At what point can I kill this Drow? [Archive] - Wizards Community

Post/Author/DateTimePost
WalkenDude

02-12-07, 03:54 PM
I'm playing the Paladin of Freedom variaint (a CG paladin) who is trying to free his people from some orcs who have placed them in slavery. Another player is playing a drow(LE). Accourding to the DM the orcs that have inslaved my people have alliened with the drow.

At what point can I kill the drow without affecting my code of conduct? From a RP perspective my character would want to strike him down the moment he saw him.

So the moment I see the drow?
After I detect evil?
As soon as the drow commits an evil act?

We haven't started the game yet.
Orcdoubleax

02-12-07, 04:50 PM
If the following is correct

1: your Character is coming into the situation with knowledge that orcs have aligned with the drow to enslave your people.

2:Drow are normally evil in the campaign setting.

3:You have no other mitigating factor that would cause you to expect help from a drow.

Attack first ask question after he is died. Even if after you attack him he says something like "but I am here to help you" there is no reasonable reason your character would believe him.

If somehow you get to the point that you are talking to him, but then you detect evil on him you have almost no choice but to attack. As a palidin of freedom there is nothing worst then slavery and tyranny. A LE Drow is that in spades.

Unlike a LG Palidin you do not have to wait for proof you can go on your gut instinct. You can make an exception, but you would have to have a very good reason (like he is going to help you free your people) and real hard physical proof of his intentions (No idea what that could be).

of course this doesn't make for a good game, but having a LE Drow and a CG palidin in the same party is a hard place to start.
WalkenDude

02-12-07, 10:22 PM
You are correct on all counts. Thank you for the imput.
Adrian_Crane

02-12-07, 11:02 PM
Personally, I think your DM is an idiot for allowing that kind of conflict between players right from the get-go.
Orcdoubleax

02-13-07, 07:09 AM
Personally, I think your DM is an idiot for allowing that kind of conflict between players right from the get-go.

must agree with that.
grasharm

02-13-07, 03:24 PM
Actually he says:

"Accourding to the DM the orcs that have inslaved my people have alliened with the drow."

Not aligned. I think he ment alienated as in the drow and Orcs don't like each other. This could give you an out if you don't want to kill the drow but as it seems like you do you could feel free to attack the drow if they are generally evil in this world. Once again your choatic good not lawful so your free to be as zelous as you want no trial nessisary and the drow are proablly just as opressive as the orcs even if they are at odds. you probally would see this more as a three way war than the enemy of my enemy is a convience of war thing.
WalkenDude

02-13-07, 04:21 PM
Actually he says:

"Accourding to the DM the orcs that have inslaved my people have alliened with the drow."

Not aligned. I think he ment alienated as in the drow and Orcs don't like each other.

No, it means I'm dyslecic and I can't spell.
Fatalis_902

02-13-07, 08:37 PM
No, it means I'm dyslecic and I can't spell.

Apparently. It's dyslexic, by the way, with an x. Now onto the question, assuming you meant allied themselves with, or aligned themselves behind the drow, and the drow is holding at least some of the reigns (or reins, or however one spells the word for the leather straps that are used to control a horse, apparently I can't tell the difference between word forms), you are fully justified, probably more so post-detect evil. Unless, of course, when the drow sees you show up, he/she steps behind and says something to the effect of, "Sorry, boys, but it's game over. You're going down," to the orcs, in which case you should give him a chance to prove that his motives are genuine and he/she really seeks to free these people.
WalkenDude

02-13-07, 10:12 PM
I prefer to refer to it as lysdexic.
NerdNumber1

02-14-07, 08:00 AM
If you fight with orks together when you meet, or he "knows how to sneak into their camp", along with a good story about why he turned his back on his people (escaping fudgitive, imprisoned for mercy on the battlefield) then you paliden can adopt a "one-strike you're dead" attitude. It would help if the drow was LN with evil tendencies so you can detect evil on him (few truely evil drow would ally with a paliden).
Galahdeon

02-14-07, 07:45 PM
ok so he is a drow and his people have enslaved your people via orcs. more reason to beat the info you want out of him faster, why kill him when you can fell better about not doing and still getting the satisfaction of kicking his ass. next off weather he is evil or not is not the question it is the situation that you meet in if he is found fighting orcs and drow ok maybe he is not that bad but just becasue he is evil does not mean you can kill him you have to have a good reason to do it. now if he does screw up and give you good reason go ahead and end him, but it would still be use full if he is alive information is just as valuable.

knowing it though your DM might not be to encouraging about the party killing if there is no good reason, oh and lay off the fact that people are evil it happens. im a CE halfling spell theif who like lightning and letting his friends get the **** beat out of them when they are stupid. doesn't mean i wouldn't help them, i just like ******* them off.
ps they hated it when i used my sling
Orcdoubleax

02-15-07, 07:29 AM
next off weather he is evil or not is not the question it is the situation that you meet in if he is found fighting orcs and drow ok maybe he is not that bad but just becasue he is evil does not mean you can kill him you have to have a good reason to do it.

