 9 Cere][11 Ranks]
+19 Diplomacy[10 Cere cc, +7 Cha, +2 Synergy (Knowledge Nobility), +5 Competence (Bracelet)][5 Ranks]
+22 Disable Device[9 Psi(Kineticist), +11 Int, +2MW Tools][9 Ranks]
+0 Hide[0 Ranks, +0 Dex][0 Ranks]
-2 Jump[0 Ranks, -2 Str][0 Ranks]
+17 Knowledge: Arcana[6 Wizard, +11 Int][6 Ranks]
+16 Knowledge: Architecture and Engineering [5 Wiz, +11 Int][5 Ranks]
+12 Knowledge: Dungeoneering[1 Wiz, +11 Int][1 Ranks]
+15 Knowledge: Local [4 Wiz, +11 Int][1 Ranks]
+16 Knowledge: Nobility and Royalty[5 Wiz, +11 Int][5 Ranks]
+12 Knowledge: Nature[1 Wiz, +11 Int][1 Ranks]
+19 Knowledge: Psionics[6 Wiz, +11 Int, +2 Synergy (Autohypnosis)][6 Ranks]
+12 Knowledge: Religion[1 Wiz, +11 Int][1 Ranks]
+19 Knowledge: The Planes[5 Wiz, +3 Psi, +11 Int][8 Ranks]
+03 Listen[+1 Wis, +2 Racial][0 Ranks]
+0 Move Silently[0 Ranks, +0 Dex][0 Ranks]
+19 Psicraft[6 Psi +11 Int, +2 Synergy (Knowledge Psionics)][6 Ranks]
+15 Search[+11 Int, +2 Racial, +2 Synergy (Knowledge Architecture)][0 Ranks]
+19 Spellcraft[6 Wiz, +11 Int, +2 Synergy (Knowledge Arcana)][6 Ranks]
+03 Spot[+1 Wis, +2 Racial]

This shuffles skills around within constraints of max skill points from each class to put the needed skill points into Knowledge Planes with only loosing the craft skill (never used). This fixes the problem and makes the ally a legal ally.
TelinArtho

12-28-06, 03:23 PM
Cat has responded to the issue via PM (not sure if he attached you or not):

Non-elite arry is not available for allies. It's either Standard by default, or Elite by increasing CR by 1. Well, he can have non-elite and increase the CR by 1 but I see no point in doing that.

The Blackmarket however has no option to buy non-elite arrays.
SauroGrenom

12-28-06, 04:09 PM
My Request in the blackmarket was very clear that I wanted to use the non-elite ability array. If there was a problem it should have been pointed out at that time. In any case I think diplomacy allies are a crock, but you got to do what you got to do to compete.

None the less. Rectifying this problem requires modifying a few things on the ally.

Str:26(+8) [17base +8 Size +1 @4HD]
Dex:13(+1) [15base -2 Size]
Con:20 (+5) [15 base +4 Size +1 @8HD]
Int:6(-2)
Wis:14(+2)
Cha:10

Place an extra 11 skill points on the creature.

BaseCD of it should be (5+8HD+6CR) = 19.
Total diplomacy cost for Yaurl: (19 +2 (alignment) -2 (speak infernal) +2 (higher wisdom than Raskos) - 2 (Knowledge Planes equals 19) +(2 Customized)) = 21.

Fortunately I just counted and noticed that Raskos has only 42 of 54 wizard skill points alocated, so I can place an extra 12 skill points. With a little work I can massage the skill points to allow for an extra few points into Bluff and get a synergy bonus on Diplomacy bringing the total diplomacy mod to +21.
+14 Autohypnosis[9 Psi, +1 Wis +2 Synergy (Concentration) +2 Synergy (Knowlege Psionics)][9 Ranks]
+0 Balance[0 Ranks, +0 Dex][0 Ranks]
-2 Climb[0 Ranks, -2 Str][0 Ranks]
+11 Concentration[6 Wiz, 5 Cere][11 Ranks]
+23 Craft (Sculpture)[6 Wiz, 4 Cere, +11 Int, +2MW Tools][10 Ranks] [330gp]
+19 Diplomacy[10 Cere cc, +7 Cha, +2 Synergy (Knowledge Nobility), +5 Competence (Bracelet)][5 Ranks]
+22 Disable Device[9 Psi(Kineticist), +11 Int, +2MW Tools][9 Ranks]
+0 Hide[0 Ranks, +0 Dex][0 Ranks]
-2 Jump[0 Ranks, -2 Str][0 Ranks]
+17 Knowledge: Arcana[6 Wizard, +11 Int][6 Ranks]
+16 Knowledge: Architecture and Engineering [2 Wiz, 3 Psi, +11 Int][5 Ranks]
+12 Knowledge: Dungeoneering[1 Wiz, +11 Int][1 Ranks]
+12 Knowledge: Local [1 Wiz, +11 Int][1 Ranks]
+16 Knowledge: Nobility and Royalty[5 Wiz, +11 Int][5 Ranks]
+12 Knowledge: Nature[1 Wiz, +11 Int][1 Ranks]
+19 Knowledge: Psionics[6 Wiz, +11 Int, +2 Synergy (Autohypnosis)][6 Ranks]
+12 Knowledge: Religion[1 Wiz, +11 Int][1 Ranks]
+12 Knowledge: The Planes[1 Wiz, +11 Int][1 Ranks]
+03 Listen[+1 Wis, +2 Racial][0 Ranks]
+0 Move Silently[0 Ranks, +0 Dex][0 Ranks]
+19 Psicraft[6 Psi +11 Int, +2 Synergy (Knowledge Psionics)][6 Ranks]
+15 Search[+11 Int, +2 Racial, +2 Synergy (Knowledge Architecture)][0 Ranks]
+19 Spellcraft[6 Wiz, +11 Int, +2 Synergy (Knowledge Arcana)][6 Ranks]
+03 Spot[+1 Wis, +2 Racial]
Add 12 wizard skill points and shift a few points around for the following final skills:

+14 Autohypnosis[9 Psi, +1 Wis +2 Synergy (Concentration) +2 Synergy (Knowlege Psionics)][9 Ranks]
+0 Balance[0 Ranks, +0 Dex][0 Ranks]
+13 Bluff[6 Wizcc, 4 Cerecc, +7 Cha][5 Ranks]
-2 Climb[0 Ranks, -2 Str][0 Ranks]
+11 Concentration[6 Wiz, 5 Cere][11 Ranks]
+21 Diplomacy[10 Cere cc, +7 Cha, +2 Synergy (Knowledge Nobility), +2 Synergy (Bluff), +5 Competence (Bracelet)][5 Ranks]
+22 Disable Device[9 Psi(Kineticist), +11 Int, +2MW Tools][9 Ranks]
+0 Hide[0 Ranks, +0 Dex][0 Ranks]
-2 Jump[0 Ranks, -2 Str][0 Ranks]
+17 Knowledge: Arcana[6 Wizard, +11 Int][6 Ranks]
+16 Knowledge: Architecture and Engineering [5 Wiz, +11 Int][5 Ranks]
+12 Knowledge: Dungeoneering[1 Wiz, +11 Int][1 Ranks]
+16 Knowledge: Local [5 Wiz, +11 Int][5 Ranks]
+16 Knowledge: Nobility and Royalty[5 Wiz, +11 Int][5 Ranks]
+13 Knowledge: Nature[2 Wiz, +11 Int][2 Ranks]
+19 Knowledge: Psionics[6 Wiz, +11 Int, +2 Synergy (Autohypnosis)][6 Ranks]
+12 Knowledge: Religion[1 Wiz, +11 Int][1 Ranks]
+19 Knowledge: The Planes[5 Wiz, +3 Psi, +11 Int][8 Ranks]
+03 Listen[+1 Wis, +2 Racial][0 Ranks]
+0 Move Silently[0 Ranks, +0 Dex][0 Ranks]
+19 Psicraft[6 Psi +11 Int, +2 Synergy (Knowledge Psionics)][6 Ranks]
+15 Search[+11 Int, +2 Racial, +2 Synergy (Knowledge Architecture)][0 Ranks]
+19 Spellcraft[6 Wiz, +11 Int, +2 Synergy (Knowledge Arcana)][6 Ranks]
+03 Spot[+1 Wis, +2 Racial]
Caterane

12-28-06, 08:33 PM
I confirmed that earlier but the part with the non-elite array was an oversight from my side.
Prisonlords

01-01-07, 04:59 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Walden the Unseen (Zelck)................... Zevox.............. Violation

Raskos (SauroGrenom)........................ TelinArtho......... Violation
Rauul Darkstar (Rauul)...................... TelinArtho......... Violation
Sdentch (TheMagister)....................... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict
ECL 09 Auburn (Vathelokai).................. nightbanegod....... Violation



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.3° ... 00°
Hirumajoe.......... 00.0° ... 00.0° ... 00.4° ... 01°
Iced............... 00.0° ... 00.0° ... 00.5° ... 00°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 01°
McJarvis........... 00.0° ... 00.0° ... 00.5° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 00.8° ... 01°
MitzaVolchenko..... 00.0° ... 00.0° ... 00.5° ... 01°
TelinArtho......... 00.3° ... 00.0° ... 00.0° ... 00°
UserNamer.......... 00.0° ... 00.0° ... 00.3° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending December 30th, 2006
TheMagister

01-01-07, 05:03 AM
@TelinArtho and Prisonlords:

Sdentch is dead (graveyarded). Leave the poor dear alone. =)

TM
SoulLord

01-03-07, 01:12 PM
Vandelar does not list all 7 required skills in the skills section (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot)

Violation fixed please remove from prision.

http://boards1.wizards.com/showthread.php?p=6452290#post6452290

And please please please those of us who are not fighting every week have no way of knowing we have been sent to prision could the person that reports a violation be so kind as to inform (by pm) we are on violation if its not too much to ask?
Prisonlords

01-07-07, 04:57 PM
Roll Call

Everyone,

As there has been come confusion recently on how map credits are awarded, let me repeat the timeline for them. Map credits are always issued 10 days behind any given pairings date. As an example, map credits posted below are for the pairings on December 27th.

Next week's map credits will not show any map credits due to the extended schedule and no pairings on January 10th, so the following week's roll call (for week ending January 20th) will show January 3rd map credits, with the following roll call (January 27th) showing map credits from January 17th pairings as normal.

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Rauul Darkstar (Rauul)...................... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 00°
DSugui............. 00.0° ... 00.0° ... 01.0° ... 01°
Hirumajoe.......... 00.0° ... 00.0° ... 00.5° ... 00°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 00°
MindWandererB...... 00.0° ... 00.0° ... 00.5° ... 01°
MitzaVolchenko..... 00.0° ... 00.0° ... 01.0° ... 01°
TheMagister........ 00.0° ... 00.0° ... 00.5° ... 00°
UserNamer.......... 00.0° ... 00.0° ... 00.8° ... 01°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending January 6th, 2007
Prisonlords

01-14-07, 06:49 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Rauul Darkstar (Rauul)...................... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Apparantly all of our characters are perfect, because no one earned credits this week!



Conclusion of Roll Call for week ending January 13th, 2007
MindWandererB

01-19-07, 04:07 PM
Trillian is missing several of the required skills.
McJarvis

01-19-07, 06:23 PM
Trillian is missing several of the required skills.

All of the mercenaries are. I reported them all a long time ago & the violation post was ignored. Original post can be found here (http://boards1.wizards.com/showpost.php?p=10439804&postcount=779).
Prisonlords

01-23-07, 12:56 AM
All of the mercenaries are. I reported them all a long time ago & the violation post was ignored. Original post can be found here (http://boards1.wizards.com/showpost.php?p=10439804&postcount=779).
Violations on mercenary characters should be forwarded to Cat, as he is the only one who can edit them, rather than reporting them in the prison. Credits are only issued for reports on other PC's anyway, so there is no real point in posting them here.
Prisonlords

01-23-07, 12:57 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.0° ... 00.0° ... 00.5° ... 01°
Iced............... 00.0° ... 00.0° ... 00.3° ... 00°
Macbrea............ 00.0° ... 00.0° ... 00.4° ... 01°
Maraxus............ 00.0° ... 00.0° ... 00.5° ... 01°
MitzaVolchenko..... 00.0° ... 00.0° ... 01.4° ... 01°
TelinArtho......... 00.0° ... 00.0° ... 00.4° ... 00°
TheMagister........ 00.0° ... 00.0° ... 01.5° ... 02°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending January 20th, 2007
MindWandererB

01-23-07, 02:22 PM
Violations on mercenary characters should be forwarded to Cat, as he is the only one who can edit them, rather than reporting them in the prison. Credits are only issued for reports on other PC's anyway, so there is no real point in posting them here.
Not entirely true. Violations fixed!
renlim

01-25-07, 10:37 PM
I was looking over my Sheet and some errors in the Ranged section showed up these are those corrections.

Range of Composite longbow is 110 ft. not 100 ft.
Abyssal Stalker

01-28-07, 03:46 AM
Dekry's stats are wrong in many ways:
-He has spent only 34 pts out of 36
-The listing of used points and base stats are wrong
-Everything else that this possibly affects should also be fixed; attack boni, AC, hp, skills...
Abyssal Stalker

01-28-07, 03:59 AM
Qwoki Drellfarrow has some misleading listings on his skills:
-Either he has spent only 51 pts out of 54 (check the following)
-Or the listings of spent skill points are off with his cross-class skills Diplomacy and Knowledge(nobility); he should have have the used skill points inside the parenthesis, not his ranks
Eluria

01-29-07, 08:33 PM
Qwoki Drellfarrow has some misleading listings on his skills:
-Either he has spent only 51 pts out of 54 (check the following)
-Or the listings of spent skill points are off with his cross-class skills Diplomacy and Knowledge(nobility); he should have have the used skill points inside the parenthesis, not his ranks

Sorry, it was as you said - I listed the purchased ranks for each class inside the "( )" rather than the amount of skill points used to purchase those ranks. fixed now.
Prisonlords

01-29-07, 11:57 PM
Everyone,

Due to an unforeseen personal issue this weekend (my car was stolen), I have not had time to update the Prison. So there will be no roll call for the week ending January 27th. Instead, I will perform a 2 week update next weekend that will encompass last week and this week. Sorry for the inconvenience.

As always, if you have any questions, don't hesitate to PM me.
Sindorin

02-02-07, 10:41 AM
Violation on Va'ria's sheet Here (http://boards1.wizards.com/showpost.php?p=10174594#post10174594) has been fixed.

The violation was posted by Niqil in response to a new rule requiring all characters to post certain skills. Va'ria was missing Balance and Climb in her skills list.
Prisonlords

02-04-07, 03:54 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As was previously mentioned, this is an update for both weeks ending January 27th and February 3rd.

Also, look for some changes coming soon to the Prison. They are still in the works at the moment, but I hope to roll them out within the next week or two. Also, will someone PLEASE give me something more to do than count map credits? How many of you remember my reporting sprees way back when before I took the prison over? I'm looking for someone to take over that head narc spot LOL.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Dekry (Always-Late)......................... Abyssal Stalker.... Violation

Qwogi Drellfarrow (Eluria).................. Abyssal Stalker.... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits M-Credits Issued
Abyssal Stalker.... 00.2° ... 00.0° ... 01.0° ... 02°
Macbrea............ 00.0° ... 00.0° ... 00.8° ... 01°
Maraxus............ 00.0° ... 00.0° ... 01.0° ... 01°
McJarvis........... 00.0° ... 00.0° ... 00.8° ... 01°
MindWandererB...... 00.0° ... 00.0° ... 01.0° ... 01°
MitzaVolchenko..... 00.0° ... 00.0° ... 01.0° ... 01°
Rauul.............. 00.0° ... 00.0° ... 00.5° ... 00°
SauroGrenom........ 00.0° ... 00.0° ... 01.0° ... 01°
Sjiggie............ 00.0° ... 00.0° ... 00.5° ... 00°
TheMagister........ 00.0° ... 00.0° ... 01.0° ... 01°
UserNamer.......... 00.0° ... 00.0° ... 00.5° ... 00°
Zevox.............. 00.0° ... 00.0° ... 01.0° ... 01°



Conclusion of Roll Call for week ending February 3rd, 2007
hogarth

02-08-07, 11:05 AM
Durin (http://boards1.wizards.com/showpost.php?p=10231168#post10231168) has an oil of Corrupt Weapon. However, that oil is not on the SRD potion list so he must pay credits for it. (If he did pay the credits, it's not linked.)

Also, his attack bonus for his guisarme is missing the +1 bonus for being a masterwork weapon.
TheMagister

02-08-07, 10:45 PM
Karen Douglas either underpaid for her 7HD pegasus or Hood greviously overpaid for his.

Karen: 7HD Peg for 5250 gp

Hood: 4HD Peg w/Elite Array for 6000 gp
MindWandererB

02-09-07, 12:26 AM
Karen Douglas either underpaid for her 7HD pegasus or Hood greviously overpaid for his.

Karen: 7HD Peg for 5250 gp

Hood: 4HD Peg w/Elite Array for 6000 gp
The only real difference is that Hood paid the 1000 gp for NPC rearing whereas Karen did not. And Karen doesn't have hers linked to the black market, which it needs to be.
Maraxus

02-09-07, 06:17 PM
Durin (http://boards1.wizards.com/showpost.php?p=10231168#post10231168) has an oil of Corrupt Weapon. However, that oil is not on the SRD potion list so he must pay credits for it. (If he did pay the credits, it's not linked.)

Also, his attack bonus for his guisarme is missing the +1 bonus for being a masterwork weapon.

I allways forget, you can't make just any spell into a potion/oil, like scrolls.

Anyway, violations fixed.
lonewolf

02-10-07, 12:39 PM
Karen Douglas either underpaid for her 7HD pegasus or Hood greviously overpaid for his.

Karen: 7HD Peg for 5250 gp

Hood: 4HD Peg w/Elite Array for 6000 gp


Pegasus (Egg 2000 gp, Adult 3000 gp) [Advanced: +750 gp/HD] [Elite: +2000 gp] [Custom: +1000/feat]

Karen paid 3000(Adult) +3*750gp = 5250

Hood should have paid 3000(Adult) +2000(elite) = 5000gp

but maybe he also purchased a custom feat for another 1000gp?(I dont wanna check right now)

Anyway, Im not really here.

Cya maybe later.
Prisonlords

02-11-07, 03:22 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Dekry (Always-Late)......................... Abyssal Stalker.... Violation

Durin (Maraxus)............................. hogarth............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
hogarth............ 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending February 10th, 2007
Sjiggie

02-13-07, 06:18 PM
Tracey McVitie (http://boards1.wizards.com/showpost.php?p=11314252&postcount=1062) doesn't have his skill packages linked as described in the rules of Gladius. It was mentioned in his fight last week and he hasn't linked the packages this week.
Sjiggie

02-13-07, 06:21 PM
Violation Fixed

Graashnak Vruurk (http://boards1.wizards.com/showpost.php?p=10982573&postcount=1031) has his ability section on his sheet messed up. The points invested doesn't represend the ability scores.

Example he has 16 points invested in dex and only a score of 16 in dex. Also has he 4 points invested in str +2 racial is a str of 14 but he has 16 listed.

Again I told him this last week and he didn't editted his sheet as I asked him to do.
Zevox

02-15-07, 02:58 AM
Zassl's hp should be 46, not 47 (starting max hp for a Sorcerer is 4, not 6, and I'm guessing he had an addition error somewhere resulting in the loss of 1 hp from the equation his sheet shows).

He also should have 1 less 4th level spell per day (he has himself as gaining a bonus spell from high charisma, but his charisma is only sufficient for bonus spells up to 3rd level).

His cloak of charisma should weigh 2 lbs, not nothing as he has it.

Zevox
MindWandererB

02-15-07, 03:17 AM
More on Zassl, I'm afraid.

Zassl's sblocks aren't Firefox-friendly, presumably because of Font tags. And his "grey" shows up as lime green in IE, although that's not really a violation.

His last fight link is broken, leading to his next-to-last fight.

None of his followers have all the required skills listed.

His total expendable cost is 2175, not 1575 as listed. Not technically a violation, just a mistake.

He has a scroll of Alter Self (lizardfolk), but has no ranks in Knowledge (local).
hogarth

02-15-07, 04:16 PM
The Harvester (http://boards1.wizards.com/showpost.php?p=5179961#post5179961)'s skeletal mount has too many hit points. Only PCs get maximum hit points at level 1, so Knellstriker should have 59.5 hp.
Horatius

02-16-07, 10:24 AM
Aspect of St. Cuthbert has too many hp. 8 + (4.5 x 2) + (3 x 2) = 23, not 25.
hogarth

02-16-07, 10:36 AM
Ceilia (http://boards1.wizards.com/showpost.php?p=8699838#post8699838)'s experience for her fight against Kilpquabjeg is listed incorrectly. It should be 900 gp/xp, not 1125 gp/xp (they both used Forgery for their horses in that duel).
hogarth

02-16-07, 10:54 AM
The Undertaker (http://boards1.wizards.com/showpost.php?p=8955577#post8955577) cannot have a fiendish bat familiar since he does not have the subtype specified in the table Improved Familiar by Master's Type/Subtype (http://www.d20srd.org/srd/feats.htm#tableImprovedFamiliarbyTypeSub type).
hogarth

02-16-07, 11:02 AM
Toron (http://boards1.wizards.com/showpost.php?p=9824636#post9824636) is missing Improved Unarmed Strike from his list of feats.
Abyssal Stalker

02-16-07, 11:05 AM
The Undertaker (http://boards1.wizards.com/showpost.php?p=8955577#post8955577) cannot have a fiendish bat familiar since he does not have the subtype specified in the table Improved Familiar by Master's Type/Subtype (http://www.d20srd.org/srd/feats.htm#tableImprovedFamiliarbyTypeSub type).This has been tried before, but I still don't buy this. Improved familiar specificly says that the tables are only examples and thus don't limit the options. The creatures mentioned in the tables should be seen the minimum options for improved familiars. Rules allow even creatures outside the list, allthough we don't (yet) have a CoCo list of allowed creatures.

Edit: I hate to repeat myself with this. I really do.
hogarth

02-16-07, 11:13 AM
This has been tried before, but I still don't buy this. Improved familiar specificly says that the tables are only examples and thus don't limit the options. The creatures mentioned in the tables should be seen the minimum options for improved familiars. Rules allow even creatures outside the list, allthough we don't (yet) have a CoCo list of allowed creatures.

Edit: I hate to repeat myself with this. I really do.

Get a specific decision in the Courtroom, and I'll gladly retract it. This isn't the thread for a debate.
jjones

02-16-07, 12:20 PM
Aspect of St. Cuthbert has too many hp. 8 + (4.5 x 2) + (3 x 2) = 23, not 25.
Hit Points: 23
[3 HD] [8 (Cleric 1) + (4.5 (Cleric) x 2) + (3 HD x 2 Con)]


JJ
Zevox

02-16-07, 01:08 PM
Ceilia (http://boards1.wizards.com/showpost.php?p=8699838#post8699838)'s experience for her fight against Kilpquabjeg is listed incorrectly. It should be 900 gp/xp, not 1125 gp/xp (they both used Forgery for their horses in that duel).
This isn't a violation - recall that back when we had Forgery, it only reduced the reward loss for the one using the ally, it did not reduce the reward bonus their opponent. Kilp even has the 25% boost from that battle included her rewards too.

Zevox
hogarth

02-16-07, 01:12 PM
Whoops. :embarrass
Hirumajoe

02-16-07, 07:47 PM
The Harvester has several errors:


Knellstriker's hit points should be 65, not 64.5. (Simply note that 7HD should have an even number of hitpoints) Hogarth has already reported this earlier, and properly noted that allies don't receive max hp at 1st level, so the above is wrong in any case.

Some of his item's weights are listed incorrectly:
Armor Spikes should only weigh 10 lbs
Scythe should only weigh 10 lbs
It occurs to me that these objects are in fact large weapons, which would explain their weight in cost, even if they're not described as such.


Basically the biggest problem is the incorrect total equipment weight:
By my count, Harvester carries 182 lbs on him (including Tower Shield).
He incorrectly lists it as 103 and 148 lbs with Tower shield.

Harvester himself weighs 236 lbs and with all his equipment weighs a total of 418lbs.
Both of his mounts carry military sadles and bits for an additional 31 lbs.

Total weight on both mounts is 449lbs.

This places him in the Medium encumbrance category for Knellstriker and the Medium Encumbrance category for Wrath.

I note from the SRD section on special abilities, movement modes:

Fly
A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.)

As far as I can tell, Knellstriker can not fly with Harvester and his normal load of equipment.
Zevox

02-16-07, 09:15 PM
The Mask Man's jump modifier is too high. He should have -6 to it from his low speed.

Zevox
sonofzeal

02-16-07, 09:19 PM
The Mask Man's jump modifier is too high. He should have -6 to it from his low speed.

Zevox
Oh shoot, Hajj has the same problem. I also forgot (or rather, didn't see the rule) that my animal companion comes with 6 tricks instead of 3. When can I fix this without getting myself in trouble for editing my sheet mid-cycle?
Zevox

02-16-07, 09:34 PM
Oh shoot, Hajj has the same problem. I also forgot (or rather, didn't see the rule) that my animal companion comes with 6 tricks instead of 3. When can I fix this without getting myself in trouble for editing my sheet mid-cycle?
After your fight. You can edit your sheet mid-cycle no problem, you just can't edit it before your fight is posted if you're fighting in any given week, or purchase items or refresh spells, abilities, and the like in mid-cycle.

Zevox
sonofzeal

02-16-07, 10:18 PM
After your fight. You can edit your sheet mid-cycle no problem, you just can't edit it before your fight is posted if you're fighting in any given week, or purchase items or refresh spells, abilities, and the like in mid-cycle.

Zevox
That's a relief. Now, does anyone know where Mitza is supposed to be around, so I can get this whole thing sorted out? =D
Zevox

02-16-07, 11:07 PM
Ynotar's Psi-like Stomp ability should be ML 2 (1/2 his HD), thus causing it to do 2d4 damage, and DC 10 (charisma based, 10+1 power level -1 charisma).

His powerstones of "Energy Resistance" should be called Specified Energy Adaptation (thats the psionic version of that spell), and do not need to specify the type of energy they protect from in advance (unlike what he currently has).

Zevox
Zevox

02-16-07, 11:32 PM
Durin's armor is either mismarked or underpaid for. He has his +1 Fullplate with armor spikes listed as costing 1,700 gp, but that should total 2,700.

He also overpaid for his silver dwarven waraxe, which should only cost 120 gp (30 + 90 for silver).

He also miscalculated or mismarked his total allowed expendables - his sheet says he can have up to 750 gp worth, but at his level he can have 1,250 gp worth (incidentally, if this was a hold over from last level, it would still be wrong, as at level 4 the limit is 800 gp).

His horse's AC is also wonky somewhere. On his "equipment on horse" section he has it with Leather Barding, but in the horse's sblock he has it with banded mail barding. The ACs listed indicate the latter, but his flat-footed AC breakdown says +2 armor as though he were wearing the leather, which means either that breakdown or the ACs overall should be fixed. Whichever the horse isn't carrying should also be marked somehow (moved to at home if he wants to keep it would be optimal).

Zevox
TelinArtho

02-17-07, 12:55 PM
Zwei's will save is incorrectly marked as +8 [+4 from monk, +2 from wis].

She does gain a situational +2 versus enchantment spells, but not all will saves are enchantments and therefore should not be included in the total.
Zevox

02-17-07, 01:15 PM
Balrog has significantly underpaid for his armor. A large barding (or nonhumanoid armor, however you wish to call it) costs 4x the price of the normal, with the only portion that isn't multiplied being the masterwork cost. So his large mithril chain barding should cost 3,950 gp ([100 shirt + 850 mithril (minus MW cost)]*4 + 150 MW), not 1,400 gp as he has.

The weight on that should also only be 20 lbs (10 lbs for Mithril Chain Shirt, doubled for large).

He also seems to have overpaid somewhat on his arrows - by my calculation, at 2 gp per 20 arrows, he should only be paying 48 gp for his 480 arrows (and they should break down to costing .1 gp per arrow, not .05 as his current calculations have them).

Zevox
Zevox

02-17-07, 05:03 PM
Manzarf's attack bonus with his scythe is too high. It should be +14/+9 (8/3 bab, +5str, +1 enhancement).

Zevox
Zevox

02-17-07, 05:27 PM
Not a violation - move along.
Erithmu

02-17-07, 05:29 PM
Zeth should have 37 hp. His Psionic Body feat should be giving him 8 hp for his 4 psionic feats, but he only has himself gaining 6 from it.

ZevoxImprint stone is not psionic. Not a violation.
hogarth

02-17-07, 07:52 PM
Corbin Nightwalker (http://boards1.wizards.com/showpost.php?p=10959225#post10959225) overpaid for his mithral chain shirt. It only costs 1100 gp (since mithral armor is masterwork at no extra charge).
Zevox

02-18-07, 12:16 AM
Indri has some issues with his expendables. He possesses several that are beyond his CL or ML +2, but hasn't paid credits for them (or hasn't linked the payment if he did sometime) - specifically, his Scroll of Invisibility Purge [CL 5], two Powerstones of Dispel Psionics [ML 6], and one Powerstone of Touchsight [ML 5]; a total of 7 credits worth of items.

He also has two oils of Bless Weapon at CL 1, but the default SRD ones come only at CL 2. He either needs to pay the extra 100 gp for them at CL 2 or the credits for them at CL 1.

Because of the above, his expendables would also exceed the limit by 100 gp if he doesn't use credits on those oils. (And as an aside, he still has them marked as being well over the limit - might want to change that while this is all being dealt with.)

It might seem nitpicky, but since I noticed it, he also has the cost on a couple of items slightly off. His Climber's Kit should cost 80 gp (as opposed to 50), his MW Whistle should cost 50 gp (as opposed to 55), and his Elixir of Hiding should cost 250 gp (as opposed to 300).

Aside: While not a violation, I noticed that his Druid cohort lacks a divine focus (holy symbol or holly & mistletoe) - might want to change that.

Note: I'm aware Cat has said in the past that his time for updating his characters has been limited, but since the Iron Man is coming up and every single one of his is registered for it, I figured now was the time to look them over and make sure they're 100% kosher.

Zevox
Zevox

02-18-07, 12:30 AM
Ixenthor too has some (lesser) expendable issues. He underpaid on credits for his ML 6 Powerstone of Dispel Psionics (paid only 1 credit, but since he is only a 2nd level Wilder it should cost 2). He also has the issue with an Oil of Bless Weapon at CL 1 - either needs to cost him another 50 gp for CL 2, or needs to pay credits for the CL 1 version.

Zevox
Zevox

02-18-07, 12:42 AM
Mer-Man is in much the same boat. Didn't pay credits for or hasn't linked to payment to: 2x Dispel Psionics Stones [ML 6] (hes ML 2, should cost 2 credits each), Hostile Empathic Transfer Stone [ML 5] (1 credit), and Touchsight Stone [ML 5] (1 credit).

Likewise has 2 Oils of Bless Weapon at CL 1, needs to cough up another 100 gp for the normal CL 2 version or credits for the current version. His Tatto of Skate should also cost 100 gp, not 50. And if he corrects the oil issue by paying the extra money he will be 50 gp over his expendable cap.

He also has the slightly mispriced Climber's Kit (paid 50 gp, should be 80 gp), and doesn't seem to have a MW whistle on his sheet, even though its bonus is included in his Handle Animal mod.

Zevox
MindWandererB

02-19-07, 02:33 AM
I would just like to add the minor comment that there is no such thing as a CL 1 Bless Weapon, credits or no. It's a Paladin-only spell, and the minimum CL for a paladin's level 1 spell is 2. This item is only legal with noncore material.
Prisonlords

02-20-07, 12:17 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

And as a side note, I HAVE VIOLATIONS TO WORK ON!!!!! HUZZAH!!! This note of jubilation brought to you by my predecessor, LLMC.

Lastly, please make sure when you are reporting violations in the correct format. If you use the Quick Reply button to post a violation, the subject line of your post will read as Re: The Prison of Gladius, which makes it very difficulty for me to figure out which posts are violations and which are not. Always use the normal Post Reply button when making posts in this thread, so that the subject of your post can be edited appropriately. Continued lack of attention to this issue might result in violations you report not getting counted as violations.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Dekry (Always-Late)......................... Abyssal Stalker.... Violation

Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Aspect of St-Cuthbert (jjones).............. Horatius........... Violation
Balrog (Maraxus)............................ Zevox.............. Violation
Corbin Nightwalker Reborn (renlim).......... hogarth............ Violation
Durin (Maraxus)............................. Zevox.............. Violation
Indri'ynar Per'Elereth (Caterane)........... Zevox.............. Violation
Mer-Man (Caterane).......................... Zevox.............. Violation
The Harvester (Caterane).................... Hirumajoe.......... Violation
The Harvester (Caterane).................... hogarth............ Violation
The Mask Man (Milov)........................ Zevox.............. Violation
The Undertaker (Abyssal Stalker)............ hogarth............ Violation
Toron Brightstar (Iced)..................... hogarth............ Violation
Tracey McVitie (Usernamer).................. Sjiggie............ Violation
Ynotar Mihm Eer (Etiquette_Gnome)........... Zevox.............. Violation
Zassl (Maraxus)............................. MindWandererB...... Violation
Zassl (Maraxus)............................. Zevox.............. Violation
Zwei und'Vierzig (MitzaVolchenko)........... TelinArtho......... Violation

Graahsnak Vruurk (Rauul).................... Sjiggie............ Innocent
Manzarf the Loathsome (Abyssal Stalker)..... Zevox.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Hirumajoe.......... 00.3° ... 00.0° ... 00°
hogarth............ 01.3° ... 00.0° ... 02°
Horatius........... 00.3° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 00°
Sjiggie............ 00.6° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 00°
Zevox.............. 03.0° ... 00.0° ... 03°



Conclusion of Roll Call for week ending February 17th, 2007
TelinArtho

02-20-07, 01:50 PM
Hajj's animal companion selected Ability Focus (Trip) and claims a +2 to the str check for the trip special attack. However, the str check of the trip special attack doesn't have a DC:


ABILITY FOCUS [GENERAL]
Choose one of the creature’s special attacks.
Prerequisite: Special attack.
Benefit: Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack.


So while the feat is valid (since trip is a special attack), it gains his animal companion no benefit - there is no saving throw to apply the +2 to DC to.

Also - Hajj's attack bonus when throwing the shortspear should have the +1 racial bonus for the halfling.

Lastly, his potion of Reduce Person, since it is CL5, is not valid for an ECL3 character.

There is an overall cap on Expendables and Charged Items (Wands, Staffs, etc) in that they can only have a CL or ML of up to your ECL. The Blackmarket of Gladius offers a backdoor, though.
TelinArtho

02-20-07, 02:27 PM
Ihdlad doesn't have the attack and heel tricks linked to the pairings where they were trained.
sonofzeal

02-20-07, 02:34 PM
Hajj's animal companion selected Ability Focus (Trip) and claims a +2 to the str check for the trip special attack. However, the str check of the trip special attack doesn't have a DC:

So while the feat is valid (since trip is a special attack), it gains his animal companion no benefit - there is no saving throw to apply the +2 to DC to.

Also - Hajj's attack bonus when throwing the shortspear should have the +1 racial bonus for the halfling.

Lastly, his potion of Reduce Person, since it is CL5, is not valid for an ECL3 character.
Whether or not a DC bonus can apply to things like trip seems debatable. Given the context, I generally tend to interpret it as a DC with a random element (d20 + x) instead of a flat numer (10 + x). Allowing it to work that way certainly isn't broken (Improved Trip gives a +4, Ability Focus only gives a +2), but if it's been ruled that way in the past, I won't make a fuss about it.

Also, where does it give caster level for the Potion of Reduce Person? The potion is certainly useful enough to warrent the boost in price, but I don't see an explicit caster level anywhere.
Zevox

02-21-07, 08:48 PM
Ihdald's hp is off. He should have 55, not 56.

He also has the damage with his bow off by 1 - he should do 1d8+4(+3 from str, +1 from the enhancement bonus of the magic).

He should also list the second attack he gets with his gauntlet at +7. Even if he doesn't use it often, with things like sundering around you never know when that might get used.

Zevox
MindWandererB

02-22-07, 11:07 PM
His HP are 23, not 33.

Total spell levels are 7, not 5.

The Allies section needs to be completed (all the "Maximum" ####'s should be 1 right now).

His XP is listed as 3600 at the top, but 3200 in the Accounting. Since this is his first fight, it's clearly the latter.

Kelgar gets to start with 8 tricks (6 from Int, 2 Bonus), but he only has 5. He doesn't have Combat Riding, so he ought to be darn hard to control in a battle, plus he's nonproficient in armor. Clearly this is an oversight, especially since he's obviously supposed to be ridden in combat.

(And Fluffy certainly doesn't have 24 hit dice).

The following issues were not resolved the first time around:

Fluffy is listed as a Handle Animal companion, but it hasn't been quested for. The only way Hajj could have it is if he bought it, which he doesn't appear to have done. Edit: sonofzeal insists that Fluffy was bought, but there seems to be no record of this anywhere on the sheet, and he's still listed as having been obtained with Handle Animal rather than by purchase.

Also, Fluffy's barding appears to have been overpaid for: it's 50 gp, not 200. The extra 150 goes into Fluffy's purchase price.

Kelgar is at Medium encumbrance when ridden; that's important to note.
MitzaVolchenko

02-23-07, 08:04 PM
Zwei's will save is incorrectly marked as +8 [+4 from monk, +2 from wis].

She does gain a situational +2 versus enchantment spells, but not all will saves are enchantments and therefore should not be included in the total.

Fixed...that was a typo not a constant add of a modifier.

Suggestion: If maps are now worthless and violations are the new way to get spare credits, then I think it is high time it becomes mandatory for a PM to go to the player from the narc. I neverwould ahve seen this if someone hadn't PM'd (not Telin).
sonofzeal

02-23-07, 08:08 PM
Fluffy is listed as a Handle Animal companion, but it hasn't been quested for. The only way Hajj could have it is if he bought it, which he doesn't appear to have done. (And Fluffy certainly doesn't have 24 hit dice).

Kelgar gets to start with 8 tricks (6 from Int, 2 Bonus), but he only has 5. He doesn't have Combat Riding, so he ought to be darn hard to control in a battle, plus he's nonproficient in armor. Clearly this is an oversight, especially since he's obviously supposed to be ridden in combat.
I paid for Fluffy (150 gp); Kelgar's armor is masterwork, and Fluffy's isn't, so they ended with the same total cost.

And I'm aware about Kelgar's tricks; I didn't know how many tricks an animal companion starts with when I made him, so I went cautious with 3. I'll edit it to 6 and fix the other errors as soon as I'm not in a fight of some kind.
NiQil

02-23-07, 09:05 PM
Fixed...that was a typo not a constant add of a modifier.

Suggestion: If maps are now worthless and violations are the new way to get spare credits, then I think it is high time it becomes mandatory for a PM to go to the player from the narc. I neverwould ahve seen this if someone hadn't PM'd (not Telin).
Let me address the point about PM's. This will probably never happen. The reason it has never been required and probably will continue to not be required as long as I run the prison is that when LLMC was still around we both agreed that by requiring PM's, it

a) means that violations would only be considered valid if a PM was sent along with it, which we have no way to track.
b) means, as mentioned in a, we would have no way to know if someone sent a PM as required or not.
c) means that we run the risk of sending PM's to people who no longer wish to participate here and alienating them. Probably a third of all of the characters I see actually ending up in prison with a red violation end up there because the player is no longer around. Sending PM's to someone about things in this forum repeatedly could eventually set someone up for a CoC violation for harassment if someone gets really pesky about a violation.

So as such, PM's regarding posted violations are not required, and will continue to not be required. It is, was, and has always been a player's responsibility to make sure their own character's are taken care of.

Checking this thread periodically to make sure that no one has posted a violation on one of your characters is part of each player's responsibility. It's very easy to do. Click on the prison thread and look at the second post. All violations are linked there. You never have to worry about going through the thread trying to find them. Alternately, you can simply check the roll call each week, which is generally the last post (or close to it) in the prison on the days I post them. 9 times out of 10 it is out sometime on Sunday, with it not coming out until Monday on rare occasions. Either option only require a few moments of your time and a couple of clicks. If that is too much effort for anyone here, then I don't really know what else to tell you.

@ Mitza: Don't take anything said above personally...it's not directed at you. It just so happened that you posted the question LOL
Erithmu

02-24-07, 12:17 PM
Uhme has a problem with his leadership score. It is listed as 12 (10 class levels + 0 Cha + 2 Great Renown)

It should be 10 (10 class levels + 0 Cha + 2 Great Renown -2 Familiar (reputation rules))

This would make Thyle only lvl 7 instead of 8.
Zevox

02-24-07, 01:22 PM
Telveran has an Adamantine Tower Shield. However, according to page 36 of the FAQ, quote: "A Tower Shield is made from wood, so you cannot make one from Adamantine." (I'd post the full context here, but I'm not aware how to copy&paste from an Adobe Reader document, so the page must do.)

And in any event, if this should be allowed for whatever reason, it would be under payed for, since by that same FAQ entry shields made of adamantine cost an extra 5,000 gp, just like light armor, yet he crafted it as though it cost only 2,000 gp extra.

(The things you run across skimming the FAQ for totally unrelated rules, eh?)

Zevox
Prisonlords

02-25-07, 07:13 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Corbin Nightwalker Reborn (renlim).......... hogarth............ Violation
Indri'ynar Per'Elereth (Caterane)........... Zevox.............. Violation
Mer-Man (Caterane).......................... Zevox.............. Violation
The Harvester (Caterane).................... Hirumajoe.......... Violation
The Harvester (Caterane).................... hogarth............ Violation
The Mask Man (Milov)........................ Zevox.............. Violation
Toron Brightstar (Iced)..................... hogarth............ Violation
Zwei und'Vierzig (MitzaVolchenko)........... TelinArtho......... Violation

Hajj (sonofzeal)............................ MindWandererB...... Violation
Hajj (sonofzeal)............................ TelinArtho......... Violation
Ihdald Seaslash (Milov)..................... TelinArtho......... Violation
Ihdald Seaslash (Milov)..................... Zevox.............. Violation
Telveran Trueblade (Sunwolf)................ Zevox.............. Violation
Uhmentarymster the Old (Caterane)........... Erithmu............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Erithmu............ 00.3° ... 00.0° ... 01°
MindWandererB...... 00.3° ... 00.0° ... 01°
TelinArtho......... 00.6° ... 00.0° ... 01°
Zevox.............. 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending February 24th, 2007
sonofzeal

02-26-07, 05:41 PM
I believe the issues with Hajj have been resolved. If someone can verify that, and make sure I recorded my win properly, I'd be much oblidged. ^^
TelinArtho

02-27-07, 04:26 PM
Sybil has apparently switched out one of her 1st level bard spells between ECL4 and ECL5. Switching spells is allowed for bards, but are restricted:

Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
MitzaVolchenko

02-27-07, 04:48 PM
Sybil has apparently switched out one of her 1st level bard spells between ECL4 and ECL5. Switching spells is allowed for bards, but are restricted:
May very well have errored that as I leveled the character in under ten minutes to not extend deadline. NiQil note that I cannot fix that violation in time for it to be cleared before changing clors. That is another issue with the current system.
As for the PM's and just click on the prison, ther are times when it takes me forever to even find the prison thread as it scrolls off. Those new players may not even kow to look. You are opening the door to malicious misuse of the violation system. It is absolutely absurd that we are valuing higher something that is often done in a not friendly manner and devaluing something that really helps to show how a fight runs.

~my two bent coppers worth

No offense taken or offered...I generally take everything from everyone on this board with the shaker of salt it often deserves.
False_Keraptis

02-27-07, 07:44 PM
I'd like to report Reginald Molehusband for a non-standard psicrystal. The crystal has two additional feats and an ability score increase gained from hd advancement, which I am fairly sure it is not entitled to. Please, take this dangerous malefactor off the streets!

Edit: Not a violation! Sorry.
MindWandererB

02-27-07, 07:52 PM
I'd like to report Reginald Molehusband for a non-standard psicrystal. The crystal has two additional feats and an ability score increase gained from hd advancement, which I am fairly sure it is not entitled to. Please, take this dangerous malefactor off the streets!
By some hotly debated rulings, Reginald's crystal is completely correct.
False_Keraptis

02-27-07, 08:10 PM
By some hotly debated rulings, Reginald's crystal is completely correct.

Really? I don't suppose familiars get this benefit as well, do they?
Etiquette_Gnome

02-27-07, 08:20 PM
I'm reporting a violation on the part of Sabra (http://boards1.wizards.com/showpost.php?p=10892137#post10892137), as the character has a psicrystal without the requisite feat.
TelinArtho

03-01-07, 10:26 AM
The animal companion does not have a full list of tricks, but more importantly doesn't have all of the tricks for Combat Riding. Given this, the animal companion cannot wear armor without suffering an ACP to all attack rolls.

The animal companion is allowed to have 6 tricks as a 2 INT animal, plus another 1 for the class feature.
TaggIIV

03-01-07, 07:25 PM
The animal companion does not have a full list of tricks, but more importantly doesn't have all of the tricks for Combat Riding. Given this, the animal companion cannot wear armor without suffering an ACP to all attack rolls.

The animal companion is allowed to have 6 tricks as a 2 INT animal, plus another 1 for the class feature.

Ah thank you for checking. I just returned and was expecting there to be something more drastic wrong, if there were any COCO rules changes.

From the looks of it since combat riding is 6 tricks, and I have 6 available, I can just edit it to include them all? (not until after the fight of course) also would the acp be applied to this weeks' fight until I can change it?
waywreth

03-02-07, 09:16 AM
He's wearing studded leather armor - which isn't allowed per the druid rules. No metal armor (studs are metal), only hide and leather. Now he can wear it if he wants, but the loss of druidic abilities is probably an issue.

He has a composite longbow listed. Druids aren't proficient in their use, nor are kobolds. So, he has a -4 to hit, and due to his strength, a -1 to damage.

Additionally his BAB is +2 not +3, meaning his grapple is -3, and all the melee and ranged attacks are off by another 1.

His (2) Scroll of Summon Animal III [CL 5] are illegal, but per the price I'm assuming he meant CL3.

Finally, his HP are noted wrong but calculated correctly. You get 8 for first level, and 4.5 for x2 (rather than x3 listed).

As a side note - druids can spontaneously cast Summon Nature's Ally, so I would suggest not bothering to memorize it. Also, his default tactics say to cast SNA II to interrupt spells - as a 1 round action, that's not going to work.
Prisonlords

03-04-07, 07:39 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Corbin Nightwalker Reborn (renlim).......... hogarth............ Violation
Indri'ynar Per'Elereth (Caterane)........... Zevox.............. Violation
Mer-Man (Caterane).......................... Zevox.............. Violation
The Harvester (Caterane).................... Hirumajoe.......... Violation
The Harvester (Caterane).................... hogarth............ Violation
The Mask Man (Milov)........................ Zevox.............. Violation
Toron Brightstar (Iced)..................... hogarth............ Violation

Telveran Trueblade (Sunwolf)................ Zevox.............. Violation
Uhmentarymster the Old (Caterane)........... Erithmu............ Violation

Dekry the Second (Never_On_Time)............ waywreth........... Violation
Nyphanalith (TaggIIV)....................... TelinArtho......... Violation
Reginald Molehusband (hogarth).............. False_Keraptis..... Violation
Sybil ap Kalten (MitzaVolchenko)............ TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
False_Keraptis..... 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 00°
waywreth........... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending March 3rd, 2007
Tellish_of_Ket

03-05-07, 12:53 AM
@Yizti: [Lightwolf Pheonixstar]

Title line needs to read Ready..not just the first line of character sheet. This isn't a violation, but you won't be paired otherwise...just thought i'd remind you abuot that part.


Armor Class (Normal): 20 [10 Base, 5 Dex, 4 Armor]
[Mithril Chain +1, is +5 Armor bonus]

quarterstaff +6, 1d6+4, (19-20/x2)
[crit range for Q-staff is 20/x2]

MW Composite Longbow (+3 STR rating) +9, 1d8+3, (19-20/x3), Range 110 ft, Piercing [+5 Dex, +3 BAB, +1 Feat]
[Missing info. MW quality adds +1 to hit. Your total bonus should be +10]


ToK
Tellish_of_Ket

03-05-07, 03:40 AM
@ MitzaVolchenko Sybil ap Kalten

This is a complete and detailed audit.

Spells per Day: [3/3/2] [Spell levels: 7; Cast: 3] 3 for next fight
0: [DC 13] Read Magic, Mage Hand, Detect Magic, Daze, Resistance, Lullaby
1: [DC 14] Cure Light Wounds, Expeditious Retreat, Cause Fear, Grease
2: [DC 15] Silence, Hold Person, Blindness

You have 8 SL total.
You only get two 2nd level spells. One for 5th bard, one for 16 cha.

Wand of Magic Missile (39) [(CL 1)] [.1 lbs][750 gp]

A wand weights 0.05 lbs. DMG p. 245. 1 ounce, is actually half of .1 lbs.
Change the weight of the other wands you have as well.

Weight carried: 34.3 lb
That means this number will automatically be off

Quiver with 66 arrows [9.9 lbs][2 gp]
Arrows cost 0.05 each making this bundle worth 3.3

+882 gp
+7871 gp
+3000 gp
a) 11753 total

b) 10334.3gp in current equipment

used:
7 tattoo force screen (700gp)
57 arrows (2.85)
1 chg CLW
10 chg MM
29 chg SM I
1 tanglefootbag (50gp)

c) 752.85 used equipment

A-(b+c)=665.85


Wand of Magic Missile (39) [(CL 1)] [.1 lbs][750 gp]
40 charges remaining

5107gp total
If this is the gold you THINK you have left...it is WAY off.
You have only 665.85 gp left


[Arrows used were not marked in this fight. Since no roll for recovery was made, they are assumed lost.]
23 arrows used

Past Expenditures:
This entire section needs to be brought into line with current CoCo character sheet.
PLUS you do not record items here, that are purchased onto your main equipment. This form of "doubling" makes it difficult to track your gold.
Please use the accounting format as follows:



Starting: 3200 XP
Earned: ??? XP
Spent: ??? XP
Remaining: ??? XP


Starting: 3000 gp
Earned: ??? gp
Spent: ??? gp
Remaining: ??? gp





(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]


(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]
Sjiggie

03-05-07, 03:29 PM
Silas the Sabre - Blade of the Water (http://boards1.wizards.com/showpost.php?p=11563398#post11563398) has a to high Str score with only 2 points invested and no racial bonus it should be 10 not 12. Because of this the grapple score and damage valau's for his melee weapons are off.

Sjiggie
Sjiggie

03-05-07, 03:29 PM
Methos the Machete - Blade of the Fire (http://boards1.wizards.com/showpost.php?p=11563391#post11563391) has a to high Str score with only 2 points invested and no racial bonus it should be 10 not 12. Because of this the grapple score and damage valau's for his melee weapons are off.

Sjiggie
Sjiggie

03-05-07, 03:31 PM
Kronos the Knife - Blade of the Earth (http://boards1.wizards.com/showpost.php?p=11563378#post11563378) has a to high Str score with only 2 points invested and no racial bonus it should be 10 not 12. Because of this the grapple score and damage valau's for his melee weapons are off.

Sjiggie
Sjiggie

03-05-07, 03:32 PM
Caspian the Cutlass - Blade of the Air (http://boards1.wizards.com/showpost.php?p=11563360#post11563360) has a to high Str score with only 2 points invested and no racial bonus it should be 10 not 12. Because of this the grapple score and damage valau's for his melee weapons are off.

Sjiggie
Yitzi

03-05-07, 04:35 PM
@Yizti: [Lightwolf Pheonixstar]

Title line needs to read Ready..not just the first line of character sheet. This isn't a violation, but you won't be paired otherwise...just thought i'd remind you abuot that part.


Armor Class (Normal): 20 [10 Base, 5 Dex, 4 Armor]
[Mithril Chain +1, is +5 Armor bonus]

quarterstaff +6, 1d6+4, (19-20/x2)
[crit range for Q-staff is 20/x2]

MW Composite Longbow (+3 STR rating) +9, 1d8+3, (19-20/x3), Range 110 ft, Piercing [+5 Dex, +3 BAB, +1 Feat]
[Missing info. MW quality adds +1 to hit. Your total bonus should be +10]


ToK


Thanks. And fixed.
Zevox

03-05-07, 05:06 PM
Jur has prepared two castings each of Bolts of Bedevilment and Touch of Madness, but each is a domain spell only, not a general Cleric spell, so he can only prepare one (his domain slot spell on each level).

He also seems not to have applied the penalties of the Madness domain correctly. He should have -5 to any wisdom-based ability, including his will save (should be +15 total [9wis - 5mad + 7cleric +2resistance +2feat]) and skills (should have an additional -1 from what he listed as having).

He also has his 1st level spells listed as DC 21 when they should be DC 22 (the other levels are correct though, oddly enough).

Zevox
Tellish_of_Ket

03-05-07, 05:12 PM
Jur has prepared two castings each of Bolts of Bedevilment and Touch of Madness, but each is a domain spell only, not a general Cleric spell, so he can only prepare one (his domain slot spell on each level).

He also seems not to have applied the penalties of the Madness domain correctly. He should have -5 to any wisdom-based ability, including his will save (should be +15 total [9wis - 5mad + 7cleric +2resistance +2feat]) and skills (should have an additional -1 from what he listed as having).

He also has his 1st level spells listed as DC 21 when they should be DC 22 (the other levels are correct though, oddly enough).

Zevox

You are incorrectly calculating the madness score. It's WIS-score. 28-5=23(+6 modifier).
So my saves and skills are correct. You are also incorrect on domain spells.
Domain Spells [FIXED!]
You are however correct on the typo of my first level DC saves. [FIXED!]
Erithmu

03-06-07, 10:07 AM
Sabra has not linked his crafting of the following three items:

Crystal Mask (N&R)
Boots of Skating
Psionatrix of Telepathy

(Note: there is a minor issue in that it appears that some of the pairing threads did not update to week three. At the time of this posting it looks like Sabra is crafting and fighting, I did a look back and he has been on week 2/3 for 3 weeks now, so he was not illegally paired for Feb 28)

Also base speed should be 30 not 35 ... All speed bonuses are added and then encumbrance is applied (30+15 = 45 *2/3 = 30)

There is also the psicrystal issue (not having the feat) but since you just leveled up to Psion 5 you can easily take the feat if you still want Psi Endowment.
TelinArtho

03-06-07, 05:32 PM
All of us are in violation about how to handle racial HD. All of us need to remove one point to an ability score for the 4th HD. See conversation in tavern if there's a question related to it.

Lord Frost's violation is retracted.

Jar-red has been fixed.

Balrog has been fixed.

Violation: Multiple (Jar-red, Balrog, Lord Frost, Saffron Brass)

EDIT: Noticed another error on Saffron Brass, so I'm adding it here rather than making a new post:

Saffron's DC of his breath weapon is too high. Only racial HD are counted when calculating the DC of your breath weapon (so it should be DC10+4HD/2+4 Con = 16.
Macbrea

03-06-07, 05:44 PM
Lord Frost started as a 3HD white Dragon with +2 LA adjustment. If you check his first fight you can see his beginning character sheet. As a result he gains ability traits as normal.
hogarth

03-06-07, 08:04 PM
Jonathon Raven Gravebound's slam should do 1d6+12, not 1d6+8 -- a creature with a single natural weapon does 1.5x Str damage with it, not 1x.
Abyssal Stalker

03-07-07, 04:35 AM
Jonathon Raven Gravebound's slam should do 1d6+12, not 1d6+8 -- a creature with a single natural weapon does 1.5x Str damage with it, not 1x.
Fixed!
MitzaVolchenko

03-07-07, 12:26 PM
@ MitzaVolchenko Sybil ap Kalten

This is a complete and detailed audit.

Spells per Day: [3/4/2] [Spell levels: 8; Cast: 3] 3 for next fight
0: [DC 13] Read Magic, Mage Hand, Detect Magic, Daze, Resistance, Lullaby
1: [DC 14] Cure Light Wounds, Expeditious Retreat, Cause Fear, Grease
2: [DC 15] Silence, Hold Person, Blindness

You have 8 SL total.
You only get two 2nd level spells. One for 5th bard, one for 16 cha.
Fixed
Wand of Magic Missile (39) [(CL 1)] [.1 lbs][750 gp]

A wand weights 0.05 lbs. DMG p. 245. 1 ounce, is actually half of .1 lbs.
Change the weight of the other wands you have as well.
wands weight .0625...perhaps Sybil likes to balnce them by wrapping little bits of ribbon around them. I am not going to three decimal places when I am taking the penalty for having slightly heavier than required wands.
Weight carried: 34.3 lb
That means this number will automatically be off
After the above, it is fine.

Quiver with 66 arrows [9.9 lbs][2 gp]
Arrows cost 0.05 each making this bundle worth 3.3
Fixed

+882 gp
+7871 gp
+3000 gp
a) 11753 total

b) 10334.3gp in current equipment

used:
7 tattoo force screen (700gp)
57 arrows (2.85)
1 chg CLW
10 chg MM
29 chg SM I
1 tanglefootbag (50gp)

c) 752.85 used equipment

A-(b+c)=665.85


Wand of Magic Missile (39) [(CL 1)] [.1 lbs][750 gp]
40 charges remaining
Charge you couldn't account for is from first fight that has been pruned.

5107gp total
If this is the gold you THINK you have left...it is WAY off.
You have only 665.85 gp left
Fixed. I will only account for arrows as they are replaced in full units. Same with wand charges. As Ihave never spent copper or silver on the character, she can only have those items by being added from Pitlord rewards, not from imaginery change. the accounting error happened when I updated her at the very last secondto go on mission. The only item not included in total was the last wand. 5107-4500=607.


[Arrows used were not marked in this fight. Since no roll for recovery was made, they are assumed lost.]
23 arrows used
I am not removing something that a pitlord did not note as lost. I assume that she managed full recovery unless the pilord notes them as lost. In that case the arrows were counted. Incidentally, even in fights where I roll it in the roller, I usually do arrow recovery on my desk as it is easier to read dice than pick through mass rolls on the roller.

Past Expenditures:
This entire section needs to be brought into line with current CoCo character sheet.
PLUS you do not record items here, that are purchased onto your main equipment. This form of "doubling" makes it difficult to track your gold.
Please use the accounting format as follows:
In a word, No. The official character sheet has been changed so many times for som many silly reasons, that unles we are all going to take violations and go to line by line same as everyone else, my answer is "No."



Starting: 3200 XP
Earned: ??? XP
Spent: ??? XP
Remaining: ??? XP


Starting: 3000 gp
Earned: ??? gp
Spent: ??? gp
Remaining: ??? gp





(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]


(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]


Thanks for the audit. Violations from this and Telin, fixed with Telin's permission mid quest cycle.
Maraxus

03-07-07, 03:08 PM
All of us are in violation about how to handle racial HD. All of us need to remove one point to an ability score for the 4th HD. See conversation in tavern if there's a question related to it.

Lord Frost's violation is retracted.

Jar-red has been fixed.

Balrog is fixed, too. I'm still not 100% sure about that ruling (if this counts or PC-monsters, too), but it looks convincing enough.
TelinArtho

03-07-07, 05:33 PM
Izumi doesn't have her speed modifier listed to her jump skill. It should be +4 per 10ft of speed over 30ft (so +8 from speed).
Eluria

03-07-07, 05:57 PM
Ahab has his reflex save as +5; it should be +3 (+1 clr, +2 dex)
MindWandererB

03-07-07, 06:56 PM
First of all, that peach color is really hard to read.


He has 2 feats listed as being gained at level 1. Psionic Talent has to be level 3, since he wasn't a psionic character before then.

His 1 Intimidate rank is not listed as having come from Fighter levels.

His axe is overpriced. It should cost (60+1000)/2 = 530 gp.

He doesn't need to state ahead of time what's in his hands.

Level 1 tattoos with a range of Personal (like Expansion) cost double, so 100 gp for ML 1 (or get a power stone for 25). As a side note, you know that tattoo only lasts 1 round, right?

Entangling Ectoplasm is not a legal choice for a tattoo. Well, I guess it could be, but you'd entangle yourself. You want a crawling tattoo, I think.

Dorjes aren't things that can be addressed--and even if they were, you wouldn't have to prebuff it (you don't have to prebuff addressing a power stone).

The sblocks are still not Firefox-friendly. This is due to an open [font] tag.

The breakdowns are really hard to figure out. Where do those 8 PP come from? It's correct, but one should be able to know without looking it up. Similarly, you can't tell what the saving throws and BAB are based on.

Although Psionic Talent is no longer gained at level 1 before he qualifies for it, now it's listed as a Fighter bonus feat, for which it isn't a valid choice. You also still have 2 feats listed as having been gained at level 1, and none at level 3. You need to shift Psionic Talent to level 3, and Weapon Focus to Fighter 2.
Eluria

03-07-07, 07:23 PM
Rauul Darkstar has his xbow attack listed as +4; but it's really +5
fixed
LaundryGnome

03-07-07, 09:27 PM
Violations for Agtarn Listay:

Dexterity has 13 points put into it (which is correct based on points used to buy other attributes) which should make for a base Dex of 17 and total of 18 (also correct given racial and age adjustments). Base Dex is listed as 16.

Speed (Land) is listed as 30' despite a 30' base speed and a 10' enhancement bonus from Monk (both of which are correct). It should be 40'.

The bonus from Still Mind is +2 (this is not listed).

The Fortitude save DC for Stunning Fist is 10+Wis mod+(.5 x ECL). For you, this is 10 + 4 + (.5 x 3 = 1.5 = 1) = 15. Not 17.
Yitzi

03-07-07, 09:30 PM
I was looking over Lord Lorian (since I'm fighting him this week), and I think I've seen a number of problems:
1. Your Grapple score should be 2. 1 BAB+1 STR. You left out the STR bonus
2. You say you have a +5 bonus to Listen and Spot near Spike, but the only source I can see for that is the Alertness ability, which gives +2 to each. (fixed)
3. You say you have a Dorja of "expanded energy ray", but there is no metapsionic feat "expanded". Looking over the account of you first battle, you seem to have used it at more than the normal range, so perhaps you meant "enlarged". (fixed)
4. After your expendable uses in the last battle, you changed your total expendables value from 450 to 375, as appropriate, but you forgot to change 75 to 50, 75 to 50, and 125 to 100 in the per-type total costs. (update: now inertial armor stone should be at 25 gp)

This has been fixed.
templer10

03-07-07, 09:40 PM
ill fix what need fixing by next week sorry- got distracted i guess-

1)your right about the grapple i forgot will be fixed.
2)iam a gray elf which have raciel bonus to listen/spot of +2, +1 from wisdom modifier +2 (alertness) which gives me the total of +5 to spot/listen near psi crystal.
3)yes i meant enlarged energy ray- dont know where my head is at.
4)expandle listing will be fixed after battle.
Yitzi

03-07-07, 09:47 PM
ill fix what need fixing by next week sorry- got distracted i guess-

2)iam a gray elf which have raciel bonus to listen/spot of +2 which gives me the total of +5 to spot/listen near psi crystal.


When you write it as a +5 conditional modifier, it looks like +5 in addition to the stuff that always applies, for a total of +8, when in reality it is only +2 extra, for a total of +5. Perhaps you should clarify it.
Rauul

03-07-07, 10:03 PM
please delete!
Rauul

03-07-07, 10:05 PM
Rauul Darkstar has his xbow attack listed as +4; but it's really +5

Acually there is more than that as i addressed in my tactics.. so will change after the fight
MitzaVolchenko

03-08-07, 08:23 PM
CR for Fluffy needs to be listed as it is used to calculate rewards.
Halfling Save bonus vs. fear should be listed below the saving throw section. I almost missed it as not every save vs. fear is willpower based.
Not a violation, but a request, please list your rnaged touch attack if youa re likely to throw fire often.
Note the movement reduction for Kelgar when being ridden. He moves 30' not 40'.
Note the dogs' space and reach 5'/5'.
Personal request, put the greyed out notes lateraly out onthe smae line and eliminate unnecessary sblocks. There wasa lot of scrolling on your sheet that was completely unnecessary :)
sonofzeal

03-08-07, 10:56 PM
CR for Fluffy needs to be listed as it is used to calculate rewards.
Halfling Save bonus vs. fear should be listed below the saving throw section. I almost missed it as not every save vs. fear is willpower based.
Not a violation, but a request, please list your rnaged touch attack if youa re likely to throw fire often.
Note the movement reduction for Kelgar when being ridden. He moves 30' not 40'.
Note the dogs' space and reach 5'/5'.
Personal request, put the greyed out notes lateraly out onthe smae line and eliminate unnecessary sblocks. There wasa lot of scrolling on your sheet that was completely unnecessary :)
Better? (http://boards1.wizards.com/showpost.php?p=11458738&postcount=1069)
MitzaVolchenko

03-08-07, 11:09 PM
Better? (http://boards1.wizards.com/showpost.php?p=11458738&postcount=1069)

Could be...can't open your dog blocks...broken tag in there somewhere...need to fix that :P
sonofzeal

03-08-07, 11:12 PM
Could be...can't open your dog blocks...broken tag in there somewhere...need to fix that :P
Did you try refreshing? The blocks work for me...
NiQil

03-08-07, 11:14 PM
Did you try refreshing? The blocks work for me...
If you are using IE, the blocks will work normally. But for Firefox users, they won't open. You can't have any open tags, such as color tags or font tags that start outside the sblock and then go inside the sblock, or Firefox won't let the sblocks open.
sonofzeal

03-08-07, 11:19 PM
If you are using IE, the blocks will work normally. But for Firefox users, they won't open. You can't have any open tags, such as color tags or font tags that start outside the sblock and then go inside the sblock, or Firefox won't let the sblocks open.
But I'm using Firefox and they work for me.... :confused: *keeps searching for missing tag*
Macbrea

03-08-07, 11:45 PM
Izumi doesn't have her speed modifier listed to her jump skill. It should be +4 per 10ft of speed over 30ft (so +8 from speed).


Fixed. As her speed is only 40ft she should have +4.
TelinArtho

03-09-07, 05:06 PM
Harbinger hasn't paid enough for his dorje of ExpansionA (ML3)

It should cost: 750gp * ML (3) * PL (2)

If an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power, each discharge of the power from the dorje is augmented to the limit of that higher manifester level. Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want.

So the total should be 4500gp, not 2250gp.
Zevox

03-10-07, 02:05 AM
Va'ria has a "masterwork ride tool" giving her +2 to her ride checks, an item which does not exist. She could have a Military Saddle (which has a different cost than this "tool"), but that would only give +2 to checks to stay in the saddle, not all ride checks. And in fact if she doesn't get a saddle for her mount, she should suffer the -5 penalty to her checks for riding bareback.

She also has a scroll of polymorph that doesn't state what form it switches to per CoCo house rules.

Zevox
Sindorin

03-10-07, 11:41 AM
Va'ria has a "masterwork ride tool" giving her +2 to her ride checks, an item which does not exist. She could have a Military Saddle (which has a different cost than this "tool"), but that would only give +2 to checks to stay in the saddle, not all ride checks. And in fact if she doesn't get a saddle for her mount, she should suffer the -5 penalty to her checks for riding bareback.

She also has a scroll of polymorph that doesn't state what form it switches to per CoCo house rules.

Zevox

The Tool is found in the equipment section of the phb under "tool, masterwork". It applies to whatever skill check you wish it to upon buying it. We've had these ever since I joined the CoCo like three years ago.

I have fixed the polymorph scroll violation. I Didn't notice that polymorph was even more nerfed. Oh well.
sonofzeal

03-10-07, 11:54 AM
The Tool is found in the equipment section of the phb under "tool, masterwork". It applies to whatever skill check you wish it to upon buying it. We've had these ever since I joined the CoCo like three years ago.

I have fixed the polymorph scroll violation. I Didn't notice that polymorph was even more nerfed. Oh well.
I don't know the history of it, but I do know that there is an exclusive list of what masterwork tools you can buy. It's found here (http://boards1.wizards.com/showpost.php?p=6466576#post6466576) in the "Masterwork Tools" sblock.
hogarth

03-10-07, 11:54 AM
The Tool is found in the equipment section of the phb under "tool, masterwork". It applies to whatever skill check you wish it to upon buying it. We've had these ever since I joined the CoCo like three years ago.

I have fixed the polymorph scroll violation. I Didn't notice that polymorph was even more nerfed. Oh well.

The CoCo has a limited list of masterwork tools available.
You can buy a set of masterwork tools for certain skills which give you a +2 circumstance bonus for the skills. These masterwork tools are only available for
Masterwork Tools
Appraise by weight (merchant's scale: 2 gp) [non-magic value only]
Appraise by detail (magnifying glass: 100 gp) [non-magic value only]
Climb (climber's kit: 80 gp)
Craft Alchemy/Poisonmaking (alchemy lab: 500 gp)
Craft skills, all others (artisan's tool: 55 gp)
Disable device (masterwork thieves tools: 100 gp)
Disguise (disguise kit: 50 gp/10charges)
Handle Animal (whistle: 50 gp)
Heal (healer's kit: 50 gp/10charges)
Open lock (masterwork thieves tools: 100 gp)
Perform skills (masterwork musical instrument: 100 gp)
Professions (various tools: 50 gp)
Ride to stay in the saddle (military saddle: price varies).
Note that you need a different tool for each skill; for example, you need to buy seperate tools for Craft Weaponsmithing and Craft Armorsmithing!
Sindorin

03-10-07, 12:05 PM
Ah, thank you. This must have appeared while I was taking a break because of school.

Violation fixed!
Sunwolf

03-10-07, 10:41 PM
I have fixed the violation on Telveran.

Sunwolf
templer10

03-10-07, 11:50 PM
Harbinger hasn't paid enough for his dorje of ExpansionA (ML3)

It should cost: 750gp * ML (3) * PL (2)



So the total should be 4500gp, not 2250gp.

ןi didnt know about that rule until after it was 2 late to change the charcter sheet- i erased the dorja after this week fight was done as it was illegal and i didnt have enough Gold to buy it at it's correct price at the end of the las 3fc (it wasnt used btw)
Prisonlords

03-11-07, 08:38 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Uhmentarymster the Old (Caterane)........... Erithmu............ Violation

Dekry the Second (Never_On_Time)............ waywreth........... Violation
Nyphanalith (TaggIIV)....................... TelinArtho......... Violation

Agtarn Listay (Papapeperoni)................ LaundryGnome....... Violation
Ahab with a Piggyback (UserNamer)........... Eluria............. Violation
Harbinger (templar10)....................... TelinArtho......... Violation
Lord Lorian (templer10)..................... Yitzi.............. Violation
Sabra Marana (Etiquette_Gnome).............. Erithmu............ Violation

Graashnak Vruuurk (Rauul)................... MindWandererB...... Innocent
Hajj (sonofzeal)............................ MitzaVolchenko..... Innocent
Izumi (Macbrea)............................. TelinArtho......... Innocent
Jonathon Raven Gravebound (Abyssal Stalker). hogarth............ Innocent
Jur, The Mad Magician (Tellish_of_Ket)...... Zevox.............. Innocent
Lightwolf Phoenixstar (Yitzi)............... Tellish_of_Ket..... Innocent
Rauul Darkstar (Rauul)...................... Eluria............. Innocent
Saffron Brass (Vathelokai).................. TelinArtho......... Innocent
Va'ria Theladrais (Sindorin)................ Zevox.............. Innocent

Caspian the Cutlass (NiQil)................. Sjiggie............ Addressed
Kronos the Knife (NiQil).................... Sjiggie............ Addressed
Methos the Machete (NiQil).................. Sjiggie............ Addressed
Silas the Sabre (NiQil)..................... Sjiggie............ Addressed


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.6° ... 00.0° ... 00°
Erithmu............ 00.3° ... 00.0° ... 00°
hogarth............ 00.3° ... 00.0° ... 00°
LaundryGnome....... 00.3° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 00°
MitzaVolchenko..... 00.3° ... 00.0° ... 00°
Sjiggie............ 01.3° ... 00.0° ... 02°
TelinArtho......... 01.0° ... 00.0° ... 01°
Tellish_of_Ket..... 00.3° ... 00.0° ... 00°
Yitzi.............. 00.3° ... 00.0° ... 00°
Zevox.............. 00.6° ... 00.0° ... 01°



Conclusion of Roll Call for week ending March 10th, 2007
templer10

03-11-07, 09:10 PM
i fixed the violation for harbinger
Zevox

03-11-07, 11:08 PM
Solan's ride skill is too low. He should have a +2 synergy bonus from having more than 5 ranks in Handle Animal.

Also, while not a violation, his sblocks cannot be opened with Firefox.
TelinArtho

03-12-07, 11:03 AM
Denshi's divine spells are not correct. He should have 2+1 domain, but he just has 3 prepared without anything in the domain slot.
hogarth

03-12-07, 11:11 AM
Maya Redwine (http://boards1.wizards.com/showpost.php?p=10394230#post10394230) has an ML 2 dorje of Vigor for 1500 gp. However, according to the augmented dorje example in the XPH errata (http://www.d20srd.org/srd/psionic/items/creatingPsionicItems.htm#creatingDorjes) , an Energy Missile augmented by 5 is a 5th-level power for dorje pricing (i.e., you round the power level up, not down). Thus her dorje should cost 3000 gp.
hogarth

03-12-07, 11:14 AM
Rubicanti (http://boards1.wizards.com/showpost.php?p=9831103#post9831103) has an ML 4 dorje of Offensive Precognition for 6000 gp. However, according to the augmented dorje example in the XPH errata, an Energy Missile augmented by 5 is a 5th-level power for dorje pricing (i.e., you round the power level up, not down). Thus his dorje should cost 9000 gp.
hogarth

03-12-07, 11:17 AM
Annalina Vale (http://boards1.wizards.com/showpost.php?p=8699873#post8699873) has ML 2 dorjes of Force Screen and Offensive Prescience for 1500 gp. However, according to the augmented dorje example in the XPH errata, an Energy Missile augmented by 5 is a 5th-level power for dorje pricing (i.e., you round the power level up, not down). Thus her dorjes should cost 3000 gp.
hogarth

03-12-07, 11:21 AM
Istima Telarc (http://boards1.wizards.com/showpost.php?p=8699865#post8699865) has an ML 2 dorje of Force Screen. However, according to the augmented dorje example in the XPH errata, an Energy Missile augmented by 5 is a 5th-level power for dorje pricing (i.e., you round the power level up, not down). Thus his dorje should cost 3000 gp.
hogarth

03-12-07, 11:29 AM
My characters Reginald Molehusband and Kilpquabjeg have incorrectly priced dorjes (of Energy Stun and Vigor, respectively) according to the augmented dorje example in the XPH errata.
Tellish_of_Ket

03-12-07, 11:31 AM
My characters Reginald Molehusband and Kilpquabjeg have incorrectly priced dorjes (of Energy Stun and Vigor, respectively) according to the augmented dorje example in the XPH errata.
You can't rat on yourself.


ToK

**OOPS. My bad. Didn't know there was such a thing. I'll just shut up now. :)
hogarth

03-12-07, 11:33 AM
You can't rat on yourself.

That's why I labelled it "DISCLOSURE", not "VIOLATION". I didn't want anyone to think I was conveniently forgetting my own characters.
Zevox

03-12-07, 12:11 PM
@ Hogarth - Neither Annalina's nor Istima's dorjes are augmented, thus their cost is not increased. They're just at a higher ML for longer duration. Thus no violations.

Zevox
hogarth

03-12-07, 12:21 PM
@ Hogarth - Neither Annalina's nor Istima's dorjes are augmented, thus their cost is not increased. They're just at a higher ML for longer duration. Thus no violations.

That sounds plausible, but read the following quote:
"Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want." That seems to indicate that it is, in fact, more expensive. Let's take this discussion to the Tavern or Courtroom, though.
Yitzi

03-12-07, 09:44 PM
You small air elemental (Acerante) is wielding a light crossbow that does 1d8 damage. If the crossbow is medium sized, it cannot be wielded by a small creature. If it is small-sized, it only does 1d6 damage, and only weighs 2 pounds instead of 4. Also, is an air elemental humanoid shaped? If not, it is nonproficient with the crossbow, so its attack bonus is only +1.
Rauul

03-12-07, 11:16 PM
Lord Lorian (http://boards1.wizards.com/showpost.php?p=11606516#post11606516) has a few little problems

1) Dorja of expanded energy ray (augmented - ML2) 46 charges
[00 lbs][1500 gp] should be 3000 gp

2)automatic skill package: court connections - +10% gold earned from free activity (only has 3 ranks in gem cutting) there for has no money making skill (takes 5 ranks)
MitzaVolchenko

03-13-07, 04:49 AM
Ahab does not have his spell save DC's listed.
His masterwork profession tools should be 50gp not 55gp as they are not something that is specifically listed at another cost.
templer10

03-13-07, 08:05 AM
Lord Lorian (http://boards1.wizards.com/showpost.php?p=11606516#post11606516) has a few little problems

Rubicanti (http://boards1.wizards.com/showpost.php?p=9831103#post9831103) has an ML 4 dorje of Offensive Precognition for 6000 gp. However, according to the augmented dorje example in the XPH errata, an Energy Missile augmented by 5 is a 5th-level power for dorje pricing (i.e., you round the power level up, not down). Thus his dorje should cost 9000 gp.

1) Dorja of expanded energy ray (augmented - ML2) 46 charges
[00 lbs][1500 gp] should be 3000 gp



sorry but my dorja ISNT illega becuae i only increased the ML by 1 so it's manifester level 2 - and so i dont need to upgrade the powerl level to 2- now i checked the reference hograth is mentioning before that when augmenting dorja's you round the power level up even when increasing manifester level by 1 and it's just not true- the XPH official errta doesnt mention it, The OFFICIAL SRD- the one from ttp://www.wizards.com/default.asp?x=d20/article/srd35 DOESNT MENTION AN EXMAPLE WHEN IT REFERENCES CREATING DORJAS, the book itself - Expanded psionics handbook (which i have) doesnt say you need to round upwards teh power level - it actually mention the opposite - and i quete from page 181- "If an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power, each discharge of the power from the dorje is augmented to the limit of that higher manifester level. Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want
for example- energy missile is 2nd-level kineticist power with a minimum manfister level of 3rd. if you wanted to make a dorja of energy missile with manifester level of 11th (eight higher then the minimum) you would pay for the creation of the dorja as if energy missile was a 6th level power"

the book is 100% clear on this - for every 2! manifester levels you want to increase the power level in you need to increase the power levels by 1 so the conclution is that the example given in the hypertext SRD is wrong or misleading and contradicted by both the official SRD and the book itself which we know is more official.
hogarth

03-13-07, 08:20 AM
the book is 100% clear on this - for every 2! manifester levels you want to increase the power level in you need to increase the power levels by 1 so the conclution is that the example given in the hypertext SRD is wrong or misleading and contradicted by both the official SRD and the book itself which we know is more official.

The wording in the Hypertext SRD is the same wording as in the official errata (zipped PDF file here (http://www.wizards.com/dnd/files/ExpPsiHdbk_Errata02062006.zip)) -- the errata overrides the normal SRD and the XPH. Note that rules debates belong in the Courtroom of Gladius or the Tavern.
UserNamer

03-13-07, 02:20 PM
Ahab does not have his spell save DC's listed.
His masterwork profession tools should be 50gp not 55gp as they are not something that is specifically listed at another cost.


fixed, please remove
MindWandererB

03-13-07, 05:38 PM
@Prisonlords:

Please note that the issue with augmented dorjes is currently under debate, so please do not imprision the involved characters for the time being.
TaggIIV

03-13-07, 06:46 PM
The animal companion does not have a full list of tricks, but more importantly doesn't have all of the tricks for Combat Riding. Given this, the animal companion cannot wear armor without suffering an ACP to all attack rolls.

The animal companion is allowed to have 6 tricks as a 2 INT animal, plus another 1 for the class feature.

Fixed
Yitzi

03-13-07, 07:14 PM
You have a level in monk, but monks must be of lawful alignment, and you are of neutral alignment. You have to either give up the monk level, or change to a lawful alignment and give up the barbarian level. The other option (if you have the credits and an elder says it's legal) is start as nonlawful, take barbarian as your ECL 2, change to lawful, take a level of monk, then change back to nonlawful, but that will cost 10 credits and means you can't go farther as a monk.
Macbrea

03-13-07, 07:49 PM
He also has the option to start as an ex-monk.
Zevox

03-13-07, 09:05 PM
Nyph needs to list his flat-footed and touch ACs (20 and 13 respectively) alongside his normal AC.

His sling should do -2 damage for his low strength score.

Also, his cloak of resistance (which btw grants a resistance bonus to saves, not enhancement) should weigh 1 lb, not 0. The same is true for his Handle Animal tool. And all of his potions should weigh .1 lb each (the vial has a weight of 1/10 of a pound).

His ride check should also only be +2. There is no item which gives a flat +2 circumstance to ride, just Military Saddles giving +2 to ride to stay in the saddle.

He also doesn't list his hide, move silently, climb, balance, or jump skills, which are required.

His scroll of Summon Nature's Ally 2 should cost 250 gp, not 150, if it is caster level 5 as he has it.

He is also over the expendable cap for his level (I count 1,475 gp of expendables with the correct price on the above scroll factored in, and the cap for an ECL 5 is 1,250 gp).

Zevox
Yitzi

03-14-07, 04:19 PM
He also has the option to start as an ex-monk.

He does, even without using credits, despite the double alignment change required (he has to start as nonlawful if he wants Barbarian to be his first class so he gets full hit points from it, then change to lawful for monk, then back to be as he is now)? Okay, if you say so.
Macbrea

03-14-07, 04:22 PM
Yeah, to see examples of this if you check the graveyard under Niqil's characters you will see that they are all Ex-Barbarians. Basiclly, they all started that way.
Horatius

03-14-07, 08:26 PM
Ahab has a few problems:

1. touch and ff AC are backwards

2. your skills are a total mess:
a) number of skill points is wrong
b) you reference feats you don't have (skill focus)
c) you use the wrong ability score values
d) you include an ACP when you don't have armor
e) you need to add more languages

3. I just checked you previous fight - you can't change a character's class from Clr3 to Wiz3 on a whim - you'll have to ask in the Training Hall. Plus, I don't know what special considerations there may be due to it being mid-cycle.


EDIT: See below (thanks Erithmu): I think you still need to correct your AC, though.
Erithmu

03-14-07, 08:30 PM
Ahab has a few problems:

1. touch and ff AC are backwards

2. your skills are a total mess:
a) number of skill points is wrong
b) you reference feats you don't have (skill focus)
c) you use the wrong ability score values
d) you include an ACP when you don't have armor
e) you need to add more languages

3. I just checked you previous fight - you can't change a character's class from Clr3 to Wiz3 on a whim - you'll have to ask in the Training Hall. Plus, I don't know what special considerations there may be due to it being mid-cycle.
this is probably not a violation. I looks like Usernamer did a copy/paste of an old char sheet and is working on getting this new sheet up to snuff, you might want to wait till it gets added to the roster. The link from the character's thread goes to a different post for Ahab.
Erithmu

03-14-07, 08:35 PM
Psychosis has under paid for all of his psionic tattoos. They should cost double due to the personal effect costing double rule.

