World Event 2.0 -TAO [ECL10] [Archive] - Wizards Community

Post/Author/DateTimePost
SauroGrenom

01-05-07, 02:26 PM
This thread is for The Arcane Order's participation in the World Event. Please only SoulLord may post here.
Vandelar the red
Optional: Slender Elf
(Male+elf grey)
(Neutral)
(Wizard necromancer 10, ECL 10)
(height 5 feet, weight 100 pounds)
xp 45,911 /FROZEN

Member of the Arcane Order Arcane Order (http://boards1.wizards.com/showthread.php?t=500767)

STR...06 [-2]...(0 pts) [06, -2racial]
DEX...20 [+5]...(10 pts) [18, +2racial][+2 gloves]
CON...14 [+2]...(10 pts)[16, -2racial]
INT...26 [+8]...(16 pts)[18, +2racial][+1 lvl 4][+1 lvl8][+4 headband]
WIS...08 [-1]...(0 pts)
CHA...08 [-1]...(0 pts)


Hit Points: 46 [3 HD] (4 +2.5 +2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+20)
AC 24 [+5dex][+1 ring][+3 shield][+1 amulet][+4 armor], Touch 16, Flat 19
Initiative: +5 [5dex, 0feat]
BAB/Grap: +5/+3 [+3 bab, -2str]
Speed 30

Saves:
Fort +7 [3 class +2con +2 cloak]
Refl +10 [3 class +5 dex +2 cloak]
Will +8 [7 class -1 wis +2 cloak]
+2 save vs enchantment, inmune to sleep

Attacks:
MW crossbow +11 (5 base +5 ranged +1 mw) dmg 1d8 19-20 x2 range 80
Ranged Touch +10 (5 base +5 Ranged)
Touch +3 (5 base -2 Str)

Feats:
(scribe scroll) [1st wizard]
(summon Familiar) [1st wizard]
(spell focus necromancy) [1st character] [+1 dc necromancy spells]
(tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance]
(empower spell) [5th wizard]
(energy substitution)(Sonic) [6th character]
(greater spell focus necromancy) [9th lvl] [+1 dc necromancy spells]
(extend spell) [10th lvl]

Racial and Class Abilities:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment

spells or effects.
low light vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including

composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Skills (86 Points Class Wizard, 28+7+7+7+7+7+7+8+8+8):
+19 Spellcraft [9 rnks, +8(int) ] [Wiz 9] +2 knowledage arcana synergy
+14 Concentration [12 rnks, +2(con)] [wiz 12]
+7 Spot [6 CCrnks, -1 (wis)]+2 race [wiz 12]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft
+7 Listen [6 CCrnks, -1 (wis)]+2 race [wiz 12]+2 when familiar is within 5 ft
+10 Move silently [5 CC rnks, +5(dex)][wiz 10]
+10 Tumble [5 CCrnks, +5(dex)][wiz 10]
+11 hide[6 CCrnks +5(dex)][wiz 12]
+13 Knowledage Arcana [5 rnks, +8(int) ] [Wiz 5]
+13 Knowledage the planes [5 rnks, +8(int) ] [Wiz 5]
+13 Knowledage nature [5 rnks, +8(int) ] [Wiz 5]
+5 Balance [0 rnks, +5(dex) ] [Wiz]
-2 Climb [0 rnks, -2(str) ] [Wiz]
-2 Jump [0 rnks, -2(str) ] [Wiz]

+15 Craft Clocks [5 rnks, +8(int) ] [Wiz 5] +2 mw tools (10+15) * 9 = 225 gp changed (http://boards1.wizards.com/showpost.php?p=7556235&postcount=7)

Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2).

opposite schools enchantment/charm,transmutation

Memorized:
0.-ghost sound,detect magic, resistance, touch of fatigue.
1.- Shocking Grasp, Shocking Grasp Obscuring mist,Silent Image, ray of enfeeblement, protection from evil, shield
2.-False Life ,Extended mage armor Ghoul Touch, Mirror Image , Scorching ray x 2, Acid Arrow
3.-Ray of exhaustion, [s][sonic] fireball x2, Fireball , dispel Magic x 2
4.- Enervation, Greater Invisibility, Evards black tentacles, Empowered Sonic Scorching Ray x2
5.- Magic Jar, Cloud Kill, Wall of stone

Spells
(7*1+7*2+6*3+6*4+4*5) (7+14+18+24+20=83) (83/3 = 27.6 = 28)
wizard 10th 4,4,4,3,3,2 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th, +1 5th = 4,5,5,4,4,3 | 26 int +2 1st +2 2nd, +2 3rd, +2 4th , +1 5th= |4|7,7,6,6,4

0- resistance,acid splash, detect poison, detect magic, read magic, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, arcane mark, prestidigitation.

1st
1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 19),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 19) 11-protection from law 12-protection from chaos 13- ray of enfeeblement

2nd
1- Ghoul touch (dc 23), 2-invisibility, 3-web (dc 20), 4-summon swarm, 5-Blindness/deafness (dc 23), 6-scorching ray, 7-shatter (dc 20), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 23), 13-spectral hand, 14- mirror image, 15- Acid Arrow, 16-Minor Image(dc 20)

3rd
1.-Ray of exhaustion (dc 24) 2.-stinking cloud (dc 21) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 21) 8.-Major Image(dc 21)

4th
1.-Fear (dc 25) 2.-Evard's black tentacles 3.-Greater Invisibility 4.- Solid Fog 5.-Dimension Door 6.-Phantasmal Killer(dc 22) 7.-Globe of invulnerability lesser 8.- Scrying 9.- Enervation

5th
1.-Magic Jar (dc 27) 2.-CloudKill (dc 23) 3.- Teleport 4.- Persistant Image 5.-summon monster V 6.-wall of stone

Evard's black tentacles
Bab +10/+5 Grapple check +18

Hawk Familiar Ganon

Hawk Familiar Ganon
hp 21 init +3 fly 60
BaB +5
AC 25/15 (touch)/21 (flat footed) (4 natural base,+5 natural (familiar), 3 dex , 2 size, 3 MW mithril Chain Shirt +1)
attack +10 (1d4-2) +4 bab, +3 dex, +2 size
, low light vision
saves +3 Fortitude /+6 Reflex /+9 will
abilities Str 6, Dex 17, Con 10, Int 10, Wis 14, Cha 6
skills
+10 Listen [6 CCrnks, +2(wis), +2 alertness ] [Wiz 12]
+18 Spot [6 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 12]
+9 Spellcraft [9 rnks, +0(int) ] [Wiz 8]
+12 Concentration [12 rnks, +0(con)] [wiz 12]
+8 Move silently [5 CCrnks, +3(dex)][wiz 10]
+8 Tumble [5 CCrnks, +3(dex)][wiz 10]
+16 hide [5 CCrnks +3(dex)][wiz 10] +8 size modifier
+5 Knowledage Arcana [5 rnks, +0(int) ] [Wiz 5]

feats Alertness, Weapon Finesse

Alertness, improved evasion,
share spells, empathic link
Deliver touch spells
speak with master
speak with animals of it's kind

