Characters based on players? [Archive] - Wizards Community

Post/Author/DateTimePost
pyro_cat

03-20-07, 10:57 AM
So I was thinking of my new character (the old sorceror bit the dust at the hands of some nasty little duregar rogues), and I came up with a really interesting idea, but implementing it is a little tricky.

I want to base a character on myself.

Everything from stats to skills to class levels; I want to try and capture what my mechanical representation would be if I suddenly found myself in some sort of fantasy world and decided to try my hand at adventuring.

I don't know if anyone has ever done this before, but does anyone have any advice to offer?

Obviously I wouldn't be too powerful to start with... I was thinking Human Paragon would be a great first level, as it most definately suits my personality and background. The child of two highly educated teachers, I moved around a lot, changed schools a number of times, circumnavigated the globe three times, and am now working on my first year of a degree in International Studies and French. The adaptive learning thing suits me to a tee, and the class doesn't have any silly or unrealistic capabilities that I don't in real life.

But I just don't know where to go from there. No point in advancing HP unless there's some spellcasting.

For stats I figure:


Str 10 (I'm tall, about 6 foot, but thin - I only weigh about 165 pounds, but years of highschool sports have left me pretty wiry)

Dex 14 (I can ride a horse, shoot a bow (well), took martial arts, gymnastics, fencing, etc as well as playing a lot of sports)

Con 12 (I'm not big and tough, but again, wiry. I can jog for about an hour comfortably.)

Int 18 (I read a convincing article somewhere on the boards claiming every five points scored over 100 counts for a point of intelligence. Lots of bell curves and statistics, basically. Having just scored 140 on a placement IQ test, 18 seems to be right.)

Wis 10 (A hard stat to gauge... I have my ups and downs in this area so I just pegged it at ten. I'm not that special.)

Cha 12 (Being tall, slim, fit, athletic, aesthetically concious and reasonably outgoing goes a long way towards interacting with other people, but again, nothing that special here.)


I could take this to the Char Op boards, but I'm not that confident that me, being a more or less normal person, would end up as some tightly optimized whirlwind of strange class abilities and vast power.

Either way... any suggestions, either on the concept in general or on my case in specific? (I know the latter may be difficult)
Zylo_Drizzt

03-20-07, 11:59 AM
There is a test you can take that many people put in thier signitures. I think it is kind of accurate. You can use it to comfirm your suspicions and more accurately reflect you as a character.
pyro_cat

03-20-07, 12:09 PM
I've done those things, but I think they're a little silly... The questions they ask don't seem to have much to do with reality.

Just because I can do 80 pushups doesn't mean I have a 16 Str, for example. Last time I took that test I ended up with stats best garnered through a 40-something pointbuy, and it told me I should be an Eldritch Knight.

Last I checked, I am neither a superhero nor capable of casting spells. I'm looking more for the "If I was teleported to magic land" type of build, as opposed to what I could have been had I grown up in a fantasy world.

Still, I suppose the tests somewhat reveal what kind of character archetype your personality is suited to. Some straight-up bruiser type, for example, just isn't my thing, but I would never want to be stuck away from the action dropping battlefield control spells either.

I'll look into some tests for further insight... no harm in it.

Other than that, though, any other suggestions?
Doleth

03-20-07, 01:49 PM
I'm not sure what you want to play, yourself who for some reason enter another plane, a version of you who is native to the DnD setting, or a version of you who is native to the DnD setting while having the exact same abilities as you do?

If you really want to play plain old you that got warped in a D&D setting, play either a Commoner or an expert and take a Martial profiency with the bow and the kind of sword that is closer to the type you used when you fence. If you want to play a version of you who grew up in a D&D setting, I suggest either a swashbuckler or a rogue. Maybe with an aristocratic background so you had access to a good education and travelled around when you were younger.
pyro_cat

03-20-07, 02:46 PM
I'm not sure what you want to play, yourself who for some reason enter another plane, a version of you who is native to the DnD setting, or a version of you who is native to the DnD setting while having the exact same abilities as you do?

If you really want to play plain old you that got warped in a D&D setting, play either a Commoner or an expert and take a Martial profiency with the bow and the kind of sword that is closer to the type you used when you fence. If you want to play a version of you who grew up in a D&D setting, I suggest either a swashbuckler or a rogue. Maybe with an aristocratic background so you had access to a good education and travelled around when you were younger.

Yeah... I'm not entirely sure what I want to play either. The whole thing is a concept fraught with complications. I suppose your third option is closest to what I was looking for - that is to say; a version of me native to a fantasy environment, but with the same skill set and no more or less competent.