SRD -> Psionics -> Psionic Items (Scroll down to creating Psi Tattoos)

This causes a little chaos with his expendables.
MitzaVolchenko

03-14-07, 08:36 PM
Psychosis has illegal allies pre-buffed. One cannot have a horse, a trap, and a merc at ECL 3.
Tellish_of_Ket

03-14-07, 08:38 PM
Psychosis has under paid for all of his psionic tattoos. They should cost double due to the personal effect costing double rule.

SRD -> Psionics -> Psionic Items (Scroll down to creating Psi Tattoos)

This causes a little chaos with his expendables.
Yes, i was told already, but too late to edit. Will fix as soon as fight is done.
Psychosis has illegal allies pre-buffed. One cannot have a horse, a trap, and a merc at ECL 3.
Actually, it states in the traps rules, that if the traps is completely avoided it doesn't count towards my MaxCa, allowing me the use of an ally, which in this case should be my mount. In regards to my fight, since the trap hit, i cannot take my mount (or Merc for that matter i guess). For some reason i thought i could hire a merc seperate from MaxCa.

ToK
MindWandererB

03-14-07, 08:44 PM
Actually, it states in the traps rules, that if the traps is completely avoided it doesn't count towards my MaxCa, allowing me the use of an ally, which in this case should be my mount. In regards to my fight, since the trap hit, i cannot take my mount (or Merc for that matter i guess). For some reason i thought i could hire a merc seperate from MaxCa.Actually, what it really states is: If you don't get to use the trap (because you're the attacker) you suffer no penalties to your rewards. You can, however, not bring in another ally retroactively; that's the risk with traps.So it still counts toward your cap, and you can't choose a backup ally.
MitzaVolchenko

03-14-07, 08:44 PM
Hajj lacks a divine focus and a spell pouch. He has previously been allowed to cast without these items present. He will be correcting this at the end of the 3FC and I am allowing him use of the items as if he had them, though the next two pitlords will make their own calls on that (with his opponents' agreement).
Tellish_of_Ket

03-14-07, 08:54 PM
Actually, what it really states is: So it still counts toward your cap, and you can't choose a backup ally.If you don't get to use the trap (because you're the attacker) you suffer no penalties to your rewards. You can, however, not bring in another ally retroactively; that's the risk with traps.
I could have sworn that said you COULD.

ToK
Zevox

03-14-07, 10:10 PM
Charles has an air elemental diplomacy ally. However, this type of ally is not allowed before ECL 5. Only class and purchased allies are. He leveled up since this was posted.

He also could not have this ally anyway, since he lacks the requisite diplomacy mod. He has a +8 +9, but needs a +12 +10 (8base +4 +2 alignment difference +2 charisma higher than master -2 speaks native language). (Edit: changes for Charles' level up and alignment shift.)

Zevox
Zevox

03-14-07, 10:17 PM
Weapon's fights are not correctly linked.

Zevox
Zevox

03-14-07, 10:25 PM
Zax has some handle animal allies, but per the Quick Start Guide II these are not allowed until level 5.

Sorry man, but looks like he didn't get out of the range of that rule after all. A pity it got missed for so long.

Per this post by Caterane, characters with such allies before this rule was implemented were indeed "grandfathered" in, so this is not an actual violation.

Zevox
McJarvis

03-14-07, 10:27 PM
Zax has some handle animal allies, but per the Quick Start Guide II these are not allowed until level 5.

Sorry man, but looks like he didn't get out of the range of that rule after all. A pity it got missed for so long.

Zevox

I believe anyone with allies before those rules were made are grand-fathered. This is why Mort still owns a neckless with deeper darkness cast on it by a NPC.
Zevox

03-14-07, 10:31 PM
I believe anyone with allies before those rules were made are grand-fathered. This is why Mort still owns a neckless with deeper darkness cast on it by a NPC.
Not to my knowledge they weren't, though if you can find me a place where such is stated or can get Cat/an Elder to say as much I'll gladly remove Zax's violation.

Zevox
MitzaVolchenko

03-14-07, 10:58 PM
PR is listed as a Necromancer but does not have his two prohibited schools listed. I am guessing that was meant to be flavor text, however flavor text that does not say it is such and is indeed misleading as to the class of the character is not kosher.
Yitzi

03-14-07, 11:35 PM
You have Ambush marked as an automatic skill package, it is actually an attack/defense skill package.
Sutro

03-15-07, 12:53 AM
Zevox:

Here's the math on the crafted powerstones:

Base power = level 1
Augumented ML of 3 = boost in power level by 1. (Every two MLs OVER the base. Since I'm three over the base, it's only a +1 power level.)

Powerstone is power level (2) times ML (4) [8] times 25 [200], crafting cuts total in half [100].

As for the fights, I'll edit after my fight for the week's over.
Zevox

03-15-07, 12:55 AM
Powerstone is power level (2) times ML (4) [8] times 25 [200], crafting cuts total in half [100].
Crafting - ah, that explains it. I'm not used to seeing anyone actually craft something Psionic, especially powerstones, since folks usually want stones of powers they don't know, not of ones they do. My bad.

Zevox
Tellish_of_Ket

03-15-07, 12:59 AM
PR is listed as a Necromancer but does not have his two prohibited schools listed. I am guessing that was meant to be flavor text, however flavor text that does not say it is such and is indeed misleading as to the class of the character is not kosher.

ECL: Necromancer 7th (ECL 7) [opposed: Enchantment/Evocation]

Fixed!
Sutro

03-15-07, 01:08 AM
Psychosis (http://boards1.wizards.com/showpost.php?p=6576139#post6576139) can't use the trap he has on his sheet.

The earliest any character can use a trap in the CoCo is ECL 5, per these guidelines:

Traps count as allies. Use its CR to determine your Coefficient of Allies (CA). No trap may be higher than your ECL-4. If you don't get to use the trap (because you're the attacker) you suffer no penalties to your rewards. You can, however, not bring in another ally retroactively; that's the risk with traps.

In addition, the trap should be CR 2 in any instance, per this guideline under trap rules and qualifications:

You cannot lower the CR of the trap by using weak features. You can still use weak features to reduce the price.
Tellish_of_Ket

03-15-07, 01:10 AM
Psychosis (http://boards1.wizards.com/showpost.php?p=6576139#post6576139) can't use the trap he has on his sheet.

The earliest any character can use a trap in the CoCo is ECL 5, per these guidelines:



In addition, the trap should be CR 2 in any instance, per this guideline under trap rules and qualifications:

You cannot lower the CR of the trap by using weak features. You can still use weak features to reduce the price.
It's not a weak feature.
Nope....i followed everything to a tee, and it's CR 1. PLUS you are forgetting u can still have a CR 1 ally as a 3rd level.
Level 3 gladiator (max CA=1)

ToK
sonofzeal

03-15-07, 01:22 AM
No trap may be higher than your ECL-4.
This seems to override the normal minimum of 1.


CR 1
Search 15 -1 CR
Disable 18 No CR Change
Atk Bonus +10 No CR Change
Dmg: 3d10 +2 CR

Cost = 100 GP
Trigger: Location
Reset: None -500gp
Search DC: 18 -200gp
Disable DC: 18 -200GP
I see two different search DCs listed (15 and 18), with two different results. And that really looks like you're lowering the CR at the top there, or the whole thing would add up to CR 2. Please explain?
Tellish_of_Ket

03-15-07, 01:26 AM
This seems to override the normal minimum of 1.



I see two different search DCs listed (15 and 18), with two different results. And that really looks like you're lowering the CR at the top there, or the whole thing would add up to CR 2. Please explain?

CR 1
Search 15 -1 CR
Disable 18 No CR Change
Atk Bonus +10 No CR Change
Dmg: 3d10 +2 CR

Cost = 100 GP
Trigger: Location
Reset: None -500gp
Search DC: 18 -200gp
Disable DC: 18 -200GP

The search DC is 15. The bottom half is a typo left over from an older permutation. It will be fixed after the fight. Everything is correct.

The WHOLE thing is following the rules laid out in the traps section that Cat wrote. It specifically says to use THAT table...which i did.


ToK
Zevox

03-15-07, 01:28 AM
This seems to override the normal minimum of 1.
It doesn't. Traps follow the normal rules for allies - that line is just an incomplete reminder of those. Trust me, I recall the discussions preceding that skill package's addition to the game here, and there was definitely nothing in them about making traps an exception to the normal ally rules in any way shape or form.

Zevox
sonofzeal

03-15-07, 01:34 AM
CR 1
Search 15 -1 CR
Disable 18 No CR Change
Atk Bonus +10 No CR Change
Dmg: 3d10 +2 CR

Cost = 100 GP
Trigger: Location
Reset: None -500gp
Search DC: 18 -200gp
Disable DC: 18 -200GP

The search DC is 15. The bottom half is a typo left over from an older permutation. It will be fixed after the fight. Everything is correct.


ToK
The typo makes sense, but...

"Dmg 3d10: +2 CR" / "Search 15: -1 CR" = CR 1 <- reeeeeally looks like you're lowering the CR by using weak features. Explain?
Tellish_of_Ket

03-15-07, 01:37 AM
The typo makes sense, but...

"Dmg 3d10: +2 CR" / "Search 15: -1 CR" = CR 1 <- reeeeeally looks like you're lowering the CR by using weak features. Explain?
It's not a weak feature...it's a feature as laid out by the rules in the Traps section....look it up. Cat wrote down the table. I only used what Cat laid out in the traps section. Blame him for the contradiction.

ToK
sonofzeal

03-15-07, 01:45 AM
It's not a weak feature...it's a feature as laid out by the rules in the Traps section....look it up. Cat wrote down the table. I only used what Cat laid out in the traps section. Blame him for the contradiction.

ToK
It seems to me that what they're saying is that a trap like yours would be CR2 but only cost as much as a CR1 trap.

Can we get an elder opinion here?
Tellish_of_Ket

03-15-07, 04:03 AM
It seems to me that what they're saying is that a trap like yours would be CR2 but only cost as much as a CR1 trap.

Can we get an elder opinion here?
Since the CoCo trap rules are really kinda wonky, i'll save everyone the immediate trouble so this fight can be run, and i'll reduce the trap to 3d6 dmg instead of 3d10. Since i guess giving it a search DC 15 is a negative, but can't be used to lower CR, it's still a CR 1 trap (instead of 0, what it should be, gaffuw).


ToK
MitzaVolchenko

03-15-07, 03:23 PM
Skill Packages must be linked at the top of your sheet. The full copy is nice, but I am required to check the actual source regardless of what you put there. Additionally (you already explained why it is wrong, no worries), your title line has to include them. Your opponent has already acknowledged the packages so I am using them for this fight.
TelinArtho

03-15-07, 05:04 PM
Ix has either too many air elemental diplomacy allies or too few diplomacy points.

Air Elemental's base CD is 8
This is modified by +4 (for having an alignment 2 steps from the alignment of the air elementals), +8 (for other allies (Enzoul, the heavy warhorse, the direbat and the other elemental)), -2 for speaking Auran.

This results in a total CD of 18 for each elemental.

Ix's diplomacy score is +19 - quite a bit shy of the +36 needed for the two elementals.

Note - I didn't include Gotterfunken (the bronze griffon) as I don't think that would apply.
Tellish_of_Ket

03-15-07, 06:36 PM
All concernds fixed with Psychosis.

- traps realigned
- merc buff removed.
- contingency buff removed.
- proper payment for tatoos.


ToK
Macbrea

03-15-07, 07:14 PM
Lady Indivara

Current week

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding



Time Between Fights: ????
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding


http://img.photobucket.com/albums/v694/uninvitedtruth/BlueDragon.jpg
Sleek and smooth, blue dragon of slight stature and a ferocious temper.
Size & Type: Small Dragon, 5yrs old
Alignment: LE
Gender: Female
ECL: 10
Free activity: Guarding her hoard while plotting revenge.
Guild: EHTC
Experience: 47,000

Abilities
STR...18 [+4]...(6 pts+2 racial+2goves)
DEX...18 [+4]...(16 pts)
CON...16 [+3]...(6 pts + 2 racial)
INT....12 [+1]...(4 pts)
WIS...12 [+1]...(4 pts)
CHA...08 [-1]...(0 pts)



Hit Points: 62.5 12+(5*6.5)+(6*3con)[6 HD]
AC 27 [+4dex, +1size, +7armor, +5 natural], Touch 15, Flat 23 [+7 mith chain shirt, +5 natural, +1size]
Initiative: +4 +4dex
BAB/Grap: +6/+9(+5 vs. med) [+6bab, +3str]

BAB/Grap: +6/+6 [+6bab, +4str -4 size]

Speed 40 ft., burrow 20 ft., fly 100 ft. (average)

Saves:
Fort +10 [+5 dragon +3con+2cloak]
Refl +11 [+5 dragon +4dex+2cloak]
Will +8 [+5 dragon+1 wiz+2cloak]
Immunities Sleep, Paralysis, Electricity

Attacks:
Bite +10 melee, 1d8+3, 20/x2 <--- Bite +12 melee, 1d8+5, 20/x2 [+4 str, +6 bab +1 size +1 amulet]
Claw +10 melee, 1d4+1, 20/x2 <--- Claw +12 melee, 1d4+3, 20/x2[+4 str, +6 bab +1 size +1 amulet]
Claw +10 melee, 1d4+1, 20/x2 <--- Claw +12 melee, 1d4+3, 20/x2[+4 str, +6 bab +1 size +1 amulet]
Ranged +10
Breath Weapon 40' line effect lightning, DC16 save for half dmg, 2d8

Feats:

Improved Natural Attack-BiteBaseChoose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
MultiattackHDThe creature’s secondary attacks with natural weapons take only a -2 penalty.
Improved MultiattackHDThe creature’s secondary attacks with natural weapons have no penalty. They still add only one-half the creature’s Strength bonus, if any, to damage dealt.

Racial and Class Abilities
Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description. Immune to Electricity.
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Spell Casting: Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells (means can use wands).
Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.

Skills (63 Dragon): {(6+1Int=7)*(6HD+3=9)=63}
+04 Balance +4 Dex0 Ranks
+04 Climb +4 Str0 Ranks
+13 Escape Artist +9 Dragon +4 Dex[9 Ranks]
+13 Hide [+9 Dragon +4Dex[9 Ranks] <---- +4 small size
+04 Climb +4 Str0 Ranks
+08 Jump +4 Str +4 speed
+10 Listen +9 Dragon +1Wis[9 Ranks]Blindsense 60'
+01 Search +4 Int0 Ranks
+10 Spot +9 Dragon +1Wis[9 Ranks]Blindsense 60'
+04 Swim +4 Str0 Ranks
+08 Move Silently +4 Dragon +4 Dex[8 Rankscc]
+02 Knowledge(psionics)[+1 Dragon +1 Int][1 Ranks]
+10 Knowledge(Arcana)[+9 Dragon +1 Int][9 Ranks]
+02 Knowledge(Local)[+1 Dragon +1 Int][1 Ranks]
+07 Knowledge(Nature)[+5 Dragon +1 Int][5 Ranks]
+02 Knowledge(Planes)[+1 Dragon +1 Int][1 Ranks]
+02 Knowledge(Dungeon)[+1 Dragon +1 Int][1 Ranks]
+02 Knowledge(Religion)[+1 Dragon +1 Int][1 Ranks]

Speaks: Draconic, Common Common from Int +1


Buffs and Prefight Actions:
Eat hearty meal (prefer flappy sentient).
Make sure all treasures and room at EHTC are in order.
Commune with Tiamat.
Eat hearty dessert (prefer flappy sentient).

Equipment
Iron Bands of Binding [1 lb] [26,000gp]
Small Mithril Chain Shirt +3 (Armor)[5 lbs][10100 gp]
Amulet of Might Fist +1 (Neck)[-lbs][6,000gp]
Gauntlets of Ogre Power (Hands)[4lbs][4,000gp]
Cloak of Resistance +2 (Body)[1lb][4,000gp]
Wand of Cure Light Wounds (Up Sleeve)[.1lb][750gp]

Fights results:
Fight 01 - Win / Loss Information - +XX Exp, +XXgp

Flaring Ambition (http://boards1.wizards.com/showpost.php?p=9185977&postcount=1) - MQ (Iced)Successsss! Membership hath its priveleges. - Frozen
A 'Proper' Place (http://boards1.wizards.com/showthread.php?t=751668) - MQ (Erithmu)Well, not that we have that settled... - Frozen
World Event-Interception (http://boards1.wizards.com/showpost.php?p=11008050&postcount=418) -Guild (TelinArtho) Intercepted! - Frozen
World Event (http://boards1.wizards.com/showthread.php?t=759077) -Guild (Iced) Quit - Frozen

Past Expenditures
Past Expenditures (Total 50,850/51,000 gp, 150gp remaining):
Iron Bands of Binding [1 lb] [26,000gp]
Small Mithril Chain Shirt +3 (Armor)[5 lbs][10100 gp]
Amulet of Might Fist +1 (Neck)[-lbs][6,000gp]
Gauntlets of Ogre Power (Hands)[4lbs][4,000gp]
Cloak of Resistance +2 (Body)[1lb][4,000gp]
Wand of Cure Light Wounds [.1lb][750gp][/QUOTE]
MindWandererB

03-15-07, 08:11 PM
The familiar, Ascended Eule, has multiple problems.

There is no protocol for customizing class allies by any means, not even credits. So Deflect Arrows is out of the question. It's Dodge or nothing.

Per the errata, imps can take only a few forms: "Each imp can assume one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar." So will o' wisp and erinyes forms are out.

Eule is carrying a Feather Token (whip), which is an expendable with a caster level of 12th. No credits have been paid for that, so it's out, too.
hogarth

03-16-07, 04:40 PM
Jonathon (http://boards1.wizards.com/showpost.php?p=10390654#post10390654)'s steed Misery is wearing chain shirt barding. Thus its AC should be 21, not 17. Also, its Jump check should be reduced to +7 (for armor check penalty) instead of +8.

Also, Misery is missing Balance, Move Silently and various other mandatory skills. I don't know if that's required for allies or not.
TelinArtho

03-16-07, 06:35 PM
Merman did not pay enough for his hippogriff:

Standard Adult Hippogriff: 3000gp
1000gp/HD increased: 6000gp
Elite Array: 2000gp
Custom Feats: 1000gp

Okay - so that's the baseline 12000gp.

To train him, according to the monster entry, it should be 1000gp:

Professional trainers charge 1,000 gp to rear or train a hippogriff.

However, for some reason, the training listing in the NPC services is different.


Hippogriff.........200 gp (per trick)


Regardless, the 300gp that is left is not enough to cover that training, nor is the 742gp listed in his remaining coffers enough to cover the cost listed in the Rules thread.

I am willing to allow him the hippogriff for the IMT, but he's going to need to free up at least 158gp of stuff bought.

Also - not that this affects the IMT, but I don't see a CR for the custom creature. Figuring it out, I see it is CR 6, but in that case, the penalty shouldn't be 15%, it should be 18.75%. I would strongly recommend including the CR of the custom ally in the header of the sblock.


EDIT: The HP of the hippogriff seem to be off as well - the first HD should not be maxed out, so the true HP of the hippogriff is 112.5.

The wing attacks should be claw attacks (for a few reasons and one is important to Merman I'm sure) - claw attacks have a specific type of damage (piercing and slashing) while wing attacks likely only deal bludgeoning (not in the list in the SRD...). That said - a creature with wing attacks cannot attack while flying with those wings. If the wing designation is there for "flavor" purposes, please do include that they are actually claw attacks in silver so that there's no confusion.

EDIT again: Since the hippogriff doesn't have the riding tricks or even combat riding tricks, Mer-man cannot ride Ghidorah without making checks to control his mount each round. In addition, since Ghidorah doesn't have Combat riding, he is not proficient with his armor and takes the ACP (-1) as a penalty to his attacks as well.

[EDIT] Response from Cat:
At the time Merman was created there were no rules for riding a mount, particularily what you need to don armor or ride the mount. To be honest, I still don't know about such a rule. I'd correct this violation in that I switch disarm and other tricks to gain the combat riding package.

As for the stuff I leave at home (158 gp?) I'd sell the second bow (50 gp), and refund the thought shield stone (200).

As such - Ghidorah should not be treated as having the tricks he has, but rather with the tricks in the Combat Riding package (attack, come, defend, down, guard, and heel). If he wants Ghidorah to attack all creatures, grapple, disarm, etc - he'll have to push him.

Pitlord for our fight - also note that the money issue is resolved as stated above.
templer10

03-16-07, 08:06 PM
(here's a prison announcment the offender will like- Lightwolf Phoenixstar(yitzi) doesnt hasn't assigned all his skill points as he had 4(first level)+1/level.(you always get at least 1 skill point per level)

rapid shot is level 2 feat not level 3.

he doesnt have the correct XP listed (add the ones you got losing to me last week))

all violations fixed
Eluria

03-17-07, 09:25 AM
Hit points: For wizard levels beyond the first its 2.5 per level, not 2 per level

Expendables: Tattoos of personal range spells cost 100gp, not 50gp, I believe.

The undead doggies don't say what type of damage reduction they have (the undead mule does, however).

Re: Spellbook - I don't know how strict the rules in CoCo are, but given the book costs 6k gold, you could not have had it your whole career, and should have another spellbook prior to the Grimoire/Blessed Book - this is a very minor item and I'm not even sure it's real.

(Type-o but not violation is in ranged touch attacks, the modifiers are probably meant to be in small size gray text, but that is missing in the code)
Eluria

03-17-07, 09:33 AM
Hitpoints off again - rogue gets 3.5 per level
I think you're owed a feat (human bonus feat)
templer10

03-17-07, 11:51 AM
1) nyph have correct hp listed but not correct hp breakdown,

2) correct grapple modifier but missing the BAB bonus in the breakdown.

3)sling dmg is 1d3-2 not 1d3.

4)dont have move silent, hide mods marked on sheet.

5)armor check penalty isnt listed.

6)breakdowns of stats etc are in grey and hard to read (not a violation just a pain in the ass for pitlords)
TaggIIV

03-17-07, 05:33 PM
Nyph needs to list his flat-footed and touch ACs (20 and 13 respectively) alongside his normal AC.

His sling should do -2 damage for his low strength score.

Also, his cloak of resistance (which btw grants a resistance bonus to saves, not enhancement) should weigh 1 lb, not 0. The same is true for his Handle Animal tool. And all of his potions should weigh .1 lb each (the vial has a weight of 1/10 of a pound).

His ride check should also only be +2. There is no item which gives a flat +2 circumstance to ride, just Military Saddles giving +2 to ride to stay in the saddle.

He also doesn't list his hide, move silently, climb, balance, or jump skills, which are required.

His scroll of Summon Nature's Ally 2 should cost 250 gp, not 150, if it is caster level 5 as he has it.

He is also over the expendable cap for his level (I count 1,475 gp of expendables with the correct price on the above scroll factored in, and the cap for an ECL 5 is 1,250 gp).

Zevox

1) nyph have correct hp listed but not correct hp breakdown,

2) correct grapple modifier but missing the BAB bonus in the breakdown.

3)sling dmg is 1d3-2 not 1d3.

4)dont have move silent, hide mods marked on sheet.

5)armor check penalty isnt listed.

6)breakdowns of stats etc are in grey and hard to read (not a violation just a pain in the ass for pitlords)

Fixed all of the above. But he did just level up and I may have messed up something new... especially might need a lookover on my animal companion advancement.
Zevox

03-17-07, 09:27 PM
Fixed all of the above. But he did just level up and I may have messed up something new... especially might need a lookover on my animal companion advancement.
Indeed. Your ACP should be -3, not -4 (the armor being magical reduces it by one, and the shield being darkwood reduces it by 2). Your Jump modifier should have another -6 from your low speed (it gets +4 for every 10' above 30' and -6 for every 10' below that).

All that looks wrong with the animal companion is that its Move Silently skill should be +11 (thats the base bonus for a standard Dire Bat), and you don't have a breakdown of its encumbrance (not likely to matter given the low weight on small characters and their equipment, but some pitlords might want it anyway).

You also still haven't fixed part of my old violation - the Cloak of Resistance and Handle Animal Tool should each weigh 1lb, and the potions should each weigh .1 lb.

Zevox
Yitzi

03-17-07, 10:41 PM
here's a prison announcment the offender will like- Lightwolf Phoenixstar(yitzi) doesnt hasn't assigned all his skill points as he had 4(first level)+1/level.(you always get at least 1 skill point per level)

rapid shot is level 2 feat not level 3.

he doesnt have the correct XP listed (add the ones you got losing to me last week)

Thank you, and fixed. I nootice you still haven't fixed all the things I noticed about Lorian, I suggest you do so.
templer10

03-17-07, 11:26 PM
Thank you, and fixed. I nootice you still haven't fixed all the things I noticed about Lorian, I suggest you do so.

cant- my battle isnt done yet.
Caterane

03-18-07, 07:26 AM
The familiar, Ascended Eule, has multiple problems.

There is no protocol for customizing class allies by any means, not even credits. So Deflect Arrows is out of the question. It's Dodge or nothing.

Per the errata, imps can take only a few forms: "Each imp can assume one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar." So will o' wisp and erinyes forms are out.

Eule is carrying a Feather Token (whip), which is an expendable with a caster level of 12th. No credits have been paid for that, so it's out, too.

(1) While Eule is a familiar, an improved familiar is a real ally creature from the monster manual with normal stats and everything so I see no reason not to allow customization of an imp, and customization rules we have.

(2) :ahem: The MM and the WotC SRD say "common forms". I didn't check the Errata. In that case I am not sure if I want to keep the improved familiar at all because the willowisp/erinyes form was what I planned my future development on. For the tournament, I'll keep the familiar. Forms do not matter because they're all worse than the imp form. Make it boar and ...raven for now. That made my day...

(3) The feather token is no expendable but a wondrous item created with the wondrous item craft feat. Expendables are defined as scrolls, potions, tattoos, and stones. Neither is a token an expendable, nor an elixir of hiding, nor a wand or staff, or a candle of truth for that matter. Here's the quote from the Rules of Gladius: Battles of Gladius II

It has proven that Expendables (Scrolls, Powerstones, Potions, and Tattoos) are too powerful in the CoCo if given unlimited access. That's why there are several limitations
Abyssal Stalker

03-18-07, 07:40 AM
I thought that Feather Token (whip) was the one item that launched the nerfing of expendables. Low-level characters bought those and out-grappled almost anyone with those. I'm not sure about the wording, but I recall that as a reason to those rules, so shouldn't it be affected by some of our limitations?
hogarth

03-18-07, 08:26 AM
(1) While Eule is a familiar, an improved familiar is a real ally creature from the monster manual with normal stats and everything so I see no reason not to allow customization of an imp, and customization rules we have.

Show us the rule that allows customization of an improved familiar. (The absence of a rule expressly forbidding it doesn't count.) If you want to make one up after the tournament, go for it.
Caterane

03-18-07, 08:47 AM
@Abyssal: The wording of the rules is clear.
@hogarth: I can show you the rule that allows customizing a creature. The imp is one. There's nothing that suggests familiars are excempt. By your logic I could ask "Show me the rule that allows a soulknife to buy potions" because it's not explicitely mentioned; only in general as "characters can buy potions" which includes soulknifes. So "creatures can be customized" is the same thing for imps.
hogarth

03-18-07, 09:01 AM
@hogarth: I can show you the rule that allows customizing a creature. The imp is one. There's nothing that suggests familiars are excempt. By your logic I could ask "Show me the rule that allows a soulknife to buy potions" because it's not explicitely mentioned; only in general as "characters can buy potions" which includes soulknifes. So "creatures can be customized" is the same thing for imps.

Please read the rule that you wrote:
Customized Allies: All purchased creatures may be customized at no credit cost albeit at double market price which reflects the special training you request. All allies attained by either handle animal or diplomacy cost credits to customize: you have to pay 5° per changed feat, and a flat 1° if you want to relocate skill points.

If any ally can be customized (including a wizard's familiar, a psicrystal or an animal companion), why would you just list those three types? At any rate, this is not the place for a debate. It belongs in the Council or Courtroom thread.
Caterane

03-18-07, 09:04 AM
Hm, Dodge then :mad:
TelinArtho

03-18-07, 09:28 AM
(3) The feather token is no expendable but a wondrous item created with the wondrous item craft feat. Expendables are defined as scrolls, potions, tattoos, and stones. Neither is a token an expendable, nor an elixir of hiding, nor a wand or staff, or a candle of truth for that matter. Here's the quote from the Rules of Gladius: Battles of Gladius II

Here's the rule from the rules thread that is cited for items that are expendable from the Wondrous Item list:


There is an overall cap on Expendables and Charged Items (Wands, Staffs, etc) in that they can only have a CL or ML of up to your ECL. The Blackmarket of Gladius offers a backdoor, though.
Scrolls and Powerstones are furthermore capped to your CL+2. Potions and Tattoos use the normal

Note that this would apply to one-shots like feather tokens and elixirs as well as charged items like the Necklace of Fireballs, etc.
Maraxus

03-18-07, 11:13 AM
The Pale Rider swiched [Extend Spell] for [Spell Penetration]. However, this was a wizard bonus feat (5th level) level, and this can only be item creation, metamagic or spell mastery, which Spell penetration is not.

He could switch it with his 3rd level feat (craft wonderous item) but since he had crafted a pearl of power at some point (the link leads to the wrong post), this might not be credit-free.


His expenables seam slightly over the maximum (2985 of 2450)
Caterane

03-18-07, 02:30 PM
Alright I'll deduct the credits then.
Zevox

03-18-07, 03:24 PM
Harvester's Nightmare Skeleton should have the Extraplanar subtype. Per the skeleton template, only alignment and kind (i.e. racial, like Kobold, Human, etc) subtypes are lost when a creature becomes a skeleton. Extraplanar is neither. And yes, this does matter, because the Extraplanar subtype determines whether a creature is vulnerable to Dissmissal, Banishment, and similar effects.

Zevox
Prisonlords

03-18-07, 05:00 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Dekry the Second (Never_On_Time)............ waywreth........... Violation

Agtarn Listay (Papapeperoni)................ LaundryGnome....... Violation
Ahab with a Piggyback (UserNamer)........... Eluria............. Violation
Lord Lorian (templer10)..................... Yitzi.............. Violation

Ahab with a Piggyback (UserNamer)........... Horatius........... Violation
Annalina Vale (Zevox)....................... hogarth............ Violation
Archangel Ixenthor (Caterane)............... TelinArtho......... Violation
Balthazar Picsou (hogarth).................. Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Zevox.............. Violation
Denshi (Vathelokai)......................... TelinArtho......... Violation
Hajj (sonofzeal)............................ MitzaVolchenko..... Violation
Istima Telarc (Zevox)....................... hogarth............ Violation
Jonathon Raven Gravebound (Abyssal Stalker). hogarth............ Violation
Lady Indivara (MitzaVolchenko).............. Macbrea............ Violation
Lightwolf Phoenixstar (Yitzi)............... templer10.......... Violation
Maya Redwine (MindWandererB)................ hogarth............ Violation
Mer-Man (Caterane).......................... TelinArtho......... Violation
Nyphanalith (TaggIIV)....................... templer10.......... Violation
Nyphanalith (TaggIIV)....................... Zevox.............. Violation
Nyphanalith (TaggIIV)....................... Zevox.............. Violation
Psychosis (Tellish_of_Ket).................. Erithmu............ Violation
Psychosis (Tellish_of_Ket).................. MitzaVolchenko..... Violation
Psychosis (Tellish_of_Ket).................. MitzaVolchenko..... Violation
Psychosis (Tellish_of_Ket).................. Sutro.............. Violation
Rubicanti (TheMagister)..................... hogarth............ Violation
Solan the Righteous (Iced).................. Zevox.............. Violation
The Corrupter (Rauul)....................... Eluria............. Violation
The Pale-Rider (Tellis_of_Ket).............. Maraxus............ Violation
The Shadow (Rauul).......................... Eluria............. Violation
Uhmentarymster the Old (Caterane)........... MindWandererB...... Violation
Weapon (Sutro).............................. Zevox.............. Violation
Zax Kar Nissex (TelinArtho)................. Zevox.............. Violation

Ahab with a Piggyback (UserNamer)........... MitzaVolchenko..... Innocent
The Pale Rider (Tellish_of_Ket)............. MitzaVolchenko..... Innocent

Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.6° ... 00.0° ... 01°
Erithmu............ 00.3° ... 00.0° ... 00°
hogarth............ 01.6° ... 00.0° ... 02°
Horatius........... 00.3° ... 00.0° ... 00°
Macbrea............ 00.3° ... 00.0° ... 01°
Maraxus............ 00.3° ... 00.0° ... 00°
MindWandererB...... 00.3° ... 00.0° ... 00°
MitzaVolchenko..... 01.0° ... 00.0° ... 01°
Sutro.............. 00.3° ... 00.0° ... 00°
TelinArtho......... 01.0° ... 00.0° ... 01°
templer10.......... 00.6° ... 00.0° ... 00°
Yitzi.............. 00.6° ... 00.0° ... 01°
Zevox.............. 02.0° ... 00.0° ... 02°



Conclusion of Roll Call for week ending March 17th, 2007
Tellish_of_Ket

03-20-07, 02:28 AM
All concernds fixed with Psychosis.

- traps realigned
- merc buff removed.
- contingency buff removed.
- proper payment for tatoos.


ToK
To those that gave me a violation, plz change your header. I posted LONG time ago that all areas were fixed and addressed.


ToK
Tellish_of_Ket

03-20-07, 02:43 AM
The Pale Rider swiched [Extend Spell] for [Spell Penetration]. However, this was a wizard bonus feat (5th level) level, and this can only be item creation, metamagic or spell mastery, which Spell penetration is not.

He could switch it with his 3rd level feat (craft wonderous item) but since he had crafted a pearl of power at some point (the link leads to the wrong post), this might not be credit-free.


His expenables seam slightly over the maximum (2985 of 2450)
I reposted my request to change feats in the training area. Should cost me 5 credits.

Actually it's 2925, as the alchy fires and acid flasks don't count towards that cap. Addressed by selling Potion of CMW (300), melf's acid arrow (75), mirror image (75), pro good (25).


ToK
hogarth

03-20-07, 10:52 AM
Uhmentarymster (http://boards1.wizards.com/showpost.php?p=5179937#post5179937)'s cohort shouldn't have a maximized first hit die. That's only for PCs.
hogarth

03-20-07, 10:54 AM
Asran (http://boards1.wizards.com/showpost.php?p=8456786#post8456786)'s cohort shouldn't have a maximized first hit die. That's only for PCs.
hogarth

03-20-07, 10:56 AM
Indri'ynar (http://boards1.wizards.com/showpost.php?p=5179939#post5179939)'s cohort shouldn't have a maximized first hit die. That's only for PCs.
Zevox

03-20-07, 11:09 AM
Zassl's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Zevox

03-20-07, 11:10 AM
Rekitos' cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Zevox

03-20-07, 11:12 AM
Jonathan's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Zevox

03-20-07, 11:14 AM
Ephraim's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Zevox

03-20-07, 11:16 AM
Reginald's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Zevox

03-20-07, 11:17 AM
Ixenthor's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
hogarth

03-20-07, 11:44 AM
-- never mind --
Abyssal Stalker

03-20-07, 12:41 PM
Jonathan's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox

This isn't a violation, since I've marked Lillian "not ready". So she is still going through an edit!
Erithmu

03-20-07, 02:11 PM
Ephraim's cohort shouldn't have max hp from 1st HD. Thats for PCs only.

Zevox
Fixed ...

Also Ignatius' Cohort has been fixed (which I'm kinda surprised that Zevox missed that one (can I get the .3 credits for a semi report?)
Zevox

03-20-07, 03:28 PM
Fixed ...

Also Ignatius' Cohort has been fixed (which I'm kinda surprised that Zevox missed that one (can I get the .3 credits for a semi report?)
As am I - I honestly thought I'd gotten everyone with that set of posts. Oh well. And nope, you never get anything for reports on your own characters.

Zevox
MindWandererB

03-20-07, 05:12 PM
Auburn has a useless scroll of Polymorph. CoCo house rules restrict Polymorph to forms +/- 1 size category, so Auburn cannot use it to become a remorhaz or a wyvern.Apparently Vath wants to keep it anyway. There's nothing illegal about that, though I can't fathom his reasoning.
templer10

03-20-07, 09:50 PM
Lord lorian's violations are all fixed.
Rauul

03-20-07, 11:30 PM
Shadows and Corruptors Violations fixed (till they outlaw making your own traps by the rules anyways)
Tellish_of_Ket

03-21-07, 03:31 PM
Darkwood: This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.


Templar10: Lord Lorian - VIOLATION!



Lord Lorian
darkwood composite longbow (+1 str)
[1.5 lbs] [230 gp]
Darkwood heavy shield
[5 lbs] [257 gp]

Price should be…
Mw, Comp Longbow (+1 str) = 500gp (masterwork version of Item)
+ darkwood (3 lbs) = +30gp
Total = 530 gp
Tellish_of_Ket

03-21-07, 03:32 PM
Corbin Nightwalker
Masterwork Composite Darkwood Longbow (+2 Str Enhancement)
[1.5 lbs][605 gp]

Price should be…
Mw, Comp Longbow (+2 str) = 600 gp (masterwork version of item)
+ darkwood (3 lbs) = +30 gp
Total = 630 gp
Character was double checked on April 9, 2007 and violation still exists.
Tellish_of_Ket

03-21-07, 03:33 PM
deleted
Tellish_of_Ket

03-21-07, 03:33 PM
LPG

Masterwork Composite LongbowC Creation
[1.5 lbs][150 gp]

Mw, Comp Longbow (100gp+300mw=400gp/2crafted=200gp]
Tellish_of_Ket

03-21-07, 03:34 PM
Harbinger

MW darkwood Large longbow (+4)
[3 lbs] [510 gp]

Price should be…
Large Mw, Comp Longbow (+4 str) = (400(str) + 300 mw, (+100x2 large)) = 960 gp (masterwork version of Item)
+ darkwood ( (3 x 2) = 6 lbs) = +60gp
Total = 960 gp
Yitzi

03-21-07, 04:24 PM
I was looking over Lord Lorian (since I'm fighting him this week), and I think I've seen a number of problems:
1. Your Grapple score should be 2. 1 BAB+1 STR. You left out the STR bonus
2. You say you have a +5 bonus to Listen and Spot near Spike, but the only source I can see for that is the Alertness ability, which gives +2 to each. (fixed)
3. You say you have a Dorja of "expanded energy ray", but there is no metapsionic feat "expanded". Looking over the account of you first battle, you seem to have used it at more than the normal range, so perhaps you meant "enlarged". (fixed)
4. After your expendable uses in the last battle, you changed your total expendables value from 450 to 375, as appropriate, but you forgot to change 75 to 50, 75 to 50, and 125 to 100 in the per-type total costs. (update: now inertial armor stone should be at 25 gp)
templer10

03-21-07, 05:16 PM
Harbinger

MW darkwood Large longbow (+4)
[3 lbs] [510 gp]

Price should be…
Large Mw, Comp Longbow (+4 str) = (400(str) + 300 mw, (+100x2 large)) = 960 gp (masterwork version of Item)
+ darkwood ( (3 x 2) = 6 lbs) = +60gp
Total = 960 gp


My longbow isnt a composite one and DOESNT have a STR rating (didnt have cash at the time) so 510 gp is the correct price - 300 mw + 75X2 + 60 = 510 - please remove violation
templer10

03-21-07, 05:21 PM
Templar10: Lord Lorian - VIOLATION!



Lord Lorian
darkwood composite longbow (+1 str)
[1.5 lbs] [230 gp]
Darkwood heavy shield
[5 lbs] [257 gp]

Price should be…
Mw, Comp Longbow (+1 str) = 500gp (masterwork version of Item)
+ darkwood (3 lbs) = +30gp
Total = 530 gp


will fix after fight since cant edit sheet now- please note i have enough cash on hand to pay for it so i can still use it.

also for prisonlords- this char had a yellow tag violation that was fixed before this one- pleae if not possible to fix this violation before next accounting (becuase battle isnt done) dont red tag the char.

ty
Tellish_of_Ket

03-21-07, 05:21 PM
My longbow isnt a composite one and DOESNT have a STR rating (didnt have cash at the time) so 510 gp is the correct price - 300 mw + 75X2 + 60 = 510 - please remove violation
Removed...you know what...i missread your combat entry. I thought "+4" what the strength rating, and i can now see it's ur + to hit...doh.



ToK
templer10

03-21-07, 05:23 PM
Removed...you know what...i missread your combat entry. I thought "+4" what the strength rating, and i can now see it's ur + to hit...doh.



ToK

no problem.
templer10

03-22-07, 04:22 AM
(here's a prison announcment the offender will like- Lightwolf Phoenixstar(yitzi) doesnt hasn't assigned all his skill points as he had 4(first level)+1/level.(you always get at least 1 skill point per level)

rapid shot is level 2 feat not level 3.

he doesnt have the correct XP listed (add the ones you got losing to me last week))

all violations fixed

All violations fixed - please remove.
templer10

03-22-07, 09:49 AM
i found several violations- some major -

1) koric doesnt have weight of gear listed to some of his gear, he doesnt have carry capacity listed, he doesnt list current weight carried.

2) koric has str 14 and his caary capacity is 0-58 (light), 59-116 (medium), 117 (175) heavy - his current gear weight at 67 LB which put him at medium load.

3) his unlisted medium load gives him an additional -3 armor check penalty due to weight carried that isnt listed.

4) His unlisted medium load reduce his speed to 30 from 40.

5)his HP breakdown isnt listed.
Yitzi

03-22-07, 03:16 PM
Koric says +2 to damage when raging for his greatsword and guisarme, and +1 for his morningstar, it should be +3 for the 2-handed weapons (+2 STR bonusX1.5 for 2-handed) and +2 for his morningstar.
Tellish_of_Ket

03-23-07, 12:52 PM
(WIN!) vs Hajj (sonofzeal) - [ 300 xp] [300 gp]

Weight Carried: 53.2 lbs, light encumbrance

Seems like i jipped myself out of xp/gp for a win. It should be 900/900. Will edit after my fight for the week is posted.
Also, i was only carrying 41.3 lbs worth of equipment. Which obviously would be reduced by 2 for the used alchy fires.


ToK
Sjiggie

03-24-07, 08:47 AM
Jonathan has listed his flurry penalty as -1 but for a 2nd level monk it should be -2 because of this his attacks are off they should be:

Flurry of Blows +9/+9, 1d6+8, (20/x2), bludgeoning [+8 Str, +3 BAB, -2 Flurry]
Flurry of Blows with MW Kama and MW Silver Siangham +10/+10, 1d6+8/1d6+7, (20/x2), slashing/piercing [+8 Str, +3 BAB, +1 Enhancement, -2 Flurry]

He must also change his attacks listed under his attacks under expansion sblock

-Sjiggie
Hirumajoe

03-24-07, 09:06 AM
Besthirh Lafali's Wisdom is off. MWB lists 4 points spent to get a base 14 wisdom, +2 from template. This should be a base 12 plus +2 from template for a total of 14. This has multiple effects on the rest of the character sheet (such as AC and so forth). His points add up to 36 so its not a mislabel on the points.

WIS 16 (+3) [04 pts] [14 Base, +2 Template]

should be

WIS 14 (+2) [04 pts] [12 Base, +2 Template]
templer10

03-25-07, 08:33 AM
Templar10: Lord Lorian - VIOLATION!



Lord Lorian
darkwood composite longbow (+1 str)
[1.5 lbs] [230 gp]
Darkwood heavy shield
[5 lbs] [257 gp]

Price should be…
Mw, Comp Longbow (+1 str) = 500gp (masterwork version of Item)
+ darkwood (3 lbs) = +30gp
Total = 530 gp


violation has been fixed.
Prisonlords

03-25-07, 03:00 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Agtarn Listay (Papapeperoni)................ LaundryGnome....... Violation
Ahab with a Piggyback (UserNamer)........... Eluria............. Violation
Lord Lorian (templer10)..................... Yitzi.............. Violation

Ahab with a Piggyback (UserNamer)........... Horatius........... Violation
Balthazar Picsou (hogarth).................. Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Zevox.............. Violation
Denshi (Vathelokai)......................... TelinArtho......... Violation
Hajj (sonofzeal)............................ MitzaVolchenko..... Violation
Lady Indivara (MitzaVolchenko).............. Macbrea............ Violation
Mer-Man (Caterane).......................... TelinArtho......... Violation
Nyphanalith (TaggIIV)....................... templer10.......... Violation
Nyphanalith (TaggIIV)....................... Zevox.............. Violation
Nyphanalith (TaggIIV)....................... Zevox.............. Violation
Psychosis (Tellish_of_Ket).................. MitzaVolchenko..... Violation
Solan the Righteous (Iced).................. Zevox.............. Violation
The Corrupter (Rauul)....................... Eluria............. Violation
The Shadow (Rauul).......................... Eluria............. Violation
Weapon (Sutro).............................. Zevox.............. Violation
Zax Kar Nissex (TelinArtho)................. Zevox.............. Violation

Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Archdevil Asran (Zevox)..................... hogarth............ Violation
Besthirah Lafali (MindWandererB)............ Hirumajoe.......... Violation
Corbin Nightwalker Reborn[/post] (renlim)... Tellish_of_Ket..... Violation
Indri'ynar Per-El'ereth (Caterane).......... hogarth............ Violation
Jonathan Raven Gravebound (Abyssal Stalker). Sjiggie............ Violation
Koric (TaggIIV)............................. templer10.......... Violation
Koric (TaggIIV)............................. Yitzi.............. Violation
Le Petit Guepe[/post] (Horatius)............ Tellish_of_Ket..... Violation
Rekitos, The Padparadasha Sage (SauroGrenom) Zevox.............. Violation
The Harvester (Caterane).................... Zevox.............. Violation
Uhmentarymster the Old (Caterane)........... hogarth............ Violation
Zassl (Maraxus)............................. Zevox.............. Violation

Ephraim (Erithmu)........................... Zevox.............. Innocent
Harbinger (templer10)....................... Tellish_of_Ket..... Innocent
Jonathan Raven Gravebound (Abyssal Stalker). Zevox.............. Innocent
Lord Lorian (templer10)..................... Tellish_of_Ket..... Innocent
Reginald Molehusband (hogarth).............. Zevox.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Hirumajoe.......... 00.3° ... 00.0° ... 01°
hogarth............ 01.0° ... 00.0° ... 01°
Sjiggie............ 00.3° ... 00.0° ... 00°
Tellish_of_Ket..... 01.3° ... 00.0° ... 02°
templer10.......... 00.3° ... 00.0° ... 01°
Yitzi.............. 00.3° ... 00.0° ... 00°
Zevox.............. 02.3° ... 00.0° ... 02°



Conclusion of Roll Call for week ending March 24th, 2007
templer10

03-25-07, 04:13 PM
the violation for lord lorian has been fixed already (all of them) please remove red tag.

note that in his post number 1096 yitzi in the headline noted- "FIXED: Violation: Lord Lorian (ECL3, templer10)".
Yitzi

03-25-07, 09:19 PM
I have now also adjusted the original post.
TaggIIV

03-25-07, 10:27 PM
1 (http://boards1.wizards.com/showpost.php?p=11804310#post11804310) 2 (http://boards1.wizards.com/showpost.php?p=11758889#post11758889) 3 (http://boards1.wizards.com/showpost.php?p=11808468#post11808468) violations on Nyph (http://boards1.wizards.com/showpost.php?p=5546445&postcount=218) fixed
Eluria

03-27-07, 06:08 AM
Hit points: For wizard levels beyond the first its 2.5 per level, not 2 per level

Expendables: Tattoos of personal range spells cost 100gp, not 50gp, I believe.

The undead doggies don't say what type of damage reduction they have (the undead mule does, however).

Re: Spellbook - I don't know how strict the rules in CoCo are, but given the book costs 6k gold, you could not have had it your whole career, and should have another spellbook prior to the Grimoire/Blessed Book - this is a very minor item and I'm not even sure it's real.

(Type-o but not violation is in ranged touch attacks, the modifiers are probably meant to be in small size gray text, but that is missing in the code)


Hitpoints off again - rogue gets 3.5 per level
I think you're owed a feat (human bonus feat)

The violations I noted above have been fixed.
TelinArtho

03-27-07, 03:46 PM
Pearl of Power: This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).

Sorry to say, but a bard cannot use a pearl of power to recall bard spells.
TelinArtho

03-27-07, 04:12 PM
As far as I can see, Harvey didn't spend the money on the material component to animate his friend Knellstriker. He needs to mark down a 175gp gem that was used in his accounting.

He does have enough money to cover this difference - so just add it in.
Yitzi

03-28-07, 03:56 PM
Under your point buy breakdown, you list 6 points for charisma, but going both by the fact that it should add up to 36 and your charisma value, it should be 0 points.
Yitzi

03-28-07, 07:07 PM
Tellish has stated that he wants to use his trap if the defender, his horse if the attacker. However, in the rules (http://boards1.wizards.com/showpost.php?p=6467150#post6467150), it states "Traps count as allies. Use its CR to determine your Coefficient of Allies (CA). No trap may be higher than your ECL-4. If you don't get to use the trap (because you're the attacker) you suffer no penalties to your rewards. You can, however, not bring in another ally retroactively; that's the risk with traps."
The underlined part seems to explicitly prohibit what he is doing. I'm not sure how that would be dealt with for the current fight, but it seems to be a problem.
NiQil

03-28-07, 07:18 PM
You have one too many fighter feats. You only have one fighter level, so either Improved Feint or Improved Trip has to go.

In your hit dice, you have the fighter level listed as what you took at first level. But in your skills, you have the rogue levels first. So either you have too many skill points, or too many hit points. Either way, your hit points are wrong. They would be either 10 Ftr + 3.5 Rog + 3.5 Rog + 3 Con = 20, or 6 Rog + 5.5 Ftr + 3.5 Rog + 3 Con = 18.

There is no such language as "blink dog"
templer10

03-28-07, 07:21 PM
i found several violations

1)Nyphanalith's animal companion is wearing chain shirt barding which like a regular chain shirt has a maximum dexterity bonus of +4, his sheet mention he gets +6 from dex to Armor - since of the max dex it should be +4 and his overall armor is 24 not 26 it means also his touch AC is 13 not 15.

2)Nymph doesnt have his weight limit figures and his total weight listed- at the moment i counted 24.5 LBS on his person and considering his STR of 6 and he being small, it put him at medium load- that gives him an additional ACP of -3 (in addition to what he has from armor) that have several adjusments to his skills.

3)Nymph current speed is 15 becuase of armor - it's listed as 20..

4) His bullets are small bullets and so wieght only 0.25 per bullet to total of 2.5.

5)numerous items not mentioned as being small- (sling, querstarstaff, bullets)
NiQil

03-28-07, 07:34 PM
A mithral chain shirt weights 10 lbs, not 12.5

You do not have all 7 required skills listed on your sheet.
Eluria

03-28-07, 08:51 PM
Pt breakdown next to ability scores lists 6pts for CHA, but it looks like it should be 0 pts

AC (flat footed) should not have Dex +3 included

I'm not sure about this, but the Darkwood composite longbow lists an Enhancement bonus of +1; I don't know if you need to specify that it's MWK; obviously it's composite, so I think that's included... but not sure...
templer10

03-28-07, 08:53 PM
Pt breakdown next to ability scores lists 6pts for CHA, but it looks like it should be 0 pts

AC (flat footed) should not have Dex +3 included

I'm not sure about this, but the Darkwood composite longbow lists an Enhancement bonus of +1; I don't know if you need to specify that it's MWK; obviously it's composite, so I think that's included... but not sure...

darkwood doesnt need to spesify it becuase you cant make a darkwood item which isnt masterwork.
Eluria

03-28-07, 08:53 PM
Same violation as many Niqil ECL3s with the point buy prices for unmodified CHA stating 6 pts, pt buy values not adding up, etc.

Same violation with flatfooted AC including dex bonus.
Eluria

03-28-07, 08:57 PM
Cost for tattoos of skate should be 100gp per tattoo if they are used for personal range; however the spell says personal or touch, so I'm not sure of whether or not this is a violation...
Eluria

03-28-07, 08:58 PM
Point buy doesn't add up due to CHA points being listed wrong

Flat footed AC shouldn't include dex bonus.
Eluria

03-28-07, 08:59 PM
Point buy not right due to Cha
Touch AC flat footed shouldn't have dex bonus.
TaggIIV

03-28-07, 09:02 PM
All of Niqil's ECL 3s have uncanny dodge from barb 2 which give the dex to flat AC (though it is buried in a couple sblocks in bottom of page). And Touch AC normally does include dex.
Eluria

03-28-07, 09:06 PM
Cost of force screen tattoos is 100gp each (personal range)

The rod of lesser metamagic has no weight listed; in SRD rod entry says:
Physical Description: Rods weigh approximately 5 pounds.

This weight, even if modified by small sized, would increase Elrick over the "light" weight limit, and cause a number of other changes.
Yitzi

03-28-07, 09:31 PM
Cost for tattoos of skate should be 100gp per tattoo if they are used for personal range; however the spell says personal or touch, so I'm not sure of whether or not this is a violation...

It can be used as a touch power, lvl 1 touch powers can be put into 50 gp tattoos, hence the touch version of skate can be put into 50 gp tattoos. The fact that it can also be cast as personal should not increase the cost. Also, see my next point

Cost of force screen tattoos is 100gp each (personal range)


Can you please provide a source that a personal range tattoo costs twice as much? I have looked at the hypertext SRD, the Wizards SRD and the CoCo's standard SRD (sovelior_sage) and found something of the sort in none of them.
TelinArtho

03-28-07, 09:36 PM
The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

Also - it was clarified that Skate should follow this pricing even though it can also be manifested as a touch power (since all other tattoos are personal range effectively). I'll dig that reference out of the court decisions in a moment.

edit:

Q: How much does the Skate power cost when purchased as a Psionic Tattoo?
A: Since there is no weight limit to the power when used on yourself, it costs double normal price like other personal tattoos.
Eluria

03-28-07, 09:38 PM
From SRD: (note bold)

The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo:

25 gp x the level of the power x the level of the manifester.

All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)

The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.

Scribing a psionic tattoo requires one day.
NiQil

03-28-07, 09:40 PM
@ Eluria: I am aware of the Cha issue....just a simple typo mistake...I'll let you know when they are fixed. However the AC bonuses are correct. Touch AC normally includes Dex. I think you may have meant flat-footed AC, but due to Uncanny Dodge, The Chain Gang keeps their dex when flat-footed.
Eluria

03-28-07, 09:44 PM
@ Eluria: I am aware of the Cha issue....just a simple typo mistake...I'll let you know when they are fixed. However the AC bonuses are correct. Touch AC normally includes Dex. I think you may have meant flat-footed AC, but due to Uncanny Dodge, The Chain Gang keeps their dex when flat-footed.

D'oh!! SORRY! I'm retarded; darn you for compounding my error 4 times over :)... i'll remove them all.
Tellish_of_Ket

03-28-07, 09:58 PM
Tellish has stated that he wants to use his trap if the defender, his horse if the attacker. However, in the rules (http://boards1.wizards.com/showpost.php?p=6467150#post6467150), it states "Traps count as allies. Use its CR to determine your Coefficient of Allies (CA). No trap may be higher than your ECL-4. If you don't get to use the trap (because you're the attacker) you suffer no penalties to your rewards. You can, however, not bring in another ally retroactively; that's the risk with traps."
The underlined part seems to explicitly prohibit what he is doing. I'm not sure how that would be dealt with for the current fight, but it seems to be a problem.
This is wrong...and was rectified 3 weeks ago. I made the announcement after talking with Cat for hours. It is the exception of the rule, and was not meant to be as written. It made traps absolutely 100% unplayable and was corrected. I know, i submited the correction. Cat was supposed to cut/paste all the corrections over the existing trap rules, but has yet to do so. I can assure you, it is completely legal.


ToK
hogarth

03-28-07, 10:07 PM
Psibeast (http://boards1.wizards.com/showpost.php?p=10162970#post10162970) has a Crawling Tattoo of Ectoplasmic Form. However, crawling tattoos have to be targeted powers; the only personal range power allowed is Body Adjustment.
sonofzeal

03-28-07, 11:14 PM
Hajj (http://boards1.wizards.com/showpost.php?p=11458738&postcount=1069) should be fixed now.
hogarth

03-29-07, 12:01 AM
Malik (http://boards1.wizards.com/showpost.php?p=8766421#post8766421) has several self-crafted items that he lacks the necessary spells to create.


Headband of intellect - doesn't know fox's cunning
Amulet of health - doesn't know bear's endurance
Blessed book - doesn't know secret page
Handy haversack - doesn't know (and can't cast) secret chest
Malither76

03-29-07, 12:27 AM
Regarding Malik, thanks for catching that I don't know what I was thinking, I made him about a year ago and then was off the boards since he did a mini quest to join the EHTC then but that was it, if its just a spell problem I can pay for the spells and add them no problem, and the haversack will be full price now. If he is out this week thats fine, Cat just added my characters back to the board this morning so its not needed that he fight this week, I was just trying to get back into the swing of things. thanks

OK edited Malik, as if he gained secret page through normal progression of levels, so I paid for Dispel magic, fox's cunning and Bears endurance for a total of 350 gp to add with blessed book and I paid the full 2000 for the haversack and gained the 80xp back I originaly paid, Malik would have had 1608gp at creation minus the haversack all together and then minus the 350 I just spent for the required spells would be 1258gp remaining, +2600 from the MQ, then buy the haversack outright for 2000gp for a remaining ballance of 1858gp. Hope this fixes things. please let me know if this is wrong or anything else needs to be done. and also if the fight is still on or what the deal is thanks
Yitzi

03-29-07, 12:33 PM
From SRD: (note bold)

The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo:

25 gp x the level of the power x the level of the manifester.

All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)

The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.

Scribing a psionic tattoo requires one day.


Okay, accpted. However, about my character, skate can be used as a touch power, and I am tattooing it as such, so if you could please mark it as not a violation...

This is wrong...and was rectified 3 weeks ago. I made the announcement after talking with Cat for hours. It is the exception of the rule, and was not meant to be as written. It made traps absolutely 100% unplayable and was corrected. I know, i submited the correction. Cat was supposed to cut/paste all the corrections over the existing trap rules, but has yet to do so. I can assure you, it is completely legal.
ToK
Post adjusted
Zevox

03-29-07, 12:37 PM
Okay, accpted. However, about my character, skate can be used as a touch power, and I am tattooing it as such, so if you could please mark it as not a violation...
Note the court decisions on this however:
Q: How much does the Skate power cost when purchased as a Psionic Tattoo?
A: Since there is no weight limit to the power when used on yourself, it costs double normal price like other personal tattoos.
Zevox
Sjiggie

03-29-07, 02:17 PM
Violation Fixed on Ihdald Seaslash

Ihdald Seaslash has a hide of +22 when it should +18 this is because he stacks his terrain mastery forest (a +4 competence bonus) with his shadow armor (a +5 competence bonus which he has listed as enchantment). Competence bonussen do not stack but only the highest counts.

Sjiggie
TelinArtho

03-29-07, 02:19 PM
Two things to note (one an error, the other just a correction):

First off, the max dex for Breastplate armor is +3. So Cat's Grace will not improve his AC by 2 (though ranged attacks would improve accordingly).

In addition, Studded Leather has a Max dex of +5. This means that his animal companion's total AC is 22 and touch AC is 14.
TelinArtho

03-30-07, 12:59 PM
Confuzzled is a 4HD snake - but does not have a feat for its 3rd HD.

Actually - Confuzzled has a few more errors too - namely - his BAB should be +3, not +1.

I didn't check him fully over but it just looks like he hasn't been fully advanced.
Yitzi

04-01-07, 01:37 PM
Note the court decisions on this however:

Zevox

In that case, I'll fix it as soon as templer10 runs my current battle.

EDIT: Fixed
MindWandererB

04-03-07, 02:09 AM
Based on the recent RotG, I'm narcing myself, mainly so that there's a record of the change I'm about to make.

Aerryl's ally, Predator, has Deflect Arrows as a feat, but lacks Improved Unarmed Strike. Natural weapons have been clarified to not constitute a substitute prerequisite for Improved Unarmed Strike, so her choice is now illegal. She will be getting IUS instead, but apparently the consensus is that these violations don't have to be addressed for IMT characters until afterwards. The change will be made as soon as she's eliminated.
Macbrea

04-03-07, 11:32 AM
Narcing Self on Razorfang in order to change out his level 3 feat deflect arrows for Combat Reflexes as a result of RoTG article.
Abyssal Stalker

04-03-07, 01:04 PM
Will change Jonathon's level 3 feat Deflect Arrows to his monk 2 feat Combat Expertise. As result no feats will be gained or lost, only the order in which they were taken changes.
hogarth

04-03-07, 01:21 PM
Istima (http://boards1.wizards.com/showpost.php?p=8699865#post8699865)'s psicrystal should have a +13 Ride modifier, not +14 (11 ranks, +2 dex).
UserNamer

04-03-07, 02:19 PM
Hp should be 18, not 23
Zevox

04-03-07, 03:25 PM
Istima (http://boards1.wizards.com/showpost.php?p=8699865#post8699865)'s psicrystal should have a +13 Ride modifier, not +14 (11 ranks, +2 dex).
Ah, thanks - I thought I got all of his skills when the psicrystal ruling was made sane, but apparently I missed one. Fixed!

Zevox
Sunwolf

04-04-07, 09:48 AM
Besthirah has too many hitpoints:

8 monk + (4.5 *4 animal) + (4.5 *2monk) + 3 *1(monk con) + (4*4 animal con) = 54hp

is 4 animal and 3 monk levels --

currently she is stated with 4 monk levels worth of hp.
TelinArtho

04-04-07, 04:45 PM
Mohmat has a serious problem of money.

Craft (bowyer) is only +8, as is Craft (armor).

This means Mohmat's Mithril Breastplate and Deepcrystal Mighty (+1 Str) Composite Longbow could not have been crafted.

Market value for these two are 4200gp and 1200gp. Since Mohmat only paid 2100gp and 600gp respectively, he's short by 2700gp total.

PM being sent to Pitlord and player to see about a solution for this week's fight.
TelinArtho

04-04-07, 06:36 PM
Rauul has a cosmetic change that needs to be applied. Improved Familiar is not a metamagic feat, nor spell focus nor spell mastery. As such, he cannot take it as a feat for Wizard 5.

He can, however, switch it with CWI at ECL3.

A slightly bigger issue is I don't see an approval for using an Earth Mephit as an improved familiar (its not on the list - so there should definitely be an approval for it).

I have no clue where the mephit's AC is coming from. It is listed as:

Armor Class: 24 (+1 size, -1 Dex, +6 natural), touch 11, flat-footed 25

But even with the +4 natural for the familiar, it should be 20 (+1 sz, -1 dex, +10 nat), touch 11, flat-footed 20. Note that having a Dex penalty rather than a Dex bonus still applies to your AC when flat-footed:


You can’t use your Dexterity bonus to AC (if any) while flat-footed.


And this is clarified in the FAQ:


Say my character has a 3 in Dexterity, giving him a negative modifier to his AC. Now if he is caught flat-footed, he is denied his Dex modifier to his AC. Does this mean that his AC is actually better if he is caught flat-footed?
Actually the definition for flat-footed indicates that you lose your Dexterity bonus to AC (if any); it doesn't remove a penalty that you normally receive from having a low Dexterity score.
templer10

04-04-07, 06:55 PM
NM
NiQil

04-04-07, 06:56 PM
Au contraire....check out Class abilities near the bottom of my sheet...it's in the spoiler blocks.
templer10

04-04-07, 06:58 PM
Au contraire....check out Class abilities near the bottom of my sheet...it's in the spoiler blocks.

deleted- but maybe you should move that to somewhere more visible or write uncanny dodge in the FF AC section so opponents and pitlords wont be mistaken?
NiQil

04-04-07, 07:22 PM
Tagg does not have a breakdown of how his attack modifiers are arrived at.

The info from his first fight in the 3FC is not listed.

Tagg has illegally purchased new expendables (2 potions of CLW) before the completion of his 3FC. These items will not be available for his current match.
Rauul

04-04-07, 08:01 PM
Rauul has a cosmetic change that needs to be applied. Improved Familiar is not a metamagic feat, nor spell focus nor spell mastery. As such, he cannot take it as a feat for Wizard 5.

He can, however, switch it with CWI at ECL3.

A slightly bigger issue is I don't see an approval for using an Earth Mephit as an improved familiar (its not on the list - so there should definitely be an approval for it).

I have no clue where the mephit's AC is coming from. It is listed as:

Armor Class: 24 (+1 size, -1 Dex, +6 natural), touch 11, flat-footed 25

But even with the +4 natural for the familiar, it should be 20 (+1 sz, -1 dex, +10 nat), touch 11, flat-footed 20. Note that having a Dex penalty rather than a Dex bonus still applies to your AC when flat-footed:



And this is clarified in the FAQ:

Well since it was posted 6 times in the tavern for 3 weeks for people to tell me if anything was wrong.. and noone said a word about needing approval... I will change out the Familiar with a Imp (NE is 1 step away from LE or CE) or pay the 5 credits?

The whole reason i take 3-6 weeks to make a charater is so things like this don't pop up.. and the same reason i post them in my signature and in tavern more than once.. Either way i need to know what to do about this fight (My first Arena fight with him)..

and your right the Ac would be 20 and touch ac of 20 (+4 for 7th level caster)
Horatius

04-04-07, 08:37 PM
Tagg also does not have all the required skills listed.

The skills Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot are required to be listed on your sheet, regardless of whether you have ranks in them or not.
NiQil

04-04-07, 08:43 PM
Psychosis has a +2 bonus listed for climb skill coming from tools, but has left those tools at home. In order to gain the benefit of these tools, these tools must be carried into the arena, since they provide a bonus to a skill used in the arena. Thus, the +2 bonus (which should also be labeled as a circumstance bonus) does not apply with the item left at home.
Tellish_of_Ket

04-04-07, 08:46 PM
Psychosis has a +2 bonus listed for climb skill coming from tools, but has left those tools at home. In order to gain the benefit of these tools, these tools must be carried into the arena, since they provide a bonus to a skill used in the arena. Thus, the +2 bonus (which should also be labeled as a circumstance bonus) does not apply with the item left at home.
Check the rules thread, any item left at home can also be used in the arena.

Thx.


ToK
NiQil

04-04-07, 08:59 PM
Can you kindly show me where it says that? Because the default character sheet specifically states that if an item is left at home, it is not available for use in the arena. This has been the rule for quite some time. Crafting tools and alchemist's labs are able to be left at home because they are not affecting skills that are useable in the arena. But things like climber's kits, animal whistles, masterwork musical instruments, etc, must all be carried on your person to gain the bonus.
Yitzi

04-04-07, 09:27 PM
A number of problems:
1. You mark your AC as 16, it should be 18 by the breakdown
2. You leave out the conditional dodge bonus EDIT: you added it for normal armor but not for touch.
3. You should probably mark your crossbow as masterwork under the ranged attacks section as well as the equipment section
4. You marked your ACP as ?, not as 0
5. You left out your final result K:psionics score, you only gave the breakdown
6. Less importantly by far (and if everything else is fixed, I think the sheet can be considered fixed:) ), the picture at the top is most certainly not a human, since humans don't have pointy ears.
hogarth

04-05-07, 10:31 PM
Denshi (http://boards1.wizards.com/showpost.php?p=6667770#post6667770) has medium encumbrance, and thus his speed should be 20 ft, not 30 ft.
SauroGrenom

04-07-07, 11:58 PM
Fixed.

Elrick doesn't list the mandatory listen skill modifier on his sheet.
Prisonlords

04-08-07, 02:20 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Ahab with a Piggyback (UserNamer)........... Horatius........... Violation
Balthazar Picsou (hogarth).................. Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Yitzi.............. Violation
Charles Ponzi (Usernamer)................... Zevox.............. Violation
Hajj (sonofzeal)............................ MitzaVolchenko..... Violation
Lady Indivara (MitzaVolchenko).............. Macbrea............ Violation
Mer-Man (Caterane).......................... TelinArtho......... Violation
Solan the Righteous (Iced).................. Zevox.............. Violation
Weapon (Sutro).............................. Zevox.............. Violation

Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Archdevil Asran (Zevox)..................... hogarth............ Violation
Corbin Nightwalker Reborn[/post] (renlim)... Tellish_of_Ket..... Violation
Indri'ynar Per-El'ereth (Caterane).......... hogarth............ Violation
Jonathan Raven Gravebound (Abyssal Stalker). Sjiggie............ Violation
Koric (TaggIIV)............................. templer10.......... Violation
Koric (TaggIIV)............................. Yitzi.............. Violation
Le Petit Guepe[/post] (Horatius)............ Tellish_of_Ket..... Violation
Rekitos, The Padparadasha Sage (SauroGrenom) Zevox.............. Violation
The Harvester (Caterane).................... Zevox.............. Violation
Uhmentarymster the Old (Caterane)........... hogarth............ Violation
Zassl (Maraxus)............................. Zevox.............. Violation

Denshi (Vathelokai)......................... hogarth............ Violation
Elrick Flamebrother (templer10)............. SauroGrenom........ Violation
Ihdald Seaslash (Milov)..................... Sjiggie............ Violation
Ihdald Seaslash (Milov)..................... TelinArtho......... Violation
Mohmat Iptomor (Eluria)..................... TelinArtho......... Violation
Nyphanalith (TaggIIV)....................... templer10.......... Violation
Psychosis (Tellish_of_Ket).................. NiQil.............. Violation
Tagg (TaggIIV).............................. Horatius........... Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
The Corruptor (Rauul)....................... TelinArtho......... Violation
The Harvester (Caterane).................... TelinArtho......... Violation
Tralamin Loyalar (Sjiggie).................. Yitzi.............. Violation

Besthirah Lafali (MindWandererB)............ Sunwolf............ Innocent
Cupid de Locke (McJarvis)................... TelinArtho......... Innocent
Caspian (NiQil)............................. Eluria............. Innocent
Elrick Flamebrother (templer10)............. Eluria............. Innocent
Elrick Flamebrother (templer10)............. TelinArtho......... Innocent
Istima Telarc (Zevox)....................... hogarth............ Innocent
Kronos (NiQil).............................. Eluria............. Innocent
Malik of Black Robe (Malither76)............ hogarth............ Innocent
Methos (NiQil).............................. Eluria............. Innocent
Psibeast (Vathelokai)....................... hogarth............ Innocent
Silas (NiQil)............................... Eluria............. Innocent
Silas (NiQil)............................... Yitzi.............. Innocent
Lightwolf Phoenixstar (Yitzi)............... Eluria............. Innocent

The Shadow (Rauul).......................... NiQil.............. Addressed


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 02.0° ... 00.0° ... 02°
hogarth............ 01.3° ... 00.0° ... 01°
Horatius........... 00.3° ... 00.0° ... 01°
NiQil.............. 01.3° ... 00.0° ... 01°
SauroGrenom........ 00.3° ... 00.0° ... 00°
Sjiggie............ 00.3° ... 00.0° ... 00°
Sunwolf............ 00.3° ... 00.0° ... 01°
TelinArtho......... 02.0° ... 00.0° ... 02°
templer10.......... 00.3° ... 00.0° ... 00°
Yitzi.............. 00.6° ... 00.0° ... 01°



Conclusion of Roll Call for week ending April 7th, 2007
Abyssal Stalker

04-08-07, 03:15 AM
Monsieur Hood's ally Hope doesn't qualify for Deflect Arrows, since it hasn't got Improved Unarmed Strike (as per the new FAQ).
Abyssal Stalker

04-08-07, 03:21 AM
Mer-Man doesn't qualify for Improved Grapple, since he doesn't have Improved Unarmed Strike.
Abyssal Stalker

04-08-07, 03:23 AM
FIXED

Raskos's ally Yaurl doesn't qualify for Improved Grapple, since he doesn't have Improved Unarmed Strike.
Abyssal Stalker

04-08-07, 03:28 AM
Solan's mount Agminus doesn't qualify for Improved Grapple, since he doesn't have Improved Unarmed Strike.
MitzaVolchenko

04-08-07, 11:33 AM
2:20am for Prison update?! Violations on Indi fixed :) Happy Easter, NiQil!
Sutro

04-08-07, 03:09 PM
The violation on Weapon's been fixed as well.
Yitzi

04-11-07, 05:58 PM
Two problems:
1. You left out your touch and flat-footed AC
2. Your +4 force screen modifier is not in blue as modifiers should be, nor is it applicable at the moment (since you don't have a tattoo of force screen)
Yitzi

04-11-07, 09:23 PM
A few things:
1. Your saves breakdown is completely off. The final numbers are correct, but the breakdown looks like it's for someone else entirely
2. You list 4 pp from psy warrior, it should be 1 from psy warrior and 2 from WIS.
3. You do not list your ACP. It should be 0, but you treat your skills as though it were 1 (and you don't provide any breakdown for them).
Macbrea

04-12-07, 08:56 AM
Has 600gp worth of expendables at level 3. Needs to remove some until he gets back to 450gp.

3 tattoos of Chameleon [300 gp ]
1 Potion of protection from arrows[300 gp ]
Horatius

04-12-07, 08:58 AM
The Shadow has too many expendables expendable cap at ECL 3 is 450 not 800.
hogarth

04-13-07, 01:32 PM
Retikos (http://boards1.wizards.com/showpost.php?p=11549578#post11549578) has seven bonus languages due to Int and one language that he has paid for. However, he has five languages which are not on the elf or wizard bonus language lists (Terran, Infernal, Abyssal, Giant and "Old Common"). Four of them need to be changed.
Yitzi

04-13-07, 02:07 PM
I notice Zodiac has the tattoo focus feat (misspelled as tatoo). However, this feat is not in the SRD, it turns out that according to this (http://tower.shadowdark.org/featlist.html) site it is from the Forgotten Realms Campaign Sourcebook, which is not an allowed source (and the name makes me suspect it doesn't work quite like his sheet implies it does). Unless there is a non-SRD feat from the DMG or MM called tatoo focus, but I sort of doubt that.
MindWandererB

04-13-07, 02:31 PM
I notice Zodiac has the tattoo focus feat (misspelled as tatoo). However, this feat is not in the SRD, it turns out that according to this (http://tower.shadowdark.org/featlist.html) site it is from the Forgotten Realms Campaign Sourcebook, which is not an allowed source (and the name makes me suspect it doesn't work quite like his sheet implies it does). Unless there is a non-SRD feat from the DMG or MM called tatoo focus, but I sort of doubt that.
The Tattoo Focus feat is in the print DMG. It is reprinted in our rules section.
Yitzi

04-13-07, 05:32 PM
Okay...may I ask where in out rules section? I can't seem to find it.
Rauul

04-13-07, 06:05 PM
Okay...may I ask where in out rules section? I can't seem to find it.

haven't seen it in our rules... but it is in the DMG "Red Wizard (DMG, page 193)"
Zevox

04-13-07, 06:49 PM
Okay...may I ask where in out rules section? I can't seem to find it.
I don't know about our rules, but Vath put it in the TAO's page explaining various magic rules in the game here (its under the Red Wizard Prestige Class tab).

Zevox
Erithmu

04-13-07, 09:20 PM
Raskos does not have enough ranks in diplomacy to support both his yeth hound and his white dragon. In Allies I under diplomacy:

Each character has a Maximum Coefficient of Diplomacy (maxCD) which is equal to his diplomacy skill value. Each Diplomacy ally has a certain 'CD Cost'. The sum of all your Diplomacy Allies on your sheet may not exceed your maxCD. There are certain factors that modify the CD Cost (see Allies II).

He probably has to dismiss one of his allies.
Eluria

04-14-07, 02:56 PM
Ahab had a violoation back on page 33 or so of the prison thread; it's fixed. Ahab has his reflex save as +5; it should be +3 (+1 clr, +2 dex)
Prisonlords

04-15-07, 09:35 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Archangel Ixenthor (Caterane)............... Zevox.............. Violation
Corbin Nightwalker Reborn[/post] (renlim)... Tellish_of_Ket..... Violation
Indri'ynar Per-El'ereth (Caterane).......... hogarth............ Violation
Koric (TaggIIV)............................. templer10.......... Violation
Koric (TaggIIV)............................. Yitzi.............. Violation
The Harvester (Caterane).................... Zevox.............. Violation
Uhmentarymster the Old (Caterane)........... hogarth............ Violation
Zassl (Maraxus)............................. Zevox.............. Violation

Elrick Flamebrother (templer10)............. SauroGrenom........ Violation
Ihdald Seaslash (Milov)..................... Sjiggie............ Violation
Ihdald Seaslash (Milov)..................... TelinArtho......... Violation
Mohmat Iptomor (Eluria)..................... TelinArtho......... Violation
Nyphanalith (TaggIIV)....................... templer10.......... Violation
Psychosis (Tellish_of_Ket).................. NiQil.............. Violation
Tagg (TaggIIV).............................. Horatius........... Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
The Harvester (Caterane).................... TelinArtho......... Violation

Graashnak Vruuurk (Rauul)................... Yitzi.............. Violation
Mer-Man (Caterane).......................... Abyssal Stalker.... Violation
Monsieur Hood (TheMagister)................. Abyssal Stalker.... Violation
Raskos the Jade Father (SauroGrenom)........ Abyssal Stalker.... Violation
Raskos the Jade Father (SauroGrenom)........ Erithmu............ Violation
Retikos, The Padparadasha Sage (SauroGrenom) hogarth............ Violation
Solan the Righteous (Iced).................. Abyssal Stalker.... Violation
Tagg (Tagg IIV)............................. Yitzi.............. Violation
The Shadow (Rauul).......................... Macbrea............ Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Abyssal Stalker.... 01.3° ... 00.0° ... 01°
Erithmu............ 00.3° ... 00.0° ... 00°
hogarth............ 00.3° ... 00.0° ... 00°
Macbrea............ 00.3° ... 00.0° ... 00°
Yitzi.............. 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending April 14th, 2007
sonofzeal

04-16-07, 12:22 AM
El Rapido has powerstones of Energy Adaptation with a listed ML of 1, for which he paid 150 gp each. However, Energy Adaptation is a 4th level power and should cost 700 gp with a ML of 7.
templer10

04-16-07, 04:44 AM
El Rapido has powerstones of Energy Adaptation with a listed ML of 1, for which he paid 150 gp each. However, Energy Adaptation is a 4th level power and should cost 700 gp with a ML of 7.

It's a typo- it's meant as energy adaptation, spesified.
sonofzeal

04-16-07, 01:25 PM
It's a typo- it's meant as energy adaptation, spesified.
Ah, I wasn't aware there were two different powers with that name. Minimum ML is still 3 though, not 1.
templer10

04-16-07, 01:33 PM
Ah, I wasn't aware there were two different powers with that name. Minimum ML is still 3 though, not 1.

i know- i dont have to be ML3 myself to use it through(iam ML2)- and it cost 3X2X25=150 GP which is what i paid for it. (so dont forget to use it in the fight please).
TelinArtho

04-16-07, 02:14 PM
Shadovar has listed his 6 doses of Drow poison as crafted and costing 150gp total.

However, his Craft skill is only +11 (its listed as +10, but the total is incorrect). To craft drow poison, he needs at least +13.

Even if he could craft the poison, it would cost 225gp for the poison due to the CoCo rules for crafting (1/2 price for raw materials rather than 1/3 as listed in the craft skill).

He can't take Weapon Focus at First level since he doesn't meet the BAB requirement at that time. Rapid shot should be listed as Ranger 2 rather than level 2 (since he doesn't gain a feat at level 2). He also is missing a 3rd level feat (where he could take weapon focus if wanted).

EDIT - Weapon Focus should be listed as 3rd level, not 2nd. I would also recommend listing feats gained through classes in the feat list and note it there. So add Track and Rapid Shot to the list of feats, and mark them as Ranger 1 and Ranger 2 respectively.

Under class abilities - he has "Archery - Point Blank Shot" listed - this should be rapid shot.

For skills, Open Lock is not a class skill for Ranger - so he needs to spend an extra 2 skill points to get the listed bonus for open lock. Also, as mentioned the bonuses for Craft are off by one each (they should be +11 or +9).

For equipment, Shadovar is missing the tools listed under skills for Craft - poisonmaking (requires alchemist's lab - 500gp). [Ma] Artisan's tools should be marked as Trapmaking tools to avoid confusion.

I am unsure of the price on the trap - but it doesn't look correct to me on first glance (will need to investigate to verify).

EDIT - For the trap - I'm going to have to calculate this manually. Either you calculate it according to the base prices or you take a baseline trap. Let's see if the base price lines up:

1000gp (Base Mechanical trap price) -200 (repair) -200 (Search DC18) -200 (disable DC18) = 400gp.

The discrepancy in price is actually in your sheet - so just fix the price. Obviously since you craft it - it costs you 200gp.

EDIT: You have Bluff listed twice in your skills and it appears you have spent rogue points on it twice. You might want to fix this.
Deathspell_Omega

04-16-07, 11:49 PM
Shadovar has listed his 6 doses of Drow poison as crafted and costing 150gp total.

Even if he could craft the poison, it would cost 225gp for the poison due to the CoCo rules for crafting (1/2 price for raw materials rather than 1/3 as listed in the craft skill).

<Done>

However, his Craft skill is only +11 (its listed as +10, but the total is incorrect). To craft drow poison, he needs at least +13.

For equipment, Shadovar is missing the tools listed under skills for Craft - poisonmaking (requires alchemist's lab - 500gp). [Ma] Artisan's tools should be marked as Trapmaking tools to avoid confusion.

EDIT: You have Bluff listed twice in your skills and it appears you have spent rogue points on it twice. You might want to fix this.

<Fixed Skills>

He can't take Weapon Focus at First level since he doesn't meet the BAB requirement at that time. Rapid shot should be listed as Ranger 2 rather than level 2 (since he doesn't gain a feat at level 2). He also is missing a 3rd level feat (where he could take weapon focus if wanted).

Under class abilities - he has "Archery - Point Blank Shot" listed - this should be rapid shot.

<Done Feats>

I am unsure of the price on the trap - but it doesn't look correct to me on first glance (will need to investigate to verify).Thanks Telin, except for Trap, I have taken care of all problems you've mentioned. When I get back home, I'll check the trap price again and post it full with modifiers to avoid problems.

Edit: Done trap too.
Horatius

04-17-07, 12:42 PM
Fixed
Sunwolf

04-17-07, 04:42 PM
Silis has his ride skill listed as +1 It should be +6 (+6 dex, 0 ranks) This looks like a typo.

You probably will also want to add a conditional modifier for your ride skill.
[+2 to stay in saddle] (due to your military saddle).
templer10

04-17-07, 06:23 PM
Elrick doesn't list the mandatory listen skill modifier on his sheet.

