World Even-TAO [ECL10] [Archive] - Wizards Community

Post/Author/DateTimePost
SauroGrenom

12-20-06, 06:11 PM
This thread is for The Arcane Order's participation in the World Event. Please only Zevox may post here.
http://nwn.stratics.com/content/gallery/nwn_designs/characters/images/portraits/18.jpg
Eraca Moralta
I am a Lone Wolf, a hunter, and you are my prey.
Female High Elf
Neutral Evil
Ranger 4/Diviner 5 [ECL 9]
XP/TNL: 37,325/45,000 [3,200 start + 19,725 fights + 14,400 quests & missions]
Height 5’1’’, Weight 90 lbs, Age 155
Arcane Archer of The Arcane Order (http://boards1.wizards.com/showthread.php?t=500767)
Deity: Fenmarel Mestarine (God of Feral Elves, Outcasts, Scapegoats, and Isolation)

Activities this week: Seeking a powerful artifact for the Order and making 198 gp whittling.
Fight 1
Time Between Fights: hrs.
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:
STR...14 [+2]...(6 pts)
DEX...18 [+4]...(10 pts) [16, +2racial]
CON...14 [+2]...(10 pts) [16, -2racial]
INT....18 [+4]...(6 pts) [14, +1 4th level, +1 8th level, +2enhancement]
WIS...12 [+1]...(4 pts)
CHA...8 [-1]...(0 pts)

Hit Points: 52 [9 HD] [8Rng + (4.5*3)Rng + (2.5*5)Wiz +(2*9)con]
AC 19 [+4dex, +5armor], Touch 14, Flat 15 [+4 shield Shield spell, +2dex Cat's Grace] [+5 Mithral Chain Shirt (+1)]
Initiative: +4 [4dex]
BAB/Grap: +6/+8 [+6bab, +2str]
Speed 30ft [+30ft Expeditious Retreat spell]

Saves:
Fort +9 [4Rng, +1Wiz, +2con, +2resistance]
Refl +11 [4Rng, +1Wiz, +4dex, +2resistance]
Will +8 [1Rng, +4Wiz, +1wis, +2resistance]
[+2 Racial vs enchantments; Immune Sleep]

Attacks:
Masterwork Scythe +9/+4 melee, 2d4+3 [20/x4]
[+6/+1bab, +2str, +1MW]
+1 Frost Composite Longbow (str+2) +12/+7 ranged, 1d8+3+1d6(cold) [20/x3] [110' range]
[+6/+1bab, +4dex, +1enh, +1Weapon Focus]
- Rapid Shot +10/+10/+5 ranged, 1d8+3+1d6(cold) [20/x3] [110’ range]
- [+6/+1bab, +4dex, +1enh, +1Weapon Focus, -2Rapid Shot]
Mundane Crystal Composite Longbow (str+2) +12/+7 ranged, 1d8+2 [20/x3] [110' range]
[+6/+1bab, +4dex, +1MW, +1Weapon Focus]
- Rapid Shot +10/+10/+5 ranged, 1d8+2 [20/x3] [110' range]
- [+6/+1bab, +4dex, +1MW, +1Weapon Focus, -2Rapid Shot]

Conditional Attack Modifiers
+1 attack and damage ranged within 30' (Point-Blank Shot).
+2 damage melee and ranged vs Elves.
+2 attack ranged Cat's Grace.
+1d6 fire damage ranged Flame Arrow.
-1 damage ranged with Silver arrows.