Equipment
MW mithril Chain Shirt 2250gp

Miscellaneous Statistics:
Encumberance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Weight carried: 7 lb



Buffs and Prefight actions:
start with loaded crossbow.
False life prebuffed 1d10+9 hp

Equipment:
(Free weightless outfit)
(Armor)spell component pouch x2
(Weapon)dagger [1 lbs][ 2 gp]
Pearl of power 1,000 gp (1st level)
headband of intellect +4 16,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74)
Cloack of resistance +2 4,000 gp
light crossbow MW 330 gp 4lb
crossbow bolts 19 2 gp 2lb
ring of protection +1 2000 gp
mithril buckler +2 5015 gp 2.5lb
amulet of natural armor +1 2000gp
lesser metamagic rod of silence 3000gp
lesser metamagic rod of extend 3000gp
slippers of spider climbing 4800gp 1/2 lb
gloves of dexterity +2 4000gp

Sold
MW studded leather armor cost 175gp 2lb sold for 87.5

Expendable Items: [CL]

Scrolls frozen crafting
teleport 5 562.5
summon monster v 5 562.5
wall of stone 5 562.5
evards 4 350
greater invisibility 4 350
solid fog 4 350
dimension door 4 350
scrying 4 350
enervation 4 350
summon 3 3 187.5
blacklight 3 187.5
summon swarm 2 75
false life 2 75
see invisibility 2 75


Scrolls Crafted february 22 Gold 1475 XP 59
Scroll of Invisibility x2 [(wiz 3)] [- lbs][75/150 gp]C 02/20/2006
Scroll of scorching ray x2 [(wiz 3)] [- lbs][75/150 gp]C 02/20/2006
Scroll of Empowered sonic scorching ray x1 [(wiz 7)] [- lbs][350 gp]C 02/20/2006
Scroll of spectral hand x2 [(wiz 3)] [- lbs][75/150 gp]C 02/20/2006
Scroll of Dispel Magic x1 [(wiz 1)] [- lbs][187.5 gp]C 02/20/2006
Scroll of protection from Good x2 [(wiz 1)] [- lbs][25/50 gp]C 02/20/2006
Scroll of protection from Law x2 [(wiz 1)] [- lbs][25/50 gp]C 02/20/2006
Scroll of protection from Chaos x2 [(wiz 1)] [- lbs][25/50 gp]C 02/20/2006
Scroll of BlackLight x1 [(wiz 9)][- lbs][337.5 gp]C 02/20/2006

Scribed before Amnesty
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x1 [(wiz 1)] [- lbs][25 gp]C
Scroll of Shocking Grasp x2 [(wiz 5)] [- lbs][125 gp]C
Scroll of Sonic Shocking Grasp x1 [(wiz 5)] [- lbs][125 gp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Mage Armor x3 [(wiz 1)] [- lbs][12.5 gp]C
Scroll of Invisibility x0 [(wiz 3)] [- lbs][75 gp]C
[s]Scroll of Summon Swarm x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of scorching ray x0 [(wiz 3)] [- lbs][75 gp]C
Scroll of sonic scorching ray x0 [(wiz 3)] [- lbs][75 gp]C
Scroll of Empowered sonic scorching ray x0 [(wiz 7)] [- lbs][350 gp]C
Scroll of spectral hand x0 [(wiz 3)] [- lbs][75 gp]C
Scroll of Minor Image x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of see Invisibility x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from arrows x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of resist energy x1 [(wiz 3)] [- lbs][75 gp]C
Scroll of protection from chaos x0 [(wiz 1)] [- lbs][25 gp]C
Scroll of protection from evil x2 [(wiz 1)] [- lbs][25 gp]C
Scroll of Dispel Magic x0 [(wiz 6)] [- lbs][225 gp]C
Scroll of BlackLight x0 [(wiz 5)][- lbs][187.5 gp]C
Scroll of Major Image x1 [(wiz 5)][- lbs][187.5 gp]C
Scroll of Shield x1 [(wiz 1)] [- lbs][25 gp]C

Other
universal solvent x1 [50gp]
Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp]
Tatto of Skate x1 [ML1] [-- lbs][100/600 gp]
potion of cure light wounds x5x2 [8][50/350 gp]
potion of hide from undead [50/50 gp]
Tatto of Chameleon x1 [ML1] [-- lbs][100/500 gp]
tangle foot bag x1 [100gp]
potion of invisibility x0 [300gp]
potion of pass without trace x 4 [50gp]
Crawling Tatoo of Entangling Ectoplasm x0 [50gp]¨Ganon
Elixir of hiding x0 [250gp]
Focus: Gem (Magic Jar) [100gp]
Focus: Mirror (scrying) [1000gp]

spell failure 0%

Equipment at home:
[Cold Iron] crossbow bolts 15 4 gp 2lb Bolts of Asmeroviel slaying
[CAlchemical Silver] crossbow bolts 20 3 gp 2lb Bolts of Devil slaying

Gold: 4842-4387.5= 454.5

Candy central poster of the collectors' edition
SpellBook
(Other item)

Miscellaneous Statistics:
Encumberance: 0-20 (light), 20 (medium), 60 (heavy)
Weight carried: 10 lb
Mount weight carried: 0 lb


Character Background:
The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage

Default Tactics
familiar holds charge of ghoul touch
send familiar to attack
cast scorching ray from scrolls on target


Fights results:

1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] Attack of the Rat Swarm I

2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] Burning Paladin!

3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] Attack of the Bat Swarm II

4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] The Dagger of doom!

5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Who Took My walls away!

6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle!

7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] Entangle!

8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] Inmune to Hold person .....whew....

9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] A paralizing shocking Touch part I

10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] Attack of the Bat swarm III

11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp]

12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414)
[+1200xp][+1600gp] [+147gp engineering]

13: (Talari, Va'ria and Vandelar vs 7 shocker lizards and 1 babau demon) Victory (http://boards1.wizards.com/showpost.php?p=7423556&postcount=64)[+1519 xp][+2066gp]

14: Aquin Win (http://boards1.wizards.com/showpost.php?p=7453763&postcount=479)[+1800xp][+2000gp] Repeat after me monstuous humanoids not the same as humanoids

15: (quest Foundations of the order) sucess (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1) [+933xp][+1600gp] [+133 gp clockmaking]

16: Against 4 Salamander Flamebrothers Victory (http://boards1.wizards.com/showpost.php?p=7702318&postcount=612) [+2100xp][+2600gp] [+133 gp clockmaking]

17: Vs Vampire Fighter 5 victory (http://boards1.wizards.com/showpost.php?p=7734746&postcount=626) [+2100xp][+2600gp] [+133 gp clockmaking]

18: vs Krunch Victory (http://boards1.wizards.com/showpost.php?p=7915614&postcount=746) [+2100xp][+2600gp] [+133 gp clockmaking] Impressive fortitude Save

19: vs Va'ria
Loss (http://boards1.wizards.com/showpost.php?p=7978420&postcount=786) [+700xp][+866gp] [+147 gp clockmaking]

20: vs Dameon Victory (http://boards1.wizards.com/showpost.php?p=8027591&postcount=827) [+2100xp][+2600gp] [+147 gp clockmaking] Overcome Hubris prepare better Vandelar!

