| Post/Author/DateTime | Post |
|---|---|
| Shadow Weaver06-17-03, 03:48 PM | My character doesn't talk - ever. The only words that are spoken by him are the verbal components of his spells. I 've been playing him for six years. He uses a modified Medallion of Thought (Torc of Telepathy) to communicate with his party members, but even that is a rare occurence. So what makes your character "different" or "unique?" |
| Gemini06-17-03, 05:19 PM | Great character concept, Shadow Weaver! I love playing characters with little quirks. It makes it more fun sometimes. Here's a few of mine: I have a martial artist who refuses to kill anyone. It hasn't come back to bite him (yet); he's 7th level. I have a Drow "death dancer" (our version of a Drow blade singer) that is EVIL and refuses to leave the underground because open air is dangerous and scary. He's 12th level. |
| ShadeGirl06-17-03, 06:36 PM | I have a bard who is a eunuch. He believed that his..ahem...'manly parts' were too distracting, so he had them removed. Now he wishes that he had them back. He also believes that he was a half-fey drug dealer in his previous life and has a crippling fear of saliva and vomit. (don't ask...) Character quirks are bizarre/funny/frightening/interesting minor qualities about a PC that have nothing to do with class or game mechanics, IMO. They are what makes a character an 'individual' and also adds alot of roleplaying fun. :) |
| Eldermount06-17-03, 06:39 PM | I also had a character who never talked. He was a halfling "squire" to another character. Everybody thought he was a mute, so pretty much ignored when he was around, But he was actually a spy. {Okay. He spoke once. He got drunk and started to sing. Funny thing is, nobody noticed when I had him do that.} I have a dwarf who plays the bagpipes whenever he needs to think. After the party destroyed several of his bagpipes, he comissioned an Everfull Pouch of Bagpipes to be made. |
| KismetRose06-18-03, 12:56 AM | That is definitely a choice that makes a character stand out. I have heard of characters that were mute, or communicated only through yes/no answers, or that communicated only through descriptive sounds (remember that guy in Police Academy who would do all of the sound effects?). Choices like that do make characters different, and as long as they don't get too annoying or disruptive, those choices can enhance a player's experience. Some players wouldn't know how to handle a mute character well enough, or might get frustrated at the limitations. So long as you can play it out, it makes your character stand apart in a rather selective group - statistically speaking, it's probably safe to say that most characters made are characters that can speak freely. |
| White Mage06-18-03, 06:08 AM | I had a character with an imaginairy friend. The fun thing was that this friend sometimes made decisions for the whole group. :) |
| Gemini06-18-03, 10:39 AM | I once had a fighter with an extremely low pain tolerance. One hit put him almost in tears, 2 would bring him to his knees. He used most of his money and skills to avoid getting hit. The end came when he started screaming in pain during a fight in a dungeon delve. They came quickly and in great numbers. It didn't hurt for long :) |
| The Master Weaver Is Warped06-18-03, 11:37 AM | I have a rogue that will not steal. He got caught as a child and whipped. Learned his lesson. He will salvage off someone's dead body, but he won't steal. He also has a pet peeve. Wizards who teleport just as he is about to be able to salvage off their dead bodies. When this happens he stomps around cursing and kicking their dead companions in frustration. |
| ShadeGirl06-18-03, 11:39 AM | Lucky for everyone, rogues in 3.0 and beyond don't automatically equate to 'thieves'. :) |
| The Final Dream06-18-03, 11:57 AM | One character that I created is prejudiced against elves and dwarfs. He's a moon elf. I had some fun with that one. |
| FuzzyBunny11606-18-03, 12:06 PM | My cleric is pacifist and will try to talk fights over unless they are undead. See, Amaron suffers form OUKD (Obbsessive Undead Killing Disorder) and will rush right in and hack'n'slash anything he sees without organs |
| jonesy06-18-03, 12:33 PM | I had an elf once who hated elves and refused to believe that he himself was an elf. Kept imagining he was a dwarf. Used only axes as weapons (war and throwing). Abhorred trees and forests and dreamt of building an underground stone fortress one day. Encounters with elves and dwarves were kind of...interesting. :) |
| Frodo Lives06-18-03, 02:06 PM | I once played a halfling Fighter/Theif that hated being treated as inferior because he was short. He had a big problem with anyone who didn't take him or other halflings seriously. The funny part was, although he didn't mind being a halfling, he hated other halflings because he thought that they didn't stand up for themselves and let the "bigger" folk push them around. So in the end he hated anyone that he thought wasn't respectful enough, which was almost everyone. Got into a lot of bar brawls with that guy.:behold: |
| Airsucker06-18-03, 02:28 PM | I'm working on the BG for a Dwarven Sorceress that has a fascination with fire. Her name is Nissa and her wolverine familiar is Singe. She left her delve forever and I'm trying to think of some little quirk or compulsion for her. |
| Lord of the Ninth06-18-03, 02:49 PM | My current character is a member of the Fated faction in a nonplanar campaign. He also insists on riding in a cart inchanted to move as though pulled by invisible horses, but he claims that it runs on his own sense of self-satisfaction. This character is a rogue3/barbarian2/fated7, his name is Grogneo Benevicci Laroche, and he at the same time the groups heavy hitter and diplomat, when he rages he becomes Grog. The character I had before, Krinzl, was an evil gnome illusionist. This was quite possibly the most evil character I have ever played. He owned a dryad skin cloak. He was also an obsessive survivalist, I'm fairly sure that all through out 8 or so levels of that campaign he never took a single point of damage. Not that he was a coward, of the whole group he was second only to the cleric in his efficiency, and the cleric was a polymorphed stone giant who believed he was the Chosen of Erythnul. I've also had some quirky Modern characters, one insisted on prettending to be blind, however his sunglasses were actually a computer moniter and his cane held a weak pistol. He also had 10 derrangers concealed on his person at all times. However his favorite weapon was an HK-G3 assault rifle so heavily modified it costed more than a Lamborghini Diablo. |