I also wanted to stay away from NPC classes for a few reasons. The most blatant one is a matter of pride; I may only be 19, but I would like to think I have enough potential to be a mover and shaker to warrant PC classes. Heh... especially in my own game. Also, if I'm actually going to play this character, he has to stay close to the other players in terms of power. NPC classes don't lend themselves to this well. Finally, I felt the human paragon class suited me better than any of the NPC classes. I'm not a warrior, most certainly not a commoner but not truly an artistocrat, and not yet nearly focused enough to fit the concept of the expert.

As for the proficiencies, I actually probably have a bit more than that. For about year (until I realised just how boring it was) I took classes in medieval european martial arts - I can handle arming swords, long swords of all types, axes, maces, and have a bit of training with polearms. I shoot a traditional recurve deerhunting bow, but I've also practiced with crossbows at the range. Fencing would probably grant a proficiency to something close a rapier - sport fencing swords are not really anything like a proper weapon, though.

I think what I might try is coming up with a generic fantasy translation of my background, and seeing if that can't give me some inspiration.
Doleth

03-20-07, 06:21 PM
Ok, let see if I can do something for you...first, normal person = npc class, so we'll need to tweak/idealize you a bit so you can have a PC class.;)
Instead of one level in human paragon, what do you think of the Able Learner feat in races of destiny?(allow you to buy cross-class skill for one point with the same max rank as normally)
Now for the class, we'll rule out the magic user since you don't want your character to have abilities you can never have. If we just use the PhB and the complete series that doesn't deal with magic, that leave us with : Barbarian, Fighter, Rogue, Samurai, Scout, and Swashbuckler. Barbarian and Scout are probably the worst choice, since you didn't talk about having survival skill in the wilderness and you said you were well educated. You don't strike me as a Samurai, so this one out too. Fighter are mostly straight-up bruiser so they are not the better choice, but with the right feats and some customization it can be a perfect fit.
That bring us to our last two choice, the Rogue and the Swashbuckler. Both are intelligent and agile fighter so they both seems to fit your concept, but I think the Swashbuckler may fit better, since they have access to all martial weapon, are better fighter, and the Inshightful strike seems like a better fit than sneak attack.
Now for the skills, I think you should concentrate on many rank at a lower rank rather than having only a few at a high rank. Think about the thing you know and try to translate them in a D&D universe. So you know a thing or two in biology? Knowledge(monster) sound like a good fit. Theology? Religion or the plane. You're good with technology? knowledge(Engineering), Disable device or some sort of craft. You get the idea.
For the background, here's a idea : Your parents were well respected scholar that made a living by sharing their knowledge with the children of the aristrocatie. They often travel from land to land, bringing you with them and raising you with their student. They believed that a good mind should come with a strong body, so they made you train with the weaponmasters of each noble they worked for.
Sound's good to you?
pyro_cat

03-20-07, 06:39 PM
So I'm thinking a background...



Born in a small town, the son of two wandering scholars and tutors, Daniel experienced an upbringing that could only be described as eclectic. Enrolled from the youngest age at the private academies where his parents took teaching positions, he rubbed elbows with those normally far above his station. Though never one to bother with academics, his natural flair for rhetoric, literature and logic allowed him to keep pace with his peers while he spent his time on idle pursuits.

He worked with the boys in the training yard, learning lessons of the sword and bow, though he never had any intentions of a career in the military. He rode cross country at every chance he could get; but never cared enough to make horsemanship his life. Though magic aroused his curiosity, he never had the patience to focus on the path of a wizard... "wasted potential", his tutors would say. He even dabbled in philosophy and religious studies, but never could have made much of a believer.

His only genuine and lasting interests, other than himself, were people and travel. Throughout the course of his liberal education, Daniel always took the time to explore everything, from what was over the next hill to what was lurking in the dark recesses of his fellow's minds. With his parents, he crisscrossed continents and had great adventures. His formative years were ones focused on experiences, in all their forms, and he quickly lost interest in the material possessions so coveted by the aristocratic scions around him. He soon developed an interest in the joy of sensation; taking every chance to experience all he could. Why covet jewels and coins when silks can provide you with much more interesting experiences?

These times were marked by teenage love affairs and evenings fogged by the alchemical substances pocketed from academy cupboards, and he soon developed a taste for reading the old philosophy texts. Blissfully unaware of the problems of the world around him, he led a safe and indulgent existence.

When the time came, however, to leave school and set out into the world, Daniel found himself surprisingly eager and oddly prepared. Enroling in a top state academy in the capital city, he began studying politics, geography, and warfare.