I disagree with this statement 100%.
Evil is Evil. There is good and Evil in the game. If he is Evil it means that he is indead that Bad. If he is not all that bad then he is LN with the wrong alignment on his sheet. (The wrong alignment being on a sheet happens a lot with PC's)

A chotic Palidin of freedom incounters evil he will destroy it.
Ryzouken

02-15-07, 04:54 PM
Keep in mind that you're still a Paladin. Your chaotic alignment matters little, you still have a code of conduct and if (in the description of the PoFreedom) that whole "Do no evil deed" line persists, killing the drow at first opportunity should result in the loss of your paladinhood. In a heartbeat in fact.

You might be playing the wrong character for this game. If your initial question (before the game begins) is when can you kill someone (and not whether or why) then maybe paladinhood isn't really your style. In either case, this ultimately boils down to a question of what constitutes evil, and while some textbook examples are easily distinguishable, by the same token, a great deal of what constitutes evil is very ambiguous. Ultimately, killing something (even an evil critter) is still murder and therefore Evil (in the D&D sense) unless it's self defense. So if the drow attacks you it's gloves off. If he/she attacks someone else, you should be striking for subdual in the hopes that he'll take the hint.

And don't coup de grace. Ever.
camirblu

02-15-07, 06:03 PM
In a game with a priest of Death and a paladin of Death (an unusual homebrew diety), the coup de grace was perfomed by the cleric...when the paladin wasn't looking. It happened rarely enough the paladin didn't catch on but once. However, the cleric outranked them in certain areas, just like the paladin outranked them in other (again homebrew). "It could be done no other way. Let the goddess hold their soul, now. There is no one else to judge."

They had their conflicts. It was fun. It was rare.

Playing a paladin is difficult as hell.

Good luck with this.

However, options other than battle can force character development.

So force it. Be creative. Give them the crap jobs rescuing x or y. But don't do it in such a way as it turns them against the cause, rather forces them to more closely align themselves with it.
Orcdoubleax

02-17-07, 02:52 PM
Keep in mind that you're still a Paladin. Your chaotic alignment matters little, you still have a code of conduct and if (in the description of the PoFreedom) that whole "Do no evil deed" line persists, killing the drow at first opportunity should result in the loss of your paladinhood. In a heartbeat in fact.

You might be playing the wrong character for this game. If your initial question (before the game begins) is when can you kill someone (and not whether or why) then maybe paladinhood isn't really your style. In either case, this ultimately boils down to a question of what constitutes evil, and while some textbook examples are easily distinguishable, by the same token, a great deal of what constitutes evil is very ambiguous. Ultimately, killing something (even an evil critter) is still murder and therefore Evil (in the D&D sense) unless it's self defense. So if the drow attacks you it's gloves off. If he/she attacks someone else, you should be striking for subdual in the hopes that he'll take the hint.

And don't coup de grace. Ever.

Again I must disagree. In a real world sense what you are saying makes sense, but it D&D there is defined evil. It is a world of black and white. A palidin not only can try to destroy evil, but he must. Killing an evil creature is an act of good.

Also I think his Chaotic alignment does come into play because he has fewer resrictions in how to destroy evil.

A CG Palidin is "Good at all cost" he should be played full speed ahead destroy evil where ever he finds it.
Anansi

02-17-07, 11:42 PM
Various simple spells and magical items can thwart a paladin's detect evil ability, such as nondetection, a ring of mind shielding, unknowable alignment, etc.

Additionally, if this drow is as clever as he/she should be (only clever drow live very long in their society), (s)he should be able to convince your paladin that keeping him/her alive is essential to your party's success in its mission.

I strongly recommend that you and the player of the drow put your heads together and try to figure out some way of working this problem out. Simply killing another PC because it's "the in-character thing to do" will cause you a lot more trouble than it's worth.
DojiHoturi

02-19-07, 11:27 PM
Folks,

The bottom line is this...DO NOT HAVE PARTIES THAT HAVE INTERNAL CONFLICT BUILT INTO THEM.