| Kinson Shaldyr06-18-03, 03:44 PM | I played a religious monk in our last campaign that in the very beginning had his order sacked, all members gathered up and forced to renounce their beliefs, accepting the only one true god (the new emperor had declared all other beliefs evil), or be put to death. Being the rather "open minded" individual, that was 0 level :) , I agreed to renounce and they aimably settled for just stabbing out my left eye. Having eventually realized his error in ignoring his principles for cowardice and not "seeing things properly" he began to wear a thick strip of cloth over both eyes, rendering himself completely blind. On top of that he began to drink in excess and wallow in self-doubted misery. Anyway, the flavour this somewhat odd character added ended up being the comic relief for the entire group. In early levels he couldn't hit things right in front of him with his low BAB & 50% miss chance that I'd get frustrated and just say that the next attack I'm grabbing for the enemy and headbutting them...the first three attempts I made at this resulted in a natural 20 each time in seperate combats. Finally the fighter of the party clapped him on the back and boldly stated he was buying my character a helm with a spike on top ;) This guy would hear people coming from much further away than everyone else, like ghouls..., and then aimably invite them to join us by the fire and share in our drink. What? I couldn't see them and they did sound hungry afterall :) As painful as it is to limit yourself to the effects of being drunk and blind it didn't harm the party that much and lead to numerous sessions with everyone bursting out in laughter at his antics. |
| PyroMancyr06-18-03, 04:13 PM | Lessee.... two characters I had that had the most memorable quirks were a fem half elf fighter/mage/thief...who managed to lose an eye in a botched burglary.... she had the socket filed with a gem of retribution...which was, incidentally, pilfered from the same mage who took her eye.... after losin the eye, she had this thing about wanting every mage removed from her plane of existance..... the other was a Wemic witchdoctor.who managed to end up with 15 psionic wild sciences and devotions..... um... i fergot to mention....he was CN..... and megalomaniacal.... on Athas.... who helped his party dethrone Nibonay.....then want it for himself....but was talked out of it by imagining taking over the remaining city-states..... too bad we never finished....would have been fun to see if my wemic could have done it..... |
| Formerly Wu06-18-03, 04:19 PM | I've thought of (but have yet to play) a kind of mercenary undead hunter. Runs a fly-by-night undead extermination company; the only thing she loves more than blasting zombies is getting paid for it. She makes all the other characters sign contracts that make them employees of her company if they expect to adventure with her; of course, with copious fine-print, control over their salary and a percentage of the loot signed over to "the company," she makes sure they're around to stay. :D She's Lawful Neutral, btw... "a contract is a contract" philosophy, and she's ridiculously prepared with alchemical grenades, holy water, and anything else she'd need on a dungeon crawl. |
| The Master Weaver Is Warped06-19-03, 10:39 AM | Originally posted by Airsucker I'm working on the BG for a Dwarven Sorceress that has a fascination with fire. Her name is Nissa and her wolverine familiar is Singe. She left her delve forever and I'm trying to think of some little quirk or compulsion for her. First you already have the makings for a unique individual. A drop dead gorgeous ...dwarf?:love: Now the funny part. When I was little we had a St. Bernard named Nissa. She was supremely good at digging her way out of the fenced pen we kept her in. My mother and the dog catcher were on first name basis. Being 4 and eye level with her I was a bit frightened of her. She was extreamly protective of my little sister and I. If there was ever a dwarven equilivant in the dog world I would suggest the St. Bernard. So how about these quirks? Give her escape artist-maybe she is claustraphobic? Add intimidate-Nothing like a beautiful woman built like a tank to scare the crap out of most men. Finally make her protective of something small and weak, children, insects, what ever. Her fasination with fire will dictate how she deals with these other quirks. Good Luck, and have fun with her. |
| dark_kiri06-19-03, 12:38 PM | I've seen a few. -Ergo: NE elf mage. Would not travel anywhere without the STAFF OF HADES, a perfectly normal staff with the word HADES carved into it in Common, Elven, and Dwarven. He would use this staff to poke out the eyes of anyone he killed, so that he could literally put some "water on the brain." The yellow-snow kinda water. -Rodan: A paladin. For some reason, any time he scored a one-hit kill on the enemy, he would pound his fist (the table IRL) and yell "SMASHER!" -Cynvanter. CN drow fighter. Always named his horses "Quigby McGee Jones" and dressed in a snake-mage mask. One time, when there were wanted posters for him, he called out "Quickly, Quigby! Help me eat them!" and started eatin' the posters! Terribly arachnophobic (yeah, a stereotype of un-drow) and would burn down any building if he knew it had spider webs. His biggest fear was bein' caught in a Web spell... -Hoagie Siang II. LN half-elf fighter/mage. Terribly obsessed with his Hammer of Thunderbolts, earned in trade from another mage. A few of mine: -Arvin Silvermoon. CG fighter/thief. A brilliant combat tactician who acted in many ways like a Ranger; however, having lost the only people important to him outside the party, he was terribly suicidal for much of the campaign. In combat, the only position he felt comfortable fightin' in was behind the front lines... of the enemy... -Justina Falkner. (WEG SW.) A cute, young force-sensitive technician/engineer who honestly believed based on life experience that the Empire was mostly good, and the Rebellion abjectly evil. However, she had particular dislikes for the flaunted power of the Imperial navy, as she was part of her homeworld's Army garrison. Though she was willing to kill when necessary, she would become nearly catatonic in the face of a bloody head shot; during the "liberation" of her homeworld, in the course of her defencive efforts she had decapitated her Jedi mother with a malfunctionin' G-web, and the reverberations of conscience remained with her. The toughest decision came when she was given an encryption training program ("hours of fun!!") that actually housed a Jedi holocron... y'all can guess where that went. |
| aldymnor06-19-03, 12:47 PM | Wil Hyral went crazy after his lover was killed by the church of Heironeous. He switched alignments and sought a neverending revenge (he was a younger wizard). Before he burned the churches down (priests, prayers and all), he walked in and prayed to Heironeous, usually begging his pardon. then he'd walk out and out come the fireballs. |
| SputnikCorp06-19-03, 06:15 PM | a player of mine insisted his ranger always wore women's clothes. after a campaign he would find the finest clothier in the region just so he could stock up. his bag of holding was full of exquisite and expensive dresses. i had fun coming up with reactions from npcs and monsters alike seeing this twin bladed fop with high heels challenging them to the death. he did this after i told him i once had a dwarven fighter who was a cross dresser. |
| ShadeGirl06-19-03, 09:13 PM | Interesting. What was the rangers reasoning in wearing woman's clothing? |
| SputnikCorp06-19-03, 09:49 PM | just to be a freak i guess. i think he was trying to provoke me in some way but i called his bluff and played into it. |
