airship goals [Archive] - Wizards Community

Post/Author/DateTimePost
Olidammara

05-27-07, 01:26 AM
ok, so i've just gotten an airship, i'm a member of windwright guild, and i dont know what to do. i'd like to stay lawful as much as i can, but what do you do? the only thing ican think of is go adventuring in places that are further away than what you used to go to. should i hire myself off as a transport? that seems slightly boring. merchant is pointless. what do you guys do?
qxe9898

05-27-07, 07:26 PM
If I worked hard for my own airship, I'd want adventures that utilized it. One way would be transporting passengers, because they bring problems with them onto your ship. You could also smuggle contraband--if you are concerned about alignment, smuggle goods to freedom fighters or an oppressed church in a hostile nation. You could also do ariel surveilance of enemies on behalf of king and country. If you have access to it, watch some DVDs of the old TV show "Voyage to the Bottom of the Sea." Most episodes took place within or using a submarine; these episodes involved espionage, mad scientists (wizards?), monsters gone amuck, ship to ship warfare and more--plenty of ideas on how to use your airship for adventure.:)
Terjon of the Blue Rose

05-28-07, 12:02 AM
:D Two Words.
:D Dragon Hunting
Aiden_Bautista

06-02-07, 03:17 AM
You could always make yourself an anti-sky pirate. Hire yourself out to deal with these sky pirates and what not.
TrashCrap

06-04-07, 06:04 PM
create a mercenary air cavalry.