| Post/Author/DateTime | Post |
|---|---|
| Maishdog10-11-03, 03:02 AM | We are playing an evil campaign and I`m looking for ideas for creating a backstory for 3 characters. Basically it`s something that will stop the party from killing each other and invite interesting roleplaying. It should also contain some things that aren`t neccesarily stereotypical of neutral evil characters. Basically at the moment we have; 2 tiefling rogues who are brothers and have looked out for each other since birth. The other character wants to be a fighter or maybe a ranger type character. Any ideas on how we could incorporate the three so as they won`t readily kill each other but perhaps are slightly suspicious etc. Something that could add to roleplaying and in game decisions. Thanks for any input:) |
| gyrhawk10-21-03, 05:23 PM | You mentioned that two of the PC's would possibly be brothers; the whole family thing could work and you could make the other character a cousin. I'm not going to say me and my two cousins were evil, but we were all about the same age and we would do devious things together like breaking windows and going over in the trash piles looking for cool stuff even though our grandma told us not too. They could just be cousins that love to pick on eachother from time to time, but when the going gets tough they stick together. That is what family is all about, you torture eachother just to be that much closer when you have a crisis. I would suggest that all the characters be quite young and inexperienced, therefore allowing the characters to interact and form their own backgrounds and histories. Like for example: Character 1 needs to get back and character 2 for embarasing him while he was trying to steal from a ugly young lady but saying that he had a crush on her and wanted something of hers. The girl falls in love with him and writes him love letters from time to time. I could see tons of slap-stick commedygoing on between the PC's while more serious "missions" or adventures taking place in which they would all three have a common goal. Good Luck, Gyrhawk |
| Morka10-22-03, 09:05 AM | Talk of this with your players: if an intern battle needs to rise, then so be it. But have them fight unarmed! Everyone will do subdual damage, once they are all exausted, they will rest a bit, then return to "serious" things: devasting the nearer temple of Lathander, or something like this. |