| fatty mcgee06-20-03, 03:20 AM | my favorite dnd character ever was a fighter/order of the bow initiate with a wisdom of 6, i purposefully gave her only one good ability (dex 18) and everything else was below 14, anyways, the wisdom of six (also purposeful, i had rolled much better) manifested itself all the time in very funny ways (whats a goblin? are they good? even funnier, i chose to play her in a campaign party that consisted of a half celestial paladin, a half gold dragon paladin, and a weretiger. needless to say that she was the underdog. when in a temple dedicated to all things evil, the party found a room, and the artifact they sought was in the middle of it, but all these wierd energies were shooting around it, so the party elected her to go (most expendable, and too clueless to argue)she got bombarded by a bunch of the things (wich turned out to be evil emotions (jealosy, greed, hatred, etc) and totally flipped out, jealos of the half celestial because she was prettier and more well respected, (even trying to make moves on the celestials boyfriend) greedy enough to try to keep the artifact, etc it was hilarious and original, she got her butt handed to her without much hassle, but it took like 20 minutes cuz we couldnt stop laughing and joking, plus the boyfriend got into trouble. she died whe a wizard friend to the party wound up a turncoat and desintegrated her, she was too naive to realize what was going on (why are you casting a spell and talking all evil?) and all alone. on the topic of mutes, i am trying to get a mute sorcerer going, but its in a different thread, you guys should check it out, i am starving for comments and advice. |
| fatty mcgee06-20-03, 03:26 AM | another time, i had an elven rogue/psion that pretended to talk to the gods, he was half crazy and sometimes really believed it. the best part was nobody knew about the psion levels except the gm and i, and he used missive to have several "gods" talk to the other characters and comment on thier friendship with him (the gm spoke for them of coarse) this blew the other players away, and then made them all really mad wondering why i got to talk to the gods and be friends with them, it was hilarious. |
| ian turner06-20-03, 08:11 AM | My fave is a low lvl ill4 who detests all things invisible. I regard as simply outrageous and although divination is a prohibited school I have been allowed to have detect invisible. When I come across any1 invisible i go into a barbarian type rage (with no bonuses sadly) and attack with my +5 wand of sharpness (pointy stick). This turned out to be a bit embarrassing when the invis guy was our party rogue trying to pick pocket - still he deserved it! |
| The One and Only...06-20-03, 02:26 PM | Most of characters don't necessarily have quirks, but here's some I've been considering: - LN 1/2 high elf - 1/2 drow psychic warrior: What sets him appart at first is his race. It's pretty hard to find someone like that, and it's quite difficult to come up with what the racial abilities would be (not to mention how he came into being). Second is his alignment. High elves, drow, and psychic warriors are all commonly chaotic; being lawful with such a mix is all but unheard off. Many concepts can be added to this character. For example, he could be seeking enlightenment by searching the deep recesses of his mind and focusing it with the training necessary to be a warrior. He could also be an assassin for the government, using Polymorph Self to to gain access into secured areas and waiting for the time to strike - but also be the greatest general/warrior his nation has ever seen. - Forgotten Realms LG human paladin/rogue: Unlike many paladins, he doesn't come off as kind and caring. Rather, he seems to be a cold and emotionless person. It is required for his profession. His order is one of calculation and efficency. It is one of assassinations and stealth. Using his skills gained in his side-profession as a rogue, he bring divine justice to the corrupt and wicked - sometimes he sneaks in during the night, sometimes he disguises himself as a jester, sometimes he waits outside with a bow in the shadows. Whatever the method, he does the dirty work that average paladins disdain and cannot do without breaking their code. |
| Yruc06-21-03, 09:14 AM | My first character, a rogue (more of a cat burgler) snores and some times mold/mildew and dust tickle his nose and make him sneeze he's an elf so he wont admit to having an alergy, he says he will out grow it...... |
| Henrik06-21-03, 02:05 PM | Well I have played with two very interesting characters, neither my own though. We are all in the same campaign and I probablly have one of the more boring characters but oh well, I like him. Llachlem-aquatic elf sorceror obsessed with fire, in our last battle he cast endure elements on himself, then actually lit himself on fire, with alchemist fire or somthing like that. He is also like schizophrenic and just really crazy, he has a lot of dialogues with his god, Kossuth, and with himself, he also has a nickname for all the other characters i.e. Soveriegn of the Sea and stuff like that, a lot of tongue-twister type stuff. Kielem Chandoss- A cleric of Waukeen who apparently has insane bluff and inimidate and diplomacy scores and what not and has everyone believing he is a real hero when he is actually a coward who cannot stand just about anyone else on the boat because they are "inferior and dirty". He is also very narcissistic(I am sure I spelled that wrong). Very interesting character. |
| DarkSoldier06-21-03, 07:22 PM | I just started this character; hopefully I can play him before the game at Rondak's goes under like the last two... Darvin is a bard, but he only tells stories, he doesn't sing, dance, or play an instrument (in fact, his music sounds like a gargling cat in heat). He has a lot of stories memorized, from the Time of Troubles all the way back to the creation myths. When he's telling his stories, he's incredible; when he's not, he's... not. He's incredibly shy around anyone he doesn't know, which begs the question, "Why is he adventuring?" The answer: he wants to experience something first-hand, rather than repeating the stories. |
| Mystikal06-23-03, 01:41 PM | At the moment I am playing a rogue Fey'ri. I designed I prestige class for him that I called Fey'ri Pioneer. It gives him abilities that allow him to trick sunelves into mating with him, and also to steal stuff for count Sayra (leader of the Fey'ri). The interesting part is that nobody knows that he is a Fey'ri and he is not allowed to let anybody know because he is wearing a ring which deals him damage is the Countess wishes it. A character quirk im thinking of for my next character is someone with a really bad short term memory that gets easily distracted. Should be fun. |
| Theocracity06-23-03, 02:42 PM | Originally posted by Mystikal A character quirk im thinking of for my next character is someone with a really bad short term memory that gets easily distracted. Should be fun. You could name him Lenny :D. |
| Mystikal06-23-03, 03:35 PM | Wait that name rings a bell, I know this connection. Of Mice and Men? |
