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| Caterane07-31-05, 07:23 AM | The Prison of Gladius http://www.caterane.de/CoCo/Struktur/Gladius-Prison.jpg If you find a violation on a character sheet, post it here! Welcome back, Prisoner! What was it this time? Got caught with illegal things in your bags? Too much money or items? Forgery of your record? Or just offending against the standardization laws for Gladius citizens? Ah, I'm sure you have a good explanation for that, and you can tell me while you sit here in your cell until this violation has been corrected! This is the Prison of Gladius. Here, all violations are being recorded in the Rap Sheet below. For severe violations, or light violations that are not corrected after one week, characters will end up in prison until the violation has been corrected. Until then, they are flagged with a [P] descriptor on the roster in the Characters of Gladius thread and may not participate in any event. To prevent that from happening, read the Laws of Gladius (which you will find just below the Rap Sheet), aswell as the Rules of Gladius. |
| Prisonlords07-31-05, 07:30 AM | The Rap Sheet of Gladius LEVEL 3 CHARACTERS (LOW) Faldalek (AlecKumbier) Rohan Darkheart (Altaris13) Instacio Bortabell (Ayrynthyn) Sappho the Barbarian (Biota) Theoricus (bgt) Ba'al of the Grave (Book5) [V:02] [P:01] Cid Highwing (Dr.Funk) Squall Leonhart (Dr.Funk) Dronnar Darkjof (DSugui) Challack (DTFarstar) Kristina Blacke (Emrys Donovan) Loddick Saffrion (Erithmu) Selene Devonshire (Erithmu) Marcos the Black (Iced) Coralias Dryearraheal (Kaigan) Emon Thrin (Kaigan) Risal Atess (Kaigan) Mete Kâân (kedi) Sepitroth, Shadow of Doubt (kedi) Haizan (King Uther) Tergus Ciancil (King Uther) Ralik (klangley) Finrod Felagund (lonewolf) Khoronus Evenwood (lonewolf) [V:01] Samuel Highground (lonewolf) Sunstroke (MindWandererB) Sybil ap Kalten (MitzaVolchenko) Zwei und'Vierzig (MitzaVolchenko) Tarik Vale (Myrridin) [V:02] [P:01] [P] Check Here & Check Here Famine (NiQil) Pestilence (NiQil) War (NiQil) Death (NiQil) Faetaure (One_Winged_Angel) Mistique (Popcorn) [V:01] [P:01] [P] Check Here Speedy (Popcorn) [V:02] [P:01] [P] Check Here & Check Here Krayko, Bringer of Frozen Justice (^Rayne^) [V:01] Ulfgar Ungart (shadowmaster) Weiniete Windershins (Skojar) Logan Granger (Snommelp) Anton Fael (TelinArtho) Rokk Ohn (TroubleWolf) Sven Dragonsson (TroubleWolf) Hexacious Pogboomer (Turin) Borodin Brightaxe (Usurpator) Namara (Usurpator) Solon the Usurper (Usurpator) Histal Dar'ath (waywreth) Aldyrr Starras (Zevox) Destra Stormwind (Zevox) Featylec Elendi (Zevox) Sir Alboreth (Zevox) LEVEL 4 CHARACTERS (LOW) Jonathon Raven (Abyssal Stalker) Manzarf the Loathsome (Abyssal Stalker) Evaine Dreamseeker (Ariel23) [V:02] Trixie the Enchantress (Ariel23) [V:01] Fjörd Thjünderbjürd (Begferdeth) [V:01] [P:01] Tan, Son of Sty (Book5) [V:05] [P:02] [P] Check Here & Check Here Cher (Dracazar) Drac (Dracazar) [V:01] [P:01] Shaz Greatheart (Dracazar) Uilo (Dracazar) Kimahri Ronso (Dr.Funk) [V:01] [P:01] Vivi Ornitier (Dr.Funk) [V:01] [P:01] Darius Farhaven (DTFarstar) [V:01] Almaar (emeraldstreak) [V:01] [P:01] Sola Nicous (Erithmu) Yasha Tankou (Gonbow) [V:01] Eiletha Surion (Kaigan) Feradeth Dryearraheal (Kaigan) Rethun Woshad (Kaigan) [V:01] Ajora, Avatar of Life (King Uther) [V:02] [P:01] [P] Check Here Karen Douglas (lonewolf) [V:01] Lunoria Evershine(Luni) Gorak Razorfang (Macbrea) Mythos (Maraxus) Ansom Ceinlan (Maverick Knight) Aerryl Nalladar (MindWandererB) [V:01] Bolrak Soulbare (MindWandererB) [V:01] Dalamar Ohmsford (nightbanegod) Kailia (One_Winged_Angel) [V:01] [P:01] [P] Check Here Kendal Aphos (Papapeperoni) Tsiuzues Pettles (Skojar) [V:01] Anakala (TelinArtho) Faelto (TelinArtho) Felan Turok (TelinArtho) Ural of Promethia (TelinArtho) Ivangar the Exile (Turin) Aramur the Aurora Prince (Usurpator) Kitaya (Usurpator) Maeril (Usurpator) Savour Die (Warclone) [V:01] [P:01] Solomon the Creator (Warclone) Fallon Dar'ath (waywreth) Gaston Dar'ath (waywreth) [V:01] LEVEL 5 CHARACTERS (LOW) Minesbiggarinyers (Altaris13) Ch'ch'ili (Begferdeth) [V:01] [P:01] Inihe Rotblume (Beldin) The Harvester (3rd Avatar) (Caterane) [V:02] Pirotess (Cerebus13) [V:02] Lortavos (Gonbow) Santos Fi'Corma (Gonbow) Tatyana Malvont (Gonbow) Gundir Malakas (Kaigan) Juntar Dunecrosser (KerlanRayne) Lord Frost (Macbrea) Mektos (Macbrea) [V:01] Donak (Mal-2) Alexi Wood (Mind Rogue) Anya Starfire (Mind Rogue) Sliver Firebug (MitzaVolchenko) The Bounty Hunter (nightbanegod) The First Horseman (nightbanegod) [V:03] [P:01] Perius (Ravashack) Hennan the Orphan (Snommelp) Cyra Val (Stormwind) Leif Goldeneye (Sunwolf) Nycalik (TelinArtho) Pure Evil (TelinArtho) Vakkor (TelinArtho) The White Hand (TheMagister) Flamehair (Usurpator) Shazzelin the Gray (Usurpator) Hassan Sabbah (Vathelokai) Thwap McSmash (Warclone) [V:01] [P:01] [P] Check Here LEVEL 6 CHARACTERS (LOW) Thelgar Giantbane (Altaris13) [V:03] [P:01] Nicolae (Gonbow) Griff Mythral (Iced) Goran the Beast (KerlanRayne) Doyle (LLMadCow) Imperi Vahalla (Luni) Kara the Ghost (Luni) Lady Tira of the Silver (Luni) Shakari the Warrior Maiden (Luni) Marcus Tallfellow (Macbrea) Zahrat Sunbeam (Mind Rogue) Azriel, Angel of Death (One_Winged_Angel) [V:01] [P:01] Barthleby (Pittbull) [V:01] [P:01] Boraxx (Pittbull) Greefe (Ribking) [V:01] Kracknol (SauroGrenom) [V:01] Rebreg Eennoss (SauroGrenom) Delaria (TelinArtho) Sir Valkin (TelinArtho) Memorex (Tellish_of_Ket) Tezca (Usurpator) Denshi (Vathelokai) LEVEL 7 CHARACTERS (MID) Dr. Hobo (Cerebus13) Galagith the Gatekeeper (Iced) [V:03] [P:02] Validi Dezox (Iced) [V:02] [P:01] Sinnoch Wildstorm (King Uther) Ariel Reborn (Luni) Ashhûr Demonslayer (Luni) Noko (Maraxus) [V:01] [P:01] Zassl (Maraxus) Lissa Longfellow (MysticMonk2005) [V:01] JR. Pet'te F'tal (nightbanegod) [V:02] [P:01] [P] Check Here & Check Here Raskos, the Jade Father (SauroGrenom) [V:01] [P:01] Aranor Haerdonin (Sindorin) [V:01] [P:01] [P] Check Here Grik Bladehammer (Snommelp) Telveran Trueblade (Sunwolf) Aquin (TelinArtho) Kraegin (TelinArtho) Krunch (Tellish of Ket) [V:01] [P:01] [P] Check Here The Pale-Rider (Tellish of Ket) Nexa (Usurpator) [V:02] [P:01] [P] Check Here Auburn (Vathelokai) LEVEL 8 CHARACTERS (MID) Rook Devange (Huan) Dameon Leonne (Huan) [V:02] Nell Leonne (Huan) [V:01] [P:01] Anixx the Warbringer (Iced) [V:01] [P:01] Rayos Atess (Kaigan) Balbanes Ascended (King Uther) [V:01] Baelin the Shadow (Malither76) [V:02] [P:01] Morgan MacNiven (Myrridin) Sokai Calanis (Sindorin) Va'ria Theladrais (Sindorin) Vandelar the Red (SoulLord) Daeren Stronghammer (TelinArtho) Sdentch (TheMagister) [V:01] Saffron Brass (Vathelokai) LEVEL 9 CHARACTERS (MID) Archangel Ixenthor (Caterane) Mer-Man (Caterane) [V:02] [P:01] Zubair Suhaim (KerlanRayne) [V:01] Kota Ir Simeihn Avador (King Uther) [V:01] [P:01] [P] Check Here Virgo Arkazzan (King Uther) [V:04][P:02] Talari Leafwhisperer (Luni) LEVEL 10 CHARACTERS (MID) [FROZEN] Indri'ynar Per-El'ereth (Caterane) Uhmentarymster the Old (Caterane) [V:02] [P:01] Luken Leone (Huan) Gareth Irontower (Malither76) Hagrid II (Pittbull) [V:01] [P:01] Laph Jeirehneen (Pittbull) Willbrock Stoneshaper (Pittbull) Ceres Solus (Sindorin) Brilf Zephyr (Sunwolf) [V:01] [P:01] LEVEL 11 CHARACTERS (MID) [FROZEN] Pard Longfellow (MysticMonk2005) LEVEL 12 CHARACTERS (HIGH) [FROZEN] Kage Nightwind (One_Winged_Angel) LEVEL 13 CHARACTERS (HIGH) [FROZEN] LEVEL 14 CHARACTERS (HIGH) [FROZEN] Ebelin Barnahdy (Caterane) LEVEL 15 CHARACTERS (HIGH) [FROZEN] LEVEL 16 CHARACTERS (HIGH) [FROZEN] LEVEL 17 CHARACTERS (EPIC) [FROZEN] LEVEL 18 CHARACTERS (EPIC) [FROZEN] LEVEL 19 CHARACTERS (EPIC) [FROZEN] LEVEL 20 CHARACTERS (EPIC) [FROZEN] Old Characters In Limbo LEVEL 10 CHARACTERS (MID) [FROZEN] [Old] Ban'zanifal (http://boards1.wizards.com/showpost.php?p=3530047) (Magagumo): 7 won, 5 lost [1°] [Old] Vaarkalikax the Lichking (http://boards1.wizards.com/showpost.php?p=2727226) (Ethendril): 8 won, 1 lost [Old] Brock Granitehand (http://boards1.wizards.com/showpost.php?p=2788260) (Tellish_of_Ket): 7 won, 5 lost[1b] [Old] Hurtz (http://boards1.wizards.com/showpost.php?p=2788242) (Tellish_of_Ket): 8 won, 9 lost [1b] [Old] Kiowen Civasion (http://boards1.wizards.com/showpost.php?p=2724665) (Arstimis): ? won, ? lost LEVEL 11 CHARACTERS (MID) [FROZEN] [Old] Rito Maya (http://boards1.wizards.com/showpost.php?p=2700349&postcount=10) (Moherajikuyx): 9 won, 16 lost [Old] Rhaegar (http://boards1.wizards.com/showpost.php?p=3520698) (Beldin): 9 won, 4 lost [Old] Tair Malek (http://boards1.wizards.com/showpost.php?p=3330034) (Sindorin): 7 won, 10 lost [2b] LEVEL 12 CHARACTERS (HIGH) [FROZEN] [Old] Octavian Cesar (http://boards1.wizards.com/showpost.php?p=2727392) (Barrel_master): 9 won, 12 lost [1b] [Old] Paul Hector (http://boards1.wizards.com/showpost.php?p=2727413) (Barrel_master): 10 won, 4 lost [Old] Enilias Surion (http://boards1.wizards.com/showpost.php?p=2722554) (Kaigan): 8 won, 10 lost [2b] [Old] Cyric Tor (http://boards1.wizards.com/showpost.php?p=3463844) (KerlanRayne): 10 won, 7 lost [Old] Zephin Telloran (http://boards1.wizards.com/showpost.php?p=2727759) (Myrridin): 10 won, 7 lost [Old] Dusk, Talon of Bahamut (http://boards1.wizards.com/showpost.php?p=2727215) (Ethendril): 8 won, 3 lost [2°/1m] [Old] Lillith (http://boards1.wizards.com/showpost.php?p=3134099) (freemoody): 11 won, 2 lost LEVEL 13 CHARACTERS (HIGH) [FROZEN] [Old] Iron the Panza (http://boards1.wizards.com/showpost.php?p=2700362&postcount=11) (Moherajikuyx): 11 won, 3 lost [3m] [Old] Toreilison Wevlun (http://boards1.wizards.com/showpost.php?p=2998243) (Magagumo): 6 won, 10 lost [4°/1b] [Old] Aemon (http://boards1.wizards.com/showpost.php?p=2792993) (Beldin): 10 won, 6 lost [Old] Delayar (http://boards1.wizards.com/showpost.php?p=3129621) (Beldin): 11 won, 3 lost [Old] Clìodhna d'Elrich (http://boards1.wizards.com/showpost.php?p=3004556) (LLMadCow): 5 won, 9 lost [3°/2b] [Old] Sven Enno (http://boards1.wizards.com/showpost.php?p=2723070) (Market_Share): 10 won, 6 lost [1b] [Old] SPIKE! (http://boards1.wizards.com/showpost.php?p=2723087) (Market_Share): 11 won, 3 lost [2m] [Old] Brackin Bonesnapper (http://boards1.wizards.com/showpost.php?p=2723577) (MotherBast): 10 won, 12 lost [1b] [Old] Dra'kel Mourning (http://boards1.wizards.com/showpost.php?p=2723549) (MotherBast): 10 won, 7 lost [1b] LEVEL 14 CHARACTERS (HIGH) [FROZEN] [Old] Bloodmaiden Shiaan (http://boards1.wizards.com/showpost.php?p=4046419) (Cellardweller): 11 won, 6 lost [1b] [Old] Bilo Darkleaf (http://boards1.wizards.com/showpost.php?p=2722480) (SnarkHunter): 12 won, 9 lost [Old] Rhoar (http://boards1.wizards.com/showpost.php?p=2727094) (Jindl): 11 won, 5 lost [1b/1m] [Old] Arkin Jozil (http://boards1.wizards.com/showpost.php?p=2723435) (kattattack22): 12 won, 7 lost [Old] Candessa Rain (http://boards1.wizards.com/showpost.php?p=2723568) (MotherBast): 9 won, 13 lost [2b] [Old] Kiri'endelas (http://boards1.wizards.com/showpost.php?p=2727208) (Ethendril): 9 won, 3 lost [3°] [Old] Heinrich (http://boards1.wizards.com/showpost.php?p=2868527) (Hatzinger): 11 won, 6 lost [1b] LEVEL 15 CHARACTERS (HIGH) [FROZEN] [Old] Kelek (http://boards1.wizards.com/showpost.php?p=2788254) (Tellish_of_Ket): 14 won, 9 lost [Old] Peter Patroclus (http://boards1.wizards.com/showpost.php?p=2727429) (Barrel_master): 13 won, 6 lost [Old] Aku (http://boards1.wizards.com/showpost.php?p=2727083) (Jindl): 13 won, 5 lost [Old] Zedarak (http://boards1.wizards.com/showpost.php?p=2726065) (Caterane): 5 won, 6 lost [9°] [Old] Johan Talyana (http://boards1.wizards.com/showpost.php?p=4046376) (Cellardweller): 14 won, 3 lost LEVEL 16 CHARACTERS (HIGH) [FROZEN] [Old] Bruno Wilikens (http://boards1.wizards.com/showpost.php?p=2728416) (Magagumo): 14 won, 8 lost [3m] LEVEL 17 CHARACTERS (EPIC) [FROZEN] [Old] Donkey (http://boards1.wizards.com/showpost.php?p=2722513) (SnarkHunter): 10 won, 13 lost [4°/1b] LEVEL 18 CHARACTERS (EPIC) [FROZEN] [Old] Prof. Vandaeris Dre'Dandrahl (http://boards1.wizards.com/showpost.php?p=2726051) (Caterane): 15 won, 4 lost [1b] [Old] Corinthus Avius (http://boards1.wizards.com/showpost.php?p=2722346) (Druid Roxors): 15 won, 9 lost [1b] [Old] The Harvester (1st avatar) (http://boards1.wizards.com/showpost.php?p=2726018) (Caterane): 16 won, 4 lost [2m] LEVEL 19 CHARACTERS (EPIC) [FROZEN] [Old] Angosh (http://boards1.wizards.com/showpost.php?p=2727690) (Pittbull): 12 won, 19 lost [5b] LEVEL 20 CHARACTERS (EPIC) [FROZEN] [Old] The Harvester (2nd avatar) (http://boards1.wizards.com/showpost.php?p=2726039) (Caterane): 18 won, 3 lost [3m] Prison Tag Descriptor Summary [V:#] Total number of violations a character has had. [P:#] Total number of violations a character has had that have gone unresolved, resulting in prison stay. [P] Character is currently in prison. *Violation* Violations relating to the Streamlining Initiative. *Violation* General violations, or late streamlining violations. *Violation* Serious violations, or late general and streamlining violations. To link a single post: NAME or NAME The number (7 digits) may be found on your browser status bar when placing the mouse cursor over the "#" in the top right corner of the post or by hovering the mouse cursor over the quote button. |
| Prisonlords07-31-05, 07:32 AM | Laws of Gladius Welcome to The Prison of Gladius. This thread is going to replace the old Character Violations (http://boards1.wizards.com/showthread.php?t=196885) thread... Simply put, if you notice a mistake on a character sheet, be it an incorrect amount of wealth, a feat taken without the prereq, violations in the height and weight, etc... please post it here. Whether you are auditing character sheets to earn credits or looking over your opponents for the upcoming weeks battles, this is the place to post your findings. Likewise, if you are looking at the Character Roster and you find that your character has a nice big [P] next to it, take a glance over here and see what's going on; it could be something simple, or ... it could be that your character has been thrown into the brig. The Rap Sheet of Gladius is similar to the Character Roster, in that both have a complete list of all the active characters. Where the Character Roster has every characters' win/loss record and information on what they are doing this week, the Rap Sheet contains information on which characters have some sort of problem with their character sheet. A typical character listing will look like this: The Harvester (Caterane) [V:4][P:0] *Violation* ==> Barn Yard The Harvester - Character name linked to character sheet. (Caterane) - Player name. [V:4] - The total number of times the character has had a violation. [P:0] - The total number of times the character has had a violation resulting in a Prison stay (see below). *Violation* - The color reveals what type of violation it is (see below). Barn Yard - A link to a post that details the problem with the character. Note: The link is an ACTIVE LINK to the Sample Violation Post; check it out! Generally speaking, as long as your character is made using the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) and The Rules of Gladius (http://boards1.wizards.com/showthread.php?t=448520), and all the rules are applied correctly, you will not have to worry about any violation tags. That being said, everyone makes mistakes and if you are lucky, yours will only be minor. Classically, there have always been two different degrees of violation: *Violation* aka Probation Before Judgement: Orange violations (PBJs) can be anything that is not going to have an impact on the outcome of a fight and/or anything that can easily be worked around. Examples include: improperly listed gold, inaccurate height/weight/age, improperly calculated skills, and such. An orange violation is given for less severe problems; if an orange violation is not fixed within one week, the orange violation becomes a red violation. *Violation* aka Crime(s) Against the King: Red violations (CAKs) are more severe than orange violations. A red violation means that the character cannot do anything (fight, go on quests, craft, etc) until the violation is fixed, though he or she can usually finish whatever he/she is doing at the time. Examples include: Prestige Class taken that the character does not qualify for, too many attribute points spent at character creation, spent gold for a starting character of one level higher, non-SRD material and such. If a red violation is not fixed by the next pairings ... your character will rot in prison and suffer at the hands of Prisonlords and Co. If your character has an Orange *Violation* or a Red *Violation* next to it, you need to check the most recent posts towards the end of this thread and see what changes need to be made to your character sheet in order for the violation tag to be removed. With the creation of The Prison of Gladius, Green & Sky Blue violations have been added: *Violation*: Green violations relate to the Streamlining Initiative. If your character has a Green *Violation* next to it, you need to check Streamlining Initiative and see what changes and/or updates need to be made to your character sheet in order for the violation tag to be removed. If a green violation is not fixed within one week, it then becomes an orange violation. *Violation*: A Sky Blue violation is like any other violation except for the fact that the character is frozen due to inactivity, and the assumed absence of the player. Sky Blue violations will be removed when the player returns to fix the error. Prison Updates The Rap Sheet will be updated every weekend. During the week, people are encouraged to post and respond to violations that they have discovered. If you find that a character has some problems, post a message here and notify the player. Make sure that the SUBJECT of the Post is: (Violation or Audit) + Character Name; Violation: Harvester or Audit: Harvester. (See: Sample Initial Complaint Post) If the player replies and acknowledges a solution prior to the weekend update, and the character can not be updated due to fight status, a violation will not be awarded. If the problem is not fixed and/or acknowledged a violation will be awarded. (See: Sample Violation Post) Once a character has fought, the violation is expected to be resolved within 24 hours. After fixing a problem, inform the person who told you of the violation so that they can also respond accordingly. Make sure that the SUBJECT of the Post is: (Violation FIXED or Audit FIXED) + Character Name; Violation FIXED: Harvester or Audit FIXED: Harvester (See: Sample: Edited Initial Complaint Post) When the Rap Sheet is updated, a single post will be made at the end of the thread, notifying players of what changes have been made. Updates should typically take place on Monday, although this is subject to change without warning. |
| Prisonlords07-31-05, 07:33 AM | UNDER CONSTRUCTION The Streamlining Initiative Welcome to The Streamlining Initiative. A common complaint among players and pitlords is that character sheets are confusing and/or incomplete. The Streamlining Initiative is meant to address this problem. We will be starting with a number of small changes to the character sheet and going from there. A copy of the default/sample character sheet will be posted below here, with comments and all of the necessary changes and upgrades for uniformity. The purpose behind this is that if all the character sheets adhere to a certain standard, it is easier for people to audit sheets, it is easier for pitlords to run fights properly and it is easier for pitlords to represent characters during the fights they run. The Streamlining Initiative Rule To Live By: Every number on the sheet that is (or could be) the sum of multiple sources, should have a detailed breakdown of all the sources, in brackets and colored silver. Character Sheet Breakdown What follows is a breakdown of the sample character sheet. Comments will be included along the way in Quote Boxes and they will be discussing whatever has been colored red, or occassionally silver, in the following segment of the sheet. All of the changes that are to be implemented for the Streamlining Initiative will be detailed within the Quote Boxes; special attention needs to be paid to the BOLD GREEN comments. Although this is the current layout for the sample character sheet, some additions need to be made. Experience and experience needed to level must be placed at the top of the sheet. (Name of Character) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Gender+Race) (Alignment) (Classes and Levels, ECL) (Experience) Every character sheet has the standard stat block. All characters must document how many points have been spent, and how they have arrived at their current total (Points are Silvered); include racial modifiers, item boni, and any other modifiers to their attributes. STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...10 [+0]...(2 pts) INT....?? [+?]...(?? pts) WIS...?? [+?]...(?? pts) CHA...14 [+2]...(0 pts) [8, +2 Item, +2 Race] The tracking of Hit Points, AC, BAB/Grap, Initiative and Speed must list their totals as well as a breakdown of how the total was achieved. The breakdown should be silvered. Example: Hit Points: 62 =[/B]Silver][(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]] AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 =[/B]Silver][2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge] Initiative: 6 =[/B]Silver][2 Dex, 4 Feat] BAB/Grap: +5/+8 =[/B]Silver][+5 BAB, +3 Str, +4 Improved Grapple, -4 Size] Speed 40 =[/B]Silver] Looks Like: Hit Points: 62 [(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]] AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 [2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge] Initiative: 6 [2 Dex, 4 Feat] BAB/Grap: +5/+8 [+5 BAB, +3 Str, +4 Improved Grapple, -4 Size] Speed 40 Remember to include conditional modifiers like Rage. Conditional modifiers should stand out in some manner; BOLD them, Color them or make them blink! (If you find a way to make them blink, please let me know.). Examples: =Blue][Rage +10] - Hit Points =Red][Rage -2] - Armor Class =[/B]Green][Haste +1 Dodge] - Armor Class [Haste +30'] - Speed [Grip of Iron +4] - Grapple [Enlarge -2] - Armor Class [Enlarge +5] - Grapple Looks Like (Changes in bolded and in blue): Hit Points: 62 [(5d8 = 26) + (2d12 = 13) + 14 Con + 3 Feat (Toughness) + 6 Feat (Psionic Body)]][Rage +10] AC 18 [2 Dex, +1 Size, +3 Armor, +1 Shield, +1 Feat], Touch 14, Flat 16 [2 Dex, +1 Small, +3 Studded Leather, +2 Heavy Wooden Shield, +1 Dodge][Rage -2][Haste +1 Dodge][Enlarge -2] Initiative: 6 [2 Dex, 4 Feat] BAB/Grap: +5/+8 [+5 BAB, +3 Str, +4 Improved Grapple, -4 Size][Grip of Iron +4][Enlarge +5] Speed 40 [Haste +30'] Hit Points: ?? [?? HD] AC ?? [+?dex, +?size, +?armor, +?shield, +?feat...], Touch ??, Flat ?? [Conditional modifiers like rage] [+7 halfplate, +2 shield, etc...] Initiative: +? [?dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? Saves must list a breakdown of the modifiers and silver them out. Conditional modifiers are listed in brackets. Example: Fort +06 =Silver][2 Fighter + 3 Con + 1 Item] [+2 Rage] Looks Like: Fort +06 [2 Fighter + 3 Con + 1 Item][+2 Rage] Saves: Fort +?? [?class1 +?con +?enh...] [Conditional modifiers] Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep; immune to disease; ... Attacks should list a breakdown of how the total attack bonus is reached. Example: Longsword +14 Melee, 1d8+5, Crit 19-20/x2 =Silver][Attack: 5 BAB, +3 Str, +1 Weapon Focus, +5 Enhancement] Mighty Composite Longbow +12 Ranged, 1d8+8, Crit 20/x3, Range 110' =[/B]Silver][Attack: 5 BAB, +2 Dex, +5 Enhancement] Looks Like: Longsword +14 Melee, 1d8+5, Crit 19-20/x2 [Attack: 5 BAB, +3 Str, +1 Weapon Focus, +5 Enhancement] Mighty Composite Longbow +12 Ranged, 1d8+8, Crit 20/x3, Range 110' [Attack: 5 BAB, +2 Dex, +5 Enhancement] Attacks: (weaponname) +14 melee, 1d8+2, 19-20/x2 (weaponname) +?? melee, 1d?+?, 20/x? (weaponname) +?? ranged, 1d??, ??/x?, Range ??' A Combat Modifiers section covers all miscellaneous attack and damage bonuses. List the bonus and what it applies to, followed by where it comes from silvered and in brackets. Combat Modifiers: +1 Ranged Attack/Damage within 30' (Point Blank Shot) +2d6 Ranged Damage, Expend Psionic Focus (Psionic Shot) +1 Attack vs kobolds and goblinoids (Racial Bonus) If you are going to do an LLMadCow and quote the entire SRD when listing your Feats, be sure and place your feats in Spoiler Blocks. Example: Feats: Combat Expertise (Human Bonus) When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. Improved Trip (1st Level) You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt. Spoiler Blocks also need to be placed around large portions of text such as: Racial Traits, Class Traits, etc. Feats: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] Racial and Class Abilities: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Special Abilities: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Skills must list a breakdown of the modifiers and silver them out. Example: +08 Skillname =[/B]silver][4 Ftr + 2 Dex + 2 Item] Looks Like: +08 Skillname [4 Ftr + 2 Dex + 2 Item] If the skill is a Cross-Class skill for less than all of the character's classes, CC must be attached to each class that it is cross-class for. Example: +04 Skillname =[/B]silver][4 FtrCC + 2 Int] Looks Like: +04 Skillname [4 FtrCC + 2 Int] Note: Remember ranks in cross-class skills are worth 1/2 as much. If the character is multi-classed, and the skill is a Cross-Class skill for all of the classes, CC should be attached to the end of the skill name. Example: +05 SkillnameCC =[/B]silver][4 Ftr + 4 Clr + 2 Int] Looks Like: +05 SkillnameCC [4 Ftr + 4 Clr + 2 Int] Synergy bonus(es) must include the name of the skill they come from in parenthesis. Example: +08 Skillname =[/B]silver][4 Ftr + 2 Dex + 2 Synergy (Tumble)] Looks Like: +08 Skillname [4 Ftr + 2 Dex + 2 Synergy (Tumble)] Since there are a number of instances in play that depend on knowing the total ranks, list the total ranks at the end of the skill rank formula. Examples: +05 Skillname [4 FtrCC + 4 Clr + 2 Int][6 Ranks] +05 SkillnameCC [4 Ftr + 4 Clr + 2 Int][4 Ranks] All characters MUST include: Hide, Listen, Move Silently and Spot. Languages should be included at the end of the skills section, but may be included elsewhere as per each persons personal preferences. Skills (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? (Class 1) +? (ability) +? Feat][? Ranks] +?? (Skillname) [?? (Class 1) +? (Class 2)CC +? (ability)][? Ranks] +?? (Skillname)CC [?? (Class 1) +? (Class 2) +? (ability) +? Synergy (Skillname)][? Ranks] +?? (Skillname) [?? rnks, +?(ability) +? competence][? Ranks] Speaks: (languagename), (languagename), and (languagename) [Speak LanguageCC [2 Ftr + 2 Clr][2 Ranks] The list of memorized spells must include the spell level, the DC for that level, total spell levels, the 1/3 total spell level listing, and conditional modifiers. Example: Spells memorized: [4/6/4/4/3] 0: [DC 15] Acid Splash, Detect Magic, Read Magic, Arcane Mark 1: [DC 16] Color Spray, Cause Fear, Enlarge Person, Jump + Magic Missile, Magic Missile 2: [DC 17] Arcane Lock, False Life, Spider Climb + [S]Extended Mage Armor 3: [DC 18] Blink, Hold Person, Haste + Fly 4: [DC 19] Remove Curse, Stone Shape + Extended Magic Weapon, Greater If you have feats or abilities that affect the DC, please note them accordingly. Spells memorized: [4/6/4/4/3] [Spell Focus: Necromancy, DC +1] 0: [DC 15] Acid Splash, Detect Magic, Read Magic, Arcane Mark 1: [DC 16] Color Spray, Cause Fear, Enlarge Person, Jump + Magic Missile, Magic Missile 2: [DC 17] Arcane Lock, False Life, Spider Climb + [S]Extended Mage Armor 3: [DC 18] Blink, Hold Person, Haste + Fly 4: [DC 19] Remove Curse, Stone Shape + Extended Magic Weapon, Greater Spells memorized: [4/4/3] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x It doesn't get much easier than this. List the levels and the spells for each level. Spellbook: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) Spells and powers are all similar in the way they need to be listed. The level, the DC, how many per day, how many per fight, and [S]strike through any that are used as part of buffs. Spells per Day: [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... Powers Known: [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... Buffs need to be listed with their duration, spell level or power points used, and target (if applicable). Buffs and Prefight Actions: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] Equipment bought from the Blackmarket must include a link to the post where it was approved. Example: Boots of +10 Move Silently + Cat's Bane =[/B]Silver][1 Lb][15,000 gp]25 Creditz Looks Like: Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz The link is an ACTIVE LINK to the Black Market; check it out! Self-crafted equipment must be denoted by a C at the end of the price. Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC] Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC] Self-crafted equipment that is later enchanted also needs to be noted with: +(Amount)gp for Enchantment. Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC + 1,000gp for Enchantment] Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC + 1,000gp for Enchantment] Self-crafted equipment that is later self-enchanted also needs to be noted with an E. Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][2,100gpC] + [500gpE + 40xp] Looks Like: (Mithral) Breastplate [15 Lbs][2,100gpC] + [500gpE + 40xp] Purchased equipment that is later self-enchanted also needs to be noted with an E. Example: (Mithral) Breastplate =[/B]Silver][15 Lbs][4,200gp] + [500gpE + 40xp] Looks Like: (Mithral) Breastplate [15 Lbs][4,200gp] + [500gpE + 40xp] Masterwork Items should be denoted by [Ma] at the beginning of the item name; optionally M could be tagged to the end of the item name. Examples: [Ma]Buckler [5 lbs][165 gp] BucklerM [5 lbs][165 gp] It needs to be evident, clear and concise, as to what a character has and has not crafted, what qualities an item has, how much it weighs, and that it has been properly obtained. If you have crafted for more than 1000 gp marketprice, taught a trick to an animal, or similar things that need tracking, you must link the item/trick/etc to the Pitlords Post on the Fights thread! If you have bought something that costs credits, you must link the [U]Response from Pitlords in the Blackmarket where he quoted your purchase. Failure to do so means you do not possess this item/trick/etc for that fight until it is linked. Equipment: (Free weightless outfit) +1 Mithril Breastplate +6 AC, +5 Max Dex, -1 ACP, (15 Lbs.) 2,100gpC + 1,000gp For Enchantment [Ma]Buckler [5 lbs][165 gp] +5 Mighty Composite Longbow of Snarkhunting [3 Lbs][64,000 gp]15 Creditz (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of Pavarotti [- Lbs][26,000 gp]20 Creditz Boots of +10 Move Silently + Cat's Bane [1 Lb][15,000 gp]25 Creditz Other magic item [?? lbs][?? gp] Expendable items must be listed seperately from the rest of an inventory. Manifestor Level and Caster Level must be recorded as ML and CL respectively. An Augmented Powerstone must be noted by an A. Example: Scroll of Cure Light Wounds [(CL1)] [- lbs][50 gp] Example: Stone of Chameleon [(ML1)] [- lbs][50 gp] Example: Stone of ExpansionA [(ML3)][- lbs][300 gp] As an option for expendable items, you can further divide the Expendable Items List into sub-catagories. Example: Expendable Items: Potions Cure Light Wounds [(CL1)] [0.1 lbs][50 gp] Hide from Animals [(CL1)] [0.1 lbs][50 gp] Scrolls Arcane Eye [(CL7)] [- lbs][700 gp] Identify [(CL1)] [- lbs][125 gp] Major Image [(CL5)] [- lbs][375 gp] Powerstones Chameleon [(ML1)][- lbs][25 gp] ExpansionA [(ML3)][- lbs][300 gp] Skate [(ML2)][- lbs][50 gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of Cure Light Wounds [(CL1)] [- lbs][50 gp] Stone of Chameleon [(ML1)][- lbs][50 gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Allies and Equipment: (Name): (Race+Class) (Name): (Mount) Brit & Bridle [?? lbs][?? gp] Riding Saddle [?? lbs][?? gp] Equipment that is not used by default should be placed in an "At home" section. Equipment at home: Gold: ?? Smith tools [?? lbs][?? gp] Candy central poster of the collectors' edition (Other item) All Characters MUST list their Encumberance Values and their Current Weight Carried. Remember, even though your outfit does not count towards your total weight carried, it does count towards your mounts total weight carried. Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb The sample character sheet has the ally section down. You must include the stats for your allies somewhere on your sheet and put them in sblocks. There must be a header above the sblock that says which ally is in there. Example: Puff The Ancient Prismatic Dragon Name: Puff Race: Prismatic Dragon Here is where you would list all of the statistics of your ally. What is important is that you have the ally clearly labeled and that the ally is in Spoiler Blocks. (Ally name) (Ally name) etc... see above. Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Optional: delete if not available Regarding the Fight Results, the sample character sheet lists the basic needs for everyone to modify accordingly. Everyone must include: the name of their opponoment(s), result (win/lose), xp/gp gained, and of course the link to the fight! Example: Number[/B]]Fight 01 - Win vs Herrix - +900 xp, +900gp Number is the post number to link to the fight. Fight 1 is the label for which fight is being recorded and linked. [Color=Blue] is a colorful way to signify a win. Red can be used for a loss. Win vs Herrix is defining the opponent and the result. [Color=Green] is a colorful modifier for the XP and GP. +900 xp, +900gp is defining how much experience and how much gold was rewarded. All of this information cen be verified by following a properly recorded link. Similar information needs to be recorded for quests and campaigns. Fights results: Fight 01 - Win / Loss Information - +XX Exp, +XXgp Fight 02 - Win / Loss Information - +XX Exp, +XXgp Fight 03 - Win / Loss Information - +XX Exp, +XXgp Quest/Campaign - Results - +XX Exp, +XXgp Past expenditures must be put in sblocks at the bottom of the sheet with a header outside the sblock. The gold value of items used must be listed in Red and the gold value for items sold must be in Blue. Past Expenditures (Total 1,025 gp): 3x Potion of Shield of Faith [150 gp] 4x Potion of CLW [200 gp] Scibed Protect from Evil into spellbook [125 gp] Scibed Resist Energy into spellbook [300 gp] Dead Heavy Warhorse: "Otto von Bismarck" [400 gp] Sold: Pearl: Brain Lock [150 gp] |
| Prisonlords07-31-05, 07:41 AM | Full Character Audits Welcome to the Full Character Audits guideline. Auditing character sheets needs to be done with order and purpose. If you choose to audit character sheets, you need to have a thorough grasp of the game mechanics and you need to look up information that you do not know quite as well. There are some basic guidelines that need to be followed when doing audits. Character Auditing Guidelines When starting a character audit, choose an order of approach. Cover the entire sheet, section by section, level by level, calculating all aspects of character development as though making the character from start. Verify Attributes, Skills, Saves, Encumberance, Feats ... basically check EVERYTHING. As needed, make some comparisons to the Streamlining Initiative, but remember that it has not yet gone into effect and should not be the entire basis for the audit. With any Audit, start by selecting to Quote the character sheet, and then copy and paste into a post for the Prison. The actual Audit post should be Titled: Audit + (Character Name) + (ECL#). Remember to add the words Audit Fixed, at the top of the post, after the player makes the necessary changes to their sheet. All necessary aspects of the character sheet in need of correction should be colored Red for clarity and ease of understanding. DO NOT post the entire audit as a quote, but instead use Spoiler Blocks or Quotes to add the necessary commentary. Sample Audit Title: Audit: Talari Leafwhisperer, ECL5 Talari Leafwhisperer There's no greater force than Ehlonna! Female Human Neutral Good Druid 5, ECL 5 EXP: 14717/15000 Should be 14,705: It appears that you forgot to account for 12xp that was used on one of the items in your Past Expenditures section. STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts)[+1 Level] CHA...10 [+0]...(2 pts) Hit Points: 36 (8 + 4.5*4 + 10) [5 HD] AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1] Initiative: +3 [3dex] BAB/Grap: +3/+4 [+3bab, +1str] Speed 20 Saves: Fort +6 [4 Druid +2con] Refl +4 [1 Druid +3dex] Will +7 [4 Druid +3wis] [+4 vs Fey Spell-Like Abilities] Attacks: Club +4 melee, 1d6+1 [20/x2] Club +5 melee, 2d6+2 [20/x2] [with Shillelagh] Shortspear +4 melee, 1d6+1 [20/x2] Shortspear +6 ranged, 1d6+1 [20x2][20' range] Touch +4 melee [20/x2] Touch +6 ranged [20/x2] Although not an error, I am pointing it out for the purpose of uniformity. Feats: Scrible Scroll [1st lvl], Spell Focus (Conjuration) [Human], Augment Summoning [3rd] Racial and Class Abilities: Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 1/Day Skills (48 Points): +11 Listen [8 rnks, +3 wis] +11 Spot [8 rnks, +3 wis] +10 Concentration [8 rnks, +2 con] +9 Spellcraft [8 rnks, +1 int] +4 Move SilentlyCC [4 rnks, +3 dex -3 ACP] [8 Druid] +10 Handle Animal [8 rnks +0 cha +2 Tool] [8 druid] [+4 for animal companion] +0 Hide [0 rnks, +3 dex -3 ACP] Speaks Common, Druidic, and Terran Hide should read: HideCC. Nothing major, but since you have it listed, it should be noted that it is a Cross Class skill. Spells memorized: [5/3+1b/2+1b/1+1b] [Spell levels: 16; Cast: (10/3 = 6)] 0: [DC 13] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds 1: [DC 14] Produce Flame, Entangle, Faerie Fire, Produce Flame 2: [DC 15] Flaming Sphere, Gust of Wind, Gust of Wind. 3: [DC 16] Call Lightning, Sleet Storm Should read: (16/3 = 6). Buffs and Prefight actions: - Read Magic on all Scrolls Equipment: Total: 993 gp Explorers Outfit [Free and Weightless] +1 Dragonhide Breastplate [30 lbs][1700gp] +1 Light Wooden Shield [5 lbs][1153 gp] Ring of Protection +1 [2000 gp] Club [3 lbs][0 gp] Shortspears (2 bundles of 15) [30 gp][45 lb/bundle] [Tactics will state if I use the Shortspears or not.] Whistle [50gp] 2 Holly and Mistletoe [Free and Weightless] Whenever you have an item listed that has been made of a special material, please be sure to place the name of the material in parenthesis (). Also, the Whistle should be noted as Materwork ([B][Ma]) and you may want to make note that this is for use with the Handle Animal Skill. Expendable Items: Total: 4085 gp, 66 xp 2x Alchemist Fire [40gp][2 lb] Potion of Invisibility [300gp] Potion of Prot. From Chaos[50 gp] Potion of Prot. From Evil[50 gp] Potion of Prot. From Good[50 gp] Potion of Prot. From Law[50 gp] Wand of Cure Light Wounds [44 charges][750 gp] Wand of Entangle [50 Charges][750 gp, 5° (http://boards.wizards.com/showpost.php?p=7054563&postcount=88)] Scroll: Prot. From EnergyC [CL 5] [187.5gp, 15 xp] Scroll: Dispel Magic [CL 5] [375 gp] [Cleric Made] Scroll Defense: 2*Resist Energy [CL 2][50 gp] Ranger Scribed Bear's EnduranceC [CL 3][75 gp, 6xp] LongstriderC [CL 1][12.5gp, 1xp] Owl's WisdomC [CL 3][75 gp, 6xp] Warp WoodC [CL 4][100 gp, 8xp] Scroll Summons: Summon Natures Ally I [CL 5][125 gp] Summon Natures Ally IIC [CL 3][75 gp, 6xp] Summon Natures Ally III [CL 5][375 gp] Summon SwarmC [CL 3][75 gp, 6xp] Scroll Variety 1: Faerie FireC [CL 1] [12.5 gp, 1 xp] Flame BladeC [CL 3] [75 gp, 6 xp] Gust of WindC [CL 3][75 gp, 6 xp] Scroll Variety 2: 2x Obscuring MistC [CL 1][25 gp, 2 xp] ShillelaghC [CL 3][37.5 gp, 3xp] 2x Smokestick [40gp][1 lb] Tattoo: Synesthete [ML 1] [100 gp] Thunderstone [30gp][1 lb] You should establish if the scrolls listed are all seperate scrolls, or if some of them are single scrolls with multiple spells scribed onto them. The SRD lists that a scroll can have multiple spells on it, and this enables a caster to save the time of drawing another scroll each round. Allies and Equipment: Gryphos Wolves: Irth, Timo, Faranzannan Equipment at home: Gold: 2964.88 You should veify the amount of Gold you have at home. By my calculations, you should have 800gp at home, as opposed to the listed amount of 2964.88. (Note that I did ignore the 8 Silver and Copper) Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 37 lb Height: 157 cm (5'2"); Weight 51 kg (112 lbs) Gryphos the Eagle Gryphos Male Eagle Small Animal Hit Dice: 3d8+3 (16 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (16 squares, average) Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 Base Attack/Grapple: +2/-2 Attack: Talons +6 melee (1d4) Full Attack: 2 Talons +6 melee (1d4) and bite +1 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Evasion, Link, Share Spells Saves: Fort +4, Ref +6, Will +3 Abilities: Str 11, Dex 16, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +18 Feats: Weapon Finesse, Alertness, Flyby Attack Tricks: Attack, Come, Fetch, Seek, Down, Guard, Defend, I (http://boards.wizards.com/showpost.php?p=6454209&postcount=17)mpr. Attack Although nothing major, you should note that Weapon Finesse is a bonus Feat by listing it as follows: Weapon FinesseB. Pet Wolves Ah, they are so cute... Irth, Timo, Faranzanaan Male Wolves Medium Animal Hit Dice: 2d8+4 (13 hp) [CR 1] Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, Sent Saves: Fort +4, Ref +4, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats: TrackB, Weapon Focus (Bite) Tricks: Irth: A (http://boards.wizards.com/showpost.php?p=7060182&postcount=278)ttack, H (http://boards.wizards.com/showpost.php?p=7125248&postcount=312)eel Faranzaanan: A (http://boards.wizards.com/showpost.php?p=7186387&postcount=346)ttack, H (http://boards.wizards.com/showpost.php?p=7251759&postcount=376)eel Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Unless I am missing something, the wolves actually have Fort +5 & Ref +5. Bat Swarm Not even Batman could stop these. 5000 Bats Diminutive Animal (Swarm) Hit Dice: 3d8 (13 hp) [CR 2] Initiative: +2 Speed: 5 ft. (1 squares); Fly 40' [Good] Armor Class: 16 (+4 size, +2 Dexl), touch 14, flat-footed 12 Base Attack/Grapple: +2/- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction, wounding Special Qualities: Blindsense 20 ft., Immune to Weapon Damage, Low-light Vision, Swarm traits Saves: Fort +3, Ref +7, Will +3 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +11, Spot +11 Feats: Alertness, Lightning Reflexes Tricks: Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment). Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated. Note: I applied the MM errata to the bat swarm. Character Background: She has long black hair, and is usually frowning. She hates abberations, and doesn't think outsiders are much better. She believes that nature, and Ehlonna are the most powerful of forces. Around her neck, is a small wooden symbol of Ehlonna. Fights results: ECL 3: (http://boards1.wizards.com/showpost.php?p=6301991&postcount=1586&origin=) 1: Mugen, Meek Head: Victory! (Pittbull) [+1125 XP/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6348165&postcount=1598&origin=) 2: Mataichi, Salzorin: Defeat! (Cerebus13) [+300 XP/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6421349&postcount=8) 3: Xyanthraxia, Xanadu: Defeat!(Salrantol) [+300xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6471123&postcount=21) 4: Enoch the Prophet, Salrantol: Defeat!(Bgt) [+375xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6541712) 5: Team with Enoch the Prophet (Salrantol) vs Zar (Rim-Soulfang) and Heindal (SoulLord): Victory! (Jindl) [+787xp/gold] ECL 4: (http://boards1.wizards.com/showpost.php?p=6665496&postcount=98) 6: Hagrid II, Pittbull: Victory! (Xanadu) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6833816&postcount=166) 7: Free for All: Vandelar (Soullord, Killed), Xyanthaxia (Xanadu, Escaped), Inihe (Beldin, Killed By): Defeat! (Caterane) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6899859&postcount=203) 8: Vandelar, Soullord Victory! (Cerebus13) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6987827&postcount=248) 9: Team with Rakkar the Reckless (Xanadu) vs Santos (Gonbow) and Alex (Kaigan): Victory! (TelinArtho) [+1200xp/gold] MQ 1: (http://boards.wizards.com/showpost.php?p=7007475&postcount=252) 10: 3 Wolves (Irth, Timo, Faranzanaan) Victory! (King Uther) [+900xp/900gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7110321&postcount=306) 11: Inihe (Beldin): Defeat! (Michael_Noah) [+458xp/ 488.88 gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7151631&postcount=324) 12: Free for All: Aranor (Sindorin, Escaped), Grakk (Aramil Dunskar, Killed by): Defeat! (nightbanegod) [+500 XP/gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7211810&postcount=362) 13: Griff (Iced): Victory! (Mind Rogue) [+1500 XP/ +1600gold] MQ 2: (http://boards.wizards.com/showpost.php?p=7254975&postcount=377) 14: Bat Swarm Victory! (Tellish_of_Ket) [+600xp/600gold] Past Expenditures (tot. 2867 gp, 62 xp; Sold: 83.5 gp): MWK Heavy Wooden Shield [157 gp, Sold for 78.5 gp] Leather Armor [10 gp, Sold for 5 gp] Oil: Shillelagh [50 gp] Potion: Invisibility[300 gp] Potion: Prot. From Chaos [50 gp] Potion: Prot. From Evil [50 gp] Potion: 2*Prot. from Good [100 gp] Potion: 2*Prot. From Law [100 gp] ScrollC: Barkskin [CL 3][75 gp, 6xp] ScrollC: 2*Bear's Endurance [CL 3][150 gp, 12xp] ScrollC: Faerie Fire [CL 1][12.5 gp, 1xp] ScrollC: Fog Cloud [CL 3][75 gp, 6 xp] ScrollC: 4*Longstrider [CL 1] [50 gp, 4 xp] ScrollC: 2*Produce Flame [CL 3][75 gp, 6xp] ScrollC: 5*Resist Energy [CL 3][375 gp, 30xp] ScrollC: Shillelagh [CL 3][37.5 gp, 3xp] Scroll: 3*Summon Natures Ally III [CL 5][1125 gp] ScrollC: Warp Wood[CL 3][75 gp, 6 xp] Wand: Cure Light Wounds [6 charges] This concludes the Sample Audit. :) |
| Prisonlords07-31-05, 07:42 AM | Earning Credits: Audits & Violations The Core Coliseum takes a lot of effort, on everyone's part, to keep everything running smoothly. Some of the work that needs to be done is keeping track of changes to characters and ensuring that they are accurate. To these ends, anyone who has the time and inclincation to do so, will be rewarded with credits for complete audits and also for posting violations. Audits(1): Auditing Character Sheets is worth 1° for every 3 levels audited. Vioations: For every 10 violations you post in the Prison, you gain 1°. The reporting of violations is basically looking over a character sheet and tracking the errors. DO NOT make 10 posts about 10 different violations that 1 character has - this practice is not going to be rewarded with 1°; credits will never be awarded for Violations and/or Audits posted against your own character(s). Intead, make 1 post per character and go from there. That is not to say that you are not allowed to post violations on a character multiple times during the career of the character, but just trying to keep the posts to as many as needed and make things fair and equitable for all. The List(2) of Credits Earned and Issued follows: The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued Abyssal Stalker.... 00.1° ............. 00.0° ............. 00/00° AegisShade......... 00.1° ............. 00.0° ............. 00/00° Altaris13.......... 00.3° ............. 00.0° ............. 00/00° Ariel23............ 01.1° ............. 00.0° ............. 01/01° bgt................ 00.0° ............. 02.0° ............. 02/02° Book5.............. 00.2° ............. 00.0° ............. 00/00° Caterane........... 00.6° ............. 00.0° ............. 00/00° DSugui............. 00.1° ............. 00.0° ............. 00/00° Gonbow............. 00.8° ............. 00.0° ............. 00/00° Erithmu............ 00.3° ............. 00.0° ............. 00/00° Iced............... 00.2° ............. 00.0° ............. 00/00° Kaigan............. 00.2° ............. 00.0° ............. 00/00° King Uther......... 00.2° ............. 00.0° ............. 00/00° LLMadCow........... 00.0° ............. 10.3° ............. 10/10° lonewolf........... 00.4° ............. 00.0° ............. 00/00° Luni............... 02.2° ............. 00.0° ............. 02/02° Macbrea............ 00.5° ............. 00.0° ............. 00/00° Mal-2.............. 00.2° ............. 00.0° ............. 00/00° Maraxus............ 00.5° ............. 00.0° ............. 00/00° Mind Rogue......... 00.5° ............. 00.0° ............. 00/00° MindWandererB...... 00.1° ............. 00.0° ............. 00/00° MitzaVolchenko..... 00.7° ............. 00.0° ............. 00/00° nightbanegod....... 00.1° ............. 00.0° ............. 00/00° NiQil.............. 08.4° ............. 10.6° ............. 18/18° Ribking............ 00.1° ............. 00.0° ............. 00/00° SauroGrenom........ 00.2° ............. 01.6° ............. 01/01° Sindorin........... 00.2° ............. 00.0° ............. 00/00° Skojar............. 00.1° ............. 00.0° ............. 00/00° Sloisel............ 00.3° ............. 01.3° ............. 01/01° Snommelp........... 00.6° ............. 01.0° ............. 01/01° Sunwolf............ 01.3° ............. 01.0° ............. 02/02° TelinArtho......... 11.3° ............. 11.0° ............. 22/22° Tellish_of_Ket..... 00.2° ............. 00.0° ............. 00/00° TheMagister........ 00.5° ............. 00.0° ............. 00/00° Usurpator.......... 01.7° ............. 01.6° ............. 02/02° Vathelokai......... 00.1° ............. 00.0° ............. 00/00° Warclone........... 00.1° ............. 00.0° ............. 00/00° waywreth........... 00.4° ............. 00.0° ............. 00/00° Zevox.............. 00.2° ............. 00.0° ............. 00/00° Note1: You will not earn credit for audits on characters who have not advanced a level. Note2: This list will be updated weekly. |
| Prisonlords07-31-05, 07:43 AM | Subject / Title would read: Violation: Harvester The Harvester appears to have a whole barn yard full of Mounts/Allies and he does not have any of them in Spoiler Blocks. Is this allowed? Comments on SampleThis is what a basic complaint post would look like. It always has the following: Character Name - In this case The Harvester Link to the Character Sheet - In this case the name and the link are the same. Statement of perceived violation - In this case the perceived violation is the lack of Spoiler Blocks. |
| Prisonlords08-04-05, 03:37 AM | From time to time, I will make comments on various violations posted. This is not the standard, but if I reply, expect it to look like this: The Harvester appears to have a whole barn yard full of Mounts/Allies and he does not have any of them in Spoiler Blocks. Is this allowed? No, this is not allowed. Caterane needs to put Spoiler Blocks around each of The Harvesters' Allies/Mounts. Thanks for the heads up, I'll be sure to take note of this. @Cat: This is The Harvester's 4th violation. You have two weeks to correct it before the Harvester would be placed in Prison for the 1st time. |
| Prisonlords08-04-05, 04:23 AM | Subject / Title would read: Violation Fixed: Harvester PROBLEM FIXED The Harvester appears to have a whole barn yard full of Mounts/Allies and he does not have any of them in Spoiler Blocks. Is this allowed? Once a person has informed you that they have fixed the problem with their character sheet, please return to your initial post and edit the post; at the very top of the post add PROBLEM FIXED in bold. This lets the Prisonlords know, at a glance, what has been resolved and what hasn't. |
| Prisonlords08-12-05, 12:45 AM | Court Decisions The section below will contain a list of rules clarifications and determinations that have been made in the Gladius Arena. Some may be simple clarifications of the Rules As Written, while others might be house rules. If you see something not on the list that you think should be there, don't hesitate to send a message to Prisonlords to see about getting it added! If there is something here that you feel should be reviewed, ask a question about it in the Ask an Elder thread, and if deemed necessary, a post will be made there to offer further clarification of the issue. RAW Rulings and Clarifications Q: Do you have to roll Move Silently while flying under a Fly spell? A: Yes Q: Can you pull out an item during a grapple? A: No, it is not on the actions available during a grapple list. Q: Can you use a Power Completion item during a grapple? A: No. Due to transparancy, power completion items are restricted just as spell completion items are. Q: Do you get bonus power points from high ability scores more than once if you have multiple psionic classes with different primary ability scores? A: Yes, for classes besides Psionic Fist and Warmind. Q: Can you use the concealment granted by the Blur spell to Hide? A: No because there isn't anything being placed in between yourself and anyone that you would be hiding from. Q: Does Protection from <alignment> work against the spell Hold Person? A: As per the 3.5 FAQ, no. Q: If a character chose an animal template for Lycanthropy that had wings, would the character gain wings (and equivalent flight speed) when in Hybrid form? A: Yes. A lycanthrope uses either the base creature's or the base animal's statistics and special abilities and qualities in addition to those described in the template. Q: How do Armor Spikes work in grapples? A: As per the 3.5 FAQ, you may either inflict normal damage with them using a grapple check (the "Damage Your Opponent" grapple option), or by using them as a light weapon and rolling an attack roll with a -4 penalty (the "Attack Your Opponent" grapple option). Q: May Bats & Toads (and other animals without a natural attack) make touch attacks as a familiar for the purposes of discharging touch spells? A: Yes. Q: Can monks take the Improved Natural Attack feat and have it apply to their unarmed strike damage? A: As per the 3.5 FAQ, yes. Q: How do Protection from <alignment> spells work against targets with Spell Resistance? A: Spell Resistance allows a summoned target a chance to touch a warded opponent. Any summoned creature that has spell resistance gets a single chance to bypass a ward. If unsuccessful, no further attempts may be made. Q: What mount animals require the Combat Riding trick package so that they are not easily scared in combat? A: Any animal ridden as a mount must have the Combat Riding package in order to not be easily scared in combat. Q: Can a Sahaugin use his rake ability in a grapple...out of the water? A: Yes. They can also use their rake ability without being in a grapple IF they are underwater. Q: How do natural weapons work in a grapple? A: Natural weapons may be used in the "Attack your Opponent" option to grant an attack with each part of a Natural Attack routine, with a -4 penalty to each attack...or they can be used to deal damage with the "Grapple your Opponent" option that can be used a number of times based on Base Attack Bonus. This damage is the same type of the Natural Attack (usually lethal). Q: Can you purchase a composite bow tailored to someone with a strength of less than 10? A: No, the default composite bow tailored to strength 10 is the lowest you can go. Q: Can a trained skill be used if you only have 1/2 of a rank in it? A: No, at least 1 full Rank is required to use a trained skill. Q: Can the psionic magic item modifier, Powerstoring, be added to arrows? A: No, nor can it's arcane magic equivalent, Spellstoring. Q: If you have the Trample feat and are riding a mount other than a horse (and something that doesn't have a listed hoof attack - like a Bison...), can the mount make an attack during the overrun? A: As per the 3.5 FAQ, yes. Essentially, it doesn't have to be a hoof attack, but it does have to be an attack made by the "feet" of the mount. So a claw attack is fine (say if you are mounted on a bear or lion), but a riding dog (who has no "foot" attack, just the bite) would get no free attack. Q: Can a psionic tattoo be placed on a mount/ally and then activated by someone else later? A: No, you can only activate another's tattoos if they are unconscious. Q: Can a regular suit of clothing be enchanted like armor with the Craft Magic Arms & Armor feat? A: No. Q: Can Metamagic Rods or feats be used to modify Psionic powers? And vice versa can Metapsionic stuff affect spells? A: No. Q: Can the spell Prestigitation be used in combat to levitate things such as scrolls to free up your hands? A: No. Q: Can you use Metamorphic Transfer if you Polymorph or change form in some other method that is not the psionic version (Metamorph or whatever it is called)? A: Yes. Q: Do you become visible after being under the affects of Invisibility before or after a hostile action that can remove the spell? A: After. If a player readies to attack an opponent who is invisible upon line of sight, the invisible player will get one attack in first. Q: Does the Combat Expertise>Improved Trip>Knockdown feat chain allow you to perform an attack>trip>attack combo? A: No. As Knockdown provides a free trip after a standard action, you do not have a standard action to give up to perform the trip required to receive the free attack that Improved provides. Q: Can you score a critical hit on a grapple? A: Yes, on the initial touch attack needed to start a grapple. If it is confirmed as a critical hit, a successful grapple check will deal double damage. Q: Does a character mounted on a flying creature receive double damage when making a dive attack? A: No. Only the creature itself receives this bonus. Q: Can the Deflect Arrows feat be used when holding a two-handed weapon? A: Since it is a free action to remove a hand from a weapon, yes you can, provided that all other condition to use the feat are met (such as being aware of the attack and not flat-footed). Q: Can powers with a range of personal be placed in crawling tattoos? A: No. Exceptions to this are listed in the Crawling Tattoo description. Q: Do medium races with the Powerful Build ability, such as the half-giant, receive wings when adding the half-dragon template? A: No. The Powerful Build ability does not increase a creatures size, so the base race must already be large to receive the wings. Q: Do medium races with the Powerful Build ability, such as the half-giant, do damage with their unarmed strikes as a large creature? A: No. The Powerful Build ability does not increase a creatures size, so the base race must already be large to do large damage with unarmed strikes. Q: Can a barbarian rage as a part of a ready action? A: No. A ready action specifically states that it occurs during your opponent's action, while the rage ability specifically states that it cannot be performed in response to an opponent's action, which is what triggers a ready action. Q: Are grapple checks attacks? A: As per the 3.5 FAQ, no. The initial melee touch attack to start a grapple is an attack roll, and is modified by anything that can modify an attack roll. A grapple check is an opposed check, not an attack roll. Q: Can the Psionic Weapon feat be used to charge an unarmed strike for unarmed damage? A: Normally no, however monks are an exception to this rule, as their unarmed strikes are counted as manufactured weapons for the purposes of spells and effects. Q: How does grappling work in combination with a monk's Flurry of Blows? A: A monk may make a grappling check for each attack allowed to him by his Flurry of Blows once in a grapple. In the round used to initiate a grapple, he may still only make a single grapple check, just like anyone else, as per the grapple rules. Q: How does an eversmoking bottle work? A: It produces real smoke with its harmful effects. Q: Does the spell Blacklight grant concealment? A: Yes, it grants total concealment. Q: How does elven sleep immunity work? A: Magic, psionics and things that function like magic or psionics DO NOT work against elves. Poisons and alchemically based effects will cause elves to sleep. Q: Can a gladiator with levels in both a casting and a manifesting class hold the charge for a touch spell and still be free to manifest psionic powers? (or vice versa with a touch psionic power?) A: Any attempt to cast a spell or manifest a power when already holding a charge of either type would cause the initial charge to dissipate. Q: Can invisible gladiators read scrolls? A: Yes. Q: How long does a pin last? A: A pin lasts one round, but can be maintained each round with a successful grapple check. The person pinned can break the pin by succeeding in a grapple check, an escape artist check, or by the pinner failing their check to maintain the pin. Once the pin is broken, however, both parties are still considered grappling. Q: Can you share spells/powers with a familiar/animal companion/psicrystal that are cast/manifested from a scroll/powerstone? A: No. To share a spell/power, you must have the ability to cast the spell yourself, and not from an item. House Rule Rulings and Clarifications Q: Do penalties for multiclassing apply? A: Yes. They apply to both XP and GP in order to prevent abuse. Q: Do you have to list customized feats & skills for purchased animals on the Blackmarket thread? A: No, these do not cost credits and thus do not have to be listed. Q: Can psionic energy powers (such as Energy Missile, Energy Ball, etc) be used to sunder attended objects/equipment on a character? A: No, it can only target unattended objects such as a dropped sword or a chair. Q: Can an animal be trained to use grapple attacks? A: Yes, it is considered a custom trick that is not listed within the Handle Animal skill description. Q: Can animals be taught new tricks that are not included on the Handle Animal list? A: Yes, but they require an Elder's or the Pitlords account's approval. Q: If one was to want to take a paladin and take him into the blackguard prestige class, could the alignment change and the outsider contact both be done in the same quest, or would there have to be two seperate quests done in order to accomplish both requirements? A: You could easily accomplish both in one quest. Q: How much does the Skate power cost when purchased as a Psionic Tattoo? A: Since there is no weight limit to the power when used on yourself, it costs double normal price like other personal tattoos. Q: How do spot & cover work in the CoCo? A: You are autospotted if you leave cover or concealment, and an opponent has Line of Sight to you if you are more than 1 foot per rank in Hide away from a cover. Q: How does the Listen skill work with the various walls and obstacles in the CoCo? A: Because none of the walls in the CoCo arena enclose any areas that players can enter none of the modifiers for Listening through walls apply. Q: Is there any way for animals to be proficient with armor besides taking the armor usage Feats? A: If an animal has the Combat Riding trick package they are considered proficient with all armor. Q: Can you ready a move action to avoid a spell being cast at you? A: No. Q: Can poison on weapons be carried over from fight to fight since it has no expiration time? A: No. Prebuffs, spells, powers, and expendable items such as poison never carry over from fight to fight. Nothing does. Q: Can the bardic song ability Fascinate be used in the arena? A: No. However, it can be used in MiniQuests, Quests and Campaigns, with combat being defined as "When initiative has been rolled." Q: Can a tower shield be readied to be used for total cover against incoming attacks? A: No. Readying an action to take total cover against incoming attacks violates the CoCo houserule that does not allow one to ready an action to dodge incoming attacks. Q: When using a Pearl of Power, can you use the spell reclaimed by this item to cast a spell other than the one that was reclaimed? A: No. When using a Pearl of Power, you do not reclaim the spell level, but rather the spell itself. This allows you to cast the spell that was reclaimed even if you have already used all allowable spells available in a match under the 1/3 rule. As an example, after casting magic missile and then recalling it with a pearl of power, the spell level used to cast the spell the first time is not reclaimed. However, you are now able to cast magic missile again, even if you have used all of the spell levels available to you in your match. Q: Do natural attacks of some type count the same as the feat Improved Unarmed Strike as far as meeting prereq's for other feats? A: Yes. Because there are monsters in the MM that possess feats that require IUS as a prereq who don't have it, but have natural attacks instead, any creature that has natural attacks does not need IUS to qualify for other feats that list IUS as a prereq. Q: Are characters allowed to swap equipment onto themselves from equipment they have listed in the 'At Home' section of their sheets after pairings have been announced? A: Yes. Q: If a spell or power that is required in the crafting of an item has an XP cost, what extra cost (if any) do you have to pay to cover the XP component of the spell? A: Yes. The cost for the XP component would be 5 gp per point of XP required. Q: Can a Figurine of Wondrous Creatures be activated prior to entering the arena? A: No. Q: Do crafters of magical items have to meet the caster level requirement? A: No. Q: How does grappling a mounted opponent work? A: If you grapple someone who is mounted, you join him on the mount. If the mount cannot carry both of you, you are then considered to be grappling your opponoment adjacent to the mount, with the mount having the opportunity to take an AoO unless the attacker has the Improved Grapple feat. If the mount decides to move, the rider falls off unless he wins an opposed grapple check against the attacker, in which case the attacker is moved along with the rider as the mount moves. Q: How does hiding work in the arena? A: Anyone hiding is auto-spotted anytime he is more than 1 ft/rank away from cover or concealment and his opponent has LOS to him. Q: How does the spell Gate work in CoCo? A: This spell is banned in all its forms. Q: How is the distance measured when determining the number of feet away from cover or concealment you are when attempting to hide, since you can hide up to 1 ft/Hide rank away from cover or concealment? A: The ACTUAL distance is what matters. This would be the distance 'as the crow flies', rather than the distance you would have to actually move to reach cover or concealment. |
| Prisonlords08-12-05, 01:17 AM | Weekend of August 13/14, 2005 Good day everyone. Good morning and good evening too. If you disagree with me, I'll lock you in stocks. So, on with business. Well, I am sad to say, the prison is empty. EMPTY. I am counting on ALL OF YOU to start going over each others sheets with a fine tooth comb and start pointing out errors. Once you find an error, feel free to post, but please read look at the Sample: Initial Complaint Post and then the Sample: Edited Initial Complaint Post so we can all work together. I'll be posting once a week. Normally my posts will be on the weekends, however, for this initial post I am going to get it in a few days early to get the ball rolling. Note 1: A character who has been inactive for 2+ weeks will not be placed in prison, but will be considered inactive. Note 2: The Rap Sheet of Gladius will be edited with next weeks pairings, I am aware of the changes. Please be sure to read Laws of Gladius, which is different from the Rules of Gladius. Familiarize yourself with them and if you have any questions, you can post them here; from time to time you may see responses interchangably from either the Prisonlords account (CoCo specific) or the LLMadCow account (Personal). Have fun, be good, and remember that the more often you check here and fix problems, the less likely you are to receive *Violations*. |
| Pitlords08-12-05, 09:46 AM | Tattoo: Force Screen [ML1], 50gp Tattoo: Force Screen [ML1], 50gp Tattoo: Synesthete [ML1], 50gp Tattoo: Synesthete [ML1], 50gp Tattoo: Biofeedback [ML3], 300gp Tattoo: Metaphysical Claw [ML1], 50gp Tattoo: Metaphysical Claw [ML1], 50gp Those cost double. Same those listed under Past Expenditures: Tattoo of Synesthete Tattoo of Synesthete x2 Tattoo of Force Screen Tattoos: Synesthete x2, Force Screen, Biofeedback Please deduct 1000 gp to pay the correct price after your match. |
| Gonbow08-12-05, 10:50 AM | This version of the Harvester doesn't have a alignment listed... As a mechaninc-influence statistic, shouldn't it be listed, even if it is true neutral? |
| Caterane08-12-05, 11:04 AM | This version of the Harvester doesn't have a alignment listed... As a mechaninc-influence statistic, shouldn't it be listed, even if it is true neutral? You're right. Forgot about that. All Harvesters are lawful neutral. |
| NiQil08-12-05, 11:08 AM | PROBLEM FIXED Several things that need to be corrected. Your total experience should be 3200 base + 300 loss + 300 loss = 3800, not 3900 as listed. Your total weight should be 47.25 lbs (and I am not sure why you have 8 lbs listed next to the free and *weightless outfit LOL) In both your previous expenditures and your current expendables, you have tattos of skate and synesthete priced at 50 gp each. Since both of these powers have a range of personal, they cost double, making them 100 each. Thus, your gold expenditure is off. You also have some items mispriced, namely your +1 chainshirt and +1 buckler. Below is my calculation for what your gold use should look like: Previous expenditures: potion of shield of faith (50), tattoo of skate (100), tattoo of synesthete (100), 1 arrow = 250 gp, 5 cp Current items: +1 chainshirt (1250) +1 buckler (1165) mw spiked chain (325) rapier (20) shortbow (30) 1 quiver - 1 arrow(9 sp, 5 cp) tattoo of skate (100) tattoo of synesthete (100) 3 potions of cure light wounds (150) 2 potions of shield of faith (100) total is 3240 gp, 9 sp, 5 cp total between past and current is 3491 gp, out of a possible 3600 gp, leaving 109 gp remaining. Edit: After reviewing the sheet again after your changes and updates, there are still a couple of minor problems. I am coming up with a total of 4062 gp spent, out of 4215 earned, leaving 153 gp remaining. In your purchases, you have listed things that are also in your equipment. A better way to list them, instead of purchases, would be to simply make a heading for used items, or expenditures. By listing them in the way you do, some people would be inclined to think that you do not own your brand new composite bow anymore, because it looks like a past expenditure. If you were to change the heading to Items Used or something similar, and just list things that have been used up, you will make thing a lot easier on yourself and everyone else. Leave the seperate category for Sold....that will make things easier also. |
| NiQil08-12-05, 11:18 AM | PROBLEM FIXED Skills (28 Points Class A): Concentration +4 [4 rnks, +0Cn] [4wilder] Hide +9 [2 rnks, +3Dx, +4 size] [4wilder(cc)] Listen +6 [3 rnks, +3Ws] [3wilder] Move Silent +5 [2 rnks, +3Dx] [3wilder(cc)] Psicraft +4 (2 rnks, +2In] [2wilder] Spot +6 [3 rnks, +3Ws] [3wilder] Tumble +7 [4 rnks, +3Dx, -0 ACP] [4wilder] Your skill totals seem to be incorrect. With a +2 Int mod, you should have (4+2)*4=24 skill points, not 28. By my count, you have used 23 (4+4+3+3+2+3+4=23). You have one to add, and then correct the total. Also, your Move Silent modifier is incorrect. Spending 3 cross-class points gives you 1.5 ranks, not 2. If you add one point there, that would give you the 2 ranks you have listed and solve both problems. |
| NiQil08-12-05, 11:48 AM | PROBLEM FIXED It appears there are some math errors on your gold calculations...your prices are mostly correct, but the total is wrong. Masterwork Studded Leather [10lb][175gp] Darkwood Light Shield [1lb][163gp] Deep Crystal Light Crossbow [2lb][1355gp] Darkwood Shortspear [1lb][321gp] Cognizance Crystal, 1 PP [1 lb] [1000gp] Belt Pouch [1lb][1gp] Bolts x 21 [2lb][2gp] actually 2 gp, 1 sp Potions: (CL1 unless stated otherwise) -Cure Light Wounds x2 [1lb][50gp ea, 100gp total] Power Stones: (ML1 unless stated otherwise) -Deja Vu x 2 [0lb][25gp ea, 50 total] -Deceleration x 2 [0lb][25gp ea, 50 total] -Force Screen x 2 [0lb][25gp ea, 50 total] -Precognition, Offensive x 2 [0lb][25gp ea, 50 total] -Prescience, Offensive x 2 [0lb][25gp ea, 50 total] -Precognition, Defensive x 2 [0lb][25gp ea, 50 total] -Entangling Ectoplasm x 2 [0lb][25gp ea, 50 total] -Bolt powerstone (not bolts!!) x 2 [0lb][25gp ea, 50 total] -Matter Agitation x 2 [0lb][25gp ea, 50 total] -Grease, Psionic x 2 [0lb][25gp ea, 50 total] -Vigor x 2 [0lb][25gp ea, 50 total] Tatoos: -Skate [0lb][50gp] actually 100 total is 3767 gp 1 sp expended items include Bunches of crossbow bolts (3+6)(1gp-ish) should be 9 sp Darkwood Light Crossbow (sold for 167 gp) should be 167 gp, 5 sp Powerstones of -entangling ectoplasm (25gp) -precognition, offensive x3 (75gp) (25 each) -prescience, offensive x2 (50gp) (25 each) -force screen x2 (50gp) (25 each) -bolt (25gp) Potions of -invisibility (300gp) -cure light wounds (50gp) Tattoos of -skate (50gp) should be 100 total is 675 gp 9 sp Total expenditures should be 4443 gp out of a possible 4142gp, 5 sp, leaving you 300 gp, 5 sp over what you have had available. |
| NiQil08-12-05, 12:24 PM | Listed AC should be 17, not 19. Movement should be decreased to 20 due to wearing medium armor (-10 base speed) Your strength modifier should be added to your grapple bonus, making it +3 instead of +2 Your Fortitude save should be +3, not +2 (probably need to add Con modifier) By my total, you have a total of 60 skill points available, of which you have used 49. The cost of making a composite longbow out of darkwood is 430, not 400. The cost of your tattoo of Force Screen is 100 gp, not 50. Your total gold left after above corrections should be 615 gp. I do not see a weight total for what you are carrying anywhere on the sheet, nor are there weight listings next to your equipment. |
| NiQil08-12-05, 12:49 PM | Will save should be +1, not +3 as there is no feat listed for the feat bonus given. Total of 32 skill points available, 34 have been spent. Knowledge (history) bonus should be +3 instead of +4 Greatsword total attack bonus should be +9 instead of +8 (doesn't look like you added in your weapon focus) Crafting cost for an adamantine greatsword is 1510 gp You need to list and purchase a second set of Masterwork Artisan's tools for armorsmithing. You must have a set of tools each for weapons, armor, bowmaking, etc. Cost is an additional 55 gp Total gold remaining after above corrections should be 37 gp. I do not see a weight total for what you are carrying anywhere on the sheet, nor are there weight listings next to your equipment. |
| NiQil08-12-05, 01:11 PM | Your attack line for Flurry of Blows needs to be fixed...it should read Flurry of Blows +2/+2 (+1 bab -2 fob +3 str) Tattoo of skate should be 100 gp, not 50. In past expenditures, total spent on tattoos of skate should be 200, not 100. Total gold remaining after corrections should be 193 (appears to be a math error in your total) There is no weight total listed, nor are there weights next to your equipment. |
| Faroth08-12-05, 01:14 PM | I volunteer. Lothan Laurel (http://boards1.wizards.com/showpost.php?p=6787469&postcount=368) Please check my sheet. I know I have a problem with the prices of tatoos and with the poisoned arrows, but maybe is something more I didn't see. Thanks |
| Vathelokai08-12-05, 01:20 PM | Problem Resolved Jodan Desho (http://boards1.wizards.com/showpost.php?p=6667781) has underpaid for numerous psionic tatoos. Specificly, Vigor Biofeedback Force Screen Precognition Precognition, defensive Precognition, offensive Prescience, offensive Inertial armor Skate And in his past expenditures 3 Tatoo vigor ML 1[50gp each] 2 Tatoo inertial armor ML 1 [50gp each] Tatoo prescience, offensive ML 1[50gp] Tatoo force screen ML 1[50gp] Creating Psionic Tattoos: The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo: 25 gp x the level of the power x the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.) The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos. The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points. Scribing a psionic tattoo requires one day. Therefore Jodan must refund 350 gp for items already expended, and 450 for items currently in his inventory. After this weeks fight, these measures will be self imposed. |
| NiQil08-12-05, 01:34 PM | There is no weight total listed, and no weights next to any of your equipment. |
| NiQil08-12-05, 02:55 PM | Total skill points are 42, you have only spent 41 Your attack bonuses for all of your weapons show your BAB as +1, and it should be +2. Your correct attack bonuses are +6 for the masterwork longbow, +3 for the dagger and club, and +5 for the other longbow. There is no listing for weight, and no weight listed next to your equipment. |
| TelinArtho08-12-05, 03:10 PM | Actually, Mighty bows do not have to be masterworked - check the SRD. |
| NiQil08-12-05, 03:14 PM | Actually, Mighty bows do not have to be masterworked - check the SRD. I did....the chart listed under Magic Items (Armor and Weapons) already has the cost of a masterwork weapon built into the cost of a Mighty bow. A normal composite longbow is 100. Masterwork is 400. Mighty +1 is 500. Mighty +2 is 600, and Mighty +3 is 700. You pay 100 per each point of Str you want to add to damage, plus the initial 400 for being a longbow (100) and masterwork (300 more). Which makes all mighty bows masterwork, as far as I see. Edit: I stand corrected. The chart conflicts with the text listed under the Longbow, Composite entry under Equipment. Text always trumps charts. Violation will be edited. |
| Gonbow08-12-05, 03:21 PM | Removed for revision. |
| TelinArtho08-12-05, 03:27 PM | The reason for the discrepency is that all magic items must be masterworked, so that's why it only lists mighty bows that are masterworked. |
| NiQil08-12-05, 03:29 PM | The reason for the discrepency is that all magic items must be masterworked, so that's why it only lists mighty bows that are masterworked. Yep...I realized that after I saw the other entry. Just goes to show you that even editors (meaning me) can make mistakes LOL |
| NiQil08-14-05, 02:04 AM | PROBLEM FIXED You have a total of 50 Rgr skill points to spent...you have spent 53. Your Spellcraft modifier is incorrect...the 1 Rgr cc you have listed as a part of the modifier is either only a half rank, in which case your overall modifier should be +9, not +10, or it is supposed to designate that you spent 2 Rgr skill points there, in which case you have spent 54 skill points out of 50 available. I would recommend putting your familiar in sblocks As was already discussed in the FotW thread, remember to refund yourself 410 gp and remove the two poisoned arrows you have, and also to adjust your prebuff actions accordingly. In both your current possession and your past expenditures, tattoos of synesthete cost 100, not 150....so for the 1 in each place refund 50 gp (100 total). In your past expenditures, you need to list that you spent 100 gp to summon your familiar. After above corrections, by my math, you will have spent 2395 gp out of a possible 3900 gp, leaving you with 1505 gp remaining. |
| NiQil08-14-05, 02:26 AM | PROBLEM FIXED HP should be 23, not 20. (8 + 6.5 + 5.5 + 3) |
| NiQil08-14-05, 02:51 AM | PROBLEM FIXED Character does not have the prerequesites to have the feat Improved Sunder...needs to be replaced. Cost of crafting mithral chainmail is 2075. A +2 enhancement would cost an additional 4000 gp, so the +2 should be removed. This will make your Armor bonus a +5, not a +7, and will change your total AC to 21 from 23 and your flat-footed AC from 21 to 19. All attack rolls should reflect a -2 penalty for using a tower shield in combat. Cost of crafting a Masterwork Light Crossbow is 167 gp, 5 sp, so refund 167 gp, 5 sp to yourself. Total gold earned is 4800, not 5000. By my totals, after above corrections, you will have spent 4187 gp, 5 sp out of a possible 4800, leaving 612 gp, 5 sp for use. |
| NiQil08-14-05, 03:20 AM | Stomp is not a racial ability of Xeph's and should be removed. Longbow should be listed as Mighty with +1 Str to avoid confusion with +1 enhancement bonuses. Arrows must be purchased in quivers of 20 unless buying at the Blackmarket, therefore your quiver of masterwork arrows will provide 20 arrows and cost 9 gp. Boots of Stomping are a custom Woundrous item that must be purchased with credits.....remove and refund 600 gp. Tattoos of Prescience (Offensive), Vigor and Biofeedback cost 100 each, not 50. After above adjustments, by my count your total gold spent will be 1250 gp out of 3000 gp, leaving 1741 gp available. |
| NiQil08-14-05, 03:34 AM | Dex modifier under abilities should be +4, not +3. Attack bonus for ranged mindblade should be +7 instead of +8, and ranged attack for club should be +6, not +7 Tattoos of Prescience (Offensive) and Biofeedback cost 100 each, not 50 By my totals, after above adjustments, you will have 1834 gp remaining for use. |
| NiQil08-14-05, 04:00 AM | Ranged mindblade attack modifier should be +10 not +11 Studded leather cannot be made of mithral so change to normal studded leather and refund 1000. ). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.) Tattoos of Skate and Prescience (Offensive) cost 100 gp, not 50 gp. Potion of Expeditious Retreat is a custom item that must be bought with credits so refund 50 gp and remove. After above changes, by my count you will have 2409 gp, 8 sp remaining to spend. |
| Caterane08-14-05, 10:54 AM | Balbanes has not payed 5° for his Wand of Entangle. It will not be available unless he pays for it in the Blackmarket and properly links it to his sheet. |
| Luni08-14-05, 02:31 PM | Problem Fixed! Lothan Laurel Gray Elf True Neutral Ranger 2, Diviner 1 (no Necromancy), ECL 3 Exp: 4076 xp (24 xp used in scrolls) STR...10 [+0]...(04 pts) [-2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(06 pts) [-2 racial] INT....19 [+4]...(13 pts) [+2 racial] WIS...11 [+0]...(03 pts) CHA...08 [-1]...(00 pts) Hit Points:18 [3 HD] AC 18 [+4 dex, +0 size, +4 armor, +0 shield, +0 feat...], Touch 14, Flat 14 ASF 10% [+4 Mithral Chain Shirt] Initiative: +4 [+4 dex, +0 feat] BAB/Grap: +2/+2 [+2 bab, +0 str, +0 feat...] Speed 30 Saves: Fort +4 [+3 Rgr +0 Wiz +1 con] +2 Familiar near Refl +7 [+3 Rgr +0 Wiz + 4 dex] Will +2 [+0 Rgr +2 Wiz +0 wis] +2 racial vs. enchantment; immune to sleep. Attacks: MW Composite Longbow: +8 ranged, 1d8 [x3] [110' range][30' +1 Point Blank Shot] Dagger: +6 ranged (+2 melee), 1d4 [19-20/x2] [10' range][30' +1 Point Blank Shot] Heavy Pick: +2 melee, 1d6 [x4] +2 damage against humans Feats: Point Blank Shot [1st lvl] Track [Rgr 1] Scribe Scroll [Div 1] Rapid Shot [Rgr2] Weapon Focus: Composite Longbow [3rd lvl] Racial and Class Abilities: Low Light vision: (See twice the normal in poor ilumination) Wild Empathy (1d20 +0): (Animal Diplomacy) Favored Enemy: Human: (+2 at sense motive, bluff, spot, listen, survival and damage against humans) Familiar: Locke, the rat (Alertness and +2 Fortittude Saving Throws)[100gp] Skills (50 Rgr, 6 Div): [You spent too many ranger skill points.] +8 Spot [6 Rgr, +0 wis +2 racial] +10 Hide [6 Rgr, +4 dex] +10 Move Silently [6 Rgr, +4 dex] +6 Search [0 ranks, +4 Rgr, +2 racial] +10 Craft: Poisonmaking [6 Rgr, +4 int] +10 Craft: Armorsmithing [4 Rgr, +4 int, +2 MW tools] +10 Spellcraft [5 Div, 1 Rgr (cc), +4 int] +2 Spellcraft for Divination, -5 for Necromancy +6 Concentration [1 Div, 5 Rgr, +0 con] +8 Listen [6 Rgr, +0 wis, +2 racial] +10 Craft: Bowmaking [4 Rgr, +4 int, +2 MW tools] +5 Survival [5 Rgr, +0 wis] +2 Spellcraft for Divination +2 Spot and +2 Listen if my familiar is near +2 Listen, Bluff, Sense Motive, Spot, Survival against Humans Speaks Common (free), Elven (free), Dwarf (int), Celestial (int), Sylvan (int) and Undercommon (int) Spells memorized: [3/3] [Spell levels: 1; Cast: (1/3 of spell-levels)] 0: [DC 14] Acid Splash x2, Ray of Frost x1 1: [DC 15] True Strike, Obscuring Mist, Sleep Spellbook: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: True Strike, Shield, Protection from Evil, Obscuring Mist, Sleep, Expeditious Retreat, Magic Weapon. Please but [ sblock] around your familiar. Locke, the Rat (Tiny Animal) Hit Dice: 3 Hit Points: 9 Initiative: +2 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 14 (+2 size, +2 Dex, +1 Nat), touch 14, flat-footed 13 Base Attack/Grapple: +2/–10 Attack: Bite +6 melee (1d3–4) Full Attack: Bite +6 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent, Alertness, improved evasion, share spells, empathic link Saves: Fort +3, Ref +5, Will +3 Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10 Feats: Weapon Finesse Environment: Any Organization: Plague (10–100) Challenge Rating: 1/8 Buffs and Prefight actions:Can't prebuff poisons unless you have poison use. - Giant Wasp Poison in one arrow (DC 18 1d6 dex/1d6 dex) - Large Scorpion Venom (DC 18 1d6 str/1d6 str) Equipment: *Crafted by me Explorer Outfit (Green shirt, Gray pants, Boots and a Gray Cloak) Spell Component Pouch [2 lbs][5 gp] Mithral Chain Shirt* [12.5 lbs][550 gp] MW Composite Longbow* [3 lbs][200 gp] Heavy Pick [6 lbs][8 gp] Dagger x3 [3 lbs][6 gp] Quiver with 18 arrows* [3 lbs][5 sp] [B]Expendable Items: *Crafted by me Potion of Cure Light Wounds x2 [CL1] [-- lbs][100 gp] Scroll of Magic Weapon* x4 [CL1] [-- lbs][50 gp, 4xp] Scroll of Expeditious Retreat* x4 [CL1] [-- lbs][50 gp, 4xp] Scroll of Sleep* x8 [CL1] [-- lbs][100 gp, 8xp] Scroll of Obscuring Mist* x4 [CL1] [-- lbs][50 gp, 4xp] Scroll of True Strike* x8 [CL1] [-- lbs][100 gp, 8xp] Scroll of Invisibility x3 [CL3] [-- lbs][450 gp] Scroll of Scorching Ray x2 [CL3] [-- lbs][300 gp] Scroll of See Invisibility x1 [CL3] [-- lbs][150 gp] Tatto of Synesthete x1 [ML1] [-- lbs][150 gp] Arrow with Large Scorpion venom [-- lbs][200 gp] Arrow with Giant Wasp Poison [-- lbs][210 gp] Equipment at home: Gold: 635 GP MW Bowmaking tools [5 lbs][55 gp] MW Armorsmithing tools [5 lbs][55 gp] Wizard's Spellbook [3 lbs][15 gp] Quiver with 20 arrows* [3 lbs][5 sp] Miscellaneous Statistics: Encumberance: 0-33 (light), 33-66 (medium), 67-100 (heavy) Weight carried: 29.5 lb Please list your characters ht. and wt. Character Background: Born in the forest, Lothan has grown learning to survive and studying the art of magic. When his time came, he was ready to make suffer his enemies. Default Tactics Basically Invisibility. Then go far, Hide and snipe. Repeat the invisibility. Alternatively if the user see invisibility, use Obscure Mist and True Strike instead of Invisibility. If the opponent is invisible try to pinpoint him, true strike and hit. If i can't pinpoint him use the Synesthete Tatoo. Stay away from melee, if i enter in melee (and maybe if i lose my bow), cast a scorching ray trying to finish the battle quickly. Optional: Tough Opponent: Cast sleep Frail Opponnent: Use Giant Wasp Poisoned Arrow Elusive Opponent: True Strike and a Giant Wasp Poisoned Arrow Coup de Grace with the Heavy Pick. Fights results: 1: (Murgatroyd (http://boards1.wizards.com/showpost.php?p=6829030) ), (Sloisel): (Win (http://boards1.wizards.com/showpost.php?p=6910816&postcount=210) ) [+900 XP] [+900 gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures:Please put past expenditures in [ code] Scroll of Invisibility 150 gp Scroll of Scorching Ray 150 gp Tatoo of Synthete 150 gp 2 Arrows Changes are made in red. |
| Gonbow08-14-05, 05:39 PM | I have his tattoos of skate listed as 50 each; they are 100 each. I'll change that and Yasha's HPs after this weeks fights for each are up. Hopefully Yasha's pitlord will read this thread/notice the discrepency. |
| NiQil08-14-05, 05:43 PM | I have his tattoos of skate listed as 50 each; they are 100 each. I'll change that and Yasha's HPs after this weeks fights for each are up. Hopefully Yasha's pitlord will read this thread/notice the discrepency. I sent a PM to Kaigan when I noticed the HP error, in the hopes that it would get fixed before our FFA took place. I almost got shafted in another battle because of an error *I made, but the pitlord was generous and did the right thing and made the fix. I definately feel you should be forwarded the same courtesy, so I sent a PM last night about it. |
| LLMadCow08-14-05, 05:59 PM | Those cost double. Same those listed under Past Expenditures: Please deduct 1000 gp to pay the correct price after your match. Edits and adjustments made. Some Tattoos were removed and refunded. Everything has been taken care of. *Please make note in initial post as per guidelines of the thread. :) |
| Faroth08-14-05, 11:02 PM | Sheet revised. Errors corrected. see u |
| Altaris1308-15-05, 11:57 AM | @ Altaris13 Your skill totals seem to be incorrect. With a +2 Int mod, you should have (4+2)*4=24 skill points, not 28. By my count, you have only used 23. You have one more to place, and then correct the total. Actually, I did use all 24. I spent 4 points that were cross-class (as noted at the ends of the skills.) Thanks for pointing out about the 28 though. I did use the right amount. I was originally going to have a higher Int, but wanted the points elsewhere. :D EDIT: RE: Move Silent: noted, thanks for pointing that out. I did pay 4 points. Fixed! |
| Maraxus08-15-05, 12:12 PM | @Laughing_Dragon: It's nice to see the racial adjustments silvered behind the points spend for the attributes, I was almost saying you miscalculated the Dex... but that's only minor. +1 Armor Enhancement to armor class must not be taken seperatly, just write +5 Armor, instead of +4. And yes, that means, that the armor enhancement does not increase the touch AC - it should be 10. Heavy Crossbow attack bonus should be +1 (BAB), not +2 Apart from that it looks good. Yet another half giant psi-fighter. ;) |
| Luni08-15-05, 12:47 PM | Corkus Undercut Pale Skin with short black hair. The wierdest of all he has no beard. Almost like a tall and husky halfling. Male Dwarf Neutral-Evil Cleric 3, ECL 3 Please put xp totals here. STR...14 [+2]...8 pts[15, -1 Middle Age] DEX...12 [+1]...5 pts[13, -1 Middle Age] CON...12 [+1]...3 pts[13, -1 Middle Age, +2 racial] INT....10 [+0]...1 pts[9, +1 Middle Age] WIS...19 [+4]...16 pts[18, +1 Middle Age] CHA...10 [+0]...3 pts[9, +1 Middle Age, -2 racial] Hit Points: 20 [3 HD] AC 21 [+1 Dex, +8 armor, +2 shield], Touch 11, Flat 20 [+8 Fullplate, +2 Heavy steel shield][+4 racial vs. Giants] Initiative: +1 [+1 dex] BAB/Grap: +2/+4 [+2 bab, +2 str] Speed 20ft [Run is x3] Saves: Fort +4 [+3 Clr3, +1 Con][+2 racial vs. Poison] Refl +2 [+1 Clr3, +1 Dex] Will +7 [+3 Clr3, +4 Wis] +2 racial vs. Spells and Spell-like Abilities Attacks: MW Dwarven Waraxe +6 melee, 1d10+2 [19-20/x2] MW Shortspear +5 melee, + 4 ranged, 1d6+2 [20/x2] [+1 racial vs. orcs and goblinoids] Feats: Spell Focus: Enchantment [1st lvl] +1 DC for Enchantment spells Greater Spell Focus: Enchantment [3rd lvl] +1 DC for Enchantment spells Racial and Class Abilities: Darkvision:60' with no color Stonecunning:see PHB Weapon Familiarity:Dwarven Waraxe and Dwarven Urgosh as Martial Stability: +4 for Trip or Bull Rush on opposed roll Rebuke Undead: see PHB Domain: War MWP and WF with one weapon, used Weapon familiarity Domain: Madness Madness: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. (19wis +1 Insanity) 20 (+5) For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. (19wis -1 Insanity) 18 (+4) Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made. Please list (Listen, Spot, Move Silently and Hide!) so the pitlord doesn't have to figure them out. Also, please list your ACP -7. Skills 12 Cleric Points : +10 Craft [6 rnks, +2 racial +2 MW tool] [6clr] +6 Knowledge (Religion) [6 rnks] [6 clr] Speaks Common and Dwarven Spells per Day: [4/4+1/2+1] [Spell levels: 11; Cast: 4] 0: [Dc 15] Guidance, Resistance, Virtue, Cure minor wounds 1: [Dc 16] Sanctuary, Cause Fear, Command, Doom, Confusion, Lesser* 2: [Dc 17] Hold Person, Enthrall, Touch of Madness* Blue spells gain +2 for their DC. Buffs and Prefight actions: -none YOu need to buy an unholy symbol to use as a Divine Focus for your spells. EquipmentTotal: 1077gp *Fullplate [50 lbs][750 gp] *Heavy Metal Shield [15 lbs][10 gp] *MW Dwarven Waraxe [8 lbs][165 gp] *MW Shortspear [6 lbs][151 gp] Belt, Pouch [4 oz.][1gp] Expendable Items:Total: 1450gp Alchemist's Fire [1lb][20gp] Tanglefoot Bag [4lb][50gp] Thunderstone [1 lb][30gp] Oil of Bless Weapon[CL 1][- lbs][100gp] Potion of Pro. Evil [CL 1] [- lbs][50 gp] Potion of Pro. Choas [CL 1] [- lbs][50 gp] Potion of Pro. Law [CL 1] [- lbs][50 gp] Potion of Pro. Good [CL 1] [- lbs][50 gp] Potion of Pro. Arrows/magic [CL 1] [- lbs][300 gp] 2x Scroll of Bull's Str [CL 3][- lbs][300gp] 2x Scroll of Spiritual Weapon [CL 3] [- lbs][300 gp] 2x Scroll of Cure Light Wounds [CL 3] [- lbs][100 gp] Tattoo of Skate [ML 1] [- lbs][50 gp] Allies and Equipment: -none Equipment at home:Total: 55gp Gold: 1268/3900 Smith tools [50 lbs][55 gp] Shrine to all that is Evil Miscellaneous Statistics: Encumberance: 0-58 light, 59-116 medium, 117-175 heavy Weight carried: 71lbs 4 oz. Just remove if empty. None None Character Background: Abused by his father when he was young, thrown in a cellar for the better part of a week. After that he just wasn't the same in the head. Always talking to himself. Father always liked Dagnal better. No he didn't. YES HE DID!! Default Tactics Pitlord do what you will to win Fights results:You need to put [/url] after your link. 1: Famine, PrinceFyreDragon: won +900 exp/+900gp [b][u]Past ExpendituresTotal: 50 gp: Tattoo of Skate (ML 1) 50 gp Notes in red. Don't change until after I post the fight. |
| NiQil08-15-05, 02:12 PM | PROBLEM FIXED You cannot prebuff with poison. It must be done in the arena, due to there being the possibility of consequences if your check is failed. I realize you have Antitoxin, but to my knowledge that does not change the requirement to apply poison in the arena. Otherwise, your character sheet is nice and spiffy :) |
| NiQil08-15-05, 02:51 PM | Your HP are listed as 12, which would be consistant with 3 levels of wizard. However, your first level was fighter, so your HP should be 18. Big difference there for a caster LOL |
| Pittbull08-15-05, 05:05 PM | Since there is the change to the new rule of earning money with profession-skills, I'd like to change Hagrid's skills a little bit: Cancel: Knowledge (psionics) 3 ranks -- never used this skill!!! Add: Profession (joiner) 3ranks Thanks a lot!! |
| Aramil Dunskar08-15-05, 05:20 PM | Since there is the change to the new rule of earning money with profession-skills, I'd like to change Hagrid's skills a little bit: Cancel: Knowledge (psionics) 3 ranks -- never used this skill!!! Add: Profession (joiner) 3ranks Thanks a lot!! I'm sorry, is this even allowed? I don't think I've ever heard of anyone doing this before.... :confused: -Aramil |
| Pittbull08-15-05, 05:22 PM | I'm not not sure what you mean? A lot people have changed skill-ranks or feats later. The only rule was that you mustn't have used them before. |
| Vathelokai08-15-05, 05:23 PM | I've seen it done, but only with Caterane's express approval. Usually for new or 1 battle gladiators. |
| Pittbull08-15-05, 05:28 PM | Yes, it's was done many times before and even with more experienced characters, but it needs to be aprooved by the prisonlord or the GM, so I made the post here to get the aproovement. |
| Aramil Dunskar08-15-05, 05:52 PM | Oh, well in that case, I would like to change Grakk's Survival Skill to Knowledge (Geography) so that would make it 7 cross class ranks, or 3.5 ranks total from the Barbarian Class, and 1 normal rank from the Ranger class. -Aramil |
| Maraxus08-15-05, 06:03 PM | Hm, I'm thinking about requesting to trade in Mythos Improved Initiative feat, too. I was used to handle initiative that way when I created him: Initiative is rolled when both characters see (or otherwise know of) each other. That way one character get's a suprise round, if he has the stealth-skills and then the one with the better initiative get's the first full action. With the arena in witch you have cover at your starting position (if you wish to have) and the initiative rolled at the beginning, this does not work, makeing the feat pretty useless. Of cause, I could take it for idealistic reasons (I want to have the fastest character out there, no matter if this is supported by the ways the fights are handled or not)... Probably I wouldn't be allowed anyway. :) Edit: Wait ... why do we have this discussion in the prison? This belongs to the tavern or something ... Mr. Prisonlord, I'm sorry. :rolleyes: |
| Caterane08-15-05, 06:54 PM | Please make such requests in the Tavern or somewhere else. It's already enough work for MadCow to browse through all these posts without discussions. So in light of the recent skill changes: @Pittbull: In Ordnung. @Aramil: Approved. @Maraxus: Geht klar. |
| NiQil08-15-05, 07:08 PM | PROBLEM FIXED Your weapons have no enhancements, but you have enhancement bonuses listed in your attacks on most of them. I am guessing that is supposed to be the masterwork bonus. Change the enhancements to masterwork if that is correct. Your longbow has no masterwork bonus, so if the enhancement bonuses are, indeed, masterwork bonuses in disguise, then you will need to remove this from your longbow entirely, whicl will make the attack modifier on the longbow +1, not +2. In your past expenditures, your tattoos of skate should be 100 each, not 50. By my math, after above changes, you will have spent 2827 gp, leaving 1973 available for all things new and shiny :) |
| NiQil08-15-05, 07:22 PM | PROBLEM FIXED I count total skill points as 46, not 44. Cleric gets (2 + 1 human + 2 Int). Same with Fighter. You have 2 more skill points to spend. Skills should be designated as to which skills received how many points from what class. Tattoos of chameleon should be 100 each, not 25. |
| Altaris1308-15-05, 10:35 PM | @Altaris13 Several things that need to be corrected. Your total experience should be 3200 base + 300 loss + 300 loss = 3800, not 3900 as listed. Your total weight should be 47.25 lbs (and I am not sure why you have 8 lbs listed next to the free and *weightless outfit LOL) In both your previous expenditures and your current expendables, you have tattos of skate and synesthete priced at 50 gp each. Since both of these powers have a range of personal, they cost double, making them 100 each. Thus, your gold expenditure is off. You also have some items mispriced, namely your +1 chainshirt and +1 buckler. Below is my calculation for what your gold use should look like: Previous expenditures: potion of shield of faith (50), tattoo of skate (100), tattoo of synesthete (100), 1 arrow = 250 gp, 5 cp Current items: +1 chainshirt (1250) +1 buckler (1165) mw spiked chain (325) rapier (20) shortbow (30) 1 quiver - 1 arrow(9 sp, 5 cp) tattoo of skate (100) tattoo of synesthete (100) 3 potions of cure light wounds (150) 2 potions of shield of faith (100) total is 3240 gp, 9 sp, 5 cp total between past and current is 3491 gp, out of a possible 3600 gp, leaving 109 gp remaining. Aeryn Valaer (http://boards1.wizards.com/showpost.php?p=6739289&postcount=356) Note that besides these corrections, I have updated my sheet after a MiniQuest and a Moster Fight. Please review for any mistakes. EDIT: Revised expenditures section in accordance to the Streamlining Initiative. Gold calculated is 3992 of 4215 leaving 223gp remaining. +1 Chain Shirt [1250 gp] +1 Buckler [1165 gp] Chain, spiked MW [325 gp] Rapier [20 gp] Longbow, composite mighty +2 Ma [500 gp] Quiver with 19 normal arrows [1 gp] Quiver with 20 normal arrows [1 gp] 3 Potion of Cure Light Wounds [150gp] Potion of Shield of Faith +2 [50gp] Potion of Enlarge Person [250gp] Psi Tatoo of Skate [100gp] Psi Tatoo of Synesthete [100gp] USED ITEMS: Potion of Shield of faith +2 (CL1) [50 gp] SOLD ITEMS: Shortbow [+15gp] [Originally cost me 30gp] |
| Gonbow08-16-05, 02:34 AM | HP should be 23, not 20. (8 + 6.5 + 5.5 + 3) PROBLEM FIXED Sheet updated with correct hps. |
| KerlanRayne08-16-05, 05:37 AM | Your weapons have no enhancements, but you have enhancement bonuses listed in your attacks on most of them. I am guessing that is supposed to be the masterwork bonus. Change the enhancements to masterwork if that is correct.A masterwork weapon provides a +1 Enhancement bonus on attack rolls. These are correct. Your longbow has no masterwork bonus, so if the enhancement bonuses are, indeed, masterwork bonuses in disguise, then you will need to remove this from your longbow entirely, whicl will make the attack modifier on the longbow +1, not +2.I will fix this. In your past expenditures, your tattoos of skate should be 100 each, not 50.These are power stones, not tattoos. They are at ML 2 so their prices are correct. By my math, after above changes, you will have spent 2827 gp, leaving 1973 available for all things new and shiny :)Gold is unchanged, the only error was on the bow. KerlanRayne |
| Kaigan08-16-05, 10:05 AM | Zubair has two wands listed. The wand of entangle is listed as 750 gp, and should be 1500 gp. The wand of cure light wounds is listed as 750 gp, and should be 6000 gp as it is a 2nd level spell for a ranger. Not sure if this is correct, or if the prices that I listed are for only crafting. |
| TelinArtho08-16-05, 10:17 AM | @Kaigan - if he purchased them, they would be the minimum cost: Entangle is a 1st level Druid spell as well, so a wand of Entangle could be made at CL1 and sold for 750gp. Cure Light Wounds is a 1st level Cleric spell, so again would only cost 750gp. However, if he's trying to craft them as a ranger the cost would be much higher: CLW - 2nd lvl ranger spell Minimum CL for 2nd lvl ranger spell is 3 2*3*750 = 6000gp (market price) 3000gp, 240xp to craft. However, there is a violation - the wand of Entangle is not in the SRD, so it costs credits to purchase (5 I think). |
| Gonbow08-16-05, 10:24 AM | Zubair has two wands listed. The wand of entangle is listed as 750 gp, and should be 1500 gp. The wand of cure light wounds is listed as 750 gp, and should be 6000 gp as it is a 2nd level spell for a ranger. Not sure if this is correct, or if the prices that I listed are for only crafting. Nope, he can buy the wand of CLW as a level 1 cleric spell. In fact, he HAS to unless he wants to pay credits for it. Why would a wand of entangle cost 1500? It can be bought as a level 1 divine spell. It does however, require credits. |
| NiQil08-16-05, 11:07 AM | A masterwork weapon provides a +1 Enhancement bonus on attack rolls. These are correct. I will fix this. These are power stones, not tattoos. They are at ML 2 so their prices are correct. Gold is unchanged, the only error was on the bow. KerlanRayne I apologize for the confusion regarding the powerstones. In the one fight result I looked at, it has it listed as a tattoo, not a powerstone. But your pricing makes sense if that is the case. And the reason I mentioned about the enhacement bonuses is because, generally speaking, most players list their masterwork bonuses as masterwork bonuses, so as not to have them confused with actual magical +1 enhancements. You are correct in your interpretation, however. |
| Pauper08-16-05, 02:24 PM | Zubair has two wands listed. The wand of entangle is listed as 750 gp, and should be 1500 gp. The wand of cure light wounds is listed as 750 gp, and should be 6000 gp as it is a 2nd level spell for a ranger. Not sure if this is correct, or if the prices that I listed are for only crafting. In his case, I'd say the prices listed would be accurate (as market prices) if Zubair was the crafter. But the rules for using spell-trigger items only require that the spell be available on your spell list, which both entangle and cure light wounds are for a ranger. A druid could easily craft the first wand as a first-level caster, and a cleric likewise on the second wand. Since they're all divine spells, there's no difficulty in Zubair using them, as he is also a divine caster who has those spells on his class spell list. It should be noted, though, that the base Reflex save DC on Zubair's wand of entangle is DC11 - spell trigger items other than staves use the minimum casting attribute score to determine save DCs, and the minimum score required to cast a first level spell is 11 (+0). -- Pauper |
| Luni08-16-05, 03:07 PM | Problem Fixed! Balbanes, Avatar of life is hereby entered into Prison for having the magic domain, but for not having the intelligence needed to use those arcane scrolls. To have any chance of activating a scroll spell, the scroll user must meet the following requirements. * The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.) * The user must have the spell on his or her class list. * The user must have the requisite ability score. The bolded line is the breach. |
| Luni08-16-05, 03:08 PM | Problem Fixed! Annix the Warbringer is hereby entered into Prison for having the magic domain, but for not having the intelligence needed to use those arcane scrolls. To have any chance of activating a scroll spell, the scroll user must meet the following requirements. * The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.) * The user must have the spell on his or her class list. * The user must have the requisite ability score. Also, could you please move you Background to the bottom of your sheet. And please add Hide/Move Silently to your skills. The bolded line is the breach. |
| Maraxus08-16-05, 07:26 PM | [sblock] Faults on Ellorion Saenelle A new character ... :) There is some stuff un-ready: There are some ? - please fill yours in: Flat AC, Initiative: +? [?dex, ?feat], BAB/Grap: +?/+? [+?bab, +?str, +?feat...] Also you should replace "[Conditional modifiers like rage]" by the modifier you actually have (dodge feat to armor class) Hit Points: 3d10+6 is 10+5.5+5.5+6=27, not 32 Saves: "Will +4 [1class1 +3wiz]" should be "Will +3 [1class1 +2wis]. Also you could replace "class1" by "Fighter" Attacks: You could mention, that point blank shot gives +1 attack/damage within 30', best in the line below your ranged attacks and state that you could also attack at +7/+7 (with rapid shot) Skills: There is still a ??? at hide at if you state your spot/listen/move silently, even is you have no ranks at it, the pitlords have less work.[/sblock |
| nightbanegod08-16-05, 07:52 PM | A new character ... :) There is some stuff un-ready: There are some ? - please fill yours in: Flat AC, Initiative: +? [?dex, ?feat], BAB/Grap: +?/+? [+?bab, +?str, +?feat...] Also you should replace "[Conditional modifiers like rage]" by the modifier you actually have (dodge feat to armor class) Hit Points: 3d10+6 is 10+5.5+5.5+6=27, not 32 Saves: "Will +4 [1class1 +3wiz]" should be "Will +3 [1class1 +2wis]. Also you could replace "class1" by "Fighter" Attacks: You could mention, that point blank shot gives +1 attack/damage within 30', best in the line below your ranged attacks and state that you could also attack at +7/+7 (with rapid shot) Skills: There is still a ??? at hide at if you state your spot/listen/move silently, even is you have no ranks at it, the pitlords have less work. and on a side note... you prolly wanna delete that [QUOTE=Pitlords] at the begining of your character sheet |
| King Uther08-17-05, 12:43 AM | @ Luni I realized it after pairings, but could do nothing. My bad. Balbanes will be clear of errors tomorrow morning. |
| King Uther08-17-05, 12:32 PM | Balbanes is fixed. |
| Caterane08-17-05, 12:56 PM | KerlanRayne has not payed the 2 credits for his Elite Light Warhorse! Also, mental stats of animals do not change. |
| KerlanRayne08-17-05, 02:42 PM | KerlanRayne has not payed the 2 credits for his Elite Light Warhorse! Also, mental stats of animals do not change.Great. I didn't see the credit cost. I'll change it back. KerlanRayne |
| TelinArtho08-17-05, 03:44 PM | @Xanadu - Regarding The Pulverizer: You only have 12 Barbarian skill points ((4-1)*4=12) - not 16 like you have listed and spent. You have listed under Handle Animal a +2 bonus for a tool, but you have no such tool listed in your equipment. Large [Ma] Glaive should cost 316gp not 308gp. Also, make sure to spell out the source of your bonuses for your glaive, Grapple. List the attack/damage stats for your javelins and sling in the attacks section. If they are large size - these cost more than you have listed as well. In fact, make sure you list when something is Large size in each instance where size makes a difference. The cost of your sling bullets is not listed, make sure you do and take it into account at the bottom when you total everything. Also, bullets should be listed under expendables. |
| TelinArtho08-17-05, 09:02 PM | PROBLEM FIXED @TheMagister regarding Sdentch Well, I saw a few errors on your sheet when I looked over your character, and they could affect your tactics against my character, so here they are: 1. Greatclubs are not eligible for shillelah. This was discussed extensively in the tavern this past week. 2. Variant rules (like the one you want from Intimidate) are not allowed in the arena. This is not a pitlord call - this is a GM call - and the variant rules are not allowed. 3. Your Oil of Shillelah is CL1 for a price of 50gp. If you wanted a CL3 one, it would cost 150gp and credits. 4. A Mighty Composite Longbow with a +5 Str is 500gp, not 450gp. 5. Since your Longbow is 50gp more than you have listed, and you only have 45gp left (you have it listed as 46gp), you need to free up 5gp. /d |
| Laughing_Dragon08-18-05, 01:06 AM | @Ellorion Saenelle for Grchl 1. HD and HP: Hit Points: 41.5(rage49.5) [8(gnoll1)+4.5(gnoll2)+6.5(brb1)+6.5(brb2 )+16(con) HD](rage+8) You got 4 levels of HD and 1 ECL but only 3200 exp. To have all those HD and the ECL you need a minimum of 10,000 exp. 2 Levels: Barbarian 2, ECL 1 Gnoll Race being that is has 2 HD to start means you get no levels if you are at level 3. Unless you spot off as level 5 you gotta drop those Barbarian levels. Not to mention for forgot the Gnoll HD in your HD list, but you didn't forget to put it in your HP. 3. Magic items @_@ A magic weapon must have at least a +1 enhancement bonus to have any of the abilities listed on Table: Melee Weapon Special Abilities or Table Ranged Weapon Special Abilities. flaming halberd Need I say more? 4. Skill Points... Every HD gets at least 1 Skill point, 4 Skill points at first HD... gnoll=0, brb=4. You got 7 total with 4 HD, however that will drop to 5 if you if you nix those first 2 levels of Barb. |
| Luni08-18-05, 02:12 AM | Problem Fixed! Kronus is entered into the prison. "For trying to use a quarterstaff as a finessable weapon, you are punished! Bail is set at 50 trees planted." Weapon Finesse [General] Benefit With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Quarterstaff isn't a light weapon. Also, druids use Holly and Mistletoe, not Holy symbols. I don't think animal companions get max hp at 1st HD either. Mostly minor changes. You can fix them after the fight is posted. |
| Luni08-18-05, 02:23 AM | Problem Fixed! Yoriko is entered into the prison. "You are entered into the prison for minor violations of your papers. 4,175/6,000 Xp By my count, you should be at 4775 (3200 Base + 375 + 300 + 900) Stunning Fist [Monk 1st] 3/day (1/day in the arena), DC 15 Should be DC 14. (10 + 1/2 monk levels + Wis). (10 + 1 + 3). Expenditures (750 gp) Potion of Mage Armor x2 (150 gp) Potion of Magic Fang (50 gp) Potion of Enlarge Person (CL 5) (500 gp) [/QUOTE] Total should only be 700 gp. (150+50+500) Also, should be 3 Mage Armor used, and 2 Enlarge Persons. The money is right, just needs the right amount of potions marked. Just change your sheet after the fight is posted. Thank you. |
| Maraxus08-18-05, 06:55 AM | Laughing dragon: Hey, not only look here if you report someone. One the last page in the middle I maked the problems on Kregor and they have not been corrected yet. The important points are: Armor enhancement does not add to Flatfooded AC and Heavy Crossbow attack should be +1 only. About Grchl: I think I'll pm Ellorion Saenelle some explanations about level, ECL, Level Adjustment, racial hit dies (and maybe CR and Encounterlevel). I don't know why but some people have problems understanding this. :) |
| Luni08-18-05, 10:06 AM | Problem Fixed! Minor accounting stuff mostly. Current Xp: 8,700 You should have 9100 xp. 6300 base + 1200 + 1200 + 400 Mw Bit and Bridle [1 lbs][52 gp] Brought into fight if using mount. +2 to Ride. You can buy a set of masterwork tools for certain skills which give you a +2 circumstance bonus for the skills. These masterwork tools are only available for * Appraise by weight (merchant's scale: 2 gp) [non-magic value only] * Appraise by detail (magnifying glass: 100 gp) [non-magic value only] * Climb (climber's kit: 80 gp) * Craft Alchemy/Poisonmaking (alchemy lab: 500 gp) * Craft skills, all others (artisan's tool: 55 gp) * Disable device (masterwork thieves tools: 100 gp) * Disguise (disguise kit: 50 gp/10charges) * Handle Animal (whistle: 50 gp) * Heal (healer's kit: 50 gp/10charges) * Open lock (masterwork thieves tools: 100 gp) * Perform skills (masterwork musical instrument: 100 gp) * Professions (various tools: 50 gp) * Ride to stay in the saddle (military saddle: price varies). There's no bit and bridle listed here. Just change things afer the fight please Kaigan! |
| Laughing_Dragon08-18-05, 10:29 AM | Laughing dragon: Hey, not only look here if you report someone. One the last page in the middle I maked the problems on Kregor and they have not been corrected yet. The important points are: Armor enhancement does not add to Flatfooded AC and Heavy Crossbow attack should be +1 only.Musta missed your post. In any case I was always under the impression that the +1 from magic that +1 armor bestows was not contengent on your being aware of an enemy attack. I'll change the cross bow number though. And the AC number, though I'm still fairly cirtain that I was right... Oh well with any luck it won't matter ^^ |
| NiQil08-18-05, 11:03 AM | Kronus is entered into the prison. "For trying to use a quarterstaff as a finessable weapon, you are punished! Bail is set at 50 trees planted." Quarterstaff isn't a light weapon. Also, druids use Holly and Mistletoe, not Holy symbols. I don't think animal companions get max hp at 1st HD either. Mostly minor changes. You can fix them after the fight is posted. My bad on the quarterstaff....for some reason I thought Finesse said simple weapons, not light. I'll probably switch it to short swords or short sword/rapier after the fight. As for the holly and mistletoe....while it is common for druids to use this, there is nothing that says they *cannot use holy symbols. They just have to have a divine focus of some kind. And for the animal HP, if you can find some reference one way or the other, it would be appreciated. I couldn't find anything that said one way or the other if they did or didn't, so I started them with full on first like a PC. Edit: All problems addressed. |
| TelinArtho08-18-05, 11:09 AM | @NiQil: Under Starting Out: Characters get maximum hit points at level 1. Additional Hit Dice will grant hit points as shown below. The total hp's will then be rounded down to the nearest whole number. Example: A level 4 Wizard with a 12 Con would have: 4 + 3 x 2.5 + 4 x 1 = 4 + 7.5 + 4 = 15.5 hps, which rounds down to 15 hps. Allies do not get a maximized first HD. Instead, they gain the hps shown below for each HD (including the first) and then round down to the nearest number. Example: A 5 HD skeleton ally would have: 5 x 6.5 = 32.5 hps, which rounds down to 32 hps. 1d4 = 2.5 hps 1d6 = 3.5 hps 1d8 = 4.5 hps 1d10 = 5.5 hps 1d12 = 6.5 hps |
| NiQil08-18-05, 11:16 AM | @NiQil: Under Starting Out: Cool beans...I didn't know this was listed in the Rules thread....I was referring to the SRD LOL. But now at least I can change it to the correct total. |
| xanadu08-18-05, 01:43 PM | No mundane jail can possibly hold The Pulverizer! He just bashes his way out :P Seriously, he's not quite done yet, though thanks for pointing out the errors. I'll put a "Ready for TelinArtho quest" when he's done. |
| Mind Rogue08-19-05, 04:56 PM | Yoriko is entered into the prison. "You are entered into the prison for minor violations of your papers. 4,175/6,000 Xp By my count, you should be at 4775 (3200 Base + 375 + 300 + 900) Stunning Fist [Monk 1st] 3/day (1/day in the arena), DC 15 Should be DC 14. (10 + 1/2 monk levels + Wis). (10 + 1 + 3). Expenditures (750 gp) Potion of Mage Armor x2 (150 gp) Potion of Magic Fang (50 gp) Potion of Enlarge Person (CL 5) (500 gp) Total should only be 700 gp. (150+50+500) Also, should be 3 Mage Armor used, and 2 Enlarge Persons. The money is right, just needs the right amount of potions marked. Just change your sheet after the fight is posted. Thank you.[/QUOTE] Wow, getting sent into prison for not marking all of my Xp. That's amazing. Most of this stuff is pretty trivial, and I've fixed it. As for my adversary, I think he's right about the Druid divine focus. It's sort of a flavor feel. I myself have a druid here whose divine focus is a wooden sun disk of Pelor. The Holly and Mistletoe is just a default. I also see no reason why a cleric couldn't use Holly as her divine focus. |
| Luni08-20-05, 08:38 AM | @Mind Rogue: I'm not picking on you. I know the violations are minor. The reason I post it here is twofold. 1) You have a post that explains the errors. You don't want to sell yourself short on xp and stayt level 3 forever. 2) I got something I can refer to while running a battle. My PM box feels up so fast. Sorry if I came off a little harsh. I apoligize. |
| nightbanegod08-20-05, 11:00 AM | @ALL posters of the prison... by my reckoning... yall are NARC's :rofl: |
| Caterane08-20-05, 11:05 AM | Please hold discussions somewhere else. It's already difficult for LLMadCow to browse through all the post so we should restrict it to the necessary posts. Thanks. |
| Prisonlords08-21-05, 12:27 AM | Well, hello again. I see that there have been many informants working hard at keeping everyone honest. That is what I like to see. I am beginning my first weekly Roll Call. I am going to review all of the transactions between last week and this week, seeing what changes have been made and what characters still have outstanding issues. I will be following up with a second post to let everyone know what progress is being made and how everyone is doing. Keep up the good work. This post is the cut-off point for the previous week's violations. The Judged................Informant + Verdict Dunewalker....................Pitlords . .Innocent Harvester (3rd Avatar)........Gonbow . . .Innocent Aeryn Valaer..................Niqil . . . Innocent Minesbiggarinyers.............Niqil . . . Innocent Ch'ch'ili.....................Niqil . . . Innocent N'rik Hathindar...............Niqil . . . GUILTY - PBJ Skez Dreadfury................Niqil . . . GUILTY - PBJ Ormos Bhaenth.................Niqil . . . GUILTY - PBJ Jodan Desho...................Vathelokai .Innocent Vorag Grishnak................Niqil . . . GUILTY - PBJ Basil Arawn...................Niqil . . . GUILTY - PBJ Lothan Laurel.................Niqil . . . Innocent Yasha Tankou..................Niqil . . . Innocent Dagnal Undercut...............Niqil . . . Innocent Loxlee........................Niqil . . . GUILTY - PBJ Devon.........................Niqil . . . GUILTY - PBJ Barret Wallace................Niqil . . . GUILTY - PBJ Balbanes, Avatar of Life......Caterane . .GUILTY - PBJ Santos........................Gonbow . . .Innocent Kregor........................Maraxus . . Innocent Corkus........................Luni . . . .GUILTY - PBJ Dameon Leonne.................Niqil . . . GUILTY - PBJ Eiletha Surion................Niqil . . . Stay of Judgement Juntar Dunecrosser............Niqil . . . Innocent Balbanes, Avatar of Life......Niqil . . . Innocent Yasha Tankou..................Gonbow . . .Innocent Zubair........................Kaigan . . .Innocent Balbanes, Avatar of Life......Luni . . . .Innocent Annix.........................Luni . . . .GUILTY - PBJ Ellorion Saenelle.............Maraxus . . Innocent Trial Next Week Zubair........................Caterane . .Judgement Pending Kronos........................Luni . . . .Innocent Yoriko Obato..................Luni . . . .Innocent Alex the Hunter...............Luni . . . .Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or sever violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. |
| Caterane08-21-05, 03:42 AM | I object, yer Highness, Balbanes still hath not linket yon Wand of Entangle! |
| Mind Rogue08-21-05, 10:48 AM | Nyatar has the following error You have listed several of your scrolls as being self-crafted. Unfortunatly, you also list them as costing only 12 Gp, when they cost 12.5, and you don't list any Xp requirement. |
| TelinArtho08-21-05, 11:45 AM | @Tellish Of Ket - Pure Evil's skeletons are in violation: —Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. —Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. Skeletons are only proficient with Simple weapons and weapons listed in their entry (Scimitar) and shields. Your skeletons can't use their shortbows effectively (thus suffer a non-proficiency penalty). This was retracted because I found out I was wrong. |
| Mind Rogue08-21-05, 01:10 PM | Madner's Nyatar has had another problem pop up which has led to a full audit. He also has the following errors: Dodge should not be included as part of Nyatar's AC. It should be listed as a conditional modifier. Also, "Conditional modifiers like rage" should probably be removed. Nyatar has a +2 unnamed bonus on damage against Giants, not a +2 racial on attack rolls. Nyatar's Longbow already has the bonus do to Point Blank Shot added in. This should be removed and added as a conditional modifier. The Halberd and the Ranseur are listed as being 19-20/x2 weapons. They are really 20/x3. Scribe Scroll and Track are bonus feats and should be listed under feats with a parenthetical notation rather than under class features. Also, psionic shot should be listed parenthetically as Psion 1 rather than "bonus psi feat" since that doesn't tell how you got the feat. You appear to have an extra wizard skill point and are missing a psion one. You are also short one ranger rank. Also, you have too many ranks in tumble and it is dex based, not int based. You only know two languages when you should know 6. Acid Splash is misspelled. 50 Arrows costs 2.5 gp Again, you undercut yourself .5 gp on 17 self crafted scrolls. You need simple alchemical tools to use Craft: Alchemy and Craft: Poisonmaking without penalty A one-ounce potion actually weighs one-sixteenth of a pound, not one tenth, (cursed imperial system), while I believe powerstones are weightless. If I'm wrong, your weight carried should be 54 lbs + weight of powerstones (you have them listed as seperate stones). You should delete the Ally sblock, as well as the background and default tactics if you're not going to use them. Also, you need to say who your opponent was and how much you made off the fight, not just whether you won or lost. |
| McJarvis08-21-05, 09:40 PM | WASN'T A PROBLEM |
| NiQil08-21-05, 09:45 PM | This character (http://boards1.wizards.com/showpost.php?p=6896558) has taken the Madness Domain, which is from Complete Divine. The Divine section of the SRD has been approved for use. And I don't believe that it is from Complete Divine, but not owning the book, I could be mistaken. But upon looking at the divine information in the SRD, it would appear to be info from Deities and Demigods, since it mostly discusses high level (read: epic) abilites and feats for deities. |
| LLMadCow08-21-05, 09:46 PM | This character (http://boards1.wizards.com/showpost.php?p=6896558) has taken the Madness Domain, which is from Complete Divine. The Madness Domain is part of the SRD 3.5; the ENTIRE SRD 3.5 is legal for play within Gladius, except for key things that are noted in The Rules of Gladius. No Violation there... LLPL Note: The Madness Domain is actually from Dieties and Demigods. |
| McJarvis08-21-05, 09:55 PM | The Divine section of the SRD has been approved for use. And I don't believe that it is from Complete Divine, but not owning the book, I could be mistaken. But upon looking at the divine information in the SRD, it would appear to be info from Deities and Demigods, since it mostly discusses high level (read: epic) abilites and feats for deities. Ah...was wondering how that might have slipped past the character's previous pittlords :) That's the 3.0 version of the Madness Domain. Complete Divine did the 3.5 revision.(hence why random action isn't a spell: It should be Confusion, lesser now)(erm..I think. Reflecting on that I shouldn't say it's the 3.0 version for sure, but I DO know there is a Madness domain in Complete Divine(looking at it right now)) EDIT: Of course, the granted ability of the domain isn't as great in CD either, so...whatever |
| LLMadCow08-21-05, 11:16 PM | The Judged................Informant + Verdict Dunewalker....................Pitlords . .Innocent Harvester (3rd Avatar)........Gonbow . . .Innocent Aeryn Valaer..................Niqil . . . Innocent Minesbiggarinyers.............Niqil . . . Innocent Ch'ch'ili.....................Niqil . . . Innocent N'rik Hathindar...............Niqil . . . GUILTY - PBJ Skez Dreadfury................Niqil . . . GUILTY - PBJ Ormos Bhaenth.................Niqil . . . GUILTY - PBJ Jodan Desho...................Vathelokai .Innocent Vorag Grishnak................Niqil . . . GUILTY - PBJ Basil Arawn...................Niqil . . . GUILTY - PBJ Lothan Laurel.................Niqil . . . Innocent Yasha Tankou..................Niqil . . . Innocent Dagnal Undercut...............Niqil . . . Innocent Loxlee........................Niqil . . . GUILTY - PBJ Devon.........................Niqil . . . GUILTY - PBJ Barret Wallace................Niqil . . . GUILTY - PBJ Balbanes, Avatar of Life......Caterane . .GUILTY - PBJ Santos........................Gonbow . . .Innocent Kregor........................Maraxus . . Innocent Corkus........................Luni . . . .GUILTY - PBJ Dameon Leonne.................Niqil . . . GUILTY - PBJ Eiletha Surion................Niqil . . . Stay of Judgement Juntar Dunecrosser............Niqil . . . Innocent Balbanes, Avatar of Life......Niqil . . . Innocent Yasha Tankou..................Gonbow . . .Innocent Zubair........................Kaigan . . .Innocent Balbanes, Avatar of Life......Luni . . . .Innocent Annix.........................Luni . . . .GUILTY - PBJ Ellorion Saenelle.............Maraxus . . Innocent Trial Next Week Zubair........................Caterane . .Judgement Pending Kronos........................Luni . . . .Innocent Yoriko Obato..................Luni . . . .Innocent Alex the Hunter...............Luni . . . .Judgement Pending Note: This concludes this weeks updates. |