21: vs 2 Jann Victory (http://boards1.wizards.com/showpost.php?p=8087615&postcount=883)
[+1400xp][+2400 gp][147 gp] Never forget see invisibility Again!

22: vs Saffron Brass Victory (http://boards1.wizards.com/showpost.php?p=8192729&postcount=978) [+2400xp][+3400gp][192 gp] A paying Gamble buy Shield

23: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Defeat (http://boards1.wizards.com/showpost.php?p=8248350&postcount=38) [+700xp][+1133gp][192gp] After Exhausting all his spells Vandelar Surrenders

24: vs Sdentch Victory (http://boards1.wizards.com/showpost.php?p=8305539&postcount=91) [+2800xp][+3966gp][192 gp] A barbarian helped by a cleric with Shield other So may HP so few Spells

25: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Rematch!Victory (http://boards1.wizards.com/showpost.php?p=8365740) [2000xp][3666gp] Sweet Payback, Good Outsiders are Tough

26: vs Talari Leafwhisper Defeat (http://boards1.wizards.com/showpost.php?p=8509930&postcount=261) [1050xp][1750gp] Where o where are your potions of pass without trace Vandelar

27: Scroll crafting Crafting (http://boards1.wizards.com/showpost.php?p=8542988&postcount=280)

28: Breaking the Alliance Sucess (http://boards1.wizards.com/showthread.php?t=598320)[4050xp][8978gp] The dragon chambers collapsed thanks to the help of Luken from the CEF

29: vs Lord Frost Victory (http://boards1.wizards.com/showpost.php?p=8822160) [+2700xp][+4500gp][+225gp clockmaking][Tao Tax 405gp] Tricksy Dragon almost grappled vandelar

30: vs Large black dragon & a Vrock Defeated (http://boards1.wizards.com/showpost.php?p=8901575&postcount=513) [+900xp][+1500gp][+225gp clockmaking]Vrock damage reduction made it impossible to damage.

31: vs Lissa Long fellow Defeated (http://boards1.wizards.com/showpost.php?p=8937469&postcount=531) [+996xp][+1660gp][+225 clockmaking] increase armored AC so it won't happen again.

32: Showdown
Victory (http://boards1.wizards.com/showthread.php?t=687128)
Shinmor Captured The magister recovered a great day for the TAO

33:A summons Victory (http://boards1.wizards.com/showthread.php?t=715640)
Ancient pacts renewed bring more allies into the fold of the TAO



[B]Past Expenditures.

Bolts 4
cold iron bolts 5
tatoo of skate 4
tatoo of chameleon 4
tanglefoot bag 1
potion of clw 1
elixir of hiding 1
potion of invisibility 1
potion of pass without trace 1


Summon Familiar 100
spellbook 15

Copied Spells
vampiric touch scribe 300 = 300
Teleport copy 250 scribe 500 = 750
Persistant Image copy 250 scribe 500 = 750
Scrying copy 200 scribe 400 = 600
Solid Fog copy 200 scribe 400 = 600
Enervation copy 200 scribe 400 = 600
Dimension Door copy 200 scribe 400 = 600
Invisibility greater copy 200 scribe 400 = 600
Summon Monster III copy 150 scribe 300 = 450
Major Image copy 150 scribe 300 = 450
Dispel Magic copy 150 scribe 300 = 450
Spectral Hand copy 100 scribe 200 = 300
Mirror Image copy 100 scribe 200 = 300
summon swarm copy 100 scribe 200 = 300
Blindness/deafness copy 100 scribe 200 = 300
Minor Image copy 100 scribe 200 = 300
Acid Arrow copy 100 scribe 200 = 300
scorching ray copy 100 scribe 200 = 300
shatter copy 100 scribe 200 = 300
False Life copy 100 scribe 200 = 300
see invisibility copy 100 scribe 200 = 300
protection from arrows copy 100 scribe 200 = 300
resist energy copy 100 scribe 200 = 300
Protection from good scroll 25 scribe 100 = 125
Protection from good scroll 25 scribe 100 = 125
protection from Chaos scroll 25 scribe 100 = 125
ray of enfeeblement scroll 25 scribe 100 = 125
Shield scroll 25 scribe 100 = 125


Scribed Scrolls
Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of sonic Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C
Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C
Scroll of Mage Armor x6 [(wiz 1)] [- lbs][12.5/75 gp][1/6 xp]C
Scroll of Protection from evil x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C
Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C
Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C
Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C
Scroll of Empowered Sonic scorching ray x1 [(wiz 7)] [- lbs][350/350 gp][28/28 xp]C
Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of Spectral Hand x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
Scroll of see Invisibility x7 [(wiz 3)] [- lbs][75/525 gp][6/42 xp]C
Scroll of Minor Image x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C
scroll of protection from arrows x3 [(wiz 1)] [- lbs][75/300 gp][6/30 xp]C
scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C
Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Shield x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C
Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C
Scroll of BlackLight x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C
Scroll of Major Image x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C
Used Jan 03:Scroll See Invisibility, Black Tentacles, Magic Jar, Wall of Stone, Cloud Kill, 3x Dispell Magic, Scroll of Black Tentacles, Scroll of Summon Swarm, 3x CLW potions

Rewards Jan 03: Frozen

Used Jan 17:2x Sonic Fireball, 2x Empowered Scorching Ray

Rewards Jan 17: Frozen

Used Jan 24th: Greater Invisibility

Rewards Jan 24: None/ Vandelar Slain by Half Copper Dragon Treant.

Link to full thread.
(Rolls) (http://www.hwx.it/wizards.com/dice.php?sid=1000)
SauroGrenom

01-05-07, 04:49 PM
Vandelar was awakened in the night by a young scribe. Master Vandelar! Wake! Eraca has been slain, and The Magister wishes for you to seek the book.

....


After lenghty debates, it is decided. Eraca was most likely followed and ambushed. So Vandelar will sneak out of Gladius by the least likely and most dangerous way... The sewers below the Old Campus lead out of the city. Now cleared of devils and dragons, the sewers are safer, but safe is a relative term when speaking of the sewers.

Gathering his equipment Vandelar is ready. The sewers are strangely enchanted in places. Some tunnels glow with light, while others are inky darkness. The water in some passages is clean while others flow with acidic fuming liquids.

As the night wears on but morning has not yet risen, Vandelar's familiar senses something hostile is near. He stops to listen... There is a slithering sound, something large and monstrous is near...

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,31;b=M ons,L,30,31I rolled the map randomly and the monster as well. You don't have the knowledge necessary to identify this creature. So the description you got is all I can give... But I will say that I think you got an easy foe. Considering what's all on that ECL10 monster list, this is a cupcake. Not necessarily easy, but definately a cupcake compared to a Mymarch.
SoulLord

01-06-07, 12:45 AM
Vandelar mind ran into overdrive the slithering sound echoed through the sewers.