| Theocracity06-23-03, 03:51 PM | Originally posted by Mystikal Wait that name rings a bell, I know this connection. Of Mice and Men? I was actually thinking Memento. |
| Mystikal06-23-03, 04:40 PM | oooooooooooooooh, i get it. silly me:rolleyes: |
| Theocracity06-23-03, 04:58 PM | Speaking of which, one of the characters in my Call of Cthulhu campaign suffered a long-term insanity, and I ruled that it was a memory affliction similar to the one in Memento. It worked quite well, and an amusing effect was that the player wrote "Reload" on his right hand so he would remember his shotgun :D. |
| hiryuu06-23-03, 11:28 PM | I had an elven Blood Magus...her chosen name was Yeli-ilphu et Karask (Demon's blood blossom). She was a sun elf noble, cut her hair wih a pocketknife, was always reading and eating 'sammiches', and couldn't think without ale. No, not wine, ale. Bad ale. With chunks in it. Almost all of her spells were spells she had meditated on herself, and they were all equally disturbing. I have fond memories of the look on the faces of the other nobles at the party when she pulled out "Ulee's Squamos Armor" and "Ulee's Awakened Beast of Blood" to fight the party crashers. |
| Monikerrpg06-25-03, 09:40 PM | I played a lovely elven female Bard who had one particular quirk I loved roleplaying: she had a delicate nose. She detested the smells often associated with large cities and used prestidigitation to fill the air around her with good smells. She also used Prestidigitation's 'clean' option on certain other characters who lacked 'proper bathing practices', wheather they agreed or not. This didn't cause much trouble, but it was distinctive... particularly in the Nasty dwarf city... you could track her by the people with memories of 'pine trees after the rain' or 'like mint, fresh and clean'. ^-^ |
| PyroMancyr06-25-03, 09:57 PM | hey... how bout PLAYER quirks? there was this one guy in one of my old d&d groups...he always... without fail...would play a female character.... and she would... without fail..try to hit on one of the party members... but for some reason, no matter how powerful we made her character... just to give the character some kind of survivability.... this knucklehead would find a way to get her killed.... thinkin of him still brings back bad memories of the infamous 11 hit die lightning bolt.... here's the setup... this character... a Valkyrie this time.... got separated from the group......without rations....she 'stumbled' upon a small heard of very...VERY...large sheep... she decided to flash cook one of them....with a lightning bolt.... 11 dice were rolled...every single one of them scored no better then 2..... the sad part came when the poor girl got her backside handed to her by the shepherd.....a hill giant..... |
| Ahriman Tenebris06-26-03, 01:18 AM | One of my more humorous memories. . . I once played a wizard with an intense hatred of dwarves, he was treacherously deceived by a Duergar (imagine that) early in his adventuring career and nearly died. After that he saw no difference between a Duergar, a Derro or a Dwarven paladin. I can remember later on in the campaign, when a dwarven npc had been rescued in the depths of a dungeon by the party (despite heated dissent from my char) later on in the session when we encountered some cloud giants, the grateful dwarf charged forward to do battle and was disintegrated by yours truly for his efforts. We went on to vanquish the giants, the mage asking the whole time what all the fuss was about. As you can imagine the rest of the party esp the paladin was none too pleased. :D |
| Luminosity06-26-03, 11:43 AM | Originally posted by Yruc My first character, a rogue (more of a cat burgler) snores and some times mold/mildew and dust tickle his nose and make him sneeze he's an elf so he wont admit to having an alergy, he says he will out grow it...... An elf that snores? |
| fatty mcgee06-27-03, 03:06 AM | give em a break, i played an elf with facial hair once:) |
| Yruc06-27-03, 05:36 AM | Originally posted by Luminosity An elf that snores? Yes, he taught himself to sleep (he got a bit lazy :b) like he had seen so many humans do and as a consequence, he snores when he does it. |
| lucky1306-30-03, 09:16 PM | i had a character that was a tiefling rogue, my party didn't like her. she wore a mask that covered exactly half her face, straight line right down the middle, covered half her mouth, etc. let her see magic items. she only talked when she felt like it cuz she didn't feel her party members were worth talking to. she didn't like annoyances, killed a storm child for annoying her which ended up destroying the town. she would point to sticks and rocks claiming they were glowing while she would grab the party members magic items. god i love that character |
| Zoric07-01-03, 02:16 AM | I had a paladin once with a total deathwish, he walked around in his finest clothing, with all his money, in the theive's district. Hoping to get a chance to fight somebody (thats how we met the party rougue actually) at the (abrubt) end of our campaign the afore mentioned Rouge had insulted the leader of a bandit army, while we were surrounded by three of those bandits. Now we probably could've taken them (we had a Psion, a Wizard, a Paladin, and a Rouge, duh we got em) until the Wizard turned traitor and killed the Psion. Then he cast blind on my paladin and stabbed the rouge (he was hasted the little bugger) my paladin ran foreward and attacked whatever he could, surprisingly enough he got a critical on the Bandit Leader, reducing him to nothing. Then the two guards attacked and both botched. It was funny... until the fireball, but nevermind that. :mad: continue :D |
| fatty mcgee07-01-03, 03:58 AM | i had a character that had an obsession with death and deities, he got it when orcs killed his villiage and family (i know,k but it gets better) after that he took a point of view regaurding the unfairness that nerull is lawful evil, when he really should be lawful neutral and impartial in his duties (see, better) he therefore set out to balance death, eventually hoping to dethrone nerull and replace him as the true god of death, thereby truly making death impartial, this brought a number of quirks along, for example, in many ways he already felt he was a lesser god of death and acted accordingly(his insanity following the power of belief and making him his own diety for purposes of having a god he is devoted to as a cleric (therefore, he provided his own spells, hehe. the tricky thing was getting everything i wanted squeezed in, as i wanted him to be an efficient killer, both magical and physical, so he was a fighter/cleric/wizard(i was also trying to get some rogue levels and assasin levels) i even used the feat "spell thematics" to alter his fireballs and such so they looked like the grim reaper shooting towards his enemies and cleaving his sythe through them all. in the end though, it became obvious (through the use of the dieties and demigods sourcebook) that he had very little hope of obtaining his dream as he would need some twenty hit dice as an outsider in addition to epic levels to be anywhere near nerull's peer, and as my groups primary dm, i havent had any other oportunities to see him along any further so far........ |