Feats:
Point Blank Shot [1st level]
Track [Ranger Bonus 1st]
Rapid Shot [Ranger Bonus 2nd]
Scribe Scroll [Wizard Bonus 1st]
Alertness [Familiar Bonus] [Within arm’s reach only]
Weapon Focus (Longbow) [3rd level]
Endurance [Ranger Bonus 3rd]
Craft Wondrous Item [6th level]
Craft Wand [Wizard Bonus 5th]
Precise Shot [9th level]

Elven Racial
Ability score adjustment: +2dex, -2con
Immune Sleep; +2 to saves vs enchantments
Low-Light Vision
+2 racial bonus to Listen, Spot, and Search.
Automatically entitled to search check if within 5’ of secret/concealed door.
Favored Class: Wizard (Diviner)

Ranger Class
Proficient w/ all simple and martial weapons, light armor, and shields (except tower).
Favored Enemy: Humanoid (Elf)
Track bonus feat 1st level
Wild Empathy
Combat Style (Archery) [Rapid Shot bonus feat]
Endurance
Animal Companion

[b]Diviner Class
Scribe Scroll bonus feat 1st level.
Bonus Feat 5th level.
Summon Familiar
Prohibited: Necromancy spells
Spellbook free spells: 1st level - All cantrips (minus Necromancy), True Strike, Sleep, Shield, Expeditious Retreat, Obscuring Mist.
2nd level - Shocking Grasp, Magic Missile.
3rd level - Cat's Grace, See Invisbility.
4th level - Locate Object, Alter Self.
5th level - Arcane Sight, Fly.
Special Abilities:
Low-Light Vision
Favored Enemy: Humanoid (Elf) ( +2 bonus on damage, Bluff, Listen, Sense Motive, Spot, and Survival vs Elves.)
Wild Empathy (As diplomacy, but on animals. Add Ranger level and charisma to check.)

Skills (57Rng, 21Wiz):
+4 Balance [0rnks, +4dex]
-1 Bluff [0rnks, -1cha] [+2 vs Elves]
+10 Concentration [8rnks, +2con] [5Wiz, 3Rng]
+12 Craft (Whittling) [6rnks, +4int, +2circumstance] [5Rng, 1Wiz] [Make money: (10+12)*9 = 198 gp]
+11 Climb [7rnks, +2str, +2circumstance] [7Rng]
+1 Disguise [2rnks, -1cha] [4WizCC]
+1 Handle Animal [0rnks, -1cha, +2circumstance] [+4 circumstance w/ Terendi]
+20 Hide [11rnks, +4dex, +5competance] [11Rng]
+2 Jump [0rnks, +2str] [+12 Expeditious Retreat][+10 Jump]
+9 Knowledge (Arcana) [5rnks, +4int] [5Wiz]
+5 Knowledge (Local) [1rnk, +4int] [1Wiz]
+11 Knowledge (Nature) [5rnks, +4int, +2synergy] [5Rng]
+12 Listen [7rnks, +1wis, +2racial, +2altertness(familiar)] [7Rng] [+2 vs Elves]
+19 Move Silently [7rnks, +4dex, +3familiar, +5competance] [7rng]
+6 Search [0rnks, +4int, +2racial]
+1 Sense Motive [0rnks, +1wis] [+2 vs Elves]
+11 Spellcraft [5rnks, +4int, +2synergy] [5Wiz] [+2 for Divination spells, -5 for Necromancy spells]
+12 Spot [7rnks, +1wis, +2racial, +2alertness(familiar)] [7Rng] [+2 vs Elves]
+6 Survival [5rnks, +1wis] [5Rng] [+2 vs Elves, +2synergy in aboveground natural environments]
Speaks Common, Elven, Eleraniën*, Draconic, and Gnoll.
[*Purely roleplay-used language, a variant of Elven.]

Ranger Spells Memorized: [1] [CL 2nd] [Spell levels: 1; Cast: 1]
1: [DC 12] Resist Energy