Calm down vandelar you dont have to fight it you just have to continue on our way to the artifact....

Still the thing could give away vandelar location so with a sigh he prepared for the incoming battle.

vandelar tapped his tatoo of chameleon and tried to hide while remaining as silent as possible trying to see who this interceptor would be.

rules wise tap tatoo of chameleon hide and move silently for cover
SauroGrenom

01-07-07, 01:24 PM
Just to be perfectly clear... Since this is a World Event you do have to defeat the monster, evasion is not an option. Also I'm required to follow the CoCo rules about the Knowledge checks like it's a monster fight, and Vandelar has no ranks in the necessary knowledge. All I can say is that it's a large size reptilian monster, even when you see it I can give no more description than that. You may be able to deduce what it is by looking at the monster list after the monster's actions reveal some of its abilities...(hint: Look at your skills and the types they can identify. This foe must be one of the few types you cannot identify, so do a process of elimination for large size reptilian monsters of those types on the ECL10 monster list... there are only a few options.)

Vandelar taps a tattoo and moves forward silently. The monster listens but Vandelar is undetected. The monster casts an arcane spell. Vandelar identifies it as Invisibility (automatic). The creature prepares a potion.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,31,8,3 1;b=Mons,M,30,31
SoulLord

01-08-07, 09:22 PM
Vandelar wasted no time as he recognized the uttering of the invisibility spell he Unleashed his evard's black tentacles at the area the creature was in before unralveling his scroll.
SauroGrenom

01-08-07, 09:25 PM
Please check the map in my previous post. You don't have LOS to the creature's area. You cannot target it with an area spell.
SoulLord

01-09-07, 04:45 PM
Vandelar reacted as he listened the invisibility being cast not having a clear shot at the creature nor his location vandelar unraveled see invisibility scroll which he then proceeded to cast.

(after that ready action to cast evards at the creature if I can locate his area by listening or if he shows up, ganons actions are 2 listen checks every round for the time being)
SauroGrenom

01-09-07, 06:39 PM
Vandelar casts from his scroll. The casting is heard by the monster. It knows Vandelar's general location. Also it identifies the spell being cast, and it knows that Vandelar can see invisible creatures. The monster quaffs a potion (Mage Armor) and moves closer.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,7,31;b=M ons,L,30,31,22,31

The monster has no ranks in MS, so I'm going to just assume you can hear it and know where it is on the map.
SoulLord

01-09-07, 09:56 PM
vandelar silently moves forward toward the grates and the incoming sound of the creature trying to remain hidden vandelar readies an action to cast evard's black tentacles not when he sees the creature but rather when he sees the creature move.

move silently and hide as vandelar advance to have a clear sight of the grate when he sees the creature move he will cast his evards black tentacles
SauroGrenom

01-10-07, 06:53 PM
Vandelar moves forward and hides readying an action to cast if he sees the opponent move. The monster hears Vandelar moving and knows his general location. The monster casts Expiditious Retreat and gets a figurine ready.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,7,31,12, 30;b=Mons,L,22,31

Vandelar 46/46 HP See Invisibility
Monster XX/XX HP Invisibility, Expeditious Retreat, Mage Armor
SauroGrenom

01-12-07, 03:18 PM
Soulord,

Considering how time in running down, I need some more frequent posting from you, or you can just give me some general tactics to run. If you give me tactics, I'll pause if things get into a difficult situation for you. Whatever you decide, I'd like to get something from you fairly soon.
SoulLord

01-12-07, 09:24 PM
Hi sorry for not being clear vandelar was keeping the same action until he saw the beast ill try to increase the frequency of the posting now.
SauroGrenom

01-14-07, 11:05 AM
I had some family in town yesterday, but now we should be able to move this ahead a few rounds.

Vandelar stays in his hiding spot and readies an action. The monster casts Shield and moves forward. As it passes by the grate, Vandelar spots it moving and casts Black Tentacles. The monster evades the tentacles, and with an accelerated movement speed (expititous retreat) the monster almost moves out of the threatening area.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,12,30;b= Mons,L,22,31,21,28,21,26;n=Tentacle,22,2 8,4

Vandelar 46/46 HP See Invisibility
Monster XX/XX HP Invisibility, Expeditious Retreat, Mage Armor, Shield
SoulLord

01-14-07, 06:19 PM
Vandelar was perplexed at the speed and strenght of the creature it had broken free of the tentacles and moved with an amazing speed out of the area after doing so usually those foes unfortunate enough to be caught in them struggled to break free of their grasp.

Not wasting time after this failed attack vandelar charged gannon to protect him as he used his magic jar spell perhaps if the body was so strong his mind could be an easier target.

Cast magic jar and attempt to possses the biggest life force available
SauroGrenom

01-15-07, 10:24 AM
I'm not sure if the half movement speed penalties would stack. One is caused by the tentacles, the other is caused by the large creature moving throught the half water tunnel. I'll give it to you.

The creature is caught by the tentacles and takes 5hp damage. Vandelar readies to cast Magic Jar if the creature breaks free. The monster struggles but fails to break free.


Vandelar 46/46 HP See Invisibility
Monster -5/XX HP Invisibility, Expeditious Retreat, Mage Armor, Shield

The tentacles grapple for 10hp damage. The creature attempts to break free and fails.

Vandelar 46/46 HP See Invisibility
Monster -15/XX HP Invisibility, Expeditious Retreat, Mage Armor, Shield

The tentacles squeeze for 7hp damage. The creature attempts to break free and succeeds. Vandelar's readied action triggers and he casts magic jar on the creature. The spell penetrates the SR but fails to trap the soul of the creature. The monster moves out of the threatening area and around the corner. Monster rolled a 20 on the will save.


http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,12,30;b= Mons,L,21,26,20,20,15,20;n=Tentacle,22,2 8,4

Vandelar 46/46 HP See Invisibility
Monster -22/XX HP Invisibility, Expeditious Retreat, Mage Armor, Shield
SoulLord

01-16-07, 12:15 AM
There was no going back now Vandelar felt the indomitable will of the creatured as it had resisted his attempt to break his will, knowing it would be inmune to another attempt vandelar willed himself back into his body and unleashed another spell before he could be interrupted.

