101 Cliches [Archive] - Wizards Community

Post/Author/DateTimePost
DBoot

06-29-05, 05:06 PM
In the spirit of the 101 and 1001 threads I bring you 101 Cliches. Why Cliches? For one, its something to avoid. For another, and contradictory reason, Cliches make for fertile ground, if twisted around a bit. So lets see if we can do 101, and if we can, 1001.

001. Master/father was killed by a rival, character seeks revenge.
002. Character wields an impracticaly large sword.
003. Left home to escape an arranged marriage.
004. Actually a royal, traveling incognito.
005. A Dwarf with a Scottish accent and a love of mead.
Hav0k

06-29-05, 06:37 PM
006: Any of the builds from character optimization.
007: Beholder rising from a chasm below.
008: A kender saying "oops."
009: "Bow before me."
010: Pizza and Mountain Dew during a gaming session.
Hav0k

06-29-05, 06:39 PM
011: A dwarf who was kicked out of the clan.
012: A "Smart" half-orc.
013: A player trying to say they made a character for the Roleplay when it is obviously a "rollplay" character.
Quarterstaff

06-29-05, 07:40 PM
14. Bards with rapiers
15. the wizard who acts reserved all the times
16. ilithids always found just as they open into a fresh brain
17. drow with two weapon fighting
18. Fighters who dump stat cha int or wis making it impossible for the player to RP them properly
19. Meatshield half-orcs
DBoot

06-29-05, 07:56 PM
Hav0k:
Some cool ones, but 006, 010, and 013 are more gaming convention cliches than in-game cliches.

020: A nonevil drow. (especially wielding dual scimitars)
021: A fallen Paladin.
022: A redeemed villain.
023: A good but melencholy vampire.
024: A riddle-telling genie.
025: A wise-ass familiar.
026: A low cha caster with a frog familiar.
027: A lawful stupid Paladin.
028: A Paladin in gold armor.
029: A Blackguard in black armor.
030: A good healer but otherwise useless female character.
031: A Womanizing Rogue.
032: A Fighter-type party leader.
033: An uncouth or otherwise uncivilized axe wielder.
034: An eccentric gnome (especially a tinkerer).
035: Half-Orc Barbarian, Dwarven Fighter, Halfling Rogue, et al.
036: Necromancers with a skull motif.
037: Monks with sandals. Admit it.
038: Villains who laugh maniacally.
039: A 'tough'/'cool' character with a cloak or cape.
040: Red eyes and/or white hair.
041: Wizards with glasses.
042: Bumbling old conjurer who always comes through in a pinch.
043: Clumsy female protagonist.
044: ****-retentive villains. Double points if they're vampires.
045: Villains who use goblets for anything.
046: Villains with a needlessly high Charisma (ex. High Charisma Monk).
047: Useless Bards.
048: Rangers with butt-chins (sorry, couldn't help myself).
Shar_Narishma

06-29-05, 08:36 PM
048 female fighter with high charisma
049 blond elven archer
050 dwarven cleric with warhammer
051 charismatic champion swordsman
Dandrie Swift

06-29-05, 08:37 PM
052: monologing villain
053: vermin infested cellar
054: busty barmaids
055: mysterious man with dark past
056 comic relief in the form of sovereign glue

*doh, had to renumber everything
EvilDuck

06-29-05, 08:59 PM
57: An annoying bard
58: A kleptomanic rogue
59: A hyperaggressive barbarian
60: A meditative monk
61: A devout cleric
62: A bookish wizard
The Voice of Sauron

06-29-05, 09:07 PM
I agree with the poster complaining about dwarves and Scottish accents; just once I would love to see someone play a dwarf with a French accent. But here's a few more things I'm tired of:

x: The unwritten rule that wizards wear fancy robes, even when travelling through wilderness.
x+1: Kleptomaniac halflings.
x+2: People who think "Kender" and "Halfling" are interchangable.
x+3: Alcoholic dwarves.
x+4: Effeminate elves.
x+5: Half-orcs with monosyllabic animal noises for names (Seriously, folks, even Tolkien's orcs had two syllables in their names, like "Shagrat" or "Azog").
x+6: Paladins who kill anything that shows up on their "Detect Evil" screen.
x+7: Players who think playing a Barbarian gives them licence to do dumb things, even when said Barbarian has a listed intelligence of 10 or better.

