Cleric of Fharlanghn [Archive] - Wizards Community

Post/Author/DateTimePost
w00tManX

11-25-07, 08:36 AM
So I'm going to be playing a level 9 cleric of Fharlanghn with the travel and celerity (and knowledge from cloistered cleric) domains. My character will be a contemplative [comp divine] at level 11. I'm wondering just how you play a cleric of the god of roads. I like the idea of travel and planar travel in particular. I kinda want him to be a "planeswalker" of sorts--zooming around doing cleric-y things. Though... not healing. Healing is for other people.

Any thoughts?
BlackWeasel

11-26-07, 01:35 AM
Someone in my group played a cleric of Fharlanghn who made travelling easier for others; stoneshaped shelters by the side of the road, continual flame lamps on boulders, wall of stone bridges. Just things to make the road better for travellers.
w00tManX

11-26-07, 06:33 PM
that's pretty much what I was thinking. Thanks for the solidified idea.

the cool thing is that I think the campaign starts in Sigil.