Diviner Spells Memorized: [5/5/4/3] [CL 5th] [Spell levels: 22; Cast: 8] [Divination bonus, 10% ASF on spells w/ somatic (S) component]
0: [DC 14] Mending (V,S), Flare (V), Flare (V), Detect Magic (V,S), Detect Magic (V,S)
1: [DC 15] Shield (V,S), Shield (V,S), Shield (V,S), True Strike (V,F), True Strike (V,F)
2: [DC 16] Cat's Grace (V,S,M), Alter Self (V,S), Alter Self (V,S), See Invisbility (V,S,M)
3: [DC 17] Lightning Bolt (V,S,M), Lightning Bolt (V,S,M), Arcane Sight (V,S)
Spellbook (Pages used: 45/100)
0: All cantrips minus necromancy.
1: True Strike (V,F), Shield (V,S), Sleep (V,S,M), Obscuring Mist (V,S), Expeditious Retreat (V,S), Magic Weapon (V,S), Color Spray (V,S,M), Feather Fall (V), Shocking Grasp (V,S), Magic Missile (V,S), Jump (V,S,M), Protection from Evil (V,S,M), Protection from Good (V,S,M), Ventriloquism (V,F), Enlarge Person (V,S,M), Reduce Person (V,S,M).
2: Cat's Grace (V,S,M), See Invisbility (V,S,M), Mirror Image (V,S), Blur (V), Invisibility (V,S,M), Resist Energy (V,S), Fox's Cunning (V,S,M), Locate Object (V,S,F), Alter Self (V,S), Bull's Strength (V,S,M).
3: Arcane Sight (V,S), Fly (V,S,F), Flame Arrow (V,S,M), Haste (V,S,M), Dispel Magic (V,S), Lightning Bolt (V,S,M).
Buffs and Prefight actions:
All Scrolls Deceiphered.
Pray to Fenmarel Mestarine.
Bring Lumbë (familiar) and Terendi (Animal Companion).

Equipment:
Traveler’s Outfit
+1 Mithral Chain Shirt [10 lbs][2,100 gp] [max dex+6, armor penalty -0, 10% arcane spell failure]
Cloak of ElvenkindC [1 lb][1,250 gp]
Boots of ElvenkindC [1 lb][1,250 gp]
Masterwork Scythe [10 lbs][318 gp]
+1 Frost Composite Longbow (str+2) [3 lbs][8,600 gp]
Mundane Crystal Composite Longbow (str+2) [3 lbs][600 gp]
Quiver with 69 arrows [10.35 lbs][3 gp 4 sp 5 cp]
- 55 Silver arrows [8.25 lbs][41 gp per 20]
- 24 Cold Iron arrows [3.6 lbs][2 gp per 20]
Headband of Intellect +2C [0 lbs][2,000 gp]
Vest of Resistance +2C [0 lbs][2,000 gp][5o]
Wooden Holy Symbol of Fenmarel Mestarine [0 lbs][1 gp]
Spell Component Pouch [2 lbs][5 gp]
Scroll Case [1/2 lb][1 gp]
Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp]

Miscellaneous Items in Belt Pouch:
Masterwork Whistle [1 lb][50 gp]
Wand of Magic MissilesC (48 charges) [CL 5th] [.1 lbs][1,875 gp]
Wand of Dispel MagicC (50 charges) [CL 5th] [.1 lbs][5,625 gp]
Wand of Cure Light Wounds (26 Charges) [CL 1st] [.1 lbs][750 gp]
Vial of Drow Poison [.1 lbs][75 gp]
Vial of Carrion Crawler Brain Juice [.1 lbs][200 gp]
Climber's Kit [5 lbs][80 gp]
Pearl of Power IC [0 lbs][500 gp]
Pearl of Power IC [0 lbs][500 gp]
Pearl of Power IIC [0 lbs][2,000 gp]