That's all I can think of for now.
Quarterstaff

06-29-05, 09:16 PM
70. kobolds who never set traps even though they have a racial bonus
71. the kingdom under attack from savage races and requres your help to save it (i mean how many times have all of us heard that)
72. gruff and reserved rangers
73. rangers with short beards (ie aragorn)
74. The lich never does anything intelligent with its phlyactry
75. how villains lose all common sense when they become evil (referring to 74)
trappedslider

06-30-05, 01:37 AM
76. a flying monkey :D
EvilDuck

06-30-05, 01:55 AM
77. The druid that likes nature a lot.
78. The hardass paladin.
79. The magic gnome.
80. The princess is in distress
81. The adventurers are needed to solve any and all major problems.
Abyssal Stalker

06-30-05, 02:37 AM
82. A two-handed weapon-wielding fighter/barbarian using power attack to deal massive amounts of damage - allthough it's an effective cliche!
83. A wizard/sorcerer shooting magic missiles and fireballs - as 82. :D
Need_A_Life

06-30-05, 07:34 AM
84. The hunchback, moronic, orc of sub-humanoid intelligence (Int >3, Wis >3 Cha >3) hulking barbarian (Str +14, Con +14)
stranger-654

06-30-05, 07:54 AM
85: parents killed when young...by evil humanoids(i.e goblins)
Need_A_Life

06-30-05, 08:13 AM
86. Orphan.
stranger-654

06-30-05, 08:21 AM
87: tough outside but lovable inside
EvilDuck

06-30-05, 08:28 AM
88. Evil guy looks like a girl.
89. Evil girl wears lots of leather and has a whip.
90. Female characters played by guys always use seduction at some point in their careers.
obrysii

06-30-05, 11:31 AM
91. Male characters played by girls are either a. feminine or b. homosexual
92. Female characters played by guys are either a. a tomboy or b. homosexual
Need_A_Life

06-30-05, 11:42 AM
93. Gets drunk whenever in town.
EvilDuck

06-30-05, 11:47 AM
94. An elf is haughty and arrogant
95. Old men always have suprising relevant tidbits of wisdom for the party.
96. There's a gazebo somewhere...
Need_A_Life

06-30-05, 01:08 PM
97. Dwarves can always outdrink other races. Even the half-dragon troll barbarian with Great Fortitude.

98. Rogues backstab party members whenever they're given the option regardless of motives.
Dremik-the-Taupe

06-30-05, 03:29 PM
99. Paladin commits genocide against goblins without saying anything, then peacefully resolves a situation involving a human who has obviously done something wrong when the DM never really explains why there had to be 300 green corpses. Goblins are peoploid too, give peace a chance!

100. Players are fighting for the right side, and did not actually just kill off the last of the lost, lawful good gnoll subrace while working for a very sneaky necromancer plying the foolish paladin on a quest for world domination, desguising his evil motives as a noble church action.

Just a thought on racial stereotypes. Don't let D&D be racist too. You know I'm right.
Need_A_Life

06-30-05, 03:50 PM
@ 100. You don't want to see some of the plots I've played (in free-form mind you), I started with the mission to clear out an orc infested mine and ended up as a general for them. It was fun.

101. Background comes from movies (family killed by orcs, abandoned comfy life, city was attacked by a dragon but you slayed it with a lucky arrow)
Valefor Arkshan

06-30-05, 05:27 PM
102 - Begin the campaign in a tavern
103 - The party consists of a Fighter, Cleric, Rogue, and Wizard/Sorcerer
104 - The good guys win in the end
105 - PC's are good as dead, then some NPC with an ungodly blade saves the day
106 - You start in the weakest part of the world
107 - the evil forces will never simply blast you out of existance, they will instead coddle you until you are strong enough to take them down
108 - Bad guy's evil sanctum looks like an evil sanctum
109 - evil places are dark and dreary
The Voice of Sauron

06-30-05, 05:44 PM
Sounds like the DMs have never read the Evil Overlord List (if I had a link, I'd post it), a solid starting point for anyone interested in playing a villian as smart as s/he is.

