| Post/Author/DateTime | Post |
|---|---|
| Radijs04-10-08, 08:48 AM | I'm going to play a newly-made warforged in a freshly starting campaign. The idea is that he 'appeared' in Sharn not too long ago and was taken home by a wizard who was studying the phenomena of these spontaneously appearing warforged. Said wizard was a bit alienated from the world and old-fashioned as well. While he studied HK-47 and others like him the wizard kept them separate and did not bother to talk to them aside from the times when he gave the orders for them to come from their cells or return to them. As the wizard studied HK-47 the warforged in return studied the wizard never speaking, never asking questions he just stood and watched the wizard, read the books the man had strewn around his occult lair and with those studies picked up the skill of weaving arcane magic. One night the wizard didn't come home. Four weeks later the wizard still had not shown. HK-47 had killed the time by practising his magic until suddenly one morning four strangers arrived. They told HK-47 to take the things he was holding with him and leave. So HK-47 left and set foot outside again to face this strange and alien world. How would you play this guy? |
| Heliomance04-10-08, 09:02 AM | Complete psycho who calls all non-warforged "meatbag" |
| CrimsonDeath04-11-08, 04:06 AM | Don't even react to what people say unless it's a direct question, a direct order, or a threat. Initially, primary modes of interacting with others would be to either obey or disregard; cooperation comes later. When deciding how to respond to someone, pay attention to the person's actions but ignore his words. When deciding how to respond to someone, consider only what he will do, not how he will feel. Speak rarely, using obscure vocabulary. Do not emote. How's that sound? |
| Schizoveen04-11-08, 09:41 AM | study and interest are his way of life. He'll just walk into peoples houses and look around, study other peoples property as there are no walls holding him back. He probably finds everything intriguing and is completly neutral towards his surrounding until he is in direct danger. The non/least amount of speaking is a great idea but i could imagine you would be sitting at the table just looking what other people do. so i would let him ask strange questions to add some flair. His intelligence is probably high enough to ask complex things, but remember that he probably has never seen a ship before.. |
| Mad_Jack04-13-08, 09:48 AM | When he does speak, he'll end up asking bizarre off-the-wall questions totally unrelated to whatever's being discussed, and will have no concept that he may be doing something rude or inappropriate since he has no concept of the rules of regular society. For awhile, he'll probably follow whatever orders people give him, but eventually he'll start deciding that sometimes he won't follow those orders if they're not compatable with what he wants to do. What's his alignment? Unless it's one of the extremes (LG,CG,LE,CE) he's probably going to approach most things from a purely logical and scientific viewpoint, strongly tempered by his own needs at the moment - i.e., what does "x" fact or situation mean, and how can I benefit from it? Without the moral guidance and oversight imposed by being raised in and indoctrinated into a society's moral values, the character is essentially a sociopath until such time as he develops his own moral code, which will be heavily influenced by his early experiences out in the world, particularly how he's treated by others, and the actions he observes as he studies those around him. For awhile, he won't understand why people get upset when he just walks into their house to get out of the rain, or simply takes supplies without paying from merchants who "Obviously have more than the amount they require". He'll more than likely end up having this explained to him by the town guards, if he doesn't just grab some random passerby and query them about it, most likely scaring the hell out of them while he's doing it, since he has no idea what politeness is. |
| Schizoveen04-13-08, 10:16 AM | makes me think of Data from startrek |