| NiQil08-22-05, 12:10 PM | PROBLEM FIXED Your total Ranger skill points should be 6x4=24, not 20. You have 4 more Ranger skill points to spend. |
| NiQil08-22-05, 12:29 PM | PROBLEM FIXED Both Knowledge (Arcana) and Spellcraft list an Int mod of +2, and it should be +1 |
| TelinArtho08-22-05, 12:34 PM | Reach Spell and Energy Substitution are both in the Divine portions of the SRD. Also, he gets 2 (sorcerer) +1 (int) +1 (racial) skill points per level. So 24 is correct. I'll make sure he fixes the typo on the intelligence bonus for his skills. |
| NiQil08-22-05, 12:45 PM | Reach Spell and Energy Substitution are both in the Divine portions of the SRD. Also, he gets 2 (sorcerer) +1 (int) +1 (racial) skill points per level. So 24 is correct. I'll make sure he fixes the typo on the intelligence bonus for his skills. Yer right on both counts....the reason I couldn't find the feats is because they are listed under the divine abilities....just didn't go down far enough. Man this is just not my morning....I am missing all kinds of things. I'll correct the violations post to just reflect the modifier issue.. |
| NiQil08-22-05, 12:50 PM | PROBLEM FIXED Armor listed under equipment is leather, but is priced as studded leather. Next to your AC modifier, you also have studded leather listed, so I am guessing that you need to adjust your equipment to reflect studded leather instead of normal leather. |
| NiQil08-22-05, 01:13 PM | PROBLEM FIXED It appears you either forgot to add in your mw bonus or your weapon focus bonus on all of your attack modifiers for your bow. I show it as +3BAB, +4Dex, +1 Ma, +1 WF, for a total attack modifier of +9. That would make your PBS a +10, your RS a +8/+8, and your PBS/RS a +9/+9. Also, under your attacks, you need to list your melee attack for the longsword you carry. |
| NiQil08-22-05, 01:30 PM | PROBLEM FIXED Attack modifier with your crossbow should be +6, not +7. 1 bab + 1 ma + 4 dex. |
| Huan08-22-05, 01:40 PM | The poison prebuff line has been deleted, which clears the charge. My thanks to Constable NiQil for the catch. |
| Delusional Illusion08-22-05, 01:48 PM | Your total Ranger skill points should be 6x4=24, not 20. You have 4 more Ranger skill points to spend. Fixed. Thanks for pointing it out :) |
| Laughing_Dragon08-22-05, 02:20 PM | Attack modifier with your crossbow should be +6, not +7. 1 bab + 1 ma + 4 dex.I got masterwork bolts and a masterwork crossbow. I was always under the impresion those stacked :P |
| NiQil08-22-05, 02:30 PM | I got masterwork bolts and a masterwork crossbow. I was always under the impresion those stacked :P The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it. In other words....one or the other, not both. IMO, better to have the bonus on the bow, since it is conferred to all of your arrows, rather than to just have a few arrows with it. |
| NiQil08-22-05, 02:56 PM | Your Int modifier under your abilities should be +0, not a question mark. Same with Wis...should be a +1, not a question mark. Con modifier should be +3 Dex modifier should be +2 Cha modifier should be +3 Quivers of arrows come in groups of 20. You have 50 listed as unused, and 1 listed in used expendables. You need to account for the other 9. You need to provide details of the second fight that you have listed on your sheet, not just the link to the fight. |
| NiQil08-22-05, 04:23 PM | Fortitude Save should be +6, not +5 |
| NiQil08-22-05, 04:31 PM | PROBLEM FIXED I don't see anywhere that you have deducted the 100 gp necessary to summon your familiar. |
| TelinArtho08-22-05, 04:40 PM | Problem Fixed! Time to put a big guy in here... VIRGO! Virgo Arkazzan "The Coming Evil"- ECL 8 "The calm before the storm is your deathknell." Height: 7'2" Weight: 310 Age: ??? Male Half-Giant Ex-Monk 1/Psychic Warrior 6 Neutral Evil Experience 33387/36000 Total XP should be 34177 Stats: Streamlining Initiative, abilities should list the number of points spent in silver. Please check the format. Str: 22 +6 (18 +2 racial +2enhancement) 16 Dex: 12 +1 (15 -2 racial +1level) 4 This should be 13, not 15 before racial adjustments Con: 14 +2 (12 +2 racial) 4 Int: 10 +0 2 Wis: 18 +4 (16 +2enhancement) 10 Cha: 8 -1 0 Hit Points: 47 (8 +4.5x6 +12) Constitution bonus for hit points is 14, not 12; Total hit points should be 49. AC: 20(10+9Fullplate+1Dex) 11 touch Include Flat-footed AC Init. +1 BAB: +4 Grapple: +18(+4BAB+6str +4Improved Grapp +4large size) Speed: 30ft(20ft) Saves: Fort: 9(+2monk +5PsyWar +2con) Ref: 5(+2monk +2Psywar +1dex) Wil: 8(+2monk +2Psywar +4wis ) Attack: Large Adamantine Scythe +1 +11(+1MW +4BAB +6STR) melee 2d8+10 x4 [Dark Solstice] [Ma] Large Deep Crystal Scythe +11(+1MW +4BAB +6STR) 2d8+9 x4 [Ma] Large Glaive +11(+4BAB +6Str +1MW) melee 2d8+9 x3 Unarmed +10(+4 BAB, +6str) melee 1d6+6 x2, possibly+2d6 from Psionic Fist Grapple +18(+4BAB+6str +4Imp. Grapp. +4size)with Grip of Iron +22 d6+6+1d6, possibly+2d6 with Psionic Fist Flurry +8/+8 1d6 +6 Composite Longbow (Mighty +5) +5ranged, 1d8+5 x3 Skills: 30points Separate skill points for Monk and Psychic Warrior. Follow Streamlining initiative for cross-class skills. The cross-class ranks make it so that you have overspent by 2 points as well. Concentration +10(8ranks +2con) +14 to become psionically focused Move Silently +2(5ranks +1dex) -4armor check Hide +6(5ranks +1dex) Listen +5(2ranks +3wis) Psicraft +2(2ranks +0 Int) Cross-class skill Knowledge (Religion) +2 (2ranks +0int) Ride +7 (6ranks +1 Dex) Feats: Stunning Fist(bonus) Improved Grapple (1st) Psionic Fist(bonus) Power Attack (3rd) Improved Sunder (bonus) Expanded Knowledge (Energy Ray (Bonus) Leadership (6th level) Racial: Include the abilities of Monks and Psychic Warriors here. +2Str +2Con -2 Dex Immune to spells that target humanoids, i.e. Charm person, hold person Base speed 30ft Fire acclimated: +2 on saves versus fire effects Powerful Build +4 on opposed checks(considered large), can also use bigger weapons and possibly take more unarmed damage based on how you define "creature’s special attacks based on size (such as improved grab or swallow whole" Naturally psionic: +2power points Psi-like ability Stomp 1/day DC 10 Favored Class: Psychic Warrior LA: +1 Powers: Points: 25(+11class +2race +12wis) 9 usable DC 14 +level Powers Known: 1st level - Grip of Iron, Expansion, Vigor, Energy Ray(feat) 2nd level - Hustle, Dissolving Weapon, Psionic Lion's Charge Equipment doesn't seem to add up, though this has to do with quests I imagine. I will do my best to figure out if there are any errors however. Expendables: Powerstone of Biofeedback 25gp Powerstone of Expansion (ML3)x1 150gp Powerstone of Chameleon 25gp Powerstone of Bite of the Wolf 25gp Powerstone of Skate 25gp Powerstone of Metaphysical Claw 25gp Powerstone of Levitate, Psionic 150gp Powerstone of Dissolving Touch 200gp Powerstone of Wall Walker 150gp Powerstone of Force Screen x4 100gp Powerstone of Detect Hostile Intent 30ft 150gp Powerstone of Concealing Amorpha 150gp Powerstone of Concealing Amorpha, Greater 375gp Powerstone of Empathic Transfer, Hostile 375gp Powerstone of Enlarged Energy Ray ML 8 770gp Powerstone of Enlarged Energy Ray ML 5 x2 750gp Powerstone of Energy Adaptation, Specified 150gp Powerstone of Animal Affinity 150gp Powerstone of Empathic Feedback 375gp Potion of Cure Moderate Wounds 300gp Potion of Protection from Good 50gp Potion of Protection from Evil 50gp Potion of Endure Elements 50gp Potion of Invisibility 300gp Potion of Fly 750 gp Potion of Shield of Faith +3 300gp Potion of Barkskin +2 300gp Elixir of Hiding 250gp Potion of Darkvision 225gp Found on Quest Total value of above: 6695gp Equipment: Weapon...Large MW Deep Crystal Scythe 1336gp [20lbs] Weapon...Large Masterwork Glaive 316 gp [10lbs] Should be 20 lbs, not 10 lbs Weapon...Large Adamantine Scythe +1 5336gp [Dark Solstice] [20lbs] 18*2 (lg scythe) + 3000gp (adamantine) + 2000gp (+1) = 5036gp Shield...Large Steel Shield (117gp Taken off dead body) [15lbs] This should be marked as masterwork (or you spent too much on it... Clothes...Monk's Outfit Free Weapon...Composite Longbow (Mighty+5) 600gp [3lbs] Armor...Full Plate Mail +1 with MW spikes 2850gp [Mantle of Souls] [50lbs] 1500 (full plate) +150 MW armor + 1000gp (+1) + 50gp (spikes) +300gp (MW weapon) = 3000gp; Also, spikes add 10lbs to the weight of the armor Ammunition...66 arrows 4gp Gauntlets...Gauntlets of Ogre Strength 4000gp These weigh 4lbs Neck...Periapt of Wisdom 3000gp Found on Quest Total value of above (including correctly figured price on Armor and magic scythe): 17409gp Sold Breastplate with Armor Spikes for 125gp Evil Holy Symbol Sold for 300gp Masterwork Glaive Sold for 154gp Chain Shirt Sold for 50gp Total value of above sold items: (629gp) Encumbrance: Weight carried 55lbs +/- 2lbs 20+20+20+15+3+50+10+4=142lbs Cash received: 33984.6gp Total should be 34081.6gp Cash spent: 33154gp See below Cash remaining: 830.6gp According to adjusted numbers, 1797.6gp Equipment used: Powerstone of Vigor ML3 x7 825gp should be 8, also the price isn't right - should it be 75/stone or 150/stone? Powerstone of Bite of the Wolf 25gp should be 2 Powerstone of Biofeedback 25gp Potion of Invisiblity x5 1500gp should be 6 Powerstone of Dissolving Touchx3 600gp Powerstone of Expansion ML3x6 750gp should be 7, also, I don't think the price is right = 125gp/stone? Powerstone of Animal Affinity 150gp should be 3 Powerstone of Detect Hostile Intent 150gp should be 2 (the other one is below) Tattoo of Force Screenx6 300gp should be 5 Powerstone of Chameleonx2 50gp Potion of Protection From Evil x3 134gp 1taken off body Potion of Protection From Good 50gp Elixir of Hiding 250gp should be 2 Powerstone of Skate 25gp Potion of Blur 300gp Potion of Fly x2 1500gp should be 3 Potion of CMW 450gp Found on Questx2 Powerstone of Detect Hostile Intent 150gp Add this to the one above 14 arrows should be 15 Powerstone of Empathic Feedback (ML5) 375gp Total value of the above used equipment: 7234gp Total value of the above used equipment (after adjustments as noted above): 8809gp Total value of equipment total: 32284gp Background This should be enclosed in SBLOCK tags. |
| Kaigan08-22-05, 06:40 PM | Problem Fixed Minor accounting stuff mostly. Current Xp: 8,700 You should have 9100 xp. 6300 base + 1200 + 1200 + 400 Mw Bit and Bridle [1 lbs][52 gp] Brought into fight if using mount. +2 to Ride. There's no bit and bridle listed here. Just change things afer the fight please Kaigan! Fixed all problems as noted by Luni. Please note that Alex is now Level 5. Thanks. |
| King Uther08-22-05, 11:57 PM | @ Your Highness Balbanes is getting the wand linked after I write this. And good job for a smooth running of this. |
| TelinArtho08-23-05, 12:10 PM | Problems Fixed! The next giant to be imprisoned: Uhmentarymster! Uhmentarymster the Old Circle of Elders Member Elven village of Talltrees (High Forest) neutral good old humanoid (sun elf) Level 8 (Div8) Experience: 32585 XP Next level: 36000 XP 3200+31058 (fights)-1339 (crafts) = 32919 Statistics: Include the points you spent on each ability - as per streamlining initiative STR....07 (-2) [12, -2race, -3age] DEX....14 (+2) [15, +2race, -3age] CON....12 (+1) [15, -2race, -3age, +2enhancement] INT.....26 (+8) [18, +2race, +2age, +2level, +2enhancement] WIS....10 (+0) [8, +2age] Cha.....10 (+0) [8, +2age] Hitpoints:........29.5 [4 +7*2.5 (wiz4) +8 (con)] Bab/Grp:........+4/+2 Movement:.....30' Initiative:.......+2 [+2dex] Armor Class:...16 (touch 12, flat 14, both 10) [+2dex,+4armor] Saves: For +5 [2 (wiz) +1 (con) +2 (res)] Ref +6 [2 (wiz) +2 (dex) +2 (res)] Will +8 [6 (wiz) +0 (wis) +2 (res)] [+2 vs enchantments] Race/Class abilities: Immune to sleep, +2 vs enchantments, Low-light vision, Martial weapon proficiency (Longsword, Rapier, Longbow, Shortbow), Sense secret doors, Scribe scroll, Summon familiar, Prohibited schools (Necromancy) Include bonus feats from classes in the feats section. Regular feats: Spell focus (Enchantment), Greater spell focus (Enchantment), Craft wondrous items, Extend spell You have 1 extra skill point (you increased your intelligence at level 8, so you do not gain the skill point until level 9 Skills: 89 total [Skill points: 89wiz] Concentration:..........12 [11 (rnk) +1 (con)] [11wiz] Craft (alchemy):........15 [5 (rnk) +8 (int) +2 (lab)] [5wiz] Decipher script:........13 [5 (rnk) +8 (int)] [5wiz] Hidecc:..................5 [3 (rnk) +2 (dex)] [6wiz(cc)] Know (arcana):..........17 [9 (rnk) +8 (int)] [9wiz] Know (dungeon):.........10 [2 (rnk) +8 (int)] [2wiz] Know (geography):.......10 [2 (rnk) +8 (int)] [2wiz] Know (nature):..........13 [5 (rnk) +8 (int)] [5wiz] Know (planes):..........13 [5 (rnk) +8 (int)] [5wiz] Know (religion):........14 [6 (rnk) +8 (int)] [6wiz] Listencc:................6 [2 (rnk) +0 (wis) +2 (race) +2 (feat)] [4wiz(cc)] Move silentlycc:.........4 [2 (rnk) +2 (dex)] [4wiz(cc)] Ridecc:..................8 [6 (rnk) +2 (dex)] [12wiz(cc)] You are 8th level - you can't have 12 points spent in any skill, and thus could only have 5.5 ranks Searchcc:...............10 [0 (rnk) +8 (int) +2 (race)] Spellcraft:.............20 [10 (rnk) +8 (int) +2 (syn)] [10wiz] [+2 vs div] Spotcc:..................9 [2 (rnk) +0 (wis) +2 (race) +2 (feat) +3 (familiar)] [4wiz(cc)] Languages: Elven, Common, Infernal, Abyssal, Celestial, Draconic, Orc, Auran Attacks: [+4 bab, -2/+2 ability] Melee touch:........+2 melee (20/x2) Ranged touch:......+6 ranged (20/x2) Longsword:..........+2 melee, 1d8-2 (19-20/x2) Longbow:............+6 ranged, 1d8-2 (20/x3) Equipment: c = self-made (gold) [weight] General equipment: Weapon: Longsword (15) [4 lb] Weapon: Composite Longbow (100) [3 lb] Weapon: Quiver with 33 arrows (4) [4 lb] You have used one more arrow than listed in your expended items, you only have 32 arrows left Misc: Amulett of health+2 (2000c/160XP) Misc: Backpack (2) Misc: Cloak of resistance+2 (2000c/160XP) Misc: Elder's outfit (0) Misc: Headband of intellect+2 (2000c/160XP) Misc: Pearl of power 1 (1000) Misc: Ring of counterspells (4000) Misc: 2 Spell component pouches (10) [4 lb] Arcane Scrolls: [CL] (Gold/XP) Scroll: Arcane sight [6] (200) If CL6 and SL3, then this costs 450gp Scroll: Alter self [3] (75/6xp) Scroll: Blacklight [6] (200/15xp) If CL6 and SL3 and crafted, then this costs 225gp, 18xp Scroll: Blacklight [8] (300/24xp) Scroll: Blur [4] (100/8xp) Scroll: Dispel magic [6] (200/16XP) If CL6 and SL3 and crafted, then this costs 225gp, 18xp Scroll: Dispel magic [7] (225/18XP) If CL7 and SL3 and crafted, then this costs 262.5gp, 21xp Scroll: Dispel magic [8] (300/24XP) Scroll: Expeditious retreat [3] (75) Scroll: Fly [7] (262.5/21xp) You have used 2 CL7 Fly scrolls in your fights, this one should be removed Scroll: (2x)Glitterdust [3] (150/12xp) Scroll: Glitterdust [6] (150/12xp) Scroll: (2x)Invisibility [3] (150/12xp) Scroll: Mage armor [1] (12.5/1xp) Scroll: (4x)Magic missile [5] (250/20xp) Scroll: (8x)Magic missile [7] (750/54xp) If CL7 and SL1 and crafted, then these cost 87.5gp, 7xp each and 700gp, 56xp for 8 Scroll: (2x)Magic weapon [2] (50/4xp) Scroll: (4x)Melfs acid arrow [3] (300/24xp) Scroll: (2x)Mirror image [3] (150/12xp) Scroll: (2x)Mount [1] (50) Scroll: Nondetection [7] (262/21xp) If CL7 and SL3 and crafted, then 262.5gp, 21xp Scroll: Polymorph [8] (400/32xp) Scroll: Protection from arrows [1] (75/6xp) Should be CL3. Also, you have used 2 more than you have listed in your expendables. This one is gone and you used one more. Scroll: (2x)Protection from good [2] (50/4xp) Scroll: (2x)Protection from evil [2] (50/4xp) Scroll: (2x)Reduce person [2] (50/4xp) Scroll: (2x)Resist energy [3] (150/12xp) Scroll: Resist energy [7] (175/14xp) Scroll: Rope trick [3] (75/6xp) Scroll: (1x)See invisibility [3] (75/6xp) Scroll: (2x)Scorching ray [3] (150/12xp) Scroll: (2x)Silent image [1] (25/2xp) Scroll: Silent image [1] (50) Silent increases the SL by 1, so this should be CL3 and SL2 for 150gp Scroll: (2x)Shield [3] (50/4xp) If CL3 and SL1 and crafted, then this costs 75gp, 6xp for 2 scrolls Scroll: (4x)Shocking grasp [5] (250/20xp) Scroll: (6x)True strike [1] (75/6xp) Should only have 5 of these, you used one in fight 7 Scroll: (2x)Web [3] (150/12xp) Expendables and Components: [CL] (Gold) Alchem: Alchemists fire (20) [1 lb] Alchem: Antitoxin vial (50) Alchem: 5xTanglefoot bag (125C) Tanglefoot bags weigh 4lbs each - so 20lbs Miscel: Qual's feather token (whip) (500) Potion: (4x)Cure light wounds [1] (200) Potion: Delay poison [3] (300) Potion: (2x)Hide from animals [1] (100) Tatoo: Biofeedback (crawl) [1] (100) Tatoo: Chameleon [1] (100) You used this in fight 17 Tatoo: Force screen (crawl) [1] (100) Tatoo: Synesthete [1] (100) Tatoo: Vigor (crawl) [1] (100) Comp: 1xDiamond dust (250) [Stoneskin] Companions and Equipment: Allies: Owl familiar (100) ["Eule"] Allies: Heavy warhorse (400) ["Ackergaul"] Allies: Light warhorse (150) ["Klappergaul"] Armor: Chainshirt barding [large] (400) [50 lb] Armor: Chainshirt barding [tiny] (100) [2.5 lb] Misc: Bit and briddle (2) [1 lb] Misc: Gloves of dexterity+1 (500c/40xp/5°) Misc: Riding saddle (30) [30 lb] Misc: Saddle bags (4) [8 lb] Weapon: Quiver with 80 arrows (8) [8 lb] Equipment at home: Wealth: 5991 gold, 5 silver Misc: Spellbook (free) Misc: 3 Spell component pouches (15) [6 lb] Misc: large (cold iron) Scythe (68) [20 lb] Misc: Tindertwig (1) Misc: Torch [1 lb] Spells per day: 5/7/6/6/5 [Dc18+lvl, Ench: 20+lvl][CL 8] [57 spell levels; cast: 19 spell levels] 0: Detect magic, Dancing lights, Ray of frost, Ray of frost, Acid splash 1: True strike, Magic missile, Magic missile, Magic missile, Magic missile, Shocking grasp, Magic missile 2: See invisibility, [s][Ext]Mage armor, Melfs acid, Glitterdust, Hideous laughter, Hideous laughter 3: Arcane sight, Dispel magic, Dispel magic, Dispel magic, Stinking cloud, Stinking cloud 4: Arcane sight, Dimension door, Polymorph, [Ext]Phantom steed, Stoneskin Spellbook: 0: Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/Close, Prestidigitation, Ray of frost, Read magic, Resistance 1: Expeditious retreat, Mage armor, Magic missile, Magic weapon, Protection from evil, Protection from good, Reduce person, Shield, Shocking grasp, Silent image, Sleep, True strike 2: Alter self, Blur, Fox cunning, Glitterdust, Invisibility, Mirror image, Melfs acid arrow, Protection from arrows, Resist energy, Rope trick, Scorching ray, See invisibility, Tasha's hideous laughter, Web 3: Arcane Sight, Blacklight, Dispel magic, Fly, Hold person, Phantom steed, Stinking cloud 4: Dimension door, Improved invisibility, Polymorph, Stoneskin Pre-buffs and other Actions: [Prebuffs: 19 spell-levels] Ring of counterspells: Dispel magic (3 SL) Extended Mage armor [CL 8] (2 SL) Extended Phantom steed [CL 8] (4 SL) Miscellaneous statistics: Height: 1,76m (~6ft), Weight: 131 lb Encumberance: 0-23 (light), 24-46 (medium), 47-70 (heavy) Equipment: 16 lb Should be 38lbs - this means you are at medium encumbrance Eule Eule Tiny animal (owl) true neutral Familiar Statistics: STR....04 (-3) DEX....18 (+4) [+1enhance] CON....10 (+0) INT.....09 (-1) WIS....14 (+2) Cha.....04 (-3) Hitpoints:.......14 (8 HD) Bab/Grp:.......+4/-7 Movement:.....10', Fly 40' (average) Initiative:.......+4 Armor Class:...24 (touch 16, flat 20, both 12) [i][+2size,+4dex,+6natural,+2armor] Saves: For +2 [2 (wiz) +0 (con)] Ref +6 [2 (wiz) +4 (dex)] Will +8 [6 (wiz) +2 (wis)] Special abilities: Alertness, Improved evasion, Share spells, Empathic link, Low-light vision, Weapon finesse (talons), Deliver touch spells, Speak with master, Speak with animals of its kind (birds) Skills: Hide:...................15 [3 (rnk) +4 (dex) +8 (size)] Listen:.................12 [2 (rnk) +2 (wis) +8 (race)] Move silently:..........20 [2 (rnk) +4 (dex) +14 (race)] Spellcraft:.............12 [11 (rnk) -1 (int) +2 (syn)] Spot:...................13 [3 (rnk) +2 (wis) +8 (race)] Attacks: [+4bab,+4dex,+2size] Talons:.................+10 melee, 1d4-3 (20/x2) Regardless of the result of the poll about barding for animals and beasts, Eule will suffer a -2 to attacks from wearing the chain shirt. Equipment: Chainshirt barding [tiny] (100) [2.5 lb] Gloves of dexterity+1 (500/40xp/5°) Ackergaul Ackergaul heavy warhorse large animal true neutral Statistics: STR....18 (+4) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......30 (4 HD) [CR 2] Bab/Grp:.......+3/+11 Movement:.....50' Initiative:.......+1 (irrelevant) Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor] Saves: For +7 [4 (animal) +3 (con)] Ref +5 [4 (animal) +1 (dex)] Will +2 [1 (animal) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Come, Seek, Down Special: Endurance, Run, Low-light vision, Scent Skills: Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)] Listen:..............5 [4 (rnk) +1 (wis)] Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)] Spot:................4 [3 (rnk) +1 (wis)] Attacks: [+3bab,+4str,-1size] Hoof:.................+6 melee, 1d6+4 (20/x2) Bite:..................+1 melee, 1d4+2 (20/x2) Full attack: Hoof, Hoof, Bite Equipment: (see "Companions and Equipment") Chainshirt barding [large] (400) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Miscellaneous statistics: Carrying Capacity: 0-300 (light), 301-600 (medium), 601-900 (heavy) Klappergaul Klappergaul light warhorse large animal true neutral Statistics: STR....16 (+3) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......22 (3 HD) [CR 1] Bab/Grp:.......+2/+9 Movement:.....60' Initiative:.......+1 (irrelevant) Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor] Saves: For +6 [3 (animal) +3 (con)] Ref +4 [3 (animal) +1 (dex)] Will +2 [1 (animal) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Come, Seek, Down Special: Endurance, Run, Low-light vision, Scent Skills: Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)] Listen:..............4 [3 (rnk) +1 (wis)] Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)] Spot:................4 [3 (rnk) +1 (wis)] Attacks: [+3bab,+4str,-1size] Hoof:.................+4 melee, 1d4+3 (20/x2) Bite:..................-1 melee, 1d3+1 (20/x2) Full attack: Hoof, Hoof, Bite Equipment: (see "Companions and Equipment") Chainshirt barding [large] (400) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Miscellaneous statistics: Carrying Capacity: 0-300 (light), 301-600 (medium), 601-900 (heavy) Phantom Steed Phantomsteed Large quasi-real horse-like creature Conjuration Spell No Alignment Statistics: STR....-- (--) DEX....20 (+5) CON....-- (--) INT.....-- (--) WIS....-- (--) Cha.....-- (--) Hitpoints:.......15 (no HD) [no CR] Bab/Grp:.......--/-- Movement:.....160' Initiative:.......+5 (irrelevant) Armor Class:...22 (touch 14, flat 17, both 9) [-1size,+5dex,+4natural,+4armor] Saves: For -- [quasi-real] Ref +8 [3 (base) +5 (dex)] Will -- [quasi-real] Special: Ride over sandy, muddy, or swampy ground normally Skills: Move silently:......always Equipment: (see "Companions and Equipment") Chainshirt barding [large] (400) [50 lb] Misc: Bit and briddle (quasi-real) Misc: Riding saddle (quasi-real) Miscellaneous statistics: Carrying Capacity: Caster plus 80 lbs Background and Storyline The elven village of Talltrees, a small hamlet in the middle of the vast High Forest, became famous during the Time of Dread (http://boards1.wizards.com/showpost.php?p=2466564) when a prophesy was not fulfilled because the two beings that should bring salvation killed each other, leaving the world helpless against the forces of evil. Fortunately, Talltree's Circle of Elders was able to ressurect one of the important beings (Time of Dread II, 1 (http://boards1.wizards.com/showpost.php?p=2977993) 2 (http://boards1.wizards.com/showpost.php?p=2977993)). Talltree's Circle of Elders consists of seven old elves led by Most Ancient One Callenfae, an elf beyond any time reckoning. Though Callenfae is by far the most powerful one, the most famous Circle member is surely Eniolissaryn the Elder who made his appearance in Gladius long ago. His report about the bustling city disturbed the Circle until the elves decided that the Elder must return to Gladius, only this time he will be accompanied by a small company including another Circle member, Uhmentarymster the Old ...and this is where the story begins. Fight Results: 01: Kiyo Zephlyn (Zepher)..............Victory (Ashenai) [+900 XP][+900 Gold] 02: Korn (Pittbull)....................Victory (Ashenai) [+900 XP][+900 Gold] 03: Derth (Vipergtmsk).................Victory (Ashenai) [+900 XP][+900 Gold] 04: Rayos Athos (Kaigan)...............Victory (Cellardweller) [+900 XP][+900 Gold] 05: Zaqh'sol the Scourge (Naerdaloth)...Failed (Cellardweller) [+400 XP][+400 Gold] 06: Razor the Storm (Zepher)...........Victory (Pittbull) [+1200 XP][+1200 Gold] 07: Kwerrock the Quiet (Dalton)........Victory (Cellardweller) [+1200 XP][+1200 Gold] The fight lists 1400xp/1400gp, I am using 1200/1200 for calculating xp and gp 08: Ceres the Vagabond (Sindorin).......Failed (Huan) [+400 XP][+400 Gold] 09: Damon Tharkis (Cellardweller)......Victory (T'Var) [+1200 XP][+1200 Gold] This fight does not link to the correct fight! 10: Aeluath Dryearraheal (Kaigan)......Victory (OneWingedAngel) [+1995 XP][+2128 Gold] The fight lists 1530xp/1530gp, I am using 1995/2128 for calculating xp and gp 11: Zubair Suhaim (KerlanRayne)........Victory (Xanadu) [+1500 XP][+1600 Gold] 12: Va'ria Theladrais (Sindorin).......Victory (Huan) [+1500 XP][+1600 Gold] 13: Rayos Athess (Kaigan)..............Victory (Zerone) [+1800 XP][+2000 Gold] 14: Zhaiyad (Beldin)...................Victory (Pittbull) [+1800 XP][+2000 Gold] 15: Trokk (Mergim Lord)................Victory (Sindorin) [+1800 XP][+2000 Gold] 16: Rook Devange (Huan)................Victory (Kaigan) [+1688 XP][+1875 Gold] 17: Vetrinus Taleshire (Megrim Lord)...Victory (Pittbull) [+1890 XP][+2340 Gold] 18: Sokai Calanais (Sindorin)..........Victory (Pittbull) [+2310 XP][+2860 Gold] 19: Gareth Irontower (Malither76)......Victory (Zerone) [+2100 XP][+2600 Gold] MF: Greg the Green Slaad...............Victory (Xanadu) [+2400 XP][+3400 Gold] 20: Jindl of the High Forest (Jindl)...Victory (Pittbull) [+2275 XP][+2817 Gold] The following items have not been used in any battles that I have seen. There is still fight 9 which has a link to fight 7 which will need to be fixed before I can finish this analysis: 2 Scrolls of Invisibility 1 Scroll of Magic Missile (CL7) 1 Scroll of Magic Missile (CL9) 1 Scroll of Shocking Grasp (CL5) 1 Tatoo of Presience 1 Tatoo of Skate Past expenditures: Subst: Antitoxin vial (50) Potion: Cure light wounds [1] (50) Scribed: Protection from arrows (300) Scribed: Invisibility (300) Scribed: Magic weapon (125) Scribed: Resist energy (300) Scribed: Fox cunning (300) Scribed: Fly (450) Scribed: Blur (200) [used scroll] Scribed: Web (300) Scribed: Melfs acid arrow (300) Scribed: Rope trick (300) Scribed: Scorching ray (300) Scribed: Glitterdust (300) Scribed: Nondetection (450) Scribed: Arcane Sight (450) Scribed: Phantom steed (450) Scroll: Alter self [3] (75/6XP) Scroll: Blacklight [5] (187.5/15XP) Scroll: (2x)Blacklight [6] (400/32XP) If CL6 and SL3 and crafted, then 225gp, 18xp per scroll; 450gp, 36xp for 2 Scroll: Blur [3] (150) [scribed] Scroll: Expeditious retreat [2] (25/2XP) Scroll: (2x)Fly [5] (375/15XP) Scroll: (4x)Fly [6] (800/64xp) If CL6 and SL3 and crafted, then 225gp, 18xp per scroll; 900gp, 72xp for 4 Scroll: Fly [7] (262.5/21xp) You have used 2 scrolls of Fly (CL7), I have subtracted it from above Scroll: (11x)Invisibility [3] (825/66XP) Scroll: (4x)Mage armor [1] (50/4XP) Scroll: (4x)Magic missile [5] (250/20xp) Scroll: (1x)Magic missile [7] (175) Scroll: (4x)Magic missile [7] (175/14xp) If CL7 and SL1 and crafted, then 87.5gp, 7xp per scroll; 350gp, 28xp for 4 Scroll: (4x)Magic missile [9] (900) Scroll: (1x)Magic missile [9] (225) [refunded] Scroll: Mirror image [3] (75/6xp) Scroll: Nondetection [6] (200/16XP) If CL6 and SL3 and crafted, then 225gp, 18xp Scroll: Protection from arrows [3] (75/6XP) You have used 3 of these in your fights, I have subtracted one from above and you need to spend for another Scroll: (2x)See invisibility [3] (150/12xp) Scroll: Shield [2] (25/2XP) Scroll: (2x)Shield [2] (50/4XP) Scroll: (4x)Shocking grasp [5] (500) Scroll: (5x)Shocking grasp [5] (312.5/25XP) Scroll: Shocking grasp [5] (125) [refunded] Scroll: Silent image [1] (12.5/1xp) Scroll: True Strike [1] (12.5/1xp) - subtracted from above, used in fight 7 Scroll: Web [3] (75/6XP) Tatoo: Chameleon [1] (100) - subtracted from above, used in fight 17 Tatoo: Force screen (crawl) [1] (50) Personal, should be 100gp Tatoo: Prescience, offensive (crawl) [1] (100) [refunded] Tatoo: Skate [1] (50) Personal, should be 100gp Tatoo: Skate (crawl) [1] (50) Personal, should be 100gp Tatoo: (2x)Vigor [1] (100) Personal, should be 100gp each, 200gp total Weapon: 7 arrows (-) You have used 8 arrows total, so I'll subtract one from above Weapon: Longbow (75) [sold for 37] Total gp: 38220 (3000+35220 (fights)) Total expenditures: 33742 Net gp: 4478gp |
| King Uther08-23-05, 12:21 PM | Virgo bought some powerstones and used them prior to the change in psionic expendables. It seemed ridiculous to retroactively pay for them, and at the time they changed I would not be able to afford everything I had used. I need to know if I have to change everything. |
| TelinArtho08-23-05, 12:27 PM | Not sure what the answer should be, but if you don't have to pay retroactively, make sure you separate them and make a note that they use a different pricing scheme so that they won't be marked as violations in the future. /d |
| TheMagister08-23-05, 09:01 PM | FIXED! on 8/23/05! @TheMagister regarding Sdentch Well, I saw a few errors on your sheet when I looked over your character, and they could affect your tactics against my character, so here they are: 1. Greatclubs are not eligible for shillelah. This was discussed extensively in the tavern this past week. 2. Variant rules (like the one you want from Intimidate) are not allowed in the arena. This is not a pitlord call - this is a GM call - and the variant rules are not allowed. 3. Your Oil of Shillelah is CL1 for a price of 50gp. If you wanted a CL3 one, it would cost 150gp and credits. 4. A Mighty Composite Longbow with a +5 Str is 500gp, not 450gp. 5. Since your Longbow is 50gp more than you have listed, and you only have 45gp left (you have it listed as 46gp), you need to free up 5gp. /d TM |
| TheMagister08-23-05, 09:08 PM | Problems Fixed: changed price of cold iron/silvered urgrosh to 765 gp. there was no skill points violation. listed my remaining gold pieces on my sheet. Can't find a "booking" for this character in the Prison...I'M TeH FREEz!!1!! TM |
| Mind Rogue08-23-05, 09:19 PM | I caught an error on one of my own characters (or rather, her animal companion); Zephyr had the 'follow' trick, which doesn't exist, so I changed it to heel. So the problem is already fixed. |
| Kaigan08-23-05, 11:33 PM | @Prisonlords and Cat My character Coralias Tahlron; i would like to change the two skills to something else if possible. My character at the moment has Craft: Armor, and craft: Bows. I haven't used craft: armor, so can i change it. I've used craft: bows but only for crafting arrows, would I be allowed to change that, or must I keep it since I used it. Thanks. Kaigan |
| King Uther08-24-05, 01:57 AM | Virgo has been fixed. |
| Caterane08-24-05, 11:15 AM | @Prisonlords and Cat My character Coralias Tahlron; i would like to change the two skills to something else if possible. My character at the moment has Craft: Armor, and craft: Bows. I haven't used craft: armor, so can i change it. I've used craft: bows but only for crafting arrows, would I be allowed to change that, or must I keep it since I used it. Thanks. Kaigan Ok, change it. Link this post. |
| TelinArtho08-24-05, 11:18 AM | PROBLEMS FIXED. The Phantom Lord Your spell DCs are incorrect. 0th should be 12, 1st should be 13, 2nd should be 14. Under skills, include Hide and Move Silently. Tatoo of Synesthete should be 100gp, not 50gp because it is a personal range power. Tatoo of Grip of Iron should be 100gp, not 50gp because it is a personal range power. Also, if you are not aware, the power lasts for 1round/level. You should also specify that your unholy symbols are made of wood instead of silver. Your bolts weigh 2 pounds, not 1. List the height and weight of The Phantom Lord and the total encumbrance (28 lbs) and the current encumbered level (Light). Also, the total cost of your equipment is 2837gp, 102xp. So you have 163gp left. |
| TelinArtho08-24-05, 11:47 AM | PROBLEMS FIXED. The Pulverizer Include ability, AC and save modifications for commonly used enhancements (such as expansion) and special abilities (like rage). Your speed should include the +10 for being a barbarian. Under skills, your bonus for Autohypnosis should be +3 not +4. Your bonus to Handle Animal should be +3 not +5. Hide and Move Silently should include the ACP from your Chain Shirt (-2). Psicraft is not a class skill for Psychic warrior, so you have 0.5 ranks and a modifier of -1. Your tanglefoot bag and bolts should be listed under expendable items. Your 20 sling bullets cost 4sp (double 1sp for large and you bought 2 lots of 10) and weight 20 lbs (double 5lbs for large and you bought 2 lots of 10). Your javelins weigh 20lbs, not 10, because they are large. List the height and weight of The Phantom Lord and the total encumbrance (126 lbs) and the current encumbered level (Light). Also, the total cost of your equipment is 2126.4gp, so you have 873gp, 6sp left. New after revision - Wand of CLW is not usable by the character (Response from Xanadu: the phantom lord will return the wand after the quest. it's just easier than carrying around 30 scrolls.) |
| xanadu08-24-05, 02:03 PM | Escape from prison. Errors corrected. |
| Maraxus08-24-05, 08:12 PM | Balbanes has no alignment listed. |
| King Uther08-25-05, 01:23 AM | He is true neutral, and my bad. |
| Laughing_Dragon08-25-05, 12:01 PM | Wrong thread my bad @_@ |
| Altaris1308-25-05, 12:13 PM | Problem Fixed! Whew... Archie Longbow (http://boards1.wizards.com/showpost.php?p=7042212) has lots of errors. Exp: 1188 (3000) - First of all, you start with 3200 XP. Second, you cannot spend enough XP to drop you a level. So the most you can spend is 200xp. Hit Points: 10.5 [4+(2.5(1))+4 con] - You drop the .5 until you gain whole numbers. HP = 10 Skills (35 Points Wizard): +7 Concentration [5 ranks, +2 con] +9 Escape Artist [5 ranks, +3 dex] - Your math is wrong anyway. But this is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5 +6 Profession: Bounty Hunter [5 ranks, +1 int] +8 Spot [2.5 ranks(5wiz(cc)), +1 wiz, +5 familiar] +5 Listen [2.5 ranks(5wiz(cc)), +1 wiz, +2 familiar] +8 Spellcraft [5 ranks, +3 int] +8 Tumble [5 ranks, +3 dex] - This is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5 Encumberance: You are in a medium load. If you exceed your 33lbs AT ALL, then you are encumbered. You do not get 33.9 pounds to carry. EDIT: It has been made clear to me that the CoCo allows the use of Outsider traits for Aasimar & Tieflings. As such, I removed the sections about weapon profiencies. |
| Gonbow08-25-05, 12:21 PM | Attacks: +1 melee, Greatsword, 2d6+0 [19-20/x2] - -3 melee +1 melee, Longspear, 1d8+0 [20/x3] - -3 melee +6 ranged, [ma]Composite Longbow 1d8 [20/x3] [110' range] - +2 ranged He is proficient with martial weapons, his stats are correct. Racial Feats: A tiefling gains feats according to its class levels. Outsider proficiency with martial weapons is not a racial feat, it is a bonus feat from type, which is different from race. Outsider traits: DO NOT APPLY TO YOU. See above for feats. You have the outsider traits, but your Tiefling traits take precendence. Yes, they do. Tieflings have martial weapon proficiency. All other comments are correct. Comments in green in the quoted section. |
| Tellish_of_Ket08-25-05, 12:45 PM | This is a question i've been meaning to ask for awhile now, and since i see it here, i may as well ask, since i am also curious. If the tiefling has 3200 xp shouldn't they be level 4? Because last i checked LA +1, doesn't mean you get a level more...because if they have the xperience of a 3rd level character would they not also gain 3rd level feat? LA +1 just means they are "counted" as one level higher for purposes of determining power and strength relative to other players characters, not the actual experience. Just curious. But ya, otherwise the character is correct. Altaris, i suggest you at least research it before posting something like that. That's quite a boo-boo you made. No worries, we are all here to learn, and i'm now been made curious about that LA+1 thing and how it equates to "extra" experience points. -ToK |
| NiQil08-25-05, 12:52 PM | This is a question i've been meaning to ask for awhile now, and since i see it here, i may as well ask, since i am also curious. If the tiefling has 3200 xp shouldn't they be level 4? Because last i checked LA +1, doesn't mean you get a level more...because if they have the xperience of a 3rd level character would they not also gain 3rd level feat? LA +1 just means they are "counted" as one level higher for purposes of determining power and strength relative to other players characters, not the actual experience. Just curious. But ya, otherwise the character is correct. Altaris, i suggest you at least research it before posting something like that. That's quite a boo-boo you made. No worries, we are all here to learn, and i'm now been made curious about that LA+1 thing and how it equates to "extra" experience points. -ToK @Tellish Might want to move this post to the Tavern (or at least repost your question there) for further discussion, since Cat has already scolded us for having discussions on this thread. |
| Gonbow08-25-05, 12:52 PM | This is a question i've been meaning to ask for awhile now, and since i see it here, i may as well ask, since i am also curious. If the tiefling has 3200 xp shouldn't they be level 4? Because last i checked LA +1, doesn't mean you get a level more...because if they have the xperience of a 3rd level character would they not also gain 3rd level feat? LA +1 just means they are "counted" as one level higher for purposes of determining power and strength relative to other players characters, not the actual experience. Just curious. But ya, otherwise the character is correct. Altaris, i suggest you at least research it before posting something like that. That's quite a boo-boo you made. No worries, we are all here to learn, and i'm now been made curious about that LA+1 thing and how it equates to "extra" experience points. -ToK LA with EXP means the EXP required to get to any given level is treated as though it were one higher. Thus, they need 1000 exp to get to level 1, 3000 to get to level 2, 6000 to get to level 3, etc. So a 3200 exp tiefling is level 2 character level, level 3 effective character level. |
| NiQil08-25-05, 03:26 PM | PROBLEM FIXED Under either Class Abilities or Special Abilities, you need to list the domain power for the Trickery Domain Since you have this covered in other categories, you can remove the section Allies & Equipment from your sheet (you have a seperate Equipment category and your familiar is listed elsewhere) Under your default tactics, since you have to decide to reroll using the Luck Domain's ability *before the result of the roll is known, you cannot designate to reroll if a certain roll comes up. |
| NiQil08-25-05, 03:26 PM | You have 43 out of a possible 42 skill points. You need to remove one. You have listed alchemist’s fire as self-crafted, but you have not purchased an alchemist’s lab of any kind. Your tattoo of Synesthete should be 100 gp, not 50 gp. |
| Snommelp08-25-05, 06:17 PM | Problem Fixed The First Horseman's horse, Harbinger, is a light warhorse with 26 hp. I've never seen that before, and am compelled to believe it is a mistake. |
| NiQil08-25-05, 06:28 PM | The First Horseman's horse, Harbinger, is a light warhorse with 26 hp. I've never seen that before, and am compelled to believe it is a mistake. This appears to be the same mistake I had made with one of my characters. As it was told to me, animals and monsters do not get max HP from their first Hit Die. Only player characters get this bonus. The 26 HP are what you would get if you had the first d8 at max instead of at average. The correct total is 22 HP, per the Light Warhorse entry in the SRD for Monsters: Animals. |
| LLMadCow08-26-05, 12:32 AM | You audit character sheets: Every 10 levels audited is worth 1°. See Prison of Gladius for guidelines on auditing. Likewise, for every 10 violations you post in the Prison, you gain 1°. I am just letting everyone know that I will be making a post either Friday night or Saturday morning, and at that point, I will be marking the cut off for current edits towards credits. Over the weekend, likely earlier than later, I will post a current tally of how many Violations have been posted by each contributer so far. Caterane/Pitlords will be notified of the update and the information will be passed along for the issuance of credits. It is unclear at this time if credits will be issued prior to Wednesday or not. More to follow. LLPL |
| TheMagister08-26-05, 04:49 AM | I just noticed that I listed 8 flasks of alchemist's fire in my list of equipment and did not record it on my list of purchases at the end of my sheet. I'll add the purchase after the fight posts. (Note: I did charge myself for them, however, and they are figured into my weight/encumbrance.) TM |
| LongArcher08-26-05, 02:01 PM | Whew... Archie Longbow (http://boards1.wizards.com/showpost.php?p=7042212) has lots of errors. Exp: 1188 (3000) - First of all, you start with 3200 XP. Second, you cannot spend enough XP to drop you a level. So the most you can spend is 200xp. Hit Points: 10.5 [4+(2.5(1))+4 con] - You drop the .5 until you gain whole numbers. HP = 10 Skills (35 Points Wizard): +7 Concentration [5 ranks, +2 con] +9 Escape Artist [5 ranks, +3 dex] - Your math is wrong anyway. But this is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5 +6 Profession: Bounty Hunter [5 ranks, +1 int] +8 Spot [2.5 ranks(5wiz(cc)), +1 wiz, +5 familiar] +5 Listen [2.5 ranks(5wiz(cc)), +1 wiz, +2 familiar] +8 Spellcraft [5 ranks, +3 int] +8 Tumble [5 ranks, +3 dex] - This is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5 Encumberance: You are in a medium load. If you exceed your 33lbs AT ALL, then you are encumbered. You do not get 33.9 pounds to carry. EDIT: It has been made clear to me that the CoCo allows the use of Outsider traits for Aasimar & Tieflings. As such, I removed the sections about weapon profiencies. As per the FAQ and contrary to your PM, I will fix the errors after the fight. Also note that it's my perogative to mark my HP as 10.5. It should be assumed by any cognizant pitlord that my max HP is 10, and i will be considered staggered if I should take 10 points damage. I use the .5 to keep track of my odd levels. Makes it easier for me to calculate my new level HP gain. I realized I erred with the xp, and have been informed that LA+1, means I also require that much extra experience to level up. I'm not sure how you could have assumed I spent 2012 xp crafting. That would have seem pretty logical to me, but then again, you're not me. Thanks for pointing out the cross-class skill ranks inaccuracy. Not sure what was going through my head at the time, but it will be rectified after the fight. |
| TelinArtho08-26-05, 04:55 PM | Problems Fixed Audit of Rebreg Eennoss (SauroGrenom) Set the Ready date for the Wednesday where you will be ready for pairings. The next Wednesday is Aug 31, 2005. Your dex before racial adjustment is 15, not 14 Enlarge Person does not work on Half-Giants - might I recommend a Tatoo of Augmented Expansion (same effect, but different cost I believe). If Enlarged (with expansion), your AC would drop by 2 (-1 sz, -1 dex). Your BAB is +1 (not modified by your strength). Your bolts should be listed under expendables. As I said above Enlarge Person doesn't work on Half-giants, so the potion is useless to you. All 3 of your tattoos are personal effects, so their cost is double. Also, Grip of Iron lasts for 1 round at ML1- are you sure you want it? Your antitoxin should have no weight. Adding up your current equipment, you have spent 3130gp out of a possible 3000gp - so after you fix the price for the 3 tattoos and drop the potion of Enlarge Person, you will have 120gp left. Welcome to Living Gladius. |
| Altaris1308-26-05, 06:16 PM | As per the FAQ and contrary to your PM, I will fix the errors after the fight. Also note that it's my perogative to mark my HP as 10.5. It should be assumed by any cognizant pitlord that my max HP is 10, and i will be considered staggered if I should take 10 points damage. I use the .5 to keep track of my odd levels. Makes it easier for me to calculate my new level HP gain. I realized I erred with the xp, and have been informed that LA+1, means I also require that much extra experience to level up. I'm not sure how you could have assumed I spent 2012 xp crafting. That would have seem pretty logical to me, but then again, you're not me. Thanks for pointing out the cross-class skill ranks inaccuracy. Not sure what was going through my head at the time, but it will be rectified after the fight. I didn't tell you to fix your character /before/ the fight. Please, by all means, take your perogative. Just wanted to be sure. I /have/ heard of people trying to get credit for their 1/2 hp on the odd level. "I'm not sure how you could have assumed I spent 2012 xp crafting." I didn't assume anything. And actually, it would've been 2212. ;) Afterall, I did add up the XP for your scribed scrolls, and didn't comment on them. LA+1 just means that you have an "empty" level of experience. You're ECL 3, so you have the XP of a 3rd level character. And no worries. After all, I've learned that I was way off on Planetouched & starting feats/proficiencies... |
| SauroGrenom08-26-05, 07:10 PM | Audit of Rebreg Eennoss (SauroGrenom) Set the Ready date for the Wednesday where you will be ready for pairings. The next Wednesday is Aug 31, 2005. Your dex before racial adjustment is 15, not 14 Enlarge Person does not work on Half-Giants - might I recommend a Tatoo of Augmented Expansion (same effect, but different cost I believe). If Enlarged (with expansion), your AC would drop by 2 (-1 sz, -1 dex). Your BAB is +1 (not modified by your strength). Your bolts should be listed under expendables. As I said above Enlarge Person doesn't work on Half-giants, so the potion is useless to you. All 3 of your tattoos are personal effects, so their cost is double. Also, Grip of Iron lasts for 1 round at ML1- are you sure you want it? Your antitoxin should have no weight. Adding up your current equipment, you have spent 3130gp out of a possible 3000gp - so after you fix the price for the 3 tattoos and drop the potion of Enlarge Person, you will have 120gp left. Welcome to Living Gladius. Adjustments made. |
| LongArcher08-26-05, 09:51 PM | I didn't tell you to fix your character /before/ the fight. Please, by all means, take your perogative. Just wanted to be sure. I /have/ heard of people trying to get credit for their 1/2 hp on the odd level. "I'm not sure how you could have assumed I spent 2012 xp crafting." I didn't assume anything. And actually, it would've been 2212. ;) Afterall, I did add up the XP for your scribed scrolls, and didn't comment on them. LA+1 just means that you have an "empty" level of experience. You're ECL 3, so you have the XP of a 3rd level character. And no worries. After all, I've learned that I was way off on Planetouched & starting feats/proficiencies... Thanks. Ok, perhaps my misunderstanding, but it's no big deal. If my cross-class skills actually come into play in our little TÊTE-A-TÊTE, then something went horribly wrong. LOL. Wow, for my first character, I was trying to be a perfectionist and create it without errors...you know to brag. But missing one piece of the puzzle and the whole picture becomes incomplete. It's harder than I originally though to create a perfect character. Not sure where my head was with the cross-classed skills as that's the biggest error. Three errors. Not bad, all in all, far less errors than what I've seen on some other characters sent to the prison. Best of luck on the battlefield and thanks for pointing them out to me. |
| nightbanegod08-26-05, 10:05 PM | The First Horseman's horse, Harbinger, is a light warhorse with 26 hp. I've never seen that before, and am compelled to believe it is a mistake. ARG ... ya couldnt leave my poor horse alone could ya? its not like he's carrying a small mountain of weight already now ya gotta make him weaker? ohh well ... correction fixed after this weeks fight is posted |
| Prisonlords08-27-05, 10:54 AM | Good day, everyone. It's time for me to make my rounds once more. There were quite a few that got *Violation*, and I am anxious to see who is going to be receiving a *Violation* this week and who the newcomers are to this list! HAHAHA! I see that there have been many informants working hard at keeping everyone honest, and I take special interest in the young Niqil - he shows some great promise. This is Roll Call #2. I am going to review all of the transactions between last week and this week, seeing what changes have been made and what characters still have outstanding issues. I will be following up with a second post to let everyone know what progress is being made and how everyone is doing. Keep up the good work. This post is the cut-off point for the previous week's violations. The Judged..................Informant + Verdict Zubair........................Caterane . . . Judgement Pending Sdentch.......................TelinArtho . . Innocent Kronos........................Luni . . . . . Innocent Yoriko Obato..................Luni . . . . . Innocent Alex the Hunter...............Luni . . . . . Innocent NyatarA.......................Mind Rogue . . Judgement Pending Wlandra.......................Niqil . . . . .Innocent Vivi..........................Niqil . . . . .Judgement Pending Ellorion Saenele..............Niqil . . . . .Judgement Pending Coralias Tahlron..............Niqil . . . . .Judgement Pending Victor........................Niqil . . . . .Judgement Pending Adlar.........................Niqil . . . . .Judgement Pending Boris the Bloody..............Niqil . . . . .Judgement Pending Zassl.........................Niqil . . . . .Judgement Pending Virgo.........................TelinArtho . . Innocent Uhmentarymster the Old........TelinArtho . . Innocent Trial Next Week Phantom Lord..................TelinArtho . . Innocent The Pulverizer................TelinArtho . . Innocent Balbanes, Avatar of Life......Maraxus . . . .Innocent Archie Longbow................Altaris13 . . .Judgement Pending Alac Rensellaer...............Niqil . . . . .Judgement Pending Fei Tan.......................Niqil . . . . .Judgement Pending First Horseman................Snomhelp . . . Judgement Pending Rebreg Eennoss................TelinArtho . . Innocent Murgatroyd....................Niqil . . . . .Judgement Pending Maximus.......................Gonbow . . . . Innocent Validi Dezox..................Nightbanegod . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or sever violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Now I am sure that many of you are excited and waiting to hear how many credits you've earned thus far, so I include this list for all to enjoy: The NARC....Credits Earned Caterane....... 0.3° Gonbow......... 0.4° Niqil.......... 2.9° Vathelokai..... 0.1° Maraxus........ 0.3° Luni........... 0.6° Kaigan......... 0.1° Mind Rogue..... 0.1° Nightbanegod... 0.1° TelinArtho..... 2.6° Altaris13...... 0.1° Snomhelp....... 0.1° |
| NiQil08-27-05, 02:14 PM | HP should be 4 + 2.5 + 2.5 + 3=12, not 16 Skill ranks spent in Autohypnosis, Hide, Listen, Move Silently and Spot all need to be denoted as cross class. Your Psion discipline needs to be chosen and listed. |
| Gonbow08-27-05, 04:43 PM | Problems fixed. His stats are listed as having enhancement bonuses; those are actually his base stats and should be noted as such. Profession does not have a specification listed. |
| nightbanegod08-27-05, 05:26 PM | Validi Dezox ~ The Dire Flame @iced hes got no exp listed.... |
| Usurpator08-28-05, 09:27 AM | Violations on Son of Buttmunch (Loisel): FIXED! - Most attack bonuses one too high. - Armor check penalty of armor not included in skills that are affected by it. - Missing Move Silently and Listen skills. Violations on The First Horseman (Nightbanegod): FIXED! - Armor check penalty of armor not included in skills that are affected by it. - Missing Move Silently and Hide skills. |
| Gonbow08-28-05, 03:52 PM | A similar post was made on here before, so I guess this is the area to do it in; I'd like to request permission to make two cosmetic changes to Santos Fi'Corma. Change 1: Profession (Chef) to Profession (Bounty Hunter). Change 2: Chef Tools, Masterwork to Bounty Hunter Tools, Masterwork. To wit; I want Santos to join [G.S.I.S.] when it opens, and this is the easiest way to do it. These changes are purely cosmetic as the profession name change has no effect on past or present earnings. I don't even really need to change the Chef Tools either, I can just sell them off and buy a new set without trouble. |
| Prisonlords08-28-05, 07:42 PM | Well, it looks like it has been a slow weekend on the boards. There are going to be quite a few Violations changing to Red this week and another 9 people are going to be tagged with *Violation*. The Judged................Informant . + . Verdict Zubair........................Caterane . . . GUILTY - PBJ Sdentch.......................TelinArtho . . Innocent Kronos........................Luni . . . . . Innocent Yoriko Obato..................Luni . . . . . Innocent Alex the Hunter...............Luni . . . . . Innocent NyatarA.......................Mind Rogue . . GUILTY - PBJ Wlandra.......................Niqil . . . . .Innocent Vivi..........................Niqil . . . . .GUILTY - PBJ Ellorion Saenele..............Niqil . . . . .GUILTY - PBJ Coralias Tahlron..............Niqil . . . . .GUILTY - PBJ Victor........................Niqil . . . . .GUILTY - PBJ Adlar.........................Niqil . . . . .GUILTY - PBJ Boris the Bloody..............Niqil . . . . .GUILTY - PBJ Zassl.........................Niqil . . . . .GUILTY - PBJ Virgo.........................TelinArtho . . Innocent Uhmentarymster the Old........TelinArtho . . Innocent Trial Next Week Phantom Lord..................TelinArtho . . Innocent The Pulverizer................TelinArtho . . Innocent Balbanes, Avatar of Life......Maraxus . . . .Innocent Archie Longbow................Altaris13 . . .Judgement Pending Alac Rensellaer...............Niqil . . . . .Judgement Pending Fei Tan.......................Niqil . . . . .Judgement Pending First Horseman................Snomhelp . . . Judgement Pending Rebreg Eennoss................TelinArtho . . Innocent Murgatroyd....................Niqil . . . . .Judgement Pending Maximus.......................Gonbow . . . . Innocent Validi Dezox..................Nightbanegod . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or sever violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Now I am sure that many of you are excited and waiting to hear how many credits you've earned thus far, so I include this list for all to enjoy: The NARC....Credits Earned..Credits Issued Altaris13.......... 0.1° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.4° ........... 0° Kaigan............. 0.1° ........... 0° Luni............... 0.6° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 2.9° ........... 2° Snomhelp........... 0.1° ........... 0° TelinArtho......... 2.5° ........... 2° Vathelokai......... 0.1° ........... 0° This concludes this weeks updates, although this may be edited again prior to Midnight EST. |
| LongArcher08-30-05, 11:50 AM | Problems Fixed Whew... Archie Longbow (http://boards1.wizards.com/showpost.php?p=7042212) has lots of errors.subjective, lol Exp: 1188 (3000) - First of all, you start with 3200 XP. Second, you cannot spend enough XP to drop you a level. So the most you can spend is 200xp.experience reset and properly calcualted Hit Points: 10.5 [4+(2.5(1))+4 con] - You drop the .5 until you gain whole numbers. HP = 10greyed out the .5 so as to not confuse anyone. Skills (35 Points Wizard): +7 Concentration [5 ranks, +2 con] +9 Escape Artist [5 ranks, +3 dex] - Your math is wrong anyway. But this is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5fixed! +6 Profession: Bounty Hunter [5 ranks, +1 int] +8 Spot [2.5 ranks(5wiz(cc)), +1 wiz, +5 familiar] +5 Listen [2.5 ranks(5wiz(cc)), +1 wiz, +2 familiar] +8 Spellcraft [5 ranks, +3 int] +8 Tumble [5 ranks, +3 dex] - This is not a class skill for wizards. Cross Class ranks = 2.5, total bonus is +5Fixed!! Encumberance: You are in a medium load. If you exceed your 33lbs AT ALL, then you are encumbered. You do not get 33.9 pounds to carry.Fixed!! EDIT: It has been made clear to me that the CoCo allows the use of Outsider traits for Aasimar & Tieflings. As such, I removed the sections about weapon profiencies. |
| TelinArtho08-30-05, 12:19 PM | Problems fixed Money and Fight verification: Confirmed that all items listed have been used. You are missing the manifester service (5x) from your totals (600gp total). The money you have earned from profession needs to be added into the totals for the fight and the fight record itself must record this, otherwise you won't get the benefit. PM the pitlords and have them modify the fight to reflect your profession. Also, your total expenditures is 22134gp and you have earned 22923gp, so you have 789gp left. Stated again below: You MUST include a list of your past expenditures! Failure to do so is a major violation. After the list is included, I will verify the cost of your equipment fully. Hagrid II Gender: Male Race: Half-Giant Size: Medium Height: 7'1" Weight: 300 lbs Age: 21 yrs old Hair: Brown (rasta) Eyes: Brown Skin Tone: Tan Alignment: LG Class: Psychic Warrior 5 (ECL +1) Speaks: Common, Giant XP: 20950 Next Level: 21000 Str 18 +4 10 points (+2 half-giant ) Dex 14, +2 10 points (-2 half-giant) Con 16, +3 6 points (+2 half-giant) Int 10, +0 2 points Wis 18, +4 8 points (+1 lvl4, +2enh) Cha 8, -1 0 points Hit Points: 51[8+4x4,5+15con+10feat] AC: 17 ( +2 Dex + 5 armor) Touch 12, Flat Footed 15 Init: +2 (+2 Dex) BAB: +3 Grapple: +11 (+3 BAB, +4 Str, +4 Powerful Build) Speed: 40ft (base 30ft +10 feat[light armor], Load: light/medium/heavy=100/200/300 Current Load: Light(87,1)) Saves: Fort +7 (4 + 3 Con) Ref +3 (1 + 2 Dex) Will +5 (1 + 4 Wis) +2 bonus on saving throws against all fire spells and effects Attacks: +8 MW Deepcrystal Large Falchion 2d6+6, 18-20/x2 +7 Large Kukri 1d6+4, 18-20/x2 +5 Large Longbow 2d6, 20/x3, 100ft range-increment +8 MW Large Cold-Iron Armorspikes 1d8+4, 20/x2 Skills: (Psychic Warrior 16 skill points) Class-skills: Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (psionics)* (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str). Autohypnosis +8 (2 pw +4 Wis+2 syn) Concentration +10 (7 pw +3 Con) Listen +4 (+4 Wis) Spot +4 (+4 Wis) Move Silently +2 (+2 Dex) [ACP from breastplate] Hide +2 (+2 Dex) [ACP from breastplate] Psi-Craft +1 (2 pw +0 Int) [Clearly mark that Psicraft is a Cross-class skill - see streamlining initiative] Profession (joiner) +11 (5pw +4 wis+2 item) Feats: • Psionic Body* (1st lvl) • Speed of Thought* (pw) Specify the level of PW when you took this feat • Psionic Charge* (pw) Specify the level of PW when you took this feat • Psionic Weapon* (3rd lvl) • Psionic Meditation* (pw) Specify the level of PW when you took this feat Racial Traits: • Giant: Half-Giant’s are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Medium: As Medium creatures, Half-Giant’s have no special bonuses or penalties due to their size. • Half-Giant base land speed is 30 feet. • Low-Light Vision • Fire Acclimated: Half-Giant’s have a +2 bonus on saving throws against all fire spells and effects • Powerful Build: Any time it is beneficial to him, Hagrid is counted as a creature of one size category larger, for example during grapple checks, bull rush attempts, and trip attempts. This also affects how other creatures may affect him with their special abilities, such as improved grab or swallow whole, so that he is treated as one size category larger. Hagrid may also use weapons designed for creatures one size category larger without penalty, however this does not affect his space or reach. This racial trait stacks with powers, abilities, and spells which Change Hagrid size category. • Naturally Psionic: Gains 2 bonus power points at first level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. • Psi-Like Ability: 1/day – Stomp Manifester Level is equal to ½ HD, Save is Charisma Based. • Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan • Favored Class: Psychic Warrior Psychic Warrior Abillities: • Bonus featx3 • PPs:7pw+10wis+2racial=19 [7 per fight] • Powers Known: Force Screen, Grip of Iron, Expansion, Dissolving Weapon, Hustle Separate your powers into 1st and 2nd level powers Pre-Buffs: • All powerstones are adressed • Psionically focused • Longbow and Armor-Spikes are charged with dissolving weapon(4d6), from a previous fight! [Link the fight where this occurred] • Manifesterservice Bestow Power for 120gp (2x [3x20gp]) gives him 2 (4/3=2) additional PPs to use in the next fight • Falchion and Kukri are charged with dissolving weapon(4d6)! [7PPs available for prebuffs] Add streamlining initiative formatting to all equipment Equipment: Normal Outfit (worn, 0 lbs) 0gp Mithril Breastplate with MW, Large, Cold-Iron Armorspikes(worn, 35 lbs) 4700gp Periapt of Wisdom+2 (neck) 4000gp Weapons: Large MW Deepcrystal Falchion (16 lbs) 1450gp Large Kukri (4lbs) 16gp MW Large Longbow (6lbs) 500gp Since this is just a regular longbow with masterwork, the cost is 75*2(large)+300(MW) = 450gp 2 Quivers (40) of Large Arrows (12lbs) 4gp Feathertoken(whip) 500gp Belt: - Potion of Invisibility (0,1 lbs) 300gp - Potion of Shield of Faith (0,1 lbs) 50gp - Potion of Protection from Evil (0,1 lbs) 50gp - Potion of Protection from Good (0,1 lbs) 50gp - Potion of Protection from Law (0,1 lbs) 50gp - Potion of Protection from Chaos (0,1 lbs) 50gp - Oil of Magic Weapon (0,1 lbs) 50gp - Elixir of hiding (0,1lbs) 250gp - Potion of Fly (0,1lbs) 700gp Should be 750gp - Potion of Hide from Animals (0,1 lbs) 50gp - Tanglefootbag (4lbs) 50gp - Oil of Bless Weapon (0,1 lbs) 100gp Stone Case: #means augmented - 2xAnimal Affinity (str/dex) 300gp - Metaphysical Weapon (ML1) 25gp - Skate (ML3) 75gp - Claws of the Beast (ML1) 25gp - Metaphysical Claw (ML1) 25gp - Vigor (ML1) 25gp - Expansion (ML3#) 150gp - Compression (ML3#) 150gp - Synesthete (ML1) 25gp - Biofeedback (ML1) 25gp - Chameleon (ML1) 25gp - Concealing Amorpha (ML3) 150gp - Elfsight (ML1) 25gp - Inertial Armor (ML1) 25gp - Vigor (ML4#) 200gp - Precognition, defensive (ML4#) 200gp - Thicken Skin (ML4#) 200gp - Energy Adaption, specified (ML3) 150gp - Anmimal Affinity (Con) 150gp - Anmimal Affinity (Wis) 150gp - Empathic Transfer, Hostile (ML5) 375gp - Precognition, defensive (ML1) 25gp - Precognition, offensive (ML1) 25gp At Home: - 44gp - A quiver with Large Arrows[14] (6lbs) 2gp - Tool for profession 50gp This is a masterwork tool - mark it as such - Two quivers with Large Cold-Iron Arrows (12lbs) 8gp You MUST include a list of your past expenditures! Failure to do so is a major violation. After the list is included, I will verify the cost of your equipment fully. Total Money: 22458gp Background: As a small kid, Hagrid II watched his Dad fighting in the Coliseum. He was known as one of the greatest wrestlers in the world. But he died in the Year of Hell, when King Angosh got the might. Almost adult, Hagrid II joins his father's heritage and fights in the Arena to receive glory and reputation. Fights: ECL-3 (http://boards1.wizards.com/showpost.php?p=5974114&postcount=1476) Loss vs. Telveran! Used a potion of Invis (CL 3), a stone of expansion (ML 3), a stone of claws of the beast (ML 1).Got 400 xp, 400 gp (+33% ally bonus)! ECL-3 (http://boards1.wizards.com/showpost.php?p=6029598&postcount=1501) Win vs. Decius! Used 40 longbow arrows, a potion of Shield of Faith, a powerstone of ML5 Vigor, a powerstone of Compression, and a potion of Invisibility. Receives 900 xp and 900 gp. ECL-3 (http://boards1.wizards.com/showpost.php?p=6066203) Loss vs. The Gatekeeper! Using 1 powerstone of compression [ML 3] and 1 arrow. He gets 400 XP and 400 GP ECL-3 (http://boards1.wizards.com/showpost.php?p=6226218&postcount=1563) Win vs. Evan! Used: Stone of Vigor [ML 1], Potion of SoF [CL 1]. Got 900XP/gp ECL-3 (http://boards1.wizards.com/showpost.php?p=6329069&postcount=1594) Won vs. Brogan! Used: Stone of compression [3], Oil of magic weapon [1], 3 arrows. Got 900XP/gp. Level UP! ECL-4 (http://boards1.wizards.com/showpost.php?p=6408658) Lost vs. Griff! Used a Stone of Synesthete [1], a Potion of Protection from Evil [1] and 2x Arrows. Gained 400XP/gp. ECL-4 (http://boards1.wizards.com/showpost.php?p=6482638) Teamfight with Barak vs. Guts and Zia! Won! Got 1200XP/gp. Used: Powerstone of expansion [3], Potion of protection from evil [1], Powerstone of dissolving weapon [3] ECL-4 (http://boards1.wizards.com/showpost.php?p=6535971) Lost vs. Greevus! Got 400xp/gp. He used Stone of Biofeedback, Expansion and Skate. ECL-4 (http://boards1.wizards.com/showpost.php?p=6608139&postcount=73) Lost vs. Inehe! Used: Potions: Invisibility[3], Protection from Evil[1]; Powerstones: Dissolving Weapon[3], Skate[1]; Got 400XP/gp! ECL-4 (http://boards1.wizards.com/showpost.php?p=6665496&postcount=98) Lost vs. Talari! Used a powerstone of force-screen! Got 400XP/gp. ECL-4 (http://boards1.wizards.com/showpost.php?p=6794111&postcount=152) Won vs Alex, using a potion of invisibility, a powerstone of skate, a powerstone of expansion, and a powerstone of biofeedback. Got 1350XP and 1350 gp. Level UP! ECL-5 (http://boards1.wizards.com/showpost.php?p=6827410&postcount=163) All vs All-fight! Guts has won ,but Hagrid was second! He got 2000 XP & 2133 GP. He used powerstone skate [3], pro chaos potion, and manifester service 120 GP. ECL-5 (http://boards1.wizards.com/showpost.php?p=6886025&postcount=185) Monsterfight vs 6 Drows, won! Used a potion of protection from law, manifesterservice for 120gp and a powerstone of defensive precognition [cl 4]. Got 1800gp and 1800XP. ECL-5 (http://boards1.wizards.com/showpost.php?p=6947409) Hagrid won vs Grakk and gains 1500 xp and 1600 gp. He used 120gp of manifesterservice, a potion of invisibility, a powerstone of skate(ML3), a powerstone of expansion(augmented), a powerstone of Animal Affinity, a potion of fly. Level UP! ECL-6 (http://boards1.wizards.com/showpost.php?p=7008778&postcount=254) Monsterfight with Guts vs. 4 minor Xorns and a Digester, won! Used powerstones of Energy Adaptation (Specified) [3], Vigor [4] and a manifesterservice for 120gp, but earned money with profession (120gp) and 1800XP and 2000gp. Breastplate with large armorspikes sold for half the price (150gp). ECL-6 (http://boards1.wizards.com/showpost.php?p=7109080) Hagrid wins vs. THE FIVE SHADOWS and used a powerstone of Inertial Armor, 2x Animal Affinity and Metaphysical Weapon, a potion of Protection from Evil, Protection from Chaos, and Shield of Faith, and Oil of Bless Weapon and Magic Weapon. Receives 5x 600 xp (3,000 xp) and 4500gp. |
| sloisel08-30-05, 12:48 PM | Violations on Son of Buttmunch (Loisel): - Most attack bonuses one too high. - Armor check penalty of armor not included in skills that are affected by it. - Missing Move Silently and Listen skills. Attack bonuses are correct, check again. Recall that deepcrystal weapons are automatically masterwork. Fixed the rest. Sebastien Loisel |
| sloisel08-30-05, 12:51 PM | HP should be 4 + 2.5 + 2.5 + 3=12, not 16 Skill ranks spent in Autohypnosis, Hide, Listen, Move Silently and Spot all need to be denoted as cross class. Your Psion discipline needs to be chosen and listed. Moot, I'm not playing this guy again. Sebastien Loisel |
| Pittbull08-30-05, 02:04 PM | Stated again below: You MUST include a list of your past expenditures! Failure to do so is a major violation. After the list is included, I will verify the cost of your equipment fully. Fixed this violations! I didn't know that is a "must have" now. All was listed under fights, there you can see all the stuff. |
| NiQil08-30-05, 03:22 PM | You are probably going to need to get a ruling as to whether you are able to cast spells with verbal components with a 6 intelligence. I believe (but I could be wrong) that an 8 is what is required for complete sentences and thoughts. That would not allow you to cast any spell with a verbal component. |
| michael_noah08-30-05, 03:27 PM | You have 6 skill points spent, but you do not receive any skill points due to your intelligence penalty. 2-2=0*4=0+0=0+0=0. Also, you are probably going to need to get a ruling as to whether you are able to cast spells with verbal components with a 6 intelligence. I believe (but I could be wrong) that an 8 is what is required for complete sentences and thoughts. That would not allow you to cast any spell with a verbal component. You never get less than 1 skill point per level, no matter your intelligence penalty. |
| sloisel08-30-05, 03:31 PM | You have 6 skill points spent, but you do not receive any skill points due to your intelligence penalty. 2-2=0*4=0+0=0+0=0. Also, you are probably going to need to get a ruling as to whether you are able to cast spells with verbal components with a 6 intelligence. I believe (but I could be wrong) that an 8 is what is required for complete sentences and thoughts. That would not allow you to cast any spell with a verbal component. From int 3 on, you can speak. Read the FAQ. You always get at least 1 skill point per level. Read the SRD. (http://d20srd.org/srd/theBasics.htm#intelligenceInt) |
| Pittbull08-30-05, 03:42 PM | Money and Fight verification: Confirmed that all items listed have been used. You are missing the manifester service (5x) from your totals (600gp total). The money you have earned from profession needs to be added into the totals for the fight and the fight record itself must record this, otherwise you won't get the benefit. PM the pitlords and have them modify the fight to reflect your profession. Also, your total expenditures is 22134gp and you have earned 22923gp, so you have 789gp left. The PMs have been written and the rest has been fixed. Whow, I came out of it with more money! Thanks a lot Telin!!! |
| NiQil08-30-05, 03:47 PM | From int 3 on, you can speak. Read the FAQ. You always get at least 1 skill point per level. Read the SRD. (http://d20srd.org/srd/theBasics.htm#intelligenceInt) You are correct about the skills...I will edit the post. I misread the entry. And yes, from Int 3 you can speak, but not coherently, or in complete sentences. That's why I said you may want to get a ruling. Generally speaking, every point of Int equates to 10 pts of IQ in the real world. So a 6 Int would be a 60 IQ, which in the real world is barely enough to be able to say your own name properly. As I said, I have not checked the RAW for this, which is why I suggested a ruling. |
| NiQil08-30-05, 04:29 PM | PROBLEM FIXED The price on your masterwork (+4) composite longbow is incorrectly listed as 500 gp. It should be 800 gp. You pay an additional 100 gp for each point of Str you wish to be able to add to damage. So 100 comp longbow + 300 masterwork + 400 for +4 Str=800 gp. |
| Snommelp08-30-05, 05:18 PM | The price on your masterwork (+4) composite longbow is incorrectly listed as 500 gp. It should be 800 gp. You pay an additional 100 gp for each point of Str you wish to be able to add to damage. So 100 comp longbow + 300 masterwork + 400 for +4 Str=800 gp. Right... forgot MW price. Consider it fixed. |
| NiQil08-30-05, 06:04 PM | Your Reflex save should be +5, not +7. Barbarians have poor progression for reflex saves. |
| NiQil08-30-05, 06:05 PM | Your character is listed as ECL 1. It should be progressed to ECL 3 |
| NiQil08-30-05, 06:31 PM | PROBLEM FIXED Your melee attack modifier with your dagger is +0, not +3. |
| NiQil08-30-05, 06:37 PM | PROBLEM FIXED You need to itemize what each piece of equipment you own costs, as well as each of your expendables. You also need to list the weights for each item. |
| NiQil08-30-05, 06:56 PM | PROBLEM FIXED Your Reflex save should be +7, not +8 Your Will save should be +9, not +10 |
| NiQil08-30-05, 07:12 PM | PROBLEM FIXED Your point buy total for your Charisma score should be 16, not 14. Your AC should be 12, not 11. You should have 20 paladin skill points, not 17. On your Concentration skill, you spent 4 sorcerer skill points, not 3 You've only spent 18 of a possible 20 paladin skill points. Hide and Move Silently should be listed under you skills even if you have no ranks in them. |
| Snommelp08-30-05, 07:25 PM | Hide and Move Silently should be listed under you skills even if you have no ranks in them. I thought it was Spot and Listen that were supposed to be always listed... I'm going to have to fix this mistake with my characters, too. |
| NiQil08-30-05, 07:31 PM | I thought it was Spot and Listen that were supposed to be always listed... I'm going to have to fix this mistake with my characters, too. All four should be listed...Spot, Listen, Move Silently and Hide. |
| Tellish_of_Ket08-31-05, 01:27 AM | Your melee attack modifier with your dagger is +0, not +3. Hmm...not sure how that one snuck by me. My melee touch was properly listed at +0. But anyhow, FIXED!! -ToK |
| Ellorion Saenelle08-31-05, 02:27 AM | Armor listed under equipment is leather, but is priced as studded leather. Next to your AC modifier, you also have studded leather listed, so I am guessing that you need to adjust your equipment to reflect studded leather instead of normal leather. Maybe I should check this forum more often. Well now it is fixed. Thanks |
| Usurpator08-31-05, 04:03 AM | Your Reflex save should be +7, not +8 Your Will save should be +9, not +10 Actually, no. I failed not mention the +1 cloak of resistance in the modifiers, that is probably what is throwing you off. The save totals are good. Saves: Fort +9 [+3 Pal, +0 Sor, +2 Con, +3 Divine grace, +1 resistance] Refl +8 [+0 Pal, +0 Sor, +2 Dex, +2 Familiar, +3 Divine grace, +1 resistance] Will +10 [+0 Pal, +2 Sor, +2 Wis, +3 Divine grace, +2 Iron Will feat, +1 resistance] |
| TheMagister08-31-05, 06:53 AM | PROBLEM FIXED! You need to itemize what each piece of equipment you own costs, as well as each of your expendables. You also need to list the weights for each item. It was all there, just not as clear as it could have been. Good eye, though. TM |
| waywreth08-31-05, 08:42 AM | PROBLEM FIXED! Thanks for the audit NiQil. Your point buy total for your Charisma score should be 16, not 14. Your AC should be 12, not 11. You should have 20 paladin skill points, not 17. On your Concentration skill, you spent 4 sorcerer skill points, not 3 You've only spent 18 of a possible 20 paladin skill points. Hide and Move Silently should be listed under you skills even if you have no ranks in them. |
| NiQil08-31-05, 11:49 AM | PROBLEM FIXED On your Concentration skill, the total modifier should be +7, not +6, and you have only spent 6 skill ranks, not 7. It looks like you just transposed the two numbers. As an aside, on the scrolls that you have self-crafted, in addition to the gold cost you already list, you will probably want to mention the XP spent to craft each scroll so that it is easily accounted for. |
| NiQil08-31-05, 12:04 PM | PROBLEM FIXED You have spent 7 skill ranks in Concentration; the max for ECL 3 is 6. The damage on your sling should be 1d4, not 1d6. I am guessing you have it listed this way due to your planned use of Expansion, however it would probably be better to list the normal damage and then specify that it goes up when expanded. |
| NiQil08-31-05, 12:16 PM | You cannot prebuff with poison due to the possibility of self-poisoning. All poison applications must be done in the arena. |
| Gonbow08-31-05, 12:25 PM | You have spent 7 skill ranks in Concentration; the max for ECL 3 is 6. The damage on your sling should be 1d4, not 1d6. I am guessing you have it listed this way due to your planned use of Expansion, however it would probably be better to list the normal damage and then specify that it goes up when expanded. Skills: Fixed. Sling: Fixed; Actually, I just didn't double-check the damage on it. |
| NiQil08-31-05, 12:30 PM | PROBLEM FIXED Your tattoos of Skate and Synesthete should be priced at 100 gp each, not 50. You will need to charge yourself an extra 150 for the three you have. |
| NiQil08-31-05, 01:26 PM | PROBLEM FIXED Your tattoo of Synesthete should be priced at 100 gp, not 50 gp. |
| TheMagister08-31-05, 01:37 PM | FIXED! It appears that your rapier is doing too much damage (unless you're using it two-handed, which just sounds weird). You have a +2 modifier for strength and a [Ma]Rapier, and you have yourself listed as dealing 1d6+3 damage per hit. The same error appears on your lines detailing your [Ma]Mighty Composite Longbow. It seems as though you are adding the [Ma] bonus to your damage as well. TM |
| NiQil08-31-05, 01:40 PM | It appears that your rapier is doing too much damage (unless you're using it two-handed, which just sounds weird). You have a +2 modifier for strength and a [Ma]Rapier, and you have yourself listed as dealing 1d6+3 damage per hit. The same error appears on your lines detailing your [Ma]Mighty Composite Longbow. It seems as though you are adding the [Ma] bonus to your damage as well. TM Fixed. Changed the race of the character at the last second and must have missed that in the change. Good eye. Take a look at my others while yer at it....I made a lot of last second changes and there may be more little errors like that. |
| sloisel08-31-05, 04:18 PM | I didn't have time to edit Mrs. Buttmunch's current carried weight correctly, I will send the correction to the pitlord in my tactics. Do I get 0.1º? If so, I'm gonna make these mistakes more often! :P |
| Snommelp09-01-05, 12:15 AM | Maylee the Wanderer: Rage HP is 35, not 28 Your familiar has 4 HD and 13 HP, not 3 HD and 11 HP Maybe I missed something somewhere, but unless I did, your familiar's BAB/Grapple should be +0/-10. I'm not sure on this one, though. Your familiar grants you Alertness, but should not have it itself, unless it gets a bonus feat, which I don't think it does. |
| Kaigan09-01-05, 12:24 AM | Maylee the Wanderer: Rage HP is 35, not 28 True, forgot to update when I leveled. Your familiar has 4 HD and 13 HP, not 3 HD and 11 HP Same as above. Maybe I missed something somewhere, but unless I did, your familiar's BAB/Grapple should be +0/-10. I'm not sure on this one, though. I think your correct. Your familiar grants you Alertness, but should not have it itself, unless it gets a bonus feat, which I don't think it does.Hawks do have Alertness as a feat. While I have noted these errors, it doesn't really matter, as I am getting rid of Maylee as I don't like how I've built her. |
| TelinArtho09-04-05, 02:03 AM | Waywreth said he is going to remove the character from the arena. Having looked over your character, you have 2 spells known at level 1 sorcerer (Color Spray and Ray of Enfeeblement). However, you have many scrolls of other spells that you have listed as crafted. The following changes to your spent items should take place: 10 - Scroll of False Life* (125gp +10 XP - 12 gp, 5sp + 1 XP) CL3, 150gp per scroll, 1500gp for 10 10 - Scroll of Mage Armor* (125gp +10 XP - 12 gp, 5sp + 1 XP) CL1, 25gp per scroll, 250gp for 10 5 - Scroll of Web* (62 gp 5 sp + 5 XP - 12 gp, 5sp) + 1 XP CL3, 150gp per scroll, 750gp for 5 5 - Scroll of Magic Missle* (62 gp 5 sp + 5XP - 12 gp, 5sp + 1 XP) CL1, 25gp per scroll, 125gp for 5 5 - Scroll of Expeditious Retreat* (62 gp 5 sp + 5 XP - 12 gp, 5sp + 1 XP) CL1, 25gp per scroll, 125gp for 5 2 - Scroll of Grease* (25 gp + 5 XP - 12 gp, 5sp + 1 XP) CL1, 25gp per scroll, 50gp for 2 2 - Scroll of Shield* (25 gp + 2 XP - 12 gp, 5sp + 1 XP) CL1, 25gp per scroll, 50gp for 2 You used 2 scrolls of False Life, a scroll of Shield and a scroll of Web in your fight, which is 425gp already spent. You had 864gp before the fight, so this leaves you with 439gp to keep some of them. If this is not corrected for next week, because you have overspent by quite a bit - I don't think you will be able to participate. Please fix quickly. |
| TelinArtho09-04-05, 02:09 AM | Problems Fixed! Martial Weapon Prof. when taken as a feat requires you to specify the weapon you wish to be proficient in. Specify at the top of your character sheet that you are a Divination specialist. Your familiar suffers an ACP to his attack rolls for not being proficient in wearing armor. Also, you have not listed the bonus to AC (+2) for the armor in the familiar's stats |
| Prisonlords09-04-05, 02:53 PM | Well, sorry for all of you who may have been anxiously waiting for this to make it here, but there was a prison break and I had to go track the guy down. I am starting with the characters from last week and going from there..... The Judged................Informant . + . Verdict Phantom Lord..................TelinArtho . . Innocent The Pulverizer................TelinArtho . . Innocent Balbanes, Avatar of Life......Maraxus . . . .Innocent Archie Longbow................Altaris13 . . .Judgement Pending Alac Rensellaer...............Niqil . . . . .Judgement Pending Fei Tan.......................Niqil . . . . .Judgement Pending First Horseman................Snomhelp . . . Judgement Pending Rebreg Eennoss................TelinArtho . . Innocent Murgatroyd....................Niqil . . . . .Judgement Pending Maximus.......................Gonbow . . . . Innocent Validi Dezox..................Nightbanegod . Judgement Pending HagridIIA6....................TelinArtho . . Innocent Grik..........................Niqil . . . . .Innocent Unglar VII....................Niqil . . . . .Judgement Pending Aran Whitehelm................Niqil . . . . .Judgement Pending The Pale Rider................Niqil . . . . .Innocent Torgirr of clan Hammerstriker.Niqil . . . . .Innocent Maeril........................Niqil . . . . .Innocent Barrinand Darath..............Niqil . . . . .Innocent Trial Next Week Zamier........................Niqil . . . . .Judgement Pending Tatyana Malvont...............Niqil . . . . .Innocent Lady Esmara Silvertree........Niqil . . . . .Judgement Pending Dark Lord of the Sith.........Niqil . . . . .Judgement Pending Greevus.......................Niqil . . . . .Judgement Pending Kronos the Farslayer..........The Magister . Innocent Maylee the Wanderer...........Snommelp . . . Judgement Pending Barrinand TelinArtho..........TelinArtho . . Judgement Pending Eiletha.......................TelinArtho . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or sever violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Now I am sure that many of you are excited and waiting to hear how many credits you've earned thus far, so I include this list for all to enjoy: The NARC....Credits Earned..Credits Issued Altaris13.......... 0.1° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.4° ........... 0° Kaigan............. 0.1° ........... 0° Luni............... 0.6° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 4.1° ........... 2° Snomhelp........... 0.2° ........... 0° TelinArtho......... 3.3° ........... 2° The Magister....... 0.1° ........... 0° Vathelokai......... 0.1° ........... 0° This concludes the first half of the Prison Roll Call #3. If you see any problems with this list, please let me know accordingly. I will posting Part 2 later tonight. |
| LongArcher09-04-05, 03:08 PM | Archie Longbow................Altaris13 . . .Judgement Pending I posted that I fixed my 3 errors quite some time ago. Thanks. Amz |
| Snommelp09-04-05, 03:49 PM | I'm not trying to get extra partial credits, I just can't count... complaint removed. |
| Prisonlords09-04-05, 07:33 PM | I posted that I fixed my 3 errors quite some time ago. Thanks. Amz Did you send a PM to Altaris13 so that he can change his post to reflect that you fixed the errors? If not, please do. An integral part of accurately tracking violations, audits and fixes is not only fixing the violation but ketting the NARC know so that they can declare it fixed. LLPL |
| TelinArtho09-04-05, 11:52 PM | Your Power DCs are incorrectly listed. They should be 14 (for 1st level powers) and 15 (for 2nd level powers). |
| Laughing_Dragon09-05-05, 12:29 AM | Ahhh right my bad. Fixed. |
| Prisonlords09-05-05, 01:06 AM | Okay, another week, and a few more violations. For all of you who post violations, if people contact you to let you know that their character has been corrected, please be sure to edit your post so that people are not unduely issued *Violations* The Judged................Informant . + . Verdict Phantom Lord..................TelinArtho . . Innocent The Pulverizer................TelinArtho . . Innocent Balbanes, Avatar of Life......Maraxus . . . .Innocent Archie Longbow................Altaris13 . . .Innocent Alac Rensellaer...............Niqil . . . . .GUILTY - PBJ Fei Tan.......................Niqil . . . . .GUILTY - PBJ First Horseman................Snomhelp . . . Innocent Rebreg Eennoss................TelinArtho . . Innocent Murgatroyd....................Niqil . . . . .Stay of Judgement Maximus.......................Gonbow . . . . Innocent Validi Dezox..................Nightbanegod . GUILTY - PBJ Son of Buttmunch..............Usurpator . . .Innocent The First Horseman............Usurpator . . .GUILTY - PBJ HagridIIA6....................TelinArtho . . .Innocent Grik..........................Niqil . . . . .Innocent Unglar VII....................Niqil . . . . .GUILTY - PBJ Aran Whitehelm................Niqil . . . . .GUILTY - PBJ The Pale Rider................Niqil . . . . .Innocent Torgirr of clan Hammerstriker.Niqil . . . . .Innocent Maeril........................Niqil . . . . .Innocent Barrinand Darath..............Niqil . . . . .Innocent Trial Next Week Zamier........................Niqil . . . . .Judgement Pending Tatyana Malvont...............Niqil . . . . .Innocent Lady Esmara Silvertree........Niqil . . . . .Judgement Pending Dark Lord of the Sith.........Niqil . . . . .Innocent Greevus.......................Niqil . . . . .Innocent Kronos the Farslayer..........The Magister . Innocent Maylee the Wanderer...........Snommelp . . . Judgement Pending Barrinand TelinArtho..........TelinArtho . . Judgement Pending Eiletha.......................TelinArtho . . Judgement Pending Victor........................TelinArtho . . Innocent Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or sever violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.1° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.4° ........... 0° Kaigan............. 0.1° ........... 0° Luni............... 0.6° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 4.1° ........... 2° Snomhelp........... 0.2° ........... 0° TelinArtho......... 3.4° ........... 2° The Magister....... 0.1° ........... 0° Usurpator.......... 0.2° ........... 0° Vathelokai......... 0.1° ........... 0° *Violations* will be posted shortly on the Rap Sheet. This concludes the Prison Roll Call #3. If you see any problems with this list, please let me know accordingly; make sure that when you fix a violaton you send a PM/e-mail to the NARC so that their post will reflect that you have made said corrections. Have a great week everyone! |
| Luni09-05-05, 05:12 PM | Problem Fixed! Nexa Nature has twin paths to perfection: the inner one and the outer one. I walk both. Female Wood Elf (Medium-size Humanoid) Lawful Neutral Monk 2, Druid 1, ECL 3 Experience: 4100 XP (Next level goal: 6000 XP) Height: 5 ft. 5 in. Weight: 110 lbs. STR...18 [+4]...(10 pts) [16 base, +2 race] DEX...16 [+3]...(06 pts) [14 base, +2 race] CON...12 [+1]...(06 pts) [14 base, -2 race] INT...10 [+0]...(04 pts) [12 base, -2 race] WIS...16 [+3]...(10 pts) [16 base] CHA...08 [+3]...(00 pts) [8 base][-1] not +3 Hit Points: 20 [8 Mnk1, 4.5 Mnk2, 4.5 Drd1, +3 Con] AC 16(17) [+3 dex, +3 Wis, (+1 dodge)], Touch 16(17), Flat 13 [+4 armor (potion) +4 shield (tattoo), +2 deflection (potion), -2 enlarged (potion)] Initiative: +3 [+3 dex] BAB/Grap: +1/+9 [+1bab, +4str, +4 feat] Speed 30 ft. Saves: Fort +6 [+3 Mnk2, +2 Drd1, +1 Con] Refl +6 [+3 Mnk2 +0 Drd1, +3 Dex] Will +8(+10) [+3 Mnk2 +2 Drd1, +3 Wis, (+2 racial vs. enchantments)] Attacks: Regular Quarterstaff (two-handed) +6 melee, 1d6+6 [20/x2][+1 BAB, +4 Str, +1 feat] Shillelagh (two-handed) +7 melee, 2d6+7 [20/x2][+1 BAB, +1 enhancement, +4 Str, +1 feat] Sling +4 ranged, 1d6+4 [20/x2][+1 BAB, +3 Dex] Shuriken +4 ranged, 1d3+4 [20/x2][+1 BAB, +3 Dex] Unarmed +5 melee, 1d6+4 [20/x2][+1 BAB, +4 Str] With Flurry Quarterstaff +4/+4/-1 melee, 1d6+4 and 1d6+2 [20/x2][+1 BAB, +4 Str, +1 feat, -2 flurry] Shillelagh +5/+5/+0 melee, 2d6+5 and 2d6+2 [20/x2][+1 BAB, +1 enhancement, +4 Str, +1 feat, -2 flurry] Quarterstaff +4/+4 melee, 1d6+4 [20/x2][+1 BAB, +4 Str, +1 feat, -2 flurry] Shillelagh +5/+5 melee, 2d6+5 [20/x2][+1 BAB, +1 enhancement, +4 Str, +1 feat, -2 flurry] Unarmed +3/+3 melee, 1d6+4 [20/x2][+1 BAB, +4 Str, -2 flurry] Shuriken +2/+2 ranged, 1d3+4 [20/x2][+1 BAB, +3 Dex] Flurry and TWF Quarterstaff 0/0/-4 melee, 1d6+4 [20/x2][+1 BAB, +4 Str, +1 feat, -2 flurry,-4 or -8 TWF] Shillelagh +1/+1/-3 melee, 2d6+5[20/x2][+1 BAB, +1 enhancement, +4 Str, +1 feat, -2 flurry, -4 or -8 TWF] Feats: Unarmed Strike [Monk] Improved Grapple [Monk] Deflect Arrows [Monk] Dodge [1st lvl] Weapon Focus: Quarterstaff [3rd lvl] Special Abilities: Weapon Proficiencies: Club, crossbow (light or heavy), dagger, dart, handaxe, javelin, kama, longbow (including composite), longsword, nunchaku, quarterstaff, rapier, sai, scimitar, shuriken, siangham, sickle, shortspear, shortbow (including composite), sling and spear. Armor Proficiencies: Light and medium armor, shields (except tower shields) Favored Class: Ranger Low-Light Vision (Ex): double visual range, distinguish colors Elven Immunities (Ex): Immunity to magic sleep spells and effects Elven Resistances (Ex): +2 racial saving throw bonus against enchantment spells or effects Flurry of Blows (Ex): one extra attack, all attacks at -2, only w. full attack and unarmed or w. monk weapons Monk AC Bonus (Ex): add Wis bonus to AC, even when flat-footed, loose when helpless Evasion (Ex): no damage when making Reflex save for half damage Spontaneous Casting: Exchange prepared spell spell for summon nature’s ally of the same or lower level. Animal Companion (Ex): May begin play with animal companion. Animal companions gain extra benefits Link (Ex): Animal Companion: handle a free action, push as move action, +4 circumstance bonus wild empathy and Handle Animal Nature Sense (Ex): +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex): Improve attitude of animal, like Diplomacy, 1d20+druid level+Cha bonus [b]Skills (20 Points Monk2, 4 Points Druid1): +5 Concentration..[4 rnks, +1 Con] [1mnk,3drd] +0 Handle Animal..[1 rnk, -1 Cha] [1drd] +5 Hide...........[2 rnks, +3 Dex][2mnk] +9 Listen.........[4 rnks, +3 Wis, +2 Race][4mnk] +7 Move Silently..[4 rnks, +3 Dex][4mnk] +9 Spot...........[4 rnks, +3 Wis, +2 Race][4mnk] +5 Survival.......[0 rnks, +3 Dex, +2 Class] +8 Tumble.........[5 rnks, +3 Dex] [5mnk] Speaks Common, Elven, Druidic Spells per day: [3/2] [Spell levels: 2; Cast: 1] Prepared 0: [DC 13] Guidance, Resistance, Flare 1: [DC 14] Entangle, Shillelagh Buffs and Prefight actions: - Cast goodberry on 8 freshly plucked berries. You need to cross off a 1st level spell to prebuff this. - Read magic on all scrolls Equipment: Monk's Outfit [0 lbs][0 gp.] Backpack [2 lbs][2 gp] 2*Quarterstaff [8 lbs][0 gp] Spell component pouch [2 lbs][0 gp] Sling [0 lbs][0 gp] Holly and Mistletoe [0 lbs][0 gp] Expendable Items: 20 bullets [10 lbs][0.2 gp] 10 shuriken [1 lbs][2 gp] 1x Tanglefoot Bag [4 lbs][50 gp] 1x Thunderstone [1 lbs][30 gp] 2x Scroll of Entangle [CL1] [0 lbs][50 gp] 1x Scroll of Longstrider [CL1] [0 lbs][25 gp] 4x Scroll of Scroll of Cure Light Wounds [CL1] [0 lbs][100 gp] 1x Scroll of Shillelagh [CL1] [0 lbs][25 gp] 1x Scroll of Summon Swarm [CL3] [0 lbs][150 gp] 1x Scroll of Magic Fang [CL1] [0 lbs][25 gp] 1x Scroll of Faerie Fire [CL1] [0 lbs][25 gp] 1x Scroll of Obscuring Mist [CL1] [0 lbs][25 gp] 1x Scroll of Resist Energy [CL2] [0 lbs][100 gp] 1x Tattoo of Skate [ML1] [0 lbs][100 gp] 1x Potion of Mage Armor [CL1] [0 lbs][100 gp] 1x Tattoo of Force Screen [ML1] [0 lbs][100 gp] 1x Potion of Shield of Faith [CL1] [0 lbs][50 gp] 1x Potion of Enlarge Person [CL1] [0 lbs][50 gp] This is a custom item. Potion of Enlarge is 250 gp and is CL 5. 1x Potion of Invisibility [CL3] [0 lbs][300 gp] 1x Potion of Protection from Law [CL1] [0 lbs][50 gp] 1x Potion of Protection from Chaos [CL1] [0 lbs][50 gp] 1x Scroll of Magic Fang [CL1] [0 lbs][25 gp] Allies: 'Silverfur': Wolf (Medium Animal) Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Challenge Rating: 1 Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tricks: Defend, Heel, Attack, Fetch, Seek, Track, Guard(bonus trick) Equipment at home: 86 sling bullets Miscellaneous Statistics: Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 29 lbs. Character Background: Still busy.... Default Tactics None yet. Fights results: 1. Nexa vs. Sdentch (http://boards1.wizards.com/showpost.php?p=7102442) (The Magister), Pitlord: TelinArtho, Win! [+900 XP] [+900 gold] A tough adversary, but I managed to keep her pinned while my faithful wolf companion finished her off. Accounting Balance In chronological order Starting money_________________+3000 gp. Monk's Outfit____________________-0 gp. Backpack_________________________-2 gp. Quarterstaff(x2)_________________-0 gp. Spell component pouch____________-0 gp. Sling____________________________-0 gp. Holy and Mistletoe_______________-0 gp. 10 bullets_______________________-0.1 gp. 10 shuriken______________________-2 gp. tanglefoot bag__________________-50 gp. thunderstone____________________-30 gp. 10 shuriken______________________-2 gp. Scroll of Entangle(2)___________-50 gp. Scroll of Longstrider___________-25 gp. Scroll of Shillelagh____________-25 gp. Scroll of Cure Light Wounds(4)_-100 gp. Scroll of Summon Swarm_________-150 gp. Scroll of Magic Fang____________-25 gp. Scroll of Faerie Fire___________-25 gp. Scroll of Obscuring Mist________-25 gp. Scroll of Resist Energy [CL2]__-100 gp. Tattoo of Skate________________-100 gp. Potion of Mage Armor(2)________-100 gp. Tattoo of Force Screen_________-100 gp. Potion of Shield of Faith_______-50 gp. Potion of Enlarge Person________-50 gp. Potion of Invisibility_________-300 gp. Victory vs. Sdentch____________+900 gp. Potion of Enlarge Person________-50 gp. Scroll of Longstrider___________-25 gp. Potion of Protection from Law___-50 gp. Potion of Protection from Chaos_-50 gp. Scroll of Magic Fang____________-25 gp. 100 bullets______________________-1 gp. Total Gained__________________+3900 gp. Total Spent_________________-1471.1 gp. Money Left___________________2429.9 gp. Consumed Expendables In chronological order [u]Fight 1[u] Scroll of Longstrider Potion of Mage Armor Potion of Enlarge Person The red lines above are the errors. Main Problem of Flurry: lurry of Blows (Ex) When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. I bolded the relavent parts. |
| Gonbow09-06-05, 02:46 AM | Problems not fixed. Victor: Move silently and Hide checks are not listed. Problems Fixed. Vivi: Title repeated in body of character sheet; Not a violation but might want to remove that. Not all ranged touch attacks are rays, relist as Ray attacks or make the +1 from WF into a conditional modifier. Your Racial and Class Abilities is empty. You need to put all the human and sorcerer traits in there, such as extra feats/skill points/weapon proficiencies/familiar (even if you don't get one, you have the ability to get one)/etc. Listen, Spot, Move Silently and Hide checks are not listed. Your free set of clothing does not count for encumberance. Your wands however, do. You do not have 0 lbs carried. Your fights are not linked properly, please read the Rules of Gladius to learn how to do this. |
| Meek Head09-06-05, 08:45 AM | Problem is listed here (http://boards1.wizards.com/showpost.php?p=7121268&postcount=184) and has been corrected. |
| TelinArtho09-06-05, 09:41 AM | Victor: Move silently and Hide checks are not listed. Vivi: Title repeated in body of character sheet; Not a violation but might want to remove that. Not all ranged touch attacks are rays, relist as Ray attacks or make the +1 from WF into a conditional modifier. Your Racial and Class Abilities is empty. You need to put all the human and sorcerer traits in there, such as extra feats/skill points/weapon proficiencies/familiar (even if you don't get one, you have the ability to get one)/etc. Listen, Spot, Move Silently and Hide checks are not listed. Your free set of clothing does not count for encumberance. Your wands however, do. You do not have 0 lbs carried. Your fights are not linked properly, please read the Rules of Gladius to learn how to do this. I talked to Dr. Funk about the issues with his racial and class abilities - somehow he screwed up the sheets before the pairings - and we haven't been able to figure out why. Once his fight is posted, I was going to show him how to fix it and then update his character safely. |
| sloisel09-06-05, 10:10 AM | Son of Buttmunch..............Usurpator . . .GUILTY - PBJ This character is currently inactive, but WTF!? Violation on Usurpator for not updating his original complaint and PMing prisonlords. The errors were fixed, and the attack bonuses were correct. The original complaint was http://boards1.wizards.com/showpost.php?p=7091835&postcount=152, my public reply was http://boards1.wizards.com/showpost.php?p=7111717&postcount=157, there was a PM, to which Usurpator replied asking where it said that deepcrystal weapons were MW, I replied (in PM) that deepcrystal were "as mundane crystal" and that mundane crystal says it's MW, then nothing happened. Please remove this conviction from SoB. Also, Murgatroyd no longer exists. Character sheet deleted. Sébastien Loisel |
| sloisel09-06-05, 11:31 AM | Violation retracted. I don't understand how Draconis Regina qualifies for Improved Grapple -- where's the Improved Unarmed Strike prereq? According to Savage Species p108, a creature with natural attacks does not need improved unarmed strike to qualify for improved grapple. |
| Usurpator09-06-05, 12:37 PM | This character is currently inactive, but WTF!? Violation on Usurpator for not updating his original complaint and PMing prisonlords Relax, relax.... No harm done, right? Another PM to remind me would be sufficient, even I forget things, I did check the deep crystal masterwork thing BTW, even updated one of my own characters as a result. And I'm guessing I'm not yet totally familiar with the Prison Protocol as well, but they were going through changes even as a posted those violations. Is it required to PM the Prisonlords when you see a violation is fixed? |
| Gonbow09-06-05, 01:03 PM | I don't understand how Draconis Regina qualifies for Improved Grapple -- where's the Improved Unarmed Strike prereq? Draconis Regina has a Natural Weapon (two, actually) and thus does not need Improved Unarmed Strike to take Improved Grapple. (Or Deflect Arrows, Or Stunning Fist Or...) |
| sloisel09-06-05, 02:12 PM | Relax, relax.... No harm done, right? Another PM to remind me would be sufficient, even I forget things, I did check the deep crystal masterwork thing BTW, even updated one of my own characters as a result. And I'm guessing I'm not yet totally familiar with the Prison Protocol as well, but they were going through changes even as a posted those violations. Is it required to PM the Prisonlords when you see a violation is fixed? No biggie. I believe you do have to PM prisonlords, and you also have to update your original post to say something along the lines of VIOLATION FIXED or something like that. Cheers, Sébastien Loisel |
| sloisel09-06-05, 02:13 PM | Draconis Regina has a Natural Weapon (two, actually) and thus does not need Improved Unarmed Strike to take Improved Grapple. (Or Deflect Arrows, Or Stunning Fist Or...) I suspected that was it. Where'd you get that from? Sébastien Loisel |
| NiQil09-06-05, 03:34 PM | PROBLEM FIXED Since you have no ranks in Craft: Bowmaking, you need to charge yourself full price for your longbow, which will assess an additional 350 gp to your total gold. You only have 229.5 left, which means you cannot afford this item without either getting rid of something else or making changes elsewhere (see below) You do not have the necessary ranks in Psicraft to be able to address your powerstones, so therefore they are not able to be used at all. Refunding these to yourself would allow you to afford your bow. |
| NiQil09-06-05, 03:45 PM | PROBLEM FIXED Your attacks with your quarterstaff are incorrect. They should be as follows: Two-handed: +2 to hit, 1d6+1 damage (since you get 1.5 Str bonus, with a +1 bonus rounded down it would still be +1 Str) Dual-wielding: -2 to hit, 1d6+1/1d6 damage (since you do not have the two-weapon fighting feat, you take a -4 penalty when wielding both ends, and the damage for each end is 1.5 Str and 0.5 Str rounded down) On your Bluff skill, you have 5 ranks listed, but have 4 ranks spent in the grayed out area. One of those is incorrect (most likely the grayed out area) You do not have the necessary ranks in Psicraft to be able to use your powerstones. |
| Altaris1309-06-05, 03:47 PM | On your Concentration skill, the total modifier should be +7, not +6, and you have only spent 6 skill ranks, not 7. It looks like you just transposed the two numbers. As an aside, on the scrolls that you have self-crafted, in addition to the gold cost you already list, you will probably want to mention the XP spent to craft each scroll so that it is easily accounted for. Hey NiQil, don't forget to PM the person you're narcing on, even if its in their benefit. :D I'll update after my fight is posted. EDIT: Updated! |
| NiQil09-06-05, 04:03 PM | Hey NiQil, don't forget to PM the person you're narcing on, even if its in their benefit. :D I'll update after my fight is posted. Actually, I shouldn't be the one sending PM's, I should be the one receiving them when problems are fixed. NARC's are not required to send PM's to offenders. They should be receiving them when the issue is resolved, or so sayeth the Laws of Gladius. |
| Luni09-06-05, 04:07 PM | Actually, I shouldn't be the one sending PM's, I should be the one receiving them when problems are fixed. NARC's are not required to send PM's to offenders. They should be receiving them when the issue is resolved, or so sayeth the Laws of Gladius. You could always be nice and sent them a heads-up. While you don't have to, they would probably appreciate it. Aside: Do you ever check my characters? |
| NiQil09-06-05, 04:13 PM | You could always be nice and sent them a heads-up. While you don't have to, they would probably appreciate it. Aside: Do you ever check my characters? I agree...and I didn't mean to come off sounding stuck up and nasty there LOL....however the problem is that with all of the checks I do, I have hit quite a few characters that belong to people that are no longer participating here (but still had active characters at the time), so to send a PM to everyone I report here runs the risk of irritating people that no longer want involvement here. Aside: I believe I have been over all of the level 3 characters except very recent ones. Since I only do checks, and not full audits (at the moment, anyway), I only note things that jump out at me. I can certainly double-check yours again if you wish :) |
| Luni09-06-05, 04:52 PM | Violation for using power stones without having 1 rank in Psicraft. To decipher a scroll or address a powerstone, the item needs to be identified first. This can be done with a Spellcraft (scrolls) or Psicraft (powerstones) check. You are assumed to take 20 on the check, and you must pass the Dc of the item (Scrolls: Dc20+spell level; Powerstones: Dc15+power level). If you have access to the read magic spell, you do not need to make any spellcraft checks. |
| Luni09-06-05, 04:54 PM | Violation Removed, My mistake. Violation for using Powerstones without having Psicraft. To decipher a scroll or address a powerstone, the item needs to be identified first. This can be done with a Spellcraft (scrolls) or Psicraft (powerstones) check. You are assumed to take 20 on the check, and you must pass the Dc of the item (Scrolls: Dc20+spell level; Powerstones: Dc15+power level). If you have access to the read magic spell, you do not need to make any spellcraft checks. |
| Luni09-06-05, 04:55 PM | The Pulveriser has used his new Psicraft skill to break out of prison. Violation Fixed! Violation for using Powerstones without having Psicraft. To decipher a scroll or address a powerstone, the item needs to be identified first. This can be done with a Spellcraft (scrolls) or Psicraft (powerstones) check. You are assumed to take 20 on the check, and you must pass the Dc of the item (Scrolls: Dc20+spell level; Powerstones: Dc15+power level). If you have access to the read magic spell, you do not need to make any spellcraft checks. |
| Tellish_of_Ket09-06-05, 04:56 PM | PROBLEM: FIXED! Anya Starfire Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) Female Halfling [Height: ?? Weight: ??] True Neutral Wilder 3 (ECL 3) STR...6 [-2]...(0 pts) [-2 Racial] DEX...20 [+5]...(16 pts) [+2 Racial] CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) Hit Points: 19 [3d6 +6 HD] AC 21 [+5dex, +1size, +4armor, +1shield], Touch 19, Flat 16 [+3 Cha on touch (included)] You seem to have Touch and Flat transposed. Initiative: +5 [dex] BAB/Grap: +2/+-4 [+2bab, -2str, -4 size] Speed 20 Saves: Fort +4 [+1 Wilder +2con +1 racial] Refl +7 [+1 Wilder +5 Dex +1 racial] Will +4 [+3 Wilder +0 Wis +1 racial] [+2 morale vs fear] Attacks: Light Crossbow +9 ranged, 1d6 [19-20/x2] [+2 Base +5 Dex +1 Size +1 Masterwork] [80' range increment] Shortspear) +1 melee, 1d4-1 [20/x2] [+2 Base -2 Str +1 Size] Energy Ray +8 ranged, 1d6 [20/x2] [30' range] Attack Modifiers [+1 Point Blank Shot] Damage Modifiers [+1 Point Blank Shot, +2d6 Psionic Shot] Feats: Point Blank Shot [1st lvl] Psionic Shot [3rd lvl] Racial Abilities: Small +2 Morale vs Fear +1 Racial All Saves +1 Attack with thrown weapons and slings Special Abilities: Wild Surge Psychic Enervation Elude Touch Skills (24 Wilder): Concentration +8 (6 ranks +2 Con) Escape Artist +9 (4 ranks +5 Dex) Listen +6 (6 ranks) Psicraft +5 (5 ranks) Tumble +8 (3 ranks +5 Dex) [b][Though you may never use them, streamlining requires the listing of spot as well, and hide/ms.] Speaks Common and Halfling Powers Known: [1] [Power Points: 10; Use: 4 (1/3 of total PP)] 1: [Dc --] Energy Ray, Offensive Precognition Buffs and Prefight actions: Address powerstones and become psionically focused. Equipment: (Free weightless outfit) Mithral Chain Shirt [5 lbs][1100 gp] Masterwork Buckler [2.5 lbs][165 gp] Masterwork Light Crossbow [2 lbs][335 gp] Shortspear [1.5 lbs][1 gp] Case with 20 bolts [5 lbs][1 gp][Only weights .5 lbs for you] Cognizance Crystal (1 pp)[-- lbs][1000 gp] Expendable Items: [CL] Potion of Cure Light Wounds x2 [CL 1] [.2 lbs][100 gp] [I was always under the impression that even potions and scrolls weight half. I haven't read anything that says otherwise.] Stone of -- Skate[ML 1] [25 gp] -- Vigor (ML 2) [50 gp] -- Synesthete (ML 1) [25 gp] -- Biofeedback (ML 1) [25 gp] Equipment at home: Gold: 173 gp Miscellaneous Statistics: Encumbance: 0-15 (light), 15-30 (medium), 30-45 (heavy) Weight carried: 11.5 lb[Double and triple counted, I count 11.7 lbs, not including your gold] Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Fire Psionic Shot Arrows Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] Past ExpendituresPast Expenditures (tot. ?? gp): None [/QUOTE] |
| NiQil09-06-05, 04:57 PM | PROBLEM FIXED Your experience is listed as 82049. I am guessing it is supposed to be 8204 or 8209. Otherwise you are short a couple of character levels LOL. |
| NiQil09-06-05, 05:00 PM | Insta-Narc!!! [/QUOTE] Potions weight 1 oz. 4 potions would be 0.25 lbs. 16 potions would be 1 lb. Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid. |
| NiQil09-06-05, 05:36 PM | You do not have the necessary feats and/or tricks known to wear your barding. |
| TelinArtho09-06-05, 05:44 PM | Its Studded Leather +1 though - which is [Ma] by definition. Since [Ma] has one less ACP - the ACP of his armor is +0, so he can wear it without hindrance... |
| NiQil09-06-05, 05:49 PM | PROBLEM FIXED The attack bonus with your greatsword should be +8, not +9. |
| NiQil09-06-05, 05:50 PM | Its Studded Leather +1 though - which is [Ma] by definition. Since [Ma] has one less ACP - the ACP of his armor is +0, so he can wear it without hindrance... Hmmm....good point. I never thought of it that way. I'll amend the post. |
| Mind Rogue09-06-05, 06:47 PM | I fixed the stuff that ToK pointed out for Anya. No her touch and flat-footed ACs aren't wrong: she has +5 dex +1 size +3 cha = 19 on touch attacks and +1 size +4 armor +1 shield = 16 while flat footed. She's a wilder: she has Elude Touch. Also, I'd like to point out that height and weight are not included on the character sheet template, and neither is a spot for Xp. |
| Tellish_of_Ket09-06-05, 07:36 PM | I fixed the stuff that ToK pointed out for Anya. No her touch and flat-footed ACs aren't wrong: she has +5 dex +1 size +3 cha = 19 on touch attacks and +1 size +4 armor +1 shield = 16 while flat footed. She's a wilder: she has Elude Touch. Also, I'd like to point out that height and weight are not included on the character sheet template, and neither is a spot for Xp. You're right. I mis-read your AC. @Cat: Uhm, since height and weight are VERY important, especially for mounted builds can we include them in the template as part of the streamlining initiative? As well as a slot for xp? -thx -ToK |
| Meek Head09-07-05, 08:42 AM | Violation for using Powerstones without having Psicraft, 'Dark Lord of the Sith'. Wrong character. Never used a powerstone. Please get your facts straight. |
| Kaigan09-07-05, 10:23 AM | Martial Weapon Prof. when taken as a feat requires you to specify the weapon you wish to be proficient in. I've swapped out Martial Weapon Prof, for Point Blank Shot. Specify at the top of your character sheet that you are a Divination specialist.Fixed! Your familiar suffers an ACP to his attack rolls for not being proficient in wearing armor. Also, you have not listed the bonus to AC (+2) for the armor in the familiar's stats Refunded the familiar's armor. All Problems fixed on Eiletha. |
| Luni09-07-05, 12:41 PM | Wrong character. Never used a powerstone. Please get your facts straight. LOL. I apoligize. I thought I saw a powerstone. |
| sloisel09-07-05, 03:11 PM | Problem fixed. Tattoo of Empty Mind [ML 1] [- lbs][100 gp] [+2 on will saves for 1 round, activate as an immediate action.] In fact, tapping a tattoo is a standard action that provokes an AoO (http://d20srd.org/srd/psionic/items/psionicTattoos.htm) regardless of the manifestation time of the underlying power. In some cases that's an improvement, but in the case of empty mind, it isn't. Sébastien Loisel |
| Dr. Funk09-07-05, 03:27 PM | Violations from Gonbow and NiQil about Vivi have been fixed. |
| Altaris1309-07-05, 05:33 PM | PROBLEM FIXED Violation on Methos (NiQil) Feats Improved Unarmed Strike Monk Bonus Improved Grapple Monk Bonus Deflect Arrows Monk Bonus Weapon Focus: Unarmed Strike Human Bonus Blind-Fight Level 1 Weapon Finesse Level 3 Race: Wild Elf Also, I'm fairly sure you paid too much for your tat's of Inertial Armor (they are creature touched, IIRC) You do not get a racial bonus feat for being human when your a Wild Elf... ;) |
| NiQil09-07-05, 05:36 PM | Feats Improved Unarmed Strike Monk Bonus Improved Grapple Monk Bonus Deflect Arrows Monk Bonus Weapon Focus: Unarmed Strike Human Bonus Blind-Fight Level 1 Weapon Finesse Level 3 Race: Wild Elf Also, I'm fairly sure you paid too much for your tat's of Inertial Armor (they are creature touched, IIRC) You do not get a racial bonus feat for being human when your a Wild Elf... ;) How the heck did that get in there? I didn't even know that was there...must have been from the template I used. I'll fix it after fights, since I can't do it now. As for the tattoos... Inertial Armor Psychokinesis Level: Psion/wilder 1, psychic warrior 1 Display: Visual; see text Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 1; see text Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. Your inertial armor can be invisible or can appear as a colored glow, at your option. The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor. Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1. Nope....range personal. |
| Gonbow09-08-05, 02:48 AM | In fact, tapping a tattoo is a standard action that provokes an AoO (http://d20srd.org/srd/psionic/items/psionicTattoos.htm) regardless of the manifestation time of the underlying power. In some cases that's an improvement, but in the case of empty mind, it isn't. Sébastien Loisel Actually, the manifestation time affects the activate time, as per Skip Williams. The relevant link is here (http://www.wizards.com/default.asp?x=dnd/rg/20041116a); It states that if the time is other than standard action, it is as per casting the spell regardless of the activation method with the exception of Oils and Potions. I've PMed Sloisel and we've discussed this briefly but couldn't come to an agreement. Prisonlords will have to decide if this is a violation or not. If it is ruled to not function as I think it does, I will remove the tattoo post-haste as I have not yet used it, but I may soon in my next fight. |
| Pauper09-08-05, 03:04 AM | Under either Class Abilities or Special Abilities, you need to list the domain power for the Trickery Domain Fair enough, though the only 'ability' of the Trickery domain is to make certain skills class skills for clerics, all of which are listed among the skills. I'll make the adjustment after this week's fight. Under your default tactics, since you have to decide to reroll using the Luck Domain's ability *before the result of the roll is known, you cannot designate to reroll if a certain roll comes up. This I'll argue with. The actual text of the Luck domain is as follows: This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. If you had to decide to use the re-roll of the Luck domain before you even know what you rolled, the ability would be useless. I'll agree that it's illegal for me to say 'use the Luck domain power to reroll a failed result', since that's clearly against the text of the Luck domain power, but declaring the use of the domain power on a specific die result is not waiting to see whether the result is a success or failure. (And yes, I know that a roll of 1 on a saving throw is always a failure, but in that case I'm going to fall back on the cheese that, if we were at a table, I could see the result of 1 and declare a reroll before the DM can declare that the result of the roll is a failure.) -- Pauper |
| sloisel09-08-05, 05:23 AM | Actually, the manifestation time affects the activate time, as per Skip Williams. To make this discussion complete, I disagreed with Gonbow essentially because tattoos are worded nearly the same as potions, which always take a standard action that provokes. Sébastien Loisel |
| sloisel09-08-05, 05:27 AM | Problem fixed. You need to specify an energy type for energy substitution. |
| sloisel09-08-05, 05:30 AM | Problem fixed. You need to list your character's weight to determine your mount's encumbrance. |
| TelinArtho09-08-05, 09:37 AM | How did Draconis get a custom hippogriff? Her handle animal is +6. A normal Hippogriff needs a +13. |
| TelinArtho09-08-05, 12:53 PM | Problems fixed Aranor doesn't have enough spells. He should have 10 1sts (8 from 1st lvl, 2 from 2nd), 4 2nds (2 from 3rd and 2 from 4th) and 2 3rds (2 from 5th) plus all of the ones he scribed. This means he can pick 2 more 2nd level spells and 4 more 1st level spells. Crafting: Aranor started at 5th level with 10500xp, 9500gp. He has listed the following items at creation: Headband of Intellect +2 (crafted, 2000 gp, 160 exp) Amulet of Health +2 (crafted, 2000 gp 160 exp) Gloves of Dexterity +2 (crafted, 2000 gp 160 exp) Cloak of Resistance +1 (crafted, 500 gp 20 exp) However, the cloak should have cost 40xp - meaning he couldn't have started with it. However, he could have created it after the fact (and scribed his scrolls before), so he needs to deduct an additional 20xp for it. For the spells you have scribed into your spellbook, you could have saved yourself 50gp/spell by using the NPC services rather than the scroll. Your xp is a little off. It should be 10500-536+500=10464. That concludes this audit. |
| Sindorin09-08-05, 01:06 PM | Wow, that actually help me. Are you sure I get two of each level every spell level? |
| TelinArtho09-08-05, 01:17 PM | From the SRD: A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own. Emphasis mine. |
| Altaris1309-08-05, 01:50 PM | From the SRD: Emphasis mine. Telin, you're interpreting that incorrectly mate. Wizards get two spells, and can choose any spell of any level they can cast, but they only gain two each advancement. That's two spells of any spell level not each spell level. |
| TelinArtho09-08-05, 02:06 PM | Actually that is what I'm saying, hence (from the original post): He should have 10 1sts (8 from 1st lvl, 2 from 2nd), 4 2nds (2 from 3rd and 2 from 4th) and 2 3rds (2 from 5th) plus all of the ones he scribed. Meaning he starts off at 1st level with 3+Int 1st level spells (8). Then at second level, he gets 2 more (they have to be 1st lvl spells). At 3rd and 4th he gets two more at each level of either 1st or 2nd level spells. At 5th level he gets two more spells at any level up to 3rd. |
| Altaris1309-08-05, 02:19 PM | Wow, that actually help me. Are you sure I get two of each level every spell level? Actually that is what I'm saying, hence (from the original post): He should have 10 1sts (8 from 1st lvl, 2 from 2nd), 4 2nds (2 from 3rd and 2 from 4th) and 2 3rds (2 from 5th) plus all of the ones he scribed. Meaning he starts off at 1st level with 3+Int 1st level spells (8). Then at second level, he gets 2 more (they have to be 1st lvl spells). At 3rd and 4th he gets two more at each level of either 1st or 2nd level spells. At 5th level he gets two more spells at any level up to 3rd. Sorry, Sin's post had me confused as to what you were saying. You and I are on the same page. So really all Anara's missing is: he can pick 2 more 2nd level spells and 4 more 1st level spells. |
| Sindorin09-08-05, 03:53 PM | Ah, Thanks for the auditing, guys. I think I am still a bit rusty after not playing in a while... |
| Sindorin09-08-05, 05:31 PM | I have corrected Aranor's mistakes. It involved switching lots of spells he hadn't used around :) Aranor Haerdonin (http://boards1.wizards.com/showpost.php?p=7117895&postcount=445) |
| TelinArtho09-08-05, 05:47 PM | You still owe yourself 2 1sts and 2 2nd level spells that I can tell. Also, in case you missed it - you can buy NPC services to scribe spells instead of buying scrolls and then scribing them. The cost is this: SLx50gp +100gpxSL For a scroll and then scribing it would be: SLxCLx25gp + 100gpxSL. Which breaks down like so: Spell Level, Scroll Price, NPC service price, Scribe price 1st level, 25gp, 50gp, 100gp 2nd level, 150gp, 100gp, 200gp 3rd level, 375gp, 150gp, 300gp 4th level, 700gp, 200gp, 400gp You'll note that at 2nd level and above it is cheaper to go the NPC service route. |
| Sindorin09-08-05, 05:51 PM | Ah, I see. It's a good thing you ran my fight so early so I have time to work this out... we also didn't have the npc thing available when I used to be here. I'll take a look at that. |
| sloisel09-08-05, 06:06 PM | Actually that is what I'm saying, hence (from the original post): Meaning he starts off at 1st level with 3+Int 1st level spells (8). Then at second level, he gets 2 more (they have to be 1st lvl spells). At 3rd and 4th he gets two more at each level of either 1st or 2nd level spells. At 5th level he gets two more spells at any level up to 3rd. That's some pretty crazy reading! Sébastien Loisel |
| Sindorin09-08-05, 06:07 PM | Heh, after that last edit Aranor literally saved a ton. |
| NiQil09-09-05, 03:19 PM | PROBLEM FIXED INSTA-NARC! (to borrow from Tellish) 16 points were spent on Int, not 14. Grapple mod should be +3 due to +1 Str Attack Modifier on lance should be +4 Military saddle gives +2 circumstance bonus to Ride checks Need to list purchase price for warhorse in past expenditures. |
| Tellish_of_Ket09-09-05, 03:31 PM | INSTA-NARC! (to borrow from Tellish) Military saddle gives +2 circumstance bonus to Ride checks Only to stay in saddle. Not all ride checks. Thx for the compliment. hehe -ToK |
| waywreth09-09-05, 03:32 PM | Fixed, plus fixed the other items mentioned by michael_noah (http://boards1.wizards.com/showpost.php?p=7203254&postcount=2860) and TelinArtho (http://boards1.wizards.com/showpost.php?p=7203254&postcount=2860) (names linked to their posts - they should probably get credit as well for NARC-ing). INSTA-NARC! (to borrow from Tellish) 16 points were spent on Int, not 14. Grapple mod should be +3 due to +1 Str Attck Modifier on lance should be +4 Military saddle gives +2 circumstance bonus to Ride checks Need to list purchase price for warhorse in past expenditures. |
| Snommelp09-09-05, 04:40 PM | PROBLEMS SOLVED Caspian has a listed Will save of +4. This is true only when he is raging. All other times, it should be +2. Unless Caspian is raging, his attack bonus with the comp. bow is +6 (+8 -2 for having too low of a strength score). Bows are made predominately of wood, so the +2 racial bonus to Craft does not apply to bowmaking. This means the darkwood bow can't be self crafted, which means the bow's price is wrong. |
| NiQil09-09-05, 05:11 PM | Caspian has a listed Will save of +4. This is true only when he is raging. All other times, it should be +2. Unless Caspian is raging, his attack bonus with the comp. bow is +6 (+8 -2 for having too low of a strength score). Bows are made predominately of wood, so the +2 racial bonus to Craft does not apply to bowmaking. This means the darkwood bow can't be self crafted, which means the bow's price is wrong. Fixed the Will save...just a typo. The bow should have been a +3...I'll fix that as well. And as for the crafting, I'll take away the masterwork quality from the bow to account for the lack of necessary skills to craft a masterwork item (makes the craft DC an 18, which I can meet). This, combined with the Strength fix, will take care of the gold difference. Totally didn't even think about the racial thing in relation to stone or metal only...completely slipped my mind. All problems fixed. |
| Iced09-10-05, 04:13 PM | Annix the Warbringer is hereby entered into Prison for having the magic domain, but for not having the intelligence needed to use those arcane scrolls. Also, could you please move you Background to the bottom of your sheet. And please add Hide/Move Silently to your skills. The bolded line is the breach. Anixx will drop the magic domain in favor of the travel domain to fix this problem. |
| nightbanegod09-10-05, 04:44 PM | Fixed the Will save...just a typo. The bow should have been a +3...I'll fix that as well. And as for the crafting, I'll take away the masterwork quality from the bow to account for the lack of necessary skills to craft a masterwork item (makes the craft DC an 18, which I can meet). This, combined with the Strength fix, will take care of the gold difference. Totally didn't even think about the racial thing in relation to stone or metal only...completely slipped my mind. All problems fixed. im going to have to call you on that since ... Darkwood: This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item. Darkwood has 10 hit points per inch of thickness and hardness 5 you cant have a non masterwork darkwood item ... so he's still in error |
| Snommelp09-10-05, 04:58 PM | im going to have to call you on that since ... you cant have a non masterwork darkwood item ... so he's still in error Don't worry, I checked that, too. It's not darkwood any more, nor was it at the time of your posting. |
| Usurpator09-11-05, 09:45 AM | FIXED: Spells memorized: [3/3] [Spell levels: 1; Cast: (1/3 of spell-levels)] 0: [DC 14] Ghost Sound x2, Ray of Frost x2, Detect Magic 1: [DC 15] True Strike, Obscuring Mist, Sleep, Shocking grasp You a 2nd lvl wizard, which means a standard spell complement of 4/2 You are also a specialist, making it 5/3 You have 20 Int, making it 5/5 This means 2 spell levels castable in a combat not 1. Of course this means that spells memorized also isn't correct. I would recommend adding your familiar's save and skill bonusses to your total modifiers, since your familiar is probably always with you, and certainly within one mile. Skills (50 Rgr, 6 Div): You have 12 skill points from your wizard levels, not 6. You did spend the right amount of points, but alternately use [wiz] and [Div] to indicate your wizard levels. Speaks Common (free), Elven (free), Dwarf (int), Celestial (int), Sylvan (int) and Undercommon (int) You can't take Dwarf, Celestial and Undercommon as your bonus languages as Elven Ranger. |
| Usurpator09-11-05, 09:52 AM | Violation retracted: Violation retracted, Gonbow had it correct.... Guisarme, masterwork: +1 melee reach, 2d4+4 [2d6+6 enlarged] [20x3] Monks are not proficient with guisarmes, which means you are at -3 to hit with it. Deflect Arrows [Monk 2] Once per turn, if the monk has a hand free, he may make a reflex save (DC 20) to deflect an arrow that would otherwise hit him. I think you pasted the old 3.0 feat text, it has changed (to your advantage). |