More tired cliches:

x: Plate-armored dwarves
x+1: Pyromaniac spellcasters
x+2: Campaign opener: the barfight
x+3: Major PC goal: exterminate (insert sentient, evil race)
x+4: Druids who want to burn down all the cities
X+5: UberNPCs (my main gripe with the Forgotten Realms)
Dremik-the-Taupe

06-30-05, 10:45 PM
Evils of Human race not checked by short, hyper intelligent, goat drinking (that's right), prickly humanoids with advanced craftsmen who do not need to utilize metals for most of their tools. All campaigns I am yet to see fall into this. Think about it.
ShiverTheBard

07-01-05, 03:29 AM
108. Horny Wizard uses Mage Hand to grop hot women.
109. Badass character with a heart of gold AKA Kev, the Mail Clerk
110. Kung Fu guy, out for nonspecific revenge. (Also in Fighting Games.)
111. Enemies so stupid they deserved to be killed.
112. The PCs never run when up against to hard of an encounter and die. (Happens a ton.)

I think thats enough for me.
DuskyFruit

07-02-05, 08:38 AM
113. Skizofrenic characters
114. Claustrophobic characters
115. Redeemed fiends (I think that half the abyss turned LG after BoED came out)
EvilDuck

07-02-05, 09:03 AM
108. Horny Wizard uses Mage Hand to grop hot women.

This is a cliche for you? I can only wonder...

116. A rogue who steals things
117. The lich has a maniacal scheme and isn't content with immortality and mighty magical powers.
118. The fighter is dumb and likes swords.
Need_A_Life

07-02-05, 12:21 PM
119. The mighty kingdom modelled over ancient rome with legions to match is incapable of defending themselves against the tribe of 16 orc warriors.
120. There is always a cleric/adept in a town. No bonesetters needed, just cure light wounds. Grrr
Talinna

07-02-05, 02:52 PM
121. "insert god" plucks up your party to do "said mission" or else

122. big bad monster blocks the only path into/out of a very important city/dungeon/maze/pit (you get the point)

123. Rogue commits greedy act that nearly gets the whole party killed

124. The only party member who knows that the rogue is nothing more than a theif is NE or CE and thus doesn't care as long as said character leaves his goodies alone.

125. NPC wizard has a pet dragon (and you just found it!!!)
Need_A_Life

07-02-05, 03:10 PM
126. Wizards may be able to lay countries waste but they have bad memory, are skittish and find pointy hats to be high fashion
Otogi

07-04-05, 12:59 PM
127. If your party consists of a Psychic Worrior, Psion, Soulknife and Wilder.
128. If your PC's only motive is revenge
129. Evil Scocerers!
130. Your campain takes more than a year
131. A guy picks a Female Human Barabarin that seems to have almost no clothing on.
132. A girl picks a Male Elf Ranger that seems to be romantic and deep with whatever he says and dose.
Berzerker_prime

07-07-05, 10:25 PM
133. Wood elf with inexplicably blonde hair!