| ShadeGirl07-05-03, 08:01 AM | My first character, a rogue (more of a cat burgler) snores and some times mold/mildew and dust tickle his nose and make him sneeze he's an elf so he wont admit to having an alergy, he says he will out grow it...... lol, thats cute! :) |
| Vaalingrade Ashland07-05-03, 11:44 PM | Quirks, eh? Lets see: My wizard, Hecubhan Soturai is an paranotic insomniac who thinks the 'green leaf society' wants to kill him. Problem is the druids in this game wear green leaves on their chests.... My Martial artist, Teleman Cair has a power akin to Gambit from the X-men, only it isn't controlled and as a downside, he has to drink twice the amount of water as a normal person. My namesake, Vaal.... well, Lets see, his right hand is cursed to bring misfortune on all who look at it. He is a rogue alchemist and s constantly 'testing' new chemicals on his foes. He doesn't know when to walk away from a fight: Picture this: Ten high level dwarf clerics talk down to level 6 Vaal. As they pass by, he shouts 'I've had enough of you, you beardless hole diggers!' After being treed by thier summoned dire animals, Vaal shouts: 'I expected dwarves to fight fair, not hide behind cute little woodland creatures!' He still hasn't let it go that they feebleminded him and has concocted a hair removal tonic for his female elven travelling companion that he has also worked into a grenadelike weapon. |
| Fox Lee07-06-03, 12:01 AM | Let's see... recently... Cayden: The world's most naive Paladin - he didn't even know what one was until the party sort of gently suggested that the Detect-Evil was a hint. Thought he was a freakish giant because he (a human) was raised by halflings. Wound up in bed with his pet Leopard, who turned out to be a Leopard-Hengeyoukai rather than just an animal; eventually decided he wanted to be a mommy, and commissioned the party Wizard to make him an item of Alter-Self so he could bear his lover's children. He wound up with twins. Rou: Was a drow who wasn't a scimitar dual-wielder, or a skanky spier-queen priestess ;p He was terrified of women (we're talking does funky ninja tricks, makes enemy expolde in shower of Sneak-Attack damage, then looks at the party Sorceress and falls over grovelling). He also cross-dressed, and resolutely ordered green tea at every bar despite hating it with a passion (too lawful for his own good, that boy). Khaira: Was an Elven Barbarian. Was freakishly tall (6'6") and muscular for her people, and could never get a grip on magic, so she wound up running away from home and being raised by a tribe of Half-Orcs (over several generations). She carried a Greatclub that they made for her out of a Tyrannosaur femur. All'reyne: Is unusual purely for his class combination - Paladin/Rogue. On a related note, Scythe-weilding goth Paladins are incredibly cool ^.^ [EDIT]Forgot an important pair: Lloryn: My first 3E character. An Aristocrat/Sorceror, of all things, and a downright little ponce. He obsessed about bathing, spent way too much of his starting GP on soap, and frequently cross-dressed. He also, despite being immune to the spell, had mentally conditioned himself to black out whenever the party bard (his whip-weilding love interest) cast Sleep at him. Also wound up falling in love with Jander Sunstar. Lanin: Had a stupidly long elven name, just for fun: Liriallanin Y'leneah Icarius Inyirialanar. An extrenely femme elf boy who though of himself as a girl, due to being raised as one, and couldn't understand why people were upset when they found out he was a boy. S'all for now ^^ |
| hiryuu07-06-03, 11:26 AM | Got a character convinced her name is Shoo (when asked what her name was, she didn't know, and the druid said, "Well, what do people say when they see you?", to which she replied, "My name is Go Away Shoo! Get Away From my Chickens!"). Raised by wolves, not all that together animal lord with a penchant for doing dog-like things. The party has to be careful what to feed her. She can't eat chicken, since she'll just eat the bones, and someone has to watch her at all times. She's not even registered as a party member, since it was cheaper to register her as the party's druid animal companion. The druid, a haughty, I'm-so-mysterious wilderness guy, is just so mad about that. I also really love just playing someone completely clueless. It's a complete break from what I normally have to do. Says DM after she shouted "okay!" to an oath: "I'm gonna roll a sense motive to see if the guard realizes you have no idea what he's talking about. Roll a bluff." Of course, she succeeded. |
| Fox Lee07-06-03, 10:23 PM | Hiryuu - damn but Shoo sounds cool! ^__^ It must have been hilarious seeing the look on the druid's face ;p Nifty character - I should play something like that sometime... |
| hiryuu07-07-03, 07:02 AM | Originally posted by Fox Lee Hiryuu - damn but Shoo sounds cool! ^__^ It must have been hilarious seeing the look on the druid's face ;p Nifty character - I should play something like that sometime... Yeah. Shoo is great fun. My only problem is I keep trying to draw her, but it never comes out right. Can't quite capture that look of untrained craft skill use, vacant high-wis, low int curiosity, and just general "Shoo-ness." I remember once there was this elven noble, and he shoved her away once she started sniffing his feet, and he just instigated a game without knowing it. She chased him through the market, constantly trying to tackle and pin him. We didn't get the job he was offering, but we went on the adventure anyway. It's that kind of stuff she can get away with, just staring innocent at the party fighter when he tries to explain things, then scratch herself with a burlap covered foot, chew on it for a moment, then wander off and eat a bug or some grass that makes it so much fun to play. |
| Tenerus07-07-03, 10:53 AM | Let's see..... A paladin that always seems to act as the "straight man." And actually had several comical moments. A WOT thief-taker with a penchant for swashbuckling flair. The White Necromancer (undead slayer) who creeped out his own party more than the monsters they chased after. The egotsitical elven archer who cliamed to be the "Second Greatest Archer in the Known World." He hasn't actually met the person who is better, but claims they must exist somewhere. The druid who acted as a font of wisdom, and attempted to steer the rogue from his path of vengeance. |
| Tenerus07-07-03, 10:53 AM | <edited for double-post> |
| VampyrKnight07-07-03, 05:40 PM | I up to about four months or so ago, I played an evil wizard who, while being arrogant and cold hearted (c'mon, the guy was evil and had a low Charisma), also refused to use any kind of armor or weapon. While not exactly unknown, the DM didn't exactly like the idea. Imagine you're throwing swords at any and all characters, all powerful magic items at that, and one guy throws the sword down and says, "I'll keep the staff. The sword's beneath me." He even looked at me with just a touch of rage when I had the most powerful sword he could create and the most powerful suit of armor of the party, and I told him my guy was taking them off. |