| Prisonlords09-11-05, 04:42 PM | Hello Everybody! I'm Doctor Nick Riviera ... oops, wrong personality ... Anyway, it's been a busy week. Sixty-three (63) posts made, and now I am off to see what all of them are. I'll be spending most of today working on the Prison, so if anyone needs me, just send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict Zamier........................Niqil . . . . .Innocent Tatyana Malvont...............Niqil . . . . .Innocent Lady Esmara Silvertree........Niqil . . . . .Judgement Pending Dark Lord of the Sith.........Niqil . . . . .Innocent Greevus.......................Niqil . . . . .Innocent Kronos the Farslayer..........The Magister . Innocent Maylee the Wanderer...........Snommelp . . . Judgement Pending Barrinand TelinArtho..........TelinArtho . . Stay of Judgement Eiletha.......................TelinArtho . . Innocent Victor........................TelinArtho . . Innocent (New) Victor........................Gonbow . . . . Judgement Pending Vivi..........................Gonbow . . . . Innocent Maximus Steelfist.............Niqil . . . . .Judgement Pending Victoria Nicodemeus...........Niqil . . . . .Judgement Pending Victor........................Luni . . . . . Judgement Pending The Pulveriser................Luni . . . . . Judgement Pending Anya Starfire.................Tellish_of_Ket Innocent Santos Fi'Corma...............Niqil . . . . .Innocent Anixx the Warbringer..........Niqil . . . . .Judgement Pending Trial Next Week Yasha Tankou..................Sloisel . . . .Judgement Pending Methos........................Altairis13 . . Judgement Pending Vivi..........................Sloisel . . . .Judgement Pending Rakkar........................Sloisel . . . .Judgement Pending Draconis Regina...............Telin Artho . .Judgement Pending Aranor A5......................Telin Artho . .Innocent Casgish Darath................Niqil . . . . .Innocent Caspian.......................Snommelp . . . Innocent Lothan Laurel.................Usurpator . . .Judgement Pending Santos Fi'Corma...............Usurpator . . .Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.2° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.6° ........... 0° Kaigan............. 0.1° ........... 0° Luni............... 0.8° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 4.6° ........... 4° Sloisel............ 0.3° ........... 0° Snomhelp........... 0.3° ........... 0° TelinArtho......... 4.0° ........... 4° Tellish_of_Ket..... 0.1° ........... 0° The Magister....... 0.1° ........... 0° Usurpator.......... 0.4° ........... 0° Vathelokai......... 0.1° ........... 0° Please remember that this is only Part 1. I'll be reviewing the violations and responses and making changes accordingly. This post will be updated to reflect everything for the beginning of the Roll Call, since I haven't posted anything that has been added since RC3.2 (Roll Call 3, Part 2). Conclusion of Roll Call #4 (Part 1) This is the conclusion of RC4.1. The next post made will be RC3.2 to wrap up this week's violations and such. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. Addendum: Prison of Gladius RC4.2 will have to be posted Monday night, EST. I have spoken to some members through IM and I am holding over for an additional day to allow for clarifications and such before finalizing and assigning *Violations*. For those who have violations, I reccomend fixing the problem quickly. Consider this a bonus day to get caught up. |
| xanadu09-11-05, 06:22 PM | How did Draconis get a custom hippogriff? Her handle animal is +6. A normal Hippogriff needs a +13. You need a +13 to train a hippogryff, which is why Draconis is hiring a trainer for an extortionate amount of money I might add. Jailbreak! |
| xanadu09-11-05, 06:25 PM | You need to list your character's weight to determine your mount's encumbrance. When the Gladius security forces are converging on a poor commoner, you now the opposition is desperate :rant: His weight will be whatever it takes to ensure a light load :D When I get my calculator, I'll post it. Jailbreak imminent... |
| Emrys Donovan09-11-05, 08:55 PM | I believe I've fixed the violations posted for Victoria and Maximus. |
| Faroth09-11-05, 09:46 PM | I updated my character sheet, solving the mistakes. see u |
| TelinArtho09-11-05, 10:07 PM | You need a +13 to train a hippogryff, which is why Draconis is hiring a trainer for an extortionate amount of money I might add. Jailbreak! Jailbreak FOILED: From the rules of Gladius on Training Animals: Teaching a trick to an animal is a DC 20 check so you need to have a Handle animal modifier of at least +10. Training magical beasts requires a DC 25 check thus you need to have a +15 modifier on your Handle animal skill. You can buy a masterwork tool (50 gp) which grants you a +2 circumstance bonus to your Handle animal skill. And then from rules of Gladius: Allies 2 section: If you have the sufficient Handle Animal bonus but are not high enough in ECL, then you can sitll quest for the ally and train it, but it may not be of any assistance until you meet all requirements. Ergo - you cannot have the hippogriff at all. Lock the chains on him Boys... |
| nightbanegod09-11-05, 11:11 PM | Jailbreak FOILED: From the rules of Gladius on Training Animals: And then from rules of Gladius: Allies 2 section: Ergo - you cannot have the hippogriff at all. Lock the chains on him Boys... with the things you quoted ... unless she doesnt have the ECL to have a CR 2 creature then she should be fine since she is PAYING a TRAINER to train for her... however i do believe that we agreed a custom creature had a CR of +1 so on that note she does not infact have a ECL high enough since she is only a 6th lvl character and needs one more level |
| TheMagister09-12-05, 12:20 AM | with the things you quoted ... unless she doesnt have the ECL to have a CR 2 creature then she should be fine since she is PAYING a TRAINER to train for her... however i do believe that we agreed a custom creature had a CR of +1 so on that note she does not infact have a ECL high enough since she is only a 6th lvl character and needs one more level I agree with NBG here. Just cause I don't have the expertise to build a car doesn't mean I can't hire someone to build a custom one for me. That's a RL analogy that just happens to fit the rules in this fantasy game. There's nothing but your pocketbook that prevents you from buying an animal and having it trained for you, EXCEPT for the Gladius rules on character ECL-to-animal CR ratios, and I agree that that is just fine. Edit: Maybe we should discuss this in the Tavern, or something. These extra posts in the Prison thread get me in trouble. TM |
| TelinArtho09-12-05, 12:10 PM | @NBG - maybe I should have emphasized what I was showing: If you have the sufficient Handle Animal bonus but are not high enough in ECL, then you can sitll quest for the ally and train it, but it may not be of any assistance until you meet all requirements. The table that shows all of the different creatures states that you need that bonus to even get the creature as an ally. Hippogriff is +13 (for a standard one) - so regardless of the ECL of the hippogriff or the skill needed to train the hippogriff - she just can't have it. |
| Luni09-12-05, 12:15 PM | @NBG - maybe I should have emphasized what I was showing: The table that shows all of the different creatures states that you need that bonus to even get the creature as an ally. Hippogriff is +13 (for a standard one) - so regardless of the ECL of the hippogriff or the skill needed to train the hippogriff - she just can't have it. Does this mean TelinArtho, that you need Handle Animal +8 to bring in your Light Warhorse? Aside: We should move this to the tavern.... |
| xanadu09-12-05, 01:50 PM | ... |
| Cerebus1309-12-05, 01:53 PM | I'd like to arrest the following for having illegal allies: ... Could you elaborate on why they are illegal so we can fix them? |
| NiQil09-12-05, 02:06 PM | Could you elaborate on why they are illegal so we can fix them? @ Xanadu (and Cerebus) This discussion was moved to the Tavern so as to not clog up the Prison thread. |
| TelinArtho09-12-05, 02:10 PM | The Harvester - purchased Warhorse - not a violation Casgish Darath - purchased Warhorse - not a violation Solon the Usurper - purchased Warhorse - not a violation Maeril - purchased Warhorse - not a violation The First Horseman - purchased Warhorse - not a violation Ambellon the Clam - purchased Warhorse - not a violation Dark Lord of the Sith - purchased Warhorse - not a violation Greevus - purchased warhorses (one untrained), paid for training - not a violation Maylee the Wanderer - purchased Warhorse - not a violation Tenhelrim - purchased advanced Warhorse - not a violation Balbanes, Avatar of Life - purchased Warhorse - not a violation Nell Leonne - purchased Warhorse - not a violation Uhmentaymster the Old - purchased Warhorses - not a violation Czernobog - purchased Warhorse - not a violation Mrs. Buttmunch - purchased Warhorse - not a violation The Pale-Rider - purchased Warhorse - not a violation Mer-Man - purchased Warhorse and Hippogriff - not a violation Spiguy - purchased Dogs - not a violation Inihe Rotblume - purchased Warhorses - not a violation Cerus Solus - purchased Warhorse and Pegasus - not a violation Lance - purchased Warhorse - not a violation Saya, the Battle Maiden - no violation, has HA +9 which is enough for Dire Bat, Deinonychus and Heavy Warhorse (all quested). Luken Leonne - purchased Warhorse - not a violation Alex the Hunter - purchased Warhorse - not a violation Zubair Suheim - purchased Warhorse - not a violation |
| Sindorin09-12-05, 03:22 PM | That's one big legal disaster right there... |
| NiQil09-13-05, 11:26 AM | Studded leather is not a valid option for druidic armor due to the metal studs. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. |
| NiQil09-13-05, 11:36 AM | PROBLEM FIXED Your hit points should be 20, not 24. You do not get a constitution bonus from your level adjustment; only your racial hit dice receive this bonus. On the attack modifier for your sling, it should be 1 BAB + 3 Dex only...remove the + 3 Str. All psionic tattoos with a range of personal cost double. Adjust the costs of your tattoos accordingly. |
| NiQil09-13-05, 11:49 AM | PROBLEM FIXED On your grapple modifier, it should be listed as +1 BAB, +3 Str not +4. The attack bonus with your longbow should be +5 with a range of 110 ft. The attack bonus with the longsword should be +4. |
| NiQil09-13-05, 12:04 PM | PROBLEMS FIXED Your Dex is a 14 with a +2 modifier, not 16 with a +3. Your AC should be 19 (2 dex, 5 armor, 2 shield). You need to specify whether your steel shield is heavy or light. Your BAB is +1, not +6. Your grapple modifier should be 1 bab + 4 str + 4 size = +9. Your Fortitude save should not include a +1 class bonus its description. The attack modifier on your mindblade should be +6. |
| NiQil09-13-05, 12:16 PM | PROBLEM FIXED The attack modifier on your light crossbow should be +5, not +6. |
| Ravashack09-13-05, 12:42 PM | BAB +2, Dex +3, MASTERWORK +1. According to the SRD in the Masterwork weapon section: A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls. [...] I don't see anything there limiting it to melee. |
| NiQil09-13-05, 12:43 PM | BAB +2, Dex +3, MASTERWORK +1. Your Dex modifier is +2, not +3. |
| Ravashack09-13-05, 12:45 PM | Ah, brain fart. I forgot I changed my dex down from 16. Please explain how it is wrong next time. |
| Kaigan09-13-05, 12:48 PM | On your grapple modifier, it should be listed as +1 BAB, +3 Str not +4. The attack bonus with your longbow should be +5 with a range of 110 ft. The attack bonus with the longsword should be +4. All Fixed |
| Enterik09-13-05, 01:09 PM | Your hit points should be 20, not 24. You do not get a constitution bonus from your level adjustment; only your racial hit dice receive this bonus. On the attack modifier for your sling, it should be 1 BAB + 3 Dex only...remove the + 3 Str. All psionic tattoos with a range of personal cost double. Adjust the costs of your tattoos accordingly. ...hopefully there aren't any more lurking about in there... |
| Pauper09-13-05, 07:36 PM | I've updated the character sheet with the description of the Trickery domain power and modified the dual-entry for Feck. (I've left the 'Allies and Equipment' section in the sheet, however, on the chance that Alac gains an additional ally later. Not giving anything away there, am I?) I've left the Luck Domain tactic as is, however - I noted my objection to the point raised earlier and await the outcome of my appeal with equanimity. -- Pauper |
| LLMadCow09-13-05, 11:42 PM | I have several things to say, rather quickly. 1st: I apologze for the lack of Prison Roll Call 4, #2. It will be posted tomorrow night - My RL has gotten quite hectic (With work and internet connectivity) in the last few days, and I have been running like mad and have a few times where I could not connect. I just got home, and I have to go to bed, so I can leave tomorrow morning ... in less than 7 hours. 2nd: There is NOTHING that says a person cannot purchase a creature of any particular Challenge Rating. The way everything works is like this: If you purchase an animal that is not allowed within the Arena, due to the Challenge Rating issue, consider it a waste of money for the time being. You will not be allowed to use it in the arena, but there is nothing wrong with owning it. Please, leave TelinArtho alone and leave EVERYONE else alone who has an animal that is beyond their Challenge Rating. Pitlords is being informed of those who are currently in Prison. So, those characters will not be paired this upcoming week. If there is an issue in regard to the character being in Prison, PM LLMadCow and I will try to address it as soon as possible. Wednesday night I will be checking all PMs and responding accordingly. If need be, I can speak to Pitlords about getting a fight assigned if it is appropriate. LLPL |
| Prisonlords09-14-05, 12:14 AM | If you had to decide to use the re-roll of the Luck domain before you even know what you rolled, the ability would be useless. I'll agree that it's illegal for me to say 'use the Luck domain power to reroll a failed result', since that's clearly against the text of the Luck domain power, but declaring the use of the domain power on a specific die result is not waiting to see whether the result is a success or failure. (And yes, I know that a roll of 1 on a saving throw is always a failure, but in that case I'm going to fall back on the cheese that, if we were at a table, I could see the result of 1 and declare a reroll before the DM can declare that the result of the roll is a failure.) -- Pauper Luck Domain Ruling The Luck Domain allows you to re-roll a single roll, prior to knowing the outcome. This should work like this: 1st: The die is rolled. 2nd: The result of the die roll is given to the player. 3rd: The player decides if he wants to use the Luck Domain power. 4th: The die is re-rolled for a new result. That's it. No debate, no questions asked. It is 100% legal to declare that if a particular number or lower is rolled that a re-roll is desired. To think that the player would declare if they wanted a re-roll prior to knowing the result of the die rolled ... that is ridiculous. Scenario: The GM rolls a 20, but the player has to guess. Player: No, from the sound of it ... I am pretty sure that landed with the '7' facing up. So, yeah, re-roll that one. GM: Haha! I am re-rolling, but you should know ... I originally rolled a 20! You need to get your ears checked. Imagine mistaking a '20' for sounding like a '7'. Hah! Player: :censored: So, this is basically my way of saying that if it rolls a '1', he can still declare it a re-roll, since there is no possible way to avoid knowing that a '1' is a failure. No need for further editing on this topic. LLPL |
| xanadu09-14-05, 03:06 PM | Violation for using Powerstones without having Psicraft. Fixed. He has psicraft now. |
| xanadu09-14-05, 03:15 PM | You need to list your character's weight to determine your mount's encumbrance. Problem fixed! |
| TelinArtho09-14-05, 03:21 PM | Hard to consider this a "violation" - but anyway: You have bought 2 potions of Enlarge Person and listed them as 300gp each - but they should only be 250gp each. Also, the masterwork tools for your Profession only cost 50gp not 55gp (which is the cost for tools for a craft - check the rules under skills if you want to be certain). Lastly, these changes should have added 105gp to your total. However, you must've done your math wrong because you only get an additional 28gp from it for a total of 279gp. Please put these changes in before the quest starts. Thanks /d |
| Usurpator09-15-05, 04:37 PM | Ranged: Longbow +9 [3 BAB + 4 Dex + 1 Ma + 1 Enchantment], 1d8+2 (x3), Range 110 ft You are adding your masterwork and enchancement bonus together, but they don't stack. Accounting: Quantity Type Name Price 100 Ammunition Arrows 0002.5.0 gpC 001 Armor +1 Mithral Chain Shirt 0550.0.0 gpC + 1000.0.0 gp enchantment 001 Miscellaneous [Ma]Artisan's Tools (Armorsmithing) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Blacksmithing) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Bowmaking) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Weaponsmithing) 0055.0.0 gp 004 Potion Cure Light Wounds {CL 1} 0200.0.0 gp 004 Potion Shield Of Faith +2 {CL 1} 0200.0.0 gp 004 Tattoo Force Screen {ML 1} 0400.0.0 gp 001 Weapon [Ma]Rapier 0160.0.0 gpC 001 Weapon +1 Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC + 2000.0.0 gp enchantment If I add up the amount mentioned here, my total is 5047.5, not 4047.5, it seems Kronos has overspent.... Last and least, I think a mithril chain shirt is 12.5 lbs. not 10 lbs. |
| NiQil09-15-05, 04:42 PM | You are adding your masterwork and enchancement bonus together, but they don't stack. Accounting: Quantity Type Name Price 100 Ammunition Arrows 0002.5.0 gpC 001 Armor +1 Mithral Chain Shirt 0550.0.0 gpC + 1000.0.0 gp enchantment 001 Miscellaneous [Ma]Artisan's Tools (Armorsmithing) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Blacksmithing) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Bowmaking) 0055.0.0 gp 001 Miscellaneous [Ma]Artisan's Tools (Weaponsmithing) 0055.0.0 gp 004 Potion Cure Light Wounds {CL 1} 0200.0.0 gp 004 Potion Shield Of Faith +2 {CL 1} 0200.0.0 gp 004 Tattoo Force Screen {ML 1} 0400.0.0 gp 001 Weapon [Ma]Rapier 0160.0.0 gpC 001 Weapon +1 Darkwood Mighty (+2 Str) Composite Longbow 0315.0.0 gpC + 2000.0.0 gp enchantment If I add up the amount mentioned here, my total is 5047.5, not 4047.5, it seems Kronos has overspent.... Last and least, I think a mithril chain shirt is 12.5 lbs. not 10 lbs. Ick...yer right about the gold...I must have misadded. After this week, I will have enough to afford what I did so I will just make sure and adjust the gold accordingly after my fight is posted. Yer also correct about the enhancements...I forgot to remove the other. But the mithral chain shirts' weight is correct. See here: Mithral Shirt: This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds. No aura (nonmagical); Price 1,100 gp. |
| Usurpator09-15-05, 04:58 PM | Ick...yer right about the gold...I must have misadded. After this week, I will have enough to afford what I did so I will just make sure and adjust the gold accordingly after my fight is posted. Yer also correct about the enhancements...I forgot to remove the other. But the mithral chain shirts' weight is correct. See here: Funny, I always used this one: Chain shirt 100 gp +4 4 –2 20% 30 ft. 20 ft. 25 lb. And this one: An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.) Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below. Mithral has 30 hit points per inch of thickness and hardness 15. In case of contradictions in the RAW, the specific goes before the general, so you have it right, and I should put one of my haracters in prison for having a too heavy mithril chain shirt... :) |
| Emrys Donovan09-15-05, 05:51 PM | No, it is half the listed weight, so 12.5 lbs. An item made from mithral weighs half as much as the same item made from other metals. |
| NiQil09-15-05, 05:53 PM | No, it is half the listed weight, so 12.5 lbs. See my post. Mithral shirts have a specific listing with specific stats that supercede the generality made about mithral equipment. |
| Tellish_of_Ket09-16-05, 12:59 AM | VIOLATIONS FIXED! (Tzur Gorecleaver) (Male Orc) [Though not listed in streamlining initiative, you need Height/Weight] (Chaotic Evil) (Level 1 Barbarian/2 Fighter) (3200/6000 XP) Abilities: STR...20 [+5]...(10 pts) [16, +4 racial, +0 enhancement][+4 when raging] DEX…12 [+1]...(4 pts) [12, +0 enhancement] CON…12 [+1]...(4 pts) [12, +0 enhancement] [+4 when raging] INT….14 [+2]...(10 pts) [16, -2 racial, +0 enhancement] WIS…12 [+1]...(6 pts) [14, -2 racial, +0 enhancement] CHA...8 [-1]...(2 pts) [10, -2 racial, +0 enhancement] Hit Points: 29 [12+5.5+5.5 HD, +6 con] AC 16 [+1 dex, +0 size, +5 armor, +0 shield][-2 AC when raging], Touch 11, Flat 15 Initiative: +1 [+1 dex] BAB/Grap: +3/+8 [+3 bab, +5 str] Speed: 50’ Saves: Fort +7 [+2 Barbarian, +3 Fighter, +2 con] Ref +1 [+1 dex] Will +1 [+1 wis][+4 morale bonus when raging] [I believe raging only gives you +2 to will saves] Attacks: (Greatsword) +9 melee, 2d6+7 [19-20/x2] (Greatsword: Sunder (opposed attack roll)) +17 melee, 2d6+7 [19-20/x2] (Scythe) +9 melee, 2d4+7 [20/x4] (Scythe: Trip) +9 melee touch (Longbow) +4 ranged, 1d8+5 [20/x3] Feats: (Wild Talent) [Lvl 1] (Power Attack) [Fighter 1] (Improved Sunder) [Fighter 2] (Speed of Thought) [Lvl 3] Racial and Class Abilities: (Darkvision): (60’) (Light Sensitivity) (Weapon Proficiency): (All Simple and Martial weapons) (Armor/Shield Proficiency): (All Armor and Shields (including Tower shields) Special Abilities: (Rage) (1/day: lasts 3+new Con mod rounds) Skills: 32 Points (24 Barbarian, 8 Fighter) +10 (Craft: Bowmaking) [6 rnks, +2 (int), +2 tools] [4 Barb, 2 Ftr] +10 (Craft: Weaponsmithing) [6 rnks, +2 (int), +2 tools] [4 Barb, 2 Ftr] +5 (Handle Animal) [6 rnks, -1 (cha)] [4 Barb, 2 Ftr] +5 (Intimidate) [6 rnks, -1 (cha)] [4 Barb, 2 Ftr] +5 (Listen) [4 rnks, +1 (wis)] [4 Barb] +7 (Ride) [4 rnks, +1 (dex), +2 Handle Animal] [4 Barb] +2 on Wild Empathy checks (Handle Animal) Speaks (Common), (Orc), (Goblin), (Undercommon), Buffs and Prefight actions: Equipment: (Traveler’s Outfit) (Breastplate) [30 lbs][200 gp] (Adamantine Greatsword) [8 lbs][1525 gp] [Adamantine weapons cost 3000+base weapon which includes the cost of masterworking it. If you crafted these, which i suspect you did (thanks Kaigain :D ) you need to mark them as crafted.] (Masterwork Scythe) [10 lbs][159 gp] (Masterwork Mighty (+5) Composite Longbow) [3 lbs][450 gp] [Each STR+1 on a Composite Longbow increases the DC to craft by 2. Since you have a +5 rating on that bow, that increases the DC to craft by 10...making it a DC 25, which you cannot achieve.] (Arrows x20) [3 lbs][1 gp] Expendable Items: [CL] [Tattoo of Force Screen x2] [0 lbs][200 gp] Equipment at home: Gold: 355[This will change obviously based on your decision about your bow.] (Masterwork Artisan’s Tools: Bowmaking)[5 lbs][55 gp] (Masterwork Artisan’s Tools: Weaponsmithing)[5 lbs][55 gp] Miscellaneous Statistics: Encumbrance: 0-133 lbs. (light), 134-266 lbs. (medium), 267-400 lbs. (heavy) Weight carried: 51 lbs. [54 pounds] Past Expenditures: [B]Bought: nothing Sold: nothingFight Results: None |
| Kaigan09-16-05, 01:42 AM | @Tok: What if he crafted his bow and greatsword? The bow is 900 gp, and he paid 450, and has +10 to craft bowmaking. The same with the greatsword. If anything, his violation is not marking those items as crafted. |
| sloisel09-16-05, 11:48 AM | I'm away for a couple of weeks. I narc'd a couple of you that are still pending from quite a while ago. I'll try to check in when I have internet to see if it's fixed (and make sure to PM me if you fix it so I don't miss it in this rather long thread). Sébastien Loisel |
| Usurpator09-16-05, 02:42 PM | Fixed: Your adamantine greatsword costs 1525 when crafting it yourself, not 1025. Fixed: Your mithril chain shirt only adds a +4 armor bonus to your AC, not a +5. |
| Usurpator09-16-05, 03:17 PM | Fixed: Imprint stone is not a psionic feat but an item creation feat, so you don't get the 2 extra hit point for your psionic body feat for it. |
| Emrys Donovan09-16-05, 05:09 PM | SERIOUS VIOLATIONSTo create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20So basically, I make the might comp longbow (dc 10, +5 str rating = 15) and a seperate masterwork component (dc 10, +10 for being masterworked = 20), so I could make it with my current skill mod. |
| Tellish_of_Ket09-16-05, 05:18 PM | So basically, I make the might comp longbow (dc 10, +5 str rating = 15) and a seperate masterwork component (dc 10, +10 for being masterworked = 20), so I could make it with my current skill mod. NO...you are missing what I am saying and i'm not sure where you are getting your numbers as they are incorrect. PHB p71, Crafting Composit Longbow is DC 15 ....+2 DC for EVERY point of strength bonus you are adding. ....You are adding 5 points, so that increases the DC by 10 DC 15 + 10 = 25. You do not have the skill required for that bow. -ToK |
| Emrys Donovan09-16-05, 05:25 PM | NO...you are missing what I am saying and i'm not sure where you are getting your numbers as they are incorrect. PHB p71, Crafting Composit Longbow is DC 15 ....+2 DC for EVERY point of strength bonus you are adding. ....You are adding 5 points, so that increases the DC by 10 DC 15 + 10 = 25. You do not have the skill required for that bow. -ToK Ah, I see what you're saying...Ok, thanks. |
| Usurpator09-18-05, 08:41 AM | Fixed: 1. Psionic Meditation has a prerequisite of 7 ranks of Concentration, you have only 2 ranks (and can get 6 ranks max. at this level), so you can't take it now. Fixed: 2. You list your BAB as +2, but Rogue1 gives +0 BAB and Psychic Warrior2 gives +1 BAB, so it should be +1 BAB total, not +2. Consquently, your attack bonus on your weapons is wrong as well. |
| Emrys Donovan09-18-05, 02:29 PM | Ok, fixed. |
| Prisonlords09-18-05, 03:37 PM | This is going to be a somewhat longer post to address the lack of Prison Roll Call #4 (Part 2). As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict Zamier........................Niqil . . . . .Innocent Tatyana Malvont...............Niqil . . . . .Innocent Lady Esmara Silvertree........Niqil . . . . .GUILTY - PBJ Dark Lord of the Sith.........Niqil . . . . .Innocent Greevus.......................Niqil . . . . .Innocent Kronos the Farslayer..........The Magister . Innocent Maylee the Wanderer...........Snommelp . . . GUILTY - PBJ Barrinand TelinArtho..........TelinArtho . . Stay of Judgement Eiletha.......................TelinArtho . . Innocent Victor........................TelinArtho . . Innocent Victor........................Gonbow . . . . GUILTY - PBJ Vivi..........................Gonbow . . . . Innocent Maximus Steelfist.............Niqil . . . . .Innocent Victoria Nicodemeus...........Niqil . . . . .Innocent Victor........................Luni . . . . . GUILTY - PBJ The Pulveriser................Luni . . . . . Innocent Anya Starfire.................Tellish_of_Ket Innocent Santos Fi'Corma...............Niqil . . . . .Innocent Anixx the Warbringer..........Niqil . . . . .GUILTY - PBJ Yasha Tankou..................Sloisel . . . .GUILTY - PBJ Methos........................Altairis13 . . Innocent Vivi..........................Sloisel . . . .Judgement Pending Rakkar........................Sloisel . . . .Innocent Draconis Regina...............Telin Artho . .Retraction Aranor A5......................Telin Artho . .Innocent Casgish Darath................Niqil . . . . .Innocent Caspian.......................Snommelp . . . Innocent Lothan Laurel.................Usurpator . . .Innocent Santos Fi'Corma...............Usurpator . . .Retraction (New) Ariator Windhaven.............Niqil . . . . .Judgement Pending Devolved Sleestak.............Niqil . . . . .Innocent Feradeth Dryearraheal.........Niqil . . . . .Innocent Durkah the Hungry.............Niqil . . . . .Judgement Pending Perius........................Niqil . . . . .Innocent Trial Next Week Zamier........................TelinArtho . . Judgement Pending Kronos........................Usurpator . . .Judgement Pending Emrys Donovan.................Tellish_of_Ket Judgement Pending Felix Drake...................Usurpator . . .Judgement Pending Elliak the Eminent............Usurpator . . .Judgement Pending Kristina Blacke...............Usurpator . . .Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.2° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.6° ........... 0° Kaigan............. 0.1° ........... 0° Luni............... 0.8° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 5.1° ........... 4° Sloisel............ 0.3° ........... 0° Snomhelp........... 0.3° ........... 0° TelinArtho......... 4.0° ........... 4° Tellish_of_Ket..... 0.2° ........... 0° The Magister....... 0.1° ........... 0° Usurpator.......... 0.7° ........... 0° Vathelokai......... 0.1° ........... 0° Please remember that this is only Part 1. I'll be reviewing the violations and responses and making changes accordingly. This post will be updated to reflect everything for the beginning of the Roll Call, since I haven't posted anything that has been added since RC4.1 (Roll Call 4, Part 1). Conclusion of Roll Call #5 (Part 1) This is the conclusion of RC5.1. The next post made should be RC5.2 to wrap up this week's violations and such. Anyone who had a Judgement Pending last week that carried over to this week, automatically gets a GUILTY - PBJ this week; no questions are being asked, there is no arguement here. Also note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| Prisonlords09-18-05, 10:32 PM | Well, this week is finished. At least the Roll Call is finished. I will be making the rest of the updates shortly. I will be reviewing the current tags on the Rap Sheet and updating as need be. If there are any issues, please send a PM to the Prisonlords account. The Judged................Informant . + . Verdict Zamier........................Niqil . . . . .Innocent Tatyana Malvont...............Niqil . . . . .Innocent Lady Esmara Silvertree........Niqil . . . . .GUILTY - PBJ Dark Lord of the Sith.........Niqil . . . . .Innocent Greevus.......................Niqil . . . . .Innocent Kronos the Farslayer..........The Magister . Innocent Maylee the Wanderer...........Snommelp . . . GUILTY - PBJ Barrinand TelinArtho..........TelinArtho . . Stay of Judgement Eiletha.......................TelinArtho . . Innocent Victor........................TelinArtho . . Innocent Victor........................Gonbow . . . . GUILTY - PBJ Vivi..........................Gonbow . . . . Innocent Maximus Steelfist.............Niqil . . . . .Innocent Victoria Nicodemeus...........Niqil . . . . .Innocent Victor........................Luni . . . . . GUILTY - PBJ The Pulveriser................Luni . . . . . Innocent Anya Starfire.................Tellish_of_Ket Innocent Santos Fi'Corma...............Niqil . . . . .Innocent Anixx the Warbringer..........Niqil . . . . .GUILTY - PBJ Yasha Tankou..................Sloisel . . . .GUILTY - PBJ Methos........................Altairis13 . . Innocent Vivi..........................Sloisel . . . .GUILTY - PBJ Rakkar........................Sloisel . . . .Innocent Draconis Regina...............Telin Artho . .Retraction Aranor A5......................Telin Artho . .Innocent Casgish Darath................Niqil . . . . .Innocent Caspian.......................Snommelp . . . Innocent Lothan Laurel.................Usurpator . . .Innocent Santos Fi'Corma...............Usurpator . . .Retraction (New) Ariator Windhaven.............Niqil . . . . .GUILTY - PBJ Devolved Sleestak.............Niqil . . . . .Innocent Feradeth Dryearraheal.........Niqil . . . . .Innocent Durkah the Hungry.............Niqil . . . . .GUILTY - PBJ Perius........................Niqil . . . . .Innocent Trial Next Week Zamier........................TelinArtho . . Judgement Pending Kronos........................Usurpator . . .Judgement Pending Tzur Gorecleaver..............Tellish_of_Ket Innocent Felix Drake...................Usurpator . . .Innocent Elliak the Eminent............Usurpator . . .Judgement Pending Kristina Blacke...............Usurpator . . .Innocent Talari LeafwhispererA5.........LLMadCow . . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.2° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.6° ........... 0° Kaigan............. 0.1° ........... 0° LLMadCow........... 0.5° ........... 0° Luni............... 0.8° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 5.1° ........... 4° Sloisel............ 0.3° ........... 0° Snomhelp........... 0.3° ........... 0° TelinArtho......... 4.0° ........... 4° Tellish_of_Ket..... 0.2° ........... 0° The Magister....... 0.1° ........... 0° Usurpator.......... 0.7° ........... 0° Vathelokai......... 0.1° ........... 0° Conclusion of Roll Call #5 (Part 2) This is the conclusion of RC5.2. The next post made should be RC6.1 to establish next week's violations and such. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| Emrys Donovan09-18-05, 11:53 PM | Your adamantine greatsword costs 1525 when crafting it yourself, not 1025. Your mithril chain shirt only adds a +4 armor bonus to your AC, not a +5. Ok, fixed. And... SERIOUS VIOLATIONS Ok, fixed. |
| Tellish_of_Ket09-19-05, 01:42 AM | Ok, fixed. And... Ok, fixed. Duely noted in my original post. Also, i see your character is marked as ready, but not on the roster. You should send a PM to the Pitlords acct stating it's ready for action. -ToK |
| Prisonlords09-19-05, 03:33 AM | Audit: FIXED ALL PROBLEMS Audit: Talari Leafwhisperer, ECL5 @Luni: I have had the Joy of auditing your character Talari Leafwhisperer. There was nothing terribly pressing, just some minor issues. Good job at keeping up with everything. If there are any issues, please let me know and be sure to let me know when everything is fixed so I can make note of it. Talari Leafwhisperer There's no greater force than Ehlonna! Female Human Neutral Good Druid 5, ECL 5 EXP: 14717/15000 Should be 14,705: It appears that you forgot to account for 12xp that was used on one of the items in your Past Expenditures section. STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts)[+1 Level] CHA...10 [+0]...(2 pts) Hit Points: 36 (8 + 4.5*4 + 10) [5 HD] AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1] Initiative: +3 [3dex] BAB/Grap: +3/+4 [+3bab, +1str] Speed 20 Saves: Fort +6 [4 Druid +2con] Refl +4 [1 Druid +3dex] Will +7 [4 Druid +3wis] [+4 vs Fey Spell-Like Abilities] Attacks: Club +4 melee, 1d6+1 [20/x2] Club +5 melee, 2d6+2 [20/x2] [with Shillelagh] Shortspear +4 melee, 1d6+1 [20/x2] Shortspear +6 ranged, 1d6+1 [20x2][20' range] Touch +4 melee [20/x2] Touch +6 ranged [20/x2] Although not an error, I am pointing it out for the purpose of uniformity. Feats: Scrible Scroll [1st lvl], Spell Focus (Conjuration) [Human], Augment Summoning [3rd] Racial and Class Abilities: Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 1/Day Skills (48 Points): +11 Listen [8 rnks, +3 wis] +11 Spot [8 rnks, +3 wis] +10 Concentration [8 rnks, +2 con] +9 Spellcraft [8 rnks, +1 int] +4 Move SilentlyCC [4 rnks, +3 dex -3 ACP] [8 Druid] +10 Handle Animal [8 rnks +0 cha +2 Tool] [8 druid] [+4 for animal companion] +0 Hide [0 rnks, +3 dex -3 ACP] Speaks Common, Druidic, and Terran Hide should read: HideCC. Nothing major, but since you have it listed, it should be noted that it is a Cross Class skill. Spells memorized: [5/3+1b/2+1b/1+1b] [Spell levels: 16; Cast: (10/3 = 6)] 0: [DC 13] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds 1: [DC 14] Produce Flame, Entangle, Faerie Fire, Produce Flame 2: [DC 15] Flaming Sphere, Gust of Wind, Gust of Wind. 3: [DC 16] Call Lightning, Sleet Storm Should read: (16/3 = 6). Buffs and Prefight actions: - Read Magic on all Scrolls Equipment: Total: 993 gp Explorers Outfit [Free and Weightless] +1 Dragonhide Breastplate [30 lbs][1700gp] +1 Light Wooden Shield [5 lbs][1153 gp] Ring of Protection +1 [2000 gp] Club [3 lbs][0 gp] Shortspears (2 bundles of 15) [30 gp][45 lb/bundle] [Tactics will state if I use the Shortspears or not.] Whistle [50gp] 2 Holly and Mistletoe [Free and Weightless] Whenever you have an item listed that has been made of a special material, please be sure to place the name of the material in parenthesis (). Also, the Whistle should be noted as Materwork ([Ma]) and you may want to make note that this is for use with the Handle Animal Skill. Expendable Items: Total: 4085 gp, 66 xp 2x Alchemist Fire [40gp][2 lb] Potion of Invisibility [300gp] Potion of Prot. From Chaos[50 gp] Potion of Prot. From Evil[50 gp] Potion of Prot. From Good[50 gp] Potion of Prot. From Law[50 gp] Wand of Cure Light Wounds [44 charges][750 gp] Wand of Entangle [50 Charges][750 gp, 5° (http://boards.wizards.com/showpost.php?p=7054563&postcount=88)] Scroll: Prot. From EnergyC [CL 5] [187.5gp, 15 xp] Scroll: Dispel Magic [CL 5] [375 gp] [Cleric Made] Scroll Defense: 2*Resist Energy [CL 2][50 gp] Ranger Scribed Bear's EnduranceC [CL 3][75 gp, 6xp] LongstriderC [CL 1][12.5gp, 1xp] Owl's WisdomC [CL 3][75 gp, 6xp] Warp WoodC [CL 4][100 gp, 8xp] Scroll Summons: Summon Natures Ally I [CL 5][125 gp] Summon Natures Ally IIC [CL 3][75 gp, 6xp] Summon Natures Ally III [CL 5][375 gp] Summon SwarmC [CL 3][75 gp, 6xp] Scroll Variety 1: Faerie FireC [CL 1] [12.5 gp, 1 xp] Flame BladeC [CL 3] [75 gp, 6 xp] Gust of WindC [CL 3][75 gp, 6 xp] Scroll Variety 2: 2x Obscuring MistC [CL 1][25 gp, 2 xp] ShillelaghC [CL 3][37.5 gp, 3xp] 2x Smokestick [40gp][1 lb] Tattoo: Synesthete [ML 1] [100 gp] Thunderstone [30gp][1 lb] You should establish if the scrolls listed are all seperate scrolls, or if some of them are single scrolls with multiple spells scribed onto them. The SRD lists that a scroll can have multiple spells on it, and this enables a caster to save the time of drawing another scroll each round. Allies and Equipment: Gryphos Wolves: Irth, Timo, Faranzannan Equipment at home: Gold: 2964.88 You should veify the amount of Gold you have at home. By my calculations, you should have 800gp at home, as opposed to the listed amount of 2964.88. (Note that I did ignore the 8 Silver and Copper) Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 37 lb Height: 157 cm (5'2"); Weight 51 kg (112 lbs) Gryphos the Eagle Gryphos Male Eagle Small Animal Hit Dice: 3d8+3 (16 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (16 squares, average) Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 Base Attack/Grapple: +2/-2 Attack: Talons +6 melee (1d4) Full Attack: 2 Talons +6 melee (1d4) and bite +1 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Evasion, Link, Share Spells Saves: Fort +4, Ref +6, Will +3 Abilities: Str 11, Dex 16, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +18 Feats: [B]Weapon Finesse, Alertness, Flyby Attack Tricks: Attack, Come, Fetch, Seek, Down, Guard, Defend, I (http://boards.wizards.com/showpost.php?p=6454209&postcount=17)mpr. Attack Although nothing major, you should note that Weapon Finesse is a bonus Feat by listing it as follows: Weapon FinesseB. Pet Wolves Ah, they are so cute... Irth, Timo, Faranzanaan Male Wolves Medium Animal Hit Dice: 2d8+4 (13 hp) [CR 1] Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, Sent Saves: Fort +4, Ref +4, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats: TrackB, Weapon Focus (Bite) Tricks: Irth: A (http://boards.wizards.com/showpost.php?p=7060182&postcount=278)ttack, H (http://boards.wizards.com/showpost.php?p=7125248&postcount=312)eel Faranzaanan: A (http://boards.wizards.com/showpost.php?p=7186387&postcount=346)ttack, H (http://boards.wizards.com/showpost.php?p=7251759&postcount=376)eel Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Unless I am missing something, the wolves actually have Fort +5 & Ref +5. Bat Swarm Not even Batman could stop these. 5000 Bats Diminutive Animal (Swarm) Hit Dice: 3d8 (13 hp) [CR 2] Initiative: +2 Speed: 5 ft. (1 squares); Fly 40' [Good] Armor Class: 16 (+4 size, +2 Dexl), touch 14, flat-footed 12 Base Attack/Grapple: +2/- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction, wounding Special Qualities: Blindsense 20 ft., Immune to Weapon Damage, Low-light Vision, Swarm traits Saves: Fort +3, Ref +7, Will +3 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +11, Spot +11 Feats: Alertness, Lightning Reflexes Tricks: Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment). Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated. Note: I applied the MM errata to the bat swarm. Character Background: She has long black hair, and is usually frowning. She hates abberations, and doesn't think outsiders are much better. She believes that nature, and Ehlonna are the most powerful of forces. Around her neck, is a small wooden symbol of Ehlonna. Fights results: ECL 3: (http://boards1.wizards.com/showpost.php?p=6301991&postcount=1586&origin=) 1: Mugen, Meek Head: Victory! (Pittbull) [+1125 XP/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6348165&postcount=1598&origin=) 2: Mataichi, Salzorin: Defeat! (Cerebus13) [+300 XP/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6421349&postcount=8) 3: Xyanthraxia, Xanadu: Defeat!(Salrantol) [+300xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6471123&postcount=21) 4: Enoch the Prophet, Salrantol: Defeat!(Bgt) [+375xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6541712) 5: Team with Enoch the Prophet (Salrantol) vs Zar (Rim-Soulfang) and Heindal (SoulLord): Victory! (Jindl) [+787xp/gold] ECL 4: (http://boards1.wizards.com/showpost.php?p=6665496&postcount=98) 6: Hagrid II, Pittbull: Victory! (Xanadu) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6833816&postcount=166) 7: Free for All: Vandelar (Soullord, Killed), Xyanthaxia (Xanadu, Escaped), Inihe (Beldin, Killed By): Defeat! (Caterane) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6899859&postcount=203) 8: Vandelar, Soullord Victory! (Cerebus13) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6987827&postcount=248) 9: Team with Rakkar the Reckless (Xanadu) vs Santos (Gonbow) and Alex (Kaigan): Victory! (TelinArtho) [+1200xp/gold] MQ 1: (http://boards.wizards.com/showpost.php?p=7007475&postcount=252) 10: 3 Wolves (Irth, Timo, Faranzanaan) Victory! (King Uther) [+900xp/900gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7110321&postcount=306) 11: Inihe (Beldin): Defeat! (Michael_Noah) [+458xp/ 488.88 gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7151631&postcount=324) 12: Free for All: Aranor (Sindorin, Escaped), Grakk (Aramil Dunskar, Killed by): Defeat! (nightbanegod) [+500 XP/gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7211810&postcount=362) 13: Griff (Iced): Victory! (Mind Rogue) [+1500 XP/ +1600gold] MQ 2: (http://boards.wizards.com/showpost.php?p=7254975&postcount=377) 14: Bat Swarm Victory! (Tellish_of_Ket) [+600xp/600gold] Past Expenditures (tot. 2867 gp, 62 xp; Sold: 83.5 gp): MWK Heavy Wooden Shield [157 gp, Sold for 78.5 gp] Leather Armor [10 gp, Sold for 5 gp] Oil: Shillelagh [50 gp] Potion: Invisibility[300 gp] Potion: Prot. From Chaos [50 gp] Potion: Prot. From Evil [50 gp] Potion: 2*Prot. from Good [100 gp] Potion: 2*Prot. From Law [100 gp] ScrollC: Barkskin [CL 3][75 gp, 6xp] ScrollC: 2*Bear's Endurance [CL 3][150 gp, 12xp] ScrollC: Faerie Fire [CL 1][12.5 gp, 1xp] ScrollC: Fog Cloud [CL 3][75 gp, 6 xp] ScrollC: 4*Longstrider [CL 1] [50 gp, 4 xp] ScrollC: 2*Produce Flame [CL 3][75 gp, 6xp] ScrollC: 5*Resist Energy [CL 3][375 gp, 30xp] ScrollC: Shillelagh [CL 3][37.5 gp, 3xp] Scroll: 3*Summon Natures Ally III [CL 5][1125 gp] ScrollC: Warp Wood[CL 3][75 gp, 6 xp] Wand: Cure Light Wounds [6 charges] Note: Yes, although I posted this under the Prisonlords account, I am applying the credit for the Audit to LLMC. Really just an FYI. |
| Prisonlords09-19-05, 03:56 AM | @Everyone: There are finally guidelines for Full Character Audits! Please be sure to check this out, as the guidelines will be enforced. Audits are always an excellent way to earn credits, and very necessary for proper recording and balance within the CoCo. Enjoy! LLPL |
| Luni09-19-05, 05:03 PM | I appreciate the Audit LLMC. Just one thing. Earned Gold: 3000 Base + 11775.88 Winnings + 83.5 Sold= 14859.38 Spent: 4933 Equip + 3960 Expend + 2867 Used = 11760. Difference: 3099.38 You should veify the amount of Gold you have at home. By my calculations, you should have 800gp at home, as opposed to the listed amount of 2964.88. (Note that I did ignore the 8 Silver and Copper) I double checked it myself, and I get a different number. Can anyone else double check to see who is right? |
| TheMagister09-19-05, 11:33 PM | Mokoridos: Spoiler: Mokoridos, the Winter Neutral Good Male Human Druid Level 3 Medium Humanoid (Human) 5' 6" tall, 142 lbs, ?? years old, dark hair, blue eyes Experience: 3,160 out of 6,000 Abilities: Strength 8 -1 (0 pts) Dexterity 12 +1 (4 pts) Constitution 16 +3 (10 pts) Intelligence 14 +2 (6 pts) Wisdom 18 +4 (16 pts) Charisma 8 -1 (0 pts) Hit Points: 26 (8 + 2x4.5 +9 Con) AC: 18 (+5 armor +2 shield +1 Dex), Touch 11, FF 17 Init: +1 (+1 Dex) BAB: +2; Grapple: +1 (+2 BAB -1 Strength) Speed: 20 (medium armor) Capacity: 26/53/80 Weight Carried: Saves: Fort: +7 (+3 base + 3 Constitution + 1 Resistance) Ref: +3 (+1 base + 1 Dexterity + 1 Resistance) Will: +10 (+3 base + 4 Wisdom + 2 Feat + 1 Reseistance) Attacking: +1 Club 1d6-1 x2 +3 Sling 1d4-1 x2 50 ft Skills: +9 Concentration (6 Druid +3 Constitution) +12 Knowledge: Nature (6 Druid + 2 Intelligence + 2 Nature Sense + 2 Synergy) +10 Craft: Armor (6 Druid + 2 Intelligence + 2 Tool) +9 Handle Animal (6 Druid - 1 Charisma + 2 Tool + 2 Companion) Pitlord note: Spoiler: This isn't correct; you're shorting yourself. You should have a +2 synergy bonus because of having 5+ ranks in Handle Animal and a +4 circumstance bonus when Handling your Animal Companion. Your total bonus is +13. +10 Listen (6 Druid + 4 Wisdom) +10 Spot (6 Druid + 4 Wisdom) +14 Survival (6 Druid +4 Wisdom + 2 Nature Sense + 2 Synergy) +11 Ride (6 Druid + 1 Dexterity + 2 Synergy + 2 Tool) Speak Language: Common, Druidic, Elven, Sylvan, Abyssal, Undercommon Feats: Human - Psionic Hole Lvl 1 – Iron Will Lvl 3 - Craft Wondrous Item Human Traits: Bonus Feats: 1st Bonus Skills: +4 pts 1st, +1 pt/level Pitlord note: Spoiler: Add "Link" to you list of Druid abilities. Druid Abilities: Animal Companion Nature Sense Wild Empathy: 1d20+5 Woodland Stride Trackless Step Spells per day: 4/2+b/1+b Prepared Spells (4/3/2, 3 spell levels usable in arena fights): Level 0 - Detect Magic, 2x Guidance, Virtue DC 14 Level 1 - Entangle, Entangle, Produce Flame DC 15 Level 2 - Flaming Sphere, Warp Wood DC 16 Equipment: club <free, 3 lbs> sling <free, 0 lbs> pouch w/ 10 bullets <0.1 gp, 5 lbs> mw dragonhide breastplate (crafted) <350, 30 lbs> mw darkwood heavy wooden shield (crafted) <128.5 gp, 5 lbs> tattoo: synesthete (ML1) <100 gp, 0 lbs> explorer's outfit <free, no encumbrance> Cloak of Resistance +1 (crafted) <500 gp, 40 exp, 1 lb.> 2x spell component pouch <10 gp, 4 lbs> mw animal handling signal whistle <50 gp, 0 lbs> scroll: cure serious wounds (CL5) <375 gp, 0 lbs> potion: protection from chaos <50 gp, 0 lbs> potion: protection from evil <50 gp, 0 lbs> potion: protection from good <50 gp, 0 lbs> potion: protection from law <50 gp, 0 lbs> potion: invisibility <300 gp, 0 lbs> potion: protection from arrows <300 gp, 0 lbs> Scroll of Resist Energy <150 gp, 0 lbs> Scroll of Faerie Fire <25 gp, 0 lbs> Scroll of Lonstrider <25 gp, 0 lbs> Scroll of Magic Fang <25 gp, 0 lbs> 4x Scroll of Produce Flame <100 gp, 0 lbs> Scroll of Obscuring Mist <25 gp, 0 lbs> Scroll of Hide from Animals <25 gp, 0 lbs> Scroll of Owl’s Wisdom <150 gp, 0 lbs> Scroll of Summon Swarm <150 gp, 0 lbs> crocodile (animal companion) <free> mw armorsmithing tools <55 gp, left at home> Gold Remaining (left at home): 161 gp, 4 sp Prebuffs: -Scrolls deciphered with Read Magic Spoiler: Animal Companion ElidocorC the CrocodilE Crocodile (Medium Animal) Hit Dice: 5d8+20 (42 hp) Init: +1 Spd: 20, Swim 30 AC: 21 (+4 armor +1 Dex +6 natural), touch 11, flat footed 20 Pitlord note: Spoiler: I'm sorry, but I can't find anywhere on your sheet where you have listed a suit of barding for your crocodile. Such an item would not only be expensive, but could possibly change Elidocorc's move speed and skills. Without knowing exactly what he's wearing, I can't check him for errors, and so I can't allow the barding to exist. Elidocorc's new AC is 17. His touch AC is 11 and his flat-footed AC is 16. BAB/Grapple: +3/+8 Attack: Bite +8 melee (1d8+7) or Tail Slap +8 melee (1d12+7) Full Attack: Bite +8 melee (1d8+7) or Tail Slap +8 melee (1d12+7) Space/Reach: 5 ft/5 ft Special Attacks: Improved Grab Special Qualities: Hold Breath, Low-light Vision, Link, Evasion, Share Spells Saves: Fort +8, Ref +5, Will +2 Abilities: Str 20, Dex 13, Con 18, Int 1, Wis 12, Cha 2 Skills: Hide +7*, Listen +4, Spot +2, Swim +9 Feats: Improved Grapple (1st), Deflect Arrows (3rd) Can a crocodile have Deflect Arrows? I don't agree with it, but I'll allow it until I'm told differently. Carrying Capacity: 133/266/400 Weight Carried: 25 lbs *+8 racial bonus to Hide when in the water. Tricks: Fighting Purpose (Attack, Down, Stay), Defend, Attack-Any Creature Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. Note: Stats are as a Crocodile (see SRD) with the following changes for animal companion status: Advancement to 5 HD, +2 Natural Armor, +1 Str/Dex, 2 bonus tricks, Link, Evasion, and Share Spells. Errors listed in red. TM |
| Gonbow09-20-05, 01:35 PM | Violations on Archie: You have an augmented Vigor tattoo; which requires credits but is not properly linked. Also, an augmented tattoo costs more than an unaugmented tattoo. You have an augmented tattoo listed in expendables; again, it would cost more than 100 gold. Also, while not violations (yet), the following should be fixed before the Streamlining Initiative goes into effect: Skill modifier for move silently is not listed. You do not have move silently/hide modifiers listed for your familiar. Not-Really-Violations on Amion (FIXED) While not violations (yet), the following should be fixed before the Streamlining Initiative goes into effect: You do not have skill modifiers for hide and move silently listed. |
| NiQil09-20-05, 01:45 PM | Violations on Archie: Skill modifier for move silently is not listed. You have an augmented Vigor tattoo; which requires credits but is not properly linked. Also, an augmented tattoo costs more than an unaugmented tattoo. You do not have move silently/hide modifiers listed for your familiar. You have an augmented tattoo listed in expendables; again, it would cost more than 100 gold. Violations on Amion You do not have skill modifiers for hide and move silently listed. Since the Streamlining Initiative is not yet in effect, not having hide and move silently on sheets is not yet a violation. Also, augmented tattoos, while costing more as you said, does not require credits and requires no link, as far as I am aware. |
| Gonbow09-20-05, 01:57 PM | Since the Streamlining Initiative is not yet in effect, not having hide and move silently on sheets is not yet a violation. Also, augmented tattoos, while costing more as you said, does not require credits and requires no link, as far as I am aware. The Streamlining Initiative still isn't in effect? Eh. Well, regardless, in response to your statement about tattoos... Tattoes and Potions: These items are restricted to the minimum CL/ML. In case of potions only those listed in the DMG are available, and if a potion is specifically listed having a higher CL then it can be purchased aswell. You may buy higher CL/ML scrolls and potions aswell as potions and oils not listed in the DMG at the Blackmarket. It clearly states that tattoos and potions must be bought at minimum ML. As augmentation requires the expenditure of Power Points, the ML would have to be above minimum, thus making all Augmented Tattoo's Blackmarket items. |
| NiQil09-20-05, 02:04 PM | The Streamlining Initiative still isn't in effect? Eh. Well, regardless, in response to your statement about tattoos... It clearly states that tattoos and potions must be bought at minimum ML. As augmentation requires the expenditure of Power Points, the ML would have to be above minimum, thus making all Augmented Tattoo's Blackmarket items. Yer correct...I misread your post....thought it said augmented powers for some reason. Augmenting doesn't increase the ML, but since you can't buy augmented tattoos beyond the minimum ML, you are correct in that it would take credits to augment a tattoo. |
| Luni09-20-05, 02:13 PM | Violation Fixed. Nexa Nature has twin paths to perfection: the inner one and the outer one. I walk both. Female Wood Elf (Medium-size Humanoid) Lawful Neutral Monk 2, Druid 2 (ECL 4) Experience: 6800 XP (Next level goal: 10000 XP) Height: 5 ft. 5 in. Weight: 110 lbs. STR...18 [+4]...(10 pts) [16 base, +2 race] DEX...16 [+3]...(06 pts) [14 base, +2 race] CON...12 [+1]...(06 pts) [14 base, -2 race] INT...10 [+0]...(04 pts) [12 base, -2 race] WIS...17 [+3]...(10 pts) [16 base, +1 level] CHA...08 [-1]...(00 pts) [8 base] Hit Points: 25 [8 Mnk1, 4.5 Mnk2, 9 Drd2, +4 Con] AC 16(17) [+3 dex, +3 Wis, (+1 dodge)], Touch 16(17), Flat 13 [+4 armor (potion) +4 shield (tattoo), +2 deflection (potion), -2 enlarged (potion)] Initiative: +3 [+3 dex] BAB/Grap: +2/+10 [+2bab, +4str, +4 feat] Speed 30 ft. Saves: Fort +7 [+3 Mnk2, +3 Drd2, +1 Con] Refl +6 [+3 Mnk2 +0 Drd2, +3 Dex] Will +9(+11) [+3 Mnk2 +3 Drd2, +3 Wis, (+2 racial vs. enchantments)] Attacks: Regular Quarterstaff (two-handed) +7 melee, 1d6+6 [20/x2][+2 BAB, +4 Str, +1 feat] Shillelagh (two-handed) +8 melee, 2d6+7 [20/x2][+2 BAB, +1 enhancement, +4 Str, +1 feat] Sling +5 ranged, 1d6+4 [20/x2][+2 BAB, +3 Dex] Shuriken +5 ranged, 1d3+4 [20/x2][+2 BAB, +3 Dex] Unarmed +6 melee, 1d6+4 [20/x2][+2 BAB, +4 Str] With Flurry Quarterstaff +5/+5 melee, 1d6+4 [20/x2][+2 BAB, +4 Str, +1 feat, -2 flurry] Shillelagh +6/+6 melee, 2d6+5 and 2d6+2 [20/x2][+2 BAB, +1 enhancement, +4 Str, +1 feat, -2 flurry] Unarmed +4/+4 melee, 1d6+4 [20/x2][+2 BAB, +4 Str, -2 flurry] Shuriken +3/+3 ranged, 1d3+4 [20/x2][+2 BAB, +3 Dex] Your damage is wrong. You deal full damage with flurry, not 1/2. With Flurry and TWF Quarterstaff +1/+1/-3 melee, 1d6+4 [20/x2][+2 BAB, +4 Str, +1 feat, -2 flurry, -4/-8 TWF] Shillelagh +2/+2/-2 melee, 2d6+5 [20/x2][+2 BAB, +1 enhancement, +4 Str, +1 feat, -2 flurry, -4/-8 TWF] Feats: Unarmed Strike [Monk1] Improved Grapple [Monk1] Deflect Arrows [Monk2] Dodge [1st lvl] Weapon Focus: Quarterstaff [3rd lvl] Special Abilities: Weapon Proficiencies: Club, crossbow (light or heavy), dagger, dart, handaxe, javelin, kama, longbow (including composite), longsword, nunchaku, quarterstaff, rapier, sai, scimitar, shuriken, siangham, sickle, shortspear, shortbow (including composite), sling and spear. Armor Proficiencies: Light and medium armor, shields (except tower shields) Favored Class: Ranger Low-Light Vision (Ex): double visual range, distinguish colors Elven Immunities (Ex): Immunity to magic sleep spells and effects Elven Resistances (Ex): +2 racial saving throw bonus against enchantment spells or effects Flurry of Blows (Ex): one extra attack, all attacks at -2, only w. full attack and unarmed or w. monk weapons Monk AC Bonus (Ex): add Wis bonus to AC, even when flat-footed, loose when helpless Evasion (Ex): no damage when making Reflex save for half damage Spontaneous Casting: Exchange prepared spell spell for summon nature’s ally of the same or lower level. Animal Companion (Ex): May begin play with animal companion. Animal companions gain extra benefits Link (Ex): Animal Companion: handle a free action, push as move action, +4 circumstance bonus wild empathy and Handle Animal Nature Sense (Ex): +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex): Improve attitude of animal, like Diplomacy, 1d20+druid level+Cha bonus Woodland Stride(Ex): Move to undergrowth with hindrance (exclused magically manipulated undergrowth) [b]Skills (20 Points Monk2, 8 Points Druid2): +06 Concentration..[5 rnks, +1 Con] [1mnk,3drd] +06 Handle Animal..[5 rnk, -1 Cha, +2 item] [5drd] +05 Hide...........[2 rnks, +3 Dex][2mnk] +10 Listen.........[5 rnks, +3 Wis, +2 Race][4mnk] +07 Move Silently..[4 rnks, +3 Dex][4mnk] +09 Spot...........[5 rnks, +3 Wis, +2 Race][4mnk] +05 Survival.......[0 rnks, +3 Dex, +2 Class] +08 Tumble.........[5 rnks, +3 Dex] [5mnk] Speaks Common, Elven, Druidic Spells per day: [4/3] Prepared 0: [DC 13] Guidance, Resistance, Flare 1: [DC 14] Entangle, Shillelagh, [s]Goodberry Buffs and Prefight actions: - Cast Goodberry on 8 freshly plucked berries. - Read magic on all scrolls Equipment: Monk's Outfit [0 lbs][0 gp.] Backpack [2 lbs][2 gp] 2*Quarterstaff [8 lbs][0 gp] Spell component pouch [2 lbs][0 gp] 2 * Sling [0 lbs][0 gp] Holly and Mistletoe [0 lbs][0 gp] Whistle [0 lbs][50 gp] Whistle should be marked as [Ma] and you should list which skill it benefits Expendable Items: 20 bullets [10 lbs][0.2 gp] 10 shuriken [1 lbs][2 gp] 1x Tanglefoot Bag [4 lbs][50 gp] 1x Thunderstone [1 lbs][30 gp] 2x Scroll of Entangle [CL1] [0 lbs][50 gp] 1x Scroll of Longstrider [CL1] [0 lbs][25 gp] 4x Scroll of Scroll of Cure Light Wounds [CL1] [0 lbs][100 gp] 1x Scroll of Shillelagh [CL1] [0 lbs][25 gp] 1x Scroll of Summon Swarm [CL3] [0 lbs][150 gp] 2x Scroll of Magic Fang [CL1] [0 lbs][25 gp] 1x Scroll of Faerie Fire [CL1] [0 lbs][25 gp] 1x Scroll of Obscuring Mist [CL1] [0 lbs][25 gp] 1x Scroll of Resist Energy [CL2] [0 lbs][100 gp] 1x Tattoo of Skate [ML1] [0 lbs][100 gp] 1x Potion of Mage Armor [CL1] [0 lbs][100 gp] 1x Tattoo of Force Screen [ML1] [0 lbs][100 gp] 1x Potion of Shield of Faith +2 [CL1] [0 lbs][50 gp] [0 lbs][300 gp] 1x Potion of Invisibility [CL3] [0 lbs][300 gp] 1x Potion of Protection from Law [CL1] [0 lbs][50 gp] 1x Potion of Protection from Chaos [CL1] [0 lbs][50 gp] 1x Scroll of Bull's Strength [CL3] [0 lbs][150 gp][DC 4 to cast] 1x Scroll of Spike Growth [CL4] [0 lbs][200 gp][DC 5 to cast] 1x Scroll of Produce Flame [CL4] [0 lbs][100 gp][DC 5 to cast] An Augmented Tattoo costs credits. Also, not really a violation, could you please list which spells are scribed by a ranger instead of a druid? Allies: 'Silverfur': Wolf (Medium Animal) Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Challenge Rating: 1 Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tricks: Defend, Heel, Attack, Fetch, Seek, Track, Guard(bonus trick) Equipment at home: 85 sling bullets 3 slings 3 quarterstaves Miscellaneous Statistics: Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 29 lbs. Character Background: Still busy.... Default Tactics Tactics will always be sent. Fights results: 1. Nexa vs. Sdentch (http://boards1.wizards.com/showpost.php?p=7102442) (The Magister), Pitlord: TelinArtho, Walked the Path! [+900 XP] [+900 gold] A tough adversary, but I managed to keep her pinned while my faithful wolf companion finished her off. 2. Nexa vs. Kregor vs. Grik (http://boards1.wizards.com/showpost.php?p=7166358) , Pitlord: Luni, Walked the Path! [+1800 XP] [+1800 gold] Two tough opponents. I was lucky that Grik chose to attack Kregor instead of me. Then Silverfur took the emraged Grik by the throat while I pounded him senseless with my shillelagh. 3. Nexa vs. Coralias (http://boards1.wizards.com/showpost.php?p=7197048) , Pitlord: Nightbanegod, Walked the Path! [+900 XP] [+900 gold] The archer woman shot down Silverfur! I cracked her skull wide open for that affront. Accounting Balance In chronological order Starting money _______________ +3000 gp. Monk's Outfit __________________ -0 gp. Backpack _______________________ -2 gp. Quarterstaff(x2)________________ -0 gp. Spell component pouch __________ -0 gp. Sling __________________________ -0 gp. Holly and Mistletoe ____________ -0 gp. 10 bullets _____________________ -0.1 gp. 10 shuriken ____________________ -2 gp. tanglefoot bag ________________ -50 gp. thunderstone __________________ -30 gp. 10 shuriken ____________________ -2 gp. Scroll of Entangle(2) _________ -50 gp. Scroll of Longstrider _________ -25 gp. Scroll of Shillelagh __________ -25 gp. Scroll of Cure Light Wounds(4)_-100 gp. Scroll of Summon Swarm _______ -150 gp. Scroll of Magic Fang __________ -25 gp. Scroll of Faerie Fire _________ -25 gp. Scroll of Obscuring Mist ______ -25 gp. Scroll of Resist Energy [CL2]_ -100 gp. Tattoo of Skate ______________ -100 gp. Potion of Mage Armor(2) ______ -100 gp. Tattoo of Force Screen _______ -100 gp. Potion of Shield of Faith _____ -50 gp. Potion of Enlarge Person ______ -50 gp. Potion of Invisibility _______ -300 gp. Victory vs. Sdentch __________ +900 gp. Tattoo of Expansion [ML3] ____ -300 gp. Scroll of Longstrider _________ -25 gp. Potion of Protection from Law__ -50 gp. Potion of Protection from Chaos_-50 gp. Scroll of Magic Fang __________ -25 gp. 100 bullets ____________________ -1 gp. FFA vs. Grik and Kregor _____ +1800 gp. Tattoo of Force Screen _______ -100 gp. Scroll of Longstrider _________ -25 gp. Potion of Shield of Faith _____ -50 gp. Potion of Mage Armor __________ -50 gp. Scroll of Bull's Strength ____ -150 gp. Victory vs. Coralias _________ +900 gp. Tattoo of Force Screen _______ -100 gp. Scroll of Longstrider _________ -25 gp. Potion of Mage Armor __________ -50 gp. Scroll of Spike Growth [CL4] _ -200 gp. Scroll of Produce Flame [CL4] _ -100 gp. Whistle _______________________ -50 gp. Total Gained __________________+6600 gp. Total Spent ___________________-2570.1 gp. Money Left ____________________+3930.9 gp. Consumed Expendables In chronological order Fight 1 Scroll of Longstrider Potion of Mage Armor Potion of Enlarge Person Fight 2 Scroll of Longstrider Potion of Mage Armor Potion of Shield of Faith Tattoo of Force Screen Sling Bullet Fight 3 Scroll of Longstrider Potion of Mage Armor Tattoo of Force Screen [/QUOTE] |
| TelinArtho09-20-05, 06:22 PM | Issue resolved. You have purchased several individual magical arrows. Per the rules in the Blackmarket - these cost credits. You are in violation for your nine purchased arrows and may not use them until they are linked. |
| Emrys Donovan09-20-05, 11:39 PM | Duely noted in my original post. Also, i see your character is marked as ready, but not on the roster. You should send a PM to the Pitlords acct stating it's ready for action. -ToK No worries. Cat always adds them to the roster after pairings. He did the same thing this past week of fights. If I don't see them up, I'll say something. |
| TheMagister09-21-05, 05:00 AM | Fixed. Removed the Arrows, added their cost to my gp stash, and upgraded my mithral shirt to a +1 mithral shirt. Thanks for the editting, tho. You have purchased several individual magical arrows. Per the rules in the Blackmarket - these cost credits. You are in violation for your nine purchased arrows and may not use them until they are linked. TM |
| TelinArtho09-21-05, 10:12 AM | Problems Fixed. Juntar Dunecrosser Description: None Gender: Male, Race: Half Giant Sizecategory: Medium, 8'4" tall, 364 lbs, 36 yrs old Blonde hair; Blue eyes; deeply tanned skin Alignment: Neutral Good, XP: 8,500, Next Level: 10,000 Speaks Common and Giant Class: Psychic Warrior 3rd lvl (LA +1) Statistics Str 18 (+4 Mod) = 16 (10 pts) (+2 Racial) Dex 10 (+0 Mod) = 12 ( 4 pts) (-2 Racial) Con 16 (+3 Mod) = 14 ( 6 pts) (+2 Racial) Int 14 (+2 Mod) = 14 ( 6 pts) Wis 16 (+3 Mod) = 16 (10 pts) Cha 8 (-1 Mod) = 8 ( 0 pts) Hit Points 26 = 8 + (4.5*2) + (3*3 CON) AC 19 (10 Base, +0 DEX, +9 Armor) [-2 Large] • Touch 10 (10 Base, +0 DEX) • Flat 19 (10 Base, +9 Armor) • Both 10 (10 Base) Init +0 (+0 DEX) BAB +2; Grap +10 (+4 STR, +2 BAB, +4 Size) [+5 Large] Speed: 30' (base 30', +10' SoT, Heavy Armor) Capacity: 100/200/300 Weight Carried: 39 lbs Saves: [+2 vs Fire] Fort +7 (+3 base, +3 CON, +1 Res) Refl +2 (+1 base, +0 DEX, +1 Res) You should include that this decreases by 1 when expanded as well Will +5 (+1 base, +3 WIS, +1 Res) Attacks: +7 Melee, Large Masterwork Spiked Chain, 2d6+6, 20/x2, 10' Reach • To Hit: (+2 BAB, +4 STR, +1 Masterwork) +7 Melee, Large Masterwork Kukri, 1d6+4, 18-20/x2 • To Hit: (+2 BAB, +4 STR, +1 Enhancement) +2 Ranged, Large Longbow, 2d6, 20/x3, 100'r • To Hit: (+2 BAB, +0 DEX) +2 Ranged, Large Javelin, 1d8+4, 20/x2, 20'r Javelins have a 30ft range increment • To Hit: (+2 BAB, +0 DEX) +7 Melee, Large Masterwork Armor Spikes, 1d8+4, 20/x2 • To Hit: (+2 BAB, +4 STR, +1 Enhancement) +7 Two Handed Trip Attack(Touch), +12 STR Check • (+2 BAB, +4 Str, +1 Masterwork) • (+4 Str, +4 Improved Trip, +4 Size) +17 Two Handed Disarm • (+2 BAB, +4 Str, +1 Masterwork, +4 Size, +4 TH, +2 Flail) I'm sure the "flail" bonus here, is supposed to be the chain. You should probably fix that. Attacks: (w/Expansion to size Large) +7 Melee, Huge Masterwork Spiked Chain, 3d6+7, 20/x2, 20' Reach • To Hit: (+2 BAB, +5 STR, +1 Enhancement, -1 Size) +7 Two Handed Trip Attack(Touch), +17 STR Check • (+2 BAB, +5 Str, +1 Masterwork, -1 Size) • (+5 Str, +4 Improved Trip, +8 Size) +22 Two Handed Disarm • (+2 BAB, +5 Str, +1 Masterwork, +8 Size, +4 TH, +2 Flail) I'm sure the "flail" bonus here, is supposed to be the chain. You should probably fix that. Even though I suspect you try not to use ranged attacks while expanded, you should still include their stats. Remember that thrown weapons deal the damage as if they were not expanded, but the projectile weapons deal more when they are expanded Skills: (20 points PsW) Should be 24 points ((2+2)*4 + (2+2) + (2+2) = 24) +10 Craft (Armorsmithing) = (6 PsW) (+2 INT, +2 Tools) +4 Psicraft = (4/2 PsW) (+2 INT) +8 Concentration = (6 PsW) (+2 CON) Should be +9 total (+3 Con bonus, not +2) +11 Autohypnosis = (6 PsW) (+3 WIS, +2 Synergy) Where is the synergy coming from - you need to list it +4 Listen = (2/1 PsW) (+3 WIS) +3 Spot = (0 PsW) (+3 WIS) -6 Hide = (0 PsW) (+0 DEX, -6 ACP) [Ma] Full Plate has an ACP of -5 -6 Move Silently = (0 PsW) (+0 DEX, -6 ACP) [Ma] Full Plate has an ACP of -5 +4 Climb = (0 PsW) (+4 STR) ACP applies to climb checks too Feats: Lvl I - EWP Spiked Chain PsW I (Bonus) - Combat Expertise PsW II (Bonus) - Improved Trip Lvl III - Speed of Thought Racial Traits: HALF-GIANT RACIAL TRAITS • +2 Strength, +2 Constitution, -2 Dexterity. • Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Low-Light Vision: A half giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. • Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half giants are accustomed to enduring high temperatures. • Powerful Build: Whenever a half giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. • Psi-Like Ability: 1/day - stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. • Favored Class: Psychic warrior. • Level Adjustment: +1. Psychic Warrior Class Abilities: • Power Manifestation Powers Known (Power Points: 9 = 3 Base +2 Race +4 Bonus) Per Fight: 3 pp 1st: Force Screen, Vigor, Expansion Buffs: • Gain Psionic Focus • Stones Addressed Equipment: [2,950 gp] (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Universal Solvent (Pouch, 1 lbs) 50 gp Full Plate* +1 (Worn, 50 lbs) 1,900 gp Crafted [Ma] Full Plate costs (1500+150)/2 = 825 +1000gp for the enchantment = 1825gp. Also, note that the armor was crafted by you and then enchanted by someone else. Cloak of Resistance +1 (Worn, 1 lbs) 1,000 gp Weapons: [1,172 gp] (* = Self Crafted) Large Masterwork Spiked Chain (Back, 20 lbs) 350 gp Large Masterwork Kukri (Belt[Right], 2 lbs) 316 gp Large Longbow* (Left Shoulder, 6 lbs) 100 gp Large Masterwork Armor Spikes (Armor, 20 lbs) 400 gp Quivers[57 arrows] (Belt[Left], 18 lbs) 6 gp Potions: [150 gp] Hide from Animals (x1) 50 gp Protection from Evil (x1) 50 gp Protection from Good (x1) 50 gp Tattoos: [100 gp] Synesthete: 100 gp Power Stones: [450 gp] Skate[ML 2] 50 gp Vigor[ML 4, Aug] 200 gp Bite of the Wolf[ML 2] 50 gp Expansion[ML 3, Aug] 150 gp Other Possessions: • Masterwork Armorsmithing Tools = 55 gp Items Used: (Total Cost 402 gp) Expansion(ML 3, Aug) [x1]: 150 gp Skate(ML 2) [x5]: 250 gp 23 arrows: 2 gp See fight #4 - you are listed as using 50 arrows, not 23 Full Plate* (Sold) 0 gp Total Gold Used: 5,279 gp out of 8,380 gp Total Gold Left: 3,101 gp Since your armor costs 75gp less than you have listed, you have 75gp more left Default tactics: Story: Battle results: 1: ECL 3 vs Adlar, (Madner): WIN [+900 XP] [+900 gold] 2: ECL 3 vs Raphael, (Pete278): WIN [+900 XP] [+900 gold] 3: ECL 3 vs Lothan Laurel, (Faroth): LOSS [+300 XP] [+300 gold] 4: ECL 3 vs Yasha Tankou, (Gonbow): LOSS [+300 XP] [+300 gold] In this fight, you are listed as using 50 arrows - why do you only have 23 marked off on your expended equipment 5: ECL 3 vs Alac, Shan, (Pauper, Shaken, not Stunned): WIN [+900 XP] [+900 gold] 6: ECL 4 vs Milo Tad, (SodaGuy): LOSS [+400 XP] [+400 gold] 7: ECL 4 vs Kraegin, (TelinArtho): LOSS [+400 XP] [+480 gold] I don't know why you have it listed as +480gp - as you do not have a craft/profession that produces money. The pitlord of the fight appears to be in error. 8: ECL 4 vs Aeryn Valaer, (Altaris13): WIN [+1,200 XP] [+1,200 gold] |
| TelinArtho09-21-05, 10:54 AM | Problems Fixed Amion Dar'ath Human Male Lawful Neutral Cleric 4, ECL4 XP: 7,500/10,000 STR...14 [+2]...(6 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT...10 [+0]...( 2 pts) WIS...17 [+3]...(10 pts, +1 for 4th level) CHA...12 [+1]...(4 pts) Hit Points: 33[8+4.5*3+3*4][4HD] AC 19 [+1 dex, +0 size, +6 armor, +2 shield, +0 feat], Touch 11, Flat 16 [+6 banded, +2 shield, +1 Dex] Flat-footed AC is 18 (+6 armor, +2 shield) Initiative: +1 [+1 dex] BAB/Grap: +3/+4 Grapple bonus is +5 (+3 BAB, +2 Str) Speed 20' Saves: Fort +7 [cleric +4 con +3] Refl +2 [cleric +1 dex +1] Will +7 [cleric +4 wis +3] Attacks: MW Morninstar +6 melee, 1d8+2 [20/x2] [+3 BAB, +2 Str, +1 MW] Crossbow, Light +4 ranged, 1d8 [19-20/x2] [80' range] [+3 BAB, +1 Dex] Pick, Heavy, +1 Melee, 1d6+2 [20/x4] [+3 BAB, +2 Str, -4 Non prof] Feats: Power Attack [human] Divine Might (http://boards1.wizards.com/showpost.php?p=7047058&postcount=2216) [1st level] [changed with approval] Metamagic: Extend Spell [3rd lvl] Skills (18 points = 14 Points Cleric, 7 points human): For clarity's sake you should put the 7 points for human in with the cleric (since they are cleric skill points). Also the total is 21, not 18 +9 (Concentration) [6 rnks, +3 Con] +4 (Spellcraft) [4 rnks, +0 Int] +5 (Spot) [2 rnks (4 CC), +3 Wisdom] +5 (Listen) [2 rnks (4 CC), +3 Wisdom] +2 (Ride) [1 rnk (2CC), +1 Dex] +3 (Craft: Armorsmithing) [+3 rnks] -7 (Hide) [+1 Dex, -8 ACP] -7 (Move Silently) [+1 Dex, -8 ACP] You have spent 23 skill points out of a possible 21. You need to drop 2 of them Speaks Common Racial and Class Abilities: (Human): +1 skill point/lvl (Human): 1st level bonus feat (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Domain: Travel (Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). (Cleric): Domain: Luck (Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll). (Cleric): Turn Undead (5 uses per day) Since you will actually be using your turn undeads with relative frequency (divine might), you should specify how many are usable in the arena (2)) Lastly, you only get 4 uses total per day (3+ CHA modifier) (Cleric): Spontaneous casting of Cure Wounds spells Spells memorized: [5/4+1/3+1] [Spell levels: 13; Cast: 5 (1/3 of spell-levels)] 0: [DC 13] Light, Virtue, Detect Magic, Resistance, Resistance 1: [DC 14] Shield of Faith, Doom, Divine Favor, Sanctuary, D=Longstrider 2: [DC 15] Sound Burst, Hold Person, Spiritual Weapon, D=Aid Equipment: (Free adventurers outfit) Banded Mail[35 lbs][250 gp] Shield - Steel, Heavy[15 lbs][20 gp] MW Morningstar [8 lbs][308 gp] Crossbow, Light [4 lbs][35 gp] 40 Crossbow Bolts, Light [4 lbs][4 gp] Silver Holy Symbol[1 lb][25 gp] Pick, Heavy [6 lbs][8 gp] Encumberance: 58/116/175 Current Weight: 98 lb. [medium load] [B]Expendable Items: Scroll of Hold Person [CL3][150gp] Scroll of Hold Person [CL3][150gp] Scroll of Longstrider [CL1][25gp] Scroll of Longstrider [CL1][25gp] Scroll of Fly [CL5][375gp] [scroll has DC6 caster level check to activate] Scroll of Blindness/Deafness [CL5][375gp] [scroll has DC6 caster level check to activate] Scroll of Dispel Magic[CL5][375gp] [scroll has DC6 caster level check to activate] Potion of Pro Chaos[CL1[50 gp] Potion of Pro Law [CL1] [50 gp] Potion of Protection from Arrows[CL3][300gp] Potion of hide from Animals[CL1][50gp] Tanglefoot bag [50gp] Tanglefoot bag [50gp] Wand of Cure Light wounds [(CL1) = 1d8+1][44 charges remaining][750gp] Equipment at home: Gold: 1,550gp gold accounting: Won (425gp) bought scroll longstrider x2 (50gp) sold scroll entangle x2 (50gp) bought scroll fly (375gp) won (400gp) bought scroll blindness (375gp) bought scroll dispel magic (375) Equipment Used: Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Hold Person[(CL3)][150gp] Scroll of Hold Person[(CL3)][150gp] Halfplate, Spiked[60 lbs][650 gp, sold for 325 gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Longstrider [(CL1)][25gp] Scroll of Longstrider [(CL1)][25gp] Scroll of Entangle [(CL1)][sold for 25gp] Scroll of Entangle [(CL1)][sold for 25gp] I assume this was a refund, rather than "sold" because if it was sold, it would only be 12gp, 5sp, per scroll Scroll of Spiritual Weapon[CL3][150gp] Scroll of Spiritual Weapon [CL3][150gp] Scroll of Spiritual Weapon [CL3][150gp] Scroll of Blindness/Deafness [CL5][375gp] [scroll has DC6 caster level check to activate] One of your fights isn't linked correctly, so I cannot finish the audit. The following items are listed in your expended items but have not been used yet (might be used in that missing fight): 1 Scroll of Spiritual Weapon (CL3) 1 Scroll of Longstrider (CL1) 1 Scroll of Blindness/Deafness (CL5) Fights results: 2 Win, 7 Losses ECL 3: vs. Ridick Furion (TCB) - WIN (http://boards1.wizards.com/showpost.php?p=6765688&postcount=132) [+900xp/+900gp] ECL 3: vs. Alac Rensellaer (Pauper) - WIN (http://boards1.wizards.com/showpost.php?p=6852569&postcount=173) [+900xp/+900gp] ECL 3: Team Battle - LOSS (http://boards1.wizards.com/showpost.php?p=6894469&postcount=195) [+300 XP/+300gp] ECL 3: vs. Dameon Leonne - LOSS (http://boards1.wizards.com/showpost.php?p=6976433) [+300 XP/+300gp] ECL 3: vs. WAR - LOSS (http://boards1.wizards.com/showpost.php?p=7047058&postcount=2216) [+375 XP/+300gp] This link points to a different post than the battle - fix this ASAP ECL 3: vs. Caspian - LOSS (http://boards1.wizards.com/showpost.php?p=7070951&postcount=285)[+300 XP/+300gp] ECL 4: vs. Omo-Na/Alac- LOSS (http://boards1.wizards.com/showpost.php?p=7164985&postcount=333)[+400 XP/+400gp] ECL 4: vs. TEAM GIANT - LOSS (http://boards1.wizards.com/showpost.php?p=7230194)[+425 XP/+425gp] ECL 4: vs. Archie - Loss (http://boards1.wizards.com/showpost.php?p=7298582)[+400 XP/+400gp] |
| waywreth09-21-05, 12:47 PM | All changes have been made. The scroll of blind/deaf was used in the most recent fight, it just wasn't included in the "used items" at the end by the pitlord. Amion Dar'ath Human Male Lawful Neutral Cleric 4, ECL4 XP: 7,500/10,000 STR...14 [+2]...(6 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT...10 [+0]...( 2 pts) WIS...17 [+3]...(10 pts, +1 for 4th level) CHA...12 [+1]...(4 pts) Hit Points: 33[8+4.5*3+3*4][4HD] AC 19 [+1 dex, +0 size, +6 armor, +2 shield, +0 feat], Touch 11, Flat 16 [+6 banded, +2 shield, +1 Dex] Initiative: +1 [+1 dex] BAB/Grap: +3/+4 Speed 20' Saves: Fort +7 [cleric +4 con +3] Refl +2 [cleric +1 dex +1] Will +7 [cleric +4 wis +3] Attacks: MW Morninstar +6 melee, 1d8+2 [20/x2] [+3 BAB, +2 Str, +1 MW] Crossbow, Light +4 ranged, 1d8 [19-20/x2] [80' range] [+3 BAB, +1 Dex] Pick, Heavy, +1 Melee, 1d6+2 [20/x4] [+3 BAB, +2 Str, -4 Non prof] Feats: Power Attack [human] Divine Might (http://boards1.wizards.com/showpost.php?p=7047058&postcount=2216) [1st level] [changed with approval] Metamagic: Extend Spell [3rd lvl] Skills (18 points = 14 Points Cleric, 7 points human): +9 (Concentration) [6 rnks, +3 Con] +4 (Spellcraft) [4 rnks, +0 Int] +5 (Spot) [2 rnks (4 CC), +3 Wisdom] +5 (Listen) [2 rnks (4 CC), +3 Wisdom] +2 (Ride) [1 rnk (2CC), +1 Dex] +3 (Craft: Armorsmithing) [+3 rnks] -7 (Hide) [+1 Dex, -8 ACP] -7 (Move Silently) [+1 Dex, -8 ACP] Speaks Common Racial and Class Abilities: (Human): +1 skill point/lvl (Human): 1st level bonus feat (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Domain: Travel (Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). (Cleric): Domain: Luck (Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll). (Cleric): Turn Undead (5 uses per day) (Cleric): Spontaneous casting of Cure Wounds spells Spells memorized: [5/4+1/3+1] [Spell levels: 13; Cast: 5 (1/3 of spell-levels)] 0: [DC 13] Light, Virtue, Detect Magic, Resistance, Resistance 1: [DC 14] Shield of Faith, Doom, Divine Favor, Sanctuary, D=Longstrider 2: [DC 15] Sound Burst, Hold Person, Spiritual Weapon, D=Aid Equipment: (Free adventurers outfit) Banded Mail[35 lbs][250 gp] Shield - Steel, Heavy[15 lbs][20 gp] MW Morningstar [8 lbs][308 gp] Crossbow, Light [4 lbs][35 gp] 40 Crossbow Bolts, Light [4 lbs][4 gp] Silver Holy Symbol[1 lb][25 gp] Pick, Heavy [6 lbs][8 gp] Encumberance: 58/116/175 Current Weight: 98 lb. [medium load] [B]Expendable Items: Scroll of Hold Person [CL3][150gp] Scroll of Hold Person [CL3][150gp] Scroll of Longstrider [CL1][25gp] Scroll of Longstrider [CL1][25gp] Scroll of Fly [CL5][375gp] [scroll has DC6 caster level check to activate] Scroll of Blindness/Deafness [CL5][375gp] [scroll has DC6 caster level check to activate] Scroll of Dispel Magic[CL5][375gp] [scroll has DC6 caster level check to activate] Potion of Pro Chaos[CL1[50 gp] Potion of Pro Law [CL1] [50 gp] Potion of Protection from Arrows[CL3][300gp] Potion of hide from Animals[CL1][50gp] Tanglefoot bag [50gp] Tanglefoot bag [50gp] Wand of Cure Light wounds [(CL1) = 1d8+1][44 charges remaining][750gp] Equipment at home: Gold: 1,550gp gold accounting: Won (425gp) bought scroll longstrider x2 (50gp) sold scroll entangle x2 (50gp) bought scroll fly (375gp) won (400gp) bought scroll blindness (375gp) bought scroll dispel magic (375) Equipment Used: Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Hold Person[(CL3)][150gp] Scroll of Hold Person[(CL3)][150gp] Halfplate, Spiked[60 lbs][650 gp, sold for 325 gp] Scroll of Spiritual Weapon[(CL3)][150gp] Scroll of Longstrider [(CL1)][25gp] Scroll of Longstrider [(CL1)][25gp] Scroll of Entangle [(CL1)][sold for 25gp] Scroll of Entangle [(CL1)][sold for 25gp] Scroll of Spiritual Weapon[CL3][150gp] Scroll of Spiritual Weapon [CL3][150gp] Scroll of Spiritual Weapon [CL3][150gp] Scroll of Blindness/Deafness [CL5][375gp] [scroll has DC6 caster level check to activate] Fights results: 2 Win, 7 Losses ECL 3: vs. Ridick Furion (TCB) - WIN (http://boards1.wizards.com/showpost.php?p=6765688&postcount=132) [+900xp/+900gp] ECL 3: vs. Alac Rensellaer (Pauper) - WIN (http://boards1.wizards.com/showpost.php?p=6852569&postcount=173) [+900xp/+900gp] ECL 3: Team Battle - LOSS (http://boards1.wizards.com/showpost.php?p=6894469&postcount=195) [+300 XP/+300gp] ECL 3: vs. Dameon Leonne - LOSS (http://boards1.wizards.com/showpost.php?p=6976433) [+300 XP/+300gp] ECL 3: vs. WAR - LOSS (http://boards1.wizards.com/showpost.php?p=7047058&postcount=2216) [+375 XP/+300gp] ECL 3: vs. Caspian - LOSS (http://boards1.wizards.com/showpost.php?p=7070951&postcount=285)[+300 XP/+300gp] ECL 4: vs. Omo-Na/Alac- LOSS (http://boards1.wizards.com/showpost.php?p=7164985&postcount=333)[+400 XP/+400gp] ECL 4: vs. TEAM GIANT - LOSS (http://boards1.wizards.com/showpost.php?p=7230194)[+425 XP/+425gp] ECL 4: vs. Archie - Loss (http://boards1.wizards.com/showpost.php?p=7298582)[+400 XP/+400gp] |
| xanadu09-21-05, 01:17 PM | Imprint stone is not a psionic feat but an item creation feat, so you don't get the 2 extra hit point for your psionic body feat for it. Fixed! |
| NiQil09-21-05, 02:53 PM | PROBLEMS FIXED Here we go... THE HARVESTER - 3rd Avatar - Avatar of the Harvester Seraph of Death Lawful Neutral ECL 3 (Psw1/Cle1) Experience: 5675 XP Next level: 6000 XP Statistics: STR....18 (+4) [16,+2race] DEX....13 (+1) [15,-2race] CON....16 (+3) [14,+2race] INT....12 (+1) WIS....15 (+2) CHA....08 (-1) Hitpoints:........18.5 [8 (psw) +4.5 (cle) +6 (con)] Bab/Grp:........+0/+12 [+0bab,+4str,+4feat,+4size] Movement:.....30ft; 20ft in armor Initiative:.......+1 [+1dex] Armor Class:...17 (touch 11, flat 16, both 10) [+1dex,+6armor] Saves: For +7 [2 (psw) +2 (cle) +3 (con)] Ref +1 [0 (psw) +0 (cle) +1 (dex)] [+2 vs fire] Will +4 [0 (psw) +2 (cle) +2 (wis)] [+2 empty mind] Race abilities: [Half-Giant] Giant type, Fire acclimated, Powerful build, Naturally psionic (2PP), Stomp [1/d;Dc10], Low-light vision Class abilities: Turn undead [2/d;Turn+0;Dam2d6+1], Magic domain [CL1], Darkness domain Your turn undead attempts per day need to include how many are usable in the arena, which would be 1/day. Regular feats: Blind fightB, Improved unarmed strike, Improved grapple Skills: 15 total [Skill points: 12psw, 3cle] Concentration:...........7 [4 (rnk) +3 (con)] [4psw] Hide:....................1 [0 (rnk) +1 (dex)] Listen:..................2 [0 (rnk) +2 (wis)] Move:....................1 [0 (rnk) +1 (dex)] Prof (Soul Harvester):...9 [5 (rnk) +2 (wis) +2 (tool)] [3psw,2cle] Psicraft:................3 [1 (rnk) +2 (wis)] [1psw] Ride:....................5 [4 (rnk) +1 (dex)] [4psw] [+2 stay in saddle] Spellcraft:..............2 [1 (rnk) +1 (int)] [1cle] Spot:....................2 [0 (rnk) +2 (wis)] Languages: Common, Celestial, Giant Psicraft is not a class skill for psychic warriors, therefore you only have a half rank in the skill, and your modifier is a +2. Attacks: [+0bab,+4/+1ability] [all weapons are large] [Ma]Scythe:....................+5 melee, 2d6+6 (20/x3) Armor Spikes:...................+4 melee, 1d8+4 (20/x2) Spiked Gauntlet:...............+4 melee, 1d6+4 (20/x2) Light Crossbow:................+1 ranged, 1d10 (19-20/x2) [80ft] Psionic Powers: [ML1][PP: 3; Use: 1] 1: Empty mind Cleric Spells: [CL1][SL: 3; Use: 1][Dc12+lvl] 0: Guidance, Resistance, Detect magic 1: Obscurring mist, Magic weapon, Doom Pre-fight actions: Psionically focused Equipment: (C = self-made) [weight] 756 gp, 123 lbs General equipment: Weapon: [Ma]Scythe (336) [20lb] Weapon: Ranseur (20) [24lb] Weapon: Armor spikes (100) [20lb] Weapon: Spiked gauntlet (10) [2lb] Weapon: Light crossbow (70) [8lb] Weapon: Crossbow bolts (10) [10lb] [50x] Armor: Banded Mail (200) [35lb] Miscel: Black tattered Robe (0) [0lb] Miscel: Spell Component Pouch (10) [4lb] [2x] Divine and Arcane Scrolls: [CL] (Gold) 1650 gp Arcane: Alter self [4] (200) Arcane: Expeditious retreat [2] (50) Arcane: Invisibility [3] (150) Arcane: Magic missile [3] (150) [2x] Arcane: Mirror image [3] (150) Arcane: Mount [1] (25) Arcane: Protection from law [2] (50) Arcane: Ray of enfeeblement [2] (50) Arcane: See invisibility [3] (150) Arcane: Shield [1] (50) [2x] Arcane: Shocking grasp [4] (100) Arcane: Silent image [1] (50) [2x] Arcane: True strike [1] (75) [3x] Divine: Cure light wounds [1] (100) [4x] Divine: Entropic shield [2] (100) [2x] Divine: Protection from chaos [2] (50) Divine: Protection from evil [2] (50) Divine: Protection from good [2] (50) Divine: Shield of faith [2] (50) Tattoos and Powerstones: [ML] (Gold) 1225 gp Stone: Animal affinity [3] (150) Stone: Dissolving weapon [3] (150) Stone: Energy adaption, spec. [3] (150) Stone: ExpansionA [3] (150) Stone: Force screen [2] (100) [2x] Stone: Inertial armor [1] (25) Stone: Synesthete [1] (50) [2x] Stone: Vigor [2] (50) Stone: VigorA [4] (400) [2x] With the error in your psicraft skill, you no longer meet the minimum prereq of a +1 rank in psicraft to be able to properly address your powerstones. Miscellaneous Expendables: [CL] (Gold) 130 gp, 5 lbs Alchem: Alchemist fire (80) [4lb] [4x] Alchem: Tanglefoot bag (50) [1lb] Companions and Equipment: 272 gp, 31 lbs Mount: Light Warhorse (250) ["Wraith"] Miscel: Bit and bridle (2) [1lb] Miscel: Military saddle (20) [30lb] Equipment in the Cathedral: 87 gp, 55 lbs Workforce: 579 souls [Gold] Tool: Soul Wall (50) [+2 Soulharvesting] Armor: Heavy (wooden) Shield (7) [10lb] Armor: Towershield (30) [45lb] The total cost of all equipment and expendables, including used ones, is 5198 gp, leaving you with 391 gp, not 579. The total weight for equipment listed as carried is 123 lb (including expendables), and 31 for horse equipment. Wraith Wraith Race: unknown [consider it Light Warhorse] Large ghost-like creature true neutral http://home.arcor.de/caterane/Harvester/Wraith.jpg Statistics: STR....16 (+3) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......22 (3Hd) [CR 1] Bab/Grp:.......+2/+9 Movement:.....60' Initiative:.......+1 Armor Class:...14 (touch 10, flat 13, both 9) [+4natural,+1dex,-1size] Saves: For +6 [+3 (animal) +3 (con)] Ref +4 [+3 (animal) +1 (dex)] Will +2 [+1 (animal) +1 (wis)] Feats: Endurance, Diehard Skills: Listen+4, Spot+4 Racial: Low-light vision, Scent Tricks: Attack, Come, Defend, Down, Guard, Heel Attacks: Hoof: +4 melee, 1d4+3 (20/x2) Bite: -1 melee, 1d3+1 (20/x2) Full attack: 2 Hooves and 1 Bite Encumberance: Light load: 0-230 lb; Medium load: 231-460 lb; Heavy load: 461-690 lb Miscellaneous statistics: Height: 2,10m (~7ft) Weight: 100lb Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Equipment: 103 lb; 148 lb w/towershield Background: [Full description: Harvester 1 and Harvester 2] It had begun about a month ago. People reported having nightmares, and awoke with their bed full of their sweat, yet, few could describe their dreams. One thing, however, all these people's descriptions had in common was that of black rotten cloth pieces, like from a tattered robe. Others saw mailed hands or boots, and some described a weapon in form of a scythe. Many dissmissed it as nothing but a coincidence, others took it more seriously, knowing exactly who was the being in their dreams! Rumors of the Harvester's return spread throughout the city, and beyond. Was it possible? Was the Seraph of Death sending one of his avatars back to Gladius? And then, on one stormy moonless summer night, all inhabitants in the city suddenly stopped whatever they were doing! Gossip, bets, daring theories, philosophical discussions, and those just heralding the Apokalypse, were finally provided with new material for in that moment, everyone in Gladius knew it! The Harvester has returned! Living Gladius Combat Record ECL 3: Ch'ch'ili (Begfereth).............HARVESTED (Huan) [+675 xp][+675 gp] ECL 3: Corkus Undercut (TCB).............HARVESTED (Luni) [+900 xp][+957 gp] ECL 3: Anya Starfire (Mindrogue).........HARVESTED (Pittbull) [+900 xp][+957 gp] Past expenditures: 1350 gp Arcane: Expeditious retreat [2] (100) [2x] Arcane: Invisibility [3] (300) [2x] Arcane: Mirror image [3] (300) [2x] Arcane: Protection from law [2] (50) Arcane: Silent image [1] (25) Arcane: Shocking grasp [4] (200) [2x] Arcane: True strike [1] (75) [3x] Stone: ExpansionA [3] (150) Stone: Vigor [2] (150) [3x] Although the Harvester is technically fighting battles in the arena, the character and storyline do not take place in the Arena or in Gladius, except for when I specifically write them in. Pitlords: if you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, or wherever - just not in the arena. |
| LLMadCow09-22-05, 02:36 AM | I appreciate the Audit LLMC. No problem. Sorry about rushing the gold towards the end, I realized where I had made a mistake and what not, so without further ado, I bring to you ... a complete accounting for all of your GOLD!!! Equipment: -4,933gp -1,700 : +1 [Dragonhide] Breastplate -1,153 : +1 Light Wooden Shield -2,000 : Ring of Protection +1 -0,000 : Club -0,030 : Short Spears (2 bundles of 15) -0,050 : [Ma] Whistle ---------------------------------------- -4,933 Expendable Items: -3,960gp -0,040.0 : Smokestick -0,100.0 : Tattoo: Synesthete -0,030.0 : Thunderstone -0,040.0 : 2x Alchemist Fire -0,300.0 : Potion of Invisibility -0,050.0 : Potion of Prot. From Chaos -0,050.0 : Potion of Prot. From Evil -0,050.0 : Potion of Prot. From Good -0,050.0 : Potion of Prot. From Law -0,750.0 : Wand of Cure Light Wounds -0,750.0 : Wand of Entangle 5° -0,187.5 : Scroll: Prot. From Energy -0,375.0 : Scroll: Dispel Magic -0,050.0 : 2*Resist Energy -0,075.0 : Bear's Endurance -0,012.5 : Longstrider -0,075.0 : Owl's Wisdom -0,100.0 : Warp Wood -0,125.0 : Summon Natures Ally I -0,075.0 : Summon Natures Ally II -0,375.0 : Summon Natures Ally III -0,075.0 : Summon Swarm -0,012.5 : Faerie Fire -0,075.0 : Flame Blade -0,075.0 : Gust of Wind -0,025.0 : 2x Obscuring Mist -0,037.5 : Shillelagh ----------------------------------------------- -3,960.0 Past Expenditures: -2,783.5gp -0,078.5 : MWK Heavy Wooden Shield (Net Loss) -0,005.0 : Leather Armor (Net Loss) -0,050.0 : Oil: Shillelagh -0,300.0 : Potion: Invisibility -0,050.0 : Potion: Prot. From Chaos -0,050.0 : Potion: Prot. From Evil -0,100.0 : Potion: 2*Prot. from Good -0,100.0 : Potion: 2*Prot. From Law -0,075.0 : Scroll: Barkskin -0,150.0 : Scroll: 2*Bear's Endurance -0,012.5 : Scroll: Faerie Fire -0,075.0 : Scroll: Fog Cloud -0,050.0 : Scroll: 4*Longstrider -0,075.0 : Scroll: 2*Produce Flame -0,375.0 : Scroll: 5*Resist Energy -0,037.5 : Scroll: Shillelagh -1,125.0 : Scroll: 3*Summon Natures Ally III -0,075.0 : Scroll: Warp Wood ----------------------------------------------- -2,783.5 Fights results: Base 3,000gp: +14,475 Fight # : Winnings : Total Gold Won Fight 00 : +3,000 gold ........ 03,000 Fight 01 : +1,125 gold ........ 04,125 Fight 02 : +0,300 gold ........ 04,425 Fight 03 : +0,300 gold ........ 04,725 Fight 04 : +0,375 gold ........ 05,100 Fight 05 : +0,787 gold ........ 05,887 Fight 06 : +1,200 gold ........ 07,087 Fight 07 : +1,200 gold ........ 08,287 Fight 08 : +1,200 gold ........ 09,497 Fight 09 : +1,200 gold ........ 10,687 Fight 10 : +0,900 gold ........ 11,587 Fight 11 : +0,488 gold ........ 12,075 Fight 12 : +0,500 gold ........ 12,575 Fight 13 : +1,600 gold ........ 14,175 Fight 14 : +0,600 gold ........ 14,775 +14,775.0 : Total Gold Earned -04,933.0 : Total Basic Equipment -03,960.0 : Total Expendable Items -02,783.5 : Total Past Expenditures ----------------------------------------------- +03,098.5 : Total Gold Remaining Total Gold (Accounting for 8 Sliver & 8 Copper): +3,099.38 |
| TelinArtho09-22-05, 11:07 AM | Attacks: +9 melee, [MA]Greatsword, 2d6+9 (19-20/x2) -1 melee, [MA]collosal+ greatsword, 12d6+9 (19-20/x2) +21 melee, Raging/True Strike [MA]collosal+ greatsword, 12d6+12 (19-20/x2) -5 ranged, [MA]collosal+ Composite Longbow [str+6] 12d6+6 (20/x3) [110' range] +15 ranged, Truestrike [MA]collosal+ Composite Longbow [str+6] 12d6+6 (20/x3) [110' range] You can't even wield your collosal+ weapons. See below. Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a –4 nonproficiency penalty also applies. The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all. |
| TelinArtho09-22-05, 05:37 PM | Not really a violation - just a victim of his 3rd 12 hour shift... +10 Craft (Armorsmithing) [02 Int + 05 Brb + 01 Brd + 02 Circumstance] +10 Craft (Bowmaking) [02 Int + 05 Brb + 01 Brd + 02 Circumstance] +10 Craft (Sculpting) [02 Int + 05 Brb + 01 Brd + 02 Circumstance] +10 Craft (Weaponsmithing) [02 Int + 05 Brb + 01 Brd + 02 Circumstance] +04 Hide [04 Dex] -1 when rage ends +07 Knowledge (Arcana)CC1 [02 Int + 04 BrbCC + 03 Brd] +02 Listen [00 Wis + 02 Racial] +04 Move Silently [04 Dex] -1 when rage ends +03 Perform (Singing)CC1 [00 Cha + 04 BrbCC + 01 Brd] +03 SpellcraftCC1 [02 Int + 02 BrbCC] +02 Spot [00 Wis + 02 Racial] Languages: Common, Draconic, Sylvan and Elven Skill Points: 30 Brb + 8 Brd According to the above, you have spent 40 skill points of barbarian out of a total of 30. You have overspent skill points by 10. Apparently I'm incorrect on this point - so disregard Also, you have not paid the two skill points for becoming literate, so you should not strike through Illiteracy on your class abilities. Just because you pick up a level of bard, does not grant literacy. /d |
| Mind Rogue09-22-05, 05:56 PM | Actually, being a bard does cancel out his barbarian illiteracy. |
| NiQil09-22-05, 05:59 PM | According to the above, you have spent 40 skill points of barbarian out of a total of 30. You have overspent skill points by 10. Apparently I'm incorrect on this point - so disregard Also, you have not paid the two skill points for becoming literate, so you should not strike through Illiteracy on your class abilities. Just because you pick up a level of bard, does not grant literacy. /d Count again.....and bear close reference to the difference between Brb and Brd...designating Barbarian skills vs Bard skills. Also, I only see 38 skill points spent there. Can you please double-check this? Edit: Here's what I see Barbarian Craft (armorsmithing) 5 Craft (bowmaking) 5 Craft (sculpting) 5 Craft (weaponsmithing) 5 Knowledge (arcana) 4 Perform (singing) 4 Spellcraft 2 Total: 30 Bard Craft (armorsmithing) 1 Craft (bowmaking) 1 Craft (sculpting) 1 Craft (weaponsmithing) 1 Knowledge (arcana) 3 Perform (singing) 1 Total: 8 Double Edit: LOL I know how those can be...and I am glad there was no error because this character has to be extremely careful with its skills for what I have planned for it, advancementwise. |
| Ribking09-22-05, 11:09 PM | Please bear with me...this is my first violation attempt. Abilities: STR...20 [+5]...(10 pts) [16, +4 racial, +0 enhancement][+4 when raging] DEX…12 [+1]...(4 pts) [12, +0 enhancement] CON…12 [+1]...(4 pts) [12, +0 enhancement][+4 when raging] INT….14 [+2]...(10 pts) [16, -2 racial, +0 enhancement] WIS…12 [+1]...(6 pts) [14, -2 racial, +0 enhancement] CHA...8 [-1]...(2 pts) [10, -2 racial, +0 enhancement] Hit Points: 29 [12+5.5+5.5 HD, +6 con]Hit points should be 26, not 29. 12 CON only grants +1 per level for a total of +3. You have it listed as +6 con Did I do that right? - Fixed |
| Emrys Donovan09-22-05, 11:35 PM | Please bear with me...this is my first violation attempt. Hit points should be 26, not 29. 12 CON only grants +1 per level for a total of +3. You have it listed as +6 con Did I do that right? Yup. I'll send a pm to xanadu with that correction. Thanks. ;) Edit: Fixed |
| TelinArtho09-23-05, 02:04 PM | Shazzelin does not meet the requirements to have the Psionic Shot feat. As such, he will not be able to use it in this weeks fight. That is all. /d |
| Maraxus09-23-05, 09:56 PM | Addendum to Mokoridos, the Winter (audited by TheMagister): The Crocodile is also a level 4 animal companion, so he can't have it anyway, even with listed barding and lined payment for the custom feats. |
| Luni09-24-05, 02:11 AM | Addendum to Mokoridos, the Winter (audited by TheMagister): The Crocodile is also a level 4 animal companion, so he can't have it anyway, even with listed barding and lined payment for the custom feats. Animal Companion (Ex): A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. The SRD says that a crocodile is suitable to an aquatic adventure. With the Rules saying that anything benificial to one side, and not to the other is fair. The crocodile is more powerful, but short of the elders saying no, it is here to stay. |
| Tellish_of_Ket09-24-05, 02:19 AM | The SRD says that a crocodile is suitable to an aquatic adventure. With the Rules saying that anything benificial to one side, and not to the other is fair. The crocodile is more powerful, but short of the elders saying no, it is here to stay. There is no reason to disallow the croc in of itself. It is quite possible that the character intends to quest in some wetlands of some sorts. However, the deflect arrows feat SHOULD be replaced, because it is completely unusable by the croc. -ToK |
| Iced09-24-05, 02:48 AM | XP should be 5,375/6,000 not 5,175 3,200+1,800+375=5,375 Attacks: (Large MW Halberd) +6 melee, 2d8 + 7 [20/x3][+2d6] should be 2d8+6 (Heavy Crossbow) +1 ranged, 1d10 [19-20/x2] [120' range] Feats: (Psionic Weapon) [1st lvl] (Speed Of Thought) [Psy 1] (Expertise) [Psy 2] combat expertise Equipment: 445gp remaining not 145gp add an expended items section (Free weightless outfit) (Large +1 Halberd) [ 1 lbs][ 2310 gp] (Heavy Crossbow) [ 6 lbs][ 50 gp] (+1 Chain Shirt) [25 lbs] [1250 gp] Quiver with 19/20 bolts [ 19 lbs][20 gp] Cog Crystal 1 PP [--lb][1000 gp] Expendable Items 1 Psionic Tattoo of Force Screen [--lb] [100 gp] 145 gp Fights results: 1: (NiQil), (Silas) vs. (Faroth), (Lothan Laurel): (win (http://boards1.wizards.com/showpost.php?p=7028675&postcount=266)) [+1800 XP] [+1800 gold] 2 (Shakari), (Luni): (loss (http://boards1.wizards.com/showpost.php?p=7061317&postcount=279))[300 +25%=375 xp] [300+25%=375gp] You need to silver out the modifiers that lead to the totals on skills etc. You also need to put large amounts of text in (lowercase s) There are also several streamlining violations. Check here (http://boards1.wizards.com/showpost.php?p=6841099&postcount=4) for the streamlining initiative page. |
| LLMadCow09-24-05, 02:51 AM | Audit: Kota Ir Simeihn Avador, ECL 9 Kota Ir Simeihn Avador "The Black Blade of Divine Order" Neutral Inevitable (Pixie Telepath 5) Small Fey (Psionic) *Construct* ECL 9 (+4LA 5Psion) Experience: 41,600 Next level: 45000 Starting XP is 38,000 + 2,700 = 40,700. Statistics: [Int@4th] STR....06 (-2) [10, -4race] DEX....24 (+7) [14, +8race+2enhancement] CON....14 (+2) [14] INT.....26 (+8) [17, +6race+1 level+2enhancement] WIS....15 (+2) [11, +4race] Cha.....20 (+5) [14, +6race] Instead of just listing the starting attribute, you might want to list the points spent as well. Str 2 Points, Dex 6 Points, Con 6 Points, Int 13 Points, Wis 3 Points & Cha 6 Points. Hitpoints:........30 [4+2.5x4+10+6feat] Bab/Grp:........+2/-4 Movement:.....20ft/ Fly 60ft(good) Initiative:.......+7 [+7dex] Armor Class:...24(25) [10+7dex+5arm+1size+1NA] Touch 18(19) FF 17 Saves: For +6 [+1Psion+2Con+3resistance] Ref +11 [+1Psion+7Dex+3resistance] Will +9 [+4Psion+2Wis+3resistance] Class/Race Abilities: Small size +2 Listen, Search and Spot Dodge +1Natural Armor DR 10/Cold Iron Greater Invisibility Spell resistance 20 Favored Class: Sorceror LA +4 Class and Race abilities should be in Spoiler Blocks. Dodge should have B next to it, as opposed to the B in brackets. Spell-Like: 1/day - Lesser Confusion DC 16, Dancing Lights, Detect Chaos, Detect Good, Detect Evil, Detect Law, Detect Thoughts DC 17, Dispel Magic(+8), Permanent Image DC21, Polymorph(self) Caster Level 8th Regular Feats: Power Penetration, Psionic Body, Armor Proficiency(light), Expanded Knowledge[Dissolving Weapon], DodgeB Psionic Abilities: (DC 18 +Power Level) PP: 47(16 in arena) 1st - Mindlink, Vigor, Precognition defensive, Force Screen, Crystal Shard 2nd - Suggestion, Ego Whip, Energy Stun, Energy Adaptation (Specified) 3rd - Telekinetic Thrust, Energy Bolt I am unsure of how you get 47 Power Points. I count: [(Psion 5 = 25) + (Int 26, ECL 5 = 20)] = 45 Power Points. Also, with the feat Expanded Knowledge (Dissolving Weapon), you should add the power to your list. Skills: 66pts *cc Concentration +8 (6ranks+2Con) Diplomacy +9 (4ranks*+5CHA) Hide +14 (4ranks*+6dex+4size) Listen +8 (4ranks*+2Wis+2race) Move Silently +10 (+4ranks*+6dex) Knowledge Psionics +16 (8ranks+8Int) Psicraft +14 (4ranks+8Int+2synergy) [+2 with addressing stones] Spot +8 (+4ranks*+2Wis+2race) Use Psionic Device +13(8ranks+5Cha) [+2with stones] Class skills: Bluff, Concentration, Craft, Diplomacy, Gather Information, Knowledge (All), Profession, Psicraft and Sense Motive. Cross-Class skills: Hide, Listen, Move Silently, Spot and Use Psionic Device. Cross-Class skills should have CC added to them. So far you have spent 70 Points on skills, but when you account for the fact that you have spent more than allowed on Use Psionic Device, a Cross-Class skill, that means you have 62 points and have another 4 to spend. Use Magic Device can have no more than 8 Points, 4 ranks in it since it is CC. I would also recommend adding some tags throughout the skills to clarify and distinguish what is what. There are guidelines that are going to be enforced with the Streamlining Initiative in due time. Attacks: [Ma]Light Crossbow +11 (+7dex+2BAB+1size+1mw) 1d6 x2 80' Ranged Touch +10(+7Dex+2BAB+1size) Telekinetic Thrust Colossal Siangham +13(+5CL+8Int) ranged 4d6damage, up to 5 times. Equipment: Head..... Headband of Intellect +2 4000gp Armor..... +1 Mithral Chain Shirt 3400 Gloves.....Gloves of Dexterity +2 4000gp Cape.....Cape of Resistance +3 9000gp Amulet.....Brooch of Shielding (150) 1500gp Back....Heward's Handy Haversack 2000gp Weapon [Ma]Light Crossbow Weapons....15 Colossal Sianghams 720gp 240lbs. Expendable Items: Quall's Feather token (Whip) 500gp Stone case: Powerstone of Crystal Shard ML5 375gp Powerstone of Synesthetex2 50gp Powerstone of Entangling Ectoplasmx2 50gp Powerstone of Detect Psionicsx2 50gp Powerstone of Elfsight 150gp Powerstone of Touchsight 375gp Powerstone of Dispel Psionics ML6 x2 900gp Powerstone of Telekinetic Thrust ML6 x2 900gp Powerstone of Energy Retort 375gp Powerstone of Energy Bolt ML6 x2 900gp Powerstone of Vigor ML6 450gp Powerstone of Force Screen ML2 50gp Powerstone of Offensive Precognition ML4 200gp Powerstone of Empathic transfer, Hostile 375gp Gold received 42,000 Gold spent Gold remaining 8,660 Starting gold is 38,000 + 4,500 = 42,500. Total spent: 32,900. With a total gold of 42,500 and having spent 32,900, you still have 9,600 remaining. Pre-Fight Actions Equipment used: Scroll Scorching Ray CL7 350gp Powerstone Crystal Shard ML5 375gp Powerstones: vigor [6] 450gp P-Stone: Energy retort [5] 375 gp P-Stone: Touchsight [5] 375 gp P-Stone: Off precog [4] 200gp I have no idea where you spent the other 4 Power Stones. If they were in some other fight or event, you need to link to it. Also, if you have another fight or event to link to, that may account for variation in XP. Spent equipment needs to be in blocks too. Companions and Equipment: Unnamed Light Warhorse to carry my sianghams 150gp Pre-buffs: Psionically focused Dissolving Weapon on 2 Arrows Dissolving Weapon on 3 Colossal Sianghams Might want to include: Power Stones addressed. Fight Results: 01: (http://boards1.wizards.com/showpost.php?p=6889322&postcount=188) Kota vs the Yuan-Ti Army +2700xp/4500gp[/QUOTE] Okay, I spent a great deal of time auditing this PC. There are a whole lot of cosmetic changes that you should consider making. Use the Streamlining Initiative as a template for all such changes. Also, you need to list encumbrance; remember that you have ¾ the carrying ability and most items weigh less as well. You should be listing the characters height, weight, age, etc. |
| King Uther09-24-05, 03:17 AM | Yeah, he has a lot of errors. I need to edit him or scrap him. |
| LLMadCow09-24-05, 03:55 PM | Audit: Mer-Man, ECL 8 Mer-Man neutral evil sahuagin medium monstrous humanoid (aquatic) ECL 8 (Hum2/Brb2/Psi1/Rgr1) Experience: 35317 XP Next level: 36000 XP http://www.caterane.de/CoCo/Charaktere/Mer-Man/Mer-Man1.jpg Statistics: [Str@4th] STR....22 (+6) [16, +4race,+1enhance,+1level] DEX....16 (+3) [14, +2race] CON....18 (+4) [16, +2race] INT.....18 (+4) [14, +4race] WIS....14 (+2) [12, +2race] Cha.....06 (-2) [08, -2race] I went through your Experience twice and came up with the same total both times; you have 300 too many points in experience, unless there is something I am missing – 32,317xp to date! You should consider noting that you also have a Level Adjust of +2; this way people can easily see that you have 4 Class Levels + 2 Monsterous Humanoid Levels + 2 Level Adjust. I recommend adding the points spent, prior to the Streamlining Initiative. Hitpoints:........56.5 [12.5 (hum2) +13 (brb) +2.5 (psi) +4.5 (rgr) +24 (con)] Bab/Grp:........+5/+15 [+5bab,+6str,+4feat] [+3rage/frenzy] Movement:.....40', swim 60' Initiative:.......+3 [+3dex] Armor Class:...24 (touch 13, flat 21*, both 10) [+3dex,+5natural,+6armor] *Uncanny dodge (never flatfooted) Saves: For +11 [3 (brb) +2 (rgr) +4 (con) +2 (res)] [+2 rage] [+1 frenzy] Ref +10 [3 (hum) +2 (rgr) +3 (dex) +2 (res)] Will +9 [3 (hum) +2 (psi) +2 (wis) +2 (res)] [+2 rage] [+2 empty mind] Class/Race Abilities: Aquatic: Blindsense 30, Freshwater sensivity, Speak with sharks (telepathic 150'), Water dependent +Land: Blood frenzy (1/d), Rake, Light blindness, Darkvision 60, Rage (1/d), Fast movement, Uncanny dodge, Discipline (Telepath), Favored enemy (elf), Track, Wild empathy Regular Feats: MultiattackB, Improved grapple, Stand still, Psionic weapon, Greater psionic weapon Psionic Abilities: [Total: 4 PP; Use: 2 PP] [ML 1] 1: Deceleration, Empty mind, Vigor Skills: 62 total (*cc) [Skill points: 30hum, 16brb, 6psi, 10rgr] Concentration:.......9 [5 (rnk) +4 (con)] [5psi] Craft (armor):......10 [4 (rnk) +4 (int) +2 (tool)] [4hum] Craft (weapon):.....10 [4 (rnk) +4 (int) +2 (tool)] [4brb] Handle animal:.......9 [9 (rnk) -2 (cha) +2 (tool)] [5hum,4rgr] [+4 vs sharks] Hide:................7 [5 (rnk) +3 (dex) -1 (acp)] [5hum] [+4 underwater] Jump:................9 [3 (rnk) +6 (str)] [3brb] Know (dungeon):......8 [4 (rnk) +4 (int)] [4rgr] Listen:.............11 [9 (rnk) +2 (wis)] [5hum,2brb,2rgr] [+4 underwater] [+2 elf] Move silently:.......2 [0 (rnk) +3 (dex) -1 (acp)] Psicraft:............5 [1 (rnk) +4 (int)] [1psi] Ride:...............14 [9 (rnk) +3 (dex) +2 (syn)] [5hum,2brb,2rgr] [+2 stay in saddle] Spot:................7 [5 (rnk) +2 (wis)] [5hum] [+4 underwater] [+2 elf] Survival:............2 [0 (rnk) +2 (wis)] [+4 underwater] [+2 elf] Swim:...............14 [0 (rnk) +6 (str) +8 (race)] [Swim speed; PHB,p84] Tumble:..............5 [3 (rnk) +3 (dex) -1 (acp)] [2hum(cc),4brb(cc)] Languages: Sahuagin, Common, Aquan, Elven Okay, there are some issues with the way you spent points. I am going to start with the breakdown of what classes have what skills. Humanoid: Handle Animal, Hide, Listen, Profession (Hunter), Ride, Spot & Survival. Barbarian: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival & Swim. Psion: Bluff, Concentration, Craft, Diplomacy, Gather Information, Knowledge (All), Profession, Psicraft & Sense Motive. Ranger: Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Swim & Use Rope. Craft (Armor) is not a class skill for the Sauhagin Racial Hit Dice. I also have to say that it is reasonable to assume that the Sauhagin’s home is within 50 miles of Gladius. This means that he should have the +4 bonus to Survival at all times, not just underwater. Of course if he goes on a Campaign or Quest, this would likely not apply. Also, with an Intelligence of 18, you should have 1 extra language, since Sauhagin is a free language. Attacks: [+5 bab, +6 ability, +1enhancement] [Ma]Trident:............+12 melee, 1d8+6 (20/x2) [+2 elf] [1-handed] [Ma]Glaive:..............+12 melee, 1d10+9 (20/x3) [+2 elf] Talons (2x):.............+11 melee, 1d4+6 (20/x2) [+2 elf] Bite:........................+9 melee, 1d4+3 (20/x2) [+2 elf] [if secondary][+2 if primary] Rake:.......................+9 melee, 1d4+3 (20/x2) [+2 elf] [always secondary] [Ma]Harpoon:............+9 ranged, 1d8+6 (20/x3) [+2 elf] [110 ft] Equipment: (C=crafted) (Gold) [weight] [I]General equipment: Weapon: [Ma]Trident (315) [4 lb] Weapon: [Ma] (adamantine) Glaive (1504C) [10 lb] Weapon: [Ma]Harpoon (1000) [3 lb] ([Ma]Composite (Mighty+6) Longbow) Weapon: 72 Harpoon ammo (4) [12 lb] Weapon: [Ma] (cold iron) Armor spikes (175C) Armor: +1 (mithral) Breastplate (2100C) [15 lb] ["Seashell"] Armor: [Ma]heavy (steel) shield (85C) [15 lb] Misc: Belt of Giant Strength+1 (1000/5°) Misc: Brooch of shielding (1500) [101 pts] Misc: Cloak of resistance+2 (4000) Expendable Items: [CL] (Gold) A = augmented Alchem: Acid flasks (110) [11 lb] [11x] Potion: Bless weapon [1] (150) [3x] Potion: Cure light wounds [1] (100) [2x] Potion: Elixir of hiding [5] (250) Potion: Fly [5] (750) Potion: Invisibility [3] (300) Potion: Magic weapon oil [1] (100) [2x] Potion: Protection from chaos [1] (50) Potion: Protection from evil [1] (50) Potion: Protection from good [1] (200) [4x] Potion: Protection from law [1] (50) Potion: Shield of faith [1] (50) Stone: Dispel psionicsA [6] (800) [2x] Stone: Empathic transfer, hostile [5] (375) Stone: [Enl]Entangling ectoplasmA [3] (300) [2x] Stone: Force screen [3] (150) [2x] Stone: Precognition, defensiveA [4] (200) Stone: Precognition, offensiveA [4] (200) Stone: Thicken skinA [4] (200) Stone: Touchsight [5] (375) Stone: VigorA [4] (400) [2x] Stone: VigorA [6] (450) Tatoo: Biofeedback (crawl) [1] (100) Tatoo: Chameleon [1] (100) Tatoo: Force screen (crawl) [1] (100) Tatoo: Prescience, offensive (crawl) [1] (100) Tatoo: Precognition, defensive (crawl) [1] (100) Tatoo: Skate [1] (50) Tatoo: Vigor (crawl) [1] (100) Wand: Cure light wounds [1] (750) Wand: Entangle [1] (750) [48 charges] Wand: Resist energy [2] (1500/5°) [47 charges] Companions and Equipment: Mount: Heavy warhorse (400) ["Ganime"] Mount: Hippogriff, trained (4000) ["Battra"] Armor: Chainshirt barding [large] (200C) [50 lb] Misc: Bit and briddle (2) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment at home: Wealth: 3790 gold Weapon: Comp.Longbow (100) [3 lb] Weapon: 72 arrows (5) [15 lb] Weapon: 3 Quiver with 100 (cold iron) arrows (10) [15 lb] Armor: Towershield (15C) [45 lb] Miscel: Bag of flour (-) [5x] Pre-buffs: Psionically focused Miscellaneous statistics: Height: 1,80m, Weight: 140 lb Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Equipment: 51 lb Ganime Ganime Giant Monstercrab [consider it heavy warhorse] large animal true neutral http://www.caterane.de/CoCo/Charaktere/Mer-Man/Ganimed.jpg Statistics: STR....18 (+4) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......30 (4 HD) [CR 2] Bab/Grp:.......+3/+11 Movement:.....80' Initiative:.......+1 (irrelevant) Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor] Saves: For +7 [4 (animal) +3 (con)] Ref +5 [4 (animal) +1 (dex)] Will +2 [1 (animal) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Come, Seek, Down Special: Endurance, Run, Low-light vision, Scent Skills: Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)] Listen:..............5 [4 (rnk) +1 (wis)] Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)] Spot:................4 [3 (rnk) +1 (wis)] Attacks: [+3bab,+4str,-1size] Pincer:...............+6 melee, 1d6+4 (20/x2) Bite:..................+1 melee, 1d4+2 (20/x2) Full attack: Pincer, Pincer, Bite Equipment: (see "Companions and Equipment") Armor: Chainshirt barding [large] (200*) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Miscellaneous statistics: Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Equipment: 91 lb Mer-Man: 140 lb plus Equipment BattraBattra Mutated Manta Ray [COLOR=Silver][consider it hippogriff] large magical beast true neutral http://www.elasmodiver.com/images/Manta-ray-07b.jpg Statistics: STR....18 (+4) DEX....15 (+2) CON....16 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....08 (-1) Hitpoints:.......25 (3 HD) [CR 2] Bab/Grp:.......+3/+11 Movement:.....50', Fly 100' (average) Initiative:.......+2 (irrelevant) Armor Class:...19 (touch 11, flat 17, both 9) [+1 dodge] [-1size,+2dex,+3natural,+4armor] Saves: For +6 [3 (beast) +3 (con)] Ref +5 [3 (beastl) +2 (dex)] Will +2 [1 (beast) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Seek, Perform (tap), Come Special: Darkvision 60, Low-light vision, Scent, Dodge, Wingover Skills: Hide:...............-4 [0 (rnk) +2 (dex) -4 (size) -2 (acp)] Listen:..............4 [3 (rnk) +1 (wis)] Move silently:.......0 [0 (rnk) +2 (dex) -2 (acp)] Spot:................8 [3 (rnk) +1 (wis) +4 (race)] Attacks: [+3bab,+4str,-1size] Wing:.................+6 melee, 1d4+4 (20/x2) Bite:..................+1 melee, 1d8+2 (20/x2) Full attack: Wing, Wing, Bite Equipment: (see "Companions and Equipment") Armor: Chainshirt barding [large] (200*) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Miscellaneous statistics: Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Equipment: 91 lb Mer-Man: 140 lb plus Equipment Background and Storyline Long ago, a creature half man half fish entered the arena. Many older people still remember Slefwee who didn't fare very well in mortal combat and many ridiculous songs, funny stories, and Slefwee jokes are still being told in the taverns. A creature from the sea just has no place on land... Oh how they were wrong! It was a cold night when he arrived, Mer-Man, a dread from another world, perhaps another universe, but no one knew for sure. The race was unknown but it was clear that this musculous warrior could walk on land like any human though he had a natural strength few humans could hope to match! Time would show what Mer-Man was doing in Gladius but whatever it was, it wasn't something good. Fight Results: 01: Korn (Pittbull)......................Drowned (Huan) [+1200 xp, +1200 gp] 02: Boraxx (Pittbull)....................Drowned (Snarkhunter) [+1200 xp, +1200 gp] 03: Alexis Theladrais (Nanaleigh)........Drowned (Pittbull) [+1200 xp, +1200 gp] 04: Risal Atess (Kaigan).................Drowned (Beldin) [+1200 xp, +1200 gp] 05: Azriel (One_Winged_Angel)............Drowned (TaggIIV) [+1500 xp, +1600 gp] 06: Aeluath Dryearraheal (Kaigan)........Drowned (Cerebus13) [+2000 xp, +2133 gp] 07: Trokk Evascator (Megrim Lord).........Defeat (Pittbull) [+500 xp, +533 gp] 08: Rayos Athess (Kaigan)................Drowned (Huan) [+1575 xp, +1750 gp] 09: Laph Jeirehneen (Pittbull)ECL+1.......Drowned (Cellardweller) [+2363 xp, +2275 gp] 10: Necavi Omnes (Xanadu)................Drowned (Pittbull) [+1800 xp, +2000 gp] 11: Zubair Suhaim (KerlanRayne)..........Drowned (Kaigan) [+1800 xp, +2000 gp] 12: Rayos Athess (Kaigan)................Drowned (Huan) [+1995 xp, +2470 gp] MF: 1 Efreeti............................Drown ed (Kaigan) [+3150 xp, +3400 gp] 13: Gareth Irontower (Malither)..........Drowned (Pittbull) [+1890 xp, +2340 gp] MF: Kryzar of Slaad Scout Force...........Defeat (Luni) [+944 xp, +944 gp] MF: 7-headed Cryo-Hydra..................Drowned (Luni) [+2400 xp, +3400 gp] 14: Virgo Arkazzan (King Uther)..........Drowned (Xanadu) [+2400 xp, +3400 gp] Past expendituresPast expenditures: Armor: Breastplate (100*) [30 lb] [sold] Armor: Heavy (mithral) shield (510*) [8 lb] [sold] Weapon: 21 arrows (1) [3 lb] Weapon: 79 bolts (8) [8 lb] [sold] Weapon: Harpoon (35) [4 lb] (consider it Xbow) [sold] Misc: [Ma]Bit and briddle (52) [1 lb] [refunded] Potion: Cat's grace [3] (300) Potion: (7x)Cure light wounds [1] (350) Potion: Invisibility [3] (300) Potion: (2x)Magic weapon oil [1] (100) Potion: Protection from chaos [1] (50) Potion: (2x)Protection from evil [1] (100) Potion: Protection from good [1] (50) Potion: (7x)Shield of faith [1] (350) Stone: (3x)Dispel psionicsA [6] (1200) Stone: (2x)ExpansionA [3] (300) Stone: (5x)Force screen [3] (375) Stone: Precognition, defensiveA [4] (200) Stone: (1x)Touchsight [5] (375) Stone: (2x)VigorA [4] (400) Stone: VigorA [6] (450) Tatoo: Biofeedback (crawl) [1] (50) Tatoo: (11x)Force screen (crawl) [1] (1100) Tatoo: Prescience, offensive [1] (100) Tatoo: Synesthete [1] (100) Tatoo: (2x)Thicken skin (crawl) [1] (200) Tatoo: (2x)Vigor [1] (200) Tatoo: (2x)Vigor (crawl) [1] (200) Okay, I have torn apart all of your gold from top to bottom. The long and short of it is that you appear to have over-spent gold by 3,673gp. Here is the breakdown of what I have and you can compare and go from there: 36,045 : Total Gold -11,683 : General Equipment Total -09,260 : Expendable Items Total -07,626 : Companions and Equipment Total -03,920 : Equipment at Home -07,229 : Past Expenditures ---------------------------------------------- -39,718 : Total Gold Spent Okay, all in all the character is solid. Your links all check out. Aside from the few things I noted, your skills, feats, combat, weapons - well tracked and managed. There are a few cosmetic changes I would recommend: In a spot or two, it is a little bit confusing as to weather or not I am looking at Caster Level, Weight, Cost, etc. That's all, please let me know when changes have been made and issues resolved. If there is something I misunderstood, let me know, since I made sure to go over the math several times. |
| Prisonlords09-24-05, 04:53 PM | @Everyone: There are a few things that need to be addressed. Within the Prison, I make rulings on the current standing of rules and the enforcement of the rules. If new rules come into play, new rulings, and/or new information provided by the Rule of the Game and such outside sources, I am not going to make those decisions. Those decisions are not mine to make. However, regardless of any new information being presented, until there is an official ruling on the new information, I am always going to make my decisions based on the current rules within the CoCo. That being said, here are two specific issues: @Gonbow: Until a decision has been made to change the officially recognized functionality of Tattoos, the decision stands. Regarding the reporting and tracking of violations, I treat everyone equally. I do not have time to review EVERY SINGLE POST for accuracy. If that was going to be the case, I'd have to be doing this as part of my full time job. As it is I review any violation that anyone has an issue with and I have retracted a few assigned violations due to confusion and misunderstanding. Mind you, I am about to discuss the re-assignment of a previously retracted violation. Any further decision on this topic will have to wait until the issue has gone before Cat, the Elders and the Council for discussion and review. @TelinArtho & Xanadu: The official ruling in regard to the Hippogriff in question is this: Draconis Regina cannot acquire a Hippogriff in any other manner than outright spending the gold for it and paying gold to have it trained. The 5° should be refunded if you are going to change your decision on owning it. If you wish to pursue obtaining the Hippogriff in the same manner, then you MUST have a higher Handle Animal modifier. There is no more debate on this topic, as Pitlords has ruled. TelinArtho will receive 0.1° for the reporting of and a *Violation* will be applied this week. The reasoning behind the assignment of the *Violation* is that this is a serious error and also the error was previously reported on and debated. Xanadu has until next week to resolve the issue, or Draconis Regina will be placed in Prison status. LLPL |
| Prisonlords09-24-05, 05:30 PM | Welcome back to the weekly round-up. I always look forward to locking up the badguys and clearing the good guys; afterall, we all make mistakes from time to time. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict Draconis Regina...............Telin Artho . .Addressed Zamier........................TelinArtho . . Judgement Pending Kronos........................Usurpator . . .Judgement Pending Tzur Gorecleaver..............Tellish_of_Ket Innocent Felix Drake...................Usurpator . . .Innocent Elliak the Eminent............Usurpator . . .Innocent Kristina Blacke...............Usurpator . . .Innocent Talari LeafwhispererA5.........LLMadCow . . . Innocent (New) Mokoridos.....................TheMagiste . . Judgement Pending Archie........................Gonbow . . . . Judgement Pending Amion.........................Gonbow . . . . Judgement Pending Nexa..........................Luni . . . . . Judgement Pending Torgirr.......................TelinArtho . . Innocent Juntar Dunecrosser............TelinArtho . . Innocent Amion Dar'ath.................TelinArtho . . Innocent Trial Next Week The Harvester.................NiQil . . . . .Innocent Baallor.......................TelinArtho . . Judgement Pending Tzur Gorecleaver..............RibKing . . . .Judgement Pending Shazzelin the Gray............TelinArtho . . Judgement Pending Kregor........................Iced . . . . . Judgement Pending Kota Ir Simeihn AvadorA9.......LLMadCow . . . Judgement Pending Mer-ManA8......................LLMadCow . . . Judgement Pending MugenA5........................LLMadCow . . . Judgement Pending Lothan Laurel.................Snommelp . . . Judgement Pending CzemobogA4.....................LLMadCow . . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.2° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.8° ........... 0° Iced............... 0.1° ........... 0° Kaigan............. 0.1° ........... 0° LLMadCow........... 3.1° ........... 0° Luni............... 0.9° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 5.2° ........... 5° RibKing............ 0.1° ........... 0° Sloisel............ 0.3° ........... 0° Snomhelp........... 0.4° ........... 0° TelinArtho......... 4.6° ........... 4° Tellish_of_Ket..... 0.2° ........... 0° The Magister....... 0.2° ........... 0° Usurpator.......... 0.7° ........... 0° Vathelokai......... 0.1° ........... 0° Please remember that this is only Part 1. I'll be reviewing the violations and responses and making changes accordingly. This post will be updated to reflect everything for the beginning of the Roll Call, but please be sure to review the posts/announcements that have been made since RC5.2 (Roll Call 5, Part 2)! Conclusion of Roll Call #6 (Part 1) @Everyone - When you make a post, please label it as a Violation or an Audit. This is the conclusion of RC6.1. The next post made should be RC6.2 to wrap up this week's violations and such. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| LLMadCow09-24-05, 07:41 PM | Audit: Mugen, ECL 5 There is a surge in the distance. Its current passes unfelt by all but one. Mugen And so it begins. ECL 5 (Paladin 4, LA 1) Aasimar Male, Lawful Good Experience: 11,150 (15,000) Str: 16, +3 (10 pt) Dex: 15, +2 (8 pts) Con: 16, +3 (10 pts) Int: 10, +0 (2 pts) Wis: 10, +0 (0 pts +2 Aasimar) Cha: 16, +3 (6 pts, +2 Aasimar) Hit Points: 38 (10, +16.5 Pal, +12 Con) AC: 17 (+5 Armor, +2 Dex) Touch: 12 Flat: 15 Initiative: +6 (+2 Dex, +4 Feat) BAB/Grap: +4/+7 Speed: 20’ (30', -10 Medium Armor) Saves: Fort: +10 (4 Pal, +3 Con, +3 Grace) Refl: +6 (1 Pal, +2 Dex, +3 Grace) Will: +4 (1 Pal, +0 Wis, +3 Grace) Immunities: Disease, Fear Resist 5: Acid, Cold, Electricity Attacks: +8 Melee, MW Armor Spikes, 1d6+4, 20/x2 +8 Melee, MW Greatsword, 2d6+4, 19-20/x2 +8 Melee, MW Heavy Flail, 1d10+4, 19-20/x2 +7 Ranged, MW Composite Longbow (+3 Str), 1d8+3, 20/x3, 110' Range Aasimar & Paladin Abilities: +2 Wis, +2 Cha Aura of Courage (+4 Morale Bonus vs. Fear, 10' Radius) Aura of Good (Faint) Darkvision 60' Daylight (Once/day, CL3) Detect Evil (At will) Divine Grace Divine Health Lay on Hands (9 Points/day) Smite Evil (Once/day) Turn Undead (6/day, CL1) Race & Class Abilities should be in Spoiler Blocks. Not manadnatory yet, but soon. Feats: Improved Initiative (Level 1) Mounted Combat (Level 3) Skills: (14 Paladin) +11 Handle Animal (6 Pal, +3 Cha, +2 Item) +3 Listen (2/2 Pal, +0 Wis, +2 Aasimar) +10 Ride (6 Pal, +2 Dex, +2 Synergy) +2 Spot (0 Pal, +0 Wis, +2 Aasimar) Speaks Celestial and Common Please add Move Silently and Hide to this list of skills. Equipment: Adventurer’s Outfit (0 lb, 0 gp) Breastplate (30 lb, 200 gp) Brooch of Shielding (0 lb, 1,500 gp) Buckler, Wooden (5 lb, 15 gp) Holy Symbol (0 lb, 1 gp) MW Armor Spikes (10 lb, 350 gp) MW Composite Longbow (+3 Str) (3 lb, 700 gp) MW Greatsword (8 lb, 350 gp) MW Heavy Flail (15 lb, 315 gp) MW Signal Whistle (0 lb, 50 gp) Potion: Hide from Animals (0 lb, 50 gp) Quiver, 80 Arrows (12 lb, 4 gp) Tattoo: Skate (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) Allie’s Equipment: Chain Shirt, Large (50 lb, 400 gp) Military Saddle (30 lb, 20 gp) Bit & Bridle (1 lb, 2 gp) Please be sure to clearly indicate the status of the barding. If the horse is not wearing it all of the time, then you need make a reference to this, or just leave it at home unless otherwise stated. Equipment at Home: Gold Total: 5,792 gp Miscellaneous Statistics: Encumbrance: Light 76, Medium 153, Heavy 230 Height: 6' 3" Weight: 128 lb Weight Carried: 83 lb Weight Mount Carried: 31 lb Esroh Warhorse, Light (Large Animal) True Neutral Str: 16, +3 Dex: 13, +1 Con: 17, +3 Int: 2, -4 Wis: 13, +1 Cha: 6, -2 Hit Points: 22 (3d8, +9 Con) AC: 14 (+1 Dex, +4 Natural, -1 Size), Touch: 10, Flat: 13 Initiative: +1 (+1 Dex) BAB/Grap: +2/+9 Speed: 60’ (Base 60’) Saves: Fort: +6 Ref: +4 Will: +2 Attacks: +4 Melee, Hoof 1d4+3, 20x2 +4/+4/-1 Melee, Full Attack (Hoof 1d4+3, Hoof 1d4+3, Bite 1d3+1) 20x2 Horse Abilities: Low-Light Vision Scent Feats: Endurance Run Skills: +4 Listen +4 Spot Onied Deinonychus (Large Animal) True Neutral Str: 19, +4 Dex: 15, +2 Con: 19, +4 Int: 2, -4 Wis: 12, +1 Cha: 10, +0 Hit Points: 34 (4d8, +16 Con) AC: 17 (+2 Dex, +5 Natural), Touch: 10, Flat: 17 Initiative: +2 (+2 Dex) BAB/Grap: +3/+7 Speed: 60’ (Base 60’) Saves: Fort: +8 Ref: +6 Will: +2 Attacks: +7 Melee, Talons 1d8+4, 20x2 +7/+2/+2/+2 Melee, Full Attack (Talons 1d8+4, Foreclaw 1d3+2, Foreclaw 1d3+2, Bite 2d4+2) 20x2 Abilities: Low-Light Vision Pounce: Can make a Full Attack while Charging Scent Feats: Run Track Skills: +12 Hide +26 Jump +10 Listen +10 Spot +10 Survival Tricks: Attack (http://boards1.wizards.com/showpost.php?p=6874394&postcount=182) There is an issue with your Dinosaur. You have the incorrect information for it. Try this on for size: DEINONYCHUS Medium Animal Skills: A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks. Taberid Dire Bat (Large Animal) True Neutral Str: 17, +3 Dex: 22, +6 Con: 17, +3 Int: 2, -4 Wis: 14, +2 Cha: 6, -2 Hit Points: 30 (4d8, +12 Con) AC: 20, Touch: 15, Flat: 14 (10, +6 Dex, +5 Natural, -1 Size) Initiative: +6 (+6 Dex) BAB/Grap: +3/+10 Speed: 20’/40’ Fly (Good) (Base 20’/40’) Saves: Fort: +7 Ref: +10 Will: +6 Attacks: +5 Melee, Bite 1d8+4, 20x2 +5 Melee, Full Attack 1d8+4, 20x2 Dire Bat Abilities: Blindsense 40’ Feats: Alertness Stealthy Skills: +4 Hide +12 Listen +11 Move Silently +8 Spot Tricks: Attack (http://boards1.wizards.com/showpost.php?p=6929537&postcount=215) Defend (http://boards1.wizards.com/showpost.php?p=7060182&postcount=278) Improved Attack (http://boards1.wizards.com/showpost.php?p=6995558&postcount=249) Yvaeh Esrohraw Warhorse, Heavy (Large Animal) True Neutral Str: 18, +4 Dex: 13, +1 Con: 17, +3 Int: 2, -4 Wis: 13, +1 Cha: 6, -2 Hit Points: 30 (4d8, +12 Con) AC: 18 (+4 Armor, +1 Dex, +4 Natural, -1 Size), Touch: 10, Flat: 13 Initiative: +1 (+1 Dex) BAB/Grap: +3/+11 Speed: 50’ (Base 50’) Saves: Fort: +7 Ref: +5 Will: +2 Attacks: +6 Melee, Hoof 1d4+4, 20x2 +6/+6/+1 Melee, Full Attack (Hoof 1d4+4, Hoof 1d4+4, Bite 1d4+2) 20x2 Horse Abilities: Low-Light Vision Scent Feats: Endurance Run Skills: +5 Listen +4 Spot Fights: Loss (http://boards1.wizards.com/showpost.php?p=6301991&postcount=1586) vs. Talari Leafwhisperer (+225 gp/+225 xp) Win (http://boards1.wizards.com/showpost.php?p=6352675&postcount=1601) vs. Zar Laelithar (+675 gp/+675 xp) Win (http://boards1.wizards.com/showpost.php?p=6468712&postcount=20) vs. Brogan Galanodel (+675 gp/+675 xp) Win (http://boards1.wizards.com/showpost.php?p=6671583&postcount=104) vs. Kon the Barbarian (+675 gp/+675 xp) Loss (http://boards1.wizards.com/showpost.php?p=6734126&postcount=124) vs. Meinrad the Many-Fisted (+350 gp/+350 xp) Win (http://boards1.wizards.com/showpost.php?p=6793220&postcount=150) vs. Vandelar the red (+1,050 gp/+1,050 xp) Loss (http://boards1.wizards.com/showpost.php?p=6977523&postcount=244) vs. Farfinar the Brain Hammer (+350 gp/+350 xp) Win (http://boards1.wizards.com/showpost.php?p=7046769&postcount=277) vs. Goran the Beast (+1,050 gp/+1,050 xp) Team Fights: Win (http://boards1.wizards.com/showpost.php?p=6534836&postcount=48) Mugen & Felice tu`Ria vs. Ammenyennon & Sasha Calanis (+900 gp/+900 xp) Monster Fights: Win (http://boards1.wizards.com/showpost.php?p=6831286&postcount=164) vs. Deinonychus (+800 gp/+800 xp) Win (http://boards1.wizards.com/showpost.php?p=6884287) vs. Dire Bat (+600 gp/+600 xp) Win (http://boards1.wizards.com/showpost.php?p=7078445&postcount=287) vs. Heavy Warhorse (+500 gp/+600 xp) Past Expenditures Totals: 23 Arrows (1 gp) Light Warhorse (150 gp) vs. Heavy Warhorse 1 Arrow vs. Goran the Beast 2 Arrows vs. Farfinar the Brain Hammer: Nothing vs. Dire Bat: 2 Arrows vs. Deinonychus: 1 Arrow vs. Vandelar the red: 2 Arrows vs. Meinrad the Many-Fisted: Nothing vs. Kon the Barbarian: 1 Arrow vs. Ammenyennon & Sasha Calanis: 2 Arrows vs. Brogan Galanodel: 7 Arrows vs. Zar Laelithar: 4 Arrows vs. Talari Leafwhisperer: 2 Arrows Gold appears to be off by about 800gp. You shorted yourself. Double check it yourself, but I have that you have earned 10,850gp, Spent 4,258gp and should have 6,592gp at home. This looks pretty solid, but I would recommend checking out the Streamlining Initiative and making some adaptations prior to it taking effect. All of your links appear to be in order and things are looking pretty good. Excellent use of Spoiler Blocks. |
