| Post/Author/DateTime | Post |
|---|---|
| danielamos02-15-07, 08:50 PM | Are there any D&D character creation worksheets out there? |
| Chrono Nexus02-15-07, 09:25 PM | Do you mean character sheets? Yes, there should be some on the main site. Also, check out Redblade (http://downloads.redblade.org/) for ease of use. First link at the top. If you meant a worksheet for character development, it's best to start with your appearance, then move to his backstory/lifestory, and go further and describe his personality or outlook. |
| danielamos02-15-07, 09:30 PM | Yeah, I meant a sheet with clear, step-by-step instructions for creating a character. I want to give it to my friends who are just starting out RPing. |
| Chrono Nexus02-15-07, 10:29 PM | If you and the others are new at DnD, start at first level. And please don't try to make it more complicated than it needs to be by adding in stuff like halfdragons. At least not at first. Beginning a character 0. Don't Panic. 1. Find out what house rules the Dynamic Moderator will employ. Write them down. These could include how ability scores are generated, what races/classes are allowed, the level, the gold, and any other number of things. 2. Make your character concept. Think of what kind of character you want to play. A few examples- a strong, but kind hearted half-giant. A stoic and adventurous wizard with a sultry depressed familiar. A guy with a big 'frikin sword, like cloud ah yeah. An assassin or ninja, a being of shadow and illusion. A halfling comedian. 3. Find the classes that most closely represent what you wish to play. 4. Pick a race. Some races are better at being some classes and worse at others. For example, dwarf sorcerers are very rare, while elves take well to playing rogues or rangers. Making the character 5. Roll for abilities, or use the alternative point buy method mentioned in the dungeon master's guide. 4d6 drop lowest is the most common method- roll four six sided dice, and add the three highest. Write down the total, and do this five more times. Place the six totals into the six ability scores as you desire. All of the classes have different focuses, and therefore different main abilities. 6. Roll for gold, or DM's discretion. Some DM's take average, some maximize it for first level. The starting treasure table is at the beginning of the equipment chapter of the Player's Handbook. 7. You start with maximum hit points at level one. If you have d12 or d4 as class hit dice, your hitpoints before modifiers would be 12 and 4 respectively. Constitution effects your hitpoint total- each +1 bonus from your constitution adds 1 to your hitpoint total. 8. Calculate saving throws- class bonus + ability modifier. Will save is modified by wisdom. Fortitude is modified by constitution. Reflex by dexterity. 9. Calculate total skill ranks- should be class skills per level + intelligence modifier x 4 at first level. For a elf rogue with 12 intelligence, this would be 36 skill ranks. For a human rogue with 12 intelligence, this would be 40 skill ranks (humans gain 4 extra ranks at first level). 10. Place your skill ranks. Some skills have special rules or can't be taken without class proficiency. Read up on this. Research this! 11. Feats- all characters start with 1 feat at first level. Humans gain a racial bonus feat at first level. Some classes grant bonus feats as class features. At 3rd level and every 3 levels thereafter, a character receives a feat. 12. After you figure out how many feats you should have, choose them from the list in the PHB (player's hand book). Be mindful of the requirements. 13. Buy your equipment. Good luck and godspeed Mr. DM. new people at dnd tend to want to buy everything in the list, and hardly understand how to use any of it. Make sure someone buys rope. 14. Pick an alignment if you think it is necessary. 15. Find out your base attack bonus from the class tables provided. Calculate your attacks with your weapons. 16. Read the players handbook. Buy/borrow/steal one, but reading it is essential. 17. Have fun. |
| Chrono Nexus02-15-07, 10:37 PM | There is alot more to cover, but I am tired and am going to sleep:P Good luck learning the game, and keep that Redblade program in mind. It's an extremely compact and useful little tool. |
| danielamos02-15-07, 10:42 PM | Thanks heaps man!!! |