Berz.
clovex

07-07-05, 10:59 PM
x+1 after being imprisoned as background for a while pc is ready to escape and start adventuring
x+2 npc never claims part of the loot
x+3 psionic character with infinite point reserve
x+4 dwarves who always have some money to pay/bribe npcs
x+5 rogues wearing black
x+6 monk wearing ligth colours
x+7 barbarian with ac 30 who is describe as wearing nothing but a furry underwear and a helmet(go conan)
x+8 anything lotr-like as first character
Need_A_Life

07-08-05, 02:46 AM
142. Elven archer
143. Pirate with an eye-patch
144. No matter what the character of a person they'll sacrifice everything for the strangers who broke the laws of their land (the party)
155. Walking around in the cold wasteland in nothing but a loincloth doesn't give you a cold.
156. Commiting homocide without evidence to justify it is allowed as long as you call yourself an adventurer.
157. Kings trust the party, no matter their reputation.
RavenoftheCrags

07-08-05, 10:44 AM
I havent read them all so I may be repeating some:
A crafty halfling thief
A halfling with a love for food and drink
A halfling
A super intelligent mage controlled by a not so intelligent player
An exile (or a character forced to leave their country/city)
Need_A_Life

07-08-05, 11:37 AM
Since you can by level 20 have an intelligence score of over 54 having a less smart player simply means that the player does not need an extradimensional space for his brain...
jameswilliamogle

07-08-05, 01:51 PM
your parents were slaughtered in a (insert humanoid) raid; they trained you to be a (insert fighter or rogue style class), but one night you betrayed them all, slaughtering them in their sleep. i think that one comes from the background story of the leader of the assasin's guild of the city of greyhawk camp. setting, 1st ed, but ive heard it countless times. youd think the (humanoids) would get wise after a while...
RavenoftheCrags

07-08-05, 03:45 PM
What I mean is, the wizards personality in general is that he is wise and thinks before he acts. Nothing to do with score. Chitter chitter squeak *gnaws a bone*
Arklich

07-08-05, 11:21 PM
164. "Nicknames" (Aeron "Blackmarket" Smith, James "Fireball" Sorceri, etc...)

edit: in fact, i'm a little surprised no one has made a "101 nicknames" thread yet...
floaterbo

07-09-05, 10:38 PM
That wasn't Cliche before Drizzt, and it was the genius of those books that made it cliche.
DBoot

07-09-05, 11:21 PM
floaterbo- No doubt. However, if you were to ask board regulars how often they've had a dual wielding good drow in their party, you'd have enough to qualify it as a cliche. You yourself seemed to have no disagreement with that.
trappedslider

07-10-05, 12:46 AM
Sounds like the DMs have never read the Evil Overlord List (if I had a link, I'd post it), a solid starting point for anyone interested in playing a villian as smart as s/he is.


here we goEvil Overlord List (http://www.eviloverlord.com/lists/overlord.html)

165-doing everything wrong from that list (I have an Evil bad guy for my d20 modern and i'm using that as his building point.
Need_A_Life

07-10-05, 10:10 AM
166) Evil people has to make a monologue before attacking...

167) Paladins will tell people to save themselves and stay to fight himself... against an army of Balors... while level 3.

168) The players never hate elves, halflings or humans.

169) Dwarves hate elves, orcs and loves gold and gems
Dick Dastardly

07-11-05, 07:47 PM
X+1 the fighter, adventuring to gain wealth and save a dying relative
X+2 the evil villain who sits in his dungeon. tower/ castle all day ordering minions about.
Need_A_Life

07-12-05, 02:17 AM
172. Sorcerers are good-lookers...*


* High charisma is FORCE OF PERSONALITY, people! Not how they dress or how few scars they have. :tantrum:
Dippiey