| Snommelp09-24-05, 08:15 PM | Lothan Laurel: 36 xp used to craft scrolls, not 32 (picky, I know) HP should be 21 (8+4.5+2.5+2.5+1+1+1+1=21.5) You have 4 HD, not 3 It is recommended that the Rapid Shot attack bonuses be listed Mithral Chain Shirt weighs 10 pounds, not 12.5 (unless this has been ruled otherwise) All in all, it looks like I'm helping my foe... |
| LLMadCow09-24-05, 11:15 PM | Audit: Czemobog, ECL 4 Czernobog ECL 4 (Cleric 3, Wizard 1) Gray Elf Male, True Neutral, Middle Age Experience: 9,592 (10,000) Str: 6, -2 (1 pt, -2 Racial, -1 Age) Dex: 10, +0 (1 pt, +2 Racial, -1 Age) Con: 10, +0 (5 pts, -2 Racial, -1 Age) Int: 20, +5 (13 pts, +2 Racial, +1 Age) Wis: 20, +5 (16 pts, +1 Age, +1 Level 4) Cha: 9, -1 (0 pts, +1 Age) Hit Points: 19 (8, +9 Cle, +2.5 Wiz) AC: 10, Touch: 10, Flat: 10 Initiative: +0 (+0 Dex) BAB/Grap: +2/+0 Speed: 30’ (Base 30’) Saves: Fort: +3 (3 Cle, 0 Wiz, +0 Con) Refl: +1 (1 Cle, 0 Wiz, +0 Dex) Will: +10 (3 Cle, 2 Wiz, +5 Wis) Attacks: +0 Melee, Dagger, 1d4-2, 19-20/x2 +0 Melee, Scythe, 2d4-2, 20/x4 +2 Ranged, Light Crossbow, 1d8, 19-20/x2 Gray Elf, Cleric, & Wizard Abilities: -2 Str, +2 Dex, -2 Con, +2 Int Domains: Luck & Travel Middle Age: -1 Str, -1 Dex, -1 Con, +1 Int, +1 Wis, +1 Cha Spontaneous Casting: Healing Turn Undead You should list the number of times per day that you can Turn Undead – this is relavent on Campaigns and quests. Feats: Spell Focus: Enchantment (Level 1) Scribe Scroll (Wizard 1) Alertness (Familiar) Craft Wondrous Item (Level 3) Skills: (42 Cleric, 7 Wizard) +7 Concentration (6 Cle, 1 Wiz, +0 Con) +11 Knowledge: Arcana (5 Cle, 1 Wiz, +5 Int) +11 Knowledge: Religion (5 Cle, 1 Wiz, +5 Int) +9 Listen (0 Cle, 0 Wiz, +5 Wis, +2 Racial, +2 Feat) +14 Profession: Blank (6 Cle, 1 Wiz, +5 Wis, +2 Tool) +3 Ride (6/2 Cle, 1/2 Wiz, +0 Dex) (+2 Stay in Saddle) +14 Spellcraft (6 Cle, 1 Wiz, +5 Int, +2 Synergy) +15 Spot (6/2 Cle, 1/2 Wiz, +5 Wis, +2 Racial, +2 Feat, +3 Familiar) Speaks Common, Elven, +5 more You really should go ahead and pick what the 5 languages are. You can always get more later if there is something you need.... Cleric Spells Memorized: 0=4, 1=5, 2=3 (4 Spell Levels) Domain Enchantment 0 (DC 15/16): Detect Magic, Guidance, Light, Resistance 1 (DC 16/17): Cause Fear, Doom, Entropic Shield, Obscuring Mist, Sanctuary 2 (DC 17/18): Aid, Hold Person, Hold Person Wizard Spellbook: Enchantment 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue 1: Color Spray, Expeditious Retreat, Grease, Mage Armor, Shield, Shocking Grasp, Sleep, Ventriloquism Wizard Spells Memorized: 0=3, 1=3 (1 Spell Level) Enchantment 0 (DC 15/16): Acid Splash, Ray of Frost, Ray of Frost 1 (DC 16/17): Color Spray, Grease, Sleep Equipment: c = Crafted Dagger (1 lb, 1 gp)c Explorer's Outfit (0 lb, 0 gp) Holy Symbol (0 lb, 0.5 gp)c Light Crossbow (4 lb, 17.5 gp)c MW Whistle (0 lb, 50 gp) Potion: Hide from Animals (0 lb, 50 gp) Quiver, 20 Bolts (2 lb, 1 gp)c Spell Component Pouch (5 lb, 2 gp) Spell Component Pouch (5 lb, 2 gp) Tattoo: Synesthete (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) Scrolls: s = Scribed Arcane: Expeditious Retreat (CL 1) (0 lb, 12.5 gp, 1 xp)s Invisibility (CL 3) (0 lb, 150 gp) Mage Armor (CL 1) (0 lb, 12.5 gp, 1 xp)s Protection from Arrows (CL 3) (0 lb, 150 gp) See Invisibility (CL 3) (0 lb, 150 gp) Shield (CL 1) (0 lb, 12.5 gp, 1 xp)s Shield (CL 1) (0 lb, 12.5 gp, 1 xp)s Shocking Grasp (CL 5) (0 lb, 125 gp) Divine: Delay Poison (CL 3) (0 lb, 75 gp, 6 xp)s Locate Object (CL 3) (0 lb, 75 gp, 6 xp)s Protection from Chaos (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Evil (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Good (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Law (CL 1) (0 lb, 37.5 gp, 3 xp)s Resist Energy (CL 3) (0 lb, 75 gp, 6 xp)s Resist Energy (CL 3) (0 lb, 75 gp, 6 xp)s Shield of Faith (CL 1) (0 lb, 12.5 gp, 1 xp)s Allie’s Equipment: c = Crafted Bit & Bridle (1 lb, 1 gp)c Large Chain Shirt (50 lb, 200 gp)c Military Saddle (30 lb, 10 gp)c Scythe (10 lb, 9 gp)c Small Chain Shirt (2.5 lb, 50 gp)c Should be tiny if it is for the owl. Equipment at Home: Gold Total: 4,292.5 gp MW Tools (50 gp) Spellbook You need to have a separate set of tools for Armor and Weapons and they need to be labeled. Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 5’ 9” Weight: 104 lb Weight Carried: 17 lb Weight Mount Carried: 81 lb Mins Owl (Tiny Animal) True Neutral, Familiar Str: 4, -3 Dex: 17, +3 Con: 10, +0 Int: 09, -1 Wis: 14, +2 Cha: 04, -3 Hitpoints: 7 (3 HD) AC: 22, Touch: 15, Flat: 19 (+4 Armor, +3 Dex, +3 Natural, +2 Size) Initiative: +3 (+3 Dex) BAB/Grap: +1/-10 (BAB 1, -8 Size, -3 Str) Speed: 10', Fly 40' (Average) Saves: Fort: +3 (3 Master, +0 Con) Refl: +5 (1 Master, +4 Dex) Will: +7 (5 Master, +2 Wis) Attacks: +5 Melee, Talons, 1d4-3, 20/x2 Owl & Familiar Abilities: Empathic Link Improved Evasion Low-Light Vision Share Spells Feats: Alertness Weapon Finesse Skills: Listen: 12 (0 Animal, +2 Wis, +8 Racial, +2 Feat) Move Silently: 17 (0 Animal, +3 Dex, +14 Racial) Spellcraft: 7 (6 Master, -1 Int, +2 Synergy) Spot: 15 (3 Master, +2 Wis, +8 Racial, +2 Feat) The Familiar actually has 9HP and 4HD. Saves: Reflex should be 5 = (2 Animal + 3 Dex). Owl has an encumbrance of: Light 6.5, Medium 13, and Heavy 20. Move Silently gets a –2 ACP. Please add Hide to the list of skills. Triste Warhorse, Light (Large Animal) True Neutral Str: 16, +3 Dex: 13, +1 Con: 17, +3 Int: 2, -4 Wis: 13, +1 Cha: 6, -2 Hit Points: 22 (3d8, +9 Con) AC: 14, Touch: 10, Flat: 13 (+1 Dex, +4 Natural, -1 Size) Initiative: +1 (+1 Dex) BAB/Grap: +2/+9 Speed: 60’ (Base 60’) Saves: Fort: +6 Ref: +4 Will: +2 Attacks: +4 Melee, Hoof 1d4+3, 20x2 +4/+4/-1 Melee, Full Attack (Hoof 1d4+3, Hoof 1d4+3, Bite 1d3+1) 20x2 Horse Abilities: Low-Light Vision Scent Feats: Endurance Run Skills: +4 Listen +4 Spot Fights: Win (http://boards1.wizards.com/showpost.php?p=6712274&postcount=118) vs. Xaseus Soulrendir (+675 gp/+675 xp) Win/Loss (http://boards1.wizards.com/showpost.php?p=6768204&postcount=136) vs. Ormos Bhaenth/Maylee the Wanderer (+675 gp/+675 xp) Win (http://boards1.wizards.com/showpost.php?p=6818904&postcount=157) vs. Terminus Est (+900 gp/+900 xp) Win/Win (http://boards1.wizards.com/showpost.php?p=6907860&postcount=207) vs. Rebeca & Adlar (+1,350 gp/+1,350 xp) Loss (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) vs. Vandelar the red (+400 gp/+400 xp) Win (http://boards1.wizards.com/showpost.php?p=7037909&postcount=273) vs. Santos Fi'Corma (+1,050 gp/+1,050 xp) Win (http://boards1.wizards.com/showpost.php?p=7081135&postcount=290) vs. Kraegin (+1,050 gp/+1,050 xp) Loss (http://boards1.wizards.com/showpost.php?p=7170459&postcount=339) vs. Goran the Beast (+462 gp/+350 xp) Past Expenditures: Black Market, CoCo, Etc.: Familiar (100 gp) Light Warhorse (150 gp) vs. Goran the Beast Scroll: Invisibility (CL 3) (150 gp) vs. Kraegin Scroll: Invisibility (CL 3) (150 gp) Scroll: Mage Armor (CL 1) (12.5 gp, 1 xp)s Scroll: Protection from Evil (CL 1) (12.5 gp, 1 xp)s Scroll: Shield (CL 1) (12.5 gp, 1 xp)s vs. Santos Fi'Corma Scroll: Invisibility (CL 3) (150 gp) Scroll: Protection from Evil (CL 1) (12.5 gp, 1 xp)s Scroll: See Invisibility (CL 3) (150 gp) vs. Vandelar the red: Scroll: See Invisibility (CL 3) (150 gp) Scroll: Resist Energy (CL 3) (75 gp, 6 xp)s Scroll: Resist Energy (CL 3) (150 gp) vs. Rebeca/Adlar: Scroll: Invisibility (CL 3) (150 gp) Scroll: Mage Armor (CL 1) (12.5 gp, 1 xp)s Scroll: Shield (CL 1) (12.5 gp, 1 xp)s vs. Terminus Est: Scroll: Expeditious Retreat (CL 1) (12.5 gp, 1 xp)s Scroll: Invisibility (CL 3) (150 gp) Scroll: Mage Armor (CL 1) (12.5 gp, 1 xp)s Scroll: Magic Missile (CL 5) (125 gp) Scroll: Magic Missile (CL 5) (125 gp) Scroll: See Invisibility (CL 3) (150 gp) Scroll: Shield (CL 1) (12.5 gp, 1 xp)s Scroll: Shocking Grasp (CL 5) (125 gp) vs. Ormos Bhaenth/Maylee the Wanderer: Scroll: Invisibility (CL 3) (150 gp) Scroll: Magic Missile (CL 5) (125 gp) Scroll: Magic Missile (CL 5) (125 gp) Scroll: See Invisibility (CL 3) (150 gp) Scroll: Shield (CL 1) (12.5 gp, 1 xp)s vs. Xaseus Soulrendir: Scroll: Mage Armor (CL 1) (12.5 gp, 1 xp)s Scroll: Shield (CL 1) (12.5 gp, 1 xp)s Scroll: Shocking Grasp (CL 5) (125 gp) Other Notes: Switching Skills (http://boards1.wizards.com/showpost.php?p=7110593&postcount=2432): Handle Animal to Profession: Blank I Highly recommend changing to another format to record used items. Potion: CLW x6 [CL1] (50gp Each) 300gp or something similar. I went over your gold, and I do not think I am missing anything, but what I have is: +9,562.0 Total Earned -2,875.0 Used [Color=Red]-0,050.0 At Home: Equipment -4,292.5 At Home: Gold -0,270.0 Allies -1,087.5 Scrolls -0,224.0 Equipment ---------------------------------- +0,764.0 Gold Left Over Also, I saw that you wanted to switch over to Profession: Blank...? What does that mean? Are you trying to say that you are going to put ranks into a Profession to be figured out later? The last thing I am going to mention is Craft. Chain Shirt = Craft:Armor Dagger = Craft Weapon Military Saddle = Craft Leather You only have Craft Armor and Craft Weapons As I said earlier, you need to have a separate set of Tools for EACH Craft Skill. |
| Ribking09-25-05, 12:34 AM | Yep, my own character....I dunno what the protocol is for fixing your own character, so I am placing it here as I fix it so that it is noted. I made a small mistake in regards to my skill selection.Skills:[5bbn x 4 = 20(lvl1), +3ftr(lvl2), +3ftr(lvl3) = 26] +09 (Craft: Weaponsmithing) [6 rnks, +1 int, +2 masterwork tools] [4bbn][2ftr] +07 (Craft: Painter) [4 rnks, +1 int, +2 masterwork tools] [4bbn] +02 (Intimidate) [4 rnks] [4bbn, -2 cha] +04 (Hide) [0 rnks, +4 dex] +04 (Listen) [4 rnks] [4bbn] +04 (Move Silent) [0 rnks, +4 dex] +04 (Spot) [4 rnks] [4bbn(cc)][4ftr(cc)] Speaks Orc, CommonMy Listen skill has 4ranks in it, but since it is a xclass skill, I can only have a maximum of 3ranks. I'll need to spend my last 2ftr skill points elsewhere - Fixed. |
| Luni09-25-05, 05:41 PM | Fixed! Real minor violation 1st Favored enemy - Humanoid (giant) Giants aren't a subtype of Humanoids. Should just be 1st Favoured Enemy - Giant. |
| Prisonlords09-25-05, 09:26 PM | Well, this week is finished. At least the Roll Call is finished. I will be making the rest of the updates shortly. I will be reviewing the current tags on the Rap Sheet and updating as need be. If there are any issues, please send a PM to the Prisonlords account. The Judged................Informant . + . Verdict Draconis Regina...............Telin Artho . .Addressed Zamier........................TelinArtho . . Stay of Judgement Kronos........................Usurpator . . .Stay of Judgement Tzur Gorecleaver..............Tellish_of_Ket Innocent Felix Drake...................Usurpator . . .Innocent Elliak the Eminent............Usurpator . . .Innocent Kristina Blacke...............Usurpator . . .Innocent Talari LeafwhispererA5.........LLMadCow . . . Innocent (New) Mokoridos.....................TheMagiste . . Addressed Archie........................Gonbow . . . . GUILTY - PBJ Amion.........................Gonbow . . . . GUILTY - PBJ Nexa..........................Luni . . . . . GUILTY - PBJ Torgirr.......................TelinArtho . . Innocent Juntar DunecrosserA4...........TelinArtho . . Innocent Amion Dar'athA4................TelinArtho . . Innocent Trial Next Week The HarvesterA3................NiQil . . . . .Judgement Pending Baallor.......................TelinArtho . . Judgement Pending Tzur Gorecleaver..............RibKing . . . .Judgement Pending Shazzelin the Gray............TelinArtho . . Judgement Pending Kregor........................Iced . . . . . Judgement Pending Kota Ir Simeihn AvadorA9.......LLMadCow . . . Judgement Pending Mer-ManA8......................LLMadCow . . . Judgement Pending MugenA5........................LLMadCow . . . Judgement Pending Lothan Laurel.................Snommelp . . . Judgement Pending CzemobogA4.....................LLMadCow . . . Judgement Pending Torgirr.......................Luni . . . . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....Credits Earned..Credits Issued Altaris13.......... 0.2° ........... 0° Caterane........... 0.3° ........... 0° Gonbow............. 0.8° ........... 0° Iced............... 0.1° ........... 0° Kaigan............. 0.1° ........... 0° LLMadCow........... 3.1° ........... 0° Luni............... 0.9° ........... 0° Maraxus............ 0.3° ........... 0° Mind Rogue......... 0.3° ........... 0° Nightbanegod....... 0.1° ........... 0° Niqil.............. 5.4° ........... 5° RibKing............ 0.1° ........... 0° Sloisel............ 0.3° ........... 0° Snomhelp........... 0.4° ........... 0° TelinArtho......... 5.2° ........... 4° Tellish_of_Ket..... 0.2° ........... 0° The Magister....... 0.1° ........... 0° Usurpator.......... 0.7° ........... 0° Vathelokai......... 0.1° ........... 0° Conclusion of Roll Call #6 (Part 2) This is the conclusion of RC6.2. The next post made should be RC7.1 to establish next week's violations and such. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| xanadu09-26-05, 03:42 AM | Draconis will pay the 2000 gold pieces for the "illegal" hippogriff to clear her name to the Gladius authorities. Draconis proposes the 5 credits spent initially to gain the custom Hippogriff stay spent with regards to the custom feat. In short, she pays 2000 GP (the regular price) fine for illegal acquisition, but since everything is squared by the books via the gold and the credits (i.e. no advantage gained), she keep the same beast. Draconis also proposes that the whole handle animal acquiring allies mechanic is a violation of CORE D & D rules and should be eliminated henceforth. By rules the only thing one can do with the handle animal skill are: Handle an Animal: This task involves commanding an animal to perform a task or trick that it knows. Teach an Animal a Trick: You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. Train an Animal for a Purpose: Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Not only does this skill have absolutely nothing to do with finding, capturing, and acquiring beasts, it seriously strains the skill balance in comparison to other feats. No other skill allows a gladiator to save/pocket/acquire 2000-3000 GPs! Not even close. The skill should only be used for what the rules state it can be used for: training animals eligible for tricks. That in itself is at least a 1000 GP savings; more than enough to make the skill extremely worthwhile. I disagree that Draconis should be punished and threatened with a prison term for using the skill exactly as it was intended for (i.e. mine wasn't high enough so I hired a trainer). If she has to pay, then the house rule regarding the handle animal skill should be eliminated and everyone should pay for their animal allies. I propose a moratorium (i.e. freezing) of the sneaky, unfair, illegal, and cheating acquisition of expensive allies via the handle animal skill which has nothing to do with said acquisition until the Guild system is implemented and the matter can be discussed. |
| Luni09-26-05, 05:13 AM | http://www.wizards.com/dnd/images/cx_gallery/86379.jpg Name: Grakk Mightyfist Class: Barbarian 4/Ranger 2 Race: Half-Orc Hair: Red Eyes: Blue Weight: 180 Height: 6’3” Age: 22 Gender: Male Alignment: CN XP: 16,500 XP needed for next level: 21,000 Languages: Common, Orc, Dwarven Carrying Capacity: 0-116/233/350 light/medium/heavy HP: 52.5 (12+6.5*3+4.5*2+2*6) [64 Rage] AC: 21 (10 +03dex +05armor +03shield) Speed: 40 ft Initiative: +03 STR: 19 +04 (10 pts +02 Racial +01 lvl) DEX: 16 +03 (10 pts) CON: 14 +02 (06 pts) INT: 12 +01 (06 pts -02 Racial) WIS: 10 +00 (02 pts) CHA: 08 -01 (02 pts -02 Racial) Saves: ~Fort: +10 (+04/+03 base +02 con +1 item) [+12 Rage] ~Ref: +08 (+01/+03 base +03 dex +1 item) ~Will: +02 (+01/+00 base +00 wis +1 item) */* denotes save bonus' from barbarian/ranger BAB: +06/+01 ~Melee: +10/+05 ~Ranged: +09/+04 Weapon: Bastard Sword +1, +12 melee, 1d10+05, 19-20/x2 335 gp, 06 lb MW Composite (+04) Longbow, +10 Ranged, 1d8+04, 20/x03 800 gp, 03 lb -50 Arrows 2.5 gp, 7.5 lbs Spikes, Grapple damage 1d6+4 Full Attacks: Bastard Sword +1: +12/+07, 1d10+5 MW Composite Longbow: +10/+05, 1d8+04 -W/ Rapid Shot: +08/+08/+05, 1d8+4 Should be +8/+8+3 Armor: Spiked Chainshirt +01, +05 AC, +04 Max Dex, -01 Chk 1,250 gp, 25 lb Heavy Steel Shield +01, +03 AC, -01 Chk 1,170 gp, 15 lb Skills: (35 pts Barbarian +14 pts Ranger) +10 Craft (Weapon) (07 Ranks +01 Int +02 tool) +10 Craft (Armor) (07 Ranks +01 Int +02 tool) +10 Handle Animal (09 Ranks -01 cha +02 tool) +09 Listen (09 Ranks +00 wis) +06 Spot (06 Ranks +00 wis) +09 Knowledge [Geography] (7 CCRanks/5 Ranks +1 int) Feats: (2 lvl) Exotic Weapon Proficiency (Bastard Sword) Weapon Focus (Bastard Sword) Mounted Combat While not a violation, you may want to add Rapid ShotB and Track to your lists of feats. Barbarian Abilities: Illiteracy Fast Movement Rage 2/day (+04 Str, +04 Con, +02 will, -02 AC, 07 Rounds) Uncanny Dodge Trap Sense +1 Ranger Abilities: Wild Empathy Track 1st Favored Enemy: Humans (+02 to Bluff, Listen, Sense Motive, Spot, Survival and Damage) Combat Style (Archery: Rapid Shot) Half-Orc Abilities: Darkvision Orc Blood Equipment: Backpack 02 gp 02 lb Barbarian(Explorers) Outfit 00 gp 08 lb MW Smithy Tools (Weapon and Armor) 110 gp 10 lb MW Handler’s Tool 50 gp 01 lb Oil of Magic Weapon x2 50 gp 0.2 lb Cloak of Resistance +1, 1000 gp 01 lb I don't know why you bring your Smithy Tools into the arena. Psionic Tatoo's: Past Expedentures: -30 Arrows (1.5 gp) -x6 Potion of SoF +2 (50 gp) -x7 Potion of Invisibility (300 gp) -x2 Potion of Fly (750 gp) -Potion of Bear's Endurence (300 gp) -x2 Oil of Magic Weapon (50 gp) -Bastard Sword +1 (Dissolved, 2,335 gp) -Armor Spikes (50 gp) -Potion of Enlarge (250 gp) -Potion of Bull's Strength (300 gp) -Psionic Tatoo of Dissolving Weapon (300 gp) -Feather Token Whip (500 gp) Prices listed per item Total Weight: 72.9 lbs Gold earned: 15,532 gp (3,000+12,532) Gold Spent: 14,856 gp Gold Leftover: 1,876 gp Old Record: (6 wins 5 loses) (Earned 8400 xp and 8466 gp) New Record: (1 wins 2 loses) 1:Grakk vs Hagrid II (http://boards1.wizards.com/showpost.php?p=6947409&postcount=220) Lost, 500 xp and 533 gp 2:Grakk vs Valendar (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) Lost, 500 xp and 533 gp 3:Grakk vs Aranor vs Talari (http://boards1.wizards.com/showpost.php?p=7151631&postcount=324) Won, 3000 xp and gp 4:Grakk vs Displacer Beast (http://boards1.wizards.com/showpost.php?p=7292670&postcount=399) Won, 900 xp and 1200 gp |
| TelinArtho09-27-05, 10:18 AM | Per the recent answers from Caterane - you do not have to miniquest/quest for any class allies. You have an animal companion for gaining 4th level ranger, however, as noted in the rules of Gladius: Unless otherwise noted the character must go on a Quest to acquire a class ally. |
| TelinArtho09-27-05, 12:24 PM | Psionic Tatoo of Call Weapon (wieghtless) [50 base {50}] Psionic Tattoo of Dissolving Touch (weightless) [Base 600 X1 {600}] The tattoo of call weapon is not a valid tattoo since it does not target an individual. Even if it was, you need to specify the weapon called. The tattoo of dissolving touch, while not illegal, is not beneficial to use - as it will cause damage to you. You want a crawling tattoo. |
| TelinArtho09-27-05, 12:26 PM | This violation was already covered under another posters' violation. Since his is older and has other violations included, I retract my violation (though the violation is still in effect tatoo of vigora[.0][100] Tattoos can only be minimum ML and cannot be augmented. If it was augmented (to ML2) the price would have been 200gp anyway, since personal tattoos cost double. |
| TelinArtho09-27-05, 12:28 PM | Fixed. Tattoo of Expansion augmented durration [(ML3)] [0 lbs][300 gp] This tattoo requires credits to purchase. I realize that it was recommended to you at one point, but it has been clarified that this is an illegal tattoo without credits. See the blackmarket for the cost or reimburse yourself for the cost of the tattoo. |
| TelinArtho09-27-05, 12:29 PM | Tattoo of Force Screen [0lbs][50gp] Actually, this should cost 100gp because the range is personal. |
| TelinArtho09-27-05, 12:31 PM | tatoo of vigora[.0][100] Tattoos can only be minimum ML and cannot be augmented without credits. If it was augmented (to ML2) the price would have been 200gp anyway, since personal tattoos cost double. |
| TelinArtho09-27-05, 12:33 PM | Dissolving Touch Tattoo 1x [600gp] Dissipating Touch Tattoo 1x [ML-3] [250gp] First of all, tattoos cannot be augmented and must be of minimum ML unless purchased through the blackmarket with credits. Second of all, these tattoos would be harmful to you if used because of the effect. What you desire here is a crawling tattoo. |
| NiQil09-27-05, 12:54 PM | PROBLEM FIXED I could not find anywhere on your sheet that you had done the requisite quest for your Leadership cohort. |
| TheMagister09-27-05, 01:23 PM | FIXED! Saw the posts in the Tavern and ran a Strikethrough through that section of my character sheet. I'm not deleting it entirely; I put too much work into it. =) You have an animal companion for gaining 4th level ranger, however, as noted in the rules of Gladius: TM |
| TheMagister09-27-05, 01:23 PM | FIXED! Real minor violation Giants aren't a subtype of Humanoids. Should just be 1st Favoured Enemy - Giant. TM |
| NiQil09-27-05, 01:51 PM | There is no quest link for acquiring your animal companion. Also, the link for the quest you do have on your sheet is invalid. |
| Enterik09-27-05, 02:19 PM | Improved Grapple Feat claimed without having pre-requisite Improved Unarmed Strike Feat. Accusation gladly retracted and followed by a big woohoo from Devolved Sleestak |
| NiQil09-27-05, 02:25 PM | Improved Grapple Feat claimed without having pre-requisite Improved Unarmed Strike Feat. Characters are allowed to have the Improved Grapple Feat if they have natural weapons. |
| King Uther09-27-05, 03:16 PM | Virgo just finished his quest, I just haven't linked it yet. |
| Pittbull09-27-05, 06:17 PM | @King Uther: I just checked Virgo. His cohort has some crafted equipment, but that is a violation. Allies must not craft at all. Can my ally cast spells on me? Craft items? First of all, allies may not craft any items; neither mundane nor magical ones. Cohorts with levels in a spellcasting class can aid the character by casting spells on him. Basically, these buff spells have the same limitation that every prebuff has (minimum 16 hours) so the Cohort can cast mage armor or nondetection on the gladiator if it lasts longer than 16 hours. The cohort can of course also cast spells on himself. However, there are some limitations to what a cohort may cast. Obviously, the spell cannot have a range of personal unless the Cohort casts it on himself. If the spell has a material component, the gladiator must provide it. Since the Cohort has no XP he cannot cast any spells with an XP component at all. The cast spells must be marked off (either by silvering it out or using strikethrough) on the spell-list. Like with gladiators, these prebuffs have their own 1/3 limit. As long as the cohort casts a single spell on the gladiator (or assists him in any other way) the cohort is considered to be participating in the fight, even if the gladiator leaves the cohort at home. The cohort took an active part in increasing the chances for a win so the ally rule applies normally. |
| Snommelp09-27-05, 06:38 PM | Audit of Tak the Hungry (Oldmangray) This is my first audit. If there are things I need to change, tell me and I will do so. All corrections and comments are in RED. Name: Tak the hungry Race: Half giant class: Soulknife 2 Size: Medium Exp: 3300 should be 3500 (3200 starting + 300 from fights) Ecl: 3 Stats: STR...18 [+4]...(10pts) [+2 racial] DEX...16 [+3]...(10 pts) [-2 racial] Should be 14 [+2] CON...18 [+4]...(10 pts) [+2 racial] INT....10 [+0]...(2 pts) WIS...12 [+1]...(4 pts) CHA...8 [-1]...(0 pts) Hit Points: 23 [d10 HD] AC 19 [+2dex, +0size, +5 from armour + 2 shield], Touch 12, Flat 17 [+1 mithral shirt, steel shield] Initiative: +6 [+2 dex, +4 improved iniative] BAB/Grap: +6/+5 [+1bab, +4str, +1 weapon focus] [powerfull build:see racial abilites] Please list your BAB (+1), not your melee attack bonus Speed 30 Saves : Fort +4 [+0 soulknife +4 Con] Refl +5 [+3 soulknife +2 Dex] Will +4 [+3 soulknife +1 Wis ] Attacks : Large Mindblade +5 melee, 1d8+4 [19-20/x2] [19-20/x2] You can’t make a large mindblade unless you enlarge, which you have no ability to do. Powerful build does not apply. See below. Mindblade +5 melee, 1d6+4 [19-20/x2] Should be +6 melee Mindblade +5 ranged, 1d6+4 [19-20/x2], range 30 Feats : Improved initaive : lvl 1 feat Racial Abilities : Powerful build [is considered one size larger when it is advantageous to do so] Wrong. You are only considered one size larger for opposed checks and when an opponent is using a special attack that depends on size. It also allows him to use weapons that are a size larger, but as he is still considered Medium, he cannot create a large Mindblade. Lowlight vision Naturaly psionic fire acclimated +2 vs fire effects [high tolerence to heat] Stomp as per the psi 1/day Speaks common, draconic, giant You have more languages than your INT score allows. Class Abilities : Mindblade Weapon focus (Mindblade) wild talent Throw Mindblade Skills +7 Tumble [5 rnks, +2 dex] +6 Spot [+5 rnks, +1 wis] +6 Listen [+5 rnks, +1 wis] +6 Jump [+0 rnks, +4 str, +2 tumble] +5 Climb [+1 rnks, +4 str] +4 Escape artist [+4/2 rnks, +2 dex] +4 Balance [+0 rnks, +2dex +2 Tumble] Equipment : (Tuxedo) +1 Mithral shirt [10 lbs][2100 gp] [ac +5/max dex +6/arcane failure 5%] MW Heavy Steel Shield [15 lbs][180 gp] [ac +2/arcane 5%] Expendable Items: [B] Expendable Items: Potion of Shield of faith +2 [50 gp] potion of bulls strength x2 [600 gp] potion of cure light wounds [50 gp] potion of cure moderate wounds [300 gp] potion of protection from arrows [300 gp] Equipment at home: Gold: -299 gp Caltrops Grappleing hook Silk rope Lantern hooded? Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1500 lb. Weight carried: 25.5 lb Default Tactics Default Tactics I always enter a fight psionicly focused. i try to find the oppoenet if i can see him i move towards him, otherwise i move aournd looking/listening for him. when i see my opponent if they are a squishy i will quaff my potion of holy shield and attempt to get into comabt asap. if they seem to be a harder target i will be a little bit more cautious otherwise my build tends to get into the guts of combat fast. if i cant get in due to the opponent having reach on me ill back off and throw my mindblade at them then move backwards so that i can re form it before they get a chance to attack me. Fights results: Fights results: 1: Auburn [Vathelokai] loss [+300 XP] [+300 gold] LINK (http://boards1.wizards.com/showthread.php?t=444344&page=40&pp=10) Link leads to front page of Battles thread. Try THIS link instead. 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] The biggest issue concerning this character: because he misread the price of Bull's Strength potions, Tak is in debt almost 300 gp. Problems solved. |
| Usurpator09-27-05, 06:48 PM | Fixed: You have a self-crafted masterwork breastplate listed in your equipment. Crafting a masterwork armor takes a DC 20 check, which takes a skill modifier of at least +10. You have only a skill modifier of +7 in Craft(Armorsmithing). |
| King Uther09-27-05, 10:39 PM | @Pittbull I didn't know that, and will fix it before pairngs. @Usurpator It's my bad. Something I should have corrected cosmetically before I sent him out. |
| TelinArtho09-28-05, 12:24 PM | Torgirr of clan Hammerstriker Male Dwarf Height: 4' 5" Weight: 187 lbs. Chaotic Good Ranger - 4 Exp: 6,500 Next: 10,000 Vital Stats: STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts + level 4 increase) CON...16 [+3]...(6 pts + 2 racial) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA.....8 [-1]...(2 pts - 2 racial) Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 con) AC 18 [+3 dex, +5 armor], Touch 13, Flat 15 (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 dex] BAB/Grap: +4/+7 [+4 bab, +3 str] Speed: 20 ft. Saves: Fort +6 [+3 ranger +3 con] Refl +6 [+3ranger +3 dex] Will +2 [+1 ranger +1 wis] +2 racial saving throw bonus vs. poison AND all spells Attacks: Standard Attacks: [Ma]Waraxe +8 melee, 1d10+3 [x3] Throwing Axe +7 ranged, 1d6+3 [x3] [10' range increment] Light Hammer +7 ranged, 1d4+3 [x3] [20' range increment] [Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 [x3] [110 ft. ranged increment] Full Round Attacks with Two Weapon Fighting: Melee: [Ma]Waraxe +6 primary, 1d10+3 [x3] and Throwing Axe +5 off-hand, 1d6+1 [x3] Ranged: Throwing Axe +5 ranged, 1d6+3 [x3] and Throwing Axe +5 ranged, 1d6+1 [x3] Light Hammer +5 ranged, 1d4+3 [x3] and Light Hammer +5 ranged, 1d4+1 [x3] [+1 racial bonus to attack rolls vs. orcs and goblinoids] [+2 favored enemy bonus to weapon damage rolls vs. giants] Feats: point blank shot [1st level] +1 to ranged attack and damage rolls vs. targets w/in 30 ft. track [ranger 1] two-weapon fighting [ranger 1] endurance [ranger 3] quickdraw [3rd lvl] draw sheathed weapon as a free action Racial and Class Abilities: Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. 1st Favored enemy - Giant Wild empathy: change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF (ranger level 1) Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28+21 (3 lvls ranger) =49 total points]): +6 Climb [+3 rnks, +3 str] [3 rngr] +2 Craft (Weaponsmith) [+1 rnks, +1 int][1 rngr] +3 Heal [+2 rnks, +1 wis] [2 rngr] +10 Hide [+7 rnks, +3 dex] [7 rngr] +4 Jump [+1 rnks, +3 str] [1 rngr] +4 Knowledge (dungeoneering) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (geography) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (nature) [+3 rnks, +1 int] [3 rngr] +6 Listen [+5 rnks, +1 wis] [5 rngr] +10 Move Silently [+7 rnks, +3 dex] [7 rngr] +4 Search [+3 rnks, +1 int] [1 rngr] +7 Spot [+6 rnks, +1 wis] [6 rngr] +5 Survival [+4 rnks, +1 wis] [4 rngr] +4 Use Rope [+1 rnks, +3 dex] [1 rngr] Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework. Speaks: common, dwarven, and goblin You have used 47 out of 49 skill points. You need to spend the remaining 2 points. Spells memorized: Spells known: 1 (1/3=.333 rounded up = 1) Level 1: Entangle (CL 2) (Reflex DC 12) Animal Companion: Wally Snake (Medium Viper) Medium Animal HD: 2d8 (9 hp) Initiative: +3 Speed: 20 ft., climb 20 ft., swim 20 ft. Armor Class: 16 (+3 Dex, +3 natural), Touch 13, Flat-footed 13 Base Attack/Grapple: +1/+0 Attack: Bite +4 melee (1d4-1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison (Fort save DC 11, initial and secondary damage 1d6 Con) Special Qualities: Scent Saves: Fort +3, Ref +6, Will +1 Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Feats: Weapon Finesse Tricks Known (1 + 1 Bonus Trick): Hunting - includes attack, down, fetch, heel, seek, track. Guard. Notes: Snakes can always take 10 on a Climb check, even if rushed or threatened. Snakes can always take 10 on a swim check, even if distracted of endangered. It can run while swimming. A snake has a +8 racial bonus on swim checks to perform some special action or avoid a hazard. Your companion has too many tricks. I think you are confusing a special purpose with a trick. An animal gets 3 tricks per point of intelligence (in this case 1), so with your bonus 1 trick for an animal companion, he gets 4 tricks total. Hunting is a general purpose that has 6 tricks - so since he can only have 4 tricks - Hunting is not an option. Buffs and Prefight actions: none Equipment Weight/GP: Dusty grey ranger clothing. +1 Mithral Shirt [10 lbs.][2100 gp] Masterwork Dwarven Waraxe [8 lbs.][330 gp] Throwing Axe x 4 [2 lbs. ea. = 8 lbs.][8 gp ea. = 32 gp] Light Hammer x 4 [2 lbs. ea. = 8 lbs.][1 gp ea. = 4 gp] [Ma]Mighty (+3) Composite Longbow [3 lbs.][700gp] arrows x 20 [3 lbs.][1 gp] Carried Equipment: Backpack [2 lbs.][2 gp] [sblock]contains: Tanglefoot Bag [4 lbs.][50 gp ea.] Trail Rations (4 days) [4 lbs.][2 gp] Silk Rope (50 ft.) [5 lbs.][10 gp] Grappling Hook (attached to rope) [4 lbs.][1 gp] Waterskin [4 lbs.][1 gp] Beltpouch [.5 lbs.][1 gp] contains: Potions of: Cure Light Wounds x 8 [0 lbs.][50 gp ea. = 400 gp] Protection from Evil [0 lbs.][50 gp] Oil of Magic Weapon (lasts 3 min.) [0 lbs.][50 gp] Flint and Steel [0 lbs.][1 gp] Signal Whistle [0 lbs.][.8 gp] Small Steel Mirror [.5 lbs.][10 gp] Antitoxin x 2 [0 lbs.][50 gp ea. = 100 gp] Flask of Alchemist's Fire x 6 [1 lb. ea. = 6 lbs.][20 gp ea. = 120 gp] Flask of Acid x 4 [2 lbs.][20gp] Silversheen x 2 [0 lbs.][500gp] 1. Oil of Magic Weapon only comes in CL1, so it lasts 1 minute, not 3. If you want one at CL3, you have to pay credits and it would cost 150gp 2. Flasks of acid weigh 1 lb each - so they should be 4 lbs. Also they cost 10gp each, so the total cost is 40gp. With the additional 2 flasks, this puts you at 74lbs of total equipment weight. Also, you must've misplaced some coins because even with the extra 20gp for the acid noted above, you are still off by 11gp. Your total money should be 991gp, 7sp. Equipment at Home: Wealth: 1002gp, 7s Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.][50 gp ea.= 150 gp] Expendable Items: [CL] Potions of: Cure Light Wounds x 8 (previously recorded) Protection from Evil (previously recorded) Oil of Magic Weapon (previously recorded) Antitoxin x 2 (previously recorded) Flask of Alchemist's Fire x 6 (previously recorded) Tanglefoot Bag x 4 (previously recorded) 20 arrows I would suggest only keeping the same item listed once in your character sheet in order to prevent double-counting. This is merely a preference, but I would suggest only listing your expendables in one section, rather than spread them out between the backpack and belt pouch. Honestly, unless you are on a campaign, it likely won't come up. If its easier to do so, simply tag each item with its location (as in '*' indicates it is in a backpack and '~' indicates it is in a belt pouch). This is simply to help make your sheet more readable Miscellaneous Statistics: Encumbance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight carried: 72 lbs. Character Background: Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name. Default Tactics Will always be sent. Fights results: 1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262), LOSS..., +300 xp/+300 gp 2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286), WIN! +900 xp/+900 gp 3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317), LOSS..., +300 xp/+300 gp 4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394), WIN! A surprising upset victory!, +900 xp/+900 gp 5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410), WIN! LVL UP!, +900 xp/+900 gp[/spoiler] Past Expenditures [sblock]Past Expenditures: Used tanglefoot bag (50gp) Purchased Tanglefoot bag (50 gp) Purchased Potion of Protection from Good (50gp) Purchased Flask of Alchemist's Fire x 8 (160gp) Used Potion of Prot. from Good (50gp) Used Flask of Alchemist's Fire x 6 (120gp) Purchased Tanglefoot Bag x 2 (100 gp) Purchased Alchemist's Fire x 4 (80 gp) Purchased [Ma]Mighty (+3) Composite Longbow (700gp) Sell Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = 382gp, 5s] Purchased 20 arrows (1 gp) Puchased +1 enchantment for Mithral Shirt (1000gp) Used Oil of Magic Weapon Purchased Oil of Magic Weapon (CL3) [50gp] Purchased Silversheen x 2 [500 gp] Purchased Flask of Acid x 2 [40 gp] Your fights needs to be separated from your past expenditures - you've got to replace [/spoiler] with [ /SBLOCK] Also, I wouldn't bother including your "purchases" under past expenditures - as it is just confusing to someone auditing your character. As long as the purchased items are listed above - you should be fine. |
| Enterik09-28-05, 03:25 PM | Balbanes, Avatar of Life (King Uther, ECL5) (http://boards1.wizards.com/showpost.php?p=6884101)claims the Hold the Line Feat from Complete Warrior as fighter bonus. According to the "The Core Rules" that book is not allowed, so neither is the feat. Oh well, another failed attempt, I won't be making any more accusations for a while :embarrass |
| NiQil09-28-05, 03:30 PM | The Hold The Line feat was originally printed in Deities and Demigods, which represents the Divine section of the online SRD. All material in the SRD is legal for CoCo use. |
| waywreth09-28-05, 03:32 PM | The Hold The Line feat was originally printed in Deities and Demigods, which represents the Divine section of the online SRD. All material in the SRD is legal for CoCo use. Out of curiousity I checked the Wizards SRD (http://www.wizards.com/default.asp?x=d20/article/srd35). I couldn't find it in any of the sections labeled feats. |
| NiQil09-28-05, 03:37 PM | Out of curiousity I checked the Wizards SRD (http://www.wizards.com/default.asp?x=d20/article/srd35). I couldn't find it in any of the sections labeled feats. HOLD THE LINE [GENERAL] Prerequisites: Combat Reflexes, base attack bonus +2. Benefit: You may make an attack of opportunity against a chagin opponent who enters an atea you threaten. Your attack of opportunity happens immediately before the charge attack is resolved. Normal: You only get an attack of opportunity against a character that exits a square you threaten. Found in the section of the SRD entitled "Divine Abilities and Feats" |
| waywreth09-28-05, 04:09 PM | Found in the section of the SRD entitled "Divine Abilities and Feats" I stand corrected. I was looking under SALIENT DIVINE ABILITIES and didn't scroll down far enough. |
| Sunwolf09-29-05, 09:44 AM | Virgo Arkazzan (http://boards1.wizards.com/showpost.php?p=5947720)'s cohort Shaylynn is too high a level cohort by at least 1 level which has a ripple effect on other issues too. Virgo's leadership score is LEVEL + CHR mod + adjustments: 8 (or 9 if we allow choose to count ECL instead of level) -1 (8 chr) -1 (different alignment) +2 (great renown [being generous on this one, since LG doesn't have a rep system yet]) = 8 (9) [I suggest that all characters with this feat have their leadership score calculated where they list the feat] A cohort from a leadership score of 8 gives a max level of 5, leadership score of 9 gives a max level of 6. (If we don't count the renown modifier 5 or 6 leadership score yields a max level of 3 or 4 respectively). Explaination on different alignments penalty: in order to pick a pseudodragon familiar a wizard must be w/in one step in both the law-chaos and good-evil spectrum to the familiars alignment (NG in this case) which means allowable choices are LG,NG,CG,LN,N,CN none of which match Virgo's NE alignment. Another requirement is that the wizard be lvl 7 to pick a pseudodragon. Other less major comments: Shaylynn's hp should be 12 not 19 (at level 7) since she does not have an enhancement item for con which makes her con score an 8. She should also get another feat if she is level 5 or higher (bonus feat from wiz class -- metamagic,item creation, school focus etc). She should also have an alignment noted. |
| SauroGrenom09-29-05, 11:33 AM | Solon the Usurpator has taken the Craft Magic Arms and Armor feat, and that is not allowed for his caster level of 1. It requires a CL of 5 as a prereq. As a consiquince, his +1 mithral chain shirt is far too inexpensive, and it should cost atleast 500gp more than listed. |
| Usurpator09-29-05, 11:54 AM | Solon the Usurpator has taken the Craft Magic Arms and Armor feat, and that is not allowed for his caster level of 1. It requires a CL of 5 as a prereq. As a consiquince, his +1 mithral chain shirt is far too inexpensive, and it should cost atleast 500gp more than listed. I thought caster level prerequisites didn't count for Item Creation feats here. But I might have misread/misunderstood the rule. |
| TelinArtho09-29-05, 11:59 AM | CL requirements for crafted items are ignored. So for instance, even though a Pearl of Power requires a CL of 18, as long as you have Craft Wondrous Item and the appropriate spells, skills, feats, gold and xp - you can craft it. However, the CL requirements (actually all requirements) for feats (including item creation feats) are still in place. So no craft Magic arms and armor until 5th CL. |
| TheMagister09-29-05, 12:32 PM | All FIXED! ...except for the seperation of my backpack and beltpouch. I like the way that looks on the sheet. Thanks for the audit! TM Torgirr of clan Hammerstriker Male Dwarf Height: 4' 5" Weight: 187 lbs. Chaotic Good Ranger - 4 Exp: 6,500 Next: 10,000 Vital Stats: STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts + level 4 increase) CON...16 [+3]...(6 pts + 2 racial) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA.....8 [-1]...(2 pts - 2 racial) Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 con) AC 18 [+3 dex, +5 armor], Touch 13, Flat 15 (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 dex] BAB/Grap: +4/+7 [+4 bab, +3 str] Speed: 20 ft. Saves: Fort +6 [+3 ranger +3 con] Refl +6 [+3ranger +3 dex] Will +2 [+1 ranger +1 wis] +2 racial saving throw bonus vs. poison AND all spells Attacks: Standard Attacks: [Ma]Waraxe +8 melee, 1d10+3 [x3] Throwing Axe +7 ranged, 1d6+3 [x3] [10' range increment] Light Hammer +7 ranged, 1d4+3 [x3] [20' range increment] [Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 [x3] [110 ft. ranged increment] Full Round Attacks with Two Weapon Fighting: Melee: [Ma]Waraxe +6 primary, 1d10+3 [x3] and Throwing Axe +5 off-hand, 1d6+1 [x3] Ranged: Throwing Axe +5 ranged, 1d6+3 [x3] and Throwing Axe +5 ranged, 1d6+1 [x3] Light Hammer +5 ranged, 1d4+3 [x3] and Light Hammer +5 ranged, 1d4+1 [x3] [+1 racial bonus to attack rolls vs. orcs and goblinoids] [+2 favored enemy bonus to weapon damage rolls vs. giants] Feats: point blank shot [1st level] +1 to ranged attack and damage rolls vs. targets w/in 30 ft. track [ranger 1] two-weapon fighting [ranger 1] endurance [ranger 3] quickdraw [3rd lvl] draw sheathed weapon as a free action Racial and Class Abilities: Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. 1st Favored enemy - Giant Wild empathy: change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF (ranger level 1) Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28+21 (3 lvls ranger) =49 total points]): +6 Climb [+3 rnks, +3 str] [3 rngr] +2 Craft (Weaponsmith) [+1 rnks, +1 int][1 rngr] +3 Heal [+2 rnks, +1 wis] [2 rngr] +10 Hide [+7 rnks, +3 dex] [7 rngr] +4 Jump [+1 rnks, +3 str] [1 rngr] +4 Knowledge (dungeoneering) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (geography) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (nature) [+3 rnks, +1 int] [3 rngr] +6 Listen [+5 rnks, +1 wis] [5 rngr] +10 Move Silently [+7 rnks, +3 dex] [7 rngr] +4 Search [+3 rnks, +1 int] [1 rngr] +7 Spot [+6 rnks, +1 wis] [6 rngr] +5 Survival [+4 rnks, +1 wis] [4 rngr] +4 Use Rope [+1 rnks, +3 dex] [1 rngr] Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework. Speaks: common, dwarven, and goblin Spells memorized: Spells known: 1 (1/3=.333 rounded up = 1) Level 1: Entangle (CL 2) (Reflex DC 12) Animal Companion: Wally Snake (Medium Viper) Medium Animal HD: 2d8 (9 hp) Initiative: +3 Speed: 20 ft., climb 20 ft., swim 20 ft. Armor Class: 16 (+3 Dex, +3 natural), Touch 13, Flat-footed 13 Base Attack/Grapple: +1/+0 Attack: Bite +4 melee (1d4-1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison (Fort save DC 11, initial and secondary damage 1d6 Con) Special Qualities: Scent Saves: Fort +3, Ref +6, Will +1 Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Feats: Weapon Finesse Tricks Known (1 + 1 Bonus Trick): Hunting - includes attack, down, fetch, heel, seek, track. Guard. Notes: Snakes can always take 10 on a Climb check, even if rushed or threatened. Snakes can always take 10 on a swim check, even if distracted of endangered. It can run while swimming. A snake has a +8 racial bonus on swim checks to perform some special action or avoid a hazard. Buffs and Prefight actions: none Equipment Weight/GP: Dusty grey ranger clothing. +1 Mithral Shirt [10 lbs.][2100 gp] Masterwork Dwarven Waraxe [8 lbs.][330 gp] Throwing Axe x 4 [2 lbs. ea. = 8 lbs.][8 gp ea. = 32 gp] Light Hammer x 4 [2 lbs. ea. = 8 lbs.][1 gp ea. = 4 gp] [Ma]Mighty (+3) Composite Longbow [3 lbs.][700gp] arrows x 20 [3 lbs.][1 gp] Carried Equipment: Backpack [2 lbs.][2 gp] contains: Tanglefoot Bag [4 lbs.][50 gp ea.] Trail Rations (4 days) [4 lbs.][2 gp] Silk Rope (50 ft.) [5 lbs.][10 gp] Grappling Hook (attached to rope) [4 lbs.][1 gp] Waterskin [4 lbs.][1 gp] Beltpouch [.5 lbs.][1 gp] contains: Potions of: Cure Light Wounds x 8 [0 lbs.][50 gp ea. = 400 gp] Protection from Evil [0 lbs.][50 gp] Oil of Magic Weapon (lasts 3 min.) [0 lbs.][50 gp] Flint and Steel [0 lbs.][1 gp] Signal Whistle [0 lbs.][.8 gp] Small Steel Mirror [.5 lbs.][10 gp] Antitoxin x 2 [0 lbs.][50 gp ea. = 100 gp] Flask of Alchemist's Fire x 6 [1 lb. ea. = 6 lbs.][20 gp ea. = 120 gp] Flask of Acid x 4 [2 lbs.][20gp] Silversheen x 2 [0 lbs.][500gp] Equipment at Home: Wealth: 1002gp, 7s Tanglefoot Bag x 3 [4 lbs. ea.= 12 lbs.][50 gp ea.= 150 gp] Expendable Items: [CL] [sblock]Potions of: Cure Light Wounds x 8 (previously recorded) Protection from Evil (previously recorded) Oil of Magic Weapon (previously recorded) Antitoxin x 2 (previously recorded) Flask of Alchemist's Fire x 6 (previously recorded) Tanglefoot Bag x 4 (previously recorded) 20 arrows Miscellaneous Statistics: Encumbance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight carried: 72 lbs. Character Background: Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name. Default Tactics Will always be sent. Fights results: 1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262), LOSS..., +300 xp/+300 gp 2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286), WIN! +900 xp/+900 gp 3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317), LOSS..., +300 xp/+300 gp 4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394), WIN! A surprising upset victory!, +900 xp/+900 gp 5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410), WIN! LVL UP!, +900 xp/+900 gp[/spoiler] Past Expenditures [sblock]Past Expenditures: Used tanglefoot bag (50gp) Purchased Tanglefoot bag (50 gp) Purchased Potion of Protection from Good (50gp) Purchased Flask of Alchemist's Fire x 8 (160gp) Used Potion of Prot. from Good (50gp) Used Flask of Alchemist's Fire x 6 (120gp) Purchased Tanglefoot Bag x 2 (100 gp) Purchased Alchemist's Fire x 4 (80 gp) Purchased [Ma]Mighty (+3) Composite Longbow (700gp) Sell Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = 382gp, 5s] Purchased 20 arrows (1 gp) Puchased +1 enchantment for Mithral Shirt (1000gp) Used Oil of Magic Weapon Purchased Oil of Magic Weapon (CL3) [50gp] Purchased Silversheen x 2 [500 gp] Purchased Flask of Acid x 2 [40 gp] |
| Maraxus09-29-05, 10:16 PM | Aramur, the Aurora Prince has a bad mount. Apart from the fact that I don't think it is nice to call one's mount after a fellow gladiatior, that mount has a feat I don't find in the SRD: Reckless Offense. But that is only secondary anyway, because there is no link to the credit-payment for a custom mount. Hey, what about that: Make customisating allies free for everybody. That's only an unfair advantage now. Obviously, there is no violation. |
| Luni09-29-05, 10:52 PM | Aramur, the Aurora Prince has a bad mount. Apart from the fact that I don't think it is nice to call one's mount after a fellow gladiatior, that mount has a feat I don't find in the SRD: Reckless Offense. But that is only secondary anyway, because there is no link to the credit-payment for a custom mount. Hey, what about that: Make customisating allies free for everybody. That's only an unfair advantage now. Reckless Offense [General] You can shift your focus from defense to offense. Prerequisite Base attack bonus +1. Benefit When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn. It's there. He should still have to pay for customizing the mount though. I think the mounts are getting a little silly. What's next. A mount with stunning fist? |
| Iced09-29-05, 11:00 PM | Anixx's Attack Bonus Fixed Esmara is under construction for now and will not be participating in the arena. |
| NiQil09-29-05, 11:12 PM | It's there. He should still have to pay for customizing the mount though. I think the mounts are getting a little silly. What's next. A mount with stunning fist? <quickly going to change the ape cohort I was planning> |
| Mind Rogue09-29-05, 11:24 PM | <quickly going to change the ape cohort I was planning> At least an ape has a fist to stun with. This one actually makes a little sense. |
| Maraxus09-29-05, 11:43 PM | Arg, I checked the divine and the monster feats but forgot the psionic section. :) Well I wrote "did not find" instead of "is not in" for a reason. ;) I think for extra lameness, weapon proficency (armor spikes) would be nice. :) And 2-weapon fighting of cause. Hey, I'd like to have 6 monkeys with weapon proficency (light crossbow), you can't get more barrage for CR1 :D How many tricks is firering that thing worth? I would say one to pull the trigger and one to reload - in addition to the attack trick of cause - for pointing the weapon at the right target. ...Of cause the would have to wear armor that does not have check penalty because I still think for myself (!) that armor proficency for an animal is a feat. So I would give them leather. Black! Hey, ninja-monkeys are cool. Oh, and this is a serious rule question: If I take a pack of similar creatures and want to custom they all the same way (like a subtype of the species xyz), do I have to pay for each one or once for "the design"? |
| NiQil09-30-05, 11:18 AM | PROBLEMS FIXED And so it begins... Alexi Wood "I've got your funeral pyre" Male Human Chaotic Neutral SoulKnife 4 6.675 / 10.000 Xp STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts) +1 level CON...14 [+2]...(6 pts) INT....13 [+1]...(5 pts) WIS...13 [+1]...(5 pts) CHA...8 [-1]...(0 pts) +1 point to distribute Hit Points: 34 [4d10 +8 HD] AC 20 [+3 dex, +5 armor, +2 shield], Touch 13, Flat 17 [+0-3 Combat Expertise] Initiative: +3 [dex] BAB/Grap: +3/+6 [+3 bab, +3str] Speed: 30' (6 squares) [tumble] Saves: Fort +4 [+1 Sk, +2 Con, +1 resistance] Refl +8 [+4 Sk, +3 Dex, +1 resistance] Will +6 [+4 Sk, +1 Wis, +1 resistance] Attacks: +1 Mind Blade +8 melee, 1d6+3 4 (+1d8 ps) [19-20/x2] +1 Mind Blade +8 ranged, 1d6+3 4 (+1d8 ps) [19-20/x2] [30' range increment(6 squares)] Alchemist Fire +6 ranged, 1d6 fire (again 1 round later)[20/x2] [10' range increment] Sickle +6 melee, 1d6+3 or trip (+7) Feats: Combat Expertise [human] Improved Trip (+7) [1st lvl] Weapon Focus (Mind Blade) Wild Talent [Sk 1] Improved Disarm (+12) [3rd lvl] Racial and Class Abilities: Mind Blade (shortsword) Throw Mind Blade (30 ft) Psychic Strike +1d8 +1 Mind Blade Skills (42 Points Soulknife): +8 Authypnosis [+5 rnks, +1 Wis, +2 synergy] [5 Sk] +8 Concentration [+6 rnks, +2 Con] [6 Sk] +2 Craft (Alchemy) [+1 rnks, +1 Int] +9 Hide [+6 rnks, +3 Dex] [5 sk] +9 Knowledge (psionics) [6 rnks, +1 Int +2 synergy] [5 Sk] +7 Listen [6 rnks, +1 Wis] [5 Sk] +9 Move Silently [+6 rnks, +3 Dex] [4 Sk] +9 Tumble [+6rnks, +3 Dex] [5 Sk] Speaks: Common and Goblin Power Points: 2 pp Buffs and Prefight actions: Become psionically focused and imbue mind blade for psychic strike. Form the Mind Blade into one hand while straping the buckler to the other arm. Equipment: 4272 gp, 18 lbs Explorer's Outfit w/ lots of pockets +1 Mithril (Chain) Shirt [10 lbs][2100 gp] +1 Crystal Buckler [5 lbs][1165 gp] +1 Mind Blade [0 lbs][0 gp] Sickle [2 lbs][6 gp] Cloak of +1 Resistance [1 lbs][1000 gp] Flint and Steel [0 lbs][1 gp] Expendable Items: [CL] 1092.1 gp, 3.375 lbs Potion of Cure Moderate Wounds x2[CL 3][.1 lbs][600 gp] Potion of Cure Light Wounds [CL 1][.1 lbs][50 gp] Tattoo of Biofeedback [ML 1] [100 gp] Tatoo of Synesthate (Vision) [ML 1] [100 gp] Alchemist Fire x2 [2 lbs][40 gp] Smokestick [.5 lb][20 gp] Torch [1 lbs][.1 gp] Tindertwig x2 [2 gp] Potion of Protection from Good [CL 1][50 Gp] Potion of Protection from Evil [CL 1][50 Gp] Potion of Protection from Law [CL 1][50 Gp] Potion of Protection from Chaos [CL 1][50 Gp] Equipment at home: 5 gp Gold: [s]285.9 Gp Even with the minor fixes below, I show your gold remaining at 330.9 gp...you appear to be shorting yourself. Simple Alchemical Lab [5 lbs][5 gp] Torches x9 (Calculated with above torch) Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 36 lb I calculate your weight of equipment to be at 21.375 lbs. Character Background: Tall and wiry, with flaming red hair, Alexi is a loner with a passion for fire. He delights in watching things burn. Default Tactics Move from cover to cover (at -5 if need be) until I find and can get close to my opponent. Then I will charge in and hit them with psychic strike. As long as my foe doesn't move more than 5' away, recharge for psychic strike and hit again. Fights results: 1: w/ Shandar (McJarvis) vs. Victor (Laughing Dragon) and Amion (Waywreth): (Win) [+900 XP] [+900 gold] 2: Methos, (Niqil) vs Yasha (Gonbow) vs Rebeca (TCB) vs Alexi: (burned) [+300 XP] [+300 gold] 3: Shakari, (Luni): (burned again) [+375 XP] [+375 gold] 4: Gang Lion (Slosiel): Ellorien Saenelle (burned yet again) [+300 Xp] [+300 Gp] 5: Ch'ch'ili (Begferdeth): Maraxus (Lit the Torch!) [+900 Xp] [+900 Gp] 6: Caspian (NiQil): Pitbull (Down in flames) [+300 Xp] [+300 Gp] 7: Shan (Shaken, not Stunned): Cerebus13 (Smoldering) [+300 Xp] [+300 Gp] Past Expenditures (tot. 800 gp): 900 gp 125 gp Tatoo of Biofeedback x2(ML 1) (200 gp) Masterwork Chain Shirt [sold] (150 gp)The purchase price of this was 250 gp, so sale price would be 125. Potion of Protection from Law (CL 1) (50 Gp) Potion of Cure Moderate Wounds (CL 3) (300 Gp) Potion of Protection from Evil (CL 1) (50 gp) Potion of Cure Light Wounds (CL 1) (50 Gp) Masterwork Chain Shirt [purchase] (250 gp) [The purchase of the item still needs to be listed here for audit purposes.] All in all, just a couple of minor bookkeeping things. However, I would recommend taking a look at the Streamlining Initiative that will be rolled out soon and bring your sheet into compliance with it. Just a recommendation. :) |
| NiQil10-01-05, 05:28 PM | PROBLEMS FIXED Daeren Stronghammer dwarf male Neutral Barbarian 2, Transmuter 2, ECL 4 XP: 9769 / XP for Next Level: 10000 3200xp to start -31xp from crafts -10-4-2-2-2-4-4-3 (crafts) +6600xp from fights +300+900+900+900+1200+400+1200+400+400 (fights) STR...16 [+3]...(6 pts) [14, +1 @4th, +1 Enh] [+4 Rage] [+2 Enlarge] DEX...16 [+3]...(10 pts) [-2 Enlarge] CON...16 [+3]...(6 pts) [14, +2 racial] [+4 Rage] INT...16 [+3]...(10 pts) WIS...10 [--]...(2 pts) CHA...8 [-1]...(2 pts) [10, -2 racial] Hit Points: 35.5 [2d12+2d4 HD +12 Con] [+8 Rage] AC 18 [+3 dex, +5 armor], Touch 13, Flat 18 [+4 Shield][-1 sz, -1 dex Enlarge][-2 rage][+4 vs Giants] Initiative: +3 BAB/Grap: +3/+6 [+3bab, +3str] [+1 str, +4 sz Enlarge] [+2 str rage] Speed 30 [+30 Exp Retreat] Saves: Fort +7 [+3 Barbarian, +3 Con, +1 Cloak] [+2 vs Poison] [+2 Rage] Refl +4 [+3 Dex, +1 Cloak] [-1 Enlarge] Will +4 [+3 Wizard, +1 Cloak] [+2 Rage] [+2 save vs spell and spell like effects] Attacks: [Ma] Dwarven Waraxe +8 melee (+3 BAB, +3 Str, +1 WF, +1 Enh), [1d10+43 damage] [x3 crit] [+2 hit/+3 dmg from Rage] [-1 hit(sz), +1 hit/+2 dmg(str), Dmg dice change to 2d8 from Enlarge] [Ma] Heavy Crossbow +7 ranged (+3 BAB, +3 Dex, +1 Enh), [1d10 damage] [19-20/x2 crit] [120' range increment] [-1 hit(sz), -1 hit(dex), Dmg dice change to 2d8 from Enlarge] [+1 to hit orcs and goblinoids] Feats: Weapon Focus (Dwarven Waraxe) [1st] (+1 to hit with selected weapon) Scribe Scroll [Wiz1] Blind-Fight [3rd] (reroll after first miss from Concealment, Dex bonus against invisible attackers (attacker doesn't get +2 to hit, except at range)) Racial and Class Abilities: (Dwarf): 20 feet move, not reduced by load or armor (Dwarf): Darkvision 60ft (Dwarf): Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction) (Dwarf): Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons) (Dwarf): Stability (+4 on checks to avoid being tripped/bull rushed) (Dwarf): +2 save vs poison (Dwarf): +2 save vs spell and spell-like effects (Dwarf): +1 racial bonus to hit orcs and goblinoids (Dwarf): +4 Dodge AC bonus against giants (Dwarf): +2 on appraise, craft checks when dealing with stone, metal (Barbarian): Proficient with all simple and martial weapons and light, medium armor and shields (not tower shields) (Barbarian): Fast Movement (base move is increased by 10ft) (Barbarian): Illiteracy (starts off not able to read the languages he speaks) This class ability is removed when wizard is picked up. (Barbarian): Rage 1/day (+4 Str/Con, +2 Will, -2 AC, lasts 8 rounds and is winded afterwards) (Barbarian): Uncanny Dodge (retains dex bonus even if flat-footed or attacked by an invisible opponent) (Transmuter): Scribe Scroll bonus feat (Transmuter): Transmutation specialist - +1 spell/day/SL, +2 spellcraft checks vs. Transmutation (Transmuter): Banned schools: Illusion, Enchantment (Transmuter): Familiar Skills (35 points Barb, 10 points Wiz): Spent: 33 Brb, 10 Wix (2 more Brb points to spend) +10 Craft (weaponsmith) [5 ranks, +3 int, +2 tool][4 barb, 1 wiz] [+2 racial (stone/metal only)] +8 Craft (armorer) [5 ranks, +3 int][4 barb, 1 wiz] [+2 racial (stone/metal only)] +10 Ride [5 ranks, +3 dex, +2 syn(HA)][3 barb] +6 Handle Animal [7 ranks, -1 cha] [7 barb] +7 Climb [4 ranks, +3 str][4 barb] +4 Survival [4 ranks][4 barb] +6 Knowledge - arcana [3 ranks, +3 int][3 wiz] +5 Spellcraft [2 ranks, +3 int][2 wiz] [+2 vs Transmutation] +6 Concentration [3 ranks, +3 con][3 wiz] +10 Listen [7 ranks, +3 familiar][7 barb] [+2 alertness if Awk is within reach] +0 Spot [+2 alertness if Awk is within reach] +3 Move Silently [0 ranks, +3 dex] +3 Hide [0 ranks, +3 dex] Speaks Common (free), Dwarf (free), Giant (int), Terran (int), Elf (int) Spells memorized: [4+1/3+1] [10% ASF] 0: [DC 13] Touch of Fatigue, Ray of Frost, Resistance, Flare, Mage Hand* 1: [DC 14] Enlarge Person*, Burning Hands, Ray of Enfeeblement, Reduce Person* [b]Spellbook: (27 pages out of 100 are used) 0 (17 spells): Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Light, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand*, Mending*, Message*, Open/Close*, Arcane Mark, Prestidigitation 1 (10 spells): Burning Hands, Enlarge Person*, Expeditious Retreat*, Magic Missile, Magic Weapon, Ray of Enfeeblement, Reduce Person*, Shield, Shocking Grasp, True Strike Buffs and Prefight actions: NPC services to place Hold Person into Ring of Counterspells [60gp, lasts until used. Purchased after fight with White Dragon] Equipment: 7895 gp, 30 lbs Traveler's Outfit [5 lbs] [--gp] This is a free, WEIGHTLESS outfit [Ma] Dwarven Waraxe [8 lbs] [165gpC] [Ma] Heavy Crossbow [8 lbs] [175gpC] Mithril Chain Shirt +1 [10 lbs] [550gpC + 1000gp for enchantment] Cloak of Resistance +1 [1 lbs] [1000gp] Belt of Giant Strength +1 [1 lbs] [1000gp, 5° (http://boards1.wizards.com/showpost.php?p=7104867)] Ring of Counterspells [4000gp] Spell Component Pouch [2 lbs] [5gp] [35 lbs] [7895gp] Expendable Items: 254.2 gp, 4.325 lbs, 12 xp 42 Crossbow bolts [4.2 lb] [2gp, 1spC] In the Rules thread, crossbow bolts fall under bowmaking, rather than weaponsmithing. Therefore, these will cost 4.2 gp. Scroll of Expeditious Retreat [CL1] [12gp, 5sp, 1xpC] 2 Scrolls of Magic Missile [CL1] [25gp, 2xpC] 2 Potions of Cure Light Wounds [CL1] [100gp] 0.125 lbs 4 Scrolls of True Strike [CL1] [50gp, 4xpC] Scroll of Enlarge Person [CL2] [25gp, 2xpC] Scroll of Shield [CL2] [25gp, 2xpC] Scroll of Magic Weapon [CL1] [12gp, 5sp, 1xpC] [4.2 lbs] [252gp, 1sp, 12 xp] Allies and Equipment: 100 gp Awk, the bat (familiar) [100gp] [100gp] Equipment at home: 70 gp [Ma] Weaponsmith tools [55gp] Spellbook [15gp] Gold: 659gp, 5sp 9600 gp earned - 8993.5 gp spent = 606.5 gp remaining. [70gp] [588gp, 4sp, 19xp] Past Expenditures (see below) [8580gp, 5sp, 31xp] Miscellaneous Statistics: Encumberance: 0-66 (light), 67-133 (medium), 134-200 (heavy) Weight carried: 36.4 lbs 34.325 lbs Height 4' 5"; Weight 170 lbs Allies: Awk the Bat Awk, the Bat HD 4; hp 17; init +2; speed 5ft, fly 40ft (good); AC 17 (+4 sz, +2 dex, +1 nat), touch 16, flat-footed 15; BAB +3 [no natural attack]; Saves +2/+4/+5; S 1 (-5) D 15 (+2) C 10 I 6 (-2) W 14 (+2) Ch 4 (-3); Skills: Hide +14, Listen +8, Move Silently +6; Spot +8; Feats: Alertness; Specials: Blindsense 20ft, Low-light vision, Improved Evasion, Share Spells, Empathic Link Character Background: An outcast of his own society because of his many "non-dwarf" affinities, Daeren has always sought out a place in his life where he felt he belonged. While he was born into a barbaric culture, when he first tasted civilization, and especially reading, he just couldn't get enough of it. He found that while reading, his dwarven beard would get in the way, so he trimmed it frequently (much to the abhorrance of the dwarves who saw him), and he frequently went without meals while he read, so his somewhat tall dwarven body has slimmed down considerably. Daeren still appreciates drinking and fighting, but his heart has found a love in magic. That magic has helped him in many ways improve his fighting - so to him it is a symbiotic relationship. However, he still faces shunning from his own people. He hopes that success in the arena will prove to his own people that, although an outcast, he is still a dwarf at heart. Default Tactics: Start behind the right hand column of the starting square (when facing the center obstacle) with a scroll of Shield in hand. Buff in this order, if possible (shared as noted): 1. Shield (from Scroll) (Awk will benefit) 2. Enlarge (from Scroll) (Awk will not benefit) 3. Expeditious Retreat (from Scroll) (Awk will benefit) If an opponent approaches, stop the buffing sequence to Rage/Charge in. If the opponent is still too far away and Exp. Retreat hasn't been cast, cast it now to make him that much faster. While enlarged and raging, Waraxe has the following stats: +10 melee, 2d8+9 dmg, x3 crit. If I get the opportunity, cast Ray of Enfeeblement on my opponent (if we are in melee, don't bother). If he tries to avoid me, knock him down with heavy crossbow fire. When enlarged, the crossbow bolts will also deal 2d8 damage. If one of my buffs goes down, either cast it from memory, scroll - or just keep hacking away. This will largely depend on how well the battle is going. Feel free to heal at 10hp or less. Fights results: 1: Sola Nicous, Erithmu [Zerone]: loss (http://boards1.wizards.com/showpost.php?p=6842863) [+300xp/+300gp] -- Used 3 bolts (1sp, 5cp), Bought Scroll of True Strike [CL1] (25gp), Scribed True Strike into Spellbook (100gp), Scribed 4 scrolls of True Strike [CL1] (50gp, 4xp), Cloak of Resistance +1 (1000gp) [1175gp] 2: Jodan Desho, Vathelokai [Erithmu]: win (http://boards1.wizards.com/showpost.php?p=6888987) [+900xp/+900gp] -- Used 1 bolt (5cp), Scroll of Enlarge Person [CL1] (12gp, 5sp, 1xp), Scroll of Shield [CL1] (12gp, 5sp, 1xp), 2 Scrolls of Magic Missile [CL1] (25gp, 2xp) -- Crafts Scroll of Enlarge Person [CL1] (12gp, 5sp, 1xp), Scroll of Shield [CL1] (12gp, 5sp, 1xp), Bought enchantment for Armor (1000gp) [1025gp, 2xp] M1: Monster fight against a Hell Hound [Caterane]: win (http://boards1.wizards.com/showpost.php?p=6935538) [+900xp/+900gp] -- Used Scroll of Shield [CL1] (12gp, 5sp, 1xp) 3: Sdentch, TheMagister [Cerebus13]: win (http://boards1.wizards.com/showpost.php?p=7040716) [+900xp/+900gp] [Level Up (4)] -- Used Scroll of Shield [CL1] (12gp, 5sp, 1xp), 1 bolt; Scribed 2 Scrolls of Shield [CL1] (25gp, 2xp) [25gp, 2xp] 4: Maylee the Wanderer, Kaigan [Gonbow]: win (http://boards1.wizards.com/showpost.php?p=7098723) [+1200xp/+1200gp] -- Used Scroll of Expeditious Retreat [CL1] and Scroll of Shield [CL1] and 1 Crossbow bolt. Purchased Belt of Giant Strength +1 5: Shan, Shaken, not Stunned [Cerebus13]: loss (http://boards1.wizards.com/showpost.php?p=7156172) [+400xp/+400gp] -- Used Scroll of Shield (CL1), Scroll of Enlarge Person (CL1); Scribed a scroll of Shield (CL2) [25gp, 2xp] M2: Monster fight against a Young White Dragon [Tellish of Ket]: win (http://boards1.wizards.com/showpost.php?p=7189848) [+1200xp/+1200gp] -- Used Scroll of Shield (CL2), Scroll of Enlarge Person (CL1); Bought scroll of Burning Hands (CL1), Scribed Burning Hands into Spellbook (100gp), Scribed a scroll of Shield (CL2), a scroll of Enlarge Person (CL2), Purchased Ring of Counterspells, Purchased NPC services for Hold Person into Ring (CL3 cleric) (60gp) [4110gp, 4xp] 6: Yoriko Obato, Mind Rogue [Cerebus13]: loss (http://boards1.wizards.com/showpost.php?p=7283719) [+400xp/+400gp] -- Used Scroll of Shield (CL2), Scroll of Enlarge Person (CL2); Scribed scrolls to replace them; Bought scroll of Reduce Person (CL1), Scribed Reduce Person into Spellbook [175gp, 4xp] 7: Balbanes, Avatar of Life, King Uther [Luni]: loss (http://boards1.wizards.com/showpost.php?p=) [+400xp/+400gp] -- Used Scroll of Shield (CL2), 12 bolts; Scribed scroll of Shield (CL2), scroll of Magic Weapon (CL1); Crafted 40 bolts [39gp, 5sp, 3xp] The link for your fight against Balbanes is broken. Past Expenditures [tot. 588gp, 4sp, 19xp]:674.3 gp, 19 xp Purchased/Used Items outside of the arena 375 gp Scroll of True Strike [CL1] [25gp] Scribe True Strike [100gp] Scroll of Burning Hands [CL1] [25gp] Scribe Burning Hands [100gp] Scroll of Reduce Person [CL1] [25gp] Scribe Reduce Person [100gp] Items used inside the arena 299.3 gp, 19 xp 18 bolts [s][9sp] Bolts work out to a silver apiece, for a total of 1 gp, 8 sp here. 3 Scrolls of Enlarge Person [CL1] [37gp, 5sp, 3xpC] Scroll of Enlarge Person [CL2] [25gp, 2xpC] 5 Scrolls of Shield [CL1] [62gp, 5sp, 5xpC] 3 Scroll of Shield [CL2] [75gp, 6xpC] 2 Scrolls of Magic Missile [CL1] [25gp, 2xpC] Scroll of Expeditious Retreat [CL1] [12gp, 5sp, 1xpC] NPC Services (Hold Person, CL3, SL2) into Ring of Counterspells [60gp] Mostly minor bookkeeping errors here. Make sure and check inside the spoiler blocks. |
| NiQil10-01-05, 11:53 PM | PROBLEMS FIXED Dameon Leonne Chaotic Good Male Ranger 1/ Psychic Warrior 1/ Cleric 1 (LA +1) Medium Outsider Race: Dragonblooded Shifter (treat as Aasimar) 5’8" tall, 180 lbs, Silver hair, golden eyes, fair skin Languages: Common, Draconic, Celestial Experience: 8,800 xp Abilities: STR: 16 +3 (10 pts) DEX: 16 +3 (10 pts) CON: 14 +2 (6 pts) INT: 08 -1 (0 pts) WIS: 14 +2 (4 pts + 2 Racial) CHA: 16 +3 (6 pts + 2 Racial) Hit Points: 23 (8 (Ranger) + 1x4.5 (Psywar) + 1x4.5 (Cleric) + 3x2 (Con)) AC: 18 (10 + 3 Dex + 4 armor + 1 shield), Touch 13, Flatfooted 15 Init: +3 (+3 Dex) BAB: +1; Grapple: +4 (+1 BAB + 3 Str) Speed: 30ft Space/Reach: 5ft/5ft. Carrying Capacity: 76/153/260lbs. Weight Carried: 60 lbs 65 lbs Saves: Your saves need to be broken down to show what class is giving you what bonuses to what saves. Fort +8 (+6 class + 2 con) Ref +5 (+2 class + 3 dex) Will +4 (+2 class + 2 wis) Combat: +5 Ranged, Composite Longbow, 1d8 + 3 (20/x3) [110' range] +4 Melee, Glaive, 1d10 + 4 [Small: 1d8 + 4] (20/x3) [10 ft reach.] +4 Melee, Armor Spikes, 1d6 + 3 (20/x2) Skills: 21 (20 pts Ranger + 1 Psychic Warrior + 1 Sorceror)Your third class should be cleric, not sorcerer. You need to break down what class is spending what skill points where. Psicraft is a cross class skill for all three of your classes. 1 skill point gives you 0.5 ranks, which is not enough to be able to address and use your powerstones. +03 Concentration (1 pt + 2 Con) +03 Psicraft (1 pt + 2 Wis) +09 Spot (5 pts + 2 racial + 2 Wis) +09 Listen (5 pts + 2 racial + 2 Wis) +07 Hide (2 pts + 6 Dex – 1 buckler) This should be a +3 Dex, not +6, making the overall modifier a +4 +02 Knowledge (Arcana) (4/2 cc + 1pt – 1 Int) • Speak Language (2/2 cc) (Draconic) Feats: -Point-Blank Shot (lvl 1) -Track (Ranger 1) -Power Attack (Psywar 1) -Divine Might (lvl 3) Racial Traits: Base Aasimar • +2 Wisdom, +2 Charisma. • Medium size. Outsider (native). • An aasimar’s base land speed is 30 feet. • Darkvision: Aasimars can see in the dark up to 60 feet. • Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. • Racial Feats: An aasimar gains feats according to its class levels. • Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher. • Special Qualities: Resistance to acid 5, cold 5, and electricity 5. • Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan. • Favored Class: Paladin. • Level adjustment +1. Buffs: -Enter arena psionically focused. -All powerstones are addressed. -All scrolls prepared (w/Read Magic). With an Intelligence penalty, you do not have the prerequisite ability score to be able to use your arcane scrolls. Class Traits: -Favored Enemy: Human. Get a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. -Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. -Turn Undead: 6/day This should also list how many uses per day in the arena you are allowed. -Domains:Magic: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Charm: The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. Powers: <PP: 1 (0 PsyWar + 1 Ability)> 1/3+ = 1 pp Psychic Warrior (ML 1): 1: Offensive Prescience Spells: <3/3> 1/3+ = 1 Spell Slot, 10% ASF Clerics are divine casters and not subject to arcane spell failure Cleric (CL 1; DC: 12 + Spell Level; * = Domain): 0: Detect Magic, Read Magic, Resistance 1: Divine Favor, Entropic Shield, Charm Person* Equipment: 5436 gp, 65 lbs Mundane: • explorer's outfit, free • backpack (2 lbs) <2 gp> • Masterwork Composite Longbow (+3 Str bonus) (3 lbs) <700 gp> • Quiver x3 (47 arrows) (~9 lbs) <3 gp> • Spiked Mithral Chain Shirt (22 lbs) <1,150 gp> • Glaive (10 lbs) <8 gp> • Small Glaive (10 lbs) <8 gp> • Buckler (5 lbs) <15 gp> • Tanglefoot Bagx2 (4 lbs) <100 gp> • Antitoxin <50 gp> • Dose of Drow Poison <75 gp> • Powerstones: Skate (ML2 50 gp), Force Screen x2 (ML2 100 gp), Vigor x2 (ML2 100 gp), Chameleon (ML2 50 gp), Biofeedback (ML2 50 gp), Metaphyscial Weapon (ML1 25 gp), Metaphysical Weapon (ML2 50 gp), Offensive Precognition (ML1 25 gp), Defensive Precognition (ML2 50 gp), Synesthete (ML1 25 gp), 2xAnimal Affinity (ML3 300 gp), Offensive Prescience (ML2 50 gp), Call Weaponry x2 (ML2 100 gp) • Potions: Hide from Animals (50 gp) • Scrolls: -Divine: Protection from Goodx2 (50 gp), Protection from Evil x2 (50 gp), Protection from Law x2 (50 gp), Protection from Chaos x2 (50 gp), Shield of Faith +2 (ML2 50 gp), Divine Favor x2 (ML1 50 gp), Obscuring Mist (ML1 25 gp), Shatter (ML3 150 gp), Silence (ML3 150 gp), Entropic Shield x2 (ML2 100 gp) -Arcane: Alter Selfx2 (ML3 300 gp), Invisibility (150 gp), Expeditious Retreat (CL1 25 gp), Shield (ML2 50), Ghoul Touch(ML3 150 gp), See Invisibility (ML3 150 gp) • Wands: Cure Light Wounds (49 charges) (750 gp) Total Gold Earned: 8,600 gp Total Gold Spent: 7,486 gp 7361 gp Gold Remaining: 1,114 gp 1239 gp Past Expenditures: 1925 gp (the refunds were not counted, but were rather just disregarded entirely) -Potions: Invisibility (300 gp), Protection from Law (50 gp), Protection from Chaos (50 gp) -Powerstones: Vigor (ML2) x3 (150 gp), Offensive PrecognitionX2 (50 gp), Synesthetex2 (50 gp), Force Screenx4 (ML1 75 gp, ML2 50 gp), Metaphysical Weapon x3 (ML1 25 gp), Skate (ML1 25 gp), Chameleonx2 (ML1 50 gp), Expansion (ML 3 150 gp), Animal Affinity x2 (ML3 300 gp) -Arrows: 13 -Refund (never used): Protection from Good (50 gp), Protection from Evil (50 gp), Protection from Law (50 gp), Protection from Chaos (50 gp), 2x Shield of Faith +2 (100 gp), Cure Light Wounds x2 (100 gp), Compression (ML3 150 gp), Thicken Skin (ML1 25 gp) -Scrolls: Mirror Image (CL 3 150 gp), Expeditious Retreat (CL2 50 gp), Alter Self x2(CL 3 150300 gp), Shiled of Faith (ML2 50 gp) -Wands: CLW Wand (1 charge) -Mundane: Anitoxin (50 gp) Allies: With no statblocks for these allies, I can only assume they are purely for character background purposes. If so, I would recommend putting them in the Character background section of your sheet so as not to cause confusion. -Luken the Renegade -Rook Devange Background: Coming soon... Note: Alignment Shift (CG (http://boards1.wizards.com/showpost.php?p=7371425&postcount=111)). Fight Record: There are errors in the recaps of a couple of your fights. You should contact the respective pitlords to have the fight posts corrected. ECL 3: LOSS ... Milo Tad (http://boards1.wizards.com/showpost.php?p=6862622), Sodaguy (Gonbow) [+300xp/+300gp] ... "Well, when your Judge illegally increases your foe's speed by 50% and gives him illegal movements options without a rerun... good chance you will lose." :headexplo ECL3: WIN ... Amion Dar'ath (http://boards1.wizards.com/showpost.php?p=6976433), Waywreth (SoulLord) [+900xp/+900gp] ... "Strange I was hit by a spell I was immune to, but forgiveable given the inexpensive win." :D ECL 3: WIN ... Tlanth (http://boards1.wizards.com/showpost.php?p=7033566), TelinArtho (SoulLord) [+900xp/+900gp] ... "Win, Lose, Win, Win. Three reruns and still I got lucky. Granted my opponent got strangely lucky to begin with, but I must really applaud the Judge for his strong stamina and good heart." :tiphat: The results of this fight needed to be edited by the pitlord (SoulLord) to reflect a used tattoo of skate that is not listed in the final recap. ECL 3: WIN ... Esmara and Zassl (http://boards1.wizards.com/showpost.php?p=7086150), Iced and Maraxus (Luni) [+900xp/+900gp] ... "I had an excellent teammate in Balbanes, and we overwhelmed the arcane duo swiftly and decisviely. Balbanes is certainly someone I would fight with rather than against." :cool: ECL 4: LOSE ... Jodan Desho (http://boards1.wizards.com/showpost.php?p=7155686), Vathelokai (Mind Rogue) [+400xp/+400gp] ... "Argh, Luck and failure of tactics vs a natural enemy spelled embarassing defeat. I will be ready in the future." :( You need to have the pitlord of this match (Mind Rogue) fix the recap of this fight. It says that you only earned 300 xp/gp, when you actually earned 400 xp/gp. ECL 4: WIN ... Shan (http://boards1.wizards.com/showpost.php?p=7237691), Shaken, not Stunned (Luni) [+1200xp/+1200gp] ... "I pulled the wool over this one's eyes easily enough with my first of many tricks. I have to wait a bit until these victories do not cost me so much money." :evillaugh ECL 4: LOSS ... Milo Tad and The Pulverizer (http://boards1.wizards.com/showpost.php?p=7277336), sodaguy and xanadu (Mind Rogue) [+400xp/+400gp] ... "LUCK! They only got lucky, and feared me as they should have. But a 1 in 20 chance ... and they got it... feh...But I DO NOT excuse Judges who do not use online rollers..." :mad: This fight also needs the pitlord (Mind Rogue again) to adjust the recap, for the same reason. You earned 400 xp/gp, but are only shown as earning 300 xp/gp. ECL 4: LOSS ... 3 Large Monstrous Spiders (http://boards1.wizards.com/showpost.php?p=7342152) (Iced) [+600xp/+600gp]... "These were NOT your friendly, neighborhood spiders... After these vermin netted me so thick, the dice gods decided to forsake me ... rough times." :embarrass I would also recommend looking at the Streamline Initiative that will be coming soon and making any necessary adjustments to be in compliance. Just a recommendation :) |
| NiQil10-02-05, 12:53 AM | PROBLEMS FIXED Kraegin "Let Denth's armies swarm the land - if only for a short while." male Human Neutral Evil Cleric of Denth the Summoner, ECL 4 XP: 9730 / XP for Next Level: 10000 3200xp to start -720xp from crafts -200-40-40-40-40-40-320 (crafts) +3650xp from fights +300+900+450+400+1200+400 (fights) +3600xp from quests +3600 (quests) STR...14 [+2]...(6 pts) DEX...10 [+0]...(2 pts) CON...14 [+2]...(6 pts) INT...14 [+2]...(6 pts) WIS...22 [+6]...(16 pts) [18, +1 @4th, +3 Enh] CHA...8 [-1]...(0 pts) Hit Points: 29.5 [4d8 HD +8 Con] AC 18 [+7 armor, +1 shield], Touch 10, Flat 18 Initiative: +0 BAB/Grap: +3/+5 [+3bab, +2str] Speed 20 [+15 Skate (+10 in armor)] Saves: Fort +6 [+4 Cleric, +2 Con] Refl +1 [+1 Cleric] Will +10 [+4 Cleric, +6 Wis] Attacks: Flail +6 melee (+3 BAB, +2 Str, +1 WF), 1d8+2 [20/x2] [+2 disarm] [trip weapon] Javelin +3 ranged (+3 BAB), 1d6+2 [20/x2] [30' range] [-4 hit if used in melee] Dagger +5 melee (+3 BAB, +2 Str) or +3 ranged (+3 BAB), 1d4+2 [19-20/x2] [10' range] Heavy Crossbow +3 ranged (+3 BAB), 1d10 [19-20/x2] [120' range] Feats: Spell Focus (Conjuration) [human] (+1 DC for conjuration spells) Augment Summoning [1st lvl] (+4 Str/Con to summoned creatures) Martial Weapon Proficiency (Flail) [War domain] Weapon Focus (Flail) [War domain] (+1 to hit with selected weapon) Craft Wondrous Item [3rd lvl] Racial and Class Abilities: (Human): +1 skill point/lvl (Human): 1st level bonus feat (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Domain: Evil (+1 CL for Evil Spells) (Cleric): Domain: War (Bonus Martial Weapon Proficiency and Weapon Focus) (Cleric): Rebuke Undead (Cleric): Spontaneous Casting of Inflict Wounds spells Skills (35 Points Cleric): +9 Concentration [7 ranks, +2 con] +10 Craft (armorsmithing) [6 ranks, +2 int, +2 tools] +8 Knowledge (religion) [6 ranks, +2 int] +8 Spellcraft [6 ranks, +2 int] +6 Knowledge (arcana) (4 ranks, +2 int] +9 Spot [3 ranks, +6 wis] [6clr(cc)] +6 Listen [0 ranks, +6 wis] -8 Hide [0 ranks, -8 ACP] -8 Move Silently [0 ranks, -8 ACP] Armor Check Penalty: -8 Speaks Common (free), Infernal (int), Abyssal (int) Spells memorized: [5/5+1/4+1] [* Conjuration Spell (+1 DC)] [~Evil Spell (+1 CL)] 0: [DC 16] Detect Magic (x2), Guidance, Resistance, Read Magic 1: [DC 17] Prot. from Good (domain)~, Summon Monster I (x2)*~, Doom, Sanctuary (x2) 2: [DC 18] Spiritual Weapon (domain), Summon Monster II (x2)*~, Hold Person, Spiritual Weapon [b]Buffs and Prefight actions: Equipment: 6902 gp, 74 lbs, 520 xp Traveler's Outfit [5 lbs] A free, WEIGHTLESS outfit... Half Plate [50 lbs][300 gpC] Buckler [5 lbs][15gp] Flail [5 lbs][8 gp] 2 Javelins [4 lbs][2 gp] Dagger [1 lbs][2 gp] Heavy Crossbow [8 lbs][50gp] Silver Unholy Symbol [1 lb][25gp] Pearl of Power (2nd lvl) [2000gp, 160xpC] Rod of Lesser Metamagic Extend [quested] (http://boards1.wizards.com/showthread.php?t=477357) Periapt of Wisdom +3 [4000gp, 320xpC, 5° (http://boards1.wizards.com/showpost.php?p=7266276) improved (http://boards1.wizards.com/showpost.php?p=7314268) from [500gp, 40xpC, 5° (http://boards1.wizards.com/showpost.php?p=7104867)]] I'm not 100% certain on this, since this is a custom item, but generally when improving an item, you pay the difference in cost between the old one and the new one. You should check to see if this is true for custom, crafted items, because if so, then you will end up with an additional 500 gp to spend. [74 lbs] [6902gp, 520xp] Expendable Items: 202.9 gp, 2.9 lbs 2 Scrolls of Cure Light Wounds (CL 1) [50gp] Antitoxin [50gp] 29 Bolts [2.9 lbs][2gp, 9sp] Tattoo of Skate [ML1] [100gp] [2.9 lbs] [202gp, 9sp] Equipment at home: 55 gp [Ma] Armorer's Tools [55gp] Gold: 65gp [55gp] [25gp, 1sp, 200xp] Past Expenditures (see below) [7185gp, 720xp] We agree...7185 gp, 720 xp Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: [s]81.9 lbs 76.9 lbs Height 5'7", Weight 155lbs Character Background: Kraegin is the only follower of Denth that he knows. His own teacher was brought down by villagers following one of Kraegin's lessons, when his own summoned creatures went amuck and tore apart part of the village. His mentor, Villik Baskia, was then lynched. Had Kraegin not escaped in swift fashion, he likely would have found the same fate. Kraegin does not know his parents as he was abducted at a young age, and later came upon Villik as a mentor. To him, Villik was his father, and his death was greatly mourned. Although Kraegin does not hold any hostility towards the villagers for killing his mentor, he has learned to not be so careless in his summons. As a student, Kraegin also took it upon himself to learn a useful skill and armorsmithing seemed to come naturally to him. In this venture, he managed to find a living for himself before he made his was to Gladius, where he heard of untold fame and fortune. An opportunity, he thought, to spread the teachings of Denth and to gain his own prestige. About Denth the Summoner Denth is a lesser god in the pantheon who is not well recognized among the populace of most civilized lands - probably because his wars with summoned armies laid waste to vast areas, leaving plenty of death and misery around. His own armies suffered many losses, but since they made use of summoning magics, were easily replenished. Denth is an underling to the God of Magic, a bastard child in a way, because no one wishes to think of him and his deeds. Denth's holy symbol is that of a palm with a man coming through a portal. In some cases, the man is replaced with the figure of a particular followers favorite summoned creature. Denth is a neutral god with evil tendencies. Although he does have a small number of good followers, the majority fall under Neutral and Evil alignments. A follower of Denth can choose from the following domains: Evil, War, Strength. Denth's favored weapon is a Flail. Default Tactics: Start in center front position with the Rod of Lesser Extend Spell in my shield hand. If I can see my opponent and they have not moved or they have moved away from me, take a double move to the rock nearest their position (14,2 or equivalent). If they have moved towards me, immediately start casting Summon Monster II while using the Rod. If my opponent moves away and continues to do so, get into range of Spiritual Weapon and cast it with the rod. The summoned creature should appear as close to the opponent as possible (range of the spell is 35ft). The summoned creature should close the distance as quickly as possible, including a charge if possible, or run if the opponent has moved away while I was casting. After I have summoned my first monster, drop the rod and if the opponent is still nearby, start casting another one. If they are moving away, draw the pearl of power (2nd) and move towards the opponent. If my opponents ignore the summons and come straight for me, cast Doom upon them and follow it up with another summons (take a 5ft step back first if they are in melee). Recall spells as needed. If my opponent gets a protection from evil spell up or any other ward that will prevent my summoned creatures from attacking, use other spells instead of the summons. The summoned creatures still get a chance to break through the ward (because of spell resistance). Use centipedes for summoning in most cases. If the opponent has a move of less than 30ft, replace centipedes with Scorpions or Spiders if the dex is too high but the Strength or Constitution is low (according to the appropriate poison of the creature). If the opponent has a move greater than 35ft - summon fiendish wolves and fiendish hawks to do the damage (tripping where possible for the wolves). If the opponent has a move greater than 60ft - tactics change considerably (see below). If starting off, I have no sight of my opponent, immediately run 60ft to the center rock in front of the center stack. Once the opponent is in view and I am set up behind a rock (so I have partial cover), and the opponent is ~100 feet away or less, start summoning. (If opponent is really fast) - get to within range for Hold Person and cast Doom. If the opponent fails the save, move in some more and cast Hold Person. If the opponent fails again, run to close the distance and CDG with the flail. If the opponent makes the save on the doom spell, use the pearl of power to regain it and try again. If the opponent makes the 2nd save, proceed with Hold Person (and recall and cast it again if he saves on the first one). Notes about summoned creatures: 1. I have the evil domain and all of my summoning spells are evil because of the creatures I choose. I have a CL of 5 in these cases, so they each last 5 rounds. If I have used the rod, that summoned creature lasts 10 rounds. 2. They will always charge when possible to close the distance and attack on the same round. 3. If the opponent is more than 2 move units away, they will run to within 10 feet of the opponent and stop. 4. If possible, they will take AoO if the opponent ignores them and fires ranged weapons at me. 5. If possible, they will shuffle (5' steps) each round to set up Flanking Monster Summoning I (with augmented summoning applied) Fiendish Dire Rat, Small Animal, HD 1d8+3; hp 7; init +3; speed 40ft, climb 20ft; AC 15 (+1 sz, +3 dex, +1 nat), touch 14, flat-footed 12; Bite +4 melee (1d4+2 dmg, x2, disease); Saves +5/+5/+3; S 14 (+2) D 17 (+3) C 16 (+3) I 1 (-5) W 12 (+1) Ch 4 (-3); Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11; Feats: Alertness, Weapon Finesse; Specials: Smite Good (+1 dmg on 1 attack), Disease (Filth fever, Fort DC 13, 1d3 days, 1d3 dex and con), Low-light vision, scent, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Fiendish Raven, Tiny Animal, HD 1/4 d8+2; hp 3; init +2; speed 10ft, fly 40ft; AC 14 (+2 sz, +2 dex), touch 14, flat-footed 12; Claws +4 melee (1d2-3 dmg, x2); Saves +4/+4/+2; S 5 (-3) D 15 (+2) C 14 (+2) I 2 (-4) W 14 (+2) Ch 6 (-2); Skills: Listen +3, Spot +5; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Low-light vision, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Fiendish Monstrous Centipede, Medium vermin, HD 1d8+2; hp 6; init +2; speed 40ft, climb 40ft; AC 14 (+2 dex, +2 nat), touch 12, flat-footed 12; Bite +2 melee (1d6+1 dmg, x2, poison); Saves +4/+2/+0; S 13 (+1) D 15 (+2) C 14 (+2) I -- W 10 Ch 2 (-4); Skills: Climb +10, Hide +10, Spot +4; Feats: Weapon Finess; Specials: Smite Good (+1 dmg for 1 attack), Poison (Fort DC 12, 1d3 dex, 1d3 dex), Darkvision 60ft, Vermin traits, Fire and Cold Resistance 5, SR 6 Fiendish Monstrous Scorpion, Small vermin, HD 1d8+4; hp 8; init +0; speed 30ft; AC 14 (+1 sz, +3 nat), touch 11, flat-footed 14; 2 Claws +2 melee (1d3+1 dmg, x2, improved grab) Sting -3 melee (1d3 dmg, x2, poison); Saves +6/+0/+0; S 13 (+1) D 10 C 18 (+4) I -- W 10 Ch 2 (-4); Skills: Climb +3, Hide +8, Spot +4; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Improved Grab (if successful, auto claw damage from constriction), Poison (Fort DC 14, 1d2 con, 1d2 con), Darkvision 60ft, Tremorsense 60ft, Vermin traits, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Fiendish Hawk, Tiny Animal, HD 1d8+2; hp 6; init +3; speed 10ft, fly 60ft; AC 17 (+2 sz, +3 dex, +2 nat), touch 15, flat-footed 14; Talons +5 melee (1d4 dmg, x2); Saves +4/+5/+2; S 10 D 17 (+3) C 14 (+2) I 2 (-4) W 14 (+2) Ch 6 (-2); Skills: Listen +2, Spot +14; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Low-Light vision, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Fiendish Monstrous Spider, Small vermin, HD 1d8+2; hp 6; init +3; speed 30ft, climb 20ft; AC 14 (+1 sz, +3 dex), touch 14, flat-footed 11; Bite +4 melee (1d4 dmg, x2, poison); Saves +4/+3/+0; S 11 D 17 (+3) C 14 (+2) I -- W 10 Ch 2 (-4); Skills: Climb +11, Hide +11, Jump -2, Spot +4; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Poison (Fort DC 12, 1d3 str, 1d3 str), Web (10ft range incr, up to medium size target, as net, Escape Artist DC 12, Break DC 16, 4 hp), Darkvision 60ft, Tremorsense 60ft, Vermin traits, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Fiendish Octopus, small animal (aquatic), HD 2d8+4; hp 13; init +3; speed 20ft, swim 30ft; AC 16 (+1 sz, +3 dex, +2 nat), touch 14, flat-footed 13; Arms +5 melee (0 dmg, improved grab), Bite +0 melee (1d3+1 dmg, x2); Saves +5/+6/+1; S 16 (+3) D 17 (+3) C 15 (+2) I 2 (-4) W 12 (+1) Ch 3 (-4); Skills: Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Improved Grab (with arms, if successful, auto bite), Ink Cloud (10ftx10ftx10ft, 1/min as a free action, total concealment), Jet (backward as a full round action at speed of 200ft, straight line, but no AoO), Low-light vision, Darkvision 60ft, Fire and Cold Resistance 5, SR 7 Fiendish Snake, Small Viper, HD 1d8+2; hp 6; init +3; speed 20ft, climb 20ft, swim 20ft; AC 17 (+1 sz, +3 dex, +3 nat), touch 14, flat-footed 14; Bite +4 melee (1d2 dmg, x2, poison); Saves +4/+5/+1; S 10 D 17 (+3) C 15 (+2) I 1 (-5) W 12 (+1) Ch 2 (-4); Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6; Feats: Weapon Finesse; Specials: Smite Good (+1 dmg for 1 attack), Poison (Fort DC 12, 1d6 con, 1d6 con), Scent, Darkvision 60ft, Fire and Cold Resistance 5, SR 6 Monster Summoning II (with augmented summoning applied) Lemure (devil), Medium outsider (Lawful, evil, extraplanar), HD 2d8+4; hp 13; init +0; speed 20ft; AC 14 (+4 nat), touch 10, flat-footed 14; 2 Claws +4 hit (1d4+2 dmg, x2); Saves +5/+3/+3; S 14 (+2) D 10 C 14 (+2) I -- W 11 Ch 5 (-3); Specials: DR 5/good or silver, Darkvision 60ft, Immune to Fire and Poison, Acid and Cold Resistance 10, Mindless, See in Darkness Fiendish Squid, Medium animal (aquatic), HD 3d8+6; hp 19; init +3; speed swim 60ft; AC 16 (+3 dex, +3 nat), touch 13, flat-footed 13; Arms +6 melee (0 dmg, improved grab), Bite +1 melee (1d6+2 dmg, x2); Saves +5/+6/+2; S 18 (+4) D 17 (+3) C 15 (+2) I 1 (-5) W 12 (+1) Ch 2 (-4); Skills: Listen +7, Spot +7, Swim +10; Feats: Alertness, Endurance; Specials: Smite Good (+3 dmg for 1 attack), Improved Grab (with arms, if successful, auto bite), Ink Cloud (10ftx10ftx10ft, 1/min as a free action, total concealment), Jet (backward as a full round action at speed of 240ft, straight line, but no AoO), Low-light vision, Darkvision 60ft, Fire and Cold Resistance 5, SR 8 Fiendish Wolf, Medium animal, HD 2d8+8; hp 17; init +2; speed 50ft; AC 14 (+2 dex, +2 nat), touch 12, flat-footed 12; Bite +5 melee (1d6+3 dmg, x2, trip); Saves +7/R+5/W+1; S 17 (+3) D 15 (+2) C 19 (+4) I 2 (-4) W 12 (+1) Ch 6 (-2); Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Feats: Track, Weapon Focus (bite); Specials: Smite Good (+2 dmg for 1 attack), Trip (if bite hits, auto trip attempt (+1 on opposed check)), Low-light vision, scent, Darkvision 60ft, Fire and Cold Resistance 5, SR 7 Fiendish Monstrous Centipede, Large vermin, HD 3d8+6; hp 19; init +2; speed 40ft, climb 40ft; AC 14 (-1 sz, +2 dex, +3 nat), touch 11, flat-footed 12; Bite +4 melee (1d8+3 dmg, x2, poison); Saves +5/+3/+1; S 17 (+3) D 15 (+2) C 10 I -- W 10 Ch 2 (-4); Skills: Climb +10, Hide +6, Spot +4; Feats: Weapon Finesse; Specials: Smite Good (+3 dmg for 1 attack), Poison (Fort DC 13, 1d4 dex, 1d4 dex), Darkvision 60ft, vermin traits, Fire and Cold Resistance 5, SR 8 Fiendish Monstrous Scorpion, Medium vermin, HD 2d8+8; hp 17; init +0; speed 40ft; AC 14 (+4 nat), touch 10, flat-footed 14; 2 Claws +4 melee (1d4+3 dmg, x2, improved grab) Sting -1 melee (1d4+1 dmg, x2, poison); Saves +7/+0/+0; S 17 (+3) D 10 C 18 (+4) I -- W 10 Ch 2 (-4); Skills: Climb +5, Hide +4, Spot +4; Specials: Smite Good (+2 dmg for 1 attack), Improved grab (if successful, auto claw damage from constriction), Poison (Fort DC 15, 1d3 con, 1d3 con), Darkvision 60ft, Tremorsense 60ft, Vermin traits, Fire and Cold Resistance 5, SR 7 Fiendish Shark, Medium animal (aquatic), HD 3d8+9; hp 22; init +2; speed swim 60ft; AC 15 (+2 dex, +3 nat), touch 12, flat-footed 13; Bite +5 melee (1d6+3 dmg, x2); Saves +6/+5/+2; S 17 (+3) D 15 (+2) C 17 (+3) I 1 (-5) W 12 (+1) Ch 2 (-4); Skills: Listen +6, Spot +6, Swim +9; Feats: Alertness, Weapon Finesse; Specials: Smite Good (+3 dmg for 1 attack), Blindsense (30ft radius), Keen Scent (180 ft radius, blood for 1 mile), Darkvision 60ft, Fire and Cold Resistance 5, SR 8 Fiendish Monstrous Spider, Medium vermin, HD 2d8+6; hp 15; init +3; speed 30ft, climb 20ft; AC 14 (+3 dex, +1 nat), touch 13, flat-footed 11; Bite +4 melee (1d6+2 dmg, x2, poison); Saves +6/+3/+0; S 15 (+2) D 17 (+3) C 16 (+3) I -- W 10 Ch 2 (-4); Skills: Climb +11, Hide +7, Jump +0, Spot +4; Feats: Weapon Finesse; Specials: Smite Good (+2 dmg for 1 attack), Poison (Fort DC 14, 1d4 str, 1d4 str), Web (10ft range incr, up to large size target, as net, Escape Artist DC 14, Break DC 18, 6 hp), Darkvision 60ft, Tremorsense 60ft, Vermin traits, Fire and Cold Resistance 5, SR 7 Fiendish Snake, Medium Viper, HD 2d8+4; hp 13; init +3; speed 20ft, climb 20ft, swim 20ft; AC 16 (+3 dex, +3 nat), touch 13, flat-footed 13; Bite +4 melee (1d4+1 dmg, x2, poison); Saves +5/+6/+1; S 12 (+1) D 17 (+3) C 15 (+2) I 1 (-5) W 12 (+1) Ch 2 (-4); Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7; Feats: Weapon Finesse; Specials: Smite Good (+2 dmg for 1 attack), Poison (Fort DC 13, 1d6 con, 1d6 com), Scent, Darkvision 60ft, Fire and Cold Resistance 5, SR 7 Fights results: 1: Damson Rhea, Prince FyreDragon [Jh316]: loss (http://boards1.wizards.com/showpost.php?p=6779590) [+300xp/+300gp] -- Bought Hvy Crossbow, 30 bolts, Tattoo of Skate [153gp] 2: Malic, Avatar of Mist, Eatavegi [GuardianAngel]: win (http://boards1.wizards.com/showpost.php?p=6853410) [+900xp/+900gp] -- Crafted a Pearl of Power (1st level) before the quest [500gp, 40xp] Q1 Calling Down Death (http://boards1.wizards.com/showthread.php?t=477357) [King Uther] [+3600xp/Rod of Lesser Extend +600gp] [Level 4] -- Week 1: Halfling Spy Meets Large Centipede and Becomes Lunch (Cast Summon Monster II and Doom, Used PoP (2nd) and PoP (1st) after battle) -- Week 2: 2 Guards meet a Small Scorpion and get Stung, One of the guards puts up a fight! (Cast Summon Monster II (got 1 on a 1d3) and Summon Monster I and Doom and Spiritual Weapon, Used PoP (1st) after battle to regain doom and Scroll of Cure Light Wounds) -- Week 3: Moradin-worshipping Dwarf meets his doom when he cannot move (Cast Doom, Hold Person) -- Used a Scroll of Cure Light Wounds, Purchased a Scroll of Cure Light Wounds (25gp), Crafted a Pearl of Power (1st level) for next week [525gp, 40xp] 3: Czernobog, Meek Head [Ellorion Saenelle]: loss (http://boards1.wizards.com/showpost.php?p=7081135) [+450xp/+450gp] -- Used 1 bolt, Crafted a Periapt of Wisdom +1 for next week [500gp, 40xp] 4: Mrs. Buttmunch, Sloisel [Gonbow]: loss (http://boards1.wizards.com/showpost.php?p=7151659) [+400xp/+400gp] -- Sold Light Shield (-1gp, 5sp), Purchased Buckler (15gp), Crafted a Pearl of Power (1st level) [513gp, 5sp, 40xp] 5: Juntar Dunecrosser, KerlanRayne [Ellorion Saenelle]: win (http://boards1.wizards.com/showpost.php?p=7230700) [+1200xp/+1200gp] -- Crafted a Pearl of Power (1st level) [500gp, 40xp] 6: Lothan Laurel, Faroth [Sindorin]: loss (http://boards1.wizards.com/showpost.php?p=7264558) [+400xp/+400gp] -- Sold 5 Pearls of Power (1st level) for 2500gp total 7: Sat out to craft an improvement (http://boards1.wizards.com/showpost.php?p=7314268) to the Periapt of Wisdom (from +1 to +3) Past Expenditures [tot. 25gp, 1sp]:25.1 gp 1 Bolt [1sp] Scroll of Cure Light Wounds (CL 1) [25gp] Light Wooden Shield [1.5 gpC] [Net 0gp] 5 Pearls of Power (1st lvl) [2500gp, 200xpC] [Net 0gp] Very well kept...only one minor error that I could find (weight). Everything else checks out just dandy. :) |
| TelinArtho10-02-05, 01:05 AM | This applies for both Kraegin and Daeren - re:Free Weightless outfit While I realize this is true for the colliseum, it is not true for any game I play in. The characters I run here are being tested for viability here as well as in game. So if that extra 5lbs is a problem with my character - I'd just as soon resolve it than just write it off as a weightless outfit. Also, while it is weightless for my character, it is not weightless for my mount - something which should probably be clarified in the rules (as in - in CoCo - is it still weightless for the mount carrying the character?) Since there's no violations on Kraegin's sheet - feel free to enclose it in SBLOCKs and mark the audit as complete. I'm working on fixing up Daeren now. |
| LLMadCow10-02-05, 01:32 AM | This applies for both Kraegin and Daeren - re:Free Weightless outfit While I realize this is true for the colliseum, it is not true for any game I play in. The characters I run here are being tested for viability here as well as in game. So if that extra 5lbs is a problem with my character - I'd just as soon resolve it than just write it off as a weightless outfit. Also, while it is weightless for my character, it is not weightless for my mount - something which should probably be clarified in the rules (as in - in CoCo - is it still weightless for the mount carrying the character?) Since there's no violations on Kraegin's sheet - feel free to enclose it in SBLOCKs and mark the audit as complete. I'm working on fixing up Daeren now. I just want to interject this one thought.... The first outfit is free and does not count against the amount of weight a character can carry. So, although I agree that any mount must include this weight as a part of it's weight carried, you are only punishing yourself when it comes to RL campaigns. The book expressly acknowledges this information, even though I had trouble finding it within the SRD. LLMC |
| TelinArtho10-02-05, 01:50 AM | Hmmm - I hadn't seen that. Still - it hasn't really come up for a character except for Sir Valkin (who tries desperately to stay under the 230lbs for full movement with Foreman...). If I get the time, I'll edit it in my current characters - but don't expect me to remove it entirely (since it does apply to the mount). Also @NiQil regarding Kraegin's periapt: A +1 Periapt costs 1000gp market (500gp and 40xp crafted) A +3 Periapt costs 9000gp market (4500gp and 360xp crafted) So when Kraegin improved his periapt from +1 to +3 - he paid 4000gp and 320xp. |
| Book510-02-05, 06:44 AM | Streamline Comments SRD Questions Ielenia Naïlo (Snommelp ) (http://boards1.wizards.com/showpost.php?p=7386831&postcount=481) Ielenia Naïlo Description or picture coming soon… Female Elf Neutral Good Fighter 3, ECL 3 3,200/6,000 STR...14 [+2]...(6 pts) DEX...19 [+4]...(13 pts) (17+2 racial) CON...12 [+1]...(6 pts) (14-2 racial) INT...14 [+2]...(6 pts) WIS...11 [+0]...(3 pts) CHA...10 [+0]...(2 pts) Hit Points: 24 (10+2x5.5+3x1) [3 HD] AC 18 [+4 dex, +3armor, +1 shield], Touch 15, Flat 14 [*color=silver][*/color] Either Im missing something or there is something missing, namely a +1 to dodge AC for that 15 touch. You have dodge but thats not listed, and wait the +2 shield bonus for fighting defensivly really isnt there either, there needs to be a defenses listing methodology for people with rapidly fluctuatable ACs, if only two sets - full offense and full defense. Dodge should be set out with a [Dodge +1] deal btw. As far as the green. Your not using the colors vigorously, that HP function is not important really but non-standard. Your using the template, I can see that from the remant unused silver color tags in the quote. Initiative: +5 [*color=silver][5 dex][*/color] Your dex is +4, but good with the color there, your fine on colors until we get down to skills. BAB/Grap: +3/+6 [*color=silver][+3bab, +4str] And your strength is only +2. Bet I know where you stat point is goin. Speed 30 Saves: Fort +4 [3 Ftr +1 con +1 item] Refl +6 [1 Ftr +4 dex +1 item] Will +2 [1 Ftr +0 wis +1 item] +2 racial vs. enchantment; immune to sleep Attacks: +9 Rapier 1d6+2 [18-20/x2] +7 Rapier 1d6+2 [18-20/x2] +7 Kukri 1d4+2 [18-20/x2] +9 Longbow 1d8+2 [x3] 110 ft. range First, No silver bonus breakdowns, cmon! Second, +9 Rapier 1d6+2 [18-20/x2] (+3 bab, +4 dex, +1 mw, +...? ) Third, continues to the two weapon attack. +7 Rapier 1d6+2 [18-20/x2] (+3 bab, +4 dex, +1 mw, +...?, -2 style ) +7 Kukri 1d4+2 [18-20/x2] (+3 bab, +4 dex, +1 mw, +...?, -2 style ) Fourth, and to the Longbow +9 Longbow 1d8+2 [x3] 110 ft. range (+3 bab, +4 dex, +1 mw, +...? ) Either you forgot to list a modifier, you thought mw was +2, or something, thats why you put the silver stats in. [b]Feats: Dodge (lvl 1) Weapon Finesse (Ftr bonus 1) Two-Weapon Fighting (Ftr bonus 2) Two-Weapon Defense (lvl 3) Let me just take a moment to second (or nth ) the proposition to sblock and c/p feat and effect rules in to character sheets, its the www, so why not? I dont remember what two-weapon defense rules are off the top of my head. HEY, theres the AC bump - I had to cross refrence to find that, now where is that +1 to attack run off to? Racial and Class Abilities: Low-light vision Weapon and armor proficiencies Bonus feats Skills (24 Points Fighter): +10 Craft: Goldsmithing (6 ranks +2 Int +2 tools) +8 Jump (6 ranks +2 Str) +3 Perform: Sing (6/2 ranks +0 Cha) +10 Tumble (6/2 ranks +5 Dex +2 synergy Jump) Speaks common, elven, gnome, halfling Use CC for cross class skill ranks not 6/2. And Your Dex is still +4, not +5. Buffs and Prefight actions: Equipment: Explorer’s Outfit [free] [weightless] MW Spiked MW Studded Leather [175 gp] [30 lbs] Cloak of resistance +1 [1000 gp] [1 lb] MW Rapier [320 gp] [2 lbs] MW Kukri [308 gp] [2 lbs] MW Composite Longbow +2 Str [600 gp] [3 lbs] Ok, first IF you can masterwork the spikes seperatly, then thats [335gp] and [35 lbs] OR you might be masterworking the entire piece - the spikes get the mw bonus simply because the are part of mw armor - still [185 gp] and [40 lbs] it doesnt look like you calculated the spikes cost and weight in at all. the kukri is actually cheaper - [315 gp] and last, the mighty thing, Mighty aint SRD but I think I saw something about it being coco, SO, Mighty IS mw. Composite is different, or Mighty can be applied to either - but it displaces the +1 to hit for masterwork though. so calc that in too. But otherwise a: [Ma] Composite Longbow [400 gp] [3 lbs] yeah ... its [Ma] not mw I gotta fix that on Tan too. Expendable Items: [CL] Arrows, 60 [3 gp] [9 lbs] Potion, Protection from Evil x2 [100 gp] [.2 lbs] Potion, Protection from Chaos x1 [50 gp] [.1 lbs] Potion, Protection from Law x1 [50 gp] [.1 lbs] Quick question - where exactly is the weight for potions, are you going off the weight of bottles? or am I missing something? Oh, I redded you gold and stuff at home since it needs to be reconfigured based off items stuff. Equipment at home: Gold: 39 MW Goldsmithing Tools [55 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) was 47.4 lb should have been 52.4 gonna be ??? Character Background: coming soon Fights results: Past ExpendituresPast Expenditures (tot. 0 gp): |
| Huan10-02-05, 10:53 AM | @NiQil Ha ha, you actually increased the money I have on hand, thanks for that. :D I level up, so I will Streamline-ize Dameon, then post the result tonight. Thanks for the helpful audit. |
| Snommelp10-02-05, 11:59 AM | Book: I had her Dex at 20, then changed it. That's where most of the problems stem from. I'll be on the road today, but once I get home I'll fix it. |
| Mind Rogue10-02-05, 01:02 PM | And so it begins... [/color] Alexi has had his pocketbook balanced. |
| Prisonlords10-02-05, 05:22 PM | Welcome back to the weekly round-up. This has been a slow week for violations and audits, but that is to be expected from time to time. A quick note about Audits: I was unaware of the change that was made in the CoCo FAQ, resulting in an adjustment to the amount of credits awarded for Audits. As a result, I will be going through the entire prison thread and awarding credits accordingly to the currenty bounty. All who who awarded credits previously will find that they may be getting a few more. So, look forward to that change. Also, be aware that I am going to confer with Caterane/Pitlords, and if he agrees with it, I am going to go forth with disallowing Audits on characters who HAVE NOT advanced a level and on characters that are currently on Quests/Campaigns. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict The HarvesterA3................NiQil . . . . .GUILTY - PBJ Baallor.......................TelinArtho . . GUILTY - PBJ Tzur Gorecleaver..............RibKing . . . .Innocent Shazzelin the Gray............TelinArtho . . Innocent Kregor........................Iced . . . . . GUILTY - PBJ Kota Ir Simeihn AvadorA9.......LLMadCow . . . GUILTY - PBJ Mer-ManA8......................LLMadCow . . . GUILTY - PBJ MugenA5........................LLMadCow . . . GUILTY - PBJ Lothan Laurel.................Snommelp . . . GUILTY - PBJ CzemobogA4.....................LLMadCow . . . GUILTY - PBJ Torgirr.......................Luni . . . . . Innocent (New) Grakk Mightyfist..............Luni . . . . . Judgement Pending Torgirr Hammerstriker.........TelinArtho . . Innocent Shan..........................TelinArtho . . Judgement Pending Rebreg Eennoss................TelinArtho . . Judgement Pending Greefe........................TelinArtho . . Judgement Pending TheWasp.......................TelinArtho . . Judgement Pending Devolved Sleestak.............TelinArtho . . Innocent Virgo Arkazzan................Niqil . . . . .Innocent Tak the HungryA3...............Snommelp . . . Judgement Pending Balbanes......................Usurpator . . .Innocent Trial Next Week Virgo Arkazzan................Sunwolf . . . .Judgement Pending Solon the Usurpator...........SauroGrenom . .Judgement Pending Aramur........................Maraxus . . . .Judgement Pending Alexi WoodA4...................Niqil . . . . .Innocent Daeren StronghammerA4..........Niqil . . . . .Innocent Dameon LeonneA4................Niqil . . . . .Judgement Pending KraeginA4......................Niqil . . . . .Judgement Pending Ielenia Naïlo..................Book5 . . . . .Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....V-Credits Earned..A-Credits Earned..Credits Issued Altaris13.......... 0.2° ............ 00.0° ........... 0° Book5.............. 0.1° ............ 00.0° ........... 0° Caterane........... 0.3° ............ 00.0° ........... 0° Gonbow............. 0.8° ............ 00.0° ........... 0° Iced............... 0.1° ............ 00.0° ........... 0° Kaigan............. 0.1° ............ 00.0° ........... 0° LLMadCow........... 0.0° ............ 10.3° ........... 3° Luni............... 1.0° ............ 00.0° ........... 0° Maraxus............ 0.4° ............ 00.0° ........... 0° Mind Rogue......... 0.3° ............ 00.0° ........... 0° Nightbanegod....... 0.1° ............ 00.0° ........... 0° Niqil.............. 5.5° ............ 05.3° ........... 5° RibKing............ 0.1° ............ 00.0° ........... 0° SauroGrenom........ 0.1° ............ 00.0° ........... 0° Sloisel............ 0.3° ............ 00.0° ........... 0° Snomhelp........... 0.4° ............ 01.0° ........... 0° SunWolf............ 0.4° ............ 01.0° ........... 0° TelinArtho......... 5.3° ............ 01.6° ........... 4° Tellish_of_Ket..... 0.2° ............ 00.0° ........... 0° The Magister....... 0.1° ............ 00.0° ........... 0° Usurpator.......... 0.8° ............ 00.0° ........... 0° Vathelokai......... 0.1° ............ 00.0° ........... 0° Please remember that this is only Part 1. I'll be reviewing the violations and responses and making changes accordingly. This post will be updated to reflect everything for the beginning of the Roll Call, but please be sure to review the posts/announcements that have been made since RC6.2 (Roll Call 6, Part 2)! Conclusion of Roll Call #7 (Part 1) @Everyone - When you make a post, please label it as a Violation or an Audit. The actual Audit post SUBJECT should be: Audit + (Character Name) + (ECL#). The actual Violation post SUBJECT should be: Violation + (Character Name). Please be aware that I am going to stop acknowledging posts that are not made in this format. It is VERY easy to make sure the title is properly written. It is also VERY easy to follow up and see if the proper adjustments have been made. This is the conclusion of RC7.1. The next post made should be RC7.2 to wrap up this week's violations and such, but there is the off chance that I may simply leave it at this, due to the timeline of this posting.. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| SauroGrenom10-02-05, 06:04 PM | This tattoo requires credits to purchase. I realize that it was recommended to you at one point, but it has been clarified that this is an illegal tattoo without credits. See the blackmarket for the cost or reimburse yourself for the cost of the tattoo. Fixed! Hope I never need it again. |
| Snommelp10-02-05, 07:26 PM | Book5: I think I fixed Ielenia. Did I miss anything? |
| Huan10-02-05, 08:32 PM | PROBLEMS FIXED Note: -I had 2 mis-placed skill points in spot/listen, and instead redirected them to the Psicraft skill. (may it be noted the 1 pt from previous accusation was, in fact, 2/2 pts spent from Rgr (it was just mislabled), meaning the in-addressable powerstone charge was false. This better labeling clears everything up.) -Appropriate Pitlords PMed over fight corrections. Dameon Leonne Chaotic Good Male Ranger 1/ Psychic Warrior 1/ Cleric 1 (LA +1) Medium Outsider Race: Dragonblooded Shifter (treat as Aasimar) 5’8" tall, 180 lbs, Silver hair, golden eyes, fair skin Languages: Common, Draconic, Celestial Experience: 8,800 xp Abilities: STR: 16 +3 (10 pts) DEX: 16 +3 (10 pts) CON: 14 +2 (6 pts) INT: 08 -1 (0 pts) WIS: 14 +2 (4 pts + 2 Racial) CHA: 16 +3 (6 pts + 2 Racial) Hit Points: 23 (8 (Ranger) + 1x4.5 (Psywar) + 1x4.5 (Cleric) + 3x2 (Con)) AC: 18 (10 + 3 Dex + 4 armor + 1 shield), Touch 13, Flatfooted 15 Init: +3 (+3 Dex) BAB: +1; Grapple: +4 (+1 BAB + 3 Str) Speed: 30ft Space/Reach: 5ft/5ft. Carrying Capacity: 76/153/260lbs. Weight Carried: 65 lbs Saves: Fort +8 (+2 Rgr + 2 PW + 2 Clr + 2 con) Ref +5 (+2 Rgr + 0 PW + 0 Clr + 3 dex) Will +4 (+0 Rgr + 0 PW + 2 Clr + 2 wis) Combat: +5 Ranged, Composite Longbow, 1d8 + 3 (20/x3) [110' range] +4 Melee, Glaive, 1d10 + 4 [Small: 1d8 + 4] (20/x3) [10 ft reach.] +4 Melee, Armor Spikes, 1d6 + 3 (20/x2) Skills: 21 (20 pts Ranger + 1 Psychic Warrior + 1 Cleric) +03 Concentration (1 pt PW + 2 Con) +04 Psicraft (4/2 pt Rgr + 2 Wis) +08 Spot (4 pt Rgr + 2 racial + 2 Wis) +08 Listen (4 pt Rgr + 2 racial + 2 Wis) +05 Hide (2 pt Rgr + 3 Dex – 1 buckler) +02 Knowledge (Arcana) (4/2 pts Rgr + 1 Clr – 1 Int) • Speak Language (2/2 pts Rgr) (Draconic) Feats: -Point-Blank Shot (lvl 1) -Track (Ranger 1) -Power Attack (Psywar 1) -Divine Might (lvl 3) Racial Traits: Base Aasimar • +2 Wisdom, +2 Charisma. • Medium size. Outsider (native). • An aasimar’s base land speed is 30 feet. • Darkvision: Aasimars can see in the dark up to 60 feet. • Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. • Racial Feats: An aasimar gains feats according to its class levels. • Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher. • Special Qualities: Resistance to acid 5, cold 5, and electricity 5. • Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan. • Favored Class: Paladin. • Level adjustment +1. Buffs: -Enter arena psionically focused. -All powerstones are addressed. -All divine scrolls prepared (w/Read Magic). Class Traits: -Favored Enemy: Human. Get a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. -Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. -Turn Undead: 6/day; (1/3+) => 2 uses -Domains:Magic: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Charm: The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. Powers: <PP: 1 (0 PsyWar + 1 Ability)> 1/3+ = 1 pp Psychic Warrior (ML 1): 1: Offensive Prescience Spells: <3/3> 1/3+ = 1 Spell Slot, 10% ASF Cleric (CL 1; DC: 12 + Spell Level; * = Domain): 0: Detect Magic, Read Magic, Resistance 1: Divine Favor, Entropic Shield, Charm Person* Equipment: 5436 gp, 65 lbs Mundane: • explorer's outfit, free • backpack (2 lbs) <2 gp> • Masterwork Composite Longbow (+3 Str bonus) (3 lbs) <700 gp> • Quiver x3 (47 arrows) (~9 lbs) <3 gp> • Spiked Mithral Chain Shirt (22 lbs) <1,150 gp> • Glaive (10 lbs) <8 gp> • Small Glaive (10 lbs) <8 gp> • Buckler (5 lbs) <15 gp> • Tanglefoot Bagx2 (4 lbs) <100 gp> • Antitoxin <50 gp> • Dose of Drow Poison <75 gp> • Powerstones: Skate (ML2 50 gp), Force Screen x2 (ML2 100 gp), Vigor x2 (ML2 100 gp), Chameleon (ML2 50 gp), Biofeedback (ML2 50 gp), Metaphyscial Weapon (ML1 25 gp), Metaphysical Weapon (ML2 50 gp), Offensive Precognition (ML1 25 gp), Defensive Precognition (ML2 50 gp), Synesthete (ML1 25 gp), 2xAnimal Affinity (ML3 300 gp), Offensive Prescience (ML2 50 gp), Call Weaponry x2 (ML2 100 gp) • Potions: Hide from Animals (50 gp) • Scrolls: -Divine: Protection from Goodx2 (50 gp), Protection from Evil x2 (50 gp), Protection from Law x2 (50 gp), Protection from Chaos x2 (50 gp), Shield of Faith +2 (ML2 50 gp), Divine Favor x2 (ML1 50 gp), Obscuring Mist (ML1 25 gp), Shatter (ML3 150 gp), Silence (ML3 150 gp), Entropic Shield x2 (ML2 100 gp) -Arcane: Alter Selfx2 (ML3 300 gp), Invisibility (150 gp), Expeditious Retreat (CL1 25 gp), Shield (ML2 50), Ghoul Touch(ML3 150 gp), See Invisibility (ML3 150 gp) • Wands: Cure Light Wounds (49 charges) (750 gp) Total Gold Earned: 8,600 gp Total Gold Spent: 7361 gp Gold Remaining: 1239 gp Past Expenditures: 1925 gp -Potions: Invisibility (300 gp), Protection from Law (50 gp), Protection from Chaos (50 gp) -Powerstones: Vigor (ML2) x3 (150 gp), Offensive PrecognitionX2 (50 gp), Synesthetex2 (50 gp), Force Screenx4 (ML1 75 gp, ML2 50 gp), Metaphysical Weapon x3 (ML1 25 gp), Skate (ML1 25 gp), Chameleonx2 (ML1 50 gp), Expansion (ML 3 150 gp), Animal Affinity x2 (ML3 300 gp) -Arrows: 13 -Refund (never used): Protection from Good (50 gp), Protection from Evil (50 gp), Protection from Law (50 gp), Protection from Chaos (50 gp), 2x Shield of Faith +2 (100 gp), Cure Light Wounds x2 (100 gp), Compression (ML3 150 gp), Thicken Skin (ML1 25 gp) -Scrolls: Mirror Image (CL 3 150 gp), Expeditious Retreat (CL2 50 gp), Alter Selfx2 (CL 3 300 gp), Shield of Faith (ML2 50 gp) -Wands: CLW Wand (1 charge) -Mundane: Anitoxin (50 gp) Background: Coming soon... Note: Alignment Shift (CG (http://boards1.wizards.com/showpost.php?p=7371425&postcount=111)). Fight Record: ECL 3: LOSS ... Milo Tad (http://boards1.wizards.com/showpost.php?p=6862622), Sodaguy (Gonbow) [+300xp/+300gp] ... "Well, when your Judge illegally increases your foe's speed by 50% and gives him illegal movements options without a rerun... good chance you will lose." :headexplo ECL3: WIN ... Amion Dar'ath (http://boards1.wizards.com/showpost.php?p=6976433), Waywreth (SoulLord) [+900xp/+900gp] ... "Strange I was hit by a spell I was immune to, but forgiveable given the inexpensive win." :D ECL 3: WIN ... Tlanth (http://boards1.wizards.com/showpost.php?p=7033566), TelinArtho (SoulLord) [+900xp/+900gp] ... "Win, Lose, Win, Win. Three reruns and still I got lucky. Granted my opponent got strangely lucky to begin with, but I must really applaud the Judge for his strong stamina and good heart." :tiphat: ECL 3: WIN ... Esmara and Zassl (http://boards1.wizards.com/showpost.php?p=7086150), Iced and Maraxus (Luni) [+900xp/+900gp] ... "I had an excellent teammate in Balbanes, and we overwhelmed the arcane duo swiftly and decisviely. Balbanes is certainly someone I would fight with rather than against." :cool: ECL 4: LOSE ... Jodan Desho (http://boards1.wizards.com/showpost.php?p=7155686), Vathelokai (Mind Rogue) [+400xp/+400gp] ... "Argh, Luck and failure of tactics vs a natural enemy spelled embarassing defeat. I will be ready in the future." :( ECL 4: WIN ... Shan (http://boards1.wizards.com/showpost.php?p=7237691), Shaken, not Stunned (Luni) [+1200xp/+1200gp] ... "I pulled the wool over this one's eyes easily enough with my first of many tricks. I have to wait a bit until these victories do not cost me so much money." :evillaugh ECL 4: LOSS ... Milo Tad and The Pulverizer (http://boards1.wizards.com/showpost.php?p=7277336), sodaguy and xanadu (Mind Rogue) [+400xp/+400gp] ... "LUCK! They only got lucky, and feared me as they should have. But a 1 in 20 chance ... and they got it... feh...But I DO NOT excuse Judges who do not use online rollers..." :mad: ECL 4: LOSS ... 3 Large Monstrous Spiders (http://boards1.wizards.com/showpost.php?p=7342152) (Iced) [+600xp/+600gp]... "These were NOT your friendly, neighborhood spiders... After these vermin netted me so thick, the dice gods decided to forsake me ... rough times." :embarrass |
| Enterik10-03-05, 03:12 PM | I think there's something amiss with the asserted ride skill or I'm just not understanding the algebra :P +06 Ride [3 rnks(4wiz(cc)), +3 Dex] Since it appears from the syntax of other skill calcuations that 4 cross class ranks was the intention, the final modifier to the ride skill should be +05, unless, as usual, I am missing something... PROBLEM FIXED...Warden cleared of wrongdoing, clerical staff on report for calligraphic errors... |
| TelinArtho10-04-05, 05:36 PM | Problems fixed The Gatekeeper Male half-Giant/ Half-Black Dragon Medium Dragon Barbarian 1 EL5 True Neutral 10,950/15,000xp Str 26 -- [+8] (10 pts) +10 racial Dex 12 -- [+1] (06 pts) -2 racial Con 20 -- [+5] (10 pts) +4 racial Int 14 -- [+0] (04 pts) +2 racial Wis 14 -- [+3] (06 pts) Cha 10 -- [+0] (00 pts) +2 racial Your Int bonus is +2 not +0, Your Wis bonus is +2 not +3 Hit Points: 17 (12+5 Con) AC 21, Touch 11, Flat 20 Init +1 BAB +01, Grap +12 Speed 40’ (base 30’ +10 Barb, load 63/306, Light Armor) Fly 80’ ({Average} - base 60’ +20 Barb, load 63/306, Light Armor) You need to include the list of modifiers for AC and for grapple. Grapple should be +13 also (+1 BAB, +8 Str, +4 Size) Saves: Fort +07 [+2 Class, +5 Con] Ref +01 [+1 Dex] Will +02 [+2 Wis] *+1 racial bonus vs powers, spells, and spell-like effects. *+2 racial bonus vs fire spells and effects *Immune to Acid *Immune to paralysis effects *Immune to spells and effects that affect only humanoids (sleep etc.) Attacks: +10 Melee Large +1 Deepcrystal Guisarme, 2d6+13, 20/x3 +09 Melee Claw, 1d6+8, 20/x2 +09 Melee Bite, 1d8+8, 20/x2 +10 Melee [Ma] Large Cold Iron Guisarme 2d6+12, 20/x3 Skills: 24 (6x4) +04 Handle Animal (4 ranks +0 Cha) +02 Diplomacy (4 ranks cc +0 Cha) +05 Ride (4 ranks +1 Dex) +07 Concentration (4 ranks cc +5 Con) +04 Knowledge [Psionics] (4 ranks cc +2 Int) +04 Knowledge [History] (4 ranks cc +2 Int) +02 Listen (0 ranks +2 Wis) +02 Spot (0 ranks +2 Wis) +01 Hide (0 ranks +1 Dex) +01 Move Silent (0 ranks +1 Dex) Feats: -Flyby Attack(1st) Racial Traits: ~ +10 Str, +4 Con, -2 Dex, +2 Int, +2 Cha ~Medium Size Dragon ~Base Speed: 30’ -A half-dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half-dragon that is Medium or smaller does not have wings. ~Naturally Psionic: Half-Giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class. ~Fire Acclimated: Half-Giants have a +2 racial bonus on saving throws against all fire spells and effects. ~Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. -Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. -A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. ~Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. (DC11) ~Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan. ~Favored Class: Psychic warrior. ~Armor Class: Natural armor improves by +4. ~Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead. -Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. -Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. (1d8 bite 1d6 claw) ~Special Attacks: A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see the table below), usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + 1/2 half-dragon’s racial HD + half-dragon’s Con modifier) reduces damage by half. (60’ line of acid, DC15) ~Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety. (Immune to Acid) ~Level Adjustment: Same as base creature +4 You should include the breath weapon ability in an area that is a little more prominent. Hidden among your special abilities - it is difficult to find the information and that's not so good. This, of course is a suggestion... Barbarian Abilities: ~Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). ~Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. ~Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. ~Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). -A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. Rage Statistics: Lasts 10 rounds Str 30 -- [+10] (10 pts) +10 racial +4 rage Dex 12 -- [+1] (06 pts) -2 racial Con 24 -- [+7] (10 pts) +4 racial +4 rage Int 10 -- [+0] (00 pts) +2 racial Wis 16 -- [+3] (10 pts) Cha 10 -- [+0] (00 pts) +2 racial Hit Points: 19 (12+7 Con) AC 19, Touch 11, Flat 20 Init +1 BAB +01, Grap +14 Speed 40’ (base 30’ +10 Barb, load 0/532, Light Armor) Fly 80’ (base 60’ +20 Barb, load 0/532, Light Armor) Saves: Fort +07 [+2 Class, +5 Con] Ref +01 [+1 Dex] Will +04 [+2 Wis +2 Rage] *+1 racial bonus vs powers, spells, and spell-like effects. *+1 racial bonus vs fire spells and effects *Immune to Acid *Immune to paralysis effects *Immune to spells and effects that affect only humanoids (sleep etc.) Actually your fortitude save, when raging is boosted by +2 as well because of the temporary Con increase Attacks: +12 Melee, Large +1 Deepcrystal Guisarme, 2d6+16, 20/x3 +12 Melee [Ma] Large Cold Iron Guisarme 2d6+15, 20/x3 +11 Melee Claw, 1d6+10, 20/x2 +11 Melee Bite, 1d8+10, 20/x2 DC of Breath Weapon raises from 15 to 17 Allies: Faroth Light Warhorse Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds. According to the rules, you can't quest for the horse because your bonus to handle animal is not enough. This is the exact same violation that was called on Xanadu for Draconis Regina's Hippogriff. If you are going to mini-quest for an ally, you must have the appropriate bonus to get the creature (in this case +8). I realize you wanted to have something special that you didn't have to spend money on - but unless you boost your handle animal skill or pay for the ally outright - this ally is illegal. Equipment/Accounting: Total gp = 9,870/9900gp +1 Mithril Breatstplate (Worn, 15wt) 5,300gp [ACP –1] +1 Large Deepcrystal Guisarme (Back Sheathe, 24wt) 3,318gp [Ma] Large Cold Iron Guisarme (Back Sheathe, 24wt) 336gp Potion of Invisibility 300gp Potion of Shield of Faith 50gp 4x Potion of CLW 200gp Tatoo of Force Screen 50gp Potion of Enlarge Person 250gp Past Expenses: Fight 1: Gained: Light Warhorse (Free) Potion of Shield of Faith (Replaced 50gp) Sold Large Cold Iron Glaive (+16gp) Purchased Masterwork Large Cold Iron Guisarme (336gp) Purchased 4x Potion of CLW (200gp) Purchased Tatoo of Force Screen (50gp) Purchased Potion of Enlarge Person (250gp) Total GP this week: 30/900 (MQ) Bunch of errors in the accounting: +1 Mithril Breastplate should be 5150gp (150gp (Breastplate)+4000gp (mithril) + 1000gp (enchantment) = 5150gp) +1 Large Deepcrystal Guisarme should be 3018gp (9gp*2 (Large Guisarme) + 1000gp (Deep Crystal) + 2000gp (enchantment) = 3018gp) Tattoo of Force Screen is a personal range effect, so it costs 100gp, not 50gp Potion of Enlarge Person will not work on you (but I suppose it is up to you whether you want to keep it...) Total money spent with the above (not including dropping the Potion of Enlarge Person) is 9470 - meaning you have 430 left. Fights Results: MQ1. (http://boards1.wizards.com/showpost.php?p=7394295&postcount=446) Hunting the Herd +750xp/+900gp |
| Iced10-04-05, 11:33 PM | All problems fixed. |