Violation fixed - please edit post.
TaggIIV

04-17-07, 07:04 PM
1 (http://boards1.wizards.com/showpost.php?p=11989444#post11989444) 2 (http://boards1.wizards.com/showpost.php?p=11917789#post11917789) 3 (http://boards1.wizards.com/showpost.php?p=11988603#post11988603) 4 (http://boards1.wizards.com/showpost.php?p=12062438#post12062438) violations on Tagg (http://boards1.wizards.com/showpost.php?p=11878822&postcount=1096) have been fixed/resolved (those are all of the outstanding ones)
TelinArtho

04-18-07, 09:53 AM
Raven's pit trap is not a legal trap per the CoCo rules:

1. It is not one of the listed traps in the SRD.

2. Since it is completely custom, it has set rules it must follow - namely - the Search and Disable DCs must be the same. Also, any thing that reduces CR does not reduce CR unless the trap is CR 6+ and then only by a maximum of 1.

The trap's CR is 2 by factor of its 4d6 damage (avg damage = 14).

If this trap is listed in the DMG - but not in the SRD, that is unfortunate but I'll need a third party to confirm that.

EDIT: A couple more things:

1. The Disguise kit is usable 10 times, as such - in order to get the listed bonus to the disguise skill, it must be used as a prebuff for a particular week and this must be tracked in the used expendables. It is not a constant bonus though and should be marked as a conditional.

2. Skill points seem to be off by a little bit. This confusion should be alleviated by just specifying the class from which the points are coming from. Total of 60 skills points is broken up into 55 from Rogue and 5 from Psychic Warrior. I see 6 ranks being noted as from Psychic Warrior, and the one rank in Psicraft - which is a cross-class skill for rogues and Psychic Warriors.

3. In addition, synergy bonuses must list the source of the synergy.

4. The bonus for Open Lock should be +10 with the listed bonuses.

5. Your strength is listed as 14 in your attributes with a +0 Str Modifier. This should be +2. Also - this needs to be adjusted for skills that use strength, since they note a +0 str modifier as well.

6. Psychic warriors gain bonus PP from Wis, not Int as listed in the powers summary. The bonus is correct though.
Rauul

04-18-07, 02:33 PM
Don't know if this is a Violation or not... but El Rapido has no psicraft to address his many powerstones with... to him they are just pretty stones unable to release thier power...
Yitzi

04-18-07, 08:53 PM
1. in the AC breakdown, you mention your now-upgraded nonmagical chain shirt for +4
2. Your power points/fight are 9, not 12. 25/3=8.3333..., rounds up to 9. On the other hand, you have 25 points left to the cycle, not 12.
3. Under Speedy's jump modifier, you should probably mention that it is only +5 when you are on him, as per the rules under "leap" in the ride skill. This is in addition to a DC 15 (at +7 modifier) to stay in the saddle.
4. You put your climb modifier as +0, it should be +1.
TelinArtho

04-19-07, 09:20 AM
Erithmu lists a +5 Armor bonus on his AC, however he only wears a Mithril Chain Shirt.
TelinArtho

04-19-07, 11:09 AM
Don't know why I didn't notice this when I was looking at him earlier, but The Corrupter needs to switch some feats around again.

Weapon Focus has a BAB+1 prerequisite - which the Corrupter did not have at level 1 (when the human feat has to be taken).

He should be able to switch it with Improved Familiar without a problem or credits though.

EDIT: Also - Weapon Focus (Ray) only provides a +1 to hit with rays, not +2. Also - I might be incorrect, but not all Ranged Touch attacks are Rays (so it should be a conditional bonus listed next to ranged touch).

In light of the training hall request - this second error is going to go away anyway.
TelinArtho

04-19-07, 01:34 PM
Hajj has a potion of Reduce Person, which is a CL5 potion. Since Hajj is only ECL3, he cannot own this potion without spending credits for it:

There is an overall cap on Expendables and Charged Items (Wands, Staffs, etc) in that they can only have a CL or ML of up to your ECL. The Blackmarket of Gladius offers a backdoor, though.

In addition, his animal companion has noted a +1 in Constitution from advancement. However, animal companions do not gain the regular +1 attribute bonus per 4 HD - because of the bonus that is given to them through being an animal companion (for str and dex).

This means the hp of his animal companion should also be reduced to 26 and the fortitude save should only be +6.
hogarth

04-19-07, 01:36 PM
In addition, his animal companion has noted a +1 in Constitution from advancement. However, animal companions do not gain the regular +1 attribute bonus per 4 HD - because of the bonus that is given to them through being an animal companion (for str and dex).

The Courtroom of Gladius disagrees:
Q: When advancing class allies, such as the druid or ranger animal companions, do they receive the ability bonus at 4 HD like PC's?
A: Any creature that has it's [sic] own hit dice receives this bonus at the appropriate HD increment. Familiars and other things who do not advance using their own hit dice, do not receive this bonus.
Rauul

04-19-07, 01:40 PM
Don't know why I didn't notice this when I was looking at him earlier, but The Corrupter needs to switch some feats around again.

Weapon Focus has a BAB+1 prerequisite - which the Corrupter did not have at level 1 (when the human feat has to be taken).

He should be able to switch it with Improved Familiar without a problem or credits though.

Can't change Improve familiar with it (prerequirements states so) So posted in the training hall to fix him... Sorry for the problem
sonofzeal

04-20-07, 07:40 PM
Hajj has a potion of Reduce Person, which is a CL5 potion. Since Hajj is only ECL3, he cannot own this potion without spending credits for it:



In addition, his animal companion has noted a +1 in Constitution from advancement. However, animal companions do not gain the regular +1 attribute bonus per 4 HD - because of the bonus that is given to them through being an animal companion (for str and dex).

This means the hp of his animal companion should also be reduced to 26 and the fortitude save should only be +6.
Ah, I'll remove the potion from his character sheet after this fight.
Prisonlords

04-22-07, 07:06 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Ihdald Seaslash (Milov)..................... Sjiggie............ Violation
Ihdald Seaslash (Milov)..................... TelinArtho......... Violation
Mohmat Iptomor (Eluria)..................... TelinArtho......... Violation
Nyphanalith (TaggIIV)....................... templer10.......... Violation
Psychosis (Tellish_of_Ket).................. NiQil.............. Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
Tagg (TaggIIV).............................. NiQil.............. Violation
The Harvester (Caterane).................... TelinArtho......... Violation

Mer-Man (Caterane).......................... Abyssal Stalker.... Violation
Monsieur Hood (TheMagister)................. Abyssal Stalker.... Violation
Raskos the Jade Father (SauroGrenom)........ Abyssal Stalker.... Violation

Erithmu Darkmane (Erithmu).................. TelinArtho......... Violation
Hajj (sonofzeal)............................ TelinArtho......... Violation
Lord Lorian (templer10)..................... Yitzi.............. Violation
Raven Lustig (Etiquette_Gnome).............. TelinArtho......... Violation
Silis Lueria (MindWandererB)................ Sunwolf............ Violation
The Corrupter (Rauul)....................... TelinArtho......... Violation

Shadovar (Deathspell_Omega)................. TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Sunwolf............ 00.3° ... 00.0° ... 00°
TelinArtho......... 01.6° ... 00.0° ... 02°
Yitzi.............. 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending April 21st, 2007
TelinArtho

04-23-07, 04:48 PM
As noted in my post about the fight, I found an inconsistency on Kervan's sheet...

He is listed as Cleric 6

This should be cleric 7...

As a result, throughout the fight, his spells lasted as if cast by a CL6 character.
TaggIIV

04-23-07, 06:44 PM
1 (http://boards1.wizards.com/showpost.php?p=11989444#post11989444) 2 (http://boards1.wizards.com/showpost.php?p=11917789#post11917789) 3 (http://boards1.wizards.com/showpost.php?p=11988603#post11988603) 4 (http://boards1.wizards.com/showpost.php?p=12062438#post12062438) violations on Tagg (http://boards1.wizards.com/showpost.php?p=11878822&postcount=1096) have been fixed/resolved (those are all of the outstanding ones)

both of the violations for which Tagg is now in prison were fixed and linked to in this post...
templer10

04-23-07, 06:55 PM
both of the violations for which Tagg is now in prison were fixed and linked to in this post...

You need to pm the people that violated you and they need to edit the original post for it to be removed
TelinArtho

04-24-07, 03:37 PM
Ceilia's new Djinni skeleton lists a conditional modifier from bless. However, bless is a mind-affecting spell and thus does not work on the skeleton.

Also, the Natural AC bonus for a large skeleton is +2, not +5.

The Large [Ma] Mighty (+4 Str) Composite longbow is incorrectly priced. It should be: (100gp (base) + 400gp (str rating))*2 (Large) + 300 ([Ma] Component) = 1300gp.
hogarth

04-24-07, 06:26 PM
On Ceilia (http://boards1.wizards.com/showpost.php?p=8699838#post8699838)'s character sheet, her Cloak of Resistance +2 is marked as costing 2,000 gp. In actuality, it should cost 2,500 gp since she purchased a +1 cloak for 1,000 gp and improved it to +2 herself; improving a cloak +1 to a cloak +2 costs 3,000 gp, divided by 2 for self-crafting.
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
TaggIIV

04-24-07, 06:35 PM
both of the violations for which Tagg is now in prison were fixed and linked to in this post...

I forgot to ask this, can Tagg still be paired this week since the violations were actually fixed before the update? (and I did PM the informer yesterday which was evidently the reason it wasnt removed? Although I've never PMd anyone when fixing violations in the past and they were removed)
Yitzi

04-24-07, 07:05 PM
I forgot to ask this, can Tagg still be paired this week since the violations were actually fixed before the update? (and I did PM the informer yesterday which was evidently the reason it wasnt removed? Although I've never PMd anyone when fixing violations in the past and they were removed)

There is no obligation to PM the informer, and some may see that you fixed it...but they have no obligation to check the Prison thread, so if you don't PM them it's your fault if the violation is not removed.
Zevox

04-25-07, 02:13 PM
On Ceilia (http://boards1.wizards.com/showpost.php?p=8699838#post8699838)'s character sheet, her Cloak of Resistance +2 is marked as costing 2,000 gp. In actuality, it should cost 2,500 gp since she purchased a +1 cloak for 1,000 gp and improved it to +2 herself; improving a cloak +1 to a cloak +2 costs 3,000 gp, divided by 2 for self-crafting.
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
Fixed.
Eluria

04-25-07, 02:41 PM
Fixed; Telin also edited his original prison violation post (thanks telin!)

Mohmat has a serious problem of money.

Craft (bowyer) is only +8, as is Craft (armor).

This means Mohmat's Mithril Breastplate and Deepcrystal Mighty (+1 Str) Composite Longbow could not have been crafted.

Market value for these two are 4200gp and 1200gp. Since Mohmat only paid 2100gp and 600gp respectively, he's short by 2700gp total.

PM being sent to Pitlord and player to see about a solution for this week's fight.
TaggIIV

04-25-07, 04:50 PM
There is no obligation to PM the informer, and some may see that you fixed it...but they have no obligation to check the Prison thread, so if you don't PM them it's your fault if the violation is not removed.

well its irrelevant for this week any longer but whats to stop that person from leaving it as unfixed for many weeks to come (sending PMs doesnt force the person to change it in a certain time frame or at all.), and then the character would be in prison for an indefinite amount of time? something seems wrong about this system... in my specific situation i PMd the informer on monday or tuesday and to this point it remains as "unfixed", what is to say it doesn't get edited for another week, for whatever reason, if he goes on vacation or just plain forgets?

an analogy that i can think of is this: you have a warning that you have to fix the broken headlight on your car by X date or you'll be ticketed. you fix it by the date but because the cop didn't sign off on or it something you get a ticket anyway, even though its fixed.

the situation becomes unrealistic by the end but that adds to my point. a law that requires a cop's signature to validify the repair would never pass because its irrelevant for the cop to sign a paper saying you fixed it for the fact you fixed it to be recognized. do you kind of see what im saying?
TelinArtho

04-25-07, 05:00 PM
We have methods here - so before reacting - be aware that this is already planned for:

1. Someone posts a violation.
2. The person who has the error fixes the violation and PMs the informer.
3. The informer edits the violation to note that it is fixed.

If the informer does not edit the violation, the person who had the error may PM Prisonlords and prisonlords will check it himself and validate that it has been fixed.

Timing is always in question, but my suggestion is just fix things as they come in (unless of course, you are assigned in a fight and can't edit yet) - this way they don't build up.

Note that you are not actually held out of pairings for a couple of weeks after a violation is posted - so unless you have a fight heldover - you should always have time to fix it before being held out.
TaggIIV

04-25-07, 05:13 PM
i actually did fix the violation before it became a red violation, but i did not PM anyone until after roll call when i noticed that it wasnt removed (and in fact other violations that were reported at the same time that i had fixed in the same post were removed). and, in this case, the informer is also the prisonlords so i cant really appeal over the informer's head?

and, i suppose this was just an unfortunate coincidence and it is ultimately my fault for not notifying before roll call, i did very shortly after (still a day before pairings) and it is still at an unfixed status. it is a bit late for this week but i would like it to be cleared up so this doesnt unecessarily get carried over again.
templer10

04-25-07, 05:21 PM
durin doesnt have 1 rank in psicraft and cant addres (so cant use) any of his powerstones.

violation fixed
Horatius

04-25-07, 08:25 PM
Elrick doesn't have charges listed for either of his wands.

Fixed
Yitzi

04-25-07, 09:00 PM
The rules under conjurer variants require that anyone with a conjurer variant have a seperate post with their common summons, with a link on the sheet. Darrgon's sheet has no such link.
templer10

04-25-07, 11:45 PM
Elrick doesn't have charges listed for either of his wands.

they ar new- both are full
sonofzeal

04-26-07, 03:17 PM
Hajj's illegally-purchased Potion of Reduce Person has been removed.
Yitzi

04-26-07, 07:33 PM
You have court connections listed as giving a 10% bonus, it should be 20% (10 bonus+take 10)
Yitzi

04-26-07, 07:34 PM
You have court connections listed as giving a 10% bonus, it should be 20% (10 bonus+take 10)
Prisonlords

04-29-07, 04:42 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Mer-Man (Caterane).......................... Abyssal Stalker.... Violation
Monsieur Hood (TheMagister)................. Abyssal Stalker.... Violation
Raskos the Jade Father (SauroGrenom)........ Abyssal Stalker.... Violation

Darrgon the Summoner (TelinArtho)........... Yitzi.............. Violation
Durin (Maraxus)............................. templer10.......... Violation
Elrick Flamebrother (templer10)............. Horatius........... Violation

Ceilia Durrol (Zevox)....................... hogarth............ Innocent
Ceilia Durrol (Zevox)....................... TelinArtho......... Innocent
Kervan Sheharath (MindWandererB)............ TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
hogarth............ 00.3° ... 00.0° ... 01°
Horatius........... 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 01°
templer10.......... 00.3° ... 00.0° ... 00°
Yitzi.............. 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending April 28th, 2007
Macbrea

05-02-07, 03:54 PM
No Spellcraft, three too many second level spells


Spellbook
(36 Pages out of 100 used)
0 (18 Spells): Resistance1, Acid Splash1, Detect Poison1, Detect Magic1, Read Magic1, Dancing Lights1, Flare1, Light1, Ray of Frost1, Ghost Sound1, Mage Hand*1, Mending*1, Message*1, Open/Close*1, Arcane Mark1, Prestidigitation1)
1 (8 Spells): Shield1, Mage Armor1, True Strike1, Color SprayInt, Reduce Person*Int, Magic Weapon*Int, Shocking Grasp2, Protection from Evil2
2 (5 Spells): Alter Self*3, Scorching Ray3, See Invisibility, Invisibility, Mirror Image


You must be able to take 10 in order to scribe those extra two spells in your book.
TheMagister

05-03-07, 02:28 AM
Monsieur Hood's ally Hope doesn't qualify for Deflect Arrows, since it hasn't got Improved Unarmed Strike (as per the new FAQ).

Hope's feat changed from Deflect Arrows to Hover.
PM sent to Abyssal.

TM
Yitzi

05-03-07, 01:32 PM
You list court connections as giving 63 gp, 1 sp, 3 cp, but 57+8%=61.56 gp=61 gp, 5 sp, 6 cp.
Sunwolf

05-03-07, 02:30 PM
The Artificer's Fortitude save is too low

Fort: +1 con +1 wiz = +2

Tink's Will save is too low

Will: +4(master) +2(wis) =+6

Tink's spot is too low

Spot: +2 wis +3 ranks +8 racial = 13

In your spell book:
These are from your restricted schools so should be removed:
0: Daze (ench), Disrupt Undead (nec), Touch of Fatigue (nec)
Yitzi

05-03-07, 03:20 PM
You list your spot as +1, with +1 WIS, your WIS is 10, for +0 total modifier.

UPDATE: The total modifier has been fixed, but not the WIS breakdown. (now that's fixed too)
Sunwolf

05-03-07, 04:02 PM
Tralamin Loyalar's hit points are too high:

10 + 3*5.5 + 8 = 34.5 => 34

Spent too many skill points:
(4skn+2int+1human)*4 at first + 7*3 = 28+21=49

Looks like you have spent 54 skill points

Climb and jump should be at +3 due to str mod of +3
Listen skill should be +3wis +4 ranks = +7
McJarvis

05-03-07, 04:38 PM
The Artificer's Fortitude save is too low

Fort: +1 con +1 wiz = +2

Tink's Will save is too low

Will: +4(master) +2(wis) =+6

Tink's spot is too low

Spot: +2 wis +3 ranks +8 racial = 13

In your spell book:
These are from your restricted schools so should be removed:
0: Daze (ench), Disrupt Undead (nec), Touch of Fatigue (nec)

This character is effectively inactive/retired. I don't really want to spend the time to correct the changes. (though I did edit his subject line to reflect his retired nature)
MindWandererB

05-03-07, 04:47 PM
This character is effectively inactive/retired. I don't really want to spend the time to correct the changes. (though I did edit his subject line to reflect his retired nature)
Current Prison policy will deactivate most of your other characters if you let a red violation sit too long. If you want to retire the character (even temporarily), PM Pitlords with the request. That will allow you to keep the character from affecting your others until such a time as you decide to fix it.
McJarvis

05-03-07, 04:51 PM
Done and done. I'll have to get used to your new fangled policies...Cat used to just take my characters down after they were inactive for a month or two. ;)
MindWandererB

05-03-07, 04:58 PM
Done and done. I'll have to get used to your new fangled policies...Cat used to just take my characters down after they were inactive for a month or two. ;)
Actually, Cat took characters down when Prisonlords noticed and reported that they'd been inactive for a long time. It was kind of hit-and-miss. I do the same thing.
Zevox

05-05-07, 12:41 AM
Valan does not have a 3-fight-cycle information section on his sheet.

Irrelevant though it may be for the powers he has, he also has the DC of his psionic powers wrong. It should only be 14, not 16.

Zevox
Prisonlords

05-06-07, 02:53 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Elrick Flamebrother (templer10)............. Horatius........... Violation

Qwogi Drellfarrow (Eluria).................. Macbrea............ Violation
The shadow (Rauul).......................... Yitzi.............. Violation
Tralamin Loyalar (Sjiggie).................. Sunwolf............ Violation
Valanthe Valassar (Sjiggie)................. Zevox.............. Violation

The shadow (Rauul).......................... Yitzi.............. Innocent

The Artificer of Gladius (McJarvis)......... Sunwolf............ Addressed


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Macbrea............ 00.3° ... 00.0° ... 00°
Sunwolf............ 00.6° ... 00.0° ... 01°
Yitzi.............. 00.6° ... 00.0° ... 01°
Zevox.............. 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending May 5th, 2007
templer10

05-09-07, 10:03 AM
the total to hit on unarmed strike is correct (+5) but the breakdown isnt since dunerunner doesnt have weapon focus unarmed strike.

the conditional modifier for Flurry of blows is incorrect also- it's +3 when FoB not +4.

VIOLATION FIXED.
templer10

05-09-07, 10:17 AM
kazero has listed as an item "Bracers of defense" and has +1 to AC as Armor bonus. tehre is no such item as a bracers of defense.

FIXED
templer10

05-09-07, 10:31 AM
HP is wrong - need to be - 18 (6+4.5X2+3) - it's listed as 17.

Impropar AC breakdown - total is 19 - doesnt list armor bonus just dex and size.
Touch AC is 16 - listed as 1.
FF AC is 14 listed as 1.

sneak attack, trapfinding, favored enemy, wild empathy arent feats they are class features.

Archery- isnt a feat- it's combat style - need to just write - rapid shot on that line.

daggers and arrows arent expendable items.

chameleon tatto cost 100 GP each (personal range cost double).

there is no mention of the expendable cap (Althrough the char is whitin it).

poisons need to be listed in equipment.

there is no section for a 3FC.

seems like i did almost an audit lol.
templer10

05-09-07, 10:47 AM
The conditional modifier for enlarge person on all the AC breakdown is wrong - it's -2 to ac not -1. (-2 DEX, -1 size).
Aura_Blade

05-09-07, 10:51 AM
kazero has listed as an item "Bracers of defense" and has +1 to AC as Armor bonus. tehre is no such item as a bracers of defense.

Oops, I meant "Bracers of Armor".
templer10

05-09-07, 10:57 AM
NM
templer10

05-09-07, 11:17 AM
the max weight possible is completly off.

a small char with 10 STR is 0-25, 26-49, 50-75.

as a result the char is in heavy load and it's speed should be reduced.

the longnow/rapier in the equiptment are mention as normal sized and have normal size weight but use small size dmg numbers - 1 of them is wrong.
templer10

05-09-07, 11:25 AM
iam not sure if it's technicly a violation but first:
sblocks tag on the familar is broken.

second - there is really no need to make a full char sheet for it- just the most relevent data is enough - doing it fully can confuse pitlords in mistaking 1 for stats of another.

violation fixed
SauroGrenom

05-09-07, 06:55 PM
Raskos's ally Yaurl doesn't qualify for Improved Grapple, since he doesn't have Improved Unarmed Strike.

Due to the changed rules about Improved Grapple, I need to edit Raskos's ally Yaurl. The customized ally will change Improved Grapple to Stand Still.
Prisonlords

05-13-07, 04:16 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Tralamin Loyalar (Sjiggie).................. Sunwolf............ Violation
Valanthe Valassar (Sjiggie)................. Zevox.............. Violation

Dunerunner (Yitzi).......................... templer10.......... Violation
Kazero Zenigame (Aura_Blade)................ templer10.......... Violation
Kole Ignatius (One_Marine).................. templer10.......... Violation
Shadovar (Deathspell_Omega)................. templer10.......... Violation
Zero (UserNamer)............................ templer10.......... Violation

Arbin Softfoot (Yitzi)...................... templer10.......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
templer10.......... 01.6° ... 00.0° ... 02°



Conclusion of Roll Call for week ending May 12th, 2007
Aura_Blade

05-13-07, 09:05 PM
I have already corrected my error on Kazero's character sheet after he brought it up earlier. Fixed (http://boards1.wizards.com/showpost.php?p=12343997&postcount=1234)
templer10

05-15-07, 07:42 PM
NM
templer10

05-15-07, 07:48 PM
1)wrong wight for small mithral chain shirt- listed as 5 Lbs - it's actualy - 25/2/2=6.25 LB.

NO VIOLATION since - there is wierd conflict between table in the SRD that list base weight for chain shirt as 25 to item description of mithral chain shirt that listed it's weight as 10 (so non mithral is apperantly 20).
templer10

05-15-07, 07:56 PM
1)either the ranks taken in craft (poisons) or all the rogue based skills are illigal - the char has 2 levels of rogue so the only way it could have taken 6 ranks of any of the rogue class only skills is if the skills where taken at levels 1 and 3 with the fight level in the middle. therefore that makes the 6 ranks in craft poisons illegal since at level 2 (When he had the fight level) he could have taken only 5 ranks in craft poisons.

if the rouge levels are 1-2 and fighter as level 3- all the rogue based skills are illigal since at level 2 - 5 is max ranks in all those skills.

2)drow poison arent considered expendables and shouldnt be placed there. also - there is no calculation of the expendable cap (but you are well whitin it).
McJarvis

05-15-07, 08:00 PM
Addressed.
templer10

05-15-07, 08:01 PM
1)CL for spells on the scroll isnt listed - if they are all 1 and 3 (for level 1 and 2 spells) the scroll should cost 400 and not 450 GP.

FIXED
templer10

05-15-07, 08:03 PM
1) Nukpana has not fought any fights and thus does not have a current weight. His equipment is still "fluid". Try catching him when he's actually mid-cycle or has fought any fights.

2) As mentioned above, it is not required by rules to link auto-skill packages unless he is actively fighting. You can't imprison a character for merely having skill ranks spent.

Not violations.

isnt anyone set as ready for next cycle fair game? (that how i usually get my credit victims - a day before pairings or so) - if not ill edit it and sorry.

p.s- you mentioned in prebuff you are doing the skill packeges so i think you do need to liste them on top.
McJarvis

05-15-07, 08:04 PM
p.s- you mentioned in prebuff you are doing the skill packeges so i think you do need to liste them on top.

Once I'm actually fighting I won't be able to use them unless I link them. (still not a violation)
templer10

05-15-07, 08:11 PM
1)his 2 powerstones of offensive prescience ML1 should cost 50G not 75G.

2)his 2 powerstoens of Aug viogr ML3 should cost 150 Each - 2X3X25=150 so for both 300 not 450. (hey i saved you gold)

FIXED
NiQil

05-15-07, 09:05 PM
1)wrong wight for small mithral chain shirt- listed as 5 Lbs - it's actualy - 25/2/2=6.25 LB.
This is incorrect. The weight for a medium mithral chain shirt is 10 lbs. making it small halves the weight, making it 5 lbs.
templer10

05-15-07, 09:17 PM
This is incorrect. The weight for a medium mithral chain shirt is 10 lbs. making it small halves the weight, making it 5 lbs.

err- go read the SRD m8 - it's 25 Lbs for medium chain shirt.
half that for small and again half that becuase it's mithral.
NiQil

05-15-07, 09:20 PM
err- go read the SRD m8 - it's 25 Lbs for medium chain shirt.
half that for small and again half that becuase it's mithral.
I'll invite you to do the same. As seen here,

Mithral Shirt: This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.
No aura (nonmagical); Price 1,100 gp.


the weight of a medium mithral chain shirt is 10 lbs. Half of that for being small is 5 lbs.
templer10

05-15-07, 09:23 PM
I'll invite you to do the same. As seen here,

well the table in the armor section say it's 25 Lb, (And so does my at home PHB) the description for mithral say it reduce weight by half so it's possible Either the table is wrong and the base weight of chain shirt is 20 or the item description is.
NiQil

05-15-07, 09:25 PM
For a normal shirt, it is absolutely correct. However, you are starting in the wrong place. You don't start with a normal shirt, and then apply the mithral reduction....you start with the mithral shirt that is already specifically outlined in the SRD.

And in any event, text always trumps tables, and the specific overrules the general, so either way the violation is incorrect.
templer10

05-15-07, 09:29 PM
For a normal shirt, it is absolutely correct. However, you are starting in the wrong place. You don't start with a normal shirt, and then apply the mithral reduction....you start with the mithral shirt that is already specifically outlined in the SRD.

And in any event, text always trumps tables, so either way the violation is incorrect.

while it's true that text tumps table (and hell i dont mind - more wight to play with - and ill edit it shortly) - the weight in the table cant be correct if mithral chainshirt really is 10.

mithral armor weight half as much as the regular kind - so by defenition if the mithral chain shirt is 10 the regular 1 have to be 20.
NiQil

05-15-07, 09:31 PM
while it's true that text tumps table (and hell i dont mind - more wight to play with - and ill edit it shortly) - the weight in the table cant be correct if mithral chainshirt really is 10.

mithral armor weight half as much as the regular kind - so by defenition if the mithral chain shirt is 10 the regular 1 have to be 20.
The table isn't wrong....the item I quoted is a specific item that does not follow the normal mithral rules. If we were talking about mithral half-plate, you would be absolutely correct to use the table, because there is no specific item description to override the general mithral rules. In this case, however, there is a specific item description that overried the normal mithral rules. The specific always always overrides the general.
Usurpator

05-16-07, 02:47 PM
NiQil,

I've searched for the violations on my active characters (since they are not linked anywhere) and they were all posted by you. Also, all posts concerned the same error: missing mandatory skills (from when you changed the rules I guess).
Yitzi

05-16-07, 03:06 PM
About the different wieght for the mithral shirt-does that apply if it's enchanted also?
templer10

05-16-07, 03:07 PM
About the different wieght for the mithral shirt-does that apply if it's enchanted also?

i would imagine so - it's the same item- the enchntment dont add weight.
templer10

05-16-07, 03:29 PM
barely had time to do edit so i missed a couple of changes namely - wis affected skills, +1 needs to be added to all saves.
McJarvis

05-16-07, 03:40 PM
Forgot to update her 3FC info as well as deduct a few expendibles/wand charges from her first fight. Will edit these changes after this week & PM a disclosure to Pitlord as well as opponent(s).
McJarvis

05-16-07, 04:19 PM
Forgot to add on level 0 spells memorized for this 3FC. Will add these next fight, treat as un-slotted spells for current fight.

Added: Forgot to list the martial weapon prof. granted by outsiders
Yitzi

05-16-07, 07:47 PM
The charges on your wand of CLW are not listed, it should be 49.
Eluria

05-16-07, 09:59 PM
Forgot to update psicrystal stats fully for level 4; should have 4 HD; will update after fight.
Yitzi

05-16-07, 10:20 PM
You left out the -4 nonproficiency penalty on your longbows-neither tiefling nor wizard (even the variant) gives longbow proficiency.
MindWandererB

05-16-07, 10:26 PM
You left out the -4 nonproficiency penalty on your longbows-neither tiefling nor wizard (even the variant) gives longbow proficiency.
Incorrect: tieflings, like all outsiders, have martial weapon proficiency.
Yitzi

05-17-07, 09:28 PM
You say you're using profession for 58 gp, but you only get (10+8)X3=54 gp.
Rauul

05-18-07, 11:09 AM
Don't know why i didn't catch this earlier... Daren legrad Has Weapon focus listed as his human bonus feat.. as both Monk and Wizard don't have the +1 BAB to qualify for it at level 1.. this isn't an easy fix...

Fixed in Training room
Yitzi

05-18-07, 11:28 AM
Yes it is. Check the latest training hall post.
Prisonlords

05-20-07, 08:26 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kole Ignatius (One_Marine).................. templer10.......... Violation
Shadovar (Deathspell_Omega)................. templer10.......... Violation

Borodin Brightaxe (Usurpator)............... Yitzi.............. Violation
Daren Legrad (Yitzi)........................ Rauul.............. Violation
Roulex Dalus (Roulex)....................... templer10.......... Violation
The shadow (Rauul).......................... Yitzi.............. Violation
Unholy Ninja (Vathelokai)................... templer10.......... Violation

Valanth Valassar (Sjiggie).................. templer10.......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Rauul.............. 00.3° ... 00.0° ... 00°
templer10.......... 01.0° ... 00.0° ... 01°
Yitzi.............. 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending May 19th, 2007
Yitzi

05-20-07, 05:47 PM
maximum ECL of ally and maximum CA of allies per fight are listed as 1, but at ECL 4 they should be 2.
Sjiggie

05-20-07, 06:09 PM
Violation:

The Shadow has is breakdown of his Fort save off. It is listed as +2 Bard +1 Con but it should be +1 Bard +2 Con his modifier is correct.

-Sjiggie
Rauul

05-21-07, 05:19 AM
Don't know why i didn't catch this earlier... Daren legrad Has Weapon focus listed as his human bonus feat.. as both Monk and Wizard don't have the +1 BAB to qualify for it at level 1.. this isn't an easy fix...

FIXED
Sjiggie

05-22-07, 03:19 PM
Lord Lorian has a too high ride skill mod. It is listed as +6 it should be +5; 1 rank +4 dex mod.

-Sjiggie
TelinArtho

05-22-07, 03:32 PM
Due to the new ruling on Diplomacy allies, the following characters are in violation:

Silis Lueria (CR 4 Griffon)
Raskos the Jade Father (CR 4 Advanced Yeth Hound)
Saffron Brass (CR 6 Wyvern)

Raskos and Silis are still involved in the IMT I believe so these changes would go into effect after they are eliminated.
templer10

05-22-07, 03:56 PM
Violation:

Lord Lorian has a too high ride skill mod. It is listed as +6 it should be +5; 1 rank +4 dex mod.

-Sjiggie

Fixed please edit.
Sjiggie

05-24-07, 07:56 AM
Violation:

Kole Ignatius doesn't qualify for the psionic weapon feat at level 1 because he doesn't have a powerpoint reserve. He also doesn't have qualify for his second fighter bonus feat weapon focus (Spiked Chain) because he isn't proficient with it. The easiest solution is to swap his human feat psionic weapon and 3rd level feat exotic weapon proficiency spiked chain.

He also hasn't listed his manifester level for his expansion stone, according to the price it should be ML3

-Sjiggie
Khaim

05-24-07, 10:35 AM
Vantis Dar'ath (http://boards1.wizards.com/showpost.php?p=12475358#post12475358) has Transmutation listed as his specialty, while his ECL line says Enchanter. Since he has no Transmutation spells prepared, but does have an Enchantment spell of each level, I would assume he meant Enchantment specialization. He should also have his bonus spells marked as such. He also has a bonus 2nd level spell from high intelligence, pushing his total spell levels up to 10 and his spell levels per fight to 4.
templer10

05-24-07, 12:18 PM
the second psionic talent feat he has gives 3 pps not 1 so his pps total is wrong.
Erithmu

05-26-07, 06:56 PM
There are numerous minor errors with Treetall's animal companion

Str should be at +4 bonus not +3
Grapple check should be +12 not +16 (no feat bonus)
BAB does not match up (gray is correct)
Yitzi

05-28-07, 12:14 PM
You list a -4 size penalty on hide, but medium creatures have no size penalty on hide.
Khaim

05-28-07, 12:26 PM
You list a -4 size penalty on hide, but medium creatures have no size penalty on hide.

Who, exactly?
Yitzi

05-28-07, 12:41 PM
I put in the title line that it's Flamehair.
Khaim

05-28-07, 01:10 PM
I put in the title line that it's Flamehair.

I should probably read titles every once and a while...
waywreth

05-28-07, 03:00 PM
Vantis Dar'ath (http://boards1.wizards.com/showpost.php?p=12475358#post12475358) has Transmutation listed as his specialty, while his ECL line says Enchanter. Since he has no Transmutation spells prepared, but does have an Enchantment spell of each level, I would assume he meant Enchantment specialization. He should also have his bonus spells marked as such. He also has a bonus 2nd level spell from high intelligence, pushing his total spell levels up to 10 and his spell levels per fight to 4.

Both items have been fixed.
Khaim

05-28-07, 05:00 PM
Flamehair (http://boards1.wizards.com/showpost.php?p=7474112#post7474112) has a number of small errors.
Under "attacks with tower shield" your BAB is +2 instead of +3. You also have your flail damage listed as 2d6+6, when as a one-handed weapon it should be 2d6+4.
You have "A: Animal Affinity [ML 3]" and similar listed with your powerstones. Since you also have those power stones listed seperately, I assume it's just a typo.
You don't have your expendables tracked with regards to your expendables cap. While you are under your cap of 1,250gp, barely, I can't tell that without finding the cost of all those items and adding it up.
Since Brocca defaults to wearing armor, you should probably have his speed as 50 ft (70 ft base) rather than the other way around.
Zevox

05-28-07, 06:03 PM
If you got the Headband of Int at ECL 4 or earlier, you have an extra skill point from your fourth level (psion, I assume).
Not so - items that boost intelligence never give extra skill points, either for previous levels or new ones. Only your base intelligence counts.

Zevox
Prisonlords

05-28-07, 10:50 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kole Ignatius (One_Marine).................. templer10.......... Violation
Shadovar (Deathspell_Omega)................. templer10.......... Violation

Daren Legrad (Yitzi)........................ Rauul.............. Violation
Roulex Dalus (Roulex)....................... templer10.......... Violation

Kole Ignatius (One_Marine).................. Sjiggie............ Violation
Treetall Oakleg (hogarth)................... Erithmu............ Violation

Graashnak Vruuurk (Rauul)................... templer10.......... Innocent
Lord Lorian (templer10)..................... Sjiggie............ Innocent
Mohmat Iptomor (Eluria)..................... Yitzi.............. Innocent
The shadow (Raaul).......................... Sjiggie............ Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Erithmu............ 00.3° ... 00.0° ... 00°
Sjiggie............ 01.0° ... 00.0° ... 01°
templer10.......... 00.3° ... 00.0° ... 00°
Yitzi.............. 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending May 26th, 2007
MitzaVolchenko

05-29-07, 02:03 PM
Stats for Davian's toad MUST be on the sheet. The familiar must be within one mile of the master for the bonus to apply. It is vulnerable to area effect attacks even if it is just chilling in a pocket. Until the stats are on the sheet, his familiar bonus is disallowed.
McJarvis

05-29-07, 02:04 PM
Stats for Davian's toad MUST be on the sheet. The familiar must be within one mile of the master for the bonus to apply. It is vulnerable to area effect attacks even if it is just chilling in a pocket. Until the stats are on the sheet, his familiar bonus is disallowed.

The familiar does not have to be in the arena to actually provide the bonus-> it merely needs to be within 1 mile of the fight itself.(as you mentioned yourself) Since Toads are non-combatents, I see no reason to provide stats for it. [This has multiple advantages: I don't have to think about it, and it keeps my character sheet shorter] Nothing in arena rules say you have to take your familiar into the arena to garner the bonus from the familiar. Since the familiar doesn't count towards any ally limit & the bonus is clearly mentioned on my sheet, there is no violation here.
MitzaVolchenko

05-29-07, 05:12 PM
The familiar does not have to be in the arena to actually provide the bonus-> it merely needs to be within 1 mile of the fight itself.(as you mentioned yourself) Since Toads are non-combatents, I see no reason to provide stats for it. [This has multiple advantages: I don't have to think about it, and it keeps my character sheet shorter] Nothing in arena rules say you have to take your familiar into the arena to garner the bonus from the familiar. Since the familiar doesn't count towards any ally limit & the bonus is clearly mentioned on my sheet, there is no violation here.

YOUR familiar must be able to be affected by skill packages. Please add its stats to your sheet unless the court decision decides otherwise.
NiQil

05-29-07, 10:56 PM
Stats for Davian's toad MUST be on the sheet. The familiar must be within one mile of the master for the bonus to apply. It is vulnerable to area effect attacks even if it is just chilling in a pocket. Until the stats are on the sheet, his familiar bonus is disallowed.
This is not a violation. If the benefits that a player would receive from the familiar by having it present are not listed on his sheet, and he has no intention of receiving those benefits, then there is no reason to waste space on a character sheet for something that will never be affected by anything done in the arena. Simply listing the familiar as an ally, labeling it as a non-combatant and listing in the prebuffs that the familiar is left at home is perfectly sufficient. A familiar is a class ally, so as long as the player is only receiving the benefits that would apply when the familiar is not in the PC's immediate vicinity, then this is perfectly acceptable.
MitzaVolchenko

05-29-07, 11:42 PM
This is not a violation. If the benefits that a player would receive from the familiar by having it present are not listed on his sheet, and he has no intention of receiving those benefits, then there is no reason to waste space on a character sheet for something that will never be affected by anything done in the arena. Simply listing the familiar as an ally, labeling it as a non-combatant and listing in the prebuffs that the familiar is left at home is perfectly sufficient. A familiar is a class ally, so as long as the player is only receiving the benefits that would apply when the familiar is not in the PC's immediate vicinity, then this is perfectly acceptable.

This isup for court decision...we don't explain the interplay of skill packages and non-combatant familiars. Additioanlly the familiar is included for bonus but not mentioned as to its location in pre-buffs.
NiQil

05-29-07, 11:46 PM
This isup for court decision...we don't explain the interplay of skill packages and non-combatant familiars. Additioanlly the familiar is included for bonus but not mentioned as to its location in pre-buffs.
Well, since it landed in my domain, it starts with me. Rulings on violations are my area of authority. Whether or not this is required in the future may be up for a ruling by all the Elders, but as it stands now it is not a violation because there are no rules stating that a non-combatant must have stats on your sheet, nor are there any rules stating that you can't receive any bonuses from your familiar if you do not bring it with you. So regardless of what may be required in the future, it is currently not a violation.

Now all that being said...if you want to amend your violation state that the ally is not listed as left at home in the prebuffs of the character...that is perfectly acceptable if that is the case.
Zevox

05-30-07, 02:23 AM
Now all that being said...if you want to amend your violation state that the ally is not listed as left at home in the prebuffs of the character...that is perfectly acceptable if that is the case.
Uh, since when was it required that allies be listed as left at home to be such? Last I checked, it was they were prebuffed and came into the fight, or weren't and didn't, and that was it.

Zevox
Salrantol

05-30-07, 07:10 AM
First off, the character is gonna need a name.

However, the violation is that the character is a cleric, but all of his prepared "Cleric spells" are wizard spells (ray of frost, flare, daze, touch of fatigue, enlarge person, ray of enfeeblement). He also has 4 level 0 spells prepared, when a level 1 cleric only gets 3, and is lacking his domain spell for level 1.

He also took Skill Focus with all Craft skills as one feat, butLike Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks, each purchased as a separate skill.

He also has as a pre-fight action: "- Bring my eagle companion [CR0]" and has an eagle ally listed on the sheet, but has no class that would grant such a companion.

He also doesn't list when he took his feats, which I presume is:
Improved Unarmed Strike [Monk 1]
Improved Grapple [Monk 1]
Deflect Arrows [Human or Level 1]
Skill Focus (Craft (?)) [Level 1 or Human]
Psicrystal Affinity [Psion 1]
Psionic Weapon [Level 3]
TelinArtho

05-30-07, 05:16 PM
Lady Liara is a specimen to behold - 6 feet tall and only 87 pounds...

The bare minimum weight for a human female in the game is 89 lbs, for 4 feet, 7 inches.

The minimum weight for a human female of 6ft in height is 119lbs.

I need to know which one she is before I write tactics against her.

make it as short a height as possible then to be as Light as possible- she will be girl with a really big.... pointy.... stick....

That would be 89lbs and 4ft, 7in
templer10

05-30-07, 05:27 PM
Lady Liara is a specimen to behold - 6 feet tall and only 87 pounds...

The bare minimum weight for a human female in the game is 89 lbs, for 4 feet, 7 inches.

The minimum weight for a human female of 6ft in height is 119lbs.

I need to know which one she is before I write tactics against her.

oops - never noticed the height affect the weight.
Usurpator

05-30-07, 05:38 PM
oops - never noticed the height affect the weight.

Ah, the classic anorexia trick to avoid your warhorse to be encumbered. Still remember when Cat tried to pull it with The Harvester, a hugely strong male Half-Giant clad of 70 lbs. or so clad in full plate, weight was purely RP based on the fact that he was supposed to be a skeletal creature, sure....

Where are the days of tall and impressive knights, and not all these frail horse jockeys?
templer10

05-30-07, 05:40 PM
Ah, the classic anorexia trick to avoid your warhorse to be encumbered. Still remember when Cat tried to pull it with The Harvester, a hugely strong male Half-Giant clad of 70 lbs. or so clad in full plate, weight was purely RP based on the fact that he was supposed to be a skeletal creature, sure....

Where are the days of tall and impressive knights, and not all these frail horse jockeys?

what... she's an Ex-model..... really..... :D i really didnt notice they are connceted- ill just make her shorter to keep her weight down.
Usurpator

05-30-07, 05:52 PM
what... she's an Ex-model..... really..... :D i really didnt notice they are connceted- ill just make her shorter to keep her weight down.

Come on, do the heroic thing, make her weigh more.....
templer10

05-30-07, 05:56 PM
Come on, do the heroic thing, make her weigh more.....

riiiiight - not! (she is a mount type char after all).
Yitzi

05-31-07, 12:09 PM
Now that you've leveled up, your money from singing increases, it now is (19X4)+8%=82 gp 8 cp, you still have it listed as 61.56.
Abyssal Stalker

05-31-07, 01:01 PM
Where are the days of tall and impressive knights, and not all these frail horse jockeys?
Here. The trick is to have a horse that has a light load of 600lb...
TelinArtho

06-01-07, 03:17 PM
Just a couple of minor typos. First - the will save should be +9 (as you mentioned in your tactics). Second, the damage on the longbow should only be 1d8+3 because it doesn't have a +4 str rating.

Hmm- actually your free activity has a problem as well. As a 5th level character, your maximum gp value of expendables is 1250gp. Before the fight, you were at the maximum, 1250gp. However you wanted to scribe scrolls:

owl’s wisdom, bull’s strength, silence, bear’s endurance, resist energy

Assuming minimum CL - that's 75gp per scroll - 375gp total. Since you don't plan on using that much in expendables during the fight, and you won't advance from the fight - it seems to me that you can't craft that much. Since the expendables aren't available until after the 3FC this is potentially not an issue though.
templer10

06-01-07, 06:32 PM
the DC on stunning fist is wrong - it should be 15 not 14 - 10+char level/2 (3) +2 (wis)=15.

zwei has 6 stunning fists per day not 4 since you get 1/monk level.
templer10

06-02-07, 11:13 AM
Lightwolf can cast 4 level 1 spells per day not 3 (3+1 bonus from charisma).

the situational modifiers to the will/reflex/fort saves named "protection (which i assume coem from protection from X spells) are actually ressistence bonus's.
Yitzi

06-02-07, 10:13 PM
Lightwolf can cast 4 level 1 spells per day not 3 (3+1 bonus from charisma).

the situational modifiers to the will/reflex/fort saves named "protection (which i assume coem from protection from X spells) are actually ressistence bonus's.

"protection" is the situation that causes them, not the type of bonus. The only reason the type of bonus matters is for stacking, and I marked that.
And the spells/day is fixed.
Usurpator

06-03-07, 08:49 AM
Hmm- actually your free activity has a problem as well. As a 5th level character, your maximum gp value of expendables is 1250gp. Before the fight, you were at the maximum, 1250gp. However you wanted to scribe scrolls:

owl’s wisdom, bull’s strength, silence, bear’s endurance, resist energy

Assuming minimum CL - that's 75gp per scroll - 375gp total. Since you don't plan on using that much in expendables during the fight, and you won't advance from the fight - it seems to me that you can't craft that much. Since the expendables aren't available until after the 3FC this is potentially not an issue though.

Well, that's not my fault, it's how the 3FC is structured with regard to expendables. If you change the rules so that you can craft and have it available next fight, then it's not a problem. But now, if I don't craft scrolls in advance, I might be at next level, or next cycle or any combination of things where I could have crafted but didn't. In fact, I know I might be in violation later, but rather risk that, then not craft at all, and have to pay a credit to scribe scrolls for a seperate week just because I don't know for sure if I might be in violation.

In effect, the rules force me to make a potential future violation and I have no control over if it will eventually be a violation or not.
MitzaVolchenko

06-03-07, 11:25 AM
Is the limit on expendables owned or expendables carried into the arena?

Can someone who is over just put then in their 'at home list?'
Yitzi

06-03-07, 11:32 AM
No, I asked that question before. But the expendables business is a problem, I think the simplest solution would be to change the rules to say that the free action of the 1st fight of the cycle is not part of the 3FC, so anything crafted in it is usable that cycle.
Zevox

06-03-07, 12:39 PM
Is the limit on expendables owned or expendables carried into the arena?

Can someone who is over just put then in their 'at home list?'
Its on expendables owned. Else you could put extra expendables in the "at home" section and just grab them between fights, thereby exceeding the limit.

Well, that's not my fault, it's how the 3FC is structured with regard to expendables. If you change the rules so that you can craft and have it available next fight, then it's not a problem. But now, if I don't craft scrolls in advance, I might be at next level, or next cycle or any combination of things where I could have crafted but didn't. In fact, I know I might be in violation later, but rather risk that, then not craft at all, and have to pay a credit to scribe scrolls for a seperate week just because I don't know for sure if I might be in violation.

In effect, the rules force me to make a potential future violation and I have no control over if it will eventually be a violation or not.
You know Usurpator, you could always use a full activity between cycles to scribe whatever you want.

Zevox
Usurpator

06-03-07, 04:34 PM
Its on expendables owned. Else you could put extra expendables in the "at home" section and just grab them between fights, thereby exceeding the limit.


You know Usurpator, you could always use a full activity between cycles to scribe whatever you want.

Zevox

Sure, but what is the point of having free activities if you can't practically use them? To spend a credit for just scribing a couple of hundred gp. of scrolls is a bit much to me.

I might exceed my limit, I might not, all depending if I hit next level, or depending what scrolls I use in the next fight. You remember we used to take the scribe scroll free activity and then determine after each fight what we wanted to replace? That was how it was always done in the past and the thing that made the most sense, if you ask me.
NiQil

06-03-07, 05:02 PM
Sure, but what is the point of having free activities if you can't practically use them? To spend a credit for just scribing a couple of hundred gp. of scrolls is a bit much to me.

I might exceed my limit, I might not, all depending if I hit next level, or depending what scrolls I use in the next fight. You remember we used to take the scribe scroll free activity and then determine after each fight what we wanted to replace? That was how it was always done in the past and the thing that made the most sense, if you ask me.
Well, everyone else seems to be using them just fine since the 3FC was instituted. You haven't been around for awhile, so you haven't really functioned under it all that much, but it does require some alteration in your thinking and they way you approach things from how you may have done it in the past.

In any case, this isn't the place for a discussion. Please move it to the Tavern.
Zevox

06-03-07, 05:09 PM
I might exceed my limit
Which is precisely the problem. You're not allowed to do that, under any circumstances.

You remember we used to take the scribe scroll free activity and then determine after each fight what we wanted to replace?
No. For as long as I can remember, we've always had to specify ahead of time what we crafted. Certainly that was the rule I read in the rules thread when I joined, though I recall some argument about it shortly after then when it was discovered not everyone had been following the rule.

Zevox
Usurpator

06-03-07, 05:20 PM
Which is precisely the problem. You're not allowed to do that, under any circumstances.

Well, I might. I am not in violation until I do. Then it's easily fixed by reversing it. Getting scrolls that I should have scribed earlier in hindsight is less easy. I'd rather fix violations than pay credits, earning credits is a lot of more work than fixing violations.
Prisonlords

06-04-07, 10:53 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Roulex Dalus (Roulex)....................... templer10.......... Violation

Kole Ignatius (One_Marine).................. Sjiggie............ Violation
Treetall Oakleg (hogarth)................... Erithmu............ Violation

Flamehair (Usurpator)....................... Khaim.............. Violation
Flamehair (Usurpator)....................... Yitzi.............. Violation
Kitaya (Usurpator).......................... TelinArtho......... Violation
Lady Liara (templer10)...................... templer10.......... Violation
Zwei und'Vierzig (MitzaVolchenko)........... templer10.......... Violation

Lightwolf Phoenixstar (Yitzi)............... templer10.......... Innocent
The shadow (Rauul).......................... Yitzi.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Khaim.............. 00.3° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 00°
templer10.......... 01.0° ... 00.0° ... 01°
Yitzi.............. 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending June 2nd, 2007
Yitzi

06-05-07, 04:14 PM
I'm not sure if this is technically considered a violation, but it should be fixed.
You have a dorje of chameleon, implying you plan to use it a lot, but nowhere is the conditional modifier of +10 to hide mentioned.
Zevox

06-05-07, 04:37 PM
I'm not sure if this is technically considered a violation, but it should be fixed.
You have a dorje of chameleon, implying you plan to use it a lot, but nowhere is the conditional modifier of +10 to hide mentioned.
Thats not a violation in any way.

Zevox
TelinArtho

06-06-07, 05:29 PM
Vantis's crossbow is listed as a 20/x3 critical - it should be 19-20/x2.
TelinArtho

06-06-07, 06:02 PM
Since TUN gains his spellcasting ability only from being a cleric, and he is Evil, he is unable to cast his scroll of Protection from Evil since it is an opposed alignment spell.
Khaim

06-06-07, 07:26 PM
Phacce has impossible skill ranks. Specifically, she can only put a sixth rank into a skill with the skill points from her third class, whichever one that is. However, she has both [4brb, 2sorc] in Craft: Poisonmaking and [4brb, 2drd] in Ride and Handle Animal.

Furthermore, she does not have 4 SL next fight for her Sorcerer spells; she only has 4 SL total. Which, by the way, should be listed. Druid spells are somewhat suspect as well, although 2 SL for the second fight might be correct. Finally, it may have been the pitlord's fault, but the SL used in Fight 1 needs to have Druid or Sorcerer listed next to it.
Yitzi

06-06-07, 09:21 PM
And also, Phacce has "read all scrolls" listed as a prebuff, but has neither spellcraft ranks nor the cantrip "read magic", and therefore cannot decipher scrolls.
UserNamer

06-07-07, 01:27 AM
And also, Phacce has "read all scrolls" listed as a prebuff, but has neither spellcraft ranks nor the cantrip "read magic", and therefore cannot decipher scrolls.

1 druid level gives me the cantrip read magic, as far as I know, I don't actually have to prepare it.
UserNamer

06-07-07, 01:30 AM
Phacce has impossible skill ranks. Specifically, she can only put a sixth rank into a skill with the skill points from her third class, whichever one that is. However, she has both [4brb, 2sorc] in Craft: Poisonmaking and [4brb, 2drd] in Ride and Handle Animal.

Furthermore, she does not have 4 SL next fight for her Sorcerer spells; she only has 4 SL total. Which, by the way, should be listed. Druid spells are somewhat suspect as well, although 2 SL for the second fight might be correct. Finally, it may have been the pitlord's fault, but the SL used in Fight 1 needs to have Druid or Sorcerer listed next to it.

I'm not sure your right about those skills. Why would I only be able to put a 6th rank from my 3rd class?

About the SL: Yes I do, I have 2sl per fight with my sorcerer, I used none in the first fight, so I should have 4sl for my 2nd. Same goes for druid, I had 1sl in the first fight, now for the 2nd I have 2sl.
Yitzi

06-07-07, 10:21 AM
1 druid level gives me the cantrip read magic, as far as I know, I don't actually have to prepare it.

So it does, I didn't notice that. Post fixed.

And the reason your 6th rank can only come from the third class is that at level 2 (when you take the second class) your max ranks are 5.
Yitzi

06-07-07, 10:35 AM
Your attacks are marked as +2 and +6, but they don't have the breakdown, that can cause confusion.
Yitzi

06-07-07, 11:36 AM
You have ride for cover listed as a modifier for flat-footed AC, but you cannot ride for cover flat-footed.
Zevox

06-08-07, 02:39 PM
Antayla has a Ranger-made wand of resist energy as costing 750 gp. However, since the lowest CL Rangers can get that spell at is 2, it costs a minimum of 1,500 gp unless self-crafted, which Antayla is incapable of.

Zevox
Yitzi

06-08-07, 04:31 PM
Actually, if it were a level 1 cleric spell, it could be bought at CL 1 and used by a ranger. But since nobody can cast it at lower than CL 2, the point is valid.
templer10

06-08-07, 06:09 PM
1)point buy spendings for stats not listed correctly.
templer10

06-08-07, 06:14 PM
1)HP breaksown not written correctly - it should be listed as 8(Monk 1), +2X(3.5) +3X3 (con) or similar - as written it is confusing.
2)AC need to be seperated into diffrent AC types and the Elude touch Class feature bonus to Touch AC need to mentioned as such (not just +3 touch)
3)Horse's mount while encunmbered is 40 not 50.
4)he cant use any of his powerstones since he doesnt have 1 rank in psicraft.
Abyssal Stalker

06-10-07, 08:16 AM
FIXED

The Corruptor

He doesn't list his bonus to saving throws against necromancy (specialist defense) next to his saving throws section.

He doesn't list his saving throw DCs next to his spells.
Yitzi

06-10-07, 04:13 PM
You have ranged touch attack as +7 with a +1 racial, but it is neither a sling nor a thrown weapon, so halflings have no racial bonus to it.
Also, Grawl's damage is listed as 1d6+4, it should be 1d6+3
Sjiggie

06-11-07, 08:16 PM
Maeglin Eluch can't use his free activity for crafting because he doesn't have 5 ranks in it. Second you don't have to list all skills only the ones with ranks in it and Balance, Climb, Hide, Jump, Listen, Move Silently and Spot.

Your potion of Invisibility is listed as CL1 but this is a typo because your priced it as a CL3 potion what it should be.

-Sjiggie
Prisonlords

06-12-07, 12:08 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kole Ignatius (One_Marine).................. Sjiggie............ Violation

Kitaya (Usurpator).......................... TelinArtho......... Violation
Lady Liara (templer10)...................... templer10.......... Violation

Antayla (Vathelokai)........................ Zevox.............. Violation
Gash (Aura_Blade)........................... templer10.......... Violation
Lady Liara (templer10)...................... Yitzi.............. Violation
Phacce (UserNamer).......................... Khaim.............. Violation
Phacce (UserNamer).......................... Yitzi.............. Violation
Sarai Farenze (stimpydoda).................. templer10.......... Violation
Unholy Ninja (Vathelokai)................... TelinArtho......... Violation
Vantis Dar'ath (waywreth)................... TelinArtho......... Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Khaim.............. 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 01°
templer10.......... 00.6° ... 00.0° ... 01°
Yitzi.............. 00.6° ... 00.0° ... 01°
Zevox.............. 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending June 9th, 2007
bgt

06-12-07, 03:17 PM
Maeglin Eluch can't use his free activity for crafting because he doesn't have 5 ranks in it. Second you don't have to list all skills only the ones with ranks in it and Balance, Climb, Hide, Jump, Listen, Move Silently and Spot.

Your potion of Invisibility is listed as CL1 but this is a typo because your priced it as a CL3 potion what it should be.

-Sjiggie

Fixed. Well, the skills are all still listed, but there's nothing against that.
waywreth

06-12-07, 06:41 PM
Vantis's crossbow is listed as a 20/x3 critical - it should be 19-20/x2.

You have ranged touch attack as +7 with a +1 racial, but it is neither a sling nor a thrown weapon, so halflings have no racial bonus to it.
Also, Grawl's damage is listed as 1d6+4, it should be 1d6+3

Fixed. Thanks.
Aura_Blade

06-13-07, 12:20 AM
1)point buy spendings for stats not listed correctly.

It's been fixed.
Eluria

06-13-07, 09:53 PM
(very minor):
Encumberance says "medium" but weight carried and movement speed indicate it's light; encumberance should say "light." Would've made a difference in my tactics this week.

Also weight says 60.5 but it's 60.7, but that's no biggy.
SauroGrenom

06-14-07, 08:39 AM
Willowmoon has the deflect arrows feat, but does not meet the prerequisites. Due to a recent FAQ update, natural attacks are not equivalent to Improved Unarmed Strike and do not qualify to allow advanced feats.
amalcon

06-14-07, 08:44 AM
Maeglin Eluch (http://boards1.wizards.com/showpost.php?p=12687303&postcount=1153) has his touch AC listed incorrectly: It is listed as +2, but it should actually be +3.

Also, his level 1 feat is Weapon Focus, but he does not have +1 BAB to qualify for it at that level.
Edit: He appears to have fixed the Feat; however, the touch AC is still incorrect.
TelinArtho

06-14-07, 11:22 AM
Yakov is wearing medium armor (Breastplate). As such, his movement speed is reduced to 30 from 40.
Macbrea

06-14-07, 11:24 AM
Yorick's shortsword is listed as doing slashing damage. It should be piercing damage. I will fix that as soon as my fight is run.
Usurpator

06-16-07, 04:53 AM
ECL: Ranger 2/Psion (Egoist) 4/Slayer 3 (ECL 9)

INT 20 (+5) [10 pts] [16 Base, 2 Level, 2 Enhancement]

Total Skill Points: 100
[50 Ranger, 24 Psion (Egoist), 26 Slayer]

1st lvl: 40 sp
2nd lvl: 10 sp
3rd lvl: 6 sp
4th lvl: 6 sp
5th lvl: 6 sp
5th lvl: 6 sp
7th lvl: 8 sp
8th lvl: 9 sp
9th lvl: 9 sp
10th lvl: 9 sp
Total: 109 sp

Valen Sky has 12 skill points too much.
templer10

06-16-07, 07:14 AM
1st lvl: 36 sp
2nd lvl: 9 sp
3rd lvl: 5 sp
4th lvl: 5 sp
5th lvl: 5 sp
5th lvl: 5 sp
7th lvl: 7 sp
8th lvl: 8 sp
9th lvl: 8 sp
Total: 88 sp

Valen Sky has 12 skill points too much.

Actualy you are right on the violation just wrong on what violation it is: (your version forgot he was human)

1st level - 40 skill points (ranger first - (6+3(int)X4+4=40)
2nd - 6+3+1=10
3rd- 6
4th - 6
5th - 6
6th - 6
7th- 8
8th- 9 (since now he has natural int of 18)
9th - 9

total - so the toral is wrong - he has 100 instead of 96 listed.
Eluria

06-16-07, 11:47 AM
HP are wrong: say +8 from feat (Psionic Body), but the character only has 3 feats total, so this should be +6, total 18
Prisonlords

06-17-07, 12:07 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Kitaya (Usurpator).......................... TelinArtho......... Violation

Gash (Aura_Blade)........................... templer10.......... Violation
Phacce (UserNamer).......................... Khaim.............. Violation
Phacce (UserNamer).......................... Yitzi.............. Violation
Sarai Farenze (stimpydoda).................. templer10.......... Violation

Lady Liara (templer10)...................... Eluria............. Violation
Maeglin Eluch (bgt)......................... amalcon............ Violation
Saldor Amalcon (amalcon).................... Eluria............. Violation
Valen Sky (Hirumajoe)....................... templer10.......... Violation
Valen Sky (Hirumajoe)....................... Usurpator.......... Violation
Willowmoon (MitzaVolchenko)................. SauroGrenom........ Violation
Yakov (Korone).............................. TelinArtho......... Violation

Inzin Dar'ath (waywreth).................... Yitzi.............. Innocent
Maeglin Eluch (bgt)......................... Sjiggie............ Innocent
The Corruptor (Rauul)....................... Abyssal Stalker.... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Abyssal Stalker.... 00.3° ... 00.0° ... 00°
amalcon............ 00.3° ... 00.0° ... 00°
Eluria............. 00.6° ... 00.0° ... 01°
SauroGrenom........ 00.3° ... 00.0° ... 01°
Sjiggie............ 00.3° ... 00.0° ... 01°
TelinArtho......... 00.3° ... 00.0° ... 00°
templer10.......... 00.3° ... 00.0° ... 00°
Usurpator.......... 00.3° ... 00.0° ... 00°
Yitzi.............. 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending June 16th, 2007
Vathelokai

06-17-07, 12:49 PM
Completed: Character fixed

Ready for MAY 30: GUILD ASSAULT vs 2 CR3s [Fight 3] [Free: Intimidate]

Zodiac

http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Red.gif
Gender and Race: Male Human
Size and Type: Medium Humanoid (spellcaster)
Height and Weight: 6' 2" 150 lbs.
Minimum weight for a 6' 2" human is 152 lbs.

Age: Old (42)
Old humans have to be at least 53 years of age.

Alignment: Neutral Evil
ECL: 5 (Wizard: Enchanter)
Experience: 13,353/15,000

Xp should be 15,066. See fight results below.


Guild: The Arcane Order

Attributes
STR 06 (-2) [1 pts] [9 Base, -3 Age]
DEX 06 (-2) [1 pts] [9 Base, -3 Age]
CON 12 (+1) [8 pts] [15 Base, -3 Age]
INT 24 (+7) [16 pts] [18 Base, +2 Age, +1 Advancement, +3 Enhancement]
WIS 14 (+2) [4 pts] [12 Base, +2 Age]
CHA 16 (+3) [6 pts] [14 Base, +2 Age]

Miscellaneous Statistics
Hit Points: 19 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 4) + (5 HD x +1 Con)]
Armor Class (Normal): 8 [10 Base, -2 Dex]
Armor Class (Touch): 8 [10 Base, -2 Dex]
Armor Class (Flat-Footed): 8 [10 Base, -2 Dex]
Initiative: -2 [-2 Dex]
Base Attack Bonus: +2 [+2 (Wizard)]
Grapple: +0 [+2 BAB, -2 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 17.2 lbs, light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]

Saves
Fortitude: +2 [+1 Con, +1 (Wizard)]
Reflex: -1 [-2 Dex, +1 (Wizard)]
Will: +6 [+2 Wis, +4 (Wizard)]

Melee Attacks
Greataxe -4, 1d12-2, (20/x3), Slashing [-2 Str, +2 BAB, -4 Nonproficient]

Ranged Attacks
Light Crossbow +1, 1d8, (19-20/x2), Range 80 ft, Piercing [-2 Dex, +2 BAB, +1 MW ammo]

Arcane Spells Readied
Cantrips [DC 17] Message, Resistance, Resistance, Detect magic
Level 1 [DC 18] Cause Fear, Grease, Sleep1, Expiditious Retreat, Mage Armor, Shield
Level 2 [DC 19] Blindness/Deafness, Hideous Laughter1, Ghoul Touch, Glitterdust, Summon Swarm
Level 3 [DC 20] Hold Person1, Deep Slumber1, Summon Monster 3, Summon Monster 3
1 Enchantment: +2 to DC and +1 vs. Spell/Power Resistance

Spell Levels Available Per Fight: 10 (4 Cantrips) All this fight [28 Total Spell Levels / 3, rounded up]
Total Spell Levels: 28 [(6 x lv. 1), (5 x lv. 2) (4 x lv 3)]
Used Spell Levels this Cycle: 0 [0 in fight 1][5 in fight 2]
Caster Level: 5
Specialist School: Enchantment
Banned Schools: Illusion, Evocation

Feats
Tatoo Focus: Enchantment Human [+1 to the DC of, and +1 on Spell Resistance Checks with Enchantments]
Scribe Scroll Wizard 1 [Scribe scrolls for ((12.5gp x CL x SL))]
Spell Focus: Enchantment Lvl 1 [+1 to the DC of Enchantments]
Enlarge Spell Lvl 3 [Doubles range of spells, +1 spell level]
Craft Wonderous Items Wizard 5

Skills
Total Skill Points: 64 [56 (Wizard), 8 (Human)
Languages: Human, Draconic, Abyssal, Infernal, Celestial, Gith [1 Racial, +5 Int]
Armor Check Penalty: 0 [light Encumberance]
Zodiac has only spent 58 of his 64 skill points by my count.


Spot: +2/4 [+2 Wis, 0 Ranks] (+2 Familiar Alertness)
Listen: +7/9 [+2 Wis, 3 cc Ranks (6 Wizard), +3 (Familar)] (+2 Familiar Alertness)
Hide: -2 [-2 Dex, 0 Ranks]
Move Silently: -2 [-2 Dex, 0 Ranks]

Listen should be +8 (+2 familiar alertness)

Balance: -2 [-2 Dex, 0 Ranks]
Climb: -2 [-2 Str, 0 Ranks]
Jump: -2 [-2 Str, 0 Ranks]
Swim: -2 [-2 Str, 0 Ranks]

Concentration: +9 [+1 Con, 8 Ranks (8 (Wizard)]
Craft Poison: +17 [+7 Int, 8 Ranks (8 (Wizard), +2 circumstance]
Intimidate: +7 [+3 Cha, 4 cc Ranks (8 (Wizard)]
Psicraft: +8 [+7 Int, 1 cc Ranks (2 (Wizard)]
Spellcraft: +14 [+7 Int, 7 Ranks (7 (Wizard)]
Decipher Script: +8 [+7 Int, 1 Ranks (1 (Wizard)]

Knowledge (Arcana): +15 [+7 Int, 8 Ranks (8 (Wizard)]
Knowledge (Dungeoneering): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Local): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Nature): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Psionics): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Religion): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (The Planes): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Architecture): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Geography): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (History): +8 [+7 Int, 1 Ranks (1 (Wizard)]
Knowledge (Nobility): +8 [+7 Int, 1 Ranks (1 (Wizard)]

Prefight Actions
Bring Familiar
Memorize summon monster 3, summon swarm, shield, mage armor, detect magic into open slots.


Equipment Worn and Carried
Fancy Wizard Robes [Noble Outfit] [0 lbs] [0 gp]
Headband of Intellect +3C [4500 gp] [5 credits]
5 [MW] Bolts [0.1 lb each = 1 lbs][.7 gp each = 7 gp]
Greataxe [10 lbs][20 gp]
Light Crossbow [4 lbs][35 gp]
Pearl of Power Lv2C [2000 gp]

Expendable Items Max total (ECL 2 x 50) = 1250 gp
1 Vial Drow Poison C (Injury, Fort DC13, unconciousness) [0.1 lb each = .1 lbs][37.5 gp each = 37.5 gp]

Scroll of TruestrikeC: Truestrike [CL 1] [0.0 lb each = 0 lbs][12.5gp]

Scroll of WebC: Web [CL 3] [0.0 lb each = 0 lbs][75gp]


Equipment at Home
Spellbook [3 lbs][0 gp]
Alchemist (Poison) Lab [40 lbs][500 gp]
2 Trained Hirelings (Slaves - see allies) [2 x 36 gp/year = 72gp]
141 gp

Total value of equipment, not counting spellbook and cash = 7245.5


Allies
Maximum CR per ally: CR 1 (ECL-4, min. 1)
Maximum ECL per ally: ECL 2 (ECL-2)
Maximum CA of allies per fight: CA 2 (ECL-2)
Trained Hireling; purchased for one year for 36 gp.
Chadiak is a male halfling scribe. He is proficient with Profession: Scribe and Profession: Lawyer. He has been charmed by red wizards into being a willing and happy slave.
Trained Hireling; purchased for one year for 36 gp.
Wallio is a male xeph jack of all trades. He runs errands, cleans, etc. He is proficient with Appraise and Profession: Domestic. He has been charmed by red wizards into being a willing and happy slave.
Name: Nadir
Gender and Race: Male Bat
Size and Type: Diminuitive Augmented Magical Beast (familiar)
Height and Weight: 6" 5oz.
Age: 10 years
Alignment: Neutral Evil
HD: 5

Attributes
STR 1 (-5) [1 Base]
DEX 15 (+2) [15 Base]
CON 10 (+0) [10 Base]
INT 8 (-1) [2 Base, +x familiar]
WIS 14 (+2) [14 Base]
CHA 4 (-3) [4 Base]

Miscellaneous Statistics
Hit Points: 9 [5 HD] [1/2 of Master]
Armor Class (Normal): 19 [10 Base, +2 Dex, +4 Size, +3 Natural]
Armor Class (Touch): 16 [10 Base, +2 Dex, +4 Size]
Armor Class (Flat-Footed): 17 [10 Base, +4 Size, +3 Natural]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +2 [+2 (Wizard)]
Grapple: -15 [+2 BAB, -5 Str, -12 Size]
Speed (Land): 5 ft [5 Base]
Speed (Flight): 40 ft, good maneuverability [40 (good) Base]
Weight Carried: 0 lbs, light encumbrance
[0-1.5 (Light), 1.5-3 (Medium), 3-5 (Heavy)]

Saves
Fortitude: +2 [+0 Con, +2 (Animal)]
Reflex: +4 [+2 Dex, +2 (Animal)]
Will: +6 [+2 Wis, +4 (Familiar)]

Melee Attacks
Touch +8, 0d0, (20/x2), (bludgeon) [+2 Dex, +2 BAB, +4 Size]

Special Attacks and Abilities
Blindsense 20 ft.
+4 to spot and listen from blindsense
Improved Evasion (No dmg. on successful reflex saves, 1/2 dmg. on failed saves)
Share Spells (Can receive personal spells, share spell effects with master)
Empathic Link (Up to 1 mile)
Deliver Touch Spells (Can serve as toucher for touch ranged spells)
Speak with Master (Only master and familiar understand)

Feats
Alertness Racial (+2 spot and listen)

Skills
Languages: None [0 Racial]
Total Skill Points: ?? [Animal ranks plus ranks from master]
Armor Check Penalty: 0 [light encumberance]

Spot: +4 [+2 Wis, 0 Ranks, +2 (Alertness)]
Listen: +7 [+2 Wis, 3 cc Ranks (6 Wizard), +2 (Alertness)]
Hide: +14 [+2 Dex, 0 Ranks, +12 (size)]
Move Silently: +6 [+2 Dex, 4 Ranks (Animal)]

Concentration: +8 [+0 Con, 8 Ranks (8 (Wizard)]
Intimidate: +0 [-4 Cha, 4 cc Ranks (8 (Wizard)] (-4 for each size category smaller than opponent)
Craft Poison: +6 [-2 Int, 8 Ranks (8 (Wizard)]
Psicraft: -1 [-2 Int, 1 cc Ranks (2 (Wizard)]
Spellcraft: +5 [-2 Int, 7 Ranks (7 (Wizard)]
Decipher Script: -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Arcana): +6 [-2 Int, 8 Ranks (8 (Wizard)]
Knowledge (Dungeoneering): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Local): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Nature): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Psionics): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Religion): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (The Planes): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Architecture): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Geography): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (Nobility): -1 [-2 Int, 1 Ranks (1 (Wizard)]
Knowledge (History): -1 [-2 Int, 1 Ranks (1 (Wizard)]

Psicraft, spellcraft, and craft poison have an incorrect int mod.

Equipment Worn and Carried
None

Current 3FC Information
Time Between Fights: NA (surrender)
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: none

Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: one
Spells or Powerpoints Used: glitterdust, deep slumber (5 spell levels)
x/day Abilities Used: none
Free Activity: intimidate (no effect)



* * Pitlords May Cut Here * *

Miscellaneous Information

I'm keeping the name Thay from the Red Wizard thing but I'm changing it from the Forgotten Relms. Here, Thay is a concept more than an empire. It has a native and overlaping astral/ethereal city state which is rather small. They think of it as a homeland, a place of origin. But they also think that any relm a red wizard has control of is also part of Thay. They define control as having a base there, so any red wizard in Gladius could claim as much of Gladius as they want (without mentioning to the city unless they felt like it). So most of the time when they refer to Thay, they mean 'all provinces of all red wizards'.

On the whole, the red wizards are the same bunch of slaving, politicing, imperialist, nationalist, isolationist bastards that they are in Faerun. The red wizards here are more spread out, and tend to take over small domains.

Zodiac is definitely evil. He owns slaves. He's a human supremesist. He wants to use the TAO to his own ends. He's hopefull that he can get a teaching postion so that he can find like minded students and form a 'campus club'. From that pool he will pick the best as his followers once he gets the leadership feat and red wizard circle magic (At ECL 9-10. I put the red wizard info on the sheet; under Misc. info sblock).

Zodiac is kind of like a Malfoy (from harry potter), who never had an arch nemesis, so he never developed a habit of risky ventures. He has been sitting on the family inheritence (that he swindled away from his relatives) for 15 or so years, managing the estate. He is very gifted (save DCs of 18 on his 1st lv spells), but only recently has he decided to persue the dedicated study of magic.

Zodiac will be disappointed to find out an elf is running the TAO. If he ever finds out that Vandalar has a tattoo focus, Zodiac will vow to hunt down the traitor that gave V the tattoo.

Z has come to Gladius on advice from his mentor. They know about the nimbus and use it on occasion for resurections, but they don't want to get drawn into the interplanar war to control the place, so they don't come a'conquering. Z's job is to get his spell levels up and find recruits. When that's done, he will build up a city state of his own.

Z's real weakness is that most of his spells only work on humanoids. Undead, clerics, and paladins are his real nemesis. Outsiders and and elementals can be delt with but it's tough. Z takes a direct approach to things. He can't cast illusions (read: invisibility), and wouldn't bother. He wants to find the threat fast and eleminate it with one blow. Then either CDG or poision to finish them off. He is confused by diplomatic tactics, but will play along with bards and such until he gets annoyed.

Cantrips: Arcane Mark, Acid Splash, Daze, Detect Magic, Detect Poison, Disrupt Undead, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Touch of Fatigue

Level 1: Sleep, Endure Elements, Prot. Evil, Prot. Good, Shield, Truestrike, Grease, Mage Armor, Cause Fear, Enlarge Person, mount, obscuring mist, unseen servant

Level 2: Hideous Laughter, Ghoul Touch, See Invisiblity, Blindness/Deafness, Spectral Hand, Alter Self, Fox's Cunning, Resist Energy, Touch of Ideocy, Web, Protection from Arrows, acid arrow, glitterdust, summon swarm

Level 3: Hold Person, Deep Slumber, phantom steed, stinking cloud, summon monster 3

Total Pages Available: 100
Total Pages Used: 69 [(15 Cantrips), (13 x lv. 1), (12 x lv. 2), (5 x lv. 3)]
Please mark which spells are paid for and/or which are free from leveling. It makes a price difference.

Assuming the highest lv spell at the time was gained free by leveling, the current cash spent on this book is 4725 gp. (free book, 3 first lv spells, 10 second lv, 3 third lv)

Should probably also note that the conjurations here are allowed to Red wizard prestige class, since they were learned before the prestige class.

Pages in the spellbook:
14 cantrips, 13 first lv, 14 second lv, 5 third lv = 70 pgs full (out of 100)


Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - (Full Activity) or
Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - Campaign: (Campaign Name) or
Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)
Cut this title template section




poison use rules are in quotes, so they disappear when the sheet is copied.

As a Free Activity, you can use your Intimidate skill to scare one or more allies of your opponent that have an intelligence of 3 or more. Your Intimidate value must be at least as high as (Ally CR + Ally Wisdom + Resistance to fear) to affect him or her (called Courage Value). There are three different effects depending on your Intimidate value relative to the Courage Value:

Scared: Your intimidate skill is at least equal to the ally's Courage Value. Your opponent's ally is Shaken for the entire combat.
Frightened: Your intimidate value is higher than the Courage Value by 5 or more. Your opponent's ally is Frightened for the first 4 rounds, then is Shaken for the entire combat.
Panicked: Your intimidate value is higher than the Courage Value by 10 or more. Your opponent's ally is Panicked and does not appear to the fight.

Multiple Allies: If the opponent has more than one ally, you can decide which ally you want to intimidate. After having intimidated the first ally, deduct the the Courage Value from your Intimidate Value. If you have points left, you can intimidate another ally (and so on) but your Intimidate value is decreased after each intimidation.

Handle Animal: If you also have a Handle Animal value equal to the CR of an opponent's ally, you may also intimidate animals. If you have a Handle Animal value of CR+5 you can intimidate magical beasts and vermin.

Note: If the ally is immune to fear, he is also not subject to Intimidate. If the master has the Aura of Courage (Paladin 3), the ally gains an additional +4 bonus to resist the level check.
Red Wizard

Requirements
Race: Human from Thay
Align: Nongood
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus plus a total of 3 metamagic and item creation feats
Spells: Able to cast 3rd lv. spells

Class Skills (2+Int mod. per lv.)
Bluff [Chr]
Concentration [Con]
Craft (any) [Int]
Intimidate [Chr]
Knowledge (any) [Int]
Profession (any) [Wis]
Spellcraft [Int]
Level Att.Bonus Fort Refl Will Special Spells per Day
1st +0 +0 +0 +2 Enhanced Specialization, Specialist Defense +1 +1 level of existing arcane class
2nd +1 +0 +0 +3 Spell Power +1 +1 level of existing arcane class
3rd +1 +1 +1 +3 Specialist Defense +2 +1 level of existing arcane class
4th +2 +1 +1 +4 Spell Power +2 +1 level of existing arcane class
5th +2 +1 +1 +4 Bonus Feat, Circle Leader +1 level of existing arcane class
6th +3 +2 +2 +5 Spell Power +3 +1 level of existing arcane class
7th +3 +2 +2 +5 Scribe Tattoo, Specialist Defense +3 +1 level of existing arcane class
8th +4 +2 +2 +6 Spell Power +4 +1 level of existing arcane class
9th +4 +3 +3 +6 Specialist Defense +4 +1 level of existing arcane class
10th +5 +3 +3 +7 Great Circle Leader, Spell Power +5 +1 level of existing arcane class
Level Att.Bonus Fort Refl Will Special Spells per Day
Class Features
Weapon and Armor: No new proficiency
Spells per Day: Gain spells and caster lv. as previous arcane class
Enhanced Specialization: Gain a new banned school. You can not learn new spells from that school, but you can still use the spells you already know, and items activated by the spells you already know.
Specialist Defense: Gain a bonus on saving throws against against your specialty school.
Spell Power: Gain a virtual increase in caster lv for all spells.
Bonus Feat: Must be metamagic, item creation, or spell mastery.
Circle Leader: Can lead a circle magic ritual and receive spell levels donated from followers (see below).
Scribe Tattoo: Can give Tattoo focus's to worthy apprentices
Great Circle Leader: Can lead a circle magic ritual with more participants and recieve spell levels donated from followers (see below).

Tattoo Focus
Prerequisite: Specialist wizard
Region: Thay
Benefit: Add +1 to the DC of your specialist school. You get a +1 to caster lv. checks to overcome spell resistance with spells of your specialist school.
Special: Must have Tatto Focus to participate in circle magic (see below).


Circle Magic

Participation: You must have the tattoo focus feat (see above). One caster with the circle leader class ability stands at the center of the circle of wizards and is called the circle leader. A circle requires at least two wizards in addition to the leader. Up to five wizards (plus the leader) can participate in a standard circle. A great circle can have up to nine participants in addition to the leader. All participants must be within 10 ft. of the leader.

Circle Powers: After one full hour of uninterrupted concentration, the helper wizards cast a spell each. The spells have no effect, and the spell level of all spells cast this way is totaled up and become bonus levels. Each bonus level can be used by the circle leader on the following effects. The circle leader can divide the bonus levels as he sees fit.
Increase the caster lv of the circle leader by one by expending one bonus level. Max caster level is 40. This applies to level dependent variables. This lasts 24 hours.
Increase the caster lv of the circle leader by one by expending one bonus level. Max caster level is 40. This applies to caster level checks. This lasts 24 hours.
Add empower spell, maximize spell, or heighten spell to currently prepared spells. The circle leader does not have to have the feats in order to do this. The spell level can be raised up to level 20, whether the leader has spell slots of that level or not. Each bonus level spent on these virtual feats counts as a substitute spell level for that feats level adjustment. These bonuses last until expended or 24 hours.


End of Fight Cycle 1
Scroll of Enhancements (remainder)C: Spectral Hand [CL 3], See Invisible [CL 3], Fox's Cunning [CL 3] [225 gp] [75 x 3 gp = 225 gp]

End of Fight Cycle 2
Scroll of Enhancements (remainder)C: See Invisible [CL 3][75 gp] [75]
Scroll of Combat (remainder)C: Truestrike [CL 1], Prot. Good [CL 1], Prot. Evil [CL 1] [37.5 gp] [12.5 x 3 gp = 37.5 gp]

End of Fight Cycle 4
Scroll of Defense (remainder)C: Grease [CL 2], Protection from Good [CL 2], Protection from Evil [CL 2] [75 gp] [75]
Scroll of Offense (remainder)C: Mage Armor [CL 1] [12.5 gp] [12.5]

End of Fight Cycle 6
Scroll of EnhancementsC (remainder): Resist Energy [CL 3], Protection from Arrows [CL 3] [150 gp] [150 gp]
Pearl of Power Lv1C [500 gp]
Pearl of Power Lv1C [500 gp]



Origional purchase price of all sold items = 1575

Bribe to Conmen (see first MQ) - [5 gp]

6 Vial Drow PoisonC [37.5 gp each = 225 gp]

3 ScrollC: Alter Self (Lizardman) [CL 3] [75 gp each = 225 gp]
4 ScrollC: Alter Self (Troglodyte) [CL 4] [100 gp each = 400 gp]
7 ScrollC: Mage Armor [CL 1] [12.5 gp each = 87.5 gp]
2 ScrollC: Fox's Cunning [CL 3] [75 gp each = 150 gp]
ScrollC: Shield [CL 1] [12.5 gp each = 12.5 gp]
ScrollC: Shield [CL 2] [25 gp each = 25 gp]
5 ScrollC: Truestrike [CL 1] [12.5 gp each = 62.5 gp]
5 ScrollC: Web [CL 3] [75 gp each = 375 gp]
ScrollC: See invis [CL 3] [75 gp each = 75 gp]

5 [MW] Bolts [.7 gp each = 3.5 gp]

Total value of all used items = 1646


Fight Results

The starting xp is 3200. The fights below add 11,866. Total xp should be 15,066.