Action cast wall of stone effectively trapping the creature
4 5 feet 2 of them being 3 inches thick (the ones closest to vandelar) walls it being a large creature cant squeeze through it
AC hp 30/45 hardness 8 str check 24/26

after that cast cloudkill into the area of the creature and afterward use the scroll of SM V to summon a celestial hound to aid me in battle
SauroGrenom

01-16-07, 04:32 PM
It's a little hard for me to understand how you want to use this wall of stone spell. You can make 10 5'x5' sections of wall that are 2" thick. You can put four to block the passage in any direction. A single casting of the spell must create a continuous piece of stone, not two smaller unconnected walls. If you leave a 5' wide opening, a large creature can squeeze through it. So you need to block it off tighter than that. But also you need to be able to cast into the area. The walls of stone will block your own LOE and you cannot cast through your own wall. Clearly you want to trap the creature with a wall of stone, so it will get a reflex save (special use of the spell). But you also want the "trap" to have big enough holes that you can cast into the area (and if that is the case the monster can cast out at you). I need you to give me a bit more specific info about how you are going to shape this wall of stone. With your caster level, you have 250 square feet of stone to put into place, that makes a hemisphere of radius 6.3 feet. That's barely big enough to fit the creature (squeezing the vertical dimension). So you could trap it with the wall of stone (if it fails the reflex save), but then you won't be able to cast into the trap. Please be a bit more specific on what and how you want to accomplish this trapping.
SoulLord

01-16-07, 11:47 PM
Vandelar is trying to create a wall to encircle the creature when the creature is in the corner Vandelar can create a wall to seal off the forward and right directions by using 8 2 thick sections of the wall the remaining 2 thick sections of wall will be in the section closest to vandelar so even when broken the creature would have to squeeze through to pass (escape artist check)

Since the wall can be shaped vandelar will leave a small opening to cast spells into the area (the creature can do the same)

Strategy
If the creature is trapped cast cloudkill inside and move out of sight after that cast mirror image and unleash memorized first and from scroll later scorching rays.

if its not greater invisibility double move away summon celestial from scroll and help with rays
SauroGrenom

01-17-07, 08:37 AM
Vandelar readies to cast when the creature moves into position. The monster moves closer and triggers Vandelar's readied action. When it reaches the corner, Vandelar casts his spell and attempts to trap the monster. He succeeds! The monster is trapped (the movement isn't what would be ideal for you but you have enough "wall" to enclose the creature in it's last position on this turn). The monster casts a fireball through the "hole" in the wall. Vandelar tries to evade the burst and takes only 13hp damage.
http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,12,30;b= Mons,L,15,20,12,20,11,21

Vandelar 33/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)

Vandelar casts Cloud Kill into the area. Expecting to hear coughs and sputtering from the monster, Vandelar is surpised when it appears to suffer no ill effects from the poison. The creature casts another fireball down the hall as Vandelar rounds the corner. The flames lick at his heals and scourch Vandelar for 11hp damage.
http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,12,30,6, 31;b=Mons,L,11,21;n=CloudKil,11,23,4;o=F ireball,10,31,4

Vandelar 22/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)

This plann isn't working very well, so I figured you should get a chance to modify it as you see necessary. I'd like to point out that since the creature is trapped by the "hole" it is practicially the same as a window or arrow slit for the monster. It will recieve an improved cover bonus to a touch AC due to this. That makes it hard for you to use any ray attacks. You have used 19 spell levles so far.
SoulLord

01-17-07, 08:34 PM
The creature seemed imprevius to the poison of the cloudkill spell which greatly annoyed vandelar.

was nothing going to work against this creature a quick review of his arcane repertoire indicated that it would be hard to continue even if he managed to defeat the spell wielding thing.

He made a quick review of what he knew already: it seemed to be inmune to poison, very strong his mind defenses were formidable and magic didnt seem to affect it without some resistance and to add more in case that was not enough it was capable of launching devastating fireballs.

the Black tentacles seemed to have worked somewhat against it a nd so Vandelar again targeted the area the creature was trapped in with his scroll and not wasting time he followed it by casting a summon swarm spell into the same area the combination would be deadly to most and vandelar hoped that this last trick of his worked.
SauroGrenom

01-17-07, 11:29 PM
I'm fealing sympathy for you. Vandelar does infact have several spells that would be very effective against this foe, but you happen to have been hit by a natural 20 will save and an unexpected poison immunity. The SR is very low compared to your CL.

Vandelar silently creaps back into range for casting from his scroll. His movement is undetected. He draws a scroll from his pack. The gass cloud drifts forward (as in the spell description). The monster drops a figurine through the "window" and utters an arcane word. Instantly it grows into a griffon. The griffon begins to choke and cough in the poison gass. Unsure of which way to go, it bumbles forward (the only direction it can go) through the gass and emerges from the cloud of yellow/green gass right infront of Vandelar!

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,6,31,10, 31;b=Mons,L,11,21;d=Grif,L,11,23,11,29;n =Cloudkil,11,23,4

Vandelar 22/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)
Figurine Griffon -14/59 (-3Con)
SoulLord

01-18-07, 11:21 PM
Vandelar was almost offended by the appearance of the griphon the creature was resourceful but Vandelar was not without a few remaining tricks up his sleeve.

he took a step back as to avoif the claws of the griphon as he casted a dispel magic at it hoping to end the spell effect that had produced it a gleam of malice in his eye as he hoped to be able to use this weapon against his foe.

after that resume the plan evards and then summon swarm at the trapped creature
SauroGrenom

01-19-07, 12:19 AM
Vandelar moves back and casts Dispell Magic, but the spell does not inactivate the magic item (CL check not high enough). The cloud of poison gass moves forward. The trapped creature struggles in it's trap, but can only ready to cast again if he hears Vandelar casting in the tunnel. The griffon approaches but it's too large to move effectively in the tunnel and cannot move into contact with Vandelar.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,10,31,4, 31;b=Crea,L,11,21;c=Grif,L,11,29,11,31,7 ,31;n=CloudKil,11,19,4

Vandelar 22/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)
Figurine Griffon -14/59 (-3Con)

Vandelar Backs up and casts a second Dispell Magic, but again the spell does not inactivate the magic item (CL check not high enough). The cloud of poison gass moves out of the battle area. The trapped creature struggles in it's trap, but can only ready to cast again if he hears Vandelar casting in the tunnel. The griffon approaches but it's too large to move effectively in the tunnel and can only move into contact with Vandelar.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,4,31,2,3 0,2,27;b=Crea,L,11,21;c=Grif,L,7,31,3,31 ,2,29

Vandelar 22/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)
Figurine Griffon -14/59 (-3Con)

Vandelar is geting a bit desperate and backs up a third time to cast dispell magic again (I'm fudging the rules a bit in your favor here and transforming a memorized fireball to a dispell magic). This time it succeeds and the griffon instantly turns back into a small bronze figurine. The casting is heard by the trapped creature. It pinpoints Vandelar and casts a fireball down the hall. The edge of the burst hits Vandelar for 10hp damage.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,27,2,2 6;b=Crea,L,11,21;c=Grif,L,2,29;n=Firebal l,2,22,4

Vandelar 12/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)
Figurine Griffon (dispelled)
SauroGrenom

01-19-07, 12:23 PM
I've stopped at this point because you are in a difficult tactical situation and I want you to have the chance to make a decision about what happens. Right now Vandelar has the scroll of black tentacles in hand, and he has a full round of actions. He only has 10hp left and no spell levels to cast. So you can move to the corner and cast black tentacles on the held foe. But it has no options left except to fling fireballs until it runs out of spells. You will likely get hit by another fireball unless the creature is grappled and fails the concentration check. So you have to win the grapple check and the creature has to fail the concentration check to prevent a fireball from coming your way. One more fireball could be the end (average damage 24, make the save 12hp).