| TelinArtho10-05-05, 01:49 PM | Problems fixed Talari Leafwhisperer There's no greater force than Ehlonna! Female Human Neutral Good Druid 6, ECL 6 EXP: 17403/21000 According to my calculations, you have earned 14414xp from fights, and spent 209 on crafting. This should leave you with 17405 as a total. STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts)[+1 Level] CHA...10 [+0]...(2 pts) Hit Points: 42 (8 + 4.5*5 + 12) [6 HD] AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1] Initiative: +3 [3dex] BAB/Grap: +4/+5 [+4bab, +1str] Speed 20 Saves: Fort +7 [5 Druid +2con] Refl +5 [2 Druid +3dex] Will +8 [5 Druid +3wis] [+4 vs Fey Spell-Like Abilities] Attacks: Club +5 melee, 1d6+1 [20/x2] Club +6 melee, 2d6+2 [20/x2] [with Shillelagh] Shortspear +5 melee, 1d6+1 [20/x2] Shortspear +7 ranged, 1d6+1 [20/x2][20' range] Touch +5 melee [20/x2] Touch +7 ranged [20/x2] Feats: Scrible Scroll [1st lvl], Spell Focus (Conjuration) [Human], Augment Summoning [3rd], Natural Spell [6th] Racial and Class Abilities: Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 2/Day Skills (56 Points): +12 Listen [9 rnks, +3 wis] +12 Spot [9 rnks, +3 wis] +11 Concentration [9 rnks, +2 con] +10 Spellcraft [9 rnks, +1 int] +4 Move SilentlyCC [4 rnks, +3 dex -3 ACP] [9 Druid] +11 Handle Animal [9 rnks +0 cha +2 Tool] [8 druid] [+4 for animal companion] +0 HideCC [0 rnks, +3 dex -3 ACP] Speaks Common, Druidic, and Terran You should only have 54 skill points, not 56 as listed. Also, under handle animal, for some reason you have [8 druid] listed - it should be 9. These are both just typos though - allocation appears to be correct. Spells memorized: [5/3+1b/3+1b/2+1b] [Spell levels: 21; Cast: (21/3 = 7)] 0: [DC 13] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds 1: [DC 14] Produce Flame, Faerie Fire, Faerie Fire, Produce Flame 2: [DC 15] Flaming Sphere, Gust of Wind, Summon Swarm, Warp Wood 3: [DC 16] Call Lightning, Sleet Storm, Spike Growth Buffs and Prefight actions: - Read Magic on all Scrolls Equipment: Total: 4933 gp Explorers Outfit [Free and Weightless] +1 [Dragonhide] Breastplate [30 lbs][1700gp] +1 Light Wooden Shield [5 lbs][1153 gp] Ring of Protection +1 [2000 gp] Club [3 lbs][0 gp] Shortspears (2 bundles of 15) [30 gp][45 lb/bundle] [Tactics will state if I use the Shortspears or not.] [Ma] Whistle [50gp] [Used in Handle Animal] 2 Holly and Mistletoe [Free and Weightless] Expendable Items: Total: 4035 gp, 108 xp 2x Smokestick [40gp][1 lb] Tattoo: Synesthete [ML 1] [100 gp] Thunderstone [30gp][1 lb] 2x Alchemist Fire [40gp][2 lb] Potion of Invisibility [300gp] Potion of Prot. From Chaos[50 gp] Potion of Prot. From Evil[50 gp] Potion of Prot. From Good[50 gp] Potion of Prot. From Law[50 gp] Wand of Cure Light Wounds [44 charges][750 gp] Wand of Entangle [47 Charges][750 gp, 5° (http://boards.wizards.com/showpost.php?p=7054563&postcount=88)] You have used 9 charges off of your wand of CLW. Scroll Defense:[6 Spells listed below] 2*Resist Energy [CL 2][100 gp] Ranger Scribed Bear's EnduranceC [CL 3][75 gp, 6xp] LongstriderC [CL 1][12.5gp, 1xp] Owl's WisdomC [CL 3][75 gp, 6xp] Warp WoodC [CL 4][100 gp, 8xp] Scroll Summons: [3 Spells listed below] Summon SwarmC [CL 3][75 gp, 6xp] Summon Nature's Ally IIIC [CL 5][187.5 gp, 15xp] Summon Nature's Ally IIIC [CL 5][187.5 gp, 15xp] Scroll Variety 1: [6 Spells listed below] Faerie FireC [CL 1] [12.5 gp, 1 xp] Flame BladeC [CL 3] [75 gp, 6 xp] Gust of WindC [CL 3][75 gp, 6 xp] 2x Obscuring MistC [CL 1][25 gp, 2 xp] ShillelaghC [CL 3][37.5 gp, 3xp] Scroll Variety 2: [3 Spells listed below] Prot. From EnergyC [CL 5] [187.5gp, 15 xp] Dispel Magic [CL 5] [375 gp] [Cleric Made] Call Lightning [CL 6] [225 gp, 18 xp] Allies and Equipment: Gryphos Wolves: Irth, Timo, Faranzannan Swarm: Bats Equipment at home: Earned Gold: 3000 Base + 15174.88 Winnings +83.5 Sold= 18258.38 Spent: 4933 Equip + 4035 Expend + 3404.5 Used = 12372.5 Difference: 5885.88 According to my calculations, you have earned 15177.88 from your fights, 83.5 from sold items and spent 12372.5. This leaves you with 5888.88gp Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 37 lb Height: 157 cm (5'2"); Weight 51 kg (112 lbs) Armor (30lbs), Shield (5lbs), Club (3lbs), 2 smokesticks (1lb), Thunderstone (1lb), 2 Alchemists Fire (2lbs) = 42lbs Gryphos the Eagle Gryphos Male Eagle Small Animal Hit Dice: 5d8+5 (27 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (16 squares, average) Armor Class: 19 (+1 size, +3 Dex, +5 natural), touch 14, flat-footed 16 Base Attack/Grapple: +3/+0 Attack: Talons +7 melee (1d4+1) Full Attack: 2 Talons +7 melee (1d4+1) and bite +2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Evasion, Link, Share Spells, Devotion Saves: Fort +4, Ref +6, Will +3 Abilities: Str 12, Dex 17, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +20 Feats: Weapon FinesseB, Alertness, Flyby Attack Tricks: Attack, Come, Fetch, Seek, Down, Guard, Defend, I (http://boards.wizards.com/showpost.php?p=6454209&postcount=17)mpr. Attack Your skill points for Gryphos seem a little high. As a normal eagle, Gryphos would have a +2 Spot and +14 Listen. You've added 4HD, which gives Gryphos 4 more skill points (2+Int Mod (-4), minimum 1/HD). However, the bonus for your two skills here have gone up by +2 and +6 respectively (8 skill points) Also, you are allowed one more trick for Gryphos (not sure if you realized that) Pet Wolves Ah, they are so cute... Irth, Timo, Faranzanaan Male Wolves Medium Animal Hit Dice: 2d8+4 (13 hp) [CR 1] Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, Sent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats: TrackB, Weapon Focus (Bite) Tricks: Irth: A (http://boards.wizards.com/showpost.php?p=7060182&postcount=278)ttack, H (http://boards.wizards.com/showpost.php?p=7125248&postcount=312)eel Faranzaanan: A (http://boards.wizards.com/showpost.php?p=7186387&postcount=346)ttack, H (http://boards.wizards.com/showpost.php?p=7251759&postcount=376)eel [b]Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Bat Swarm Not even Batman could stop these. 5000 Bats Diminutive Animal (Swarm) Hit Dice: 3d8 (13 hp) [CR 2] Initiative: +2 Speed: 5 ft. (1 squares); Fly 40' [Good] Armor Class: 16 (+4 size, +2 Dexl), touch 14, flat-footed 12 Base Attack/Grapple: +2/- Attack: Swarm (1d6) Full Attack: Swarm (1d6) Space/Reach: 10 ft./0 ft. Special Attacks: Distraction, wounding Special Qualities: Blindsense 20 ft., Immune to Weapon Damage, Low-light Vision, Swarm traits Saves: Fort +3, Ref +7, Will +3 Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 Skills: Listen +11, Spot +11 Feats: Alertness, Lightning Reflexes Tricks: A (http://boards.wizards.com/showpost.php?p=7314268&postcount=408)ttack Tricks: A (http://boards.wizards.com/showpost.php?p=7314268&postcount=408)ttack, H (http://boards.wizards.com/showpost.php?p=7375673&postcount=439)eel Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic. Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment). Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated. Note: I applied the MM errata to the bat swarm. Character Background: She has long black hair, and is usually frowning. She hates abberations, and doesn't think outsiders are much better. She believes that nature, and Ehlonna are the most powerful of forces. Around her neck, is a small wooden symbol of Ehlonna. Fights results: ECL 3: (http://boards1.wizards.com/showpost.php?p=6301991&postcount=1586&origin=) 1: Mugen, Meek Head: Victory! (Pittbull) [+1125 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6348165&postcount=1598&origin=) 2: Mataichi, Salzorin: Defeat! (Cerebus13) [+300 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6421349&postcount=8) 3: Xyanthraxia, Xanadu: Defeat!(Salrantol) [+300 xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6471123&postcount=21) 4: Enoch the Prophet, Salrantol: Defeat!(Bgt) [+375xp/gold] ECL 3: (http://boards1.wizards.com/showpost.php?p=6541712) 5: Team with Enoch the Prophet (Salrantol) vs Zar (Rim-Soulfang) and Heindal (SoulLord): Victory! (Jindl) [+787xp/gold] ECL 4: (http://boards1.wizards.com/showpost.php?p=6665496&postcount=98) 6: Hagrid II, Pittbull: Victory! (Xanadu) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6833816&postcount=166) 7: Free for All: Vandelar (Soullord, Killed), Xyanthaxia (Xanadu, Escaped), Inihe (Beldin, Killed By): Defeat! (Caterane) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6899859&postcount=203) 8: Vandelar, Soullord Victory! (Cerebus13) [+1200 XP/gold] ECL 4: (http://boards.wizards.com/showpost.php?p=6987827&postcount=248) 9: Team with Rakkar the Reckless (Xanadu) vs Santos (Gonbow) and Alex (Kaigan): Victory! (TelinArtho) [+1200xp/gold] MQ 1: (http://boards.wizards.com/showpost.php?p=7007475&postcount=252) 10: 3 Wolves (Irth, Timo, Faranzanaan) Victory! (King Uther) [+900xp/900gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7110321&postcount=306) 11: Inihe (Beldin): Defeat! (Michael_Noah) [+458xp/ 488.88 gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7151631&postcount=324) 12: Free for All: Aranor (Sindorin, Escaped), Grakk (Aramil Dunskar, Killed by): Defeat! (nightbanegod) [+500 XP/gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7211810&postcount=362) 13: Griff (Iced): Victory! (Mind Rogue) [+1500 XP/ +1600 gold] MQ 2: (http://boards.wizards.com/showpost.php?p=7254975&postcount=377) 14: Bat Swarm Victory! (Tellish_of_Ket) [+600xp/600gold] ECL 5: (http://boards.wizards.com/showpost.php?p=7359562&postcount=431) 15: Va'ria (Sindorin): Victory! (Huan) [+1250 XP/ +1333 gold] ECL 6: (http://boards.wizards.com/showthread.php?t=511389) 16: Team with Va'ria (Sindorin) & Vandelar (SoulLord) vs Team Pikachu: Victory! (Usurpator) [+1519 XP/ +2066 gold] In fight #12, you should have gotten 500xp/533gp. You should PM nightbanegod to fix this - or just accept the 33gp difference. Past Expenditures (tot. 3404.5 gp, 101 xp; Sold: 83.5 gp): MWK Heavy Wooden Shield [157 gp, Sold for 78.5 gp] Leather Armor [10 gp, Sold for 5 gp] Oil: Shillelagh [50 gp] Potion: Invisibility[300 gp] Potion: Prot. From Chaos [50 gp] Potion: 2*Prot. From Evil [100 gp] Potion: 2*Prot. from Good [100 gp] Potion: 2*Prot. From Law [100 gp] ScrollC: Barkskin [CL 3][75 gp, 6xp] ScrollC: 3*Bear's Endurance [CL 3][225 gp, 12xp] ScrollC: Faerie Fire [CL 1][12.5 gp, 1xp] ScrollC: Fog Cloud [CL 3][75 gp, 6 xp] ScrollC: 4*Longstrider [CL 1] [50 gp, 4 xp] ScrollC: 2*Produce Flame [CL 3][75 gp, 6xp] ScrollC: 5*Resist Energy [CL 3][375 gp, 30xp] Scroll: 3*Resist Energy [CL 2][150 gp] [Ranger Made] ScrollC: Shillelagh [CL 3][37.5 gp, 3xp] ScrollC: Summon Nature's Ally II [CL 3][75 gp, 6 xp] ScrollC: Summon Nature's Ally III [CL 3][187.5 gp, 15 xp] Scroll: 3*Summon Nature's Ally III [CL 5][1125 gp] ScrollC: Warp Wood[CL 3][75 gp, 6 xp] Wand: Cure Light Wounds [9 charges] Wand: Entangle [3 Charges] Your expended scrolls of Bear's Endurance should have 18xp listed, not 12. |
| Book510-05-05, 03:22 PM | Book5: I think I fixed Ielenia. Did I miss anything? Well, I got good news and I got bad news ;) Yes, you seem to have missed something. But, your gonna like it... [175 gp] [30 lbs] MW Studded Leather [1000 gp] [1 lb] Cloak of resistance +1 [320 gp] [2 lbs] MW Rapier [320 gp] [2 lbs] [308 gp] [2 lbs] MW Kukri [600 gp] [3 lbs] MW Composite Longbow +2 Str [3 gp] [9 lbs] Arrows, 60 [100 gp] [.2 lbs] Potion, Protection from Evil x2 [50 gp] [.1 lbs] Potion, Protection from Chaos x1 [50 gp] [.1 lbs] Potion, Protection from Law x1 [55 gp] [x lbs] MW Goldsmithing Tools ------------------ [2661 gp] [47.4 lbs] ECL 3 Starting Gold: 3000 Gold: 339 Yours is currently listed as 39, typo? |
| Snommelp10-05-05, 03:41 PM | Wow... I wonder where that 300 had gone... probably the MW armor spikes that I took away or something... fixed now. |
| SauroGrenom10-05-05, 08:09 PM | Shirl Ravenlock Race: Human Gender: Female Alignment: Lawful Neutral Class: Ranger 3 Experience: 3200/6000 STR 16 [+3] (10 pts) DEX 15 [+2] (08 pts) CON 14 [+2] (06 pts) INT 14 [+2] (06 pts) WIS 14 [+2] (06 pts) CHA 08 [-1] (00 pts) Racial Abilities Bonus Feat Skill Points Class Abilities Simple Weapon Proficiency Martial Weapon Proficiency Light Armor Proficiency Shield Proficiency Favored Enemy: Elves Wild Empathy (+2 Handle Animal synergy bonus) Combat Style - Two Weapon Combat Feats Iron WillRace 1 TrackRgr 1 Quick DrawLvl 1 Two Weapon FightingRgr 2 Two Weapon DefenseLvl 3 EnduranceRgr 3 Miscellaneous Statistics Hit Points: 23 [8 Lvl 1 + (4.5 x 2 Lvls) + (2 Con x 3 Lvls)] Armor Class (Normal): 17 [2 Dex + 4 Armor + 1 Shield] Armor Class (Touch): 12 [2 Dex] Armor Class (Flat-footed): 15 [4 Armor + 1 Shield] Damage Reduction: 1/- Initiative: +2 [2 Dex] Base Attack Bonus: +3 [2 Rgr] Grapple: +6 [3 BAB + 3 Str] Speed: 30 [30 Base] Encumbrance: 0-76 (Light), 77-153 (Medium), 154-230 (Heavy) Weight Carried: 45.0000 lbs (Should be 32lbs) I don't know where the shield bonus comes from, there is no shield listed in the equipment farther down. Saves Fortitude: +5 [3 Rgr + 2 Con] Reflex: +5 [3 Rgr + 2 Dex] Will: +5 [1 Rgr + 2 Wis + 2 Feat] Skills +09 Concentration [02 Con + 06 Clr] +10 Craft - Armorsmithing [02 Int + 06 Rgr + 02 Circumstance] +10 Craft - Cobbling [02 Int + 06 Rgr + 02 Circumstance] +10 Craft - Weaponsmithing [02 Int + 06 Rgr + 02 Circumstance] +05 Handle Animal [-01 Cha + 06 Rgr] +04 Hide [02 Dex + 03 Rgr - 01 ACP] +05 Listen [02 Wis + 03 Rgr ] +04 Move Silently [02 Dex + 03 Rgr - 01 ACP] +07 Ride [02 Dex + 06 Rgr - 01 ACP + 02 Synergy (Handle Animal)] +05 SpellcraftCC [02 Int + 06 RgrCC] +05 Spot [02 Wis + 03 Rgr ] Languages: Common, Elven, Giant and Dwarven Skill Points: 54 Clr Probably should read Rgr instead of Clr. Spells Spell Levels: Usable Spell Levels: Attacks Melee Quarterstaff +6 [3 BAB + 3 Str], 1d6+4 (x2), Bludgeoning Quarterstaff +4/+4 [3 BAB + 3 Str - 2 TWF], 1d6+3/1d6+1 (x2), Bludgeoning +2 damage vs elves It would be nice if you would list damage and attack of your Shillelagh, so that the pitlord won't have to look it up. Ranged Light Crossbow +5 [3 BAB + 2 Dex], 1d8 (19-20/x2), Range 80 ft, Piercing +2 damage vs elves Inventory Equipment Carried Quantity Type Name Weight 001 Armor Adamantine Chain Shirt 25.0000 lbs 001 Weapon Light Crossbow 04.0000 lbs 004 Weapon Quarterstaff 16.0000 lbs The quarterstaff only weighs 4 lbs. Equipment Stored Quantity Type Name Weight 001 Tool [Ma]Artisan's Tools (Armorsmithing) 05.0000 lbs 001 Tool [Ma]Artisan's Tools (Cobbling) 05.0000 lbs 001 Tool [Ma]Artisan's Tools (Weaponsmithing) 05.0000 lbs Expendables Unused Quantity Type Name Weight 000 Ammunition Bolts 00.0000 lbs 001 Scroll Cat's Grace (CL 1) 00.0000 lbs 004 Scroll Shillelagh (CL 1) 00.0000 lbs Expendables Used Quantity Type Name Weight The CL of a standard Cats Grace scroll is CL3. Accounting Purchases Quantity Type Name Price 000 Ammunition Bolts 0000.0.0 gp 001 Armor Adamantine Chain Shirt 2550.0.0 gpC 001 Scroll Cat's Grace {CL 2} 0150.0.0 gp 004 Scroll Shillelagh {CL 1} 0100.0.0 gp 001 Tool [Ma]Artisan's Tools (Armorsmithing) 0055.0.0 gp 001 Tool [Ma]Artisan's Tools (Cobbling) 0055.0.0 gp 001 Tool [Ma]Artisan's Tools (Weaponsmithing) 0055.0.0 gp 001 Weapon Light Crossbow 0035.0.0 gp 004 Weapon Quarterstaff 0000.0.0 gpC Sales Quantity Type Name Price Ledger Starting: 3000.0.0 gp Fight Purses: 0000.0.0 gp Items Sold: 0000.0.0 gp Skill Income: 0000.0.0 gp Total Earned: 3000.0.0 gp Items Bought: 3000.0.0 gp Total Left: 0000.0.0 gp Results Type Level Outcome Award Purse Income Opponent (Player) ----- ECL 03 ------- 0000.00 XP 0000.0.0 gp 0000.0.0 gp ---------- (----------) There are a couple things about this build that are missing. For example Shirl has a crossbow but no bolts to fire from it. That adamantium chain mail is apparently the center of the build, very expensive... Also I assume that it is self crafted due to the cost, but I don't see any indication mentioned in the sheet that Shirl made it. A few minor violations here. You got the weight of your staff wrong, there is that missing buckler, and the CL of your Cat's Grace scrolls. |
| Snommelp10-05-05, 09:05 PM | Concerning the "missing" shield: that's from the two-weapon defense feat. Apparently not a lot of people familiar with that one... |
| NiQil10-05-05, 09:12 PM | There are a couple things about this build that are missing. For example Shirl has a crossbow but no bolts to fire from it. That adamantium chain mail is apparently the center of the build, very expensive... Also I assume that it is self crafted due to the cost, but I don't see any indication mentioned in the sheet that Shirl made it. A few minor violations here. You got the weight of your staff wrong, there is that missing buckler, and the CL of your Cat's Grace scrolls. Addressing your issues in the order they appear on the sheet. 1. The shield bonus is from Two Weapon Defense, which grants a +1 shield bonus when wielding a double weapon or two weapons, which quarterstaves are. 2. Correct...should be ranger....will fix after the fight. 3. The shillelagh bonuses are not listed because they may not be used in every fight. I will include them in tactics if I choose to use them. 4. If you notice, under the quantity column of both my equipment carried and my purchases, I carry 4 quarterstaves...which weigh 4 lbs each, for a total of 16 lbs. That is where the extra weight is coming from. 5. The CL of Cat's Grace is a typo...will fix after the fight. 6. The chain shirt is, indeed crafted, and is designated in the Purchases portion of my sheet with the C indicator next to the cost, as per the Streamlining Initiative. 7. You are correct in that I have no bolts for my crossbow. This is not a violation. I list them there because I intend to pick some up, but simply ran out of money, due to the expensive nature of the chainshirt. There is also one error that I know of that I didn't catch until after pairings and you didn't mention. The scrolls of Shillelagh should be oils, as Shillelagh is not on the Ranger spell list. I listed them wrong and didn't notice until it was too late. So either the pitlord can let me use them as oils (as long as I don't exceed my gp), or I can simply not use them...I'm fine either way. |
| Oldmangray10-07-05, 01:31 AM | this was reported in the orignal post but my errors are fixed and have been since about 3mins after they were pointed out to me a brief look (http://boards1.wizards.com/showpost.php?p=7365487&postcount=370) at the original post shows that the person audting my post also said it was fixed i, would like my status ammeneded please |
| sloisel10-08-05, 04:17 AM | Notes in blue. I thought there were more errors than it looked so I did a thorough audit, even checking whether the pitlords properly annotated what you expended in your fights. It turns out most stuff was actually correct. For your convenience, I've also put in spelling corrections. Auburn http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/gnome-mage.jpg Forrest Gnome Spelling=Forest Small Humanoid Female Adult (50 years)(next: middle aged - 100)(max 500) Height 3' 0" Weight 35 lbs. Favored class: Bard ECL 4 (wizard 4) Experience: 6230 [6295-65 from crafting] Should be 3200+900+300+1800=6200, -66 crafting=6134 Next Level: 10,000 Stats Strength 8 [-1] 2 pts.[-2 race] Dexterity 14 [+2] 6 pts. Constitution 16 [+3] 6 pts.[+2 race] Intelegence 17 [+3] 10 pts. [+1 at 4th Lv.] Spelling is intelligence. Wisdom 14 [+2] 6 pts. Charisma 14 [+2] 6 pts. Combat Stats HP 23.5 [4 HD] 4 +(2.5 x3) +(con x4) AC 15 flat 13 touch 13 dex +2, size +1, shield +2 Bab/Grapple +2/-3 Grapple= BAB +2, str -1, size -4 Init +2 dex +2 Speed 20 20 race Saves Fortitude +4 +1 class, +3 con Reflex +3 +1 class,+2 dex Will +6 +4 class, +2 wis Racial +2 vs. illusions Attacks touch +2 +2 bab, +1 size, -1 str ranged touch +5 +2 bab, +1 size, +2 dex Ma small lt. xbow +6 1d6 [19-20/x2], range 80 ft., piercing +2 bab, +1 size, +2 dex, +1 masterwork club +2 1d4 [20/x2], range 10 ft., bludgeoning +2 bab, +1 size, -1 str fist +2 1d2-1 subdual [20/x2] bludgeoning +2 bab, +1 size, -1 str This goes next to Spells Memorized. Spells per Day 4 spell lvs. per fight Lv. 0 - 4 Lv. 1 - 3+1 Lv. 2 - 2+1 Spells Memorized [4/4/3] [Spell levels: 10, use: 4] Lv. 0 - ghost sound, acid splash, acid splash, resistance Lv. 1 - obscuring mist, sleep, summon monster 1, shocking grasp Lv. 2 - summon swarm, acid arrow, minor image 3 spells known, +3int, +(3x2)=6, ttl=12, +11 from scrolls=23. Why are there only 21 spells (levels 1-2) in your spellbook? You appear to be missing 2 level 1 spells. Lv. 0 - all Lv. 1 - magic missile, shocking grasp, shield, mage armor, summon monster 1, sleep, prot. evil, prot. good, chill touch, expid. exped. retreat, obscuring mist, silent image, ray of enfeeblement Lv. 2 - summon swarm, acid arrow, invisibility, see invisibility, scorching ray, minor image, blindness/deafness, summon monster 2 Skills 35 pts. wizard listen +4/6 +2 race, +2 wis+2 familiar spot +2/4 +2 wis+2 familiar hide +8/12 +4 size, +4 race+4 in forest move silent +2 .51cc ranks, +2 dex tumble + 3 12cc ranks, +2 dex autohypnosis +5 12cc ranks, +2 wis, +2 syn(concentration) spellcraft +12 7 ranks, +3 int, +2 syn(know: arcana) concentration +10 7 ranks, +3 con know: arcana + 107 ranks, +3 int know: planes +10 7 ranks, +3 int know: nature +4 1 ranks, +3 int craft: alchemy +6 1 rank, +2 race, +3 int appraise +6 +3 int, +3 familiar Speaks common, gnome, sylvan, forest animal (as speak with animal spell), draconic, giant, elf Feats Scribe scroll [wiz 1]:Scrolls cost (SL x CL x 25)/2 gp and (SL x CL x 25)/25 xp Spell focus - Conjuration [lv. 1]: +1 to the save DCs of all conjuration/summoning spells Augment summon [lv. 3]: +4 to str/con of all summoned creatures Racial bonuses Forest Gnome Size small+1 to hit +1 AC +4 hide -4 grapple lift 3/4 normal weight uses smaller equipment +2 con, -2 str Speed 20 Low-light vision +2 to saves vs. illusions +1 to the DC of illusions cast +1 to hit orcs, kobalds kobolds, lizardfolk, goblins, troglodytes, and bugbears +4 dodge bonus to AC vs. giants +2 listen +2 craft: alchemy +4 hide, +8 in wooded areas pass with out trace 1 hour/lv., self only Spell-like abilities 1/day eachdancing lights ghost sound prestidigitation Load includes size modifier Light 0 - 19.5 lbs. Medium 19.51 - 39.75 lbs. Heavy 39.76 - 60 lbs. Lift off ground 120 lbs. Push/drag 300 lbs. Currently carrying 11.95 lbs. +raven familiar Might actually be a bit less, but I don't usually count the scrolls and potions. Doesn't really matter. Expendable Equipment 18 small lt. bolts [1 lb.][2gp] scrollc #1: magic missile (CL 1)(SL 1) [12.5gp each] scrollc #2: magic missile (CL 1)(SL 1) [12.5gp each] scrollc #2: magic missile (CL 1)(SL 1) [12.5gp each] The next two lines are weird. Do you have 4x MM (CL3) or 2x MM (CL3)? I only counted two for XP and gold purposes, if it's 4 you'll need to account for them. scrollc #3: magic missile x2 (CL 3)(SL 1) [37.5gp each] scrollc #3: magic missile x2 (CL 3)(SL 1) [37.5gp each] scrollc #4: protection from evil (CL 1)(SL 1) [12.5gp] scrollc #4: protection from good (CL 1)(SL 1) [12.5gp] scrollc #5: mage armor (CL 1)(SL 1) [12.5gp each] scrollc #5: shield (CL 2)(SL 1) [25gp] scrollc #5: chill touch (CL 4)(SL 1) [50gp] scrollc #5: expiditious retreat (CL 2)(SL 1) [25gp] scrollc #5: see invisibility (CL 3)(SL 2) [75gp] scrollc #6: invisibility (CL 3)(SL 2) [75gp each] scrollc #7: scorching ray (CL 3)(SL 2) [75gp each] scrollc #7: ray of enfeeblement (CL 2)(SL 1) [25gp] Total=500gp for my book-keeping. 1 potions: CLW (CL1)[50gp] 1 potions: CMW (CL3)[300gp] 1 potion: hide from animals (CL1)[50gp] Total=400gp for my book-keeping. 55 gold coins [1.1 lbs.] 5 silver coins [.1 lbs.] Total=55.5gp for my book-keeping. Should be 43gp? Equipment Carried Monk's outfit [weightless][free] mithral buckler +1 armor check 0, spell fail 0%[1.25 lbs.][2015gp] Ma small lt. crossbow [2 lbs.][335 gp] club [1.5 lbs.][free] 1st spell book [3 lbs.][free][48/100 pages filled] spell component pouch [2 lbs.][5gp] Total=2355gp for my book-keeping. RAVEN Tiny magical beast Hit Dice: 4 (12 hp) [uses masters HD, 1/2 of masters HP] Initiative: +2 Speed: 10 ft., fly 40 ft. (average) Armor Class: 16 (+2 size, +2 Dex +2 natural armor), touch 14, flat-footed 14 Base Attack/Grapple: +2/–11 [uses masters BAB] Attack: Claws +6 melee (1d2–5) Full Attack: Claws +6 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Qualities: Low-light vision Saves: Fort +4, Ref +4, Will +6 [use masters saves if better] Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +5, Spot +7 [also has all skills the master possesses] Feats: Alertness, Weapon FinesseB These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. Famailiar qualities Spelling=Familiar Speaks common Alertness: Gives the feat to the master if they share the same space. Improved Evasion: Familiar takes no damage if it makes its reflex save. Share spells: Spells with an area of 'personal' effect the familiar if the master shares the same space. Empathic link: 1 mile. Deliver touch spells: Can hold the charge of a touch spell. The familiar must be touching the mage when she casts the spell. Summon Familiar [100gp] It would have been cheaper to get the 2nd level spells from this rule (http://d20srd.org/srd/magicOverview/arcaneSpells.htm#addingSpellstoaWizardsS pellbook), whereby you can copy a spell into your spellbook for 50gp per spell level, plus the 100gp per page. scroll: invisibility (150 gp) scribed (200 gp) [350gp] scroll: see invisibility (150 gp) scribed (200 gp) [350gp] scroll: chill touch (25 gp) scribed (100 gp) [125gp] scroll: protection form evil (25 gp) scribed (100 gp) [125gp] scroll: expeditious retreat (25 gp) scribed (100 gp) [125gp] scroll: obscuring mist (25 gp) scribed (100 gp) [125gp] scroll: silent image (25 gp) scribed (100 gp) [125gp] scroll: ray of enfeeblement (25 gp) scribed (100 gp) [125gp] scroll: protection from good (25 gp) scribed (100 gp) [125gp] scroll: scorching ray (150 gp) scribed (200 gp) [350gp] scroll: minor image (150 gp) scribed (200 gp) [350gp] Total=2275gp for my book-keeping. 2 scrollc: mage armor (CL 1)(SL 1) [12.5gp each] [25gp] 2 scrollc: invisibility (CL 3)(SL 2) [75gp each] [150gp] 5 scrollc: magic missile (CL 1)(SL 1) [12.5gp each] [37.5gp] should be [62.5] scrollc: shield (CL 1)(SL 1) [12.5gp] scrollc: protection from evil (CL 1)(SL 1) [12.5gp] scrollc: chill touch (CL 3)(SL 1) [37.5gp] scrollc: expidit. retreat (CL 2)(SL 1) [25gp] Spelling=expeditious Total=325gp for my book-keeping. 65 xp on crafting scrolls I count 66, but I could have miscounted. Total cash spent: 5957gp Total cash earned: 3000+900+300+1800=6000gp. Total cash left over: 43gp vs. Tak the Hungry [EL 3] [Oldmangray] - Win (http://boards1.wizards.com/showpost.php?p=7298206) - [+900 gp] [+900 xp] Quest to join TAO [EL 1] [King Uther] - Win (http://boards1.wizards.com/showthread.php?t=506781) - [+300 gp] [+300 xp] vs. 3 Bugbears [EL 5] [Monster Fight] - Win (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=7393333&postcount=444&origin=) - [+1800 gp] [+1800 xp] |
| Tellish_of_Ket10-08-05, 10:40 AM | I think there's something amiss with the asserted ride skill or I'm just not understanding the algebra :P Since it appears from the syntax of other skill calcuations that 4 cross class ranks was the intention, the final modifier to the ride skill should be +05, unless, as usual, I am missing something... Nope, you didn't miss anything. Too many late nights in front of this dammed computer. FIXED!! -ToK |
| Usurpator10-08-05, 11:25 AM | The WASP! Float like a butterfly, sting like a giant fiendish wasp. Female, Githzerai Height: 5'5, Weight: 110 lbs, Blue eyes, Black hair Lawful Neutral Fighter 2, Monk 1 (LA+2 = ECL 5) Exp: 10400 (15000) STR...10 [+0]...(2 pts) DEX...24 [+7]...(16 pts)[+6 racial] CON...14 [+2]...(6 pts) INT....12 [+1]...(6 pts)[-2 racial] WIS...17 [+3]...(6 pts)[+2 racial][+1 @4th] CHA...08 [-1]...(0 pts) Hit Points: 26 [10+5.5+4.5+6con] AC: 24 [+7dex, +4 armour, +3wis] Touch 20, Flat 17 Initiative: +11 [+7dex, +4feat] BAB/Grap: +2/+13 [+2bab, +7dex, +4feat] Speed 30 Weapon Finesse doesn't allow you to add your Dex bonus to grapple checks. You don't "attack with a light weapon, rapier, whip, or spiked chain" when you make a grapple check. Your grapple bonus should be +6. Saves: Fort +7 [+3ftr, +2mnk, +2con] Refl +9 [+0ftr, +2mnk, +7dex] Will +5 [+0ftr, +2mnk, +3wis] Spell Resistance: 8 Attacks: +10 unarmed strike, 1d8+0 [20/x2] +8/+8 flurry of blows +9 melee, shortsword, 1d6+0 [19-20/x2] +10 ranged, [ma]Composite Longbow 1d8+0 [20/x3] [110' range] Your attack bonus with the composite longbow should be +9, or you should buy a masterwork bow (see skills also). Feats: Weapon Finesse [1st lvl] Improved Initiative [Fighter Bonus, 1st] Weapon Focus: Unarmed Strike [Fighter Bonus, 2nd] Improved Grapple [Monk Bonus] Improved Natural Attack [3rd lvl] Racial and Class Abilities: Githzerai characters possess the following racial traits. +6 Dexterity, -2 Intelligence, +2 Wisdom. Medium size. A githzerai's base land speed is 30 feet. Darkvision out to 60 feet. Racial Feats: A Githzerai gains feats according to it's class. Special Qualities: Psionics, inertial armour, SR = classlvls+5 Automatic Languages: Githzerai. Bonus Languages: Common, slaad, undercommon. Favored Class: Monk. Level adjustment +2. Traits: An outsider possesses the following traits (unless otherwise noted in a creature’s entry). Darkvision out to 60 feet. Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Proficient with all simple and martial weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. A Githzerai is not an outsider. Look it up in the MM. It is a medium humanoid (extraplanar) Special Abilities: Improved Unarmed Strike Flurry of Blows Special Qualities: 3/day - Daze (DC 9), feather fall, shatter (DC 11). Intertial Armour: +4 armour bonus as long as she remain conscious. Spell Resistance: 8 Skills (15 Points Fighter, 5 points Monk): +10 Craft: bowyer[7 ranks, +1 int, +2 tools] +5 Spot [2.0 rankscc, +3 wis] +5 Listen [2.0 rankscc, +3 wis] +12 hide [5 ranks, +7 dex] +7 move silent [0 ranks, +7 dex] You seem to have spent 5 monk skill points on Hide. You have 7 ranks in craft, a 2nd lvl fighter can only get 5 ranks maximum, you can get 6 total ranks here, but only if you also spent a Monk skill point here, which you can't since you have spent them all on Hide. You cannot craft masterwork bows on this level regardless. Speaks: Githzerai You did not mention your bonus language for 12 Int here Buffs and Prefight actions: - Equipment: *=crafted [8][61][-0xp] (Free weightless outfit) shortsword [2][10] [ma]Composite longbow [3][50]* You don't have the skill to craft a masterwork bow. Additionaly, you only paid gold for self-crafting a regular bow. A masterwork bow would cost 400 gp. or 200 gp. if you could self-craft it. 20 arrows [3][1]* [B]Expendable Items: *=scribed [6.7][2790][-0xp] Alchemist Fire (x2)[2][40] Tanglefoot Bag [4][50] Universal Solvent [0][50] oil of magic weapon (x2) [.1][100] potion of enlarge person [.1][250] potion of bull's strength [.1][300] tatoo of dissolving weapon (crawl)[.0][300] tatoo of force screen[.0][100] tatoo of camouflage[.0][100] tatoo of synesthete[.0][100] tatoo of vigora[.0][200] Augmented tattoo's cost credits tatoo of skate [0][100] potion of cure moderate wounds[.1][300] potion of pro chaos [.1][50] potion of fly [.1][750] Allies and Equipment: Equipment at home: Gold: 6499gp Flecthing tools - 50gp These tools cost 55 gp. Miscellaneous Statistics: Encumbance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight carried: 14.6 lb Mount weight carried: ?? lb Character Background: Unsure of her destiny, she roams the prime material plane, looking for answers. Default Tactics Arrows if distance can be kept, otherwise buff as much as possible and bash 'em. Fights results: 1: Quest: The Wandering Soul [EL 5] QL: Tellish_of_Ket [+7200xp][+6400gp] The link doesn't work, I cannot check your income and expenses properly. Past Expenditures (tot. 0 gp, -0 xp): |
| LLMadCow10-08-05, 11:45 AM | this was reported in the orignal post but my errors are fixed and have been since about 3mins after they were pointed out to me a brief look (http://boards1.wizards.com/showpost.php?p=7365487&postcount=370) at the original post shows that the person audting my post also said it was fixed i, would like my status ammeneded please I am just going to break everything down like this: 1st: I make the majority of the changes to the Prison on the weekends, so it will be noted that Tak the Hungry has reolved the issues posted by Snommelp. 2nd: Tak the Hungry IS NOT in prison for the violation that was posted by Snommelp. 3rd: Whenever a character is in Prison ([P]), you need to go look at the Rap Sheet of Gladius and find the character's name on the list. As an example I am going to use Tak the Hungry. Example: 38. Tak the Hungry (Oldmangray) [V:01] [P] Check Here Now, in looking at this you can see a few things: The name Tak the Hungry is linked directly to the character sheet for easy reference. The words Check Here are linked directly to the character sheet so that there is no doubt as to why the character is in Prison. There is a [V:01] to signify that at the time of the last update the character had 1 *Violations* to date. After the [P] gets resolved, Tak the Hungry will have [V:01] [P:01] next to his name, since he has also been in prison as a result of one of his *Violations*. 4th: If everyone follows the guidelines set forth in the Laws of Gladius, then everything runs smoothly. The person who posted the Violation against Tak the Hungry is really good about following up with characters. He always follows the instructions within the Laws of Gladius, and if things had been resolved accordingly, he would have edited his post to reflect this. Since I can see that his post has not been edited to say FIXED, I know that problems still exist. Now, so you know, I did not simply look at his post and make this assumption, since you have taken the time to post a complaint about Tak the Hungry being in Prison, I wanted to check the posted Violation and compare it to your sheet. While some of the issues have been resolved, some are still outstanding. If you drop Niqil a line, I am sure he can explain things in greater detail. Either way, once you resolve an issue, you should send him a Private Message and let him know that everything has been resolved. At that point, he will then edit his post to reflect the changes. So, I think that about covers everything. Conclusion: Check the Rap Sheet. Make the changes. PM the NARC. ...It's all good. LLPL |
| LongArcher10-08-05, 12:32 PM | Violations for WASP! Fixed....... Let me address these in order of posting. 1) I sent you a PM. My grapple bonus is correct. {please see scorpion in MM for an example of a creature with grappling abilities and the Weapon Finesse feat} 2) Fixed. [removed masterwork bonus to attack roll] 3) Fixed. [removed outsider traits] 4) Fixed. [took the extra skill point from Craft: bows and moved it to MS] 5) Fixed. [added language: common] 6) Fixed. [removed the masterwork identifier upon the bow] 7) Fixed. [refunded cost of tatoo] 8) Fixed. [extra cost noted] 9) Fixed. [Link works properly now] I trust you will find the above satisfactory. Thank you for the audit. /amz |
| Sunwolf10-09-05, 07:08 AM | The Wasp has a feat for which she does not meet requirments: From SRD: Improved Natural Attack [General] Prerequisite Natural weapon, base attack bonus +4. Benefit Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8. This feat may be taken multiple times, but each time it applies to a different natural attack. Note bolded section -- Improved natural attack requires a +4 BAB. The Wasp! has a BAB of +2. @LongArcher One suggestion on a fix -- take Stunning fist as your Monk bonus feat and Improved Grapple as your level 3 feat. PS: This looks like the beginning of a nice build. I look forward to see how shee progresses in the future. |
| Prisonlords10-10-05, 02:47 AM | In Progress. Will be edited late Monday Night for resolution. Welcome back to the weekly round-up. This has been a slow week for violations and audits, but that is to be expected from time to time. A quick note about Audits: I am assigning 1 credit per 3 Levels audited, however I cannot account for the time frame that it takes to have credits assigned. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict The HarvesterA3................NiQil . . . . .GUILTY - PBJ Baallor.......................TelinArtho . . GUILTY - PBJ Tzur Gorecleaver..............RibKing . . . .Innocent Shazzelin the Gray............TelinArtho . . Innocent Kregor........................Iced . . . . . GUILTY - PBJ Kota Ir Simeihn AvadorA9.......LLMadCow . . . GUILTY - PBJ Mer-ManA8......................LLMadCow . . . GUILTY - PBJ MugenA5........................LLMadCow . . . GUILTY - PBJ Lothan Laurel.................Snommelp . . . GUILTY - PBJ CzemobogA4.....................LLMadCow . . . GUILTY - PBJ Torgirr.......................Luni . . . . . Innocent Grakk Mightyfist..............Luni . . . . . Judgement Pending Torgirr Hammerstriker.........TelinArtho . . Innocent Shan..........................TelinArtho . . Judgement Pending Rebreg Eennoss................TelinArtho . . Judgement Pending Greefe........................TelinArtho . . Judgement Pending TheWasp.......................TelinArtho . . Judgement Pending Devolved Sleestak.............TelinArtho . . Innocent Virgo Arkazzan................Niqil . . . . .Innocent Tak the HungryA3...............Snommelp . . . Judgement Pending Balbanes......................Usurpator . . .Innocent Virgo Arkazzan................Sunwolf . . . .Judgement Pending Solon the Usurpator...........SauroGrenom . .Judgement Pending Aramur........................Maraxus . . . .Judgement Pending Alexi WoodA4...................Niqil . . . . .Innocent Daeren StronghammerA4..........Niqil . . . . .Innocent Dameon LeonneA4................Niqil . . . . .Judgement Pending KraeginA4......................Niqil . . . . .Judgement Pending Ielenia Naïlo..................Book5 . . . . .Judgement Pending (New) Trial Next Week Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....V-Credits Earned..A-Credits Earned..Credits Issued Altaris13.......... 0.2° ............ 00.0° ........... 0° Book5.............. 0.1° ............ 00.0° ........... 0° Caterane........... 0.3° ............ 00.0° ........... 0° Gonbow............. 0.8° ............ 00.0° ........... 0° Iced............... 0.1° ............ 00.0° ........... 0° Kaigan............. 0.1° ............ 00.0° ........... 0° LLMadCow........... 0.0° ............ 10.3° ........... 3° Luni............... 1.0° ............ 00.0° ........... 0° Maraxus............ 0.4° ............ 00.0° ........... 0° Mind Rogue......... 0.3° ............ 00.0° ........... 0° Nightbanegod....... 0.1° ............ 00.0° ........... 0° Niqil.............. 5.5° ............ 05.3° ........... 5° RibKing............ 0.1° ............ 00.0° ........... 0° SauroGrenom........ 0.1° ............ 00.0° ........... 0° Sloisel............ 0.3° ............ 00.0° ........... 0° Snomhelp........... 0.4° ............ 01.0° ........... 0° SunWolf............ 0.4° ............ 01.0° ........... 0° TelinArtho......... 5.3° ............ 01.6° ........... 4° Tellish_of_Ket..... 0.2° ............ 00.0° ........... 0° The Magister....... 0.1° ............ 00.0° ........... 0° Usurpator.......... 0.8° ............ 00.0° ........... 0° Vathelokai......... 0.1° ............ 00.0° ........... 0° Please remember that although this is Part 1, there will not be a Part 2 this week. This post will be updated to reflect everything for the week! Conclusion of Roll Call #8 (Part 1 of 1) @Everyone - When you make a post, please label it as a Violation or an Audit. The actual Audit post SUBJECT should be: Audit + (Character Name) + (ECL#). The actual Violation post SUBJECT should be: Violation + (Character Name). Please be aware that I am going to stop acknowledging posts that are not made in this format. It is VERY easy to make sure the title is properly written. It is also VERY easy to follow up and see if the proper adjustments have been made. This is the conclusion of RC8.1. The next post made should be RC9.1, so do not look for another post to wrap up this week's violations and such. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| Snommelp10-10-05, 02:54 AM | Book5: I've PMed you about Ielenia being fixed, and you've agreed she was. So how about editing your post so that her "Judgement Pending" doesn't turn into a Violation? |
| SauroGrenom10-10-05, 08:47 AM | Rebreg Ennoss was fixed last week (http://boards1.wizards.com/showpost.php?p=7404988&postcount=402). Solon the Usurper was also fixed, and few minor typo's and violations in Shirl Ravenlock(NiQil) were reported by me and fixed this week (http://boards1.wizards.com/showpost.php?p=7429789&postcount=411). |
| Sunwolf10-10-05, 02:14 PM | Flight speed and wings have been removed. Medium size Half-dragons don't have wings and therefore no fly speed. Half-giants powerful build trait lets them be are treated as large for opposed checks and weapon usage not for racial abilites. Has this been exception been approved somewhere else? |
| TheMagister10-10-05, 08:31 PM | Violation(s) FIXED! (and/or explained to satisfaction) On his Saving throws he has listed: Will: 5/7 +2 vs. enchantment, blah, blah. He needs to pick a number there, and just list the situational modifiers. Under his skills: +5/6 Listen CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+2 familiar Is garbled, and wrong. It should read: +5 Listen [4cc rnks, -1 (wis), +2 (racial)], [8 Wiz], +2 when familiar is within 5 ft. And: +5/7/10 Spot CC [4 rnks, -1 (wis)]+2 race, [5wiz/8]+3 bright light / +2 familiar Same thing. It should read: +5 Spot [4cc rnks, -1 (wis), +2 (racial)], [8 wiz], +2 when familiar is within 5 ft. +3 when in bright light and familiar is within 1 mile. Finally, on his familiar, Ganon: Ganon's spot and listen skill mods are off. Ganon does not get the benefit of the Alertness feat, he conveys the benefit to his master. His mods should be: +14 Spot [4 rnks, +2 (wis), +8 (racial)] and: +2 Listen [+2 (wis)] Not to be redundant, but the Alertness feat needs to be removed from Ganon's record sheet. He don't gottie. TM |
| TheMagister10-10-05, 08:45 PM | Violation(s) FIXED! His attack bonuses are incorrect (but in a good way): [Ma] Trident +6 melee (+3 BAB, +5 Str, -2 multiweapon fighting), 1d8+5 dmg and 1-3 [Ma] Short Swords +6 melee (+3 BAB, +5 Str, -2 multiweapon fighting), 1d6+2 dmg and Bite +4 melee (+3 BAB, +5 Str, -2 multiweapon fighting, -2 secondary attack), 1d4+2 dmg ...is wrong. It should read: [Ma] Trident +7 primary melee (+3 BAB, +5 Str, +1 enh, -2 multiweapon fighting), 1d8+5 dmg and 3 off-hand melee [Ma] Short Swords +7 melee (+3 BAB, +5 Str, +1 enh, -2 multiweapon fighting), 1d6+2 dmg and Bite +4 secondary and off-hand melee (+3 BAB, +5 str, -2 multiweapon fighting, -2 secondary attack) His weapons just didn't have the [Ma] component figured in. It's piddly, but his "B" isn't superscripted after the MultiAttack feat listing. (ducks) I think that's all. Edit: Finally remembered - Aquin's Initiative modifier is wrong. It's listed as +4, but his Dex alone gives him a +5 to Initiative. TM |
| SoulLord10-10-05, 09:55 PM | On his Saving throws he has listed: Will: 5/7 +2 vs. enchantment, blah, blah. He needs to pick a number there, and just list the situational modifiers. Under his skills: +5/6 Listen CC [4 rnks, -1 (wis)]+2 race [5wiz/8]+2 familiar Is garbled, and wrong. It should read: +5 Listen [4cc rnks, -1 (wis), +2 (racial)], [8 Wiz], +2 when familiar is within 5 ft. And: +5/7/10 Spot CC [4 rnks, -1 (wis)]+2 race, [5wiz/8]+3 bright light / +2 familiar Same thing. It should read: +5 Spot [4cc rnks, -1 (wis), +2 (racial)], [8 wiz], +2 when familiar is within 5 ft. +3 when in bright light and familiar is within 1 mile. Finally, on his familiar, Ganon: Ganon's spot and listen skill mods are off. Ganon does not get the benefit of the Alertness feat, he conveys the benefit to his master. His mods should be: +14 Spot [4 rnks, +2 (wis), +8 (racial)] and: +2 Listen [+2 (wis)] Not to be redundant, but the Alertness feat needs to be removed from Ganon's record sheet. He don't gottie. TM Just a note while I finish the format changes Hawks do get the alertness feat it's not vandelar giving it to him it just comes natural to Him. |
| TheMagister10-10-05, 09:58 PM | Just a note while I finish the format changes Hawks do get the alertness feat it's not vandelar giving it to him it just comes natural to Him. Funny, in my MM, it only lists Weapon Finesse as a hawk's bonus feat. Are you sure? TM |
| SoulLord10-10-05, 10:07 PM | Funny, in my MM, it only lists Weapon Finesse as a hawk's bonus feat. Are you sure? TM hawk (http://www.d20srd.org/srd/monsters/hawk.htm) but just checked the MM and it's not there, will have to look at the errata |
| NiQil10-10-05, 10:08 PM | Funny, in my MM, it only lists Weapon Finesse as a hawk's bonus feat. Are you sure? TM Make sure and check the errata for the Monster Manual....several creatures were given different feats and had Weapon Finesse changed to a bonus feat to go along with the new feats due to those creatures not qualifying for Weapon Finesse as they were printed in the MM |
| SoulLord10-10-05, 10:19 PM | Aha Found it it's in the errata for the monster Manual basically it reads... weapon finese feat Some creatures that have this feat lack the +1 base attack bonus prerequisite. Since bonus feats do not require the creature to fulfill any feat prerequisites (see page 301 of monster manual), make the weapon finesse a bonus feat and add an additional feat (see table below) Weapon finesse Bonus feat Changes Animals Feat Change Hawk alertness +2 on listen and spot checks As for the Formating changes requested for Vandelar they are Finished and the informant pmed about it Vandelar (http://boards1.wizards.com/showpost.php?p=6452290&postcount=300) |
| Snommelp10-10-05, 10:30 PM | Please disregard my last post. Book5 has indeed edited his narc post to state that the error is fixed. He edited it before Ielenia was listed as "Judgement Pending." Prisonlords, I'd appreciate that being changed to a "not guilty." The fixed tag is in the title of the narc post. |
| Iced10-10-05, 10:39 PM | Medium size Half-dragons don't have wings and therefore no fly speed. Half-giants powerful build trait lets them be are treated as large for opposed checks and weapon usage not for racial abilites. Has this been exception been approved somewhere else? I don't believe it to be an exception. If my character will be denied the ability to fly, then I will scrap the entire character concept. I made him on the assumption that half-giant status would grant him a fly speed. |
| King Uther10-10-05, 10:42 PM | I would say he gets to have wings. Powerful build means you are considered large for every advantageous reason. I say he should have wings. |
| Gonbow10-10-05, 10:44 PM | IIRC, this question was answered in the FAQ, wasn't in? Anyways, I believe the answer was 'No, you don't get wings'. |
| Snommelp10-10-05, 10:46 PM | I would say he gets to have wings. Powerful build means you are considered large for every advantageous reason. I say he should have wings.Not every advantageous reason, only specific advantageous reasons. Namely, opposed checks, determining whether an opponent's special attacks work, and wielding larger weapons. Thus saith the SRD: Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.EDIT: If this does not convince you, we should continue this discussion in the tavern. |
| TelinArtho10-11-05, 04:03 PM | Aquin has been updated for the comments in this (http://boards1.wizards.com/showpost.php?p=7468507&postcount=426) post |
| Book510-11-05, 10:05 PM | HG Milstead (Enterik ) (http://boards1.wizards.com/showpost.php?p=7466237&postcount=493) 106 gp missing from equipment accounting - surplus :D. And now your xp accounting is gonna be off as well --------------------------------------------- the big three Diviner-3 [/url] ... Pearl of Power, 1st lvl [[color=red]self-crafted 500gp, 40xp] Pearl of Power, 1st lvl [self-crafted 500gp, 40xp] Pearl of Power, 1st lvl [self-crafted 500gp, 40xp] Strong transmutation; CL 17th; Craft Wondrous Item, creator must be able to cast spells of the spell level to be recalled; Price 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th), or 70,000 gp (two spells). |
| TelinArtho10-11-05, 10:12 PM | The pearls are fine to be crafted, because of the following from the rules thread (under skills and feats: the craft feats): In order to craft a magic or psionic item, you must have the appropriate feat and any spell or power mentioned as necessary in the items entry. However, you do not have to have the caster level mentioned in the item's entry! |
| Book510-11-05, 10:38 PM | Kalarthus K'Vennon (Myrridin ) (http://boards1.wizards.com/showpost.php?p=7441394&postcount=491) Hardly worth mentioning but, INT: 15 [+2] (8 pts) +2 (+2 racial) Search I almost didnt check the skills - your point-five perfect on money and weight. |
| Book510-11-05, 11:02 PM | Sinnoch Wildstorm (King Uther ) (http://boards1.wizards.com/showpost.php?p=6330916) I must be missing something here. Nonetheless it should probably be listed on the sheet somewhere. Neutral Forest Gnome Bard 1/Cleric of Olidamarra 5 (ECL 6) Experience: 15250 Next: 21000 --- Gold Received 10266 Gold Spent 9359 Gold left 907gp --- Fight Results: 1. Sinnoch hunts the elusive Damon Tharkis Fail +500xp/533gp 2. Sinnoch fights the honorable Telveran +500xp/533gp 3. Meinrad didn't have enough fists. +1000xp/1200gp ------> +2000xp/2266gp Thats 5000gp and 10050xp that are not marked on the sheet. |
| TelinArtho10-11-05, 11:33 PM | @Book5 - If you look at the first linked fight - you'll see that Sinnoch started as a 5th level character. He has also been on campaign - so his stats may not match exactly with the "norms" of the arena. I suggest if you want to do violations, pick characters who are both active and not currently on campaign or quests. Active can be determined by looking at the title of the post. If it says Ready and the upcoming Wednesday - feel free. If the date is more than a couple of weeks though - I'd probably not bother checking it. Just a thought. |
| SauroGrenom10-12-05, 10:24 AM | @Book5 In the CoCo, we have decided to ignore the CL requirements for crafting items. The CL requirements are still in place for getting the crafting feats, but for crafting the items themselves we have decided to allow a gladiator to craft what he can with his feats, XP and GP available. I think this is mentioned in the rules thread section on crafting. |
| Luni10-12-05, 02:26 PM | Fixed! Hit Points: 24 [12+4.5+2*4] This is wrong. Hit Dice and Hit Points Same as the base creature plus those of the base animal. To calculate total hit points, apply Constitution modifiers according to the score the lycanthrope has in each form. Should be Barbarian (12+2) Coyote +(4.5+4) Total =22 Also, the stats for Coyotes should be listed, as it is likely that if he takes 1/4 hp damage, he will fail the Control Shape check and turn into an animal. An injured character must also check for an involuntary change after accumulating enough damage to reduce his hit points by one-quarter and again after each additional one-quarter lost. Involuntary Change Control Shape DC Resist involuntary change 25 On a failed check, the character must remain in animal form until the next dawn, when he automatically returns to his base form. A character aware of his condition may make one attempt to return to humanoid form (see below), but if he fails, he remains in animal form until the next dawn. |
| Usurpator10-12-05, 03:00 PM | Hit Points: 24 [12+4.5+2*4] This is wrong. Should be Barbarian (12+2) Coyote +(4.5+4) Total =22 Also, the stats for Coyotes should be listed, as it is likely that if he takes 1/4 hp damage, he will fail the Control Shape check and turn into an animal. Well, I am unsure about the Involuntary Change thing, although a literal reading might support this, it also reads: Retry (Voluntary Change): A character can retry voluntary changes to animal form or hybrid form as often as he likes. Each attempt is a standard action. However, on a failed check to return to humanoid form, the character must remain in animal or hybrid form until the next dawn, when he automatically returns to humanoid form. Would this mean that if I try to change from Hybrid to humanoid form (voluntary) and fail the check on purpose, that I am stuck in Hybrid form until next dawn, overruling the involuntary change rule? Technically, if you get damaged as animal beyond 1/4 of your hit points, you should also make a check to prevent from spending your next action turning into an animal (which doesn't do anything but lose you the action of course), because it doesn't say that it doesn't happen when you are in animal form. Probably it wouldn't happen in animal form, that wouldn't make sense. But does it happen when you're in Hybrid form? I am not so sure, since most text seems to be written from the standpoint of going from humanoid form to animal or returning to humanoid form. Even the piece about the armor assumes you will be walking around in you humanoid form, but Corghann has bought his armor specifically for his Hybrid form. Anyway, since I didn't find anything conclusive, I am assuming the worst, that you also are forced to animal form when damaged as a Hybrid, and therefore retracting Corghann from active duty for now, and probably making him a natural lycanthrope or finding conclusive evidence that you don't have to worry about the 1/4 hp. rule when in hybrid form.... I have PM'ed the Pitlords account with this. Additionally, I did provide some stats for the animal form (see AC and attacks). If I provide all three stats in full, I think it would get mighty confusing for the poor pitlord. I wouldn't wish that on anyone, and just rather provide one block of stats, with the security that Corghann will stay in one particular form.... |
| TelinArtho10-12-05, 04:47 PM | Spells per Day: 5/6/5/4 (4+1d/3+2b+1d/2+2b+2d/1+2b+2d) Total Spell Levels: 33 Spell levels usable in fight: 11 When calculating spell levels usable in a fight, you do not count 0-level spells/day. So Va'ria get (6*1)+(5*2)+(4*3) = 6+10+12 = 28 spell levels / 3 = 9 1/3 = 10. |
| Ravashack10-12-05, 08:35 PM | Does "Durkon the Giant Slayer" (http://boards1.wizards.com/showpost.php?p=7393459)'s player Poe the Great actually have the credits for that augmented Vigor powerstone in his expendables? He doesn't list any used. Or did augmented powerstones not require credits after all? |
| Sindorin10-12-05, 08:47 PM | When calculating spell levels usable in a fight, you do not count 0-level spells/day. So Va'ria get (6*1)+(5*2)+(4*3) = 6+10+12 = 28 spell levels / 3 = 9 1/3 = 10. I didn't count 0 level spells, but you are right that my total levels are wrong - they are actually 31, which does mean that my 1/3 cut is correct. Va'ria has 5 level 3 spells for 15 levels in 3 level spells - you only accounted for 12 of those levels. I have changed the 33 to a 31. Nice try. |
| Sindorin10-12-05, 10:12 PM | Actually, correct what I said earlier. Va'ria had the correct number of spell levels, 33, on her sheet. I forgot to prepare her sixth 2nd level spell. |
| TelinArtho10-13-05, 09:48 AM | Tak has no alignment listed that I could find. |
| King Uther10-13-05, 06:03 PM | Fixed: Memorex has a Headband of Intellect +4. He has it listed as 8000gp, but he did not craft it or it would be listed with an xp. It costs 16000 gp. Not to mention even if he did craft it it would violate the amount of gold any single item can be worth when you start. 8000 of 9000 starting gold? Seems a bit much. |
| Tellish_of_Ket10-13-05, 07:17 PM | Memorex has a Headband of Intellect +4. He has it listed as 8000gp, but he did not craft it or it would be listed with an xp. It costs 16000 gp. Not to mention even if he did craft it it would violate the amount of gold any single item can be worth when you start. 8000 of 9000 starting gold? Seems a bit much. Where is there listed a rule of a single gp item value for character creation? I didn't see it, and not aware of it. The reason there is no xp cost listed is because it's there at creation. When you create a higher level pc, you start at the minimum xp required for that level, but the cost reflects the fact that it was crafted. Anything you create is assumed to be absorbed in that cost. Just like all high level guys that are created. They have crafted stuff with xp cost as well, but they all start at the same base xp. This is no different. -ToK |
| NiQil10-13-05, 07:21 PM | Where is there listed a rule of a single gp item value for character creation? I didn't see it, and not aware of it. The reason there is no xp cost listed is because it's there at creation. When you create a higher level pc, you start at the minimum xp required for that level, but the cost reflects the fact that it was crafted. Anything you create is assumed to be absorbed in that cost. Just like all high level guys that are created. They have crafted stuff with xp cost as well, but they all start at the same base xp. This is no different. -ToK I think what King meant by that is that it isn't listed in some form similar to this: Headband of Intellect +4 (8000 gp, --- xp) ...to show exactly what xp was spent on crafting the item in question. Now that being said, I have no idea how is listed as I haven't looked. That's just how I interpret what King Uther posted. |
| Tellish_of_Ket10-13-05, 07:27 PM | Headband of Intellect +4 [0][8000][-crafted at creation]* This is what it is listed as now. Hope this solves any confusion. -ToK |
| NiQil10-13-05, 07:32 PM | This is what it is listed as now. Hope this solves any confusion. -ToK Not to be a killjoy...but that's still a violation. Anything crafted that has an xp cost must have the xp spent crafting the item listed next to it. That's why you see wizards with something like scroll of resistance [12.5 gp, 1 xp] In other words, the amount of xp spent needs to be specified for each item crafted, not just written that xp was spent on it....the specific amt of xp needs to be listed next to each item. |
| Tellish_of_Ket10-13-05, 07:38 PM | Not to be a killjoy...but that's still a violation. Anything crafted that has an xp cost must have the xp spent crafting the item listed next to it. That's why you see wizards with something like scroll of resistance [12.5 gp, 1 xp] In other words, the amount of xp spent needs to be specified for each item crafted, not just written that xp was spent on it....the specific amt of xp needs to be listed next to each item. Done...but also with the disclaimer of being entering play with it at creation. -ToK |
| NiQil10-13-05, 07:40 PM | Done...but also with the disclaimer of being entering play with it at creation. -ToK And that is perfectly acceptable...same as the wizard with his scroll of resistance I mentioned. As long as you don't exceed the xp you have to spend at that level, there shouldn't be any issue. :) |
| King Uther10-13-05, 07:53 PM | Also, don't you have to be 8th caster level to craft those items? I'll have to look at the SRD, but I was fairly certain all of the ability bonus items required a caster level of 8th. |
| Tellish_of_Ket10-13-05, 07:53 PM | And that is perfectly acceptable...same as the wizard with his scroll of resistance I mentioned. As long as you don't exceed the xp you have to spend at that level, there shouldn't be any issue. :) Well, i guess there was an issue. Upon further perusal of our FAQ, an ECL 5 gladiator starts off with +500 xp/gp above their maximum. So it seems i began play with an illegal item. My apolagies i assure you. Either way, the problem has been rectified and i've payed the full xp value for it. Also, don't you have to be 8th caster level to craft those items? I'll have to look at the SRD, but I was fairly certain all of the ability bonus items required a caster level of 8th. Caster level min-req's have been removed here except where otherwise noted. -ToK |
| Book510-13-05, 11:47 PM | @Book5 - If you look at the first linked fight - you'll see that Sinnoch started as a 5th level character. He has also been on campaign - so his stats may not match exactly with the "norms" of the arena. I suggest if you want to do violations, pick characters who are both active and not currently on campaign or quests. Active can be determined by looking at the title of the post. If it says Ready and the upcoming Wednesday - feel free. If the date is more than a couple of weeks though - I'd probably not bother checking it. Just a thought. As I understand the streamline initiative is still active, and you havent audited my char, I thought I did it right the first time, I'll triple verify the next time I level, ;) but I feel like making an easy tenth of a point of myself. Besides, you usually make the same mistakes at the same points when you work your own character sheet over. In my experience. I will restate my question, and I'll pop it on over to the council. Shouldnt all credit expenditures be listed on the sheet, all cash etc in the expenditures section - I like the hyperlinks to the fights btw. Easy enough to do with every batch loss, batch gain, and you can hyper link the blackmarket or a guild for purchases, and credit expenditures. |
| Sunwolf10-14-05, 08:18 AM | @whomever it may concern As I understand the streamline initiative is still active, and you havent audited my char, I thought I did it right the first time, I'll triple verify the next time I level, ;) but I feel like making an easy tenth of a point of myself. Besides, you usually make the same mistakes at the same points when you work your own character sheet over. In my experience. I will restate my question, and I'll pop it on over to the council. Shouldnt all credit expenditures be listed on the sheet, all cash etc in the expenditures section - I like the hyperlinks to the fights btw. Easy enough to do with every batch loss, batch gain, and you can hyper link the blackmarket or a guild for purchases, and credit expenditures. Yes all credit expenditures should be listed on the sheet + links to black market posts for special purchases. |
| Emrys Donovan10-16-05, 11:20 PM | Not so much a violation as a typo...Haizan's str and cha mods are off. they should be -1 each, not -2. ;) |
| Usurpator10-17-05, 02:53 AM | King Uther, Haizan has Psionic Shot without the prerequisite Point Blank shot. Made this mistake with Shazzelin myself, so just thought to point it out. |
| waywreth10-17-05, 09:27 AM | It needs to be noted that his powerstones are unaugmented (they have to be unaugmented due to the price listed - an augmented vigor ML5 alone would cost 450 gp). Example (unaugmented): Vigor [ML 5] = 25*5*1 = 125 gp [+5 hp] This was shown to be important as the pitlord game him 25 hp in our fight rather than the 5 hp the powerstone should provide. Powerstone: 1x Detect Hostile Intent[5](x1), Vigor[5](x1), Concealing Amorpha[5](x1), ExpansionA [3](x1), Force Screen[1](x1), Synesthete[1](x1)...500gp Powerstone: 1x Bite of the Wolf[1](x1), Skate[1](x1), Synesthete[1](x1), Psionic Scent[5](x1), Wall Walker[5](x1), Vigor[3](x1)...450gp |
| Prisonlords10-17-05, 02:12 PM | Miss me? Life has been crazy. I took off in search of a bounty, but it took longer than I expected. Next thing I know, I’m waist deep in muck and mire when I get a missive stating that they are setting the guy free! He’s no longer wanted! Well, I’ll be. So, long story short, I just wasted that time. Oh well, you win some, you lose some. Due to the time in between full updating, I have a number of *Violations* to post today. I’ll be making a post in the Tavern as well. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict The HarvesterA3................NiQil . . . . . Innocent Baallor.......................TelinArtho . . GUILTY - PBJ Tzur Gorecleaver..............RibKing . . . .Innocent Shazzelin the Gray............TelinArtho . . Innocent Kregor........................Iced . . . . . GUILTY - PBJ Kota Ir Simeihn AvadorA9.......LLMadCow . . . GUILTY - PBJ Mer-ManA8......................LLMadCow . . . GUILTY - PBJ MugenA5........................LLMadCow . . . GUILTY - PBJ Lothan Laurel.................Snommelp . . . GUILTY - PBJ CzemobogA4.....................LLMadCow . . . GUILTY - PBJ Torgirr.......................Luni . . . . . Innocent Grakk Mightyfist..............Luni . . . . . GUILTY - PBJ Torgirr Hammerstriker.........TelinArtho . . Innocent Shan..........................TelinArtho . . GUILTY - PBJ Rebreg Eennoss................TelinArtho . . Innocent Greefe........................TelinArtho . . GUILTY - PBJ TheWasp.......................TelinArtho . . GUILTY - PBJ Devolved Sleestak.............TelinArtho . . Innocent Virgo Arkazzan................Niqil . . . . .Innocent Tak the HungryA3...............Snommelp . . . Innocent Balbanes......................Usurpator . . .Innocent Virgo Arkazzan................Sunwolf . . . . GUILTY - PBJ Solon the Usurpator...........SauroGrenom . . Innocent Aramur........................Maraxus . . . . GUILTY - PBJ Alexi WoodA4...................Niqil . . . . .Innocent Daeren StronghammerA4..........Niqil . . . . .Innocent Dameon LeonneA4................Niqil . . . . .Innocent KraeginA4......................Niqil . . . . .Innocent Ielenia Naïlo.................Book5 . . . . . Innocent The GatekeeperA5...............TelinArtho . . Innocent Talari LeafwhispererA5.........TelinArtho . . Innocent Shirl Ravenlock...............SauroGrenom . .Innocent AuburnA4.......................Sloisel . . . .Innocent The WASP!A5....................Usurpator . . .GUILTY - PBJ The Wasp!......................Sunwolf . . . .GUILTY - PBJ (New) The Gatekeeper................Sunwolf . . . . GUILTY - PBJ Vandelar the Red..............TheMagister . . Innocent Aquin.........................TheMagiste r . . Innocent HG Milstead...................Book5 . . . . . Innocent Kalarthus K'Vennon............Book5 . . . . . Innocent Trial Next Week Corghann the Wily.............Luni . . . . . Judgement Pending Va'ria Theladrais.............TelinArtho . . Judgement Pending Tak the Hungry................TelinArtho . . Judgement Pending Memorex.......................KingUther . . .Innocent Haizan, Imperial Assassin.....Usurpator . . .Innocent Dire Flame....................Waywreth . . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....V-Credits Earned..A-Credits Earned..Credits Issued Altaris13.......... 0.2° ............ 00.0° ........... 00/00° Book5.............. 0.2° ............ 00.0° ........... 00/00° Caterane........... 0.3° ............ 00.0° ........... 00/00° Gonbow............. 0.8° ............ 00.0° ........... 00/00° Iced............... 0.1° ............ 00.0° ........... 00/00° Kaigan............. 0.1° ............ 00.0° ........... 00/00° King Uther......... 0.1° ............ 00.0° ........... 00/00° LLMadCow........... 0.0° ............ 10.3° ........... 10/10° Luni............... 1.1° ............ 00.0° ........... 01/01° Maraxus............ 0.4° ............ 00.0° ........... 00/00° Mind Rogue......... 0.3° ............ 00.0° ........... 00/00° Nightbanegod....... 0.1° ............ 00.0° ........... 00/00° Niqil.............. 5.5° ............ 05.3° ........... 10/10° RibKing............ 0.1° ............ 00.0° ........... 00/00° SauroGrenom........ 0.1° ............ 00.0° ........... 00/00° Sloisel............ 0.3° ............ 01.3° ........... 00/01° Snomhelp........... 0.4° ............ 01.0° ........... 01/01° SunWolf............ 0.5° ............ 01.0° ........... 01/01° TelinArtho......... 5.5° ............ 05.0° ........... 06/10° Tellish_of_Ket..... 0.2° ............ 00.0° ........... 00/00° The Magister....... 0.3° ............ 00.0° ........... 00/00° Usurpator.......... 0.9° ............ 01.6° ........... 00/02° Vathelokai......... 0.1° ............ 00.0° ........... 00/00° Waywreth........... 0.2° ............ 00.0° ........... 00/00° Conclusion of Roll Call #9 (Part 1 of 1) @Everyone - When you make a post, please label it as a Violation or an Audit. The actual Audit post SUBJECT should be: Audit + (Character Name) + (ECL#). The actual Violation post SUBJECT should be: Violation + (Character Name). Please be aware that I am going to stop acknowledging posts that are not made in this format. It is VERY easy to make sure the title is properly written. It is also VERY easy to follow up and see if the proper adjustments have been made. This is the conclusion of RC9.1. The next post made should be RC10.1, so do not look for another post to wrap up this week's violations and such. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| TelinArtho10-17-05, 02:48 PM | http://home.arcor.de/caterane/NPC%20Pix/Griff.jpg “Every Champion Has a Weakness, Find It, Exploit It, Achieve Victory” Griff Mythral Male Gnome Lawful Evil Wizard-5 ELC =5 XP = 10602/15000 3200 (starting) + 7525xp (fights) - 269 (crafts) = 10456xp STR…....6 [-2]…(0 points) [-2 Racial] DEX... 16[+3]…(10 points) CON... 18 [+4]…(10 points) [+2 Racial] INT…. 19 [+4]…(16 points) [+1 @4th] WIS…. .8[-1]…(0 points) CHA…. 8[-1]…(0 points) Hit Points: 37 (14 (4+4*2.5)+20(5*4) +3 Toad) AC:14 [+3Dex, +1 Size] Touch: 13 Flat Footed: 10 [Shield +7] Init + 3 BAB/Grap +2/-5 (+2 BAB, -4 Size, -2 STR) Speed 20’ +4 Dodge vs giants +1 Racial bonus for attacks vs Kobolds and goblinoids The shield spell only boosts your AC by +4. Saves: Fort +5 (+1 Class +4 Con) Ref +4 (+1 Class, +3 Dex) Will +3 (+4 Class, -1 Wis) +2 vs Illusions Attacks: +2 (+2 BAB, +1 MW, +1 Size -2 STR) MW Halfspear 1d6-2 (20/x3) +7 (+2 BAB, +1 MW, +1 Size +3 DEX) MW Heavy Crossbow 1d10 (19-20/x2) Range 120’ +6 (+2 BAB, +3, +1 Size DEX) Ranged Touch - Ray Halfspear and Crossbow damage need to be adjusted for small size (1d4, 1d8 respectively). Also, you only have a Light Crossbow in your inventory - change the stats accordingly. Small size, 3'2" tall, 40 wt, 30 yrs old Black hair, Green eyes, White skin Speaks: Common, Gnome, Draconic, Orc, Elf, Dwarf Skills: (6x4+6+6+6+6=48) Alchemy ……………….........+15...(7 Ranks, +2 Racial, +4 INT, +2 Tool) Concentration ..............+11....(7 Ranks, +4 CON) Move Silently ………......….+8…..(8 Ranks cc, +3 DEX) Listen …………………..........+5....(8 Ranks cc, -1 WIS)[Familiar within 5’ +2] Craft: Weaponsmithing....+11...(7 Ranks, +4 INT) Craft: Bowmaking …….....+11...(7 Ranks, +4 INT) Spot……………………...........+1….(0 Ranks cc, -1 WIS) [Familiar within 5’ +2] Spellcraft......................+8....(4 Ranks, +4 INT) Feats: Scribe Scroll (Wizard) Spell Focus: Enchantment (1st) Greater Spell Focus: Enchantment (3rd) Alertness (Familiar within 5’) Craft Wonderous Item (Wizard) Racial/Class/Special Abilities: Summon Familiar Scribe Scroll Spellcasting Stonecutting +2 vs illusions/ +2 on listen and alchemy checks +4 Dodge vs giants +1 bonus to attacks vs kobolds + goblinoids +1 to DC of illusions cast by gnomes Base Speed 20’ Gnome magic - Speak with burrowing mammal 1/day Spells Prepared: DC+2 Greater Spell Focus: Enchantment+1 Illusions 6 spell levels/fight 0th~DC14- (4) Acid Splash, Flare, Ray of Frost, Ray of Frost 1st~DC15- (4) Shield, Color Spray, Sleep, Sleep 2nd~DC16- (3) Blindness/Deafness, Protection from Arrows, Invisibility 3rd~DC17- (2) Deep Slumber, Fly Include both your total spell levels and your spells/fight Spellbook: 0th- All 1st- Shield, Summon Monster I, Sleep, Magic Missile, Color Spray, Cause Fear, Burning Hands, Expeditious Retreat, Reduce, Chill Touch, Mage Armor, Protection From Chaos, Protection from Law 2nd- Web, Invisibility, Protection From Arrows, Mirror Image, Blur, Flaming Sphere, Blindness/Deafness, Hideous Laughter 3rd- Dispel Magic, Deep Slumber, Fly Your spells are a little off: From levels, you can have 9 1sts, 4 2nds, and 2 3rds. You have purchased 5 1sts, 3 2nds, and 1 3rd - which leaves you an missing 1st level spell and an excess 2nd level spell Dacius –Toad Familiar HD: ¼ d8 (3) HP: 11 Initiative: +1 (DEX) Speed: 5’ AC: 17 (+4 Size, +1 DEX, +2 Natural Armor) Attacks – Damage – Special Qualities: Alertness, Improved Evasion, Share Spells, Empathetic Link, Touch, Familiar Qualities Face/Reach: 1’ by 1’/ 0’ Saves: F/R/W - +6/+4/+2 Abilities: STR: 1, DEX: 12, CON:11, INT: 7, WIS: 14, CHA: 4 Hide +21, Listen +5, Spot +5 Familiars have HD = Master (5), hp = Master/2 (18), also Nat AC should be +3, Int should be 8, Speak with Master, Saves should be Fort +2/Ref +3/Will +6; Listen and Spot should both be +4 not +5 Personality/Background: Griff Mythral wasn’t just like every other gnome, he was exceptional in many ways. He was extremely intelligent, and had a streak of evil in him. Inevitably he was banished from the clan when caught pilfering magical supplies from the local paladin’s house. Growing up in a magic-heavy gnome community had given him access the weave at an early age, being shunned for his strangeness had made him bitter, resentful, and more evil and malignant towards other life in general. Hungering to increase his power and destroy the paladin, he was found by a wizard, a master illusionist named Hasfaick. Hasfaick wasn’t much like other gnomes either, he possessed the same traits as Griff. Griff Mythral found a mentor that he respected and learned to fear. After some years learning magic with the old cruel gnome, Griff Mythral slew him and moved on to gain his long waited revenge upon the paladin that had caused him to be shunned by his fellows. One night, he entered his old villiage dressed in simple black robes, a hood, and a cloak, confident that he would escape discovery. Reaching the dwelling of the paladin, he stole in and finding him asleep in his bed, slew him and his relatives. By the next morning the local populace had found their champion dead and his killer vanished without trace barring a single token, a black obsidian stone in the shape of an elongated skull. The skull was taken to the local diviner who was promptly killed by the stone's magics. His apprentice managed to disable the black skull's necromatic traps and use it as a trace for a scrying spell. The spell suceeded, but the young wizard was only to be greeted by the grinning skull atop the black robes of Griff Mythal. "Young Gnome, were you looking for me?" the deranged skull laughed, "You have searched for me, you have found me, and you shall pay the consequence." The young gnome was later found in a coma amongst his books. The stone skull had vanished. The gnome community was in chaos. In just two days their former safe haven had been stripped of its champion, its loremaster, and a young and talented diviner. A messenger was sent out to the neighboring villiage and a party of rangers was assembled to hunt down and kill the black-robed mage. It is a long chase, and remains so, for Griff is long gone. Coming to the gates of the collesium, Griff sees the opportunity to practice dealing death, one unfortunate at a time. -------------------------------------------------------------------------------- Griff Mythal walked outside Gladius and glanced quickly around to ensure that he was not being followed. Moving quickly, he took a small orb from his belt. Placing it upon the leaf-strewn earth he knelt next to it and focused... Images come to mind, the gnome rangers have gained on him. They have an ally with them now, a man who walks tall for a gnome, masked in a green and black cloak. He turns, revealing a face scarred by life in the outdoors. A white furred wolf stalks next to him, scenting the air. The dark gnome speaks and one of the rangers nods. The wolf howls out and the entire group begins to move faster...They are coming up on the road that Griff took, the road to Gladius. Shaking himself out of his self-induced trance, Griff sneers grimly. "Soon they will be upon me, and once again they will learn not to disturb the black sorcerer!" Grasping the orb Griff hurried back to the city. The arena would cheer for him that night, and soon, very soon, the hunters would become the hunted. http://www.halloween-mask.com/DistortionsUnlimited/shadowseries/blackskull.jpg Equipment/Accounting: Black Robe [-wt][0gp] MW Halfspear [3-wt][100gp, 3sp (Crafted)] MW Light Crossbow [9-wt][167, 5sp(Crafted)] Case containing 18 Crossbow Bolts [1-wt][1gp (Crafted)] Spell Component Pouch [3-wt][5gp] Halfspear should be a Shortspear and costs 301gp as a masterwork item (150gp, 5sp when crafted). It should also only weigh 1.5lbs. Light Crossbow weighs 4lbs normally - but only 2lbs for Griff (small size). Also, note the attack change in the section above (you still have it listed as a heavy crossbow) Spell component pouch only weighs 2lbs Expendable Items: Tanglefoot Bag x2 [16-wt][50gp(Crafted)] Thunderstonex2 [1-wt][80gp(Crafted)] Alchemist’s Fire x7 [5-wt][70gp(Crafted)] Acid Flask x5 [3-wt][25gp (Crafted) Scroll of Invisibility [-wt][12.5gp, 1xp(Crafted)] Scroll of Web (CL3 Crafted) [-wt][75gp] Scroll of Sleep (Crafted) [-wt][50gp, 4xp] Scroll of Sleep(CL4) x2 (Crafted) [-wt][100gp, 4xp] Scroll of Shield x2 (crafted) [-wt][37gp, 5sp, 2xp] Scroll of Magic Missile (CL3) x2 (Crafted) [-wt][75gp, 6xp] Scroll of Mage Armor [-wt][50gp] (crafted) Scroll of Color Spray x10 (CL3 crafted) [-wt][125gp, 10xp] Scroll of Expeditious retreat (crafted) [-wt][12gp, 5sp, 1xp] Scroll of Mirror Image (CL4 crafted) [-wt][75gp, 6xp] <Scroll: Flaming Sphere x2 (CL4 crafted) [-wt][150gp, 12xp] Blindness/Deafness x1 (CL4 crafted) [-wt][150gp, 12xp], Hideous Laughter x2 (CL4 crafted) [-wt][150gp, 12xp]> <Scroll of Fly [-wt][187.5gp/12xp], Spectral Hand [-wt][150gp], Glitterdust[-wt] [150gp], Touch of Idiocy x2 [-wt][300gp]> Potion of Cure Light Wounds x3 [-wt][200gp] Scroll of Deep Slumber (crafted) [-wt][187gp, 5sp, 15xp] Tanglefoot bags weigh 4lbs each (8) Thunderstones cost 30gp each, so they should be 30gp when you craft 2 of them Alchemist's Fires and Acid Flasks each weigh 1lb. Scroll of Invisibility should be 75gp, 6xp for CL3 Scroll of Web should be 75gp, 6xp Scroll of Sleep should be 12gp, 5sp, 1xp for CL1 (50gp, 4xp for CL4 if that is what you meant by the 1st scroll) Scroll of Shield should be 12gp, 5sp, 1xp each (25gp, 2xp for 2) Scroll of Mage Armor should be 12gp, 5sp, 1xp for CL1) Scroll of Color Spray at CL1 is 12gp, 5sp, 1xp. For CL3, it would be 37gp, 5sp, 3xp (and x10 for 10 of them obviously) Scroll of Mirror Image at CL4 is 100gp, 8xp Scroll of Flaming Sphere at CL4 is 100gp, 8xp each Scroll of Blindness/Deafness at CL4 is 100gp, 8xp Scroll of Hideous Laughter at CL4 is 100gp, 8xp each Scroll with Fly should cost 187gp, 5sp, 15xp Potion of Cure Light wounds is 50gp, 150gp for 3 All scrolls should have the appropriate CL listed! Expenditures: Summon Familiar [100gp] Equipment-Home: Masterwork Artisan’s Tools [5-wt][55gp] Wizard’s Spellbook [wt-3][15gp] Alchemist’s Lab [wt-40lb][500gp] Excess gold is at home-(315gp, 6sp) To craft weapons and bow equipment, you need two sets of Artisan's tools. For the bolts of your crossbow - you can make do without the tools, making improvised ones - but just don't make any [Ma] stuff with it. Expeded resources: Scroll of Shield Scroll of Mirror Image x4 Scroll of Cat's Grace x3 Scroll of Sleep x8 Alchemist's Fire x7 X-Bow Bolt x12 Acid Flask x3 Scroll of fly x3 Tanglefoot Bag x2 Scroll of Mage Armor x2 Scroll of Shield x3 Scroll of Color Spray x3 Potion of CLW Scroll of Invisibility x3 Scroll of See Invisibility Scroll of Expeditious Retreat Scroll of Blindness/Deafness Refunded MW Heavy Crossbow (+175gp) Refunded Scroll of Web, Potion of CLW and Potion of Hide from animals x4 (+400gp) Scroll of Invisibility Scroll of Fly 3x Potion of CLW Just maintain one list of expeditures. Make sure you include the CL of items used. I am using the minimum CL for the items above along with 1975gp in scribed spells from below (3000gp is what you have listed, but that is far too much... According to your fights, you need one more Scroll of Invisibility expended. I've just added the cost here. Okay, you have spent a total of 7692gp, 269xp In total you have earned 3000gp (starting) + 7558gp (earned from fights) = 10558gp This leaves you with 2866gp Total Expenditures: 10091.4gp/ 10,258gp Excess is at home(166.6gp) XP = 10602/15000 Your XP should be listed only at the top Expenditures: Scribed 13x scroll of color spray CL3 -162gp, 5sp/13xp Scribed scroll of web CL3 -75gp/6xp Scribed 3x scroll of shield - 37.5gp/3xp Scribed scroll of mage armor - 12gp, 5sp/1xp Scribed 4x scroll of sleep - 100gp/4xp Scribed 2x Scroll of CL4 Sleep - 100gp/4xp Scribed Scroll of CL4 Mirror Image - 100gp/4xp Scribed scroll of Expeditious retreat - 75gp/6xp Scribed scroll of Expeditious Retreat(CL1) - 12gp, 5sp, 1xp Scribed scroll of Mirror image CL3 - 75gp/6xp Scribed 2x Scroll of CL3 Magic Missile - 75gp/6xp Scribed 2x scroll of Flaming Sphere CL4 - 150gp/12xp Scribed 2x Scroll of Blindness/Deafness CL4 - 150gp/12xp Scribed 2x Scroll of Hideous Laughter CL4 - 150gp/12xp Scribed spells Magic Missile, Ray of Enfeeblement, protection from arrows, protection from chaos, protection from law, Blindness/Deafness, Hideous laughter, fly, and Flaming Sphere into spellbook - 3000gp Scribed Scroll of Deep Slumber CL5 - 187.5gp/15xp Scribed scroll of invisibility 75gp 1. (http://boards1.wizards.com/showpost.php?p=5730888&postcount=1401)...Death has been Dealt................Naythan(Stinkygobli n) +900gp/900xp 2. (http://boards1.wizards.com/showpost.php?p=5906536&postcount=1448)...Death has been Dealt................Roy Mustang(One_Winged_Angel) +900gp/900xp 3. (http://boards1.wizards.com/showpost.php?p=5963367&postcount=1470)...ESCAPE!............... ..................Azer Gyuriha(Phychic Strider) +300gp/300xp 4. (http://boards1.wizards.com/showpost.php?p=6255931&postcount=1572)...Death Has Been Dealt................The Gatekeeper(TaggIIV) +1125gp/1125xp 5. (http://boards1.wizards.com/showpost.php?p=6389134&postcount=1612)...Death Has Been Dealt................Briff Zephyr(Sunwolf) +1200gp/1200xp 6. (http://boards1.wizards.com/showpost.php?p=6408658&postcount=3)...Death Has Been Dealt................Hagrid II(Pitbull) +1200gp/1200xp 7. (http://boards1.wizards.com/showpost.php?p=6488062&postcount=29)...Death Has Been Dealt................Meinrad the Many-Fisted(Salrantol) +1200gp/+1200xp 8. (http://boards1.wizards.com/showthread.php?t=455039&page=1&pp=30)...ESCAPE!........................ .........Team Battle with "The Hands of Death" and Va'ria Theladrais vs Jindi of the High Forest(Jindi) and Laph Jeirehneen(Pittbull) +200gp/+200xp 9. (http://boards1.wizards.com/showpost.php?p=7211810&postcount=362)...ESCAPE!................ .................Talari (Luni) +533gp/+500xp In fight 4, the expended items should be Scroll of Invisibility, Scroll of Sleep. The invisibility scroll is not listed in the accounting of the fight, which is why I note it now. In the team battle, you used a scroll of Invisibility, scroll of See Invisibility, Also, for this fight, there is no summary of the accounting - King Uther should resolve this. |
| Iced10-18-05, 01:08 AM | I was unaware that an augmened ml5 vigor powerstone cost more than I had listed. What is the correct pricing? I also have a ml3 vigor, is that more too? |
| King Uther10-18-05, 01:14 AM | Haizan is fixed. Forgot about the PBS requisite and fixed the small stat errors. |
| LongArcher10-18-05, 05:35 AM | Hey Everyone! I wanted everyone to know that the Prison has been fully updated. For those who are in prison or have violations, just go to The Rap Sheet of Gladius and follow the links. If the problem(s) have been fixed, send a PM to the NARC (Person who posted the problem) and then they will change their post to say FIXED. DO NOT PM Prisonlords to fix anything UNLESS your character is IN PRISON! If the NARC has not modified their post after a week, PM Prisonlords at that time. List of Violators and Prisoners: The Wasp (LongArcher) *Violation* (3 of them!) Archie Longbow (LongArcher) [P] LLPL One thing I do not understand is after one fixes their errors and posts it as such, and sends the NARC a PM about it, that more often than not, they do not post it as fixed. The Wasp a ton of errors, all were fixed. However, this is irrelevant as weapon finesse does not apply to grapple checks, and thus Wasp is retired. Archie on the other hand, only had Tatoo of VigorA 100gp, which was corrected (the Augmented removed), and I pm'd my narc and posted it as such...yet here I now find myself going to jail. What's an innocent girl supposed to do to stay out of jail? Ok, wait, on second thought don't answer that. lol Someone bail me out please. /amz |
| Sunwolf10-18-05, 08:25 AM | One thing I do not understand is after one fixes their errors and posts it as such, and sends the NARC a PM about it, that more often than not, they do not post it as fixed. The Wasp a ton of errors, all were fixed. However, this is irrelevant as weapon finesse does not apply to grapple checks, and thus Wasp is retired. Archie on the other hand, only had Tatoo of VigorA 100gp, which was corrected (the Augmented removed), and I pm'd my narc and posted it as such...yet here I now find myself going to jail. What's an innocent girl supposed to do to stay out of jail? Ok, wait, on second thought don't answer that. lol Someone bail me out please. /amz FYI: The Wasp had another violation dealing with improved natural attack which was what I called out. If she is retired it makes that point moot. |
| waywreth10-18-05, 09:07 AM | I was unaware that an augmened ml5 vigor powerstone cost more than I had listed. What is the correct pricing? I also have a ml3 vigor, is that more too? Yes, quite a bit more. Augmented Powerstones/Tattoos: For every two manifester levels above the minimum, the power level increases by one. This directly affects the pricing of such items. It only applies to augmented stones and tattoos. Unaugmented ones use the normal formula. Example (augmented): VigorA [ML 5] = 25*5*3 = 375 gp [+25 hp] Example (unaugmented): Vigor [ML 5] = 25*5*1 = 125 gp [+5 hp] So, the augmented vigor on that first powerstone is 375gp by itself. The ML3 stone would be 25*5*2 = 250 gp [+15 hp] |
| Usurpator10-18-05, 10:16 AM | Yes, quite a bit more. So, the augmented vigor on that first powerstone is 375gp by itself. The ML3 stone would be 25*5*2 = 250 gp [+15 hp] And the reason Flamehair bought a Dorje of Augmented Vigor +10 hp. and not a better oner. Dorje of Vigor +5 hp. [ML 1] = 750 gp. Dorje of Vigor +10 hp. [ML 2] = 1500 gp. Dorje of Vigor +15 hp. [ML 3] = 4500 gp. Dorje of Vigor +20 hp. [ML 4] = 6000 gp. Dorje of Vigor +25 hp. [ML 5] = 11250 gp. (ouch!) |
| NiQil10-18-05, 12:38 PM | PROBLEM FIXED Skills (42 bard): +12 Perform [6 rnks, +4 Cha, +2 Ma air guitar][6brd][dance, sing, airguitar, drums, scream, wail] +3 Concentration [3 rnks, +0 Con][6brd] +4 Jump [2 rnks, +2 Str][2brd] +5 Spellcraft [4 rnks, +1 Int][4brd] +6 Listen [6 rnks, +0 Wis][6brd] +8 Tumble [6 rnks, +2 Dex][6brd] +3 Spot [3 rnks, +0 Wis][6brd(cc)] +9 Handle Animal [3 rnks, +4 Cha, +2 Ma Whistle][6brd(cc)] +2 Move Silent [0 rnks, +2 Dex] +2 Hide [0 rnks, +2 Dex] +1 Language (Common, Maenad) Your skill totals are incorrect. This is how they should read (changes noted in red): Skills (42 bard): +12 Perform [6 rnks, +4 Cha, +2 Ma air guitar][6brd][dance, sing, airguitar, drums, scream, wail] +3 Concentration [3 rnks, +0 Con][3brd] +4 Jump [2 rnks, +2 Str][2brd] +5 Spellcraft [4 rnks, +1 Int][4brd] +6 Listen [6 rnks, +0 Wis][6brd] +8 Tumble [6 rnks, +2 Dex][6brd] +3 Spot [3 rnks, +0 Wis][6brd(cc)] +9 Handle Animal [3 rnks, +4 Cha, +2 Ma Whistle][6brd(cc)] +2 Move Silent [0 rnks, +2 Dex] +2 Hide [0 rnks, +2 Dex] +0 Language (Common, Maenad) With these adjustments you have spent 6+3+2+4+6+6+6+6=39 skill points. This leaves you 3 skill points to spend. You have the ranks listed in silver incorrect next to your Concentration skill, and you do not have an spent points in Languages, as both Common and Maenad are automatic languages for Maenads. |
| NiQil10-18-05, 12:56 PM | PROBLEM FIXED You have several items that you have priced as if you crafted them, but you have no ranks in any crafting skills. Your +1 mithral chainshirt should be 2100, not 1250. Your Ma Spiked Chain should be 325, not 151. Your Ma Shortsword should be 320, not 160. Under your equipment, you have 9x potions of CLW, with a total cost of 500. That cost should be 450. Judging by the misprices above, and the low gold you have available on your character as it stands, I am guessing you are going to end up being about 1000 gp or so in the hole. You'll need to change some things to rectify any overspending. |
| TelinArtho10-18-05, 03:30 PM | Fixed Saffron Brass Female Brass Dragon Wyrmling Age 5 Chaotic Good ECL 7 [4HD +2LA +1Rogue] XP 22,700 Next lv.: ??,000 Next level is 28000 Stats STR...10 [+0]...(2 pts) DEX...10 [+0]...(2 pts) CON...18 [+4]...(10 pts)[+2 race] INT....17 [+3]...(10 pts)[+1 4th HD] WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) Combat Stats Hit Points: 55 [5 HD]12 +(6.5 x3) +3.3 +(4con x HD) AC 15 Touch 12, Flat 15 +2size, +3 natural armor Initiative: +0 [+0 dex] BAB/Grap: +4/-4 [+4bab, +0str, -8size] Speed 60 ft., burrow 30 ft., fly 150 ft. (average) Saves: Fort +8 [+4race +4 con] Refl +6 [+4race +2rogue +0 dex] Will +4 [+4race +0 wis] Immune to sleep, paralysis, fire Vulnerable to cold Attacks: Bite +6 melee, 1d4(+str mod)[20/x2][+4 BAB, +2 size, +0 str] 2 Claws +6 melee, 1d3(+1/2str mod)[20/x2][+4 BAB, +2 size, +0 str] BW: Line of fire 1d6 [30x5x5 ft.][DC16 reflex for 1/2 dmg.][1d4 rnd. recharge] BW: Cone of sleep [15 ft. length and diamater] [DC16 will negates][1d4 rnd. recharge] Full attack: bite +6, claw-1, claw-1 Sneak Attack +1d6 Full attack would be bite +6, Claw +1, Claw +1 Also, you should note that you threated to 5ft with your bite, but not your claws (for those you have to enter the square of your opponent). Feats: Hover (Monster) (http://www.systemreferencedocuments.org/35/sovelior_sage/monsterFeats.html) [1st race]:Start hover is a move action. Once started it is a free action. A hovering creature can change direction regardless of manuverability. Track (http://www.systemreferencedocuments.org/35/sovelior_sage/featsAll.html#track) [3rd race]: Use the survival skill to track in any terrain. Special Abilities: Eat anything Tire at 1/2 speed during overland travel Breath Weapon (fire, sleep) Speak w/ animals (at will) Immunities (sleep, paralysis, fire) Vulnerability (cold) Blindsense 60 ft. Darkvision 120 ft. Low-light vision (quadruple human range) Keen senses (double human range) Trapfinding Sneak attack +1d6 Size Modifiers:Tiny +2 Att +2 AC +8 Hide checks -8 Grapple checks Uses smaller equipment Carries 1/2 the weight of medium creatures Class Skills (63 Racial Pts., 11 Rogue): +14 diplomacy 6 rnks, +1 rogue rnks., +3 chr, +2 syn(bluff), +2 syn(sense motive) +12 spot 6 rnks, +1 rogue rnks., +0 wis, +5(eyes of eagle) +11 gather information 5 rnks, +1 rogue rnks., +3 chr, +2 syn(know:local) +10 knowledge: nature 5 rnks, +3 int, +2 syn(survival) +10 search 6 rnks, +1 rogue rnks., +3 int +9 concentration 5 rnks, +4 con +9 knowledge: geography 5 rnks, +12-cc rnks., +3 int +8 bluff 5 rnks, +3 chr +8 knowledge: local 5 rnks, +3 int +8 hide +0 dex, +8 size +6 sense motive 6 rnks, +0 wis +5/7/9 survival 5 rnks, +0 wis +2 syn(search), +2 syn(know: geog), +2 syn(know: nature) +5 intimidate +3 chr, +2 syn(bluff) +5 listen 5 rnks, +0 wis +5 disguise +3 chr +2 syn(bluff) +4/6 disable device +1 rogue rnks., +3 int+2 tool +3/5/7 appraise +3 int+2/4 tools +3 craft +3 int +3 forgery +3 int +3 perform +3 chr +3 sleight of hand +1 rogue rnks., +0 dex +2 syn(bluff) +1 move silent +1 rogue rnks., +0 dex +1 tumble +1 rogue rnks., +0 dex +1/3 open lock +1 rogue rnks., +0 dex+2 tool +0 escape artist +0 dex +0/2 use rope +0 dex+2 tool +0 balance +0 dex] +0 climb +0 str +0 jump +0 str [s]+3 knowledge(any)[trained only] +3 int +3 use magic device [trained only] +3 chr +3 use psionic device [trained only] +3 chr +3 decipher script [trained only] +3 int +0 profession [trained only]+0 wis According to the above - you have spent 64 dragon skill points and 10 rogue. A small point - but you should fix it. CrossClass Skills +3 handle animal [trained only - can push, but not train] +3 chr +0 heal +0 wis +0 ride +0 dex +0 swim +0 str +3 spellcraft [trained only] +3int +3 psicraft [trained only] +3 int +2 autohypnosis [trained only] +0 wis +2 syn(concentration) Speaks Draconic, Common, Sylvan, Ignan Monsters as Player Races (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAsRaces.html) A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. Features: 12-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Fortitude, Reflex, and Will saves. Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. The examples in the MM do not give dragon's quadruple skill points at first HD. Until there is errata, I must use the FAQ statement that 'the stat block supercedes the descriptive text.' Therefore, only x1 skill points at first HD. Traits: A dragon possesses the following traits (unless otherwise noted in the description of a particular kind). Darkvision out to 60 feet and low-light vision. Immunity to magic sleep effects and paralysis effects. Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case it is proficient with all simple weapons and any weapons mentioned in its entry. Proficient with no armor. Dragons eat, sleep, and breathe. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on concentration checks. Dragons do not tire as quickly as other creatures when moving overland on the ground. If a dragon attempts a hustle or a forced march, check for nonlethal damage once every 2 hours instead of every hour. A dragon’s metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare. Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. A tiny brass dragon has two types of breath weapon, a line of fire (30 ft) and a cone of sleep (15 ft). Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon. The fire damage for the brass dragon's breath weapon is 1d6 x the age catagory of the dragon. A dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon’s Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted. Speak with Animals: Divination CL 1 Components: V, S Casting Time: 1 standard action Duration: at will You can comprehend and communicate with animals. You are able to ask questions of and receive answers from animals, although the spell doesn’t make them any more friendly or cooperative than normal. Furthermore, wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you. All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description. Brass dragons are immune to fire and vulerablility to cold(+50% dmg). Bite: Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat. Claw: (2/rnd) Claw attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a –5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to –2). Wing: (medium size)(2/rnd) The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down) and are treated as secondary attacks. Tail Slap: (large size) The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down) and is treated as a secondary attack. Crush (Ex): (huge size) This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Tail Sweep (Ex): (gargantuan size) This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon). A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells. Brass dragons cast all cleric spells and those from the Chaos and Knowledge domains as arcane spells Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon. A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet. All dragons have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). The examples in the MM do not give dragon's quadruple skill points at first HD. Until there is errata, I must use the FAQ statement that 'the stat block supercedes the descriptive text.' Therefore, only x1 skill points at first HD. Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.) Bluff, Gather Information, and Survival are considered class skills for brass dragons. All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers. Lv. adjust and stat. modifiers are cumulative. All other are total ammounts. Age Size HitDice LvAdj Str Dex Con Int Wis Cha BAB Saves Fright FlySpeed CL SR SpecialAbilities Wyrmling T 4 +2 - - +2 - - - +4 +4 - 150avg - - Fire type, speak w/ animals at will Very young S 7 +1 +2 - - - - - +7 +5 - 150avg - - - Young M 10 +1 +2 - +2 +2 +2 +2 +10 +7 - 200poor 1 - - Juvenile M 13 +2 - - - - - +13 +8 - 200poor 3 - Endure elem. 3/day Young adult L 16 +2 - +2 +2 +2 +2 +16 +10 20 200poor 5 18 DR 5/magic Adult L 19 +4 - +2 - - - +19 +11 21 200poor 7 20 Suggestion 1/day Mature adult H 22 +4 - +2 +2 +2 +2 +22 +13 24 200poor 9 22 DR 10/magic Old H 25 +2 - - - - - +25 +14 25 200poor 11 24 Control winds 1/day Very old H 28 +2 - +2 +2 +2 +2 +28 +16 28 200poor 13 25 DR 15/magic Ancient H 31 +2 - - - - - +31 +17 29 200poor 15 27 Control weather 1/day Wyrm G 34 +2 - +2 +2 +2 +2 +34 +19 32 250clum 17 28 DR 20/magic Great wyrm G 37 +2 - +2 - - - +37 +20 33 250clum 19 30 Summon Djinni Buffs and Prefight actions: None at present Equipment Worn: Broach of Shielding [1500gp] [absorbs 101/101 magic missile damage] Goggles Eyes of the Eagle (http://boards1.wizards.com/showpost.php?p=7146656&postcount=95) [2500gp] [+5 comptence, spot] Handy Haversack [2000gp] [holds 120 lbs., 10 cu. ft.] [filled with 118lbs, 9.9(?) cu. ft.] Gloves of Object Reading [3000gp] [as the psi-power object reading with 60 minute durration. Learn race, gender, age, alignment, and loss/aqusition of an item for up to 12 previous owners] Object Reading Clairsentience Level: Seer 2 Display: Auditory and material Manifesting Time: 1 minute Range: Touch Target: Object touched Duration: Concentration, up to 10 min./level (D) Saving Throw: None Power Resistance: Yes Power Points: 3 You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by their previous owners, which can be read by use of this power. The amount of information revealed depends on how long you study a particular object. 1st Minute: Last owner’s race. 2nd Minute: Last owner’s gender. 3rd Minute: Last owner’s age. 4th Minute: Last owner’s alignment. 5th Minute: How last owner gained and lost the object. 6th+ Minute: Next-to-last owner’s race, and so on. The power always correctly identifies the last owner of the item, and the original owner (if you keep the power active long enough). There is a 90% chance that this power will successfully identify all other former owners in sequence, but there is a 10% chance that one former owner will be skipped and thus not identified. This power will not identify casual users as owners. (Anyone who uses an object to attack someone or something is not thereafter considered a casual user.) An object without any previous owners reveals no information. You can continue to run through a list of previous owners and learn details about them as long as the power’s duration lasts. If you use this power additional times on the same object, the information yielded is the same as if you were using the power on the object for the first time. Augment: For every additional power point you spend, this power’s maximum duration increases by 10 minutes. block and tackle 5 (5lbs) crowbar (+2 circumstance to str) [2gp] [5lbs] 100 chalk [1gp] fishing net [4gp] [5lbs] black ink [8gp] 3 colored ink (red, yellow, blue) [48gp] 10 empty vials (5 stained with mixed colored ink)[1gp] [1lbs] 5 ink pen [.5gp] mirror [10gp] [.5lbs] 10ft. pole [.2gp] [8lbs] hammer [.5gp] [2lbs] grappling hook [1gp] [4lbs] 50 silk rope (+2 use rope checks) [10gp] [5lbs] whistle [.8gp] wax [1gp] [1lbs] sewing needle [.5gp] sledge [1gp] [10lbs] shovel [2gp] [8lbs] tent [10gp] [20lbs] blank spell book (diary/notebook) [15gp] [3lbs] spell component pouch [5gp] [2lbs] scale [2gp] [1lbs] 20 wooden holy symbols (20 different dieties) [20gp] hourglass [25gp] [1lbs] magnify glass [100gp] Ma Manacles [50 gp][2 lbs.] Lock, amazing [150 gp][1 lb.] Thieves tools, masterwork [100 gp][2 lbs.] 2200 gp in gems 1 gp (50 coins=1lb) 5 silver Money is almost correct - off by 25gp because you paid less for the wand of detect magic than you should have. Fix this and you are balanced Expendable Items: Items on this list are in Haversack 5 acid [50gp] [5lbs] 2 antitoxin [100gp] 5 smokestick [100gp] [2.5lbs] 2 thunderstone [60gp] [2lbs] 10 tindertwig [10gp] 5 full waterskins [5gp] [20lbs] wand det.magic [350gp] [50/50 charges] wand CLW [750gp] [45/50 charges] wand magic.miss [750gp] [46/50 charges] wand det. secret doors [750gp] [50/50 charges] wand invisibility [4500gp] [50/50 charges] Wand of Detect Magic costs 375gp feathertoken anchor [50gp] universal solvent 50 Incense of obsession (w/ casting spells) 200 Where is this item from? I don't see it in the SRD that I can find potion resist elements: cold (10) [300gp] potion prot. good [50gp] potion prot. evil [50gp] 3 potions mage armor [50gp each] potion hide (animals) [50gp] potion hide (undead) [50gp] potion magic fang [50gp] potion pass w/o trace [50gp] potion remove fear [50gp] elixer of love [150gp] tatoo synesthete [100gp] 2 tatoo clairvoyant sense [300gp each] Equipment at home: None Load:Total Carried: 5 lbs. Light 0-16.5 Medium 16.6-33 Heavy 34-50 Default Tactics Talk them to death Quest to reach Gladius [Tellish of Ket] Win! (http://boards1.wizards.com/showthread.php?t=501551) [+7200 xp] [+8000 gp] potion mage armor [50gp] potion invisibility [300gp] Nothing [0 gp] |
| TelinArtho10-18-05, 05:19 PM | The Pale-Rider http://i21.photobucket.com/albums/b292/Tellish_of_Ket/pale-rider.jpg Reincarnation at it’s BEST!!. Male, Human Height: 5’0, Weight: 122 lbs Lawful Evil Necromancer 6 (ECL 6) [opposed schools: ench/evo] Experience: 16801 (21000) [-549 xp Crafting] Starting XP: 3200xp Total from fights and quests: 14113xp Minus crafting xp: 638xp Net XP: 16675xp. STR...08 [-1]...(00 pts) DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) INT...17 [+3]...(10 pts) [+1 @ 4th] WIS...14 [+2]...(06 pts) CHA...08 [-1]...(00 pts) Hit Points: 34.5 (4 +2.5(x5) +18 Con) AC 13 [+3dex], Touch 13, Flat 10 Initiative: +7 [+3 dex, +4 feat] BAB/Grap: +3/+2 [+3bab, -1str] Speed 30’ Saves: Fort +6 [+2 wiz, +3 con, +1 cloak] Refl +6 [+2 wiz, +3 dex, +1 cloak] Will +8 [+5 wiz, +2 wis, +1 cloak] Attacks: dagger +2 melee, 1d4-1 [19-20/x2] light xbow +6 ranged, 1d8 [19-20/x2] [80' range] ranged touch +6 [20/x2] touch attack +2 [20/x2] Include the modifiers that get you to the attacks mentioned here Feats: Improved Initiative [human bonus] Still Spell [1st lvl] Craft: wondrous item [3rd lvl] Silent Spell [5th wizard bonus] Eschew Materialsl [6th lvl] Racial and Class Abilities: Cast Arcane Spells Scribe Scrolls Summon Familiar (Hawk) Skills (55 Points Wizard): +12 Concentration [9 rnks, +3 Con] +01 Handle Animal [2 rnks (4wiz(cc)), -1 Cha] +08 K.S: Arcana [5 rnks, +3 Int] +04 K.S: Geography [1 rnks, +3 int] +04 K.S: History [1 rnks, +3 int] +04 K.S: Nature [1 rnks, +3 int] +04 K.S. The Planes [1 rnks, +3 int] +05 Ride [2.0 rnks(4wiz(cc)), +3 Dex] +12 Spellcraft [9 rnks, +3 int] +11 Spot [4.5 rnks(9wiz(cc)), +2 Wis, +5 familiar] +08 Listen [4.5 rnks(9wiz(cc)), +2 Wis, +2 familiar] speak language: Githyanki Speaks: Common, Undercommon, Elven, Halfling, Githyanki You should have 54 skill points (6*lvl+3 6*9=54) Also, you have spent 57 skill points (55+2 for speak language) Buffs and Prefight actions: - Spells memorized: [4/5/5/4] [Spell levels: 27; Cast: 9 (1/3 of spell-levels)] 0: [DC 13] disrupt undead, ray of frost, ray of frost, detect magic 1: [DC 14] chill touch, chill touch, mage armor, grease, grease 2: [DC 15] false life, glitterdust, mirror image, invisibility, spectral hand 3: [DC 16] vampiric touch, vampiric touch, ray of exhaustion, dispel magic Denote which spells are necromancy. Also, you are allowed an additional 0th level per day (necromancy). Ray of Frost is an evocation spell - a prohibited school. Spellbook:[48 pages, value: 4800] 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: chill touch, color spray, shield, grease, expeditious retreat, true strike, mount, ray of enfeeblement, shield, mage armor 2: false life, invisibility, mirror image, alter self, glitterdust, melf’s acid arrow, monster summon II, spectral hand, bull's strength 3: vampiric touch, fly, haste, dispel magic, ray of exhaustion, summon monster III You have Shield listed twice in your first level spells. Equipment:[weight: 12 lbs, cost:2702 gp, -200xp] (Free weightless outfit) Hawkeye (familiar), 100 gp Cloak of Resistance +2 [1][2000][-160xp]* Pearl of Power 1st [0][500][-40xp]* Dagger [1][2] light xbow [4][35] 29 bolts [3][3] 10 mw, bolts [1][60] Bandolier(as per backpack) [2][2] [B]Expendable Items: [weight: 6.8 lbs, cost: 3037.0 gp, -196 xp] *=self-crafted Pestilance, light warhorse [0 lbs, 177 gp] alchemist fire (x2) [2][40] acid flask (x2) [2][20] Potion of cure moderate wounds [0.1 lbs, 300 gp] Potion of Hide from Animals [0.1 lbs, 50 gp] shield (CL 1) [0.1][12.5][-1xp]* mage armour (CL 1) [0.1][12.5][-1xp]* true strike (CL 1) [0.1][12.5][-1xp]* true strike (CL 1) [0.1][12.5][-1xp]* expeditious retreat (CL 1) [0.1][12.5][-1xp]* expeditious retreat (CL 1) [0.1][12.5][-1xp]* invisibility (CL 3) [0.1][75][-6xp]* invisibility (CL 3) [0.1][75][-6xp]* mirror image (CL 3) [0.1][75][-6xp]* mirror image (CL 3) [0.1][75][-6xp]* alter self (CL 3) [0.1][75][-6xp]* melf’s acid arrow (CL 3) [0.1][75][-6xp]* summon monster II (CL 3) [0.1][75][-6xp]* summon monster II (CL 3) [0.1][75][-6xp]* spectral hand (CL 3) [0.1][75][-6xp]* spectral hand (CL 3) [0.1][75][-6xp]* false life (CL 5) [0.1][125][-10xp]* false life (CL 5) [0.1][125][-10xp]* [ext] melf's acid arrow (CL 5) [0.1][125][-10xp]* [ext] melf's acid arrow (CL 5) [0.1][125][-10xp]* dispel magic (CL 5) [.1][187.5][-15xp]* dispel magic (CL 5) [.1][187.5][-15xp]* summon monster III (CL 5) [.1][187.5][-15xp]* summon monster III (CL 5) [.1][187.5][-15xp]* haste (CL 5) [.1][187.5][-15xp]* fly (CL 5) [.1][187.5][-15xp]* Not sure why you have Pestillence under expendables, but also, a light warhorse costs 150gp. Your extended acid arrow scrolls should be 187.5gp, 15xp (extended increases the SL by one) Allies and Equipment: Pestilence, the Light Warhorse Pestilence, Light Warhorse Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 Natural), touch 11, flat-footed 13 BaB/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 Hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated CR: 1 Advancement: - Level Adjustment: - Encumberance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Brit & Bridle [2 lbs, 2 gp ea.] Riding Saddle [25 lbs, 10 gp ea.] Hawkeye, the familiar Hawkeye, the familiar Tiny magical beast Hit Dice: 6d8 (17 hp) Initiative: +3 Speed: 10 ft (2 squares), fly 60’ (average) Armor Class: 19 (+2 size, +3 Dex, +4 Natural), touch 15, flat-footed 14 BaB/Grapple: +3/-8 Attack: Talons +8 melee (1d4-2) Full Attack: Talons +8 melee (1d4-2) Space/Reach: 2.5 ft./0 ft. Special Attacks: - Special Qualities: low-light vision, improved evasion, share spells, empathic link, deliver touch spells, speak with master Saves: Fort +4, Ref +7, Will +8 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: +9 Concentration, +4 K.S: Arcana, +11 Listen, +7 Spellcraft, +19 Spot Feats: weapon finesse Hawks can combine both talons in one attack. Hawks get +8 racial bonus to spot checks. Equipment at home: Gold: 5568.5 gp Starting gold 3000gp Earned from fights and quest 13205gp Spent on equipment and expended items 11771gp Net gold remaining 4434gp. Miscellaneous Statistics: Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 18.8 lbs Mount weight carried: 167.8 lbs Default Tactics Use mounts maximum mobility, ride around and buff, then go in for the kill with offensive spells. Fights results: 1: vs. Alac Clr 1/Sorc 2 WIN [+675xp] [+675gp] 2: 2 vs 2 fight - lost [+300xp] [+300gp] 3: Quest - Mining For A Grave [+3600xp] [+3600gp] 4: Quest - Island of Fenderil [+6400xp] [+5200gp] 5: vs Balbanes Rng1/Clr3/Ftr1 WIN [+1375xp] [+1467gp] 6: vs Xill (monster) WIN [+1800xp] [+2000gp] You don't have you 2v2 fight linked. Here (http://boards1.wizards.com/showpost.php?p=6735317) is the link to that fight. The rewards for that fight are 263/263 not 300/300. Also, I found this fight (http://boards1.wizards.com/showpost.php?p=6593845) which is not linked. It appears to have happened the week before the Alac fight - so I'm just curious on what happened. When linking your quests, it would be better to link the entire thread than just the Quest Log post. Also, King Uther should update the quest log with the appropriate info. The fight with the Xill is not complete and should also be updated with at least the items you used (2 Scrolls of Summon Monster III and a scroll of Summon Monster II at the very least). Past Expenditures (tot. 4934.5 gp, -153 exp): **bought/scribed mage armor [125 gp] **bought/scribed mirror image, alter self, glitterdust, melf’s acid arrow, monster summon II [1500 gp] **scribed haste, dispel magic [900] Scroll of shield (CL 1) [.1][12.5][-1]* scroll of true strike (CL 1) [.1][12.5][-1]* scroll of chill touch (CL 3) [.1][37.5][-3]* scroll of chill touch (CL 3) [0.1][37.5][-3xp]* scroll of chill touch (CL 3) [0.1][37.5][-3xp]* scroll of mage armor (CL 4) [0.1][50][-4xp]* Scroll of false life (CL 3) [0.1][75][-6xp]* scroll of false life (CL 3) [0.1][75][-6xp]* Scroll of false life (CL 3) [0.1][75][-6xp]* Scroll of melf’s acid arrow (CL 3) [0.1][75][-6xp]* Scroll of melf’s acid arrow (CL 3) [0.1][75][-6xp]* scroll of melf’s acid arrow (CL 3) [0.1][75][-6xp]* scroll of melf’s acid arrow (CL 3) [0.1][75][-6xp]* Scroll of summon monster II (x2) (CL 3) [0.2][150][-12xp]* scroll of summon monster II (CL 3) [0.1][75][-6xp]* scroll of summon monster II (CL 3) [0.1][75][-6xp]* scroll of summon monster II (CL 3) [0.1][75][-6xp]* scroll of summon monster II (CL 3) [0.1][75][-6xp]* scroll of summon monster II (CL 3) [0.1][75][-6xp]* scroll of spectral hand (CL 3) [0.1][75][-6xp]* scroll of spectral hand (CL 3) [0.1][75][-6xp]* scroll of spectral hand (CL 3) [0.1][75][-6xp]* scroll of mirror image (CL 3) [0.1][75][-6xp]* Scroll of mirror image (CL 3) [0.1][75][-6xp]* scroll of mirror image (CL 3) [0.1][75][-6xp]* scroll of invisibility (CL 3) [0.1][75][-6xp]* scroll of invisibility (CL 3) [0.1][75][-6xp]* scroll of alter self (CL 3) [0.1][75][-6xp]* Potion of cure moderate wounds [0.1][300] cure light wounds potion 50 gp mining equipment 147 gp 1 xbow bolt You are missing the following items from your expended items: scroll alter self scroll shield 2 scrolls of summon monster III 4 scroll of summon monster II mirror image acid arrow invisibility which totals to 987.5 more gold spent and 79xp (assuming you scribed all of them). Character Background: A strange dark raspy voice speaks in the hollows of a dark cave… Rise my young apprentice. Rise to once again walk the earth and put fear into the hearts of mortals. Slowly, almost methodically, ashes from the cave floor begin to swirl and coalesce into the silhouette of a bipedal human. The mass of ash tighten together and begins to give shape and features to the being. Where you once failed, you will be made whole again. All your weaknesses will turn into strengths. Rise from anew…WALK AGAIN and slay the living…PALE-RIDER!!! |
| TelinArtho10-18-05, 05:54 PM | You requested an audit, but he's an ECL3 character with no fights - so audit isn't really warranted. Here's your violations (nothing serious): 1. Your will save should have a +3 bonus from psion (so +7 total) 2. You have spent 1614gp, leaving you with 1386gp. |
| Tellish_of_Ket10-18-05, 06:29 PM | Starting XP: 3200xp Total from fights and quests: 14113xp Minus crafting xp: 638xp Net XP: 16675xp. FIXED!! Include the modifiers that get you to the attacks mentioned here FIXED!! You should have 54 skill points (6*lvl+3 6*9=54) Also, you have spent 57 skill points (55+2 for speak language) FIXED!! But you are wrong. I've only spent 55 skill points as i showed. So i took 1 point off HA. I triple checked the addition. Denote which spells are necromancy. Also, you are allowed an additional 0th level per day (necromancy). Ray of Frost is an evocation spell - a prohibited school. FIXED!! Changed ray to acid splash. I color coded my necro spells, though not sure why i need to. If someone doesn't know what's a necro spell, they should be doing a bit more reading. :D You have Shield listed twice in your first level spells. Switched it out with obscuring mist. Not sure why you have Pestillence under expendables, but also, a light warhorse costs 150gp. BECAUSE HE IS!! muwhahha. Anyhow, the extra quid is his saddle, bit/bridle listed in his stat-blocks. But my 177gp is wrong anyhow. Should be 172 gp. Your extended acid arrow scrolls should be 187.5gp, 15xp (extended increases the SL by one) FIXED!! Starting gold 3000gp Earned from fights and quest 13205gp Spent on equipment and expended items 11771gp Net gold remaining 4434gp. FIXED!! (for now, cuz i think you erred) You are missing the following items from your expended items: scroll alter self scroll shield 2 scrolls of summon monster III 4 scroll of summon monster II mirror image acid arrow invisibility which totals to 987.5 more gold spent and 79xp (assuming you scribed all of them). FIXED!! (again, i think you missed something. I'll be back to revist you as related to an accounting issue. I think you are including that very first fight you found. That was a "dry run". Doesn't count, so if you took resources off that fight, i'll be adding them back to Pale's totals. The fight with the Xill is not complete and should also be updated with at least the items you used (2 Scrolls of Summon Monster III and a scroll of Summon Monster II at the very least). FIXED!! I did subtract the resources for that fight. So, it's all fixed up. Double check, and i'll back to revisit you on the accounting issues. But for now, it's all accorind to copacetic according my favourite Auditor, TelinArtho. :D :D -ToK |
| NiQil10-18-05, 06:51 PM | PROBLEM FIXED Ch'ch'ili Dromite Male Lawful Neutral Wilder 3, Dromite 1 ECL 4 7800 XP STR... 8 [-1]...(2 pts) [-2 racial] DEX...16 [+3]...(10 pts) CON...10 [+0]...(2 pts) INT....12 [+1]...(4 pts) WIS...8 [-1]...(2 pts) [-2 racial] CHA...21 [+5]...(16 pts) [+2 racial][+1 at 4th] Hit Points: 13 [3d6 HD] [6+3.5+3.5=13] AC 21 [+3 dex, +1 size, +3 natural armor, +4 armor and shield], Touch 19 [+5 Elude Touch], Flat 18 [+3 studly leather, +1 light shield] Initiative: +3 [+3 dex] BAB/Grap: +2/-3 [+2 bab, -1 str, +1/-4 size] Speed 20 ft Saves: Fort +1 [+1 wilder, +0 Con] Refl +4 [+1 wilder, +3 Dex] Will +2[+3 wilder, -1 Wis] Attacks:You need to list the ranged attack for your shortspear in here as well, since it has a different modifier than when used in melee. Deepcrystal Light Crossbow, +7 ranged, 1d6 [19-20/x2] [80' range] [+2 BAB, +3 dex, +1 masterwork, +1 size, +1 more point blank (not added in)][Deepcrystal: free action spend 2 PP to add +2d6 damage to next shot] Darkwood Shortspear, +3 melee, 1d4 [x2] [20' range for throw][+2 bab, -1 str, +1 size, +1 masterwork] Assorted Psionic Rays, +6 ranged Feats: Point Blank Shot [1st lvl] Psionic Shot [3rd lvl] Blind Fight [racial] Racial Abilities: Monstrous Humanoid not subject to spells that target humanoids only Small +1 AC and attack, +4 Hide, -4 grapple, smaller weapons, less carrying Chitin +3 natural armor, 5 cold resistance Naturally Psionic +1 power point Psi-like Ability: Energy Ray (cold damage, +1/d6, ML1 (1/2 HD) DC 16) Scent Blind Fight Compound Eyes +2 to Spot checks Class Abilities Wild Surge +2 Up to +2 manifester lvl, 5% chance of psychic enervation/lvl added Psychich Enervation Bad wild surge, dazed until next turn + lose PP equal to wilder lvl (3) Elude Touch CHA bonus to touch AC, cant exceed normal AC Skills (30 Wilder): Your cross-class skills - Hide and Move Silently - need to be marked that way. +6 Concentration [6 rnks, +0 Con] [6 wild] +7 Bluff [2 rnks, +5 Cha] [2 wild] +2 Listen [3 rnks, -1 Wis] [3 wild] +6 Spot [5 rnks, -1 Wis, +2 racial] [5 wild] +10 Hide [6x.5 rnks, +3 Dex, +4 size] [6 wild] +5 Move Silent [4x.5 rnks, +3 Dex] [4 wild] +5 Psicraft [4 rnks, +1 Int] [4 wild] Speaks Common, Terran [ :confused: ] Powers Known: [2] [Power Points: 18; Use: 6] 1: [Dc 16] Empty Mind, Mind Thrust Buffs and Prefight actions: Psionically Focused Cognizance Crystal... cognizized? :) Equipment: 3055 gp Dromite Clothes Masterwork Studded Leather [10lb][175gp] Darkwood Light Shield [1lb][s][163gp] 203 gp Deepcrystal Light Crossbow [2lb][1335gp] Darkwood Shortspear [1lb][321gp] 331 gp Cognizance Crystal, 1 PP [1 lb] [1000gp] Belt Pouch [1lb][1gp] Expendable Items: [CL] 1427.5 gp Bolts x 25 [2lb][3gp-ish] 2.5 gp, 2.5 lbs Potions: 400 gp -Cure Light Wounds x2 [CL1][1lb][50gp ea, 100gp total] -Invisibility [CL3][1lb][300gp] Power Stones: 825 gp -Deja Vu x 2 [ML1][0lb][25gp ea, 50 total] -Deceleration x 2 [ML1][0lb][25gp ea, 50 total] -Force Screen x 2 [ML1][0lb][25gp ea, 50 total] -Precognition, Offensive x 2 [ML1][0lb][25gp ea, 50 total] -Prescience, Offensive x 2 [ML1][0lb][25gp ea, 50 total] -Precognition, Defensive x 2 [ML1][0lb][25gp ea, 50 total] -Entangling Ectoplasm x 2 [ML1][0lb][25gp ea, 50 total] -Bolt powerstone (not bolts!!) x 2 [ML1][0lb][25gp ea, 50 total] -Matter Agitation x 2 [ML1][0lb][25gp ea, 50 total] -Grease, Psionic x 2 [ML1][0lb][25gp ea, 50 total] -Vigor [ML1][0lb][25gp] -Energy Push,electric [ML3][0lb][150gp] -Levitate, Psionic [ML3][0lb][150gp] Tatoos: 200 gp -Skate [ML1][100gp] -Crawling Tattoo of Concussion Blast x 2 [ML1][50gp ea, 100 total] Equipment at home: Gold: 2013 With the price corrections, I show you with 1731.5 remaining. Buggy Babes Calendar Lowest Power in Gladius Trophy, Sept 2005. Miscellaneous Statistics: Encumberance: 0-20 (light), 21-39 (medium), 40-60 (heavy) Weight carried: 19 lb (light, 20' speed) 18.5 lbs Character Background: Working on it :rolleyes: Default Tactics Use Powerstone of Vigor. Those one-shot kills really suck. Charge up the Crossbow. Snipe with Psi-Shot (5d6 damage). Cmon, one-shot kill... Hide and refocus if possible. Repeat from the top. If they get close, use Energy Ray, with Wild Surge, and Psi-Shot if available. (3d6+2 no psishot, 5d6+2 psishot) If they survive, either run and hide to regain Psionic Focus, then use X-Bow with Psionic Shot again, or use Wildsurged Mind Thrust (5d10 damage, DC 18) If really stuck, pull out shortspear and shield, hope for the best... Fights results: Lost with Sola to Skez and Jodan, in the Battle of Team Lunch :D (http://boards1.wizards.com/showpost.php?p=6712070) Lost to Oma-no Sento, in the Battle of Way Way Too Long :zzz: (http://boards1.wizards.com/showpost.php?p=6795571) Lost to the Harvester, in the Battle of Way Way Too Short :surrender (http://boards1.wizards.com/showpost.php?p=6912796) -Now with Story Goodness, thanks to Huan! :D (http://boards1.wizards.com/showpost.php?p=6965153) Lost to Zassl, in the Battle of the Poor Winner ("owned by Zassl" indeed... :ahem: ) (http://boards1.wizards.com/showpost.php?p=6956093) Won over Sir Valkin, in the Battle of the Slippery Charge :gah: (http://boards.wizards.com/showpost.php?p=7064016) Lost to Alexi Wood, in the Battle of Soo Close :tantrum: (http://boards1.wizards.com/showpost.php?p=7132433) Lost to Wlandra, in the Final Battle of ECL 3! :help: (http://boards.wizards.com/showpost.php?p=7219255) Won over Juntar Dunecrosser, in the Battle of the Dropping Dromite :w00t: (http://boards1.wizards.com/showpost.php?p=7353456) Lost to Archie Longbow, in the Battle of Whos Chili-er :surrender (http://boards1.wizards.com/showpost.php?p=7447088) [b]Past Expenditures (tot. 1059 gp): Should be 1386 gp Bunches of crossbow bolts (3+6+2+1+3)(1.5gp-ish) Darkwood Light Crossbow (sold for 167 gp) The cost of this item is 375 gp. Half would be 187.5 gp. Also, you need to list the purchase of it here as well. Darkwood Light Crossbow 375 gp Powerstones of 650 gp -entangling ectoplasmx3 (75gp)(25 each) -precognition, offensive x3 (75gp)(25 each) -prescience, offensive x2 (50gp)(25 each) -force screen x3 (75gp)(25 each) -bolt (25gp) -vigor x4 (100gp)(25 each) -grease (25gp) -levitate, psionic (150gp) -energy push (150 gp) Potions of 350 gp -invisibility (300gp) -cure light wounds (50gp) Tattoos of 200 gp -skate x 2 (100gp ea, 200 total) Mostly just accounting issues. Fortunately, you have the gold to cover the errors with no change to the character. :) |
| Iced10-18-05, 11:34 PM | prices of powerstones adjusted and gold fixed on Validi Dezox. |
| waywreth10-19-05, 08:45 AM | Fixed. Here's your violations (nothing serious): 1. Your will save should have a +3 bonus from psion (so +7 total) 2. You have spent 1614gp, leaving you with 1386gp. |
| TelinArtho10-19-05, 01:49 PM | Couple of accounting type mistakes: 1. The cost listed for your Mundane Crystal Full Plate with Mundane Crystal Armor Spikes is incorrect. Market price is 1500+150 ([Ma]) + 50 + 300 ([Ma]). You marked it as 825gp for crafting it - but you need to include the 175gp for the crafted spikes as well. In your accounting, you only charged yourself 100gp for the crafted spikes - it should be 175gp. 2. The cost for crafted Mundane Crystal Breastplate Barding is (200*4+150)/2 = 950/2 = 475gp. You have only charged yourself 470gp for it. 3. Your sling is not listed as large. Also, the ammo for a sling is 10 bullets for 1sp. For dealing large damage, you need to pay double this (because it is a large weapon), so it would be 10 bullets for 2sp. They also weigh twice as much (10lbs/10 bullets). 4. You don't have your [Ma] Gemcutting tools listed under equipment at home (I see it in the accounting but not in the above section). 5. The Powerstone of Chameleon has an error on it. Either it is ML3 (and PL2) as an egoist's power (and therefore costs 150gp) - requiring the PL check of 4 or it is ML1, costing 25gp, and requires no PL check. I assume it is the latter - so just remove the "DC4 to use" 6. Under Broca - the speed is not determined by whether or not Flamehair is riding (necessarily anyway) - if Broca is wearing its barding it also moves at a slower speed. |
| Usurpator10-19-05, 06:13 PM | 1. You cannot take Craft Magic Arms and Armor unless you have a caster lvl of 5 (made same mistake with Solon) 2. As a result of you could not have self-crafted your +1 longbow. |
| Usurpator10-19-05, 06:21 PM | 1. The cost listed for your Mundane Crystal Full Plate with Mundane Crystal Armor Spikes is incorrect. Market price is 1500+150 ([Ma]) + 50 + 300 ([Ma]). You marked it as 825gp for crafting it - but you need to include the 175gp for the crafted spikes as well. In your accounting, you only charged yourself 100gp for the crafted spikes - it should be 175gp. I'll adress that, as soon as I can access her sheet again. Made an error because I added the spikes later, didn't update equipment entry. 2. The cost for crafted Mundane Crystal Breastplate Barding is (200*4+150)/2 = 950/2 = 475gp. You have only charged yourself 470gp for it. I'll address it ASAP, typing error I guess. 3. Your sling is not listed as large. Also, the ammo for a sling is 10 bullets for 1sp. For dealing large damage, you need to pay double this (because it is a large weapon), so it would be 10 bullets for 2sp. They also weigh twice as much (10lbs/10 bullets). My sling is not listed as large because it isn't large. Double weight bullets for a mere +1 on damage wasn't my cup of tea. As you can see, the damage listed is appropriate for a medium sling, and my large weapons say 'Large', the sling doesn't. 4. You don't have your [Ma] Gemcutting tools listed under equipment at home (I see it in the accounting but not in the above section). Forgot, I'll put it in there. 5. The Powerstone of Chameleon has an error on it. Either it is ML3 (and PL2) as an egoist's power (and therefore costs 150gp) - requiring the PL check of 4 or it is ML1, costing 25gp, and requires no PL check. I assume it is the latter - so just remove the "DC4 to use" It is a Psychic Warrior crafted powerstone of ML 1. But since it is a 2nd lvl power to Flamehair (who is an Egoist), shouldn't she need a PL check to use it? 6. Under Broca - the speed is not determined by whether or not Flamehair is riding (necessarily anyway) - if Broca is wearing its barding it also moves at a slower speed. Aaargh, swapped his leather barding with crystal breastplate barding last time without thinking to adapt the speed. You're right of course. Guess pretty soon I'll not only have mount-swapping possibilities, but also armor-on-mount swapping possibilities. ;) |
| Luni10-20-05, 01:58 AM | Problem Fixed! DEX...18 [+4]...(10 pts)[+2 racial, +1 @4th] Should be DEX 19. 16+2 Racial +1 Level Will +6 [+4wiz, +1wis, +1 cloak] Should be Will +5. Archie Longbow has a wis mod of +0 +5/+5 Rapid Shot Archie Longbow doesn't have the feat Rapid Shot. Under Special Attacks, the CL of Darkness should probably be listed. His familiar is also wrong. It is missing the feat Alertness, as Weapon Finesse is a bonus feat. Also, it has +10 in Escape Artist. Should be +4 [1 rank, +3 Dex] |
| NiQil10-20-05, 11:19 AM | HP should be 15, not 18. 4 + 2.5 + 2.5 + 6 = 15 |
| TelinArtho10-20-05, 11:33 AM | Gilbert the wolf doesn't have any tricks listed. I have assumed you had the basic combat riding package (6 tricks), but if you want something different, you are going to have to specify them for our fight. Also, two minor points: If you are going to list your shield as "Equipment at Home," you probably shouldn't include it as part of your AC. Your periapt of Wisdom is +2 - it should be listed that way. |