Your money seems to be way off as well...
starting gold 3000
gained 12,173
subtotal 15,173

owned equipment 7245.5
spent on spellbook 4725
items used 1646
Remaining 1556.5
Which is ~1400 you've shorted yourself.


Fight Cycle 1
Completed MiniQuest: Smelly Goblin Shoes [Book5] - [900 xp] [900 gp] [Joined TAO] [Remember to Kill those conmen]
4th Place vs Genia [Milov], Ivan [ayyiniwindryder], and Osiris [Iced] [All vs. All] - [325 xp] [325 gp]
Lost vs Ilendil Oratith [TelinArtho] [300 xp] [300 gp]
Full Activity - Crafting - Scrolls and Poison
Fight Cycle 2
Win vs R'ymund [NedTheDestroyer] [900 xp] [900 gp]
Lost vs Ventr the Dreamer [Milov] [300 xp] [300 gp]
Lost vs Rubicanti [TheMagister] [300 xp] [300 gp]
Between Cycles
Week 1 - Crafting Scrolls
Fight Cycle 3
Win vs Wisp [c00lz3] [1200 xp] [1200 gp]
Loss vs Wisp [c00lz3] [400 xp] [400 gp]
Loss vs Wisp [c00lz3] [400 xp] [400 gp]
Fight Cycle 4
Lost vs Ynotar Mihm Eer [Etiquette_Gnome] [400 xp] [400 gp]
Win with the help of The Illustrated Man [McJarvis] vs Maelosh the Breaker [Hrothmund] and Linus Caldwell [UserNamer] [1200 xp] [1200 gp]
Lost vs Mithos Durrol [???] [450 xp] [450 gp]
Between Cycles
Week 1 and Week 2 - Crafting headband of intellect +3, scroll of alter self(trog) x2, mage armor x2, truestrike x2, vial of drow poison
Fight Cycle 5
Runner up vs Rubicanti [TheMagister], Reginald Molehusband [hogarth], and Durin [Maraxus] [Hunter] [1083 xp] [1147 gp]
Lost vs Rubicanti [TheMagister] [500 xp] [533 gp]
Failed Quest: Druidic Circles Sophia (with Kervan [MindWandererB]) [Erithmu] [0 xp] [0 gp] [Link to full thread]

Fight Cycle 6
Lost vs Mithos Durol [Zevox] [541 xp] [574 gp]
Lost vs Zax Kar Nissex [TelinArtho] [625 xp] [666 gp]
Win vs Human Wizard (guild assault) [Sjiggie] [1500 xp] [1600 gp] [Link to Full Thread]


Fight Cycle 7
Surrender vs MQ "Ending the Terror" [Sjiggie] [0 xp] [0 gp] [Link to full Quest]
Lost vs Flamehair [Usurpator] [542 xp] [578 gp]
Win/Lost vs Someone [Somebody] [0 xp] [0 gp]



Win/Lost vs Somebody [Somebody] [1200/400 xp] [1200/400 gp]
TelinArtho

06-18-07, 04:34 PM
Zwei did not spend enough to improve her bow with Bane vs Humans:

+1 bow with Frost and Human Bane is a +3 weapon.

+2 Weapon is 8000gp
+3 weapon is 18000gp
Cost to upgrade +2 to +3 is 10kgp

She only paid 8kgp for the improvement.
MitzaVolchenko

06-18-07, 05:52 PM
Lady Liara doesn't qualify for Psionic Meditation (see fight notes from MWB)
She is also I believe, a psychic warrior.
Lancer's equipment needs to be listed under Lancer and his weight carried should include his gear and a notation of Liara's total weight+total gear for when he is ridden.
Please remove blank sections from the character sheet as well.
amalcon

06-19-07, 03:55 PM
edit: @NiQil: Makes no difference to me what it's classified as.

Free Activity: Using Craft(Peasant Clothes) to make 73.26gp

Lycidas Arcades
Gender and Race: Male Gray Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 5' 8" 103 lbs
Age: 143
Alignment: LE
ECL: Telepath 3
Experience: 3200/6000

Attributes
STR 06 (-2) [00 pts][8 Base][-2 Racial]
DEX 16 (+3) [06 pts][14 Base][+2 Racial]
CON 12 (+1) [06 pts][14 Base][-2 Racial]
INT 20 (+5) [16 pts][18 Base][+2 Racial]
WIS 13 (+1) [05 pts][13 Base]
CHA 11 (+0) [03 pts][11 Base]

Miscellaneous Statistics
Hit Points: 18 [3 HD] [4 Psion 1) + (2.5 Psion x 2) + (3 HD x 1 Con) + (6 Psionic Body)]
See Psionic Body note below; HP should be 16 if I am correct
Armor Class (Normal): 19 [10 Base, 4 Armor, 3 Dex, 2 Shield]
Armor Class (Touch): 13 [10 Base, 3 Dex]
Armor Class (Flat-Footed): 16 [10 Base, 4 Armor, 2 Shield]
Initiative: +3 [3 Dex]
Base Attack Bonus: +1 [1 Psion]
Grapple: -1 [1 BAB, -2 Str]
All above is correct
Speed (Land): 30 ft [30 Base]
Weight Carried: 20 lbs, Light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]
Speed is "correct", except that encumbrance is not light. She's carrying *way* more than 20lb (see below). Of course, this doesn't matter when mounted.

Saves
Fortitude: +2 [1 Con, 1 Psion](+2 vs enchantment spells)
Reflex: +4 [3 Dex, 1 Psion] (+2 vs enchantment spells)
Will: +4 [1 Wis, 3 Psion] (+2 vs enchantment spells)
May want to note Sleep immunity here, though this is probably not too important

Melee Attacks
Unarmed -1, 1d3-2, (20/x2), non-lethal bludgeoning [-2 Str, 1 BAB]
Dagger -1, 1d4-2, (19-20/x2), (P/S) [-2 Str, 1 BAB]

Ranged Attacks
Masterwork Light Crossbow +5, 1d8+2, (19-20/x2), Range 80 ft, piercing [3 Dex, 1 BAB, 1 Enhancement]
Damage should be 1d8; I have no idea where the +2 would have come from
Fire Ray +4, xd6+x, (20/x2), Range 30 ft, fire [3 Dex, 1 BAB]
Electricity Ray +4, xd6, (20/x2), Range 30 ft, electricity [3 Dex, 1 BAB] (+3 vs opponents wearing metal)
Net +0, Range 10ft [3 Dex, 1 BAB]
Other attacks are all correct

Special Attacks & Abilities
Immune to magical sleep effects
Low-light vision

Powers Readied
Level 1 [DC 16] Energy Ray, Mindlink, Precognition; Defensive, Skate, Vigor
Level 2 [DC 17] Ego Whip, Suggestion; Psionic

Power Points Available Per Fight: 5 [16 Total Power Points / 3, rounded up]
Total Power Points: 16 [11 (Psion 2), 5 Int]
Discipline: Telepathy
Manifester Level: 3
You should have 18PP: 11 from Psion 3; 7 from ML 3 and Int 20.

Feats
InquisitorLvl 1
Imprint StoneLvl 3
Psionic BodyPsion 1
Imprint Stone is an item creation feat. Item creation feats are not technically psionic feats, as silly as this may sound, so your Psionic Body only gives 4 HP.


Skills
Total Skill Points: 42 [42 Psion]
Languages: Common, Elven, Draconic, Gnome, Goblin, Orc, Sylvan[2 Racial, 5 Int]
Armor Check Penalty: -0

Concentration: +7 [1 Con, 6 Ranks (6 Psion)]

Knowledge (Arcana): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (Dungeoneering): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (Nature): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (Nobility & Royalty): +10 [5 Int, 5 Ranks (5 Psion)]
Knowledge (Psionics): +9 [5 Int, 4 Ranks (4 Psion)]
Knowledge (Religion): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (The Planes): +6 [5 Int, 1 Ranks (1 Psion)]

Balance: +3 [3 Dex, 0 Ranks ]
Climb: -2 [-2 Str, 0 Ranks]
Hide: +3 [3 Dex, 0 Ranks ]
Jump: -2 [-2 Str, 0 Ranks]
Listen: +3 [1 Wis, 0 Ranks, 2 Racial]
Move Silently: +3 [3 Dex, 0 Ranks]
Ride: +4 [3 Dex, 1 Ranks](+2 to stay in the saddle)

Search: +7 [5 Int, 0 Ranks, 2 Racial]
Sense Motive: +7 [1 Wis, 6 Ranks (6 Psion)]
Spot: +3 [1 Wis, 0 Ranks, 2 Racial]
Swim: -2 [-2 Str, 0 Ranks]

Craft (Armorsmithing): +10 [5 Int, 3 Ranks (3 Psion), 2 Circumstance]
Craft (Peasant Clothes): +12 [5 Int, 5 Ranks (5 Psion), 2 Circumstance]
Diplomacy: +09 [+0 Cha, 5 Ranks (6 Psion), 2 Synergy (Knowledge(nobility and royalty)), 2 Synergy (Sense Motive)]
5 ranks (6 Psion)? Other than this, skills are correct
(Craft: 76 gp worth) [(10 + 13) * 3 (ECL) * 1.11 (Court Connections)]
Political Career: 19% bonus to XP and gold rewards
Court Connections: 11% bonus to money earning skills (http://boards1.wizards.com/showthread.php?p=6466576#post6466576)


Prefight Actions
Gain psionic focus
Bring Horse
Load Crossbow

Equipment Worn and Carried
* = Self-Crafted
Masterwork Light Crossbow [4 lbs][335 gp]
50 Bolts [0.1 lb each = 5 lbs] [0.1 gp each = 5 gp]
* Mithral Chainshirt [12 lbs] [550 gp]
* Darkwood Heavy Shield [5 lbs] [129 gp]
Dagger [1 lbs][2 gp]
Net [6 lbs][20 gp]
This stuff adds up to 33lb, far more than the 20 you listed up top. You're not likely to get this down to a light load without dropping the shirt - your armor + shield + crossbow alone add up to more than 20lb. This is the drawback to low strength on even non-Str dependent characters.
Also, it is not required, but you have not listed clothing here. Basic clothing weighs and costs nothing, and your character is a politician (not a Barbarian) (therefore would probably be wearing something)


Expendable Items
3 [ML 3] Powerstone of Vigor [75 gp each = 225 gp]
2 [ML 2] Powerstone of Energy Ray(Fire) [12.5 gp each = 25 gp]
2 [ML 2] Powerstone of Energy Ray(Electricity) [12.5 gp each = 25 gp]
2 [ML 1] Powerstone of Ego Whip [75 gp each = 150 gp]
2 [ML 1] Powerstone of Precognition; Defensive [12.5 gp each = 25 gp]
Max total (ECL2 x 50): 450/450 gp
Your power stone of Ego Whip cannot be ML1; it's a level 2 power. That said, you have price it as ML3 anyway, so just change the ML to 3.

Equipment at Home
Masterwork Tools [5 lbs][55 gp]
You need one of these for each craft skill -- that is, one for armorsmithing, and one for clothes making
Belt Pouch x 2 1/2lb each = 1 lbs][1 gp each = 2 gp]
Backpack [2 lbs] [2 gp]

Results

Allies

'Zeal': Light Warhorse (Large Animal)

Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 14 [ -1 size, +1 Dex, +4 natural]
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Challenge Rating: 1

Tricks
Trained for Combat Riding (attack, come, defend, down, guard, and heel)

Equipment
Brit & Bridle [2 lbs][1 gp]
Military Saddle [30 lbs][20 gp]

Encumbrance: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Weight carried: 195 (163 lbs. rider and equipment, 32 lbs. own equipment)
Weight carried is actually 208 (176lb rider and equipment, 32lb own equipent) (see above)




[font=courier new]
Starting money ________________ +3000 gp.
Backpack _________________________ -2 gp.
Belt Pouch(x2) _____________________ -2 gp.
Darkwood Heavy Shield ____________ -257 gp.
You forgot to divide by 2 for crafting here (you did it up above)
Dagger ______ -2 gp.
Net ____________ -20 gp.
Mithral Chainshirt ______________ -550 gp.
Masterwork Light Crossbow _________________ -335 gp.
Bolts(x50) _______ -5 gp.
Light Warhorse __________ -150 gp.
Brit & Bridle ______ -1gp.
Military Saddle _________ -20 gp.
Powerstone of Vigor(3) _____ -225 gp.
Powerstone of Precognition, Defensive(2) _____ -25 gp.
Powerstone of Energy Ray(4) _____ -50 gp.
Powerstone of Ego Whip(2) _____ -150 gp.
Masterwork Tools _____ -50 gp.
Still need two of these. Also, they cost 55 (you had it right above)
[sblock=Experience]
Starting: 3,200 XP
Earned: 0 XP
Spent: 0 XP
Remaining: 3200 XP


Starting: 3000 gp
Earned: 0 gp
Spent: 1,844 gp
- Creation: 1,257 gp
Remaining: 1,156 gp
You did this math correctly, save as noted above. Actual value remaining should be 1224 (1279 if you decide you don't want a clothes-making-tool)


Background
Lycidas has come to Gladius looking to make a name for himself as a politician. He spends a lot of time with the lower class, trying to gain their support. He is also trying his hand at the arena; an area that can garner tremendous respect. He has an air of kindness, but those who look much closer can sense a hidden agenda.
Don't get in melee. Use suggestion on the beefy guys to drop their weapons and such. Ego whip the really ugly beefies or the pretty casters.
NiQil

06-19-07, 09:19 PM
@ amalcom: While I appreciate the work, it is not possible to earn audit credits on an ECL 3 character. In order to gain audit credits, the character must have leveled at least once. So the above post will be recorded as a violation. See the Laws of Gladius post here for further details.
TelinArtho

06-20-07, 03:20 PM
Saldor has listed a Mithril Breastplate +1 that he crafted for 1600gp.

A Mithril Breastplate is a medium armor and as such, mithril is a +4000gp adjustment. Breastplate is normally 200gp - so the total is 4200gp. Crafted - that would be 2100gp.

Additionally, the ACP for a Mithril Breastplate is not 0. The [Ma] adjustment for armors is already accounted for in the ACP adjustment for mithril. As such, the Mithril breastplate has an ACP of -1. This can be confirmed by looking at the ACP for Mithril Full Plate (of speed) - and seeing that it is ACP-3.
amalcon

06-20-07, 03:29 PM
Saldor has listed a Mithril Breastplate +1 that he crafted for 1600gp.

A Mithril Breastplate is a medium armor and as such, mithril is a +4000gp adjustment. Breastplate is normally 200gp - so the total is 4200gp. Crafted - that would be 2100gp.

Additionally, the ACP for a Mithril Breastplate is not 0. The [Ma] adjustment for armors is already accounted for in the ACP adjustment for mithril. As such, the Mithril breastplate has an ACP of -1. This can be confirmed by looking at the ACP for Mithril Full Plate (of speed) - and seeing that it is ACP-3.

Er...great. I have no idea how I botched the math that badly on the cost. That said, combined with the masterwork thing, it's easy to resolve: The armor is really a chain shirt. This reduces the cost to 600 after crafting; he spends the extra 1000 to make his buckler into a +1 buckler, keeping the exact same AC. Since it's after the deadline, I'll mention this in my tactics next fight.
Hirumajoe

06-20-07, 08:25 PM
A few typos and mistakes on Maeril:

Str is listed as 14 Str and +4 mod, should be a +2 (seems just to be the single typo).

Masterwork lance should be +6 to hit (+3 BAB + 2 Str + 1 Masterwork)

Tanglefoot bag doesn't count against expendables. You actually have another 50gp in your cap.

Only scrolls/potions/powerstones/tattooes count against the cap.
TelinArtho

06-21-07, 11:26 AM
First off - attack and defend packages must be linked to the skills post in the rules thread to be used.

Secondly - tumble is a trained-only skill. While it can be listed on the sheet without ranks - it should be clear that the character cannot use it without any ranks.
stimpydoda

06-22-07, 12:53 PM
xx
Macbrea

06-22-07, 01:31 PM
I should be noted that Mithril chain shirt is the exception to the mithril rule.


Mithral Shirt

This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.

No aura (nonmagical); Price 1,100 gp.
MitzaVolchenko

06-22-07, 10:50 PM
You only spent his starting skill points but did not give him any for his second and third HD (8 more, hon).
stimpydoda

06-23-07, 05:47 PM
Hey, just caught something:

"Weight Carried: 34.6 lbs, Light encumbrance
[0-116 (Light), 117-233 (Medium), 234-350 (Heavy)]"

You forgot to factor in that you are a small creature, so you can only carry 3/4's of that on the chart.

A small creature with an 18 str would have:

Weight Carried: 34.6 lbs, Light encumbrance
[0-75 (Light), 76-150 (Medium), 151-225 (Heavy)]
Prisonlords

06-24-07, 08:06 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Phacce (UserNamer).......................... Khaim.............. Violation
Phacce (UserNamer).......................... Yitzi.............. Violation
Sarai Farenze (stimpydoda).................. templer10.......... Violation

Maeglin Eluch (bgt)......................... amalcon............ Violation
Yakov (Korone).............................. TelinArtho......... Violation

M'rusha Akzri (Khaim)....................... TelinArtho......... Violation
Maeril (Usurpator).......................... Hirumajoe.......... Violation
Saldor Amalcon (amalcon).................... TelinArtho......... Violation
The Mask Man (Milov)........................ stimpydoda......... Violation
Yorick (Macbrea)............................ MitzaVolchenko..... Violation

Lady Liara (templer10)...................... MitzaVolchenko..... Innocent
Zwei Und'Vierzig (MitzaVolchenko)........... TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Hirumajoe.......... 00.3° ... 00.0° ... 00°
MitzaVolchenko..... 00.6° ... 00.0° ... 01°
stimpydoda......... 00.3° ... 00.0° ... 00°
TelinArtho......... 01.0° ... 00.0° ... 01°



Conclusion of Roll Call for week ending June 23rd, 2007
TelinArtho

06-25-07, 01:29 PM
The sling damage is incorrect. It should be 1d4+4.
templer10

06-25-07, 03:27 PM
so many violations...
1)HP should be 16 not 18 since imprint stone isnt a psioninc feat (it's item cration) so it gives +4 HP not +6.

2)Light crossbow dmg is wrong - it should be 1d8.

3)pps is wrong should be 18 (11 levels, 7 INT).

4)no ranks in psicrafs so cant use powerstones.

5)all energy ray powerstones should cost 25 GP each (25X1(pl)X2(ml)X0.5(crafted)

6)Ego whip powerstones should be ML3 (minimum manifester level)

7)considering correct costs for powerstones char is over the expendble cap (500 instead of 450).

8)1) The automatic skill packages – political career and court connections need to be linked at the TOP of the char sheet and also linked directly to the SKILLS and FEATS post in the rules of gladius
TelinArtho

06-25-07, 05:22 PM
Pending a future discussion about Spiritual Weapons - this is currently resolved for the time being.
Retikos's cohort has a bit of a splintered faith:

A diety usually has one favored weapon. As far as I can tell, Cus's diety has 5. (This - for the most part is fine).

When you have the War domain - you gain Weapon Focus and proficiency with that one favored weapon. Favored weapons are otherwise used for Spiritual weapons. As such - the WF and the spiritual weapon must be of the same type for any individual priest.

For Cus though - he has Weapon Focus (Grapple) (isn't one of the 5 already listed) and has Spiritual weapon as if the favored weapon was a scythe. The kicker is that the Armor Spikes are listed with a +1 from a feat.
UserNamer

06-26-07, 04:02 PM
Phacce has impossible skill ranks. Specifically, she can only put a sixth rank into a skill with the skill points from her third class, whichever one that is. However, she has both [4brb, 2sorc] in Craft: Poisonmaking and [4brb, 2drd] in Ride and Handle Animal.

Furthermore, she does not have 4 SL next fight for her Sorcerer spells; she only has 4 SL total. Which, by the way, should be listed. Druid spells are somewhat suspect as well, although 2 SL for the second fight might be correct. Finally, it may have been the pitlord's fault, but the SL used in Fight 1 needs to have Druid or Sorcerer listed next to it.

both fixed, please remove
UserNamer

06-26-07, 04:03 PM
Your attacks are marked as +2 and +6, but they don't have the breakdown, that can cause confusion.

added the darn breakdown, please remove it.
UserNamer

06-26-07, 04:06 PM
why is charles ponzi noted as [P] int he characters thread, while he has no violations in prison listed behind his name?
templer10

06-26-07, 04:06 PM
You need to PM the violator for it to be removed since a lot of peeps dont check the prison regulerly.
MindWandererB

06-26-07, 04:30 PM
why is charles ponzi noted as [P] int he characters thread, while he has no violations in prison listed behind his name?
Probably because you haven't refreshed the page. He was removed from prison already.
Yitzi

06-26-07, 04:34 PM
added the darn breakdown, please remove it.

Done, but usually a PM is more likely to get a response when it comes to removing violations.
TelinArtho

06-27-07, 10:13 AM
Kitty's poison DC is incorrect:

DC = 10 + 1/2 racial HD + Con bonus + (special bonuses)

DC = 10 + 2 + 6 + 2 (racial) + 2 (feat) = DC22.

When raging it is DC24.

You do not include the HD gained outside of racial HD in the DC of the poison.

Other minor things:

HP bonus when raging is equal to your HD*2 = 12, not 8.
The greataxe cannot be wielded by the pseudodragon (this is a CoCo houserule - look in the Court Decisions).
lonewolf

06-27-07, 10:41 AM
Kitty's poison DC is incorrect:

DC = 10 + 1/2 racial HD + Con bonus + (special bonuses)

DC = 10 + 2 + 6 + 2 (racial) + 2 (feat) = DC22.

When raging it is DC24.

You do not include the HD gained outside of racial HD in the DC of the poison.

Other minor things:

HP bonus when raging is equal to your HD*2 = 12, not 8.
The greataxe cannot be wielded by the pseudodragon (this is a CoCo houserule - look in the Court Decisions).

fixed.

That only Racial Hitdice count for poison DC is sad but unfortunately true. That somehow limits Kitty after a certain point....
MitzaVolchenko

06-27-07, 05:10 PM
Tezca is short a HD.

Hit Points ..... 41(51) [1d12+1+3d8+9 (+10 rage)]

Should be 1d12=12: Barb1 +3d8=13.5: Animal +1d8=4.5: Psy War +15: Con Mod=45 total

I would also toss the 5/silver DR somewhere visible rather than tuckedin an sblock at the bottom.
Korone

06-27-07, 06:09 PM
Yakov's land speed has been corrected some days ago.
Haven't watched this thread for some time now.
NiQil

06-27-07, 09:16 PM
Tatsuo has a light warhorse for an ally, which is now illegal at ECL 3
Yitzi

06-27-07, 10:17 PM
Two things:
1. You don't get the ability to enhance your mindblade until level 6, so all your attack and damage values should be 1 lower.
2. Your bastard sword form melee should be 2 higher, as you are wielding it 2-handed. Plus, in both melee and ranged it should note that you have 3 less AC when using that form, because you need both hands for the blade.
NiQil

06-27-07, 10:25 PM
Two things:
1. You don't get the ability to enhance your mindblade until level 6, so all your attack and damage values should be 1 lower.
2. Your bastard sword form melee should be 2 higher, as you are wielding it 2-handed. Plus, in both melee and ranged it should note that you have 3 less AC when using that form, because you need both hands for the blade.
Incorrect on both counts.

A mind blade becomes +1 at 4th level. Check the soul knife tables for further details.

The bastard sword is listed as one-handed as that is how it will be wielded when I have the ability to do so. I do not gain the feat for it until next level. As such, it is not being used in bastard sword form, hence the reason my prebuffs say to manifest it as a longsword. If it makes you feel better, however, I will strike those lines out until next level. They are there merely for placeholders at present.
Yitzi

06-28-07, 04:08 AM
Incorrect on both counts.

A mind blade becomes +1 at 4th level. Check the soul knife tables for further details.


Whoops, I was looking at the mind blade enhancement ability
TelinArtho

06-28-07, 11:15 AM
The shadow
Zimram Bastal
http://www.geocities.com/abyssallord/shadow.jpg
Automatic Skill Packages :
Political Carreer (+19% )and Court Connections (+82 gp 8 cp) (http://boards1.wizards.com/showpost.php?p=6466576#post6466576)


Type: Humanoid
Gender: Male
Race: Human
Size: Medium
Height: 5'2"
Weight: 130 lbs
Age: 18
Alignment: Neutral Evil
Classes: Bard 3/rogue 1
Experience: 9236/10,000

See breakdown below - Exp should be 9293xp


Attributes
STR 15 (+2) [06 pts +1 level]
DEX 14 (+2) [06 pts]
CON 14 (+2) [06 pts]
INT 14 (+2) [06 pts]
WIS 10 (+0) [02 pts]
CHA 16 (+3) [10 pts]


Miscellaneous Statistics
Hit Points: 26.5
[4 HD] [6 + 3.5 x3 (2 Con x 4)]
Armor Class (Normal):18 (19) (16) +1 insight tattoo
[10 Base + 2 Dex + 4 Armor +2 shield]-2 with bow
Armor Class (Touch): 12
[10 Base + 2 Dex]
Armor Class (Flat-Footed): 16 (14)
[10 Base + 4 Armor +2 shield]-2 with bow
Initiative: +2
[2 Dex]
Base Attack Bonus: +2
[2 bard]
Grapple: +4
[2 BAB + 2 Str]
Speed: 30 ft
[30 Base]
Weight Carried: 31.00 lbs, Light encumbrance
[1-58 (Light), 59-116 (Medium), 117-175 (Heavy)]


Saves
Fortitude: +3
[1 bard + 2 Con]
Reflex: +7
[3 bard + 2 Dex +2 rogue]
Will: +3
[3 bard+ 0 Wis]


Melee Attacks
Rapiermw +5 1d6+2 18-20 x2 Piercing
[2 BAB + 2 str +1 enchantment]


Ranged Attacks
Darkwood Composite Shortbow (+2 Str): +5, 1d6+2 (x3), Piercing, Range 70 ft
[2 BAB + 2 Dex+1 enchantment ]
Alchemist fire +4 1d6 x2 Spatter range 10ft
[2 BAB + 2 Dex ]
Tanglefoot bag +4 (special) range 10ft
[2 BAB + 2 Dex ]

To be correct, the [Ma] bonus is not an "enchantment" bonus, but rather an "enhancement" bonus. That's just a minor nitpick though

Combat Abilities
Bardic Knowledge (3+Int.Mod)
Bardic Music Uses: 3/day
Bardic Music: Countersong
Bardic Music: Fascinate
Bardic Music: Inspire Competence
Bardic Music: Inspire Courage (+1)
Proficiency: Armor, Light
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Sneak Attack +1d6
Trapfinding

I would recommend breaking out the abilities according to class and race. This way you can catch the fact that you are missing the rogue and bard weapon proficiencies (beyond the simple weapons) - most notably the weapons you are listed as using.

Bard Spells Spell changes (http://boards1.wizards.com/showpost.php?p=12211027&postcount=523)
Cantrips: Read Magic, Detect magic, Daze, Flare, Lullaby, Resistance
Level 1: DC 14 Sleep, Summon Monster I, Expeditious Retreat

Spells Per Day: 3 2
Spell Levels Available Per Fight: 1 (3 Cantrips) Total Spell Levels / 3, rounded up: 1
Caster Level: 3
Spells for Fight 1 levels

Feats
Bard 1: Dodge
Human 1: Mobility
Lvl 3: Combat reflexs


Skills
Balance: +2
[ 0 Ranks (0 bard) +2 Dex]
Climb: +2
[0 Ranks (0 bard) +2 Str ]
Concentration: +2
[0 Ranks (0 bard) + 2 Con]
Craft (Armorsmith): +10
[6 Ranks (6 bard) + 2 Int + 2 Circumstance]
Diplomacy +11
[6 Ranks (6 bard) + 3 cha +2 synergy]
Escape Artist: +8
[6 Ranks (6 bard) + 2 dex]
Disguise: +7
[4 Ranks (4 rogue) + 3 cha]
Gather Information: +11
[6 Ranks (6 bard) + 3 cha + 2 Synergy(local)] (11x20= 220 gp Black market)
Hide: +9 (14)(24)
[7 Ranks (6 bard)(1 rogue) + 2 Dex] +10 Enhancement with tattoo +5 competence bonus cloak
Jump: +2
[0 Ranks (0 bard) + 2 Str]
Knowledge:Nobility and Royalty +8
[6 Ranks (6 bard) + 2 int]
Knowledge:local +7
[5 Ranks (5 rogue) + 2 int]
Listen: +0
[0 Ranks (0 bard) + 0 Wis]
Move Silently: +9
[7 Ranks (6 bard)(1 rogue) + 2 Dex]
Spot: +0
[0 Ranks (0 bard) + 0 Wis]
Swim: +2
[0 Ranks (0 bard) + 2 str]
Search +2
[0 Ranks (0 bard) + 2 Int]
Sense Motive +0
[0 Ranks (0 bard) + 0 Wis]
Sleight of Hand +8
[6 Ranks (6 bard) + 2 dex]
Preform (singing) +9
[6 Ranks (6 bard) + 3 cha]

Languages: Common, Elven and Dwarf
[1 Racial + 3 Int]
Total Skill Points: 65
[54 Bard][11 rogue]
Armor Check Penalty: 0
[0 Armor]

You need to list the source fo the synergy for Diplomacy (Knowledge (Nobility and Royalty)). Also, typo on the number of Languages - it lists 3 bonus from INT but you only get 2 (you do have the correct number of languages though)

Conditional Modifiers

General Tactics
Always make use of relevant skills/abilities for given situations.
Use any and all equipment available whenever necessary.
Always Attempt to win at any cost!

Prefight Actions
Check all Equipment
Put up hood on cloak (+5 to Hide)


Equipment Carried
001 Efficient Quiver
[02.00 lbs]
060 Arrows
in Quiver
001 Darkwood Composite Shortbow (+2 Str)
[01.00 lbs]
001 Mithral Chain Shirtc
[10.00 lbs]
001 Darkwood Shieldc
[5.00 lbs]
001 Rapiermw
[2.00 lbs]
001 Wand of Cure light wounds (49)
[0.01 lbs]
001 Wand of Expeditious Retreat (48)
[0.01 lbs]
001 cloak of Elvenkind
[1.00 lbs]
004 Drow Poison (Injury DC 13 or uncon)
[0.04 lbs]
004 Alchemist’s fire
[4.00 lbs]
002 Tanglefoot bag
[8.00 lbs]
012 Blood Red Roses [1.00 lbs]

Expendables Unused 600gp/800gp
2 tattoos of Chameleon [200 gp ]
2 Tattoos of Precognition, Defensive [200 gp ]
2 Tattoos of Biofeedback[200 gp ]

Equipment Stored
Armorsmithing tools mw
50 arrows

Include the CL/ML of all items that have one. While you happened to have listed the price of the items here - the wands do not. A pitlord should not have to search for the price of an item just to determine what the CL of it is. Also, the Wand of Exp. Retreat has been used 3 times - so should only have 47 charges left.

Also - note whether the Darkwood Shield is a Light or Heavy shield. From the price and weight and AC bonus - it appears to be heavy - but just specify it to alleviate any potential for confusion.

Arena Results
1st battle vs (http://boards1.wizards.com/showpost.php?p=12063314#post12063314) Hiisi Ivaldi (pitlord Horatius) won
2nd battle vs (http://boards1.wizards.com/showpost.php?p=12194409#post12194409)Gen eral Zaroff (pitlord Maraxus) won
3rd Battle vs (http://boards1.wizards.com/showpost.php?p=12294937&postcount=830)Tyden Rayn (pitlord Yitzi) Lost
Miniquest (http://boards1.wizards.com/showthread.php?t=844638) Failure (pitlord Sjiggie)
5th battle vs (http://boards1.wizards.com/showpost.php?p=12422799&postcount=868)Daren Legrad (pitlord templer10) Lost
MiniQuest (http://boards1.wizards.com/showthread.php?t=852026) Success (pitlord Abyssal Stalker)
7th Battle vs (http://boards1.wizards.com/showpost.php?p=12562786&postcount=919) Tyden Rayn (pitlord Yitzi) Lost
8th battle vs (http://boards1.wizards.com/showpost.php?p=12726648#post12726648) Truls Rohk vs Balthazar(pitlord TelinArtho)
9th battle vs (http://boards1.wizards.com/showpost.php?p=12804408#post12804408) Felice tu'Ria (pitlord Username) Lost




Please do not shrink the size of the results down to size 1. Also, I highly recommend using Post and Thread tags instead of the clunky URL tags. Also - please do include the amount of exp and gp gained from each fight.

Other than that, I notice your third fight wasn't completed and doesn't have a fight summary. Was the fight completed by another pitlord in another post? If so - make sure you include that link. Assuming that the "lost" is correct - I have assumed your rewards at 300xp+19%/300gp+19%+ 61.56gp.

The failed miniquest by Sjiggie needs to include a proper summary and a note including that you have 2 arrows prebuffed with drow poison.



Abilities


Bookkeeping

50 Arrows
[0,002.50 gp]
50 Arrows
[0,002.50 gp]
50 Arrows
[0,002.50 gp]
001 Darkwood Composite Shortbow (+2 Str)
[0,545.00 gp]
001 Rapiermw
[0,320.00 gp]
001 Masterwork Armorsmithing Tools
[0,055.00 gp]
001 Mithral Chain Shirtc
[550.00 gp]
001 Darkwood Shieldc
[129.00 gp]
003 Tattoos of Chameleon
[0,300.00 gp]
001 Wand of cure light wounds (49)
[0,300.00 gp]


This is the reason why I performed the audit in the first place. The wand of CLW is incorrectly marked as costing 300gp.

The cost of a Darkwood Heavy shield is 257gp. Since you crafted yours, that would be 128gp, 5sp - not 129gp.

-----


Starting: 3,000.00 gp
Battles: 5135.98 Gp
Sales: + 2656.00 gp
---------------
Purchases: - 6531.50 gp
---------------
Total Left: 1404.48 gp


See balance sheet below for earnings, spent and remaining cash


5 tattoos of Chameleon [300 gp ]
18 arrows


Items used is completely incorrect:

Fight 1: Tattoo of Chameleon, 3 arrows
Fight 2: Tattoo of Chameleon
Fight 3: Tattoo of Chameleon, 1 charge from Wand of CLW, x arrows (3 hits, 3 misses) - Fight not complete - no fight summary
Miniquest: 2 doses of drow poison (applied to arrows but not used yet)
Fight 5: nothing
Miniquest: 2 doses of drow poison
Fight 7: Tattoo of Defensive Precognition
Fight 8: Tattoo of Chameleon, 2 charges from Wand of Exp. Retreat, 2 doses of Drow poison, 4 arrows (1 drow poison arrow remains)
Fight 9: 1 charge from Wand of Exp. Retreat, 1 drow poisoned arrow.

In total:

4 tattoos of Chameleon
8 arrows (+ arrows from fight 3 - at least 3)
1 charge from Wand of CLW
3 charges from Wand of Exp. Retreat
4 doses of Drow Poison



002 2 Tattoos of Biofeedback
004 Alchemist fire (80 gp)
002 Tanglefoot bag (100 gp)
004 Drow Poison (300gp)
001 Efficient Quiver (1800 gp)
001 cloak of Elven kind (2500 gp)
003 tattoos of Chameleon (300 gp)
004 Drow Poison (300gp)
001 Wand of Expeditious Retreat (750gp)
001 tattoos of Chameleon (100 gp)
003 Tattoos of Precognition, Defensive (300gp)
012 Blood red roses (1 gp)
Total 4251 gp



Your items purchased, Items used and Items purchased at creation do not cohere with your current equipment. For the following balance sheet, I will use the list of used items I presented above and the current list of equipment.

Balance Sheet:
Starting Exp and Money: 3200xp/3000gp
Fight 1: 1204xp/1267gp 1sp 3cp
Fight 2: 1071xp/1071gp + 63.13gp
Fight 3: 357xp/357gp + 61.56gp. -- No fight summary, fight seems incomplete
Miniquest: 0xp/0gp (failed miniquest)
Fight 5: 357xp/357gp + 61.55gp
Miniquest: 1200xp/1200gp
Fight 7: 476xp/558gp 8cp
Fight 8: 952xp/952gp + 82.08gp
Fight 9: 476xp/476gp + 82.08gp

Total Income: 9293xp / 9588gp, 6sp, 1cp

Current Equipment:
001 Efficient Quiver -- 1800gp
060 Arrows -- 3gp
001 Darkwood Composite Shortbow (+2 Str) -- 545gp
001 Mithral Chain Shirtc -- 550gp
001 Darkwood Shieldc -- 128gp, 5sp
001 Rapiermw -- 320gp
001 Wand of Cure light wounds (49) -- 750gp
001 Wand of Expeditious Retreat (48) -- 750gp
001 cloak of Elvenkind -- 2500gp
004 Drow Poison (Injury DC 13 or uncon) -- 300gp
004 Alchemist’s fire -- 80gp
002 Tanglefoot bag -- 100gp
012 Blood Red Roses -- (1gp)
2 tattoos of Chameleon -- 200gp
2 Tattoos of Precognition, Defensive -- 200gp
2 Tattoos of Biofeedback -- 200gp
Armorsmithing tools mw -- 55gp
50 arrows -- 2.5gp

Total value of Current Equipment: 8484gp (+1 for the roses)

Used Items:
4 tattoos of Chameleon --400gp
8 arrows (+ arrows from fight 3 - at least 3) -- ~1gp maybe
1 charge from Wand of CLW --0gp
3 charges from Wand of Exp. Retreat --0gp
4 doses of Drow Poison --300gp

Total value of Used Equipment: 700gp + arrows

Total value of Expenses: 9184gp +1 (for roses) +x (for used arrows)

Net remaining: 404gp, 6sp, 1cp (-1 for roses, -x for used arrows)
TelinArtho

06-28-07, 01:43 PM
TUN doesn't have any mention of the modifiers from Flurry of Blows. Since this is something that is not constant (-2 for 1st level monks, but it changes soon after) - please include the conditional modifier for it or a separate breakdown under the attacks section.
TelinArtho

06-29-07, 10:20 AM
Aerryl still has her Bat Swarm. Under the revised rules for allies - swarms are no longer available via Handle Animal.
TelinArtho

06-29-07, 10:47 AM
Daren has listed a +1 enhancement bonus to Dex. This is incorrectly marked and should be an advancement bonus (or level or list it as +1 @4th). Enhancement boni don't stack - so it is better that it isn't enhancement anyway.
Prisonlords

07-01-07, 05:23 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Maeglin Eluch (bgt)......................... amalcon............ Violation

Maeril (Usurpator).......................... Hirumajoe.......... Violation
Saldor Amalcon (amalcon).................... TelinArtho......... Violation
The Mask Man (Milov)........................ stimpydoda......... Violation
Yorick (Macbrea)............................ MitzaVolchenko..... Violation

Borodin Brightaxe (Usurpator)............... TelinArtho......... Violation
Lyciades Arcades (stimpydoda)............... templer10.......... Violation
Retikos, The Padparadasha Sage (SauroGrenom) TelinArtho......... Violation
Tezca (Usurpator)........................... MitzaVolchenko..... Violation
Unholy Ninja (Vathelokai)................... TelinArtho......... Violation

Aerryl Nalladar (MindWandererB)............. TelinArtho......... Innocent
Daren Legrad (Yitzi)........................ TelinArtho......... Innocent
Kitty (lonewolf)............................ TelinArtho......... Innocent
Tatsuo (Adolfo_Mondscheir).................. NiQil.............. Innocent


Audits.................................. .... Informant.......... Verdict
The Shadow (Rauul).......................... TelinArtho......... Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
MitzaVolchenko..... 00.3° ... 00.0° ... 00°
NiQil.............. 00.3° ... 00.0° ... 01°
TelinArtho......... 02.0° ... 02.0° ... 04°
templer10.......... 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending June 30th, 2007
TelinArtho

07-02-07, 10:30 AM
Sybil has a bronze griffon figurine, but does not have the stats for the griffon on her sheet.

EDIT - Furthermore, a griffon is not a valid ally for an ECL7 character, since it is a CR4 creature. The griffon may not be prebuffed. (See discussion in FotW)
TelinArtho

07-02-07, 10:36 AM
Tezca has the Improved Grapple feat but does not meet the prerequisite Improved Unarmed Strike (this used to be satisfied with Natural weapons, but that was clarified in the FAQ fairly recently).
MitzaVolchenko

07-02-07, 10:54 AM
Sybil has a bronze griffon figurine, but does not have the stats for the griffon on her sheet.

It is geostandard MM griffon, so adding it to the sheet is just adding a ton of characters for no reason. I don't have the stats for every creature I can summon with my wand either :P
Sjiggie

07-03-07, 07:54 AM
Charles doesn't qualify for improved grapple since he doesn't have a Dex of 13.

-Sjiggie
TelinArtho

07-03-07, 11:35 AM
Atemu doesn't have a cost breakdown for his items. This makes it extremely difficult to verify his expenses.

+1 Spiked Chainshirt -- 1300gp
Masterwork Composite (+5) Shortbow -- 750gp
+1 Heavy Steel Shield -- 1170gp
Masterwork Morningstar -- 308gp
Dagger --2gp
Spiked Gauntlet --5gp
Cloak of Resistance +1 --1000gp
2 Belt Pouchs -- 2gp
1 Tanglefoot bag --50gp
58 Arrows [0.05 gp each = 2.9 gp]
4589gp, 9sp total

(Expendables)
6 Potions of Cure light wounds [CL 1] [0.1 lb each = 0.6 lbs][50 gp each = 300 gp]
3 Potion of Shield of Faith [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]

450gp total

(Used and Sold Items)
Sold 3 Flasks of Acid [10 gp each = 30 gp originally spent] [Net 15gp]
3 Potion of Cure Light Wounds [CL 1] [50 gp each = 150 gp]
2 Arrows 1 sp (not listed in used items - but should be)
165gp, 1sp total

5205gp

Before the fight - Atemu did not have enough money to cover this (he was short by 30gp.
Grand total = 5204.9gp

EDIT: Also - bit of a mistake on the AC (both on the sheet and with tactics)
Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 3 Shield, 1 Natural] (18 when using bow)
Armor Class (Touch): 13 [10 Base, 3 Dex]
Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 3 Shield, 1 Natural] (15 when using bow)

Your AC without your shield is 19 - not 18 (flat-footed it is 16 - not 15).

That said - in your tactics this week - you call for firing your bow and having an AC of 24 with a potion of SoF. However, since you have to unequip the bow - you actually have an AC of 21.
TelinArtho

07-03-07, 12:04 PM
Sdentch has a Mighty +10 bow -but only has a +9 strength modifier.

Either the bow is incorrect and should be a +9 bow, or the modifier to hit should include a -2 for strength on the base stats. I do note that the damage is actually correct for her currently - but either the note on the bow or the attack bonus is incorrect.
TheMagister

07-03-07, 01:42 PM
Sdentch has a Mighty +10 bow -but only has a +9 strength modifier.

Either the bow is incorrect and should be a +9 bow, or the modifier to hit should include a -2 for strength on the base stats. I do note that the damage is actually correct for her currently - but either the note on the bow or the attack bonus is incorrect.

Drat -- missed that in the final edit.

Consider it fixed, and do me a favor and fix it in the Quest post, too.

Edit: Fixed for true. Added +100 gp to her gold and fixed the damage and notations and price.
Eluria

07-03-07, 09:15 PM
Says: Grapple: +20 (+6 BAB, +7Str, +4 Size)

Should be Grapple: +17
Eluria

07-03-07, 09:27 PM
I think you're shorting yourself on skill points:

My calculations:
Skill points:
Level 1 = (2 + 4 (Int19)) x 4 + 4 (Human) = 36
Level 2 = 2+4+1 = 7
Level 3 = 2+4+1 = 7
Level 4-8 = (2+5+1) = 8 x5 = 40

Total: 90

You have: 62 listed, with bizarre math noted, but you've spent 75... so many things don't add up
Eluria

07-03-07, 09:43 PM
A number of minor and not-so-minor problems


Your HP should be 26; constitution lists only +6 but as level 7 it should be +7

Skill points seem off, although my math may be wrong too:
You spent 58 skill points
You list 54 as what you should have
(2+4) x4, 2+4, 2+4, 2+5, 2+5, 2+5, 2+5 = 64 as what you should have

Equipment:
Quarterstaff listed as 3lbs, weighs 4lbs in reality
Mithral Chain shirt I leave the debate for others, but calculated should weigh 12.5 (I know in DMG it lists weight as 10; I don't know the right answer on this one)

Your dorjes all weigh nothing; the SRD listing says:
"A typical dorje is an elongated crystal of one color (or colorless), between 8 inches and 10 inches long and about 1/2 inch thick, which can weigh up to 1/4 pound"

I doubt that means all of them can have no weight, but that, again, is up to interpretation.

Weight, regardless, is 39.6 lbs not 38lbs

Your expendables are actually over the limit:
due to this
"2 potions of shield of faith (cl1)
[0.0 lb each=0.1 lbs]50 gp each=50 GP]"

Making that entry 100gp, putting you at 2425/2400

I think that's all
Eluria

07-03-07, 09:50 PM
Your expendables are 3300/3200, for similar reason as lorian, including:
"2Xpotion of shield of faith (cl1) [0.0 lb each = 0 lbs][50 gp each = 50 gp][/size]"
should be 100gp

Skills:
Balance should be -6 for ACP
You have 44pts, but only spent 43
Eluria

07-03-07, 09:56 PM
Again, quarterstaff weighs 4 lbs, yours is listed as 3; this would push you to 23.7 lbs carried, medium encumberance instead of light (you also didn't add potion weights to listed weight, I'd assume)

Your expendables are 50gp over the limit.
Once again most likely due to:
"3 potions of shield of faith
[0.0 lb each=0.1 lbs]50 gp each=100 GP]"
Eluria

07-03-07, 10:20 PM
6XScrolls of True strike 25 GP each=150 gp total]
3Xpowerstones of vigor [ML2] 50 GP each=150 gp total]
2Xpowerstones of skate [ML1] 25 GP each=50 gp total]
2Xpowerstones of prescience, offensive [ml1] 25 gp each=50 gp in total]
2Xpowerstones of thicken skin [ML2] 25 GP each=50 gp total]
Scroll of utility – 1Xmount (cl1), 2Xray of enfeeblement (CL1), 1Xenlarge person (cl1)[25 gp each=100 gp total]
Powerstone of buffs – 1Xmetaphysical weapon [ml1], 1Xsysnesthete [ml1], 1Xdefensive precognition [ml1], offensive precognition [ml1] [25 gp each=100 gp total]
Scroll of faith – 1Xdivine favor (cl1), 1Xobscuring mist, protection from good (cl1), 1Xshield of faith (cl1) [25 gp each=100 gp total]
potion of protection from evil
[50 gp each=50 gp total]


Listed cost: 800
Actual cost: 850
Powerstones of thicken skin ML2 cost 50gp each, not 25 = +50gp


Skills:
Have 32, only spent 31. (wasn't denoted as spending a CC skill initially)
Vathelokai

07-04-07, 02:41 AM
All problems fixed



Link to Character Sheet

Vandelar the red
Optional: Slender Elf
(Male+elf grey)
(Neutral)
(Wizard necromancer 11, ECL 10 should be 11)
(height 5 feet, weight 100 pounds)
xp 55,278 (367 returned from scribed scrolls This note can be removed)
I added all of the xp from your fight results, and the 3200 to start and found 60,273xp !


Member of the Arcane Order can delete this (it shows up twice)Arcane Order (http://boards1.wizards.com/showthread.php?t=500767)

STR...06 [-2]...(0 pts) [06, -2racial]
DEX...20 [+5]...(10 pts) [18 16, +2racial][+2 gloves]
CON...14 [+2]...(10 pts)[16, -2racial]
INT...26 [+8]...(16 pts)[18, +2racial][+1 lvl 4][+1 lvl8][+4 headband]
WIS...08 [-1]...(0 pts)
CHA...08 [-1]...(0 pts)


Hit Points: 51 [3 HD] 11 HD (4 +2.5 +2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+22)
AC 24 [+5dex][+1 ring][+3 shield][+1 amulet][+4 armor], Touch 16, Flat 19
Initiative: +5 [5dex, 0feat]
BAB/Grap: +5/+3 [+3 +5 bab, -2str]
Speed 30

Saves:
Fort +7 [3 class +2con +2 cloak]
Refl +10 [3 class +5 dex +2 cloak]
Will +8 [7 class -1 wis +2 cloak]
+2 save vs enchantment, inmune to sleep

Attacks:
MW crossbow +11 (5 base +5 ranged +1 mw) dmg 1d8 19-20 x2 range 80
Ranged Touch +10 (5 base +5 Ranged)
Touch +3 (5 base -2 Str)

Feats:
(scribe scroll) [1st wizard]
(summon Familiar) [1st wizard]
(spell focus necromancy) [1st character] [+1 dc necromancy spells]
(tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance]
(empower spell) [5th wizard]
(energy substitution)(Sonic) [6th character]
(greater spell focus necromancy) [9th lvl] [+1 dc necromancy spells]
(extend spell) [10th lvl]

Racial and Class Abilities:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment delete some space here. This problem is usually caused by cuting and pasting from a txt file. If you turn off word wrap before copying, it should not happen.

spells or effects.
low light vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including delete some space here

composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Skills (86 Points Class Wizard, 28+7+7+7+7+7+7+8+8+8+8):
Should be 102 (28+7+7+7+7+7+7+8+8+8+8)

You have spent a total of 116 skill points (including the celestial language). You could probably do fine on the knowledges if you put 1 point in a couple of them (that tells you the Type, so you can figure most information out from that).
+19 Spellcraft [9 rnks, +8(int) ] [Wiz 9] +2 knowledage arcana synergy
+16 Concentration [14 rnks, +2(con)] [wiz 14]
+7 Spot [6 CCrnks, -1 (wis)]+2 race [wiz 12]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft
+7 Listen [6 CCrnks, -1 (wis)]+2 race [wiz 12]+2 when familiar is within 5 ft
+10 Move silently [5 CC rnks, +5(dex)][wiz 10]
+10 Tumble [5 CCrnks, +5(dex)][wiz 10]
+11 hide[6 CCrnks +5(dex)][wiz 12]
+13 Knowledage Arcana [5 rnks, +8(int) ] [Wiz 5]
+13 Knowledage the planes [5 rnks, +8(int) ] [Wiz 5]
+13 Knowledage nature [5 rnks, +8(int) ] [Wiz 5]
+10 Knowledage religion [2 rnks, +8(int) ] [Wiz 5]
+10 Knowledage Dungeoneering [2 rnks, +8(int) ] [Wiz 5]
+10 Knowledage humanoids Local [2 rnks, +8(int) ] [Wiz 5]
+5 Balance [0 rnks, +5(dex) ] [Wiz]
-2 Climb [0 rnks, -2(str) ] [Wiz]
-2 Jump [0 rnks, -2(str) ] [Wiz]
+15 Craft Clocks [5 rnks, +8(int) ] [Wiz 5] +2 mw tools (10+15) * 9 = 225 gp changed (http://boards1.wizards.com/showpost.php?p=7556235&postcount=7)

Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2).

opposite schools enchantment/charm,transmutation

Memorized:
0.-ghost sound,detect magic, resistance, touch of fatigue. You also get a bonus necromancy specialist slot for 0 lv.
1.- Shocking Grasp, mage armor , ray of enfeeblement, protection from evil, shield, obscuring mist,magic misile
2.-False Life , scare(dc 23), Mirror Image , Scorching ray, Scorching ray, Acid Arrow, scorching ray
3.-Ray of exhaustion(dc 24), fireball x2(dc 21), Fireball(dc 21) x2 , dispel Magic x 2
4.- Greater Invisibility x2, Evards black tentacles, Dimension Door, phantasmal killer(dc 22) , empowered scorching ray
5.- Magic Jar(dc 27) x2, Empowered fireball, Empowered Sonic Fireball
6.- Empowered Enervation, Contingency x2
Spells
28 Spell levels available
(7*1+7*2+7*3+6*4+4*5+5*6) (7+14+21+24+20+30=83) (116/3 = 38.6 = 39)
wizard 11th 4,4,4,4,3,2,1 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th, +1 5th, +1 6th = 4,5,5,5,4,3,2 | 26 int +2 1st +2 2nd, +2 3rd, +2 4th , +1 5th, +1 6th= |4|7,7,7,6,4,3

0- resistance,acid splash, detect poison, detect magic, read magic, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, arcane mark, prestidigitation. 14 pages, all free

1st
1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 19),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 19) 11-protection from law 12-protection from chaos 13- ray of enfeeblement 13 pages, 3 spells bought

2nd
1- Ghoul touch (dc 23), 2-invisibility, 3-web (dc 20), 4-summon swarm, 5-Blindness/deafness (dc 23), 6-scorching ray, 7-shatter (dc 20), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 23), 13-spectral hand, 14- mirror image, 15- Acid Arrow, 16-Minor Image(dc 20) 32 pages, 12 spells bought

3rd
1.-Ray of exhaustion (dc 24) 2.-stinking cloud (dc 21) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 21) 8.-Major Image(dc 21) 24 pages, 4 spells bought

4th
1.-Fear (dc 25) 2.-Evard's black tentacles 3.-Greater Invisibility 4.- Solid Fog 5.-Dimension Door 6.-Phantasmal Killer(dc 22) 7.-Globe of invulnerability lesser 8.- Scrying 9.- Enervation 10.-Animate Dead 40 pages, 6 spells bought

5th
1.-Magic Jar (dc 27) 2.-CloudKill (dc 23) 3.- Teleport 4.- Persistant Image 5.-summon monster V 6.-wall of stone 30 pages, 2 spells bought

6th
1.-Circle of Death (dc 28) 2.-Repulsion (dc 24) 3.-contingency 18 pages, 1 spell bought

You have a total of 171 pages of spells. Each spell book can only hold 100 pages. You only have one spellbook listed under past expendatures. Since the first spellbook is free, this works out, but should probably be listed in your 'equipment at home section.'

Suggestion: A full 100 pg spellbook can be sold for 5000gp. A Boccob's Blessed book costs 12,500. If you sell both spellbooks you own for 8550 (50 gp per page), you can easily afford a Blessed book, copy all the spells you already know into it for free, and save thousands on scribing costs in the future.

Evard's black tentacles
Bab +11 [B]Grapple check +19

Kilkaantantrix (http://boards1.wizards.com/showthread.php?t=852006)

Kilkaantantrix Juvenile green Dragon skeleton
[s]natural armor bonus +2 skeleton +17 natural This is in the AC below, so you can cut it. It confused me a bit when I first saw it.
hd 14d12= 96 hp (12+(6.5*13)) size L bab 7
init +5 (1 dex 4 improved init)
speed move 40swim 60
ac 12/ 22 (-1 size, +2 natural, +1 dex), touch 9, flat-footed 11
alignement neutral evil
CR 6

str 19(+4)
dex 12(+1)
con --
int --
wis 10
cha 1

fort 4, ref 5, will 9

bite +11 2d6+4 Should note that bite (and only bite) has 10 ft reach
2 claws +6 1d8+2
2 wings +6 1d6+2
1 tail slap +6 1d8+6

[s]bite +11, 2 claws +6 , 2 wings +6, 1 tail +6 Can remove this and add to the above list. Easier to read that way.

full attack routine
+11(2d6+6),+6(1d8+3),+6(1d8+3),+6(1d6+3) ,+6(1d6+3),+6(1d8+9)
Why does the full attack routine use str mod of +6? Unless I'm missing something it should match the above list.

inmune to cold
DR 5/bludgeoningf

Encumbrance (large quadruped)
Light 0-348, Medium 349-699, Heavy 700-1050


Hawk Familiar Ganon

Hawk Familiar Ganon
hp 25 init +3 fly 60 (average) manuverability
BaB +5
AC 26/15 (touch)/22 (flat footed) ( 4 2 natural base, +6 natural (familiar), 3 dex , 2 size, 3 MW mithril Chain Shirt +1)
attack +10 (1d4-2) [s] +4 +5 bab, +3 dex, +2 size
, low light vision
saves +3 Fortitude /+6 Reflex /+9 will
abilities Str 6, Dex 17, Con 10, Int 11, Wis 14, Cha 6
skills
+10 Listen [6 CCrnks, +2(wis), +2 alertness ] [Wiz 12]
+18 Spot [6 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 12]
+9 Spellcraft [9 rnks, +0(int) ] [Wiz 8]
+12 Concentration [12 rnks, +0(con)] [wiz 12]
+8 Move silently [5 CCrnks, +3(dex)][wiz 10]
+8 Tumble [5 CCrnks, +3(dex)][wiz 10]
+16 hide [5 CCrnks +3(dex)][wiz 10] +8 size modifier
+5 Knowledage Arcana [5 rnks, +0(int) ] [Wiz 5]
Familiar skills have not been updated to match Vandalar's skills.
Note: knowledges, concentration, hide ranks are off.

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master
speak with animals of it's kind
spell resistance 16

Equipment
MW mithril Chain Shirt 2250gp

Miscellaneous Statistics:
Encumberance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Tiny creatures can only carry half the weight listed on the encumberance chart. Light = 10, medium = 20, max = 30
Weight carried: 7 lb
Mithral chain shirt weighs 10 lbs (see 'specific armors' under magic armor). Barding for tiny creatures weighs 1/10th as much, so Ganon's armor only weighs 1 lb. He might help your encumberance by carrying your spare spell components or a metamagic rod.



Buffs and Prefight actions:
cast mage armor us rod of extend spell (if on 1st fight)
cast false life spell (if on 1st fight)
bring familiar along
bring skeleton along

Equipment:
(Free weightless outfit)
(Armor)spell component pouch x2 [5+5gp] [2+2 lbs]
(Weapon)dagger [1 lbs][ 2 gp]
Pearl of power 1,000 gp (1st level)
headband of intellect +4 16,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74)
Cloack of resistance +2 4,000 gp
light crossbow MW 330 gp 4lb
crossbow bolts 19 2 gp 2lb
ring of protection +1 2000 gp
mithril buckler +2 5015 gp 2.5lb
amulet of natural armor +1 2000gp
lesser metamagic rod of silence 3000gp 3/3 [5 lbs]
lesser metamagic rod of extend 3000gp 3/3 [5 lbs]
slippers of spider climbing 4800gp 1/2 lb
gloves of dexterity +2 4000gp
Value of equipment worn
45,159gp
See notes above.


Sold
MW studded leather armor cost 175gp 2lb sold for 87.5
Total gp gained from sold items
87.5

Expendable Items: [CL]

Scrolls
scroll cost Caster lvl
summon monster V 562.5 9
summon monster V 562.5 9
evards 350 7 Should use the full name of the spell (in case our younger members don't get the reference)
evards 350 7
animate Dead 350 7
summon swarm 37.5 3 should cost 75
summon swarm 37.5 3should cost 75
see invisibility 37.5 3should cost 75
invisibility 75 3
invisibility 75 3
Dispel Magic 187.5 5
protection fom elements Energy(cold) 375 gp (bought)
3000
Total value of scrolls
3112.5gp


Other
universal solvent x1 [50gp]
Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp]
Tatto of Skate x1 [ML1] [-- lbs][100/600 gp]
potion of cure light wounds x1[8][50/350 gp] In the accounting I treated this as 1 potion (50 gp). Not sure what the [8] is.
potion of hide from undead [50/50 gp]
Tatto of Chameleon x1 [ML1] [-- lbs][100/500 gp]
tangle foot bag x1 [100gp] Should be 50gp for one. Also weighs 4 lbs
potion of invisibility x0 [300gp]
potion of pass without trace x 4 [50gp] Should be 200
Crawling Tatoo of Entangling Ectoplasm x0 [50gp]¨Ganon
Elixir of hiding x0 [250gp]
Focus: Gem (Magic Jar) [100gp]
Focus: Mirror (scrying) [1000gp]
Focus:statuette of Vandelar carved from elephant ivory and decorated with gems [1500gp]
black onyx gem worth [500gp] *can create dead up to 20hd
Value of "Other"
4000gp
Confused about how you mark prices. You seem to be using 2 different systems.
See notes above in red for more details

The potions and tattoos in "Other" (800 gp) count against the expendables cap, so it might be good to move them up with the scrolls.

You can carry 6050 in scrolls/tattos/potions at Lv 11. You currently have 3912.5gp.

spell failure 0%

Equipment at home:
[Cold Iron] crossbow bolts 15 4 gp 2lb Bolts of Asmeroviel slaying
[CAlchemical Silver] crossbow bolts 20 3 gp 2lb Bolts of Devil slaying

Gold: 18,129.5 should be 14049.1 - see very bottom of sheet.

Candy central poster of the collectors' edition
2 SpellBooks [3 lbs each][one free, one 15gp]
(Other item)
total value of equip at home
22gp


Miscellaneous Statistics:
Encumberance: 0-20 (light), 20 40 (medium), 60 (heavy)
Weight carried: 10 lb 28.5 lbs, which puts you at medium encumberance
Mount weight carried: 0 lb 128.5 (Vandalar's weight and his equipment)

Character Background:
The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage

Default Tactics
Bring Familiar and skeleton
familiar holds charge of ghoul touch
send familiar to attack
cast scorching ray from scrolls on target
You might want to update these; seems like the same tactics you've had since ecl4 or so.

Fights results:

1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] Attack of the Rat Swarm I

2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] Burning Paladin!

3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] Attack of the Bat Swarm II

4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] The Dagger of doom!

5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Who Took My walls away!

6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle!

7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] Entangle!

8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] Inmune to Hold person .....whew....

9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] A paralizing shocking Touch part I

10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] Attack of the Bat swarm III

11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp]

12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414)
[+1200xp][+1600gp] [+147gp engineering]

13: (Talari, Va'ria and Vandelar vs 7 shocker lizards and 1 babau demon) Victory (http://boards1.wizards.com/showpost.php?p=7423556&postcount=64)[+1519 xp][+2066gp]

14: Aquin Win (http://boards1.wizards.com/showpost.php?p=7453763&postcount=479)[+1800xp][+2000gp] Repeat after me monstuous humanoids not the same as humanoids

15: (quest Foundations of the order) sucess (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1) [+933xp][+1600gp] [+133 gp clockmaking]

16: Against 4 Salamander Flamebrothers Victory (http://boards1.wizards.com/showpost.php?p=7702318&postcount=612) [+2100xp][+2600gp] [+133 gp clockmaking]

17: Vs Vampire Fighter 5 victory (http://boards1.wizards.com/showpost.php?p=7734746&postcount=626) [+2100xp][+2600gp] [+133 gp clockmaking]

18: vs Krunch Victory (http://boards1.wizards.com/showpost.php?p=7915614&postcount=746) [+2100xp][+2600gp] [+133 gp clockmaking] Impressive fortitude Save

19: vs Va'ria
Loss (http://boards1.wizards.com/showpost.php?p=7978420&postcount=786) [+700xp][+866gp] [+147 gp clockmaking]

20: vs Dameon Victory (http://boards1.wizards.com/showpost.php?p=8027591&postcount=827) [+2100xp][+2600gp] [+147 gp clockmaking] Overcome Hubris prepare better Vandelar!

21: vs 2 Jann Victory (http://boards1.wizards.com/showpost.php?p=8087615&postcount=883)
[+1400xp][+2400 gp][147 gp] Never forget see invisibility Again!

22: vs Saffron Brass Victory (http://boards1.wizards.com/showpost.php?p=8192729&postcount=978) [+2400xp][+3400gp][192 gp] A paying Gamble buy Shield

23: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Defeat (http://boards1.wizards.com/showpost.php?p=8248350&postcount=38) [+700xp][+1133gp][192gp] After Exhausting all his spells Vandelar Surrenders

24: vs Sdentch Victory (http://boards1.wizards.com/showpost.php?p=8305539&postcount=91) [+2800xp][+3966gp][192 gp] A barbarian helped by a cleric with Shield other So may HP so few Spells

25: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Rematch!Victory (http://boards1.wizards.com/showpost.php?p=8365740) [2000xp][3666gp] Sweet Payback, Good Outsiders are Tough

26: vs Talari Leafwhisper Defeat (http://boards1.wizards.com/showpost.php?p=8509930&postcount=261) [1050xp][1750gp] Where o where are your potions of pass without trace Vandelar

27: Scroll crafting Crafting (http://boards1.wizards.com/showpost.php?p=8542988&postcount=280)

28: Breaking the Alliance Sucess (http://boards1.wizards.com/showthread.php?t=598320)[4050xp][8978gp] The dragon chambers collapsed thanks to the help of Luken from the CEF

29: vs Lord Frost Victory (http://boards1.wizards.com/showpost.php?p=8822160) [+2700xp][+4500gp][+225gp clockmaking][Tao Tax 405gp] Tricksy Dragon almost grappled vandelar

30: vs Large black dragon & a Vrock Defeated (http://boards1.wizards.com/showpost.php?p=8901575&postcount=513) [+900xp][+1500gp][+225gp clockmaking]Vrock damage reduction made it impossible to damage.

31: vs Lissa Long fellow Defeated (http://boards1.wizards.com/showpost.php?p=8937469&postcount=531) [+996xp][+1660gp][+225 clockmaking] increase armored AC so it won't happen again.

32: Showdown
Victory (http://boards1.wizards.com/showthread.php?t=687128)
Shinmor Captured The magister recovered a great day for the TAO

33:A summons Victory (http://boards1.wizards.com/showthread.php?t=715640)
Ancient pacts renewed bring more allies into the fold of the TAO

34:Tao World event Failure (http://boards1.wizards.com/showthread.php?t=766769)
The last defender got the best of an exhausted wizard


35:

36:IMT vs Auburn Victory (http://boards1.wizards.com/showpost.php?p=11946489&postcount=37) an unfortunate pairing.

37:IMT vs Lord frostVictory (http://boards1.wizards.com/showpost.php?p=12137332&postcount=53) Lost the chance to animate his corpse damn nimbus....

38:IMT vs Aerryl Defeat! (http://boards1.wizards.com/showpost.php?p=12348839&postcount=63) will have to be much more explicit in future battles.....

39:Cold hand of deathVictory (http://boards1.wizards.com/showthread.php?t=852006) Got a new ally

40:Remnants of KiariSucess (http://boards1.wizards.com/showthread.php?t=866298) finished the investigation the wizards of Kiari destroyed themselves [+9,000 xp][+17,400 gp]

Fight result totals
total xp 3200(starting) + 57073(earned) = 60273xp
gold earned from fights 3000(start) + 82810(earned) = 85810gp
gold earned from crafting = 2179gp

Past Expenditures.

Bolts 4
cold iron bolts 5
tatoo of skate 4
tatoo of chameleon 4
tanglefoot bag 1
potion of clw 5
elixir of hiding 1
potion of invisibility 1
potion of pass without trace 1

Past expenditure total
1342.4GP

Summon Familiar 100
spellbook 15
You can put these in the past expenditures.


Copied Spells
vampiric touch copy 150 scribe 300 = 450
Teleport copy 250 scribe 500 = 750
Contingency copy 300 scribe 600 = 900
Persistant Image copy 250 scribe 500 = 750
Scrying copy 200 scribe 400 = 600
Solid Fog copy 200 scribe 400 = 600
Enervation copy 200 scribe 400 = 600
Dimension Door copy 200 scribe 400 = 600
Animate Dead copy 200 scribe 400 = 600
Invisibility greater copy 200 scribe 400 = 600
Summon Monster III copy 150 scribe 300 = 450
Major Image copy 150 scribe 300 = 450
Dispel Magic copy 150 scribe 300 = 450
Spectral Hand copy 100 scribe 200 = 300
Mirror Image copy 100 scribe 200 = 300
summon swarm copy 100 scribe 200 = 300
Blindness/deafness copy 100 scribe 200 = 300
Minor Image copy 100 scribe 200 = 300
Acid Arrow copy 100 scribe 200 = 300
scorching ray copy 100 scribe 200 = 300
shatter copy 100 scribe 200 = 300
False Life copy 100 scribe 200 = 300
see invisibility copy 100 scribe 200 = 300
protection from arrows copy 100 scribe 200 = 300
resist energy copy 100 scribe 200 = 300
Protection from good scroll 25 scribe 100 = 125
Protection from good scroll 25 scribe 100 = 125
protection from Chaos scroll 25 scribe 100 = 125
ray of enfeeblement scroll 25 scribe 100 = 125
Shield scroll 25 scribe 100 = 125
both of these spells should have been free. You get 3 free spells to start, 5 more from int, and then 2 more when you go to 2nd lv.

cost of spells added to spellbook
11,775gp

See notes above for pricing errors

Scribed Scrolls
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of sonic Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Mage Armor x6 [(wiz 1)] [- lbs][12.5/75 gp][1/6 xp]C
Scroll of Protection from evil x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C
Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C
Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C
Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C
Scroll of Empowered Sonic scorching ray x1 [(wiz 7)] [- lbs][350/350 gp][28/28 xp]C
Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of Spectral Hand x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of see Invisibility x7 [(wiz 3)] [- lbs][75/525 gp][6/42 xp]C
Scroll of Minor Image x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
scroll of protection from arrows x3 [(wiz 1)] [- lbs][75/300 gp][6/30 xp]C
scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C
Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Shield x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C
Scroll of BlackLight x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C
Scroll of Major Image x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C

Cost of scribing scrolls
GP spent scribing scrolls = 4187.5
XP spent scribing scrolls = 351

current 3FC information

fight 1
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: False life (11 hrs), Mage armor (22 hrs)
Items Used: rod of extend spell 1/3
Spells or Powerpoints Used: 3
x/day Abilities Used: xxxxx
Free Activity: Craft Clocks
fight 2
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx
fight 3
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Notes: There is no need to have the 'fight 3' sblock. You can save space by removing it.

MONEY
Total of equipment owned (including expended items) 71848.4
Total gold earned (including start money at ECL3) 85810
Total sold item returns 87.5

Remaining cash on hand = 14049.1gp
SoulLord

07-04-07, 11:22 AM
Vandelar Updated with vath's comments and a pm sent to him as well
Korone

07-04-07, 12:20 PM
Atemu doesn't have a cost breakdown for his items. This makes it extremely difficult to verify his expenses.
*snip*

Corrected.

And about this week's fight.. err, seems that I managed to miss that. My bad. Hopefully, looking at the rolls, it didn't change anything.
MitzaVolchenko

07-04-07, 01:47 PM
Says: Grapple: +20 (+6 BAB, +7Str, +4 Size)

Should be Grapple: +17

Cannot be corrected until quest conclusion, but I have noted it on my to do list :)
Sjiggie

07-04-07, 08:11 PM
Saldor Almacon doesn't have his skill packages linked to the post in the Rules Of Gladius Threat.
stimpydoda

07-05-07, 12:11 AM
Just a couple of things:

Your normal armor class is listed as 18, but it should only be 16 and you need to list the dex bonus.

Your first pair of clothes don't cost or weigh anything. However, your arrows do and you need to include them. So weight carried should be 55 lbs.

Your greataxe does a d12+5, 20/x3 crit, Slashing damage

To add str damage to your bow, it costs 100gp per point. So the longbow should cost 500 gp. So 1d8+4, 20/x3 crit, Piercing damage, 110ft range.

I would also add your rage modifiers to your stats and don't forget that you can't cast while raging :)

Hope this helps, best of luck.
stimpydoda

07-05-07, 12:30 AM
Few things:

Your greatsword does 2d6+4 damage.

Club does 1d6+3.

Your comp. longbow +3 should only cost 700gp, not 900gp.

Good luck!
stimpydoda

07-05-07, 12:50 AM
Few things:

Experience is 3200/6000

Will save is +3.

That cross-classed rank in psicraft puts your ranks spent at 16, so you need to lose one somewhere else.

I'm not sure about the cost of your greatsword, it seems expensive...

The long bow should only cost 800 gp and weighs 6 lbs.

Your powerstone of expansion needs to be listed as augmented to last 3 mins., otherwise it will just last 3 rounds.

Hope that helps, good luck!
stimpydoda

07-05-07, 01:10 AM
Few things:

You have 26 hp.

Your PsyW powers are at ML 3.

Know(Dung) and Psicraft are cross-class, so your skill points are messed up.

You also don't have your weight carried listed and your loads.

Hope that helps.
xZerasx

07-05-07, 02:23 AM
Few things:

Experience is 3200/6000

Will save is +3.

That cross-classed rank in psicraft puts your ranks spent at 16, so you need to lose one somewhere else.

I'm not sure about the cost of your greatsword, it seems expensive...

The long bow should only cost 800 gp and weighs 6 lbs.

Your powerstone of expansion needs to be listed as augmented to last 3 mins., otherwise it will just last 3 rounds.

Hope that helps, good luck!

Fixed. I wasn't sure about the cost of the greatsword either, but that was the cost pointed out to me on the tavern. The calculation is:
[(50 gp Greatsword + 1000 DeepCrystal - 300 MW) * 2 Large Size + 300 MW] * 0.5 = 900
Salrantol

07-05-07, 06:50 AM
Fast movement, expeditious retreat, and skate are all enhancement bonuses, so they don't stack.Monk fast movement, expeditious retreat, and skate are all enhancment bonuses, so they don't stack, but barbarian fast movement is an unnamed bonus, so it would stack with either of the other two.
stimpydoda

07-05-07, 01:38 PM
Few things:

Mithral Chainshirt only weighs 10 lbs (from some messed up description)

Your weight carried is only 44.5 lbs.

It has an acp of -1, so his hide is +1 and move silently is +2.

Happy fighting!
NiQil

07-05-07, 10:08 PM
His hp are wrong. They should be 21, not 23 (wilders have d6, not d8).

His initiative is only +3, as he does not have a feat improving it.

His BAB is correct, but the breakdown is wrong.

Here's the big one. He does not qualify for the Speed of Thought feat. You must have a 13 Wisdom to qualify, which he does not. As such, his base speed is only 30, not 40.

His reflex saves list bonuses from a rogue level he does not have. Also, his saves do not mention his ranger level at all.
UserNamer

07-06-07, 06:49 AM
My character Phacce is in prison for like more than a week, but I fixed the violations and I've sent a PM to Khaim, who got me in prison, but he isn't answering them. I saw that he hasn't logged in since 29-06, so could someone else please note them as fixed:

Link (http://boards1.wizards.com/showpost.php?p=12375444#post12375444) to Phacce
Link (http://boards1.wizards.com/showpost.php?p=12633448#post12633448) to violations
NiQil

07-06-07, 08:33 AM
My character Phacce is in prison for like more than a week, but I fixed the violations and I've sent a PM to Khaim, who got me in prison, but he isn't answering them. I saw that he hasn't logged in since 29-06, so could someone else please note them as fixed:

Link (http://boards1.wizards.com/showpost.php?p=12375444#post12375444) to Phacce
Link (http://boards1.wizards.com/showpost.php?p=12633448#post12633448) to violations
Send a PM to Prisonlords with this information and I will review them when I update things this weekend.
TelinArtho

07-06-07, 12:39 PM
Isaiah's Initiative bonus should only be +1 from his 12 Dex.

Isaiah didn't pay enough for his bow:

(100gp (base)+ 400gp (Str rating))*2 + 300gp (Masterwork) = 1300gp.

Also, Isaiah cannot use the free activity to craft tattoos because you need at least 5 ranks in the skill to make money at it.
Airwhale

07-06-07, 01:35 PM
Thanks Stimpydoda.

Everything is correct except:


Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands.

So I actually should be doing d12+7 with that great axe.

When can I make changes to the sheet?

Just a couple of things:

Your normal armor class is listed as 18, but it should only be 16 and you need to list the dex bonus.

Your first pair of clothes don't cost or weigh anything. However, your arrows do and you need to include them. So weight carried should be 55 lbs.

Your greataxe does a d12+5, 20/x3 crit, Slashing damage

To add str damage to your bow, it costs 100gp per point. So the longbow should cost 500 gp. So 1d8+4, 20/x3 crit, Piercing damage, 110ft range.

I would also add your rage modifiers to your stats and don't forget that you can't cast while raging :)

Hope this helps, best of luck.
TelinArtho

07-06-07, 02:45 PM
Severin did not pay enough for his crafted poisons.

Black Adder Poison is 120gp normally, so 60gp crafted. He has it listed as 50gp crafted.

Small Centipede Poison is 90gp normally, so 45gp crafted. He has it listed as 30gp crafted.

The net result is he needs to spend an additional 75gp to cover the cost of the poisons he already has. He also needs to cover the 10gp on the Black adder poison he used in week 1.

The link to his first fight is broken (post tags only need the post number - not the entire URL, here's the corrected link (copy and paste it into your sheet):

win
Zevox

07-06-07, 08:34 PM
Vandelar the Red has calculated his spell levels wrong. He has 7 1st level, 7 2nd level, 7 3rd level, 6 4th level, 4 5th level, and 3 6th level spells, so he should have 7+14+21+24+20+18= 104 spell levels, divided by 3 = 34 available per fight (currently says he has 116 total, 39 per fight).

He should also list his spells' save DCs alongside each spell level so pitlords do not need to look them up (or at least list the DCs of spells which have them beside, as he currently does for some but not all of his spells). In addition, some of those save DCs are incorrect - Magic Jar should be DC 26 (10+8int+5level+3feats), not 27, and Circle of Death should be DC 27 (10+8int+6level+3feats), not 28.

Also, his Dragon Skeleton has too much hp. Only PCs get maximum hp at their first level, so it should have 91 hp (6.5*14), not 96.

Zevox
stimpydoda

07-06-07, 10:21 PM
@Airwhale

Sorry, it goes like this:
normal= 1d12+6
enlarged= 3d6+7
raging= 1d12+9
enlarged and raging= 3d6+10
Yitzi

07-08-07, 01:47 PM
Yorick has no breakdowns for attacks or skills.
hogarth

07-08-07, 08:34 PM
Daren's familiar has 11 hp now, not 9 hp.

(It's not a violation, but I would recommend listing Handle Animal under Daren's skills as well.)
Prisonlords

07-08-07, 09:55 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Maeril (Usurpator).......................... Hirumajoe.......... Violation
The Mask Man (Milov)........................ stimpydoda......... Violation

Borodin Brightaxe (Usurpator)............... TelinArtho......... Violation
Retikos, The Padparadasha Sage (SauroGrenom) TelinArtho......... Violation
Tezca (Usurpator)........................... MitzaVolchenko..... Violation

Charles Ponzi (Usernamer)................... Sjiggie............ Violation
Darfu Spell-Axe (Airwhale).................. stimpydoda......... Violation
Isaiah Shar (xZerasx)....................... TelinArtho......... Violation
Jevian Rond (amalcon)....................... NiQil.............. Violation
Longshot (templer10)........................ Eluria............. Violation
Tezca (Usurpator)........................... TelinArtho......... Violation
Vandelar the Red (SoulLord)................. Zevox.............. Violation
Willowmoon (MitzaVolchenko)................. Eluria............. Violation

Atemu (Korone).............................. TelinArtho......... Innocent
Elrick Flamebrother (templer10)............. Eluria............. Innocent
Ikhain al-Habari (Abyssal Stalker).......... stimpydoda......... Innocent
Isaiah Shar (xZerasx)....................... stimpydoda......... Innocent
Lady Liara (templer10)...................... Eluria............. Innocent
Lord Lorian (templer10)..................... Eluria............. Innocent
Saldor Amalcon (amalcon).................... Sjiggie............ Innocent
Sdentch the Angelic (TheMagister)........... TelinArtho......... Innocent
Severin Dimblade (Adolfo_Mondschein)........ TelinArtho......... Innocent
Slade Tungsten (Sjiggie).................... stimpydoda......... Innocent
Sybil ap Kalten (MitzaVolchenko)............ TelinArtho......... Innocent
The Corrupter (Rauul)....................... Eluria............. Innocent
Xanaver Valassar (Sjiggie).................. stimpydoda......... Innocent


Audits.................................. .... Informant.......... Verdict
Vandalar the Red (SoulLord)................. Vathelokai......... Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 02.0° ... 00.0° ... 02°
NiQil.............. 00.3° ... 00.0° ... 00°
Sjiggie............ 00.6° ... 00.0° ... 00°
stimpydoda......... 01.6° ... 00.0° ... 02°
TelinArtho......... 02.0° ... 00.0° ... 02°
Vathelokai......... 00.0° ... 05.5° ... 05°
Zevox.............. 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending July 7th, 2007
Macbrea

07-08-07, 10:35 PM
Yorick has no breakdowns for attacks or skills.

Melee: Small Masterwork Short Sword, +7 melee, 1d4 + 2 piercing, Crit 19-20/x2[+2 Str, +3 BAB, +1 Size,+1 Enh]
Ranged: Small Light Repeating Crossbow +1, +10 Ranged, 1d6 + 1 Piercing, 80 ft range, Crit 19-20/x2[+5 Dex, +3 BAB, +1 Size,+1 Enh]
RS: Small Light Repeating Crossbow +1, +8/+8 Ranged, 1d6 + 1 Piercing, 80 ft range, Crit 19-20/x2[+5 Dex, +3 BAB, +1 Size,+1 Enh,-2 RS]

There is a breakdown, it is in tan.

Same is true with Skills. The breakdown minus the stat, Which is listed next to the skill name is in tan after the skill.
Yitzi

07-08-07, 11:04 PM
Melee: Small Masterwork Short Sword, +7 melee, 1d4 + 2 piercing, Crit 19-20/x2[+2 Str, +3 BAB, +1 Size,+1 Enh]
Ranged: Small Light Repeating Crossbow +1, +10 Ranged, 1d6 + 1 Piercing, 80 ft range, Crit 19-20/x2[+5 Dex, +3 BAB, +1 Size,+1 Enh]
RS: Small Light Repeating Crossbow +1, +8/+8 Ranged, 1d6 + 1 Piercing, 80 ft range, Crit 19-20/x2[+5 Dex, +3 BAB, +1 Size,+1 Enh,-2 RS]

There is a breakdown, it is in tan.

Same is true with Skills. The breakdown minus the stat, Which is listed next to the skill name is in tan after the skill.

Okay, violation post adjusted. But perhaps you should use a color that doesn't blend in quite as well with the background.
Macbrea

07-09-07, 08:23 AM
If you post the sheets. It will be very much visible.
MitzaVolchenko

07-10-07, 01:14 PM
Atemu lacks the required skills on his sheet.