07-12-05, 03:40 PM
173. An orphaned character with half a medallion. :)
Jaisin

07-12-05, 04:09 PM
174. Twins with shared abilities and weaknesses
175. The evil mercenary band that are exact evil replicas of the PCs with scars and more revealing outfits
176. The recurring villain who always shows up to taunt the PCs months after having been crushed underneath falling debris
177. The NPC, innocuously known as "Bob", who is outfitted with the party's left over magical gear and sent to "sniff out" traps while in dungeons, or carry all the heavy supplies between cities
178. The benevolent king has just died, and the warring factions of the council could not possibly do anything about investigating the strange death without the other factions knowing, "so that's why I brought you young adventurers to this inn"
179. The Heirloom +3 Flaming Keen Bastard Sword of Ultimate Doom that my great grandfather Tyrannar the Relentless passed to his son Tyrannar II the Underachiever passed to his least favorite son Sloshy the Town Drunk who was killed in a Goblin Raid last week and I get to keep it because of this cool history that I made up that makes total sense for my 1st level Half-Dwarven, Half Celestial, Exalted Fighter with Sacred Vow and Vow of Poverty (It's useless to anyone else so there's no real value in it, so it doesn't break my uber-progression)! - BTW whomever thought up the idea of magical items as heirlooms should be shot. Repeatedly.
180. Elves who look like Robin Hood
181. Greedy Merchants who renig on their deal with PCs and hire the evil look-a-like party from 174 to dispose of them
182. The Greedy Merchant's boss who didn't really know how evil his second in command was, and everything that happened while he was gone wasn't his fault, nor does it have lasting ramefications in the storyline because the DM wants to take the party in a different direction
183. Paladins who don't tithe and have 15 magical items "on loan" from Bob, the-NPC-who's-good-for-everything-metagame.
184. The ever widening family tree of the PC's patron of people who are in trouble and in need of rescue
185. "The gods have commanded it"
186. "we're on a mission from the gods"
187. The mysterious, beautiful female dressed in a toga who appears on the PC's stoop with apparent amnesia, and turns out to be the evil seductress whose only measure of fooling the PC's was self-imposed amnesia, but she ends up falling in love with the party paladin and has a conflict of heart in the final showdown and the paladin and seductress "sacrifice" themselves as the dungeon collapses on top of the Abyssal gate she opened just prior to the PC's coming in - and becomes a saint
188. The Gandalf-like mentor
189. When the party gets a great idea, like fireballing a necklace of missles amidst the masses of gibberlings attacking them, the DM only rolls 10d6 because the necklace "malfunctioned" at the last instant
190. Fighters starting off with chainmail
191. Magic Missiles that look like blue, free floating arrows
192. Barbarians who eat only raw meat
193. Druids with useless totem animals like Horse Fly. . . oh, wait, only NPC druids ever have useless totem animals that end up being uber-powerful, and never accessible to PCs after the adventure
194. What is an "iron ration" anyway? and why do people always have a week's worth?
195. Rugs of Welcome at a wizard's tower
196. Wizards' towers
197. Scatterbrained gnomes
198. Villains always have long, complex rituals involving virgin daughters of kings that are easily interrupted by low-level PC's, guarded only by stupid orcs or thoughtless skeletons, that even if completed grant only a +1 bonus to Will saves for 1 day so that. . .
199. Chaotic Neutrals can get away with anything
The Equalizer

07-13-05, 08:51 PM
200. 101 and 1001 threads :) LOL
201. Characters that have amnesia and no backround at all. :banghead:
Bard-of-all-trades

07-13-05, 09:20 PM
202: A fight breaks out in the tavern you start your adventure in!!

On a personal note, I don't see what's so cliche about halflings ...

A crafty halfling thief
A halfling with a love for food and drink
A halfling
Shugenja_OT_Void

07-13-05, 09:34 PM
203. All orcs are barbarians.
204. all drow are wizards/clerics.
205.The charecters are invited to a bar....
206.The Fighter has a bigger sword than himself
207.The entire party was taken straight from Final Fantsy games.
Worguron

07-14-05, 12:08 AM
204. all drow are wizards/clerics.

You forgot the corellary to that one.

204a. Except for the ones who are Chaotic Good Rangers who use Scimitars.
Need_A_Life

07-14-05, 06:51 AM
x) The PCs can be hired by anyone, they can't hire anyone to do the hard work...

x+1) clerics heal party members... despite their stupidity

x+2) Druids are hippies... BUT don't object to cutting down trees to make a campfire so that you can roast a dozen hares that you shot previously.
Eidolon Faer

07-14-05, 02:03 PM
208. A kender who steals from the party, including the Fighter's magic sword and the Wizard's spellbook.