| Caterane10-20-05, 12:08 PM | PROBLEM FIXED! Audit: Mer-Man, ECL 8 Mer-Man neutral evil sahuagin medium monstrous humanoid (aquatic) ECL 8 (Hum2/Brb2/Psi1/Rgr1) Experience: 35317 XP Next level: 36000 XP http://www.caterane.de/CoCo/Charaktere/Mer-Man/Mer-Man1.jpg Statistics: [Str@4th] STR....22 (+6) [16, +4race,+1enhance,+1level] DEX....16 (+3) [14, +2race] CON....18 (+4) [16, +2race] INT.....18 (+4) [14, +4race] WIS....14 (+2) [12, +2race] Cha.....06 (-2) [08, -2race] Hitpoints:........56.5 [12.5 (hum2) +13 (brb) +2.5 (psi) +4.5 (rgr) +24 (con)] Bab/Grp:........+5/+15 [+5bab,+6str,+4feat] [+3rage/frenzy] Movement:.....40', swim 60' Initiative:.......+3 [+3dex] Armor Class:...24 (touch 13, flat 21*, both 10) [+3dex,+5natural,+6armor] *Uncanny dodge (never flatfooted) Saves: For +11 [3 (brb) +2 (rgr) +4 (con) +2 (res)] [+2 rage] [+1 frenzy] Ref +10 [3 (hum) +2 (rgr) +3 (dex) +2 (res)] Will +9 [3 (hum) +2 (psi) +2 (wis) +2 (res)] [+2 rage] [+2 empty mind] Class/Race Abilities: Aquatic: Blindsense 30, Freshwater sensivity, Speak with sharks (telepathic 150'), Water dependent +Land: Blood frenzy (1/d), Rake, Light blindness, Darkvision 60, Rage (1/d), Fast movement, Uncanny dodge, Discipline (Telepath), Favored enemy (elf), Track, Wild empathy Regular Feats: MultiattackB, Improved grapple, Stand still, Psionic weapon, Greater psionic weapon Psionic Abilities: [Total: 4 PP; Use: 2 PP] [ML 1] 1: Deceleration, Empty mind, Vigor Skills: 62 total (*cc) [Skill points: 30hum, 16brb, 6psi, 10rgr] Concentration:.......9 [5 (rnk) +4 (con)] [5psi] Craft (armor):......10 [4 (rnk) +4 (int) +2 (tool)] [4hum] Craft (weapon):.....10 [4 (rnk) +4 (int) +2 (tool)] [4brb] Handle animal:.......9 [9 (rnk) -2 (cha) +2 (tool)] [5hum,4rgr] [+4 vs sharks] Hide:................7 [5 (rnk) +3 (dex) -1 (acp)] [5hum] [+4 underwater] Jump:................9 [3 (rnk) +6 (str)] [3brb] Know (dungeon):......8 [4 (rnk) +4 (int)] [4rgr] Listen:.............11 [9 (rnk) +2 (wis)] [5hum,2brb,2rgr] [+4 underwater] [+2 elf] Move silently:.......2 [0 (rnk) +3 (dex) -1 (acp)] Psicraft:............5 [1 (rnk) +4 (int)] [1psi] Ride:...............14 [9 (rnk) +3 (dex) +2 (syn)] [5hum,2brb,2rgr] [+2 stay in saddle] Spot:................7 [5 (rnk) +2 (wis)] [5hum] [+4 underwater] [+2 elf] Survival:............2 [0 (rnk) +2 (wis)] [+4 underwater] [+2 elf] Swim:...............14 [0 (rnk) +6 (str) +8 (race)] [Swim speed; PHB,p84] Tumble:..............5 [3 (rnk) +3 (dex) -1 (acp)] [2hum(cc),4brb(cc)] Languages: Sahuagin, Common, Aquan, Elven Attacks: [+5 bab, +6 ability, +1enhancement] [Ma]Trident:............+12 melee, 1d8+6 (20/x2) [+2 elf] [1-handed] [Ma]Glaive:..............+12 melee, 1d10+9 (20/x3) [+2 elf] Talons (2x):.............+11 melee, 1d4+6 (20/x2) [+2 elf] Bite:........................+9 melee, 1d4+3 (20/x2) [+2 elf] [if secondary][+2 if primary] Rake:.......................+9 melee, 1d4+3 (20/x2) [+2 elf] [always secondary] [Ma]Harpoon:............+9 ranged, 1d8+6 (20/x3) [+2 elf] [110 ft] Equipment: (C=crafted) (Gold) [weight] [I]General equipment: Weapon: [Ma]Trident (315) [4 lb] Weapon: [Ma] (adamantine) Glaive (1504C) [10 lb] Weapon: [Ma]Harpoon (1000) [3 lb] ([Ma]Composite (Mighty+6) Longbow) Weapon: 72 Harpoon ammo (4) [12 lb] Weapon: [Ma] (cold iron) Armor spikes (175C) Armor: +1 (mithral) Breastplate (2100C) [15 lb] ["Seashell"] Armor: [Ma]heavy (steel) shield (85C) [15 lb] Misc: Belt of Giant Strength+1 (1000/5°) Misc: Brooch of shielding (1500) [101 pts] Misc: Cloak of resistance+2 (4000) Expendable Items: [CL] (Gold) A = augmented Alchem: Acid flasks (110) [11 lb] [11x] Potion: Bless weapon [1] (150) [3x] Potion: Cure light wounds [1] (100) [2x] Potion: Elixir of hiding [5] (250) Potion: Fly [5] (750) Potion: Invisibility [3] (300) Potion: Magic weapon oil [1] (100) [2x] Potion: Protection from chaos [1] (50) Potion: Protection from evil [1] (50) Potion: Protection from good [1] (200) [4x] Potion: Protection from law [1] (50) Potion: Shield of faith [1] (50) Stone: Dispel psionicsA [6] (800) [2x] Stone: Empathic transfer, hostile [5] (375) Stone: [Enl]Entangling ectoplasmA [3] (300) [2x] Stone: Force screen [3] (150) [2x] Stone: Precognition, defensiveA [4] (200) Stone: Precognition, offensiveA [4] (200) Stone: Thicken skinA [4] (200) Stone: Touchsight [5] (375) Stone: VigorA [4] (400) [2x] Stone: VigorA [6] (450) Tatoo: Biofeedback (crawl) [1] (100) Tatoo: Chameleon [1] (100) Tatoo: Force screen (crawl) [1] (100) Tatoo: Prescience, offensive (crawl) [1] (100) Tatoo: Precognition, defensive (crawl) [1] (100) Tatoo: Skate [1] (50) Tatoo: Vigor (crawl) [1] (100) Wand: Cure light wounds [1] (750) Wand: Entangle [1] (750) [48 charges] Wand: Resist energy [2] (1500/5°) [47 charges] Companions and Equipment: Mount: Heavy warhorse (400) ["Ganime"] Mount: Hippogriff, trained (4000) ["Battra"] Armor: Chainshirt barding [large] (200C) [50 lb] Misc: Bit and briddle (2) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment at home: Wealth: 3790 gold Weapon: Comp.Longbow (100) [3 lb] Weapon: 72 arrows (5) [15 lb] Weapon: 3 Quiver with 100 (cold iron) arrows (10) [15 lb] Armor: Towershield (15C) [45 lb] Miscel: Bag of flour (-) [5x] Pre-buffs: Psionically focused Miscellaneous statistics: Height: 1,80m, Weight: 140 lb Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Equipment: 51 lb Ganime [COLOR=teal]Ganime Giant Monstercrab [consider it heavy warhorse] large animal true neutral http://www.caterane.de/CoCo/Charaktere/Mer-Man/Ganimed.jpg Statistics: STR....18 (+4) DEX....13 (+1) CON....17 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....06 (-2) Hitpoints:.......30 (4 HD) [CR 2] Bab/Grp:.......+3/+11 Movement:.....80' Initiative:.......+1 (irrelevant) Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor] Saves: For +7 [4 (animal) +3 (con)] Ref +5 [4 (animal) +1 (dex)] Will +2 [1 (animal) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Come, Seek, Down Special: Endurance, Run, Low-light vision, Scent Skills: Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)] Listen:..............5 [4 (rnk) +1 (wis)] Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)] Spot:................4 [3 (rnk) +1 (wis)] Attacks: [+3bab,+4str,-1size] Pincer:...............+6 melee, 1d6+4 (20/x2) Bite:..................+1 melee, 1d4+2 (20/x2) Full attack: Pincer, Pincer, Bite Equipment: (see "Companions and Equipment") Armor: Chainshirt barding [large] (200*) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Miscellaneous statistics: Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Equipment: 91 lb Mer-Man: 140 lb plus Equipment BattraBattra Mutated Manta Ray [consider it hippogriff] large magical beast true neutral http://www.elasmodiver.com/images/Manta-ray-07b.jpg Statistics: STR....18 (+4) DEX....15 (+2) CON....16 (+3) INT.....02 (-4) WIS....13 (+1) Cha.....08 (-1) Hitpoints:.......25 (3 HD) [CR 2] Bab/Grp:.......+3/+11 Movement:.....50', Fly 100' (average) Initiative:.......+2 (irrelevant) Armor Class:...19 (touch 11, flat 17, both 9) [+1 dodge] [-1size,+2dex,+3natural,+4armor] Saves: For +6 [3 (beast) +3 (con)] Ref +5 [3 (beastl) +2 (dex)] Will +2 [1 (beast) +1 (wis)] Tricks: Attack, Improved Attack, Defend, Seek, Perform (tap), Come Special: Darkvision 60, Low-light vision, Scent, Dodge, Wingover Skills: Hide:...............-4 [0 (rnk) +2 (dex) -4 (size) -2 (acp)] Listen:..............4 [3 (rnk) +1 (wis)] Move silently:.......0 [0 (rnk) +2 (dex) -2 (acp)] Spot:................8 [3 (rnk) +1 (wis) +4 (race)] Attacks: [+3bab,+4str,-1size] Wing:.................+6 melee, 1d4+4 (20/x2) Bite:..................+1 melee, 1d8+2 (20/x2) Full attack: Wing, Wing, Bite Equipment: (see "Companions and Equipment") Armor: Chainshirt barding [large] (200*) [50 lb] Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Miscellaneous statistics: Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Equipment: 91 lb Mer-Man: 140 lb plus Equipment Background and Storyline Long ago, a creature half man half fish entered the arena. Many older people still remember Slefwee who didn't fare very well in mortal combat and many ridiculous songs, funny stories, and Slefwee jokes are still being told in the taverns. A creature from the sea just has no place on land... Oh how they were wrong! It was a cold night when he arrived, Mer-Man, a dread from another world, perhaps another universe, but no one knew for sure. The race was unknown but it was clear that this musculous warrior could walk on land like any human though he had a natural strength few humans could hope to match! Time would show what Mer-Man was doing in Gladius but whatever it was, it wasn't something good. Fight Results: 01: Korn (Pittbull)......................Drowned (Huan) [+1200 xp, +1200 gp] 02: Boraxx (Pittbull)....................Drowned (Snarkhunter) [+1200 xp, +1200 gp] 03: Alexis Theladrais (Nanaleigh)........Drowned (Pittbull) [+1200 xp, +1200 gp] 04: Risal Atess (Kaigan).................Drowned (Beldin) [+1200 xp, +1200 gp] 05: Azriel (One_Winged_Angel)............Drowned (TaggIIV) [+1500 xp, +1600 gp] 06: Aeluath Dryearraheal (Kaigan)........Drowned (Cerebus13) [+2000 xp, +2133 gp] 07: Trokk Evascator (Megrim Lord).........Defeat (Pittbull) [+500 xp, +533 gp] 08: Rayos Athess (Kaigan)................Drowned (Huan) [+1575 xp, +1750 gp] 09: Laph Jeirehneen (Pittbull)ECL+1.......Drowned (Cellardweller) [+2363 xp, +2275 gp] 10: Necavi Omnes (Xanadu)................Drowned (Pittbull) [+1800 xp, +2000 gp] 11: Zubair Suhaim (KerlanRayne)..........Drowned (Kaigan) [+1800 xp, +2000 gp] 12: Rayos Athess (Kaigan)................Drowned (Huan) [+1995 xp, +2470 gp] MF: 1 Efreeti............................Drown ed (Kaigan) [+3150 xp, +3400 gp] 13: Gareth Irontower (Malither)..........Drowned (Pittbull) [+1890 xp, +2340 gp] MF: Kryzar of Slaad Scout Force...........Defeat (Luni) [+944 xp, +944 gp] MF: 7-headed Cryo-Hydra..................Drowned (Luni) [+2400 xp, +3400 gp] 14: Virgo Arkazzan (King Uther)..........Drowned (Xanadu) [+2400 xp, +3400 gp] Past expendituresPast expenditures: Armor: Breastplate (100*) [30 lb] [sold] Armor: Heavy (mithral) shield (510*) [8 lb] [sold] Weapon: 21 arrows (1) [3 lb] Weapon: 79 bolts (8) [8 lb] [sold] Weapon: Harpoon (35) [4 lb] (consider it Xbow) [sold] Misc: [Ma]Bit and briddle (52) [1 lb] [refunded] Potion: Cat's grace [3] (300) Potion: (7x)Cure light wounds [1] (350) Potion: Invisibility [3] (300) Potion: (2x)Magic weapon oil [1] (100) Potion: Protection from chaos [1] (50) Potion: (2x)Protection from evil [1] (100) Potion: Protection from good [1] (50) Potion: (7x)Shield of faith [1] (350) Stone: (3x)Dispel psionicsA [6] (1200) Stone: (2x)ExpansionA [3] (300) Stone: (5x)Force screen [3] (375) Stone: Precognition, defensiveA [4] (200) Stone: (1x)Touchsight [5] (375) Stone: (2x)VigorA [4] (400) Stone: VigorA [6] (450) Tatoo: Biofeedback (crawl) [1] (50) Tatoo: (11x)Force screen (crawl) [1] (1100) Tatoo: Prescience, offensive [1] (100) Tatoo: Synesthete [1] (100) Tatoo: (2x)Thicken skin (crawl) [1] (200) Tatoo: (2x)Vigor [1] (200) Tatoo: (2x)Vigor (crawl) [1] (200) |
| NiQil10-20-05, 02:15 PM | PROBLEM FIXED Torgirr of clan Hammerstriker Male Dwarf Height: 4' 5" Weight: 187 lbs. Chaotic Good Ranger - 4 Exp: 6,800 Next: 10,000 Vital Stats: STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts + level 4 increase) CON...16 [+3]...(6 pts + 2 racial) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA.....8 [-1]...(2 pts - 2 racial) Hit Points: 33 [HD 8 (1st) + 13.5 (3 ranger) + 12 con) AC 18 [+3 dex, +5 armor], Touch 13, Flat 15 (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 dex] BAB/Grap: +4/+7 [+4 bab, +3 str] Speed: 20 ft. Saves: Fort +6 [+3 ranger +3 con] Refl +6 [+3ranger +3 dex] Will +2 [+1 ranger +1 wis] +2 racial saving throw bonus vs. poison AND all spells Attacks: Standard Attacks: [Ma]Waraxe +8 melee, 1d10+3 [x3] Throwing Axe +7 ranged, 1d6+3 [x3] [10' range increment] Light Hammer +7 ranged, 1d4+3 [x3] [20' range increment] [Ma]Mighty (+3) Composite Longbow +8 ranged, 1d8+3 [x3] [110 ft. ranged increment] Full Round Attacks with Two Weapon Fighting: Melee: [Ma]Waraxe +6 primary, 1d10+3 [x3] and [Ma] Throwing Axe +6 off-hand, 1d6+1 [x3] Ranged: Throwing Axe +5 ranged, 1d6+3 [x3] and Throwing Axe +5 ranged, 1d6+1 [x3] Light Hammer +5 ranged, 1d4+3 [x3] and Light Hammer +5 ranged, 1d4+1 [x3] [+1 racial bonus to attack rolls vs. orcs and goblinoids] [+2 favored enemy bonus to weapon damage rolls vs. giants] Feats: point blank shot [1st level] +1 to ranged attack and damage rolls vs. targets w/in 30 ft. track [ranger 1] two-weapon fighting [ranger 1] endurance [ranger 3] quickdraw [3rd lvl] draw sheathed weapon as a free action Racial and Class Abilities: Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. 1st Favored enemy - Giant Wild empathy: change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF (ranger level 1) Skills (49 Points ranger [6 ranger + 1 (int) x 4 (1st lvl)=28+21 (3 lvls ranger) =49 total points]): +6 Climb [+3 rnks, +3 str] [3 rngr] +6 Craft (Ironmongery (http://boards1.wizards.com/showpost.php?p=7462401&postcount=3870)) [+1 rnks, +1 int, +2 tools, +2 racial][1 rngr] +3 Heal [+2 rnks, +1 wis] [2 rngr] +10 Hide [+7 rnks, +3 dex] [7 rngr] +4 Jump [+1 rnks, +3 str] [1 rngr] +4 Knowledge (dungeoneering) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (geography) [+3 rnks, +1 int] [3 rngr] +4 Knowledge (nature) [+3 rnks, +1 int] [3 rngr] +6 Listen [+5 rnks, +1 wis] [5 rngr] +10 Move Silently [+7 rnks, +3 dex] [7 rngr] +4 Search [+3 rnks, +1 int] [1 rngr] 3 rngr +7 Spot [+6 rnks, +1 wis] [6 rngr] +7 Survival [+6 rnks, +1 wis] [4 rngr] +4 Use Rope [+1 rnks, +3 dex] [1 rngr] Note: +2 racial bonus to craft checks involving metal or stone. +2 racial bonus to appraise checks involving metal or stone. +2 racial bonus to search checks involving stonework. Speaks: common, dwarven, and goblin Spells memorized: Spells known: 1 (1/3=.333 rounded up = 1) Level 1: Entangle (CL 2) (Reflex DC 12) Animal Companion:Wally Snake (Medium Viper) Medium Animal R.I.P. Died on quest. Torgirr torn by grief. Since rangers get their animal companions via a 24 hour ritual, you are free to call a new one anytime to replace the one that died. Equipment Weight: Dusty grey ranger clothing. +1 Mithral Shirt [10 lbs.] [Ma] Dwarven Waraxe [8 lbs.] [Ma] Throwing Axe [2 lbs.] Throwing Axe x 4 [2 lbs. ea. = 8 lbs.] Light Hammer x 4 [2 lbs. ea. = 8 lbs.] [Ma]Mighty (+3) Composite Longbow [3 lbs.] arrows x 16 [3 lbs.] 2.4 lbs Carried Equipment: Backpack [2 lbs.] contains: Tanglefoot Bag x 4 [4 lbs. ea.= 16 lbs.] Beltpouch [.5 lbs.] contains: Potions of: Potions/oils weigh 0.0625 lbs each. The 15 that you have total 0.9375 lbs. Shield of Faith +2 [0 lbs.] Cat's Grace [0 lbs.] Cure Light Wounds x 8 [0 lbs.] Protection from Good [0 lbs.] Protection from Chaos [0 lbs.] Protection from Law [0 lbs.] Protection from Evil [0 lbs.] Oil of Magic Weapon (lasts 1 min.) [0 lbs.] Flint and Steel [0 lbs.] Signal Whistle [0 lbs.] Small Steel Mirror [.5 lbs.] Antitoxin x 2 [0 lbs.] Flask of Alchemist's Fire x 6 [1 lb. ea. = 6 lbs Flask of Acid x 4 [4 lbs.] Equipment at Home: Wealth: 478 gp, 7s You have more money than you think you do...I come up with a total of 878.7 gp remaining. Silversheen x 2 [0 lbs.] Trail Rations (4 days) [4 lbs.] Silk Rope (50 ft.) [5 lbs.] Grappling Hook (attached to rope) [4 lbs.] Waterskin [4 lbs.] Masterwork Artisan's Tools [+2 to craft: (weaponsmith)] Miscellaneous Statistics: Encumbance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight carried: 64 lbs. My math shows you with a total weight of 71.3375 lbs, not including the two tanglefoot bags I mention below that you still have in your inventory. Character Background: Raised in a hardworking dwarven family, Torgirr did his best to mesh with the system and find his niche with the rank-and-file warriors of the militia. Frustrated with the anonymity and regulation of the dwarven brigade, Torgirr moved around until he discovered the happy, solitary life of the Caver. After several years of scouting and defending his hold from the ever-threatening tribes of subterranean goblins, surface orcs, and greedy duergar, Torgirr's wanderlust struck him again. It bounced him out into the wild underdark, where a combination of skill and luck (mostly luck) led him to the surface city of Gladius. Struck charmed by its riotous combination of adventure, competition, and culture, he has decided that it will be here that he will stake his name in fame, returning one day in glory and wealth to his hold in the Hornhaft Mountains to earn in no uncertain terms his birthright of a clan-name. Default Tactics Will always be sent. Fights results: 1:Aeryn vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7021040&postcount=262), LOSS..., +300 xp/+300 gp 2:Eiletha Surion vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7077653&postcount=286), WIN! +900 xp/+900 gp 3:Torgirr vs. Yoriko Obato (http://boards1.wizards.com/showpost.php?p=7133572&postcount=317), LOSS..., +300 xp/+300 gp 4.Torgirr vs. Greefe (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394), WIN! A surprising upset victory!, +900 xp/+900 gp 5.Torgirr vs. Rebreg (http://boards1.wizards.com/showpost.php?p=7321124&postcount=410), WIN! LVL UP!, +900 xp/+900 gp 6.Quest: Climbing an Elf's Back (http://boards1.wizards.com/showthread.php?t=510098), FAILED!, -500 xp/ -0 gp (gained no GP since 4th level) 7.Torgirr vs. Grik's Luk Bo (http://boards1.wizards.com/showpost.php?p=7447599&postcount=472), LOST to arrow crit, +400xp/+400gp 8.Torgirr vs. Auburn (http://boards1.wizards.com/showpost.php?p=7510300&postcount=500), LOSTZZzzzz..., +400xp/+400gp Past Expenditures Starting Equipment: 2959.8 gp we agree Mithral Shirt [1100 gp] Masterwork Dwarven Waraxe [330 gp] Throwing Axe x 4 [8 gp ea. = 32 gp] Light Hammer x 4 [1 gp ea. = 4 gp] Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp] Backpack [2 gp] Beltpouch [1 gp] Cure Light Wounds x 8 [50 gp ea. = 400 gp] Protection from Evil [50 gp] Oil of Magic Weapon (lasts 1 min.) [50 gp] Flint and Steel [1 gp] Signal Whistle [.8 gp] Small Steel Mirror [10 gp] Antitoxin x 2 [50 gp ea. = 100 gp] Trail Rations (4 days) [2 gp] Silk Rope (50 ft.) [10 gp] Grappling Hook (attached to rope) [1 gp] Waterskin [1 gp] Tanglefoot Bag x 2 [50 gp ea. = 100 gp] Total: 2959.8 Since then: 3291.5 gp Used tanglefoot bag Used Potion of Prot. from Good Used Flask of Alchemist's Fire x 6 Used Tanglefoot Bag x 2 In the original version of the fight with Yoriko Obato, these items were used. However, after edits, they were not used, so you can add them back into your available inventory. BOUGHT Flask of Acid x 4 [-40 gp] BOUGHT Flask of Alchemist's Fire [-120 gp] BOUGHT Silversheen x 2 [-500 gp] Sell Masterwork cold iron axe/alchemical silver spear Dwarven Urgrosh [765 gp/2 = +382gp, 5s] Bought +1 Enchantment for Mithril Shirt [-1000gp] BOUGHT [Ma]Mighty (+3) Composite Longbow [-700gp] BOUGHT arrows x 20 [-1 gp] Used Oil of Magic Weapon BOUGHT Potion of Shield of Faith +2 (CL1) x 2 [-100 gp] BOUGHT Masterwork Artisan's Tools [-55 gp] BOUGHT Potion of Protection from Good -50 gp] BOUGHT Potion of Protection from Law [-50 gp] BOUGHT Potion of Protection from Chaos [-50 gp] BOUGHT Potion of Cat's Grace [-300 gp] BOUGHT Masterwork Throwing Axe [-308 gp] USED Potion of Cat's Grace USED Arrows x 4 BOUGHT Potion of Cat's Grace [-300 gp] USED Potion of Protection from Good USED Potion of Shield of Faith BOUGHT Potion of Protection from Good -50 gp] BOUGHT Potion of Shield of Faith +2 (CL1) [-50 gp] Make sure and check inside the various spoiler blocks. Most of the errors I found turned out to be in your favor. I expect a large gratuity. :D Also, read the new Character Changes thread Cat just set up today. You'll need to do what he says with regard to your linked Craft skill, I believe. |
| NiQil10-20-05, 05:32 PM | PROBLEMS FIXED Casgish Darath Race: Human Gender: Male Alignment: N Fighter 1, Wizard 3 - ECL4 XP: 6,100/10,000 [225 + 675 + 843 + 900 + 300 - 32 = 6111 xp] STR...12 [+1]...(4 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT...19 [+4]...(16 pts), +1 level 4 WIS...10 [+0]...(2 pts) CHA...10 [+0]...(2 pts) Hit Points: 23 [4 HD][10+3*2.5+3*2] [HP should be 10 + (2.5 x 3) + (2 x 4) = 25, not 23] AC 12 [+2dex, +0size, +0armor, +0feat], Touch 12, Flat 10 Initiative: +6 [+2dex, +4 feat] BAB/Grap: +2/+3 [+1 fighter, +1 wizard] Speed 30' [base 30'] Saves: Fort +5 [+2 fighter, +1 wizard, +2 Con] Refl +3 [+0 fighter, +1 wizard, +2 Dex] Will +3 [+0 fighter, +3 wizard, +0 Wis] Attacks: Longsword +3 melee, 1d8+1 [19-20/x2] [+2 BAB, +1 Str] MW Lance +4 melee, 1d8+1 [20/x3] [+2 BAB, +1 Str, +1 MW] MW Composite Mighty Longbow +5 ranged, 1d8+1 [20/x3] [110' range] [+2 BAB, +2 Dex, +1 MW] Net +4 [+2 BAB, +2 Dex] Ranged Touch +4 [+2 BAB, +2 Dex] Melee Touch +3 [+2 BAB, +1 Str] Feats: Mounted Combat [human bonus] Scribe Scroll [wizard bonus] Ride by Attack [fighter bonus] Spirited Charge [1st level] Improved Initiative [3rd level] Alertness [via familiar] Racial and Class Abilities: Summon Familiar Proficient in all simple and martial weapons, all armor, all shields Skills (48 Points = 28 fighter, 20 wizard): +8/10 Ride [4 fighter, +4 Wizard (cross), +2 Dex, +2 to stay in saddle] +9 Concentration [7 wizard, +2 Con] +10 Craft Weaponsmithing [4 fighter, +4 Int, +2 MW Tools] +13 Craft Horseshoes [4 fighter, 3 wizard, +4 Int, +2 MW Tools] Value per week = (take 10+13 ranks)*4 ECL = 92 gp per week +4 Handle Animal [4 fighter, +0 Wis] +6 Knowledge Arcana [2 Wiz, +4 Int] +8 Spellcraft [4 wizard, +4 Int] +2(4) Spot [4 fighter (cc), +0 Wis, +2 Owl] +2(4) Listen [4 fighter (cc), +0 Wis, +2 Owl] +3 Move silently [2 fighter (cc), +2 Dex] Spells known: [All/11/7] 0: All 1: Ray of Enfeeblement, Color Spray, Magic Missle, Shield, Mage Armor, True Strike, Expeditious Retreat, Sleep, Enlarge Person, Grease, Shocking Grasp, Protection from Evil 2: (Melf's) Acid Arrow, Mirror Image, See Invisbility, Scorching Ray, False Life, Invisibility, (Tasha's) Hideous Laughter Spells memorized: [4/3/2] [Spell levels: 7; Cast: 3 (1/3 of spell-levels)] 0: [DC 14] Acid Splash, Daze, Prestidigitation, Open/Close 1: [DC 15] Magic Missle, Shield, Color Spray 2: [DC 16] (Melf's) Acid Arrow, Mirror Image Equipment: (* designates crafted) [705.5 gp] Adventurers outfit (free) MW (Mighty +1) Composite Longbow *[3 lbs, [s]250 gp] [You do not have craft bowmaking to make this item. Correct cost is 500 gp.] Arrows (60) *[9 lbs, 1.5 gp] [Same here. Correct cost is 3 gp. Also, correct quantity of unused arrows is 51, with possibly up to 3 additional. See Fight link comments for details.] Longsword *[4lb, 7.5 gp] MW Lance (10' reach)*[10lb, 155 gp] Military Saddle [20 gp] Net [20 gp] A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. Pearl of Power (level 1) Expendable Items:(* designates crafted) color=red][1832.5 gp][/color] Scroll of Shield, Mage Armor, Expeditious Retreat *[CL1, 37.5gp total] Scroll of Color Spray, Grease, Shocking Grasp *[CL1, 37.5gp total] Scroll of Invisbility, False Life, Mirror Image *[CL3, 225gp total] Scroll of Acid Arrow x2 [CL3, 300gp total] Scroll of See Invisibility [CL3, 150gp] Scroll of True Strike *[CL1, 12.5gp total] Scroll of Sleep, (Tasha's) Hideous Laughter cc[CL1/3, 87.5gp total] Scroll of Enlarge Person *[CL1, 12.5gp total] Potion of Hide from animals [CL1, 50gp] Tanglefoot bag (2) [50gp per, 4 lb.] Thunderstone (2) [30gp per, 1 lb.] Alchemist Fire (3) [20gp per, 1 lb.] Potion of Cure light wounds x2 [CL1, 100gp total] Potion of Protection from Arrows [CL3, 300gp] Potion of Levitate [CL3, 300gp] Allies: Familiar: Owl - Owly Owl Size/Type: Tiny Animal Hit Dice: 1d8 (9 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16 Base Attack/Grapple: +0/-11 Attack: Talons +5 melee (1d4-3) Talons +5 melee (1d4-3) Full Attack: Talons +5 melee (1d4-3) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision, Share spells, Empathic link Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4 Skills: Listen +16, Move Silently +17, Spot +8* Feats: Alertness, Weapon Finesse, Improved evasion, Deliver touch spells Light Warhorse - Barriand Warhorse, Light Size/Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Horse related stuff: Fight with warhorse DC 10 ride check (free action) Fast mount or dismount DC 20 Items at home: [113 gp] 2,696 gp, 5 sp [By my math, you have 922 gp remaining. In all honesty, however, your accounting is a little hard to follow because you appeared to have changed formats for keeping track of things at some point. But to the best of my knowledge, that is the correct total. Deck of Many Things (reprint collectors edition) Arrows (56) *[9 lbs, 1.5 gp] MW Weaponsmithing toolset(artisan's tool: 55 gp) MW Horseshoe crafting toolset (artisan's tool: 55 gp) Accounting: [3737.5 gp, 32 xp] gold = 2,468 +909 gp Win -100 gp bought 2 tanglefoot bags -150 gp bought scroll of levitate -12.5 gp created scroll of color spray (-1 xp) -12.5 gp created scroll of grease (-1 xp) -12.5 gp created scroll of shocking grasp (-1 xp) gold = 2689 gp, 5 sp +966 gp win -12.5 gp created scroll of mage armor (-1 xp) -12.5 gp created scroll of expeditious retreat (-1 xp) -20 gp bought Thunderstone -30 gp bought vial of Alchemists Fire -12.5 gp created scroll of color spray (-1 xp) -100 gp bought potion of cure light wounds (x2) -1,000 bought pearl of power gold = 3,568 gp +366 gp loss -25 gp created scroll of mage armor, expeditous retreat (-2 xp) +150 gp sold Scroll of Levitate [CL3, 150gp] -100 gp paid to a wizard to copy See Invisbility into spellbook -100 gp paid to a wizard to copy Scorching Ray into spellbook -100 gp paid to a wizard to copy False Life into spellbook -100 gp paid to a wizard to copy Invisibility into spellbook -100 gp paid to a wizard to copy (Tasha's) Hideous Laughter into spellbook +37.5 gp sold 3 level 1 scrolls -75 gp created scroll of Invisbility (-6 xp) -75 gp created scroll of (Tasha's) Hideous Laughter (-6 xp) -75 gp created scroll of False Life (-6 xp) -75 gp created scroll of Mirror Image (-6 xp) -300 gp bought two scrolls of acid arrow -300 gp bough potion of levitate gold = 2,696.5 gp [For each spell you scribe into your spellbook, you have to pay 100 gp for the scribing materials. This cost is in addition to any cost paid to obtain the spell (such as buying a scroll or paying an NPC wizard for the spell.) Since you have scribed a total of 8 spells, you need to list an additional 800 gp for those costs.] Default Tactics: Ride Horse. Charge when line of sight presents itself. If I get caught close, have horse attack at every opportunity. Fights results: 3 Wins, 2 Losses Loss vs. Kristina (http://boards1.wizards.com/showpost.php?p=7282534&postcount=390) +225XP, +291GP Win vs. Yuan-Ti (monster) (http://boards1.wizards.com/showpost.php?p=7321950&postcount=411) +675XP, +741GP [The pitlord of this match (Tellish_of_Ket) needs to edit in the exact amount of gp that you earned for your horseshoe crafting, which was 66 gp. You will want to PM him to have this taken care of.] Win vs. Aramur (http://boards1.wizards.com/showpost.php?p=7406074&postcount=454) +843XP, +909GP [Same here. GP for crafting needs to be edited into the fight. Pitlord this time is nightbanegod.] Win vs. Ielenia (http://boards1.wizards.com/showpost.php?p=7438748&postcount=468) +900XP, +966GP [There is no reward or expendable summary at all with this fight. This needs to be corrected by the pitlord, King Uther. After combing through the fight, I down that you used scrolls of shield, mage armor, expeditious retreat, and color spray, 2 potions of cure light wounds, an alchemist's fire, a thunderstone, and six broken arrows. There are also three arrows in this fight that missed that need to be rolled to see if they were recoverable or not.] Loss vs. Dire Flame (http://boards1.wizards.com/showpost.php?p=7515248&postcount=505) +300XP, +366GP [This is getting to be a pattern LOL. While rewards are listed for this fight, there is no expendable accounting in the fight summary. PM the Pitlord about this, Emrys Donovan this time. I have you down using scrolls of expeditious retreat and mage armor, and an alchemist's fire.] Past Expenditures: [795 gp] Summon Familiar (Owly) - 100gp Scroll of Shocking Grasp - Scribed [CL1, 25gp] Scroll of Grease - Scribed [CL1, 25gp] Horse (Barriand) - 150gp Protection from evil (potion) [CL1, 50gp] Protection from evil (potion) [CL1, 50gp] Scroll of Protection from Evil - Scribed cc[CL1, 12.5gp] Scroll of Shield cc[CL1, 12.5gp] Scroll of Mage Armor cc[CL1, 12.5gp] Tanglefoot bag (2) [100gp] Scroll of Shield cc[CL1, 12.5gp] Scroll of Mage Armorcc[CL1, 12.5gp] Scroll of Expeditious Retreatcc[CL1, 12.5gp] Vial of Alchemists Fire (20gp) Thunderstone (30gp) Scroll of Color Spray cc[CL1, 12.5gp] Arrows - 4 [6 + 3 maybes (see fight link comments)] Potion of cure light wounds x2 (100 gp total) Scroll of Mage Armor, Expeditious Retreat *[CL1, 37.5gp total] Vial of Alchemist Fire Lots of errors here, especially in the accounting area. It looks like you switched the way you track things at some point, and that may have been where the mistakes came from. |
| NiQil10-20-05, 05:50 PM | PROBLEM FIXED You need to list your experience on your sheet, which should be starting at 6300 for an ECL 4 character. Your remaining gold is 1166.5, not 1161.5. Potions weight 1 oz each, or 0.0625 lbs. So your total weight would actually be 38.3750 lbs. |
| NiQil10-20-05, 06:38 PM | PROBLEM FIXED Greefe Male Half-Orc Neutral Bbn1/Ftr3, ECL4 XP/XPtoLevel: 6900/10000 Abilities: STR...16 [+3] (06 pts) [14, +2racial] DEX...19 [+4] (16 pts) [18, +1@lvl4] CON...14 [+2] (06 pts) INT...12 [+1] (06 pts) [14, -2racial] WIS...10 [--] (02 pts) CHA...06 [-2] (00 pts) [08, -2racial] Hit Points: 37 = (12+2)+(5.5+2)+(5.5+2)+(5.5+2)[+8 Raged] HP should be 36, not 37. AC:.........18...[+4dex, +4armor], Touch 14, Flat 14 [-2 Raged] Initiative: +4...[+4dex] BAB/Grap:...+4/+7[+4bab, +3str][+4/+9 Raged] Speed:......40... Saves: Fort +7 [+2Bbn, +3Ftr, +2con][+2 Raged] Refl +5 [+0Bbn, +1Ftr, +4dex] Will +1 [+0Bbn, +1Ftr, +0wis][+2 Raged] Attacks: Throwing Axe: +7.......melee, 1d6+3 [20/x2] [Standard Action] Throwing Axe: +5/+5....melee, 1d6+3/1d6+1 [20/x2] [Full Action with Two Weapon Fighting] Throwing Axe: +8.......range, 1d6+3 [20/x2] [10' range] [Standard Action] Throwing Axe: +6/+6....range, 1d6+3/1d6+3 [20/x2] [10' range] [Full Action with Rapid Shot] Throwing Axe: +4/+4/+4 range, 1d6+3/1d6+3/1d6+1 [20/x2] [10' range] [Full Action with Two Weapon Fighting and Rapid Shot] XBow (Light): +8.......range, 1d8 [19-20/x2] [80' range] [Standard Action] XBow (Light): +4/+4....range, 1d8/1d8 [19-20/x2] [80' range] [Full Action with Two Weapon Fighting] +2att to all melee attacks while Raged +2dam to all melee and (thrown) ranged attacks while Raged +1att/+1dam to all ranged attacks within 30' +1att to all melee and ranged attacks with MW Throwing AxeFeats: Point Blank Shot [lvl1] Rapid Shot [ftr1] Two Weapon Fighting [lvl3] Quick Draw [ftr2] Skills: [5bbn x 4 = 20(lvl1), +3ftr(lvl2), +3ftr(lvl3), +3ftr(lvl4) = 29] +10 (Craft: Weaponsmithing) [7 rnks, +1 int, +2 masterwork tools] [4bbn][3ftr] +08 (Craft: Painter) [5 rnks, +1 int, +2 masterwork tools] [4bbn][1ftr] +05 (Intimidate) [7 rnks, -2 cha] [4bbn][3ftr] +04 (Hide) [0 rnks, +4 dex] +04 (Listen) [4 rnks] [4bbn] +04 (Move Silent) [0 rnks, +4 dex] +03 (Spot) [3 rnks] [4bbn(cc)][2ftr(cc)] Speaks Orc, Common Racial and Class Abilities: Fast movement +10 ft. Rage [7 rounds] Darkvision 60 ft. Orc Blood Favored Class: Barbarian Equipment: Gladiator's Clothes [0lbs][0gp] Mithril Chain Shirt [10 lbs][1100 gp] x14 Throwing Axe [2lbs ea = 28lbs][8gp ea = 112gp] x3 MW Throwing Axe [2lbs ea = 6lbs][308gp ea = 924gp] x3 MW Throwing Axe [2lbs ea = 6lbs][154gp ea = 462gp]Handcrafted x2 Light Crossbow [4lbs ea = 8lbs][35gp ea = 70gp] x10 Bolts [1lbs][1gp] Expendible Equipment: Tanglefoot Bag [4lbs][50gp] Acid Flask [4lbs][40gp] Thunderstone [1lbs][30gp] Alchemists Fire [4lbs][80gp] Antitoxin [.1lbs][50gp]Per the SRD, the weight of this object is so small as to not be counted at all. Tattoo of Force Screen [0lbs][50gp] Potion of Cure Light Wounds [.1lbs][50gp] Potion of Shield of Faith +2 [.1lbs][50gp] Potion of Owl's Wisdom [.1lbs][300gp] Equipment at Home: 2209gp Masterwork Weaponsmithing tools [5lbs][55gp] Masterwork Painting tools [5lbs][55gp] Heavy Crossbow [8lbs][50gp] Throwing Axe [2lbs][8gp] Miscellaneous Statistics: Encumbrance: Light 76, Medium 153, Heavy 230 Height: 6’ 6” Weight: 247 lb Weight Carried: 72.4 lb 050907 Greefe vs. Kronos (http://boards1.wizards.com/showpost.php?p=7214461) - Defeat [+300xp] Note - Buy and use AC booster expendable items 050914 Greefe vs. Torgirr (http://boards1.wizards.com/showpost.php?p=7287079&postcount=394) - Defeat [+300xp] Note - Explain tactics better 050921 Greefe vs. Tzur Gorecleaver (http://boards1.wizards.com/showpost.php?p=7333027&postcount=415) - Victory [+900xp] Note - Not using Rage is sometimes the better choice 050928 Greefe vs. Baallorr (http://boards1.wizards.com/showpost.php?p=7396801&postcount=447) - Victory [+900xp] Note - I've never been hit that hard before! PM the pitlord of this fight (Mind Rogue) and have them edit in the 54 gp you earned from painting. Also, have the pitlord include a used tanglefoot bag in the expendable summary at the end of the fight. 051005 Greefe vs. Ryer Ord Star (http://boards1.wizards.com/showpost.php?p=7449592) - Victory [+900xp - Level Up!] Note - Carefully look over the weapons of the enemy PM the pitlord of this fight (Begferdeth) and have them edit in a tanglefoot bag into the summary of used expendables at the end of the fight. 050928 Greefe vs. Grik (http://boards1.wizards.com/showpost.php?p=7513119&postcount=504) - Defeat [+400xp] Note - Do not start front and center every fight. PM the pitlord of this fight (Cerebus13) and have them edit in a tanglefoot bag into the summary of used expendables at the end of the fight. + 03000.00gp Starting Finances - 00924.00gp Purchased....x3 MW Throwing Axe - 00120.00gp Purchased....x15 Throwing Axe - 00050.00gp Purchased....Heavy Crossbow - 00001.00gp Purchased....x10 Bolts - 01100.00gp Purchased....Mithril Shirt - 00050.00gp Purchased....Potion of Cure Light Wounds - 00300.00gp Purchased....Potion of Owl's Wisdom - 00050.00gp Purchased....Antitoxin - 00080.00gp Purchased....Alchemist's Fire - 00030.00gp Purchased....Thunderstone - 00050.00gp Purchased....Tanglefoot Bag - 00040.00gp Purchased....Acid Flask - 00055.00gp Purchased....Masterwork Weaponsmithing Tools - 00055.00gp Purchased....Masterwork Painting Tools + 00095.00gp Subtotal[b]+ 00300.00gp Loser Purse - 00050.00gp Purchased....Tatoo of Force Screen - 00050.00gp Purchased....Potion of Shield of Faith +2 + 00200.00gp Subtotal+ 00300.00gp Loser Purse - 00035.00gp Purchased....Light Crossbow - 00035.00gp Purchased....Light Crossbow + 00230.00gp Subtotal+ 00900.00gp Winner Purse ------------ Used.........Potion of Shield of Faith +2 ------------ Used.........Tattoo of Force Screen ------------ Used.........Tanglefoot Bag - 00050.00gp Purchased....Potion of Shield of Faith +2 - 00050.00gp Purchased....Tattoo of Force Screen - 00050.00gp Purchased....Tanglefoot Bag + 00750.00gp Subtotal+ 00900.00gp Winner Purse + 00054.00gp Earned.......Painting ------------ Used.........Potion of Shield of Faith +2 ------------ Used.........Tattoo of Force Screen ------------ Used.........Tanglefoot Bag - 00050.00gp Purchased....Potion of Shield of Faith +2 - 00050.00gp Purchased....Tattoo of Force Screen - 00050.00gp Purchased....Tanglefoot Bag + 00804.00gp Subtotal+ 00900.00gp Winner Purse + 00054.00gp Earned.......Painting ------------ Used.........Potion of Shield of Faith +2 ------------ Used.........Tattoo of Force Screen ------------ Used.........Tanglefoot Bag - 00050.00gp Purchased....Potion of Shield of Faith +2 - 00050.00gp Purchased....Tattoo of Force Screen - 00050.00gp Purchased....Tanglefoot Bag - 00462.00gp Purchased....Raw materials for 3 MW Throwing Axes + 00342.00gp Subtotal+ 00400.00gp Loser Purse ------------ Used.........Potion of Shield of Faith +2 ------------ Used.........Tattoo of Force Screen ------------ Used.........Tanglefoot Bag - 00050.00gp Purchased....Potion of Shield of Faith +2 - 00050.00gp Purchased....Tattoo of Force Screen - 00050.00gp Purchased....Tanglefoot Bag - 00462.00gp Purchased....Raw materials for 3 MW Throwing Axes - 00212.00gp Subtotalhttp://www.editmesh.net/artists/ccheek/media/images/thumbnails/051005_thumbnail.jpg (http://www.editmesh.net/artists/ccheek/media/images/051005.jpg) This is probably the fastest audit I have ever done. Your character sheet is near spotless. Very well formatted and easy to read. There are a couple of minor issues, mostly with things not your fault (check the comments in your fight links). Also, potions weigh 1 oz, or 0.0625 lbs. Not much of a difference, but you'll want to correct your weight. Every little bit helps :) |
| Snommelp10-21-05, 07:21 PM | FIXEDTan has two potions of Shield. According to the SRD, these do not exist, nor are they linked to a post in the black market as a custom item. Therefore, they do not exist. |
| TelinArtho10-22-05, 02:07 PM | Haizan's speed is listed as 40ft, but he has nothing that modifies it permanently (Xeph's burst power lasts for 3 rounds). |
| TelinArtho10-22-05, 02:13 PM | Under skills, profession is a wisdom-based skill. As such, you have no bonus from wisdom so your total bonus to your Profession (instructor) is +6. Also, you have alertness listed in your feats and under the skills portion for the appropriate skills. However, it only applies when your familiar is within arm's reach (ie 5ft). Combat casting only applies to concentration when casting defensively. That skill should be marked as +6 with a +4 conditional for when you are casting defensively. Hmmm- finding more and more items here: 1. You can only do one free activity a week - which means either crafting or making money with profession - not both. 2. You can't craft drow poison with your craft(poisonmaking) skill - because your bonus isn't high enough. Also, you couldn't have crafted the poisons listed in your expendables because your bonus is not high enough. For crafting poisons, you need a bonus in your skill equal or greater than the DC of the poison to be made. With a +9 in your skill - you can't craft any of the poisons in the SRD. 3. Crafting in the CoCo makes you pay 1/2 of the market price in gold before you craft, not 1/3 (as in the SRD). This is a special rule of the CoCo - and as such the items you self-crafted are not expensive enough. This means that you are probably a little more than broke right now - because the poisons you have listed in your expendables add up to 340gp (140 for the scorpion venom and another 200gp for the contact poison). |
| TelinArtho10-22-05, 02:30 PM | You have too many 1st level spells. At Wizard 1, you get 3 spells plus your intelligence modifier (+2) to start with, for a total of 5. You have seven total and have not paid for the additional 2. Each one will cost 25gp for the scroll and 100gp for the scribing. You have enough money for it, so no problem - but you do need to mark it |
| Book510-22-05, 10:29 PM | Tan has two potions of Shield. According to the SRD, these do not exist, nor are they linked to a post in the black market as a custom item. Therefore, they do not exist. Non-Existant Potions transmuted into twice as many Scrolls. |
| Mind Rogue10-23-05, 01:45 PM | Devolved Sleestak I seek to control the Pylon and master the secrets of the Matrix column thereby altering the weather and ridding the land of annoying humans... Male-Lizardfolk [height 7', weight 250#] Chaotic Neutral 2HD Lizardfolk(ECL3) XP: 5900 [3200+300+300+900+300+900] STR...16 [+3] ...(6 pts, +2 racial) DEX...16 [+3] ...(10 pts) CON...18 [+4] ...(10 pts, +2racial) INT...10 [+0] ...(4 pts, -2racial) WIS...14 [+2] ...(6 pts) CHA... 8 [-1] ...(0 pts) Hit Points: 20 [2d8 HD=8+4.5+8] AC: 24 [+3dex, +0size, +2armor, +5 natural armor, +4 tower shield] Touch 13, Flat 21 Initiative: +3 [+3dex] BAB/Grap: +1/+4 [+1bab, +3str] Speed: 30 Encumbance: 76/153/230 lbs Weight carried: 68 lbs (light load) Saves: Fort +4 [+4con] Refl +5 [+2dex +3 racial] Will +2 [+2wis] Attacks: Club +4 melee, 1d6+3 [20/x2] +1BAB +3str Claw +4 melee, 1d4+3 [20/x2]+1BAB +3str Bite +4 melee, 1d4 [20/x2]+1BAB +3str Sling +4 ranged, 1d4+3 [20/x2]+1BAB +3dex You need to list the -2 penalty that you get for using a tower shield. Also, humainoids are not proficient with tower shields, so the ACP needs to be applied to your attack rolls. Feats: Multiattack [Lizardfolk bonus] This isn't a bonus feat. Rather, it is your first level feat Racial and Class Abilities: Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Skills: (15 Points Lizardfolk) + 2 Jump [5 rnks, +3 str +4 racial -10 arm chk] + 2 Swim [5 rnks, +3 str +4 racial -10 arm chk] + 1 Balance [5 rnks, +2 dex +4 racial -10 arm chk] + 2 Spot [0 rnks, +2 wis] + 2 Listen [0 rnks, +2 wis] - 7 Move silently [0 rnks, +3 dex -10 arm chk] - 7 Hide [0 rnks, +3 dex -10 arm chk] You have too many skill points. You should only have 10 (5 x [2 +0]) [B]Speaks: draconic, common, aquan, orc You also have too many languages. Lizardfolk only speek Common and Draconic. Equipment: Human Leather [15 lbs][10 gp] Shield, Tower [45 lbs][30 gp] club [3 lbs][- gp] Sling [- lbs] [- gp] Expendable Equipment: 10 bullets [5 lbs] [0.5gp] Cure Light Wounds 1x [50gp,0.5 lbs] Magic Fang 2x [100gp,1.0 lbs] Magic Stone 2x [100gp,1.0 lbs] Protection from Good 1x [50gp,0.5 lbs] Protection from Evil 1x [50gp,0.5 lbs] Shillelagh 1x [50gp,0.5 lbs] Potion of Invisibility 1x [300gp,0.5 lbs] Biofeedback Tattoo 1x [100gp] Prevenom Tattoo 2x [200gp] Mage Armor 1x [50gp,0.5 lbs] 7 bullets [COLOR=Silver][3.5 lbs] [0.5gp] Caltrops [2 lbs] [1gp] 3162gp Start with potion of shillelagh in one hand club in the other (in upper left corner for cover and concealment), tower shield loosed. Apply potion to club. Affix tower shield. Stalk prey. Charge. Bash with club and bite. Use tower shield for cover during ranged attacks. 1: Grik(Snommelp) ECL3: "Grik levels up on yellow-bellied lizard" (http://boards1.wizards.com/showpost.php?p=7264701&postcount=383) [run by NiQil] loss [+300 XP] [+300 gold] 2: Axhind(NiQil) ECL3: "Can't beat what you can't hit" (http://boards1.wizards.com/showpost.php?p=7355641) [run by TelinArtho] loss [+300 XP] [+300 gold] 3: Tak the Hungry (Oldmangray) ECL3: "Move Invisibly and carry a a big stick" (http://boards1.wizards.com/showpost.php?p=7404665&postcount=453) [run by Cerebrus13] win [+900 XP] [900 gold] 4: Shazzelin the Gray (Usurpator) ECL3: "He issssssneakier than I" (http://boards1.wizards.com/showpost.php?p=7467504&postcount=482) [run by Mind Rogue] loss [+300gp][300gp] 5: Findulais (Undershadow) ECL3: "Chew and Screw" (http://boards1.wizards.com/showpost.php?p=7528583&postcount=513) [run by Book5] win [+900gp][900gp] 1: potion of invisibility [300gp], Potion of Magic Fang [50gp], Potion of Magic Fang [50gp] 2: No expenditures 3: potion of invisibility [300gp], Oil of Shillelagh [50gp] 4: potion of invisibility [300gp], Oil of Shillelagh [50gp] 5: potion of invisibility [300gp], Shield of Faith +2 1x [50gp,1.0 lbs] Past Expenditures (tot. 1450 gp) You have a few errors, most of which involve your tower shield. I didn't check that you have the proper gold total. EDIT: Violation Fixed |
| TelinArtho10-23-05, 02:01 PM | Not much of a violation, but the damage for your bow is incorrect: It should be 1d8+6 (+3 str, +1 enh, +2 weapon spec). /d |
| Mind Rogue10-23-05, 02:02 PM | (The Wolfcaller) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Male+Human) (Neutral) (Druid3, ECL 3) Current EXP: 5450 Next Level: 6000 EXP STR...16 [+1]...(10 pts) DEX...12 [+3]...(04 pts) CON...16 [+0]...(2 pts) INT....10 [+?]...(?? pts) WIS...16 [+?]...(?? pts) CHA...8 [+2]...(0 pts) You have your ability modifiers completely screwed up. You also need to put down the proper number of points for each item. This also did some messing up of the fight since I assumed the modifiers where right. I might have to go back and edit now. Hit Points: 26 [3d8 HD] Your HD are actually 3d8+6 for 23 hp AC 15 [+1dex, +3armor, +1shield,], Touch 11, Flat 14 [Conditional modifiers like rage] Initiative: +1 [1dex, 0feat] BAB/Grap: +2/+5 [+2bab, +3str, +0feat...] Speed 30 Saves: Fort +06 [3class1 +3con] [Conditional modifiers] Refl +02 [1class1 +1dex] [Evasion] Will +06 [3class1+3wis] [+2 rage] Attacks: (Club MW, 300 GP) +6 melee, 1d6+3 [19-20/x2] [2d6+4 with Shileliagh] You need to outline where your attack bonus comes from (+2 bab +3 strengh +1 MW) Feats: (Spell Focus: Conjuration) [human] +1 DC to conjuration spells (Augment Summoning) [1st lvl] +4 strength and constitution to summoned creatures (Blindfight) [3rd level] You don't need these huge white-space gaps. Racial and Class Abilities: (Animal Companion): (Nature Sense): (Wild Empathy): (Trackless Step): (Woodlandstride): (Spontaneous Summoning): Skills (?? Points Class A, ?? cl B, ?? cl C): +09 (Concentration) [6 rnks, +3(Con)] +05 (Handle Animal) [6 rnks, -1(cha) +? synergy] +09 (Listen) [6 rnks, +3(wisdom)] +09 (Spot) [06 rnks, +3(wisdom) +09 (Survival) [06 rnks, +3(wisdom) Speaks (Common), (Druidic) You need to sum your skill points off at the top. Also, get rid of the ?? cl B and so on. Spells memorized: [4/4/3] [Spell levels: 7; Cast: 3 (1/3 of spell-levels)] 0: [DC 13] Cure Minor Wounds x4 1: [DC 14] Entangle, Produce Flame, Faerie Fire 2: [DC 15] Resist Energy (fire), Flaming Sphere Buffs and Prefight actions: Equipment: (Free weightless outfit) (Studded Leather) [20 lbs][25 gp] (Buckler) [5 lbs][15 gp] (Club, MW) [03 lbs][300 gp] [B]Expendable Items: [CL] Potion of Cure Moderate Wounds [(3)] [.01 lbs][300 gp] Potion of Cure Light wounds x3 [(1)] [.01 lbs][50 gp each, 150 total] Potion of Protection from Good [(1)][.01 lbs][50 gp] Potion of Protection from Evil [(1)][.01 lbs][50 gp] Scroll of Call Lightning and Spike Growth (Both on one scroll) [(5)] [.01 lbs][375+375 gp] Scroll of Summon Nature's Ally 2 and 3 [(5)] [.01 lbs][200+375 gp] (Summon nature's ally 3 portion restored from last fight. 375 GP has been payed.) Scroll of Shelaleigh, Produce Flame, Long Strider [(1)] [.01 lbs][25+25+25 gp] Scroll of Dispel Magic [(5)] [?? lbs][375 gp] Your animal companion needs to be in a SBlock tag. Animal Companion: Snowfang: (Wolf4) STR...14 [+2] DEX...16 [+3] CON...15 [+2] INT....2 [-4] WIS...12 [+1] CHA...6 [-2] You need to mention the druidic bonuses and racial bonuses to his ability modifiers. Hit Points: 26 [4d8 HD] AC 17 [+3dex, +4 Natural], Touch 13, Flat 14 Initiative: +3 [3dex, 0feat] BAB/Grap: +3/+5 [+3bab, +2str, +0feat...] Speed 50 His base speed is not 30 ft Saves: Fort +06 [4wolf +2con] [Conditional modifiers] Refl +07 [4wolf +3dex] [Evasion] Will +02 [1wolf+1wis] [+2 rage] Attacks: Bite +6, 1d6+2 damage (20 x2 critical) [Links to Trip] Again you need to detail where your bonuses come from. Also, being that this is Snowfang's only weapon, he uses 1.5 times his strength bonus to damage (+3). Feats: (Track) [Racial] (Weapon focus (Bite)) [1st level] (Blindfight) [3rd level] Special Qualities Evasion Link Share Spells Scent Racial and Class Abilities: Trip: A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Tricks: Attack (Druid Bonus trick) Defend (Druid Bonus Trick) Heel Fetch Down Come Not a violation, but Fang can learn up to 2 more tricks. Skills (?? Points Class A, ?? cl B, ?? cl C): +02 (Hide) +03 (Listen) +03 (Move Silently) +03 (Spot) +01 (Survival) You need to break up his skill points. the /SBLOCK tag should be here. [B]Equipment at home: Gold: 1685 GP Miscellaneous Statistics: Encumbance: 0-76 (light), 76-153 (medium), 153-230 (heavy) Weight carried: 30 lb Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Optional: delete if not available I recomend that you include some default tactics, even if they are something bogus like "Charge my opponent and beat him with my club" just so you won't have a forfeit if someone like NiQil takes your match and you get to be too busy to send tactics. Fights results: Blue=Win Red= Loss 1: (Zassle), (Maraxus): ((BOLT'D) [+1350 XP] [+1200 gold] 2: (Kalarthus K'Vennon), (Myrridin): (WOLF'D) [+900 XP] [+900 gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] Past ExpendituresPast Expenditures (tot. 700 gp): Scroll of Call Lightning [5] 375 Gp Scroll of Summon Nature's Ally III [5] 375 ... Your ability modifiers had me totally confused. You need to fix them badly... and some other stuff to. EDIT: Violation Fixed by Poe |
| waywreth10-23-05, 06:35 PM | FIXED all. I was using a double entry accounting but as you noted I missed a bit. I added up all the gold I spent on scrolls and scribing and got a total under what you did. I did have more xp though. Lots of errors here, especially in the accounting area. It looks like you switched the way you track things at some point, and that may have been where the mistakes came from. Casgish ECL4 |
| Luni10-24-05, 02:19 AM | I'm too slow! Ignore. Kalarthus has Feats: Weapon Focus (composite Longbow) (1st level) Point Blank Shot (1st fighter bonus) Precise Shot (2nd fighter bonus) Scribe Scroll (wizard bonus) Craft Magic Arms and Armor (3rd level) You need 5 caster levels to get Craft Magic ARms and Armor. Craft Magic Arms And Armor [Item Creation] Prerequisite: Caster level 5th. Sine he doesn't have enough cash left to pay for his bow, his bow shouldn't be considered magical. |
| Usurpator10-24-05, 03:02 AM | Kalarthus has You need 5 caster levels to get Craft Magic ARms and Armor. Sine he doesn't have enough cash left to pay for his bow, his bow shouldn't be considered magical. Ehhhh, Luni: http://boards1.wizards.com/showpost.php?p=7542130 It's even on the same page ;) Too slow, too slow..... |
| LongArcher10-25-05, 10:18 AM | Should be DEX 19. 16+2 Racial +1 Level FIXED Should be Will +5. Archie Longbow has a wis mod of +0 FIXED Archie Longbow doesn't have the feat Rapid Shot. FIXED His familiar is also wrong. It is missing the feat Alertness, as Weapon Finesse is a bonus feat. Also, it has +10 in Escape Artist. Should be +4 [1 rank, +3 Dex] FIXED There ya go. /amz |
| waywreth10-25-05, 10:22 AM | FIXED. His scroll is illegal. Only scrolls with CL+2 (5 in his case) are allowed. Expendable Items: [CL] [Scroll of Phantasmal Killer [CL 7][.1 lbs][700 gp] Needs to say how many spell levels he can cast, and how many are available for a fight: Spells memorized: [4+1/3+1/2+1] [Cast: (2/2/1)][Spell levels: 10; Cast: 4 (1/3 of spell-levels)] 0: [DC 13] Ghost Sound**, Detect Magic, Daze, Touch of Fatigue 1: [DC 14] Color Spray**, Ventriloquism**, Reduce Person, Silent Image* 2: [DC 15] Invisibility**, Blindness/Deafness, Invisibility* |
| One_Winged_Angel10-25-05, 12:40 PM | His scroll is illegal. Only scrolls with CL+2 (5 in his case) are allowed. Expendable Items: [CL] [Scroll of Phantasmal Killer [CL 7][.1 lbs][700 gp] Needs to say how many spell levels he can cast, and how many are available for a fight: Spells memorized: [4+1/3+1/2+1] [Cast: (2/2/1)][Spell levels: 10; Cast: 4 (1/3 of spell-levels)] 0: [DC 13] Ghost Sound**, Detect Magic, Daze, Touch of Fatigue 1: [DC 14] Color Spray**, Ventriloquism**, Reduce Person, Silent Image* 2: [DC 15] Invisibility**, Blindness/Deafness, Invisibility* Scroll is gone, but I'm curious about the spell levels. You see in the above quote that I have listed casting 2 level 0, 2 level 1, and 1 level 2 spells. Isn't that right? Besides, I have 11 spells memoriezed, not 10... Bah. This is another reason I never did casters in the arena. So darn confusing. |
| TelinArtho10-25-05, 12:45 PM | @One_Winged_Angel: Spellcasting for ease of use: To find your total spell levels, take the number of spells you have per day for a particular spell level and multiply it by the spell level. So if you have 4 0th level, 3 1sts, and 2 2nds: (4*0) + (3*1) + (2*2) = 0 + 4 + 4 = 8 Then divide the sum of the spell levels by 3 and round up: 8/3 = 2 2/3 = 3. Hope that helps. |
| NiQil10-25-05, 12:46 PM | Scroll is gone, but I'm curious about the spell levels. You see in the above quote that I have listed casting 2 level 0, 2 level 1, and 1 level 2 spells. Isn't that right? Besides, I have 11 spells memoriezed, not 10... Bah. This is another reason I never did casters in the arena. So darn confusing. When calculating spell levels available for arena use, you do not count 0-level spells. Also, you do not divide the spell levels individually by 3, but rather the sum total of all spell levels (not including 0) by 3. So for the spells you have memorized, you would have 4 levels of 1st level spells (4 spells x 1 level each) + 6 levels of 2nd level spells (3 spells x 2 levels each) = 10 total spell levels to use, divided by 3 and rounded up, which equals 4. So you can use a total of 4 spell levels in any combination between your first and second spell levels memorized, and you can use all of your 0 level spells. As an example, you could use Invisibility (2), Silent Image (1) and Reduce Person (1)....or you could use Invisibility (2) and Blindness/Deafness (2). Make sense? |
| NiQil10-25-05, 12:50 PM | @One_Winged_Angel: Spellcasting for ease of use: To find your total spell levels, take the number of spells you have per day for a particular spell level and multiply it by the spell level. So if you have 4 0th level, 3 1sts, and 2 2nds: (4*0) + (3*1) + (2*2) = 0 + 4 + 4 = 8 Then divide the sum of the spell levels by 3 and round up: 8/3 = 2 2/3 = 3. Hope that helps. Your numbers are off...you forgot the +1 at each spell level for the school specialization OWA has listed. |
| TelinArtho10-25-05, 12:55 PM | My numbers aren't off - I just wasn't using his particular numbers for my example. Let him do his own math! |
| One_Winged_Angel10-25-05, 01:01 PM | My numbers aren't off - I just wasn't using his particular numbers for my example. Let him do his own math! That would be a very, very bad idea. Arithmatic kills me. Calculus is easy. Arithmatic...that's the devil. :P As for the rest, yah, I get it. It's a bit like spell points from Unearthed Arcana. Now, finally, I think i can work with memorized casters. EDIT: Ok, sheet is fixed. |
| TelinArtho10-25-05, 02:37 PM | You have a +2 circumstance bonus listed to you ride skill. The only "tool" that provides to bonus to ride is a Military Saddle (and even then it is a circumstance bonus to avoid falling from the saddle - that's it). There is no "masterwork bridle" to make riding easier. Also, the Masterwork handle animal tool (a whistle) is 50gp, so you can refund yourself 5gp for that. |
| TelinArtho10-25-05, 04:47 PM | Realized an error I had made with Delaria in having her make money in weeks that she also crafted. The error has been fixed and I have given back 153 gp from those weeks. |
| Luni10-26-05, 04:41 AM | Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school. This means Uhme is short divination spells, 1 1st, 1 2nd, 1 3rd and 2 4th. This places his spellbook with too many spells. Fixed! |
| Luni10-26-05, 04:46 AM | Problem Fixed Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school. Va'ria is short 1 2nd level Divination spell, and 1 1st level divination spell. |
| Luni10-26-05, 04:51 AM | Problem Fixed Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school. Aranor is short 1 1st level Transmutation spell. You should probably add which spells are the Specialization ones memorized too. |
| TelinArtho10-26-05, 12:09 PM | Perius enchanted his crossbow for a cost of 1000gp. The cost should be 2000gp - and he doesn't have the cash to cover it. |
| Ravashack10-26-05, 12:14 PM | Oops. Fixing. Good thing Masterwork makes the bonus not matter... |
| Sindorin10-26-05, 12:19 PM | Va'ria is short 1 2nd level Divination spell, and 1 1st level divination spell. Aranor is short 1 1st level Transmutation spell. You should probably add which spells are the Specialization ones memorized too. Oh, heh, didn't know about that rule. I'll take a look at it... |
| Sindorin10-26-05, 12:41 PM | FIXED! Va'ria is short 1 2nd level Divination spell, and 1 1st level divination spell. Aranor is short 1 1st level Transmutation spell. You should probably add which spells are the Specialization ones memorized too. |
| TelinArtho10-26-05, 04:31 PM | Nessa only paid 3gp for his silver arrow quivers. However, the +2gp for silver applies to each arrow individually - so they should be 41gp/quiver full. /d |
| Iced10-26-05, 05:29 PM | Griff's problems have been fixed per TelinArtho's audit. |
| Snommelp10-26-05, 08:17 PM | FIXED! Kermadec is listed as getting +2 to attacks when raging. Kermadec has Weapon Finesse, and raging does not increase dexterity. I don't know whether Weapon Finesse allows you to use your strength modifier if it increases above your dexterity modifier, but regardless, raging only brings his strength score up to equal with his dexterity score. |
| Pitlords10-26-05, 09:28 PM | Poe the Great's characters have no links to their fights. |
| NiQil10-26-05, 09:32 PM | Kermadec is listed as getting +2 to attacks when raging. Kermadec has Weapon Finesse, and raging does not increase dexterity. I don't know whether Weapon Finesse allows you to use your strength modifier if it increases above your dexterity modifier, but regardless, raging only brings his strength score up to equal with his dexterity score. In answer to your question, yes, Weapon Finesse allows you to use your strength if it increases above your dex....you use whichever is higher. But yeah, was just a copy and paste error from my template...will fix as soon as the fight is posted. |
| Macbrea10-27-05, 10:24 AM | *FIXED* Not that it would have any effect on the current fight but I was going to point out to that HG Milstead needs to fix spell book. 3rd level diviner who is opposed to necromancy has 0 level spells listed as: 0-lvl(4): All – [dancing light, flare, light, ray of frost] It should be listed as: 0-lvl(4): All – [Disrupt undead, Touch of Fatigue] |
| TelinArtho10-27-05, 11:46 AM | Tak only paid 250gp for his potion of Bull's strength. It should cost 300gp. |
| TelinArtho10-27-05, 03:31 PM | Scroll of Invisibility* [CL 3] [.1 lbs][75 gp][6 xp] Scroll of Blindness/Deafness x2* [(CL3)] [.1 lbs][150 gp][12 xp] Scroll of Silent Image* [(CL3)] [.1 lbs][12.5 gp][1 xp] Scroll of Color Spray* [(CL3)] [.1 lbs][12.5 gp][1xp] Scroll of Hold Person [(CL5)] [.1 lbs][375 gp] Scroll of Ray of Enfeeblement* [(CL3)] [.1 lbs][12.5 gp][1 xp] Scroll of Chill Touch* [(CL3)] [.1 lbs][12.5 gp][1 xp] When crafting a scroll, you use the following formula for the cost: CL x SL x 25gp is the market price. Half of that to craft it (cost in gp), 1/25th of the market price in XP. So the scroll of Chill touch would have cost 37.5gp and 3xp - same with Color Spray and Silent Image. /d |
| One_Winged_Angel10-27-05, 05:03 PM | When crafting a scroll, you use the following formula for the cost: CL x SL x 25gp is the market price. Half of that to craft it (cost in gp), 1/25th of the market price in XP. So the scroll of Chill touch would have cost 37.5gp and 3xp - same with Color Spray and Silent Image. /d Fixed! *Sigh* I need to do a caster in a campaign again. I've forgotten all the rules involved. |
| Poe The Great10-27-05, 10:04 PM | Mind Rogue's formatting requests fixed and Pitlord's request to link fights fixed. |
| Macbrea10-28-05, 10:12 AM | They decided to let foamy out on good behavor! *FIXED* Ok, Va'ria's character is fine. But her familiar is incorrectly built. He doesn't have enough hps and has too many feats. He shouldn't gain feats as he goes up. |
| Sindorin10-28-05, 10:33 AM | "Foamy is rather annoying... I think he would like it in prison..." Someone once told me that you do get feats because your familiar has increased hit die... or something. Either way, I've fixed the problem. |
| TelinArtho10-28-05, 04:25 PM | Range increments for a comp. bow for a character with far shot is 165ft, not 175ft. 50 arrows is not a valid purchase (per se) - but it would be 2.5gp - not 3gp. 20 Silver arrows costs 41gp (1gp for 20, 2gp*20 for silver on each) not 180gp You should list track under feats as well |
| TelinArtho10-28-05, 05:30 PM | Found another one... You have it listed that the favored enemy is a +2 bonus to attack and damage - but it is just damage rolls. |
| Prisonlords10-31-05, 12:48 AM | IN PROGRESS - It's not pretty, but it isn't supposed to be right now. I've been quite busy with the Streamlining Initiative and the new character sheet.iss me? Sorry for the delay, but better late than never. Everything will be resolved tomorrow night, barring anything insane ... like a meteor shower in my bedroom. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict Corghann the Wily.............Luni . . . . . Innocent Va'ria Theladrais.............TelinArtho . . Innocent Tak the Hungry................TelinArtho . . GUILTY - PBJ 7487883 Memorex.......................KingUther . . .Innocent Haizan, Imperial Assassin.....Usurpator . . .Innocent Dire Flame....................Waywreth . . . Judgement Pending 7520002 (New) Griff MythralA5...............TelinArtho . . Innocent Fjörd Thjünderbjürd...........NiQil . . . . . GUILTY - PBJ 7530531 Tan, Son of Sty...............NiQil . . . . . GUILTY - PBJ 7530461 Saffron BrassA7...............TelinArtho . . Innocent The Pale-RiderA6..............TelinArtho . . Innocent Dargain Dar'ath...............TelinArtho . . Innocent Ch'ch'iliA4.... ..............NiQil . . . . . GUILTY - PBJ 7533614 The Dire Flame.................Iced . . . . . GUILTY - PBJ 7536132 Flamehair.....................TelinArtho . . Innocent Kalarthus K'Vennon............Usurpator . . .GUILTY - PBJ 7542130 Archie Longbow................Luni . . . . . Innocent Ivelios.......................TelinArtho . . Innocent Torgirr HammerstrikerA4.......Niqil . . . . . GUILTY - PBJ 7549460 Casgish DarathA4..............Niqil . . . . . Innocent Led Skullfighter..............Niqil . . . . . GUILTY - PBJ 7551366 Greefe........................Niqil . . . . . Innocent Tan...........................Snommelp . . . Innocent Haizan, Imperial Assassin.....TelinArtho . . GUILTY - PBJ7565561 HG Milstead...................TelinArtho . . Innocent Kalarthus K'Vennon............TelinArtho . . GUILTY - PBJ 7565705 Devolved Sleestak.............Mind Rogue . . Innocent Lissa Longfellow..............TelinArtho . . GUILTY - PBJ 7572738 Wolfcaller....................Mind Rogue . . Innocent Wraith........................Waywreth . . . Innocent Nyphanalith...................TelinArtho . . GUILTY - PBJ 7590507 Delaria.......................TelinArtho . . Innocent Uhmentarymster the Old........ Luni . . . . . GUILTY - PBJ 7596516 Va'ria........................Luni . . . . . Innocent Aranor........................Luni . . . . . Innocent Trial Next Week Perius........................TelinArtho . . Innocent Aranor........................Sindorin . . . Innocent Va'ria........................Sindorin . . . Innocent Nesse Tempe...................TelinArtho . . Judgement Pending Kermadec......................Snommelp . . . Innocent Durkon, Giant Slayer..........Caterane . . . Judgement Pending The Wolfcaller................Caterane . . . Innocent HG Milstead...................Macbrea . . . .Innocent Tak the Hungry................TelinArtho . . Judgement Pending Wraith........................TelinArtho . . Innocent Va'ria........................Macbrea . . . .Innocent Gorak......................... TelinArtho . . Judgement Pending Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....V-Credits Earned..A-Credits Earned..Credits Issued Altaris13.......... 0.2° ............ 00.0° ........... 00/00° Book5.............. 0.2° ............ 00.0° ........... 00/00° Caterane........... 0.3° ............ 00.0° ........... 00/00° Gonbow............. 0.8° ............ 00.0° ........... 00/00° Iced............... 0.1° ............ 00.0° ........... 00/00° Kaigan............. 0.1° ............ 00.0° ........... 00/00° King Uther......... 0.1° ............ 00.0° ........... 00/00° LLMadCow........... 0.0° ............ 10.3° ........... 10/10° Luni............... 1.1° ............ 00.0° ........... 01/01° Maraxus............ 0.4° ............ 00.0° ........... 00/00° Mind Rogue......... 0.3° ............ 00.0° ........... 00/00° Nightbanegod....... 0.1° ............ 00.0° ........... 00/00° Niqil.............. 5.5° ............ 05.3° ........... 10/10° RibKing............ 0.1° ............ 00.0° ........... 00/00° SauroGrenom........ 0.1° ............ 00.0° ........... 00/00° Sloisel............ 0.3° ............ 01.3° ........... 00/01° Snomhelp........... 0.4° ............ 01.0° ........... 01/01° SunWolf............ 0.5° ............ 01.0° ........... 01/01° TelinArtho......... 5.5° ............ 05.0° ........... 06/10° Tellish_of_Ket..... 0.2° ............ 00.0° ........... 00/00° The Magister....... 0.3° ............ 00.0° ........... 00/00° Usurpator.......... 0.9° ............ 01.6° ........... 00/02° Vathelokai......... 0.1° ............ 00.0° ........... 00/00° Waywreth........... 0.2° ............ 00.0° ........... 00/00° Conclusion of Roll Call #10 (Part 1 of 1) @Everyone - When you make a post, please label it as a Violation or an Audit. The actual Audit post SUBJECT should be: Audit + (Character Name) + (ECL#). The actual Violation post SUBJECT should be: Violation + (Character Name). Please be aware that I am going to stop acknowledging posts that are not made in this format. It is VERY easy to make sure the title is properly written. It is also VERY easy to follow up and see if the proper adjustments have been made. This is the conclusion of RC10.1. The next post made should be RC11.1, so do not look for another post to wrap up this week's violations and such. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| Iced10-31-05, 01:00 AM | It needs to be noted that his powerstones are unaugmented (they have to be unaugmented due to the price listed - an augmented vigor ML5 alone would cost 450 gp). Example (unaugmented): Vigor [ML 5] = 25*5*1 = 125 gp [+5 hp] This was shown to be important as the pitlord game him 25 hp in our fight rather than the 5 hp the powerstone should provide. I changed them to augmented and added the appropriate gp cost to the stones. |
| TheMagister10-31-05, 06:55 AM | Torgirr Hammerstriker violations FIXED! Make sure and check inside the various spoiler blocks. Most of the errors I found turned out to be in your favor. I expect a large gratuity. :D Also, read the new Character Changes thread Cat just set up today. You'll need to do what he says with regard to your linked Craft skill, I believe. When I linked the Ironmongery skill change thingie there *was no "Character Changes" thread, so I linked the public post I made about it; it was the best I could do. I wish you'd sent me a PM about the audit...Torgirr didn't even know he was imprisoned (he thought he was in the hospital after the Sam debacle). Sending you (Niqil) a PM after this... TM |
| TelinArtho10-31-05, 10:55 AM | Total equipment weight: listed as 59/100. However, the total below is much greater: Masterwork Chain Shirt (worn, 25wt) 250gp Black Tunic with unholy symbol over chest (worn, -wt) 0gp Masterwork Large Deepcrystal Guisarme (In Hand, 24wt) 1339gp Masterwork Large Alchemical Silver Guisarme (At Home, 24wt) 519gp Masterwork Large Cold Iron Guisarme (At Home, 24wt) 678gp Masterwork Large Composite Longbow (Across Back, 6wt) 400gp 43 Arrows (belt left, 9wt) 3gp Expendables: 1x Vial of Drow Poison (Top of Left Boot, -wt) 75gp 2x Tanglefoot Bag (Belt right, 4wt) 50gp 3x Potion of CLW Potion of SoF Potion of Invisibility Oil of magic weapon 114lbs. This puts you at medium encumbrance, unless you specify that you are not bringing specific items in each tactic block. Of course, after I posted it, I see that two of the guisarmes are at home. This makes your total weight 66lbs. Also, the tanglefoot bags are 50gp each and 4lbs each. |
| Macbrea10-31-05, 11:18 AM | Total equipment weight: listed as 59/100. However, the total below is much greater: Of course, after I posted it, I see that two of the guisarmes are at home. This makes your total weight 66lbs. Also, the tanglefoot bags are 50gp each and 4lbs each. Shouldn't the wieght on this come out to something like 69.825 lbs assuming the drow vial of poison is weightless. If it actually weighs the same as a potion then it would come out to 69.8875 lbs. |
| TelinArtho10-31-05, 11:22 AM | Technically, he's got too much weight on his arrows, and yes the vials and potions do weigh 1/16th of a pound each. However, the arrows more than make up for this (instead of 9lbs, it would be 6.45lbs). |
| NiQil10-31-05, 12:52 PM | Technically, he's got too much weight on his arrows, and yes the vials and potions do weigh 1/16th of a pound each. However, the arrows more than make up for this (instead of 9lbs, it would be 6.45lbs). I figured I should throw this in here since I'm the one that started the mess... I have reversed myself on the weight of potions. The potions entry does say that potions are once ounce of liquid, but never mentions the container. However, the equipment section lists empty vials for potions and oils and such at 0.10 lb each. I have since reverted to that weight, using the logic that one ounce of liquid will go into a container that weights 1/10th of a pound. So I have started using the 0.10 lb each for potions and oils and such...and while that may not be 100% accurate, I think it is the easiest for everyone as far as tracking is concerned. |
| Iced10-31-05, 03:53 PM | Total equipment weight: listed as 59/100. However, the total below is much greater: Masterwork Chain Shirt (worn, 25wt) 250gp Black Tunic with unholy symbol over chest (worn, -wt) 0gp Masterwork Large Deepcrystal Guisarme (In Hand, 24wt) 1339gp Masterwork Large Alchemical Silver Guisarme (At Home, 24wt) 519gp Masterwork Large Cold Iron Guisarme (At Home, 24wt) 678gp Masterwork Large Composite Longbow (Across Back, 6wt) 400gp 43 Arrows (belt left, 9wt) 3gp Expendables: 1x Vial of Drow Poison (Top of Left Boot, -wt) 75gp 2x Tanglefoot Bag (Belt right, 4wt) 50gp 3x Potion of CLW Potion of SoF Potion of Invisibility Oil of magic weapon 114lbs. This puts you at medium encumbrance, unless you specify that you are not bringing specific items in each tactic block. Of course, after I posted it, I see that two of the guisarmes are at home. This makes your total weight 66lbs. Also, the tanglefoot bags are 50gp each and 4lbs each. Yeah, I was wondering where you got the medium encumberence from when you told me before. The extra weapons are only to be brought when specified. I'll change the values for weight of the Tanglefoot bags. |
| Sunwolf11-01-05, 08:51 AM | Merman's craft armor skill is +8 which is insufficient to craft MW quality items These items should cost full price. Armor: +1 (mithral) Breastplate (2100C) [15 lb] ["Seashell"] 200gp +4000gp(medium armor) +1000gp enchantment=5200gp or self crafted cost of 3100gp Armor: [Ma]heavy (steel) shield (85C) [15 lb] 170gp Other errors: Potion: Bless weapon(oil) [1] (150) [3x] 100gp each = 300gp Stone: Dispel psionicsA [6] (800) [2x] 6*(3*25)=450each *2 = 900gp This should have a black market link (+ 5 credit cost): Wand: Entangle [1] (750) [48 charges] |
| King Uther11-02-05, 12:09 PM | The errors on Virgo's cohort have been fixed! |
| TelinArtho11-02-05, 01:44 PM | Two things that I see on your character: 1. You don't have all of the prerequisites of Spirited Charge (you are missing the Ride-by-Attack feat). 2. While not a violation, I figured I would mention that at ECL3, you cannot bring in a Heavy Warhorse because it is a CR2 ally (and the max CR of an ally is (ECL-4, 1). So either a) you knew about this and wanted to pay for the horse 3 levels too soon (you can't use a heavy warhorse until ECL6) or b) you didn't know - and I figured you might want to switch it out for a light warhorse. For the record though, a heavy warhorse only costs 400gp, not 450gp like you have listed. /d |
| TelinArtho11-02-05, 02:48 PM | Rewards for your most recent quest are in error: Quest Rewards: 10,800 xp and a bag of Diamond Dust (8625 gp), 'Banded Mail of Luck' ability to breastplate (7125 gp), upgrade of Cloak of Charisma from +1 to +2 (2250 gp), and Friendly Encounter with Evil Outsider The Banded Mail of Luck and the Cloak upgrades are not subject to the 3/4 rule of Quest items because they are not random treasure (they can't be because they are upgrades to your current equipment). The cloak upgrade should have a value of 3000gp and the breastplate upgrade should have a value of 9000gp. Since the total value of the quest is 18k, you would only have 6kgp left after the costs for these are corrected. |
| TelinArtho11-02-05, 04:11 PM | Shaylynn is still not valid - her level is too high for Virgo's Leadership score: Leadership Modifiers: Several factors can affect a character’s Leadership score, causing it to vary from the base score (character level + Cha modifier). A character’s reputation (from the point of view of the cohort or follower he is trying to attract) raises or lowers his Leadership score: Leader’s Reputation Modifier Great renown +2 Fairness and generosity +1 Special power +1 Failure –1 Aloofness –1 Cruelty –2 Other modifiers may apply when the character tries to attract a cohort: The Leader . . . Modifier Has a familiar, special mount, or animal companion –2 Recruits a cohort of a different alignment –1 Caused the death of a cohort –2* * Cumulative per cohort killed. Virgo is level 8 with a -1 Cha modifier. This puts his leadership score at 7. As far as I can tell, he does not qualify for any of the above modifications, unless Shaylynn is of a different alignment (she has no alignment listed - so this may or may not be a difference). As such, a leadership score of 7 allows a cohort of max level 5th. 1: Expeditious retreat, Mage armor, Magic missile, Magic weapon, Protection from evil, Reduce person, Shield, Shocking grasp, Silent image, Identify, True strike 2: Melfs acid arrow, Detect Thoughts, See invisibility, Tasha's hideous laughter, Mirror Image, Invisibility 3: Arcane Sight, Tongues, Dispel magic, Hold Person, Lightning Bolt, Deep Slumber Shaylynn has 11 first level spells, 6 2nd level spells, and 6 3rd level spells. From levels, she should have (3+5) at 1st level (2) each from 2nd-6th This equates to 10 1st, 4 2nd and 4 3rd level spells. |
| Iced11-02-05, 04:37 PM | I've heard different sides arguing on whether or not the Gatekeeper is allowed to have wings. I think this should be taken to vote by the elders. ~Iced |
| King Uther11-02-05, 04:43 PM | Virgo has great Renown. He is the Secretary of Trade and Commerce, as well as the leader of an industry and criminal guild. That nets him a +2, for a total of +9. Which means she can be level 6. That does, however, eliminate her current familiar, since she needs to be 7th. As far as the spells went, when I made her I copied and pasted another character's spellbook for a guide, and obviously I didn't make a good count of it. Will be fixed. |
| King Uther11-02-05, 04:47 PM | Wait a second, I'll just pay for whatever it costs to copy the scroll into her spellbook. But it does occur to me I am not familiar with hopw that works. |
| TelinArtho11-02-05, 05:00 PM | Cheapest is as follows: 1st level (buy a scroll, scribe it in for 1 page): 25gp+100gp = 125gp/spell 2nd level (NPC services, 2 pages): 100gp+200gp = 300gp/spell 3rd level (NPC services, 3 pages): 150gp+300gp = 450gp/spell NPC services is 50gp/SL Scribing costs is 100gp/page (and a spell is 1 page/SL) If you foresee doing this a lot - my recommendation is the Blessed Book as it eliminates the scribing costs. |
| TelinArtho11-02-05, 05:05 PM | Virgo has great Renown. He is the Secretary of Trade and Commerce, as well as the leader of an industry and criminal guild. That nets him a +2, for a total of +9. Which means she can be level 6. That does, however, eliminate her current familiar, since she needs to be 7th. As far as the spells went, when I made her I copied and pasted another character's spellbook for a guide, and obviously I didn't make a good count of it. Will be fixed. Leadership Modifiers: Special circumstances may modify your Leadership score (DMG,p106/107). If you have a familiar, a special mount, or an animal companion (all from a class feature), your leadership score drops by 2. If you recruit a cohort of different alignment, your leadership score drops by 1. If you caused the death of your cohort (outside the Nimbus only), your leadership score permanently drops by 1 per deceased cohort. Other modifiers, like Reputation or Leader behaviour do not apply yet. However, sooner or later we will introduce Special Events and Reputation of Characters which may influence your leadership score further. I realize that Virgo is a special case, but in effect he has a bonus that no other character can attain yet - and frankly I don't know that it has been approved by the GM. If this is approved by the GM - then the rules for reputation and leader behavior needs to be drawn up quickly - because as it stands - Virgo has a leg up that technically no one else can attain right now. |
| King Uther11-02-05, 05:39 PM | Perhaps there needs to be concrete rules, but as it stands Virgo has impacted this site and the world of gladius quite a bit in his character career. Certainly it gives him a leg up, but Va'ria has the same thing going for her, as well as whoever takes over the Secretary of Defense's position(He was assassinated by Shadow). |
| TelinArtho11-03-05, 11:50 AM | It doesn't seem that Anixx has been completely updated to Level 6. HP - should be 7.5 higher (48.5) Damage from the greatsword should be 2d6+5 +1d6 shock (makes a big difference against someone with resist energy and when critting since the shock damage isn't doubled). 1x Scroll of Cure Moderate Wounds[3](x1)/Dispel Magic[5](x1)/(1x) each protection from chaos, evil, good, and law[1]...........................250gp 1x Scroll of Spiritual Weapon[3](x2)/Silence[3](x1)/Aid[3](x1)/Cure Moderate Wounds[3](x2)................150gp/12xp 1x Scroll of Fly[5](x1), Shield of Faith[1](x1), Summon Monster II[3](x2), Desecrate[3](x1), Animate Dead[5](x1).....1012.5gp/19xp The first scroll costs 150gp + 375gp + (25*4)gp = 625gp. If Anixx actually crafted it - it would still cost more than it is listed. The second scroll costs (75*2)gp + 75gp + 75gp + (75*2)gp = 450gp and 36xp - not 150gp/12xp as listed. The third scroll costs 187.5gp + 12.5gp + (75*2)gp + 75gp + 187.5gp = 612.5gp and 49xp. Unless of course they aren't all crafted. In any case - the text for the scrolls needs to be cleaned up some. |
| Tellish_of_Ket11-03-05, 12:21 PM | Perhaps there needs to be concrete rules, but as it stands Virgo has impacted this site and the world of gladius quite a bit in his character career. Certainly it gives him a leg up, but Va'ria has the same thing going for her, as well as whoever takes over the Secretary of Defense's position(He was assassinated by Shadow). I know i tried the same with Kelek and was shot down by Cat and other elders. I couldn't have the great renown modifier. In fact there was a time when the rules listed the ONLY things that gladiators can benefit from. Cat should perhaps bring this back. -ToK |
| Sindorin11-03-05, 12:23 PM | Perhaps there needs to be concrete rules, but as it stands Virgo has impacted this site and the world of gladius quite a bit in his character career. Certainly it gives him a leg up, but Va'ria has the same thing going for her, as well as whoever takes over the Secretary of Defense's position(He was assassinated by Shadow). Even then, Va'ria has a familiar so the boni would cancel out if I were to have her take leadership. |
| Sunwolf11-03-05, 09:10 PM | Energy substitution feat has a prereq of 5 ranks of knowledge arcana and another metamagic feat. Max ranks in a skill at first level is 4 therefore energy substitution cannot be taken as a first level feat. Note that Vviv can swap the 3rd and 1st level feat and fix this problem. |
| LLMadCow11-04-05, 09:59 AM | Medium size Half-dragons don't have wings and therefore no fly speed. Half-giants powerful build trait lets them be are treated as large for opposed checks and weapon usage not for racial abilites. Has this been exception been approved somewhere else? This violation is going to be upheld. Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. And.... Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves. Speed: A half-dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half-dragon that is Medium or smaller does not have wings. And now for LLMadCow's Crazy Math! As Medium creatures, half-giants have no special bonuses or penalties due to their size. Plus.... A half-dragon that is Medium or smaller does not have wings. Equals.... A half-dragon that [has Half-Giant (Medium) as it's base creature] does not have wings. Make sense to everyone? No where in the Half-Giant description does it declare that they are actually Large creatures, and the Half-Dragon template has the VERY specific requirement of Large to allow it to have wings. LLMC/LLPL |
| Sunwolf11-04-05, 01:27 PM | Yari does not meet the requirements for the weapon finesse feat. Weapon Finesse has a prereq of +1 BAB which a first level monk does not have. Personally, I might suggest taking stunning fist as your bonus 1st level monk feat and impr grapple as your 1st level feat. Alternately, you might consider weapon focus(unarmed strike) as your 1st level feat. |
| Macbrea11-04-05, 01:34 PM | Changed feat to deflect arrow and retired character from gladius. Going to retire him as my current feelings are that extra ECL to be githzerai was not worth it. |
| One_Winged_Angel11-04-05, 03:15 PM | Yari does not meet the requirements for the weapon finesse feat. Weapon Finesse has a prereq of +1 BAB which a first level monk does not have. Personally, I might suggest taking stunning fist as your bonus 1st level monk feat and impr grapple as your 1st level feat. Alternately, you might consider weapon focus(unarmed strike) as your 1st level feat. Weapon focus has a prereque +1 BAB as well :) |
| Book511-06-05, 12:36 AM | :mymy: Hennan! (http://boards1.wizards.com/showpost.php?p=7626106) What nice lungs you have... Either I am ..totally missing a piece of the srd... or "Vocal Implants" ( [Ma] Vocal Implants at that) are not umm, "allowed?" or should have a link to the blackmarket? or I really have just compleatly missed that option in the srd.... I know I would have remembered seeing that and I have actually read all the rtfs at least a couple times.. lots of details.... maybe not all of the spells :shifty: nevermind |
| Snommelp11-06-05, 01:04 AM | :mymy: Hennan! (http://boards1.wizards.com/showpost.php?p=7626106) What nice lungs you have... Either I am ..totally missing a piece of the srd... or "Vocal Implants" ( [Ma] Vocal Implants at that) are not umm, "allowed?" or should have a link to the blackmarket? or I really have just compleatly missed that option in the srd.... I know I would have remembered seeing that and I have actually read all the rtfs at least a couple times.. lots of details.... maybe not all of the spells :shifty: The "vocal implants" are a Masterwork Instrument, nothing more. You will note that they are listed as such in Hennan's Perform modifiers. They weigh the same, they cost the same, they give the same bonus. All I did was give the instrument a name that matched the perform skill that I chose to give Hennan. |
| Book511-06-05, 01:10 AM | The "vocal implants" are a Masterwork Instrument, nothing more. You will note that they are listed as such in Hennan's Perform modifiers. They weigh the same, they cost the same, they give the same bonus. All I did was give the instrument a name that matched the perform skill that I chose to give Hennan. Implants! cmon dude... "mid-evil" buy a bullhorn or something that can be found "in any store" not ... implants. |
| Tellish_of_Ket11-06-05, 01:12 AM | Implants! cmon dude... "mid-evil" buy a bullhorn or something that can be found "in any store" not ... implants. I think what he's saying is it's just flavour text. He could have called it "mysterious permeable sonic-enhancing substance that surrounds me" and it would have been just as legit. -ToK |
| Book511-06-05, 01:16 AM | I think what he's saying is it's just flavour text. He could have called it "mysterious permeable sonic-enhancing substance that surrounds me" and it would have been just as legit. -ToK ok right, you people are insane. nevermind :rolleyes: |
| Snommelp11-06-05, 01:19 AM | Implants! cmon dude... "mid-evil" buy a bullhorn or something that can be found "in any store" not ... implants. Bullhorn is medieval but implants aren't? Besides, this isn't medieval; it's medieval with magic. Big difference. And like ToK said, it's just flavor text. I could have called his MW instrument a demon from the nether-hells of Arizona, and that wouldn't change the fact that it's a MW instrument. No more, no less. |
| One_Winged_Angel11-06-05, 01:57 AM | ok right, you people are insane. nevermind :rolleyes: Hey, I have an android in the Arena. Sue me. ... Wait, on second thought, don't. My attourney sucks... :P |
| Book511-06-05, 02:52 AM | Hey, I have an android in the Arena. Sue me. :P And I would too! If I thought the legal system would be on my side! Yeesh! Throat Implants! Androids! What kinda world is this?!? Might as well just say "Total SRD coverage!" Classic D&D, Psionic, Modern, Future. I'll go get a few frickin firearms and run em around the arena :mad: Eat Hot Plasma Rifle Death! (http://www.wizards.com/d20/files/msrd/futureequipment.rtf) ... :P (http://www.opengamingfoundation.org/) |
| One_Winged_Angel11-06-05, 03:22 AM | And I would too! If I thought the legal system would be on my side! Yeesh! Throat Implants! Androids! What kinda world is this?!? Might as well just say "Total SRD coverage!" Classic D&D, Psionic, Modern, Future. I'll go get a few frickin firearms and run em around the arena :mad: Eat Hot Plasma Rifle Death! (http://www.wizards.com/d20/files/msrd/futureequipment.rtf) ... :P (http://www.opengamingfoundation.org/) :) Believe it or not, I actually tried to implement that a long time ago. I think Cat's exact response was that he didn't wish to have the harvester use one of those, ah, 'Hot Plasma Rifles.' Yes I am insane. But I feel in good company. Who wants to be sane in an insane world? :) :) :) |
| Caterane11-06-05, 05:26 AM | Rewards for your most recent quest are in error: The Banded Mail of Luck and the Cloak upgrades are not subject to the 3/4 rule of Quest items because they are not random treasure (they can't be because they are upgrades to your current equipment). The cloak upgrade should have a value of 3000gp and the breastplate upgrade should have a value of 9000gp. Since the total value of the quest is 18k, you would only have 6kgp left after the costs for these are corrected. This is incorrect. Nowhere does it say that upgrades are handled any differently than found items. The point is that only Quest Goal treasure - picked by you at the beginning of the quest - is not subject to the 3/4 rule (as well as gold and gold-equivalent treasure, like gems for example). The rewards are perfectly correctly priced. |
| Usurpator11-06-05, 06:47 AM | This is incorrect. Nowhere does it say that upgrades are handled any differently than found items. The point is that only Quest Goal treasure - picked by you at the beginning of the quest - is not subject to the 3/4 rule (as well as gold and gold-equivalent treasure, like gems for example). The rewards are perfectly correctly priced. You mean to say that the upgrades were random? Since I think that is the idea behind the 3/4 rule, that half of the time you get something useful, half of the time you don't. Upgrades seem specifically catered towards a particular quester and are (effectively) quest goal treasure's. It hardly matters if you call it such or don't. What you are suggesting now is that its better to quest for RP or non-treasure purposes and still get specific treasure, only now as a side effect of the quest, and at a 25% discount. Or am I seeing this incorrectly? |
| Caterane11-06-05, 09:47 AM | My Quest Goal was Friendly Contact with an Evil Outsider for Blackguard. Huan could've put anything into it. We talked once about things Indri will buy in the future and Huan dropped some of these. He could also have dropped 100 Scrolls of Erase and I would had to live with it. |
| LLMadCow11-06-05, 12:24 PM | :( |
| Caterane11-06-05, 02:05 PM | We should use our brain here. It is described "Instrument" and not "Masterwork Perform Tool". That means, you can only use instruments for Performs that can make use of one. Singing, Acting, Dancing, and similar things do not involve the use of an instrument. That's why you cannot gain a +2 bonus. It is still not worthless because the skills that use no instrument also don't require hands to use which is an advantage when being a bard and using performs. Please use common sense when picking an instrument. I don't want to see Pavarotti's lungs on a sheet here. |
| Iced11-06-05, 03:25 PM | *sigh* Gatekeeper's fly speed has been eliminated, i switched his flyby attack feat out for combat expertise. |
| Snommelp11-06-05, 04:50 PM | We should use our brain here. It is described "Instrument" and not "Masterwork Perform Tool". That means, you can only use instruments for Performs that can make use of one. Singing, Acting, Dancing, and similar things do not involve the use of an instrument. That's why you cannot gain a +2 bonus. It is still not worthless because the skills that use no instrument also don't require hands to use which is an advantage when being a bard and using performs. Please use common sense when picking an instrument. I don't want to see Pavarotti's lungs on a sheet here. What was it that Jindl told me oh so long ago? "Common sense has no place in DnD" ;) The rules do not state that an instrument must be held in the performer's hands. A bard could have ranks in Perform: Kazoo and hold the kazoo with his teeth and that would fit with both the rules and your common sense. There are also no limitations in the rules to what perform skills an instrument can effect. It merely states that "A masterwork instrument grants a +2 circumstance bonus on Perform checks involving its use...." So a bard with Perform:Act could have a 3 pound wardrobe that cost him 100 gp which is full of costumes to make his performances better. According to the rules, Cat, you have no case here. But if you want to persecute Hennan, I'll just change his skill to Perform: Kazoo. It will be exactly the same, except for RP purposes, which will cause me to become bitter. That is all that will happen. |
| Caterane11-06-05, 04:53 PM | A wardrobe is no instrument. I am not repeating what I told LLMadCow so here's our discussion if you're interested: Caterane: Hey Brianer Caterane: Singing lessons are no instrument Caterane: nor can you transplant Pavarottis lungs LOL LLMadCow: It matters not, the book is part of the package deal. LLMadCow: Why not? Caterane: because it's no instrument LLMadCow: This is a magical world and what matters is the mechanics. Caterane: just so that we're on the same page... you know what an instrument is, don't you? LLMadCow: Lungs are instruments and a book is an instrument to teach. Caterane: uh, I think we're not on the same page then LLMadCow: Mind you, lungs are multi purpose. LLMadCow: Lungs allow you to breath. Better lungs allow better breathing as well as better sound projection due to the air capacity. Caterane: You really stretch the rules lately LLMadCow: It is no stretch of the rules, it is merely a description. Caterane: Halfling swarm, organ transplantations LLMadCow: I said it plainly: Description matters not - what matters is GAME MECHANICS. Caterane: you encourage them to ridicule the rules LLMadCow: I could have gone hog wild and said the +2 Perform came from his adamantine ass cheeks. Caterane: some of the kids now laugh their ass off and write some crap on their sheet LLMadCow: I have seen robots, conctructs and all sorts of normalcy. Caterane: Singing is already MUCH better than playing an instrument because you need no hands. Especially in the bards case, it hurts a lot to have both hands occupied every round. So at least you get a Masterwork bonus when using an instrument LLMadCow: Neither does Oratory, Comedy, Act or Dance. Caterane: yes, for the same reason LLMadCow: Are you going to disqualify all of these since they do not have a proper instrument? LLMadCow: They do not get a +2 version? Caterane: please tell me which instrument these things use and they're allowed Caterane: but please be serious LLMadCow: Masterwork Podium (Oratory), Masterwork Gag Kit (Comedy), Masterwork Props (Acting), and Masterwork Dance Shoes. LLMadCow: That last one is for Dance. Caterane: none of that is an INSTRUMENT Caterane: ok wait, let me fetch my dictionary. Perhaps it's a different word in English Caterane: hm, no, same word Caterane: "Wow, have you seen Joe playing the podium yesterday? Awesome!" |
| Snommelp11-06-05, 05:06 PM | *sigh* Since you are attacking my flavor text, Cat, I'll do as you say, but not as you wish. Hennan will change his perform skill to Perform: Kazoo. A kazoo is an instrument, so it fits with what you said. It can also be held in the mouth. As I said before, this changes absolutely nothing about my character except his RP options. Why do you want so badly to change my RP options, Cat? Do you prefer a kazoo-playing bard to a chanting bard? EDIT: or how about I give him a masterwork harmonica, complete with a neck-harness that people use when playing harmonica and piano together? Or I could have him play the sousaphone. Once again, hands free. Since there's no comprehensive list of instruments, I could get creative: a set of bagpipes with a strap attached so that it hangs from the shoulder instead of being held under the arm. A bugle that wraps around the head like a hat or necklace (yes, there's enough piping for that to work). A shoulder-mounted fiddle with a bow that moves whenever the performer turns his head. Yes, these are getting ridiculous, but they are all possible, they are all instruments, and they are all hands-free. Again I ask: why do you so badly want me to change something that is only an aesthetic difference? Do you want that badly to alienate one of your players? EDIT2: Since you claim to have gone to your dictionary, let me show you what I found in mine: Instrument: 1. A means by which something is done; an agency. 2. One used by another to accomplish a purpose; a dupe. 3. An implement used to facilitate work. See Synonyms at tool. 4. A device for recording, measuring, or controlling, especially such a device functioning as part of a control system. 5. Music. A device for playing or producing music: a keyboard instrument. 6. A legal document, such as a deed, will, mortgage, or insurance policy. Lots of different definitions there, when you implied that there would be only one. Do you have a less comprehensive dictionary than me? Final point (probably): I'm ridiculing the rules now? How am I ridiculing the rules? I made a character, gave him the Perform skill, and gave him an instrument that fit with the skill I gave him. If I wanted to ridicule the rules, I could have given him a 3 pound kazoo. Or I could have said that he never carries the instrument, since technically the rules don't say that you have to play the instrument for the +2, only own it. That would have been ridiculing the rules. That is the kind of thing I will do if you decide to make me change my character because he is aesthetically unpleasant to you. |
| TelinArtho11-06-05, 09:13 PM | Issue has been resolved and Rules thread updated accordingly. This is incorrect. Nowhere does it say that upgrades are handled any differently than found items. The point is that only Quest Goal treasure - picked by you at the beginning of the quest - is not subject to the 3/4 rule (as well as gold and gold-equivalent treasure, like gems for example). The rewards are perfectly correctly priced. I'm fully aware of what the rules specifically say - however, I think that you and Huan have exploited this and are now trying to pass it off as perfectly legit. As such - not only am I declaring this a violation I am also requesting that Upgrades to current equipment be included in the Gold/Gold-equivalent section - because the only time an upgrade will come into play is if a player has in some form requested it (even "unwittingly" like in a private conversation (that can't be tracked) such as the example you are giving. The sad part of this is that it is the GM of this area who is making this exploitation and trying to pass it off as perfectly fine. Why would anyone declare a quest goal for treasure when they can have a private conversation about future goals and get all of their treasure at 3/4 price? You can choose to make an edict on this matter Cat - but I guarantee you that this will have 2 effects. First of all, all future quests will be for "fun" - and a private conversation will be had in order to gain the items that are wanted. Second of all, the lack of pitlords will only become worse as people become more and more aware of the way things are run here. I will not leave yet - but I can guarantee if the GM doesn't clean up his act - the CoCo will only become more vacant than it already is. |
| Book511-07-05, 01:39 AM | [QUOTE=Snommelp]*sigh* highlights do not comply with the SRD EDIT2: Since you claim to have gone to your dictionary, let me show you what I found in mine: Instrument: 1. A means by which something is done; an agency. 2. One used by another to accomplish a purpose; a dupe. 3. An implement used to facilitate work. See Synonyms at tool. 4. A device for recording, measuring, or controlling, especially such a device functioning as part of a control system. 5. Music. A device for playing or producing music: a keyboard instrument. 6. A legal document, such as a deed, will, mortgage, or insurance policy. Lots of different definitions there, when you implied that there would be only one. Do you have a less comprehensive dictionary than me? QUOTE] Look man, sorry. I did not intend to open the book and start a spitting match between you and the GM, but since I did open this book. Please Caterane, allow me close it. There is not one word in the SRD that says perform gets a tool bonus for having a subject specific tool/instrument. Look up perform is you feel like it, but you will find therin contains not even a refrence to Ma musical instruments. The line of verse in question is in Equipment.rtf - Tools and Skill Kits, Musical Instrument: ~ gives you a +2 to perform checks; all perform skill subjects; any instrument (lungs are organs not musical instruments), all performances sound better with accohortment :rimshot: Feel free to provoke me to clarify further, I could write a five paragraph essay about that (using that there introductory paragraph) before i have to get up for my 9am cla.. (wait what year is this? :cool: . But first let me ask a related question. Since I will end up in the hoosgow were I to mistakenly presume that a particular house call of mine was really core - "Ready 12/? - Perfroming "The Tantastic Dancing Spectacular +31" 12 of the finest gnomish darlings you ever did see! Trained Hirelings aiding my perform rating. Vaudvilian - maybe actually go for +35-42 w/ a few clowns too.. I would gross more than I net after paying for stuff - might wanna enforce a "venue charge" or something but... yeah, so whats the call on that perform tool? .... works on Profession too...... :rolleyes: |
| Macbrea11-08-05, 10:12 AM | The following character have the incorrect damage listed for their bows or slings as per the SRD: Under Projectile Weapons If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling. Level 3 Vivi (Dr.Funk) - Dagger Level 4 Pirotess (Cerebus13) - composite longbow Level 5 Nyphanalith (TaggIIV) - Sling Level 8 Rook Devange (Huan) - Longbow |
| Cerebus1311-08-05, 10:47 AM | The following character have the incorrect damage listed for their bows or slings as per the SRD: Level 3 Vivi (Dr.Funk) - Dagger Level 4 Pirotess (Cerebus13) - composite longbow Level 5 Nyphanalith (TaggIIV) - Sling Level 8 Rook Devange (Huan) - LongbowStrength penalties do not apply to Composite Longbows as per this quote under the description of the Strength stat:Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.) |
| Macbrea11-08-05, 10:53 AM | That is worded strangely. Projectile Weapons Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Most projectile weapons require two hands to use (see specific weapon descriptions). A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling. Never mind.. You're Correct., will edit my statement who is in violation. |
| Mind Rogue11-08-05, 11:04 AM | Strength penalties do not apply to Composite Longbows as per this quote under the description of the Strength stat: That's worded poorly, but it really says that you don't apply your bonus unless the bow is composite, but the penalty still does apply. I think the rule that Macbrea pulled trumps your rule since it talks in more specificality. Also, anyone using a composite longbow without Str 10+ suffers a -2 penalty on their attack roll. Just something to keep in mind. |
| Cerebus1311-08-05, 11:11 AM | That's worded poorly, but it really says that you don't apply your bonus unless the bow is composite, but the penalty still does apply. I think the rule that Macbrea pulled trumps your rule since it talks in more specificality. Also, anyone using a composite longbow without Str 10+ suffers a -2 penalty on their attack roll. Just something to keep in mind.It's worded poorly in both places. In the Projectile Weapons section the phrase is "apply it to damage rolls when he or she uses a bow or a sling" whereas the Strength section talks about "A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow". The Projectile Weapons section is less specific here which is why I used the Strength section to interpret how this should be treated. Also if you think about the physical aspects of a normal bow versus a composite bow it makes sense that a composite bow would do the same damage even if you were not strong enough to wield it properly. You may have to improvise to get the drawstring pulled back enough to shoot, hence the -2 attack penalty, but composite bows are designed to use recurve and other mechanisms to speed up arrow velocity. In any event I use the bow for Coup de Graces and don't care about attack rolls, only damage. |
| Mind Rogue11-08-05, 11:46 AM | The bow can't grant him a higher bonus than he already has. Here is the uber-specific case. For a character who's modifier is -1, granting a +0 bonus to damage would be a higher bonus than you have. Ergo, you must apply your -1 penalty to damage. Also, as someone who has done archery and is not very physically strong, I can tell you that using a bow with a higher draw (increased strength bonus) than you can use actually would lower the damage. This is because without the needed strength, you can't pull the string beyond the 'break point' where the mechanical advantage comes into play. Thus, you actually have even less power, so your arrow doesn't go as far or deal as much damage. If you use a weaker bow, you are actually able to pull it far enough that the recurve works with you and not against you so you actually reach a peak in damage when using a bow designed for you. For the lesser bows, this is represented by your damage being capped, and for the higher bows by the attack penalty. But in no case is using a higher bow going to give you more damage if you aren't strong enough to take advantage of it, including using a +0 bow when your strength is -1. Also, I suggest that if we continue this discussion, it be in the tavern. |
| Caterane11-09-05, 10:32 AM | Virgo's leadership score is 8 (ECL 9 -1 Cha) so his Cohort should be ECL 5, not 6. |
| TelinArtho11-09-05, 01:09 PM | Anixx did not spend enough XP when crafting his sword and periapt, but he also spent too much on the upgrade of his sword: Added Shock Quality to +1 GreatswordC(4,000gp/160xp) Crafted Periapt of Wisdom +2C(2,000gp/80xp) It should be 3000gp/240xp for the sword (final market value (8350gp) - previous market value (2350gp) = 6000gp difference in market value (half that for crafting gp cost, 1/25 of the difference in market value for the crafting xp cost. For the periapt it should 2000gp/160xp. |
| King Uther11-09-05, 02:20 PM | Virgo's cohort has been downgraded to 5th, as I gt confirmation from Cat I cannot be famous. Virgo should be okay to go now. I would love to fight this week if I can. |
| NiQil11-09-05, 02:26 PM | Virgo's cohort has been downgraded to 5th, as I gt confirmation from Cat I cannot be famous. Virgo should be okay to go now. I would love to fight this week if I can. You can be as famous as you want....it's Virgo that can't be famous :D |
| TelinArtho11-09-05, 02:28 PM | Shaylynn still hasn't paid for her extra spells. By my count, she has 2 extra 1st, 2 extra 2nd, and 4 extra 3rd. As far as I can tell, these costs are not accounted for on the sheet anywhere. |
| Luni11-09-05, 11:30 PM | He possess a wand of true strike, which requires 5 credits, as it is not a wand listed in the DMG. Fixed! |
| King Uther11-09-05, 11:33 PM | How do I pay those costs? |
| SauroGrenom11-10-05, 12:21 AM | He possess a wand of true strike, which requires 5 credits, as it is not a wand listed in the DMG. Aww, come now, you're telling me that the only wands you can buy without credits are those listed in the DMG. The wand section clearly begins with a simple rule that says you can make a wand of any spell that is 4th level or less. It gives a few examples for randomly rolled treasure, but there is no reason to require credits for anything that not on the list. The psion equivalent is the dorje and there are no examples listed at all. Would you suggest that you cannot have a dorje of energy push without credits just because it's not listed in the SRD? Same goes for powerstones in the SRD. No example powerstone are listed in the table except by powerlevel. By your reasoning spell scrolls at a higher CL than the minimum are not allowed either because they are not listed in the DMG. No scrolls of scorching ray at CL7 even if you craft it yourself you need to spend credits for that one. |
| TelinArtho11-10-05, 12:29 AM | You can not like it (I sure don't), but that's the way the rules are spelled out about the "custom" items not listed in the SRD. You can check the costs for a wand not listed in the SRD in the blackmarket (its 5 credits) - but there's a specific entry for it - so this is definitely there. This is why everyone had to pay credits for their wands of entangle. |
| NiQil11-10-05, 12:51 PM | PROBLEM FIXED Your castable spell levels per match should be 2, not 3. |
| NiQil11-10-05, 12:54 PM | PROBLEM FIXED You have a scroll of Enlarge Person that you cannot use. The target of Enlarge person is one humanoid, and aasimer are outsiders, not humanoids. |
| Luni11-10-05, 01:47 PM | Your castable spell levels per match should be 2, not 3. What? I made a mistake? I'll fix it after the match. I could of sworn I wrote in two... |
| NiQil11-10-05, 01:53 PM | What? I made a mistake? I'll fix it after the match. I could of sworn I wrote in two... LOL yes...even you, Oh Perfect One :bow: , made a mistake LOL. |
| AegisShade11-10-05, 05:02 PM | Fixed. Touch AC does not include natural armor. Your's should be at 15, not 16. |
| Pittbull11-10-05, 05:31 PM | You have a scroll of Enlarge Person that you cannot use. The target of Enlarge person is one humanoid, and aasimer are outsiders, not humanoids. Oh, thanks! I forgot that Alter Self doesn't change the creature's type and subtype. Only polymorph does. I'll refund this scroll! |
| Sunwolf11-10-05, 06:10 PM | FIXED A few minor errors Tak needs an alignment grapple value should be +9 (+1BAB +4 str +4 size) not +6 powerful build gives a size bonus not weapon focus for grapple checks Please list total skill points next to the skill line |
| TelinArtho11-11-05, 09:06 AM | I realize he's frozen, but since I'm preparing a quest for him and Pard - I need to make sure the character sheets are right. Hane no Tenshi +21/+16/+11 melee, 1d10+14+1d6 [17-20/x2] Ikari no Oni +21/+16/+11 melee, 1d10+14+2d6 [17-20/x2] Hane no Tenshi/Ikari no Oni +19/+14/+9 melee +17/+12/+7 melee, 1d10+11+1d6/ +1d10+9+2d6 [17-20/x2] [Boots of Speed: +1 to all attacks, Extra attack with Hane no Tenshi at highest attack bonus.] MW Mighty (+3) Comp Longbow +16/+11/+6 ranged, 1d8+3 [20/x3] [110' range] [Boots of Speed: +1 to attacks and extra attack at highest attack bonus] When dual wielding 1-handed weapons, you suffer a -4 penalty to both your primary and secondary attacks. Here - you have only taken a -2 penalty. Also, you should list how you came to the total bonus to hit in a silverred out text (so I don't have to check all the math myself...). Also, when wielding them both, the off-hand one should only have a +8 bonus to damage (+3 Str, +4 WS, +1 enh) Otherwise - the character sheet is pretty much spotless of errors (nice for me...) |
| TelinArtho11-11-05, 10:37 AM | I warned you about this in PM and you still did it - shame on you! Maven has used multiple free activities and has only been active for one week (this week no less): 1. Discounts on 3 items (2 horses and the cloak) 2. Earning money from skills |
| Usurpator11-11-05, 12:14 PM | The FH's sheet says he has learned the 1st PL Psychic Warrior power Grip of Iron, but he has a Wisdom score of 8 and: To learn or manifest a power, a psychic warrior must have a Wisdom score of at least 10 + the power’s level So he can't learn it. |
| Tellish_of_Ket11-11-05, 01:11 PM | I warned you about this in PM and you still did it - shame on you! Maven has used multiple free activities and has only been active for one week (this week no less): 1. Discounts on 3 items (2 horses and the cloak) 2. Earning money from skills No, i STILL didn't do it...as i could not edit my sheet since pairings. There is a difference. Rest assured, after pairings, it will be edited. -ToK |
| TelinArtho11-11-05, 01:13 PM | It Better Be... Also, remember that discounts are required to be linked... |
| Tellish_of_Ket11-11-05, 01:25 PM | It Better Be... Also, remember that discounts are required to be linked... Yes Cat. :P |
| One_Winged_Angel11-11-05, 03:11 PM | I realize he's frozen, but since I'm preparing a quest for him and Pard - I need to make sure the character sheets are right. When dual wielding 1-handed weapons, you suffer a -4 penalty to both your primary and secondary attacks. Here - you have only taken a -2 penalty. Also, you should list how you came to the total bonus to hit in a silverred out text (so I don't have to check all the math myself...). Also, when wielding them both, the off-hand one should only have a +8 bonus to damage (+3 Str, +4 WS, +1 enh) Otherwise - the character sheet is pretty much spotless of errors (nice for me...) Correct, but you're missing a few things on the attack. BAB +12 +1 Enchancement +1 Weapon Focus +1 Greater Weapon Focus +6 Str -4 penalty = +17 on the off hand. I think that you forget that both are bastard swords, which Kage has weapon focus and greater weapon focus in. It's a little tiny loophole, but his bonus would be exactly the same if he was wielding a light weapon. Damage on the offhand is fixed. I don't know what I did wrong there... |
| TelinArtho11-11-05, 03:16 PM | The thing is - both weapons get the -4 so it should be +17/+12/+7 with both weapons. |
| One_Winged_Angel11-11-05, 03:26 PM | The thing is - both weapons get the -4 so it should be +17/+12/+7 with both weapons. Ah. Ok. Time to change then. EDIT: Fixed |
| Prisonlords11-12-05, 04:58 PM | Well, here’s the deal: EVERYTHING has been updated. Pitlords will be notified shortly of who is being awarded credits. It’s been a wild and crazy time. Some people have been given a slight grace period, but everyone who has current violations needs to resolve the issues. As always, if you want to chat with me, just see if I am online and send an IM to LLMadCow (Yahoo) or Hiryugo (AIM) and I will be more than happy to discuss anything that comes up. The Judged................Informant . + . Verdict Corghann the Wily.............Luni . . . . . Innocent Va'ria Theladrais.............TelinArtho . . Innocent Tak the Hungry................TelinArtho . . GUILTY - PBJ Memorex.......................KingUther . . .Innocent Haizan, Imperial Assassin.....Usurpator . . .Innocent Dire Flame....................Waywreth . . . GUILTY - PBJ (New) Griff MythralA5...............TelinArtho . . Innocent Fjörd Thjünderbjürd...........NiQil . . . . .GUILTY - PBJ Tan, Son of Sty...............NiQil . . . . .GUILTY - PBJ Saffron BrassA7...............TelinArtho . . Innocent The Pale-RiderA6..............TelinArtho . . Innocent Dargain Dar'ath...............TelinArtho . . Innocent Ch'ch'iliA4...................NiQil . . . . .GUILTY - PBJ The Dire Flame................Iced . . . . . GUILTY - PBJ Flamehair.....................TelinArtho . . Innocent Kalarthus K'Vennon............Usurpator . . .GUILTY - PBJ Archie Longbow................Luni . . . . . Innocent Ivelios.......................TelinArtho . . Innocent Torgirr HammerstrikerA4........Niqil . . . . .Innocent Casgish DarathA4...............Niqil . . . . .Innocent Led Skullfighter..............Niqil . . . . .GUILTY - PBJ GreefeA4.......................Niqil . . . . .Innocent Tan...........................Snommelp . . . Innocent Haizan, Imperial Assassin.....TelinArtho . . GUILTY - PBJ HG Milstead...................TelinArtho . . Innocent Kalarthus K'Vennon............TelinArtho . . GUILTY - PBJ Devolved Sleestak.............Mind Rogue . . Innocent Lissa Longfellow..............TelinArtho . . GUILTY - PBJ Wolfcaller....................Mind Rogue . . Innocent Wraith........................Waywreth . . . Innocent Nyphanalith...................TelinArtho . . GUILTY - PBJ Delaria.......................TelinArtho . . Innocent Uhmentarymster the Old........Luni . . . . . GUILTY - PBJ Va'ria........................Luni . . . . . Innocent Aranor........................Luni . . . . . Innocent Perius........................TelinArtho . . Innocent Aranor........................Sindorin . . . Innocent Va'ria........................Sindorin . . . Innocent Nesse Tempe...................TelinArtho . . Innocent Kermadec......................Snommelp . . . Innocent Durkon, Giant Slayer..........Caterane . . . GUILTY - PBJ The Wolfcaller................Caterane . . . Innocent HG Milstead...................Macbrea . . . .Innocent Tak the Hungry................TelinArtho . . GUILTY - PBJ Wraith........................TelinArtho . . Innocent Va'ria........................Macbrea . . . .Innocent Gorak.........................TelinArtho . . Innocent Validi Dezox..................TelinArtho . . Innocent Merman........................Sunwolf . . . .GUILTY - PBJ Idolyn Mirzanth...............TelinArtho . . Innocent Indri'ynar Per'Elereth........TelinArtho . . Innocent Virgo Arkazzan................TelinArtho . . GUILTY - PBJ Anixx the Warbringer..........TelinArtho . . GUILTY - PBJ Vivi Orniter Sr...............Sunwolf . . . .Innocent Yari..........................Sunwolf . . . .GUILTY - PBJ Trial Next Week Virgo.........................Caterane . . . Judgement Pending Check Here Anixx the Warbringer..........TelinArtho . . Judgement Pending Check Here Raskos, The Jade Father.......Luni . . . . . Judgement Pending Check Here Ashhûr Demonslayer............Niqil . . . . .Judgement Pending Check Here Barthleby.....................Niqil . . . . .Judgement Pending Check Here Mektos........................AegisShade . . Judgement Pending Check Here Tak the Hungry................Sunwolf . . . .Judgement Pending Check Here Kage Nightwind................TelinArtho . . Innocent Maven.........................TelinArtho . . Judgement Pending Check Here The First Horseman............Usurpator . . .Judgement Pending Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC....V-Credits Earned..A-Credits Earned..Credits Issued AegisShade......... 0.1° ............ 00.0° ........... 00/00° Altaris13.......... 0.2° ............ 00.0° ........... 00/00° Book5.............. 0.2° ............ 00.0° ........... 00/00° Caterane........... 0.6° ............ 00.0° ........... 00/00° Gonbow............. 0.8° ............ 00.0° ........... 00/00° Iced............... 0.2° ............ 00.0° ........... 00/00° Kaigan............. 0.1° ............ 00.0° ........... 00/00° King Uther......... 0.1° ............ 00.0° ........... 00/00° LLMadCow........... 0.0° ............ 10.3° ........... 10/10° Luni............... 1.6° ............ 00.0° ........... 01/01° Macbrea............ 0.2° ............ 00.0° ........... 00/00° Maraxus............ 0.4° ............ 00.0° ........... 00/00° Mind Rogue......... 0.5° ............ 00.0° ........... 00/00° Nightbanegod....... 0.1° ............ 00.0° ........... 00/00° Niqil.............. 6.1° ............ 10.6° ........... 10/16° RibKing............ 0.1° ............ 00.0° ........... 00/00° SauroGrenom........ 0.1° ............ 00.0° ........... 00/00° Sindorin........... 0.2° ............ 00.0° ........... 00/00° Sloisel............ 0.3° ............ 01.3° ........... 00/01° Snomhelp........... 0.6° ............ 01.0° ........... 01/01° SunWolf............ 0.9° ............ 01.0° ........... 01/01° TelinArtho......... 7.7° ............ 11.0° ........... 06/18° Tellish_of_Ket..... 0.2° ............ 00.0° ........... 00/00° The Magister....... 0.3° ............ 00.0° ........... 00/00° Usurpator.......... 1.1° ............ 01.6° ........... 00/02° Vathelokai......... 0.1° ............ 00.0° ........... 00/00° Waywreth........... 0.3° ............ 00.0° ........... 00/00° Conclusion of Roll Call #11 (Part 1 of 1) @Everyone - When you make a post, please label it as a Violation or an Audit. The actual Audit post SUBJECT should be: Audit + (Character Name) + (ECL#). The actual Violation post SUBJECT should be: Violation + (Character Name). Please be aware that I am going to stop acknowledging posts that are not made in this format. It is VERY easy to make sure the title is properly written. It is also VERY easy to follow up and see if the proper adjustments have been made. This is the conclusion of RC11.1. The next post made should be RC12.1, so do not look for another post to wrap up this week's violations and such. Note, that *Violations* that are retracted do not count towards credit accrual. Please review any violations you have posted and if you have fixed a violation, be sure to send a PM to the NARC. This is the most accurate way to ensure that you will not receive a *Violation* next to your name. |
| Usurpator11-12-05, 06:30 PM | Solved The Harvester weighs 100 lbs. at 7 ft. tall while the absolute minimum weight for a 7 ft. half-giant is 236 lbs. Since the Harvester makes use of a mount, his mounted movement should be only 40 ft., not 60 ft. due to the combined weight of the Harvester and his equipment. |
| MysticMonk200511-13-05, 12:23 AM | Not much of a violation, but the damage for your bow is incorrect: It should be 1d8+6 (+3 str, +1 enh, +2 weapon spec). /d which is wrong. Enchantments to bows dont add to dmg. Only to hit. It does effect the arrows in regaurds to dmg reduction and the like though. |
| LLMadCow11-13-05, 12:47 AM | which is wrong. Enchantments to bows dont add to dmg. Only to hit. It does effect the arrows in regaurds to dmg reduction and the like though. Enchantments on Bows count towards attack and damage. It just happens to be that the bonus for the weapon and the ammunition does not stack. LLPL |
| Tellish_of_Ket11-13-05, 01:12 AM | Enchantments on Bows count towards attack and damage. It just happens to be that the bonus for the weapon and the ammunition does not stack. LLPL The dmg stacks. The to hit doesn't. -ToK |
| TheMagister11-13-05, 01:45 AM | The dmg stacks. The to hit doesn't. -ToK ?? Info in the DMG agrees with LLMC. Only in 3.0 did arrow and bow enhancements stack for to-hit and damage. In 3.5, only the greater enhancement applies (on either attack or damage). Check the DMG, in the section on magic items dealing with weapons. It's not on a table. I think it even has its own header. (goes and checks) Yep. DMG, pg 221, under Ranged Weapons and Ammunition. Right side, about 3/4 of the way down. TM |
| Tellish_of_Ket11-13-05, 01:59 AM | ?? Info in the DMG agrees with LLMC. Only in 3.0 did arrow and bow enhancements stack for to-hit and damage. In 3.5, only the greater enhancement applies (on either attack or damage). Check the DMG, in the section on magic items dealing with weapons. It's not on a table. I think it even has its own header. (goes and checks) Yep. DMG, pg 221, under Ranged Weapons and Ammunition. Right side, about 3/4 of the way down. TM Well, golly darn, there it is. I knew they removed the to hit bonuses on enhancements, but thought dmg still applied. Obviously that is no longer the case. -ToK |
| MysticMonk200511-14-05, 09:03 PM | So am I or am I not in violation? |
| TelinArtho11-14-05, 09:19 PM | You are - and its in your favor: 1d8+6 dmg = +3 Str, +1 enh (from the bow), +2 WS |
| MysticMonk200511-14-05, 09:48 PM | then I guess its fixed. |
| NiQil11-15-05, 03:17 PM | Your remaining gold totals out to 305 gp remaining. You need to link your previous fights onto your character sheet. Rather than put a link to the construct stats, you should copy that onto your sheet and hide it in spoiler blocks so that your sheet can be used offline when running fights. The weights on your potions are incorrect. They should be 0.1 lbs each, rather than 1 lb each. In addition, your total weight is incorrect. The full plate and the tower shield by themselves total out to 95 lbs, putting you at heavy encumbrance. And that is before adding in everything else (expendables, etc). Also, you have all of your skills that have ranks in them outside of the spoiler block, and all of the others in spoiler blocks. Except you missed moving one...Bluff. Not a violation, but thought I would mention it. |
| King Uther11-15-05, 03:37 PM | I guess I didn't realize Haizan had an error, but his speed was fixed. Also, Virgo's cohort now has the correct number of known spells, since nobody can tell me how to add spells to my spellbook, depsite the huge number of spellcasters who do. |
| TelinArtho11-15-05, 03:43 PM | Sorry - I forgot to respond to that: Include in your own past expendables the spell purchased (either via scroll or NPC services) and then the cost of the scribing. For an example, take a look at Daeren Stronghammer as he's done it a number of times. |
| Sindorin11-15-05, 03:45 PM | She should start with all cantrips except those of prohibited schools. She should start with 2+int 1st level spells in her book. at wiz2 she gets two more, one which must be of her specialty school. At wiz3 she gets 2 spells - one must be from her specialty school (divination), these can be either level 1 or level 2. At wiz4 she gets two new spells in her book, one must be divination. At level 5 she gets two spells, one must be divination, and these may be level 1,2, or 3 spells. Since she is a fifth level wizard with +6 Intelligence, Shaylynn should have by default: all cantrips 10 1st level spells 4 2nd level spells 2 3rd level spells 2 1st level spells must be divination 2 2nd level spells must be divination 1 3rd level spell must be divination I hope this helps in the future. Shaylynn is correct as she is, albeit having 11 1st level spells instead of the 10 that she should have. If you feel that she needs more spells (versatility), she can always have an npc cast them and she can copy them... |
| King Uther11-15-05, 03:55 PM | I knew how many base spells I should have, but I wasn't clear on how to add any. Good deal. |
| SauroGrenom11-15-05, 04:13 PM | King Uther, Ajora has 3+1 arrows of powerstoring. Buying these arrows in a group of 3 would cost credits. Also the powerstoring ability is not listed as an ability that can be used on ranged weapons. So it would likely cost additional credits to acquire these arrows. |
| NiQil11-15-05, 04:15 PM | PROBLEM FIXED Your modifier for the Listen skill should be +2, not +1. You need to list where the synergy bonuses on Spellcraft and Use Magic Device are coming from. Your Fortitude should be +4, not +3. |
| King Uther11-15-05, 04:19 PM | I paid credits for the arrows, I just did not link the post. |
| TelinArtho11-15-05, 04:21 PM | Doesn't matter - Powerstoring is not a ranged weapon enhancement. |
| NiQil11-15-05, 04:27 PM | Tattoos of Skate have a range of personal and therefore cost 100 gp, not 50. |
| NiQil11-15-05, 04:39 PM | PROBLEM FIXED Your Listen skill should not have ranks from barbarian, ranger, or human listed next to it as you do not have these classes. Same with Spot. You've spent a total of 66 rogue skill points, and you only have 60 rogue skill points to spend. Your wizard skills are spent correctly. |
| King Uther11-15-05, 04:51 PM | I count only 56 rogue skills pts spent. @Telin It's funny that Cat would allow me that if it were not possible despite the custom credit rules. If I really can't, regardless of credit expenditure, then I'll need a refund. PLus I have to scrap my build. |
| NiQil11-15-05, 05:09 PM | Skills: 66 total (*cc) [Skill points: 60rog, 6wiz] Bluff:...............+4 [5rog -1cha] Concentration:.......+5 [3*rog +2con] counts as 6 Diplomacy.............+9 [6rog -1cha +4syn] Hide:................+9 [6rog +3dex] Know (Arcana):......+7 [3wiz +4int] Listen:.............+8 [6rog +2wis] Move silently:.......+9 [6rog +3dex] Profession (Linguist)......+6[4rog +2wis] Sense Motive.......+7 [5rog +2wis] Spellcraft:............+7 [3wiz +4int] Spot:................+8 [6rog +2wis] Tumble:..............+9 [6rog +3dex] Speak Language 10pts Languages: Common, Xeph, Dwarven, Elven, Sylvan, Ignan, Auran, Draconic, Infernal, Abyssal, Gnome Above in red are the rogue skill points. 5+6+6+6+6+6+4+5+6+6+10 = 66 Most likely you did not add in the 10 skill points you spent on languages when you added. |
| Book511-15-05, 11:02 PM | You have several items that you have priced as if you crafted them, but you have no ranks in any crafting skills. Your +1 mithral chainshirt should be 2100, not 1250. "Magical" Your Ma Whip should be 301, not 151. :rolleyes: Your MW Shortsword should be 320, not 160. :rolleyes: umm I'll :gulp: look into that Under your equipment, you have 9x potions of CLW, with a total cost of 500. That cost should be 450. ---> See Jimmy's Inventory. Judging by the misprices above, and the low gold you have available on your character as it stands, I am guessing you are going to end up being about 1000 gp or so in the hole. You'll need to change some things to rectify any overspending. erm, more like 300 ... I will have that all streamlined by next week. :) |
| King Uther11-16-05, 02:00 AM | Good call. I missed that. Haizan has been edited to use the proper amount of skill pts. |
| Iced11-16-05, 10:47 AM | It doesn't seem that Anixx has been completely updated to Level 6. HP - should be 7.5 higher (48.5) Damage from the greatsword should be 2d6+5 +1d6 shock (makes a big difference against someone with resist energy and when critting since the shock damage isn't doubled). The first scroll costs 150gp + 375gp + (25*4)gp = 625gp. If Anixx actually crafted it - it would still cost more than it is listed. The second scroll costs (75*2)gp + 75gp + 75gp + (75*2)gp = 450gp and 36xp - not 150gp/12xp as listed. The third scroll costs 187.5gp + 12.5gp + (75*2)gp + 75gp + 187.5gp = 612.5gp and 49xp. Unless of course they aren't all crafted. In any case - the text for the scrolls needs to be cleaned up some. problems fixed and edited. Price for third scroll includes material components |
| Luni11-17-05, 02:28 AM | Spike Mithril Full Plate [AC +8, +3 max dex, -3 ACP][25][4775]* Krunch's mithril full plate is priced incorrectly. 1500 base + 9000 Mithral =10500. Armor Spikes: 50gp. Total 10550 gp. Being crafted would cost: 5275 gp. 10 silver arrows [1.5 lbs, 2 gp] It costs +2 gp PER arrow. Therefore 10 silver arrows cost 20.5 gp Also from expendables: scroll of pro evil/law (CL 1) [50] It can either be one or the other, not both. Also, you should list which scrolls are divine and which are arcane, in case of Arcane Spell Failure. |
| Dracazar11-17-05, 04:36 AM | Tattoos of Skate have a range of personal and therefore cost 100 gp, not 50. In the SRD: Skate Psychoportation Level: Psion/wilder 1, psychic warrior 1 Display: Material and visual Manifesting Time: 1 standard action Range: Personal or touch; see text Target: You or one willing creature or one unattended object (total weight up to 100 lb./level); see text Duration: 1 min./level (D) Saving Throw: None Power Resistance: Yes (harmless, object) Power Points: 1 Tattoo maker should use the 'touch' range, so I bought for 50gp. Ok? |