| Anduin_Lothar.07-08-03, 05:52 PM | One of my players has a bard that is terrified of badgers. He had a bad experience as a child and wont go near one. This has put him im some strange situations especially trying to explain it to people without sounding like a loser. All characters should have a small something to set them apart from the basic class description, be that a personality trait or physical one. |
| Kelida4207-09-03, 02:48 AM | I played a CN drow bard named Raziel awhile back who had a stunning lack of morality. She killed, lied, stole, cheated and slept around with impunity and generally didn't care about anything. She manipulated everyone in the party except the elven monk and the elf-hating half-hellfire wyrm cleric of Helm, who still tolerated her presence. Now I am playing a fighter/evoker with a love of horses. She goes into deep mourning when her horses die, and buys and names a new one as soon as possible. She is on number three, and I am sure there will be many more. |
| Kharne07-10-03, 10:12 PM | I just recently played a Wizard who absolutely refused to kill with magic. He believed magic was a "pure" thing and that to use it to kill would somehow taint it's purity. He obviously had serious issues with evil Wizards. The subdual substitution feat allowed me to keep this from being TOO crippling of a character trait. I should say that he wasn't a pacifist at all...just that violence was a necessity in the real world and he didn't want to cheapen magic. ;) Basically, he might use spells that charmed, buffed the party, and otherwise affected the baddies, but never spells like a real fireball or disintegrate that would directly harm or kill a creature. :nonono: Overall, a really fun character if a little tough at times. :D I made him as a diviner with necromancy as his banned school...it seemed appropriate that the character wouldn't cast spells that dealt almost entirely with sapping the life-force out of someone. |
| jonstryder07-11-03, 01:31 AM | I have a few quirks and schtics for my characters. If I'm not playing one of my conversions I tend to play human fighters. well I generally always have them as being able to wield 2 weapons and generally the character is picky often wanting to wield 2 weapons of the same size (primarily long swords) rather than weapons of different sizes. For a schtic I sometimes have characters that eat amazing amounts of food and seem to never put on a pound. Or a character who is very meticulus in how he packs and carries his gear, (ie: the character is constantly sharpening his weapons, packs his backpack in a particular fashion, has equipment on his body placed in such a way he will know if somone tries to grab it). I've also had a character who believed in having a plethora of hidden weapons just incase. I also like to have my characters armor to look different from that of the ones in the books, that is the character generally walks around in custom armor. The armor has its own unique look but has an equivlant AC and stat ratings. One such armor would have the equivlant stat rating for a chain mail shirt even though it looked nothing like it. |
| El Ninja Amarillo07-11-03, 01:40 PM | Originally posted by Tenerus The egotsitical elven archer who cliamed to be the "Second Greatest Archer in the Known World." He hasn't actually met the person who is better, but claims they must exist somewhere. You took that one from "The Heroic legend of Arislan", didn't you? :P Quirks: Richter Stoheim: Nothing extraordinary about this 1/2 elf sorcerer, but his familiar, a raven called Strad, has this obsetion with shinny things. Now the raven can talk and is pretty striaght foward about his obsetion. Our Paladin in shining armor is now, acording to Strad "his shiny". furthermore, this familiar has the ability to cast "Identify" 3 times per day, turning this into his new hobby. Our DM ruled that it would take him half the normal time to identify a magical object just because of Strad's persistance. |
| Cromm07-12-03, 10:35 AM | Well I played a Half ogre many years ago, big and very very very smelly and even more unclean than anything you could think of. Anyway, he never bathed or cleaned him self,( wots so strange you ask? ) he sneezed at the wrong time, and gobbled up the boogers :) So i made it that after the party washed him when he was unco from the last fight that his sneezing stopped ( Allergic to his smelly dirty self ) and he to this day along with the whole party could not figure out why. Ahh well now I am playing playing a Averial Paladin and I am thinking of something new for him. any suggestions peeps? |
| Mystikal07-14-03, 04:28 PM | I am playing a Dragon Disciple that is in denial of his Dragon Heritage and hates it. He is only a dragon disciple because the dragon blood within him is so strong. He will say things like. "These arn't dragon scales, its just a bad skin rash! I thought that bar maid looked sketchy!" "Oh My God! I grew wings, I told you guys I shouldn't use my breath weapon! Now look what happened! Oh My God!!! What if I grow a tail?!?!? I'll never be able to live myself!!!" |
| Battlerage07-15-03, 03:26 PM | One time I had a were-wolf who carried around a large iron cookpot because he would cook and eat people and horses. I also played a barbarian that had an obsession with dragons: he would fly into a berserk rage whenever he saw a dragon or anything remotely dragon-like i.e. a sign with a dragon on it, an actual dragon, a half-dragon, etc. Another barbarian character of mine would, when he got really angry, would collapse on the floor in an almost siezure state, howling, foaming at the mouth, biting the carpet and floor, and pounding on the floor with his fists. He was kinda fun, although his siezure problem almost got him killed once. |
| sparkster424207-16-03, 03:07 AM | Some of my favorite character quirks: My fighter, Mr. Grand (and you'll never forget it, trust me) dressed (accidentally) as a pimp. Light blue dragon-hide armor, matching cloak, white cane (actually a platinum-shod white-dragon femur scabbard/club), great helm covered with a largish spider corpse, with a hatch for the continual-light copper piece fastened to the fore-head. It was only after he got attacked by the fashion-police that we (the players) picked up on it. He also rode a horse named Spellbook (for OOC reasons). Ivile Seyulon, a half aquatic elf fighter/mage in a land-poor ocean world tended to collect things. Wierd, pointless stuff, like a chunk of rock from a stone gargoyle, a fistful of hay (wet) (dried), a bathrobe, a sturge corpse (smashed), piece of pumpkin shell (rotten)... Pannec, a pacifist berserker who refused to take proficiency in weapons, but whose tendency to grab the nearest party member resulted in such skills as dwarf, elf, wizard, and cleric. Mannec, a mage who absolutely adored using leomund's tiny hut to prop open doors or falling-stone traps, and bypass rooms full of green slime. John Smith, of Generia (of Tyr) who dealt more damage with his critical-hitting off-hand non-proficient mundane bone longsword than he ever did with an artifact-level dagger. A druid (of meilikki) whose name escapes me at the moment, had a pathological aversion to 'those pesky invulnerable undead' stemming from a whole-party fit of bad die-rolls. Basically, the entire 8-10 player, 3-4th level party (including a druid, specialty priest, cleric, paladin, thief, mage, and assorted other characters) nearly got slaughtered by half a dozen 1-HD skeletons they couldnt turn or damage with staves, swords, clubs or fists. If it hadnt been for the dagger-wielding, backstabbing mage, noone would have survived... |