Scrolls in Scroll Case:
Arcane
Scroll of Expeditious RetreatC [CL 3rd] [0 lbs][37 gp 5 sp]
Scroll of WardingC (2x Protection from Evil, 3x from Good) [CL 1st] [0 lbs][12.5 gp per spell]
Scroll of See InvisibilityC [CL 3rd] [0 lbs][75 gp]
Scroll of Magic WeaponC [CL 2nd] [0 lbs][25 gp]
Scroll of VentriloquismC [CL 1st] [0 lbs][12 gp 5 sp]
Scroll of VentriloquismC [CL 1st] [0 lbs][12 gp 5 sp]
Scroll of Distorted VisionC (1x Blur) [CL 3rd] [0 lbs][75 gp]
Scroll of Distorted Vision IIC (1x Mirror Image, 2x Blur, 1x Invisibility) [CL 3rd] [0 lbs][75 gp per spell]
Scroll of Distorted Vision IIIC (2x Mirror Image, 2x Invisibility) [CL 3rd] [0 lbs][75 gp per spell]
Scroll of Cat's GraceC [CL 3rd] [0 lbs][75 gp]
Scroll of Cat's GraceC [CL 3rd] [0 lbs][75 gp per spell]
Scroll of Flame ArrowC (2 castings) [CL 5th] [0 lbs][187 gp 5 sp per spell]
Scroll of Flame ArrowC [CL 5th] [0 lbs][187 gp 5 sp]
Scroll of HasteC (4 castings) [CL 5th] [0 lbs][187 gp 5 sp per spell]
Scroll of FlyC [CL 5th] [0 lbs][187 gp 5 sp]
Scroll of FlyC (2 castings) [CL 5th] [0 lbs][187 gp 5 sp per spell]
Scroll of Reduce PersonC (2 castings) [CL 2nd] [0 lbs][25 gp per spell]
Scroll of Enlarge PersonC (2 castings) [CL 2nd] [0 lbs][25 gp per spell]
Scroll of Bull's StrengthC (2 castings) [CL 3rd] [0 lbs][75 gp per spell]

Divine
Scroll of Resist EnergyC (6 castings) [CL 2nd] [0 lbs][25 gp per spell]
Scroll of Delay PoisonC (2 castings) [CL 2nd] [0 lbs][25 gp per spell]

Psionic Tattoos
2x Tattoo of Synsthete [ML 1st] [0 lbs][100 gp each]
2x Tatoo of Chameleon [ML 1st] [0 lbs][100 gp each]

Expendables: 3,625/4,050 gp

Allies & Equipment:
“Lumbë”, Cat familiar [100 gp]

Equipment at TAO rooms in the Red Lion Inn:
Gold: 191 gp 5 sp
Kukri [2 lbs][8 gp]
Quiver w/ 100 Arrows [15 lbs][5 gp]
Masterwork Artisan’s Tools [5 lbs][55 gp]
Eraca’s Spellbook [3 lbs][15 gp]
2x Sunrod [1 lb each][2 gp each]
Backpack [2 lbs][2 gp]
Tent [20 lbs][10 gp]
Waterskin [4 lbs][1 gp]
Bedroll [5 lbs][1 sp]

Miscellaneous Statistics:
Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Weight carried: 58.7 lbs (light)

[b]Lumbë
Cat (Tiny Magical Beast)
Neutral Evil

Str…3 [-4], Dex…15 [+2], Con…10 [+0], Int…8 [-1], Wis…12 [+1], Cha…7 [-2]

Hit Points: 26 [9 HD] [HD=master’s, HP= 1/2 master’s]
AC 17 [+2dex, +2size, +3natural], Touch 14, Flat 15
Initiative: +2 [2dex]
BAB/Grap: +6/-6 [+6bab, -4str, -8size] [bab=master’s]
Space/Reach: 2.5ft/0ft
Speed 30ft [base 30ft]

Saves: [shares base of master]
Fort +5 [4Rng + 1Wiz + 0con]
Refl +7 [4Rng + 1Wiz + 2dex] [Improved Evasion]
Will +6 [1Rng + 4Wiz + 1wis]

Attacks:
Claw +10 melee, 1d2-4 [20/x2]
[6bab, +2dex, +2size]
Bite +5 melee, 1d3-4 [20/x2]
[6bab, +2dex, +2size, -5secondary]
Full Attack: 2x Claw + Bite

Feats:
Stealthy [1 HD]
Weapon Finesse

[b]Special Abilities:
Low-Light Vision
Scent
Alertness (Gives feat to master when within arm’s reach.)
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak with Master