| MystErikEry11-17-05, 04:49 AM | It's been discussed before. While the RAW does say that you could make a Touch version of the Power for a Tattoo, thus avoiding the doubling cost, the RAI (Rules as Intended) are that the Power is Personal Range if you use it on yourself... since otherwise, why would you ever use it as a Personal-Range Power? Tattoos of Skate cost 100 gp, and that's just the way it is. *shrugs* |
| Vathelokai11-17-05, 05:20 AM | It's been discussed before. While the RAW does say that you could make a Touch version of the Power for a Tattoo, thus avoiding the doubling cost, the RAI (Rules as Intended) are that the Power is Personal Range if you use it on yourself... since otherwise, why would you ever use it as a Personal-Range Power? Tattoos of Skate cost 100 gp, and that's just the way it is. *shrugs* Yeah, It was an elder/Cat decision. You can get the 50gp crawling tatoo of skate... takes one extra round to activate (r1 - touch tattoo, r2 - tattoo strikes you). Otherwise, it's 100gp. |
| MystErikEry11-17-05, 05:29 AM | Yeah, It was an elder/Cat decision. You can get the 50gp crawling tatoo of skate... takes one extra round to activate (r1 - touch tattoo, r2 - tattoo strikes you). Otherwise, it's 100gp. Actually, wouldn't the tattoo strike you that round, in that case? Instead of manifesting its stored power, the tattoo animates, drops to the ground, and scuttles toward the target. [...] The animated tattoo moves toward its designated target in the same round when it is activated. [...] A crawling tattoo must enter the target’s square to attack and thus provokes attacks of opportunity as it passes through the target’s threatened area. The tattoo makes one touch attack per round thereafter until it strikes its target or is destroyed. Unless you're suggesting that after the tattoo makes it into the opponent's space, it can't attack them, even if it only moved 30 ft to do so, and must wait until the next round to do so? |
| NiQil11-17-05, 10:10 AM | Actually, wouldn't the tattoo strike you that round, in that case? Unless you're suggesting that after the tattoo makes it into the opponent's space, it can't attack them, even if it only moved 30 ft to do so, and must wait until the next round to do so? Here's the sequence of events that would happen with a crawling tattoo of skate. 1. You tap the tattoo on your turn, and take a move action (if any) 2. The tattoo does it's thing, coming up off of your skin, hitting you with the touch attack, which you allow to happen. 3. Because you have already taken your turn, you will not benefit from Skate until your turn comes around again next round. The difference here is that with a personal range tattoo, you tap it, and the effect takes place immediately, meaning that if you have a move action left, you can then use it. So in this case, you are paying the extra 50 gp to be able to use the power that same round, as opposed to not being able to use the power for the first time until the following round @ Dracazar: The reason that Skate costs double like a personal tattoo is that, when purchased as a personal tattoo, there is no weight limit. Whereas when purchased as a touch tattoo, there is. That was the reasoning behind making the normal tattoos cost 100 gp. The touch power is still there, but is for the crawling tattoo variety. |
| Dracazar11-17-05, 12:09 PM | Here's the sequence of events that would happen with a crawling tattoo of skate. 1. You tap the tattoo on your turn, and take a move action (if any) 2. The tattoo does it's thing, coming up off of your skin, hitting you with the touch attack, which you allow to happen. 3. Because you have already taken your turn, you will not benefit from Skate until your turn comes around again next round. 1. I tap the tattoo on my turn on my initiative as standard action 2. tattoo hits me on the same initiative as touch attack 3. I use my move action using skate effect It seems that I would obtain the same effect with the crawling tattoo. @ Dracazar: The reason that Skate costs double like a personal tattoo is that, when purchased as a personal tattoo, there is no weight limit. Whereas when purchased as a touch tattoo, there is. That was the reasoning behind making the normal tattoos cost 100 gp. The touch power is still there, but is for the crawling tattoo variety. Excuse me, I didn't understand this weight limit issue, may you explain again? |
| NiQil11-17-05, 12:19 PM | 1. I tap the tattoo on my turn on my initiative as standard action 2. tattoo hits me on the same initiative as touch attack 3. I use my move action using skate effect It seems that I would obtain the same effect with the crawling tattoo. Excuse me, I didn't understand this weight limit issue, may you explain again? Your sequence is incorrect, because you can never have two things moving on the same initiative count. So the activation of the crawling tattoo would cause it to act on the initiative count immediately after yours, which means your turn is over. As for the weight issue... Skate Psychoportation Level: Psion/wilder 1, psychic warrior 1 Display: Material and visual Manifesting Time: 1 standard action Range: Personal or touch; see text Target: You or one willing creature or one unattended object (total weight up to 100 lb./level); see text Duration: 1 min./level (D) Saving Throw: None Power Resistance: Yes (harmless, object) Power Points: 1 You, another willing creature, or an unattended object can slide along solid ground as if on smooth ice. If you manifest skate on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The skater’s land speed increases by 15 feet. (This adjustment is treated as an enhancement bonus.) As with any effect that increases speed, this power affects the subject’s maximum jumping distance. The subject can skate up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed to normal, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.) If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground. Emphasis mine. As show above, when used on yourself, there is no weight limit for this power. If you weight 400 lbs and are carrying heavy encumbrance for a 22 Str, using this on yourself won't be affected. But if you are trying to move 400 lbs of stuff with a ML 1 tattoo, it can't be done. As has already been stated....this was debated into the dust many weeks ago. Skate was ruled to cost 100 gp in a normal tattoo. |
| Mal-211-17-05, 01:36 PM | Emphasis mine. As show above, when used on yourself, there is no weight limit for this power. As far as I can tell, there's no weight limit if you are "Any willing target" either. But, as you say, this has been talked about so many times that it doesn't matter. By GM fiat: You may not buy a touch version of this tattoo. You must buy either the personal version (using the 100gp base cost), or a crawling version. I made a list a while ago of which tattoos were available at the lower cost, which you can find here. The short version is there's only two powers that are useful: Conceal Thoughts and Bestow Power. |
| Dracazar11-17-05, 01:40 PM | Your sequence is incorrect, because you can never have two things moving on the same initiative count. So the activation of the crawling tattoo would cause it to act on the initiative count immediately after yours, which means your turn is over. Really? This sounds new to me, any reference about 'you can never have two things moving on the same initiative count'? Crawling tattoo: The wearer of a crawling tattoo can tap the tattoo as a standard action that provokes attacks of opportunity, mentally specifying a target (to which the wearer must have line of sight). Instead of manifesting its stored power, the tattoo animates, drops to the ground, and scuttles toward the target. The original wearer need no longer concentrate on the tattoo once animated. The animated tattoo moves toward its designated target in the same round when it is activated It is as an ally, I tell him to attack, he attacks, I move, all in the same round. Target: You or one willing creature or one unattended object (total weight up to 100 lb./level); see text The weight limit is for the 'unattended object', not for 'willing creature'. But I agree to the personal range for the 'Rules as Intended' issue, the Power is Personal Range if you use it on yourself... Just another question: The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos. Tattoos can't target another creature, so I can only target myself, right? Then I can only use powers with personal range, so it seems that all tattoo cost double. Where is the error? |
| NiQil11-17-05, 01:52 PM | Really? This sounds new to me, any reference about 'you can never have two things moving on the same initiative count'? Crawling tattoo: It is as an ally, I tell him to attack, he attacks, I move, all in the same round. The weight limit is for the 'unattended object', not for 'willing creature'. But I agree to the personal range for the 'Rules as Intended' issue, the Power is Personal Range if you use it on yourself... Just another question: Tattoos can't target another creature, so I can only target myself, right? Then I can only use powers with personal range, so it seems that all tattoo cost double. Where is the error? In answer to your question: Initiative Checks: At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other. Characters never have the same initiative. A crawling tattoo would go on the count following yours. Thus, your turn is over when it acts, even though it is happening in the same round. As I said....this was debated into the dust. The tattoo costs 100 gp. As to your other question, there are varying opinions about why there are few powers that can be used on yourself that do not cost double. I personally believe that it is a balancing factor for the fact that you can put any power into a tattoo that meets tattoo requirements...there isn't a set list like there is for potions. That's my take on it. |
| Dracazar11-17-05, 03:10 PM | A crawling tattoo would go on the count following yours. Thus, your turn is over when it acts, even though it is happening in the same round. It seems that this is your thought, Where is written that the crawling tattoo acts "after"? I think that the crawling tattoo acts during my standard action. so my move action happens "after", and the power is active. Perhaps we can ask to WotC? As I said....this was debated into the dust. The tattoo costs 100 gp. Ok, I agree, for the RIA thing, but not for other motivations. |
| Sunwolf11-17-05, 03:46 PM | Underpriced tattoos: Tattoos of force screen cost 100gp each Tattoos of chamelon cost 100gp each Tattoo of skate should also be 100gp Tattoos of wall walker cost 600gp each Crafting problems: You need at total +10 in craft armor or bowmaking inorder to make MW quality items which includes mithril items. +1 mithril chain shirt cannot be self crafted and should cost 1100gp +1000gp(enchantment) = 2100gp MW buckler cannot be self-crafted and should cost 165gp MW composite long bow +2 mighty can not also be self crafted and should cost 100bow+300MW+200str bonus=600gp |
| Dracazar11-18-05, 01:26 PM | As said I asked to WotC support. Please read here: I wish to know the exact price for a tattoo of skate, 50gp or 100gp? It says double cost for personal range spells, but skate is personal or touch spell? The reason a Personal effect costs double is because you cannot normally put a personal affect on someone else. But because you can manifest skate on someone else, go ahead and use the Touch designation for the purposes of Psionic Tattoo. 50 gp. To be sure I asked again: some clarification to be sure. Confirm this: I can create a pasionic tattoo of skate with touch designation (instead of personal designation), the cost of this tattoo will be 50gp (instead of 100gp) and I can use it on me. Yes? The answer is yes. But remember that it can only be used by you. You cannot target anyone else with a normal Psionic Tattoo About crawling tattoo: Crawling tattoo of skate. The price here is 50gp. I wish to know if I can use it with a standard action (accepting it on me) and move with the move action with the skate effect active (move +15ft). When a Crawling Tattoo is tapped the tattoo animates and goes after a target of your choice. Nothing you can't target yourself. If you tap a skate tattoo as a standard action, your next move action will take your newly enhanced speed into account. To be sure I asked again: some clarification to be sure. Confirm this: In the same round I'll tap the tattoo as standard action, It targets me (crawling on me) and my move action (in the same round) will take my newly enhanced speed into account. Yes? The Crawling tattoo is something different that can target other people, but it does not specifically say that it cannot target you, therefore it can. Because it is a standard action to tap the tattoo, and no action is required for it to touch you when it animates, you are able to benefit from the +15 speed from the skate when you take your move action on the same round after you tapped the tattoo. I say that the price of Tattoo of Skate had to be 50gp because if you (house)rule that it cost 100gp, I can buy the crawling version at 50gp with the same effect. |
| NiQil11-18-05, 01:36 PM | As said I asked to WotC support. Please read here: To be sure I asked again: About crawling tattoo: To be sure I asked again: I say that the price of Tattoo of Skate had to be 50gp because if you (house)rule that it cost 100gp, I can buy the crawling version at 50gp with the same effect. The tattoo costs 100 gp. The crawling tattoo costs 50 gp. That's the way the DM has ruled it. End of line. |
| SauroGrenom11-21-05, 09:28 PM | Validi Dezox ~ The Dire Flame Founding Member of the Psi Consortium "I am the flame which burns with the power of Hell itself!" Male Half-Giant Psychic Warrior 1/ Monk 1/Barbarian 1/Cleric 1 Neutral Evil 10,000/15,000xp Str 19 -- (10 pts) +2 Racial, +1 @4th [22 Rage] Dex 10 -- (04 pts) –2 Racial Con 16 -- (06 pts) +2 Racial [20 Rage] Int 14 -- (06 pts) Wis 16 -- (10 pts) Cha 08 -- (00 pts) Hit Points: 35 (8+4.5+6.5+4.5+12) [4143 Rage] AC 13, Touch 13, Flat 13 [11 Rage] Init +0 BAB +01, Grap +12 [14 Rage] Speed 50' (base 30'+10' Barb+10' SoT , load 59/100, light armor) Saves: Fort +11 [+8 Class, +3 Con] [13 Rage] Ref +2 [+2 Class] Will +7 [+4 Class, +3 Wis] [9 Rage][+2 Empty Mind] Attacks: +6 Melee, large [Ma] deepcrystal guisarme, 2d6+6, 20/x3 [Rage] +8 Melee, large [Ma] deepcrystal guisarme, 2d6+9, 20/x3 +2 Ranged, Large [Ma] composite longbow, 2d6, 20/x3, 110'r +5 Melee, Unarmed Strike, 1d8+4, 20/x2 [Rage] +7 Melee, Unarmed Strike, 1d8+6, 20/x2 Skills: 2832 (4x4+6+6+4) +8 Concentration (5 ranks (Psy/Mnk/Cle) +3 con) +6 Psicraft (4ranks (Psy) +2Int) +4 Hide (4ranks (Mnk)) +7 Autohypnosis (4 ranks (Psy) +3 wis) +7 Knowledge [Psionics] (4 ranks (Psy) +3cc (Mnk/Brb/Cle) +2 Int) +5 Ride (5 ranks (Barb)) +5 Spellcraft (3 ranks (Cle) +2 Int) Feats: -Combat Expertise (1st) -Improved Trip (Psychic 1) -Improved Unarmed Strike (Monk 1) -Improved Grapple (Monk 1) -Speed of Thought (3rd) Racial Traits: -+2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. -Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. -Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. -Half-giant base land speed is 30 feet. -Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. -Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. -Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. -Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. -A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. -Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. -Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. -Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. -Favored Class: Psychic warrior. -Level Adjustment: +1. Class Abilities: Psychic Warrior Abilities: -Bonus Feat -Psionic Manifestation Monk Abilities: -Bonus Feat -Flurry of Blows -Unarmed Strike Barbarian Abilities: -Rage -Fast Movement -Illiteracy Cleric Abilities: -Divine Spellcasting -Rebuke Undead -Spontaneous Casting of Inflict Spells -Domanis: ~Travel: Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills. ~Magic: Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Power Points: 3 use 1 1st- Empty Mind Not enough powerpoints to charge up your deep crystal weapon. You only have 1/Arena and your need 2 to power the weapon. Spells Prepared: Spell Levels 3 Use 1 0th- DC13 - Cure Minor Wounds x2, Light 1st- DC14 - Divine Favor, Shield of Faith, LongstriderD Background: The pit fiend lunged and screamed a word of power, holding his hand up to gather energy, but Validi simply laughed. Tounges of fire lashed out at his massive winged form, magical bolts sought his life, but the creature of the Abyss flew on through the chaos of battle. Taking his great weapon in hand, he swooped down to ravage the front ranks of the advancing demons and shrieked in delight as they broke ranks to flee in fear. Exulting in his powers, he followed. Flames burned about him that did not sear, acid dripped that did not corrode, his blade hummed and flickered as the blood and souls of the dead were absorbed into its prison and so made slaves to Validi's will. The Balor lord grinned as more and more of his enemies doomed themselves in terrified haste. Suddenly, inexplicably, the tides of routed demons stopped. Baffled, Validi hovered, careful to keep his defenses at the ready. Out of thin air a man stepped, a human mortal! Validi snarled a greeting as he dived forward with weapon out. The man smiled and it was that moment that Validi knew fear. Fear that engulfed him like a cresting wave. Validi felt his joints tighten, his body being controlled by magic! Howling defiance, he plunged on. He must make it to this man , he must! Sixty feet, forty feet, twenty feet, his blade reached out hungrily, blazing with green fires and suddenly everything stopped. He was suspended, arm outstretched in mid air. The flames that surrounded him ceasing to flicker. Time stood still for this man! Validi struggled, he fought with every ounce of potent strength in his mind to be free of his magical bindings, but was met with a cold cruel will, a vast intellect, a diety stood in his mind and made him prisoner to his own body. The presence spoke and the words reverbrated in Validi's very soul. "Go demon! Go to the material plane to work my will! You are to become the dire flame of the heavens to strike at our enemies. Your task is difficult, your will sufficient, your soul non-existant. Your services are needed, to this task I bind you. In your name I bind you! Validi Dezox, you are commanded to serve!" The presence receded like a tide and left in its place a curious emptyness. The Balor lord that was Validi crumpled to the dust and fires of the ninth hell, a shimmering black sphere enveloping his body. An extreme sense of vertigo followed, Validi was falling, falling, clawing his way helplessly away from a black hole that rose to meet him... The Dire Flame awoke. Light flooded his cell in the monestary. Red light, a red sun. Death would be dealt this day. Standing up, the demon lord felt his new body, and suddenly was lashed with mental fires. Roaring he found its source. There was a mind here! A mind that was even now attempting to drive its possesser out of its body. The Dire flame struggled with the man and found his will proved the more strong. The man's thoughts lay open to him, his experiences... Validi drew on them and found that this man had knowledge of combat, an interesting past... But this form was weak! He flexed unfamiliar muscles and found that they moved differently. He had no wings! Validi growled in anger as he stalked out into the hallway. The corridor was deserted. He searched the other's mind and found that he was in a monestary in the mountains east of a city. Gladius... the other whispered, Gladius... Validi followed the voice, followed the other and so came to reside in the city of Gladius amongst the mortals. He chafted under the control of his God. Every day he threw his will against his bindings in attempt to strike them down. Every day he struggled, and with each struggle he reached closer, with each striving step he learned the devices of his enemy. Gladius was a test, this he knew. A test of his physical and mental strength in preparation for a time to come. Validi was commanded to battle and so he fought and fought well. He emerged time and again from the arena unscathed and victorious, the blood of his mortal opponents coating his body. It was in these exhilerating moments that the demon within the mortal knew release from torment. He delighted in the killings, the screams, the roar and cheers of the crowd. Something inside of Validi's soul wished to stay amongst the blood and battle, but it was not to be. Soon Validi would be willed away from Gladius for a time. The voices called him north with increasing force and frequency. Something awaited him there, but the final destination and challenge remained a mystery. Validi's new mortal form is Medium size, 6'10" tall, 280 wt, 27 yrs old with Silver Hair and Green eyes Validi Speaks Common, Giant, and Infernal Prebuffs/Prefight Actions: ~Dissolving Weapon on Guisarme ~Powerstones Addressed ~Gain Psionic Focus ~Scrolls Deciphered Equipment: Used 10786gp/10800gp 14gp remaining Black Tunic with unholy symbol over chest (worn, -wt) 0gp 1gp to buy simple wooden holy symbol needed for clerical spells. Masterwork Large Deepcrystal Guisarme (In Hand, 24wt) 1339gp 1018gp Masterwork Large Alchemical Silver Guisarme (At Home, 24wt) 519gp 498gp Masterwork Large Cold Iron Guisarme (At Home, 24wt) 678gp Color=red] 336gp[/color] Masterwork Large Composite Longbow (Across Back, 6wt) 400gp 500gp 43 Arrows (belt left, 9wt) 3gp Expendables: 1x Vial of Drow Poison (Top of Left Boot, -wt) 75gp 2x Tanglefoot Bag (Belt right, 8wt) 50gp 100gp 3x Potion of CLW 50gp each 150gp Potion of SoF 50gp Potion of Levitate 300gp Oil of magic weapon 50gp Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp[/b[, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Powerstone: 1x Bite of the Wolf[1](x1) 25gp, Skate[1](x1) 25gp, Synesthete[1](x1) 25gp, Psionic Scent [5](x1)250gp, Vigor[3](x1)150gp...475gp Powerstone: 1x Biofeedback [1](x1) 25gp, Skate [1](x1) 25gp, Force Screen [1](x1) 25gp, Bite of the Wolf [1](x1) 25gp, Thicken Skin [1](x1) 25gp, Defensive Precognition [1](x1) 25gp ...150gp Powerstone: 1x Claws of the Beast [1](x1) 25gp, Prevenom Weapon [1](x1) 25gp, Offensive Precognition [1](x1) 25gp, Defensive Precognition [1](x1) 25gp, Thicken Skin [1](x1) 25gp, Call Weaponry [1](x1) 25gp ...150gp Scroll: 1x Cat's Grace [3](x1) 150gp, Owl's Wisdom [3](x1) 150gp, Shield of Faith [1](x1) 25gp, Shield [1](x1) 25gp, Mage Armor [1](x1) 25gp, Mirror Image [3](x1) 150gp ...525gp Scroll: 1x Invisibility [3](x1) 150gp, Fly [5](x1) 375gp, Bull's Strength [3](x1) 150gp, Silent Image [1](x1) 25gp, See Invisibility [3](x1) 150gp, Endure Elements [1](x1) 25gp ...875gp Scroll: 1x Aid [3](x1) 150gp, Entropic Shield [1](x1) 25gp, Protection From Good [1](x1) 25gp, Protection From Evil [1](x1) 25gp, Protection From Chaos [1](x1) 25gp, Protection From Law [1](x1) 25gp ...275gp Scroll: 1x Cure Light Wounds [1](x2) 50gp, Expeditious Retreat [1](x1) 25gp, Obscuring Mist [1](x1) 25gp, Divine Favor [1](x1) 25gp, Protection From Arrows [3](x1) 150gp ...275gp Past Expenses: 1x Powerstone of Dissolving Weapon[3]...150gp Fight 1: 3x Arrows 1x Powerstone of Vigor [3] A 1x Powerstone of Vigor [5] A Powerstones Replaced 625gp/900gp gains These powerstones had multiple powers on them and cost 450 and 500gp respectively according to your sheet. Actually the cost of these stones was wrong in the original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 277.5gp and repurchased at full cost. The net requirement is to spend 950-277.5=672.5gp to replace this stone. Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...450gp 725gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 287.5gp. This stone can be repurchased for a total cost of 725-287.5=437.5gp. So to repurchase these two stones requires a total of 1110gp. 565gp Earned From Sales 1675gp Spent Fight 2: 1x Powerstone of Vigor [5] A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] 60gp Purchased Powerstone of Expansion Augmented for extra duration [3] Purchased 4x Potion of CLW Purchased Potion of SoF Purchased Oil of magic weapon All replaced Except Skate 700gp/900gp gains Again the used powerstone has the wrong price on your original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using several powers off the first powerstone, the stone has a value of 525gp and can be sold for 262.5gp and repurchased at full price for a stone with augmented Expansion in place of Skate. This costs you a 1075gp total of 1075-262.5=812.5gp. Your other purchases total 4x50+50+50+60=360gp. [b] 262.5gp Earned from Sales 1435gp Spent Fight 3: 1x Powerstone of Vigor [5]A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] Purchased Tanglefoot Bag Purchesed Powerstone of Biofeedback Purchased Powerstone of Skate Purchased Powerstone of Force Screen Purchased Powerstone of Bite of the Wolf Purchased Powerstone of Thicken Skin Purchased Powerstone of Defensive Precognition Replaced All 525gp/900gp gains Again his powerstone is priced incorrectly, and Validi used Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Validi used Vigor and Force Screen from this powerstone. His stone is now worth 675gp and can be sold for 337.5gp and repurchased for 1075gp. This will cost him 1075-337.5=737.5gp Purchasing the new powerstone costs 150gp and after using the Skate in the battle its value is now 125gp. It can be sold and repurchased at a net cost of 150-62.5=87.5gp for use in the next battle. The dissolving weapon prebuff costs 3x20=60gp and the tanglefoot bag costs 50 gp for a total cost of 1085gp. 400gp Earned From Sales 1485gp Spent Mini-Quest 1: Purchased Masterwork Large Alchemical Silver Guisarme 519gp 498gp Purchased Masterwork Large Cold Iron Guisarme 678gp 336gp Sold Potion of CLW +50gp Purchased potion of Invisibility 300gp 1447/300gp gains Sold items are sold at a loss of 50% of the gp value. Selling the CLW potion only nets you 25gp, and your purchases cost you a total of 1134gp expenditure with earnings of 325gp for a net loss of 809gp. 25gp Earned from Sales 1134gp Spent Fight 4: 1x Vigor [3]A 250gp 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Skate [1] 25gp 1x Force Screen [1] 25gp 1x Wall Walker [5] 375gp 1x Oil of Magic Weapon 50gp 14x Arrows (removed from stockpile) 3x Potion of CLW 150gp (50 each) Dissolving Weapon Prebuff [3] 150gp 60gp Replaced all but arrows and powerstone of wall walker 1,050/1,200gp gains The first power stone started with the following powers on it. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp You used Vigor and Force Screen from this stone, and it ends with a value of 675gp. This can be sold for 337.5gp and repurchased at 1075gp. The second power stone started with: Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...525gp 725gp You used Skate, Wall Walker and Vigor off of this stone and it ends with a value of 300gp. This can be sold for 150gp and repurchased without Wall Walker for 500gp. The third powerstone started with: Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp And you used biofeedback from this powerstone the ending value was 125gp and it can be sold for 67.5gp and repurchased for 150gp, Validi also used 3 potions of CLW, an oil of MW and a prebuff of Dissolving Weapon totaling 260gp in value. 555gp Earned from Sales 1985gp Spent Fight 5: 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Force Screen [1] 25gp 1x Bite of the Wolf [1] 25gp 1x Potion of Invisibility [3] 300gp 1x Potion of SoF [1] 50gp Purchased 1x powerstone of claws of the beast [1] 25gp Purchased 1x powerstone of prevenom weapon [1] 25gp Purchased 1x powerstone of precognition, offensive [1] 25gp Purchased 1x powerstone of precognition, defensive [1] 25gp Purchased 1x powerstone of thicken skin [1] 25gp Purchased 1x powerstone of call weaponry [1] 25gp Purchased 1x potion of levitate [3] 300gp All replaced 1,250/1,200gp gains Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Used Vigor and Force Shield from this stone and it ends with a value of 675gp and can be sold for 337.5gp and repurchased at full price of 1075gp Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Used Biofeedback and bite of the wolf from this stone and it ends with a value of 100gp. Selling for 50gp and repurchasing the stone at full price of 150gp. Validi also purchased a new powerstone 150gp, and replaced his potions of invisibility, SoF and added a new potion of Levitate. 387.5gp Earned from sales 2025gp Spent Fight 6: 1x Potion of Invisibility 300gp 1x Vigor [5]A 375gp 1x Expansion [3]A 250gp 1x Bite of the Wolf [1] 25gp 1x Biofeedback [1] 25gp Purchased 1x Scroll of Divine Favor [1] 25gp Purchased 1x Scroll of Endure Elements [1] 25gp Purchased 1x Scroll of Entropic Shield [1] 25gp Purchased 1x Scroll of Obscuring Mist [1] 25gp Purchased 1x Scroll of Shield of Faith [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 1x Scroll of Protection From Evil [1] 25gp Purchased 1x Scroll of Protection From Chaos [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 2x Scroll of Cure Light Wounds [1] 25gp each Purchased 1x Scroll of Aid [3] 150gp Purchased 1x Scroll of Bull's Strength [3] 150gp Purchased 1x Scroll of Fly [5] 375gp Purchased 1x Scroll of Shield [1] 25gp Purchased 1x Scroll of Mage Armor [1] 25gp Purchased 1x Scroll of Silent Image [1] 25gp Purchased 1x Scroll of Expeditious Retreat [1] 25gp Purchased 1x Scroll of Protection From Arrows [3] 150gp Purchased 1x Scroll of Invisibility [3] 150gp Purchased 1x Scroll of See Invisibility [3] 150gp Purchased 1x Scroll of Mirror Image [3] 150gp Purchased 1x Scroll of Cat's Grace [3] 150gp Purchased 1x Scroll of Owl's Wisdom [3] 150gp Sold Masterwork Chain Shirt +125gp All replaced except potion of invisibility 2,500/2,400gp gains Used the following powerstones: Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp On this stone you used Vigor and Expansion. After those powers are used you have a stone that has a value of 550gp and can be sold for 275gp and repurchased for 1075gp. Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Validi used Biofeedback and bite of the wolf from this stone and it ends with a value of 100 gp. It can be sold for 50gp and repurchased for 150gp. Validi also used a potion of Invisibility that is not repurchased. Instead Validi purchases 1950gp worth of scrolls and sells his chainmail for 67.5gp. 825gp Earned from sales 3175gp Spent Character Edit Link (http://boards1.wizards.com/showpost.php?p=7588915&postcount=20) Fights: 1. (http://boards1.wizards.com/showpost.php?p=7108428&postcount=304) The Dire Flame VS Vivi (Dr.Funk) Victory! +900gp/+900xp His frail body could not withstand the might of the dire flame! 2. (http://boards1.wizards.com/showpost.php?p=7441279&postcount=470) The Dire Flame VS Wlandra (Delusional Illusion) Victory! +900gp/+900xp You can shoot arrows through the thunderclouds, yet they advance regardless... 3. (http://boards1.wizards.com/showpost.php?p=7515248&postcount=505) The Dire Flame VS Cashgish Darath (Waywreth) Victory! +900gp/+900xp He spared his mount and so condemned himself. MQ1. (http://boards1.wizards.com/showthread.php?t=522635) "Change of Heart" Complete! +300gp/+300xp [Level Up!] Validi unlocks the power of his rage. 5o 4. (http://boards1.wizards.com/showpost.php?p=7626545&postcount=566) The Dire Flame vs Lortavos (Gonbow) Victory! +1,200gp/+1,200xp The hunter and the hunted stalk in turn, but the hunter proves the stronger. 5. (http://boards1.wizards.com/showpost.php?p=7680475&postcount=595) The Dire Flame vs Greefe (Ribking) Victory! +1,200gp/+1,200xp The jaws of the wolf and the cold sand of the arena floor are cause for grief... 6. (http://boards1.wizards.com/showpost.php?p=7721498&postcount=618) The Dire Flame vs Anya Starfire (Mind Rogue) vs Methos (NiQil) [All vs All] Total Victory! +2,400gp/+2,400xp [Level Up!] The Dire Flame burns through both truth and disguise! Surrender and so be redeemed in the afterlife! The summary is: Validi has 6881gp worth of equipment and 10000xp right now. Validi started with 3000gp and 3200xp at ECL3. Validi has earned 7800xp/gp from fights. Validi has earned 3020gp from selling stones one potion of CLW and his chain shirt. Validi’s total earning is 13820gp. Validi has spent 12914gp total. Validi’s equipment should have a total value of 906gp. Validi’s actual equipment value is 6881gp and he is overspent by 5975gp. A few weeks have gone bye, since the first audit. Iced continues to use the illegal accounting for the cost of "renewing" his scrolls and stones. I will audit in the effect of those errors later tonight. I will also include the things noticed by Usurpator in the refreshed audit. |
| Book511-22-05, 05:43 AM | My expenditures were always in line I never owned a "mithral" chain shirt - its always been simply magical. here's the cleaned up version Sold Items none Tan vs Talik +357 (2962/5903gp) [Net Loss 2gp] Backpack [2 lbs] [Net Loss 2gp] Brit & Bridle [1 lbs] [Net Loss 10gp] Riding Saddle [13 lbs] [Net Loss 4gp] Saddle Bags [8 lbs] [Net Loss 200gp] Chain Shirt Barding [2x25= (50) lbs] [Net Loss 150gp] (Mario): (Combat Dog) [Net Loss 1gp] Good tips at the Red Lion. Tan vs Henna, Tanglewood, and Wrait - Free4All +651 (2593/5546gp) [Net Loss 100gp] 2x Potions of Shield of Faith [(CL 1)] [* lbs] [Net Loss 1gp] Good tips at the Red Lion. Tan, Son of Sty vs Kalarthus K'Vennon +276 (2492/4895gp) [Net Loss 1gp] Good tips at the Red Lion. RP Purchases 4 weeks stay at a poor inn [Net Loss 6gp] Attendant (trained hireling) 4 weeks +tip [Net Loss 10gp] Dog food 4 weeks [Net Loss 14gp] Haizan vs. Tan +276 (2461/4629gp) [Net Loss 1gp] Good tips at the Red Lion. Tan vs Donak +276 (2460/4353gp) [Net Loss 1gp] Good tips at the Red Lion. Live at the Boltzman! +351gp (2459/4077gp) [Net Loss 1gp] Good tips at the Red Lion. [Net Loss 100gp] 2x Potions of Shield of Faith [(CL 1)] [* lbs] [Net Loss 300gp] Potion of Bull's Strength [(CL 3)] [* lbs] First Fight! Versus Sebastian Darkmaw! +726gp (2158/3726gp) none Character Creation +3000 (2518/3000gp) [Net Loss 1,250gp]+1 Magical Chain Shirt [12.5 lbs] [Net Loss ???gp] MW Whip [1 lbs] Changed (http://boards1.wizards.com/showpost.php?p=7660264&postcount=36) [Net Loss 175gp] MW Spiked Chain [2.5 lbs] Changed (http://boards1.wizards.com/showpost.php?p=7660264&postcount=36) [Net Loss 24gp] 12x Daggers [12x.5 (6) lbs] [Net Loss 5gp] Spell Component Pouch [2 lbs] [Net Loss 0gp] 2x Sling [2x0= (0) lbs] [Net Loss 160gp] MW Short Sword [1 lbs] [Net Loss 1gp] 100x bullets [50 lbs] [Net Loss 2gp] 2x Shortspears [2x1.5 (3) lbs] [Net Loss 5gp] 5x Caltrops [5x2 (10) lbs] [Net Loss 500gp] 10x Potions of Cure Light [(CL 1)] [* lbs] [Net Loss 100gp] 2x Potions of Shield of Faith [(CL 1)] [* lbs] [Net Loss 100gp] 4x Scrolls of Shield [(CL 1)] [* lbs] [Net Loss 2gp] Backpack [2 lbs] [Net Loss 2gp] Brit & Bridle [1 lbs] [Net Loss 10gp] Riding Saddle [13 lbs] [Net Loss 4gp] Saddle Bags [8 lbs] [Net Loss 150gp] (Popper): (Combat Dog) (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] (Misc. Item) [Net Loss ???gp] RP Purchases 4 weeks stay at a poor inn [Net Loss 6gp] Attendant (trained hireling) 4 weeks +tip [Net Loss 10gp] Dog food 4 weeks [Net Loss 14gp] (Misc. Item) [Net Loss ???gp] Expended Ammo, Elixirs, Oils, Potions, Powerstones, Scrolls, and Tattoos Sling Bullets (5/100) [???gp each] (Ammo Type) (Qty/Tot) [???gp each] (Ammo Type) (Qty/Tot) [???gp each] (Ammo Type) (Qty/Tot) [???gp each] (Elixir Name) (Qty/Tot) [???gp each] (Elixir Name) (Qty/Tot) [???gp each] (Elixir Name) (Qty/Tot) [???gp each] (Oil Name) [CL ?] (Qty/Tot) [???gp each] (Oil Name) [CL ?] (Qty/Tot) [???gp each] (Oil Name) [CL ?] (Qty/Tot) [???gp each] Potions of Shield of Faith [(CL 1)] (2/6) [50gp each] Potions of Bull's Strength [(CL 3)] (1/1) [300gp each] Potions of Cure Light [(CL 1)] (7/10) [50gp each] (Potion Name) [CL ?] (Qty/Tot) [???gp each] (Potion Name) [CL ?] (Qty/Tot) [???gp each] (Potion Name) [CL ?] (Qty/Tot) [???gp each] (Power Name) [ML ?] (Qty/Tot) [???gp each] (Power Name) [ML ?] (Qty/Tot) [???gp each] (Power Name)A [ML ?] (Qty/Tot) [???gp each] Scroll of Shield [(CL 1)] (2/4) [25gp each] (Spell/Scroll Name) [CL ?] (Qty/Tot) [???gp each] (Spell/Scroll Name) [CL ?] (Qty/Tot) [???gp each] (Tattoo Name) [ML ?] (Qty/Tot) [???gp each] (Tattoo Name) [ML ?] (Qty/Tot) [???gp each] (Tattoo Name) [ML ?] (Qty/Tot) [???gp each] |
| TelinArtho11-23-05, 11:04 PM | Khoronus has a potion of See Invisibility - however this item is not allowed because a) it is not listed in the potions list and b) because it is a personal spell - and those are specifically prohibited from being made into potions. |
| TelinArtho11-24-05, 12:08 PM | Memorex has a leadership cohort, but never went on a quest to gain this cohort. Per the Rules of Gladius: You need to go on a quest to find your Leadership cohort. |
| TelinArtho11-24-05, 12:10 PM | Azriel's psionic expendables need to be cleaned up: Celestial Light Crystals Powerstone of Vigor x2 [(ML3)] [.1 lbs][300 gp] Powerstone of Expansion x2 [(ML3)] [.1 lbs][300 gp][Note: Modified to use minutes rather than rounds.] Stone of Dissolving Weapon [ML4] [.1lbs][175 gp] Stone of Animal Affinity [ML4] [.1lbs][175 gp] Stone of Strength of My Enemy [ML4][.1lbs][175 gp] Both the powerstones of vigor and expansion are augmented (and he paid for the augmentation), but they are not marked as such. The three ML4 stones should cost 200gp each. |
| Usurpator11-24-05, 03:10 PM | Fixed: I sent these violations in a PM to Iced as well, but since I didn't get a response a didn't see appropriate edits: Validi's winnings in the all-vs-all fight state he won 2400 xp/gp. The rules and the fight record state that he won 2000xp/gp. In his last fight against Raskos his records states the he won 1600xp/1600 gp. That should be 1500 xp/1600 gp. (as per the rules). |
| Macbrea11-24-05, 04:13 PM | Bow and arrows added to the inventory! Bounty hunter has a Composite bow crafted in his expendature and it is listed in his attack profile with 40 arrows. It isn't carried anywhere in his inventory nor are the arrows. There are arrows at home that serve as the replacement arrows for the weapon in the weapon profile. All weapons plus their wieghts must be listed in the gear carried section so as to have correct weights in the wieght carried section. |
| NiQil11-28-05, 08:33 PM | PROBLEM FIXED Your total modifier in Psicraft should be +3, not +4. Psicraft is a cross class skill for psychic warriors, thus spending two skill points gives you 1 rank, not 2. |
| Luni12-01-05, 02:32 PM | Has a wand of entangle listed, but doesn't have the creadit expenditure needed for it. Fixed! |
| TelinArtho12-01-05, 02:57 PM | Mektos's ride skill should be +10 (+11 when reduced) not +11/+12 |
| TelinArtho12-01-05, 02:59 PM | Silas doesn't have a bonus 1st level spell, so he actually has no spells of 1st level (although I can't think of any game effect this would have - I'm just covering the bases. If he picked up an Item of Charisma +1 or +2 - would he gain the spells while he had the item equipped? I don't think so). |
| NiQil12-01-05, 03:08 PM | Silas doesn't have a bonus 1st level spell, so he actually has no spells of 1st level (although I can't think of any game effect this would have - I'm just covering the bases. If he picked up an Item of Charisma +1 or +2 - would he gain the spells while he had the item equipped? I don't think so). Edit: With the recent request in the character changes thread to lower my Cha by 1, those spells will also be removed after our fight. They can't be used anyway, so they are a non-issue. Also, in answer to your question, if you bump stats with items, like a Cloak of Charisma, to my knowledge you can gain bonus spells if that stat bump allows you to do so. |
| Warclone12-01-05, 11:46 PM | Kalarthus K'Vennon (Myrridin) Please note the following: Psionic Tattoo: Vigor ML3 (75gp) Incorrect price, and has not paid credits for a custom item. |
| waywreth12-02-05, 10:41 AM | FIXED! The following Tattoo's in red are illegal due to them being crawling tattoos that are personal. Skate is allowed since it targets others, and Mind thrust for the same reason: Crawling Tattoo of Vigor [ML1][0.0 lbs][50 gp] 2xCrawling Tattoo of Mind Thrust [ML1][0.0 lbs][100 gp] Crawling Tattoo of Skate [ML1][0.0 lbs][50 gp] Crawling Tattoo of Force Shield [ML1][0.0 lbs][50 gp] Crawling Tattoo of Dimension Swap [ML3] [0.0 lbs][300 gp] I'm not sure about this one to be honest Crawling Tattoo of Biofeedback [ML1] [0.0 lbs][50 gp] Please award 1/10th credit should this qualify to Mal-2, he notified me. I just post faster. |
| NiQil12-02-05, 01:24 PM | In your used expendables, you have 6 used tattoos of force screen listed at a total cost of 300 gp. This is incorrect. These tattoos are personal range, and therefore cost 100 gp apiece, for a total of 600 gp in cost already used. |
| NiQil12-02-05, 01:30 PM | PROBLEM FIXED You have several crawling tattoos that are carrying powers that have a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| NiQil12-02-05, 01:33 PM | PROBLEM FIXED You have several crawling tattoos that are carrying powers that have a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| NiQil12-02-05, 01:35 PM | PROBLEM FIXED You have several tattoos with a range of personal listed at a cost of 50 gp. All personal range tattoos cost double. |
| NiQil12-02-05, 01:43 PM | PROBLEM FIXED You have a crawling tattoo (Force Screen) that is carrying a power that has a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| NiQil12-02-05, 01:48 PM | PROBLEM FIXED You have a crawling tattoo (Vigor) that is carrying a power that has a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| NiQil12-02-05, 02:12 PM | PROBLEM FIXED You have several crawling tattoos that are carrying powers that have a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| NiQil12-02-05, 03:11 PM | PROBLEM FIXED You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. |
| NiQil12-02-05, 03:13 PM | PROBLEM FIXED You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. |
| NiQil12-02-05, 03:14 PM | PROBLEM FIXED You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. |
| NiQil12-02-05, 03:14 PM | PROBLEM FIXED You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. |
| NiQil12-02-05, 03:24 PM | You have a tattoo of inertial listed with a cost of 50 gp. The cost of this tattoo is 100 gp. |
| Kaigan12-02-05, 04:33 PM | All my characters violations, which it seems is only the tattoo of skate, will be fixed after their fights are posted. |
| lonewolf12-03-05, 09:23 AM | Starting XP is 3200, not 3000. 12 points dont buy you anything in point buy. you only need 10 points for a 16 or 13 points for a 17. Inertial Armor is provides an "armor" bonus which doesnt stack with the bonus from your chainmail. Grapple modifier should be +2. You dont qualify for Weapon Finesse at level1. Just switch around when you aquire your feats. Your HP should be 16, not 16.5. You have spent too many skillpoints and have too many languages since you didnt calculate your Intelligence malus. fixed |
| lonewolf12-03-05, 09:25 AM | AC should be only 15 since your Dex bonus is only +1 You should only have 6PP and thus only 2 available. The Adamantium Greatsword should be cheaper since the MW costs are already included into the adamantium costs. Fixed |
| Vathelokai12-03-05, 11:03 AM | FIXED Throwing myself in jail again... Saffron brass has a tatoo of clairvoyant sense. Clairvoyant sense has no target and thus cannot be in tatoo form. I will remove and refund the impossible tatoo when her fight is over this week. |
| Kaigan12-03-05, 02:43 PM | AC should be only 15 since your Dex bonus is only +1 You should only have 6PP and thus only 2 available. The Adamantium Greatsword should be cheaper since the MW costs are already included into the adamantium costs. The AC is wrong. The PP is right. 3 from class, 2 from race, 3 from bonus wisdom. Greatsword is correct. |
| Iced12-04-05, 02:49 AM | I sent these violations in a PM to Iced as well, but since I didn't get a response a didn't see appropriate edits: Validi's winnings in the all-vs-all fight state he won 2400 xp/gp. The rules and the fight record state that he won 2000xp/gp. In his last fight against Raskos his records states the he won 1600xp/1600 gp. That should be 1500 xp/1600 gp. (as per the rules). gold has been edited for first fight. Raskos gold values will be edited after fight is run this week. The following perceived violation in the sblocks is not a violation. The rules as they are do not support this. [quore=saurogrenom]1x Powerstone of Dissolving Weapon[3]...150gp Fight 1: 3x Arrows 1x Powerstone of Vigor [3] A 1x Powerstone of Vigor [5] A Powerstones Replaced 625gp/900gp gains These powerstones had multiple powers on them and cost 450 and 500gp respectively according to your sheet. Actually the cost of these stones was wrong in the original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 277.5gp and repurchased at full cost. The net requirement is to spend 950-277.5=672.5gp to replace this stone. Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...450gp 725gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 287.5gp. This stone can be repurchased for a total cost of 725-287.5=437.5gp. So to repurchase these two stones requires a total of 1110gp. 565gp Earned From Sales 1675gp Spent Fight 2: 1x Powerstone of Vigor [5] A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] 60gp Purchased Powerstone of Expansion Augmented for extra duration [3] Purchased 4x Potion of CLW Purchased Potion of SoF Purchased Oil of magic weapon All replaced Except Skate 700gp/900gp gains Again the used powerstone has the wrong price on your original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using several powers off the first powerstone, the stone has a value of 525gp and can be sold for 262.5gp and repurchased at full price for a stone with augmented Expansion in place of Skate. This costs you a 1075gp total of 1075-262.5=812.5gp. Your other purchases total 4x50+50+50+60=360gp. 262.5gp Earned from Sales 1435gp Spent Fight 3: 1x Powerstone of Vigor [5]A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] Purchased Tanglefoot Bag Purchesed Powerstone of Biofeedback Purchased Powerstone of Skate Purchased Powerstone of Force Screen Purchased Powerstone of Bite of the Wolf Purchased Powerstone of Thicken Skin Purchased Powerstone of Defensive Precognition Replaced All 525gp/900gp gains Again his powerstone is priced incorrectly, and Validi used Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Validi used Vigor and Force Screen from this powerstone. His stone is now worth 675gp and can be sold for 337.5gp and repurchased for 1075gp. This will cost him 1075-337.5=737.5gp Purchasing the new powerstone costs 150gp and after using the Skate in the battle its value is now 125gp. It can be sold and repurchased at a net cost of 150-62.5=87.5gp for use in the next battle. The dissolving weapon prebuff costs 3x20=60gp and the tanglefoot bag costs 50 gp for a total cost of 1085gp. 400gp Earned From Sales 1485gp Spent Mini-Quest 1: Purchased Masterwork Large Alchemical Silver Guisarme 519gp 498gp Purchased Masterwork Large Cold Iron Guisarme 678gp 336gp Sold Potion of CLW +50gp Purchased potion of Invisibility 300gp 1447/300gp gains Sold items are sold at a loss of 50% of the gp value. Selling the CLW potion only nets you 25gp, and your purchases cost you a total of 1134gp expenditure with earnings of 325gp for a net loss of 809gp. 25gp Earned from Sales 1134gp Spent Fight 4: 1x Vigor [3]A 250gp 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Skate [1] 25gp 1x Force Screen [1] 25gp 1x Wall Walker [5] 375gp 1x Oil of Magic Weapon 50gp 14x Arrows (removed from stockpile) 3x Potion of CLW 150gp (50 each) Dissolving Weapon Prebuff [3] 150gp 60gp Replaced all but arrows and powerstone of wall walker 1,050/1,200gp gains The first power stone started with the following powers on it. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp You used Vigor and Force Screen from this stone, and it ends with a value of 675gp. This can be sold for 337.5gp and repurchased at 1075gp. The second power stone started with: Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...525gp 725gp You used Skate, Wall Walker and Vigor off of this stone and it ends with a value of 300gp. This can be sold for 150gp and repurchased without Wall Walker for 500gp. The third powerstone started with: Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp And you used biofeedback from this powerstone the ending value was 125gp and it can be sold for 67.5gp and repurchased for 150gp, Validi also used 3 potions of CLW, an oil of MW and a prebuff of Dissolving Weapon totaling 260gp in value. 555gp Earned from Sales 1985gp Spent Fight 5: 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Force Screen [1] 25gp 1x Bite of the Wolf [1] 25gp 1x Potion of Invisibility [3] 300gp 1x Potion of SoF [1] 50gp Purchased 1x powerstone of claws of the beast [1] 25gp Purchased 1x powerstone of prevenom weapon [1] 25gp Purchased 1x powerstone of precognition, offensive [1] 25gp Purchased 1x powerstone of precognition, defensive [1] 25gp Purchased 1x powerstone of thicken skin [1] 25gp Purchased 1x powerstone of call weaponry [1] 25gp Purchased 1x potion of levitate [3] 300gp All replaced 1,250/1,200gp gains Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Used Vigor and Force Shield from this stone and it ends with a value of 675gp and can be sold for 337.5gp and repurchased at full price of 1075gp Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Used Biofeedback and bite of the wolf from this stone and it ends with a value of 100gp. Selling for 50gp and repurchasing the stone at full price of 150gp. Validi also purchased a new powerstone 150gp, and replaced his potions of invisibility, SoF and added a new potion of Levitate. 387.5gp Earned from sales 2025gp Spent Fight 6: 1x Potion of Invisibility 300gp 1x Vigor [5]A 375gp 1x Expansion [3]A 250gp 1x Bite of the Wolf [1] 25gp 1x Biofeedback [1] 25gp Purchased 1x Scroll of Divine Favor [1] 25gp Purchased 1x Scroll of Endure Elements [1] 25gp Purchased 1x Scroll of Entropic Shield [1] 25gp Purchased 1x Scroll of Obscuring Mist [1] 25gp Purchased 1x Scroll of Shield of Faith [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 1x Scroll of Protection From Evil [1] 25gp Purchased 1x Scroll of Protection From Chaos [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 2x Scroll of Cure Light Wounds [1] 25gp each Purchased 1x Scroll of Aid [3] 150gp Purchased 1x Scroll of Bull's Strength [3] 150gp Purchased 1x Scroll of Fly [5] 375gp Purchased 1x Scroll of Shield [1] 25gp Purchased 1x Scroll of Mage Armor [1] 25gp Purchased 1x Scroll of Silent Image [1] 25gp Purchased 1x Scroll of Expeditious Retreat [1] 25gp Purchased 1x Scroll of Protection From Arrows [3] 150gp Purchased 1x Scroll of Invisibility [3] 150gp Purchased 1x Scroll of See Invisibility [3] 150gp Purchased 1x Scroll of Mirror Image [3] 150gp Purchased 1x Scroll of Cat's Grace [3] 150gp Purchased 1x Scroll of Owl's Wisdom [3] 150gp Sold Masterwork Chain Shirt +125gp All replaced except potion of invisibility 2,500/2,400gp gains Used the following powerstones: Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp On this stone you used Vigor and Expansion. After those powers are used you have a stone that has a value of 550gp and can be sold for 275gp and repurchased for 1075gp. Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Validi used Biofeedback and bite of the wolf from this stone and it ends with a value of 100 gp. It can be sold for 50gp and repurchased for 150gp. Validi also used a potion of Invisibility that is not repurchased. Instead Validi purchases 1950gp worth of scrolls and sells his chainmail for 67.5gp. 825gp Earned from sales 3175gp Spent [/quote] Legit violations: A) Inappropriate hp for rage [works out in my favor] B) Inappropriate amount of total skill points [works out in my favor] c) Underpaid for an augmented powerstone and a tanglefoot bag, overpaid for some weapons [unfavorable by roughly 200 gp] violations will be fixed after fight is run this week. |
| SauroGrenom12-04-05, 11:57 AM | [quore=saurogrenom]1x Powerstone of Dissolving Weapon[3]...150gp Fight 1: 3x Arrows 1x Powerstone of Vigor [3] A 1x Powerstone of Vigor [5] A Powerstones Replaced 625gp/900gp gains These powerstones had multiple powers on them and cost 450 and 500gp respectively according to your sheet. Actually the cost of these stones was wrong in the original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 277.5gp and repurchased at full cost. The net requirement is to spend 950-277.5=672.5gp to replace this stone. Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...450gp 725gp After using the Vigor this stone has a value of 575gp and can be sold for half the value earning 287.5gp. This stone can be repurchased for a total cost of 725-287.5=437.5gp. So to repurchase these two stones requires a total of 1110gp. 565gp Earned From Sales 1675gp Spent Fight 2: 1x Powerstone of Vigor [5] A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] 60gp Purchased Powerstone of Expansion Augmented for extra duration [3] Purchased 4x Potion of CLW Purchased Potion of SoF Purchased Oil of magic weapon All replaced Except Skate 700gp/900gp gains Again the used powerstone has the wrong price on your original sheet. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, Skate[1](x1)25gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...500gp 950gp After using several powers off the first powerstone, the stone has a value of 525gp and can be sold for 262.5gp and repurchased at full price for a stone with augmented Expansion in place of Skate. This costs you a 1075gp total of 1075-262.5=812.5gp. Your other purchases total 4x50+50+50+60=360gp. 262.5gp Earned from Sales 1435gp Spent Fight 3: 1x Powerstone of Vigor [5]A 1x Powerstone of Skate [1] 1x Powerstone of Force Screen [1] Dissolving Weapon Prebuff [3] Purchased Tanglefoot Bag Purchesed Powerstone of Biofeedback Purchased Powerstone of Skate Purchased Powerstone of Force Screen Purchased Powerstone of Bite of the Wolf Purchased Powerstone of Thicken Skin Purchased Powerstone of Defensive Precognition Replaced All 525gp/900gp gains Again his powerstone is priced incorrectly, and Validi used Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Validi used Vigor and Force Screen from this powerstone. His stone is now worth 675gp and can be sold for 337.5gp and repurchased for 1075gp. This will cost him 1075-337.5=737.5gp Purchasing the new powerstone costs 150gp and after using the Skate in the battle its value is now 125gp. It can be sold and repurchased at a net cost of 150-62.5=87.5gp for use in the next battle. The dissolving weapon prebuff costs 3x20=60gp and the tanglefoot bag costs 50 gp for a total cost of 1085gp. 400gp Earned From Sales 1485gp Spent Mini-Quest 1: Purchased Masterwork Large Alchemical Silver Guisarme 519gp 498gp Purchased Masterwork Large Cold Iron Guisarme 678gp 336gp Sold Potion of CLW +50gp Purchased potion of Invisibility 300gp 1447/300gp gains Sold items are sold at a loss of 50% of the gp value. Selling the CLW potion only nets you 25gp, and your purchases cost you a total of 1134gp expenditure with earnings of 325gp for a net loss of 809gp. 25gp Earned from Sales 1134gp Spent Fight 4: 1x Vigor [3]A 250gp 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Skate [1] 25gp 1x Force Screen [1] 25gp 1x Wall Walker [5] 375gp 1x Oil of Magic Weapon 50gp 14x Arrows (removed from stockpile) 3x Potion of CLW 150gp (50 each) Dissolving Weapon Prebuff [3] 150gp 60gp Replaced all but arrows and powerstone of wall walker 1,050/1,200gp gains The first power stone started with the following powers on it. Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp You used Vigor and Force Screen from this stone, and it ends with a value of 675gp. This can be sold for 337.5gp and repurchased at 1075gp. The second power stone started with: Powerstone: 1x Bite of the Wolf[1](x1)25gp, Skate[1](x1)25gp, Synesthete[1](x1)25gp, Psionic Scent[5](x1)250gp, Wall Walker[5](x1)250gp, Vigor[3](x1)150gp...525gp 725gp You used Skate, Wall Walker and Vigor off of this stone and it ends with a value of 300gp. This can be sold for 150gp and repurchased without Wall Walker for 500gp. The third powerstone started with: Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp And you used biofeedback from this powerstone the ending value was 125gp and it can be sold for 67.5gp and repurchased for 150gp, Validi also used 3 potions of CLW, an oil of MW and a prebuff of Dissolving Weapon totaling 260gp in value. 555gp Earned from Sales 1985gp Spent Fight 5: 1x Vigor [5]A 375gp 1x Biofeedback [1] 25gp 1x Force Screen [1] 25gp 1x Bite of the Wolf [1] 25gp 1x Potion of Invisibility [3] 300gp 1x Potion of SoF [1] 50gp Purchased 1x powerstone of claws of the beast [1] 25gp Purchased 1x powerstone of prevenom weapon [1] 25gp Purchased 1x powerstone of precognition, offensive [1] 25gp Purchased 1x powerstone of precognition, defensive [1] 25gp Purchased 1x powerstone of thicken skin [1] 25gp Purchased 1x powerstone of call weaponry [1] 25gp Purchased 1x potion of levitate [3] 300gp All replaced 1,250/1,200gp gains Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp Used Vigor and Force Shield from this stone and it ends with a value of 675gp and can be sold for 337.5gp and repurchased at full price of 1075gp Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Used Biofeedback and bite of the wolf from this stone and it ends with a value of 100gp. Selling for 50gp and repurchasing the stone at full price of 150gp. Validi also purchased a new powerstone 150gp, and replaced his potions of invisibility, SoF and added a new potion of Levitate. 387.5gp Earned from sales 2025gp Spent Fight 6: 1x Potion of Invisibility 300gp 1x Vigor [5]A 375gp 1x Expansion [3]A 250gp 1x Bite of the Wolf [1] 25gp 1x Biofeedback [1] 25gp Purchased 1x Scroll of Divine Favor [1] 25gp Purchased 1x Scroll of Endure Elements [1] 25gp Purchased 1x Scroll of Entropic Shield [1] 25gp Purchased 1x Scroll of Obscuring Mist [1] 25gp Purchased 1x Scroll of Shield of Faith [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 1x Scroll of Protection From Evil [1] 25gp Purchased 1x Scroll of Protection From Chaos [1] 25gp Purchased 1x Scroll of Protection From Good [1] 25gp Purchased 2x Scroll of Cure Light Wounds [1] 25gp each Purchased 1x Scroll of Aid [3] 150gp Purchased 1x Scroll of Bull's Strength [3] 150gp Purchased 1x Scroll of Fly [5] 375gp Purchased 1x Scroll of Shield [1] 25gp Purchased 1x Scroll of Mage Armor [1] 25gp Purchased 1x Scroll of Silent Image [1] 25gp Purchased 1x Scroll of Expeditious Retreat [1] 25gp Purchased 1x Scroll of Protection From Arrows [3] 150gp Purchased 1x Scroll of Invisibility [3] 150gp Purchased 1x Scroll of See Invisibility [3] 150gp Purchased 1x Scroll of Mirror Image [3] 150gp Purchased 1x Scroll of Cat's Grace [3] 150gp Purchased 1x Scroll of Owl's Wisdom [3] 150gp Sold Masterwork Chain Shirt +125gp All replaced except potion of invisibility 2,500/2,400gp gains Used the following powerstones: Powerstone: 1x Detect Hostile Intent[5](x1)250gp, Vigor[5](x1)375gp, Concealing Amorpha[5](x1)250gp, ExpansionA [3](x1)150gp, Force Screen[1](x1)25gp, Synesthete[1](x1)25gp...750gp 1075gp On this stone you used Vigor and Expansion. After those powers are used you have a stone that has a value of 550gp and can be sold for 275gp and repurchased for 1075gp. Powerstone: 1x Biofeedback [1](x1)25gp, Skate [1](x1)25gp, Force Screen [1](x1)25gp, Bite of the Wolf [1](x1)25gp, Thicken Skin [1](x1)25gp, Defensive Precognition [1](x1)25gp...150gp Validi used Biofeedback and bite of the wolf from this stone and it ends with a value of 100 gp. It can be sold for 50gp and repurchased for 150gp. Validi also used a potion of Invisibility that is not repurchased. Instead Validi purchases 1950gp worth of scrolls and sells his chainmail for 67.5gp. 825gp Earned from sales 3175gp Spent [/QUOTE] Iced, We wrangled about this in the Tavern. All the discussion there finished with the discovery of passages in the srd indicating that it is not permitted to recraft spells into the used spaces of powerstones and scrolls, because all the materials for crafting a scroll or powerstone are required to be new and unused. To scribe into a used scroll is a violation of the RAW. Also Validi doesn't and never has had the necessary feats to do this crafting. I'm sorry, but "renewing" partly used expendible magical items is not a permitted practice. It violates the RAW. |
| TelinArtho12-06-05, 12:27 AM | Two errors on the ride skill: +17 (5 bar +3 fi) Ride (+3Dex, +2 syn, +2 item, +2 feat) Boraxx has skill focus which gives a +3 to ride. He also has animal affinity - so that's an additional +2. However, the military saddle does not provide a +2 bonus to all riding checks, only those to stay in the saddle. In other words, the total bonus should be +18, with a total of +20 to stay in the saddle. |
| SoulLord12-06-05, 10:16 AM | You have a crawling tattoo (Vigor) that is carrying a power that has a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. Fixed tatoo has been removed |
| Pittbull12-06-05, 11:25 AM | Two errors on the ride skill: +17 (5 bar +3 fi) Ride (+3Dex, +2 syn, +2 item, +2 feat) Boraxx has skill focus which gives a +3 to ride. He also has animal affinity - so that's an additional +2. However, the military saddle does not provide a +2 bonus to all riding checks, only those to stay in the saddle. In other words, the total bonus should be +18, with a total of +20 to stay in the saddle. Skill focus is not for ride, but for handle animal. The +2 item bonus is there, because at the beginning of LG, we allowed to use [Ma] B and B to enhance riding, but we canceled this later. So this is an artifact and I'll clear it on my next edit. |
| TelinArtho12-07-05, 10:55 PM | Sdentch refunded a bought expendable without approval. And I would very much argue that it was "used" - as it was purchased with the express purpose of tricking a challenged opponent... BOUGHT Oil of Daylight [-750gp] ... SOLD Oil of Daylight (Returned unused for Refund) [+750gp] In order to have items refunded for full price you need approval. Otherwise, you must sell it back at half-price. |
| TheMagister12-07-05, 11:00 PM | Sdentch refunded a bought expendable without approval. And I would very much argue that it was "used" - as it was purchased with the express purpose of tricking a challenged opponent... In order to have items refunded for full price you need approval. Otherwise, you must sell it back at half-price. Sucker. Heh. I'll adjust my sheet -375gp after this week's over. TM |
| TelinArtho12-07-05, 11:08 PM | Bitten once - don't expect to do it twice... |
| TelinArtho12-08-05, 12:05 AM | Sola has a Potion of See Invisibility listed under equipment. Such a potion is not available because it is both not on the potion list and because See Invisibility is a personal spell and personal spells cannot be made into potions. (refund 300gp) Sola's mithril chain shirt cost too much (mithril is already considered masterworked - so it should only be 1100gp). Sola also has Craft Wondrous Item as a feat, however is only CL 2 and the feat requires CL3. Since this is not a valid feat selection, Sola could not have crafted the pearl of power listed in the equipment but with the 450gp refunded from the illegal potion and the extra money spent of the chain shirt - it covers the cost of the pearl if the player still wants it. |
| KerlanRayne12-08-05, 04:07 PM | Has a wand of entangle listed, but doesn't have the creadit expenditure needed for it.I got this before credits were required. What should I do about it? KerlanRayne |
| Erithmu12-08-05, 05:00 PM | Sola has a Potion of See Invisibility listed under equipment. Such a potion is not available because it is both not on the potion list and because See Invisibility is a personal spell and personal spells cannot be made into potions. (refund 300gp) Sola's mithril chain shirt cost too much (mithril is already considered masterworked - so it should only be 1100gp). Sola also has Craft Wondrous Item as a feat, however is only CL 2 and the feat requires CL3. Since this is not a valid feat selection, Sola could not have crafted the pearl of power listed in the equipment but with the 450gp refunded from the illegal potion and the extra money spent of the chain shirt - it covers the cost of the pearl if the player still wants it. Will fix these changes on the next cycle. With the refunds I receive I would like to pay for the pearl. PM comming to notify you about that change. Feat will become Silent spell |
| Erithmu12-08-05, 05:05 PM | The Harvester has the feat Craft wonderous Item even though he does not meat the caster level reqirements for it. This does not change any of The Harvester's equipment as he has never used the feat |
| Sunwolf12-09-05, 10:41 PM | Pirotess has a bunch of typos on her sheet (marked in red) STR 06 -2 (03 Points)[0611, -2 Race, -3 Age] DEX 10 +0 (03 Points)[0711, +2 Race, -3 Age] CON 10 +0 (08 Points)[0315, -2 Race, -3 Age] INT 24 +7 (16 Points)[1318, +2 Race, +2 Age, +1 Level, +1 Headband] WIS 10 +0 12 +1(00 Points)[108, +2 Age, +1 Level, +1 Amulet] CHA 16 +3 (06 Points)[1014, +2 Age] Hit Points: 11.5 [4+(3d4) = 4HD] AC: 10, [+0 Dex, +0 Size], Touch 10, Flat 10 [+2 Prot vs. <align>][+4 Mage Armor][+4 Shield] Initiative: +0 [0 Dex] BAB/Grap: +1/-1 [+1 BAB, -2 Str] Speed: Land 30’ [Base 30'] [+30' Expeditious Retreat] Saves +2 racial bonus vs. enchantment spells or effects [+2 Prot vs. <align>] Fort +01 [1 Wiz +0 Con] Refl +01 [1 Wiz +0 Dex] Will +05 [4 Wiz +0+1 Wis] Attacks Touch Attack -1 melee or +1 ranged [+1 BAB, -3 -2Str or +0 Dex] Composite Longbow -1 ranged, 1d8-2, Crit 20/x3, Range 110' [+1 BAB, +0 Dex, -2 Str difference] Skills (48 Wizard)(9 Psion): +03 Autohypnosis [2 Wizcc +0 Wis +2 Synergy (Concentration)] [1 Ranks] +09+7 Concentration [6 Wiz +1 Psi +0 Con] [7 Ranks] +15 Craft (Alchemy) [6 Wiz +7 Int +2 Tool] [6 Ranks] +10 Craft (Armorsmithing) [1 Wiz +7 Int +2 Tool] [1 Ranks] +10 Craft (Bowyer) [1 Wiz +7 Int +2 Tool] [1 Ranks] +10+16 Craft (Poisonmaking) [6 Wiz +1 Psi +7 Int +2 Tool] [7 Ranks] +05+10 Craft (Weaponsmithing) [1 Wiz +7 Int +2 Tool] [1 Ranks] +05+16 Craft (Woodcarving) [6 Wiz +1 Psi +7 Int +2 Tool] [7 Ranks] +14+6 Handle Animal [2 Wizcc +3 Cha +2 Tool] [1 Ranks] +00 Hide [0 Dex] [0 Ranks] +13 Knowledge (Arcana) [+6 Wiz +7 Int] [6 Ranks] +11 Knowledge (Psionics) [+4 Wiz +7 Int] [4 Ranks] +15+4 Listen [2 Race +0 Wiz +2 Familiar] [0 Ranks] +00 Move Silently [0 Dex] [0 Ranks] +13 Psicraft [6 Psi +7 Int] [+2 if Telepathy discipline][6 Ranks] +00 Ride [0 Dex] [0 Ranks] +15 Spellcraft [6 Wiz +7 Int +2 Synergy (Knowledge (Arcana))] [+2 if Divination school, -5 if Necromancy school][6 Ranks] +04 Spot [2 Race +0 Wis +2 Familiar] [+3 in shadows][0 Ranks] +01 Tumble [2 Wizcc +0 Dex] [1 Ranks] |
| Luni12-10-05, 06:19 PM | I got this before credits were required. What should I do about it? KerlanRayne I'm unsure. Have to ask Cat... |
| Luni12-11-05, 01:16 PM | I don't see any quest or MQ on his sheet, that allows him to take a Prestige Class... Sorry, Sindorin. I misread something in the rules of Gladius. |
| Sindorin12-11-05, 01:27 PM | *shh* |
| Kaigan12-11-05, 02:56 PM | You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. Fixed |
| Kaigan12-11-05, 02:57 PM | You have a tattoo of skate list with a cost of 50 gp. The cost of this tattoo is 100 gp. Fixed |
| Erithmu12-11-05, 06:44 PM | Sola has a Potion of See Invisibility listed under equipment. Such a potion is not available because it is both not on the potion list and because See Invisibility is a personal spell and personal spells cannot be made into potions. (refund 300gp) Sola's mithril chain shirt cost too much (mithril is already considered masterworked - so it should only be 1100gp). Sola also has Craft Wondrous Item as a feat, however is only CL 2 and the feat requires CL3. Since this is not a valid feat selection, Sola could not have crafted the pearl of power listed in the equipment but with the 450gp refunded from the illegal potion and the extra money spent of the chain shirt - it covers the cost of the pearl if the player still wants it. Fixed |
| TelinArtho12-13-05, 12:39 PM | Ajora's warhorse has the Fleet of Foot feat, but does not meet the prerequisites for it (Needs DEX15). Also, this was already posted - but to serve as a reminder - Ajora's powerstoring arrows are illegal and need to be removed from the sheet. |
| Ariel2312-13-05, 02:58 PM | FixedYou only spent 32 ability points out of a possible 36! |
| Ariel2312-13-05, 03:01 PM | Fixed! STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...14 [+2]...(6 pts) CHA...10 [+2]...(2 pts) Your CHA shows as 10 and 2 points but with a +2 bonus. I doubt you actually want a 14 CHA (unless you are going for Wilder or Paladin) but either your CHA is 14 for 6 points or else your CHA is 10 for 2 points [+0 bonus] and you still have 4 points to spend on your character! |
| King Uther12-13-05, 04:18 PM | Ajora the Light, Avatar of Life has been finally fixed. |
| Kaigan12-13-05, 04:35 PM | AC should be only 15 since your Dex bonus is only +1 You should only have 6PP and thus only 2 available. The Adamantium Greatsword should be cheaper since the MW costs are already included into the adamantium costs. All fixed, however my PP are correct, 3 class, 3 bonus wisdom, 2 race=8 |
| Prisonlords12-13-05, 05:36 PM | Roll Call Well...times have changed, haven't they? With the absence of LLMC, I am taking over the prison duties. I believe that I have gotten everything recorded since the last update, and I will be forwarding a list to Pitlords shortly with credit updates as well as a list of Prison inmates. You'll be getting that lovely little P next to your name on the Rap Sheet (it will look nice and festive for the holiday season, if that's any consolation). It would appear that many people stopped checking the prison for errors on their characters once updates stopped. Hopefully, now that updates will be starting again, that will change. The timeframe on these updates will be slightly different. Each update will be done on a Sun-Sat basis, and the roll call will be posted by pairings the following Wednesday. I will try and have it up on Monday or Tuesday, but definitely before pairings. This is so that any violations that have not been fixed the previous week are updated and the appropriate actions taken (such as being put in prison and not allowed to be paired. This, hopefully, will also give a small amount of time for fixes before pairings to be released from prison and still allowed to pair. I will monitor this weekly and adjust the timeframe of updates as needed. If there are violations on this roll call that have been addressed, and you would like to see a status change before tomorrow's pairings, send a PM to Prisonlords. The Judged.................................. Informant..... Verdict Anixx the Warbringer (Iced)................. TelinArtho.... Guilty - CAK Check Here Barthleby (Pittbull)........................ NiQil......... Guilty - CAK Check Here Raskos, the Jade Father (SauroGrenom)....... Luni.......... Guilty - CAK Check Here The First Horseman (Nightbanegod)........... Usurpator..... Guilty - CAK Check Here Virgo Arkazzan (King Uther)................. Caterane...... Guilty - CAK Check Here The Judged.................................. Informant..... Verdict Ajora, Avatar of Life (King Uther).......... SauroGrenom... Guilty - PBJ Check Here Alyana Shanti (AegisShade).................. NiQil......... Guilty - PBJ Check Here Azriel, Angel of Death (One-Winged_Angel)... TelinArtho.... Guilty - PBJ Check Here Ba'al of the Grave (Book5).................. NiQil......... Guilty - PBJ Check Here Ba'al of the Grave (Book5).................. lonewolf...... Guilty - PBJ Check Here Baelin (Malither76)......................... Sunwolf....... Guilty - PBJ Check Here Baelin (Malither76)......................... NiQil......... Guilty - PBJ Check Here Boraxx (Pittbull)........................... TelinArtho.... Innocent Dr. Hobo (Cerebus13)........................ NiQil......... Innocent Eiletha Surion (Kaigan)..................... NiQil......... Innocent Feradeth Dryearraheal (Kaigan).............. NiQil......... Innocent Gundir Malakas (Kaigan)..................... NiQil......... Innocent Haizan (King Uther)......................... NiQil......... Innocent Kalarthus K'Vennon (Myrridin)............... Warclone...... Guilty - PBJ Check Here Khroronus Evenwood (lonewolf)............... TelinArtho.... Guilty - PBJ Check Here Kracknol (SauroGrenom)...................... NiQil......... Innocent Kracknol (SauroGrenom)...................... Waywreth...... Guilty - PBJ Check Here Krunch (Tellish_of_Ket)..................... Luni.......... Guilty - PBJ Check Here Maleir Solaryl (Kaigan)..................... lonewolf...... Guilty - PBJ Check Here Mektos (Macbrea)............................ TelinArtho.... Guilty - PBJ Check Here Memorex (Tellish_of_Ket).................... TelinArtho.... Innocent Mer-Man (Caterane).......................... NiQil......... Guilty - PBJ Check Here Pirotess (Cerebus13)........................ Sunwolf....... Innocent Nell Leonne (Huan).......................... NiQil......... Guilty - PBJ Check Here Rethun Woshad (Kaigan)...................... NiQil......... Innocent Silas (NiQil)............................... TelinArtho.... Innocent Sdentch (TheMagister)....................... TelinArtho.... Guilty - PBJ Check Here Tan, son of Sty (Book5)..................... NiQil......... Guilty - PBJ Check Here The Bounty Hunter (Nightbanegod)............ Macbrea....... Innocent The Harvester (Caterane).................... Erithmu....... Guilty - PBJ Check Here The Harvester (Caterane).................... Usurpator..... Guilty - PBJ Check Here Uhmentarymster the Old (Caterane)........... NiQil......... Guilty - PBJ Check Here Zeno (Dracazar)............................. NiQil......... Guilty - PBJ Check Here Validi Dezox (Iced)......................... SauroGrenom... Guilty - PBJ Check Here Validi Dezox (Iced)......................... Usurpator..... Guilty - PBJ Check Here Vandelar The Red (SoulLord)................. NiQil......... Innocent Virgo Arkazzan (King Uther)................. NiQil......... Guilty - PBJ Check Here Zubair Suhaim (KerlanRayne)................. Luni.......... Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued AegisShade......... 0.1° .............. 00.0° ............. 00/00° Altaris13.......... 0.2° .............. 00.0° ............. 00/00° Book5.............. 0.2° .............. 00.0° ............. 00/00° Caterane........... 0.6° .............. 00.0° ............. 00/00° Gonbow............. 0.8° .............. 00.0° ............. 00/00° Erithmu............ 0.1° .............. 00.0° ............. 00/00° Iced............... 0.2° .............. 00.0° ............. 00/00° Kaigan............. 0.1° .............. 00.0° ............. 00/00° King Uther......... 0.1° .............. 00.0° ............. 00/00° LLMadCow........... 0.0° .............. 10.3° ............. 10/10° lonewolf........... 0.2° .............. 00.0° ............. 00/00° Luni............... 1.8° .............. 00.0° ............. 01/01° Macbrea............ 0.3° .............. 00.0° ............. 00/00° Maraxus............ 0.4° .............. 00.0° ............. 00/00° Mind Rogue......... 0.5° .............. 00.0° ............. 00/00° Nightbanegod....... 0.1° .............. 00.0° ............. 00/00° NiQil.............. 7.8° .............. 10.6° ............. 17/17° Ribking............ 0.1° .............. 00.0° ............. 00/00° SauroGrenom........ 0.2° .............. 01.6° ............. 01/01° Sindorin........... 0.2° .............. 00.0° ............. 00/00° Sloisel............ 0.3° .............. 01.3° ............. 01/01° Snommelp........... 0.6° .............. 01.0° ............. 01/01° Sunwolf............ 1.1° .............. 01.0° ............. 02/02° TelinArtho......... 8.4° .............. 11.0° ............. 19/19° Tellish_of_Ket..... 0.2° .............. 00.0° ............. 00/00° The Magister....... 0.3° .............. 00.0° ............. 00/00° Usurpator.......... 1.3° .............. 01.6° ............. 02/02° Vathelokai......... 0.1° .............. 00.0° ............. 00/00° Warclone........... 0.1° .............. 00.0° ............. 00/00° Waywreth........... 0.4° .............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending December 10th, 2005 |
| radu the wanderer12-13-05, 06:52 PM | Fixed both Draam and Aurandil--- sorry everyone, misread the rules. I was using a 32 point buy instead of 36. Will strive to be more detail oriented in the future. Thanks for the catch! |
| waywreth12-13-05, 07:17 PM | I was incorrect - However as a note just because a feat would be useless doesn't mean it doesn't exist. I read the actual description in the XPH for it. |
| lonewolf12-13-05, 07:23 PM | The feat psionic talent does not stack as such. It adds 2pp for the first time you take it and 1pp per additional time. In this case the feats amount should be 2+1+1+1=5 pp total from Feats. You´re wrong: Each time you take the feat after the first time, the number of power points you gain increases by 1. It works exactly as Ariel thinks. Otherwise it would be utterly useless. |
| Usurpator12-14-05, 05:15 AM | Fixed! Aerryl Nalladar has a Dire Bat animal companion at 3rd lvl. You need to be 4th lvl druid to gain one. Aerryl Nalladar's Dire Bat has 2 bonus HD (and other improvements), you need to be 6th lvl druid to gain those bonuses with a Dire Bat. Aerryl Nalladar's Dire Bat has switched out the regular feats for custom feats, but you cannot switch regular feats for your animal companion. |
| TheMagister12-14-05, 05:59 AM | Fixed! Sdentch refunded a bought expendable without approval. And I would very much argue that it was "used" - as it was purchased with the express purpose of tricking a challenged opponent... In order to have items refunded for full price you need approval. Otherwise, you must sell it back at half-price. Took 375gp out of character treasure. TM |
| Caterane12-14-05, 08:20 AM | You have several crawling tattoos that are carrying powers that have a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. Fixed. |
| Caterane12-14-05, 08:24 AM | The Harvester has the feat Craft wonderous Item even though he does not meat the caster level reqirements for it. This does not change any of The Harvester's equipment as he has never used the feat Fixed |
| Caterane12-14-05, 08:26 AM | The Harvester weighs 100 lbs. at 7 ft. tall while the absolute minimum weight for a 7 ft. half-giant is 236 lbs. Since the Harvester makes use of a mount, his mounted movement should be only 40 ft., not 60 ft. due to the combined weight of the Harvester and his equipment. Fixed |
| Caterane12-14-05, 08:33 AM | You have several crawling tattoos that are carrying powers that have a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. Fixed |
| lonewolf12-14-05, 08:38 AM | Khoronus has a potion of See Invisibility - however this item is not allowed because a) it is not listed in the potions list and b) because it is a personal spell - and those are specifically prohibited from being made into potions. Fixed |
| Altaris1312-14-05, 01:45 PM | On Torel (http://boards1.wizards.com/showpost.php?p=7858860) for not listing what his expendables are. Are they scrolls or potions? If potions, see invis is not viable. |
| Sindorin12-14-05, 01:50 PM | On Torel (http://boards1.wizards.com/showpost.php?p=7858860) for not listing what his expendables are. Are they scrolls or potions? If potions, see invis is not viable. It might be a simple coding error depending on what browser you are using. I have Firefox, so the sblock won't even open... |
| TelinArtho12-14-05, 02:08 PM | Not fixed, but character retired Nothing serious, but Torgirr's combat modifiers list only +2 to damage versus his first favored enemy and does not mention the 2nd favored enemy. |
| NiQil12-14-05, 02:29 PM | PROBLEM FIXED In order to be able to address your powerstones, 1 full rank of psicraft is needed. With only half a rank, you cannot use any of your stones. |
| Ariel2312-14-05, 03:06 PM | In order to be able to address your powerstones, 1 full rank of psicraft is needed. With only half a rank, you cannot use any of your stones. Fixed! Please send a PM to the player when posting in the prison. |
| Ariel2312-14-05, 03:28 PM | Fixed and improved! All of these are neutral or beneficial! :cheer: Gaston Dar'ath Hit Points: 15 [4+2.5*2+2*3][3HD][4 +2.5 +2.5 +6con] [3HD]would probably be clearer; or else use separators [(4 +2.5*2)Psion +(2*3)Con][3HD] Skills (42 Psion): +8 (Concentration) [6 rnks psion, +2 Con] +6 (Autohypnosis) [6 ranks psion, +0 Wis] [+2 synergy from Concentration] +11 (Psicraft) [6 ranks psion, +5 Int][+2 synergy from Knowledge Psionics] +11 (Knowledge: Psionics) [6 ranks psion, +5 Int][+2 synergy from Autohypnosis] +2/4 (Spot) [2 ranks (4cc ranks psion), +2 alertness][+2 racial; +2 alertness (psicrystal)] +2/4 (Listen) [2 ranks (4cc ranks psion), +2 alertness][+2 racial; +2 alertness (psicrystal)] Sense motive is a universal skill they like to see included (in case someone tries to feint or intimidate). Also, you might as well include Search, since you have +2 racial and +5 Int for a +7 bonus; in case you do any questing/RP.] Languages: Common, Dwarven, Giant, Elven, Celestial, Draconic, Orcish Elf/Gray Elf Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. Powers Known: [5 1st, 2 2nd] PP: 21+1; [11psion +7int +2feat =20; cognizance crystal 1PP (separate reserve)] (20 PP not 21--still 7 PP per fight, though!--also needs to be detailed so the pitlord can audit) Use: 8 (1/3 of spell-levels, +1 cog. crystal)] After all that with the Psionic Talent and you gave yourself 3 for your first time taking it :P |
| Book512-14-05, 05:32 PM | Ok, I have a question. Sunwolf wrote Ba'al up for paying only 50g for a set of first level tatoos.. first level tatoos cost 50. Where does this 100g thing come from? I looked it up (am looking at it) and all it says is that 1st level tats cost 50g... pitlords convicted me though.. so ?Violation Tan? I paid the SRD price for the tats, please point out the what in the rtf im missing. |
| Sindorin12-14-05, 05:34 PM | @Book5 - Tatoos of powers with a range of personal (non crawling ones lol silly vote) cost double, thus a 50 gp tattoo at 1st level would cost 100 gp if it has a range of personal. |
| Book512-14-05, 05:41 PM | I will simply inform my pitlord to disregard two of tans four new tatoos, and edit as soon as I have allowance |
| Mal-212-14-05, 05:53 PM | ?Violation Tan? I paid the SRD price for the tats, please point out the what in the rtf im missing. If you're looking in the rtf versions of the SRD from the Wizards web site, It's in PsionicItems.rtf, near the top of page 24: Creating Psionic Tattoos ... The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos. |
| Erithmu12-14-05, 06:51 PM | On Torel (http://boards1.wizards.com/showpost.php?p=7858860) for not listing what his expendables are. Are they scrolls or potions? If potions, see invis is not viable. The item in question is an arcane scroll, I dont think Torel has any potions, this will be clarified after his fight for ease of use |
| lonewolf12-14-05, 08:18 PM | Reflex Save should be +1 Dagger has critical 19-20/x2 His sheet doesnt say if his shield is a light or a heavy one. If his shield is heavy he should have an additional ACP of -2. If it is light his AC should be 1 lower and he should have an additional ACP of -1. Price for mwk deepcrystal longsword is wrong. Items made of deepcrystal are not automatically masterwork, so the 300gp for making it masterwork have to be payed extra. Fixed |
| Ariel2312-14-05, 08:53 PM | Price for mwk deepcrystal longsword is wrong. Items made of deepcrystal are not automatically masterwork, so the 300gp for making it masterwork have to be payed extra. How do you know this? I can see the interpretation as being correct, since it doesn't specifically say this, but is it in an article somewhere explicitly? Mundane Crystal "possesses the properties of a similar masterwork steel weapon or armor" and "Deep Crystal is a better grade" than Mundane Crystal. Also, "any weapon made of deep crystal costs 1,000 gp more than its noncrystal counterpart." [All quotes SRD] If you are correct, all (lesser) mundane crystal weapons must be made masterwork, but the better grade deep crystal ones aren't. And all mithral, adamantine, and dragonhide (all the expensive ones) are masterwork...but deep crystal is not. And any untrained smith off the street can make a deep crystal weapon of average quality...how can you even make a non-masterwork sword of crystal? It must take an enormous amount of skill... It definitely does not say that masterwork is included in the Deep Crystal price. But it doesn't say that it isn't, and logically if it is for the others it would just make sense that a Deep Crystal weapon would be masterwork. At least tell me that the masterwork cost is not included but that you must make the weapon masterwork. It seems very dumb to have a run-of-the-mill sword of deep crystal. [Not to mention the 1,000 gold it cost to obtain it. For the record, the same price as 10,000 pounds of iron!] /endrant Thank you for finding those errors. They are easily corrected, but I guess I have to wait...? [newbie] |
| TelinArtho12-14-05, 09:16 PM | Price for mwk deepcrystal longsword is wrong. Items made of deepcrystal are not automatically masterwork, so the 300gp for making it masterwork have to be payed extra. Actually deep crystal is masterworked by default - so the 300gp is included in the price. |
| TelinArtho12-14-05, 09:47 PM | First and most big - Your animal companion is too high level for you. A dire bat companion is only available at druid level 4 - and even then it wouldn't have the +2 HD (you'd need to be druid level 6 for that). You should have 30 skill points (4+Int bonus/level) * (level+3) = (4+1)*(3+3) = 30. It looks like you spent that much - but the total at the top is wrong then. A potion of Enlarge Person at CL1 is available for credits. Otherwise, you can purchase on for 250gp - but that is CL5. EDIT: Also, just noticed that you have Studded Leather - which is a forbidden armor for Druids - and would cause you to lose your ability to use druid abilities. For the fight, I am treating this as Leather Armor instead. |
| Ariel2312-15-05, 12:44 AM | I posted my character before the deadline. She's still ready but there are some violations. Some are pretty important. I didn't know how to record/figure my spell points, so Trixie's sheet reads as: Spells per Day: [6/6] [Spell levels: 2/2 (1/3 of spell-levels)] [Spell levels: 6 (1/3 of spell-levels = 2)] The 6/6 is right, but I didn't know to add all the spell levels and divide by 3, I thought you took 1/3 of each level. Also didn't know that 0s were free. Anyway, it will be fixed. I sure hope my two spells are good ones! Speed: 20' [30'] I didn't know kobolds were fast! Grapple: -2 [-6] Forgot size mod +3 Move Silently [0rnks, +4dex] +4 Move Silently (must've changed my DEX) +3 Hide [0rnks, +4dex] +8 Hide [0rnks, +4dex, +4 size] Sorry! |
| MindWandererB12-15-05, 03:30 AM | First and most big - Your animal companion is too high level for you. A dire bat companion is only available at druid level 4 - and even then it wouldn't have the +2 HD (you'd need to be druid level 6 for that). You should have 30 skill points (4+Int bonus/level) * (level+3) = (4+1)*(3+3) = 30. It looks like you spent that much - but the total at the top is wrong then. A potion of Enlarge Person at CL1 is available for credits. Otherwise, you can purchase on for 250gp - but that is CL5. Violations noted. I will make the corrections to the character sheet as soon as this week's fight is posted--watch this space! For reference, the bat is becoming a heavy horse (no major changes to strategy), the skill point total is just a mistake (I had just made an LA+1 character with the same Int and class skill points, so the numbers in my head were wrong), and the potion is going bye-bye. When I hit level 4, I'll be asking around for a miniquest to get the bat. Thanks for running the fight anyway with such a major mistake. EDIT: Now that the fight has been posted, I have made the corrections. Some gear was changed, obviously, but I kept any gear that was no longer strategically a great idea as long as it was not totally absurd (like an exotic saddle). |
| Usurpator12-15-05, 04:15 AM | First and most big - Your animal companion is too high level for you. A dire bat companion is only available at druid level 4 - and even then it wouldn't have the +2 HD (you'd need to be druid level 6 for that). Hey, I caught that first! :) |
| Usurpator12-15-05, 04:18 AM | For reference, the bat is becoming a heavy horse (no major changes to strategy). In case Telin allows you to switch allies, you do know that: "A heavy horse cannot fight while carrying a rider." right? Just making sure. |
| lonewolf12-15-05, 05:09 AM | Actually deep crystal is masterworked by default - so the 300gp is included in the price. Do you have a source for that? Because neither in the SRD nor in th XPH is stated anything like this AFAIK. And please dont make this a discussion RAW vs common sense or sonething. As long as its not noted anywhere that the costs are included you have to pay them. |
| DTFarstar12-15-05, 05:15 AM | *shrug* Crystal, Deep Deep crystal is crystal of above-average quality found at the hearts of large veins or deposits of mundane crystal (see below). Deep crystal is renowned for its strength and its psionically resonant nature. Mundane crystal is used for many items of psionic manufacture, such as dorjes, power stones, and psicrystals. Deep crystal is a better grade. While a weapon made of deep crystal is no different from a mundane crystal weapon for a nonpsionic character, a psionic wielder of a deep crystal weapon can focus psionic power through it, increasing the damage that weapon deals... And as such Crystal, Mundane Mundane crystal can be used in place of metal in weapons or armor, using a special forging process. The fortified crystal possesses the properties of a similar masterwork steel weapon or armor, except for visual appearance. So, unless Deep Crystal weapons are supposed to be masterwork for non-psionic and normal for psionic characters, I would say this is pretty clear. |
| Myrridin12-15-05, 09:56 AM | I have removed the offending tattoo from Kalarthus. |
| Caterane12-15-05, 11:33 AM | This means Uhme is short divination spells, 1 1st, 1 2nd, 1 3rd and 2 4th. This places his spellbook with too many spells. Already fixed |
| Caterane12-15-05, 11:38 AM | Merman's craft armor skill is +8 which is insufficient to craft MW quality items These items should cost full price. Armor: +1 (mithral) Breastplate (2100C) [15 lb] ["Seashell"] 200gp +4000gp(medium armor) +1000gp enchantment=5200gp or self crafted cost of 3100gp Armor: [Ma]heavy (steel) shield (85C) [15 lb] 170gp Other errors: Potion: Bless weapon(oil) [1] (150) [3x] 100gp each = 300gp Stone: Dispel psionicsA [6] (800) [2x] 6*(3*25)=450each *2 = 900gp This should have a black market link (+ 5 credit cost): Wand: Entangle [1] (750) [48 charges] I am surely not paying 2000 extra gold because I missed +2 Craft Armor back then. I would've never crafted it but waited a level or two. I have +10 now. Rest fixed. |
| Pittbull12-15-05, 01:34 PM | You have a scroll of Enlarge Person that you cannot use. The target of Enlarge person is one humanoid, and aasimer are outsiders, not humanoids. :teach: First of all this has been fixed (http://boards1.wizards.com/showpost.php?p=7721357&postcount=602) a long time ago. But secondly this can't be a reason for being put into prison. The possesion of something, which cannot be used by a character himself, is no crime. Please remove the prison-tag. |
| Sindorin12-15-05, 01:40 PM | Yeah, no kidding about the overuse of prison posts. You people are nuts. :P Someone should throw Maven into prison because she goes into the arena and doesn't fight every week by the way people nark on each other here. |
| NiQil12-15-05, 01:47 PM | :teach: First of all this has been fixed (http://boards1.wizards.com/showpost.php?p=7721357&postcount=602) a long time ago. But secondly this can't be a reason for being put into prison. The possesion of something, which cannot be used by a character himself, is no crime. Please remove the prison-tag. Your post never stated that it was fixed...just that it would be. I apologize if there was a miscommunication there. I'll update my post. As to the second issue....any error on a sheet that is not fixed is grounds for a prison tag if it is not fixed within the time that is required. Even something as simple as having a typo on your sheet that was reported can incur the prison tag if it is not fixed by the 2nd roll call after it is reported. There has never been anything that has stated that some reports are not subject to prison tags and others are. Any violation reported has to be fixed by the 2nd roll call after it is reported (which gives at least a week, and usually closer to 2 weeks) to avoid a prison tag. |
| Ayrynthyn12-15-05, 02:07 PM | Your post never stated that it was fixed...just that it would be. I apologize if there was a miscommunication there. I'll update my post. As to the second issue....any error on a sheet that is not fixed is grounds for a prison tag if it is not fixed within the time that is required. Even something as simple as having a typo on your sheet that was reported can incur the prison tag if it is not fixed by the 2nd roll call after it is reported. There has never been anything that has stated that some reports are not subject to prison tags and others are. Any violation reported has to be fixed by the 2nd roll call after it is reported (which gives at least a week, and usually closer to 2 weeks) to avoid a prison tag. So you're saying that i can be tossed into prison for buying somthing i cant use? Like if my Monk bought a wand of magic missiles or something? seriously? What if he "just likes the smell of musty scroll parchment"?? ;) |
| TelinArtho12-15-05, 02:14 PM | Well we're talking about a forum that is put up to notice errors on another's sheet - both in terms of legality and possibly for other errors. If someone purchases something that they have no way of using - posting a violation isn't necessarily a bad thing - it may have been an oversight of the character. That being said - I happen to agree that no one should miss a week for this. However, this would also make the prisonlord's job more difficult - to have to examine each violation and determine for himself whether the error is agregious enough to have someone sit out. Let's take a for instance: If I have a +8 to hit modifier on my bow, but have it listed as +9 - should someone who notices it mark a violation? Yes. If I have a +8 to hit modifier on my bow and have it listed as a +2 - should someone who notices it mark a violation? Yes. In other words - no matter how small the error or even if it is in the character's best interest - a violation should be marked. Just post a violation and when the error is fixed, mark the violation as fixed. End of story. /d |
| NiQil12-15-05, 02:16 PM | So you're saying that i can be tossed into prison for buying somthing i cant use? Like if my Monk bought a wand of magic missiles or something? seriously? What if he "just likes the smell of musty scroll parchment"?? ;) If someone reports it, and it is not fixed by the 2nd roll call after the violation was reported, yes, you can. The prison is nothing more than a way for people to ensure that those around them fix any errors that are noticed. Buying something that is not usable by a character is an error (even if it was done intentionally). The prison is a way to ensure that errors aren't just ignored. It gives us a formal procedure to ensure that everyone is on the same level. 99% of all the errors here are probably minor in nature..things from typos in skill points to putting the wrong ability modifier somewhere...there are very rarely major violations anymore. The Prison is the biggest reason for that. :) |
| Snommelp12-15-05, 02:17 PM | As to the second issue....any error on a sheet that is not fixed is grounds for a prison tag if it is not fixed within the time that is required. Even something as simple as having a typo on your sheet that was reported can incur the prison tag if it is not fixed by the 2nd roll call after it is reported. There has never been anything that has stated that some reports are not subject to prison tags and others are. Any violation reported has to be fixed by the 2nd roll call after it is reported (which gives at least a week, and usually closer to 2 weeks) to avoid a prison tag.Buying an item the character cannot use is not a violation, it is a poor choice of spending. There is a difference. And I would suggest any further debate on this topic take place in the tavern. |
| Ayrynthyn12-15-05, 02:19 PM | Fair enough, and....noted :) |
| Prisonlords12-15-05, 02:32 PM | Everyone, Please remember...if you have a violation that you have fixed, you should be sending a PM to the person who reported the violation so that they are aware it is fixed and can update their violation post accordingly. As evidenced by the large number of unfixed violations on the roll call, not everyone reads all of the posts in this thread. Posting here that you have fixed a violation will not always get the message through to the person it is intended for. A PM is both necessary and much more effective to ensure violations are updated in a timely fashion so that no one goes to jail. :) |
| Ariel2312-15-05, 02:54 PM | Like if my Monk bought a wand of magic missiles or something? There are other uses for items, as well...you could loan them to an ally in a team battle. Or to a companion on a quest / campaign--my characters in P&P carry all kinds of "useless" stuff. I could see a fighter with a wand of cure lights to lend to a cleric for healing without complaint. Or maybe that fighter likes to be Enlarged, so he owns 3 scrolls of Enlarge Person (maybe not the best example, because he could just buy potions). |
| Book512-17-05, 06:51 PM | editing |
| Altaris1312-18-05, 03:25 PM | NARC! Gundir (http://boards1.wizards.com/showpost.php?p=5181120) has miscalculated hit points. They should be 26, not 29. Violation addressed! |
| Kaigan12-18-05, 03:44 PM | NARC! Gundir (http://boards1.wizards.com/showpost.php?p=5181120) has miscalculated hit points. They should be 26, not 29. FIXED! Slight miscalculation, when making the character i was deciding between a 16 CON or a 18 CON, i guess I left it as an 18 CON, but it's fixed now. Thanks. |
| Usurpator12-18-05, 05:59 PM | Fixed! Hagrid got 3632 gp. from losing a fight while he was ECL9. According to the rules of Gladius you can only get a maximum of 1500 gp. for losing a fight when you are at ECL 9. Additionally, the fight should have given Hagrid 900 XP, not 1800. ECL-9 Brilf and Hagrid lose against overwhelming odds and gain 1800 xp and 3632 gold. Hagrid earns 207 gold from their professions. Hagrid: Potion of invisibility [3], Stone of Expansion [3], Stone of Animal Affinity [3], Stone of steadfast perception [10], Manifester Service 120 gold And Pitbull, could you please contribute to my question about the rewards in the Tavern some time ago, only two Elders have responded, and I knew their position before I posted the question. The outcome might cause more violations with Hagrid. |
| Usurpator12-18-05, 06:01 PM | Fixed! Brilf got 3632 gp. from losing a fight while he was ECL9. According to the rules of Gladius you can only get a maximum of 1500 gp. for losing a fight when you are at ECL 9. Additionally, the fight should have given Brilf 900 XP, not 1800. ECL 9 31: Nighthag and 4 Greater Barghests with Hagrid II (Pittbull).........................Backd raft (Caterane) [+1800 XP][+3632 gp][+252 gp]"Overmatched by Arena fight director... |
| Prisonlords12-19-05, 01:30 PM | Roll Call Everyone, Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Since Prison tags were applied last week, any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The Judged.................................. Informant..... Verdict Azriel, Angel of Death (One-Winged_Angel)... TelinArtho.... Guilty - CAK Check Here Ba'al of the Grave (Book5).................. NiQil......... Guilty - CAK Check Here Ba'al of the Grave (Book5).................. lonewolf...... Guilty - CAK Check Here Baelin (Malither76)......................... Sunwolf....... Guilty - CAK Check Here Baelin (Malither76)......................... NiQil......... Guilty - CAK Check Here Krunch (Tellish_of_Ket)..................... Luni.......... Guilty - CAK Check Here Nell Leonne (Huan).......................... NiQil......... Guilty - CAK Check Here Tan, Son of Sty (Book5)..................... NiQil......... Guilty - CAK Check Here Validi Dezox (Iced)......................... Usurpator..... Guilty - CAK Check Here The Judged.................................. Informant..... Verdict Aerryl Nalladar (MindWandererB)............. TelinArtho.... Innocent Aerryl Nalladar (MindWandererB)............. Usurpator..... Guilty - PBJ Check Here Ajora, Avatar of Life (King Uther).......... TelinArtho.... Innocent Aurandil Brightblade (radu the wanderer).... Ariel23....... Innocent Draam (radu the wanderer)................... Ariel23....... Innocent Evaine Dreamseeker (Ariel23)................ lonewolf...... Guilty - PBJ Check Here Evaine Dreamseeker (Ariel23)................ NiQil......... Innocent Gaston Dar'ath (waywreth)................... Ariel23....... Guilty - PBJ Check Here Torgirr Hammerstriker (TheMagister)......... TelinArtho.... Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued AegisShade......... 0.1° .............. 00.0° ............. 00/00° Altaris13.......... 0.2° .............. 00.0° ............. 00/00° Ariel23............ 0.3° .............. 00.0° ............. 00/00° Book5.............. 0.2° .............. 00.0° ............. 00/00° Caterane........... 0.6° .............. 00.0° ............. 00/00° Gonbow............. 0.8° .............. 00.0° ............. 00/00° Erithmu............ 0.1° .............. 00.0° ............. 00/00° Iced............... 0.2° .............. 00.0° ............. 00/00° Kaigan............. 0.1° .............. 00.0° ............. 00/00° King Uther......... 0.1° .............. 00.0° ............. 00/00° LLMadCow........... 0.0° .............. 10.3° ............. 10/10° lonewolf........... 0.3° .............. 00.0° ............. 00/00° Luni............... 1.8° .............. 00.0° ............. 01/01° Macbrea............ 0.3° .............. 00.0° ............. 00/00° Maraxus............ 0.4° .............. 00.0° ............. 00/00° Mind Rogue......... 0.5° .............. 00.0° ............. 00/00° Nightbanegod....... 0.1° .............. 00.0° ............. 00/00° NiQil.............. 7.9° .............. 10.6° ............. 17/17° Ribking............ 0.1° .............. 00.0° ............. 00/00° SauroGrenom........ 0.2° .............. 01.6° ............. 01/01° Sindorin........... 0.2° .............. 00.0° ............. 00/00° Sloisel............ 0.3° .............. 01.3° ............. 01/01° Snommelp........... 0.6° .............. 01.0° ............. 01/01° Sunwolf............ 1.1° .............. 01.0° ............. 02/02° TelinArtho......... 8.7° .............. 11.0° ............. 19/19° Tellish_of_Ket..... 0.2° .............. 00.0° ............. 00/00° The Magister....... 0.3° .............. 00.0° ............. 00/00° Usurpator.......... 1.4° .............. 01.6° ............. 02/02° Vathelokai......... 0.1° .............. 00.0° ............. 00/00° Warclone........... 0.1° .............. 00.0° ............. 00/00° Waywreth........... 0.4° .............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending December 17th, 2005 |
| waywreth12-19-05, 02:09 PM | Fixed. Please note Ariel23 didn't notice Gaston had taken Psionic Talent twice, so his PP is actually 23. All of these are neutral or beneficial! Gaston Dar'ath Hit Points: 15 [4+2.5*2+2*3][3HD][4 +2.5 +2.5 +6con] [3HD]would probably be clearer; or else use separators [(4 +2.5*2)Psion +(2*3)Con][3HD] Skills (42 Psion): +8 (Concentration) [6 rnks psion, +2 Con] +6 (Autohypnosis) [6 ranks psion, +0 Wis] [+2 synergy from Concentration] +11 (Psicraft) [6 ranks psion, +5 Int][+2 synergy from Knowledge Psionics] +11 (Knowledge: Psionics) [6 ranks psion, +5 Int][+2 synergy from Autohypnosis] +2/4 (Spot) [2 ranks (4cc ranks psion), +2 alertness][+2 racial; +2 alertness (psicrystal)] +2/4 (Listen) [2 ranks (4cc ranks psion), +2 alertness][+2 racial; +2 alertness (psicrystal)] Sense motive is a universal skill they like to see included (in case someone tries to feint or intimidate). Also, you might as well include Search, since you have +2 racial and +5 Int for a +7 bonus; in case you do any questing/RP.] Languages: Common, Dwarven, Giant, Elven, Celestial, Draconic, Orcish Elf/Gray Elf Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. Powers Known: [5 1st, 2 2nd] PP: 21+1; [11psion +7int +2feat =20; cognizance crystal 1PP (separate reserve)] (20 PP not 21--still 7 PP per fight, though!--also needs to be detailed so the pitlord can audit) Use: 8 (1/3 of spell-levels, +1 cog. crystal)] After all that with the Psionic Talent and you gave yourself 3 for your first time taking it :P |
| TelinArtho12-20-05, 11:25 AM | Van Helsing has listed a rapid shot with dual crossbows - however he can only use the rapid shot on one crossbow per round - so instead of 4 attacks/round - he should only have 3. Under the attacks section, you have a "rapid shot" attack - however Rapid shot is a full attack action - so it cannot be done during a single standard action. The masterwork bonus (enhancement) from the crossbow does not stack with the same bonus from the ammunition. Under expendables, you have listed scrolls that you cannot cast. You have paid 50gp/scroll of CLW - which should be 25gp if you meant the scroll, 50gp if you meant to buy potions. Cat's grace is priced correctly if you do intend to have a scroll, but as a potion it would cost 300gp. Same goes for Flame Arrow - in potion (oil) form it would cost 750gp. Lastly, Perform is not a class skill for a fighter - so those would be crossclass ranks. |
| TelinArtho12-20-05, 11:30 AM | Lorenzo has numerous scrolls that he cannot use - but they may supposed to be potions: 6 Scrolls of Cure Light Wounds [ 300 gp] 4 Scrolls of Bull’s Strength [400 gp] 2 Scrolls of Invisibility [300 gp] The scrolls of CLW are appropriately priced for potions - this would seem to be a typo. However, if you did intend scrolls that you cannot cast, then they would cost 25gp each. The bull's strength scrolls would cost 150gp/scroll or, if you intended them as potions that you can use, 300gp/potion. The invisibility scrolls are correctly priced as scrolls that you cannot use. If you intended them as potions, they would be 300gp/potion. As such, your total spent money is either off by a little (50gp - if you intended them all to be scrolls that you cannot use) or by a lot (1100gp - if you intended them all to be potions that you can use). |
| TelinArtho12-20-05, 11:38 AM | Crash has a wand that he cannot use (Wand of Summon Monster I) - if this is by accident you may want to correct it before the character is paired for the first time. The masterwork bonus (enhancement) from the crossbow does not stack with the same bonus from the ammunition. Most importantly - the stats for your animal companion are incorrect. As a 3rd level druid, you get to add +2 HD to the Wolf for being an animal companion - I didn't check to make sure you put the rest of the changes in though. The CL of your scrolls is incorrect. All of them have a minimum CL of 3 because they are 2nd level spells. The price is listed correctly however. Perform is not a class skill for a druid - so those ranks should be halved. Also, when taking the craft skill, you have to specify what the craft is. |
| TheMagister12-20-05, 11:41 AM | Rendered Moot. Nothing serious, but Torgirr's combat modifiers list only +2 to damage versus his first favored enemy and does not mention the 2nd favored enemy. Character retired. TM |
| TelinArtho12-20-05, 11:46 AM | Character was removed as a result of the issue breaking the fundamental ideas of the character. Sent a PM about this, but in case it isn't noted: Polymorph Any Object at CL15 would require 12 credits for a ECL3 character. Until this is linked, the polymorph for your character cannot be used. EDIT: Also, as has been pointed out below, since a Ghaele has 10HD and your character only 3 - he cannot be polymorphed into that creature. Have not checked the character beyond this issue. |
| Pittbull12-20-05, 11:53 AM | Hagrid got 3632 gp. from losing a fight while he was ECL9. According to the rules of Gladius you can only get a maximum of 1500 gp. for losing a fight when you are at ECL 9. Additionally, the fight should have given Hagrid 900 XP, not 1800. ECL-9 Brilf and Hagrid lose against overwhelming odds and gain 1800 xp and 3632 gold. Hagrid earns 207 gold from their professions. Hagrid: Potion of invisibility [3], Stone of Expansion [3], Stone of Animal Affinity [3], Stone of steadfast perception [10], Manifester Service 120 gold And Pitbull, could you please contribute to my question about the rewards in the Tavern some time ago, only two Elders have responded, and I knew their position before I posted the question. The outcome might cause more violations with Hagrid. As far as I know, you're only capped if you fight higher ECLs and lose. This rule doesn't aply in monster-fights against multiple monster. Under current law, you add the single ECL-treasures together, not using the lonely standart ECL-9 treasure. I don't know why you posted this as a violation. As I see, you've asked Cat about the calculation and he told you the current rule. There no way for different interpretation, because Cat made the rule. If you don't like this way, just make a proposal for a change. |
| TelinArtho12-20-05, 11:54 AM | You should include a +4 size bonus from powerful build in the grapple stats. Spot is a cross-class skill for fighters - so although you have spent 5 skill points, you only have 2.5 ranks (and a +1 overall modifier with your -1 wis) The price of a +1 Large Greataxe should be 20gp*2+300+2000 = 2340gp. Of course, under the attacks section, you have it listed as a Greatsword (and has the stats for one). If this is what you meant, the price should be 50gp*2+300+200 = 2400gp. You should include the bonuses in order to arrive at your total for attacks and such. For instance, I think you should have a total of +9 to attack with your weapon (+2 BAB, +5 Str, +1 enh, +1 feat) |
| One_Winged_Angel12-20-05, 12:28 PM | Azriel's psionic expendables need to be cleaned up: Both the powerstones of vigor and expansion are augmented (and he paid for the augmentation), but they are not marked as such. The three ML4 stones should cost 200gp each. I've marked them down. I meant to make them ML3 since they can be crafted by psions. I've never used them, so it shouldn't be a problem |
| Pittbull12-20-05, 12:31 PM | Sent a PM about this, but in case it isn't noted: Polymorph Any Object at CL15 would require 12 credits for a ECL3 character. Until this is linked, the polymorph for your character cannot be used. Have not checked the character beyond this issue. On another note: The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. A Ghaele has 10HD! |
| Macbrea12-20-05, 12:38 PM | As SauroGrenom has noted in this tactics. I am required to post the following violation on The Bounty hunter. +13 Craft(Stone Figurines) (+ 3 Int + 6 Rogue + 2 Matools + 2 Racial[metal/stone] +00 Decipher Script (+ 5 Rogue+3 Int) +09 Hide (+ 6 Rogue + 3 DexCC) +07 Listen (+ 6 Rogue + 1 Wis) +2 Favored enemy vs Giants +09 Move Silently (+ 6 Rogue + 3 Dex) Class: Rogue 1, Barbarian 1, Ranger 1, Cleric 1, ECL 4 Skills: 60 = Rogue 44, Barbarian 7, Ranger 9 INT 16 [+3]...10 pts It would appear Rogue was first level. Therefore Max ranks rogue spent in any one skill is 4 ranks. |
| TelinArtho12-20-05, 12:39 PM | A Ghaele has 10HD! Well, since the spell is cast by a 15th level caster - that isn't an issue... |
| Dracazar12-20-05, 12:57 PM | Well, since the spell is cast by a 15th level caster - that isn't an issue... I think that subject is referred to the willing living creature touched, not to the caster Polymorph Transmutation Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Willing living creature touched Duration: 1 min./level (D) Saving Throw: None Spell Resistance: No This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form. Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action. Material Component: An empty cocoon. Also the duration is 1min/level so how he can come in arena? It is not a valid prebuff |
| TelinArtho12-20-05, 01:09 PM | Well, its Polymorph any object, so that answers the duration question - though I don't know that the Human to Ghaele falls into the 9+ duration factor... Anyway, I edited the violation to include that it is not a valid form for a 3HD recipient of the spell. |
| Zevox12-20-05, 02:02 PM | Theres a myriad of violations on HuBBaBuBBa's new character, Your Momma (who he has marked as ready for tomorrow). For space purposes, the Violations are in a sblock. Your Momma (Male Wild Elf) (True Neutral) (Fighter LVL3, ECL3) No xp section to indicate his current experience or the ammount required for next level (would be at 3200/6000). Hit Points: 30 [10 HD] AC 22 [+5dex, +4armor +1dodge], Touch 16, Flat 16 [+2 Mage Armor] Initiative: +5 [5dex] BAB/Grap: +3/+6 [+3bab, +3str] Speed 30ft HD should be 3. Also, the silvered hp breakdown is missing (should read: [10fgt + (5.5*2)fgt + (3*3)con] or something similar, hp is correct though). AC is completely off. Should read: AC 19 [+5dex, +4armor], Touch 15, Flat 14. Nothing grants him a dodge bonus, and he has no way of using Mage Armor (which wouldn't stack with his Chain shirt anyway, and which he has the wrong value for the bonus ac for). Also, he has no silvered equiptment list for the ac (should read: [+4 Chain Shirt]). Saves: Fort +6 [3ranger +3con] Refl +8 [3ranger +5dex] Will +0 [1ranger -1wis] His saves should be listed as coming from his fighter class. Further, he should only have a +1 class bonus to his reflex saves, putting them at a total of +6. Further, he needs to indicate here that, as a Wild Elf, he has immunity to sleep effects and a +2 racial bonus to saves vs. enchantment effects (should stand out somehow). Attacks: Masterwork Composite(+3) Longbow +11 ranged, 1d8+3 [19-20/x2][120ft] [+1Focus, +1 masterwork, +1 Masterwork Amo, +3 Base, +5 Dex] Masterwork Longsword +7 1d8+3 [19-20/x2] Masterwork Shortsword +7 1d6+3 [19-20/x2] Masterwork ammunition does not stack with masterwork weapons for attack purposes, so his longbow only shoots at +10. Further, the breakdown on the longbow needs to be silvered, and there should be a breakdown for the Longsword and Shortsword (should read: [+3bab, +3str, +1masterword]), though he has the values correct. Full Attacks: With Rapid Shot : Masterwork Composite(+3) Longbow +9/+9 ranged, 1d8+3 [19-20/x2][120ft] [+1Focus, +1 masterwork, +1 Masterwork Amo, +3 Base, +5 Dex] Masterwork Longsword +5 1d8+3 [19-20/x2] [-2 two weapon fighting] Masterwork Shortsword +5 1d6+3 [19-20/x2] [-2 two weapon fighting] Rapid shot should be +8/+8, since as stated above masterwork ammo doesn't stack with a masterwork weapon. Further the attack breakdown needs to be silvered and include the -2 from using rapid shot. The two-weapon fighting needs some indication that the two are being used in conjuncture. Also, the penalty should be listed with a full attack breakdown beneath the weapons (should look like: [+3bab, +3str, +1masterwork, -2two-weapon fighting]). Feats: Two Weapon Fighting [Fighter LVL1] Rapid Shot [LVL1] Point Blank Shot [LVL3] Weapon Focus(Longbow) [Fighter LVL 2] This is more a formality, but Point-Blank shot is a prerequisite for Rapid Shot, so it has to be the level 1 feat while Rapid Shot would be the level 3 feat. Equipment: (Free weightless outfit) Chain Shirt [25 lbs][100 gp] Masterwork Composite(+3) Longbow [13 lbs][700 gp] Masterwork Longsword [2 lbs][310gp gp] Masterwork Shortsword [4 lbs][315 gp] Masterwork Arrows 50 [5 lbs][305 gp] Not truly a violation, but since the masterwork arrows don't stack with the masterwork bow, he may wish to switch them for regular (less expensive) ones. Also, he has the weights for the longsword and shortsword backwards - the shortsword is 2lbs, the longsword 4lbs. Expendable Items: [CL] Scroll of Mage Armor 1x[(CL)] [0 lbs][50 gp] Scroll of Cat's Grace 2x [(CL)] [0 lbs][300 gp] Scroll of Cure Light Wounds 3x [(CL)] [0 lbs][150 gp] Since this character cannot use these scrolls, he either needs to get rid of them or indicate this somewhere on his sheet and move them to the "at home" section. Further, the caster level needs to be listed (based on his pricing, it would be 2 for the Mage Armor and Cure Light Wounds scrolls and 3 for the Cat's Grace scrolls), and he should indicate wether the scrolls are seperate or one scroll with multiple castings (which could have a major impact on battle if he could use them). Equipment at Home: Gold: 680 By my calculations, this should be 770 gold, not 680. It would further change if he loses the scrolls and masterwork arrows. Finally, he needs a [b]Racial and Class Abilities section to list his Wild Elf racial traits (several of which could affect a battle) and the profiencies and bonus feats his fighter levels give him, plus a Skills section (he'd have only 6 skills points ([2-2=1minimum]*4 first level + 1 each subsequent level), but they must still be assigned and listed), both of which he completely lacks. Zevox |
| Book512-20-05, 06:23 PM | Theres a myriad of violations on HuBBaBuBBa's new character, Your Momma (who he has marked as ready for tomorrow). For space purposes, the Violations are in a sblock. You mention that the mw arrows dont stack their bonus with the bow.. I thought they added the +1 to damage but not to hit? There by making the purchase worth it in some regards? Anyway, I might be wrong on that. Violation for Tan fixed! All accounting in order and at no point was Tan under budget.. even accounting for all that extranious RP expenditure! |
| MindWandererB12-20-05, 06:31 PM | You mention that the mw arrows dont stack their bonus with the bow.. I thought they added the +1 to damage but not to hit? There by making the purchase worth it in some regards? Anyway, I might be wrong on that. Since when does masterwork add +1 damage? On anything? |
| Book512-20-05, 07:03 PM | Since when does masterwork add +1 damage? On anything? hmm, call it "book5's house rule of the week" apply a MW ammo bonus as a +1 damage bonus instead of a +1 to hit. |
| Ariel2312-20-05, 08:34 PM | Evaine Dreamseeker[ECL 3] All violations fixed except for Deep Crystal. I also posted (i.e., moved) the crystal debate into the Tavern. Reflex Save should be +1 Dagger has critical 19-20/x2 His sheet doesnt say if his shield is a light or a heavy one. If his shield is heavy he should have an additional ACP of -2. If it is light his AC should be 1 lower and he should have an additional ACP of -1. Price for mwk deepcrystal longsword is wrong. Items made of deepcrystal are not automatically masterwork, so the 300gp for making it masterwork have to be payed extra. |
| Erithmu12-20-05, 08:39 PM | Jecht (http://boards1.wizards.com/showpost.php?p=8042369&postcount=597) has the feat Psionic Meditation taken at lvl1 psiwarrior but does not meet the concentration requirements to do so. He would not have the ranks required untill level 4 either way. |
| Ariel2312-20-05, 08:51 PM | mwk short sword +4 melee, 1d4 [19-20/x2] [+1 bab, +1 str, +1 size, +1 masterwork] Skills only add up to 50 ranks (instead of 54) Needs caster level for scrolls [Appears to be 1] |
| nightbanegod12-20-05, 11:30 PM | As SauroGrenom has noted in this tactics. I am required to post the following violation on The Bounty hunter. +13 Craft(Stone Figurines) (+ 3 Int + 6 Rogue + 2 Matools + 2 Racial[metal/stone] +00 Decipher Script (+ 5 Rogue+3 Int) +09 Hide (+ 6 Rogue + 3 DexCC) +07 Listen (+ 6 Rogue + 1 Wis) +2 Favored enemy vs Giants +09 Move Silently (+ 6 Rogue + 3 Dex) Class: Rogue 1, Barbarian 1, Ranger 1, Cleric 1, ECL 4 Skills: 60 = Rogue 44, Barbarian 7, Ranger 9 INT 16 [+3]...10 pts It would appear Rogue was first level. Therefore Max ranks rogue spent in any one skill is 4 ranks. with the exception of decipher script which if you want to get technical i can deal with.. all i would have to do is simply rearrrange my other skills seeing as how i dont have any roge ranks in other craft skills so i simply redistribute my skill points and end up with the same bonuses.. and since ill be picking up another level or rogue next level anyways.. at which point any of those totals given will be moot since max ranks will be 8 in a skill.. do i need to mix around my skills anyways? please send me a PM as i doubt i will notice replys in the mass amount of posts in here... |
| Dracazar12-21-05, 06:01 AM | about Areli Shapemaster he writes that Str, Dex an Con change from 2 to 11 for 30 mins he doesn't write the reason of this change, it seems for the Alter Selft potion but Alter Self Transmutation Level: Brd 2, Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level (D) You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself. You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack). You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels. If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components. You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth. You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype. You can freely designate the new form’s minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that kind. The new form’s significant physical qualities (such as height, weight, and gender) are also under your control, but they must fall within the norms for the new form’s kind. You are effectively disguised as an average member of the new form’s race. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. When you revert to your true form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can’t wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Have not checked the character beyond this issue |
| bluemage5512-21-05, 06:43 AM | Umm, uh-oh. My bad, I mixed up the spell with polymorph. |
| Book512-21-05, 01:35 PM | Ba'al is better! Is he cool to be in the next pairing! Ba'al Reborn! (http://boards1.wizards.com/showpost.php?p=7830049&postcount=548) |
| Macbrea12-21-05, 01:43 PM | with the exception of decipher script which if you want to get technical i can deal with.. all i would have to do is simply rearrrange my other skills seeing as how i dont have any roge ranks in other craft skills so i simply redistribute my skill points and end up with the same bonuses.. and since ill be picking up another level or rogue next level anyways.. at which point any of those totals given will be moot since max ranks will be 8 in a skill.. do i need to mix around my skills anyways? please send me a PM as i doubt i will notice replys in the mass amount of posts in here... As a rogue you still are allowed a Maximum spent of 4 ranks at level 1. Cross Classing your other classes reduces the amount of points you have spent in other locations. You need to respend and annotate how you spent your skill points. Until then, I guess you stay in prison. |
| TelinArtho12-21-05, 02:23 PM | Two items are in violation and there's a question about a third: Stone of Feat Leech (ML 1) [.1 lbs] [25 gp] Stone of Vigor (ML 2) [.1 lbs] [50 gp] Tattoo of Bolt (ML 1) [50 gp] First of all, Feat Leech is a 2nd level power and requires 3PP minimum (so has a minimum ML of 3). That being said, the stone should cost 150gp. Also, the tattoo of Bolt is an invalid tattoo because the target is not yourself. Lastly, and this is more of a clarification, the stone of Vigor is not listed as augmented. If you intended on having it augmented, the cost is the same, but it would provide 10hp instead of 5hp - you need to mark it as such. You mark it by adding a superscript A after the name of the power: Stone of VigorA (ML2) [0.1 lbs] [50gp] |
| Skojar12-21-05, 05:22 PM | mwk short sword +4 melee, 1d4 [19-20/x2] [+1 bab, +1 str, +1 size, +1 masterwork] Skills only add up to 50 ranks (instead of 54) Needs caster level for scrolls [Appears to be 1] The apparent mistake is due to an artifact from the initial Weiniete (who was human and therefore didn't take a racial penalty to strength. His strength is marked 10 [+1] and this is obviously wrong. The attack of +3 melee is actually correct for strength 10. I marked cross-class skills in the silver notes to the right to clarify. As a multiclass, some ranks are bought as both class and cross-class. Of course this is after I removed the extra skill points from human, so there could still be a mistake I'm not seeing. All scrolls are CL1, correct. I assumed that because the default was the lowest caster level, then it would only be beneficial to note if they were not crafted at the default. I've edited the sheet to fix these...but of course I didn't look at the time so I think i just disqualified myself. :weep: Oh well, I'm new to this. |
| Ariel2312-21-05, 05:25 PM | Two items are in violation and there's a question about a third: First of all, Feat Leech is a 2nd level power and requires 3PP minimum (so has a minimum ML of 3). That being said, the stone should cost 150gp. Also, the tattoo of Bolt is an invalid tattoo because the target is not yourself. Lastly, and this is more of a clarification, the stone of Vigor is not listed as augmented. If you intended on having it augmented, the cost is the same, but it would provide 10hp instead of 5hp - you need to mark it as such. You mark it by adding a superscript A after the name of the power: Stone of VigorA (ML2) [0.1 lbs] [50gp]Thank you. I don't know how I missed that Feat Leech thing, maybe I thought it was Lvl 1 for PW, I'm not sure. I vaguely remember reading about the Augment (A) thing, but I don't see it very often, I guess because people assume it's Augmented if it's a higher level. Best to do it for clarity. As far as the Tattoo of Bolt, I've seen one on another character, which is why I did it. I couldn't tell you who, though. Someone has a tattoo of dissolving weapon, too. Is it illegal to fix these things after 3 pm, but before pairings are announced? |