| pawnman07-16-03, 11:13 AM | My DM came up with a great character (technically, he's an NPC, but he is playable) Sparky, the 1/2 dragon rogue. He inherited his father's (the dragon's) aging characteristics. He's 50. He looks 12. And he likes to drink. Needless to say, hilarity ensues when this apparently 12-year-old tries to buy (or, more likely, steal) ale at the tavern. He once joined the party for a drink and downed their pitcher in one go. On his way out the door, he took theire replacement pitcher. He often mutters about sheep and virgins in his sleep, and sometimes snores, with little gouts of flame accompanying the exhales. He's been known to use his breath weapon to cook his food. |
| Vel_Ziliuse07-17-03, 07:19 AM | Nour Nassir: a gloomy, spooky ur-priest. One of the most unluky person. He always wanted to be a bard but got enlisted in a religious army. Once the war ended he found out that his village didn't exist anymore and his loved one was dead. He tried suicide but got saved by a crazy ur-priest that instilled in him an eternal hatred for deities and their uncaring attitude. He is trying to free humanity from the burden of deities but anything he does turns to woe ... Eldaine Grimmond (aka Grimmy): a kenderish halfling-rogue. Reckless and fearless he is on a journey to find The Item of Absolute Power (a ring of sustenance). He is this happy, carefree halfling until he enters combat ... In the end he is just a stereotypical kender with a couple of twists but he was incredibly fun to play. |
| JeanMontsempeau07-17-03, 11:00 PM | I ran a campaign with four players, my requirement for the campaign was that everyone had to have some level of quirky insanity. There was: Arsus Silverthorn: a chaotic good elven sorcerer, who thought everyone, and I mean everyone who looked at him wanted to sleep with him, this naturally lead up to a great scenario when they ran into the highpreistess of Lloth. Tridwimble...(name goes on and on basically he had like a total of 30 names in a row, and always used all of them when introducing himself and refused to acknowledge people unless they used his full name correctly, which was hard since nobody could pronounce it): This guy was a gnome isllusionist/bard who I let have no cap on his Bluff ranks in exchange for halving the max ranks on every other skill he possessed. Anyway he would constantly lie to everyone, and whats worse is that they always believed him. Like when the party found this magical sword and he convinced them that his father had made it, but he didn't know what it did just because. Then there was the time he met the party and convinced the dwarf that they had been friends for around twenty years, and that the dwarf still owed him money, despite the fact that they had just met. The Crimson Ghost: possibly the funniest character ever. A Dwarven rogue. He painted his shaved head black with a red skull on it, he was a schizophrentic pyromaniac. His famous lines/moments were: "I'm a ghost, but you can see me. Cause I'm a CRIMSON GHOST!!!"(used constantly), Tridwimble say's"Where are we going?" Ghost replies "On a brave journey, INTO THE NEXT ROOM!!!" alternate reply "THAT WAY!!!" pointing toward the evil looking cave that smells of sulfur. Tridwimble replies "Why?" to which Ghost says "Because we can't go that way cause its too dangerous."pointing toward the bright sunny glade were birds sing and all is happy. Then there was this one time he burnt down an inn because they wouldn't give him his shoe back, the funny part being that they had never seen this inn before and his shoe was on his foot. Also he had a riding dog named Horse and a pet rock named Zedd that he always talked to, little did anyone know Zedd talked back and ate matter once a day. And Last of all Pershis: A extremely paranoid human ranger who had a deliriously funny hatred of all things reptilian. This caused him to insanely destroy hundreds of tiny lizards, "because they were out to get him", whilest Ghost picked up the bodies and made them into jerky, later producing them to Pershis as food, and causing him to go into another rage against the foul lizard-kind. |
| The Unbroken Enigma07-20-03, 01:55 AM | I've had several that stand out: My favorite is probably a "absent-minded professor" type from a custom campaign of a friend. He was a wu-jen that specialized in item creation and had a whole plethora of items cobbled together. This included his experimental rocks of falling which were +1 rocks that weighed 1lb each and expanded in flight to 20 lbs. (He delivered these from the back of his broom of flying that was incorporated into his staff) They were slated for more abilities too. He had a hand of the mage and cape of the mage (as hand only in cape form) and took copious notes on everything. One hand held his notes log and the other wrote the notes he dictated...that got some looks. In addition he modified his rope to be a Heward's Handy haversack....meaning items and components went in one sleeve, came out the other, pulled from inside...etc. He prefaced almost all comments with a "hm? yes, yes, well..." He insisted on testing out new spells learned, weapons and items created at the most inopportune times. He tested the rocks of falling while in the middle of a mage battle he was losing. They won it for him, but not by much. He was an elf by the way, but went by the name of "Dga" (that is g-uh). As the most often heard phrase from those nearby was a "guh" of disgust. The name stuck as a child and he just presumed it to be his actual name. The staff he talked to, called it "Bob." Another character of mine (the same world) was so fanatical about the "Light", which was a religion of sorts. Every sentence contained the word either as a blessing or curse, and he never spent a night without placing out his continual light stone. Of course this made hiding and sneaking up on things a bit more difficult... |
| PcSpider09-10-03, 04:59 AM | My CG Drow Sorcerer had a staff of fire, which NEWER was used for its intended purpose. When someone in the group said or did something stupid, he drew the staff of fire and proceded to whack the offending character. (Never did damage, did not need to roll, was just like this: "You do what? WHACK!") That one was a blast... used the same thing when I was a DM, a psuedodragon NPC used a wand of fireball to whack the players. Weird thing was that he never had any pockets or places to put it or draw it from... :D |
| Serene Selene09-10-03, 09:27 AM | Weird thing was that he never had any pockets or places to put it or draw it from... :eek: |