If you don't use the tentacles now, you will most likely get hit by a readied fireball as you cast later. Summon swarm is one option at this point. You can back up into the north western corner and cast the spell closer to the monster than you. The swarm will move in and drain the monster down, although he does have fireball and that can make short work of a low level swarm. False Life scroll may be a good idea to get enough HP to survive the next fireball. Or resist energy would be a prudent choice.

I don't know what you want to do, but you need to decide so I can finish this and catch up on the next one. In the future the opponents will hopefully be something you can identify and we can use tactics to move faster.
SoulLord

01-19-07, 09:24 PM
Begone BEGONE BEGONE!!! finally the creature was dismissed but vandelar was hurt ... maybe too hurt to continue ..... NEVER the elf dismissed those thoughts and began to engulf his healing potions after he did he readied an action to cast the tentacles at the creature as soon as it was into range.

after that try the summon swarm
SauroGrenom

01-21-07, 11:27 AM
Vandelar steps out of the dangerous area and draws forth a potion of CLW. He heals himself (8hp, 9hp and 2hp) by quaffing three potions. The creature readies an action to cast another fireball if it hears casting.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,26,2,2 7;b=Crea,L,11,21

Vandelar 31/46 HP See Invisibility
Monster -22/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)


Vandelar moves silently and undetected to the corner of the tunnel where he has a position to cast at the creature. He casts from his scroll and the creature pinpoints Vandelar's position when he hears casting. The creature's readied action triggers, and it casts a fireball at Vandelar (16hp). Vandelar concentrates to continue the spell, and succeeds at finishing the arcane words and gestures in the midst of the fireball. His spell succeeds and black tentacles burst from the ground to the east. The creature is squeezed for 5hp damage.

http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,27,2,2 3;b=Crea,L,11,21;n=BlackTen,12,21,4;o=Fi reball,2,22,4

Vandelar 15/46 HP See Invisibility
Monster -27/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)


Vandelar quickly moves back to the north and evades any counter attack. The creature grapples with the tentacles for 7 rounds. (18: 6hp damage monster breaks free; 19: Tentacles cannot regain grapple Creature casts dispel magic and the tentacles dissapear.)
http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,2,23,2,2 9,1,32;b=Crea,L,11,21;n=BlackTen,12,21,4

Vandelar 15/46 HP See Invisibility
Monster -33/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)


Vandelar draws a scroll of summon swarm and casts the spell. The swarm moves to attack the creature. The creature suffers 5hp damage. The creature attacks the stone wall.
http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,1,32;b=C rea,L,11,21;c=Swar,L,4,22,10,22

Vandelar 15/46 HP See Invisibility
Monster -38/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)


Vandelar concentrates on the swarm. The creature attacks the stone wall and is hurt by the swarm untill the creature dies.
http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Vand,M,1,32;b=C rea,L,11,21;c=Swar,L,10,22

Vandelar 15/46 HP See Invisibility
Monster -56/XX HP Expeditious Retreat, Mage Armor, Shield, (Trapped!)



DARK NAGA
Large Aberration Hit Dice: 9d8+18 (58 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +6/+12
Attack: Sting +7 melee (2d4+2 plus poison)
Full Attack: Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, spells
Special Qualities: Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm, DR 5/magic, Fire/Cold Resistance 10, SR14
Saves: Fort +7, Ref +9, Will +10
Abilities: Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17
Skills: Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11
Feats: Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes
Challenge Rating: 10

Equipment: Bronze Griffon Figurine, Cloak of Resistance +2, Potions: Fly, Mage Armor, Protection from Good, Protection from Chaos, Protection from Arrows.

Spells: 7th level sorcerer 7/7/5
1- expeditious retreat, magic missile, ray of enfeeblement, shield, silent image
2- See Invisibility, invisibility, scorching ray;
3- Dispell Magic, Fireball
I'm not sure if the summon swarm should be able to penetrate the DR5/magic. Since it's a spell, I'll give it to you.
SoulLord

01-21-07, 11:37 AM
Vaneler felt almost ready to collapse ..... the creature was finally gone as was much of his spell arsenal.

Not wasting more time he searched through the remains of the creature for something of use and then he continued on his way.

it was odd to find this creature under the sewers perhaps the dragons were trying again to establish a foothold near the campus or perhaps something else ... the peace negotiations were not as sucessful as vandelar wanted maybe someone wanted him out of the way.
SauroGrenom

01-21-07, 11:39 AM
Vandelar leaves the sewer and finds himslef in a strange but familiar place. He hears a roar in the distance, and knows identifies the sound as hydra.

Map is the standard arena, opponent is 11 headed hydra. Vandelar wins initiative.
http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Vand,M,58,32;b= Hydr,H,30,6
SauroGrenom

01-22-07, 03:07 PM
Souldlord,

We are a week behind. This is a cupcake foe you can identify. I need you to send me tactics, so I can wrap up the encounter before next pairings.
SoulLord

01-22-07, 06:28 PM
Tactics use slippers of spider climbing to get out of harms way and blast at the beast until its dead use fire first from memorized spells and scrolls and then resort to other energy types.

Vandelar Rushed out of the sewer he seemed to recall this path led him to a familiar place...

I knew I should have turned right at the last intersection he thought...

A too familiar place indeed as he suddenly found himself in the Arena the angry roar of an eleven headed mounstrosity near him.

At least this time he knew what he was facing and had a plan to defeat it without as much trouble he hoped as his last opponent..
SauroGrenom

01-23-07, 11:30 PM
You've got squat in the way of anything to cause fire damage. There are 2 scrolls of scorching ray at CL3. From the ceiling they don't have enough range to hit the beast. I'm not going to waste my time using those and having the creature run away and you move around on the ceiling while it's fast healing repairs the damage. However you do have lots of sonic energy type of fireballs and higher CL scorching rays memorized. You'll be using those till the run out. Also aside from the the scorching ray scrolls, you have only one Acid Arrow memorized. There is no way that Vandelar can slay the heads. Vandelar's only choice is to slay the body.

Vandelar activates his slippers of spider climb and heads up the wall. The Hydra spots him and moves in closer but cannot threaten the mage before the elf climbs out of reach on the ceiling.

Round 31:
Vandelar lobs a sonic fireball at the beast and all the heads fall dead. The body suffers serious damage as well (72hp), but remains alive.

Round 32:
The amazing healing ability of the creature allows it's body to repair some of the damage (21hp) and regrow 2 heads. Vandelar hits it with another sonic fireball and the two heads are destroyed as well as the body suffers damage (46hp).

Round 33:
The creature continue to heal (21hp) and 8 more heads appear. Vandelar is out of sonic fireballs, so he uses an empowered sonic scorching ray to target the body of the hydra (40hp) (Rays cannot target heads).

Round 34:
The creature heals some more (21hp) and tries to escape. Vandelar easily moves after it and casts a second empowered sonic scorching ray to target the body of the hydra (39hp). The force of the attacks finally slays the creature.
SoulLord

01-24-07, 01:54 AM
At least a respite Vandelar was exhausted he looked at his diminished arsenal and hoped he would be able to carry on.

