Character for d20 modern [Archive] - Wizards Community

Post/Author/DateTimePost
Righetti

10-17-04, 11:00 PM
Keith Andrews psychozeal(Ian Larson/Righetti)
Characters Name Player

STR/FAST 2 Adventurer(Survival and Treat Injury)Class Character Level Starting Occupation
25 male 5'10" 180lb grey blonde white
Age Gender Height Weight Eyes Hair Skin

Ability Score Ablitiy Modifier HP: 15
STR 12 +1 Defense: 16
DEX 14 +2 Initiative: 2
CON 12 +1 BAB: 1
INT 10 0 Speed: 10
WIS 13 +1
CHA 12 +1 Saves
Fortitude 2
Attacks Reflex 3
Melee 1 Will 1
Ranged 3
Reputation 0
Weapons Action Points 5
Wealth Bonus 0
Weapon Total Attack Bonus Damage Critical
Remington 700 +3 2d10 20
Range Weight Type Size Special Properties
80ft 8lb ballistic large 5 int mag.

Weapon Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Weapon Total Attack Bonus Damage Critical

Range Weight Type Size Special Properties

Armor/Protective Item Type Equipment Bonus Proficient

Armor Penalty Weight Speed Size Max Dex Special Properties


Gear:
Road Atlas rope(150ft) portable stove
Tactical Map compass drivers license
lightsticks*20 mesh vest gun license
flashlight binoculars Toyota Xtracab
trail rations fire extinguisher

Allegiances:

Languages:
English(SR)
French(SR)
German(SR)
Spanish(SR)
Japanese(SR)

S=speak
R=read/write

Feats: Simple Weapons Proficiency Talents:
Personal Firearms Proficiency Extreme Effort
Track Evasion
Windfall

Skills: Skill Mod Ability Mod Ranks Misc. Mod
Balance(Dex)*
Bluff(Cha)
Climb(Str)* 2 1 1
Computer Use(Int)
Concentration(Con)
Craft(Int)#
Craft(Int)#
Craft(Int)#
Decipher Script(Int)#
Demolitions(Int)#
Diplomacy(Cha)
Disable Device(Int)#
Disguise(Cha)
Drive(Dex) 3 2 1
Escape Artist(Dex)* 3 2 1
Forgery(Int)
Gamble(Wis)
Gather Information(Cha)
Handle Animal(Cha)#
Hide(Dex)*
Intimidate(Cha)
Investigate(Int)#
Jump(Str)*
Knowledge(Int)#
Knowledge(Int)#
Knowledge(Int)#
Listen(Wis)
Move Silently(Dex)*
Navigate(Int)
Perform(Cha)
Perform(Cha)
Perform(Cha)
Pilot(Dex)#
Profession(Wis) 1 1 1
Read/Write Lang. # 4 4
Read/Write Lang. #
Read/Write Lang.#
Repair(Int)# 1 0 1
Research Int
Ride Dex
Search(Int)
Sense Motive(Wis)
Sleight of Hand(Dex)# 3 2 1
Speak Language # 4
Speak Language #
Speak Language #
Spot(Wis)
Permanant Survival(Wis) 2 1 1
Swim(Str)* 2 1 1
Permanant Treat Injury(Wis) 2 1 1
Tumble(Dex)*#

*=armorcheck penalty if any applies
#= cannot use untrained
Murr-Quan Lord #2

10-18-04, 11:43 PM
The board seems to have messed up your formatting, I'm afraid, so his stats are a little hard to read.

Perhaps you could describe him for us? Tell us what he's like, and what role he will play in your GM's campaign? If there are any specific questions you'd like answered, you could perhaps ask those as well.
Righetti

10-19-04, 09:30 PM
yeah the forum did kinda screw me on the format, but i mainly posted this for the guys in my rp group so that we could all see the characters we have. I will however discribe Keith to all of you.

Keith Andrews, an only child of a broken house hold, grew up only knowing the despair of his father and moved with him out of the city(DM hasnt given us a location yet) to live in his late grandparents cabin at the age of 9. Growing up amid the wilderness taught Keith what he needed to survive using his wits. While not brilliant Keith learned the lessons he needs to survive without question. Living among the wildlife taught Keith how to find food when his father could nolonger bring bread to the table. His grandfathers Remington rifle was the only thing that allowed Keith and his father to survive the winters after the money couldnt pay for food and clothing. At the age of 16 Keith took and passed his GQE and recived a GED, shortly after he aquired his drivers license as his only photo identifcation. Keith was force to sell most of his possesions when his father passed away when he was only 18 so he could pay for the funeral and inheritance taxes, keeping only the truck his father purchased for his 17th birthday and his grandfathers rifle. Keith has lately been acting as a teacher for outdoor's groups like the Boy Scouts, teaching them the proper use and maintance of firearms and how to survive in the wild. Keith still live at his grandparents cabin though it is begining to collapse as Keith cannot afford to constantly repair it every spring, soon Keith will need to find an alternate source of income to keep all of his past from collapsing with what remains of the legacy of his childhood.
Righetti

10-19-04, 09:31 PM
damn, i should be a writer.