209. Said kender being genuinely surprised at being caught in the first 5 seconds.

210. Said kender saying "C'mon guys, it's ROLEPLAYING!"

211. The party mysteriously failing to lynch said Kender.

212. A villain whose plan is to BLOW UP THE WORLD (bwahahahaha!) despite the fact that, should he succeed, he'd have no place to store all his cool stuff.

Oh...and since we've had a link to the Evil Overlord's List appear on this thread, I'd also like to recommend an old series of fantasy novels by Jack Chalker called the "Dancing Gods" novels. I think the first one is "River of the Dancing Gods."

In that series, the world is run by "The Book of Rules" which contains such gems as "No less than 30% of all places of magical power shall be dark towers. Practitioners of the Dark Arts shall be given preference in ownership of such sites." or "Heroic adventures are always trilogies."
~Black Knight~

07-15-05, 10:10 PM
A crafty halfling thief

That's because all the not-so-clever ones are locked up in jail.

x+5 rogues wearing black

I agree. All assassins should wear bright pink while stalking their prey. :rolleyes:


anyway,

213 cowardly goblins

214 weak kobolds

215 evil twins

216 Elves speak fluent common and yet all orcs, regardless of their intelligence, are grammar-challenged.
UltimateReality

07-16-05, 12:04 AM
Cliches specific to our gaming group:
a) The smart aleck, sarcastic wizard (only gives back the flak she gets from NPCs and stupid party suggestions ;))
b) the dwarven monk
c) halfling rogue
d) the player who always has the switch-its. (I.e, can't keep character longer than a session before getting bored and wanting to play something else.)
e) the Girly Character(tm). Played by a girl.
f) the confusion of gender pronouns when a male player has a female character (yet to see a female play a male!)
g) He or She Who Does Not Read The Handout Or List of Allowed Material. Known by the DM's harried cry, "If you had only read page xx, you would know this!"
h) the giving of extra xp to those who show up on time, even if they live at the gaming location.
i) meet in a @*&%#$%* tavern, start with a bar fight
j) go fight undead/unholy legion from Hell bent on taking over world
k) vampires!
l) necromancers, tied to cults of Nerull or Orcus. See J and K, above.
m) the "oops I didn't realize that would almost TPK you" session
n) the strong, silent character. Usually monk.
o) healbot cleric, followed closely by melee cleric

In the context of all the groups I've gamed with, I tend to notice player cliches instead...the kinds of characters they always create. But my favourite cliche is the one or two most campaigns seem to be based on:

1) Something strange is going on. Travel to X Dungeon to smash stuff and then figure it out at the end.
2) Something strange is going on. Talk to a bunch of NPCs and have a climactic fight scene at the end.
RedLightning006

07-18-05, 12:52 AM
173. An orphaned character with half a medallion. :)

Happened in a campaign I ran... He found the person with the other half... and he got an xp bonus for having them recite the double dragon oath-thing while uniting the medallion.
nephtis

07-18-05, 09:25 AM
[QUOTE=The Voice of Sauron]Sounds like the DMs have never read the Evil Overlord List (if I had a link, I'd post it), a solid starting point for anyone interested in playing a villian as smart as s/he is.

Here it is:

http://www.kemitix.uklinux.net/humor/overlord.php

But admit it: No group of RP characters would stand a chance against a BBEG with common sense. :D
bluejay

12-08-05, 01:02 PM
numbering irrelevant at this point and nobody is going to read this, but I like the thread:

- foul stenches
- heavily-armored dwarves
- while in transit, party witnesses ambush
- party meets in tavern, fight breaks out
- "that´s a hit"
- orphaned characters
- battle-ready clerics
- party happens upon item of unknown magic power
- bards who cast grease and glitterdust
- druids wildshaping into bears
- druids objecting to the slightest harm done to plant life
- "bottomless" chasms
- player whose character reaches zero HP begins arguing with DM over rules
JulesCARV

12-08-05, 02:58 PM
Not sure if these are really clichés, but then, I suspect that many of the ones posted previously are kinda sketchy as clichés too (some of them seem like all possibilities are covered: ("intelligent half-orc" "stupid, muscle-bound half-orc barbarian." I guess the only half-orc that isn't clichéd is one with average int?). So here are mine. Some are generalized fantasy / swords and sorcery clichés, more than gaming clichés, but I hope they amuse you nonetheless .

