| Post/Author/DateTime | Post |
|---|---|
| Milo_Le_Barde12-24-06, 10:24 PM | My new character, a Half-Orc Barbarian, has the following stats. Str- 20 Dex- 15 Cons- 17 Int- 5 Wis- 13 Cha- 7 Now the thing that sticks out to me the most is the difference between intelligence and wisdom. I now realize that i probably should have switched off wisdom with charisma, for the sake of my intimidate, but i like being smarter than the average barbarian. But the problem remains: how would one play a character with an intelligence of five, and a wisdom of 13? Does this mean i have excellent common sense, good perception, good instinct, but have a hard time learning anything? How does that make sense? The way i've played him so far is that he speaks in third person, and has horrid grammar, but he's consistently thinking of better plans than the rest of the party, and always enjoys playing complex pranks on people he doesn't know. Is this right, or am i not smart enough to pull these things off? |
| JulesCARV12-24-06, 11:52 PM | The low intelligence / decent wisdom combination is most frequently seen in animals, who typically have above-average wisdom and 2 intelligence. Obviously, your character isn't an animal, but think of it this way: you have acute senses, and are very aware of what's going on around you. Other people sometimes get absorbed in planning for the future, or going over the past, or thinking about other places and times: not you. You are alway here and now. For example, you never stumble over branches, because you always know they're there, because you aren't in some abstruse conversation about transmutation theory like the 18-int, 6-wis wizard, or whatever. You're always paying attention to what's going on around you. |
| AMGriffin12-25-06, 01:57 PM | I played a more extreme version of that. It was a Ogre with 3 intelligence and 18 Wisdom. He barely spoke common, but was extremely expressive in conveying his emotions and ideas as well as understanding what others were trying to tell him to do. He also had a knack for summing up the deepest and most profound subjects into highly simplistic terms. Basically I'd consider playing him as saying little, as his vocabulary is limited, but he'd have a skill for taking note of things around him. He probably wouldn't be markedly insightful or necessarily deep and introspective, nor insightful enough to dwell on philosophical issues. He'd probably just be to rugged type who went with his gut, and had a realtively strong grasp of what was going on, despite not being too bright. |
| Adolph_Kheebler12-25-06, 07:50 PM | High wis/low int is shooting yourself in the foot for optomization but can create some good rp. I'm currently playing a totemist with Int 6/Wis 14. I play him as someone who gets confused alot when they start discussing "big wordses". However he always knows exactly what to do, even when he's wrong. It is nearly impossible to convince him to do anything else once he's got an idea in his head. He misinterprets alot of things he hears in the conversations and goes off and causes trouble thinking he is doing what they want. They have actually taken to casting Rary's Telepathic Bond and talking in their heads to make me stop doing that. However the way I play the high wis is really good instincts. He is completely illogical (logic is int) and gets to his conclusions through some really weird steps but tends to know instinctually what to do. |