The skills Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot are required to be listed on your sheet whether you have ranks in them or not.

Edit: Next time PM when it is actually fixed, not that it will eb fixed 'soon' :)
stimpydoda

07-12-07, 12:40 AM
Just a few things:

You don't have your race listed.

Your point buy section is incorrect. You show yourself spending 46 points.

You only spent 29/36 skill points. You have 11 left.

Hope that helps!
Macbrea

07-12-07, 08:59 AM
Razorfang's listed grapple is wrong. It should be +9 not +8. Will fix after fight.
TelinArtho

07-12-07, 03:18 PM
As noted by Zevox in his tactics: Baelin doesn't have a spell component pouch nor the material component for Nondetection.

You will be allowed to use your spells this week - but get this fixed before your next one.
Zevox

07-12-07, 03:38 PM
Inzin's strength is mismarked. A 6 strength is -2, not -3. This has trickle down effects throughout his sheet (on weapons and skills).

Zevox
Zevox

07-12-07, 03:41 PM
Lightwolf's armor is the wrong weight. Per its entry in the magic items (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsAW.html) part of the SRD, a mithril chain shirt weighs only 10 lbs, not 12.5 lbs.

Also, while technically not a violation, it bears noting that since he has neither spellcraft nor the spell read magic, he cannot decipher (and therefore cannot use) his scrolls.

Zevox
hogarth

07-12-07, 10:06 PM
Lord Lorian (http://boards1.wizards.com/showpost.php?p=11606516#post11606516)'s sheet lists a +2 racial bonus to Move Silently, but gray elves don't have a racial bonus to Move Silently.
Zevox

07-14-07, 02:31 PM
Darfu ASpell-Axe has underpaid for his tattoos of skate - he paid 50 gp each, but they should cost 100 gp each. Personal range powers double the cost of a tattoo, and we have a standing Court ruling (found here under equipment) that skate is treated as such when made into a tattoo. (Note to Airwhale: I don't agree with this ruling personally, but its there, so it has be followed.)

This also puts him over his expendable limit, so he'll have to refund some (at least 137.5 gp worth).

Zevox
SoulLord

07-16-07, 11:05 AM
Vandelar the Red has calculated his spell levels wrong. He has 7 1st level, 7 2nd level, 7 3rd level, 6 4th level, 4 5th level, and 3 6th level spells, so he should have 7+14+21+24+20+18= 104 spell levels, divided by 3 = 34 available per fight (currently says he has 116 total, 39 per fight).

He should also list his spells' save DCs alongside each spell level so pitlords do not need to look them up (or at least list the DCs of spells which have them beside, as he currently does for some but not all of his spells). In addition, some of those save DCs are incorrect - Magic Jar should be DC 26 (10+8int+5level+3feats), not 27, and Circle of Death should be DC 27 (10+8int+6level+3feats), not 28.

Also, his Dragon Skeleton has too much hp. Only PCs get maximum hp at their first level, so it should have 91 hp (6.5*14), not 96.

Zevox

Fixed correct math of spell levels 104 total 34.6 rounded up 35

a dc by breakdown was added at the request of the informant
even though all spellas who have a save had it listed.

reduced killk hp from 96 to 91 due to it not having max hp at 1st lvl

corrected dc of spells.
Yitzi

07-16-07, 01:22 PM
Lightwolf's armor is the wrong weight. Per its entry in the magic items (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsAW.html) part of the SRD, a mithril chain shirt weighs only 10 lbs, not 12.5 lbs.

Also, while technically not a violation, it bears noting that since he has neither spellcraft nor the spell read magic, he cannot decipher (and therefore cannot use) his scrolls.

Zevox

For the armor, I wan't sure if I could use the lower weight since the armor also has an enchantment, but if you say it's ok...
As for the scrolls, it actually is a violation since I used read magic to use scrolls for previous battles. What happened was that I applied for a switch from ToF to read magic in the training hall here (http://boards1.wizards.com/showthread.php?p=12494496#post12494496), but forgot to adjust Lightwolf's sheet. After the current battle, I'll fix both.
Zevox

07-16-07, 01:23 PM
Aerryl has some significant problems with her handle animal allies under the new rules. Her current cHA is 12 (13 ranks -1 cha), and she can by no means fit all of her HA allies under that. Her Elite Rhino alone costs more than that (cHA cost 12 for the Rhino, +1 for elite array), as does her Spider Eater (cHA cost 14). Her Dire Wolf is another 9 cHA, which would be legal normally, but would also use up most of her cHA, leaving no room for her new Rhino (presuming she fixes this by removing its elite array).

So she definitely needs to let two of these three go, one of which must be the Spider Eater, and the Rhino can only stay by removing its elite array.

Zevox
Yitzi

07-16-07, 01:51 PM
Your powerstones of vigor and ego whip cost 75 (3 MLX2 power level (or virtual power level in the case of the augmented vigor)X25) only if they were self-crafted, so that needs to be marked.
Zevox

07-16-07, 01:59 PM
Your powerstones of vigor and ego whip cost 150 each, not 75 (3 MLX2 power level (or virtual power level in the case of the augmented vigor)X25), so that needs to be adjusted. You'll also need to return some expendables to stay below the cap.
Not a violation - he has Imprint Stone feat, and so probably self-crafted those, halving the cost. He does however need to mark them as self-crafted (I'll let you change the violation and take credit for that one).

Zevox
TelinArtho

07-16-07, 04:30 PM
Inzin doesn't have a height and weight listed and doesn't include an encumbrance breakdown for the dog. Since he rides the dog - this is pretty important. Also 10 rocks for the sling is 2.5lbs (since he's small sized). For a minimum weight halfling (32lbs) + his equipment (25lbs) + saddle (40lbs), he is under the light encumbrance maximum. If he was maximum weight - he would still be under this amount.

Also, the dog lists a +3 armor bonus, but I do not see armor in the equipment section nor in the accounting for the dog. If the dog does have armor - it is likely he would be reduced in speed.

Not an error - but worth mentioning - an exotic saddle is not needed for a riding dog.
Korone

07-17-07, 06:39 PM
Atemu lacks the required skills on his sheet.

The skills Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot are required to be listed on your sheet whether you have ranks in them or not.

Fixed.
Zevox

07-17-07, 09:49 PM
Elric has too many handle animal allies. His cHA is only 10 (11-1cha), and he has a Lion (cHA 8) and Elite Dire Wolf (cHA 9+1 elite = 10), totaling 18 cHA. He needs to release one.

Zevox
waywreth

07-18-07, 09:42 AM
Inzin's strength is mismarked. A 6 strength is -2, not -3. This has trickle down effects throughout his sheet (on weapons and skills). Zevox

Fixed, and the skills/attacks have been fixed.

Inzin doesn't have a height and weight listed and doesn't include an encumbrance breakdown for the dog. Since he rides the dog - this is pretty important. Also 10 rocks for the sling is 2.5lbs (since he's small sized). For a minimum weight halfling (32lbs) + his equipment (25lbs) + saddle (40lbs), he is under the light encumbrance maximum. If he was maximum weight - he would still be under this amount.

Also, the dog lists a +3 armor bonus, but I do not see armor in the equipment section nor in the accounting for the dog. If the dog does have armor - it is likely he would be reduced in speed.

Not an error - but worth mentioning - an exotic saddle is not needed for a riding dog.

Dog removed, and the new animal companion has the listed encumberance and weight, as well as a lack of armor.
templer10

07-18-07, 03:50 PM
Elric has too many handle animal allies. His cHA is only 10 (11-1cha), and he has a Lion (cHA 8) and Elite Dire Wolf (cHA 9+1 elite = 10), totaling 18 cHA. He needs to release one.

Zevox

i was going to release the lion - barely had time to set ready so didnt get to it.
templer10

07-18-07, 04:04 PM
the conditional modifer for expansion is wrong - when augmanted duration is 10 minutes per level not 1 minute/level so duration should be 30 minutes.
templer10

07-18-07, 04:09 PM
Age and age category arent listed.

The gold mentioned for spent on thunderstones is wrong.

Many mistakes in cost of scrolls - Crafted level 1 (cl1) scroll is 12.5 GP not 12.6 or some of the others mentioned.
templer10

07-18-07, 04:17 PM
HP should be 27 not 28 (10 + 5.5X2 +3X2)=27.

FF AC should be 15.
Sjiggie

07-18-07, 05:30 PM
Snaga (http://boards1.wizards.com/showpost.php?p=12985771#post12985771) has an incorrect alignment. He cannot be true chaotic he has to choose from one of the following alignments: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
Erithmu

07-18-07, 05:34 PM
Snaga (http://boards1.wizards.com/showpost.php?p=12985771#post12985771) has an incorrect alignment. He cannot be true chaotic he has to choose from one of the following alignments: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.

True Chaotic refers to CN ... True can/and is often used in the place of neutral. ex: True Neutral = Neutral ... True Lawful = LN this is often used on the law/Chaos axis more than the good/evil axis ..
MindWandererB

07-18-07, 09:41 PM
Kracknol

Speed of Thought doesn't work in heavy armor.

You also have other notes under "speed" that don't seem to apply (fast movement, haste).
Zevox

07-18-07, 10:23 PM
Kracknol

Speed of Thought doesn't work in heavy armor.

You also have other notes under "speed" that don't seem to apply (fast movement, haste).
But it does in medium armor, which Mithril Full Plate is. He also gets Fast Movement from his Ranger variant and haste from his Mithril Full Plate of Speed.

Zevox
Zevox

07-19-07, 03:08 PM
Phacce has a number of errors on his sheet. First, his hp should be 35 (12Bar + 4.5Drd + 2.5Sor + 4.5PWar + 12con), not 36.

He should also mention the type of creatures his two class allies are in their sblocks. One can find elsewhere on his sheet that they're an eagle animal companion and hawk familiar, but its very confusing to look at their sheets and see them only mentioned as animals, and not what kind of animals or the source.

His familiar's saves are also off - it should have fortitude +6 (2bar, 2Drd, 2PWar, 0con) and will +6 (2Drd, 2Sor, 2wis). It uses its own ability scores for its saves, regardless of whether the base saves it is using are its own or its master's. Note also that a familiar does not have tricks - its intelligent.

His handle animal score is also too high - it should only be +9 (6 ranks, +1cha, +2circumstance), not +11.

And as a result of the lower handle animal, his animal companion cannot be self-trained, which means it has only its bonus trick.

Zevox
Eluria

07-19-07, 08:14 PM
Save DC's for spells are off by 1; it's 10+spell level+ability score modifier.
Prisonlords

07-22-07, 04:59 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Borodin Brightaxe (Usurpator)............... TelinArtho......... Violation
Retikos, The Padparadasha Sage (SauroGrenom) TelinArtho......... Violation
Tezca (Usurpator)........................... MitzaVolchenko..... Violation

Charles Ponzi (Usernamer)................... Sjiggie............ Violation
Darfu Spell-Axe (Airwhale).................. stimpydoda......... Violation
Jevian Rond (amalcon)....................... NiQil.............. Violation
Longshot (templer10)........................ Eluria............. Violation
Tezca (Usurpator)........................... TelinArtho......... Violation

Aerryl Nalladar (MindWandererB)............. Zevox.............. Violation
Baelin the Shadow (Malither76).............. TelinArtho......... Violation
Darfu Spell-Axe (Airwhale).................. Zevox.............. Violation
Elric Flamebrother (templer10).............. Zevox.............. Violation
Isaiah Shar (xZerasx)....................... templer10.......... Violation
Lord Lorian (templer10)..................... hogarth............ Violation
Phacce (UserNamer).......................... Zevox.............. Violation
Ralein Dreamstriker (Callix)................ templer10.......... Violation
Shanan Lightouch (UserNamer)................ stimpydoda......... Violation
Snaga (The Dread Dormammu).................. Eluria............. Violation
Snaga (The Dread Dormammu).................. Sjiggie............ Violation
Snaga (The Dread Dormammu).................. templer10.......... Violation

Atemu (Korone).............................. MitzaVolchenko..... Innocent
Daren Legrad (Yitzi)........................ hogarth............ Innocent
Inzin Dar'ath (waywreth).................... TelinArtho......... Innocent
Inzin Dar'ath (waywreth).................... Zevox.............. Innocent
Lightwolf Phoenixstar (Yitzi)............... Zevox.............. Innocent
Lycidas Arcades (stimpydoda)................ Yitzi.............. Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.3° ... 00.0° ... 00°
hogarth............ 00.6° ... 00.0° ... 00°
MitzaVolchekno..... 00.3° ... 00.0° ... 01°
Sjiggie............ 00.3° ... 00.0° ... 01°
stimpydoda......... 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 01°
templer10.......... 01.0° ... 00.0° ... 01°
Yitzi.............. 00.3° ... 00.0° ... 01°
Zevox.............. 02.0° ... 00.0° ... 02°



Conclusion of Roll Call for week ending July 21st, 2007
templer10

07-22-07, 10:37 AM
Longshot's violations are read as fixed in Eluria's post - please note for next week.
Yitzi

07-22-07, 02:56 PM
Ymandrake has ACP of -2 from armor listed, but is wearing no armor

Note: I am removing this post, as I am leaving soon and will not be able to remove it when it is fixed.
Yitzi

07-22-07, 03:00 PM
Berri has ACP of -2 listed, but there seems to be no source for it-she has light encumbrance, no shield, and her mithral shirt has no ACP.
lonewolf

07-25-07, 06:06 PM
Gaston has no total encumbrance listed
The equipment he carries brings him to medium load
SauroGrenom

07-26-07, 12:50 AM
Retikos's cohort has a bit of a splintered faith:

A diety usually has one favored weapon. As far as I can tell, Cus's diety has 5. (This - for the most part is fine).

When you have the War domain - you gain Weapon Focus and proficiency with that one favored weapon. Favored weapons are otherwise used for Spiritual weapons. As such - the WF and the spiritual weapon must be of the same type for any individual priest.

For Cus though - he has Weapon Focus (Grapple) (isn't one of the 5 already listed) and has Spiritual weapon as if the favored weapon was a scythe. The kicker is that the Armor Spikes are listed with a +1 from a feat.Hrm. I wanted the character to use the extra feat for grappling, as the cohort is kind of focused on the grappling spell caster theme. However that doesn't make a sensible spiritual weapon, so scythe looked like a good choice.

I'm not exactly sure how to get the best bonus on this character for grappling with armor spikes.

I suppose that if Armor Spikes were the favored weapon, that would provide a bonus to grappling with them? No? Or would that apply only to attack rolls, not grapple checks? I suppose the issue is that I'm not sure exactly how the weapon focus feat interacts with grappling using armor spikes. If the feat applies to armor spikes, then does it also apply to grapple checks with armor spikes, or just attack rolls?

BTW do enhancement bonuses on armor spikes apply to the grapple checks using them, or just attack rolls?

As I think through this, I think that all I'm really required to do here is just drop the "attack bonus" on the character's armor spike attack by -1. I can adjust the deity description so it's not so ridiculous (5 favored weapons is crazy).
NiQil

07-26-07, 01:09 AM
Hrm. I wanted the character to use the extra feat for grappling, as the cohort is kind of focused on the grappling spell caster theme. However that doesn't make a sensible spiritual weapon, so scythe looked like a good choice.

I'm not exactly sure how to get the best bonus on this character for grappling with armor spikes.

I suppose that if Armor Spikes were the favored weapon, that would provide a bonus to grappling with them? No? Or would that apply only to attack rolls, not grapple checks? I suppose the issue is that I'm not sure exactly how the weapon focus feat interacts with grappling using armor spikes. If the feat applies to armor spikes, then does it also apply to grapple checks with armor spikes, or just attack rolls?

BTW do enhancement bonuses on armor spikes apply to the grapple checks using them, or just attack rolls?

As I think through this, I think that all I'm really required to do here is just drop the "attack bonus" on the character's armor spike attack by -1. I can adjust the deity description so it's not so ridiculous (5 favored weapons is crazy).
Grapple checks are not attacks. Last time I checked, weapon focus gave a bonus to your attack rolls. So no bonus on grapple checks from weapon focus (armor spikes). The only way to take advantage of weapon focus (armor spikes) in a grapple is after you are already in a grapple, by using the attack an opponent action to make attacks at a -4 penalty.
SauroGrenom

07-26-07, 08:30 AM
Grapple checks are not attacks. Last time I checked, weapon focus gave a bonus to your attack rolls. So no bonus on grapple checks from weapon focus (armor spikes). The only way to take advantage of weapon focus (armor spikes) in a grapple is after you are already in a grapple, by using the attack an opponent action to make attacks at a -4 penalty.
The feat specifically says that you can take it in "unarmed strike or grapple". I assume that if you take weapon focus (grapple), it allows a +1 bonus on grapple checks...nothing else is reasonable. But you are saying the feat doesn't give any kind of bonus on grapple checks (only attack rolls), so there is a clear contradiction between what you are saying and what is the only reasonable way to look at weapon focus (grapple).

Basically the point is that the character grapples with armor spikes, and I want to get the weapon focus feat applied to that mode of attack. The rules seam to say that I can do that. All I realy need to do is make it weapon focus (grapple) and drop a +1 from the attack modifier.

As a secondary issue is the fact that "grapple" isn't a sensible "weapon" for the spiritual weapon spell. However scythe looks like a good choice, for obvious reasons.
waywreth

07-26-07, 12:26 PM
Gaston has no total encumbrance listed
The equipment he carries brings him to medium load

Yes he does, it's listed below the items.
Encumberance: 20/40/60
Current Weight: 25 lbs [med load]

However, I did incorrectly note his speed, which has been fixed and updated.
NiQil

07-26-07, 08:54 PM
The feat specifically says that you can take it in "unarmed strike or grapple". I assume that if you take weapon focus (grapple), it allows a +1 bonus on grapple checks...nothing else is reasonable. But you are saying the feat doesn't give any kind of bonus on grapple checks (only attack rolls), so there is a clear contradiction between what you are saying and what is the only reasonable way to look at weapon focus (grapple).

Basically the point is that the character grapples with armor spikes, and I want to get the weapon focus feat applied to that mode of attack. The rules seam to say that I can do that. All I realy need to do is make it weapon focus (grapple) and drop a +1 from the attack modifier.

As a secondary issue is the fact that "grapple" isn't a sensible "weapon" for the spiritual weapon spell. However scythe looks like a good choice, for obvious reasons.
I didn't say anything about taking Weapon Focus (grapple). I referred to Weapon Focus (armor spikes). There is a very big difference. Weapon Focus (grapple) will give you the +1 on your grapple checks, regardless on the method in which you choose to deal damage (unarmed strike, natural weapon, armor spikes, etc). But Weapon Focus (armor spikes) will only give you the +1 to attack rolls with armor spikes, not grapple checks made to deal damage with armor spikes. A very distinct difference.
hogarth

07-28-07, 12:31 AM
Rolf's Hide modifier is +4, not +3.

Also, masterwork tools cost 55 gp, not 50 gp.

Also, his hp total is wrong (10+3*5.5+8=34).
SauroGrenom

07-28-07, 02:40 PM
I didn't say anything about taking Weapon Focus (grapple). I referred to Weapon Focus (armor spikes). There is a very big difference. Weapon Focus (grapple) will give you the +1 on your grapple checks, regardless on the method in which you choose to deal damage (unarmed strike, natural weapon, armor spikes, etc). But Weapon Focus (armor spikes) will only give you the +1 to attack rolls with armor spikes, not grapple checks made to deal damage with armor spikes. A very distinct difference.

The character in question has Weapon Focus Grapple. It aways has had that feat. The only "problem" was that I listed it as an extra +1 bonus on to hit rolls. Well and that the diety description was a bit of madness.

Well anyway. I don't think that "grapple" makes a sensible spiritual weapon although it's a legal favored weapon, so I'll choose another as the second favored weapon for the purpose of spiritual weapon.
Erithmu

07-30-07, 12:36 AM
HP is too high I get: 8+18+9+3.5+16 = 54.5 This was incorrect

I think you are due for a +1 stat due to leveling up (8HD). I'm guessing it is going into STR ...
Erithmu

07-30-07, 12:50 AM
It would be nice if you could list your expansion modified Weapon Damage roles (For both Large size and Huge size)

You need to link your bracers to the Blackmarket thread.

You have purchased Gloves of Dexterity but they seem to be in your backpack ... I might suggest putting them on.
Erithmu

07-30-07, 01:09 AM
Someone might correct me on this:
Monster race entries have included 4HD increments in terms gaining +1 to an ability score. So you should not be allowed your +1 to Dex for 4th level.

HP should be 6*6.5 = 39

Feats:
At 3HD Jonathon doesn't meet the requirements for Deflect Arrows as he doesn't get IUS until 5HD. Combat Expertise is also not a monk feat option at Monk2.

While not a violation: Jonathan has 3 neck slot items, he can only wear one, and it seems that he is going to use the Wis Booster more than the other 2.
Prisonlords

07-30-07, 01:31 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Charles Ponzi (Usernamer)................... Sjiggie............ Violation
Jevian Rond (amalcon)....................... NiQil.............. Violation
Tezca (Usurpator)........................... TelinArtho......... Violation

Baelin the Shadow (Malither76).............. TelinArtho......... Violation
Phacce (UserNamer).......................... Zevox.............. Violation
Snaga (The Dread Dormammu).................. Eluria............. Violation
Snaga (The Dread Dormammu).................. Sjiggie............ Violation
Snaga (The Dread Dormammu).................. templer10.......... Violation

Berri the Friendly (TelinArtho)............. Yitzi.............. Violation
Gaston Dar'ath (waywreth)................... lonewolf........... Violation
Rolf (Dr. Funk)............................. hogarth............ Violation
Ymandrake (stimpydoda)...................... Yitzi.............. Violation


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
hogarth............ 00.3° ... 00.0° ... 01°
lonewolf........... 00.3° ... 00.0° ... 01°
Yitzi.............. 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending July 28th, 2007
Abyssal Stalker

07-30-07, 03:25 AM
Someone might correct me on this:
Monster race entries have included 4HD increments in terms gaining +1 to an ability score. So you should not be allowed your +1 to Dex for 4th level.

HP should be 6*6.5 = 39

Feats:
At 3HD Jonathon doesn't meet the requirements for Deflect Arrows as he doesn't get IUS until 5HD. Combat Expertise is also not a monk feat option at Monk2.

While not a violation: Jonathan has 3 neck slot items, he can only wear one, and it seems that he is going to use the Wis Booster more than the other 2.
Will fix these.

Notes:
Looks like I need to drop my dex with 1 point.

HP is correct. Allthough monsters don't get full hp from the first dice, monster PCs do. Or else every other monster PC in the CoCo has them incorrect (Kitty, Lord Frost, Lady Indivara...).

I will change the feats so that I move Combat Expertise down to my level 3 feat and Deflect Arrows up to my monk 2 feat. The confusion is probably because earlier having a natural attack counted as having IUS what comes to feat prereqs. I thought I fixed this, but looks like I goofed it.

Neck items: the unholy symbol is mainly a flavor item, reflecting Jonathon's background as a cleric. On the other hand it serves as a spare item that Lillian can use in the case her's gets sundered. I always thought that periapt was a head item (that is because English isn't my native language), so I guess I need to drop the amulet.


Edit: Dang, I noticed a bigger problem in Jonathon's ability scores. I have spent 1 point too much. I will drop 1 point from INT and move it to DEX. This results in having too many skill points. I will drop 5 from diplomacy and 4 from handle animal. I have never used either of those skills. The tricks Misery had were bought.

So, to sum up the corrections:
Abilities:
STR 26 (18 base/16pts +6 racial +2 item)
DEX 17 (13 base/5pts +4 racial)
CON -
INT 13 (11 base/3pts +2 racial)
WIS 18 (14 base/6pts +2 racial, +2 item)
CHA 20 (14 base/6pts +4 racial, +2 item)

AC drops to 20 (10 base +3 dex +4 wis +3 natural)

Feats:
Combat Expertise (level 3)
Deflect Arrows (monk 2)

Skills:
Diplomacy +5 (5 cha)
Handle Animal +8 (5 cha, 1 rank (2vmp), 2 tool)

Items:
Refund Amulet of Natural Armor with full price (I'll confirm this in the training hall)
Malither76

07-30-07, 04:18 AM
As noted by Zevox in his tactics: Baelin doesn't have a spell component pouch nor the material component for Nondetection.

You will be allowed to use your spells this week - but get this fixed before your next one.


FIXED
Erithmu

07-30-07, 10:12 AM
@Abyssal:
Your three neck items were:
Periapt of Wisdom
Amulet of Natural Armor
Brooch of Shielding

You can still wear an unholy/holy symbol around your neck but this is more for magical items.
Abyssal Stalker

07-30-07, 11:26 AM
@Abyssal:
Your three neck items were:
Periapt of Wisdom
Amulet of Natural Armor
Brooch of Shielding

You can still wear an unholy/holy symbol around your neck but this is more for magical items.
Oh, forgot about the brooch of shielding...
The Dread Dormammu

07-30-07, 04:42 PM
Save DC's for spells are off by 1; it's 10+spell level+ability score modifier.

Fixed
The Dread Dormammu

07-30-07, 04:44 PM
Snaga (http://boards1.wizards.com/showpost.php?p=12985771#post12985771) has an incorrect alignment. He cannot be true chaotic he has to choose from one of the following alignments: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.

FIXED (or rather not fixed because it shouldn't count). True chaotic is CN.
The Dread Dormammu

07-31-07, 02:01 PM
Age and age category arent listed.

The gold mentioned for spent on thunderstones is wrong.

Many mistakes in cost of scrolls - Crafted level 1 (cl1) scroll is 12.5 GP not 12.6 or some of the others mentioned.

Can't find actual ages for goblins. since it's real time let's assume he'll advance in age category when he levels up.

Fixed Prices.
templer10

07-31-07, 02:04 PM
Can't find actual ages for goblins. since it's real time let's assume he'll advance in age category when he levels up.

Fixed Prices.

YOu need to list some kind of age category even if actual age is unknown (young going on middle aged?) And you cant advance age category due to leveling.

also - you need to PM the violators if you want it removed since some peeps dont check the prison regularly.
The Dread Dormammu

08-02-07, 02:49 PM
Darfu Spell-Axe has no spell book. It is neither in equipment carried, nor at home nor is it accounted for in any way.


http://boards1.wizards.com/showpost.php?p=12778572#post12778572
Callix

08-02-07, 04:54 PM
Darfu's speed bonus is listed as an Enhancement bonus. It is an unnamed bonus and should be listed as such to avoid confusion when stacking effects. Also, he doesn't list the rage penalty to AC in his conditional modifiers. No critical range, multiplier or range increment is listed for his longbow, and no age, height or weight is included. None of these are major, but they are all there.
Erithmu

08-03-07, 04:31 PM
Gareth does not have enough ranks in profession to allow him to make money on free activities. He has listed where he has gained profession money so this shouldn't be too much of a problem to remove.
Abyssal Stalker

08-04-07, 08:24 AM
Zerth Cenobite lists his base dexterity incorrectly as 16 - it should be 14. His stats are correct, so this is only a minor typo. He also lists his HD as 3 - it should be 5.
Abyssal Stalker

08-04-07, 08:47 AM
Saldor Amalcon doesn't list all the mandatory skills. His sheet is missing balance (+2), climb (+0) and jump (+0).
Sjiggie

08-05-07, 05:32 PM
Yakov AC is off by 1 he has a armor bonus listed under his AC summary of +7 but under his equipment he has a +1 spiked Breastplate which gives a total armor bonus of +6 (5 base +1 enchantment)

-Sjiggie
Korone

08-06-07, 06:51 PM
Yakov AC is off by 1 he has a armor bonus listed under his AC summary of +7 but under his equipment he has a +1 spiked Breastplate which gives a total armor bonus of +6 (5 base +1 enchantment)

-Sjiggie

Fixed.
Prisonlords

08-07-07, 12:48 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Phacce (UserNamer).......................... Zevox.............. Violation
Snaga (The Dread Dormammu).................. Eluria............. Violation
Snaga (The Dread Dormammu).................. templer10.......... Violation

Rolf (Dr. Funk)............................. hogarth............ Violation
Ymandrake (stimpydoda)...................... Yitzi.............. Violation

Darfu Spell-Axe (Airwhale).................. Callix............. Violation
Darfu Spell-Axe (Airwhale).................. The Dread Dormammu. Violation
Gareth Irontower (Malither76)............... Erithmu............ Violation
Gareth Irontower (Malither76)............... Erithmu............ Violation
Jonathon Raven Gravebound (Abyssal Stalker). Erithmu............ Violation
Saldor Amalcon (amalcon).................... Abyssal Stalker.... Violation

Besthirah Lafali (MindWandererB)............ Erithmu............ Innocent
Zerth Cenobite (Sjiggie).................... Abyssal Stalker.... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Abyssal Stalker.... 00.6° ... 00.0° ... 01°
Callix............. 00.3° ... 00.0° ... 00°
Erithmu............ 01.3° ... 00.0° ... 01°
The Dread Dormammu. 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending August 4th, 2007
MindWandererB

08-07-07, 02:00 AM
Snaga's XP is not listed at the top of his sheet. Furthermore, he's missing a fight in his XP accounting section.
lonewolf

08-07-07, 09:38 AM
fixed
Longshots Cohort Wing has an incorrect Will save. Magical Beasts only have good Fortitude and Reflex saves. It should be +3.
lonewolf

08-07-07, 04:16 PM
fixed
Note that this audit was started before the updates after this weeks fight.
Additionally to auditing I also fixed several small typos

Longshot

Ready for (august) (1) [Fight 2] : intimidate +11, handle animal +7

Automatic skill packages: political career (http://boards1.wizards.com/showpost.php?p=6466576&postcount=9) - +24%
(Longshot)l
Gender and Race: (Male) (Human)
Size and Type: (medium) (humanoid (human))
Height and Weight: (5'5) (120 Lb)
Age: (37) (middle aged)
Alignment: (N)
ECL 9 (+0 LA)/(kineticist (psion) 9)
Experience: (40261/45000)

Attributes
STR 7 -2 [00 pts] [08 Base, -1 Age]
DEX 14 (+2) [8 pts] [08 Base, -1 Age]
CON 14 (+2) [8 pts] [08 Base, -1 Age]
INT 23 (+6) [16 pts] [08 Base, +1 age, +2 advancement, +2 enchantment]
WIS 13 (+1) [04 pts] [08 Base, +1 Age]
CHA 11 (+0) [00 pts] [08 Base. +1 Age, +2 enchantment]


Miscellaneous Statistics
Hit Points: 50
[9 HD] [04 (Class taken at level 1) + (8X2.5 (Psion))+18(con modifier) +8 (psionic body)]
Armor Class (Normal): 17 (+4 force screen, +4 ride for cover)
[10 Base, 2 Dex, 5 mithral chain shirt +1]
Armor Class (Touch): 12 (+4 ride for cover)
[10 Base, 2 Dex]
Armor Class (Flat-Footed): 15 (+4 force screen)
[10 Base, +5 armor]
Initiative: +2
[2 Dex]
Base Attack Bonus: +4
[+4 (psion)]
Grapple: +2 (+6 when attempting to escape grapple – escape artist)
[4 BAB, -2 STR]
Speed (Land): 30 ft
[30 Base]
speed (land, mounted on Arrow): 50 ft
speed (Fly, Mounted on arrow): 100 ft (average)
Weight Carried: 22.6 lbs, Light encumbrance
[0-23 (Light), 24-46 (Medium), 47-70 (Heavy)]

You could add your speed while mounted on wings here, its not necessary though.

Saves
Fortitude: +5 [2 Con, +3 (psion)]
Reflex: +5 [+2 Dex, +3 (psion)]
Will: +7 [+1 Wis, +6 (psion)]

Melee Attacks
(quarterstaff) +2 1d6-2 (20/2), (bludgeoning)
[-2 Str, +4 BAB]

Ranged Attacks
(light crossbow) +6 - 1d8, (19-20/x2), Range 80 ft, (piercing)
[2 Dex, 4 BAB]
(Ranged Touch powers) +6 (+3 on E-ray electricity against targets wearing metal armor))
[2 Dex,4 BAB]

Powers Readied
Level 1 [DC 17] vigor, energy ray, force screen, precognition, defensive, control object
Level 2 [DC 18] share pain, Control Air, energy adaptation (specified), energy missile
Level 3 [DC 19] dispel psionics, energy retort, touchsight, solicit psicrystal
level 4 [DC 20] control body, freedom of movement (psionic), energy adaptation, Energy ball
Level 5 [DC 21] energy current, power ressistence

Power Points Available Per Fight: 33
[99 Total Power Points / 3, rounded up]
Total Power Points: 72 left for cycle 39 for next battle
[(72 (psion 7), (27 int)]
Manifester Level: 9

Feats
Psionic bodyLvl 1

psicrystal affinityLvl 1 bonus psion feat single minded personality

Enlarge powerbonus human feat

psicrystal containmentlvl 3 feat

craft dorjalvl 5 bonus psion feat

psionic mediationlvl 6 feat

Leadership lvl 9 feat Score=9

Your Leadership score should be 11 because of Great Renown


Skills
Total Skill Points: 90
Languages: 05 – common, elven, draconic, fiendish, celestial
[1 Racial, 04 Int]
Armor Check Penalty: 0
Autohypnosis: +4
[1 wis, 1 rank, 2 synergy]
Balance: +2
[2 Dex]
Climb: -2
[-2 Str]
Concentration: +17
[2 Con, 12 Ranks, 3 psi-crystal]
Craft (armorsmithing): +10
[6 Int, 2 Ranks, +2 masterwork tool]
Diplomacy: + 7
[+0 char, 5 ranks(CC), +2 synergy]
Escape artist: +6
[+2 dex, 4 ranks(CC)]
handle animal: +8
[+0 char, 6 ranks(CC), +2 tool]
Intimidate: +12
[+0 char, 12 ranks]
Hide: +2
[2 Dex]
Jump: -2
[-2 Str]
Knowledge (Arcane): +7
[6 Int, 1 Ranks (psion)]
Knowledge (dungeoneering): +7
[6 Int, 1 Ranks (psion)]
Knowledge (Local): +7
[6 Int, 1 Ranks (psion)]
Knowledge (nature): +7
[6 Int, 1 Ranks (psion)]
Knowledge (Nobility & Royalty): +17
[6 Int, 11 Ranks (psion)]
Knowledge (religion): +7
[6 Int, 1 Ranks (psion)]
Knowledge (planes): +7
[6 Int, 1 Ranks (psion)]
Knowledge (psionics): +7
[6 Int, 1 Ranks (psion)]
Listen: +1 (+2 near bullet)
[+1 Wis)]
Move Silently: +2
[2 Dex)]
Ride + 10 (+2 to Ride for Stay in Saddle (Military Saddle))]
[2 Dex), 6 ranks (CC), 2 synergy]
psicraft +7 (6 int, 1 rank (psion))
Search: +6
[6 Int)]
spellcraft: +7
[6 Int), 1 rank (cc)]
Spot: +1 (+2 near bullet)
[1 Wis]

Between Fight 1 and 2 you switched 8 ranks from Gather Information and 1 rank from Knowledge(nobility&royality) to Intimidate. There is no link to approve those changes.


Prefight Actions
Activate self propulsion of Bullet
activate flight of bullet
Gain psionic Focus
Gain psionc focus of Bullet
address powerstones
Bring Wing (cohort)
bring Bullet (class ally)

Equipment Worn and Carried
Basic Outfit
[0 lbs] [0 gp]
cloak of charisma +2
[1 lbs] [4000 gp]
Brooch of shielding 101/101 HP left
[1 lbs] [1500 gp]
Light crossbow
[3 lbs] [35 gp]
(20) bolts
[0.1 lb each = 4 lbs] [0.1 gp each = 4 gp]
1 Dorje of enlarged crystal shard [ml2-aug] 50 charges
[0 lbs] [1500 gp]
Dorje of force screen [ml2] 50 charges
[0 lbs] [1500 gp]
Dorje of Vigor [Aug-ML4] - crafted - 45 charges.
[0 lbs] [3000 gp]
Dorje of enlarged entangling ectoplasem [ML1] 50 charges
[0 lbs] [750 gp]
headband of Intellect +2
[0 lbs] [4000 gp]
Mithral chain shirt +1 (crafted)
[10 lbs] [1550 gp]
quarterstaff
[4 lbs] [00 gp]
Dorja of enlarged energy missile (Aug- ML6) 29 charges (crafted)320 range, DC 16 – 6d6 damage
[00 lbs][6750 gp]
Military saddle (on lopal)
[00 lbs][20 gp]
2 Light warhorses(Lopal and lopal2)
[00 lbs][300 gp]
1 Elite hipograph (arrow) - Trained with combat riding package.
[00 lbs][6000 gp]
Large chain barding +1 (on WIng)
[80 lbs][1400 gp]
Cloak of ressistence +1 (on Wing)
[01 lbs][1000 gp]

Expendable Items
(1) powerstone of enlarged psionic grease (aug-ml2)
[0.0 lb each = 0 lbs][50 gp each = 50 gp]
(1) powerstones of enlarged entagling ectoplasem
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
(1) powerstone of enlarged entagling ectoplasem [ml3-aug]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
(1) powerstone of Bolt
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
(2) Powerstone of (Skate) [ML 2]
[0.0 lb each = 0 lbs][50 gp each = 100 gp]
(3) powerstone of defensive precognition [ML2]
[0.0 lb each = 0 lbs][50 gp each = 150 gp]
(2) powerstone of defensive precognition [ML4-Aug]
[0.0 lb each = 0 lbs][200 gp each = 400 gp]
(3) powerstone of synesthete [ML1]
[0.0 lb each = 0 lbs][25 gp each = 75 gp]
(3) powerstone of offensive precognition [ML2]
[0.0 lb each = 0 lbs][50 gp each = 150 gp]
(1) powerstone of touchsight [ML5]
[0.0 lb each = 0 lbs][375 gp each = 375 gp]
(2) powersone of prescience, offensive (ML2)
[0.0 lb each = 0 lbs][50 gp each = 100 gp]
(2) powerstone of energy adaptation, specified (ML3)
[0.0 lb each = 0 lbs][150 gp each = 300 gp]
(1) powerstone of dispel psionics (ML6- aug)
[0.0 lb each = 0 lbs][450 gp each = 450 gp]
(1) powerstone of share pain (ML3)
[0.0 lb each = 0 lbs][150 gp each = 150 gp]
3 potions of shield of faith
[0.0 lb each=0.1 lbs]50 gp each=150 GP]
1 tattoe of thicken skin (ml1)
[0.0 lb each=0.1 lbs]100 gp each=100 GP]
2 potion of protection from evil
[0.0 lb each=0.1 lbs]50 gp each=100 GP]
2 potions of invisibility [0.0 lb each=0.1 lbs]300 gp each=600 GP]
2 potions of lesser restoration (CL2 - paladin crafted) [0.0 lb each=0.1 lbs]100 gp each=200 GP]
1 potion of protection from good
[0.0 lb each=0.1 lbs]50 gp each=50 GP]
(1) powerstone of psionic levitate [ml3]
[0.0 lb each = 0 lbs][150 gp each = 150 gp]

Max total (ecl 92 x 50): 4050/4050 gp


Equipment at Home
(Masterwork armorsmith tool)
[00 lbs][55 gp]
Large chain shirt
[00 lbs][400 gp]

(25) bolts
[0.1 lb each = 3 lbs] [0.1 gp each = 3 gp]

Results
Fight 1 - WIN (http://boards1.wizards.com/showpost.php?p=12442347&postcount=875) vs Farig (TelinArtho) [1800 XP] [2000 GP]

Fight 2 - Win (http://boards1.wizards.com/showpost.php?p=12537119&postcount=905) vs the undertaker [1687 XP] [1874 GP]

Fight 3 - Win (http://boards1.wizards.com/showpost.php?p=12558858&postcount=916) Vs manticore and howler [1688 XP] [1875 GP]

Crafting week - Full activity (http://boards1.wizards.com/showpost.php?p=12630921&postcount=930) - Crafting Dorja of vigor [ml4] - 3000 GP.

Fight 4 - Win (http://boards1.wizards.com/showpost.php?p=12737112&postcount=963) vs Enoch and his undead horde - [2156 XP] [2395 GP]

Fight 5 - Win (http://boards1.wizards.com/showpost.php?p=12820020&postcount=998) with sybil Vs Relanx [1995 xp] [2470 Gp]

Fight 6 - Win (http://boards1.wizards.com/showpost.php?p=12935291&postcount=1046) in FFA vs sybil, her gryphon and tezca [4200 XP, 5200 GP]

Fight 7 - Win (http://boards1.wizards.com/showpost.php?p=12992861&postcount=1067) vs corruptor [2604 XP] [3689 GP]

Fight 8 - Win (http://boards1.wizards.com/showpost.php?p=13073406&postcount=1099) vs Zodiac & enoch [2679 XP] [3795 GP]

Fight 9 - Win (http://boards1.wizards.com/showpost.php?p=13116901&postcount=1114) vs 3 fiendish hydra's [2604 XP] [3689 GP]

Miniquest - gain cohort - WIN (http://boards1.wizards.com/showpost.php?p=13231677&postcount=1) [3348 XP] [5580 GP]



+1 skill/level
1 extra feat at level 1


Allies: [(3/6*25) = 10.71% penalty]


True Neutral Large Magical Beast (hippogriff)
CR3 (elite array hippogrif) [+0LA]
Experience: 0,000
Next Level: 0,000


Basic Stats
STR....24 [+7]
DEX....17 [+3]
CON....20 [+5]
INT.....02 [-4]
WIS....13 [+1]
CHA....08 [-2]

Hit Points:............ 31 [16.5 (hippogriff) +15 (con)] [3HD]
Armor Class:......... 21 (Touch 12, Flat 19) [+2 (dex) +4 (natural) -1 (size), 5 armor] +1 Dodge designated as free action
Initiative:............. +3 [+1 (dex)]
BAB/Grap:...........+3/+14 [+3 (bab) +7 (str) +4 (size)]
TripL:…………... +15 [+7 (str) +4 (size) +4 (4 legs)]
Land Speed:................. 50ft [60ft base]
Fly Speed:................. 100ft [60ft base, Average manuverability]

Saves:
Fort +9 [+3 (magical beast) +5 (con)+1 ressistence]
Refl +7 [+3 (magical beast) +3 (dex)+1 ressistence]
Will +3 [+1 (magical beast) +1 (wis), +1 ressistence]

Attacks:
2 Claws.............. +10 melee, 1d4+7 [20/x2]
Bite................ +5 melee, 1d8+3 [20/x2]

Regular Feats:
Dodge, wingover

Tricks[
Combat riding package.

Racial feats:
Low-light vision, scent, darkvision 60 feet

Skills 6 total [skill points: 6horse]:
+07 Climb......................... [0 (rnks) +7 (str)]
+15 Jump.......................... [0 (rnks) +7 (str) +8 (speed)]
+03 Balance....................... [0 (rnks) +3 (dex)]
-01 Hide.......................... [0 (rnks) +3 (dex) -4 (size)]
+03 Move Silently................. [0 (rnks) +3 (dex)]
+04 Listen........................ [3 (rnks) +1 (wis)]
+08 Spot.......................... [3 (rnks) +1 (wis), 4 racial]

Miscellaneous Statistics:
Encumbance: 0-699 (light), 700-1398 (medium), 1399-2100 (heavy)
Weight carried: 140 lbs (+130 lbs with Longshot)

Gear:
cloak of resistance +1
[size=1][1 lbs] [1000 gp]
Large chain shirt Barding
Exotic military saddle
quiver with 20 bolts

I am not sure if you really want your old mount also have a cloak of resistance, but assume that there is only one for both mounts. Also you only have military saddle on Lopal and one on arrow, but none on Wing at the moment. You should clarify that in any case.
See my note in accounting for details


Large Magical Beast [4 HD, +2 LA] [ECL 6]
Female Pegasus
HP: 4d10+20 (42 hp)
Str 24 (+7) 8 base, 8 points, +8 racial, +1 HD 4
Dex 18 (+4) 8 base, 6 points, +4 racial
Con 20 (+5) 8 base, 6 points, +6 racial
Int 10 8 base, 2 points
Wis 13 (+1) 8 base, 3 points, +2 racial
Cha 10 8 base, +2 racial
Initiative: +4
Speed: 60 ft., fly 120 ft. (average, can hover)
AC: 21 (-1 size, +4 Dex, +3 natural, 5 armor), Touch 13, flat-footed 17
Bab/Grap: +4/+15
Attack: Hoof +10 melee (1d6+7)
[+4 BAB, +7 Str, -1 Size]
Full Attack: 2 hooves +10 melee (1d6+7) and bite +5 melee (1d3+3) +2 reckless
Space/Reach: 10 ft./5 ft.
Special Qualities: Darkvision 60', low-light vision, scent.
Spell like abilities: detect good and detect evil within a 60 ft. radius at will [CL 5th]

Saves:
Fort +10 5 wis, 4 magical beast, 1 ressistence
Ref +9 4 wis, 4 magical beast, 1 ressistence
Will +6 1 wis, 4 magical beast, 1 ressistence

Skills (18 points) :
Hide: +00, 4 dex, -4 size
Listen: +12 1 wis, 7 ranks, +4 racial
Move Silently: +04 4 dex
Spot: +12 1 Wis, 7 ranks, +4 racial
Jump: +19 7 str, 12 speed
Concetration: +7 2 ranks (cc), 5 con

[Pegasi have a +4 racial bonus to Listen and Spot checks]
Feats: Hover, Reckless offense
Alignment: Chaotic Good
Tricks: Combat Riding Package (attack, come, defend, down, guard, heel) payed 1000 GP at Cohort acquisition
Languages: Understands Common

Equipment Worn and Carried:
cloak of ressitence +1
large chain shirt barding +1

expendables
(1) tatoe of force screen [ml2]
[0.0 lb each = 0 lbs][200 gp each = 200 gp]

Total Load: 220 lbs. (Light)
Carrying Capacity: Light 0-699 lbs, Medium 700- 1398 lbs, 1399-2100 lbs.

As already noted here, the will save is incorrect and should be +3



Ace
http://www.csie.nctu.edu.tw/~movies/index/2001/PlanetOfTheApes/media/W3_Thade_Gal_Con_Warhorse_h.jpg
True Neutral Large Animal (horse)
CR1 (Horse3) [+0LA]
Experience: 0,000
Next Level: 0,000


Basic Stats
STR....16 [+3]
DEX....13 [+1]
CON....17 [+3]
INT.....02 [-4]
WIS....13 [+1]
CHA....06 [-2]

Hit Points:............ 22 [13 (horse) +9 (con)] [3HD]
Armor Class:......... 14 (Touch 10, Flat 14) [+1 (dex) +4 (natural) -1 (size)]
Initiative:............. +1 [+1 (dex)]
BAB/Grap:...........+2/+9 [+2 (bab) +3 (str) +4 (size)]
TripL:…………... +10 [+3 (str) +4 (size) +4 (4 legs)]
Speed:................. 60ft [60ft base]

Saves:
Fort +6 [+3 (horse) +3 (con)]
Refl +4 [+3 (horse) +1 (dex)]
Will +2 [+1 (horse) +1 (wis)]

Attacks:
Hoof.............. +4 melee, 1d4+3 [20/x2]
Bite................ -1 melee, 1d3+1 [20/x2]

Regular Feats:
Endurance, Run

Racial feats:
Low-light vision, scent

Skills 6 total [skill points: 6horse]:
+03 Climb......................... [0 (rnks) +3 (str)]
+12 Jump.......................... [0 (rnks) +3 (str) +12 (speed)][+18 with skate, only +6 if leaping]
+01 Balance....................... [0 (rnks) +1 (dex)]
-03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)]
+01 Move Silently................. [0 (rnks) +1 (dex)]
+04 Listen........................ [3 (rnks) +1 (wis)]
+04 Spot.......................... [3 (rnks) +1 (wis)]


Miscellaneous Statistics:
Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Weight carried: 60 lbs (+130 lbs with Longshot)



Bullet
http://www.wizards.com/dnd/images/roe_gallery/88243.jpg

Experience: 0,000
Next Level: 0,000


Basic Stats
STR....01 [-5]
DEX....15 [+2]
CON....-- [+0]
INT.....10 [+0] [+4 adjustment]
WIS....10 [+0]
CHA....10 [+0]

Hit Points:............ 25 [1/2 master's] [9HD]
Armor Class:......... 20 (Touch 16, Flat 18) [+2 (dex) +4 (natural) +4 (size)]
Initiative:............. +2 [+2 (dex)]
BAB/Grap/Trip:.... +4/-13 [+3 (bab) -5 (str) -12 (size)]
Speed:................. 30ft [30ft base]
Speed(climb):...... 20ft [20ft base]
Speed(Fly):...... 50ft - poor [50ft base]

Saves:
Fort +5 [+3 (psn) +2 (con)]
Refl +5 [+3 (psn) +2 (dex)] [Improved Evasion]
Will +7 [+6 (psn) +1 (wis)]
[Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and Fortitude save required effect]

Attacks:
Melee Touch.............. +2 melee [20/x2]
Ranged Touch............ +10 ranged [20/x2]

Regular Feats:
Alertness

Racial feats:
Low-light vision, darkvision 60ft, construct traits, hardness 8, improved evasion, personality(single minded), self-propulsion, share powers, sighted, telepathic link, deliver touch powers. Flight

Skills 82 total [skill points: 66psn, 16crystal]:
+10 Climb......................... [0 (rnks) +2 (dex) +8 (race)]
-05 Jump.......................... [0 (rnks) -5 (str)]
+02 Balance....................... [0 (rnks) +2 (dex)]
+14 Hide.......................... [0 (rnks) +2 (dex) +12 (size)]
+06 Move Silently................. [4 (rnks) +2 (dex)] [4crystal]
+12 Concentration................. [12 (rnks) +0 (con)]
+05 Knowledge(nobility/royalty)... [6 (rnks) -1 (int)] [6psn]
+03 Search........................ [4 (rnks) -1 (int)] [4crystal]
+06 Listen........................ [4 (rnks) +0 (wis) +2 (feat)] [4crystal]
+06 Spot.......................... [4 (rnks) +0 (wis) +2 (feat)] [4crystal]
+05 Bluff......................... [5 (rnks) +0 (cha)] [5psn]
+4 Diplomacy..................... [4 (rnks) +0 (cha) [6psn]

Miscellaneous Statistics:
Encumbance: 0-1,5 (light), 1,6-3 (medium), 3,1-4,5 (heavy)
Weight carried: 0 lbs




never surrender
use all necesery expendaples to win to best of ability
shoot dorja (e-missile electricity)



xxxxx





Starting: 15500 XP
Earned: 24761 XP



Starting: 13500 gp
Earned: 32659 GP
Spent: 39520 GP
sold items: 100 GP
Remaining: 6,657 gp.


Previously Owned[/font]

2 powerstones of enlarge entanglic ectoplasem - 12.5 gp each
3 stones of force screen ML2 - 75 recieved



1 stone of defensive precog.
1 stone of energy adaptation, spesified.
1 stone of sysenthate
3 stones of force screen


gold:
I have your total income at 32567gp +13500 start money
Your equipment + used items + money lost due to item selling + cohort training and items accounts to 41042gp, which leaves you with 5025gp left.



used items:
There are many things missing here. Total list of used items
1 Stone of Skate[ML2] 50gp
4 Stone of Force screen[ML2] 200gp
21 charge of dorje of enlarged energy missile
1 powerstone of psionic levitate[ML3] 150gp
1 potion of shield of faith[CL1] 50gp
5 charge of Djore of vigor[ML4]
1 Powerstones of Specified Energy Adaption[ML3] 150gp
1 Powerstone of Defensive Precognition[ML2] 50gp
1 Powerstone of Synesthete[ML1] 25gp
1 potion of protection from evil[CL1] 50gp





Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: none
Items Used: 3 charges dojre energy missile
Spells or Powerpoints Used: 27 pp
x/day Abilities Used:
Free Activity: none



Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: N/A
Free Activity:



Overall its a good sheet. Only a few understandable accounting errors
Salrantol

08-08-07, 09:49 AM
Vandelar the red
Optional: Slender Elf
(Male+elf grey)
(Neutral)
(Wizard necromancer 12, ECL 12)
(height 5 feet, weight 100 pounds)
xp 67376[67437]

Member of the Arcane Order (http://boards1.wizards.com/showthread.php?t=500767)

STR...06 [-2]...(0 pts) [08, -2racial]
DEX...20 [+5]...(10 pts) [16, +2racial][+2 gloves]
CON...14 [+2]...(10 pts)[16, -2racial]
INT...27 [+8]...(16 pts)[18, +2racial][+1 lvl 4][+1 lvl 8][+1 lvl 12][+4 headband]
WIS...08 [-1]...(0 pts)
CHA...08 [-1]...(0 pts)

Hit Points: 55 [12 HD] (4 +2.5 +2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5 +24)
AC 24 [+5dex][+1 ring][+3 shield][+1 amulet][+4 armor], Touch 16, Flat 19
Initiative: +5 [5dex, 0feat]
BAB/Grap: (+6/+1)/+4 [+6 bab, -2str]
Speed 30

Saves:
Fort +8 [4 class +2con +2 cloak]
Refl +11 [4 class +5 dex +2 cloak]
Will +9 [8 class -1 wis +2 cloak]
+2 save vs enchantment, immune to sleep

Attacks:
MW crossbow +12 (6 base +5 ranged +1 mw) dmg 1d8 19-20 x2 range 80
Ranged Touch +11 (6 base +5 Ranged)
Touch +4 (6 base -2 Str)

Feats:
(scribe scroll) [1st wizard]
(summon Familiar) [1st wizard]
(spell focus necromancy) [1st character] [+1 dc necromancy spells]
(tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance]
(empower spell) [5th wizard]
(energy substitution)(Sonic) [6th character]
(greater spell focus necromancy) [9th lvl] [+1 dc necromancy spells]
(extend spell) [10th lvl]
Craft woundrous item[12th lvl]

[It'd be convenient to have a consistent notation for feats (like you had through 6th level), so it's clear the 10th level feat is a wizard bonus feat, for example]

Racial and Class Abilities:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. [The bonus is listed under saves, so it's probably not needed here. This is probably the best place for the immunity though.]
low light vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [The bonuses should be listed under skills and listing them here is superfluous.]

Skills 110 (28+7+7+7+7+7+7+8+8+8+8+8)
+20 Spellcraft [10 rnks, +8(int), +2 knowledge (arcana) synergy] [Wiz 10] +2 knowledage arcana synergy [The synergy bonus is non-situational, so it should just be listed with the constant bonuses (esp. since it's listed in the total).]
+17 Concentration [15 rnks, +2(con)] [wiz 15]
+7 Spot [6 CCrnks, -1 (wis)]+2 race [wiz 12]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft [This is what blue is for.]
+7 Listen [6 CCrnks, -1 (wis)]+2 race [wiz 12]+2 when familiar is within 5 ft [This is what blue is for.]
+10 Move silently [5 CC rnks, +5(dex)][wiz 10]
+10 Tumble [5 CCrnks, +5(dex)][wiz 10]
+8 Ride [3 CCrnks, +5(dex)][wiz 10]
+11 hide[6 CCrnks +5(dex)][wiz 12]
+11 Knowledage Arcana [3 rnks, +8(int) ] [Wiz 5]
+11 Knowledage the planes [3 rnks, +8(int) ] [Wiz 5]
+9 Knowledage nature [1 rnks, +8(int) ] [Wiz 5]
+9 Knowledage religion [1 rnks, +8(int) ] [Wiz 5]
+9 Knowledage Dungeoneering [1 rnks, +8(int) ] [Wiz 5]
+5 Balance [0 rnks, +5(dex) ] [Wiz]
-2 Climb [0 rnks, -2(str) ] [Wiz]
-2 Jump [0 rnks, -2(str) ] [Wiz]
+15 Craft Clocks [5 rnks, +8(int) ] [Wiz 5] +2 mw tools (10+15) * 9 = 225 gp changed (http://boards1.wizards.com/showpost.php?p=7556235&postcount=7)

[You have (by listed ranks under the skills) only spent 103 skill points. You have (by rank expenditures listed after the skills ([Wiz X])) spent 123 skill points. Make sure the numbers add up to 110 and match in both listings. Ride, K (arcana), K (the planes), K (nature), K (religion), & K (dungeoneering) numbers don't match up in the two places.]

Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2).

opposite schools enchantment/charm,transmutation [Not 2nd edition]

Memorized:
0.-ghost sound,detect magic, resistance, touch of fatigueB, 1 free
1.- Shocking Grasp, mage armor , ray of enfeeblementB, protection from evil, shield, obscuring mist,magic misile
2.-False Life , scare(dc 23)B, Mirror Image , [Sonic] Scorching ray, Scorching ray, Acid Arrow,scorching ray
3.-Ray of exhaustion(dc 24)B, [sonic] fireball (dc 21), Fireball(dc 21) , dispel Magic, 3 free
4.- Greater Invisibility, Evards black tentacles, Dimension Door, phantasmal killer(dc 22), Empowered scorching ray, 1 freeB
5.- Magic Jar(dc 26)B , Empowered fireball[DC 21], Empowered Sonic Fireball[DC 21], 2 free
6.- Empowered EnervationB, Circle of death, 2 free
Spells
28 Spell levels available
(7*1+7*2+7*3+6*4+5*5+4*6) (7+14+21+24+25+24=115) (115/3 = 38.3 = 39)
wizard 12th 4,4,4,4,3,3,2 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th, +1 5th, +1 6th = 4,5,5,5,4,4,3 | 26 int +2 1st +2 2nd, +2 3rd, +2 4th , +1 5th, +1 6th= |4|7,7,7,6,5,4

[b][LABEL YOUR SPECIALIST BONUS SPELLS! This is especially important for your 4th level slots, where your free slot is your specialty bonus slot and, thus, must be filled with a necromancy spell.]

DC BREAKDOWN
SL DC *add 3 to the dc if necromancy spell
0 = 18
1 = 19
2 = 20
3 = 21
4 = 22
5 = 23
6 = 24
7 = 25
0- resistance,acid splash, detect poison, detect magic, read magic, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, arcane mark, prestidigitation. 14 pages, all free

1st
1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 19),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 19) 11-protection from law 12-protection from chaos 13- ray of enfeeblement 13 pages, [s]all free 3 spells bought

[3 free +5 Int + 2 level 2 = 10; 3 spells bought]

2nd
1- Ghoul touch (dc 23), 2-invisibility, 3-web (dc 20), 4-summon swarm, 5-Blindness/deafness (dc 23), 6-scorching ray, 7-shatter (dc 20), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 23), 13-spectral hand, 14- mirror image, 15- Acid Arrow, 16-Minor Image(dc 20) 32 pages, 12 spells bought

3rd
1.-Ray of exhaustion (dc 24) 2.-stinking cloud (dc 21) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 21) 8.-Major Image(dc 21) 24 pages, 4 spells bought

4th
1.-Fear (dc 25) 2.-Evard's black tentacles 3.-Greater Invisibility 4.- Solid Fog 5.-Dimension Door 6.-Phantasmal Killer(dc 22) 7.-Globe of invulnerability lesser 8.- Scrying 9.- Enervation 10.-Animate Dead 40 pages, 6 spells bought

5th
1.-Magic Jar (dc 26) 2.-CloudKill (dc 23) 3.- Teleport 4.- Persistant Image 5.-summon monster V 6.-wall of stone 30 pages, 2 spells bought

6th
1.-Circle of Death (dc 27) 2.-Repulsion (dc 24) 3.-contingency 4.-Antimagic Field 5.-Summon Monster V1 24 pages, 1 spell bought[A spoilerblock for the spellbook really makes the sheet easier to read.]


Evard's black tentacles
Bab +12 Grapple check +20

Kilkaantantrix (http://boards1.wizards.com/showthread.php?t=852006)Kilkaantantrix Juvenile green Dragon skeleton
hd 14d12= 91 hp (6.5*14)) size L bab 7
init +5 (1 dex 4 improved init)
speed move 40swim 60
ac 12/ 22 (-1 size, +2 natural, +1 dex), touch 9, flat-footed 11
alignment neutral evil
CR 6

str 19(+4)
dex 12(+1) [10 dragon, +2 skeleton]
con --
int --
wis 10
cha 1

fort 4, ref 5, will 9

bite +11 2d6+4 *10 reach
2 claws +6 1d8+2
2 wings +6 1d6+2
1 tail slap +6 1d8+6

full attack routine
+11(2d6+4),+6(1d8+2),+6(1d8+2),+6(1d6+2) ,+6(1d6+2),+6(1d8+6)

inmune to cold
DR 5/bludgeoning

skills
a skeleton has no skills.

Encumbrance (large quadruped)
Light 0-348, Medium 349-699, Heavy 700-1050[You don't need space or returns before or after sblock and /sblock tags, since sblocks automatically space themselves properly. The sheet reads easier without the spaces.]

Hawk Familiar GanonHawk Familiar Ganon
hp 27 init +3 fly 60 (average) manuverability
BaB +5
AC 26/15 (touch)/22 (flat footed) (2 natural base,+6 natural (familiar), 3 dex , 2 size, 3 MW mithril Chain Shirt +1)
attack +10 (1d4-2) +5 bab, +3 dex, +2 size
, low light vision
saves +4 Fortitude /+7 Reflex /+10 will [4,4,8 base][+3dex,+2 wis]
abilities Str 6, Dex 17, Con 10, Int 11, Wis 14, Cha 6
skills
+10 Listen [6 CCrnks, +2(wis), +2 alertness ] [Wiz 12]
+18 Spot [6 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 12]
+10 Spellcraft [10 rnks, +0(int) ] [Wiz 10]
+15 Concentration [15 rnks, +0(con)] [wiz 15]
+6 Ride [3 rnks CC, +3(dex)] [wiz 6]
+8 Move silently [5 CCrnks, +3(dex)][wiz 10]
+8 Tumble [5 CCrnks, +3(dex)][wiz 10]
+16 hide [5 CCrnks +3(dex)][wiz 10] +8 size modifier
+3 Knowledage Arcana [3 rnks, +0(int) ] [Wiz 5]
+3 Knowledage The Planes [3 rnks, +0(int) ] [Wiz 5]
+1 Knowledage nature [1 rnks, +0(int) ] [Wiz 5]
+1 Knowledage religion [1 rnks, +0(int) ] [Wiz 5]
+1 Knowledage Dungeoneering [1 rnks, +0(int) ] [Wiz 5]

[Same notes as under Vandelar's skills above.]

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master
speak with animals of it's kind
spell resistance 16

Equipment
+1 mithril Chain Shirt 2250gp 1lb
spell component pouch 2lb

Miscellaneous Statistics:
Encumberance: 0-10 (light), 20 (medium), 30 (heavy)
Weight carried: 3 lbBuffs and Prefight actions:
cast mage armor use rod of extend spell (if on 1st fight)
cast false life spell (if on 1st fight)
bring familiar along
bring skeleton along

Equipment:
(Free weightless outfit)
(Armor)spell component pouch 5GP 2lb
(Armor)spell component pouch 5GP 2lb (ganon)
(Weapon)dagger [1 lbs][ 2 gp]
Pearl of power 1,000 gp (1st level)
headband of intellect +4 16,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74)
Cloack of resistance +2 4,000 gp [1 lb]
light crossbow MW 330 gp 4lb
crossbow bolts 19 2 gp 2lb
ring of protection +1 2000 gp
mithril buckler +2 5015 gp 2.5lb
amulet of natural armor +1 2000gp
lesser metamagic rod of silence 3000gp 3/3 5lb
lesser metamagic rod of extend 3000gp 3/3 5lb
slippers of spider climbing 4800gp .5 lb
gloves of dexterity +2 4000gp

Value of equipment worn
45,159gp

Sold
MW studded leather armor cost 175gp 2lb sold for 87.5

Total gp gained from sold items
87.5

Expendable Items: [CL]

Scrolls
scroll cost Caster lvl
animate Dead 350 7
summon swarm 75 3
summon swarm 75 3
Dispel Magic 187.5 5
protection fom energy(cold) 375 gp (bought)
Total value of scrolls 1062.5gp

universal solvent x1 [50gp] [This is not an expendable. This should be included above under equipment worn and carried.]
Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp]
Tatto of Skate x1 [ML1] [-- lbs][100/100 gp]
potion of cure light wounds x1[50/50 gp] [.1 lb]
potion of hide from undead [50/50 gp] [.1 lb]
Tatto of Chameleon x1 [ML1] [-- lbs][100/100 gp]
potion of pass without trace x 4 [50/200gp] [.4 lb]

Expendables 1862.5gp. out of 7200 max
Other
Focus: Gem (Magic Jar) [100gp]
Focus: Mirror (scrying) [1000gp]
Focus:statuette of Vandelar carved from elephant ivory and decorated with gems [1500gp]
black onyx gem worth [500gp] *can create dead up to 20hd
Value of other 4000gp
powder of a crushed black pearl [500gp]
Value of Other: 3600 gp

spell failure 0%

Equipment at home:
[Cold Iron] crossbow bolts 15 4 gp 2lb Bolts of Asmeroviel slaying
[CAlchemical Silver] crossbow bolts 20 3 gp 2lb Bolts of Devil slaying
tangle foot bag x1 [50gp] 4lbs
SpellBooks 1 [3 lbs each][free, one 15gp] [Is this two spellbooks? Otherwise, just list it as free.]
SpellBooks 2 [3 lbs each][15gp]

total value of equip at home 72gp [If "SpellBooks 1" is one spellbook, total is correct, but listing above is wrong. If "SpellBooks 1" is two spellbooks, listing above is correct and total should be 87 gp.]

Gold: 34083.83

Candy central poster of the collectors' edition
SpellBook
(Other item) These items are unnecessary. The poster is a joke, the spellbook is listed above, and "(Other item)" is a needless placeholder.

Miscellaneous Statistics:
Encumberance: 0-20 (light), 20 (medium), 60 (heavy)
Weight carried: 23.6 lb, medium encumbrance [Either reduce your weight carried, or add armor check penalties to relevant skills above]
Mount weight carried: 123.6 lb

Character Background:
The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage

Default Tactics
Bring Familiar and skeleton
use greater invisibility
cast damage spell then move away silently

Fights results: [CHANGE ALL "URL" TAGS TO "POST" TAGS!!!! URGENT AFTER BOARD URL CHANGE!!!!!!]1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] Attack of the Rat Swarm I

2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] Burning Paladin!

3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] Attack of the Bat Swarm II

4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] The Dagger of doom!

5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Who Took My walls away!

6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle!

7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] Entangle!

8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] Inmune to Hold person .....whew....

9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] A paralizing shocking Touch part I

10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] Attack of the Bat swarm III

11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp]

12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414)
[+1200xp][+1600gp] [+147gp engineering]

13: (Talari, Va'ria and Vandelar vs 7 shocker lizards and 1 babau demon) Victory (http://boards1.wizards.com/showpost.php?p=7423556&postcount=64)[+1519 xp][+2066gp]

14: Aquin Win (http://boards1.wizards.com/showpost.php?p=7453763&postcount=479)[+1800xp][+2000gp] Repeat after me monstuous humanoids not the same as humanoids

15: (quest Foundations of the order) sucess (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1) [+933xp][+1600gp] [+133 gp clockmaking]

16: Against 4 Salamander Flamebrothers Victory (http://boards1.wizards.com/showpost.php?p=7702318&postcount=612) [+2100xp][+2600gp] [+133 gp clockmaking]

17: Vs Vampire Fighter 5 victory (http://boards1.wizards.com/showpost.php?p=7734746&postcount=626) [+2100xp][+2600gp] [+133 gp clockmaking]

18: vs Krunch Victory (http://boards1.wizards.com/showpost.php?p=7915614&postcount=746) [+2100xp][+2600gp] [+133 gp clockmaking] Impressive fortitude Save

19: vs Va'ria
Loss (http://boards1.wizards.com/showpost.php?p=7978420&postcount=786) [+700xp][+866gp] [+147 gp clockmaking]

20: vs Dameon Victory (http://boards1.wizards.com/showpost.php?p=8027591&postcount=827) [+2100xp][+2600gp] [+147 gp clockmaking] Overcome Hubris prepare better Vandelar!

21: vs 2 Jann Victory (http://boards1.wizards.com/showpost.php?p=8087615&postcount=883)
[+1400xp][+2400 gp][147 gp] Never forget see invisibility Again!

22: vs Saffron Brass Victory (http://boards1.wizards.com/showpost.php?p=8192729&postcount=978) [+2400xp][+3400gp][192 gp] A paying Gamble buy Shield

23: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Defeat (http://boards1.wizards.com/showpost.php?p=8248350&postcount=38) [+700xp][+1133gp][192gp] After Exhausting all his spells Vandelar Surrenders

24: vs Sdentch Victory (http://boards1.wizards.com/showpost.php?p=8305539&postcount=91) [+2800xp][+3966gp][192 gp] A barbarian helped by a cleric with Shield other So may HP so few Spells

25: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Rematch!Victory (http://boards1.wizards.com/showpost.php?p=8365740) [2000xp][3666gp] Sweet Payback, Good Outsiders are Tough

26: vs Talari Leafwhisper Defeat (http://boards1.wizards.com/showpost.php?p=8509930&postcount=261) [1050xp][1750gp] Where o where are your potions of pass without trace Vandelar

27: Scroll crafting Crafting (http://boards1.wizards.com/showpost.php?p=8542988&postcount=280)

28: Breaking the Alliance Sucess (http://boards1.wizards.com/showthread.php?t=598320)[4050xp][8978gp] The dragon chambers collapsed thanks to the help of Luken from the CEF

29: vs Lord Frost Victory (http://boards1.wizards.com/showpost.php?p=8822160) [+2700xp][+4500gp][+225gp clockmaking][Tao Tax 405gp] Tricksy Dragon almost grappled vandelar

30: vs Large black dragon & a Vrock Defeated (http://boards1.wizards.com/showpost.php?p=8901575&postcount=513) [+900xp][+1500gp][+225gp clockmaking]Vrock damage reduction made it impossible to damage.

31: vs Lissa Long fellow Defeated (http://boards1.wizards.com/showpost.php?p=8937469&postcount=531) [+996xp][+1660gp][+225 clockmaking] increase armored AC so it won't happen again.

32: Showdown
Victory (http://boards1.wizards.com/showthread.php?t=687128)
Shinmor Captured The magister recovered a great day for the TAO

33:A summons Victory (http://boards1.wizards.com/showthread.php?t=715640)
Ancient pacts renewed bring more allies into the fold of the TAO

34:Tao World event Failure (http://boards1.wizards.com/showthread.php?t=766769)
The last defender got the best of an exhausted wizard

35:

36:IMT vs Auburn Victory (http://boards1.wizards.com/showpost.php?p=11946489&postcount=37) an unfortunate pairing.

37:IMT vs Lord frostVictory (http://boards1.wizards.com/showpost.php?p=12137332&postcount=53) Lost the chance to animate his corpse damn nimbus....

38:IMT vs Aerryl Defeat! (http://boards1.wizards.com/showpost.php?p=12348839&postcount=63) will have to be much more explicit in future battles.....

39:Cold hand of deathVictory (http://boards1.wizards.com/showthread.php?t=852006) Got a new ally

40:Remnants of KiariSucess (http://boards1.wizards.com/showthread.php?t=866298) finished the investigation the wizards of Kiari destroyed themselves [+9,000 xp][+17,400 gp]

41:Victory! (http://boards1.wizards.com/showpost.php?p=12983699&postcount=1061)harder fight than estimated curse that blink![2,749 xp][6,249 gp]

42:Defeat (http://boards1.wizards.com/showpost.php?p=13068742&postcount=1095) too many against me[2395 gp 8sp 3cp][1054xp]

43:Victory! (http://boards1.wizards.com/showpost.php?p=13166187#post13166187) almost all hope lost obscuring mist saves the day[7500gp][275gp][3300xp]Fight result totals [Can't check each fight for accuracy until you fix your link tags.]
total xp 3200(starting) + 57073(earned) = 60273xp
gold earned from fights 3000(start) + 102567.83(earned) = 105567gp 8 sp, 3 cp [includes crafting]
gold earned from crafting = 2179gp

Past Expenditures.

Bolts 4 [included in costs listed above]
cold iron bolts 5 [included in costs listed above]
tatoo of skate 4 [100 gp each = 400 gp]
tatoo of chameleon 4 [100 gp each = 400 gp]
tanglefoot bag 1 [50 gp each = 50 gp]
potion of clw 5 [50 gp each =250 gp]
elixir of hiding 1 [250 gp each = 250 gp]
potion of invisibility 1 [300 gp each = 300 gp]
potion of pass without trace 1 [50 gp each = 50 gp]
Summon Familiar 100
spellbook 15 [Listed above]

Past expenditure total
1800 GP

Copied Spells
vampiric touch copy 150 scribe 300 = 450
Teleport copy 250 scribe 500 = 750
Contingency copy 300 scribe 600 = 900
Persistant Image copy 250 scribe 500 = 750
Scrying copy 200 scribe 400 = 600
Solid Fog copy 200 scribe 400 = 600
Enervation copy 200 scribe 400 = 600
Dimension Door copy 200 scribe 400 = 600
Animate Dead copy 200 scribe 400 = 600
Invisibility greater copy 200 scribe 400 = 600
Summon Monster III copy 150 scribe 300 = 450
Major Image copy 150 scribe 300 = 450
Dispel Magic copy 150 scribe 300 = 450
Spectral Hand copy 100 scribe 200 = 300
Mirror Image copy 100 scribe 200 = 300
summon swarm copy 100 scribe 200 = 300
Blindness/deafness copy 100 scribe 200 = 300
Minor Image copy 100 scribe 200 = 300
Acid Arrow copy 100 scribe 200 = 300
scorching ray copy 100 scribe 200 = 300
shatter copy 100 scribe 200 = 300
False Life copy 100 scribe 200 = 300
see invisibility copy 100 scribe 200 = 300
protection from arrows copy 100 scribe 200 = 300
resist energy copy 100 scribe 200 = 300
Protection from good scroll 25 scribe 100 = 125
Protection from good scroll 25 scribe 100 = 125
protection from Chaos scroll 25 scribe 100 = 125

cost of spells added to spellbook
11,775gp

Scribed Scrolls
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of sonic Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Mage Armor x6 [(wiz 1)] [- lbs][12.5/75 gp][1/6 xp]C
Scroll of Protection from evil x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C
Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C
Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C
Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C
Scroll of Empowered Sonic scorching ray x1 [(wiz 7)] [- lbs][350/350 gp][28/28 xp]C
Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of Spectral Hand x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of see Invisibility x7 [(wiz 3)] [- lbs][75/525 gp][6/42 xp]C
Scroll of Minor Image x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
scroll of protection from arrows x3 [(wiz 3)] [- lbs][75/225 gp][6/18 xp]C
scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C
Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Shield x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C
Scroll of BlackLight x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C
Scroll of Major Image x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C

Cost of scribing scrolls
GP spent scribing scrolls = 4237.5
XP spent scribing scrolls = 339

current 3FC informationfight 1Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: False life (11 hrs), Mage armor (22 hrs)
Items Used: rod of extend spell 1/3,Scroll of Invisibility [CL 3rd], Scroll of See Invisibility [CL 3rd].
Spells or Powerpoints Used: Phantasmal Killer, Improved Invisibility, Summon Monster V, Acid Arrow, Scorching Ray, Sonic Scorching Ray.
x/day Abilities Used: xxxxx
Free Activity: Craft Clocksfight 2Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: Mage Armor (11 hours remaining),
Items Used: scroll of summon monster V [9]
Spells or Powerpoints Used: greater invisibility [4], empowered enervation [6], empowered scorching ray [4], scorching ray [2], magic missile [1], shocking grasp [1], empowered fireball [5]
x/day Abilities Used: pearl of power [1]
Free Activity: Craft (clocks) [(10 + 15) x 11] = 275 gp
note:killk destroyed

Total of equipment owned (including expended items) 71848.4
[Not sure where this comes from.
Equipment worn 45159+50 universal solvent
Expendables 1862.5
Other 3600
Expended items 1800
Copied spells 11775
Scribed scrolls 4237.5
Total 68484 gp]

Total gold earned (including start money at ECL3) [105567.83 gp]
Total sold item returns 87.5
SoulLord

08-08-07, 01:11 PM
Changes updated thanks for the through audit.
Yitzi

08-08-07, 07:41 PM
Since I'm leaving soon and will not be able to adjust violation posts, I've marked the violation I posted for Ymandrake as "removed", if someone would like to "adopt" it, they can repost it.
Sjiggie

08-09-07, 10:52 AM
Gortek's to hit for his Dwarven Waraxe should be +6 instead of +7 (3Bab, +3 Str, +1 WF, +1 Enchantment=8, -2 size=6 not 7)

Also I don't know where his Racial penalty on some of his skills come from but otherwise they should be higher.

-Sjiggie
NiQil

08-09-07, 08:54 PM
Gortek's to hit for his Dwarven Waraxe should be +6 instead of +7 (3Bab, +3 Str, +1 WF, +1 Enchantment=8, -2 size=6 not 7)

Also I don't know where his Racial penalty on some of his skills come from but otherwise they should be higher.

-Sjiggie

@ NiQil it seems that you have missed my last Violation in your Roll Call of last week.
Nope..didn't miss it...it was posted after the cutoff for the end of the week. Expect it in next week's roll call.
Prisonlords

08-12-07, 03:44 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Rolf (Dr. Funk)............................. hogarth............ Violation

Darfu Spell-Axe (Airwhale).................. Callix............. Violation
Darfu Spell-Axe (Airwhale).................. The Dread Dormammu. Violation
Gareth Irontower (Malither76)............... Erithmu............ Violation
Gareth Irontower (Malither76)............... Erithmu............ Violation

Gortek ChaoSlayer (Rauul)................... Sjiggie............ Violation
Longshot (templer10)........................ lonewolf........... Violation
Snaga (The Dread Dormammu).................. MindWandererB...... Violation

Yakov (Korone).............................. Sjiggie............ Innocent


Audits.................................. .... Informant.......... Verdict
Longshot (templer10)........................ lonewolf........... Violation

Vandelar the Red (SoulLord)................. Salrantol.......... Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
lonewolf........... 00.3° ... 04.5° ... 04°
MindWandererB...... 00.3° ... 00.0° ... 00°
Salrantol.......... 00.0° ... 06.0° ... 06°
Sjiggie............ 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending August 11th, 2007
lonewolf

08-13-07, 12:13 AM
corrected
Ready for ????? [Fight 1] - Free Activity: Guard

Besthirah Lafali
"You are but an insect."
Gender and Race: Female Wood Elf Werebat (Natural Lycanthropic Dire Bat)
Size and Type: Large Humanoid (Elf, Shapechanger, Psionic)
Height and Weight: 9'4", 657 lbs as hybrid (5'0", 101 lbs as elf; wingspan 15 feet, 200 lbs as bat)
Age: 120 years
Alignment: Lawful Evil
ECL: Natural Lycanthrope +3/Animal 4/Monk 3/Psionic Fist 1 = ECL 11
Experience: 56,130/66,000

Guild: The Living Tree (TLT)
http://i37.photobucket.com/albums/e61/MindWandererB/Besthirah.gif

Attributes
STR 24 (+7) [08 pts] [15 Base, +2 Racial, +6 Template, +1 8HD]
DEX 33 (+11)[10 pts] [16 Base, +2 Racial, +12 Template, +2 enh.]
CON 18 (+4) [06 pts] [14 Base, -2 Racial, +6 Template]
INT 12 (+1) [06 pts] [14 Base, -2 Racial]
WIS 16 (+3) [06 pts] [14 Base, +2 Template]
CHA 08 (-1) [00 pts] [08 Base]

Dex should be 32 not 33


Miscellaneous Statistics
Hit Points: 58 [8 HD] [8 (Mnk1) + (4.5 (Animal) x 4) + (4.5 (Monk) x 2) + (3.5 (PsiFist) x 1) + (4 HD x 1 Con) + (4 HD x 4 Con)]
Armor Class: 31, Touch 24, Flat 20 [10 Base, -1 Size, 3 Wis, 1 Mnk, 11 Dex, 7 Natural]
Initiative: +11 [11 Dex]
Base Attack Bonus: +5 [2 Monk, 3 Animal]
Grapple: +20 or +18/+18 [5 BAB, 7 Str, 4 Size, 4 Feat] (Flurry of Blows)
Speed (Land): 40 ft (Bat: 30 ft) [30/20 Base, +10 enh.]
Speed (Flight): 50 ft, Good maneuverability [40 Base, +10 enh.] (Bat only)
Weight Carried: 45.2 lbs, light encumbrance [0-466 (Light), 467-933 (Medium), 934-1400 (Heavy)]
Damage Reduction: 10/Silver [Natural Lycanthropy]


Saves
Fortitude: +11 [4 Con, 3 Monk, 4 Animal, 0 PsiFist]
Reflex: +20 [11 Dex, 3 Monk, 4 Animal, 2 PsiFist] (Evasion)
Will: +14 [3 Wis, 3 Monk, 4 Animal, 2 Feat, 2 PsiFist]
(Immunity to sleep spells and effects; +4 against enchantment spells or effects.)


Melee Attacks
Unarmed Strike +16, 2d8+8 (20/x2), Bludgeoning
[11 Dex, 5 BAB, -1 Size, +1 Enhancement] (Flurry: +14/+14; usable in bat form)
Cold Iron GauntletMa +12, 2d8+7 (20/x2), Bludgeoning
[11 Dex, 5 BAB, -1 Size, +1 Enhancement, -4 nonproficiency] (Flurry: +14/+14; Silver: 1d8+5)

Gauntlet attacks count as unarmed strikes and a monks unarmed strikes count as natural weapons. => damage for the cold Iron Gautlet should include the bonus from the amulet of mighty fist and should be 2d8+8. Damage for Silver gauntlet should be 2d8+7.

2 Claws +16, 1d6+8 (20/x2), Slashing/Piercing
[11 Dex, 5 BAB, -1 Size, +1 Enhancement]
Longsword +11, 2d6+7 (19-20/x2), Slashing
[6 Str, 5 BAB, -1 Size, +1 Enhancement]
Quarterstaff +10, 1d8+10 (20/x2), Bludgeoning
[6 Str, 5 BAB, -1 Size] (Shillelagh: +11, 3d6+11; Flurry: +8/+8, 1d8+7 or +9/+9, 3d6+8)

Your strength bonus is +7, increasing your attack bonus with the longsword to +12, with the quarterstaff to +11 and +12 with Shillelagh. Also since both ends of the quarterstaff are effected by Shillelagh, I am not sure what you mean with the +8/+8 Flurry 1d8+7 mean. most likely its a mistake.

Primary Bite +16, 1d8+11 (20/x2), Bludgeoning/Slashing/Piercing
[11 Dex, 5 BAB, -1 Size, +1 Enhancement] (Bat form only)
Secondary Bite +11, 1d8+4 (20/x2), Bludgeoning/Slashing/Piercing
[11 Dex, 5 BAB, -1 Size, +1 Enhancement, -5 secondary] (During flurry: +9)

Melee Full Attack Routines
Flurry/Flurry/Claw/Bite +14/+14/+9/+9, 2d8+8/2d8+8/1d6+4/1d8+4 (hybrid)
Shillelagh Flurry/Flurry/Bite +9/+9/+9, 3d6+8/3d6+8/1d8+4 (hybrid)
Gauntlet Flurry/Flurry/Claw/Bite +10/+10/+9/+9, 2d8+7/2d8+7/1d6+4/1d8+4 (hybrid) (only 2d8+6 damage if silver gauntlet)
Claw/Claw/Bite +16/+16/+11, 1d6+8/1d6+8/1d8+4 (hybrid)
Flurry/Flurry/Bite +14/+14/+9, 2d8+8/2d8+8/1d8+4 (bat)

mistakes up there carry over to here. make sure to fix them here too.