Skills: [Uses own or master’s ranks, whichever higher, only usable skills shown]
+10 Balance [0rnks, +2dex, +8racial]
+8 Concentration [8rnks, +0con] [5Wiz, 3Rng]
+13 Climb [7rnks, +2dex, +4racial] [7Rng]
+27 Hide [11rnks, +2dex, +4racial, +8size, +2stealthy] [11Rng] [+4 racial in tall grass or heavy undergrowth]
+10 Jump [0rnks, +2dex, +8racial]
+4 Knowledge (Arcana) [5rnks, -1int] [5Wiz]
+0 Knowledge (Local) [1rnk, -1int] [1Wiz]
+6 Knowledge (Nature) [5rnks, -1int, +2synergy] [5Rng]
+8 Listen [7rnks, +1wis] [7Rng]
+15 Move Silently [7rnks, +2dex, +4racial, +2stealthy] [7rng]
+6 Spellcraft [5rnks, -1int, +2synergy] [5Wiz]
+8 Spot [7rnks, +1wis] [7Rng]
+6 Survival [5rnks, +1wis] [5Rng] [+2synergy in aboveground natural environments]
Terendi
Male Eagle (Small Animal)
True Neutral

Str…10 [+0], Dex…15 [+2], Con…12 [+1], Int…2 [-4], Wis…14 [+2], Cha…6 [-2]

Hit Points: 5 [1 HD] [4.5Animal + 1con]
AC 14 [+2dex, +1size, +1natural], Touch 13, Flat 12
Initiative: +2 [2dex]
BAB/Grap: +0/-4 [+0bab, +0str, -4size]
Space/Reach: 5ft/5ft
Speed 10 ft, Fly 80 ft (Average) [base 10 ft, Fly 80 ft (Average)]

Saves:
Fort +3 [2Animal, +1con]
Refl +4 [2Animal, +2dex]
Will +2 [0Animal, +2wis]

Attacks:
Talons +3 melee, 1d4 [20/x2]
[0bab, +2dex, +1size]
Bite -2 melee, 1d4 [20/x2]
[0bab, +2dex, +1size, -5secondary]
Full Attack: 2x Talons + Bite

Feats:
Alertness [1 HD]
Weapon Finesse

[b]Special Abilities:
Low-Light Vision

Skills: (4Anim)
+2 Balance [0rnks, +2dex]
+0 Climb [0rnks, +0str]
+6 Hide [0rnks, +2dex, +4size]
-12 Jump [0rnks, +0str, -12speed]
+4 Listen [0rnks, +2wis, +2alertness]
+2 Move Silently [0rnks, +2dex]
+16 Spot [4rnks, +2wis, +2alertness, +8racial] [4Anim]

Tricks (Max 6+1 bonus=7)
Seek.
Used
Dec 20:
Scroll of Invisibility CL3, Mirror Image CL3

Rewards
Dec 20: Looser Rewards: 1350xp 2605gp +198gp craft

Link to full thread.
(Rolls) (http://www.hwx.it/wizards.com/dice.php?sid=948)
SauroGrenom

12-20-06, 06:19 PM
After two days fo meetings with the scribes, consulting with the astronomers and gathering supplies, Eraca is ready. Lumbë and Terendi play together in an odd game of a large bird of prey and a cat as they pounce and swoop at one another. The Order has provided you with a sturdy pack mule and a swift riding horse. The quickest way north to the sight of the planar object is through Gorthyum into the hills of Traversham and beyond.

The mount moves quickly and the 1st night Eraca stays in a large cave along the road throught the hills of Traversham. The cave is clearly a well liked campsite for travelers. There is a pool of fresh water, and a few crude statues positioned inside. Eraca makes camp, and settles in for a restfull night....