Have you guys thought about how this would affect the rest of the party. These kind of conflicts are only fun for so long and they almost always lead to resentment between players.

I understand the desire to play truly heroic and truly despicible characters, but all the players (and GM) need to be on the same sheet of music. Perhaps have two games: one that has everyone playing a bad guy and another where everyone plays a good guy.

If I were a Paladin of Freedom (CG Paladin type) I would smoke that drow as soon as it became obvious he was evil. The only thing that would stay my hand is that if the only thing I had seen this guy do were things that were looking like acts of contrition. The moment he did something to prove otherwise, he is toast, period. Now guess what? You have a ticked off player that was playing the drow who wants nothing better than to smoke your paladin.

Conflict in D&D games should come from the GM. Nothing more than friendly rivalry should be brought up between players. It is bad policy to have players working against each other, because at some point the GM is going to have to take a side for mechanical or roleplaying reasons and now you have the worst kind of conflict you can get in a game. That conflict being between real people over something that is supposed to be fun for everyone.

STOP THE MADNESS!!!

2 pennies,

Doji
Devlonir

02-20-07, 08:24 AM
A Paladin of Freedom.. I have always seen a paladin of Freedom as a lot more compassionate than a lawful Paladin.

What does that Paladin advocate? Freedom! How much freedom is there left for that Drow when he's DEAD? A lawful paladin would strike him down for being evil because his code/honor/lord/deity tells him to. A Paladin of Freedom advocates the freedom the Drow has to do what he wants to do, although he does not agree with it. (Kinda like how freedom of speech works ya know) Striking someone down because he doesnt agree with you is lawful or chaotic evil (everyone is free as long as they do what i want them to do)

Chaotic Good alignment is where our current society is based upon. A Paladin of Freedom is compasionate and understanding, not someone who has less rules to stop him from killing!
If you kill people more easilly and do other illegal things more easily than a lawful good cleric because you are chaotic, you are actually being evil.

So, you advocate Freedom but wonder when to kill this guy? That is a break of your code if I've ever heard one. You should talk with him and try to let him see the error of his ways and work with him to make him a better person. The moment he strikes at you or you learn that he works on striking you down, you can defend yourself.

In the situation presented, you should free your villagers and then find out what the drow in the party was involved in it. Was the character involved or were there drow involved? If it was just a group of drow (not necesarilly the pc) that was involved, your code actually forbids you from condeming him just because he is part of the group that did it..

Man, reading my post back it's confusing, but i hope it helps (just thinking out loud here)
DojiHoturi

02-20-07, 09:27 AM
Freedom, although is a key factor in the CG alignment is secondary to the concept of good.

To argue that someone that is CG would allow whoever to do whatever they want is foolish in the extreme. To limit your own response to someone elses evil by only getting involved if it affects you personally is cowardly and wrong.

Goodness is the overriding element of the CG alignment. You will not tolerate evil because by definition, evil is the concept of hurting others in some capacity. I challenge you to name a single act that is commonly considered evil that does not involve the hurting, coersion, or domination of someone else. Evil IS the anti-freedom.

You will smite it wherever it rears its ugly head. The only thing that will stay your hand is the belief that the individual is actively changing their ways in a manner you can see. As soon as they revert to their old ways you will crush them. Let them know that when you meet them. That would be the good thing to do.

The only problem is now they may just be careful enough to do 'good' things in front of you, but be scheming along their evil ways behind your back.

If you have no proof that the individual was involved in the enslavement of your fellow villagers and the PC drow has done nothing evil that you know of in your presence (or not), let him live. If you know he is evil, give him a short leash so that when the time comes you can destroy him. If you do not know that he is evil, play that way and make decisions based on what you character witnesses.

All this being said, please go up and read my previous post regarding mixed alignment parties.

2 pennies,

Doji
NerdNumber1

02-20-07, 10:08 AM
How about this:
The drow is caught, but bargains his/her services for its life ((Pretending to?) repent and such). The clerics put a mark of justice on him and force a paliden chaparon. The mark is vague and only puts in behavior guidelines (that the paliden would kill him for anyway) such as, no killing the paliden, no killing non-combatant civilens, no torture, etc. A crafty drow could pick fights and claim self defence, or lead the paliden off a cliff if he wants to, but if the player wants to have a semi-stable game, he won't. The drow would also know that the paliden has orders not to attack him unless he does something evil, so the drow can have all sorts of fun.