He sent ganon to scout ahead for the exit before another thing showed up believing him to be his next meal.
SauroGrenom

01-24-07, 09:40 PM
Vandelar manages to leave the city of gladius alive. Through the following days he is plauged by the sense that something or someone hunts him. Each night his rest is interrupted. One night his camp is ruined by a terrible gust of wind. Another night, wolves prowl the edges of his camp, and he is unable to rest peacefully.

But with perseverence, Vandelar finds what the sages described. A cavern mouth opens before him. A dim glow from within has an ominous color. Vandelar knows that such things are never left unguarded.

Cautiously he enters the cavern, and the stone behind him emits a flash of light! Looking back, Vandelar sees the passage back is gone. Forward is the only way that remains now.

A chamber opens up in the cavern ahead. Vandelar see's motion... It's a Dragon of some kind... Yes a Half Dragon crossed with a Treat! How unusual. It moves fast, but not fast enough. Vandelar is quicker, just barely.

http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,27,4;b= Guar,H,4,6

You get the initiative.

(rolls.) (http://www.hwx.it/wizards.com/dice.php?sid=1000)
SoulLord

01-26-07, 12:24 AM
The dragon tree seemed to move with infernal speed but vandelar was able to react just a bit faster than it.

Examining his remaining arsenal Vandelar saw that he did not have much to choose from but still maybe enough to be able to prevail.

quickly he intoned a spell of greater invisibility and as silently as he could moved out of the way.

General strategy wear it down first while remaining invisible as long as possible m=memorized s=scroll
use tatoo of skate to get extra movement
sequense would be cast spell then move if invis about to run out replace with another greater invisibility then mirror image then regular invisibility from scrolls.

m Ray of enfeeblement
m ray of exhaustion
m Enervation
s enervation

after that thing is a bit worn down summon fire elementals with summon monster v and III while attacking with remaining scrolls (Empowered sonic scorching ray, scorching ray) ranged attacks first if hes not down and wasted all move to use touch attack spells if very low hp use scroll of false life to get some.
*note use rod of metamagic extend with acid arrow

Thanks for running this event it's very very appreciated.
SauroGrenom

01-26-07, 04:15 PM
Vandelar uses his faster reflexes to his advantage and casts a spell and fades from sight (casting heard). He quietly moves out into the open so that his position is concealed (movement not detected). The guardian draws a potion and quaffs it. (Vandelar cannot see the effect take place no LOS.)
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,27,4,24 ,9;b=Trea,H,4,6

Vandelar 46/46 HP Greater Invisibility (Ends 11)
Monster XX/XX HP Invisible

Vandelar moves (undetected) to a position where he expects to see the Treant but does not spot the creature (it's invisible). So he taps his tattoo of Skate. The Huge Creature clicks it's heals and flies forward on huge but silent wings...(Vandelar fails the listen check badly)The creature pauses right next to Vandelar! The two invisibile creatures are unaware of each other only 10' apart. The Treant readies an action to move into base contact if it can locate Vandelar.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,24,9,20 ,13;b=Trea,H,4,6,8,10,12,10,16,11

Vandelar 46/46 HP Greater Invisibility (Ends 11), Skate
Monster XX/XX HP Invisibility

Vandelar is unsure where the Treant went. He decides that since most of the area to the west is still hidden from his view, the Treant has probably moved out of sight. He needs to move closer so that he has a good LOS into the starting area. He moves closer and bumps into the Treant who blocks his path. The Treant hears him move (triggers readied action), but cannot move closer (already in base contact). Vandelar completes his move action and backs up then blasts the invisible Treant with his Ray of Exhaustion. The Treant hears the casting and pinpoints Vandelar. The Ray hits and the Treant suffers strength damage (8pts). The Treant knows where the Ray came from, so it knows that Vandelar must be invisible. It taps a tattoo (touchsight) and moves (flies) adjacent to Vandelar. Again the movement is totally silent, and Vandelar doesn't know the Treant is adjacent to him. Gannon hears the Treant, but can only say it is somewhere nearbye (within 20').

Gannon is not mentioned in your tactics, and if he is "out" to hear things, he should probably also give away Vandelar's location. Even though you didn't say so in your tactics, I'm assuming that Gannon is "riding" on Vandelar and that Vandelar shared the Greater Invisibility with Gannon.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,20,13,1 8,12,20,18;b=Trea,H,16,11,19,17

Vandelar 46/46 HP Greater Invisibility (Ends 11), Skate
Monster XX/XX HP Invisibility, (-8 Str), Touch Sight

Vandelar knows the invisible Treant is nearbye (Gannon tells hims so), so he decides to move away and get out a scroll of see invisibility. He does not know that the Treant can sense him, and Vandelar moves and provokes an AoO. The monster attempts to grapple (provokes an AoO). Vandelar has no weapon in hand to take an AoO with. The creature touches Vandelar, grabbs him (nat 20 is not automatic success on a grapple check) and squeezes for 14hp damage.

http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,20,18;b =Trea,H,19,17,19,18

Vandelar 32/46 HP Greater Invisibility (Ends 11), Skate, (Grapple)
Monster XX/XX HP (-8 Str), Touch Sight, (Grapple)

Vandelar has a standard action left in this round.
SauroGrenom

01-26-07, 07:56 PM
I'm editing this because I realized that in round 3 above, I didnt follow Soulord's tactics perfectly and he may protest. The following is a revised version to more closely follow his described tactic. The key point is not to end any round with casting. Rather cast, then move to obscure his position.

Vandelar uses his faster reflexes to his advantage and casts a spell and fades from sight (casting heard). He quietly moves out into the open so that his position is concealed (movement not detected). The guardian draws a potion and quaffs it. (Vandelar cannot see the effect take place no LOS.)
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,27,4,24 ,9;b=Trea,H,4,6

Vandelar 46/46 HP Greater Invisibility (Ends 11)
Monster XX/XX HP Invisible

Vandelar moves (undetected) to a position where he expects to see the Treant but does not spot the creature (it's invisible). So he taps his tattoo of Skate. The Huge Creature clicks it's heals and flies forward on huge but silent wings...(Vandelar fails the listen check badly)The creature pauses right next to Vandelar! The two invisibile creatures are unaware of each other only 10' apart. The Treant readies an action to move into base contact if it can locate Vandelar.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,24,9,20 ,13;b=Trea,H,4,6,8,10,12,10,16,11

Vandelar 46/46 HP Greater Invisibility (Ends 11), Skate
Monster XX/XX HP Invisibility

Vandelar is unsure where the Treant went. He decides that since most of the area to the west is still hidden from his view, the Treant has probably moved out of sight. He needs to move closer so that he has a good LOS into the starting area. He moves closer and bumps into the Treant who blocks his path. The Treant hears him move (triggers readied action), but cannot move closer (already in base contact). Vandelar completes his move action and backs up then blasts the invisible Treant with his Ray of Exhaustion. The Treant hears the casting and pinpoints Vandelar. The Ray hits and the Treant suffers strength damage (8pts). The Treant knows where the Ray came from, so it knows that Vandelar must be invisible. Vanedelar evades this round and puts as much distance between himself and the Treant as possible. The guardian heard Vandelar's movement and knows that Vandelar must be invisible and his location within 15'. The Guardian thinks Vandelar is at location (25,25). It taps a tattoo (touchsight) and moves (flies) toward Vandelar. Again the movement is totally silent, and Vandelar doesn't know the Treant is near to him. Gannon hears the Treant, but can only say it is somewhere nearbye (within 20'). The treant can "see" Vandelar nearbye.