| Ariel2312-22-05, 09:21 AM | [These are in addition to TelinArtho's post.] Since there's no reason not to take Barbarian as your first level, I'm going to assume that you did. Violations: Hit Points: Should be 32 [+12 barb +5.5*2 fighter +9 con] Skills: 8 barb + 6 ftr [currently none] *Note: There is a minimum of 1 per level regardless of INT, plus Barbarian gets 4 per level. We're supposed to all put Spot, Listen, and Sense Motive regardless, although many people don't. Hide and Move Silently, too, perhaps, I can't remember. Clarifications: Should probably put Rage 1/day under class abilities Also delineate bonuses for your main attack [+3 BAB, +6 STR, +1 mw, +1 feat] Typo: Not that Evaine minds an opponent in touch with his feminine side, but he's wearing a Chain Skirt. Not violations, just suggestions: I'm guessing you are trying to save up 2,000 gp to enchant your axe to +1, but consider the following: Get a missile weapon of some sort. Slings are free and use STR bonus for damage! Get a backup greataxe (with a 22 STR you won't even be close to encumbered). Improved Sunder is not an uncommon feat. Neither is Improved Disarm, or the ability to Stun you (makes you drop items carried). If gold is an issue, at least carry around 2 or 3 clubs (they're free). You don't want a light weapon like a knife because you can't use Power Attack with them. [Edit: Also consider that Mwk-->+1 is only a difference of +1 damage, but losing a fight without a weapon is -600 gp each time it happens.] |
| lonewolf12-22-05, 09:28 AM | Hit Points: 23 [8 HD][/COLOR] Should be corrected to look like this. Hit Points: 23 [3 HD] [8(lvl1) + 2*4.5(lvl2-3) + 6(con)] AC 20 [+4dex, +4armor], Touch 14, Flat 16 [+2 Mage Armor] This should read: AC 17 [+4dex, +3armor], Touch 14, Flat 13 BAB/Grap: +2/+4 [+2bab, +2str] should be: BAB/Grap: +2/+2 [+2bab, +0str] Darkwood Light Crossbow +8 ranged 1d8 [19-20/x2] should be: Darkwood Light Crossbow +7 ranged 1d8 [19-20/x2] Feats: Wild Emapthy [LVL1 Druid] Nature Sense [LVL1 Druid] Woodland stride [LVL2 Druid] Trackless Step [LVL3 Druid] Those are not feats and belong in the class abilities section below. Racial and Class Abilities: Immunity to sleep spells and similar magical effects not complete list. Add weapon proficiencies, skill boni, ... +6 Craft [6 rnks, -2Int +2 Artisanal's Tools] +6 Perform [6 rnks, +0Cha] both craft and perform are skills that need a "subtype" if you learn them, such as craft(weaponsmith) or perform(oratory). Also there is a typo. Spells per Day: [6/3/2] [Cast:0 (1/3 of spell-levels)] 0: [Dc 14] Flare 3x 0: [Dc 14] Guidance 3x 1: Cure Light Wound 3x 2: Bull's Strength 2x this should look like this: Spells per Day: [7 spell-levels] [Cast:3 (1/3 of spell-levels)] 0: [DC14] Flare 3x, Guidance 3x 1: [DC15] Cure Light Wound 3x 2: [DC16] Bull's Strength 2x and a small tip: since you can never cast both lvl2 spells in one fight it would be wise to prepare 2 different spells to have a selection. Dragonhide Studded Leahter Armor [20 lbs][325 gp] this one should cost 350gp why dont you use a dragonhide Chain Shirt instead? Wand of Summon Monster I (charges) [2 lbs][750 gp] Summon Monster is not on the Druid Spell-list so you cannot use this wand. You could however use a wand of Summon Natures Ally I. Note however that both spells have only a duration of 1 round when cast out of the wand. Quiver with 20 Masterwork crossbow bolts [2 lbs][122 gp] the bonus from MW crossbow and MW bolts doesnt stack. So you should consider buying normal bolts instead. Masterwork Artisan's Tools [5 lbs][55 gp] Here you have to note for what kind of craft skill you want to use these tools for. "Masterwork Craft(weaponsmith) Tools" for example. Scroll of Nature's Ally II 5x[2] [0 lbs][750 gp] Scroll of Cure Moderate Wounds 3x[2] [0 lbs][450 gp] Scroll of Invisibility 5x[2] [0 lbs][750 gp] Scroll of Bull's Strength 2x[2] [0 lbs][300 gp] Scroll of Heat metal 1x[2] [0 lbs][150 gp] CL of these scrolls should be 3. Price is correct though. And you cannot use the scrolls of invisibility. Craft the whole week, except on wednesday. Craft rapiers : DC 15 required, 10(craft skill alowed)+6(Craft)= 16 Item Price : 20 gp = 200 sp Raw Materials : 1/3 of 20 gp = 7 gp DC 15 x 16 = 240 200/240 = 6 days 20gp-7gp = 13 gp per week(6 days) Start on 22-12-2005 End on 27-12-2005 13 gp Start on 30-12-2005 End on 04-01-2006 13 gp there are special rules how to use the craft skill to gain money in the CoCo. look here (http://boards1.wizards.com/showpost.php?p=6466576) (Ally Stats) Wolf Medium Animal Hit Dice : 2d8+6 = 15 Initiative : +3 Speed : 50ft (10 squeres) Armor Class : 17 (+3 Dex, +4 Natural), Touch 14, Flat-footed 13 Base Attack/Grapple : +2/+5 Attack : Bite +4 Melee (1d6+2) Full Attack : Bite +4 melee (1d6+2) Space/Reach : 5ft./5ft. Special Attack : Trip Special Qualities : Low-light vision, scent Saves : Fort. +5, Ref +5, Will +1 Abilities : Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills : Hide +3, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats : TrackB, Weapon Focus (bite), Evasion, Link, Share Spells Wolf should have 4HD, Grapple should be +4, attack should be +5 |
| TelinArtho12-22-05, 10:15 AM | Hassan took the Psionic Meditation feat as his first level psion feat (at ECL3), however at the level when he took it, he could have a maximum of 6 ranks in concentration; the feat requires 7 ranks. As such, he cannot have the feat, nor can he use it in this week's pairings. |
| Abyssal Stalker12-22-05, 10:28 AM | Jechts melee attack bonus in expansion should be +6 (+5 str, +2 BAB, -1 size), not +7. |
| TelinArtho12-22-05, 04:55 PM | Tan has 2 riding dogs that have each 2 custom feats. First he only paid 150gp for them (it should be 150gp +100gp/custom feat), but since Track is a bonus feat for riding dogs, he can only switch out one feat. This means the dogs can't both have dodge and weapon focus(bite). For this week's fight I am treating them as normal dogs with the combat riding package - Tan should alter them on his sheet after this week. |
| TelinArtho12-23-05, 03:30 PM | Histal has 3 copies of Acid Arrow that he scribed himself at a cost of 37.5gp. However, as a 2nd level spell at CL3 - these should have cost him 75gp per copy (and 6xp each as well). Histal has the money to cover it - so the fight is proceeding - but this cost must be adjusted. EDIT: Other small errors: BAB is +1 not -1 (you don't include your strength penalty to calculate your BAB. Your owl has half your hp - so it should have 7hp instead of 6. Also, your owl's ranged/melee touch is +6 (+1 BAB, +2 size, +3 dex), not +4 as listed. |
| waywreth12-23-05, 03:48 PM | Fixed. Histal has 3 copies of Acid Arrow that he scribed himself at a cost of 37.5gp. However, as a 2nd level spell at CL3 - these should have cost him 75gp per copy (and 6xp each as well). Histal has the money to cover it - so the fight is proceeding - but this cost must be adjusted. EDIT: Other small errors: BAB is +1 not -1 (you don't include your strength penalty to calculate your BAB. Your owl has half your hp - so it should have 7hp instead of 6. Also, your owl's ranged/melee touch is +6 (+1 BAB, +2 size, +3 dex), not +4 as listed. |
| Iced12-24-05, 12:51 AM | all problems on Validi fixed |
| wellTHATstinks12-24-05, 03:17 PM | all problemes on Jecht are fixed, included some not mentioned. |
| Vathelokai12-27-05, 10:20 AM | Hassan took the Psionic Meditation feat as his first level psion feat (at ECL3), however at the level when he took it, he could have a maximum of 6 ranks in concentration; the feat requires 7 ranks. As such, he cannot have the feat, nor can he use it in this week's pairings. Feat has been removed and replaced with psicrystal affinity. A note is in the character changes thread, waiting for response for linkage. |
| Prisonlords12-27-05, 01:13 PM | Roll Call Everyone, Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Since Prison tags were applied last week, any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The Judged.................................. Informant.......... Verdict No one new going to prison this week. W00t! The Judged.................................. Informant.......... Verdict Brilf Zephyr (Sunwolf)...................... Usurpator.......... Guilty - PBJ Check Here Crash Nebula (HuBBaBuBBa)................... lonewolf........... Guilty - PBJ Check Here Crash Nebula (HuBBaBuBBa)................... TelinArtho......... Guilty - PBJ Check Here Evaine Dreamseeker (Ariel23)................ TelinArtho......... Guilty - PBJ Check Here Gundir Malakas (Kaigan)..................... Altaris13.......... Innocent Hagrid II {Pittbull)........................ Usurpator.......... Guilty - PBJ Check Here Hassan Sabbah (Vathelokai).................. TelinArtho......... Innocent Hegate (Vulcanes)........................... TelinArtho......... Guilty - PBJ Check Here Histal Dar'ath (waywreth)................... TelinArtho......... Innocent Jecht Moonstone (wellTHATstinks)............ Abyssal Stalker.... Guilty - PBJ Check Here Jecht Moonstone (wellTHATstinks)............ Erithmu............ Guilty - PBJ Check Here Lorenzo Bubbit (HuBBaBuBBa)................. Ariel23............ Guilty - PBJ Check Here Lorenzo Bubbit (HuBBaBuBBa)................. TelinArtho......... Guilty - PBJ Check Here Tan, Son of Sty (Book5)..................... TelinArtho......... Guilty - PBJ Check Here The Bounty Hunter (nightbanegod)............ Macbrea............ Guilty - PBJ Check Here Van Helsing (BoomFunkMCs)................... TelinArtho......... Guilty - PBJ Check Here Weiniete Windershins (Skojar)............... Ariel23............ Innocent Your Momma (HuBBaBuBBa)..................... Zevox.............. Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued Abyssal Stalker.... 0.1° .............. 00.0° ............. 00/00° AegisShade......... 0.1° .............. 00.0° ............. 00/00° Altaris13.......... 0.3° .............. 00.0° ............. 00/00° Ariel23............ 0.5° .............. 00.0° ............. 00/00° Book5.............. 0.2° .............. 00.0° ............. 00/00° Caterane........... 0.6° .............. 00.0° ............. 00/00° Gonbow............. 0.8° .............. 00.0° ............. 00/00° Erithmu............ 0.2° .............. 00.0° ............. 00/00° Iced............... 0.2° .............. 00.0° ............. 00/00° Kaigan............. 0.1° .............. 00.0° ............. 00/00° King Uther......... 0.1° .............. 00.0° ............. 00/00° LLMadCow........... 0.0° .............. 10.3° ............. 10/10° lonewolf........... 0.4° .............. 00.0° ............. 00/00° Luni............... 1.8° .............. 00.0° ............. 01/01° Macbrea............ 0.4° .............. 00.0° ............. 00/00° Maraxus............ 0.4° .............. 00.0° ............. 00/00° Mind Rogue......... 0.5° .............. 00.0° ............. 00/00° Nightbanegod....... 0.1° .............. 00.0° ............. 00/00° NiQil.............. 7.9° .............. 10.6° ............. 17/17° Ribking............ 0.1° .............. 00.0° ............. 00/00° SauroGrenom........ 0.2° .............. 01.6° ............. 01/01° Sindorin........... 0.2° .............. 00.0° ............. 00/00° Sloisel............ 0.3° .............. 01.3° ............. 01/01° Snommelp........... 0.6° .............. 01.0° ............. 01/01° Sunwolf............ 1.1° .............. 01.0° ............. 02/02° TelinArtho......... 9.5° .............. 11.0° ............. 20/20° Tellish_of_Ket..... 0.2° .............. 00.0° ............. 00/00° The Magister....... 0.3° .............. 00.0° ............. 00/00° Usurpator.......... 1.6° .............. 01.6° ............. 02/02° Vathelokai......... 0.1° .............. 00.0° ............. 00/00° Warclone........... 0.1° .............. 00.0° ............. 00/00° Waywreth........... 0.4° .............. 00.0° ............. 00/00° Zevox.............. 0.1° .............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending December 24th, 2005 |
| Usurpator12-27-05, 02:30 PM | As far as I know, you're only capped if you fight higher ECLs and lose. This rule doesn't aply in monster-fights against multiple monster. Under current law, you add the single ECL-treasures together, not using the lonely standart ECL-9 treasure. I don't know why you posted this as a violation. As I see, you've asked Cat about the calculation and he told you the current rule. There no way for different interpretation, because Cat made the rule. If you don't like this way, just make a proposal for a change. I've allready replied to your post in prison, so please fix this. I don't won't to have a pison-tag again, without being guilty. Pitbull, I had not seen your reply, I am sorry for the late response, but what you are saying simple isn't in the rules. If you lose the fight, then, again, you win 1/3 of the amount you would have received if you had won. There is, however, a cap on the amount of gold you can win if you lose, and it depends on your own ECL: There is no provision for fighting different ECL's there. The rule is simply that, a cap for *any* loss, referenced by your own ECL. And that's just as well, for you can see that gladiator's XP/gp. ratio would go totally off the scale by taking a few of such losses. The real violation But that's really a side-issue, I would not imprison you two for a rule that is currently under debate. Even if you count the individual rewards as you said the rules work, it comes down to 1816 gp. per gladiatior Concerning the XP: A greater barghest is CR 5, there were four, which amounts to 675 * 4 = 2700 XP for the lot. There was also one night hag worth 2700 XP at ECL 9. Total for the two of you together: 5400 XP. Divide by two because you are splitting the reward: 2700 XP. Then divide by three because you lost: 900 XP. The 1800 XP is just wrong. In this case Caterane gave the total for both of you *together*, and you did not divide it by two but took it all. This is incorrect regardless of the 'multiple-monsters-reward-rule'. Hagrid and Brilf are guilty, and imprisoned correctly, the cause a miscommunication between Caterane posting total rewards and you two interpreting it as individual rewards. Please check the numbers yourself if you like. |
| Ariel2312-27-05, 05:50 PM | Issues fixed! I noticed a new character Tsiuzues Pettles (http://boards1.wizards.com/showpost.php?p=8076204). (his name is weird and his build is weirder!) I didn't really see any problems except for mwk greatclub +4 melee 1d8+1 [20/x2] [+6 melee 1d8+5 while ragingand that you might want to put a breakdown of your to-hit modifiers in gray. I'm not sure if that's required or not. I'm not really all that knowledgeable about animal companions, hopefully someone with experience can look over your wolf. |
| Book512-28-05, 02:47 AM | I returned Popper to a baseline and I paid the extra 100 for mario to be custom.. do I need a Credit for that? If so I am more than happy to.. training fee? or do you have to pay that on first purchase? |
| TelinArtho12-28-05, 11:32 AM | Drac does not have his spell book and its contents listed on his character sheet. According to his spell selection and the scrolls that he has scribed, unless he pays for the extra spells in his spellbook - he has too many spells. From class levels, he should have 3+5 1st level spells from Wizard 1, 2 more from Wizard 2 and 2 2nd level spells from Wizard 3. In total this means he should have 10 1st level spells and 2 2nd. I count 16 distinct 1st level spells and 12 distinct 2nd level spells. Memorized 1st levels: Color Spray(VSM), Cause Fear(VS), Silent Image(VSF), Chill Touch(VS), True Strike Scribed 1st levels: Scroll of Expeditious Retreat(C) .. [CL2] [ 25.0 gp, 2 xp] [Personal, 10 rounds, VS] Scroll of Grease(C) ............... [CL1] [ 12.5 gp, 1 xp] [Close, 10' square, VSM] Scroll of Mage Armor(C) ........... [CL1] [ 12.5 gp, 1 xp] [+4 AC, 1 hour, VSF] Scroll of Magic Missile(C) ........ [CL3] [ 37.5 gp, 3 xp] [Medium, 2d4+2, VS] Scroll of Obscuring Mist(C) ....... [CL1] [ 12.5 gp, 1 xp] [20' radius, 10 rounds, VS] Scroll of Protection from Chaos(C). [CL2] [ 25.0 gp, 2 xp] [Touch, 20 rounds, VSM] Scroll of Protection from Evil(C).. [CL2] [ 25.0 gp, 2 xp] [Touch, 20 rounds, VSM] Scroll of Protection from Good(C).. [CL2] [ 25.0 gp, 2 xp] [Touch, 20 rounds, VSM] Scroll of Protection from Law(C) .. [CL2] [ 25.0 gp, 2 xp] [Touch, 20 rounds, VSM] Scroll of Shield(C) ............... [CL2] [ 25.0 gp, 2 xp] [+4 AC, 20 rounds, VS] Scroll of Shocking Grasp(C) ....... [CL3] [ 37.5 gp, 3 xp] [Touch, 3d6, VS] Scroll of True Strike(C) .......... [CL1] [ 12.5 gp, 1 xp] [Personal, next attack, VF] Scroll of True Strike(C) .......... [CL1] [ 12.5 gp, 1 xp] [Personal, next attack, VF] Scroll of Unseen Servant(C) ....... [CL1] [ 12.5 gp, 1 xp] [Close, 1 hour, VSM] Memorized 2nd levels: Flaming Sphere(VSM), Blindness/Deafness(V), See Invisibility Scribed 2nd levels: Scroll of Acid Arrow(C)............ [CL3] [ 75.0 gp, 6 xp] [Long, 2d4, VSMF] Scroll of Darkness(C).............. [CL3] [ 75.0 gp, 6 xp] [Touch, 30 minutes, VM] Scroll of False Life(C) ........... [CL3] [ 75.0 gp, 6 xp] [Personal, 1d10+3, VSM] Scroll of Glitterdust(C) .......... [CL3] [ 75.0 gp, 6 xp] [Medium, 30 rounds, VSM] Scroll of Invisibility(C) ......... [CL3] [ 75.0 gp, 6 xp] [Touch, 30 rounds, VSM] Scroll of Mirror Image(C) ......... [CL3] [ 75.0 gp, 6 xp] [Personal, 30 rounds, VS] Scroll of Protection from Arrows(C) [CL3] [ 75.0 gp, 6 xp] [Touch, 30 hp, VSF] Scroll of Scorching Ray(C) ........ [CL3] [ 75.0 gp, 6 xp] [Close, ranged touch 4d6, VS] Scroll of Scorching Ray(C) ........ [CL3] [ 75.0 gp, 6 xp] [Close, ranged touch 4d6, VS] Scroll of Summon Swarm(C) ......... [CL3] [ 75.0 gp, 6 xp] [Close, Concentration+2, VSM] Also, his ranger scribed scroll of Resist Elements would be a divine scroll and therefore not castable by a wizard. The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.) |
| TelinArtho12-28-05, 11:46 AM | Abilities: Although you have listed 4 points spent on Int and Cha - you only have a 10 marked for these abilities. If you indeed meant to spend 4 points in each of these - they would be 12s. Hp are too high. They should be 10 (1st Fighter) + 5.5 (2nd fighter) + 2*3 (Con bonus) = 21.5 = 21. AC - your flat-footed AC should be 17 not 19. Your Initiative bonus is only +1 Your BAB is only +2; Your grapple bonus should be +11 (+2 BAB, +5 Str, +4 Size). You get a +1 to hit when mounted and have higher ground, but you only get double damage with a lance on a charge. Your ride and handle animal skills list a +2 bonus from a feat - however you have no feat that would grant these bonuses - so they should be removed. Your attack bonuses all use a +3 BAB, but your BAB is only +2. Your lance lists a [19-20/x2] crit range, but it should be [20/x3]. Also your Light Crossbow is listed as Masterworked in your attack section, but you only paid for a regular one in your equipment. Not sure why you have 2 heavy warhorses and a light warhorse when, at ECL3, you can only bring in one CR1 creature (the light warhorse). However, you didn't pay for any of the three warhorses - so this needs to be added. Since you are going to be a mounted character, you need to include the relevant encumbrance figures for your mount as well. |
| Dracazar12-28-05, 12:26 PM | Thanks TelinArtho I'll fix Drac ASAP EDIT: TelinArtho please check now, it should be ok. |
| Ariel2312-28-05, 02:10 PM | If this were a real prison, you could fight other prisoners when you can't make it to the arena. :) |
| TelinArtho12-29-05, 11:37 AM | Nothing major that I can see (which is always a good thing): 1. HP should be 15 (4 (1st level Psion) + 2.5*2 (2nd-3rd level Psion) + 2*3 (Con bonus for 3 levels)) 2. AC should be 12, touch 12, flat-footed 10. Don't include inertial armor in these totals unless it is a prebuff (which you can't do yet). With Inertial armor up, your AC will be 16, touch 12, flat-footed 14. 3. Since your HP should be 15, your psicrystal should have 7hp. 4. Just typos but in your skills you have skill points listed as coming from various other classes. 5. Make sure to include Hide/Move Silently in your skills 6. Listen and Spot are not class skills for a telepath - so you should only have 3 ranks in each for 6 skill points spent. |
| TelinArtho12-29-05, 05:03 PM | Tattoo of Skate [ML2] [100gp] Tattoo of Skate [ML2] [100gp] Tattoo of Chameleon [ML2] [100gp] Tattoo of Vigor[ML2] [100gp] Tattoo of Vigor[ML2] [100gp] Two things: 1. All of these tattoos are personal range - so at ML2, they would cost 200gp each, not 100gp. 2. All of these tattoos are not at minimum ML - so they would cost 1 credit each. For this week, until they are resolved they should be used as ML1 tattoos if dictated by the player's tactics. EDIT: On the second issue - this was something that used to be in the blackmarket. I am clarifying with Pitlords about when this was changed. EDIT2: Response received from Pitlords: As we recently foudn out, tattoos are always minimum ML And for posterity this was found under the entry for Tattoos: Scribing and Transferring Tattoos: The manifester level of a psionic tattoo is the minimum level required to manifest the scribed power. A psionic tattoo can contain only powers of 3rd level or lower. |
| Altaris1312-29-05, 05:14 PM | Two things: 1. All of these tattoos are personal range - so at ML2, they would cost 200gp each, not 100gp. 2. All of these tattoos are not at minimum ML - so they would cost 1 credit each. For this week, until they are resolved they should be used as ML1 tattoos if dictated by the player's tactics. You know, you could've posted this /before/ the editing deadline. Besides, unless I did the math wrong, didn't I pay the right costs already? Oh, and where's my courtesy notice of the violation? |
| TelinArtho12-29-05, 05:17 PM | :) Only noticed them because I had to look him over since he'll be paired with Delaria this week... And you don't get a "courtesy notice" - its straight to the prison for you... Looks to me like you paid for ML1 and just noted them as ML2. Just when I fight you I want to make sure those suckers only last 10 rounds instead of 20... |
| Altaris1312-29-05, 05:27 PM | No, I was going for ML2. I wanted the 20 rounds. :D And you're cheating I see, spying on Pitlords to get the jump on your opponents. Phaw! |
| TelinArtho12-29-05, 05:32 PM | Not cheating - just being vigilant. I saw that Pitlords was rolling on Invisible Castle and found that Delaria was paired up... And if you were in fact going for 20 rounds, you'll have to link them before you can use them and then double the price... I think I'm being fairly magnanimous by allowing them to be used at ML1 :) Anyway - good luck and stop talking - this is a prison afterall... |
| Ariel2312-29-05, 06:20 PM | See! We need a prison map for prison fights... So for this week--or until resolved--we are saying no items above caster/manifester level? (Without credits) |
| Usurpator12-29-05, 06:52 PM | So for this week--or until resolved--we are saying no items above caster/manifester level? (Without credits) Of course not. - The old rule will remain in place until the debate about the new rule is resolved. No sense in making many gladiators suddenly possess illegal items without them realizing it or even having a chance to edit them. - The newly proposed rule didn't mention items above caster/manifester level but above ECL. - We are talking about scrolls/powerstones only, not *any* items. - Even considering that we are talking solely about scrolls/powerstones, the rule you proposed (caster level) permanently bans rogues from carrying scrolls. I don't think that is either intended or proper. |
| MitzaVolchenko12-29-05, 07:55 PM | Greezer is a TN cleric without stating whether he turns or rebukes undead and hence cannot be determined if he spontaneously casts heal or inflict. He should not be allowed to do either until this is corrected. He has also not listed his uses on spells per day. His AC of 23 also reflects stacking either wearing the chain shirt with his wis bonus for monk or assumes mage armor cast as first action (which is illegal because in theory he might not survive to cast it). |
| Ariel2312-29-05, 09:23 PM | Of course not. - The old rule will remain in place until the debate about the new rule is resolved. No sense in making many gladiators suddenly possess illegal items without them realizing it or even having a chance to edit them.That was in reference to TelinArtho; considering that he's running a gazillion fights--including one of mine--I figured his ruling was likely to apply. Two things: 1. All of these tattoos are personal range - so at ML2, they would cost 200gp each, not 100gp. 2. All of these tattoos are not at minimum ML - so they would cost 1 credit each. For this week, until they are resolved they should be used as ML1 tattoos if dictated by the player's tactics. - Even considering that we are talking solely about scrolls/powerstones, the rule you proposed (caster level) permanently bans rogues from carrying scrolls. I don't think that is either intended or proper.I didn't really propose anything, personally, I just (heartily) second Cat's idea from last week. Technically, a rogue can carry anything, the question is what he can buy... Assuming that you mean a rogue couldn't use scrolls [or someone with Use Psionic Device and stones] because he has no caster level, he has an ECL to base his equipment off of if that's what we use. Also, he can simulate a caster level regardless of if he has one. I'm not sure how we decide what level he can simulate, though... |
| Ariel2312-29-05, 11:40 PM | These were virtually all accounting/notation type things, anyway, but they've all been fixed! AC 15 [+3dex, +2 wis], Monk AC is a separate bonus that you get at 5th level Attacks: At least once I would show [+1 bab, +3 Str, +0 size] and probably Expanded also [+1 bab, +4 Str, -1 size] Skills (25 Points Monk): +8 Listen [5 rnks, +2wis, +1racial] [5mnk] Equipment:[22 lbs] [1004.3 gp] (Need to keep a total) Expendable Items: [20.7 lbs] [2090.1 gp] Poison, Drow: 6 doses [0 lbs][450 gp] DC 13; Unconsciousness/Unconsciousness[.6 lbs same as potion vials ??] [I have no idea how one acquires poison.] Potion of Cure Light Wounds x6 [1] [0 lbs][300 gp][0.6 lbs] Oil of Shillelagh x2 [1] [0 lbs][100 gp][0.2 lbs] Oil of Magic Weapon [1] [0 lbs][50 gp][0.1 lbs] Potion of Mage Armor [1] [0 lbs][50 gp][0.1 lbs] Potion of Shield of Faith [1] [0 lbs][50 gp][0.1 lbs] Potion of Protection from Evil [1] [0 lbs][50 gp][0.1 lbs] Potion of Protection from Good [1] [0 lbs][50 gp][0.1 lbs] Potion of Protection from Law [1] [0 lbs][50 gp][0.1 lbs] Potion of Protection from Chaos [1] [0 lbs][50 gp][0.1 lbs] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 41 lb. Total tattoos worn: 6 I show a total weight of 42.7, but of course, you are well under your limits; Still not sure about poison weight Past Expenditures (tot. 350 gp ) Potion of Mage Armor x2 [1] [100 gp] Oil of Shillelagh x3 [1] [150 gp] Potion of Shield of Faith [1] [50 gp] Potion of Cure Light Wounds [1] [50 gp] |
| Ariel2312-30-05, 12:20 AM | Hit Points: 29HP [3 HD] [12 barb + 5.5*2 Ftr +2*3 Con] There is absolutely no reason not to take Barbarian as your first level. Also, you don't have 8 HD. :P Attacks: MWK Composite (+8) Longbow +8 ranged 1d8+4 [20/x3] [+1focus, +1masterwork, +3base, +5dex, -2str] [110' range] With Rapid Shot : MWK Composite (+8) Longbow +6/+6 ranged 1d8+4 [20/x3] [+1focus, +1masterwork, +3base, +5dex, -2str] -2 to hit when STR less than 26 [How you note this is between you and your pitlords/opponents, but you enter the arena at 18 STR as your default] +2 to hit with cat's grace +1 damage/to hit with point blank shot +2 damage while raging +2 damage with bull's strength Feats: Weapon Focus (Composite Longbow) [LVL1] Racial and Class Abilities: Rage 1/day (7 rounds) Skills[8 barb + 2 ftr] +4 Craft (Leatherworking) [6 rnks -2int] +1 Sense Motive [4CC rnks -1wis] Equipment: [40.5 lbs] [1217.5 gp] Keep a running total (Free weightless outfit) Chain Shirt [25 lbs][100 gp] Buckler [5 lbs][15 gp] Masterwork Composite (+8) Longbow [3 lbs][1200 gp] Quiver with 50 arrows [7.5 lbs] [2.5 gp] Expendable Items: [CL] [1 lbs] [1500 gp] Potion of CLW 6x [1] [0 lbs][300 gp][.6 lbs] Potion of Invisibility 1x[3] [0 lbs][300 gp][.1 lbs] Potion of Ca'ts Grace 2x[3] [0 lbs][600 gp][.2 lbs] Potion of Bull's Strength 1x[3] [0 lbs][300 gp][.1 lbs] Equipment at Home: Gold: 2817 gp spent 383 left Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 41.5 lbs Carry a backup non-masterwork composite bow (100 gp) in case you get disarmed, sundered, etc. If you are going to be a ranged specialist, you might as well carry more arrows. Consider Tanglefoot Bags for speedy opponents so you can keep them at range. Get a club [free!] just in case you need to melee. Or at least a spiked gauntlet [Light, can be used in grapples]. With a spiked gauntlet you will have an AoO to threaten with, much like armor spikes. (Or get armor spikes) Recommended pre-buff: Begin with bow in one hand and buff potion in other hand Personally, I'd recommend Listen, instead of Sense Motive, since it's a class skill for Barbarian |
| Ariel2312-30-05, 03:29 AM | The "real" violations are in Psicraft and the Scrolls. Everything else is just readability and accounting. None of it should affect the fight unless you planned to use Alter Self. ----------------------------------------------------------------- AC 15 [+2dex, +3wis], Monk gives AC at 5th level in addition to WIS. Attacks: [+0bab, +2 str] might also consider listing Flurry Feats: Psionic Weapon [pswarr 1] [Expend Psionic Focus to do +2d6 damage on next melee attack] Speed of Thought [3rd lvl] [+10' Move while Psionically Focused] (Since these 2 feats cannot both be used at the same time, it's probably worth noting to the side) Skills (24 Monk, 4 Cleric, 4 Psychic Warrior): +4 Psicraft [4CC rnks, +2int] [4pswarr] (Not a class skill) Equipment: [30 lbs] [320 gp] (Need to keep a total) Expendable Items: [CL] [0 lbs] [2675 gp] (2525 w/out Alter Self) Arcane Scrolls: Scroll of Alter Self [CL 3] [0 lbs][150 gp] (This would require credits to purchase) Divine Scrolls: Scroll of Resist Energy [CL 3] [0 lbs][150 gp] Stone of Dissolving Weapon [ML 3] [0 lbs][150gp] (One school of thought says that this requires ML 4 for a Psychic Warrior--the other option being we all pretend that every (Psion) crafter in town has Expanded Knowledge with the power you want put in the item; just letting you know what to expect) Sassone Leaf Residue [0 lbs][300 gp] (Not sure, just thought I'd highlight this in case someone knows more about it) Equipment at Home: Gold: This needs to be retotalled I also sent along some suggestions in the PM. |
| Usurpator12-30-05, 03:53 AM | That was in reference to TelinArtho; considering that he's running a gazillion fights--including one of mine--I figured his ruling was likely to apply. Ah, I understand you confusion now. No, the tattoos being always at minimum ML without credit expenditure has been a standard CoCo rule for many months now. That rule and TelinArtho's comment has nothing to do with ECL or the new proposal, he was just pointing out an existing rule. As I said, the new proposal was solely concerning powerstones/scrolls, not concerning other items like tattoo's or potions. Just assume such a rule only applies when it is mentioned in the CoC rules section, not before. |
| Ariel2312-30-05, 04:13 AM | Hit Points: 13 [3 HD] [4 + 2.5*2 psion + 2*2 con] AC 16 [+2dex, +4armor], Touch 12, Flat 14 You might want to consider giving two lines of AC unless you always manifest Inertial Armor first thing Initiative: +2 [+2 dex, +2 Nimble psicrystal] (Lack Psicrystal Affinity) BAB/Grap: +1/-1 [+1bab, -2str] You should remove this: [Conditional modifiers like rage] Attacks: Longbow +3 ranged, 1d8-2 [x3] [100' range] You would need a crossbow if you wanted to fire at no STR penalty Feats: Overchannel [1st lvl] Increase ML by 1 for 1d8 damage, at 8th 2 for 3d8, at 15th 3 for 5d8. Talented [Psion 1] Expend psionic focus to avoid taking overchannel damage for up to 3rd level powers. Expanded Knowledge (Astral Construct) [3rd Level]Add the Astral Construct power to your powers known list. Note that Psicrystal Affinity has not been taken; without this you have no Psicrystal Alertness [Psicrystal within 5ft.] [i]+2 on Spot and Listen checks Racial and Class Abilities: Psicrystal: see above Special Abilities: Manifester level 3rd You can delete this whole section Skills (42 Points Psion 3): +6 (Listen) [6CC rnks, +1 Wis, +2 Racial] [3 psion] Spot and Listen are not class skills for a Telepath; no Psicrystal +6 (Spot) [6CC rnks, +1 Wis, +2 Racial] You can delete all of the following:[2ftr] +8 (Concentration) [6 rnks, +2 Con] [4pal] +11 (Psicraft) [6 rnks, +5 int] +? competence[6ftr(cc)] Powers Known: [11 Psion, +7 INT][Power Points: 18; Use: 6] 1: [DC 16] Psionic Charm, Offensive Presience, Astral Construct, Vigor, Inertial Armor, Energy Ray 2: [Dc 17] Brain Lock, Energy Stun. Buffs and Prefight actions: Gain psionic focus. Address Powerstones Equipment:[13 lbs][152 gp] (Make sure you keep a running total) Monk's Robes Just making sure you meant "Monk" Longbow [3 lbs][75 gp] Rapier [2 lbs][20 gp] Quiver with 40 arrows [3 lbs][2 gp] Artisan's Tools [5 lbs] [55 gp] (Should probably move this to Equipment at Home) Expendable Items: [CL][1.9 lbs][3300 gp] Potion of CLW [(CL 1)] [.4 lbs] [50 gp]x4 200gp Potion of Prot. Evil [(CL 1)] [.2 lbs] [50 gp]x2 100gp Potion of Prot. Good [CL 1] [.2 lbs] [50 gp] x2 100gp Stone of Force Screen [(ML 1)] [.2 lbs] [25 gp]x2 50 gp Potion of Invisibility [CL 3] [.1 lbs] [300 gp] x1 Stone of Entangling Ectoplasm [ML 1] [.4 lbs] [25 gp] x4 100gp Stone of Astral ConstructA [ML 5] [.2 lbs] [375 gp] x2 750gp Dorje of Energy Ray [ML 1] [.1 lbs] [750 gp] [50 charges] Potion of Fly [CL 5] [.1 lbs] [750 gp] Equipment at Home: Gold: -252 You just need to remove one potion to fix the imbalance; my math could be wrong, too... Probably put tools here Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 18 lb I have it as less than this, especially if you leave your tools at home [color=red]Will have to give up a feat for this HD:3D4 (Hp 1/2 master's:6) Init: +2 Speed: 30, climb 20 AC:18 (+4 size, +2 dex, +2 natural), Touch 16, FF 16. Base ATK/Grapple:+2/-15 Attack: - Full attack: - Special Qualities:Construct traits, hardness 8, psicrystal granted abilities (see psicrystal entry) Saves: As master Feats: Alertness, Weapon Finesse, Improved Nat. Armor Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10 Skills: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6 |
| Ravashack12-30-05, 05:25 AM | Stone of Entangling Ectoplasm [ML 1] [.4 lbs] [25 gp] x4 100gp I don't think this is even possible. I believe your only option for this is Crawling Tattoos which would be 50 gp each That Powerstone set is fine. Powerstones are the psionic equivalent of scrolls. He can throw virtually (I think there's a very specific exception somewhere, but I can't remember it) any power in it, including that. |
| TroubleWolf12-30-05, 10:58 AM | Rethun Woshad: Fixed. |
| Kaigan12-30-05, 11:16 AM | Rethun Woshad: Weapon Focus has a prerequisite of BAB +1. A level 1 Rogue has a BAB of 0. Weapon Finesse also has a prereq BAB, otherwise I'd just assume they were switched. One or the other has to go, I think. Has been noted, and will be fixed after the fight has been run. PMed Iced and said to get rid of weapon focus. |
| TheMagister12-31-05, 07:16 PM | VIOLATION FIXED! My deepest apologies for not editting this post! I posted a new reply instead. Sorry for the delay, Dr. Funk. TM Kimhari Ronso has underpaid for two of his weapons: 1) Adamantine Ranseur - Listed as 2010gp, should be 10 + 3000 = 3010gp. 2) [Ma] Mighty (+6) Composite Longbow - Listed as 900gp, should be 100 (comp longbow) + 300 ([Ma] component), +600 (+6 Str bonus) = 1000gp. and his armor: +1 chain shirt - listed as 1100gp, should be 100 (chain shirt) + 150 ([Ma] component) + 1000 (+1 enhancement) = 1250gp. TM |
| MitzaVolchenko12-31-05, 10:00 PM | Initiative is wrong. He has only his dex modifier which is +2, not +3 as shown next to initiative. As a courtesy, please note your size/type. |
| Luni01-02-06, 04:35 PM | Aryleia Daymerithil "Humans are a virus" Female Wood Elf Neutral Evil Ranger 3rd ECL 3 Exp: 4175/6000 Please list your height and weight, as it is important for your horse encumberance. STR...18 [+4]...(10 pts) +2racial DEX...18 [+3]...(10 pts) +2racial CON...10 [+1]...(4 pts) -2racial INT....12 [+0]...(6 pts) -2racial WIS...14 [+2]...(6 pts) CHA...8 [-1]...(0 pts) Dex should be a +4 mod, COn should be +0, Int should be +1 Hit Points: 19 [3 HD] AC 17 [+3dex, +4armor], Touch 13, Flat [+4 Chain Shirt] Initiative: +4 [+4dex] BAB/Grap: +3/+7 [+3bab, +4str] Speed 30ft Hp should be 8 + (4.5*2) = 17. AC should be 18, Touch 14, Flatfooted 14 Saves: Fort +3 [+3 (3rd ranger)] Refl +7 [+3 (3rd ranger) +3(DEX)] Will +3 [+1 (3rd ranger) +2(SAG)] [+2 vs enchantment effects] Reflex should read +4 dex, and will shoudl be +2 Wis not +2 SAG Attacks: +8 Masterwork Composite(+4) Longbow [+4DEX, +3 BAB, +1masterwork] Damage: 1d8+4 (+2 vs humans) +7 Longsword [+3BAB +4STR] Damage: 1d8+4 (+2 vs humans) If poisoned Fortitude with CD13 to avoid unconsciousness. One minute later another check CD13 to avoid unconsciousness for 2d4 hours. Feats: Track (1st - ranger) Point Blank Shot (1st) Endurance (3rd - ranger) Mounted Combat (3rd) Halves the penalities for shooting while riding Racial and Class Abilities: Favored Enemy: Humanoid(human) The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. Wild Empathy: Can use diplomacy checks on animals Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Favored class: Ranger You forgot to take the weapon style ability of the ranger. Your choice of Archery, or Two-Weapon Fighting Special Abilities: Skills ( 36pts ): +5 Handle Animals [+6 rnks, -1(CHA) +...] [3rgr] +9 Hide [+6 rnks, +3(DEX)] [3rgr] +13 Ride [+6 rnks, +3(DEX), +2 sinergy, +2saddle] [3rgr] +10 Spot [6 rnks, +2(WIS), +2racial][3rgr] (+2 vs humans) +10 Listen [6 rnks, +2(WIS), +2racial] [3rgr] (+2 vs humans) +9 Move Silently [6 rnks, +3(DEX)] [3rgr] +1 Wild Empathy [0 rnks, +2sinergy, -1(CHA)] +8 Profession(Herbalism) [6 rnks, +2(WIS)] [3rgr] Speaks Common, Elven Saddle only gives you a +2 bonus on checks to staying in the saddle. You should have 42 skill points listed, not 36. Also, instead of 3rgr, they should all be 6rgr Buffs and Prefight actions: Apply poison to arrows Since there is a chance you could poison yourself with your arrows, you can't apply the poisona s a prebuff Equipment: Green robe Chain shirt [25 lbs][100 gp] Masterwork Composite(+4) Longbow [3 lbs][800 gp] :rolleyes: Longsword [4 lbs][15 gp] Quiver with 147 arrows [4 lbs][4 gp] Arrows are 1 gp, 3 lbs for 20. So, a quiver of 160 arrows costs 8 gp and weighs 24 lbs Expendable Items: [CL] 2x Potion of protection from chaos [CL1][100gp] 2x Potion of Mage Armor [CL1][100gp] 2x Tanglefoot Bag [100gp] 1x Potion of CLW [50gp 1x Tatoo of Vigor [100gp] 1x Tatoo of Force Screen [100gp] 3x Drow Poison [225 gp] 1x Tatoo of Synesthete [100gp] Equipment at Home: You should list your gold at home. You start with 3000, You have won +975. You have gained +54 from your proffesion. 4029 gp earned. You have spent 2053 gp by my count. You have 1976 gp at home. Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 40 lb Mount weight carried: 170 lb Light Warhorse 22 HP Initiative +1 Speed 60ft (12squares) AC 14 , touch 11, flat footed 12 BAB/Grapple +2/+9 Attack: Hoove +4 melee, 1d4+3 Full Attack: 2 Hooves +2 melee(1d4+3) and Bite -1 melee(1d3+1) Low-light vision, SCENT Saves : Fortitude +6, Reflexes +4, Will +2 Str16, Dex13, Con17, Int2, Wis13, Cha6 ENDURANCE, RUN Encumberance light 0-230, medium 231-460, heavy 461-690 CR 1 Tricks need to be listed. In this case Combat Riding Package Character Background: Aryleia hates all intelligent being because they are killing nature. So she will kill them all, starting with humans, as there are so many of them.... Default Tactics Bring the horse Free Activities Making money with profession(herbalism) Fights results: 1: Savour Die, (Warclone): loss [+300 XP] [+300 gold] here (http://boards1.wizards.com/showpost.php?p=8029720) 2: Dolleth the Mad, (Wind): win [+675 XP] [+675 gold][+54 gold] here (http://boards1.wizards.com/showpost.php?p=8064002) 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] Pst expenditures should list only the items used up in a fight or sold. You can take out everything that hasn't been used up. In your case, you should have in there 1 Potion CLW, 6 Arrows for a total price of 50 gp spent. Also, I don't know why you have 2 bags of holding for 100, unless they are saddlebags. [b]Past Expenditures (tot. 2294/3279) Chain shirt [25 lbs][100 gp] Masterwork Composite(+4) Longbow [3 lbs][800 gp] :rolleyes: Longsword [4 lbs][15 gp] Quiver with 150 arrows [4 lbs][4 gp] Karanos, Light Warhorse 150 gp Military Saddle [30 lbs][20gp] 2x Potion of protection from chaos [CL1][100gp] 2x Potion of Mage Armor [CL1][100gp] 2x Bag of Holding [100gp] 2x Potion of CLW [100gp 1x Tatoo of Vigor [100gp] 1x Tatoo of Force Screen [100gp] 3x Drow Poison [225 gp] 1x Tatoo of Synesthete [100gp] Errors are listed above in red. They don't include the fight I just ran. Lots of little errors, mostly do to the stat bonuses. |
| TheMagister01-02-06, 08:02 PM | Errors corrected! TM |
| Prisonlords01-02-06, 08:50 PM | Roll Call Everyone, Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Since Prison tags were applied last week, any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. The Judged.................................. Informant.......... Verdict Brilf Zephyr (Sunwolf)...................... Usurpator.......... Guilty - CAK Check Here Crash Nebula (HuBBaBuBBa)................... lonewolf........... Guilty - CAK Check Here Crash Nebula (HuBBaBuBBa)................... TelinArtho......... Guilty - CAK Check Here Hagrid II {Pittbull)........................ Usurpator.......... Guilty - CAK Check Here Hegate (Vulcanes)........................... TelinArtho......... Guilty - CAK Check Here Jecht Moonstone (wellTHATstinks)............ Abyssal Stalker.... Guilty - CAK Check Here Lorenzo Bubbit (HuBBaBuBBa)................. Ariel23............ Guilty - CAK Check Here Lorenzo Bubbit (HuBBaBuBBa)................. TelinArtho......... Guilty - CAK Check Here Van Helsing (BoomFunkMCs)................... TelinArtho......... Guilty - CAK Check Here The Judged.................................. Informant.......... Verdict Almaar (emeraldstreak)...................... Ariel23............ Guilty - PBJ Check Here Aragorn (Katana)............................ Ariel23............ Guilty - PBJ Check Here Bolrak Soulbare (MindWandererB)............. Ariel23............ Guilty - PBJ Check Here Drac (Dracazar)............................. TelinArtho......... Innocent Electric Smurf (Greezer).................... TelinArtho......... Guilty - PBJ Check Here Grasshopper (Greezer)....................... MitzaVolchenko..... Guilty - PBJ Check Here Javel Ruelonal (xvthreetwoonevx)............ TelinArtho......... Guilty - PBJ Check Here Javel Ruelonal (xvthreetwoonevx)............ Ariel23............ Guilty - PBJ Check Here Kimhari Ronso (Dr. Funk).................... TheMagister........ Guilty - PBJ Check Here Rethun Woshad (Kaigan)...................... TroubleWolf........ Guilty - PBJ Check Here Thelgar Giantbane (Altaris13)............... MitzaVolchenko..... Guilty - PBJ Check Here Thelgar Giantbane (Altaris13)............... TelinArtho......... Guilty - PBJ Check Here Tsiuzues Pettles (Skojar)................... Ariel23............ Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued Abyssal Stalker.... 0.1° .............. 00.0° ............. 00/00° AegisShade......... 0.1° .............. 00.0° ............. 00/00° Altaris13.......... 0.3° .............. 00.0° ............. 00/00° Ariel23............ 1.0° .............. 00.0° ............. 01/01° Book5.............. 0.2° .............. 00.0° ............. 00/00° Caterane........... 0.6° .............. 00.0° ............. 00/00° Gonbow............. 0.8° .............. 00.0° ............. 00/00° Erithmu............ 0.2° .............. 00.0° ............. 00/00° Iced............... 0.2° .............. 00.0° ............. 00/00° Kaigan............. 0.1° .............. 00.0° ............. 00/00° King Uther......... 0.1° .............. 00.0° ............. 00/00° LLMadCow........... 0.0° .............. 10.3° ............. 10/10° lonewolf........... 0.4° .............. 00.0° ............. 00/00° Luni............... 1.8° .............. 00.0° ............. 01/01° Macbrea............ 0.4° .............. 00.0° ............. 00/00° Maraxus............ 0.4° .............. 00.0° ............. 00/00° Mind Rogue......... 0.5° .............. 00.0° ............. 00/00° MitzaVolchenko..... 0.2° .............. 00.0° ............. 00/00° Nightbanegod....... 0.1° .............. 00.0° ............. 00/00° NiQil.............. 7.9° .............. 10.6° ............. 17/17° Ribking............ 0.1° .............. 00.0° ............. 00/00° SauroGrenom........ 0.2° .............. 01.6° ............. 01/01° Sindorin........... 0.2° .............. 00.0° ............. 00/00° Sloisel............ 0.3° .............. 01.3° ............. 01/01° Snommelp........... 0.6° .............. 01.0° ............. 01/01° Sunwolf............ 1.1° .............. 01.0° ............. 02/02° TelinArtho......... 9.9° .............. 11.0° ............. 20/20° Tellish_of_Ket..... 0.2° .............. 00.0° ............. 00/00° TheMagister........ 0.4° .............. 00.0° ............. 00/00° Usurpator.......... 1.6° .............. 01.6° ............. 02/02° Vathelokai......... 0.1° .............. 00.0° ............. 00/00° Warclone........... 0.1° .............. 00.0° ............. 00/00° Waywreth........... 0.4° .............. 00.0° ............. 00/00° Zevox.............. 0.1° .............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending December 31st, 2005 |
| TelinArtho01-04-06, 12:16 PM | Galagith's alignment is listed as Chaotic Neutral. However, a half dragon has the same alignment as the dragon it is attuned with - and a black dragon's alignment is "Always Chaotic Evil" - so either Galagith needs to pay 5 credits to get his alignment changed, or he should be Chaotic Evil. Credits were paid - still waiting on correct link. |
| Kaigan01-04-06, 12:56 PM | Rethun Woshad: Weapon Focus has a prerequisite of BAB +1. A level 1 Rogue has a BAB of 0. Weapon Finesse also has a prereq BAB, otherwise I'd just assume they were switched. One or the other has to go, I think. Has been fixed. I replaced Weapon Focus with Dodge. I will be PMing both Troublewolf and Prisonlords, as well as posting in the character changes thread. Kaigan |
| Altaris1301-04-06, 01:37 PM | Thelgar was fixed yesterday morning. I forgot to post here. EDIT: Er, maybe not. I really believe it should be /required/ to notify a player via PM when you post a violation. I wasn't even aware of Mizta's post. Also, tat's of a higher ML do not cost credits. Unless that has changed recently. If so, kindly provide a link. I'll correct the init now. EDIT2: Init corrected, size & type added. |
| Snommelp01-04-06, 02:24 PM | Galagith's alignment is listed as Chaotic Neutral. However, a half dragon has the same alignment as the dragon it is attuned with - and a black dragon's alignment is "Always Chaotic Evil" - so either Galagith needs to pay 5 credits to get his alignment changed, or he should be Chaotic Evil. This is a problem in the RAW: it says half dragons have the same alignment as their dragon parents, yes, but it also gives an example of a half black dragon, and its alignment is "usually chaotic evil." This needs to be discussed and ruled on before Galagith is thrown in prison. |
| TelinArtho01-04-06, 02:30 PM | I'm just going by what I see in the SRD - where there is no example half-dragon given... |
| Ariel2301-04-06, 04:33 PM | Also, tat's of a higher ML do not cost credits. Unless that has changed recently. If so, kindly provide a link. These items are restricted to the minimum CL/ML. In case of potions only those listed in the DMG are available, and if a potion is specifically listed having a higher CL then it can be purchased aswell. You may buy higher CL/ML scrolls and potions aswell as potions and oils not listed in the DMG at the Blackmarket. http://boards1.wizards.com/showpost.php?p=6467150 |
| Altaris1301-04-06, 05:33 PM | http://boards1.wizards.com/showpost.php?p=6467150 Well bugger me. That's an obscure and buried rule. I'll have to re-edit Thelgar to reduce the ML of those tat's and refund the money. Not worth spending credits on. OI. Must remember to notify pitlord this week they are ML1. Thanks Ariel. |
| Sindorin01-04-06, 07:36 PM | oops forgot which thread this was... |
| TelinArtho01-05-06, 12:52 PM | Mistique has the Improved Feint feat taken at level 1 rogue. However, it requires two prerequisites to be fulfilled Int 13 (you have Int 8) and Combat Expertise (also with an Int 13 requirement). As such, you will not be able to use your Improved Feint feat during this week's matchup. Other minor things: Evasion is not a feat - it is a class ability. You forgot to include your +2d6 |
| NiQil01-05-06, 03:18 PM | PROBLEM FIXED I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar. |
| NiQil01-05-06, 03:21 PM | PROBLEM FIXED I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar. |
| NiQil01-05-06, 03:23 PM | PROBLEM FIXED I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar. You have noted on your sheet that it costs this much for a familiar, but I don't see anywhere that you actually spent that money. |
| NiQil01-05-06, 03:53 PM | PROBLEM FIXED I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar. |
| NiQil01-05-06, 04:30 PM | PROBLEM FIXED I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar. |
| LLMadCow01-06-06, 08:01 AM | This is a problem in the RAW: it says half dragons have the same alignment as their dragon parents, yes, but it also gives an example of a half black dragon, and its alignment is "usually chaotic evil." This needs to be discussed and ruled on before Galagith is thrown in prison.Alignment: Same as the dragon variety.Half- Dragon Template (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersHtoI.html#half-dragon) Unless you can offer something other than what appears to be an incorrect example, the alignment needs to follow the guidelines set forth within the SRD. |
| TheMagister01-07-06, 09:13 AM | Noko (a small pixie) wields a shortbow in combat. ...not that there's anything WRONG with that, per se, except that he has the damage listed as 1d6. If memory serves, a SMALL shortbow does 1d4 damage. Further, he should take a -1 penalty to damage with the shortbow (heck, with ALL his attacks) because of Noko's low strength score. Also, it would be nice if he had Noko's size listed with her alignment/name/exp information as well. The only way you'd know she was small is by the +1 AC mod and the -4 grapple mod. Lastly, he has 2 elfbane arrows and no link to where he acquired them (usually costs credits in the Blackmarket). TM |
| DTFarstar01-07-06, 10:30 AM | I wouldn't be surprised if I missed something simple like that. As soon as TelinArtho gets my battle finished this week I'll subtract it. I've got like 2300 surplus gold right now and my familiar has never done anything in any fight so... Just needs to be corrected. Has never been a factor in anything. |
| MitzaVolchenko01-08-06, 02:16 PM | Kracknol lists in his attack section +1 Deep Crystal Flail but has only paid for the non-enchanted version. He also needs ot adjust his racial line to read as Duergar.Psi as there is a difference as to which effect they get (expand vs. enlage). Kracknol now has the amount paid for the flail listed. However, the gold still does not add up on his character sheet (he still can afford the weapon so no effect on this violation). Per his suggestion, I will audit his character sheet's expenditures in full and post it as an audit when I am done. |
| MitzaVolchenko01-08-06, 02:18 PM | TFH has towershield listed as +5 AC when it is supposed to be +4 AC withthe additional benefit of being able to offer cover. Correction to violation. TFH did pay for the enhancement making it into a +5 but did not list it correctly in his equipment section. I have corrected the fight information to reflect that, but his equipment list still needs to be edited to show the enhancement. Somebody forgot to send me a PM stating he had fixed the issue *glares* |
| Maraxus01-08-06, 06:19 PM | Noko (a small pixie) wields a shortbow in combat. ...not that there's anything WRONG with that, per se, except that he has the damage listed as 1d6. If memory serves, a SMALL shortbow does 1d4 damage. Further, he should take a -1 penalty to damage with the shortbow (heck, with ALL his attacks) because of Noko's low strength score. Also, it would be nice if he had Noko's size listed with her alignment/name/exp information as well. The only way you'd know she was small is by the +1 AC mod and the -4 grapple mod. Lastly, he has 2 elfbane arrows and no link to where he acquired them (usually costs credits in the Blackmarket). TM Mistakes corrected (actually, the bow damage is 1d4(+1d6) without + or -1 - low strength and enhancement bonus cancel each other out); Confusing character information corrected (size and gather-information-use were both noted on the sheet - now they are (also), where they are supposed to be. Violation fixed. :) |
| Usurpator01-08-06, 06:24 PM | You need cannot take Psionic Feats if you are not psionic. Since speedy doesn't have a psionic class, race or the Wild Talent feat, he cannot take Speed of Thought. |
| Prisonlords01-09-06, 03:09 PM | Roll Call Everyone, Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Since Prison tags were applied last week, any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. The Judged.................................. Informant.......... Verdict Almaar (emeraldstreak)...................... Ariel23............ Guilty - CAK Check Here Aragorn (Katana)............................ Ariel23............ Guilty - CAK Check Here Electric Smurf (Greezer).................... TelinArtho......... Guilty - CAK Check Here Grasshopper (Greezer)....................... MitzaVolchenko..... Guilty - CAK Check Here Javel Ruelonal (xvthreetwoonevx)............ TelinArtho......... Guilty - CAK Check Here Javel Ruelonal (xvthreetwoonevx)............ Ariel23............ Guilty - CAK Check Here Kimhari Ronso (Dr. Funk).................... TheMagister........ Guilty - CAK Check Here Thelgar Giantbane (Altaris13)............... MitzaVolchenko..... Guilty - CAK Check Here The Judged.................................. Informant.......... Verdict Aryleia Daymerithil (NightBreeze)........... Luni............... Guilty - PBJ Check Here Darius Farhaven (DTFarstar)................. NiQil.............. Guilty - PBJ Check Here Drac (Dracazar)............................. NiQil.............. Guilty - PBJ Check Here Galagith the Gatekeeper (Iced).............. TelinArtho......... Guilty - PBJ Check Here Krayko, Bringer of Frozen Justice (^Rayne^). NiQil.............. Guilty - PBJ Check Here Mistique (Popcorn).......................... TelinArtho......... Guilty - PBJ Check Here Noko (Maraxus).............................. TheMagister........ Guilty - PBJ Check Here Trixie the Enchantress (Ariel23)............ NiQil.............. Guilty - PBJ Check Here Vivi Ornitier (Dr. Funk).................... NiQil.............. Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued Abyssal Stalker.... 00.1° ............. 00.0° ............. 00/00° AegisShade......... 00.1° ............. 00.0° ............. 00/00° Altaris13.......... 00.3° ............. 00.0° ............. 00/00° Ariel23............ 01.0° ............. 00.0° ............. 01/01° Book5.............. 00.2° ............. 00.0° ............. 00/00° Caterane........... 00.6° ............. 00.0° ............. 00/00° Gonbow............. 00.8° ............. 00.0° ............. 00/00° Erithmu............ 00.2° ............. 00.0° ............. 00/00° Iced............... 00.2° ............. 00.0° ............. 00/00° Kaigan............. 00.1° ............. 00.0° ............. 00/00° King Uther......... 00.1° ............. 00.0° ............. 00/00° LLMadCow........... 00.0° ............. 10.3° ............. 10/10° lonewolf........... 00.4° ............. 00.0° ............. 00/00° Luni............... 01.9° ............. 00.0° ............. 01/01° Macbrea............ 00.4° ............. 00.0° ............. 00/00° Maraxus............ 00.4° ............. 00.0° ............. 00/00° Mind Rogue......... 00.5° ............. 00.0° ............. 00/00° MitzaVolchenko..... 00.2° ............. 00.0° ............. 00/00° Nightbanegod....... 00.1° ............. 00.0° ............. 00/00° NiQil.............. 08.4° ............. 10.6° ............. 18/18° Ribking............ 00.1° ............. 00.0° ............. 00/00° SauroGrenom........ 00.2° ............. 01.6° ............. 01/01° Sindorin........... 00.2° ............. 00.0° ............. 00/00° Sloisel............ 00.3° ............. 01.3° ............. 01/01° Snommelp........... 00.6° ............. 01.0° ............. 01/01° Sunwolf............ 01.1° ............. 01.0° ............. 02/02° TelinArtho......... 10.1° ............. 11.0° ............. 21/21° Tellish_of_Ket..... 00.2° ............. 00.0° ............. 00/00° TheMagister........ 00.5° ............. 00.0° ............. 00/00° Usurpator.......... 01.6° ............. 01.6° ............. 02/02° Vathelokai......... 00.1° ............. 00.0° ............. 00/00° Warclone........... 00.1° ............. 00.0° ............. 00/00° waywreth........... 00.4° ............. 00.0° ............. 00/00° Zevox.............. 00.1° ............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending January 7th, 2006 |
| Ariel2301-09-06, 03:27 PM | I don't see anywhere on your sheet that you have recorded the 100 gp required to be used in the ceremony to summon your familiar.I realized this myself while self-editing, but had to wait for my fight to post. Fixed! |
| Kaigan01-10-06, 04:59 AM | Popcorn: I'll repeat this after the fight, but you have some major errors. 1) The feat speed of thought has two prerequisites that you don't have. 1) Psionic Focus, and 2) 13 Wisdom. I will treat this feat as inactive. 2) Unfortunately your Potion's of See Invisibility and Expeditious retreat don't exist. Spells with the range of personal, which Expeditious Retreat and See invisibility both have, cannot be made into potions as quoted in the srd by this quote: Quote: Originally Posted by SRD Brewing Potions The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions. Also: Speedy has no skills listed. Even though you have a -2 to intelligence, you get at least 1 point per level for skills and the 4 in the beginning. |
| DTFarstar01-10-06, 09:34 AM | Fixed Darius' free familiar problem. |
| Altaris1301-10-06, 02:50 PM | Initiative is wrong. He has only his dex modifier which is +2, not +3 as shown next to initiative. As a courtesy, please note your size/type. Init has been fixed, size/type added, and tatooes have been reduced to ML1 and additional costs refunded. Please remove from Prison, thank you. |
| MitzaVolchenko01-10-06, 03:14 PM | Damage for Quarterstaff under effect of Shillelagh is incorrectly listed as 1d10+1 when it should be 2d6+1 |
| MitzaVolchenko01-10-06, 03:16 PM | Spell DC's are not listed on character sheet. |
| Luni01-10-06, 05:16 PM | Nexa has crafted items she doesn't have the prerequisites for. Ioun Stone, +1 Insight bonus to AC* [0 lbs][2500 gp][200 xp] Ioun Stones require Moderate varied; CL 12th; Craft Wondrous Item, creator must be 12th level. Nexa isn't a 12 level character yet. |
| waywreth01-10-06, 05:47 PM | Nexa has crafted items she doesn't have the prerequisites for. Ioun Stones require Nexa isn't a 12 level character yet. She doesn't have to be. Caster level and crafting: the Caster level is not a prerequisite when crafting a magic item. |
| Luni01-10-06, 05:55 PM | She doesn't have to be. But Caster Level is not the same as Character level |
| Macbrea01-10-06, 05:56 PM | That requirement for ioun stones isn't caster level. Any 3rd level caster, with 12 levels can create them. Similar to the fact he Belt of Dwarvenkind requires 'creator must be a dwarf'. |
| Usurpator01-10-06, 06:20 PM | That requirement for ioun stones isn't caster level. Any 3rd level caster, with 12 levels can create them. Similar to the fact he Belt of Dwarvenkind requires 'creator must be a dwarf'. That is pretty much the whole problem with Caster Level. There is even a whole school of thought (Monte Cook among them) who claim that caster Level isn't listed among the requirements, and shouldn't be a prerequisite, but is just an indication of the typical caster level the item is created at. Prerequisites, if any, are listed under prerequisites. Also, it would make no sense that (in a non-CoCo game) it would have both CL 12 and a creator level of 12 as a prereq. Having 12 caster levels usually means you have 12 levels of anything. On the other hand, the only thing that the extra prerequisite would mean, is that some monsters that cast as an Xth lvl something could not create it, because they don't have character levels. That seems weird. Does anyone think they listed the prereq to make monsters unable to make it. MacBrea, what would the extra requirement signify outside of CoCo according to you? Since according to the core rules you must also be a 12th lvl caster, which is rather hard to do without having 12 character levels? Anyway, never gave it a second thought/look, but it seems a weird requirement. And if even, it has to be decided if this is included in the CoCo rule of not needing to meet caster level requirements. |
| Altaris1301-10-06, 06:27 PM | That is pretty much the whole problem with Caster Level. There is even a whole school of thought (Monte Cook among them) who claim that caster Level isn't listed among the requirements, and shouldn't be a prerequisite, but is just an indication of the typical caster level the item is created at. Prerequisites, if any, are listed under prerequisites. Also, it would make no sense that (in a non-CoCo game) it would have both CL 12 and a creator level of 12 as a prereq. Having 12 caster levels usually means you have 12 levels of anything. On the other hand, the only thing that the extra prerequisite would mean, is that some monsters that cast as an Xth lvl something could not create it, because they don't have character levels. That seems weird. Does anyone think they listed the prereq to make monsters unable to make it. MacBrea, what would the extra requirement signify outside of CoCo according to you? Since according to the core rules you must also be a 12th lvl caster, which is rather hard to do without having 12 character levels? Anyway, never gave it a second thought/look, but it seems a weird requirement. And if even, it has to be decided if this is included in the CoCo rule of not needing to meet caster level requirements. Just wanted to chime in here. It is a fact, though not one I can support at the moment, that the CL of items listed in the DMG/SRD is not one of the requirements necessary to create that item. That is, in truth, the standard CL of the item itself, whether made by a character level 3 or level 20. Does it make sense? No, not really. But, it is factual and true. The 'CL X' tag line of a magic item /preceeds/ the requirements as noted, and as such, is not included in what ever those requirements are. If you dig enough, you will find certain items that will list a CL X, then list a CL X a second time among the list of requirements to create the item. |
| Huan01-10-06, 09:06 PM | Well, Nell Leonne was supposed to be retired, but since I am bringing him back, I fixed this minor thing, so please remove from Prison. Method: Converted the offending tattoo into a normal one (cost adjusted to correctly reflect this). You have a crawling tattoo (Force Screen) that is carrying a power that has a range of personal. Personal powers cannot be targeted, therefore crawling tattoos cannot target someone (including yourself) with a power that cannot be targeted. |
| TelinArtho01-11-06, 10:37 AM | Ariel can't prebuff with Greater Magic Weapon even using her rod of extend spell. She is CL7 and with the rod it would only last 14 hours - not 16. Also, just as a further correction, you can only place GMW on 50 projectiles of the same type: Magic Weapon, Greater Transmutation Level: Clr 4, Pal 3, Sor/Wiz 3 Components: V, S, M/DF Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting) Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.) |
| TelinArtho01-11-06, 11:22 AM | Nothing too major, but your accounting and your current equipment don't quite match up. Under equipment, you have a Dwarven Waraxe crafted for the price of a [Ma] Dwarven Waraxe. Under attacks it seems to be a regular waraxe and same under the accounting. Under accounting and in your stat block you have listed a set of Gauntlets of Ogre Power that you crafted - however it is not listed in your equipment section. In your equipment and accounting - your spell component pouch costs 5gp and your holy symbols cost 1gp each. Also you are listed in the equipment as having 2 slings and one quarterstaff, but under your accounting it is listed as one sling and 2 quarterstaves. Under accounting you have purchased 100 sling bullets - but have 20 listed as carried and 85 listed at home. Your AC is a little off. It should be 21 (+1 dex, +8 armor, +2 shield) touch 11 flat-footed 20. Your skills for craft should probably list the +2 racial bonus as a separate modifier - since it only applies to weapons and armor made of metal. The War domain does not grant Exotic Weapon Proficiency - just martial weapon proficiency - which is fine since Dwarven Waraxe is martial to dwarves - list the feat under your feats section as well. You are not granted proficiency with the dwarven ugrosh with this domain however. Don't forget to include your turn undead ability under cleric abilities. Like I said - nothing major - mostly typos - but stuff that should be corrected. |
| Usurpator01-11-06, 03:28 PM | @TelinArtho: Concerning the violations on Borodin, they are fixed by and large. Wanted to craft a masterwork dwarven waraxe (and other things), but couln't have the money (yet), so switched some equipment around, that caused most errors. I am leaving the Craft skills as is. Pitlords don't need them anyway, as long as I am aware of the things I am crafting are okay. |
| Skojar01-11-06, 07:18 PM | @Book5: Ba'al (http://boards1.wizards.com/showpost.php?p=7830049) has Psionic Weapon adding damage to his longbow. My understanding is that this feat only effects melee weapons. |
| Book501-11-06, 08:06 PM | @Book5: Ba'al (http://boards1.wizards.com/showpost.php?p=7830049) has Psionic Weapon adding damage to his longbow. My understanding is that this feat only effects melee weapons. ooops! That should only apply to the dagger and the hand axes (in melee). The deepcrystal damage is still applied to the bow, though. |
| Sunwolf01-11-06, 10:07 PM | Mini has too many hitpoints: Psionic body only adds +2 hp for psionic feats -- wild talent is a general feat so mini should only have 15hp not 17 hp. |
| Warclone01-12-06, 11:06 AM | nevermind |
| TelinArtho01-12-06, 01:06 PM | Galagith picked up the Dodge feat, but he does not have the prerequisite (DEX 13) - so he needs to change that feat. |
| Pittbull01-12-06, 02:09 PM | Hagrid got 3632 gp. from losing a fight while he was ECL9. According to the rules of Gladius you can only get a maximum of 1500 gp. for losing a fight when you are at ECL 9. Additionally, the fight should have given Hagrid 900 XP, not 1800. I fixed the violation on Hagrid (http://boards1.wizards.com/showpost.php?p=5203482&postcount=162): ECL-9 (http://boards1.wizards.com/showpost.php?p=7865655&postcount=714) Brilf and Hagrid lose against overwhelming odds and gain 900 xp and 1500 gold. Hagrid earns 207 gold from their professions. Hagrid: Potion of invisibility [3], Stone of Expansion [3], Stone of Animal Affinity [3], Stone of steadfast perception [10], Manifester Service 120 gold He's now ECL-9 again and ready to fight. Usurpator and the Pitlord will be informed. |
| Erithmu01-12-06, 02:11 PM | Savior Die (http://boards1.wizards.com/showpost.php?p=7818164) has multiple spells in his spell book that belong to his prohibitied school (Transmutation). 1st -Enlarge person, Reduce Person, Expeditious Retreat 2nd - Levitate, Spider Climb In addition he has scrolls that due to his prohibited school that he is not able to use, all of which are listed above. I do not think this has any implications on his previous fights. |
| TelinArtho01-12-06, 04:19 PM | Pirotess's DCs for spells are listed incorrectly as 18/19/20. They should be 17/18/19. |
| Maraxus01-12-06, 04:58 PM | JR. Pet'te F'tal has a really confusing sheet, mainly bad layout except for one major error (insanity score) and minor arrows (Bonus spells, notes and one attack bonus). (However, the layout is so bad, that it took some time to see, this are the only mistakes) (JR. Pet'te F'tal) http://ewancient.lysator.liu.se/pic/art/s/p/spalthoff/shaman_kobold.jpg Gender: (Male) Race: ( Kobold ), ( Humanoid )( Reptilian ) Size: ( Small ), ( 2'6" ), ( 37lbs ) Age: (???), (Middle Aged) Alignment: (Chaotic Evil) Class(es): (Cleric 7th) [ECL 7] Experience: (22000)/(28000) Should be 21000 Guild: (N/A) Ability Scores [Conditional Modifier(s)] Biggest problem here STR 06 [-2] (1 Points)[08 Base, +0 Item, -1 Age, -4 Race, +2 Gauntlets]09 Base, no need to mention what kind of item the bonus brings, but the type of it. DEX 10 [+0] (1 Points)[09 Base, +0 Item, -1 Age, +2 Race, +? Template] Cut out +? Template CON 10 [+0] (5 Points)[11 Base, +0 Item, -1 Age, -2 Race, +? Template] 13 Base INT 14 [+2] (5 Points)[15 Base, +0 Item, +1 Age, +? Template] 13 Base WIS 27 [+8] (16 Points)[18 Base, +0 Item, +1 Age, +1 4th HD] Base correct, but total is only 20 [+5], and then you have that insanity score of 3, you should really note here, either by [+/-3 [+1/-2] Insanity] or by writing two diffrent Wisdom scrores (like 2 diffrent attributes) CHA 16 [+3] (8 Points)[15 Base, +0 Item, +1 Age, +? Template] Hit Points: 35 [( 8 )+(4.5x6)+(0 Con)= 35; 7HD] [Conditional Modifier(s)]Without conditional modifiers, you can cut this out AC (Normal): 21 [Conditional Modifier(s)] [+0 Dex, +1 Size, +6 Armor, +3 Shield, +1 Natural, +0 Ring] AC (Touch): 11 [Conditional Modifier(s)] [+0 Dex, +1 Size, +0 Ring] AC (Flat-footed): 21 [Conditional Modifier(s)] [ +1 Size, +6 Armor, +3 Shield, +1 Natural, +0 Ring] AC Modifiers: [+/-? (Spell/Power/Ability) (Type)] Initiative: +0 [0 Dex, 0 Feat] BAB/Grap: +5/+? [+5 BAB, -4 Str, -4 Size] only -2 Str, total grapple mod -1 Speed: Land 30’, Saves Fort +06 [5 Cleric 7th + 0 Con + 1 Cloak + ? Misc] [Conditional Modifier] Ref +03 [2 Cleric 7th + 0 Dex + 1 Cloak + ? Misc] [Conditional Modifier] Will +07 [5 Cleric 7th + 1 Wis + 1 Cloak + ? Misc] [Conditional Modifier]+3 Wis for total +9. Melee Attacks (touch attack) +4, By spell [-2 Str, +5 BAB, +1 Size, +0 Enh, +0 Misc] (Club) +4, 1d4 - 2, Crit 20/x2 [-2 Str, +5 BAB, +1 Size, +0 Enh, +0 Misc] Ranged Attacks (Ranged Touch) +5, By spell total +6 [+0 Dex, +5 BAB, +1 Size, +0 Enh, +0 Misc] (weaponname) +??, ?d? + ?, Crit ??-20/x?, Range ???' delete if not needed [+? Dex, +? BAB, +? Size, +? Enh, +? Misc] Combat Modifiers: Attack & Damage +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) delete if not needed +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) Feats (Spell Focus: Conjuration)Lvl 1 (Extend Spell)Lvl 3 (Craft Wonderous)Lvl 6 Skills (40 Cleric): [-1 Ac Penalty]delete untrained spells except for hide/move silently and spot/listen, or put them in sblocks. It would also be better to put the ranks in the first bracked and the points spend in the second instead of vice versa, but that's optional) +?? Appraise [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks] +?? Autohypnosis [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks] +?? Balance [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks] +?? Bluff [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks] +?? Climb [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks] +?? Concentration [? (Class 1) +? (Class 2) +? Con +? Feat] [? Ranks] +10 Craft:armorsmithing [6 (Cleric) +2 Int +2 ToolsMA] [6 Ranks] +16 Craft:Trapmaking [10 (Cleric) +2 Int +2 ToolsMA +2 Racial] [10 Ranks] +?? Decipher Script [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Diplomacy [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Disable Device [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Disguise [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Escape Artist [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks] +?? Forgery [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Gather Information [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Handle Animal [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks] +?? Heal [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks] +?? Hide [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks] +?? Intimidate [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Jump [? (Class 1) +? (Class 2) +? Str +? Feat +? Synergy (Name) -? ACP] [? Ranks] +12 Knowledge: Arcana [10 (Cleric) +2 Int ] [10 Ranks] +?? Knowledge: Architecture & Engineering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: Dungeoneering [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: Geography [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: History [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: Local [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: Nature [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks] +?? Knowledge: Nobility [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: Psionics [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks] +?? Knowledge: Religion [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +?? Knowledge: The Planes [? (Class 1) +? (Class 2) +? Int +? Feat] [? Ranks] +06 ListenCC [10 (Cleric) +1 Wis ] [5 Ranks]dshould be: +08 ListenCC [10 (Cleric) +3 Wis] [5 RanksCC] +?? Move Silently [? (Class 1) +? (Class 2) +? Dex +? Feat -? ACP] [? Ranks] +?? Open Lock [? (Class 1) +? (Class 2) +? Dex +? Feat] [? Ranks] +?? Perform [? (Class 1) +? (Class 2) +? Cha +? Feat] [? Ranks] +?? Profession [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks] +?? Psicraft [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks] +?? Ride [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks] +?? Search [? (Class 1) +? (Class 2) +? Int +? Feat +? Synergy (Name)] [? Ranks] +?? Sense Motive [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks] +?? Sleight of Hand [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks] +08 Spellcraft [4 (cleric) +2 Int +2 Synergy (Know. Arcana)] [4 Ranks] +?? Spot [? (Class 1) +? (Class 2) +? Wis +? Feat] [? Ranks] +?? Survival [? (Class 1) +? (Class 2) +? Wis +? Feat +? Synergy (Name)] [? Ranks] +?? Swim [? (Class 1) +? (Class 2) +? Str +? Feat -? ACP] [? Ranks] +?? Tumble [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name) -? ACP] [? Ranks] +?? Use Magic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Use Psionic Device [? (Class 1) +? (Class 2) +? Cha +? Feat +? Synergy (Name)] [? Ranks] +?? Use Rope [? (Class 1) +? (Class 2) +? Dex +? Feat +? Synergy (Name)] [? Ranks] Languages Spoken: Draconic, Abyssal & Infernal. Yep, thats right, i dont speak common Speak Language: [3 Total Languages] Spells Memorized [6 / 6+1 / 5+1 / 4+1 / 3+1 / ? / ? / ? / ? / ?] again the wrong wisdom-thing. Thanks to Luni, I made another error. So there is one 3rd and 4th level spell to much. [Total Spell Levels/Day: 50; Cast: 16 (1/3 of Total Spell Levels)][Pearls of Power 3x1st, 2x2nd, 1x3rd]+1 DC spells(conjuration) 0 [DC (10 + 8)] Guidance, Read Magic, Detect Magic, Detect Magic, Detect Poison, Purify Food and Drink 1 [DC (11 + 8)] Bless, Bane, Cause Fear, Doom, Sanctuary, Sheild of faith, Burning handsdomain 2 [DC (12 + 8)] Owls Wisdom, Hold Person, Spiritual Weapon, Shatter, Sanctuary(extended), Produce Flamedomain 3 [DC (13 + 8)] Summon Monster III, Contagion, Dispel Magic, Blindness/Deafness, Produce Flame(Extended)domain 4 [DC (14 + 8)] Spell Immunity, Summon Monster III(extended), Summon Monster IV, Wall of firedomain 5 [DC (15 + 8)] x, x, x, x, x 6 [DC (16 + 8)] x, x, x, x, x 7 [DC (17 + 8)] x, x, x, x, x 8 [DC (18 + 8)] x, x, x, x, x 9 [DC (19 + 8)] x, x, x, x, x But the DC modifier is still only +6. Equipment The gloves are missing (Dark robes that match skin tones) (Worn) Free (Mythral BreastplateC +1 Enhanced) [+6 AC, +5 Max Dex, -1 ACP][15 Lbs][3100 gp] (Darkwood Heavy ShieldC +1 Enhanced) [+3 AC, -0 ACP][5 Lbs][1153.5 gp] (Belt of ????) [?? Lbs][????gp] delete out what is not needed and ... (Boots of ????) [?? Lbs][????gp] (Cloak of Resistance +1) [-- Lbs][500gp] (Hat/Helm of ???) [?? Lbs][????gp] (Periapt of ????) [?? Lbs][????gp] (Ring of ???) [?? Lbs][????gp] (holy Symbol) [-- Lbs][1gp] (Pearls of power) ...put in, which pearls you have. (pouch- to hold pearls of power)[.25 Lbs][1gp][/Color] Weapons (Club) [1.5 Lbs][--gp] (--) [-- Lbs][--gp] Expendable Items Elixir of (Name) (Qty) [0.1 lb each][???gp each] Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Allies and Equipment [B](Name) (Race & Class) (Name) (Mount) (Misc. Item) [?? Lbs][????gp] Equipment @ Home Equipment @ HomeCopy/Paste error? (Artisans ToolsMA armorsmithing) [55gp] (Artisans ToolsMA trapmaking) [50gp][/.sblock]one close-tag to much Total Gold Earned: 20000gp <-- Will work out totals shortly Total Gold Spent: ???gp Gold Remaining: ???gp Miscellaneous Statistics Encumbrance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Weight Carried: 21.75 lb Mount Weight Carried: -- lb (Size) (Type) (Dragon) Hit Points: ?? [?? HD] AC: ?? [+? Dex, +? Size, +? Armor, +? Shield, +? Feat. +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier] Initiative: +? [? Dex, ? Feat] BAB/Grap: +?/+? [+? BAB, +? Str, +? Feat, +? Size] [Conditional Modifier] Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’] Attack: Full Attack: Space/Reach: Special Attacks & Special Qualities: Abilities: STR ?? +? [Base, +? Item, +? Race, +? Template] DEX ?? +? [Base, +? Item, +? Race, +? Template] CON ?? +? [Base, +? Item, +? Race, +? Template] INT ?? +? [Base, +? Item, +? Race, +? Template] WIS ?? +? [Base, +? Item, +? Race, +? Template] CHA ?? +? [Base, +? Item, +? Race, +? Template] Saves: Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] Character Background coming soon Race Abilities: Kobold characters possess the following racial traits. — –4 Strength, +2 Dexterity, –2 Constitution. —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A kobold’s base land speed is 30 feet. —Darkvision out to 60 feet. —Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. —Racial Feats: A kobold character gains feats according to its character class. — +1 natural armor bonus. —Special Qualities: Light sensitivity. Class Abilities: (Cleric) No need, but one could mention rebuke undead (Madness Domain): (Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made. ) (Fire Domain): (Turn water creatures, Rebuke Fire creatures) (Channel Negative energy): (Spontaneous INFLICT spells, Rebuke undead) Buffs and Prefight Actions -send tactics Optional:None yet, but will be Results: Fights, Quests & Campaigns] Fight 01 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp Fight 02 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp (Quest Name) - Results - +XX Exp, +XXgp (Campaign Name) - Results - +XX Exp, +XXgp Experience Breakdown +22,000 Starting Experience +00,000 Experience Won -01,000 Experience Spent +21,000 Total Experience You don't really need to list that 3 times. Currently Owned Equipment, (Total Gold Value ???)gp Equipment (Free Outfit) (Worn) [Free] (Armor) [????gp] (Shield) [????gp] (Belt of ????) [????gp] (Boots of ????) [????gp] (Cloak of ????) [????gp] (Hat/Helm of ???) [????gp] (Periapt of ????) [????gp] (Ring of ???) [????gp] (Misc. Item) [????gp] Weapons (Weapon Name) [????gp] (Weapon Name) [????gp] Expendable Items Elixir of (Name) (Qty) [????gp] Oil of (Name) [CL ?] (Qty) [????gp] Potion of (Name) [CL ?] (Qty) [????gp] Tattoo of (Name) [ML ?] (Qty) [????gp] [.sblock=coming soon] and again a bad tag. Allies and Equipment (Name) (Race & Class) (Name) (Mount) [????gp] (Misc. Item) [????gp] (Misc. Item) [????gp] Sold Items (Misc. Item) [Cost ???gp][Refunded ???gp] (Misc. Item) [Cost ???gp][Refunded ???gp] (Misc. Item) [Cost ???gp][Refunded ???gp] Crafted items 2100gp spent on Mythral Breastplate - half weight 153.5gp Darkwood Heavy Wooden shield - half weight 1500gp Pearl of Power 1st x3 -120 xp 4000gp Pearl of Power 2nd x2 -320 xp 4500gp Pearl of Power 3rd x1 -360 xp 2000gp Gauntlets of Ogre Power -160 xp 500gp Cloak of resistance +1 -40 xp items bought 1000gp spent on +1 enhancement to shield 1000gp spent on +1 enhancement to armor Holy symbol 1 gp artisans tools armorsmithing 55 gp artisans tools trapmaking 50 gp Expendables Elixir of (Name) (Qty) [???gp each] Oil of (Name) [CL ?] (Qty) [???gp each] Potion of (Name) [CL ?] (Qty) [???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] If I could make some sugestions it would look that way: (JR. Pet'te F'tal) http://ewancient.lysator.liu.se/pic/art/s/p/spalthoff/shaman_kobold.jpg Gender: (Male) Race: (Kobold), (Humanoid)(Reptilian) Size: ( Small ), ( 2'6" ), ( 37lbs ) Age: (???), (Middle Aged) Alignment: (Chaotic Evil) Class(es): (Cleric 7th) [ECL 7] Experience: (21000)/(28000) Guild: (N/A) Ability Scores [Conditional Modifier(s)] STR 06 [-2] (1 Points)[09 Base, -1 Age, -4 Race, +2 Enhancement] DEX 10 [+0] (1 Points)[09 Base, -1 Age, +2 Race] CON 10 [+0] (5 Points)[13 Base, -1 Age, -2 Race] INT 14 [+2] (5 Points)[13 Base, +1 Age] WIS 23 [+6] (16 Points)[18 Base, +1 Age, +1 4th HD, +3 Insanity score][For Spellcasting only] WIS 17 [+3] (16 Points)[18 Base, +1 Age, +1 4th HD, -3 Insanity score][For anything else] CHA 16 [+3] (8 Points)[15 Base, +1 Age] Hit Points: 35 [( 8 )+(4.5x6)+(0 Con)= 35; 7HD] AC (Normal): 21 [Color=Gray][+0 Dex, +1 Size, +6 Armor, +3 Shield, +1 Natural] AC (Touch): 11 [+0 Dex, +1 Size, +0 Ring] AC (Flat-footed): 21 [ +1 Size, +6 Armor, +3 Shield, +1 Natural] Initiative: +0 [0 Dex, 0 Feat] BAB/Grap: +5/-1 [+5 BAB, -2 Str, -4 Size] Speed: Land 30’, [Base 30] Saves Fort +06 [5 Cleric 7th + 0 Con + 1 Enhancement] Ref +03 [2 Cleric 7th + 0 Dex + 1 Enhancement] Will +09 [5 Cleric 7th + 3 Wis + 1 Enhancement] Melee Attacks (touch attack) +4, By spell [-2 Str, +5 BAB, +1 Size] (Club) +4, 1d4 - 2, Crit 20/x2 [-2 Str, +5 BAB, +1 Size] Ranged Attacks (Ranged Touch) +6, By spell [+0 Dex, +5 BAB, +1 Size] Feats (Spell Focus: Conjuration)Lvl 1 (Extend Spell)Lvl 3 (Craft Wonderous)Lvl 6 Skills (40 Cleric): [-1 Ac Penalty] +10 Craft:armorsmithing [6 (Cleric) +2 Int +2 ToolsMA] [6 Ranks] +16 Craft:Trapmaking [10 (Cleric) +2 Int +2 ToolsMA +2 Racial] [10 Ranks] +03 Hide [+0 Dex, -1 ACP, +4 Size] [untrained] +12 Knowledge: Arcana [10 (Cleric) +2 Int] [10 Ranks] +08 ListenCC [10 (Cleric) +3 Wis] [5 Ranks] -01 Move Silently [+0 Dex, -1 ACP] [untrained] +08 Spellcraft [4 (cleric) +2 Int +2 Synergy (Know. Arcana)] [4 Ranks] +03 Spot [+3 Wis] [untrained] +02 Appraise [Color=Gray][+2 Int] [untrained] -01 Balance [+0 Dex, -1 ACP] [untrained] +03 Bluff [+3 Cha] [untrained] -03 Climb [-2 Str -1 ACP] [untrained] +00 Concentration [+0 Con] [untrained] +03 Diplomacy [+3 Cha] [untrained] +03 Disguise [+3 Cha] [untrained] -01 Escape Artist [+0 Dex, -1 ACP] [untrained] +02 Forgery [+2 Int] [untrained] +03 Gather Information [+3 Cha] [untrained] +03 Heal [+3 Wis] [untrained] +03 Intimidate [+3 Cha] [untrained] -03 Jump [-2 Str -1 ACP] [untrained] +03 Perform [+3 Cha] [untrained] +00 Ride [+0 Dex] [untrained] +04 Search [+2 Int +2 Racial] [untrained] +03 Sense Motive [+3 Wis] [untrained] +01 Sleight of Hand [+0 Dex, -1 ACP] [untrained] +03 Survival [+3 Wis] [untrained] +04 Swim [-2 Str 2*(-1) ACP] [untrained] +00 Use Rope [+0 Dex] [untrained] Languages Spoken: Draconic, Abyssal & Infernal. Yep, thats right, i dont speak common Speak Language: [Base +1 (Kobold/Cleric) +2 Int][3 Total Languages] Spells Memorized [6 / 6+1 / 5+1 / 3+1 / 2+1] [Total Spell Levels/Day: 43; Cast: 15 (1/3 of Total Spell Levels)][Pearls of Power 3x1st, 2x2nd, 1x3rd]+1 DC spells(conjuration) 0 [DC (10 + 6)] Guidance, Read Magic, Detect Magic, Detect Magic, Detect Poison, Purify Food and Drink 1 [DC (11 + 6)] Bless, Bane, Cause Fear, Doom, Sanctuary, Sheild of faith, Burning handsdomain 2 [DC (12 + 6)] Choose one spell, Owls Wisdom, Hold Person, Spiritual Weapon, Shatter, Sanctuary(extended), Produce Flamedomain 3 [DC (13 + 6)] Summon Monster III, Contagion, Dispel Magic, Blindness/Deafness, Produce Flame(Extended)domain 4 [DC (14 + 6)] Spell Immunity, Summon Monster III(extended), Summon Monster IV, Wall of firedomain Equipment (Dark robes that match skin tones) (Worn) Free (Mythral BreastplateC +1 Enhanced) [+6 AC, +5 Max Dex, -1 ACP][15 Lbs][3100 gp] (Darkwood Heavy ShieldC +1 Enhanced) [+3 AC, -0 ACP][5 Lbs][1153.5 gp] (Cloak of Resistance +1) [-- Lbs] [40 xp] [500gp] (Gauntlets of Ogre Power) [-- Lbs] [160 xp] [2000gp] (Holy Symbol) [-- Lbs][1gp] 3x (Pearl of Power 1st) [-- Lbs] [120 xp] [1500gp] 2x (Pearl of Power 2nd) [-- Lbs] [320 xp] [4000gp] 1x (Pearl of Power 3rd) [-- Lbs] [360 xp] [4500gp] (Pouch- to hold pearls of power) [.25 Lbs][1gp] Weapons (Club) [1.5 Lbs][--gp] Expendable Items Elixir of (Name) (Qty) [0.1 lb each][???gp each] Oil of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Potion of (Name) [CL ?] (Qty) [0.1 lb each][???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Allies and Equipment Equipment @ Home (Artisans ToolsMA armorsmithing) [55gp] (Artisans ToolsMA trapmaking) [50gp] Total Gold Earned: 20000 gp Total Gold Spent: 16859.5 gp Gold Remaining: 3140.5gp Miscellaneous Statistics Encumbrance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Weight Carried: 21.75 lb Character Background coming soon Race Abilities: Kobold characters possess the following racial traits. — –4 Strength, +2 Dexterity, –2 Constitution. —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A kobold’s base land speed is 30 feet. —Darkvision out to 60 feet. —Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks. —Racial Feats: A kobold character gains feats according to its character class. — +1 natural armor bonus. —Special Qualities: Light sensitivity. Class Abilities: (Cleric) (Rebuke Undead) (Madness Domain): (Granted Power: The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.) (Fire Domain): (Turn water creatures, Rebuke Fire creatures) (Channel Negative energy): (Spontaneous INFLICT spells, Rebuke undead) Buffs and Prefight Actions -send tactics Optional:None yet, but will be Results: Fights, Quests & Campaigns] Fight 01 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp Fight 02 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp Fight 03 - (Win / Lose) vs (Opponent) - +XX Exp, +XXgp (Quest Name) - Results - +XX Exp, +XXgp (Campaign Name) - Results - +XX Exp, +XXgp Experience Breakdown +22,000 Starting Experience +00,000 Experience Won -01,000 Experience Spent +21,000 Total Experience Sold Items (Misc. Item) [Cost ???gp][Refunded ???gp] (Misc. Item) [Cost ???gp][Refunded ???gp] (Misc. Item) [Cost ???gp][Refunded ???gp] Crafted items 2100gp spent on Mythral Breastplate - half weight 153.5gp Darkwood Heavy Wooden shield - half weight 1500gp Pearl of Power 1st x3 -120 xp 4000gp Pearl of Power 2nd x2 -320 xp 4500gp Pearl of Power 3rd x1 -360 xp 2000gp Gauntlets of Ogre Power -160 xp 500gp Cloak of resistance +1 -40 xp items bought 1000gp spent on +1 enhancement to shield 1000gp spent on +1 enhancement to armor Holy symbol 1 gp artisans tools armorsmithing 55 gp artisans tools trapmaking 50 gp Expendables Elixir of (Name) (Qty) [???gp each] Oil of (Name) [CL ?] (Qty) [???gp each] Potion of (Name) [CL ?] (Qty) [???gp each] Tattoo of (Name) [ML ?] (Qty) [???gp each] Edit: Thanks to Luni for that spell-thing. I made another error, probably looked at the cleric level 9 or something. |
| Luni01-12-06, 06:34 PM | 0th 6 1st 4+1 2nd 3+1 3rd 2+1 4th 1+1 He has too many spells at each level. With his 23 Wis (+6) he gets bonus spells of 1st: 2 2nd: 2 3rd: 1 4th: 1 For a total of: 0th: 6 1st: 6+1 2nd: 5+1 3rd: 3+1 4th: 2+1 which means he has one too many 3rd and 4th level spells. His spells/day will be less too. [6 / 6+1 / 5+1 / 4+1 / 3+1 / ? / ? / ? / ? / ?] |
| Warclone01-12-06, 07:02 PM | Savior Die (http://boards1.wizards.com/showpost.php?p=7818164) has multiple spells in his spell book that belong to his prohibitied school (Transmutation). 1st -Enlarge person, Reduce Person, Expeditious Retreat 2nd - Levitate, Spider Climb In addition he has scrolls that due to his prohibited school that he is not able to use, all of which are listed above. I do not think this has any implications on his previous fights. As soon as his fight is up I will edit them off his sheet. |
| King Uther01-12-06, 08:47 PM | This is fixed: Nothing much, but one of the links to her fights links to a random post from a StormTrooper. |
| lonewolf01-13-06, 05:59 AM | Nothing much, but one of the links to her fights links to a random post from a StormTrooper. fixed |
| Mal-201-13-06, 09:45 AM | Thelgar cannot prebuff a power stone of Dissolving Weapon. He is Rogue 1/ Egoist 1/ Barbarian 1/ Ranger 1, and so cannot activate the stone without a roll. In fact, I don't see any way he can activate the stone at all. He has no Use Psionic Device Skill, and Dissolving Weapon is not on the Psion (Egoist) power list. Edit:Fixed. |
| Altaris1301-13-06, 09:56 AM | Thelgar cannot prebuff a power stone of Dissolving Weapon. He is Rogue 1/ Egoist 1/ Barbarian 1/ Ranger 1, and so cannot activate the stone without a roll. In fact, I don't see any way he can activate the stone at all. He has no Use Psionic Device Skill, and Dissolving Weapon is not on the Psion (Egoist) power list. You are allowed to take 20 on the only roll necessary to address the stone, the roll being a Psicraft check. Until the GM officially declares that one cannot purchase stones based on the 'expanded knowledge' feat, then such instances as this are completely legitimate. I verified this prebuff with King Uther when creating the character, as it was designed at his request for a thug for the EHTC. I actually took this prebuff from one of his previous characters. |
| Mal-201-13-06, 10:07 AM | You are allowed to take 20 on the only roll necessary to address the stone, the roll being a Psicraft check. Until the GM officially declares that one cannot purchase stones based on the 'expanded knowledge' feat, then such instances as this are completely legitimate. I verified this prebuff with King Uther when creating the character, as it was designed at his request for a thug for the EHTC. I actually took this prebuff from one of his previous characters. I agree that you can address the stone, but I don't see how you can activate it. Here (http://www.d20srd.org/srd/psionic/items/powerStones.htm) is the SRD section on powerstones. Using a stone’s stored power after addressing the stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally (a standard action). Activating a power stone is subject to disruption just as manifesting a power normally would be. Additionally, the user must meet the following requirements. * The user must have the power on his or her class list. * The user must have the requisite key ability score. If the user meets these requirements and has a manifester level at least equal to the power’s manifester level, she can automatically manifest the stored power without a check. If she meets both requirements but her own level is lower than the power stone’s manifester level, she has to make a manifester level check (1d20 + user’s level), against a DC equal to the power stone’s manifester level +1, to manifest the power successfully. On a failure, the user must succeed on a DC 5 Wisdom check to avoid brainburn (see below). A natural roll of 1 on this check is always a failure. You don't meet requirement #1, The power is not on YOUR class list. It would be if you had the Expanded Knowledge feat to add it to your class list, but you can't even do that unless you have the ability to manifest 3rd level powers. I agree that you're allowed to purchase the stone, but I don't see any way for you to manifest it without Use Psionic Device. Also, you definitely cannot prebuff with it, as there is a chance of failure (including a chance of catastrophic failure). |
| Macbrea01-13-06, 10:10 AM | You don't have expanded knowledge. How are you placing dissolving weapon on your weapon with stone? Additionally, the user must meet the following requirements. * The user must have the power on his or her class list. * The user must have the requisite key ability score. If a psychic warrior had the feat expanded knowledge and build the stone it doesn't suddenly mean the power is on your list? Your list is your list. All taking expanded knowledge does it put it on his list. |
| Altaris1301-13-06, 10:34 AM | Macbrea, you got my point backwards. An Egoist w/ Expanded Knowledge: Dissolving Weapon creates the stone, thus adding it to my list, thus bypassing the need for me to make a UPD roll. |
| Mal-201-13-06, 10:43 AM | Macbrea, you got my point backwards. An Egoist w/ Expanded Knowledge: Dissolving Weapon creates the stone, thus adding it to my list, thus bypassing the need for me to make a UPD roll. Someone else taking Expanded Knowledge doesn't add a power to your class list. :rolleyes: Expanded Knowledge [Psionic] You learn another power. Prerequisites Manifester level 3rd. Benefit Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list. Special You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest. So, a Psion (of at least 5th level) could take the Expanded Knowledge feat, and add Dissolving Weapon to thier powers known. They could then create a power stone of dissolving weapon. But when you pick it up to use it, you have to check to see if you're qualified, which takes us back to the SRD quote in my last post. No matter what, Dissolving Weapon isn't on your class power list without you taking Expanded Knowledge. |
| Altaris1301-13-06, 11:06 AM | Someone else taking Expanded Knowledge doesn't add a power to your class list. :rolleyes: Expanded Knowledge [Psionic] You learn another power. Prerequisites Manifester level 3rd. Benefit Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list. Special You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest. So, a Psion (of at least 5th level) could take the Expanded Knowledge feat, and add Dissolving Weapon to thier powers known. They could then create a power stone of dissolving weapon. But when you pick it up to use it, you have to check to see if you're qualified, which takes us back to the SRD quote in my last post. No matter what, Dissolving Weapon isn't on your class power list without you taking Expanded Knowledge. Now that's up to interpertation, and current Elder rulings have supported my use of it. More than myself have used this to gain cheaper Tattoos and Stones in the past, just to save a few gold pieces. |
| Macbrea01-13-06, 11:10 AM | Let's take this to tavern. I believe that ruling is wrong. |
| Altaris1301-13-06, 05:26 PM | Mini has too many hitpoints: Psionic body only adds +2 hp for psionic feats -- wild talent is a general feat so mini should only have 15hp not 17 hp. Violation fixed. |
| LLMadCow01-14-06, 11:07 AM | Macbrea, Altaris13 & Mal-2: Okay, guys, I am going to address this issue of Expanded Knowledge and Power Stones. I have poured over the many aspects of what we are dealing with here and I am making a ruling and verifying/clarifying some of the rules here. A Power Stone of [Anything not actually on a Wilders List] cannot be activated by a Wilder, UNLESS the Wilder attempting to activate the power has taken the Expanded Knowledge feat. Example: A Wilder wishes to activate a Power Stone that contains Claws of the Beast. The Wilder does not have Expanded Knowledge and CotB is not on the Power List for their class, so they cannot activate the power. (If they had Expanded Knowledge: Claws of the Beast, then they would be able to use the stone.) Regardless of some other Wilder making the stone, this is NOT allowed. I agree 100% that if some Wilder with Expanded Knowledge makes a stone, he can then use the Stone, but no other wilder can use the stone unless they have the same Expanded Knowledge. Any questions? LLMC Edit: And yes, I am aware that this has been addressed in the Tavern, but at the time that I originally posted this message, I had yet to read what had been posted in the Tavern. |
| DTFarstar01-14-06, 12:48 PM | None here, though I would like to add my little bit in support of your ruling, LL. Expanded Knowledge [Psionic] You learn another power. Prerequisites Manifester level 3rd. Benefit Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list. Special You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest. Above and beyond the whole, "Someone else in my class has it on their list, so it's on my list too" or whatever the argument up top was, Expanded Knowledge doesn't add a power to your class list. It adds it to your powers known. Just like being a PsyWay/Wilder wouldn't put the PsyWar powers on the the wilder list, not even the ones you know how to manifest. It doesn't change the list at all, it just adds one to you personally. So.... maybe someone else pointed this out, I pretty much only read the last 3 or so posts on it and then wrote this because I noticed it when I read the quoted description. *shrug* Maybe I've missed a specific quote somewhere that says "if you know it, it's on your list" and this is completely wrong, but I'll say that I haven't found a passage resembling that. *shrug* Anyway, just throwing my cap in with LL. Although, if it doesn't add to his class list, could even the person with the Expanded Knowledge feat use the powerstone? Well, anyway, sorry to clutter the thread, this is just what I think. |
| Macbrea01-14-06, 01:36 PM | Aragorn's sheet is either an incomplete character or not understanding what we are doing here. As a result I have completely audited the character sheet in order that the player. Should they return be able to tell what needs fixed on the character sheet. There is multiple errors. Aragorn (Male Wood Elf) (True Neutral) (Barbarian LVL1, Fighter LVL2, ECL 3) STR...18 [+4]...(10 pts) [+2 racial] [+4 with bull's strength] [+4 while raging] DEX...20 [+5]...(16 pts) [+2 racial] [+4 with cat's grace] CON...14 [+2]...(10 pts) [-2 racial] INT....6 [-2]...(0 pts) [-2 racial] WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) Hit Points: 29 [8 HD] (12+5.5+5.5+6=29 HD: 3) AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [-2 while raging] AC 20 [+5 dex, +4 armor, +1 Shield) Initiative: +5 [5dex, 0feat] BAB/Grap: +3/+7 [+3bab, +4str] [+2 str while raging] [+2 str with bull's] Speed 40ft Saves: Fort +7 [+2barbarian + 3fighter +2con] [Conditional modifiers]{Remove [Conditional modifiers]} Refl +5 [+0barbarian +0fighter +5dex] [Evasion] {You lack evasion please remove} Will -1 [+0barbarian +0fighter -1wis] [+2 rage] +2 racial vs. enchantment; immune to sleep Attacks: MWK Composite (+8) Longbow +10 1d8+4 [19-20/x2] [+1focus, +1masterwork, +3base, +5dex] With Rapid Shot : MWK Composite (+8) Longbow +8/+8 1d8+4 [19-20/x2] [+1focus, +1masterwork, +3base, +5dex] -2 prof when not raging +1 damage/to hit with point blank shot +2 tot hit with cat's grace +2 on damage whiel raging +2 on damage with bull's Feats: Point Blank Shot [Fighter LVL1] Rapid Shot [Fighter LVL2] Weapon Focus (Longbow) [LVL1] Precise Shot [LVL3] Racial and Class Abilities:{Please put racial and class abilities in racial and class abilities area) (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) Skills{8 Barbarian 2 Fighter) +4 Craft (Leatherworking) [6 rnks -2int][2 fighter + 4 Barb -2 int][6 ranks] +3 Sense Motive [+4 rnks -1wis] (Sense Motive is Cross Class for both classes and should be annotated as such): +1 Sense Motive [4 Barbcc-1 wis][2 Ranks] Buffs and Prefight actions: Equipment: (Free weightless outfit) Chain Shirt [25 lbs][100 gp] Buckler [5 lbs][15 gp] Masterwork Composite (+8) Longbow [3 lbs][1200 gp] Quiver with 50 arrows [5 lbs][5 gp] [B]Expendable Items: [CL] Potion of CLW 6x [1] [0 lbs][300 gp][6/10 lbs] Potion of Invisibility 1x[1] [0 lbs][300 gp][1/10 lbs] Potion of Ca'ts Grace 2x[1] [0 lbs][600 gp][2/10 lbs] Potion of Bull's Strength 1x[1] [0 lbs][300 gp][1/10 lbs] Equipment at Home: Gold: 2620 spended 2,820 gp spent Gold Earned: 300 gp Gold Left: 480 gp 680 left Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 38 lb 49 lbs Defoult tactics: Just use my equipment and potions the best u can and try to win.Not acceptable tactics. Pitlords will not run your fight based off improvising the entire fight. Fights results: 1: Bolrak vs Evaine vs Tsuizues vs Aragorn: loss [+300 XP] [+300 gold] Please annotate fights in similar fashion ECL 3 All vs All - Bolrak vs Evaine vs Tsuizues vs Aragorn: loss (TelinArtho) - +300 Exp, +300gp Past Expenditures (tot. ?? gp): |
| Luni01-14-06, 02:21 PM | Buffs: -Enter arena psionically focused. -All powerstones are addressed. -All cleric/bard/wizard scrolls prepared (w/Read Magic). -Dissolving Weapon on Small and Medium Glaive Dameon can't prebuff Dissolving weapon, as he doesn't have 4 levels as Psychic Warrior to use the Powerstones without failure. Fixed! |
| Ariel2301-16-06, 02:04 AM | Just noticed this during the fight: CLW potions are listed as 250 gp, so either Tan spent too much or you meant to have 5x potions. "Scroll of Detect what" A Tattoo of Vigor [ML 1] should only be 100 gp. The price for 2x Shield (CL 1) is 50 gp, not 75 gp. Shield is not on the Bard's spell list (UMD DC: 21) and Resist Elements would likewise require a DC: 23. You should probably note that at the end in silver, as there's no reason to assume that the pitlord will realize that is a UMD check, and likewise no reason to make him look it up if you already know the DC. Another option would be to put (Wiz CL 1) instead of (CL 1) which would make it a lot more obvious. |
| TelinArtho01-16-06, 10:35 AM | Small typos, but one is fairly important (and the others are only included because I am writing up the first): 1. Thwap's DEX bonus of +4 is limited to +3 for purposes of AC because of his Spike Breastplate +1. 2. Thwap's con bonus to hit points should read 3*5. Also, total hit points should be 49, not 50. (12 + 4*5.5 + 3*5 = 12 + 22 + 15 = 49) 3. Thwap only paid 600gp for his 10 adamantine arrows. They should be 600gp, 5sp. (yes I know this is very nitpicky...) 4. Under the spot skill, you have 3 ranks listed after spending 8 cross-class skill points. It should be 4 ranks. 5. Your attack modifiers should be broken out in silvered text: +5 BAB, +4 dex, +1 enh, +1 feat for example 6. Tattoo of Psionic Levitate should cost 600gp, not 300gp - since it is a personal range power. |
| DSugui01-16-06, 09:03 PM | Tarik Vale has Divine Might feat, which is not from a valid sourcebook. |
| Zevox01-16-06, 11:25 PM | Tarik Vale has Divine Might feat, which is not from a valid sourcebook. Not a violation I'm afraid, since the Divine Might feat can be found in the SRD (look here (http://www.systemreferencedocuments.org/35/sovelior_sage/divineFeats.html)). Zevox |
| DSugui01-17-06, 06:00 AM | It's true... my mistake. I totally overlooked the Divine section :P |
| Prisonlords01-18-06, 12:26 AM | Roll Call Everyone, Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. The Judged.................................. Informant.......... Verdict Aryleia Daymerithil (NightBreeze)........... Luni............... Guilty - CAK Check Here Drac (Dracazar)............................. NiQil.............. Guilty - CAK Check Here Galagith the Gatekeeper (Iced).............. TelinArtho......... Guilty - CAK Check Here Mistique (Popcorn).......................... TelinArtho......... Guilty - CAK Check Here Noko (Maraxus).............................. TheMagister........ Guilty - CAK Check Here Vivi Ornitier (Dr. Funk).................... NiQil.............. Guilty - CAK Check Here The Judged.................................. Informant.......... Verdict Kracknol (SauroGrenom)...................... MitzaVolchenko..... Innocent The First Horseman (nightbanegod)........... MitzaVolchenko..... Guilty - PBJ Check Here Speedy (Popcorn)............................ Usurpator.......... Guilty - PBJ Check Here Speedy (Popcorn)............................ Kaigan............. Guilty - PBJ Check Here Kailia (One_Winged_Angel)................... MitzaVolchenko..... Guilty - PBJ Check Here Gundir Malakas (Kaigan)..................... MitzaVolchenko..... Innocent Nexa (Usurpator)............................ Luni............... Guilty - PBJ Check Here Ariel Reborn (Luni)......................... TelinArtho......... Innocent Borodin Brightaxe (Usurpator)............... TelinArtho......... Innocent Ba'al of the Grave (Book5).................. Skojar............. Guilty - PBJ Check Here Minesbiggarinyers (Altaris13)............... Sunwolf............ Innocent Galagith the Gatekeeper (Iced).............. TelinArtho......... Guilty - PBJ Check Here Savour Die (Warclone)....................... Erithmu............ Guilty - PBJ Check Here Pirotess (Cerebus13)........................ TelinArtho......... Guilty - PBJ Check Here JR. Pet'te F'tal (nightbanegod)............. Maraxus............ Guilty - PBJ Check Here JR. Pet'te F'tal (nightbanegod)............. Luni............... Guilty - PBJ Check Here Karen Douglas (lonewolf).................... King Uther......... Guilty - PBJ Check Here Thelgar Giantbane (Altaris13)............... Mal-2.............. Guilty - PBJ Check Here Aragorn (Katana)............................ Macbrea............ Guilty - PBJ Check Here Dameon Leonne (Huan)........................ Luni............... Guilty - PBJ Check Here Judgement Pending: This is the status of unresolved violations to be judged next week and/or judgements for this week that are being researched. Innocent: This is for violations fixed within the alloted timline. GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor. GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations. Stay of Judgement: This is for charatcers that have been removed or are being rebuilt, etc. Retraction: This is for Violations issued that turned out not to be a violation at all. Addressed: This is for any reported violation that is handeled in any other manner not listed above. The NARC........... V-Credits Earned... A-Credits Earned... Credits Issued Abyssal Stalker.... 00.1° ............. 00.0° ............. 00/00° AegisShade......... 00.1° ............. 00.0° ............. 00/00° Altaris13.......... 00.3° ............. 00.0° ............. 00/00° Ariel23............ 01.0° ............. 00.0° ............. 01/01° Book5.............. 00.2° ............. 00.0° ............. 00/00° Caterane........... 00.6° ............. 00.0° ............. 00/00° Gonbow............. 00.8° ............. 00.0° ............. 00/00° Erithmu............ 00.3° ............. 00.0° ............. 00/00° Iced............... 00.2° ............. 00.0° ............. 00/00° Kaigan............. 00.2° ............. 00.0° ............. 00/00° King Uther......... 00.2° ............. 00.0° ............. 00/00° LLMadCow........... 00.0° ............. 10.3° ............. 10/10° lonewolf........... 00.4° ............. 00.0° ............. 00/00° Luni............... 02.2° ............. 00.0° ............. 02/02° Macbrea............ 00.5° ............. 00.0° ............. 00/00° Mal-2.............. 00.1° ............. 00.0° ............. 00/00° Maraxus............ 00.5° ............. 00.0° ............. 00/00° Mind Rogue......... 00.5° ............. 00.0° ............. 00/00° MitzaVolchenko..... 00.6° ............. 00.0° ............. 00/00° Nightbanegod....... 00.1° ............. 00.0° ............. 00/00° NiQil.............. 08.4° ............. 10.6° ............. 18/18° Ribking............ 00.1° ............. 00.0° ............. 00/00° SauroGrenom........ 00.2° ............. 01.6° ............. 01/01° Sindorin........... 00.2° ............. 00.0° ............. 00/00° Skojar............. 00.1° ............. 00.0° ............. 00/00° Sloisel............ 00.3° ............. 01.3° ............. 01/01° Snommelp........... 00.6° ............. 01.0° ............. 01/01° Sunwolf............ 01.2° ............. 01.0° ............. 02/02° TelinArtho......... 10.5° ............. 11.0° ............. 21/21° Tellish_of_Ket..... 00.2° ............. 00.0° ............. 00/00° TheMagister........ 00.5° ............. 00.0° ............. 00/00° Usurpator.......... 01.7° ............. 01.6° ............. 02/02° Vathelokai......... 00.1° ............. 00.0° ............. 00/00° Warclone........... 00.1° ............. 00.0° ............. 00/00° waywreth........... 00.4° ............. 00.0° ............. 00/00° Zevox.............. 00.1° ............. 00.0° ............. 00/00° Conclusion of Roll Call for week ending January 14th, 2006 |
| Altaris1301-18-06, 09:00 AM | Thelgar cannot prebuff a power stone of Dissolving Weapon. He is Rogue 1/ Egoist 1/ Barbarian 1/ Ranger 1, and so cannot activate the stone without a roll. In fact, I don't see any way he can activate the stone at all. He has no Use Psionic Device Skill, and Dissolving Weapon is not on the Psion (Egoist) power list. Fixed. The prebuff was not used for the fight, and Thelgar is now a PsyWar 1. |
| Mal-201-18-06, 01:15 PM | Fixed.Mektos' familiar, Alister, is wearing Rhino Hide barding, and has a listed speed on 10' on land, and 30' flying. Hide armor is medium, and flying creatures cannot fly in medium or heavy barding. His land speed should also be reduced, I think, but I'm not sure about that... The speed / armor chart doesn't go that low. |
| TelinArtho01-18-06, 01:26 PM | Actually - he might be able to fly with the barding: Fly: A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) |
| Mal-201-18-06, 01:38 PM | Actually - he might be able to fly with the barding: Hmm. That's directly contradicted two other places. Once in the SRD, and another in a Rules of the Game article. Flying mounts can’t fly in medium or heavy barding.A speed reduction from armor also prevents flying. A creature that has a fly speed from wings or similar appendages cannot fly when wearing medium or heavy armor. Edit: I suppose the flying mount quote doesn't apply, since Mektos isn't trying to use his familiar as a mount. |
| TelinArtho01-18-06, 02:39 PM | Virgo has underpaid for 2 of his weapons: Large Adamantine Scythe +1 5036gp Large MW Deep Crystal Scythe 1336gp First of all, please look at this (http://boards1.wizards.com/showpost.php?p=8233701) post: On page 217 of the DUNGEON MASTER’s Guide, it states that “the cost of the masterwork quality and any magical enhancement remains the same” regardless of a creature’s unusual size or shape. Adamantine and mithral both state that items made from such material are masterwork quality and the masterwork cost is part of the material cost listed. How much would a set of mithral chainmail barding for my warhorse cost? A strict reading of the rules indicates that in such a case the masterwork cost for armor should be subtracted from the special material price before applying the multiplier for any unusual size or shape of the intended wearer. For example, according to the Armor for Unusual Creatures chart on page 123 of the Player’s Handbook, a set of chainmail barding for a warhorse (a Large nonhumanoid creature) would normally cost 600 gp (four times the normal cost of 150 gp). A set of mithral chainmail barding would cost 16,000 gp: 600 gp for the chainmail barding plus 15,400 gp (the cost of mithral medium armor [4,000 gp], minus the masterwork cost for armor [150 gp], times 4). According to this, the Large Adamantine Scythe +1 should cost: 18*2 + (3000-300)*2 +300 +2000 = 7736gp. The large Deep Crystal Scythe should cost: 18*2 + (1000-300)*2 +300 = 1736gp. Also, it should be noted that Deep Crystal is [Ma] by definition - so you don't need to include the [Ma] tag with it. |
| TelinArtho01-18-06, 03:03 PM | Tarik has the Two-weapon fighting feat, but does not meet the prerequisites for the feat. |
| King Uther01-18-06, 03:46 PM | Violation on Virgo is fixed! |
| TelinArtho01-18-06, 04:46 PM | Yup caught myself on this one. Anton has a class ability listed that he doesn't gain until ECL4. Surging Euphoria +1 (+1 to attack rolls, damage rolls and saving throws for 1 round/level surged as long as surge is successful) This will be fixed after his first fight. --------------------------- Sir Valkin has incorrect 2nd attack values. They are listed as +9/+5, but it should be +9/+4. This will be fixed after his fight this week. |
| MindWandererB01-18-06, 06:05 PM | Since Book5 practically begged for someone to narc on him, I'll be happy to oblige. ·Grapple check should be -1. You forgot the -4 size penalty. ·Spiked Chain: Attack bonus is +9, not +10. Addition error. ·Dogs: There seems to be a question about whether they have the Trip ability; since they have Combat Riding, they are considered "trained for war" and thus have the ability. Also, you forgot to add their barding into their AC (in the main "Allies" section; you have it right in the "preview"). Finally, if you plan to have Tan's backpack on one of the dogs by default, it should be noted which dog. ·Skill points: Took me a while to follow this because of the level 4 bonus to Int. A note in there somewhere (such as a by-level skill point breakdown) would help in the future. The values are correct. However, cross-class skill point allocation for Use Psionic Device needs to be flaggedcc. Spot is not listed, and should be per the streamlining initiative. Your +2 synergy bonus to Spellcraft is mis-labeled as coming from UMD rather than from Knowledge (arcana). Also, I note that you have an entry whenever you have a special bonus of some sort; in keeping with this pattern, you have synergy bonuses from Bluff than you might want to list. Finally, since you are prepared to ride your dogs, it would be nice to list your Ride skill. Equipment: "Potions/Scrolls ~1 lbs." is not a very good idea. Scrolls weigh nothing and potions weigh 0.1 lbs. Your total is 0.5 lbs of potions. Misc: you have the illegal tactic of reloading a sling using Prestidigitation listed under default tactics. |
| Pitlords01-18-06, 06:38 PM | Tarik Vale (http://boards1.wizards.com/showpost.php?p=8191411) (Myrridin) has not posted his last fight. |
| Cerebus1301-18-06, 06:41 PM | Pirotess' violation is fixed. |
| Pitlords01-18-06, 06:54 PM | Ajora (http://boards1.wizards.com/showpost.php?p=7703097)'s Fight Result Format does not fulfill coco standards. |
| lonewolf01-18-06, 08:51 PM | Aranor has crafted Gloves of Dexterity, but he doesnt have Cats Grace in his Spellbook. |
| Zevox01-18-06, 10:07 PM | Violation fixed! What do you know, I found a violation on my own character (and my first one at that - I don't know how this managed to escape my notice and that of my opponents/pitlords this long). I have his concentration listed as +6 (6 ranks, +0 con), but it should be +7 (6 ranks, +1 con). I'll fix it once his fight is done this week. Zevox |
| Iced01-18-06, 11:50 PM | Galagith's prison sentences are both void. He paid credits for a chaotic neutral alignment and his dodge feat was swapped for multiattack. He must be set free! :allalone: |
| MitzaVolchenko01-19-06, 03:06 AM | Ba'al does not list whether he turns or rebukes undead (he is LN) and therefor should not be permitted to spontaneously cast cure or cause spells until this is corrected. On the streamlining side of things, the sheet needs a lot of cleaning up. There are stray tags. Smilies in the character sheet count as images and should be removed as they add nothing and limit the pitlords' mapping capabilities further (takes away from 15 limit). Also, the x, x, x under powers known is aesthetically displeasing (but i am a neat freak). I also don't see any link to indicate the Fly scroll (CL5) as being bought on the blackmarket. Additionally, that is an arcane spell and the cleric/psi might have trouble using it. I am not sure what the * by the powerstone of vigor means (augmented?) but ML increases duration, not HP's so that should be clarified. The MW deep crystal longbow is over spent by my math (75gp+300Mwrk+1000deepcrystal=1375gp). |
| Book501-19-06, 01:42 PM | Ba'al does not list whether he turns or rebukes undead (he is LN) and therefor should not be permitted to spontaneously cast cure or cause spells until this is corrected. Cures despite the advantages of rebuke. Technically I used Turns in my Mini so thats decided. On the streamlining side of things, the sheet needs a lot of cleaning up. There are stray tags. Smilies in the character sheet count as images and should be removed as they add nothing and limit the pitlords' mapping capabilities further (takes away from 15 limit). Also, the x, x, x under powers known is aesthetically displeasing (but i am a neat freak). OK, fine. gimmie some time. I also don't see any link to indicate the Fly scroll (CL5) as being bought on the blackmarket. Additionally, that is an arcane spell and the cleric/psi might have trouble using it. Er, perhaps I missed something but Clerics of Travel can make Fly spell scroll, an when I bought it it was still ok to get stuff at +2 ECL. I am not sure what the * by the powerstone of vigor means (augmented?) but ML increases duration, not HP's so that should be clarified. whooooahh hold on there can I get a second opinion. The MW deep crystal longbow is over spent by my math (75gp+300Mwrk+1000deepcrystal=1375gp). huh? thanks! |
| waywreth01-19-06, 01:53 PM | Originally Posted by MitzaVolchenko I am not sure what the * by the powerstone of vigor means (augmented?) but ML increases duration, not HP's so that should be clarified. whooooahh hold on there can I get a second opinion. Actually you overspent. ML3 vigor stone: 3pp*2(effective level)*25=150gp That's 15hp for 150gp. I would like to add that that if you can afford/use the level 4 stones it's a better deal - even numbers are the most cost efficient. MitzaVolchenko has a good point though. You have to note augmented powerstones as opposed to ones with a higher Manifester Level (ML). Here's how I do it: Powerstone of VigorA (+10hp)[ML2, .2 lbs, 50gp] ML1 vigor stone: 1pp*1(effective level)*25=25 (5hp) ML2 vigor stone: 2pp*1(effective level)*25=50 (10hp) ML3 vigor stone: 3pp*2(effective level)*25=150 (15hp, etc...) ML4 vigor stone: 4pp*2(effective level)*25=200 ML5 vigor stone: 5pp*3(effective level)*25=375 ML6 vigor stone: 6pp*3(effective level)*25=450 |
| Book501-19-06, 02:12 PM | Since Book5 practically begged for someone to narc on him, I'll be happy to oblige. You are "welcome" B? :) Misc: you have the illegal tactic of reloading a sling using Prestidigitation listed under default tactics. Im gonna go ask LLMadCow about this one... after a minute or two. |
| Macbrea01-19-06, 02:28 PM | Oops, misread his skills and jipped the little guy. I will fix it when he is done fighting. It should have no effect on the fight at all. HD 3 Int 10 Skills (18 Dragon): All dragons have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3) I missed the +3 on the Hit Dice. He should actually have 36 skill points not 18. |
| Myrridin01-19-06, 02:42 PM | Tarik will be updated with his fight information after this week's fight. Until then, he stays in violation. |
| TheMagister01-19-06, 07:39 PM | I editted the original post! I'm sorry, Maraxus! I thought that was how it was done... TM |
| TelinArtho01-20-06, 03:35 PM | New players should always get a complimentary check from some of the more elder people here. Since I have the time today - consider me your guide. For the most part, the below is typos and slightly off-calculations: 1. Your wisdom is listed as 12, but you only have 2 points listed as spent. It should be 4. This will resolve the fact that you only have 34 points listed as spent out of 36. 2. Your hit points should include a conditional +6hp when raging. 3. Your ac is slightly off - you have a +1 Chain Shirt - which gives a +5 armor bonus, not +4. 4. Your grapple bonus lists a +5 str bonus, it should only be +4, and the total modifier should be +7. 5. Your comp. bow is listed as a melee attack - it should be listed as ranged. Also, include the range increment and the conditional modifiers when rapid shooting. 6. Your [Ma] Greatsword lists a damage of 2d6+7, it should only be 2d6+6. 7. Your greatclub lists a crit range of 19-20/x2 - it should only be 20/x2. 8. You should specify your attack modifiers in silvered or grayed text after each weapon (it makes it easier to notice errors). 9. Your climb skill lists 7 ranks, but only 6 skill points spent. It should be 6 ranks. 10. Your craft(bowmaking) skill lists 4 ranks, but has 6 skill points spent. It should be 6 ranks 11. Your buffs and prefight actions do not need to list starting locations or items in hand - those can be specified in your sent tactics. Like I said - its all minor typo-type stuff. PM me when you get it all fixed. |
| Zevox01-20-06, 06:03 PM | Violation Fixed. Theres a couple of minor typo-type violations on Pirotess. Her ranged touch attack should be at +2 (2bab, +0dex) and her longbow shots should be at +0 (2bab, +0dex, -2 str minimum). They are listed at +1 and -1, respectively - apparently not upgraded for her bab increase at 5th level. Zevox |
| Caterane01-21-06, 03:57 PM | This Prison Block will be closed soon. I'll leave it open so that you can edit your posts. Please do not make any new posts here but use the new Prison (II) (http://boards1.wizards.com/showthread.php?t=571107). Thanks Cat |
| Biota01-21-06, 11:29 PM | d'oh ignore this.. that char is retired! Ielenia Naïlo (ECL 3, Snommelp) [v:4][P:0] *Violation 1. studded leather weighs 20 lbs not 30 lbs. 2. exp, should be 4500 not 4700 I believe, Here is my math: 3000 for creation + 3 fights at 900, 300, 300 = 4500 encumbance should be spelled Encumbrance :P (doesn't really count but thought i'd mention it) 3. [Ma] should be put before the various masterwork weapons, per streamlining in the weapons list and elsewhere on the sheet where you have a masterwork item. Skill list 4. Again per the streamlining post, check out how skills should be listed. I'm new to this so correct me if I'm wrong. Thanks. Biota |
| Snommelp01-22-06, 03:14 AM | d'oh ignore this.. that char is retired! Ielenia Naïlo (ECL 3, Snommelp) [v:4][P:0] *Violation 1. studded leather weighs 20 lbs not 30 lbs. 2. exp, should be 4500 not 4700 I believe, Here is my math: 3000 for creation + 3 fights at 900, 300, 300 = 4500 encumbance should be spelled Encumbrance :P (doesn't really count but thought i'd mention it) 3. [Ma] should be put before the various masterwork weapons, per streamlining in the weapons list and elsewhere on the sheet where you have a masterwork item. Skill list 4. Again per the streamlining post, check out how skills should be listed. I'm new to this so correct me if I'm wrong. Thanks. Biota As you said, she's retired, but I'll point out a mistake you made anyway so that you don't make it in the future. XP is correct, because starting XP is 3200, not 3000. The weight problem would be correct, though. The other mistake you made was that this should have been posted in the new prison thread, because this cell block is going to close soon. |
| Book501-24-06, 05:59 PM | Just noticed this during the fight: CLW potions are listed as 250 gp, so either Tan spent too much or you meant to have 5x potions. "Scroll of Detect what" A Tattoo of Vigor [ML 1] should only be 100 gp. The price for 2x Shield (CL 1) is 50 gp, not 75 gp. Shield is not on the Bard's spell list (UMD DC: 21) and Resist Elements would likewise require a DC: 23. You should probably note that at the end in silver, as there's no reason to assume that the pitlord will realize that is a UMD check, and likewise no reason to make him look it up if you already know the DC. Another option would be to put (Wiz CL 1) instead of (CL 1) which would make it a lot more obvious. :shocked: :doh: That UMD thin in particular @Prisonlords - When I mentioned "credits for violations" .... I drop this sblock at the top of Tan and he doesnt go to jail so long as I still "have credit" ;) Every week that goes by that the violation isnt "strealined" I loose .3 credit and I "give that to ariel.. that means she could stand to make theoretically like I dunno 2/3 credits off this.. Im a pretty good bet for having missed SOmething on my sheet almost every time, and see the title for the remainder of my explanation for "why" |
| Warclone01-26-06, 02:31 PM | Savior Die (http://boards1.wizards.com/showpost.php?p=7818164) has multiple spells in his spell book that belong to his prohibitied school (Transmutation). 1st -Enlarge person, Reduce Person, Expeditious Retreat 2nd - Levitate, Spider Climb In addition he has scrolls that due to his prohibited school that he is not able to use, all of which are listed above. I do not think this has any implications on his previous fights. All these have been corrected. |
| Sindorin01-30-06, 02:56 AM | Aranor has crafted Gloves of Dexterity, but he doesnt have Cats Grace in his Spellbook. Thank you for pointing this out. The error has been corrected. |
| LLMadCow01-30-06, 04:10 AM | This thread is soon to be closed. So, please ... STOP POSTING HERE! Try Here instead... It's all good, really. I just like to post in size 7 and make some noise from time to time. And I think that some of the open Violations are going to need to be transfered to the new Prison Block anyway.... |
| Caterane01-30-06, 10:01 AM | Prison I closed. Please continue in Prison II. |