a character development delema [Archive] - Wizards Community

Post/Author/DateTimePost
Bjorn the Wanderer

01-27-05, 03:11 PM
Hello everyone.

I have a bit of an issue on what I want to play in the next campaign my DM is dreaming up. THe setting is essentially the forgotten realms after a god war so magic is highly limited. We cannot start as a wizard but it is not really impactimg my decision as he said we would be able to find training for wizard later on.

I am torn between to completely different characters. Both Characters I can see as being fun to play each with it's own power and capabilites. I'm just looking for some other peoplesideas as I really don't want todevelop both characters and then only be able to play one of them. The two ideas I have are for a human starting as druid then multiclassing into wizard(conjurer) when we can get training the to mystic thurge. I would be looking at giving up access to evocation spells as well as most likely illusion. And the isea is to have my my summoned monsters/natures allies to do the work for me. He would essentially be played as a nutral character who likes to sit back and help with providing flanks etc.

The alternative idea is a half-ogre brawler. I'm thinking like int 6 but a good wisdom dumb but not slow. My idea is to use him with improved grapple and heavy armour with spikes. Have him fight with bladed/spiked gauntlets. He would be the "Boss" of the party in his mind but really just let other people talk for him. I'm thinking a few levels of fighter with a little mix of barbarian to indicate his rage and "effective dumbness" if you will. NO big weapon, just a bar fighter with wander lust.

Neither character is built to be overly powerful just fun. and I want to know what other people think of the idea. I'm posting this here as it is a question of what sounds most interesting?

Thanks
Fox Lee

01-27-05, 10:56 PM
Both sound interesting, but I prefer the latter. There's just something incredibly cool about low-INT, high-WIS characters... being truly unschooled and haing virtually no knowledge of anything "important", sitting back while the others overthink things and try to consider every possibility... and every now and then coming out with a simple truth which makes the thinkers stop dead and go "oh... yeah.". We've had some fantastic moments of insight like that from the dumber members of our party - it works particularly nicely with animalistic races who are low on INT because of a fundamentally feral mindset, but are incredibly intuitive/empathetic. Another interesting idea might be to play a Warforged of this persuasion... (s)he would be something like Dorfl from the Discworld (a golem who gained self-awareness, responsible for, amongst other memorable quotes, "Either all days are holy, or none are.").
Arkonth

01-28-05, 02:34 PM
I also support the second character, though they're bth intriguing. The Druid/Wizard sounds fun to play but I can't really think of an motivation factors for a druid to seek out arcane knowledge.

On the other hand, the brawler has more of a personality to him and I like the self absorbed boss attitude of his. I can jsut see the moment when he suddenly decides taht he is going to assert his authority and gets the aprty into ridiculous amounts of trouble, maybe upets the king or lord or somesuch.
Bjorn the Wanderer

01-29-05, 01:17 AM
In the world we would be playing I can kinda see a druid taking an interest in the unknown when they have a base knowlegde of magic. I also Really like the 1/2 ogre Idea. A warforge would be a no as they are not going to be in the campaign. I would have to further develop both characters. It also depends if my DM would let me play as a half ogre. I have yet to ask him. I hate working shifts till one in the morning. Makes talking to any one next to impossible.

Thanks everyone
Trydan

01-31-05, 07:27 AM
Low-INT, High-WIS can also indicate a highly tuned instinct, but one that doesn't work outside of the specific enironment for which it is tuned.

For example, the half-ogre would know how to fight one-on-one, hand-to-hand, and would have nearly perfect tactics (despite the low-INT). However, when it came to line-fighting as part of an army, he would be hopeless, and jeopardise (sp?) his comrades by his inappropriate action in such circumstances. It is just that he knows no other way to act.