| Dragan_Timeripper09-10-03, 12:47 PM | Well, now for my $0.01 (I'm too poor to pay $0.02). One character I had was named Smee Foulbreath, a loveable little Goblin who always wrote of himself in the best light. You can find his story at http://www.compineduc.com/ryan/dndsmee.html. Another classic character I had was my LE Dwarf cleric Ragnar Bloodaxe. He was kidnapped by the Duergar and forced to worship Laduguer (Who didn't exist on the campaign world we were in, and they worshipped a different god. This guy was evil to the core, such as when he aimed for the eye of a dragon and rolled a crit hit, then exclaimed "I'm sorry, did that hurt?" as the eye exploded. The character converted all of the party members to his faith, which turned out to be that of a Pit Fiend. He also corrupted the party's Paladin (one of them anyways, the other one he slew). I used Undetectable Alignment a lot then. Yet another was my Dwelf Barbarian (Dwarf/Elf...don't ask). Needless to say, he had a major inferiority complex, with both of his parents' races hating eachother, as well as the "I'm not one or the other" psychotrauma. Pessimistic to the core, he was great fun to play. I have so many more, which I might edit eventually to add. |
| spike spiegel09-11-03, 12:19 AM | I've had a few... Cynthlina a super sweet cute as a button cleric of the healing goddess of the campaign(her name escapes me at the moment, it was a LOOOOONG time ago) Anywhoo...Cynthlina would not hurt ANYBODY OR ANYTHING(rodents and insects included)...she would pick up stray animals and bring them back to the house the party shared...the animal shelter was pretty bad, but shealsotalkedreallyfastnonstopwithoutbre athinglikethiswhichwasreallyhardformetod obecauseIsmokesoIwasconstantlyrunningout ofbreathandtheotherpeopleinthepartyreall yhadtolistenhardincaseshehadanythingtosa yofrelevanceandnotsomethingaboutthatreal lycutebunnyonthesideoftheroadanddoyouthi nkwecouldstoponthewaybackandpickitupplee eeeeeeeeeeeeeease? :bigeyes: Eventually I retired her because I couldn't handle talking like that anymore:nonono: My current character Lysanthra is so obssessed with perfection that she she will hold her attack until everything is perfect...which has not endeared her to the rest of the party...they really don't like it when they are getting the s*** beat out of them while she's waiting for the sun and the moon and the stars and the winds align just right for her to throw a punch. |
| ehrin09-11-03, 01:52 PM | I always like making my characters unique. I had one who had a huge rivalry with another character, and who continually magic mouthed that archer's arrows to get the archer in trouble. a cleric who charged for healing spells. paladin who only used daggers for weapons cleric who refused to go on a boat, on water deeper than a river, etc. mage with a scarred face from a fire, refused to go without a hooded cloak, be seen, etc. really tough in towns and in dealing with NPCs psychotic bard/jester. unpredictable, never quite sure which 'half' of Myrlin you would get in an encounter... Calm, rational bard, or adventurous, crazy with risk jester Ranger/Blade who wore only black, thought he was Drow, worked only at night, etc. Human to the core, but would react to light with aversion, etc. Lack of nightvision was funny, as he kept bumping into things but wouldn't admit he couldn't see. Human fighter gradually turning into a lizard man through a cursed sword Blind fighter/monk |
| servo09-18-03, 01:30 AM | my favorites included: a pregnant elf rogue who had a fear of cats (we figured it took 20 years of gestation to give birth to elven children, what with their longer lives and whatnot.) my dwarven cleric of Moradin who had to midwife that birth. He had a sense of humor and drank like he had a hole in his leg. And he healed and rebuked by singing... at table, IRL. I have the singing voice of a dwarf. :D and my barbarian halfling who used a giants boot for a bedroll. |
| Winternova10-16-03, 12:18 PM | lol, some of these are freakin' awesome. It seems all of my characters have some kind of weird mental disorder or another. A Priest who was perpeutally lazy, whom nobody really liked because he'd sleep late, hardly pray, half build the tent (and end up sleeping on part of it usually) and rarely casted spells because it was too draining. I got a d12 chucked at my head when one of the party almost died. I don't remember what happened to him. I had a paranoid halfling thief who was so completely beyond help. He'd constantly steal something, replace it, steal it, replace it, etc... And about an hour later, when someone actually noticed, he'd scream and run. He also had the habit of stealing farm animals. First it was just chickens, then pigs, then eventually cows. When another thief joined the party, his condition got worse, but I can't remember any specifics. He got petrified, sadly, mistaking a cockatrice for a chicken in one of his many poultry runs. Somewhere, out in the country, is a statue of a very terrified halfling. Then there was an extremely agitated, clean-shaven dwarven rogue. He liked to smoke his pipe, but there wasn't enough pipeweed in the world to calm his nerves. I always imagined him like a fat Ren all strung out with his eyes bugging out of his head, and a really bad Scottish accent. His lock pick was an axe, and he had this ugly stew-pot helmet he'd wear to scare his enemies. He hated elves, too. He just couldn't stand 'the bloody pointies!' He's still active, kinda. The adventure was just dropped. Also, there's an elven fighter/mage under my belt, who's relatively normal, except he's somewhat 'humanised.' He has green hair too, but you can thank my previous DM for that. He's still around, too. I've also run a hysterical dragon NPC, though I can't remember what type of dragon he was. The PCs kinda 'adopted him' after red dragons ate his mate, and he fled the mountains for awhile to concoct a worthy revenge plan. He currently lives on an old man's farm. He goes through roughly a cow a day, and at least three barrels of ale as well. He has the old man under his thumb too, as the old man fears that the dragon will surely eat him and his daughters if the dragon's demands aren't met. One of my PCs has dubbed him 'the retarded dog' due to some of his antics... |
| The One and Only...10-16-03, 09:48 PM | If you ask me, Graft Weapon is quirk in and of itself. Also, I like having a person emblem tatooed on the back of some of my character's right forehand. My favorite one is of a red spade with a picture of a jack's head wearing a jester's cap in the middle. |
| Cromm10-16-03, 09:58 PM | Here's another one for you guys... Me and two other players in a game we are persently in are all playing Hill Dwarves. The dm was suspect of the whole thing, he knew we were upto something dodgy :) We also had a elf in the group. Well the first game started and hell broke loose when the dm found out we were playing Hill Billy Dwarves not unlike the Beverly hill billies only worse... We stood up for each other. attack each other, and killed anyone who insulted bah brothers sister husband! Ya'all see we was three brutha's, and a elf, that what happens when yaáll marry outta the family! Damn nabit! To think they were marry to thier first cusions and or sister or aunties :) It was all done in the best possible taste! cheers |