Now, taking sabbatical after his first year of schooling, Daniel sets out looking for a bit of excitement, armed with his wits and a surprising measure of good sense.



... or something like that, I dunno... that seems close.

It was a little odd trying to translate my life and peculiarities into a D&D character background.

Upon reading it, it looks like something jack-of-all-tradesy would be appropriate, but I'm also not eager to focus on focusing on everything, if that makes sense? Maybe a few levels in Chameleon or a sprinkling of Factotum, but I don't want to be ALL about the versatility.

I suppose if I was to focus anywhere, based on my personality, it would be more skill based/party face/interesting magic (shadowmagic, incarnum, binding or something) than a traditional warrior, cleric, or mage role.
pyro_cat

03-20-07, 06:41 PM
Man, I swear I didn't look at Doleth's post before writing my background... haha...

You know me better than you think!
pyro_cat

03-20-07, 07:48 PM
Ok, let see if I can do something for you...first, normal person = npc class, so we'll need to tweak/idealize you a bit so you can have a PC class.;)
Instead of one level in human paragon, what do you think of the Able Learner feat in races of destiny?(allow you to buy cross-class skill for one point with the same max rank as normally)
Now for the class, we'll rule out the magic user since you don't want your character to have abilities you can never have. If we just use the PhB and the complete series that doesn't deal with magic, that leave us with : Barbarian, Fighter, Rogue, Samurai, Scout, and Swashbuckler. Barbarian and Scout are probably the worst choice, since you didn't talk about having survival skill in the wilderness and you said you were well educated. You don't strike me as a Samurai, so this one out too. Fighter are mostly straight-up bruiser so they are not the better choice, but with the right feats and some customization it can be a perfect fit.
That bring us to our last two choice, the Rogue and the Swashbuckler. Both are intelligent and agile fighter so they both seems to fit your concept, but I think the Swashbuckler may fit better, since they have access to all martial weapon, are better fighter, and the Inshightful strike seems like a better fit than sneak attack.
Now for the skills, I think you should concentrate on many rank at a lower rank rather than having only a few at a high rank. Think about the thing you know and try to translate them in a D&D universe. So you know a thing or two in biology? Knowledge(monster) sound like a good fit. Theology? Religion or the plane. You're good with technology? knowledge(Engineering), Disable device or some sort of craft. You get the idea.
For the background, here's a idea : Your parents were well respected scholar that made a living by sharing their knowledge with the children of the aristrocatie. They often travel from land to land, bringing you with them and raising you with their student. They believed that a good mind should come with a strong body, so they made you train with the weaponmasters of each noble they worked for.
Sound's good to you?

Rogue and swashbuckler were both exactly what I was considering, probably leaning more towards rogue. I want to stick with the first level as HP, though, I feel like its absence of any notable class skills reflects where I am at this point in my life more.
Doleth

03-21-07, 07:19 PM
I think you should choose the class on which you want to play since the real difference between a rogue and a swashbuckler (and for that matter an agile fighter) is mostly in the mechanic. Concerning your jack-of-all-tradery, I think it's more a question of skill than class feature, so I suggest that you take the able learner feat and some skills boosting feats(the +2/+2 ones). Then spread your skill points accross the skill list as you see fit so you will have a big selection of averages skills instead of a small selection of masters skills. Assuming a rogue level 1 with 18 int, you can have a maximum of 24 skills at +2. So, very jack-of-all-tradish.
pyro_cat

03-21-07, 09:07 PM
Another thing I'd be interested in dabbling in later on would be magic of some sort. I'm trying to come up with some Int based magic, but I definately don't want to take Wizard levels; even being a university student, I don't have NEARLY enough academic inclination to do something like that.

Maybe Truenaming or Duskblade levels... hmm. I'll have to do some research.
fiendish_platypus

03-25-07, 01:25 PM
Another thing I'd be interested in dabbling in later on would be magic of some sort. I'm trying to come up with some Int based magic, but I definately don't want to take Wizard levels; even being a university student, I don't have NEARLY enough academic inclination to do something like that.

Maybe Truenaming or Duskblade levels... hmm. I'll have to do some research.

Truenaming, is that that thingy-ma-bob from Tome of Magic, I've been looking all over for a copy of that book...
pyro_cat

03-25-07, 01:40 PM
Yeah, Tome of Magic... GREAT book, in my opinion.
fiendish_platypus

03-25-07, 05:59 PM
Yeah, Tome of Magic... GREAT book, in my opinion.

Don't have one yet, the place I go to to get my books doesn't get much stuff, and when you ask the guy to order something he takes a really long time to get it. I'll probably get it soon though, considering how long ago I asked him to order it.