Lumbë wakes her in the night... Some creatures approach and are near the mouth of the cave.
SauroGrenom

12-21-06, 11:10 AM
Eraca spots 3 creatures. They are large with leathery wings that carry them above the ground looking like strange flying versions of a manta ray. Somehow they embody both shadow and celestial light.

http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Erac,M,2,29;b= Lumb,M,3,29;c=Tere,M,2,28;d=Lary,L,24,9; e=Curl,L,22,9;f=Moe,L,22,7

Eraca get's a surprise round, and beats one of them on initiative. The other two move before you do after the surprise round is finished. You don't have the knowledge skill to identify them, so I cannot tell you anything more than what I've already said.
Zevox

12-21-06, 12:56 PM
RP note: in case you didn't see, Vath posted the TAO plot hook for this over in the Guild thread. Reason I mention it is because the area she'd be heading with that is to the east, not north.

Anyway, if these are what I think they are (Half-Celestial Cloakers), this won't be easy - bad map for Eraca, bad foe for close quarters fighting. For this fight, please treat Lumbe and Terendi as non-combatants (like leaving them behind in an arena fight). Don't want to lose one of them by accident.

Note: 10% ASF on all spells mention here. 5' step after every casting to confuse foes.
Start: Holding scroll of distorted vision II.
Surprise Round: Invisibility from scroll of distorted vision II.
Round 1: Mirror image from same, stow scroll.
Round 2: Alter Self (Trog) from memory, draw scroll of bull's strength.
Round 3: Bull's Strength from scroll, stow scroll.
Round 4: Shield from memory, draw scroll of enlarge person.
Round 5: Cast enlarge person and stow scroll.
Round 6: Draw and cast magic weapon from scroll on scythe.

If they get too close for comfort, retreat to another box before continuing to cast (since this isn't actually an arena fight, 10 round delay rule shouldn't exist, right?).

If the armor failure kicks in, try again. I have pearls for restoring the memory spells later if need be, so no need to save them, and I don't think I lose the scroll ones.

Once buffed, draw scythe and find one, then get to meleeing. Should be striking at +11/+6 for 2d6+8 [20/x4] with all buffs up, and I'll have AC 27, plus the images. Remember my 10' reach for AoOs too.

Remember that they can't engulf me since I'm large. If I return to medium size and get grappled though, try to escape (grapple mod of +10 ain't bad).

If they moan, all I can do is hope I make the saves. Remember that a couple of those are enchantment effects, and thus she gets +2 to her save from being an Elf.

If one I want to attack has mirror images up, get out my MM wand and get rid of them with it (1 missile/image should do it in 1-2 shots), then stow it and get back to meleeing.

Of course, if these aren't Half-Celestial Cloakers, I could be making a big mistake, but then we'll just have to wait and see about that eh?
SauroGrenom

12-25-06, 09:02 PM
Yea the cloakers are going to be hard for you. I asked Cat about which map to use, and he told me to pick one that was appropreat. Since Cloakers have their environment listed as Underground, I figured that the cave map was the most appropreat. Honestly I don't think the map will make any difference.

Eraca immediately casts a spell from a scroll. Her casting is heard, and the foes speak to eachother in a strange language so they all know the general location of the mage.

The flying creatures quickly approach across the area as Eraca casts another spell from her scroll. One of the attackers senses Eraca's position precisely. But she moves 5' with a step.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Erac,M,4,27,3, 28;d=C1,L,22,9,13,21;e=C2,L,22,7,11,17;f =C3,L,24,9,13,19

One of the craetures approaches closer and begins to moan.... A second one approaches and uses a spell like ability (Bless on self and allies). Eraca tries to sneek away, but two of the cloakers hear her movement. The third cloaker moves toward where his companions heard Eraca and begins to moan... Eraca resists the effect.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Erac,M,3,28,2, 22,6,21;d=C1,L,13,21,6,24;e=C2,L,11,17,8 ,24;f=C3,L,13,19,13,22,8,22

Then one of the Cloakers begins to search for Eraca. He moves to the south and bumps into Eraca after moving 10 feet. He attacks but misses the invisible Eraca. The second Cloaker moves into position and begins to moan again. This time Eraca is lulled into a Stupor, but Eraca uses force of will to resist. The third Cloaker attacks the same square that the 1st cloaker attacked. This cloaker is unable to begin a grapple.http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Erac,M,6,21;d= C1,L,6,24,6,23;e=C2,L,8,24,3,25;f=C3,L,8 ,22

The 1st cloaker attacks the held Eraca and misses on it's attempt to touch the invisible Eraca. The second Cloaker moves to surround the mage... and begins to moan. Eraca is not lulled by the effect. Surrounded, Eraca has no option to evade them. She simply casts Alter Self from memory becoming a troglodyte and stows her scroll. The third Cloaker moans and Eraca is lulled again...