Gannon is not mentioned in your tactics, and if he is "out" to hear things, he should probably also give away Vandelar's location. Even though you didn't say so in your tactics, I'm assuming that Gannon is "riding" on Vandelar and that Vandelar shared the Greater Invisibility with Gannon.
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,20,13,1 8,12,20,18,22,26;b=Guar,H,16,11,16,22,20 ,22

Vandelar 46/46 HP Greater Invisibility (Ends 11), Skate
Monster XX/XX HP Invisibility, Touch Sight

Vandelar knows the invisible Treant is nearbye (Gannon tells hims so), so he draws a scroll of See Invisibility and moves to hide his position (don't want to end the turn after casting). He does not know that the Treant can sense him. The Treant watches Vandelar move, and silently flies to a position adjacent to Vandelar. Vandelar hears the creature getting closer. When in position, the Guardian attacks Vandelar and starts a grapple. The creature squeezes Vandelar for 18hp damage.

http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Vand,M,22,26,3 0,26;b=Guar,H,20,22,26,26,28,26

Vandelar 28/46 HP Greater Invisibility (Ends 11), Skate, (Grapple)
Monster XX/XX HP Touch Sight, (Grapple)

Stoping at this point to see what you want to do in the grapple. Cast, escape, attack?
SoulLord

01-27-07, 01:23 PM
Vandelar was at a loss his tactics ruined the creature was able to detect him somehow and now was he was caught; those trunks squeezed as he felt his bones break.

The creature not only was very prepared for this fight against him but was also very smart.

Vandelar uttered a small prayer to the gods as he tried to escape the grasp of the creature.

(doesnt the treant still have a miss chance for vandelar being invisible?)

anyway try to escape his grasp, if sucessful tumble silently away and resume strategy but first summon the fire elementals always move silently.

Thanks again for runing the event.
SauroGrenom

01-27-07, 09:29 PM
No miss chance. The Touchsight effect means the Treant can "see" Vandelar just fine. There is no concealment. I'll ask about it in the Tavern just to make sure. But this is the way Touchsight has been used in the past.

On to other things... Vandelar cannot escape a grapple with this creature by any means. Vandelar uses 1d20+3 on the grapple check. The Treant uses 1d20+26 on the grapple check. Even the minimum roll for the treant exceeds Vandelar's max roll. And on a grapple check 20's and 1's are not automatic successes or failures. Also Vandelar can use an Escape Artist check at 1d20+5, but that's not high enough to ever defeat the grapple check. So Vandelar cannot escape unless the opponent's grapple check comes down. If you could somehow hit the treant with one of the debilitating attacks like enervation or ray of enfeeblement or exhaustion, then you could be in a better situation. But you can only cast spells with no somatic or material component. That leaves precious few options. Some of those options would be very useful now. Things like Dimension Door or Suggestion could get you out of this situation. But none of those spells are memorized. If you had allies, then they could attack it while it grapples you. But none of these things are available.

As it is I don't see any point in continuing. Vandelar cannot escape or do anything while grappled. Two more rounds and Vandelar's hp are exhausted. I'm going to have you just surrender unless I turn out to be wrong about the touchsight and invisibility thing.


Huge Dragon
Hit Dice: 7d10+42 (80 hp)
Initiative: –1
Speed: 30 ft. (6 squares) Fly 60 ft. (Average)
Armor Class: 24 (–2 size, –1 Dex, +17 natural), touch 7, flat-footed 24
Base Attack/Grapple: +5/+26
Attack: Slam +18 melee (2d6+13) or Claw +18 (1d8+13) or Bite +13 (2d6+13)
Full Attack: 2 slams +12 melee (2d6+9) , or Claw Claw Bite
Space/Reach: 15 ft./15 ft.
Special Attacks: Animate trees, double damage against objects, trample 2d6+19, Breathweapon Line of Acid 6d8 DC 19 reflex
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire, Immune to Acid, Breath Weapon, Dark Vision 60
Saves: Fort +11, Ref +1, Will +7
Abilities: Str 37, Dex 8, Con 23, Int 14, Wis 16, Cha 14
Skills: Diplomacy +12, Hide 1*, Intimidate +12, Knowledge (nature) +12, Listen +13, Sense Motive +13, Spot +13, Survival +13 (+15 aboveground)
Feats: Improved Sunder, Iron Will, Power Attack
Environment: Temperate forests
Organization: Solitary or grove (4–7)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral good

Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.

Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.

Equipment:
Boots of Speed
Potion of Bear's Endurance
Potion of Mage Armor
Potion of Invisibility
Potionof Energy Resist (fire)
Tattoo of Touchsight
Oil of Magic Fang
Feather Token Tree
Elemental Gem
SauroGrenom

01-27-07, 10:12 PM
If I may, I'd like to give a couple words of advice for Vandelar.

First is that there is no good reason for any wizard to not have at least 1 rank in all the CoCo relevant knowledge skills. You get a +9 on knowledge checks with an investment of one skill point. You were realy thrown by the 1st foe because you have no ranks in Knowledge Dungeoneering. With one rank you would have known that it was a fiendish naga. That battle would have been cake and you could have saved some very useful spells for other opponents.

Next you were beat in the classic situation that slays all magi. You were in an enclosed place with an opponent you couldn't evade and who had tremendous melee superiority. Classically magi survive this by having allies that help prevent the foe from coming into melee (or slow it down while you get to cast devastating spells). Bottom line is that I thing you should seriously think about getting yourself some allies. You have lots of skill points invested in non mage skills like spot/listen/hide/move silently/tumble. Reworking some skills may be helpful. Diplomacy allies could help. Diplomacy has lots of synergy skills, and you can get skill boosting items cheaply. That way you can get the diplomacy check up high enough to get a decent meat shield.

One little thing is that you have fantastic save DC's on necromancy spells. You should probably also have some blindness/deafness spells memorized. Those are killer save or die spells against most opponents.

Lastly, your character sheet is hard to work with some times. You have lots of scrolls listed with a quantity of zero. You also have a whole section of scrolls where the CL is wrong. None of your spells have save DC's listed in the memorized spells section. There's a lot of stuff here that makes it hard to use the sheet, and some important things that should be there are not.

That's my piece. There is no need for you to justify your decisions to me or any such thing. I just had a few thoughts and suggestions. I hope you find them helpful.

Cheers,
Sauro
SoulLord

01-27-07, 10:25 PM
Thanks for the suggestions.

I shall look into them