Ranged Attacks
+1 Seeking Deepcrystal Composite Longbow +16, 2d6+7 (20/x3), Range 110 ft, Piercing
[11 Dex, 5 BAB, -1 Size, +1 Enhancement] (No miss chance; Silver: 2d6+7)

Silver damage should be 2d6+6 since your bow is only mighty +6

Cold Iron Shuriken +15, 1d3+7 (20/x3), Range 10 ft, Piercing
[11 Dex, 5 BAB, -1 Size] (Flurry: +13/+13; Silver: 1d3+6)


Powers Known
Level 1 [DC 14] Hammer

Power Points available per fight: 2 [4 Total PP/3: 2 Wild Talent, 1 PsiFist 1, 1 Wis]
Manifester Level: 1st


Feats
Wild TalentLvl 1 Power point reserve of 2.
AlertnessLvl 3 +2 Listen/Spot
StealthyRacial +2 Hide/Move Silently
Iron WillRacial +2 Will saves
Improved Unarmed StrikeMonk 1 Unarmed strikes like weapons
Improved GrappleMonk 1 +4 to checks, no AoO
Weapon FinesseLvl 6 Use Dex for attack roll w/ light weapons
Deflect ArrowsMonk 2 Deflect one ranged attack/round with free hand


Skills
Total Skill Points: 47 [30 Monk, 12 Animal, 5 PsiFist]
Languages: Common, Elven, Sylvan [2 Racial, 1 Int]
Armor Check Penalty: -0

Balance: +11 [11 Dex, 0 Ranks]
Climb: +7 [7 Str, 0 Ranks]
Concentration: +13 [4 Con, 9 Ranks (9 Monk)]
Diplomacy: -1 [-1 Cha, 0 Ranks] (+4 with bats and dire bats)
Hide: +18 [11 Dex, 9 Ranks (5 Monk, 4 Animal), 2 Feat, -4 Size]
Jump: +11 [7 Str, 0 Ranks, +4 speed]
Listen: +22 [3 Wis, 11 Ranks (5 Monk, 2 Animal, 4 PsiFist), 2 Feat, 2+4 Racial] (+18 if Blindsense negated)
Move Silently: +22 [11 Dex, 9 Ranks (5 Monk, 4 Animal), 2 Feat]
Psicraft: +2 [1 Int, 1 Rank (1 PsiFist)]
Search: +3 [1 Int, 0 Ranks, +2 Racial] (Auto-search for secret doors)
Spot: +18 [3 Wis, 7 Ranks (5 Monk, 2 Animal), 2 Feat, 2+4 Racial] (+13 if Blindsense negated)
Tumble +12 [11 Dex, 1 Rank (1 Monk)]


Conditional ModifiersAttributes: Str 18, Dex 20, Con 12, Int 12, Wis 16, Cha 8
Armor Class: 21, Touch 19, Flat 16 [10 Base, 3 Wis, 1 Mnk, 5 Dex, 2 Natural]
Grapple: +13 or +11/+11 (Flurry of Blows) [5 BAB, 4 Str, 4 Feat]
Damage Reduction: None

Saves
Fortitude: +8 [1 Con, 3 Monk, 4 Animal]
Reflex: +12 [5 Dex, 3 Monk, 4 Animal]
Will: +12 [3 Wis, 3 Monk, 4 Animal, 2 Feat]

Youre missing the Psionic Fist level here

Melee Attacks
Unarmed Strike +11, 1d10+5 (20/x2), Bludgeoning
[5 Dex, 5 BAB, +1 Enhancement] (Flurry: +9/+9)
Cold Iron GauntletMa +7, 1d10+4 (20/x2), Bludgeoning
[5 Dex, 5 BAB, +1 Enhancement, -4 nonproficiency] (Flurry: +9/+9)
Longsword +9, 1d8+4 (19-20/x2), Slashing
[3 Str, 5 BAB, +1 Enhancement]
Quarterstaff +8, 1d6+5 (20/x2), Bludgeoning
[3 Str, 5 BAB] (Shillelagh: +9, 2d6+6; Flurry: +6/+6, 1d6+4 or +7/+7, 2d6+5)

Strength bonus is +4 which changes gauntlet damage to 1d10+5, longsword attack to +10(but damage is correct unless wielded in two hands in which case it should be 1d8+6), quarterstaff attack to +9, damage 1d8+6, with Shillelagh +10, 2d6+7; Flurry accordingly

Ranged Attacks
+1 Seeking Deepcrystal Composite Longbow +9, 1d8+5 (20/x3), Range 110 ft, Piercing
[5 Dex, 5 BAB, +1 Enhancement, -2 too weak] (No miss chance; Silver: 1d8+3)
Shuriken +10, 1d3+4 (20/x3), Range 10 ft, Piercing
[5 Dex, 5 BAB] (Flurry: +8/+8; Silver: 1d3+2)

silver shuriken damage should be 1d3+3

Skills
Balance: +5 [5 Dex, 0 Ranks]
Climb: +4 [4 Str, 0 Ranks]
Hide: +16 [5 Dex, 9 Ranks (5 Monk, 4 Animal), +2 Feat]
Jump: +8 [4 Str, 0 Ranks, +4 speed]
Move Silently: +16 [5 Dex, 9 Ranks (5 Monk, 4 Animal), +2 Feat]
Tumble +6 [5 Dex, 1 Rank (1 Monk)]

Prefight Actions
- Shift into hybrid form


Equipment Worn and Carried [Discussion on what gear can be used by a werebat] (http://boards1.wizards.com/showthread.php?p=9944861)

link is broken

(Note: All gear is listed at the Large weight, but the Medium price. This is because the gear re-sizes along with the character. In elf form, all gear is half the listed weight.)
Basic Outfit [0 lbs] [0 gp]
Cold Iron GauntletMa [2 lbs][304 gp]
Silver GauntletMa [2 lbs][322 gp]
LongswordMa [8 lbs][315 gp]
Efficient Quiver [4 lbs][1800 gp]
- +1 Seeking Deepcrystal Composite Longbow [+6] [6 lbs][9700 gp]

Unlike Mithral and Adamantine, Deepcrystal doesnt automatically make your weapon Masterwork, so the bow should cost an additional 300gp.

- 30 Cold Iron Arrows [0.3 lb each = 9 lbs] [0.1 gp each = 3 gp]
- 30 Silver Arrows [0.3 lb each = 9 lbs] [2.05 gp each = 61.5 gp]
- Quarterstaff [8 lbs][0 gp]
30 Cold Iron Shuriken [0.2 lb each = 6 lbs][0.4 gp each = 12 gp]
30 Silver Shuriken [0.2 lb each = 6 lbs][2.2 gp each = 66 gp]
40 Cold Iron Arrows [0.3 lb each = 12 lbs] [0.1 gp each = 4 gp]
1 Torch [1 lbs][.01 gp]
Amulet of Mighty Fists +1 [0 lbs][6000 gp]
Monk's Belt [1 lb][13000 gp]
Deep red ioun stone (+2 Dex) [0 lb][8000 gp]
Bracers of Shielding [1 lb][3600 gp]
3 Elixirs of Hiding [5] [0.3 lbs][750 gp]
1 Elixir of Sneaking [5] [0.1 lbs][250 gp]

Expendable Items
1 Potion of Cure Light Wounds [CL 1] [0.1 lbs][50 gp]
1 Potion of Mage Armor [CL 1] [0.1 lbs][50 gp]
3 Potions of Protection from Evil [CL 1] [0.3 lbs][150 gp]
2 Potions of Protection from Good [CL 1] [0.2 lbs][100 gp]
1 Potion of Blur [CL 3] [0.1 lbs][300 gp]
1 Potion of Delay Poison [CL 3] [0.1 lbs][300 gp]
1 Potion of Invisibility [CL 3] [0.1 lbs][300 gp]
1 Potion of Lesser Restoration [CL 3] [0.1 lbs][300 gp]
2 Potions of Resist Energy (acid) [CL 3] [0.2 lbs][600 gp]
2 Potions of Resist Energy (cold) [CL 3] [0.2 lbs][600 gp]
2 Potions of Resist Energy (fire) [CL 3] [0.1 lbs][600 gp]
1 Oil of Bless Weapon [CL 2] [0.1 lbs][100 gp]
1 Oil of Corrupt Weapon [CL 2] [0.1 lbs][100 gp]
3 Oils of Shillelagh [CL 1] [0.3 lbs][150 gp]
1 Tattoo of Chameleon [ML 1] [0 lbs][100 gp]
1 Tattoo of Force Screen [ML 1] [0 lbs][100 gp]
1 Tattoo of Synesthete [ML 1] [0 lbs][100 gp]
2 Power Stones of Chameleon [ML 1] [0 lbs][50 gp]
2 Power Stones of Compression [ML 3A] [0 lbs][300 gp]
2 Power Stones of Inertial Armor [ML 1] [0 lbs][50 gp]
2 Power Stones of Force Screen [ML 1] [0 lbs][50 gp]
2 Power Stones of Offensive Prescience [ML 1] [0 lbs][50 gp]
2 Power Stones of Synesthete [ML 1] [0 lbs][50 gp]
2 Power Stones of Vigor [ML 2A] [0 lbs][100 gp]
1 Power Stone of Vigor [ML 4A] [0 lbs][200 gp]
3 Power Stones of Animal Affinity [ML 3] [0 lbs][450 gp]
1 Power Stone of Body Equilibrium [ML 3] [0 lbs][150 gp]
1 Power Stone of Concealing Amorpha [ML 3] [0 lbs][150 gp]
2 Power Stones of Specified Energy Adaptation [ML 3] [0 lbs][300 gp]
1 Power Stone of Wall Walker [ML 3] [0 lbs][150 gp]
Max total (ECL2 x 50): 6050 gp


Equipment at Home
82 Cold Iron Arrows [0.3 lb each] [0.1 gp each = 8.2 gp]
40 Silver Arrows [0.3 lb each] [2.05 gp each = 82 gp]


Allies
Maximum CR per ally: CR 7
Maximum ECL per ally: ECL 9
Maximum CA of allies per fight: CA 9



·Curse of Lycanthropy (Su): Any humanoid or giant hit by a natural lycanthrope’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. If the victim’s size is not within one size category of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope. Afflicted lycanthropes cannot pass on the curse of lycanthropy.
·Lycanthropic Empathy (Ex): In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”
·Alternate Form (Su): A lycanthrope can assume the form of a specific animal (as indicated in its entry). It does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to its own ability scores. A lycanthrope also can assume a bipedal hybrid form with prehensile hands and animalistic features. Changing to or from animal or hybrid form is a standard action. A slain lycanthrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however. Natural lycanthropes have full control over this power.
·Low-Light Vision (Ex): A lycanthrope has low-light vision in any form.
·Scent (Ex): A lycanthrope has the scent ability in any form. A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet.
·Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. A lycanthrope retains all the special qualities of the base creature and the base animal.


Besthirah has two main options in a fight, hinging on her two combat forms.

1) If there is a safe spot from which to snipe, or if she can get a wide view of the area, and her foe has worse ranged combat options than she does (keeping her DR in mind), she will snipe or just plain shoot at her opponent, readying to disrupt spellcasting or manifesting if that is their primary offensive mode. Changing shape to fly to a rooftop or other vantage spot, then changing back, is a good option. If their AC is much higher than their flat-footed AC, or if they have Deflect Arrows or a similar ability, she will use an elixir of hiding and a tattoo of chameleon to snipe if possible.

2) If her opponent is good at range but weak in melee, she will move in close (using her bat form's flight and superior speed if necessary) and engage. Grappling is a strong option in most cases; if that fails, she can attack with a flurry/flurry/bite routine in either bat or hybrid form (in hybrid form, oil of shillelagh works well), or claw/claw/bite in hybrid form if against a high AC.

In either case, she has a variety of potions and tattoos to use as countermeasures. Mage armor is to be used against any physical attacker that has the ability to damage her, which she can supplement with force screen if necessary. All other items are obvious countermeasures to certain attacks and should be used appropriately.
In a secret location in the wilderness near Gladius dwells a clan of elven werebats. Descended from batlike devils who escaped their diabolical overseers to live on the material plane, these lycanthropes are fiercely tight-knit and defensive. Any intrusion or threat is met with violence, although care is taken to make sure no one ever learns the true cause of death.

Besthirah is a member of this clan, chosen to make contact with the Living Tree. They refrained from doing so in the past, due to TLT's friendly ties with the Celestial Expeditionary Forces, who would seek to eliminate the clan, but now that those ties are broken, the idea of working together appeals to them. With the guild wars rapidly hitting full swing, the clan believes it may be better to support a guild that will allow them to continue their isolationistic policy, than allow another guild to possibly discover and attack them. Only TLT is likely to leave them in peace--PSI might exploit them, TAO and EYE might research them, WAR might challenge them, CEF would definitely want to eliminate them, and EHTC would very likely return them to the yoke of their devil masters.

Besthirah is considered by the clan to be fairly wise, as well as a potent and stealthy warrior, so she was selected to feel TLT out, although not to reveal the existence of the clan just yet. She is young and somewhat headstrong, but strongly dedicated to her clan, and they trust her to do what is best.

Results
1: MQ [+2400 XP] [+3400 gp] "The Forest Alight" to join TLT (Papapeperoni)

The link is broken. The correct one is here

2: Win [+3600 XP] [+5076 gp] vs. Anixx the Warbringer (Iced) [Vathelokai]
3: Win [+2400 XP] [+3400 gp] with Loddick Saffrion (Erithmu) vs. Lady Indivara (MitzaVolchenko) [TelinArtho]
4: Win [+2835 XP] [+4706 gp] vs. Jar-Red (TelinArtho) and Hassan Sabbah (Vathelokai) [Zevox]
5: Win [+2700 XP] [+4500 gp] vs. Denshi (Vathelokai) [SauroGrenom]
6: Loss [+937 XP] [+1562 gp] vs. Zassl (Maraxus) [SauroGrenom]
7: Loss [+900 XP] [+1500 gp] vs. 1 half-orc cleric and 3 orc fighters [TelinArtho]
8: Win [+2990 XP] [+4962 gp] vs. Lissa Longfellow (MysticMonk2005) [Vathelokai]
9: Loss [+1125 XP] [+2174 gp] with Kracknol (SauroGrenom) vs. Jonathan Raven Gravebound (Abyssal Stalker) and Valen Sky (Hirumajoe) [Zevox]
10: Loss [+1000 XP] [+1933 gp] vs. Baelin the Shadow (Malither76) [Zevox]
11: Loss [+1000 XP] [+1933 gp] vs. Gaston Dar'ath (waywreth) [TelinArtho]
12: Win [+5243 XP] [+10119 gp] vs. Kracknol (SauroGrenom) and Kraegin (TelinArtho) [Zevox]

Iron Man 1: Win vs. Lissa Longfellow (MysticMonk2005) [TheMagister]
Iron Man 2: Win vs. Noko (Maraxus) [Abyssal Stalker]
Iron Man 3: Win vs. Monsieur Hood (TheMagister) [TelinArtho]
Iron Man 4: Win vs. Owen Ir'Tolden (Erithmu) and Silis Lueria (MindWandererB) [Zevox]
Iron Man 5: Loss vs. Raskos, the Jade Father (SauroGrenom) [Zevox]

Starting: 29000 XP
Earned: 27130 XP
Spent/Lost: 0 XP
Remaining: 56130 XPStarting: 28000 gp
Earned: 45265 gp
Current equipment: -44187.91 gp

I have this at -44487.51. The 300gp difference are because of the increased cost of the bow, but the 4sp must be some kind of mistake.

Current expendables: -6050 gp
Current at-home equipment: -90.2 gp
Past expenses: -1651.8 gp
Sold items: -325 gp
Remaining: 20985.09 gp

Another small accounting error with 25gp too much here(not counting the increased costs of the equipment). total should be 20660.49gp



18 cold iron arrows {1:1 2:9 3:1 4:1 8:2 11:1} [0.1 gp each = 1.8 gp]
6 Potions of Mage Armor [1] {1:1 2:1 4:1 7:1 8:1 12:1} [50 gp each = 300 gp]
1 Potion of Resist Energy [3] {8:1} [300 gp each = 300 gp]
1 Potion of Reduce Person [5] {10:1} [250 gp each = 250 gp]
2 Oil of Shillelagh [1] {1:1 7:1} [50 gp each = 100 gp]
1 Tattoo of Chameleon [1] {2:1} [100 gp each = 100 gp]
1 Tattoo of Force Screen [1] {8:1} [100 gp each = 100 gp]
2 Elixirs of Hiding [1] {2:1 4:1} [250 gp each = 500 gp]
1 Potion of Mage Armor [CL 1] [25gp lost]
2 Tattoos of Chameleon [ML 1] [0 lbs][100 gp lost]
2 Tattoos of Force Screen [ML 1] [0 lbs][100 gp lost]
2 Tattoos of Synesthete [ML 1] [0 lbs][100 gp lost]
lonewolf

08-13-07, 04:18 PM
fixed
http://www.wizards.com/dnd/images/cpsi_gallery/96344.jpg
Zerth Cenobite
Gender and Race: Male Maenad
Size and Type: Medium Humanoid (Psionic)
Height and Weight: 5,6" 152 lbs.
Age: (46 Adult)
Alignment: Chaotic Neutral
ECL: 5 Psywar 5
Experience: 10050/10000















Attributes+1 Str @4th
STR 15 (+2) [06 pts] [14 Base]
DEX 14 (+2) [06 pts] [14 Base]
CON 14 (+2) [06 pts] [14 Base]
INT 14 (+2) [06 pts] [14 Base]
WIS 16 (+3) [10 pts] [16 Base]
CHA 10 (0) [02 pts] [10 Base]




Miscellaneous Statistics
Hit Points: 44
[5 HD] [8 (Psw1) + (4.5 Psw x 4) + 10 (5 HD x 2 Con) + 8 (Psionic Body)]
Armor Class (Normal): 19
[10 Base, 2 Dex, 5 Armor, 2 Shield]
Armor Class (Touch): 12
[10 Base, 2 Dex]
Armor Class (Flat-Footed): 17
[10 Base, 5 Armor, 2 Shield]
Initiative: +2
[2 Dex, ? Feat, etc]
Base Attack Bonus: +3
[3 (Psw5)]
Grapple: +5 +9 with Grip of Iron
[3 BAB, 2 Str]
Speed (Land): 30 ft 40ft while focused
[30 Base]
Weight Carried: 36 lbs, Light encumbrance
[0-58 (Light), 59-116 (Medium), 117-175 (Heavy)]

carrying capacity needs to be updated for Str 15

Saves
Fortitude: +6
[2 Con, 4 (Psw 5)]
Reflex: +3
[2 Dex, 1 (Psw 5)]
Will: +4
[3 Wis, 1 (Psw 5)]


Melee Attacks
Longsword +5, 1d8+2, (19-20/x2), Slashing
[2 Str, 3 BAB]
[Ma] Warhammer +6, 1d8+2, (20/x3), Bludgeoning
[2 Str, 3 BAB, 1 Enchantment]
Hand Axe +5, 1d6+2, (20/x3), Slashing
[2 Str, 3 BAB]

Ranged Attacks
[Ma] Composite Longbow(+2Str) +6, 1d8+2, (20/x3), Range 110 ft, Piercing
[2 Dex, 3 BAB, 1Enchantment]




Special Attacks & Abilities
1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. Manifester level is equal to ½ Hit Dice (2). The save DC is Charisma-based.

You should add the damage and the touch attack modifier here.

Outburst (Ex): Once per day, for up to 4 rounds, a maenad can subjugate her mentality to gain a boost of raw physical power. When she does so, she takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength.



Powers Readied
Level 1 [DC 14] Grip of Iron, Prescience Offensive, Vigor
Level 2 [DC 15] Animal Affinity, Dissolving Weapon,

Power Points Available Per Fight: 5 [This Fight: 5]
[16 Total Power Points / 3, rounded up]
Total Power Points: 16
[(7 (Psw 4), (7 Wisdom), (2 race), etc]
Manifester Level: 5




Feats
Psionic WeaponLvl 1
Imprint StoneLvl 3
Speed Of ThoughtPsw 1
Psionic BodyPsw 2
Psicrystal Affinity Psw 5




Skills
Total Skill Points: 28
[24 (Psw1)]
Languages:Common, Meanad, Elven, Draconic
[2 Racial, 2 Int]
Armor Check Penalty: -0
[0 Armor, 0 Shield]

changes (http://boards1.wizards.com/showpost.php?p=10893980&postcount=428)

Autohypnosis: +11
[2 Int, 7 Ranks (7 (Psw) 2 synergy concentration]
Balance: +2
[2 Dex, -0 ACP]
Climb: +2
[2 Str, 0 Ranks, -0 ACP]
Concentration: +9
[2 Con, 8 Ranks (7 (PsW))]
Craft (Alchemy): +3
[2 Int, 1 Ranks (1 (Psw)]
Hide: +2
[2 Dex, 0 Ranks, -0 ACP]
Jump: +2
[2 Str, 0 Ranks, -0 ACP]
Knowledge Psionics: +6
[2 Int, 2 Ranks (2 (Psw) 2 synergy autohypnosis]
Listen: +3
[3 Wis, 0 Ranks]
Move Silently: +2
[2 Dex, 0 Ranks, -0 ACP]
Profession (pyromaniac): +11
[3 Wis, 8 Ranks]
Psicraft: +8
[2 Int, 6 Ranks (5 (Psw)]
Spot: +3
[3 Wis, 0 Ranks]
Swim: +2
[2 Str, 0 Ranks, -0 ACP]



Here the trouble starts:
You should have 32 skill points total
there are a number of confusing statements in the breakups such as 8 Ranks (7 (PsW)) in concentration. Make sure to clear that up when you edit those additional skillpoints in.
Psicraft is a cross class skill for Psychic Warriors



Conditional Modifiers
xxxxx




Prefight Actions
Gain psionic focus
Adress power stones




Equipment Worn and Carried
Basic Outfit
[0 lbs] [0 gp]
+1 Mithril Chain Shirt
[10 lbs][2100 gp]
Darkwood Shield
[5 lbs][257 gp]

you need to specify that this is a heavy darkwood shield

Longsword
[4 lbs][15 gp]
[Ma] Warhammer
[5 lbs][312 gp]
[Ma] Composite Longbow (+2 Str)
[3 lbs][600 gp]
(58) Arrows
[0.15 lb each = 9,0 lbs] [0,05 gp each = 2,9 gp]



Expendable Items
(1)Potion Of Protection from evil [CL 1]
[0.0 lb each = 0 lbs][50 gp each = 50 gp]
(1)Potion Of Protection from Good [CL 1]
[0.0 lb each = 0 lbs][50 gp each = 50 gp]
Max total (ECL2 x 50): 800 gp




Equipment at Home
(Misc. Item)
[?? lbs][?? gp]
(Misc. Item)
[?? lbs][?? gp]




Results
Loss (http://boards1.wizards.com/showpost.php?p=10592013&postcount=213) vs Corbin Nightwalker (renlim) +375 xp +429 xp (includes proffesion)
loss (http://boards1.wizards.com/showpost.php?p=10606521#post10606521) vs Mithos Durrol (zevox) +375 xp +429 xp (includes proffesion)
Win (http://boards1.wizards.com/showpost.php?p=10866100#post10866100) vs Elb Foraker (NiQiL) +900 xp +954gp (includes proffesion)
Win (http://boards1.wizards.com/showpost.php?p=10951989&postcount=392) vs Rauul Darkstar (Rauul) +900 xp +954gp (includes proffesion)
Loss (http://boards1.wizards.com/showpost.php?p=10994962&postcount=407) vs The Masked Man (Milov) +300 xp + 354gp (includes proffesion)
Win (http://boards1.wizards.com/showpost.php?p=11309272#post11309272) vs Blizzard (NiQil) +1200xp +1272gp (includes proffesion)
Win (http://boards1.wizards.com/showpost.php?p=11391291&postcount=535) vs Blizzard (NiQil) +1200xp +1272gp (includes proffesion) setup (http://boards1.wizards.com/showpost.php?p=11383650&postcount=534)
Win (http://boards1.wizards.com/showpost.php?p=12106464#post12106464) vs The Masked Man (Milov) +1200 xp + 1272gp (includes proffesion)
Loss (http://boards1.wizards.com/showpost.php?p=12334317&postcount=844) vs Lord Lorian (Templer10) +400 xp + 472 gp (includes proffesion)


please change those URL tags to post tags

Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 2
Maximum CA of allies per fight: CA 2





xxxxx




xxxxx








Starting: 3200 XP
Earned: 6850 XP
Spent: 0 XP
Remaining: 4950 XP




Starting: 3000 gp
Earned: 7510 gp
Spent: 3784,8 gp
Remaining: 6623,2 gp



Previously Owned






(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]




(18) Arrows
[0.05 gp each = 0,9 gp]
(Qty) Bolts
[0.1 gp each = ?? gp]
(Qty) Bullets
[0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?]
[?? gp each = ?? gp]
(2) Potion of (Shield Of Faith +2) [CL 1]
[50 gp each = 100 gp]
(1)Potion Of Protection from evil [CL 1]
[50 gp each = 50 gp]
(1) Powerstone of (Biofeedback) [ML1]
[25 gp each = 25 gp]
(5) Powerstone of (Skate) [ML 1]
[25 gp each = 125 gp]
(2) Powerstone of (Precognition, Defensive) [ML1]
[25 gp each = 50 gp]
(2) Powerstone of (Precognition, Offensive) [ML1]
[12,5 gp each = 25 gp]
(4) Powerstone of (Prescience, Offensive) [ML1]
[12,5 gp each = 50 gp]
(1) Powerstone of (Prevenom weapon) [ML1]
[12,5 gp each = 12,5 gp]
(3) Powerstone of Vigor [ML1]
[12,5 gp each = 37,5 gp]


@xp accounting:
remaining xp doesnt mean how much you need for your next level, but is in fact the same as current total xp. Took me a while to figure out what you meant with it.
;)

@used Items:
please remove all those templates for things that you dont have used, for a better overview.
you cannot craft stones of Offensive precognition and Prevenom weapon since you dont know the power=> they cost 25 a piece

@money accounting:
I have your current equipment at 3386.9gp, your used expendables at 512.5 and your total income(including starting money) at 10408. That means you should have 6508.6gp left
Sjiggie

08-13-07, 06:38 PM
Thanks for the audit Lonewolf. I've fixed the errors you've mentioned.

-Sjiggie
Malither76

08-15-07, 08:56 AM
It would be nice if you could list your expansion modified Weapon Damage roles (For both Large size and Huge size)

You need to link your bracers to the Blackmarket thread.

You have purchased Gloves of Dexterity but they seem to be in your backpack ... I might suggest putting them on.

Gareth does not have enough ranks in profession to allow him to make money on free activities. He has listed where he has gained profession money so this shouldn't be too much of a problem to remove.

Gareth is Fixed
TelinArtho

08-15-07, 04:26 PM
Wing - Longshot's cohort has a listed +1 @4HD for strength. However, since the 4HD come from a base creature, that bonus is already accounted for in the racial boni. Since this reduces the strength bonus from +7 to +6, this has an affect on most attack-related items.

Also, Wing does not qualify for the Combat Expertise feat (prereq is Int 13).
Eamane

08-15-07, 06:03 PM
Kargoth Dal'Gorash (http://forums.gleemax.com/showpost.php?p=13350346#post13350346) has excessively violated the expendables cap, he has 1,800 gp in expendables when his cap is 450 gp.
TelinArtho

08-15-07, 10:22 PM
Don't know where she lost them - but Sdentch needs her history of fights/quests/etc on her sheet.
lonewolf

08-15-07, 10:28 PM
Don't know where she lost them - but Sdentch needs her history of fights/quests/etc on her sheet.

AFAIK, Sdentch the angelic is a complete rebuild with no rule-wise connection to the old Sdentch.
TheMagister

08-16-07, 01:40 AM
FIXED

Don't know where she lost them - but Sdentch needs her history of fights/quests/etc on her sheet.

All taken care of. I don't know if I never put them on or if I just erased them accidentally. Either way -- they're there now. Thanks!

TM
templer10

08-16-07, 02:31 AM
Wing - Longshot's cohort has a listed +1 @4HD for strength. However, since the 4HD come from a base creature, that bonus is already accounted for in the racial boni. Since this reduces the strength bonus from +7 to +6, this has an affect on most attack-related items.

Also, Wing does not qualify for the Combat Expertise feat (prereq is Int 13).

Blah iam stupid- that's what happens when you level up a cohort abut 10 minutes before deadline....
Prisonlords

08-19-07, 09:32 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Darfu Spell-Axe (Airwhale).................. Callix............. Violation
Darfu Spell-Axe (Airwhale).................. The Dread Dormammu. Violation

Snaga (The Dread Dormammu).................. MindWandererB...... Violation

Kargoth Dal'Gorash (namfrawd)............... Eamane............. Violation
Longshot (templer10)........................ TelinArtho......... Violation

Sdentch the Angelic (TheMagister)........... TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict
Besthirah (MindWandererB)................... lonewolf........... Innocent
Zerth Cenobite (Sjiggie).................... lonewolf........... Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eamane............. 00.3° ... 00.0° ... 00°
lonewolf........... 00.0° ... 08.0° ... 08°
TelinArtho......... 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending August 18th, 2007
TelinArtho

08-20-07, 12:17 PM
In addition to the expendable violation already noted, there's a couple of other things.

Potions cost 50gp x CL x SL. Kargoth paid 250gp for his Enlarge Person potions - meaning they are CL5. CL5 potions are not allowed at ECL3, so these need to be reduced to at least CL3. That said - it reduces the price accordingly.

Kargoth is also wearing a breastplate, which is medium armor - and therefore reduces his speed from 40ft to 30ft. This needs to be reflected in the speed section on his sheet.
namfrawd

08-20-07, 12:40 PM
In addition to the expendable violation already noted, there's a couple of other things.

Potions cost 50gp x CL x SL. Kargoth paid 250gp for his Enlarge Person potions - meaning they are CL5. CL5 potions are not allowed at ECL3, so these need to be reduced to at least CL3. That said - it reduces the price accordingly.

Kargoth is also wearing a breastplate, which is medium armor - and therefore reduces his speed from 40ft to 30ft. This needs to be reflected in the speed section on his sheet.

Fixed
namfrawd

08-20-07, 12:42 PM
Kargoth Dal'Gorash (http://forums.gleemax.com/showpost.php?p=13350346#post13350346) has excessively violated the expendables cap, he has 1,800 gp in expendables when his cap is 450 gp.

Fixed
TelinArtho

08-23-07, 10:16 AM
Well in an effort to be cheap it seems my opponent has forgotten a couple of key items he has to spend money on.

1. A spellbook (15gp)
2. Spell Component Pouch (5gp)

Aside from that - he has his save DCs for Necromancy spells too high. Spell Focus and Greater Spell Focus combine for a +2 to the save DC, not +3.

Also, he does not have the banned schools listed on his sheet. As far as I can tell, he chose Divination and Enchantment - but according to the SRD, Divination is not an allowed school for banning.

The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools.
A wizard can never give up divination to fulfill this requirement.


[EDIT - Also, Ghost Sound is marked as a necromancy spell when it is actually an illusion.]

[EDIT - as resolved via PM - Marcos is taking Abjuration as his other prohibited school]
deathwishjoe

08-23-07, 11:54 AM
N/M i think I found the correct place to ask my question.
whitebaron

08-23-07, 11:58 AM
those are the violations i found on his sheet. -- you seem to have gotten all of them but the cantrips. - not that it does matter much, but here are my suggestions as written while at work. :

Marcos Dal'Gorash (namfrawd) is a specialist Wizard (Necromancer) that doesn't give his prohibited school (should be noted on the sheet).
His Cantrips suppose he banned Divination and Enchantment, which is a core rules violation. You cannot prohibit Divination.

School Cantrip
Abjur Resistance
Conj Acid Splash
Divi --
Ench --
Evoc Flare
Illu Ghost Sound
Trans Mage Hand


I also don't see how you can have +3 to DCs to Necromancy, when it is +1 Spell Focus and +1 Greater Spell Focus

This line
Spell Levels Available Per Fight: (?? Cantrips) [4 Total Spell Levels / 3, rounded up]
should be changed to
Spell Levels Available Per Fight: 4 (5 Cantrips) [10 Total Spell Levels / 3, rounded up]

btw: ghost sound is definitely not a necromancy spell, as stated on the char sheet. note that you can prepare an additional cantrip (total:4+1)
as well if you are a specialised wizard. Your only options here are actually Disrupt Undead and Touch of Fatigue
TelinArtho

08-23-07, 04:05 PM
I believe Samuel's malevolence DC is incorrect.

According to the ghost entry, it should be DC15 + the ghost's CHA modifier.

His is listed as DC29. He has 33 CHA (+11) and Ability Focus - so that would be DC28 (DC15+11+2)
mucki

08-24-07, 11:29 AM
CON 14 (+3) [06 pts] [16 Base]
con 14 is +2, not +3. As far as i can see the rest of the sheet uses a con bonus of 2, so i assume this is a leftover from char creation :)

Darkwood Short Spear +3, 1d6+2, (20/x3), Range 20 ft, (Piercing) [1 Dex, 2 BAB, 1 Masterwork]
the gray section errenously lists 1 dex, the result is correct though.

The sling is missing in the attacks section:

Should be Sling +2, 1d4+2, (20/x2), Range 50 ft (Bludgeoning). (1d6+3 when using magic stone)

Handle Animal: 9 [1 Cha, 6 Ranks, 2 circumstance(whistle)]
Knowledge (Nature): 10 [0 Int, 6 Ranks (6 Druid), 2
Synergy (Handle Animal), 2 Nature Sense]
Since you have the whistle "at home" you should list the +2 circumstance bonus as temporal modifier i think.
Handle Animal doesn't give synergy boni to knowledge nature, but survival does.

For mane: Reflex: 7 [3 Dex, 5 Animal] the gray section errenously states +5 from animal, but it should be +4, result is correct.
lonewolf

08-24-07, 11:45 AM
I believe Samuel's malevolence DC is incorrect.

According to the ghost entry, it should be DC15 + the ghost's CHA modifier.

His is listed as DC29. He has 33 CHA (+11) and Ability Focus - so that would be DC28 (DC15+11+2)

fixed
mucki

08-24-07, 12:07 PM
Base Attack Bonus: +3 [2 BaS]
The BAB is wrongly listed as 3 (should be 2). As far as I can see all calculations later on actually use the correct value of 2.

Caster Level: 5
Should be 3. Distance calculations use the correct value.

Concentration: +8 [6 Ranks (0 BaS) + 2 Con]
Should be (6 BaS).

3FC fight 2 is missing a bracket in the closing font tag!

Sidenote: I find having things you did not actually buy yet but intend to (i guess) in gray in the purchases section quite confusing. I would put it into a separate sblock to avoid confusion tbh. Same actually goes for the spells, although it is not as confusing there (but when I copy it into a text editor, i loose the gray, so i might give you a spell you don't have).
mucki

08-25-07, 09:05 PM
Wooly missed his divine focus. It was retroactively awarded out of courtesy at the beginning of fight 1.
whitebaron

08-26-07, 06:41 PM
fixed. i also got a divine focus now.
con 14 is +2, not +3. As far as i can see the rest of the sheet uses a con bonus of 2, so i assume this is a leftover from char creation :)

the gray section errenously lists 1 dex, the result is correct though.

The sling is missing in the attacks section:

Should be Sling +2, 1d4+2, (20/x2), Range 50 ft (Bludgeoning). (1d6+3 when using magic stone)


Since you have the whistle "at home" you should list the +2 circumstance bonus as temporal modifier i think.
Handle Animal doesn't give synergy boni to knowledge nature, but survival does.

the gray section errenously states +5 from animal, but it should be +4, result is correct.
Erithmu

08-27-07, 01:08 PM
Diana has underspent on her skill points.

She should have 45 ranger (6+2int+1hu = 9*4+9 = 45) rather than her listed 36.
Eluria

08-27-07, 04:43 PM
I was actually starting to do an audit, and noticed a major error, which will put that on hold for now:

Sheet has:
DEX… 14 [+2]…(6 pts) [8, -2racial]

6 pts gives ability score 14, then -2 racial = 12.

That changes many things on your character sheet. In case I'm missing something that should be obvious, I'm just going to stop here and post this, and see what happens. I'm happy to continue the audit after this change is addressed.
Erithmu

08-27-07, 06:30 PM
I was actually starting to do an audit, and noticed a major error, which will put that on hold for now:

Sheet has:
DEX… 14 [+2]…(6 pts) [8, -2racial]

6 pts gives ability score 14, then -2 racial = 12.

That changes many things on your character sheet. In case I'm missing something that should be obvious, I'm just going to stop here and post this, and see what happens. I'm happy to continue the audit after this change is addressed.Actually Gareth has a +2 Dex item that gives him the 14 ... but it isn't listed in the breakdown.

I looks at some of his other fights/quests ... and it looks like he took Imp Unarmed strike and Imp Grapple without the needed 13 dex (pre-gloves) ...

I would continue w/ the audit, but know that 14 is correct for his dex score.
Eamane

08-27-07, 06:38 PM
Actually Gareth has a +2 Dex item that gives him the 14 ... but it isn't listed in the breakdown.

I looks at some of his other fights/quests ... and it looks like he took Imp Unarmed strike and Imp Grapple without the needed 13 dex (pre-gloves) ...

I would continue w/ the audit, but know that 14 is correct for his dex score.

You can take feats without meeting their prerequisites, they just won't function until you meet said prerequisites. (Which means that normally, doing so is pointless) It's an odd and rarely invoked rule that was given in reference to magical items/magical effects that temporarily/sporadically give certain attributes (A druid can take Improved Natural Attack: Bite, for instance, despite not having a bite attack in their natural form).
Prisonlords

08-27-07, 11:25 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation
Ryer Ord Star (NiQil)....................... mucki.............. Violation
Wooly (whitebaron).......................... mucki.............. Violation
Wooly (whitebaron).......................... mucki.............. Violation

Kargoth Dal'Gorash (namfrawd)............... TelinArtho......... Innocent
Samuel Highground (lonewolf)................ TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
mucki.............. 01.0° ... 00.0° ... 01°
TelinArtho......... 01.0° ... 00.0° ... 01°
whitebaron......... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending August 25th, 2007
lonewolf

08-28-07, 12:52 PM
Do Not Open Till Christmas

Crafting: (mkt values listed)
Blessed Book 12.5k
Int Headband +4 -> +6 20k
Int Headband +6 36k
Resist Cloak +1 -> +5 24k
Resist Cloak +5 -> 25k
Con Amulet +4 16k
Total Value: 132.5k
(Cost: 66,250gp)

http://www.wizards.com/dnd/images/ca_gallery/85437.jpg
Owen Ir'Tolden
Male Human Abjurer 5/Red Wizard 7
Age: 20 Height 5’ 6” Weight 148lbs
XP: 73772/78000[ECL 12]
TN
Adjunct Planar Research Professor of The Arcane Order
3FC Info:N/A
Automatic: Political Career +36%
Free: Guard

STR...08 [-1]...(00 pts)
DEX...14 [+2]...(06 pts)
CON...18 [+4]...(06 pts)+4 Item
INT...27 [+8]...(16 pts)+3 4th,8th,12th +6 Item
WIS...10 [+0]...(02 pts)
CHA...14 [+2]...(06 pts)

Hit Points: 79 [4 + 11*2.5 + 48 con]
AC 12, Touch 12, Flat 10 [+2dex]
-- +4 Mage Armor
-- +4 Shield
-- +X Polymorph/Alterself
Initiative: +2 [2dex]
BAB/Grap: +5/+4 [+5bab, -1str]
Speed 30

Saves:
Fort +12 [1wiz +2RW +4con +5item]
Refl +10 [1wiz +2RW +2dex +5item]
Will +14 [4wiz +5RW +0wis +5item]
+4 vs Abjuration Effects
your specialist defense is only +3at lvl 7

Attacks:
+7 Ranged Touch (effects varies per spell)

Spells Per day: [4|4,4,4,3,3,2] [CL 15; Spell levels: 115; 1/3: 39] Use: 39
Conjuration Spell (+1DC); Abjuration (+2DC +1 vs SR)
PoP|0: [DC 18] x, x, x, x, Resistance
2/3|1: [DC 19] Mage Armor, x, x, x, b, b, Pro. Evil
1/1|2: [DC 20] x, x, x, x, b, b, Resist Energy
1/1|3: [DC 21] x, x, x, x, b, b, Dispel Magic
0/0|4: [DC 22] x, x, x, b, b, Lesser Globe
0/0|5: [DC 23] x, x, x, b, Dismissal
0/0|6: [DC 24] x, x, b, G. Dispel Magic

L. Extend Rod 3/3

Blessed Book: (259/1000)
0th - All but Necro/Enchantment (16)
1st - Shield, Obscuring Mist, Mage Armor, Magic Missile, Expy Retreat, Shocking Grasp, Feather Fall, Pro Evil, True Strike, Enlarge Person, Comprehend Languages, Grease
2nd - Pro Arrows, Invisibility, Resist Energy, Scorching Ray, Fox's Cunning, Web, See invisibility, Bears Endurance, Rope Trick, Glitterdust, Summon Swarm, Alter self, Darkvision
3rd - Dispel Magic, SM III, MC vs Evil, Secret Page, Fireball, Phantom Steed, Fly, Displacement, Blacklight, Arcane Sight, Stinking Cloud, Haste, Lightning Bolt
4th - Lesser Globe, Polymorph, D. Anchor, SM IV, Black Tentacles, Dimension Door, Solid Fog, Resilient Sphere, Fireshield, Stoneskin (M)
5th - SM V, Dismissal, Break Enchantment, Telekinesis, Overland Flight, Wall of Force, Teleport, Cloudkill, Baleful Polymorph, Psychic Turmoil, Wall of Stone, Permanency(X)
6th - SM VI, G. Dispel Magic, Repulsion, Disintegrate, Acid Fog, Flesh to Stone, Chain Lightning, Anti-magic Field, Freezing Sphere, Mental Pinnacle(M), Contingency(F)PP 45
Mind Thrust 15pp DC26=10+1+8+7 15d10dmg 60ft
Ego Whip 15pp DC 26=10+2+8+6 4d4 cha + Stun 250ft
Psi Blast 5+aug pp DC 21 30ft cone Stun 1rnd+1rnd/2pp
Id Insinuation 15pp DC26 10+2+8+6 Confusion 60ft 7 targets
Psychic Crush 9pp DC 19 die/3d6 60ft

Feats:
Tattoo Focus (Abjuration) - Human
Scribe Scroll - Wiz 1
Spell Focus (Conjuration) - lvl 1
Craft Wonderous Item - lvl 3
Extend Spell - Wiz 5
Augment Summoning - lvl 6
Leadership - lvl 9 (Score: 15 = 12HD +2 cha +1 IMT)
Quicken Spell - RW 5
Spell Focus (Abjuration) - lvl 12

Skills (7*10 + 8*5):
+02 Balance.................... [00, +2dex]
+07 Bluff...................... [05, +2cha] 5 RW
-01 Climb...................... [00, -1str]
+19 Concentration.............. [15, +4con] 8Abj +7RW
+13 Diplomacy.................. [07, +2cha +2Bluff +2K(N&R)] 8Abj (cc) + 6RW (cc)
+02 Hide....................... [00, +2dex]
-01 Jump....................... [00, -1str]
+23 Knowledge(Arcana).......... [15, +8int +2Spcft] 8Abj +7RW
+23 Knowledge(Planes).......... [15, +8int] 8Abj +7RW
+23 Knowledge(N&R)............. [15, +8int] 8Abj +7RW
+23 Knowledge(Nature).......... [15, +8int] 8Abj +7RW
+00 Listen..................... [00, +0wis]
+02 Move Silently.............. [00, +2dex]
+00 Spot....................... [00, +0wis]
+25 Spellcraft ................ [15, +8int +2K(A)] 8Abj +7RW
+27 (+2 vs Abjuration)
+20 (-5 vs Necromancy, Illusion, Enchantment)
Speaks: Common, Draconic, Elven, Celestial, Infernal,
Learned: Abyssal (2RW)

You have spend 1 skillpoint too much

Human
Bonus Feat
Quick to Learn (+1 skill)

Wizard
Specialization: Abjuration
Prohibited: Enchantment, Necromancy
Bonus Feats: Scribe Scroll, Extend Spell
Familiar: Non Summoned

Red Wizard
Enhanced Specialization: Prohibited: Illusion
Specialist Defense +4
Spell Power +3
Circle Magic
Bonus FeatBuffs and Prefight actions:
Bring Nest (Ally 25%)
Bring Wraith
Wraith Casts Aid on Owen, Nest, and Wraith (Aid at Will 1d8+3)
Owen Casts Mage Armor on Self (15hrs)
Recall Mage Armor w/ PoP [1]
Owen Casts Mage Armor on Nest (15hrs)

Equipment:
* Means crafted
5* Spell Component Pouch 25gp 10lbs
Head: Headband of Intellect +6 18000gp*
Necklace: Amulet of Health +2 8000gp*
Cloak: Cloak of Resistance +1 12500gp*
Ring: Ring of Counterspells 4000gp
3* Pearl of Power [1] 1500gp*
Pearl of Power [2] 2000gp*
Pearl of Power [3] 4500gp*
Blessed Book 6250gp* 1lb
Lesser Rod of Extend 3000gp 5lbs
Stoneskin Diamond Dust 250gp
Contingency Focus 1500gp
Mage's Sword Focus 250gp


some items here have the costs after the crafting process, but the abilities of before. notably the Amulet of Health, the cloak of resistance

Expendable Items (Max = 725/xxxxgp):

should be: (Max = 687.5/6050gp)
Scribed Scrolls
True Strike [1] 12.5gp
Fly [5] 187.5gp
Arcane Sight [5] 187.5gp
Potion: Foxes Cunning 300gp


Miscellaneous Statistics:
Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 16 lbs

Allies:Nest Freemark
Female Human Enchanter 7/Loremaster 3
Age: 18 Height 5’ 4” Weight 138lbs
TN

STR...08 [-1]...(00 pts)
DEX...12 [+1]...(04 pts)
CON...16 [+3]...(06 pts) +2 Item
INT...25 [+7]...(13 pts)+2 4th,8th +6 Item
WIS...10 [+0]...(02 pts)
CHA...08 [-1]...(00 pts)

Hit Points: 55 [10*2.5 +30 con]
AC 11, Touch 11, Flat 10 [+1dex]
-- +4 Mage Armor
-- +4 Shield
Initiative: +1 [1dex]
BAB/Grap: +4/+3 [+4bab, -1str]
Speed 30

Saves:
Fort +11 [2wiz +1Lore +3con +5Item]
Refl +11 [2wiz +1Lore +1dex +5Item +2Secret]
Will +13 [5wiz +3Lore +0wis +5Item]

Attacks:
+5 Ranged Touch (effects varies per spell)

Spells Per day: [4|4,4,3,3,2] [CL 9; Spell levels: 79; 1/3: 27] Use:
Enchantment (+3DC +1 vs SR)
0: [DC 17] x, x, x, x, Daze
1: [DC 18] x, x, x, x, b, b, Sleep
2: [DC 19] x, x, x, x, b, b, H. Laughter
3: [DC 20] x, x, x, b, b, Hold Person
4: [DC 21] x, x, x, b, Confusion
5: [DC 22] x, x, b, Feeblemind

Basic: 66/100 pages
0th - All but Trans/Evo (11)
1st - Sleep, Charm Person, Ray of Enfeeblement, Shield, Mage Armor, Silent Image, Comprehend Languages, True Strike
2nd - Hideous Laughter, Touch of Idiocy, Ghoul Touch, See Invisible
3rd - Hold Person, Rage, Invisibility Sphere, Arcane Sight
4th - Confusion, G. Invisibility, Phantasmal Killer, Crushing Despair
5th - Feeblemind, Teleport, Dominate Person, Hold Monster

Blessed Book: 139/1000
1st - Shield, Obscuring Mist, Pro Evil, Chill Touch, Grease
2nd - Pro Arrows, Invisibility, Resist Energy, Web, False Life, Glitterdust, Summon Swarm, Mirror Image
3rd - Dispel Magic, SM III, MC vs Evil, Phantom Steed, Displacement, Arcane Sight, Stinking Cloud, Ray of Exhaustion, Vampiric Touch
4th - Lesser Globe, D. Anchor, SM IV, Black Tentacles, Dimension Door, Bestow Curse, Solid Fog, Enervation, Fear
5th - SM V, Dismissal, Break Enchantment, Cloudkill, Psychic Turmoil, Mind Fog, Magic Jar(F), Wall of StoneFeats:
H Tattoo Focus (Enchantment)
W Scribe Scroll
1 Enlarge Spell
3 Spell Focus (Enchantment)
5 Heighten Spell
6 Skill Focus (Knowledge (Planes))
9 Improved Familiar (Lantern Archon)
L G. Spell Focus (Enchantment)Human: Bonus Feat Quick to Learn (+1 skill)

Wizard
Specialization: Enchantment
Prohibited: Evocation, Transmutation
Bonus Feats: Scribe Scroll, Extend Spell
Familiar: Wraith

Loremaster
1- Secret (5): Knowledge of Avoidance
Lore 3+Int +2 K(History)
3- Secret (10): Applicable Knowledge (GSF)Skills (6*6+ 7*3 + 9*3): 75 (57Ench + 27Lore)


should be: (6*6+ 7*4 + 9*3): 91 (64Ench + 27Lore)
You can still spend those 7 extra skillpoints

+12 Lore
+08 Autohypnosis............... [6.5, +0wis +2conc]10Ench(cc) +3LM(cc)
+01 Balance.................... [0, +1dex]
-01 Climb...................... [0, -1str]
+16 Concentration.............. [13, +3con] 10Ench +3LM
+20 Decipher Script............ [13, +7int] 2Ench +11LM
+01 Hide....................... [0, +1dex]
-01 Jump....................... [0, -1str]
+22 Knowledge(Arcana).......... [13, +7int +2syn] 10Ench +3LM
+23 Knowledge(Planes).......... [13, +7int + 3SF] 10Ench +3LM
+12 Knowledge(History)......... [5, +7int] 5Ench
+00 Listen..................... [0, +0wis] +2 Familiar
+01 Move Silently.............. [0, +1dex]
+00 Spot....................... [0, +0wis] +2 Familiar
+22 Spellcraft ................ [13, +7int+2syn] 10Ench +3LM
+24 (+2 vs Enchantment)
+17 (-5 vs Evocation, Transmutation)
Speaks Common, Draconic, Celestial, Infernal, Abyssal 1LM

Equipment:
Blessed Book 6.25k* 1lb
Int Headband +6 18k*
Resist Cloak +5 12.5k*
Con Amulet +2 8k*
5x Spell Component Pouch 25gp 10lbs
Magic Jar Focus 100gp

Miscellaneous Statistics:
Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 11 lbsWraith
Lantern Archon, Small Outsider
LG

Str: 1(-4) Dex: 11 Con: 10 Int: 9 (-1) Wis: 11 Cha: 10
hp 27 (half masters hp, 10HD)
AC 19(21) T: 11 FF: 18 (+1 size +8 NA)
-- (+2 Magic Circle vs Evil)
BAB/Grap: +4/-4
Speed 60ft fly (perfect)

Saves: Fort: 3(+6 vs Posion) Rflx:3 Will:8
Atk: +5 Light Ray (1d6) 30ft
Touch Spell: +5 (effect varies)
Full atk: 2 rays +5/+5

Feats: Improved Initiative

Skills: Conc +4, Diplo +4, K(planes) +3, Listen +4, Sense Motive +4, Spot +4

Special Abilities:
Aura of Menace (DC 12)
Magic Circle vs Evil (CL 10)
G. Teleport at will
Tongues
DR 10/Evil and Magic
Immunity to Electricity and Petrification
SLA (CL 3) at Will: Aid, Detect Evil, Continual Flame

Familiar Abilities: Empathic Link, Alertness, Imp. Evasion, Share spells, Deliver Touch spells (Others are redundant)


Wraith is an illegal familiar for Nest because his alignment is more than one step away from Nests. If you change Nests alignment to keep him, the DC for Wraiths Aura of Menace needs to be corrected to 17(10 + (10HD/2) +0 Cha +2 racial). Also note that a familiar uses the skillranks of its master and its fort save vs poison should be +7.

Pitlords snip from here down

Equipment at home:
Gold: 11249gp

Results
02400xp/03400gp Win ... vs Destrachan (Join TAO)
42372xp/85174gp Mission to The Sands (Completed)

Ironman Tourney
Loss - Uhme (returned to tournament after withdrawal)
Win -- Brilf
Win -- Va'ria
Loss - Besthira
Win -- Aerryl
Starting:
Barrow spellbooks to copy cost (1500gp)
(200 - 2*2nd lvl, 1050 - 7*3rd lvl, 200 - 1*4th lvl)
TAO - None
Purchaces: Scribe Bear's Endurance, Haste, Stinking Cloud, Rope Trick, Enlarge Person (via Scroll) into spellbook (475gp)
Craft X: Pearl of Power [1], Amulet of Health +2 (2500gp)
Mission into the Sands
- Purchased:
- Spells: Overland flight, D.Door, Wall of Force (700gp)
- Items: Ring of Counterspells (4000)
- Crafted: Cloak of Resistance + 1 (500gp)
- Used: Scrolls: Blacklight [5],See Invisible [3]
Long Craft: 12
Crafted: Blessed Book 12.5k, Int Headband +4 -> +6 20k, Int Headband +6 36k, Resist Cloak +1 -> +5 24k, Resist Cloak +5 -> 25k, Con Amulet +4 16k (Cost: 66,250gp)
Sold: Owens Regular Spellbook (+4950gp)
Purchases: - Familiar Cost, Foci: Contingency, Magic Jar, Mage's Sword, 5x Spell component pouch, Potion: Fox Cunning, Diamondust (250gp), 6050gp worth of spells (8475gp)(2*25gp) 1 - Chill Touch, Grease
(6*100gp) 2 - False Life, Glitterdust, Summon Swarm, Alter self, Mirror Image, Darkvision
(3*150gp) 3 - Ray of Exhaustion, Vampiric Touch, Lightning Bolt
(6*200gp) 4 - Bestow Curse, Solid Fog, Resilient Sphere, Fireshield, Enervation, Fear, Stoneskin (M)
(7*250gp) 5 - Cloudkill, Baleful Polymorph, Psychic Turmoil, Mind Fog, Magic Jar(F), Wall of Stone, Permanency(X)
(7*300gp) 6 - Acid Fog, Flesh to Stone, Chain Lightning, Anti-magic Field, Freezing Sphere, Mental Pinnacle(M), Contingency(F)

Your spellbook scribing costs are very confusing, and frankly its impossible for me to calculate those costs without knowing which ones were copied from your cohort and how your old spellbook looked like.
Without costs for borrowing spellbooks and scribing them into your book, but including the sale of your old spellbook you have:

Items on Owen: 61775gp
Expendables on Owen: 687.5gp
Items on Nest: 44875gp
used expendables: 262.5gp

Total money spend: 107600gp


Starting money: 28000gp
money earned: 88574gp
money from selling old spellbook: 4950gp

Total money earned: 121524gp

money remaining:13924gp

So if your scribing costs are more than 2675 you´ll have to deduct that much money from your current Gold.
Erithmu

08-28-07, 04:45 PM
Violations on Owen:

- Spec defense - Fixed
- Skillpoint - removed from K(P)
- Items - Fixed
- Expendable current/max - fixed
- Nest skills - Fixed
- Wraith - Incorrect violation: Imp Familiar says that the familiar may be one away on each axis ... not a single axis; Aura of Menace - Fixed

Gold:
- I have no scribing costs due to blessed book at creation. The basic spellbook was fill with spells due to gaining levels. All spells that have been transfered to a new spell book (in Owen and Nests case) are into the blessed book
- Cash remaning does not account for 'borrowed spellbooks' to gain new spells. These have been deduced.
- Also I was missing 100gp cost in there (I suspect from familiar summons) ... it has been added

Thank you for the audit, Violations fixed.
Zevox

08-28-07, 10:56 PM
Psibeast has one too many powers. Psions only get one power at level 11, so she can't possibly have 2 6th-level powers.

Zevox
Vathelokai

08-28-07, 11:37 PM
Psibeast has one too many powers. Psions only get one power at level 11, so she can't possibly have 2 6th-level powers.

Zevox

Fixed.

Always thought it was 2 per lv all the way up. Go figure.
lonewolf

08-29-07, 04:43 PM
His speed should be 20ft because of the breastplate.

All his level 2 scrolls are incorrectly marked of as having a casterlevel of 1.
whitebaron

08-29-07, 05:36 PM
stats block is wrong:
STR 07 (-2) [00 pts] [08 Base, -1 Age]
DEX 14 (+2) [08 pts] [14 Base, -1 Age]
CON 14 (+2) [08 pts] [16 Base, -1 Age]
this should be either DEX 13, CON 15 or maybe just the base values are wrong => DEX 15 Base, CON 15 Base. PB with both would be 36.

and he doesn't state/link his court connections on the sheet, but calculates them into his craft-earnings.

the sum of all expandables is wrong, though they are below the cap.

the account says he has spent all his 3000 gold. i somehow miss 50 in equip or gold on the sheet...<- i'm blind
The Dread Dormammu

08-29-07, 06:20 PM
Shugho-zact (Eamane) has energy Substitution listed as a feat. This feat is not 'core.'
whitebaron

08-29-07, 07:02 PM
Shugho-zact (Eamane) has energy Substitution listed as a feat. This feat is not 'core.'

sorry to say that, but this feat is core. srd, divine feats.
MindWandererB

08-29-07, 07:36 PM
Yorick

Sense Motive is not a class skill for derro. His maximum ranks in that skill are therefore 4, making him ineligible for the Ambush skill package.
Eluria

08-29-07, 10:57 PM
Questions I had while auditing (included below where appropriate):
1. The main issue is what was brought up (briefly) in Prison and Tavern, and that’s whether having a Dexterity of 12 (base, without items) would allow you to qualify for feats (Imp Grapple).

2. How do you account for expenditures of fights you can’t view? I will have to just assume Gareth’s accounting is correct for those fights?

3. What about figuring out how rewards worked in old systems? (see fight 5, 6)

Gareth Irontower
male/half-giant
CG
Psychic Warrior 11, ECL 12
current xp 66000 need 78000

Current Week





STR… 20[+5]…(10 pts) [8, +2racial, +2 level adj]+2 expansion large, +4 expansion huge
DEX… 14 [+2]…(6 pts) [8, -2racial, +2 item]-2 expansion large, -4 expansion huge
CON… 18 [+4]…(10 pts) [8, +2racial]
INT… 8 [-1]…(0 pts)
WIS… 18 [+4]…(10 pts, +2item)
CHA… 8 [-1]…(0pts)


Not necessary to change, but having the “8’s” doesn’t really add anything – everyone knows ability scores, without spending points on them, start at 8; it would be better to write Str: 20 [+5]…(10 pts) (16 base, +2 racial, +2 level)

The …’s were all different, and that bothers some ****-compulsive types like myself. I fixed them above.

The main issue is what was brought up (briefly) in Prison and Tavern, and that’s whether having a Dexterity of 12 (base, without items) would allow you to qualify for feats (Imp Grapple); that’s a debate, and I won’t get into it here.

Hit Points: 107 [8+(4.5x10)+(4x11con)+10 from feat = 107]
AC 16 [+2dex, +4armor], Touch 12, Flat 14
[+4 mw chain shirt]
Initiative: +2 [+2dex]
BAB/Grap: +8/+3, +21 [+8bab, +5str, +4 feat, +4 powerful build](edited spelling, extra punctuation)
Speed 30' 60' when hasted(Not an error, but why use color=mediumturquoise for this conditional modifier and blue for the others?)

Saves:
Fort +11 [7 class +4con...]
Refl +5 [3 class +2dex...]
Will +7 [3 class +4wis...]
+2 to all saves dealing with fire (color coded conditional bonus)

Attacks:
+3 large Deepcrystal greatsword +16/+11 melee, 3d6+10 [17-20/x2] [+8 BAB, +5 Str, +3 Item]
4d6+12 expansion large, 6d6+13 expansion huge
MW large spiked gauntlets +14/+9 melee, 1d6+5 [20/x2]
[+8 BAB, +5 Str, +1Item]
1d8+6 expansion large, 2d6+7 expansion huge
MW large long spear +14/+9 melee, 2d6+7 [20/x3]
[+8 BAB, +5 Str, +1Item]
3d6+9 expansion large, 4d6+10 expansion huge


Need to show the breakdown of math for attacks, I believe. Also I took out a broken color tag


Feats:
Psionic weapon [1st lvl]
Psicrystal affinity [psywar 1]
Psionic body [psywar 2]
Psicrystal containment [3rd lvl]
Improved unarmed strike [psywar 5]
Improved Grapple [6th lvl] Taken illegally with either base Dex of 12, or even if using item for +2, did not possess item at time feat was taken… but no changes needed now
Alertness if psicrystal is within 5 feetI made this blue for you
Deep Impact [psywar 8]
Power attack [9th lvl]
Improved critical G. Sword [psywar 11]

Couldn’t help but adjust your spacing and capitalize all of the feats, rather than half-and-half; that’s the **** side coming out again, sorry

Racial and Class Abilities:
(powerful build): (acts as a large creature when advantageous to do so, can weild weapons as if one size category larger)
(Natural psionic): (gains 2 bonus power points at 1st level)
(Psi-like ability): (1/day stomp, manifest ability is 1/2 hit dice, save is charisma based)
Would mention low-light vision here given new lighting conditions

Skills (13 Points Class A)[14 PW]:
Armour Check –1
+9 (spot) [0 rnks, +4(ability), +2 alertness, +3 psicrystal]Should probably have +7 (spot) [0 rnks, +4(ability), +3 psicrystal]color=blue[+2 alertness if crystal within 5’]/color, but that’s not really an error
+11 (concentration) [7 rnks, +4 (ability)]
+6 (listen) [0 rnks, +4(ability), +2 alertness]See comment for ‘spot’
+8 (autohypnosis) [2 rnks, +4(ability), +2 synergy]
+9 (Profession) [3 rnks, +4(ability) +2tool]
+0 (PsiCraft) [1 rnks CC, -1(ability)]
+1 (Balance) [0 rnks, +2(ability)-1armour check]
+4 (Climb) [0 rnks, +5 (ability)-1armour check]
+1 (Hide) [0 rnks, +2 (ability)-1armour check]
+4 (Jump) [0 rnks, +5 (ability)-1armour check]
+1 (Move Silently) [0 rnks, +2 (ability)-1armour check]
Speaks (common), (giant)[2ftr(cc)]You don’t have 2 skill points to spend on this language, and you don’t have any “ftr” skill ranks in general


Again, fixed a bunch of minor spacing issues/type-o’s

Powers Known: [Power Points:Use 20 : (1/3 of total PP, total is 59)
[35 Class, 22 Wisdom, 2 Race]
Level 1: Precognition offensive, Forcescreen, Grip of Iron, Expansion, Vigor
Level 2: Dissolving Weapon, Animal Affinity, Psionic Lion Charge
Level 3: Dimension Slide
Level 4: Energy Adaptation, Inertial Barrier

Precombat buffs:
psionically focused
psicrystal is psionically focused and in pocket
stones addressed

Equipment:
(travelers clothes)
(mw chain shirt) [25 lbs][250gp]
(Tower Shield) [45 lbs][30gp]
(+1+3 Large DeepCrystal Greatsword) [16 lbs][ 19400gp]Quest Item(paid 16000gp to go from +1 to +3)[Cost is correct, so I would either put in the link for the quest here (currently at bottom of sheet it’s a URL tag which doesn’t work, or remove it altogether; either way it doesn’t need to be blue, but that’s flavor not error
(MW large spiked gauntlets) [2 lbs][310gp]
(MW large long spear) [18 lbs][310gp]
(psicrystal) [.10lbs][free]
psicrystal has sighted ability of 40 feet with a spot of 7, comunicated telepathically This really isn’t the place for this; no one will see it here
PeripatPeriapt of wisdom +2 [1 0 lbs][3000gp] Found on QuestFound on quest or not, cost is 4000 gp, weight 0 lbs
Gloves of Dexterity +2 4000gp
Bracers of Divine Favor CL9 3/day[[9720gp and 15credits]
Backpack [2lbs][2gp]
Boots of speed [2 lbs][12000gp]
Rations 8 days [8 lbs][4gp]
waterskin [4lbs][1gp]
Everburning tourch [1lbs][110gp]
Combat instruction manual (MW tool)[1 lbs][55gp]
Djore of Body Adjustment 50chgs. [.1 lbs][4500gp]Technically should specify this is a PW made Dorje, explaining it’s cost, but not a big deal

Expendable Items: [CL] General comment re: stones, since they don’t have a listed weight, I don’t think you need to give yourself 0.1 lbs; certainly not the 1 lb you recorded for that very heavy stone of vigor ML4; I left them as is, since it’s technically up to you, but I did not add the weight of the stones to your encumberance – if I did, you would be medium encumberance; so I would change them all to 0 J)
Potion of shield of faith +3 [(6)] [.1 lbs][300gp]
x1 power stone of expansion 30min duration [(3)] [.1 lbs][150 gp/each]
x1 power stone of vigor ML 4 20 temp hp [lbs][200 gp/each]
x1 potion of invisibility [.1 lbs][300gp/each]
potion protection from arrows 10/magic [.1 lbs][300gp/each]
x4 stone of skate [(1)][.1 lbs][25gp/each]
x4 stone of biofeedback [(1)][.1 lbs][25gp/each]
potion protection from good [.1 lbs][50gp]
potion protection from evil [.1 lbs][50gp]
potion protection from law [.1 lbs][50gp]
potion protection from chaos [.1 lbs][50gp]
potion hide from animals [.1 lbs][50gp]
stone concealing amorpha [(3)][.1 lbs][150gp]
stone wall walker [(3)][.1 lbs][150gp]
x2 potion of fly [.12 lbs][750gp/each]
x4 oil of bless weapon [.14 lbs][100gp/each]
oil of silence[.1 lbs][300gp/each]Needs link to blackmarket approval, custom item

CAP is 6050gp7200, and why list it twice?. (4700gp4200 gp in expendables, of6050gp7200 gp)

Equipment at home:
Gold: 34993421 gp

Miscellaneous Statistics:
Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Weight carried: 75.579.5 lb (120.5124.5 lb while carrying tower shield)

Character Background:
Gareth, a proud man from a troubled youth. Gareth was sold into slavery at a young age since he was a bastard child and could not be provided for. He went through childhood with no teaching other than work and work and thats what keeps you fed. This gave the large man a strong sense of resolve and self worth, he was determined to surrvive and if this was his calling so be it, but that wasn't so. As Gareth reached a young adult age he was used for a new purpose, seeing that he was an above average sized man his master decided he could make more money if he made the boy fight. Gareth found himself in many harsh battles and learned he could some how make the ground shake with a slam of his foot. This aided him well and got him noticed one day by a man he would soon call "Master". The man’s name was Godfrey and decided that day that a talented boy like Gareth deserved better. Godfrey was growing old and had no family but wanted to pass his teaching on. He bought Gareth freedom and started teaching the boy in the ways of the Psionic Warrior. The two seen a great many things together and enjoyd there adventures, however this was short lived as Godfrey contracted an illness that they both sensed may be the end. With money getting short Gareth knew only one way to make a living and had heard of this great city were fighters would fight because they wanted to, and not because they were made to, and a simple commonner could amass fame and fortune. Gareth never believed this while fighting in the pits, but decided to travel ther and see for himself along with Godfrey. Now they are here and Gladdius is there new home..



Past Expenditures (tot. 80508450 gp):
tattoo of vigor (200 gp)
tattoo of expansion (150 gp)
tattoo of iron grip (150 gp)
stone of iron grip (125gp)
x2 stone of expansion (150gp) old pricing
x5 stone of expansion (750gp) new pricing
x7 potion of invisibility (1800 gp)
x2 tatoo of precognition offensive (400 gp) 150gp each = 300
x2 stone of skate (50 gp)
x3 stone of dissolving weapon prebuff (450 gp)
stone of biofeedback (25gp)
potion pro good (50gp)
x2 potion pro evil (50gp) 100gp
x4 potion of fly (2250gp)
x5 stone of Vigor ML 4 (1000gp)
x10 potions clw (500gp)
oil of bless weapon (100gp)
oil of silence (300gp)

mw raipier (320gp, sold for 240gp mini quest item)
chain shirt (100 gp, sold for 75gp mini quest item)
potion of blur ( 300 gp, sold for 225 mini quest item)
potion of pro arrows (300gp , sold for 225 mini quest item)
x6 stones of Ml 2 vigor (300gp, sold for 150gp)
stone of dissolving touch (150gp, sold for 75gp)
MW lagre Greatsword (400gp, sold for 200gp)
mw full plate w/large armor spikes (1750 gp, sold for 875gp)
x10 Potions of cure light wounds (500gp, sold for 250gp)
Djore of Energy Adaptation, specified 50chgs [4500gp, sold for 3367gp/ found on campaign]
(large spike gauntlets) [10gp sold for 5gp]
(large long spear) [10gp, sold for 5gp]
x2 power stone of energy adaptation specified [.1 lbs][150gp/each] [sold for 75gp/each]






Statements:
Audit assumes that exp rewards listed in fight summaries for fights from very long ago are correct, even though those current rewards are not the rewards Gareth would get if fighting today.

Questions:
1. How do you account for expenditures of fights you can’t view? I will have to just assume Gareth’s accounting is correct for those fights?

2. What about figuring out how rewards worked in old systems? (see fight 5, 6)

Verified as used:
1: tattoo vigor 200, tattoo expansion 150
2: no link, can’t see
3: potion invis 150, stone expansion 75 (old pricing), tattoo off precognition 150 You had as 200
4: stone of skate 25 [also used Tower Shield for cover, making it Large, as far as I can tell]
5: (prebuffed dissolving weapon from stone x2, 300 gp), pot prot good 50, stone biofeedback 25, stone skate 25 This ECL 4 fight had rewards for winner of 1600/1600 listed; according to current rules system, rewards should be 1200/1200 (note: opponent does have a heavy warhorse mount, but nowhere is math shown to take this into account); I assume rewards have changed since then, and I’ll just go with this as being correct… but the next fight, also ECL 4, has different rewards (1500/1600)…
6: stone expansion 75 (old pricing), stone vigor 200, potion invis 150 Again, rewards show 1500/1600; this is wrong with current rules, but may have been correct in the past
7: stone vigor 200, potion fly 750, potion prot evil 50 Rewards different back then, but I’m just going to start ignoring that and assume it was a different era
8: link broken, can’t see
9: link broken, can’t see
10: no link, can’t see
11: link broken, can’t see
12: Campaign: pot fly 750 used
13: links to something random, can’t see
14: no expenditures
15: pot invis 150, oil silence 300
16: pot invis 150
17: pot fly 750, pot prot evil 50, pot invis 150,
18: stone expansion 150, stone vigor 200
19: no expenditures

Sales:
I assume “miniquest items” used to sell for 75% instead of full price, based on the math here; in that case, all sales are correct.

Accounting assumes that “miniquest” items that were sold were sold for profit; ie, that Gareth never actually purchased them, and that the items represent a net gain.



Current equipment:
-57842

Current expendables:
-4200

Past expendables:
-8450 spent (Assuming that unverifiable expenses from invalid links/no longer functioning fight links work)

Sales (of non-miniquest items):
Equipment bought, resold:
-1635

Gold:
Start = +3000
Sales of “miniquest items” = +4132
Earned = +68416 (has not gotten gold yet on last 1440 exp from current campaign)
(Note/Question: A new character starting at ECL 12 should have 92000 gold; Gareth [at 75548 going into ECL 12] definitely got less than expected from campaign, and earlier in career; not sure if this is redeemable)



Fights results:
William Lotenbar (Evadyn the second) BROKEN +900 exp/gp
Aramil Belha'doon (Aramil Dunskar)No link for this fight, can’t check expendable useageBROKEN +900 exp/gp
Eiletha Surion (Kaigan) CLEAVED +900 exp/gp
Brogan Galanodel (bgt) CLEAVED +900 exp/gp
Cedric Fischer (snommelp) honorable fight noble healer +1600 exp/gp
Trokk the Eviscerator(Megrim Lord) CLEAVED +1500exp/1600gp
Damon Tharkis (cellerdweller) CLEAVED +1625xp/1733gp
Uhmentarymster the Old (Cat) Links to blank pagemy first defeat, not many a better gladiator than this one +700xp/866gp
Mer-Man (Cat) Links to blank page Another deafeat after regaining my masters weapon, time to go on the road for awhile. +770xp/953gp
Mini Quest (King Uther)Need link Gareth gets some valuable info to aid in his vengence +1600 exp/ +1600 gold with items cost included
Quest for "Crystal and Mettel" (Huan) (http://boards1.wizards.com/showpost.php?p=439718)Need to change to post, not URL Retrieved my masters sword +9000exp/ 8000 gp of stuff (3000 necklace, 1600 gold, 3400 sword)
Campaign A New Threat +24390xp/18207gp
MQ to join Psi Consortium (http://boards1.wizards.com/showpost.php?p=856722)First, this goes to a random post having nothing to do with CoCo; Second, there are no rewards documented
Gareth plays with a Dragon +3000xp/5800gp+
Gareth gets speared by blinking salamander +1000xp/1933gp
Mission: Gareth helps PSI find Artifact +9000xp/17400gp
Gareth losses to Vandalar +1100xp/2500gp
Gareth losses to Archdevil +1375xp/3124gp
Gareth Surrenders +1100xp/2500gp
TelinArtho

08-30-07, 12:42 PM
Lady Liara's many horses are all a jumble.

First off - make sure you list the type of horse in the SBLOCK for the individual horse. I shouldn't have to look in the inventory of Lady Liara to find that "Light Lancer" is actually a Heavy Horse and "Lancer" is a light Warhorse. It certainly isn't intuitive.

Aside from that - neither horse has tricks listed, so while I might expect that they have combat riding - its not listed.

Lancer has a "Studded Chain Shirt Barding" at 80lbs and 400gp. According to the armor bonus, it does seem to be a chain shirt, but then the weight is 50lbs.

The total of the armor and the saddle on Lancer is 80lbs (not 60lbs), and the total with Lady Liara is then 229lbs.

The trip modifier that you have listed for Lancer is misleading. That bonus is only in defense of Trips, and even then it should be +11 - not +10.

The flat-footed AC should be 17, not 18 (size modifiers count in Flat-footed).

Back up to Light Lancer - there are similar errors throughout. Wouldn't hurt to take a look over Winged Lancer as well - though that one seems more correct.
templer10

08-30-07, 01:39 PM
Lady Liara's many horses are all a jumble.

First off - make sure you list the type of horse in the SBLOCK for the individual horse. I shouldn't have to look in the inventory of Lady Liara to find that "Light Lancer" is actually a Heavy Horse and "Lancer" is a light Warhorse. It certainly isn't intuitive.

Aside from that - neither horse has tricks listed, so while I might expect that they have combat riding - its not listed.

Lancer has a "Studded Chain Shirt Barding" at 80lbs and 400gp. According to the armor bonus, it does seem to be a chain shirt, but then the weight is 50lbs.

The total of the armor and the saddle on Lancer is 80lbs (not 60lbs), and the total with Lady Liara is then 229lbs.

The trip modifier that you have listed for Lancer is misleading. That bonus is only in defense of Trips, and even then it should be +11 - not +10.

The flat-footed AC should be 17, not 18 (size modifiers count in Flat-footed).

Back up to Light Lancer - there are similar errors throughout. Wouldn't hurt to take a look over Winged Lancer as well - though that one seems more correct.

The light warhorse usualy have a Studded leather barding but this week since the hipo died in the last fight i moved the Chain shirt barding to the light warhorse.
The Dread Dormammu

08-30-07, 05:56 PM
Shugho-zact (Eamane) has gone over her limit on expendables, and her wand of magic missiles is not listed as an expendable.
Eamane

08-30-07, 05:57 PM
Shugho-zact (Eamane) has gone over her limit on expendables, and her wand of magic missiles is not listed as an expendable.

Innocent.

Wands are not expendables.
whitebaron

09-01-07, 05:52 PM
Elrick Flamebrother(templer10)'s handle animal ally Fang has listed his bite attack at +14. it should be at +13. (4 BAB, 9 STR, 1 Weapon Focus, -1 Size)

likewise, the damage should be 1d8+ 1.5*str modifier = 1d8+13.
also, the trip attempt is at (str+size) +13, not +14.

Grapple modifier is likewise wrong, it should be +17 instead of +18

the same miscalculations seem to be present at grimlock as well.

on another quick look about your animal forms: they seem to miss the -1 size modifier as well.
whitebaron

09-02-07, 09:43 AM
His speed should be 20ft because of the breastplate.

All his level 2 scrolls are incorrectly marked of as having a casterlevel of 1.

fixed wooly.
Prisonlords

09-03-07, 12:49 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation

Elrick Flamebrother (templer10)............. whitebaron......... Violation
Gareth Irontower (Malither76)............... Eluria............. Violation
Lady Liara (templer10)...................... TelinArtho......... Violation
Yorick (Macbrea)............................ MindWandererB...... Violation

Darian Thorne (lonewolf).................... whitebaron......... Innocent
Diana Valassar (Sjiggie).................... Erithmu............ Innocent
Psibeast (Vathelokai)....................... Zevox.............. Innocent
Wooly (whitebaron).......................... lonewolf........... Innocent


Audits.................................. .... Informant.......... Verdict
Gareth Irontower (Malither76)............... Eluria............. Violation

Owen (Erithmu).............................. lonewolf........... Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.3° ... 06.0° ... 06°
Erithmu............ 00.3° ... 00.0° ... 01°
lonewolf........... 00.3° ... 06.0° ... 06°
MindWandererB...... 00.3° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 01°
whitebaron......... 00.6° ... 00.0° ... 01°
Zevox.............. 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending September 1st, 2007
whitebaron

09-03-07, 10:58 AM
@lonewolf: tell me if you like it. i reformatted quite a bit, so i didnt mark every change. if you want me to, i can simply put the comments in the original sheet, for you to edit as you like - but i like my variant of your char sheet better.


Samuel Highground
Male phrenic Ghost Halfling(undead(incorporeal))
Chaotic neutral
Wilder5, ECL12
Member of the PSI Consortium


XP:68966/ needed to level:78000

STR...6 [-2]...(0 pts) [-2 halfling]
DEX...22 [+6]...(10 pts) [+2 halfling, +4 Item]
CON...- ...(2 pts)
INT....14 [+2]...(4 pts)[+2 phrenic]
WIS...14 [+2]...(4 pts)[+2 phrenic]
CHA...33 [+11]...(16 pts)[+4 phrenic, +4 Ghost, +6 Item, +1 level]

Hit Points: 12+ 4d12(26)= 38 [4 HD]
AC 28 [+6dex, +1size, +11 deflection], Touch 28, Flat 22 [+1 dodge][+4 Inertial armor(also add to touch AC due to Elude touch)][+4 Force screen][+2 defensive precognition]
Initiative: +6
BAB/Grap: +3/immune
Speed 20, fly 30(perfect)

Saves:
Fort +4 [1 Wilder +0Con +1racial, +2 resistance]
Refl +10 [1 Wilder +6dex +1racial, +2 resistance]
Will +9 [4 Wilder +2wis +1racial, +2 resistance]


Attacks:
+10 touch


Feats:
Dodge
Ability Focus(Malevolence)

Racial and Class Abilities:

Phrenic:
Psi-like abilities:
3/day - defensive precognition(+2AC/saves)
1/day - force screen(+5AC)
3/day - Mind Thrust(5d10 damage, Will DC 24 negates)
3/day - Empty Mind(+4 on will saves)
1/day - body adjustment(2d12)
1/day - brain lock(Humanoid, animal, fey, giant, magical beast, or monstrous humanoid, DC23)
Naturally Psionic: A phrenic creature gains 1 bonus power point.
Power Resistance 15
Int +2, Wis +2, Cha +4.

Halfling:
+2 Dexterity, –2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A halfling’s base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
Favored Class: Rogue.

Ghost:
Malevolence (Su): Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 28). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.

Manifestation (Su):
See SRD.

Draining Touch (Su): A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.

Turn Resistance (Ex): A ghost has +4 turn resistance.

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
+8 racial bonus on Hide, Listen, Search, and Spot checks.