The 1st and 2nd cloakers both grapple Eraca. Cloaker 2 misses due to the invisibility, but CLoaker 1 hits and Eraca takes 7 hp damage. Eraca cannot break free of the stupor. Cloaker 3 begins a most unnerving moan.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Erac,M,6,21;d= C1,L,6,23;e=C2,L,3,25,1,22,4,22;f=C3,L,8 ,22

Cloaker 1 continued its attack biting Eraca for 6hp. Cloaker 2 attempts to grapple and engulfs the elf and bites for 7 hp damage. (At this point I remember the +4 str bonus from template, this modifies the damage a bit total damage from all attacks is 20hp.) Eraca resists the hold effect but fails to break free. Cloaker 3 continues the unnerving moan... (round 2).

Cloaker 1 and 2 bite Eraca for a total of 12hp damage. Eraca wakes from her stupor. Cloaker 3 continues the unnerving moan (round3)

Cloaker 1 and 2 use grapple checks to bite Eraca. Eraca takes 5hp damage from Cloaker 1. (Total 37hp damage). Eraca tries to break free of a grapple with CLoaker 1 and fails. Cloaker 3 continues the unnerving moan... (round 3)

Cloaker 1 and 2 use grapple checks to bite eraca. Eraca takes 9hp damage. Eraca tries to escape the grapple with Cloaker 1, and fails. Cloaker 3 continues the unnerving moan (round 4).

Cloaker 1 and 2 use grapple checks to bite eraca. Eraca takes 10hp damage. (Total 47). Eraca tries to break free of a grapple with cloaker 1 and fails. Cloaker 3 continues the unnerving moan (round 5).

Cloaker 1 and 2 use grapple checks to bite Erace. Eraca takes 7hp (total 53) and falls unconcious.


Zevox,
I'm sorry you got a tough draw on this opponent. The celestial cloakers would have been a very potent challange to any of the ECL10 characters on the World Event right now. I didn't give them any equipment because I didn't think they needed it. They were entitled to some equipment, and if I had given them some, the fight would have been over more quickly. That moan ability meshes nicely with the celestial template. Your tactic didn't work because you needed to stay hidden too long, but you also had to do alot of casting. These guys have a good listen check, they are intellignet, they can speek to eachother, there are 3 of them to block you movement, they have a better movement speed than you do. There wasn't much you could have done.

I've been ignoring family for a while now, and it's christmas. I need to get back to them, but I'll update the quest long tomarrow. Sorry. It would have been a nice present if I could have given you a win today. Better luck next time.
Zevox

12-25-06, 09:50 PM
Meh. Partially my fault here I suppose - I knew the grappling was the real danger, so I should've enlarged as soon as I went invis, then buffed AC to high heaven while they took swings vs 50% miss chance, tossed in bull's, and fought it out. Oh well - TAO should still have a shot at this, if they send Eraca or Vandelar out immediately.

And personally, I do think map would've made a difference - in the plains or forest Eraca could more easily have evaded them with flight, and they'd have to spend a few rounds searching in the sewer. But for thematic purposes yeah, that was the choice to make, its just terrible luck on my part to get not only a very tough foe but one with an environment thats bad for my character.

Anyway, saw your post in the FotW thread. My sincerest condolences on your loss - I had a similar situation with my grandfather a few years back, so I have some idea what its like. Hopefully you get/got a chance to enjoy Christmas nonetheless. And thanks for running this in spite of all that.