247 (I think). Bastard son of nobleman who resents his half-noble, half-commoner status, jealous of the former and contemptuous of the latter.
248. NPC baddies who refuse to drop their weapons and surrender, even if the party has just killed the four other people in their squad without taking any casualties and have them surrounded five to one. "This ain't over yet, you ****ers!" -- said by NPC baddy, six seconds before entirely predictable death by greatsword after being offered the oppurtunity to surrender by Lawful Stupid paladin.
249. Fierce halfling barbarian
250. Old good-guy leader in exile (e.g., the prime minister of the good king before the usurper killed him and exiled the prime minister) who gives the party good information but believes that the situation is unsalvagable and has withdrawn from worldly affairs and concentrated on growing cabbages or something; gives PC's lots of useful info which allows them to proceed on their quest, but tells them it's hopeless.
251. PCs can go from slogging through swamps covered in orc guts to high-society balls and royal audiences without changing their clothes, taking baths, shaving, etc. No one notices this.
252. PC hears a crunch underfoot as she enters the cavern, and lo! It's a mouldering humanoid skull!
253. Roguish, tomboy princess.
254. Foppish, shallow, arrogant young nobleman.
255. Lecherous, obese, hypocritcal priest.
Llochlyn

12-08-05, 06:47 PM
I'm surprised there haven't been any wolf as clichés yet...

256 : orphan character was raised by wolves
257 : druid has a wolf companion he knows since childhood... Yet, he will dismiss it higher level, come on, the dire tiger is soooo cool, can I have been raised by dire tigers ?
258 : DM who cheat on Reincarnation table... Ok, Drarauk the almighty two handed sword warrior who heroically died a few days ago. Lalylalen, the half elven outcast so tree hugger druid reincarnates you... In a GOBLIN *maniacal laughter*
Pan_Ai_Khan

12-09-05, 08:39 AM
I was once a member of a band of happy looters and pillagers ... er ... Adventurers, where FIVE of the EIGHT characters in the party were (and I quote...)

"The last surviving member of a (insert player race) settlement that was butchered by a (insert Goblinoid race) war party"

I personally have played (all in seperate campaigns): -
A Freed Slave / Gladiator, a Dark and Mysterious Necromancer, a Chop-Socky Flick Reject (Monk), and the Depressed and Brooding Paladin with a Death-Wish.

Sometimes clichés are fun!
TheNeonSamurai

12-18-05, 05:21 PM
88.
90. Female characters played by guys always use seduction at some point in their careers.


I think thats because all Female's actually use seduction at MANY points in their careers... (except fat chicks)

"Fat chicks need loving too... but they gotta pay" - Quagmire
Gaia

12-18-05, 05:25 PM
119) A bard playing/singing in a bar.
Gaia

12-18-05, 05:45 PM
Sorry, the last one should be more or less ther 259th.
Pan_Ai_Khan

12-21-05, 08:36 AM
Latest cliché character to show up, in our Eberron campaign...

The Half-Giant Warrior wielding unfeasibly large weapons, including (but not limited to): -
An oversized Greatsword
A pair of oversized Hand-Axes
A Ballista
Half a Tree (oversized Quaterstaff)
Pandaemoni

12-21-05, 09:51 AM
--the doddering, old, eccentric sage-like character who knows more than he's telling you
--the doddering, old, eccentric sage-like chacter gets killed in some improbably dramatic way that prevents recovery of his body
--the doddering, old, eccentric sage-like character turns up alive later, having survived the certain death
JohntheDM

12-21-05, 02:23 PM
Samurai character who speaks tersely with a heavy japanese accent and who seems to think that everything-all the way down to how he cleans his equipment or eats his dinner involves matters of the deepest honor.