Wilder:
Wild Surge+2
Psychic enervation
Wilders are proficient with all simple weapons, with light armor, and with shields (except tower shields).
Elude Touch
Surging Euphoria +1
Volatile mind (1 power point)


Skills (30 Points Wilder):
+6 Balance[0rnks, +6 dex]
+0 Climb[0rnks, -2 str, +2 racial]
+17 Concentration[6 rnks, +11 Cha]
+14 Handle Animal[3.5rnk, +11 Charisma][3.5cc Wilder]
+18 Hide[0 ranks, +6 Dex, +4 Size, +8 racial]
+28 Intimidate[7 rnks, +11 Cha, +10 competence]
+0 jump[0rnks, -2Str, +2 racial]
+3 Knowledge(psionics)[1 rnk, +2 Int]
+3 Knowledge(arcana)[1cc rnk, +2 Int]
+3 Knowledge(the planes)[1cc rnk, +2 Int]
+14 Listen[4 rnks, +2 Wis, +8 racial]
+9 Psicraft[7 rnks, +2 Int]
+18 Spot[8 rnks, +2 Wis, +8 racial]
+10 Tumble[4 rnks, +6 Dex]
+10 Search[0 rnks, +2 Int, +8 racial]
automatically suceeds Move Silently

Speaks Common, halfling, gnome and dwarven
approved changes


Powers Known: [3] [Power Points: 53(25 wilder, 27 bonus, 1 phrenic); Use: 13(1/3 of total PP)]
1: [DC 22] Vigor, Psionic Grease
2: [DC 23] Ego Whip

Buffs and Prefight actions:
Gain Psionic Focus

Equipment:
Brooch of Shielding(92/101 damage) [1500gp]
Reserve Brooch of Shielding(101/101 damage)[1500gp](not worn)
Cloak of Charisma +6[36000gp]
Gloves of Dexterity +4[16000gp]
Vest of Resistance +4[16000gp]
Crystal Mask of Dread [10000gp]


Expendable Items: [CL]
1 Potion of Protection from Evil[CL1][50gp]
0 Potion of Protection from Good[CL1][50gp]
1 Potion of Protection from Law[CL1][50gp]
1 Potion of Protection from Chaos[CL1][50gp]
1 Potion of invisibility[CL3][300gp]
1 Stone of Energy Bolt[ML5][375gp]
4x Stone of Inertial Armor[ML1] [250gp]
2x Stone of Touchsight[ML5] [1500gp]
2x Stone of Dispel Psionics[ML6] [1800gp]
1x Stone of Specified Energy Adaption[ML3][300gp]

Equipment at home:
13299.1gp


Default Tactics
nothing yet


Fights results:

Fights results:
Samuel vs Faelto ... lost gained 300xp/354gp
Darius vs Samuel vs Instacio vs Feradeth ... 2nd loser gained 600xp/600gp
Aryleia => Samuel => Gaston => Zwei und'Vierzig ... lost gained 325xp/325gp
Samuel vs Sven ... won! gained 900xp/900gp
Quest The Darkness of Light (http://boards1.wizards.com/showthread.php?t=571111&page=1&pp=30)... accomplished! gained 24675xp/26019gp + Stone of Energy Bolt[ML5]
Miniquest: Proving Grounds (http://boards1.wizards.com/showthread.php?t=584070)... accomplished! gained 1200xp/2000gp
Samuel vs Sdentch ... vanquished gained 2400xp/3400gp
Samuel vs Grik ... vanquished gained 2400xp/3400gp
Samuel vs Halffiend cleric 7 ... his divine power rebuked me gained 900xp/1500gp
Samuel vs Balbanes ... vanquished gained 3085xp/5142.6gp
Samuel & Balbanes vs Night Hag & Zelekhut ... they outmaneuvered us gained 900xp/1500gp
Quest: Haunting the EYE (http://boards1.wizards.com/showthread.php?p=8912033)... accomplished! gained 10800xp/18000gp
Samuel vs Ephraim vs. Eraca Moralta ... vanquished gained 5000xp/9667gp
Samuel vs Gaston ... vanquished gained 3300xp/7500gp
Miniquest "Friends of Old"... Accomplished gained 3300xp/7500gp
Samuel vs Longshot & Lord Lorian ... got grappled gained 1276xp/2901gp
Samuel vs Denthian Halffiend juveline blue dragon ... his unholy Aura rebuked me gained 1100xp/2500gp
Samuel vs Werewolf Druid 9 ... I sucked his strength away gained 3300xp/7500gp

FROZEN:
Miniquest Test the souls (http://boards1.wizards.com/showthread.php?t=715272)... Accomplished
Samuel vs Aerryl... vanquished

Past Expenditures:
3x Potion of Invisibility
Potion of Shield of Faith
potion of Protection from Chaos
potion of protection from good
21 charges of Dorje of Energy Ray[ML2]
Tanglefoot bag
Stone of Energy Bolt[ML5]
6x stone of inertial armor[ML1]
2x Stone of Touchsight[ML5]
3x Stone of Dispel Psionics[ML5]
1x Stone of Dispel Psionics[ML6]

sold:
4x potion of Cure light wounds 100gp
MW Chain Shirt 125gp
MW Light crossbow 167,5gp
20 bolts 1gp



Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Potion of Invisibility.
Spells or Powerpoints Used: 14 pp (max exceeded by enervation).
x/day Abilities Used: 1 Defensive Precognition PLA.
Free Activity: Intimidate.



Time Between Fights: 2 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Powerstone of Inertial Armor (ML1), Potion of Protection from Good (CL1)
Spells or Powerpoints Used: 4 pp (Vigor (4)).
x/day Abilities Used: 1 Defensive Precognition PLA, 1 Force Screen PLA
Free Activity: Intimidate.





wb: i standardized all your blocks to the new default char sheet format.
summary: you lost 5 xp, gained 441 gp (but see below), saves(!), and power points per fight(!).


Samuel Highground
Gender and Race: Male phrenic Ghost Halfling
Size and Type: Small Undead(Incorporeal,Psionic)
Height and Weight: ???? highly optional values, especially for a ghost
Age: ??? highly optional values, especially for a ghost
Alignment: Chaotic Neutral
ECL: 12, (Wilder 5, Phrenic +2, Ghost +5)
Guild: Member of the PSI Consortium
Experience: 68961/78000

wb: you lost 5 xp due to miscalculation

Attributes
STR 06 (-02) [00 pts] [08 Base, -2 Racial(Halfling)]
DEX 22 (+06) [10 pts] [16 Base, +2 Racial(Halfling), +4 Enhancement(Item)]
CON - .(---) [02 pts] [No Value (Undead)]
INT 14 (+02) [04 pts] [12 Base, +2 Racial(Phrenic)]
WIS 14 (+02) [04 pts] [12 Base, +2 Racial(Phrenic)]
CHA 33 (+11) [16 pts] [18 Base, +4 Racial(Phrenic), +4 Racial(Ghost), +1 level, +6 Enhancement(Item)]

Miscellaneous Statistics
Hit Points: 38[5 HD] [12 (Wilder/Ghost) + 26 (6.5 * 4 Wilder/Ghost) + 0 (5 HD * Con -)]
Armor Class (Normal): 28 [10 Base, +6 Dex, +1 Size(Small), +11 Deflection(Ghost/Cha)]+1 dodge, +4 inertial armor, +5 force screen, +2 defensive precognition
Armor Class (Touch): 28 [10 Base, +6 Dex, +1 Size(Small), +11 Deflection(Ghost/Cha)]+1 dodge, +4 inertial armor, +5 force screen, +2 defensive precognition
* due to Elude TouchWilder2, Samuel gains up to +11 to Touch AC, but his Touch AC can never exceed the Normal AC. so inertial armor armor and force screen also raise the Touch AC
Armor Class (Flat-Footed): 22 [10 Base, +1 Size(Small), +11 Deflection(Ghost/Cha)]+4 inertial armor, +5 force screen
Initiative: +6 [6 Dex]
Base Attack Bonus: +3
Grapple: Immune to grapple.
Speed (Land): 20 ft [20 Base]
Speed (Fly): 30 ft(perfect) [30 Base]
Power Resistance: 15Phrenic



Saves:
Fort + 6 [1 Wilder, 1 Racial(Halfling), 4 Resistance(Item)]+2 defensive precognition
Refl +12 [1 Wilder, 6 Dex, 1 Racial(Halfling), 4 Resistance(Item)]+2 defensive precognition
Will +11 [4 Wilder, 2 Wis, 1 Racial(Halfling), 4 Resistance(Item)]+2 defensive precognition
+2 morale bonus on saving throws against fear.
wb: you missed your upgraded Resistance Item, which gives a +4 Bonus. also, i moved the racial save bonuses here, since it helps for pitlording.

Melee Attacks:
Draining Touch +10, 1d4 ability damage(any) [3 BAB, 6 Dex, 1 Size]


Special Attacks & Abilities
Darkvision 30ft
Immune to critical hits, nonlethal damage, energy drain, ability drain.Ghost
Immune to mind-affecting effectsGhost
Immune to poison, sleep, paralysis, stunning, disease and death effects.Ghost
Immune to damage to physical ability scoresGhost
Immune to fatigue, exhaustionGhost
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).Undead
Turn Resistance (+4)Ghost
Draining Touch (see attacks section)Ghost
Malevolence (DC 28)Ghost (see below) [15 Base, 11 Cha, 2 Ability Focus]
ManifestationGhost (see below)
Volatile Mind +1Wilder5 (+1 PP cost to manifest a telepathy power on you)
Wild Surge +2Wilder3 (You gain up to 2 additional free PP's for augmenting a power)
Psychic EnervationWilder1 (After a Wild Surge +x, you have a x*5 % chance to become enervated: -5 PPs, dazed until end of next turn)
Surging Euphoria +1Wilder4 (After a successful Wild Surge +x, you gain +x morale bonus to saves, attack, damage, for x rounds)
Malevolence (Su): Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
Manifestation (Su): Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.

When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.

A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.

Psi-like Abilities (ML 5)
3/day: defensive precognition (+2 AC, +2 saves for 50 rounds)
1/day: force screen (+5 shield bonus for 50 rounds)
3/day: empty mind (+4 to will saves for 1 round)
3/day: mind thrust (DC 24) (5d10 damage to 1 target, will negates, close range)
1/day: body adjustment (heal 2d12 damage to yourself)
1/day: brain lock (DC 23) (Daze 1 humanoid, animal, fey, giant, magical beast, or monstrous humanoid. It cannot take psionic actions, will negates, medium range)


Powers Known (ML 5)
Level 1 [DC 22]: Vigor, Psionic Grease
Level 2 [DC 23]: Ego Whip
Wild Surge up to +2 (see abilities)
wb: moved your powers and abilities to be in one block, its easier to read that way

Powerpoints Available for Cycle: 14/4/35
Powerpoints Available Per Fight: 18 [53 Total PP / 3 rounded up]
Total PPs: 53 [25 Wilder, 27 Bonus, 1 phrenic]
Manifester Level: 5
wb: Maybe it's better to give the Cycle PPs as well, it helps definitely at pitlording.
btw: you miscalculated your PPs/fight, it should be 18. your level up to 12 was done quickly?


Feats:
DodgeLvl 1
Ability Focus(Malevolence)Lvl 3
wb: gave the level when you added your Feats as well.


Skills
Total Skill Points: 48 (48 Wilder)
Languages: Common, Halfling, Gnome and Dwarven
Armor Check Penalty: 0

Balance: 6 [6 dex]
Climb: 0 [-2 Str, 2 Racial(Halfling)]
Concentration: 17 [6 Ranks (6 Wilder), +11 Cha]
Handle Animal: 14 [3.5 Ranks (7cc Wilder, 11 Charisma]
Hide: 18 [6 Dex, 4 Size, 8 Racial(Ghost)]
Intimidate: 28 [7 Ranks(7 Wilder), 11 Cha, 10 Competence(Item)]
Jump: 0 [-2Str, +2 Racial(Halfling)]
Knowledge(psionics): 3 [1 Rank(1 Wilder), 2 Int]
Knowledge(arcana): 3 [1 Rank(2cc Wilder), 2 Int]
Knowledge(the planes): 3 [1 Rank(2cc Wilder), 2 Int]
Listen: 14 [4 Ranks(4 Wilder), 2 Wis, 8 racial(Ghost)]
Move Silently: Auto SuccessGhost
Psicraft: 9 [7 Ranks(7 Wilder), 2 Int]
Spot: 18 [8 Ranks(8 Wilder), 2 Wis, 8 Racial(Ghost)]
Tumble: 10 [4 Ranks(4 Wilder), 6 Dex]
Search: 10 [2 Int, 8 Racial(Ghost)]
your total skill ranks was completely wrong. it stated 30. the skill-ranks total the correct 48 though.

approved changes


Prefight actions:
Gain Psionic Focus


Equipment:
Brooch of Shielding(92/101 damage) [0 lb][1500 gp]
Reserve Brooch of Shielding(101/101 damage) [0 lb][1500 gp](not worn)
Cloak of Charisma +6 [0lb][36000 gp]
Gloves of Dexterity +4 [0lb][16000 gp]
Vest of Resistance +4 [0lb][16000 gp]
Crystal Mask of Dread [0.5lb] [10000 gp]


Expendable Items: [CL]
1 Potion of Protection from Evil[CL1] [50gp]
0 Potion of Protection from Good[CL1] [50gp]
wb: if you used it in your 3FC, use strikethrough. if you have none left, don't list it.
1 Potion of Protection from Law[CL1][50gp]
1 Potion of Protection from Chaos[CL1][50gp]
1 Potion of invisibility[CL3][300gp]
1 Stone of Energy Bolt[ML5][375gp]
4x Stone of Inertial Armor[ML1] [25 gp each = 100 gp]
wb: this was wrongly entered as 250 gp worth of expendables
2x Stone of Touchsight[ML5] [375 gp each = 750 gp]
2x Stone of Dispel Psionics[ML6] [450 gp each=900 gp]
1x Stone of Specified Energy Adaption[ML3][150 gp]

wb: i fixed some of the values. you should also list your cap in this section. (and maybe, but not necessarily, your total worth)

Current Total: 2725
Max total (122 x 50): 7200 gp


Equipment at home:
13299.1gp
wb: This is the trickiest part of your sheet. According to your fight Records, you earned 100708.6 gps. with 3000 starting gp,
thats a total wealth of 103708.1gp. Your Equipment is worth 81000, your used, expandables and sold items account for 7093.5 gp.
Leaves Wealth = 15615.1gp. There are definitely some things missing on the sheet. The expandables used mention a dorje of Energy Ray[ML2],
which is nowhere to be found. And i guess the 3FC used items are not yet listed as expendables. Makes an additional deduction of 1500 (dorje),
300 (invis potion), 25(stone of inertial armor), 50 (potion of protection/good)

makes a total: 13740.1gp. Either you miscalculated your wealth, or your sheet is missing another expendable used. the difference is 441 gp



wb: in the fight results, there are some incorrect links. all the old ones listed link to a blank page. i don't exactly know where to find them, though they should be available in the archives...

Fights results:
Samuel vs Faelto ... lost gained 300xp/354gp
Darius vs Samuel vs Instacio vs Feradeth ... 2nd loser gained 600xp/600gp
Aryleia => Samuel => Gaston => Zwei und'Vierzig ... lost gained 325xp/325gp
Samuel vs Sven ... won! gained 900xp/900gp
Quest The Darkness of Light (http://boards1.wizards.com/showthread.php?t=571111&page=1&pp=30)... accomplished! gained 24675xp/26019gp + Stone of Energy Bolt[ML5]
Miniquest: Proving Grounds (http://boards1.wizards.com/showthread.php?t=584070)... accomplished! gained 1200xp/2000gp
Samuel vs Sdentch ... vanquished gained 2400xp/3400gp
Samuel vs Grik ... vanquished gained 2400xp/3400gp
Samuel vs Halffiend cleric 7 ... his divine power rebuked me gained 900xp/1500gp
Samuel vs Balbanes ... vanquished gained 3085xp/5142.6gp
Samuel & Balbanes vs Night Hag & Zelekhut ... they outmaneuvered us gained 900xp/1500gp
Quest: Haunting the EYE (http://boards1.wizards.com/showthread.php?p=8912033)... accomplished! gained 10800xp/18000gp
Samuel vs Ephraim vs. Eraca Moralta ... vanquished gained 5000xp/9667gp
Samuel vs Gaston ... vanquished gained 3300xp/7500gp
Miniquest "Friends of Old"... Accomplished gained 3300xp/7500gp
Samuel vs Longshot & Lord Lorian ... got grappled gained 1276xp/2901gp
Samuel vs Denthian Halffiend juveline blue dragon ... his unholy Aura rebuked me gained 1100xp/2500gp
Samuel vs Werewolf Druid 9 ... I sucked his strength away gained 3300xp/7500gp

FROZEN:
Miniquest Test the souls (http://boards1.wizards.com/showthread.php?t=715272)... Accomplished
Samuel vs Aerryl... vanquished



Used Items:
3x Potion of Invisibility [300 gp each = 900 gp]
Potion of Shield of Faith+2 [50 gp each = 50 gp]
potion of Protection from Chaos [50 gp each = 50 gp]
potion of protection from good [50 gp each = 50 gp]
21 charges of Dorje of Energy Ray[ML2]
Tanglefoot bag [50 gp each = 50 gp]
Stone of Energy Bolt[ML5] [375 gp each=375gp]
6x stone of inertial armor[ML1] [25 gp each = 150 gp]
2x Stone of Touchsight[ML5] [750 gp each = 1500 gp]
3x Stone of Dispel Psionics[ML5] [375 gp each = 1125 gp]
1x Stone of Dispel Psionics[ML6] [450 gp each = 450 gp]

wb: you should add the costs here, makes accounting easier

Sold Items:
4x potion of Cure light wounds 100gp
MW Chain Shirt 125gp
MW Light crossbow 167,5gp
20 bolts 1gp





Phrenic:
Psi-like abilities:
3/day - defensive precognition(+2AC/saves)
1/day - force screen(+5AC)
3/day - Mind Thrust(5d10 damage, Will DC 24 negates)
3/day - Empty Mind(+4 on will saves)
1/day - body adjustment(2d12)
1/day - brain lock(Humanoid, animal, fey, giant, magical beast, or monstrous humanoid, DC23)
Naturally Psionic: A phrenic creature gains 1 bonus power point.
Power Resistance 15
Int +2, Wis +2, Cha +4.

Halfling:
+2 Dexterity, –2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A halfling’s base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
Favored Class: Rogue.

Ghost:
Malevolence (Su): Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 28). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.

Manifestation (Su):
See SRD.

Draining Touch (Su): A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.

Turn Resistance (Ex): A ghost has +4 turn resistance.

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
+8 racial bonus on Hide, Listen, Search, and Spot checks.

Undead-Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
-No Constitution score.
-Darkvision out to 60 feet.
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
-Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
-Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
-Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-Uses its Charisma modifier for Concentration checks.
-Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
-Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
-Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
-Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
-Undead do not breathe, eat, or sleep.

Wilder:
Wild Surge+2
Psychic enervation
Wilders are proficient with all simple weapons, with light armor, and with shields (except tower shields).
Elude Touch
Surging Euphoria +1
Volatile mind (1 power point)





Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Potion of Invisibility.
Spells or Powerpoints Used: 14 pp (max exceeded by enervation).
x/day Abilities Used: 1 Defensive Precognition PLA.
Free Activity: Intimidate.



Time Between Fights: 2 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Powerstone of Inertial Armor (ML1), Potion of Protection from Good (CL1)
Spells or Powerpoints Used: 4 pp (Vigor (4)).
x/day Abilities Used: 1 Defensive Precognition PLA, 1 Force Screen PLA
Free Activity: Intimidate.
whitebaron

09-05-07, 12:52 PM
again, i did some editing of your sheet in the auditing process, since you said you liked the changes.


Karen Douglas
Female Human
Lawful Neutral
Psychic Warrior 6/ Warmind2/ Monk2 ECL10
Member of the PSI Consortium

XP:49708

needed to level: 54000

STR...18 [+4]...(10 pts) (+2 Item)
DEX...16 [+3]...(8 pts)(+1 lvl4)
CON...14 [+2]...(6 pts)
INT....14 [+2]...(6 pts)
WIS...17 [+3]...(6 pts) (+2 Item, +1 level)
CHA...8 [-1]...(0 pts)

Hit Points: 70,5 [8(lvl1) + 7*4.5(lvl2-6,lvl9-10) + 2*5.5(lvl7+8)+ 20(con)][80,5 while using Chain of personal superiority]
AC 16 [+3dex, +3 Wis], Touch 16, Flat 13 [+4 Force screen(optional)][+1 Dodge][+2 with Chain of Defensive Posture]
during expansion:
AC 14 [+2dex, -1size, +3 Wis], Touch 14, Flat 12 [+4 Force screen(optional)][+1 Dodge][+2 with Chain of Defensive Posture]

Initiative: +3
BAB/Grap: +7/+15 [+7bab, +4str, +4 Feat][+1 while using Chain of personal superiority]
during expansion:
BAB/Grap: +7/+20 [+7bab, +5str, +4 Size, +4 Feat][+1 while using Chain of personal superiority]
Speed 40

Saves:
Fort +15 [5(psywar) +3(Warmind), +3(Monk), +2con, +2 resistance][+1 while using Chain of personal superiority]
Refl +13 [2(psywar) +3(Warmind), +3(Monk), +3dex, +2 resistance]
Will +10 [2(psywar) +0(Warmind), +3(Monk), +3wis, +2 resistance]


Attacks:
Spiked Chain +12/+7 melee, 2d4+7 [20/x2] [+4Str, +7BAB, +1 magic]
+8 Trip[+4 Str, +4Feat],
+22 Disarm[+4Str, +7BAB, +1 magic, +4 2handed, +2 weapon, +4Feat]
Comp Longbow +11/+6 ranged, 1d8+4 [20/x3] [110' range][+3Dex, +7BAB, +1MW]
unarmed strike +11/+6 melee 1d6+4 [20/x2][+4Str, +7Bab]
unarmed Flurry +9/+9/+4 melee 1d6+4 [20/x2][+4Str, +7Bab, -2 flurry]

during expansion:
Spiked Chain +12/+7 melee, 2d6+8 [20/x2] [+5Str, +7BAB, +1 magic, -1 size]
+13 Trip[+5 Str, +4Feat, +4 size],
+26 Disarm[+5Str, +7BAB, +1 magic, +4 2handed, +2 weapon, +4Feat, -1 size penalty to attack, +4size bonus to disarm]
Comp Longbow +9/+4 ranged, 2d6+4 [20/x3] [110' range][+2Dex, +7BAB, +1MW, -1 size]
unarmed strike +11/+6 melee 1d8+5 [20/x2][+5Str, +7Bab, -1 size]
unarmed Flurry +9/+9/+4 melee 1d8+5 [20/x2][+5Str, +7Bab, -2 flurry, -1 size]


Feats:
Combat Expertise[human]
Improved Trip[1st lvl]
Exotic Weapon Proficiency(Spiked Chain)[PsyWar 1]
Dodge[Psywar2] changed from Combat reflexes
Improved Disarm[3rd lvl]
Mobility[Psywar 5]
Spring Attack[lvl 6]
Improved Unarmed Strike[Monk1]
Improved Grapple[Monk1]
Speed of Thought[lvl9]
Combat Reflexes[Monk2]

Human Traits:
bonus feat
+1skillpoint/lvl

Psywarrior Abilities:
Bonus Feats
powers

Warmind Abilities:
Powers
Chain of personal superiority +2
Chain of Defensive Posture +2


Monk Abilities:
Bonus Feats
Wis to AC
Flurry of Blows
Evasion

Skills: (2+2(int)+1(human)*9=45 Points PsyWar; 2+2(int)+1(human)*2=10 Warmind ); 4+2(int)+1(human)*2=14 Monk ) -0ACP(-10 while using Tower Shield)

+3balance[0rnks, +3 Dex]
+4 climb[0rnks, +4 Str]
+11 Concentration [9 rnks, +2con]
+3 Hide[0rnks, +3 Dex]
+8 jump[0rnks, +4 Str, +4 speed]
+4 Knowledge(history) [2 rnks, +2Int][2cc Psywar]
+11 Knowledge(psionics) [9 rnks, +2Int]
+6 Listen[3rnks, +3Wis][3 Monk]
+3 Move Silently[0rnks, +3Dex]
+18 Profession(Combat Trainer)[13rnks, +3Wis, +2 tools]
+8 Psicraft[6rnk, +2Int][1cc Psywar, 5Warmind]
+10 Ride[7 ranks, +3Dex] *
+16 Spot[13rnks, +3Wis][4cc Psywar, 9 Monk]
Speaks Common, dwarven and giant


Psychic Warrior Powers Known: [ML6]
1: [DC 13] Expansion, Force Screen, Grip of Iron
2: [DC 14] Dissolving Weapon, Animal Affinity, Specified Energy Adaption

Warmind Powers Known: [ML2]
1: [DC 13]Biofeedback, Empy Mind

[total Power Points(usable for both lists): 25 Use: 9(1/3 of total PP)]

Buffs and Prefight actions:
Adress stones
gain psionic focus
Take Thranduil with me into the arena.

Equipment:
Cloak of Resistance +2 [1lb][4000gp]
Spiked Chain +1[10 lbs][2325 gp]
Deepcrystal Spiked Chain of Supression +1[10lb][19325gp](dispel check: 1d20+11)
Mighty +3 MW Composite Longbow [3 lbs][700 gp]
Quiver with 80 arrows [12 lbs][6gp gp]
Periapt of Wisdom +2[-lb][gained in quest]
Gauntlets of Ogre power[-lb][4000gp]
Dorje of Vigor[ML4][50 charges][6000gp]
On Thranduil:
Exotic Military Saddle[40lb][60gp]
MW Chain Shirt barding[50lb][550gp]

Expendable Items:
3x Stone of Inertial Armor[ML1][150gp]all adressed
3x Stone of Vigor[ML2][150gp]all adressed
2x Stone of Skate[ML 1][50gp]all adressed
1x Stone of Animal Affinity[ML3][150gp]adressed
2x Stone of Metaphysical Weapon[ML1][50gp]all adressed
1x Stone of Concealing Amorpha[ML3][150gp]adressed
2x Stone of Specified Energy adaption[ML3][300gp]adressed
3x Stone of Expansion[ML3][450gp]adressed
2x Tanglefoot bag [100gp]
1x Thunderstone [30gp]
3x Potion of Protection from Evil[CL1][150gp]
1x Potion of Protection from Chaos[CL1][50gp]
1x Potion of Protection from Good[CL1][50gp]
1x Potion of Protection from Law[CL1][50gp]
2x Potion of Invisibility[CL3][600gp]
1x Potion of Hide from Animals[CL1][50gp]
5x Sunrods[10gp]
2 bags of Caltrops[2gp]


Equipment for Quests and Campaigns:
Backpack[2gp]
Bedroll[1sp]
50ft silk rope + Grappling hook[11gp]
Waterskin[1gp]

Equipment at home:
Masterwork Profession(Combat Trainer) tools [5 lbs][55 gp]
8759.4gp


Height: 5'5"
Weight: 120lb
Encumbrance:
36lb/100lb => light encumbrance

Thranduils encumbrance while riding:
246lb/300lb => light encumbrance


Allies:

PEGASUS
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 18 (–1 size, +2 Dex, +3 natural, +4 armor), touch 11, flat-footed 16
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Alignment: chaotic good
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

3000gp payed for adult Pegasus



Default Tactics:
Use a stone of Vigor.
If enemy is melee fighter close and ready to manifest Expansion as soon as the enemy is 15ft away. Use Spiked Chain to trip/disarm and try not to let the enemy attack me without AoO. Use Spring Attack whenever possible.
If enemy is archer use tower shield to gain full cover while slowly closing in for melee.
against spellcasters use applicable protection potion. Try to get into melee range and grapple with expansion. kill them with spiked gauntlets.
Other than that improvise and use everything necessary.

Fights results:
Zeno v. Karen v. Thud (http://boards1.wizards.com/showpost.php?p=7863605&postcount=711) ... Owned gained 1500xp/1560gp
Rethun vs Karen... Owned gained 900xp/960gp
MQ: An EYE on the Consortium (http://boards1.wizards.com/showthread.php?t=549188)... Accomplished gained 300xp/360gp
Karen vs Evaine... Owned gained 900xp/960gp
Karen vs Barghest... Owned gained 1200xp/1284gp
Karen vs Hennan... Owned gained 1200xp/1284gp
Karen vs Ajora... lost because of 1st round kill gained 450xp/534gp
Quest: Education Gone Awry (EL5) (http://boards1.wizards.com/showthread.php?t=571237)... Accomplished gained 6384xp/Periapt of Wisdom+2, 2400 gp
Karen vs Lortavos... Owned gained 1800xp/2138gp
Karen vs Leif... lost against flying spellslinger gained 600xp/804gp
Karen vs The Harvester... lost against a Wand of MM on a horse gained 637xp/845gp
Karen vs Ivangar... Owned gained 1800xp/2138gp
Quest: Lord of shadows (EL10) ... Accomplished gained 9576xp, 7714gp
Karen vs Kraegin... Owned gained 2400xp/3809gp
Karen vs Famine & Hassan... Owned gained 2100xp/2967gp
Karen vs Alagar vs Ignatius... Owned gained 4000xp/5874gp
Karen vs Little Daisy & Bobo... I got overwhelmed by multiple enemies gained 893xp/1726gp
Karen vs Delver... Owned gained 2700xp/4743gp
Karen vs Varjo & Neidr... The shadow sucked my strength away gained 1035xp/1968gp
Karen vs Kraegin... Owned gained 2314xp/4085gp
Miniquest "Friends of Old"... Accomplished gained 3000xp/5800gp
Karen vs Denthian Noble Salamander... lost gained 803xp/1339gp

Past Expenditures:
5x Stone of Expansion[ML3] [450gp]
11x Stone of Vigor [ML 4] [2200 gp]
6x Stone of Vigor [ML 2] [300 gp]
3x Stone of Skate [ML 1] [75 gp]
2x Stone of Animal Empathy[ML 3][150gp]
1x Stone of Specified Energy Adaption[ML3][150gp]
1x Tangelfoot bag[50gp]
1x Stone of Metaphysical Weapon[25gp]
4x Stone of Inertial Armor[100gp]
1x Potion of Protection from Evil[50gp]
1x Potion of Protection from Good[50gp]
7x Potion of Cure light wounds[CL1][250gp]
1x Potion of Fly[CL5][750gp]
4x Potion of Invisibility[CL5][1200gp]
21 Arrows
1x Pearl of Brain Lock[300gp]

Sold:
Breastplate +1 (675gp)
Towershield (15gp)
Spiked Gauntlets(2,5gp)


Fight1:
Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:

Fight2:




wb: Summary: there are quite some mistakes on this sheet, but none to bad. Most importantly,
Karen has more XP than expected. (and a bit less money than expected).
I had to fix some of the prices on expendables because of different amounts etc. pls recheck them again if you have any bad feelings
about trading 400gp for 2000 XP in this audit.

i normalized stats blocks again - seems to me this is really more readable.
big mess: skills section. the amount of skills seems to be about right, but there is no indication for me how to fix some of them.
if you didnt cc any more of those skills, it seems like you got 2 skill points left. if you did 2 ranks via cc, this is the right amount.
but i really don't know the sort order of your classes (is it psywar/warmind/monk - i dont think so actually, but can't be sure.)

About weapons: its better reference the weapons special abilities where their attacks are given, since that's where you
would need it while pitlording. Your bow has different Strength Bonus in Equip+Attacks block. Pls correct this.





[B]Karen Douglas
Gender and Race: Female Human
Size and Type: Medium Humanoid(Human)
Height and Weight: 5'5" 120lbs
Age: 21 wb: for a woman, this is is a constant :D
Alignment: Lawful Neutral
ECL: 10 (Psychic Warrior 6, Warmind 2, Monk 2)
Guild: Member of the PSI Consortium
Experience: 51692/54000
wb: you seem to have seriously miscalculated the XP of karen. its actually about 2000 higher than you had in your sheet

Attributes
STR 18 (+4).[10 pts] [16 Base, 2 Enhancement(Item)]+2 when expanded, +2 Chain of Personal Superiority
DEX 16 (+3).[08 pts] [15 Base, 1 Level]-2 when expanded
CON 14 (+2).[06 pts] [14 Base]+2 Chain of Personal Superiority
INT 14 (+2).[06 pts] [14 Base]
WIS 17 (+3).[06 pts] [16 Base, 1 Level, 2 Enhancement(Item)]
CHA 08 (-1).[00 pts] [08 Base]

Miscellaneous Statistics
Hit Points: 70 [10 HD] [8 (Psychic Warrior) + 22 (4.5 *5 Psychic Warrior) + 9 (4.5 *2 Monk) + 11 (5.5 *2 Warmind) + 20(10 HD x 2 Con)]+10 Chain of Personal Superiority
Armor Class (Normal): 16 [10 Base, 3 Dex, 3 Wis]+4 force screen, +1 dodge, -2 when expanded, +2 Chain of Defensive Posture
Armor Class (Touch): 16 [10 Base, 3 Dex, 3 Wis]+1 dodge, -2 when expanded, +2 Chain of Defensive Posture
Armor Class (Flat-Footed): 13 [10 Base, 3 Wis]+4 force screen, -2 when expanded, +2 Chain of Defensive Posture
Initiative: +3 [3 Dex]
Base Attack Bonus: +7 [4 Psychic Warrior, 1 Monk, 2 Warmind]
Grapple: +15 [7 BAB, 4 Str, 4 Feat(Improved Grapple)]+1 Chain of personal superiority,+5 when expanded
Speed (Land): 40 ft [base 30, +10 Insight(Speed of Thought)]+15 with skate
Weight Carried: 54 lbs, Light encumbrance [0-100(Light), 101-200 (Medium), 201-300 (Heavy)]

wb: encumberance checked, little higher than it was, but still light


Saves:
Fort +15 [5 Psychic Warrior, 3 Warmind, 3 Monk, 2 Con, 2 Resistance(Item)]+1 Chain of Personal Superiority
Refl +13 [2 Psychic Warrior, 3 Warmind, 3 Monk, 3 Dex, 2 Resistance(Item)]
Will +10 [2 Psychic Warrior, 0 Warmind, 3 Monk, 3 Wis, 2 Resistance(Item)]


Melee Attacks
Spiked Chain +12/+7, 2d4+7, (20/x2) [7 BAB, 4 Str, 1 magic]+12/+7, 2d6+8 when expanded
--SC Trip Check: +8 [4 Str, 4 Feat(Improved Trip)]+5 when expanded
--SC Disarm Check: +22 [7 BAB, 4 Str, 1 magic, 4 2handed, +2 SC-Trip-Bonus, 4Feat (Improved Disarm)]+4 when expanded

wb: you should give the deepcrystal properties as well as the suppression ability here as well, since its really helps with pitlording.
... (dispel check: 1d20+11) ...2pp => +2d6

Unarmed Strike +11/+6, 1d6+4, (20/x2) [7 BAB, 4 Str]+11/+6, 1d8+5 when expanded

Flurry of Blows +9/+9/+4, 1d6+4, (20/x2) [7 BAB, 4 Str, -2 flurry penalty]+9/+9/+6, 1d8+5 when expanded


Ranged Attacks
MWK Composite Longbow +11/+6, 1d8+4, (20/x3), Range 110, (Piercing) [+3Dex, +7BAB, +1MW]
+9/+4, 2d6+4 when expanded

damage here is for mighty +4, but you only bought mighty+3. you should upgrade your bow+price or correct the damage here.

Special Attacks & Abilities
Chain of Personal Superiority +2 (Ex)Warmind 1
Chain of Defensive Posture +2 (Ex)Warmind 2
Flurry of Blows(Ex)Monk 1
Evasion(Ex)Monk 2
Monk AC Bonus(Ex)Monk 1


Feats:
Combat ExpertiseHuman Bonus
Improved TripLevel 1
Exotic Weapon Proficiency(Spiked Chain)Psychic Warrior 1
DodgePsychic Warrior 2 changed from Combat reflexes
Improved DisarmLevel 3
MobilityPsychic Warrior 5
Spring AttackLevel 6
Improved Unarmed StrikeMonk 1
Improved GrappleMonk 1
Speed of ThoughtLevel 9
Combat ReflexesMonk 2


Skills:
Total Skill Points: 69 [45 Psychic Warrior, 10 Warmind, 14 Monk]
Languages: Common, Dwarven, Giant
Armor Check Penalty: 0 +10 with tower shield

Balance: 3 [3 Dex]
Climb: 4 [4 Str]+1 when expanded
Concentration: 11 [9 Ranks(from where?), 2 Con]
Hide: 3 [3 Dex] -5 when expanded
Jump: 8 [4 Str, 4 speed]+1 when expanded
Knowledge(history): 4 [2 Ranks(4cc Psychic Warrior), 2 Int]
Knowledge(psionics): 11 [9 Ranks(from where?), 2 Int]
Listen: 6 [3 Ranks(3 Monk), 3 Wis]
Move Silently:3 [3 Dex] -1 when expanded
Profession(Combat Trainer): 18 [13 Ranks(9 Psychic Warrior, 2 Monk, 2 Warmind), 3 Wis, 2 Circumstance(tools)]
Psicraft: 8 [6 Ranks(2cc Psychic Warrior, 5 Warmind), 2 Int]
Ride: 10 [7 Ranks(from where?, 3 Dex]
Spot: 16 [13 Ranks(from where?), 3 Wis]

changes

no knowing your exact CV, i cannot comment on the skill ranks. but i think, you should clear this up a bit.
Spot had given 4cc Psywar + 9 Monk = 13 Ranks.


Powers Known:
Psychic Warrior [ML 6]:
1: [DC 13] Expansion, Force Screen, Grip of Iron
2: [DC 14] Dissolving Weapon, Animal Affinity, Specified Energy Adaption

Warmind [ML 2]:
1: [DC 13]Biofeedback, Empy Mind

Powerpoints for Cycle: x/y/25-x-y
Powerpoints Available Per Fight: 10 [28 Total PP / 3 rounded up]
Total PPs: 28 [11 Psychic Warrior, 5 Warmind, 12 Bonus PP (3 Warmind, 9 Psychic Warrior)]
wb: actually i believe this should be 28 instead of the 25, since your warmind as well as your psywar classes give bonus pps. AFAIK this is not limited to the higher class/modifier


Prefight Actions:
Adress stones
gain psionic focus
Take Thranduil with me into the arena.

Equipment:
Cloak of Resistance +2 [1lb][4000gp]
Spiked Chain +1 [10 lbs][2325 gp]
Deepcrystal Spiked Chain of Supression +1 [10lb][19325gp](dispel check: 1d20+11)
Mighty +3 MW Composite Longbow [3 lbs][700 gp]
Quiver with 80 arrows [0.15 lb each = 12 lbs][0.05 gp each = 4gp]
Periapt of Wisdom +2 [-lb][gained in quest]
Gauntlets of Ogre power [-lb][4000gp]
Dorje of Vigor[ML4][50 charges] [6000gp]

On Thranduil:
Exotic Military Saddle [40lb][60gp]
MW Chain Shirt barding [50lb][550gp]
174 lb Rider+Equipment: [120 lb Karen, 54lb Equip]


Expendable Items:
3x Stone of Inertial Armor[ML1] [25 gp each = 75 gp]
3x Stone of Vigor[ML2] [50 gp each = 150gp]
2x Stone of Skate[ML 1] [25 gp each = 50gp]
1x Stone of Animal Affinity[ML3] [150gp]
2x Stone of Metaphysical Weapon[ML1] [25 gp each = 50gp]
1x Stone of Concealing Amorpha[ML3] [color=gray][150gp]
2x Stone of Specified Energy adaption[ML3] [150 gp each = 300gp]
3x Stone of Expansion[ML3] [150 gp each = 450 gp]
2x Tanglefoot bag [4lb each = 8lbs][50 gp each = 100gp]
1x Thunderstone [1lb] [30gp]
3x Potion of Protection from Evil[CL1] [50 gp each= 150 gp]
1x Potion of Protection from Chaos[CL1] [50gp]
1x Potion of Protection from Good[CL1] [50gp]
1x Potion of Protection from Law[CL1] [50gp]
2x Potion of Invisibility[CL3] [300 gp each= 600 gp]
1x Potion of Hide from Animals[CL1] [50gp]
5x Sunrods [1lb each = 5 lbs] [10gp]
2x Bag of Caltrops [2lb each = 4lbs][2gp]

wb: please note: tanglefoot bags actually have much weight - 4lb! sunrods weigh 1lb each - a bag of caltrops makes 2 lb.
added up, this is 18 more encumberance. (which is not an issue, since you still got 46 left for karen and 36 for thranduil)

Equipment for Quests and Campaigns:
Backpack [2 gp]
Bedroll [0.1 gp]
50ft silk rope + Grappling hook [11 gp]
Waterskin [1 gp]

Equipment at home:
Masterwork Profession(Combat Trainer) tools [5 lbs][55 gp]
8759.4gp
8419.4

wb: According to my calculations, there should be only 8419.4 left.
You also need to buy another bow (100gp), or correct the damage
Gold breakdown: 3000 Starting + 55292 Rewards - 36964 current items - 6650 Past Expenditures - 692.5 Sold Items - 3000 Pegasus
- 69.1 Tools+Quest Equipment - 2497 Current Expendables.


Allies:

PEGASUS
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 18 (–1 size, +2 Dex, +3 natural, +4 armor), touch 11, flat-footed 16
Base Attack/Grapple: +4/+12
Attack: Hoof +7 melee (1d6+4)
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Iron Will
Alignment: chaotic good
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

3000gp payed for adult Pegasus



Default Tactics:
Use a stone of Vigor.
If enemy is melee fighter close and ready to manifest Expansion as soon as the enemy is 15ft away. Use Spiked Chain to trip/disarm and try not to let the enemy attack me without AoO. Use Spring Attack whenever possible.
If enemy is archer use tower shield to gain full cover while slowly closing in for melee.
against spellcasters use applicable protection potion. Try to get into melee range and grapple with expansion. kill them with spiked gauntlets.
Other than that improvise and use everything necessary.
wb:change your default tactics. ;) you don't have armor spikes or tower shield any more.

wb:again, there are quite some broken links here. seems to be the same issue with the archive, maybe we can somehow get a fix for it?
Fights results:
Zeno v. Karen v. Thud (http://boards1.wizards.com/showpost.php?p=7863605&postcount=711) ... Owned gained 1500xp/1560gp
Rethun vs Karen... Owned gained 900xp/960gp
MQ: An EYE on the Consortium (http://boards1.wizards.com/showthread.php?t=549188)... Accomplished gained 300xp/360gp
Karen vs Evaine... Owned gained 900xp/960gp
Karen vs Barghest... Owned gained 1200xp/1284gp
Karen vs Hennan... Owned gained 1200xp/1284gp
Karen vs Ajora... lost because of 1st round kill gained 450xp/534gp
Quest: Education Gone Awry (EL5) (http://boards1.wizards.com/showthread.php?t=571237)... Accomplished gained 6384xp/Periapt of Wisdom+2, 2400 gp
Karen vs Lortavos... Owned gained 1800xp/2138gp
Karen vs Leif... lost against flying spellslinger gained 600xp/804gp
Karen vs The Harvester... lost against a Wand of MM on a horse gained 637xp/845gp
Karen vs Ivangar... Owned gained 1800xp/2138gp
Quest: Lord of shadows (EL10) ... Accomplished gained 9576xp, 7714gp
Karen vs Kraegin... Owned gained 2400xp/3809gp
Karen vs Famine & Hassan... Owned gained 2100xp/2967gp
Karen vs Alagar vs Ignatius... Owned gained 4000xp/5874gp
Karen vs Little Daisy & Bobo... I got overwhelmed by multiple enemies gained 893xp/1726gp
Karen vs Delver... Owned gained 2700xp/4743gp
Karen vs Varjo & Neidr... The shadow sucked my strength away gained 1035xp/1968gp
Karen vs Kraegin... Owned gained 2314xp/4085gp
Miniquest "Friends of Old"... Accomplished gained 3000xp/5800gp
Karen vs Denthian Noble Salamander... lost gained 803xp/1339gp


Used Items:
5x Stone of Expansion[ML3] [color=gray][150 gp each = 750 gp]
11x Stone of Vigor [ML 4] [200 gp each = 2200 gp]
6x Stone of Vigor [ML 2] [50 gp each = 300 gp]
3x Stone of Skate [ML 1] [25 gp each= 75 gp]
2x Stone of Animal Empathy[ML 3] [150 gp each = 450 gp]
wb: actually, i guess this should be Animal Affinity?
1x Stone of Specified Energy Adaption[ML3] [150gp]
1x Tanglefoot bag [50gp]
1x Stone of Metaphysical Weapon[ML1] [25gp]
4x Stone of Inertial Armor[ML1] [25 gp each = 100gp]
1x Potion of Protection from Evil [50gp]
1x Potion of Protection from Good [50gp]
7x Potion of Cure light wounds[CL1] [50 gp each = 350gp]
1x Potion of Fly[CL5] [750gp]
4x Potion of Invisibility[CL5] [300 gp each = 1200 gp]
21 Arrows [0.05 gp each = 1gp]
1x Pearl of Brain Lock [300gp]


Sold Items:
Breastplate +1 (675gp)
Towershield (15gp)
Spiked Gauntlets (2.5gp)



Human Traits:
bonus feat
+1skillpoint/lvl

Psywarrior Abilities:
Bonus Feats
powers

Warmind Abilities:
Powers
Chain of personal superiority +2
Chain of Defensive Posture +2

Monk Abilities:
Bonus Feats
Wis to AC
Flurry of Blows
Evasion













if you find there's some aspect to the audits missing, pls tell me and i'll work that in asap.
Erithmu

09-05-07, 05:24 PM
Malik doesn't have the spell needed to craft a cloak of Charisma. Seeing as he is simply between cycles and crafting the cloak, he should just spend the gp to get the spell into his spellbook.
Eluria

09-05-07, 07:25 PM
Cohort Metamorph has "WF: Greatsword" but is not proficient in that weapon.

Also lists "size and type" as human despite being an elf.

Only spent 91/92 skill points

I think MW deepcrystal longsword price is cheaper than what you've paid; I thought deepcrystal made something MW without costing the 300gp
templer10

09-06-07, 01:13 AM
Cohort Metamorph has "WF: Greatsword" but is not proficient in that weapon.

Also lists "size and type" as human despite being an elf.

Only spent 91/92 skill points

I think MW deepcrystal longsword price is cheaper than what you've paid; I thought deepcrystal made something MW without costing the 300gp

it's Meant As WF longsword - will correct other stuff.
Callix

09-06-07, 06:47 AM
Alacrity has forgotten his bonus human skill points, giving him an extra 4 Barbarian, 1 PsyWar, 1 Monk. Also, his Hide skill lists 1 rank (2 Barbarian). Either it should be two ranks, or denoted as cross-class. And all his Strength-based skills have ignored his +2 Strength bonus.
TelinArtho

09-06-07, 02:43 PM
Elrick has a number of errors, some minor, some less so:

1. HP for Elric should be 68.5 (8+9*4.5+20).
2. Attack bonus for Grimlock's bite should be +10 (+6 BAB, -1 size, +4 str, +1 WF)
3. Large Mithril Chain Shirt for a non-humanoid is 3950gp (4* (100gp [base] + (1000-150) [Mithril minus [Ma] component]) + 150gp [Ma] Component)
4. Brooch of Shielding and Periapt of Wisdom cannot function at the same time (same slot). Since memorized spells and stats reflect the bonus from the periapt, the brooch should be marked as inactive on the sheet.
5. Flat-footed AC on Fang should be 17, not 12 (+3 nat, +5 armor, -1 size)
6. Grapple bonus total should be +2 (-4 size, +7 BAB, -1 str)
7. Sling should not list a second attack, since a sling has a reload time of a move action (so a full attack is never possible)
Eluria

09-06-07, 09:31 PM
I apologize if anything that I’ve noted as an error is not, in fact, erroneous. The main things are you are owed an extra 1st level spell, I think rods weigh 5 lbs, and the saves were off on Predator. Otherwise trivial things, and an interesting character to know the detailed history of. I enjoyed it [was thinking about making Wroth a druid initially, and looked at Aerryl pretty closely as a model].

Aerryl Nalladar
"Be glad of the bewitchery of Gladius, for soon your blood will spill upon its soil."

Gender and Race: Female Sylvan Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 4'7", 82 lbs.
Age: 120
Alignment: True Neutral
ECL: Druid 11
Experience: 55,297/66,000

Guild: Member of the Living Tree (TLT)

http://i37.photobucket.com/albums/e61/MindWandererB/Aerryl.gif

Attributes
STR...16 [+3]...(6 pts) [14, +2 racial]
DEX...22 [+6]...(10 pts)[16, +2 racial, +4 item]
CON...10 [+0]...(4 pts) [12, -2 racial]
INT...12 [+1]...(6 pts) [14, -2 racial]
WIS...22 [+6]...(10 pts)[16, +1 lvl4, +1 lvl8, +4 item]
CHA...08 [-1]...(0 pts)

Miscellaneous Statistics
Hit Points: 53 [11 HD] [8 + (4.5 x 10) + (11 HD x 0 Con)]
Armor Class: 21, Touch 16, Flat 14 [10 Base, 6 Dex, 3 Armor, 2 Shield]
Initiative: +6 [6 Dex]
Base Attack Bonus: +8; Grapple: +11 [8 Druid BAB, 3 Str]
Speed (Land): 30 ft [30 base]
Weight Carried: 58.5561 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)]

Encumberence difference comes largely from fact that Rod description states rods weigh approx 5 lbs, and you had 0 lbs; however, since this is “approximate,” I didn’t know whether you could make that mean “approximately 5 plus or minus 4.9 lbs,” for example, so I only changed the weight listed here [and not on Predator, Prey, etc; you’re very exacting and thorough with your numbers being listed everywhere, I loved it!

Saves
Fortitude: +10 [0 Con, 7 Druid, 3 Resistance]
Reflex: +12 [6 Dex, 3 Druid, 3 Resistance]
Will: +16 [6 Wis, 7 Druid, 3 Resistance]
(immune to sleep, immune to poison, +2 racial vs. enchantment, +4 vs. spell-like abilities of fey)


Melee Attacks
Club +11/+6, 1d6+3, (20/x2), Bludgeoning
[3 Str, 8 BAB] (Shillelagh: +12/++7, 2d6+4)
Dagger +11/+6, 1d4+3, (19-20/x2), Piercing
[3 Str, 8 BAB] (Silver: 1d4+2)
Scimitar +11/+6, 1d6+3, (18-20/x2), Slashing
[3 Str, 8 BAB]


Ranged Attacks
+1 Darkwood composite longbow [+3] +15/+10, 1d8+4, (20/x3), Range 110 ft, piercing
[6 Dex, 8 BAB, 1 Enhancement] (Rapid Shot: +13/+13/+8; Silver: 1d8+3)
Composite longbow [+3] +14/+9, 1d8+3, (20/x3), Range 110 ft, Piercing
[6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7; Silver: 1d8+2)
Club +14, 1d6+3, (20/x2), Range 10 ft, Bludgeoning
[6 Dex, 8 BAB] (Shillelagh: +15, 2d6+4)
Dagger +14, 1d4+3, (19-20/x2), Range 10 ft, Piercing
[6 Dex, 8 BAB] (Silver: 1d4+2)
Produce flame touch attack +14/+9, 1d6+5, (20/x2), Range 120 ft (no increment), fire
[6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7)

Special Attacks & Abilities
Wild Shape 4/day (Tiny-Large, 11 hours, see errata or the TLT page (here) for current rules)


Divine Spells Prepared
Orisons [DC 14] Detect Magic, Light, Mending, Mending, Mending, Resistance
Level 1 [DC 15] Entangle, Faerie Fire, Faerie Fire, Jump, Produce Flame, Produce Flame, Open Slot [5 1st +2 Bonus = 7]
Level 2 [DC 16] Barkskin, Barkskin, Resist Energy, Resist Energy, Warp Wood, Warp Wood
Level 3 [DC 17] Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy, Protection from Energy
Level 4 [DC 18] Dispel Magic, Dispel Magic, Flame Strike, Freedom of Movement
Level 5 [DC 19] Animal Growth, Stoneskin, Wall of Thorns
Level 6 [DC 20] Antilife Shell, Wall of Stone
(Spontaneous Casting: Summon Nature's Ally)

Spell Levels Available Per Fight: 26 (6 Orisons)
[77 Total Spell Levels / 3, rounded up: (7 x 1), (6 x 2), (5 x 3), (4 x 4), (3 x 5), (2 x 6)]
Caster Level: 11th
Spell levels available for Fight 1: 26 [N/A]
Pearls of Power available: 1 PoP1, 2 PoP2

Feats
Mounted Combat [1st lvl] once per round, substitute Ride check for mount's AC
Point-Blank Shot [3rd lvl] +1 to hit and damage within 30 feet
Rapid Shot [6th lvl] extra ranged attack if -2 penalty taken to all attacks
Craft Wondrous Item [9th lvl]

Skills
Total Skill Points: 70 [70 Druid]
Languages: Common, Elven, Druidic, and Sylvan
[2 Racial, 1 Int, 1 Druid bonus]
Armor Check Penalty: -0

Balance: +6 [6 Dex, 0 Ranks]
Climb: +3 [3 Str, 0 Ranks]
Concentration: +14 [0 Con, 14 Ranks (14 Druid)]
Handle Animal: +15 (Animal Companion: +19)
[-1 Cha, 14 Ranks (134 Druid), +2 Tool]
Hide: +6 [6 Dex, 0 Ranks]
Jump: +3 [3 Str, 0 Ranks]
Knowledge (Nature): +4 [1 Int, 1 Rank (1 Druid), 2 Class]
Listen: +22 [6 Wis, 14 Ranks (14 Druid), 2 Racial]
Move Silently: +6 [6 Dex, 0 Ranks]
Ride: +22 [6 Dex, 14 Ranks (14 Druid), 2 Synergy (Handle Animal)] (+2 stay in saddle)
Search: +3 (Hidden doors: automatic check)
[1 Int, 0 Ranks, 2 Racial]
Spellcraft: +14 [1 Int, 13 Ranks (13 Druid)]
Spot: +8 [6 Wis, 0 Ranks, 2 Racial]
Survival: +8 [6 Wis, 0 Ranks, 2 Class]
Wild Empathy: +12 (Animal Companion: +16; Magical Beasts: +8)
[-1 Cha, 11 Levels, 2 Synergy (Handle Animal)]


Prefight Actions
- Bring allies: Predator and Mother


Equipment Worn and Carried
Traveller's Outfit [0 lbs][0 gp]
Holly and Mistletoe x3 [0 lbs][0 gp]
Spell component pouch [2 lbs][5 gp]
- 2x Diamond dust component for Stoneskin [500 gp]
+1 leather armor [15 lbs][11651160 gp]
+1 Arrow Deflecting darkwood buckler [2.5 lbs][9215 gp]
+1 Darkwood composite longbow [+3] [1.5 lbs][2730 gp]
Composite longbow [+3] [3 lbs][400 gp]
Scimitar [4 lbs][15 gp]
Club [3 lbs][0 gp]
Alchemical silver dagger [1 lb][22 gp]
Cold iron dagger [1 lb][4 gp]
32 arrows [0.15 lb each = 4.8 lbs] [0.05 gp each = 1.6 gp]
20 alchemical silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp]
40 cold iron arrows [0.15 lb each = 6 lbs] [0.1 gp each = 4 gp]
Alchemist's Fire x2 [2 lbs][40 gp]
Torch [1 lbs][.01 gp]
Animal signal whistle [0 lbs][50 gp]
Gloves of Dexterity +4 [0 lbs][4000+6000C gp]
Periapt of Wisdom +4 [0 lbs][4000+6000C gp]
Cloak of Resistance +3 [1 lbs][1000+4000CC gp]
Pearl of Power1 [0 lbs][1000 gp]
2x Pearl of Power2 [0 lbs][4000 gpC]
Rod of Arcane Objection [05 lbs][8910 gp]
- See Invisibility and Shield, CL 3, 3/day each, on command
Spellstaff [4 lbs][0 gp]
- Stoneskin stored [250 gp]
38 charges Wand of Cure Light Wounds [CL 1] [0 lbs][750 gp]
50 charges Wand of Subdual Substituted Produce Flame [CL 9] [0 lbs][6750 gp]

Expendable Items
1 Scroll of Entangle [1] [0 lbs][25 gp]
1 Scroll of Hide from Animals [2] [0 lbs][50 gp]
1 Scroll of Jump [1] [0 lbs][25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
2 Scrolls of Shillelagh [2] [0 lbs][100 gp]
1 Scroll of Resist Energy [2] [0 lbs][50 gp]Ranger crafted?
1 Scroll of Barkskin [3] [0 lbs][150 gp]
1 Scroll of Bear's Endurance, Bull's Strength [3] [0 lbs][300 gp]
1 Scroll of Delay Poison, Delay Poison [3] [0 lbs][300 gp]
1 Scroll of Lesser Restoration [3] [0 lbs][150 gp]
1 Scroll of Resist Energy, Resist Energy [3] [0 lbs][300 gp]Druid crafted?
1 Scroll of Spider Climb [3] [0 lbs][150 gp]
1 Scroll of Summon Swarm [3] [0 lbs][150 gp]
2 Scrolls of Wind Wall [3] [0 lbs][300 gp]
1 Scroll of Daylight [5] [0 lbs][375 gp]
2 Scrolls of Dispel Magic [5] [0 lbs][750 gp]
1 Oil of Magic Weapon [1] [0.1 lbs][50 gp]
1 Oil of Bless Weapon [2] [0.1 lbs][100 gp]
1 Oil of Corrupt Weapon [2] [0.1 lbs][100 gp]
4 Potions of Protection from Evil [1] [0.4 lbs][200 gp]
3 Potions of Protection from Good [1] [0.3 lbs][150 gp]
2 Potions of Invisibility [3] [0.2 lbs][600 gp]
2 Tattoos of Synesthete [1] [0 lbs][200 gp]
Max total (ECL2 x 50): 6050 gp.

Equipment at Home:
None.

Allies
Maximum CR per ally: 7
Maximum CA of allies: 9

Sex and Race: Female Dire Bat
Size and Type: Large Animal

Attributes
STR 19 (+4) [17 Default, +2 Druid]
DEX 24 (+7) [22 Default, +2 Druid]
CON 18 (+4) [17 Default, +1 8 HD]
INT 02 (-4) [02 Default]
WIS 14 (+2) [14 Default]
CHA 06 (-42) [06 Default]

Miscellaneous Statistics
Hit Points: 68 [8 HD x 4.5 + 8 HD x 4 Con)]
Armor Class: 27, Touch 16, Flat 20 [10 Base, -1 Size, 7 Dex, 2 Armor, +5 base Natural, +4 enhanced Natural]
Initiative: +7 [7 Dex]
Base Attack Bonus: +6 [6 Animal]
Grapple: +14/+9 [6 BAB, 4 Str, 4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight): 40 ft, Good maneuverability [40 Base]
Weight Carried: 60.00 lbs, light encumbrance (Mounted: 198.95 lbs, light encumbrance)
[0-232 (Light), 233-466 (Medium), 467-700 (Heavy)]
[60 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]


Saves
Fortitude: +10 [4 Con, 6 Animal]
Reflex: +13 [7 Dex, 6 Animal] (Evasion)
Will: +84 [color=gray][2 Wis, 62 Animal] (+4 vs. enchantment)

From SRD: An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD).

Melee Attacks
Bite +9, 1d8+6, (20/x2), (Slashing, Bludgeoning, & Piercing)
[4 Str, 6 BAB, -1 Size]

Ranged Attacks
None.


Feats
AlertnessLvl 1 +2 Listen and Spot checks
StealthyLvl 3 +2 Hide and Move Silently checks
Improved Unarmed StrikeLvl 6 Unarmed strikes do lethal damage and don't provoke AoOs

Skills
Balance: +7 [7 Dex, 0 Ranks]
Climb: +4 [4 Str, 0 Ranks]
Hide: +5 [7 Dex, 0 Ranks, -4 Size, +2 Feat]
Jump: -2 [4 Str, 0 Ranks, -6 Speed]
Listen: +16 (+102 if blindsense negated)
[2 Wis, 6 Ranks (4 default, 4 advancement), +4 Racial, +2 Feat]
Move Silently: +12
[7 Dex, 3 Ranks (3 default), +2 Feat]
Spot: +8 (+4 if blindsense negated)
[2 Wis, 0 Ranks, +4 Racial, +2 Feat]
Total Skill Points: 11 [11 Animal]
Armor Check Penalty: -0


Equipment Worn and Carried
+1 Barding, Large Padded [20 lbs][1170 gp]
Saddle, Exotic Military [40 lbs][60 gp]

Special Qualities: Blindsense 40 feet; link, share spells, evasion, devotion
Tricks: Combat Riding package (AttackB, Come, Defend, Down, Guard, Heel), Seek, Attack AllB, PinB
Sex and Race: Male Light Warhorse
Size and Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 17 (–1 size, +1 Dex, +4 natural, +3 armor), touch 10, flat-footed 16
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4, Balance +1, Climb +2, Hide -4, Jump +14, Move Silently +0 [ACP: -1]
Feats: Endurance, Run

Equipment Worn and Carried
Barding, Large Studded Leather [40 lbs][100 gp]
Saddle, Military [30 lbs][20 gp]
+ purchase price of light warhorse [150 gp]

Weight Carried: 70.00 lbs, light encumbrance; (Mounted: ~210 lbs, light encumbrance)
[0-230 (Light), 231-460 (Medium), 461-690 (Heavy)]
[70 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear]

Tricks: Combat Riding package (Attack, Come, Defend, Down, Guard, Heel)
Sex and Race: Female Elite This links to an approval post for an elite rhinocerous; I can’t find an approval on the blackmarket thread for a Brown Bear even via searching the thread, and your quest looks like it was for a Rhino. Edit: Nevermind, there’s a post in the Training Hall, 13094366, that you should probably link, because it explains things, including the transfer of tricks. Edit2: Nevermind, I found that link in “sales;” no error here. But maybe put that link here? Ugh, your sheet is perfect, ignore me. Brown Bear
Large Animal
Hit Dice: 6d8+36 (63 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +2 Dex, +5 natural, +4 armor), touch 11, flat-footed 18
Base Attack/Grapple: +4/+18
Attack: Claw +13 melee (1d8+10)
Full Attack: 2 claws +13 melee (1d8+10) and bite +8 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +4
Abilities: Str 31, Dex 15, Con 22, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +8, Swim +12, Balance +1, Climb +9, Hide -3, Jump +9, Move Silently +1
Feats: Endurance, Run, Track
Challenge Rating: 5

Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Equipment Worn and Carried
Saddle, Exotic Military [40 lbs][60 gp]
Barding, Large Chain ShirtMa [50 lbs][550 gp]

Weight Carried: 90 lbs., light encumbrance (Mounted: ~230 lbs, light encumbrance)
[90 lbs gear, 82 lb. rider, less than 58 lbs. rider's gear]
[0-1836 (Light), 1837-3672 (Medium), 3673-5520 (Heavy)]

Tricks: Combat Riding package (Attack, Heel, Come, Defend, Down, Guard) (Transferred from Spider Eater).


Character Information
Low-light vision
Proficiencies: medium armor and shields; longsword, rapier, longbow, shortbow; club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, & spear.
Automatically search for secret doors when within 5 feet.
Woodland Stride: move through nonmagical undergrowth
Trackless Step: cannot be tracked

·Begin mounted in the center of the square, carrying buckler. Bat swarm begins in the front of the square.
·Buff with Barkskin (shared) and Produce Flame.
·Use Mother as mount instead of Predator if in the sewers or cavern.
·First, attack with rapid shot produce flame. If that runs out or is ineffective, fire arrows with Rapid Shot, maintaining 105' range during my shot, maximum range when not shooting, double-moving if necessary. If opponent is a caster, stay well out of spell range if possible.
·If ranged combat fails for any reason, cast shillelagh from scroll and melee. Remember the +1 to hit from higher ground.
·If opponent is invisible, use rod of arcane objection for see invisibility. If that fails, rely on Predator's Blindsense and Mother's Scent. Ready faerie fire from scroll to use when opponent is located (e.g. if Predator attacks them).
·If opponent uses magic missile, use rod of arcane objection for shield.
·If opponent is a competent archer, use entangle. If they are caught in it but are still great at archery, use obscuring mist to shut them down, then send in Predator and shoot blindly, moving if opponent starts shooting at my square. If entangle fails, melee with shillelagh and pray.
·If opponent is an energy-based spellcaster, cast protection from energy from memory (shared). If they have two good types of energy damage, cast two spells, or if necessary, resist energy from memory or a scroll. If they have three or more (like psionics), don't bother with it unless one of their energy types is low-damage.
·If opponent is a grapple build, cast freedom of movement (shared). If grappled anyway, wild shape into a polar bear and either grapple back or attack.
·If opponent is a combat build of any type and lacks an adamantine weapon, use stoneskin.
·If bow is sundered, restore it with mending. Don't use up the last mending, though.
·Use Greater Magic Fang on allies when faced with an opponent with DR X/magic.
·Use warp wood on all wooden items if opponent has a poor Will save, especially if they have a wooden bow or crossbow and no deepcrystal one.
·Heal with wand of Cure Light Wounds if there is time to do so safely.
·In all cases, remember to use Ride to use my mount as cover (Ride DC 15 [auto-success], +4 AC), and use Mounted Combat to negate any hits on her. Also remember the arrow deflecting buckler.

"Yes, my friend, I can smell the blood, too. It stains every stone of this place, yet it never ceases to flow. Together, you and I, we will seek out the cause of this abberration, this fracture in the circle of life. Together, we will restore balance to the land of Gladius. But to do that, we must first become familiar with this magic of eternal life."

The elven woman before you seems oblivious to your presence, spending most of her attention on the giant, war-clad bat beside her. She is dirty, ill-kempt, and slightly smelly, with twigs in her hair.

Aerryl was born in the wood elf village of Nes'rad, deep in the High Forest. Although she was rarely allowed to go into the forest, she had a strong affinity for animals and respect for nature (stronger than her liking for other elves), and was eventually apprenticed to a druid circle.


Fights results:
1: Win [+900 XP] [+900 gp] vs. Krayko, the Bringer of Frozen Justice (^Rayne^) [TelinArtho]
2: Win [+900 XP] [+900 gp] vs. Torel Nicous (Erithmu) [DTFarstar]
3: 3rd [+600 XP] [+600 gp] vs. Grasshopper (Greezer), Sybil ap Kalten (MitzaVolchenko), and Amaryllis Underhill (Snommelp) [Dracazar]
4: 4th [+300 XP] [+300 gp] vs. Challack (DTFarstar), Trixie the Enchantress (Ariel23), and Mistique (Popcorn) [TelinArtho]
5: Win [+900 XP] [+900 gp] vs. Mindrel Avhost (Zevox) [lonewolf]
6: MQ [+800 XP] [+900 gp] "A Haven for Many" to join TLT [TelinArtho]
7: Win [+1350 XP] [+1350 gp] vs. Anakala (TelinArtho) [DSugui]
8: Win [+1350 XP] [+1350 gp] vs. Vivi Ornitier (Dr. Funk) [Mal-2]
9: Loss [+458 XP] [+489 gp] vs. Mektos (Macbrea) [Malither76]
10: Win [+1375 XP] [+1466 gp] vs. Neidr Bresent (bgt) [Malither76]
11: Win [+1375 XP] [+1466 gp] vs. Loquan Dar'ath (waywreth) [King Uther]
12: Win [+1500 XP] [+1600 gp] vs. Evaine Dreamseeker (Ariel23) [funnymanmike]
13: 1st [+3000 XP] [+3332 gp] vs. Archdevil Asran (Zevox) and The White Hand (TheMagister) [King Uther]
14: Win [+1800 XP] [+2000 gp] vs. Santos Fi'Corma (Gonbow) [Kaigan]
15: Win [+1800 XP] [+2000 gp] vs. Sola Nicous (Erithmu) [Argaud]
16: Win [+2100 XP] [+2600 gp] vs. Perius (Ravashack) [Erithmu]
17: MQ [+1400 XP] [+2000 gp] "Come Under my Hat" to gain Bat Swarm [MitzaVolchenko]
18: Win [+2100 XP] [+2600 gp] vs. 8-headed Hydra [Erithmu]
19: Loss [+630 XP] [+779 gp] vs. Sliver Firebug (MitzaVolchenko) [Zevox]
20: Loss [+750 XP] [+1062 gp] vs. Efreeti [Erithmu]
21: Win [+2250 XP] [+3187 gp] vs. Mind Flayer [Erithmu]
22: Win [+2400 XP] [+3400 gp] vs. Archdevil Asran (Zevox)
23: Loss [+866 XP] [+1227 gp] vs. Archdevil Asran (Zevox) [Iced]
24: Win [+2245 XP] [+3727 gp] vs. Ettin and 3 Brown Bears
25: Loss [+835 XP] [+1392 gp] vs. Gaston Dar'ath (waywreth) [TelinArtho]
26: Loss [+900 XP] [+1494 gp] vs. Va'ria Theladrais (Sindorin) [SauroGrenom]
27: Loss [+900 XP] [+1494 gp] vs. Samuel Highground (lonewolf) [DSugui]
28: Win [+2507 XP] [+4161 gp] vs. Anixx The Warbringer (Iced) [Lonewolf]
29: Loss [+750 XP] [+1245 gp] with The Chameleon (lonewolf) vs. Young Adult Black Dragon and Ogre Mage [Vathelokai]
30: Fail [+900 XP] [+1500 gp] at World Event [Erithmu]
31: MQ [Frozen] [Frozen] "The Day of the Prey" to gain Spider Eater [DSugui]
32: Mission [Frozen] [Frozen] with Vandelar the Red (SoulLord) "Friends of the Forest" to convert followers for TLT [Vathelokai]
33: Loss [+1125 XP] [+2175 gp] vs. Kracknol (SauroGrenom) [Macbrea]
34: Loss [+938 XP] [+1812 gp] vs. Gaston Dar'ath (waywreth) [Abyssal Stalker]
35: Win [+2812 XP] [+5737 gp] vs. Featylec Elendi (Zevox) [TelinArtho]
36: MQ [+3000 XP] [+5800 gp] "Rhino Rush" to gain an elite rhinoceros and a dire wolf [Sjiggie]
37: Loss [+1000 XP] [+1933 gp] vs. Leif Goldeneye (Sunwolf) [Zevox]
38: Win [+3281 XP] [+6343.75 gp] vs. Jonathon Raven Gravebound (Abyssal Stalker) [templer10]

Iron Man 1: Win vs. Jur, The Mad Magician (Tellish_of_Ket) [Abyssal Stalker]
Iron Man 2: Win vs. Eraca Moralta (Zevox) [TelinArtho]
Iron Man 3: Win vs. Vandelar the Red (SoulLord) [Erithmu]
Iron Man 4: Loss vs. Raskos, the Jade Father (SauroGrenom) [TelinArtho]
Iron Man 5: Loss vs. Silis Lueria (MindWandererB) and Owen Ir'Tolden (Erithmu) [Vathelokai]

[b]Accounting
Starting: 3200 XP
Earned: 42097 XP
Spent: 0 XP
Total: 55297 XP
Starting: 3000 gp
Earned: 75221.75 gp
Current equipment: -60102.56 gp 60597.61
Current ally expenses: -2115 gp
Current expendables: -4675 gp
Past expendables: -4429.4 gp
Sales: -41.5 gp
Remaining: 6358.29 gp
Leather Armor [5 gp lost]
Shield, light wooden [1.5 gp lost]
[s]Saddle, Military [10 gp lost]
Barding, Large Studded Leather [50 gp lost]
Light Warhorse [75 gp lost] Changed
Barding, Large Leather [20 gp lost]
Saddle, Exotic Riding [15 gp lost]
Bat Swam ally dismissed (made illegal)
Spider Eater, Elite Rhinoceros, and Dire Wolf allies dismissed (requirements raised) and replaced with Elite Brown Bear
88 Arrows {1:2 3:9 4:3 5:4 6:4 7:1 8:3 9:4 11:5 14:6 15:12 29:7 30:17 36:7 38:4} [0.05 gp each = 4.4 gp]
12 charges Wand of Cure Light Wounds [1] {2:2 3:3 5:4 9:2 15:1} [0 gp]
3 Scrolls of Faerie Fire [1] {19:3} [0 lbs][75 gp]
1 Scroll of Hide from Animals [1] {6:1} [25 gp]
1 Scroll of Longstrider [1] {25:1} [25 gp]
1 Scroll of Magic Fang [1] {13:1} [25 gp]
2 Scrolls of Magic Fang [2] [0 lbs][100 gp]
1 Scroll of Obscuring Mist [1] [0 lbs][25 gp]
2 Scroll of Shillelagh [1] {7:1 13:1} [50 gp]
1 Scroll of Cat's Grace [3] {25:1} [150 gp]
1 Scroll of Delay Poison [3] {10:1} [150 gp]
3 Scrolls of Resist Energy [3] {2:1 25:2} [450 gp]
1 Scroll of Summon Swarm [3] {3:1} [150 gp]
1 Scroll of Summon Nature's Ally II [3] {25:1} [150 gp]
2 Potions of Protection from Good [1] {2:1 7:1} [100 gp]
2 Potions of Protection from Evil {3:1 7:1} [1] [100 gp]
1 Potion of Protection from Law {27:1} [1] [50 gp]
1 Potion of Protection from Chaos {27:1} [1] [50 gp]
2 Oil of Magic Weapon [1] {5:1 14:1} [100 gp]
3 Potions of Invisibility [3] {16:1 25:1 28:1} [900 gp]
101 charges Brooch of Shielding {9:1} [1500 gp]
1 dose Diamond Dust for Stoneskin {29:1} [250 gp]






Sales = 41.5 net
Gained = 75221.75
Start = 3000

Gear = 60597.61
Expendables = 4675
Animal Gear = 2110
Expendables used = 4429.4

= 6451.24 left

(I think the main difference is I subtracted the 250gp cost of the Spellstaff in your inventory, which I didn’t see noted anywhere… but that doesn’t explain how you gained ~ 100gp… nickels and dimes, I think)




Fight Used
1-4: Can’t see
5: oil MW, 4 CLW, 4 arrows
6: Scroll of Hide from Animals (CL1), 4 arrows
7: Scroll shillelagh, pot prot evil, pot prot good, 1 arrow
8: 3 arrows
9: Broach shielding 101, 2 CLW, 4 arrows
10: Scroll delay poison
11: -
12: 5 arrows [confusingly this fight refers to you and your opponent by the opposite names]
13: Scroll magic fang, scroll shillelagh, ~10 arrows [no arrow count, miss recovery noted]
14: oil magic weapon, 6 arrows
15: 1 CLW, 12 arrows
16: pot invis
17: -
18: 4 arrows
19: scroll faerie fire x3
20: -
21: -
22: -
23: scroll magic fang
24: -
25: scroll resist energy x2, scroll longstrider, scroll cat’s grace, scroll obscuring mist, scroll SNAII, potion invis
26: -
27: pot prot chaos, pot prot law, scroll magic fang, pot prot good,
28: pot invis
29: stoneskin [250], 7 arrows
30: 17 arrows
31: FROZEN
32: FROZEN
33: -
34: -
35: -
36: 7 arrows
37: 1 arrows
38: 2 arrows
Prisonlords

09-11-07, 12:22 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation

Gareth Irontower (Malither76)............... Eluria............. Violation
Lady Liara (templer10)...................... TelinArtho......... Violation

Malik of Black Robe (Malither76)............ Erithmu............ Violation
Longshot (templer10)........................ Eluria............. Violation

Alacrity (Eamane)........................... Callix............. Innocent
Elrick Flamebrother (templer10)............. TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict
Gareth Irontower (Malither76)............... Eluria............. Violation

Karen Douglas (lonewolf).................... whitebaron......... Violation
Samuel Highground (lonewolf)................ whitebaron......... Violation

Aerryl Nalladar (MindWandererB)............. Eluria............. Innocent



Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Callix............. 00.3° ... 00.0° ... 00°
Eluria............. 00.3° ... 05.5° ... 06°
Erithmu............ 00.3° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 00°
whitebaron......... 00.0° ... 11.0° ... 11°



Conclusion of Roll Call for week ending September 8th, 2007
Eamane

09-12-07, 06:51 PM
Nemion has a few errors on his sheet;
A Mithril Chain Shirt w/ Armor Spikes for a medium sized creature weighs 20 lbs, not 17.5; if he wants Mithril Armor Spikes, he'll have to pay for them separately from the shirt. This rises his carried weight to 58; which is still light/no encumbrance. It's calculated cost is 1100 (mithril shirt) + 350 (spikes) /2 (crafting) =

His darkwood longbow weighs 1.5 lbs, not 2 lbs, this brings his weight down to 57.5.

Scrolls of Alter Self must have a specified form in order to be used.

His gold is tallied incorrectly, I count 2282.5 (this is not including the 15 gp for his spellbook, as he recieves that free) which should be increased to 2382.5 as he has not paid for his Familiar summoning ritual.
Nurlithion

09-15-07, 06:35 PM
Edited the character now. I'm sure you're right about the gold; I haven't rechecked it myself, but will do it, probably tomorrow.
As for the familiar summoning, I believe I've read that in Gladius they're free, so I didn't count that, but if I'm wrong, please say so.
Thanks for looking over my char.

-Nurlithion
Nurlithion

09-15-07, 07:22 PM
Okay, I was wrong about familiars being free; I must have read too much into the "don't require a share of the xp or gold" line of class feature companions. I've edited my character sheet accordingly.
whitebaron

09-16-07, 06:28 AM
violations for wisp:

Your hit points are calculated incorrectly, since you have 4 psionic feats, not 3. -> +2 hps more.

your base score for intelligence is given incorrectly. should be 18 Base, written is: 16 base. end result is correct though.
Sjiggie

09-17-07, 12:13 PM
Ackbar's Melee attacks are off

It should be:
Halberd +7 [2 Bab, +3 Str, +1 Weapon Focus, +1 Enchantment]
Greatsword +6 2 Bab, +3 Str, +1 Enchantment]

Under the conditional modifiers for his attacks he list a +1 to hit from magic weapon. This should not apply to his: Halberd, Greatsword and Longbow because they are already masterwork and the enchantment bonus from masterwork weapons does not stack with the enchantment bonus from magic weapon. This can be overlooked by pitlords quickly so I advice you to change it.

What I also find confusing is that you list your used spells in red with no mention that you have cast that spell already in your 3FC. It is better to use Strikethrough or make a note near your spells that says that spells in red have been cast this 3FC
BTW why do you use potions with cleric spells in them you can cast them from scroll and save half the cost that way.

-Sjiggie
Malither76

09-19-07, 02:25 PM
Gareth fixed errors from audit, I thought oil of silence were ok not black market now under new rules?

@ Erith, Malik has eagles splendor in his spell book, I just checked and was going to add it to fix violation but it was there.
Callix

09-21-07, 01:55 AM
Not a Violation
Salrantol

09-22-07, 07:31 AM
[Good sheet except for accounting. Somehow, despite listing everything, your numbers come out wrong. Please double-check all your adding and subtracting!]

Gaston Dar'ath
"Power perceived is power achieved."
Race: Gray Elf
Alignment: Lawful Neutral1
Gender: Male
Psion [Kineticist] 12, ECL12
XP: 64,828/78,000

[3200+900+300+900+1300+400+1500+1200+800+ 541+1500+1500+1500+1912+1800+1800+2100+7 00+1000+2600+2400+2400+2700+2700+2700+20 39+3188+3188+3000+3300+1100+3300+1100+33 00+960=64828]

(Craft Crystal Dragons: 10+25 = 35*12 = 420gp)






STR 06 [-2] (0 pts, -2 racial )
DEX 16 [+3] (6 pts, +2 racial)
CON 14 [+2] (10 pts, -2 racial)
INT 27 [+8]] (16 pts, +2 racial, +3 [Level 4,8,12], +4 item)
WIS 10 [--] (2 pts)
CHA 10 [--] (2 pts)

Hit Points: 69
[10HD][(4 (psi) + (2.5 (psi) x 11) + (12 HD x 2 Con) + (2 x 7 Feat)]

Your math was wrong AND you miscounted your psionic feats: Psionic Body, Psionic Talent x2, Psicrystal Affinity, Overchannel, Talented, Expanded Knowledge = 7.

Armor Class (normal): 20
[+3 dex, +4 armor, +1 Enhancement, +2 Deflection]
Armor Class (touch): 15
[+3 dex, +2 Deflection]
Armor Class (flatfooted): 17
[+4 armor, +1 Enhancement, +2 Deflection]
Initiative: +3
[+3 dex]
BAB/Grap: +6/+4
[+6 BAB, -2 Str]
Speed 30' (light load)


Saves
Fort +8
[psion +4, con +2, +2 Cloak]
Refl +9
[psion +4, dex +3, +2 Cloak]
Will +12
[psion +8, wis +0, +2 Psicrystal, +2 Cloak]

Attacks
Crossbow, Light: +9 ranged, 1d8 [19-20/x2] [80' range]
[+6 BAB, +3 Dex]
Longsword: +4/-2 melee, 1d8-2 [19-20/x2]
[+6 BAB, -2 Str]
Ranged Touch: +9/+3 ranged
[+6 BAB, +3 Dex]

Feats
Alertness [Via Psicrystal]
Psionic Talent [Level 1]
Psicrystal Affinity [Bonus Psion 1]
Psionic Talent [Level 3]
Overchannel [Bonus Psion 5]
Psionic Body [Level 6]
Talented [Level 9]
Expanded Knowledge: Astral Construct [Bonus Psion 10]
Leadership [Level 12] Score = 12 (-2 Familiar, +2 Great Renown)

Skills (110 Psion) [(2 psi + 5 int) x (4 1st + 6 2nd-7th) + (2 psi + 6 int) x (5 8th-12th) = 7 x 10 + 8 x 5 = 70 + 40 = 110]
+17 (Concentration) [15 ranks psion, +2 Con]
+25 (Craft: Scribe) [15 ranks psion, +8 Int, +2 MW tools]
+12 (Autohypnosis) [10 ranks psion, +0 Wis, +2 synergy via Concentration]
+16 (Psicraft) [6 ranks psion, +8 Int, +2 synergy via Knowledge: Psionics]
+14 (Knowledge: Psionics) [6 ranks psion, +8 Int]
+10 (Knowledge: The Planes) [2 ranks psion, +8 Int]
+10 (Knowledge: Arcana) [2 rank psion, +8 Int]
+10 (Knowledge: Dungeoneering) [2 rank psion, +8 Int]
+10 (Knowledge: Nature) [2 rank psion, +8 Int]
+10 (Knowledge: Religion) [2 rank psion, +8 Int]
+3 (Handle Animal) [3 ranks (6cc ranks psion, +0 Cha)]
+22 Intimidate [12 ranks psion, +0 Cha, +10 competence bonus via Mask]

+10 (Spot) [6 ranks (12cc ranks psion), +2 racial, +2 alertness]
+10 (Listen) [6 ranks (12cc ranks psion), +2 racial, +2 alertness]
+6 (Hide) [3 ranks (6cc ranks psion), +3 Dex]
+4 (Move Silently) [1 rank (2cc ranks psion), +3 Dex]
-2 (Climb) [-2 Str]
+3 (Balance) [+3 Dex]
-2 (Jump) [-2 Str]
Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin, Orcish

[You spent 112 skill points, despite claiming you only had 108, when actually you had 110. You need to remove two of these points.]


Racial: High Elf
+2 Dexterity, -2 Constitution
Gray Elf Traits (Ex): +2 Intelligence, -2 Strength
Medium size.
An elf ’s base land speed is 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-light vision.
Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow/shortbow.
+2 racial bonus on Listen, Search, and Spot checks.
Favored Class: Wizard.
Class: Psion
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear.
Discipline: Kinetics

Powers Readied
1st: [DC 19] Vigor, Mind Thrust, Force Screen, Skate, Bolt, Astral Constructvia EK Feat
2nd: [DC 20] Energy Missle, Cloud Mind, Energy Adaption - Specified, Psionic Levitation, Swarm of Crystals
3rd: [DC 21] Dispel Psionics, Touchsight, Energy Retort
4th: [DC 22] Control Body, Freedom of Movement, Energy Adaption, Energy Ball, Inertial Barrier, Wall of Ectoplasm
5th: [DC 23] Power Resistance, Psychic Crush
6th: [DC 24] Psionic Disintegrate, Overland Flight - Psionic, Dispelling Buffer
All Powers use 1pp less than list due to Torc of Power Preservation

Available Current Week: 60 (+1)
Power Points Available Per Fight: 60 (+1)
Total Power Points: 179
[(126 Psion), (48 Int), (5 Feat)]
Manifester Level: 12

Equipment
(Free adventurers outfit)
Mithril shirt +1
[10 lb][2100gp]
Cognizance Crystal 1pp Used 1/1
[1 lb, AC7, 10hp, hardness 8, 1,000gp]
Ring of Protection +2
[8,000gp]
Headband of Intellect +4
[16,000gp]
Cloak of Resistance +2
[1 lb][4,000gp]
Torc of Power Preservation
[2 lb][36,000gp]
Crystal Mask of Dread (+10 competence bonus on intimidate)
[0.5 lb][10,000gp]

Longsword
[4 lb][15 gp]
Manacles, Masterwork
[2 lb][50gp]
Lock (amazing)
[1 lb][150gp]

Expendable Items[1900/6,050]
Powerstones:
Powerstone of Touchsight x1
[ML5][375gp]
Powerstone of Dispel Psionics x1
[ML5][375gp]
Powerstone of Vigor x2 (20hp)
[ML4]A[200gp each]
Potions:
Potion of Hide from animals x1
[0.1 lb][CL1][50gp]
Potion of Protection from Evil x0
[0.1 lb][CL1][50gp]
Potion of Protection from Good x1
[0.1 lb][CL1][50gp]
Potion of Cure Moderate Wounds x2
[0.1 lb][CL3][300gp each]

Encumberance: 20/40/60
Current Weight: 13 lbs [lt load]21.9 lbs [medium encumbrance]

[You'll need to lose some carried weight or adjust your ACs and skills to account for the encumbrance.]

[B]Buffs and Prefight actions
Psionically Focused
Powerstones addressed
Attuned to cognizance crystal
Crossbow Loaded
Bringing Psicrystal into arena with its flight activated
Bring Jennigan into arena

Equipment at home:
Gold: 13,399gp
219 Crossbow Bolts
MW Scribe toolset (artisan's tool: 55 gp)

[b]Allies

Size/Type: Diminutive Construct
Hit Dice: As master’s HD (33 hp = ½ master’s)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*, flight 50' (poor)
Armor Class: 21 (+4 size, +5 Natural Armor +2 Dex*), touch 16, flatfooted 19
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness (8), improved evasion, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic
speech, fly, Power Resistance 16
Saves: As owner's saves (base plus attribute only)
Abilities: Str 1*, Dex 15*, Con Ø, Int 11, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
Personality: Resolved (+2 to will saves)
Speaks Gnoll


Can be used twice per week for up to 6 hours per use
Size/Type: Large Magical Beast
Hit Dice: 7d10+21 (59 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 80 ft. (average)
Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +7/+15
Attack: Bite +11 melee (2d6+4)
Full Attack: Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Skills: Jump +8, Listen +6, Spot +10
Feats: Iron Will, Multiattack, Weapon Focus (bite)


Male Human Cleric 8
Age: 18, Height 5’ 4”, Weight 138lbs
Alignment: LN


STR...12 [+1]...[COLOR=gray](04 pts)
DEX...10 [--]...(02 pts)
CON...14 [+2]...(06 pts)
INT...08 [-1]...(0 pts)
WIS...18 [+4]...(10 pts, +2 @4th, 8th)
CHA...11 [--]...(03 pts)

Hit Points: 52 [8*4.5 +16 con]
AC 10, Touch 10, Flat 10 [+0dex]
Initiative: +0 [0dex]
BAB/Grap: +6/+7 [+6bab, +1str]
Speed: 30'

Saves:
Fort +8 [6 cle, +2 con]
Refl +2 [2 cle, +0 dex]
Will +10 [6 cle, +4 wis]

Attacks:
+6/+1 Ranged Touch (effects varies per spell)

Spells:
0: [DC 14] Guidance, Resistance, Resistance, Light, Detect Magic, Detect Magic
1: [DC 15] Sanctuary (D), Shield of Faith, Sanctuary, Protection from Evil, Hide from Undead, Entropic Shield
2: [DC 16] Shield Other (D), Hold Person, Spiritual Weapon, Spiritual Weapon, Resist Energy
3: [DC 17] Fly (D), SM III, Magic Circle Against Evil, Blindness/Deafness, Dispel Magic
4: [DC 18] Dimension Door (D), SM IV, SM IV, Spell Immunity
[6/4+1+D/3+1+D/3+1+D/2+1+D]
Protection Domain, Travel Domain

Spell Levels Available for this Week: 16 (6 Cantrips)
Spell Levels Available Per Fight: 16 (6 Cantrips)
Total Spell Levels: 47
[(6 x 0th), (6 x 1st ), (5 x 2nd), (5 x 3rd), (4 x 4th)
Caster Level: 8


Class: Cleric
- You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or

her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
- For a total time per day of 1 round per cleric level you possess, you can act as if you were affected by the spell freedom of movement, power

occurs automatically as needed. This granted power is a supernatural ability.
Turn Undead 3/day, +2 to turning check due to 5 ranks in knowledge religion.

Feats:
Spell Focus ConjurationHuman
Extend Spell1st
Augment Summoning3rd
Quicken Spell6th

Skills: 22 points
+13 (Concentration) [11 cle, +2 Con]
+4 (Knowledge: Religion) [5 cle, -1 Int]
+5 (Spellcraft) [6 cle, -1 Int]
+4 (Spot) [+4 Wis]
+4 (Listen) [+4 Wis]
+0 (Hide) [+0 Dex]
+0 (Move Silently) [+0 Dex]
+1 (Climb) [+1 Str]
+0 (Balance) [+0 Dex]
+1 (Jump) [+1 Str]
Speaks Common

Equipment:
Divine Focus
[-- lb][1gp]
[SRD quote (Magic Overview): The divine focus for a cleric or a paladin is a holy symbol appropriate to the character’s faith.]
Brooch of Shielding (91/101)
[-- lb][1,500gp]
Figurine of Wondrous Power - Bronze Griffon (stats in allies section) Used 0 of 2
[-- lb][10,000gp]
Crossbow, Light
[4 lb][35 gp]
20 Crossbow Bolts, Light
[2 lb][2 gp]
(10) Cold Iron Bolts
[1.5 lb, 1gp]
(10) Silver Bolts
[1.5 lb, 20.5gp]

Miscellaneous Statistics:
Encumbance: 43 (light), 86 (medium), 130 (heavy)
Weight carried: 9 lbs, Light Load

Fights results: 26 Wins, 9 Losses
ECL3: Win vs. Cyra +900XP, +969gp
ECL3: Loss vs. Faelto +300XP, +369gp
ECL3: Loss - 2nd Place in ECL3 4-way +900XP, +969gp
ECL3: Win - 1st Place in ECL3 4-way +1,300XP, +1,369gp
ECL4: Loss vs. Savor +400XP, +496gp
ECL4: Win vs. Tan +1,500XP, +1,596gp
ECL4: Win vs. Solomon +1,200XP, +1,296gp
ECL3: Successful MiniQuest: Bets are Off! +800XP, +900gp [Look at the character sheet in the MQ: ECL is 4.]
ECL5: Loss vs. Thwap/Harvester +541XP, +707gp
ECL5: Win vs. Kimarhi +1500XP, +1730gp
ECL5: Win vs. Cher +1500XP, +1730gp
ECL5: Win vs. Neidr +1500XP, +1730gp
ECL6: Win vs. Shaz +1912XP, +2125gp, +162gp
ECL6: Win vs. Mektos +1800XP, +2000gp, +162gp
ECL6: Win vs. Perius +1800XP, +2000gp, +162gp
ECL7: Win vs. Leif +2100XP, +2600gp, +196gp
ECL7: Win vs. Shaz +2100XP, +2600gp, +196gp
ECL7: Win vs. Sola +2100XP, +2600gp, +196gp
ECL7: Loss vs. Sliver +700XP, +866gp, +196gp
ECL8: Loss vs. Kraknol +1000XP, +1416.25gp, +240gp [Links to same fight as line above! Correct post is 9266518.]
ECL8: Win vs. Annix +2600XP, +3683gp, +240gp
ECL8: Win vs. Monster +2400XP, +3400gp, +240gp
ECL8: Win vs. Perius +2400XP, +3400gp, +240gp
ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp
ECL9: Win vs. Aerryl +2892XP, +4821gp, +279gp
ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp
ECL9: Loss - 2nd Place in ECL9 FFA +2039 XP, +3384gp, +288gp [Links to same fight as line above! Correct post is 9869078.
ECL10: Win vs. Aerryl +3188xp, +6163gp, +330gp Craft
Items Used - None
ECL10: Win Guild Mission +3188xp, +6163gp, +330gp Craft
Items Used - 1 use of Figurine of Power (Griffon), 1pp from Cog Crystal
ECL10: Win vs. Besthirah +3000xp, +5800gp, +330gp Craft
Items Used - 1 use of Figurine of Power (Griffon)
ECL11: Win vs. Monster +3300xp, +7500gp, +374gp Craft
Items Used - None
ECL11: Loss vs. Samuel +1100xp, +2500gp, +374gp Craft
Items Used - None
ECL11: Win vs. Gareth +3300xp, +7500gp, +374gp Craft
Items Used - None
ECL11: Loss vs. Monster +1100xp, +2500gp, +374gp Craft
Items Used - None
ECL11: Miniquest - Success +3300xp, +5800gp
Items Used - Potion of Protection from Evil
ECL11: Loss vs. Psieast +960xp, +2613gp [Links to same fight as line above! Correct post is 13662044.]
Items Used - None


+3,000 Starting gold
-200gp Buffing stone
-125gp Tactical stone
-450gp Destruction stone A
-450gp Destruction stone B
-100gp Tattoo of chameleon
-50gp Po of hide from animals
-50gp Po of prot from evil
-35gp Crossbow
-4gp Crossbow bolts
-15gp Longsword
-55gp Artisan tools
-1,000gp Cognizance crystal
-150gp Powerstone of Cloud Mind [ML3]
+969gp Win vs. Cyra
-50gp Powerstone of Augmented [ML2] Vigor
-25gp Powerstone of Skate [ML1]
-25gp Powerstone of Inertial armor [ML1]
-150gp Powerstone of Energy Missle [ML3]
+369gp Loss vs. Faelto
-150gp Powerstone of Energy Missle
+969gp 2nd Place in ECL3 4-Way
-25gp Powerstone of Skate [ML1]
-25gp Powerstone of Inertial armor [ML1]
+1369gp Win in ECL3 4-way
-75gp Powerstone of Inertial Armor x3 [ML1]
-150gp Powerstone of Vigor x3 A[ML2]
+492gp Loss vs. Savor
-25gp Powerstone of Synthesete [ML1]
+1,596 Win vs. Tan
-150gp Powerstone of Energy Missle [ML3]
-150gp Powerstone of Levitate, Psionic [ML3]
+1,200gp Win vs. Solomon
-4,000gp Headband of intellect +2
+900gp Successful MiniQuest
-75gp Powerstone of Inertial armor x3 [ML1]
-375gp Powerstone of Dispel Psionics [ML5]
+707gp Loss vs. Team
-200gp Powerstone of VigorA[ML4]
+1730gp Win vs. Kimarhi
-450gp Powerstone of Energy Missle x3 [ML3]
+1730gp Win vs. Cher
-200gp Powerstone of VigorA[ML4]
+1760gp Win vs. Neidr
-75gp Powerstone of Inertial Armor x3 [ML1]
+2125gp Win vs. Shaz
-200gp Powerstone of VigorA[ML4]
-4,000gp Cloak of Resistance +2
+2,162gp Win vs. Mektos
+2,162gp Win vs. Perius
-50gp Manacles, Masterwork
-150gp Lock (amazing)
-1gp (10) Cold Iron Arrows
-20.5gp (10) Gray Arrows
+2,796gp Win vs. Leif
-600gp Powerstone of VigorA[ML4] x3
-375gp Powerstone of Touchsight [ML4]
+2,796gp Win vs. Shaz
-75gp Powerstone of Inertial Armor x3 [ML1]
+2,796gp Win vs. Sola
+1,062gp Loss vs. Sliver
-200gp Powerstone of VigorA[ML4]
-50gp Po of hide from animals
-1,500gp Brooch of Shielding
-50gp Po of protection from good
-8,000 Psionatrix of psychokinesis
-750gp Po of Fly [CL5]
+1,656.25gp Loss vs. Kracknol
+3,923gp Win vs. Annix
+3,640gp Win vs. Monster
+3,640gp Win vs. Perius
-2100gp Mithril chain shirt +1
+4,779gp Win vs. Cyra
+5,100gp Win vs. Aerryl
-25gp Powerstone of Synthesete [ML1]
+4,779gp Win vs. Cyra
-12,000gp to Upgrade headband to Headband of Intellect +4
-8,000gp Ring of Protection +2
+25gp Powerstone with Skate [ML 1], Force Screen [ML1]
+12.5gp Powerstone with Psionic Grease [ML1]
+75gp Powerstone of Cloud Mind [ML3]
+25gp Powerstone of Inertial Armor x2 [ML1]
+50gp Tattoo of Chameleon [ML1]
-400gp Powerstone of VigorA x2 [ML4]
-600gp Potion of Cure Moderate Wounds x2 [CL3]
-10,000gp Griffon Figurine
+6,493gp WIN
+6,493gp WIN
-20gp Bolts (200)
+7,870gp WIN
+2,874gp LOSS
+7,874gp WIN
+4,000gp Sold Psionatrix of psychokinesis
-10,000gp Crystal Mask of Dread
-36,000gp Torc of Power Preservation
+2,874gp LOSS
+5,800gp WIN
+2,613gp LOSS
Callix

09-22-07, 07:29 PM
Tweak!
http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/excel-big.jpg

Gender and Race: Female Xeph
Size and Type: Humanoid (psionic)
Height and Weight: 5'10" 140 lbs
Age: 20 (no modifier)
Alignment: Lawful Neutral
ECL: 3 (Bard 1, Fighter 2) As a Lawful character, Tweak can take no further Bard levels. This isn’t an error, but it’s worth noting.
Experience: 5,225/6,000 My count has you at 5,525, or 5000 if you only update at the end of the cycle (see Accounting)

Guild: None Yet

Attributes
STR 14 (+2) [10 pts] [16 Base, -2 Racial]
DEX 14 (+2) [04 pts] [12 Base, +2 Racial]
CON 16 (+3) [10 pts] [16 Base]
INT 08 (-1) [00 pts] [8 Base]
WIS 16 (+3) [10 pts] [16 Base]
CHA 10 (+0) [02 pts] [10 Base]

Miscellaneous Statistics
Hit Points: 26 [3 HD] [6 (Bard) + (5.5 (Fighter) x 2) + (3 HD x +3 Con)]
Armor Class (Normal): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex]
Armor Class (Touch): 12 [+1 dodge][+4 Mobility] [10 Base, +2 Dex]
Armor Class (Flat-Footed): 10 [10 Base]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +2 [+0 (Bard), +2 (Fighter)]
Grapple: +4 [+2 BAB, +2 Str]
Speed (Land): 40 ft [+10 burst (competence)] [+30 expid. retreat (enhancement)] [30 Base, +10 Insight]
Weight Carried: 7.5 lbs, light encumbrance [0-58 (Light), 58.1-116 (Medium), 116.1-175 (Heavy)] I count 23.8 pounds of weight. That many arrows make a difference.

Saves
Fortitude: +6 (+1 vs spells and psionics (racial)) [+3 Con, +0 (Bard), +3 (Fighter)]
Reflex: +4 (+1 vs spells and psionics (racial)) [+2 Dex, +2 (Bard), +0 (Fighter)]
Will: +5 (+1 vs spells and psionics (racial)) [+3 Wis, +2 (Bard), +0 (Fighter)]

Melee Attacks
Quarterstaff +4, 1d6+3, (20/x2), two handed bludgeoning [+2 Str, +2 BAB]

Ranged Attacks
Comp. Longbow +4, 1d8+2, (20/x3), piercing, range 110 ft. [+2 Dex, +2 BAB]

Full Attacks
Untrained Two Weapon Fighting: Quarterstaff +0/-4, 1d6+2/1d6+1, (20/x2), two handed bludgeoning [+2 Str, +2 BAB (-4 primary, -8 secondary)]

Special Attacks
Charge: +2 Attack, -2 AC, Min distance 10 ft., Max distance 80 ft. [+20 ft.: Burst PsiLike Ability][+60 ft.: Expid Retreat Wand]
Disarm: +4 [+2 Str, +2 BAB] [Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon]
Sunder: +4 [+2 Str, +2 BAB] [Provokes AoO][+/- 4 for size difference][-4 light weapon][+4 two handed weapon]
Trip: +4 [+2 Str, +2 BAB] [Provokes AoO][Touch Attack][+/- 4 for size difference][Max Opponent Size: Large]

Special Abilities
Inspire Courage [1 left this cycle][1/day: +1 morale to attack, dmg, and some saves]
Darkvision 60 ft.
Psilike Ability: Burst [3 this fight][3/day: +10 speed for 3 rounds; competence bonus]
Naturaly Psionic [+1 PP, Psionic focus, Psionic subtype]

Arcane Spells Known
Cantrips [DC 10] Flare [Visual light burst; Fort save or dazzled for 10 rnds. (-1 to attacks, spot and search checks)]
Resistance [+1 resistance bonus to all saves for 10 rnds.]

Spell Levels Available Per Fight: 0 (2 Cantrips [2 remaining]) [0 Total Spell Levels / 3]
Total Spell Levels: 0
Arcane Spell Failure: 0% [0 Armor]
Caster Level: 1 (Bard)

Feats
Speed of ThoughtLvl 1 [+10 speed when focused]
DodgeFigher 1 [+1 AC vs. one opponent]
Up the WallsLvl 3 [Can move on walls while focused]
MobilityFigher 2 [+4 AC vs. attacks of opportunity]

Skills
Total Skill Points: 22 [20 (Bard), 2 (Figher)]
Languages: Common, Xeph [2 Racial]
Armor Check Penalty: -0 [0 Armor]

Spot: +3 [+3 Wis]
Listen: +6 [+3 Wis, 3 Ranks (3 (Bard))]
Move Silently: +2 [+2 Dex]
Hide: +2 [+2 Dex]

Jump: +6 [+4 per 10 ft. of land speed over 30] [+2 Str, 4 Ranks (4 (Bard))]
Balance: +6 [+2 Dex, 4 Ranks (4 (Bard))]
Tumble: +6 [+2 Dex, 4 Ranks (4 (Bard))]
Climb: +2 [+2 Str]
Swim: +2 [+2 Str]

Handle Animal: +4 [+0 Cha, 2 Ranks (2 (Figher)), +2 Tool]
Perform (Beat Box (http://en.wikipedia.org/wiki/Beat_box)): +5 [+0 Cha, 5 Ranks (5 (Bard))] [Free Action Income: 45 gp] Your max ranks for bard skills is 4, as it was your first level. The only way for Tweak to have 5 ranks is to spend both her Fighter skill points on it cross-class.

Prefight Actions
Psionicly Focus Techincally, the action is “Gain Psionic Focus”, but almost everyone will get what you mean.

Equipment Worn and Carried
Monk Outfit [0 lbs] [0 gp]
Bag of Tricks, Rust (See Allies!) [5 Uses this fight] [5/10 charges used this cycle][0.5 lbs] [3000 gp]
Quarterstaff [4 lbs.][0 gp]
Composite Longbow (+2 Str) [3 lbs] [300 gp]
[MW] Whistle (for handle animal) [0 lbs] [55 gp]
Wand of Expiditious Retreat [49/50 charges] [0.1 lbs] [750 gp] [5 credits] Again technically, it’s Expeditious, not Expiditious. This shows up a few times over the sheet, particularly in Skills and Misc Stats.

Expendable Items
Max total (ECL2 x 50): 450 gp

100 Arrows [.15 lbs each = 15 lbs][.05 gp each = 5 gp] Arrows, while expended, do not fit the new definition of “expendables”. This should be in Equipment Worn and Carried.
Oil Shillelagh [.1 lbs each = .1 lbs][50 gp each = 50 gp]
Oil Magic Weapon [.1 lbs each = .1 lbs][50 gp each = 50 gp]
Tattoo Synesthete [100 gp each = 100 gp]

You need to list CL and ML for your expendables. They’re all priced at CL/ML 1, but you need to say it.
Equipment at Home
895 gp Current gold is 1195; start of this cycle is 625 gp.

Allies
Maximum CR per ally: CR 1 [ECL - 4, min. 1]
Maximum ECL per ally: ECL 1 [ECL - 2]
Maximum CA of allies per fight: CA 1 [ECL - 2]


DOG, RIDING
Medium Animal Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5–12)
Challenge Rating: 1

This category includes working breeds such as collies, huskies, and St. Bernards.

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.

Training
Combat Riding Package (attack, come, defend, down, guard, and heel).

Combat
If trained for war (which it is), these animals can make trip attacks just as wolves do.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills: Riding dogs have a +4 racial bonus on Jump checks.

*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

You can’t use a riding dog until ECL 4, so Old Dan will have to stay in his kennel. Also, riding dogs have a +2 strength bonus, and so have a +2 trip modifier.
10 uses per week = 4 per fight
Note: Unused charges transfer to the next fight
d% Animal
01-30 Wolverine
31-60 Wolf
61-85 Boar
86-100 Black Bear

WOLVERINE
Medium Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
WOLF
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
BOAR
Medium Animal
Hit Dice: 3d8+12 (25 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3)
Full Attack: Gore +4 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Toughness

Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
BEAR, BLACK
Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run


Non-Combat Abilities
Bardic Knowledge 1d20+0 [+1 lv., -1 int]
Fascinate [Will DC equal to perform check, 90 ft.]
Countersong [Use perform check instead of save]


Miscellaneous Information


Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - (Full Activity) or
Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
Ready for (Month) (Day) - Campaign: (Campaign Name) or
Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)

xxxxx


xxxxx



Previously Owned





Current 3FC Information


Hours passed: 6 hours
Ongoing buffs: none
Items used: 1 charge of Bag of Tricks
Spells/PP used: none
Free Activity: perform (45 gp)


Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: None
Items Used: 1 charge of Expeditious Retreat.
Spells or Powerpoints Used: None
x/day Abilities Used: 1 use of Bag of Tricks
Free Activity: Perform (Beatbox) for 45 gp


Fight Results
Fight Cycle 1
Lost vs Igg Scalari [NiQil] [300 xp] [300 gp] Your Perform package was illegal at this point, so you didn’t get the gold this week
Skill Change : -1 listen, +1 perform
Lost vs Farig of Denth [TelinArtho] with Nark Dar'ath [waywreth] [375 xp] [375 gp] [45 gp - performance]
Win vs Durin [Maraxus] [1125 xp] [1125 gp] [45 gp - performance]


Fight Cycle 2
Lost vs Maelosh the Breaker [Hrothmund] [225 xp] [225 gp] [45 gp - performance]
Lost vs Gwerdan "Two-Fist" Grummler [whitebaron] [900/300 xp] [color=red][300 xp] [300 gp] [45 gp - performance]
Win/Lost vs Somebody [Somebody] [300 xp] [300 gp] [45 gp - performance]



http://forums.gleemax.com/showpost.php?p=&postcount=1331 Broken link.

Win/Lost vs Somebody [Somebody] [900/300 xp] [900/300 gp] [45 gp - performance]
Note: xp/gp added to sheet at end of fight cycle
A dangerous habit. What if you level mid-cycle? And why did you add xp/gp for Fight 1 this cycle?
Accounting checks:
XP: 3200+300+375+1125+225+300=5525 (5000 before this cycle)
Gold: 3000+300+420+1170+270+345-3000-300-55-750-5-50-50-100=1195 (625 before this cycle)
In both XP and GP, you have added Fight 1 of this cycle, but not Fight 2. Also, you are supposed to have an Accounting section including XP and GP.
All in all, not too bad, but your Perform skill package is illegal, as you can't have 5 bard ranks when Bard was your first level.
Taureus_Drakken

09-24-07, 03:05 AM
Edited the character now.

I feel really dumb for not remembering the fact that masterwork grants an enchantment bonus to attacks...:weep:

I will remember to use the strikethrough in the future.

To be honest, I don't really know why I picked potions over scrolls...:rolleyes:

¬Taureus¬
Prisonlords

09-25-07, 11:25 AM
Roll Call

With NiQil's departure, I am now taking over the prison. For the most part the procedure doesn't change - violations should be opened and closed by the posters that create them. My only involvment comes in when the narc disappears on us. I may see about changing timing on things as I get more accustomed to the procedures already in place.

For now, I will be doing prison roll calls on Tuesdays when I get to them (probably before noon my time).

Despite the long break between roll calls, I'm only pushing violations up one step - so if you were green in the last update, you are now yellow. I urge everyone to get the violations fixed as soon as possible.

@Malither - you narc (Eluria) hasn't updated Gareth's violations to fixed - despite your post on the matter. The correct procedure is always to send a PM to the individual - so I would suggest doing that. Gareth is in red right now - but that doesn't really affect him since he is on campaign anyway.

Questions specific to prisonlords should still be sent to this account, but if it is of an urgent nature - posting a note in the tavern will probably be enough notice. My personal account has a lot of incoming and outgoing mail - so I'd rather not have prisonlord PMs sent there.

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation
Gareth Irontower (Malither76)............... Eluria............. Violation

Longshot (templer10)........................ Eluria............. Violation

Wisp (c00lz3)............................... whitebaron......... Violation

Nemion (Nurlithion)......................... Eamane............. Innocent
Ackbar Stormsword (Taureus_Drakken)......... Sjiggie............ Innocent
Tweak! (Vathelokai)......................... Callix............. Innocent

Audits.................................. .... Informant.......... Verdict
Gareth Irontower (Malither76)............... Eluria............. Violation

Karen Douglas (lonewolf).................... whitebaron......... Violation

Gaston Dar'ath (waywreth)................... Salrantol.......... Violation (ECL12)


Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Callix............. 00.3° ... 00.0° ... 01°
Eamane............. 00.3° ... 00.0° ... 00°
Salrantol.......... 00.0° ... 06.0° ... 06°
Sjiggie............ 00.3° ... 00.0° ... 01°
whitebaron......... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending September 25th, 2007
Malither76

09-25-07, 07:34 PM
Gareth was fixed last week I posted here with link saying he was fixed
TelinArtho

09-26-07, 10:07 AM
Slylean is listed as Fighter 1 - this is a typo - should be Fighter 3.

Other than that - he has a light warhorse, which is not allowed at his ECL. He could have a regular light horse trained for combat though.
TelinArtho

09-26-07, 05:18 PM
Khamul is wearing heavy armor, but lists a speed of 30 ft (30ft base +10 fast movement - 10 heavy armor). However, fast movement doesn't work in heavy armor:

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Also - speed of thought doesn't work in heavy armor:

Benefit: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
Sjiggie

09-27-07, 06:44 AM
Ackbar has underpaid for his tattoo's of Force Screen. Because Force Screen is a personal spell 1 tattoo cost 100gp not 50gp. Because of this it brings him over the expandable cap.

Sjiggie
templer10

09-28-07, 05:32 PM
syleandelus has underpain for his Longbow - a mighty darkwood (+1) composite longbow cost 2630 not 1630.

Also his light warhorse is illegal for ECL 3.
templer10

09-28-07, 05:40 PM
verger Dex is 14 so his dex modifier is +2 not +1.

The feat "hold the line" is illegal - verger doesnt meet the prerequisites.

Also he is an amzaingly tall dwarf ranging at 1 meter and 65 centimeters...
Eluria

09-28-07, 08:58 PM
1) I'm not 100% sure about this, but I'm reasonably sure Elrick has underpaid for his "ranger crafted" wand of resist energy:

The SRD lists different base wand prices for bards, rangers, and paladins, due to their delayed caster level progression.

Base price for a CL1 wand of spell level 1 crafted by a ranger is 1500; given that Elrick's wand is CL2, I think it is supposed to cost 3000gp

2) Periapt of Wisdom +3 lacks a blackmarket link

Still a deadly little dude though.
templer10

09-28-07, 09:42 PM
1) I'm not 100% sure about this, but I'm reasonably sure Elrick has underpaid for his "ranger crafted" wand of resist energy:

The SRD lists different base wand prices for bards, rangers, and paladins, due to their delayed caster level progression.

Base price for a CL1 wand of spell level 1 crafted by a ranger is 1500; given that Elrick's wand is CL2, I think it is supposed to cost 3000gp

2) Periapt of Wisdom +3 lacks a blackmarket link

Still a deadly little dude though.

You are wrong the link in the SRD is for a CL2 wand since minimal caster level for ANY ranger spell is 2 (so 750X1X2=1500)- that is since they get spells at level 4 and their CL is half their level, Periphet is approved just not linked.
Prisonlords

10-02-07, 10:49 AM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation

Wisp (c00lz3)............................... whitebaron......... Violation

Sylean'delues (bgt)......................... TelinArtho......... Violation
Sylean'delues (bgt)......................... templer10.......... Violation
Verger (Ackermanus)......................... templer10.......... Violation

Khamul (mucki, party)....................... TelinArtho......... Innocent
Ackbar Stormsword (Taureus_Drakken)......... Sjiggie............ Innocent

Audits.................................. .... Informant.......... Verdict
Gaston Dar'ath (waywreth)................... Salrantol.......... Violation


Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Sjiggie............ 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 01°
templer10.......... 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending October 2nd, 2007
Sjiggie

10-02-07, 04:48 PM
Wroth's jump mod is too high. He faces a -6 penalty from his speed because it is 10 lower then 30 making his Jump mod -11. He can list his jump mod as a cirumstance when he is under the effect from expeditious retreat as +3 because the -6 is changed into a +8 mod for his new speed.

-Sjiggie
Sjiggie

10-02-07, 04:50 PM
Rennae's jump mod is too high. He faces a -6 penalty from his speed because it is 10 lower then 30 making his Jump mod -5

-Sjiggie
TelinArtho

10-03-07, 11:10 AM
There's a couple of errors here that unfortunately are pretty major:

1. Exotic Weapon Proficiency requires a BAB of +1.
2. Rapid Reload requires proficiency in the weapon chosen.

Since at ECL1 - you don't have either of these, you can't get either of them as your first HD feat.

Under your skills, you need to list the climb skill (even though you don't have ranks in it). Also, your jump skill lists a -1 for Dex - this is a typo - should be Str.
bgt

10-03-07, 01:20 PM
syleandelus has underpain for his Longbow - a mighty darkwood (+1) composite longbow cost 2630 not 1630.

Also his light warhorse is illegal for ECL 3.

All fixed.
waywreth

10-03-07, 02:41 PM
Gaston Dar'ath Audit

All changes and updates have been made. Thank you for your audit.
Sjiggie

10-03-07, 08:41 PM
Darian's skill mod for Psicraft should be +12 not +8 (5 ranks+5 Int+2 Synergy=12.

He also needs to list skillpoints spent on a skill besides the ranks in it. This applies for spellcraft particularly because it says 1 rankCC so he has spend 2 skill points on it.

-Sjiggie
Sjiggie

10-08-07, 07:52 PM
Took a little longer then expected but here is the audit for graashnak

Graashnak Vruuurk


Current week

Time Between Fights: 4 Hours
Prebuffs/Ongoing Effects: dissolving weapon on CI head and Silver head.
Items Used: powerstone of dissolving weapon (2 uses), potion of enlarge person, 1 charge dorja of skate, 1 charge dorja of offensive precog, 1 charge force screen
Spells or Powerpoints Used: none
x/day Abilities Used none:
Free Activity: Guard



Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: 2 stones of dissolving weapon 1 charge dorja of force screen, 1 charge dorja of skate, 1 potion of protection from good
Spells or Powerpoints Used: none
x/day Abilities Used:
Free Activity: Guards



Time Between Fights:
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: -- pp
x/day Abilities Used: None
Free Activity:


Free Action: Guarding Home
Gender: Male Race: Half Orc , Type: Orc blood (Psionic)
Size: Medium, 6'11", 230lbs Alignment: Chaotic Neutral
Classes: Fighter 2/Psychic Warrior 2/Ranger 1 (ECL 5)
Experience: 14781 / 15000
Member of The Warfare Alliance
Type should be humanoid (Psionic)
Attributes
STR 17 (+3) [06 pts] [14 Base, +2 Racial +1 level]
DEX 16 (+3) [10 pts] [16 Base]
CON 14 (+2) [06 pts] [14 Base]
INT 13 (+1) [08 pts] [15 Base -2 racial]
WIS 14 (+2) [06 pts] [14 Base]
CHA 06 (-2) [00 pts] [08 Base -2 racial]

Hit Points: 39 [(10)(4.5 x 3 +5.5) +10 con= 17; 5 HD]
AC: 18 (22) [+3 Dex, +5 Armor], Touch 13, Flat 15 [+5 Mithril Breastplate]+4 shield bonus Force Screen
Initiative: +3 [+3 Dex]
BAB/Grap: +4/+7 [+4 BAB, +3 Str]
Speed: Land 30’ +15 Skate
Weight Carried: 70.00 lbs, Light encumbrance
[1-86 (Light), 87-173(Medium), 174-260(Heavy)]
Not sure what you mean the 17 in your hitpoint breakdown but if it is the sum of your average hp from every HD after 1st level plus your con mod it should be 29 total hp is correct
You might want to list that skate is an enchantment bonus to your speed

Saves: Fort: +10 Ref : +5 Will: +2
Fort:[+2 Con +3 fig +3 pw +2 rng]Ref:[+3 dex +2 rng]Will:[+2 Wis ]
Attacks
Primary weapon:
Deep Crystal, Orc Double Axe +7,+7 melee, 1d8+3/1d8+1, Crit 20/x3 +2 dmg vs Elves
[+3 Str, +4 BAB, +0 Size,-2 two handed,+1 MC enchantment+1 focus]
Cold Iron/Silver, Orc Double Axe +7,+7 melee, 1d8+3/1d8, Crit 20/x3 +2 dmg vs Elves
[+3 Str, +4 BAB, +0 Size,-2 two handed,+1 MC enchantment+1 focus]
I assume that you use your Cold Iron head from the Cold Iron/silver Double Axe in your primary hand but you can switch it around so you might want to list it also with the damage when you use your silver head in the primary hand. That shoud be 1d8+2/1d8+1

Ranged weapon:
Longbow, comp. (+3 Str) +7 ranged, 1d8+3 Piercing, 110 ft range, Crit 20/x3,+2 dmg vs Elves
[+3 Dex, +4 BAB]
Feats
Race Feature:orc Blood, Darkvision (Ex): 60 ft.
Class Feature: Fighter Bonus feat(2), Psychic Warrior Bonus Feat (2), Ranger Track feat, Wild Empathy (Ex), Favored Enemy (ELF)
Class Feat: Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All - Proficiency: Tower Shield
Level Feats: Exotic Weapon Proficiency: Axe, orc double [B]1, Psionic Talent 1st3
Bonus Feats: Fighter (2) Psychic Warrior (2)
Two-Weapon Fighting F1Weapon focus (orc double axe)F2, Psionic WeaponPW1 Psionic Talent 2ndPW2

Skills (15 Fighter)(6 Psychic Warrior)(7 Ranger): Changes (http://boards1.wizards.com/showpost.php?p=12211027&postcount=523)
ACP=0
+01 AppraiseInt+1 int
+02 AutohypnosisWis[0 Psychic Warrior +2 wis]
+03 BalanceDex[0 Ranks +3 dex]
-02 BluffCha [0 Ranks -2 cha]
+03 ClimbStr [0 Ranks +3 str]
+09 ConcentrationCon [7 Ranks][+2 con 4 Psychic Warrior +3 ranger ]
+10 Craft–Armorsmithing Int [7 Ranks] [7 Fighter +1 Int, +2 tools]
+10 Craft–Weaponsmithing Int [7 Ranks] [7 Fighter +1 Int, +2 tools]
+03 HideDex [0 Ranks +3 dex]
-01 Intimidatecha [1 Ranks][-2 cha Fighter 1]
+03 JumpStr[0 Ranks +3 str]
+02 ListenWis [0 Ranks +2 wis]
+03 Move SilentlyDex [0 Ranks +3 dex]
+02 Sense MotiveWis [0 Ranks +2 wis]
+01 SeachInt [0 Ranks +1 int]
+02 Sense MotiveWis [0 Ranks +2 wis]
+02 SpotWis [0 Ranks +2 wis]
+03 SwimStr [0 Ranks +3 str]
+02 PsicraftInt[2 Psychic Warrior cc +1 int]
+05 Knowledge- Dungeoneering [4 Ranger +1 int]
You get a +2 sybergy bonus on autohypnosis from having more thatn 5 ranks in Concentration.
Mithrill Breastplate has an ACP of 1 Masterwork and Mithrill don't stack for determing the ACP of an armor. Mithrill lessens this by 3 so you stil have an ACP of 1. This Affects: Balance, Climb, Hide, Jump, Move Silently and double for swim.
You have sense motive listed twice
Powers Known:
[Power Points: 8 (3/3/2) Available: 8 Used: 0 ][4 base pw2 4 bonus 2 feats
Level 2 +1pp wis +2pp feat
Level 3 +1pp pw +1pp wis +3 pp feat
1: Biofeedback A VigorA
You have a base pp reserve of 1 Psychic Warrior, 2 Wisdom and 5 from Psionic Talent
Languages Spoken: CommonRace, OrcRace, GiantInt

Equipment: Carried: 70 lb, light
BlackSmith Outfit (body) Free
Mithril Breastplate(armor)(crafted) [2175 gp][15 lbs]
Crystal, Deep Axe, orc double(Double weapon)(crafted) [530gp][15lb]
Cold iron/Silver Axe, orc double(Double weapon)(crafted) [390gp][15lb]
Longbow, composite ( +3 Str Bonus), Masterwork [600gp][3lb]
(80) Arrows [3gp][15 lb]
(20) Silver Arrows [180gp][3 lb]
(20) Cold iron Arrows [141gp][3 lb]
Dorje: Force Screen [ML 1] (37) [750gp][1/16 lbs]13
Dorje: Skate [ML 1] (42) [750gp][1/16 lbs]11
Dorje: Precognition, Offensive[ML 1] (45) [750gp][1/16 lbs]6
Brooch of Shielding (101) [1500gp]
Wand of Cure Light Wounds [CL 1] (50) [750gp]
Wand of Entangle [CL 1](50)[750gp]
Mithrill Breastplate cost 2100gp. 200gp for breastplate +4000 gp for mithrill =4200/2=2100gp. Mithrill Armor is considered to be masterwork.
Your Deep crystal Orc Double axe is priced wrong. In your attack section you include a masterwork bonus to hit but Deep Crystal weapons are not Masterwork by default. The correct price should be 660gp Master work Orc Double Axe +1000gp Deep Crystal=1660gp/2=830gp
Composite Longbow should cost 700gp: 100gp base +300 masterwork +300 +3 Str bonus
80 arrows should cost 4gp and weigh 12lb
Unless I'm wrong 20 silver arrows should cost 41gp 1gp for 20 arrows +40gp for silver
20 Cold Iron arrows should cost 2gp
You have used 11 charges from your skate dorje so you should have 39 left
You have used 6 charges from your offensive precognition dorje and 44 left
Expendables 1250/1250
(1)Potion: Enlarge person[CL 1]Belt[250gp]
(2)Powerstones of Dissolving Weapon [900gp]
(1)Potion: protection from Evil[CL 1] Belt[50gp]
(1)Potion: protection from Good [CL 1] Belt[50gp]
You should list the ML level for your dissolving weapon powerstones. They are priced as ML 6

Accounting
Total Gold Earned: 3,000 gp
Earned in Arena 8022 gp
Total Current Gear: 11887 gp
Gold Remaining: 2216 gp
I have Graashnak gold rewards for his arena fight as 11966.13gp and his total current gear as 9533 leaving you with 5433.13gp
Prebuffs
Psionicly Focused
dissolving weapon on Deep crystal Double axe (both heads)
Dissolving weapon on your Double Axe is an Illegal prebuff since you need to pass a ML check, thus you have a chance of failure, thus it can't be a prebuff


At Home
Masterwork Weaponsmith`s tools [55gp][5lb]
Masterwork Armorsmith`s tools [55gp][5lb]


Sold Longbow, composite ( +2 Str Bonus), Masterwork [600gp][3lb] (300gp)
Sold Mithril Chain shirt [1100gp][10lb] (550gp)
Buy Longbow, composite ( +3 Str Bonus), Masterwork [700gp][3lb]
BuyDorje: Skate - Power Level 1 [CL 1] (50) [750gp][1/16 lbs]
BuyDorje: Precognition, Offensive-power level 1[CL 1] (50)[750gp][1/16 lbs]
Buy(1)Potion: Protection from arrows[300gp]
Buy(2)Potion: Enlarge person [500gp]
Buy(3) Powerstones of Dissolving Weapon [450gp]
Buybrooch of Shielding[1500gp][1/16 lbs]
Buy(1)Potion: Enlarge person [250gp]
BuyWand: Cure Light Wounds [CL 1] (50) [750gp][1/16 lbs]
BuyWand: Entangle [CL 1] (50) [750gp][1/16 lbs]
Buy(6) Powerstones of Dissolving Weapon [900gp]
Buy(1)Potion: protection from Evil [50gp]
Buy(1)Potion: protection from Good [50gp]
Buy(20) Silver Arrows [180gp]
Buy(20) Cold iron Arrows [141gp]
Cold iron/Silver Axe, orc double(crafted) [390gp]

Change your prices here for the cold iron arrows and silver arrows as described under the equipment section
Fights, Quests & Campaigns: +3200 Exp, +3000 gp
1st fight-Win vs Gorgox The Scaly (Pitlords Sjiggie)-+900 Exp, +900gp, +0gp
2nd fight-Lost vs Qwogi Drellfarrow (Pitlords MitzaVolchenko)-+300 Exp, +300gp, +0gp
3rd fight-Win vs.Tracey(Pitlords Sjiggie)-+900 Exp, +900gp, +0gp

4th fight-lost vs.Ahab with a Piggyback (Pitlords nickbeat)-+472 Exp, +472gp, +0gp
5th fight-Lost vs Tyden Rayn(pitlord templer10)-+300 Exp, +300gp, +0gp
6th fight-Lost vs gakhnalak strongjaw(pitlord templer10)-+400 Exp, +400gp, +0gp

7th fight Lost vs vs. Truls Rohk (pitlord templer10)-+400 Exp, +400gp,
Team fight Won With Zax vs Matthis and Erithmu (pitlord TheMagister) +1200 Exp, 1200gp
9th fight Lost vs vs. Lord Lorian (pitlord McJarvis)-+450 Exp, +450gp,

10th fight Won Vs 2 White dragons (pitlord Abyssal Stalker) +1200 Exp, 1200gp
Guild Mission (http://boards1.wizards.com/showthread.php?t=836365) Failure (pitlord Malither76)
This should be linked to the post in the questlog but I can't find it in the questlog. You might want to pm Malither76 about it.

3 way fight! 2nd place (pitlord templar10) +850xp +850 gp
13th fight Lost vs Maeril (pitlord Hirumajoe) 542 xp and 650 gp
Campaign- "For Love of Money" (mitza) Canceled 1667 xp/ 1780 gp
You only gained 1778.13gp from the campaign. It wasn't rounded up

1)vs Random Denthian Monster (Pitlord temper10) 500xp 566 gp Failure tag
2) vs Shadow Inquisition (Party) (pitlord Temper10) 1500xp 1600 gp

You should use the post tags instead of the URL tags. It saves a lot of characters from your sheet. This will help the pitlords to keep the fight in 1 post instead of having to use 2 post.
I changed all the URL tags to post tags for you. You can copy this section of the audit and paste it into your own character sheet.
Also quest and campaigns need to be linked to the post in the questlog of Gladius. I changed them aswell for you but remember it for next time.
TelinArtho

10-09-07, 11:54 AM
Well - I thought this was resolved and then realized that TM was incorrect...

Bless Weapon is not available from any source at CL1. TM cited the glory domain - but it is a level 2 domain spell for that domain - and therefore would be a minimum of CL3 for a cleric.

Posted here rather than the campaign because I don't want to derail the thread further.
Prisonlords

10-09-07, 12:12 PM
Roll Call

Everyone,

Please try and keep posts other than error reporting to a minimum. Make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Also, please remember that any violation or audit posts that are not posted in the correct format shown at the beginning of the Prison in the examples will not be acknowledged as valid violations and will not receive any credits.

As always, if you have any questions, don't hesitate to PM me.



Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation
Wisp (c00lz3)............................... whitebaron......... Violation

Verger (Ackermanus)......................... templer10.......... Violation

Darian Thorne (lonewolf).................... Sjiggie............ Violation
Sdentch the Angelic (TheMagister)........... TelinArtho......... Violation

Eriliti Terru (Kyace)....................... TelinArtho......... Innocent
Wroth Kerthek (Eluria)...................... Sjiggie............ Innocent
Rennae Longhollow (Callix).................. Sjiggie............ Innocent

Audits.................................. .... Informant.......... Verdict
Graashnak Vruurk (Rauul).................... Sjiggie.......... Violation


Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Sjiggie............ 01.0° ... 02.5° ... 03°
TelinArtho......... 00.6° ... 00.0° ... 00°



Conclusion of Roll Call for week ending October 9th, 2007
McJarvis

10-17-07, 06:15 PM
FIXED

The Needler (http://forums.gleemax.com/showpost.php?p=13833984#post13833984) prebuffs with a psionic focus, but has no PP. You can not gain a psionic focus without power points.


Gain Psionic Focus: Merely holding a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost-they can become psionically focused as a special use of the Concentration skill.
If you have 1 or more power points available, you can meditate to attempt to become psionically focused.
McJarvis

10-17-07, 06:25 PM
FIXED

Khaz Issolith (http://forums.gleemax.com/showpost.php?p=13332088#post13332088) has a speed listed of 30, but it really should be 20. Wearing full plate negates his barbarian speed bonus. Being a dwarf does not prevent this.


Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
McJarvis

10-17-07, 06:30 PM
Marius has listed that he owns an "expanded" dorjes of energy ray. There is no such thing as "expanded". This is supposed to be "enlarged".

Fixed
MindWandererB

10-17-07, 07:56 PM
The Needler (http://forums.gleemax.com/showpost.php?p=13833984#post13833984) prebuffs with a psionic focus, but has no PP. You can not gain a psionic focus without power points.


Gain Psionic Focus: Merely holding a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost-they can become psionically focused as a special use of the Concentration skill.
If you have 1 or more power points available, you can meditate to attempt to become psionically focused.

It's worse than that: Psionic feats are available only to characters and creatures with the ability to manifest powers. (In other words, they either have a power point reserve or have psi-like abilities.)A PsiWar 1 without a Wis of 14 or some other source of PP is not of the psionic subtype and cannot take psionic feats.
hogarth

10-17-07, 10:07 PM
Antalya's bite attack should do 1d6+1 damage, not 1d6+2 (since it's a secondary attack).
McJarvis

10-18-07, 12:22 PM
FIXED

Tanriel (http://forums.gleemax.com/showpost.php?p=14094154&postcount=1250) has incorrectly priced her scrolls of Flame Blade. They cost 25gp * 3(caster level) * 2(spell level) = 150gp each, not 75.

This puts her over the expendable cap by 150gp. I can't imagine her needing more than one flame blade scroll this fight, so I'd imagine one of them will get axed.

-McJ-
Luni

10-18-07, 01:04 PM
Tanriel (http://forums.gleemax.com/showpost.php?p=14094154&postcount=1250) has incorrectly priced her scrolls of Flame Blade. They cost 25gp * 3(caster level) * 2(spell level) = 150gp each, not 75.

This puts her over the expendable cap by 150gp. I can't imagine her needing more than one flame blade scroll this fight, so I'd imagine one of them will get axed.

-McJ-

Oops. Yeah, I'll drop a scroll of Flame Blade after the fight. :)
whitebaron

10-21-07, 05:57 PM
Vaernya Thiri'vir has missed her swim check on her sheet.

A bard has no spells readied, only spells known - this section should be renamed.
hogarth

10-24-07, 07:27 PM
The Shadow's cohort DeMarcos has a listed speed of 30, but it should be 20 due to his heavy armor. Also, the cohort's Swim check is listed as +0, but it should be -6 (since ACP counts double for the Swim skill). Also, the cohort's Hide check should be -6 (missing ACP) and his Jump check should be -9 (missing -6 for reduced speed).
hogarth

10-24-07, 07:36 PM
Kracknol has the incorrect XP listed for two of his fights. In this fight and this fight he should've had a -20% penalty due to his multiclassing (since neither Ranger nor Psychic Warrior is a favored class for a regular dwarf).
Callix

10-25-07, 05:56 AM
Verger Stonewall does not list his Swim skill. By my calculations, it should be -7 (+3 Str, -10 ACP).
Taureus_Drakken

10-27-07, 08:07 PM
Quaevin (http://forums.gleemax.com/showpost.php?p=14151559&postcount=1253) has tattoos of Bite of the Wolf. As personal range powers, these should cost double.

¬Taureus¬
TelinArtho

10-30-07, 11:15 AM
Roll Call

Since the prisonlords Id is currently not in my control - I will have to update the prison roster in the weekly updates. As such - the Rap Sheet is no longer to be used.

Also - since I don't have control over the Prisonlords account, I will have to keep the credit list on my own. If preferred, I can attach it in a spoiler block at the end of each prison update or just keep the individual updates at the bottom - doesn't matter to me.




Violations.............................. .... Informant.......... Verdict
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation
Wisp (c00lz3)............................... whitebaron......... Violation

Antalya (Vathelokai)........................ hogarth............ Violation
The Shadow (Rauul).......................... hogarth............ Violation
Kracknol (SauroGrenom)...................... hogarth............ Violation
Quavein Siannodel (Nurlithion).............. Taureus_Drakken.... Violation

The Needler (Eluria) ....................... McJarvis........... Innocent
Khaz Issolith (Eamane)...................... McJarvis........... Innocent
The Needler (Eluria) ....................... MindWandererB...... Innocent
Tanriel (Luni).............................. McJarvis........... Innocent

Audits.................................. .... Informant.......... Verdict
<None>

Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
hogarth............ 01.0° ... 00.0° ... 01°
McJarvis........... 01.0° ... 00.0° ... 01°
MindWandererB...... 00.3° ... 00.0° ... 00°
Taureus_Drakken.... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending October 31st, 2007
McJarvis

10-30-07, 11:22 AM
Gakhnalak Strongjaw
(http://forums.gleemax.com/showpost.php?p=10859153#post10859153)'s cohort is listed as a "Cleric 4", but the cohort is clearly a "Cleric 5".
lonewolf

10-30-07, 12:38 PM
Inzin hasnt chosen his lvl6 feat.
waywreth

10-30-07, 03:38 PM
FIXED

Inzin hasnt chosen his lvl6 feat.

Took the entirely original "Natural Spell" as the 6th level feat for my druid.
TelinArtho

10-31-07, 03:44 PM
<Removed - HirumaJoe's violation is much more comprehensive>
Hirumajoe

10-31-07, 03:57 PM
Elrick Flamebrother's AC listing is incorrect.

The Monk's belt bonus is only active when a Monk's AC bonus would be active.

He cannot list his shield AC with his monk AC, since a monk using a shield (even an animated one) loses his wisdom to AC bonus.

In addition, the AC only applies while unencumbered or lightly encumbered, but Elrick is in fact in the medium encumbrance category (according to his listed weight).

A normal AC of 20, a touch AC of 17 and a flat-footed AC of 17 would be the correct values as equipped (and with the shield active, as indicated in pre-buffs). His other option is to remove the shield from the AC calculations and reduce his carried weight to 20 or fewer pounds. In such a case, the AC should be normal 25, touch 25, and 22 flat footed.

His weight listings are also slightly off.

A monk's belt weighs 1 lb.
An Everburning torch weighs 1 lb.
Potions should weigh about 0.1 lbs each, and since Elrick carries 10, it should be about 1 lb.
An ioun stone has no listed weight, so should probably be listed as 0 lbs. And since it floats in the air in any case, should probably not count against weight anyways.

Adding up all the weight on Elrick I count 29 lbs, including armor and shield, which still puts him solidly in the medium encumbrance category.

Edit: Doh, Ninja'd. Although the other points still stand.
templer10

10-31-07, 04:35 PM
Elrick Flamebrother's AC listing is incorrect.

The Monk's belt bonus is only active when a Monk's AC bonus would be active.

He cannot list his shield AC with his monk AC, since a monk using a shield (even an animated one) loses his wisdom to AC bonus.

In addition, the AC only applies while unencumbered or lightly encumbered, but Elrick is in fact in the medium encumbrance category (according to his listed weight).

A normal AC of 20, a touch AC of 17 and a flat-footed AC of 17 would be the correct values as equipped (and with the shield active, as indicated in pre-buffs). His other option is to remove the shield from the AC calculations and reduce his carried weight to 20 or fewer pounds. In such a case, the AC should be normal 25, touch 25, and 22 flat footed.

His weight listings are also slightly off.

A monk's belt weighs 1 lb.
An Everburning torch weighs 1 lb.
Potions should weigh about 0.1 lbs each, and since Elrick carries 10, it should be about 1 lb.
An ioun stone has no listed weight, so should probably be listed as 0 lbs. And since it floats in the air in any case, should probably not count against weight anyways.

Adding up all the weight on Elrick I count 29 lbs, including armor and shield, which still puts him solidly in the medium encumbrance category.

Edit: Doh, Ninja'd. Although the other points still stand.

i forgot to move the Breastplate to "at home" stuff, and dropping that drops my weight to light, About shield i just forgot that aspect of the monk's ac bonus.
TelinArtho

10-31-07, 05:34 PM
It seems to me that Izumi is missing her 8HD ability increase. Obviously - this is a nice bonus to her - so I'm sure she'll want to correct it as soon as possible.

Also - Izumi lists a +3 dex bonus on her attacks with her bow. Since her dex is only 15 - this should be a +2.
Rauul

10-31-07, 06:46 PM
Dajeus is missing his +2 con hp's.. he should have 14 hit points not 12 I am seeing things... nevermind me
TelinArtho

11-02-07, 03:10 PM
Thorell is well below the minimum size and weight for a dwarf. Since his weight will commonly come into play with the use of enlarge person shared with his animal companion - this is rather big issue.

The minimums for a male dwarf are 3ft 11in and 134lbs.

He is listed as 3ft 6in and 80lbs.

Likewise, since he will be testing the limits of his Camel's encumbrance abilities - this should be listed on the sheet. (While enlarged - he will very likely move into Medium Encumbrance on the Camel).

Also his skills seem to be off. He has it listed as "8 Fighter, 4 Wizard, 12 Int" - but should probably be listed as "16 Fighter, 8 Wizard" (same total - but it clearly shows which ones are which in terms of Cross-class and such).

More of note is that he has only spent 12 Fighter skill points out of his 16.
McJarvis

11-02-07, 03:15 PM
Thorell is well below the minimum size and weight for a dwarf. Since his weight will commonly come into play with the use of enlarge person shared with his animal companion - this is rather big issue.

The minimums for a male dwarf are 3ft 11in and 134lbs.

He is listed as 3ft 6in and 80lbs.

Likewise, since he will be testing the limits of his Camel's encumbrance abilities - this should be listed on the sheet. (While enlarged - he will very likely move into Medium Encumbrance on the Camel).

Thorell is a Deep Dwarf, which is mentioned to be "smaller than a regular dwarf". Dwarfs are listed as "the same weight as humans", and Thorell is merely slightly lighter than the minimum for female humans.

Sources

Dwarves average 4 feet tall and weigh as much as adult humans.



Deep dwarves are the same height as other dwarves, but leaner.


There are no specific rules that say the exact range of a Deep Dwarf in weight, so I did the best I could to approxomate the minimum. It should also be noted that text always trumps charts & tables, so it's perfectly within the rules to use human weights as a basis for dwarf weights(& deep dwarves) instead of the listed dwarf weights in the appropriate tables.

The height, however, is a typo.
Nurlithion

11-03-07, 02:04 PM
I have corrected the prices for Tatoos of Bite of the Wolf on my character Quavein Siannodel.
templer10

11-03-07, 03:42 PM
inzin's animal companion has the Deflect arrows feat and he doesnt have the prerequiste feat (improved unarmed strike), haveing a natural weapon is no longer enough. (check the faq).
whitebaron

11-04-07, 02:33 PM
Enoch has his nightmare skeletons listed with fly speed 90'.

i believe this to be invalid, as the nightmare has not listed a magical fly ability.

If the base creature flew magically, so can the skeleton.
McJarvis

11-04-07, 06:42 PM
Thorell is well below the minimum size and weight for a dwarf. Since his weight will commonly come into play with the use of enlarge person shared with his animal companion - this is rather big issue.

The minimums for a male dwarf are 3ft 11in and 134lbs.

He is listed as 3ft 6in and 80lbs.

Likewise, since he will be testing the limits of his Camel's encumbrance abilities - this should be listed on the sheet. (While enlarged - he will very likely move into Medium Encumbrance on the Camel).

Also his skills seem to be off. He has it listed as "8 Fighter, 4 Wizard, 12 Int" - but should probably be listed as "16 Fighter, 8 Wizard" (same total - but it clearly shows which ones are which in terms of Cross-class and such).

More of note is that he has only spent 12 Fighter skill points out of his 16.

I believe all of these issues have been fixed/resolved.
TelinArtho

11-06-07, 10:21 AM
Roll Call

I have added the current "red" violations of persons either retired or inactive that I had a list for. These can be ignored as long as those characters remain in that state. If the characters want to be moved out of that state - they have to have the violations marked fixed first.




Violations.............................. .... Informant.......... Verdict
Karen Douglas (lonewolf).................... whitebaron......... Violation -- Retired
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation -- Inactive
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation -- Inactive
Wisp (c00lz3)............................... whitebaron......... Violation -- Inactive

Antalya (Vathelokai)........................ hogarth............ Violation
The Shadow (Rauul).......................... hogarth............ Violation

Elrick Flamebrother (templer10)............. Hirumajoe.......... Violation
Inzin Dar'ath (waywreth).................... templer10.......... Violation

Gakhnalak Strongjaw (MindWandererB) ........ McJarvis........... Innocent
Inzin Dar'ath (waywreth) ................... lonewolf........... Innocent
Izumi (Macbrea) ............................ TelinArtho......... Innocent
Thorell Runesmith (McJarvis................. TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict
<None>

Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Hirumajoe.......... 00.3° ... 00.0° ... 00°
lonewolf........... 00.3° ... 00.0° ... 01°
McJarvis........... 00.3° ... 00.0° ... 00°
TelinArtho......... 00.6° ... 00.0° ... 01°
templer10.......... 00.3° ... 00.0° ... 01°



Conclusion of Roll Call for week ending November 7th, 2007
Rauul

11-06-07, 02:29 PM
The Shadow's cohort DeMarcos has a listed speed of 30, but it should be 20 due to his heavy armor. Also, the cohort's Swim check is listed as +0, but it should be -6 (since ACP counts double for the Swim skill). Also, the cohort's Hide check should be -6 (missing ACP) and his Jump check should be -9 (missing -6 for reduced speed).

This is Fixed... But i believe Hogarth is on vacation (or taking time off)
waywreth

11-07-07, 08:45 AM
inzin's animal companion has the Deflect arrows feat and he doesnt have the prerequiste feat (improved unarmed strike), haveing a natural weapon is no longer enough. (check the faq).

Fixed. Grawl II will be taking a new feat instead.
TelinArtho

11-07-07, 05:57 PM
Malik has underpaid for his crafted scrolls of Haste (CL9).

They are listed as 225gp each, however:

12.5gp * CL9 * SL3 = 337.5gp each.

He has used one and has two more in his inventory.

Yes - I realize this is a small error - but better to catch it now than later.
Hirumajoe

11-07-07, 09:29 PM
As much as I hate to say it, Elrick Flamebrother has been short changing his Dire Bat stats. Given that he's an 11th level druid, his bat should be getting +6 HD, +6 Natural Armor, +3 Strength, and Multiattack.

So he should have 2 more HD, 2 more natural armor, 20 total strength, and a second bite attack a -5 to hit (when full attacking).

He's also still slightly off in equipment weight. The monk's belt should be 1 lb and I don't think he's adding up all his weight (including his 7 potions and 3 wands). For a total of 12.5 lbs of weight. (I think).
MindWandererB

11-08-07, 01:17 AM
As much as I hate to say it, Elrick Flamebrother has been short changing his Dire Bat stats. Given that he's an 11th level druid, his bat should be getting +6 HD, +6 Natural Armor, +3 Strength, and Multiattack.

So he should have 2 more HD, 2 more natural armor, 20 total strength, and a second bite attack a -5 to hit (when full attacking).

He's also still slightly off in equipment weight. The monk's belt should be 1 lb and I don't think he's adding up all his weight (including his 7 potions and 3 wands). For a total of 12.5 lbs of weight. (I think).
Incorrect on the bats. Dire Bats are on the "4th Level or Higher (Level –3)" chart, so he's treated as only a level 8 druid. He gets the boost next level.
Eluria

11-08-07, 01:53 AM
Random violation most people miss:
Tattoos with personal range have cost doubled; thus Grumsh has to pay 100 gp per tattoo of skate, not 50
Eluria

11-08-07, 07:41 AM
I mispriced the traps for "the Needle," reading minimum price of 100 x CR as the starting price.

The traps, as listed, should have a cost of 1000gp
This will be fixed after this weeks fight by modifying the Attack bonus + to hit, the search/disable DCs, and mostly by making them no reset rather than manual reset (i.e., Slice 'n' Dice will become Search 18, Disable 18, +10 to hit, no reset, cost 100gp, instead of S19, D19, +12, manual reset, price should be 1000 for that)


This has been communicated to Luni (opponent) and Whitebaron (pitlord), and the trap should not be used this week.
hogarth

11-08-07, 10:21 AM
Malik of Black Robe (http://forums.gleemax.com/showthread.php?p=8766421#post8766421) has spent too many skill points. He should have 107 skill points (8*3 + 8 per level from levels 1-7 + 9 per level from levels 8-10) instead of 112.

It might also be helpful to note that Bluff, Sense Motive and Appraise are all cross-class ranks like Diplomacy is.
Luni

11-08-07, 01:00 PM
Random violation most people miss:
Tattoos with personal range have cost doubled; thus Grumsh has to pay 100 gp per tattoo of skate, not 50

Skate can be cast on other people by Psions.
hogarth

11-08-07, 01:03 PM
Skate can be cast on other people by Psions.
Notwithstanding that, we have an extremely specific house rule that tattoos of Skate cost double. (This is not the place for debates, however.)
TelinArtho

11-14-07, 02:31 PM
Roll Call

I have added the current "red" violations of persons either retired or inactive that I had a list for. These can be ignored as long as those characters remain in that state. If the characters want to be moved out of that state - they have to have the violations marked fixed first.




Violations.............................. .... Informant.......... Verdict
Karen Douglas (lonewolf).................... whitebaron......... Violation -- Retired
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation -- Inactive
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation -- Inactive
Wisp (c00lz3)............................... whitebaron......... Violation -- Inactive
Antalya (Vathelokai)........................ hogarth............ Violation

Malik of the Black Robe (Malither76)........ TelinArtho......... Violation
Grumsh (Luni)............................... Eluria............. Violation
Malik of the Black Robe (Malither76)........ hogarth............ Violation

Audits.................................. .... Informant.......... Verdict
<None>

Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.3° ... 00.0° ... 00°
hogarth............ 00.3° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending November 14th, 2007
lonewolf

11-14-07, 03:05 PM
The racial modifiers for Wild Elf are incorrect.

+2 Dexterity, –2 Intelligence. These adjustments replace the high elf ’s ability score adjustments.
Eluria

11-14-07, 07:06 PM
Minor but fight affecting:
Listen skill should be +6; 2 wis + 4 ranks, listed as +8 however.
hogarth

11-14-07, 10:29 PM
Falko's Dex-based skills should have a +5 modifier from Dex, not +4.

More importantly, Falko's land speed should be 30 ft; it looks like he had the feat "Speed of Thought" at one point, but not any more.
hogarth

11-14-07, 10:32 PM
Crucio's Int score should be 14, not 13 (although the +2 modifier is correct).

Also, his lore check should be +5 (+3 level, +2 int), not +6.

Also, his shortspear should do 1d6-2 damage, not 1d6 and have a -1 attack bonus in melee, not +1.
whitebaron

11-16-07, 06:31 AM
The Merciful Killer seems to have an accounting problem.

Gold used between the last 3Fcs seems not to have been added. i believe this to be 2250 spent for wands, but i might be wrong on that.
whitebaron

11-16-07, 06:35 AM
Snake Eyes has started with less gold than he was allowed to. starting gold at ecl4 is 5700. he used 5300.

also, his xp are off. he's missing the 350 from fight 3.
whitebaron

11-16-07, 05:32 PM
Ssassetar did some mistakes due to misunderstandings of the crafting/scribing rules: he put all his crafted scrolls into his inventory before the fight ever happened where he crafted them.

Also, he put expendables in his "at home" section.

Both violate the coco rules, as you get crafted items at the end of your 3FC, and you may not keep spare expendables at home.
Erithmu

11-19-07, 11:18 PM
Falko's gloves of dexterity are illegal. Clerics do not gain the 'Cat's Grace' Spell in order to craft dex items

On a more minor note: all post links to Crucio are incorrect they should be 13866832 not 13866132
lonewolf

11-23-07, 12:08 PM
Falko's gloves of dexterity are illegal. Clerics do not gain the 'Cat's Grace' Spell in order to craft dex items

On a more minor note: all post links to Crucio are incorrect they should be 13866832 not 13866132

fixed
TelinArtho

11-28-07, 10:59 AM
Roll Call

I have added the current "red" violations of persons either retired or inactive that I had a list for. These can be ignored as long as those characters remain in that state. If the characters want to be moved out of that state - they have to have the violations marked fixed first.




Violations.............................. .... Informant.......... Verdict
Karen Douglas (lonewolf).................... whitebaron......... Violation -- Retired
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation -- Inactive
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation -- Inactive
Wisp (c00lz3)............................... whitebaron......... Violation -- Inactive

Malik of the Black Robe (Malither76)........ TelinArtho......... Violation
Grumsh (Luni)............................... Eluria............. Violation
Malik of the Black Robe (Malither76)........ hogarth............ Violation

Remnant (Vathelokai)........................ lonewolf........... Violation
Durzulgor (Durzulgor)....................... Eluria............. Violation
Falko (lonewolf)............................ hogarth............ Violation
The Merciful Killer (templer10)............. whitebaron......... Violation
Snake-eyes Stormshadow (hogarth)............ whitebaron......... Violation
Ssassetar (Nurlithion)...................... whitebaron......... Violation

Crucio (whitebaron)......................... hogarth............ Innocent
Falko (lonewolf)............................ Erithmu............ Innocent

Audits.................................. .... Informant.......... Verdict
<None>

Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Eluria............. 00.3° ... 00.0° ... 00°
Erithmu............ 00.3° ... 00.0° ... 00°
hogarth............ 00.6° ... 00.0° ... 01°
lonewolf........... 00.3° ... 00.0° ... 00°
whitebaron......... 01.0° ... 00.0° ... 01°



Conclusion of Roll Call for week ending November 28th, 2007
TelinArtho

11-29-07, 01:02 PM
Flutterthought has a strange darkwood bow.

It doesn't appear to be masterworked (no Enh bonus to attack)
It weighs correctly.
It doesn't have the cost of the darkwood correct.

The correct price of a darkwood bow (and darkwood is always masterworked) is 75 +300 + 10gp/pound of the original item. Since a small bow is 1.5lbs, then 15gp.

So 390gp /2 for crafting = 195gp.
whitebaron

11-30-07, 11:38 AM
Balthazar is missing his 3FC information for his fight 1.

should be:

Time Between Fights: 1 hour
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: bard spells invisibility, hideous laughter, and dancing lights.
x/day Abilities: n/a
Free Activity:Sell Item 68% -- Pipes of Pain
Nurlithion

12-01-07, 06:08 AM
Sorry, I forgot to post it here, but Ssassetar's violation has been fixed. I haven't done it yet for my other characters, which probably have the same mistake, because, while Ssassetar has only scribed scrolls now, the others have been scribing since the beggining, so it would be a problem to track all the scrolls, so I'm waiting till the end of this 3FC for them.
Durzulgor

12-01-07, 08:00 AM
Ok, you never cease to learn! ^^ The violation on Durzulgor I (http://forums.gleemax.com/showpost.php?p=14312161#post14312161) got fixed before the pairings already.
whitebaron

12-01-07, 08:17 AM
about the fixing: you should pm the informant, so he can resolve it in his post. there's no need to post in here, unless the informant fails to resolve this.
Hirumajoe

12-01-07, 09:02 PM
Elrick Flame brother has a Fort Save listed as +12.

However, this incorrect. In the break down he gives a +3 con bonus, when in fact he only has a 14 Con with a +2 mod. His fort save should be +11.
Hirumajoe

12-01-07, 09:06 PM
Inzin Dar'ath seems to have too low of a wisdom score and modifier.

He lists it as a 16 point buy, indicating a 18 base. (This is also agreed to buy the rest of his stats). He indicates 1st and 4th level increases went to wisdom. Lastly he has a +2 wisdom item. This gives a total of 22 Wisdom, not 21. He should have a +6 mod rather than +5, with corresponding changes throughout the character sheet.

Edit: Apparently I was smoking something at the time I made this post...
waywreth

12-03-07, 12:42 AM
Inzin Dar'ath seems to have too low of a wisdom score and modifier.

Err... I felt that druids needed a handicap in the arena as they have special abilities that are more powerful than entire classes. :embarrass

Thanks, I'll fix it after Inzin's fight is posted.
hogarth

12-04-07, 07:37 PM
Kron doesn't qualify for the Psionic Meditation feat (requires 7 ranks in Concentration).
john_045412

12-05-07, 10:20 AM
Wow... did not notice that. Feat has been removed, character marked as not ready until I figure out how to fix him.
templer10

12-05-07, 10:23 AM
Wow... did not notice that. Feat has been removed, character marked as not ready until I figure out how to fix him.

Also note that you have 2 many expndbles since you arent allowed to leave expndbles "at home".
hogarth

12-07-07, 05:01 PM
The merciful killer has no ranks in Spellcraft and doesn't know the spell Read Magic. Therefore he can't use his scrolls.

Also his Hide modifier should be +7, not +6 and his Balance modifier should be +3, not +2 and his Jump check should have a -6 penalty for speed, not -4.

Also his default tactics refer to a dorje of energy missile that he doesn't own. ;)
Durzulgor

12-10-07, 12:45 PM
Eine Doomrender (http://forums.gleemax.com/showpost.php?p=14546491&postcount=1271) has his "Melee Attacks" and "Ranged Attacks" section slightly off since he listed his BAB as +2, should be only +1.
Thus his +hit with the greatsword should be +6 and with the heavy crossbow should be +4

Minor detail:
Autohypnosis: +10 [3 Wis, 5 Ranks (5 (Barbarian)), 2 Synergy (Concentration)]

should be 5(Psychic Warrior) instead


all fixed
big_baloo

12-10-07, 01:11 PM
Eine Doomrender (http://forums.gleemax.com/showpost.php?p=14546491&postcount=1271) has his "Melee Attacks" and "Ranged Attacks" section slightly off since he listed his BAB as +2, should be only +1.
Thus his +hit with the greatsword should be +6 and with the heavy crossbow should be +4

Minor detail:
Autohypnosis: +10 [3 Wis, 5 Ranks (5 (Barbarian)), 2 Synergy (Concentration)]

should be 5(Psychic Warrior) instead
Everything has been fixed.

I guess the confusion on the BAB came from deciding to go Duergar instead of a normal dwarf, hehe. As for the mixup on Autohypnosis, I was proably also looking at Oruk. *shrugs*
TelinArtho

12-10-07, 04:33 PM
Roll Call

Remember, the proper method to get a violation closed is not to post in this thread, but rather to PM the person who posted the violation.

@all - I seem to be running on a two-week cycle for the roll call. This is better for me because some weeks I just don't have the time for it. That said - it is in everyone's interest to open and close violations in a timely manner.




Violations.............................. .... Informant.......... Verdict
Karen Douglas (lonewolf).................... whitebaron......... Violation -- Retired
Marcos Dal'Gorash (namfrawd)................ TelinArtho......... Violation -- Inactive
Marcos Dal'Gorash (namfrawd)................ whitebaron......... Violation -- Inactive
Wisp (c00lz3)............................... whitebaron......... Violation -- Inactive
Malik of the Black Robe (Malither76)........ TelinArtho......... Violation
Grumsh (Luni)............................... Eluria............. Violation
Malik of the Black Robe (Malither76)........ hogarth............ Violation

Remnant (Vathelokai)........................ lonewolf........... Violation
Falko (lonewolf)............................ hogarth............ Violation
Ssassetar (Nurlithion)...................... whitebaron......... Violation

Balthazar Picsou (hogarth).................. whitebaron......... Violation
Elrick Flamebrother (templer10)............. Hirumajoe.......... Violation
Kron (john_045412).......................... hogarth............ Violation
The Merciful Killer (templer10)............. hogarth............ Violation
Eine Doomrender (big_baloo)................. Durzulgor.......... Violation

Flutterthought (MindWandererB).............. TelinArtho......... Innocent


Audits.................................. .... Informant.......... Verdict
<None>

Innocent: This is for violations fixed within the alloted timeline.
Violation: This is for violations that remained unresolved throughout the remainder of the initial reporting week and are minor.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the week following the initial reporting week.
Violation: This is for violations that were initially green violations that have remained unresolved throughout the two weeks following the initial reporting week and/or severe violations.
Addressed: This is for any reported violation that is handled in any other manner not listed above.


Name............... V-Credits A-Credits Issued
Durzulgor.......... 00.3° ... 00.0° ... 00°
Hirumajoe.......... 00.3° ... 00.0° ... 01°
hogarth............ 00.6° ... 00.0° ... 00°
TelinArtho......... 00.3° ... 00.0° ... 01°
whitebaron......... 00.3° ... 00.0° ... 00°



Conclusion of Roll Call for week ending December 12th, 2007
hogarth

12-12-07, 02:35 PM
Gakhnalak's Climb and Jump modifiers are one point too low (Str mod is +7, not +6). Also, he's missing a +4 modifier to Jump for a high base speed.

Also, his prebuffs say "Bring Blurgta", but his cohort's name is spelled "Blugrta" elsewhere. Unless her name is something like "Blugrta B. Blurgta", only one of them can be the correct spelling. :)

And Blugrta/Blurgta's Jump modifier is missing a -6 for low speed.
TelinArtho

12-13-07, 02:21 PM
This Prison thread is now closed.

Please post future prison violations to the Prison of Gladius (III).
The Dread Dormammu

01-17-08, 12:16 AM
http://i10.photobucket.com/albums/a142/DrFunk21/VIVI.jpg http://www.battle.net/war3/images/neutral/units/animations/hawk.gif

Gender: Male
Race: Gnome
You have given yourself the bonuses of a forest gnome, you should be listed as such.
Size: Small
Type: Humanoid (Gnome)
Height: 3'3"
Weight: 48
Age: 45
Alignment: Neutral
ECL: Sorcerer 4
Experience: 8862/10000


Attributes
STR 08 (-1) [02 pts] [10 Base, -2 Racial]
DEX 16 (+3) [10 pts] [16 Base]
CON 18 (+4) [10 pts] [16 Base, +2 Racial]
INT 10 (--) [02 pts] [10 Base]
WIS 10 (--) [02 pts] [10 Base]
CHA 17 (+3) [10 pts] [16 Base, +1@lvl4]


Miscellaneous Statistics
Hit Points: 27 [4d4+16 HD]
Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Size]+4 Mage Armor, +4 Shield
Armor Class (Touch): 14 [10 Base, 3 Dex, 1 Size]
Armor Class (Flat-Footed): 11 [10 Base, 1 Size]
Initiative: +3 [3 Dex]
Base Attack Bonus: +2 [2 Sorcerer]
Grapple: -3 [2 BAB, -1 Str, -4 size]
Speed (Land): 20 ft [20 Base]
Weight Carried: 6.01 lbs, Light encumbrance [0-19.5 (Light), 20-39.75 (Medium), 40-60 (Heavy)]
You are carrying 8.9 lbs

Saves
Fortitude: +5 [4 Con, 1 Sorcerer]
Reflex: +4 [3 Dex, 1 Sorcerer]
Will: +4 [0 Wis, 4 Sorcerer]
+2 racial bonus on saving throws against illusions.

Melee Attacks
Dagger +6, 1d3-1, (19-20/x2), [3 Dex, 2 BAB, 1 Size]
Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size]


Ranged Attacks
Light Crossbow +6, 1d6, (19-20/x2), Range 80 ft, [3 Dex, 2 BAB, 1 Size] +1 hit/dmg within 30ft
Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size]


Special Attacks & Abilities
1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Pass without Trace (Su): At will
Pass without a trace is a Forest Gnome ability, you can also "communicate on a very basic level with forest animals." Also Ghost sound should be marked with a DC. You cast Pass without trace as a 4th level druid.
Arcane Spells Readied
Cantrips [DC 13] Ray of Frost, Read Magic, Touch of Fatigue, Acid Splash, Flare, Detect Magic
Level 1 [DC 14] Shocking Grasp, Color Spray, Ray of Enfeeblement
Level 2 [DC 15] Scorching Ray
+1 DC on Illusion Spells
Since Color Spray is an Illusion Spell it should be marked with a DC


Spell Levels Available Per Fight: 5 +8(from wk 1/2) [15 Total Spell Levels / 3, rounded up]
Total Spell Levels: 15 [(7 x 1)(4 x 2)
Arcane Spell Failure: 0% [0 Armor, 0 Shield]
Caster Level: 4


Feats
Point blank shotLvl 1
Weapon FinesseLvl 3


Skills
Total Skill Points: 14 [14 Sorcerer]
Languages: Gnome, Elven, Sylvan
Sylvan is only granted to Forest Gnomes
Armor Check Penalty: -0 [0 Armor, 0 Shield, etc]

Balance: +3 [3 Dex]
Climb: -1 [-1 Str]
Concentration: +9 [4 Con, 5 Ranks Sorcerer]
Profession (Forest Tour Guide): +9 [0 Wis, 7 Ranks Sorcerer, +2 circumstance]
Escape Artist: +3 [3 Dex]
Hide: +7 [3 Dex, +4 Racial]+4 racial in woooded areas
Jump: -7 [-1 Str, -6 speed]
Knowledge (Arcana): +1 [0 Int, 1 Ranks Sorcerer]
Listen: +2 [0 Wis, +2 Racial]
Move Silently: +3 [3 Dex]
Spellcraft: +1 [0 Int, 1 Ranks]
Spot: +0 [0 Wis]
Swim: -1 [-1 Str]
You don't have to list Swim as a Skill

Conditional Modifiers
+4 dodge ac vs Giants
+1 bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
This is a Forest gnome ability.
+1 hit/dmg within 30ft
Mention that this bonus is from point blank shot.

Prefight Actions
Bring Aero


Equipment Worn and Carried
Dagger [1 lbs][2 gp]
Light crossbow [4 lbs][35 gp]
18 Bolts [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp]
This is 1.8 gold
Wand of Magic Missile [CL 3] [38 charges] [0.1 lb each = 0.1 lbs][2250 gp]
Pouch of Spell Components [2 Lbs][5gp]

Familir (hawk) [100 gp]

Expendable Items
3 2 Scroll of Mage Armor [CL 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
3 Scroll of Shield [CL 2] [0.0 lb each = 0 lbs][50 gp each = 150 gp]
1 Scroll of Expiditious Retreat [CL 2][0.0 lb each = 0 lbs][50 gp each = 50 gp]
1 Scroll of Prot. from Evil [CL 2][0.0 lb each = 0 lbs][50 gp each = 50 gp]
Max total (ECL2 x 50): 450 gp


Equipment at Home
Profession tools [50 gp]
[5463 gp]




Results
1: 1/3 Loss (http://boards1.wizards.com/showpost.php?p=13058006&postcount=1090) vs Phacce - [362 xp] [362 gp] wasn't aware that the pairings were changed... :(
2: 2/3 Zap! (http://boards1.wizards.com/showpost.php?p=13255450&postcount=1167) vs Berri the Friendly - [900 xp] [954 gp]
3: 3/3 win (http://boards1.wizards.com/showpost.php?p=13314735&postcount=1182) vs Ralein Dreamstriker - [900 xp] [954 gp]
4: 1/3 win (http://forums.gleemax.com/showpost.php?p=13368794&postcount=1202) vs War Monster - [900 xp] [954 gp]
5: 2/3 Loss (http://forums.gleemax.com/showpost.php?p=13482811&postcount=1233) vs Yakov - [400 xp] [454 gp]
6: 3/3 Loss (http://forums.gleemax.com/showpost.php?p=13571313#post13571313) vs Unholy Ninja - [400 xp] [454 gp]
7: 1/3 Win (http://forums.gleemax.com/showpost.php?p=14747523&postcount=1617) vs Mineau Guwango - [1200 xp] [1254 gp]
8: 2/3 Loss (http://forums.gleemax.com/showpost.php?p=14807542&postcount=1640) vs Thorell Runesmith (McJarvis) - [400 xp] [400 gp]


Miscellaneous Information



Summon Familiar
Spells Known - 6 lvl0
- 3 lvl1
- 1 lvl2


— +2 Constitution, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A gnome’s base land speed is 20 feet.
—Low-light vision.
—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
— +2 racial bonus on saving throws against illusions.
—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
— +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Listen checks.
— +2 racial bonus on Craft (alchemy) checks.
—Spell-Like Abilities: A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
—Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
— +4 racial bonus on Hide checks, which improves to +8 in a wooded area.




There are a few mistakes in Aero's Block

http://www.battle.net/war3/images/neutral/units/portraits/hawk.gif
Aero:

Tiny Hawk
Familiar

Statistics:
STR....06 (-2)
DEX....17 (+3)
CON....10 (+0)
INT.....7 (-2)
WIS....14 (+2)
Cha.....06 (-2)

Hitpoints:.......13 (4 HD)
Bab/Grp:.......+1/-8
Movement:.....10', Fly 60' (average)
Initiative:.......+3
Armor Class:...19 [+2size,+3dex,+4natural] touch 15, flat 16

Saves:
For +6 [2 hwk +4con]
Hawk does not use your Con Bonus should be 2

Ref +5 [2 hwk +3dex]
Will +6 [4 sor +2wis]

Special abilities:
Weapon finesse, Alertness, Improved evasion, Share spells, Empathic link, Deliver touch spells, Darkvision 60ft
Hawk does not have dark vision

Skills:
+13 Spot [4rnks +2wis +8hwk]
Should be 16 (normal for Hawk)
+2 Listen [0 rnks, +2 Wis]
Should be 4 (normal for Hawk)
Attacks: [+2bab,+3dex,+2size]
Talons +7 melee, 1d4-2 (20/x2)

Open to see accounting.




Starting: 3200 XP
Earned: 5062 XP
Spent: 0000 XP
Remaining: 8426 XP


Starting: 3000 gp
Earned: 5986 gp
Spent: 3864 gp
Remaining: 5417 gp

Gold earned is 5786



(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]


You have missed a Scroll Of Exped. retreat in your fight against Unholy Ninja.

5 Scrolls of Mage Armor [CL 1]
4 Scrolls of Shield [CL 2]





Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: none
Free Activity: profession 54 GP


Time Between Fights: 4 hours
Prebuffs/Ongoing Effects: None
Items Used: Scroll of Mage Armor
Spells or Powerpoints Used: Color Spray
x/day Abilities Used:
Free Activity: 54 gp profession


Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:


All in all very few mistakes and only off by a small amount of Gold. And this doesn't matter since you seem to be sitting on most of it anyway. Good work!
TelinArtho

01-17-08, 07:28 AM
This Prison is closed. Please repost the Audit in the current Prison.